- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you find this guide useful then be sure to recommend it on GameFAQs /\ by clicking the middle link at the top and/or give my youtube page a / \ subscription - www.youtube.com/BerserkerSTARS || - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - || - Thanks, and continue to tear through the game! - Berserker Kev - - - - - - - - - - - - R E S I D E N T E V I L 6 - - - - - - - - - - - - - __ __ _ _ ___ _____ _ _ _ | \/ | ___ __| | __ _ | | ___ ( _ ) |_ _|(_)| |_ | | ___ ___ | |\/| | / _ \ / _` | / _` || |/ __| / _ \/\ | | | || __|| | / _ \/ __| | | | || __/| (_| || (_| || |\__ \ | (_> < | | | || |_ | || __/\__ \ |_| |_| \___| \__,_| \__,_||_||___/ \___/\/ |_| |_| \__||_| \___||___/ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ G U I D E Authored by: Berserker Version: 1.0 Last update: 2/10/13 - - - My site: www.berserkersblog.blogspot.com Visit my youtube page: www.youtube.com/BerserkerSTARS (Now posting RE6 Mercenaries videos) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= -- Press Ctrl + F and type in the code listed beside each section for -- - quicker navigation through the guide - --- --- Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Medals . . . . . . . . . . . . . . . . . . . . . . . . . [ME00] -- Campaign Medals . . . . . . . . . . . . . . . . . . . . . . . . . . [ME01] -- Agent Hunt Medals . . . . . . . . . . . . . . . . . . . . . . . . . [ME02] -- The Mercenaries Medals . . . . . . . . . . . . . . . . . . . . . . [ME03] -- Survivors (Death Match) . . . . . . . . . . . . . . . . . . . . . . [ME04] -- Survivors (Team Match) . . . . . . . . . . . . . . . . . . . . . . [ME05] -- Onslaught . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [ME06] -- Predator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [ME07] Section III: Titles . . . . . . . . . . . . . . . . . . . . . . . . [CR00] -- Campaign Titles . . . . . . . . . . . . . . . . . . . . . . . . . . [TI01] -- The Mercenaries Titles . . . . . . . . . . . . . . . . . . . . . . [TI02] -- Agent Hunt Titles . . . . . . . . . . . . . . . . . . . . . . . . . [TI03] Section IV: RE.net Info . . . . . . . . . . . . . . . . . . . . . . . [RE00] -- Web Badges . . . . . . . . . . . . . . . . . . . . . . . . . . . . [RE01] Section V: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= S E C T I O N I [IN00] - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ / \ / \ / \ / \ / \ / \ ___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ | | ___ | | ___ | I N T R O D U C T I O N | ___ | | ___ | | \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ | | | | | | | | | | | | \___/ \___/ \___/ \___/ \___/ \___/ - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ \_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ Welcome to my Medals and Titles guide! This guide contains a list of all medals and titles in the main game of Resident Evil 6. I was going to include all of this info together in my campaign guide, but decided to make a separate guide for the mode since I wanted to have a full list separate from such a huge guide. This guide contains medals and titles from campaign mode, The Mercenaries mode and Agent Hunt mode. Medals and titles from Survivors, Predator, Onslaught and Siege modes will be listed once the modes are all available to me - the medals are not numbered, since they will have to be renumbered later once more are added. Medals are basically in-game trophies/achievements. They require a player to perform a certain task then a medal (gold, silver, bronze, green/rusty) will be received once the stage/run ends. Medals are viewable under the "Records" menu from the main menu after highlighting the "Medals" tab under Records. Titles are awarded for completing a certain task several times in a row. Titles can be placed on a player's dog tag. They are viewable by choosing "Campaign" under the "Play Game" menu from the main menu and then choosing "Dog Tags" and "Titles". Many titles have a four-star ranking that can be earned by accomplishing the required task many times. This guide also includes a list of Web Badges from RE.net. Web Badges are tasks that can be completed in the game to earn a certain amount of RE points for your profile on RE.net. If you haven't already, go to www.residentevil.net and sign up for a profile on whichever console site that you own your copy of Resident Evil 6 for and start gaining points by linking your account to your console profile. Please enjoy the guide and let me know if there is anything you would like me to add and/or feel free to send comments if you have the time. - - - - - - - - - - - - - M O T I V A T E M E - - - - - - - - - - - - - - If you find this walkthrough helpful, give me a recommend by clicking the middle link on the blue bar above this guide on GameFAQs and/or give me a subscription on youtube! I'd really appreciate it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S E C T I O N II [ME00] - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ / \ / \ / \ / \ / \ / \ ___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ | | ___ | | ___ | | _ M E D A L S _ | | ___ | | ___ | | \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ | | | | | | | | | | | | \___/ \___/ \___/ \___/ \___/ \___/ - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ \_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ Medals can be found by choosing "Records" on the main menu of Resident Evil 6. Scroll over to the "Medals" tab while in the Records section of the menu. Each mode of play in Resident Evil 6 has medals that can be earned. Medals are awarded once a chapter or run is completed. You MUST finish the chapter or run in order to receive a medal. [ME01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T ___ _ / __\ __ _ _ __ ___ _ __ __ _ (_) __ _ _ __ / / / _` || '_ ` _ \ | '_ \ / _` || | / _` || '_ \ / /___| (_| || | | | | || |_) || (_| || || (_| || | | | \____/ \__,_||_| |_| |_|| .__/ \__,_||_| \__, ||_| |_| |_| |___/ - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- CAMPAIGN MEDAL (001/175) _ -- Accuracy - A Rank |_| VALUE: Gold CAMPAIGN: Any REQUIREMENT: Get an overall A-rank in the Accuracy category for any chapter from any character campaign - as accurate as possible. TOTAL MEDALS (001/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (002/175) _ -- Accuracy - B Rank |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Get an overall B-rank in the Accuracy category for any chapter from any character campaign - some focus on accuracy. TOTAL MEDALS (002/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (003/175) _ -- Accuracy - C Rank |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Get an overall C-rank in the Accuracy category for any chapter from any character campaign - average accuracy. TOTAL MEDALS (003/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (004/175) _ -- Accuracy - D Rank |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Get an overall D-rank in the Accuracy category for any chapter from any character campaign - poor accuracy. TOTAL MEDALS (004/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (005/175) _ -- Deaths - A Rank |_| VALUE: Gold CAMPAIGN: Any REQUIREMENT: Get an overall A-rank in the Deaths category for any chapter from any character campaign. Do not die much at all. TOTAL MEDALS (005/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (006/175) _ -- Deaths - B Rank |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Get an overall B-rank in the Deaths category for any chapter from any character campaign. Do not die much. TOTAL MEDALS (006/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (007/175) _ -- Deaths - C Rank |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Get an overall C-rank in the Deaths category for any chapter from any character campaign. Do not die frequently. TOTAL MEDALS (007/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (008/175) _ -- Deaths - D Rank |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Get an overall D-rank in the Deaths category for any chapter from any character campaign. Die a lot! TOTAL MEDALS (008/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (009/175) _ -- Clear Time - A Rank |_| VALUE: Gold CAMPAIGN: Any REQUIREMENT: Get an overall A-rank in the Clear Time category for any chapter from any character campaign. Get through the chapter as quickly as possible. TOTAL MEDALS (009/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (010/175) _ -- Clear Time - B Rank |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Get an overall B-rank in the Clear Time category for any chapter from any character campaign. Get through the chapter quickly. TOTAL MEDALS (010/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (011/175) _ -- Clear Time - C Rank |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Get an overall C-rank in the Clear Time category for any chapter from any character campaign. Get through the chapter at a moderate pace. TOTAL MEDALS (011/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (012/175) _ -- Clear Time - D Rank |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Get an overall D-rank in the Clear Time category for any chapter from any character campaign. Take a long time to get through the chapter. TOTAL MEDALS (012/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (013/175) _ -- Enemies Routed - A Rank |_| VALUE: Gold CAMPAIGN: Any REQUIREMENT: Get an overall A-rank in the Enemies Routed category for any chapter from any character campaign. Kill as many enemies as possible. TOTAL MEDALS (013/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (014/175) _ -- Enemies Routed - B Rank |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Get an overall B-rank in the Enemies Routed category for any chapter from any character campaign. Kill many enemies. TOTAL MEDALS (014/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (015/175) _ -- Enemies Routed - C Rank |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Get an overall C-rank in the Enemies Routed category for any chapter from any character campaign. Kill an average amount of enemies. TOTAL MEDALS (015/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (016/175) _ -- Enemies Routed - D Rank |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Get an overall D-rank in the Enemies Routed category for any chapter from any character campaign. Run by the majority of enemies. TOTAL MEDALS (016/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (017/175) _ -- Rescued partner |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Allow an enemy to grab your partner then step close to the grabbed partner to get a partner assist melee button command. Press the O/B button to perform a melee to free your partner to get this medal. Zombies constantly grab, so this is best done in Leon or Ada's campaign. TOTAL MEDALS (017/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (018/175) _ -- Saved a partner from dying |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Allow a co-op partner to enter dying status from getting hit too much then move toward the dying partner and revive the partner with a resuscitation (O/B) or by giving the partner a herb tablet or equipping and using a first aid spray near the partner. The AI partner in solo play cannot go into dying status, so this must be received during co-op play. TOTAL MEDALS (018/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (019/175) _ -- Aided a partner in need during a story intersection |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: During the four-player crossover segments, help a partner from the other group of characters. For instance, while playing as Chris, when the Jake player gets grabbed by a J'avo, move near him and perform a partner assist melee on the J'avo to bust the J'avo in the face and save Jake. The following is a list of crossover segments in the game. .--------------------------------------------------------------------------. | EDONIA | FACILITY | COURTYARD | CRASH SITE | | Chris, Chapter 2 | Chris, Chapter 3 | Chris, Chapter 3 | Jake, Chapter 4 | | Jake, Chapter 1 | Leon, Chapter 4 | Jake, Chapter 4 | Leon, Chapter 4 | |------------------|-------------------------------------------------------' | LIFT AREA | | Chris, Chapter 5 | | Jake, Chapter 5 | '------------------' TOTAL MEDALS (019/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (020/175) _ -- Rescued by partner 10 times |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Get grabbed by an enemy and allow your partner to free your character with a partner assist melee a total of ten times. This is best done in Leon or Ada's campaign since zombies constantly try to grab. TOTAL MEDALS (020/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (021/175) _ -- Killed an enemy while dying |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Get knocked into dying status by having enemies drain all of your character's health then kill an enemy while in dying status to receive this medal. The Lone Wolf skill can help to make your partner ignore your character while in dying status in solo play. TOTAL MEDALS (021/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (022/175) _ -- Recovered from dying |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Get knocked into dying status by having enemies drain all of your character's health then stay in that state until the bar on the screen charges up all the way. Do not allow your partner to resuscitate your character. Use the Lone Wolf skill to keep the AI partner from helping your character in solo play. TOTAL MEDALS (022/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (023/175) _ -- Beat the chapter without entering the dying state |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Beat any character campaign chapter without entering dying status. TOTAL MEDALS (023/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (024/175) _ -- Beat the game after having entered the dying state at least 5 times |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Get knocked into dying status at least five times on your way through a campaign and complete the campaign to receive this. TOTAL MEDALS (024/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (025/175) _ -- Killed an enemy with a counterattack |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Allow an enemy to attack your character then press the R1/RT button when the button prompt appears to counter that enemy. This counter must kill to receive credit for this medal. Either weaken a J'avo then counter it to kill the J'avo or find a zombie with a weapon in Leon's campaign and counter the zombie to instantly kill it. A Bloodshot's jumping attack is very easy to counter and instantly kills it also. A counter attack that kills is also referred to as a "Coup De Grace counter" sometimes. TOTAL MEDALS (025/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (026/175) _ -- Successfully countered one of Ustanak's attacks |_| VALUE: Silver CAMPAIGN: Jake, Chapter 5 REQUIREMENT: This can only be done with Jake when he fights Ustanak with his bare hands near the end of Chapter 5 in the Underwater Facility. This is NOT the dodge command. There is a special counter that Jake can do when Ustanak gets at a distance from him. Back Ustanak up to the far side of the walkway he is fought on then move away from him. Ustanak will eventually perform a dashing ram toward Jake. The dodge command prompt will appear first and then a counter command prompt (R1/RT) will appear a second after that. Quickly press the R1/RT button when it appears to perform a special counter on Ustanak. Jake can actually suplex Ustanak for a counter - it happens randomly. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME026] to find the precise area this is in. TOTAL MEDALS (026/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (027/175) _ -- Killed an enemy with a physical attack |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Kill an enemy off with a melee button attack (R1/RT). This can be either a basic R1/RT hit or a melee triggered through a button prompt melee command. The Melee and Combat Gauge Boost skills can help with this medal. TOTAL MEDALS (027/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (028/175) _ -- Killed 10 or more enemies with physical attacks |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Kill an enemy off with a melee button attack (R1/RT). This can be either a basic R1/RT hit or a melee triggered through a button prompt melee command. Do this a total of ten times in a single chapter. The Melee and Combat Gauge Boost skills can help with this medal. TOTAL MEDALS (028/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (029/175) _ -- Killed an enemy with a coup de grace |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: A Coup De Grace is a frontal heavy stun melee that kills an enemy. Zombies and J'avo can be set up by getting a stun on one and then hitting the enemy with a melee while it is stunned. The best way to do this is to quick shot an enemy then perform a dashing slide (dash + L1) into the enemy to hit the enemy. The enemy will be in a heavy stun pose afterwards. Approach the enemy from its FRONT side to get a melee command for a Coup De Grace melee. A Coup De Grace melee takes a lot of damage, but in campaign it might not kill. This melee must kill to get credit for this medal. See my RE6 Mercenaries guide for more info on how to set up a Coup De Grace melee. The Melee and Combat Gauge Boost skills can help with this medal. TOTAL MEDALS (029/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (030/175) _ -- Killed enemy with a quick shot |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: A quick shot is performed with just about any weapon by pressing R1+L1/RT+LT together. This gunshot will auto-target the closest enemy and hit the enemy. To get this medal, you must perform a quick shot that kills an enemy. It's best to equip a shotgun then quick shot the closest enemy to get this medal easily. TOTAL MEDALS (030/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (031/175) _ -- Killed an enemy with a stealth attack |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Stealth attacks can be performed while taking cover behind a wall or any type of low object and then waiting for an enemy to step near that area. The melee prompt button will appear when an enemy steps near your character. Stealth attacks can also be performed while behind an unaware enemy. Stealth attacks can be easily done while playing as Sherry at the start of JAKE, CHAPTER 3 and while playing as Jake or Sherry in the mountain area of JAKE, CHAPTER 1. Chris can also stealth attack while near the elevator that he can take to the Hangar in CHRIS, CHAPTER 5. TOTAL MEDALS (031/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (032/175) _ -- Killed an enemy while sliding |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Kill an enemy by hitting the enemy with a slide (dash + L1/LT) to get this medal. A slide only takes about 50 damage and your character will hit the enemy in the legs, which will change the damage amount, so you'll have to weaken enemies a lot before they can be killed with a sliding attack. It's best to do this against J'avo since they are actually weaker in their legs. A powerful weapon that isn't TOO powerful can help out for weakening an enemy, such as the semi-auto rifle or a shotgun (don't make the hit direct). TOTAL MEDALS (032/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (033/175) _ -- Destroyed an item box while sliding |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Slide into any type of item box and break it to get credit for this medal. Item boxes are breakable objects such as tall crates, wooden crates, pots, etc. TOTAL MEDALS (033/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (034/175) _ -- Used a weapon lodged in a zombie to kill it |_| VALUE: Copper CAMPAIGN: Leon and Ada's campaign REQUIREMENT: Stun a zombie with a weapon lodged in its body then step near the zombie and perform a melee against the zombie with the button prompt appears. A good area to find zombies with weapons stuck on them is on LEON'S CHAPTER 3 campaign. TOTAL MEDALS (034/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (035/175) _ -- Killed an enemy by a chaining a physical attack with your partner |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Perform a physical attack on an enemy after your partner hits the enemy with a physical attack. Basically, if Helena roundhouses a zombie to the ground, your Leon must stomp the zombie afterward to "chain" a physical attack. This is not like bouncing a Majini back and forth in RE5 to set up an uber Haymaker or Back Hand. TOTAL MEDALS (035/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (036/175) _ -- Successfully inputted commands at the exact moment |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Complete a QTE sequence where you must quickly tap a button to survive the sequence without failing to get this medal. A perfect example is when Jake and Sherry have to grab the parachute while hanging out of the back of the plane at the very end of JAKE, CHAPTER 1. TOTAL MEDALS (036/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (037/175) _ -- Successfully executed a counterattack |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Stand near an enemy and wait for it to attack then press the R1/RT button when the counter command prompt appears as the enemy attack is about to hit your character. To get this medal, a player does not need to kill the enemy. TOTAL MEDALS (037/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (038/175) _ -- Correctly executed all revolving-action command prompts |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Successfully time button presses in all QTE button prompts with the gauge that has a revolving timer needle that passes by a green portion of the gauge. These are found in LEON, CHAPTER 4 while playing as Leon (while he flies the plane and while he helps start the bus with Sherry during the Ustanak battle at the Crash Site. Complete the QTE sequences without fail to get this medal. Tap the button CAREFULLY. TOTAL MEDALS (038/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (039/175) _ -- Saved partner from falling off a high ledge |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: There are points in the game where a character can fall off a ledge and hang onto the side - the player that falls will get a thumbstick shaking QTE. Allow your partner to fall off the side and hang on then approach the partner to get a O/B button prompt command. Press the button to help the partner up and get credit for this medal. The best place to get this is on LEON, CHAPTER 3 toward the end of the Cavern and while on the mountain trail in JAKE, CHAPTER 1. The AI partner will fall off the side on the Cavern stage with Leon quite often. TOTAL MEDALS (039/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (040/175) _ -- Praised a partner's actions 3 times |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Praise a partner by pressing the O/B button when that partner kills an enemy with melee or gets a critical headshot on the enemy. Do this a total of three times. This can be done with the AI partner. Watch the partner and tap the O/B button when the partner melee kills or kills an enemy with a critical headshot. TOTAL MEDALS (040/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (041/175) _ -- Killed an Agent Hunt player |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Have the "Agent Hunt Mode" option turned on (allowed) while starting up a game and then, when a player joins your game, kill that player to get this medal. You have no way of knowing which enemy is the player except for the unique actions that a player might do. If an enemy keeps respawning over and over again after a player has joined as a creature that is the enemy player most likely. See my Agent Hunt guide for more info on which stages a player can join as a creature. TOTAL MEDALS (041/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (042/175) _ -- Killed by an Agent Hunt player |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Have the "Agent Hunt Mode" option turned on (allowed) while starting up a game and then, when a player joins your game, allow that player to kill your character to get this medal. You have no way of knowing which enemy is the player except for the unique actions that a player might do. If an enemy keeps respawning over and over again after a player has joined as a creature that is the enemy player most likely. See my Agent Hunt guide for more info on which stages a player can join as a creature. TOTAL MEDALS (042/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (043/175) _ -- Matched online in a story intersection |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Match up with another player during one of the many four-player crossover segments. You must have your online service enabled to do this obviously. Below is a list of crossover segments. .--------------------------------------------------------------------------. | EDONIA | FACILITY | COURTYARD | CRASH SITE | | Chris, Chapter 2 | Chris, Chapter 3 | Chris, Chapter 3 | Jake, Chapter 4 | | Jake, Chapter 1 | Leon, Chapter 4 | Jake, Chapter 4 | Leon, Chapter 4 | |------------------|-------------------------------------------------------' | LIFT AREA | | Chris, Chapter 5 | | Jake, Chapter 5 | '------------------' TOTAL MEDALS (043/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (044/175) _ -- Killed 5 enemies with explosive drums |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Kill a total of five enemies in a chapter with explosives that are in the environment such as fire extinguishers, gas canister and red explosive barrels. This can be easily done in CHRIS CHAPTER 1 since there are quite a few explosive barrels on the rooftop area outside the entrance to the Tenement building (Ace of Spades). TOTAL MEDALS (044/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (045/175) _ -- Executed a headshot |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Aim a gun at an enemy's head then shoot the enemy in the head to get this medal. TOTAL MEDALS (045/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (046/175) _ -- Executed 10 headshots |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Aim a gun at enemies' heads and then shoot it in the head. Pop enemies in the head a total of ten times during a chapter to get this medal. TOTAL MEDALS (046/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (047/175) _ -- Executed 5 consecutive headshots |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Shoot enemy heads a total of five times without hitting another body part to get credit for this medal. TOTAL MEDALS (047/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (048/175) _ -- Killed an enemy with a grenade |_| VALUE: Bronze CAMPAIGN: Chris and Ada's campaign REQUIREMENT: Hand grenades are only available in Chris and Ada's campaigns, so play on either of those campaigns and kill an enemy by tossing a hand grenade at it. TOTAL MEDALS (048/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (049/175) _ -- Killed 10 enemies with grenades |_| VALUE: Copper CAMPAIGN: Chris and Ada's campaign REQUIREMENT: Kill a total of 10 enemies in a chapter with hand grenades. Only Chris, Piers and Ada get access to hand grenades. It's actually kind of hard to kill 10 enemies in a single chapter with a hand grenade since many of them will not stay together to where the grenade will kill them. The easiest part to get this on is the Stilt Housing Area right after Chris and Piers escape from the burning building after the helicopter fight in CHRIS, CHAPTER 3. There is a ladder that a whole group of J'avo will fall down on the dock after the burning building. Toss a hand grenade at the group of J'avo as they fall to kill the majority of them and rack up kills for this medal. TOTAL MEDALS (049/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (050/175) _ -- Burned 10 enemies with incendiary grenades |_| VALUE: Copper CAMPAIGN: Leon or Ada's campaign REQUIREMENT: Kill a total of 10 enemies in a chapter with incendiary grenades. Only Leon, Helena and Ada get access to incendiary grenades. TOTAL MEDALS (050/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (051/175) _ -- Killed an enemy using the environment |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: An Environmental melee needs to be performed to get this medal. Enemies must be close to a wall or some other objects and you must shoot the enemy in the head or get a heavy stun on the enemy (quick shot + slide) and then stand near the enemy to get the command for the environmental melee. There are dozens of places to get this. Lead an enemy toward a wall or crate to get the environmental melee command once the enemy is stunned. TOTAL MEDALS (051/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (052/175) _ -- Used an enemy's attack to kill another enemy |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: This medals requires an enemy to kill another enemy during your game. Enemies that often kill other enemies are Whoppers, Shriekers and Napads. It's best to get this medal during LEON, CHAPTER 1 when the Whoppers start to attack in the Town area, let them run over zombies to kill them. You can also shoot a Shrieker in the chest bulge to kill it and make it scream to kill all nearby zombies. This medal is often earned randomly without even trying for it. TOTAL MEDALS (052/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (053/175) _ -- Beat the chapter without taking any damage |_| VALUE: Gold CAMPAIGN: Any REQUIREMENT: Complete a chapter without getting hit by an enemy attack. Try to avoid choosing stages with J'avo that have guns. This is best done on LEON'S CHAPTERS since zombie attacks are more close range and can be easily avoided. Set the game difficulty to amateur to help out for this one. TOTAL MEDALS (053/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (054/175) _ -- Beat the chapter without getting knocked down |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete a chapter without falling to an enemy attack. TOTAL MEDALS (054/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (055/175) _ -- Killed an animal |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Kill one of the many animals in the game. Animals are mainly found in LEON'S CHAPTERS of his campaign. In the kitchen of Tall Oaks University, there are rats, in the courtyard there are crows, in the Catacombs of chapter 3 there are spiders above the door where the Simmons family ring must be inserted, in the Market maze of chapter 4, there are chickens in cages that can be shot. In JAKE, CHAPTER 2 bats can be killed by tossing a flash grenade in the first tunnel with ice crystals after riding down the mountain the snowmobile. Take your pick and kill one. TOTAL MEDALS (055/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (056/175) _ -- Tripped a running enemy |_| VALUE: Bronze CAMPAIGN: Any REQUIREMENT: Shoot an enemy with a weapon while it runs to make the enemy trip and fall. This is best done against J'avo when they run in either CHRIS' CAMPAIGN or JAKE'S CAMPAIGN. TOTAL MEDALS (056/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (057/175) _ -- Knocked an enemy off a high ledge |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: When your character sneaks up on a J'avo or stuns a J'avo that is near a high ledge, your character will get a melee command to push off the J'avo. Perform that melee to get this medal. The easiest way to get this medal is to sneak up behind the J'avo that stands near the railing up the first set of stairs in the Rooftop area of CHRIS, CHAPTER 1 then push that J'avo off with the stealth melee command while behind it. TOTAL MEDALS (057/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (058/175) _ -- Killed an enemy with a flash grenade |_| VALUE: Copper CAMPAIGN: Jake, Chapter 2; Chapter 5 REQUIREMENT: An enemy has to die to the flash bang of a flash grenade toss to get this. Mesets in JAKE, CHAPTER 2 will die instantly to a flash grenade, so it's best to get this medal there. There are two rats that will stay behind near the air duct that Sherry has to climb through at the start of JAKE, CHAPTER 5 and they will die to a flash grenade also. TOTAL MEDALS (058/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (059/175) _ -- Blinded 10 enemies with flash grenades |_| VALUE: Copper CAMPAIGN: Chris and Jake's campaign REQUIREMENT: Only Chris, Piers, Jake and Sherry get access to flash grenade in campaign mode, so this must be done in one of their campaigns. Blind a total of ten enemies in a single chapter with flash grenades in order to get this medal. TOTAL MEDALS (059/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (060/175) _ -- Shot an enemy-thrown object in mid air |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Wait for a zombie to throw a weapon at your character from long- range then quickly shoot the weapon out of the air to get this medal. TOTAL MEDALS (060/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (061/175) _ -- Knocked down an enemy-thrown object with your knife |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Wait for a zombie to throw a weapon at your character from long- range then quickly slash the weapon out of the air with the survival knife while using Leon to get this medal. TOTAL MEDALS (061/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (062/175) _ -- Killed an enemy in mid-jump |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Kill an enemy while it hops over a gap. This can be done in CHRIS, CHAPTER 1 when Chris separates from Piers while on the rooftops. Play Chris and find the gap on the building across from Piers then wait for a J'avo to hop over the gap on that side and then blast it with a powerful weapon to kill it while it jumps. TOTAL MEDALS (062/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (063/175) _ -- Killed an enemy in mid-jump with a headshot |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Kill an enemy with a headshot (critical head explosion) while it hops over a gap. This can be done in CHRIS, CHAPTER 1 when Chris separates from Piers while on the rooftops. Play Chris and find the gap on the building across from Piers then wait for a J'avo to hop over the gap on that side and then blast it in the head with the assault shotgun to kill it while it jumps. Since the assault shotgun is gained in CHRIS, CHAPTER 2, the chapter must be replayed. There are a few other gaps around the various chapters also though. TOTAL MEDALS (063/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (064/175) _ -- Beat the chapter using only a handgun |_| VALUE: Silver CAMPAIGN: Chris, Jake and Leon's campaign REQUIREMENT: Complete any chapter while only using a handgun. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (064/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (065/175) _ -- Beat the chapter using only a shotgun |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter while only using a shotgun. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (065/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (066/175) _ -- Beat the chapter using only a Magnum |_| VALUE: Silver CAMPAIGN: Jake and Leon's campaign REQUIREMENT: Complete any chapter while only using a magnum. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (066/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (067/175) _ -- Beat the chapter using only a sniper rifle |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter while only using a sniper rifle. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (067/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (068/175) _ -- Beat the chapter using only a machine pistol |_| VALUE: Silver CAMPAIGN: Chris and Ada's campaign REQUIREMENT: Complete any chapter while only using a handgun. Piers and Ada both use machine pistols (MP-AF and Ammo Box 50). A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (068/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (069/175) _ -- Beat the chapter using only an assault rifle |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter while only using an assault rifle. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (069/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (070/175) _ -- Beat the chapter using only a grenade launcher |_| VALUE: Silver CAMPAIGN: Chris' campaign REQUIREMENT: Complete any chapter while only using a grenade launcher. Both Chris and Piers get access to this weapon. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (070/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (071/175) _ -- Beat the chapter using only physical attacks |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter while only using a R1/RT melee attacks. TOTAL MEDALS (071/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (072/175) _ -- Beat the chapter without the use of physical attacks |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Complete any chapter while only using guns to bullet kill enemies. TOTAL MEDALS (072/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (073/175) _ -- Beat the chapter without reloading |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter without reloading a weapon. It's best to use a character such as Chris, Leon and Sherry since they have a melee weapon that doesn't need to be reloaded when trying to get this medal. Jake's bare hands are also good to use to get this medal. TOTAL MEDALS (073/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (074/175) _ -- Beat the chapter without the use of grenades |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter without using any grenades. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (074/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (075/175) _ -- Beat the chapter using only grenades |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter while only using grenades. A player can still perform melees with the R1/RT button while doing this. TOTAL MEDALS (075/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (076/175) _ -- Beat the chapter without using health items |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Complete any chapter without using a herb pill or first aid spray. TOTAL MEDALS (076/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (077/175) _ -- Kill 50 enemies with a knife |_| VALUE: Gold CAMPAIGN: Chris and Leon's campaign REQUIREMENT: Kill a total of 50 enemies with Chris' Combat Knife or Leon's Survival Knife in any of their campaigns. A player must kill all 50 enemies in one chapter to get this medal. TOTAL MEDALS (077/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (078/175) _ -- Beat the chapter without picking up any ammo or health items |_| VALUE: Silver CAMPAIGN: Any REQUIREMENT: Complete any chapter without picking up any ammo or healing items. Skill points can be collected, but don't pick up other items. TOTAL MEDALS (078/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (079/175) _ -- Beat the chapter without equipping any skills |_| VALUE: Copper CAMPAIGN: Any REQUIREMENT: Complete any chapter without any skills equipped. TOTAL MEDALS (079/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (080/175) _ -- Destroyed 3 helicopters with the VTOL's barrel gun |_| VALUE: Silver CAMPAIGN: Chris, Chapter 4 REQUIREMENT: At the end of CHRIS, CHAPTER 4, play as Chris in the final area where Chris pilots the VTOL jet then shoot down at least three helicopters that are flying in the air above the aircraft carrier to get this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME080] to find the precise area this is in. TOTAL MEDALS (080/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (081/175) _ -- Shot 10 J'avo off of their motorcycles |_| VALUE: Silver CAMPAIGN: Jake, Chapter 4 REQUIREMENT: At the start of JAKE, CHAPTER 4, play as Sherry while Jake drives the motorcycle then shoot at least ten J'avo that follow behind the motorcycle and make them crash to get this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME081] to find the precise area this is in. TOTAL MEDALS (081/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (082/175) _ -- Escaped the zombie-infested campus |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (082/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (083/175) _ -- Made it back to the surface |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (083/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (084/175) _ -- Cooperated with survivors to fend off zombies |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (084/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (085/175) _ -- Made it to the cathedral |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (085/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (086/175) _ -- Solved the mysteries of the cathedral |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (086/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (087/175) _ -- Relieved Deborah of her suffering |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (087/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (088/175) _ -- Acquired the Simmons Family ring |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (088/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (089/175) _ -- Discovered the exit from the underground cavern |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (089/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (090/175) _ -- Defeated the B.O.W. lurking in the water |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (090/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (091/175) _ -- Piloted the aircraft |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (091/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (092/175) _ -- Provided Sherry and Jake backup |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (092/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (093/175) _ -- Agreed to fight towards a common goal |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (093/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (094/175) _ -- Made it to Quad Tower |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (094/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (095/175) _ Parted ways with Ada once again |_| VALUE: Bronze CAMPAIGN: Leon, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (095/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (096/175) _ -- Sent Derek to his grave |_| VALUE: Copper CAMPAIGN: Leon, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (096/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (097/175) _ -- Returned to the fight after 6 months |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (097/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (098/175) _ -- Saved a valuable hostage |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (098/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (099/175) _ -- Escaped from a building being bombed |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (099/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (100/175) _ -- Provided cover while Finn set the bombs |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (100/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (101/175) _ -- Gained control of the bridge |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (101/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (102/175) _ -- Neutralized 3 anti-aircraft guns |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (102/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (103/175) _ -- Shot down the helicopter |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (103/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (104/175) _ -- Avenged your fallen comrades |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (104/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (105/175) _ -- Infiltrated the aircraft carrier |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (105/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (106/175) _ -- Witnessed Ada's end |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (106/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (107/175) _ -- Saw an unavoidable nightmare |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (107/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (108/175) _ -- Saved Sherry and Jake |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (108/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (109/175) _ -- Escaped from the giant B.O.W. |_| VALUE: Bronze CAMPAIGN: Chris, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (109/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (110/175) _ -- Said farewell to your partner |_| VALUE: Copper CAMPAIGN: Chris, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (110/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (111/175) _ -- Made a promise with your partner |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (111/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (112/175) _ -- Escaped from a collapsing building |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (112/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (113/175) _ -- Teamed up with the BSAA in the square |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (113/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (114/175) _ -- Recovered all the lost data |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (114/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (115/175) _ -- Escaped the avalanche on snowmobile |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (115/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (116/175) _ -- Defeated Ustanak with the drill |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (116/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (117/175) _ -- Successfully escaped captivity |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (117/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (118/175) _ -- Reunited with your partner |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (118/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (119/175) _ -- Evaded the tank's attacks |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (119/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (120/175) _ -- Avoided the helicopter's attacks |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (120/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (121/175) _ -- Lit the approaching B.O.W. on fire |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (121/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (122/175) _ -- Defeated Ustanak with Leon and Helena |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (122/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (123/175) _ -- Escaped from the underwater facility |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (123/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (124/175) _ -- Landed the finishing blow to Ustanak |_| VALUE: Bronze CAMPAIGN: Jake, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (124/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (125/175) _ -- Upheld your promise to your partner |_| VALUE: Copper CAMPAIGN: Jake, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (125/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (126/175) _ -- Acquired information about Jake |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (126/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (127/175) _ -- Outran the incoming flood of water |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (127/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (128/175) _ -- Escaped from the sinking submarine |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 1 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (128/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (129/175) _ -- Acquired Simmons' ring |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (129/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (130/175) _ -- Gave Simmons' ring to Leon |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (130/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (131/175) _ -- Obtained information about your doppelganger |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 2 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (131/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (132/175) _ -- Experienced a little taste of China |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (132/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (133/175) _ -- Witnessed an airplane crash |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (133/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (134/175) _ -- Saved Sherry from the attacking B.O.W. |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 3 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (134/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (135/175) _ -- Shook off the BSAA tail |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (135/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (136/175) _ -- Witnessed your own death |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (136/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (137/175) _ -- Faced your own destiny |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (137/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (138/175) _ -- Approached Quad Tower from the outside |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 4 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (138/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (139/175) _ -- Jumped off the 80th floor |_| VALUE: Bronze CAMPAIGN: Ada, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (139/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (140/175) _ -- Settled things once and for all |_| VALUE: Copper CAMPAIGN: Ada, Chapter 5 REQUIREMENT: This medal is gained through story progression by completing the campaign chapter listed above. TOTAL MEDALS (140/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (141/175) _ -- Killed 3 zombies hiding on the rooftop |_| VALUE: Copper CAMPAIGN: Leon, Chapter 1 REQUIREMENT: While in the Gun Shop after the Stagla Gas Station in LEON, CHAPTER 1, zombies will be hiding on the rooftops of the outside area. Shoot at least three of these zombies to get this medal at the end of the chapter. These can be shot in the lower area of the Gun Shop, on the upper floors and while inside the bus! Here a few rooftop zombies (there are a few more than this): o While in the Gun Shop, look out the window that is across from the front counter to see a zombie on the rooftop of the building across the street. o While in the Gun Shop, look out the window that is across from the front counter to see a zombie on a lower walkway of the building across the from the window. Even though this one isn't on the rooftop, it still counts toward this medal. o While in the Gun Shop, move over to the side with several windows and look out the left window. There is a zombie that can barely be seen on the rooftop across from the window. He is very dark because he is so far. Shoot him. Video Link: http://www.youtube.com/watch?v=jOdbIeq9D8A NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME141] to find the precise area this is in. TOTAL MEDALS (141/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (142/175) _ -- Killed all enemies in front of the cathedral |_| VALUE: Copper CAMPAIGN: Leon, Chapter 2 REQUIREMENT: While Leon and Helena are in front of the Cathedral in LEON, CHAPTER 2, check the door to make the civilian come to the door and then several waves of zombies will spawn around the area. Stay and fight all the zombies until they stop spawning. Do not enter the cathedral until all zombies are killed to get this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME142] to find the precise area this is in. TOTAL MEDALS (142/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (143/175) _ -- Saved one or more survivors in the cathedral |_| VALUE: Copper CAMPAIGN: Leon, Chapter 2 REQUIREMENT: This is done while fighting the Lepotitsa creature toward the end of LEON, CHAPTER 2. To save civilians during the fight, the Lepotitsa must be killed quickly. Lay down remote bombs and detonate them when the Lepotitsa runs over them then melee the creature and lay down another remote bomb near him then detonate it. A player can literally trap the Lepotitsa with remote bomb explosions if your character has enough. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME143] to find the precise area this is in. TOTAL MEDALS (143/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (144/175) _ -- Stopped the flames without your partner's help |_| VALUE: Copper CAMPAIGN: Leon, Chapter 3 REQUIREMENT: You must play as Leon in LEON, CHAPTER 3 in order to get this. The zombie that turns the crank that makes the flames shoot across the bridge must be killed without boosting Helena up to the tunnel above the bridge. In order to kill the zombie, Leon needs to stand in front of the left railing of the bridge and toss an incendiary grenade over to the walkway to the right of the bridge. This incendiary grenade must hit the zombie that is turning the crank in order to get this medal. Video Link: http://www.youtube.com/watch?v=n24Y3IKJph4 NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME144] to find the precise area this is in. TOTAL MEDALS (144/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (145/175) _ -- Blew up all the fuel tanks at the crash site |_| VALUE: Copper CAMPAIGN: Jake, Chapter 4 and Jake, Chapter 4 REQUIREMENT: During the crossover segment with Jake, Sherry, Leon and Helena while at the Airplane Crash Site, get on top of the surrounding crates and push off all the metal crates full of fuel tanks and be sure to shoot all the fuel tanks in the area. Some of the metal crates are only accessible after Sherry drives the bus through the side of the back of the area. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME145-1] or [ME145-2] to find the precise area this is in. TOTAL MEDALS (145/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (146/175) _ -- Put a B.O.W.'s hand into the microwave |_| VALUE: Copper CAMPAIGN: Chris, Chapter 4 and Leon, Chapter 4 REQUIREMENT: During CHRIS, CHAPTER 4 while in the Rear Hangar or LEON CHAPTER 4 while in the Marketplace Maze, grab a Rasklapanje's hand with the R1/RT button prompt that appears while standing next to it while your character is near a microwave to make your character perform a special kill involving the microwave to receive this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME146-1] or [ME146-2] to find the precise area this is in. TOTAL MEDALS (146/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (147/175) _ -- Beat the chapter without using a rocket launcher |_| VALUE: Copper CAMPAIGN: Leon, Chapter 5 REQUIREMENT: In LEON, CHAPTER 5, Leon and Helena get access to the rocket launcher weapon while on the Helipad of the Quad Tower. While Simmons' fly form faces the character, shoot him with the magnum to kill him. Do not use the rocket launcher to kill him to receive this medal. The rocket launcher can be picked up, but don't use it to kill Simmons. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME147] to find the precise area this is in. TOTAL MEDALS (147/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (148/175) _ -- Rescued a hostage from certain death |_| VALUE: Copper CAMPAIGN: Chris, Chapter 1 REQUIREMENT: During CHRIS, CHAPTER 1, while up in the building room past the butcher shop area in the very first part of the chapter shortly after getting off the street, Chris and Piers will look down into an alley and see a J'avo holding two civilians at gunpoint. Quickly fire at the J'avo to make it run off and save the civilians to receive this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME148] to find the precise area this is in. TOTAL MEDALS (148/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (149/175) _ -- Defeated a flying B.O.W. with the snowmobile |_| VALUE: Copper CAMPAIGN: Jake, Chapter 2 REQUIREMENT: Kill a Mesets enemy along the Snowy Mountain Trail by ramming it with one of the snowmobiles. The snowmobiles are found on the icy hill. Save one of the Mesets from the start or run into the one that is further up the mountain trail near the last memory device. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME149] to find the precise area this is in. TOTAL MEDALS (149/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (150/175) _ -- Defeated the giant B.O.W. through its weak spot |_| VALUE: Copper CAMPAIGN: Chris, Chapter 2 and Jake, Chapter 1 REQUIREMENT: While in the area In Front of City Hall where Finn must set off three explosives to destroy anti-aircraft guns in CHRIS, CHAPTER 2 or JAKE, CHATER 1, an Ogroman will attack the characters while they are leaving from the middle building rooftop. This Ogroman does not have his growth sticking out of his back, so get up on a building and stun him by shooting him in the mouth then hop on his back with the melee button while on a building then shake the left thumbstick (and right thumbstick) to pull the red growth out of his back and reveal his weak point to get this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME150-1] or [ME150-2] to find the precise area this is in. TOTAL MEDALS (150/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (151/175) _ -- Killed a paratrooper enemy in mid-air |_| VALUE: Copper CAMPAIGN: Chris, Chapter 2 REQUIREMENT: While Chris and Piers wait for Finn to bring the injured soldier from Alpha Team up to the top of the Steel Beast bridge, a player must kill one of the paratroopers that parachute out of the helicopter in the air when they start to parachute downward. Aim at their parachutes and blast the parachute to put holes in it and make the J'avo fall to the ground and kill it to get credit for this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME151] to find the precise area this is in. TOTAL MEDALS (151/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (152/175) _ -- Slid down the slide |_| VALUE: Copper CAMPAIGN: Chris, Chapter 3 and Ada, Chapter 3 REQUIREMENT: While in the playground area of Poisawan in CHRIS, CHAPTER 3 or ADA, CHAPTER 3, find the yellow slide and climb up to the top of it then stand facing it from the top to get a X/A button command. Press the button to make your character slide down the slide in their own unique way. Chris, Piers and Ada can all get this hidden command. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME152-1] or [ME152-2] to find the precise area this is in. TOTAL MEDALS (152/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (153/175) _ -- Beat Leon and Helena in the race |_| VALUE: Copper CAMPAIGN: Chris, Chapter 3 REQUIREMENT: During CHRIS, CHAPTER 3, while in the Medical Research Facility, get to the elevator before Leon and Helena and ride it to the top floor. Toss a hand grenade at the circuits from a distance or blast them with rapid fire to damage them quickly. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME153] to find the precise area this is in. TOTAL MEDALS (153/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (154/175) _ -- Cleared the stage without opening the one-way doors |_| VALUE: Copper CAMPAIGN: Chris, Chapter 4 REQUIREMENT: While in the Forward Hangar in CHRIS, CHAPTER 4, get all the passcodes and leave the area without opening any of the locked doors in the maze of corridors. Follow the map below and backtrack where it says "GO BACK" in order to not open any one-way doors. ____________________________________________________________ | ^ > > > > > > > > > > > > > > | | _________________________ ^ _________________________ v | | | | ^| |v | | | ___________________ | ^|____________________ |v | ___| | | | | ^| | PASS B| |v | | | | SP2 | | ^| WC | WC | |v | | | | ^ _______| | ^| | | |v | | |__|_ ^ ____ | | ^|> > > > > | | |v | | ^> > > > > ^ > > | |_______ | > ___________|________| |v | | ^ ___________ v | | FAS | | ^| |v | | ^| ER HG | v |__________|__| ^|_______________ __ |v |__________ | ^| | v > > > > > > > > ^ | | | |v | | | ^| ________|_____________ ________________ | | | |v > > > AR | | ^| | | | | | | | | |v |__________| | ^| |_______| | | | | | | |v | | | ^| SP1 | < < < ^ | | | | _| |__|v > > > WC | | ^| ^ | v ____^ |__| | | |v |__________| | ^|__________ ^ ____| v | ^ |__|__|______ v | WC | | ^< < < < < < ^ < < < v | ^ |PASS C WC < v > > > | | _____________________| ^ |____________|v |__________| | | | ^ |v | _| | WC | ^ ____________|v |__________ | | ^ > > > > > > > > > > > > | |v | | | | ^ | | v | | > > > | |____________|v |__________| | ^| WC | |v | | ^|_____________________|______________ ____________________|v | | ^ GO BACK > v | |__ ^ _____________________________________________________________| START NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME154] to find the precise area this is in. TOTAL MEDALS (154/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (155/175) _ -- Reached the missile in 3 minutes or less |_| VALUE: Copper CAMPAIGN: Chris, Chapter 4 REQUIREMENT: This can be received by playing as either Chris or Piers during the final segment of CHRIS, CHAPTER 4. When Chris lets Piers off onto the aircraft carrier, the Piers player must reach the virus missile in less than three minutes. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME155] to find the precise area this is in. TOTAL MEDALS (155/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (156/175) _ -- Killed 3 enemies with gatling guns |_| VALUE: Copper CAMPAIGN: Chris, Chapter 5 REQUIREMENT: This is best done on CHRIS, CHAPTER 5 while playing as Piers. In the Cargo Bay area where Chris tosses Piers across the gap and Chris goes below, there are two gatling gun turrets in the upper floor of the Cargo Bay. Pull the lever to stop the fan for Chris then DON'T pull the second lever. Neo-Umbrella J'avo will spawn in the room and attack with the gatling gun turrets, sniper rifles and rocket launchers. They will continue to respawn as long as Chris stays occupied so leave him below - he will keep repeating the same line so mute the TV if needed. Kill off all J'avo with sniper rifles and rocket launchers and kill off any J'avo that tries to use either gatling gun. The gatling guns both face away from the J'avo, so try to lure J'avo out toward the section of the Cargo Bay in front of the gatling guns and quickly run behind a gatling gun turret then fire at them. Lure out and kill three Neo-Umbrella J'avo to receive this medal at the end of the chapter. It's best to have the difficulty set to amateur to avoid frustration since rocket launcher J'avo will constantly respawn and fire rockets from the upper walkway. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME156] to find the precise area this is in. TOTAL MEDALS (156/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (157/175) _ -- Killed more enemies than Jake and Sherry (1) |_| VALUE: Copper CAMPAIGN: Chris, Chapter 5 REQUIREMENT: In CHRIS, CHAPTER 5, while in the Lower Level Lift Area, kill more J'avo than Jake and Sherry while riding the lift upwards in order to get this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME157] to find the precise area this is in. TOTAL MEDALS (157/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (158/175) _ -- Discovered the hidden storage room |_| VALUE: Copper CAMPAIGN: Jake, Chapter 1 REQUIREMENT: When Jake and Sherry jump through a window and enter the building that leads to the warehouse, they will enter a bathroom area off to the left down the hall up ahead. Jake must boost Sherry and up toward the hole in the ceiling at the far end of the bathroom in order to get this medal. You do not need to play as Sherry in order to receive this medal. There is a herb pickup and a chest with skill points up above. There is also a serpent emblem across from this area. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME158] to find the precise area this is in. TOTAL MEDALS (158/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (159/175) _ -- Wiped out all enemies around the cabin |_| VALUE: Copper CAMPAIGN: Jake, Chapter 2 REQUIREMENT: When Jake and Sherry start out in the Cabin area in JAKE, CHAPTER 2, J'avo will surround the cabin and attack from outside. Kill off all the J'avo that surround the cabin. Stand in the building and shoot the J'avo that are on the outside when the wall is blown open and kill them all before leaving to get this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME159] to find the precise area this is in. TOTAL MEDALS (159/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (160/175) _ -- Beat the cave area without killing any enemies (excluding Ustanak) |_| VALUE: Copper CAMPAIGN: Jake, Chapter 2 REQUIREMENT: In JAKE, CHAPTER 2, get through the first cave section and the upcoming cave sections without killing any of the Okos to get this medal. This is not as hard as you would think. o Mining Cave 1 - Allow the first Oko to turn and fly along the walkway and follow behind it. When it turns and sees the characters, rush to the end of the walkway and fall off the ledge to the left then quickly hide in the red container below to avoid Ustanak. o Mining Cave 2 - Fire a handgun shot once to alert Ustanak then hide in the red container. When Ustanak leaves, get out of the dumpster and fire another shot to alert him then hide inside the red container again. Ustanak will leave the area at that time. Follow the first Oko all the way to the end of the cave tunnel while behind it. It will turn and see your character at the end, so quickly fall down the ledge and then run toward the metal container at the end of the cave tunnel then use the partner assist command to push it. o Mining Cave 3 - Walk over to the far right side of the railing and find the ladder. Wait for the Oko in the corridors to move out of the way then drop and run to the corridor directly ahead. An Oko will see your character eventually, so run to the stairs and quickly open the door. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME160] to find the precise area this is in. TOTAL MEDALS (160/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (161/175) _ -- Destroyed 5 or more enemies using the turret-mounted cameras |_| VALUE: Copper CAMPAIGN: Jake, Chapter 3 REQUIREMENT: Play as Jake in the Detention Center of JAKE, CHAPTER 3 then make it to the surveillance room where he can take control of the cameras in the area where Sherry is. While taking control of the gun cameras in Hallway 2 and the Lobby, shoot and kill a total of five J'avo with the camera's gun to earn this medal. Keep in mind that you must KILL the J'avo (Sherry can't kill them). In Hallway 2 there are a total of three J'avo. Watch over Sherry while she solves the control panel puzzle in the Locker Room then prepare to switch to the gun camera in the Lobby and blast the three J'avo that exit through the door on the wall directly ahead of the camera. Blast the closed door before it opens and kill them quickly before Sherry kills them. Obviously, this is a lot easier in co-op with a human player. The Sherry player can actually lead a J'avo out of the Locker room to give the Jake player one extra J'avo to kill. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME161] to find the precise area this is in. TOTAL MEDALS (161/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (162/175) _ -- Found all ID medals |_| VALUE: Copper CAMPAIGN: Jake, Chapter 3 REQUIREMENT: In JAKE, CHAPTER 3, find all the hidden ID medals to get this medal. ID MEDAL LIST: ID Medal 01 - Dropped from the first J'avo that turns into a Strelats in the Hallway Outside Locker Room. ID Medal 02 - Dropped from one of the J'avo that spawns in the bottom floor Storage Room below the stairs after beating ALL the J'avo on the staircase. If they don't spawn, run back outside the storage room and kill any J'avo on the stairs or down the first corridor up the stairs and then the J'avo in the storage room should spawn. ID Medal 03 - Open the drawer of the desk to the left of the bed in the Bedroom on the side of the Second Floor Hallway across from the Library. ID Medal 04 - On the side of the bookshelf against the wall on the top floor of the Library. ID Medal 05 - One of the many J'avo that spawn from the door spawn point in between the top set of bookshelves in the Library will drop this medal. ID Medal 06 - This ID medal is dropped from one of the J'avo that attack at the end of the second floor hallway. They will be on the walkway of the room with the golden statue. ID Medal 07 - After dropping down to the statue room, one of the J'avo that stands by the back set of double doors will drop this emblem once defeated. ID Medal 08 - Enter the Bar Room after stepping into the Hidden Hallway and a group of J'avo will attack from the top floor. Defeat the J'avo and eventually they will start to hop down from above and one will drop this ID Medal. ID Medal 09 - Enter the Bar and walk over to the piano then interact with it to have your character play it. A plaque with an ID Medal will rise up out of the top of the piano. ID Medal 10 - This is on a plaque above the fireplace in the Family Room across the hall from the Bar. ID Medal 11 - A wave of J'avo will exit from the Bar Room and enter the Family Room and attack the characters. One of the J'avo will drop this. Around three waves will attack in full. They seem to only attack once players enter the Family Room. ID Medal 12 - This ID Medal is in the water of the fountain with the seahorse along the side of it through the glass doors of the Hidden Hallway. ID Medal 13 - While in the Pool Room, step into the pink water and climb up under the back arch to find this ID Medal in the water up under the bull statue. ID Medal 14 - In the Pool Room, push the crate up the stairs away from the glass door to the left of the bull statue and this medal will be under it. ID Medal 15 - Step into the Break Room through the glass door on the opposite side of the Pool Room and fight off the J'avo that attack from the back of the room (hallway) and one of them will drop this medal. If the J'avo don't attack in the Break Room, enter the Library and they should be in there. ID Medal 16 - While in the Break Room, destroy the golden urn in the room to get a remote bomb. Place the remote bomb beside the left set of sofas and the table and then detonate it from a safe distance. This ID medal is below the left table, so grab it after destroying the table. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME162] to find the precise area this is in. TOTAL MEDALS (162/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (163/175) _ -- Personally finished off the helicopter pilot |_| VALUE: Copper CAMPAIGN: Jake, Chapter 4 REQUIREMENT: This is actually a trophy/achievement also (Hard Choice). During JAKE, CHAPTER 4, play Jake while up in the Poisawan Courtyard area where Jake can get up on the rooftops. This is NOT the area where Jake and Sherry fight off several J'avo and Noga-Skakanje (grasshopper legs) while Chris and Piers are above, this is the area after that. Get up on a rooftop and wait for the helicopter to fly down and let out J'avo from a rope. Shoot off all the J'avo that are on the rope to kill them then stand near the rope to get a button prompt command to climb it. Climb the rope and then follow the on-screen buttons to shoot the pilot after Jake climbs it. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME163] to find the precise area this is in. TOTAL MEDALS (163/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (164/175) _ -- Beat Chris and Piers in the race |_| VALUE: Copper CAMPAIGN: Leon, Chapter 4 REQUIREMENT: During LEON, CHAPTER 4, while in the Medical Research Facility, get to the elevator before Chris and Piers and ride it to the top floor. When the characters reach the circuits on the door, blast them with rapid fire to break them quickly. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME164] to find the precise area this is in. TOTAL MEDALS (164/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (165/175) _ -- Ground a B.O.W.'s hand |_| VALUE: Copper CAMPAIGN: Jake, Chapter 5 REQUIREMENT: During JAKE, CHAPTER 5 while in the Underwater Facility, grab a Rasklapanje's hand with the R1/RT button prompt that appears while standing next to it while your character is near a grinder to make your character perform a special kill involving the grinder to receive this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME165] to find the precise area this is in. TOTAL MEDALS (165/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (166/175) _ -- Killed more enemies than Chris and Piers |_| VALUE: Copper CAMPAIGN: Jake, Chapter 5 REQUIREMENT: In JAKE, CHAPTER 5, while in the Lower Level Lift Area, kill more J'avo than Chris and Piers while riding the lift upwards in order to get this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME166] to find the precise area this is in. TOTAL MEDALS (166/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (167/175) _ -- Discovered a shortcut |_| VALUE: Copper CAMPAIGN: Ada, Chapter 1 REQUIREMENT: While playing as Ada in the Armory of the submarine in ADA, CHAPTER 1, Ada will come across a corridor with three Neo-Umbrella J'avo guards in it. There is a metal case with gas canisters on the wall to the left of the stairs that lead down into the corridor. Face the canisters then get on the left side of them to make a button prompt command appear to push them. Push the canisters aside with the X/A button to reveal a hidden air duct. Crawl through the air duct and open the cover on the other side to bypass the area with the three J'avo and earn this medal at the end of the chapter. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME167] to find the precise area this is in. TOTAL MEDALS (167/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (168/175) _ -- Killed 5 zombies while in the minecart |_| VALUE: Copper CAMPAIGN: Leon, Chapter 3 and Ada, Chapter 2 REQUIREMENT: While Leon, Helena and Ada are riding on the mine cart in the Primitive Altar after the mutated Deborah fight shoot a total of five zombies along the tracks to get this medal. There will be some zombies along the sides and some zombies near TNT barrels. This can be done in both LEON, CHAPTER 3 and ADA, CHAPTER 2. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME168-1] or [MD168-2] to find the precise area this is in. TOTAL MEDALS (168/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (169/175) _ -- Had 10 walls broken down by enemies |_| VALUE: Copper CAMPAIGN: Ada, Chapter 2 REQUIREMENT: During ADA, CHAPTER 2, after the Deborah fight, Ada will come upon an area with several barred walls and a few Whoppers will attack in this area. The Whoppers will knock over the barred walls if they dash toward the walls and hit them. Allow the Whoppers to knock down a total of four walls in the area with barred walls. Lure the Whoppers toward the walls then get out of the way of their ram while they run toward a wall. It's best to get the attention of the Whopper Supreme by shooting him before stepping into his area to make him automatically break the walls in his area. When Ada hookshots up to walkway above, another Whopper will attack her. Move on ahead and a Napad will break through a wall up ahead - this is another wall that is broken. Further ahead, another Napad will break through another wall. This should be six walls by now. While still in the area with the two Napads that break the walls, before jumping down into the water, allow the Napads to break the three doors along the corridor that leads to the water that Ada needs to drop to. The Napads can break the doors with any of their attacks. The three doors will count as three "walls". In the lab area, Napads will bust out of Chrysalids. Allow the Napads in that room to break the double doors that lead back to the room with the lift (this is across from the exit door) by leading them toward doors then get them to attack the doors and break them. Breakable Walls List: o 4 barred walls in area with Whoppers o 1 wall (door) from first Napad (scripted event) o 1 wall (door) from second Napad (scripted event) o 3 walls (doors) in corridor area with two Napads o 1 walls (door) in lab area with Napads that exit Chrysalids NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME169] to find the precise area this is in. TOTAL MEDALS (169/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (170/175) _ -- Used a B.O.W.'s attacks to kill all zombies in the area |_| VALUE: Copper CAMPAIGN: Ada, Chapter 3 REQUIREMENT: While Ada is in the Marketplace of ADA, CHAPTER 3, she must lead Ubistvo (chainsaw boss) around the area so that he kills all the crawling zombies that spawn during the fight with him. The zombies that are in the area before the fight with him do not count, so kill them off. Pick up the key in the area and do not kill the zombie that attack and then head toward the door to make Ubistvo attack Ada. Lead him around to the crawling zombies in the area and have him kill off the zombies with his attacks. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME170] to find the precise area this is in. TOTAL MEDALS (170/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (171/175) _ -- Killed more enemies than Jake and Sherry (2) |_| VALUE: Copper CAMPAIGN: Ada, Chapter 3 REQUIREMENT: While Ada is in the Stilt Housing Area in ADA, CHAPTER 3, she will have to help Jake and Sherry as they fight off J'avo and Ubistvo while moving down the river. Use the sniper rifle to kill off more enemies than Jake and Sherry to receive this medal. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME171] to find the precise area this is in. TOTAL MEDALS (171/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (172/175) _ -- Killed off your imperfect doppelganger |_| VALUE: Copper CAMPAIGN: Ada, Chapter 4 REQUIREMENT: During the Aircraft Carrier Interior portion of ADA, CHAPTER 4 kill off all the Carla Spore Ss throughout the rooms before reaching the Carla boss fight to receive this medal. To kill a Carla Spore S, wait for it to form a bubble on its body then shoot the bubble to burst it and set the creature up for melee. Melee the Carla Spore S at that time to kill it. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME172] to find the precise area this is in. TOTAL MEDALS (172/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (173/175) _ -- Cleared the chapter without being spotted by the enemy |_| VALUE: Copper CAMPAIGN: Ada, Chapter 4 REQUIREMENT: While on the Bridge area of the aircraft carrier in ADA, CHAPTER 4, sneak through the entire area without getting spotted by J'avo or searchlights to get a trophy/achievement (Sneaking Around) and this medal. Use stealth kills and stay out of the path of searchlights. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME173] to find the precise area this is in. TOTAL MEDALS (173/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (174/175) _ -- Protected Leon and Helena |_| VALUE: Copper CAMPAIGN: Ada, Chapter 5 REQUIREMENT: At the beginning of Ada's Chapter 5, Ada is inside a helicopter and Leon and Helena are on the street below her. Use the helicopter's guns to kill all the zombies that surround Leon and Helena and prevent both characters from getting hit by a zombie to get this medal. If one of the character's dodges or has to push a zombie, restart and try again. That is considered a "hit". Keep Leon and Helena from getting hit until they run over to the alley to receive this medal at the end of the chapter. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME174] to find the precise area this is in. TOTAL MEDALS (174/000) ------------------------------------------------------------------------------- CAMPAIGN MEDAL (175/175) _ -- Rescued Leon from becoming B.O.W. chow |_| VALUE: Copper CAMPAIGN: Ada, Chapter 5 REQUIREMENT: While fighting Simmon's T-rex form while Ada is in the helicopter, allow Simmons to perform his bite attack to Leon and get Leon in his mouth - Simmons will hold his head up into the air when a character is in his mouth. While Leon is in T-rex Simmons' mouth, quickly fire one of the helicopter's missiles at Simmons to make him drop Leon. This is best done in the very first fight with T- rex Simmons since both Leon and Helena start out right near him. Simmons is also least aggressive during the first fight and he will mainly attack Leon and Helena if Ada doesn't shoot at him. NOTE: For more info on this medal, press ctrl + F in my campaign guide and type in search code [ME175] to find the precise area this is in. TOTAL MEDALS (175/000) ------------------------------------------------------------------------------- [ME02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T _ _ _ /_\ __ _ ___ _ __ | |_ /\ /\ _ _ _ __ | |_ //_\\ / _` | / _ \| '_ \ | __| / /_/ /| | | || '_ \ | __| / _ \| (_| || __/| | | || |_ / __ / | |_| || | | || |_ \_/ \_/ \__, | \___||_| |_| \__| \/ /_/ \__,_||_| |_| \__| |___/ - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- -- Hunt Successful AGENT HUNT MEDAL (01/45) _ |_| VALUE: Gold REQUIREMENT: Succeed in Agent Hunt. TOTAL MEDALS (176/000) ------------------------------------------------------------------------------- -- Hunt Failed AGENT HUNT MEDAL (02/45) _ |_| VALUE: Bronze REQUIREMENT: Fail in Agent Hunt. TOTAL MEDALS (177/000) ------------------------------------------------------------------------------- -- Finished off an Agent AGENT HUNT MEDAL (03/45) _ |_| VALUE: Gold REQUIREMENT: Defeat an Agent in Agent Hunt. TOTAL MEDALS (178/000) ------------------------------------------------------------------------------- -- Put an agent into Dying Status AGENT HUNT MEDAL (04/45) _ |_| VALUE: Copper REQUIREMENT: Put an agent into dying status (all health gone) in Agent Hunt. TOTAL MEDALS (179/000) ------------------------------------------------------------------------------- -- Attacked and inflicted damage upon an agent AGENT HUNT MEDAL (05/45) _ |_| VALUE: Copper REQUIREMENT: Hit an agent with an attack in Agent Hunt. TOTAL MEDALS (180/000) ------------------------------------------------------------------------------- -- Played as a zombie AGENT HUNT MEDAL (06/45) _ |_| VALUE: Bronze REQUIREMENT: Play as a zombie in Agent Hunt. TOTAL MEDALS (181/000) ------------------------------------------------------------------------------- -- Played as a J'avo AGENT HUNT MEDAL (07/45) _ |_| VALUE: Bronze REQUIREMENT: Play as a J'avo or Neo-Umbrella J'avo in Agent Hunt. TOTAL MEDALS (182/000) ------------------------------------------------------------------------------- -- Played as a Rasklapanje AGENT HUNT MEDAL (08/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Rasklapanje in Agent Hunt. TOTAL MEDALS (183/000) ------------------------------------------------------------------------------- -- Played as a Shrieker AGENT HUNT MEDAL (09/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Shrieker in Agent Hunt. TOTAL MEDALS (184/000) ------------------------------------------------------------------------------- -- Played as a zombie dog AGENT HUNT MEDAL (10/45) _ |_| VALUE: Copper REQUIREMENT: Play as a zombie dog in Agent Hunt. TOTAL MEDALS (185/000) ------------------------------------------------------------------------------- -- Played as a Bloodshot AGENT HUNT MEDAL (11/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Bloodshot in Agent Hunt. TOTAL MEDALS (186/000) ------------------------------------------------------------------------------- -- Played as a Strelats AGENT HUNT MEDAL (12/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Strelats in Agent Hunt. TOTAL MEDALS (187/000) ------------------------------------------------------------------------------- -- Played as Mesets AGENT HUNT MEDAL (13/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Mesets in Agent Hunt. TOTAL MEDALS (188/000) ------------------------------------------------------------------------------- -- Played as a Napad AGENT HUNT MEDAL (14/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Napad in Agent Hunt. TOTAL MEDALS (189/000) ------------------------------------------------------------------------------- -- Played as a Gnezdo AGENT HUNT MEDAL (15/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Gnezdo in Agent Hunt. TOTAL MEDALS (190/000) ------------------------------------------------------------------------------- -- Played as a Glava-Sluz AGENT HUNT MEDAL (16/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Glava-Sluz in Agent Hunt. (Insect head that can shoot webbing) TOTAL MEDALS (191/000) ------------------------------------------------------------------------------- -- Played as a Glava-Smech AGENT HUNT MEDAL (17/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Glava-Smech in Agent Hunt. (Pincher head) TOTAL MEDALS (192/000) ------------------------------------------------------------------------------- -- Played as a Ruka-SRP AGENT HUNT MEDAL (18/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Ruka-SRP in Agent Hunt. (Blade arm) TOTAL MEDALS (193/000) ------------------------------------------------------------------------------- -- Played as a Ruka-Khvatanje AGENT HUNT MEDAL (19/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Ruka-Khvatanje in Agent Hunt. (Insect arm) TOTAL MEDALS (194/000) ------------------------------------------------------------------------------- -- Played as a Ruka-Bedem AGENT HUNT MEDAL (20/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Ruka-Bedem in Agent Hunt. (Shield arm) TOTAL MEDALS (195/000) ------------------------------------------------------------------------------- -- Played as a Telo-Eksplozija AGENT HUNT MEDAL (21/45) _ |_| VALUE: Copper REQUIREMENT: Play as a Telo-Eksplozija in Agent Hunt. (Exploding J'avo) TOTAL MEDALS (196/000) ------------------------------------------------------------------------------- -- Hit an Agent with a Thrown Object AGENT HUNT MEDAL (22/45) _ |_| VALUE: Silver REQUIREMENT: Hit an agent with a thrown weapon while playing as a zombie. TOTAL MEDALS (197/000) ------------------------------------------------------------------------------- -- Perform a Successful Dynamite Punch AGENT HUNT MEDAL (23/45) _ |_| VALUE: Copper REQUIREMENT: Hit an agent with a stick of dynamite while playing as a zombie. TOTAL MEDALS (198/000) ------------------------------------------------------------------------------- -- Sprayed acid on an agent AGENT HUNT MEDAL (24/45) _ |_| VALUE: Silver REQUIREMENT: Hit an agent with acid spit while playing as a spitter zombie. TOTAL MEDALS (199/000) ------------------------------------------------------------------------------- -- Assembled 5 zombies while shrieking AGENT HUNT MEDAL (25/45) _ |_| VALUE: Silver REQUIREMENT: Summon forth 5 zombies while screaming with a Shrieker. TOTAL MEDALS (200/000) ------------------------------------------------------------------------------- -- Mutated two different body regions as a J'avo AGENT HUNT MEDAL (26/45) _ |_| VALUE: Silver REQUIREMENT: Have two different body parts mutate while playing as a J'avo. (must take damage in two areas and allow those areas to mutate) TOTAL MEDALS (201/000) ------------------------------------------------------------------------------- -- Hid behind cover as a J'avo AGENT HUNT MEDAL (27/45) _ |_| VALUE: Silver REQUIREMENT: Take cover behind an object or wall while playing as a J'avo. - To take cover, stand behind an object and press L1+X/LT+A. NOTE: To confirm that your J'avo is taking cover, the J'avo will remain crouching while behind the object. If the J'avo rises up immediately after crouching, the J'avo did not take cover, so move to another area and try it or get closer to the current object. TOTAL MEDALS (202/000) ------------------------------------------------------------------------------- -- Bit and lifted up an agent AGENT HUNT MEDAL (28/45) _ |_| VALUE: Silver REQUIREMENT: Hit an agent with the Glava-Smech's bite attack. TOTAL MEDALS (203/000) ------------------------------------------------------------------------------- -- Immobilized an agent with a sticky substance AGENT HUNT MEDAL (29/45) _ |_| VALUE: Silver REQUIREMENT: Hit an agent with the Glava-Sluz's sticky spray attack. TOTAL MEDALS (204/000) ------------------------------------------------------------------------------- -- Attacked an agent with a mutated scythe arm AGENT HUNT MEDAL (30/45) _ |_| VALUE: Silver REQUIREMENT: Hit an agent with the Ruka-SRP's blade arm. TOTAL MEDALS (205/000) ------------------------------------------------------------------------------- -- Grabbed an agent with an extended arm AGENT HUNT MEDAL (31/45) _ |_| VALUE: Silver REQUIREMENT: Hit an agent with the Ruka-Khvatanje's long range arm attack. TOTAL MEDALS (206/000) ------------------------------------------------------------------------------- -- Blocked an agent's attack with a shield AGENT HUNT MEDAL (32/45) _ |_| VALUE: Silver REQUIREMENT: Guard against an agent's attack with the Ruka-Bedem's shield arm. TOTAL MEDALS (207/000) ------------------------------------------------------------------------------- -- Stomped on an agent AGENT HUNT MEDAL (33/45) _ |_| VALUE: Silver REQUIREMENT: Hit an agent with a Rasklapanje's stomping attack. TOTAL MEDALS (208/000) ------------------------------------------------------------------------------- -- Killed by an agent's coup de grace AGENT HUNT MEDAL (34/45) _ |_| VALUE: Silver REQUIREMENT: Get killed by an agent. TOTAL MEDALS (209/000) ------------------------------------------------------------------------------- -- Traveled over 1000 meters in one session AGENT HUNT MEDAL (35/45) _ |_| VALUE: Bronze REQUIREMENT: Walk or run 1000 meters in a single session of Agent Hunt. TOTAL MEDALS (210/000) ------------------------------------------------------------------------------- -- Killed by an agent in a single attack AGENT HUNT MEDAL (36/45) _ |_| VALUE: Bronze REQUIREMENT: One attack from an agent kills your creature instantly. TOTAL MEDALS (211/000) ------------------------------------------------------------------------------- -- Attacked an agent being held by another AGENT HUNT MEDAL (37/45) _ creature |_| VALUE: Bronze REQUIREMENT: While a creature is holding an agent, attack that grabbed agent. TOTAL MEDALS (212/000) ------------------------------------------------------------------------------- -- Killed by physical attacks AGENT HUNT MEDAL (38/45) _ |_| VALUE: Bronze REQUIREMENT: An agent finished off your creature with a physical attack. TOTAL MEDALS (213/000) ------------------------------------------------------------------------------- -- Killed a creature as a creature AGENT HUNT MEDAL (39/45) _ |_| VALUE: Bronze REQUIREMENT: Kill another creature with your own creature. - A Dynamite zombie explodes and kills multiple creatures. - A Shrieker's dying scream kills surrounding zombies. TOTAL MEDALS (214/000) ------------------------------------------------------------------------------- -- Killed in an explosion AGENT HUNT MEDAL (40/45) _ |_| VALUE: Bronze REQUIREMENT: Your creature died in an explosion. - Red barrel - Remote bomb - Hand grenade TOTAL MEDALS (215/000) ------------------------------------------------------------------------------- -- Played for less than 1 minute AGENT HUNT MEDAL (41/45) _ |_| VALUE: Bronze REQUIREMENT: Have a session finish in one minute. - A creature kills an agent shortly after you join. - You're just that good and killed an agent within one minute! TOTAL MEDALS (216/000) ------------------------------------------------------------------------------- -- Played for 10 minutes AGENT HUNT MEDAL (42/45) _ |_| VALUE: Bronze REQUIREMENT: Have a session take 10 minutes to finish. - Can happen easily with the longer stages (Leon Chapter 1, etc) TOTAL MEDALS (217/000) ------------------------------------------------------------------------------- -- Did not inflict any damage to agents AGENT HUNT MEDAL (43/45) _ |_| VALUE: Bronze REQUIREMENT: Your creature did not damage the agents at all. TOTAL MEDALS (218/000) ------------------------------------------------------------------------------- -- Finished a game without dying once AGENT HUNT MEDAL (44/45) _ |_| VALUE: Bronze REQUIREMENT: Completed a session without having to respawn. - A Rasklapanje never has to respawn even if knocked out. TOTAL MEDALS (219/000) ------------------------------------------------------------------------------- -- Killed by an agent 10 times AGENT HUNT MEDAL (45/45) _ |_| VALUE: Bronze REQUIREMENT: Get defeated by an agent ten times in a single session. TOTAL MEDALS (220/000) ------------------------------------------------------------------------------- [ME03] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T _ /\/\ ___ _ __ ___ ___ _ __ __ _ _ __ (_) ___ ___ / \ / _ \| '__|/ __|/ _ \| '_ \ / _` || '__|| | / _ \/ __| / /\/\ \| __/| | | (__| __/| | | || (_| || | | || __/\__ \ \/ \/ \___||_| \___|\___||_| |_| \__,_||_| |_| \___||___/ - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- MERCENARIES MEDAL (01/44) _ -- Cleared Urban Chaos |_| VALUE: Bronze REQUIREMENT: Urban Chaos is the default stage available from the start. Complete this stage with at least a B-rank to get this medal. TOTAL MEDALS (221/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (02/44) _ -- Cleared the Steel Beast |_| VALUE: Bronze REQUIREMENT: Steel Beast is unlocked after beating Chris' campaign. Complete this stage with at least a B-rank to get this medal. TOTAL MEDALS (222/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (03/44) _ -- Cleared Mining the Depths |_| VALUE: Bronze REQUIREMENT: Mining the Depths is unlocked after beating Jake's campaign. Complete this stage with at least a B-rank to get this medal. TOTAL MEDALS (223/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (04/44) _ -- Cleared Rail Yard |_| VALUE: Bronze REQUIREMENT: Rail Yard is now on the PlayStation Store and Xbox LIVE marketplace for $1 or 80 points. Complete this stage with at least a B-rank to get this medal. TOTAL MEDALS (224/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (05/44) _ -- Cleared the High Seas Fortress |_| VALUE: Bronze REQUIREMENT: High Seas Fortress is now on the PlayStation Store and Xbox LIVE marketplace for $1 or 80 points. Complete this stage with at least a B-rank to get this medal. TOTAL MEDALS (225/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (06/44) _ -- Cleared the Catacombs |_| VALUE: Bronze REQUIREMENT: The Catacombs is now on the PlayStation Store and Xbox LIVE marketplace for $1 or 80 points. Complete this stage with at least a B-rank to get this medal. TOTAL MEDALS (226/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (07/44) _ -- Cleared Requiem for War |_| VALUE: Bronze REQUIREMENT: Requiem for War and Liquid Fire can be bought on the PlayStation Store or Xbox LIVE marketplace in "Map Pack A". Both maps are included in the download and the download is $2 or 160 points. Complete Requiem for War with at least a B-rank to get this medal. TOTAL MEDALS (227/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (08/44) _ -- Cleared Liquid Fire |_| VALUE: Bronze REQUIREMENT: Requiem for War and Liquid Fire can be bought on the PlayStation Store or Xbox LIVE marketplace in "Map Pack A". Both maps are included in the download and the download is $2 or 160 points. Complete Liquid Fire with at least a B-rank to get this medal. TOTAL MEDALS (228/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (09/44) _ -- Cleared Rooftop Mission |_| VALUE: Bronze REQUIREMENT: Rooftop Mission and Creature Workshop can be bought on the PlayStation Store or Xbox LIVE marketplace in "Map Pack B". Both maps are included in the download and the download is $2 or 160 points. Complete Rooftop Mission with at least a B-rank to get this medal. TOTAL MEDALS (229/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (10/44) _ -- Cleared Creature Workshop |_| VALUE: Bronze REQUIREMENT: Rooftop Mission and Creature Workshop can be bought on the PlayStation Store or Xbox LIVE marketplace in "Map Pack B". Both maps are included in the download and the download is $2 or 160 points. Complete Creature Workshop with at least a B-rank to get this medal. TOTAL MEDALS (230/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (11/44) _ -- Killed 120 |_| VALUE: Gold REQUIREMENT: Kill the required number of enemies. The kills do not have to be chained into a combo and there is no need to get a certain rank while performing this task. TOTAL MEDALS (231/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (12/44) _ -- Killed 100 |_| VALUE: Silver REQUIREMENT: Kill the required number of enemies. The kills do not have to be chained into a combo and there is no need to get a certain rank while performing this task. TOTAL MEDALS (232/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (13/44) _ -- Killed 70 |_| VALUE: Copper REQUIREMENT: Kill the required number of enemies. The kills do not have to be chained into a combo and there is no need to get a certain rank while performing this task. TOTAL MEDALS (233/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (14/44) _ -- Killed 40 |_| VALUE: Bronze REQUIREMENT: Kill the required number of enemies. The kills do not have to be chained into a combo and there is no need to get a certain rank while performing this task. TOTAL MEDALS (234/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (15/44) _ -- Executed a 120-hit combo |_| VALUE: Gold REQUIREMENT: Kill the required number of enemies and make sure that each is killed within 15 seconds apart from the last kill to chain a combo. You do not need a certain rank for this. TOTAL MEDALS (235/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (16/44) _ -- Executed a 100-hit combo |_| VALUE: Silver REQUIREMENT: Kill the required number of enemies and make sure that each is killed within 15 seconds apart from the last kill to chain a combo. You do not need a certain rank for this. TOTAL MEDALS (236/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (17/44) _ -- Executed a 50-hit combo |_| VALUE: Copper REQUIREMENT: Kill the required number of enemies and make sure that each is killed within 15 seconds apart from the last kill to chain a combo. You do not need a certain rank for this. TOTAL MEDALS (237/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (18/44) _ -- Executed a 20-hit combo |_| VALUE: Bronze REQUIREMENT: Kill the required number of enemies and make sure that each is killed within 15 seconds apart from the last kill to chain a combo. You do not need a certain rank for this. TOTAL MEDALS (238/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (19/44) _ -- Survived for 120 seconds |_| VALUE: Gold REQUIREMENT: Survive in the stage for the amount of seconds shown above and achieve at least a B-rank while doing so. Just surviving in the stage for the amount of time shown will NOT award this medal without a B-rank. TOTAL MEDALS (239/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (20/44) _ -- Survived for 90 seconds |_| VALUE: Silver REQUIREMENT: Survive in the stage for the amount of seconds shown above and achieve at least a B-rank while doing so. Just surviving in the stage for the amount of time shown will NOT award this medal without a B-rank. TOTAL MEDALS (240/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (21/44) _ -- Survived for 60 seconds |_| VALUE: Copper REQUIREMENT: Survive in the stage for the amount of seconds shown above and achieve at least a B-rank while doing so. Just surviving in the stage for the amount of time shown will NOT award this medal without a B-rank. TOTAL MEDALS (241/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (22/44) _ -- Survived for 30 seconds |_| VALUE: Bronze REQUIREMENT: Survive in the stage for the amount of seconds shown above and achieve at least a B-rank while doing so. Just surviving in the stage for the amount of time shown will NOT award this medal without a B-rank. TOTAL MEDALS (242/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (23/44) _ -- Killed an enemy with a physical attack |_| VALUE: Bronze REQUIREMENT: Weaken an enemy then perform a melee attack with the R1/RT button and make sure that the melee attack kills the enemy. If it kills the enemy, you will receive +5 bonus seconds added to your total time for the current stage along with this medal at the end of the stage. TOTAL MEDALS (243/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (24/44) _ -- Killed an enemy with a coup de grace |_| VALUE: Gold REQUIREMENT: A Coup De Grace is most easily obtained with a flash grenade. A flash grenade instantly sets up heavy stun on J'avo and Bloodshots. Toss a flash grenade at either of these groups of enemies then perform an R1/RT melee from close range. With J'avo, you MUST perform the melee attack from their front side. Performing the melee from the back side will do the back heavy stun melee, which is not considered a Coup De Grace. A Coup De Grace melee finisher will yield +7 bonus seconds added to the total time for the current stage along with this medal at the end of the stage. TOTAL MEDALS (244/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (25/44) _ -- Killed an enemy with a quick shot |_| VALUE: Silver REQUIREMENT: Weaken an enemy then finish it off with a quick shot (L1+R1/LT+RT). Make sure that the actual quick shot kills the enemy. It's best to do this with a powered weapon such as a shotgun or magnum for an instant quick shot kill on most normal enemies. TOTAL MEDALS (245/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (26/44) _ -- Killed an enemy with a counterattack |_| VALUE: Copper REQUIREMENT: Standing in front of an enemy as it attacks will give a player an R1/RT button prompt to counter the attack. The easiest attacks to counter are zombie weapon attacks. Find a zombie with a weapon in its hand then stand in front of it and wait for it to attack then press R1/RT when the command for the counter appears. This counter will always kill the countered zombie. If you're trying for other counters, the Power Counter skill might come in handy. NOTE: The easiest way to counter an enemy is to stand in front of an enemy and aim then drop the aim (let go of L1/LT) right before you know the prompt for the counter is going to appear then start tapping R1/RT while your character drops aim. This will make sure that your character doesn't accidentally perform a melee. You must still know the timing for the counter in order to do this, but you won't have to time the button press as much. TOTAL MEDALS (246/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (27/44) _ -- Destroyed a time bonus while sliding |_| VALUE: Bronze REQUIREMENT: Dash toward a time bonus and press L1/LT to slide into it and break it. A slide is considered a melee and all melees can destroy a time bonus. Breaking a time bonus with a slide is actually the quickest way to destroy one. TOTAL MEDALS (247/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (28/44) _ -- Found a time bonus |_| VALUE: Bronze REQUIREMENT: Time bonuses are the yellow hourglasses hidden throughout each stage that extend total time by 30, 60 or 90 extra seconds. These can only be broken with a melee attack. View the description for each stage in my RE6 Mercenaries guide for a listing of all time bonuses per stage. Break one in any stage to get this medal. TOTAL MEDALS (248/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (29/44) _ -- Found all time bonuses |_| VALUE: Copper REQUIREMENT: Time bonuses are the yellow hourglasses hidden throughout each stage that extend total time by 30, 60 or 90 extra seconds. These can only be broken with a melee attack. Total Time Bonus number per stage: Urban Chaos - 6 Steel Beast - 7 Mining the Depths - 5 Rail Yard - 6 High Seas Fortress - 11 Catacombs - 6 Requiem for War - 9 Liquid Fire - 7 Rooftop Mission - 5 Creature Workshop - 8 View the description for each stage in my RE6 Mercenaries guide for a listing of all time bonuses per stage. TOTAL MEDALS (249/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (30/44) _ -- Found a combo bonus |_| VALUE: Bronze REQUIREMENT: Combo bonuses (Combo Times) are the green hourglasses hidden throughout each stage that give 1000 points in place of the normal combo bonus from chaining enemy kills. These can be activated with a melee attack or they can be shot with a gun from a distance. Sometimes shooting them is the only way to hit them. Break one to get this medal. View the description for each stage in my RE6 Mercenaries guide for a listing of all combo bonuses (Combo Times) per stage. TOTAL MEDALS (250/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (31/44) _ -- Found all combo bonuses |_| VALUE: Copper REQUIREMENT: Combo bonuses (Combo Times) are the green hourglasses hidden throughout each stage that give 1000 points in place of the normal combo bonus from chaining enemy kills. These can be activated with a melee attack or they can be shot with a gun from a distance. Sometimes shooting them is the only way to hit them. Total Combo Bonus (Combo Time) number per stage: Urban Chaos - 3 Steel Beast - 4 Mining the Depths - 2 Rail Yard - 3 High Seas Fortress - 3 Catacombs - 2 Requiem for War - 3 Liquid Fire - 3 Rooftop Mission - 2 Creature Workshop - 2 View the description for each stage in my RE6 Mercenaries guide for a listing of all combo bonuses (Combo Times) per stage. TOTAL MEDALS (251/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (32/44) _ -- Caused the hidden boss to appear |_| VALUE: Copper REQUIREMENT: Each Mercenaries stage has a hidden boss that will only spawn once a required task is performed. You will receive a text message on the screen that will alert you to when the task is performed and then the boss will spawn. Hidden Boss Requirement List (per stage): Urban Chaos - Kill 15 enemies with counters before killing 80 enemies. Steel Beast - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. (aka. kill 25 enemies with a frontal heavy stun melee [flash grenade toss sets it up on normal J'avo if melee'd from their front side]) Mining the Depths - Kill 70 enemies before 600 seconds has gone by. Rail Yard - Get 25 Quick Shot kills before 80 kills High Seas Fortress - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Catacombs - Get 20 Quick Shot kills before 80 kills. Requiem for War - Kill 70 enemies before 600 seconds has gone by. Liquid Fire - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. Rooftop Mission - Kill 20 enemies with counters before killing 80 enemies. Creature Workshop - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Simply cause the hidden boss to appear to get this medal. Perform the required task to spawn the hidden boss in any stage. TOTAL MEDALS (252/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (33/44) _ -- Defeated the hidden boss |_| VALUE: Silver REQUIREMENT: Each Mercenaries stage has a hidden boss that will only spawn once a required task is performed. You will receive a text message on the screen that will alert you to when the task is performed and then the boss will spawn. Hidden Boss Requirement List (per stage): Urban Chaos - Kill 15 enemies with counters before killing 80 enemies. Steel Beast - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. (aka. kill 25 enemies with a frontal heavy stun melee [flash grenade toss sets it up on normal J'avo if melee'd from their front side]) Mining the Depths - Kill 70 enemies before 600 seconds has gone by. Rail Yard - Get 25 Quick Shot kills before 80 kills High Seas Fortress - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Catacombs - Get 20 Quick Shot kills before 80 kills. Requiem for War - Kill 70 enemies before 600 seconds has gone by. Liquid Fire - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. Rooftop Mission - Kill 20 enemies with counters before killing 80 enemies. Creature Workshop - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Once the hidden boss has been spawned, defeat the hidden boss to get this medal. TOTAL MEDALS (253/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (34/44) _ -- Defeated the hidden boss during a combo chain |_| VALUE: Copper REQUIREMENT: Each Mercenaries stage has a hidden boss that will only spawn once a required task is performed. You will receive a text message on the screen that will alert you to when the task is performed and then the boss will spawn. Hidden Boss Requirement List (per stage): Urban Chaos - Kill 15 enemies with counters before killing 80 enemies. Steel Beast - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. (aka. kill 25 enemies with a frontal heavy stun melee [flash grenade toss sets it up on normal J'avo if melee'd from their front side]) Mining the Depths - Kill 70 enemies before 600 seconds has gone by. Rail Yard - Get 25 Quick Shot kills before 80 kills High Seas Fortress - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Catacombs - Get 20 Quick Shot kills before 80 kills. Requiem for War - Kill 70 enemies before 600 seconds has gone by. Liquid Fire - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. Rooftop Mission - Kill 20 enemies with counters before killing 80 enemies. Creature Workshop - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Once the hidden boss has been spawned, defeat the hidden boss during any type of kill combo chain to get this medal. Kill one other enemy then kill the boss and make sure the hidden boss is part of that chain. TOTAL MEDALS (254/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (35/44) _ -- Finished off the hidden boss with a physical attack |_| VALUE: Copper REQUIREMENT: Each Mercenaries stage has a hidden boss that will only spawn once a required task is performed. You will receive a text message on the screen that will alert you to when the task is performed and then the boss will spawn. Hidden Boss Requirement List (per stage): Urban Chaos - Kill 15 enemies with counters before killing 80 enemies. Steel Beast - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. (aka. kill 25 enemies with a frontal heavy stun melee [flash grenade toss sets it up on normal J'avo if melee'd from their front side]) Mining the Depths - Kill 70 enemies before 600 seconds has gone by. Rail Yard - Get 25 Quick Shot kills before 80 kills High Seas Fortress - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Catacombs - Get 20 Quick Shot kills before 80 kills. Requiem for War - Kill 70 enemies before 600 seconds has gone by. Liquid Fire - Defeat 25 enemies with Coup De Grace attacks before killing 80 enemies. Rooftop Mission - Kill 20 enemies with counters before killing 80 enemies. Creature Workshop - Get 40 melee kills before 80 kills (counter kills and coup de grace kills are considered melee kills). Once the hidden boss is spawned, kill the hidden boss with a melee attack. The easiest hidden boss to kill with a melee is the Strelats enemy on Mining the Depths or Catacombs. Spawn the boss then toss a flash grenade at the Strelats or hit the Strelats with a dashing ram or slide melee attack while dashing to stun it. Walk up to the Strelats and grab it with the R1/RT button prompt command then tap the buttons as they display on the screen in the QTE button prompts to kill the Strelats with a melee and get +5 bonus seconds. While playing seriously to save a boss, the Gnezdo boss in Steel Beast, High Seas Fortress and Requiem for War can easily be killed with a coup de grace melee attack if it gets in the way of your character too often. Two coup de grace melees on the big bug of the Gnezdo will kill the boss with a melee. TOTAL MEDALS (255/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (36/44) _ -- Executed a 150-hit chain combo with your partner |_| VALUE: Gold REQUIREMENT: This is a duo medal that can only be obtained while playing online with a partner. Chain a 150 enemy kill by killing all enemies within 15 seconds of each other along with a partner to get this medal. Both players must obtain at least a B-rank to get this medal. The hidden boss does not need to be spawned in order to get this. TOTAL MEDALS (256/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (37/44) _ -- Cleared the stage with a partner with over 150 seconds left |_| VALUE: Silver REQUIREMENT: This is a duo medal that can only be obtained while playing online with a partner. Players must have at least two minutes and 30 seconds of remaining time after killing the 150th enemy in order to get this medal. Both players must obtain at least a B-rank to get this medal. The hidden boss does not need to be spawned in order to get this. TOTAL MEDALS (257/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (38/44) _ -- Killed 150 enemies with a partner |_| VALUE: Copper REQUIREMENT: This is a duo medal that can only be obtained while playing online with a partner. Kill all 150 enemies in a stage to get this - the kill combo does not need to be chained. Both players must obtain at least a B-rank to get this medal. The hidden boss does not need to be spawned in order to get this. TOTAL MEDALS (258/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (39/44) _ -- Cleared the stage with a partner |_| VALUE: Bronze REQUIREMENT: This is a duo medal that can only be obtained while playing online with a partner. Both players must obtain at least a B-rank to get this medal. The hidden boss does not need to be spawned in order to get this. TOTAL MEDALS (259/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (40/44) _ -- Cleared the stage without taking any damage |_| VALUE: Gold REQUIREMENT: This medal can be quite hard. I recommend trying for this on the Catacombs stage. Lay down and climb under the spinning blade trap after hitting ALL timers then kill zombies slowly. Focus on keeping the combo, since you MUST get at least a B-rank to get this medal. Shoot spitter zombies and lantern zombies instantly when you see them. A player must get a B-rank or higher in a stage while performing this task. It can be done in solo and duo mode. Below are some extra tips and a video link to when I got it for my first time. B-rank Requirements: Solo - at least 80,000 points Duo - at least 120,000 points Preparation tips: o Equip "Last Stand" skill o Pick a character with a long range weapon (rifle) and plenty of ammo o Hit all time bonuses o Use both combo times to build points through small combos o Collect many ammo pickups from breakable objects and defeated enemies along the way. Main Strategy: Slide under the blade trap and stay there the kill enemies and try to chain a large combo. Blade trap tips: o When Spitter zombies spawn, kill them quickly before they spit o When Bloodshots arrive, prepare to roll if they hop toward the blade trap o Shoot Lantern zombies immediately when they appear in view to avoid getting burned o Kill Lepotitsa before it gets to the blade trap or its gas will hit you Video Link: http://youtu.be/zE_Sjee2UwY TOTAL MEDALS (260/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (41/44) _ -- Cleared the stage without the use of any skills |_| VALUE: Silver REQUIREMENT: Finish a stage without having a skill equipped. A player must get a B-rank or higher in a stage while performing this task. It can be done in solo and duo mode. TOTAL MEDALS (261/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (42/44) _ -- Killed an enemy using the stage surroundings |_| VALUE: Bronze REQUIREMENT: Stage surroundings include any stage hazards such as explosive barrels, TNT barrels and transformers. Shoot any of these objects and have it kill an enemy to get credit for this medal. The Catacombs stage has a spike trap and spinning blade trap that can be used to kill enemies as well. TOTAL MEDALS (262/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (43/44) _ -- Cleared the stage with 100% accuracy |_| VALUE: Gold REQUIREMENT: Finish a stage with 100% accuracy. Melees weapons such as knives or stun rods have no accuracy rating, so it's best to perform this task with Chris (default), Sherry (default), Jake (EX1 or EX2) or Agent. Shoot one enemy with a gun weapon and make sure it hits the enemy then kill all other enemies with your character's melee weapon. A player must get a B-rank or higher in a stage while performing this task. It can be done in solo and duo mode. TOTAL MEDALS (263/000) ------------------------------------------------------------------------------- MERCENARIES MEDAL (44/44) _ -- Cleared the stage without the use of any health items |_| VALUE: Copper REQUIREMENT: Finish a stage without using any first aid sprays or herb tablets to get this medal. A player must get a B-rank or higher in a stage while performing this task. It can be done in solo and duo mode. TOTAL MEDALS (264/000) ------------------------------------------------------------------------------- [ME04] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T __ _ / _\ _ _ _ __ __ __(_)__ __ ___ _ __ ___ \ \ | | | || '__|\ \ / /| |\ \ / // _ \ | '__|/ __| _\ \| |_| || | \ V / | | \ V /| (_) || | \__ \ \__/ \__,_||_| \_/ |_| \_/ \___/ |_| |___/ (DEATH MATCH) - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (01/41) _ -- Got first place |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (265/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (02/41) _ -- Got second place |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (266/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (03/41) _ -- Finished last |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (267/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (04/41) _ -- Played Urban Chaos |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (268/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (05/41) _ -- Played the Steel Beast |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (269/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (06/41) _ -- Played Mining the Depths |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (270/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (07/41) _ -- Played Rail Yard |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (271/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (08/41) _ -- Played the High Seas Fortress |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (272/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (09/41) _ -- Played The Catacombs |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (273/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (10/41) _ -- Played Requiem for War |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (274/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (11/41) _ -- Played Liquid Fire |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (275/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (12/41) _ -- Played Rooftop Mission |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (276/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (13/41) _ -- Played Creature Workshop |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (277/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (14/41) _ -- Was the first victim |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (278/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (15/41) _ -- Was the last victim |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (279/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (16/41) _ -- Died the most times |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (280/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (17/41) _ -- Survived to the very end |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (281/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (18/41) _ -- Killed 3 players within 1 minute |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (282/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (19/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (283/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (20/41) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (284/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (21/41) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (285/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (22/41) _ -- Killed the most players |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (286/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (23/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (287/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (24/41) _ -- Respawned after dying |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (288/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (25/41) _ -- ??? |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (289/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (26/41) _ -- Killed an opponent with a handgun |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (290/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (27/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (291/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (28/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (292/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (29/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (293/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (30/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (294/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (31/41) _ -- Killed an opponent with an assault rifle |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (295/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (31/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (296/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (32/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (297/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (33/41) _ -- Killed an opponent with an incendiary grenade |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (298/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (34/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (299/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (35/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (300/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (36/41) _ -- Killed an opponent with a physical attack |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (301/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (37/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (302/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (38/41) _ -- Killed an opponent while sliding |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (303/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (39/41) _ -- ??? |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (304/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (40/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (305/000) ------------------------------------------------------------------------------- SURVIVORS (DEATHMATCH) MEDAL (41/41) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (306/000) ------------------------------------------------------------------------------- [ME05] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T __ _ / _\ _ _ _ __ __ __(_)__ __ ___ _ __ ___ \ \ | | | || '__|\ \ / /| |\ \ / // _ \ | '__|/ __| _\ \| |_| || | \ V / | | \ V /| (_) || | \__ \ \__/ \__,_||_| \_/ |_| \_/ \___/ |_| |___/ (TEAM MATCH) - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (01/46) _ -- Won |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (307/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (02/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (308/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (03/46) _ -- Lost |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (309/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (04/46) _ -- Played Urban Chaos |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (310/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (05/46) _ -- Played the Steel Beast |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (311/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (06/46) _ -- Played Mining the Depths |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (312/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (07/46) _ -- Played Rail Yard |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (313/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (08/46) _ -- Played the High Seas Fortress |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (314/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (09/46) _ -- Played The Catacombs |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (315/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (10/46) _ -- Played Requiem for War |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (317/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (11/46) _ -- Played Liquid Fire |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (318/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (12/46) _ -- Played Rooftop Mission |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (319/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (13/46) _ -- Played Creature Workshop |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (320/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (14/46) _ -- Earned the most points |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (321/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (15/46) _ -- Defeated an opponent faster than anyone else |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (322/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (16/46) _ -- Was the first victim |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (323/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (17/46) _ -- Was the last victim |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (324/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (18/46) _ -- Died the most times |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (325/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (19/46) _ -- Survived to the very end |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (326/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (20/46) _ -- Won without losing anyone on your team |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (327/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (21/46) _ -- Lost without killing anyone on the opposing team |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (328/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (22/46) _ -- Made a comeback and defeated the opposing team |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (329/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (23/46) _ -- Opposing team made a comeback and defeated your team |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (330/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (24/46) _ -- Defeated the opposing team within two minutes |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (331/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (25/46) _ -- Won by running out of time |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (332/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (26/46) _ -- Healed the most members on your team |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (333/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (27/46) _ -- Saved a team member from dying |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (334/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (28/46) _ -- Won after all team members turned into creatures |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (335/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (29/46) _ -- Killed 3 opponents |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (336/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (30/46) _ -- Killed 3 opponents in a row |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (337/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (31/46) _ -- Killed the most players |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (338/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (32/46) _ -- Killed 30 creatures |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (339/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (33/46) _ -- Respawned after dying |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (340/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (34/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (341/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (35/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (342/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (36/46) _ -- Executed a headshot with a Magnum |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (343/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (37/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (344/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (38/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (345/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (39/46) _ -- Killed an opponent with an assault rifle |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (346/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (40/46) _ -- Killed 2 opponents with one grenade launcher shot |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (347/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (41/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (348/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (42/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (349/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (43/46) _ -- Killed an opponent with a crossbow |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (350/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (44/46) _ -- Killed an opponent with a close-range weapon |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (351/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (45/46) _ -- Killed an opponent with a physical attack |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (352/000) ------------------------------------------------------------------------------- SURVIVORS (TEAM MATCH) MEDAL (46/46) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (353/000) ------------------------------------------------------------------------------- [ME06] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T ___ _ _ _ /___\ _ __ ___ | | __ _ _ _ __ _ | |__ | |_ // //| '_ \ / __|| | / _` || | | | / _` || '_ \ | __| / \_// | | | |\__ \| || (_| || |_| || (_| || | | || |_ \___/ |_| |_||___/|_| \__,_| \__,_| \__, ||_| |_| \__| |___/ - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (01/39) _ -- Defeated your opponent |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (354/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (02/39) _ -- Defeated your opponent by running out of time |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (355/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (03/39) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (356/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (04/39) _ -- Lost to your opponent by running out of time |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (357/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (05/39) _ -- Lost to your opponent |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (358/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (06/39) _ -- Played Urban Chaos |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (359/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (07/39) _ -- Played the Steel Beast |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (360/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (08/39) _ -- Played Mining the Depths |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (361/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (09/39) _ -- Played Rail Yard |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (362/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (10/39) _ -- Played the High Seas Fortress |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (363/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (11/39) _ -- Played The Catacombs |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (364/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (12/39) _ -- Played Requiem for War |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (365/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (13/39) _ -- Played Liquid Fire |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (366/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (14/39) _ -- Played Rooftop Mission |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (367/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (15/39) _ -- Played Creature Workshop |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (368/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (16/39) _ -- Sent 100 creatures over to your opponent's area |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (369/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (17/39) _ -- Sent 70 creatures over to your opponent's area |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (370/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (18/39) _ -- Sent 50 creatures over to your opponent's area |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (371/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (19/39) _ -- Sent 30 creatures over to your opponent's area |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (372/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (20/39) _ -- Killed an enemy with a physical attack |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (373/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (21/39) _ -- Killed an enemy with a coup de grace |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (374/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (22/39) _ -- Killed an enemy with a quick shot |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (375/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (23/39) _ -- Killed an enemy with a counterattack |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (376/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (24/39) _ -- Sent a zombie over to your opponent's area |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (377/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (25/39) _ -- Sent a zombie dog over to your opponent's area |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (378/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (26/39) _ -- Sent a J'avo over to your opponent's area |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (379/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (27/39) _ -- Sent a Whopper over to your opponent's area |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (380/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (28/39) _ -- Sent a Napad over to your opponent's area |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (381/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (29/39) _ -- Sent a Strelats over to your opponent's area |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (382/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (30/39) _ -- Sent a Bloodshot over to your opponent's area |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (383/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (31/39) _ -- Sent a Ubistvo over to your opponent's area |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (384/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (32/39) _ -- Got 30 combos |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (385/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (33/39) _ -- Defeated your opponent within 1 minute |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (386/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (34/39) _ -- Defeated by your opponent within 1 minute |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (387/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (35/39) _ -- Creatures you sent over killed your opponent |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (388/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (36/39) _ -- Defeated your opponent without taking any damage |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (389/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (37/39) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (390/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (38/39) _ -- Killed an enemy using the stage surroundings |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (391/000) ------------------------------------------------------------------------------- ONSLAUGHT MEDAL (39/39) _ -- Defeated your opponent with 100% accuracy |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (392/000) ------------------------------------------------------------------------------- [ME07] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T ___ _ _ / _ \ _ __ ___ __| | __ _ | |_ ___ _ __ / /_)/| '__|/ _ \ / _` | / _` || __|/ _ \ | '__| / ___/ | | | __/| (_| || (_| || |_| (_) || | \/ |_| \___| \__,_| \__,_| \__|\___/ |_| - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- PREDATOR MEDAL (01/45) _ -- ??? |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (393/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (02/45) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (394/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (03/45) _ -- Finished last |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (395/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (04/45) _ -- Played Urban Chaos |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (396/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (05/45) _ -- Played the Steel Beast |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (397/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (06/45) _ -- Played Mining the Depths |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (398/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (07/45) _ -- Played Rail Yard |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (399/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (08/45) _ -- Played the High Seas Fortress |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (400/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (09/45) _ -- Played The Catacombs |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (401/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (10/45) _ -- Played Requiem for War |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (402/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (11/45) _ -- Played Liquid Fire |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (403/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (12/45) _ -- Played Rooftop Mission |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (404/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (13/45) _ -- Played Creature Workshop |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (405/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (14/45) _ -- Called for help while being held captive by Ustanak |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (406/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (15/45) _ -- Saved a captured agent |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (407/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (16/45) _ -- Landed the finishing blow to Ustanak |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (408/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (17/45) _ -- Finished a game without dying once |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (409/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (18/45) _ -- Was killed 5 times |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (410/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (19/45) _ -- Defeated Ustanak without any casualties on the team |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (411/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (20/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (412/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (21/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (413/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (22/45) _ -- Finished off Ustanak with a Magnum |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (414/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (23/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (415/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (24/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (416/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (25/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (417/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (26/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (418/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (27/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (419/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (28/45) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (420/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (29/45) _ -- Finished off Ustanak with a crossbow |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (421/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (30/45) _ -- Finished off Ustanak with a handheld weapon |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (422/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (31/45) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (423/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (32/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (424/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (33/45) _ -- ??? |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (425/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (34/45) _ -- ??? |_| VALUE: Copper REQUIREMENT: TOTAL MEDALS (426/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (35/45) _ -- ??? |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (427/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (36/45) _ -- Destroyed the Agents' weapons |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (428/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (37/45) _ -- Destroyed Ustanak's weapons |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (429/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (38/45) _ -- Defeated 3 Agents |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (430/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (39/45) _ -- Killed all agents at least once |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (431/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (40/45) _ -- Destroyed all Agents |_| VALUE: Gold REQUIREMENT: TOTAL MEDALS (432/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (41/45) _ -- Killed within the first minute of the session |_| VALUE: Bronze REQUIREMENT: TOTAL MEDALS (433/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (42/45) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (434/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (43/45) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (435/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (44/45) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (436/000) ------------------------------------------------------------------------------- PREDATOR MEDAL (45/45) _ -- ??? |_| VALUE: Silver REQUIREMENT: TOTAL MEDALS (437/000) ------------------------------------------------------------------------------- S E C T I O N III [TI00] - - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ / \ / \ / \ / \ / \ / \ ___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ | | ___ | | ___ | | _ T I T L E S _ | | ___ | | ___ | | \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ | | | | | | | | | | | | \___/ \___/ \___/ \___/ \___/ \___/ - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ \_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ Titles can be found by choosing the "Play Game" option under the main menu of Resident Evil 6. Select the "Campaign" option then choose "Dog Tags" and "Titles" to see a full list of Titles. Like each medal, all modes have titles that can be earned by playing that particular mode. Unlike medals, titles are earned the moment they are completed in a chapter or run. For instance, the moment a player kills a zombie dog, the player gets credit for that kill. You can keep restarting and killing the same zombie dog to keep racking up kills for that particular title. Titles can be earned in all modes of play so long as the requirement can be performed in that mode. [TI01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T I T L E L I S T ___ _ / __\ __ _ _ __ ___ _ __ __ _ (_) __ _ _ __ / / / _` || '_ ` _ \ | '_ \ / _` || | / _` || '_ \ / /___| (_| || | | | | || |_) || (_| || || (_| || | | | \____/ \__,_||_| |_| |_|| .__/ \__,_||_| \__, ||_| |_| |_| |___/ - - - - - - - - - - - - - - - - T I T L E S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- -- Resident Evil CAMPAIGN TITLE (001/165) _ |_| REQUIREMENT: Default title RANKING: 1 Star Rank = N/A 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: A player starts with this title. TOTAL TITLES (001/195) ------------------------------------------------------------------------------- -- Curious Fan CAMPAIGN TITLE (002/165) _ |_| REQUIREMENT: Finished playing Resident Evil 5 campaign RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Your PS3 or Xbox 360 must have a Resident Evil 5 save file on it and that file must be complete. In other words, you must finish Resident Evil 5 and have that save still on your system. TOTAL TITLES (002/195) ------------------------------------------------------------------------------- -- Hardcore Player CAMPAIGN TITLE (003/165) _ |_| REQUIREMENT: Play Resident Evil 6 for 100 hours RANKING: 1 Star Rank = 5 hours (Newbie Player) 2 Star Rank = 15 hours (??? Player) 3 Star Rank = 50 hours (??? Player) 4 Star Rank = 100 hours (Hardcore Player) EXTRA INFO: The title name for this title changes depending on what rank you are. Play the game for several hours to get this. TOTAL TITLES (003/195) ------------------------------------------------------------------------------- -- Global Player CAMPAIGN TITLE (004/165) _ |_| REQUIREMENT: Play with 300 other players online RANKING: 1 Star Rank = 10 people 2 Star Rank = 50 people 3 Star Rank = 100 people 4 Star Rank = 300 people EXTRA INFO: Play with others through co-op play in any mode to receive this. TOTAL TITLES (004/195) ------------------------------------------------------------------------------- -- Rollin' with the Homies CAMPAIGN TITLE (005/165) _ |_| REQUIREMENT: Play online with a friend 300 times RANKING: 1 Star Rank = 5 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Play games with friends that are on your friends list to get this. TOTAL TITLES (005/195) ------------------------------------------------------------------------------- -- My Skills CAMPAIGN TITLE (006/165) _ |_| REQUIREMENT: Earn a total of 200000 skill points RANKING: 1 Star Rank = 10000 points 2 Star Rank = 50000 points 3 Star Rank = 10000 points 4 Star Rank = 20000 points EXTRA INFO: Earn as many skill points as possible. The best way to earn skill points is through Mercenaries. It's really best to play duo. As the combo rises, enemies will drop skill points of greater value. You MUST complete the run in order to receive the acquired skill points. Another way is to play the Chris' chapter 5 campaign and finish off the Gnezdos and Napads in the Pressurization room. They will drop a skill point pickup after each kill. Allow the Neo-Umbrella J'avo to pull the levers to release the Chrysalids on the conveyor belts. TOTAL TITLES (006/195) ------------------------------------------------------------------------------- -- Skill Collector CAMPAIGN TITLE (007/165) _ |_| REQUIREMENT: Purchase 80 skills RANKING: 1 Star Rank = 10 skills 2 Star Rank = 20 skills 3 Star Rank = 40 skills 4 Star Rank = 80 skills EXTRA INFO: A player can purchase skills from any game mode to count toward this. Campaign, The Mercenaries and Agent Hunt all have different skills to purchase. TOTAL TITLES (007/195) ------------------------------------------------------------------------------- -- File Collector CAMPAIGN TITLE (008/165) _ |_| REQUIREMENT: Read all the files RANKING: 1 Star Rank = 10 files 2 Star Rank = 30 files 3 Star Rank = 50 files 4 Star Rank = 80 files (All files) EXTRA INFO: Files are unlocked by shooting serpent emblems in the campaign mode. On the main menu, go to "Special Features" then go to "Collections" to read files. All files must have a file emblem on them to be considered "read" in order to get this title. Files with a star on them have not been read yet. TOTAL TITLES (008/195) ------------------------------------------------------------------------------- -- Figure Collector CAMPAIGN TITLE (009/165) _ |_| REQUIREMENT: Collect all the figures RANKING: 1 Star Rank = 20 figures 2 Star Rank = 40 figures 3 Star Rank = 60 figures 4 Star Rank = 78 figures EXTRA INFO: Like Files, some figures are unlocked by collecting serpent emblems. Collecting all serpent emblems will only give you 40 figures however. Other figures are unlocked by unlocking extra character outfits in The Mercenaries. Some figures are unlocked by unlocking a character's EX2 outfit from www.residentevil.net through points on the site. TOTAL TITLES (009/195) ------------------------------------------------------------------------------- -- Earning Them Medals CAMPAIGN TITLE (010/165) _ |_| REQUIREMENT: Earn 2000 medals RANKING: 1 Star Rank = 100 medals 2 Star Rank = 300 medals 3 Star Rank = 1000 medals 4 Star Rank = 2000 medals EXTRA INFO: Earn medals throughout all the various modes of Resident Evil 6. Medals can be viewed by going to the "Records" menu under the main menu and choosing the "Medals" tab. Each of the three main modes has collectible medals. TOTAL TITLES (010/195) ------------------------------------------------------------------------------- -- Title Collector CAMPAIGN TITLE (011/165) _ |_| REQUIREMENT: Earn 200 titles RANKING: 1 Star Rank = 20 titles 2 Star Rank = 50 titles 3 Star Rank = 100 titles 4 Star Rank = 200 titles EXTRA INFO: Unlock titles by viewing over this section to unlock this title. So, we unlock a title by gaining titles? Wow, that's pretty filler, Capcom. TOTAL TITLES (011/195) ------------------------------------------------------------------------------- -- People Eater CAMPAIGN TITLE (012/165) _ |_| REQUIREMENT: Play as a zombie 300 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Play as a zombie in Agent Hunt mode to get this title. TOTAL TITLES (012/195) ------------------------------------------------------------------------------- -- J'avo Juice CAMPAIGN TITLE (013/165) _ |_| REQUIREMENT: Play as a J'avo 300 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Play as a J'avo in Agent Hunt mode to get this title. TOTAL TITLES (013/195) ------------------------------------------------------------------------------- -- Left My Mark CAMPAIGN TITLE (014/165) _ |_| REQUIREMENT: Tag 300 enemies with a marker RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Aim toward an enemy in campaign then tap the partner assist button (O/B button) to tag that enemy. TOTAL TITLES (014/195) ------------------------------------------------------------------------------- -- Tag Master CAMPAIGN TITLE (015/165) _ |_| REQUIREMENT: 300 enemies you tagged are killed by other players RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Allow a co-op partner to defeat an enemy that you have tagged. Yes, you have to play with other people online to get this one! TOTAL TITLES (015/195) ------------------------------------------------------------------------------- -- Enjoying the Scenery CAMPAIGN TITLE (016/165) _ |_| REQUIREMENT: Walk 5000 meters RANKING: 1 Star Rank = 300 meters 2 Star Rank = 1000 meters 3 Star Rank = 3000 meters 4 Star Rank = 5000 meters EXTRA INFO: Walk in any mode. Walk a lot! Do not stop walking. Obviously, this one will be gotten over time. Keep in mind that you must hold the left thumbstick forward without pressing the X/A button and hold that thumbstick LIGHTLY to walk. TOTAL TITLES (016/195) ------------------------------------------------------------------------------- -- Running My Shoes Off CAMPAIGN TITLE (017/165) _ |_| REQUIREMENT: Run 100000 meters RANKING: 1 Star Rank = 10000 meters 2 Star Rank = 30000 meters 3 Star Rank = 50000 meters 4 Star Rank = 100000 meters EXTRA INFO: Run in any mode. To run, push forward on the left thumbstick and hold it all the way forward. Do not hold the X/A button or that is considered "dashing". TOTAL TITLES (017/195) ------------------------------------------------------------------------------- -- Mad Dasher CAMPAIGN TITLE (018/165) _ |_| REQUIREMENT: Dash for 5000 meters RANKING: 1 Star Rank = 300 meters 2 Star Rank = 1000 meters 3 Star Rank = 3000 meters 4 Star Rank = 5000 meters EXTRA INFO: Dash in any mode. To dash, hold down the X/A button then hold forward on the left thumbstick. TOTAL TITLES (018/195) ------------------------------------------------------------------------------- -- Rock-Hard Buns CAMPAIGN TITLE (019/165) _ |_| REQUIREMENT: Traverse 500 meters on your backside RANKING: 1 Star Rank = 50 meters 2 Star Rank = 100 meters 3 Star Rank = 300 meters 4 Star Rank = 500 meters EXTRA INFO: Have your character lie down on his/her back then move to get credit for this. Hold the L1/LT button then press in any direction with the left thumbstick + X/A and continue to hold L1/LT to remain on the ground while on the character's back. TOTAL TITLES (019/195) ------------------------------------------------------------------------------- -- Big Baby CAMPAIGN TITLE (020/165) _ |_| REQUIREMENT: Crawl for 300 meters RANKING: 1 Star Rank = 20 meters 2 Star Rank = 50 meters 3 Star Rank = 100 meters 4 Star Rank = 300 meters EXTRA INFO: This title is gained from your character crawling on his/her belly. Basically, you need to find an area with a lot of air ducts. CHRIS' CHAPTER 3 campaign has several air ducts to crawl through while in the building with the Iluzija snake boss. TOTAL TITLES (020/195) ------------------------------------------------------------------------------- -- Like a Duck to Water CAMPAIGN TITLE (021/165) _ |_| REQUIREMENT: Swim 1000 meters RANKING: 1 Star Rank = 100 meters 2 Star Rank = 300 meters 3 Star Rank = 500 meters 4 Star Rank = 1000 meters EXTRA INFO: Swim in some water in order to get this title. Swimming area are found in LEON'S CHAPTER 3 campaign and ADA'S CHAPTER 1 campaign. TOTAL TITLES (021/195) ------------------------------------------------------------------------------- -- Joyrider CAMPAIGN TITLE (022/165) _ |_| REQUIREMENT: Travel 500 kilometers with a vehicle RANKING: 1 Star Rank = 50 kilometers 2 Star Rank = 100 kilometers 3 Star Rank = 200 kilometers 4 Star Rank = 500 kilometers EXTRA INFO: Travel in any of the vehicles in any of the campaigns to get this title. CHRIS' CHAPTER 3 campaign has a driving segment with a military vehicle, JAKE'S CHAPTER 2 and CHAPTER 4 campaigns have a segment with a snowmobile and a bike respectively. TOTAL TITLES (022/195) ------------------------------------------------------------------------------- -- Easy Target CAMPAIGN TITLE (023/165) _ |_| REQUIREMENT: Require help 300 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Get knocked into dying status by loosing all health then press the partner assist button to get help from your partner. Pressing the button is what will "require" the help and add up to this title. Another way is to get grabbed by an enemy then press the partner assist button. You are needing help at that point. TOTAL TITLES (023/195) ------------------------------------------------------------------------------- -- Rescue Me CAMPAIGN TITLE (024/165) _ |_| REQUIREMENT: Receive help 300 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Allow an enemy to grab your character and then press the partner assist button to call out for help so that the partner knocks the enemy off your character. This will give you credit for this title. Zombies grab much more than J'avo, so I recommend LEON'S CHAPTERS in his campaign for this. TOTAL TITLES (024/195) ------------------------------------------------------------------------------- -- Hero CAMPAIGN TITLE (025/165) _ |_| REQUIREMENT: Rescue another player 300 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Your partner must get grabbed by an enemy and your character must save that partner by getting close and performing a partner assist melee by pressing the partner assist button (O/B button) while next to that grabbed character. Just like with the last title, I recommend LEON'S CHAPTERS for this one since zombies grab more than J'avo. TOTAL TITLES (025/195) ------------------------------------------------------------------------------- -- Death Wish CAMPAIGN TITLE (026/165) _ |_| REQUIREMENT: Require saving 100 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Get knocked into dying status by losing all health to get credit for this title. TOTAL TITLES (026/195) ------------------------------------------------------------------------------- -- Resuscitated Agent CAMPAIGN TITLE (027/165) _ |_| REQUIREMENT: Saved from dying 100 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Get knocked into dying status by loosing all health then press the partner assist button to get help from your partner. When the partner revives your character, you will get credit for this title. TOTAL TITLES (027/195) ------------------------------------------------------------------------------- -- Phoenix CAMPAIGN TITLE (028/165) _ |_| REQUIREMENT: Recover on your own from dying 100 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: Get knocked into dying status by losing all of your character's health then allow the red bar to fill up all the way so that the character revives on their own. This will give credit for this title. TOTAL TITLES (028/195) ------------------------------------------------------------------------------- -- Last Hurrah CAMPAIGN TITLE (029/165) _ |_| REQUIREMENT: Defeat 100 enemies while dying RANKING: 1 Star Rank = 1 times 2 Star Rank = 3 times 3 Star Rank = 10 times 4 Star Rank = 100 times EXTRA INFO: Get knocked into dying status by losing all of your character's health then kill enemies to get credit for this title. TOTAL TITLES (029/195) ------------------------------------------------------------------------------- -- Lifesaver CAMPAIGN TITLE (030/165) _ |_| REQUIREMENT: Save other players from dying 100 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Your partner must get knocked into dying status and your character must save that partner with a revival by stepping over the dying character and pressing the partner assist button to get credit for this title. TOTAL TITLES (030/195) ------------------------------------------------------------------------------- -- Dead Ringer CAMPAIGN TITLE (031/165) _ |_| REQUIREMENT: Be killed 200 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 50 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: Die in any game mode. Lose all health then have the enemy finish off your character to get credit for this title. TOTAL TITLES (031/195) ------------------------------------------------------------------------------- -- Going Out in Style CAMPAIGN TITLE (032/165) _ |_| REQUIREMENT: Be killed awesomely 50 times RANKING: 1 Star Rank = 5 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 50 times EXTRA INFO: Die during a cutscene or get killed by an instant kill attack to get credit for this. A perfect example of an instant kill attack is the Ubistvo chainsaw slice that instant kills in JAKE CHAPTER 4 and ADA CHAPTER 3 or getting killed off by a sudden vehicle crash in LEON CHAPTER 1 while out in the town. Rasklapanje's also have an instant death grab that will kill. It's best to die through cutscenes for this one however. With how extremely random RE6's deaths are, you'll likely get this on your first playthrough. TOTAL TITLES (032/195) ------------------------------------------------------------------------------- -- Headshot Master CAMPAIGN TITLE (033/165) _ |_| REQUIREMENT: Make a headshot 1000 times RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Aim toward the head of an enemy and shoot the enemy in the head with any weapon to get credit for this. TOTAL TITLES (033/195) ------------------------------------------------------------------------------- -- Gunslinger CAMPAIGN TITLE (034/165) _ |_| REQUIREMENT: Hit enemies with a quick shot 1000 times RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: A quick shot is performed by pressing the aim and firing button at the same time (L1+R1/LT+RT). This will take one block of stamina to perform. Hit enemies with this attack to get credit for this title. TOTAL TITLES (034/195) ------------------------------------------------------------------------------- -- Potent Pugilist CAMPAIGN TITLE (035/165) _ |_| REQUIREMENT: Land a physical attack 1000 times RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Perform a melee attack against an enemy. The melee button is R1/RT so hit an enemy with a melee several times to get credit for this. TOTAL TITLES (035/195) ------------------------------------------------------------------------------- -- Relentless Attacker CAMPAIGN TITLE (036/165) _ |_| REQUIREMENT: Perform 300 successful follow-up attacks RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Get a stun on an enemy by shooting the enemy in the head, arm, body, or legs. Headshots will stun the enemy or kill the enemy always and all the other stun types activate randomly. When the enemy is stunned, walk up to the enemy to get a melee button command. Melee the enemy from close range to get credit for this. One extremely easy way to set up a body stun on any normal enemy is by hitting that enemy with a quick shot. TOTAL TITLES (036/195) ------------------------------------------------------------------------------- -- Combat Master CAMPAIGN TITLE (037/165) _ |_| REQUIREMENT: Perform a unique physical attack 300 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: In order to get credit for this, a player must perform a coup de grace melee attack, which is also a frontal heavy stun melee attack. The best way to set up this melee on normal J'avo is with a flash grenade toss - melee from the front side of the J'avo for a coup de grace melee. To set up a heavy stun (coup de grace stun) on all normal enemy types (J'avo and zombies) stun the enemy with any type of stun then hit that stunned enemy with a slide (dash + L1/LT) to make the enemy stagger even more. When the enemy stagger, rush around to the FRONT side of that enemy then activate the melee with the melee prompt for a coup de grace (frontal heavy stun melee). TOTAL TITLES (037/195) ------------------------------------------------------------------------------- -- By Any Means CAMPAIGN TITLE (038/165) _ |_| REQUIREMENT: Use an enemy's weapon 100 times RANKING: 1 Star Rank = 5 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: You must attack the enemy with a weapon that they carry in order to get credit for this title. Zombie enemies carry weapons often and your character will automatically use their weapon against the zombie whenever most stuns are activated on the zombie. Get a stun on a zombie with a weapon then approach the zombie and activate the melee via the button prompt to make your character grab the zombie's weapon and kill the zombie with it. Zombies may have weapon attached to their bodies. Counters against zombies that try to hit your character with a weapon will count toward this title as well. TOTAL TITLES (038/195) ------------------------------------------------------------------------------- -- Badass CAMPAIGN TITLE (039/165) _ |_| REQUIREMENT: Attack 100 times with zero stamina RANKING: 1 Star Rank = 5 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: Get your combat gauge down to red by using up all your stamina. The quickest way is to perform several quick shots in a row. While red status, your character will perform a weak kick when the melee button is pressed. Hit enemies with that weak kick to get credit for this title. TOTAL TITLES (039/195) ------------------------------------------------------------------------------- -- Executioner CAMPAIGN TITLE (040/165) _ |_| REQUIREMENT: Perform 300 coups de grace RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: The description for this title is not helpful in the game. To get this title, finish off enemies with a melee. Any melee that hits and kills will count toward this title. Coup de grace is sometimes referred to as a "frontal heavy stun melee that kills" and sometimes "a melee that kills". RE6's refers to "coup de grace" both ways at times. TOTAL TITLES (040/195) ------------------------------------------------------------------------------- -- Counter Attacker CAMPAIGN TITLE (041/165) _ |_| REQUIREMENT: Perform 300 counterattacks RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Counter an enemy's attack with the R1/RT button command that appears shortly before an enemy attacks to get credit for this title. Keep in mind that your character must face the enemy with their FRONT side in order to get the counter prompt. TOTAL TITLES (041/195) ------------------------------------------------------------------------------- -- Stealth Killer CAMPAIGN TITLE (042/165) _ |_| REQUIREMENT: Perform 300 stealth kills RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Kill enemies with steal melees. A stealth melee can be performed against any enemy that does not see your character while they are in close range. The best area to perform a stealth melee is by playing Sherry in JAKE'S CHAPTER 3 campaign. While Sherry is in the detention center at the start, she will get several chances as stealth melees. Sneak up behind an enemy to get a stealth melee prompt or lean against the side of a wall with the L1/LT button the wait for the stealth melee button command to appear when a J'avo gets close to Sherry. Stealth melees can also be performed easily in JAKE'S CHAPTER 1 campaign with either character (J'avo along the bridge) and CHRIS' CHAPTER 5 campaign while playing as Chris (J'avo near the elevator on bottom floor of Underwater Facility). TOTAL TITLES (042/195) ------------------------------------------------------------------------------- -- Slip Slider CAMPAIGN TITLE (043/165) _ |_| REQUIREMENT: Slide 500 times RANKING: 1 Star Rank = 50 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 500 times EXTRA INFO: To perform a slide, dash with the X/A button then press the L1/LT button. Slide to get credit for this title. TOTAL TITLES (043/195) ------------------------------------------------------------------------------- -- Slide 'n' Smash CAMPAIGN TITLE (044/165) _ |_| REQUIREMENT: Destroy 300 objects while sliding RANKING: 1 Star Rank = 10 times 2 Star Rank = 50 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Break any type of item boxes while sliding to get credit for this. Item boxes include wooden crates, tall crate, vases, pots, small pots and several other objects all listed out in full detail in the campaign walkthrough that was written by your favorite Chris player. TOTAL TITLES (044/195) ------------------------------------------------------------------------------- -- Bone Breaker CAMPAIGN TITLE (045/165) _ |_| REQUIREMENT: Kill 100 enemies while sliding RANKING: 1 Star Rank = 5 times 2 Star Rank = 10 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Kill an enemy by sliding against the enemy. It's best to attempt this against normal zombies or J'avo. A slide only takes about 100 damage, so it's like hitting an enemy with a knife slash from earlier RE games, so you need to hit the enemy with gunshots to weak the enemy then slide into the enemy to kill the enemy. Zombies are stronger in their legs, but J'avo are actually weaker when hitting them in the legs, so this title is slightly easier to gain from killing J'avo in CHRIS' and JAKE'S campaigns. TOTAL TITLES (045/195) ------------------------------------------------------------------------------- -- Nine-Oh-Nine Expert CAMPAIGN TITLE (046/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Nine-Oh-Nine RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Nine-Oh-Nine handgun to get credit for this title. Chris and Jake both start out with this weapon in CHRIS' CHAPTERS and JAKE'S CHAPTERS of their campaigns. In The Mercenaries, Jake (default) and Chris (EX1 and EX2) start with this weapon. TOTAL TITLES (046/195) ------------------------------------------------------------------------------- Picador Expert CAMPAIGN TITLE (047/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Picador RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Picador handgun to get credit for this title. Helena starts out with this weapon in LEON'S CHAPTERS of his campaign. In The Mercenaries, Helena (default) and Carla (default) start with this weapon. TOTAL TITLES (047/195) ------------------------------------------------------------------------------- -- Wing Shooter Expert CAMPAIGN TITLE (048/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Wing Shooter RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Wing Shooter handgun(s) to get credit for this title. Leon starts out with this weapon in LEON'S CHAPTERS of his campaign. In The Mercenaries, Leon (default) starts with this weapon. TOTAL TITLES (048/195) ------------------------------------------------------------------------------- -- Shotgun Expert CAMPAIGN TITLE (049/165) _ |_| REQUIREMENT: Kill 1000 enemies with the shotgun RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Shotgun to get credit for this title. Leon and Helena gain access to this weapon from the dead soldier body in the Town of LEON'S CHAPTER 1 campaign and Jake and Sherry gain access to this weapon in the Stairway area of the Market District in JAKE'S CHAPTER 4 campaign. In The Mercenaries, Leon (default) and Chris (EX1 and EX2) start with this weapon. TOTAL TITLES (049/195) ------------------------------------------------------------------------------- -- Assault Shotgun Expert CAMPAIGN TITLE (050/165) _ |_| REQUIREMENT: Kill 1000 enemies with the assault shotgun RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Assault Shotgun to get credit for this title. Chris and Piers gain access to this weapon from behind the door that requires the partner assist command while up on the bridge of the street area in CHRIS' CHAPTER 2 campaign. They have to fight off the Ogroman then run back and open the door to get this weapon. In The Mercenaries, Piers (EX1 and EX2) and Sherry (EX1 and EX2) start with this weapon. TOTAL TITLES (050/195) ------------------------------------------------------------------------------- -- Hydra Expert CAMPAIGN TITLE (051/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Hydra RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Hydra shotgun to get credit for this title. Helena starts with this weapon in LEON'S CHAPTERS of his campaign. In The Mercenaries, Helena (default) starts with this weapon. TOTAL TITLES (051/195) ------------------------------------------------------------------------------- -- Lightning Hawk Expert CAMPAIGN TITLE (052/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Lightning Hawk RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Lightning Hawk magnum to get credit for this title. Leon and Helena gain access to this weapon in the Airplane cockpit at the start of LEON'S CHAPTER 4 campaign. In The Mercenaries, Chris (default) and Sherry (default) start with this weapon. TOTAL TITLES (052/195) ------------------------------------------------------------------------------- -- Elephant Killer Expert CAMPAIGN TITLE (053/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Elephant Killer RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Elephant Killer magnum to get credit for this title. Jake and Sherry both gain access to this weapon in the Warehouse of JAKE'S CHAPTER 1 campaign. In The Mercenaries, Jake (default) starts with this weapon. TOTAL TITLES (053/195) ------------------------------------------------------------------------------- -- Sniper Rifle Expert CAMPAIGN TITLE (054/165) _ |_| REQUIREMENT: Kill 1000 enemies with the sniper rifle RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Sniper Rifle to get credit for this title. Jake and Sherry both gain access to this weapon at the Snowy Mountain Trail in JAKE'S CHAPTER 2 campaign. In The Mercenaries, Leon (EX1 and EX2), Jake (EX1 and EX2) and Helena (EX1 and EX2) start with this weapon. TOTAL TITLES (054/195) ------------------------------------------------------------------------------- -- Semi-Auto Sniper Rifle Expert CAMPAIGN TITLE (055/165) _ |_| REQUIREMENT: Kill 1000 enemies with the semi-auto sniper rifle RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Semi-Auto Sniper Rifle to get credit for this title. Leon and Helena gain access to this weapon in the Stairway of the Cathedral in LEON'S CHAPTER 2 campaign and Chris and Piers gain access to this weapon in the Crate Storage of the Rear Hangar in CHRIS' CHAPTER 4 campaign. In The Mercenaries, Piers (EX1 and EX2) and Jake (EX1 and EX2) start with this weapon. TOTAL TITLES (055/195) ------------------------------------------------------------------------------- -- Anti-Materiel Rifle Expert CAMPAIGN TITLE (056/165) _ |_| REQUIREMENT: Kill 1000 enemies with the anti-materiel rifle RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Anti-Materiel Rifle to get credit for this title. Piers starts with this weapon in CHRIS'S CHAPTERS of Chris' campaign. In The Mercenaries, Piers (default) starts with this weapon. TOTAL TITLES (056/195) ------------------------------------------------------------------------------- -- Ammo Box 50 Expert CAMPAIGN TITLE (057/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Ammo Box 50 RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Ammo Box 50 machine pistol to get credit for this title. Ada starts with this weapon in ADA'S CHAPTERS of her campaign. In The Mercenaries, Ada (default) Piers (EX1 and EX2) and Helena (EX1 and EX2) start with this weapon. TOTAL TITLES (057/195) ------------------------------------------------------------------------------- -- Triple Shot Expert CAMPAIGN TITLE (058/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Triple Shot RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Triple Shot handgun to get credit for this title. Sherry starts with this weapon in JAKE'S CHAPTERS of Jake's campaign. In The Mercenaries, Sherry (default) starts with this weapon. TOTAL TITLES (058/195) ------------------------------------------------------------------------------- -- MP-AF Expert CAMPAIGN TITLE (059/165) _ |_| REQUIREMENT: Kill 1000 enemies with the MP-AF RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the MP-AF machine gun to get credit for this title. Piers starts with this weapon in CHRIS' CHAPTERS of Chris' campaign. In The Mercenaries, Piers (default) and Ada (EX1 and EX2) start with this weapon. TOTAL TITLES (059/195) ------------------------------------------------------------------------------- -- A.R. for Special Tactics Expert CAMPAIGN TITLE (060/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Assault Rifle for Special Tactics RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Assault Rifle for Special Tactics to get credit for this title. Chris starts with this weapon in CHRIS' CHAPTERS of his campaign. In The Mercenaries, Chris (default) starts with this weapon. TOTAL TITLES (060/195) ------------------------------------------------------------------------------- -- Bear Commander Expert CAMPAIGN TITLE (061/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Bear Commander RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Bear Commander assault rifle to get credit for this title. Jake and Sherry both gain access to this weapon from placing all 16 ID Medals in the statue in the Statue Room of the Living Quarters of the Research Facility in JAKE'S CHAPTER 3 campaign. In The Mercenaries, Sherry (EX1 and EX2) starts with this weapon. TOTAL TITLES (061/195) ------------------------------------------------------------------------------- -- Assault Rifle RN Expert CAMPAIGN TITLE (062/165) _ |_| REQUIREMENT: Kill 1000 enemies with the Assault Rifle RN RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Assault Rifle to get credit for this title. Leon and Helena both gain access to this weapon from inside a coffin in the Entrance Corridor to the Catacombs in LEON'S CHAPTER 3 campaign. In The Mercenaries, Leon (EX1 and EX2) starts with this weapon. TOTAL TITLES (062/195) ------------------------------------------------------------------------------- -- Explosive Round Expert CAMPAIGN TITLE (063/165) _ |_| REQUIREMENT: Kill 1000 enemies with explosive rounds RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Explosive Rounds from the Grenade Launcher to get credit for this title. Chris and Piers both gain access to this weapon on the Building Rooftop in the Poisawan Courtyard area in CHRIS' CHAPTER 3 campaign. They will gain access to Explosive Rounds right from the start. Jake and Sherry gain access to the Bear Commander from placing all 16 ID Medals in the statue in the Statue Room of the Living Quarters of the Research Facility in JAKE'S CHAPTER 3 campaign and the Bear Commander has a secondary fire that can fire out Explosive Rounds as well. In The Mercenaries, Jake (EX1 and EX2), Carla (default) and Sherry (EX1 and EX2) start with Explosive Rounds. Sherry EX1 and EX2 have a Bear Commander that can fire explosive rounds as a secondary fire. TOTAL TITLES (063/195) ------------------------------------------------------------------------------- -- Acid Round Expert CAMPAIGN TITLE (064/165) _ |_| REQUIREMENT: Kill 1000 enemies with acid rounds RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Acid Rounds from the Grenade Launcher to get credit for this title. Chris and Piers both gain access to this weapon on the Building Rooftop in the Poisawan Courtyard area in CHRIS' CHAPTER 3 campaign. They will gain access to Acid Rounds in the Cleaning Room of the Bridge area in CHRIS' CHAPTER 4 campaign. In The Mercenaries, Helena (default) and Carla (default) start with acid rounds. TOTAL TITLES (064/195) ------------------------------------------------------------------------------- -- Nitrogen Round Expert CAMPAIGN TITLE (065/165) _ |_| REQUIREMENT: Kill 1000 enemies with nitrogen rounds RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Nitrogen Rounds from the Grenade Launcher to get credit for this title. Chris and Piers both gain access to this weapon on the Building Rooftop in the Poisawan Courtyard area in CHRIS' CHAPTER 3 campaign. They will gain access to Nitrogen Rounds from a chest in the Corridor Outside Experiment Room in the Underwater Facility in CHRIS' CHAPTER 5 campaign. In The Mercenaries, Leon (EX1 and EX2) and Carla (default) start with nitrogen rounds. TOTAL TITLES (065/195) ------------------------------------------------------------------------------- -- Rocket Launcher Expert CAMPAIGN TITLE (066/165) _ |_| REQUIREMENT: Kill 100 enemies with the rocket launcher RANKING: 1 Star Rank = 3 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: Kill enemies in any mode with the Rocket Launcher to get credit for this title. Leon and Helena both gain access to this weapon on the Heliport of the Quad Tower Room in LEON'S CHAPTER 5 campaign. In The Mercenaries, Chris (EX1 and EX2) starts with a rocket launcher. To best way to get this title is by killing enemies in The Mercenaries with Chris EX1 or EX2. Leon and Helena only get to kill the final boss with a rocket. TOTAL TITLES (066/195) ------------------------------------------------------------------------------- -- Crossbow Expert CAMPAIGN TITLE (067/165) _ |_| REQUIREMENT: Kill 1000 enemies with the crossbow RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Crossbow to get credit for this title. Ada starts with this weapon in ADA'S CHAPTERS of her campaign. In The Mercenaries, Ada (default) starts with this weapon. The Crossbow must actually kill the enemy, not the melee after they are impaled. TOTAL TITLES (067/195) ------------------------------------------------------------------------------- -- Crossbow Master CAMPAIGN TITLE (068/165) _ |_| REQUIREMENT: Pin 1000 enemies to the wall with the crossbow RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Impale enemies to a surface with normal arrows from the Crossbow in any mode to get credit for this title. Ada starts with this weapon in ADA'S CHAPTERS of her campaign. In The Mercenaries, Ada (default) starts with this weapon. The Crossbow must actually impale the enemy to a surface (wall or floor or obstacle) to get credit for this title. TOTAL TITLES (068/195) ------------------------------------------------------------------------------- -- Survival Knife Expert CAMPAIGN TITLE (069/165) _ |_| REQUIREMENT: Kill 1000 enemies with the survival knife RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Survival Knife to get credit for this title. Leon starts with this weapon in LEON'S CHAPTERS of his campaign. In The Mercenaries, Jake (EX1 and EX2) starts with this weapon. TOTAL TITLES (069/195) ------------------------------------------------------------------------------- -- Combat Knife Expert CAMPAIGN TITLE (070/165) _ |_| REQUIREMENT: Kill 1000 enemies with the combat knife RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Combat Knife to get credit for this title. Chris starts with this weapon in CHRIS' CHAPTERS of his campaign. In The Mercenaries, Chris (default) starts with this weapon. TOTAL TITLES (070/195) ------------------------------------------------------------------------------- -- Stun Rod Expert CAMPAIGN TITLE (071/165) _ |_| REQUIREMENT: Kill 1000 enemies with the stun rod RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Stun Rod to get credit for this title. Sherry starts with this weapon in JAKE'S CHAPTERS of Jake's campaign. In The Mercenaries, Sherry (default) starts with this weapon. TOTAL TITLES (071/195) ------------------------------------------------------------------------------- -- Hand-To-Hand Expert CAMPAIGN TITLE (072/165) _ |_| REQUIREMENT: Kill 1000 enemies with your bare hands RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with the Bare Hand to get credit for this title. Jake starts with his bare hands as a weapon in JAKE'S CHAPTERS of his campaign. In The Mercenaries, Jake (default) starts with his bare hands as a weapon. TOTAL TITLES (072/195) ------------------------------------------------------------------------------- -- Gatling Gun Expert CAMPAIGN TITLE (073/165) _ |_| REQUIREMENT: Kill 300 enemies with a gun turret RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Kill enemies in any mode with a gun turret to get credit for this title. Chris, Piers, Jake and Sherry gain access to a gun turret in the buildings of CHRIS' CHAPTER 2 campaign and JAKE'S CHAPTER 1 campaign. There is a gun turret in the Cargo Bay of CHRIS' CHAPTER 5 campaign also. TOTAL TITLES (073/195) ------------------------------------------------------------------------------- -- I Spy CAMPAIGN TITLE (074/165) _ |_| REQUIREMENT: Kill 300 enemies with a camera gun turret RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Kill enemies in any mode with the Camera Gun Turret to get credit for this title. Jake has access to this weapon through the Surveillance Area in JAKE'S CHAPTER 3 campaign. The Hallway 2 and Lobby cameras have guns on them. Kill the J'avo in those areas with the camera's gun turret to get credit for this title. TOTAL TITLES (074/195) ------------------------------------------------------------------------------- -- ATV Gun Expert CAMPAIGN TITLE (075/165) _ |_| REQUIREMENT: Kill 300 enemies with the military vehicle's gun RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Kill enemies in any mode with the Military Vehicle's gun turret to get credit for this title. Chris and Piers can shoot enemies while manning in the turret in the back of military vehicle while on the Main Thoroughfare in CHRIS' CHAPTER 3 campaign to get credit for this title. Both Chris and Piers get a chance to use the weapon. TOTAL TITLES (075/195) ------------------------------------------------------------------------------- -- I Got Hand CAMPAIGN TITLE (076/165) _ |_| REQUIREMENT: Kill 100 enemies with Piers' mutated arm RANKING: 1 Star Rank = 3 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: Kill enemies in any mode with Piers' mutated arm to get credit for this title. Piers can use this weapon starting at the Loading Bay in the Underwater Facility during the final boss fight in CHRIS' CHAPTER 5 campaign. Haos does not count as a kill no matter if Piers delivers the final blow. The trick to racking up kills with Piers mutated arm is to stand on the bridge along the final area with three Chrysalid walls and kill the two Napads that spawn from Chrysalids in front of the first Chrysalid wall. The bridge will NOT fall so long as the Chrysalid wall is not destroyed. Only the bridge portion behind the first Chrysalid wall is not timed. Hit the Napads with a charged blast to bust their shells then hit them in their skin with shots of electricity. Kill the Napads then die and continue then kill them again. Keep repeating this. Finish the rest of the stage after killing several of them to make sure that all kills are saved on your save file. Players can only kill two at a time. Make sure to set the difficulty to amateur so the Napads don't take so long to kill. TOTAL TITLES (076/195) ------------------------------------------------------------------------------- -- Hand Grenade Expert CAMPAIGN TITLE (077/165) _ |_| REQUIREMENT: Kill 1000 enemies with hand grenades RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with Hand Grenades to get credit for this title. Chris and Piers are able to find Hand Grenades and Hand Grenade drops from enemies throughout CHRIS' CHAPTERS of Chris' Campaign and Ada has access to Hand Grenades in ADA'S CHAPTERS of her campaign. In The Mercenaries, Chris (default) and Ada (EX1 and EX2) start with Hand Grenades. TOTAL TITLES (077/195) ------------------------------------------------------------------------------- -- Incendiary Grenade Expert CAMPAIGN TITLE (078/165) _ |_| REQUIREMENT: Kill 1000 enemies with incendiary grenades RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with Incendiary Grenades to get credit for this title. Leon and Helena are able to find Incendiary Grenades and Incendiary Grenade drops throughout LEON'S CHAPTERS of Leon's campaign and Ada has access to Incendiary Grenades in ADA'S CHAPTERS of her campaign. In The Mercenaries, Ada (default) and Helena (EX1 and EX2) start with Incendiary Grenades. TOTAL TITLES (078/195) ------------------------------------------------------------------------------- -- Flash Grenade Expert CAMPAIGN TITLE (079/165) _ |_| REQUIREMENT: Kill 100 enemies with flash grenades RANKING: 1 Star Rank = 3 times 2 Star Rank = 10 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Kill enemies in any mode with Flash Grenades to get credit for this title. Chris and Piers and Jake and Sherry are able to find Flash Grenades and Flash Grenade drops throughout CHRIS' CHAPTERS of Chris' campaign and JAKE'S CHAPTERS of Jake's campaign. In The Mercenaries, Jake (default), Sherry (EX1 and EX2) and Ada (EX1 and EX2) start with Flash Grenades. The problem with this title is that Flash Grenades only take 1 HP per toss, so you need to find weak enemies such as animals or Mesets in Chris' or Jake's chapters to kill with a flash grenade. Mesets die instantly to flash grenades even though they have more than 1 HP. The best way to get this is through The Mercenaries by picking Jake (default) and using his flash grenades to kill the Mesets enemies in the Liquid Fire stage. This stage is a DLC stage that has to be bought however, so not everyone will have it. Another way to kill Mesets with flash grenades is to load up JAKE'S CHAPTER 2 campaign and kill the Mesets along the Snowy Mountain Trail. Jake and Sherry run across a few Mesets while out on the snowy mountain. Toss a flash grenade at the Mesets to kill them instantly. There are also bats that can be killed in the cave tunnel at the very start of the cave after racing down the hill on the snowmobile. Toss a flash grenade in the tunnel with ice crystals on the ground and this will kill about three bats each time. It's very rare, but Chris and Piers have a chance to spawn a Chrysalid that will hatch into a Mesets while they kill Neo-Umbrella J'avo in CHRIS' CHAPTER 4 campaign. One good place to kill rats in Jake's campaign is after Sherry retrieves the characters gear after the waking up in a cell in JAKE'S CHAPTER 5 campaign. The rats on the table will run off but the rates outside the air duct that Sherry climbed through will stay on the high ledge near the ceiling, so toss a flash grenade at them to get some kills for this title. TOTAL TITLES (079/195) ------------------------------------------------------------------------------- -- Flash Grenade Master CAMPAIGN TITLE (080/165) _ |_| REQUIREMENT: Blind 1000 enemies with flash grenades RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Blind enemies in any mode with Flash Grenades to get credit for this title. Jake and Sherry are able to find Flash Grenades and Flash Grenade drops throughout JAKE'S CHAPTERS of Jake's campaign. In The Mercenaries, Jake (default), Sherry (EX1 and EX2) and Ada (EX1 and EX2) start with Flash Grenades. The actual blinding of the grenade is what gives a player credit for this title. TOTAL TITLES (080/195) ------------------------------------------------------------------------------- -- Demolitions Expert CAMPAIGN TITLE (081/165) _ |_| REQUIREMENT: Kill 1000 enemies with explosive objects RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with any type of environmental explosive object to get credit for this title. This includes, red explosive barrels, canisters and fire extinguishers. Chris and Piers get access to shooting several explosive barrels while outside the Tenement building in CHRIS' CHAPTER 1 campaign. In The Mercenaries, the Urban Chaos stage has several explosive barrels that can be shot to kill off enemies. TOTAL TITLES (081/195) ------------------------------------------------------------------------------- -- Pipe Bomb Expert CAMPAIGN TITLE (082/165) _ |_| REQUIREMENT: Kill 1000 enemies with pipe bombs RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with Pipe Bomb Arrows with the Crossbow to get credit for this title. Ada starts with a Crossbow that has Pipe Bomb Arrows and is able to pick up more Pipe Bomb Arrows and Pipe Bomb Arrows drops from enemies throughout ADA'S CHAPTERS of her campaign. In The Mercenaries, Ada (default) starts with Pipe Bomb Arrows for her Crossbow. The actual explosion of the pipe bomb must kill the enemy to get credit for this title. The impaling of the arrow takes damage but does not count as a pipe bomb kill. TOTAL TITLES (082/195) ------------------------------------------------------------------------------- -- Remote Bomb Expert CAMPAIGN TITLE (083/165) _ |_| REQUIREMENT: Kill 1000 enemies with remote bombs RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill enemies in any mode with Remote Bombs to get credit for this title. Leon and Helena and Jake and Sherry are able to find Remote Bombs and Remote Bomb drops throughout LEON'S CHAPTERS of Leon's campaign and JAKE'S CHAPTERS of Jake's campaign. In The Mercenaries, Leon (default) and Piers (default) start with Remote Bombs. TOTAL TITLES (083/195) ------------------------------------------------------------------------------- -- Manipulator CAMPAIGN TITLE (084/165) _ |_| REQUIREMENT: Use an enemy's attack to kill 300 other enemies RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Kill enemies by having them hit each other to get credit for this title. This title is quite random and I'm not exactly sure what all counts, but I do know that a Whopper kills other zombies at times in LEON'S CHAPTER 1 campaign and that the Attack Helicopter kills J'avo at times in CHRIS' CHAPTER 3 and CHRIS' CHAPTER 4 campaigns. Dynamite that is set off by dynamite zombies in LEON'S CHAPTER 3 campaign and fire extinguishers and chest grenades that are shot on zombies in LEON'S CHAPTER 1 campaign most likely contribute to this. TOTAL TITLES (084/195) ------------------------------------------------------------------------------- -- Need a Pick-Me-Up CAMPAIGN TITLE (085/165) _ |_| REQUIREMENT: Consume 2000 health tablets RANKING: 1 Star Rank = 100 times 2 Star Rank = 300 times 3 Star Rank = 1000 times 4 Star Rank = 2000 times EXTRA INFO: Get green herbs and red herbs and mix them into health tablets then use the R2/RB button to consume the tablets when damaged or when stamina is lost to get credit for this during any mode. TOTAL TITLES (085/195) ------------------------------------------------------------------------------- -- The Chemist CAMPAIGN TITLE (086/165) _ |_| REQUIREMENT: Combine herbs 1000 times RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Combine green herbs with other green herbs or green herbs with red herbs in any mode to get this title. This can be done through the inventory menu by choosing to combine the two herbs or it can be done during gameplay by pressing the R2+Square/RB+X buttons together. TOTAL TITLES (086/195) ------------------------------------------------------------------------------- -- Need My Meds CAMPAIGN TITLE (087/165) _ |_| REQUIREMENT: Use the first aid spray 100 times RANKING: 1 Star Rank = 3 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: Use first aid sprays to heal your character when the character is damaged or when stamina is lost in any mode to get credit for this title. A first aid spray must be equipped by pressing direction pad up or down then it must be used with the R1/RT button. TOTAL TITLES (087/195) ------------------------------------------------------------------------------- -- Not an Acrobat CAMPAIGN TITLE (088/165) _ |_| REQUIREMENT: Use the zip-line 300 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Use Ada's grappling hook when a button prompt command appears to swing to a new area in order to get credit for this title in ADA'S CHAPTERS of her campaign. TOTAL TITLES (088/195) ------------------------------------------------------------------------------- -- Undercover CAMPAIGN TITLE (089/165) _ |_| REQUIREMENT: Use cover for a total of 100 minutes RANKING: 1 Star Rank = 5 minutes 2 Star Rank = 10 minutes 3 Star Rank = 30 minutes 4 Star Rank = 100 minutes EXTRA INFO: Stay in cover for a total of 100 minutes throughout all of your gameplay in Resident Evil 6 in any mode and any campaign. This is all cumulative, so every time your character takes cover, the cover time toward this title will get credited. Stand near a wall then tap the aiming button (L1/LT) to take cover against that wall then continue to hold the button to stay in cover. TOTAL TITLES (089/195) ------------------------------------------------------------------------------- -- Reloader CAMPAIGN TITLE (090/165) _ |_| REQUIREMENT: Reload 5000 times RANKING: 1 Star Rank = 500 times 2 Star Rank = 1000 times 3 Star Rank = 3000 times 4 Star Rank = 5000 times EXTRA INFO: Reload in any mode to get credit toward this title. Press the Square/X button while a weapon is not fully loaded to reload it. This will definitely take time but it's cumulative, so it will come in times. TOTAL TITLES (090/195) ------------------------------------------------------------------------------- -- Zombie Hunter CAMPAIGN TITLE (091/165) _ |_| REQUIREMENT: Kill 3000 zombies RANKING: 1 Star Rank = 100 times 2 Star Rank = 300 times 3 Star Rank = 1000 times 4 Star Rank = 3000 times EXTRA INFO: Zombies are fought in all of LEON'S CHAPTERS of his campaign and they are fought in ADA, CHAPTER 2 and CHAPTER 5. LOCATIONS: Zombies with weapons: (all Leon chapters unless specified) -- Handgun o Chapter 1 (Gas Station, Gun Shop) o The Mercenaries (Urban Chaos, Mining the Depths) -- Assault Rifle o Chapter 1 (Street, Gas Station, Gun Shop) o Ada, Chapter 5 (Rooftop) o The Mercenaries (Urban Chaos, Mining the Depths) -- Knife o Chapter 1 (Garage, Courtyard [second time entering courtyard], The Study, Wine Area) o Ada, Chapter 2 (Crypt Area) -- Bat o Chapter 1 (Entrance Hall, Dorm Area, Tunnel, Street, Behind Wine Area) o The Mercenaries (Urban Chaos) -- 2x4 o Chapter 1 (Security Area, Tunnel) o Chapter 2 (Lab) -- Hand Ax o Chapter 1 (Courtyard [second time entering courtyard]), Security Area, Tunnel, Street, Gas Station) -- Pipe o Chapter 1 (Garage, Tunnel, Wine Area, Gas Station) o Chapter 2 (In front of Cathedral, Primitive Altar) o The Mercenaries (Urban Chaos) -- Fire Extinguisher o Chapter 1 (Tunnel, Wing Area) -- Golf Club o Chapter 1 (Gun Shop) o Chapter 5 (Stairway) o The Mercenaries (Urban Chaos) -- Sledgehammer o Chapter 1 (Courtyard, Entrance Hall, Tunnel, Behind Wine Area) o Chapter 5 (Street with Ada, Stairway) o The Mercenaries (Urban Chaos) -- Bottle o Chapter 1 (Courtyard, Entrance Hall, Dorm Area) o Chapter 2 (Lab) o Chapter 4 (Airplane) o Chapter 5 (Street with Ada, Stairway) o The Mercenaries (Urban Chaos, Mining the Depths) -- Shovel o Chapter 2 (Graveyard, Crypt Maze) o Ada, Chapter 2 (Crypt Area) o The Mercenaries (The Catacombs) -- Cleaver o Ada, Chapter 2 (Crypt Area) -- Crank o Chapter 3 (Catacombs - Watery Gate Area) While playing as Leon, after finding and checking the crank panel that requires a crank in order to operate it, a zombie will spawn on the other side of the spinning blade trap in the back of Leon. The first zombie carries a crank and is the only zombie in the game that wield a crank. Kill him before the spinning blades kill him to gain credit for his kill. -- Lantern o Chapter 2 (Primitive Altar) o Chapter 3 (Cavern) o Ada, Chapter 2 (Primitive Altar) o The Mercenaries (The Catacombs) -- Flaming 2x4 o Chapter 1 (Gun Shop) o Chapter 2 (In Front of Cathedral) o Chapter 3 (Cavern) o The Mercenaries (Urban Chaos, The Catacombs) -- Chest Light o Chapter 1 (Street, Gun Shop) o Chapter 2 (Lab) -- Machete o Chapter 2 (Crypt Maze, Primitive Altar) o Ada, Chapter 2 (Primitive Altar) o The Mercenaries (The Catacombs) -- Dynamite o Chapter 3 (Cavern) o Ada, Chapter 2 (Crypt Area) o The Mercenaries (Mining the Depths) -- Helmet o Chapter 1 (Town Area, Gas Station) o Chapter 3 (Catacombs, Caverns) o The Mercenaries (Urban Chaos, The Catacombs) -- Liquid Nitrogen Tank o Chapter 2 (Lab - Room 012, Enemy Corridor) -- Old Ax o Chapter 3 (Catacombs) o Ada, Chapter 2 (Crypt Area) o The Mercenaries (The Catacombs) -- Hat o Chapter 1 (Tunnel, Sewer Stairway, Street, Gun Shop) -- Stone o Chapter 3 (Catacombs, Cavern) o The Mercenaries (The Catacombs) TOTAL TITLES (091/195) ------------------------------------------------------------------------------- -- Shrieker Hunter CAMPAIGN TITLE (092/165) _ |_| REQUIREMENT: Kill 500 Shriekers RANKING: 1 Star Rank = 20 times 2 Star Rank = 50 times 3 Star Rank = 200 times 4 Star Rank = 500 times EXTRA INFO: A Shrieker is a zombie that fills its chest full of air and screams to damage surrounding enemies and summon/agitate other zombies. LOCATIONS: o Leon, Chapter 1 (Wine Area) o Leon, Chapter 2 (Crypt Maze, In front of Cathedral, Lab - Room 102) o Leon, Chapter 3 (Cavern) o The Mercenaries (Mining the Depths) TOTAL TITLES (092/195) ------------------------------------------------------------------------------- -- Whopper Hunter CAMPAIGN TITLE (093/165) _ |_| REQUIREMENT: Kill 500 Whoppers RANKING: 1 Star Rank = 20 times 2 Star Rank = 50 times 3 Star Rank = 200 times 4 Star Rank = 500 times EXTRA INFO: A Whopper is a big bloated zombie. These come in big (Supreme) and small. LOCATIONS: o Leon, Chapter 1 (Gun Shop) o Leon, Chapter 3 (Cavern) o Ada, Chapter 5 (Rooftop) o The Mercenaries (Urban Chaos, The Catacombs) TOTAL TITLES (093/195) ------------------------------------------------------------------------------- -- Zombie Dog Hunter CAMPAIGN TITLE (094/165) _ |_| REQUIREMENT: Kill 500 zombie dogs RANKING: 1 Star Rank = 20 times 2 Star Rank = 50 times 3 Star Rank = 200 times 4 Star Rank = 500 times EXTRA INFO: A zombie dog is the a dog that has been infected with the C-virus. LOCATIONS: o Leon, Chapter 1 (Tunnels) o Leon, Chapter 2 (Crypt Maze [w/Helena], Lab [in a cage] o The Mercenaries (Urban Chaos, Mining the Depths) TOTAL TITLES (094/195) ------------------------------------------------------------------------------- -- Bloodshot Hunter CAMPAIGN TITLE (095/165) _ |_| REQUIREMENT: Kill 500 Bloodshots RANKING: 1 Star Rank = 20 times 2 Star Rank = 50 times 3 Star Rank = 200 times 4 Star Rank = 500 times EXTRA INFO: A Bloodshot is a zombie that has mutated into a red zombie with exposed muscle tissue. This zombie is very aggressive. LOCATIONS: o Chapter 1 (Gun Shop) o Chapter 2 (In front of Cathedral) o Chapter 3 (Catacombs, Cavern) o The Mercenaries (Urban Chaos, Mining the Depths, The Catacombs) TOTAL TITLES (095/195) ------------------------------------------------------------------------------- -- J'avo Hunter CAMPAIGN TITLE (096/165) _ |_| REQUIREMENT: Kill 3000 J'avo RANKING: 1 Star Rank = 100 times 2 Star Rank = 300 times 3 Star Rank = 1000 times 4 Star Rank = 3000 times EXTRA INFO: J'avo are fought in all chapters of CHRIS' and JAKE'S CAMPAIGN and they are also fought in ADA, CHAPTER 1, 3, 4 and 5. LOCATIONS: (J'avo by weapon type) -- Machine Pistol o Chris, Chapter 1-3 o Jake, Chapter 1-4 -- Sniper Rifle o Chris, Chapter 2 o Chris, Chapter 3 o Chris, Chapter 4 o Chris, Chapter 5 o Jake, Chapter 2 -- Heavy Machine Gun o Chris, Chapter 5 o Jake, Chapter 1 o Jake, Chapter 4 -- Rocket Launcher o Chris, Chapter 1 o Chris, Chapter 2 o Chris, Chapter 5 -- Stun Rod o Jake, Chapter 3 -- Machete o Chris, Chapter 1 o Chris, Chapter 3 o Jake, Chapter 3 o Jake, Chapter 4 -- Knife o Chris, Chapter 2 o Jake, Chapter 1 o Jake, Chapter 2 -- Wrist Blade (Neo-Umbrella) o Chris, Chapter 4 o Chris, Chapter 5 o Jake, Chapter 5 -- Parachute (Paratrooper) o Chris Chapter 2 (Bridge) TOTAL TITLES (096/195) ------------------------------------------------------------------------------- -- Cocoon Hunter CAMPAIGN TITLE (097/165) _ |_| REQUIREMENT: Destroy 300 Chrysalids RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Chrysalids are found often in JAKE, CHAPTER 4 and they are also found in the Liquid Fire stage of The Mercenaries. Enemies form Chrysalids after being defeated often in JAKE, CHAPTER 3 as well. Chrysalids are weak to electricity so Sherry's stun rod will damage them quickly. Other than electricity, heavy gunfire will damage them. LOCATIONS: o Chris, Chapter 3 (City Hall) o Chris, Chapter 4 (Hangar) o Jake, Chapter 2 (Snowy Mountain Trail) o Jake, Chapter 3 (Living Quarters) o Jake, Chapter 4 (Market Area) o The Mercenaries (Liquid Fire) TOTAL TITLES (097/195) ------------------------------------------------------------------------------- -- Glava-Sluz Hunter CAMPAIGN TITLE (098/165) _ |_| REQUIREMENT: Kill 1000 Glava-Sluzes RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Glava-Sluz is a J'avo head mutation where the head mutates into an insect head that can shoot out sticky webbing. LOCATIONS: o Chris, Chapter 3 (Poisawan Entrance, Stilt Housing Area) o Jake, Chapter 3 (Living Quarters) o Ada, Chapter 1 (Submarine - one of the first few J'avo guards) TOTAL TITLES (098/195) ------------------------------------------------------------------------------- -- Glava-Smech Hunter CAMPAIGN TITLE (099/165) _ |_| REQUIREMENT: Kill 1000 Glava-Smeches RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Glava-Smech is a J'avo head mutation where the head mutates into a pincher with an orange core in the middle of the pincher. LOCATIONS: o Chris, Chapter 4 (Hangar) o Chris, Chapter 5 (Underwater Facility - Command Center) o Ada, Chapter 1 (Submarine Reactor) o The Mercenaries (Steel Beast, High Seas Fortress, Rail Yard, Liquid Fire) TOTAL TITLES (099/195) ------------------------------------------------------------------------------- -- Glava-Begunats Hunter CAMPAIGN TITLE (100/165) _ |_| REQUIREMENT: Kill 1000 Glava-Begunatses RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Glava-Begunats is a J'avo head mutation where the head mutates into three insect heads and the body attacks with a melee weapon while in a berserk rage (constantly attacking and moving). LOCATIONS: o Chris, Chapter 4 (Bridge) o Jake, Chapter 2 (Cabin) o Ada, Chapter 3 (Poisawan Market) o The Mercenaries (High Seas Fortress, Requiem for War, Liquid Fire) TOTAL TITLES (100/195) ------------------------------------------------------------------------------- -- Glava-Dim Hunter CAMPAIGN TITLE (101/165) _ |_| REQUIREMENT: Kill 1000 Glava-Dims RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Glava-Dim is a J'avo head mutation where the head mutates into an insect head with stingers. This J'avo can shoot out poisonous gas. LOCATIONS: o Jake, Chapter 3 (Living Quarters) o Jake, Chapter 4 (Stilt Housing Area) o Ada, Chapter 3 (Stilt Housing Area) o The Mercenaries (Rail Yard, Liquid Fire) TOTAL TITLES (101/195) ------------------------------------------------------------------------------- -- Ruka-Srp Hunter CAMPAIGN TITLE (102/165) _ |_| REQUIREMENT: Kill 1000 Ruka-Srps RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Ruka-Srp is a J'avo arm mutation where an arm (or both) mutate into a blade arm. LOCATIONS: o Chris, Chapter 1 (Rooftops) o Chris, Chapter 3 (Poisawan Entrance, Courtyard) o Chris, Chapter 4 (Bridge) o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber) o Jake, Chapter 3 (Living Quarters) o Jake, Chapter 4 (Stilt Housing Area) o Ada, Chapter 3 (Poisawan Market, Stilt Housing Area) o The Mercenaries (Steel Beast, Requiem for War, Liquid Fire) TOTAL TITLES (102/195) ------------------------------------------------------------------------------- -- Ruka-Khvatanje Hunter CAMPAIGN TITLE (103/165) _ |_| REQUIREMENT: Kill 1000 Ruka-Khvatanjes RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Ruka-Khvatanje is a J'avo arm mutation where an arm mutates into an insect-like arm that can stretch. LOCATIONS: o Chris, Chapter 2 (City in Eastern Europe [starting]) o Chris, Chapter 4 (Hangar) o Jake, Chapter 4 (Market) o Ada, Chapter 1 (Submarine Reactor) o Ada, Chapter 3 (Poisawan Market) o The Mercenaries (Rail Yard, High Seas Fortress, Requiem for War) TOTAL TITLES (103/195) ------------------------------------------------------------------------------- -- Ruka-Bedem Hunter CAMPAIGN TITLE (104/165) _ |_| REQUIREMENT: Kill 1000 Ruka-Bedems RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Ruka-Bedem is a J'avo arm mutation where an arm mutates into an armored shield. LOCATIONS: o Chris, Chapter 2 (City in Eastern Europe [starting]) o Chris, Chapter 4 (Hangar) o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber) o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress) TOTAL TITLES (104/195) ------------------------------------------------------------------------------- -- Noga-Trchanje Hunter CAMPAIGN TITLE (105/165) _ |_| REQUIREMENT: Kill 1000 Noga-Trchanjes RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Noga-Trchanje is a J'avo leg mutation where the legs mutate into spider legs. LOCATIONS: o Chris, Chapter 1 (Tenement Building) o Chris, Chapter 4 (Bridge) o Jake, Chapter 3 (Living Quarters) o The Mercenaries (Rail Yard, High Seas Fortress) TOTAL TITLES (105/195) ------------------------------------------------------------------------------- -- Noga-Let Hunter CAMPAIGN TITLE (106/165) _ |_| REQUIREMENT: Kill 1000 Noga-Lets RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Noga-Let is a J'avo leg mutation where the legs mutate into wings that can fly while the J'avo body is attached to the bottom of the wings. LOCATIONS: o Chris, Chapter 1 (Rooftops) o Chris, Chapter 5 (Lifts) o Jake, Chapter 1 (Mountain Trail) o Jake, Chapter 4 (Stilt Housing Area) o Jake, Chapter 5 (Lifts) o Ada, Chapter 3 (Stilt Housing Area) o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for War) TOTAL TITLES (106/195) ------------------------------------------------------------------------------- -- Noga-Skakanje Hunter CAMPAIGN TITLE (107/165) _ |_| REQUIREMENT: Kill 1000 Noga-Skakanjes RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Noga-Skakanje is a J'avo leg mutation where the legs stretch into grasshopper-like legs. LOCATIONS: o Chris, Chapter 3 (Courtyard) o Jake, Chapter 4 (Courtyard) o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for War) TOTAL TITLES (107/195) ------------------------------------------------------------------------------- -- Noga-Oklops Hunter CAMPAIGN TITLE (108/165) _ |_| REQUIREMENT: Kill 1000 Noga-Oklops RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Noga-Oklop is a J'avo leg mutation where the legs form an armored shells around them. LOCATIONS: o Chris, Chapter 2 (Bridge) o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress, Requiem for War) TOTAL TITLES (108/195) ------------------------------------------------------------------------------- -- Telo-Eksplozija Hunter CAMPAIGN TITLE (109/165) _ |_| REQUIREMENT: Kill 1000 Telo-Eksplozija RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Telo-Eksplozija is a J'avo body mutation where the body mutated into a cocoon that can explode. LOCATIONS: o Chris, Chapter 4 (Hangar) o Chris, Chapter 5 (Underwater Facility, Pressurization Chamber) o The Mercenaries (Steel Beast, Rail Yard, High Seas Fortress, Requiem for War, Liquid Fire) TOTAL TITLES (109/195) ------------------------------------------------------------------------------- -- Telo-Krljusht Hunter CAMPAIGN TITLE (110/165) _ |_| REQUIREMENT: Kill 1000 Telo-Krljushts RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Telo-Krljusht is a J'avo body mutation where the body forms an armored shell around it. LOCATIONS: o Jake, Chapter 1 (Mountain Trail) o Jake, Chapter 2 (Snowy Mountain Trail) TOTAL TITLES (110/195) ------------------------------------------------------------------------------- -- Telo-Magla Hunter CAMPAIGN TITLE (111/165) _ |_| REQUIREMENT: Kill 1000 Telo-Maglas RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Telo-Magla is a J'avo body mutation where the chest bust open and wing-like appendages stick out and spray gas. LOCATIONS: o Chris, Chapter 2 (City in Eastern Europe [starting], Bridge) o Chris, Chapter 5 (Lifts) o Jake, Chapter 5 (Lifts) o Ada, Chapter 3 (Poisawan Market) o Ada, Chapter 4 (Forward Hangar) o The Mercenaries (Rail Yard) TOTAL TITLES (111/195) ------------------------------------------------------------------------------- -- Strelats Hunter CAMPAIGN TITLE (112/165) _ |_| REQUIREMENT: Kill 500 Strelatses RANKING: 1 Star Rank = 20 times 2 Star Rank = 50 times 3 Star Rank = 200 times 4 Star Rank = 500 times EXTRA INFO: Strelats is a J'avo Chrysalid mutation that is reptilian. LOCATIONS: o Chris, Chapter 2 (City Hall) o Jake, Chapter 3 (Living Quarters) o Jake, Chapter 4 (Market) o Ada, Chapter 3 (Poisawan Market) o The Mercenaries (Mining the Depths, Rail Yard, The Catacombs) TOTAL TITLES (112/195) ------------------------------------------------------------------------------- -- Mesets Hunter CAMPAIGN TITLE (113/165) _ |_| REQUIREMENT: Kill 300 Mesetses RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Mesets is a J'avo Chrysalid mutation that looks like a bird. LOCATIONS: o Jake, Chapter 2 (Snowy Mountain Trail) o Chris, Chapter 4 (Hangar) [very rare] o The Mercenaries (Liquid Fire) TOTAL TITLES (113/195) ------------------------------------------------------------------------------- -- Napad Hunter CAMPAIGN TITLE (114/165) _ |_| REQUIREMENT: Kill 500 Napads RANKING: 1 Star Rank = 20 times 2 Star Rank = 50 times 3 Star Rank = 200 times 4 Star Rank = 500 times EXTRA INFO: Napad is a J'avo Chrysalid mutation with an armored shell. LOCATIONS: o Chris, Chapter 2 (City Hall) o Chris, Chapter 3 (Stilt Housing Area) o Chris, Chapter 4 (Stilt Housing Area) o Chris, Chapter 5 (Pressurization Chamber) o Ada, Chapter 2 (Lab) o The Mercenaries (Urban Chaos, Steel Beast, Liquid Fire) TOTAL TITLES (114/195) ------------------------------------------------------------------------------- -- Gnezdo Hunter CAMPAIGN TITLE (115/165) _ |_| REQUIREMENT: Kill 300 Gnezdos RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Gnezdo is a J'avo Chrysalid mutation composed of flying insects. LOCATIONS: o Chris, Chapter 3 (Poisawan Inner Area) o Chris, Chapter 4 (Bridge) o Chris, Chapter 5 (Pressurization Chamber) o Ada, Chapter 1 (Submarine Torpedo Room) o Ada, Chapter 4 (Bridge) o The Mercenaries (Steel Beast, High Seas Fortress, Requiem for War) TOTAL TITLES (115/195) ------------------------------------------------------------------------------- -- Lepotitsa Hunter CAMPAIGN TITLE (116/165) _ |_| REQUIREMENT: Kill 200 Lepotitsas RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 50 times 4 Star Rank = 200 times EXTRA INFO: Lepotitsa is fought in the Cathedral of LEON, CHAPTER 2 and in the Airplane at the start of LEON, CHAPTER 4. Lepotitsa is a boss in the Catacombs stage of The Mercenaries. This enemy has a bulbous body and sprays out C-virus gas when shot in the body. LOCATIONS: o Leon, Chapter 2 (Cathedral Lobby) o Leon, Chapter 4 (Airplane Cockpit) o The Mercenaries (The Catacombs) TOTAL TITLES (116/195) ------------------------------------------------------------------------------- -- Brzak Hunter CAMPAIGN TITLE (117/165) _ |_| REQUIREMENT: Kill 50 Brzaks RANKING: 1 Star Rank = 2 times 2 Star Rank = 5 times 3 Star Rank = 20 times 4 Star Rank = 50 times EXTRA INFO: Brzak is the fish boss fought in LEON, CHAPTER 3 while in the water area of the Catacombs. TOTAL TITLES (117/195) ------------------------------------------------------------------------------- -- Ubistvo Hunter CAMPAIGN TITLE (118/165) _ |_| REQUIREMENT: Kill 200 Ubistvos RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 50 times 4 Star Rank = 200 times EXTRA INFO: Ubistvo is the chainsaw arm enemy that is fought in JAKE, CHAPTER 4 and ADA, CHAPTER 3. Ubistvo is the secret boss in Rail Yard in The Mercenaries. TOTAL TITLES (118/195) ------------------------------------------------------------------------------- -- Iluzija Hunter CAMPAIGN TITLE (119/165) _ |_| REQUIREMENT: Kill 50 Iluzijas RANKING: 1 Star Rank = 2 times 2 Star Rank = 5 times 3 Star Rank = 20 times 4 Star Rank = 50 times EXTRA INFO: Iluzija is the snake boss that Chris and Piers must fight in CHRIS, CHAPTER 3 while in the building after the helicopter battle. TOTAL TITLES (119/195) ------------------------------------------------------------------------------- -- Deborah Hunter CAMPAIGN TITLE (120/165) _ |_| REQUIREMENT: Kill 100 Deborahs RANKING: 1 Star Rank = 3 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: Mutated Deborah is fought multiple times in LEON, CHAPTER 2 in the Primitive Altar area. TOTAL TITLES (120/195) ------------------------------------------------------------------------------- -- Rasklapanje Hunter CAMPAIGN TITLE (121/165) _ |_| REQUIREMENT: Kill 200 Rasklapanjes RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 50 times 4 Star Rank = 200 times EXTRA INFO: Rasklapanje is a B.O.W. that has stretchy skin and all parts of it (torso, hands and legs) can separate and attack. LOCATIONS: o Chris, Chapter 4 (Forward Hangar) o Jake, Chapter 5 (Underwater Facility) o Leon, Chapter 4 (Market) o Ada, Chapter 4 (Forward Hangar) o The Mercenaries (Liquid Fire) TOTAL TITLES (121/195) ------------------------------------------------------------------------------- -- Ogroman Hunter CAMPAIGN TITLE (122/165) _ |_| REQUIREMENT: Kill 200 Ogromans RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 50 times 4 Star Rank = 200 times EXTRA INFO: Ogroman is a giant B.O.W. that has a red growth that sticks out of its back. LOCATIONS: o Chris, Chapter 2 (In Front of City Hall) o Chris, Chapter 4 (Airspace above Aircraft Carrier) o Jake, Chapter 2 (In Front of City Hall) o The Mercenaries (Requiem for War) TOTAL TITLES (122/195) ------------------------------------------------------------------------------- -- Ustanak Hunter CAMPAIGN TITLE (123/165) _ |_| REQUIREMENT: Kill 200 Ustanaks RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 50 times 4 Star Rank = 200 times EXTRA INFO: Ustanak is fought in JAKE CHAPTER 1 (Warehouse), CHAPTER 4 (Airplane Crash Site) and CHAPTER 5 (Liquid Fire area). Ustanak is also fought in LEON, CHAPTER 4 (Airplane Crash Site). TOTAL TITLES (123/195) ------------------------------------------------------------------------------- -- Oko Hunter CAMPAIGN TITLE (124/165) _ |_| REQUIREMENT: Kill 300 Okos RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Okos are only found in JAKE, CHAPTER 2. These are the bug sentries that Ustanak sends out in the icy cave that Jake and Sherry enter after riding snowmobiles down the snowy mountain. TOTAL TITLES (124/195) ------------------------------------------------------------------------------- -- Derek Hunter CAMPAIGN TITLE (125/165) _ |_| REQUIREMENT: Kill 200 Dereks RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 50 times 4 Star Rank = 200 times EXTRA INFO: Mutated Derek is fought multiple times in LEON, CHAPTER 5 and many of those battles will add up to this title. TOTAL TITLES (125/195) ------------------------------------------------------------------------------- -- Carla Spore Hunter CAMPAIGN TITLE (126/165) _ |_| REQUIREMENT: Kill 300 Carla Spores RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Carla Spores are found in ADA, CHAPTER 4 while in the aircraft carrier. Kill Carla Spore Ss by shooting their bubbles that inflate on their body to stun them then run toward them and hit them with a melee attack. TOTAL TITLES (126/195) ------------------------------------------------------------------------------- -- Haos Hunter CAMPAIGN TITLE (127/165) _ |_| REQUIREMENT: Kill 100 Haoses RANKING: 1 Star Rank = 3 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: Haos is the final boss at the end of CHRIS' CAMPAIGN in chapter 5. TOTAL TITLES (127/195) ------------------------------------------------------------------------------- -- Road Rage CAMPAIGN TITLE (128/165) _ |_| REQUIREMENT: Kill 300 enemies using vehicles RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Kill an enemy by hitting the enemy with a vehicle. This best done on JAKE, CHAPTER 2 on the Snowy Mountain Trail. Get inside one of the snowmobiles along the mountain trails and then ram the vehicle into J'avo to kill them. The snowmobile is very powerful, so one hit will often kill an enemy. NOTE: While getting this, kill a Mesets (bird) by ramming into it with the snowmobile to get a medal for killing it at the end of the chapter. TOTAL TITLES (128/195) ------------------------------------------------------------------------------- -- Open Season CAMPAIGN TITLE (129/165) _ |_| REQUIREMENT: Kill 300 animals RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: -- Rat o Chris, Chapter 1 (Poisawan Inner Area [Room with 10000 skill points]) o Leon, Chapter 1 (Kitchen, Sewers) o Ada, Chapter 1 (Submarine [air ducts]) -- Crow o Leon, Chapter 1 (Courtyard) o Leon, Chapter 2 (Graveyard [near wooden building]) -- Spider o Leon, Chapter 3 (Catacombs [on wall above door where Simmons Family Ring is placed]) -- Rooster o Leon, Chapter 4 (Market) -- Snake o Leon, Chapter 3 (Catacombs [open the coffins to find snakes inside of some of them]) -- Bat o Jake, Chapter 2 (Cave) TOTAL TITLES (129/195) ------------------------------------------------------------------------------- -- Metal Muncher CAMPAIGN TITLE (130/165) _ |_| REQUIREMENT: Destroy 300 helicopters or tanks RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times EXTRA INFO: Helicopters are found throughout ADA, CHAPTER 5 while Ada pilots a helicopter, so this is best farmed in that chapter. TOTAL TITLES (130/195) ------------------------------------------------------------------------------- -- Kickin' Ass & Takin' Names CAMPAIGN TITLE (131/165) _ |_| REQUIREMENT: Defeat 10000 enemies RANKING: 1 Star Rank = 1000 enemies 2 Star Rank = 3000 enemies 3 Star Rank = 5000 enemies 4 Star Rank = 10000 enemies EXTRA INFO: Defeat several enemies of any type. TOTAL TITLES (131/195) ------------------------------------------------------------------------------- -- Fire Hazard CAMPAIGN TITLE (132/165) _ |_| REQUIREMENT: Set 1000 zombies on fire RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Have a zombie catch on fire through an incendiary grenade toss or allow it to catch on fire through a burning 2x4 that you use to kill another zombie or a zombie with a lantern that drops the lantern after being attacked. The best way to get this is by throwing incendiary grenades into groups of zombies. Both Leon and Ada have access to incendiary grenades in their campaign. This can also be gotten in The Mercenaries minigame. TOTAL TITLES (132/195) ------------------------------------------------------------------------------- -- Face Smasher CAMPAIGN TITLE (133/165) _ |_| REQUIREMENT: Destroy 1000 J'avo masks RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: Kill several J'avo that wear mask in CHRIS' or JAKE'S campaign. The majority of J'avo wear masks, so defeating almost any J'avo will give a player credit for this title. TOTAL TITLES (133/195) ------------------------------------------------------------------------------- -- Any Port in a Storm CAMPAIGN TITLE (134/165) _ |_| REQUIREMENT: Use Chrysalids for cover for 20 minutes RANKING: 1 Star Rank = 1 minutes 2 Star Rank = 3 minutes 3 Star Rank = 10 minutes 4 Star Rank = 20 minutes EXTRA INFO: Stand near a Chrysalid (hard shell J'avo cocoon) and take cover behind it by pressing the L1/LT button while standing near it. Many of these can be found in JAKE, CHAPTER 4 while on the streets. Characters can only take cover behind Chrysalids that are leaning over. TOTAL TITLES (134/195) ------------------------------------------------------------------------------- -- Chuter Shooter CAMPAIGN TITLE (135/165) _ |_| REQUIREMENT: Kill 100 parachuting enemies RANKING: 1 Star Rank = 3 times 2 Star Rank = 10 times 3 Star Rank = 30 times 4 Star Rank = 100 times EXTRA INFO: Paratroopers are only found at the end of the Steel Beast bridge portion of CHRIS, CHAPTER 2. They will parachute out of a helicopter above the bridge while Finn brings the injured soldier up to Chris and Piers. Shoot the parachutes of the J'avo to kill the paratroopers and rack up kills for this title. TOTAL TITLES (135/195) ------------------------------------------------------------------------------- -- Getting Good Grades CAMPAIGN TITLE (136/165) _ |_| REQUIREMENT: Complete all chapters in the campaign with an S-rank (20) RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Get an S-rank in all chapters on one difficulty from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN to get this title. TOTAL TITLES (136/195) ------------------------------------------------------------------------------- -- Decorated Agent CAMPAIGN TITLE (137/165) _ |_| REQUIREMENT: Earn all the different (unique) medals in the campaign RANKING: 1 Star Rank = 50 medals 2 Star Rank = 100 medals 3 Star Rank = 150 medals 4 Star Rank = 193 medals EXTRA INFO: Medals are tasks that give you a different color medal for each mode. They can be found under the "Records" menu under the main menu. Earn several different unique medals throughout the game to get credit for this. These can be medals from any mode. The medals that counter toward this title are different medals that you HAVE NOT received before. TOTAL TITLES (137/195) ------------------------------------------------------------------------------- -- Medal Agent CAMPAIGN TITLE (138/165) _ |_| REQUIREMENT: Earn 1500 medals in the campaign RANKING: 1 Star Rank = 200 medals 2 Star Rank = 500 medals 3 Star Rank = 1000 medals 4 Star Rank = 1500 medals EXTRA INFO: Get a total of 1500 medals. These can be 1500 of the same medal or different medals. This medal title only demands a certain number of medals of any type. TOTAL TITLES (138/195) ------------------------------------------------------------------------------- -- Amateur CAMPAIGN TITLE (139/165) _ |_| REQUIREMENT: Complete all campaign chapters on Amateur (20) RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN on Amateur difficulty to get this title. TOTAL TITLES (139/195) ------------------------------------------------------------------------------- -- Got Some Experience CAMPAIGN TITLE (140/165) _ |_| REQUIREMENT: Complete all campaign chapters on Normal (20) RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN on Normal difficulty to get this title. TOTAL TITLES (140/195) ------------------------------------------------------------------------------- -- I Know What I'm Doing CAMPAIGN TITLE (141/165) _ |_| REQUIREMENT: Complete all campaign chapters on Veteran (20) RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN on Veteran difficulty to get this title. TOTAL TITLES (141/195) ------------------------------------------------------------------------------- -- Professional CAMPAIGN TITLE (142/165) _ |_| REQUIREMENT: Complete all campaign chapters on Professional (20) RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN on Professional difficulty to get this title. TOTAL TITLES (142/195) ------------------------------------------------------------------------------- -- Dare To Hope CAMPAIGN TITLE (143/165) _ |_| REQUIREMENT: RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN on No Hope Left difficulty to get this title. TOTAL TITLES (143/195) ------------------------------------------------------------------------------- -- Action Junkie CAMPAIGN TITLE (144/165) _ |_| REQUIREMENT: Complete 200 campaign chapters RANKING: 1 Star Rank = 35 times 2 Star Rank = 70 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: Finish any of the chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN on any difficulty several times to get this title. TOTAL TITLES (144/195) ------------------------------------------------------------------------------- -- Respect the Skills CAMPAIGN TITLE (145/165) _ |_| REQUIREMENT: Complete all campaign chapters without seeing the game over screen RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN without dying in a chapter to get this title. Basically all you have to do is get through each chapter at a time without dying - not the whole campaign. TOTAL TITLES (145/195) ------------------------------------------------------------------------------- -- Lone Wolf CAMPAIGN TITLE (146/165) _ |_| REQUIREMENT: Complete all campaign chapters by yourself RANKING: 1 Star Rank = 5 chapters 2 Star Rank = 10 chapters 3 Star Rank = 15 chapters 4 Star Rank = 20 chapters EXTRA INFO: Finish all chapters from LEON'S, CHRIS', JAKE'S and ADA'S CAMPAIGN without a co-op partner over PlayStation Network or Xbox LIVE to get this title. TOTAL TITLES (146/195) ------------------------------------------------------------------------------- -- Amazon CAMPAIGN TITLE (147/165) _ |_| REQUIREMENT: Complete 15 campaign chapters with female characters RANKING: 1 Star Rank = 15 chapters 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Finish chapters from LEON'S, JAKE'S and ADA'S CAMPAIGN with Helena, Sherry or Ada to get this title. TOTAL TITLES (147/195) ------------------------------------------------------------------------------- -- Party Time! CAMPAIGN TITLE (148/165) _ |_| REQUIREMENT: Play with 3 other players 30 times during a story intersection RANKING: 1 Star Rank = 1 times 2 Star Rank = 3 times 3 Star Rank = 10 times 4 Star Rank = 30 times EXTRA INFO: Play with 3 other co-op partners over PlayStation Network or Xbox LIVE during any of the crossover segments in the campaign mode. Here is a list: CHRIS CHAPTER 3 - LEON CHAPTER 4 = Medical Research Facility JAKE CHAPTER 1 - CHRIS CHAPTER 2 = In Front of City Hall JAKE CHAPTER 4 - CHRIS CHAPTER 3 = Poisawan Courtyard JAKE CHAPTER 4 - LEON CHAPTER 4 = Airplane Crash Site TOTAL TITLES (148/195) ------------------------------------------------------------------------------- -- Props to You CAMPAIGN TITLE (149/165) _ |_| REQUIREMENT: Praise your partner 100 times during the campaign RANKING: 1 Star Rank = 10 times 2 Star Rank = 20 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Praise a co-op partner during an online gaming session in campaign mode several times to get this title. To praise a player, hold the partner assist button (O/B) then tap the L2/LB button. This can probably be done in single player since I have it completed and I don't even play online campaign much - and yes, I do praise my AI partner often. TOTAL TITLES (149/195) ------------------------------------------------------------------------------- -- Herb Sharer CAMPAIGN TITLE (150/165) _ |_| REQUIREMENT: Feed your partner 200 health tablets during the campaign RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: This can only be done in campaign mode while playing in co-op play over PlayStation Network or Xbox LIVE since the AI partner never goes into dying status. Allow the co-op partner to go into dying status then move toward the player and revive the player by pressing the R2/RB button to give the player a healing tablet. You can press the R2/RB button multiple times to give the partner more than one healing tablet. TOTAL TITLES (150/195) ------------------------------------------------------------------------------- -- Emblem Finder CAMPAIGN TITLE (151/165) _ |_| REQUIREMENT: Find all the serpent emblems during the campaign (80) RANKING: 1 Star Rank = 20 emblems 2 Star Rank = 40 emblems 3 Star Rank = 60 emblems 4 Star Rank = 80 emblems EXTRA INFO: Find all the serpent emblems in all campaigns. Use the Serpent Emblem section in my campaign guide to help with this one. TOTAL TITLES (151/195) ------------------------------------------------------------------------------- -- Treasure Hunter CAMPAIGN TITLE (152/165) _ |_| REQUIREMENT: Open 100 treasure chests during the campaign RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Treasure chests are any chest or suitcase that is locked in any of the campaigns. Find these and open them to gain credit toward this medal. I have them all listed in my campaign guide. TOTAL TITLES (152/195) ------------------------------------------------------------------------------- -- Exterminator CAMPAIGN TITLE (153/165) _ |_| REQUIREMENT: Kill an Agent Hunt player 200 times during the campaign RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: Agent Hunt mode must be allowed before starting an online campaign game in order to get this title. When a player joins your game as a creature, kill off all creatures in the area and you'll likely kill that Agent Hunt player... unless the player stays in a spawn point the entire time. TOTAL TITLES (153/195) ------------------------------------------------------------------------------- -- Still in Training CAMPAIGN TITLE (154/165) _ |_| REQUIREMENT: Continue 100 times during the campaign RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 50 times 4 Star Rank = 100 times EXTRA INFO: Die and choose "Yes" to continue several times during a campaign. With how random RE6 deaths can be, you should get this no sweat! TOTAL TITLES (154/195) ------------------------------------------------------------------------------- -- Survivalist CAMPAIGN TITLE (155/165) _ |_| REQUIREMENT: Complete 1 chapter in Leon's campaign with just the survival knife RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Leon carries the Survival Knife so play as Leon and make it through chapter 1 while using only the Survival Knife on any difficulty. TOTAL TITLES (155/195) ------------------------------------------------------------------------------- -- Hydra Tamer CAMPAIGN TITLE (156/165) _ |_| REQUIREMENT: Complete 1 chapter in Leon's campaign with just the Hydra RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Helena carries the Hydra shotgun so play as Helena and make it through chapter 1 while using only the Hydra shotgun on any difficulty. TOTAL TITLES (156/195) ------------------------------------------------------------------------------- -- Combat Specialist CAMPAIGN TITLE (157/165) _ |_| REQUIREMENT: Complete 1 chapter in Chris' campaign with just the combat knife RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Chris carries the Combat Knife so play as Chris and make it through chapter 1 while using only the Combat Knife on any difficulty. TOTAL TITLES (157/195) ------------------------------------------------------------------------------- -- Snipe This! CAMPAIGN TITLE (158/165) _ |_| REQUIREMENT: Complete 1 chapter in Chris' campaign with the anti-materiel rifle RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Piers carries the Anti-Materiel Rifle so play as Piers and make it through chapter 1 while using only the Anti-Materiel Rifle on any difficulty. TOTAL TITLES (158/195) ------------------------------------------------------------------------------- -- Martial Artist CAMPAIGN TITLE (159/165) _ |_| REQUIREMENT: Complete 1 chapter in Jake's campaign with just hand-to-hand combat RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Jake carries the Bare Hands weapon so play as Jake and make it through chapter 1 while using only the Bare Hands weapon on any difficulty. TOTAL TITLES (159/195) ------------------------------------------------------------------------------- -- Beat-Down King CAMPAIGN TITLE (160/165) _ |_| REQUIREMENT: Complete 1 chapter in Jake's campaign with just the stun rod RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Sherry carries the Stun Rod so play as Sherry and make it through chapter 1 while using only the Stun Rod on any difficulty. TOTAL TITLES (160/195) ------------------------------------------------------------------------------- -- Eagle Eyed CAMPAIGN TITLE (161/165) _ |_| REQUIREMENT: Complete 1 chapter in Ada's campaign with just the crossbow RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: Ada carries the Crossbow so play as Ada and make it through chapter 1 while using only the Crossbow on any difficulty. TOTAL TITLES (161/195) ------------------------------------------------------------------------------- -- Trigger Happy CAMPAIGN TITLE (162/165) _ |_| REQUIREMENT: Use all the ammo in your weapon 1000 times during the campaign RANKING: 1 Star Rank = 50 times 2 Star Rank = 100 times 3 Star Rank = 300 times 4 Star Rank = 1000 times EXTRA INFO: In any campaign, use all of your ammo for a single weapon several times to get this title. TOTAL TITLES (162/195) ------------------------------------------------------------------------------- -- Button Masher CAMPAIGN TITLE (163/165) _ |_| REQUIREMENT: Press an action button 10000 times during the campaign RANKING: 1 Star Rank = 1000 times 2 Star Rank = 3000 times 3 Star Rank = 5000 times 4 Star Rank = 10000 times EXTRA INFO: Press the displayed button during a QTE button tapping sequence several times. These are all over the game. One example is when Sherry is hanging from the helicopter during the bike segment in JAKE'S CHAPTER 4 campaign. TOTAL TITLES (163/195) ------------------------------------------------------------------------------- -- Spin Doctor CAMPAIGN TITLE (164/165) _ |_| REQUIREMENT: Perform a rotation action 200 times during the campaign RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: Rotate the left thumbstick during a QTE button rotation action event several times. Examples of this are getting grabbed by a J'avo and opening doors with valve handles. TOTAL TITLES (164/195) ------------------------------------------------------------------------------- -- The Right Touch CAMPAIGN TITLE (165/165) _ |_| REQUIREMENT: Press an action button at the exact time 200 times RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: Press the displayed button during a QTE button sequence with the timed indicator needle several times as it reaches the green portion of the gauge. Examples of this are a Lepotitsa's grab and a Glava-Smech (pincher head) grab sequence. TOTAL TITLES (165/195) ------------------------------------------------------------------------------- [TI02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T I T L E L I S T _ /\/\ ___ _ __ ___ ___ _ __ __ _ _ __ (_) ___ ___ / \ / _ \| '__|/ __|/ _ \| '_ \ / _` || '__|| | / _ \/ __| / /\/\ \| __/| | | (__| __/| | | || (_| || | | || __/\__ \ \/ \/ \___||_| \___|\___||_| |_| \__,_||_| |_| \___||___/ - - - - - - - - - - - - - - - - T I T L E S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- -- Hired Killer THE MERCENARIES TITLE (01/15) _ |_| REQUIREMENT: Play the Mercenaries RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (166/195) ------------------------------------------------------------------------------- -- Decorated Mercenary THE MERCENARIES TITLE (02/15) _ |_| REQUIREMENT: Earn all the different medals in The Mercenaries RANKING: 1 Star Rank = 10 medals 2 Star Rank = 20 medals 3 Star Rank = 30 medals 4 Star Rank = 50 medals TOTAL TITLES (167/195) ------------------------------------------------------------------------------- -- Medal Mercenary THE MERCENARIES TITLE (03/15) _ |_| REQUIREMENT: Earn many medals in The Mercenaries RANKING: 1 Star Rank = 30 medals 2 Star Rank = 100 medals 3 Star Rank = 200 medals 4 Star Rank = 300 medals TOTAL TITLES (168/195) ------------------------------------------------------------------------------- -- S.T.A.R.S. Trainee THE MERCENARIES TITLE (04/15) _ |_| REQUIRMENT: Get an S-rank in different stages of The Mercenaries RANKING: 1 Star Rank = 3 stages 2 Star Rank = 5 stages 3 Star Rank = 7 stages 4 Star Rank = 9 stages TOTAL TITLES (169/195) ------------------------------------------------------------------------------- -- Professional Mercenary THE MERCENARIES TITLE (05/15) _ |_| REQUIREMENT: Get an A-rank in different stages of The Mercenaries RANKING: 1 Star Rank = 3 stages 2 Star Rank = 5 stages 3 Star Rank = 7 stages 4 Star Rank = 9 stages TOTAL TITLES (170/195) ------------------------------------------------------------------------------- -- Soldier of Fortune THE MERCENARIES TITLE (06/15) _ |_| REQUIREMENT: Complete different stages of The Mercenaries RANKING: 1 Star Rank = 3 stages 2 Star Rank = 5 stages 3 Star Rank = 7 stages 4 Star Rank = 9 stages TOTAL TITLES (171/195) ------------------------------------------------------------------------------- -- A Cut above the Rest THE MERCENARIES TITLE (07/15) _ |_| REQUIREMENT: Get an S-rank with different characters in The Mercenaries RANKING: 1 Star Rank = 3 characters 2 Star Rank = 7 characters 3 Star Rank = 14 characters 4 Star Rank = All characters TOTAL TITLES (172/195) ------------------------------------------------------------------------------- -- Killing's What I Do THE MERCENARIES TITLE (08/15) _ |_| REQUIREMENT: Kill many enemies in the Mercenaries RANKING: 1 Star Rank = 300 enemies 2 Star Rank = 1000 enemies 3 Star Rank = 3000 enemies 4 Star Rank = 5000 enemies TOTAL TITLES (173/195) ------------------------------------------------------------------------------- -- Gettin' My Hands Dirty THE MERCENARIES TITLE (09/15) _ |_| REQUIREMENT: Kill enemies with physical attacks in The Mercenaries RANKING: 1 Star Rank = 100 enemies 2 Star Rank = 500 enemies 3 Star Rank = 1000 enemies 4 Star Rank = 3000 enemies TOTAL TITLES (174/195) ------------------------------------------------------------------------------- -- Combo Master THE MERCENARIES TITLE (10/15) _ |_| REQUIREMENT: Get high kill combos in The Mercenaries RANKING: 1 Star Rank = 40 combo 2 Star Rank = 80 combo 3 Star Rank = 120 combo 4 Star Rank = 150 combo TOTAL TITLES (175/195) ------------------------------------------------------------------------------- -- Man of the Hour THE MERCENARIES TITLE (11/15) _ |_| REQUIREMENT: Get time from time bonuses in The Mercenaries RANKING: 1 Star Rank = 100 times 2 Star Rank = 200 times 3 Star Rank = 300 times 4 Star Rank = 500 times TOTAL TITLES (176/195) ------------------------------------------------------------------------------- -- Under the Wire THE MERCENARIES TITLE (12/15) _ |_| REQUIREMENT: Clear a stage in The Mercenaries with time left over RANKING: 1 Star Rank = 1 minute 2 Star Rank = 2 minutes 3 Star Rank = 3 minutes 4 Star Rank = 5 minutes or over TOTAL TITLES (177/195) ------------------------------------------------------------------------------- -- Killin' Like a Boss THE MERCENARIES TITLE (13/15) _ |_| REQUIREMENT: Unlock and kill the hidden boss in a stage in The Mercenaries RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (178/195) ------------------------------------------------------------------------------- -- Let's Work Together! THE MERCENARIES TITLE (14/15) _ |_| REQUIREMENT: Chain physical attacks with your partner in The Mercenaries RANKING: 1 Star Rank = 10 times 2 Star Rank = 50 times 3 Star Rank = 100 times 4 Star Rank = 200 times EXTRA INFO: Can only be performed in DUO play. TOTAL TITLES (179/195) ------------------------------------------------------------------------------- -- Team Player THE MERCENARIES TITLE (15/15) _ |_| REQUIREMENT: Rescue a partner from dying status in The Mercenaries RANKING: 1 Star Rank = 5 times 2 Star Rank = 10 times 3 Star Rank = 20 times 4 Star Rank = 30 times EXTRA INFO: Can only be performed in DUO play. TOTAL TITLES (180/195) ------------------------------------------------------------------------------- [TI03] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M E D A L L I S T _ _ _ /_\ __ _ ___ _ __ | |_ /\ /\ _ _ _ __ | |_ //_\\ / _` | / _ \| '_ \ | __| / /_/ /| | | || '_ \ | __| / _ \| (_| || __/| | | || |_ / __ / | |_| || | | || |_ \_/ \_/ \__, | \___||_| |_| \__| \/ /_/ \__,_||_| |_| \__| |___/ - - - - - - - - - - - - - - - - M E D A L S - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- -- Agent Hunter AGENT HUNT TITLE (01/15) _ |_| REQUIREMENT: Play Agent Hunt. RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (181/195) ------------------------------------------------------------------------------- -- Brutal Hunter AGENT HUNT TITLE (02/15) _ |_| REQUIREMENT: Kill an Agent while playing Agent Hunt. RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (182/195) ------------------------------------------------------------------------------- -- Decorated Hunter AGENT HUNT TITLE (03/15) _ |_| REQUIREMENT: Collect unique medals in Agent Hunt. RANKING: 1 Star Rank = 10 medals 2 Star Rank = 20 medals 3 Star Rank = 30 medals 4 Star Rank = 50 medals TOTAL TITLES (183/195) ------------------------------------------------------------------------------- -- Medal Hunter AGENT HUNT TITLE (04/15) _ |_| REQUIREMENT: Cumulatively collect medals in Agent Hunt. RANKING: 1 Star Rank = 50 medals 2 Star Rank = 100 medals 3 Star Rank = 200 medals 4 Star Rank = 300 medals TOTAL TITLES (184/195) ------------------------------------------------------------------------------- -- Assassin AGENT HUNT TITLE (05/15) _ |_| REQUIREMENT: Perform a coup de grace on an Agent in Agent Hunt. RANKING: 1 Star Rank = 1 times 2 Star Rank = 3 times 3 Star Rank = 10 times 4 Star Rank = 30 times NOTE: Coup De Grace in Agent Hunt is the same as a kill. TOTAL TITLES (185/195) ------------------------------------------------------------------------------- -- Stay Outta My Turf! AGENT HUNT TITLE (06/15) _ |_| REQUIREMENT: Stay on the same stage with the same Agent for a long time in Agent Hunt. RANKING: 1 Star Rank = 1 hour 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A TOTAL TITLES (186/195) ------------------------------------------------------------------------------- -- Mutant AGENT HUNT TITLE (07/15) _ |_| REQUIREMENT: Mutate a body part as a J'avo in Agent Hunt. RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 200 times 4 Star Rank = 300 times TOTAL TITLES (187/195) ------------------------------------------------------------------------------- -- Metamorph AGENT HUNT TITLE (08/15) _ |_| REQUIREMENT: Transform from a J'avo into a different creature in Agent Hunt. RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (188/195) ------------------------------------------------------------------------------- -- Vagabond AGENT HUNT TITLE (09/15) _ |_| REQUIREMENT: Play different stages in Agent Hunt. RANKING: 1 Star Rank = 30 times 2 Star Rank = 100 times 3 Star Rank = 200 times 4 Star Rank = 300 times TOTAL TITLES (189/195) ------------------------------------------------------------------------------- -- Mad Dog AGENT HUNT TITLE (10/15) _ |_| REQUIREMENT: Play as a zombie dog in Agent Hunt. RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (190/195) ------------------------------------------------------------------------------- -- Blood on my Hands AGENT HUNT TITLE (11/15) _ |_| REQUIREMENT: Play as a Bloodshot in Agent Hunt. RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (191/195) ------------------------------------------------------------------------------- -- Shrieking Awesome AGENT HUNT TITLE (12/15) _ |_| REQUIREMENT: Play as a Shrieker in Agent Hunt. RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (192/195) ------------------------------------------------------------------------------- -- Disjointed AGENT HUNT TITLE (13/15) _ |_| REQUIREMENT: Play as a Rasklapanje in Agent Hunt. RANKING: 1 Star Rank = 5 times 2 Star Rank = 20 times 3 Star Rank = 100 times 4 Star Rank = 200 times TOTAL TITLES (193/195) ------------------------------------------------------------------------------- -- Ultimate Hunter AGENT HUNT TITLE (14/15) _ |_| REQUIREMENT: Play as all enemy characters in Agent Hunt. RANKING: 1 Star Rank = 1 time 2 Star Rank = N/A 3 Star Rank = N/A 4 Star Rank = N/A EXTRA INFO: There are a total of nine creatures that count toward this: J'avo, Napad, Strelats, Mesets, Gnezdo, Zombie, Zombie Dog, Shrieker, Rasklapanje A Bloodshot is considered a "zombie mutation" and not an actual creature, much like the J'avo appendage mutations. TOTAL TITLES (194/195) ------------------------------------------------------------------------------- -- Cannon Fodder AGENT HUNT TITLE (15/15) _ |_| REQUIREMENT: Die in Agent Hunt without harming an Agent. RANKING: 1 Star Rank = 10 times 2 Star Rank = 30 times 3 Star Rank = 100 times 4 Star Rank = 300 times TOTAL TITLES (195/195) ------------------------------------------------------------------------------- S E C T I O N IV [RE00] - - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ / \ / \ / \ / \ / \ / \ ___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ | | ___ | | ___ | R E . N E T I N F O | ___ | | ___ | | \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ | | | | | | | | | | | | \___/ \___/ \___/ \___/ \___/ \___/ - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ \_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ The following listing are NOT in-game accomplishments. These are accomplishments that can be unlocked through RE.net (www.residentevil.net). Log in with your profile then go to the "Overview" page and "Web Records". From there choose "Web Badges" or "Web Medals". I'll list Web Medals once I get enough to where I figure most of them out. [RE01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - R E . N E T I N F O __ __ _ ___ _ / / /\ \ \ ___ | |__ / __\ __ _ __| | __ _ ___ ___ \ \/ \/ // _ \| '_ \ /__\// / _` | / _` | / _` | / _ \/ __| \ /\ /| __/| |_) | / \/ \| (_| || (_| || (_| || __/\__ \ \/ \/ \___||_.__/ \_____/ \__,_| \__,_| \__, | \___||___/ |___/ - - - - - - - - - - - - - - - - R E . N E T - - - - - - - - - - - - - - - - ------------------------------------------------------------------------------- RE.NET WEB BADGE (01/72) _ -- Welcome |_| REQUIREMENT: Login to RE.NET for the first time. ------------------------------------------------------------------------------- RE.NET WEB BADGE (02/72) _ -- Marathoner |_| REQUIREMENT: Walk 42195 meters. ------------------------------------------------------------------------------- RE.NET WEB BADGE (03/72) _ -- Sink or Swim |_| REQUIREMENT: Swim 380 meters. ------------------------------------------------------------------------------- RE.NET WEB BADGE (04/72) _ -- Rough Rider |_| REQUIREMENT: Travel 30 kilometers with a vehicle. ------------------------------------------------------------------------------- RE.NET WEB BADGE (05/72) _ -- Ironman |_| REQUIREMENT: Walk 42195 meters / Swim 380 meters / Travel 30 kilometers with a vehicle. ------------------------------------------------------------------------------- RE.NET WEB BADGE (06/72) _ -- Headshot Pro |_| REQUIREMENT: Make a headshot 100 times. ------------------------------------------------------------------------------- RE.NET WEB BADGE (07/72) _ -- Headshot Virtuoso |_| REQUIREMENT: Make a headshot 1000 times. ------------------------------------------------------------------------------- RE.NET WEB BADGE (08/72) _ -- Lose Ya Head |_| REQUIREMENT: Make a headshot 3000 times. ------------------------------------------------------------------------------- RE.NET WEB BADGE (09/72) _ -- White Belt |_| REQUIREMENT: Kill 10 enemies with physical attacks. ------------------------------------------------------------------------------- RE.NET WEB BADGE (10/72) _ -- Eye of the Tiger |_| REQUIREMENT: Kill 300 enemies with physical attacks. ------------------------------------------------------------------------------- RE.NET WEB BADGE (11/72) _ -- King of the Ring |_| REQUIREMENT: Kill 1000 enemies with physical attacks. ------------------------------------------------------------------------------- RE.NET WEB BADGE (12/72) _ -- Inhuman |_| REQUIREMENT: Kill 3000 enemies with physical attacks. ------------------------------------------------------------------------------- RE.NET WEB BADGE (13/72) _ -- Pill Popper |_| REQUIREMENT: Consume 100 health tablets. ------------------------------------------------------------------------------- RE.NET WEB BADGE (14/72) _ -- Between Life and Death |_| REQUIREMENT: Recover on your own from dying 100 times. ------------------------------------------------------------------------------- RE.NET WEB BADGE (15/72) _ -- Zombie Killer, Novice |_| REQUIREMENT: Kill 100 zombies. ------------------------------------------------------------------------------- RE.NET WEB BADGE (16/72) _ -- Zombie Killer, Apprentice |_| REQUIREMENT: Kill 1000 zombies. ------------------------------------------------------------------------------- RE.NET WEB BADGE (17/72) _ -- Zombie Killer, Pro |_| REQUIREMENT: Kill 2000 zombies. ------------------------------------------------------------------------------- RE.NET WEB BADGE (18/72) _ -- Zombie Killer, Master |_| REQUIREMENT: Kill 10000 zombies. ------------------------------------------------------------------------------- RE.NET WEB BADGE (19/72) _ -- Fire in the Hole |_| REQUIREMENT: Kill 100 enemies with hand grenades. ------------------------------------------------------------------------------- RE.NET WEB BADGE (20/72) _ -- Feel the Heat |_| REQUIREMENT: Kill 50 enemies with incendiary grenades. ------------------------------------------------------------------------------- RE.NET WEB BADGE (21/72) _ -- Say Cheese |_| REQUIREMENT: Kill 50 enemies with remote bombs. ------------------------------------------------------------------------------- RE.NET WEB BADGE (22/72) _ -- Knives Out |_| REQUIREMENT: Kill 50 enemies with the knife. ------------------------------------------------------------------------------- RE.NET WEB BADGE (23/72) _ -- Snake Charmer |_| REQUIREMENT: Find a serpent emblem. ------------------------------------------------------------------------------- RE.NET WEB BADGE (24/72) _ -- Emblem Seeker |_| REQUIREMENT: Find 40 serpent emblems. ------------------------------------------------------------------------------- RE.NET WEB BADGE (25/72) _ -- They Belong in a Museum |_| REQUIREMENT: Find all serpent emblems. ------------------------------------------------------------------------------- RE.NET WEB BADGE (26/72) _ -- Leon All Clear |_| REQUIREMENT: Complete all chapters in Leon's campaign. ------------------------------------------------------------------------------- RE.NET WEB BADGE (27/72) _ -- Chris All Clear |_| REQUIREMENT: Complete all chapters in Chris' campaign. ------------------------------------------------------------------------------- RE.NET WEB BADGE (28/72) _ -- Jake All Clear REQUIREMENT: Complete all chapters in Jake's campaign. ------------------------------------------------------------------------------- RE.NET WEB BADGE (29/72) _ -- Ada All Clear |_| REQUIREMENT: Complete all chapters in Ada's campaign. ------------------------------------------------------------------------------- RE.NET WEB BADGE (30/72) _ -- Gold Amateur |_| REQUIREMENT: Earn 10 gold medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (31/72) _ -- Gold Collector |_| REQUIREMENT: Earn 50 gold medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (32/72) _ -- Gold Addict |_| REQUIREMENT: Earn 100 gold medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (33/72) _ -- Gold Fanatic |_| REQUIREMENT: Earn 300 gold medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (34/72) _ -- Silver Amateur |_| REQUIREMENT: Earn 10 silver medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (35/72) _ -- Silver Collector |_| REQUIREMENT: Earn 50 silver medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (36/72) _ -- Silver Addict |_| REQUIREMENT: Earn 100 silver medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (37/72) _ -- Silver Fanatic |_| REQUIREMENT: Earn 300 silver medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (38/72) _ -- Bronze Amateur |_| REQUIREMENT: Earn 10 bronze medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (39/72) _ -- Bronze Collector |_| REQUIREMENT: Earn 50 bronze medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (40/72) _ -- Bronze Addict |_| REQUIREMENT: Earn 100 bronze medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (41/72) _ -- Bronze Fanatic |_| REQUIREMENT: Earn 300 bronze medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (42/72) _ -- Rusty Amateur |_| REQUIREMENT: Earn 10 rusty medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (43/72) _ -- Rusty Collector |_| REQUIREMENT: Earn 50 rusty medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (44/72) _ -- Rusty Addict |_| REQUIREMENT: Earn 100 rusty medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (45/72) _ -- Rusty Fanatic |_| REQUIREMENT: Earn 300 rusty medals. ------------------------------------------------------------------------------- RE.NET WEB BADGE (46/72) _ -- Kilomedallist |_| REQUIREMENT: Earn 1000 medals (any type). ------------------------------------------------------------------------------- RE.NET WEB BADGE (47/72) _ -- Partners in Crime |_| REQUIREMENT: Make a Site Buddy. ------------------------------------------------------------------------------- RE.NET WEB BADGE (48/72) _ -- Dirty Dozen |_| REQUIREMENT: Make 10 Site Buddies. ------------------------------------------------------------------------------- RE.NET WEB BADGE (49/72) _ -- Conscript |_| REQUIREMENT: Join a team event ------------------------------------------------------------------------------- RE.NET WEB BADGE (50/72) _ -- Seven Day Wonder |_| REQUIREMENT: Login to RE.NET 7 days in a row. ------------------------------------------------------------------------------- RE.NET WEB BADGE (51/72) _ -- Employee of the Month |_| REQUIREMENT: Login to RE.NET 30 days in a row. ------------------------------------------------------------------------------- RE.NET WEB BADGE (52/72) _ -- Linkage |_| REQUIREMENT: Link an external account with RE.NET ------------------------------------------------------------------------------- RE.NET WEB BADGE (53/72) _ -- Sleuth |_| REQUIREMENT: Acquire a "Summary" file in RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (54/72) _ -- Private Eye |_| REQUIREMENT: Acquire 10 "Summary" files in RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (55/72) _ -- Top Secret |_| REQUIREMENT: Acquire all "Summary" files on RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (56/72) _ -- Icon Aficionado |_| REQUIREMENT: Unlock an icon using RE Points ------------------------------------------------------------------------------- RE.NET WEB BADGE (57/72) _ -- Figure Aficionado |_| REQUIREMENT: Unlock a figure on RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (58/72) _ -- Wallpaper Aficionado |_| REQUIREMENT: Unlock a wallpaper using RE Points ------------------------------------------------------------------------------- RE.NET WEB BADGE (59/72) _ -- Sharp Dresser |_| REQUIREMENT: Unlock a costume on RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (60/72) _ -- Undergraduate |_| REQUIREMENT: Unlock an Enemy List on RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (61/72) _ -- Researcher |_| REQUIREMENT: Unlock 10 Enemy Lists on RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (62/72) _ -- Professor |_| REQUIREMENT: Unlock 30 Enemy Lists on RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (63/72) _ -- Rector |_| REQUIREMENT: Unlock all Enemy Lists on RE.NET. ------------------------------------------------------------------------------- RE.NET WEB BADGE (64/72) _ -- Rookie Agent |_| REQUIREMENT: Reach Agent LV 5. ------------------------------------------------------------------------------- RE.NET WEB BADGE (65/72) _ -- Agent LV 10 |_| REQUIREMENT: Reach Agent LV 10. ------------------------------------------------------------------------------- RE.NET WEB BADGE (66/72) _ -- Agent LV 20 |_| REQUIREMENT: Reach Agent LV 20. ------------------------------------------------------------------------------- RE.NET WEB BADGE (67/72) _ -- Agent LV 30 |_| REQUIREMENT: Reach Agent LV 30. ------------------------------------------------------------------------------- RE.NET WEB BADGE (68/72) _ -- Agent LV 40 |_| REQUIREMENT: Reach Agent LV 40. ------------------------------------------------------------------------------- RE.NET WEB BADGE (69/72) _ -- Professional Agent |_| REQUIREMENT: Reach Agent LV 50. ------------------------------------------------------------------------------- RE.NET WEB BADGE (70/72) _ -- Badge Aficionado |_| REQUIREMENT: Earn 10 Web badges. ------------------------------------------------------------------------------- RE.NET WEB BADGE (71/72) _ -- Badge Collector |_| REQUIREMENT: Earn 30 Web badges. ------------------------------------------------------------------------------- RE.NET WEB BADGE (72/72) _ -- Badge Addict |_| REQUIREMENT: Earn 50 Web badges. ------------------------------------------------------------------------------- S E C T I O N V [EE00] - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ / \ / \ / \ / \ / \ / \ ___ | | ___ | | ___ | | ___ | | ___ | | ___ | | ___ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ | | ___ | | ___ E V E R Y T H I N G E L S E ___ | | ___ | | \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ / \ \___/ | | | | | | | | | | | | \___/ \___/ \___/ \___/ \___/ \___/ - - - - - - - - - - - - - - - - - - ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ \_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ ******************************************************************************* UPDATES ******************************************************************************* 1/22/13 - All Medals and Titles are now available in one guide without the need to look through all my RE6 separate guides. This guide is the only guide that carries RE.net material. Once I get more information, I will update this guide with even more. Obviously, I can't list material for modes or Mercs stages that are not available to me at the moment. 1/30/13 - Updated the Medals list for the Mercenaries stages that were released on Tuesday. 2/10/13 - Added medals for Survivors (Death Match and Team Match), Onslaught and Predator. A few of the medals are missing here and there. If you know them then email me! ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. Don't add me to your Yahoo Messenger though; I use Yahoo Messenger only for close friends. You can contact me through Xbox or PSN. I'm online nearly all the time. Don't send a friend request though. Xbox LIVE Gamertag: Berserker Kev PSN: Berserker_Kev I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated. It is very true that I write these guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) If you have a youtube account, you could also give me a subscription on youtube. I promise to keep you entertained with plenty of Chris Redfield action! www.youtube.com/BerserkerSTARS ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* My name is Kevin Hall. I'm 32 years old and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. "My Chris will FAQ you up!" I have been deeply involved in the Resident Evil Mercenaries community ever since the release of Resident Evil 5 in March 2009. The Mercs portion of RE5 hit me like no other mini game has before and I've spent the past few years fully dedicated to it for the most part. I'm pretty well known for using only Chris Redfield in RE5 Mercs and continue to do so in other games. Why? Chris Redfield has always been my favorite RE character and I'm biased when it comes to my selected character! My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and I've also gained the nickname "Kevo" from the Mercs community. ------------------------------------------------------------------------------- --> My Youtube page: Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other games that I have worked on can be found on my youtube page. www.youtube.com/BerserkerSTARS ------------------------------------------------------------------------------- --> Berserker: Tear Through the Game (My Gaming Blog) My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com ------------------------------------------------------------------------------- --> IGN FAQ Writer of the Month interviews: July 2005 - http://faqs.ign.com/articles/637/637797p1.html December 2008 - http://faqs.ign.com/articles/941/941068p1.html ------------------------------------------------------------------------------- --> My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ------------------------------------------------------------------------------- --> My ResidentEvil.net info (www.residentevil.net) Username: Berserker [Xbox site username] Username: Berserker Kev [PS3 site username] ******************************************************************************* COPYRIGHT ******************************************************************************* This document Copyright 2012 Kevin Hall (Berserker) Resident Evil 6 Copyright 2012 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. This FAQ is not authorized to appear on any Resident Evil sites, especially Mercenaries sites, unless I say so... which I haven't yet. If it is on there, then I didn't ever give you permission to use it and therefore, you fail hardcore and I will tell all my friends and fans of your failings. ******************************************************************************* SPECIAL THANKS ******************************************************************************* - My parents. - All of the friends that I've gained from the RE5 Mercs community. Truly too many to list! - Greg, JuJu, Josh, Paglie, Bryce and many other friends! - Yuni (iMystearica) for helping me with many of the multiplayer medals! - God for helping me get through the past 4 months of stress problems. - The Bradygames Official Resident Evil 6 Strategy Guide for listing figures and statistics. ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ \_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_/ / \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \___/ \ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ., ,. \ '. - - http://berserkersblog.blogspot.com - - .' / '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .' '. '. ___ __ __ __ __ __ __ __ .' .' '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.' .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,.. ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / ) '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .' '. \/\ '. .' /\/ .' '. \/\/' '\/\/ .' '.....' T E A R T H R O U G H T H E G A M E! '.....' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/