1234567890123456789012345678901234567890123456789012345678901234567890123456789 -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Caravan Card Game FAQ Fallout: New Vegas by: Joe Kennedy Version: 2.0 Final -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Table of Contents {TOC} Contact Info..................{CON} Version History...............{VER} Main Guide....................{MGD} Intro.......................{INT} Rules.......................{RUL} How to Play.................{HTP} Betting...................{BET} Build your Deck...........{BYD} Playing the Game..........{PTG} Card Values...............{CDV} Quick & Easy Win Guide......{QEW} Player List.................{PLT} Glitches & Bugs...............{GLB} -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Contact Info {CON} You may contact me at jken324@gmail.com. Please put Fallout: New Vegas in the subject line so as not to be immediately banished to the junk folder. Any tips, strategies, corrections, additions, etc. etc. are gladly accepted. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Version History {VER} Version 1.0 ----------- Date: 10/29/10 Began the guide, finished Table of Contents and Contact Info. Began main guide. Version 1.1 ----------- Date: 11/2/10 Finished the guide, just minor corrections/revisions to make. Updated the players list section of the guide. Version 1.2 ----------- Date: 11/6/2010 Added Glitches & Bugs section. Added NPC's to the Player List. Guide 99% complete. Version 1.3 ----------- Date: 11/21/2010 Added to the Glitches & Bugs section as well as the Quick & Easy Win Guide. Version 2.0 (Final) ----------- Date: 11/29/2010 Finished up all sections. Guide is essentially done, only when DLC is available will any major changes be made. For now, only minor corrections will be added. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Main Guide {MGD} -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Intro {INT} Hello, and welcome to my Caravan Card Game FAQ! This is my first FAQ ever written for a Fallout game and my first FAQ written in a VERY long time. As you probably have figured out already, Caravan is a game within the game. It's a really easy way to win LOTS of caps really, really fast. The instructions in the game make Caravan seem more confusing than rocket science and quantum physics combined. This guide is here to help clarify (hopefully) this game that can be fun and greatly rewarding. So without further ado, let's get into it. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Rules {RUL} The are a few rules for Caravan, but once they're broken down they're not too hard to abide by. • Each deck must have at least 30 cards. Cards can be found all over the wasteland and can be bought, stolen or looted from NPC's. • Duplicate cards are allowed but only if they are from diffrent decks For instance, you cannot have two Kings of Spades from a Lucky 38 deck but you can have one King of Spades from a Lucky 38 deck and one King of Spades from a Gomorrah deck. • Card piles (or caravans) must be in ascending or descending order or be of the same suit. The suit of the caravan is determined by the first card played in that pile. • You CANNOT play two of the same value in a row, regardless of suit. • Face cards have no numeric value, but will affect the totals in different ways. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* How to Play {HTP} The object of the game is to form three piles of cards (or caravans) whose total is at least 21 but not more than 26. The first player to have two piles within those values AND those values are greater than the opponents wins the hand. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Example: In this example, the top row is the AI, the bottom row is the player. These are end values only. 25 19 16 10 26 26 With these end values, the player will win the hand. Even though the computer wins the first hand, the player wins the last two hands and will win the game. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Betting {BET} The game begins with a betting screen. The computer (from now on will be AI) ante up a bet. You now have the ability to match his bet or raise the bet. You may raise the bet as much as you like, even to every cap you have which is why this game is so great for making caps really fast. You can literally make thousands of caps in less than an hour. Once you have agreed on a bet, push the "accept" button and you will now be able to go and build a deck. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Build Your Deck {BYD} You can now go and build a deck. Be warned that this is the last screen where you can change your mind and stop playing the game without losing caps. As stated earlier, the deck must contain at least 30 cards. Sort through your deck and choose the cards that you want to play with. The game will save your choice of cards for the future if you like playing with the same hand over and over. If you like to keep things interesting, have the computer randomize your deck. This adds an extra level of difficulty for seasoned players. When you are happy with your deck, push the "Play Caravan" button to begin the game. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Playing the Game {PTG} Once play has started, the AI will play the first move. The AI will always start the game. The AI will lay a card in one of it's piles. Now it is your turn. There are now three options that you can take. The first is to discard cards that are in your deck. On this first turn, you can discard as many cards as you like. After this turn though, you can only discard one card at a time. Keep this in mind as it plays into strategies later on. The second option you have is to play a card. Easy enough, choose the card you want to play and lay it in one of the three piles. Keep in mind that the pile must be in ascending or descending numerical order or that the suit is same as that first card you play. A good tip is to NOT play a card in the middle of the deck such as a 5, 6 or 7, unless you plan on using suits only. The third and final option is to forfeit the game. You will lose any caps that you have bet if you choose this option. Once your first move is over, the AI will make their second move and will begin building their piles. Turns alternate and the options each turn are basically the same. The only difference being that you may only discard one card at a time now which also counts as your turn, and you can now discard a pile of cards. This is useful for if you happen to go over 26 on a pile. When either you or the AI have two piles between 21 and 26 that are greater than the opponents, then the game is over and that person will win. If there is a tie, there are a couple of things you can do to break it. The first is to use a face card to modify a total. Use a jack to lower your opponents total or a king to raise it. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Card Values {CDV} All numeric cards are their face value. Easy enough, now for the face cards and jokers which really can throw a monkey wrench into the system. All face cards and jokers are modifiers and have no numeric values EXCEPT the ace. Jokers: Jokers can be played on all numeric cards and the ace. They have no effect on face cards. A joker played on an ace will remove all other cards of that suit from the table, except for face cards. A joker played on a 2-10 will remove all other 2-10 from the table. Ace: Has a vaule of one. Jack: Jacks can be played against an ace and the 2-10 cards. A jack will remove the card it's played on AND any face cards attached to it. Let's say you play a Jack on a 2 and directly above the two is a King, the jack will remove the two and the King. Queen: Queens can be played against an ace and the 2-10 cards. Queens are a real pain in the ass to explain. Easilyest, is that it will change the direction of the hand. That is, it will change the direction from ascending to descending or vice versa. King: Kings can be played against an ace and the 2-10 cards. Kings will double of the value of the card it was played on. If you pair the King with a 6, the 6 will now be worth 12. Multiple Kings can be played with a multiplicative effect. So if you play another King on the same six, the value will be 24. You can play the face cards in your opponents hand also so use this to your advantage. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Quick & Easy Win Guide {QEW} There is a sure fire method of winning every hand of Caravan there is. Be warned though, this a cheap method of playing the game and it takes all strategy out of the game. Still curious? Here it goes. When building your deck, take all four 10's, 9's and 7's. These three cards add up to 26 when played together. That will leave you with 12 cards. Pick 18 other cards to make 30 in your deck. Now, in the first round, discard all the non 10, 9 and 7 cards until you get three 10's, three 9's and two 7's in your hand. You can safely discard one 10 one 9 and two 7's if you must to get this setup. Once the game has started, start each of your piles with the 10. The AI will concentrate on building one pile. You start building on the other two piles that the AI is currently ignoring, putting a 9 and then a 7 on each one. This adds up to 26 and once the second pile equals 26, you should win the hand! I'm not sure if this was oversight on the programmers part, but this little trick makes this game insanely easy. !!!NEW INFO!!! It seems that being able to discard multiple cards at the beginning of the hand appears to be a bug. Apparently, you aren't supposed to be able to do that. I'm not sure if this is something that is going to be addressed in any future patches so make sure you take advantage of the bug while you can. ~~ Credit to seventhsage -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Player List {PLT} This is an incomplete list of NPC's who can play Caravan. Any help you can provide would be greatly appreciated. Just send the name of the NPC and where they can be found to jken324@gmail.com. Credit will be given where credit is due. Thanks! o----------------------o |Goodsprings: | o----------------------o-----------------------------------------------------o |Ringo | Found in the abandoned gas station. He is only | | | available if you agree to help him in the quest | | | Ghost Town Gunfight and he wasn't killed. After the| | | quest is finished, he can be found in the Prospector| | | Saloon. Later he is found in Crimson Caravan. | o----------------------o-----------------------------------------------------o o----------------------o |Primm: | o----------------------o-----------------------------------------------------o |Johnson Nash | can be found in the Vikki & Vance Casino prior to | | | Primm having a Sheriff. After that, he can be | | | found in his house. | o----------------------o-----------------------------------------------------o o----------------------o |Mojave Outpost: | o----------------------o-----------------------------------------------------o |Lacey | can be found in the Mojave Outpost Barracks. She | | | works as the bar tender. | o----------------------o-----------------------------------------------------o o----------------------o |Novac: | o----------------------o-----------------------------------------------------o |Cliff Briscoe | found working in the Dino-Mite gift shop or in his | | | Bungalow located north of the shop. | o----------------------o-----------------------------------------------------o |No Bark | usually found in his shack on the outskirts of the | | | town. | o----------------------o-----------------------------------------------------o o----------------------o |Camp Forlorn Hope: | o----------------------o-----------------------------------------------------o |Quartermaster Mayes | found in a supply tent just east of the Storage | | | Shed with the very hard lock on the door. | o----------------------o-----------------------------------------------------o o----------------------o |The Fort: | o----------------------o-----------------------------------------------------o |Dale Barton | wandering merchant found at Fortification Hill. | o----------------------o-----------------------------------------------------o o----------------------o |NCR Embassy | o----------------------o-----------------------------------------------------o |Dennis Crocker | the Ambassador. Found in his office in the NW | | | corner of the Embassy. He can also be found in | | | his bedroom at night on the other side of the | | | building. | o----------------------o-----------------------------------------------------o |Jake Erwin | he mills about the Embassy aimlessly. I usually | | | find him in the kitchen area of the Embassy. | o----------------------o-----------------------------------------------------o o----------------------o |Gun Runners | o----------------------o-----------------------------------------------------o |Isaac | found in front of Gun Runners near the reloading | | | bench. | o----------------------o-----------------------------------------------------o o----------------------o |North Vegas Square | o----------------------o-----------------------------------------------------o |Jules | usually found in the area of the playground. | o----------------------o-----------------------------------------------------o o----------------------o |Aerotech Suite 200 | o----------------------o-----------------------------------------------------o |Keith | go to the Aerostech Office Park, in the SE corner | | | you can locate the office building that Keith is in.| o----------------------o-----------------------------------------------------o o----------------------o |Camp McCarran | o----------------------o-----------------------------------------------------o |Little Buster | he can be found in the parking lot outside the | | | airport terminal. Usually punching the dummy. | o----------------------o-----------------------------------------------------o -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Glitches & Bugs {GLB} Fallout New Vegas is a glitchy, buggy mess (on PS3 anyway) and the Caravan game is no exception. Thank God Fallout 3 wasn't so sloppily programmed. It would have destroyed the franchise if Fallout 3 was as big a piece of crap as FNV. Anyway, this section will deal with glitches and bugs that effect Caravan. I know of a few bugs in the game. There is a bug where you are not able to add cards you find in the wastes to your deck. There is, however, a way around the bug. What you need to do is give all the cards you want to add to your deck to a companion. When you ask for the cards back, they will be listed as "Caravan Deck", you can then use those cards in your main deck. Also, you can place any cards you want to add to your deck in a container and when you pick them back up, they will be in your deck. This bug (and solution) has been confirmed on the PC, PS3 and XBOX versions. ~~ Credit to EinTyp Another bug also has to do with cards. When buying cards from vendors, if you try to buy numerous cards, the game will freeze. This has been confirmed on the PS3. (If you can confirm it on other platforms, let me know.) Johnson Nash in Primm is a notable example. It seems that anything over three cards has a good chance of making the game crash. Either save before big purchases or buy one card at a time. ~~ Credit to seventhsage -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*