Trasformers: The Game Created 6-30-2007 Version 2.0 =============================================================================== Table of Contents =============================================================================== 1. Introduction..........................................[ITD] 2. Version History.......................................[VSH] 3. Playable Characters...................................[PLC] 4. Autobots Walkthrough..................................[ATW] A. The Suburbs.....................................[SBB] -Uninvited Guests.............................[SBB1] -Guardian Angel...............................[SBB2] -Protect and Serve............................[SBB3] -Air Traffic Control..........................[SBB4] B. More Than Meets the Eye.........................[MTM] -Obstruction of Justice.......................[MTM1] -A Friend in Need.............................[MTM2] -Flight of the Bumblebee......................[MTM3] -Heavy Weapon.................................[MTM4] C. Inside Hoover Dam...............................[HVD] -Breakout.....................................[HVD1] -Tunnel Vision................................[HVD2] -Power Drain..................................[HVD3] -Waking Giant.................................[HVD4] D. The Last Stand..................................[LSD] -Exterminator................................[LSD1] -Unfriendly Skies............................[LSD2] -For the Fallen..............................[LSD3] -Keep Away...................................[LSD4] E. One Shall Stand, One Shall Fall.................[OSOF] F. Cybertron Autobot...............................[CYAT] 5. Decepticons Walkthrough...............................[DCW] A. SOCCENT Military Base...........................[SCM] -Sand Storm..................................[SCM1] -Communications Breakdown....................[SCM2] -Seek and Destroy............................[SCM3] -Fire in the Sky.............................[SCM4] B. The Hunt for Sam Witwicky.......................[HSW] -Rough Justice...............................[HSW1] -Race for Frenzy.............................[HSW2] -Pursuit.....................................[HSW3] -Plight of the Bumblebee.....................[HSW4] C. A Gathering Force...............................[GFC] -Clearing the Air............................[GFC1] -Sinister Savior.............................[GFC2] -Fireworks...................................[GFC3] -Warpath.....................................[GFC4] D. City of the Machines............................[CMC] -Nowhere to Run..............................[CMC1] -Energon Overload............................[CMC2] -The Mighty Will Fall........................[CMC3] -Devastation.................................[CMC4] E. The Day of the Machines.........................[DMC] F. Cybertron: Decepticon...........................[CYDC] 6. Autobot Challenges....................................[ATCG] A. The Suburbs......................................[ATCG1] B. More Than Meets the Eye..........................[ATCG2] C. Inside Hoover Dam................................[ATCG3] D. The Last Stand...................................[ATCG4] 7. Decepticon Challenges.................................[DCCG] A. SOCCENT Military Base............................[DCCG1] B. The Hunt for Sam Witwicky........................[DCCG2] C. A Gathering Force................................[DCCG3] D. City of the Machines.............................[DCCG4] 8. Autobot Icons.........................................[AIC] A. The Suburbs......................................[AIC1] B. More Than Meets the Eye..........................[AIC2] C. Inside Hoover Dam................................[AIC3] D. The Last Stand...................................[AIC4] 9. Decepticon Icons......................................[DPI] A. SOCCENT Military Base............................[DPI1] B. The Hunt for Sam Witwicky........................[DPI2] C. A Gathering Force................................[DPI3] D. City of the Machines.............................[DPI4] 10. Autobot Skills.......................................[ATSK] A. General Tips for Skills..........................[ATSK1] B. The Suburbs......................................[ATSK2] C. More Than Meets the Eye..........................[ATSK3] D. Inside Hoover Dam................................[ATSK4] E. The Last Stand...................................[ATSK5] F. One Shall Stand, One Shall Fall..................[ATSK6] 11. Decepticon Skills....................................[DCSK] A. General Tips of Skills...........................[DCSK1] B. SOCCENT Military Base............................[DCSK2] C. The Hunt for Sam Witwicky........................[DCSK3] D. A Gathering Force................................[DCSK4] E. City of the Machines.............................[DCSK5] F. The Day of the Machines..........................[DCSK6] 12. Legalities...........................................[LGL] =============================================================================== 1. Introduction [ITD] =============================================================================== This guide was written based on the PS3 version of Transformers: The Game. Basically it is a description (like my other guides) of a single method of beating the game. I do not claim to know all the answers and I do not write this with the idea that it is the best way to move through each mission. I will say that the following works and is repeatable. This guide is just one way to look at defeating this game. I must also add this game is based on the movie that hits theaters on July 3. So it may contain spoilers for the film. Therefore anyone who fears that knowing a movie plot point before seeing it on screen should not use the guide. Nothing in reference to the movie is discussed (the majority of the guide is complete before the movie is released). Also, no information not pertinent to the mission and the mission background information is discussed until the mission actually appears in the guide. =============================================================================== 2. Version History [VSH] =============================================================================== Version 0.50 -Submitted 7-1-2007 -Autobots through Unfriendly Skies mission -Decepticons through Fire in the Sky mission Version 0.70 -Submitted 7-4-2007 -Autobots missions complete Version 0.90 -Submitted 7-5-2007 -Decepticons missions complete through The Mighty Will Fall -Spelling corrections Version 1.0 -Submitted 7-7-2007 -Mission Walkthrough completed -Skeleton for challenges, skills, and secret icons added Version 1.5 -Submitted 7-12-2007 -Decepticon Icon locations described in full -Majority of Autobot Icon locations (found all icons but obtained some without description while focusing on walkthrough) -Location of challenges -List of skills available for each mission set Version 2.0 -Submitted 7-15-2007 -Skill list and tips completed -Autobot Icon location completed -Challenge section completed -Playable Characters Section added =============================================================================== 3. Playable Characters [PLC] =============================================================================== Autobots Optimus Prime Bumblebee Ironhide Jazz G1 Optimus Prime- Unlocked by collecting all Autobot Icons Robovision Optimus Prime- Unlocked by completing the Autobot Story G1 Jazz- All Challenges are completed Decepticons Megatron Starscream Blackout Skorponok Barricade G1 Megatron- Unlocked by collecting Decepticon Icons G1 Starscream- Unlocked by completing the Decepticon Story *Information on how to unlock the different repaints of the characters was obtained from GameFaqs.com Cheats and Secrets section for Transformers: the Game =============================================================================== 4. Autobots Walkthrough [ATW] =============================================================================== ------------------------------------------------------------------------------- A. The Suburbs [SBB] ------------------------------------------------------------------------------- ************************** Chapter 1 Uninvited Guests [SBB1] ************************** Objective: Destroy the Decepticon Drones First up is Bumblebee. Use this opportunity to become familiar with the driving mechanics. When ready move toward the green arrow on the map in the lower left corner of the screen. The meteor landing site is marked with a giant green cylinder of light. Upon arrival Bumblebee encounters some Decepticon drones. The initial four drones are quite simple to beat. Fire you weapon and move forward. Any damage done by the weapon is a plus because its quite simple to destroy the drones with a few melee attacks. Once the drones are taken out a cut scene indicates more drones arriving. Optimus' orders are to take out all the drones. Use the same method as above to take out the drones additionally grab a nearby car or lamp post to lay a hurting on the metal enemies. ************************ Chapter 2 Guardian Angel [SBB2] ************************ Objective Defeat the Decepticons before they reach Sam Optimus has another mission for Bumblebee. A human Sam Witwicky may have an artifact of interest to the Decepticons. Make a bee line for his home and hopefully arrive before the enemy. The home can be found by moving in the direction the green arrow on the map points. After a cutscene, Optimus orders Bumblebee to take out the drones headed to the car lot Sam is at. The drones are in vehicle form and will run from Bumblebee. Initially there are only 2 drones. In order to destroy the drones, they must transform out of their current form. In theory making them transform is quite simple, attack them until the meter above their head disappears. The meter will diminish by ramming into the drones with Bumblebee or by normal melee or weapon attacks. Drive by the first firing you weapon along the way. Hopefully, you will get in a few hits. The main thing is to catch the lead car and attack it first. Once the lead car transforms locate the trailing car and attack it. Now that both drones are transformed destroy them. Its not over yet though, there are 3 more drones racing to the car lot. Bumblebee must locate them and prevent there safe arrival. The location of the drones are marked on the map with red Decepticon symbols. They travel together so the best strategy again is to find the lead car and get it to transform first. Take every opportunity along the way though to add damage to the two trailing drones that you pass. Once the drones are transformed they do not head toward the lot so if one of the trailing cars exits it's form ignore it until each is transformed. After all the drones are no longer moving toward the car lot, backtrack and destroy each one. If one drone makes it to the car lot its mission over and retry from the beginning. It may take a couple tries but the route the Decepticon Drones take each time seems to be the same. So you will be familiar with their path and know a good route to take to intercept them. After completing this mission several times it is best to move ahead of the drones, transform, and wait for them to come to Bumblebee. As they approach fire on them relentlessly so they transform. *************************** Chapter 3 Protect and Serve [SBB3] *************************** Objective: Defeat Barricade and get to Sam before him Bumblebee's main responsibility is to keep Sam safe. Head to the high school just down the street to activate the next mission. Barricade has plans that are not complimentary to the Autobot's plan. Initially, Barricade's swinging arms are too much for a straight ahead melee attack. Instead find a nearby object and throw it in his direction. A hit momentarily disarms the Decepticon providing Bumblebee with opportunity to move closer for some hand to hand combat or remain at a distance and continue hurling cars in Barricade's direction. After depleting some of his health a cut scene occurs and Barricade is off to find Sam. Quickly move toward the green dot (Sam's location) on the map by moving in the direction of the map's arrow. Arrive before Barricade and you fight him some more. (During any of the chases if Barricade beats Bumblebee to Sam's position it is mission over and retry from the beginning). Fighting Barricade is exactly the same. Attack with objects and Bumblebee should perform quite well. When Barricade's HP is depleted even more its a race to the power plant. The power plant is the location of the final fight against Barricade. The strategy is still the same. Keep you distance and hurl whatever objects you can find at him. The large white tanks work well as do the near by smoke stacks. Any time his arms spin move away. Fortunately, as his arms rotate his moving speed seems to diminish and it is quite easy to avoid him. Another key point is to locate the giant heart encased in a clear cube. This heart will replenish a portion of Bumblebee's health. The health boost also regenerates periodically so make sure to look for it whenever necessary. ****************************** Chapter 4: Air Traffic Control [SBB4] ****************************** Objective: Destroy the radio towers and power generators Optimus provides Bumblebee with some landing coordinates and asks that he ready the signal at the communications Center. Apparently, the radio towers and generators are preventing a strong signal from being sent to the Autobots not allowing them to join their comrade on Earth. The radio towers are marked on the map in red while the generators are lightning bolts. There is one tower on each of the two buildings in front of Bumblebee as well as a generator at ground level on each side of the area. Fire your weapon to take out the towers. Do the same or use melee attacks for the generators. Immediately after they are destroyed a one minute countdown begins. Move to the next area on the map and destroy several more towers and generators. (It is in the area with the towers that I found out the Transformers can climb buildings by moving close to it and pressing up on the analog stick). Once the objects are destroyed Bumblebee has another minute to reach the power plant and clear the landing zone. (It seems that the landing zone should be cleared already since we wiped the floor with Barricade here). Destroy all the white tanks and the landing zone is clear. ------------------------------------------------------------------------------- B. More than Meets the Eye [MTM] ------------------------------------------------------------------------------- ******************************** Chapter 1 Obstruction of Justice [MTM1] ******************************** Objective: Race through the city and cause a distraction Bumblebee is gone for the time being and Jazz is not on duty. Take control of the wheel and direct Jazz to the green beacon to initiate a cut scene. The goal is to speed from landmark to landmark destroying certain structure so that the remaining Autobots can escape. There will be yellow circles on the map move to each circle and drive through the purple light located there to continue the mission. Upon hitting each of the checkpoints the timer resets. After the third checkpoint Jazz needs to move to the red dot and destroy the building with the explosive looking icon. After destroying the 3 nearby buildings, its off to the races again. Hit the purple icon then destroy the tanker truck indicated by the red dot on the map. Move through two more checkpoints and destroy another tanker truck. Its off to another duo of checkpoints, another building, and two more checkpoints before mission is complete. While running around the area remember that its crucial to hit each checkpoint. When nearing a checkpoint stop the car transform and walk to the purple light if you must, just be sure to hit the light. When the cops and tanks are moving at you or impeding your progress use your weapon to knock them out of the way. Finally it is much easier to destroy the necessary structures by transforming and melee attacking the object to be destroyed. It takes less time to hit it with Jazz's fist than it does with his weapon. ************************** Chapter 2 A Friend in Need [MTM2] ************************** Objective: Fight off the Decepticons Jazz is now cornered by sector 7 and could use a hand. Optimus calls in Ironhide to assist Jazz. Locate the green beacon and drive there to activate the mission. After a short cut scene, Ironhide is off to find Jazz. Locate him by moving to the area the green arrow on the map is directing you to. Destroy the Decepticon drones in the area (at least four) and continue to the next battle zone. Throughout the mission you will see an icon in the top right corner of the screen. This new meter represents Jazz's health if it fully depletes its mission over and retry from the beginning. The second battle zone is slightly different. There are two easily defeated drones and a third Decepticon that is a little tougher. The second one is a nearby tow truck that transforms as Ironhide approaches. Melee attacks do not work as well because this enemy is constantly swinging. Approach him like we did Barricade. Throw any nearby object at him to lower his offense. When he stops swinging move in for some melee attacks. Now that he is gone run over the hill toward the police station and jump the fence. When back on the road, drive to Jazz's next position. This time there are several smaller drones that are mostly an annoyance. The main problem is the Decepticon that is in a constant state of attack that will not allow Ironhide to approach. It is the same strategy as above hurl objects at it to lower its attack then move in. This time though it is tougher because there seems to be a constant supply of smaller drones on the attack. It helps to circle around the "tow truck" to avoid the smaller drones and then hurl an object. The smaller drones mostly go down with one or two melee attacks. On to the next checkpoint to save Jazz. The first thing you will notice about the Decepticon Ironhide fights in the construction yard is no attack (melee or weapon) will phase him. The only way to beat him is to throw a large object at him. If the throw connects it will knock him down, at which time Ironhide needs to run to the fallen enemy, pick him up and give him a toss. Objects that definitely knock him down include the construction site vehicles (dump truck, mixer) and the large gray crates to the rear of the site. I may be wrong but normal sized car did not seem to damage him at all. Be quick about moving toward him for the throw. He gets up fairly quickly and you must knock him down again. Once he has been thrown (I think it was) four times its mission complete. ********************************* Chapter 3 Flight of the Bumblebee [MTM3] ********************************* Objective: Chase after the helicopter Bumblebee is in trouble. He has been captured and is in the process of being taken away by a helicopter. Optimus Prime must follow the helicopter in an attempt to save the yellow Autobot. This mission is not overly difficult. There will be a helicopter icon on the map. The icon is enclosed in a circle. In order to complete the mission Optimus Prime must follow the helicopter throughout the city. If the dot indicating the Autobot exits the circle around the helicopter icon then a timer will appear on screen. If Optimus can not find and close in on the helicopter before the time expires its mission over. Optimus Prime is the best Autobot for the mission. His size allows him to bust through the police barricades with ease. Though he is not necessarily built for speed, he seems to control a little less erratic than some of the other Transformers in the game. At times, the helicopter will fly over buildings. Optimus has two choices: drive around the building or transform and climb the building. It is much easier to remain with the helicopter and quicker to just climb the buildings in the way. Once back on the ground return to semi form and hit the gas. ********************** Chapter 4 Heavy Weapon [MTM4] ********************** Objective: Defeat Shockwave and save the town The helicopter escapes due to a meteor striking Optimus just as he was about to rescue his friend. The meteor does not to appear to be an Autobot. Optimus investigates. Two new meters appear on screen. One is Shockwave's HP and the other is a damage meter for how much damage has occurred to the city. At first Shockwave is in cannon form, pick up a tree or light pole and use it to knock some sense into this Decepticon. Once he transforms continue with close range melee attacks. Optimus can easily stand toe to toe with Shockwave. When Shockwave's health begins to wane he will run to a different part of the city. Optimus must give chase and remain close or a timer (as in the previous mission will) appear. Once Shockwave is found continue close range melee attacks until he is defeated. Overall this was a very simple boss fight. No tricks or strategy just strictly machine versus machine. ------------------------------------------------------------------------------- C. Inside Hoover Dam [HVD] ------------------------------------------------------------------------------- ****************** Chapter 1 Breakout [HVD1] ****************** Objective: Break down the blast doors and stop the security drones Bumblebee is able to escape the grasp of Sector 7 and now needs to reach the control room to disable the enemy's systems. Allow the green map arrow to direct Bumblebee to the control room to activate the next mission. There is a metal door just ahead. Try all you want to use Bumblebee's weapon on it and you will not in begin to destroy it. Instead melee it into submission Once the door is down a cut scene shows a security drone move by. Catch up to and destroy the drone before it can activate the alarm. As Bumblebee gives chase constantly fire the heavy or light weapon to create some damage. This initial drone gave me fits at first. I could not seem to destroy it before the alarm activated. Finally when nearing the end of the chase I turned opposite the drone and was able to move in front of it placing Bumblebee between the alarm system and the drone. If you are able to destroy the drone before it reaches the alarm, Bumblebee will then need to rush back to the initial door that was destroyed. In the event that the timer reaches zero before Bumblebee reaches the "action zone" its mission over and retry from the beginning. After finding the initial destroyed door, destroy the next one and chase down a second drone. This drone takes a different path than the previous drone. It doesn't matter though it still has to be destroyed. Race back to destroy another door. This time though if you like you may want to destroy the four missile launchers in the hall. They are more of a nuisance than a real problem but its always good to blow things up. After destroying this door 2 drones are released. I don't know if I just started getting used to Bumblebee's control but the two drones seemed much easier than the first single drone. This is the last time you will have to race back to the hallway because the door that was destroyed provides access to the control room. *********************** Chapter 2 Tunnel Vision [HVD2] *********************** Objective: Destroy the cooling fans and escape the ensuing blast Optimus wants a containment field taken out, in order to accomplish this request Bumblebee must find the next green beacon to initiate the next mission. Bumblebee is traveling down a long corridor with numerous explosions occurring all around. A one minute countdown begins as the mission starts. Bumblebee needs to reach the end of the corridor before time runs out. The main focus here is control. Speed is not necessarily crucial. Keep good control (even though its difficult) and a steady pace. Remember to use the strong and weak weapons to clear debris that falls in front of the car. Making it through to the other end increases the timer to two minutes. Now Bumblebee must race around the area and destroy 5 cooling fans. Just like the doors previously, Bumblebee's weapons will not harm the fans. Transform from car to bot and melee the fan. Each fan is at the end of a long tunnel. When you near the fan quickly transform and begin attacking it. After the fan is destroyed run a few steps away from the fan then return to car form and race out of the tunnel in the same manner as the beginning of the mission. Its important to run away from the fan before transforming because its possible to get stuck near the fan as it explodes thereby destroying Bumblebee in the process. Each time Bumblebee successfully exits the tunnel, time is added to the clock. Also, each trip through the exploding tunnel lowers Bumblebee's health. In between trips you may want to quickly pick up some health icons to replenish before attempting the next tunnel. There is also a health icon in each tunnel as Bumblebee nears the fan. ********************* Chapter 3 Power Drain [HVD3] ********************* Objective: Throw the generators before they explode Another timed mission, Hooray, there is nothing better in video games than timed missions and escort missions. Those are my favorite. (The sarcasm meter should be sounding off right now). There are five generators to throw and two minutes to accomplish the task. The generators are marked on the map with green circles. After arriving at one of the map markers, you will wonder where are the generators? There are only white tanks and wall around here. The generators are hidden from view at the top of the structures indicated by the green dot on the map. Find a good place to climb or just destroy some of the pipe to create a climbable area. Once at the top, pick up the generator and throw it anywhere you like. Try to throw it so that it hits something at a distance because the subsequent explosion will create some damage for Bumblebee. With each generator that is destroyed more time is added to the clock, so do not get in too much of a hurry. *********************** Chapter 4: Waking Giant [HVD4] *********************** Objective: Secure the Allspark and wait for it to shrink There are six clamps holding the Allspark. Move around the giant cube and destroy each clamp. For a change, Bumblebee's weapons are quite effective here. Once the clamps are gone Bumblebee must survive for three minutes in order to secure the Allspark. Initally, there are only time robot scorpion creatures attacking. They are easy enough to defeat by aiming your weapon to the ground. The also are an excellent supply for health. After 30 seconds have passed, Megatron thaws enough to free his weapon and reeks havoc on Bumblebee. Defeating this mission can be difficult. Three minutes is a very long time to survive especially with Megatron's powerful weapon hitting Bumblebee frequently. As mentioned above the scorpions will supply lots of health and are destroyed easily. Stay on the move constantly. The whole time aim your weapon toward the ground and constantly fire. The constant movement is to avoid as many shots from Megatron as possible while the constant downward shooting is to create as many health icons as possible. If that is not enough to worry about any time the blast from Megatron knocks you out of the battle zone a timer appears that will create a mission over if Bumblebee does not return. Oh yeah there are also plenty of military and police to aid in your destruction. Its just not fair. I was able to defeat the mission on my second try just by staying on the move and firing at the ground. ------------------------------------------------------------------------------- D. The Last Stand [LSD] ------------------------------------------------------------------------------- *********************** Chapter 1 Exterminator [LSD1] *********************** Objective: Destroy the Energon drones and save Bumblebee Ironhide to the rescue again. This time he is saving Bumblebee. Two items to note at the beginning of the mission are that there is a 0/100 meter and that Bumblebee needs protection. This mission is super simple. Just run around the battle zone firing at the ground. There are so many of the scorpions swarming around that its practically impossible not to hit them. Bumblebee will not even really be in danger at all. ************************** Chapter 2 Unfriendly Skies [LSD2] ************************** Objective: Ground Starscream and defeat him There is a distant explosion that Jazz investigates. Upon starting the mission Starscream. First thing first, Jazz can not fly and Starscream does, so locate the Decepticon jet and fire your weapon until he transforms. Once he is on the ground use melee attacks and nearby objects to weaken the enemy. At times he will blast away with a constant stream of fire. Use thrown objects to disable the attack and move in to create some damage yourself. Once it seems as though Starscream has been defeated Blackout joins the battle. Blackout will have to be grounded just like Starscream was. His main attack is with his propeller. When he uses it transform, drive away, turn around, and throw something at him. Move in and attack with melee hits. Again once it seems that he is about to be finished a new part of the battle begins. During the next part both Starscream and Blackout attack Jazz at the same time. This time they have HP meters that appear on the side of the screen as well. The key here is to isolate one of the enemies for melee attacks. If you noticed during the individual battles the Decepticons always pause and turn on their shield when you fire your weapon at them. Starscream and Blackout will charge Jazz simultaneously, you do not want to be in between them. Fire your weapon at one to get them to pause then attack the other. Any time it appears you may run low on health race to the couple heart icons located in the battle area. Its best if you can focus the melee attacks on one of the two enemies so as to even the odds a little. I would recommend destroying Blackout as soon as possible. Focus all the melee attacks you can on him. Every time I take out Starscream first I would lose to Blackout because he would transform and regain his HP. With Blackout out of the way Starscream is easy pickins'. Also during the several times I tried this battle, Starscream frequently may take to the air and leave Blackout on the ground to fend for himself. If and when this happens unleash all you have on Blackout. Even when Starscream lands and rushes to his aid continue the fight on Blackout in hopes of destroying him. (On a personal note this is the only mission I've had to repeat several times before completing). ************************ Chapter 3 For the Fallen [LSD3] ************************ Objective: Destroy Brawl Ironhide is given the task of making Brawl regret he ever stepped foot on Earth. Surprisingly, this is not that difficult of a battle. Brawl is pretty much a pushover that will run and hide when Ironhide gets the upper hand. To begin it is one on one. During the initial stage of the battle stay close to Brawl and engage in a melee offensive. Brawl just stands there and takes his whoopin' without much resistance. When Ironhide decimates Brawl's health meter, the Decepticon will flee the battle zone. Upon Brawl's departure, Ironhide is greeted by at least four Decepticon lackies that can easily be defeated with your run of the mill melee attacks. Once the drones are disposed of, Ironhide has 45 seconds to reach Brawl's new position. A red Autobot symbol appears on the map. Use it as Ironhide's guide to the next phase of the mission. As you move toward Brawl, you may notice missile speeding in your direction. Either continue charging forward (it won't due tons of damage and there are health icons everywhere), attempt to avoid the missiles with fancy driving, or take a side street to come up on Brawl's side for a semi sneak attack. However you arrive at the new battle zone, transform quickly and begin melee attacking Brawl once more. Brawl runs again, this time though he calls more Decepticons to his aid. Ironhide must now defeat six Decepticon underlings (oh now how can he possibly overcome these odds) before moving on to Brawl. Not that a strategy is needed here but if you enter the construction zone nearby the enemies can be lured individually to meet there doom. Race toward Brawl's next position arriving within 45 seconds to continue the battle. Utilize the same strategy against Brawl, relentless melee attacks. When he tucks tail this time, only two enemies will stand in your way of reach Brawl. The Decepticons of this part of the mission are tougher though (thats not really saying much though since everything has been pretty simple thus far). One of the Decepticons is swinging a wire that will not allow Ironhide to approach without throwing a large object in its direction. The other enemy has a bullrush attack that will knock the heroic Autobot to the ground. The battle is much easier if you can dismantle the bullrusher first. In order to accomplish this task, hit him with your light weapon. This will freeze him in his spot and allow Ironhide to approach and attack. Melee works very well. You may have to stop him twice but no more than three times to turn him into shrapnel. After defeating the rusher, take out the more methodical Decepticon by tossing cars at him then using Ironhide's powerful right fist. With those two goons out of the way, its one more race to Brawl's position and victory will side with the Autobots. ******************* Chapter 4 Keep Away [LSD4] ******************* Objective: Keep the AllSpark away from Barricade The Decepticons are being pushed back by the Autobots. Victory is near but the evil Transformers are making a final attempt at capturing the AllSpark. The fight against Barricade is nothing we have not seen before. Close hand to hand combat is the key to defeating the enemy. When Barricade goes into the old spinning arm trick, step back and hurl a car (other objects work as well) at him so Bumblebee can move closer for an attack. Deplete Barricade's health and victory is achieved. That is until the subsequent cut scene shows Barricade speed off toward the AllSpark. Now Bumblebee must arrive at each location before Barricade to prevent the Decepticons from acquiring the all important energy source. Bumblebee does not have to follow Barricade in a race to the next position, he just has to arrive at the green dot first. It seems that if you take the first left after the chase begins you can follow the street to cut him off just before he arrives at the green beacon. If successful another battle against Barricade begins. There is nothing new here. Barricade seems to be a little more aggressive but nothing Bumblebee can not handle. The race to the next checkpoint will not be hard at all (now that you are using this guide). Instead of moving in the same direction as Barricade turn around, transform, and speed down the street. It is basically a straight shot to the next battle zone. Just avoid being slowed down too much by any other cars or environmental objects. Defeat Barricade this time and the mission is complete. The AllSpark is safe... Except for the fact that Megatron appears and takes out Bumblebee. ------------------------------------------------------------------------------- E. One Shall Stand, One Shall Fall [OSOF] ------------------------------------------------------------------------------- (Yes, I know I renamed the mission. It just seems a little more appropriate than the one the developers chose). Immediately after successfully defeating the previous mission, Optimus Prime is on screen and Megatron is his target. The first thing I will not is that there are no health icons lying around the area. The only way to obtain more health is to shoot down the military helicopters. Megatron will fly overhead twice and drop some bombs. Stay to the side to avoid the blast radius. Upon his third approach Megatron lands. During this stage of battle his primary mode of attack is a bull rush. Pick up a light pole (better than a car because you can maneuver easier). Once Megatron stops running throw the pole and hit him. When Optimus says "Now you will pay for your crimes on Cybertron" a HP meter appear for the head of the Decepticons. Its go time. Use melee attacks until his HP is gone. Megatron will then rise to the air and fly by two more times as Optimus demands he return to "Face justice for all that he has destroyed." When Megatron lands the second time he will swing a ball and chain like weapon. This prevents Optimus from getting too close, but we know how to counter Megatron. Simply introduce the Decepticon to any thrown object to stop the swirling weapon of death. When Megatron's guard is down melee until he flies away or the swinging restarts. There will be two more fly bys and Megatron will have a third attack he will try against Optimus. This time Megatron releases a steady stream of fire at the Autobot commander. This attack (like all others in the game) is countered by throwing an object at the enemy. A tree or light pole is best because Megatron will run at Optimus in an attempt to hit him with the fire. The lighter objects are best (again) for maneuverability. When the flame thrower is shut off move in for the kill. He runs away once again. Now, Optimus must avoid the last two fly bys. Make sure you replenish health at this time, if necessary. After Megatron touches down he will begin a sequence of each of the last three attacks Optimus has withstood. The order is bull rush, swing, and fire. Counter each of the attacks with a thrown object then attack Megatron hand to hand. He should be destroyed easily. ------------------------------------------------------------------------------- F. Cybertron Autobot [CYAT] ------------------------------------------------------------------------------- This is an extra level that is unlocked by defeating the Autobot missions. Basically, its a single Transformer having to go through a gauntlet of Decepticons. Defeat all 35 enemies in any amount of time to defeat the level. Its actually quite simple. There are health icons all around the small area and the majority of the enemies are defeated easily. The bull rushers though have to be taken out by firing your weapon to get them to pause and moving in for some melee attacks. =============================================================================== 5. Decepticons Walkthrough [DCW] =============================================================================== ------------------------------------------------------------------------------- A. SOCCENT Military Base [SCM] ------------------------------------------------------------------------------- ******************** Chapter 1 Sand Storm [SCM1] ******************** Objective: Level the buildings and destroy the airbase Blackout is given three minutes and thirty seconds to destroy the airbase. When the mission stars a timer and percent meter will appear. Basically, just run around the base firing at all buildings until the damage meter reaches 100%. This mission should be absolutely no problem at all. ********************************* Chapter 2 Communication Breakdown [SCM2] ********************************* Objective: Destroy the mobile communication trucks before time runs out Blackout sends Scorponok out to destroy some communication trucks to further the Decpeticon cause. Scorponok is an interesting character to use. Pressing triangle dives into the sand and allows him to move from site to site quicker than running. Once a communication truck is found use Scorponok's light and heavy weapons to take it out. The light rapid fire weapons works best. Melee attacks do not phase the trucks. The mission is timed. Scorponok begins with two minutes and time is added after each of the five trucks are destroyed. Focus only on the target. It will be guarded but the attacks received will not be enough to cause any problems. ************************** Chapter 3 Seek and Destroy [SCM3] ************************** Objective: Destroy the communications stations and download the data Blackout needs some information that is hidden on the base. The information is in five parts scattered throughout the area inside communication stations. Follow the yellow arrows on the map to arrive at 5 separate communication areas. There are several buildings in each area destroy all of them until one turns into a green dot on the map. This green dot indicates the required data has been found. Move to the building that housed the data and pick up the dark green box that remains. The act of picking up the box downloads the data. Now get rid of the box by tossing it away. Be sure to not hit anything nearby because the subsequent explosion will deal some damage to Blackout. During the entirety of the mission there will be military helicopters attack the Decepticon. If Blackout's health begins to disappear hit the attack copters with you weapon and they will release health icons to the ground. ************************* Chapter 4 Fire in the Sky [SCM4] ************************* Objective: Destroy all the human jets This is one big dog fight. Blackout is given six minutes to destroy 20 in flight jets. At first the task is not that difficult there are numerous jets to attack. Basically, there are so many initially that through random fire you will destroy several. Mainly focus on using the weak attack weapon, its rapid fire action helps bring down the jets. As the number of jets decreases you will have to seek out and destroy the others. They are faster than Blackout at normal speed. Using nitro, eliminates the speed advantage the jets possess. The key to this mission is accurate aim and the ability to maneuver Blackout's helicopter form. ------------------------------------------------------------------------------- B. The Hunt for Sam Witwicky [HSW] ------------------------------------------------------------------------------- *********************** Chapter 1 Rough Justice [HSW1] *********************** Objective: Destroy the Autobots Barricade is given the pleasure of destroying all Autobots that stand in his way while searching for Sam Witwicky. As the mission begins there are four Autobots nearby that must be destroyed. Locate each using the map and melee them into submission. Four more quickly appear and need to be dealt with. Next race to the next battle zone for some action against four more hero Transformers. Three will be simple to defeat with normal melee attacks. A fourth Autobot in the parking lot next to the hotdog place will use the swinging wire trick we repeatedly saw during the Autobot missions. Use an object to throw at him then move in for the kill. After the initial wave is gone four more "normal" Autobots appear. Take them out to complete the mission. ************************* Chapter 2 Race for Frenzy [HSW2] ************************* Objective: Destroy the buildings and find Frenzy Now, Barricade is off to the power station to find Frenzy. Begin attacking the buildings that have the HP meters above them. When Frenzy is found a cut scene will show him speeding off. Give chase to the next area. Basically, you are just destroying buildings and chasing Frenzy. The buildings go down much faster with melee attacks but still Barricade can get some long range damage from firing his weapons when moving from building to building. ***************** Chapter 3 Pursuit [HSW3] ***************** Objective: Prevent Bumblebee from reaching the police station Arrival at and activation of the next beacon triggers a cut scene where the presence of Bumblebee is made known to the Decepticons. Bumblebee is racing to the police station but it is Barricade's responsibility to see he does not make his final destination. Follow the yellow Autobot through town. Fire your weapons at all times. Once Bumblebee's health is significantly diminished he will transform. The Autobot will not just stand there and be pummeled by a Decepticon. He will attack with his own punches and a shockwave like radial attack. The radial attack can be fully blocked by press L2 (the block button). Barricade can know the attack is coming because there is always a blue spark building near Bumblebee each time it is used. Also, Bumblebee gets in a defensive like position where he is concentrating his power for the attack. At any point you notice either of the two actions (blue spark or change in stance) press and hold the block button until the wave passes. Bumblebee will frequently chain this attack several times. So what Barricade must do is block and move forward, block and move forward, until he reaches Bumblebee then attack. After Bumblebee's health is depleted he races of to the Junkyard. Arrive there before time runs out and Barricade is met by four Autobots. Upon there destruction more appear for a total of 10 (I think) Autobot that attack. They are not the best of the best in the Autobot army so Barricade should have no problems defeating them. ********************************* Chapter 4 Plight of the Bumblebee [HSW4] ********************************* Objective: Defeat Bumblebee Bumblebee presents nothing new since the last time Barricade fought him. He still has his radial attack that can be blocked. Alternate blocking and moving toward him until you can attack. When his health is low he will drive away. Transform and move to the next battle zone. Barricade does not have to beat Bumblebee to each new battle zone, only arrive before time expires. The last battle zone is at the power plant. There will be Autobot combatants other than Bumblebee in the area. For the most part they can be ignored or easily destroyed with a couple of hits. Focus the attack on Bumblebee. The tanks nearby also create a lot of damage. In fact during one play through of this mission Bumblebee was destroyed while I was on the other side of the plant taking care of miscellaneous Autobot. ------------------------------------------------------------------------------- C. A Gathering Force [GFC] ------------------------------------------------------------------------------- *************************** Chapter 1 Clearing the Air [GFC1] *************************** Objective: Destroy the radio towers For the mission the map is disabled. There is nothing but static interference disrupting Starscream's navigation. Therefore, the communication areas for destruction are not marked on the map as everything thus far has been. As Starscream flies over the military base watch for the map to change. When he approaches a set of towers red arrows appear on the map indicating the position of a set of five towers. It is far easier to land and destroy the towers than it is to fly over head and hit them. When all five are gone take to the air to search for the next set. In between zones Starscream is given forty-five seconds to find the next one. It is easy to spot the towers (which mostly look like satellite dishes) the closer to the ground Starscream flies. During the destruction of the towers an Autobot may land as well. Ignore him and focus on the mission's goal. Destruction of five sets of towers results in a complete mission. ************************* Chapter 2 Sinister Savior [GFC2] ************************* Objective: Destroy the vehicles attacking Bonecrusher Apparently, Bonecrusher has encountered some resistance. Starscream provides a helping hand. Your Decepticon ally is standing right in front of your starting position. This is basically and escort mission. Starscream needs to keep Bonecrusher alive until arrival at the final destination. There is no need to fly during the mission. It is much easier to just run near Bonecrusher as he moves. Initially though, he seems to be frozen in place by the electrical beams emanating from the structures on the ground. Take them out and Bonecrusher will transform and drive away. Follow him to the next area, firing you weapon ahead of him. The firing helps clear a path (may not be necessary) and begins the destruction of the next set of structures creating an electrical stop. An Autobot may try to disrupt the process, but there really is no need to worry bout him. Just let him stay at a distance shooting his flame thrower while you concentrate on getting Bonecrusher to his destination. ******************* Chapter 3 Fireworks [GFC3] ******************* Objective: Destroy all the human jets and retrieve their wreckage There are 10 military jets that Starscream must not only destroy but search their wreckage. Unfortunately, he is only given 6 minutes to complete the mission (don't worry it is plenty of time). When a jet is destroyed a green dot appears on the map marking the location of its wreckage. Move to the dot and pick up the wreckage to add a mark to the counter on screen. It seemed much easier and more timely to destroy all the jets first then fly from green dot to green dot picking up the wreckage. When throwing the wreckage be sure to look up and in the distance so as to not let it hit nearby. When the thrown wreckage hits an explosion is created that can decrease Starscream's health. So you know when to search the wreckage, either keep a count of how many jets have been grounded or wait for no more jets to be in the air. ***************** Chapter 4 Warpath [GFC4] ***************** Objective: Destroy the vehicles attacking Brawl and Bonecrusher This mission is very similar to Sinister Savior. Now though Brawl needs assistance in addition to Bonecrusher. The same electric devices are present impeding the two Decepticon's progress. The trick with this mission though is that both Decepticons need to survive and reach their destination. Destroy all of the electrical devices and allow your ally to proceed. Quickly transform and fly to the other Decepticon and do the same. Repeat the process until Bonecrusher and Brawl are safe. ------------------------------------------------------------------------------- D. City of the Machines [CMC] ------------------------------------------------------------------------------- ************************* Chapter 1 Nowhere to Run [CMC1] ************************* Objective: Defeat Jazz There are three phases to this battle. Barricade's single goal is the destruction of Jazz. The first phase is steal versus steal clash. Move straight toward Jazz and just melee like crazy. He does not really have much of a defense for this. It is actually possible to pin him up against a building and beat him into submission. Just stay on the offensive and do not let up. When his health is depleted he will transform and run away. During the next phase of battle, it is not just good enough to chase Jazz through the city. Barricade must diminish Jazz's health enough so that he transforms and stage three can begin. Keep constant fire on the Autobot. Hopefully, you will be able to full catch up to him and even pass Jazz. If Barricade is able to pass Jazz this part is much easier. When Jazz is behind Barricade transform and begin to attack the Jazz's car form to inflict a large amount of damage. He will transform and then all that is necessary is constant melee attacks comparable to the beginning of the fight. *************************** Chapter 2 Energon Overload [CMC2] ************************** Objective: Destroy the Energon Drones Scorponok is entrusted with taking out the drones being created by the presence of the AllSpark. There really is no strategy involved here but to destroy all of the drones as quick as possible so no more are created. Remember that Scorponok can dive underground for quicker movement. Continue to move among the red dots on the map destroying all drones there. ****************************** Chapter 3 The Mighty Will Fall [CMC3] ****************************** Objective: Defeat Ironhide Blackout is the chosen Decepticon for this mission. All that stands between the him and the AllSpark is Ironhide. After Blackout is through though, Ironhide should not be able to stand at all. This may very well be the most difficult battle in the game. Ironhide is standing in the distance. Do not worry about him at first. He will be invincible to your attacks. Focus on the minion Autobots that are in the area. When they are defeated a health meter appears for Ironhide. Now Blackout can go after the Autobot weapons specialist. Ironhide will bullrush around the area. Do not stand in his way. Wait for him to stop then attack and do not stop the melee offense until you notice his health meter disappears and/or a blue light appears near him. The blue (just like against Bumblebee earlier) indicates he is going to unleash a powerful attack. Once the light appears hold block until the attack stops then run away and focus on the new wave of Autobots. Each wave after the second will include at least one swinging enemy. He like the others is defeated by tossing a large object in his direction then moving in for the attack. After the Autobots are gone its time to fight Ironhide again. The last wave will not only include swinging Autobots but also ones that will rush. The trouble here is the Autobots that rush are somewhat over powered. They really put some damage on Blackout. Try and take them out first by following one until it stops. Once it stops attack no more than three hits then run away. If you attack more than that Blackout is left open for a rush attack. Taking out the rushers is crucial to getting another shot at Ironhide. The swinging enemies move slower and are therefore slightly less dangerous. Constant movement helps a great deal also. Too many times Blackout would lose too much health from human artilery because of standing in one spot. Basically the key points are: 1. Stay away from Ironhide when there are other Autobots on the map 2. Defeat the Autobots to get a shot at Ironhide 3. Watch for Autobots for spinning chains (there may be more than 1) 4. When fighting Ironhide wait for him to stop charging then attack 5. If you see a blue charge of energy near Ironhide run 6. When the rushing Autobots appear focus on them first 7. See number 1 ********************* Chapter 4 Devastation [CMC4] ********************* Objective: Destroy the city and find Optimus Prime Now it is time for pure evil. Megatron's mission begins with a percentage gauge and a one minute thirty second timer. Use melee and weapon attacks to create as much destruction as possible. When you create 100% damage in the surrounding area a message will appear directing Megatron to the battle zone. Transform and move to the blue Autobot symbol on the map. There will be lots of Autobots for Megatron to rip apart. Continue to fight the heroic Transformers until all are defeated. The majority of them will be simple to destroy. There will be a swinger and a rusher mixed in. Once the Autobots in the zone are taken out Megatron will need to go on another rampage destroying the city. Now there will be another battle zone so Megatron can feed his cravenous appetite for Autobot destruction. When the Autobots are gone get another 100% destruction to reveal the location of the last battle zone. When you arrive at the blue Autobot marker a battle will not begin. Instead Megatron must climb the building to initate a cutscene and begin the fight against Optimus Prime. ------------------------------------------------------------------------------- E. The Day of the Machines [DMC] ------------------------------------------------------------------------------- The battle begins with Optimus and Megatron with a heroic speech from the Autobot commander. Initially, just charge Optimus and use melee attacks. He will not deal out nearly the damage that Megatron will. As Optimus' health decreases to zero he will run away. Follow him until the return to the battle zone message appears. As Megatron gives chase take note of the general direction Optimus ran. This is necessary since the map is in a state of static. Defeat the drone Autobots then find Optimus before the 1 minute time limit runs out. Optimus should have ran toward the park (where the Ironhide battle took place) and left. Arrive at Optimus for another short battle. When Optimus runs, more Autobots appear. This time there is a yellow bot with shoulder pads. In order to defeat him Megatron must throw an object and knock the padded Autobot to the ground. Quickly move to the fallen enemy and pick him up. Now throw him somewhere. After three throws the yellow Autobot should explode. Defeat the other small red enemies then locate Optimus again. It is a little tricky to describe his location. Basically, take the street that runs parallel to the length of the park. Optimus will be to the left. Defeat Mr. Prime once again to face one swinging Autobot and another yellow shoulder padded Autobot. The new location for Optimus Prime is a little past the construction site in an open area that has tables with umbrellas. Defeat Optimus again so Megatron can face a swinging Autobot and a flame throwing Autobot. Optimus is nearby and should not be hard to find this (the final) time. When you arrive it is much like the rest of the battle against him, except he seems to move a little quicker. Anyway, all Megatron has to do is continue the melee offense until the Autobots are no more. ------------------------------------------------------------------------------- F. Cybertron: Decepticon [CYDC] ------------------------------------------------------------------------------- Nothing really special here. It is similar to Cybertron: Autobot previously discussed. Megatron just needs to destroy 35 Autobots in any amount of time needed. Mainly, use the health icons as needed and fight your way through 35 mostly easily defeated Autobots =============================================================================== 6. Autobot Challenges [ATCG] =============================================================================== Simple: Should be able to complete on first attempt Easy: May take a two or three failed attempt to determine a pattern or become familiar with the concept Normal: Five or more failed attempts before finally overcoming the challenge would not be surprising. Hard: A high amount of skill or an even higher amount of luck will be required. Events may have to unfold just right for the challenge to be defeated. ------------------------------------------------------------------------------- A. The Suburbs [ATCG1] ------------------------------------------------------------------------------- +++++++++++++++ Hunt +++++++++++++++ Location: Near the Sam's House part of town just down the street from the beacon that begins Chapter 2 Guardian Angel. Autobot: Bumblebee Objective: Hunt down and destroy the vehicles, 4 in 5:00 Strategy: Each car for the most part circles around the same area. Find the car by moving to the green dots on the map. At this point its easy to transform in a spot where the car will be moving toward you. Melee it until it stops/turns over then fire the heavy weapon. Five minutes is plenty of time to take them all out Difficulty: Easy ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: On top of a large "Fuel Oil Tank" in the Power Plant. Autobot: Bumblebee Objective: Find all the cogs within the time limit, 20 cogs in 2:30 Strategy: Simply circle around the Power Plant watching the map for the green dots that indicate the location of a cog. Car form is not necessary to collect all the cogs. Don't forget to check on top of the buildings as well. Difficulty: Simple +++++++++++++++ Race +++++++++++++++ Location: Next to Chip Chase's Drive Thru down the street from Chapter 1 Uninvited Guests. Autobot: Bumblebee Objective: Get to all the points within the time limit, 2:00 Strategy: When the fourth marker is reached there is a tricky turn through the purple marker into the alley. There is a better chance to finish the race if you make this turn successfully. Bumblebee does not have to touch each of the markers only drive by them. Difficulty: Normal +++++++++++++++ Sumo +++++++++++++++ Location: This challenged is located next to the bulding beside Bolivia's Used Car Lot. Autobot: Bumblebee Objective: Push all drones out of the ring within the time limit, 18 in 5:00 Strategy: There will be 16 drones that Bumblebee can combo out of the ring. The remaining two drones will be thrown out after hitting them with an environmental object and knocking them to the ground. Difficulty: Easy ------------------------------------------------------------------------------- B. More Than Meets the Eye [ATCG2] ------------------------------------------------------------------------------- +++++++++++++++++ Attack +++++++++++++++++ Location: At the Mall near the beacon for Chapter 1 Obstruction of Justice Autobot: Ironhide Objective: Kill all the enemies, 11 in 5:00 Strategy: There is nothing two complicated here. There will be 9 normal drones that can be only need melee attacks for destruction and 2 swingers that will have to be hit with a thrown object first. Difficulty: Easy ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: From the beacon for chapter 2 A Friend in Need, move down the street away from the Sumo challenge. The challenge is located at the police station Autobot: Jazz Objective: Find all the cogs within the time limit, 20 in 4:00 Strategy: During this Scavenger mission the area has more hiding spots than previously at the Power Plant. There are several on top of buidings and fortunately the Cogs are positioned in clusters. When you approach one there will usually be several on the map. Check out the police station for several. When you come down to a few left transform into Jazz's car form to cover more ground in the search for the last one(s). Difficulty: Simple +++++++++++++++ Race +++++++++++++++ Location: Down the street from the Race Challenge and the Chapter 2 Beacon. It is near the baseball field. Autobot: Optimus Prime Objective: Get to all the points within the time limit, 2:00 Strategy: Optimus may not seem like the ideal Transformer to use in a race but he handles fairly well and can plow right through any obstacle that may slow him down. The distance covered is small for the amount of time available. I got turned around once, had to transform into Autobot form twice (got stuck), and was still able to hit all the checkpoints in time. Difficulty: Easy +++++++++++++++ Sumo +++++++++++++++ Location: On top of a building next to the beacon for Chapter 2 A Friend in Need Autobot: Optimus Prime Objective: Push the drones out of the ring within the time limit, 18 in 5:00 Strategy: This Sumo is slightly more difficult than the first for the simple fact that the swinging enemies are a pain. There will be at least 3 that will need to be knocked out of the ring. Initially move in circles around the field to take out the normal drones. Once they are eliminated use the pieces of fence to stop the swinging and knock the white Decepticons out of the ring. Difficulty: Easy ------------------------------------------------------------------------------- C. Inside Hoover Dam [ATCG3] ------------------------------------------------------------------------------- +++++++++++++++ Hunt +++++++++++++++ Location: Directly across from the beacon that begins Chapter 4 Waking Giant Autobot: Bumblebee Objective: Hunt down and destroy the vehicles, 4 in 2:00 Strategy: The area is so confined that once you find the vehicle its easy to melee it over and fire your weapon. Difficulty: Normal ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: Near the location of Chapter 1 Breakout Autobot: Bumblebee Objective: Find all the cogs within the time limit, 20 in 2:30 Strategy: Driving around the area for quick movement is a must. There are three cogs located in areas that can only be accessed by climbing. Climbing in these two areas will slow Bumblebee down and may cause time to run out. Difficulty: Normal +++++++++++++++ Race +++++++++++++++ Location: Beginning at the Hunt Challenge, move past frozen Megatron and continue until the challenge marker is visible. Autobot: Bumblebee Objective: Get to all the points within the time limit, 2:00 Strategy: Control is the key. There are several turns as well as areas where an obstrution will jut out of the wall. It is easy to get stuck and the road is not clearly defined. The last stretch is down a tunnel providing a good oppourtunity to use the turbo (though it is possible to pass the challenge without turbo at all). Difficulty: Easy +++++++++++++++ Sumo +++++++++++++++ Location: Beginning at the Hunt challenge, move past frozen Megatron and take the 2nd right. Autobot: Bumblebee Objective: Push the drones out of the ring within the time limit, 18 in 5:00 Strategy: Three enemies will be on screen at once. They will include two normal drones to combo out of the ring and 1 enemy that will need an object thrown to knock him down (at which point Bumblebee can pick him up and toss him). The map here though is in the shape of a "+". So enemies can only be thrown out at the arms of the "+". Difficulty: Simple ------------------------------------------------------------------------------- D. The Last Stand [ATCG4] ------------------------------------------------------------------------------- +++++++++++++++++ Attack +++++++++++++++++ Location: In the construction zone located in the corner of the map near the beacons for Chapter 4 Keep Away and Chapter 2 Unfriendly Skies. Autobot: Bumblebee Objective: Kill all the enemies, 11 in 5:00 Strategy: Attack, Attack, and Attack some more Difficulty: Simple ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: Down the street from the beacon for chapter 3 For the Fallen toward Chip Chase's Drive Thru (the resturant with the large fries and drink on the roof). Autobot: Bumblebee Objective: Find all the cogs within the time limit, 20 in 2:30 Strategy: Get the ones near the resturant first. Now move to the top of the building and jump from building to building getting the cogs that are up high. Once they are obtained the rest are easy to find at ground level. Difficulty: Easy +++++++++++++++ Race +++++++++++++++ Location: Beginning at the beacon for Chapter 4 Keep Away, move in the direction away from the construction site. The challenge marker is in the corner of the map. Autobot: Ironhide Objective: Get to all the points within the time limit, 1:50 Strategy: Much like the Optimus Prime race earlier, this race is not very difficult. Ironhide handles fairly well and will run right through most obstacles in his way. Difficulty: Simple +++++++++++++++ Sumo +++++++++++++++ Location: Central Park Autobot: Jazz Objective: Push the drones out of the ring within the time limit, 18 in 5:00 Strategy: The Autobots have a move that we have seldom used thus far. If they jump into the air and melee attack, the Transformer will send their fist crashing into the ground creating a radial wave of energy that sends enemies flying back. This is the action of choice for defeating this challenge Difficulty: Normal to Hard =============================================================================== 7. Decepticon Challenges [DCCG] =============================================================================== Simple: Should be able to complete on first attempt Easy: May take a two or three failed attempt to determine a pattern or become familiar with the concept Normal: Five or more failed attempts before finally overcoming the challenge would not be surprising. Hard: A high amount of skill or an even higher amount of luck will be required. Events may have to unfold just right for the challenge to be defeated. ------------------------------------------------------------------------------- A. SOCCENT Military Base [DCCG1] ------------------------------------------------------------------------------- ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: Begin at the beacon for Chapter 1 Sand Storm and follow the road to the curve. Move around the curve and continue forward. Do not take the side diagonal road. The challenge is just ahead. Decepticon: Scorponok Objective: Find all the cogs within the time limit, 20 in 5:00 Strategy: Keep Scorponok on the move constantly, if he's not moving he's likely dead. Pick up health icons as much as possible. The time limit is not overly small but Scorponok can not dive into the ground in most of the area. Covering the outside of the base can lead to many cogs relatively quick. If the challenged is not beaten it will most likely be due to Scorponok's death not lack of time. Difficulty: Normal ++++++++++++++++++++++ Destruction ++++++++++++++++++++++ Location: It is located in the US Military Base near the beacon for Chapter 3 Seek and Destroy Decepticon: Scorponok Objective: Damage all in site within the time limit, 100% in 2:00 Strategy: Scorponok is a difficult decision for use in this challenge. His power is not very strong. Constantly fire your weapons, alternating between light and heavy. Completely stay away from all Autobots. Destroying smaller objects works best for this Decepticon. Near the beginning there are several small barracks and light towers that can provide some quick easy percentage points. Difficulty: Easy +++++++++++++++++ Attack +++++++++++++++++ Location: Supply Depot East Decepticon: Blackout Objective: Kill all the enemies, 11 in 5:00 Strategy: There are two enemies with the constantly spinning wire that you Blackout will need to take out. Connect with a thrown object and attack. This challenge is striaght forward. Difficulty: Easy +++++++++++++++ Sumo +++++++++++++++ Location: Supply Depot West Decepticon: Objective: Push all drones out of the ring within the time limit, 18 in 5:00 Strategy: Combo the little green enemies. This will knock them back out of the ring. There are 16 such enemies to force out of the ring. The other two are yellow Autobots that have to be first knocked to the ground with a object (tank) then picked up and thrown out of the ring. The only problem is the random exlposions that may knock Blackout far out of the ring. Difficulty: Easy ------------------------------------------------------------------------------- B. The Hunt for Sam Witwicky [DCCG2] ------------------------------------------------------------------------------- ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: In the wooded area next to the High School Decepticon: Barricade Objective: Find all the cogs within the time limit, 20 in 2:30 Strategy: Nothing that really has not been said. The cogs are pretty easy to find. Difficulty: Simple ++++++++++++++++++++++ Destruction ++++++++++++++++++++++ Location: The Power Plant Decepticon: Barricade Objective: Damage all in site within the time limit, 100% in 2:00 Strategy: Make stuff go Boom! Attack the small buildings and the white tanks in the center, even the Autobots if you like. Difficulty: Simple +++++++++++++++++ Hunt +++++++++++++++++ Location: From Chapter 4 Plight of the Bumblebee (located at the Police Station). Move toward the mall away from the grassy area. Take a right down the first street. Decepticon: Barricade Objective: Hunt down and destroy the vehicles, 4 in 5:00 Strategy: Get in front of the cars and kick them over. Once they are knocked on their side/top fire away. The key is to watch the patter of the cars each one travels the same route. Difficulty: Easy +++++++++++++++ Sumo +++++++++++++++ Location: Housing Estate North Decepticon: Barricade Objective: Push all drones out of the ring within the time limit, 30 in 5:00 Strategy: Use a combination of the ground pound move and combos to knock all of these red Autobots, large and small, out of our ring. Difficulty: Simple ------------------------------------------------------------------------------- C. A Gathering Force [DCCG3] ------------------------------------------------------------------------------- ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: Aircraft Depot in the open near a large plane Decepticon: Starscream Objective: Find all the cogs within the time limit, 20 in 2:00 Strategy: Just finding more cogs. Difficulty: Easy ++++++++++++++++++++++ Destruction ++++++++++++++++++++++ Location: Near the Main Runway Decepticon: Starscream Objective: Damage all in site within the time limit, 100% in 2:00 Strategy: Run a circle around the perimeter of the battle zone destroying everything inside it with the heavy weapon. When it is all destroyed the percentage will not equal 100%. Difficulty: Simple +++++++++++++++++ Attack +++++++++++++++++ Location: Aircraft Depot between a couple of hangars. Decepticon: Starscream Objective: Kill all the enemies, 11 in 5:00 Strategy: Nine of the eleven enemies are easily defeated Autobots. The other 2 are swingers. Difficulty: Simple +++++++++++++++ Sumo +++++++++++++++ Location: Near an air tower reasonably close to the beacon for Chapter 3 Fireworks Decepticon: Starscream Objective: Push all drones out of the ring within the time limit, 20 in 5:00 Strategy: Two of the enemies will be swingers. The objects you have available for throwing are not stationary. They will move in and out of the ring but slowly. Use combos or the ground pound shockwave to take out the 20 Autobots. Difficulty: Simple ------------------------------------------------------------------------------- D. City of the Machines [DCCG4] ------------------------------------------------------------------------------- +++++++++++++++ Hunt +++++++++++++++ Location: Behind the bird statue located in central park Decepticon: Barricade Objective: Hunt down and destroy the vehicles, 4 in 5:00 Strategy: Drive around and observe the pattern of the cars as you move. Attempt to manuever in front of them (i.e. cut them off at the pass), so that Barricade can melee then weapon attack them. Difficulty: Normal ++++++++++++++++++++++ Destruction ++++++++++++++++++++++ Location: Just behind the beacon that begins Chapter 1 Nowhere to Run Decepticon: Blackout Objective: Damage all in site within the time limit, 100% in 2:00 Strategy: Stay away from the two swinging Autobots and attack all the buildings with Blackout's heavy weapon while circling the area. Difficulty: Simple ++++++++++++++++++++ Scavenger ++++++++++++++++++++ Location: Near the Construction Site under the Hounds hotdog sign on Main Avenue Decepticon: Scorponok Objective: Find all the cogs within the time limit, 20 in 2:30 Strategy: The only reason this may be even remotely difficult is the simple fact that Scorponok is very slow if he can not dive into the ground. Difficulty: Easy +++++++++++++++ Sumo +++++++++++++++ Location: City Boulevard West on the street behind the beacon for Chapter 4 Devastation. Its located among the palm trees near the water. Decepticon: Megatron Objective: Push the drones out of the ring within the time limit, 12 in 5:00 Strategy: This Sumo challenge takes place in a very restricted area. There are also two swingers to start the challenge. If possible try to throw a tree at each of them to disable their wire, before knocking Autobots out of the area. Once they are disarmed begin using the ground pound/combo strategy from previous Sumo Challenges. Difficulty: Normal =============================================================================== 8. Autobot Icons [AIC] =============================================================================== The directions to the icons use area landmarks, chapter beacon locations, and challenge locations. In order to find some icons based on beacon locations you would have to at least finish the first three chapters of each level. This way all the beacons are on the map. ------------------------------------------------------------------------------- A. The Suburbs [AIC1] ------------------------------------------------------------------------------- 1. The roof of the High School located at the beacon for Chapter 3 Protect and Serve. 2. On top of a large "Fuel Oil Tank" in the Power Plant. 3. Behind Bolivia's Used Car Lot. The car lot can be found by moving to Chapter 3 Serve and Protect (basically the High School) and moving in the direction opposite the location of Chapter 4 Air Traffic Control. 4. Behind the billboard across the street from the Hunt challenge 5. Two streets away from the High School sits the Mall. An icon is on the roof of the Mall. ------------------------------------------------------------------------------- B. More Than Meets the Eye [AIC2] ------------------------------------------------------------------------------- 1. From the Race Challenge, turn your back to the baseball field. Now look up and to the left of the screen. The Icon is on top of the row of buildings 2. Move to the beacon for Chapter 4 Heavy Weapon and position the Autobot toward the Power Plant. You should be standing with Bolivia's car lot on the left. Move forward and to the right is a wooded area. The Icon is near the health boost. It is difficult to see because of the darkness but is there. 3. Stand directly in front of the police station. Look down the street so that the Scavenger Challenge is on the Autobot's right. Pass by one street and climb over the buildings on the right. The buildings should have a Shape Shifter billboard and a Seaspray's Fish and Chips sign. The icon is in the open area behind the buildings. 4. In the parking lot behind the building with the giant hotdog next to the baseball field 5. The Icon is behind the buildings that are directly behind the police station ------------------------------------------------------------------------------- C. Inside Hoover Dam [AIC3] ------------------------------------------------------------------------------- 1. Beginning at the beacon for Chapter 3 Power Drain, move away from the location of the Sumo Challenge. Take the first right and do not enter the long tunnel. You will pass a health icon and then there will be an open area to the right with some large drum like objects. The Icon is in the corner of this area. 2. Inside the control room. The area down the hall from Chapter 1 Breakout. 3. Directly in front of frozen Megatron 4. From the beacon to begin chapter 4 Waking Giant, move away from frozen Megatron passing the Hunt Challenge. Take the second left and climb the wall for a token. 5. Starting at the beacon for Chapter 3 Power Drain, head directly for the Sumo Challenge (its the direction away from the closest tunnels). Look to the left and the Icon is floating above a health pick up in an indented portion of the wall. ------------------------------------------------------------------------------- D. The Last Stand [AIC4] ------------------------------------------------------------------------------- 1. Climb the very tall building across from Chapter 4 Keep Away 2. Move to the Scavenger Challenge. Jump onto the top of the fast food resturant across the street. Climb the building to the right of Chip Chase's Drive Thru. Move straight ahead to the buildings across the street and you will find an Icon. 3. In front of the bird statue located in Central Park 4. While in Central Park looking at the bird statue, glance up and to the left to see an Icon on top of a nearby building 5. Move to the beacon for Chapter 3 For the Fallen. The Icon is on top of the tall building next to the 24 hour Coffee Shop. =============================================================================== 7. Decepticon Icons [DPI] =============================================================================== The directions to the icons use area landmarks, chapter beacon locations, and challenge locations. In order to find some icons based on beacon locations you would have to at least finish the first three chapters of each level. This way all the beacons are on the map. ------------------------------------------------------------------------------- A. SOCCENT Military Base [DPI1] ------------------------------------------------------------------------------- 1. From the beginning of chapter 1 Sand Storm, follow the road around the curve. Once the through the curve look to the left. There is an icon next to the first building visible. 2. Begin at the Scavenger challenge located near icon 1. Continue down the road going in the direction opposite the first icon. Take the next curve as it veers to the left. On the right there is a building with a health pickup on top of it. The icon is behind the building 3. The center of the Bedouin Village 4. The Icon is located on the ground between the Bedouin Village and Supply Depot West. It is among several communication dishes 5. Near the Attack Challenge at Supply Depot East, its at ground level between the barracks and the tanks ------------------------------------------------------------------------------- B. The Hunt for Sam Witwicky [DPI2] ------------------------------------------------------------------------------- 1. Beginning at the Mall, find the portion of the Mall where "Entrance" and "Welcome" are written on the pavement. Move to the left and cross the street. Enter the alley and wall between the walls. 2. This icon is located near the beacon for Chapter 3 Pursuit. It is in a part of the map aptly named Sam's House. Move up the incline from the chapter beacon. The icon is behind the third house on the left. It is a brown house with a brick foundation and there is a health icon in the front yard. 3. The Sumo challenge is located in Housing Estate North. Move to the challenge and stand behind and to the left of it so that you can see to health icons on the right side of the screen. Drive up the street toward the second health boost and take the first right. On the map you should notice that you are headed to an area where the road stops. The Icon sits between the first two homes on the left at the dead end street. 4. Move to the Scavenger Challenge and stand looking at the challenge marker with your back to the High School 5. Begin at the mall. Find the blue Metroplex Tranquility Mall sign with the work exit on the pavement below it (the other sign has Welcome). Now adjust the Decepticon so that his back is to the sign. Drive straight down the street. You will move up a small incline and come to an area where the road splits into four paths. From left to right, the Icon is down the 3rd path. ------------------------------------------------------------------------------- C. A Gathering Force [DPI3] ------------------------------------------------------------------------------- 1. Beginning at the beacon for Chapter 4 Warpath in the Tank Depot, move down the street to the corner of the map. Follow the street to the right. An Icon is present in the first opening between buildings. 2. At the very back of the Aircraft Depot on the ground behind a building. 3. On top of a building in the Aircraft Depot 4. The Recreation Area near the two baseball fields 5. Center of the Residential Quarters ------------------------------------------------------------------------------- D. City of the Machines [DPI4] ------------------------------------------------------------------------------- 1. From the Construction Site move toward the Scavenger Challenge. Take the first left before you get to the challenge. Around the curve there should be an open area with plenty of umbrella covered tables. The Icon is among the tables. 2. Move to the beacon that begins Chapter 2 Energon Overload. Look at the large bird statue. Now look up and to the right slightly. You should notice the Icon on top of a nearby building. 3. Again from the small hill that sits in front of the beacon that begins chapter 2, look at the bird statue. Above the bird's left wing (the right side of the screen) you should see a building with a water tower on it. Next to the water tower that is a rotating object. You will have to look closely. That object is an Icon. 4. Start one more time from the same position as above. Now look to the left of the bird statue. There is another building with a water tower. Next to that water tower is a faint metallic reflection given off by an Icon. 5. The last Icon is on a very tall building. Begin from the same point in central park as mention in three of the other Icons. On the street to the right, you should see a medium sized building (with a billboard on the face of the structure) next to a very small building. Beside the very small building is the tall one with the Icon. =============================================================================== 10. Autobot Skills [ATSK] =============================================================================== ------------------------------------------------------------------------------- A. General Tips for Skills [ATSK1] ------------------------------------------------------------------------------- Slide- In an open area with little traffic and/or debris press the turbo button (L2) and hold the left analog stick to the left. You should drive in a tight circle and fill up the skill meter Speed- Find a straight stretch of road, hit the gas and use the turbo if you like. The turbo button does not have to be used. The important thing is to maintain speed without crashing into anything not necessarily moving ultra fast. Jump- Move to the top of a relatively high building and step off the edge as you begin the decent to the ground transform to achieve a "jump" pressing the turbo button will aid your effort Throw- Pick up any object (light pole, tree, car, giant hotdog...) and aim it very high before throwing. Also take note of the surroundings. A good throw will not hit any nearby buildings Heroic- Play a level or a challenge/level with lots of enemies and punch the enemies to build up the skill meter. A pattern of punch, pause, punch, pause works very well. ANY SPECIAL TIPS OR INSTRUCTIONS ARE BELOW ------------------------------------------------------------------------------- B. The Suburbs [ATSK2] ------------------------------------------------------------------------------- 1. Slide 2. Speed 3. Jump 4. Throw 5. Heroic- The first chapter is an excellent place to get the skill. During the second wave of drones there will be Decepticons much larger than the red drones. Use the hit and pause method to attack two drones then the larger Decepticon to fully fill the meter. The first round of red drones will work too if all four surround Bumblebee so that he can move from one to the next quickly. ------------------------------------------------------------------------------- C. More Than Meets the Eye [ATSK3] ------------------------------------------------------------------------------- 1. Slide 2. Speed- Trying this with Jazz before completing the first mission may be the best option 3. Jump 4. Throw 5. Heroic- Chapter 2 A Friend in Need allows for this skill to be obtained quite nicely. There are plenty of enemies at the first battle zone ------------------------------------------------------------------------------- D. Inside Hoover Dam [ATSK4] ------------------------------------------------------------------------------- 1. Slide- During free roam, a good place to slide is inside a tunnel (the ones that contained the fans that needed to be destroyed) near the health icon. 2. Speed- The area next to frozen Megatron's position is an excellent stretch to get this skill. When you first enter the Inside Hoover Dam level from the level select screen, transform, press and hold X. The straight stretch of road is mostly unoccupied upon initially entering the area. 3. Jump 4. Throw- This was a difficult throw sill to obtain. I got it by climbing to the top of the one of the walls and throwing a generator just like in Chapter 3 Power Drain. The first several tries I was only getting 4 symbols to fill. Bumblebee will have to be aligned so that the generator is being thrown down a long corridor and aimed high at the ceiling. It may take several tries but it will happen. 5. Heroic- The Sumo Challenge will allow Bumblebee to achieve this skill. It is helpful that there will oftne be two drones that will be available for attack. ------------------------------------------------------------------------------- E. The Last Stand [ATSK5] ------------------------------------------------------------------------------- 1. Slide 2. Speed 3. Jump 4. Throw 5. Heroic ------------------------------------------------------------------------------- F. One Shall Stand, One Shall Fall [ATSK6] ------------------------------------------------------------------------------- 1. Slide- Venture outside of the battle zone to find a suitable area 2. Speed 3. Jump 4. Throw 5. Heroic =============================================================================== 11. Decepticon Skills [DCSK] =============================================================================== ------------------------------------------------------------------------------- A. General Tips for Skills [DCSK1] ------------------------------------------------------------------------------- Slide- In an open area with little traffic and/or debris press the turbo button (L2) and hold the left analog stick to the left. You should drive in a tight circle and fill up the skill meter Speed- Find a straight stretch of road, hit the gas and use the turbo Jump- Move to the top of a fairly tall building, move to the edge and step off as you begin to fall transform to gain the jump skill Throw- Pick up any object (light pole, tree, car, giant hotdog...) and aim it very high before throwing. Also take note of the surroundings. A good throw will not hit any nearby buildings Evil- Enter one of the attack challenges Destruction- Simply create as much havoc as possible by attacking all nearby structures with the heavy weapon ANY SPECIAL TIPS OR INSTRUCTIONS ARE BELOW ------------------------------------------------------------------------------- B. SOCCENT Military Base [DCSK2] ------------------------------------------------------------------------------- 1. Destruction 2. Evil- The attack challenge is a good place to get this skill 3. Throw ------------------------------------------------------------------------------- C. The Hunt for Sam Witwicky [DCSK3] ------------------------------------------------------------------------------- 1. Speed 2. Destruction 3. Evil 4. Throw 5. Slide 6. Jump- There is a building near the parking lot next to the baseball field that will work quite nicely ------------------------------------------------------------------------------- D. A Gathering Force [DCSK4] ------------------------------------------------------------------------------- 1. Throw 2. Destruction 3. Evil ------------------------------------------------------------------------------- E. City of the Machines [DCSK5] ------------------------------------------------------------------------------- 1. Speed- During Chapter 1 Nowhere to Run, defeat Jazz during the first stage of battle. Then instead of racing him to the AllSpark attempt to get the skill. 2. Destruction 3. Evil 4. Throw 5. Slide- Obtain after defeating Jazz during Chapter 1 6. Jump- Obtain after defeating Jazz during Chapter 1 ------------------------------------------------------------------------------ F. The Day of the Machines [DCSK6] ------------------------------------------------------------------------------ 1. Destruction 2. Evil 3. Throw =============================================================================== 12. Legalities [LGL] =============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. E-mail: oldschoolwv312@yahoo.com Copyright 2007 Jason Fryer a.k.a oldschool312