- - - - - - - - - - - - R E S I D E N T E V I L - - - - - - - - - - - - - - _____________________________________________________________ | ________________________________ _____ _____ ________ | | ___ _ _ | | / _ \ _ __ ___ _ __ __ _ | |_ (_) ___ _ __ | | | | | || '_ \ / _ \| '__|/ _` || __|| | / _ \ | '_ \ | | | | |_| || |_) || __/| | | (_| || |_ | || (_) || | | | | | | | \___/ | .__/ \___||_| \__,_| \__||_| \___/ |_| |_| | | | | |_| | | | | ____ ____ _ _ | | | | | _ \ __ _ ___ ___ ___ ___ _ __ / ___|(_)| |_ _ _ | | | | | |_) |/ _` | / __|/ __|/ _ \ / _ \ | '_ \ | | | || __|| | | | | | | | | _ <| (_| || (__| (__| (_) || (_) || | | | | |___ | || |_ | |_| | | | | |_| \_\\__,_| \___|\___|\___/ \___/ |_| |_| \____||_| \__| \__, | | | ______________________________________________________|___/__| | _____ ______ ______________| _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ G U I D E Authored by: Berserker Version: 1.1 Last update: 6/12/12 - - - My site: www.berserkersblog.blogspot.com Visit my youtube page: www.youtube.com/BerserkerSTARS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= -- Press Ctrl + F and type in the code listed beside each section for -- - quicker navigation through the guide - --- --- -- Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . [IN00] -- Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BA00] - Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . [BA01] - Weapon Info . . . . . . . . . . . . . . . . . . . . . . . . . [BA02] - Status Info . . . . . . . . . . . . . . . . . . . . . . . . . [BA03] - Survival Info . . . . . . . . . . . . . . . . . . . . . . . . [BA04] - Collectible Info . . . . . . . . . . . . . . . . . . . . . . . [BA05] - Characters . . . . . . . . . . . . . . . . . . . . . . . . . . [BA06] - Character Classes . . . . . . . . . . . . . . . . . . . . . . [BA07] -- USS Campaign Walkthrough . . . . . . . . . . . . . . . . . . . . . . [US00] - Mission 01 - Containment . . . . . . . . . . . . . . . . . . . [WT01] - Mission 02 - Corruption . . . . . . . . . . . . . . . . . . . [WT02] - Mission 03 - Lights Out . . . . . . . . . . . . . . . . . . . [WT03] - Mission 04 - Gone Rogue . . . . . . . . . . . . . . . . . . . [WT04] - Mission 05 - Expendable . . . . . . . . . . . . . . . . . . . [WT05] - Mission 06 - Redemption . . . . . . . . . . . . . . . . . . . [WT06] - Mission 07 - End of the Line . . . . . . . . . . . . . . . . . [WT07] -- Spec Ops Campaign Walkthrough . . . . . . . . . . . . . . . . . . . . [ES00] - Mission 01 - Eye of the Storm . . . . . . . . . . . . . . . . [ES01] - Mission 02 - By the Trail of Our Dead . . . . . . . . . . . . [ES02] - Mission 03 - I Now Know Why You Cry . . . . . . . . . . . . . [ES03] - Mission 04 - Nothing Is As It Seems . . . . . . . . . . . . . [ES04] - Mission 05 - Root of All Evil . . . . . . . . . . . . . . . . [ES05] - Mission 06 - The Places We're Meant to Die . . . . . . . . . . [ES06] - Mission 07 - Longest Yard . . . . . . . . . . . . . . . . . . [ES07] -- Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE00] - Assault Rifles . . . . . . . . . . . . . . . . . . . . . . . . [WE01] - Submachine Guns . . . . . . . . . . . . . . . . . . . . . . . [WE02] - Machine Guns . . . . . . . . . . . . . . . . . . . . . . . . . [WE03] - Shotguns . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE04] - Sniper Rifles . . . . . . . . . . . . . . . . . . . . . . . . [WE05] - Handguns . . . . . . . . . . . . . . . . . . . . . . . . . . . [WE06] - Special Weapons . . . . . . . . . . . . . . . . . . . . . . . [WE07] -- Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [LI00] - Trophy/Achievement List . . . . . . . . . . . . . . . . . . . [LI01] -- Everything Else . . . . . . . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [IN00] =============================================================================== _____ _ \_ \ _ __ | |_ _ __ ___ / /\/| '_ \ | __|| '__|/ _ \ /\/ /_ | | | || |_ | | | (_) | \____/ |_| |_| \__||_| \___/ I N T R O D U C T I O N =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my Resident Evil: Operation Raccoon City guide, fellow horror gamer! - Berserker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - 1 9 9 8... W E' L L N E V E R F O R G E T I T - All Resident Evil fans know the story of the T-virus outbreak in Raccoon City by now. Leon and Claire's survival in the R.P.D. building while dodging G- Birkin and Mr. X, HUNK's fight for surival in the sewers while securing a sample of the G-virus, Jill's last escape from the Nemesis... and that block of Tofu that may or may not have made it. What we don't know are the events that took place before the virus outbreak. - C O M E I N, D E L T A T E A M - Delta Team (codenamed: Wolfpack) has been ordered by the Umbrella Security Service (U.S.S.) to meet up with Alpha team leader HUNK and help him and his team secure a sample of the G-virus from William Birkin's lab in Raccoon City. Operation Raccoon City shows us Wolfpack's involvement during the events that took place around the time of the viral outbreak in Raccoon City. - C O M M E N C E O P E R A T I O N R A C C O O N C I T Y - This walkthrough will guide you through the USS campaign mode and list out every items and collectible in each stage. Every little portion of the main campaign mode is covered in full detail. A walkthrough for the Echo Six download content campaign is included as well! - - - - - - - - - - - - - M O T I V A T E M E - - - - - - - - - - - - - - If you find this walkthrough helpful, give me a recommend by clicking the middle link on the black bar above this guide on GameFAQs and/or give me a subscription on youtube! I'd really appreciate it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [BA00] =============================================================================== ___ _ / __\ __ _ ___ (_) ___ ___ /__\// / _` |/ __|| | / __|/ __| / \/ \| (_| |\__ \| || (__ \__ \ \_____/ \__,_||___/|_| \___||___/ B A S I C S =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains all the basic information to help a beginning player out with the controls and other basic features of Resident Evil: Operation Raccoon City. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [BA01] ________________ C O N T R O L S \______________________________________________________________ ------------------------------------------------------------------------------- ================ DEFAULT CONTROLS ================ The following is a list of the default controls for the PlayStation 3 and Xbox 360 versions of Operation Raccoon City. PlayStation 3 Xbox 360 [] - Reload X - Reload /\ - Use Ability Y - Use Ability O - Melee Attack B - Melee Attack X - Interact/Action A - Interact/Action R2 - Throw Grenade RB - Throw Grenade L2 - Switch Weapon/Quick Draw LB - Switch Weapon/Quick Draw R1 - Fire Gun RT - Fire Gun L1 - Aim Gun LT - Aim Gun L3 - Sprint LS - Sprint R3 - Class Specific* RS - Class Specific* Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Look up and down/Turn R thumbstick - Look up and down/Turn D-pad up - Class Specific* D-pad up - Class Specific* D-pad down - Use Antiviral Spray D-pad down - Use Antiviral Spray D-pad right - Switch Grenade D-pad right - Switch Grenade D-pad left - Use First Aid Spray D-pad left - Use First Aid Spray * Some classes can use R3/RS and D-pad up for extra commands ** Hold L2/LB then press in any direction with the right thumbstick to quick aim in that direction. [BA02] _____________________ W E A P O N I N F O \_________________________________________________________ ------------------------------------------------------------------------------- ============== PRIMARY WEAPON ============== There are tons of categories of primary weapons that can be selected by a player to bring into each stage. It's very important that a player choose a primary weapon that fits their needs and goes along well with the secondary weapon handgun that will be equipped. Only one primary weapon can be carried into battle. Along with the primary weapon, your character will have a handgun as a secondary weapon. ================ SECONDARY WEAPON ================ Along with a primary weapon, every player can choose any type of handgun as a secondary weapon. The secondary weapon that a player bring into a stage is just as important as the primary weapon. The secondary weapon can make up for the range or rate of fire of the primary weapon. For instance, if you equip a shotgun as a primary weapon, the handgun can make up for the distance that the shotgun lacks! The Samurai Edge and the L. Hawk are really the best handguns in the game, so it's a good idea to save up for these early. Really, the Samurai Edge is the overall preferred handgun by players most of the time. ========== AMMUNITION ========== -- Ammo Piles Ammo Piles are small piles of bullets that can be found in the environment or dropped from enemies. Sometimes after killing enemies, such as zombies, they will randomly drop this item. Ammo Piles will increase your ammo for your guns by a slight amount per pickup. -- Weapon Boxes Weapon boxes are small weapon boxes that can be used to restore all of a player's current ammo for all guns. The weapon box can only be used three times before it disappears. -- Ammo Crates Weapon crates are large crates of ammunition that can be used to restore all of a player's current ammo for all guns. The ammo crate can be used as many time as you like - it has an infinite supply of ammo! ============= WEAPON CRATES ============= Weapon crates are dark crates with a primary weapon inside. These crate are always securely locked with two padlocks. The padlocks must be shot off the front of the weapon crate to open it and gain access to the weapon inside. Weapon crates can carry rare weapons such as Flamethrowers or Grenade Launchers. All weapon crates will carry the same weapon for each playthrough in campaign mode. [BA03] _____________________ S T A T U S I N F O \_________________________________________________________ ------------------------------------------------------------------------------- ====================== EXPERIENCE POINTS (XP) ====================== After completing each stage or collecting certain items, a player will gain experience points (XP) in order to level up. Each level requires a specific amount of XP to reach. Extra weapons and abilities can be purchased/upgraded with XP from the starting menus before each stage as well. Leveling up will boost your rank for all modes of play. ============ BLOOD FRENZY ============ When your character suffers major damage or gets hit by a weapon that has a high tendency to make a character bleed, your character will enter a state of blood frenzy. Your character will constantly bleed at that time and your character will place a hand on the chest portion of the body. Once a character starts to bleed, any virus carriers in the area will target that bleeding character and attack that character with increased aggression. There is no way to stop blood frenzy once it starts. Blood frenzy will last for a little over 5 seconds. Once it has started and virus enemies start to run toward your character, run! Haul ass! A shotgun can work well for fighting off zombies once blood frenzy starts, but the aggression of the enemies will sometimes be too much to even fight them off with a shotgun. You might even want to consider using a frag grenade to fight off a horde that chases after your blood frenzied character. Enemy soldiers and other players can be shot to make them enter a state of blood frenzy. The same rules apply to them as well. It's best to hit a portion of the body without armor to have a better chance at making a soldier bleed. ========= INFECTION ========= When a player is attacked by any virus carrying enemies, that player runs the risk of getting infected. When a player is infected, the player will only be able to walk and the vision of the player will change to a blue color. The life gauge of the infected player will slowly drop. Once an infected player's life gauge has dropped fully, that player will change into a zombie and attack other players. The zombie player will have to be killed off then revived. Antiviral sprays can instantly cure the infection of a player. The Medic class' "Neutralize Infection" ability can be used to cure a player of infection as well. The Field Scientist class can infect enemies with "Induce Infection" and control the zombie that they will become. While a teammate is infected, that player will have a purple biohazard symbol over the character's head. That player can be damaged with an ally's weapons at that time. The infected player can be instantly killed with a shot to the head at that time. If you don't have an antiviral spray and a team member is infected and low in life, it's really best to shoot that player in the head then revive the player instead of having to deal with the zombie. To heal with an antiviral spray, press directional pad (d-pad) down to use it. To heal a partner with an antiviral spray, the partner must be close to your character and in front of your character at the time that the spray is activated. ======= HEALING ======= The following items can be used to restore a player's HP: -- Green Herbs Green Herbs are green plants that will normally restore a little over 25% of a player's health gauge. -- First Aid Spray First Aid Spray's are white bottles of spray that will normally restore a little over 50% of a player's health gauge. -- Antiviral Spray Antiviral Sprays are vials of purple liquid that will instantly cure the infection in an infected player. ======================================= HEALING A PLAYER WITH A FIRST AID SPRAY ======================================= When a character has a first aid spray in their inventory, press directional pad (d-pad) down in order to use it. A first aid spray can heal multiple players, but it will only heal the players in front of your character. The player that you want to heal must be close to your character and in front of your character at the time that the spray is activated. [BA04] _________________________ S U R V I V A L I N F O \_____________________________________________________ ------------------------------------------------------------------------------- ============ TAKING COVER ============ Press left analog (left thumbstick) toward a wall or object A player can push against just about any type of flat wall surface to make the currently controlled character lean against the surface and take cover behind it. This includes walls, crates, road blocks and any other type of flat surfaces. Press the precision aiming button to step out of cover and aim a gun toward an enemy. While in a low cover area such as behind a crate, pressing the precision aiming button will make your character rise up over the cover area and aim. ========== BLIND FIRE ========== Tap the fire button (R1 or RT) behind a cover area While behind a cover area, press the fire button to make your character reach out from behind the cover area with their gun and fire a shot. Blind shots are not as accurate as normal precision aiming shots, but they are highly effective when under heavy fire. Blind fire allows a player to shoot back at an enemy with a much smaller chance of getting hit since only the gun arm is exposed. Accuracy is reduced greatly, but can still be controlled a bit. ==== DIVE ==== While sprinting tap the interact button (X or A) While sprinting press the interact button to make your character dive forward. While diving, you character can shoot with the currently equipped weapon. This will allow your character to limit body exposure when running toward a cover point. Basically, you can run straight to a cover point then dive and take cover with less of a chance of taking damage. =============== SHOULDER CHARGE =============== While sprinting tap the melee button (O or B) While sprinting tap the melee button to make your character lunge forward with a shoulder ram. This melee attack will damage an enemy and possibly knock the enemy to the ground. ============= MELEE ATTACKS ============= Tap the melee button (O or B) Tapping the melee button will make your character attack with a close range melee attack (knife and fists). Melee is a good option for close range combat and can stun an enemy and set the enemy up for a melee kill. Instead of just tapping the melee button, melee attacks can be performed by holding in a direction with the left analog/thumbstick and tapping the melee button - holding a direction while tapping the button allows a player to aim the melee attack. The melee attack will sometimes change depending on the way the character is facing while performing the melee attack. From behind, you character will perform kick melee attacks. ====================== ZOMBIE SHIELD/CQC GRAB ====================== Tap and hold the melee button (O or B) near a zombie or soldier While standing next to a zombie or soldier, press and hold the melee button to grab that enemy. While grabbing a zombie, the player can use the zombie as a bullet shield for incoming attacks. Press the melee button to push the zombie away from your character and press the interact button to kill the zombie with a neck snap. A player can still precision aim with the aiming button, use some abilities depending on the character class with the ability button and toss grenades while holding the zombie. While grabbing an enemy soldier, the player will restrain the soldier and hold the current secondary weapon at the soldier's head. Tap the melee button to knock out the soldier with a melee attack. While holding the soldier, a player can aim the secondary weapon at the soldier. Shoot the soldier in the head for an instant kill and shoot the soldier in the stomach to make the soldier bleed (blood frenzy). ===== STOMP ===== Tap and hold the interact button (X or A) A player can perform a stomp by pressing the holding the interact button. The stomp can be useful for hitting grounded enemies. Lickers can be hit with stomps when they are knocked down. The stomp only does minimal damage however, but it uses no ammo! ========== MELEE KILL ========== While a zombie or soldier is staggering tap the interact button (X or A) When a zombie or soldier is staggering from being hit with a melee or from being knocked off after a grab (zombie), tap the interact button to perform a melee kill on that enemy. The melee kill will differ depending on the way the enemy is staggering. ===================================== CLASS (CHARACTER) SPECIFIC MELEE KILL ===================================== While a zombie or soldier is staggering tap the ability button (triangle or Y) When a zombie or soldier is staggering from being hit with a melee or from being knocked off after a grab (zombie), tap the ability button to perform a class specific melee kill on that enemy. The melee kill will differ depending on the current character class that is used. Class specific melee kills need time to recharge like an ability. They only take around five seconds to recharge. NOTE: Be sure that the enemy is staggering before pressing the ability button or you might accidentally use your character's current ability mapped to the ability button. ================== REVIVING A PARTNER ================== Press and hold the X button (when the prompt appears) near a dead teammate In campaign mode, when a partner on your team has been killed, stand by that character's body to get a "Revive Ally" command. Press and hold the interact button while the command is displayed on the screen to revive your partner. A gauge will appear on the screen and once it fills with green, the partner will revive. The partner will gain 50% of their health back after being revived. A player can revive partners an infinite number of times. It is best to revive a partner any chance you get, even it means taking damage while doing so. The more players on your team, the better! [BA05] _______________________________ C O L L E C T I B L E I N F O \_______________________________________________ ------------------------------------------------------------------------------- ============ COLLECTIBLES ============ -- Intel Intel is scattered throughout the environments of Raccoon City and can be collected for bonus XP. Intel comes in the form of VHS tapes, Diskettes, CDs, and other forms of data. Intel must be uploaded at a laptop to receive XP for finding it. Each piece of Intel is worth 50 XP in the USS campaign. Collecting 2 intel items will unlock a gallery item. -- Security Cameras Security Cameras are hidden on walls and ceilings of various areas of Raccoon City. Each stage has a certain number of security cameras that can be shot. Shooting each security camera will give a player 50 XP. Shooting all the cameras in a stage will give a player 500 XP. -- Raccoon City Mascots Small raccoon statuettes of the Raccoon City mascot can be found in each stage of the USS campaign. There are seven in total and they will give a player 350 XP for finding and interacting with each one. Each mascot can only be interacted with one time in total for the 350 XP - after that it is useless to find it again. -- Typewriters There are a total of three Typewriters hidden throughout Raccoon City during the USS campaign. Typewriters are much like that Raccoon City mascots, in that they can only be interacted with once for your entire time spent with the game. They are worth 350 XP each. [BA06] ____________________ C H A R A C T E R S \__________________________________________________________ ------------------------------------------------------------------------------- =============================================================================== U.S.S. CAMPAIGN CHARACTERS =============================================================================== ------- BELTWAY ------- CLASS: Demolition BIOGRAPHY: Hector 'Beltway' Hivers is an elite demolition expert that was discharged from the Army Corps of Engineers. Not much is known about the incident other than the addition of Beltway's prosthetic leg. His dedication to his craft is beyond question, while his joy for blowing things up is always visible. ------ BERTHA ------ CLASS: Medic BIOGRAPHY: Michaela 'BERTHA' Schneider finds pleasure in pain. After an unsuccessful return to civilian life, this disciplined former soldier with a devotion to medicine joined Wolfpack as their medic when she was assured anesthetic would be considered luxury and not a priority. --------- FOUR EYES --------- CLASS: Field Scientist BIOGRAPHY: Developing an unhealthy obsession with science at a young age, Christine 'Four Eyes' Yamata specializes in virology. She is so deeply focused on her work, that she has little interest in anything else, including the feelings, or lives, of other human beings. Studious and detailed, she always wants to know more about a given situation. ---- LUPO ---- CLASS: Assault BIOGRAPHY: A former French Special Forces Op, Karena 'Lupo' Lesproux scecializes in weaponry. Lured by money, Lupo joined Umbrella and leads Wolfpack. Her knowledge in the field makes her highly trusted by her team. She looks out for them, like a wolf looks out for her cubs, which has made the team affectionately call her 'Wolf Mother'. ------- SPECTRE ------- CLASS: Surveillance BIOGRAPHY: A veteran of the Cold War, former spy, Vladimir 'Spectre' Bodrovski was moved from Umbrella's European wing for unknown reasons. The premier surveillance expert of the U.S.S., he was transferred to Wolfpack when the upper echelon of Umbrella management realized his skills could greatly benefit them. ------ VECTOR ------ CLASS: Recon BIOGRAPHY Vector's file remains largely confidential, his true identity hidden. Training at Rockfort Island he developed his lethal martial art ability and elite skill for reconnaissance. As a covert operative, his achievements in-the-field are only matched by his former master, HUNK. [BA07] _________________________________ C H A R A C T E R C L A S S E S \_____________________________________________ ------------------------------------------------------------------------------- =============================================================================== DEMOLITION CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character grabs the enemy by the back of the head then stuffs a grenade in the enemy's mouth. The character kicks the enemy away and the grenade explodes seconds later. This does explosive damage all enemies within the range of the enemy with the grenade. Comments: This melee can be good against a zombie crowd since it does explosive damage to all surrounding targets. Keep in mind that if friendly fire is on, this will damage other teammates and yourself if your character is in the blast radius of the explosion. -------------- Passive Skills -------------- -- Blast Armor .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10% reduction | | 2 | 2000 XP | 20% reduction | | 3 | 5000 XP | 30% reduction | '-----------------------------------------------------------------------------' Prevents you from being knocked down by an explosive blast and reduces the amount of damage received from an explosive by a certain amount depending on the level. -- Blast Master .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 2 second restoration | | 2 | 2000 XP | 4 second restoration | | 3 | 5000 XP | 6 second restoration | '-----------------------------------------------------------------------------' Reduces the time it takes to restore an ability by a certain amount of time depending on the abilities level. This will also allow you to disable enemy mines by pressing X (A button) near the mine. Comments: The disabling of mines portion of this ability really shines on Spec Ops campaign mission 2, since a team can avoid alerting the USS soldiers in the City Hall lobby. ------------- Active Skills ------------- -- Fragmentation Mine Duration Period: N/A Restoration Period: 20 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5500 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to place mine on the floor. Depending on the level, up to three of these mines can be placed at a time. Press R3 (push in on right thumbstick) to detonate a single explosive and press and hold R3 (push in on right thumbstick) to detonate all explosives at once. Comments: With friendly fire turned off, this ability can really help out for killing a whole crowd of zombies very quickly since your character can stand right over the explosive without getting hurt. It is also really good scripted enemy waves. You can place a mine right beside a door that zombies bust out of once a certain area is reached then detonate it to instantly kill the zombies once they move out. -- Timed Sticky Explosive Duration Period: N/A Restoration Period: 25 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5500 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to throw an explosive that sticks to an object or enemy. The explosive will detonate in 5 seconds after sticking. Depending on the level, up to three of these explosives can be thrown at a time. Comments: The Sticky Explosive is really Beltway's overall best ability since it can help out even with friendly fire turned on. The sticky explosives are basically like having free grenades that recharge over a period of time. -- Laser Trip Mine Duration Period: N/A Restoration Period: 15 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5500 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to place a laser mine on whatever surface that the targeting reticule faces. This mine will detonate after an enemy crosses by the laser. The mine will not detonate if an ally crosses the laser. Press R3 (push in on right thumbstick) in order to deactive a laser mine. The number that can be placed before the ability recharges depends on the level of the ability. Comments: This ability can be used much like the fragmentation mine. A player can place it on a wall or on the floor near the spawning area of a certain enemy then move away to enact the spawning and then allow the enemy to run through the mine. =============================================================================== MEDIC CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character knocks the enemy to the ground with a punch then takes out their knife and stabs the enemy in the head. This will make the enemy drop a green herb about 80% of the time. Comments: This is easily the best melee kill in the game since it will often make an enemy drop a green herb. This melee can be done whenever a player on your team has low health in order to spawn a green herb for the low life player - can't beat that! -------------- Passive Skills -------------- -- First Aid Proficiency .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Max carry 2 | | 2 | 2000 XP | Max carry 3 | | 3 | 5000 XP | Max carry 4 | '-----------------------------------------------------------------------------' Allows you to spawn with a first aid spray. The number of first aid sprays that can be carried at one time depends on the level of this ability. Comments: This ability is priceless. Your character will spawn with a first aid spray in inventory every time that a player revives your character. You can basically keep getting extra first aid sprays for your team each time the medic class player is killed off. Also, being able to carry 4 first aid sprays at once is great for a level that has many first aid spray pickups. -- Field Medic .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 16% more health restored | | 2 | 2000 XP | 33% more health restored | | 3 | 5000 XP | 50% more health restored | '-----------------------------------------------------------------------------' Allows you to restore an extra percentage of health depending on the level of this ability. ------------- Active Skills ------------- -- Stimpack Duration Period: 15 seconds Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | Max carry 1 | | 2 | 2500 XP | Max carry 2 | | 3 | 5000 XP | Max carry 3 | '-----------------------------------------------------------------------------' Increases accuracy and movement speed on yourself or another player. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to apply a stimpack to a targetted ally. Press and hold triangle (Y button) to apply a stimpack to yourself. The number of stimpacks that can be shot before a restoration depends on the current level of the stimpack ability. -- Neutralize Infection Duration Period: N/A Restoration Period: 20 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Light damage on virus enemies | | 2 | 2000 XP | Medium damage on virus enemies | | 3 | 5000 XP | Heavy damage on virus enemies | '-----------------------------------------------------------------------------' Cure an infected ally or damage an infected enemy. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to neutralize the infection of a targetted ally or damage an enemy with the infection neutralization. The damage on an enemy depends upon the level of the ability. Press and hold triangle (Y button) to neutralize the infection in yourself. -- Painkiller Duration Period: 10 seconds Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 50% damage reduction | | 2 | 3000 XP | 70% damage reduction | | 3 | 6000 XP | 90% damage reduction | '-----------------------------------------------------------------------------' Reduces the amount of damage dealt to yourself or a teammate by a certain percentage depending on the level of this ability. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to apply a painkiller to a targetted ally. Press and hold triangle (Y button) to apply a painkiller to yourself. The damage reduction per stimpack injection depends on the level of the ability. Comments: Painkiller really shines in an area where you know that your character will be under intense firepower. You can literally apply the painkiller to your character then rush into the battlefield and take the enemy damage then blast the enemy right back. =============================================================================== FIELD SCIENTIST CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character stabs the enemy with the injection needle of a syringe then kicks the enemy away. This will change a zombie into a Crimson Head ally. It will mutate a soldier into a Crimson Head ally. The player can control the Crimson Head with the same controls as the Program Infected ability. Comments: This melee kill basically performs the Program Infected ability to your enemy as the final hit. The best part about this melee is that it can turn a soldier into a Crimson Head ally. -------------- Passive Skills -------------- -- Antiviral Proficiency .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Max carry 2 | | 2 | 2000 XP | Max carry 3 | | 3 | 5000 XP | Max carry 4 | '-----------------------------------------------------------------------------' Allows you to spawn with an Antiviral Spray in your inventory. The number of Antiviral Sprays that can be carried at one time depends on the level of this ability. Comments: This ability can really help out in stages with tons of zombies in it. Since Antiviral Sprays spawn often from zombie kills, the field scientist class can store 4 of these very quickly and keep them for any team member that happens to get infected. -- Biometric Vision .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 meter range | | 2 | 2000 XP | 20 meter range | | 3 | 5000 XP | 30 meter range | '-----------------------------------------------------------------------------' Press up on the directional pad to activate biometric vision. While biometric vision is activated, you can cleased see infected enemies in the evironment from a certain range depending on the level of this ability. The weapon points of infected enemies can be distinguished by their color markings. Comments: This ability shows the weak points of T-virus enemies as displayed by a lighter color when they are seen through the visor. The T-virus enemies will be a certain color and their weak point will be lighter than their bodies - for instance, a zombie will be green and its head will be a ligher green. This ability does not consume any of the ability gauge. It can also be used to see in the dark! ------------- Active Skills ------------- -- Induce Infection Duration Period: ??? Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 33% infect | 90% ally | Max carry 1 | | 2 | 2000 XP | 50% infect | 95% ally | Max carry 2 | | 3 | 5000 XP | 67% infect | 100% ally | Max carry 3 | '-----------------------------------------------------------------------------' Has the possibility to infect a soldier or a zombie and change them into a Crimson Head. The percentage chance to infect a soldier and turn a zombie into a Crimson Head ally depend on the level of this ability. The amount of infection darts that can be shot before recharge depends on the level of this ability as well. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to fire an injection dart at a targetted soldier or zombie. While the enemy is being controlled, it will have a red glow surrounding it. Press R3 (RS) to target another enemy to make the controlled enemy attack the target. Comments: This ability is really too random to be effective against soldiers for the most part, but if you have good luck, it can turn a soldier into a Crimson Head ally from long range. This is so great when soldier take cover behind an object. Using this for zombies is kind of useless if you ask me. -- Attraction Pheromone Duration Period: depends on level Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 12 meter gas cloud | 10 second duration | | 2 | 3000 XP | 14 meter gas cloud | 12.5 second duration | | 3 | 6000 XP | 16 meter gas cloud | 15 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to throw a vial toward a targetted area. The vial will explode and release gas that will lure T-virus infected enemies toward that area. Anything that is covered in the gas becomes the primary target of the surrounding T-virus infected. The gas cloud range and the duraction of this ability depends upon its current level. Comments: Attraction Pheromone shines in stages with several zombies. It's really good in the final mission at the portion where players have to break through the wooden barricade toward the end. -- Program Infected Duration Period: ??? Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | Max carry 3 | | 2 | 3000 XP | Max carry 4 | | 3 | 6000 XP | Max carry 5 | '-----------------------------------------------------------------------------' Shoot a dart that will allow you to control an infected enemy for a certain amount of time. The number of darts that can be carried depends upon the current level of this ability. The duration period of the controlled infected depends upon the strength of the controlled enemy - weaker enemies will be controlled longer. Press triangle (Y button) to swap the currently equipped weapon for a hypo gun. While equipped with the hypo gun, press the R1 (RT button) to fire a dart at a targetted infected enemy. While the enemy is being controlled, it will have a red glow surrounding it. Press R3 (RS) to target another enemy to make the controlled enemy attack the target. Enemies that may be controlled: Zombies (any type) Parasite Zombie Dogs Lickers Hunters Tyrants (T-102/Mr. X type) Comments: In missions with Hunters, Lickers or Tyrants, this ability is priceless. Don't just use the ability to control a creature - use the ability to keep the creature from attacking your team then constantly blast that creature and kill it off while it can't hit your character. This ability makes stages with Hunters laughable if used properly. It's absolutely amazing that this can control Tyrants also! =============================================================================== ASSAULT CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character performs a right hook, left uppercut then another right hook to knock the enemy to the ground and kill it. The final right hook in the combination can hit multiple enemies and knock all of them to the ground. The final hit will not likely kill other enemies without prior damage but it has some very wide range and hits all around the character. -------------- Passive Skills -------------- -- Body Armor .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10% reduction | | 2 | 2000 XP | 20% reduction | | 3 | 5000 XP | 30% reduction | '-----------------------------------------------------------------------------' Reduces the damage you receive from bullets by a certain amount depending on the level of the ability. -- Quick Reload .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 33% reload speed increase | | 2 | 2000 XP | 67% reload speed increase | | 3 | 5000 XP | 100% reload speed increase | '-----------------------------------------------------------------------------' Speeds up the time it takes to reload your current weapon by a certain amount depending on the level of the ability. Comments: This ability can really help out for certain weapons. The quick reloading can easily make up for a shotgun's slow reload. ------------- Active Skills ------------- -- Incendiary Rounds Duration Period: 15 seconds Restoration Period: 30 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 second duration | | 2 | 2000 XP | 12.5 second duration | | 3 | 5000 XP | 15 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to charge your currently equipped weapon with fire and make it fire gunshots that make enemies catch on fire. This ability will cause human enemies to stagger and it is most effective on infected enemies. The duration of the flame charged bullets depends on the current level of this ability. Comments: Incendiary Rounds is quite useful for stages with several soldiers that take cover and fire at your team from a distance. The best part about this ability is that it will make the soldiers stand up and wave their arms once the soldiers have been shot with a flame round. Basically, it makes each soldier stun with flames for a certain period of time, allowing your team to easily shoot him! -- Guns A' Blazin' Duration Period: 15 seconds Restoration Period: 45 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 33% accuracy/recoil increase | 10 second duration | | 2 | 2000 XP | 50% accuracy/recoil increase | 12.5 second duration | | 3 | 5000 XP | 67% accuracy/recoil increase | 15 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to fire an infinite amount of ammo for a short period of time. The accuracy and recoil of your weapon are both improved by a certain percenatage depending on the level of the ability. The duration of the ability also depends upon the current level of the ability. -- Super Soldier Duration Period: 12 seconds Restoration Period: 60 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 10% damage/accuracy increase | 8 second duration | | 2 | 3000 XP | 30% damage/accuracy increase | 10 second duration | | 3 | 6000 XP | 50% damage/accuracy increase | 12 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to nullify the next 5 enemy attacks. The damage dealt and weapon accuracy are increased by a certain amount depending on the level of the ability for 12 seconds. The duration of the abilty also depens upon the current level of the ability. Comments: Both the invincibility and the added damage per shot fired make this ability so very useful. You can literally trigger this ability then rush an enemy with intense firepower and damage it badly like a berserker! The damage really shines against bosses. This is easily the assault class' best ability for the most part. Your characters gets a sort of T-1000 liquid metal coating while it is in effect. =============================================================================== SURVEILLANCE CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character hits the enemy twice with the knife while spinning. The second knife slash creates a burst of light that kills the enemy and blinds all human enemies within the range of the enemy. -------------- Passive Skills -------------- -- Proximity Detection .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 meter effect | | 2 | 2000 XP | 15 meter effect | | 3 | 5000 XP | 20 meter effect | '-----------------------------------------------------------------------------' Increases the size of the mini-map on your HUD and automatically reveals enemies within a certain range depends on the level of the ability. The type of enemy will be displayed with a certain type of marker that is unique per enemy type. You are notified by a sudden red flash whenever an enemy has spotted and targetted your character. -- Item Detection .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 meter effect | | 2 | 2000 XP | 15 meter effect | | 3 | 5000 XP | 20 meter effect | '-----------------------------------------------------------------------------' Allows you to see all item pick-up locations within a certain range on your mini-map that depends on the current level of the ability. The type of item will be displayed with a type of marker that is unique per item type. Item Markers: ! = Intel Bullets = Weapons or Ammo Spray Bottle = Healing item Purple vial = Antiviral Spray Comments: This ability is one of the main reasons to pick the surveillance class in campaign mode. While using the surveillance class with this ability you can see all items on your minimap and run then grab them before other players- I mean, you can show your team where valuable items are hidden! I don't know what just came over me there... ------------- Active Skills ------------- -- Threat Scanner Duration Period: 15 seconds Restoration Period: 25 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 20 meter scanning range | | 2 | 2000 XP | 40 meter scanning range | | 3 | 5000 XP | 60 meter scanning range | '-----------------------------------------------------------------------------' Press triangle (Y button) to scan the current area for enemies. The scanning range depends upon the level of this ability. Enemies within the range of scanning are automatically shown on your mini-map and any teammate's mini-map for the duration of this ability. -- Biothermal Vision Duration Period: depends on level Restoration Period: 2 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 10 second duration | 20 meter scanning range | | 2 | 2000 XP | 15 second duration | 40 meter scanning range | | 3 | 5000 XP | 20 second duration | 60 meter scanning range | '-----------------------------------------------------------------------------' Press triangle (Y button) to see soldiers and any other living targets from a certain amount of range dependings on the level of the ability. The duration time of this ability depends upon the ability's level as well. The targets will be displayed by their body heat - they will appear as orange while the scanner is activated. The scanner be deactivated by press triangle (Y button) once again - the ability will automatically start to recharge at that point. -- Sonar Vision Duration Period: depends on level Restoration Period: 10 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1000 XP | 10 second duration | 20 meter scanning range | | 2 | 2500 XP | 12.5 second duration | 40 meter scanning range | | 3 | 5500 XP | 15 second duration | 60 meter scanning range | '-----------------------------------------------------------------------------' Press triangle (Y button) to emit a sonar pulse that allows you to see and target/spot enemies through walls and other objects from a range that depends on the level of the ability. The duration period of the sonar vision depends on the level of the ability as well. =============================================================================== RECON CLASS =============================================================================== ------------- Special Melee ------------- -- Press triangle (Y button) while an enemy is stunned The character kicks the back of the enemy's leg while grabbing the enemy's head from behind. The character slits the enemy's throat. If the enemy is a human enemy, the character will change into that enemy for a short while and all surrounding human enemies will not attack the character. The character basically performs the mimicry ability after the throat slit. NOTE: When this special melee is performed on a zombie, the ability gauge will not have to be recharged. It will only have to be recharged if the character changes into the killed enemy. -------------- Passive Skills -------------- -- Stealth Run .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 5% speed increase | | 2 | 2000 XP | 10% speed increase | | 3 | 5000 XP | 15% speed increase | '-----------------------------------------------------------------------------' Increases your movement speed by a certain amount depending on the level of this ability and reduces the sound of your footsteps. This ability allows you to sprint without being detected on enemy mini-maps. -- Detection Avoidance .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 50% of max speed | | 2 | 2000 XP | 75% of max speed | | 3 | 5000 XP | Full speed | '-----------------------------------------------------------------------------' Allows you to avoid being detected on the mini-map while moving at a speed that depens on the level of the ability - at lower levels, you must move slower to avoid being detected. Sprinting will cause you to appear on an enemy's mini- map unless you also have the Stealth Run skill. ------------- Active Skills ------------- -- Motion Detector Duration Period: ??? Restoration Period: ??? .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | Max carry 1 | | 2 | 2000 XP | Max carry 2 | | 3 | 5000 XP | Max carry 3 | '-----------------------------------------------------------------------------' Press triangle (Y button) to throw a Motion Detector towards the targetted area. This Motion Detector will stick onto any surface and display all enemies within a 15 meter radius on your mini-map. Enemy soldiers that trigger the Motion Detector will be stunned. The number of Motion Detectors that can be used before the ability has to recharge depens on the current level of the ability. -- Mimicry Duration Period: depends on level Restoration Period: 20 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 750 XP | 30 second duration | | 2 | 2000 XP | 60 second duration | | 3 | 5000 XP | 90 second duration | '-----------------------------------------------------------------------------' Target an enemy soldier then press triangle (Y button) to cloak yourself as the target. Mimicry last for a certain amount of seconds depending on the level of the ability. Comments: The best part about this ability over the stealth camo is that it recharges faster and lasts longer so long as your character is not hit. Never perform this directly in front of a soldier or it will instantly wear off - make sure that your character is concealed before copying a soldier. The worst part about this ability is that it can be so easily cancelled - getting hit by gunfire can cancel it. Enemies will usually not attack while your character is cloaked as one of their own however. You can literally just walk up to them and attack without them fighting back until they notice your character attacking. -- Active Camouflage Duration Period: depends on level Restoration Period: 45 seconds .-----------------------------------------------------------------------------. | Level | XP Cost | Upgrade(s) | |=============================================================================| | 1 | 1250 XP | 10 second duration | | 2 | 2500 XP | 15 second duration | | 3 | 5500 XP | 20 second duration | '-----------------------------------------------------------------------------' Press triangle (Y button) to activate a cloak that will make your character transparent for a certain amount of seconds depending on the level of this ability. Enemy soldiers will not be able to sense your presence by most virus infected enemies will still be able to see you. Comments: This ability is really the best ability to have for the recon class. Even though it doesn't last as long and takes longer to restore when compared to mimicry, it can't be cancelled. While active camoflauge is enabled, your character can literally walk up to enemies and blast them or melee kill them. [WT00] =============================================================================== __ __ _ _ _ _ _ / / /\ \ \ __ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \/ \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ /\ /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \/ \/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ U S S C A M P A I G N W A L K T H R O U G H =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-= - W A L K T H R O U G H - =-=-=-=-=-=-=-=-=-=-=-=-=-= The walkthrough portion of this guide includes a full walkthrough for each Mission in the USS campaign of Resident Evil: Operation Raccoon City. All items for each mission are listed in full detail. All security cameras and intel found in each mission of the campaign are listed in this walkthrough as well. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= TIPS TO REMEMBER: - Use all characters and find out which character suits your needs. All characters are unique in their own way. Sometimes a stage is easier with a certain character thanks to a certain ability, but all characters have their uses. - Try out all primary weapons. Don't always think that the weapon that has the highest damage rate or is last on a list under a weapon category is the best. - Save up for the Samurai Edge Handgun after choosing a good primary weapon. The Samurai Edge Handgun is arguable the best handgun and your character will always have a handgun as a secondary weapon, so it's best to have a really good one! The Samurai Edge can make up for the range that a shotgun lacks if a shotgun is your primary weapon. - Shoot each security camera to gain credit for finding it. Each individual camera is worth 50 XP. Shooting all the security cameras in one stage yields 500 XP. - All Intel must be recorded at a Laptop in order to receive credit for collecting it. Each piece of Intel is worth 50 XP in the USS campaign. Recording two or more piece of intel at a laptop will unlock a gallery item. Gallery items unlock for every 100 XP gained through intel. Always try to have at least two pieces of intel before using a laptop when you still have gallery items to unlock. - There are a total of 7 Raccoon City Mascots hidden throughout all USS campaign stages. There are small raccoon statuettes. To get credit for a mascot, move toward it and press the interact button. Your characters will receive 300 XP per mascot found. Each mascot can only be found one time! ------------------------------------------------------------------------------- [WT01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 1 - C O N T A I N M E N T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: UMBRELLA LABORATORIES In Umbrella's Raccoon City facility, a betrayer collects the last of his life's work. His name is William Birkin and he plans to sell the G-virus to the American Government. Umbrella Security Service has been sent in to neutralize the threat. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 32 | 30 | 25 | 20 | | # of Deaths | 1 | 2 | 3 | 4 | | Items Collected | 12 | 10 | 8 | 5 | | Clear Time | 25:00 | 30:00 | 35:00 | 40:00 | '-----------------------------------------------------------------------------' UMBRELLA UNDERGROUND LAB FACILITY == Lab Lobby == The USS Delta team (Wolfpack) will start out in an elevator that is headed for the lab facility in the underground portion of Raccoon City. HUNK, the squad leader from Alpha team, will explain the situation to Delta team while the elevator decends. Bottom line, intercept Birkin and obtain the G-virus sample. Objective: Enter the B.O.W. facility Upon stepping out of the elevator, a player cannot shoot just yet. Move to the right of the elevator until the targeting reticule appears in the middle of the screen. At this point, a player can now draw weapons, aim and shoot with them. Find all the collectibes in the room and follow HUNK and the other members of Wolfpack into the B.O.W. Lab - only the right entrance door to the lab is unlocked. ******************************************************************************* Security Camera 1/11 [ ] As soon as you gain control of your character after the cutscene in the elevator, this camera will be above the door to the left on the wall on the opposite side of the lobby. ******************************************************************************* Security Camera 2/11 [ ] This camera is above the door to the next room in the lobby. The door is to the right of the reception counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Lying in the yellow cart in front of the reception desk. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - On top of a safe behind the reception desk. [ ] Intel 2 - Behind a black terminal to the right of the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade - Lying in between a terminal and a metal cabinet next to the open lab entrance (left wall). [ ] Ammo Box - Behind the reception counter. ------------------------------------------------------------------------------- == B.O.W. Lab == Move down the stairs and approach the rest of Wolfpack. They will all stare at some B.O.W.s (Hunters) in large capsules. Wouldn't it be a tragedy if they got out somehow? Don't worry though, they won't. For now... Objective: Neutralize UBCS forces Eventually a burst of light will give way to a group of UBCS' gunfire in the area below your team's current position. UBCS soldiers will attack from the bottom area and top catwalks. Move toward the railing off to the side closest to the UBCS soldiers and take cover behind the railing by moving up against it. While taking cover, wait for a break in the gunfire, then rise up and shoot the soldiers with a long distance weapon. If you have a shotgun as your main weapon, you'll need to switch to the handgun and shoot at the soldiers. A shotgun can hit the closer soldiers at times however. The main key to hitting a soldier well is to hit him to where he staggers then continue to fire. Constantly fire at the soldier as they raise up to fire their weapon and try to stagger them with a gun shot then unload on the staggering soldier. It's not hard to stagger these UBCS soldiers since they have little armor. Shooting one of them directly in the head will be an instant kill most of the time but sometimes they move around too much. Either go for headshots or just rapidly fire with a long range weapon. Once the first wave of soldiers has all been killed, the railing will slide down to reveal a stairway to the area below. NOTE: Use blind fire if your character is ever pinned down behind cover with too much gunfire. While the targeting reticule is still on the screen, press the fire button behind cover to make your character reach out with the gun arm and then fire blindly. You do have some slight control of aim while doing this and can hit soldiers without them being able to hit your character easily. Your character needs to stand near an edge of the cover object or be able to raise their hand over the cover object in order to blind fire. Basically, your character will only expose their hand and arms while doing this so there is little chance of getting hit. ******************************************************************************* Security Camera 3/11 [ ] While your team is fighting the second wave of enemies in the B.O.W. Lab, stand near the large ammo crate then look to the right to spot this camera on a wall high above the second floor walkway. There are some stairs that leads up to the catwalks that this camera is above, but it's really best just to shoot it from the first floor. ******************************************************************************* Eventually, a second group of soldiers will attack from the lower area and the high catwalks when your team moves over to the next railing up ahead. HUNK will mention that you should toss a frag grenade at them. A frag grenade can help make the soldiers move out from their cover areas, but in such an open area, it is not as likely to hit. You should really save your frag grenades instead of listening to the all-great Alpha team leader. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a crate off to the right while facing the second UBCS group. [ ] Green Herb - On the left side of the black test tubes near Intel 4. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - After moving down the stairs when your team is about to face the second Spec Ops group, this is to the right under a PC monitor. [ ] Intel 4 - Below a monitor behind some black test tubes behind the railing where your team will take cover to fight the second UBCS group. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Near the railing where the second wave of UBCS attacks. ------------------------------------------------------------------------------- Move below the next set of stairs once only a few UBCS soldiers are left in the bottom area and kill them from close range. More soldiers will attack from the very bottom floor once your team reaches the next area. Hide behind the railing and shoot at them. They are all on the bottom floor so the third wave isn't as bad. ------------------------------------------------------------------------- ITEMS [ ] Frag Grenade - Beside two metal cylinders while facing the third UBCS group. [ ] Green Herb - On a crate behind some test tubes off to the right while facing the third Spec Ops group. [ ] Green Herb - Beside the far right side of the railing while fighting the third Spec Ops group. ------------------------------------------------------------------------------- Run to the bottom floor and get behind one of the white boxes since a UBCS soldier group will start to fire from behind the back of the crates in front of the big door up ahead. Shoot them and kill them then Umbrella Headquarters (Command) will contact HUNK. After the radio conversation, the big doors up ahead will open and more UBCS soldiers will charge out and attack. You can actually toss a frag grenade at them as the doors open and possibly kill most of them, but they are easily dealt with if not. Meet up with HUNK in the hall behind the door. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Behind a crate off to the left while facing the UBCS group in front of the exit door. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - While in front of the exit door, this is on a machine against the far right wall close to the stairs in front of the exit door. [ ] Intel 6 - Off to the right, on a computer table near a PC with a chair in front of it, while standing near the exit door. This is near the right stairs that lead up to the top floor walkways. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Flamethrower - While in front of the exit doors, look off to the right to see some stairs that lead to the catwalks above the B.O.W. Lab. Move up the stairs and follow the catwalks all the way to the portion above the back of the B.O.W. Lab where your group entered from. There is a locked weapon crate containing this weapon in the back. Shoot the two locks off with a weapon. ------------------------------------------------------------------------------- == West Area Corridor == HUNK will show off the CQC melee attacks in a cutscene. A player can do this type of kill by pressing the melee button a few times to stagger an enemy then quickly tap either the triangle (Y button) or X (A button) to grab the enemy and perform a melee kill. Soldiers and zombies can all be killed like this. The triangle (Y button) will do a character exclusive attack and the X (A button) will do an attack that each character has that depends on the way the enemy staggers. Objective: Proceed to Dr. Birkin's Lab while protecting HUNK Protect HUNK!? And here I thought, the Death cannot die...? Anyway, move into the hall up ahead. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the right, on the floor beside a monitor. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - Off to the right, on the counter to the left of a monitor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Down the corridor off to the right after entering the area. ------------------------------------------------------------------------------- A group of soldiers will attack from the back portion of the hall further down the corridor. Hide behind the terminal or crates and shoot at them. HUNK will run into the bottom room up ahead. Enter the corridor to the side to find a few more item pickups. Meet HUNK in the Lounge below the stairs. ******************************************************************************* Security Camera 4/10 [ ] After the first turn in the corridor, there will be a hall off to the right. Step into that hall and this camera will be above the locked door off to the right while moving down the hall. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. [ ] Frag Grenade - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. [ ] Incendiary Grenade - After the first turn to the left, move down the hall to the right and follow it to the end. This will be near a locked door at the end along with several other pickups. ------------------------------------------------------------------------------- == Lounge == The alarm will be set off as your team moves into the lounge. Dr. Birkin must have played RE2 or something - he knows how that story ends! Scan the room over for items then join HUNK in front of the large door to proceed. Run down the corridor then enter the lab area through the doorway at the end. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the middle of the stairs. [ ] Green Herb - Below the stairs. [ ] First Aid Spray - On a sofa below the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 8 - On top of a circular table near the sofas. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near a PC at the bottom of the stairs near the sofas. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 5/11 [ ] This camera is above the exit door to the area with the two sofas. Look above the door and to the left and this will be along a steel girder that is attached to the wall. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raccoon City Mascot 1/7 There is a group of columns and black terminals across from the area with two sofas. This mascot is behind the back column to the left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Main Lab == As your team enters the room, Dr. Birkin can be heard in the room ahead as he talks about his G-virus. If you've played RE2, his words that follow in the rooms ahead should be very familiar to you! There is a --LAPTOP-- on a table on the far left side of the lab area. This is a laptop that can be used to record the intel that your character has collected. Interacting with a laptop while carrying intel will give 50 XP per intel item that has been collected thus far. If all items in the gallery have not been unlocked yet, they will be unlocked for every 100 XP, so it is best to have at least two pieces of intel before interacting with a laptop. Collect all the items around the room then join HUNK in front of the next door. Open the door and step into the outside hall to trigger a cutscene. ******************************************************************************* Security Camera 6/11 [ ] On the wall above two metal cylinders on the left side of the room. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - By a PC monitor on a table on the right side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On a shelf on the back left side of the Main Lab area. [ ] Intel 10 - Lying on a black machine on the right side of the Main Lab area. [ ] Intel 11 - On a table with a PC directly across from the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Beside a metal cylinder on the left side of the room (near a table). ------------------------------------------------------------------------------- == Corridor Outside Birkin's Lab == After the cutscene, your team will be in the hall outside the room with Birkin. Eventually, the door directly ahead will explode and make all team members fall down no matter where they stand. You can't avoid being knocked down! ******************************************************************************* Security Camera 7/11 [ ] Above the door that explodes after HUNK obtains the G-virus sample from Birkin. ******************************************************************************* Objective: Neutralize all Spec Ops forces A few Spec Ops soldiers will enter the current corridor and attack. Shoot them quickly to kill them and then enter the elevator area through the newly opened doorway. == Elevator Area == Take cover behind the metal crates off to the right and shoot at the Spec Ops soldiers. Grenades don't do you much good here for damaging the soldiers, but they can flush out the Spec Ops soldiers from their cover area and make them come to your team. If you can't hit them well, try throwing a grenade toward them to make them move out of their cover area. Get on the elevator and it will activate and take your team to the top floor. A monster will growl as the team gets on the elevator. ******************************************************************************* Security Camera 8/11 [ ] Above the closed door off to the right while fighting the Spec Ops soldiers in the elevator area. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a crate off to the left after stepping into the elevator corridor. [ ] First Aid Spray - On a crate near the two grenade pickups. ------------------------------------------------------------------------- INTEL [ ] Intel 12 - In between two wooden crates on top of a metal crate near the door that explodes and that your team moves through to enter the elevator area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On the floor on the back left side of the elevator area. [ ] Incendiary Grenade - On the floor on the back left side of the elevator area. ------------------------------------------------------------------------------- == Top Elevator Area == Search the current room over for items then move down the corridor off to the left. A monster will growl once again! What in the world is that!? A cutscene will play as your team steps into the corridor. It all makes perfect since now. Birkin, you bastard! ******************************************************************************* Security Camera 9/11 [ ] After getting off the elevator on the top floor, run toward the wall to the left then turn to the right and look above the crate that rests on a blue tarp - the security camera is on the wall above the crate. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Lying on a vehicle in the middle area. [ ] Green Herb - On top of a crate in the middle area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Lying on the floor off to the right near a vehicle after stepping off the elevator. [ ] Ammo Box - Near some stacked crates off to the left near the elevator. ------------------------------------------------------------------------------- == Sewer Corridor 1 == And so the events that spread the T-virus throughout Raccoon City have now been set into motion... in a slightly... less epic way. Birkin is down the hall to the left up ahead, but steam blocks the way to him. Step into the corridor ahead and then move down the right side of the corridor to find some extra pickups at the end. Run down the left side of the hall then enter the room through the doorway off to the right near the steam wall. ******************************************************************************* Security Camera 10/11 [ ] After moving down the corridor after getting off the elevator, a cutscene will trigger where Birkin will kill a few USS soldiers. Move down the corridor then make a right and follow that dead end corridor to the end. This camera will be up above the closed door at the end of the corridor. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of some crates down the first corridor from the elevator area. [ ] Green Herb - Behind some crates down the right corridor after the cutscene where Bikin kills some USS soldiers. [ ] First Aid Spray - On top of some crates down the right corridor after the cutscene where Bikin kills some USS soldiers. This is at the very end of the corridor. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - On top of a box in the first corridor where Birkin kills a few USS soldiers. [ ] Intel 14 - After the cutscene where Birkin kills a few USS soldiers, turn right at the end of the corridor and follow it to the end. This will be on a crate off to the right at the end of the corridor. ------------------------------------------------------------------------------- == Sewer Corridor 2 == HUNK will open the next door and haul ass into the corridor ahead. Your team should join him and run down the corridor. The mutated G-Birkin will bash through the door behind your team and follow. Birkin moves very slow in this corridor, so your team can easily outrun him. While moving down the corridor step to the sides to avoid the flames and steam that shoots out of the pipes on the sidewalls. The fire and steam can both burn your character. The steam is less likely to hit a player while moving through it, but it CAN hurt your character, so try to avoid it by stepping to the other end of the corridor while moving by it. Step through the doorway at the end. == Sewer Corridor 3 == A cutscene will trigger and HUNK will be separated from the team with the help of Birkin. Objective: Escape G-Birkin Your team needs to get to the other end of the corridor and open the door to escape Birkin in this corridor. One team member will always be lagging behind in order to stagger Birkin. Birkin will break out into a run while chasing your team in this corridor. Shoot the eye on his right shoulder (your left) to stagger him and make him stop running. This battle can be a bit annoying if your aim is off since the shoulder eye has to be hit directly in order to stop him. From the beginning of the battle, your character cannot turn around until your team steps back down the corridor a bit. Face Birkin and aim for the eye on the top portion of his right arm and blast it to make him stop dashing. Eventually, your team can turn around and run down the corridor. One player will often have to stay behind and shoot Birkin. In single player games, the human player will have to stay behind and shoot Birkin until an AI partner is close to Birkin. Once the AI partner is shooting at Birkin you can turn around, run to the end of the corridor and leave that AI partner behind and that character should stop Birkin or at least die trying. NOTE: You can stay against the left wall to make Birkin move to that side. He will get stuck behind some of the objects along the wall while you shoot him. This video shows this at 17:55: http://www.youtube.com/watch?v=Q6kS1IlzzUw Race by all the flames and steam (step to the side to avoid them). Eventually a cutscene will trigger and Birkin will hit the ground and debris will fall behind him. At this point, you should be able to turn and run for sure. Run to the door at the opposite end of the corridor and interact with it to make the door start to open. Turn around as the door prepares to open and shoot at Birkin's shoulder eye with a long range weapon - a shotgun can work well too. Move through the doorway once the door opens. NOTE 1: Shooting the explosive barrels at this part can stagger Birkin, but keep in mind that they take more than one shot to set off with a weaker weapon (handgun). NOTE 2: If a player dies to Birkin, leave that player behind. As long as a human player gets to the next room, all players will respawn in the next room. This goes for all the rooms with Birkin up ahead too! ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the right at the end of the corridor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the left at the end of the corridor. ------------------------------------------------------------------------------- == Crate Room == Objective: Rendezvous with HUNK The door will seal off and Command will contact Wolfpack. Get out of there and regroup with HUNK! ******************************************************************************* Security Camera 11/11 [ ] After going through the doorway as your team escapes from Birkin for the first time, this security camera will be on the wall above a stack of crates to the right. ******************************************************************************* Run down the hall to the left. A zombie dog will rush out from the corridor off to the left in the back of the area and attack some Spec Ops soldiers on the right side of the next crate area. Shoot the Spec Ops soldiers. They will kill the zombie dog. There are only three soldiers so you won't likely have to worry about taking cover. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Behind some metal objects off to the left in the area where the Spec Ops soldiers attack. [ ] Stun Grenade - Behind a generator in the area where the Spec Op soldiers attack. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On top of a crate in the area where the Spec Ops soldiers attack in the Crate Room. This is right next to their spawn point (the nearby open doorway). [ ] Intel 16 - On the floor below a pipe under the metal device near the objective marker in the crate area where the Spec Ops soldiers attack. This is on the left side of the room while facing the Spec Ops soldiers. ------------------------------------------------------------------------------- Enter the corridor behind the crate area. A zombie dog will rush down the corridor from the other end and attack your team. Quickly blast the dog or be prepared to shake the left analog/thumbstick when it pounces your character. Open the door at the end of the corridor and step into the next corridor. == Sewer Corridor 4 == A zombie dog will rush your team from the corridor to the right. Be ready to blast the dog as soon as it steps into view. Open the door down the right hall and step inside. == Sewer Room == Gather all the items off the table and to the side of the room. There is a --LAPTOP-- on the table to the left. Step into the next area. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a table beside a laptop. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the first table to the left. [ ] Stun Grenade - Off to the right. ------------------------------------------------------------------------------- == Sewer Corridor 5 == Spec Ops soldiers will step out from the right side of the corridor at the end of the long corridor ahead. Take cover behind a crate and shoot at them. It's good to use a frag grenade at this part or constantly move forward since your characters start out as such a distance from them. NOTE 1: To help out with the Spec Ops battle, dash directly ahead right as you enter the room and you can take cover behind the third set of crates and be very close to the soldiers from the start of the fight. NOTE 2: A cutscene will play once a character steps behind the last set of crates, so if you're playing as Vector and trying to use his stealth camo to CQC attack the enemies, don't do that or you'll activate the cutscene early. A cutscene will trigger once a player steps behind the last set of crates. Birkin will charge through the wall and knock the player down. Press to the right or left with the left analog/thumbstick to avoid Birkin's swings. You'll have to dodge a total of three times and they are random directions. Birkin can charge your character and knock the character down later as well and you'll get this same QTE sequence again. NOTE: In co-op mode, if you run up to the player that is knocked to the ground by G-Birkin and heal that player with a first aid spray while the player is going through the QTE button taps. This can help that player out tremendously since it is SO easy to get hit by Birkin once knocked down. Objective: Fend off G-Birkin until the door is open Run away from Birkin but be sure to turn and fire at his right shoulder eye if you hear him running behind your character. A lot of times in single player, you will be the one that is left behind in this first corridor during this fight, so the actual player will be in charge of stopping Birkin - running directly down the corridor will likely get you killed if you decide to do so right from the beginning. Shoot his shoulder eye to stop him at least once then turn and run. Run by the flames and the steam - step to the side to avoid taking damage while running then interact with the door at the end to make it start to open. Birkin will likely get close to your team this time. He can knock down a character by hitting the ground, so constantly shoot his shoulder eye to stagger him. Enter the next corridor once the door opens. == Sewer Corridor 6 == Objective: Escape G-Birkin A player can literally rush to the end of the corridor without worrying about Birkin in this portion of the stage. The only main threat will be flames that shoot up from the grated floor while your character moves down the corridor. The flame gusts will knock down the first player that tries to cross the grating. The knockdown will not damage your character. Keep to the right or left side to avoid the flames that shoot out of the gratings. Rush to the other end of the hall to finish the stage. NOTE: If a player dies while running from Birkin, do not turn around and try to revive their character. Rush to the objective marker and complete the stage without that player. So long as one human player completes the mission, all players will gain credit for completing the mission. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the floor near the table in the middle of the corridor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor near the table in the middle of the corridor. ------------------------------------------------------------------------------- [WT02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 2 - C O R R U P T I O N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: CITY HALL Days have passed since the USS lost the G-Virus and witnessed its metamorphosis in William Birkin. Raccoon City is also lousy with disease due to a T-Virus outbreak. Wolfpack is ordered to destroy evidence at City Hall linking Umbrella to the epidemic. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 120 | 110 | 90 | | # of Deaths | 1 | 2 | 3 | 4 | | Items Collected | 20 | 15 | 10 | 5 | | Clear Time | 35:00 | 40:00 | 45:00 | 50:00 | '-----------------------------------------------------------------------------' == Storage Area == Objective: Gain entrance to City Hall Wolfpack must now gain access to City Hall and destroy evidence that links Umbrella to the virus outbreak. Commence Operation Raccoon City! Your team will begin in a storage area close to the entrance of City Hall. Move down the steps and check the current area over for items then open the door and continue into the corridor ahead. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Lying in between some crates in the fenced area below the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - On top of a crate near a stack of crates before moving down the steps. [ ] Intel 2 - Step through the opening in the gate below the steps and this will be on a crate in that area. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 1/20 [ ] While moving down the first set of stairs, this will be near the top of the wall across from the stairs. ******************************************************************************* == Generator Room == There is not much in this room aside from an Antiviral Spray pickup and a camera. Rush to the other end of the corridor and open the door then step into the next area. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the shelf to the left after entering the room. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 2/20 [ ] On the wall above the entrance door. ******************************************************************************* == Front of Basement == And now... Still nothing! Well, there is a body with intestines hanging out of the gut on the floor and a mutilated woman's body and another body lying headless near the stairs- alright, we're getting closer to something good! Find all the collectibles and move up the stairs. Open the door at the top of the stairs and enter the next room. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - On top of an open suitcase on the right side of the room. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 3/20 [ ] On the wall above the stairs - left side of the wall while moving up the stairs. ******************************************************************************* == Basement Entrance == More mutilated bodies! Open the door on the other side of the room. A zombie will attack the first player that opens the door. It will grab your character and toss that character into the next room like an undead wrestler. == Workshop == Objective: Clear the room of zombies Quickly face to the left and find the group of zombies off to the left. Blast the red barrel that is next to them to kill them all instantly. More zombies will bust through the blue door on the left side of the room. It's time to pull out a weapon and get to work, so start blasting. Zombies are very easily killed with a primary weapon. If you have a shotgun with you, then just laugh and go on a rampage with your boomstick. Exit the workshop and enter the next room. ******************************************************************************* Security Camera (4/20) [ ] On top of the right wall after entering the room. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the floor where the zombies are gathered. ------------------------------------------------------------------------- INTEL [ ] Intel 4 - On the shelf with boxes of files on it - middle rack. ------------------------------------------------------------------------------- == Information Lobby == Objective: Gain entrance to City Hall A few zombies walk around in the room up ahead. Blast the zombies and scan the room over for items pickups. The next destination is through the door directly ahead, but it's a good idea to enter the Information Office on the left side of the current room to get some more pickups. When you're ready to leave, open the door with the objective marker to trigger a cutscene. ******************************************************************************* Security Camera (5/20) [ ] Above a set of cubbies on the right wall. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On the lower portion of a cabinet to the right of the entrance door to City Hall. [ ] Intel 6 - While facing the door that leads to City Hall, turn to the left and this will be in a cabinet along the left wall. ------------------------------------------------------------------------------- == Information Office == As you can see, there are plenty of pickups in the Information Office. Watch out for the straggling zombies in the office. Leave the office and open the door with the objective marker on it outside to continue when ready. ******************************************************************************* Security Camera (6/20) [ ] Above a set of cubbies near the entrance door to the left of the outside City Hall entrance. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a table near a PC. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor near some yellow carts. ------------------------------------------------------------------------------- == Stairway == Objective: Find the security room There is a wealth of items and other pickups to the side of the bottom set of stairs. Collect the items then run up to the top floor. Open the set of double doors when ready. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the floor off to the left below the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On the floor off to the left below the stairs. [ ] Intel 8 - On the floor off to the right below the stairs. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor off to the left below the stairs. ------------------------------------------------------------------------------- == Outside Area with Tree == More zombies! The zombies are crowded down the corridor ahead and there are some in the middle area with the tree. Blast them all and kill them... again. While standing in front of the door with the objective marker, open the first door down the right corridor for some extra item pickups that are labeled below (First Aid Spray and Intel 11). If you recognize the painting of the red- haired old man on the far wall of that room then you earn a cookie since it is from my favorite Resident Evil - RE: Code Veronica X. Back out in the area with the statue, open the set of double doors with the objective marker over them to continue. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a cabinet down the hall from the entrance door. [ ] First Aid Spray - To the right of the exit door, open the door to the office room on the right side in the back of the area and this will be on the left shelf against the wall. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - Beside the tree, there is body lying in blood. This intel is on the floor beside that body. [ ] Intel 10 - On the other side of the debris off to the right when you first enter this area. While in front of the exit door, go around the corridor to reach it. [ ] Intel 11 - Open the door to the office room on the right side in the back of the area and this will be on the right shelf against the wall. There is a first aid spray in this room. [ ] Intel 12 - On the floor to the left of the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On the sinks inside the restroom down the hall from the exit door (zombies will bust through the door). [ ] Frag Grenade - To the right of the restroom door zombies will bust through another door. There is a frag grenade next to a mattress in the new room. [ ] First Aid Spray - Open the door to the office room on the right side in the back of the area and this will be on the middle left shelf against the wall. Intel 11 is in this room. [ ] Ammo Box (x2) - There is an Ammo Box on each side of the center tree. [ ] Ammo Box - To the right of the exit door. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 7/20 [ ] Step into the middle open area with the tree and look up on the high wall above the columns in front of the exit door to see this camera. ******************************************************************************* == City Hall Lobby == Objective: Survive the Spec Ops ambush Take cover behind the blockades on your team's side of the lobby. Spec Ops soldiers will move down the stairs and exit from the other side of the lobby and start to fire at your team. Hide behind cover then blast them when they stop firing. NOTE: Use blind shot in this area often if you get pinned down behind a cover area. Just press the fire button while behind cover and aim. A burst of light from off to the right will give way to another team of Spec Ops soldiers that enter the lobby after the first wave has been killed off. Prepare for their arrival by tossing a frag grenade at them as they step into view. Another Spec Ops team will step into the lobby after the second wave. They will enter the lobby from the opposite side that your team entered from. Rush back to the side that your team entered the lobby from and take cover then shoot at them. Scan the room over for tons of items pickups once all the Spec Ops soldiers are dead. Be sure to stock up on ammo at the weapon crate then move through the doorway on the opposite side of the room that your team entered the lobby from to continue. NOTE: Security Camera 15 can be shot from this current floor. Step far away from the portion of the room with Camera 8 then look at the door on the floor up above that camera to barely see Camera 15. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a bench down the right corridor. [ ] Green Herb - On the right side of the stairs. [ ] Green Herb - Move up the stairs and this is on a cabinet off to the left. [ ] Antiviral Spray - Move up the stairs and this is on the right railing. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - Off to the right on a filing cabinet near a fallen table when first entering the lobby. [ ] Intel 14 - From the entrance door, move along the right corridor and this will be near a fallen filing cabinet in front of the right set of doors. [ ] Intel 15 - Move up the stairs and this will be on top of a box near a fallen shelf. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Down the right corridor near a blood-soaked body. [ ] Ammo Crate - To the right of the stairs. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 8/20 [ ] Step into the middle of the area and look above the main set of stairs to see this below the top floor walkway. ******************************************************************************* == City Hall Statue Area == Spec Ops soldiers will rush your team from the opposite side of the this room shortly after your team enters. Toss a grenade in the middle of the room shortly after entering as they start to gather to make quick work of them! The Spec Ops team sometimes stays on their side more and they sometimes try to rush toward your team's side. It's kind of random. Open the set of double doors to the left of the doorway that your team came through to enter the current area. Your team will have to step around the pillars off to the left and move down that corridor to reach it. ------------------------------------------------------------------------- INTEL [ ] Intel 16 - On a pedestal below a pillar to the right of the Security Room door. The pillar is near a fallen plant. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 9/20 [ ] Step into the middle area with the statues then turn and face the entrance door to the statue area. Look up and this camera will be above the pillars on the side with the entrance door. ******************************************************************************* == Security Room == Objective: Override the security lockdown Two Spec Ops soldiers are waiting in this room, so be prepared to blast them after entering. There is a --LAPTOP-- on a table to the right and there are several intel pickups in this room. Interact with the controls up ahead where the objective marker is in order to override the security lockdown to gain access to the server room. Objective: Find the server room and destroy the servers Once the security lockdown is switched off, zombies will bust through the doors on the opposite side of the room and crawl through vents on the entrance side shortly. How dare you defeat all of their Spec Ops victims!? Enter the Break Room area in the next corridor. ******************************************************************************* Security Camera 10/20 [ ] On the ceiling in the middle of the security room. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 17 - On a desk with a PC across from the security controls. [ ] Intel 18 - On a filing cabinet near the desks. [ ] Intel 19 - On a desk with a PC in the middle of the room. [ ] Intel 20 - On top of the security controls (left side). [ ] Intel 21 - On top of a filing cabinet to the right of the exit door. ------------------------------------------------------------------------------- == Break Room == Blast through all the zombies that are still standing and collect the items then move up the stairs off to the left. ******************************************************************************* Security Camera 11/20 [ ] On the top portion of the wall in between two tables across from the counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the counter off to the right after entering. ------------------------------------------------------------------------- INTEL [ ] Intel 22 - On top of a table near the counter off to the right. ------------------------------------------------------------------------------- There are several zombies at the top of the stairs, so prepare to blast through them. Load up on ammo at the top. Sounds of gunshots can be heard in the room through the double doors at the top of the stairs. Open the doors and prepare for battle! ******************************************************************************* Security Camera 12/20 [ ] At the top of the stairs, turn and look back at the ceiling above the stairs to see this camera on the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Stun Grenade - At the top of the stairs, this is lying on the floor near the coffee machine off to the left. ------------------------------------------------------------------------------- == Second Floor Statue Room == Blast the two Spec Ops soldiers that fight the zombies off to the right. Yes, it's dirty to sneak up on them and shoot them while their back is turned, but do it anyway. You're with Umbrella now, remember? Your team can open either door off to the right to continue to the next area. They lead to the opposite side of the same room. ------------------------------------------------------------------------- INTEL [ ] Intel 23 - While moving down the hall, this will be on the floor off to the left behind a set of fallen filing cabinets. [ ] Intel 24 - While on the left side of the top floor, open the door beside the left entrance to the objective area and this intel will be on a table off to the right in the room. ------------------------------------------------------------------------------- It's best to run to the opposite side of the current walkway and open the double doors directly down the hall. This will lead to a stairway that has many item pickups on the bottom floor and the mascot for this mission on the top floor! The room down the hall from the set of double doors contains Intel 24 as well so be sure to enter that room also. ------------------------------------------------------------------------- ITEMS While on the second floor of the statue room, run to the end of the hall across from the entrance door then open the set of double doors. Enter the stairway area and: [ ] Green Herb - On the bottom floor. [ ] Antivirus Spray - On desk on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Lying in a blood puddle to the right as you step into the stairway. [ ] Ammo Box - On the bottom floor. ------------------------------------------------------------------------- INTEL [ ] Intel 25 - On top of a filing cabinet under a fallen shelf. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 2/7 While on the second floor of the statue room, run to the end of the hall across from the entrance door then open the set of double doors. Enter the stairway area and move up to the top floor and this mascot will be off to the left. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Second Floor City Hall Lobby == Now you're team is back in the City Hall Lobby, but you're on the second floor. Spec Ops soldiers are grouped down the left corridor. Cautiously approach that side of the corridor then start to shoot at them. It's a good idea to toss a hand grenade when they are gathered at this part. Your best chance to toss a grenade is right when they first come into view before they have a chance to scatter. Run to the opposite side of the second floor of the lobby then step through the open doorway on the other side and open the double doors. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a fallen soda machine on the right side of the second floor. [ ] First Aid Spray - Near the fallen debris that blocks the right side of the second floor walkway (side across from the side you enter from). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near some fallen debris that blocks the right side of the second floor walkway (side you enter from). ------------------------------------------------------------------------------- == Second Floor Tree Room == A few Spec Ops soldiers will be in the middle of a zombie crowd on the second floor of the tree room. Blast through the zombies and then shoot the Spec Ops soldiers. If they try to go running off and shoot from behind the zombie crowds, consider tossing a frag grenade at them. Open the set of double doors on the opposite side of the walkway to continue. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Right after stepping into the area, go through the doorway off to the left and this will be on desk with a PC near the back right wall. [ ] Ammo Box - Right after stepping into the area, go through the open doorway off to the left and this will be off to the right behind a cubicle. ------------------------------------------------------------------------------- == Hall to Server Room == Follow the corridor ahead then open the double doors to enter the Server Room. == Server Room == Objective: Destroy the servers to eliminate evidence Nicholai's team (their dead bodies) are lying throughout the server room. There is a --LAPTOP-- on a desk off to the left. The main objective here is to destroy all 7 of the servers on the left side of the back portion of the room. They are labeled with objective markers, so they are easy to pick out. Approach each server and blast it with gunfire to destroy it and finish the objective. NOTE: If Spectre is on your team, that player can interact with the PC across from the laptop table in order to erase the evidence in the servers to accomplish the objective of destroying them faster. ******************************************************************************* Security Camera 13/20 [ ] On the wall above the blue door off to the right. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - On floor to the right of the trays near the laptop. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Near the double doors to the right of the servers. [ ] Ammo Box - Near the shelves to the right of the servers. ------------------------------------------------------------------------------- Objective: Find the documentation in the archives room After destroying the final laptop, Command will contact Wolfpack. Right when Wolfpack is issued their last objective, Nicholai's team will turn into zombies and rise up then attack your team. Blast them and then exit the room and step out into the next corridor. The break room to the side can be entered but there is nothing inside of it. == Corridor to Lobby == Rush to the other side of the corridor and open the double doors at the end. Turn to the left and open the next set of double doors. == Second Floor City Hall Lobby == Now your team is back out on the second floor lobby. The shutter that previously blocked the third floor is now open! Move down the corridor to the right and run up to the third floor of the lobby. == Third Floor City Hall Lobby == This floor has a group of Spec Ops soldiers on each side of the walkways. Each side has around six Spec Ops soldiers. There are several objects to take cover behind, but this area can be one of the hardest parts of this mission, especially on Professional mode. NOTE: Be sure to use to use blind fire when behind cover and pinned down with gunfire. It will come in handy here! ******************************************************************************* Security Camera 14/20 [ ] When your team moves up the stairs that were previously blocked by shutters move toward the bookcase directly ahead. While standing near the bookcase, turn all the way around then look up toward the ceiling. This camera is on the wall above the two pillars that are on both sides of the stairs that lead to the third floor. ******************************************************************************* NOTE: There is an explosive barrel down each corridor along the sides of the third floor. These barrels can help in killing off the Spec Ops soldiers. On the right side of the third floor, the explosive barrel is on the back left side and on the left side of the third floor, the explosive barrel is on the back right side. There is really no trick to killing the Spec Ops soldiers on the third floor. Tossing a frag grenade at them can flush them out of their cover areas, but it is not that likely to hit them since the areas are so wide open - they can easily run from the grenade. Hide behind the objects and shoot at them. ----- Character Specific Tips: Vector - Vector can use his Mimicry or Stealth camo abilities to sneak up on soldiers or reach the other side of them then shoot them from up close. Four Eyes - Four Eyes can use her Induce Infection to possibly turn a soldier into a controlled Crimson Head Lupo - Lupo can use her incendiary rounds ability to shoot at the soldiers and make them rise up out of hiding as they catch on fire. This works out well for driving the soldiers out of their cover areas. ----- Reach the Archives Room doors on the other side of the third floor and open them once all the soldiers are dead. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Enter the restroom off to the right after moving up the stairs and this will be off to the left on the sinks inside. ------------------------------------------------------------------------- INTEL [ ] Intel 26 - On top of a fallen filing cabinet near the restroom doorway. [ ] Intel 27 - On top of a fallen filing cabinet down the hall from Intel 26. [ ] Intel 28 - On top of a fallen filing cabinet on the left side of the top floor (to the far left after moving up the stairs). [ ] Intel 29 - On the floor near the railing across from the doors to the Archives Room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Behind the bookcase in front of the stairs. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 15/20 [ ] On the wall above the double doors to the Archives Room. ******************************************************************************* == Archives Room == Objective: Locate and destroy evidence of Umbrella involvement ******************************************************************************* Security Camera 16/20 [ ] On the wall above the entrance door to the Archives Room. ******************************************************************************* There are five pieces of evidence (plans of Umbrella facilities) that need burning in this room. Each evidence is basically a collection of papers that will lie on a table or shelf. Approach the evidence and press the action button (X or A) to burn it. The first piece of evidence lies out in plain view on the table off to the right, so burn the **ZONING PLAN** from the start. I suppose that plan was a total failure with how easy it was to find! Nicholai has strapped several laser mines to the walls and shelves in the middle portion of the Archives Room, so be prepared to shoot them when you see a red laser. Blast the actual bomb portion with your handgun. Sometimes the bombs are hidden behind objects, so just find the perfect view of the bomb then blast it. NOTE: If you hear a sudden explosion while playing in single player, that is the sound of your AI partners. Basically... they found a laser mine! They are too stupid to shoot them before running down the corridor. Move down the far left side of the area and destroy the **ELECTRIC PLAN** on the table near the left wall. Directly across from that table, step into the path of corridors behind the shelves and burn the nearby **SEWAGE PLAN** on the floor. Move down the left set of corridors then run to the opposite side of the room. Shoot the laser mines along the way and don't just run into them like your AI partners if you have any on your team. Find the middle table on the other side of the room and burn the **WATER PLAN**. Facing the exit double doors, step to the far right then find the **STAFFING PLAN** on the shelf off to the right. ------------------------------------------------------------------------- INTEL [ ] Intel 30 - Below a PC monitor on the left side of the room (near the front). [ ] Intel 31 - On a metal cabinet on the left side of the room (middle portion). [ ] Intel 32 - On a metal cabinet to the right of the exit door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x2) - Near the railings at the front of the Archives Room. ------------------------------------------------------------------------------- Objective: Exit City Hall Wolfpack will contact Command once all the evidence has been destroyed. Command will not respond, but your team is now free to leave, so exit through the double doors on the opposite side of the Archives Room. == Records Room == Scan the top floor over for items then move down the stairs. ******************************************************************************* Security Camera 17/20 On the wall in between the two double door entrances to the Records Room. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 33 - On top of a desk with a PC off to the right after entering. [ ] Intel 34 - On top of a metal cabinet off to the left before moving down the stairs. ------------------------------------------------------------------------------- At the bottom of the stairs, be sure to load up on the item pickups lying around. Refill your ammo at the ammo crate since there is a big battle coming up! When you're ready, open the door and step into the next room. ******************************************************************************* Security Camera 18/20 [ ] Above the table below the stairs. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray (x2) - On a table on the left side of the bottom floor of the Records Room. [ ] Antiviral Spray - On the table on the right side of the bottom floor of the Records Room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Off to the right at the bottom of the stairs. [ ] Incendiary Grenade - On a stack of boxes at the bottom of the stairs. [ ] Frag Grenade - Lying on the floor near some folded chairs. [ ] Ammo Crate - Off to the right at the bottom of the stairs. ------------------------------------------------------------------------- INTEL [ ] Intel 33 - On top of the right table below the stairs. ------------------------------------------------------------------------------- == Lecture Room == A cutscene will trigger once your team steps away from the entrance door. Objective: Escape City Hall Objective: Find a black card to escape City Hall Lickers will start to enter the room and attack after the cutscene. Lickers can be quite annoying in this game if you are the type of person that likes to stand still often for precise aim. Their main attack is to tongue impale your character from long range. This attack is super quick but a player can avoid it by moving constantly, so don't stop moving much at all. Only stop moving to precision aim. Lickers will crawl on the walls, floors and ceilings constantly. There will almost always be one near your character, which is why you need to always stay moving. There are only a few Lickers that attack while your team remains on the stage. They first wave can all be killed and no more will spawn as long as your team remains on the stage. Shoot them with some type of long range weapon from a distance and blast them with a shotgun or other type of weapon from up close. They are weakest in their head area, but don't specifically target that area with precise aiming or you'll get tongue impaled for stopping. While still up on the stage check the area over for items very quickly then step to the end of the stage and use the drop off command to fall to the floor below. The door on the other side of the Lecture Room is locked and requires a card key in order to open it. Thankfully for you, the black card that is needed to unlock the door is lying in the middle of the Lecture Room. It is blocked by laser mines however the laser mines can be easily shot like the rest. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the stage inside the podium (look behind it). [ ] Green Herb - On the stage beside the podium. ------------------------------------------------------------------------- INTEL [ ] Intel 34 - On the floor beside the closed door on the stage. ------------------------------------------------------------------------------- Now, why did I say a "few" Lickers when it seemed like there was a whole legion of them while your team was up on the stage? Well, that is because once your team falls off the stage, even more Lickers will enter the room and they will continue to enter the room. They will crowd the walls, floors and ceilings. ******************************************************************************* Security Camera 19/20 [ ] On the ceiling in the center of the room (back a bit toward the exit door instead of the direct center portion). ******************************************************************************* Move around the side of the metal framework in the middle of the room and shoot the laser mines then grab the **BLACK CARD** on the floor. Once your character grabs this card, the character will be knocked to the ground by an explosion and the building will catch on fire from the opposite side. Run back out from the middle then make a stop by one of the ammo boxes on the way to the opposite side of the room to replenish your ammo since your character might be low from shooting at the Lickers. Dodge the flames by stepping around them then step toward the double doors in the back of the room. They are blocked by two laser mines so blast the mines to clear the door then quickly make a run for the door and open it then step into the next area. NOTE: Toss a frag grenade toward the last set of laser mines that block the door in order to set them off if the Lickers keep tongue impaling your character. They really can get that bad at times. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On a stack of boards in the center of the room. [ ] Antiviral Spray - On a wooden box in the center of the room. [ ] Antiviral Spray - On a stack of boards on the right side of the room (toward the back). [ ] Green Herb - On a stack of boards on the left side of the room (toward the back). [ ] Green Herb - On a stack of boards on the left side of the room (further near the back). ------------------------------------------------------------------------- INTEL [ ] Intel 35 - On the floor beside the stack of boards with the antiviral spray toward the back of the room. [ ] Intel 36 - Lying near two wooden boxes toward the back of the room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x3) - Two of these are on the left side of the room and one is on the right side of the room. [ ] Ammo Crate - On the right side of the room. [ ] Frag Grenade - In the center of the room beside a stack of boards. ------------------------------------------------------------------------------- == City Hall Lobby == Objective: Escape City Hall Now your team is back out on the first floor of the City Hall Lobby. This area is now crawling with zombies. Blast them out of a way and clear a path to the opposite side of the lobby. Run toward either of the double doors on the opposite side of the lobby then step into the reception area. NOTE: In single player, if your team decides to stay in the Lecture Room with the Lickers, then leave them there and rush to the City Hall Reception and interact with the doors to finish the stage. Often, the AI partners will get stuck in the room with the Lickers and die while trying to "escape" or run into walls or whatever... == City Hall Reception == There is a --LAPTOP-- on the bench along the right side of the room. Be sure to use the laptop to get credit for any intel that your character carries. Leave City Hall by opening any of the double doors directly ahead to finish the mission! ******************************************************************************* Security Camera 20/20 [ ] On the wall behind the reception desk. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Typwriter (1/3) Lying on the middle of the reception desk (inside portion). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [WT03] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 3 - L I G H T S O U T - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: HOSPITAL With Umbrella's paper trail at City Hall destroyed, Wolfpack is ordered to suppress another threat to Umbrella's reputation - survivors. But with an old enemy and his new friends in the way, killing innocent people isn't as easy as Wolfpack thought. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 110 | 100 | 90 | 80 | | # of Deaths | 3 | 4 | 5 | 6 | | Items Collected | 20 | 17 | 15 | 12 | | Clear Time | 35:00 | 40:00 | 45:00 | 50:00 | '-----------------------------------------------------------------------------' == Hospital Reception == Your team will start out in the front reception area of the Raccoon Hospital. There are many pickups in this area as labeled below. Your main destination for now is through the double doors down the right hall behind the reception counter. ******************************************************************************* Security Camera 1/20 [ ] In the middle of the ceiling in front of the reception desk window. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On the back counter in the first room off to the left when approaching the double door entrance to the lobby. [ ] Antiviral Spray - On the counter to the right in the room that is unlocked with the blue card. [ ] First Aid Spray - On the counter to the left in the room that is unlocked with the blue card. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Facing the reception desk, this is on the floor near the right wall. [ ] Intel 2 - Enter the reception desk area and this is on the counter by a PC. [ ] Intel 3 - Enter the reception desk area and this is on the bookshelf inside. [ ] Intel 4 - Find the "Give Blood" sign behind the reception desk and enter the room behind it and this will be on the right counter inside. [ ] Intel 5 - On the floor by a dead body in the room off to the right before opening the double doors to the lobby area. [ ] Intel 6 - Collect the blue card from the room to the left of the double door lobby entrance then run all the way back down the hall to the right. Use the blue card to unlock the door to the room at the far end of the hall and this will be on the right counter inside. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Inside of the room that is directly across from the lobby entrance at the end of the hall. [ ] Frag Grenade - Lying on the floor near an open soda machine off to the left while moving down the corridor to the double doors. [ ] Grenade Launcher - Inside of the weapon crate in the room that is unlocked with the blue card. [ ] Ammo Crate - On the floor in the room that is unlocked with the blue card. [ ] Frag Grenade - On the floor in the room that is unlocked with the blue card. [ ] Stun Grenade - On the floor in the room that is unlocked with the blue card. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 2/20 [ ] On the ceiling across from the double door entrance to the lobby at the end of the hall. ******************************************************************************* Be sure that to obtain the **BLUE CARD** on the counter in the room down the right hall behind the reception counter. The card can be used to unlock the door at the opposite end of the hall off to th right to obtain the extra item pickups inside. Be sure to grab all the items before exiting this area since your team cannot return to the reception area after entering the lobby through the double doors at the end of the hall. NOTE: Even though there is a grenade launcher in the locked room, it's really useless to pick it up since there aren't any big enemies for quite a while in this mission. == Hospital Lobby == Nicholai will speak to Wolfpack over the intercom in this room. He has planned a trap for your team. He basically rigged the entire hospital with explosives! And he has a little surprise waiting behind the doors up ahead. After Nicholai speaks, zombies will crawl out from under the surrounding tables and attack. Stay in the middle of the room and try to blast a clear path through the zombies then work your way to one of the sides and put your back to a wall then blast the zombies while all of them are in front of your character. The little surprise that Nichalai has in store for the team will enter the room shortly. Eventually, the exit door will open and a new kind of zombie will enter the room. These new zombies have a bomb stuck on them and the bomb will detonate once it is shot or the zombie grabs a character. When the zombie is knocked down, the bomb will make a beeping noise then eventually explode. Watch for the blinking light on the bomb to easily pick a bomb zombie out from a crowd then quickly shoot the bomb or the zombie from a distance. Be sure to stay far away since the splash damage of the explosive can hit your character very easily! NOTE: In a multiplayer game, make sure none of your team is near a bomb zombie before shooting the zombie to trigger an explosive or that player might get damaged by the explosive. ******************************************************************************* Security Camera 3/20 [ ] Look up on the wall across from the side that your team enters from in the Lobby to see this on the high portion of the wall above some vents. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a table on the back right side of the lobby. [ ] Antiviral Spray - On the floor near a stack of tables on the right side of the lobby. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On a table near a sofa on the back left side of the lobby. [ ] Intel 8 - On a long table on the back right side of the lobby. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor near a table off to the left near the center of the lobby. ------------------------------------------------------------------------------- Be sure to load up on ammo at the ammo box before leaving! Enter the Waiting Room area as the zombies are thinned out. == Waiting Room == Collect all the items in the Waiting Room area then move down the hall to the left. A bomb zombie and a few other zombies will attack around the corner. The zombies will be moving through the doorway of the next room. Blast them while moving into the Checkup Room. ******************************************************************************* Security Camera 4/10 [ ] On the ceiling behind the reception counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the reception desk. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On top of a PC behind the reception counter. [ ] Intel 10 - On the bookshelf behind the reception counter. [ ] Intel 11 - In a the slot below a pay phone across from the reception counter. ------------------------------------------------------------------------------- == Checkup Room == Continue blasting the zombies in the room until all of them are defeated. There is a --LAPTOP-- on the back counter off to the right that can be used to get points for your current intel. The next room can be entered through the doorway down the stairs or through the doorway off to the left across from the area with the laptop. It's really best to go down the stairs and enter the Waiting Room from that end. There is an intel pickup near the dead body at the bottom of the stairs, so you can grab that along the way! Zombies will bust through the door at the bottom of the stairs and start to attack. Fight your way into the Waiting Room. ******************************************************************************* Security Camera 5/10 [ ] On the ceiling above the area with the PC cabinets. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On the floor behind the desk with the PC. ------------------------------------------------------------------------- INTEL [ ] Intel 12 - On the floor at the bottom of the stairs near a dead body. ------------------------------------------------------------------------------- == Waiting Room 2 == Zombies will enter the Waiting Room from the back restroom and the Examination Room doors off to the right. Many of the zombies have bombs strapped to them in this area, so be sure to watch for the blinking lights to signal the bombs on the zombies. Try to shoot all bomb zombies from a distance as they appear. If you need a breather from all the intense zombie pressure, move up the ramp in the back of the room - not too many zombies move down the ramp on the upper portion. ******************************************************************************* Security Camera 6/10 [ ] On the wall behind the reception counter. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On a counter in the reception area. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - On the floor near a fallen wheelchair by the reception area. [ ] Intel 14 - Right outside a stall door in the restroom in the back of Waiting Room 2. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - In the restroom on the back left side of Waiting Room 2. [ ] Ammo Box - In the restroom in the back of Waiting Room 2. ------------------------------------------------------------------------------- There are no items above the ramp, but be sure to check out the two restrooms for ammo pickups. The restroom through the double doors has some intel inside. Enter the Examination Room behind the reception counter in the Waiting Room. == Examination Room == The double doors with the objective marker on them are locked and require your team to find the black card. Enter the small room off to the right after stepping into the Examination Room and grab the **BLACK CARD** from the metal pan on top of the red container on the right side of the room. Step back out into the Examination Room and use the black card to unlock the double doors outside. == Examination Room 2 == Lickers will exit from the ceiling holes and others will be climbing along the walls of the Examination Room. Bomb zombies will move out from the doorways along the sides of the room as well. You guessed it - the second Examination Room is quite dangerous. You could run back into the prior Examination Room and allow enemies to follow your team into the room then kill them safely, but the Lickers will still be just as annoying if you do that. It's really best to keep your eye out for the zombies most of all and only fight Lickers when there are no bomb zombies in the current area then quickly make your way to the other side of the room. The quicker you reach the exit doors on the other side of the room and open them, the quicker your team will be out of this intense room. NOTE: Be sure to refill your ammo at the ammo box near the stretcher on the right side of the second Examination Room since there is not another ammo box for quite a while in the rooms ahead. ******************************************************************************* Security Camera 7/10 [ ] On the opposite side of Examination Room 2, this is on the left side of the wall where laser mines block the exit doors. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a tray in the middle of the room. [ ] Antiviral Spray - On the floor against the left wall while moving toward the other side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On a counter below a PC monitor on the left side of the room. [ ] Intel 16 - On a cabinet shelf along the right wall while moving across the middle portion of the room. [ ] Intel 17 - Near a dead body on the floor below a bed on the other side of the room - across from the laser mines. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade - On the floor by some stretchers on the left side of the room. [ ] Ammo Box - On the floor by a stretcher on the right wall while moving around the middle portion of the room. ------------------------------------------------------------------------------- The double doors on the other side of the room have laser mines blocking them, so quickly take out a handgun and blast the laser mines to detonate them. Toss a frag grenade toward the door to detonate the laser mines if the Lickers get too bad. Either way, keep your distance while detonating the laser mines then quickly open the doors and step into the stairway area. == Stairway == Objective: Get to the chopper on the roof Command will contact Wolfpack after moving through the doorway and tell them the EMP charges are up on the roof. A few Lickers might attack in the stairway area and a few might still enter the room from the Examination Room. Blast the laser mines that block the way to the first aid spray then collect the item. Open the door on the opposite side of the room. ******************************************************************************* Security Camera 8/10 [ ] Across from the stairs, find the laser mine trap that blocks the alcove with the first aid spray then look on the wall above that alcove to see this camera. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a stretcher behind the laser mine trap - shoot the mines then grab it! Did I even need to say that? ------------------------------------------------------------------------------- == Alternate Stairway == Nicholai has strapped laser mines on the sides of the wall up the stairway ahead, so blast them on the way up the stairs then enter the Patient Waiting Room at the top. == Patient Waiting Room == This room has a few zombies and bombs zombies inside of it. The bomb zombies are very spread out in this room, so look around the room carefully after entering to see where they are then shoot them from a distance. There is a --LAPTOP-- on the reception counter on the far left side of the waiting room. Open the double doors on the back right portion of the room to continue. ******************************************************************************* Security Camera 9/10 [ ] On the left portion of the back wall to the left as your team enters the waiting room. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a metal tray near the left wall. ------------------------------------------------------------------------- INTEL [ ] Intel 18 - On the floor in between two hospital beds across from the entrance doors. [ ] Intel 19 - On a metal tray near the middle set of seats. [ ] Intel 20 - On a tray behind the reception counter. ------------------------------------------------------------------------------- == Second Floor Lobby == Rush across the walkway off to the right in the back of the Second Floor Lobby to find a few item pickups. There is nothing else to do on the walkway so open the door to the stairway on the opposite side of the room. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Run to the far right side of the second floor lobby walkway and this will be near the railing on that side. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Run to the far right side of the second floor lobby walkway and this will be near the railing on that side (near a bed). [ ] Ammo Box - Run to the far right side of the second floor lobby walkway and this will be near the railing on that side (near a bed). ------------------------------------------------------------------------------- == Rooftop Stairway == Be sure to collect the items at the bottom of the stairs. Move up the stairs and open the doorway to the rooftop then step out onto the roof. ******************************************************************************* Security Camera 10/20 [ ] While on the first set of stairs that lead up in the Rooftop Stairway area, look high up on the wall to the right to see this camera near the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On top of a box with red vials on it on the bottom floor. [ ] Antiviral Spray - On the floor next to the box with the first aid spray on the bottom floor. ------------------------------------------------------------------------- INTEL [ ] Intel 21 - Lying in an open suitcase on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the bottom floor near the side of the stairs. ------------------------------------------------------------------------------- == Rooftop == There are two herbs on the left railing to the side. Be sure to keep them in mind for this area. A wave of Crimson Head zombies will rush around the corners of the other side of the rooftop and attack your characters right as a player steps through the doorway. These zombies are very aggressive, but they are just as weak as other zombies! They are mainly only a threat in large groups. With the way they attack on the roof, they are all bunched together, so some shotgun blasts or a well timed grenade will easily kill them off. There are two waves of Crimson Head zombies. Allow the first wave to run through the laser of the laser mine directly ahead - it will help to finish off the first few zombies of the first wave. The second wave attacks from the right side around the corner of the heliport while facing it. ******************************************************************************* Security Camera 11/20 [ ] While walking toward the helipad ramp, look up on the right wall to see this camera on the wall next to a set of pipes. It's kind of hard to see with the area it is in. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Lying near a pipe that is across from the entrance door. [ ] Green Herb (x2) - Two of these are lying on the railing by the entrance door. ------------------------------------------------------------------------------- Time to get those EMP charges! Step up onto the middle portion of the heliport once all items have been collected from around the area. A cutscene will trigger. == Daycare == You've got to love that slow walk that Nicholai does as he steps away from the explosion on the rooftop. He's a regular little James Woods badass. Go watch John Carpenter's Vampires if you don't know what I mean there! Objective: Escape the burning hospital Anyway, the hospital has now caught on fire and your team is in the Daycare room below the rooftop heliport. Rush out of the room and enter the Waiting Room. NOTE: Your AI partners in single player mode can be complete dimwits during the burning building portion of this mission. They will literally walk right into flames and get burned. There is nothing you can do to stop this. Just sit back and pity them. == Daycare Waiting Room == Zombies will enter the room through the burning doorways off to the left, but they are very few in number. Be sure to stop and pick up some ammo at the ammo box near the green sofa if needed. Enter the area outside the waiting room through the door across from the daycare doorway to continue. ******************************************************************************* Security Camera 12/20 [ ] Right after exiting the Daycare (first room that the team lands in after the building catches on fire), look on the far left wall and this camera will be near the ceiling on that wall. It's kind of hard to see because of the smoke and fire. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a table on the left side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 22 - This intel is on top of a burning table near the left side of the room by the green sofa ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the floor beside a green sofa on the side with the exit doorways. ------------------------------------------------------------------------------- == Outside the Waiting Room == Take note of the camera location listed below - it's the only special thing about this room. Open the double doors on the other side of the room. ******************************************************************************* Security Camera 13/20 [ ] After exiting the Daycare Waiting Room, look near the top of the wall off to the far left to see this camera. This camera is very hard to see through all the flames in the room. ******************************************************************************* == Second Floor Lobby == Your team starts out on the side of the second floor lobby that was across from the side that you used to gain access to the rooftop stairs. All item placements are still the same if your team left any before the building caught on fire. Move down the broken debris that forms a ramp up ahead. Stop on the middle of the ramp and shoot at the Crimson Head zombies and other zombies that try to move up the ramp and attack. They should stop appearing eventually. Keep firing at them until it is safe to move to the first floor. You might want to toss a grenade to help clear the way if they group too much at the bottom. Step onto the first floor then open the set of double doors directly ahead and off to the left a bit. == Outside the Morgue == NOTE: The starting portion of this room is very cheap. Sometimes your character will start out standing in flames and get burned right at the beginning. In multiplayer, one player will start out in flames. Run toward the morgue door down the hall ahead. Ohoho! A Hunter B.O.W. will burst through the morgue entrance door and attack. Hunters are very strong and aggressive. They almost always attack in packs which makes them much worse. Hit the Hunter with a powerful weapon from its front side. Shooting a Hunter in the back takes very little damage and is practically worthless. They are weak to fire, so flame grenades can help out in damaging them. The Hunter might actually jump into some flames and get burned. It's best to constantly move to avoid the jumping attacks of the Hunters, but in the current area, you can't really move that much, so you'll mainly want to spam gunfire on their front side. NOTE 1: As Hunters die, they can make one final attack, so stay away from them as they fall. If they fall and prop their body up on one arm, they are about to make one final leap attack. NOTE 2: Be sure to stock up on ammo at the ammo box before entering the morgue - you will need it! ******************************************************************************* Security Camera 14/20 [ ] While in the area outside the morgue (where two Hunters bust through the morgue door and attack) this camera is on the ceiling in the center of the corridor. ******************************************************************************* ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the burning bodies next to the morgue entrance. Hunters will break through the door before this ammo box is reached. ------------------------------------------------------------------------------- == Morgue == Move around the side of the tables and beds. There are laser mines strapped to the ceiling of the other side of the room, so be sure to blast the mines while moving to the other side. A Hunter will run toward your team and attack from the opposite side of the room. The laser mines can hit the Hunter, but they often don't help out much. It's best just to spam gunfire on his front side as he approaches. Run to the other side of the morgue and blast the laser mines that block the exit doors then open the door and step outside. NOTE: You can just run to the double doors on the other side of the morgue and shoot the laser mines that block them then exit without worrying about the Hunter. Keep in mind that the longer you stay in the room on single player, the longer your partners will move about in flames and run into laser mine explosives. All players will respawn on the outside of the hospital. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the floor near some beds off to the left after entering the morgue. [ ] Antiviral Spray - On a wall cabinet off to the left after entering the morgue. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 15/20 [ ] After stepping past the examination tables in the morgue area, this camera will be on the ceiling before stepping into the portion of the room with laser mines. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 23 - On a shelf to the left of the set of exit doors (past the laser mines). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the shelf with Intel 23, by the exit doors. ------------------------------------------------------------------------------- == In Front of the Hospital == Objective: Reach the park Check the area outside the hospital and the nearby streets for the items listed below. There are quite a few hidden objects and items to find. While out on the streets, head on over to Barry's Tavern. Find the lit up sign across from the street from the Raccoon Hospital entrance. HERE'S BARRY! Sorry. ******************************************************************************* Security Camera 16/20 [ ] After escaping the burning morgue, turn back around and look at the wall above the double door exit to the morgue to see this camera. ******************************************************************************* Security Camera 17/20 [ ] While stepping away from the morgue casket area, look off to the left to see a closed set of double doors. This camera is on the ceiling in that alcove. ******************************************************************************* Security Camera 18/20 [ ] On the wall in between the two double doors below the "Raccoon Hospital" sign. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - On a stack of boxes to the left after exiting the morgue. [ ] Green Herb - Near the corner of the railing by some caskets across from the morgue entrance. [ ] First Aid Spray (x2) - On the ground near a crashed ambulance across from the hospital entrance. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the right near a stack of caskets near the morgue entrance. ------------------------------------------------------------------------------- == Barry's Tavern == Move down the corridor then exit from the other side of the building. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the left near the stairs before exiting Barry's Tavern. ------------------------------------------------------------------------------- == Street Behind Barry's Tavern == There is a fight between Spec Ops soldiers and zombies in the middle of the street off to the left. It's best to let them fight it out and then kill off whatever remains. You could also toss a frag grenade into the middle of the fight to deal some major damage to all enemies. The Crimson Heads out in the street are the major threat since they can group up on players, but they are not much of a problem on all difficulties except for Professional. Just be sure to have enough firepower ready for them when they start to run toward your team! NOTE: If you let the Spec Ops team die from zombies attacks, the soldiers will likely become Crimson Heads. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the ground under a "Hexter's Discounts" sign further down the street. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On the ground beside a dumpster on the right side of the area while facing the zombie mob. [ ] Frag Grenade (x2) - Make a left down the street and take these off the fire truck that blocks the road. [ ] Stun Grenade - Right before stepping over the debris at the end of the street this on the ground next to a blue dumpster. ------------------------------------------------------------------------------- Move down the street ahead. Be sure to pick up the two frag grenades on the fire truck down the left dead end street. Approach the debris that blocks the right side of the street at the end of the street and fall off the ladder forming a ramp... wait, no - choose to "Proceed". == Street in Front of Raccoon Park == The park is blocked off by boards, so your team will have to find another way in. Oh, I know! Let's go down the only path that isn't blocked off to the right and move by the pieces of wooden fences to the side of the brick wall and... Hey! A section of the brick wall has been destroyed allowing Wolfpack to enter the park from the walls on the right side. What luck! Enter the park through the destroyed wall along the right side of the brick wall. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind the left section of fence near the broken brick wall leading to the park. ------------------------------------------------------------------------- INTEL [ ] Intel 24 - On the sidewalk in front of the Raccoon Park entrance. This is beside a suitcase near a mutilated female body. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Across from the broken brick wall that leads to the park. ------------------------------------------------------------------------------- == Raccoon Park == There are a total of three EMP charges that must be found now. **EMP CHARGE 1** is to the left of the crashed helicopter near the destroyed brick wall - just move directly ahead into the park and you'll step by it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 3/7 Stay on the right side of the park while moving through it. Eventually, you'll reach a barred sewer pipe that is against the right wall. This mascot will be lying near a basket to the right of that barred pipe. The mascot is on the outside of the pipe. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The park has several Crimson Head zombies in it that will suddenly yell out and charge your team while making your way across the park. Move to the other side of the park directly ahead. It's really best not to fight off the Crimson Head enemies much since they continue to rush your team in waves. **EMP CHARGE 2** will be lying in a random area of the park - it will change often per playthrough. Quickly grab the charge then open the doors to the gate on the other side of the park. NOTE: EMP Charge 2 often appears to the right of the gate that leads to the Clock Tower courtyard. It can appear in other portions of the park as well though. Nicholai will contact your team and mention that he has the last EMP charge. == Clock Tower Courtyard == Your team will have to do battle with Nicholai once the Courtyard is entered. This is the first true boss battle of the game and sort of a mini-boss fight in a way. Boss: Nicholai Nicholai is on the top floor of the Clock Tower. He will move around to each of the four windows on the top floor of the Clock Tower and shoot at your team with a sniper rifle. Your team will have to take cover behind the rock wall railings of the courtyard in order to avoid his gunfire. Keep in mind that he will toss a frag grenade eventually, so you'll have to move out of cover to avoid the frag grenades at times. NOTE: In single player, this battle is much harder, since Nicholai focuses fire on the actual human player most of the time. He will toss frag grenades at your character constantly! Nicholai is quite hard to hit at times because of the way he attacks. He can be hit from whichever window he is currently standing at. He will sometimes, rise up and fire his sniper rifle and sometimes he will rise up and toss a frag grenade. Sometimes Nicholai will simpy stay behind the wall and raise his gun then fire shots. It's best to shoot Nicholai with some sort of long distance weapon. There is a semi-auto rifle in each of the two weapon crates in the courtyard that can help quite a bit. He can be shot with any type of weapon that has good range - handgun, rifle, machine gun, etc. Keep in mind that if you take cover in the front of the courtyard, Nicholai will toss frag grenades behind your cover areas however! A player can also move up toward the Clock Tower building, below Nicholai, and toss a frag grenade through his current window. This can damage him greatly if it hits! The frag grenades that are beside the weapon crates in the courtyard will constantly respawn, so don't worry about running out of them. Keep in mind that Nicholai can basically only hit your character with a frag grenade while you stand right near the walls of the Clock Tower below the windows. Running away from his gunfire on the way back to get more frag grenades is the main flaw with tossing grenades at him. A player can also shoot at Nicholai from the front of the Clock Tower right under Nicholai. A handgun or rifle is recommended. Just point at the window he is at and wait for him to rise up then spam him with gunfire - this works quite well and you can easily escape his grenade and gunfire by moving forward! When the zombies attack throughout the battle, you can also grab a zombie and use it as a shield in order to stand out in front of Nicholai for a longer period without having to worry about getting shot. Grenades will be the main attack that you'll have to watch out for while shooting him from below the windows. While two players are playing online, one player should shoot Nicholai from a distance with some type of long range weapon and the other player should toss grenades into the window that he is at or shoot him from right below the windows. Working together like this is one of the best strategies for taking him down quickly! Be sure to heal with the four green herbs spread along the sides of the courtyard if needed. Replenish ammo constantly at the ammo crate and keep picking up frag grenades if you use them. The bell to the clock tower will ring and Nicholai will begin to talk during this battle. This will happen twice. This shows how much your team has weakened Nicholai. The first time the bell rings, zombies will attack then the second time the bell rings even more zombies will attack (second wave is bigger). After the second bell ring, Nicholai has almost been damaged enough to end the battle. Here is a list of methods that you can use for this battle: 1) Stand below the windows and fire at Nicholai with a high-powered handgun or the semi-auto rifle (a zombie shield can help to block his shots) 2) Stand below the windows and toss frag grenades into the window Nicholai is currently at 3) Take cover behind a railing and fire at Nicholai with the semi-auto rifle Command will contact Wolfpack and tell them that Nicholai is not the current priority and tell them to find the remaining EMP charge eventually. This will bring an end to the battle. ------------------------------------------------------------------------- ITEMS [ ] Green Herb (x2) - Two green herbs are on the left side of the courtyard near a tree. [ ] Green Herb (x2) - Two green herbs are on the right side of the courtyard on a bench. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Near the courtyard entrance. [ ] Frag Grenade (x4) - These are lying along the sides of the Ammo and Weapon Crate near the entrance. [ ] Frag Grenade (x2) - These are lying near the weapon crate in the middle of the courtyard. [ ] Semi-Auto Rifle - Inside the locked weapon crate near the courtyard entrance. [ ] Semi-Auto Rifle - Inside the locked weapon crate in the middle of the courtyard. ------------------------------------------------------------------------------- Once the battle is over, open the door on the left side of the Clock Tower courtyard to enter the Clock Tower and continue. == Piano Room == Ah, Moonlight Sonata. Can you play? This room should seem very familiar if you've played Resident Evil 3: Nemesis - the song playing on the piano is "Moonlight Sonata" that was played in the original Resident Evil. After stepping further into the room, the zombies near the piano will get up and attack. Some zombies will step through the open doorway off to the right also. Scan the room over for items. The door to the save room on the left side of the Piano Room is locked. Step into the church room off to the right. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Lying below the pillars on the left wall. ------------------------------------------------------------------------- INTEL [ ] Intel 25 - Lying on the piano seat. ------------------------------------------------------------------------------- == Church == **EMP CHARGE 3** is lying on the altar in the back of the room. Shoot the laser mines out of the way then grab the final EMP charge. You'll have to step around the area to the right of the altar and shoot the laser mine on the back of the sitting area in order to get the intel from the piano in this room. Objective: Reach the Power Plant Zombies will bust through the door (left door) off to the side right after Command contacts Wolfpack. Fight them off then move through the doorway where they came from. The first zombie that busts through the door has a bomb helmet on his head, so blast him from long range. ------------------------------------------------------------------------- INTEL [ ] Intel 26 - On top of the small piano near the left wall. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On top of the back bookshelf. ------------------------------------------------------------------------------- == Behind the Clock Tower == Move up the stairs then step down the next set of stairs and walk down the street. If your group needs ammo then get some from the ammo box in the alcove to the right after getting on the street. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the other side of a dumpster in the area where the first Spec Ops group is fought. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - In an alcove off to the left after moving down some stairs (just before fighting the Spec Ops soldiers). ------------------------------------------------------------------------------- A team of Spec Ops soldiers will attack from around the street corner up ahead. Run to the dumpster and take cover behind it and fire at the first few soldiers then slowly work your way forward and take cover when needed then kill off the Spec Ops soldiers. There aren't too many cover areas, so charging the soldiers is sometimes the best option. Blind fire works well too. Enter the Raccoon City Water Works building up ahead. == Raccoon City Waterworks == Objective: Disable the generators. Move through the doorway then down the sets of stairs and your team will eventually arrive at the door that leads to the Power Plant. Be sure to load up on ammo from the ammo crate in the room off to the right before stepping inside. Take all the first aid sprays in the current surrounding area as well! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Beside the shelf in the first room. [ ] First Aid Spray - Off to the right after entering the room with the double doors that lead to the Power Plant (down the stairs). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Step into the room across from the Power Plant doors and this crate will be off to the right inside near some intestines. ------------------------------------------------------------------------------- == Power Plant == Objective: Disable the 3 generators It's a good idea to scan this entire area over before doing anything. Nothing will happen until the first generator is raised by interacting with the controls in the middle of the room. Be sure to shoot the security cameras and collect all the intel before interacting with the controls to raise the first generator. There is a --LAPTOP-- on the crate off to the right while stepping toward the generator (first generator) in the back portion of the room. ******************************************************************************* Security Camera 19/20 [ ] Move further into the Power Plant from the entrance and step toward the controls to activate the first generator. Turn and look up toward the wall above the entrance to spot this camera. ******************************************************************************* Security Camera 20/20 [ ] Find the double doors on the right side of the Power Plant and look on the high wall to the right of those doors to see this camera. ******************************************************************************* For each objective that is performed in this room, Spec Ops soldiers and zombies will attack from certain portions of the room. The entire room is scripted! Everything will always happen in the same sequence. Learn the sequence and this room is really nothing! NOTE: If you have Beltway on your team, Beltway can plant a remote mine below the spawning door for each Spec Ops group and detonate it the moment the Spec Ops team steps through the doorway after an objective is completed. Beltway is priceless in this Power Plant area if you know the room well! -- RAISE THE FIRST GENERATOR Spec Ops soldiers will exit from the double doors on the left side of the room, closest to the first generator. Do not let the Spec Ops soldiers move far from the door or they will spread into groups. Some of them will move up to the first generator area and some of them will move down the ramp toward the third generator. Toss a frag grenade toward the double doors they exit from to damage them just after raising the first generator then blast the rest while they get up from the explosive blast. -- PLANT EMP CHARGE ON THE FIRST GENERATOR Nicholai will step out onto the middle catwalk from the right high walkway. (left if you're facing away from the first generator) Move over to the walls surrounding the first generator for a clear view of Nicholai when he steps to the middle. Stand near the area with the green herb and blast him with a long range weapon until he retreats. Make sure that Nicholai has left before performing the next objective. -- RAISE THE SECOND GENERATOR Spec Ops soldiers will exit from the double doors on the right side of the room closest to the first generator. The player that raises the second generator will be standing right across from the spawn point of this Spec Ops team. After interacting with the controls, toss a frag grenade below the doors - the grenade will explode as soon as the doors open and damage the Spec Ops team. -- PLANT EMP CHARGE ON THE SECOND GENERATOR Nothing will happen. No enemies will attack. -- RAISE THE THIRD GENERATOR Spec Ops soldiers will exit from the double doors on the left side of the room on the high catwalk above the third generator. This Spec Ops team is hard to get the drop on in single player. Instead of fighting them, right after raising the third generator, you can rush over and plant the final EMP charge on the third generator and just suffer the damage while doing so. Once the final charge is placed, the mission will be over about three seconds afterwards! -- PLANT EMP CHARGE ON THE THIRD GENERATOR Once the final EMP charge has been placed on the third generator, the mission will end a few seconds after placing the charge no matter what enemies are left in the room. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the controls by the controls used to raise the first generator. [ ] Green Herb - Near the double doors by the second generator on the right side of the Power Plant. [ ] Green Herb - To the left of the long set of controls below the area with the first generator. [ ] First Aid Spray - Near the double doors below the stairs that lead to the first generator on the right side of the Power Plant. ------------------------------------------------------------------------- INTEL [ ] Intel 27 - On top of the left side of the lockers in front of the entrance (move up the left set of stairs and grab this from the stairs). [ ] Intel 28 - On top of an oil drum near some controls after moving up either of the entrance stairs and running to the right (near the second generator). [ ] Intel 29 - On top of the back portion of a forklift in the middle of the Power Plant. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Below the stairs that lead to the left side of the Power Plant from the entrance side. [ ] Ammo Box - After crossing the middle portion of the Power Plant, this will be off to the right near some controls. [ ] Frag Grenade - On the left side of the set of controls on the left side of the Power Plant by the third generator. [ ] Frag Grenade (x2) - Behind the first generator on the other side of the Power Plant. ------------------------------------------------------------------------------- [WT04] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 4 - G O N E R O G U E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: STREETS OF RACCOON CITY The city has gone dark and survivors are isolated. Raccoon City has been reduced to a B.O.W. testing ground and Wolfpack are told to get Umbrella's prized creature - the Nemesis - back under control and into the action. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 140 | 130 | 120 | | # of Deaths | 2 | 3 | 4 | 5 | | Items Collected | 20 | 17 | 15 | 12 | | Clear Time | 35:00 | 40:00 | 45:00 | 50:00 | '-----------------------------------------------------------------------------' == Office Building == Wolfpack's task is to find the Nemesis parasite and reprogram the Nemesis now. Find all the collectibles in the building then step out the door to the side. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Lying on a desk with a PC monitor in the second room. [ ] Intel 2 - Lying on a desk with a PC monitor in the second room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - In the back left corner behind a shelf when entering the second office room. ------------------------------------------------------------------------------- == Streets Outside the Office == Step out into the streets and start blasting zombies arount there are. There aren't that many at the moment. ******************************************************************************* Security Camera 1/18 [ ] After stepping out into the streets, look back toward the door of the building and look on the wall above the door to see this camera. ******************************************************************************* There are four explosive barrels down the street. Aim at the explosive barrels as your team moves toward them. Eventually, a group of Crimson Heads will come charging down the street and run past the explosive barrels. Shoot the explosive barrels as they run by them to kill a few them. Blast the rest of the Crimson Heads with one of your guns until the area is clear. Step around the side of the bus in the street up ahead. Enter the alley off to the left to find a few items pickups. If you don't have a long range weapon, blast off the locks on the nearby weapon crate by the bus and take the bolt- action rifle from inside. A long range weapon will be needed further down the street. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - After moving around the side of the vehicles and fighting zombies, find the alley off to the left. This items is behind a stack of boxes off to the right while stepping into the alley. [ ] First Aid Spray - The items is off to the left near a telephone pole in the same alley as the other first aid spray. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - After moving around the side of the vehicles and fighting zombies, find the alley off to the left. This intel is behind a dumpster in the alley. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Bolt-Action Rifle - After stepping to the other side of the line of vehicles in the street, this will be in a weapon case near the alley entrance. ------------------------------------------------------------------------------- Move up the stairs and get up on the left walkway along the street behind the bus. The building on the right side of the street has three Spec Ops snipers on the other side of the high windows while moving down the street. Take out a long range weapon like the nearby rifle and kill them off quickly while moving along the walkway. A handgun or any other long range weapon can work. With a rifle try for a headshot for an instant kill. While moving down the walkway, some zombies will burst through one of the doors near the end and attack your character. One of the worst parts about the snipers is that they can make your character bleed with their gunfire and cause the zombies around the area to attack your character more aggressively. ******************************************************************************* Security Camera 2/18 [ ] On the wall above the far end of the walkway with shutters across from the building with the snipers. While near the stairs, across from the last sniper, look up on the left wall to see this. ******************************************************************************* Once all the enemies in the area are defeated, find the ammo box beside a dumpster on the walkway below the building where the snipers were and be sure to replenish your ammo. Go back and swap the rifle for another weapon if needed - you don't need a rifle for the areas ahead. When ready, move up the stairs at the end of the street then fall off the walkway at the top. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind a stack of boxes on the platform walkway across from the building with snipers. ------------------------------------------------------------------------- INTEL [ ] Intel 4 - In an alley with flames in front of it behind a dumpster below the building with sniper. Wait for the flames to die down in the middle portion a bit then run and hop through the flames. You will get burned by the flames on the way to this intel and on the way back. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Beside a dumpster on the walkway below the sniper building. [ ] Incendiary Grenade - On top of a box below the building with snipers. [ ] Incendiary Grenade - In an alcove off to the left before moving up the steps across from the building with snipers. ------------------------------------------------------------------------------- == Streets in Front of the Graveyard == After your team falls to the other side of the street, a group of Spec Ops soldiers will rush out onto the walkway above the street and start to fire at your team. Quickly take cover behind one of the nearby cars. Thankfully, some of the Spec Ops soldiers stand right by a set of explosive barrels so shoot the explosive barrels to kill at least two of the Spec Ops soldiers. Blast the rest of the Spec Ops soldiers with a long range weapon. A handgun will work perfectly if that is all that you currently have. ******************************************************************************* Security Camera 3/18 [ ] Stay along the left side of the area where the Spec Ops shoot from the catwalk above and this will be on the left wall above a closed door with a burning tire in front of it. ******************************************************************************* Objective: Reach the Cemetary Gate Step behind the vehicles below the walkway where the Spec Ops soldiers were stationed and blast the laser mines that block the way forward. Move up the stairs and be sure to get some ammo from the ammo box. Run toward the gate to the Cemetery further ahead and open it. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Stay along the left side of the area and this will be near a stack of tires after moving past some stacked boxes. [ ] First Aid Spray - On the ground behind a stack of large pipes across from the entrance to the cemetery. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the left side of the area while facing off against the Spec Ops group. [ ] Ammo Box (x2) - While moving toward the Cemetery gate area, these will be beside some stairs. One is to the left below the stairs and one is to the right above the stairs. ------------------------------------------------------------------------------- == Raccoon City Cemetery == Objective: Fight your way to the exit of the Cemetery Follow the long path that leads down into the graveyard. As one might expect, there are several zombies in the graveyard. NOTE: If you look down into the graveyard from high up on the hill, you can see some Spec Ops soldiers fighting zombies behind a gate. They can be shot right now to save you the trouble of killing them later. Past the gates off the right, while entering the graveyard, there are three Spec Ops soldiers that are fighting zombies. Enter that area and kill the Spec Ops soldiers. Be sure to watch out for all the zombies in the area! There is an ammo crate up the stairs and behind the stone walls in the area with the Spec Ops soldiers if you need more ammo. Be sure to check the graveyard over for items since there are tons of pickups! ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - By a gravestone in the area with the first Spec Ops group. [ ] First Aid Spray - Behind the building area to the right of the first Spec Ops group. Move behind the area with the Spec Ops and make a right and this will be below a tree. [ ] Green Herb - On the far right side of the middle level portion of the cemetery near the statue of an angel. [ ] Antiviral Spray - In the middle portion of the middle level of the cemetery. A statue of an angel is nearby. [ ] First Aid Spray (x2) - While on the middle level portion of the cemetery, make a left and move all the way to the end of the row of graves and two first aid sprays will be near the wall at the end. One is behind the gravestones. [ ] Antiviral Spray - This is beside the stairs (to the left) that while moving toward the two first aid sprays mentioned above. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On the ground off to the right in the building area to the right of the first Spec Ops group. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the ground off to the right in the building area to the right of the first Spec Ops group. [ ] Frag Grenade - Off to the left near a tree close to the exit of the cemetery. [ ] Ammo Box (x2) - Near the exit to the cemetery where the final wave of Spec Ops soldiers are fought. There is one box on each side. [ ] Grenade Launcher - Dropped by one of the soldiers that attacks from the graveyard exit gates. ------------------------------------------------------------------------------- Move further down into the graveyard along the right side. There is a group of Spec Ops soldiers behind some gravestones at the bottom. Frag grenades can work well for killing them off. Another Spec Ops soldier group will enter the the graveyard from the bottom gate once your team steps to the bottom of the graveyard. A well-timed grenade that is thrown as they enter can kill them all off at once. Exit the graveyard when ready. NOTE: There are tons of weapons at the bottom of the graveyard along the left side in front of the exit gate. Be sure to check them over and take one with your character if needed. A Spec Ops soldiers that enters the cemetery from the exit gate carries a grenade launcher and will drop it once defeated, but it's really not needed for the areas ahead. == Streets Outside the Warehouse == Objective: Enter the Warehouse Loading Bay There is not that much action on this side of the street. Run over the warehouse across the street. The shutter is partially opened. Step around the right side of the warehouse building and enter the warehouse via the door along the side. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On the sidewalk near a wrecked bus. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - While stepping away from the exit outside the cemetery, this is on the sidewalk to the left near a dead body. A mop is on the ground near it also. ------------------------------------------------------------------------------- == Warehouse Loading Bay == If you listen closely, you can hear the growls of the Nemesis from deep inside the warehouse. The controls for the shutters on the walkway in the back of the warehouse are behind the trucks. Run up to controls and interact with them to raise the shutters. Several zombies will begin to crawl up under the shutters once they rise. The shutters will get stuck eventually. Objective: Open the Warehouse Bay doors Three breakers must be switched on to raise the shutters the rest of the way. Move back toward the entrance of the warehouse to see the three breakers that must be pressed - they are on the walls. Two of them are to the left of the entrance door and the other breaker is on the wall across from the entrance door. ******************************************************************************* Security Camera 4/18 [ ] Look on the wall above the three shutters while inside the entrance of the loading bay of the warehouse to see this on the high portion of the wall. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the far left side of the walkway with the shutters in the back of the warehouse. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On top of a trashcan up ahead and to the left while stepping away from the warehouse entrance door. [ ] Intel 8 - On top of a wooden pallet on the right side of the warehouse before getting to the shutters in the back. ------------------------------------------------------------------------------- Objective: Find the entrance to the Umbrella Facility Rush back toward the shutters after flipping the three breaker switches and run into the Warehouse Stock Room. All players will respawn in the stock room after one player passes through the doorway below one of the shutters. == Warehouse Stock Room == Check behind the shelves directly ahead for some item pickups. ******************************************************************************* Security Camera 5/18 [ ] While standing near the shutters that your team entered the stock room from, look up high on the wall to the left and this camera will be to the left of a hanging light on that wall. ******************************************************************************* Move deeper into the warehouse and kill the Spec Ops soldiers that attack around the side of the shelves ahead. Many of the Spec Ops soldiers will take cover behind some boxes on the top catwalk. It's best to stay on the lower floor then kill the first few soldiers that charge your team after moving between the shelves then move up the stairs and charge the rest of them then blast them. A frag grenade can work well for killing the soldiers on the top catwalk since there isn't much room to run. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Off to the left while stepping away from the shutters. [ ] First Aid Spray - Step around the shelves with boxes in front of the shutters and this is on the floor on the other side of the shelves. [ ] Green Herb - On top of a wooden box on the catwalks on the other side of the warehouse. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On top of a box below the catwalk where the last Spec Ops group is. [ ] Intel 10 - On the floor by a dead body on the other side of some shelves on the opposite side of the warehouse. Your team will have to deal with Spec Ops soldiers on catwalks above this item. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Step around the shelves in front of the shutters and this is by a stack of boxes off to the right on the other side. [ ] Ammo Box - Around the other end of some shelves on the other side of the warehouse (below the Spec Ops on the catwalk) ------------------------------------------------------------------------------- Check the room over for items then open the door on top of the catwalk in the back of the warehouse. ******************************************************************************* Security Camera 6/18 [ ] On the wall above the catwalk with the final Spec Ops group in the stock room of the warehouse. ******************************************************************************* == Warehouse Control Room == The Nemesis can be seen through the window in the control room corridor. He is fighting off Spec Ops soldiers. It appears to be a one-sided battle. Follow the corridor around the corner. Enter the control room at the end of the corridor and interact with the controls inside. There is a --LAPTOP-- across from the switch used to activate the elevator. ******************************************************************************* Security Camera 7/18 [ ] While moving down the control room corridor, this camera will be on the left wall above the double doors with the "EXIT" sign above them. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 11 - On top of a table off to the right while moving around the side of the control room corridor. Nemesis can be seen outside the windows near this. [ ] Intel 12 - On top of the controls near the switch used to activate the elevator. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Beside some lockers off to the left near the elevator. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 8/18 [ ] While in the control room where the switch can be pressed to activate the elevator, this camera is on the left wall above a set of windows. ******************************************************************************* Objective: Enter the Umbrella Facility The wall outside the control room will slide upwards to reveal an elevator after using the controls. Enter the elevator and the team will take it down to the lab below the warehouse. == Dead Facility == Objective: Recover the components to repair the Nemesis Objective: Find the programming label Now, your team needs to grab an NE-alpha parasite from the laboratory below the warehouse. A few zombies roam around the area with capsules outside the office room but there is no big threat in the area yet. Find all the items in the room then open the door across the right catwalk bridge. ******************************************************************************* Security Camera 9/18 [ ] After stepping off the elevator, find the closed door to the right and look above the door to see this camera. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Near a terminal to the left of the exit door in the area with large capsules. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - Behind the console in the room with the elevator. This intel is actually floating in the air! ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the right just outside the room with elevator. [ ] Frag Grenade - Near some boxes off to the left while in the area with large capsules. ------------------------------------------------------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 4/7 Step into the area with the large hanging capsules. Find the structure in the middle where the capsules must enter and step through the left side of that area. This mascot is on the far end of the corridor inside the middle structure. Step by all the capsules and this will be on the floor at the end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Facility Lab == Objective: Locate the Tyrant The cutscene that plays as your team enters the facility will introduce the Parasite and Parasite Zombie. Your team will not have to fight them at the moment. The main objective here is to locate the Tyrant in the lab for now. He is on a bed in the back of the lab. Be sure to locate all of the items listed below. From the starting point, turn to the right and find the **BLUE CARD** on the table below the stairs (it's right across from them). This will unlock the door in the room directly across and to the left of the entrance door. It has a weapon crate with a grenade launcher inside of it. ******************************************************************************* Security Camera 10/18 [ ] On the ceiling down the corridor across from the entrance door to the lab. This is across from the room with the Infected Zombie that was in the cutscene. ******************************************************************************* Security Camera 11/18 [ ] On the ceiling down the stairs to the right after stepping into the lab from the entrance door. This grated ceiling is very high! ******************************************************************************* Security Camera 12/18 [ ] Run down the corridor across from the entrance door then open the door to the room off to the left. This camera is on the ceiling of the room behind that door. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On a counter near the blue card pickup down the stairs from the entrance. [ ] Green Herb - Behind the desk with the laptop (to the left of the Tyrant on the bottom floor). ------------------------------------------------------------------------- INTEL [ ] Intel 14 - On the counter to the left (near a chair) after entering the lab area. [ ] Intel 15 - On a white cart directly ahead and off to the left across from the entrance door. [ ] Intel 16 - On a white cart on the bottom floor beside the areas where the lasers trap zombies. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the blue card pickup down the stairs from the entrance. [ ] Grenade Launcher - Find the blue card on a counter down the stairs to the right of the entrance door. Enter the room down the hall across from the entrance door (to the left) and unlock the door inside that room with the blue card. This weapon will be inside the locked weapon crate in that room. [ ] Frag Grenade - Near a bed on the bottom floor before reaching the area with the lasers that trap zombies. [ ] Ammo Box - To the left of the breaker that turns off the lasers on the bottom floor. ------------------------------------------------------------------------------- Find the Tyrant down the stairs on the back right side of the facility. This is actually a T-103 Tyrant just like the one that Leon and Claire fought in Resident Evil 2 (Mr. X). From the starting door, run directly ahead and then move down the stairs off to the right and move down the next set of stairs to find him. There is a --LAPTOP-- on the desk to the left of the Tyrant. ******************************************************************************* Security Camera 13/18 [ ] While facing the Tyrant on the bed on the bottom floor of the lab, look on the ceiling to the right of him to see this camera attached to the ceiling. ******************************************************************************* Objective: Disable the power to the lab security In order to get to the Tyrant, the lab security (lasers) must be removed from his holding area. Run toward the area to the right of the Tyrant. Zombies are trapped behind red lasers off to the right. Kill off the zombies then flip the breaker switch to the left of the holding areas. Objective: Recover the syringe The syringe is in the first holding area to the right. Walk over to it and take the **SYRINGE**. It's actually a syringe gun. Objective: Extract the Parasite from the inactive Tyrant Run back over to the Tyrant that is lying on the bed. Zombies will attack from the stairs off to the left. The lasers should now be gone. Walk over to the Tyrant and interact with him to use the syringe on him. The character will actually stick the syringe into the Tyrant's head and extract the NE-alpha parasite from his brain! Objective: Escape the Umbrella Facility Move back up the stairs across from the Tyrant after extracting the parasite from him. Now, all we have to do is leave the facility and find the Nemesis! Parasites and zombies will attack as the characters try to leave. Parasites are very weak, but they can attach to zombies to form Zombie Parasites that have increased aggression from the standard zombies. Try to target the zombies in the area then kill them first and then blast the Parasites. The only hard part about a Parasite is trying to hit it precisely. You have to aim straight at it then fire - it's very easy to miss when trying to shoot them with how much they move. To leave the lab area, move across the bridge above the area with the Tyrant and then open the door. Objective: Find the 3 keycards to unlock the door Aw, hell! You've done gone and done it now! After interacting with the door in an attempt to leave, the Tyrant will move down the corridor to the side. He'll walk toward your team like he owns the place. And basically, he does! The Tyrant is very hard to knock out. It's best to run from him and accomplish the next few objectives. NOTE: The Tyrant can be killed if you bare down on his head with intense firepower. It takes a lot of ammo to finish him off though. If you want to fight him, you might want to grab the grenade launcher from the weapon crate in the room that is locked with the blue card. Blasting him in the head with the samurai edge handgun and any other high powered weapon can work just as quickly though. The exit door will lock. There are three card keys that need to found in the surrounding rooms of the lab in order to open the exit door. It's best to ignore most enemies and simply run to each objective marker and collect the black card from that room then run back to the exit door and open it to leave! The Tyrant and waves of parasites and zombies will be spawning throughout the lab while your team tries to retrieve the card keys. It's best to only stop and fight when something gets in your way. **BLACK CARD 1** is in the room down the corridor to the left of the area where the bed is that the Tyrant was lying in. Once the door is opened a few parasite zombies will attack. **BLACK CARD 2** is inside the central control room up the stairs and near the entrance door. There is a zombie parasite inside the room. **BLACK CARD 3** is inside the room to the right of the entrance door (while facing it). NOTE: There is a glitch associated with retrieving the card keys that happens often in a multiplayer game. If all players collect the card keys too fast, the objective markers will get stuck and some of the card keys will not be able to be picked up. If this happens then just die and continue. The only way to solve this, if it becomes a problem, is to allow one person to pick up the card keys. Objective: Exit the Umbrella Lab Once all card keys are obtained, run back to the exit door then open it and step into the next area. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - On the trashcan behind the door at the far end of the corridor on the left side of the bottom floor (room with a black card). [ ] First Aid Spray - After the Tyrant is active, enter the center room on the top floor and this will be on the counter on the same side as the keycard. ------------------------------------------------------------------------- INTEL [ ] Intel 17 - On the table to the right in the room with a black card on the bottom floor of the lab. The Tyrant must be active to enter the room. [ ] Intel 18 - After the Tyrant is active, enter the center room on the top floor and this will be beside a PC monitor on a counter inside. [ ] Intel 19 - On top of a red waste canister in the first room leading to a black keycard on the top floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Lying on the floor near a black keycard that is down the corridor to the right of the entrance door (while facing the door) ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 14/18 [ ] While the Tyrant is active, step into the room on the far left end of the bottom floor - it's down a corridor. This room contains the black card. The camera is in the middle of the ceiling. ******************************************************************************* == Facility Security Room == Objective: Disable the security consoles to exit the Facility The security doors are locked in this area and require that your team activate two security consoles in order to open the security door. Parasites, zombies and parasite zombies will be all over your team the entire time your team remains in this area. It's best to switch on the consoles very quickly to avoid a parasite zombie mob. They can group quickly and literally trap you in a room! The first console is inside the room off to the immediate right while standing in front of the entrance door. Open the door to the room then interact with the console on the left side of the room. The second console is inside the room on the back right portion of the lab. Go through the middle shaft area then move to the back then open the door off to the right and the console will be off to the right inside of that room. Objective: Escape the Umbrella Facility Once both security consoles are activated, enter the middle area. The security room should be unlocked, so just step across the catwalk bridge and enter the room behind the next door! ******************************************************************************* Security Camera 15/18 [ ] On the ceiling of the middle room. ******************************************************************************* Security Camera 16/18 [ ] In the room with the second security console, this camera is on the middle portion of the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Outside the doorway of the room off to the right as your team enters. [ ] Green Herb - On the right side of the back counter in the room with the second security console. ------------------------------------------------------------------------- INTEL [ ] Intel 20 - In the room with the second security console, this will be on the left side of the back counter. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade - On the left side of the center room. [ ] Ammo Box - On the left side of the center room. [ ] Ammo Box - On the right side of the center room. [ ] Ammo Box - Off to the right in the room with the first security console - this room is off to the right when your team first enters. [ ] Ammo Box - From the middle of the security room, this is in the room off to the right - it's to the left as your team enters. ------------------------------------------------------------------------------- == Facility Lab 2 == Move up the stairs to the right and step into the lab room up above. Zombies and parasites are in the outside area with the capsules. Kill them on the way down the outside stairs. Another Tyrant room will appear in this room and attack your team. It's best to dodge him and get to the main destination! NOTE: This second Tyrant can be killed just like the first Tyrant in the lab earlier if your team blast him in the head a bunch. This is not the same Tyrant, so if your team killed the Tyrant in the first lab, one will still appear in this lab room. ------------------------------------------------------------------------- INTEL [ ] Intel 21 - Off to the left on a red container in the room after stepping out of the security room. [ ] Intel 22 - On the floor near a shelf to the right after stepping out of the security room. [ ] Intel 23 - On the table above the stairs after stepping out of the security room. [ ] Intel 24 - On a table by some rolled up papers across from the laptop. [ ] Intel 25 - On top of a console in the room down the corridor to the right after stepping out the first room and entering the area with capsules. [ ] Intel 26 - On a shelf off to the left while moving along the objective route. This is through an opening behind a caged portion of the area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Behind some containers down the stairs to the right after exiting the first room and entering the area with the test tubes. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 17/18 [ ] After exiting the room and entering the area with capsules, this camera will be on the wall down the right corridor. This camera is on the wall to the left next to a doorway that leads to a long console. Intel 25 is inside the room. The actual camera is above the doorway to that room. ******************************************************************************* There is a --LAPTOP-- on a table to the left just outside the room. Step across the area with the capsules and find the opening in the fence wall behind the capsules. Follow the corridor behind the fence to the right then move up the stairs and open the door at the top of the stairs. Enter the office room. Now your team is back in the room with the elevator that you started out in! The Warehouse Control Room is up above! Enter the elevator to the side to make it go back up to the Warehouse Control Room. == Warehouse Control Room == The double doors that lead to the room with the Nemesis are now open! Fantastic! Now, it's time to go inject the Nemesis with the NE-alpha parasite! I'm sure he'll just kneel down to Wolfpack's awesomeness and allow them inject his cortex with another brain-controlling parasite, right? Let's go through the doors and see what happens. == Warehouse Storage Area == Hmm, something tells me that the Nemesis is not going to cooperate. Your team will actually have to damage the Nemesis enough to stun him then inject him with the NE-alpha parasite. Objective: Weaken the Nemesis so that the parasite can be injected Boss: Nemesis This battle can seem extremely frustrating and near impossible when first starting out. Nemesis has a gatling gun that he can target a character with and fire at the them and to damage that character BADLY! If he targets you, be sure to take cover behind something, since his gatling gun fire will cause bleeding almost every time it hits your character. With the amount of zombies in the area as the battle progresses, bleeding can be your ultimate downfall in this battle. Once your character starts to bleed, zombies will charge your character and basically force you out of your cover area and allow Nemesis to shoot your character. Nemesis is quite limited with attacks. He will move to the side and fire his gatling gun, hunch over and fire his gatling gun or try to hit your character with a melee attack from close range. There is no reason to get close to him until he is stunned, so just stay at a distance from him at all times. His main weak point is his head. Always aim for his head and damage him by shooting him directly in the head with any weapon type. Even a handgun will do good! It's VERY important that you get behind some boxes or any type of object while Nemesis is in view. Always stay near some type of cover area and then move out to fire at Nemesis. Frag grenades, incendiary grenades and explosive barrels can all damage Nemesis. After being staggered by an explosive, Nemesis will stand in place and yell - use that time to blast him his head. -- WHILE NEMESIS STANDS NEAR THE STARTING POINT Nemesis will start out in the middle of the warehouse near the stairs that your team starts at. The best way to damage him while he is in that area is to get behind the large set of crates just below the stairs - they are right in front of him - and fire at his head from behind the crates. This is not the smaller set of crates closest to the stairs, but the set that is closest to Nemesis. Do not lean against the crates! Stay near the crates to where his head is in view and your character can fire at his head without getting hit by his machine gun. His machine gun fire will always hit the crates! The first portion of the battle is quite easy since you can basically get in a position to where your character can shoot Nemesis but he cannot hit your character! Shoot the explosive barrel near him to damage him and keep blasting him in the head to damage him. The zombies will be your main problem during the first battle. They will constantly try to approach your character while behind the crates and they can force your character out of cover to where Nemesis will hit your character. -- WHILE NEMESIS STANDS FURTHER BACK IN THE WAREHOUSE Nemesis will eventually walk to the back portion of the warehouse. At this point, Spec Ops soldiers will enter the warehouse and attack him. You can really use this to your advantage also! It's really best to stay at a distance and allow the Spec Ops soldiers to damage Nemesis at this point! You can shoot at Nemesis and toss frag grenades at him from long range to help damage him, but do not get in between him and the Spec Ops soldiers or both sides will start to attack your character, which can be extremely bad. Let the Spec Ops soldiers and Nemesis fight it out then start back on focusing on damaging Nemesis once many of the Spec Ops soldiers are dead. There really is no completely safe area while fighting Nemesis the second time. A player can take cover behind the set of crates on the far side of the warehouse, but you'll have to step out and fire at Nemesis. The second battle is where you'll want to use frag grenades to damage Nemesis more often. When fight him during this second phase, it's really best to remain on the starting side of the room and shoot at Nemesis' head from a distance with some type of long range weapon and then step behind a cover area whenever he starts to fire at your character. With the Spec Ops soldiers constantly pinning him down with gunfire, Nemesis will be switching between both your team and the Spec Ops team, so it's easy to focus your shots on him. Even a low level handgun can work here. Just move back up the stairs and replenish your ammo when needed! NOTE: Be sure to keep your team members alive during this battle. Even the dumbass AI partners can serve as a distraction for Nemesis while you or another human team member shoot Nemesis. Make sure you check over all the item locations listed below! There is a --LAPTOP-- on the right side of the bottom area while moving down the stairs toward Nemesis from the starting platform. Objective: Inject the Parasite into the Nemesis Once the Nemesis has been damaged enough, he will kneel down. At that point, run over to him to get an "Inject Parasite" command. Inject him to trigger a cutscene that will end the battle. Once the Nemesis has been injected he will be back under the control of Umbrella and he will go about with his original objective to destroy all the remaining S.T.A.R.S. members. Basically, Brad's fate of getting tongue-raped has now been sealed thanks to Wolfpack! ------------------------------------------------------------------------- ITEMS **TOP FLOOR** [ ] First Aid Spray - On a box on the starting platform. [ ] First Aid Spray - On a pallet on the starting platform. [ ] Antivirus Spray - On a pallet on the starting platform. [ ] Antivirus Spray - On the forklift on the starting platform. [ ] Green Herb - On the high catwalks near a wooden crate while moving away from the starting platform. [ ] First Aid Spray - On top of a tall crate near an explosive barrel by the closed office room along the catwalks. [ ] First Aid Spray - Lying near some very tall crates on the opposite side of the room on the top catwalks. **BOTTOM FLOOR** [ ] First Aid Spray - On a small wooden crate around the area where Nemesis stands at the start of the battle. [ ] Antivirus Spray - Near a stack of crates by the area where Nemesis first stands and attacks from the start of the battle. [ ] Green Herb - Beside the stairs leading to the office near Nemesis on the bottom floor. [ ] First Aid Spray - Beside the stairs leading to the office near Nemesis on the bottom floor. [ ] Green Herb - On the other side of the crate on the opposite side of where the Spec Ops enter the room from. [ ] Green Herb - Below the stairs on the opposite side of where the Spec Ops enter the room from. [ ] First Aid Spray (x2) - These are lying beside the two frag grenades near the area where Nemesis moves to for the second part of the battle. ---------------------------------------------------------------- WEAPONS & AMMO **TOP FLOOR** [ ] Ammo Crate - On the starting platform [ ] Ammo Box - On the center catwalk that is above Nemesis. [ ] Ammo Crate - On the opposite side of the warehouse on the catwalks. **BOTTOM FLOOR** [ ] Frag Grenade (x2) - Near a metal container by the area where the Nemesis first stands at the beginning of the battle. [ ] Ammo Box - Beside the stairs leading to the office near Nemesis on the bottom floor. [ ] Frag Grenade (x2) - Near the area where Nemesis moves to during the second part of the battle. [ ] Ammo Box - By a metal container below the stairs near the area where Nemesis moves to during the second part of the battle. [ ] Incendiary Grenade - Below the stairs near the area where Nemesis moves to during the second portion of the battle. [ ] Ammo Box (x2) - Below the stairs that lead to the office in the area that Nemesis moves to during the second portion of the battle. [ ] Frag Grenade - In the same area as the two ammo boxes mentioned above. [ ] First Aid Spray - Right outside the area near the two ammo boxes and the frag grenade mentioned above (near the laptop). [ ] Ammo Crate - Near the laptop. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 18/18 [ ] This security camera is on the ceiling in the center of the warehouse where Nemesis is fought. This is a very high ceiling, so aim carefully! ******************************************************************************* [WT05] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 5 - E X P E N D A B L E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: OUTSIDE THE RACCOON CITY POLICE DEPARTMENT After repairing the Nemesis and sentencing the remaining S.T.A.R.S. members to death, Wolfpack only has one last mission - destroy evidence at the R.P.D. After that, as long as there are no survivors, Wolfpack is home sweet home. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 130 | 110 | 90 | | # of Deaths | 1 | 2 | 3 | 4 | | Items Collected | 20 | 15 | 10 | 5 | | Clear Time | 30:00 | 35:00 | 40:00 | 45:00 | '-----------------------------------------------------------------------------' == Building Rooftop == Well, let's see, so far we have: - Failed to secure a G-virus sample -- CHECK! - Helped to spread the T-virus throughout Raccoon City -- CHECK! - Gone to City Hall and torched evidence of Umbrella's involvement -- CHECK! - Shut off the power to Raccoon City -- CHECK! - Sent Sagat (Nemesis) to kill Dan (Brad Vickers) -- CHECK! We are some major bastards, aren't we? And now it is time to go to the Raccoon Police Department building and destroy some evidence of Umbrella blackmailing Chief Iron's. After that, Wolfpack is home free to go on vacation in the Bahamas, right? Your team will start out on a building rooftop for this mission. Move across the boards that form a ramp to the building up ahead then begin to move down the ramps to the side. ******************************************************************************* Security Camera 1/12 [ ] From the start of the stage, while still on the building, turn toward the door behind your team and this will be on the wall above the door down the stairs. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Behind the boxes near the railing behind your team when first starting out on top of the building. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Behind the fallen sofa and air condition unit on the building where your team starts. This is lying near a dead body. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Behind the fallen sofa and air condition unit on the building where your team starts. ------------------------------------------------------------------------------- == Alley Below Starting Building == There are plenty of zombies walking around in the area below. Some of the zombies in this chapter have bulletproof vest on that will slightly shield them from gunfire, so just blast them... more! It only takes just a few more gun blasts, so no big deal! Kill all the zombies at the bottom. Be sure to check out the back alley for a few items pickups. ******************************************************************************* Security Camera 2/12 [ ] Above a door near a dumpster by the ramps that lead down from the starting building rooftop. ******************************************************************************* There will be a set of Crimson Heads that will attack as soon as your team steps past the burning car to the side. If you have a Beltway on your team, get him to place remote mines at these three doors: - The door door with security camera 2 above it - The door near the alley - The door across from the burning car Crimson Heads will exit from the door further up ahead past the burning car, but they are not as numerous. Once your team steps past the burning car, Crimson Heads will bust through the doors mentioned above. If you have Beltway on your team and you planted the mines like I mentioned, just detonate them all at once a few seconds after the first few zombies bust through the door near the burning car! ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Near a dumpster after getting off the ramp leading down the starting building rooftop. [ ] First Aid Spray - In an alley behind a basket below the starting building. ------------------------------------------------------------------------- INTEL [ ] Intel 2 - On the ground by an explosive barrel in the alley below the starting building. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Just before stepping out into the street, this will be off to the right near a wrecked police car and a stack of tires. ------------------------------------------------------------------------------- Move on down the alley and be sure to refill ammo at the Ammo Box off to the right before stepping out into the street. == Street Behind R.P.D. Building == Move behind the fence to find some extra item pickups. The dogs are gone from the kennels behind the fence! That could only mean one thing - the programmers remembered that they have only used two dog models for enemies so far! While moving down the street, a zombie dog will charge your team. There are no other enemies at the end of the street. ******************************************************************************* Security Camera 3/12 [ ] Step around the side of the fence across the street from the starting building and this camera will be on the wall above the locked blue door in the area with the dog cages. ******************************************************************************* Be sure to check out the area near the burning police car for some extra item pickups. Move up the stairs on the building to the side. This building is the back portion of the R.P.D. Building! Enter the R.P.D. building via the door on the building at the top of the stairs. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Go behind the fence when you first get on the street and this will be in between two dog cages. It lies on the ground near a trash can. [ ] Green Herb - After the dog attacks, this will be past the stairs and in a pile of trash to the right of the burning police car. This is only partially visible in the pile of trash. [ ] Green Herb - After moving up the stairs, this is to the left of the door on the rooftop. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - On the ground behind the burning police car at the end of the street. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 4/12 [ ] After moving up the stairs, this will be on the ceiling above the door on the rooftop. This is above the door to the back of the R.P.D. Building. ******************************************************************************* == Hallway == Objective: Destroy intel in Chief Irons' Office Command will contact Wolfpack upon stepping inside the R.P.D. Building. Move down the corridor and find the entrance door to Chief Irons' Office down the hall with the blood streaks on the wall and the stuffed tiger. Enter the Chief's office! ------------------------------------------------------------------------- INTEL [ ] Intel 4 - Find the stuffed tiger outside the door leading to the chief's office down the hall and this will be below the tiger's head. ------------------------------------------------------------------------------- == Chief's Office == There are a few items to pick up in the chief's office, so take a look around. When ready, walk over to the **EVIDENCE** on the chief's desk and interact with it to destroy the evidence! ******************************************************************************* Security Camera 5/12 [ ] After entering Chief Iron's Office, turn around and look at the ceiling above the entrance door to see this camera. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mascot 5/7 This mascot is on the small bookshelf off to the left after stepping into the Chief's Office. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - Off to the left near a US flag after entering the Chief's Office. [ ] Green Herb - On a filing cabinet to the left of the chief's desk. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On a cabinet below a stuffed bull head to the right of the chief's desk. ------------------------------------------------------------------------------- Objective: Exit the R.P.D. building Objective: Hold out until the extraction helicopter arrives Command will contact Wolfpack and tell them to rendezvous with the helicopter that will be arriving outside the R.P.D. building gates. Wolfpack needs to exit the building from the entrance side, so they'll have to move to the main lobby. == Hallway == Lickers will attack as your team steps back into the hall. Several Lickers will attack as your team moves closer to the double doors in the opposite corridor. Blast them or run from them then open the double doors and step out to the second floor of the lobby. NOTE: A zombie group will be right outside the double doors, so be ready to step back after opening them. == Second Floor Lobby == Several zombies and Lickers will attack while on the second floor walkway of the lobby. Kill them or run from them then run to the ladder in the middle portion of the walkway near the back wall. Climb down the ladder. ******************************************************************************* Security Camera 6/12 [ ] Look above the double door entrance on the bottom floor of the R.P.D. building lobby to see this camera on the wall high above the doors. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Near the bench off to the left after stepping onto the second floor walkway of the lobby. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the other side of the second floor walkway further down from the double doors. ------------------------------------------------------------------------------- == First Floor Lobby == A few more zombies will be lurking on the first floor of the lobby. Find all the items around the area. There is a --LAPTOP-- on the right side of the reception counter. Be sure to refill all ammo at one of the ammo boxes near the steps that lead to the entrance doors. When a character steps in front of the entrance doors, they will bust open and zombies will attack from the other side, so be ready to blast them while stepping out into the courtyard. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Typewriter 2/3 There is a typewriter on the reception counter on the first floor lobby in the R.P.D. building. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the reception counter. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - Below a table lamp on the reception counter near the famous PC that Claire, Leon and Jill have to use at one point in the older RE games. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - On the floor near an open soda machine. [ ] Ammo Box (x2) - There is an ammo box on both sides of the stairs that lead to the entrance doors to the R.P.D. building lobby. These are behind the railing and near benches. ------------------------------------------------------------------------------- == Courtyard == The helicopter that will pick up Wolfpack is just outside the gates to the R.P.D. building. Kill all the remaining zombies then check the area over for items. All item pickups are down the left side of the courtyard while facing the gates. There is one item pickup in the corridor below the entrance as well (Brad's corridor). Once you've collected everything, step toward the gate for a cutscene. It's time to blow this popstand! ******************************************************************************* Security Camera 7/12 [ ] In the Courtyard, while stepping away from the R.P.D. building entrance, turn back around and look up at the ceiling above the entrance doors to see this camera. ******************************************************************************* ------------------------------------------------------------------------- INTEL [ ] Intel 7 - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be on the last bench off to the right. [ ] Intel 8 - In the corridor below the stairs, this intel is on the second step while moving up. This is on the stairs closest to the benches in the courtyard. This is on the corridor below the police station (Brad's corridor). Facing the entrance to the RPD building, this is the right set of stairs below the entrance. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - On the ground in the middle of the corridor below the R.P.D. building entrance. Use the stairs on either side of the courtyard to get this. [ ] Ammo Box - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be near the fence around the corner. [ ] Frag Grenade - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be near the wall beside the fence around the corner. [ ] Stun Grenade - While facing the R.P.D. building gates, run down the left side of the courtyard and this will be near the wall beside the fence around the corner. ------------------------------------------------------------------------------- == Street In Front of the R.P.D. Building == Objective: Investigate the Tanker Command will contact Wolpack after the cutscene. Wolpack needs to examine the crash site up ahead. Blast through the zombies and step toward the individual up ahead. A cutscene will play once NOTE: If you fire gunshots at Leon (the cop) from a distance, he will start to fire back. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Two of these lie on the left side of the street while moving down it. [ ] Antiviral Spray - Lying on the ground near some wrecked cars on the left side of the street. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near the SWAT vehicle in front of the R.P.D. courtyard. [ ] Grenade Launcher - Shoot the locks off the weapon crate near the SWAT vehicle and this weapon is inside. ------------------------------------------------------------------------------- Objective: Chase the survivor Objective: Follow the survivor into parking garage. Well, it seems we have a smart-mouth cop to chase now. Command wants that annoying little threat taken care of or they'll beat Wolfpack with an ugly stick once they get back to headquarters. Leon will run into the garage and close the shutter. Zombies will attack from the surrounding area as your team moves toward the burning tanker up ahead. Blast the zombies then open the shutter to the garage. Two zombies will crawl under the shutter as it opens. You would almost think these zombies are protecting Leon or something...? Blast them out of the way then move into the garage. == Parking Garage == NOTE: Both of the garage cameras can be shot while on the ramp leading down into the garage. It's best to shoot both of them early since there is a big battle in the garage and it's easy to forget about them. ******************************************************************************* Security Camera 8/12 [ ] While stepping into the Parking Garage, after opening the shutter, this camera is on the ceiling above the ramp. ******************************************************************************* Security Camera 9/12 [ ] On the ceiling in the middle of the parking area in the Parking Garage. ******************************************************************************* Catch up with Leon. He will move toward the double doors in the back of the garage then shut them. Your team will be left on the other side as several Lickers start to attack. Quite a few Lickers will attack in the garage. Be sure to move around a bunch to avoid their tongues! NOTE: Try to conserve ammo at the ammo boxes by only filling up when your team needs it! The ammo boxes in the garage can help out a bunch for the battle outside the garage in a bit. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On the high walkway on the right side of the garage. [ ] Antivirus Spray - On the high walkway on the right side of the garage. [ ] Antivirus Spray - Beside the pillar close to the exit shutter in the garage. ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On a ground in between two dumpsters on the left side of the garage after moving down the ramp. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x2) - There is an ammo box beside each pillar in the garage. ------------------------------------------------------------------------------- Objective: Escape the Parkade The Lickers appear to come nonstop, but there are a certain number of them. Defeat them then step toward the door on the opposite side of the garage and open it. The double doors that Leon closed are locked. As the shutter rises, zombie legs can be seen in the streets outside. Blast the zombies as the shutter rises if you want. They'll have to be killed once it raises all the way anyway. Command will contact Wolfpack and tell them that they are switching to "Plan B". In other words, Command is tired of Wolfpack's bullshit and is abandoning them for a while to go take their frustration out on innocent Raccoon City bystanders most likely. == Streets Outside Parking Garage == The area outside the garage can be very dangerous. A few Spec Ops soldiers will be fighting off zombies to the left as the shutters rise. Kill the Spec Ops soldiers as they come into view. Snipers are perched up on the rooftop of the motel building across the street from the road blocks off to the right outside. The weapon box contains a bolt- action rifle which is really needed for this part. Take cover behind the road block right outside the garage doors and blindfire at the Spec Ops soldiers that can be easily hit from medium range. NOTE: If the snipers hit your characters too much through the road blocks then just go ahead and move up to the rooftop of the nearby building. Move up the stairs. Having a sniper cause a character to bleed can be really bad at this part. For the snipers, fighting them off while behind the roadblock can be really at times. The best way to shoot them is to move up the stairs of the building across from the shutters of the garage and blast them with the rifle from the rooftop. They are less likely to shoot your character while on the rooftop. There is actually a bolt-action rifle in the rooftop weapon box that can be used. The cover areas behind the wrapped crates at the top of the building are much more secure cover than the roadblocks also. EXTRA: If you look over to the left of the stairs while moving up to the rooftop, you'll see Kendo's Gun Shop. It's the famous gun shop that both Claire and Leon could enter at the start of RE2 depending on which path you selected first. Once the snipers are all killed, the rest of the Spec Ops soldiers are not much of a problem. Some of them are up under the rooftops beside the ticket counter and some more Spec Ops soldiers will arrive near the parked cars to the right while moving down the street toward the Motel. As soon as your characters step in front of the Motel, a cutscene will trigger. ******************************************************************************* Security Camera 10/12 [ ] This camera is on the front wall of the ticket booth on the middle left side of the street. This ticket booth is under a rooftop with "Raccoon City Link" benches in front of it. There are four benches in front of it. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - Beside the roadblock right outside the garage. [ ] Green Herb - On top of a wrapped crate on the left side of the middle area. [ ] Green Herb - On top of a bench on the left side of the middle portion of the area. [ ] Antivirus Spray - On the left side of the area, this is on top of a wrapped crate. ------------------------------------------------------------------------- INTEL [ ] Intel 10 - On the ground near a basket beside the building across from the garage shutter. [ ] Intel 11 - In the middle portion of the area this is on top of a bench under the rooftop to the left. One of the left benches. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the ground near a truck on the back left portion of the area. This is right outside the Kendo Gun Shop! [ ] Ammo Box - Near the green herb that is on the wrapped crate on the left side of the middle area. ------------------------------------------------------------------------------- == Street In Front of Theater == Objective: Survive the B.O.W. incursion. Reach the Safehouse. Umbrella helicopters will drop some capsules into the area and Hunters will exit from those capsules. Your team will have to fight a group of three Hunters in front of the Theater. Constantly move to the sides as they attack to avoid their jump attacks. If one of them starts to get too aggressive on your character, stop attacking him to take the pressure of your character. A few zombies will attack as the battle progresses with the Hunters. There are a few green herbs around the area and there is an ammo refill box near a wrecked police care in the street. After the Hunters are all defeated, move into the alley to the left of the theater. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind a police car on the left side of the area. There is a dumpster near this also. [ ] Green Herb - Near some phone booths. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - On the ground beside a wrecked police car. ------------------------------------------------------------------------------- == Alley Beside Theater == A zombie will bust through the door to the right and a Hunter will fall from a building directly ahead. Quickly blast the zombie then back up as the Hunter tries to attack. Just one Hunter is not that bad at all, so spam him with gunfire to easily kill him. Follow the alley to the end and drop down to the other side of the debris up ahead. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Behind a dumpster on the right side of the alley. ------------------------------------------------------------------------- INTEL [ ] Intel 12 - This will be on the ground around the left corner when first stepping down the alley. This is near a locked door. ------------------------------------------------------------------------------- == Streets Around Gas Station == This area can be very dangerous because of the Hunters that will arrive later. The weapon crate up ahead has a grenade launcher inside of it. Go ahead and blast the locks off the weapon crate. Run back and pick up the grenade launcher once the Hunters arrive. ******************************************************************************* Security Camera 11/12 [ ] This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla Gas Station from the side that your team enters the street from. It is on the ceiling portion to the left of the weapon crate with the grenade launcher. ******************************************************************************* Spec Ops soldiers are on the other side of the street up ahead. Some of them will charge into your area, so greet them with gun blasts to quickly kill them. Blast the Spec Ops soldiers with a long range weapon. As soon as a player moves further down the street where the Spec Ops soldiers are, some capsules will drop into the area and Hunters will exit from them. NOTE: The capsules that fall from the sky can hit your character and take off some major damage if they hit. Be careful about where you step before the first few fall. The first one falls beside the car closest to the gas station across from the area with the Spec Ops soldiers. The Hunters can help to kill off some of the Spec Ops soldiers, but the Hunters might elect to come for your team instead. Run back to the weapon crate and grab the grenade launcher then fire grenade blast at the Hunters. Each one takes about three blasts usually. You'll have to fight over six Hunters in the Gas Station area. More Hunters will arrive once the first three are killed. The gas pumps of the gas station can be destroyed to damage the Hunters when they stand nearby them. The grenade will help out a bunch for the Hunters, but you'll eventually have to switch over to your current primary weapon. NOTE: If you run out of ammo, the closest ammo box is beside a taxi in between the gas pumps. There is a --LAPTOP-- on a wrapped crate near the gas station. Be sure to check the area over for items. Grab the First Aid Spray in the corridor behind the area where the first Spec Ops team was stationed. You will need that first aid spray! While moving toward the garage area on the other side of the gas station, a group of Spec Ops soldiers will exit from the garage. Toss a frag grenade toward the garage doors as they open to kill a few soldiers hopefully. The roadblocks do not serve as good cover for this battle, so it's best to kill the Spec Ops soldiers quick! Enter the garage after the battle. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Near the weapon box with the grenade launcher inside. [ ] Antiviral Spray - Near the weapon box with the grenade launcher inside. [ ] Green Herb - Behind a roadblock under the gas station roof. [ ] Antiviral Spray - On the ground beside a wrecked taxi on the left side of the area. [ ] Green Herb - In front of the Liquor store. [ ] First Aid Spray - Enter the doorway of the Liquor store and this is down that corridor. [ ] Green Herb - Lying beside a dumpster on the other side of the street. This is near the propane tank. [ ] Antiviral Spray - On the ground near a wrecked police car in front of the area where the second Spec Ops group attacks. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - Beside the Antiviral Spray near the weapon crate. [ ] Intel 14 - Enter the doorway of the Liquor store and this is down that corridor to the left of a first aid spray pickup. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Grenade Launcher - Inside the weapon crate at the start of the area. [ ] Ammo Box - Beside a taxi under the gas station rooftop. [ ] Ammo Box - Near the gas station. [ ] Ammo Box - Near the Liquor store. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 12/12 [ ] This camera is on the ceiling of the rooftop of the Stagla Mart of the Stagla Gas Station on the opposite side of the street. It is on the side closest to the garage area where the second Spec Ops group attacks. ******************************************************************************* == Garage Area == Enter the room up ahead. A zombie will bust through the door at the end of the corridor. A few zombies will attack from the corridor, so step inside and get to blasting them. Follow the corridors to the final hallway. A Crimson Head will bust through the door at the end of the last corridor. Isn't that trick getting old fellas'? == Alley Behind Garage == Blast the remaining Crimson Heads in the area and follow the alley to the right. Step past the wooden barricade. Objective: Fight through the Spec Ops Defenses Spec Ops soldiers will run at your team from the street outside the alley. Step into the alley off to the left and take cover behind the wall then blast the Spec Ops soldiers that move toward your team until they stop coming. Be sure to refill ammo at the weapon box in the alley. Step out into the street by the bus up ahead. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - In between a basket and a dumpster across from the exit of the garage while stepping out into the alley. [ ] Intel 16 - Beside a dumpster off to the left while moving down the alley toward the next street. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Down the left dead end alley while moving toward the street. [ ] Ammo Box - Down the left dead end alley while moving toward the street. ------------------------------------------------------------------------------- == Street and Courtyard Area == Take cover behind the bus then step out until a sniper starts firing. Find the sniper then shoot him with a long range weapon - he's on a crate in the middle of the courtyard up ahead. It's best to wait for him to fire then step out from behind the bus and aim then unload on him with a long distance weapon such as a handgun. Make sure your team defeats the sniper before entering the courtyard up ahead. Step into the courtyard once the sniper is finished off. Duck behind the railing to the side since Spec Ops soldiers will be positioned behind the road block on the other side of the courtyard. Blind fire at some of them and see if you can hit them with a handgun. Work your way toward the crates and blast the Spec Ops soldiers from there to get a close view of them. Exit from the other side of the courtyard. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the tree railing in the courtyard. [ ] Green Herb - On the right side of the railing near the statue. ------------------------------------------------------------------------- INTEL [ ] Intel 17 - In an open suitcase by a dead body in front of the steps that lead to the courtyard. [ ] Intel 18 - On the opposite side of the tree railing when first entering the courtyard. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Off to the right outside the alley. [ ] Ammo Box (x2) - Around the railing of the tree area in the courtyard. [ ] Incendiary Grenade - On the ground to the left of the statue on the right side of the courtyard. [ ] Ammo Box - On the opposite side of the tree railing. ------------------------------------------------------------------------------- == Street in Front of City Hall == The weapon crate off to the left holds a flamethrower. The flamethower can help in killing off the Hunters that are about to appear. Keep in mind that a flamethrower can be refilled at any ammo box. The only problem with using the flamethrower is that you'll have to constantly run back and forth to an ammo box while blasting a Hunter with it. It will kill the Hunters fast though! NOTE: If any Spec Ops soldiers blast your characters from the courtyard area after the soldiers attack on the streets, run back into the first portion of the courtyard and blast them while they are on the other side of the road blocks. A Spec Ops team will rush toward the vehicles down the street and take cover then fire at your team. Blast them and kill them all. When your team moves down the street up ahead, capsules will fall and Hunters will step out of them and attack. It's best for the first person that moves ahead to run ahead and keep running since a capsule has a good chance to fall on a character that walks down the street. ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - On the ground beside a wrecked police car. [ ] First Aid Spray - In the dead end alley on the left side of the area. [ ] First Aid Spray - On the bench off to the left while entering the second portion of the courtyard area. [ ] Green Herb - Near the railing by the ammo crate in the second courtyard area. [ ] Green Herb - In the bushes on the right side of the second courtyard area just before hopping down to the next street. ------------------------------------------------------------------------- INTEL [ ] Intel 19 - Under the rootop of the Cinema and beside a wrecked police car. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Flamethrower - Inside of the weapon crate near the wrecked police car. [ ] Frag Grenade - In the dead end alley on the left side of the area. [ ] Ammo Box - In the dead end alley on the left side of the area. [ ] Grenade Launcher - Inside the weapon crate in the second courtyard area. [ ] Ammo Crate - In the second courtyard area. ------------------------------------------------------------------------------- The battle with the Hunters in the outside area can get just as bad as the battle at the gas station. There are not as many Hunters this time however. If you have the flamethrower equipped, flame them and they will fall fast! Just remember to run back to the ammo box in the first courtyard area to replenish the ammo. Spec Ops soldiers are positioned in the second portion of the courtyard. Do not try to rush them! Let them come to your character. They will eventually step out into the street or move behind the bus in the second courtyard area. Move back into the first courtyard area and shoot the soldiers from the other side of the road blocks. Eventually, only a few Spec Ops soldiers should be left. It's ok to enter the second courtyard area with only a few there. Zombies will exit from the courtyard area off to the left once your team steps into the second courtyard area. While stepping into the second portion of the courtyard area there is a --LAPTOP-- on a wrapped crate off to the left. The weapon box in the second courtyard area has a grenade launcher inside of it. The grenade launcher really serves little purpose since the flamethrower should be carried over the wall once your team exits this area. The grenade launcher can make quick work of the upcoming Crimson Heads however! Once your team steps further into the courtyard, toward the wall on the other side, Crimson Heads will attack. Blast them then prepare to drop down to the area in front of the Barber Shop via the ramps on the other side of the courtyard. NOTE: Bring the flamethrower with your character before stepping down to the area in front of the Barber Shop. The flamethrower will make mincemeat out of the enemies that attack in front of the Barber Shop. == Street In Front of Barber Shop (Safehouse) == Run over to the Barber Shop door and try to open it. We've reached the Safehouse. The first player that tries to open the door will be grabbed by a Tyrant that falls in front of the door. It will hold up your character. When it holds up the character, use the right analog to aim at his head with your handgun then blast him in the head a few times to make that Mr. X reject drop your character. Objective: Defeat the Tyrant. There are total of two Tyrants for this fight. The second will arrive once the first has been damaged a bit. Their weak spot is their head. Unload on their head to damage them and eventually make them fall. They will attack from close range with punches and kicks. They will sometimes rush toward your character and try to hit your character. Bottom line, all of their attack will knock your character down and they can perform follow up attacks on your grounded character before your character raises back up. Very cheap! The best way to avoid their attacks is to constantly stay moving - constantly back up while firing at one. To avoid their running attacks, run to the side very quickly when one of them runs toward your character. Now, did you bring the flamethower? If you brought the flamethrower, start burning the first one right after he drops your character. Burn the living hell out of him then quickly replenish your ammo at the ammo crate next to the bus then go back to torching him some more. If you bear down on him with constant flames, he should die right as the second Tyrant joins in to attack. Remember to constantly refill ammo at the ammo crate when low. Flame the second Tyrant just like the first. Without a flamethrower, these enemies take some major time to take down! They have a lot of health. Blast them in the head with whatever primary weapon that your character has then switch to the handgun and fire at them while working your way toward an ammo crate to refill. In single player, constantly revive your partners since a tyrant that focuses solely on your character will eventually knock your character to the ground and might just trap your character on the ground and kill the character. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - In front of the garbage truck. [ ] Green Herb - In front of the Tavern store beside the garbage truck. [ ] Green Herb - In front of the Meat Market beside the garbage truck. [ ] Green Herb - Outside the Discount store behind the garbage truck. [ ] Green Herb - On the ground to the left of the Safehouse door. [ ] Green Herb - On the ground to the right of the Safehouse door (near a fence). ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Beside the bus. ------------------------------------------------------------------------------- Objective: Reach the Umbrella Safehouse. Once the Tyrants are both knocked down, move over to the Barber Shop doors and step inside to finish the mission. [WT06] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 6 - R E D E M P T I O N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: UMBRELLA LABORATORIES Deserted by Umbrella after failing to kill Leon S. Kennedy, Wolpack has barely survived the past ten hours. So despite mistrust and bruised egos, they agree to accept Umbrella's offer to go back to square one - Birkin's lab. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 100 | 90 | 80 | 70 | | # of Deaths | 3 | 4 | 5 | 6 | | Items Collected | 16 | 14 | 10 | 8 | | Clear Time | 30:00 | 30:00 | 40:00 | 45:00 | '-----------------------------------------------------------------------------' == Train Station (Starting Side) == Objective: Loate and eliminate intruders Command is now finished stabbing voodoo dolls of Wolfpack at Umbrella Headquarters and has agreed to extract them if they can deal with the spies in the Umbrella laboratory. Wolpack will start out in the Train Station of the Umbrella laboratory underneath the R.P.D. building. ******************************************************************************* Security Camera 1/16 [ ] From the beginning of the level, turn around and look up on the wall behind your team and the security camera is on that wall. ******************************************************************************* The path directly ahead is blocked, so move through the train cart off to the right. Run up the stairs on the other side. If you have AI partners on your team, they will likely be blasting the zombies up ahead. Move across the catwalk bridge. A few item pickups are at the bottom of the left stairs. Walk down the right set of stairs to continue. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Move through the first train off to the right from the beginning and this will be on the ground below some stairs right next to a stack of crates. [ ] First Aid Spray - While at the other end of the high catwalk, move down the stairs to the left and this will be up under the stairs near a stack of crates. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - While at the other end of the high catwalk, move down the stairs to the left and this will be on a crate off to the right through the door across from the stairs. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Move up the stairs then down the other side of the catwalk and enter the room up ahead. A Crimson Head will run out of the room and attack. This grenade is off to the right by a stack of crates in the room that the Crimson Head moves out of. [ ] Incendiary Grenade - While at the other end of the high catwalk, move down the stairs to the left and this will be on the floor off to the left through the door across from the stairs. ------------------------------------------------------------------------------- == Train Station (Other Side) == Clear a path through the zombies with gunfire and run to the other side of the crates up ahead. ******************************************************************************* Security Camera 2/16 [ ] After moving to the other side of the Train Station via the high catwalk, move further to the back of the area then look up on the left wall to see this camera above the second door on the high left catwalk up above. Your team cannot get on this catwalk. ******************************************************************************* There are a few items along the way to the platform elevator in the back of the train station. Make sure your team checks out the dead end path on the other side of the trains. Your team needs to activate the platform elevator and call it to the current floor. Walk over to the controls and interact with them to call the elevator. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray - While stepping around the crates in front of the left side of the area, while moving away from the catwalks, enter the room off to the left and this will be on the floor to the right inside the room. [ ] Green Herb - Around the side of a crate across from the platform elevator. [ ] First Aid Spray - Move down the corridor of trains across from the platform elevator and this will be on top of a crate in the train cart off to the left at the end. [ ] Green Herb - Right near the control panel for the platform elevator. ------------------------------------------------------------------------- INTEL [ ] Intel 2 - Move down the other side of the catwalk and this will be inside the first train cart off to the left. Shoot the proximity laser mine that is in front of it then grab it off the floor. It's off to the right as you enter. [ ] Intel 3 - While stepping around the crates in front of the left side of the area, while moving away from the catwalks, enter the room off to the left and this will be on one of the crates off to the left. [ ] Intel 4 - On the floor near a forklift and a dead body across from the platform elevator. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Near some boxes and crates on the left side of the area before reaching the platform elevator. [ ] Ammo Box - Near some crates around the side of the right set of crates while moving toward the platform elevator from the catwalk on the left side of the area. [ ] Frag Grenade - Move down the corridor of trains across from the platform elevator and this will be on the floor near a stack of crates off to the left at the end. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 3/16 [ ] This is on the wall above the green herb near the platform elevator control panel on the other side of the train station. A light above this camera sort of blocks it from view with its constant brightness. ******************************************************************************* Objective: Defeat the platform until the elevator arrives While your team waits on the elevator to rise, zombies will spawn throughout the area and attack your team. There aren't really that many. Most of them come from the right side of the train station while facing away from the elevator path. Objective: Board the elevator Make sure you stock up on ammo from an ammo box before activating the elevator. A few zombies are on the elevator, so blast them out of the way then activate the elevator via the controls off to the right. == On the Platform Elevator == The elevator will start to lower once the controls have been activated. It will stop two times and have to be reactived on the way down. It will stop eventually and a side area will be visible. Zombies and Crimson Heads will board the elevator from the open side. Quickly kill them off then reactivate the elevator by interacting with the controls and stepping back on the elevator. ******************************************************************************* Security Camera 4/16 [ ] When the elevator stops for the first time, look up on the ceiling of the alcove with the control panel to the side to spot this camera in the middle of the ceiling. ******************************************************************************* The second time the elevator stops, another area will be visible on the opposite side of the elevator. As usual, zombies and Crimson heads will attack. Try to kill them all off very quickly. Two Parasites will crawl into view and try to attach to the zombies. Kill the zombies before the Parasites can find a host then kill those little buggers! As mentioned below, the Raccoon City mascot is in the back room. Interact with the controls off to the side then step back on the elevator to continue to the bottom floor. Step off the elevator once it stops on the floor below. ******************************************************************************* Security Camera 5/16 [ ] When the elevator stops for the second time, look up on the ceiling of that new alcove and this camera will be in the middle portion of the ceiling near the control panel inside. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raccoon City Mascot 6/7 When the elevator stops for the second time, step into the alcove with the control panel then step into the room behind the doorway in the back of the area and this mascot will be lying on the floor against the left wall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray - On the floor off to the left in the alcove when the elevator stops for the second time. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - When the elevator stops for the first time, this will be on the back portion of the floor across from the controls inside the alcove. ------------------------------------------------------------------------------- == Room Beside Bottom of Platform Elevator == Objective: Catch the infiltrator Ada is hiding behind a row of boxes in the back of the corridor that Wolpack needs to move down to continue on their way. Ada will fire her handgun and toss incendiary grenades at any player that steps into the corridor. The corridor has also been rigged with several laser mines. NOTE: In case you haven't played RE2, Ada is the female spy that is seen throughout Leon's game in RE2. ******************************************************************************* Security Camera 6/16 [ ] Look on the wall above the stack of crates and above the two green herb pickups to find this camera. ******************************************************************************* The main objective with Ada is to run towad the crates that she hides behind then move to the left and she will run off. All you have to do is make it to her! In order to get down the corridor that she guards, you'll have to shoot the laser mines or toss frag grenades at the laser mines to destroy them. Stand near the wall beside the corridor to where Ada cannot shoot your character then shoot all laser mines that can be seen in the distance. For the remainder of the laser mines, your team will have to toss frag grenades toward them to destroy them or shoot at them while working your way toward Ada. Shooting them on the way can be very hard since Ada will toss incendiary grenades while a player takes cover behind a crate. There are four explosive barrels down the corridor as well. Shoot the two on the left side of the corridor and make them explode before running down it to avoid taking damage from them if an explosion sets them off. Wait for Ada to toss an incendiary grenade then sprint behind the first crate that you think you can make it to before Ada starts to fire. It's really best to wait for Ada to toss a grenade that rolls all the way toward the end of the corridor, that way, you can rush behind the second crate near the right wall without getting damaged by the fire. Once she tosses a second grenade, you can basically just run toward her and take the damage from her shots then dive and duck behind the row of crates that she hides behind. Once your character has taken cover behind the row of crates that Ada is behind you're basically home free - just move to the left and she will run off. ------------------------------------------------------------------------- ITEMS [ ] Green Herb (x2) - Lying on the floor by some crates. [ ] First Aid Spray - Lying on some boards in the back of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - Lying on the crate that Ada takes cover behind. Grab it after chasing her away. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x3) - Three of these are lying around the area. [ ] Ammo Crate - Off to the left in front of the boxes that Ada takes cover behind. [ ] Ammo Box - Across from the laser mines closest to Ada (other end of the corridor). ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 7/16 [ ] Drive off Ada by running up to her. While in the room where Ada was taking cover, look up on the ceiling and this camera will be to the left of the big light in the middle of the ceiling. ******************************************************************************* Objective: Pursue the infiltrator Once Ada is gone, your team can return to the prior area and heal with the green herbs in the area or pick up whatever is needed. Refill ammo at the ammo crate near the crates that Ada was behind then step around the crates and enter the shaft area through the doorway up ahead. == Central Junction Shaft == A team of four Spec Ops soldiers will move through the doorway on the left side of the catwalk area and attack your team. Toss a frag grenade at them if your team has one since they stand right next to each other usually. Take cover behind the nearby crates if needed. Move through the doorway that the Spec Ops soldiers came from. ******************************************************************************* Security Camera 8/16 [ ] Before moving through the doorway where the Spec Ops came from, look up on the wall above that doorway to see this camera. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Right outside the doorway of the left entrance of the middle portion of the shaft. This is to the left while exiting the other end of the shaft on your way toward the objective marker. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On top of a crate in the middle portion of the shaft area. ------------------------------------------------------------------------------- == Cargo Room == Objective: Find a path that leads deeper into the lab Move down the stairs up ahead then kill all the zombies in the cargo area. Check the room over for items since there are quite a few lying around in the various crates. Be sure to check out the open shutter on the right side of the area. Board the lift in the back of the cargo area then fill up on ammo at the ammo crate and interact with the controls to take it to the floor below. ******************************************************************************* Security Camera 9/16 [ ] Look up on the ceiling in the Cargo Room to find this on the middle portion of the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - While on the top walkway in the cargo room, head to the left and this will be at the end of the walkway. [ ] Green Herb - Inside of the open crate off to the right on the bottom floor. [ ] Antivirus Spray - Behind the middle shutter on the bottom floor (right side of the room). [ ] First Aid Spray - Behind the middle shutter on the bottom floor (right side of the room). ------------------------------------------------------------------------- INTEL [ ] Intel 8 - Inside of a crate off to the left on the bottom floor (second open crate on the left). [ ] Intel 9 - Inside of the center open crate on the bottom floor. [ ] Intel 10 - Inside of the open crate off to the right on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - While on the top walkway in the cargo room, head to the left and this will be at the end of the walkway. [ ] Frad Grenade - While on the top walkway in the cargo room, head to the left and this will be at the end of the walkway. [ ] Ammo Box - Inside of the center open crate on the bottom floor. [ ] Ammo Crate - Behind the middle shutter on the bottom floor (right side of the room). ------------------------------------------------------------------------------- == Lift == Natually some enemies will attack on the way down. Nah... Spec Ops soldiers will not parachute down to the lift from above. Instead, your team will have to deal with Lickers! Objective: Survive the ride to the lab Use a long range weapon, such as a handgun or machine gun to shoot at the Lickers. Your team has an ammo crate on the lift with them, so you can go all out with whatever weapons that your team has basically. Keep moving to keep from getting tongue impaled and blast the Lickers on the way down. The lift will eventually stop and your team will be forced to kill most Lickers before the lift will start again. NOTE: To damage the Lickers quicker, toss grenades at them while they are on the slanted wall. Incendiary grenades hurt them badly! ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the left side of the elevator. ------------------------------------------------------------------------------- == Bottom Cargo Room == A whole horde of zombies will be in the bottom room as the lift stops. Your team might want to consider tossing a frag grenade into the middle of the zombie group to thin them out a bit as the elevator blockade opens since some Parasites will start to attach to the some of the zombies. The Parasites will not have near as many hosts to choose from if they are all in pieces, right? ******************************************************************************* Security Camera 10/16 [ ] Look up on the ceiling in the center of the bottom Cargo Room to see this camera attached to the ceiling. ******************************************************************************* As your team steps off the lift there is a --LAPTOP-- on the vehicle off to the left. There are a few items pickups around the area as well. Open the door off to the right to continue. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On a crate around the side of the crates on the left side of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 11 - On top of a crate across from the lift. [ ] Intel 12 - Beside a computer terminal on the left side of the room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Around the side of the crates on the left side of the room. ------------------------------------------------------------------------------- == Power Room Shaft (Bottom) == If you've played Darkside Chronicles, this area should look familiar. Leon and Claire actually fought Mr. X in this same area. Move up the ramp off to the right. Three Hunters are in the center area at the top of the ramp. Either fight them or run to the exit doorway on the other side of the power room (left side). It's not really hard to do either one. Keep in mind that the Hunters can follow your character into the next room however - the lounge. NOTE: If you move up the ramp slightly then back down it, one Hunter might attack at a time. If you fight the Hunters, just blast their front sides with your most powerful weapon. There are only three of them, so they aren't really that bad. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x2) - There is an ammo box off to the left and right on the bottom floor portion of the power room shaft, on the side that your team enters from. [ ] Ammo Box (x2) - Two of these are beside two stacks of crates in the middle portion of the shaft (one on the left and one on the right as you step up the ramp). [ ] Incendiary Grenade - Lying on the floor beside a stack of crates off to the left while in the middle portion of the shaft. [ ] Ammo Box - On the floor to the right in front of the exit door. ------------------------------------------------------------------------------- == Lounge == Objective: Go to the security room Oh no! Someone has activated the self destruct system! The alarm will go off as soon as your team enters the lounge area. Command will rage about the situation as Wolfpack is contacted in a few moments. Recognize the area? This is the same area that your team was in on the first mission (to retrieve the G-sample). Don't worry, Birkin is... somewhere else, probably falling over dead from the remarks of a certain smart mouth cop. NOTE: The security cameras in this room and the next few rooms are in the same locations they were in on the first mission! ******************************************************************************* Security Camera 11/16 [ ] Step away from the doorway that your team moves through to enter the Lounge then look up on the wall to the right of the door to see this camera on the high wall near the stairs. ******************************************************************************* There is a --LAPTOP-- on the sofa in the back of the room. Check the room over for collectibes. Move up the stairs off to the side. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a plant off to the right as your team steps into the lounge area. [ ] Green Herb - Behind the pillars off to the right in the lounge. ------------------------------------------------------------------------- INTEL [ ] Intel 13 - On the sofa beside the laptop. [ ] Intel 14 - Around the side of the pillar to the right. Move around the side of the pillar closest to the sofa with the laptop to see this on the floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - Behind the pillars off to the right in the lounge. ------------------------------------------------------------------------------- == West Area Corridor == The corridor at the top of the stairs has been blocked from the side that your team originally came from in the first mission. Enter the hallway off to the left and open the door down the second corridor to the right. Be sure to load up on ammo from the ammo crate at the end of the corridor and to the left. ******************************************************************************* Security Camera 12/16 [ ] While moving down the corridor at the top of the stairs, this camera will be on the wall above a locked door in the first alcove to the right. ******************************************************************************* ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Off to the left at the end of the top corridor. ------------------------------------------------------------------------------- == Control Room == Check the controls with the monitors up above it to the left after entering the control room to activate a cutscene. ******************************************************************************* Security Camera 13/16 [ ] While standing in front of the controls in the control room, turn around and look up on the ceiling to the left to see this on a pillar that stretches across the ceiling. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Off to the right, across from the controls in the control room. ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On the floor beside the controls to the left. ------------------------------------------------------------------------------- Objective: Find Leon in the Upper Power Core ADA!!!!!! And here I thought Ada fell from the central shaft and Wesker caught her below? Hmm. After Command rages again while contacting Wolfpack, move to the other end of the control room then open the door. We have to kill that cop! == West Area Corridor == Now your team is on the other side of the corridor above the lounge. Kill the group of zombies down the hall ahead and then open the large door to the B.O.W. Lab. == B.O.W. Lab == Well, there is nothing like coming full circle. A few zombies will be roaming around in the bottom portion of the lab. As your team moves to the first set of steps, a Hunter will bust out of the capsule near the stairs then attack. Quickly kill him off before he starts jumping on the catwalks above. If the Hunter leaps up to a catwalk, take out a long range weapon such as a handgun and blast him. NOTE: Take special note of the two ammo boxes below the first set of stairs. These are the only two ammo boxes in this entire lab area! Make them last. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Beside the bottom of the stairs off to the left on the bottom floor. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - On a platform off to the left when first stepping into the lab. [ ] Frag Grenade - On a table with a PC off to the left when first stepping into the lab. [ ] Incendiary Grenade - On the floor below the table with the PC and frag grenade mentioned above. [ ] Grenade Launcher - In the weapon crate off to the far right when first stepping into the lab area. [ ] Ammo Box - Beside the capsule that the first Hunter breaks out of. [ ] Ammo Box - Below the stairs that lead to the middle area of the lab. ------------------------------------------------------------------------------- Another Hunter will bust out of a capsule and attack on the middle level, so prepare to blast him. ******************************************************************************* Security Camera 14/16 [ ] While in the middle portion of the B.O.W. Lab, look up on the left wall. Look high above the catwalk stairway above the current area to see this security camera on the wall above that stairway. This is in the same area as the B.O.W. Lab security camera in the first level. ******************************************************************************* On the top level of the lab, one Hunter will bust out of a capsule then two more Hunters will join up with him after a while. Kill all the Hunters then open either of the two doors at the top of the stairs in the back of the lab. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - After stepping up to the middle area, this will be beside some crates off to the left. [ ] Green Herb - After stepping up to the middle area, this will be beside some gas cylinders off to the right. ------------------------------------------------------------------------- INTEL [ ] Intel 16 - On top of a crate to the right of the capsule that the second Hunter breaks out of. ------------------------------------------------------------------------------- == Lobby == Your team is now back in the Lab Lobby. Find all the collectibles in the area. Facing the doors that lead to the lab, there is a --LAPTOP-- on a crate on the right side of the room. Move into the right elevator shaft in the back of the room then climb the ladder on the right wall. ******************************************************************************* Security Camera 15/16 [ ] This camera is on the wall above the right door that leads to the B.O.W. Lab. Facing the door that that your team just came from when entering the lobby, this is off to the right. ******************************************************************************* Security Camera 16/16 [ ] This is on the wall above the left door that leads to the B.O.W. Lab from the lobby. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of the set of controls in the middle of the room. ------------------------------------------------------------------------- INTEL [ ] Intel 17 - On top of the controls in the middle of the room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade - Lying on the floor beside the crates near the laptop. ------------------------------------------------------------------------------- == Power Room Shaft (Middle) == Objective: Reach higher ground Two Hunters are in this area. There is really not too much reason to fight them. All your team has to do is to reach the ladder up the ramps in the back of this room and climb the ladder in order to exit the area. It's best just to run by the Hunters and climb the ladder at the top of the ramps. Your team will likely take damage either way. == Power Room Shaft (Top) == Objective: Escape the Underground Facility before it self destructs. Crimson Heads will attack very aggressively in this area. They will rush your team the moment they step into view. It's best to get to the destination in this room quickly. Blast through the Crimson Heads along the way. They do stop coming if your team kills enough. Fight your way to the lift directly ahead. Your team will have to move across the side catwalk to the left and go through a cargo area to reach the lift. A cutscene will play once your team steps in front of the lift. Objective: Survive the elevator ride to the surface Wolfpack will contact Command after the cutscene. Command will go off on them as usual then tell them to take the lift out of the area. Get on the lift and activate it via the controls in the back. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Beside the weapon crate in front of the elevator that is boarded to exit the area. This cannot be obtained until after the cutscene where your team reaches the top room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - In the center portion of the shaft, near the center pillar. ------------------------------------------------------------------------------- == Top Lift == Eventually, a cutscene will play! Objective: Knock the Super Tyrant off the elevator Boss: Super Tyrant The T-103 Tyrant (Mr. X) that Leon and Claire dealt with will cling onto the side of the elevator and attack Wolfpack. This Tyrant's power limiter has been melted away by the power room lava and this bad boy is pretty pissed overall. He's had it up to his forehead with smart-mouthing cops and wants to take out his anger on your team now. The main weak point of the Tyrant is pretty obvious - focus all fire on the exposed glowing heart on the right side of its chest (your left). The Tyrant will hold one of its claw arms over the heart while moving toward your team at times. Constantly stay away from the Tyrant and blast him while he walks toward your character. Blasting him while he covers his heart area does little damage, so wait until he uncovers his heart. The Tyrant will attack by swiping forward with its claw arms while walking. Sometimes it will swipe two times in a row. One hit will knock your character to the floor. Do not let your partners remain dead if the Tyrant kills one of them. Revive them soon after they die or the Super Tyrant will focus all attack on your character and likely trap you and kill your character. When the Tyrant roars, if a player stands near him, that player will be knocked to the ground. Eventually the Tyrant will take enough damage to where it will walk to one of the sides without railing and roar - this roar will knock down any character that is close to him, so back away from him. The hilarious part about his actions at this point is that he will turn toward your characters and roar at them with his back to a side of the lift that doesn't have railing - basically, he is saying "HIT ME". At this point, just laugh at his stupidity and take out a long range weapon then blast his exposed heart and he will fall off the side of the elevator! If he doesn't fall off, he will start attacking again then eventually step in front of a side without railing again and roar, so knock him off then! NOTE: The Super Tyrant cannot be knocked off the elevator with a shotgun blast. If you have a shotgun equipped, take out your handgun and blast him in his exposed heart while he roars in order to knock him off. A shotgun is good at damaging the Tyrant before he steps near the side though. It actually damages him a great deal and forces him to the side very quickly! After the Tyrant is knocked off the side, the lift will begin to rise once again. Soon the lift will stop and Lickers will crawl toward the lift from the walls above and attack your team. Take our your trusty long range weapon and fire at them. The Lickers will likely hop down onto the elevator. They are much easier when they get on the elevator actually. NOTE: Just like on the last elevator, players can toss grenades at the Lickers when they move along the slanted wall above the elevator. Incendiary grenades damage them badly. Flames will shoot out of the pipes up above the elevator as it starts to rise once again. Tilt the camera upwards and step to the side opposite of each set of flame currents as the elevator ascends to avoid them. There are three flame currents to dodge. NOTE: If you have any AI partners on your team, they will likely stand right in the path of the flame currents eventually and get burned. It's... really nothing you're not used to by now, I'm sure. Now, we are totally free, right? No nuclear warheads being dropped on the lift? Oh dear, here we go again... Objective: Force the Super Tyrant off the elevator to proceed Boss: Super Tyrant Yes, he is back. The Super Tyrant will make one more appearance to please all the RE2 fans out there. Are you not satisfied RE2 people!? The Super Tyrant will attack more aggressively this time. He will start performing a new leaping attack where he will jump toward a character then sink his claws into the floor. Step to the side as he jumps to avoid this. He will swipe his claws several times in a row after he moves forward this time. He will not only attack once, but several times in a row with claws swipes! The Super Tyrant will still roar in place and walk to a side without railing and face your team then roar some more eventually. When he walks to a side without railing, step away from him to avoid getting knocked down by his roar then blast his exposed heart. He will not be knocked off the first time your team starts to blast him this time. He will stand near the sides several times and roar, but your team will have to keep blasting him then eventually force him off with gunfire. He will eventually fall one of the times when he steps near the side after several gunshots to his exposed heart, but he will not fall off instantly this time. Like before, make sure that you fire at his exposed heart with a handgun once he steps near the side. A shotgun blast will not knock him off. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - On the side of the lift while fighting the Super Tyrant. ------------------------------------------------------------------------------- Once the Super Tyrant has been knocked off, the elevator will continue to rise. It will eventually reach the top and the mission will end! [WT07] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 7 - E N D O F T H E L I N E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: LONSDALE TRAIN YARDS Leon S. Kennedy is protecting Sherry Birkin who holds the key to the G-virus antigen. The government is sending reinforcements to help them. If Wolfpack can't secure the girl and kill Leon, Umbrella won't be so forgiving this time. TARGET SCORES .-----------------------------------------------------------------------------. | Category | S | A | B | C | |=============================================================================| | # of Kills | 150 | 130 | 110 | 90 | | # of Deaths | 2 | 3 | 4 | 5 | | Items Collected | 8 | 6 | 4 | 2 | | Clear Time | 30:00 | 35:00 | 40:00 | 45:00 | '-----------------------------------------------------------------------------' == Path to the Train Yard == Now Wolfpack needs to find and kill Leon and bring Sherry Birkin back to Umbrella headquarters. Your team will start out at the entrance to Lonsdale train yards. Leon and Claire are on the other side of the train yard and they are protecting Sherry. NOTE: This mission doesn't have any ammo box or crate pickups near the beginning, so be sure to grab any small ammo pickups that enemies drop to replenish your ammo. ******************************************************************************* Security Camera 1/18 [ ] At the start of the level, look to the left and this camera will be on the sidewall of the small building to the left. ******************************************************************************* Be sure to grab the first aid spray near the dumpster down the stairs to the right and then move on ahead. The weapon crate near the fallen outhouse up ahead has a precision rifle inside of it. Take it with your character if you don't have a rifle - make sure that someone on your team takes it. While moving ahead, take out your handgun and shoot any zombies that block the way as your character moves by the diesel truck. The zombie that is slumped over against the diesel truck will get up. NOTE: Move by the diesel truck kind of quickly. It's best for the freight up ahead to fall fast since it blocks off zombies. If your team moves too slow, the zombies will move under the freight and attack your team! A freight will fall to the side as a player steps near the end of the truck. Take out the precison rifle and find the two Spec Ops snipers past the fallen freight (off to your right). Look through the sniper scope then shoot each Spec Ops sniper. The first sniper can be shot while standing near the diesel truck. The second sniper will only appear in view once your character steps all the way back against the white pickup truck. Be sure to find them both and kill them - shoot them in the legs (few shots) or head (instant kill). This will save your team a bunch of headaches later. Return to the weapon crate and swap the rifle with your other weapon of choice that your character dropped earlier. If you don't have a weapon with some decent distance, keep the precision rifle for a while longer. There is one more sniper in the trainyard up ahead. Just remember to return to the weapon crate and get your other weapon back! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Move down the stairs off to the right at the start of the level and this will be beside a dumpster off to the left while stepping down that path. [ ] Green Herb - On top of a stack of boards under a large orange metal structure after the area with the first sniper. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - On the ground in front of the open trashcan that is in front of the large diesel truck before getting to the area with the first sniper. [ ] Intel 2 - Lying on the back of a truck in the area with the green herb. This will be off to the right when your team reaches the area with the green herb after the area with the first sniper. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - At the start of the level, turn around and move behind the truck and this will be on the ground behind it. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 2/18 [ ] Look off to the left in the area where the first sniper can shoot your team and this will be on the left side of a small building off to the left. The building is just as small as the first building. ******************************************************************************* Security Camera 3/18 [ ] After reaching the area with the green herb, after evading or killing the first sniper, look on the wall of the building off to the right to see this camera. This camera is above a truck. ******************************************************************************* Move past the freights then run by the train cart to the right. Find the stairs then move up the stairs to get on the freights up above. While standing on the freights, by the stairs, there will be a sniper directly ahead. Take out a handgun or some other long range weapon and shoot him. A handgun should work well depending on its range. Crimson Head zombies will move around the freights to the right and attack while the sniper is in view. Your team might have to move back down the stairs and kill them off then take care of the sniper after they are all defeated. NOTE: If your team did not shoot both snipers at the start of the train yard, there will be another sniper to your left while stepping by the freights in a bit. == Area with Freights == Move along the side of the freights off to the right. Follow the freights to the stairs at the end. Kill the zombies that stand in your path. As your team moves down the stairs, there will be several zombies in the area below. Kill them all! You're likely running low on ammo right about now. There is an ammo box on the other side of the current freight area. It's right near the stairs on the opposite side and to the right. There is a grenade launcher in the weapon crate, but there is really no reason to pick it up. Keep your current weapon of choice and move up the stairs! ------------------------------------------------------------------------- ITEMS [ ] Green Herb - On top of a stack of pallets in the area with freights. [ ] Antivirus Spray - Inside the open freight closest to the weapon crate with the grenade launcher inside. ------------------------------------------------------------------------- INTEL [ ] Intel 3 - After moving down the stairs and stepping into the first area with freights, this will be on a wooden crate inside the first open freight off to the right. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Grenade Launcher - Inside the weapon crate in the first area with the freights. [ ] Ammo Box - Across from the stairs leading to the second area with freights. ------------------------------------------------------------------------------- == Second Area with Freights == Your team will get on some freights once again. Follow them straight ahead then around the left corner. Blast any zombies along the way. As your team rounds the left corner, there will be a horde of several zombies in the corridor ahead. Kill all of them then move down the stairs. More zombies are down the stairs as well. There is an ammo box to the right as your character reaches the bottom of the stairs. Be sure to use it! Move to the other end of the freight area off to the left then make a right and step out into the portion of the train yard with the train. ------------------------------------------------------------------------- INTEL [ ] Intel 4 - Inside of the open freight in the second area with freights. Before reaching the path that leads to the train yard, this open freight will be off to the left and around the corner. The freight is nearly right up against another freight. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - To the side of the stairs that your team will step down to enter the second freight area. ------------------------------------------------------------------------------- == Path to Trainyard == Two Spec Ops soldiers will attack from the around the left and right corner down the right path in front of the train. There is really no reason to take cover. Just blast them fast and continue. There is a --LAPTOP-- on top of a crate near the open train at the end of the path. Fill up at the ammo crate then enter the open train via the ramp to the left. Drop to the other side of the train yard. Once your team falls to the other side, a cutscene will play. NOTE: There are several laser mines in the area on the other side of the train. While still in the train cart, shoot the laser mines on the other side to make the next part a bit easier - you won't have to shoot them after the cutscene. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Beside the crate with the laptop and the open train cart at the end of the path. [ ] First Aid Spray - On top of a stack of pallets off to the left in the train cart. ------------------------------------------------------------------------- INTEL [ ] Intel 5 - On the back portion of the truck right after stepping onto the path that leads to the trainyard. The truck is near a train cart. Spec Ops soldiers attack from the area across from the truck. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade - In the area where the Spec Ops attack near an open train cart, move into the area to right of the flames near the tires, behind the nearby open freight and this will be on the ground behind the freight. [ ] Ammo Crate - Beside the open train cart at the end of the path. ------------------------------------------------------------------------------- == In Front of the Platform == Claire will hit your team with grenade rounds right after the cutscene. It will cause your team to bleed. Zombies will rush your team after Claire shoots. Toss a frag grenade at the zombie mob before they get too close. Claire will sprint further into the train yard. Take cover behind the crate up ahead and kill the Spec Ops soldiers that are on the platform. Blast them with with a long range weapon. Claire is in the back of the path to the right up ahead. She will stay there and try to fire grenades at your team until your team moves forward. She will run into the train down the right path once your team moves further ahead. ******************************************************************************* Security Camera 4/18 [ ] Facing the platform that Claire fires the grenades from, this camera is on the right pillar that holds up the platform. It can only be seen from the side that your team starts from. ******************************************************************************* Objective: Pursue Claire Redfield As your team moves under the platform a few Spec Ops soldiers will attack from off to the right. Shoot them and kill them then scope out the items in the area. Be sure to refill your weapons at the ammo crate off to the side while under the platform. There is a --LAPTOP-- on a stack of wooden boards on top of the platform that Claire and the Spec Ops soldiers were on. There are a few item pickups around the area. Move to the train cart that Claire ran off to in the back right portion of the train yard then move up the ramp to enter it. Drop to the other side of the train cart. ******************************************************************************* Security Camera 5/18 [ ] While moving toward the second open train cart, after dealing with the Spec Ops soldiers and while following Claire, this security camera is on the right side of the small building off to the left. ******************************************************************************* ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Inside the second train cart, this is on a cardboard box off to the left. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box - Behind a barricade and a few stacks of boards near the open train cart. [ ] Ammo Box - Behind a fence near the train carts on the left side of the area. [ ] Ammo Crate - Under the platform that Claire shoots the grenade launcher from. [ ] Frag Grenade - On top of a stack of boards under the platform that Claire shoots the grenade launcher from. [ ] Stun Grenade - Before moving through the open train cart to pursue Claire, this is on the ground off to the left near a train cart. ------------------------------------------------------------------------------- == In Between the Train Carts == Claire will dash down the corridor between the trains. She has rigged the area with laser mines. Zombies will move out from under the trains and approach your team. The zombies are as dumb as your AI partners and will simply run into the laser mines so allow them to. Shoot the other laser mines and zombies that block your path then move to the end of the path. One Spec Ops soldier will attack toward the end. Just shoot him and continue. NOTE: Some of the security cameras mentioned in the next area can be shot through the train carts in this area. It's in your best interest to shoot as many cameras as you can early so they will be saved via the upcoming checkpoint! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray - Inside of an open train cart off to the right while moving down the path with laser mines. Grab it while moving by the train cart. [ ] Antivirus Spray - On the ground to the left of the ammo crate at the end of the path with laser mines. ------------------------------------------------------------------------- INTEL [ ] Intel 6 - On the ground beside a truck off to the right after stepping off the second train cart. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate - Off to the left while facing the path with laser mines. [ ] Ammo Crate - At the end of the path with laser mines. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 6/18 [ ] At the very end of the path with laser mines, look up on the framework that is suspended above the left train to see this camera on the right side of that framework. ******************************************************************************* == In Front of the Platform with Leon == Objective: Break through Spec Ops defenses and get to Leon Leon will step out into view once your team reaches the other end of the train path. Be sure to load up on ammo at the ammo crate. Leon is equipped with a rifle and he will use it to blast your team. He's got some very good aim too! Don't just step out in front of Leon without a plan. Your team needs to move toward the outside barricade below Leon and climb the ladder under the platform that he stands on. Spec Ops soldiers guard the wooden barricade and there is a whole wave of endless zombies in front of it. Eventually zombies will bust through the wooden barricade and attack the Spec Ops soldiers. It's best to wait for the zombies to group in front of the wooden barricade before trying to run toward it. They will not break through the barricade until a player gets near the barricade. The game wants players to cause a Spec Ops soldier to bleed to make the zombies attack the Spec Ops team more aggressively. That doesn't work very well though. The best way to get through is to simply toss a frag grenade toward the Spec Ops soldiers once the barricade is down then dash toward the ladder. Your character will most likely get damaged a bit. A cutscene will play once a player climbs the ladder. If you stay out in the open and try to fight the Spec Ops soldiers, Leon will hit your team a bunch and make them bleed often. Bleeding is very bad in this area! Bleeding will cause a whole horde of zombies to attack your character. NOTE: As shown below, there are SEVERAL hidden security cameras in the train yard near Leon. All of these cameras have to be shot and your team has to make it to the ladder in order to get credit for hitting each one since there is no checkpoint or saving. ------------------------------------------------------------------------- ITEMS [ ] Green Herb - Below some metal framework in front of the blockade with the Spec Ops. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade (x2) - Below a metal pillar right after the cutscene with Leon shooting. [ ] Ammo Box - Behind a set of oil drums near the frag grenade pickups. [ ] Ammo Box - Near a train cart across from the blockade with the Spec Ops. [ ] Ammo Crate - Across from the blockade with the Spec Ops, this is behind a metal object. [ ] Ammo Box - This is below the platform that Leon is on. Run behind the blockade that the Spec Ops guard then run behind the train cart below the platform that Leon snipes from and this will be near the mascot that is behind that train cart. ------------------------------------------------------------------------------- ******************************************************************************* Security Camera 7/18 [ ] While facing the platform that Leon is on, this camera is on the left side of the framework behind the right train in the back of the area. It's best to use Vector and his stealth camoflauge to get this to avoid being sniped by Leon. ******************************************************************************* Security Camera 8/18 [ ] Facing the platform that Leon is on, this camera is on the left side of the framework to the left of the platform. It can be shot while in the starting area where Leon first starts shooting. ******************************************************************************* Security Camera 9/18 [ ] Facing the platform that Leon is on, this camera is on the back side of the left framework that is closest to him. You'll have to move down the path to the left and fire at this from the back side of the framework over the railroad tracks. This is on the right side of the framework while looking at it from the back. ******************************************************************************* Security Camera 10/18 [ ] Run down the far left side of the area while Leon shoots and run in between the train carts. This camera is on the right side of some metal framework that stretches over a train to the left while moving down that path. ******************************************************************************* Security Camera 11/18 [ ] Run down the far left side of the area while Leon shoots and run in between the train carts. Run to very back of that area and this camera will be on the left side of the framework at the dead end in the back. ******************************************************************************* Security Camera 12/18 [ ] While beside Camera 11, this camera is on the other side of the train cart to the right. It's on a building. It's to the right of a locked set of double doors while facing the building. ******************************************************************************* Security Camera 13/18 [ ] This camera is off to the right of the area with camera 11, but further back in front of the blockades that the Spec Ops guard. This camera is on the right side of some metal framework near the entrance to the blockade area with the Spec Ops. The camera is actually on the right side of the framework - as in, sticking out of the side. ******************************************************************************* Security Camera 14/18 [ ] After passing the blockade that the Spec Ops soldiers guard, this will be on the right wall when moving to the left behind the blockade. It's right across from a set of outhouses and the camera is on a wall above a locked set of double doors. ******************************************************************************* Security Camera 15/18 [ ] Run past the blockade with the Spec Ops then run under the area below the platform that Leon is on. Run to the open area behind the very back train cart. This is the same area with the Raccoon Mascot. Find the large door across from the mascot and this camera will be high up on the wall to the right of that door. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Raccoon City Mascot (7/7) In the area where Leon is on the platform shooting, wait for the zombies to bust through the blockade that the Spec Ops guard below Leon then run through the open hole in the blockade. Ignore the ladder that leads up to Leon and run behind the train cart off to the right of that ladder. This will lead you to a hidden area behind the train cart. The mascot is lying on a stack of boards in that dead end path. There is also an ammo box near it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= == Warehouse == Your team will be forced to make a decision for this part of the mission. In a coop game, players can make different decisions here and fight each other! Decision choices: [ ] Defend Leon S. Kennedy [ ] Kill Leon S. Kennedy -- Defend Leon S. Kennedy Objective: Defend Leon S. Kennedy and kill your former comrades. The players that choose to defend Leon S. Kennedy will start out on the warehouse side with Leon. Leon will be an ally at this point! Your mission is to kill the squad members that choose to kill him (traitors on the other side of the warehouse). The other team members will start out on the other side. All you have to do is kill both of your team members to finish the game! They can be a bit tough if they are CPU controlled (single player game). Don't try to melee kill them or they will likely melee kill your character. It's a good idea to grab the grenade launcher from the weapon crate in the middle of the area (while facing the ramp in the middle, it's off to the left). You can literally pin a traitor down with the grenade launcher and kill them. They have more health than the usual enemy soldier, but they don't have that much health overall. A shotgun can work very well in damaging them also. Just knock one down with a shotgun blast then keep blasting the grounded traitor. There will be a few zombies and Crimson Heads around the area, but not too many. Leon Kennedy will help out during the battle if the traitors of Wolfpack come to your warehouse side. Leon is a damn good fighter too. He can literally take them on solo at times without your team even having to do a thing! NOTE: By getting killed during this battle, a player will receive the "Died Trying" trophy/achievement - literally just die! By completing this battle and saving Leon, a player will receive "A Hero Spared!" trophy/achievement. -- Kill Leon S. Kennedy Objective: Kill Leon S. Kennedy and the traitors The players that choose to kill Leon will have to fight the Wolfpack traitors and Leon! The team that chooses to kill Leon will start out on the opposite side of the warehouse. A few zombies and Crimson Heads will attack the team from the beginning and once they step over the ramp in the middle. Be sure to grab the first aid spray and an antiviral spray on your way to the ramp. After moving over the ramp, grab the grenade launcher from the weapon crate off to the right. This will work great in killing off the traitors. The two traitors of Wolpack will leave Leon in the warehouse area on their side and dash toward your team. Kill them off with the grenade launcher. A shotgun can work well for killing them also! Both weapons will knock them down, which is great! Boss: Leon Leon is in the warehouse on the other side and he will be taking cover behind a crate. He will toss frag grenades and fire his handgun at any player that tries to step into his side of the warehouse. Sniper Rifle Method: The best way to kill Leon is with the Precision Rifle. The Precison Rifle is inside the weapon crate off to the right while stepping toward the fence in front of the warehouse that Leon is in. It's best to take cover behind the small crates near the large crate right in front of the fence of the warehouse that Leon is in. Take cover in the area shown below: o_o <--- Leon \|/ ___________________ |___________________| -- ------------------- <---- fence _____ | | _______| | |_____________| <---- take cover here While taking cover behind the crate, Leon will toss frag grenades at your character. He will sometimes try to shoot your character as well. His frag grenades cannot hurt your character so long as your character takes cover behind the crates. Raise up and wait for Leon to move up from cover then blast him with the rifle. He will take a bunch of shots to kill! There is an ammo crate to the right in front of the crates that your character needs to take cover behind. You can get to the ammo crate safely without having to worry about Leon. There is also another ammo crate back on the ramp. Shotgun Method (works best during co-op play): Equip a shotgun (you have to bring one to the battle) and make a dash into the warehouse Leon is in whenever he tosses a grenade. Both players need to dash into the warehouse. Run to the area in the very back of the warehouse so Leon can't hit your team. Crimson Head zombies will attack your team and they will run to the back with your team. Kill them from the back area. Once the Crimson Heads are defeated, move back around to the side with Leon. Knock him down with a shotgun blast and continue to knock him down as he stands up. The other player should have a machine gun equipped. That player can blast Leon with the machine gun while the other player keeps him grounded with shotgun blasts. The battle can be over kind of quick with this method, but it will still take a while. NOTE: For the shotgun method, there is a Mob Special machine gun in the weapon crate off to the left just as your team exits your side of the warehouse across from Leon. This can help out a bunch for the player that chooses to shoot the machine gun since it is high powered and holds a lot of ammo at one time! Stairway Method: A player can stand on the stairway that leads to the overhead office on the warehouse side across from Leon and shoot him from the stairway or overhead catwalk beside the office. Equip the precision rifle and Leon can be seen in the distance. He will start to shoot back once he is hit however! Be forewarned that he has some VERY good aim with that handgun of his. Grenade Launcher Method: Even if a member from your team takes the grenade launcher from the weapon crate with the grenade launcher inside, it might respawn later in the battle. Run back to the weapon crate that holds the grenade launcher and check and see if it has respawned while fighting Leon with a sniper rifle. If it has respawned, then grab it! Leon can be shot with a grenade while standing behind the crates mentioned in the sniper rifle method. He will take major damage from a grenade. You'll have to shoot the grenade to where it fall down and hit him behind his cover area. After a few shots, you'll be able to judge the distance more carefully. NOTE: By killing Leon, a player will receive "The Loyalists" trophy/achievement. ******************************************************************************* Security Camera 16/18 [ ] While on the side that the opposing Wolfpack team starts on, look on the bottom side of the catwalk in the back of the area to see this camera on the bottom side. ******************************************************************************* Security Camera 17/18 [ ] This security camera is above the door with the exit sign on the catwalk above the area where the opposing Wolfpack team starts on. This is actually on the wall right above Camera 16. ******************************************************************************* Security Camera 18/18 [ ] On the side that Leon is on, this on the right wall above a locked door after moving behind the train cart in the back of him. Whether this is easy to get to or not is up to your decision. It's really not that hard to get past the enemy Leon if you run after he tosses a grenade though. ******************************************************************************* =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Typewriter (3/3) On the opposing Wolfpack team side, climb the ladder to get up to the high catwalk area and this will be on the desk near the PC inside the small office area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There is a --LAPTOP-- on a crate on the high catwalk above the opposing Wolfpack team side. Get to this by climbing the ladder on that side or by moving up the side stairs. ------------------------------------------------------------------------- ITEMS [ ] Green Herb (x2) - On the opposing USS side, there are two green herbs in the top middle office after getting up to the high walkway via the ladder or side stairs. [ ] Green Herb (x2) - On the opposing USS side, there are two green herbs near the laptop outside the office on the high catwalk area. [ ] First Aid Spray - This is right outside the open shutter on the USS side, to the right after exiting. [ ] Green Herb - Off to the left after exiting the USS side. A weapon crate is nearby. [ ] Antivirus Spray - Off to the left after exiting the USS side. A weapon crate is nearby. [ ] Antivirus Spray - Off to the right after stepping away from the USS side and heading toward the ramp. [ ] Green Herb - Off to the right near the first ramp on the USS side. [ ] Green Herb - After passing over the first ramp, this is on a forklift off to the right. [ ] Antivirus Spray - To the right of the second ramp near the USS side. [ ] Green Herb (x2) - These are on the right side of the area in the middle of the warehouse while facing Leon's side. There is a weapon crate near this. [ ] Antivirus Spray - This is on the right side of the area in the middle of the warehouse while facing Leon's side. There is a weapon crate near this. [ ] Antivirus Spray - While facing Leon's side this is behind a large crate off to the right near the area Leon defends. [ ] Green Herb - While facing Leon's side this is behind a small crate off to the right near the area Leon defends. **LEON'S SIDE** [ ] Antivirus Spray - On a crate near the shutters. ------------------------------------------------------------------------- INTEL [ ] Intel 7 - On the opposing USS side, climb up to the high catwalks and this will be on the desk with the PC and typewriter in the office area. [ ] Intel 8 - In the middle of the area, this is on a forklift with a green herb on top of it after passing over the first ramp on the USS side. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box (x3) - There are three of these outside the area that the USS starts out on. [ ] Ammo Box - After passing over the first ramp on the USS side, this is off to the right. [ ] Grenade Launcher - After passing over the first ramp on the USS side (middle of the area) this is in the weapon crate off to the right. [ ] Ammo Crate - Above the second ramp on the USS side. [ ] Ammo Crate - While facing Leon's side this is behind a large crate off to the right near the area Leon defends. [ ] Ammo Box - While facing Leon's side this is behind a small crate off to the right near the area Leon defends. [ ] Ammo Box - While facing Leon's side this is near a small crate off to the left near the area Leon defends. **LEON'S SIDE** [ ] Ammo Box - Beside a crate. [ ] Ammo Box - On top of a crate. ------------------------------------------------------------------------------- Once your team has won the battle, the ending cutscene will play and it will differ depending on your decision. Either way, I'm sure Command will bitch at Wolfpack some more and lock them back inside their cages once they get back to headquarters! [ES00] =============================================================================== __ __ _ _ _ _ _ / / /\ \ \ __ _ | || | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \/ \/ // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ /\ /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \/ \/ \__,_||_||_|\_\ \__||_| |_||_| \___/ \__,_| \__, ||_| |_| |___/ S P E C O P S C A M P A I G N W A L K T H R O U G H =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-= - W A L K T H R O U G H - =-=-=-=-=-=-=-=-=-=-=-=-=-= This walkthrough portion of the guide is for the downloadable Spec Ops campaign of Operation Raccoon City. This campaign allows players to play as the members of Echo Six. The first mission of this campaign is free and can be downloaded from both the PS Store and Xbox Marketplace. Missions 2-4 and Missions 5-7 costs $9.99 (or 800 points) each through the PS3 and Xbox 360 online service. The item lists for the Spec Ops campaign are not be as detailed as the USS campaign in this guide. I only list out the full detailed locations for each piece of intel. Item locations are sometimes in the walkthrough portion, but I often just list them out with no locations for the Spec Ops campaign. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [ES01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 1 - E Y E O F T H E S T O R M - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: STREETS OF RACCOON CITY No one knows what happened to Raccoon City - it just went quiet. The few reports collected are nonsensical, at best. To discover the truth, the government has sent a team of special operatives known as Echo Six ******************************************************************************* -- Recommended Characters (Classes) o Dee-Ay (Assault Class) - Dee-Ay's super soldier ability will help out a bunch in damaging the boss in this mission. Your character will take much more damage from the boss through gunfire while it is in effect. Keep in mind that Dee-Ay will also be invincible, so he can dash out in front of gunfire while the Super Soldier ability is in affect in this mission. The incendiary rounds ability might help against the bosses as well but Super Soldier is still better. Dee-Ay really shines in this mission. o Tweed (Demolition Class) - Tweed's sticky bombs can help her to damage this mission's boss with extra explosive damage. She can also use the sticky bombs to help out in killing the Crimson Head zombies at the Radio Station. o Harley (Medic Class) - There is always a need for extra healing here and there in this mission depending on how well you know it, so Harley's ability to carry more first aid sprays can be useful. o Shona (Field Scientist Class) - It's very easy to get infected in this mission with the number of zombies your character will face, so Shona's ability to carry extra antiviral sprays can come in handy. ******************************************************************************* == Streets and Alley == Objective: Go to the Raccoon City Police Department Echo Six will start out in the streets of Raccoon City. Spec Ops Command will contact your group and tell them to go to the R.P.D. building and meet up with the local authorities in order to file a report on the incident taking place. At first, your team can only walk, but after the conversation with Command, your team can move faster. Your team still can't sprint or use weapons or abilities at the moment. Move into the alley up ahead and follow it out onto the next side of the street. The objective marker is in the alley on the other side of the street. As your team steps into the alley a person will step out from the back of the alley. A player needs to approach the civilian. Oh, dear! That's not a civilian. It's... it's a zombie! Tap the melee attack button so the zombie doesn't grab your character! Then stagger it and press the interact or ability button to give it a good pounding with a melee kill. == Alley with Zombies == Zombies will step out from the alley to the left. As your team moves into the alley, zombies will bust through the doors off to the sides and attack. Back up and allow them to gather then start killing them. Command tells you it's ok to use force on any hostiles, so take out a shotgun and blow off their top half or stomp their head into the ground with your boot from a melee kill. No reason to be civil now - they attacked your team first! Time to mutilate! NOTE: The zombies in the door spawn point under the stairs always get stuck inside. You'll have to shoot them from a distance. It's most likely some sort of AI glitch. If a player rushes into the alley with tons of zombies present, that player runs the risk of getting infected, and there are no antiviral sprays in this alley. Check the area over for items once the zombies are exterminated then step out into the street past the alley up ahead. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Behind the blue dumpster off to the left in the alley. There is a small fire on the ground near this. [ ] Intel 2 - At the top of the walkway up the right set of stairs in the alley. ------------------------------------------------------------------------------- == Street With Wrecked Cars == A few zombies are in the street. There is also a zombie dog on the current side of the street. The antiviral spray in this area is directly across from the alley entrance and the green herb is near some stairs off to the left while stepping toward the blockade at the other end. After moving up the street, enter the next alley to the right. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] Green Herb ------------------------------------------------------------------------------- == Alley with Blockade == Drop off the dumpsters to the left at the turn. A few zombies and a zombie dog will attack further ahead. Be sure to pick up the frag grenade in the dead end corridor off to the left before approaching the blockade up ahead. Stand next to the fence off to the right and shoot the zombies that stand on the other side of it for extra kills. There is also an ammo box next to that fence. Appoach the wooden blockade to continue. Zombies will bust through the blockade and open it for your team. Step to the end of the alley but don't step out into the street just yet. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 3 - By a blue dumpster, there is a dead body that hangs on the fence to the right behind the dumpster - this intel is in the right hand of the dead body. ------------------------------------------------------------------------------- == Streets in Front of RC Radio == USS soldiers are positioned on the rooftop of the RC Radio Station building. There are a total of four of them. They are shooting at the zombies below the building. Take cover behind the alley wall and shoot them with a long distance weapon - the handgun should work well. There is a bolt-action rifle propped up against the police car further out in the street, but a player might get shot while trying to get to it. There are items scattered around street as well. NOTE: You might need to shoot out the spotlights so you're not so blinded by the light from them while shooting at the soldiers. There is a green herb, to the left outside the alley that you enter the street from, an antiviral spray off to the right near a dumpster in the alley as your team approaches the street and a first aid spray on the police car beside the RC Radio building (same police car with the bolt-action rifle propped against it). NOTE: It's best to collect Intel 4 after your team exits from the other side of the building. If you get it before entering the building, two USS soldiers will shoot at your team from the back top portion of the building. If you wait, they will be killed off by zombies after accomplishing objectives in the building. Some USS soldiers are inside the RC Radio building also. Stand near the outer wall around the entrance to the building and shoot them while they try to shoot your team from inside the building. A frag grenade can make them move further toward the entrance, but it's really best to just shoot them with a handgun or other long range weapon. Use blind shot from one of the sidewalls if needed. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] Green Herb, [ ] First Aid Spray ------------------------------------------------------------------------- INTEL [ ] Intel 4 - Down the street behind the RC Radio station, this is inside of a phone booth. ------------------------------------------------------------------------------- == RC Radio Station == Refill on ammo at the ammo box in the back of the area and pick up the **BLACK CARD** on the crate in the back of the room. Move down the right corridor and use the ever generic "black card" key item to open the shutter that is on the right wall. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 5 - Behind the roadblock that is in front of the wrecked truck that crashed through the wall of the Radio Station. [ ] Intel 6 - In the bottom drawer of the filing cabinet near the reception desk. [ ] Intel 7 - In one of the bottom cubbies on the left wall behind the reception desk. ------------------------------------------------------------------------------- == RC Radio Station Control Room == Two USS soldiers are in the control room behind the shutter so prepare to blast them. The one on the right tries to hide a bit as your team enters the room. Objective: Power the lights to signal for reinforcements Be sure to check the room over for items once the USS soldiers are defeated. There is a --LAPTOP-- on the middle table in the control room of the Radio Station. Walk to the controls in the back of the room and turn on the light on the rooftop up above. The lights around the area will blow. Well, damn... ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 8 - Off to the left on a small crate in the control room of the Radio Station. [ ] Intel 9 - On the back desk with PCs in the control room of the Radio Station. ------------------------------------------------------------------------------- Objective: Find an alternate way to signal for reinforcements A few zombies will enter the Radio Station. Step back out into the Radio Station front room. == RC Radio Station == Objective: Launch the flares from the roof! Run back to the front room and find the **FLARES** on the bottom portion of the shelf around the stack of boxes to the left. Objective: Launch the flares! Run outside through one of the open shutters. The flares can be launched from the rooftop of the radio station. == RC Radio Station Rooftop == A few zombies are on the roof - all of USS soldiers that are on the roof are now zombies. Be sure to scan the rooftop over for any item pickups that your team might need before launching the flares. The flares can be launched from the four pipes that are hanging on the wall below the Radio Station tower. Interact with the pipes to launch the flares. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Weapon Crate ------------------------------------------------------------------------- INTEL [ ] Intel 10 - After getting on the roof from the stairs, there is an intel on the stack of crates to the left. It's nearly right above the antiviral spray pickup. [ ] Intel 11 - On the side of the spotlight around the right path on the rooftop. While standing in front of the area where flares should be used, this is on the first spotlight down the left path. ------------------------------------------------------------------------------- Objective: Hold out until reinforcements arrive A wave of several Crimson Head zombies will attack after the flares are launched. Your objective is to remain alive until help arrives. There will be TONS of Crimson Heads moving toward your team in highly aggressive waves shortly after launching the flares, so your team needs to prepare. It's good to use frag grenades and a shotgun for this part of the mission. Shotguns are scattered throughout the radio station. There is a riot shotgun behind the reception counter in the station - this is one of the best shotguns to have for its range. Staying on the rooftop at the top of the stairs and shooting at the zombie waves will most likely make your team run out of ammo. The Crimson Head zombies charge straight for the players around the rooftop first. You can take shelter in the control room or behind the reception desk in the Radio Station and fight off the Crimson Heads as they enter. Once the shutters outside raise and the Spec Ops soldiers start to shoot zombies, the objective is accomplished. Finish off the remaining Crimson Heads then step into the garage across from the back portion of the radio station. NOTE: The portion of the battle when the cutscene triggers as the shutters open can be a dangerous moment. Whatever was happening at that point in time, will still be in affect once gameplay resumes. So, if a horde of Crimson Heads are right up on your character, they will still all be there with the same level of aggression when you regain control of your character. == Garage Near Station == Collect the items and refill ammo at the ammo crate then open the door ahead and then step out into the next alley. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade, [ ] Ammo Crate ------------------------------------------------------------------------------- == Alley Behind Garage == Follow the alley and move down the stairs through the open fence then enter the parking area off to the left. NOTE: If you have problems picking up the items in the alley, stand back from them and keep moving back and forth until the button prompt for picking them up appears. For some reason, the incendiary grenade is hard to pick up. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade ------------------------------------------------------------------------------- == Parking Area == The dead bodies in the garage will rise and- blah, blah, blah... you know... just shoot the zombies! Move up the stairs off to the right then follow the walkway to the door and step out into the next alley. ------------------------------------------------------------------------- INTEL [ ] Intel 12 - Check behind the car beside the blue dumpster before moving up to the walkway. A player will have to step all the way around the car to see this. ------------------------------------------------------------------------------- == Streets and Alley Leading to R.P.D. Building == The R.P.D. Building is right up ahead! Follow the alley to the right and it will lead out to a street. A cutscene will play out in the street in front of the gates to the R.P.D. Building. == Street in front of R.P.D. Building == Objective: Protect the survivor Holy damn! Now, that was a nice Jill and Nemesis introduction. Nemesis must be all pumped up from just having tongue-raped Brad or something and decided to show of in his first appearance in the Spec Ops campaign! Objective: Escape the creature Jill will be out on the street once gameplay resumes. Follow her into the alley on the right side of the R.P.D. Building gate as she leads Echo Six away from the Nemesis. Zombies will bust through the doors on the right side of the building as your team moves through the alley. Just blast them out of the way and follow Jill into the street behind the R.P.D. building. NOTE: With the placement of your character after the cutscene, you might need to completely turn around to find the alley that Jill stands near. After your team steps out onto the next street to follow Jill, a cutscene will play. == Street and Alley Behind R.P.D. Building == Would you look at that!? That Nemesis bastard is tongue-raping Jill with his hand tentacle! Sprint toward Nemesis and ram or slash his hand tentacle to free Jill. Run into the alley off to the right once Jill is free from the tentacle. Follow the alley to the end until a cutscene plays. Blast any zombies along the way! NOTE 1: Do not fight Nemesis while he is out in the street. He cannot be knocked down and he will completely obliterate your team at that time. NOTE 2: If Nemesis grabs a player with his tentacle, shake the left analog (or rotate it) to break free from his grasp. If you have human players on your team, those players should help out by damaging Nemesis with gunfire at that time. Jill will knock down a board that forms a ramp to the framework on the building off to the right. Your main destination is up that ramp. Be sure to check the current area over for items. There are a few zombies in the alley area, so try to clear them all out to make it safer. The way back to the street where Nemesis first attacked is blocked by burning debris and Nemesis is now in the alley! Nemesis can be stunned in the alley area. Players can blast him in the head and make him kneel down. Once he kneels, he will be temporarily stunned until your team leaves this area. It really doesn't take much gunfire at all to stun Nemesis at this part. Move up the ramp on the side of the building when ready. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade ------------------------------------------------------------------------------- == Rooftop of Building behind R.P.D. Building == Follow the ramp to the building rooftop. Find all the items on the rooftop as listed below. The incendiary grenade pickup is below the arms of the body that is hung over the railing near the walkway. Move across the board to the building across from the current building and continue searching for items. There is a --LAPTOP-- on a carboard box near the railing beside the door on the rooftop. NOTE: Blast the locks off the weapon box and take the grenade launcher, regardless of whatever weapon that your character has right now. The grenade launcher will come in handy for a fight in the area ahead. Use your handgun to fight off zombies in the next few areas. Don't accidentally shoot a grenade just yet! Open the door that Jill stands near to continue. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade, [ ] Grenade Launcher ------------------------------------------------------------------------- INTEL [ ] Intel 13 - Behind the debris (sofa, etc) across from the door on the rooftop, this is lying against the brick wall on the left side of a mattress propped against the wall. ------------------------------------------------------------------------------- == Inside the Building == Jill and Echo Six will take cover inside the building. Blast through or melee kill the zombies on the way down the stairs. There is an ammo crate off to the left at the bottom of the stairs. Enter the room off to the left on the bottom floor to find some extra pickups inside. Exit the building via the door on the other side of the hall. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate, [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 14 - Enter the room down the left hall below the stairs and this will be on the floor below a locker off to the right. [ ] Intel 15 - Enter the room down the left hall below the stairs and this will be inside the trashcan in the back of the room. ------------------------------------------------------------------------------- == Alley Near Parking Lot == There is an antiviral spray down the dead end corridor to the right while moving down the outside alley. Enter the Parking Lot at the end of the alley. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray ------------------------------------------------------------------------------- == Parking Lot == Jill will tell Echo Six about Umbrella and they will decide to head to City Hall. Objective: Head to City Hall After the cutscene with Jill, zombies will attack in the Parking Lot area. Kill off all the zombies in the Parking Lot then some Crimson Heads will bust through a door on the right side of the parking lot. Kill off the Crimson Heads then step into the building via the doorway that the Crimson Heads moved through. == Motel == Move up the stairs and open the door then step out onto the roof of the motel. == Motel Rooftop == Refill your ammo at the ammo crate off to the right after stepping out onto the roof. Be sure to look the roof over for the items listed below. Objective: Protect allied squadron Spec Ops soldiers are positioned behind roadblocks in the street below the building (left side of the building) and Nemesis is approaching them. USS soldiers are in the area below also. Your objective here is to save the Spec Ops soldiers from Nemesis and USS soldiers. Nemesis is the primary target here, but the USS soldiers will be the only enemies that will attack your team and they can kill off the Spec Ops soldiers (though much slower than Nemesis). USS soldiers are positioned behind Nemesis and some more will eventually be behind the roadblocks and cars on the left side of the back portion of the area below. You need to kill off the USS soldiers while damaging Nemesis in order to keep from taking damage yourself. Step away from the edge of the roof and heal if your character ever takes too much damage. The primary focus from the start of this battle is to damage Nemesis enough to where he walks away and leaves the soldiers alone. You need to spam fire on the Nemesis as much as possible. If you brought the grenade launcher with your character then bare down on him with constant grenade fire. Toss frag grenades and incendiary grenades at him. All hits will damage him, but try to aim for his head with all gunfire since that is his main weak point. Switch to the handgun and fire at Nemesis' head when the grenade launcher is all gone or grab the burst rifle in the area and blast him in the head with that. If Nemesis ever starts to walk away and move into the backgroun then stop firing since he is now afraid of your wrath and ceased his attacks on the soldier below. There are a total of 10 Spec Ops soldiers below. If Nemesis can kill all 10 soldiers then the game is over. Nemesis will kill them by grabbing them with tentacles and picking them up and pulverizing them with his fists. The USS soldiers can kill the Spec Ops soldiers as well, but they will kill them much more slowly. All USS soldiers must be killed and Nemesis must be driven off in order to stop the battle. NOTE 1: There is a precision rifle (near the entrance door) and a burst rifle (next to a pole) that can help out for this battle. The burst rifle helps out a great deal for the distant USS soldiers! NOTE 2: The Assault Class' Super Soldier ability will help out a bunch for this battle (Dee-Ay). Just activate it when shooting Nemesis in the head with a weapon and your weapon will damage him badly! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Green Herb x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate ------------------------------------------------------------------------------- Objective: Pursue Umbrella's creature Once the battle is over, two USS soldiers will move up the stairs in the back of the building and attack your team. Kill them off then collect any needed items and move down the stairs. == Alley Behind Motel == This alley contains many intel pickups. See the listing below to find them all! Move out into the street where Nemesis and the soldiers fought it out. ------------------------------------------------------------------------- INTEL [ ] Intel 16 - On top of the brown dumpster below the stairs that lead to the motel rooftop. Move under the stairs after running down them to see this. [ ] Intel 17 - After moving down the stairs on the rooftop of the motel, enter the dead end area down the stairs in the alley ahead and this will be on top of the brown dumpster in that alley. [ ] Intel 18 - After moving down the stairs on the rooftop of the motel, enter the dead end area down the stairs in the alley ahead and this will be below the locked door off to the left. ------------------------------------------------------------------------------- == Street In Front of Motel == The Spec Ops soldiers are all positioned in the street. There is frag grenade in one of the telephone booths off to the right on the other side of the street and there is a first aid spray on the back portion of the fire truck down the left side of the street. Be sure to grab the Ravager assault rifle from the weapon crate in the back of the area - this might help out some for the upcoming battle with USS soldiers. Load up on ammo at the ammo crate to the left of the weapon crate. Step into the alley in the back right portion of the area. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade, [ ] Ammo Crate, [ ] Weapon Crate ------------------------------------------------------------------------- INTEL [ ] Intel 19 - After exiting the alley area, step around the side of the van behind the taxi off to the right and this will be on the ground near a wooden blockade. ------------------------------------------------------------------------------- == Alley == After moving up the steps, take cover behind the alley wall off to the right. There are two USS soldiers behind the roadblock further ahead and to the right. Blast them from safety with the Ravagern weapon then run to the other end of the alley. Open the door at the end of the alley and step inside the building. Take the stairs up to the top floor then step out onto the roof via the doorway at the top. == Rooftop == Shoot the locks off the nearby weapon crate and take the grenade launcher from the weapon crate. There is a --LAPTOP-- on top of an oil drum near the weapon crate. As your team walks to the end of the roof, Nemesis will step into view below with a new gatling gun. Uh-oh, it's on now! Objective: Defeat Umbrella's creature There is a USS soldier sniper on the rooftop of the Gas Station building directly ahead. He should be your first kill always! Grab the Bolt-Action Rifle that is leaning on the wall to the right near the green herb pickup then look through the scope and shoot the red explosive barrel next to the sniper that is on the rooftop - it is to the right of him. Keep looking through the scope after the explosion goes off since it sometimes does not kill him. Quickly blast him if he rises back up. ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Grenade Launcher ------------------------------------------------------------------------------- Boss: Nemesis Now for Nemesis. Walk to the edge of the roof and blast Nemesis with the grenade launcher. Hit any portion of him and spam him with grenades. All damage adds up no matter what pose he is in. Step away from the edge of the roof when he starts to fire to avoid his gatling gun fire. If Nemesis is damaged enough, he will walk over to the two red explosive barrels on the right side of the gas station below. Blast the two red barrels to damage him with the resulting explosion. Allow him to walk toward the barrels when he starts to move to the right. Eventually zombies will bust through the door on the bottom floor of the building. This will grant your team access to the gas station area outside. Your team will eventually have to take the battle down to the street below from lack of ammo. Defeat any zombies that move up the stairs. You'll need to leave the rooftop eventually. While on the bottom floor, make sure that Nemesis is not shooting while standing near the doorway then run out into the street and find a cover area. The car to the right is the closest cover area. == Gas Station Area == The left side of the gas station has the best hiding spots. There is an ammo crate on that side and the right side of the gas station. Find the propane tank on the left side and there is a dumpster behind the propane tank that makes an excellent hiding area. A player can stand behind this crate and shoot Nemesis in the head and he can't shoot your character. Be forewarned that he can move behind the dumpster however! Shooting Nemesis from the dumpster is a very slow of damaging him however. It is best to make use of the grenade launchers scattered throughout the gas station area. There is a grenade launcher in the back of the van next to the propane tank and gas station building. The back of the van is open. There is another grenade launcher on the right side of the gas station building - it is propped up against the right outside wall. Grab a grenade launcher and stand right near Nemesis then fire a grenade at him when he starts to fire. Use grenades from the grenade launcher to stun him every time he tries to fire his gatling gun. Whenever he roars, switch to your handgun and blast him in the head several times. Grenades from the grenade launcher will damage him quickly if you shoot him with extra gunshots in his head when he roars. Playing Rambo and staying right out in the open is really the quickest way to beat him - just make sure that you shoot him with a grenade to interrupt his gunfire. Once all grenades are gone... go back to playing chicken and using cover (dumpster near propane tank) to damage him him safely. Nemesis will step by explosive barrels, gas pumps and the propane tank while he is damaged. The way he moves shows how damaged he is. When he steps toward the explosive barrels near the propane tank, he is highly damaged and the battle is almost over. His phases of moving to certain portions of the gas station does not have to be fully played out for the battle to end. Spam him with grenades from the grenade launcher and gunfire and he will fall before his scripted area movement. The zombies will be the main problem with this battle. They can interrupt your gunfire and cause Nemesis to hit your character. It's a good idea to try to work them into the blast radius of a grenade that your character fires at Nemesis. Dodge the zombies as best you can and keep focus on Nemesis for the most part however. Once all grenade launchers have been used, take cover in an area and blast at Nemesis' head with your handgun or toss any remaining grenades at him (frag or incendiary). He can be defeated before even using all grenade launchers if your team bares down on him with tons of gunfire however. The mission will end after Nemesis is knocked out. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x5, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade, [ ] Incendiary Grenade x2, [ ] Grenade Launcher x2 [ ] Ammo Box, [ ] Ammo Crate x2 ------------------------------------------------------------------------- INTEL [ ] Intel 20 - Facing the Gas Station this intel is on the ground below the right side of the parked truck near the van ------------------------------------------------------------------------------- [ES02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 2 - B Y T H E T R A I L O F O U R D E A D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: OUTSIDE CITY HALL Jill Valentine has accused Umbrella Pharmaceutical, Inc. of being responsible for the outbreak in Raccoon City. Echo Six must investigate City Hall before Umbrella has a chance to cover their trail. ******************************************************************************* -- Recommended Characters (Classes) o Dee-Ay (Assault Class) - Aw man, Dee-Ay can be so very helpful in mission 2 of the Spec Ops campaign with his Super Soldier ability. Arm him with a shotgun and he can activate it in rooms with several soldiers and blast them while they can't damage him for a while. The assault class (Dee-Ay) is really the best character for this stage overall. o Willow (Recon Class) - Willow's stealth camoflauge can help her to sneak up on the soldiers in this mission. She can literally walk right up to them and kill them from close range. The recharge of the ability is what really hurts her though. o Party Girl (Surveillance Class) - Party Girl's Sonar Vision can give a player a clear view of all the soldiers in an area as they hide behind walls. She can literally see all soldiers in a room in her view once the ability is activated. This can help out throughout this stage. o Tweed (Demolition Class) - She can disarm the laser mines in the lobby and this will keep the USS soldiers from attacking until the first bomb is disarmed. She can also disarm bombs faster. Her timed sticky bomb can be good if you aim to where she actually hits a soldier with a sticky bomb and her framentation mines can be good if you know when and where to expect USS soldiers to come from - lay the mine then detonate it once the soldiers exit from their spawning area. o Harley (Medic Class) - There are quite a few first aid spray pickups in this mission and Harley can hold them all, so he can be quite useful here. His Painkiller ability can help out much like Dee-Ay's Super Soldier ability as well... he just doesn't get the added damage that Dee-Ay can get. o Shona (Field Scientist Class) - Shona's induce infection ability can help for soldiers - randomly turn them into Crimson Head allies. Like always, induce infection is randomly helpful though. ******************************************************************************* == Street In Front of Stagla Building == Objective: Search for intel on the location of Umbrella's facilities at City Hall Objective: Secure the Safe Zone by erecting barricades This mission starts out with Echo Six in the streets in front of the Stagla building. Be sure to pick up the first aid spray and the antiviral spray then load up on ammo at the ammo crate in front of the barricades behind your team. NOTE: Spec Ops soldiers blast all the zombies that move near the barricade in the starting area, so if the zombies ever group up too much on your character, rush back to the Spec Ops barricade and they will blast the zombies. Your main goal here is to build barricades in the street up ahead. Players need to erect five barricades in order to proceed. Tons of Crimson Head zombies are running throughout the streets, so blast them along the way - they will exit from the areas where you can build barricades, so your team needs to block their spawn points! Find the transparent walls along the sides of the street then approach them to get an "erect barricade" command. Hold down the interact button to make the barricade as the bar under the command prompt fills. While erecting a barricade, characters will magically build a barricade with their mind... I guess? Well, since they just stand there and a barricade forms near them and all. Anyway, find all the transparent walls and doorways around the area and erect five barricades. Start singing the Cold song from the highly underrated Psi-Ops game while building those barricades. "I will take your thoughts away. And I'll ignite your fear today. Well I can take you far away. With my mind! With my miiind!" Kinesis barricading powers, for the win! Move over Nick Scryer! http://www.youtube.com/watch?v=ACPz49K0b8g NOTE 1: While standing near a barricade and erecting it, a Crimson Head might charge your character from behind the barricade. If this happens, it's really best just to continue to build the barricade. The zombies can hit your hit your character through the barricade, but once the barricade is up, they can't do anything. NOTE 2: There are several green herb pickups (5 in total) in the streets, so be sure to find them if your character ever runs low on life. Return to the ammo crate if your character runs low on ammo also. It's really best to pick up ammo from zombie ammo drops quite a bit in order to keep from going back to the ammo crate however. Anyway, once all barricades are "built" zombies will bust through the roadblocks at the other end of the street. Blast the zombies then move past the roadblocks and a cutscene will play after stepping over to the right. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Antiviral Spray x2, [ ] Green Herb x5 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 1 - From the start of the mission, this is in the hand of the dead body that is hung over the blockade off to the right. A Spec Ops soldier shoots behind this blockade. [ ] Intel 2 - Find the green dumpster past the bus on the left side of the street and this is sticking on a groove in that dumpster. This is right near a police car. [ ] Intel 3 - Find the wrecked bus on the right side of the street near the blockade at the end of the street and this intel is on the ground below it. There are some flames under the bus. The bus is propped up against a wrecked car. ------------------------------------------------------------------------------- == Street Past Blockade == Objective: Rescue the survivor It's Carlos! Zombies will attack him and Echo Six will have to help out our Spanish American friend. Basically, just rampage through the street and kill all Crimson Head zombies to save him. A frag grenade can help to clear the majority of the crowd right from the beginning. Once the zombies have been defeated, another cutscene will play. Objective: Enter and defuse bombs at City Hall Dear god, Carlos, what did they do to your voice, man!? You sound so average and boring now... ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 4 - On top of the trunk of the wrecked police car off to the right after stepping past the blockade. The cutscene with Carlos will play before approaching this. The police car is very badly burned. [ ] Intel 5 - On the street in front of wrecked police car and near a trashcan. This is on the right side of the street near a fence. [ ] Intel 6 - Near a garage shutter on the left side of the street across from the front of a wrecked bus. This is near the blockade at the end of the street. ------------------------------------------------------------------------------- Anyway, try to shake his voice from your head since two USS soldiers will attack while out in the streets after the cutscene. Blast them then move past the bus in the street ahead. Two more USS soldiers will attack from near the next bus and the roadblock up ahead. NOTE: Don't move past the bus and the roadblock up ahead just yet. Take either the burst rifle (propped up against the road block near the bus) or the bolt- action rifle (propped up against a wrecked car) and prepare to blast some snipers that will appear on the City Hall rooftop. Move ahead to trigger the cutscene that shows the snipers on the building. As soon as the cutscene plays that shows them, rush over to the wrecked police car across from the Barber Shop (near Intel 7) then blast the snipers on the building from long range. Look in the couryard after killing the snipers and blast the USS soldiers there too! == Street In Front of City Hall == Once your team moves further ahead, a cutscene that shows USS snipers on the City Hall building will play. Be sure to read the note above that tells the best way in handling them (without dying). The zombies will be a major problem if you try to kill the snipers in the streets ahead. Zombies will continually spawn and mess up your aiming. NOTE 1: If you stand on the left side of the bus that a bolt-action rifle is propped up against, you can get the perfect view of many soldiers in front of the City Hall entrance doors - snipe them with the bolt-action rifle. NOTE 2: If you die and continue, the zombies will stop spawning. Be sure to grab the First Aid Spray and the Antivirus Spray in the second alley off to the right before getting to the City Hall building. The ammo box in front of the courtyard of the City Hall building is the only ammo box in the current area, so make the most of it! ------------------------------------------------------------------------- ITEMS [ ] Green Herb, [ ] Antivirus Spray, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade, [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 7 - Near a bus on the left side of the street, there is a path that leads to a Barber Shop - this intel is off to the left on top of a blockade while moving toward the Barber Shop. [ ] Intel 8 - There is a very long alley along the right side of the street just after the bus with the rifle propped against it - this intel is on top of a trashcan at the end of that alley. ------------------------------------------------------------------------------- == In Front of City Hall == Find barricades and hide behind them then blindfire at the USS soldiers in the courtyard. USS soldiers get very grenade-happy in this mission, so be on the lookout for their frag grenades while taking cover. There is a First Aid Spray off to the left behind a bush as your team enters the City Hall courtyard. Start charging the soldiers with gunfire once only a few are left. Once all soldiers are killed off, your squad can enter City Hall! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Green Herb ------------------------------------------------------------------------- INTEL [ ] Intel 9 - As you're approaching the City Hall building, a dead body that is slumped over a blockade holds this before stepping up to the building entrance. [ ] Intel 10 - On top of a green wrapped crate in front of the City Hall entrance - left side of the set of crates while facing the entrance. ------------------------------------------------------------------------------- == City Hall Reception == Objective: Find and defuse bombs Your team needs to find three bombs in City Hall and defuse them now. There is a --LAPTOP-- on top of the reception desk. There is not much to do in the Reception area, so open one of the doors in the back and enter the lobby. ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 11 - On the shelf of a cabinet to the right. [ ] Intel 12 - Lying near a PC on the counter behind the reception desk - to the left of the laptop. ------------------------------------------------------------------------------- == City Hall First Floor Lobby == All is quiet in the lobby. A few zombies will attack, but they are extremely few in number. **BOMB 1** is up the stairs directly ahead. Laser mines block the path up the stairs. The moment one of them is set off, USS soldiers will attack. NOTE 1: Tweed can avoid the USS soldiers for a few seconds by disarming the laser mines with her demolition class ability - stand in front of the mine and target it then press the interact button when the command appears to disable it. Keep in mind that some of the laser mine traps have MINES ON BOTH SIDES OF A WALL that they protect, so defuse BOTH. Really, Tweed isn't all that helpful here though since, once the bomb is defused up above the stairs, the USS soldiers in the area will be alerted anyway! Tweed can also defuse the bigger bombs faster. Tch, big deal... NOTE 2: Be sure to load up on ammo at the ammo crate on the bottom floor in between each soldier wave. Once the USS soldiers appear, they will step over to the blockade at the top of the stairs. Quickly blast them and kill them with a long range weapon - got that Samurai Edge? Around five of them will appear. ------------------------------------------------------------------------- ITEMS [ ] Green Herb, [ ] Antiviral Spray x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate, [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 13 - On a bench to the left as your team enters the lobby from the reception area. [ ] Intel 14 - After stepping into the area with the large staircase, this is off to the right on the floor with some mangled bodies. A hand holds this intel, but it has no arm or body. ------------------------------------------------------------------------------- == City Hall Second Floor Lobby == Move over to the bomb and hold the interact button while standing near it when the button prompt appears in order to defuse it. Defusing it will cause another wave of soldiers to appear. USS soldiers will bust through the top double doors and several soldiers will move into the lobby below from the right side of the area (left if you're looking down the stairs). The best way to handle the second wave of soldiers is to toss a frag grenade behind the left blockade in front of the left set of doors on the bottom floor below (two of them rush there) then move back down the stairs and charge the soldiers on the bottom floor that move out from the left set of double doors - these USS soldiers are by far the most annoying if they are allowed into the lobby. Kill them fast! The USS soldiers on the top floor are not that bad at all since they do not have many cover ares to hide behind as they rush down the stairs. Kill the bottom floor soldiers first! Enter the top floor of the Atrium for a few pickups. Your main destination after defusing the bomb is through the double doors on the left side of the lobby below. NOTE: DO NOT explore the top floors of the City Hall lobby at this time. If you do try to explore, waves of USS soldiers will attack on the upper floors. If your team waits until after defusing the bombs in the Atrium, the soldiers will not be there! ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade, [ ] Weapon Crate, [ ] Ammo Crate ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On the floor beside some red explosive barrels on the second floor of the Atrium. ------------------------------------------------------------------------------- == Room with Statues == Objective: Find and defuse bombs The second bomb is in the middle of the statue room ahead. A very big wave of USS soldiers will fall through the window ceiling and attack from the start of this area. It's best to stay behind a pillar on one of the corners of the corridors surrounding the middle area and wait for soldiers to step into view. Move around the side corridors when you move. Do not move into the center since USS soldiers will be able to shoot at your character from SEVERAL angles while in the center. Frag and Incendiary Grenades are basically useless in this area except for making soldiers move away from a certain spot. Stun Grenades can help out in this area since they will instantly stun all surrounding soldiers and allow your team to shoot them! You can literally stun a whole crowd of soldiers in the middle area then blast them all! The first wave of soldiers has around 10+ soldiers total in it - it's quite big! The second wave can be the worst wave depending on how you approach it. The second wave has one heavily armored soldier with a riot gun in it. This guy has heavy armor that prevents him from being knocked down much and he can also kill your character instantly with a melee kill if he gets close! He will drop from the top floor - he looks like a HUNK reject with red markings on his armor. Two other USS soldiers will remain on the second floor above and toss stun grenades down at your team. It's really a good idea to keep the armored soldier in view, so you know where he is, then hide behind a pillar and try to kill the soldiers on the top floor with a long range weapon (samurai edge). Once the top floor soldiers are killed, it will be easy to concentrate fire on the armored soldier. Hide behind a pillar and blast him with a long rage weapon (samurai edge). Spam him with long range gunfire! USS soldiers will move out of two doors on the bottom floor once the armored soldier is damaged badly. All of the rooms that they move out of have items inside of them. One of the rooms has a first aid spray inside of it! Be sure to find that room. Out of the soldiers that attack on the bottom floor, one of them has a flamethrower! Find and kill the USS soldier with the flamethrower then pick up the flamethrower and charge the heavily armed soldier with the flamethrower. He can't do much against flames! The flames will pour on constant damage and kill him fast! Yeah, Pyrokinesis... with the help of a gun! Just don't get too close or he will melee kill your character. Once the armored soldier has been defeated, defuse **BOMB 2** in the center of the room. The next bomb is in the Atrium. Leave the statue room and head back out into the lobby. Facing the stairs, the entrance to the Atrium is through the double doors to the right of the stairs - the other set of doors is blocked off. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 16 - In the middle of the statue room, this is inside of an open suitcase. [ ] Intel 17 - Staring into the room from the entrance doors, this is on a desk in the back left room - go through the doorway. Damage the armored soldier badly and USS soldiers will open the door to this room and rush out of it. [ ] Intel 18 - Staring into the room from the entrance doors, this is lying on a fallen bench behind a fallen filing cabinet in the back right room - go through the doorway. Damage the armored soldier badly and USS soldiers will open the door to this room and rush out of it. ------------------------------------------------------------------------------- == Atrium == Objective: Find and defuse bombs NOTE: If your team does not step over glass, set off any laser mines, set off an explosive barrel or fire a gun, the Lickers in the Atrium will not attack. The moment that any kind of loud noise is made, several Lickers will crawl down from the ceiling and attack your team. Running/Sprinting will not activate the Lickers. If you can step through the area silently and avoid the laser mines and glass on the floor and defuse the bomb, you will receive the "Let Lounging Lickers Lie" trophy/achievement. Like mentioned in the note above, there are several laser mines, explosive barrels and shards of glass in the Atrium. Set off an explosive or move across any glass and Lickers will attack! Carefully navigate your way by the glass and laser mines starting from the left side of the room. You'll move to the right then move around the back middle portion of the room then finally make your way to **BOMB 3** in the middle of the room. It's not that hard to navigate if you watch your surroundings carefully. NOTE: If you're worried about your AI partners triggering a laser mine, do not worry since they will remain frozen at the front of this room. Apparently the developers have heard the complaints about the horrible teammate AI and put the AI partners on an invisible leash to allow the player to accomplish this objective. Way to go guys! ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray x3, [ ] Green Herb x3 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 19 - This is on the ground near a light and a red explosive barrel on the left side of the room - near the entrance. [ ] Intel 20 - On a ladder near a red explosive barrel on the right side of the room - near the entrance. ------------------------------------------------------------------------------- Objective: Locate the Records Room and find the locations of Umbrella facilities The moment the bomb is defused, Lickers will crawl down from the ceiling and attack your team. That is your time to haul ass out of the Atrium. Do not stay and fight. Just leave your partners behind and leave the Atrium then step back out to the lobby. Move to the second floor of the lobby. Be sure ready your gun in order to blast the Crimson Head zombies that rush your characters as your team moves back out into the lobby. == City Hall Second Floor Lobby == Crimson Head zombies will rush at your team while your team moves around the left side of the second floor to reach the third floor staircase. Be on the lookout for the first open room on the right side of the hall since a first aid spray is on a desk inside that room. Rush to the stairs in the back of the area and move up to the third floor. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ------------------------------------------------------------------------------- == City Hall Third Floor Lobby == A first aid spray pickup is on the bookcase directly ahead. Crimson Heads will continue to attack. Move up the left set of stairs and Crimson Heads will exit from the doors on the right wall. There are a few item pickups in both rooms off to the right so be sure to enter those rooms. Continue toward the Records Room doors. Crimson Heads will continue to attack. Enter the left area across from the Records Room doors to find some more pickups as listed below. Open the double doors to the Records Room when ready. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Antiviral Spray ------------------------------------------------------------------------- INTEL [ ] Intel 21 - When first stepping onto the third floor of the lobby, this is on the back of the bookcase. [ ] Intel 22 - After moving up the stairs, Crimson Heads will attack and some will bust through a door of a room on the right wall. This intel is on a desk inside that room (left desk). [ ] Intel 23 - This is on the floor under a stall door in the restroom just past the room with Intel 22. [ ] Intel 24 - Before entering the records room, step down the left corridor and this intel is on the left desk in the back right room. [ ] Intel 25 - Before entering the records room, step down the left corridor and this is on the floor off to the left in the hand of a mutilated body. ------------------------------------------------------------------------------- == Records Room == Objective: Search the room for blueprints that reveal the locations of Umbrella facilities Crimson Heads will attack in the records room from the start. Be sure to load up on ammo at the ammo box off to the right if needed. There is an obvious first aid spray on the table to the right also. Your main goal here is to maneuver around the shelf maze in the middle of the room and work your way to the back of the room. USS soldiers will attack in the back of the room. The bookcases do not provide much cover so it's really a good idea to take down the soldiers as quickly as possible. Spam whatever grenades that your team has left over since this is the final room! There are several USS soldiers on the other side, but they don't have much cover either! One of them has a flamethrower. There are several soldiers, but that's nothing a little Assault Class with Super Soldier and shotgun can't tear through in seconds! If you don't have Assault Class, it's really best to stay at a distance and shoot with a long range weapon until a few soldiers are down then rush them with firepower. Literally spam grenades at this part though - this is it! Objective: Look for evidence Be sure to check the back area over for items then approach the **EVIDENCE** on the table off to the right, while facing the two open doorways in the back of the room, and examine the evidence to end this mission. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Green Herb, [ ] Antivirus Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 26 - Move along the right wall and this will be on a shelf off to the left before getting to the dead end. [ ] Intel 27 - Step around the shelves on the left side of the room and this is on a middle shelf directly across from the green herb pickup on the left side of the room. [ ] Intel 28 - Run to the very back of the records room and this is on a shelf in the shelf corridor behind the laptop. This is in the corridor to the right while facing the laptop screen. [ ] Intel 29 - Enter the very back room behind the records room. The room has a bunch of flames in it. There is a PC on a desk next to a filing cabinet. There is a fire below the cabinet to the right of the desk. This intel is below the cabinet but is covered by the fire. Position your targeting reticule so that your character is targeting the area on the left side of that cabinet then pick it up through the flames. The intel can be seen through the flames while standing on the left side of the cabinet and looking down at the floor. [ ] Intel 30 - Enter the very back room behind the records room and this is lying on the desk with a PC on the right side of the room. The flames in front of it will not burn your character. ------------------------------------------------------------------------------- [ES03] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 3 - I N O W K N O W W H Y Y O U C R Y - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: NEAR THE CLOCK TOWER Echo Six has discovered intel indicating the presence of a secret Umbrella facility beneath the streets of Raccoon City. Their mission is to locate the facility's hidden entrance. ******************************************************************************* -- Recommended Characters (Classes) o Tweed (Demolition Class) - To put it simply, mission 3 of the Spec Ops campaign is Tweed's stage. This stage has three areas where Tweed can use C4 to blow up gates. She can blow up a barred door in the foundry that gives her access to several extra items! Timed Sticky Bomb would really be the best ability to choose for Tweed since she can use the bombs to help in killing off zombie groups or hit soldiers behind cover areas toward the end. o Dee-Ay (Assault Class) - Dee-Ay helps out well for the ending areas with the soldiers. Use his Super Soldier ability to charge the soldiers then blast them from close range while invincible. o Harley (Medic Class) - Harley's painkiller ability can help out for fighting the soldiers at the end of this mission - take a painkiller then charge the soldiers and blast them. There are also several first aid spray pickups in this mission. o Willow (Recon Class) - Willow's stealth camoflauge can help her to sneak up past the soldiers and kill them toward the end of the mission. ******************************************************************************* == In Front of the Water Works Building == Objective: Find an entrance to the sewers Echo Six will start out in front of the Water Works building very close to the Clock Tower. There are several ammo boxes lying around the area. Why? Move a few steps out into the street. A whole horde of zombies will attack and the developers know that you will need some ammo! It's so easy to get infected in this area with all the tight quarters with the undead. There are two antiviral sprays in the area and there is a first aid spray inside the building to the side. Be sure to keep them in mind while defeating the zombies. All zombies in the area must be defeated. The Spec Ops soldiers that surround the area will help out in this battle. NOTE: If you stand in between the cars, below the stairs to the Water Works building, you'll be able to see zombies spawn out of the nearby dumpster! A demolition class player could put a fragmentation mine right below that spawn point then detonate it. Once all the zombies are defeated, run over to the wooden barricade to continue. A burning zombie will bust through the barricade and open the way past it. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray x2, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x4 ------------------------------------------------------------------------- INTEL [ ] Intel 1 - At the very start of the mission, turn around and look on the right side of the Water Works building to find this on a railing near the fence off to the right. ------------------------------------------------------------------------------- == Street Past Wooden Barricade == There are a few item pickups down the stairs to the left. Blast all the zombies in the area and a cutscene will play eventually. Oh, now that cutscene was nice! Your team will talk a bit more with Spec Ops Command after the cutscene then a new objective will be received. Objective: Rescue Jill Valentine A Spec Ops soldier will blast open the wooden barricade allowing your team access to the Clock Tower area. Work your way past the barricade. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 2 - In front of the door to the building below the stairs off to the left when first entering the area. This is lying in the hand of a mutilated body. [ ] Intel 3 - Lying on the ground next to the closed dumpster off to the left. ------------------------------------------------------------------------------- == Behind the Clock Tower == Move up the stairs then run around the corner of the path ahead. Zombies will rush your team from the back of the building. Blast through them then open the doors to the Church portion of the Clock Tower. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 4 - Lying inside the top portion of the standing trashcan near the red dumpster off to the right. [ ] Intel 5 - On the way to the Clock Tower doorway, this is on top of the trashcan just past the second bench off to the left. ------------------------------------------------------------------------------- == Church == Take the first aid spray on the altar if needed then enter the Piano Room via the back door. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ------------------------------------------------------------------------- INTEL [ ] Intel 6 - When first entering the Church, move to the right and this is on the right seat across from the altar. ------------------------------------------------------------------------------- == Piano Room == Gear up on whatever ammo that your team needs at the ammo box and then open the door to the left of the piano. ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 7 - Below some pillars on the opposite side of the room to the right of the closed door. ------------------------------------------------------------------------------- == Clock Tower Courtyard == Objective: Escape the Nemesis Objective: Use the Nemesis to destroy the gate From the start of this area, your team is trapped in the courtyard with Nemesis. In order to get out in the park, Nemesis must blow open the courtyard gate with a rocket from his rocket launcher. A player on your team must get Nemesis to target the player while standing near the gate then quickly move away from the gate as Nemesis fires the rocket to make him blow the gate open - just step to the side while he shoots. TWEED ONLY: If a Tweed player is in your party, she can pick up the C4 item next to the ammo crate on the left side of the courtyard (facing the gate) then set that C4 on the gate and blow it open. Nemesis is not even needed with Tweed in the party! Either way, once the gate is blown open, run through the opening and enter the park. ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate, [ ] Weapon Crate x2, [ ] Incendiary Grenade x2 ------------------------------------------------------------------------- INTEL [ ] Intel 8 - On the bench on the left side of the courtyard (while facing the gates). ------------------------------------------------------------------------------- == Raccoon City Park == Objective: Use the Nemesis to destroy the sewer grate There are many item pickups in the park area - mainly grenades. There are a few grenades off to the immediate left as soon as your team enters the park and there are more grenades near the crashed helicopter and the back right portion of the park. Two frag grenade pickups are under the bridge in the center right portion of the park as well. There is a --LAPTOP-- on the bench in the back right portion of the park. The main objective here is to blow open the sewer grating on the middle left side of the park. A player needs to stand in front of it and allow Nemesis to target the player then move out of the way and let his rocket hit the grating to blow it open. TWEED ONLY: A Tweed player can find C4 to the right of the crashed helicopter in the back of the park. The C4 is next to the helicopter's back end on the right side. Set that C4 on the grating to blow the grating off the sewer tunnel. Really, Tweed's method is slower this time since the C4 is all the way in the back of the park. Whichever way, enter the sewer tunnel to continue. ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Frag Grenade x3, [ ] Incendiary Grenade x3 ------------------------------------------------------------------------- INTEL NOTE: All intel is in the back right portion of the park except for intel 12 [ ] Intel 9 - On top of the trashcan to the left of the bench with the green herb pickup. [ ] Intel 10 - Find the hole in the brick wall in the back of the park and this is lying in that empty area. [ ] Intel 11 - Lying on top of the trashcan next to the laptop in the back of the park. [ ] Intel 12 - Inside of the shopping cart next to the sewer grate on the left side of the park. ------------------------------------------------------------------------------- == Sewer Tunnel == Objective: Find access route to Umbrella's underground facility A few zombies will attack up ahead. The weapon crate up ahead holds a grenade launcher. Be sure to grab the grenade launcher since a wave of Lickers will attack soon. Blast them with the grenades to make quick work of them then pick up your other weapon and continue further into the tunnel. All items in the tunnel are inside the drainage pipes along the sides of the waterway, so be sure to check them thoroughly. A very nasty surprise will race toward your team at the first turn to the right. Zombie dogs with bombs strapped to them will charge your team. Blast them quickly! If they tackle a player, they will eventually explode and damage the player. Zombies will bust through the doors on both sides of the ending portion of the tunnel. Enter the room off to the right to continue. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Weapon Crate (Grenade Launcher) ------------------------------------------------------------------------- INTEL [ ] Intel 13 - This is lying in the sludge off to the left when first entering the sewer tunnel from the park. Just look down and to the left to see this (it's in the waterway). [ ] Intel 14 - While moving down the walkway to the left, find the barred opening on the left side of the tunnel just before getting to the right turn and this intel will be on the far left of that opening. This can be found shortly before the bomb zombie dogs attack. [ ] Intel 15 - At the end of the tunnel, zombies will bust through the door on the right and the door on the left. This intel is inside the left room (on the floor to the right). ------------------------------------------------------------------------------- == Room with Shutter == Grab the first aid spray and frag grenade off the right table. Open the shutter off to the left. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade ------------------------------------------------------------------------------- == Storage Area == Run up the stairs ahead. The dead bodies in the room at the top will become zombies and attack. Didn't take a rocket scientist to see that was coming, eh? Check the room over for items then move down the stairs to the left. ------------------------------------------------------------------------- INTEL [ ] Intel 16 - Enter the area with the shelves and this is on the middle portion of the middle shelf. [ ] Intel 17 - On the floor in between a stack of cardboard boxes. This is right across from the top of the stairs before going down them. ------------------------------------------------------------------------------- == Bottom Floor Storage Area == There is a --LAPTOP-- on a pallet directly across from the bottom portion of the stairs. The barred storage room door can only be opened by a Tweed player - read the note below. TWEED ONLY: Notice the barred doorway below the stairs? A Tweed player can get C4 to blast that doorway open! The C4 is located through the shutter of the next room. Once the shutter is open, the C4 is lying off to the right (below the stairs) in the next area. Get the C4 then return to the barred doorway and place the C4 on it to blow it open and gain access to all the items inside! The items are labeled in the storage room section below. The Tweed player will also get the "Ticket To the Gun Show" trophy/achievement for blowing up the door in the Foundry. Use the controls off to the left to activate the shutter up ahead. Walk up to the shutter and open it and prepare for some intense battles ahead. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 18 - Before reaching the shutter, this is on the floor in an alcove to the right of a train cart. ------------------------------------------------------------------------------- == Storage Room == Got Tweed? All of the following items can be yours with the help of your female English friend with the smug look and red hair. Just place the C4 on the barred doorway to blow it open while in control of Tweed. Why Tweed? Because apparently C4 is like Excalibur and only Tweed can pull it out of the stone- er, off the floor. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x2, [ ] Antiviral Spray x2, [ ] First Aid Spray x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate, [ ] Frag Grenade x2, [ ] Incendiary Grenade, [ ] Stun Grenade x2 ------------------------------------------------------------------------------- == Front of Storage Corridor == Objective: Neutralize UBCS forces in the foundry This part through the next few corridors is probably the hardest part of this mission. It's not near as bad as the soldiers in mission 2 of the Spec Ops campaign however. A soldier is to the right in front of the stairs and there is another soldier behind the blockade at the top of the stairs just as your team enters. It's a good idea to kill them off right after entering. The main thing that a player will notice is the zombie crowd on your side of the corridor after entering. Kill the zombies and the soldiers to the right quickly after entering. Take cover behind the wooden boxes to the side or move up the stairs. This will keep the soldiers from shooting your characters. If you have Dee-Ay on your team and he has Super Soldier, that player should eventually charge the soldiers up ahead with Super Soldier active. Harley with Painkiller can help out in this area also since he will take less damage with the ability activated. Blindfiring at the soldiers in the back from a cover area can work very well in this area as well. Tossing grenades is a good way to get them out of their cover areas, but it often doesn't hit the soldiers. There really aren't that many soldiers, but the lack of cover makes it hard to deal with them without getting hit. A second wave of soldiers will enter the room from the back as your team moves down the stairs. Take cover behind the concrete mix on the pallets and blindfire at them. At least your team has more solid cover for this fight. Run to the back of the storage room area and move up the next set of stairs. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 19 - Lying on a metal object off to the left before moving down the first set of stairs. [ ] Intel 20 - After moving down the stairs, this will be on a cart to the right that has a big metal device on it. This is on the left side of the cart while facing it. The cart is to the right of a cement mixer. ------------------------------------------------------------------------------- == Back of Storage Corridor == After moving up the stairs, more soldiers will attack at the top. There are some good cover areas here, but there is a soldier with a flamethrower along the left side of the area. Scope out the soldier with the flamethrower and kill him then grab his flamethrower. The player with the flamethrower should try to charge the rest of the soldiers in the room and burn them. Just flame them enough to burn them then move on to the next. A few soldiers are up the next set of stairs. With a flamethrower, they are nothing though. Be sure to keep the flamethrower for the next few waves of soldiers in the coming rooms. Open the shutter at the top of the stairs. NOTE: One of the soldiers at the top of the stairs is armed with a grenade launcher. The grenade launcher can help out just as much as the flamethrower in the rooms ahead. The flamethrower is the only weapon that can be reloaded with ammo however, which is really better! You can't reenter this room after stepping into the next room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate ------------------------------------------------------------------------- INTEL [ ] Intel 21 - Lying on the middle portion of the far right shelf. [ ] Intel 22 - Lying on the middle portion of the left shelf (opposite side). ------------------------------------------------------------------------------- == Central Storage Area == There is a soldier to the immediate right while stepping into the room. The rest of the soldiers are in the back of the room. Two of them are in the small storage room. With flamethrower in hand, rush each one and flame the soldier to make quick work of them all. Enter the back storage room and use the controls to turn on the power to the shutter on the right wall. Grab the first aid spray on the wooden blocks in the center of the room if needed. Open the shutter when ready. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ------------------------------------------------------------------------- INTEL [ ] Intel 23 - Off to the right, on top of a wooden cart with a green container. [ ] Intel 24 - Lying on top of some square boards near a two wheeler on the left side of the room. [ ] Intel 25 - This is on the shelf to the right inside the small storage room. ------------------------------------------------------------------------------- == Control Room == Rush down the stairs ahead then step into the corridor around the right corner. There are four soldiers on the top floor up ahead. One of them has a rocket launcher, but the rocket launcher is not that powerful. It will knock a character down, but it only takes off normal explosive damage. If you have the flamethrower rush up the stairs and flame all four of the soldiers. They like to huddle together and get confused when a player rushes them, so surprise them and flame them like an online fanboy. Literally, troll those soldiers! There is a --LAPTOP-- on the right desk on the top floor. The rocket launcher can be carried with your character, but it's really best to pick up some other weapon since the rocket launcher can't be refilled. Be sure to scope out the room below and the top room for extra items. When ready, activate the controls for the shutter in the top control room. The shutter to the side of the controls will open after activating the shutter switch. You can enter that room to find the intel listed below and an extra ammo crate - keep that in mind that it only opens after hitting the switch on the controls. ------------------------------------------------------------------------- ITEMS [ ] Green Herb, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate (only reachable after Nemesis intro cutscene) ------------------------------------------------------------------------- INTEL [ ] Intel 26 - On the middle shelf in the bottom room. [ ] Intel 27 - Find the two yellow carts that are close together in the bottom room and this is inside the cart to the right. [ ] Intel 28 - On the top floor, this is on the left desk. [ ] Intel 29 - On the top floor, this is inside of the yellow cart to the right of the first set of crucible controls. [ ] Intel 30 - This is on the bottom portion of the shelf in the room past the shutter. This can only be picked up after using the controls in the room to heat up the crucibles (after the cutscene that shows Nemesis) ------------------------------------------------------------------------------- == Foundry == Boss: Nemesis Objective: Defeat the Nemesis Objective: Heat up the crucible Alright, it's time for Nemesis to make one more cameo appearance to please the RE3 fans! In order to defeat Nemesis in the Foundry, he has to be led and stunned up under crucibles that will pour lava down on him. Each of the crucibles must be turned on before leading the Nemesis up under them. The controls for the first crucible are in the top control room that you're team is currently inside, so run over to the controls near the window and activate the crucible. The first crucible (pot of hot lava) is right near the side of the foundry that Nemesis enters from. Rush out the right door while facing the controls then slide down the ladder and find the Nemesis below. He should be right near the first crucible. Walk over to the crucible and wait until he walks toward your character. He will eventually walk up under the crucible no matter what. While he is up under the crucible, quickly blast him in the head in order to stun him. Once he is stunned, lava will pour on him. NOTE 1: Be careful about standing under the crucibles since the lava will instantly kill your character if it hits them. When you hear a loud buzzing noise, that means the crucible is about to open up and release lava, so be ready to move out from under it by then. NOTE 2: Nemesis has to be damaged a bit in order to make him move up under a crucible. If he won't move under one, keep blasting him. If he starts to move toward a crucible, allow him to walk under it before firing. NOTE 3: Each time lava pours on Nemesis, the next crucible cannot be activated until the objective for turning it on has been received. Objective: Heat up the next crucible The control levers for the second crucible are on the middle portion of the top catwalks. Find them then activate the crucible. The second crucible is a little ways to the right of the first crucible (while facing the first crucible). Lead Nemesis toward it then stun him with gunfire and allow the crucible to pour lava on him. Objective: Heat up the next crucible Zombies will attack throughout the remainder of this battle, and they make this portion of the battle much harder than the last part. The control levers for the third crucible are up on the top catwalks in the back of the Foundry. The staircase leading to them is next to two antiviral sprays and one first aid spray pickup. Find the controls then turn on the third crucible. The third crucible is in the back of the foundry. There are explosive barrels near it! Go all out with gunfire against Nemesis while trying to stun him under the third crucible since there is an ammo crate up the stairs to the right of the crucible. Lead Nemesis up under the third and final crucible then stun him with gunfire and allow it to pour on him to trigger a cutscene that will end this mission! ------------------------------------------------------------------------- ITEMS [ ] Green Herb x8, [ ] Antiviral Spray x2, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate x3 ------------------------------------------------------------------------------- [ES04] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 4 - N O T H I N G I S A S I T S E E M S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: BENEATH THE STREETS OF RACCOON CITY Thanks to the intel from City Hall, Echo Six has located an entrance into a secret sewer system that leads towards the underground Umbrella Facility. They'll soon discover that they are no alone in these sewers. ******************************************************************************* -- Recommended Characters (Classes) o Shona (Field Scientist Class) - It's easy to get infected with the many zombies in this mission, so Shona can help with his ability to stockpile antiviral sprays. His program infected ability can really help out for the part with the Hunters also - just shoot them with the darts then blast them while they try to attack each other. The Field Scientist's extra vision ability can help for seeing in dark areas also. o Party Girl (Surveillance Class) - Party Girl's sonar vision can be really helpful for the dark areas in this mission. She can turn it on and be able to see all zombies that in the area. o Harley (Medic Class) - There are several first aid sprays in this mission, so Harley can really come in handy. o Tweed (Demolition Class) - Her timed sticky bombs can help kill several zombies in a row in this mission. And there are tons of zombies throughout the mission. o Dee-Ay (Assault Class) - Dee-Ay's Super Soldier skill can help out for the fight with the soldiers at the beginning of this mission. His Super Soldier ability can also help out for the Hunter fight. ******************************************************************************* == Sewer Access Tunnel == Objective: Explore the Sewers for signs of Umbrella's facility Now, Echo Six is back on the trail of the hidden Umbrella facility. They have entered a secret sewer system that will lead them to the facility... supposedly. After reaching the bottom of the stairs, USS soldiers will fire at your team from the tunnel to the right. Take cover behind the piece of concrete. The pipe to the left up ahead is a decent cover area, but it still exposes your team through the pipes somewhat. Blindfire at the soldiers until most of them are killed off then rush the rest gunfire. They will toss harmless flares from a distance. We do not fear flares though! Load up on ammo and health at the two side areas then move around the right corner. Some soldiers are stationed behind some cover areas up ahead. As your team gets near them, they will start to fire, but some sort of creature will break out of the wall and give them a major beatdown. Hide behind the nearby piece of concrete to avoid their gunfire. The creature will knock them down with one slam of his pipe - hey, that's G-Birkin! G-Birkin will obliterate the soldiers with a groud pound then smash the wall to the left and leave the area. Run to the end of the corridor and load up on ammo at the ammo crate. There is a box of flares near the ammo crate. Take the flares. The flares will respawn a few seconds after taking them. Flare boxes will always give a character a set of nine flares each. Flares are added to your list of grenades. They will illuminate the area they are tossed toward. Try not to waste them, but don't worry much about conserving them, since there are usually more along the way ahead. Flares are used throughout this mission to illuminate dark areas. Open the door up ahead to continue. NOTE: Like I said above, flare boxes respawn in about five seconds after your character grabs the box. They will disappear then reappear in that length of time. Don't worry about hogging them in a team, since they will constantly reappear. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x4, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Ammo Crate, [ ] Flare Box ------------------------------------------------------------------------- INTEL [ ] Intel 1 - After fighting the USS soldier group, this intel will be in the middle of the waterway in between the side alcoves with the two green herb pickups. ------------------------------------------------------------------------------- == Dark Tunnel == This next tunnel will get very dark as your team steps further into it. It doesn't seem that dark at first, but just keep on going and you won't be able to make out anything ahead. It's a good idea to stay on the left walkway and toss a flare every few steps as your team moves further into the tunnel. Don't worry about conserving the flares since there are more up ahead. NOTE: Any sort of visions that your character class might have will be useful in the dark tunnel. While a special vision, such as Party Girl's sonar vision are active, enemies can be seen clearly! Eventually your team will run into a horde of zombies. There are a few item pickups on both sides of the area while the zombies attack. Be sure to grab more flares from the left alcove. Keep moving ahead and keep tossing flares in front of your team to illuminate the way - toss flares a bit more sparingly since there are not any more flares up ahead. A few zombies will attack from the dark area up ahead. Follow the tunnel as it curves to the right and your team will reach another area with two alcoves along the sides. Zombies will bust through the doors on both sides, so move to the middle or stand back and allow them to come to your team. Load up on ammo and open the door at the end of the tunnel. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Flare Box, [ ] Ammo Box x2, [ ] Weapon Crate, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 2 - When your team first enters the dark tunnel, this is in the trash off to the right in the waterway. It's in the waterway below the entrance door. [ ] Intel 3 - Stay on the left side of the tunnel and just as your team meets up with a group of zombies, this will be lying behind the back end of a dead body along the left walkway in front of the zombie group. [ ] Intel 4 - This is in the same alcove with the first flare pickup, shortly after Intel 3. It's on the left side of the alcove while looking inside of it. [ ] Intel 5 - Behind a wheelchair in the alcove with the ammo box. This is across from Intel 4's alcove. [ ] Intel 6 - Toward the end of the dark tunnel, there is a room on both sides of the tunnel. Outside the right room, there is a vent on the right side of the wall while facing the doorway. This intel is sticking out of that vent. Look upward and target it while looking up then grab it. Without surveillance class or Berserker's guide, I bet you wouldn't have found that. ------------------------------------------------------------------------------- == Lit-Up Sewer Tunnel == There is a zombie in the left alcove just as a player enters this tunnel. He will attempt to grab your character and toss your character into that little alcove. For the players that read this guide though... his plans have failed since I have told my readers to ready their gun and blast that figure in the dark alcove with their primary weapon. Better luck next time, chump! NOTE: If you have sonar vision with Party Girl, the hidden zombie in the alcove can be seen very clearly! No flares are needed in this tunnel, so just move on around the corner to the left. A cutscene will activate shortly. Objective: Find Sherry Birkin Objective: Escort and protect Claire Redfield Claire Redfield will join up with Echo Six after the cutscene. She will lead the way down the tunnel to the left. Be sure to scope out all the items in the current area. There is a first aid spray off to the right and some flares off to the left down the left tunnel. Follow Claire through the doorway into the next tunnel. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Flare Box ------------------------------------------------------------------------- INTEL [ ] Intel 7 - After meeting up with Claire, move forward then walk down the right tunnel. This intel is in front of the bars on the far wall of the waterway at the end of that tunnel. [ ] Intel 8 - After meeting up with Claire, move forward then walk down the right tunnel. This intel is on a wooden board near an open suitcase and mattress in the left alcove down that tunnel. [ ] Intel 9 - In the alcove with the first aid spray, down the left side of the tunnel, this is on the ground to the right of the closed door. ------------------------------------------------------------------------------- == Parasite Tunnel == Claire will lead the way and she will move toward a group of Parasites. Quickly toss a frag grenade forward as the Parasites run - toss it far and this will kill the majority of the Parasites. The Parasites are running up ahead to find zombie hosts, so try to kill them before they reach the zombies. Zombies are along the winding tunnel up ahead, so blast them out of the way then continue to follow behind Claire. There is no need to protect Claire - she can take care of herself. Eventually your team will come upon two alcoves. Follow Claire further into the tunnel and grab the first aid spray off to the left. NOTE: Shortly after picking up the first aid spray from the drainage tunnel in the wall, QUICKLY target the red barrels up ahead and shoot them. This will set off the oil in the waterway ahead and make it catch on fire then burn the Parasites that will move down the tunnel from the right side as Claire runs ahead. It's very important that you shoot the red barrels right when they can be seen! Shoot the red barrels off to the left up ahead as Claire moves down the tunnel to burn the Parasites that will crawl down the left tunnel. They will move by quickly and try to attach to the zombies down the left tunnel up ahead. Don't allow many of them to get to the zombies by shooting the red barrels to burn them. Fight off the zombies and Parasites up ahead then collect the items around the area. Load up on ammo at the ammo crate along the right side! ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray x3, [ ] First Aid Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Flare Box x2, [ ] Stun Grenade, [ ] Ammo Crate x2, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 10 - When you reach the junction in the tunnel where some red barrels are and where the second wave of parasites attack, move down the right corridor and this will be in the right alcove. It's on the left side of the alcove in front of the locked door. [ ] Intel 11 - This is inside of a large drainage pipe down the left corridor after the area mentioned in the Intel 10 description. Just stay in the waterway while following Claire and this will be in the first drainage pipe off to the left. The newspaper inside has the headline "CITYWIDE PANIC" on it. ------------------------------------------------------------------------------- Follow Claire into the next tunnel. Claire will begin to call out to Sherry as your team follows her. Some hideous voice will call out to Sherry eventually. Well, at least we know the girl is popular, eh? Claire will eventually stop in front of a tunnel with two groups of red barrels up ahead. Load up on ammo at the ammo crate to Claire's left and grab the antiviral spray if needed. When your team moves past Claire, a cutscene will trigger. == Tunnel with Red Barrels == William (G-Birkin) will bust out of the sidewall and try to give Claire the smackdown with that big pipe of his. Quickly target Birkin and blast him in any portion of his body to make him stop hitting on Claire. He literally knocks her down and performs the same QTE hits that he does to a player in the USS campaign's first mission. Eventually Claire will be able to get away from him. She might stay and fight or run behind your team and run to the door in the back of the tunnel. Face G- Birkin and back away from him while moving toward the door that Claire went to. Target the first set of barrels then blast them when G-Birkin gets close to them in order to stagger him. Blast the second set of barrels while backing away as Birkin gets close to them as well. Try to allow your partners to move away from G-Birkin before turning around and making a break for the door yourself. G-Birkin will dash toward your team from long range - that is when you shoot the red barrels near him basically. Time the shooting of the red barrels well and G-Birkin won't lay a finger on your team and you'll be able to reach the door in the back safely. NOTE: You can turn around and run through the doorway at the end of the tunnel right from the start of the battle mentioned above, but your AI partners will get beat down pretty badly. To put it simply, they have no laser mines to move into and set off to damage G-Birkin, so he is free to tear them apart. Claire is basically immortal at this part. You don't even have to free her from G- Birken at the start of the battle really - G-Birkin will beat the living shit out of her if you don't though! ------------------------------------------------------------------------- INTEL [ ] Intel 12 - At the end of the tunnel, as G-Birkin chases your team, this will be off to the left just before getting to the doorway that Claire runs through. Look off to the left and this will be on the floor beside a red gasoline canister across from the doorway. ------------------------------------------------------------------------------- == Drainage Pool == There are two first aid sprays in the surrounding drainage pool. Quickly grab one before your AI partners or other teammates do! Use this room to heal and replenish ammo then step into the next area via the open doorway up ahead. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray x2, [ ] Green Herb x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate ------------------------------------------------------------------------------- == Stairway == Move down the stairs and open the door across from the stairs at the bottom. == Room with Laptop == As the room name might hint at, there is a --LAPTOP-- on the ground off to the right as your team enters this room. Why did I name this "Room with Laptop"? Well, because "Room with Yellow Ladder" sounds even worse... Anyway, run into the next room. == Caved In Tunnel == Get ready to toss some frag grenades if your team has any. Lickers will crawl out of the ceiling and nearby walls then attack. This room can get kind of ugly since it's such a narrow corridor and many Lickers will attack. If your team has any sort of explosives then be sure to use them in this room to get rid of the Lickers faster. NOTE: Instead of fighting the Lickers, your team can open the door off to the right down the tunnel and run from them. Also, if your team is badly damaged, return to the Drainage Pool area and use the green herbs or first aid sprays to heal if they are not used already. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 13 - In the tunnel where Lickers attack, this will be on the ground to the right near the waterway tunnel that is blocked with fallen debris. [ ] Intel 14 - In the tunnel where Lickers attack, this is on the floor of the alcove across from the entrance door. ------------------------------------------------------------------------------- == Stairway == Run down the stairs and open the double doors off to the left at the bottom. Step into the next area to trigger a cutscene. == Sewer Walkway == Objective: Protect Sherry Birkin Sherry is on the walkway below the high walkway that your team is on. It is your team's job to lead her to safety and protect her. In order to make her move, toss a flare in front of her and light up the path that she should take. She needs to reach the door at the other end of the walkway that she is on. While she moves toward it, zombies and Crimson Head zombies will step out from the shadows of the surrounding walkways and try to grab her. If they grab onto her and hold her for too long, the mission will end in failure. Toss flares along every segment of the path in front of Sherry and make sure that her path is fully lit up - toss a flare in between each set of pillars. If her path is dark in any area, she will move slower through that section. Blast the zombies with a long range weapon (secondary weapon) to keep them from grabbing Sherry. A Crimson Head will dash toward Sherry from behind when she reaches the door at the end, so prepare to blast him quickly. NOTE: Don't start tossing the flares too fast from the beginning since your team will have to talk to Sherry and she will have to cower a bit from the start before she will move ahead. There is a flare box and a few ammo boxes on the walkway that your team is currently on that will help out greatly for this area. There is a light machine gun in the weapon crate also. Don't worry about running out of flares since the flare boxes will constanty respawn. Once Sherry makes it to the door, step inside of the room through the open doorway at the end of the corridor. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Flare Box, [ ] Weapon Crate, [ ] Stun Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 15 - This is off to the left near the very end of the walkway where your team helps Sherry across the walkway below. This is on a piece of the walkway that sticks out near the door at the end. ------------------------------------------------------------------------------- == Breaker Room == Objective: Find the breaker to restore power to the door There is a hidden room off to the right in this new room. Be sure to step inside to find a first aid spray and antiviral spray pickup! The shutter off to the left has no power to it when your team enters. Find the breaker switch on the left wall of the corridor directly ahead after entering. The breaker switch is white and has a green screen on it. It doesn't have an objective marker on it. Press that switch to power the outside shutter - it will automatically open. Run over to the open doorway where the shutter was then step out onto the next walkway. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Flare Box ------------------------------------------------------------------------- INTEL [ ] Intel 16 - When entering the Breaker Room, move to the right and find the doorway off to the right that leads to a hidden room with item pickups. This intel is on the floor near the dead body in that room. ------------------------------------------------------------------------------- == Sewer Walkway 2 == Objective: Guide Sherry Birkin using your flares This area is no different than the last area where your team protected Sherry and guided her with flares. Toss flares in front of Sherry to make her move then blast any zombies that try to grab her. Just follow the pretty lights Sherry and we will blast those T-virus rejects! A zombie will open the first door and try to grab Sherry. Keep a close eye on her more often this time since the zombies can pile up around her at times. Once Sherry steps out into the open area continue to blast the zombies that follow her as she moves below the walkway that your team is on. She does not need flares to move at that point. Step out to the side of the walkway in the room behind your team. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Flare Box x2, [ ] Weapon Crate ------------------------------------------------------------------------------- == Top of Control Room Area == Objective: Raise the platform so Sherry can reach the control room Use the control levers to raise the platform to the control room so Sherry can get across the platform. Objective: Eliminate the enemies before the platform is raised Zombies will move toward Sherry from behind, so quickly blast them. Some zombies will start to move out from the other side of the platform as well. Start to blast the zombies on the other side once the zombies behind Sherry are all defeated. Objective: Protect Sherry Birkin Once the platform is fully raised, zombies will move toward Sherry from the other side. Blast the zombies as they move toward her. No more zombies will move toward her from behind so just blast them as they try to move down the platform. Sherry will cross the platform and run to the back of the control room walkway eventually. She will enter the control room from the back then open the nearby double doors for your team. ------------------------------------------------------------------------- ITEMS [ ] Green Herb, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Weapon Crate (Grenade Launcher), [ ] Ammo Crate ------------------------------------------------------------------------- INTEL [ ] Intel 17 - Once your team guides Sherry across the bottom walkway, this will be through the open area with the bridge controls off to the right. The intel is near the wall off to the right while approaching the bridge controls. [ ] Intel 18 - After Sherry opens the door near the controls for the platform, enter the room and this will be on top of the control panel to the immediate right. ------------------------------------------------------------------------------- Objective: Rendezvous with Sherry Birkin Enter the new room and grab all the items in the room. It's really up to you if you take the grenade launcher or not. Your team is about to fight several Hunters, but that grenade launcher will not kill them all and there is no way to reload it or pick up a new primary weapon without returning to this room. It's really best to keep your current weapon. == Control Room Area == Move down the stairs in the outside Control Room Area. After stepping to the bottom area, a Hunter will appear up above and move down toward your team. It's best to take this battle up the walkway to the left or down the stairs to the right. Do not fight in the area directly ahead since only the two areas off to the side hold extra items and ammo pickups. Both areas have first aid sprays, which your team will most likely need for this battle. Blast the first Hunter with your primary weapon from his front side. NOTE: This first Hunter can be very glitchy. He can get stuck easily and he can also become immortal to where shots will not hurt him. If you ever shoot at him and he does not have a red targeting cursor appear over him per shot and he does not leave, you might be gliched. In that case, die and reload the checkpoint. After the first Hunter is driven off, three more Hunters will enter the area and attack your team. Kill off the wave of three Hunters as quickly as possible since they are very dangerous when all three are still standing. Once the wave of three Hunters has been killed, the first Hunter will step back into the area and attack. Kill him off to finish the battle. To get to the control room, move up the walkway down the stairs to the right of the bottom portion of the walkway that your team moved down to get to the bottom area. There are two staircases on it. Run to the back of the control room and step near the door and Sherry will exit the control room. Follow her to the shutter across from the back of the control room and she will unlock the shutter with her nifty keycard that she got from mommy. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2 ------------------------------------------------------------------------- INTEL NOTE: Both intels 19 and 20 are right across from the stairs that your team must move up (from the bottom floor) in order to meet up with Sherry. [ ] Intel 19 - While on the bottom floor, this is lying on a pedestal below a big pipe that extends into the control room in the middle of the middle area. [ ] Intel 20 - While on the bottom floor, this is lying on a pedestal below a big pipe that extends into the control room in the middle of the middle area. [ ] Intel 21 - While up on the middle control room catwalks, this is on the left side lying in between two big pipes. ------------------------------------------------------------------------------- == Room Near Stairway == Objective: Escort and defend Sherry Birkin Off to the right is an ammo crate and off to the left is a first aid spray. Load up and follow Sherry into the next room. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate ------------------------------------------------------------------------- INTEL [ ] Intel 22 - This is on a metal device off to the immediate right as your team enters the room that Sherry unlocks with a keycard. ------------------------------------------------------------------------------- == Stairway == Move down the stairs and enter the next area. ------------------------------------------------------------------------- INTEL [ ] Intel 23 - After reaching the bottom of the stairway, this is in the hand of a mutilated dead body on the floor to the left. ------------------------------------------------------------------------------- == Fenced Area == Be sure to find the incendiary grenade below the stair platform to the left when stepping into this fenced tunnel. Run up the stairs on the other side and enter the next room. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 24 - This is lying the right side of the room below the stairs. It's in the sludge. ------------------------------------------------------------------------------- == Stairway Beside Sewer Area == Find the incendiary grenade, frag grenade and the first aid spray on the bottom floor of this room. The first aid spray is behind a pillar that supports the top floor walkway. Sherry will move through the hole in the wall in the bottom area. Follow her into the dark tunnel up ahead. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade, [ ] Frag Grenade ------------------------------------------------------------------------------- == Sewer Area (Protecting Sherry first time) == Alright, as you can see by the name of this area, your team will have to protect Sherry eventually. Follow Sherry as she leads the way. NOTE: The weapon crate that Sherry runs by has an assault shotgun in it. It's really a good idea to have some type of shotgun for the next few areas. Your team will fight tons of zombies and a shotgun of any type is often a one hit kill per blast against zombies! Follow Sherry until she stops at a lit up area. She will cower as zombies surround your team. Take out your primary weapon and start blasting all the undead enemies in the area. To put it simply, if it moves in the darkness and doesn't have the appearance of a Spec Ops teammate then shoot it until it stops moving! If you need some ammo, there is an ammo crate behind Sherry (further back a bit). Try to pick up ammo from zombie item drops while protecting Sherry. Be sure to load up on ammo when Sherry starts to leave! NOTE 1: There are MANY items that can be picked up throughout all of the areas where Sherry can be protected. You'll have to separate from Sherry in order to get many of them along the way. It's best to run off and leave her from the very beginning when the zombies start to spawn each time she stops and allow your team to look after Sherry while you're gone. Don't stay gone for too long though! Toss a frag grenade near Sherry to rid her area of zombies if needed - it will not hit her. NOTE 2: Players can wait until Sherry is through the door at the other end of this area then rush back into the sewer area and retrieve all the intel safely without having to worry about Sherry! Eventually, the zombies will stop spawning and Sherry will run to a new area. Allow her to lead the way ahead and follow her. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Weapon Crate, [ ] Ammo Box, [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 25 - After turning to the right to meet up with Sherry in the sewer area, this will be in a drainage tunnel along the right wall while walking toward her. [ ] Intel 26 - Just a little ways ahead from Intel 25, this is lying in the hand of a mutilated body. [ ] Intel 27 - While protecting Sherry Birkin in the first area, this is down the right set of corridors (on the far right side and in the back, across from a green herb pickup). Sherry will not go this way after stopping the zombies the first time, so you'll have to run toward it while others defend her. ------------------------------------------------------------------------------- == Sewer Area (Protecting Sherry second time) == Sherry will stop near some red barrels. Blast the red barrels to make the oil below them burn - this will burn zombies that come from the left side of the area for a while. The ammo boxes in this area are around the portion with the red barrels - you'll have to step away from Sherry to get to them. It's best to go for the ones off to the left since the one that can be easily seen helps out for the third battle. NOTE: While protecting Sherry the second time, there is a first aid spray in a drainage tunnel to the left of the red barrels and trash. You'll have to move very far back into the tunnel to get this however. It's best to grab it during the second fight if at all! Sherry will move eventually then cower in another area. Follow after the little brat- young lady, and protect her. Keep in mind, that she might just serve a great purpose in RE6 later this year, so we need to keep her alive! ------------------------------------------------------------------------- ITEMS [ ] Green Herb x3, [ ] First Aid Spray, [ ] Antivirus Spray x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Weapon Crate, [ ] Ammo Box x2, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL NOTE: Intels 28 and 29 are to the left of the weapon crate. [ ] Intel 28 - Near the red barrel in the pile of garbage near where Sherry stops for the second time (left side). [ ] Intel 29 - Behind a pillar along the wall near where Sherry stops for the second time (left side). ------------------------------------------------------------------------------- == Sewer Area (Protecting Sherry third time) == Sherry literally cowers in front of the exit doors in the final area. She can't move a few steps ahead and open the doors to get to safety. Oh well. Time to take out our boomsticks and blast some more undead. Protect Sherry until the zombies stop spawning then she will open the doors to the side and run into the next room. NOTE: The only ammo pickup in the immediate area is to the left of the double doors. That ammo box might have been used up during the last battle however. The two item pickups listed below can be retrieved easily after this battle. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 30 - While protecting Sherry for the third time, and facing the big door with the red valve handle, this is down the corridor to the right. It is in a drainage tunnel on the left wall while moving down that corridor (across from a frag grenade pickup). ------------------------------------------------------------------------------- == Tunnel to Incinerator Room == Sherry will lead the way down the tunnel ahead, so follow her. There is a --LAPTOP-- on the floor to the right after stepping into the next tunnel. A voice will call out to Sherry in the tunnel eventually... and that doesn't sound like Alyson Court to me so prepare for the worst. A cutscene will trigger eventually while following Sherry. Objective: Escape into the Umbrella Sewers G-Birkin will be right in front of your team after the cutscene. Blast him in his shoulder eye to stagger him then turn and run through the circular doorway to enter the Incinerator Room at the end of the corridor. == Incinerator Room == Objective: Defeat G-Birkin Enter the room then rush over to the opposite side of the room. Position your character next to the control levers on the left side of the back portion of the room. G-Birkin will enter the room eventually and a cutscene will show off his awesomeness as he stands in the middle of the... incinerator! Well, Birkin is not too bright, so quickly use the control levers to activate the incinerator. Flames will shoot out from the four pipes positioned around the middle grated area in the center of the room and heat him up a bit. G-Birkin must be hit with the incinerator's flames a total of four times before the battle will end. The incinerator will take a while to recharge each time it is triggered, so make sure that the flame blast will hit Birkin each time the incinerator is activated! Blast Birkin's shoulder eye to try to cancel his attacks. He can get very aggressive during this battle. Make sure to keep all teammates alive to keep Birkin occupied with many targets. He will attack with dash attacks, pipe swings and a ground pound. The ground pound will knock down any players that are close to him and damage them a bit. When he charges, step to the side and blast his shoulder eye or just run to the side! The red barrels along the right and left side of the room can be used to hold him in place for a while on either side of the room. Once they are shot, they will burn the oil all around that area and roast anything on that side. The whole point of this battle is just to keep Birkin occupied until the incenerator recharges then roast him with the incinerator when he steps to the middle of the room. NOTE: There are first aid sprays and green herbs on each side of the room if any healing is needed and there is also an ammo crate in the room for refilling your ammo. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x3, [ ] First Aid Spray x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate ------------------------------------------------------------------------------- [ES05] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 5 - R O O T O F A L L E V I L - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: UMBRELLA'S B.O.W. PROGRAMMING LAB Echo Six are in constant communication with command, closing in on Umbrella's facility. The team is cautious as no one is sure of what the team may find. ******************************************************************************* -- Recommended Characters (Classes) o Party Girl (Surveillance Class) - Party Girl is really the best character for this mission mainly because of her sonar vision. She can activate her vision to see all enemies in the dark areas. She can also hack consoles quicker and disable the programming the in the Tyrant room. o Shona (Field Scientist Class) - Just like with Party Girl, Shona's extra vision can help him see in the dark. o Harley (Medic Class) - Harley can come in handy for the large amount of first aid sprays in this mission. o Dee-Ay (Assault Class) - Dee-Ay's Super Soldier skill can help out in killing the Hunters toward the end of this mission much quicker. Just activate it then go Berserker Kev! Oh wait, I mean... berserk. ******************************************************************************* == Incinerator Room == Echo Six will begin this mission in the Incinerator Room where they barbecued G-Birkin in the prior mission. There is nothing but an intel in this room, so find the intel (as listed below) then step into the tunnel up ahead. ------------------------------------------------------------------------- INTEL [ ] Intel 1 - Lying on the control panel for the incinerator to the immediate left after starting in the incinerator room. ------------------------------------------------------------------------------- == Sewer Tunnel == This tunnel is quite dark, so pick up the flares off to the right and toss them on the ground to light up the tunnel. When your team first enters the tunnel, parasites will attack from the entrance side. They will run directly ahead and try to attach to zombies at the end of the tunnel. Run directly to the back of the tunnel and start killing off the zombies and just ignore the parasites for now. Toss grenades to kill off a group of the parasites and zombies if needed. NOTE: If you move up the stairs in the back of the tunnel then walk to the other end, there is a hidden area in the back of the tunnel where your team can pick up a first aid spray. Move up the stairs in the back of the tunnel then open the door and walk into the next room. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Flare Box, [ ] Ammo Box, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 2 - Follow the left side of the tunnel to the debris blockade at the end and this is on the ground to the left in front of the debris blockade. ------------------------------------------------------------------------------- == Back Command Room == Raid the room of items. I'm sure someone on your team will be needing the healing items in the room. Walk to the back and open the door to the Sterilization Room. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Green Herb ------------------------------------------------------------------------- INTEL [ ] Intel 3 - Facing the reception counter, this is on the left set of controls. ------------------------------------------------------------------------------- == Sterilization Room == Objective: Access the Facility's Command Center Once the sterilization process is complete, the door to the next room will unlock as Command contacts Echo Six. Open the door and step into the next area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Flare Box, [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 4 - On top of the machine on the right side of the room, near the ammo box. ------------------------------------------------------------------------------- == Contamination Control Area == This room is very dark so your team will need to use flares to light up the surrounding areas. Zombies will attack throughout the area. The door down the corridor to the left is locked and requires a black card in order to open it. Follow the corridor to the right and move to the opposite side and pick up the **BLACK CARD** from off the floor near the body. Parasites will appear along the way. Blast the red explosive canister off to the right before getting to the black card pickup in order to kill off some of the enemies. Run to the left side of the area and use the black card to unlock the door on that side then enter the stairway area. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Flare Box, [ ] Frag Grenade, [ ] Incendiary Grenade ------------------------------------------------------------------------------- == Stairway == Run down the stairs and... yeah, yeah, a few zombies! BOOM! BOOM! They fall and we go to the next area, right? Well, basically that. There are three explosive barrels that can be shot on the bottom floor to make your killing a bit easier - just make sure that the explosion doesn't damage your character or a teammate. The first aid spray in this room is behind the desk to the left while facing the exit door on the bottom floor. NOTE: When a team member opens the door to the next room, a zombie will be right behind the door and will try to grab that character. Quickly take out a weapon and remind him that you're reading Berserker's guide by filling his face full of buckshot when he reaches out to grab. Hah, amateur! ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade ------------------------------------------------------------------------------- == Contamination Control Area (bottom) == A group of zombies are straggling off to the right and some parasites will move out from the left and attach to the zombies shortly. Toss a grenade into the group of zombies and parasites to kill off most of them. Your team needs to get to the back left portion of the room (while facing the middle area from the current side). Move through the middle area and head right or just walk around the right side of the room. Crimson Heads will attack as your team runs to the other side. Be ready to blast them then move through the opposite side of the middle area and open the door across the bridge platform off to the right. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 5 - In the middle area, this will be behind two terminals on the right side of the room. [ ] Intel 6 - On top of a white crate on the right side of the room. [ ] Intel 7 - On the opposite side of the room, this is in the hand of a dead body below a light on the other side of the room. A fallen black terminal is nearby. ------------------------------------------------------------------------------- == Command Center == Objective: Hack the computer for information. Welcome to Umbrella! Scan the room over for items. There is a --LAPTOP-- on the right set of terminals. The main objective is to stand near each of the three computers in the middle of this room and hack them. Stand near each one then hold the X/A button to start hacking it with your team's psi powers! All three terminals must be hacked in a certain amount of time. NOTE: If Party Girl is in the group, she can hack the computers faster than the other team members. She got skillz! Objective: Locate the B.O.W. Programming Lab The next door will unlock after the hacking sequence. Zombies will bust through the glass windows on the sides of the room and attack your team. Your team has guns, the zombies don't have guns - you know what to do! ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 8 - On top of the controls on the left side of the room. [ ] Intel 9 - On a black shelf on the back right side of the room. ------------------------------------------------------------------------------- == Storage Room == Refill ammo at the ammo crate off to the right then open the next door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate ------------------------------------------------------------------------- INTEL [ ] Intel 10 - On the shelf along the left side of the room. ------------------------------------------------------------------------------- == Facility Lab == A turret will shoot at a zombie during a cutscene as your team steps into the lab area. There are two turrets on the back right side of the room and they must be destroyed or disabled. It's much easier to disable these turrets rather than destroy them. Umbrella soldiers will move out of the room on the left side of the area. Dash directly ahead then get behind one of the crates off to the right at the other end of the room. Step out and aim or blind fire at the Umbrella soldiers and kill them all. Zombies will sometimes attack your team from behind while firing at the soldiers. The zombies are literally the only annoyance about this area. Stay on the left side of the room and the turrets cannot hit your team! Once all the Umbrella soldiers have been defeated, find the fenced corridor off to the left up ahead and follow it to the control room at the top of the stairs. One more soldier will be behind the controls in the top room, so prepare to blast him while entering. There is a --LAPTOP-- on the controls to the left in the control room area. Collect all the items then use the controls off to the right to deactivate the turrets in the outside area. NOTE: Make sure that the turrets are deactivated before stepping out to the walkway outside the control room to get the intel. If the turrets are still activated, your character will get blasted! Move back out of the control room once the turrets are deactivated. Find the door to the room down the steps below the turrets then enter the next area. ------------------------------------------------------------------------- ITEMS [ ] Green Herb, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Stun Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 11 - On top of the terminal near the table directly across from the entrance door. [ ] Intel 12 - On a shelf off to the left in the fenced corridor that leads to the top room with the turret controls. [ ] Intel 13 - After disabling the turrets, move to the outside walkway through the doorway on the other side of the top room and this will be on the floor to the left on that outside walkway. [ ] Intel 14 - After disabling the turrets, return to the side of the room in front of the first turret and enter the small room behind the white crates in front of the turret. This intel is on top of a console inside that room. ------------------------------------------------------------------------------- == B.O.W. Programming Lab (Bottom Area) == As Echo Six enters the next lab area some Umbrella soldiers will be like "Aw, hell no!" as they start shooting from the other side of the room. Seek out a cover area and be like "Yeah, that's right!" then blast the soldiers. This area is not near as bad as the last room since your team has many cover areas and zombies aren't constantly trying to grab your character. If ammo is needed, there is an ammo box off to the left on the entrance side of the room. Some zombies and parasites will attack once your team reaches the middle portion of the area - the enemies will move down the stairs off to the left. Be sure to enter the room at the other end of the back corridor to find some extra pickups. Move up the stairs where the zombies came from and open the door off to the left. There is a green herb in between the capsules to the right if needed. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Ammo Crate, [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 15 - On top of a white tray off to the left just past the first two holding areas with lasers. [ ] Intel 16 - Just before passing by the third laser holding area, this is on top of a white machine off to the right. [ ] Intel 17 - Just after passing by the third laser holding area, this is inside of box with several books on the nearby desk. [ ] Intel 18 - On a shelf off to the left in the room at the end of the back corridor on the bottom floor. ------------------------------------------------------------------------------- == B.O.W. Programming Room == Objective: Escape the facility and find Sherry Birkin The cutscenes will show a Tyrant on a bed inside the room. He is being programmed to go after Sherry Birkin. Your team will have to interrupt the programming sequence. Blast the two terminals on both sides of the Tyrant's bed to stop the programming sequence. NOTE: If Party Girl is on your team, she can deactivate the programming sequence by interacting with the PC off to the left in front of the Tyrant's bed. Nothing that special, but hey... it's another gimmick for using her, right? The Tyrant will activate right after the programming sequence is stopped. He has a new goal now - eliminate any bastards that try to ruin his importance to the story of ORC! As the Tyrant starts to get up, exit the room from the opposite side. The Tyrant is just like any other Tyrant fought in ORC. He does all the same attacks. He can be stunned easier than other Tyrants however. If your team blasts him in the head a few times, he will eventually kneel over for a while. There is not much point in fighting him other than to stun him however. ------------------------------------------------------------------------- INTEL [ ] Intel 19 - On top of a machine on the left side of the laser holding area ------------------------------------------------------------------------------- == B.O.W. Programming Lab (Middle Area) == Objective: Initiate quarantine self-destruct to proceed Command will contact Echo Six and tell them to start the triggering system to make the facility self-destruct. Your team needs to get to the middle control room at the top of the current room. Move down the corridor beside the room where the Tyrant was activated. Be ready to shoot the zombies that stand in your way. A Hunter will run down the stairs at the end of the corridor and attack your team. Kill him then move up the stairs. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 20 - Just after exiting the Progamming Room with the Tyrant, walk forward then move around the left side of the counter up ahead to find this on the terminal along the other side. [ ] Intel 21 - On the shelf near an ammo box just after exiting the Programming Room with the Tyrant. Facing the room that the Tyrant was in, this is off to the left. [ ] Intel 22 - While moving down the corridor beside the Programming Room, this will be on the counter near a sink off to the left. [ ] Intel 23 - Once your team reaches the side of the Programming Lab with stairs, this will be on top of a red container off to the right, across from the stairs. ------------------------------------------------------------------------------- == B.O.W. Programming Lab (Top Area) == It's really a good idea to collect all the items in the top portion of the programming lab before entering the middle control room. It's harder to collect some of the items after the self-destruct sequence has been activated. Enter the control room when ready. There is a --LAPTOP-- on the left set of controls in the command room. Load up on the items in the room. In order to activate the self-destruct sequence, all human players need to be in the control room. Hack all three consoles in the middle of the room to start the self-destruct sequence. Once the sequence has been started, the entire lab outside will be flamed. Rush outside the room via the door on the opposite side and exit the lab through the next door outside. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 24 - On the set of desks near the antiviral spray, this is on the back desk along the right side of that set. [ ] Intel 25 - On the desk to the right of the command room. This is in the programming lab, just outside the command room. [ ] Intel 26 - While inside the command room, this will be off to the right on a set of controls when first entering. ------------------------------------------------------------------------------- == Dead Facility == Objective: Escape the facility The Tyrant from the past room will follow your team into the next few areas. Your main goal now is to reach the elevator and take it up to the warehouse above the Dead Facility. There are several items in this area. Collect them as needed along the way. This area has tons of first aid sprays so don't be afraid to use one! Blast the zombies out of the way and then kill the Hunter that attacks while moving across the bridge platform. Target the canisters on the left bridge platform off to the right then blast the canisters to make the explosion push the capsules off the bridge and clear the path ahead. Run across the bridge platform then enter the corridor area off to the left. Blast the zombies that get in your way then step out to the other side. The weapon crate across the next bridge platform only holds a heavy machine gun - were you expecting a grenade launcher? Two Hunters will bust out of the two capsules near the door on the other side of the bridge platform. Kill them both then enter the room on the other side of the bridge platforms. NOTE: While stepping toward the two bridge platforms on the other side of the dead facility, arm your incendiary grenades and toss them at the two Hunters as they start to break out of the capsules. Toss all of your incendiary grenades to damage them badly and possibly kill them - this works very well if properly timed. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x3, [ ] First Aid Spray x4 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x6, [ ] Incendiary Grenade x2, [ ] Frag Grenade x3, [ ] Weapon Crate, ------------------------------------------------------------------------------- == Elevator Room == There is a --LAPTOP-- on top of the controls on the left side of the room. A group of parasites are in this room. Ready a grenade and toss it at the group of parasites to quickly kill the majority of them. There isn't much to do in this room, so quickly use the laptop and collect the flash grenade then enter the elevator and activate the elevator via the controls to the side. The mission will end shortly after the elevator starts to rise! NOTE: It's not a good idea to rush into the elevator room from the start. The parasites can swarm a player and kill the player easily. It's best to blast the few parasites that attack once the door is open, then enter the room and move to the left side and toss a grenade as the parasites spawn near the elevator door. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x1, [ ] Stun Grenade ------------------------------------------------------------------------------- [ES06] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 6 - T H E P L A C E S W E ' R E M E A N T T O D I E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: OUTSKIRTS OF RACCOON CITY Echo Six has discovered how crucial Sherry Birkin is. However, any further search and rescue is impossible until Echo Six deal with an Umbrella Security Service base. ******************************************************************************* -- Recommended Characters (Classes) o Willow (Recond Class) - Willow can use her stealth camoflauge to run right by the turrets and soldiers toward the end of this mission. She can get by the turrets very easily with her stealth ability and disable them without the need to destroy the turrets. o Shona (Field Scientist Class) - Shona can control the Hunters in this mission with his Programmed Infected ability and make them much easier to fight. Shona can also control the Tyrants at the end of the mission. o Dee-Ay (Assault Class) - Dee-Ay's Super Soldier skill can help out in killing the Hunters in this mission as usual. There are also many soldiers and the ability can help a player to kill them faster. Super Soldier can also help a player damage the stage boss quicker also. ******************************************************************************* == In Front of the Hospital == Echo Six will start at the morgue entrance of Raccoon Hospital. Clear the streets of zombies and work your way to the other side. Two bomb zombie dogs will attack out in the street. One will run toward your team just as you step out of the morgue garage area and one more will run toward your team while stepping near the entrance to the hospital lobby. Be sure to shoot the zombie dogs from a distance as they run and kill them before they tackle a player or the dog will explode and damage a player. NOTE: The two doorways to the hospital off to the left have items behind them but they are blocked by flames. A player will have to get burned in order to retrieve some of the items inside of each one. Run and jump through the flames to enter and leave the flaming areas. The first flaming area is the only one where a player must leap through the flames to get the intel inside. The intel near the hospital lobby doorway can be retrieved without touching the flames. At the opposite side of the street, the double doors will bust open on the nearby building and zombies will attack. Approach the alley at the end of the street and move into it. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray x2, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 1 - When the mission begins, move down the ramp and find the doorway off to the left with the flame in front of it. Hop through the flames and there will be an intel on the floor next to the hand of a dead body. Hop back through the flames to exit the corridor. Yes, a player must get burned both times in order to collect this intel. [ ] Intel 2 - Move up the stairs to the hospital entrance doors then move close to the flames that block the right set of double doors. This intel is on the floor next to the dead body in the flames. It can be collected without getting burned if it is targetted properly while standing near the flames. [ ] Intel 3 - Zombies will bust through some double doors on the opposite side of the area. Find the dumpster to the left of those doors and this intel is inside the small groove on the left side of the dumpster. [ ] Intel 4 - Before moving down the alley with the objective marker, run to the far right side of the area and find the dumpster off to the right. Move to the opposite side of the dumpster to find this on the ground. ------------------------------------------------------------------------------- == Back Alley == Load up on ammo at the ammo box off to the right before moving ahead. Eventually, some zombies will bust through a door off to the right before your team rounds the corner toward the end of the alley. More zombies will be roaming around the area in front of the fence up ahead. Open the fence and step out into the next street. ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------------- == Street Behind the Cemetery == Objective: Defeat the Hunters and find a new route to the Dead Factory Helicopters will drop capsules onto the street and Hunters will exit the capsules and attack in this area. It's best to focus all firepower on each Hunter the moment that they start to attack and kill them quickly. Don't move ahead while a Hunter is in the area or your team will have to fight multiple Hunters at once. As usual zombies will stand around and allow your team to make mincemeat out of them on the streets ahead. NOTE: There are many explosive canisters and tanks spread along the streets. Be sure to look carefully for these. The explosive canisters look different from the explosives that you're familiar with from other stages (they are white). Triggering these explosives will cause the explosion to set off the oil that is on the ground near the explosive. This can set up a wall of flames that will damage Hunters if an explosive is shot while the Hunter runs by it - the flames will continue to damage the Hunter. Blast the explosive canister off to the right near the bus to damage the first Hunter. Kill him then move ahead and another capsule will drop. Try to make use of the explosive canisters near the vehicles (shoot them) up ahead to damage the Hunters. If your team needs ammo, move into the alley off to the right on the first street and gather some from the ammo box. Pick up the first aid spray up the stairs to the left while moving to the intersection ahead. There is a --LAPTOP-- on the hood of the burning car in the intersection up ahead. Another capsule will drop behind the RPD trailer up ahead. Blast the gas tank near the RPD trailer to set the oil near it on fire and burn the Hunter that exits the capsule. Another Hunter will bust through the Cemetery gate up ahead and attack your team as well. Kill them both then enter the Cemetery. If your team needs ammo, there is ammo box next to the light pole before entering the Cemetery. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2 ------------------------------------------------------------------------- INTEL [ ] Intel 5 - Stay on the left side of the first street and this intel will be up some stairs near a set of double doors. There is a first aid spray pickup near this intel. The double doors are off to the left after passing by the first light pole. [ ] Intel 6 - Stay along the right side of the street when moving up to the right turn and this will be lying near the door of the Raccoon Food Market. It's near the area where a capsule drops. ------------------------------------------------------------------------------- == Raccoon City Cemetery == Objective: Secure the Cemetery by killing all the Hunters Well, obviously, there are zombies in the Cemetery! I must admit, the Cemetery looks quite different than in the USS campaign. Very nice lighting effects! Your goal in the Cemetery is to defeat each Hunter as it gets out of each dropped capsule. When your team moves up the first set of steps, two capsules will drop - one will be off to the right and the other will drop further back in the Cemetery. Quickly start blasting the first Hunter and try to damage it badly as the two Hunters group. Kill them off quickly then move further into the back of the graveyard. NOTE: Many of the crypts (cement buildings) in the Cemetery have zombies waiting inside of them. They will attempt to grab your character as you move by them. Quickly blast the zombie inside while approaching a crypt to stop it from grabbing. They only grab a character and shove them into the crypt however. But still... no, touchy touchy, foul vermin! Zombies and Crimson Heads will continue to attack as your team moves further to the back of the Cemetery. Another capsule will drop near the entrance hill to the graveyard. Kill the Hunter when it approaches your team. NOTE: A player can enter the small building near the entrance hill in the back of the graveyard to get more items and a player can follow the path off to the right while approaching the entrance hill to get even more items (first aid spray, etc)! Be on the lookout for the lurking crypt zombies while moving down the right path. A capsule will drop when moving toward the entrance hill to the Cemetery. Kill the Hunter that hops out of the capsule to finish the main objective in the Cemetery area - killing all Hunters. Objective: Get to the Dead Factory Move up the entrance hill and blast the approaching zombies then exit the Cemetery via the entrance gate at the top of the hill. ------------------------------------------------------------------------- ITEMS [ ] Green Herb 4, [ ] Antiviral Spray, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x4, [ ] Incendiary Grenade x2, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 7 - Inside of the small building on the top portion of the Cemetery. A dead body holds this intel in its hands. [ ] Intel 8 - This is inside the small trashcan near the concrete wall on the right side of the building that holds intel 7. [ ] Intel 9 - Near the top of the graveyard, move to the far right side of the graveyard and find the first aid spray pickup on the bench. This intel is on the railing across from that first aid spray pickup. There is a green herb pickup outside of a crypt near it as well. ------------------------------------------------------------------------------- == In Front of the Cemetery == Objective: Assist your allied squadron A Spec Ops team is fighting off zombies and Umbrella soldiers up ahead. Search the current area over for items. There are quite a bit of pickups around the first portion of the street (before getting to the barricades). Move down the ramp further ahead and join up with the Spec Ops team. ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Frag Grenade, [ ] Incendiary Grenade x2, [ ] Stun Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 10 - Just after stepping out of the Cemetery, run to the far right and this will be on the ground below a trashcan. [ ] Intel 11 - There are two sets of metal pipes that are tied together. Walk to the right side of the sets of pipes to find this intel inside the furthest one in the back. ------------------------------------------------------------------------------- == Street In Front of the Cemetery == Run past the first set of roadblocks then move past the bus in front of the next set of roadblocks up ahead. A cutscene will show off the turrets at the end of the street. It's really safest to actually destroy these turrets instead of using the switch to disable them. The switch is behind them! Find the sniper rifle (precision rifle) behind the nearby roadblock off to the left. Take cover and destroy both of the two turrets from a distance. Shoot all of the Umbrella soldiers behind the back barricade as well. NOTE: Each turret has five red lights on it that must be destroyed in order to destroy the turret. Here is a diagram that shows off the turret lights represented as "o" on the diagram. _|o| / \ O| |O o|__|o || || Shoot all of the glowing lights on a turret to destroy it. Each light piece will take two shots to destroy with a rifle. Destroy both turrets. Shoot the Umbrella soldiers behind the blockade as well. NOTE: If Willow is on the team, the Willow player can activate her stealth camoflauge and run straight toward the turrets and deactivate them via the switch behind the turrets (on the right wall behind the blockade at the end of the street). Once the turrets and soldiers are defeated, approach the blockade at the end of the street. ------------------------------------------------------------------------- ITEMS [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate ------------------------------------------------------------------------- INTEL [ ] Intel 12 - Find the second shutter on the right side of the wall down the street and this will be off to the right in front of that shutter. This shutter is just past a green herb pickup. ------------------------------------------------------------------------------- == Street to Dead Factory == Objective: Breach the USS barricades There is still one more turret down the left street in front of the Dead Facility building. It's best to simply run by the blockade in front of the left street and run to the back of the area where the first two turrets were then use the switch on the back right wall to disable the final turret. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x3, [ ] First Aid Spray, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Incendiary Grenade, [ ] Frag Grenade x2, [ ] Stun Grenade, [ ] Ammo Box x2 ------------------------------------------------------------------------- INTEL [ ] Intel 13 - While moving down the street, there is a car with an ammo box near it on the left side of the street. Move past that car then look behind it to find this intel near a dead body. [ ] Intel 14 - Off to the right, there is a stairway that leads up to a walkway. Move up the first set of stairs on the beginning side and this intel will be near a fallen trashcan by a closed door. A zombie will bust through the closed door while moving toward this. ------------------------------------------------------------------------------- == Ending Portion of Street to Dead Factory == Take cover behind the wrecked police car or the blockade in the center of the next street and kill the Umbrella soldiers near the turret. There is a --LAPTOP-- on the trunk of the car right in front of the door to the office to the Dead Factory. Open the door to the Dead Factory office building off to the side. ------------------------------------------------------------------------- ITEMS [ ] Green Herb x3, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade x3, [ ] Incendiary Grenade, [ ] Stun Grenade ------------------------------------------------------------------------------- == Dead Factory Offices == Objective: Enter the Dead Factory Search the surrounding rooms over for items. Four Eyes from the Wolfpack team will contact Echo Six and tell them that she has sent her B.O.W.s to eliminate them! Well, it's better than her right hand, huh? Open the double doors in the back of the hall. ------------------------------------------------------------------------- ITEMS [ ] Green Herb, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 15 - Enter the restroom off to the left in the Dead Factory Office area and this will be in the first urinal off to the left. ------------------------------------------------------------------------------- == Dead Factory Locker Room == Collect all the needed items around the Locker Room then open the shutter on the right side of the back portion of the room to enter the Dead Factory. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray x2, Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade x2, [ ] Incendiary Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 16 - Find the first metal tray on the left wall in the locker room and this will be inside of that tray. A player will have to walk up to it and tilt the camera in order to see inside. ------------------------------------------------------------------------------- == Dead Factory == Objective: Neutraulize all enemy forces A Tyrant will drop into the room during the cutscene. Echo Six will contact Command and tell them that they help! Help will not arrive until after this first Tyrant is killed however. Figures, right? The first Tyrant fights like all the rest of the Mr. X-like Tyrants found throughout the game. Blast him in the head to damage him. As he takes damage, he will kneel down and expose his head - this is your cue to unload on his head with some intense firepower. Since your opponent is only one Tyrant and he kneels to expose his head, he will fall fast! Command will contact Echo Six and tell them that they are sending a rail gun over to the factory. The rail gun will eventually drop on top of the back raised platform. This rail gun will help out in damaging the next few enemies that Echo Six has to fight. It will automatically, target a nearby enemy and blast it. Another Tyrant will fall through the roof eventually. Altogether, four Tyrants will attack throughout the second half of this battle. The first Tyrant will fall then get blasted with the rail cannon and turn into a Super Tyrant then two more normal Tyrants will fall into the factory. Eventually a fourth Tyrant will join the group. NOTE: The rail gun will blast the Tyrants and damage them, but it will also knock off each Tyrant's power limiter and make them mutate into Super Tyrants! The rail gun does help out for this battle, but it will make a normal Tyrant much worse as it weakens it with shots. It will shoot the Super Tyrants as well! It will damage the Super Tyrants and eventually kill them. The rail gun is sort of a double-edge sword for this battle, but it does help more than hurt really. The rail gun's shots will be the main source of damage against a Super Tyrant most likely. It's really best to focus all firepower on the Super Tyrants. Because of the rail cannon, most of the normal Tyrants will mutate into Super Tyrants. You will be very lucky if your team can kill off a normal Tyrant before it mutates due to a rail gun blast, but it can be done! Shoot the exposed hearts on the chest of the Super Tyrants in order to damage them. There are two grenade launchers in weapon crates around the room, but a grenade launcher does not really help during this battle. Just about any other weapon except for the grenade launcher is better since you can pinpoint aim on the weak point of each Tyrant. NOTE: Be very careful about allowing Tyrants to surround your character. They can easily floor a player then juggle the fallen player and possibly trap the player then kill them before the player can recover! There is a --LAPTOP-- on top of a crate off to the right in the back portion of the Dead Factory. There are also tons of item pickups in the factory. Once all of the Tyrants have been been defeated, the mission will end shortly! ------------------------------------------------------------------------- ITEMS [ ] Green Herb x4, [ ] First Aid Spray x3, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Frag Grenade x4, [ ] Stun Grenade, [ ] Incendiary Grenade, [ ] Weapon Crate (grenade launcher) x2, [ ] Ammo Crate ------------------------------------------------------------------------- INTEL [ ] Intel 17 - When starting out in the Dead Factory this is on top of the back portion of a yellow forklift on the other side of the nearby large pillar. [ ] Intel 18 - On top of the back portion of a yellow forklift in the back of the Dead Factory. This is right near a weapon crate on the left side. [ ] Intel 19 - Below the stairs on the left side of the factory is an area with several wrapped dead bodies. This intel is on a saw machine off to the right while stepping down into that area from the entrance side. [ ] Intel 20 - Below the stairs on the left side of the factory is an area with several wrapped dead bodies. This intel is on a red container on the left side while stepping down into that area from the entrance side. ------------------------------------------------------------------------------- [ES07] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M I S S I O N 7 - T H E L O N G E S T Y A R D - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - AREA: LONSDALE TRAIN YARDS A distress call has been received from police officer, Leon S. Kennedy, informing Spec Ops command of the whereabouts of Sherry Birkin and Claire Redfield. Echo Six must reach the survivors and secure a safe extraction. ******************************************************************************* -- Recommended Characters (Classes) o Harley (Medic Class) - Your team will be needing all the healing they can get toward the end with the final boss of the Spec Ops campaign, so Harley is a great character to have on the team! o Dee-Ay (Assault Class) - As usual, Dee-Ay's Super Soldier ability helps out for damaging enemies quicker. It really helps for the final boss! o Shona (Field Scientst Class) - Shona's Induce Infection ability can help to instantly kill long range Umbrella soldiers and turn them into a Crimson Head ally. ******************************************************************************* == In Front of the Platform == Echo Six starts out in the back of the trainyard near the area where the final battle takes place in the USS campaign. Your team can only walk from the start of this mission. Move ahead to activate a cutscene. Umbrella soldiers will attack your team after the cutscenes. Find a cover area behind a nearby object along the train tracks and blind fire at the soldiers. A few of the soldiers will try to rush to your side from the start. Keep on the lookout for the soldiers that get too close then quickly kill them. As shown in the cutscene, there is an Umbrella soldier with a rocket launcher on the middle train cart up ahead. It's best to work your way around to the left side of the area and kill the remaining soldiers from there after killing off the few that rush your team. From the left side of the trainyard, the soldier with the rocket launcher cannot hit your character easily. Kill off many of the soldiers from a cover area on the left side of the trainyard. Get behind the nearest train cart in the back of the left area and take cover behind it then lean out and shoot at the soldier that has the rocket launcher - he will be on top of one of the back train carts. NOTE: There is a first aid spray inside the train cart in the middle portion of the back area. Walk around the left side of the train cart and pick it up from inside. More Umbrella soldiers will attack from the back of the area after the rocket launcher soldier is killed off. Take cover behind a cover area across from the soldiers then shoot them. Shoot the red explosive barrel in the middle of their area as they group around it to possibly kill off a few (the barrel is near a pole). A bomb zombie dog will attack as your team steps to the back of the train area. Once the second wave of soldiers is finished off, one final wave of soldiers will exit from the train cart in the back. This wave has two armored soldiers armed with riot guns. The armored soldiers are not that powerful however, so just spam them with gunfire to kill them off eventually. Do not fight them from close range since they can easily kill off a character with melee. NOTE: If you check around the area near the open train cart, you might be able to find the rocket launcher that the soldier on top of the train cart dropped. Step up the ramp and enter the train cart then hop out to the other side. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray x2, [ ] Green Herb x5, [ ] First Aid Spray x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate, [ ] Ammo Box x3 ------------------------------------------------------------------------- INTEL [ ] Intel 1 - At the beginning, there is a yellow forklift off to the right in front of a set of pipes near the fallen train cart. This intel is on the back portion of the forklift. [ ] Intel 2 - On the back of the truck that is to the left of the forklift mentioned above. Your team should start right near this after the first cutscene. [ ] Intel 3 - On the ground in the hand of a dead body behind the two green outhouses on the left side of the starting area. [ ] Intel 4 - Stay on the left side of the starting area then move all the way to the back and your character will enter a fenced area. This intel will be on the ground to the left near some trashcans. [ ] Intel 5 - Stay on the left side of the starting area then move all the way to the back and your character will enter a fenced area. This intel will be on one of the bottom pipes in the stack of pipes to the right. [ ] Intel 6 - Behind a train blockade along the left tracks in the middle of the area. [ ] Intel 7 - On the ground near the stack of the boxes that are in front of the train cart that opens toward the end of the battle. Two armored soldiers step out of the train cart. ------------------------------------------------------------------------------- == In Between the Train Carts == A bomb zombie dog will move in between the train carts and attack your team eventually. Three Umbrella soldier snipers are positioned behind sandbag piles on top of the train carts up ahead. There is a precision rifle near the green herb pickup on the side that your team is on. Pick up the rifle and kill off the Umbrella soldiers up ahead. Really, running toward them and taking cover then shooting at them with the samurai edge handgun can work just as well also. Shoot the two laser mines while moving further in between the train carts. The laser mine explosions will set off an explosive barrel and some oil up ahead, so watch out for the flames. Two soldiers will attack from the back of the area - shoot the explosive barrels in the back to kill off at least one of them. There is an ammo box and an antiviral spray off to the left in a train cart while moving toward the back of the area. There is a --LAPTOP-- on an oil drum off to the right at the end of the path. Enter the train cart off to the left at the end of the path then hop out to the other side. ------------------------------------------------------------------------- ITEMS [ ] Green Herb, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x2, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 8 - Move to the opposite side of the white truck at the end of the path and this will be on the concrete railing below the fence. ------------------------------------------------------------------------------- == Below the Platform == Soldiers and a turret will be shooting from below the platform up ahead. Find the precision rifle that leans near on the stack of boards off to the right (while facing the platform) and grab it. The precision rifle will help out tons for shooting the turret and the surrounding soldiers. Try to stay on the left side of the area. Find a good cover area then shoot the two snipers up on the platform. Shoot any other soldiers in the back of the area after killing off the two snipers. Shoot the five red lights on the turret and destroy them to disable the turret. Start moving ahead once the action dies down. There are several soldiers in the very back in between the train carts and there is one that stands on the very back train cart. Shoot them all with the rifle. Another wave of soldiers will enter the area after killing off the beginning waves. Be sure to keep the precision rifle for now. Once the first wave of soldiers have all been taken care of, a second wave of enemies will move out of the back train cart. A bomb zombie dog will immediately come dashing toward your team as the train cart opens, so prepare to blast it quickly before it pounces a player. An armored soldier with a riot gun is in the second wave of soldiers. Shoot all the soldiers from a distance with the precision rifle and shoot the explosive barrels near them to easily kill them off. Objective: Rendezvous with Leon at the new extraction point Once all the soldiers have been killed, search the area over for item pickups. There are quite a few item pickups to find! Be sure to have at least one first aid spray and an antiviral spray along with full ammo before stepping into the train cart at the end and dropping to the other side. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray x2, [ ] Green Herb x8, [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Crate x2, [ ] Frag Grenade x3, [ ] Ammo Box, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 9 - On top of a wooden crate to the right just after hopping off the train cart to enter the area. [ ] Intel 10 - Lying in the hand of a dead body off to the right while moving ahead. This is right across from a yellow forklift with a green herb pickup beside it. [ ] Inel 11 - To the right of the turret, there is a stack of boards - this intel is on the ground near those boards. A green herb pickup is lying by the intel. [ ] Intel 12 - On the ground beside the left roadblock behind the turret. [ ] Intel 13 - After passing by the turret (to the left) this is near a stack of tires and some oil drums. A green herb pickup is near this intel. [ ] Intel 14 - On top of a pallet to the left of the intel near the tires. ------------------------------------------------------------------------------- == Area with Laptop == There is a --LAPTOP-- on the back of the forklift after your team jumps off the train cart. There are no suprises in this area, so just move up the stairs in the back (to the right) then drop to the other side. ------------------------------------------------------------------------- ITEMS [ ] Antiviral Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 15 - Lying in the hand of a dead body near the red freight across from the train your team leaps off of to enter the area. [ ] Intel 16 - Inside of the first open freight up ahead and to the right after stepping further into the area [ ] Intel 17 - Before moving up the stairs, move to the left and this intel will be inside of an open freight with a metal cylinder inside. ------------------------------------------------------------------------------- == Area with Unlocked Containers == Objective: Search the containers for a way through Oh, I meant "drop to the other side 'with the zombie crowd'". Sorry about that. Yeah... just go ahead and blast those zombies out of the way. It's not like they put up much of a fight. Your team needs to open the surrounding freight containers and find the one that leads to the next area - step in front of the doors of each container to get an "open" command. Some of the containers have Crimson Heads inside, but it's really best to open all the containers for extra kills and items. The container on the far left side of the area has a grenade launcher inside of it. The container up ahead and to the right has an antiviral spray, first aid spray and ammo box inside. The other containers all have Crimson Head zombies in them. Open the container near the burning tire and blast the Crimson Heads that attack then move to the other side of the container. ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray, [ ] First Aid Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Grenade Launcher ------------------------------------------------------------------------- INTEL [ ] Intel 18 - After falling, move to the far left side of the area and open the container off to the left and this will be on top of a wooden box inside. ------------------------------------------------------------------------------- == Area With One Unlocked Container == Right after exiting the container, blast one of the red explosive barrels off to the right to kill the parasite that will attack. Open the container past the explosive barrels then open the other side of the container and step out into the next area. ------------------------------------------------------------------------- INTEL [ ] Intel 19 - After exiting the container to enter this new area, this intel will be on the ground to the left near a large dumpster and a few set of pipes. ------------------------------------------------------------------------------- == Area with Burning Oil == Move on ahead and some creature will yell from a distance. Load up on ammo at the ammo box to the right and run around the side of the corner. Something under the ground sets off an explosion that ignites the oil up ahead. Crimson Heads will rush through the fire and attack your team. Blast the Crimson Heads until they stop appearing. They will attack for a pretty good while then the flames will eventually die down. A zombie will bust out of the outhouse to the left before reaching the turn up ahead. There is a --LAPTOP-- on a chair off to the left past the area with the oil on the ground. Move around the side of the left corner up ahead. ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray, [ ] First Aid Spray, [ ] Green Herb ---------------------------------------------------------------- WEAPONS & AMMO [ ] Frag Grenade, [ ] Ammo Box ------------------------------------------------------------------------- INTEL [ ] Intel 20 - After stepping out of the container, this will be near a pile of trash off to the right when your characters start in the new area. ------------------------------------------------------------------------------- == Area with Parasites == Blast the explosive barrels behind the left side of the truck to kill off some of the parasite zombies. Several parasite zombies will attack your team from the other side of the truck eventually. Blast them as they step into view then collect the items around the area. Move past the truck. Leon is on top of a freight container off to the left up ahead! ------------------------------------------------------------------------- ITEMS [ ] Antivirus Spray x2, [ ] First Aid Spray ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box, [ ] Frag Grenade ------------------------------------------------------------------------- INTEL [ ] Intel 21 - After passing the area with the laptop, your team will fight several parasites and parasite zombies. Open the outhouse past the dumpster off to the left and this will be inside. ------------------------------------------------------------------------------- == Path to the Waste Disposal Area == Leon will be shooting at parasites below him. Many parasites will attack on the way to the ammo crate and items up ahead. Move along the path and blast the parasites out of the way. Don't worry about conserving gun ammo since there is an ammo crate up ahead. Refill ammo at the ammo crate and move down the path to the left then drop to the waste disposal area below. ------------------------------------------------------------------------- ITEMS [ ] First Aid Spray x2, [ ] Antiviral Spray x2 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Stun Grenade, [ ] Ammo Crate ------------------------------------------------------------------------------- == Waste Disposal Area == Objective: Neutrailize the creature! Boss: Parasite Tyrant Well, this is a nice surprise among all the constant recycling of usual RE enemies and spammed Nemesis appearances. The boss your team will face is the Tyrant that got infected with parasites back in mission 5. Very nice! NOTE 1: There are many explosive barrels around the area. These can be shot to stun the boss if the explosion hits the boss. The boss can be stunned with any grenade explosion (frag, incendiary or stun)! There are also SEVERAL item picksups around the area. Try to conserve healing items as much as possible though! NOTE 2: It's best to save your grenades for the third phase of this battle since the Tyant gets extremely aggressive around that time and is very hard to stun without one. It's best to save stun grenades in order to stun him with one instant flash explosive! -- Phase 1 The Parasite Tyrant has three main weak points on its back and it has one weak point on its front chest. The three weak points on its back are the circular orange holes on its back. The weak point on the front of the chest is the orange cracked area of the skin where the heart of the creature is. Shooting the Parasite Tyrant in any of its weak points will damage the creature and stun it! Shooting it in the weak point as it moves around will make it kneel over, allowing your team to move close to it and blast its weak areas. The Parasite Tyrant has a ground pound attack where it will jump into the air then land and create a surrounding shockwave with its arms. It will also dash forward and attack with its pincher arms along its back. All of its attacks have quite a bit of range, so try to keep your distance from the creature most of the time. It's really best to use some other weapon other than a shotgun for stunning the creature from a distance. Once it is stunned, a shotgun can work well at damaging it from close range! Once the weak points on the creature have been damaged enough, they will all start to glow more intensely. That does not mean to stop shooting them however! Shoot all of the weak points until the boss closes each weak point. Try to focus fire on the weak points on its back. The boss will eventually close the skin around the orange glowing portions of its back. NOTE: Zombies will attack throughout the Tyrant battle. Parasites will start to attack after the cutscene triggers. Really, the zombies are the worst part of this battle. They are constantly getting in the way and attacking a player while trying to precision aim. Shoot them out of the way and toss frag grenades at crowds. -- Phase 2 Eventually, a cutscene will trigger where the boss will yell and Leon will fire at it. A crate will be bust open at this point and a grenade launcher will be revealed. Rush over to the grenade launcher and pick it up. The grenade launcher will instantly stun the Tyrant with a shot to its frontal area. Shoot the Tyrant with the grenade launcher then unload on a weak point while it is stunned! The top weak point on its back will be the only one exposed on its back for this portion of the battle. The front weak point is still exposed also. NOTE 1: The parasite zombies can really mount up badly on a player during the rest of the battle. Toss a frag grenade to kill off a group if needed and try not to get trapped by a group of parasites zombies! NOTE 2: The grenade launcher can be saved for the third phase of the battle, but really, it's best to save all normal grenades (especially stun grenades) for the final phase. With a grenade launcher, you're limited to damaging the creature with basically a handgun once its stunned thanks to the poor firing rate and accuracy of the grenade launcher. The Parasite Tyrant will start to burrow under the ground during this battle. He will burrow under the ground and attack with a pincher arm from under the ground. Stay moving and run away from the areas where dirt moves up from the ground. Eventually, the boss will surface out of the ground. -- Phase 3 Another cutscene will play that will show a helicopter fly overhead. This is the final phase of the battle at this point. Blast the Tyrant in its exposed heart on the right side (your left) of its chest. Use any leftover grenades to stun it then bear down with firepower on its chest area while it stands still. The parasite Tyrant is extremely aggressive at this point when it is above ground, so it's good to have grenades to stun it. Stun grenades work the best. NOTE: The zombies can get just as bad with crowding up on a player during the final phase, but they are all normal zombies! Toss a frag grenade at the group to kill them all off at once. They can be highly annoying with an already overly aggressive boss enemy! Once the creature suffers enough damage, the ending cutscenes to the Spec Ops campaign will play! ------------------------------------------------------------------------- ITEMS [ ] Green Herb x4, [ ] First Aid Spray x3 ---------------------------------------------------------------- WEAPONS & AMMO [ ] Ammo Box x3, [ ] Frag Grenade x2, [ ] Incendiary Grenade, [ ] Stun Grenade, [ ] Ammo Crate x2 ------------------------------------------------------------------------------- [WE00] =============================================================================== __ __ / / /\ \ \ ___ __ _ _ __ ___ _ __ ___ \ \/ \/ // _ \ / _` || '_ \ / _ \ | '_ \ / __| \ /\ /| __/| (_| || |_) || (_) || | | |\__ \ \/ \/ \___| \__,_|| .__/ \___/ |_| |_||___/ |_| W E A P O N S & P A R T U P G R A D E S =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-= - W E A P O N S - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section covers all weapons for all modes of play. Primary weapons = Assault rifles, machine guns, submachine guns, shotguns, sniper rifles, special weapons* Secondary weapons = Handguns Only one primary weapon and one secondary weapon can be carried on a character at a time. The secondary weapon may not be switched. Once a player dies, the player will respawn with the primary weapon that was chosen from the start of the mode. *Special weapons can only be picked up in stage. They take the place of the primary weapon. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: I'll add more to this section at a later date (actual weapon descriptions, ammo, etc.). I'll probably add it around the time I get to the Echo Six (Spec Ops) campaign. [WE01] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A S S A U L T R I F L E S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Assault Rifle The Assault Rifle is the basic weapon of most special operation units. This rapid fire rifle is most effective in medium range combat. Capacity: 30 bullets Carrying Amount: 150 bullets Cost: Free .----------------------. | Assault Rifle | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 3 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 5 | '----------------------' -- Burst Rifle The Burst Rifle is a classic semi-automatic assault rifle. Lightweight and accurate with a medium range scope - this weapon is a handy default for an reconnaissance mission. Capacity: 21 bullets Carrying Amount: 105 bullets Cost: 7000 XP .----------------------. | Burst Rifle | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 7 | |-----------------+----| | Range | 7 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' -- Militia Rifle A resilient and trustyworthy automatic assault rifle, the Militia Rifle has a medium range and average rate of fire. Capacity: 30 bullets Carrying Amount: 150 bullets Cost: 8000 XP .----------------------. | Militia Rifle | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 5 | '----------------------' -- Suppressed Rifle The Suppressed Rifle is a covert medium range assault rifle that allows you to avoid detection while rapidly firing bullets into the heads, hearts and outstretched hands of flesh hungry monsters. Capacity: 30 bullets Carrying Amount: 150 bullets Cost: 8000 XP .----------------------. | Suppressed Rifle | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 6 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 5 | '----------------------' -- Hammer The Hammer is a powerful assault rifle that has significant stopping power. Capacity: 20 bullets Carrying Amount: 100 bullets Cost: 8500 XP .----------------------. | Hammer | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' -- Ravager The Ravager is a widow maker. This heavy assault rifle deals a beautifully lethal burst of firepower that's worth writing home about. Capacity: 25 bullets Carrying Amount: 125 bullets Cost: 9000 XP .----------------------. | Ravager | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 6 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' [WE02] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S U B M A C H I N E G U N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Submachine Gun The Submachine Gun with laser sight is a rapid fire, medium range weapon that's popular among Umbrella Security Service. Capacity: 30 bullets Carrying Amount: 210 bullets Cost: Free .----------------------. | Submachine Gun | |======================| | Damage | 3 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 7 | |-----------------+----| | Ammo | 6 | '----------------------' -- Tactical SMG The Tactical SMG with laser sight is one of the most popular submachine guns in the world. A rapid fire, close range weapon with great single shot accuracy - it's a dependable gun to have on your side. Capacity: 25 bullets Carrying Amount: 175 bullets Cost: 5000 XP .----------------------. | Tactical SMG | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 6 | |-----------------+----| | Ammo | 5 | '----------------------' -- Mini SMG The Mini SMG is an automatic, flash suppressed submachine gun with an overwhelming fire rate that's best controlled by short bursts at close range. If properly aimed, this unwieldy weapon offers a devastating barrage of bullets. Capacity: 32 bullets Carrying Amount: 224 bullets Cost: 4000 XP .----------------------. | Mini SMG | |======================| | Damage | 2 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 10 | |-----------------+----| | Ammo | 7 | '----------------------' -- Suppressed SMG The Suppressed SMG with laser sight is a covert submachine gun ideal for close to medium range combat. It should effectively conceal you while piercing any decayed or mutated flesh you come across. Capacity: 30 bullets Carrying Amount: 210 bullets Cost: 4500 XP .----------------------. | Suppressed SMG | |======================| | Damage | 3 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 8 | |-----------------+----| | Ammo | 6 | '----------------------' -- Advanced SMG The Advanced SMG with a laser sight is a deadly technological marvel. The weapon combines the deadly power of an assault rife with the fire rate of a submachine gun. Capacity: 30 bullets Carrying Amount: 245 bullets Cost: 5500 XP .----------------------. | Advanced SMG | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 8 | |-----------------+----| | Ammo | 7 | '----------------------' -- Machine Pistol The Machine Pistol with laser sight is a select-fire submachine gun that fires accurately in short bursts. Its light weight makes it ideal for covert operations. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Machine Pistol | |======================| | Damage | 1 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 1 | |-----------------+----| | Rate of Fire | 9 | |-----------------+----| | Ammo | 7 | '----------------------' -- Combat SMG The Combat SMG with laser sight is a unique and versatile weapon. It can be used effectively at both short and medium range and possesses deadly accuracy for a submachine gun. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Combat SMG | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 7 | |-----------------+----| | Ammo | 6 | '----------------------' [WE03] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M A C H I N E G U N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Light Machine Gun The Light Machine Gun is a rapid fire weapon that's perfect for any slipshod hack who may quickly need an extra shot or ten to hit their target. Capacity: 50 bullets Carrying Amount: 250 bullets Cost: 7000 XP .----------------------. | Light Machine Gun | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 4 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 5 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 8 | '----------------------' -- Machine Gun The Machine Gun is an automatic heavy weapon that rapidly fires medium rounds. Its reputation for potent sustained rates of fire has made it one of the most commonly used squad support weapons in the military. Capacity: 100 bullets Carrying Amount: 300 bullets Cost: 8000 XP .----------------------. | Machine Gun | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 9 | '----------------------' -- Heavy Machine Gun The Heavy Machine Gun is a powerful weapon that allows you to lay down heavy suppressive fire on enemy targets for a sustained period of time. Capacity: 150 bullets Carrying Amount: 450 bullets Cost: 9000 XP .----------------------. | Heavy Machine Gun | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 1 | |-----------------+----| | Range | 6 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 10 | '----------------------' -- Mob Special The Mob Special is a fully automatic, close range submachine gun that made the 20s roar, much like the writhing monsters that will inevitably litter the floor after this rapid fire weapon goes off in a room. Capacity: 50 bullets Carrying Amount: 250 bullets Cost: 25000 XP .----------------------. | Mob Special | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 8 | |-----------------+----| | Ammo | 8 | '----------------------' [WE04] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S H O T G U N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Pump-Action Shotgun The Pump-Action Shotgun is one of the most popular weapon used by police and military forces. It's a classic and reliable weapon that's perfect for any zombie apocalypse. Capacity: 6 bullets Carrying Amount: 36 bullets Cost: Free .----------------------. | Pump-Action Shotgun | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 2 | '----------------------' -- Assault Shotgun The gas operated, semi-automatic Assault Shotgun is top of the line in terms of durability. Quick to fire and slightly erratic, it's most effective in close quarters, especially when aimed two inches from a zombie's slack-jawed mouth. Capacity: 9 bullets Carrying Amount: 54 bullets Cost: 7000 XP .----------------------. | Assault Shotgun | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 2 | |-----------------+----| | Ammo | 3 | '----------------------' -- Riot Gun The semi-automatic Riot Gun is a dependable close range weapon that will care anyone or anything that crosses you due to its improved firing rate. Capacity: 7 bullets Carrying Amount: 42 bullets Cost: 7500 XP .----------------------. | Riot Gun | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 2 | '----------------------' -- Juggernaut The Juggernaut is a an automatic shotgun worth worshipping for its omnipotent sustained firepower that's ideal for close range combat. Capacity: 10 bullets Carrying Amount: 60 bullets Cost: 8000 XP .----------------------. | Juggernaut | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 8 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 3 | '----------------------' -- Perforator The Perforator is an appropriate name for this pump-action shotgun due to its ability to leave your enemies full od holes. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Perforator | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 3 | '----------------------' -- Cowboy Shotgun Go back to the Wild West with this double-barreled shotgun. Squeezing the trigger rapidly ejects two rounds to ensurethat you enemy is left in the dust. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Cowboy Shotgun | |======================| | Damage | 8 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 1 | '----------------------' -- Combat Shotgun The Combat Shotgun is a devastating, revolver action shotgun used for riot control due to its ability to fire multiple rounds into enemies in rapid succession. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Combat Shotgun | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 1 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 3 | '----------------------' [WE05] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S N I P E R R I F L E S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Bolt-Action Rifle The Bolt-Action Rifle with its long range scope is a powerful and accurate weapon against oblivious enemies wandering in the distance. Capacity: 5 bullets Carrying Amount: 25 bullets Cost: Free .----------------------. | Bolt-Action Rifle | |======================| | Damage | 8 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 9 | |-----------------+----| | Range | 8 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 1 | '----------------------' -- Semi-Auto Rifle The Semi-Auto Rifle with medium range scope has a shorter range than other higher end sniper rifles, but it's still a very accurate weapon with a medium rate of fire. Capacity: 10 bullets Carrying Amount: 40 bullets Cost: 5000 XP .----------------------. | Semi-Auto Rifle | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 7 | |-----------------+----| | Range | 8 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 2 | '----------------------' -- Precision Rifle One of the most accurate sniper rifles in the world, the Precision Rifle with long range scope is perfect for precise long range shooting. Capacity: 5 bullets Carrying Amount: 25 bullets Cost: 6000 XP .----------------------. | Precision Rifle | |======================| | Damage | 9 | |-----------------+----| | Blood Frenzy | 8 | |-----------------+----| | Accuracy | 10 | |-----------------+----| | Range | 9 | |-----------------+----| | Rate of Fire | 2 | |-----------------+----| | Ammo | 1 | '----------------------' -- Arbiter The perfect way to take control of the battlefield, the Arbiter with long range scope is a fierce semu-automatic sniper rifle that'll strike fear into the hearts of your enemies. Capacity: 10 bullets Carrying Amount: 40 bullets Cost: 7000 XP .----------------------. | Arbiter | |======================| | Damage | 8 | |-----------------+----| | Blood Frenzy | 9 | |-----------------+----| | Accuracy | 9 | |-----------------+----| | Range | 9 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 2 | '----------------------' -- Anti-Material Rifle The Anti-Material Rifle fires massive, devastating rounds into your enemies. While it possesses a slow fire rate, there is not debating its sheer power. Capacity: bullets Carrying Amount: bullets Cost: Download Content .----------------------. | Anti-Material Rifle | |======================| | Damage | 10 | |-----------------+----| | Blood Frenzy | 10 | |-----------------+----| | Accuracy | 8 | |-----------------+----| | Range | 10 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 1 | '----------------------' [WE06] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H A N D G U N S (S E C O N D A R Y W E A P O N S) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Handgun The standard sidearm for U.S. military officers. It is a versatile weapon that can be used in a variety of combat situations. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: Free (Spec Ops team only) .----------------------. | Handgun | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' -- UBCS Standard Issue The standard sidearm for the Umbrella U.B.C.S.. Known for its light weight, it is a handy weapon to have at your side. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: Free (U.S.S. team only) .----------------------. | UBCS Standard Issue | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' -- Handgun SP A suppressed variant of the standard sidearm used during covert operations where setal is of the utmost importance. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: 4000 XP (Spec Ops team only) .----------------------. | Handgun SP | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' -- UBCS Silenced Issue A suppressed variant of the Umbrella U.B.C.S. standard sidearm that provides its user with an increased level of stealth. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: 4000 XP (U.S.S. team only) .----------------------. | UBCS Silenced Issue | |======================| | Damage | 5 | |-----------------+----| | Blood Frenzy | 5 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 4 | |-----------------+----| | Ammo | 4 | '----------------------' -- Handgun HP The Handgun HP is a close range weapon that's one of the most popular semi- automatic handguns in the world. Capacity: 13 bullets Carrying Amount: 104 bullets Cost: 4500 XP .----------------------. | Handgun HP | |======================| | Damage | 6 | |-----------------+----| | Blood Frenzy | 7 | |-----------------+----| | Accuracy | 4 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 3 | |-----------------+----| | Ammo | 4 | '----------------------' -- Lightning Hawk The Lighning Hawk gas-operated, semi-automatic pistol is a close range weapon that's capable of shooting more powerful ammunition than most other pistols. Deadly and beautiful, it should be a privelage for your ill-fated enemies to get such a nice parting gift. Capacity: 7 bullets Carrying Amount: 70 bullets Cost: 27500 XP .----------------------. | Lightning Hawk | |======================| | Damage | 9 | |-----------------+----| | Blood Frenzy | 8 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 3 | |-----------------+----| | Rate of Fire | 2 | |-----------------+----| | Ammo | 3 | '----------------------' -- Samurai Edge The Samurai Edge is a custom-made pistol for S.T.A.R.S. It was designed by Joseph Kendo and was sold in Kendo's Gun Shop. Capacity: 15 bullets Carrying Amount: 120 bullets Cost: 25000 XP .----------------------. | Samurai Edge | |======================| | Damage | 7 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 5 | |-----------------+----| | Range | 4 | |-----------------+----| | Rate of Fire | 6 | |-----------------+----| | Ammo | 4 | '----------------------' -- Matilda The Matilda is a unique pistol that supports a stock. It possesses three-round rapid-fire capability, although it uses up ammo rather quickly. Cost: Download Content .----------------------. | Matilda | |======================| | Damage | 4 | |-----------------+----| | Blood Frenzy | 6 | |-----------------+----| | Accuracy | 3 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 5 | |-----------------+----| | Ammo | 4 | '----------------------' [WE07] - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S P E C I A L W E A P O N S - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -- Grenade Launcher Cost: N/A (found in weapon crates) .----------------------. | Grenade Launcher | |======================| | Damage | ? | |-----------------+----| | Blood Frenzy | ? | |-----------------+----| | Accuracy | ? | |-----------------+----| | Range | ? | |-----------------+----| | Rate of Fire | ? | |-----------------+----| | Ammo | ? | '----------------------' -- Classic Launcher The Classic Launcher is a single-shot vintage grenade launcher that fires explosive rounds. Cost: Download Content .----------------------. | Classic Launcher | |======================| | Damage | 10 | |-----------------+----| | Blood Frenzy | 9 | |-----------------+----| | Accuracy | 2 | |-----------------+----| | Range | 2 | |-----------------+----| | Rate of Fire | 1 | |-----------------+----| | Ammo | 1 | '----------------------' -- Flamethrower Cost: N/A (found in weapon crates) .----------------------. | Flamethrower | |======================| | Damage | ? | |-----------------+----| | Blood Frenzy | ? | |-----------------+----| | Accuracy | ? | |-----------------+----| | Range | ? | |-----------------+----| | Rate of Fire | ? | |-----------------+----| | Ammo | ? | '----------------------' [LI00] =============================================================================== __ _ _ / / (_) ___ | |_ ___ / / | |/ __|| __|/ __| / /___| |\__ \| |_ \__ \ \____/|_||___/ \__||___/ L I S T S =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains all materials that can be listed in Resident Evil: Operation Raccoon City. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [LI01] ===================== TROPHIES/ACHIEVEMENTS ===================== The following is a list of all trophies/achievements for the main game of Operation Raccoon City. A few notes about trophies/achievements: - Accomplishments for enemies killed will add up for every killed enemy even if a player exits a game. Basically, you can start up one mission and kill a zombie then exit that game and the zombie that was killed will be added to your total enemies killed. - "Enemies killed" accomplishments can be received in any mode that the enemy is in. (USS campaign, Spec Ops DLC campaign, Versus) - Class specific accomplishments can be receive by leveling or using any character with that specific class. For instance, Lupo and Dee Ay both have incendiary rounds skills for the So Hot Right Now accomplishment. - The Spec Ops campaign Trophies/Achievements can only be unlocked once each Spec Ops pack is downloaded from the PS Store/Xbox LIVE marketplace. Each download pack will enable the accomplishments to where they can be unlocked. ********************************************** USS Campaign (Main Game) Trophies/Achievements ********************************************** ------------------------------------------------------------------------------- -- A Gun by Any Other Name Trophy Type: Bronze Gamescore Points: 15 Details: Kill an enemy with each weapon type including special weapons. Extra Details: Kill an enemy with a assault rifle, submachine gun, machine gun, shotgun, sniper rifle, handgun, grenade and special weapon* * Special Weapons are the grenade launcher and flamethrower. The best flamethrower locations if in the first mission. Climb up to the top walkways in the B.O.W. Lab then run to the very back portion of the high walkway to find a weapon crate with a flamethrower in it. ------------------------------------------------------------------------------- -- A Hero Spared! Trophy Type: Bronze Gamerscore Points: 15 Details: Attempt "The Rescue" and survive. Extra Details: In the final mission (mission 7), choose to defend Leon and successfully kill off the two traitors of Wolfpack. ------------------------------------------------------------------------------- -- Baker's Dozen Trophy Type: Bronze Gamescore Points: 30 Details: Kill 13 zombified teammates. Extra Details: Kill 13 zombiefied teammates after they fully mutate into a zombie. Just allow a teammate to get infected then kill off the zombie. ------------------------------------------------------------------------------- -- Betrayal Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the fifth mission of the U.S.S. campaign. Extra Details: Finish the fifth mission (Expendable) of the USS campaign. ------------------------------------------------------------------------------- -- Bloody Good Time Trophy Type: Bronze Gamerscore Points: 20 Details: Kill 5 enemies with Blood Frenzy in a single campaign game or multiplayer match. Extra Details: Make five enemy soldiers bleed in single player campaign. Aim for the arms, legs or chest and shoot for a better chance at making them bleed. ------------------------------------------------------------------------------- -- By Trail Of Dead Trophy Type: Bronze Gamerscore Points: 10 Details: Kill 50 opponents in Versus. (lifetime) Extra Details: Kill 50 other players in any Versus mode. ------------------------------------------------------------------------------- -- Chaos Averted Trophy Type: Bronze Gamerscore Points: 5 Details: Kill an infected teammate with a headshot before they become a zombie in any mode. Extra Details: When a teammate is in infected status, aim for their head with a handgun then kill them. This is before they turn into an actual zombie. This can be done with an AI teammate in the campaign mode. "Just put the gun to their head... BANG!" ------------------------------------------------------------------------------- -- Choices Aplenty Trophy Type: Bronze Gamerscore Points: 15 Details: Purchase 15 weapons. Extra Details: Buy 15 weapons. Any weapon will do. ------------------------------------------------------------------------------- -- Clingy Trophy Type: Bronze Gamerscore Points: 10 13 Parasite Zombies killed (lifetime) Extra Details: Kill 13 Parasite zombies. Parasite zombies are found in stage 4 (Gone Rogue) for the most part. They are in the lab area. Kill the zombie and the parasite while the parasite is attached to the zombie's head. These can also be found in great number in mission 4 of the Spec Ops campaign (download content campaign). ------------------------------------------------------------------------------- -- Corrupted Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the second mission of the U.S.S. campaign. Extra Details: Finish the second mission (Corruption) of the USS campaign. ------------------------------------------------------------------------------- -- Danger, High Voltage! Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the third mission of the U.S.S. campaign. Extra Details: Finish the third mission (Light's Out) oc the USS campaign. ------------------------------------------------------------------------------- -- Died Trying Trophy Type: Bronze Gamerscore Points: 15 Details: Attempt "The Rescue" and fail Extra Details: In the final mission (mission 7), choose to defend Leon and die to the two traitors of Wolfpack. Get the "Game Over" screen. ------------------------------------------------------------------------------- -- Down Boy Trophy Type: Bronze Gamerscore Points: 15 Details: Kill 13 zombie dogs (lifetime) Extra Details: Kill off 13 zombie dogs. There are only three zombie dogs in the USS campaign. Mission 5 has the earliest zombie dog in a mission, so you can start mission 5 (Expendable) and kill the zombie dog down the street near the R.P.D. building then exit that game and restart the mission and kill him again until you get this. ------------------------------------------------------------------------------- -- Down in the Labs Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the sixth mission of the U.S.S. campaign. Extra Details: Finish the sixth mission (Redemption) of the USS campaign. ------------------------------------------------------------------------------- -- Epic Standards Trophy Type: Silver Gamerscore Points: 40 Details: Upgrade all abilities for all characters to its maximum level. Extra Details: Upgrade all characters' abilities to the maximum level in the USS campaign. ------------------------------------------------------------------------------- -- Fallen Idols Trophy Type: Silver Gamerscore Points: 30 Details: In Heroes mode, eliminate 4 Heroes in one game. ------------------------------------------------------------------------------- -- Feelin' Stronger Every Day Trophy Type: Bronze Gamerscore Points: 15 Details: Fully upgrade an ability. Extra Info: Upgrade one ability to the maximum level with any character in the USS campaign. ------------------------------------------------------------------------------- -- Great Success Trophy Type: Gold Gamerscore Points: 45 Details: Gain S+ on all U.S.S. missions on Veteran or Professional difficulty Extra Info: S+ ranks can only be gained in Veteran or Professional difficulty. Get an S+ rank on all stages to get this in one of those difficulties to get this. ------------------------------------------------------------------------------- -- Green Thumb Trophy Type: Bronze Gamerscore Points: 25 Details: Heal with 101 Green Herbs (lifetime) Extra Info: Use 101 total Green Herbs. Green Herbs are found in the environments thoughout missions. ------------------------------------------------------------------------------- -- Hat Trick Trophy Type: Bronze Gamerscore Points: 15 Details: 3 Tyrants Killed (lifetime) Extra Info: Kill off three total T-103 (Mr. X) type Tyrants. Remember that your character has to be the one to deliver the finish blow. This can also be done in Versus Team Attack mode. ------------------------------------------------------------------------------- -- Like a Bee Trophy Type: Silver Gamerscore Points: 20 Details: Kill 10 enemy players in one multiplayer game with CQC. Extra Info: Finish off 10 enemy players with melee attack in a Versus mode. ------------------------------------------------------------------------------- -- Like a Butterfly Trophy Type: Bronze Gamerscore Points: 15 Details: Kill 100 zombies with CQC (lifetime) Extra Info: Finish off 100 zombies with melee attacks in any mode. ------------------------------------------------------------------------------- -- Look What I Can Do Trophy Type: Bronze Gamerscore Points: 20 Details: Purchase all abilities for one character class. Extra Info: Buy all the abilities for one character in the USS campaign (or character class in other modes). ------------------------------------------------------------------------------- -- Mr. Death Trophy Type: Platinum Gamerscore Points: N/A Details: Get all Trophies. Extra Info: Gain all other trophies. This is only on PS3. ------------------------------------------------------------------------------- -- No Sample For You Trophy Type: Bronze Gamerscore Points: 30 Details: Force 25 enemies to drop G-Virus Samples in Biohazard (lifetime). Extra Info: In the Biohazard Versus mode, kill off 25 G-virus carriers once they steal a sample to take back to their side. ------------------------------------------------------------------------------- -- Now That's G Trophy Type: Bronze Gamerscore Points: 15 Details: Collect 3 G-Virus Samples in one match. Extra Info: In the Biohazard Versus mode, collect the G-Virus and take it back to collector on your team's side three times to get this. This all has to be done in one match. ------------------------------------------------------------------------------- -- On A Roll Trophy Type: Bronze Gamerscore Points: 15 Details: Achieve a 5 kill streak in a Versus match. Extra Details: Get a 5 player kill streak in any Versus mode during a match. ------------------------------------------------------------------------------- -- One Trick Pony Trophy Type: Bronze Gamerscore Points: 10 Details: Purchase an ability. Extra Details: Buy one ability out of the available characters in the USS campaign. ------------------------------------------------------------------------------- -- Only Hurts For A While Trophy Type: Bronze Gamerscore Points: 10 Details: Infected 13 times (lifetime) Extra Details: Get infected by a virus carrying enemy a total of 13 times while playing. ------------------------------------------------------------------------------- -- Organic Shield Trophy Type: Silver Gamerscore Points: 20 Details: Kill 5 enemies while using a zombie as a shield. Extra Details: Grab a zombie by pressing and holding the melee button while standing next to one then shoot and kill 5 enemies while holding that same zombie. This can easily be done in the USS campaign mode. ------------------------------------------------------------------------------- -- Outbreak Survivalist Trophy Type: Silver Gamerscore Points: 25 Details: Complete all U.S.S. missions on Veteran. Extra Details: Finish all 7 missions in the USS campaign mode on Veteran difficulty. ------------------------------------------------------------------------------- -- Quite The Collection Trophy Type: Silver Gamerscore Points: 30 Details: Purchase all available weapons. Extra Details: Use XP to buy all weapons in the weapon menu while selecting a weapon. ------------------------------------------------------------------------------- -- Raccoon City Cleanser Trophy Type: Gold) Gamerscore Points: 35 Details: Complete all U.S.S. missions on Professional. Extra Details: Finish all 7 missions in the USS campaign mode on Professional difficulty. ------------------------------------------------------------------------------- -- Raccoon City Mascot Trophy Type: Bronze Gamerscore Points: 15 Details: Collect all 7 Raccoons Extra Details: Find and interact with all 7 Raccoon City Mascots in the USS campaign mode. You do not have to finish a stage to keep the credit for finding a Raccoon City Mascot - so long as you find the mascot and interact with it then die or exit the game and the save icon appears, you will get credit for that raccoon. ------------------------------------------------------------------------------- -- Ready To Dominate Trophy Type: Bronze Gamerscore Points: 20 Details: Fully upgrade all abilities for one character class. Extra Details: In the USS campaign mode, fully upgrade all of one character's abilities. ------------------------------------------------------------------------------- -- Revival Trophy Type: Silver Gamerscore Points: 20 Details: Revive 31 teammates (lifetime) Extra Details: In the campaign mode, revive a total of 31 teammates over the course of all your playthroughs. ------------------------------------------------------------------------------- -- Rogue's Gallery Trophy Type: Bronze Gamerscore Points: 20 Details: Complete the fourth mission of the U.S.S. campaign. Extra Details: Finish the fourth mission (Gone Rogue) of the USS campaign. ------------------------------------------------------------------------------- -- Sampler Trophy Type: Bronze Gamerscore Points: 20 Details: Play at least one match in every game mode type. Extra Details: Play one match from all of the Versus modes (Team Attack, Biohazard, Heroes, Survivor). ------------------------------------------------------------------------------- -- Skill... Or Luck? Trophy Type: Silver Gamerscore Points: 25 Details: Achieve a 10 kill streak in a Versus match. Extra Details: Get a 10 player kill streak in any Versus mode during a match. ------------------------------------------------------------------------------- -- So Hot Right Now Trophy Type: Bronze Gamerscore Points: 15 Details: Kill 103 enemies with incendiary rounds (lifetime). Extra Details: Kill 103 enemies with the Assault class' incendiary rounds ability. Choose Lupo in the USS campaign or Dee Ay in the Spec Ops campaign and use their incendiary rounds ability to kill enemies. ------------------------------------------------------------------------------- -- So Many Choices Trophy Type: Silver Gamerscore Points: 30 Details: Purchase all abilities for all character classes. Extra Details: Buy all abilities for all class types in the game. ------------------------------------------------------------------------------- -- Stop Squirming Trophy Type: Bronze Gamerscore Points: 10 Details: 17 Hunters Killed (lifetime) Extra Details: Defeat a total of 17 Hunters throughout the course of all your playthroughs. ------------------------------------------------------------------------------- -- Success Trophy Type: Silver Gamerscore Points: 30 Details: Complete all U.S.S. missions with an S Rank. Extra Details: Finish all 7 missions in the USS campaign mode with an S-rank on any difficulty. ------------------------------------------------------------------------------- -- Supreme Survivors Trophy Type: Bronze Gamerscore Points: 20 Details: In Survivors mode, have all 4 players on your team Survive the game. Extra Details: Have your entire team make it the helicopter and get extracted during a game of Survivor in Versus mode. All players on your team must run up to the helicopter and successfully hold the interact button until they climb aboard. ------------------------------------------------------------------------------- -- The Loyalists Trophy Type: Bronze Gamerscore Points: 15 Details: Follow orders and defeat all liabilities. Extra Details: In the final mission (mission 7), choose to kill Leon then defeat him and the two traitors of Wolfpack. ------------------------------------------------------------------------------- -- These Will Do Trophy Type: Bronze Gamerscore Points: 10 Details: Purchase 5 weapons. Extra Details: Use XP to buy any 5 weapons in the game. ------------------------------------------------------------------------------- -- This Place Crawls Trophy Type: Bronze Gamerscore Points: 15 Details: 31 Parasites killed (lifetime) Extra Details: Kill 13 Parasites. Parasite are found in stage 4 (Gone Rogue) for the most part. They are in the lab area. These can also be found in great number in mission 4 of the Spec Ops campaign (download content campaign). ------------------------------------------------------------------------------- -- Tongue Tied Trophy Type: Bronze Gamerscore Points: 10 Details: Free teammate from Licker grapple. Extra Details: While a teammate is tongue impaled by a licker, attack the Licker to make it stop. You can shoot it with a gun or use your melee attack button to slash its tongue. ------------------------------------------------------------------------------- -- Up Close and Personal Trophy Type: Bronze Gamerscore Points: 10 Details: Kill 5 players in one multiplayer game with CQC Kills. Extra Details: Kill 5 players with melee attacks in one match in any of the Versus modes. ------------------------------------------------------------------------------- -- Witness Trophy Type: Bronze Gamerscore Points: 20 Details: Witness the beginning of the Raccoon City outbreak. Extra Details: Finish the first mission (Containment) of the USS campaign. ------------------------------------------------------------------------------- -- You Love to Hate My 98 Trophy Type: Silver Gamerscore Points: 50 Details: Complete 98 versus games Extra Details: Finish 98 Versus game (any mode, win or lose). ------------------------------------------------------------------------------- **************************************************** Spec Ops Campaign (DLC Pack 1) Trophies/Achievements **************************************************** NOTE: The following achievements can be unlocked in any mission or mode (if applicable) so long as Spec Ops campaign Pack 1 is downloaded from the PS Store/Xbox LIVE marketplace. ------------------------------------------------------------------------------- -- Boom Worse Than Bite Trophy Type: Silver Gamerscore Points: Details: 13 Bomb Dogs Detonated. Extra Details: Keep in mind that a bomb zombie dog has to be shot and killed before the bomb goes order to get credit for killing it. Mission 6 (The Places We're Meant to Die) is the best mission to get this on accomplishment on. Two bomb zombie dogs attack out in the streets in front of the hospital. Kill them BEFORE they explode then exit the game and restart the mission then do it again. Keep killing them and exiting until you get this. ------------------------------------------------------------------------------- -- Burning Inside Trophy Type: Bronze Gamerscore Points: Details: Kill another player with Crucible in a Foundry Versus Match. Extra Details: Play any type of Versus match on the Foundry map and have another player step under a crucible (lava pot) that you activate in order to kill that player. ------------------------------------------------------------------------------- -- Happy Trails Trophy Type: Bronze Gamerscore Points: Details: Complete By the Trail of Our Dead. Extra Details: Finish the second mission of the Spec Ops campaign. ------------------------------------------------------------------------------- -- Hot Pants Trophy Type: Bronze Gamerscore Points: Details: Complete I Now Know Why You Cry. Extra Details: Finish the third mission of the Spec Ops campaign. ------------------------------------------------------------------------------- -- Ladies Night Trophy Type: Silver Gamerscore Points: Details: Beat an Echo Six Expansion Pack mission with the 3 female characters in your party. Extra Details: Place Party Girl, Willow and Tweed in your party and beat a mission to get this. You can play as one of the females, so long as all three females are in your party. ------------------------------------------------------------------------------- -- Leave No Dead Man Behind Trophy Type: Bronze Gamerscore Points: Details: Kill every zombie in the Park before leaving. Extra Details: In Mission 3 (I Now Know Why You Cry), once the park entrance is blown open by Nemesis (or Tweed's C4), enter the park and kill all zombies in the park before leaving. ------------------------------------------------------------------------------- -- Let Lounging Lickers Lie Trophy Type: Bronze Gamerscore Points: Details: Do not wake up Lickers in the Atrium encounter in By the Trail of Our Dead. Extra Details: In Mission 2 (By the Trail of Our Dead), once your team enters the atrium (theater area) via the door beside the lobby stairs, carefully tread through the room and make it to the bomb then disable it without waking up the Lickers to get this. On the way to the bomb, do not: a) step over glass b) set off an explosive (laser mine or red explosive barrel) c) fire a weapon ------------------------------------------------------------------------------- -- Oh Yeah!!! Trophy Type: Bronze Gamerscore Points: Details: Complete Nothing is as it Seems. Extra Details: Finish the fourth mission of the Spec Ops campaign. ------------------------------------------------------------------------------- -- Ticket to the Gun Show Trophy Type: Bronze Gamerscore Points: Details: As Tweed, use C4 to open door in Foundry. Extra Details: A player must play as Tweed in order to get this. Only the player that uses the C4 will get this (not the party). After exiting the sewer tunnel area, your team will eventually move down some stairs and a barred door will be off to the right once your team moves away from the stairs. Unlock the shutter off to the left and move into the area with zombies and Umbrella soldiers. The C4 for blowing up the barred door will be off to the right (below the stairs to the right). Collect the C4 then return to the barred door and place it there. Once it explodes, you'll get the accomplishment! ------------------------------------------------------------------------------- -- Who needs guns? Trophy Type: Silver Gamerscore Points: Details: Complete an Echo Six Expansion mission without killing anything with a gun. Extra Details: This is best done online. A player must not kill an enemy with a gun during a mission and complete that mission in order to get this. Abilities, grenades, and melee may all be used to kill enemies, just don't fire your primary or secondary weapon. Naturally, it's best to play on casual difficulty to get this. Pick Tweed and play mission 3 (I Now Know Why You Cry) with a team while playing online. Choose her sticky bombs and only toss a sticky bomb to damage and kill enemies. Finish the mission without using a gun to kill an enemy and you'll get this accomplishment! NOTE: Any character can be used, but I prefer Tweed since she basically carries a free grenade ability with her and she can also use her normal grenades! ------------------------------------------------------------------------------- **************************************************** Spec Ops Campaign (DLC Pack 2) Trophies/Achievements **************************************************** NOTE: The following achievements can be unlocked in any mission or mode (if applicable) so long as Spec Ops campaign Pack 2 is downloaded from the PS Store/Xbox LIVE marketplace. ------------------------------------------------------------------------------- -- Bigger They Are Trophy Type: Bronze Gamerscore Points: Details: Complete Longest Yard. Extra Details: Finish the seventh mission of the Spec Ops camapaign. ------------------------------------------------------------------------------- -- Birth of an Abomination Trophy Type: Bronze Gamerscore Points: Details: Complete Root of All Evil. Extra Details: Finish the fifth mission of the Spec Ops campaign. ------------------------------------------------------------------------------- -- Boys Club Trophy Type: Silver Gamerscore Points: Details: Beat an Echo Six Expansion Pack mission with the 3 male characters in your party. Extra Details: Place Shona, Harley and Dee-Ay in your party and beat a mission to get this. You can play as one of the males, so long as all three males are in your party. ------------------------------------------------------------------------------- -- Delivery Specialist Trophy Type: Bronze Gamerscore Points: Details: Deliver all 5 virus samples for your team in Dispatch's Biohazard Mode. Extra Details: ------------------------------------------------------------------------------- -- Derailed Trophy Type: Bronze Gamerscore Points: Details: Complete The Places We're Meant to Die. Extra Details: Finish the sixth mission of the Spec Ops campaign. ------------------------------------------------------------------------------- -- Divided We Fall Trophy Type: Silver Gamerscore Points: Details: Complete an Echo Six Expansion mission with no human player incapacitated from death or infection. Extra Details: Finish a Spec Ops mission without dying in any way, including infection. Notice how it says "human" players. If you're playing online, all human players on your team must survive to get credit for this, therefore, it's easier to get this while playing with all AI partners. ------------------------------------------------------------------------------- -- Rocket Socket Trophy Type: Bronze Gamerscore Points: Details: Kill 5 enemies with Rocket Launcher. Extra Details: The only rocket launchers in the Spec Ops campaign are in the hands of enemies. One of the Umbrella soldiers in the foundry control room in mission 3 (I Now Know Why You Cry) has a rocket launcher and the soldier on top of the middle train cart at the beginning of mission 7 (Longest Yard) has a rocket launcher. Get one of these rocket launchers and kill five enemies with it. It doesn't have to be all on one mission - just kill five enemies with rockets over all playthroughs. ------------------------------------------------------------------------------- -- Supernaut Trophy Type: Silver Gamerscore Points: Details: 3 Super Tyrants Slain. Extra Details: Super Tyrants are only fought in mission 6 (The Places We're Meant to Die) in the Spec Ops campaign. They are fought at the end of the mission. In order to get credit for beating them, keep in mind that YOU have to deliver the final attack that kills them. The rail cannon cannot kill them and a partner cannot kill them in order for you to get credit for the kill. ------------------------------------------------------------------------------- -- Turrets Syndrome Trophy Type: Bronze Gamerscore Points: Details: Shut Down or Destroy 5 Turrets. Extra Details: Turrets can be destroyed/shut down in missions five, six and seven of the Spec Ops campaign. Mission 5 has two turrets, mission 6 has three turrets and mission 7 has one turret. ------------------------------------------------------------------------------- -- Tyranical Trophy Type: Bronze Gamerscore Points: Details: 5 Tyrants Slain. Extra Details: This accomplishment can be gotten in the USS campaign, the Spec Ops campaign or in an online Versus match where a Tyrant is fought. This is the type of Tyrant in the trenchcoat. You must be the one to deliver the finishing attack to the Tyrant in order to get credit for the kill. ------------------------------------------------------------------------------- [EE00] =============================================================================== __ _ /__\| |_ ___ /_\ | __|/ __| //__ | |_| (__ _ \__/ \__|\___|(_) E V E R Y T H I N G E L S E =============================================================================== ******************************************************************************* UPDATES ******************************************************************************* 4/27/12 - Walkthrough is finished and in posting form. I'll add more to this guide at a later date. Just busy with other stuff at the moment. 5/04/12 - Added extra comments to the abilities per character in the character class section. Also added the walkthrough for the first mission in the Spec Ops (Echo Six) campaign. 5/05/12 - Added the "By the Trail of Our Dead" mission (mission 2) of the Spec Ops (Echo Six) campaign walkthrough to the Spec Ops mission section. 5/10/12 - Added mission 3 and 4 of the Spec Ops campaign to the Spec Ops campaign walkthrough. 6/01/12 - Added missions 5, 6, and 7 of the Spec Ops campaign to the Spec Ops campaign walkthrough. All Spec Ops campaign trophies/achievements were added to the Trophies/Achievements section also. 6/12/12 - An extra intel location was added to mission 5 and an extra tip for G-Birkin with a video link was added to mission 1. ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. Don't add me to your Yahoo Messenger though; I use Yahoo Messenger only for close friends. You can contact me through Xbox or PSN. I'm online nearly all the time. Don't send a friend request though. Xbox LIVE Gamertag: Berserker Kev PSN: Berserker_Kev I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated. It is very true that I write these guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) If you have a youtube account, you could also give me a subscription on youtube. I promise to keep you entertained with plenty of Chris Redfield action! www.youtube.com/BerserkerSTARS ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* My name is Kevin Hall. I'm 32 years old and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. "My Chris will FAQ you up!" I have been deeply involved in the Resident Evil Mercenaries community ever since the release of Resident Evil 5 in March 2009. The Mercs portion of RE5 hit me like no other mini game has before and I've spent the past few years fully dedicated to it for the most part. I'm pretty well known for using only Chris Redfield in RE5 Mercs and continue to do so in other games. Why? Chris Redfield has always been my favorite RE character and I'm biased when it comes to my selected character! My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and I've also gained the nickname "Kevo" from the Mercs community. ------------------------------------------------------------------------------- --> My Youtube page: Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other games that I have worked on can be found on my youtube page. www.youtube.com/BerserkerSTARS ------------------------------------------------------------------------------- --> Berserker: Tear Through the Game (My Gaming Blog) My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com ------------------------------------------------------------------------------- --> IGN FAQ Writer of the Month interviews: July 2005 - http://faqs.ign.com/articles/637/637797p1.html December 2008 - http://faqs.ign.com/articles/941/941068p1.html ------------------------------------------------------------------------------- --> My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ******************************************************************************* DONATIONS [DO00] ******************************************************************************* Paypal Address: berserker_kev@yahoo.com I'm not going to bore you with a huge sermon or provide tons of reasons why you should donate, but I would like to mention that I do take donations now. If you go to my site at http://berserkersblog.blogspot.com there is a Paypal donation link on the right column if you look down the page that you can use as well. All donations will be used to help make my future guides better as I am able to afford better equipment. A donation will never go toward personal gain items such as a new game or any other personal commodity for myself. Here's more of an explanation: http://berserkersblog.blogspot.com/2008/12/donations.html Be sure to email me if you donate, so I can thank you personally! Big thanks to the readers that have donated so far. You know who you are and you're some very generous people. If you don't have a Paypal account, then check out my items on Half.com and see if you can find anything that might interest you: http://shops.half.ebay.com/cadman-half_W0QQsellerZcadmanQ2dhalf I post up items on Half.com regularly and am constantly rolling back prices. My father and I share an account on eBay, hence the username. ******************************************************************************* COPYRIGHT ******************************************************************************* This document Copyright 2012 Kevin Hall (Berserker) Resident Evil: Operation Raccoon City Copyright 2012 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ******************************************************************************* SPECIAL THANKS ******************************************************************************* - My parents. - All of the friends that I've gained from the RE5 Mercs community. Truly too many to list! - TheMarkusBoy for the extra tip against G-Birkin in mission 1. - Ichinutz for the extra intel in mission 5. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ., ,. \ '. - - http://berserkersblog.blogspot.com - - .' / '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .' '. '. ___ __ __ __ __ __ __ __ .' .' '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.' .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,.. ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / ) '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .' '. \/\ '. .' /\/ .' '. \/\/' '\/\/ .' '.....' T E A R T H R O U G H T H E G A M E! '.....' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/