+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | Resistance 3 | | Walkthrough By: redapocalypse04 | | Contact: pbreedlove89@yahoo.com | | Version: 1.00 | +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Table of Contents || || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You can also find this guide on the CheatMasters blog at: http://www.cheatmasters.com/blog/2011/09/13/resistance-3-walkthrough-faq-guide/ I. Walkthrough_____________________________________________________________[W0] Chapter 1_______________________________________________________________[W1] Chapter 2_______________________________________________________________[W2] Chapter 3_______________________________________________________________[W3] Chapter 4_______________________________________________________________[W4] Chapter 5_______________________________________________________________[W5] Chapter 6_______________________________________________________________[W6] Chapter 7_______________________________________________________________[W7] Chapter 8_______________________________________________________________[W8] Chapter 9_______________________________________________________________[W9] Chapter 10_____________________________________________________________[W10] Chapter 11_____________________________________________________________[W11] Chapter 12_____________________________________________________________[W12] Chapter 13_____________________________________________________________[W13] Chapter 14_____________________________________________________________[W14] Chapter 15_____________________________________________________________[W15] Chapter 16_____________________________________________________________[W16] Chapter 17_____________________________________________________________[W17] Chapter 18_____________________________________________________________[W18] Chapter 19_____________________________________________________________[W19] Chapter 20_____________________________________________________________[W20] II. Journals_______________________________________________________________[J0] Chapter 1______________________________________________________________[J1] Chapter 2______________________________________________________________[J2] Chapter 5______________________________________________________________[J3] Chapter 6______________________________________________________________[J4] Chapter 7______________________________________________________________[J5] Chapter 8______________________________________________________________[J6] Chapter 9______________________________________________________________[J7] Chapter 10_____________________________________________________________[J8] Chapter 11_____________________________________________________________[J9] Chapter 12____________________________________________________________[J10] Chapter 15____________________________________________________________[J11] Chapter 16____________________________________________________________[J12] Chapter 17____________________________________________________________[J13] Chapter 18____________________________________________________________[J14] Chapter 19____________________________________________________________[J15] III. Technical___________________________________________________________[TEC1] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Walkthrough || [W0] || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ========= | | | | Chapter 1 | [W1] | | | ========= | Use the Left Thumbstick to move and the Right Thumbstick to look. Head over to the table in the middle of the room. You should see a piece of paper on it, shining. This is the first JOURNAL that you can pick up. Now go towards the waypoint on your screen. You'll move through tunnels and automatically converse with other characters. Once you enter a room where you see a woman sweeping the floor, look to her right. There's a bed with another JOURNAL on it. Soon you reach the firing range. Walk up to Dale to pick up the Bullseye, then head to the range. The game walks you through everything you need to know about firing it, including secondary fire. Pressing R2 tags an enemy. Now, when you fire, your bullets will home in on the tagged foe. After you melee the dummy, you'll be asked to switch to your Magnum and shoot the target ahead. The secondary fire on this weapon causes all previous rounds fired to explode. After the grenade tutorial, head into the next room. You'll need to follow the guy around for a while. This introduces you to some basic movement commands like sprinting and crouching. After entering the bowling alley, you'll finally be put outside with Hybrids (the basic enemy). Use the truck here as cover and take them all down. A Stalker will then pop up behind you. Stalkers are four-legged mechs that also happen to be shielded. They have machine guns that can take your health down fast, and they can also shoot a volley of rockets into the sky that come down onto the battlefield. In short, try to maintain your distance. Use an EMP grenade to take the shield out temporarily, then hit it with as many bullets as you can. You'll probably need more ammo, which you can find in the back of the truck you first used for cover after exiting the bowling alley. There may also be weapons on the dead Hybrids scattered around. Once the Stalker goes down, the chapter ends. | ========= | | | | Chapter 2 | [W2] | | | ========= | In the second room you move into, look on the table next to the man writhing in pain. There's a JOURNAL here. As you move through the underground, keep an eye out for a classroom type area on the left, complete with a chalkboard. There's another JOURNAL on the desk in there. Keep moving through the house and you'll soon reach a man who gives you Shrapnel Grenades. Enter the next room, which has an entire wall blown out, and a dropship will start dumping Hybrids on the ground in front of you. This room you're in has some Magnum ammo, but not much cover. After taking out the Hybrids, move into the next house via the garage. You'll encounter Tommy Dean. Before you follow him, head upstairs and look on the bed for an audio JOURNAL. Now follow Tommy out of the door. There are a bunch of Hybrids wandering around in the next field and in front of the house up the hill. Take them all down and move to the cutscene to end this chapter. | ========= | | | | Chapter 3 | [W3] | | | ========= | Simply follow Tommy Dean until you radio Susan and tell her that you're both safe. When Tommy leads you out the back, get ready to face a few Hybrids and a new enemy: the Steelhead. These guys carry Auger rifles, which can shoot through other objects. Also, everytime a shot passes through something, it gets stronger, so take this guy out quick. Make sure you pick his Auger up too. The secondary fire allows you to deploy a shield that blocks everything except other Auger rounds. When Tommy notes that there's another Hybrid on the other side of the wall, scope in while looking at the exit door of the barn you're in. You can see the guy on the other side. Shoot through the door with the Auger to put him down before he even knows you're there. There are some more Hybrids around the bridge ahead of you. Move closer to them and engage. You can shoot them through the rocks with the Auger rifle, or you can lay down a shield with the secondary fire and shoot through it. Move under the bridge after they're all dead. When you enter the outpost, be sure to pick up the Hedgehog (mine) on the table. Once you're outside, you'll face more Hybrids and at least one Steelhead. Take them all down and a dropship dumps a few more in. Toss a grenade or the Hedgehog into the middle of that group to take them all out at once. There are more Hybrids to fight when you get onto the catwalk. Move into the next building and open the "door" when Tommy Dean stops. You come out behind several Hybrids. Switch to your Bullseye if you haven't done so already to take these guys down. This ends the chapter. | ========= | | | | Chapter 4 | [W4] | | | ========= | Follow the other guys for a bit. One of them eventually hands you the Marksman rifle. It fires powerful three-round bursts, but doesn't have a lot of ammo. The secondary fire throws down a small turret that is great for softening up enemies and covering flanking routes. The next area will be filled up with Hybrids. Most of them come from straight ahead of you, but some will also wind up to your right, in front of and inside that large building. Dropships will shoot at you if you stay out in the open, so take cover when you see one approaching. A dropship will soon put some enemies on the left side of the entrance to the area, and they'll filter into the building to your left as well, so keep your eyes open. Eventually Longlegs jump in. They don't take a lot of damage, but they are constantly jumping all over the place, usually onto the roofs of buildings. Like their journal entry says, tagging them with the Bullseye is a great way of taking them down, no matter where they might jump to. You'll soon have to fall back, so go the way you came, dealing with any Longlegs that might drop in. You wind up in another area filled with Longlegs and Hybrids. Dropships come in and deliver more Hybrids, Longlegs, and a Steelhead. There's a ladder to climb in the middle of the area. It leads to a roof with health and Marksman ammo, but little cover. Once the area has been cleared, a Brawler comes in. Not only is this thing huge, but it's fast, and you're not safe anywhere. It'll come charging at you at first, so run away from it. Most of this will consist of you running around the building in the middle while he chases you. When he stops, he'll either cause the ground around him to catch on fire, or he'll litter the area with grenades. Either way, don't be near him when this happens. Also, don't think you can climb onto the middle building and take potshots, because he actually jumps up there early on. You need to fire as many rounds into the glowing shoulder pieces as possible. When they blow, you'll need to shoot his glowing forearms. When you blow those up, shoot the glowing pieces that appear on his abdomen. This finally puts the beast down. Head towards the church to end this chapter. | ========= | | | | Chapter 5 | [W5] | | | ========= | Walk straight ahead and grab the JOURNAL at the front of the boat. Now go towards the back of the boat. You'll find another JOURNAL on some crates back here. Also, note the large ammo container on the boat and the medical area in the little room. You're going to need to use both of these, since you're stuck on the boat. Shortly after passing the group of Leapers, Malikov gives you the Rossmore, a shotgun. The secondary fire on this thing shoots out a concussion grenade. Use it on the brightly colored blast roots to the left of the boat. Soon the boat gets stuck against some ice. Shoot the ice to clear out. After this you encounter Grims. From a distance they can throw rocks and debris, but they'll also try to jump and swim onto your boat. The Rossmore can take care of them pretty quickly, however. You'll have to fight these guys off for a while as the boat manuevers around flooded city streets. After breaking through some more ice, however, you'll be free of them. Now you've got a new enemy to deal with: Shock Drones. They fly around and shoot you with a beam of electricity. You may want to switch to a ranged weapon to take these guys out. Luckily, you can see them coming a mile away because of all the electricity surrounding them. When the boat is under the bridge and it collapses, the Goliath overhead will notice you and send more Shock Drones your way. It also launches rockets that destroy the back end of the boat, so stay away from there. Malikov will now try to outrun the Goliath. It sometimes shoots salvos of rockets, which you can't do anything about. There will also be Longlegs all over the place, including on your boat. Make note of the blast roots laying around, and use those to your advantage to deal with groups of enemies. A few more Shock Drones come in near the end of this chapter. | ========= | | | | Chapter 6 | [W6] | | | ========= | Keep moving forward and you'll have to enter a maze of trains. After passing through a train car, you should turn left and then you'll pass by a train car on your left with some pulsating black things stuck to the floor and ceiling. Keep going straight, onto the hay, and then onto the platform. There's a hole in the fence on this small platform that leads into a train car. You'll find a JOURNAL in here. Now go back to that hay you just climbed up and use it to get through the next train car. Your waypoint should update and lead you to a ladder that lets you get on top of a train car. Up here, look around and you will spot a weapon on top of another train car. Go to it and you'll find a JOURNAL laying next to the weapon. While journeying through the maze of trains, keep your eyes open for Leapers. Sometimes, they'll attack you, sometimes they'll just run away. They do seem to become distinctly hostile when you get on top of the trains. Use the train tops to make your way over to the other side of the gate, where you can open the way for Malikov. Hop on the elevator and it automatically heads up. At the top, stock up on supplies, then go up the ladder. You'll see a VTOL fly by. Look on the bed in this room for another JOURNAL. Also, pick up the carabiner on the shelf in here. Head to the window and look up at the line. You can use it as a zipline with the carabiner. When you land, drop into the hole and look on the shelf for a JOURNAL. Now open the garage door and crouch to get into the next area. You will pick up the Atomizer on your way, which fire a continuous beam of electricity that is great for fighting off the Grims you're about to face. It also has a secondary function that throws down a vortex. This vortex grabs enemies, sucks them in, and disintegrates them. After going up the stairs you'll be in a large room filled with Grims. Make your way to the next set of stairs and head up. You should notice a Grim coming out of one of the pods here. If you shoot the pod before the Grim emerges, the Grim will instantly be killed. If you head to the waypoint, you see that the catwalk needs to be lowered, so head across the other catwalk and drop into the office. The controls to lower the catwalk are right here. In the next room you'll find a JOURNAL. Bust open the boards blocking the door and head back up to the catwalk. Once you head upstairs, prepare to deal with a ton of Grims. When you get near the exit, look for a broken catwalk. You can jump across to the other side, where you'll find some ammo and a JOURNAL. Head back across and leave this area. You will drop into another room. Open the "door" and you'll wind up in a larger room. Keep an eye out for a JOURNAL on a shelf in here. Now find a ladder and climb up it. In this room, look up on the wall above you for a bullseye. Shoot it and the next ladder will come down. The next room you find yourself in has a Deadeye in it. This sniper rifle is very powerful. The secondary function allows you to charge up an incredibly powerful shot that destroys almost any enemy it hits. There is also a JOURNAL in here, on a shelf by the window. If you look out of the window, you'll see Grims on the other buildings. You can use them as target practice. Drop into the hole when you're ready and shoot the next bullseye to lower a platform into the other building. After going upstairs twice in this building, a bunch of Leapers start hatching. Deal with them and keep an eye out for a room to your left. There's a JOURNAL in there, on the couch. Keep going until you have to open another "door". This ends the chapter. | ========= | | | | Chapter 7 | [W7] | | | ========= | There will be Hybrids and Steelheads in the adjacent building, and Longlegs will be flying all over, so put the Deadeye to good use. Use the zipline to get into the building and clear it out. A dropship will unload a few more troops at one point, so be ready for that. Once the area is clear, move down to the other humans by the VTOL. Another dropship puts some troops down, but your main concern will be the Ravager that also comes into the area. Ravagers are larger than normal troops and wield an Atomizer. They can also throw up an Auger shield, so you might want to pull your own Auger out. He will try to run straight for you, so keep your distance. The Atomizer doesn't have great range. Use grenades to soften him up and/or take him down. Once he's out, mop up the other baddies. You now need to move into the bar. Stock up on weapons and ammo. Enemies will first come from the South. They will try to bust in through the door, so start taking them out as soon as possible. A Ravager will be with them. After that group is down, another one comes from the West and tries to bust down the other door. This group includes two Ravagers. Once they're all down, follow the soldiers out of the bar and into the underground. Keep following them until you move through a room with weapons in it. Shortly after this, a side path branches off to the left that leads to another room with a JOURNAL in it. You'll soon head upstairs into a large lobby-type area. You will have to fight a Brawler in here, along with a few Hybrids. Just keep shooting the weak spots on him and head upstairs. The Brawler will follow you everywhere, so stay on the move. The side rooms upstairs contain health and ammo, but don't think that they'll protect you. The Brawler will destroy the walls in here and the pillars outside as well. You will not be safe until it's dead, so try to ignore the Hybrids and just lay into the boss. Luckily you do have the help of your fellow soldiers. Once he's down, mop up the other enemies and drop into the hole. The chapter ends after you climb up the next ladder. | ========= | | | | Chapter 8 | [W8] | | | ========= | Release the drone and destroy it. A dropship soon comes in, and your allies take it down. You'll now have to fight off some Hybrids and Shield Drones. Shield Drones will shield an enemy, so take them out first. More dropships start pouring in, however, and the enemies will filter into the buildings on both sides of the street. Keep an eye on your flank at all times. Eventually you will have to pick up the core, which has been dropped on the right side of the street. You'll now be tasked with following Charlie to the safehouse. It's a long trip, and you're completely defenseless while carrying the core, so let Charlie do all the heavy lifting. There won't actually be much that endangers you until the very end, where a feral Widowmaker coats an entire area in some kind of poison. You'll have to sprint down the awnings and catwalks, losing health the entire time, before you make it into the safehouse. Once you are in here, the core is automatically placed on the pool table. Look on a container at the foot of one of the beds in here for a JOURNAL. When Charlie tells you to, use the ammo container to stock up and then open the door. You'll find Molotovs on the other side. Head upstairs and open the next door to end this chapter. | ========= | | | | Chapter 9 | [W9] | | | ========= | You will now have to protect Charlie as he carries the core. First, deal with the Shock Drones. Then wipe out the numerous Longlegs out here. You'll both move into the next building, where there are more Longlegs. Take out the highest ones first so they can't shoot down on Charlie. Before you head up the closest set of stairs, go into the other room and use the far set of stairs. There is a JOURNAL laying on the ground right at the top of them. Now go up the other set of stairs and protect Charlie. Shock Drones come back into play, but you won't have to do this for long before you reach the gondola. Unfortunately, once you jump out of the Gondola, you will have to kill the Widowmaker. It likes to coat everything in toxic spit all the time, so watch where you're walking. Shoot the two red spots on the top of its head. Once those go, it will back up and sit on one of the buildings. The next two weak points will be on the sides of its back. Leapers will also come out to play around this time. You can use the catwalk to move into the other buildings. If you keep going, you'll enter a basement area that circles back up onto the part where you first jumped down. Take the two sides out and make sure you stay away from the outer walls, since the Widowmaker can hit and destroy them. Its final weak point is a sack-type thing that hangs down from its stomach. Take this out to finally bring the Widowmaker down. This fight really isn't as tough as it looks. | ========== | | | | Chapter 10 | [W10] | | | ========== | You'll drop into an area filled with Hybrid Snipers. They can cloak, but it's not a complete invisibility. They still have blue patches all over them. Their rifles also have a pretty obvious laser sight that goes on forever. To top it off, you can see them clearly if you're looking through an Auger scope, so this section really won't be that tough. When you reach some houses, however, a dropship will start circling overhead looking for you. If it sees you, it'll sometimes fire shots towards you. Still, this is easily avoided. You'll eventually enter a mine. Head up the small ladder and you'll find a JOURNAL on the floor next to a dead body. Loot the area for ammo and health, then use the large white door. You'll quickly come across Hybrids and Shield Drones. Take them out and hug the right wall as you ascend. Before long, you'll come across a JOURNAL on some wooden beams on the right. If you look down where you acquired that journal, you should see minecart tracks. Follow them up to the top of the hill. You can't help but see another JOURNAL sitting on a box here. After leaving the mine you'll be in another area with a few snipers, a few Hybrids, and a dropship that likes to be a nuisance. Fight your way into the next mine. This mine is really just a big room with some buildings and a couple of Shield Drones. A dropship outside of the mine puts down a Ravager and some Hybrids, who promptly come your way. Kill them and move towards the large bridge outside. There's a sign just before the bridge, to the left, that says "Tunnel Ahead". You'll find a JOURNAL beneath that sign. Once on the bridge, a bunch of Hybrids attack you. However, the dropship rockets the middle of the bridge, killing all of them and causing it to collapse. Drop onto the collapsed part and move forward, using the overturned train car to get back up on the other side. Up here you'll find a new weapon: the Wildfire. It's a rocket launcher that can lock-on to targets if stay zoomed in on the target. It has a secondary fire that allows you to coat an area in a barrage of explosions, but that isn't really useful here. The dropship takes several hits to bring down, and it'll start unloading troops at the beginning of the bridge after a while. It's also fast, and there's a lot of stuff that gets in the way, like the bridge supports, so it can be difficult to get a lock. It will also hit the bridge with rockets from time to time, destroying parts of it. There is an upper and lower section of the bridge, and both sections have health and rocket ammo. Once you bring down the dropship, the chapter ends. | ========== | | | | Chapter 11 | [W11] | | | ========== | After following the woman through the building and going back outside, head up the ladder. You'll be introduced to Leeches. They are Hybrids that will try to rush you and explode. If you take them down, they'll grow a huge sac that explodes when shot, so use them to wipe out nearby enemies. Kill all the Grims and Leeches you see, then drop down and move forward. When you turn right, explore the house to your right for ammo and health. Keep going forward and you'll run into a bunch of Grims and Leeches. There are two houses here that you can enter, and they both lead through a bunch of other houses, and then into the Southern-most house, so you can circle through if you like, defeating enemies and picking up health and ammo. When you're done, go through the Southern-most house and drop into the hole in the floor. There's a bunch of ammo here. Climb the next ladder and look on a table in the room here for a JOURNAL. Now head through the "door". Take care of the Leapers and Grims out here and head into the church. There are a bunch of Grims inside. After you take them out and the tentacle has had its way with the floor, use the ladder. Up here you'll deal with Leapers. There's also a JOURNAL on the floor up here next to a big hole. You'll soon leave the church and wind up in another part of time. Once again, there are multiple ways to get to the end, and they're all filled with ammo, health, and bad guys. At the end, you'll open a wooden door leading to the power station. This next room is filled to the brim with Leapers and Leaper eggs, so quickly make your way to the back wall and use the wooden door to get to the next room. Go through another door and you'll be outside, where you find the Cryogun. It's basically a freeze ray, but the secondary function shoots out a concussive blast that shatters frozen enemies. The secondary fire needs to recharge after each use, but has infinite uses, making this a fairly useful weapon. Freeze all of the enemies attacking Jonathan and destroy them. Follow Jonathan into a large room. He pulls the switch, but nothing happens. You'll have to protect him as he fixes the fuses. First he heads upstairs. This is a fairly easy place to defend, since you can just behind the fuse box and hit whatever comes your way. Next he goes downstairs, to a more open fuse box on the ground floor. After a bit, you'll be holding off Grims and Leeches. Once he finally gets it up and running, enter the elevator to end this chapter. | ========== | | | | Chapter 12 | [W12] | | | ========== | Open the white metal door and look inside for a box with acetylane tanks. Grab one of them and drop it next to the locked wooden door. Back away and shoot it. The explosion will take out the door. Move through the tunnel until you reach another area. You will once again need to use a tank to blow the wooden door, though there are a few Grims around here this time. The next room you enter is larger. Go to open the white metal door and the "Satan" will bust through. Shoot it in the eyes for a bit and it backs off. Move through the huge hole and lift the beams when you're prompted. Shortly after this, the Satan will pop out. Head into a smaller tunnel to escape. Keep going until you have to lift more beams out of the way. Shortly after, the Satan appears ahead, so divert left into a smaller tunnel with a metal door. In the next room, look underneath the stairs for a passage that leads to a JOURNAL. Now head upstairs and enter the next large room. The Satan busts through the wall. Blind it with fire, and when it's blinded, grab an acetylane tank from the left side of the room and toss it in the creature's mouth. Shoot the tank and Satan will run away. Now head out and into the small tunnels. When you get to a flooded room you'll have to deal with a few Grims. After this you go up and then drop down into a large tunnel. Head left and keep going to the end. There is health and ammo here, along with a JOURNAL. Move forward and Satan will bust through the large wooden doors ahead of you. Quickly enter the side tunnel, which simply leads back into the large tunnel. Satan will try to get into the side tunnel, at which point you run down the large tunnel and enter the next side tunnel. He spots you and the process repeats. Keep doing this until you climb some stairs and hop into a minecart. At this point, you'll have to shoot it in the eyes to keep it at bay as you travel down the mine tracks. This goes on for about a minute before you're dumped out of the cart. Now you have to blind the creature and toss an acetylane tank into its mouth. Shoot the tank, then back into the elevator with all the weapons in front of it. Satan will shove his way into the room. When it comes to the elevator, blind it again, and toss another tank into its mouth. Shoot the tank to finally take that thing down. | ========== | | | | Chapter 13 | [W13] | | | ========== | You're stuck on a moving train here. Move forward to collect the M5A2 Carbine. Its secondary fire is an underbarrel grenade launcher. You'll now have to fight off Wardens, who are just humans that enjoy killing other people. They follow alongside the train in jeeps. If you can take out the driver, the vehicle will crash. There's a first aid box at the front of the train and an ammo box near the back. After you exit the tunnel, the Wardens will start driving on the left side of the train, though most of them tend to crash regardless of whether or not you shoot them. Eventually some heavily armored vehicles come from the right and start unloading Wardens onto your train. Take them out, but stay near the back. You will have to unhook the caboose from the train pretty soon. After you do this, people start jumping into your train from above. Fortunately, the train offers very little cover, so if you stay near the front, you can just mow them all down. They'll go back to driving alongside you, and eventually they'll start boarding you again, after you first spot the herd of Widowmakers. You'll need to keep disconnecting train cars from time to time. Shortly after unhooking every train car but the first one, a Widowmaker derails you and ends the chapter. | ========== | | | | Chapter 14 | [W14] | | | ========== | You're tossed into a pit and given a Sledgehammer. You'll need to fight off a bunch of Grims and eventually some Leeches too. Just let the Leeches get close, then back away. You can get outside of the explosion radius in time. Eventually other humans start coming in. There's a spot in the middle of the arena where you can get next to some broken stairs and hold up. Just swing at them before they swing at you and you should be fine. Half of the time they catch on fire because of the crowd constantly tossing molotovs into the arena. Defeat all the humans to finish this short chapter. | ========== | | | | Chapter 15 | [W15] | | | ========== | You are immediately given the Mutator, which is your only weapon right now. You can pelt people with small shots, or you can charge it up to instantly kill whoever it hits. Also, the dead person grows a sac, much like the Leeches do when they are downed. Shooting that sac creates an explosion. Use this weapon on anyone that isn't inside a cell. Go upstairs and enter the door after killing the guy that opens it. You'll pick up some ammo for the Mutator's secondary function, which releases a cloud of gas that incapacitates enemies for a short time. Keep going, past the next set of stairs into the third cell on the left side. This leads into an area behind the walls, where you can get into a closed cell with a JOURNAL in it. Now head over to the other side of the cell block and through the door. You'll come right up to the drone you need to disable. Once it's done, drop down and head through the newly opened doors. Kill the single Warden and follow your new friend. You'll eventually wind up in the showers area. Hug the left wall here and you'll enter a doorway. Jump over the pipes in this next room and look on the floor for a JOURNAL. Now head back into the showers and clear it out. The next room has even more Wardens, and they like to throw molotovs. Fortunately, this is also where you start picking up more weapons. Climb the ladder and before long you'll be at the second drone. Disable it and keep moving. Open the door when the lines around it start sparking. The guy tells you that you can sneak through here, which is entirely possible. There's a hole in the wall on the right side that lets you move behind the walls for more stealth. Enter the open door on the ground floor and continue on. Head up the next set of stairs, then turn left and turn left again. There's a JOURNAL in one of these cells that's pretty obvious. Take out everyone in here and disable the drone. The doors ahead will open up. Go through the open door and enter the first room on your left. There's a JOURNAL in here on a desk. Also, check the room on the right if you didn't grab a Deadeye off of one of the Wardens. You will need it. The next room is the arena area, and the floors will start filling up with snipers. Start taking them down and Shield Drones show up. Finish the rest of the snipers off while they're distracted with the drones, then move on. In the next hallway, look on the right side for a hole that's got boards in front of it. Bust these boards and enter the hole to find a JOURNAL. In the cafeteria, kill the several Wardens and move to the drone. It's a trap, and you'll now have to hold off a lot of enemies for a couple minutes while the door is being opened. There's a side room where you can find more ammo and health. Stay out of the lines of sight of the doorways, and remember to use area of effect weapons (grenades, molotovs, mutator, marksman turret). Once the door is opened, head through and drop into the hole to end this chapter. | ========== | | | | Chapter 16 | [W16] | | | ========== | Pick up the Sledgehammer in the corner of the room and remove the boards in front of the door. You will move through a watery sewer area for a while. There will be a few Leapers around, but when you reach a large room, you'll start facing Grims and Leeches. Eventually you climb a ladder and pick up a Cryogun. Just after this there's a very hard to miss JOURNAL laying on the ground. You'll soon drop back down again and wind up in an arena type area, which quickly fills up with Grims and Leeches. There's a little bit of health and ammo in the middle, but use it wisely, because there are a lot of enemies to deal with. After a while Leapers come in as well, but this signals the end of the horde of enemies. Head through the door when you get the chance and look on the ground in front of you for a JOURNAL. Now shoot the blast roots to your left to topple the tank and use it to get up to the next area. Once outside, you'll see the Wardens fighting Chimera. Drop into the hole in the floor and pick up the Wildfire, then either kill everyone, or better yet, run through them all. Before you get too far, go to the garage in the Northwest corner of the area and climb the ladder inside. Head East once you're up here and you'll find a JOURNAL on a box just before you enter the next garage. Keep moving to the main building at the Northeast end of the area, and watch for snipers and rocket launching enemies on the catwalks above you. Once you enter the elevator, you'll be taken straight up to the drone and to Mick Cutler. This boss fight is automated, and all you have to do is jam on X most of the time. | ========== | | | | Chapter 17 | [W17] | | | ========== | Move forward and drop down onto the first step. Look to your left for a Deadeye and a JOURNAL on the ground. Explore the area for ammo and use the zipline. To open the next door, shoot the glowing things on either side of it. On the other side, head right into the house and you'll find a JOURNAL on a cabinet. Take the enemies ahead out from a distance, starting with the Wildfire Hybrid. There are more enemies on the right side of this installation, including Sniper Hybrids. Take them all down and open one of the two doors. A lot more enemies will come flooding out towards you, including Steelheads. Move inside and a Ravager also comes in. Once the place has been cleared out, you will have to hold off a horde of enemies being delivered via dropship. This horde includes two Ravagers. After taking them all down, move on and drop into the hole. Open the conduit panel on the pipe-type thing and then shoot it to open the next door. Keep going and you'll drop onto some subway tracks. Go across them into the next open door and you'll find a room with health, ammo, and a JOURNAL. Head down the subway tunnel now and you'll come across a few Ravagers fighting some Grims and Leeches. Take them all down and move on. The next tunnel section has you fight off a bunch of Grims, Leeches, and Leapers. After you exit the subway, you'll see a ton of Chimera fighting a Widowmaker. Do NOT shoot the Chimera. They will completely ignore you as long as you don't shoot them, and they can help keep the Widowmaker distracted while you take it down. Once you do that, climb up the sign that has fallen on it and up onto a catwalk. Open the "door" to end this chapter. | ========== | | | | Chapter 18 | [W18] | | | ========== | Leave the room. Turn right and head down the hallway if you need Magnum ammo. Otherwise, go downstairs. There's a JOURNAL next to the dead soldier on the stairs. When you go to leave the building, a few Hybrids come inside. Take them out and move to the crashed C-130. Open the door. There's some ammo in here. Move to the back and it'll open up. Outside, there are Hybrids, Shield Drones, and Sniper Longlegs. Take them down from the plane, then drop down. A dropship unloads some Hybrids, and the buildings ahead of you become populated with Hybrids and Wildfire Hybrids. Take them all out and move into those buildings. There will be Hybrids floating around, and more Hybrids and Sniper Longlegs start coming your way. Once they're all down, cross the C-130 wing into the next building. Drop into the building and then drop down again. Enter the nearest room and find the kitchen. There's ammo, health, and a JOURNAL in here. Drop on top of the elevator. After it falls for a bit, open the doors and enter the next building. You'll come up right behind a Sniper Hybrid. There are others in the area as well. Take them all out and drop down. Enter the right-most roundish building ahead and destroy all of the glowing power cores inside. Now enter the other roundish building and use the controls at the top to shut the shield gate down. Sniper Longlegs will be roaming around at this point, and Sniper Hybrids and Wildfire Hybrids will come through the now open shield gate. Once they're all dead, move through the large building. There are a couple of Steelheads in here. After taking them down, open the conduit panel and destroy it to open the next door. Once you're back outside, drop down and go left, towards the nearest crashed VTOL. You'll find a JOURNAL inside. Now move forward and deal with the Hybrids and the Stalker. Once they're down, move forward again, but be prepared to immediately fall back, because a lot of troops come towards you, and most of them are Steelheads. When you wipe them out, scavenge everything in this area and head to the next one. You'll immediately have to fight off some Shock Drones and another Stalker. After this, move to the middle building. You will have to deal with multiple Stalkers now, along with Shock Drones. Also, rockets constantly bombard the top of this little building you're in, so you have to work fast, or the rockets will start bombarding you. There should be enough or almost enough Wildfire ammo in here to get the job done. Once both Stalkers are down, mop up the other Shock Drones and whatever Hybrids might've come in, and run forward into the barrage of mortars and rockets. Once you get knocked down, the chapter is over. | ========== | | | | Chapter 19 | [W19] | | | ========== | Drop down and move through this next room. You'll soon face several Hybrids and a couple of Steelheads, but Charlie meets up with you around this point as well. In the next room, shoot the glowing things on the walls to open the next door. Follow Charlie into a building and take out the two enemies at the top. Deal with everyone else in the room, including Sniper Longlegs, and then leave. The next area has you fighting some Hybrids and two Ravagers. Once you take them down, you'll move into a larger area with Hybrids and Sniper Longlegs. Near the end of this area, there's a Wildfire Hybrid. Once they're all gone, two Ravagers come out. Take them down and use the controls in front of the shield door to shut it off. There's some kind of fan blade thing going on in front of you now, so shoot the two glowing things where the shield door was before to stop it. After this, you and Charlie split up. While heading down the right path, keep an eye out for the final JOURNAL on the right wall. Ride one of the containers up to the top of the area. The next room has Shield Drones, and the room after that has plenty of Hybrids and some Steelheads. Keep going, into another room with Hybrids and Longlegs. A Ravager also comes out when you get far enough. Get up onto the catwalks in the first part of the room and follow them to the next area. Be careful though; as you're leaving, a Wildfire Hybrid comes out of the door in front of you. You eventually meet up with Charlie again and enter a room with snipers and Shield Drones. Take them all out and move to the main door. You'll now have to head to the left and right and deal with all the enemies on both sides. Each side has a control to shut off its respective shield. After shutting off the last shield, two Ravagers, a Wildfire Hybrid, and a couple of Shield Drones will come your way. Take them out and destroy the glowing things on the sides of the door to open it up. Ride the elevator to the top to end this chapter. | ========== | | | | Chapter 20 | [W20] | | | ========== | Collect all the health and ammo you can, then enter the door. Blow the conduit panel in here and you'll enter the final room. It begins to fill up with Hybrids. There are two glowing things on either side of the central structure, by the floor, that you need to blow up. After you do this, a Brawler enters the room. Deal with him and the other enemies, then blow up a glowing thing on each of the four supports that go from the central structure to the side paths. This lowers shields on the sides of the central structure covering up more glowing conduits. Shoot all six of those and you'll blow it to hell. Now exit through the bottom floor. The next part has you moving automatically, but sometimes you'll pull out your revolver. It has infinite shots, so just let loose on whatever happens to be in front of you. Finally, put some rounds into the Brawler and you'll finish the game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Journals || [J0] || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ | ========= | | | | Chapter 1 | [J1] | | | ========= | 1. At the very beginning of the game. Move forward, to the table in the middle of the room. The "Feral vs. Military" Journal is on the table. 2. Shortly after the last Journal, you'll enter a room where a woman is sweeping. Look on the bed to the right of her for the "Postcard from Bogota" Journal. | ========= | | | | Chapter 2 | [J2] | | | ========= | 1. In the second room you enter at the beginning of the mission. You should see a man writhing in pain on a bed being treated by somebody. The "Bite Protocol" Journal is on a small table next to him. 2. Shortly after the first Journal. Keep an eye out on the left side of the area for a classroom-type area, with a few chairs, a desk, and a chalkboard. The "Note to John Harper" Journal is on the desk. 3. After you kill the Hybrids that come down from the dropship, you'll enter a house via the garage and meet up with Tommy Dean. Head upstairs in here and look on the bed for the "Leaper Bite" Journal. | ========= | | | | Chapter 5 | [J3] | | | ========= | 1. As soon as the chapter starts, move forward to the front of the boat and you'll find the "Change in Strategy" Journal. 2. Also on the boat at the start of the chapter. Go towards the back and look on some crates for the "Ice Blocks" Journal. | ========= | | | | Chapter 6 | [J4] | | | ========= | 1. At the beginning, you'll enter a maze of train cars. After passing through a car with some hay and decomposing horses inside, you'll pass by another train car on your left with some pulsating black things stuck to the floor and ceiling. Keep going straight, past this car, onto the hay and the platform ahead. There is a hole in the fence here that leads to another train car, where you'll find the "Staying Warm" Journal. 2. Just after getting the first Journal, go back to the hay that you climbed up and use it to get through the adjacent train car. Head down the steps and then up the other steps, making your way over to a ladder that lets you get on top of a train car. Up here, you should be able to see a weapon on top of another train car. Go to it and you'll find the "A Tragic Paradox" Journal laying next to the weapon. 3. After you take the elevator up and climb the next ladder, you will see a VTOL fly by. Look on the bed in this room for the "VTOL Manual" Journal. 4. Just after you get the last Journal, you'll pick up a carabiner on a desk and use it to zipline down. You will then drop into a hole. After dropping down, look for the "Gotta Get Out" Journal on a shelf. 5. You will need to lower a catwalk by dropping into an office and using the controls inside. After doing this, move into the next room. The "Quarantine" Journal is on the middle table in here. 6. After lowering the catwalk and using it to head upstairs and fight some Grims. Near the exit you'll find a broken catwalk. You can jump across it to get to the other side. Here you'll find ammo and the "Safety Violation" Journal. 7. Just after getting the last Journal, you'll enter some kind of collapsed smokestack and then drop into another room. Open the "door" in here and enter the next room. The "It's Just Me Now" Journal is in this room, on a shelf. 8. After you shoot the bullseye to lower the ladder and climb up, you'll be in a room with the Deadeye sniper rifle. The "Girl's Best Friend" Journal is in here as well, on a shelf by the window. 9. After shooting the bullseye to lower the platform and entering the next building. You will go upstairs twice and fight off a bunch of Leapers. On this floor, keep an eye out for a room to your left. The "Letter to Santa" Journal is in there, on the couch. | ========= | | | | Chapter 7 | [J5] | | | ========= | 1. After you defend the pub from a couple waves of enemies, you will leave it and go underground. After moving through a room with weapons in it, keep an eye out on your left for a side path that leads to another room with the "Tunguska" Journal in it. You'll know you're at the side path when you see the word "exit" written on the wall to your right. | ========= | | | | Chapter 8 | [J6] | | | ========= | 1. After you carry the core to the safehouse and set it on the pool table, look for a container at the foot of one of the beds in the same room. The "Hale Vaccine" Journal is on the container. | ========= | | | | Chapter 9 | [J7] | | | ========= | 1. Near the beginning. After you move into the first building, you'll deal with some Longlegs and Charlie will move up the nearest set of stairs. Before following him, look for a different set of stairs in the other room. The "Mass Exodus" Journal is laying on the ground right at the top of those stairs. | ========== | | | | Chapter 10 | [J8] | | | ========== | 1. After you move through the sniper-infested area and enter a mine, use the short ladder. The "Just a Little Nap" Journal is up here, laying on the floor next to a dead body. 2. Just after the previous journal, you open a large white door and fight some Hybrids and Shield Drones. In that area, hug the right wall. You'll find the "Cooling Towers" Journal on some wooden logs to your right. 3. In the exact same area as the previous journal. When you acquire the previous journal, look down and you should see minecart tracks. Follow them up the hill and you can't help but see the "Journey to Hanover" Journal sitting on a box up here. It's at the part where the tracks curve to the right. 4. After entering the second mine, you'll fight off a Ravager and some other enemies. Once outside of the mine, you'll move towards a large bridge. There is a sign that says "Tunnel Ahead" just before the bridge begins, on the left side. The "God's Will" Journal is underneath this sign. | ========== | | | | Chapter 11 | [J9] | | | ========== | 1. In the town area near the beginning, you'll be fighting through hordes of Grims and Leeches. There are two houses you can enter here that lead through a bunch of different houses. They both end up taking you into the Southern-most house, where you go up some stairs, then drop into a hole in the floor. Climb the ladder after you do this and you'll see the "Satan" Journal on a table right by you. 2. After you get the last Journal, you'll enter a church. In here, after you climb the ladder, look for the "Pure Chimera" Journal on the floor next to a large hole. | ========== | | | | Chapter 12 | [J10] | | | ========== | 1. You'll be moving through the mine, and the Satan creature will occasionally pop out and chase you. At one point, after you lift some beams for the second time, the Satan will appear ahead of you and you have to go left, into a small tunnel. Open the metal door and you'll be in a room with stairs. Under the stairs there's an opening to a small tunnel, and at the end you'll find the "Desperation" Journal. 2. The second time you have to shoot the Satan creature in the eyes, you'll also have to throw an acetylane tank into its mouth and blow it up. You will then need to hunt it down. This leads you through a mostly flooded room with a few Grims. After fighting them, you go up and then drop down into a large tunnel. Go left, to the end of this tunnel, to find the "Who's Boss" Journal. | ========== | | | | Chapter 15 | [J11] | | | ========== | 1. After going up the first set of stairs, you'll move through a room with Mutator secondary ammo and then you'll come to another set of stairs in the next cell block. Ignore those stairs and enter the third cell on the left side. From here you enter an area behind the walls and this takes you to a closed cell with the "Letter to Mom #1" Journal in it. 2. After dealing with the first drone, you wind up in the showers area. Hug the left wall in here and you'll enter a doorway on the wall. Jump over some pipes and look on the ground for the "Letter to Mom #2" Journal. 3. You will enter Cell Block B after disabling the second drone. After you move through the open door on ground floor, you'll be in another area of Cell Block B. Head upstairs, then turn left and examine one of the cells in the Northeast area. The "Letter to Mom #3" Journal is laying obviously on the floor. 4. After disabling the drone in Cell Block B, move through the newly opened door just ahead of you and enter the first room on your left. The "Letter to Mom #4" Journal is in here on a desk. 5. After you deal with all of the snipers in the arena area, you'll head towards the cafeteria. In that first hallway after leaving the arena, look on the right wall for a hole that's boarded up. Destroy the boards and enter the hole to find the "Letter to Mom #5" Journal. | ========== | | | | Chapter 16 | [J12] | | | ========== | 1. After you climb a ladder and pick up the Cryogun, look for the "Letter to Mom #6" Journal laying on the ground just ahead. It's very hard to miss. 2. After getting the previous journal, you'll drop into an arena type area where you have to fight off a bunch of Grims, Leeches, and Leapers. After doing that, open the metal door and look on the ground in front of you for the "Can You Hear Them" Journal. 3. Just after you get the previous journal, you'll be in the motorpool, where Wardens and Chimera are fighting each other. Enter the garage in the Northwest corner and climb the ladder. Once up there, go East and you'll find the "Letter to Mom #7" Journal on a box just before you enter the next garage. | ========== | | | | Chapter 17 | [J13] | | | ========== | 1. At the very beginning you will move forward and drop down once. Look to your left and you'll see a Deadeye on the ground right next to you. The "They Are Coming" Journal is also there. This is before you use the zipline. 2. After you open the first door by shooting the glowing things on either side of it, move through it and go right into the house. The "Six Bullets" Journal is in here, on a cabinet. 3. You will drop into a hole and open a conduit panel. Shoot the glowing thing inside to open the next door and you come to some subway tracks. Move across them into the open doorway and you'll enter a room with health, ammo, and the "Bad Idea" Journal laying next to a dead soldier. | ========== | | | | Chapter 18 | [J14] | | | ========== | 1. At the very beginning of the chapter, you go down some stairs. The "Particle Smashing" Journal is next to the dead soldier on the stairs. 2. After moving through the C-130, you'll deal with a lot of enemies. Once they're dead, you move across the broken off wing of the C-130 into another building. Once inside, drop down and enter the kitchen. You'll find the "Bloodbath" Journal on the counter. 3. After opening the shield gate and moving into the building behind it, you will have to open a conduit panel to open a door. Keep going and when you leave the building, go to your left, to the nearest crashed VTOL helicopter. The "Fall Back" Journal is inside. | ========== | | | | Chapter 19 | [J15] | | | ========== | 1. You'll have to turn off a shield door and shortly after that you and Charlie split up. As you're walking down the right path, keep an eye out on the right side for the "Gray Tech" Journal. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ || || || Technical || [TEC1] || || +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Do not use this guide without permission from the author. If you have any questions about this guide or the game, contact me at: pbreedlove89@yahoo.com