****************************************************************************** ____________________ | | | | | _ __ ____ __ | ==================== | / / / _//___// /| | Y E A R S 5 - 7 | | / /_ / _/// ///// | ==================== |/___//__//___//__/ | | | | | |____________________| _ __ ___ | ' \ ___ \ / ___ ,'\_ | .-. \ /| \ / | |,'__ \ ,'\_ | \ | | | | ,' |_ /| _ | | | |\/ \ \ | \ | |\_| _ | |_| | _ '-. .-',' |_ _ // | | | |____| | | |\_|| |__ // | | ,'_`. | | '-. .-',' `. ,'\_ \\_| |_,' .-, _ | | | | |\ \ // .| |\_/ | / \ || | | | / |\ \| \ `-. .-'| |/ / | | | | | | \ \// | | | | | || | | | | |_\ || |\_| | | | || \_| | | | /_\ \ / | |` | | | || | | | | .---'| | | | | |\___,_\ /_\ _ // | | | \_/ || | | | | | /\| | /_\ | | //_____// .||` `._,' | | | | \ `-' /| | /_\ `------' \ | `.\ | | `._,' /_\ \| `.\ ASCII Art Courtesy of potterharry.net ****************************************************************************** LEGO Harry Potter: Years 5-7 (PS3 Version) A FAQ/Walkthrough by CyricZ Version 1.0 E-mail: cyricz42 at yahoo.com ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Controls 3B. Menus/Displays 3C. Hints/Tips 4. The World of Magic 4A. Spell Wheel 4B. Passive Skills 5. Diagon Alley and London 5A. Maps of the Areas 5B. Diagon Alley 5C. London and the Wilderness 6. Hogwarts Castle 6A. Map of the Castle 6B. Student Areas 6C. Main Castle Areas 6D. Classroom Areas 6E. Outside Areas 7. Year Five - The Order of the Phoenix 7A. Dark Times 7B. Dumbledore's Army 7C. Focus! 7D. Kreacher Discomforts 7E. A Giant Virtuoso 7F. A Veiled Threat 8. Year Six - The Half-Blood Prince 8A. Out of Retirement 8B. Just Desserts 8C. A Not So Merry Christmas 8D. Love Hurts 8E. Felix Felicis 8F. Horcrux and the Hand 9. Year Seven - The Deathly Hallows, Part 1 9A. The Seven Harrys 9B. Magic is Might 9C. Grave Danger 9D. Sword and Locket 9E. Lovegood's Lunacy 9F. DOBBY! 10. Year Seven - The Deathly Hallows, Part 2 10A. The Thief's Downfall 10B. Back to School 10C. Burning Bridges 10D. Fiendfyre Frenzy 10E. Snape's Tears 10F. The Flaw in the Plan 11. Bonus Level 11A. LEGO Town 11B. Final Bonus Area 12. Collectibles 12A. Gold Bricks 12B. Students in Peril 12C. Red Bricks 12D. Character Tokens 13. Character Bios 13A. Gryffindor Students 13B. Ravenclaw Students 13C. Hufflepuff Students 13D. Slytherin Students 13E. Hogwarts Staff 13F. Family Members 13G. Order of the Phoenix 13H. Ministry Characters 13I. Other Magical People 13J. Non-human Characters 13K. Death Eaters 13L. Muggles 14. Miscellany 14A. Trophies (Achievements) 14B. How To Get 100% 14C. Secret Codes 15. Standard Guide Stuff 15A. Legal 15B. E-mail Guidelines 15C. Credits 15D. Version Updates 15E. The Final Word ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Welcome back, students of Hogwarts! Welcome to my FAQ/Walkthrough for LEGO Harry Potter: Years 5-7! In this guide, you'll find the means to navigate the complex Wizarding world, and complete the story of Harry Potter and his friends. Also found in this guide are tips on how to find all those elusive collectibles, as well as bios on all the characters, lists of extras, secret codes, etc. So, wands out, because the future of the whole Wizarding World depends on you! ****************************************************************************** 2. FAQ ****************************************************************************** Q: What is LEGO Harry Potter: Years 5-7? A: This is a LEGO-styled action game released in June of 2010 based around the last three (four) Harry Potter books/films. Q: What is the ESRB rating of this game? A: This game is rated E10+, with the added descriptors of Cartoon Violence and Crude Humor. Q: What has changed from Years 1-4? A: Very little. This seems to be a direct continuation of the story. Oh, there are some new extra things added to your students' arsenals, but this game falls pretty much in line gameplay wise with the first game. Q: Would this game be good for my kids? A: Absolutely. All violence is done towards LEGO bricks, so there's no blood, and all "dismemberment" is taken in a humorous stride. You'll find nothing more objectionable or scary than in the Harry Potter films. As far as positive aspects of the game towards kids, the gameplay is focused on exploration, discovery, and critical thinking. The co-operative gameplay style and forgiving difficulty is also a plus, as they allow parents and kids alike to play together to solve the puzzles. Q: How many people can play? Can I play online with others? A: Two, and no. Q: Does this game more closely follow the books or movies? A: The movies, in general. The thing many people will notice first is the soundtrack, taken directly from the films. Q: Can I save in the middle of a Story Event? A: Unfortunately, no. You must complete a Story Event and be returned to the main Hogwarts hub before your game will be saved. On the other hand, while in the main Hogwarts areas, or at the Leaky Cauldron, you can stop at any time by selecting "Leaky Cauldron" from the pause menu (while at Hogwarts), and then while at the Cauldron, selecting "Quit Game". This action will save your progress. Your progress is also automatically saved whenever you complete a Story Event or find a major collectible. You'll know the game is saving whenever you see Harry's head appear in the lower left corner. Q: I played as a character in a Story Event. Why can't I use him/her? A: Because that's not how it works in this game. You need to find Character Tokens before you will be allowed to purchase and use them. Q: What can I do with objects with red sparkles? A: You need a character that knows Dark Magic. Most of them, you'll know they have it because they have access to Avada Kedavra in their Spell Wheel, but some don't have AK. They are actually somewhat tough to come by, as getting most of those characters requires already having dark magic, but Lucius Malfoy only needs someone with Reducto, so he's probably the easiest. ****************************************************************************** 3. BASICS ****************************************************************************** ============== 3A. Controls = ============== General Controls - Left Analog Stick: Move your character. Right Analog Stick: Move the camera. X Button: Jump. Square Button: Attack. - For Muggles or Squibs, this is simply some kind of physical attack. - For magic-using characters, this will shoot sparks out of their wand. Hold down Square and move the Control Stick to target your attack. You'll see a green circle around anything that you can strike when you pass the cursor over it. - Holding down the Square Button can also use whatever appropriate spell is necessary for the target. For example, if your target reacts to Leviosa, hold Square while targeting it and you will cast it. This works even if you don't have Levios as your Active Spell. Circle Button: Active Spell. Whichever spell your characters has active, they will cast it. Some spells require you to have a proper target Triangle Button: Shift Focus. - Tapping Triangle will change your focus to another nearby character. You can also use it to hop on vehicles. - Holding down Triangle will bring up the "Spell Wheel" on characters that can use magic, allowing them to switch to a different active spell. L1 and R1 Buttons: Used during Free Play to change characters. L2 and R2 Buttons: Quick-change Active Spell. Start Button: Brings up Pause Menu. Controls can slightly change depending on your situation. If something specific changes per an event, I'll mention it in the walkthrough. ==================== 3B. Menus/Displays = ==================== Main Menu - New Game: Start a new game. Load Game: Load a previously saved game. View Game Controls: Shows a mockup of your controller and controls associated. --- Options Menu - Audio Volume: Adjust the volume of the audio. Music: Toggle music on/off. Brightness: Adjust the screen's brightness Motion Blur: With this on, movement will result in a motion blur. --- Pause Menu - Resume: Get back to the game. Options: Opens Options Menu. View Game Controls: Shows a mockup of your controller and controls associated. Extras: Opens Extras menu, where you can select any extras you've purchased, as well as enter secret codes. Return to Hub/Diagon Alley: Returns you to Diagon Alley if you're in Hogwarts, or to where you first entered the area if in a Story Event. Quit: Returns to the Title Screen. ================ 3C. Hints/Tips = ================ Blast freakin' everything. Lay waste to the area and rack up an awesome stud total. If you find an open area, just start shooting sparks in random directions and see what falls apart. Remember your spells, too. Especially Leviosa. You can get some good studs from putting stuff together. Studs are available in four denominations, each worth a different multiple of ten: Silver - 10 Gold - 100 Blue - 1000 Purple - 10000 Studs can be hidden in the darnedest of areas. Make sure to check behind things, including the "front wall". You'll never know what could be hidden there until you check, because the camera angle sure won't let you know. ****************************************************************************** 4. THE WORLD OF MAGIC ****************************************************************************** The Wizarding World is chock full of mystical and whimsical stuff to use to affect the world around you. Here is a compilation of all the things you can do and learn. ================= 4A. Spell Wheel = ================= Accessed by holding down Triangle and changed by pressing the L2 or R2 buttons, the Spell Wheel is your character's bank for their abilities. Not all these abilities are proper spells; sometimes they're just magical items. Most are learned by progressing through the story events. There are a bunch you can buy at Weasley Wizard Wheezes, but they're largely useless. Keep in mind that certain spells will only work with certain characters. Wingardium Leviosa - The most basic spell in the game, apart from sparks shooting. This spell allows you to manipulate your environment. Any object that can have Leviosa cast upon it will have a purple aura surrounding it when you target it. Many objects just require you to hold down the button and they will be manipulated on their own, but a few will require you to do the moving yourself, which is done with the Left Analog Stick. Also added to this game is the ability to fling certain items. Some items, after lifted, will spin when you move the Left Analog Stick. Point them in one direction to build up some spinning speed, then release Circle to toss the object. - Can be used by most anyone in the game that has magic powers. Pets/Animagus - The "green" slot on many characters allows them to use animals, either a pet they carry around with them, or allows them to transform using Animagus powers. There are two types of things pets can do: 1) Crawl through pipes on the walls. 2) Dig in spots marked by blue paws. Some pets can only do one of these things. Others can do both. Hermione's cat, Crookshanks, for instance, can do both. - Here's a list of characters and their animal abilites: Ron - Pigwidgeon (Pipes) Hermione - Crookshanks (Both) Neville - Trevor (Pipes) Sirius - Dog Animagus (Dig) Ginny - Arnold (Pipes) Fred/George - Decoy Detonator (Pipes) Remus Lupin - Werewolf (Dig, also has super strength) McGonagall - Cat Animagus (Both) Rita Skeeter - Beetle Animagus (Pipes) Lumos - This spell creates a ball of light at the tip of the character's wand. It can be used to light up a dark area, but also to repel large growths of vines. Activate Lumos, then walk up to the creepers to make them shrink away. Note that you'll walk slightly slower with this active. This can also be fired, although there's not much that has an effect from it. - All students have this spell following the first DADA class in Year 5. Invisibility Cloak - A cloak that used to belong to his father, Harry receives this as a Christmas present during his first year. Wearing the cloak makes Harry completely invisible, but does make him move more slowly. He can use the cloak to sneak past things that would otherwise stop him. - Harry gets the use of his cloak following the first DADA class in Year 5. Patronus Charm - The Patronus charm is an advanced spell that conjures up a person's positive feelings and uses them as a weapon, specifically against dementors. In advanced stages, it will manifest itself in the form of an animal that represents its caster. - Harry begins with the ability to use this. The rest of the students will learn it after the second Dumbledore's Army meeting in Year 5. Most adults will know this spell innately. Diffindo - The Severing Charm is designed to cut things apart. For the purpose of this game, it's used on red objects. On smaller red objects, simply casting it at the object will break it. On walls or larger objects, an outline will appear. Once the outline is visible, step up to the wall and press Square to start tracing out a pattern. Once the pattern is complete, you can assemble the object you cut out and the wall should collapse. - All students learn this in Year 5 after their first Charms class (after the third chapter) Focus - This spell is an aspect of Legimency, the ability to read minds. In the context of this game, the spell can be used on characters with clouds floating above their heads. The clouds will disperse revealing an item that you'll need to give them for something to happen. - Harry learns this after his Occlumency lessons with Professor Snape in Year Six shortly after befriending Grawp (this is after "Kreacher Discomforts"). Certain other characters know this spell innately, such as Snape and Moody. Aguamenti - This spell conjures a jet of water. It can be used to put out small fires, repel enemies, or fill containers marked with a water droplet symbol. These objects that need water generally don't have the droplet symbol until you have Aguamenti at the ready. - All students and adults learn this spell not long after the "Just Desserts" event in Year Six. Reducto - The Reductor Curse is a destructive spell that breaks things apart. In the game, it is used against shiny objects as a more powerful destructive spell. - All students learn this in Year Six after "A Not So Merry Christmas". Adult magic-users can already use this. Deluminator - This is bequeathed to Ron Weasley, and replaces his Lumos spell. He moves pretty slowly with it out. This is used to pull yellow lights from small sparkly lanterns, and place them in sparkly lanterns that don't have lights, usually to open some kind of passage. - Ron receives this after "The Seven Harrys" in Year Seven. Avada Kedavra - The worst of the three Unforgivable Curses, the Killing Curse manifests as a great flash of green light that, once it hits its target, causes instant death. Only one person has ever survived the curse: Harry Potter, when he was one year old. - Only dark magic users have access to this curse, like Lord Voldemort and Bellatrix Lestrange. Several others have it, but there are really too many to list. --- This next list of spells are ones you can buy from Weasley Wizard Wheezes in Diagon Alley. I'll say right at the outset that none of these spells are necessary to beat the game, and most of them aren't even that useful. For all spells but the last one, these will be go into your "red" spell slot (the same one occupied by Transfiguration and Expelliarmus). When you have your red spell as the active one, the spells will cycle about every second through a list, and whichever icon is visible on display will be the one cast. Most of these are in place just for a laugh. Slugulus Eructo - Price: 500,000 This will cause the recipient to stop for a moment to puke up a slug. Rictusempra - Price: 65,000 This is a ticklng charm that will cause the victim to break out in laughter. Entomorphis - Price: 80,000 This hex turns the victim into an insect-like person for a short time. Tarantallegra - Price: 75,000 This jinx is used to cause the victim's legs to start dancing uncontrollably. Locomotor Mortis - Price: 30,000 This jinx ties up the victim's legs. Redactum Skullus - Price: 10,000 This hex shrinks the victim's head. Colovaria - Price: 75,000 This spell removes the victim's hair. Calvorio - Price: 20,000 This spell changes the victim's hair color and style. Anteoculatia - Price: 95,000 This jinx turns a person's hair into antlers. Herbifors - Price: 15,000 This spell causes flowers to sprout from a person's head. Glacius - Price: 110,000 This spell encases its victim in ice. Incarcerous - Price: 100,000 This spell ties up victim's body in ropes. Expelliarmus - Price: 10,000 This spell disarms its target for a moment. Flipendo - Price: 125,000 This charm completely flips over its victim. Trip Jinx - Price: 40,000 This jinx causes the recipient to trip and fall over. Stupefy - Price: 150,000 The Stunning Spell is used to daze its victim for a moment. Transfiguration - Price: 200,000 This spell momentarily changes its target into a small animal. Engorgio Skullus - Price: 10,000 This hex swells up its victim's head. Immoblius - Price: 400,000 The spell encases your target in a blue bubble. ==================== 4B. Passive Skills = ==================== These are talents that do not need to be actively selected. Your character will have an inherent ability and you can use that character to apply that ability. Many of these are relatively unique to certain characters. Also in this list are potions: Potions are based around cauldrons that pop up all over the Hogwarts campus. Using black cauldrons, you can access any potion you've unlocked and use it there. Gold cauldrons cannot be opened until you've unlocked Polyjuice. --- Strength - The character has particular strength of muscle beyond the average human. With this ability, one can readily pull on orange handles that exist in the field. There is also a potion that can replicate this (see below). - Used by: Dudley Dursley, Hagrid, Fang Magical Repair - Arthur Weasley has the unique ability to repair any blue LEGO object that appears to be smoking. He'll fix it up using his own unique talents for turning Muggle objects magical. - Used by: Arthur Weasley Rune Book - The character carries with them a blue book. This allows them to read rune cabinets in the game. They need to stand in front of the cabinet and press Circle. The four runes will light up in a particular order, and you need to match that to open the cabinet. - Used by: Hermione, Professor Dumbledore, Professor McGonagall Dig - In addition to animals that can be called upon to dig, some characters have the ability to do so innately. Hold down Circle near a marked dig patch (with blue paws floating out of it) to dig up its contents. - Used by: Neville Longbottom, Fang Parseltongue - The ability to speak to snakes is a rare one, and most people associate it with dark magic since Salazar Slytherin was famous for it. With this ability, if you see cabinets that have a series of colored "S"'s on them, you can use them the same way a character with a book uses a rune cabinet. - Harry, Ron, and Voldemort can use this ability. For those of you raising an eyebrow at that second one, remember Ron used a little bit of it to open the Chamber of Secrets. Strength Potion - This appears as a yellow potion in a black cauldron. To activate the cauldron, you need to throw in the three ingredients: a purple thing that I call a "thorn blossom", a "bone arm", and a "snake fang". With all three of these, press Circle next to the bubbling cauldron and you'll suddenly have the strength to pull orange handles. - This is available in just about any Hogwarts cauldron from the beginning. Crossbow - This is technically on the Spell Wheel for Hagrid, but it's really not a spell, so I'm putting it here. There's not much to it, really. It's just something that harms enemies, like a wand that can shoot sparks but nothing else. - Used by: Hagrid Invisibility Potion - This potion has the same effect as the Invisibility Cloak. Drinking it will make the drinker invisible. It has very limited effect in the game. - This is added to the black Hogwarts cauldrons after Harry gets kicked out of DADA in Year Five, at the same time he gets his Cloak. Weasley's Wizard Wheezes Boxes - In certain points in the field, you'll find these orange and purple boxes. Only members of the Weasley clan can successfully open these. You'll find either a Whizbang (a rocket which will blow something up), a pair of Sticky Trainers (for climbing specially marked walls), or a Portable Swamp (which will usually make something appear or go away). - These can be accessed once Fred and George make their escape after Kreacher Discomfort in Year Six. Spectrespecs - In certain points in the field are little news boxes that are marked "The Quibbler". When you use them any time before Year Six, any character that uses it will pull out the magazine and simply laugh at it. Once Year Six starts, Luna will point out that they contain Spectrespecs, which can allow you to see hidden bricks. These hidden bricks are always marked by a vague field of blue and purple sparkles. - These can be pulled out of Quibbler boxes starting in Year Six. Draught of Living Death - Officially, this potion is an incredible sleeping brew that gives the outward appearance of death. In the context of this game, drinking it turns you into a skeleton temporarily, with no other real effect. - This is added to the black Hogwarts cauldrons after you mix it up in Year Six in Slughorn's class. Polyjuice Potion - A rather complex potion that is brewed to change whoever drinks it into another person's form entirely. These potions are found in gold cauldrons with green goo inside them. The ingredients for the potion are a cherry, an apple, and some hair. With the potion ready, press Circle next to it and you can turn yourself into any character you've already purchased. You will remain as that character indefinitely and have all their skills and talents. The only thing that will automatically change you back is going to the next cutscene or Story Event. - Once you've completed "The Seven Harrys" in Year Seven, this potion will be added to the regular cauldrons in Hogwarts, and will also open up all the gold cauldrons. When using Polyjuice, you'll select someone to turn into, and you'll also have another set of people given to you, as if you were in Free Play. Hermione's Bag - Starting in Year Seven, Hermione gets herself a handbag and puts an Undetectable Extension Charm on it, which allows her to put tons of stuff inside that they'd need while they were on the run. If you come across a purple oval platform, you can press Circle on it while controlling Hermione and she'll pull something out of the bag. - Hermione can first use this in Year Seven, during "The Seven Harrys". Apparition - An advanced form of magic, apparition is basically teleportation in that it allows the wizard to travel anywhere he can visualize, as long there's no magical protection preventing it. In the case of this game, apparition is performed on special circular platforms, and allows travel between two points. - Dumbledore has this ability innately, but all characters will learn it after "The Seven Harrys" in Year Seven. Goblin Key - The character, being a goblin, has access to locks and the secrets behind them, particularly at Gringotts Bank. - Used by: Griphook, Bogrod, Mrs. Cole (who is not a goblin) Dark Magic - This is an adapter to the Leviosa spell. Having knowledge of dark magic allows the caster to use Leviosa on black objects with red sparkles. - Used by: All Death Eaters, such as Lord Voldemort, Bellatrix Lestrange, and really, too many to list here. ****************************************************************************** 5. DIAGON ALLEY AND LONDON ****************************************************************************** For the sake of simplicity, I'll keep the "London" areas and the "Hogwarts" areas separate. These areas are basically places where you transition from Story Event to Story Event. Hogwarts, too, figures heavily in these transitions. They act as a hub. In case you're unfamiliar with video game terms, a "hub" is basically an area that leads to multiple other areas, but is somewhat a mission in and of itself. ======================= 5A. Maps of the Areas = ======================= Diagon Alley Area ========== ========== ========== = BorBur = = WeWiWh = = MadMal = ========== ========== ========== | | | ========== ======================= ========== = KnoAll =---= DiaAll =---= LeaCau =--- To Streets of London ========== ======================= ========== Key: BorBur = Borgin and Burkes DiaAll = Diagon Alley KnoAll = Knockturn Alley LeaCau = The Leaky Cauldron MadMal = Madam Malkin's WeWiWh = Weasley's Wizard Wheezes --- London Area and Wilderness ========== ========== = Pl93/4 = = Tent = ========== To The Leaky Cauldron ========== | | | ========== ========== | ========== = LucCaf =---= Street =---- = Wilder = ========== ========== ========== Key: LucCaf = Luchino Caffe Pl93/4 = Platform 9 3/4 Street = Streets of London Tent = The Tent Wilder = Wilderness ================== 5B. Diagon Alley = ================== This area is the "base" hub of the game, which is to say that this is where, like in other LEGO games, you can purchase game-related things. Diagon Alley - The alley itself has little for you to do, but is mostly access to all the other areas. You start at the bottom left and you'll find open shops as you proceed to the back. First, behind a red lock, which you'll need to use Diffindo to open, is a gate to Knockturn Alley. Further up the street, just past the first left turn, is the future site of Weasley's Wizard Wheezes. Next on the left is Madam Malkin's. At the back end is the door to the Leaky Cauldron. GOLD BRICK: Just to the left of Weasley's Wizard Wheezes is a side street that goes behind a building. Walk behind it to find this brick. CHARACTER TOKEN (Mundungus Fletcher): Zap his little stand that he has set up on the streets, then Leviosa it back together. CHARACTER TOKEN (Gregorovitch): In front of Ollivanders are some vines poking out. Once you have Lumos, repeatedly walk back and forth in front of the vines to make them retreat until the token appears. --- Leaky Cauldron - There are five major points of interest in the inn itself. Main Door: This is in the near right corner, and it acts differently depending on where you are in the game. Most of the time, it will spit you out on the streets of London, but at certain points in the story, exiting will take you directly to Hogwarts, or directly to another Story Event. Notice Board: These are your means for replaying old Story Events, either going through the Story again or in Free Play Mode. They appear on the post in the inn, and also a glowing doormat in front of them. Step on it and you'll be allowed to select your Story Event. After which, you'll select Replay Story or Free Play Mode. Cinema Room: Go up the stairs and through the door on the landing to find a back hallway leading to a room where you can view all cinematics you've seen. You can also find the 200 Gold Brick reward here. Mail Room: Instead of the Owlery of last game, you can find your collected Parcels on display in this room, which is upstairs and the first door on the left. You can purchase them and activate the Extras once you find them at Hogwarts or Diagon Alley. Back Door: On the back wall on the main floor is the exit back to Diagon Alley. GOLD BRICK: There are three glasses in this area. Place all three on the counter. STUDENT IN PERIL: You'll find him on the second floor landing, encased in a web. Zap him. CHARACTER TOKEN (Hestia Jones): Zap the bar stools and they'll spring up. Stand on them when they spring to get launched up to the token. CHARACTER TOKEN (Mrs. Figg): Go to the film room in the back of the upstairs area and you'll find this behind the projector. --- Madam Malkin's Robes for All Occasions - This area serves two purposes. Character Purchase: At the counter, you can purchase any extra characters you have collected tokens for. These characters can then be used in a Free Play run of a Story Event, or you can change into them in the hub areas by using a Polyjuice Potion. Custom Character: Go through the changing room in the back to find the area where you can create custom characters. These characters can be used in a Free Play run of a Story Event. GOLD BRICK: On the upstairs landing, zap the left-hand curtain. STUDENT IN PERIL: On the upstairs landing, zap the right-hand curtain. CHARACTER TOKEN (Madam Malkin): Zap the clothes rack in the center of the room. --- Weasley's Wizard Wheezes - This area also serves two purposes. Note that in Year Five, it's mostly an abandoned building. After Year Six starts, the place will be jumping. Still, the two main functions are available at all times. Spell Purchase: There's a selection of spells for sale that do not appear in the game as story-based spells. Most of them are relatively useless and are only for comedic effect, but there are a few that could prove useful. All of them are described in the Spells section above. Secret Codes: If you find a secret code, head to the far left and you'll be allowed to input it. You can also input codes from the Pause Menu. STUDENT IN PERIL: In the back left, on a ladder, is a web with the student trapped inside. Zap it. CHARACTER TOKEN (Fred Weasley): After the shop opens, go to the part where you enter the secret code, and zap the box of rockets sitting to the right of it. Once they launch, zap the box again. CHARACTER TOKEN (George Weasley): Same as Fred above, only the box of rockets is to the left of the code "thing". CHARACTER TOKEN (Fred (Pyjamas)): There's a box just left of the center staircase that darkens the area when zapped. Doing so will also make this token appear. CHARACTER TOKEN (George (Pyjamas)): Once you learn Reducto, blast the three cages holding Pygmy Puffs. GOLD BRICK: Use dark magic on the music box in the back right. --- Knockturn Alley - This can only be reached once you get Diffindo and can remove the red lock at the left end of the street in Diagon Alley. Borgin & Burkes can be accessed at the end of the alley. CHARACTER TOKEN (Slytherin Twin #1): There's a little spider cage at the end of the alley. Zap it. CHARACTER TOKEN (Slytherin Twin #2): There's a little spider cage off to the side of the walkway. Zap it. CHARACTER TOKEN (Sirius (Azkaban)): To the right of Borgin and Burkes, hidden behind the foreground wall. CHARACTER TOKEN (Pius Thicknesse): At the entrance of the alley, use dark magic on the lock, then again to turn the pipe. STUDENT IN PERIL: Use dark magic on the rock on the student at the end of the alley. --- Borgin & Burkes - In this shop are three things. The first and most obvious is the spot where you can buy Gold Bricks. The first Gold Brick costs zero studs, the second costs 100,000, and so on up to the last, which costs 1,500,000. The second thing to note is up the stairs in the back. The pieces here form a door and you get one for each Story Event you complete, meaning once you complete the story, you can form this door and access the bonus level: LEGO Town. The third thing is the Vanishing Cabinet in the middle of the room. You can only use this after the story is complete, where it will teleport you, one-way only, to the Back Corridor in Hogwarts. It's basically just a quick warp to the school. GOLD BRICK: Floating near the mirror on the back wall. CHARACTER TOKEN (Narcissa Malfoy): On the left side of the shop is a fish tank. Fill it with Aguamenti, then zap the tank. CHARACTER TOKEN (Mrs. Black): There's an object in the middle of the shop that needs dark magic used on it. Assemble, then destroy, the resulting skeleton. =============================== 5C. London and the Wilderness = =============================== These parts don't have any "purchasing" related to them, and are just transition areas. In truth, I could put them in the Hogwarts areas if I wanted to, since they connect, but nah. --- Streets of London - This is an open street in downtown London. The entrance to the Leaky Cauldron is in the back right, and there's a path down to the London Underground which gets you to Platform 9 3/4. Late in the game, you'll find a door on the left side which leads into Luchino Caffe, and beneath the parked car, Hermione can use her bag to make an Apparition Point which goes to the Tent. GOLD BRICK: On the left side is a shop with a guitar in the window. Leviosa it to make the brick appear. STUDENT IN PERIL: He's in the red postbox next to the street. Zap it. RED BRICK (Gold Brick Detector): In the lower right corner is a garbage truck. Leviosa the garbage into the cans, then Leviosa the cans themselves into the truck. CHARACTER TOKEN (Mafalda Hopkirk): Near the phone booth, use Aguamenti on the graffiti that looks like a LEGO face. CHARACTER TOKEN (Mary Cattermole): Near the phone booth, use Aguamenti on the graffiti that looks like a LEGO brick. CHARACTER TOKEN (Rufus Scrimgeour): Use the Deluminator on the lamp in the back right, near the Leaky Cauldron, then take it to the front right, near the garbage can, to open up a shop door leading to the token. CHARACTER TOKEN (Ministry Guard): Use a Goblin Key to unlock the safe. --- Platform 9 3/4 - Odd that you'd go to the Underground to get to the platform, considering it's at the above-ground King's Cross Station, but oh well. This is the platform of the famous Hogwarts Express which ferries students to and from Hogwarts. The platform is accessed from the Streets of London area, and by pressing Triangle next to the train, you can board it to be taken to Hogsmeade Station. STUDENT IN PERIL: He's hanging from the big clock. Zap him down. CHARACTER TOKEN (Waitress (Treats)): Blast the heck out of the newsstand. CHARACTER TOKEN (Muggle Orphan): There's a yellow thing on the wall next to the newsstand. Zap it. GOLD BRICK: Use a pet (such as Crookshanks) to climb up the pipe at the south end. CHARACTER TOKEN (Dudley (Shirt)): In the same spot at the Gold Brick. RED BRICK (Score x4): In the back of the platform is a red steam cap. Cut it open with Diffindo to release the brick. --- Luchino Caffe - This small coffee shop is where Harry, Ron, and Hermione fled to when being chased by Death Eaters. It's accessed from the streets on the left side, but only once Year Seven begins. There's also a kitchen in the back. CHARACTER TOKEN (Petunia Dursley): On the left side of the cafe, Leviosa the chalk onto the chalkboard. CHARACTER TOKEN (Petunia (Green Coat)): On the right side of the cafe, Leviosa all four clocks. CHARACTER TOKEN (Dudley Dursley): In the back right, grab a mug, then take it to the coffee dispenser to fill it, then take the mug out to the green table. Next, go to the kitchen in the back, and Leviosa the bug onto the bug zapper to make meat (yuck). Take the meat to the green table. CHARACTER TOKEN (Waitress (Luchino)): In the kitchen, Leviosa the radio. STUDENT IN PERIL: In the kitchen, Leviosa the sink. CHARACTER TOKEN (Vernon Dursley): After you free the student, Leviosa the dishes into the sink, then onto the rack. GOLD BRICK: Go to the kitchen and use Strength to pull open the oven. CHARACTER TOKEN (Thorfinn Rowle): On the left side of the cafe, use dark magic on the teacup. CHARACTER TOKEN (Dolohov (Workman)): On the left side of the cafe, use dark magic on the cabinet to drop three sponges on the tables. Leviosa each of them across the tables. CHARACTER TOKEN (Mrs. Cole): Go back to the kitchen and use dark magic on the gas tank there. --- Tent - This tent has an Undetectable Extension Charm that, like a certain police box, is bigger on the inside. The Weasleys originally used this for the Quidditch World Cup and then lent it to Hermione and the others for when they were on the run. You can enter it from the Wilderness, although its specific location in that area changes several times over the course of the story. Inside are two important things. One is an apparition point which can bring you back to London. The other is the Marauder's Map on the left table. Using that during Year Seven will allow you to "travel" to Hogwarts in the sense that you'll take control of Neville, Ginny, and Seamus if you want to do any extra things. This will disappear after the endgame, though. CHARACTER TOKEN (Xenophilius (Wedding)): Use the rune cabinet on the left side. STUDENT IN PERIL: Use the Deluminator to take light from the front to the back where the student is encased in vines. GOLD BRICK: Use dark magic on the object in the back left of the tent. --- Wilderness - This is an area you'll spend a lot of time in for Year Seven, as Harry, Ron, and Hermione are on the run from the Death Eaters. It's actually quite a sizeable area, and there's a lot of stuff here, mostly connecting Story Events. You'll find that after certain Story Events you may end up in a part of the Wilderness that's unfamiliar to you. Rest assured that the whole thing is one big area and those parts connect. STUDENT IN PERIL: From the hilltop, head down the path to the right and use Aguamenti on the brown patch near the white owl on the stand. RED BRICK (Christmas): At the right end of the big field is a large red mushroom. Leviosa it out of the ground so you can hop on and ride it around. Ride it over five smaller mushrooms that pop up. CHARACTER TOKEN (Fleur Delacour): After saving the Student, zap the blue flower that he pops out of. CHARACTER TOKEN (Percy Weasley): Around the little pond in the center are three tiny green frogs. Zap them into the water. CHARACTER TOKEN (Hermione (Ministry)): Zap a bundle of rocks just to right of the first spot the tent sits (on the hilltop). CHARACTER TOKEN (Reg Cattermole): From the hilltop, head down the path to the right and go past the first set of dark magic bricks. Use Aguamenti on a brown patch to grow a thick green plant, then zap it open. CHARACTER TOKEN (Ron (Winter Clothes)): After the Grave Danger Story Event, you'll end up on the right side. Leviosa, then zap the three ice-covered trees. CHARACTER TOKEN (Xenophilius Lovegood): After the Sword and Locket Story Event, you'll be forced to knock over a tree. You'll automatically free the token when you do so. CHARACTER TOKEN (Albert Runcorn): After The Thief's Downfall Story Event, you'll be at the south end of the area. Near the water, Leviosa the fishing pole. CHARACTER TOKEN (Dragomir Despard): In the south area, there's a red wall on a shack. Diffindo it to find the token behind it. CHARACTER TOKEN (James Potter (Ghost)): After the endgame, go up to the hilltop on the left and approach the stag Patronus. CHARACTER TOKEN (Remus Lupin): After the endgame, you'll see three bony cows wandering around. Zap all three, then walk over to where they gather. GOLD BRICK: On the hilltop is a little cap on the ground that needs dark magic used on it. It creates a little shooting game. Shoot all three balloons CHARACTER TOKEN (Scabior): Use dark magic on the dark plants to the right of the gates to Malfoy Manor on the right side. CHARACTER TOKEN (Lucius Malfoy): Use dark magic on the dark plants to the left of the gates to Malfoy Manor on the right side. CHARACTER TOKEN (Snatcher): Use dark magic on the stuff in the back of the area, near the exit to the lake. CHARACTER TOKEN (Yaxley): Use dark magic on the stuff on the left side of the main field, near the hilltop. ****************************************************************************** 6. HOGWARTS CASTLE ****************************************************************************** Unlike Diagon Alley, Hogwarts is more of a "story" hub. Many Story Events are accessed from walking around Hogwarts. You will also attend classes and learn and find new things. This section will describe Hogwarts room by room. Note that things may change as you progress through the story, but nothing is ever "lost forever". You can also find info on how to find extra collectibles here. For specific events and walkthroughs to get from one Story Event to another, see the walkthroughs specific to each Hogwarts year. Note that Hogwarts has changed relatively little since the previous game, although some unimportant areas have been eliminated, and others have been added. ===================== 6A. Map of Hogwarts = ===================== This is a bit crude, but it gives you a basic idea of how the rooms set up. Note that I haven't been completely accurate as to "direction" with the connections. I'll take it into more detail in the individual sections. --- Student Areas ========== = HarDrm = ========== | ========== ========== ========== ========== = SlyDun = = GryCom = = HufEnt = = RavTow = ========== ========== ========== ========== | | | | | | | | | -==========-- | -------------= UppHal =-------------- ========== | ---- To Grand Staircase Key: GryCom = Gryffindor Common Room HarDrm = Harry's Dorm HufEnt = Hufflepuff Entry RavTow = Ravenclaw Tower SlyDun = Slytherin Dungeon UppHal = Upper Hallway --- Main Castle Areas ========== = GrtHal = To Grand Staircase ========== | | ========== ========== ========== ========== = BacCor =---= GrtFoy =---= SecCou =---= SecWor = ========== ========== ========== ========== | | ---To Garden ========== | | = Librar =----------- | | ---To Upper Hallway ========== | | | | ========== ========== ------= EntHal =---= GraSta = | ========== ========== | | To Classrooms Hall To Back Corridor Key: BacCor = Back Corridor EntHal = Entrance Hall GraSta = Grand Staircase GrtFoy = Great Hall Foyer GrtHal = Great Hall Librar = Library SecCou = Secret Courtyard SecWor = Secret Workshop --- Classroom Areas ========== ========== ========== ========== ========== = ChCla2 = = ChCla1 = = DAClas = = PotCla = = DivCla = ========== ========== ========== ========== ========== | | | | | | ========== ======================= ========== ========== --------= ChClPa =---= ClaHal =---= NoToCo =---= AstTow = ========== ======================= ========== ========== | To Entrance Hall---- Key: AstTow = Astronomy Tower ChCla1 = Charms Class 1 ChCla2 = Charms Class 2 ChClPa = Charms Class Path ClaHal = Classroom Hall DAClas = DADA Classroom DivCla = Divination Class NoToCo = North Tower Courtyard PotCla = Potions Class --- Outside Areas ========== ========== = BacCou =-------- = QuiPit = ========== | ---To Entrance Hall ========== | | | | | ========== ========== ========== ========== ========== | --= ClToCo =---= Garden =---= CovBri =---= ForPat =---= ForFor = | | ========== ========== ========== ========== ========== | | | | | ========== ========== ========== | --= GrnPth =---= Grnhos = = Lake = | ========== ========== ========== | ========== ========== ========== ========== = CarEnt =---= CarPat =---= HogPat =---= Hogsme = ========== ========== ========== ========== | ========== = HogSta =---Train Back to London ========== Key: BacCou = Back Courtyard CarEnt = Carriage Entry CarPat = Carriage Path ClToCo = Clock Tower Courtyard CovBri = Covered Bridge ForFor = Forbidden Forest ForPat = Forest Path Garden = The Garden Grnhos = Greenhouse GrnPth = Greenhouse Path Hogsme = Hogsmeade HogPth = Hogsmeade Path HogSta = Hogsmeade Station Lake = The Lake QuiPit = Quidditch Pitch =================== 6B. Student Areas = =================== Harry's Dorm - This is Harry's room that he shares with Ron, Dean Thomas, and Seamus Finnigan. The only exit is to the right, leading to the Common Room. GOLD BRICK - You need Reducto for this. Blasting up the room will reveal rocket parts. Make sure you blow up the shiny center and assemble all the parts. --- Gryffindor Common Room - Where all Gryffindors can relax and chat together. Harry's Dorm can be accessed on the left side, while the right side door heads to the Upper Hallway. CHARACTER TOKEN (Hermione (Ball Gown)): Zap the bookshelf on the left side of the room, assemble the books into stairs, then climb to the top of the shelf. CHARACTER TOKEN (Harry (Pyjamas)): On the right side of the room, Leviosa and fling the purple dart at the picture of Malfoy. CHARACTER TOKEN (Ginny (Pyjamas)): Near the exit, flip the painting and zap it. STUDENT IN PERIL: Use Aguamenti on the fireplace. CHARACTER TOKEN (McGonagall (Pyjamas)): Use the Deluminator to move light from the exit to the wizard painting on the left. --- Upper Hallway - An open hallway leading to several common rooms. The portrait of the Fat Lady is apparently gone, which is a shame, but it makes it easier to hop in and out of the Gryffindor Common Room. The main exit from this area is the stairs leading down near the Slytherin Dungeon. GOLD BRICK: Zap eight banners. Four are Gryffindor, by the door and in the hallway, two are Slytherin flanking the door, and one each Ravenclaw and Hufflepuff, near their respective doors. CHARACTER TOKEN (Ron (Blue Pyjamas)): Open the rune cabinet near the Hufflepuff Door. STUDENT IN PERIL: Open the snake cabinet near the Slytherin door. CHARACTER TOKEN (Fat Lady): Once you have Reducto, blast the two suits of armor flanking the Gyrffindor door. CHARACTER TOKEN (Blaise Zabini): Use dark magic on the snake head above the Slytherin door, then use Hermione's bag to batter down the door. --- Ravenclaw Tower - This is accessed from the far right door in the Upper Hallway. Once you learn Aguamenti, put out the fires on the torch near the gate to open it up. Once again, the inner parts have been removed for this game. STUDENT IN PERIL: Use dark magic on the web to the left of the exit. CHARACTER TOKEN (Marcus Belby): Same place as the Student. CHARACTER TOKEN (Moaning Myrtle): Use Reducto on the middle of the three blue shades along the wall on the stairs. CHARACTER TOKEN (Luna (Pink Dress)): Use Spectrespecs and put together the knocker on the door. --- Hufflepuff Entry - The door to the Hufflepuff Common Room, which is found near the Upper Hallway, can only be accessed once you have dark magic to tear the lock off the door. You can't get any further than the entry, though. CHARACTER TOKEN (Madam Pomfrey): Blast the flower bed near the exit. CHARACTER TOKEN (Neville (Tank Top)): Use Reducto on the shiny locked chest and blast it open. --- Slytherin Dungeon - The door to the Slytherin Common Room can only be accessed once you use dark magic on the serpent above the door. Again, no going into the common room or dorm. CHARACTER TOKEN (Draco (Sweater)): Open the snake door at the bottom. CHARACTER TOKEN (Goyle (Jumper)): Use Aguamenti on the canister on the left side of the room, then jump on the plunger. ======================= 6C. Main Castle Areas = ======================= Grand Staircase - The giant staircase with moving stairs and hundreds of portraits lining the walls. The exit at the top of the stairs leads to the Upper Hallway, while the exit at the bottom leads to the Entrance Hall. There's also a way to the Back Corridor at the top of the stairs, although that doesn't open up until later in the game. STUDENT IN PERIL: Once you have Diffindo, use it on the locked chest to the left of the bottom stairs. CHARACTER TOKEN (Dedalus Diggle): After you get access to the Back Corridor, go to the back right corner to pop up in this upper area in the Grand Staircase. Bounce on the webs to your left to reach the token. Alternately, you can use Aguamenti on the stairs just below it to reach this exit. GOLD BRICK: Once you have access to Spectrespecs, you can climb further up the stairs and access a red well. Diffindo it down to find this brick. CHARACTER TOKEN (Zacharias Smith): In the same place as the aforementioned Gold Brick. CHARACTER TOKEN (Ernie Prang): Further up the stairs past the previous is a rune cabinet that has this token. CHARACTER TOKEN (Regulus Black): Next to Dumbledore's Office, zap the torches to light them, then put them out with Aguamenti. CHARACTER TOKEN (Dumbledore (Young)): Same as above. --- Entrance Hall - This is the main Entrance Hall of Hogwarts. Exits are on the right, leading to the Grand Staircase, on the far left, leading to the Classrooms Hall, in the back on the ground floor, leading to the Great Hall Foyer, a secret passage in the dragon statue on the upper floor, leading to the Garden, and the gate in the back left leading to the Library. GOLD BRICK: Leviosa the six unlit torches in the room. STUDENT IN PERIL: Leviosa the plume on the armor near the right-hand stairs. CHARACTER TOKEN (Susan Bones): In the lower left corner, Leviosa the sword to the nearby armor. --- Great Hall Foyer - This area is accessed from the back of the Entrance Hall and connects to the Great Hall. It also accesses the Back Corridor on the left and the Secret Courtyard on the right at certain points in Year Five. CHARACTER TOKEN (Dean Thomas): Search behind the statue just to the right of the door to the Great Hall. GOLD BRICK: Once you learn Focus, use it on Filch, then break some nearby bricks to uncover a broom to give to him. CHARACTER TOKEN (Ron (Green Shirt)): Use the Weasley Box on the left, then walk up the wall and use Reducto on the chest. STUDENT IN PERIL: Use the Deluminator to move light from near the Great Hall door to the right part of the room. RED BRICK (Hogwarts Crest Detector): Use dark magic on the cabinet on the right side, then assemble the pieces that come out. --- Great Hall - This is the main convocation place for Hogwarts students and staff, as well as where they eat their meals. GOLD BRICK: Use Leviosa on three golden serving dishes. CHARACTER TOKEN (Penelope Clearwater): Open the rune cabinet on the right end of the room and zap the three candles that come out. CHARACTER TOKEN (The Bloody Baron): On the back wall, zap the Slytherin banner (second from the left). CHARACTER TOKEN (Fat Friar): Zap the fruit bowl on the table near the fireplace. STUDENT IN PERIL: Use Reducto on the silver dish cover in the back. RED BRICK (Character Studs): There's a cabinet on the right end that needs dark magic to open that contains this. --- Back Corridor - This new area is accessed on the left side of the Great Hall Foyer. It's a long Y-shaped corridor that goes to the Room of Requirement for several story points, and also runs to the right for a back way to the Grand Staircase. STUDENT IN PERIL: To the left of the front entrance to the Room of Requirement, you'll find someone in webbing. Zap them. CHARACTER TOKEN (Luna (Yellow Dress): Leviosa the plume on the suit of armor at the south end. CHARACTER TOKEN (Vincent Crabbe): Near the main door of the Room of Requirement is a suit of armor. Blast it three times. CHARACTER TOKEN (Cormac McLaggen): Use Leviosa on the four hanging chandeliers, two on either of the hallway branches. CHARACTER TOKEN (Dirk Cresswell): Open the rune cabinet at the back-right corner. CHARACTER TOKEN (Blaise (Black Shirt)): There are four unlit torches in the area that need zapping. Two are in either branch of the hallway. RED BRICK (Stud Magnet): There's a shiny statue in the back left that needs Reducto to destroy. GOLD BRICK: Use dark magic on the chest in the back left. --- Secret Courtyard - Fred and George have a massive knowledge of Hogwarts' secrets, and during Year Five, they go to this area, just off to the right of the Great Hall Foyer, which accesses their workshop. GOLD BRICK: On the ruined rooftop on the far right side. CHARACTER TOKEN (Charlie Weasley): Once you get the Sticky Trainers, walk up the far left wall. CHARACTER TOKEN (George (OWLs)): Assemble the four crests on the back wall. The Hufflepuff is already in place. You need to dig up the Gryffindor Crest (near the cauldron). The Ravenclaw Crest is off to the right. Use Lumos on the vines to free it. The Slytherin Crest requires you to zap the rolled-up Slytherin banner just to the right of the L-shaped Weasley wall. CHARACTER TOKEN (Fred (OWLs)): On the right side of the area, use Aguamenti on the container to open it. STUDENT IN PERIL: Once you have Reducto, blast the back wall in the center to finish the sticky wall, the climb up it with the Sticky Trainers. RED BRICK (Super Strength): Use dark magic on the little box to the left of the door to the workshop. --- Secret Workshop - Fred and George's hide all their latest joke experiments here in preparation for their future career. CHARACTER TOKEN (Arthur (Torn Shirt)): On the right-hand wall are two cabinets. Zap the normal one. CHARACTER TOKEN (Argus Filch): Open the rune cabinet on the back left. STUDENT IN PERIL: Use dark magic on the red and black cabinet on the right. --- Library - The library is open to you once you use Aguamenti on the glass canister in the Entrance Hall on the upper landing. It opens the back left gate. GOLD BRICK: Dotted around the library are five yellow books in various state of hiding. Return them all to their shelves. CHARACTER TOKEN (Anthony Goldstein): You need a Ravenclaw student and Diffindo. Go to the portrait on the right and press Circle in front of it while in the form of the Ravenclaw. Next, Diffindo the key out of the wall and Leviosa it so it opens the lock. RED BRICK (Fall Rescue): In the same spot as the token above. STUDENT IN PERIL: Use Hermione's Bag at the far right end and fill the pool you pull out with Aguamenti. CHARACTER TOKEN (Madam Irma Pince): In the middle of the room, use dark magic on the chest and assemble the fan. Ride it up to the token. ===================== 6D. Classroom Areas = ===================== Classrooms Hall - This is an open hallway leading to several classrooms, but it also has several blockades for when you learn greater spells. It has exits leading back to the Entrance Hall, to the Charms Class Path (to the left, behind the vines), to Potions Class (back wall on the first floor, behind the gate), and the Defense Against the Dark Arts Class (upper floor on the left side). The last exit is on the far right behind the red wall, to the North Tower Courtyard. CHARACTER TOKEN (Hermione (Cardigan)): On the upper right side is a chess board. Leviosa it. GOLD BRICK: Once you open the gate to Potions class, this will be lying in front of it. STUDENT IN PERIL: Near the gate to the Potions class is a cabinet with a silver lock. Use Reducto on it. --- DADA Class - The Defense Against the Dark Arts class is in the back left of the upper level. Compared to the first game, you actually learn very little here. GOLD BRICK: Hidden in the front left behind the stairs in the foreground. STUDENT IN PERIL: Hanging from the balcony at the front of the class. Zap him down. CHARACTER TOKEN (Umbridge (Wizengamot): Use dark magic on the chest in the back of the room. CHARACTER TOKEN (Draco Malfoy): Once you open the previous chest, connect the bones inside to the skeleton so it coughs up this token. RED BRICK (Extra Hearts): Use dark magic on the bony horse on the left wall, then zap it twice so it kicks the cabinet. --- Charms Class Path - This is a small path leading from the Classrooms Hall to the two Charms classes. CHARACTER TOKEN (Ron (Red Sweater)): Use Leviosa to move the sword to the armor. --- Charms Class 1 - The first Charms class is where you learn Diffindo and Reducto. GOLD BRICK: Cut open the flower on the back wall (part of the lesson). STUDENT IN PERIL: Inside the Slytherin banner high up on the back wall. You may need to go up to the balcony and drop the "H" panels nearby. CHARACTER TOKEN (Justin Finch-Fletchley): Once you make the red vacuum cleaner, repeatedly zap it until it breaks. CHARACTER TOKEN (Hannah Abbot): Use Spectrespecs in the room and assemble Flitwick's podium. CHARACTER TOKEN (Professor Flitwick): Use Aguamenti on the fish tank on the upper level and Leviosa the ring so the fish jumps through. --- Charms Class 2 - The second Charms class is where you learn Aguamenti. STUDENT IN PERIL: Use Aguamenti on the little fires that pop up. GOLD BRICK: Hidden between the benches on the right side of the room. CHARACTER TOKEN (Lavender Brown): In the back right corner, blast the stone wizard a couple of times. CHARACTER TOKEN (Cho Chang): In the upper area, use the Deluminator and take the light from the left side to the right so the vines release the purple helmet. Leviosa it onto the armor. --- Potions Class - This class is accessed from the Classroom Hall once you get access to Spectrespecs in Year Six and can find the pieces necessary to open the gate. GOLD BRICK: Hiding in the back left corner. STUDENT IN PERIL: Attached to the web in the front right corner. CHARACTER TOKEN (Charity Burbage): On the benches are four frogs under glass. Zap all of them. --- North Tower Courtyard - Once you learn Diffindo, you can knock down the red wall on the right side of the Classrooms Hall leading to this open area. In the back of the area is a gate leading up to the North Tower were Divination Class is. On the right, you'll need to use Hermione's Bag to open up the door to the Astronomy Tower. CHARACTER TOKEN (Ginny (Dress)): Zap the three hanging plants, two by the left door, one by the right. GOLD BRICK: Using Spectrespecs, find some bricks near the center and assemble them to open the plant so you can ride up its draft. CHARACTER TOKEN (Neville (Waiter)): Same as the Gold Brick. STUDENT IN PERIL: Use Aguamenti on the plants on the back wall that have the student tied up in them. RED BRICK (Invincibility): Use Aguamenti on the back left patch of leaves on the ground and zap the green cylinder plant that comes up. --- Divination Class - A place you won't have to visit during the storyline, Professor Trelawney's class is accessed from the back of the North Tower Courtyard. GOLD BRICK: Hidden to the near right behind a low table. STUDENT IN PERIL: Repeatedly zap the large stack of teacups in the back left corner. CHARACTER TOKEN (Neville (Pyjamas)): On the back are three large hanging teacups. Zap them all, then reassemble the pieces on the saucer. RED BRICK (Character Token Detector): On the right side (near Trelawney) is a box. Leviosa it, and you can use it to bounce up to the upper balcony. Grab the Spectrespecs up there and use them to see the pieces on the left. Assemble the table and zap it. CHARACTER TOKEN (Professor Trelawney): Use Aguamenti on the container just to the left of the exit. --- Astronomy Tower - Yet another "extra" area that you won't normally go to. This is found by using Hermione's Bag on the right side of the North Tower Courtyard. CHARACTER TOKEN (Antonin Dolohov): Zap the yellow telescope in the front left corner. CHARACTER TOKEN (Grindelwald (Old)): Use Diffindo to blast the red globe on the left side. CHARACTER TOKEN (Grindelwald (Young)): Open the rune cabinet in the back. STUDENT IN PERIL: Open the snake cabinet in the back. RED BRICK (Fast Magic): Use dark magic on each of five red candles dotted around the room. CHARACTER TOKEN (Professor McGonagall): Open the safe with a goblin key, then assemble the lantern and stand. Use the Deluminator to take the light over to the painting. =================== 6E. Outside Areas = =================== Hogsmeade Station - The part of Hogsmeade where the Hogwarts Express pulls up, and the first place in the Hogwarts area that you visit in this game. After a certain point, you'll be able to use the Express to travel back to London if you want to explore that area. The only other exit is the gate to the Carriage Path. GOLD BRICK: Use Leviosa on the clock on the arch. (There is a bug that allows this one to be collected twice) CHARACTER TOKEN (Station Guard): Use Leviosa on five lampposts. CHARACTER TOKEN (Luna (Overalls)): Use Reducto on the shiny object near the pipe (to the left of the arch. Send a pet up the pipe to dislodge the broom, then ride it up to the roof (as Harry or Ron). STUDENT IN PERIL: Use Hermione's Bag at the right end of the area. She'll pull out a shiny piggy bank. Reducto it and put the coin in the vending machine. RED BRICK (Red Brick Detector): Use dark magic on the "lock" on the Hogsmeade sign, then zap it to flip it around. --- Carriage Path - The path that most Hogwarts students take to the castle, where carriages pulled by thestrals take them through the woods. The gate to Carriage Entry is in the back left and the way back to Hogsmeade Station is at the near right. There's also a gate leading to the Hogsmeade Path on the back wall that only opens in Year Six once you learn the Focus spell. STUDENT IN PERIL: Use Lumos on the vines covering the chest to the left of the gate. GOLD BRICK: Use Reducto on the shiny lock on the left side to open the way to the pond, then hop in the little floatie and grab all the studs that appear. CHARCTER TOKEN (Lily (Young Casual)): In the same pond as the Gold Brick, floating in the center. --- Carriage Entry - The carriages pull up in this area from the Carriage Path to the right, which actually connects to the Back Courtyard at the left end. The first time you visit here, though, you'll warp straight to the Great Hall once leaving this area, although that's only a one-shot deal. CHARACTER TOKEN (Luna Lovegood): Use Crookshanks to dig up the dig spot, then assemble the steps and climb up to the top of the stump. CHARACTER TOKEN (James Potter (Young)): Use super strength on the orange handle on the stump. RED BRICK (Score x8): Use Hermione's Bag on the patch of pumpkins and Leviosa the resulting scarecrow. --- Garden - This used to be two areas in the first game. It's a small area accessed by a secret passage in the Entrance Hall, which connects to both the Clock Tower Courtyard on the left and the Covered Bridge on the right. CHARACTER TOKEN (Rita Skeeter): Use Aguamenti on four spots on the walls to grow flowers, then zap all four. --- Covered Bridge - This bridge connects the Garden (from the front) to the Forest Path (to the back). --- Forest Path - This open field exits from the Covered Bridge to the left, and goes to the right towards Hagrid's hut (his garden is now part of this area and not separate) and further right towards the Forbidden Forest. GOLD BRICK: Using the cauldron near the left-hand exit, take some Strength Potion and head to Hagrid's. There's an orange handled object in his garden to pull apart. RED BRICK (Fast Dig): Grab some Spectrespecs out of the Quibbler Stand and look at the upper rocky field. Put together the pieces there. CHARACTER TOKEN (Professor Grubbly-Plank): Use Aguamenti on the big black rock on all the points available. CHARACTER TOKEN (Bellatrix (Azkaban)): Use Hermione's Bag on the purple pad near Hagrid's to get a helicopter pumpkin. Ride it up to the token. --- Forbidden Forest - This is, of course, only a small part of the forest as a whole. You can reach this by going through Hagrid's garden in the Forest Path area, then continuing to the right. GOLD BRICK: Once you can ride thestrals, mount one and ride up to the top of the right side. You should see it floating around. STUDENT IN PERIL: There is a student trapped in a tree. First, climb up to the upper area and Lumos away the vines, then use Leviosa on the branches. CHARACTER TOKEN (Luna (Blue Jumper)): Use Leviosa on the tree at the left edge of the area. CHARACTER TOKEN (Padma Patil): Drop down below the dead tree and dig up the dig spot. CHARACTER TOKEN (Katie Bell): Drop down below the dead tree and use dark magic on the rock. Step on the rock to raise another one in the swamp, with this token on it. RED BRICK (Regenerate Hearts): Use dark magic on the clump of stuff near the entrance, then carry the brick left across the bridge and through the dead tree. --- Clock Tower Courtyard - This is a large open quad connecting directly to the Garden on the right and the Back Courtyard in the back through the Clock Tower doors. The way to the Greenhouse Path on the left is opened in Year Six once you learn Aguamenti. GOLD BRICK: Use the Weasley Box in the back left corner. CHARACTER TOKEN (McGonagall (Black)): You get this just before the Story Event "Burning Bridges" automatically by giving McGonagall flowers, which you have to do anyway to get the Story Event rolling. --- Back Courtyard - This open area connects to the Clock Tower Courtyard from the right, and goes left to the Carriage Entry area. You'll connect back to the Carriage Path about halfway through Year Five. RED BRICK (Collect Ghost Studs): Use Diffindo on the tree in the center to reveal the brick. STUDENT IN PERIL: Use the Deluminator and take the light from the back of the area to the front and place it in the lantern to the right of the student swarmed by fireflies. --- Hogsmeade Path - Soon after learning the Focus spell in Year Six, you'll open up the back gate in the Carriage Path area leading here, which connects to the village of Hogsmeade at the far right. CHARACTER TOKEN (Fred (Winter)): At the point where the path goes up, zap the cart lying in the road. CHARACTER TOKEN (George (Winter)): At the point where the path bears down, Leviosa, then zap the tree. STUDENT IN PERIL: Near the owl that the Red Brick is delivered to is a barrel. Reducto the shiny part of it. CHARACTER TOKEN (Michael Corner): This is in the exact same spot as the Student in Peril. RED BRICK (Score x6): Use the Deluminator on the left near the owl and take the light to the far right end to unfreeze the brick. GOLD BRICK: Use super strength to open the orange-handled box in the back. --- Hogsmeade - The village of Hogsmeade is a Wizarding community that has businesses catered to the older students and faculty of Hogwarts. It's accessed from the Hogsmeade Path. CHARACTER TOKEN (Parvati Patil): To the left of the door to the Three Broomsticks is a pushcart. Zap it to pieces. CHARACTER TOKEN (Dean (Winter)): Dig up the snow pile on the left. CHARACTER TOKEN (Seamus (Winter)): Dig up the snow pile on the right. CHARACTER TOKEN (Marietta Edgecombe): On top of the safe on the right side. CHARACTER TOKEN (Harry (Winter)): Around the door to the Three Broomsticks are several icicles. Zap all of them. RED BRICK (Score x2): Once you have access to Spectrespecs, take them to the left corner to find pieces of a snowman. STUDENT IN PERIL: Use the Deluminator to take a light from the left side to where the student is encased in ice. GOLD BRICK: Take a goblin to the right side and open the safe with its key. --- Greenhouse Path - This path area comes from the Clock Tower Courtyard to the right, and leads straight back to the greenhouse and Herbology Class. You'll be able to access this area once you learn Aguamenti in Year Six. STUDENT IN PERIL: In the back left is an obvious student being sprayed with water. Zap the jerk spraying him. CHARACTER TOKEN (Cornelius Fudge): Use Aguamenti on the brown patch just to the left of the gold cauldron and zap the blue flower that pops out. GOLD BRICK: Use dark magic on the black plants on the right side of the greenhouse. --- Greenhouse - The greenhouse is accessed from the back of the Greenhouse Path. STUDENT IN PERIL: Use Aguamenti on the container on the left side. GOLD BRICK: Use Diffindo on the back wall to get a vacuum cleaner, then ride it around onto five spots that need cleaning. CHARACTER TOKEN (Arthur (Cardigan)): Use Hermione's Bag on the purple pad behind the red wall, position the platforms, and climb the cactus. CHARACTER TOKEN (Slughorn (Young)): Use dark magic on the cabinet behind the red wall. --- The Lake - This area can be accessed with Hermione's Bag. Head down to the bottom of the Forest Path area and you'll come upon a door with a purple pad. GOLD BRICK: Use Hermione's Bag on the purple pad at the bottom. Bounce off the mushroom to reach the brick. RED BRICK (Score x10): Blast the first shiny statue with Reducto. Take the brick down to the shore where the owl is. CHARACTER TOKEN (Crabbe (Jumper)): Use super strength on the orange-handled box. STUDENT IN PERIL: Use dark magic on the black leaves in the back right corner of the bottom area. CHARACTER TOKEN (Professor Binns): Open the safe on the stairs with a goblin key. --- Quidditch Pitch - This area can only be accessed with the Deluminator. Pull the light from the main exit and bring it to the back to open the door. You can't actually properly explore this area. What happens is that you hop on brooms and get carried on rails, like the broom flying in the first Story Event. All you need to do is maneuver to collect the most studs and all the items floating around. These four items are quite visible as you fly. All just a matter of tagging them: GOLD BRICK CHARACTER TOKEN (Madam Hooch) CHARACTER TOKEN (Ron (Quidditch)) CHARACTER TOKEN (Nymphadora Tonks) ****************************************************************************** 7. YEAR FIVE - THE ORDER OF THE PHOENIX ****************************************************************************** Once you select a New Game, you'll immediately enter the first Story Event. ================ 7A. Dark Times = ================ "Disciplinary hearing of the twelfth of August, into offenses committed under the Decree for the Reasonable Restriction of Underage Sorcery and the International Statute of Secrecy by Harry James Potter, resident at number four, Privet Drive, Little Whinging, Surrey." - Cornelius Fudge True Wizard at 120,000 Starting Characters: Harry Potter, Dudley Dursley Additional Characters: Mad-Eye Moody, Kingsley Shacklebolt, Arthur Weasley --- Walkthrough - Playground: And let's begin. Note that Harry ONLY has access to Wingardium Leviosa for the time being. Also note that Dudley has super strength. Figure that out. First, Leviosa the plants out of the way of the gate in the back right, then have Dudley pull the gate open. In the next area, zap the broken car to uncover a handle, then pull on it to break it apart. Hold Circle next to the pieces to assemble them into a bridge, then pull the gate open at the far end. Once past the ditch, target the carts up on the ledge to knock down the bricks and use Circle to assemble stairs with them, or something close to that, anyway. Climb up the stairs and head through the door. Dementor Attack: This part is simply fending off the dementors. Switch to your Patronus charm and use it to the best of your ability. This part will end once a Dementor makes it to Dudley. Brooms Over London: This part is just flying around. Get as many studs as you can and zap the buoys for a crest (see below). Fountain Square: Okay. Now that you're paired with Kingsley Shacklebolt, you have the addition of Reducto at your disposal. You now need to free the other three members of the Advance Guard. Elphias Doge: Use Reducto to blast the silver lock on the shed and Leviosa the hammer inside to the top of the nearby gazebo to hammer him out. Emmeline Vance: On the left side, Leviosa the two purple saws to their points next to the tree to cut it down. Nymphadora Tonks: In the lower left corner, Leviosa the garbage cart together and she'll pop out of it. Lastly, you need to get Mad-Eye Moody out of the fountain. The other three wizards are Leviosa-ing the fountain statues, so Harry and Kingsley need to take the last two. This pops the old guy out. Now, his stick landed a few feet away. Grab it and give it to him. Now, as Moody, head out the gate and stand on the glowy spot and press Circle. Ministry of Magic: Okey dokey. Time for Harry's trial. Head to the right and... what's this mess blocking your way? Lame. Spot the cleaning cart in the back that's part blue and has smoke-ish stuff coming off it. That's something that Arthur Weasley can repair. Have him do so by holding Circle next to it, then assemble the pieces that drop down from the Floo Network to repair it, then hop in so you'll reach the other side. Head to the right until you reach the fountain. Leviosa the valve at the bottom to shut it off and assemble the paper airplane, the Leviosa it again so the guard opens the gate. Head on through. Elevators: First, have Arthur fix the elevator in the back. This will drop a toad. Take it over the forlorn wizard and he'll open the box in front of him. Assemble the pieces to make a crank, then carry it into the elevator with the green rectangle and Leviosa it. --- Free Play - NOTES ON FREE PLAY: In this mode, you will be given a set of characters, and you can switch between them any time by pressing L1 or R1. You will always be given the proper characters to find everything in the area, unless you have not purchased them, yet. Also, you may not have learned the proper spells to complete an area, either. Needed: Dark Magic, Magic Repair Gryffindor Crest: Use Arthur Weasley to repair the street cleaner in the back, then walk it around the five little piles of trash on the ground. Ravenclaw Crest: While flying over London, hit the five red buoys in the water. Hufflepuff Crest: You need Weasley Boxes unlocked for this. Zap away the sand castles on the playground and dig up the Weasley Box, then use it to get the Sticky Trainers and climb up the wall on the slide. Slytherin Crest: You need Diffindo. The garage with the big red door needs to be cut down to make a tractor. Drive it over five tufts of grass. One is in the playground area. Two are in the area with the broken car (blast the blue dumpster away to make room). The last two are across the ditch. Student in Peril: You need dark magic. In the playground, head down into the ditch and use dark magic on the red and black grate on the back. Character Token (Dudley (Grey Top)): Leviosa the merry-go-round together that's just below your starting point, then have Dudley pull it apart. Character Token (Elphias Doge): You need Aguamenti. In the fountain square, fill up the container on the left side of the square. Character Token (Arthur (Suit)): In the elevator area, use dark magic to open the black and red elevator. =========== Interlude = =========== After every Story Event (except for the last one in each Year), you'll return to Hogwarts. Sometimes it's simply to move you towards the next event, but often, you'll head to classes and learn new spells and abilities. As a general note, your House Ghost, Nearly Headless Nick, will always be on hand to direct you to where you need to go, so don't be afraid to follow his lead. Of course, don't be afraid to explore, either. Diagon Alley: Head up the alley to the back. Press Circle in front of the wall to open it. Leaky Cauldron: Head out the front door on the right. Streets of London: Leviosa the gate to the Underground open. Platform 9 3/4: Leviosa the ticket machine and give your ticket to the station master. Press Triangle to hop on the train. Hogsmeade Station: You'll ditch Hermione and Ron here and trade up for Luna. Head to the exit through the arch. Carriage Path: Watch out for Red Caps as you go along here. They're nasty. To get inside, you'll need wheels for this carriage. Just to the right of it are some plants to Leviosa away. Head up the path and pull the wheel off the broken carriage at its end, then place it on the other one. For the last wheel, zap the nearby plant with the wheel trapped inside. Place the wheel, then press Triangle to hop in the carriage. Carriage Entry: Head to the right and follow Professor McGonagall inside. This will warp you to the Great Hall for a cutscene, and then to... Harry's Dorm: Head out to the right. Gryffindor Common Room: To leave, grab the obviously marked flowers and hand them to the student by the exit. Once she moves, roll up the banner using Leviosa. Upper Hallway: Head out, to the left, and down the stairs. Grand Staircase: Head down the stairs. Entrance Hall: Go straight to the left. Classrooms Hall: Follow the studs up the stairs to the classroom. DADA Class: The plan here is to make the greatest paper airplane EVER. To do that, we'll have to mix ourselves up a strength potion. We'll need to gather three ingredients for the potion, as well as find a cauldron to mix it in. For the cauldron, zap the chest near the front of the class. You now need a snake fang, a thorn blossom, and a bone arm. For the snake fang, take the marked shovel near one of the desks and hand it to Neville in the front left. For the thorn blossom, you can see it in the purple web on the left. Leviosa the brush underneath to get it off. For the bone arm, zap the weight on the right side holding the cage up, then zap the target inside. Place all three items in the cauldron, press Circle to drink from it, then press Circle near the orange handle on the right, then Leviosa the paper airplane together. *DADA BANNED* You've now lost nearly all the spells you had at the end of the first game, which you couldn't use up to this point anyway. The point is you now have access to your Spell Wheel. All characters will still have Leviosa, and they will also have Lumos. Ron and Hermione have access to their pets (Pigwidgeon and Crookshanks, respectively). Harry will have his Invisibility Cloak and will retain his ability to cast the Patronus. Anyhoo, time to get out of here, switch to Ron or Herms and have them pull out their pet. Send it up the nearby pipe and it will knock the key off the ledge. Leviosa it to the door to leave. Classrooms Hall: Head back out to... Entrance Hall: There's a kid up on the ledge above that wants a ladle. Zap the student who took it from him a few times, then hand it over. He'll conjure up a box of chicken. Leviosa it to the lion statue to open the secret door. Garden: Head to the right, following the stud trail, and switch to Lumos. You'll automatically use it once you approach the vines to remove them. Covered Bridge: Head on through. Forest Path: Head down to Hagrid's hut, Lumos the vines away on the gate, and follow Luna out to the back. Forbidden Forest: Now you'll go visit the Thestrals with Luna. You need to feed three of them. Thestral #1: Head up the path to the upper area. Leviosa the back tree to uncover pieces of a fishing pole. Use it to pull the fish out of the nearby pond. Hand it to the thestral. Thestral #2: Head down and step on the rock with the studs on it to raise a rock over the stinky river. Hop across using it. Leviosa away part of the dead tree and walk through it, then Leviosa the yellow flower so it opens a path up the back wall. Climb to the top and zap the plants up here until one spits out a chicken leg. Hand it to the thestral. Thestral #3: Hop down and down into the ditch on the right. Zap the back plants to get pieces for a bridge. Cross it, then use Leviosa on the branch near the bird to knock a blue fish away from it. Give it to the last thestral. *THESTRALS TAMED* Forest Path: You can now head back to the left, and all the way up to the Gryffindor Common Room. ======================= 7B. Dumbledore's Army = ======================= "Every great wizard in history has started out as nothing more than what we are now: students. If they can do it, why not us?" - Harry True Wizard at 50,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley --- Walkthrough - Hogsmeade: All right. Time to get your crew together. In this first area, you'll need to find Dean, Luna, Neville, and Cho. Dean Thomas: First, have Hermione use Crookshanks to dig up Dean from under the snow. Hand him his wand lying nearby. He'll dislodge the ice barrier over the river, so Leviosa it and cross. Zap the coops on the other side and assemble all the pieces they spit out into a boar's head. Leviosa it onto the wall, then Leviosa both heads flanking the gate to open it. Luna Lovegood: Head up the path and zap the barrel that Luna's stuck in. Take the tea on the nearby table and give it to her. She'll knock the ice down blocking your way. Neville Longbottom: Blast the lock just down the street to the left and grab the shovel in the yard. Hand it to Neville. Cho Chang: Now, you need to make a strength potion, which requires three ingredients. The snake fang is in the building just up ahead. The bone arm is in the dog house to the left which can be Leviosa'd out, and the thorn blossom is under the leaves on the ground. Leviosa the broom to sweep them away. Now drink the potion and pull on the carts. One will drop flowers that you can give to Cho so she blasts a barrel for you. Okay, now you need to get into the Hog's Head. First, Leviosa the pipe on the ground into place, then send a pet through the pipe so it knocks down a piece of the sign. Next, have Crookshanks dig up the dig spot nearby for another piece. You should now be able to assemble the sign and go in. Hog's Head: You now need to gather Ginny, Parvati, and Seamus. Ginny Weasley: She wants a little Voldemort doll (Creepy...) Zap the red and white table in the back which creates a puppet show and spits out the doll for her. Parvati Patil: She wants a bone arm for some weird reason. Have Hermione open the rune cabinet on the back wall and take the apple to the boar head, which uncovers a dementor. Use Harry's Patronus on it, and give Parvati the arm. Seamus Finnegan: He just wants a red feather. Blast the three kegs on the left wall and assemble the pieces into a painting that gives you the feather. --- Free Play - Needed: Dark Magic, Super Strength Gryffindor Crest: Blast the basement door open using Reducto. Inside, use strength to open the barrel on the right side, then use the nearby Spectrespecs to see the pieces. Assemble them into a pump and use it to drain the water from the floor. This uncovers pieces to put on the machines in the back, so put them on. Next, send a pet up the pipe to knock the three yellow things into the water. Now, you have to adjust the dials on the machines so that they both point towards yellow like the sign says. Ravenclaw Crest: In Hogsmeade itself, blast the lock on the gate to the small house and use the Apparition Point to warp to the other yard. Hop in the cannon and start blasting the Death Eater targets with snowballs. Once you get all six, the crest will appear. Hufflepuff Crest: Blast the basement door using Reducto. Inside, use the Weasley Box and use the Whizbang to bust open the stove and get the crest. Slytherin Crest: You need dark magic for this. Take your dark magic user and switch to the yellow spell. In normal gameplay, this is Focus. For dark magic users, it's the Imperius Curse. Go to Madam Puddifoot's and stand outside until you see a yellow aura around the girl inside. Press Circle to control her and get the crest. Student in Peril: Blast the basement door open using Reducto. Use dark magic on the barrel on the right side to open it. Character Token (Neville (Winter)): You need access to Spectrespecs. Once you cross the ice bridge, go to the Quibbler stand near the coop and take your specs back over to the first side to find the pieces to make a snowman. Character Token (Hermione (Scarf)): You need Weasley Boxes for this. Just outside the Hog's Head, you'll find a Weasely Box with Sticky Trainers inside. Before you take those, have Crookshanks dig up the pile on the right side of the Hog's Head, which will uncover a wall that the other player will Leviosa up so you can walk up it to the token. Character Token (Cho (Winter)): Blast the basement door open using Reducto. Inside, hop on the wheelchair in the corner and roll around to the token. =========== Interlude = =========== Entrance Hall: Colin Creevey is here, looking for his camera. It's sitting NOT TWENTY FEET AWAY from him on the bench to the left. Take it and hand it to him so he gives you the key to the back door. Great Hall Foyer: Go up the stairs and to the left. Back Corridor: Head straight back towards Neville and wait by the wall for the door to appear. Room of Requirement: You'll begin to practice duelling here. Here's how it works: You'll both stand in a circle and your opponents half of the circle will light up with a certain color. You need to switch your spell to that color and fire away. Do it about four times for the training dummy, then Cho Chang will challenge you. When fighting other people, once you match their colors you'll have to clash with your wands for a moment, which requires you to hammer on a specific button. Lastly, you can press Circle to cast Protego (Shield) which will give you a second or two to set up the right spell if you need it. *LEARNED DUELING* Back Corridor: Head back to the Gryffindor Common Room. ============ 7C. Focus! = ============ "Used properly, the power of Occlumency will help shield you from access or influence. In these lessons I will attempt to penetrate your mind." - Snape True Wizard at 35,000 Starting Characters: Harry Potter, Severus Snape Additional Characters: --- Walkthrough - Playground Memory: Now it's time for a trip down memory lane. Several memory lanes, if it can be helped. It's Harry and (a rather underpowered) Snape. Snape has the power of Legimency, hereby referred to as "Focus". The idea for all these memories is to use Focus on a person with a cloud over their head and get them that thing they want. Dudley here wants a cake (typical). Blast all the objects in the area so you can make an excavator, then ride it and dig up the sandbox to find the cake. Give it to him. Grimmauld Memory: Now, Molly Weasley wants a doorknob. Start by opening the door on your left, which spits out some stuff. One of those things is a brush. Leviosa it to the painting on the right and you'll get the knob you need. Room of Requirement Memory: Cho Chang wants a wand. Zap the four dementor targets, then the bigger monster target, and pass her the wand. Ministry Memory: Minister Fudge wants a paper airplane. Blast the little trash can on the right wall about halfway down to find a net. Also zap the little M sign on the left wall and you'll get the handle. Assemble them and Leviosa to grab the airplane. Hand it to Fudge. Platorm 9 3/4 Memory: Simply head to the back of the platform and use Focus on Voldemort. --- Free Play - Needed: Dark Magic Gryffindor Crest: In the RoR memory, you need to use Reducto on six shiny objects. Four are valves on the walls, and two are chandeliers. Ravenclaw Crest: In the Ministry memory, tag five rolled up parchments on the walls. Hufflepuff Crest: You need dark magic. During the Platform 9 3/4 memory, use the dark magic in the back left corner to put suitcases on a trolley, which will crash, revealing the crest. Slytherin Crest: In the playground, use the excavator to dig on the dig spot furthest to the right. Student in Peril: In the Room of Requirement memory, douse all the fires in the fireplace with Aguamenti. Character Token (Dudley's Gang Member): In the playground, bounce on the trampoline. Character Token (Molly (Apron)): In the Grimmauld memory, use Reducto on the cabinet, then pull it open with super strength. Character Token (Snape (Underwear)): Use the Weasley Box to get Sticky Trainers, then climb up the wall in the foreground with help from your partner. =========== Interlude = =========== Upper Hallway: Follow Nearly Headless Nick down to the... Classrooms Hall: Use Lumos on the vines to your left, and then... Charms Class Path: Enter the door nearby. Charms Class 1: Time for a new spell! Switch to the *red* spell and zap the nearby red wall. An outline will appear on it. Stand in front of it and press Square to start tracing the outline. Once it's finished, you can Leviosa the pieces together. You'll make a spinning flower. Now, zap the other red objects down here and assemble them all into some kind of weird sailboat. Once it crashes, assemble the pieces again into a vacuum cleaner. You've now got clearance to the back left corner. Cut the stairs out of the wall, then climb them. Assemble the pipe stuff up here, then zap the red covering so you can send a pet through the pipes. Cut the fish out of the last wall now. *LEARNED DIFFINDO* Head back out of the class, then follow Nick to... Garden: You'll be aimed to the left. Diffindo the red wall. Clock Tower Courtyard: Head to the back through the door. Back Courtyard: Continue to the left. Carriage Entry: Ah, we're back here again. Head to the right. Carriage Path: Diffindo the wall at the end. Hogsmeade Station: Board the train. ========================== 7D. Kreacher Discomforts = ========================== "Nasty brat, standing there as bold as brass. Harry Potter, the boy who stopped the Dark Lord. Friend of mudbloods and blood-traitors alike." - Kreacher True Wizard at 60,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley Additional Characters: Sirius Black --- Walkthrough - Dining Room: Kreacher doesn't seem to be taking kindly to you. The idea in this room is simply to escape. Open the door to your left to toss out some pieces, then assemble them into an oven. Take the cake out of the oven, and the Santa flying around will go to eat it, leaving behind the back door knob. Take it and use it. Once you leave the dining room itself, simply zap the gold armor and move on. Second Floor: In order to follow Kreacher, you need to use Leviosa on the three house elf heads on the stairs. Third Floor: Mrs. Black does not want to let you past to get into the rune cabinet. You'll have to use Harry's cloak to sneak by her, then zap the nearby dresser to get parts for the pullcord. Have both characters use their pullcord on either side to close the portrait, then Hermione can open the rune cabinet and take the knob. Bring it down to the second floor and place it on the door. Drawing Room: Sirius wants you to help him fix the family tree on the wall. Let's work from left to right. Zap the brown pot on the left and have Sirius turn into Padfoot to dig it up. Place the picture of Narcissa in the proper spot. Next, zap open the chest to get the colored portraits. Place them in their proper spots on the wall. Now, Leviosa the clock to get a portrait of some lady to place on the left hand part. Lastly, open the snake cabinet using Harry to get the final portrait for the left part. --- Free Play - Needed: Dark Magic, Super Strength Gryffindor Crest: You need super strength and Apparition for this one. Just after leaving the dining room, pull on the orange handle to open a dumb waiter. Hop inside to ride up to the attic where Buckbeak is. Use Apparition Point, grab the chicken from the lower right corner, and give it to the poor hippogriff. Ravenclaw Crest: Straighten three shields with Leviosa. One on the second floor, one on the third, and one in the Drawing Room (use Leviosa twice). Hufflepuff Crest: In the drawing room, talk to the portrait so it pulls up the center rug, then Reducto the trap door. Drop down, Diffindo the wall to the left, and take the gold key inside to open the chest. Slytherin Crest: On the second floor, use Reducto to open the lock on the right-hand door. In this (second?) dining room, you need to put three small portraits on the wall. Kreacher's is on the table. Regulus' requires the Deluminator to move light from the table to the back wall, and Sirius' requires you to go back to the outer room, use dark magic on the locked chest, and zap it to get a ladle to give to Molly. Use Diffindo on the wall behind her to get the last portrait. Student in Peril: In the drawing room, talk to the portrait so it pulls up the center rug, then Reducto the trap door. Drop down, Reducto the wall to the right and zap the spider to free the student. Character Token (Arthur Weasley): In the dining room, zap the five wreaths on the walls. Character Token (Kreacher): On the third floor, use dark magic on the red and black stuff on the back wall. Character Token (Sirius Black): Once in the drawing room, use Aguamenti on the fish tank. =========== Interlude = =========== Great Hall Foyer: Head to the Back Corridor. Back Corridor: Instead of the normal entrance to the RoR, we'll be going to the left to find another door into it. Room of Requirement: Everyone has to use a Patronus to put down a Dementor figurine. You can use whoever you want in whichever order, but here are where the five are hidden: #1: Front and center, not hidden. #2: Back right, shoot both targets, then assemble the jack in the box. #3: Front right, Lumos the vines away, the Leviosa the switch. #4: Front left, use Hermione to open the rune cabinet, then step on the bellow to inflate them. #5: Back left, use Leviosa on the ball in the pipe to hit the nearby button, then send a pet into the pipe to hit the other button, the knock the key loose. Use it to open the dresser. *LEARNED PATRONUS CHARM* (for everyone) Great Hall Foyer: Follow Nick to... Forest Path: Enter Hagrid's hut. Deep Forest: This is a special area that you won't be returning to, but it's okay since nothing's hiding here anyway. First, blast all the white flowers you can see. Have Hagrid pull off the orange handle to find another, then have Crookshanks dig up the dig spot, Leviosa the watering can over to the right, and blast the final flower that appears. Assemble them into a fan and ride up. Okay, here's Grawp. You need to get him three things in succession: Trumpet: Hiding in the bushes on the left. Zap them. Duck: Assemble the blue thing, then Leviosa the yellow duck onto it, then ride it. Accordion: Leviosa a bigger one from behind Grawp. *GRAWP BEFRIENDED* Forest Path: Head all the way back to... Classrooms Hall: Head down to the center area, zap the nearby chest and hand the ladle over to Snape. Snape's Memory: Ah, now to take a trip down Snape's history. You're in the roles of James, Sirius, and Remus in their youths. Head to the back and place the two pieces of the Hogwarts crest on the wall, then Leviosa the sword so the armor drops the key. Once you move to the next area, zap all the cupboards to find "Snivellus". Chase after him. Lakeside: Dig in the three dig spots as either Sirius or Lupin, then Leviosa the parts together to create shears. Use them on the branch. Duel Severus as you practiced in the Room of Requirement. *LEARNED FOCUS* Classrooms Hall: Head back to the Great Hall. Secret Courtyard: Now, it's time to have some fun with the twins. (No, we're STILL not in a new Story Event, yet.) Open the nearby Weasley's Wizard Wheezes box to pull out a Whizbang. Load it up so it blasts down a hammer. Use it to bash down the wooden wall. In this next area, Leviosa the nearby plants to uncover a cauldron for a Strength Potion. Zap the armor in the back for the bone arm. Diffindo the red thing on the right for a snake fang, and blast the hanging plant on the left for the thorn blossom. Use the potion to pull open the orange handle in the back so you can open the Weasley Box and take the Sticky Trainers. Use them to climb up the wall on the right to reach the next Weasley Box, which has a Whizbang in it. Set it off, then head to the last area on the right. Stand in the correct spot on the right side so that your brother raises the Weasley Wall, then climb up it with the Sticky Trainers and open the last box to release a Portable Swamp. Leviosa it so it opens the door. Secret Workshop: Now, to put together the mother of all Whizbangs. First, zap the cupboard in the back right (under the web) to find pieces for a lampshade. Hang it on the right part of the wall, then have both brothers Leviosa the lamps. Zap the big box in the back there and take the first rocket part. For the second part, zap the cupboard on the left, near the rune cabinet. For the last part, zap the cages in the near left, under the web. *UNLOCKED WEASLEY BOXES* Great Hall Foyer: Almost at the Story Event, I promise. By the by, you can go back to the Secret Courtyard we were just in by going to the right from here. The door is now open. But forget all that, let's go to the Clock Tower Courtyard. ====================== 7E. A Giant Virtuoso = ====================== "The Cruciatus Curse ought to loosen your tongue." - Umbridge True Wizard at 100,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley --- Walkthrough - Umbridge's Office: Your objective in the office is centered around the cats on the plates up on the wall. Specifically, you need to get the black cat over to the painting on the far right. Start by Leviosa-ing the milk bottle next to the door so it goes to the next plate, then Leviosa the bottom left plate a few times to turn it right side up. Leviosa the purple plate the cat kicks out to the lower right corner and turn it the same way. Another plate (or rather pieces of one) will be kicked out. Assemble and place it, then turn it right side up. Dark Forest: First, head to the back wall and part the leaves with Leviosa to release some pieces to make a little lift. Stand on it and your partner will lift you up. Leviosa the plant in the stump a few times and it will pull out from the leaf barrier down below, so you can now blast it away. In the next area, you need to dig up two spots (one's under a plant) and Leviosa the leafs on the back to get three little purple petals. Place them on the plant to turn it into a fan. In the third area, simply head right until you hit a large flower barrier on the back wall. Blast the mushrooms to find pieces for some pruning shears. Move the shears onto all four flowers to cut them off and open the way to the back. Centaur Battle: The guide suggests building some kind of loud object. Blast all the vegetation in this area to find parts to attach to the purple... thing. This make a Bell Bike. Ride it to the glowing spots and press Square to ring the bell. Do this for the first three green birds and they'll move the log in your path. Now head further right and clear the way for the bike. Roll it over to Grawp and ring it to attract him to the flower barrier. --- Free Play - Needed: Dark Magic, Goblin Key Gryffindor Crest: You need a goblin key for the safe in Umbridge's office. Ravenclaw Crest: During the centaur battle, use Aguamenti on some grass in the back of the starting point to grow a large blue flower. Zap the flower. Hufflepuff Crest: After the purple "fan" flower, use Reducto on the lock on the chest. Slytherin Crest: In the forest, use Hermione's Bag on the purple pad (just past the first leaf barrier) and hop on the spider ride. Ride it until studs and the crest pop out. Student in Peril: Use the Weasley Box at the far right end of the forest to launch a Whizbang into the dead tree back to the left. Character Token (Professor Umbridge): Use dark magic on the cuckoo clock in Umbridge's office. Character Token (Emmeline Vance): Use Aguamenti on the back wall near the Weasley Box in the forest area. Character Token (Neville Longbottom): During the centaur fight, use super strength on the orange handle near Grawp. =========== Interlude = =========== Forest Path: Finally, a quick Interlude. Head down to Hagrid's garden and hop onto a Thestral. ===================== 7F. A Veiled Threat = ===================== "And either must die at the hand of the other, for neither can live while the other survives." - The Prophecy True Wizard at 50,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley Additional Characters: Sirius Black, Professor Dumbledore --- Walkthrough - Hall of Prophecy: Head to the right until you reach a cauldron. You'll need to place three items in there. For the red spider, hop on the cart to the left and your friend will raise you up to it. For the flowers, go to the cart in the back and place the three colored objects on the cart. For the popsicle, go back to the left and you'll find three globes on a shelf. Leviosa all three of them off. Once all ingredients are in, the cauldron will explode, clearing the way. Prophecy Chase: Run straight down away from the crashing globes. Once you reach a stopping point, you'll have to zap some Death Eaters away, but just keep running down to the end. Death Chamber: Your friends are at the mercy of Death Eaters, but you can help them. You'll need to fling items at each one. From right to left, you'll use a bench sitting on the ground, a turnip that you'll have to dig up with Sirius, an anvil that you'll need to use Diffindo on to construct, a rock, and a purple skeleton. Once that's taken care of, duel Lucius and Bellatrix. Atrium: Now, Harry and Dumbledore will challenge Voldemort. First, repel his first blast, then retreat when he summons a fire snake. Wait for it to strike, which will release some pieces, then Leviosa them to the ceiling. Now, use Leviosa on the valves on either side of the snake to remove it. Go up to the fountain and Leviosa a ball of water onto Voldemort. Repel another blast from him. Now, he'll start flinging glass shards at you. Dumbledore will automatically cast a shield to block them, so keep Harry behind him. As the glass hits the shield, pieces will form. Assemble those pieces and fling the resulting block at Voldemort. Do this twice more to cause Voldemort to retreat for now. --- Free Play - Needed: Dark Magic Gryffindor Crest: During the prophecy chase, there are five globes to zap. The first two are in the first run, on the right and left, respectively. The third is at the bottom of the midway stopping point, and the last two are on the final run through the prophecies. Ravenclaw Crest: Use Aguamenti on the little fires the fire snake makes. You have to put out ten for the crest to appear. Hufflepuff Crest: Use dark magic on five red and black clusters in the Death Chamber. They're kind of all over the place, but they shouldn't be hard to find. Slytherin Crest: In the first area are five globes to zap. One's right next to where you start. The second is a few feet to the right. The third is at the back of the first turn. The fourth is on the front wall directly beneath the third. The last is near the cauldron on the front wall. Student in Peril: In the Death Chamber, use Sirius to dig up the student half-buried in the near right corner. Character Token (Lucius (Death Eater)): During the prophecy chase, at the mid-way stopping point, Leviosa two pieces of a globe onto the table, then use dark magic to get into it. Character Token (Hermione (Jumper)): During the prophecy chase midway stopping point, use Aguamenti on the green circle on the right side, then Leviosa the castle inside it. Character Token (Fudge (Wizengamot)): To the right of the fountain in the Atrium. ****************************************************************************** 8. YEAR SIX - THE HALF-BLOOD PRINCE ****************************************************************************** ======================= 8A. Out of Retirement = ======================= "I must say, you make a very convincing armchair, Horace." - Dumbledore "It's all in the upholstery. I come by the padding naturally." - Slughorn True Wizard at 80,000 Starting Characters: Harry Potter, Professor Dumbledore Additional Characters: Professor Slughorn, Hermione Granger, Ron Weasley --- Walkthrough - Budleigh Babberton: Head down the street towards the manor house. Use Lumos on the vines near the hedge and assemble the Apparition Point. You can only use Apparition with Dumbledore at the moment, so do so. Blast the lock on the gate with Reducto. Zap the lawnmower in front of the door to knock open the gate to let Harry in. Now, we need to get that door open, and to do that, we need to make a Strength Potion. First, open the garage using both characters and Leviosa the car to get pieces for the cauldron. Blast the garbage cans to find the bone arm. Blast the statue that the bird if flying around to turn it into a bird bath and get the snake fang, then go to the left and Leviosa both the hose valve and the wheelbarrow on the hose so you can make the thorn blossom grow. With all three ingredients, you can drink the potion and tear open the door. Ransacked House: Leviosa the piano away and put the handle on the back door, then open it. You now need to replace the pictures on the mantle and clean the place up. Use Reducto on all the shiny objects (Slughorn has it), then Leviosa all parts into place. Shouldn't be too hard, and you'll get three portraits to stick on the mantle. Weasley's Wizard Wheezes: You need to get out of WWW in order to chase after Draco to see what he's up to. First, head up the stairs a bit and zap the three green saucers terrorizing the witch, then zap inside the creepy clown face to open the way to the right (by going through the little tent). Use the Weasley Box on this side to get a Whizbang, then place it at the front of the room on the pulley, which will drop a glass house, and you can drop to the ground floor and place it on the baby dragon to open the way out. --- Free Play - Needed: Dark Magic, Goblin Key, Magic Repair Gryffindor Crest: Using Arthur Weasley, repair the mover in the lower right corner of the first area. You'll make a hover-mower. Bring it into the yard and cut down five errant tufts of grass. Ravenclaw Crest: In the streets area, you'll need to use dark magic on the web at the far right of the area to reach the Quibbler Stand. Use the Specs to see some bricks near the gate to the manor. Assemble the cement mixer, then open the chest it spits out to find shears. Use them on the hedges flanking the gate. Hufflepuff Crest: You need Dark Magic for this one. In WWW, use dark magic on the thing blocking the way to the left Weasley Box, and then use the Sticky Trainers to go to the top floor, then use the Apparition Point. Go to the left corner and Diffindo the wall to make a hoppity-hop. Bounce on it to make the crest appear. Slytherin Crest: Use dark magic to open the door to the bathroom in the house (left side). Use Aguamenti to fill up the shower. Student in Peril: You need Dark Magic for this one. In WWW, use dark magic on the thing blocking the way to the left Weasley Box, and then use the Sticky Trainers to go to the top floor, then use the Apparition Point to find the student encased in a box. Diffindo him apart, then Leviosa him back together. Character Token (Slughorn (Pyjamas)): Zap five small garden gnomes. One is right near the lamppost you start at. Second is near a gate at the bottom of the street. Third is on top of the garage. Fourth is to the right of the manor house. You'll need dark magic to remove the red and black web blocking the way. The fifth is to the left of the manor house, and you'll need to use dark magic to remove a web and a goblin key to open a safe. Character Token (Milk Man): Use Hermione's Bag on a purple pad just left of the door to the manor house. Character Token (Dumbledore (Cursed)): Use dark magic to open the door to the bathroom in the house (left side). Zap the bath salts above the bath to get it bubbling, then zap the bubbles. Assemble the pieces and place the toilet tank on the toilet. =========== Interlude = =========== Diagon Alley: Head out to the Hogwarts Express. Hogsmeade Station: Take Spectrespecs from the nearby Quibbler Stand and use them to see invisible stuff to put together. Put together the armor so you can bash down the luggage and leave. *UNLOCKED SPECTRESPECS* Carriage Path: At the gate, use the nearby Quibbler to get Specs and put together the alarm clock so you can open the gate. Carriage Entry: Head inside. You'll see a cutscene, then warp to... Great Hall Foyer: Head out to the Entrance Hall, then to... Classrooms Hall: Get some Specs to see the pieces in front of the dungeon gate. Assemble the gargoyles and place them on either side of the door, which will open the way to the Potions Class. Potions Class: As this tends to go, you'll need to find three ingredients. First, go to the front left of the class to find pieces for a Quibbler Stand. Get the Specs to see the pieces on the right. Assemble the cabinet and zap it to open it. Leviosa the coals into the fire and you'll get the leaves ingredient. Now, go to the front right and open the snake cabinet for the snake ingredient. Lastly, go to the far wall and rearrange the wizard portraits on the back so they're properly connected. This will get you the tongue ingredient. *LEARNED DRAUGHT OF LIVING DEATH* You can now leave the class and head to... Grand Staircase: Use the Quibbler Stand and piece together the hidden bricks up the stairs so you can proceed further up. Diffindo the red wall and piece together the bell to open more stairs, then use the Weasley Box to open yet more. Head up the steps and pull on the two pullcords and head to Dumbledore's Office. Orphanage Memory: You're now in control of young Dumbledore and Mrs. Cole, who has a key. Use it to open the first door, then head inside and put Dumbledore on the elevator in the back so Mrs. Cole can raise it using the nearby lock. Have Dumbledore head to the left, place the valve on the pipe, then turn it to get pieces down on the lower floor. Put them together and have Mrs. Cole unlock the turnstile, then head further in. Have Dumbledore put together the pieces of the elevator so Mrs. Cole can again turn a key and raise it for him. Once Dumbledore is across, have him Leviosa together a floor sweeper to open the door for Mrs. Cole. Leviosa the pieces together again to make a door that goes to the right. Lastly, head up the stairs and have Mrs. Cole open the door. *RECEIVED SLUGHORN VIAL* Grand Staircase: Head down and out to... Carriage Path: There's a student in front of the gate to Hogsmeade. Use Focus on him to find out he wants a ladle, which is in the nearby rocks. Hand it to him to get the key to open the gate. Hogsmeade Path: Head to the right. Hogsmeade: Head into the Three Broomsticks Inn. =================== 8B. Just Desserts = =================== "You didn't bring Professor Slughorn back simply to teach Potions, did you sir?" - Harry "No, I did not." - Dumbledore True Wizard at 60,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley Additional Characters: Professor Slughorn, Luna Lovegood --- Walkthrough - Three Broomsticks: Looks like Professor Slughorn wants some butterbeer. Head up the stairs and to the back and zap the duck on the back wall. Go downstairs to pick it up, then bring it over to the painting to get a tap. Bring the tap to the barrel to fill it with butterbeer, then bring it to the professor. You are now in like Flynn. Slughorn's Parlor: Now it looks like Slughorn wants you to bus the place. First, zap the cart near the painting in the back. This gives you pieces to make a sink. Next, Leviosa the broom next to the table and sweep off the excess stuff, then Leviosa the dishes into the sink. Lastly, Leviosa the sponge on the table to clean it up. Slug Club Christmas Party: Hermione's trying to hide from Cormac McLaggen. Time to find her. Leviosa the unconvincing "lamp" in the back right corner. Next, go to the back left pumpkin plant and Leviosa the fallen one into place. Now go the front of the room and Leviosa the serving dish. Lastly, take the two pullcords and bring them to the curtain in the back. Open it up to find... Draco? --- Free Play - Needed: Dark Magic, Super Strength Gryffindor Crest: In the Three Broomsticks, find three mugs and place them on the front table. One is in a barrel on the bar. The second is behind a brick wall on the first floor. The last is in a cabinet on the back wall of the second floor. Ravenclaw Crest: Use dark magic on the upstairs door in the inn, then enter the room and use the Deluminator to bring light from the left side to the right. This melts snow and allows you to assemble the purple pad. Use Hermione's Bag on it. Hufflepuff Crest: During the Christmas party, use dark magic on the door on the right to go outside. Leviosa five lanterns. Slytherin Crest: In Slughorn's parlor, use super strength to open the cabinet in the back left and Leviosa the hat inside. Student in Peril: During the Christmas party, use dark magic on the door on the right to go outside. Open the rune cabinet on the right and Leviosa the pieces. Character Token (Madam Rosmerta): Use dark magic on the upstairs door in the inn, then bounce on the couch. Character Token (Cormac (Suit)): In the inn, go to the back fireplace and use Aguamenti on the flames. Character Token (Harry (Christmas)): During the Christmas party, use dark magic on the door on the right to go outside. Use Hermione's Bag on the purple pad on the left, then take the pullcord inside. Place it on the right-hand curtain and open it. Assemble the pieces into a Quibbler Stand, then take Spectrespecs to the fireplace and assemble the portrait. Flip it, then talk to it with Hermione to get the token. =========== Interlude = =========== Entrance Hall: Head to the Charms Class Path. Charms Class Path: Go to the second class at the far end of the hall. Charms Class 2: Water we waiting for? Let's learn Aguamenti! Switch to it and aim at the little fires in the back right. Next, aim at the container with the "drop" insignia on it to fill it up, then Leviosa it over the bigger flames. Put out the rest of the little flames and open the rune cabinet to get a clamshell. Place it on the container to the left to raise up the steps. Climb the steps and fill the container up here, then Leviosa it to start up the hose in the painting. You'll get pieces for a watering can. Fill that up and use it on the plant. This will finally give you the key you need to open the chest that Flitwick was stuck in. *LEARNED AGUAMENTI* You can now leave the class, and head to Hogsmeade Station. ============================== 8C. A Not So Merry Christmas = ============================== "I killed Sirius Blaaaack!" - Bellatrix, dancing around a burning Burrow. True Wizard at 60,000 Starting Characters: Harry Potter, Arthur Weasley Additional Characters: Molly Weasley, Remus Lumpin, Nymphadora Tonks, Ginny Weasley --- Walkthrough - Arthur's Shed: The washer seems rather adamant about you not leaving the shed. Teach it some manners by giving it stuff to wash. First, Reducto the cabinet to the right, zap the web, and take the hat inside. Next, zap some papers on the left side of the room to get the shirt. Lastly, have Arthur repair the further away of the two objects on the table, then use Leviosa on it when it blows up and you'll get pants. Burrow Ablaze: Well, this is a lovely mess. First, Leviosa the wood pile, then switch to Lupin and have him turn into a wolf. Have him dig up the dirt pile and take the orange handle over to the shed. Pull it open. There's a Quibbler Stand inside, so take the Specs and go to the right to find pieces for a firehose. Once you assemble it, fill it with water, then ride it and spray on the fire to the right. Head to the right once it's clear and grab the wheel near the pipe. Carry it back to the left and attach it to the firehose. Now, assemble the parts near the shower so you free Arthur, then have him repair the firehose. You can now fly the firehose machine. Do so over to the right and squirt it all out, then continue to the right. Tall Grass Field: Time to catch up to Harry and Ginny. Dig up the nearby spot as wolf Lupin and assemble the scissors. Cut down the grass to the right and move on until you find the boat. Use Lumos to get rid of the vines, then pull it as wolf Lupin. Head up, to the right, and back. Death Eater Battle: First, fend off the grunts that show up, then dodge Bellatrix's attacks. Once she starts throwing stuff at you, be ready to catch the last one and fling it back at her, then zap her to knock off one heart. More Death Eaters come next, then a battle with Fenrir Greyback. Try to dodge his charge, and if you can't, switch characters to knock him away from the first. After that, you'll deal with Bellatrix again. Fight her the same way, then you'll face Death Eaters AND Greyback AND Bellatrix. Sounds tough, but just focus on catching Bellatrix's thrown item and you should be good. --- Free Play - Needed: Dark Magic, Goblin Key Gryffindor Crest: Just before rushing to Harry and Ginny's aid, dig up the Quibbler Stand and take the Specs over to the left. Assemble the pump and it will drain the nearby water, allowing you to Apparate on the pad. Lumos the vines off the safe, then open it with a goblin key. Ravenclaw Crest: In Arthur's shed, zap four rubber ducks. Hufflepuff Crest: Once you pass the first set of fire, Leviosa the pipe into place, then dig up the other piece. Climb up with a pet and you'll knock the basketball out. Leviosa it into the basket. Slytherin Crest: Use dark magic on the TV antennae in Arthur's shed. Student in Peril: Once you get the firehose flying, squirt to the left, then fix the broken carrot launcher. Character Token (Molly Weasley): Use Spectrespecs to find pieces of valve in the middle of the yard. Place the valve on the wringer in the back. Character Token (Tonks (Pink Coat)): In the tall grass field, go to the far right end and dig up the stump. Character Token (Bill Weasley (Wedding)): Outside at the Burrow, use the Deluminator to take light over to the flower pot area. Ride the yellow flower up to the token. =========== Interlude = =========== Entrance Hall: Head back to Charms Class 1. Charms Class 1: Aw YEAH! Finally time to learn this one. Blast the everloving crud out of all the shiny statues in the room. *LEARNED REDUCTO* Now, let's head to... Grand Staircase: Head up to Dumbledore's Office again. This isn't an active memory. Just a cutscene. Once you hear it, you'll be led downstairs, but actually, let's take a short cut. Head left from DD's office and use Aguamenti on the propellers on the walls. This makes stairs to... Back Corridor: Head to the back left of this area. ================ 8D. Love Hurts = ================ "It's no joke! I'm in love with her!" - Ron "All right, fine, you're in love with her! Have you ever actually met her?" - Harry "No. Can you introduce me?" - Ron True Wizard at 35,000 Starting Characters: Harry Potter, Professor Slughorn Additional Characters: Ron Weasley, Ginny Weasley --- Walkthrough - Slughorn's Parlor: Oh, Ron. Lovestruck are we? To cure it, we need to make an anti-love potion. First, fill up the container behind ron with Aguamenti, then take the two green sheets of music over to the piano, then play it. They'll toss out the leaf ingredient. Reducto the shiny object on the table to get the root, then go to the fireplace and have both characters Leviosa the green knobs to get the ash piece. After the cutscene, we need to fix Ron. Leviosa the moose head onto the wall, then blast the chandelier's shiny spot. This gives you the key for Slughorn's trunk. Restroom: Time to find out what Draco's up to. Duel him, and he'll run off to a bathroom stall. Now, go to the right of the stalls. Have one character hold open the pump, and have the other fill it with Aguamenti. Next, send a pet up the pipe so it moves the overhanging gutter, then Leviosa the gutters so the water flows to the boiler and breaks it. Assemble the pieces to make dynamite (don't try this at home kids), then bust down the right-hand stall door and place the bomb there. Room of Requirement: Now to get rid of this troublesome book, and what better place to hide stuff than the RoR? First, a Strength Potion. Blast open the cabinet with Reducto and assemble, then destroy, the dancing skeleton to get the bone arm. Diffindo the back wall and assemble the stairs to get the thorn blossom, and Aguamenti the container, then send Ginny's pet Arnold into the pipe to get the snake fang. In the next area, Reducto the shiny lock, then assemble the chandelier to knock the Weasley Box off its platform. The Portable Swamp inside will break the pillar in your way. Head further in and use Reducto on the shiny object, then have Ginny use the Weasley Box to get a Whizbang. Both of these will get you parts for a gramaphone, which will move all the instruments in the way. Keep moving forward. You now need to draw back the curtain. Use Aguamenti on the left side and Diffindo on the right. --- Free Play - Needed: Dark Magic, Goblin Key, Magic Repair Gryffindor Crest: You need to create three puppet shows in the Room of Requirement. The first requires Arthur Weasley to repair, but you can easily use Leviosa on the other two. Ravenclaw Crest: On the back wall of the parlor, Reducto the bookcase and unlock the safe inside with a goblin key. Hufflepuff Crest: In the restroom, use super strength on the sinks and ride up the jet of water. Slytherin Crest: In the Room of Requirement, use dark magic on the portrait to have the wizard inside cough up the crest. Student in Peril: In the restroom, go to the right of the stalls and use dark magic to remove the cart in the way. Character Token (Professor Slughorn): Use super strength in the parlor to open the chest on the right side, then Leviosa the skeleton so he plays the piano. Character Token (Ginny Weasley): In Slughorn's parlor, turn the fireplace knobs using two characters, then put out the fire using Aguamenti, then dig in the ashes. Character Token (Draco (Suit)): In the restroom, go to the right of the stalls and use dark magic to remove the cart in the way. Use the Deluminator to take the light over to the sink area. =========== Interlude = =========== Back Corridor: Head down to the Clock Tower Courtyard. Clock Tower Courtyard: Use Aguamenti on the flower bunch to the left to uncover the way to... Greenhouse Path: Head up to the Greenhouse where Slughorn is. =================== 8E. Felix Felicis = =================== "Please... don't think badly of me when you see it. You've no idea how he was like, even then." - Slughorn, handing Harry his true memory. True Wizard at 45,000 Starting Characters: Harry Potter, Professor Slughorn Additional Characters: Fang --- Walkthrough - Greenhouses: Whoa, that's a nasty looking plant. See those three roots coming out of it? We need to attack it at the source. Let's work our way left to right. Use Lumos on the vines on the blue gate, then Leviosa the weed killer in the box to remove the plants from the greenhouse door. Enter, and use Reducto on the cage lock, then blast the plant to remove one of the roots. Now, go to the right and use Aguamenti in the right corner to fill a container which will move flowers and uncover another plant. Zap it. Lastly, remove the pots in front of the right-hand greenhouse. East Greenhouse: Go to the back and grab the red, green, and blue barrels in order, and shake them over the flower on the back wall. Zap the flower and the plant behind it, then go back outside and finish off the offending plant. Forest Clearing: Blast the shiny rocks, then climb up to find Hagrid mourning over Aragog. Use Lumos on the pile of stuff nearby, then Leviosa it together. You need to find two panels to work this pump. One is in the back right. Just use Fang to dig it up. You now need to make an exploding potion. In the center of the area is a Blast-Ended Skrewt. Zap it several times and eventually it'll knock the cauldron lose. Flip it over. The yellow flowers are just nearby. The red spider is off to the left. Zap the web it's on. As to the blue popsicle, it's back to the right. Use Diffindo on the wall to make an ice cream cart. Once you bust the cauldron, you can get another panel for the pump. --- Free Play - Needed: Dark Magic, Goblin Key Gryffindor Crest: There are five yellow flowers that need to be Leviosa'd into existence. There are three outside the greenhouses, one in the left greenhouse, and one in the right greenhouse. Ravenclaw Crest: On the left side of the forest clearing, use dark magic to clear up the rocks, dig up the scarecrow, and Leviosa it together. Hufflepuff Crest: In the forest clearing, use dark magic to clear three black plants in the area. Slytherin Crest: Unlock the safe in the left-hand greenhouse with a goblin key. Student in Peril: In the forest clearing, use the Weasley Box in the back right corner, the Leviosa the barrel. Character Token (Pomona Sprout): In the outside area of the greenhouses, use Lumos on the vines to the left, then Leviosa the weed killer covering the greenhouse on the left. Enter and use Reducto on all the metal stuff blocking the Quibbler Stand and take the Specs outside. Assemble the wall hanging, then destroy it. Character Token (Fang): In the forest clearing, zap the Blast-Ended Skrewt four times (that little burrowing thing). Character Token (Hagrid): In the first part of the forest clearing, use dark magic to move the rocks off the purple pad, then use Hermione's Bag on it. Zap the box of veggies that comes out. =========== Interlude = =========== Forest Path: Head back to the Grand Staircase and up to Dumbledore's Office. ========================== 8F. Horcrux and the Hand = ========================== "Avada Kedavra!" - Snape True Wizard at 30,000 Starting Characters: Harry Potter, Professor Dumbledore Additional Characters: Ginny Weasley --- Walkthrough - Cavern: Have Dumbledore use the Apparition Pad, then Leviosa the rock in the middle to raise the platforms. Head to the left and Diffindo away the wall to get a torch. Light it on the nearby torch, then move it over to the ladder to clear the spider and vines off it. Climb up the ladder, Reducto your way through the rocks, use Lumos on the vines, and open the snake cabinet. This will raise the bridge down to the door. You now need to Leviosa the four pieces of the knocker onto the wall. Make sure you get them in the right spots. Lake Shore: Walk down the path and Leviosa the blue object to raise a bridge to cross, then proceed down the path. Leviosa the bush at the end to raise up a snake cabinet, then open it to find a brush. Use it to clean up all the dust off the colored buttons, then follow the pattern that shows up on the buttons. Match their pattern four times. Lake Center: Step on the two right-hand buttons to lower the rock to the right. Take the piece of drink dispenser from down there and carry it, then do the same for the left side. Now, have Dumbledore use the drink dispenser. He needs to use it five times so you can move on. The only trick is that Inferi are coming out of the water by the TONS. Use Reducto to repel them in bunches, but work as quickly as you can, because Dumbledore can be carried off if you get lazy. Forest Chase: Head down to the back and put out the fires to get to Bellatrix. Take the pump next to them and head back to the front. Place it on the big pump, then fill it with Aguamenti. Spray it three times to remove the fire, then head down and duel Snape. --- Free Play - Needed: Dark Magic, Super Strength Gryffindor Crest: At the lake shore area, Leviosa five purple crystals along the cavern. Ravenclaw Crest: In the center of the first cavern, use Hermione's Bag on the purple pad, then use Leviosa to float the object into the water. Hufflepuff Crest: Slytherin Crest: Use super strength at the lake shore on the green snake statue. Student in Peril: During the forest chase, after putting out the large fire, look to the bottom of the screen for a Death Eater terrorizing the student. Character Token (Professor Dumbledore): In the first cavern, use dark magic on the crystal on the right wall. Character Token (Tom Riddle (Orphanage)): In the lake center, use dark magic on three black rocks. Two won't appear until you remove the big gray rocks blocking them by stepping on the buttons. Character Token (Hagrid (Wedding)): Before dueling Snape, walk behind him and pull open the orange-handled box with super strength. ****************************************************************************** 9. YEAR SEVEN - THE DEATHLY HALLOWS PART 1 ****************************************************************************** ====================== 9A. The Seven Harrys = ====================== "Death Eaters. Loads of them. We were chased." - Harry "Death Eaters? What d'you mean, Death Eaters? I thought they didn’t know you were being moved tonight, I thought..." - Ted Tonks "They knew." - Harry True Wizard at 95,000 Starting Characters: Harry Potter, Arthur Weasley, Mad-Eye Moody Additional Characters: Hagrid, Hermione Granger, Ron Weasley --- Walkthrough - 4 Privet Drive: All right. We need to make us some Polyjuice Potion so everyone can disguise as Harry. You need a cherry, and apple, and hair. The hair can be found in the vacuum cleaner on the left. Fix it up as Arthur, then Leviosa it. The cherry is in the locked fridge. Reducto the lock away. The apple requires you to Leviosa the window on the right, then Leviosa the cups on the windowsill. Front Drive: Oops. Hagrid broke Sirius' old bike. You need to gather the pieces to it. First, go to the far left and Leviosa the tree to drop the blue piece. Next, go to the hose on the right. Aguamenti it to fill it up, then Leviosa the hose, then Leviosa the gutter. You'll get a wheel. Lastly, use Hagrid to pull on the trash can in front to get the triangle piece. Tunnel Chase: There isn't really much to this part. Just try to get as many studs as you can and avoid crashing into cars. For the most part the Death Eater spells won't catch up to you. Burrow Living Room: For this part, simply use Ron's new Deluminator to take the light from the back left corner, and release it near the fireplace. You have to press Circle to do both. Next, have Hermione step on the purple pad, then press Circle to take out her new huge bag with all the cool stuff in it. Wedding Crash: Some wedding this turned out to be. First, use Aguamenti on the back right so you can get to the little white object, then zap it and Leviosa it into a raincloud. Drench the big fire on the right, then head right and douse the little fires on the purple pad. Have Hermione use her bag on it, the Leviosa the pick so it chops up the ice block into a sculpture. Leviosa the sculpture above the second fire to put it out, then head further right and again Aguamenti the little fires on the next purple pad, then pull out a water container. Fill it up, then Leviosa it over the last fire. You can now reach the lantern on the right with Ron's Deluminator, so do so, and bring the light over to the cake to wrap up this party. --- Free Play - Needed: Dark Magic, Super Strength Gryffindor Crest: Inside the house, set three pictures straight. Two are hanging on the walls and tilted. The third is laying on the floor and needs to be hung up. Ravenclaw Crest: In the back garden of the house, once you open up the shack, assemble the wheelchair and ride it at three points on the hose to get the sprinkler going. Hufflepuff Crest: During the wedding battle, you'll put out big fires. Make birdhouses of the wooden remains and zap them to find birds in them. There are three piles so you have to do this three times. Slytherin Crest: Zap away the fountain in the front drive, then dig up underneath it to find a third lawn gnome. Place it with the other two. Student in Peril: Out in the back garden of the house, use Lumos on the shack on the left side. Character Token (Mad-Eye Moody): In the front drive of the Dursley house, use dark magic on the garage door to the left, then assemble the pieces, Aguamenti the container, and step on the pump. Character Token (Ron (Wedding)): During the wedding battle, use dark magic on the black present on the left side of the area to create an Apparition Point. Use it, then take Spectrespecs from the Quibbler Stand and assemble the musical instruments. Character Token (Hermione (Red Dress)): During the wedding battle, use super strength on the cask of wine after the first big fire. =========== Interlude = =========== *APPARITION UNLOCKED* Streets of London: You're on the run, now. Head inside the nearby cafe. Luchino Caffe: Here, you'll fight Dolohov and Rowle. Get yourself behind the nearest table and wait for them to throw stuff so you can fling it back. Streets of London: Head to the right and into the marked shack. ==================== 9B. Magic is Might = ==================== "As your new Minister for Magic, I promise to restore this temple of tolerance to its former glory. Therefore, beginning today, each employee will submit themselves... for evaluation. But know this: you have nothing to fear if you have nothing to hide." - Pius Thicknesse True Wizard at 50,000 Starting Characters: Harry Potter, Ron Weasley Additional Characters: Hermione Granger, Mary Cattermole --- Walkthrough - Propaganda Hall: You'll begin in this big hall, with papers blocking your way to the back. First thing is to get rid of them. Head to the right and use Reducto on the two shiny things holding the poster up, then Diffindo the red wall behind it and assemble and move the "object" created. Now that you're free to go forward, head up and get Ron's Deluminator out. Go to the far left corner and pluck the light from the lantern so you can put it on the lantern next to the door to Umbridge's office. Leviosa the violin you make to open the door. Umbridge's Office: Have both characters Leviosa the sword and shield motif on the wall and you'll get one key to her cabinet, then zap her desk for the other. You'll head back into the Propaganda Hall, so go to the right through the gate. Side Hallway: Use Aguamenti on the watering can and Leviosa it to the flower bed, then Leviosa the flower onto the window to stop Yaxley's office from raining (remember that plot point from the book?) Elevators: Use Reducto on the shiny lock, then Leviosa the pipe pieces out of it. Send a pet up the shaft, then assemble the pieces that pop out. Courtroom: Time to battle Umbridge, and I'm sure you've been itching at the opportunity. She starts similar to Bellatrix's fight at the Burrow. You have to fend off Ministry Guards, and then fling an item back at her that she throws. After knocking off Umbridge's first two hearts, Yaxley will duel you, and then one more tossing of a purple chest to knock her last heart off, then you duel Umbridge straight up. Escape: Just RUN! --- Free Play - Needed: Dark Magic, Super Strength, Goblin Key Gryffindor Crest: In the first area, go to the left and pull on the orange- handled box with super strength. Ravenclaw Crest: Open the safe in Umbridge's office with a goblin key. Hufflepuff Crest: In the elevator area, use dark magic on the chest on the right. Slytherin Crest: You have to move quickly for this one. During the escape, you'll come upon a gold statue. Duck behind the left side of it fast to grab the crest. Student in Peril: In the elevator area, use dark magic on the elevator in the back. Character Token (Ron (Reg Cattermole)): While in the propaganda hall, Leviosa three lanterns on the walls. Two are in the back where you start, and the third is up front. Character Token (Harry (Albert Runcorn)): In the first area, go left and open the rune cabinet. Character Token (Hermione (Mafalda)): In the elevator area, use dark magic on the elevator in the back. =========== Interlude = =========== Wilderness: The interludes are going to be quick now. Use Hermione's Bag to pull out balloons to lift the rocks, then assemble the Apparition Pad. You can use it right now to move ahead, or, if you feel like exploring, there's that big old field to your right. You can also explore the tent, and use it to warp back to London or go to Hogwarts and observe how your friends are doing. ================== 9C. Grave Danger = ================== "Unfortunately, the brilliance that Bathilda exhibited earlier in her life has now dimmed." - Rita Skeeter, reporting. True Wizard at 35,000 Starting Characters: Harry Potter, Hermione Granger --- Walkthrough - Cemetery: The point of this area is to find the grave of Ignotus Peverell, and it's always a different grave every time you play. In fact, it may always be the *last* one, so let's take them all in turn, going from right to left. Far right, near corner: Use Hermione's Bag, then Leviosa the hair dryer on the grave. Far right, in the back: Use Diffindo on the wall, then assemble and Leviosa the wood stove. Middle, front: Leviosa the grave nearby, then Leviosa the salt shaker onto the snow. Middle, back: Use Reducto on the pipe and then reassemble it using Leviosa. Left, front: Leviosa the snow off. The last one will have the Peverell insignia. Use Hermione in front of it to confirm that. Bathilda Bagshot's House: You need to follow Bathilda (yeah, right) upstairs. Reducto the locked chest in the front left, then use Hermione's Bag on the purple pad to get a watering can. Fill it with Aguamenti, then Leviosa it towards the fire. The pieces that spit out of the fireplace will give you chompy teeth, so use those on the books. Nagini Battle: Oh, who'd have thunk? Time to fight snake. Dodge venom until Nagini knocks a toy out of the chest, then fling it at her. Keep flinging as toys come out until you can fling one into her mouth. Once it's inside, Leviosa her to push her back. The second part is basically the same thing, only there's a point where you put together a purple pad so Hermione can pull a big hammer out of her bag. The third part is again more of the same. --- Free Play - Needed: Dark Magic Gryffindor Crest: Use the Weasley Box in the cemetery to open the left-hand gate, then take Spectrespecs and bring them into the area to find pieces to finish the monument. Ravenclaw Crest: Use the Weasley Box in the cemetery to open the left-hand gate, then use the Deluminator to take light over to the right side. Hufflepuff Crest: In the cemetery, Leviosa five flower bouquets. Slytherin Crest: You need dark magic to get into Bathilda's kitchen. Leviosa all the moldy gross food into the trash can, then close it. Student in Peril: Use dark magic in the back right corner of the cemetery. Character Token (Lily Potter): Use the Weasley Box in the graveyard to bust down the door to the west part of the cemetery, then zap the statue on the left. Character Token (Harry (Godric's Hollow)): Zap four spiders in Bathilda's house. There's one in the middle of the living room, one near the door to the kitchen, one in the kitchen (you need dark magic to open it), and one during the Nagini fight. Character Token (Bathilda (Snake)): You need dark magic to get into Bathilda's kitchen. Leviosa the orange circle thing through the wringer. =========== Interlude = =========== Wilderness: You're in the same area as before, only now on the far east side. Use Hermione's Bag on the purple pad to get a dragon that can melt the snowman, then follow the doe Patronus to the back of the area. ====================== 9D. Sword and Locket = ====================== "I have seen your dreams, Ronald Weasley, and I have seen your fears. All you desire is possible, but all that you dread is also possible. Least loved, always, by the mother who craved a daughter. Least loved, now, by the girl who prefers your friend. Second best, always, eternally overshadowed." - Salazar Slytherin's Locket True Wizard at 35,000 Starting Characters: Harry Potter, Ron Weasley --- Walkthrough - Underwater: Swim down and Leviosa the tentacle so you uncover a sawfish skeleton. Use it to (VERY SLOWLY) saw a hole in the ice, then swim down. To clear the vines to the left, use Lumos. Then swim down and Leviosa the coral away. This next part splits up the two characters. Swim one underneath and Leviosa the rock so that it pushes the rock up above. If playing one-player, your other character will automatically swim up under it. Switch characters and have the second one Leviosa the rock. Now both characters can meet up again. Swim to the right and Lumos through more vines. Once you reach the large open area, Leviosa a yellow thing onto the fish hook. An angler fish comes by, pulls it away, and leaves behind bone pieces. Leviosa them together and use the hammer to tap on the purple parts of the ice so you free the sword. Lake Shore: Okay, for some reason, you need to create a special little pedestal so you can do your locket smashing. Dramatic effect, I guess. First, Leviosa the pile of leaves to shake them off the Apparition Pad, then hop in so you go left. In this little pocket area, hop on the branch and Leviosa yourself up, then clear the flowers away to find the second pedestal piece. Place both and open the snake lock. Okay, now for a boss-ish fight. Have Ron run up and smack the big... mess over there. The cloud will summon spiders. Only be sure to shoot the big ones. The little ones can't hurt you. Once you've slain enough big spiders, Ron can swing the sword again. For the last heart, you need to assemble a plant-fan thing. Watch out for a small spinning vortex. Once you've completely assembled the fan, ride it, and point it at the vortex so it won't bother you, then point at the illusion Harry and Hermione to push them back into the cloud. Once they're all the way back in, have Ron swing one more time. --- Free Play - Needed: Dark Magic Gryffindor Crest: Use dark magic after the first set of vines on the red and black thingy. Ravenclaw Crest: Go to the back of the frozen lake and Leviosa the Weasley Box out of the ice. Use the Whizbang inside to smash the ice on this crest. Hufflepuff Crest: Zap three jellyfish underwater. One is before the first ice break, the second is after the split up, and the third is near the angler fish hook. Slytherin Crest: Use Hermione's Bag on the purple pad on the right side of the lake shore area, then bounce up the mushroom. Student in Peril: From the Slytherin Crest, use dark magic on the red and black leaves on the tree. Character Token (Harry (Locket)): While using the hammer near the sword, take the opportunity and Leviosa the hammer to the far right and hit the little ice block on the wall to receive this one. Character Token (Ron (Underwear)): Once on the shore, head to the right and Leviosa the snowman in the lower right corner. Character Token (Hermione (Grey Coat)): You need to assemble three ice sculptures. Only thing is you need Spectrespecs. Go to the area where the Slytherin Crest is to find some. =========== Interlude = =========== Wilderness: Use Hermione's Bag on the pad to pull out a woodpecker that knocks down the nearby tree. Assemble and use the Apparition Pad. ======================= 9E. Lovegood's Lunacy = ======================= "They took my Luna because of what I've been writing. They took my Luna and I don't know where she is, what they've done to her. But they might give her back to me if I... If I... I must save Luna. I cannot lose Luna. You must not leave." - Xenophilius, to Harry. True Wizard at 35,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley Additional Characters: The Three Brothers --- Walkthrough - Lovegood Garden: First, we have to make our way into the Lovegood House. To do that, we need to bring down all three kites up there. First, head to the right cluster of orange plants and Leviosa the biggest one to lower kite #1. For kite #2, use Lumos on the vines nearest the door and dig up the spot to find a purple pad. Use Hermione's Bag on it to pull out an ice cream cone, which will move the bee away from the big orange plant, allowing you to Leviosa it and bring down another kite. For the last one, use Aguamenti on the scarecrow, then Leviosa the plants that come up. Assemble the knocker and place it on the door. Lovegood House: To get upstairs, use Diffindo on the red valve on the left wall, then assemble the pull chain. Leviosa both at once to lower the stairs, then head up. Tale of the Three Brothers: Okay, this part is pretty much just one long slog through a side-scrolling area. You're in control of the Three Brothers, and the idea is to use the Elder Wand on gold items (Circle button), the Resurrection Stone when you see the ghost fiancee (you'll take control of her and she can flip switches) and the Invisibility Cloak to sneak past Death (who shows up at certain parts). It doesn't seem worth going puzzle by puzzle here as they're all pretty simple (chop down a tree, flip a switch, etc.) Second Floor: Strength Potion time! First, for the snake fang, grab some Spectrespecs on the left, blast the shiny lock with Reducto, and assemble the snake head. For the bone arm, open the rune cabinet and Leviosa the papers. For the thorn blossom, Diffindo the back red wall, then Leviosa the resulting brush onto the spider-infested window. With the potion, pull on the orange handle in back to find a pipe to send a pet up to get to the other pull chain. Head on upstairs. Third Floor: Now to "find Luna". Leviosa the bed, then Reducto the cupboard in back and get the crank to put on the chest, then turn it. --- Free Play - Needed: Dark Magic, Magic Repair Gryffindor Crest: On the right side of the garden outside, Leviosa five carrots out of the ground. Ravenclaw Crest: Bring a light from the Deluminator from the second floor to the third floor near the fireplace. Hufflepuff Crest: Use Arthur on the smoking item in the back left of the first floor of the house, then hop on it and bounce around the floor cleaning up green goo. Clean up all five spots. Slytherin Crest: On the fence and above the door of the Lovegood house are five crows. Zap them all. Student in Peril: Head down the path to the front gate, then Lumos the vines away. Character Token (Xenophilius (Luna)): Outside, Lumos the vines off the Weasley Box, then use it to climb up the nearby wall. Use dark magic on the object to find a Quibbler Stand so you get Specs, then hop down and Lumos the vines on the lower left ground spot. Dig it up, then dark magic it to find pieces to Leviosa together. Character Token (Skeleton): Once inside Lovegood House, use dark magic on the object on the back right twice so you paint the token on the wall. Character Token (Luna (Purple Coat)): In the back of the first floor, Leviosa the dishes to make a drum set. Wait for it to finish its solo, then zap it to pieces. =========== Interlude = =========== Wilderness: Use the purple pad and knock down the wall with a wrecking ball. ============ 9F. DOBBY! = ============ "Here Lies Dobby, a Free Elf" - Dobby's epitaph True Wizard at 60,000 Starting Characters: Harry Potter, Ron Weasley, Luna Lovegood, Ollivander Additional Characters: --- Walkthrough - Dungeon: Ah, a little bit of helplessness, won't we? Without wands, there's really not much one can do, is there? Still, there are a few things we can do. Take some Specs and assemble the chest. To open it, roll into the shelf in the back to knock the key off. This gives you an explodey cauldron. The yellow flower is in the back left. Send a pet up the pipe to knock it off. Next, roll into the barrels on the left side and assemble the fly so you get the red spider. Now, for the popsicle. Take Ron's Deluminator (they didn't confiscate that) and take the light from the lantern and bring it towards the vines in the back right. Works just as good as Lumos. Open the snake cabinet behind the wall after it blows and assemble the mirror to call for aid. Great Hall: Duel either Draco or Narcissa, then do the old "fling the stuff back at Bellatrix" deal from earlier in the game. Do all that *again* for the second heart. For the last heart, you start by flinging stuff back at Draco and Narcissa, then you'll duel Bellatrix. --- Free Play - NOTE: Much of the dungeon stuff can't be done on the first pass as you won't have wands down there until Free Play. Needed: Dark Magic Gryffindor Crest: Diffindo the right-hand wall in the dungeon to make yourself what looks like a Hailfire Droid from Star Wars. Anyway, roll it over the puddles in the dungeon. Ravenclaw Crest: In the great hall, use dark magic on the black box in the back left. Hufflepuff Crest: Zap three skeletons on the walls in the dungeon. Slytherin Crest: In the great hall, set the table on the east wall using Leviosa on the dishes. Student in Peril: Use Reducto on the student encased in the rack in the back left corner of the dungeon. Character Token (Ollivander): In the dungeon, carry a light from the Deluminator or simply use Lumos in Free Play on the vines surrounding the chest in the front. Character Token (Wormtail): In the dungeon, use dark magic on the chest in the lower left corner. Character Token (Dobby): In the great hall, use dark magic on the fireplace. ****************************************************************************** 10. YEAR SEVEN - THE DEATHLY HALLOWS PART 2 ****************************************************************************** =========================== 10A. The Thief's Downfall = =========================== "I don't know how to break this to you, but I think they *might* have noticed that we broke into Gringotts." - Ron True Wizard at 100,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley, Griphook, Bogrod --- Walkthrough - Trolley Ride: The first part of your trip through Gringott's is pretty straightforward. You need to zap five red lights and turn them green. You may need to switch to the other person in order to properly line up the shot depending on where the light is, but mostly, just keep shooting and you'll hit them all eventually. Dragon Guard: Yup, that's a full-size Ukranian Ironbelly and he looks MEAN. You need to get by him. To do this, first Leviosa the hammer to the dragon's left and move to the purple bell to ring it. This drops a key. Next, go to the large green and purple structure in the front of the room. Zap it until you knock out pieces for a purple pad to use the Bag on. You'll pull out a bull, so use the key on it, then ride it over to the glowing spot. The dragon will stop, but the fire in the back won't go away. Still, the fire on the far right is gone, so go to the next room. Vault: In Bellatrix's vault, you'll need to use the Gemino curse to your advantage, since the cup is all the way up on the ledge. First, grab the nearest cup to start the reaction. Next, go to the back left and use Reducto on the brazier (the flaming thing), then put out the fire to find a purple pad. Using the Bag on it will give you a bird which drops a feather. Leviosa the feather to the snake's nose and it will spit up pieces. Now, go to the right and have two characters Leviosa the swords out of the wall. Once that's done, assemble the pieces the snake spit up and you should get pieces to make a snake door. Open it and grab cup number two to spring up some more junk. Next, assemble the new pieces into a vault on the wall and have Griphook open it. This will lower a lantern that Ron can use his Deluminator on to carry light to the back right, which removes the vines. Use Griphook again on the uncovered lock to raise it up and remove the other vines. Now go up and use the Bag. Dragon Guard: Now, to release the dragon and get out of here. First, use Bogrod on the right lock to lower a lantern, then use him on the left-hand lock while you're at it. You can have Ron carry the lantern light from right to left, then raise the lantern to remove the vines. Next, use Aguamenti and then Hermione's Bag on the purple pad to pull out a pick, then Leviosa it up to the rocks to get rid of them. Lastly, pull all the purple pins out of the locks to release the dragon. Jailbreak: Well, looks like TEN MILLION Gringotts employees are after you. Actually, don't worry about those guys. Switch to Hermione riding in the back and fire at the windows above you. You need to hit all five goblins in the windows. --- Free Play - Needed: Dark Magic, Super Strength Gryffindor Crest: In the Dragon Guard area, use Reducto on four shiny rocks. Ravenclaw Crest: In the vault, use super strength in the lower right corner to open the drawer and assemble the Quibbler stand. Use the Specterspecs in the upper right corner to find pieces to make a laughing head. Zap it. Hufflepuff Crest: Once you've returned to the dragon area after the vault, use super strength to open the chest on the left side (where you entered), then assemble the Quibbler stand. With the Specs, go to the right to find pieces for a rotisserie, which, when Leviosa'd, gives up the crest. Slytherin Crest: In the vault, use dark magic in the lower left corner to open a music box. Student in Peril: In the vault, use dark magic on the cage in the lower right corner. Character Token (Griphook): During the Dragon Guard part, use dark magic on the red light at the far right to bring in a trolley with a sticky wall and a Weasley box. Have Ron go through the box and walk up the wall. Character Token (Bogrod): In the vault, use dark magic on the chest on the right side, the Leviosa the poster out of it. Character Token (Hermione (Gringotts)): In the vault, use dark magic in the upper left corner on the hand to get a gold helmet. Place it next to the others on the left side of the room. =========== Interlude = =========== Wilderness: Head to the left and Diffindo the wall down, then assemble the pieces to you can find a Weasley Box with a Whizbang that blows up the back wall, as well as loosens up an Apparition Pad. ===================== 10B. Back to School = ===================== "It must be admitted that living in Albus's shadow cannot have been an altogether comfortable experience." - Elphias Doge, on the Dumbledore brothers True Wizard at 50,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley Additional Characters: Professor McGonagall --- Walkthrough - Hogsmeade Street: Sneaking in is... really not an option. Blast all the Death Eaters you see. Head up the street and dig at the spot to get a purple pad. Use Hermione's Bag to pull out a wood chipper. Get the crank and put it in place to start her up (stealth, right?) Head further up the street to deal with more Death Eaters, and there's an explodey cauldron at the end. The yellow flowers are right there next to you. To get the red spider, use Hermione's Bag on the purple pad, then Aguamenti the tank full. For the popsicle, you have to rescue the student in ice. Use the Deluminator to bring light from further down the street back here. Go further up the street after you blow up the barrier. Room of Requirement: Apparently, a few of your compadres are snoozing. Time to wake them up. Luna: Place the three banners on the back wall, then assemble the Weasley Box they spit out and fire off the Whizbang. Dean: Diffindo the red wall and assemble the alarm clock. Seamus: Use Hermione's Bag on the purple pad, then zap and Leviosa the radio inside. Great Hall: Pick either Alecto or Amycus Carrow to duel. Then fling stuff back at Snape (sensing a pattern here, yet?) Duel Snape to end the Event. --- Free Play - Needed: Dark Magic, Goblin Key, Super Strength Gryffindor Crest: On the street in Hogsmeade, zap three posts that have Harry's picture on them. Ravenclaw Crest: In the Great Hall, open the rune cabinet. You can use McGonagall for this. Hufflepuff Crest: Use a Goblin Key to open the safe in the Room of Requirement. Slytherin Crest: In the Great Hall, blast the three statues on the left side using Reducto. Student in Peril: In the Room of Requirement, hanging from the ceiling on the left side. It's NOT the guy who gives you the popsicle. Character Token (Alecto Carrow): Once you fire up the wood chipper, Leviosa the excees wood into an outhouse, then use dark magic on the black rock on the left side of the street to get the key for it. Character Token (Aberforth Dumbledore): In the Room of Requirement, use Super Strength on the chest on the right side. Character Token (Amycus Carrow): During the battle in the Great Hall, use dark magic on the chest in the back right. =========== Interlude = =========== Great Hall Foyer: Good to be back, isn't it? Head out to the... Clock Tower Courtyard: Hand the mug to Slughorn, the flowers to McGonagall, and the wand to Flitwick. ====================== 10C. Burning Bridges = ====================== "Why don't you confer with Mr. Finnigan? As I recall, he has a particular proclivity for pyrotechnics." - McGonagall "I can bring it down!" - Seamus True Wizard at 50,000 Starting Characters: Harry Potter, Luna Lovegood Additional Characters: Seamus Finnigan, Neville Longbottom, Hermione Granger, Ron Weasley --- Walkthrough - Upper Walkways: Harry and Luna need to track down the Grey Lady to find the Diadem. First, Leviosa the rolled-up banner nearby. Attach the three pieces to the painting in the back as shown on the diagram to the right, then assemble the pieces to make a Quibbler Stand. Aguamenti the fire in the back right and assemble the invisible pieces to make a hammer and chisel. Use them on the pillar to the right to proceed. Yes, we're making yet another Strength Potion. The thorn blossom is in the flower beds nearby (use Aguamenti). The bone arm is at the top of the stairs. Make sure you still have Specs and assemble the armor, which is holding it. For the snake fang, first Leviosa the knight armor with the sword so it's pointing to the right, which turns the right-hand slope into stairs, then open the snake cabinet behind the banner. This opens the snake mouth on the left, so point the sword back to the left again and take the fang. With the potion ready, use it to pull on the orange handle on the right, then Leviosa the sucker machine to clean up all the green goop. Head to the right and fill the fish bowl with water to put out the fire, then approach the Grey Lady. Covered Bridgeworks: As Neville and Seamus, you need to blow the bridge by finding five bundles of, let's say "magical explosive". The first is in the box just to your left, so place it nearby. For the second, head down the ramp. Use Aguamenti on all three flowers so you can bounce across, then head down the ramp further, Lumos away the vines on the chest, and you'll find the second bomb to place up to the left. For the third bomb, head down the ramp and Leviosa the platforms into place (one you have to move manually). Zap the bomb off the web and place it. Head back up the ramp and past the fires. At the top, Leviosa the torch up to the vines so you release a swinging platform, then swing across. For the fourth bomb, Diffindo the red wall, then bounce up the web to the chest, where the bomb and its placement are. The last bomb is further along under a dig spot. Use Neville to dig it up, then place it. Chamber of Secrets: Now it's time for Ron and Hermione to destroy the Horcrux. Lumos the nearby vines and use the purple pad to get a paintbrush. Paint on the purple strip to create a sticky strip, then climb up the rocks to the Weasley Box to get the Sticky Trainers. Walk across to the left and get the light for Ron's Deluminator, then go back to the right and place the light near the chamber door. Have Ron assemble and use the snake door. Basilisk Chamber: Head to the right and Leviosa the box out of the snake mouth, then put together the purple pad so Hermione can pull a DRILL out of her bag. Drill through the rocks, then head for the basilisk bones. Leviosa the bones to get the purple pad out from underneath, from which Hermione can get a pair of pliers. Use them to get the fang. --- Free Play - Needed: Dark Magic Gryffindor Crest: Assemble three skeletons in the Chamber of Secrets. The first is in the outer area, on the left. The second is in the inner chamber on the left. Simply zap one of the left-hand snake statues. The last is near the basilisk bones on the right, under a dig spot. Ravenclaw Crest: At the right side of the outer Chamber of Secrets, Leviosa three brown fish into the water. Hufflepuff Crest: Use the Deluminator to take light from near the coffin to the right, then Aguamenti the wall-hangings. Slytherin Crest: In the first area, use dark magic on the red and black coffin, then fill it with Aguamenti. Student in Peril: Before placing the last bomb on the bridge, head up the hill to the right and use dark magic on the rock. Aguamenti the root that's underneath to cause the flower to blossom and free the student. Character Token (The Grey Lady): After putting out the fire in front of the Grey Lady, zap the wizard statue again (the one that held the bowl). Character Token (Seamus Finnigan): Near the first bomb on the bridge, use Ron's Deluminator down the ramp and bring the light back up to near the hanging spider so it drops the Weasley Box, which has Sticky Trainers so you can get up the nearby wall. Character Token (Neville (Cardigan)): In the outer Chamber of Secrets, use dark magic on both black rocks near the entrance. Use Hermione's Bag on one and dig up the other. Take the gem from the dig spot to the statue. =========== Interlude = =========== Great Hall Foyer: Go to the left towards the Back Corridor. ======================= 10D. Fiendfyre Frenzy = ======================= "If we die for them, I'll kill you, Harry!" - Ron True Wizard at 80,000 Starting Characters: Hermione Granger, Ron Weasley Additional Characters: Harry Potter --- Walkthrough - Room of Requirement: Four Horcruxes down. Next one's in the Room of Requirement. First, time to make a exploding potion. Zap the stack of cauldrons on the right to open one. Use the Weasley Box to get a fan, to give to the painting to get the popsicle. Reducto the bench the yellow flowers are sitting on, and use Hermione's Bag on the purple pad to get a dustpan for the red spider up above. After that first barrier, head to the right and use the rune cabinet to get pieces for a shield. Leviosa it to the armor so it holds it up, then step on it so your partner can lift you to the Quibbler Stand. You should be able to see the pieces for the catapult. Assemble it and fire, then take the light from just around the corner to the table so the armor suits head off to eat. Head to the back. The Diadem: Okay, we need to get a pipe together here. Leviosa one part, then head to the right and Reducto all the shiny stuff in the balance so you can get the other part and place it. Climb up with a pet and hit the red button, then go back to the right to knock over the books in your way. Fiendfyre: Head to the right, Aguamenti-ing as much that's in your path as you can. Once you reach the right edge (and a fire dragon swoops through) Leviosa the inverted truck below you so your partner can get across and they'll do the same for you, then keep heading left. At the end, Reducto the shiny object and assemble the stairs. Climb up and hop over to the Weasley Box. Use it, then head to the right and Diffindo the wall to make a ladder. Rescue: You need to hit three water pumps to save those bozos. The first is right next to you. Attach and fill it with water. Next, hop on your brooms and head to the right. Diffindo the red part of the pile, Reducto the shiny part, open the snake cabinet, and Leviosa and Aguamenti it all together. Now, for the final part on the far left. Assemble the blue plane and hop on it to crash into most of the stuff, then Reducto the rest away. You can now Leviosa together the pump and fill it. --- Free Play - Needed: Dark Magic, Super Strength, Goblin Key, Magic Repair Gryffindor Crest: You need to assemble three skeletons. The first is in the first area, after the second barrier of stuff, in a nearby chest. The second is near the diadem, in the chest on the left. The third is also near the diadem off to the right. You'll need to zap the dragon bones on the right, then use super strength to pull them apart. Ravenclaw Crest: Just after the first barrier, use dark magic on the cage and open it up, then Aguamenti the blue thing inside. Hufflepuff Crest: Near the diadem, go to the right and zap the dragon bones, then pull on the orange handle to remove them. Leviosa the music box to the far right. Slytherin Crest: In the first part with Fiendfyre, use dark magic on the red and black cage in your path. Student in Peril: At the very end of the first part, Reducto the twisted hammock to untwist it and free the student. Character Token (Gregory Goyle): In the first Fiendfyre part, open the safe with a Goblin Key. Character Token (Harry (Brown Jacket)): In the final area, fly your broom to the lower right corner and have Arthur repair the smoking object. Character Token (Tom Riddle): In the final area, fly your broom to the lower left corner and Leviosa the chest into a bed, then bounce off it. =========== Interlude = =========== Back Corridor: Head down to the Entrance Hall, then to the back right exit towards the Garden. ==================== 10E. Snape's Tears = ==================== "Look... at... me." - Snape, to Harry True Wizard at 65,000 Starting Characters: Harry Potter, Hermione Granger, Ron Weasley --- Walkthrough - Ruined Courtyard: Use Aguamenti to fill the canister next to you, then Leviosa it onto the big fire to clear up the Weasley Box. Open it for the Sticky Trainers and hop up the wall to the winch. Put the claw for it together and Leviosa it onto the left wall. Now, you can jump down and head to the right. Now you have a giant to deal with. Blast the statue in the center, then use the purple pad to pull out a catapult. Fling it at the giant. Now, you'll have to fend of Death Eaters and spiders, including one who will try to shield the giant. Reload the catapult and fire again. For the last shot, you'll have to repair the catapult after the giant smashes it. Once you unseat him from his perch, two platforms will fall down that you can attach to the back wall to climb up. Continue to the right. Now for another giant fight. This one won't let you get close with his nasty tennis racket. Use Harry's Cloak to get by him to the right and Diffindo the red wall so you can make a gramaphone to distract the giant. This will also dislodge a Weasley Box containing a Portable Swamp to sink the giant, allowing you to move on. Boathouse: First, we need to remove that fish. Use Lumos on the nearby anchor, then attach it up high so it pulls up the net. Assemble the pieces and reel in the fish. Head to the back and have Hermione open the rune cabinet. Assemble the pieces to make a boat, then reassemble them into a fan that will lift you to the upper area. Use Focus on Snape to learn he needs a barrel. Get light in the Deluminator from the left of Snape, and place it to his right to get a wheel to place on the pump to the far right. Fill it, then Leviosa it, and you've got your barrel. Bring it to Snape. --- Free Play - Needed: Dark Magic, Goblin Key, Super Strength Gryffindor Crest: Once you raise the gate, use dark magic on the winch to break the chain the lower the gate again. Ravenclaw Crest: Use Arthur in the boathouse in the back left to repair the boat. Hufflepuff Crest: Use strength to open the orange-handled box next to where Snape is lying. Slytherin Crest: Bust open three red and black chests with dark magic. The first is at the beginning at the top of the sticky wall. The second is a bit later during the first giant battle. The last is just to the left of the second giant. Student in Peril: At the second fight with a giant, zap the Death Eaters on the right side of the courtyard. Character Token (Fenrir Greyback): In the very beginning, go back behind the sticky wall and use dark magic on the pile back there. Character Token (Death Eater): About two-thirds of the way through the first area is a safe. Open it with a Goblin Key. Character Token (Professor Snape): Once you reel in the red and black fish at the boathouse, use dark magic on it. =========== Interlude = =========== Grand Staircase: Head out to the Forbidden Forest. =========================== 10F. The Flaw in the Plan = =========================== "Harry, you wonderful boy. You brave, brave man." - Dumbledore True Wizard at 50,000 Starting Characters: Neville Longbottom, Hermione Granger, Ron Weasley Additional Characters: Molly Weasley, Kingsley Shacklebolt --- Walkthrough - Battleground Hogwarts: All right, let's end this mess. Start by going to the big pile of rubble to the right. We're looking to get rid of that. First, blast the shiny part, then Leviosa a cauldron out of the mess. It's an exploding cauldron. The yellow flower can be found to the far left. Reassemble the flower bed and water it. The popsicle is in the hand of the nearby fallen giant. Bellatrix Lestrange: Now it's Kingsley and Molly against Bellatrix. Have Molly use the Weasley Box (yes, even she can use them) to break down the barrier. Assemble the first bridge and cross, then douse all the fires, assemble the weight, and hang it high to raise the second bridge, then continue to the right. Drop down to a lower level and assemble a spring to get back up to the right, then Leviosa the two halves of the bridge and connect them. Now, to fight Bellatrix. It's actually easy, just really long. You have fight off Death Eaters, then duel her. Three times in total. Yeah. Nagini: This fight is similar to the Nagini fight back in Godric's Hollow. Instead of toys, you're now tossing spiders at her. Specifically, spiders with purple stomachs. The rest you can just zap. After the first smack with the spider, Death Eaters start showing up, and after the second, Dementors. Remember to use Patronus on them. Once you've hit Nagini with a third spider, Leviosa her down and have Neville use the sword. Voldemort: Repel his first spell, then take down his forces that show up, including spiders, Death Eaters, and Dementors. Once the arena is clear, Harry and Voldy will start repelling again. You just have to keep this part up for four hearts and you're done! --- Free Play - Needed: Dark Magic, Goblin Key, Super Strength Gryffindor Crest: While wandering around the rafters, you can find this just sitting there in the open. It's just after the second bridge. Ravenclaw Crest: You need super strength to pull on an orange handle in the rafters area, just after crossing the second bridge in the back. That will get you Specs you need for a spot back to the left. Hufflepuff Crest: Dig up three dig spots in the first area. Slytherin Crest: At the far right end of the rafters, use dark magic on the black cabinet. Student in Peril: In the first area, Leviosa the safe out of the ground and use a Goblin Key on it. Character Token (Bellatrix Lestrange): The reward for defeating her. Character Token (Kingsley Shacklebolt): Douse five fires in the area. Three can be reached in the first area. Another can be reached while fighting Nagini, and the last can only be reached once fighting Voldemort. Character Token (Lord Voldemort): Hidden in the back corner of the main battle area. You can only reach this after you start fighting Voldemort. ****************************************************************************** 11. BONUS LEVEL ****************************************************************************** This section covers the bonus level, which is available in Borgin & Burkes after you complete the main story. ================ 11A. LEGO Town = ================ Like many LEGO Towns before it, the goal of this classic-style LEGO level is to net one million studs, which are scattered throughout the area in some form or another. You'll be expected to trash just about everything in the area, and if you can't trash it, Leviosa it, or Diffindo it, or Aguamenti it, or Reducto it. I really don't intend to give a step-by-step rundown of how to get through it, but there are some tips. Once you get a ball and goals, make sure you kick it in. Hop into all vehicles. Some of them spawn studs while you ride them. If all else fails, just use the targeting and see what you can hit. It's not impossible to get those last few studs. I've done it. Just keep looking. ****************************************************************************** 12. COLLECTIBLES ****************************************************************************** This is a relatively quick list of all the Collectibles in the game. I'll list where they can be found in general, and what is required to collect them. You will NOT get detailed instructions here. In the interest of not making this guide (and this section) gigantic, and so it's more easily searchable, I ask you to look at the pertinent section of the guide (either the Diagon Alley/Hogwarts areas or the proper Story Event) to see the details. Note that I don't plan putting Hogwarts Crests here. Since they're specific to each Story Event and there is no deviation in the pattern of each crest appearing once per Story Event, it's a simple matter to just go to the Story Event that you need to. For the purpose of finding stuff, consider purchasing the "Advanced Guide" extra. Once you do so, a ghost will appear in each room. Above the ghost are several icons relating to items hidden there. You may see a Gold Brick, a Red Brick, a Student head, and a token with a number underneath. If you've found the Gold Brick and/or Red Brick in the area, they'll be solid, otherwise they'll be translucent. If you find a Student in the area, the head will be smiling instead of frowning. Beneath the token is a number of how many you found out of possible to find, so want that number complete. Now, caution that there isn't one ghost for *EVERY* single room. Some rooms are considered connected, and the ghost will have totals for both rooms. For example, the ghost that hangs out in Knockturn Alley has totals for both the alley itself and the nearby Borgin & Burkes. In Part 5 and 6 of my guide, I tell you exactly where everything is, so relying only on the ghosts can lead to confusion because my total for each room may not add up to what you see, so be wary. ================== 12A. Gold Bricks = ================== There are 200 of these in the game, and they serve as a general counter of how far along you are towards completion (if your percentage wasn't a good indicator). There are multiple ways to get a Gold Brick, so let's break it down by type. You get one Gold Brick for completing a Story Event for the first time. With 24 Story Events, that's 24 Gold Bricks. You get one Gold Brick for earning "True Wizard" on each Story Event, so that's another 24 Gold Bricks. You get one Gold Brick for completing the Hogwarts Crest in each Story Event, another 24 Gold Bricks. You get a Gold Brick for every Student in Peril that you rescue, including the ones in Story Events and the ones in interlude areas, for a total of 60 Gold Bricks. Borgin and Burkes has 16 Gold Bricks on sale. And the Gold Brick for completing the LEGO Town bonus level. So, 24 + 24 + 24 + 60 + 16 + 1 = 149 This leaves 51 Gold Bricks to be found in "the wild". Several of these are connected to lessons or abilities learned. Let's cover those first: 1. Banned from DADA 2. Thestrals 3. Dueling 4. Diffindo 5. Patronus 6. Grawp Befriended 7. Focus 8. Weasley Boxes 9. Spectrespecs 10. Draught of Living Death 11. Slughorn Vial 12. Aguamenti 13. Reducto 14. Apparition That means the remainder are found in the Hogwarts/London areas. Here's the list in the order they appear in Sections 5 and 6 1. Diagon Alley 2. Leaky Cauldron 3. Madam Malkin's 4. Weasley Wizard Wheezes (Dark Magic) 5. Borgin & Burkes (Diffindo) 6. Streets of London 7. Platform 9 3/4 (Pet) 8. Luchino Caffe (Super Strength, After "The Seven Harrys") 9. Tent (Dark Magic) 10. Wilderness (Dark Magic) 11. Harry's Dorm (Reducto) 12. Upper Hallway 13. Grand Staircase (Spectrespecs) 14. Entrance Hall 15. Great Hall Foyer (Focus) 16. Great Hall 17. Back Corridor (Dark Magic) 18. Secret Courtyard (After "Kreacher Discomforts") 19. Library (Aguamenti) 20. Classrooms Hall (After "Out of Retirement") 21. DADA Class 22. Charms Class 1 (Diffindo) 23. Charms Class 2 (Aguamenti) 24. Potions Class (After "Out of Retirement") 25. North Tower Courtyard (Spectrespecs) 26. Divination Class (Diffindo) 27. Hogsmeade Station 28. Carriage Path (Reducto) 29. Forest Path 30. Forbidden Forest (Thestrals) 31. Clock Tower Courtyard (Weasley Box) 32. Hogsmeade Path (Super Strength) 33. Hogsmeade (Goblin Key) 34. Greenhouse Path (Dark Magic) 35. Greenhouse (Aguamenti) 36. The Lake (Hermione's Bag) 37. Quidditch Pitch (Deluminator) ======================== 12B. Students in Peril = ======================== There are sixty Students in Peril in the game. There is one in each Story Event, leaving thirty-six mucking around Hogwarts and the surrounding areas. Check the Story Events themselves for info on getting those, the status of which you can easily check by going to the Notice Board in Diagon Alley. The other thirty-six can be checked after you beat the game by referring to the ghost that appears in the area. If you see a sad face, you have yet to find the Student. Here's a list of the locations of the other thirty-six that aren't in Story Events, by area and what you need to get them. 1. Leaky Cauldron 2. Madam Malkin's 3. Weasley's Wizard Wheezes 4. Knockturn Alley (Dark Magic) 5. Streets of London 6. Platform 9 3/4 7. Luchino Caffe (After "The Seven Harrys") 8. Tent (Deluminator) 9. Wilderness (After "The Seven Harrys") 10. Gryffindor Common Room (Aguamenti) 11. Upper Hallway 12. Ravenclaw Tower (Dark Magic) 13. Grand Staircase (Diffindo) 14. Entrance Hall 15. Great Hall Foyer (Deluminator) 16. Great Hall (Reducto) 17. Back Corridor (After "Dumbledore's Army") 18. Secret Courtyard (Reducto) 19. Secret Workshop (Dark Magic) 20. Library (Hermione's Bag) 21. Classrooms Hall (Reducto) 22. DADA Class 23. Charms Class 1 (Diffindo) 24. Charms Class 2 (Aguamenti) 25. Potions Class (After "Out of Retirement") 26. North Tower Courtyard (Aguamenti) 27. Divination Class (Diffindo) 28. Astronomy Tower (Hermione's Bag) 29. Hogsmeade Station (Hermione's Bag) 30. Carriage Path (Lumos) 31. Forbidden Forest (Lumos) 32. Back Courtyard (Deluminator) 33. Hogsmeade Path (Reducto) 34. Hogsmeade (Deluminator) 35. Greenhouse Path (Aguamenti) 36. Greenhouse (Aguamenti) 37. The Lake (Dark Magic) Oh wait, did I say thirty-six? I meant thirty-seven. For some reason, there's one extra student. I don't know if this is a bug or mercy, but the point is that the 37th student will not count towards your total. Only thirty-six in the wild, plus the twenty-four in the Events. ================= 12C. Red Bricks = ================= There are twenty-four Red Bricks in this game, four of which have been pre-found and already deposited in Eeylops Owl Emporium. The other twenty are found in the interlude areas, such as Hogwarts or London. I list them here in the order they appear on the list in the Extras menu. In addition to the usual location and requirement, I also list the effects. Comedy Specs Location: Already available Price: 1,250 Effect: When wearing Spectrespecs, they'll look like goofy eyeballs instead of the usual. Advanced Guide Location: Already available Price: 2,500 Effect: Purchase this and a ghost will appear in each area, telling you what items you need to find in that area. Disguises Location: Already available Price: 5,000 Effect: Gives all characters nose-and-mustache glasses. Carrot Wands Location: Already available Price: 10,000 Effect: Turns all wands into delicious and healthy carrots. Character Token Detector Location: Divination Class (Spectrespecs) Price: 250,000 Effect: White arrows will appear both in Hogwarts and in Story Events, pointing towards the location of Character Tokens. Of course, this won't tell you how to get them, but in the case where multiple objects need to be affected, each object will be pointed to. Fall Rescue Location: Library (Ravenclaw Student) Price: 125,000 Effect: If this is on and you fall off a ledge, you will be automatically "Leviosa'd" back to solid ground. Character Studs Location: Great Hall (Dark Magic) Price: 75,000 Effect: Any character destroyed, enemy or otherwise, will drop a small pile of studs on defeat. Score x2 Location: Hogsmeade (Spectrespecs) Price: 200,000 Effect: Score will be multiplied by 2. This can stack with other multipliers, bringing the maximum possible multiplier to x3840. Score x4 Location: Platform 9 3/4 (Diffindo) Price: 400,000 Effect: See above. Score x6 Location: Hogsmeade Path (Deluminator) Price: 600,000 Effect: See above. Score x8 Location: Carriage Entry (Hermione's Bag) Price: 800,000 Effect: See above. Score x10 Location: The Lake (Hermione's Bag) Price: 1,000,000 Effect: See above. Stud Magnet Location: Back Corridor (Reducto) Price: 250,000 Effect: Your "collection range" for studs has been extended. You can pick up silver and gold studs from much further away, and blue and purple you only need to be a short distance from. Regenerate Hearts Location: Forbidden Forest (Dark Magic) Price: 50,000 Effect: If you lose hearts due to combat, they will slowly refill. Extra Hearts Location: DADA Class (Dark Magic) Price: 75,000 Effect: You will get six hearts instead of the usual four. Invincibility Location: North Tower Courtyard (Aguamenti) Price: 500,000 Effect: You will not take damage from any enemies, but are still susceptible to falls. Red Brick Detector Location: Hogsmeade Station (Dark Magic) Price: 250,000 Effect: Red arrows will appear in Hogwarts pointing you to any Red Bricks. This will not tell you how to get them, but in the case of needing multiple things affected, those multiple things will be pointed out. Hogwarts Crest Detector Location: Great Hall Foyer (Dark Magic) Price: 250,000 Effect: Multicolored arrows will appear during Story Events pointing you to any Hogwarts Crest pieces. The color of the arrow matches which house it is. This will not tell you how to get them, but in the case of needing multiple things affected, those multiple things will be pointed out. Gold Brick Detector Location: Streets of London Price: 250,000 Effect: Yellow arrows will appear in Hogwarts pointing you to any Gold Bricks. This will not tell you how to get them, but in the case of needing multiple things affected, those multiple things will be pointed out. Christmas Location: Wilderness Price: 80,000 Effect: Everyone will get cute little Santa hats on their heads. Super Strength Location: Secret Courtyard (Dark Magic) Price: 75,000 Effect: All characters have the ability to pull on orange handles. Collect Ghost Studs Location: Back Courtyard (Diffindo) Price: 99,000 Effect: Nearly Headless Nick leaves behind studs as he travels. Normally, these don't affect your total. With this on, they will count for 1,000 studs EACH, and are affected by multipliers. Fast Magic Location: Astronomy Tower (Dark Magic) Price: 75,000 Effect: With this on, anything that requires Leviosa will move much faster to assemble. This can make it tougher to move objects around manually with precision. Fast Dig Location: Forest Path (Spectrespecs) Price: 60,000 Effect: All digging characters will now do so in a split second, saving valuable searching time. ======================= 12D. Character Tokens = ======================= This is the long one, because there are 200 Character Tokens in this game, and they're all in varied locations. For the sake of argument, I'm simply going to order them as they appear on the list in Madam Malkin's, and do the usual "location (requirement)" as well as provide the price. Harry (Albert Runcorn) Location: "Magic is Might" Price: 30,000 Harry (Brown Jacket) Location: "Fiendfyre Frenzy" (Magic Repair) Price: 32,500 Harry (Christmas) Location: "Just Desserts" (Dark Magic) Price: 110,000 Harry (Godric's Hollow) Location: "Grave Danger" (Dark Magic) Price: 25,000 Harry (Locket) Location: "Sword and Locket" Price: 105,000 Harry (Pyjamas) Location: Gryffindor Common Room Price: 135,000 Harry (Winter) Location: Hogsmeade (Focus) Price: 85,000 Hermione (Ball Gown) 25,000 Location: Gryffindor Common Room Price: 25,000 Hermione (Cardigan) 125,000 Location: Classrooms Hall Price: 125,000 Hermione (Jumper) Location: "A Veiled Threat" (Aguamenti) Price: 125,000 Hermione (Grey Coat) Location: "Sword and Locket" (Hermione's Bag) Price: 62,500 Hermione (Gringotts) Location: "The Thief's Downfall" (Dark Magic) Price: 85,000 Hermione (Mafalda) Location: "Magic is Might" (Dark Magic) Price: 125,000 Hermione (Ministry) Location: Wilderness (Year Seven) Price: 57,500 Hermione (Red Dress) Location: "The Seven Harrys" (Super Strength) Price: 57,500 Hermione (Scarf) Location: "Dumbledore's Army" (Weasley Boxes) Price: 125,000 Ron (Blue Pyjamas) Location: Upper Hallway Price: 25,000 Ron (Green Shirt) Location: Great Hall Foyer (Reducto) Price: 60,000 Ron (Quidditch) Location: Quidditch Pitch (Deluminator) Price: 82,500 Ron (Red Sweater) Location: Charms Class Path (Lumos) Price: 62,500 Ron (Reg Cattermole) Location: "Magic is Might" Price: 75,000 Ron (Underwear) Location: "Sword and Locket" Price: 60,000 Ron (Wedding) Location: "The Seven Harrys" (Dark Magic) Price: 95,000 Ron (Winter Clothes) Location: Wilderness (After "Grave Danger") Price: 45,000 Aberforth Dumbledore Location: "Back to School" (Super Strength) Price: 20,000 Albert Runcorn Location: Wilderness (After "The Thief's Downfall") Price: 20,000 Alecto Carrow Location: "Back to School" (Dark Magic) Price: 20,000 Amycus Carrow Location: "Back to School" (Dark Magic) Price: 20,000 Slytherin Twin #1 Location: Knockturn Alley (Diffindo) Price: 30,000 Slytherin Twin #2 Location: Knockturn Alley (Diffindo) Price: 20,000 Anthony Goldstein Location: Library (Aguamenti and Ravenclaw Student) Price: 20,000 Arthur Weasley Location: "Kreacher Discomforts" Price: 20,000 Arthur (Cardigan) Location: Greenhouse (Hermione's Bag) Price: 20,000 Arthur (Suit) Location: "Dark Times" (Dark Magic) Price: 20,000 Arthur (Torn Shirt) Location: Secret Workshop (After "Kreacher Discomforts") Price: 20,000 Bathilda (Snake) Location: "Grave Danger" (Dark Magic) Price: 200,000 Bellatrix Lestrange Location: "The Flaw in the Plan" Price: 3,750,000 Bellatrix (Azkaban) Location: Forest Path (Hermione's Bag) Price: 3,750,000 Bill Weasley (Wedding) Location: "A Not So Merry Christmas" (Deluminator) Price: 10,000 Charlie Weasley Location: Secret Courtyard (After "Kreacher Discomfort") Price: 30,000 Percy Weasley Location: Wilderness (Year Seven) Price: 50,000 Blaise Zabini Location: Upper Hallway (Dark Magic) Price: 80,000 Blaise (Black Shirt) Location: Back Corridor (After "Dumbledore's Army") Price: 80,000 The Bloody Baron Location: Great Hall (After "Dumbledore's Army") Price: 50,000 Professor Binns Location: The Lake (Goblin Key) Price: 50,000 Fat Friar Location: Great Hall (After "Dumbledore's Army") Price: 50,000 Fat Lady Location: Upper Hallway (Reducto) Price: 30,000 The Grey Lady Location: "Burning Bridges" Price: 50,000 Moaning Myrtle Location: Ravenclaw Tower (Reducto) Price: 200,000 Bogrod Location: "The Thief's Downfall" (Dark Magic) Price: 100,000 Dobby Location: "DOBBY!" (Dark Magic) Price: 750,000 Griphook Location: "The Thief's Downfall" (Dark Magic) Price: 150,000 Kreacher Location: "Kreacher Discomforts" (Dark Magic) Price: 100,000 Charity Burbage Location: Potions Class (After "Out of Retirement") Price: 20,000 Cho Chang Location: Charms Class 2 (Deluminator) Price: 75,000 Cho (Winter) Location: "Dumbledore's Army" (Reducto) Price: 75,000 Cormac McLaggen Location: Back Corridor (After "Dumbledore's Army") Price: 55,000 Cormac (Suit) Location: "Just Desserts" (Aguamenti) Price: 55,000 Cornelius Fudge Location: Greenhouse Path (Aguamenti) Price: 200,000 Fudge (Wizengamot) Location: "A Veiled Threat" Price: 200,000 Vincent Crabbe Location: Back Corridor (After "Dumbledore's Army") Price: 60,000 Crabbe (Jumper) Location: The Lake (Hermione's Bag, Super Strength) Price: 60,000 Skeleton Location: "Lovegood Lunacy" (Dark Magic) Price: 5,000,000 Death Eater Location: "Snape's Tears" (Goblin Key) Price: 250,000 Dean Thomas Location: Great Hall Foyer (After "Dumbledore's Army") Price: 50,000 Dean (Winter) Location: Hogsmeade (Focus) Price: 50,000 Dedalus Diggle Location: Grand Staircase (After "Dumbledore's Army") Price: 20,000 Dirk Cresswell Location: Back Corridor (After "Dumbledore's Army") Price: 10,000 Antonin Dolohov Location: Astronomy Tower (Hermione's Bag) Price: 200,000 Dolohov (Workman) Location: Luchino Caffe (Dark Magic) Price: 200,000 Professor Umbridge Location: "A Giant Virtuoso" (Dark Magic) Price: 125,000 Umbridge (Wizengamot) Location: DADA Class (Dark Magic) Price: 125,000 Dudley's Gang Member Location: "Focus!" Price: 10,000 Draco Malfoy Location: DADA Class (Dark Magic) Price: 1,000,000 Draco (Suit) Location: "Love Hurts" (Dark Magic) Price: 1,000,000 Draco (Sweater) Location: Slytherin Dungeon (Dark Magic) Price: 1,000,000 Dragomir Despard Location: Wilderness (After "The Thief's Downfall") Price: 40,000 Professor Dumbledore Location: "Horcrux and the Hand" (Dark Magic) Price: 1,000,000 Dumbledore (Cursed) Location: "Out of Retirement" (Dark Magic) Price: 1,000,000 Dumbledore (Young) Location: Grand Staircase (Aguamenti) Price: 1,000,000 Elphias Doge Location: "Dark Times" (Aguamenti) Price: 10,000 Emmeline Vance Location: "A Giant Virtuoso" (Aguamenti) Price: 30,000 Fang Location: "Felix Felicis" Price: 10,000 Fenrir Greyback Location: "Snape's Tears" (Dark Magic) Price: 1,000,000 Argus Filch Location: Secret Workshop (After "Kreacher Discomfort") Price: 20,000 Fleur Delacour Location: Wilderness (Year Seven) Price: 10,000 Fred Weasley Location: Weasley's Wizard Wheezes (Year Six) Price: 60,000 Fred (OWLs) Location: Secret Courtyard (Aguamenti) Price: 60,000 Fred (Pyjamas) Location: Weasley's Wizard Wheezes (Year Six) Price: 60,000 Fred (Winter) Location: Hogsmeade Path (Focus) Price: 60,000 George Weasley Location: Weasley's Wizard Wheezes (Year Six) Price: 60,000 George (OWLs) Location: Secret Courtyard (After "Kreacher Discomfort") Price: 60,000 George (Pyjamas) Location: Weasley's Wizard Wheezes (Reducto) Price: 60,000 George (Winter) Location: Hogsmeade Path (Focus) Price: 60,000 Ginny Weasley Location: "Love Hurts" Price: 100,000 Ginny (Dress) Location: North Tower Courtyard (Diffindo) Price: 100,000 Ginny (Pyjamas) Location: Gryffindor Common Room Price: 100,000 Gregory Goyle Location: "Fiendfyre Frenzy" (Goblin Key) Price: 30,000 Goyle (Jumper) Location: Slytherin Dungeon (Dark Magic) Price: 30,000 Gregorovitch Location: Diagon Alley (Lumos) Price: 750,000 Grindelwald (Old) Location: Astronomy Tower (Hermione's Bag) Price: 200,000 Grindelwald (Young) Location: Astronomy Tower (Hermione's Bag) Price: 200,000 Professor Grubbly-Plank Location: Forest Path (Aguamenti) Price: 20,000 Hagrid Location: "Felix Felicis" (Dark Magic) Price: 500,000 Hagrid (Wedding) Location: "Horcux and the Hand" (Super Strength) Price: 500,000 Hannah Abbot Location: Charms Class 1 (Spectrespecs) Price: 10,000 Dudley Dursley Location: Luchino Caffe (Year Seven) Price: 80,000 Dudley (Grey Top) Location: "Dark Times" Price: 120,000 Dudley (Shirt) Location: Platform 9 3/4 (Pet) Price: 120,000 Vernon Dursley Location: Luchino Caffe (Year Seven) Price: 50,000 Hestia Jones Location: Leaky Cauldron Price: 20,000 Professor Slughorn Location: "Love Hurts" (Super Strength) Price: 10,000 Slughorn (Pyjamas) Location: "Out of Retirement" (Dark Magic, Goblin Key) Price: 10,000 Slughorn (Young) Location: Greenhouse (Dark Magic) Price: 10,000 Madam Irma Pince Location: Library (Dark Magic) Price: 20,000 James Potter (Ghost) Location: Wilderness (After Endgame) Price: 200,000 James Potter (Young) Location: Carriage Entry (Super Strength) Price: 200,000 Justin Finch-Fletchley Location: Charms Class 1 (Diffindo) Price: 20,000 Katie Bell Location: Forbidden Forest (Dark Magic) Price: 70,000 Kingsley Shacklebolt Location: "The Flaw in the Plan" Price: 20,000 Lavender Brown Location: Charms Class 2 (Aguamenti) Price: 10,000 Lily Potter Location: "Grave Danger" Price: 200,000 Lily (Young Casual) Location: Carriage Path (Reducto) Price: 200,000 Lucius Malfoy Location: Wilderness (Dark Magic) Price: 250,000 Lucius (Death Eater) Location: "A Veiled Threat" (Dark Magic) Price: 250,000 Luna Lovegood Location: Carriage Entry (Diffindo) Price: 50,000 Luna (Blue Jumper) Location: Forbidden Forest Price: 50,000 Luna (Overalls) Location: Hogsmeade Station (Reducto) Price: 50,000 Luna (Pink Dress) Location: Ravenclaw Tower (Aguamenti) Price: 150,000 Luna (Purple Coat) Location: "Lovegood Lunacy" Price: 50,000 Luna (Yellow Dress) Location: Back Corridor (After "Dumbledore's Army") Price: 150,000 Madam Hooch Location: Quidditch Pitch (Deluminator) Price: 30,000 Madam Pomfrey Location: Hufflepuff Entry (Dark Magic) Price: 10,000 Madam Malkin Location: Madam Malkin's Price: 30,000 Madam Rosmerta Location: "Just Desserts" (Dark Magic) Price: 50,000 Mad-Eye Moody Location: "The Seven Harrys" (Dark Magic) Price: 10,000 Mafalda Hopkirk Location: Streets of London (Aguamenti) Price: 60,000 Marcus Belby Location: Ravenclaw Tower (Dark Magic) Price: 90,000 Marietta Edgecombe Location: Hogsmeade (Focus) Price: 10,000 Mary Cattermole Location: Streets of London (Aguamenti) Price: 10,000 Michael Corner Location: Hogsmeade Path (Reducto) Price: 50,000 Milk Man Location: "Out of Retirement" (Hermione's Bag) Price: 80,000 Ministry Guard Location: Streets of London (Goblin Key) Price: 70,000 Molly Weasley Location: "A Not So Merry Christmas" Price: 750,000 Molly (Apron) Location: "Focus!" (Reducto, Super Strength) Price: 750,000 Mrs. Cole Location: Luchino Caffe (Dark Magic) Price: 40,000 Mrs. Figg Location: Leaky Cauldron Price: 60,000 Muggle Orphan Location: Platform 9 3/4 Price: 250,000 Mundungus Fletcher Location: Diagon Alley Price: 80,000 Narcissa Malfoy Location: Borgin and Burkes (Aguamenti) Price: 70,000 Professor McGonagall Location: Astronomy Tower (Goblin Key) Price: 80,000 McGonagall (Black) Location: Clock Tower Courtyard (After "Back to School") Price: 80,000 McGonagall (Pyjamas) Location: Gryffindor Common Room (Deluminator) Price: 80,000 Neville Longbottom Location: "A Giant Virtuoso" (Super Strength) Price: 50,000 Neville (Cardigan) Location: "Burning Bridges" (Dark Magic) Price: 50,000 Neville (Pyjamas) Location: Divination Class (Diffindo) Price: 50,000 Neville (Tank Top) Location: Hufflepuff Entry (Dark Magic) Price: 50,000 Neville (Waiter) Location: North Tower Courtyard (Aguamenti) Price: 250,000 Neville (Winter) Location: "Dumbledore's Army" (Spectrespecs) Price: 50,000 Nymphadora Tonks Location: Quidditch Pitch (Deluminator) Price: 1,250,000 Tonks (Pink Coat) Location: "A Not So Merry Christmas" Price: 125,000 Ollivander Location: "DOBBY!" Price: 60,000 Padma Patil Location: Forbidden Forest Price: 10,000 Parvati Patil Location: Hogsmeade (Focus) Price: 10,000 Penelope Clearwater Location: Great Hall (After "Dumbledore's Army") Price: 60,000 Wormtail Location: "DOBBY!" (Dark Magic) Price: 1,000,000 Petunia Dursley Location: Luchino Caffe (Year Seven) Price: 60,000 Petunia (Green Coat) Location: Luchino Caffe (Year Seven) Price: 60,000 Ernie Prang Location: Grand Staircase (Spectrespecs) Price: 100,000 Pius Thicknesse Location: Knockturn Alley (Dark Magic) Price: 30,000 Professor Flitwick Location: Charms Class 1 (Aguamenti) Price: 200,000 Remus Lupin Location: Wilderness (After Endgame) Price: 10,000 Professor Sprout Location: "Felix Felicis" Price: 250,000 Professor Trelawney Location: Divination Class (Aguamenti) Price: 200,000 Reg Cattermole Location: Wilderness (Year Seven) Price: 60,000 Regulus Black Location: Grand Staircase (Aguamenti) Price: 1,000,000 Rita Skeeter Location: Garden (Aguamenti) Price: 30,000 Rufus Scrimgeour Location: Streets of London (Deluminator) Price: 900,000 Scabior Location: Wilderness (Dark Magic) Price: 650,000 Seamus Finnigan Location: "Burning Bridges" (Deluminator) Price: 10,000 Seamus (Winter) Location: Hogsmeade (Focus) Price: 10,000 Professor Snape Location: "Snape's Tears" (Dark Magic) Price: 250,000 Snape (Underwear) Location: "Focus!" (Weasley Boxes) Price: 250,000 Sirius Black Location: "Kreacher Discomforts" (Aguamenti) Price: 10,000 Sirius (Azkaban) Location: Knockturn Alley (Diffindo) Price: 250,000 Snatcher Location: Wilderness (Dark Magic) Price: 30,000 Station Guard Location: Hogsmeade Station Price: 10,000 Susan Bones Location: Entrance Hall Price: 50,000 Thorfinn Rowle Location: Luchino Caffe (Dark Magic) Price: 60,000 Tom Riddle Location: "Fiendfyre Frenzy" Price: 2,000,000 Tom Riddle (Orphanage) Location: "Horcrux and the Hand" (Dark Magic) Price: 2,000,000 Lord Voldemort Location: "The Flaw in the Plan" Price: 25,000,000 Waitress (Luchino) Location: Luchino Caffe (Year Seven) Price: 30,000 Waitress (Treats) Location: Platform 9 3/4 Price: 10,000 Mrs. Black Location: Borgin and Burkes (Dark Magic) Price: 250,000 Xenophilius Lovegood Location: Wilderness (After "Sword and Locket") Price: 30,000 Xenophilius (Luna) Location: "Lovegood Lunacy" (Dark Magic) Price: 30,000 Xenophilius (Wedding) Location: Tent Price: 30,000 Yaxley Location: Wilderness (Dark Magic) Price: 260,000 Zacharias Smith Location: Grand Staircase (Spectrespecs) Price: 20,000 ****************************************************************************** 13. CHARACTER BIOS ****************************************************************************** Here are simple bios for the characters in the game. I haven't included special abilities. You can find all that info up in the Spells section closer to the beginning of the guide. ========================== 13A. Gryffindor Students = ========================== Harry Potter May as well be called the Young Man Who Lived at this point. Harry has grown to become an unusually talented wizard. His knack for surviving danger time and again during his tenure at Hogwarts is starting to earn him attention, both welcome and unwelcome. --- Hermione Granger Little Miss Clever, and one of Harry's closest friends, Hermione still has a reputation as a know-it-all, but Harry certainly welcomes any help she can give, as her knowledge of all things Wizarding has only increased exponentially since beginning school. --- Ron Weasley The ever faithful companion, Harry's best friend sometimes finds himself overshadowed by his two comrades. Still, his social knowledge of the Wizarding world gives him a bit of an advantage over his Muggle-raised friends. --- Katie Bell One year ahead of Harry, Katie is best known as one of the Chasers on Gryffindor's Quidditch team. --- Seamus Finnigan One of Harry's dorm-mates, Seamus tends to play the role of extra Gryffindor character ready in the wings with commentary. --- Fred Weasley George Weasley Fourth and fifth of the Weasley children, Fred and his twin brother George are two years ahead of Harry. They are infamous throughout Hogwarts as incredible mischief makers and pranksters, although they're good kids who ultimately mean well. --- Neville Longbottom Another Gryffindor student in the same year as Harry, Neville doesn't seem to show the common traits of a Gryffindor. He's relatively quiet, timid, and somewhat clumsy. However, behind that exterior exists an inner fire that just needs the right push for him to come into his own. --- Ginny Weasley The youngest of the Weasley children, and one year behind Harry in school, Ginevra is the daughter her mother always wanted. She first appears rather shy, especially around Harry, but ends up playing a big role in his adventures. --- Parvati Patil A Gryffindor in Harry's year, Parvati is one of twin sisters. Oddly enough, she and her sister were sorted into different Houses. --- Dean Thomas One of Harry's dormmates, Dean is a generally easy-going and good natured person. Not much else to say about him, really. --- Cormac McLaggen A Gryffindor who is one year above Harry and his friends. Cormac is in Slughorn's Slug Club and has a bit of a thing for Hermione. --- Lavender Brown A Gryffindor in Harry's year, Lavender has a relationship with Ron in their sixth year. Her favorite subject, reportedly, is Divination. ========================= 13B. Ravenclaw Students = ========================= Luna Lovegood Harry meets Luna in his fifth year, her fourth. Initially, he passed her off as a rather odd person, but he ended up learning many things from her regarding oddities in the magical world, and she ended up joining his circle of friends. --- Padma Patil A Ravenclaw in the same year as Harry, Padma is Parvati's twin sister, and a rather interesting curiosity since her sister was sorted into Gryffindor. --- Cho Chang A beautiful and talented girl of Asian descent, Cho is a Ravenclaw one year ahead of Harry and the Seeker of the Ravenclaw Quidditch team. Harry harbors a serious crush for her in his fourth year, which blossoms into a brief relationship in his fifth. --- Penelope Clearwater A Ravenclaw student four years ahead of Harry, Penelope was a prefect as well as Percy Weasley's girlfriend for a short time. She has graduated by the time of this game, so what she's doing here is anyone's guess. --- Anthony Goldstein Another of several side characters, Anthony was one of the initial members of Dumbledore's Army. --- Michael Corner A Ravenclaw in the same year as Harry, Michael had a small relationship with Ginny and was one of the initial members of Dumbledore's Army. --- Marcus Belby A Ravenclaw in the same year as Harry, Marcus was a member of the Slug Club in his sixth year, mostly due to uncle, Damocles. --- Marietta Edgecombe One of Cho Chang's friends. She joins Dumbledore's Army mostly because Cho's interested in it. ========================== 13C. Hufflepuff Students = ========================== Justin Finch-Fletchley A Hufflepuff in the same year as Harry, Justin is a Muggle-born wizard. He was known for being cheerful, but also impressionable. --- Susan Bones Susan is a Hufflepuff in Harry's year. There's not much to say about her except for the fact that her aunt is on the Wizengamot, the ruling body of Wizards in the United Kingdom. --- Ernie Macmillan Another Hufflepuff in Harry's year, Ernie is a pure-blood wizard who can trace his genealogy back nine generations. However, this status does not carry any prejudices in him, and he treats his fellow students the same. --- Hannah Abbot Yet another Hufflepuff in Harry's year, Hannah is a half-blood witch. She's known for being a bit easily flustered, and pays a bit too much attention to rumors. --- Zacharias Smith A rather annoying and skeptical student, Zacharias joined the initial Dumbledore's Army, but seemed to only want to do so to know how Cedric Diggory really died. ========================= 13D. Slytherin Students = ========================= Draco Malfoy The heir to a prominent pure-blood Wizarding family, Malfoy was raised in the lap of luxury, and has the attendant arrogance to go with it. Harry and Draco quickly developed animosity towards each other, which would last through most of their schooling. --- Vincent Crabbe One of Malfoy's two "flunkies", Crabbe doesn't have much brainpower, but has enough physical ability to back it up. --- Gregory Goyle The other of Malfoy's flunkies. Goyle is most often found at Malfoy's side, serving as physical support. --- Blaise Zabini Blaise is a Slytherin who ended up tagging along with Draco Malfoy in their later years. Not much is known about him, as he tended to be rather solitary. --- Slytherin Twin #1 Slytherin Twin #2 Hestia and Flora Carrow are twins, both sorted into Slytherin. They don't get much time in the spotlight, and it's unknown if they're related to Alecto or Amycus Carrow. ===================== 13E. Hogwarts Staff = ===================== Professor Dumbledore Lauded as the greatest wizard alive today, Albus Dumbledore is the acting headmaster of Hogwarts. With an air of mystery and a slight bit of madness about him, Professor Dumbledore epitomizes the term "whimsical". Although this puts him at odds with the upper echelon of Wizarding society, none can deny his amazing talents in magic, nor his devotion to Hogwarts. --- Professor McGonagall The professor of the Transfiguration course, and the head of Gryffindor House, Minerva McGonagall is one of the senior and most respected professors at Hogwarts. While she teaches and disciplines with a strict hand, she does harbor a tender and somewhat wild side towards her students and their actions, particularly if they're for the greater good. --- Hagrid Rubeus Hagrid is the gamekeeper of Hogwarts, and its professor of the Care of Magical Creatures course. This gentle and jovial half-giant was once a student of Hogwarts, until an incident involving a dangerous animal led to his expulsion. Dumbledore took pity on Hagrid, and allowed him to remain at the school as part of the staff. He tends to have a rather biased opinion on what creatures are cute and interesting, as opposed to being outright dangerous. --- Professor Flitwick Despite his short stature, Filius Flitwick is a talented Wizard and the professor of the Charms course at Hogwarts. He's also the head of Ravenclaw House. --- Professor Snape A dark and brooding man, Severus Snape is the professor of the Potions course, as well as the head of Slytherin House, although it's often said that he years for teaching Defense Against the Dark Arts. It doesn't take long for Snape to develop a dislike for the "celebrity" Harry Potter, nor for the feeling to be mutual. --- Madam Hooch A strict and caring professor, Rolanda Hooch is the Quidditch Coach and Referee at Hogwarts, as well as the instructor for Flying Lessons. --- Madam Pomfrey The Matron and head nurse of the Hospital Wing in Hogwarts, Poppy Pomfrey attends to any maladies that afflict members of the student body and staff, be they magic-based or not. --- Madam Irma Pince Irma Pince is the head librarian of Hogwarts. She likes to maintain a sense of strict order in the Library, a good idea given the dangerous nature of some of the texts kept there. --- Pomona Sprout Jolly and motherly, Pomona Sprout is the head of Hufflepuff House and the professor of the Herbology course at Hogwarts. --- Professor Trelawney Sybil Trelawney is the flighty and whimsical professor of Divination, the art of predicting the future. Although her methods tend to be archaic, or downright silly at times, it is said that she truly has "the Sight" and has actually made some legitimate prophecies. --- Professor Binns One day, the Professor of History of Magic, Cuthbert Binns, simply died. This, however, was insufficient to stop him for going to his class and teaching it, nor did it cure him of his droning voice. His ghost continues to teach History of Magic to this very day. --- Argus Filch Argus Filch is the groundskeeper of Hogwarts. A Squib, meaning he was born to a magical family but had no magical powers himself, Filch spends his days wandering the school hallways, usually looking to catch students breaking rules. --- Charity Burbage Professor of Muggle Studies in Hogwarts, Professor Burbage long held a belief that Muggles and wizards weren't really all that different. This belief would lead to her downfall. --- Professor Grubbly-Plank Wilhemina Grubbly-Plank is the reserve professor of Care of Magical Creatures for when Hagrid is unavailable. She tends to rate better than Hagrid at the subject, but Harry and his friends don't like to let that on. --- Professor Slughorn Horace Slughorn was the Potions master of Hogwarts until his retirement in 1981. During the 1996 school year, Dumbledore and Harry petitioned for his return to the subject, but this was largely so that Dumbledore could get some important information about Voldemort from him. While Slughorn is a Slytherin, he's a good person who would never have anything to do with Voldemort, and ultimately comes to the school's defense when it's threatened. ===================== 13F. Family Members = ===================== Arthur Weasley The father of the Weasley family, Arthur works in the Ministry of Magic, specifically the Misuse of Muggle Artifacts Office. It's his job to correct any magical mischief that occurs from wizards tampering with or enchanting Muggle objects. His work has led him to a fascination with Muggles and their habits. --- Molly Weasley The mother of the Weasley family, Molly is the archetypical mama bear, fiercely protective of all her children, not to mention rather strict about keeping order in the house. --- Bill Weasley The eldest of the Weasley children. Bill is employed at Gringotts Bank in Egypt as a curse breaker, which means he finds treasure for Gringotts by searching old and cursed tombs. He's often described as being pretty cool for someone employed by a bank. --- Charlie Weasley The second-eldest of the Weasley children, Charlie is long since graduated from Hogwarts and now works abroad with dragons. He does return from time to time, particularly in times of dire need. --- Percy Weasley The third-eldest of the Weasley children, Percy has graduated by the time of Harry's fifth year and has taken up a position in the Ministry of Magic, although his duties tend to be focused around routine clerical work. --- Sirius Black Now a fugitive, Harry's godfather spends his days at his family's home of 12 Grimmauld Place. While he wants nothing more than to keep Harry safe, he does harbor a longing for adventure that rubs off on his godson. --- James Potter People would tell Harry that he looks just like his father, except for his eyes. James was known, particularly during his time at Hogwarts, for being free-spirited and laid back, but also sometimes arrogant and bullying. While this earned him a circle of admirers, it also earned him an equal amount of ire. --- Lily Potter Harry's mother was a beautiful Witch with piercing green eyes, which Harry inherited. People had little but good things to say about her even before her untimely death defending Harry from Voldemort. --- Fleur Delacour Beautiful and talented, Fleur is part veela and recent graduate of Beauxbaton's Academy. She competed against Harry in the Triwizard Tournament and is currently in a relationship with Bill Weasley. --- Xenophilius Lovegood Luna's father is the editor of the Quibbler, a tabloid of the magical community. Many who meet him find him just as odd as his daughter, but he becomes a great source of information for Harry. =========================== 13G. Order of the Phoenix = =========================== Mad-Eye Moody Real name: Alastor Moody, this fiery but battle-damaged Wizard is an Auror, and lives under the constant threat of attack from Dark Wizards. Thus, Moody has multiple magical security devices in his care, the most obvious of which is a false eye which has a 360 degree field of view. He's a key member of the Order of the Phoenix --- Remus Lupin A good friend of Harry's father and godfather, Remus Lupin took the position of Defense Against the Dark Arts professor in Harry's third year, where it was revealed that he was a werewolf. Despite this, he continues to help Harry however he can, and did so by becoming a member of the new Order of the Phoenix. --- Dedalus Diggle One of the original members of the Order of the Phoenix, Dedalus was a somewhat airheaded wizard, who is nonetheless a staunch ally and supporter of Dumbledore. --- Elphias Doge Another member of the original Order of the Phoenix. Doge idolizes Professor Dumbledore and they were friends since their school days. He continues to support Dumbledore to this day. --- Emmeline Vance Another member of the original Order of the Phoenix. Vance is a witch who acted as part of the Advance Guard for Harry to get him to 12 Grimmauld Place. --- Nymphadora Tonks Tonks is an Auror and a member of the new Order of the Phoenix. She's a Morphmagus, who can readily change her appearance without need of a Polyjuice Potion or the like. --- Hestia Jones A member of the new Order, she was part of the Advance Guard in 1995. --- Kingsley Shacklebolt An Auror in good standing and a member of the new Order of the Phoenix, Shacklebolt was an extremely talented wizard. --- Mrs. Figg Arabella Figg is a Squib, but is nonetheless an important member of the Order, as she took it upon herself to watch over Harry and the Dursleys for much of his young life. --- Mundungus Fletcher Fletcher is a criminal and con-man, and tends to look out for himself more than anyone else. While he's not a particularly daring member of the Order, he still has connections that many of the more law-abiding wizards don't. --- Bathilda Bagshot Author of "A History of Magic", Bathilda has a reputation as a kind and friendly witch, but in her late years was beginning to become senile. She lives in Godric's Hollow. ========================== 13H. Ministry Characters = ========================== Dolores Umbridge Possibly one of the most disliked characters in the series, far more so than Voldemort, Dolores Jane Umbridge works at the Ministry of Magic. In Harry's fifth year, she serves at Hogwarts as both the Defense Against the Dark Arts professor, and as liaison of the Ministry. She later becomes the High Inquisitor at Hogwarts, in charge of setting new rules. She's known for having a rather low opinion of children, particularly those who don't follow orders. --- Cornelius Fudge Acting Minister of Magic Cornelius Fudge is known as a generally well meaning person, but he can sometimes come across as a bit traditional, preferring the Wizarding World to be running smoothly rather than informing its people of any coming dangers. --- Rufus Scrimgeour The Minister of Magic following Fudge, Scrimgeour took a more militant position to the threat of Voldemort. Unfortunately, he doesn't trust Dumbledore and would prefer Harry would function only under the auspices of the Ministry. --- Pius Thicknesse The Minister of Magic following Scrimgeour, and nothing more than a mouthpiece of Voldemort. Thicknesse begins campaigns to purify the Wizarding world. --- Albert Runcorn Runcorn is a high-ranking employee of the Ministry. Harry disguises himself as him when he sneaks in. --- Reg Cattermole Mary Cattermole Reginald Cattermole is an employee of the Ministry. His wife Mary is brought in under suspicion of not being a proper witch, as her parents were both Muggles. Ron disguised himself as Reg during the trio's infiltration of the Ministry. --- Mafalda Hopkirk Hopkirk is a witch employed at the Ministry, specifically in the Improper Use of Magic Office. Hermione disguised herself as her when she infiltrated the Ministry. --- Dirk Cresswell Cresswell is a Ministry employee in the Goblin Liaison Office. He was ousted and hunted for falsifying his family's geneaology. --- Dragomir Despard It's unknown if Despard is a real person, but Ron assumed the name during the infiltrations of Gringott's. --- Ministry Guard One of many guards that the Ministry of Magic employs, with more seeming prevalent now that they're on guard. =========================== 13I. Other Magical People = =========================== Ollivander Propietor of his own wand shop in Diagon Alley, Ollivander knows every wand he sells to every Wizard and Witch that comes through his doors, right down to the length, wood, and core. --- Madam Malkin Owner of her eponymous shop, Madam Malkin's Robes for All Occasions. Not much has been said about her otherwise. --- Madam Rosmerta A rather attractive middle-aged woman, Rosmerta runs the Three Broomsticks Inn in Hogsmeade. It's well-known that several Hogwarts students develop a bit of a crush on her. --- Rita Skeeter A freelance journalist, Rita is always looking for the next big scoop. She's not above manipulating facts to further spice up her articles, and is a well-known contributor to the Daily Prophet. --- Ernie Prang Ernie is the aged and bespectacled driver of the Knight Bus. While he says very little, his driving skills do leave a bit to be desired, as objects in the road often have to jump out of his way. --- Gregorovitch A wand-maker, Gregorovitch had many intriguing theories about wand lore. It is rumored that he had come into possession of the Elder Wand. --- Grindelwald Gellert Grindelwald was considered one of the worst dark magicians second only to Voldemort. In truth, he and Dumbledore were best friends for a time until they had a falling out. --- Mrs. Black Walburga Black is Sirius' late mother, a staunch believer of wizard purity. Her portrait remains in their home of 12 Grimmauld Place where it continually berates anyone that she doesn't like. --- Regulus Black Sirius' brother, Regulus, was seduced by Voldemort and became a Death Eater, but ended up betraying his master not long before his death. He is one of the few people who know of Voldemort's horcruxes. --- Station Guard Just a run-of-the-mill train station worker, on call to assist passengers. =========================== 13J. Non-human Characters = =========================== The Bloody Baron The House Ghost of Slytherin, the Baron constantly parades around with a large bloodstain on his chest. He's not particularly sociable among the ghosts, and even Sir Nicholas is loathe to ask him how he got the bloodstain. --- The Fat Friar The House Ghost of Hufflepuff enjoys eating, although being a ghost has limited his ability to do so, unfortunately. --- The Grey Lady The House Ghost of Ravenclaw is a quiet and wispy figure, floating about the halls and not speaking very much. --- Moaning Myrtle An unfortunate student who died in the halls of Hogwarts, Myrtle has come to occupy the girls' bathroom where she died. Her crying tends to keep people from using the bathroom. --- Fang Hagrid's faithful hound, Fang is always by his master's side, although Hagrid himself calls Fang a coward who runs at the first sight of anything dangerous. --- Dobby Now a free elf, Dobby spends his days with his fellow house elves attempting to make their lives more comfortable. As it turns out, this tends not to be very welcome, as most house elves are perfectly happy in their lives of servitude. Still, Dobby holds Harry in very high regard as the boy who freed him. --- Kreacher Another house-elf in the service of the Black family, Kreacher was most loyal to his mistress, Sirius' mother, and after her death, views Sirius as the unfavorite son, working subversively to undermine him in little ways. --- Griphook One of many goblins in service to the Wizarding World, Griphook works at Gringott's Bank. Like all goblins, he is extremely clever and can perform magic without the use of a wand. --- Bogrod Another goblin who works at Gringott's. Bogrod was the bank teller on hand when Harry and his friends infiltrated the bank. =================== 13K. Death Eaters = =================== Lord Voldemort Tom Riddle Considered one of the most terrifying Dark Wizards in history, to the point where it is considered bad form to even speak his name aloud, Lord Voldemort began his life as Tom Riddle, an orphan, and an extremely talented student at Hogwarts. His thirst for knowledge of the Dark Arts led to his growth in power, amassing a multitude of followers, which he would then employ to attempt a takeover of the Wizarding world. It was only by the barest chance that he failed in this attempt, and although he was destroyed in body, his spirit lingers for revenge on the one who caused his downfall: Harry Potter. --- Bellatrix Lestrange Called his best lieutenant, Bellatrix serves Lord Voldemort faithfully, as his evil schemes allow her to wreak her own special brand of havoc upon the Wizarding world. She's by far the most unhinged of his Death Eaters and enjoys inflicting pain on others. --- Fenrir Greyback This Death Eater is special among others in that he's also a werewolf. Indeed, he's the very werewolf that inflicted Professor Lupin with his lycanthropy. Greyback is ruthless and maniacal. Turning sends him into a horrible frenzy that always leaves pain and death in its wake. --- Lucius Malfoy The father of Draco and the current patriarch of the prestigious Malfoy family, Lucius holds his own status in highest regard and looks down on any of those in lower standing, especially those born of Muggles. --- Narcissa Malfoy Lucius' wife and Bellatrix's sister, Narcissa always seems to have her nose turned up in the air over something. While not officially a Death Eater, she'll do anything to protect the well-being of her only son, Draco. --- Peter Pettigrew Cowardly and timid in his youth, Peter was in the same year as James Potter, Sirius Black, and Remus Lupin when they all attended Hogwarts, and the four often travelled together. He was later revealed to have been seduced by Lord Voldemort and allied himself with him, giving James and Lily up in the process. He's currently the one most responsible for Voldemort's return. --- Antonin Dolohov Dolohov is one of Voldemort's earliest followers, even before he had declared his new name. He fought in both the first and second wars, and seemed to have a liking of torturing Muggles. --- Scabior Not quite a full Death Eater, Scabior was one of the Snatchers and was on hand when the Trio broke the Taboo on Voldemort's name. He was also present at the Battle of Hogwarts. --- Thorfinn Rowle Rowle is a violent and gruff Death Eater. He was present at the Battle of the Astronomy Tower and was one of the Death Eaters who tailed the trio as they fled the Burrow. --- Yaxley One of Voldemort's old Death Eaters from the first war. During the second war, Yaxley was placed in control of the Department of Magical Law Enforcement once the Ministry fell. --- Snatcher Thugs and ruffians, the Snatchers were low level Death Eaters employed by those in control of Law Enforcement who rounded up muggle-born wizards and other "traitors". They also responded to the Taboo placed on Voldemort's name. --- Death Eater While not called such a name originally, Lord Voldemort had followers even during his school years, and during his rise to power, many joined the ranks of his personal army. Some joined seeking power. Other simply enjoyed terrorizing others. Still others joined him out of abject fear for his abilities, and simply wanting to be on the winning side. ============== 13L. Muggles = ============== Vernon Dursley Petunia Dursley Dudley Dursley The Dursleys are Harry's relatives, uncle, aunt, and cousin, respectively. They are Muggles of the most ardent sort, hoping everything to be just as it is. Unfortunately, their life got turned upside-down when Harry was revealed to be a wizard, a fact that Petunia dreaded, due to her bitterness over how special her sister, Harry's mother, was compared to her. They are well-known for treating Harry rather worse than one would treat an annoying pet. --- Dudley's Gang Member As he became older and stronger, Dudley became a proper bully and amassed his own little gang of miscreants, just as spiteful as him. --- Milkman Providing fresh milk service, even as far out as Little Hangleton. --- Mrs. Cole This woman ran the orphanage where Tom Riddle lived in as a child. She was the one assisted Dumbledore when he asked to take the boy to Hogwarts. --- Muggle Orphan Most likely one of the many orphans at Wool's Orphanage, the same that Tom Riddle lived at in his early years. --- Waitress (Luchino) Waitress (Treats) Employees of the service industry seem to have a hard lot. Whether it's having their shop trashed by a fight between Death Eaters and kids, or whether they're being turned down for a date by Harry Potter. ****************************************************************************** 14. MISCELLANY ****************************************************************************** ============================== 14A. Trophies (Achievements) = ============================== Here follows a list of the trophies (achievements) in the game and how to get them, with pertinent notes if necessary. The first set is all about completing Story Events. Year Five: Albus Percival Wulfric Brian Off the Beaten Track Attempt to Resist Did Santa Eat That Cake? Accordion to Grawp He's Back! Phoenix Rising (All Story Events) Year Six: Chair-ismatic The Slug Club Weasley's Wizard Woes Sectumsempra A Riddle Revealed Dumbledore's Demise I am the Half-Blood Prince (All Story Events) Year Seven Part 1: Cake or Death Eater? A Wise Disguise Shedding Skin Soul Searching The Tale of the Three Brothers Here Lies a Free Elf To Be Continued (All Story Events) Year Seven Part 2: "That's Unfortunate" Undesireable No. 1 You and Whose Army? Wit Beyond Measure... Kick the Bucket Voldemort's Demise All Was Well (All Story Events) Collector's Dream - Complete the Bonus Level NOTE: It's in Borgin & Burkes and can only be accessed after completing the main story. But... I Am The Chosen One - Complete the game 100% Hogwarts has Changed - Visit the Hogwarts Foyer in Year 7 NOTE: Use the Marauder's Map in the tent during Year 7. Halfway There - Complete the game 50% Avid Reader - Use a Quibbler dispenser 25 times NOTE: It doesn't matter if it's just to laugh at the Quibbler or to get Specs. Idling - Stand still with no controller input for 5 minutes. Lessons Learned - Complete all lessons. We are the D.A. - Unlock all members of Dumbledore's Army Weasley Does It - Use a Weasley Box with every Weasley NOTE: Arthur, Molly, Bill, Charlie, Percy, Fred, George, Ron, and Ginny Easiest way to do it is to go to the Great Hall Foyer once you've bought everyone and use the nearby cauldron and Weasley Box. O Children - Complete the scene where Harry and Hermione dance in the tent. NOTE: In the tent, simply zap the radio inside. Knuts and Vaults - Collect 1 billion studs. What if? - Defeat every Harry freeplay variant as Voldemort. NOTE: Unlock Voldemort and all Harry variants, then stand in front of a cauldron and change between them, casting AK with Voldy on each. Tall Order - Unlock all of the Order of the Phoenix variants. A Minifig's Best Friend - Unlock every character with a pet. Witch! - Unlock all witch characters. Pyjama Drama - Unlock every pyjama character variant. A Dish Best Served Cold - Defeat Bellatrix with Neville (Waiter) in a duel. NOTE: Unlock Neville (Waiter), then go to any Story Event where you duel her (like "A Veiled Threat"). Not "Fun Guys" - Defeat 30 Red Caps. NOTE: They keep popping up in the Carriage Path and in the Forbidden Forest. Dark Times Ahead - Unlock every bad wizard. Lighten Up - Use the Deluminator. A Sirius Family Issue - Defeat Bellatrix with any Sirius variant in a duel. NOTE: Can be easily done during "A Veiled Threat". ====================== 14B. How To Get 100% = ====================== Getting 100% in this game isn't as big of a deal as it has been in other LEGO games, for a couple of reasons. For one, you won't be able to actually do much of the stuff-finding until after you advance a considerable amount into the story, since you learn spells sequentially, as opposed to old games requiring you buy characters with special skills (although there is a bit of that). For another, studs just aren't as big of a concern in this game. The multipliers are dirt cheap compared to older games, so it's mostly just a matter of finding stuff and getting things done. So, here's the breakdown of what you need for 100%: 1. 200 Gold Bricks 2. Everything bought from all the stores Yeah, that's it. I mean, Students in Peril, True Wizard status, Red Bricks, Character Tokens, those all count towards your percentile, but when you get right down to it, those all apply to either one of those two. So, best way to go about it... Year Five: 1. Buy "Collect Ghost Studs". Yeah, 99,000 is pretty steep, but since each ghost stud is worth 1,000, ask yourself how long it's going to take you to make it all back, especially if you buy it early and will be following Nick all around campus. 2. Be sure to grab the Arthur Weasley token in "Kreacher Discomforts". You'll eventually need him for magical repair. Year Six: 1. Once you regain access to London, use Diffindo in Platform 9 3/4 to get "Score x4". 2. Once you get access to Spectrespecs, go to Hogsmeade immediately and get "Score x2". With these two multipliers, you're pretty much set for getting any True Wizard thresholds. 3. "Fast Dig", while not necessary, is cheap and helpful. 4. Once you get Reducto, go to the Back Corridor to get Stud Magnet. 5. I suggest picking up Fang in "Felix Felicis", because he's both a Strength character and a Digger. He's pretty cheap, too. Year Seven: Areas tend to be closed off to you in these two chapters, so you may want to just focus on getting through the story. The last two types of people you need are a dark magic user and a goblin key user. For the former, you get the Bellatrix token easy, but Tom Riddle in "Fiendfyre Frenzy" is cheaper. Those two are the only Death Eater characters you can get without needing another to get. As for keys, they all require dark magic, but Mrs. Cole (of all people) can be picked up in the hub areas, so she's potentially easier than plumbing through "The Thief's Downfall" again. With those characters, I suggest sweeping through Hogwarts and London to get everything. All the Red Bricks, especially. Apply the remainder of the multipliers, Fast Magic, and whatever else you fancy and run through all the Story Events to collect everything else. With all these things finished, buy everything from the shops, and take the final bonus level. =================== 14C. Secret Codes = =================== Go to Weasley's Wizard Wheezes and head to the left to find the means to input codes. Here are all known codes thus far: Red Bricks: H27KGC Character Studs HA79V8 Character Token Detector T7PVVN Christmas 2FLY6B Collect Ghost Studs J9U6Z9 Extra Studs ZEX7MV Fall Rescue 84QNQN Gold Brick Detector TTMC6D Hogwarts Crest Detector QQWC6B Invincibility 7AD7HE Red Brick Detector 74YKR7 Score x2 XK9ANE Score x6 HUFV2H Score x8 H8X69Y Score x10 BMEU6X Super Strength ****************************************************************************** 15. STANDARD GUIDE STUFF ****************************************************************************** ============ 15A. Legal = ============ This FAQ was made 100% by me, and is Copyright © 2011 Scott "CyricZ" Zdankiewicz. You may not take it in whole or in part and claim it as your own. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Please don’t post this on your site unless you have express consent by me. I’ve put a lot of time into this. Give me some credit. Currently, the following sites have permission to post my FAQ: www.gamefaqs.com www.gamewinners.com www.ign.com www.cheatcc.com www.cheatplanet.com www.neoseeker.com I'm not going to allow people with small personal sites to post this FAQ. They may post the link on GameFAQs with all the LEGO Harry Potter guides, but, trying to keep updates, well, updated, I'll only allow large committed sites that I trust. ======================== 15B. E-mail Guidelines = ======================== If you wish to e-mail me, be sure to follow these guidelines... - Make ABSOLUTELY sure I haven't already answered your question in the guide. - Make sure it has something to do with LEGO Harry Potter. I don't want spam, chain letters, offers for friendship. Compliment me on the FAQ all you want, though. - Make sure you say LEGO Harry Potter at one point in your e-mail. I have more than one LEGO FAQ, and asking a generic question such as "How do I beat the last level?" doesn't tell me much. - Particularly, make sure you specify WHICH of the two games you need help on, since I have guides for both of them. - Spell correctly and use proper grammar, please. If I can't understand your e-mail, it'll go to the junk pile. ============== 15C. Credits = ============== CJayC, SBAllen, and all respective webmasters for having this on their sites. Ms. JK Rowling, for her imagination and writing talent. LEGO, for their world of imagination. ====================== 15D. Version Updates = ====================== Version 1.0 - 11/27/2011 - This took me a bit longer than I wanted it to, mostly because I wanted to confirm that I'm not crazy and that there are actually sixty-one Students in Peril. ===================== 15E. The Final Word = ===================== It should be obvious playing, but this game is really quite a direct sequel to the first LHP, and it shows, given how the improvements implemented in LEGO Star Wars 3 and LEGO Pirates of the Caribbean were passed on in favor of coherence. Still, it's nice to get closure on the great Harry Potter series, and Traveller's Tales unique sense of humor in their presentation is always welcome. See you all in my next LEGO guide, LEGO Batman 2: DC Super Heroes! I can't wait!