~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tekken 6 Hidden Moves FAQ Version 0.41 (Work in Progress) NNN TTTTTTTTTTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNNNN N N T T E E K K K K K K K K E E N N N N TTTT TTTT E EEEEE K K K K K K K K E EEEEE N NN N N N T T E E K K K K K K K K E E N N N N N N T T E EEEE K KK K K KK K E EEEE N N N N N N T T E E K K K K E E N N N N N N T T E EEEE K KK K K KK K E EEEE N N N N N N T T E E K K K K K K K K E E N N N N N N T TTT E EEEEE K K K K K K K K E EEEEE N NNN N NN N T T E E K K K K K K K K E E N N N N TTTT EEEEEEEE KKKK KKK KKKK KKK EEEEEEEE NNN NNNNN 6666666666 6 6 6 666666 6 6 6 66666 6 6 6 66666 6 6 6 6 6 6 66666 6 6 6 666666666 Written by: Kenneth Walton (Wild Man X) Written on: May 2, 2010 E-mail: tekkenomics@gmail.com Website: Tekkenomics (http://www.tekkenomics.com) PSN: Wild_Man_X This FAQ version will be available at: IGN (http://faqs.ign.com) GameFAQs (http://www.gamefaqs.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) Neoseeker (http://www.neoseeker.com) SuperCheats (http://www.supercheats.com) Games Radar / Cheat Planet (http://www.gamesradar.com) MyPSP.com.au (http://www.mypsp.com.au) Namco Bandai Partners Australia (http://www.namcobandaipartners.com.au) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Legend 5. Legend Explanations 6. Hidden Moves A. Alisa Boskonovitch B. Anna Williams C. Armor King D. Asuka Kazama E. Baek Doo San F. Bob G. Bruce Irvin H. Bryan Fury I. Christie Monteiro J. Craig Marduk K. Devil Jin L. Eddy Gordo M. Feng Wei N. Ganryu O. Heihachi Mishima P. Hwoarang Q. Jack-6 R. Jin Kazama S. Julia Chang T. Kazuya Mishima U. King V. Kuma / Panda W. Lars Alexandersson X. Lee Chaolan Y. Lei Wulong Z. Leo Kliesen AA. Lili De Rochefort BB. Ling Xiaoyu CC. Marshall Law DD. Miguel Caballero Rojo EE. Mokujin FF. Nina Williams GG. Paul Phoenix HH. Raven II. Roger Jr. JJ. Sergei Dragunov KK. Steve Fox LL. Wang Jinrei MM. Yoshimitsu NN. Zafina OO. Universal Moves 7. Ki Charge Hidden Moves 8. Character Specific Hidden Moves 9. Auto-Parry / Auto-Counter / Auto-Block Moves 10. Alternative Commands 11. Bound Moves 12. Customization Item Moves 13. Interesting Facts 14. Questions 15. Special Thanks 16. About Tekkenomics 17. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 1. Version Updates ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ver# - (mm-dd-yyyy) 0.10 - (10-23-2009) Template 0.20 - (11-16-2009) Started filling in some of the general info 0.30 - (01-31-2010) First released version 0.31 - (02-15-2010) (See below...) Hidden Moves - Added moves for Asuka, Bob - Updated Bob Other - Added more host websites - Other minor changes 0.32 - (02-22-2010) (See below...) Hidden Moves - Added move for Armor King 0.40 - (03-25-2010) (See below...) Hidden Moves - Added move for Alisa, Lars, Yoshimitsu Ki Charge Hidden Moves - Renamed from "Power Moves" - Added moves for Alisa, Armor King, Asuka, Bob, Feng, Ganryu, King, Marshall, Raven, Sergei Character Specific Hidden Moves - Renamed from "Special Hidden Moves" - Added some notes and new moves Other - Updated "Legend", "Special Thanks" - Re-arranged some things 0.41 - (05-02-2010) (See below...) Hidden Moves - Added moves for Anna, Christie, Yoshimitsu FAQ Update Legend ----------------- New content that has been added. Content that has been changed, corrected, or modified. NOTE: Corrections include adding any notes, changing names, correcting various mistakes or typos, and removing anything. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 2. Legal Stuff ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may download and print this FAQ, but under no circumstances can you put this FAQ on your web page without our permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. I will now only be sending FAQ updates to GameFAQs, IGN, and Tekken Zaibatsu. Anyone who has received permission to host any of the Tekkenomics FAQs also has permission to host any of our future text-based FAQs, if your website is listed in the approved list at the top, You can obtain updates from any of the previously mentioned websites. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 3. FAQ Description ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The purpose of this FAQ is to try to inform the Tekken 6 players of the commands that are available to them, aside from what they have been provided with in the in-game move lists. Moves that are not included in the in-game move lists will be referred to as "hidden moves". Also included are commands that have some unique properties. This FAQ only covers the moves that are missing from the PS3 Tekken 6 (U.S. version) command lists. These moves should work on the Arcade and other PS3 versions of Tekken 5, but I only tested these moves on the U.S. version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 4. Legend ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will be added in a future update. Until then, take a look at the Legend on the bottom of the page at the following link for the command notations used in this FAQ: http://faqs.ign.com/articles/103/1039146p1.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 5. Legend Explanations ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coming in a future update... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 6. Hidden Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE FOLLOWING IS ONLY A LIST OF THE NEW AND UPDATED HIDDEN MOVES FOR TEKKEN 6. MORE HIDDEN MOVES ARE COMING IN FUTURE UPDATES. Here are all of the hidden moves that I know for Tekken 5 and the new ones for Dark Resurrection (most of these moves are still valid for Tekken 6 and won't be added here until later): Tekken 5 Hidden Moves FAQ http://www.gamefaqs.com/console/ps2/file/920588/36103 Tekken 5: Dark Resurrection Wild FAQ http://www.gamefaqs.com/portable/psp/file/932102/48950 --------------------------------------------------------------------- - A. Alisa Boskonovitch - --------------------------------------------------------------------- - f+2,3,f [Spin] - u/f+1+2 on the side or back results in a headless throw animation - WS+1+2* [Cute But Deadly Charge] - (2+4_f+2+4),1+2 [Stays in DES] - DES,d/b [DES cancel] - u/f+1+2,1+2 [Exit DES] - DES,(f+3+4_f,f),(u_d) [Dual Boot Evade] - [DES],(f+3+4_f,f)~b [Boot _ Dual Boot Stop] - f,f+4,qcb+1 [Sandbox Alternative] --------------------------------------------------------------------- - B. Anna Williams - --------------------------------------------------------------------- - CJM,1+2 [Chaos Judgement Guard Breaker] --------------------------------------------------------------------- - C. Armor King - --------------------------------------------------------------------- - b+4,b [BT] - b+4,3~b [BT] - BT,3+4,(1_2) ["Round Out Body Press" or "Round Out Elbow" from BT] --------------------------------------------------------------------- - D. Asuka Kazama - --------------------------------------------------------------------- - 2,1,1+2~B [Cancel] - WS+1+2~d [Cancel] - b+(1+3_2+4)* [Ridiculously long high/mid attack reversal] - u/b,b,3 [Backflip to Spinning Jump Kick] - 2,1,1+2~D [FC] - 1+4,3* [White Heron Spinning Heel Drop Charge] --------------------------------------------------------------------- - E. Baek Doo San - --------------------------------------------------------------------- - 4,3,3~(f_b) [FLA] - d/b+3,3~(f_b) [FLA] - b+1+2 (successful parry),3 - FLA (w/ 3 held) f~b+4 f~b+4 and repeat [Super FLA Sidestep] - FLA,2~3 [FLA] - (f,f,f_WR)+3~f [Cancel to FLA] --------------------------------------------------------------------- - F. Bob - --------------------------------------------------------------------- - 1+2,(f_b) [Forward _ Backward Roll] - u+1+2,(f_b) [Forward _ Backward Roll] - {CH} f+4 [Spinning Linguine Counter] - cd+1+2* [Granchi Canon Charge] --------------------------------------------------------------------- - G. Bruce Irvin - --------------------------------------------------------------------- Coming soon... --------------------------------------------------------------------- - H. Bryan Fury - --------------------------------------------------------------------- - d/f+1+2 has high/mid left punch auto-parry property - 4,3,4* [Charge] --------------------------------------------------------------------- - I. Christie Monteiro - --------------------------------------------------------------------- - 3~4,3+4~D [RLX] - 3~4,3+4~B [HSP] - d/b+3+4~D [RLX] - d/b+3+4~B [HSP] - RLX,f+1+2 [HSP] - RLX,b,n+1 [RLX into KND sideroll] --------------------------------------------------------------------- - J. Craig Marduk - --------------------------------------------------------------------- - f+3+4,3+4 [Cancel to VTS] - (VTS_WS),1~3+4 [VTS] - SS+2~3+4 [VTS] - b+2+3,1+2 [Cancel to Double Leg Take Down] --------------------------------------------------------------------- - K. Devil Jin - --------------------------------------------------------------------- - u+4~U [Samsara to Fly] - d/f+3,2,4~U [Rengoku to FLY] --------------------------------------------------------------------- - L. Eddy Gordo - --------------------------------------------------------------------- See "Chrisitie Monteiro" --------------------------------------------------------------------- - M. Feng Wei - --------------------------------------------------------------------- - d/b+1~f [STC] - d/b+1~b [KNP] - KNP~f [STC] - STC~b [KNP] - KNP~f~b [KNP to STC to KNP] --------------------------------------------------------------------- - N. Ganryu - --------------------------------------------------------------------- - d+2,1,2,1 - d+2,1,2,d/f+1 - d+2,1,2,d+1 --------------------------------------------------------------------- - O. Heihachi Mishima - --------------------------------------------------------------------- Coming soon... --------------------------------------------------------------------- - P. Hwoarang - --------------------------------------------------------------------- Coming soon... --------------------------------------------------------------------- - Q. Jack-6 - --------------------------------------------------------------------- - b+2* [Extended arm] - d/b+2* [Extended arm] - b+1,1* [Extended arm] - f,f+2* [Extended arm] - b+3,2,2* [Extended arm] - f+1,2,2* [Extended arm] - d/b+1+2,3+4 [Piston Gun Lift to SIT] - 3+4,3+4,3+4,3+4 after a floor break to hover downwards. - d/b+1+2,3+4 [SIT] --------------------------------------------------------------------- - R. Jin Kazama - --------------------------------------------------------------------- - d/f+1+2 [Auto-parry property; formerly b+1,2] --------------------------------------------------------------------- - S. Julia Chang - --------------------------------------------------------------------- - 1,2,(3_4) [CES] - Small hop,WS+1 [Julia's old T5 WS+1] - WS+2,(3_4) [Wind Roll] - CES,1+2 [CES Tiger Swat] - d,d/f+1,(3_4) [Wind Roll; listed in T5, but not T6] --------------------------------------------------------------------- - T. Kazuya Mishima - --------------------------------------------------------------------- Coming soon... --------------------------------------------------------------------- - U. King - --------------------------------------------------------------------- - BT,3+4 [Back-turned Jaguar Step] - d/f+4,3,4~b [BT] - u+1+2~B [Throws to opposite side] - {Opponent Wall Splat} JGS,(1+4_2+3) [Shining Torpedo (ALT)] - f,f+3+4 [Exploder without drop-step; listed in T5 but not T6] --------------------------------------------------------------------- - V. Kuma / Panda - --------------------------------------------------------------------- - b+2,1,3+4 [HBS] - HBS,b,b,3+4 [HBS] - f,f+1+2,3+4 [HBS] - u+1+2,3+4 [Cancel to HBS] - u/f+3,4,1+2,3+4 [HBS] --------------------------------------------------------------------- - W. Lars Alexandersson - --------------------------------------------------------------------- - DEN,1:2 [JF; does three hits and 56 damage instead of 2 hits and 40 damage] - u/f,N,4 [Hop kick] - 1+2~B [Cancels 2nd hit] - 3~(d_D) [Spin to RC_FC] - d/b+1,3~(d_D) [Spin to RC_FC] - d/b+2,3* [HE Combination Charge] - {CH} b+4 [Magnetic Knee extra counter hit attack] --------------------------------------------------------------------- - X. Lee Chaolan - --------------------------------------------------------------------- - 3~4 [HMS; formerly b+3~4] - (b+3~4_b+3,3+4) [HMS] - b+1+2,4 [Screw Kick after successful parry] - b+2,4,3+4 [HMS] --------------------------------------------------------------------- - Y. Lei Wulong - --------------------------------------------------------------------- - d+1+4 [FDFAs] - d+2+3 [FUFAs] - BT,d+1+4 [FDFTs] - BT,d+2+3 [FUFTs] - BT,d+1+2 [FDFAs] - BT,d+3+4 [FUFAs] - b+4,b [BT] - BT,4~b [Remains BT] - BT,d+4~F [DRU] - DRU,f [Drunken Walk Punch Parry] - d+4,4~f [DRU] - f,f+4,3+4~f [Cancel into Crane] - f,f+4,3+4~b [Cancel into Phoenix] - (FUFA_FUFT_FDFA_FDFT),2 [Normal grounded position to grounded stance] - 3~4,4,4~d [FUFAs; Can also be done after the first or second kick] - 3~4,4,4~D [FUFA; Can also be done after the first or second kick] - (u/b_u_u/f)+2~D [FUFA; Can also be done from BT] - 4~4,D [FUFT] - 4~4,3,D [FUFT] - 4~4,3,3,D [FDFT] - (DRU,f,b _ BT,DRU,f,b) [Drunken Backdash] - BT,DRU,f [Druken dash away from opponent] - BT,DRU,b [Druken walk towards opponent] - (FUFT_FUFTs),(f_b),1+2 [Lunge Cross-Chop] - (FUFT_FUFTs),b,3+4 [Lunge Kick] - FUFAs,u~3 [Delayed low kick] - FDFTs u~3 [Low kick that juggles on CL or CH] - 2,1~f [DRU] - DRU,(1+3_2+4),f {Both grab attempts don't connect} [Whiff to DRU] - DRU,(1+3_2+4),1+2 [Recover 10 points of health then re-enter DRU; Damage reduced by 10] - DRU,2~f [DRU] - (DGN,1_SNA,1+3)~b [Cancel to DGN] - DRU,3,2~f [DRU] - DRU,3,2,4~f [CRA] - DRU,3,2,4~b [AOP] - DRU,u/b+1+2,1~f [DRU] - u/b+4~f [CRA; formely b+4~f] - u/b+4~b [AOP] - DGN,3~f [CRA] - f,f+3+4~d {Attack blocked or whiffed} [FUFT] - d/b+4~f [DRU] - BT,(f_f,f) [Backward Walk] - BT,1,1,3,2~f [DRU] - (f,N_DGN),4,1~f [TGR] - (f,N_DGN),4,1~(u_d) [DGN] - CRA,N [Low Attack Auto Counter] - 3,(b+3_3~b) [Back Turned Feint; Can also be done from AOP] - 3~b [AOP; Can also be done from AOP] - AOP,f [DRU] - FUFAs,3,(~U_~D) [SNA] - FUFAs,3,f [DRU] - d/b+3+4~D [FDFT] - FC,d/f+2,1,4~b [Cancel last kick] - SNA,1,2,1~f [PAN] - u+1+2~D [FUFTs] - FUFAs,1+2+3 [Hangover Taunt from FUFAs] - (FUFAs_FDFAs_FDFTs),1+2 [DRU; listed only for FUFTs] --------------------------------------------------------------------- - Z. Leo Kliesen - --------------------------------------------------------------------- - KNK,d/f [Cancels into Jin Bu] - f+3,d [BOK] - f,f+3~d [BOK] - d/b+1+2~d [BOK] - KNK,1~d [BOK] - 1,2,b [KNK] - b+3,1~b [KNK] - qcf+2~b [KNK] - f,f+2~1+2 [Supercharge] - d+4,(2~1+2_1+2*) [Supercharge] - u/f+1,2~1+2 [supercharge] - d+1~D [FC] - u/b+1,4 [Kick after successful high punch parry] - b+1+2 {punch parry}, 2,2 [Punch, Shoulder Ram combo] - b+1+2 {kick parry}, (2~1+2_1+2*) [Punch, Shoulder Ram combo] --------------------------------------------------------------------- - AA. Lili De Rochefort - --------------------------------------------------------------------- - d/f+2~b [BT] - WS+2~b [BT] - d+1,2~B [BT] - 3 [BT] --------------------------------------------------------------------- - BB. Ling Xiaoyu - --------------------------------------------------------------------- - (3+4_d+3+4) [High/mid punch parry property] - b+1+2,1+2 [Hypnotist Redirection] - d/f+3~D [AOP] - f,f+2,1~B [RDS; Cancel last hit] - u+1+2,2,1~B [RDS; Cancel last hit] - f,f+1~d [AOP] - RDS,b+3+4 [Spin Tornado Back] - RDS,(b+3+4~b+3+4) [Spin Tornado Back to Side; last b+3+4 becomes a left side roll (u+3+4_3+4)] - b+3+4~BT,d/f+1+2 [Rain Dance Dislocator] - f+3,1 [RDS] --------------------------------------------------------------------- - CC. Marshall Law - --------------------------------------------------------------------- - (FUFT_FUFA),1+2+3+4 [Special get-up animation] - WS+1+2 [Generic Rising Left Punch] - Can do all attacks starting with "1" from BT - DSS,f+2,f+2,2 [formerly DSS,2,f+2,2] --------------------------------------------------------------------- - DD. Miguel Caballero Rojo - --------------------------------------------------------------------- - d/b+1* [Tortua Juggle Starter] - d+3+4 [Generic Low Kick] - (FC_d/b)+1+2 [Tackle] - KND,b+3+4 [Cross Chop] - SAV,2* [Charge] - SAV,1+2* [Charge] - SAV,b+2 [Auto-parry property] --------------------------------------------------------------------- - EE. Mokujin - --------------------------------------------------------------------- Mokujin does not have his own move set. He will randomly mimic the move list of one of the selectable fighters after each round. --------------------------------------------------------------------- - FF. Nina Williams - --------------------------------------------------------------------- - 4,3~d~4,3 [Does a fourth kick that hits mid (h,l,h,m)] - f,f+1+2* [Bombshell Blast Charge] --------------------------------------------------------------------- - GG. Paul Phoenix - --------------------------------------------------------------------- - f,f+2,1~b [Cancel] --------------------------------------------------------------------- - HH. Raven - --------------------------------------------------------------------- - (qcf_cd)+1 [Crouch Dash Fatal Blow] - (qcf_cd)+1,3+4 [Crouch Dash Fatal Blow to Haze] - (qcf_cd)+1,f [Crouch Dash Fatal Blow to Doppelganger switch position] - (qcf_cd)+1,b [Crouch Dash Fatal Blow to Doppelganger stay] - HAZ,1,b [Fatal Blow to Doppelganger Stay] - u/b+1,b [Dagger Chop to Doppelganger Stay] - f+1+2~b [Switchback Stay] - d/f+1+2 [Laevateinn alternative] - d/f+1+2~b [SDW] - BT,b+(1+3_2+4) [Utsusemi Escape from BT] - BT,f+3~f [Face Forward] - (qcf_cd)+2~b [SDW] - (u/b_u)+3,d+3,D [From T5, but not does into Supercharge] --------------------------------------------------------------------- - II. Roger Jr. - --------------------------------------------------------------------- - d+1+2~B [BT] - d+1+2,1+2~B [BT] - b+1+2,1+2~3+4 [Goes into Animal Kick Rush; can be performed after 2nd or last roll] - BT,d/f+1+2 [Back-turned Kangaroo Attack] --------------------------------------------------------------------- - JJ. Sergei Dragunov - --------------------------------------------------------------------- - (d_d/b_FC)+1+2~(1_2) [Ambush tackle feint into background sideroll; also works for b+4,2,1+2] - (d_d/b_FC)+1+2~(3_4) [Ambush tackle feint into foreground sideroll; also works for b+4,2,1+2] - FDFT,1+2 [Escaping living dead] - FC,d/f+1+2 [Crouching Pit Fall] --------------------------------------------------------------------- - KK. Steve Fox - --------------------------------------------------------------------- Coming soon... --------------------------------------------------------------------- - LL. Wang Jinrei - --------------------------------------------------------------------- - WS+1+2 auto-block property for the first hit that connects of some high/mid attacks - f+1 [Extra damage] --------------------------------------------------------------------- - MM. Yoshimitsu - --------------------------------------------------------------------- - 2,1~b [Cancel] - 3~4~U [DGF] - d+1*,B [Sword Slash Charge Cancel] - FC,d+1+2 [NSS Sword Flash from FC] - BT,u+2+3 [Goes into NSS] - MED,3+4 [Cancel to BT] - KIN,2,1+2* [Charge] - f+3+4 {Wall splat} ~3+4 [INS] - u/f+3+4,b+1,4,d+1* [Death Slash Charge; formerly u/f+3+4,b+1,4,D/B*+1] - b+2~1+2 [KIN] - b+2,1,1+2 [KIN] - (KIN,4_SS+4),1+2 [KIN] - KIN,4~3+4 [MED] - u/f+2~d [Cancel to FC] - b,b+1+4~1 then press b,b [Sword Spin manual stop] - Some of Yoshimitsu's default sword stance moves can also be done from NSS. --------------------------------------------------------------------- - NN. Zafina - --------------------------------------------------------------------- - d/f+1,4,2,3,4,1,3,2,(1_2_3) [Quick recovery cancel] - d/f+1,4,2,3,4,1,3,2,4,(1_3_4) [Quick recovery cancel] - d+3 [Acinaces (ALT)] - 3 [Scarecrow] - 3~b [Scarecrow cancel] - d/b+4~D [Mantis] - f+3~B [Scarecrow cancel] - d/f+3 [Scarecrow] - d/f+3~B [Scarecrow cancel] - d+2,4 [Mantis] - d+2,4~1+2 [Tarantula] - d/b+1+2 [Mantis] - f,f+3 [Scarecrow] - f,f+3~B [Scarecrow cancel] - f,f+3+4~D [Mantis] - f+2,3 [Scarecrow] - f+2,3~b [Scarecrow Cancel] - 1,2,3~b [Scarecrow cancel] - FC,d/f+3~d - [Mantis] - WS+2~d [Mantis] - TRT,4 [Mantis] - TRT,3~d [Mantis] - TRT,3~U [Stand up] - MNT,d+4~d [Mantis] - MNT,u/f+3~D [Mantis cancel] - MNT,d/f+3,4 [Paradox transition (BT Mantis)] - SCR,4~B [Scarecrow cancel] - SCR,1+2,d [Tarantula] - SCR,3,3,4~D [Mantis] - SCR,3+4,d [Mantis] - SCR,d/f+3~D [Mantis] - SCR,d/f+4~d [Mantis] - SCR,d+4~D [Mantis] - SCR,d+3,3~B [Scarecrow cancel] - WR+4~U [BT; Normal stance on block or miss] - WR+4~D [Tarantula; Paradox on block or miss] --------------------------------------------------------------------- - OO. Universal Moves - --------------------------------------------------------------------- - (u/b_u_u/f)+2 [Universal right hook for most characters; all variations may not apply] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 7. Ki Charge Hidden Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of hidden moves involving the Ki Charge (1+2+3+4), and other ki charging attacks. ------------------------------------------------------------------- Alisa Boskonovitch ------------------------------------------------------------------- Ki Charge to Destructive Form 1+2+3+4, 1+2 ------------------------------------------------------------------- Armor King ------------------------------------------------------------------- Ki Charge Dark Uppercut (Similar to the normal "cd+2", but flips the opponent over in the air and does 32 damage. To perform this move, enter "cd+2" when the red aura reaches Armor King's stomach.) 1+2+3+4 : cd+2 ------------------------------------------------------------------- Asuka Kamama ------------------------------------------------------------------- Ki Charge Ultimate Punches (Asuka will perform the "Ultimate Punches", similar to Kazuya's "d/b+1+2".) 1+2+3+4 ~ D/F+3+4, 3+4, 1+2, (1,2,2,1 _ 1,2,1,2 _ 2,1,2,1 _ 2,1,1,2) ------------------------------------------------------------------- Bob ------------------------------------------------------------------- Ki Charge Extra Amination 1+2+3+4* Ki Charge Spinning Kick (Does a spinning kick after the Ki Charge animation that can do 5 points of guard damage.) 1+2+3+4, 4 ------------------------------------------------------------------- Feng Wei ------------------------------------------------------------------- Ki Charge Extra Amination 1+2+3+4* ------------------------------------------------------------------- Ganryu ------------------------------------------------------------------- Julia Hug (This move can only be done against Julia, and Ganryu will gain back 3 health points. During the hug, Julia can press "1" to slap Ganryu.) {Against Julia} 1+2+3+4 ~ 2 ~ 2 ~ 3 ------------------------------------------------------------------- King ------------------------------------------------------------------- Uncancellable Ki Charge (Doing the Ki Charge a second time while still doing the first charge will make King unable to cancel the animation. This doesn't appear to serve any useful purpose.) 1+2+3+4, 1+2+3+4 ------------------------------------------------------------------- Marshall Law ------------------------------------------------------------------- Ki Charge to Blackout Muggin' (The "u/f" part from the original "Blackout Muggin'" is not needed here.) 1+2+3+4, 1, 3 Ki Charge Extra Amination 1+2+3+4* Ki Charge Cloud Gates (Press "2" anytime during the second charging animation.) 1+2+3+4*, 2 ------------------------------------------------------------------- Raven ------------------------------------------------------------------- Summon Mirage (This move can only be done after performing multiple "d+1+2" charges (around 25 times), after Raven's voice changes. You will also lose 5 health points if the mirage animation isn't cancelled.) d+1+2 ~ b, f, u, d+3+4 ------------------------------------------------------------------- Sergei Dragunov ------------------------------------------------------------------- Unbreakable Feint and Catch (After the Ki Charge has been performed, the "Feint and Catch" grab will be unbreakable by the opponent. The grab can also be cancelled by pressing "B" at the end.) {After 1+2+3+4} f, f+2 ~ 1+2 Unbreakable Hammer Sickle Feint and Catch (After the Ki Charge has been performed, the "Hammer Sickle Feint and Catch" grab will be unbreakable by the opponent. The grab can also be cancelled by pressing "B" at the end.) {After 1+2+3+4} 1, 3, 2 ~ 1+2 ------------------------------------------------------------------- Yoshimitsu ------------------------------------------------------------------- Poison Knee Taunt (Only when the opponent is Bryan Fury, Yoshimistu will perform Bryan's Knee Taunt while also spewing out poison mist.) {Against Bryan} 1+2+3+4 ~ b ~ f ~ u ~ d+3+4 Poison Sword Spin (Yoshimitu will perform a sword spin while spewing out poison mist.) 1+2+3+4 ~ b ~ f ~ u ~ d+1+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 8. Character Specific Hidden Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is dedicated to moves that can only be performed under specific circumstances with specific fighters, or has special properties aginst certain characters. NOTES - Since Roger Jr.'s mother does the fighting, I will treat the name "Roger Jr." as a female character. - Kuma and Panda are treated as male characters. - For those who are unsure of Leo's gender, Leo is treated as a male character. - Mokujin will be the gender of whoever he is mimicking. - In order to see a player regain health in "Practice Mode", you should set the "Attack Data" to "Type 2", then look at the player's total damage after performing the move. Headbutt Carnival Counter Heihachi - Panda and all male fighters When Heihachi does his "Headbutt Carnival" (f,f+1+4) against any of the fighters listed above, the opponent can press "1" or "2" to counter with another headbutt. NOTE: "1" or "2" must be pressed at the exact moment that the headbutt connects. Headbutt Carnival Counter Counter Panda and all male fighters - Heihachi After one of the above fighters counters Heihachi's "Headbutt Carnival", Heihachi can then press "1" or "2" to counter with another headbutt. The counters can go on forever, or until someone is defeated. NOTE: "1" or "2" must be pressed at the exact moment that the headbutt connects. Heihachi's Revenge Heihachi - Devil Jin, Jin, Kazuya, Lee Heihachi's "Raijin's Wrath" ("d+3+4,2" or "d+3+4,2 {fully charged}") does 6 points of extra damage against Devil Jin, Jin, Kazuya, and Lee. Mach Breakable Steve - Bryan When Steve throws a left punch at Bryan Fury, and Bryan parries the left punch then does his "Parry to Mach Breaker" (b+1+2 {Parry Left Punch}, 2), Steve can hold "B" to go right into his Sway to avoid the Mach Breaker. Steve can also counter attack Bryan's punch by pressing "2" during his Sway. Short Circuit Devil Jin - Jack-6 Devil Jin's "Hellfire Blast" (1+2) does not affect Jack-6 the same way as the other fighters (Jack-6 will become stunned, then fall to the ground). Jack-5 can press "1+2" while being hit to regain 20 health points, and recover from the stun. Slap Happy Anna - All female fighters except and Panda When Anna performs her "Slap" (b+2), or "Double Slap" (b+2,2) against one the players listed above, the opponent can counter with their own "Slap" or "Double Slap" by pressing "2", or "2,2" (respectively). NOTE: The character must be hit by the slap in order for the counter to work. Slap Happy Counter All female fighters except and Panda - Anna Anna can also counter the countered slap with another slap by pressing "2" or "2,2". The counters can go on forever, or until someone is defeated. NOTE: The character must be hit by the slap in order for the counter to work. * All of the following character specific moves involve Bryan Fury yelling or doing a psychotic laugh: Bryan's Bad Habit Nina - Bryan When Nina's "Bad Habit" attack connects on a counter hit ({CH} f,f+3) against Bryan Fury, Bryan will laugh back at Nina. Bryan's Twisted Mind Anna/Nina - Bryan When Anna or Nina connect the "Twisted Mind" (d+3+4) on a grounded Bryan Fury, Bryan will laugh back at them. After the attack, Bryan will regain 1 health point. Furious Heart Stopper Asuka - Bryan When Asuka's "Heart Stopper" attack connects on a counter hit ({CH} b+4) against Bryan Fury, Bryan will laugh back at Asuka. After the attack, Bryan will regain 1 health point. Furious Rock 'n Roll Circus Kuma/Panda - Bryan When Kuma performs the "Rock 'n Roll Circus" (hcb,F+1+2) on Bryan Fury, you will hear Bryan yell something like "Yahoo". Furious Volcano Blaster Jack-6 - Bryan When Jack-6 performs the Volcano Blaster (d/f,D/F+2+4) on Bryan Fury, you will hear Bryan yell something like "Yahoo". Lee's Furious Harassment Lee - Bryan When Lee performs his "Lee Harassment" left side throw on Bryan Fury by pressing "2+4" instead of "1+3", Bryan will laugh back at Lee. After the attack, Bryan will regain 5 health points. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 9. Auto-Parry / Auto-Counter / Auto-Block Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coming in a future update... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 10. Alternative Commands ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coming in a future update... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 11. Bound Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tekken 6 introduces "bound" moves to the fighting system which allows airborne opponents to be bounced off the ground which can be used to extend a juggle. A list of Bound Moves can be found on IGN at the following link, but might also be added here at some point in the future: http://faqs.ign.com/articles/105/1055592p1.html Bound moves aren't necessarily "hidden moves", however the game does not provide you with information on which moves have the bound property. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 12. Customization Item Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tekken 6 allows for special moves to be performed when a certain customization item is equipped. I have put together a list that contains those special items, body part, price, notation, and properties. The list can be found on IGN at the following link, but might also be added here at some point in the future: http://faqs.ign.com/articles/105/1052860p1.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 13. Interesting Facts ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coming in a future update... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 14. Questions ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, I will try my best to answer some common questions I've received through e-mail or saw on the forums. There are no questions at this time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 15. Special Thanks ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is to thank those who have assisted in some way to the creation of this FAQ. Name Reason ---- ------ Namco Thanks for creating another incredible game! Paulinstein Thanks for all the help over the years! Drake the Demon Thanks for all the help over the years! Alvin G. Thanks for introducing me to the Tekken series! Castel Thanks for creating TZ, one of the best Tekken resources: http://www.tekkenzaibatsu.com Catlord Thanks for creating move lists for many of the games in the Tekken series. NeoRussell Thanks for creating videos demonstrating the new moves and properties for the arcade version of T6 and T6BR, and for creating the Hidden Moves thread on TZ. Stephen Ng Help in getting the Tekken 6 Move Lists up on IGN. ATL_R3dd Letting me know about Law's item move just frame. truly_FLCL Creating the Hidden Moves thread on GameFAQs. Thanks to everyone who contributed to the "Tekken 6: Hidden Moves" thread on Tekken Zaibatsu and "Tekken 6 Hidden Moves/Stance Transitions/etc. Thread" on GameFAQs: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=114759 http://www.gamefaqs.com/boards/genmessage.php?board=928302&topic=52465807 TZ: AceUnlimited (Asuka), arcelonious (Universal), AIBO (Leo), ATL_R3dd (Marshall), Autocrat2.0 (Miguel), Baron (Bob), bilyakosta (Alisa), Bolin (Zafina), CHAOSTHEVOID (Miguel), Cosmoslayer (Universal), Devil Reborn (Lars), Drake Aldan (Miguel), F.D.K. (Asuka/King/Leo), Gojira (Wang), Gunther (Miguel), Iz-GOod (King), Johnnay (Nina), k4polo, kuni_hwoarang (Julia), Laughing Man (Asuka/Devil Jin/Raven/Sergei), madman1973 (Bob), Marin (Alisa/Baek/Ganryu/Jack-6), Neorussell (Paul/Raven), Noodlehead (Baek/Yoshimitsu), PigeonDrago (Lee), QDogg (Christie/Eddy), shauno (Lei), Slice (Craig), Snap (King), Tattooed_Earth (Julia), The Don (Universal), tmd02 (Feng/Lars/Marshall), White Dragon (Ling) GameFAQs: BARONATRON (Roger Jr.), inixi8 (Baek), KenGi1226 (Lee/Ling), KNITEMAREX (Armor King), Midvalley86 (Lars), panzerrunner (Yoshimitsu), Rowan777 (Bob), Ruby Sapphire (Zafina), TheLordHimself (Kuma), TrueMuerte (Leo), truly_FLCL (Bryan/Feng/Lee/Leo/Lili/Yoshimitsu), white_dragon_r (Ling) Lastly, thanks to anyone who has contributed to any of the other Tekkenomics FAQs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 16. About Tekkenomics ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The main purpose of "Tekkenomics" is to provide you with Tekken FAQs/Guides and to keep you updated on Tekken news and information. "Tekkenomics" was originally the name of the website created by me (Wild Man X), with help from Paulinstein and Drake the Demon, which first came online on November 6, 2004. However, due to someone engaging in piracy on our hosting server the website went down in April 2007. With the release of Tekken 6 approaching for consoles, I decided to bring back Tekkenomics, but in the form of a blog, back in June 2009. "Tekkenomics" contains various Tekken related material, some of which is difficult to find on any other Tekken based website. The blog will contain exclusive articles, original FAQ files, move lists, combos/juggles, combo videos, in-game matches, Tekken commercials, PC desktop wallpaper, PSP wallpaper, CG art, fan-based material, and other things. If you're having problems visiting the "Tekkenomics Blog" at http://www.tekkenomics.com, you can also visit it at the following link: http://tekkenomics.wordpress.com If you were wondering how we came up with the name "Tekkenomics", back in my high school days in the year 2000, Paulinstein, me, and some other high school friends would get together to play Tekken 3 on the PlayStation 1. At the time, we were also enrolled in Economics. Whenever we would get together to play, we would say that we were going to study some "Tekkenomics". So, basically: "Tekken" + "Economics" = "Tekkenomics". There are a few references on the web to the name "Tekkenomics" that aren't related to us or our blog. There are some members on the Tekken Zaibatsu forums that go by the names "Tekkenomics", "Tekkenomics_101", and "TekkenNomics Jr." that aren't related to us. On Tekken Zaibatsu, we go by the names "Wild Man X", "Paulinstein", and "Drake the Demon". The things on the web that ARE related to us are at: GameFAQs, Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail, GMail, YouTube, PicasaWeb, Blogger, WordPress, ImageShack, and Twitter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 17. Closing ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Please let me know if you are confused about any part of this FAQ, and I will do my best to clarify. Feel free to e-mail me any questions or comments about this FAQ or the Tekkenomics Blog. When sending an e-mail, please make sure that "Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail title / subject name, or it will most likely be deleted or treated as spam. If you want to send a PSN friend request, I will only add you if you mention who you are or mention something about Tekken. Please DO NOT send an empty friend request. Please note that I can only speak and read/write English. I hope you find this FAQ helpful. Thanks for your time! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tekkenomics Class is now in session!!! Copyright 2000-2010 - Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EoF