Lego Batman Created 9-28-2008 Version 0.90 ================================================================================ T A B L E O F C O N T E N T S ================================================================================ Introduction.............................[INTD] Version History..........................[VSHY] Suits....................................[SUTS] Walkthrough..............................[WLKT] Hero Missions..........................[HRMS] The Riddler's Revenge...............[HRD] You Can Bank On Batman............[HRD1] An Icy Reception..................[HRD2] Two-Face Chase....................[HRD3] A Poisonous Appointment...........[HRD4] The Face-Off......................[HRD5] Power Crazed Penguin................[HPN] There She Goes Again..............[HPN1] Batboat Battle....................[HPN2] Under the City....................[HPN3] Zoo's Company.....................[HPN4] Penguin's Lair....................[HPN5] The Joker's Return..................[HJK] Joker's Home Turf.................[HJK1] Little Fun at the Big Top.........[HJK2] Flight of the Bat.................[HJK3] In the Dark Night.................[HJK4] To the Top of the Tower...........[HJK5] Villain Missions.......................[VLMS] The Riddler's Revenge...............[VRD] The Riddler Makes a Withdrawal....[VRD1] On the Rocks......................[VRD2] Green Fingers.....................[VRD3] An Enterprising Theft.............[VRD4] Breaking Blocks...................[VRD5] Power Crazed Penguin................[VPN] Rockin' the Docks.................[VPN1] Stealing the Show.................[VPN2] Harboring a Grudge................[VPN3] A Daring Rescue...................[VPN4] Arctic World......................[VPN5] The Joker's Return..................[VJK] A Surprise for the Commissioner...[VJK1] Biplane Blast.....................[VJK2] The Joker's Masterpiece...........[VJK3] The Lure of the Night.............[VJK4] Dying of Laughter.................[VJK5] Collectibles.............................[CLLS] Hero Missions..........................[HRCL] You Can Bank On Batman..............[HCLR1] An Icy Reception....................[HCLR2] Two-Face Chase......................[HCLR3] A Poisonous Appointment.............[HCLR4] The Face-Off........................[HCLR5] There She Goes Again................[HCLP1] Batboat Battle......................[HCLP2] Under the City......................[HCLP3] Zoo's Company.......................[HCLP4] Penguin's Lair......................[HCLP5] Joker's Home Turf...................[HCLJ1] Little Fun at the Big Top...........[HCLJ2] Flight of the Bat...................[HCLJ3] In the Dark Night...................[HCLJ4] To the Top of the Tower.............[HCLJ5] Villain Missions.......................[VLCL] The Riddler Makes a Withdrawal......[VCLR1] On the Rocks........................[VCLR2] Green Fingers.......................[VCLR3] An Enterprising Theft...............[VCLR4] Breaking Blocks.....................[VCLR5] Rockin' the Docks...................[VCLP1] Stealing the Show...................[VCLP2] Harboring a Grudge..................[VCLP3] A Daring Rescue.....................[VCLP4] Arctic World........................[VCLP5] A Surprise for the Commissioner.....[VCLJ1] Biplane Blast.......................[VCLJ2] The Joker's Masterpiece.............[VCLJ3] The Lure of the Night...............[VCLJ4] Dying of Laughter...................[VCLJ5] Batcave..................................[BTCV] Characters..........................[CHRS] Extras..............................[EXTS] Suit Upgrades.......................[STUP] Data................................[DTA] Hero Trophy Room....................[HRTR] Wayne Manor.........................[WNMN] Legalities...............................[LGLS] =============================================================================== I N T R O D U C T I O N [INTD] =============================================================================== =============================================================================== V E R S I O N H I S T O R Y [VSHY] =============================================================================== Version 0.5 -Submitted 9-28-2008 -Basic format established -Hero Missions Complete Version 0.75 -Submitted 10-5-2008 -Villain missions complete through Biplane Blast Version 0.90 -Submitted 10-13-2008 -Villain missions complete (except forgot the last one) -Canisters and Bricks completed through Joker's Home Turf -Batcave section given more detail Version 0.95 -Submitted -Canisters, red bricks completed for Hero Missions ================================================================================ S U I T S [SUTS] ================================================================================ Demolition - This suit allows Batman to be more explosive. It provides the ability set up to three bombs at once with circle. The bombs will eventually go off by themselves or circle can be pressed again and held to detonate the bomb as desired. Any shiny silver objects can only be destroyed with the Demolition suit. Glide - The Glide suit provides some extended hang time on Batman's jumps. Gliding is activated by jumping as normal but holding the X button. This is very helpful in steering the Dark Knight across large gaps in the path. Sonic - At times Batman will come across impenatrable glass doors. The Sonic Suit gives Batman a gun that emits a sonic wave that shatters any and all glass within its range. Heat Protection - This one's purpose is not too difficult to figure out. The Heat Protection Suit allows Batman to enter red hot zones without injury. This suit also allows him to build with any red hot legos. Technology - Robin can access green technology consoles with this suit. While accessing the console he will take control of some sort of machine. The machine will allow the heroes to solve puzzles that otherwise would be impossible. Magnet - Robin puts on a pair of special boots when wearing the Magnet suit. The boots allow him to scale metalic strips. Basically if he sees a metal strip Robin can walk straight up the side of a building. Attract - This costume comes equipped with a vacuum. Pressing the circle button activates the vacuum. The suction will pull in red, yellow, and green lego blocks when targeted. Take a certain number (25) of these blocks to an attract machine and the machine will create something useful. Water - Simply put, the Water Suit allows Robin to walk under water. ================================================================================ W A L K T H R O U G H [WLKT] ================================================================================ The Walkthrough section will contain information important for completing the game in Story Mode. Every situation described will assume you can not freely change between all of the characters as you can in Free Play. The canisters and Red Bricks will not be noted until the Free Play section because many of these items will require character abilities other than the main story characters. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ H E R O M I S S I O N S [HRMS] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ The Riddler's Revenge [HRD] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ---------------------- You Can Bank on Batman [HRD1] ---------------------- Super Hero Requirement: 38,000 There is a big explosion and a large cast of villains escape Arkham Asylum. Move down the street and Batman faces his first set of enemies. These guys go to pieces fairly easily. There is a tanker truck leaking green acid (maybe) blocking the path. Back track slightly and use the grapple point in front of the window a person is being held hostage. You can bust the window and save the person if you like (that sounds like something Batman would do). The grapple point leads to a tightrope that will provide access over the wrecked leaking truck. Turn the corner and use the Batarang to take out the distant enemy. Build the Lego blocks to make another tightrope. Here (on top of the Theatre) Batman finds the suit swapper. Jump onto the bat symbol to change into the demolition suit. This suit provides some explosive power to Batman. He can set bombs for destroying any object/enemy especially all the objects that are shiny. After taking out the enemies below practice blowing some stuff up then move on down the road. Here you find a cement truck blocking the path. Set a bomb next to it and boom road block removed. Defeat another set of enemies and the path is blocked again this time by a flatbed with lots of destroyable objects. After the initial wave of enemies the path splits. The road down leads to more acid that Batman can not move through. Use the sidewalk up top to continue forward. The plaza has lots of enemies. Near the center is located 6 trees. Destroying the trees on the right provides some Lego pieces to build a suit swapper for Robin. Once he changes into the technology suit move to the back of the area and activate the green console. A remote control car exits. Robin has control of the vehicle. Move it to the gate next to the blue door and enter the building. Tap the three yellow levers to open the doors. Move the Dynamic Duo inside. Destory the door at the other end of the room for the first boss battle vs.... Clayface is in the next room. He has lots of friends nearby as well. Use the demolition Bat-Suit to destroy the silver structures inside the demolished wall. Then go after Clayface. When 2 hearts are removed from his health, he runs inside the fenced in area. Sit bombs in front of where he stands to blow up the blocks he is on. This destroys the fence allowing Batman to enter. Clayface is now on top of the cell in the back. Use the Batarang to target the three wheels behind Clayface. Let go of the Batarang and once each wheel spins, the camera like structures gases Clayface. He falls into the cell and MISSION COMPLETE ---------------- An Icy Reception [HRD2] ---------------- Super Hero Requirement: 60,000 Enemies charge as soon as the level begins. Take them out then destroy the debris on either side of the central circle. Once the debris is destroyed use the remaining legos to build a weapon. Jump on the wheel twice and a balloon is created. Jump on the wheel a third time and the balloon destroys a van where enemies spawn. Repeat the process on the other side so you can more easily explore. The most important discovery is in the upper left corner. Destroy all the items there and so a Robin suit swap can be built. This suit swap unlocks the Magnet Suit. Robin can stick to metal and basically walk straight up a wall. Batarang the hinges on the gate and enemies will appear. Defeat the bad guys then using the magnet suit climb to the lever on the left. Pull it and the one at ground level twice a piece. This turns the ice cream cones red on top and blue at the ground. Now you can proceed up the stairs and into the belly of the snowman. Destroy all the objects on the first platform. Building with legos should create a Batman suit swap unlocking the Glide Suit and a rotating lever. Push the lever so that the steam that is blowing blocking the path is lowered. Glide Batman over to the next platform and defeat a few enemies. Place the brown gears on the bridge for Robin and move forward. The path is block by more steam. Use the Batarang on the chains holding the large blocks of ice. The resulting mess can be built into a set of stairs. At the top of the stairs are two wheels that when jumped on will stop the steam. Next use Robin's Magnet Suit to climb up the wall and build a grapple device for Batman. After a small fight, (the enemy in the back of the screen can be taken out with a Batarang) Robin needs to walk up the curved metal pipe and build a box. Push the box of the edge and use the pieces to repair the sliding platform below. Climb the metal surrounding the large circular door and pull the lever. Use Batman's glide suit to move across the chasm. Rotate the lever to move a grapple point near Robin. Once Robin grapples it rotate the lever back to move Robin across the gap. Jump on the light blue wheel and stairs are formed where there was a ramp. Robin will climb the stairs and jump on a similar wheel that will allow Batman to follow. Jump across the floating discs (they will fall when jumped on) and slide down the next ramp. There are two nozzles located over large empty vats. Use the Batarang to hit these nozzles and a red liquid will fill the vats. Next jump onto the freeze gun. Use the freeze gun (the Square button) to solidify the red liquid. Follow the path across the vats then climb the metal wall with Robin. The lever at the top raises a grapple point for Batman to reach the top. Jump on the brown and red lego blocks to stop the steam and enter the next area. Mr. Freeze is ready to fight. He uses his freeze gun as his primary attack. If hit Batman or Robin will turn into a solid block of ice. Move the right stick back and forth to break free. Allow Mr. Freeze to freeze one of the Dynamic Duo then use the other to sneak around to his back and attack. After an extended freeze attack he will also tire temporarily providing an opportunity for attack. If you run circles around Freeze the other character will follow and likely be hit by the freeze blast. Running in a circle will also keep your character just ahead of the ice stream. Once Freeze tires is the time to attack. Once two hearts have been removed Mr. Freeze will flee. Quickly build the pump and use it to break the device ahead. Freeze will then reenter the battle. Use the same tactic as before to get behind him and attack. After two more hearts vanish, Freeze pulls a lever and green platforms rise as red liquid fills the vats on either side of the areas. Use the magnet suit to gain access to the top of the vats. Reach each lever by jumping on the green platform and then pull it. Lego blocks will exit a trap door in the floor. Use the legos to build to carts. Push the carts to the end of the ramp. A large block of ice will move across and crash on Mr. Freeze. He then comes to fight for the last time. Use the same tactic to eliminate his last two hearts. -------------- Two-Face Chase [HRD3] -------------- Super Hero Requirement: Batman takes to the road. In this mission you will have the honor of driving the Batmobile. Drive straight ahead shooting (square button) anything that moves. The smaller cars are easily destroyed. The goal is to find the larger van that isn't as easily destroyed. Shooting this van will cause it to turn over on its side. Once it is motionless press circle to grapple it and pull the vehicle to the Bat Signal at the beginning of the level. A police helicopter will take care of the rest. When the helicopter leaves, two semis leave as well. Follow them to the next area. It is the same thing here except now there are three vans to tow. And the Bat Signal goals has moved. Below is a poorly rendered map of the area that hopefully guides you to each van and the bat signal location. This part is not difficult in the least so if all else fails just drive around a while until all the vans and the signal is found ----------------------- --------------------------- | >>>>>>>>>>Bridge B --- ---------------- ------------ ------------ |V | | | | | | | | | | | | | Dock |V | | | | | | | | | | | | | | | | | ------------- ----------------- ------------ | Beginning Bridge <<<<<<<<< | ------------- ----------------- --------------- | | | | | | V: Van | | B: Bat Signal| | | | |V | | | When these three vans are hauled off by the police helicopter two more semis move and its boss fight time. The boss fight is straight forward. Batman simply must do what he has down throughout the entire level. Knock over Harvey Dent's armored car and drag it to the Bat Signal at the end of the area. Each time a bomb will be dropped on the car and a heart will be lost. Basically continue firing with square at all times. Eventually Dent's vehicle will flash with a blue reticle. This indicates the armored car is ready for towing. The only catch is that there are more enemies and Two-Face's car is take a more damage to stop otherwise it is more of the same from earlier in the level. ----------------------- A Poisonous Appointment [HRD4] ----------------------- Super Hero Requirement: In this first outdoor area my recommendation would be to destroy everything in site. Doing so is made a lot easier by destroying the flowers in the second flower box on the right then using the remaining lego blocks to build a bulldozer. The bulldozer makes destroying things easier. In fact the bulldozer is critical for contiuing the story. It needs to be used to run over the large central fountain. Once the fountain is destroyed Batman can change into the sonic suit. Use the sonic suit to bust the glass door and enter the mansion. Once inside you will immediatedly come to a large group of flowers blocking the path. You should notice green flashing pipes running to the flowers from some glass tubes. Use the sonic power to destroy the source of the green "fertilizer". Around the corner Batman will discover more green glowing tubes. The flowers this time are blocking the way to a side lot. Trace the pipes to their origin and destroy the glass devices (one is inside a room with glass doors and someone is being held hostage inside). Destroy everything in the side lot and build a suit changer. Robin can now use the Attract suit. Move to any stray lego blocks and vacuum them up. Collect all you see but at least 25 is necessary. At the end of the path Batman and Robin run into a large man eating plant. Move to the machine to the right of the plant and input 25 of the lego pieces collected by Robin. The machine makes a bomb that destroys the plant providing access to the next area. Batarang the blue shiny lego at the end of the ladder. Climb up the ladder and follow the ledge over the water. Drop below and destroy all enemies and objects. Another suit changer can be created. This time Batman can change into a heat protection suit. Use the suit to build the small red lego blocks nearby into a bar that Batman can jump to to gain access to some blue studs. Next is some platforming. Wait for the leaves to lower providing a platform to jump on and block the poison gas, then jump across the chasm to the next safe ledge. There is an end of a tight rope on the red hot metal. Have Batman build the tight rope so he and Robin can reach the next area. The lab contains a lego attract machine for Robin to input his collection. Doing so will build a door out of the lab. There are a lot of enemies spawning here but it is well worth the time to destroy the entire lab. Numerous studs and attract lego blocks can be found. Upon exiting the lab destroy the lockers and build the blocks. This should create 3 flowers. When you jump on them they depress and cause a flower to rise in the central acid (or whatever it is). Use the flower platforms to get to the other side. Destroy the trees and build a spin lever that when rotated opens the door to Poison Ivy. Poison Ivy jumps into the large plants. It appears that the plants will sit out seeds that spawn enemies and lego pieces. The lego pieces can be used to create a bomb that destroys the plant. Build each device as it becomes available and Poison Ivy will have no where to hide. When the plants are gone, Ivy attacks. While she is attacking one hero switch to the other and punch her in the back. Continue this until she has no more hearts. ------------ The Face-Off [HRD5] ------------ Super Hero Requirement: Just ahead Batman finds an armord truck parked in front of a gate. Take out the enemies then destroy the brown crate next to the lower guard building. Construct the metal pipes then destroy the phone next to the upper guard booth. Use the remaining legos to build a device that opens two levers. Pull the levers and the yellow and block "speed bumps" disappear. Drive the truck to the front of the gate. It will be scanned and the gate opens. Use the Batarang to take out the enemies on either side of the bridge. A piece of the bridge is missing and that should make Batman mad. When Batman is mad he destroys stuff. Fortunately, this fit of rage near the end of the bridge will uncover some lego blocks that can build a suit changer. Change into the glide suit and stand the brown platform. Once on the lift switch to Robin and rotate the nearby lever. Once Batman is at the top switch to him then glide over the broken piece of bridge. Here you will find a lever guarded by lasers. Above the lasers is a rotating fan. Batarang it to deactivate the lasers. Pull the lever and the bridge is repaired. Go get the armored car and drive it onto the platform in front of the gate to open it. Move through the gate and encounter a large wave of enemies. They are easily defeated of course, after all you are Batman. The entrance to the building is guarded by lasers that will not allow Batman access. Instead jump in one of the many armored cars and destroy a building in front of the entrance and next to a red dollar sign icon on the ground. The destruction of the building reveals a suit changer. Have Robin use the magnet suit and head to the upper left of the area. Climb the metal wall and pull the lever. The lever turns one side of the wall into a make shift ladder for Batman. Move both characters across the network of pipes with well placed jumps. The last pipe will allow Batman and Robin to jump to the roof. Destroy the objects on the scaffold and build a second lever. Pull the levers and you will rise to a panel in the wall that is breakable for entrance into the building. Two-Face is crazy (if you don't already know that). He is initially ready to fight but after losing two hearts will retreat through the acid to the distant stairs. Destroying the blue blocks on the left will reveal a suit changer. Switch Robin into the attract suit and seek out some lego pieces. There are just a little more than enough to place into the attract machine. This machine will make a boat. Jump in and navigate around for some studs or simply go straight to Two-Face. Remove two more hearts and he retreats again. Use the lego rubble to make three platforms to traverse the chasm. Defeat the goons then climb the stairs on the right. Batman needs to glide over to the left platform and pull the lever. When he does Robin will pull the other lever and the safe vault will open. You should note that this next room has a very odd floor. There are four blue tiles and green beams racing at different times north to south on the floor. The beams will harm Batman and Robin. The blue tiles when walked on turn green. All four need to be green to open the next vault door. Using Batman and his glide suit makes this very easy. Simply watch for the beam and glide over it as it approaches. The glide suit simply provides more flexibility in timing the jumps. The glide suit is not necessary and jumping isn't completely necessary either. Lateral movement will likely let you move from blue tile to blue tile to the vault door. Two-Face and Ridder are plundering the main bank vault. At first Two-Face attacks. Just as earlier remove two of his hearts and he will retreat. It doesn't seem as though you even have to attack him from behind, punch back away then punch again. Once he leaves a few goons enter. Take them out then Batarang the red lock on one of the silver crates. Two-Face will attack again. This time he only has three hearts left so after three attacks he leaves heartless. At this time Riddler will begin firing a laser cannon. Destroy the two sets of gold bricks on the left and construct a shield. Stand behind the shield and the laser fire will be reflected back at the Riddler. The ensuing destruction leads to some red lego blocks being available to build two more locks. These locks go on the remaining silver crates. Destroy the red locks with a Batarang then destroy the gold bricks. Create another shield that will reflect the laser fire back at the sinister enemy. Remove three of Riddler's hearts with simple attacks and he flees. Goons will appear. Defeat the goons and Riddler rejoins the fight. Take away another three hearts and he will flee again. Defeat this set of goons and there will be a new twist. This time Riddler uses a mind control beam to gain control of the defeated Two-Face. Attack Two-Face to stop the mind control and Riddler will come to your position. Batman will have to break the mind control and attack Riddler three times before completing the mission. Now a set of Arkham Asylum missions are available. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Power Crazed Penguin [HPN] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ -------------------- There She Goes Again [HPN1] -------------------- Super Hero Requirement: 110,000 Move down the street destroy anything lego and all enemies. To the left there will be a side alley that will allow for the creation of a suit changer. Change into the magnet suit and use it to climb the wall at the eastern end of the street. Pull the lever on the fire escape and two ladders will lower. Climb to the top and use the tight rope to reach the next fire escape. Grapple up to the fire escape with the enemy by standing in the white circle and pressing circle. Build another tight rope and climb across. Use the strategically placed lego blocks to build a ladder to the roof. Defeat a couple of goons then climb the ladder to the left. Grapple up a little higher to find the glide suit. Return to the main part of the roof and glide across the gap. Build the bridge so Robin can follow. Defeat some enemies then move down to a small bridge that leads to a metal wall Robin can climb. At the top of the tower is two goons and a set of lego blocks that builds a grapple point for Batman. Using Batman glide from the tower across to a large crane. The control for the crane is a pushable lever just below. Rotate it then switch to Robin. When Robin jumps he will turn upside down and walk across the bottom of the crane. Here you encounter Catwoman briefly. She has four hearts and simple punch attacks will remove them all quickly. Glide over to the roof she runs too and build a tight rope for Robin. At the southern edge of the building is a drop off to another roof where someone is being held hostage. There is a metal wall toward the back of the roof that Robin can walk up to find a lever. The lever will lower a ladder giving access to Batman for his demolition suit. Jump below and change Robin's suit to the technology suit. Climb the ladder and walk past the suit changer for Batman. Set a charge next to the shiny silver object and blow it up. Use the lego blocks to build a car. Robin can use the green panel and control the car with his technology suit. Drive the car inside the greenhouse and destroy the flowers for studs. Most important though is to run over the two red buttons. This raises a panel on the roof with metal shiny objects. When Batman blows up the shiny metal the resulting legos can be used to make a helicopter. Thats right a helicopter. Fly it to the next roof top. Destroy the objects against the far wall and build two levers. Pulling the levers opens a panel in the roof for entry. Punch madly at the enemies then bust out the window to go back outside. Build a tight rope and cross it. Bust through the window and into the room with the enemies. Defeat them and exit through a door to the right. The fight against Catwoman resumes. She is fairl easy to defeat. All you need to do is find her and attack. As her hearts are removed she becomes more agile and will jump amoung the three nearby levels of rooftops. A ladder can be created to reach the next higher roof. Then a grapple point will provide access to the highest point. At times Catwoman will summon goons to impede your progress. They are easily taken out. Focus on locating her. It can be frustrating when she repeatedly jumps away but she will eventually stand still long enough to punch. -------------- Batboat Battle [HPN2] -------------- Super Hero Requirement: 19,000 Move the boat straight ahead and take out enemies as you go. Note the bomb with the blue reticle around it. Grapple the bomb with circle and pull it forward. Slam the bomb into the silver shiny wall to destroy it. At the far right side of the area is a large ramp. Use that ramp to jump the wall and shoot out the fence blocking access to the next section. Take control of Robin and fire a torepedo at the mulit-colored lego wall to the right. When this wall is destroyed Batman can grapple another bomb and destroy the silver shiny blockade. Follow the watery path defeating enemies until you reach a large open area with two floating bomb dispensers. Along the walls you should see four red flashing lights. Shooting one of these lights opens a lock on a gate. Shooting all four opens the gate. There is one to the right of the gate and one to the left that are easily shot without extra effort. Once those are accessed take control of Robin and head to the top left corner of the area. Use a torpedo to break open the lego blockade and shoot the third light. Now to Batman, use a bomb to bust down the shiny silver blockade and shoot the final light to open the gate. This is where you find Penguin's submarine. Slam a bomb into the left side then the right side of the submarine. This causes damage and the sub will release mini penguins that release water mines. Avoid the mines and slam a couple more bombs into the sub. This time though aim one for the rear of the sub and the other for the front. From that point on I just kept steady fire aimed at the submarine and it eventually lost its last two hearts and sank. -------------- Under the City [HPN3] -------------- Super Hero Requirement: 66,500 Moving forward reveals bright red and yellow lights shining from the floor. Destroy the debris behind the lights and build a suit changer for Robin. Climb the metal wall and pull the lever. This lowers a ladder allowing Batman to access a suit changer. Set a bomb near the shiny silver gate and blow it up. The next area has some distant shooting enemies use the Batarang to take them out then focus on the ground forces. Near the fence next to the water is some breakable boxes the resulting lego blocks creates a pushable lever. Rotating the lever lifts a red wheel giving Robin access to his water suit. (On the other side of the water suit sits a hostage). Near the entrance to this area is a grapple point. Use the grapple point to reach the opening of the water tanks. Jump in the first and walk to the right and you can reach the far tank. Surface and build a pump. Jump on the pump and water will leave the tanks. Do so a couple times and it will be low enough for Batman to walk around. When he can place a bomb in front of the silver door in the center and proceed. Jump across the pipes jutting out of the back wall and reach the metal roof. Place a bomb near the shiny silver grating. Build a grapple point and change into the glide suit and magnet suit. Proceed to the right side of the screen by gliding and walking along the wall. Destroy some lego stuff and it should reveal two red pressable floor buttons. Stand on one while your partner stands on the other and a platform should appear to create a bridge across the area Batman just glided. Go back, change into the demolition suit, and return. Place a bomb near the grating in the floor and jump down. Continue forward and slide down the ramp. Destroy the lego stuff and build gears on either side of the area. Now Batarang the distant wheels near the electrical wires. This raises the water level and creates a step. Swim across and jump up. Build a lever and pull it. Stairs are formed allowing you to move up the ramp. Go up the ramp to the right side of the screen. Next you will find a set of stairs. Go up the stairs and destroy the boxes to make a lever. Pull the lever and a distant wheel will push over another box destoying it. Place a bomb on the silver shiny blockade and use the green debris to build a crocodile. Jump on the crocodile and it will spit out studs. Go to the location where the box fell and build a metal path up the wall. Use the magnet suit to climb up and switch to the water suit. Jump into the tank with water and pull the switch. Water is released into the next tank and lifts three platforms. Jump across these platforms and fend off the enemies. Climb the ladder to exit the sewer and face Killer Croc. Killer Croc is a push over. All Batman has to do is punch at him wildly and Croc will move to the green acid. Some large objects appear that he uses as weapons but the projectiles are easily avoided. Wait for him to come in range again then punch away until he has no more hearts. ------------- Zoo's Company [HPN4] ------------- Super Hero Requirement: 58,800 Turn around and Batman can enter the building with the elephant sign. There is a suit changer (magnet) and a ton of studs in there. To the right Batman can build a kiddy ride for a lot of studs as well. Use the magnet suit to climb the side of the elephant building. Once up top destroy the windows for some legos to build a grapple point. Take control of Batman and Batarang the the wall of the other building here (next to the giraffe sign). Once inside destroy all the objects inside and build a suit changer. Use the grapple point to get Batman to the ledge and glide to the other side (moving by the giraffe sign). Bust out the window for some coins then jump over the chained gate to build a bulldozer. Drive the dozer out and through the chained gate under the giraffe sign. Stay on the dozer and plow through everything including a considerable amount of enemies. Continue past the lions and through a broken gate. To the left next to the elephants are some destroyable objects that can be rebuilt into a suit changer. Put on the technology suit and proceed. Next to the building where a hostage is being beaten build a green console. Switch to Batman and glide over the broken bridge. Build a pushable lever to the right and rotate it to make a bridge for Robin. Destroy everything on the left of the gate to make a lego turtle that activates the green console. Move the turtle inside the hostage room and stand on the red button. When the door opens save the hostage and switch into the sonic suit. Run back across the bridge and bust the glass around the lever. Pull it to open the gate. Batarang the enemies ahead and fend off the rest. Cross the foot bridge onto the boat and destroy everything on the deck. This includes the steering wheel. When the wheel is busted the debris can be used to make a plank. Jump from the plank to the lilly pads and then to the distant shore. Don't worry about falling in the water, if you do just swim to the shore. Destroy the flowers and structures on the shore and build a suit changer. Now in the demolition suit, reboard the boat. Place a bomb on the shiny silver part of the deck and enter the hole that results. Batman and Robin must now face off against Man-Bat. First just attack him with punches. Once he has had enough punishment he will fly away and drop bombs. This will continue for eternity. Unless you destroy some objects and build a sound machine to the left of part of the area. The noise drives Man-Bat crazy causing him to crash to the ground. Punch him several times and he will fire an explosive at the sound machine destroying it. He will begin to fly again and goons appear. Defeat the goons, rebuild the machine, and use it. When Man-Bat lands attack. Continue this pattern until all his hearts have disappeared. -------------- Penguin's Lair [HPN5] -------------- Super Hero Requirement: Defeat the initial wave of enemies. Once its quite destroy the objects to thel left just under the suit changer. Use the remaining lego pieces to build a ladder. Change to the glide suit and glide across the broken bridge. Defeat the goons and finish building the large red device by using the nearby legos. Jump on the green pedal three times and a raft will blow up allowing Robin to reach your position. Batarang the icicles hanging off the shed and use the debris to build a heater. The heater melts the ice opening the shed door. Inside is a suit changer. Put on the water suit and jump in. There is a lever on the mountain side that will raise a bridge. Cross the bridge, free a hostage, and enter the Penguin's Lair. Catwoman joins the Penguin and is mostly more of an annoyance than an enemy here. She will simply at times attack you. Counterattacks by Batman will send her running. Throw the Batarang at the orange rotating parts of his device to initate him releasing some remote controlled penguins. Use the lever in the center to deflect the penguins toward the four devices at ground level. When they are destroyed throw a Batarang at the red lights above the empty space. When all four are destroyed Peguin joins the fight. A direct attack will work fine against him. He will fight back and occassionally take to the air. When he takes to the air hit him with a Batarang to bring him back to the ground. When his hearts are gone this episode is complete. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ The Joker's Return [HJK] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ----------------- Joker's Home Turf [HJK1] ----------------- Super Hero Requirement: 60,000 Go straight ahead and Batarang the gate. Attack it until it is destroyed then defeat the enemies on the other side. To the right there is a platform near the green acid. Batarang the joints of the structure above the platform and buildable lego blocks will fall. These legos create a suit changer allowing Robin to change into the attract suit. Vacuum up 25 lego pieces and put them into the attract machine. The machine creates a hover craft that will let you move over the deadly acid and remove it. Remove the acid to the right and fight off the goons. Destroy the boxes near the machine and use the pieces to create two bars to reach the ledge. Grapple up and change into the glide suit after building the suit changer. Drop to the platform below and build a valve to stop the green gas. Repeat for each stream of gas. Glide across the gap in the scaffolding and build a tight rope for Robin. Climb the ladder to reach the roof. Jump onto the platform with the barrels on the back wall. Once Batman and Robin grab hold their weight causes the platform to collpase. The barrels crash through the roof. Once inside defeat some bad guys then destroy the lock on the gate out. To the back of the screen is a box. Push the box off the ledge and let it be destroyed. Now move down the stairs. Destroy all the enemies and enough stuff to accumulate at least 25 lego pieces with the attract suit. Use th attract machine to build a mine launcher. The mines will attach to a garage door and cause it to explode. Now you can move to the beginning of the level and get the acid removing machine. The gate on the other machine opens. Climb back up the stairs and glid over the area where the acid was. Push another block to the ground. Use the debris from the blocks to build some gears that will open the large garage door once the two levers are pulled. Go forward and defeat any enemies you see. Push the three red blocks off the ledge and build a fork lift. Use the fork lift to destroy all the metal objects nearby. The remaining legos in the back will build a ladder while the ones towards the front finishes the other fork lift. Before climbing the latter move to the front. There are some canisters that when destroyed created buildable legos. Use the legos to add a plank to the machine in the background. Jump on the plank and when it lowers it shuts off the deadly gas blocking the path above. Now climb the ladder and move to gap in the path. Glide over the gap and jump on another red lever. This will shut off another blockade of deadly gas. Drop below and defeat the enemies. Retrieve one of the fork lifts for some more destruction. The resutling debris will create a rotatable lever. At the back of the screen you should see a steel bar below a switch. Jump to the bar to reach the platform. Jump to the far back corner and use the lego blocks to build. Now rotate the lever. Move to the switch and pull it to release acid into the tank below. As the liquid level rises so do two platforms. Jump across them to reach a switch that will create a bridge. Defeat a few enemies then go back and get a fork lift. Drive the left across the bridge and onto a brown plank that is at a dead end. This lowers a lift that will raise Batman and Robin to the next area of the level. Enter the tunnel and defeat the wave of enemies. Batarang the red canisters (there is also bright lights shining from them). Use the lego pieces to create a suit changer. Robin is now in the magnet suit. Climb the wall and build with the legos. Push your creation down the path and the wheel will begin to turn. Part of a bridge is lowered that looks to be just enough for some gliding. Once across defeat some enemies then build the rest of the bridge. After Robin rejoins the team continue forward. At the next dead end there is a metal wall. Climb the wall and rotate the lever. A garage door opens to the Mad Hatters location. The Mad Hatter is more brazen than previous enemies. He rushes right to Batman and attacks. A few punches and two missing hearts forces him to retreat. He will stand in the background and launch bombs from his console. Move to the far right part of the area and climb the metal wall with Robin. Walk across the gray platform and it falls creating a ramp for Batman. Jump on one of the red buttons and your partner will do the same. Pressing the red buttons causes the Mad Hatter to move to the ground level. Move in for an attack. Unfortunately, he uses his mind control powers on your hero. Quickly switch to the other character and punch. Do this twice to remove two more hearts and the Mad Hatter flees again. Move toward the entrance and build a lift. The lift provides access to another set of red buttons that will bring the Mad Hatter down from his perch. Attack again to remove his final two hearts and the mission is over. ------------------------- Little Fun at the Big Top [HJK2] ------------------------- Super Hero Requirement: 68,000 Move down the boardwalk defeating enemies as you proceed. Destroy the first door and enter. Inside is a suit changer allowing Batman to change into his demolition suit. Continue forward and to the immediate left is a gate. Destroy every thing neaby then build a ladder and two castles. Destroy the castles with a bomb and an opening appears. (The ladders provide roof top access to the left). Defeat some enemies and proceed. In the far right hand corner of the area is Batman's sonic suit. Change into it and destroy the glass doors. Inside Robin can change into his magnet suit. Exit and head to some buildable legos near the water. They create a rotatable lever. Rotate the lever to raise a metal wall Robin can now climb. At the top he builds a grapple point that will allow both characters to move over the fence. Once over defeat some more goons and begin destroying the tables and chairs. This destruction leads to the creation of a suit changer and Robin putting on his attract suit. Pick up at least 25 lego pieces and input them into the attract machine. The machine builds the ladder that allows the Dynamic Duo to proceed. Enter the hall with the funny glass windows. Move past the boats and their little houses. Destroy the hot dog stand and put together a rotating lever. Push it around to open the gate on the side. Inside the gate is Harley Quinn. She has Commissioner Gordon hostage. She is very evasive and has ranged attacks. You will not be able to hit her or catch her. The trick to this battle is to simply chase her around in a circle. Her flips eventually make her dizzy and you can get in a punch. After every 2 hearts disappear. She will call in some easily defeated reinforcements. When she is back on the battlefield give chase again until she is dizzy then punch. ----------------- Flight of the Bat [HJK3] ---------------- Super Hero Requirement: 29,000 Shoot the Batman symbol to your immediate left. Fly near the structure and thee torpedoes will be added to the Batwing. Move forward and fire one at the large cannon indicated by the purple reticle. The cannon will open the path to proceed and destroy itself. The next Batman symbol is on the second building of the new area. Get some torpedoes and fire it at the cannon on the railroad track. The overpass will be destroyed and Scarecrow flies away. Before continuing on return to the beginning of this section and look at the back of the screen. You should see two cannons. Use a torpedo on each one and destroy the structure in the center. This creates a bomb that Robin's helicopter can tow. Move forward and clear the area of enemies and destroy the cannon. Switch to Robin and go get a bomb. Tow the bomb to the gas tanks that are a blaze with fire. Destroy the shiny tanks to proceed. Clear the next section of enemies to make things easier to maneuver. Pick up a bomb with Robin's Helicopter and destroy the large block in the center of the area. Doing so opens a torpedo maker for Batman. Switch to the Dark Knight and destroy both cannons to take out the electric fence. The next section is a dog fight against Scarecrow. Switch to Robin and connect his tow cable to Scarecrow's plane. This holds the villain in place. Now grab some torpedoes with Batman. Fire one while Scarecrow is unable to fly away. If he breaks from the tow cable repeat the process until he comes out of the sky. ----------------- In the Dark Night [HJK4] ----------------- Super Hero Requirement: 73,000 Rebuild the Batwing for some quick studs then move forward. Batman immediately sees Killer Moth flutter away. Go to the platform he was standing on and build. Jump up to the platform and then over the fence. Killer Moth will stay just ahead as you give chase. He will then duck inside a building and a van will wreck and block the entrance. Defeat the enemies and destroy the phone next to the entrance. Now build a wind machine in the alley next to the building Killer Moth is in. Pull the lever found by destroying the phone. This activates the wind. Ride a gust up to the ledge. Follow the ledge and jump across a small gap when it ends. Destroy the boards and everything inside the room. Build a rotatable lever and switch to Robin. Batman will stand on the lift and you should rotate the lever with Robin. At the top Batman will find his demolition suit. Return to the van blocking the entrance to Killer Moth and blow it up. Next to the entrance destroy some items near the bar and build a grapple point. Once over top of the bar use the legos here to create a tight rope. Shimmy across the rope to the area over the other bar and set a bomb. Blow up the lights and fall to the ground. Build the rest of the floor and push the lever into place. Destroy the rest of the objects nearby to get some lego pieces to finish the other lever. Push it into place then pull each lever to open the door. The elevator takes the team up to the second floor. Move to the far side of the room and build two speakers on either side of the large shiny statue. Now blow up the statue an create a suit changer. Change into Robin's technology suit. Destroy the objects on the center floor. Squares in the floor will light up. Move a character to one square (the other one will move to the other square) until all are lit up. A robot will rise from below as the music plays. Move to the green console on the back wall and take control of the robot. Destroy the multi-colored section of the wall. Drop below and save the hostage near the barricades. Move up the street and take note of the red and yellow lights shining from the ground. Destroy all nearby objects, create a suit changer, and put on the magnet suit. In the distance is a metal strip on a wall. Walk across it with the magnet suit and build a pump to remove the green acid. Detonate a bomb near the shiny silver blocks. The remaining legos can be used to build a metal ramp up the side of the building. Go across the tight rope and pull the lever to release a ladder. Batman will now be able to reach Robin's current position. Set a bomb in front of the barricade and watch it go boom. Once on the roof destroy everything insight including two streches of legos on the wall up high only reachable with a Batarang. Once the legos start hopping use them to finish building the water hose. The fire below is now out and it is safe to proceed. Destroy the barricade with a bomb and defeat the enemies on the other side. Climb the stairs and go through the door. Killer Moth will attack when you enter the room. Just punch him a couple times and when two hearts have been removed he flies away. Destroy the shiny silver boxes to the left. Use the remaining lego pieces to rebuild a device that provides power to a turbine. On the right break a wall and push the block into place. Now move to the left of the light bulb where Killer Moth is hovering. Place a bomb and blow up the metal bars behind the lever. Change into Robin's technology suit and go to the turbine on the left. Press and hold circle to activate the switches. Pull the switches and Killer Moth will get a shock from the light coming on. While he is at ground level throw a couple punches. When he flutters away again use the debris to fix the second turbine. Press and hold circle at its green console to activate the switches again. Pull the switches to take out Killer Moth for good. ----------------------- To the Top of the Tower [HJK5] ----------------------- Super Hero Requirement: In the lower left corner of the area is a hostage. In the center behind the cop cars are some objects that when destroyed can be built into a suit changer for Batman. Now that Batman is wearing a demolition suit climb the tower on the right to open a path for Robin to change into his magnet suit. Go to the tower on the left and blow up the metal block at its base. Build a metal wall up the tower. Now move the statue at its base to the right. Climb the metal wall and jump to the platfrom created by the statue. Gain access to the ledge of the building and turn the lever to open a door. Harley Quinn jumps out the door. Use the police vans to spray Harley down with water. Once you hit her she throws a bomb destroying a van. Just move to the next one and squirt her again. When both are destroyed use the remaining legos to build another squirt gone. Hit her one last time and she retreats. An object falls from the sky. Use it to build a wind machine that will lift Batman up to the open door. Inside head to the right side of the screen. Harley will jump away. Build a switch then pull it. The switch lowered a platform so Batman can more easily walk across the ledge. Climb the spiral stair case. At the end build a metal strip up the wall for Robin to climb. Destroy the tanks to reach a switch that will move the chandelier to the center. The heroes can now use the light fixture to reach the other side. Before climbing the ladder continue around on the stairs and Batman can chance into his glide suit. Go up the ladder and glide across. Rotate the lever and a block will move. Robin will grab hold, now rotate the lever in the opposite direction to move him to Batman's side. Switch to Robin and go to the end of the walkway. Climb the metal strip and Batman will stand on a button to lower a ledge. Jump to the ledge and then to another. Build a grapple point and Batman rejoins Robin. Move around behind the stainglass windows and pull the switches next to the door. Harley and the Joker are inside hiding within a couple of bells. Take the stairs on the left down and build an anvil that will raise a grapple point. Grapple up and glide back to the distant platform. Build a bar that will provide easier access later. When Batman and Robin stand on the yellow platform with the orange buttons, they release a hammer that removes Harley from her bell. On the opposite side finish building the floor then push the statue as far as you can. Switch to Robin and climb the metal strip along the wall. Build two bars to give access to Batman. Move both characters across the statue and onto a platform to create another hammer that causes Joker to leave his bell. With Harley and Joker on the platform above the back of the building disappears. Joker's helicopter appears and will move from side to side shooting. It will then disappear for a while. When it leaves move to the outside and begin building. Batman can build a water gun on either side that can be used to take out the helicopter. Once the helicopter is gone Joker and Harley fall to the floor. Punch Joker mercilessly. As he loses hearts he may use his joy buzzer and shock one of the heroes. When this happens switch to the other character go behind Joker and punch him in the back. This releases the buzzer. He will also pull out a machine gun and open fire. This is less worrisome, just keep moving at Joker and punching until no more hearts remain. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ V I L L A I N M I S S I O N S ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ The Riddler's Revenge [VRD] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ------------------------------ The Riddler Makes a Withdrawal [VRD1] ------------------------------ Super Villain Requirement: 46,000 Riddler and Clayface are on the loose. Clayface has a high jump ability and super strength. Riddler can use his cane to control the minds of characters with a ? over their head. Destroy the debris next to the guard post and use the remaining legos to build a switch. Pull the switch and the windows to the guards office will raise. Riddler can control the mind of the guard by hitting circle and force the guy to rotate the lever. This rotation will open the gate. At the top of the ramp is a parking lot with some guards. When the guards are defeated move to the back of the lot and pull the large orange truck to the left with Clayface. This reveals two levers and a door. Pull the levers and the elevator will operate. When you step off the elevator the path to the left and to the right is blocked by silver gates. Use Clayface to jump up to the bar hanging above the green door. When he grabs hold he will pull a platform down that he can pull himself onto. Jump up until he is in front of the red windows and move to the left. Jump over and grab hold of the ladder that is folded up (double jump throught the studs hanging in mid-air). Climb the ladder and move around the silver gate. Defeat the guards below, then begin moving all of the broke down vehicles. The orange base can be pull onto the orange platform opening a lever. Use the Riddler's mind control ability to have the unsuspecting man pull the switch. This controls a crane that will add a metal piece to the orange base. Destroy any nearby legos to find the rest of the pieces to build the wrecking ball. Jump in and move the vehicle toward the silver gate. Continue down the street and bust through the other gate. Take out all the cops. Use the wrecking ball to destoy all the sliver structures at the end of the street. This should reveal a metal plate with an orange handle. Clayface can rip the plate off the wall. Jump into the opening that remains. Destroy the little bit of debris at the beginning of the area and build a ladder on the wall. Defeat the enemies then detroy all the blue benches. Jump into the police car and ram the silver block. Use the remaining legos to build a pump. Climb the ladder and create a tight rope. Mind control the man inside the room. Use the guy to jump up and grab the bar in the back of the room. This causes the large box on the roof to fall to the ground. Use the blocks below to make a bomb. Jump on the red pump and the bomb will blow a hole in the wall. MISSION COMPLETE. ------------ On the Rocks [VRD2] ------------ Super Villain Requirement: 63,000 Mr. Freeze and Riddler start the level in a fight. Clear out all of the cops so exploring can occur more easily. Against the left wall there is a pipe. On the outside of the pipe is an orange handle. Mr. Freeze can rip a metal plate off of the pipe by using the orange handle. This exposes an updraft that can be used to reach the top of the building. At the top is another orange handle that can get you some coins. Drop a level below (next to the snow man sign and at the edge of the building) to find what looks to be a lego misshapen ice cream cone. Destroy both and rebuild the pieces to create two switches. Pull the switches and a glass door opens. Defeat a few guards then enter the building. Straight ahead is an ice ramp that you will not be able to climb. Instead find the orange handle and pull out the big blue lego block. Jump up to the metal bar and shimmy to the right. In the red liquid is a blue platform. Move down to the platform and use the freeze gun to create blocks where there is light sparkling. Switch to Riddler and use his mind control ability on the guy walking around on the higher ground. Create a rotatable lever. Turn the lever to raise the level of the red liquid. Destroy the small bucket next to the door and use the brown lego block to build a rotating device next to the exit. It will spin and explode. Use the remaining blocks to create an orange handle on the door to the exit. Go up the stairs defeating a few guards on the way to the next area. Go by the machine Robin uses when wearing his attract suit. Control the mind of the guy in the ice block and destroy the nearby legos. Use the remaining pieces to build a switch. Stand on the blue platform and have the guy inside the ice pull the switch. When the platform raises, use Mr. Freeze to push the block over the edge. This creates a hole in the floor. Jump through the hole and move through the green mist. There is a column with an orange handle. Pull the orange handle and it will collapse. This allows Riddler to pass through above. Climb the ladder at the end of the path to reunite with him. Using mind control have the guy ahead jump on the wheel as Riddler stands on one. A set of stairs will appear from the wall. Go up the stairs and climb onto the block of ice. Destroy the items on the next platform and build a switch. When the switch is pulled more red liquid fills the vat to the right. Freeze the liquid to create a platform. Talk to the guy in the window with Riddler and he will open the door to the final room. Destroy the legos in the center of the room and build a device that will fire a projectile to the back of the room. Defeat the guards that attack then mind controll the guy on the high ledge in the back. Push the block off the edge and use the remnants to build a ladder. Defeat a few enemies. Notice the colors of the different tanks match the colors of the blocks protecting a green button. Step in front of the tanks in the order the colors appear in front of the green button to end the level. Destroy all the flowers and build a lever. Rotate the lever and the pulley system in the back is activated. Stand on the block to the right and it will raise providing access to the balcony. ------------- Green Fingers [VRD3] ------------- Super Villain Requirement: 88,000 Destroy all the legos in front of the door. Use the remaining pieces to build a car. Drive the car to the right and crash through the gate. Destroy all the flowers and build a lever. Rotating it will activate the pulley system controlling the platforms in the back. Move back to the car and crash through the gate on the other side. Climb up the bars on the wall to reach the balcony with Poison Ivy. Continue around the ledge and move through the green mist. Destroy the statue and use the remaining pieces to complete a tight rope for Riddler. Go back through the mist and once both characters are above the door to the mansion pull the levers. Inside the building you will find a pool of green liquid. The is a brown pot in the liquid that when approached will be surrounded by hearts. Press circle near it with Poison Ivy and a flower will appear creating a platform. Move across the flower to the center then create another flower to reach the back of the room. Use Poison Ivy's ability again on the pot next to the man eating plant. Jump on the bounce red tops to reach the balcony. Push the statue off the edge to free the plant. Build a window for the Riddler and the door will open. Now back outside move straight ahead only to see a silver gate blocking the path. Destroy all the flowers to the left of the gate. Once they are gone use mind control on the guy next to the lever. Have him pull the lever and more lego pieces exit the silver door. Use all the legos to build a plant robot that can destroy the silver gate. Once through the gate destroy the debris on the shore to create a swan boat. Drive it around the water area picking up as many studs as you like while trying to avoid the bombs. Crash through the silver gate and jump off the swan. Destroy some flowers for studs then move to the gate ahead. Use mind control on the workers inside the gate and have them destroy the two green tanks. The legos remaining from the upper tank will create a switch that opens the door to the next area. Behind the lower tank is a wheel that when jumped on opens the gate to the area where the workers are standing. Move across the green floor with Poison Ivy and destroy everything in site. Use any legos that remain to build a tractor. Drive the tractor over to Riddler so he can have safe passage over the green mess. Talk to the guy behind the "?" panel to open the door to the next area. Controlling Poison Ivy move through the green mist and jump on the pink button in the background. This turns the mist off. Climb the ladder and pull the switch to open the path out. Now move past more mist and jump on another pink button. Now both Poison Ivy and the Riddler can exit. Go down the stairs and destroy all debris. Finish building the elevator then use Poison Ivy's ability to create plants from the pots. Jump from the smaller plant to the larger one and then up to a platform. Destroy the tanks and build the rest of the elevator. Move inside and be transported up. Jump on the red platform in the center. As it lowers a plant will gro and a light will come on. Use Riddler's mind control on the on the left balcony. Have him push the block off the edge and use the pieces to create a current for the switch on the left. Jump on that switch when the red light comes on and another plant will grow as a light comes on. Destroy all of the flowers in the back right part of the room. Use the remaining pieces to build a pump. Jump on the pink handle until the green box is raised to the top. A current will surge and the final platform is ready indicated by the red light that comes on. The last light comes on and the final plant will grow ending the level. --------------------- An Enterprising Theft [VRD4] --------------------- Super Villain Requirement: 48,000 Destroy the benches in front of the escalator and build a lever. Rotation of the lever reverses the escalator to allow movement up. Destroy the red blocks and benches near the camera so Two-Face can create some floor buttons. Stand on them in the following order: Blue, Red, Yellow, Green. Any other way the door will not open and the camera will zap you. Climb the ladder on the left side of the screen and defeat the cop. Move to the right and use the metal bar to reach the distant platform. Build a button and jump on it. The room is now filled with acid and the tables have become floating platforms. Two-Face can swim in the acid without injury. On each side of the room will be legos that can be destroyed and rebuilt into green boxes. The one on the right has to be pushed into the wall as well. Once both boxes are in place a current will be created opening the door out. Use the legos to build on to the large gray box. Go up the ramp and use the blocks up there to finish a robot. Riddler can mind control the guy behind the glass to control the robot. Move him through the lasers and he will explode disabling them. Continue forward to meet some guards. This room has a large dome in the center surrounded by red blocks on the floor, as well as several laser guarded doors. Move by the dome and climb the bars on the back wall. To the left is some acid. Walk through it and shoot the yellow plate to disable a set of lasers. Behind the door is a vehicle. Jump in and circle the dome. Each red block should turn green and the gate at the front of the dome should open. Go inside and rotate the lever. A platform appears on the back wall. Move across the platform and attack the yellow plate to disable another set of lasers. Moving through the next room should cause some floor buttons to raise. Watch the screen in the back for the exact order they should be pressed (Yellow, Red, Green). A device in the back moves exposing some breakable blocks. Destroy them and build. Use mind control on a guy in the back left corner to acquire more pieces to build with. Break the glass door to the room in the right corner and enter with Two-Face. Move through the acid and pull the switch to get the final pieces to finish a robot. Jump in the robot and destroy all of the pink coils. When the last one is gone the force field in the back protecting the gun will be disabled. Retrieve the weapon to complete the mission. --------------- Breaking Blocks [VRD5] --------------- Super Villain Requirement: 71,000 There are plenty of SWAT members at the beginning of this level. Fight your way to the right and use mind control on the guy in the fenced in area. Destroy all the lego items in the fenced area. Use the yellow ones to finish the front end loader and the red ones to make some dynamite. Jump on the igniter for the dynamite to break open the gate. Once inside jump in the front end loader and destroy the silver crate just outside the gate. Climb the bars on the side of the building. Once at the top destroy the silver cylinder and build a battery. Push it into place and pull the lever. Create the tightrope and slide down. Move to the other side of the machine that is being activated and shoot the large padlock. A ladder falls. Climb the ladder and make another battery. Once its in place pull the lever. Now follow the wire the current is running through and build with the remaining legos. An amplifier for Riddler's mind control ability has been created. Jumping in the seat provides control of that annoying helicopter. Shoot down the door to the bank and enter. Be sure to destroy the couches in front of the the inaccessible rooms. This will allow for the creation of two levers. Rotate them, then take control of the guy in the suit behind the glass. Move him to the switch and pull it. The exit is now open but guarded by a SWAT team. Take out the SWAT members and continue to the right of the screen. Shoot out the green box on the wall to open a gate. Destroy everything inside then build a large yellow block. Push the block down the track and into the lasers. The laser will explode and entry to the next area is allowed. Build a lever in front of the elevator blocked by green acid. Move Two-Face into the elevator and rotate the lever with Riddler. Once at the top switch to Two-Face and exit. Shoot the lock and pull the switch. Riddler rejoins and can use his mind control power on the guy behind the nearby window. Shoot the SWAT team then shoot the green boxes on either side of the laser grid. A trap door opens to the left. Destroy the green box inside then proceed. Move through the green mist with Two-Face and pull the switch. A door opens revealing a large yellow box. Push it into place. A gate opens to a device that is controlling the green mist. Destroy it and Riddler can come to your position. Have each character jump on a red button to lower the laser grid. Shoot the green box in the distance to reach the next door. Enter the small side room to the back of the area with Two-Face. Move over the acid and pull the lever. This opens a large vault knocking over a dollar sign. Use the bouncing lego blocks to create the legs of what may become another robot. Additionally, build a red spring just behind the legs to reach a higher platform. Push the black and yellow block off the edge that will allow for the creation of a switch. Pull the switch and a steel gate raises. Control the mind of the guy in the suit and build a ladder. Go up top and destroy the crates. Create a lever and rotate it. Move the guy down the ladder in the next room and pull the switch. More pieces for the robot are created at the large vault. Finish the robot and shoot out the remaining gates inside the large vault. Walk over to the vault while still in the robot and jump out into the vault to finish the level. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Power Crazed Penguin [VPN] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ----------------- Rockin' the Docks [VPN1] ----------------- Super Villain Requirement: 71,000 Switch to the Penguin and press circle. This releases a motorized exploding penguin. When the explosive approaches the silver strands blocking the path down the ramp press circle again to clear the way. Defeat the cops and use Bane to throw the police truck out of the way by grabbing the orange handle. Next release a penguin bomb to destroy the garage doors. The semi inside can be pulled out by Bane. Reassemble the rest of the truck. Jump inside and drive it down the path ramming a gate at the end. Near the wall at the back of the screen is a brown booth Bane can throw and a series of silver cans Penguin can destroy. Remove each will reveal two panels with truck emblems. Drive the semi onto the panel that was revealed after using a penguin bomb. Move through the door that opens. In the corner near the entrance are some yellow tanks. Destroy them and buid a fan on the ground. This fan will elevate Penguin to a high platform. Jump and hold X to allow Penguin to use his umbrella to reach the other side. Hit the red chain to release a ladder for Bane. Use Bane's strength to remove the block sitting in the way. Continue forward and release another ladder. Drop below and use Bane to walk across the green liquid. Lift up on the man hole cover to drain the liquid. Around the corner of the building is some silver objects a penguin bomb will destroy. With the remain pieces build an orange handle that will attach to the ship. Bane can pull the ship to the edge of the dock. This will release a ramp that allows access to the deck. Move to the other side of the ship and release a penguin to destroy the silver gate. Once inside lift all of the yellow and green crates out of the way. Under the stairs will be a doorway leading to the next area. On the right side of the screen is some green acid. Use Bane to move through it and pull the lever. An electric current flows and turns a light green. Move to the left side now to find a switch that when pulled will bring a crate across a small section of water. Destroy the crate and repair the electric line. Go across the water (float or swim) and pull another switch that will release the current. Enter the lift with Penguin and release a bomb. The bomb will cause a crate to fall. Use the remaining legos to build a satellite dish and end the level. ----------------- Stealing the Show [VPN2] ----------------- Super Villain Requirement: 63,000 Use the up draft created by the fan to reach the higher point on the roof. Build one half of a tight rope then glide over to the next roof using Penguin's umbrella. Build the second half of the tight rope so Catwoman and Penguin can reunite. The fans will just blow the villains off the edge of the roof so move to the front of the screen and find a ladder that leads to a lower ledge. Umbrella glide across and pull the switch to stop the fans. The orange door will not open unless Catwoman interacts with the guy behind the panel with hearts in the back ground. Defeat a few cops then double jump up to the higher roof. Build a block and push it off the yellow ram. Penguin can now build a fan that will allow him to reach Catwoman's position. Release a penguin bomb to destroy the shiny silver canisters. Use the left over legos to build a lift. I guess you could call this a mini-boss battle. A police helicopter has located Penguin and Catwoman, which is not a good thing for the villains. The helicopter will release a canister that emits blue smoke. The blue smoke acts as a target for the helicopter's missiles. On this roof you should see a giant H inside a circle with 4 red buttons surrounding it. Stepping on one of the red buttons opens a vent. When the helicopter hovers over and releases a blue smoke canister stand on the red button. The vent will open and the canister will be pushed back into the helicopter. When the helicopter fires its missile, the missile will return to the helicopter. Do this three times and the helicopter is destroyed. Build a ladder with the helicopter wreckage. Move past the skylight and go down the ladder in the lower right corner. On the front left of this roof is two buttons along the ledge. Stand on them to activate the fan. Use the fan's wind to reach the platform attached to the next roof top. Double jump with Catwoman to the roof. Destroy the gray can and a couple of boxes. Build a lever and rotate it to lift the platform for Penguin. Ahead is another giant fan that will push the villains off the edge of the roof. Move to the front portion of the roof top and find a ladder. The ladder leads to a boarded window. Break the boards then pull the switch inside. The fan rotates and will now allow upward movement to the next rooftop. Pull the switches to level the path. Now push the gargoyle off the edge and enter the building. Move to the right of the screen and find the metal bar on the back wall near the laser grid. Use Catwoman to double jump to it and then over to the next bar. Once on the other side of the lasers break the box to disable the grid. The gate ahead will be opened by releasing a penguin bomb in the opening at the bottom. Pull the switch and another laser grid goes off. The fossils behind this grid act as a vehicle. Jump inside one and move back to and pass by the switch. The large orange crates can be destroyed by the dinosaur fossil. Break the booth next to the broken stairs. Use the bars to reach the stairs. Once on the second floor move to the left until you see a set of lasers. Destroy the booth and build a lever that will break up the first set of lasers. The character you do not control will run through and jump on a button to completely disable the first set of lasers as you rotate. Continue rotation until the statue has arrived at a second set of lasers then move forward. Double jump over the next set of lasers and destroy the generator. This section houses a large glass building. Move by it and double jump to the ladder. Destroy the blue wall hanging to and build the rest of the ladder. When Penguin rejoins destroy the other blue wall hanging and pull the switch. Glide over find another switch and pull it. The switches raise brown shields that a penguin bomb will bounce off. Move to the front of the glass building and release a bomb. It will bounce off the brown shields avoiding the lasers on the ground and destroy the glass walls ending the mission. ------------------ Harboring a Grudge [VPN3] ------------------ Super Villain Requirement: Take control of Penguin's sub and move to the purple box. This supplies him with a torpedo that will destroy the silver cannon blocking the path. Before continuing forward grab three more torpedos. Turn the corner and defeat the police boats. Release a torpedo at the silver cannon to open the path forward. Move to the back of this area and dive under the purple gate with Penguin's sub. Ram the red button and the gate will lower. Take over control of Croc, drive through the green liquid and hit another button. This time a torpedo outlet appears. Use a torpedo on each of the yellow canisters floating in the green water blocking the path out. This will cause the green to disappear. Go get a couple more torpedoes and do the same ahead. Two cannons will appear and each needs to be destroyed with a torpedo. After passing through the now open gate take not of two red buttons that need pressed. Hit them and the gates forward will open. Go get a couple torpedoes and move through the gate to destroy two cannons. The boss is a large police watercraft. Switch to Croc and go to the upper left corner. Hit the button to release a torpedo station. Fire 2 torpedoes each at the left side, right side and front of the watercraft. At this point the police retaliate by blowing up the torpedo station. Now homing missiles will try to attack. Have them follow the Penguin right at the watercraft. Then at the last minute dive below it and the missiles will hit the police craft. --------------- A Daring Rescue [VPN4] --------------- Super Villain Requirement: 64,000 Move into the hall with the green slime with Croc. Destroy the objects near the machine and complete its creation. Pull the switch to generate some electricity. Move to the left and pull the orange handle with Croc to open the path. Umbrella glide across the gap. Pull the switch and create another current of electricity. Destroy the nearby objects to build a ladder. Walk the tight rope and return to the beginning. The generators have activated the gate and the path out is open. Jump into the yellow portal and arrive at the top right side. Build the start of a tightrope then Umbrella glide to the other side. Complete the tightrope and jump in the green portal. Destroy the wall and jump in the red portal to reach the highest level. Move around the corner and pull off the door with Croc. Drop below and destroy everything. Build the lego pieces to make a giant crocodile. Ride the crocodile through the debris ahead and continue to run all until you can't go any further. Exit through the blue door to the next area. Destroy the manhole cover and jump in. Follow the pipe over to a ladder and climb up. Jump across to the other ledge and tear off the door with the orange handle. Switch to the Penguin and release a penguin bomb into the door on the back wall. The bomb will destroy the silver beams and cause some legos to fall. Build a fan on the floor and elevate up to a ladder. You have arrived in the bathroom of the jail. Defeat the guards in the stalls and exit to the right next to the water cooler. Destroy the door next to the attract machine and pull out the safe with Croc. When the safe is in position the door will open. Use the safe to jump over the rails on the desk and jump on the button in the corner. This lowers the rails and releases the bars on the door out. Pull the door of the cell on the far right and build a fan. Raise up to the second level of the cell block. The switch simply will open the remaining cells releasing some convicts and allow for more studs to be accumulated. Penguin bomb the door near the switch and step on a button. Your partner will follow. The elevator will lower into a room full of cops. Defeat the cops as necessary then move up the stairs on the left side of the room. Climb the ladder and umbrella float to the other platform. Pull the swtich to release some lego blocks. Build a bomb and push it down the track and into Catwoman's jail cell. ------------ Arctic World [VPN5] ------------ Super Villain Requirement: 42,000 Move by the ice cream shop to the left and stop at the large blocks of ice blocking the path. Double jump with Catwoman onto the ice then the ledge above. Destroy the two blue benches then build a ladder for Penguin. Move to the other side of the ice blocks and umbrella glide from the ledge to the right. Quickly jump across the platforms (they fall and provide a path for Catwoman) and arrive at the other side of the frozen water. Penguin glide across a gap in the path to the top of a fan. Change control to Catwoman and have her pull the switch to the right of the fan. This activates an updraft allowing Penguin to put a bomb in the small door. The bomb releases a boulder that causes a block of ice with legos to crash to the ground. Using Catwoman double jump to the remaining two ice blocks and push them to the ground. The ice encased pieces can be built into a plow. Drive the plow toward the water and destroy the ice blocks next to the red cylinder. Use the pieces to build a pump. Jump on the green platform a couple times to raise a bridge. Return to the plow and get in. Drive the plow across the bridge and destroy the large blocks of ice. Park the plow on the platform and build a switch. The platform raises the plow up to the side of the cliff. Get back in the plow and ram the ice blocking the entrance to the building. There is a walrus statue at the top of a small ramp on either side of the room. Place a penguin bomb on the ramp and let it explode. The statues pop out of place and can be ridden. In any event move down the stairs and destroy the eating area to the left. Finish building the floor with the remnants of the picnic area and push the light up to the ice on the back wall. This reveals a panel that Catwoman can interact with. The snowflake on the door out will rotate and the door opens. Walk forward and activate the trap door to a slide. Simply guide the villains down the path collecting studs. Rotate the laser beam into the two collecting discs. Once this is accomplished enemies appear. Defeat them and stand near the dish encased in ice. Hopefully one of the homing missiles hits the ice and breaks it. Build a lever on this dish and push the laser around to the collecting discs. Move to the right side of the screen and double jump to a lever with Catwoman. This lever will turn the flat board to a set of steps. Penguin can move up the stairs. Move around passing by the machine to the left side near the entrance. Destroy the items there and build a portion of a tight rope. Catwoman will climb up to the tight rope and join you. Move to the machine and pull both switches to end the level. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ The Joker's Return [VJK] ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ------------------------------ A Surprise for the Comissioner [VJK1] ------------------------------ Super Villain Requirement: 57,000 Harley can double jump up to a bar on the wall and reach the balcony. Move down the hall and rotate the lever to open a door below for Joker. Switch to Joker and stand on the far end of the balance. This opens the path for Harley. Move her forward then switch back to Joker and stand on the intial platform to release the next set of bars. Harley can now destroy the source of the electric fence blocking Joker's path. Build some dynamite with Joker and the igniter with Harley. Jump on the wheel with Harley to cause the explosion. Then onto the yellow platform to open the path for Joker. Jump on the yellow platforms with Joker to allow Harley to proceed. Destroy the lego beam and Harley will fall through the floor reuniting with Joker. Continue down the boadwalk until you find the Ferris Wheel. Activate the machine in front of the building next to the wheel using Joker's hand buzzer. This blows the door of the shack. Take Joker to the Ferris Wheel car and enter. Harley will jump on the yellow button inside the building and the wheel will rotate. Now move to the right and to the next area. Slide down the ramp and double jump to the ladder. Pull the switch to release the ladder for Joker and climb the next one. Build a few bars on the mechanical sign. Drop below to the platform with the switch and double jump to the right. Joker should be able to follow and activate a lift with his hand buzzer. Destroy the boards and build some steps as well as a tight rope. Move across the tightrope and destroy the items at the end of the platform. Use the remaining legos to make some metal bars. Drop to the right and destroy the green boxes to make more bars. Climb up the bars and then up the ladder. Double jump to the left then back to the right. Pull the switch to release a ladder. Joker can jump over to the platform to the right of the switch and activate a joy buzzer machine. A roller coaster car is released and busts through the rocks blocking the tracks. Drop below and follow the tracks. Jump off at the end of the tracks and defeat some guards. Go by the merry-go- round and destroy some blocks. Use the remaining legos to build a cannon. The cannon will destroy the door to a building in the background. Enter the building and destroy everything. On the back wall is a power supply that lights up Blue, Red, and Yellow. Behind the ice cream truck is a series of buttons that are colored Red, Blue, and Yellow. Jump on them in this order: Blue, Red, Yellow to power the switch. Pull the switch to open the gate. Commissioner Gorden is waiting for the two villains. Punch him to remove two hearts and he runs away. When he leaves a police van enters and releases some cops. Defeat them and activate the joy buzzer machine next to the crane. Jump in the crane and press circle to pick up one of the pink teddy bears. Drop the bear near the police van and it will explode. Gordon rejoins the fight so attack him again to remove hearts. Another van appears so repeat the process until Gordon is defeated. ------------- Biplane Blast [VJK2] ------------- Super Villain Requirement: 28,000 Change to Joker's helicopter and destroy the structures at the building in the back left corner. Grab a torpedo and destroy the fans ahead. Take control of Scarecrow's bi-plane and acquire his green torpedoes. Fire one at the gun on the back wall and it will destroy the blockade ahead. Fly forward and fire relentlessly at the large clock. Piece by piece it will be destroyed. Ahead will be a brown brick wall flanked by two large silver cannons. Use Scarecrow's torpedoes to deactivate the cannons. Switch to Joker and acquire one of his bombs. Smash it into the silver gate and proceed. A police battle helicopter takes off. Move to the left and take out the sign. Here you should find some of Joker's tow bombs. Move them to the back of the screen and destroy the silver controls. A cannon will appear. Change to Scarecrow and use his green torpedo on the cannon. The cannon will attack the police helicopter and remove a heart. Do so for each of the two cannons at the back of the area. When both cannons have injured the battle helicopter, it becomes vulnerable to regular attacks. Fire a steady stream of ammo at the police helicopter to remove the remaining hearts. ----------------------- The Joker's Masterpiece [VJK3] ----------------------- Super Villain Requirement: 81,000 Next to the tables and chairs on the left is some buildable legos. Use them to create a mechanical lift. Now push the two large blocks into place to activate the lift. Move Joker onto the lift and Scarecrow will automatically pull the switch. When it stops moving use the joy buzzer to lift it higher. Jump to the silver platform then the balcony. Shoot out the supports for some legos hanging over head and they will come crashing to the ground. Use the remaining pieces to build a ramp up to the door. Have Scarecrow activate the panel to the right of the door for access. Go up a couple flights of stairs and defeat some guards. In this room the door is protected by a moving laser. Go to the right side of the area and build a lever. Rotate it and the picture will raise. Activate the machine with the joy buzzer and the main entrance opens. Upon entry into the next room you see a security camera that notices the villains. The camera then releases a green gas. Go up the stairs through the gas and to the left with Joker. Pull the switch then attack the door that opens this releases two laser grids on the first floor. Attack the wall hangings that were behind the lasers and finish building the floor. Push the block into place and Scarecrow now has access to the second floor. Build a couple bars on the left side wall and jump up to the top of the tall block. Switch characters and push the block to the right. Switch back and gain access to the balcony. At the end of the balcony are some lego pieces that can build a fan. The fan will remove some of the green gas. Move Joker across to the other side of the second floor and go up the stairs. Here he will find another set of legos that will create a fan. This time the fan removes all the remaining gas and both characters can exit. Shoot the object on either side of the pedestal at the back of the room. Build a lever and rotate it. The pedestal will lower enough to allow Joker to jump on it. When it raises move into the green gas and destroy the statues. The one on the right leaves bars to build onto the wall. Use the bars to reach the switch shown upon entering. Pulling the switch releases lego pieces for a joy buzzer machine but the switch is only available after destroying the three paintings below. Activate the joy buzzer machine and the gate to the right opens. Go inside and ride the elevator to the basement. Destroy the boxes near the fence and build a ramp that will allow the villains to move over the fence. Pull the switch on the wall on the right side of the room. A trap door opens releasing a box. Push the box down the track and activate the joy buzzer machine. The conveyor belt moves the box across the river green. Jump in the green with Joker and destroy the plank on the left side. The remaining pieces will create a box identical to the one moved by the conveyor belt. Pull the near by switch and the box lifts to the concrete floor. In the far left corner next to the garage door there are some controls for an overhead crane. Get in and move the crane over each of the boxes. Pick up each box and place it on one of the red buttons. A bridge is created for Scarecrow. Use Scarecrow to activate the "?" panel to the right of the garage door and complete the mission. --------------------- The Lure of the Night [VJK4] --------------------- Super Villain Requirement: 87,000 Destroy the trash in the green dumpster and build a fan on the ground. Use the wind to reach the balcony of the nearby building. Climb the ladder and turn the corner. Continue to the end of the next building and flutter across the gap. Build a tight rope for Joker. Use the other tigh trope to continue to the next building. Break down the boards and use the joy buzzer machine to raise an overhang. Jump the gap between buildings and push the purple and green box down the track. When it hits the ground it shatters providing pieces for a bomb. Through the barricade is a large fight with several cops. Defeat them. Now destroy a blue box to the left of the large red crates and build a ladder. Activate the joy buzzer machine and once at the top move across the bridge defeating enemies on the way to the next area. In the corner alley is a vertically moving bar. Grab hold of the bar with Joker and Moth will stand on the purple button raising the bar. Jump up to the next bar and slide over to the balcony. Drop below and activate the joy buzzer machine. A door opens releasing some legos. Use them to build a small helicopter. Destroy the baricade and be prepared to fight alot of cops. Staying in the helicopter can help get rid of them faster. At the end of the street is a playground. The playground is locked behind a silver gate. Use the helicopter or a police car to ram the gate and enter the playground. At the back left is a jungle gym. Destroy the plants in front of it to get some legos to build a ladder on it. Climb to the top of the tree behind the jungle gym. Cross the foot bridge and flutter over to the next tree. (Alternatively if the extra studs are not important there is ladder on the last tree). Push the gnome off the edge and fall to the broken pieces. Build the remaining legos into a lever. Rotate the lever with Joker and the gate opens. In the green slime Joker will find some pieces to finish building the purple box. Jump on the platform on the front to open the box. The surprise is a giant robot of destruction. Jump inside and move forward to confront Commissioner Gordon. The big police trucks can be destroyed by running into them when the large side door is open. There are three total trucks that need squashed. Simply stand near one wait for it to open then run into it. ----------------- Dying of Laughter [VJK5] ----------------- Super Villain Requirement: Start by simply clearing out the guards ahead. At the top of the small set of stairs you will encounter a few more guards. After defeating them activate the joy buzzer machine and build the cart. Push it to the end of the track and double jump from the red platform over to the statue. Follow the broken balcony to and build a tight rope. On the other side of the joy buzzer machine Harley can free a ladder for the Joker. Activate the joy buzzer machine and a lift will lower. Ride it up to the next level. Move to the right and climb the ladder up the column. Use Harley to double jump across the gap and to another staircase. Build a tight rope for the Joker and activate the joy buzzer machine. Use the lift to reach a higher balcony and exit moving to the right. Cross the bridge and go up the spiral staircase. Build to bars onto the crane and double jump by them with Harley. Break the boards and build the platform for Joker. Once he is across use the joy buzzer machine to open the door. You should now have arrived in the tower. Move to the left of the screen and go near the stairs. Double jump with Harley to reach a high platform and destroy the legos. The remnants can be used to build two metal bars. Now move to the hammer device (from the hero mission) on the left. Near by there are some legos that when destroyed can be built into a switch. Pull the switch and the Joker now has a bridge to access the hammer device. With both characters on the hammer trigger it moves hitting the bell and destroying a statue. Double jump onto the platform on the right near the stairs and destroy the green tank. This reveals some blocks that will finish a nearby lift. Jump on the lift and the Joker will rise. Meet him a the second hammer trigger and destroy the other statue. Finish the Joker's evil masterpiece to complete the level and all of the villain missions. ================================================================================ C O L L E C T I B L E S [CLLS] ================================================================================ This section is completely based on the Free Play mode. The ability to change between characters on the fly is important in finding all of the canisters and red bricks. Each location will be presented below in the order they can be found in the level ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ H E R O M I S S I O N S [HRCL] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ---------------------- You Can Bank on Batman [HCLR1] ---------------------- 1. From the starting point turn around and go down the alley. Pull the lever to get pieces to build a grapple point. Grapple up to the ledge and move to another switch. Pull the switch and a gate opens below. Inside is a canister. 2. Move past the switch mentioned above and climb the ladder at the fire escape. Above on the next platform up is a canister. HOSTAGE: In the building behind the grapple point before reaching the green acid. Break the window and jump inside 3. Use the sonic suit to break a glass window next to the window where the hostage is being held. Is the building right before you get to the green acid. 4. Destroy 5 phone booths -At the beginning next to canister 1 -Just before the silver cement mixer and right after the first suit changer -In the corner near the flat bed before moving to the second area -Early part of second area on the high path away from the green acid -On the right side of the area where the boss fight takes place 5. Walk into the green acid and repair the wrecked vehicle. Drive it out of the way and interact with the guy behind the panel (Mad Hatter, Scarecrow, Riddler). He will open a door to the canister. 6. Just after the green acid move to the back of the screen and lift the silver box with a strong guy. Destroy the manhole with a bomb. Inside is a canister. 7. After destroying the cement mixer move into the alley and remove the two dumpsters to reveal a grapple point. Go up to the ledge and use the tight rope. Behind a window that can be destroyed with a bomb is a canister. 8. Just before arriving at the suit changer for Robin there is a block with an orange handle in the wall. Pull it out and climb the stairs to a balcony. Destroy the window and get the canister. 9. In the park area where you can build a Robin suit changer collect some legos using the attract suit. Break the glass at the back of the area with the sonic suit. Feed 25 pieces into the attract machine to create the canister. 10. In the room just before the boss battle with Clayface, two cars are parked. Drive the cars through the green liquid and park one in each of the two areas with a car sign over them. (The first gate is opened by the switch inside the room accessed by interacting with the "?" panel). Once both cars are parked the final gate opens with the canister. RED BRICK: Destroy the green wall behind the cage Clayface stands on at the end of the boss battle. ---------------- An Icy Reception [HCLR2] ---------------- 1. Move to the right side of the initial area and destroy the debris. Build the bar on the side of the building and switch to a double jumper. Use the bar to reach the top ledge and a canister. 2. While standing a the location of canister 1 break the boards on the window and jump inside the building for another canister. 3. Finish building the ice cream truck on the left side of the area and drive it away. This reveals a blue block with an orange handle. A character with strength can move the block and reveal a canister. HOSTAGE: Activate the "?" panel to the left and find the hostage. 4. After freeing the hostage double jump to the platform above the green liquid and then up to the bars on the wall. The highest point houses a canister. 5. Set a bomb next to the silver object near the large green circle in the center of the area. Use the pieces to build a switch. Drive the ice cream truck onto the green circle and pull the switch. The ice cream truck disappears and its place is taken by a cone. Destroy the cone to get the canister. 6. Break the hinges on the gate and look to the right. On the side of the wall with the large blue cones is a bar. Double jump to the bar and then the ledge. Set a bomb near the silver tanks and get a canister when it goes boom. 7. Once inside climb the first metal wall with Robin and glide backwards with Batman. Use a female character (Poison Ivy/Catwoman) to interact with the heart panel and open the door. Set a bomb in the rear left corner of the room and destroy the silver tanks. Walk down the tunnel and destroy some more silver tanks to get the canister. RED BRICK: Just before the curvy metal area and just after the first metal wall for Robin, use the glide suit to reach the back of the area. Pull the large block with the orange handle out and fall inside. Destroy the legos and jump on the wheel to raise the cage housing the red brick. 8. In the area after climbing the curvy metal wall, you should notice a green mist blocking a silver tank. Move through the mist and set a bomb. When the silver tank is destroyed a canister is all that remains. 9. Just before the boss fight, climb down the ladder on the left and glide over to the distant platform. Set a bomb next to the sliver gate and enter once its destroyed. Use the fan to reach the height of the canister. 10. Continue to the left of 9 and use mind control on the man in the small room. Pull the lever to open the door and get the final canister. -------------- Two-Face Chase [HCLR3] -------------- 1. Destroy 3 blue dumpsters on this initial street. 2. Destroy 3 food carts that have carrots on top of them -First street on the right side of the screen behind a barricade -At the second police helicopter in the upper right corner -During the boss fight to the left of the steps at the back of the area just sit there and wait for a bomb to destroy the fence 3. At the end of the street away from the police helicopter destroy the red man-hole cover. 4. In the next area take the first right and destroy the blue dumpster on the left side of the screen 5. From the beginning of the second section take a left and then go right. Jump the broken bridge and shoot out the scaffolding at the back of the screen. 6. In the second area there are three blue and white cars to destroy -Near the police helicopter -Down the first street to the right -Just before the southern ramp across a broken road. 7. Near the police helicopter in the second area is a dock. Drive the Joker's van over his logo and the crane will release a box with a canister inside. 8. Still at the dock but a bit more south is a panel Harley can drive over to release a canister. 9. After making the jump across broken road on the southern end of the map destroy the scaffolding to reveal a canister. 10. Destroy a phone booth in the park area among some trees on the left portion of the battle ground. RED BRICK: Behind some green boxes in the left hand corner of the area. ----------------------- A Poisonous Appointment [HCLR4] ----------------------- 1. At the very beginning, plant all the legos at the back left. They grow into carrots. Destroy the carrots and a canister appears above. 2. There is a canister on ledge attached to the trees in the background just before the entrance to the mansion. Double jump up to the ledge then to a higher one. The vines can provide a platform to reach the initial ledge. 3. After destroying the first flower wall blocking you path, you should see a area that is inaccessible due to an orange mist coming down. Switch to the heat suit and move through the mist. Plant the legos on either side and pull the switch. Use the tech suit to access the green console. Robin can the water nozzle over head left and right. Press circle to release the water and flowers will grow as well as a canister. HOSTAGE: The side room next to the canister mentioned above. Shatter the glass with the sonic suit. The room has to be accessed in story mode in order to obtain the suit changer to progress through the level. 4. Take a left just after the suit changer and push the large block back with a super strength character. Jump up to the first flower and continue around as each subsequent flower raises. 5. Destroy the flowers to the right of the man eating plant. Build a small tree with the remaining legos. Use the tree to propel your character to the bar on the wall. Shimmy down and jump for the canister. 6. After passing by the man eating plant, drop into the water tank and switch to Robin's water suit. Move through the tunnel and swim up for a canister. 7. Move by the suit changer (heat suit for Batman) and jump across the leaf platforms. At the final leaf double jump up to the bar and the ledge. Use the magnet suit up the steel strip. Set a bomb to destroy the silver tanks and build a lever. Rotate it to open the cylinder holding the canister. RED BRICK: Inside the lab move to the left hand corner. Pull the switch to fill the yellow tank. Now set a bomb and destroy the silver tank on the ground. Build a second switch and a joy buzzer machine. Activate both to drain the liquid around the brick. 8. Find the carrots: -To the left of the man eating plant (destroy the flower pot) -Gray can just after the suit changer for the heat suit -In the lab next to the attract machine set a bomb near the red tanks To get the canister hit the area where the red tanks were and a fan drops to the ground. 9. Before leaving the lab move to the pipes at the front of the room. Jump on them and head right. Switch to the heat suit and get the canister. 10. After the lab change to a character that can move through the green liquid (Poison Ivy, Joker, Croc) then jump up to the canister on the back wall. ------------ The Face-Off [HCLR5] ------------ 1. After gliding across the gap and pulling a switch to raise a bridge, jump on each of the yellow and black striped posts to make a canister appear. This is before you get to the bank entrance area. 2. Break all of the barriers at the entrance to the bank with an armored truck. Use the remaining legos to build a "$". When the sign is lifted up a canister appears. 3. In the lower right corner of the entrance area to the bank is a grassy area with some lego flowers. Use the grapple point to reach a high ledge and a canister. HOSTAGE: Use the attract machine to the right of the bank entrance to make an irrigation system. The water causes the growth of a few trees. The tallest tree is bouncy and with a double jumper you can reach the ledge on the rock wall. 4. At the hostage area described above 5. Use the tech panel to the left of the bank entrance to disable the turrets. Go to the rotating door and move it around to get the canister. 6. Inside the bank when first encountering Two-Face, switch to a character that can walk through the green goo. Go to the left side of the screen and find a small opening just past the suit changer. Enter to find a well hidden canister. 7. When Two-Face runs for the second time (he will enter the vault) build the platforms then drop into the green acid below. Walk toward the gate and the canister is hidden out of site. RED BRICK: At the vault door move to the left and drop into the green lake. Destroy the flower pots and place some colored buttons on the ground. Step on them in the following order red, blue, green, purple to open a door to the brick. 8. At the vault door move to the right and run through the green waste. At the barrier you should notice something sparkling on the wall. I used Poison Ivy's green mist to release a ledge. Double jump up to the ledge and the floating canister. 9. At the boss battle destroy 5 large partially open treasure chests to get the canister. 10. There is a canister to the right side of the area where the boss battle takes place. -------------------- There She Goes Again [HCLP1] -------------------- 1. Head backwards a bit and find the green slime on the dock. Repair the turbine and pull the switch. A gate will open under the water leading to a canister. 2. In the alley across from the dock is a metal strip that Robin can climb. Destroy the boards across the window and enter the building. Robin can gain access to a nearby fire escape. Destroy the pots on the fire escape and build a grapple point. Grapple up and activate the panel with the hearts. Enter through the open doors and climb up. 3. Find 3 carrots: -Go back from the beginning and pull a dumpster out of the way in the alley where the metal strip is located. Plant the seeds and destroy the flowers. -On the dock where the green slime is located destroy a silver knob at the edge -Continue down the dock and destroy a silver knob at the water's edge in the location where you can see the suit changer in the distance. 4. To the back of the screen while standing at the docks covered in green there is a security gate that can be opened by creating a lever and rotating it. Build a car with the pieces inside the building. Get in the car and drive it to the alley with the suit changer. Pull the big blue block out and drive the car through the gate that opens. A canister appears above the blue dumpster. 5. In the lower right corner of the dock area is some large silver shiny cans behind a fence. Set a bomb near the fence and destroy the cans. Double jump over the fence and build a box on the wall. Destroy the box and pull the switch. Jump in the water and get the canister. 6. Initially on the roof tops after passing the glide suit changer and gliding across the gap, find the ladder and climb down to the roof below. Use the seeds to make three rows of flowers and a gate opens. Jump in the riding mower and plow the flowers. 7. After getting #5 go up the ladder and use the grapple point to reach the upper rooms of the building. Bust out the window and enter. Destroy everything in the kitchen to get the canister. 8. After the initial confrontation with Catwoman, remove the large blue block and follow the tunnel inside. You should arrive directly below a moving fan blade and a canister. Set a bomb to destroy the blades then double jump for the canister. HOSTAGE: Defeat Catwoman during the initial fight and glide to the next building. Drop of at the front right of the screen and follow the ledge to find the hostage. 9. Build the small helicopter and travel to the left of the small green house where the tech suit was used. On the tall roof is a glass structure housing a canister. Jump out of the helicopter and use the sonic suit to break the glass. 10. Take the helicopter to the roof next roof that progresses the level. Climb the ladder and destroy the glass with the sonic suit. Jump in the water and take the tunnel left to get a canister. RED BRICK: In the area immediately after the helicopter break the glass window to get an easy red brick. -------------- Batboat Battle [HCLP2] -------------- 1. At the very beginning grapple onto a plug on the lighthouse. Pull it and a light will shine causing a canister to appear above the docked ship. Use the ramp to fly up to it. 2. Use Robin's craft to fire torpedoes at the colored blocks in the back ground just after making the jump for #1. This will cause the dock to collapse and a sliver box to float in the water. Grapple a bomb with Batman's boat and destroy the box. 3. Before jumping the large ramp over the fence, you should see some red lights with buttons underwater below them. Use a diving boat to flip the switches and the red lights turn green. To items are lowered that can be destroyed with Robin's torpedoes. Once destroyed a lego boat appears. Fire torpedoes at it to break it in half. When it is destroyed a canister appears. 4. After jumping the fence by accelerating up the large ramp, move to the back right corner and grapple the plug. Pull on it until it opens and a canister will fall out. 5. The next area has some green acid in the water. Grapple a bomb with Batman's boat and head toward the green. Pull up and release the bomb. If it makes contact with the gray block a canister appears (it may take a couple tries to hit it). Switch to a character that can move across the green slime and get the canister. 6. In the background where canister #5 is obtained is a canister surrounded by ice. Dive under the barrier and resurface on the other side. 7. In the area with the 4 red lights that must be shot to open the gate there is a silver grating covering a smoking hole in a pipe. Grapple a bomb and ram it into the pipe to get a canister. 8. Destroy 3 yellow buoyes what have red and green bases with torpedoes. -The area where you pull the plug to get a canister -The area with the green slime in the water and the canister surrounded by ice -The area where you have to shoot the 4 red lights to open a gate. 9. During the boss battle in the back right is a purple torpedo dispenser. Use the Penguin to grab onto some torpedoes and destroy the wall behind the enemy ship. In the corner at the end of the alley is a canister that you have to dive under some ice to retrieve. RED BRICK: To the right in this area dive under the boards and shoot down all the bullseyes to release the Red Brick. 10. Go back and get a bomb. Pull it through the new area and release it into the green slime. Destroy the boxes to reveal the last canister. Now simply switch to a character that can move over the slime. -------------- Under the City [HCLP3] -------------- RED BRICK: Use the tech panel near the exit to activate the small boat. Run into each buoy and when they are all under water simultaneously a cage will fall releasing a red brick. HOSTAGE: After passing by the score multiplier zone, run to the right as far as possible to find the hostage. 1. Just behind the hostage double jump from the railing up to the ledge. Use a mind control character on the guy behind the panel to open the gate. Switch to a character that has strength and can go across the green (Croc, Freeze). Lift the crate to get the canister. 2. Grapple up to the top of the first tank. Double jump to the bar on the side then lift up to the ledge and a canister. 3. After passing through the large tanks the next area has a canister in a shed. Pull the blue block away from the entrance then shatter some glass with the sonic suit. 4. From the top of the shed mentioned above, set a bomb next to the silver bars. When they explode use the remnants to build a grapple point. Move up to the suit changers and double jump onto the bar to the left. Pull up to the duct work and move to the left. Jump around the pipe and find the canister. 5. While on the shed head toward the right of the screen and walk across the metal strip on the wall. When on the other side use the bars to gain access to a attract machine. Deposit 25 pieces to make a boat. Drive the boat off off the edge and run into each buoy. Once all four are simultaneously under water a canister will appear. 6. After dropping deeper into the sewers, move into the first alley through the green liquid and pull the switch. The machine will activate and lower a ladder. Climb the ladder to the canister. 7. Just after the two water ramps destroy some gray cans and build a giant toilet. Push the toilet with a strong character. Jump to the top and the to the ledge for the canister. 8. At the suit changer for Robin's water suit, stand on the platform in the back. The other character will jump on the wheel raising you to the canister. Place a bomb and let it explode. Jump up and acquire another canister. 9. At the site of the suit changer you will pull a switch in a tank of water and it will empty while the next tank fills. As the one tank fills three discs raise in the water. The disc on the end covered a canister. 10. Destroy the cans near the big block and build some gears. Activate the joy buzzer machine and ride the lift to the canister. ------------- Zoo's Company [HCLP4] ------------- 1. Turn around and head toward the water. Move to the left and use a female to activate the panel. Inside the gate is a silver object that when destroyed allows for the creation of a boat. Drive the boat over all the buoyes and when each is under water a canister appears on the land mass. 2. Enter the building with the elephant sign. Jump on top of the vending machine next to the attract machine. Use a bomb on the silver object and a canister takes its place. 3. Place 25 legos into the attract machine inside the building with the elephant sign. 4. There is a gate just in front of the penguin kiddy ride. Use a character with strength to lift the gate. Move across the green acid and build a lift. Get on the lift with a high jumper and get the canister. 5. Destroy the stuff after the totem pole and build one of your own. Use Poison Ivy to make a flower grow from the pot. Jump on the flower and then to the canister. RED BRICK: Across from the totem pole and in between the lion exhibits is a raised cylinder with a man walking in circles. Use a double jumper to reach the top. Set a bomb on the silver bars. Use the remaining red legos to build the brick. 6. Use the detonator suit to destroy the silver gate before the next area. Double jump up to the lion's position. Set a bomb near the silver rocks and a canister is revealed. 7. Destroy the gate the elephants are behind with a bomb. There is a canister sitting at ground level in the back right corner behind an elephant. HOSTAGE: Just after the elephants is a building with glass windows. Use the sonic suit to bust the glass and free the hostage. 8. Jump repeatedly on the large lilly pad in front of the ship. 9. Move past the ship and cross the lilly pads to the suit changer. Build the ladder and climb to the top of the structure. Use a strong character to move the debris for the canister. 10. At the back of the this area is a waterfall. In front of the waterfall you may notice something sparkling. Use Mr. Freeze's gun to zap the sparkling area and make an ice block. Jump up to the block and then to the canister. -------------- Penguin's Lair [HCLP5] -------------- 1. Find three carrots throughout the level: -At the very beginning destroy the trees and find a couple seeds. Plant them and a carrot appears. -After making the raft there are some seeds at the bottom edge of the next small body of water. -Just before entering the cave near the fencing 2. Use the sonic suit to break the glass covering the pool of water containing a canister at the very beginning of the level. 3. After gliding across the broken road, turn around and use Mr. Freeze's gun to create an ice platform. Jump on the platform and set a bomb to get the canister. 4. In the area where the raft is built there is a shed in the back. To the left of the shed are some bars on the rock wall. Double jump up them and then to to the roof of the shed. 5. When you arrive at the cave entrance go to the back and destroy a couple trees. Grapple up wearing the glide suit, then jump/glide to the left and get the canister. HOSTAGE: Near the cave entrance 6. Move towards the front of the screen and look to the left. There is a shiny silver covering over a canister. Use a penguin bomb to destroy the covering. Switch to a character that can go through the green goo and get the canister. 7. On the land mass in the war at the front portion of the area. 8. To the far right near the water's edge high on a ledge. 9. On the right side of the hill Penguin stand on is a glass ramp. Destroy it with the sonic suit and enter. Destroy the purple legos at the back and build a canister with the heat protection suit. RED BRICK: Use the grapple point in the small room mention above and jump to the right. You should grab hold of a bar that lowers two discs. A couple of penguins will run on the treadmills. Get on the third treadmill and try to run forward. When the red lights change to green get off and follow the pipe leading out of the treadmill. Jump on the button and a brick will appear nearby. 10. After destroying the Penguin's machine there are four boxes with red lights positioned above where you tried to deflect the penguin bombs. Destroy each with a Batarang to make the canister appear. ----------------- Joker's Home Turf [HCLJ1] ----------------- 1. On top of the building that provides access to the warehouse. You have to detonate near some silver tanks and build a fan. 2. Absorb all the green acid on the ground and deposit it in the machine at the far right of the beginning portion of the level. When enough has been obtained the picture will cut away to the machine opening its gate. 3. Inside the warehouse, activate the joy buzzer machine and climb the ladder. Double jump to the bar and into the opening for a canister. 4. Use a mind control villain to access the "?" panel on the far left wall in the warehouse. Set a couple bombs destroying the silver objects. Rebuild the turbine (heat protection is required) and push the block into place. The system overheats and explodes revealing a canister. 5. After exiting the warehouse, move to the console near the big window and activate the tech box. Use the claw to pick up explosives from the back left corner. Drop one on each of the three purple mist producers and a door will open. Enter and build two red buttons that when pressed open the cage. 6. While turning off the green mist coming from the ground, you should notice a tank at the back of the screen with a switch. Jump into the green go tank and pull the switch. The green mist changes sides and you are free to jump into the tunnel for a canister. 7. After driving the fork lift into place and taking the lift up, move to the left. Pull out the gate with the orange handle and build a bar. Double jump to it and then to the other wall. Up one more time and to the top ledge for the canister. 8. Upon on obtaining canister 7, continue to the right and watch for a ladder on the wall leading down. Move down the ladder and swim through the green river to a platform with a canister. RED BRICK: Into the next area look to the left of the screen. Use Mr. Freeze's gun to make two ice platforms and reach the ledge. The sonic suit can destroy the glass in the back. The pipe will move to the left over the purple lid. Pull the red and blue switches. The pipe then moves over the green lid (pull the yellow and blue switches). Finally to the orange lid so pull the red and yellow ones. If done correctly the red brick will appear HOSTAGE: Before exiting to the boss battle, use the joy buzzer machine and ride the lift up. 9. Rotate the lever near the hostage and release all of the green liquid into the empty tank. 10. Set a bomb near some silver tanks on the far right side of the area where you fight the Mad Hatter. ------------------------- Little Fun at the Big Top [HCLJ2] ------------------------- 1. Go backwards and push the bus out of the way with a strong character. Go to the far right side of the new area and pull a dumpster as far as it will go. Jump on top of it then doube jump to the green central structure. Build a tightrope and walk to the canister. 2. Use the sonic suit to destroy glass in the first booth. Now shoot all the legos inside to reveal a canister on the roof. 3. Access the roof of the second booth and blow up the silver covers. Drop into the water with Robin's water suit and get a canister. 4. Use the tech panel next to the exit and lift the gate on the booth (just push up on the stick). Shoot the ducks as they move around and get a canister RED BRICK: Move past the exit to the next level and glide over the gap in the board walk. Pull a switch to gain access to a new level. Use Robin's Tech suit to activate the green console and play the claw game. Pick up the three pink dolls and drop them at the lower right corner of the machine. Destroy each one and the red brick appears. Use the claw to get it. 5. Up on entering the next level (where you can change into the magnet suit) use a Batarang to destroy the red window in the background. Double jump up to a bar below the window and get the canister. HOSTAGE: To the right of the tea cup ride 6. Use Joker's joy buzzer ability to activate the machine next to the tea cup rides. After a few rotations the canister appears. 7. After placing the lego pieces into attract machine and climbing the ladder, look to the left. There is a tall building with a winding path. Enter the door and you are taken to the top. You will slide down and practically can't miss the canister. 8. Use Robin's technology suit to guide each boat into the appropriately colored garage. Then switch to a character that can move through the green acid to get the canister. 9. Immediately after getting the above canister look in the back ground for a gate with an orange handle. Pull the gate off its hinges (strong guy) and enter the bumper car area. Jump into a bumper car and drive around. I'm not sure what triggered the release of the canister but I collected all the studs and run into the enemy driven cars several times. 10. Just before the boss fight walk through the acid to the right. Grapple up to the first platform and build a tight rope. Take the tight rope over to the second one and a canister. ----------------- Flight of the Bat [HCLJ3] ----------------- 1. Destroy 6 missile launchers throughout the level -Just before the Scarecrow billboard -Just after passing through the Scarecrow billboard at the back of the area -Just after passing through the Scarecrow billboard at the back of the area -On the railroad tracks -To the right of the metal tanks that are on fire -To the right of the metal tanks that are on fire 2. Follow the railroad tracks to the back of the area to see a cansiter. It is not really hidden (easily seen when you get to the tracks). 3. Just to the right of the silver tanks that are on fire. Is a large hotel sign. The O of the sign has a canister sitting on it. Drag a bomb with the Batcopter to the box below the sign. This destroys the O and drops the canister. 4. Next to the silver tanks that are on fire. RED BRICK: Fly an aircraft of a character that can move through the green mist (Scarecrow, Joker). Destroy the barricade and two rotating levers will appear. Rotate each of them by firing the plane's weapon and the red brick will appear behind the levers. Shoot the brick to get it. 5. Destroy the three silver valves with bombs that Robin's helicopter can tow. 6. At the back of the area with the green mist is a series of pipes. One of the pipes has a discolred portion that can be hit with a purple torpedo to release a canister. 7. At the front left portion of the area with the green mist/red brick, fire a puprle torpedo at a grey spinning cylinder. This reveals a lever. Shoot the lever and a towable object appears. Pull it onto the conveyor belt and then onto the orange button. 8. At the begginning of the boss battle over some yellow topped cylinders. 9. Move to the back of the area where the boss fight takes place and go through the green mist. Destroy three statues to have this canister appear. 10. There is a yellow topped cylinder in the back ground of the area past the green mist during the boss fight. Shoot it to get the canister. ----------------- In the Dark Night [HCLJ4] ----------------- 1. At the very beginning there is a building with doors that have orange handles. "Open" the door with a strong character then use the sonic suit to blast the glass case inside. 2. Use the first joy buzzer machine to lower a ladder. Double jump to the ladder and reach the roof. Use the sonic suit to bust the glass. 3. Destroy three birth day cakes: -After building the device that absorbs up a lot of the green acid, use mind control on the man inside the building and have him pull a switch. A silver box is released to the outside. Use a bomb to destroy it and reveal to orange handles. Put the handles on the door and "open" it. Set a few detonators near the silver boxes inside the building. Once they are destroyed switch to a character that can move through the green liquid and build. Destroy your creation -Destroy the gates of the very next building with a detonator. Destroy the objects inside and build an oven. The oven produces the second cake. -Move a little farther and jump onto the two blocks. Then jump up to the higher ledge. To the left is a ladder that provides access to the roof. Destroy everything on the roof to reveal the last one. 4. From the suit changer that gives Batman the Demolition Suit. Glide to the left and reach a ledge under a window. Jump to the next ledge and then glide to the left into a hidden passage behind a pipe. Grapple up to the top and explore the roof for a canister. 5. Inside the nightclub is an aquarium. Use Poison Ivy's green mist breath on the pots in front of the aquarium. Double jump from the flower platforms into the water. Use Robin's water suit to dive to the canister. 6. Use the attract machine behind the bar to make a radio controlled helicopter. Next to the aquarium is a green tech console. Activate it and fly the helicopter into some lighting at the front of the screen. Once all the discs turn green a canister appears. HOSTAGE: Exit the night club and the hostage is in the lower right hand corner of this alley. 7. Add a couple of orange handles to the garbage truck and pull it out of the way to reveal a hidden area. Detonate a bomb near the silver box and get a canister. 8. Move through the green acid just before the fire and destroy everything on the left. Build a track for Robin to walk up the wall with the magnet suit. RED BRICK: After putting out the fire destroy all the items to the left in the alley. Switch to the heat protection suit, build and climb a ladder. Glide over to the distant ledge and double jump to the brick. 9. Destroy the man hole cover before the boss battle building. 10. During the boss battle with Killer Moth, break the glass on the right side of the light bulb with the sonic suit. Destroy the legos inside and build a heat gauge. Activate the joy buzzer machine and the gauge will go crazy and explode revealing a canister. ----------------------- To the Top of the Tower [HCLJ5] ----------------------- HOSTAGE: To the left side of the starting point. 1. Destroy 3 gargoyle statues -The left hand corner near the hostage -At the top of the mini-tower near canister 3 -At the top of the mini-tower near the suit changer that gives Robin the magnet suit 2. Move to the left of the starting point and build a ladder. The ledge at the top of the ladder has two buttons that when stood on will open a door to the canister. 3. To the left of the starting point in the back ground is a tower. On the ledge of the tower is a canister behind glass. Destroy the statue at the base and build a steel wall. Climb it with the magnet suit and break the glass with the sonic suit. 4. To the right of the starting point fill the attract machine with 25 lego pieces and a bomb is created. Destroy it and a piece of the wall opens revealing the canister. 5. From the ledge housing the suit changer for the magnet suit, double jump to the left to reach the main building. Pull the switch and a new ledge forms. Double jump from one of the raised areas of the wall to the ledge to get the canister. 6. Upon entry into the main building move to the left of the screen. Activate the joy buzzer machine to lower a bridge. Climb the ladder next to the bridge and jump onto it. Now jump to the next platform and get the canister. 7. Build the steel wall near the large chandelier. As you move up notice a small ledge to the left. Use this ledge to back track slightly and find a canister. 8. After climbing the same steel wall as the above canister move to the switch that puts the chandelier in position to be jumped on. The canister is near the switch. RED BRICK: In the area where there is a steel wall and a moving platform controlled by a floor button drop below to find a hidden area. Using a strong character push the organ to the right. Jump on the pump a few times and a person appears to play the insturment thereby releasing the red brick. 9. Double jump next to the platform in front of the bell Harley is hiding inside. 10. Destroy the shiny silver block on the right side of the area near the beginning of the track the platform is to be pushed on. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ V I L L A I N M I S S I O N S [VLCL] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------ The Riddler Makes a Withdrawal [VCLR1] ------------------------------ 1. Pull the dumpster out of the way with a strong character. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------ On the Rocks [VCLR2] ------------ 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------- Green Fingers [VCLR3] ------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. --------------------- An Enterprising Theft [VCLR4] --------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. --------------- Breaking Blocks [VCLR5] --------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ----------------- Rockin' the Docks [VCLP1] ----------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ----------------- Stealing the Show [VCLP2] ----------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------ Harboring a Grudge [VCLP3] ------------------ 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. --------------- A Daring Rescue [VCLP4] --------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------ Arctic World [VCLP5] ------------ 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------------------------- A Surprise for the Commissioner [VCLJ1] ------------------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ------------- Biplane Blast [VCLJ2] ------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ----------------------- The Joker's Masterpiece [VCLJ3] ----------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. --------------------- The Lure of the Night [VCLJ4] --------------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ----------------- Dying of Laughter [VCLJ5] ----------------- 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. ================================================================================ B A T C A V E [BTCV] ================================================================================ ---------- Characters [CHRS] ---------- Batman Robin Clayface Mr. Freeze Poison Ivy Two-Face The Riddler Bane Catwoman Killer Croc The Penguin Harley Quinn The Scarecrow Killer Moth The Joker Bruce Wayne (100,000) Alfred (75,000) Batgirl (100,000) Nightwing (125,000) Commissioner Gordon (25,000) Police Officer (5,000) Fishmonger (4,000) Military Policeman (17,000) Security Guard (10,000) S.W.A.T. (10,000) Scientist (6,000) Sailor (5,000) Police Marksman (5,000) Catwoman (Classic) (67,000) Man-Bat (40,000) Mad Hatter (35,000) The Joker (Tropical) (30,000) Poison Ivy Goon (25,000) Zoo Sweeper (12,500) Freeze Girl (4,000) Yeti (9,000) Riddler Goon (6,000) Riddler Henchman (7,000) Penguin Goon (3,000) Penguin Henchman (5,000) Penguin Minion (30,000) Joker Goon (7,000) Joker Henchman (9,000) Glown Goon (100,000) - - Police Car (10,000) Police Bike (11,000) Police Van (13,000) Bat-Tank (200,000) Catwoman's Motorcycle (23,000) Two-Face's Armored Truck (24,000) Mr. Freeze's Kart (25,000) Harley Quinn's Hammer Truck (80,000) The Joker's Van (60,000) Garbage Truck (99,000) Robin's Submarine (30,000) Police Watercraft (12,000) Police Boat (13,000) Penguin Goon Submarine (15,000) Mr. Freeze's Iceberg (23,000) Mad Hatter's Steamboat (23,000) Harbor Helicopter (16,000) Police Helicopter (14,000) Bruce Wayne's Private Jet (15,000) Goon Helicopter (11,000) Riddler's Jet (17,000) Mad Hatter's Glider (18,000) ------ Extras [EXTS] ------ Silhouettes (10,000) Beep Beep (20,000) Ice Rink (30,000) Disguise (40,000) Extra Toggle (50,000) ------------- Suit Upgrades [STUP] ------------- Fast Grapple (All Suits) 10,000 Fast Batarangs (All Suits) 20,000 More Batarang Targets (All Suits) 30,000 Flaming Batarang (Heat Protection Suit) 40,000 Slam (Glide Suit) 50,000 More Detonators (Demolition Suit) 10,000 Armour Plating (Demolition Suit) 20,000 Sonic Pain (Sonic Suit) 30,000 Area Effect (Sonic Suit) 40,000 Bats (Sonic Suit) 50,000 Freeze Batarang (Water Suit) 10,000 Decoy (Technology Suit) 20,000 Fast Walk (Magnet Suit) 30,000 Faster Pieces (Attract Suit) 40,000 Piece Detector (Attract Suit) 50,000 ---- Data [DTA] ---- 1. Batman keeps a collection of ancient armor in the Batcave as part of his study of military history; it includes outfits worn by European knights, desert nomads, and samurai warriors throughout the centuries. 2. Ra's al Ghul's daughter Talia is in love with Batman, but her loyalty to her father keeps them from being together 3. The Batsuit has an electrical system that can shock assailants as a last resort 4. The Batsuit is made of triple-weave Kevlar positioned primarily around the torso's Bat-Symbol, an intentional and well-protected target (1,000) 5. The Penguin's real name is Oswald Chesterfield Cobblepot (1,000) 6. The Penguin is the owner of a nightclub called the Iceberg Lounge. (3,000) 7. Wayne Tower was built in 1939, is 78 stories high, and is Gotham's highest building (3,000) 8. Batman is contacted when Gotham is in need through the Bat-Signal, a light that shines his Bat-symbol up into the sky. (5,000) 9. The Riddler's real name is Edward Nigma. (6,000) 10. Arkham Asylum's full name is The Elizabeth Arkham Asylum for the Criminally Insane. (7,000) 11. The wood used to carve the dummy Scarface is from Gotham's Gallows Tree, where prisoners of Gotham's Blackgate prison were given the ultimate punishment. (8,000) 12. Dick Grayson was taken in by Batman to become the first Robin. After years of crime fighting with Batman, he became a solo crime fighter under the new identity of Nightwing. (9,000) 13. Nightwing modified Batarangs into throwing stars nicknamed 'Wing-Dings' (10,000) 14. Bruce Wayne's parents were killed at 10:47 PM, which is the time he puts into a clock in Wayne Manor to access the Batcave. (11,000) 15. Tim Drake was only nine years old when he figured out Batman's true identity, which led to him becoming the new Robin. (12,000) 16. Bruce Wayne discovered the Batcave when he accidently fell into it as a child. (13,000) 17. There is a great variety of Batarangs. Some are thrown like a boomerang, some are remote-controlled, and some are used as grapples. (14,000) 18. Killer Croc began his life as a scaly-skinned child called Waylon Jones. His reptilian appearance earned him the name "Killer Croc" in sideshows, a name he kept when he became a vicious criminal in Gotham city. (15,000) 19. Gotham City has two baseball teams, the Gotham Knights and Gotham Monarchs, a basketball team, the Gotham Guardsmen, an American football team, the Gotham Wildcats, and finally an ice hockey team the Gotham Blades. (16,000) 20. Bruce Wayne travellled the world as a teenager, training with ninjas, African Bushmen, and Nepalese monks, among others. (17,000) 21. Batman's enemies who aren't insane go to Blackgate prison instead of Arkham Asylum. (18,000) 22. The utility belt contains many of Batman's crime-fighting gadgets, including Batarangs, Bat-Cuffs, and a first-aid kit. (19,000) 23. The Batcave features various mementoes from Batman's criminals and allies, including a model of a Tyrannosaurus Rex and a giant 1947 Lincoln head penny. (20,000) 24. Dick Grayson was once part of the circus act The Flying Graysons with his parents John and Mary Grayson until they both tragically lost their lives. (21,000) 25. The Mad Hatter is convinced that he is actually the character of the same name from Lewis Carroll's Alice's Adventures in Wonderland. (22,000) 26. Dr. Jeremiah Arkham is the head of Arkham Asylum. His unlce was the founder of the facility. (23,000) 27. Two-Face carries with him a two-headed coin, which has one side scratched with an X. (24,000) 28. The Huntress's real name is Helena Bertinelli. The only surviving member of a Gotham crime family, she has at times been an ally of Batman, and at other times an adversary. (25,000) 29. When the Batmobile is not the best option for getting somewhere, Batman has a Batplane, a Bat-copter, and a Bat-cycle. (26,000) 30. (27,000) 31. (28,000) 32. (29,000) 33. (30,000) 34. (31,000) 35. (32,000) 36. (33,000) 37. (34,000) 38. (35,000) 39. (36,000) 40. (37,000) 41. (38,000) 42. (39,000) 43. (40,000) 44. (,000) ---------------- Hero Trophy Room [HRTR] ---------------- Collecting the canisters in each level creates a trophy. -Gold Batsuit - You Can Bank on Batman -Ice Treat (its a popscicle) - An Icy Reception -Batmobile - Two-Face Chase -Two-Face's Armored Truck - A Poisonous Appointment -The Gold Reserve - The Face-Off -Robin's Watercraft - There She Goes Again -Batboat - Batboat Battle -Killer Croc's Swamprider - Under the City -Elephant - Zoo's Company -Penguin Army - Penguin's Lair -Mad Hatter's Hat - Joker's Home Turf -Pinball Machine - (Little Fun at the Big Top) -The Scarecrow's Biplane - Flight of the Bat -Clownwalker - In the Dark Night -The Joker - To the Top of the Tower ----------- Wayne Manor [WNMN] ----------- Get Super Hero status on each level to build Wayne Manor and open the door to a secret level. ================================================================================ L E G A L I T I E S [LGLS] ================================================================================ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. E-mail: oldschoolwv312 at yahoo.com Copyright 2008 Jason Fryer a.k.a oldschool312