+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | Killzone 3 | | Walkthrough By: redapocalypse04 | | Contact: pbreedlove89@yahoo.com | | Version: 1.00 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Table of Contents || || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I. walkthrough Chapter 1___________________________[W1] Stahl Arms Compound_______________[W1.1] Factory Sub-Section B_____________[W1.2] Lithreich Labs____________________[W1.3] Chapter 2___________________________[W2] Escaping Visari's Palace__________[W2.1] Rooftop Showdown__________________[W2.2] Dead End__________________________[W2.3] Bilgarsk Museum___________________[W2.4] Broken Highway____________________[W2.5] Chapter 3___________________________[W3] Senlin Beach______________________[W3.1] Salach District___________________[W3.2] Ground Zero_______________________[W3.3] Chapter 4___________________________[W4] Jungle Valley_____________________[W4.1] Behind the Vale___________________[W4.2] Cruiser Wreckage__________________[W4.3] Kaznan Deep_______________________[W4.4] ISA Camp Siege____________________[W4.5] Chapter 5___________________________[W5] Frozen Shores_____________________[W5.1] Shipwreck_________________________[W5.2] Akmir Rig_________________________[W5.3] Nilfrost Rig______________________[W5.4] Providence Bay____________________[W5.5] Providence Station________________[W5.6] Chapter 6___________________________[W6] Stahl Arms East Block_____________[W6.1] Ward 5____________________________[W6.2] Assembly Line #17_________________[W6.3] Sharp Pursuit_____________________[W6.4] Chapter 7___________________________[W7] Scrapyard Perimeter_______________[W7.1] Fenced In_________________________[W7.2] Blind Yards_______________________[W7.3] Mobile Factory____________________[W7.4] Belly of the Beast________________[W7.5] Chapter 8___________________________[W8] Trenches__________________________[W8.1] MAWLR_____________________________[W8.2] Freight Elevator__________________[W8.3] Ashen Skies_______________________[W8.4] Chapter 9___________________________[W9] Outer Tunnels_____________________[W9.1] Power Vacuum______________________[W9.2] Inner Sanctum_____________________[W9.3] Fleet Battle______________________[W9.4] II. Technical_________________________[TECH] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Walkthrough || || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This guide can also be found on the CheatMasters blog at: http://www.cheatmasters.com/blog/2011/09/01/killzone-3-walkthrough-guide/ | ========================== | | | | Chapter 1: A New Beginning | [W1] | | | ========================== | ___________________ |Stahl Arms Compound| [W1.1] _______________________________________________________________________________ In the beginning, there was a tutorial. Obviously. You take control of a Helghast soldier. Use this time to get acquainted with the thumbstick controls. Move to the left booth and you'll be allowed through the booth. After watching the prisoner transport unload its cargo, move forward. You can press up on the D-Pad to bring up a waypoint at your objective. Do this and it'll point you to some kind of interface. Press circle to use it. _____________________ |Factory Sub-Section B| [W1.2] _______________________________________________________________________________ Follow your Helghast buddy down to the weapons training area. What follows is a pretty basic weapons tutorial. You'll get a handle on firing assault rifles and pistols, along with using the cover and zoom functions. After that's done, follow the other Helghast guy for a while. ______________ |Lithreich Labs| [W1.3] _______________________________________________________________________________ Just follow your Helghast buddy to the cutscene. It turns out neither of you are Helghast, what a surprise! This ends the chapter. | ============================ | | | | Chapter 2: Evacuation Orders | [W2] | | | ============================ | ________________________ |Escaping Visari's Palace| [W2.1] _______________________________________________________________________________ At the beginning here, just follow Rico down the debris. You can push and hold in the left thumbstick to sprint. You'll soon come to two enemies that are facing away from you. After Rico takes the first one down, move around the debris and press L1 to do a brutal melee kill. When you link back up with some ISA forces, you'll have to deal with a few Helghast to your right. Move up the steps after they're dead and take out the other Helghast on your left. There are more this time. You can hit R2 to toss out a grenade, which is good for taking out enemies behind cover. As you go up the next set of steps, look for a weapon refill container to your left. Also, the enemies you've just killed should've dropped a missile launcher that you can pick up. You won't have to drop anything else for it, since it takes up a heavy weapons slot. You will have to drop your revolver, however, if you want to pick up the shotgun pistol, which should be laying in the same area. Move forward to trigger a cutscene. ________________ |Rooftop Showdown| [W2.2] _______________________________________________________________________________ Move down the stairs and open the door. There is a soldier here with his back turned to you. Use a brutal melee on him, and be prepared to take out a few more just over the pile of rubble to your left. There's a weapon container here, too. When you reach the courtyard area with the tree in the middle, you'll need to deal with several more troopers. There may be some hiding in the close-enclosed areas on the sides of the courtyard. You can make good use of grenades here. ________ |Dead End| [W2.3] _______________________________________________________________________________ Outside, look to the right for a weapon container. Head down to the large courtyard and start taking out enemies there. Watch out for a turret on the right side. Don't stay here for too long, because the enemies will just keep coming. You need to go up the stairs and use the wheel on the right side to open the gate. Grab the wheel by holding both L1 and R1, then rotate the controller left to turn the wheel. Keep doing this until the gate is raised. Head through the gate yourself. You'll come to a hole in the ground with ominous green shit flying out of it. Head into the broken wall to your left. Let Rico boost you up when you get to the low wall. _______________ |Bilgarsk Museum| [W2.4] _______________________________________________________________________________ You'll come to a turret. Mount it and take out the numerous Helghast running to the right. There are also some troops on the second level of the building in front of you. After they're all gone, you can press triangle to pull the gatling gun off and use it, but it takes up your heavy weapons slot, so you'll drop the missile launcher if you have it. However, the gatling gun will prove a lot more useful when you go through the next door. In here, stay back and wait for enemies to populate the room. They'll cover the balcony too, and you don't want them firing down on you. Use the turret to help clear the room. There are more as you move around to the left. As you are about to leave this area, check a room to the left of the exit for some grenades. There are a few more enemies to take out when you get up to the balcony. On the roof, you'll have plenty of Helghast soldiers to deal with. There is a weapon container directly ahead of you as you exit the door that leads to the roof. If you have the gatling gun, pull it back out to chew these bad guys up. Once most of them are gone, a drop ship will come and start shooting at you, use whatever heavy weapon is available to knock it out of the sky. More soldiers will pour in after this. When they're dead, move to the door with the highlighted area on it. You'll need to press circle to place a bomb here. Hold R1 once it's down and rotate the controller left, then right to arm it. Press circle again and press R1 when you're a good distance away to blow the door. Right after you arm it, enemies will start coming over the wall to your right. When you blow the door, more enemies will come in through the new hole. Take them all down and move forward. ______________ |Broken Highway| [W2.5] _______________________________________________________________________________ Keep moving. When you encounter doors that look like they've been shot to hell, you can shoot or melee them to bust through. After the cutscene, let the ISA mech take down the Helghast machine, then move forward. There will be a gunship above you, along with enemies in a building to your right and on the bridge ahead of you. There are explosive barrels on the bridge that you can use, and the building on your right is weak. If you shoot out the supports on the same level as the soldiers, piece of the roof above them will fall on them. Move on down the highway. There will be a hell of a lot more enemies to take out this time, both on the highway and in the building to your left. There is also an RPG trooper in that building, so try to take him out quickly. After a bit, another gunship will drop in. Luckily, there's a weapon container here, so use your heavy weapons to make short work of everything. Take out the straggling Helghast as you reach the end of the bridge to finish the chapter. | ======================= | | | | Chapter 3: Pyrrhus Evac | [W3] | | | ======================= | ____________ |Senlin Beach| [W3.1] _______________________________________________________________________________ You'll be in the gunner seat here. Use L1 to fire cannon shots and R1 to fire the machine gun. The tanks plows through this area pretty quickly, so you need to be on your guard. Helghast will be all over the place. When you eventually get out onto the large beach area, immediately face left. There will be a load of soldiers and two gunships pummelling the hell out of you. When you first get on the highway, APCs will come from the right, along with some soldiers. The rest of the highway part will be you running away from those APCs, which have turrets on them. They'll also damage you if they get on your ass, so keep hitting them with cannon shots. When you get off the highway, you'll have to deal with tanks, which take roughly the same amount of damage, but deal out a lot more. After the first two, watch out for sandbag emplacements as well as more tanks. _______________ |Salach District| [W3.2] _______________________________________________________________________________ Climb up the flight of stairs and bust through the doors. You'll eventually come across a manned turret. Kill the enemy and take control of it to clear the street below. Move on. You'll start coming across snipers next. They have a pretty obvious red laser sight attached to their guns, so they shouldn't take you by surprise. You can also pick up one of their snipers when you come across it. It occupies the heavy weapon slot. After the cutscene, you'll need to take out two gunners. One is on the ground next to the arc cannon, the other is above the ground to the right of the building in front of you. After they're dead, clean up any Helghast on the street and prepare for snipers to start popping out of the windows of the building in front of you. Eventually, snipers will occupy the building to your left, as well as the building to your far right. If you go up the stairs and then down another set of stairs you'll find a weapon container. Take out several snipers and Rico will give you the go ahead to mop up the rest of the ground troops. ___________ |Ground Zero| [W3.3] _______________________________________________________________________________ You'll be inside of a mech for this one. L1 fires rockets and R1 fires the machine gun. Follow Rico and you'll enter an area with soldiers, arc cannons, and even tanks that all need to be taken out. Drop down into the trench and hit the bridge. Remember press up on the D-Pad if you need directions. After you come out of the trench, you'll have to deal with RPG troops and turrets in the two buildings ahead of you. Do NOT get cocky. Just because you are in a mech doesn't mean these guys can't tear you up. Zoom in and pick them off. Go to the left of the left-most building and start picking off the heavier turrets and tanks on the other side. There's a lot of heavy munitions over here, so don't just run out or you'll get chewed to pieces. After the cutscene, you'll be out of the mech. Look on top of the trench for a flamethrower-toting Helghast that's torching your troops. Fight your way through this trench, which is filled with bad guys. There will be a couple more flamethrowers above you to take out when you get to an open area. You should eventually make it to an open area with a few soldiers. Further on in the trench, an APC comes in with some troops. Take out the enemies, and don't worry about the APC, it won't do anything to you. Walk right past it and up the stairs to end the chapter. | ======================== | | | | Chapter 4: Six Months On | [W4] | | | ======================== | _____________ |Jungle Valley| [W4.1] _______________________________________________________________________________ As you move through this stage, you'll need to watch out for some hostile plant life. The orange cactus looking things explode when you shoot them, which can be used against other enemies. You'll encounter Helghan spiders at one point, but they are easy to take out. After the cutscene, use L1 to silently kill the soldier on the right. Next, zoom in and take out the soldier on the ledge above you with a headshot. You don't have to do this stealthily, but it saves you the trouble of fighting a ton of bad guys. To hide from enemies, you can enter a dark place, or you can hold down L2 to crouch while in tall grass. Follow Kowalski's lead. While crouching in the grass, an enemy comes towards you. Headshot him. Move into the dark tunnel on the right. Two more enemies will come around. Wait until they're both by the orange cactus thing, called a burster, and then shoot it. After Kowalski boosts you up, you'll come across a lot of soldiers. Wait until the mech thing moves away and start taking them out silently. When you need to take out the two patrolling enemies, wait until they are by a burster. Same goes for the two enemies beneath the bridge that holds one more enemy. Just be patient and careful. _______________ |Behind the Vale| [W4.2] _______________________________________________________________________________ You're still in the stealth portion of the level, but you'll no longer have Kowalski around to show you where to go. Wait until the first two Helghast split up, then take them both down. If you let the other one go, it's no big deal. He'll be standing at the edge of the cave you're about to enter, so you can knife him easily. There are 4 soldiers that you'll need to take out when you exit the cave. One patrols directly in front of you, one is on the platform above him, one is on the left side in the middle, just staring off into space, and one is at the entrance to the next cave you'll need to enter. They are all easily dispatched with headshots. After you exit the slightly longer cave system, you'll come across two more enemies. Circle around to the left and crouch in the high grass. Use it to get next to the guard on the ground and knife him when the other isn't looking. Headshot the upper guard. There's another enemy in the next small cave that you need to go through. You can headshot him from where you're at. There are a bunch of troops and mechs outside of the cave. Don't bother shooting any of them. Just use the rows of tall grass to move through the area, and remember to stay crouched. Use a burster to take out most of the Helghan spiders in the next area. ________________ |Cruiser Wreckage| [W4.3] _______________________________________________________________________________ There are 4 Helghast in the area. Knife the one in front of you, and headshot the other three from the dark tunnel to your left. One of them is pretty far out, and they all move around, so be patient. Once you've killed them all, move forward. There's no need for stealth anymore. There's a weapon container and a heavy machine gun in the middle. Keep going until you trigger the cutscene. After the cutscene, you'll be in a firefight with a few soldiers who will try to flank to your right and a mech. There are assault rifles and smgs in a gun rack near you, as well as a weapon container and another heavy machine gun. You'll need that heavy machine gun. If you lay into the mech, you'll destroy it pretty quickly. After they're down another mech drops in, so pummel it with bullets, restock, and move forward. ___________ |Kaznan Deep| [W4.4] _______________________________________________________________________________ Head back to the entrance to this area. It's gone, but you can go up that dark tunnel and you'll find a new entrance at the top if you go left. There are enemies in this tunnel. When you drop out into the next clearing, be prepared to take on more bad guys, including one with a flamethrower that rushes you, and two RPG troopers in the back. You can pick up that flamethrower if you'd prefer it over the machine gun. There are more enemies in the next clearing, including another flamethrower guy. Also note that for obvious reasons, flamethrowers aren't very effective against flamethrowing enemies. You'll encounter more enemies a bit further on. There are some machine guns on the ledge here, by the piece of cover, if you decided you don't like the flamethrower. After you take these guys out, move forward and more soldiers will come out of the next cave. When you go through the cave and come out on the other side, there will be more baddies to greet you. Included this time are two of the Predator-esque guys with the blades coming from their arms. They run fast but can only melee and are quick to take down. You'll finally link back up with ISA forces as they fight more Helghast. Follow them and keep your eyes open. Enemies will come out of caves and will be on upper levels as you move on. The enemies die down as you get closer to the ISA base camp. ______________ |ISA Camp Siege| [W4.5] _______________________________________________________________________________ This is just a matter of staying alive for about 2 minutes while a million Helghast soldiers and mechs swarm you. Grab a heavy machine gun whenever possible so you can lay into everything. Just keep falling back as the positions get overwhelmed and try to stay in the middle. | ======================== | | | | Chapter 5: Icy Incursion | [W5] | | | ======================== | _____________ |Frozen Shores| [W5.1] _______________________________________________________________________________ You'll be placed into a turret. Your ship will fly around a few platforms in the frozen water. You'll have to take out normal soldiers, AA turrets, RPG troopers, and even dropships towards the end. However, this part is still pretty short and somewhat easy. _________ |Shipwreck| [W5.2] _______________________________________________________________________________ After you crash you'll find a minigun you can tote around with you. There are several Helghast between you and the tanker you need to board. Some of them might have rifles that do heavier damage, so watch out. There are multiple enemies on the tanker itself, along with a weapon container in the first room you come across. Make your way to the top and then drop back down into the middle of the tanker. In this area you'll be trapped with three jetpacking soldiers and two RPG troopers at the far end, above you. The enemies with jetpacks aren't really that difficult to take down, if you can keep your reticule on them. After the you climb up and trigger the cutscene, you'll need to use the jetpack you've acquired to jump across the icebergs below you. Hold L1 to use the jetpack and press X to give yourself a boost in mid-air. You can't keep it active for more than a couple of seconds at a time. Once you're inside the busted ship, you'll need to get across a large gap. Make use of that speed boost. When you get to the boarded up door, press R1 to fire your machine gun and blow the boards out of the way. _________ |Akmir Rig| [W5.3] _______________________________________________________________________________ Jetpack over to the rig, then up onto the main platform. There are multiple soldiers here. You'll need to make your way up to the AA gun in the middle, about two floors above you. There are more soldiers guarding the gun. Something to note here: The jetpack isn't something you have to wear. It takes up the heavy weapons slot, so you can switch at any time to another weapon or throw a grenade if you prefer to do things that way. You can then go back to jetpacking whenever you feel like it. Anyway, get to the room just below the AA gun and plant a D-charge in there. After the cutscene, jump off of the platform and do multiple thrusts to get down to the iceberg far below you safely. Hop around until you reach an iceberg with a couple of Helghast on it. Kill them and a few jetpacking enemies will show up, along with a dropship that dumps more regular bad guys on you. There's a weapon container in the tunnel to your right as you first land on this iceberg. When you get to the end, shoot the two electric nodes on the next rig to lower a platform that you can jump onto. ____________ |Nilfrost Rig| [W5.4] _______________________________________________________________________________ There are enemies scattered around up here. Fortunately, there are also plenty of explosive barrels scattered around. Use them. When you get to the stairs leading down, be careful. There are more enemies on those stairs as you descend and further down on the catwalk. There are more enemies on the platform below you where you need to plant the first D-charge. Take them out, but make sure they're all dead when you get down there. Plant the charge and two jetpacking soldiers will come in for you. Jump around some more until you get to the second point. Plant the charge and take out the lone jetpacker. You now have 4 minutes to get off of the rig. Go through the gate and hop onto the stairs. Now turn around and look on the corner wall on the left. There is an alcove in the wall you can jump to. You'll need to keep jumping up this shaft, to alcoves, platforms, and eventually some stairs. There are enemies in here too. Once you're on the platform, you'll come to a room with some enemies and some crates. Look up and you should see a big hole in the ceiling. Fly up, take out more enemies and a jetpacker, and make your way to the platform extending out to trigger the cutscene. ______________ |Providence Bay| [W5.5] _______________________________________________________________________________ At the start, follow Rico. You'll need to keep on the move because the volleys of missiles from the turret will come straight for you. When you head up the stairs, be prepared for multiple enemies. There are more up the next set of stairs and inside the bunker. When you get to the stairs that lead to the top of the bunker, you'll find one Helghast and a weapon container. Climb the stairs but don't exit onto the roof yet. There are two soldiers up here, plus a sniper on the crane/rig thing out ahead of you. Once they're all down, take control of the missile turret. You can fire three seperate volleys before you have to reload. If you press in the right thumbstick, you'll enter artillery mode. This fires all three volleys straight down on top of a target instantly. You'll need to deal with a dropship, soldiers on the ground, bunkers with guns in them, and a tank. Once they're down, make your way to the other side of the bay. Keep running, because the other missile turret will still be firing at you. Get to the top of that bunker, destroying all the Helghast in your way, and use the turret to take out whatever's left down below, including a tank that shows up. __________________ |Providence Station| [W5.6] _______________________________________________________________________________ Once you get back down to the ground and enter the big doors, you'll trigger a cutscene. After that cutscene, there will be a tank for you to take out. If you don't have one of the missile turrets on you, there are some on a gun rack in here. There's also a weapon container. Take out the tank and other enemies and move up the hill. You'll find another weapon container here along with another tank and more bad guys. When you reach the station, you'll have to deal with a swarm of enemies guarding the place. Take them out, and be sure to check that small building to your right before you enter the actual complex. Once you're inside, clear out whatever enemies might be left on both floors and move towards the checkpoint to end this chapter. | ================================== | | | | Chapter 6: Stahl Arms Infiltration | [W6] | | | ================================== | _____________________ |Stahl Arms East Block| [W6.1] _______________________________________________________________________________ You're back at the beginning of the game. Just follow Rico around for a while. You won't have to do the weapons training, obviously. You should finally come to a door that's blocked by three guards. At this point, you'll need to make a diversion, so head back and go into the middle area. There's a valve in here that you can turn. This triggers a cutscene. After that, there's more walking around, and then another long cutscene. ______ |Ward 5| [W6.2] _______________________________________________________________________________ You'll have to take down several enemies in a couple of waves. Fortunately, you now have the arc cannon. If you just shoot it, it stuns an enemy. The second shot will kill them. You can hold down R1 to charge it up, however, and then shoot it at an enemy. It has a bigger radius that way and it makes them explode. There's a weapon container here, so go nuts with it. After they're dead, make your way into the next room. There are a lot of bad guys in here, and one of them has an arc cannon. Use your own to thin the crowd. After the next cutscene, Narville will go elsewhere. Head into the first door on your right for a weapon container. This room has a lot of enemies in it. After you take them out, move forward and check the balcony behind you. There are enemies up here. Move towards Rico as soon as possible. He's standing behind some solid cover along with some weapons and a weapon container. Also, more enemies will start flooding in from the door you came in, so you'll need to put some distance between you and them. Among those enemies is a guy with an arc cannon. Your own arc cannon is the best bet when facing these guys, as they take a lot of punishment. _________________ |Assembly Line #17| [W6.3] _______________________________________________________________________________ Go down the stairs and stock up on arc cannon ammo if you need it, because the door closes behind you when you step out. This next area is filled with enemies and there's little cover. You'll need to watch for bad guys on the structure in front of you, as well as some that try to flank to your left. A few jetpacking Helghast also come in at one point, so you'll need to be on your guard. When they're down, move up that structure. There's a weapon container on the second floor. At the top you'll have to deal with more enemies on the next structure. There are multiple electric nodes that you can shoot to take out the bad guys. When the elevator comes up, take out the lone soldier and ride it to the bottom. Down here you'll have to deal with more enemies, including an RPG trooper up top and an arc cannon trooper on the bottom. When you next encounter enemies, you'll meet back up with Narville and some prisoners. Clear out the room and move outside. There are plenty more baddies all over the place, so stay in cover and pick them off. There are two jetpacks to your left as you go outside, if you'd like to stay mobile. When all of the other enemies are down, you'll need to take out a flying mech. It zips around pretty quickly, but stops to fire it's machine gun and rockets at you. Use this moment to hit it with either the arc cannon if you still have it, or a missile launcher that you can pick up from the building at the bottom of the ramp. It shouldn't take too long to destroy, just stay away from the missiles it fires. _____________ |Sharp Pursuit| [W6.4] _______________________________________________________________________________ You'll be stuck inside of an Ice Saw. It's a vehicle that saws through ice. It'll automatically move forward, so all you have to do is steer and shoot. Press R1 to fire the machine guns and L1 to fire homing missiles. You'll need to lay down on both to take out all of the ground vehicles that harass you as you're driving along. Eventually, you'll also have to deal with dropships. Just stay alive for a couple of minutes and the chapter will end. | ============================= | | | | Chapter 7: Scrapyard Shortcut | [W7] | | | ============================= | ___________________ |Scrapyard Perimeter| [W7.1] _______________________________________________________________________________ The beginning of this is just a lot of walking around. After Rico blows the barrels, you'll cross some bridges. Just after these, when you're in the trench like area, keep an eye on the left side for a gun rack facing away from you. There's a bolt gun here. You can also grab it when you head back this way after the cutscene. When you reach the bridges, be prepared to take on several sentry bots and foot soldiers. There's a weapon container here, so go wild with the bolt gun. As you continue on you'll have to deal with more soldiers and another sentry bot. Don't neglect the various explosive barrels. When you get to the gate, eliminate the enemies above it and put a D-charge on it. There will be more enemies on the other side. _________ |Fenced In| [W7.2] _______________________________________________________________________________ After the cutscene you'll be up against a load of enemies, including snipers and sentry bots. There's a weapon container and a sniper rifle a few feet ahead of you. You can use the sniper or the bolt gun, but since you've got a weapon container right there, why not let loose with the bolt gun? After you've taken everyone down, climb up the crane. There's another weapon container here, along with another bolt gun and sniper rifle. After Rico messes with the controls, you'll have to deal with multiple waves of enemies being dropped off by dropships. You will also have to deal with a wave that comes from the left and starts climbing the ladders up to your position. After another wave of enemies, a dropship will start dumping enemies right in front of you. You can kill a lot of them before they even leave the ship. Finally, you'll have to deal with a couple of sentry bots. ___________ |Blind Yards| [W7.3] _______________________________________________________________________________ You'll have to fight up a hill littered with enemies. Some of them are packing LMGs, so don't stray out of cover for too long. There's a weapon container at the bottom of the hill. At the top, go left and you'll have to face off against a heavy trooper wielding a gatling gun. He's a very heavy trooper, to be honest, and this functions as a boss fight, complete with infinitely spawning lesser enemies. There's another weapon container near the beginning here. The trick to this is to shoot the heavy in the head. This will make him turn around and bend over. At this point, shoot the orange tanks on his back. He takes quite a bit of damage. Alternatively, you can just lay into him with the bolt gun, if you've got it. Rico will hit him in the head from time to time, so he's bound to turn around at some point. A well placed bolt will do some damage to him. ______________ |Mobile Factory| [W7.4] _______________________________________________________________________________ This place is filled with enemies. In the first room, after you defeat the soldiers, sentry bots will fire at you from the windows. Take them down. Once you reach an outside area, prepare to deal with more sentry bots and a lot of Helghast, including some with shotguns and RPGs. Once you cross over to the side they came from, you should see a room with a weapon container in it. At this point you'll have to deal with jetpacking enemies. After you take them down, you might notice some people off in the distance. Don't shoot them, they're friendly ISA forces. After you go around a couple of corners, you will be on a catwalk. At the other end, there's a guy with a missile launcher pointed right at you, so take him down quickly. At the next set of stairs, do not rush forward. There are enemies up here that are hard to see, including one with an RPG. Also, two jetpackers come out of nowhere while you're fighting them, so stay alert. __________________ |Belly of the Beast| [W7.5] _______________________________________________________________________________ After you go up the stairs you'll have to deal with several Helghast and two turrets. Once you've cleared them out, hop onto the two turrets facing the opposite way and deal with the jetpacking soldiers. Most of them come from a platform above you, and if you don't deal with them quickly they will put you down for good. After they're gone, mop up the foot soldiers and the RPG troops on the platforms ahead. Once you get to the end you'll have to deal with two AA guns below you. There are plenty of missile launchers here to make the job easy, along with a weapon container. Blow them away and head down the ramp, taking out more enemies as you go. You'll soon head back below deck to blow open a door to the main control room. Inside you'll find several Helghast, so toss in a couple of grenades to soften them up first. | ======================== | | | | Chapter 8: The Reckoning | [W8] | | | ======================== | ________ |Trenches| [W8.1] _______________________________________________________________________________ Run down to the battlefield. You'll need to fight your way up this hill that's littered with bad guys. There are snipers here too, so watch yourself. Also note that you'll start with a pistol and a heavy machine gun, but no assault rifle, so if you want one you're going to need to pick it up off the ground. You don't actually have to cover a lot of distance here, you just need to take out a lot of enemies. Watch out for grenades and make your way to the cutscene. After this you'll be going through some trenches filled with enemies while explosions and all manner of hell go off around you. A few of the bad guys here carry flamethrowers and shotguns, so stay on your guard. _____ |MAWLR| [W8.2] _______________________________________________________________________________ You'll now have to deal with that huge four-legged thing above you. Follow the trooper and grab a WASP cannon. Use it to take down the turrets on the MAWLR's knees. Your main targets are the cooling vents near the top. They are bright red and will be exposed after the main gun that looks like something from Ghostbusters turns off. Hit them with an artillery volley. Everytime you do this, the mech will start firing on your position. Also, more turrets will pop up on it, and eventually you'll have to deal with foot soldiers dropping in on your location. After the third vent has been destroyed, an APC drops off more troops. Take them down and the MAWLR will fire it's main gun at the bunkers you're hiding in, so get the hell out of there. Hit the final vent after the gun shuts off. ________________ |Freight Elevator| [W8.3] _______________________________________________________________________________ When you get to the open area, you'll have to take down a lot of enemies. They're all foot soldiers, at least, but there are two heavy turrets at the far end. Your best bet is to pick up a rifle near the first weapon container and get closer, then try to score some headshots. There's also a gatling gun laying next to another weapon container on a platform in the middle. It's pretty obvious. Don't forget to look high, as there are more enemies on a platform above the rest. You'll actually need to get on this platform, and as you climb the stairs to get up there, watch out for more enemies. ___________ |Ashen Skies| [W8.4] _______________________________________________________________________________ You'll be in a turret, flying around the MAWLR as all manner of AA guns and missile launchers pop up on top of it and try to annihilate you. After taking out several of them, you'll fly over to the main cannon. There are two cooling vents to take out here, along with more AA guns. Once they're down, you'll have to take out a bunch of electric nodes that form a ring around the joint where the cannon/arm connects to the main body. After you do that, you will then need to pummel the hell out of the bridge of the MAWLR. Every single thing that makes your cursor turn red must be destroyed to finally end this machine. | ======================= | | | | Chapter 9: Interception | [W9] | | | ======================= | _____________ |Outer Tunnels| [W9.1] _______________________________________________________________________________ After you go through the door, prepare to deal with a load of enemies on both levels. Your first order of business should be taking out a bunch of robotic spiders that explode when you shoot them or when they get near you. After that, make your way up top and clear this area out. They'll send the melee guys your way, so hold back until you know it's safe. There's a weapon container up here. After you clear this room you'll be on a curved walkway. The next area has plenty of bad guys, and a few of them are toting machine guns. Be careful because these guys will put you down before you even know what's going on. As you move forward, take it slow. There will be some enemies at the far end that like to stay hidden until they get a clear line of sight. ____________ |Power Vacuum| [W9.2] _______________________________________________________________________________ After the cutscene, clear the room of the mechanical spiders. There might be more crawling around as you climb the stairs. When you get to the long tunnel, something will crash into it and the gravity will diminish drastically. You'll have to take out a lot of enemies in here, including an RPG trooper at the very back. There is a weapon container on the bottom floor on the left near the beginning, and one up top on the right towards the middle. If you go jumping around, be careful, because you'll jump high enough to be hit by the things moving on tracks above you. Also keep an eye out for that grenade sound. Thrown grenades won't land, they'll just keep flying in the air, so they could be right above you and you won't even know it. There are also a few sentry bots to take care of in here. After you restore gravity, grab the missile launcher off the gun rack near you. It'll help you make short work of the heavy gatling gun trooper you're about to face. The large doors will open and you'll have to deal with a few RPG troopers. After they're dead, one of the elevators will drop off normal troops, and another elevator will drop off sentry bots and the heavy guy. _____________ |Inner Sanctum| [W9.3] _______________________________________________________________________________ After you exit the elevator, hit the weapon container, then take care of the mechanical spiders. Follow Rico and Narville across the wreckage to the next door. Just before you get there you'll have to deal with a few enemies. After the cutscene, there will be a few enemies on the upper platform, and the gravity will once again be dismal. Head down to the cover below and take the enemies out from down there. Be wary of a sniper at the far end on the bottom floor. Once you get back up top, you'll find a weapon container on the right and an arc cannon in a gun rack on the left. There are more enemies ahead that'll rush at you, plus an RPG trooper and a sniper. Further on, more Helghast will come into play, including melee soldiers and a guy with an arc cannon. ____________ |Fleet Battle| [W9.4] _______________________________________________________________________________ You'll be in the gunner seat in a space fighter. The first part of this just involves you flying around taking out other fighters. Keep an ear out for that beeping sound, it lets you know that your health is low. It's kind of hard to accurately gauge how much damage you've taken just by watching the shots hit you. Just keep on firing at the enemies. R1 shoots the machine gun and L1 shoots homing missiles. After the cutscene, take out the two fighters and then concentrate your fire on the main cruiser. When you see a red target appear over something, make sure you shoot only at that. Your missiles take time to recharge and your machine guns overheat pretty quickly, and there's plenty of shit on this cruiser shooting back at you to end this trip in a hurry. After you've circled around it once, you'll be facing the warp core. Hit the three sections of it and you'll start flying around the cruiser again, taking out turrets. Once you've circled around one full time to the other side, hit the three targets on that side of the warp core to trigger a cutscene. But it's not over yet. You'll be flying down towards Stahl's cruiser as it enters the Helghan atmosphere. It'll be firing missiles at you that you need to destroy. When you get close enough, press circle when prompted to launch a nuke. This triggers the final cutscene and ends the game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Technical || [TECH] || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Any website may use this guide, as long as it is kept intact and proper credit is given. Contact me at pbreedlove89@yahoo.com if you have any questions about the guide or the game.