_ / \ ) ( _____ ___ __ ___ ___ _____ ___ ___ _| |_ __ __ __ \ _ |\ /\ / \ / /\ \ / \ _ | /\ \ / \ /| | /\ / \\ \ / / | | \|| || \ | | / \ | | | | \| / \ | \ | ||/| |\|/ \ | /\ |\ \ / / | | | || \| | / /\ \ | | | | / /\ \ | \| | | | / /\ \ | || | \ ' / | |/| | || | || / \ || | | |/|| / \ || | | | || / \ || ||/ | | | | | || | || |__| || | | || |__| || | | | || |__| | \ \ | | | |\| | || |\ || __ || | | |\|| __ || |\ | | || __ | \ \ | | | | | || | \ || | | || | | | | | | || | \ | | || | | | /|| | | | | | | || | | || | | || | | | | | | || | | | | || | | || || | | | | | | || | | || | | || |_/| | | | | | || | | | | || | | || \/ | | | | | /_\/_\ /_\/_\ /_\/____| | | /_\ /_\/_\ /_\ | |/_\ /_\ \__/ /_\ | | | | | | | / | / |/ |/ |/ A N N I V E R S A R Y E D I T I O N ______________________________________________________________________________ ============================================================================== FINAL FANTASY ANNIVERSARY EDITION --------------------------------- FAQ/Walkthrough Copyright (c)2006-2013 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 03/31/13 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ ============================================================================== TABLE OF CONTENTS ============================================================================== See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. [1] VERSION HISTORY.................................................. [0100] [2] CONTROLS......................................................... [0200] [3] CHARACTERS....................................................... [0300] [4] WALKTHROUGH...................................................... [0400] Rescuing the Princess........................................... [0401] The Earth Crystal............................................... [0402] The Fire Crystal................................................ [0403] The Water Crystal............................................... [0404] The Wind Crystal................................................ [0405] The Final Battle................................................ [0406] [5] SOUL OF CHAOS.................................................... [0500] Earthgift Shrine................................................ [0501] Hellfire Chasm.................................................. [0502] Lifespring Grotto............................................... [0503] Whisperwind Cove................................................ [0504] [6] MAGIC............................................................ [0600] White Magic..................................................... [0601] Black Magic..................................................... [0602] [7] EQUIPMENT........................................................ [0700] Weapons......................................................... [0701] Armor........................................................... [0702] [8] BESTIARY......................................................... [0800] Enemies......................................................... [0801] Bosses.......................................................... [0802] Soul of Chaos Bosses............................................ [0803] [9] THANKS/CREDITS................................................... [0900] ______________________________________________________________________________ ============================================================================== [1] VERSION HISTORY [0100] ============================================================================== FAQ/Walkthrough #15 ------------------- Version 1.0 (06/25/06) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ ============================================================================== [2] CONTROLS [0200] ============================================================================== .-----------------------------.----------------------------------------------. | D-Pad | Move Character/Cursor | |-----------------------------|----------------------------------------------| | Start | Open/Close Menu | |-----------------------------|----------------------------------------------| | Select | Display World Map (Select + Circle) | |-----------------------------|----------------------------------------------| | X Button | Talk, Interact | |-----------------------------|----------------------------------------------| | Square Button | View Bestiary | |-----------------------------|----------------------------------------------| | Triangle Button | View Status | |-----------------------------|----------------------------------------------| | Circle Button | Cancel, Run (Hold) | |-----------------------------|----------------------------------------------| | R Button | Cycle Through Menu | |-----------------------------|----------------------------------------------| | L Button | Cycle Through Menu | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ ============================================================================== [3] CLASSES [0200] ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WARRIOR/KNIGHT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Warrior is your most well-rounded character, with good stats and a little below average magic. He's got great HP, Defense, and Attack. You don't learn much magic at all, hence the low Magic Attack and Defense. As a Knight, you can only learn some basic White Magic spells, and no more. Frankly, I think you should always have one in your party, unless you're a real veteran at this game and want a challenge. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MONK/MASTER =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Monk is the strongest character in the game, topping the Warrior's attack. He has lower HP and Defense though, but his strength makes up for it. He's best bare handed, which means that you shouldn't equip him with any weapon at any time. It will just make him incredibly weak, making him virtually useless. Monks also don't have any MP, which means that they can't use any type of magic. A Master isn't a big step up from a Monk, just better attributes. I recommend a Monk for new players. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- THIEF/NINJA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thieves are most well known for their agility, and that's what they're really only good attribute. Agility is their best stat, and most is either average or poor. He has low MP and Intelligence. His Attack, Defense, and HP is pretty average. Once upgraded, a Ninja can use some low level Black Magic, but I would use them for their speed, not magic. I think newbies should have one in their party, but more experience players should replace them with let's say, a mage of some sort. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- BLACK MAGE/BLACK WIZARD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In my opinion, I think Black Mages are pretty useless. They have abysmal HP; the lowest in the game, and every other stat except MP and Intelligence are pretty low. They have superb magic and Intelligence and some spells that only they can get, but it doesn't help. They'll end up getting killed easily. Black Mages get better attributes once upgraded, but not enough to make them exra useful. I think you should just use a Red Mage instead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WHITE MAGE/WHITE WIZARD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- White Mages are your healing party members, which is the most important aspect of a team. Of course they have average or poor stats, but their MP and incredibly useful and important White magic spells make up for it. Their HP is still higher than the Black Mages, and their stats are somewhat bad. White Wizards gain better spells and get stronger. Despite their average stats, White Mages are needed nearly every time in a battle and should always be in your party. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RED MAGE/RED WIZARD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What makes the Red Mage useful is that they are the only party member that can learn both White and Black magic. Sure, they can't learn every spell that White and Black Mages can, but they learn enough to make them a very important character. They can still use basic healing spells, like Life, Protect, and Curaga. They can learn spells such as Blizzaga, Thundaga, and Firaga. They have a bit worse MP and Intelligence than the mages, but outflank them in terms of HP, Attack, and Defense. Red Wizards get stronger and can learn more spells as well. I think Red Mages are an incredibly important character to have in your party. ______________________________________________________________________________ ============================================================================== [4] WALKTHROUGH [0400] ============================================================================== ============================================================================== RESCUING THE PRINCESS [0401] ============================================================================== The game starts off with you in the World Map; right in front of a city. You can walk around and fight monsters, but head inside the city first by walking over it. Once in the city, talk to the guy behind you. He will bring you to the King's Castle where he asks for your party's help. He belives you are the prophesied Warriors of Light, and he wants you to rescue his daugher, the princess. He says that he will rebuild the northern bridge if you can rescue her from the traitor Garland. Leave the castle once the conversation ends and explore. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CORNELIA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You start off with 500 Gil, so there's no need to hunt for money. I will identify the shops and their symbols: Inn - Inn .-------------------------. Lamp - Item Store | ITEM SHOP | Sword - Weapon Shop |-------------------------| Shield - Armor Shop | Antidode 50G | Diamond - Sanctuary | Phoenix Down 500G | Black Symbol - Black Magic Shop | Potion 40G | White Symbol - White Magic Shop | Sleeping Bag 50G | '-------------------------' .-------------------------. .-------------------------. | WEAPON SHOP | | ARMOR SHOP | |-------------------------| |-------------------------| | Knife 4G | | Chain Mail 65G | | Hammer 8G | | Clothes 8G | | Nunchaku 8G | | Leather Armor 40G | | Rapier 8G | '-------------------------' | Staff 4G | '-------------------------' .------------------------------. .------------------------------. | LEVEL 1 BLACK MAGIC SHOP | | LEVEL 1 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Fire 50G | | Blink 50G | | Focus 50G | | Cure 50G | | Sleep 50G | | Dia 50G | | Thunder 50G | | Protect 50G | '------------------------------' '------------------------------' I recommend that you stop to the Black Magic Shop and if you have a Black/Red Mage, then pick up Fire or Thunder. Pick up Cure and Sleep at the White Magic Shop as well, because you really should have a White Mage in your party. You can only choose to have three magic spells per magic level, so choose wisely. Your magic level will increase throughout the game, letting you buy more magic and buying magic of that certain level. You can pick up a Potion or two, but not much. You might want to buy Chain Mail for your Warrior or Red Mage and a Rapier for most of your party members. Once you're done shopping, head outside to the World Map. --- Get a feel for the vicinity and try to level up by fighting monsters out here. Stay close to the city walls, because you can always go in the inn and heal up if you're low on HP. Try to level up to around level 4. Once you're that level, go north past a cave on the mountainside. Don't worry about that cave; you won't have to go there for a while. Keep heading north towards the peninsula and enter the Chaos Shrine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHAOS SHRINE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Crazy Horse, Gigas Worm, Goblin Guard, Lizard, Ogre, Scorpion, Tarantula, Warg Wolf, Werewolf, Zombie Items: Leather Cap, Rune Blade, Werebuster ------------------------------------------------------------------------------ From the entrance, go to the left and go down into the small room at the end of the shrine. Open the chest inside for a Leather Cap. Give it to one of your weaker party members. Go north and enter the room to find a Tent and a Potion inside the chests. Go back to the entrance of the shrine and head north into the center of the room. Talk to the man surrounded by bats to engage in your first boss battle! "I, Garland, will knock you all down!" .-------------------------------------------------------------------------. | BOSS: Garland | |-------------------------------------------------------------------------| | HP: 212 DEF: 8 EVA: 12 EXP: 130 | | ATK: 15 AGI: 6 M DEF: 64 Drop: Broadsword | | ACC: 27 INT: 12 GIL: 250 | | | | Weakness: None | | Resistance: None | |-------------------------------------------------------------------------| | Ah, my favorite boss. Hey, he's the founder of the greatest FF1 | | catchphrase, what's not to like? For a first boss, Garland is very | | easy, that is, if you leveled up. I was level 4 when I fought him and I | | did just fine. His attacks deal a somewhat large amount of damage, so | | have your Mage (you have a Mage in your party, right?) use Cure if your | | members' HP is getting low. Physical attacks are what you should mainly | | use against Garland. | | | | Attack physically with your strong characters and if you have a Black | | or Red Mage, use Fire or Thunder. If you don't have any spells, I | | suggest going back to Cornelia and getting some. If your MP is low, | | save it if your party is low on health. Just keep hacking away and the | | big guy will soon fall. | '-------------------------------------------------------------------------' Once Garland is dead, the princess will thank you. She will ask you to return with her to Cornelia Castle, where you will be rewarded. Back at the castle, the king thanks you early and repays you by fixing the northern bridge so you can access new territory. Once you are about to leave, the Princess stops you and gives you the Lute. Exit the castle and stock up on any items or accessories in Cornelia. ============================================================================== THE EARTH CRYSTAL [0402] ============================================================================== Stay near Cornelia until you're about Level 5 or so, then go across the bridge to new land. Go north past the mountains and hang a left around the bend, and keep going north. You will find a small path of rocks with a cave entrance. Go inside and enter Matoya's Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MATOYA'S CAVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stop inside and talk to the old hag. She'll mumble on about her Crystal Eye. You can't do anything now here, so just pick up the Potion and Antidote from the chests and talk to the brooms. They will tell you to access the map; press Circle and Select at the same time to bring up the world map. It's very useful. --- From Matoya's Cave, go back south near the bridge again but go east this time. You'll be travelling quite a long way until you reach Pravoka. There are some even deadlier monsters here, so keep your guard up. If you are seriously injured, either make a risky dash for Pravoka or turn back and make a stop at Cornelia. You will reach Pravoka past a small forest. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PRAVOKA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pravoka is a port town with new shops where you can buy stronger weapons, armor, and spells. It's very pricey here, so don't go all out with the spells and acessories. .-------------------------. | ITEM SHOP | |-------------------------| | Antidode 50G | | Ether 150G | | Eye Drops 50G | | Phoenix Down 500G | | Potion 40G | '-------------------------' .-------------------------. .-------------------------. | WEAPON SHOP | | ARMOR SHOP | |-------------------------| |-------------------------| | Battle Axe 450G | | Chain Mail 65G | | Broadsword 450G | | Iron Armor 640G | | Hammer 8G | | Leather Armor 40G | | Scimitar 160G | | Leather Gloves 50G | '-------------------------' | Leather Shield 12G | '-------------------------' .------------------------------. .------------------------------. | LEVEL 2 BLACK MAGIC SHOP | | LEVEL 2 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Blizzard 250G | | Blindna 250G | | Dark 250G | | Invis 250G | | Slow 250G | | NulShock 250G | | Temper 250G | | Silence 250G | '------------------------------' '------------------------------' Stay at the Inn first, then I suggest picking up Invis and Temper only. You shouldn't need to buy any armor or weapons, so walk to the far house on the left of the inn. Talk to the man blocking the door to engage in another boss fight! .-------------------------------------------------------------------------. | BOSS: Pirate x9 | |-------------------------------------------------------------------------| | HP: 24 DEF: 0 EVA: 12 EXP: 40 | | ATK: 10 AGI: 6 M DEF: 35 Drop: Leather Shield | | ACC: 2 INT: 3 GIL: 40 | | | | Weakness: None | | Resistance: None | |-------------------------------------------------------------------------| | These guys are pathetically easy. I don't even know why I'm considering | | them bosses. You'll probably be able to take them out with one shot. | | Have your Mage cast Sleep to put most of them, if not all of them, so | | sleep. Just pick them off one by one. If you have trouble with these | | guys, then I doubt you should be playing RPG's. >_> | '-------------------------------------------------------------------------' After the fight, the captain, Bikke, will give you his pirate ship as an apology for his rudeness and wrongdoing. Now you have a ship, which makes travelling much easier. You can dock your ship on the white ports found all over the World Map. Stay at the Inn if needed and leave town. --- Directly south from Pravoka is a port wher you can dock your ship. Walk up to the water to access your boat. The controls are the same as walking. Steer your ship west and south. You can access another port near Cornelia if you need to make a stop there. If not, go south from Cornelia port to find another one. Dock your ship and walk south the the Elven Village, Elfheim. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELFHEIM =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Elfheim is an Elven Village with a castle to the north of it. You can purchase both level 3 and 4 magic spells in this town, but you probably can't afford any level 4 spells. .-------------------------. | ITEM SHOP | |-------------------------| | Antidode 50G | | Echo Grass 50G | | Gold Needle 500G | | Potion 40G | | Tent 160G | '-------------------------' .-------------------------. .-------------------------. | WEAPON SHOP | | ARMOR SHOP | |-------------------------| |-------------------------| | Crosier 160G | | Copper Armlet 800G | | Dagger 140G | | Helm 80G | | Iron Nunchaku 160G | | Iron Armor 640G | | Saber 360G | | Iron Shield 80G | '-------------------------' | Leather Cap 65G | '-------------------------' .------------------------------. .------------------------------. | LEVEL 3 BLACK MAGIC SHOP | | LEVEL 3 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Fira 1000G | | Cura 1000G | | Focara 1000G | | Diara 1000G | | Hold 1000G | | Heal 1000G | | Thundara 1000G | | NulBlaze 1000G | '------------------------------' '------------------------------' .------------------------------. .------------------------------. | LEVEL 4 BLACK MAGIC SHOP | | LEVEL 4 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Blizzara 2500G | | Fear 2500G | | Confuse 2500G | | NulFrost 2500G | | Haste 2500G | | Poisona 2500G | | Sleepra 2500G | | Vox 2500G | '------------------------------' '------------------------------' Train outside of the village until you're about level 10 or 11. Remember to purchase Heal and Thundara. If you want to upgrade your armor, do so as well. The items here cost a lot, so you should gain Gil from defeating monsters outside. Leave town and head for the castle. --- Travel west from Elfheim around the mountains, then go north through the large forest. Navigate around the two rivers and you will reach Western Keep. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WESTERN KEEP =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Falchion, Power Staff, Steel Gloves ------------------------------------------------------------------------------ The keep is abandoned except for one person. Head through the entrance and go left, then up into the main quarters. Talk to the man to find out that he's the king. He will tell you that a dark elf, Astos, decieved him and stole his crown. The king asks you to return it to him by going to Marsh Cave so he can restore glory to the castle. You can't access the locked door with the items in it, so ignore them for now. --- Return to Elfheim to prepare for your journey. Level up around the town and gain more Gil to purchase more useful spells and items. Make sure to pick up Fira and Diara, which prove to be quite useful in Marsh Cave. Stock up on many Antidotes and Tents, then head out to marsh Cave. --- Go west past the mountains. Head up past the forest and before the first river, go west through the mountains. Go shouth past the rocks and at the very tip of the land is Marsh Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MARSH CAVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Anaconda, Black Widow, Bloodbones, Crawler, Gargoyle, Ghoul, Gray Ooze, Green Slime, Scorpion, Shadow, Skeleton, Tarantula, Warg Wolf, Werewolf, Zombie Items: Gil, Antidote, Broadsword, Copper Armlet, Cottage, Crown, Dagger, Phoenix Down, Silver Armlet ------------------------------------------------------------------------------ NOTE: Identical items can only be obtained once. For example, if you find a Phoenix Down in a chest, all of the other Phoenix Downs will disappear 1F -- The Marsh Cave is your first real big dungeon. I recommend that you should be at least level 11 before you hang out in this place, so level up outside if you're not that level. Watch out for the slimes. Most of the slimes you encounter here are immune to physical attacks, so whip out the magic spells. Green Slimes and Scorpions can poison you; that's why I told you to buy lots of Antidotes. First off, go east and north from the exit. Walk down the narrow, winding path. You will reach an exit at the end of the pathway. 2F -- On the next floor, go north and east towards the door. Go inside and pick up the Dagger from the chest. Exit the room and go west past the rock pillars and into the next room. Pick up the Gil from the chest, exit the room, and go south around the stone pillars into the next room. You will find a Broadsword and more Gil. Equip the Broadsword if it gives an attack boost to any of your party members, then leave the floor through the entrance. 1F -- Back in the first floor, go back to the entrance. This time, head south, and keep going south past the fork in the road. Go past the room and go through the door on the eastern side. You will find another ladder leading to the basement. Go down the ladder to the last floor. 3F -- The basement is a giant floor filled with small rooms which all hold chests. The four bottom rooms are locked and cannot be opened yet, so ignore them. From the ladder, go douth and into the first room to find a Phoenix Down. Go east to the last room and pick up the Gil inside. Head south to the next row of rooms and go west into the third room. Get the Cottage inside, then on the next room is a Copper Armlet. It's very useful, so have someone equip it. Proceed south from that room past the pillars. The first room is empty, but the room to the right of it is where the crown is. Go inside, but when you try to open the chest, you are ambushed. Boss time! .-------------------------------------------------------------------------. | BOSS: Piscodemons | |-------------------------------------------------------------------------| | HP: 84 DEF: 16 EVA: 66 EXP: 276 | | ATK: 30 AGI: 33 M DEF: 98 Drop: N/A | | ACC: 21 INT: 18 GIL: 300 | | | | Weakness: Lightning | | Resistance: Fire, Stone, Poison, Sleep, Confusion, Ice, Paralysis, | | Darkness, Silence, Mind | |-------------------------------------------------------------------------| | See, this battle is kind of strange. The reason is because you'll fight | | a random amount of Piscodemons. It could be two; it could be seven. | | It's totally randomized. They have a pretty high attack, so watch out | | for that. Use Protect to help reduce the damage if you have the spell. | | Their health is pretty low, so I suggest using physical attacks and | | have your Red/Black Mage use Thundara to wipe them out quickly. They | | shouldn't give you too much trouble, but the difficulty of this battle | | will be harder with more Piscodemons to fight. You will also fight | | these guys if you try to open a treasure chest in the locked rooms | | which you can access later in the game. | '-------------------------------------------------------------------------' Once the Piscodemons are defeated, open the chest to find the Crown. Now you can return to Western Keep and present it to the king. Exit Marsh Cave the same way you came in, and pick up any items that you missed or intentionally passed by. Exit to the World Map. --- Return to Elfheim and heal up, then go back to Western Keep. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WESTERN KEEP =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Falchion, Power Staff, Steel Gloves ------------------------------------------------------------------------------ You still can't open the locked door, but you will soon. Head into the main quarters again and talk to the king. You give him the crown, and he starts laughing maniacally. That doesn't sound like a king, does it? Nope; it's a trap! (had to do it) The king reveals himself as the king of the dark Elves, Astos himself. It was all a trick. You fell for his plan, and now since Astos has the Crown, he can rule over the elves with an iron fist! Not if we have anything to say about it. .-------------------------------------------------------------------------. | BOSS: Astos | |-------------------------------------------------------------------------| | HP: 420 DEF: 18 EVA: 78 EXP: 2250 | | ATK: 30 AGI: 39 M DEF: 170 Drop: Mythril Sword | | ACC: 42 INT: 24 GIL: 2000 | | | | Weakness: None | | Resistance: None | |-------------------------------------------------------------------------| | Well, another surprisingly easy boss. Astos has quite a bit of HP, but | | his attack is low. I was level 14 when I fought him, and I had little | | trouble. He has a spell called Death, which kills one of your party | | members instantly. That's not a good thing; so make sure you have some | | Phoenix Downs with you. Temper really helps in this battle, because he | | has such a high amount of Magic Defense, offensive spells aren't very | | useful in this battle. Have your Mage cast Temper on the character with | | the highest attack, and use physical attacks all the way. Have your | | White Mage cure a lot, and Astos will go down over time. You get a | | joyous amount of Gil and EXP for beating the king of the Dark Elves. | '-------------------------------------------------------------------------' You will recieve not only a nice sword, but a Crystal Eye from Astos. Equip the Mythril Sword to your Warrior and exit the keep once Astos is killed. --- Return to your boat, which should still be at the post near Elfheim. Head back to the Pravoka port, then travel west all the way back to Matoya's Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MATOYA'S CAVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Remember that Crystal Eye that you got from Astos? Talk to Matoya to give it to her so she can properly see. In return for her eyesight, she will give you the Jolt Tonic, a very powerful potion. Exit the cave. --- Go back to your boat and head back to Elfheim. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ELFHEIM CASTLE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Gil, Bronze Gloves, Mythril Hammer ------------------------------------------------------------------------------ Go past the pillars in the courtyard and make the second left once past the stairs. Go up to enter the prince's room. Give him the Jolt Tonic to revive him from a five-year sleep. He will repay you by giving you the Mystic Key. Now you can unlock all those locked doors in pretty much every dungeon you've been to. Exit the room and go south through the doorway. Walk down the stairs to the grass. Go north around the castle walls, then go east until you reach a small room. Go south to find the locked door. Open it to find 1500 Gil and two accessories. Equip the Mythril Hammer to your White Mage and Bronze Gloves to whomever. Exit the castle. --- Proceed to Western Keep to get some more goodies. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WESTERN KEEP =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Falchion, Power Staff, Steel Gloves ------------------------------------------------------------------------------ Go north from the entrance between the row of pillars and west around the keep. Head south to find a locked door. Open it to get more weapons and armor. Equip a mage with the Power Staff and a Warrior or Thief with the Falchion. Give anyone the Steel Gloves. Exit the keep once you've looted the place. --- Proceed south to Marsh Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MARSH CAVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Anaconda, Black Widow, Bloodbones, Crawler, Gargoyle, Ghoul, Gray Ooze, Green Slime, Scorpion, Shadow, Skeleton, Tarantula, Warg Wolf, Werewolf, Zombie Items: Gil, Antidote, Broadsword, Copper Armlet, Cottage, Crown, Dagger, Phoenix Down, Silver Armlet ------------------------------------------------------------------------------ Go south from the entrance and into the room to find the ladder leading to the basement. Once in the basement, go to the southern rooms. Open them and fight the Piscodemons guarding the chests. They should be a lot easier considering you've leveled up a couple times since your first encounter with them. You can find a Silver Armlet, an Antidote, and 1020 Gil in the three locked rooms. Equip the armor and exit the cave. --- Head to the port and steer your boat to Cornelia. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CORNELIA CASTLE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Cottage, Iron Armor, Mythril Knife, Nitro Powder, Saber, Tent ------------------------------------------------------------------------------ Make the first right when you enter the castle to take a path all the way around the castle. Go north to the end of the castle and west. Go into the room where you can find two locked doors. They all contain useful items, weapons, and armor. The Nitro Powder is needed a little later in the game, and the accessories can be equipped if you don't have any better ones on you. Leave once you got the goods. --- Proceed north up to Chaos Shrine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHAOS SHRINE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Crazy Horse, Gigas Worm, Goblin Guard, Lizard, Ogre, Scorpion, Tarantula, Warg Wolf, Werewolf, Zombie Items: Gold Needle, Rune Blade, Werebuster ------------------------------------------------------------------------------ Go right this time to find two locked rooms. When you try to enter, you will be attacked by Gargoyles. They're pretty tough and can petrify you, so watch out for that. Once you defeat them, collect the Rune Blade inside. Go north to find another locked door. Take out the Gargoyles and collect the Gold Needle and Werebuster inside. You should really equip these weapons because they're a little different. The Werebuster deals more damage to werewolf type enemies, and the Rune Blade deals more damage to spellcasters. They can be useful if you switch out weapons for these ones when you get in a battle with those two types of enemies. You can now leave the shrine. --- Phew! That was a lot of backtracking, but it was worth it. Go back to your boat and sail west past Cornelia and dock on the northern port past the town. Go southwest and explore the mountainside, train, and finally you will come to a small hole. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MT. DUERGAR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Gil, Cottage, Ether, Great Helm, Mythril Mail, Potion, Tent, Wyrmkiller ------------------------------------------------------------------------------ Mt. Duergar is home to a happy little gnome who is having a bit of trouble. The gnome, Nerrick, has been trying to blow open a canal to the western continent. Remember that Nitro Powder you got from Cornelia Castle? Give it to him, and with that explosive, he will be able to destroy the land and make the canal. Explore the mountain and open the two locked doors to gain access to some treaure vaults. The northern room holds Gil and the southern one holds Gil, items, and powerful armor and weapons. The Wyrmkiller deals extra damage to dragon-type enemies. Once you have given Nerrick the Nitro Powder and collected all of the items, leave Mt Duergar. --- Now you have a lot more access to the world. Return to your ship and sail through the canal by going southwest from the port. Ignore the whirlpool for now; don't sail in it. Go past the island to find a port next to a town. Dock your ship and enter the town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MELMOND =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Melmond is a pretty run down town with not many houses and shops. If you talk to the townsfolk, they will talk about a mysterious vampire running amock at night around the town. That doesn't sound good. .-------------------------. .-------------------------. | WEAPON SHOP | | ARMOR SHOP | |-------------------------| |-------------------------| | Crosier 160G | | Bronze Gloves 800G | | Falchion 360G | | Great Helm 360G | | Longsword 1200G | | Knight's Armor 36000G | | Saber 360G | | Silver Armlet 4000G | '-------------------------' | Steel Gloves 600G | '-------------------------' .------------------------------. .------------------------------. | LEVEL 5 BLACK MAGIC SHOP | | LEVEL 5 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Firaga 4000G | | Curaga 4000G | | Scourge 4000G | | Diaga 4000G | | Slowra 4000G | | Healara 4000G | | Teleport 4000G | | Life 4000G | '------------------------------' '------------------------------' Definitely pick up Life and either Curaga or Healara. They are incredibly useful because you don't want to have to waste Gil on Phoenix Downs or Potions anymore. Stay at the Inn; you'll probably need to. You can pick up the Longsword if you have enough Gil, but the Armor isn't that good. Exit the village and head off to the site of the first crystal. --- Go west out to two patches of mountains. From there, go south to a large peninsula. Navigate around the mountain chains and you will find a small cave in the mountainside. Enter to find yourself in the Cavern of Earth. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CAVERN OF EARTH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Anaconda, Black Widow, Cobra, Cockatrice, Earth Elemental, Gargoyle, Ghast, Goblin Guard, Hill Gigas, Hyenadon, Lizard, Minotaur, Mummy, Ogre, Ogre Chief, Ogre Mage, Piscodemon, Sphinx, Tarantula, Troll, Warg Wolf, Werewolf, Wight, Wraith Items: Gil, Antidote, Coral Sword, Gold Needle, Leather Shield, Mythril Shield, Potion, Sleeping Bag, Staff, Star Ruby, Tent x2 ------------------------------------------------------------------------------ I never understood why there are so many enemies to encounter in these dungeons. It's simply ridiculous. 1F -- This is going to be a long journey to the bottom of the cavern. Hill Gigas and Earth Elementals are the strongest monsters in this place. Cockatrices are also found here in large packs, and have a tendancy to petrify you. Hopefully you have Gold Needles. If not, then I recommend going back to town and getting some. Go north from the entrance around the corner to find a small room. Go inside and get 1975 Gil. Nice! Return to the entrance and try to stay away from the western side. There's this weird glitch (?) where every step you take is a random encounter. Go east from the entrance and go south when you get past that rock on the side. Go south and you will find a room with 795 Gil and an Antidote on the right side and 800 Gil and a Potion on the left side. Collect the stashes and go north back near the entrance. Keep going east once you reach the top, then go south and east to reach stairs. 2F -- Go south from the entrance through the stone opening and all the way down to the bottom. Go east past an upside-down U structure. Go up once you reach a wall, then east again. Go up one more time, then go east to find two rocks on both sides of the wall. That will be a landmark point from now on. Go east past those two rocks, then up once you reach a wall. If you go east again you will find two more rocks similar to the landmark point. Go up into the room to find a Coral Sword, 330 Gil, and a Tent. Give your Thief (if you have one) the Coral Sword, then return to the landmark point. From the first two rocks, go south all the way down to the bottom of the cavern. Go west into the room where you can find 5575 Gil and a Leather Shield. Psh, the shield is useless, but that's a lot of Gil! Return to the landmark point. Go east, but this time go south once you reach the wall. Go east, then north again to find another staircase. 3F -- Phew! On to the third floor. Go east to reach a door. Go inside the room and get the Sleeping Bag. Go west from the room, then north once on the left side of the Z-shaped rock. Go west a bit, then north all the way to the top of the floor. Go east from there and south once you see the first path. Once you can't go any further, head east to go through a door. There's a nice Gold Needle which will probably se useful in the chest. Go north back to where you were and this time go west. You'll find a door. Go north inside to find 3400 Gil. Go back outside and head west. Go south at the wall and west again. Go south and you will pass through three rock pathways. Don't bother going through the fourth; it leads to a dead end. Go east after the third one to find a door. Go inside to pick up 1020 Gil. Go back outside and head down. From there, go east one more time to end up outside of a room. Go through the door to come face to face with the Vampire! .-------------------------------------------------------------------------. | BOSS: Vampire | |-------------------------------------------------------------------------| | HP: 280 DEF: 26 EVA: 72 EXP: 1200 | | ATK: 76 AGI: 36 M DEF: 75 Drop: N/A | | ACC: 39 INT: 26 GIL: 2000 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | I consider this guy a sub-boss, kinda. Vampire is very strong, so his | | attacks will pack a lot of damage. Vampire also regains health after | | every turn, but not much that it tends to be a problem. He has pretty | | low HP, so he can be taken out rather quickly. Have a Mage cast Temper | | on a Warrior or Monk, and have him use Fira/Firaga. The White Mage can | | use Diara to deal massive damage to Vampire. Your strong party members | | can just use regular attacks. Have a White Mage use Life on fallen | | comrades (you shouldn't have anyone die). The Vampire is not a | | particularly hard boss, but you do recieve a lot of rewards. Yay! | '-------------------------------------------------------------------------' You will recieve the Star Ruby once the Vampire falls. You can't go through the door past his lair. Uh oh, I guess you'll have to exit the cavern. Backtrack all the way out of the cavern to the World Map. --- Go west from the Cavern of Earth to find another cave. Go inside to enter Giant's Cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GIANT'S CAVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Gil, Great Axe, Mythril Helm ------------------------------------------------------------------------------ Talk to the huge giant blocking your path to give him the Star Ruby. He'll eat it! (I guess rubies are a giant's diet) The giant will move, letting you continue through. Go down to find a door. Head inside to find a lot of Gil, a Mythril Helm, and a Great Axe. Equip the Warrior with the Great Axe. Go north to find a staircase leading to another cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SAGE'S CAVE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Earth Rod ------------------------------------------------------------------------------ Enter Sage's Cave from the staircase. Proceed north to the dop room, and go west from the doorway. Head into the rom to talk to Sadda the Sage. He will give you the Earth Rod, letting you travel deeper into the Cavern of Earth. Exit Sage's Cave and Giant Cave to the World Map. --- Return to the Cavern of Earth. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CAVERN OF EARTH =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Anaconda, Black Widow, Cobra, Cockatrice, Earth Elemental, Gargoyle, Ghast, Goblin Guard, Hill Gigas, Hyenadon, Lizard, Minotaur, Mummy, Ogre, Ogre Chief, Ogre Mage, Piscodemon, Sphinx, Tarantula, Troll, Warg Wolf, Werewolf, Wight, Wraith Items: Gil, Antidote, Coral Sword, Gold Needle, Leather Shield, Mythril Shield, Potion, Sleeping Bag, Staff, Star Ruby, Tent x2 ------------------------------------------------------------------------------ 3F -- From the Vampire's lair, open the door using the Earth Rod. Go up into the staircase and to the next floor. 4F -- On the next floor, go north through the rock doorway. Once around the corner, head south, then east. You should be near a door. Go inside to find a plethora of Gil and a measly Staff. Exit and return to the entrance. From the entrance, go north again, but go west instead of going up all the way. Go south past the rock cluster, east, then south past another group of rocks. Keep going east the whole way to find another patch of rocks. Go up past them. Head west a tiny bit, then north again through the rock structure. You will find another patch of rocks to your left. If you go up, you can find the exit. Let's so south instead for some more goodies. Go south and east once you reach the bottom to find a door. Go inside to find more Gil, a Tent, and a Mythril Shield. Equip the Mythril Shield to your Warrior and go north past the rocks again to find the staircase leading to the basement. 5F -- Proceed down from the stairs and go up once around the corner. Go up to reach a large rock. Proceed past it to the left and down again. Go east once more to reach a doorway at the end of a rock hallway. You might want to save here, because a big boss is right past that door. Head through the door once ready to encounter the guardian of the Earth crystal, Lich! .-------------------------------------------------------------------------. | BOSS: Lich | |-------------------------------------------------------------------------| | HP: 1200 DEF: 40 EVA: 24 EXP: 2200 | | ATK: 40 AGI: 12 M DEF: 120 Drop: Dry Ether | | ACC: 49 INT: 30 GIL: 3000 | | | | Weakness: Fire, Dia | | Resistance: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Lich is harder than any of the bosses you've faced before. Much harder. | | He has high attack; lower than Vampire's, but it's still high. You | | won't be dealing much damage to him with his high defense and all, so | | this battle will take a while. Lich also uses Haste, because his speed | | is his lowest attribute. That's a pain. His spells, such as Blizzara, | | deal over 100 damage to your whole party! That's a lot of HP down the | | drain, so use some Potions, as well as Healara and Curaga. | | | | Raise your attack with Temper and use Protect to deal the damage dealt | | to you. Fira and Firaga really help here, as well as Diara. If you run | | out of MP, use Ethers if you have any. Don't be surprised if your party | | members die a lot, so make sure you have enough Phoenix Downs if your | | White Mage is out of MP to use Life or is dead. Just use strong spells | | that Lich is weak against and have your big guys use Tempered-up | | physical attacks. It will take a bit of time, but the Lich will fall if | | you keep a powered-up assault on him. | '-------------------------------------------------------------------------' You recieve the Earth Crystal once the guardian Lich is defeated. Step into the teleporter to return to the World Map. One down, three to go! ============================================================================== THE FIRE CRYSTAL [0403] ============================================================================== Phew! Now since you're finally out of that dang dungeon, let's head to the next crystal. Return to the port right outside of Melmond and sail your ship south. Sail all they way down to Marsh Cave, then head east. If you want to, you can stop at the Elfheim port and stock up on any Level 4 Magic Spells or items. If not, then due east past Elfheim. Once you sail past a large desert, start going northeast to find another port. Beware though, because the enemies here are a lot tougher than the previous monsters. I recommend going west through the forest and around the moon-shaped lake. Here you will find a town called Crescent Lake. Train right next to the town, and if your HP is low, then make a quick dash into the town and stay at the Inn. Once you're around level 23 or so, then head into town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CRESCENT LAKE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- .-------------------------. | ITEM SHOP | |-------------------------| | Ether 150G | | Hi-Potion 150G | | Phoenix Down 500G | | Potion 40G | | Tent 160G | '-------------------------' .-------------------------. .-------------------------. | WEAPON SHOP | | ARMOR SHOP | |-------------------------| |-------------------------| | Mythril Axe 3600G | | Buckler 2000G | | Mythril Hammer 2000G | | Mythril Gloves 2000G | | Mythril Knife 640G | | Mythril Mail 6000G | | Mythril Sword 3200G | | Mythril Shield 2000G | '-------------------------' '-------------------------' .------------------------------. .------------------------------. | LEVEL 6 BLACK MAGIC SHOP | | LEVEL 6 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Death 13000G | | Exit 13000G | | Quake 13000G | | Invisira 13000G | | Stun 13000G | | Protera 13000G | | Thundaga 13000G | | Stona 13000G | '------------------------------' '------------------------------' A Red Mage can't buy any level 6 Magic Spells, but if you have a Black Mage, then buy Thundaga. Your White Mage should buy Protera and Exit. Give your Warrior Mythril Helm and a Mythril Sword. You can give your White Mage a Mythril Hammer if you have enough Gil. Pick up some Hi-Potions while you're at it too. Stay at the Inn, then head to the northeast part of town past the magic shops. Go across the bridge and follow down the path leading to a forest. Here you will meet twelve Sages. Talk to the one with the "#" indicated on the diagram. He will give you a canoe that lets you travel in light-colored water. o o Now you can travel through the many rivers o o in the mountain ranges. Exit the town to o o head to your destination and the home of o o the Fire Crystal, Mt. Gulg. o # o = Sage o o # = Canoe Sage --- Take your new canoe out to the river north of Crescent Lake. Go west until a northern path opens up. Go north through that path, and east around the small bends. At the fork in the river, head west to the end of the river, then south onto a small path of land surrounded by mountains. Here you will find Mt. Gulg surrounded by a moat. Cross the moat with your canoe and head inside the mountain. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MT. GULG =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Ankheg, Fire Elemental, Fire Gigas, Fire Hydra, Fire Lizard, Gray Ooze, Hellhound, Hill Gigas, Horned Devil, Hyenadon, Lava Worm, Lizard, Minotaur, Ogre Chief, Ogre Mage, Pyrolisk, Red Dragon, Scorpion, Sphinx Items: Gil, Antidote, Cottage, Flame Mail, Flame Shield, Great Sword, Hi- Potion, Ice Brand, Mythril Axe, Mythril Gloves, Mythril Helm, Mythril Shield, Phoenix Down, Staff, Tent ------------------------------------------------------------------------------ This area is basically a giant volcano, filled to the brim with lava and all nasty stuff like that. The fact that you cannot encounter enemies on lava tiles doesn't mean you should tread all over them. The tiles covered in lava will damage you each time you step on them, so avoid 'em as much as possible. 1F -- The first floor is pretty small, but the center is filled with lava. You'll have to step through numerous lava tiles, but try to shorten your trip across to minimize damage taken. Go north from the stairs and around the bend. Proceed west, across the lava, then into the staircase north of your location. 2F -- The second floor is the first area in Mt. Gulg where a large option is in your path. Several areas in this dungeon give you two options: take the easy road to the next floor and miss out on many valuable items and equipment, or take the long road to get all of the goodies. Of coruse, I will be guiding you through the longer route. If you don't want any of the items, then simply go west across the lava to the next staircase. If you want the items, then go through the doorway next to the floor entrance. Go north until you reach the first intersection, then move west towards the first chest. Open it to get a Mythril Helm. Continue south through the tunnels until you reach another chest containing 1520 Gil, situated at a dead end. Return to the treasure chest where you found the Mythril Helm. Go back to the intersection and walk north this time. Once you reach another fork in the road that splits to the right and left, take the left path. Follow the passage until you reach a dead end with a chest at the end. Open it for a Great Sword and return to the fork. Go right this time as you make your way down the winding passage. Along the way is a chest containing 4150 Gil. Head north, then west. When you reach another intersection, pass it and go south at the next intersection immediately past the first. You will reach two chests at the end of the passage, both containing 750 Gil. Continue south and pass by the first intersection. Once you reach the wall, proceed east to a large chamber with a plethora of chests. Open them to obtain *takes deep breath* 1520 Gil, 1760 Gil, Mythril Gloves, Mythril Helm, 1455 Gil, Hi-Potion, Tent, 1975 Gil, Antidote, Phoenix Down, Mythril Axe, and a Mythril Shield. Oh my! Equip all of that new equipment to your party members and return to the entrance to the floor. Now you can continue east across the lava to the staircase. Go through to access the next floor. 3F -- There are no treasure chests on this floor. Instead of having multiple spaces filled with lava, many of the tiles on the floor are checkered with lava. Navigate east towards the staircase, stepping on the least amount of lava tiles as you can. Once you reach the stairs, descend them to the next floor of the volcano. 4F -- Nearly every tile on this floor is covered in lava. Luckily, there are a few safe spots here, found in the form of giant rock structures. From the entrance, run south towards dry land. Walk around the wall, then go south to the next rock structure directly below. From there, move east towards another rock. The staircase is to the right of the rock; run over to it to head to the next floor. 5F -- Head south from the entrance of the floor across the lava. You will reach a large rock. From the rock, go west onto dry land. Walk over to the next rock to the left, then proceed south over the lava tiles. Walk across more dry land, then once you step on the lava, head west across the lava. Keep moving west and you will come to another staircase. 6F -- This next floor has a lot of treasures to get. Walk through the doorway from the start and open both chests inside: they contain a Gold Needle and 2750 Gil. Exit and head west, then south. At the intersection, stick to the western side and enter the first doorway that you come to. Go inside and open the chest for 1750 Gil. Leave the room and follow the path north, then west. Enter the doorway once you reach the dead end. Open all of the treasure chests inside for 880 Gil, Antidote, 7340 Gil, Flame Shield, and an Ice Brand. Once you have all of that, return to the intersection. From there, proceed south. Move east at the wall and go through the doorway right in front of the fork. The two chests contain 10 Gil and 155 Gil. Exit to the fork and move north. You will come to another doorway at the end of the path. The chests contain a Cottage and 2000 Gil. Exit the room and return to the previous fork. Continue south down the path this time, moving east at the wall. Enter the doorway leading to the final room. You must fight an enemy to obtain the item in these two chests. The battle is easy, and you will get a Staff and 1250 Gil after the battle. Pretty useless stuff, but it won't hurt to get them. Exit the room and go southwest towards the staircase. 7F -- If you got all of the items during the trip through Mt. Gulg, then you only need to make one stop on this floor before the boss. Go west across the lava until you reach a room. Go on inside and open the chest for Flame Mail. Return to the entrance to the floor and move southwest. Follow the path until you reach the final room of the dungeon. Heal and prepare for the worst, because you will encounter the guardian of the Fire crystal in the room beyond, Marilith. Are you ready? .-------------------------------------------------------------------------. | BOSS: Marilith | |-------------------------------------------------------------------------| | HP: 1400 DEF: 50 EVA: 48 EXP: 2475 | | ATK: 40 AGI: 24 M DEF: 183 Drop: Golden Apple | | ACC: 63 INT: 32 GIL: 3000 | | | | Weakness: Paralysis, Sleep, Confusion, Darkness, Silence, Mind | | Resistance: Fire, Stone, Lightning, Poison | |-------------------------------------------------------------------------| | Surprisingly, there aren't any other bosses between the two guardians. | | Marilith is pretty tough, but easier than Lich. She is vulnerable to | | many status affecting spells, such as Sleep, Silence, Confusion, | | Paralysis, etc. Use a couple of these spells on her until they hit, and | | have a Mage cast Haste on your individual party members. | | | | Stangely enough, Marilith isn't weak to Ice. She has a high Magic | | Defense, so Black Magic doesn't really help that much in this battle. | | Then again, if she's asleep or paralyzed, just hit her with physical | | attacks. Her spells deal a lot of damage to your party, so also try | | casting Silence or NulBlaze to decrease the effects. Once Marilith is | | defeated, you'll recieve a Golden Apple and the Fire Crystal. | '-------------------------------------------------------------------------' Alright, our quest is halfway done! Step into the teleporter at the back end of the room to return to the world map. Now the hunt for the Water crystal begins! ============================================================================== THE WATER CRYSTAL [0404] ============================================================================== I recommend returning to Crescent Lake to heal and stock up on more supplies. The more the better. Your next destination is the Cavern of Ice, which is also found in the maze of rivers. From Crescent Lake, return to your boat at the dock and said north to another dock not too far away. Park your boat and ride through the river. Go northwest to reach a small cave at a dead end. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CAVERN OF ICE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Bloodbones, Cockatrice, Dark Wizard, Ghast, Goblin Guard, Ice Gigas, Mindflayer, Mummy, Ogre, Piscodemon, Remorazz, Specter, Tarantula, Warg Wolf, Werewolf, White Dragon, Wight, Winter Wolf, Wolf, Wraith Itesm: Gil, Clothes, Ether, Flame Sword, Ice Armor, Ice Shield, Mythril Gloves, Speeling Bag ------------------------------------------------------------------------------ Similar to Mt. Gulg, the tiles covered in ice crystals can damage you. 1F -- Head east down the corridor, then south. Simply follow the passage to the first set of stairs tucked in the corner and enter them. 2F -- Well, this floor is nothing but a giant square. The exit is southwest of here, so go either direction to reach your goal. 3F -- Um, yeah. Walk about four steps to the staircase and head down to the next area. What a journey. Now you're on the other side of the same floor. Walk around the outer edge of the room and make your way to the south end. Go through the doorway and enter the room. There are several cracks in the ground. Avoid them for now and open two chests in the room for Clothes and a Flame Sword. After collecting the treasures, step on one of the cracked tiles to drop to the lower level of the cavern. 4F -- The dark-colored tiles with the ice crystals will damage you every time you step on one. Try and create the most straight-forward path possible to avoid getting hurt a lot. Step out of the room into the main part of the floor. If you want some armor, then walk west across the crystals. Enter the room to collect the Ice Armor and Mythril Gloves. Before obtaining them, you will have to fight a battle with White Dragons. They're pretty strong and their Ice Storm attack is deadly. Once they are dead, nab the armor and equip it. Return to the entrance to the floor and head south. Walk onto the crystals and go right at the fork. Continue south until you reach another fork. Go left down the narrow passage. Follow it to another room. Enter and collect the crapload of Gil in each of the treasure chests. What a nice treat. Return to the fork and head right this time. Follow the path to the staircase. 1F -- Exit the room and walk around it to find a chest on the other side. Open it for an Ether and exit through the doorway. Go south to find another doorway; go inside and open the chest for 10000 Gil! Now, head east and walk south down the wall. Enter the room and avoid the crack as you proceed towards the treasure chests. Open them for an Ice Shield, Sleeping Bag, and 9500 Gil. Now step on the cracked tile to fall to a lower floor. 3F -- Walk over to the large diamond and as you step next to it, a random battle will occur! Oh no!! .-------------------------------------------------------------------------. | BOSS: Evil Eye | |-------------------------------------------------------------------------| | HP: 162 DEF: 30 EVA: 12 EXP: 3225 | | ATK: 30 AGI: 6 M DEF: 92 Drop: None | | ACC: 42 INT: 20 GIL: 3225 | | | | Weakness: None | | Resistance: Quake | |-------------------------------------------------------------------------| | Now, I don't understand why this game must have so many easy bosses. I | | mean, what the heck? I killed this guy in 3 hits, and I fought him | | BEFORE Marilith. I mean, all of his stats are terrible, but he does | | give more Gil and EXP than the other boss battles, so I can't complain | | that much. Just use physical attacks against Evil Eye, and you should | | kill him before he puts a finger on you (he doesn't have any fingers, | | but you get the point). You won't get anything after the battle. | '-------------------------------------------------------------------------' After that pathetic display, grab the diamond to obtain the Levistone. Drop down through the cracked floor again and make your way to the first floor. Instead of going south and into the room (that leads to the cracked tile, which you drop down to encounter Evil Eye), go north to find a staircase. Enter them to leave the dungeon. --- Get back on your canoe and return to your boat. Sail down to the southern dock and stock up at Crescent Lake. From Crescent Lake, enter the small river that leads to Mt. Gulg and swim south. You will reach a small peninsula with a large desert in the center. Make your way to the middle of the desert. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RYUKAHN DESERT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As you approach the sandy dunes of the desert, a large rumbling will occur and a large ship will rise from the ground. This is the airship, your new "toy". With the Levistone in hand, you can now pilot the airship. When flying, you will go a lot faster than normal means of travelling, and there are no random encounters. You can only land the airship on green grass. You cannot land it on dark green grass, forests, mountains, buildings, or water. Sometimes this means that in order to reach an area, you must land far away, then walk to the destination. Oh well. --- Fly north across the continent until you reach another continent. Once at the large desert, move west and you should reach a small peninsula. This is your next destination, but first we must part our airship. From the peninsula, fly north to find yet another peninsula. Land on the grass on the very tip of it. Walk east, then move southwest to the Citadel of Trials. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CITADEL OF TRIALS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Clay Golem, Horned Devil, King Mummy, Medusa, Mindflayer, Minotaur Zombie, Mummy, Nightmare, Rakshasa Items: Gil, Cottage, Gauntlets, Healing Staff, Ice Brand, Rat's Tail, Ruby Armlet, Steel Gloves ------------------------------------------------------------------------------ 1F -- Walk to the center of the citadel, then proceed northwest to the small room. Go inside and sit on the throne to teleport to the next level. 2F -- The next floor consists of many warp tiles that transport you to different parts of the floor. Step on the first warp to teleport in the room right above you. Step on that tile to transport to the room to the left. There are two warp tiles here; step on the bottom one. There's only one tile in this next room; step on it. In the next room, step on the bottom tile to be transported into a hallway. Walk south to the warp and go through. In this next room, step in the warp tile to the right. This next area is a bit larger, leaving a bigger area to explore. Make your way to the right side of the area. Enter the doorway and approach the chest. You must defeat a couple Clay Golems first, but you will get the Gauntlets. The Gauntlets are an interesting weapon. They may seem like normal gloves, but when you select them from the item menu in battle, you will cast Bolt. You can't use them for now, so stow them away for later. Exit the room and go south past the warp point. There's another warp tile in the corner; ignore it and keep going south. Enter the warp tile directly south to teleport to the exit. Go through the staircase to reach the next floor. 3F -- This floor is a lot more straightforward than the previous one. Walk north, through the doorway, and open the chest right above you to get a Healing Staff. Similar to the Gauntlets, when selected from the item menu, this weapon will cast Heal on your entire party. It can't be used now, so save it for later. Walk west down the hallway and open the chests at the end for Steel Gloves, Ice Brand, and a Ruby Armlet. Equip these to any members if needed. Head south and open the chests for 7340 Gil, 2455 Gil, and a Cottage. Continue east down the hallway and open the chest for a Rat's Tail. Hooray? As you step on the throne, you will be ambushed. .-------------------------------------------------------------------------. | BOSS: Dragon Zombies | |-------------------------------------------------------------------------| | HP: 268 DEF: 30 EVA: 24 EXP: 2331 | | ATK: 56 AGI: 12 M DEF: 135 Drop: Megalixer | | ACC: 67 INT: 26 GIL: 999 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | Wait, is that what I think it is? *squints* Yep, another easy boss. It | | almost makes me sad how many easy bosses there are in this game. Just | | like Evil Eye, you should kill these guys in one round. Just like the | | Piscodemons earlier in the game, you fight a random amount of these | | foes; usually two or three. The Dragon Zombies are strong, but they | | will probably only hit you once. Don't even bother using Fire or Dia, | | just use physical attacks. That's enough for the Dragon Zombies to bite | | the dust. At least you get a Megalixer, as well as some Gil and EXP. | '-------------------------------------------------------------------------' Once those guys have perished, step onto the throne to be transported to the entrance of the citadel. Exit out to the world map. --- Return to your airship and fly west to the small patch of surrounding isles. These are the Dragon Caves. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- DRAGON CAVES =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: None Items: Gil, Cottage, Dry Ether, Elixer, Gold Needle, Tent, X-Potion ------------------------------------------------------------------------------ Many of the Dragon Caves are small rooms with treasures in them. Go from island to island and loot them out. You can find several items, but most of the caves are filled with Gil. One cave is nothing but a long hallway. Go down the hallway and down the stairs. On the next floor, walk up to Bahamut, King of the Dragons. Talk to him and by giving him the Rat's Tail, he will upgrade your classes! Woo! The class change is very beneficial to your party. Warriors will become Knights, and they will be able to learn low-level White magic spells (up to level 3), such as Cure and Dia. You are also able to equip a wider variety of weapons and armor. Thiefs will become Ninjas. Ninjas can now learn low-level Black magic spells (up to level 4), such as Fire and Thunder. They can also equip more weapons and armor to Ninjas. Your Wizards can now learn more powerful spells. I suggest returning to Melmond and buying level 5 Black magic (preferrably Teleport). Pick up the Exit spell at Crescent Lake. If you have a Red Mage (now Red Wizard), he can learn a lot more spells. Go back to various towns and have him learn Black and White magic spells. Remember, you may have to delete older spells to make room for newer ones. Once you're ready to continue your journey, return to your airship. --- In your airship, fly to the northwest continent. Fly towards the desert and land your ship on the small patch of grass south of it. Wal across the desert towards the north end. Walk onto the sandy part next to the forest to reach a desert caravan. Talk to the man and buy the Bottled Fairy from him for 40000 Gil. Trust me, you need it. Afterwards, return to your airship. Fly over to the northeast continend (where the Citadel of Trials is located). Fly northeast towards a small peninsula (it looks like a bird's head) and park your ship. Walk across the land towards the nearby town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GAIA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gaia is the first new town we've been to in a while. Gaia is filled with many expensive items and equipment, as well as two sets of spell stores. .-------------------------. | ITEM SHOP | |-------------------------| | Cottage 2000G | | Ether 150G | | Hi-Potion 150G | | Phoenix Down 500G | | Tent 160G | '-------------------------' .-------------------------. .-------------------------. | WEAPON SHOP | | ARMOR SHOP | |-------------------------| |-------------------------| | Cat Claws 52000G | | Protect Ring 16000G | '-------------------------' | Ruby Armlet 40000G | '-------------------------' .------------------------------. .------------------------------. | LEVEL 7 BLACK MAGIC SHOP | | LEVEL 7 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Blizzaga 30000G | | Curaja 30000G | | Break 30000G | | Diaja 30000G | '------------------------------' '------------------------------' .------------------------------. .------------------------------. | LEVEL 8 BLACK MAGIC SHOP | | LEVEL 8 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Kill 30000G | | Dispel 30000G | | Stop 30000G | | Holy 30000G | | Warp 30000G | | NulAll 30000G | '------------------------------' '------------------------------' Like I said, it's very pricy here in Gaia. After buying that Bottled Fairy, you should still have some Gil left. Pick up Curaja immediately as well as Blizzaga. Holy and NulAll are good additions to your spell list, but they aren't needed at the moment if you don't have enough Gil for them now. Head over to the left side of town and pass by the Item Shop and Sanctuary. Follow the forest trail and once at the fork, go north. When you reach the spring, the Bottled Fairy will be released in the spring. She will thank you by giving you Oxyale. Who knows what that is, but hooray anyways. Afterwards, exit the town. --- Return to the northwest continent and land south of the desert. Walk over towards the body of water and paddle upstream. Once you enter the canyon, paddle towards the waterfall and enter to reach a secret cave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- WATERFALL CAVERN =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Clay Golem, Cockatrice, Green Dragon, King Mummy, Mummy, Nightmare, Pyrolisk Items: Gil, Defender, Ribbon, Warp Cube, Wizard's Staff ------------------------------------------------------------------------------ Proceed north from the start, then west at the first fork. Simply follow the winding path through the cavern. At the next big intersection, stick to the left and continue west. Once you reach a wall, follow the trail south all the way. When at the dead end, enter the doorway north of you to enter a small room. Open the chests to obtain 13450 Gil, 6400 Gil, Defender, 5000 Gil, Ribbon, and Wizard's Staff. Next, talk to the robot and he will give you a Warp Cube after mumbling something about a flying fortress. Intriguing. Once you've looted the place, equip your new weapons and exit the Waterfall Cavern. --- Make your way to dry land and enter the forest on the right side of the mountains. Follow it to a small town and make your way inside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ONRAC =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A small peaceful town, the folks here will talk about a shrine that sunk into the watery depths ages ago. Supposedly it's inhabited by mermaids. .-------------------------. | ITEM SHOP | |-------------------------| | Cottage 2000G | | Ether 150G | | Gold Needle 500G | | Hi-Potion 150G | | Remedy 1500G | '-------------------------' .------------------------------. .------------------------------. | LEVEL 7 BLACK MAGIC SHOP | | LEVEL 7 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Blind 30000G | | Healaga 30000G | | Saber 30000G | | NulDeath 30000G | '------------------------------' '------------------------------' Pick up Healaga if you have a White Wizard in your party; it's the most useful spell in Onrac. Saber is also a good choice if you have enough money. You can pass on the others. Stock up on Hi-Potions and some Ethers. Talk to the townspeople if you wish and when you're ready, head to the right side of town. Once you reach the dock, talk to the girl. She will let you use her homemade submarine if you have the Oxyale. Luckily you do, so hop in and it will take you to the Sunken Shrine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SUNKEN SHRINE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Deepeyes, Ghost, Sahagin Chief, Sahagin Prince, Sea Scorpion, Sea Snake, Sea Troll, Shark, Water Elemental, Water Naga, White Shark Items: Gil, Antidote, Diamond Armlet, Diamond Armor, Diamond Gloves, Diamond Helm, Diamond Shield, Giant's Gloves, Light Axe, Mage's Staff, Ribbon, Rosetta Stone ------------------------------------------------------------------------------ 1F -- From the start, head north inbetween the pillars. Once the road splits, go left and enter the room north from here for a chest containing 9900 Gil. Return to the fork and go right this time. Enter the room and open the chest to get 2000 Gil. Walk north towards the top of the floor and go through the staircase. 2F -- This floor is pretty big and is home to a lot of good treasures. Inspect all of the rooms present in the floor to get 20 Gil, Mage's Staff, 12350 Gil, and a Light Axe. Don't forget to get the Diamond Armor, which is tucked away in the northwest corner of the room. Once you've pillaged the area, go south to find the exit. 3F -- This room is onother area with a crapload of treasures. Like before, they can all be found in separate rooms. Luckily for you, you cannot encounter enemies here. Open all of the chests for an Antidote, Diamond Shield, 9000 Gil, 1760 Gil, Diamond Armlet, 4150 Gil, 5000 Gil, Rosetta Stone, Diamond Gloves, Diamond Helm, 10 Gil, 10000 Gil, and 2750 Gil. I hope you enjoy it all! Once you have looted the place, return to the first floor; the entrance of Sunken Shrine. 1F -- There is another staircase to the left. Go west and enter it. 4F -- Walk west past the wall, then north across the sliver of land. You should easily find the staircase in the upper corner of the area. 5F -- I hope you're not claustrophobic! Walk to the staircase four steps away from you and head through. 6F -- This next room is a simple square. Navigate around either way to reach the stairs, which are on the southeast corner of the room. 7F -- Go directly north to enter a large room. Open the nearby treasure chest for 110 Gil. There's another chest below holding 450 Gil. Open it and continue south, through the doorway and down the stairs. 4F -- Well, we are on a previous floor, but an entirely separate side. Head west, then south at the first fork. Walk around the walls and enter the room to find two chests. Open them for 7690 Gil and 8135 Gil. Continue west and go inside the room for 5450 Gil, 385 Gil, and Giant's Gloves. The Giant's Gloves are a very important weapon for the rest of the game. When selected in the item menu, you will cast Saber. Exit the room and go north into the next one. Collect the Light Axe inside and exit, proceeding northeast. Once you reach the final room, go inside and open the chests for a Ribbon, 9900 Gil, 7340 Gil, and 2750 Gil. Exit and go north, then west to the staircase. 8F -- From the staircase, head west. You will soon reach an intersection; go north at it to reach yet another one. Go west and simply follow the passage until you reach a doorway. Go through and pass through the large room. You will come to another doorway. Heal your party and get ready to fight Kraken, the guardian of the Water Crystal. .-------------------------------------------------------------------------. | BOSS: Kraken | |-------------------------------------------------------------------------| | HP: 1800 DEF: 60 EVA: 84 EXP: 4245 | | ATK: 50 AGI: 42 M DEF: 160 Drop: Kikuichimonji | | ACC: 90 INT: 32 GIL: 5000 | | | | Weakness: Lightning | | Resistance: Quake, Fire | |-------------------------------------------------------------------------| | Kraken was pretty tough too. I guess the only hard bosses in this game | | are the guardians. He's weak to Lightning, obviously. Kraken is pretty | | darn strong, so cast Protera on your party. If you got the Giant's | | Gloves earlier in the dungeon, this battle will be so much easier. | | Before you enter the battle, equip it to your strongest character. In | | the battle, select 'Items' and press up to access your equipment. | | Select the Giant's Gloves, and you'll cast Saber on yourself, a spell | | that raises your attack. | | | | Have a Wizard cast Haste on the character with the Giant's Gloves on, | | and have him use physical attacks against Kraken. You'll deal a lot of | | damage with that character, so the difficulty of this battle is much | | easier. Like all other enemies in this dungeon, Kraken has an intense | | weakness against Lightning. Have your Wizard cast Thundaga on Kraken | | and your strongest character attack, while your other party members | | attack physically and heal. Kraken should go down shortly, giving you | | the Kikuichimonji after the battle. | '-------------------------------------------------------------------------' After gaining the Water crystal, step into the warp to teleport to the entrance. From there, exit the dungeon as well as Onrac. ============================================================================== THE WIND CRYSTAL [0405] ============================================================================== Return to your airship finally. We are going to take a quick detour, back to Melmond. Luckily, it's directly south from here. Fly down to it and enter the town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MELMOND =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Walk over to the graveyard and talk to the man. He will decipher a strange puzzle and he will let you understand the Lufenian language. This will be key for our next destination. Once that's over with, exit to the world map. --- Pilot your airship back to Gaia. From Gaia, fly southwest. Our destination is south of here, but we need to find a place to land our ship. You should find a small lake nearby. Land your ship on the patch of grass next to the lake. From here, make the long trek through the forests, south to Lufenia. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- LUFENIA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lufenia is an ancient town with very mysterious and strange people. Talk to them to learn of their story. You will find the two most expensive (and most useful?) spells in the game here. .------------------------------. .------------------------------. | LEVEL 8 BLACK MAGIC SHOP | | LEVEL 8 WHITE MAGIC SHOP | |------------------------------| |------------------------------| | Flare 40000G | | Full-Life 40000G | '------------------------------' '------------------------------' If you can afford both, then pick 'em up. If you can get only one though, get Full-Life; it's loads more useful than the powerful Flare. The spell shops are located outside of town. Exit the town at the northeast corner and follow the light-green grass to reach them. From the entrance, talk to the person standing near the walls of the town (on the right side). They will give you the Chime, an item used to gain access to Mirage Tower. Well, howabout we go there? Sounds like a grand idea. --- Return to your airship and fly south of the gigantic desert. Land on the grass south of the desert and walk through. The battles here are good for some large amounts of EXP, so you may want to train here. The tower shouldn't be hard to spot; walk into it to enter Mirage Tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MIRAGE TOWER =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Black Knight, Chimera, Cockatrice, Guardian, Hellhound, King Mummy, Medusa, Mummy Nightmare, Pyrolisk, Sabertooth, Vampire, Weretiger, Wyrm, Wyvern Items: Gil, Aegis Shield, Cottage, Dragon Mail, Healing Helm, Sun Blade, Tent, Thor's Hammer, Vorpal Sword ------------------------------------------------------------------------------ 1F -- The exit to the floor is basically right in front of you, but there are many treasures to find. Enter the doorway in front of you and go north. Walk either left or right and go around the wall. Open the chests to obtain an Aegis Shield, Tent, Vorpal Sword, Healing Helm, 800 Gil, 18010 Gil, 3400 Gil, and 2750 Gil. After collecting all of it, go back to the doorway where you came in and go left of it. Head south through the next doorway and into the staircase. 2F -- Once again, the path to the exit is easy, but if you want some treasures, you will have to go out of your way. Follow the pathway around the outer edge of the tower. Once you reach the stairs, go right past them. Follow the outside edge until a path opens up. Go through to enter the center of the floor. Go around the passage until you're on the southern end of the tower again. ENter the doorway to find yourself in the central room. Boy, that's a lot of chests. Open 'em all for a Cottage, Dragon Mail, 7600 Gil, Sun Blade, 10000 Gil, 8135 Gil, 7900 Gil, Thor's Hammer, 12350 Gil, and 13000 Gil. Alrighty, with all of that in hand, return to the staircase and enter them. 3F -- Walk around the outer edge and go through the doorway at the south end of the floor. Once you reach the inside of the room, you'll be attacked by another unimpressive foe. You really shouldn't have. .-------------------------------------------------------------------------. | BOSS: Blue Dragon | |-------------------------------------------------------------------------| | HP: 454 DEF: 20 EVA: 96 EXP: 3274 | | ATK: 92 AGI: 48 M DEF: 200 Drop: None | | ACC: 86 INT: 28 GIL: 2000 | | | | Weakness: None | | Resistance: Quake, Lightning | |-------------------------------------------------------------------------| | Blue Dragon is very strong, so be prepared to use healing spells and | | items. The sucker is strong, I'll give him that. He casts a spell | | called Thunderbolt, which deals a lot of damage to your whole party. If | | you have a White Wizard, cast Heal and Healara to cure your whole darn | | party. The Blue Dragon has low health though, so if you're at a high | | enough level, you should take him out in one round. Oh gee. | '-------------------------------------------------------------------------' Talk to the robot present in the room to, well, not learn much. Step on the platform and use the Warp Cube to be transported to the Flying Fortress. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FLYING FORTRESS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Air Elemental, Black Flan, Black Knight, Chimera, Clay Golem, Dark Fighter, Death Knight, Earth Medusa, Evil Eye, Fire Hydra, Guardian, Manticore, Medusa, Mindflayer, Neochu, Nightmare, Rakshasa, Soldier, Spirit Naga, Stone Golem, Vampire Lord Items: Gil, Adamantite, Black Robe, Clothes, Cottage, Diamond Gloves, Diamond Shield, Healing Helm, Mythril Helm, Potion, Protect Cloak, Razer, Ribbon, Sasuke's Blade, Tent, White Robe ------------------------------------------------------------------------------ The Flying Fortress is your toughest dungeon yet, so heal and prepare yourself now. You'll also meet your good friend, Evil Eye, here. Yay for good times. 1F -- You will find yourself in a small room in the center of a large floor. Exit and go south, around the walled room. Enter it to find a Razer in the chest. Equip it to any party members and return to the center of the floor. Head west this time and pillage the room to find 7900 Gil, 9900 Gil, 4150 Gil, and a Potion. Go to the right this time to find 180 Gil, 5000 Gil, 6720 Gil, Healing Helm, and a Protect Ring in the room. Finally, go north from the center of the floor and step on the warp tile. 2F -- The last room was a four-way intersection, but this one is an eight-way intersection. Yay for complexity! Walk southward to the center of the room. Your first priority is to go southwest. Walk down the path and enter the room. Collect the Adamantite from the chest. This is very important, so keep it safe in your item bag. Return to the center and go west for 880 Gil and 13000 Gil in the room. Now go northwest from the center of the room. You will find a Cottage and a Mythril Helm in the room. The left side of the floor is finished, so go northeast this time. You'll find a lone chest with Diamond Gloves inside. From the middle of the room, go east. You will obtain a Diamond Shield and a Ribbon in the chests. Return to the center of the room. Now go southeast and enter the room. Collect the Black Robe and White Robe, and equip them to your Wizards; they're deathly useful. Phew! Simply go south from the center of the room to make your exit. 3F -- You will be transported to the middle of yet another huge floor. There is a robot near the warp tile. Talk to him and he will tell you to look out of the window. Here, you can get a view of the whole world. It will teach you how the four elements meet at one point back on the earth. Use that as a clue as to where your next destination may be. And plus, the view is nice. :) Go north and follow the path to a doorway. Enter the room and open the chests for a Potion, Protect Ring, 9000 Gil, and 5450 Gil. Continue south again and once you reach the entrance, go east. Enter the room and open the treasure chests to obtain a Gold Needle, 6400 Gil, 9500 Gil, 8135 Gil, a Protect Cloak, and Clothes. The southern end of the room is barren, so the only other way to go is west. Make your way west from the starting point and go inside the room. Get the Gold Needle, 4150 Gil, 3400 Gil, and Sasuke's Blade. Equip your new weapon and return to the path. The teleporter is right next to the room, so step through to teleport to the next floor. 4F -- This floor is a never-ending cycle. There are numerous holes situated on the floor. Here's the direction to take to reach the warp tile: north two holes and west two holes. You should reach the warp tile; step on it once you do. 5F -- This long corridor is home to not only the final guardian, but an imensely powerful enemy named Death Machine. You can only find him on this floor, and you have a 1 in 64 chance of encountering him. He is very hard, so I will provide you with a strategy if you happen to encounter him. .-------------------------------------------------------------------------. | BOSS: Death Machine | |-------------------------------------------------------------------------| | HP: 2000 DEF: 80 EVA: 96 EXP: 32000 | | ATK: 128 AGI: 48 M DEF: 200 Drop: Genji Armor | | ACC: 200 INT: 50 GIL: 32000 | | | | Weakness: None | | Resistance: Quake, Lightning, Stone, Poison, Sleep, Confusion, Death, | | Fire, Ice, Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | Finally, after four hours of searching, I have found and defeated Death | | Machine. Yeah, you read right, I found him after 4 hours. Death Machine | | isn't a boss; you randomly encounter him on the 5th floor of the Flying | | Fortress. You have a 1 in 64 chance of finding him, and you only have a | | mere 5% chance of getting Genji Armor from him. It's just that he's so | | hard, that I gave him his own boss section. Now, my strategy here will | | be for people who encounter him earlier in the game. If you've gone | | through the bonus dungeons and come back to find him, I doubt you won't | | have trouble with him. | | | | People who find him while going to fight Tiamat will have a tough time | | with Death Machine. Death Machine is tougher than Tiamat, and he has a | | lot of attack compared to other bosses you've faced. His defense is | | high, so use strong spells to destroy him. He's not weak against | | anything, so any high level spell will be fine. Take him out as quick | | as possible, because if he uses his spell, Nuke, you'll probably be | | finished. Nuke deals A LOT of damage to you, so use powered up physical | | attacks and strong spells to finish him. Have a character heal nearly | | every turn, and keep at him. | '-------------------------------------------------------------------------' Anyways, if you have no intention of fighting that sucker, then ignore it totally. Walk down the long hallway and heal up. At the end of the corridor is the guardian of the Wind Crystal, Tiamat! .-------------------------------------------------------------------------. | BOSS: Tiamat | |-------------------------------------------------------------------------| | HP: 2400 DEF: 80 EVA: 72 EXP: 5496 | | ATK: 53 AGI: 36 M DEF: 200 Drop: None | | ACC: 80 INT: 45 GIL: 6000 | | | | Weakness: Stone, Poison | | Resistance: Quake, Lightning, Fire, Ice | |-------------------------------------------------------------------------| | Tiamat is definitely the hardest of the guardians. He casts a mean | | spell called Thunderbolt, but NulShock doesn't work against it. It's | | not a spell like Thunder, Thundara, Thundaga, etc. Kinda weird, eh? Of | | course, use Haste and Temper/Saber on your party members with the | | strongest attack. He has a lot of attacks that damage your whole party, | | so make sure to use Healra/Healaga if you have a White Whizard in your | | party. | | | | This battle is very tough, so it'll take a while, and you might lose a | | couple times. Have your weaker character and your Wizard pump up the | | member with the strongest attack, and have him lash out using physical | | attacks against Tiamat. If you do so, you should deal 400-500 damage to | | Tiamat with one hit. Magic spells don't hurt Tiamat that much, so don't | | use them that much. Stick with physical attacks in this battle. With a | | strategy like that, Tiamat will go down with some time. | '-------------------------------------------------------------------------' After defeating the final guardian, step into the teleporter and get the hell out of here! Woo! Beware, the journey isn't over just yet though... ============================================================================== THE FINAL BATTLE [0406] ============================================================================== To prepare for the final dungeon, it would be wise to obtain one of the most powerful weapons in the game. Fly over to Mt. Duergar immediately. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- MT. DUERGAR =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Talk to the Dwarf and he will be amazed at the Adamantite. In fact, he'll take it and use it to make a new weapon! He will make your the rare, almighty sword: Excalibur. Equip it to your Knight and exit the area. --- To prepare for your final dungeon, I recommend stocking up on 99 Ethers, 99 Phoenix Downs, and 99 Hi-Potions. Buy any spells that you weren't able to in the past, such as Holy, Flare, Full-Life, Curaja, Diaja, etc. I also suggest tackling some of, if not all, the bosses in the Soul of Chaos. They really help give you loads of EXP and present you with nice items and equipment. Once you feel that you're ready, fly over to the Chaos Shrine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CHAOS SHRINE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monsters: Basilisk, Black Knight, Chimera, Clay Golem, Dark Fighter, Dark Wizard, Death Eye, Dragon Zombie, Earth Elemental, Earth Medusa, Fire Gigas, Fire Lizard, Green Dragon, Ice Gigas, Iron Golem, Lava Worm, Purple Worm, Red Dragon, Rhyos, Sahagin Prince, Sea Scorpion, Sea Snake, Sea Troll, Stone Golem, Vampire, Vampire Lord, Water Elemental, White Dragon, White Shark, Winter Wolf Items: Dry Ether, Elixer, Masamune, Megalixer, Protect Cloak, Protect Ring, Sasuke's Blade ------------------------------------------------------------------------------ Look familiar? Walk to the center of the shrine and when you come in contact with the Black Crystal, you will be transported 2,000 years in the past. Now this place is known as the Temple of Chaos. Intriguing. 1F -- From the center of the temple, exit the door and follow the pillars to reach the outer edge of the floor. From here, head due east down the hallway. Enter the staircase to reach the next floor. 2F -- Enter the stairs right next to you. Two floors down! 3F -- Walk due south down to the southern side of the room. Before entering the corner, go east towards the middle of the floor. From there, head north into the room. Essentially, you can just follow the pillars that lead to the room. Go inside and open the two chests containing an Elixer and Dry Ether, then enter the staircase. 2F -- Exit the room and go south. You're simply going in the opposite direction where you just went. After exiting the room, head west, then north to the upper corner. Head directly into the staircase. 1F -- You are back on the first floor again, but on the upper half. Enter the hallway and continue west until you reach the next set of stairs. This is easy! 4F -- Walk north up the corridor, then follow it east. Once at the next corner, go south to end up at the southeast corner of the room. When you try to enter the staircase, you will be attacked by Lich. Blast from the past! Rock on!! .-------------------------------------------------------------------------. | BOSS: Lich | |-------------------------------------------------------------------------| | HP: 2800 DEF: 80 EVA: 48 EXP: 2000 | | ATK: 50 AGI: 24 M DEF: 140 Drop: None | | ACC: 64 INT: 34 GIL: 1 | | | | Weakness: Dia | | Resistance: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Lich is about as easy as when you fought him at the Cavern of Earth. If | | you went to the bonus dungeons before this, you should have absolutely | | no problem with the four upcoming bosses. Just use physical attacks if | | you think you're strong enough, but if you haven't been to the bonus | | dungeons, use forms of Dia and protect yourself from his deadly Flare | | spell. Lich isn't hard either way, so take him out for good. | '-------------------------------------------------------------------------' Enter the staircase to head to the next floor. 5F -- Exit the room and go west towards the pillars. Go south and follow the path. Squeeze inbetween the two columns and go south. There are two doorways leading to treasure-filled paths. Remember this area. Take the right path. You will find a Protect Cloak against the upper wall. Follow the passage east to find a Megalixer in a small room. Return to the doorway and take the left path this time. Grab the Protect Ring from the chest against the upper wall and exit the doorway south of here. Follow the passage and go inside the room. Open the chest for Sasuke's Blade. Return to the doorway and go back north. Squeeze through the columns to the right and go north. Enter the room (couldn't you tell that nearly the whole room is symmetrical?) to fight Marilith. .-------------------------------------------------------------------------. | BOSS: Marilith | |-------------------------------------------------------------------------| | HP: 3200 DEF: 80 EVA: 60 EXP: 2000 | | ATK: 60 AGI: 30 M DEF: 183 Drop: None | | ACC: 63 INT: 41 GIL: 1 | | | | Weakness: None | | Resistance: Fire, Ice, Poison, Lightning, Stone | |-------------------------------------------------------------------------| | Even easier. Like I said before, if you went to the bonus dungeons, | | just take her out with a couple rounds of physical attacks. Marilith is | | not weak against anything this time, but still use strong physical | | attacks. If not, use Protera and heal often, but she isn't that strong. | | You can take Marilith out pretty quickly, but like Lich, you get barely | | any Gil. That makes me a sad ninja. :( | '-------------------------------------------------------------------------' After Marilith's demise, enter the staircase. 6F -- Enter the nearby doorway and exit through the other one next to it. Walk south to find another room. Go through and head south down a fairly long path. Once at the end, exit through the doorway. Walk past the columns and go through the eastern passage. You won't get too far until triggering a battle with Kraken. .-------------------------------------------------------------------------. | BOSS: Kraken | |-------------------------------------------------------------------------| | HP: 3600 DEF: 80 EVA: 98 EXP: 2000 | | ATK: 60 AGI: 49 M DEF: 200 Drop: Eye Drops | | ACC: 114 INT: 41 GIL: 1 | | | | Weakness: None | | Resistance: Quake, Fire | |-------------------------------------------------------------------------| | Kraken was tougher for me, but he wasn't that bad. He isn't weak to | | Lightning anymore, so if you went to the bonus dungeons, use physical | | attacks and Judgement Staff. Kraken's strong, but if you have a lot of | | Hi-Potions (I bought 99), don't worry about using up magic; just use a | | couple Hi-Potions. He'll keel over before you know it. | '-------------------------------------------------------------------------' Finish up at the end of the hallway and go through the stairs. 7F -- From the start of the floor, head due south, then east. At the fork, continue south. Go east again, then south. When the path opens up, go east down a long corridor. Follow it until you reach a small room. Go inside and open the chest to obtain the legendary Masamune. This sword is even stronger than Excalibur. If you have a Ninja, give it to him to greatly increase his attack. Return to the entrance and go east this time. Walk south to approach a hallway. When you enter it, you will begin a fight with Tiamat. .-------------------------------------------------------------------------. | BOSS: Tiamat | |-------------------------------------------------------------------------| | HP: 5500 DEF: 90 EVA: 90 EXP: 2000 | | ATK: 75 AGI: 45 M DEF: 200 Drop: Rune Staff | | ACC: 85 INT: 38 GIL: 1 | | | | Weakness: None | | Resistance: Quake, Lightning, Fire, Ice | |-------------------------------------------------------------------------| | The only reason this battle is a lot easier than the rest is because | | I'm assuming you got the Masamune in the same room. Masamune is one of, | | if not the strongest weapon in the game. Give it to your Ninja (or your | | weakest character) and hack away. Tiamat does have strong spells, but | | your new weapon and high level should pretty much negate the effects. | | If you were as high a level as me, his spells will barely scratch you. | | Hack away at Tiamat and he'll go down. You'll get a nice shiny Rune | | Staff for your troubles (or lack of). | '-------------------------------------------------------------------------' Go through the small hallway, then go north. Head east finally and go through the stairs to enter the basement of the temple. 8F -- What a creepy room design. Go south around the pillars to reach a room. Heal up and prepare everyone with their best equipment. The boss of the game is inside, so I hope you're ready. Enter the room to find none other than Garland! Yes, Garland! He explains how he knew of his death 2,000 years in the future and that the four fiends saved him from a horrible demise. The catch? He was driven back in the past. Well, it looks like Garland is ready to take on his murderers, but not before transforming into a super evil hideous monster thingy! I hope you're ready! .-------------------------------------------------------------------------. | BOSS: Chaos | |-------------------------------------------------------------------------| | HP: 20000 DEF: 100 EVA: 100 EXP: 0 | | ATK: 170 AGI: 50 M DEF: 200 Drop: None | | ACC: 200 INT: 40 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, Ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Chaos was a tough boss, and I went to all of the bonus dungeons before. | | He has a wide array of powerful spells that will deal 100-200 damage to | | you. His physical attacks also deal a lot of damage. The fact that he | | uses stat-raising spells like Curaja (heals himself for 9999 points) | | and Haste doesn't help. He'll also use Slowra and Dispel on your | | fighters, but they won't hit that often. | | | | Power up a lot, and use Judgement Staff (if you have it) on Chaos to | | deal some damage. The Masamune will help a lot if you gave it to your | | weakest character. I attacked with my two strongest character, had a | | weaker character use Rune Staff, and had my Wizard use some sort of | | Black Magic or Curaga almost every turn, and I did fine. Use a bunch of | | different high-powered spells such as Thundaga and Blizzaga to damage | | Chaos, and have the brawns use pumped up physical attacks using the | | Giants Gloves and Saber. It is a surprisingly tough battle, but Chaos | | will be no more due to your awesome might. | '-------------------------------------------------------------------------' Congratulations, you have beaten the game that started it all, Final Fantasy! Enjoy the ending and watch the credits. ______________________________________________________________________________ ============================================================================== [5] SOUL OF CHAOS [0500] ============================================================================== Soul of Chaos is a set of four secret dungeons only accessible in the Dawn of Souls version of Final Fantasy. Each dungeon has many floors, home to four bosses in each dungeon. The tricky part about the dungeons in Soul of Chaos is that the floors are randomized, so there's no real way to provide a walkthrough for the dungeons. Bummer. Well, I will provide boss strategies, and that's good enough since they're the only challenging part about the dungeons. :) ============================================================================== EARTHGIFT SHRINE [0501] ============================================================================== Number of floors: 5 ------------------------------------------------------------------------------ The Earthgift Shrine is unlocked after defeating Lich. It is found in a small desert in between Cornelia and Chaos Shrine. It's symbolized on the world map as a small cave. Once you enter, the doorway will be opened and the Lich statue will be gone (assuming that you defeated Lich). .-------------------------------------------------------------------------. | BOSS: 2-Headed Dragon | |-------------------------------------------------------------------------| | HP: 4500 DEF: 50 EVA: 30 EXP: 0 | | ATK: 60 AGI: 30 M DEF: 50 Drop: Bard's Tunic | | ACC: 50 INT: 10 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, Ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | This guy wasn't too bad compared to the other bosses here. The 2-Headed | | Dragon doesn't use many spells to harm you, but uses mostly physical | | attacks. Since the foe has a high attack, will deal quite a bit of | | damage to you with each physical attack that comes in contact. | | | | Have your Mage use Protera on your party, and use Temper and Haste on | | your other party members. Use mostly physical attakcs on him, because | | magic attacks don't hurt him as much. 2-Headed Dragon was easier than | | Cerberus, in fact this monster is the easiest out of the four. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Cerberus | |-------------------------------------------------------------------------| | HP: 4000 DEF: 50 EVA: 50 EXP: 0 | | ATK: 40 AGI: 50 M DEF: 60 Drop: Kotetsu | | ACC: 60 INT: 40 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | I completed the extra dungeons after I got the fourth crystal, but to | | my surprise, the bosses were still hard. Cerberus casts a lot of | | spells, such as Thunderbolt, which will deal a lot of damage to your | | party. I was around level 45, and it dealt almost 300 damage to my | | whole party! Cerberus is surprisingly powerful. | | | | Of course, casting spells like NulShock will help dwindle down the | | damage dealt to your party. Cast Protera, and use physical attacks and | | spells. He does have a lot of health, but Cerberus's stats are low | | compared to previous bosses. Heal a lot with your Mages, and if anyone | | dies, use Life or Phoenix Downs. Even though Cerberus is strong, the | | fight shouldn't be too hard. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Ahriman | |-------------------------------------------------------------------------| | HP: 5000 DEF: 50 EVA: 25 EXP: 0 | | ATK: 60 AGI: 30 M DEF: 100 Drop: Dry Ether | | ACC: 65 INT: 50 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Ahriman uses Earthquake a lot, and unfortunately for me, worked a lot. | | It is a one-hit KO spell, and he uses it frequently. Ahriman has higher | | HP than the rest of the gang in this dungeon, but his stats are pretty | | fair, Once you get past the annoyance that is Earthquake, you shouldn't | | have that hard of a time with him. Ahriman's other deadly attack is | | Blaze, which will take out a chunk of HP from your whole party. This is | | another spell that you need to watch out for. | | | | Ahriman isn't weak to any spell, so use physical attacks that are | | powered up my your Mage. Using Temper and Haste is a deadly duo against | | this boss (and pretty much any boss). I highly doubt you will have | | trouble with this Ahriman. You do get a nice shiny Dry Ether after the | | battle with Ahriman. Hooray for spoils! | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Echidna | |-------------------------------------------------------------------------| | HP: 4800 DEF: 30 EVA: 1 EXP: 0 | | ATK: 50 AGI: 30 M DEF: 70 Drop: X-Potion | | ACC: 50 INT: 50 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Echidna is one giant pansy. Plain and simple. Not only does Echidna | | whore out the Earthquake spell (which hits a lot, just like the battle | | with Ahriman), but this punk also uses Death frequently. make sure to | | use Life or Phoenix Downs constantly in this fight. | | | | Echidna is not weak to anything and his attacks aren't too strong. You | | don't even have to cast defensive spells like Protera this battle. | | Physical attacks are your best bet offensively. Use the Giant's Gloves | | to cast Saber on your fighters, then cast Haste to deal great damage. | | Strength Tonic will help in clearing this monster out quickly. You will | | get an X-Potion after the battle. It's not as cool as a weapon, but | | it's still just as useful. | '-------------------------------------------------------------------------' ============================================================================== HELLFIRE CHASM [0502] ============================================================================== Number of floors: 10 ------------------------------------------------------------------------------ Hellfire Chasm is unlocked after beating Marilith. It is found on the stretch of small islands, near the Dragon Caves. The entrance is a small cave on the south end of the Dragon Caves isle, near the marshes. Once you enter, the doorway will be opened and the Marilith statue will be gone (assuming that you defeated Marilth). .-------------------------------------------------------------------------. | BOSS: Cagnazzo | |-------------------------------------------------------------------------| | HP: 7968 DEF: 20 EVA: 5 EXP: 0 | | ATK: 44 AGI: 20 M DEF: 180 Drop: Light Curtain | | ACC: 80 INT: 55 GIL: 0 | | | | Weakness: Lightning | | Resistance: Quake, Time, Poison, Stone, Ice, Death | |-------------------------------------------------------------------------| | Cagnazzo is actually pretty tough, to my surprise. He has a lot more | | health compared to previous bosses, but his defense is atrocious. In | | fact, a lot of his stats are laughable. He does use Curaga, but with | | the whopping you're giving him, it shouldn't matter that much. | | | | Don't even waste your magic on him; physical attacks deal a lot more | | anyway. He's weak to Lightning, but spells like Thundaga didn't deal as | | much damage for me. Cagnazzo uses a spell called Tsunami, which deals | | at least 250 damage to your whole party. Try to take him out as quickly | | as possible with beefed up physical attacks before he uses this attack | | too much. It can really bring your party members down. Once you defeat | | Cagnazzo, you'll receive a Light Curtain for your efforts. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Scarmiglione | |-------------------------------------------------------------------------| | HP: 4000 DEF: 10 EVA: 10 EXP: 0 | | ATK: 19 AGI: 10 M DEF: 140 Drop: None | | ACC: 50 INT: 160 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Everything is low. Health, stats, everything. He's easy. Don't even | | bother wasting magic on this baddie; just use physical attacks. His | | spells usually target one member for a lot of damage, but you shouldn't | | have trouble. You won't get anything for beating Scarmiglione. Things | | are looking pretty fishy... | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Scarmiglione | |-------------------------------------------------------------------------| | HP: 7046 DEF: 20 EVA: 10 EXP: 0 | | ATK: 46 AGI: 10 M DEF: 140 Drop: Lunar Curtain | | ACC: 40 INT: 100 GIL: 0 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Death, Time, Poison, Ice | |-------------------------------------------------------------------------| | Ah, yes! You thought you beat Scarmiglione, but no, he's back and even | | stronger! Well, not by much. His stats and health have increased, but | | he is still pathetically easy; and now he's weak to Fire and Dia! That | | is pretty much a cue for what your Mage should use now. | | | | Scarmiglione mostly uses physical attacks, so you probably won't have | | any members dying. Use Fire and Dia spells, with some physical attacks. | | Since Scarmiglione has such low health, this battle is easy and you | | shouldn't have trouble at all. You recieve the Lunar Curtain for | | beating him. (Yes, you actually beat him this time). | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Barbariccia | |-------------------------------------------------------------------------| | HP: 12954 DEF: 10 EVA: 60 EXP: 0 | | ATK: 88 AGI: 60 M DEF: 190 Drop: Braveheart | | ACC: 100 INT: 60 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Time, Poison, Lightning, Stone, Death | |-------------------------------------------------------------------------| | Geez, she was tough as hell, let me say. Barbariccia has a hell of a | | lot of HP, and her spells are crazy. Barbariccia's physical attacks | | deal a crapload of damage to you, and if that's not enough, she's got | | two spells that drove me crazy. Cyclone deals at least 300 damage to | | your party, while Ray turns one of your party members to stone. | | | | Make sure you have some Gold Needles and a bunch of Hi-Potions, because | | this battle is tough. Her defense is worse than Cagnazzo, so if your | | Mage casts Temper on at least 2 party members, they'll probably deal | | close to 1000 damage. That is, if they're not dead already. Keep | | whacking her (hehe...) with physical attacks, and she'll bite the dust | | in no time. You also obtain a new weapon for defeating Barbariccia. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Rubicante | |-------------------------------------------------------------------------| | HP: 15000 DEF: 40 EVA: 30 EXP: 0 | | ATK: 88 AGI: 50 M DEF: 220 Drop: Kikuichimonji | | ACC: 150 INT: 65 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Ice, Stone, Death, Fire, Time, Poison | |-------------------------------------------------------------------------| | When I saw that you could go to a bonus dungeon right after you get the | | appropriate crystal, I thought, "hey, they can't be tougher than the | | bosses that I've already faced, right?". WRONG. I'm going to the final | | battle, and these shrine bosses are incredibly tough. Rubicante is the | | toughest here. His spells are mostly fire based, like Fire, Fira, and | | Firaga. They will deal a lot of damage to you, so be prepared to use | | some Phoenix Downs. | | | | His defense is somewhat low, and physical attacks will do the trick. | | Use the Giant's Gloves to power yourself up, and use physical attacks | | while your Mage uses your strongest magic spells. He has a lot of | | health; more than Barbariccia, so the battle might take a bit. Repeat | | the process of powering up, attacking, and spells, and you'll take the | | big guy out. You get the hard-to-pronounce Kikuichimonji afterwards. | '-------------------------------------------------------------------------' ============================================================================== LIFESPRING GROTTO [0503] ============================================================================== Number of floors: 20 ------------------------------------------------------------------------------ Lifespring Grotto is unlocked after beating Kraken. It is found in a large pool of water, right past the small canal exiting Mt. Duergar. Enter the whirpool nearby to access the dungeon. Once you enter, the doorway will be opened and the Kraken statue will be gone (assuming that you defeated Kraken). .-------------------------------------------------------------------------. | BOSS: Gilgamesh | |-------------------------------------------------------------------------| | HP: 8888 DEF: 50 EVA: 10 EXP: 0 | | ATK: 70 AGI: 20 M DEF: 220 Drop: Genji Gloves | | ACC: 110 INT: 20 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | When you see his stats, you won't think he's that tough, but | | surprisingly, he is. Gilgamesh has high attack, so you'll be using a | | lot of Hi-Potions and healing spells. His attacks are mostly physical | | that target one character, and he has some spells that either really | | hurt you, or barely hurt you. | | | | For example, a spell, Excalipur, only deals one damage. Other spells of | | his can really kick the crap out of you. Gilgamesh has high magic | | defense, so stick to physical attacks this time. Take him out as | | quickly as possible so he won't be able to inflict as much damage to | | you with is more powerful attacks. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Atomos | |-------------------------------------------------------------------------| | HP: 13000 DEF: 70 EVA: 10 EXP: 0 | | ATK: 50 AGI: 10 M DEF: 200 Drop: Judgement Staff | | ACC: 80 INT: 130 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Atomos is pretty easy; easier than Gilgamesh at least. He's incredibly | | slow and his attack is pretty low, so you can take your time in this | | battle. He does have an attack, Wormhole, that is a one-hit KO spell. | | It rarely hits, so it isn't much of a problem. The battle should be a | | reminder of the battles with Ahriman or Echidna. | | | | Atomos's Wormhole spell doesn't hit that much, and he doesn't have much | | of an arsenal other than that and physical attacks (which are weak). I | | used beefed up physical attacks and strong spells, and that did the | | trick. Atomos has a lot of health, but that's not a problem. He'll be | | down for the count before you know it. Luckily for you, you will get | | the very useful weapon, the Judgement Staff. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Omega | |-------------------------------------------------------------------------| | HP: 35000 DEF: 180 EVA: 95 EXP: 0 | | ATK: 115 AGI: 76 M DEF: 220 Drop: Muramase | | ACC: 200 INT: 40 GIL: 0 | | | | Weakness: Lightning | | Resistance: Quake, Ice, Stone, Poison, Sleep, Confusion, Death, Fire, | | Time, Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | Omega is by far the toughest boss in the game. He doesn't have a lot | | of attacks, but the ones that he has are very strong. He has physical | | attacks that deal a lot of damage, so don't be surprised if you get | | killed in two or three hits from one of his attacks. Earthquake rarely | | hits, but he doesn't use it that often. Wave Cannon will deal a lot of | | damage to your party, so heal often after Omega uses the attack. Use | | Protera constantly in the battle if your allies keep dying (they will, | | trust me). | | | | If you have a White Mage, Heal spells work wonders. Omega has very | | high defense, so physical attacks don't work that well at all. Use | | Judgement Staff and Lightning based spells to take him out. If you | | don't have a White Mage, have a member use Rune Staff almost every | | turn. Have another mage use Curaga and strong magic to damage Omega. If | | you want, you can cast stat-raising spells to power up stronger | | fighters, but it'll take a while to deal decent damage. | | | | I took a couple rounds boosting them up, and it took a while until my | | characters could deal 1000 damage to him. Use a flurry of strong spells | | like Flare and Thundaga, while other characters heal and attack | | constantly. Omega is very strong, so you're most definitely going to | | lose many, many times, but keep coming back and use all you've got to | | take him out for good. The Muramase is yours, you've earned it! | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Shinryu | |-------------------------------------------------------------------------| | HP: 35000 DEF: 60 EVA: 20 EXP: 0 | | ATK: 220 AGI: 87 M DEF: 220 Drop: Ragnarock | | ACC: 200 INT: 70 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Shinryu was tough, but I beat him on my second try. This menacing foe | | has very high attack, but his weak point is in his defense: it's only | | are mere 60. Magic attacks don't hurt him that much; he has high magic | | defense. Use pumped-up physical attacks by using Giant's Gloves, Haste, | | and Temper. Have your Mage cast Temper and Haste on your strong | | characters, and then let him use black magic to take out Shinryu. If | | you have weapons like Excalibur and Masamune, you will deal loads of | | damage to Shinryu, so hack away. I had my Knight and Master attack him, | | my Ninja healed everyone and used Rune Staff nearly every turn, and I | | had my Mage use stat increasing spells and black magic. | | | | The battle might take a while, but He isn't that bad. Shinryu's | | physical attacks hurt your fighters a lot, but his spells like Tidal | | Wave will probably deal 400 damage to your party. Use forms of Heal if | | you have a White Wizard, but if not, have your weakest character use | | Rune Staff constantly. He tends to use powerful spells when his health | | is low, so it should give you some type of clue when he'll die or not. | | Once Shinryu is dead, you'll recieve Ragnarock, a sword even more | | powerful than Excalibur! Just because he was so annoying, open the | | treasure chest after the battle, and you'll recieve the Hero's Shield, | | a powerful shield that nicely boosts your defense. | '-------------------------------------------------------------------------' ============================================================================== WHISPERWIND COVE [0504] ============================================================================== Number of floors: 40 ------------------------------------------------------------------------------ Whisperwind Cove is unlocked after beating Tiamat. It is found in the large maze of interconnecting rivers near Crescent Lake. Row your canoe through them until you reach a small cave situated at a dead end. Once you enter, the doorway will be opened and the Tiamat statue will be gone (assuming that you defeated Tiamat). .-------------------------------------------------------------------------. | BOSS: Typhon | |-------------------------------------------------------------------------| | HP: 10000 DEF: 100 EVA: 0 EXP: 0 | | ATK: 70 AGI: 10 M DEF: 190 Drop: Genji Helm | | ACC: 70 INT: 40 GIL: 0 | | | | Weakness: Ice | | Resistance: Quake, Time, Poison, Fire, Stone, Death | |-------------------------------------------------------------------------| | Typhon has moderate amount of health, and well, his stats are pretty | | moderate too. He doesn't have any Evasion, but he does have high | | efense, so you might have trouble dealing a lot of damage to him. I | | thought Typhon was going to be easy, but surprisingly, he was | | incredibly annoying. | | | | Make sure you have a lot of Phoenix Downs, because he has a one-hit KO | | spell called Snort that seems to rarely miss. He uses Snort more than | | he does attack you! Use Phoenix Downs and Life if your members die, and | | use Blizzaga to take him out. Typhon is weak against Ice, so Blizzaga | | may be your best bet against this boss. If you want, you can use | | Temper, Saber, and Haste to pump up a strong character and use physical | | attacks, but either method is fine. You will obtain the Genji Helm, a | | nice piece of armor, after the battle with Typhon. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Orthros | |-------------------------------------------------------------------------| | HP: 17000 DEF: 40 EVA: 0 EXP: 0 | | ATK: 60 AGI: 30 M DEF: 180 Drop: Rune Staff | | ACC: 80 INT: 20 GIL: 0 | | | | Weakness: Fire, Lightning | | Resistance: Quake, Time, Poison, Ice, Stone, Death | |-------------------------------------------------------------------------| | Orthros? More like Ultros!! Ha ha. In terms of the battle, I was | | actually disappointed by Orthros. His stats are pretty low, and even | | though his health is somewhat high, this guy can be taken out rather | | quickly. He's weak to Fire and Lightning, so use those two spells | | against Orthros to ensure maximum damage dealt to the octopus. | | | | If you're high enough level, Ink probably won't even hit you. If you | | are hit by Ink, simply cure it with Eye Drops. Orthros does pack a | | punch, but as always, use Protera to negate that. use your strongest | | attacks and spells that are strong against Orthros, and he won't be | | much of a problem to your party. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Phantom Train | |-------------------------------------------------------------------------| | HP: 9999 DEF: 80 EVA: 0 EXP: 0 | | ATK: 200 AGI: 30 M DEF: 180 Drop: Megalixer | | ACC: 50 INT: 40 GIL: 0 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Holy moly, look at his attack! Phantom Train does have an obnoxiously | | high attack, so keep your guard up. Cating Protera should be your first | | priority. Have a Mage use Protera, and if you have him, have a Ninja | | use Temper on himself or a Knight. Phantom Train uses Acid Rain most of | | the time, which deals 300+ damage to your party. Not good. | | | | Here is my strategy: I had Ninja and Mage use Temper on my Knight. My | | Mage used Haste on my Knight next turn, and my Knight was dealing at | | least 1500 damage to Phantom Train (thank you Excalibur). You can also | | use Fire and Dia spells if you don't use my strategy, since those two | | spells are Phantom Train's main weaknesses. You'll need a lot of | | Phoenix Downs and Ethers for this fight, but since Phantom Train has | | pretty low HP and very high Attack, you'll either have a hard time | | with him or breeze through him. You'll get a nice Megalixer afterwads. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Death Gaze | |-------------------------------------------------------------------------| | HP: 30000 DEF: 150 EVA: 30 EXP: 0 | | ATK: 90 AGI: 95 M DEF: 220 Drop: Lightbringer | | ACC: 200 INT: 50 GIL: 0 | | | | Weakness: Fire, Dia | | Resistance: Quake, Time, Poison, Ice, Stone, Death | |-------------------------------------------------------------------------| | Death Gaze was really tough, since he's the last boss of Whisperwind | | Cove. Traveling through 40 levels must have been exhausting, so heal | | before you fight him. He is a challenging fight, but easier than Omega | | and Shinryu. Death Gaze uses Dispel a lot, so a character that you've | | been powering up is hit by it, well, all your stat-raising spells are | | negated. Death Gaze is powerful and uses a wide variety of spells to | | put the pain on you. | | | | Use Protera on your first turn, and have your weakest character use the | | Judgement Staff, or if you don't have a White Wizard, use a Light Axe | | on him. He has high defense, so I wouldn't reccomend physical attacks. | | It takes a while for you to power up someone enough to deal a good | | amount of damage, so just stick to spells. Use Firaga and Diaga on | | Death Gaze, and if you want, you can use powered up physical attacks if | | you have a Master or Knight in your party. Once Death Gaze is defeated, | | you will be rewarded with the Lightbringer. | '-------------------------------------------------------------------------' Assuming you completed the other three dungeons before this, then pat yourself on the back: you're done with Soul of Chaos! ______________________________________________________________________________ ============================================================================== [6] MAGIC [0600] ============================================================================== ============================================================================== WHITE MAGIC [0601] ============================================================================== |-------------------------------------------------------------------------| | CURE | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 3 EFFECT: One ally | | | | Restores a little HP to one ally. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | DIA | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 5 EFFECT: All enemies | | | | Deals damage to all undead foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | PROTECT | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 3 EFFECT: One ally | | | | Raises one ally's defense. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | BLINK | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 3 EFFECT: Caster | | | | Raises caster's evasion. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | BLINDNA | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 3 EFFECT: One ally | | | | Cures darkness. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | SILENCE | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 5 EFFECT: All enemies | | | | Prevents all foes from casting spells. | |-------------------------------------------------------------------------| .-------------------------------------------------------------------------| | NULSHOCK | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 8 EFFECT: All allies | | | | Reduces lightning damage by half. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | INVIS | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 5 EFFECT: One ally | | | | Raises one ally's evasion. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | CURA | |-------------------------------------------------------------------------| | LEVEL: 3 MP COST: 10 EFFECT: One ally | | | | Restores HP to one ally. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | DIARA | |-------------------------------------------------------------------------| | LEVEL: 3 MP COST: 12 EFFECT: All enemies | | | | Deals damage to all undead foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | HEAL | |-------------------------------------------------------------------------| | LEVEL: 3 MP COST: 10 EFFECT: All allies | | | | Restores a little HP to entire party. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | POISONA | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 3 EFFECT: One ally | | | | Cures poison. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | FEAR | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 10 EFFECT: All enemies | | | | Drives all foes away in terror. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | NULFROST | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 8 EFFECT: All allies | | | | Reduces ice damage by half. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | VOX | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 3 EFFECT: One ally | | | | Cures silence. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | CURAGA | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: 20 EFFECT: One ally | | | | Restores a lot of HP to one ally. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | LIFE | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: 20 EFFECT: One ally | | | | Revives one KO'd ally. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | DIAGA | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: 25 EFFECT: All enemies | | | | Deals damage to all undead foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | HEALARA | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: 25 EFFECT: All allies | | | | Restores HP to entire party. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | STONA | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: 10 EFFECT: One ally | | | | Cures stone. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | EXIT | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: - EFFECT: - | | | | Transports party out of dungeons. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | PROTERA | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: 20 EFFECT: All allies | | | | Raises party's defense. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | INVISIRA | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: 25 EFFECT: All allies | | | | Raises party's evasion. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | CURAJA | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 35 EFFECT: One ally | | | | Fully restores one ally's HP. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | DIAJA | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 35 EFFECT: All enemies | | | | Deals damage to all undead foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | NULDEATH | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 28 EFFECT: All allies | | | | Raises party's defense against death. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | HEALAGA | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 38 EFFECT: All allies | | | | Restores a lot of HP to entire party. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | FULL-LIFE | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 40 EFFECT: One ally | | | | Revives one ally and fully restores HP. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | HOLY | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 50 EFFECT: All enemies | | | | Damages all foes with holy light. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | NULALL | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 40 EFFECT: All allies | | | | Reduces damage from spells by half. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | DISPEL | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 35 EFFECT: One enemy | | | | Negates one foe's magical defenses. | |-------------------------------------------------------------------------| ============================================================================== BLACK MAGIC [0602] ============================================================================== |-------------------------------------------------------------------------| | FIRE | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 5 EFFECT: One enemy | | | | Deals fire damage to one foe. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | SLEEP | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 3 EFFECT: All enemies | | | | Puts all foes to sleep. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | FOCUS | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 3 EFFECT: One enemy | | | | Lowers one foe's evasion. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | THUNDER | |-------------------------------------------------------------------------| | LEVEL: 1 MP COST: 5 EFFECT: One enemy | | | | Deals lightning damage to one foe. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | BLIZZARD | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 8 EFFECT: One enemy | | | | Deals ice damage to one foe. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | DARK | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 5 EFFECT: All enemies | | | | Blinds all foes with darkness. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | TEMPER | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 10 EFFECT: One ally | | | | Raises one ally's attack. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | SLOW | |-------------------------------------------------------------------------| | LEVEL: 2 MP COST: 5 EFFECT: All enemies | | | | Reduces all foes number of attacks. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | FIRA | |-------------------------------------------------------------------------| | LEVEL: 3 MP COST: 15 EFFECT: All enemies | | | | Deals fire damage to all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | HOLD | |-------------------------------------------------------------------------| | LEVEL: 3 MP COST: 10 EFFECT: One enemy | | | | Paralyzes one foe. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | THUNDARA | |-------------------------------------------------------------------------| | LEVEL: 3 MP COST: 15 EFFECT: All enemies | | | | Deals lightning damage to all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | FOCARA | |-------------------------------------------------------------------------| | LEVEL: 3 MP COST: 10 EFFECT: All enemies | | | | Lowers evasion of all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | SLEEPRA | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 15 EFFECT: One enemy | | | | Puts one foe to sleep. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | HASTE | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 15 EFFECT: One ally | | | | Doubles one ally's number of attacks. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | CONFUSE | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 15 EFFECT: One enemy | | | | Causes foes to turn on each other. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | BLIZZARA | |-------------------------------------------------------------------------| | LEVEL: 4 MP COST: 18 EFFECT: All enemies | | | | Deals ice damage to all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | FIRAGA | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: 30 EFFECT: All enemies | | | | Deals fire damage to all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | SCOURGE | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: 28 EFFECT: All enemies | | | | Kills all foes instantly. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | TELEPORT | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: - EFFECT: - | | | | Transports party to previous floor. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | SLOWRA | |-------------------------------------------------------------------------| | LEVEL: 5 MP COST: 18 EFFECT: One enemy | | | | Reduces one foe's number of attacks. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | THUNDAGA | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: 35 EFFECT: All enemies | | | | Deals lightning damage to all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | DEATH | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: 30 EFFECT: One enemy | | | | Kills one foe instantly. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | QUAKE | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: 32 EFFECT: All enemies | | | | Calls an earthquake to swallow foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | STUN | |-------------------------------------------------------------------------| | LEVEL: 6 MP COST: 20 EFFECT: One enemy | | | | Paralyzes one foe. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | BLIZZAGA | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 40 EFFECT: All enemies | | | | Deals ice damage to all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | BREAK | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 30 EFFECT: One enemy | | | | Petrifies one foe. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | SABER | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 25 EFFECT: Caster | | | | Raises caster's attack and accuracy. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | BLIND | |-------------------------------------------------------------------------| | LEVEL: 7 MP COST: 25 EFFECT: One enemy | | | | Blinds one foe with darkness. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | FLARE | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 50 EFFECT: All enemies | | | | Blasts all foes with light and heat. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | STOP | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 30 EFFECT: All enemies | | | | Stops time and paralyzes all foes. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | WARP | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 38 EFFECT: All enemies | | | | Banishes foes to another dimension. | |-------------------------------------------------------------------------| |-------------------------------------------------------------------------| | KILL | |-------------------------------------------------------------------------| | LEVEL: 8 MP COST: 40 EFFECT: One enemy | | | | Kills one foe instantly. | |-------------------------------------------------------------------------| ______________________________________________________________________________ ============================================================================== [7] EQUIPMENT [0700] ============================================================================== ============================================================================== WEAPONS [0701] ============================================================================== |-------------------------------------------------------------------------| | ASURA ATK: 25 ACC: 30 | |-------------------------------------------------------------------------| | ASSASSIN DAGGER ATK: 30 ACC: 40 | |-------------------------------------------------------------------------| | BATTLE AXE ATK: 16 ACC: 5 | |-------------------------------------------------------------------------| | BRAVEHEART ATK: 30 ACC: 29 | |-------------------------------------------------------------------------| | BROADSWORD ATK: 15 ACC: 10 | |-------------------------------------------------------------------------| | CAT CLAWS ATK: 22 ACC: 35 | |-------------------------------------------------------------------------| | CORAL SWORD ATK: 19 ACC: 15 | |-------------------------------------------------------------------------| | CROSIER ATK: 14 ACC: 0 | |-------------------------------------------------------------------------| | DAGGER ATK: 7 ACC: 10 | |-------------------------------------------------------------------------| | DARK CLAYMORE ATK: 40 ACC: 5 | |-------------------------------------------------------------------------| | DEATHBRINGER ATK: 36 ACC: 25 | |-------------------------------------------------------------------------| | DEFENDER ATK: 30 ACC: 35 | |-------------------------------------------------------------------------| | DUEL RAPIER ATK: 27 ACC: 30 | |-------------------------------------------------------------------------| | ENHANCER ATK: 28 ACC: 25 | |-------------------------------------------------------------------------| | EXCALIBUR ATK: 45 ACC: 35 | |-------------------------------------------------------------------------| | FALCHION ATK: 15 ACC: 10 | |-------------------------------------------------------------------------| | FLAME SWORD ATK: 26 ACC: 20 | |-------------------------------------------------------------------------| | GIGANTAXE ATK: 42 ACC: 0 | |-------------------------------------------------------------------------| | GLADIUS ATK: 23 ACC: 30 | |-------------------------------------------------------------------------| | GREAT AXE ATK: 22 ACC: 5 | |-------------------------------------------------------------------------| | GREAT SWORD ATK: 21 ACC: 20 | |-------------------------------------------------------------------------| | HAMMER ATK: 9 ACC: 0 | |-------------------------------------------------------------------------| | HEALING STAFF ATK: 6 ACC: 0 | |-------------------------------------------------------------------------| | ICE BRAND ATK: 29 ACC: 25 | |-------------------------------------------------------------------------| | IRON NUNCHAKU ATK: 16 ACC: 0 | |-------------------------------------------------------------------------| | JUDGEMENT STAFF ATK: 26 ACC: 25 | |-------------------------------------------------------------------------| | KIKUICHIMONJI ATK: 37 ACC: 25 | |-------------------------------------------------------------------------| | KNIFE ATK: 5 ACC: 10 | |-------------------------------------------------------------------------| | KOTETSU ATK: 22 ACC: 6 | |-------------------------------------------------------------------------| | LIGHT AXE ATK: 28 ACC: 15 | |-------------------------------------------------------------------------| | LIGHTBRINGER ATK: 48 ACC: 40 | |-------------------------------------------------------------------------| | LONGSWORD ATK: 20 ACC: 20 | |-------------------------------------------------------------------------| | MAGE MASHER ATK: 20 ACC: 20 | |-------------------------------------------------------------------------| | MAGE'S STAFF ATK: 12 ACC: 10 | |-------------------------------------------------------------------------| | MASAMUNE ATK: 56 ACC: 50 | |-------------------------------------------------------------------------| | MURASAME ATK: 50 ACC: 10 | |-------------------------------------------------------------------------| | MYTHRIL AXE ATK: 25 ACC: 10 | |-------------------------------------------------------------------------| | MYTHRIL HAMMER ATK: 12 ACC: 5 | |-------------------------------------------------------------------------| | MYTHRIL KNIFE ATK: 10 ACC: 15 | |-------------------------------------------------------------------------| | MYTHRIL SWORD ATK: 23 ACC: 15 | |-------------------------------------------------------------------------| | NUNCHAKU ATK: 12 ACC: 0 | |-------------------------------------------------------------------------| | OGREKILLER ATK: 30 ACC: 0 | |-------------------------------------------------------------------------| | ORICHALCUM ATK: 28 ACC: 35 | |-------------------------------------------------------------------------| | POWER STAFF ATK: 12 ACC: 0 | |-------------------------------------------------------------------------| | RAGNAROCK ATK: 58 ACC: 15 | |-------------------------------------------------------------------------| | RAPIER ATK: 9 ACC: 5 | |-------------------------------------------------------------------------| | RAZOR ATK: 22 ACC: 20 | |-------------------------------------------------------------------------| | RUNE AXE ATK: 40 ACC: 20 | |-------------------------------------------------------------------------| | RUNE BLADE ATK: 18 ACC: 15 | |-------------------------------------------------------------------------| | RUNE STAFF ATK: 25 ACC: 25 | |-------------------------------------------------------------------------| | SABER ATK: 13 ACC: 5 | |-------------------------------------------------------------------------| | SASUKE'S BLADE ATK: 33 ACC: 35 | |-------------------------------------------------------------------------| | SCIMITAR ATK: 10 ACC: 10 | |-------------------------------------------------------------------------| | STAFF ATK: 6 ACC: 0 | |-------------------------------------------------------------------------| | SUN BLADE ATK: 32 ACC: 30 | |-------------------------------------------------------------------------| | THOR'S HAMMER ATK: 18 ACC: 15 | |-------------------------------------------------------------------------| | VORPAL SWORD ATK: 24 ACC: 25 | |-------------------------------------------------------------------------| | WAR HAMMER ATK: 30 ACC: 0 | |-------------------------------------------------------------------------| | WEREBUSTER ATK: 18 ACC: 15 | |-------------------------------------------------------------------------| | WIZARD'S STAFF ATK: 15 ACC: 15 | |-------------------------------------------------------------------------| | WYRMKILLER ATK: 19 ACC: 15 | |-------------------------------------------------------------------------| ============================================================================== ARMOR [0702] ============================================================================== |-------------------------------------------------------------------------| | AEGIS SHIELD DEF: 16 EVA: 0 | |-------------------------------------------------------------------------| | ANGEL'S RING DEF: 8 EVA: 1 | |-------------------------------------------------------------------------| | BARD'S TUNIC DEF: 20 EVA: 3 | |-------------------------------------------------------------------------| | BLACK COWL DEF: 8 EVA: 12 | |-------------------------------------------------------------------------| | BLACK GARB DEF: 40 EVA: 8 | |-------------------------------------------------------------------------| | BLACK ROBE DEF: 24 EVA: 2 | |-------------------------------------------------------------------------| | BRONZE GLOVES DEF: 2 EVA: 3 | |-------------------------------------------------------------------------| | BUCKLER DEF: 2 EVA: 0 | |-------------------------------------------------------------------------| | CHAIN MAIL DEF: 15 EVA: 15 | |-------------------------------------------------------------------------| | CLOTHES DEF: 1 EVA: 2 | |-------------------------------------------------------------------------| | COPPER ARMLET DEF: 4 EVA: 1 | |-------------------------------------------------------------------------| | CRYSTAL GLOVES DEF: 10 EVA: 3 | |-------------------------------------------------------------------------| | CRYSTAL HELM DEF: 10 EVA: 13 | |-------------------------------------------------------------------------| | CRYSTAL MAIL DEF: 44 EVA: 10 | |-------------------------------------------------------------------------| | CRYSTAL SHIELD DEF: 15 EVA: 45 | |-------------------------------------------------------------------------| | DIAMOND ARMLET DEF: 34 EVA: 1 | |-------------------------------------------------------------------------| | DIAMOND ARMOR DEF: 42 EVA: 10 | |-------------------------------------------------------------------------| | DIAMOND GLOVES DEF: 8 EVA: 3 | |-------------------------------------------------------------------------| | DIAMOND HELM DEF: 8 EVA: 3 | |-------------------------------------------------------------------------| | DIAMOND SHIELD DEF: 16 EVA: 0 | |-------------------------------------------------------------------------| | DRAGON MAIL DEF: 42 EVA: 10 | |-------------------------------------------------------------------------| | ELVEN CLOAK DEF: 9 EVA: 10 | |-------------------------------------------------------------------------| | FEATHERED CAP DEF: 4 EVA: 9 | |-------------------------------------------------------------------------| | FLAME MAIL DEF: 34 EVA: 0 | |-------------------------------------------------------------------------| | FLAME SHIELD DEF: 12 EVA: 0 | |-------------------------------------------------------------------------| | GAIA GEAR DEF: 35 EVA: 2 | |-------------------------------------------------------------------------| | GAUNTLETS DEF: 6 EVA: 0 | |-------------------------------------------------------------------------| | GENJI ARMOR DEF: 35 EVA: 2 | |-------------------------------------------------------------------------| | GENJI HELM DEF: 9 EVA: 12 | |-------------------------------------------------------------------------| | GENJI SHIELD DEF: 14 EVA: 42 | |-------------------------------------------------------------------------| | GIANT'S GLOVES DEF: 6 EVA: 3 | |-------------------------------------------------------------------------| | GREAT HELM DEF: 5 EVA: 5 | |-------------------------------------------------------------------------| | HEALING HELM DEF: 6 EVA: 3 | |-------------------------------------------------------------------------| | HELM DEF: 3 EVA: 3 | |-------------------------------------------------------------------------| | HERO'S SHIELD DEF: 16 EVA: 40 | |-------------------------------------------------------------------------| | ICE ARMOR DEF: 34 EVA: 10 | |-------------------------------------------------------------------------| | ICE SHIELD DEF: 12 EVA: 0 | |-------------------------------------------------------------------------| | IRON ARMOR DEF: 24 EVA: 23 | |-------------------------------------------------------------------------| | IRON SHIELD DEF: 4 EVA: 0 | |-------------------------------------------------------------------------| | KENPOGI DEF: 28 EVA: 3 | |-------------------------------------------------------------------------| | KNIGHT'S ARMOR DEF: 34 EVA: 33 | |-------------------------------------------------------------------------| | LEATHER ARMOR DEF: 4 EVA: 8 | |-------------------------------------------------------------------------| | LEATHER CAP DEF: 1 EVA: 1 | |-------------------------------------------------------------------------| | LEATHER GLOVES DEF: 1 EVA: 1 | |-------------------------------------------------------------------------| | LEATHER SHIELD DEF: 2 EVA: 0 | |-------------------------------------------------------------------------| | LIGHT ROBE DEF: 35 EVA: 2 | |-------------------------------------------------------------------------| | MYTHRIL GLOVES DEF: 6 EVA: 1 | |-------------------------------------------------------------------------| | MYTHRIL HELM DEF: 6 EVA: 3 | |-------------------------------------------------------------------------| | MYTHRIL MAIL DEF: 18 EVA: 8 | |-------------------------------------------------------------------------| | MYTHRIL SHIELD DEF: 8 EVA: 0 | |-------------------------------------------------------------------------| | PROTECT CLOAK DEF: 8 EVA: 2 | |-------------------------------------------------------------------------| | PROTECT RING DEF: 8 EVA: 1 | |-------------------------------------------------------------------------| | RED CAP DEF: 8 EVA: 0 | |-------------------------------------------------------------------------| | RED JACKET DEF: 24 EVA: 0 | |-------------------------------------------------------------------------| | RIBBON DEF: 1 EVA: 1 | |-------------------------------------------------------------------------| | RUBY ARMLET DEF: 24 EVA: 1 | |-------------------------------------------------------------------------| | SAGE'S MITRE DEF: 5 EVA: 1 | |-------------------------------------------------------------------------| | SAGE'S SURPLICE DEF: 25 EVA: 2 | |-------------------------------------------------------------------------| | SILVER ARMLET DEF: 15 EVA: 1 | |-------------------------------------------------------------------------| | STEEL GLOVES DEF: 4 EVA: 5 | |-------------------------------------------------------------------------| | THIEF'S ARMLET DEF: 30 EVA: 4 | |-------------------------------------------------------------------------| | THIEF'S GLOVES DEF: 6 EVA: 14 | |-------------------------------------------------------------------------| | TWIST HEADBAND DEF: 3 EVA: 0 | |-------------------------------------------------------------------------| | WHITE ROBE DEF: 24 EVA: 2 | |-------------------------------------------------------------------------| | WIZARD'S HAT DEF: 4 EVA: 1 | |-------------------------------------------------------------------------| | ZEPHYR CAPE DEF: 4 EVA: 9 | |-------------------------------------------------------------------------| ______________________________________________________________________________ ============================================================================== [8] BESTIARY [0800] ============================================================================== ============================================================================== ENEMIES [0801] ============================================================================== You may notice that some monster numbers are left out in this section. That is because I have taken out the boss enemies out of this section and included them in their own section. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ABYSS WORM #147 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 2500 DEF: 30 EVA: 40 GIL: 1500 | | ATK: 95 AGI: 10 M DEF: 200 EXP: 4000 | | ACC: 120 INT: 10 DROP: Megalixer | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | AIR ELEMENTAL #110 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 358 DEF: 4 EVA: 144 GIL: 807 | | ATK: 53 AGI: 72 M DEF: 130 EXP: 1614 | | ACC: 62 INT: 40 DROP: Ether | | | | WEAKNESS: None | | RESISTANCE: Quake, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ALLOSAURUS #83 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 480 DEF: 10 EVA: 60 GIL: 502 | | ATK: 65 AGI: 30 M DEF: 200 EXP: 3387 | | ACC: 133 INT: 10 DROP: Strength Tonic | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ANACONDA #36 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 80 DEF: 10 EVA: 36 GIL: 50 | | ATK: 22 AGI: 18 M DEF: 56 EXP: 165 | | ACC: 20 INT: 11 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ANKHEG #50 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 222 DEF: 20 EVA: 48 GIL: 300 | | ATK: 39 AGI: 24 M DEF: 116 EXP: 1194 | | ACC: 56 INT: 10 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BARETTA #81 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 256 DEF: 38 EVA: 56 GIL: 300 | | ATK: 60 AGI: 28 M DEF: 130 EXP: 1428 | | ACC: 64 INT: 16 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BASILISK #82 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 196 DEF: 20 EVA: 24 GIL: 658 | | ATK: 30 AGI: 12 M DEF: 91 EXP: 1977 | | ACC: 54 INT: 12 DROP: Gold Needle | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BIGEYES #22 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 10 DEF: 0 EVA: 84 GIL: 10 | | ATK: 4 AGI: 42 M DEF: 14 EXP: 42 | | ACC: 2 INT: 6 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLACK DRAGON #173 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1600 DEF: 30 EVA: 120 GIL: 4000 | | ATK: 95 AGI: 40 M DEF: 200 EXP: 3000 | | ACC: 62 INT: 30 DROP: Lunar Curtain | | | | WEAKNESS: None | | RESISTANCE: Quake, Lightning, Paralysis, Sleep, Confusion, Death, Fire, | | Ice, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLACK FLAN #114 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 156 DEF: 255 EVA: 24 GIL: 900 | | ATK: 49 AGI: 12 M DEF: 85 EXP: 1101 | | ACC: 39 INT: 6 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake, Ice, Paralysis, Darkness, Silence, Mind, Lightning, | | Stone, Poison, Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLACK GOBLIN #164 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 50 DEF: 4 EVA: 10 GIL: 300 | | ATK: 10 AGI: 10 M DEF: 16 EXP: 200 | | ACC: 5 INT: 1 DROP: Potion | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLACK KNIGHT #104 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 260 DEF: 38 EVA: 36 GIL: 1800 | | ATK: 44 AGI: 18 M DEF: 135 EXP: 1263 | | ACC: 65 INT: 20 DROP: Deathbringer | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLACK WIDOW #6 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 28 DEF: 0 EVA: 30 GIL: 8 | | ATK: 10 AGI: 15 M DEF: 28 EXP: 30 | | ACC: 7 INT: 10 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLOOD TIGER #159 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 213 DEF: 16 EVA: 45 GIL: 100 | | ATK: 22 AGI: 60 M DEF: 90 EXP: 300 | | ACC: 40 INT: 20 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLOODBONES #31 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 144 DEF: 12 EVA: 42 GIL: 378 | | ATK: 26 AGI: 21 M DEF: 76 EXP: 378 | | ACC: 36 INT: 6 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLOODY EYE #161 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 720 DEF: 80 EVA: 25 GIL: 2 | | ATK: 100 AGI: 30 M DEF: 160 EXP: 2000 | | ACC: 130 INT: 75 DROP: Remedy | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BLUE TROLL #174 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 132 DEF: 10 EVA: 48 GIL: 300 | | ATK: 20 AGI: 36 M DEF: 85 EXP: 340 | | ACC: 46 INT: 14 DROP: None | | | | WEAKNESS: Fire | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BONESNATCH #171 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 500 DEF: 12 EVA: 42 GIL: 800 | | ATK: 45 AGI: 50 M DEF: 81 EXP: 500 | | ACC: 60 INT: 15 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Darkness, Silence, Mind, Paralysis, Sleep, Confusion, | | Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | BUCCANEER #20 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 50 DEF: 6 EVA: 24 GIL: 120 | | ATK: 14 AGI: 12 M DEF: 37 EXP: 60 | | ACC: 13 INT: 6 DROP: Saber | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | CATOBLEPAS #182 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 20 EVA: 45 GIL: 800 | | ATK: 30 AGI: 30 M DEF: 100 EXP: 1500 | | ACC: 60 INT: 20 DROP: Remedy | | | | WEAKNESS: None | | RESISTANCE: Quake, Lightning, Paralysis, Sleep, Confusion, Death, Fire, | | Ice, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | CHIMERA #105 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 300 DEF: 20 EVA: 72 GIL: 2500 | | ATK: 30 AGI: 36 M DEF: 130 EXP: 2064 | | ACC: 60 INT: 24 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | CLAY GOLEM #90 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 176 DEF: 7 EVA: 28 GIL: 800 | | ATK: 64 AGI: 14 M DEF: 93 EXP: 1257 | | ACC: 44 INT: 16 DROP: Potion | | | | WEAKNESS: None | | RESISTANCE: Fire, Ice, Paralysis, Darkness, Silence, Mind, Lightning, | | Stone, Poison, Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | COBRA #13 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 56 DEF: 6 EVA: 30 GIL: 50 | | ATK: 6 AGI: 15 M DEF: 46 EXP: 123 | | ACC: 14 INT: 6 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | COCKATRICE #45 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 50 DEF: 4 EVA: 72 GIL: 200 | | ATK: 1 AGI: 36 M DEF: 47 EXP: 186 | | ACC: 10 INT: 8 DROP: Gold Needle | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | CRAWLER #28 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 84 DEF: 8 EVA: 42 GIL: 200 | | ATK: 1 AGI: 21 M DEF: 51 EXP: 186 | | ACC: 21 INT: 5 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | CRAZY HORSE #4 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 64 DEF: 2 EVA: 22 GIL: 15 | | ATK: 10 AGI: 11 M DEF: 40 EXP: 63 | | ACC: 16 INT: 4 DROP: Potion | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | CROCODILE #53 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 184 DEF: 16 EVA: 48 GIL: 900 | | ATK: 42 AGI: 24 M DEF: 103 EXP: 816 | | ACC: 46 INT: 9 DROP: Cottage | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DARK ELEMENTAL #179 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 20 EVA: 25 GIL: 780 | | ATK: 66 AGI: 33 M DEF: 120 EXP: 1500 | | ACC: 72 INT: 74 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Fire, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DARK EYE #160 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 450 DEF: 20 EVA: 72 GIL: 2000 | | ATK: 45 AGI: 30 M DEF: 156 EXP: 555 | | ACC: 76 INT: 5 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DARK FIGHTER #117 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 38 EVA: 90 GIL: 3420 | | ATK: 40 AGI: 45 M DEF: 186 EXP: 3420 | | ACC: 45 INT: 34 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DARK WIZARD #74 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 105 DEF: 40 EVA: 78 GIL: 1095 | | ATK: 26 AGI: 39 M DEF: 170 EXP: 1095 | | ACC: 27 INT: 24 DROP: Red Curtain | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DARK WOLF #187 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 360 DEF: 25 EVA: 70 GIL: 75 | | ATK: 30 AGI: 100 M DEF: 50 EXP: 300 | | ACC: 60 INT: 45 DROP: White Fang | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DEATH ELEMENTAL #185 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 160 DEF: 4 EVA: 120 GIL: 800 | | ATK: 35 AGI: 84 M DEF: 120 EXP: 753 | | ACC: 66 INT: 30 DROP: Zephyr Cape | | | | WEAKNESS: None | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Fire, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DEATH EYE #121 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 360 DEF: 60 EVA: 24 GIL: 1 | | ATK: 120 AGI: 12 M DEF: 160 EXP: 1 | | ACC: 150 INT: 35 DROP: Elixer | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DEATH KNIGHT #112 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 190 DEF: 32 EVA: 42 GIL: 3000 | | ATK: 55 AGI: 21 M DEF: 173 EXP: 2700 | | ACC: 48 INT: 28 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Stone, Poison, Sleep, Confusion, Death, Paralysis, | | Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DEATH MANTICORE #158 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 243 DEF: 12 EVA: 82 GIL: 1200 | | ATK: 22 AGI: 90 M DEF: 90 EXP: 800 | | ACC: 40 INT: 40 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DEEPEYES #95 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 304 DEF: 16 EVA: 24 GIL: 3591 | | ATK: 30 AGI: 12 M DEF: 156 EXP: 3591 | | ACC: 76 INT: 0 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DESERT BARETTA #76 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 352 DEF: 48 EVA: 48 GIL: 1 | | ATK: 98 AGI: 24 M DEF: 156 EXP: 2610 | | ACC: 88 INT: 12 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DESERTPEDE #166 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 120 DEF: 15 EVA: 60 GIL: 100 | | ATK: 35 AGI: 40 M DEF: 85 EXP: 250 | | ACC: 35 INT: 8 DROP: Antidote | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DEVIL HOUND #180 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 150 DEF: 8 EVA: 45 GIL: 150 | | ATK: 22 AGI: 60 M DEF: 76 EXP: 300 | | ACC: 40 INT: 30 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DEVIL WIZARD #146 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 700 DEF: 50 EVA: 95 GIL: 3800 | | ATK: 50 AGI: 20 M DEF: 180 EXP: 3800 | | ACC: 50 INT: 80 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | DUEL KNIGHT #168 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 520 DEF: 50 EVA: 55 GIL: 4300 | | ATK: 60 AGI: 49 M DEF: 140 EXP: 1200 | | ACC: 58 INT: 41 DROP: Enhancer | | | | WEAKNESS: None | | RESISTANCE: Paralysis, Sleep, Confusion, Death, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EARTH ELEMENTAL #41 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 288 DEF: 20 EVA: 18 GIL: 768 | | ATK: 66 AGI: 9 M DEF: 130 EXP: 1536 | | ACC: 72 INT: 18 DROP: Remedy | | | | WEAKNESS: Fire | | RESISTANCE: Quake, Ice, Paralysis, Darkness, Silence, Mind, Lightning, | | Stone, Poison, Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EARTH MEDUSA #113 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 96 DEF: 12 EVA: 72 GIL: 1218 | | ATK: 12 AGI: 36 M DEF: 70 EXP: 1218 | | ACC: 24 INT: 24 DROP: None | | | | WEAKNESS: Fire | | RESISTANCE: Quake, Ice | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EARTH PLANT #177 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 675 DEF: 60 EVA: 24 GIL: 300 | | ATK: 35 AGI: 19 M DEF: 170 EXP: 4440 | | ACC: 86 INT: 20 DROP: Turbo Ether | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | EARTH TROLL #175 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 566 DEF: 45 EVA: 48 GIL: 542 | | ATK: 50 AGI: 25 M DEF: 100 EXP: 1200 | | ACC: 56 INT: 14 DROP: None | | | | WEAKNESS: Fire | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ELM GIGAS #148 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 250 DEF: 15 EVA: 50 GIL: 850 | | ATK: 40 AGI: 35 M DEF: 120 EXP: 850 | | ACC: 62 INT: 10 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | FIRE ELEMENTAL #60 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 276 DEF: 20 EVA: 42 GIL: 800 | | ATK: 50 AGI: 21 M DEF: 130 EXP: 1620 | | ACC: 69 INT: 20 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Fire, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | FIRE GIGAS #65 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 300 DEF: 20 EVA: 48 GIL: 1506 | | ATK: 73 AGI: 24 M DEF: 135 EXP: 1506 | | ACC: 83 INT: 12 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | FIRE HYDRA #61 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 182 DEF: 14 EVA: 36 GIL: 400 | | ATK: 20 AGI: 18 M DEF: 103 EXP: 1215 | | ACC: 46 INT: 16 DROP: Red Fang | | | | WEAKNESS: Ice | | RESISTANCE: Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | FIRE LIZARD #64 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 296 DEF: 18 EVA: 36 GIL: 1200 | | ATK: 31 AGI: 16 M DEF: 143 EXP: 2472 | | ACC: 74 INT: 8 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | FLARE GIGAS #149 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1050 DEF: 30 EVA: 50 GIL: 2000 | | ATK: 80 AGI: 40 M DEF: 150 EXP: 2000 | | ACC: 80 INT: 12 DROP: Red Curtain | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | FLOOD GIGAS #162 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 400 DEF: 10 EVA: 50 GIL: 1500 | | ATK: 45 AGI: 5 M DEF: 50 EXP: 300 | | ACC: 45 INT: 5 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GARGOYLE #30 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 80 DEF: 8 EVA: 45 GIL: 80 | | ATK: 12 AGI: 23 M DEF: 53 EXP: 132 | | ACC: 20 INT: 11 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GHAST #24 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 56 DEF: 10 EVA: 46 GIL: 117 | | ATK: 8 AGI: 23 M DEF: 40 EXP: 117 | | ACC: 14 INT: 2 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GHOST #99 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 180 DEF: 30 EVA: 36 GIL: 990 | | ATK: 93 AGI: 18 M DEF: 85 EXP: 990 | | ACC: 45 INT: 30 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GHOUL #11 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 48 DEF: 6 EVA: 12 GIL: 50 | | ATK: 8 AGI: 6 M DEF: 36 EXP: 93 | | ACC: 12 INT: 1 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GIGAS WORM #7 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 56 DEF: 8 EVA: 24 GIL: 15 | | ATK: 17 AGI: 12 M DEF: 40 EXP: 63 | | ACC: 14 INT: 9 DROP: None | | | | WEAKNESS: Fire | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GLOOM WIDOW #167 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 71 DEF: 20 EVA: 24 GIL: 520 | | ATK: 8 AGI: 44 M DEF: 40 EXP: 140 | | ACC: 18 INT: 12 DROP: Antidode | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GOBLIN #1 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 8 DEF: 4 EVA: 6 GIL: 6 | | ATK: 4 AGI: 3 M DEF: 16 EXP: 6 | | ACC: 2 INT: 1 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GOBLIN GUARD #2 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 16 DEF: 6 EVA: 9 GIL: 18 | | ATK: 8 AGI: 5 M DEF: 23 EXP: 18 | | ACC: 4 INT: 3 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GRAY OOZE #29 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 76 DEF: 7 EVA: 4 GIL: 70 | | ATK: 30 AGI: 2 M DEF: 55 EXP: 255 | | ACC: 19 INT: 0 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Ice, Paralysis, Darkness, Silence, Mind, Fire, | | Stone, Poison, Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GREEN DRAGON #108 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 352 DEF: 16 EVA: 96 GIL: 5000 | | ATK: 72 AGI: 48 M DEF: 200 EXP: 4068 | | ACC: 68 INT: 24 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GREEN SLIME #27 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 24 DEF: 255 EVA: 0 GIL: 20 | | ATK: 1 AGI: 0 M DEF: 36 EXP: 84 | | ACC: 1 INT: 3 DROP: Hi-Potion | | | | WEAKNESS: Fire, Ice | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Lightning, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | GUARDIAN #106 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 40 EVA: 72 GIL: 400 | | ATK: 25 AGI: 36 M DEF: 110 EXP: 1224 | | ACC: 50 INT: 24 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Stone, Poison, Sleep, Confusion, Death, Paralysis, | | Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HELLHOUND #63 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 192 DEF: 8 EVA: 48 GIL: 600 | | ATK: 30 AGI: 24 M DEF: 103 EXP: 1182 | | ACC: 48 INT: 13 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HILL GIGAS #40 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 240 DEF: 12 EVA: 48 GIL: 879 | | ATK: 38 AGI: 24 M DEF: 120 EXP: 879 | | ACC: 60 INT: 5 DROP: Tent | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HOLY DRAGON #155 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1374 DEF: 50 EVA: 96 GIL: 5055 | | ATK: 100 AGI: 62 M DEF: 200 EXP: 5055 | | ACC: 88 INT: 45 DROP: Dry Ether | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HORNED DEVIL #58 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 94 DEF: 32 EVA: 72 GIL: 387 | | ATK: 10 AGI: 36 M DEF: 127 EXP: 387 | | ACC: 24 INT: 17 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake, Ice, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HUNDLEGS #183 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 235 DEF: 20 EVA: 45 GIL: 200 | | ATK: 40 AGI: 40 M DEF: 120 EXP: 1000 | | ACC: 60 INT: 10 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HYDRA #57 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 212 DEF: 14 EVA: 36 GIL: 150 | | ATK: 30 AGI: 18 M DEF: 116 EXP: 915 | | ACC: 53 INT: 14 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HYENADON #37 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 120 DEF: 4 EVA: 48 GIL: 72 | | ATK: 22 AGI: 24 M DEF: 76 EXP: 288 | | ACC: 30 INT: 8 DROP: Power Plus | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ICE GIGAS #71 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 336 DEF: 16 EVA: 48 GIL: 1752 | | ATK: 60 AGI: 24 M DEF: 150 EXP: 1752 | | ACC: 78 INT: 10 DROP: None | | | | WEAKNESS: Fire | | RESISTANCE: Ice | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | IRON GOLEM #123 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 304 DEF: 100 EVA: 24 GIL: 3000 | | ATK: 93 AGI: 12 M DEF: 143 EXP: 6717 | | ACC: 76 INT: 26 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake, Ice, Paralysis, Darkness, Silence, Mind, Fire, | | Stone, Poison, Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | KILLER SHARK #157 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1200 DEF: 20 EVA: 72 GIL: 700 | | ATK: 60 AGI: 60 M DEF: 120 EXP: 2500 | | ACC: 90 INT: 30 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Ice, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | KING MUMMY #87 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 188 DEF: 24 EVA: 24 GIL: 1000 | | ATK: 43 AGI: 12 M DEF: 95 EXP: 984 | | ACC: 47 INT: 24 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | KNOCKER #165 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 450 DEF: 40 EVA: 40 GIL: 500 | | ATK: 40 AGI: 40 M DEF: 23 EXP: 500 | | ACC: 30 INT: 5 DROP: Hi-Potion | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | LAVA WORM #62 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 280 DEF: 31 EVA: 4 GIL: 400 | | ATK: 50 AGI: 2 M DEF: 143 EXP: 1671 | | ACC: 70 INT: 12 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | LESSER TIGER #38 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 132 DEF: 8 EVA: 48 GIL: 108 | | ATK: 22 AGI: 24 M DEF: 85 EXP: 438 | | ACC: 33 INT: 13 DROP: X-Potion | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | LIZARD #16 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 92 DEF: 12 EVA: 24 GIL: 50 | | ATK: 18 AGI: 12 M DEF: 55 EXP: 153 | | ACC: 23 INT: 3 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MAD OGRE #152 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1000 DEF: 40 EVA: 60 GIL: 1000 | | ATK: 75 AGI: 20 M DEF: 50 EXP: 1000 | | ACC: 40 INT: 3 DROP: Strength Tonic | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MAGE CHIMERA #153 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 600 DEF: 30 EVA: 70 GIL: 4500 | | ATK: 55 AGI: 70 M DEF: 150 EXP: 4500 | | ACC: 75 INT: 40 DROP: Hermes' Shoes | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MANTICORE #80 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 164 DEF: 8 EVA: 72 GIL: 650 | | ATK: 22 AGI: 36 M DEF: 95 EXP: 1317 | | ACC: 41 INT: 8 DROP: Tent | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MEDUSA #88 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 68 DEF: 10 EVA: 36 GIL: 699 | | ATK: 20 AGI: 18 M DEF: 55 EXP: 699 | | ACC: 17 INT: 16 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MINDFLAYER #70 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 112 DEF: 12 EVA: 48 GIL: 999 | | ATK: 1 AGI: 24 M DEF: 187 EXP: 822 | | ACC: 28 INT: 26 DROP: Phoenix Down | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MINOTAUR #39 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 164 DEF: 4 EVA: 48 GIL: 489 | | ATK: 22 AGI: 24 M DEF: 95 EXP: 489 | | ACC: 41 INT: 8 DROP: Knife | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MINOTAUR ZOMBIE #86 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 224 DEF: 14 EVA: 36 GIL: 1050 | | ATK: 40 AGI: 18 M DEF: 116 EXP: 1050 | | ACC: 56 INT: 1 DROP: Great Axe | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MUMMY #34 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 80 DEF: 20 EVA: 24 GIL: 300 | | ATK: 30 AGI: 12 M DEF: 60 EXP: 300 | | ACC: 20 INT: 16 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | MYTHRIL GOLEM #156 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 848 DEF: 160 EVA: 20 GIL: 6000 | | ATK: 84 AGI: 13 M DEF: 170 EXP: 6000 | | ACC: 85 INT: 15 DROP: Dark Claymore | | | | WEAKNESS: None | | RESISTANCE: Quake, Lightning, Paralysis, Sleep, Confusion, Death, Fire, | | Ice, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | NEOCHU #56 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 344 DEF: 32 EVA: 24 GIL: 500 | | ATK: 35 AGI: 12 M DEF: 170 EXP: 3189 | | ACC: 86 INT: 20 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | NIGHTMARE #91 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 24 EVA: 132 GIL: 700 | | ATK: 50 AGI: 66 M DEF: 100 EXP: 1272 | | ACC: 30 INT: 20 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Fire, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | OCHRE JELLY #44 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 76 DEF: 6 EVA: 6 GIL: 70 | | ATK: 32 AGI: 3 M DEF: 55 EXP: 252 | | ACC: 19 INT: 3 DROP: None | | | | WEAKNESS: Fire, Ice | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Lightning, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | OCHU #55 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 208 DEF: 24 EVA: 24 GIL: 102 | | ATK: 20 AGI: 12 M DEF: 116 EXP: 1224 | | ACC: 52 INT: 18 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | OGRE #14 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 100 DEF: 10 EVA: 18 GIL: 195 | | ATK: 18 AGI: 9 M DEF: 65 EXP: 195 | | ACC: 25 INT: 4 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | OGRE CHIEF #15 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 132 DEF: 14 EVA: 30 GIL: 300 | | ATK: 23 AGI: 15 M DEF: 71 EXP: 282 | | ACC: 33 INT: 6 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | OGRE MAGE #47 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 144 DEF: 10 EVA: 54 GIL: 723 | | ATK: 23 AGI: 27 M DEF: 80 EXP: 723 | | ACC: 36 INT: 12 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | PHARAOH #170 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1220 DEF: 44 EVA: 24 GIL: 1542 | | ATK: 75 AGI: 45 M DEF: 92 EXP: 1542 | | ACC: 67 INT: 18 DROP: Asura | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Darkness, Silence, Mind, Paralysis, Sleep, Confusion, | | Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | PIRANHA #51 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 92 DEF: 0 EVA: 72 GIL: 20 | | ATK: 22 AGI: 36 M DEF: 68 EXP: 240 | | ACC: 23 INT: 10 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | POISON EAGLE #163 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 5 EVA: 100 GIL: 555 | | ATK: 30 AGI: 77 M DEF: 52 EXP: 500 | | ACC: 60 INT: 36 DROP: Cockatrice Claw | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | POISON NAGA #176 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 232 DEF: 8 EVA: 45 GIL: 960 | | ATK: 6 AGI: 65 M DEF: 120 EXP: 960 | | ACC: 68 INT: 65 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | PROTOTYPE #194 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1500 DEF: 45 EVA: 80 GIL: 1000 | | ATK: 85 AGI: 60 M DEF: 150 EXP: 2000 | | ACC: 70 INT: 60 DROP: Rune Axe | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Ice, Darkness, Silence, Mind, Fire, Paralysis, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | PURPLE WORM #122 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 448 DEF: 10 EVA: 36 GIL: 1000 | | ATK: 65 AGI: 18 M DEF: 200 EXP: 4344 | | ACC: 112 INT: 24 DROP: Emergency Exit | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | PYROLISK #59 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 44 DEF: 4 EVA: 72 GIL: 500 | | ATK: 20 AGI: 36 M DEF: 45 EXP: 423 | | ACC: 11 INT: 15 DROP: Gold Needle | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | PYTHON #191 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 85 DEF: 15 EVA: 40 GIL: 150 | | ATK: 22 AGI: 15 M DEF: 50 EXP: 200 | | ACC: 24 INT: 10 DROP: Antidote | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | RAKSHASA #89 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 220 DEF: 30 EVA: 60 GIL: 800 | | ATK: 20 AGI: 30 M DEF: 62 EXP: 603 | | ACC: 28 INT: 15 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake, Lightning, Stone, Poison, Sleep, Confusion, Death, | | Fire, Ice, Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | REAPER #190 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 350 DEF: 20 EVA: 60 GIL: 1000 | | ATK: 90 AGI: 40 M DEF: 200 EXP: 1000 | | ACC: 50 INT: 55 DROP: Deathbringer | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Ice, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | RED DRAGON #66 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 248 DEF: 30 EVA: 96 GIL: 4000 | | ATK: 75 AGI: 48 M DEF: 200 EXP: 2904 | | ACC: 62 INT: 20 DROP: None | | | | WEAKNESS: Ice, Stone, Poison | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | RED FLAN #193 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 390 DEF: 255 EVA: 20 GIL: 500 | | ATK: 50 AGI: 60 M DEF: 80 EXP: 1110 | | ACC: 39 INT: 50 DROP: None | | | | WEAKNESS: Fire, Ice | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Lightning, | | Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | RED PIRANHA #52 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 172 DEF: 20 EVA: 72 GIL: 46 | | ATK: 37 AGI: 36 M DEF: 83 EXP: 546 | | ACC: 43 INT: 13 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | REMORAZZ #73 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 320 DEF: 24 EVA: 48 GIL: 1000 | | ATK: 73 AGI: 24 M DEF: 105 EXP: 2244 | | ACC: 80 INT: 15 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Fire, Ice | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | REVENANT #73 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 68 DEF: 15 EVA: 42 GIL: 250 | | ATK: 20 AGI: 30 M DEF: 45 EXP: 250 | | ACC: 13 INT: 3 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Ice, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | RHYOS #120 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 350 DEF: 18 EVA: 60 GIL: 5000 | | ATK: 40 AGI: 30 M DEF: 143 EXP: 4584 | | ACC: 70 INT: 30 DROP: Power Staff | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ROCK GARGOYLE #188 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 337 DEF: 72 EVA: 72 GIL: 50 | | ATK: 30 AGI: 67 M DEF: 130 EXP: 120 | | ACC: 60 INT: 12 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SABERTOOTH #77 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 8 EVA: 42 GIL: 500 | | ATK: 24 AGI: 21 M DEF: 106 EXP: 843 | | ACC: 50 INT: 18 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SAHAGIN #18 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 28 DEF: 4 EVA: 72 GIL: 30 | | ATK: 10 AGI: 36 M DEF: 28 EXP: 30 | | ACC: 7 INT: 4 DROP: Potion | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SAHAGIN CHIEF #19 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 64 DEF: 8 EVA: 78 GIL: 105 | | ATK: 15 AGI: 39 M DEF: 46 EXP: 105 | | ACC: 16 INT: 7 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SAHAGIN PRINCE #93 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 204 DEF: 20 EVA: 96 GIL: 882 | | ATK: 47 AGI: 48 M DEF: 101 EXP: 882 | | ACC: 51 INT: 15 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SAHAGIN QUEEN #189 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 100 DEF: 15 EVA: 80 GIL: 500 | | ATK: 30 AGI: 50 M DEF: 80 EXP: 500 | | ACC: 30 INT: 50 DROP: Blue Curtain | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SAND WORM #85 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 14 EVA: 62 GIL: 900 | | ATK: 46 AGI: 31 M DEF: 103 EXP: 2683 | | ACC: 50 INT: 18 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SCORPION #25 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 84 DEF: 10 EVA: 54 GIL: 70 | | ATK: 22 AGI: 27 M DEF: 55 EXP: 225 | | ACC: 21 INT: 6 DROP: Spider's Silk | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SEA SCORPION #97 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 148 DEF: 18 EVA: 60 GIL: 300 | | ATK: 35 AGI: 30 M DEF: 85 EXP: 639 | | ACC: 37 INT: 11 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SEA SNAKE #96 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 224 DEF: 12 EVA: 48 GIL: 600 | | ATK: 35 AGI: 24 M DEF: 116 EXP: 957 | | ACC: 56 INT: 21 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SEA TROLL #98 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 216 DEF: 20 EVA: 48 GIL: 852 | | ATK: 40 AGI: 24 M DEF: 110 EXP: 852 | | ACC: 54 INT: 10 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SEKHRET #181 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1400 DEF: 25 EVA: 60 GIL: 1300 | | ATK: 110 AGI: 30 M DEF: 116 EXP: 1300 | | ACC: 70 INT: 5 DROP: War Hammer | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SHADOW #26 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 50 DEF: 0 EVA: 36 GIL: 45 | | ATK: 10 AGI: 18 M DEF: 37 EXP: 45 | | ACC: 13 INT: 12 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Ice, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SHARK #21 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 120 DEF: 0 EVA: 72 GIL: 66 | | ATK: 22 AGI: 36 M DEF: 70 EXP: 267 | | ACC: 30 INT: 8 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SILVER DRAGON #172 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 10 EVA: 86 GIL: 2000 | | ATK: 53 AGI: 40 M DEF: 180 EXP: 1800 | | ACC: 50 INT: 15 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake, Lightning, Paralysis, Sleep, Confusion, Death, Fire, | | Ice, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SKELETON #5 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 10 DEF: 0 EVA: 12 GIL: 3 | | ATK: 10 AGI: 6 M DEF: 17 EXP: 9 | | ACC: 2 INT: 0 DROP: Echo Grass | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SKULDIER #192 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 120 DEF: 6 EVA: 35 GIL: 80 | | ATK: 35 AGI: 10 M DEF: 32 EXP: 133 | | ACC: 25 INT: 10 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Darkness, Silence, Mind, Paralysis, Sleep, Confusion, | | Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SOLDIER #115 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 400 DEF: 48 EVA: 96 GIL: 2000 | | ATK: 102 AGI: 48 M DEF: 160 EXP: 4000 | | ACC: 90 INT: 28 DROP: Phoenix Down | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Ice, Paralysis, Darkness, Silence, Mind, Fire, | | Stone, Poison, Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SPECTER #72 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 114 DEF: 12 EVA: 108 GIL: 432 | | ATK: 40 AGI: 54 M DEF: 67 EXP: 432 | | ACC: 29 INT: 25 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SPHINX #48 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 228 DEF: 12 EVA: 120 GIL: 1160 | | ATK: 23 AGI: 60 M DEF: 116 EXP: 1160 | | ACC: 57 INT: 32 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SPIRIT NAGA #111 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 420 DEF: 16 EVA: 48 GIL: 4000 | | ATK: 7 AGI: 24 M DEF: 143 EXP: 3489 | | ACC: 88 INT: 32 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | SQUIDRAKEN #169 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 480 DEF: 32 EVA: 77 GIL: 888 | | ATK: 40 AGI: 55 M DEF: 160 EXP: 888 | | ACC: 44 INT: 78 DROP: Sage's Staff | | | | WEAKNESS: None | | RESISTANCE: Fire, Paralysis, Sleep, Confusion, Ice, Darkness, Silence, | | Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | STONE GOLEM #109 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 16 EVA: 24 GIL: 1000 | | ATK: 70 AGI: 12 M DEF: 110 EXP: 2385 | | ACC: 50 INT: 21 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake, Lightning, Stone, Poison, Sleep, Confusion, Death | | Fire, Ice, Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | TARANTULA #23 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 64 DEF: 12 EVA: 24 GIL: 50 | | ATK: 5 AGI: 12 M DEF: 46 EXP: 141 | | ACC: 16 INT: 3 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | TROLL #42 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 184 DEF: 12 EVA: 48 GIL: 621 | | ATK: 24 AGI: 24 M DEF: 100 EXP: 621 | | ACC: 46 INT: 6 DROP: None | | | | WEAKNESS: Fire | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | TYRANNOSAUR #103 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 600 DEF: 10 EVA: 60 GIL: 600 | | ATK: 115 AGI: 30 M DEF: 200 EXP: 7200 | | ACC: 144 INT: 24 DROP: Giant's Tonic | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | UNDERGROUNDER #184 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 690 DEF: 50 EVA: 45 GIL: 1300 | | ATK: 75 AGI: 40 M DEF: 190 EXP: 2500 | | ACC: 85 INT: 35 DROP: Gaia Gear | | | | WEAKNESS: None | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Lightning, | | Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | UNICORN #150 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 150 DEF: 8 EVA: 33 GIL: 300 | | ATK: 20 AGI: 50 M DEF: 80 EXP: 500 | | ACC: 35 INT: 50 DROP: Ether | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Fire, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | VAMPIRE LORD #116 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 300 DEF: 28 EVA: 72 GIL: 3000 | | ATK: 90 AGI: 36 M DEF: 84 EXP: 2385 | | ACC: 42 INT: 34 DROP: Hermes' Shoes | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death Ice, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WARG WOLF #8 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 72 DEF: 0 EVA: 54 GIL: 22 | | ATK: 14 AGI: 27 M DEF: 46 EXP: 93 | | ACC: 18 INT: 3 DROP: Antidote | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WATER ELEMENTAL #100 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 300 DEF: 20 EVA: 72 GIL: 800 | | ATK: 69 AGI: 36 M DEF: 130 EXP: 1962 | | ACC: 68 INT: 32 DROP: None | | | | WEAKNESS: Ice | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Fire, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WATER NAGA #101 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 356 DEF: 8 EVA: 72 GIL: 2355 | | ATK: 9 AGI: 36 M DEF: 126 EXP: 2355 | | ACC: 17 INT: 25 DROP: None | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WERETIGER #84 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 160 DEF: 16 EVA: 48 GIL: 780 | | ATK: 30 AGI: 24 M DEF: 93 EXP: 780 | | ACC: 40 INT: 8 DROP: Sleeping Bag | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WEREWOLF #9 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 68 DEF: 6 EVA: 42 GIL: 67 | | ATK: 14 AGI: 21 M DEF: 45 EXP: 135 | | ACC: 17 INT: 8 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WHITE CROC #54 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 288 DEF: 20 EVA: 48 GIL: 2000 | | ATK: 56 AGI: 24 M DEF: 143 EXP: 1890 | | ACC: 72 INT: 16 DROP: Hi-Potion | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WHITE DRAGON #68 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 200 DEF: 8 EVA: 120 GIL: 2000 | | ATK: 53 AGI: 60 M DEF: 196 EXP: 1701 | | ACC: 50 INT: 25 DROP: None | | | | WEAKNESS: Fire, Lightning | | RESISTANCE: Quake, Stone, Ice, Poison | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WHITE SHARK #94 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 344 DEF: 8 EVA: 72 GIL: 600 | | ATK: 50 AGI: 36 M DEF: 170 EXP: 2361 | | ACC: 86 INT: 16 DROP: Wyrmkiller | | | | WEAKNESS: Lightning | | RESISTANCE: Quake, Fire | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WIGHT #43 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 52 DEF: 12 EVA: 42 GIL: 150 | | ATK: 20 AGI: 21 M DEF: 45 EXP: 150 | | ACC: 13 INT: 3 DROP: None | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WILD NAKK #186 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 80 DEF: 20 EVA: 40 GIL: 60 | | ATK: 15 AGI: 80 M DEF: 30 EXP: 240 | | ACC: 20 INT: 40 DROP: White Fang | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WINTER WOLF #69 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 92 DEF: 0 EVA: 54 GIL: 200 | | ATK: 25 AGI: 27 M DEF: 55 EXP: 402 | | ACC: 23 INT: 12 DROP: Ice Shield | | | | WEAKNESS: Fire | | RESISTANCE: Ice | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WOLF #3 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 20 DEF: 0 EVA: 36 GIL: 6 | | ATK: 8 AGI: 18 M DEF: 28 EXP: 24 | | ACC: 5 INT: 1 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WRAITH #35 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 86 DEF: 4 EVA: 90 GIL: 231 | | ATK: 22 AGI: 45 M DEF: 52 EXP: 231 | | ACC: 22 INT: 18 DROP: Crosier | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WYRM #79 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 260 DEF: 22 EVA: 60 GIL: 502 | | ATK: 40 AGI: 30 M DEF: 131 EXP: 1218 | | ACC: 65 INT: 24 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | WYVERN #78 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 212 DEF: 12 EVA: 96 GIL: 50 | | ATK: 30 AGI: 48 M DEF: 115 EXP: 1173 | | ACC: 53 INT: 16 DROP: None | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YAMATANO OROCHI #178 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 1068 DEF: 42 EVA: 36 GIL: 800 | | ATK: 50 AGI: 45 M DEF: 180 EXP: 4050 | | ACC: 60 INT: 47 DROP: Braveheart | | | | WEAKNESS: None | | RESISTANCE: Quake, Lightning, Paralysis, SLeep, Confusion, Death, Fire, | | Ice, Darkness, Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YELLOW DRAGON #154 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 500 DEF: 16 EVA: 96 GIL: 3000 | | ATK: 50 AGI: 32 M DEF: 200 EXP: 2400 | | ACC: 68 INT: 30 DROP: Lunar Curtain | | | | WEAKNESS: None | | RESISTANCE: Quake | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | YELLOW OGRE #151 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 150 DEF: 15 EVA: 23 GIL: 250 | | ATK: 25 AGI: 10 M DEF: 60 EXP: 300 | | ACC: 30 INT: 5 DROP: None | | | | WEAKNESS: None | | RESISTANCE: None | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | ZOMBIE #10 | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | HP: 20 DEF: 0 EVA: 6 GIL: 24 | | ATK: 10 AGI: 3 M DEF: 25 EXP: 12 | | ACC: 5 INT: 0 DROP: Staff | | | | WEAKNESS: Fire, Dia | | RESISTANCE: Quake, Paralysis, Sleep, Confusion, Death, Ice, Darkness, | | Silence, Mind | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| ============================================================================== BOSSES [0802] ============================================================================== .-------------------------------------------------------------------------. | BOSS: Garland | |-------------------------------------------------------------------------| | HP: 212 DEF: 8 EVA: 12 EXP: 130 | | ATK: 15 AGI: 6 M DEF: 64 Drop: Broadsword | | ACC: 27 INT: 12 GIL: 250 | | | | Weakness: None | | Resistance: None | |-------------------------------------------------------------------------| | Ah, my favorite boss. Hey, he's the founder of the greatest FF1 | | catchphrase, what's not to like? For a first boss, Garland is very | | easy, that is, if you leveled up. I was level 4 when I fought him and I | | did just fine. His attacks deal a somewhat large amount of damage, so | | have your Mage (you have a Mage in your party, right?) use Cure if your | | members' HP is getting low. Physical attacks are what you should mainly | | use against Garland. | | | | Attack physically with your strong characters and if you have a Black | | or Red Mage, use Fire or Thunder. If you don't have any spells, I | | suggest going back to Cornelia and getting some. If your MP is low, | | save it if your party is low on health. Just keep hacking away and the | | big guy will soon fall. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Pirate x9 | |-------------------------------------------------------------------------| | HP: 24 DEF: 0 EVA: 12 EXP: 40 | | ATK: 10 AGI: 6 M DEF: 35 Drop: Leather Shield | | ACC: 2 INT: 3 GIL: 40 | | | | Weakness: None | | Resistance: None | |-------------------------------------------------------------------------| | These guys are pathetically easy. I don't even know why I'm considering | | them bosses. You'll probably be able to take them out with one shot. | | Have your Mage cast Sleep to put most of them, if not all of them, so | | sleep. Just pick them off one by one. If you have trouble with these | | guys, then I doubt you should be playing RPG's. >_> | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Piscodemons | |-------------------------------------------------------------------------| | HP: 84 DEF: 16 EVA: 66 EXP: 276 | | ATK: 30 AGI: 33 M DEF: 98 Drop: N/A | | ACC: 21 INT: 18 GIL: 300 | | | | Weakness: Lightning | | Resistance: Fire, Stone, Poison, Sleep, Confusion, Ice, Paralysis, | | Darkness, Silence, Mind | |-------------------------------------------------------------------------| | See, this battle is kind of strange. The reason is because you'll fight | | a random amount of Piscodemons. It could be two; it could be seven. | | It's totally randomized. They have a pretty high attack, so watch out | | for that. Use Protect to help reduce the damage if you have the spell. | | Their health is pretty low, so I suggest using physical attacks and | | have your Red/Black Mage use Thundara to wipe them out quickly. They | | shouldn't give you too much trouble, but the difficulty of this battle | | will be harder with more Piscodemons to fight. You will also fight | | these guys if you try to open a treasure chest in the locked rooms | | which you can access later in the game. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Astos | |-------------------------------------------------------------------------| | HP: 420 DEF: 18 EVA: 78 EXP: 2250 | | ATK: 30 AGI: 39 M DEF: 170 Drop: Mythril Sword | | ACC: 42 INT: 24 GIL: 2000 | | | | Weakness: None | | Resistance: None | |-------------------------------------------------------------------------| | Well, another surprisingly easy boss. Astos has quite a bit of HP, but | | his attack is low. I was level 14 when I fought him, and I had little | | trouble. He has a spell called Death, which kills one of your party | | members instantly. That's not a good thing; so make sure you have some | | Phoenix Downs with you. Temper really helps in this battle, because he | | has such a high amount of Magic Defense, offensive spells aren't very | | useful in this battle. Have your Mage cast Temper on the character with | | the highest attack, and use physical attacks all the way. Have your | | White Mage cure a lot, and Astos will go down over time. You get a | | joyous amount of Gil and EXP for beating the king of the Dark Elves. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Vampire | |-------------------------------------------------------------------------| | HP: 280 DEF: 26 EVA: 72 EXP: 1200 | | ATK: 76 AGI: 36 M DEF: 75 Drop: N/A | | ACC: 39 INT: 26 GIL: 2000 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | I consider this guy a sub-boss, kinda. Vampire is very strong, so his | | attacks will pack a lot of damage. Vampire also regains health after | | every turn, but not much that it tends to be a problem. He has pretty | | low HP, so he can be taken out rather quickly. Have a Mage cast Temper | | on a Warrior or Monk, and have him use Fira/Firaga. The White Mage can | | use Diara to deal massive damage to Vampire. Your strong party members | | can just use regular attacks. Have a White Mage use Life on fallen | | comrades (you shouldn't have anyone die). The Vampire is not a | | particularly hard boss, but you do recieve a lot of rewards. Yay! | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Lich | |-------------------------------------------------------------------------| | HP: 1200 DEF: 40 EVA: 24 EXP: 2200 | | ATK: 40 AGI: 12 M DEF: 120 Drop: Dry Ether | | ACC: 49 INT: 30 GIL: 3000 | | | | Weakness: Fire, Dia | | Resistance: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Lich is harder than any of the bosses you've faced before. Much harder. | | He has high attack; lower than Vampire's, but it's still high. You | | won't be dealing much damage to him with his high defense and all, so | | this battle will take a while. Lich also uses Haste, because his speed | | is his lowest attribute. That's a pain. His spells, such as Blizzara, | | deal over 100 damage to your whole party! That's a lot of HP down the | | drain, so use some Potions, as well as Healara and Curaga. | | | | Raise your attack with Temper and use Protect to deal the damage dealt | | to you. Fira and Firaga really help here, as well as Diara. If you run | | out of MP, use Ethers if you have any. Don't be surprised if your party | | members die a lot, so make sure you have enough Phoenix Downs if your | | White Mage is out of MP to use Life or is dead. Just use strong spells | | that Lich is weak against and have your big guys use Tempered-up | | physical attacks. It will take a bit of time, but the Lich will fall if | | you keep a powered-up assault on him. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Marilith | |-------------------------------------------------------------------------| | HP: 1400 DEF: 50 EVA: 48 EXP: 2475 | | ATK: 40 AGI: 24 M DEF: 183 Drop: Golden Apple | | ACC: 63 INT: 32 GIL: 3000 | | | | Weakness: Paralysis, Sleep, Confusion, Darkness, Silence, Mind | | Resistance: Fire, Stone, Lightning, Poison | |-------------------------------------------------------------------------| | Surprisingly, there aren't any other bosses between the two guardians. | | Marilith is pretty tough, but easier than Lich. She is vulnerable to | | many status affecting spells, such as Sleep, Silence, Confusion, | | Paralysis, etc. Use a couple of these spells on her until they hit, and | | have a Mage cast Haste on your individual party members. | | | | Stangely enough, Marilith isn't weak to Ice. She has a high Magic | | Defense, so Black Magic doesn't really help that much in this battle. | | Then again, if she's asleep or paralyzed, just hit her with physical | | attacks. Her spells deal a lot of damage to your party, so also try | | casting Silence or NulBlaze to decrease the effects. Once Marilith is | | defeated, you'll recieve a Golden Apple and the Fire Crystal. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Evil Eye | |-------------------------------------------------------------------------| | HP: 162 DEF: 30 EVA: 12 EXP: 3225 | | ATK: 30 AGI: 6 M DEF: 92 Drop: None | | ACC: 42 INT: 20 GIL: 3225 | | | | Weakness: None | | Resistance: Quake | |-------------------------------------------------------------------------| | Now, I don't understand why this game must have so many easy bosses. I | | mean, what the heck? I killed this guy in 3 hits, and I fought him | | BEFORE Marilith. I mean, all of his stats are terrible, but he does | | give more Gil and EXP than the other boss battles, so I can't complain | | that much. Just use physical attacks against Evil Eye, and you should | | kill him before he puts a finger on you (he doesn't have any fingers, | | but you get the point). You won't get anything after the battle. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Dragon Zombies | |-------------------------------------------------------------------------| | HP: 268 DEF: 30 EVA: 24 EXP: 2331 | | ATK: 56 AGI: 12 M DEF: 135 Drop: Megalixer | | ACC: 67 INT: 26 GIL: 999 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Poison, Sleep, Confusion, Death, Ice, | | Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | Wait, is that what I think it is? *squints* Yep, another easy boss. It | | almost makes me sad how many easy bosses there are in this game. Just | | like Evil Eye, you should kill these guys in one round. Just like the | | Piscodemons earlier in the game, you fight a random amount of these | | foes; usually two or three. The Dragon Zombies are strong, but they | | will probably only hit you once. Don't even bother using Fire or Dia, | | just use physical attacks. That's enough for the Dragon Zombies to bite | | the dust. At least you get a Megalixer, as well as some Gil and EXP. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Kraken | |-------------------------------------------------------------------------| | HP: 1800 DEF: 60 EVA: 84 EXP: 4245 | | ATK: 50 AGI: 42 M DEF: 160 Drop: Kikuichimonji | | ACC: 90 INT: 32 GIL: 5000 | | | | Weakness: Lightning | | Resistance: Quake, Fire | |-------------------------------------------------------------------------| | Kraken was pretty tough too. I guess the only hard bosses in this game | | are the guardians. He's weak to Lightning, obviously. Kraken is pretty | | darn strong, so cast Protera on your party. If you got the Giant's | | Gloves earlier in the dungeon, this battle will be so much easier. | | Before you enter the battle, equip it to your strongest character. In | | the battle, select 'Items' and press up to access your equipment. | | Select the Giant's Gloves, and you'll cast Saber on yourself, a spell | | that raises your attack. | | | | Have a Wizard cast Haste on the character with the Giant's Gloves on, | | and have him use physical attacks against Kraken. You'll deal a lot of | | damage with that character, so the difficulty of this battle is much | | easier. Like all other enemies in this dungeon, Kraken has an intense | | weakness against Lightning. Have your Wizard cast Thundaga on Kraken | | and your strongest character attack, while your other party members | | attack physically and heal. Kraken should go down shortly, giving you | | the Kikuichimonji after the battle. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Blue Dragon | |-------------------------------------------------------------------------| | HP: 454 DEF: 20 EVA: 96 EXP: 3274 | | ATK: 92 AGI: 48 M DEF: 200 Drop: None | | ACC: 86 INT: 28 GIL: 2000 | | | | Weakness: None | | Resistance: Quake, Lightning | |-------------------------------------------------------------------------| | Blue Dragon is very strong, so be prepared to use healing spells and | | items. The sucker is strong, I'll give him that. He casts a spell | | called Thunderbolt, which deals a lot of damage to your whole party. If | | you have a White Wizard, cast Heal and Healara to cure your whole darn | | party. The Blue Dragon has low health though, so if you're at a high | | enough level, you should take him out in one round. Oh gee. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Death Machine | |-------------------------------------------------------------------------| | HP: 2000 DEF: 80 EVA: 96 EXP: 32000 | | ATK: 128 AGI: 48 M DEF: 200 Drop: Genji Armor | | ACC: 200 INT: 50 GIL: 32000 | | | | Weakness: None | | Resistance: Quake, Lightning, Stone, Poison, Sleep, Confusion, Death, | | Fire, Ice, Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | Finally, after four hours of searching, I have found and defeated Death | | Machine. Yeah, you read right, I found him after 4 hours. Death Machine | | isn't a boss; you randomly encounter him on the 5th floor of the Flying | | Fortress. You have a 1 in 64 chance of finding him, and you only have a | | mere 5% chance of getting Genji Armor from him. It's just that he's so | | hard, that I gave him his own boss section. Now, my strategy here will | | be for people who encounter him earlier in the game. If you've gone | | through the bonus dungeons and come back to find him, I doubt you won't | | have trouble with him. | | | | People who find him while going to fight Tiamat will have a tough time | | with Death Machine. Death Machine is tougher than Tiamat, and he has a | | lot of attack compared to other bosses you've faced. His defense is | | high, so use strong spells to destroy him. He's not weak against | | anything, so any high level spell will be fine. Take him out as quick | | as possible, because if he uses his spell, Nuke, you'll probably be | | finished. Nuke deals A LOT of damage to you, so use powered up physical | | attacks and strong spells to finish him. Have a character heal nearly | | every turn, and keep at him. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Tiamat | |-------------------------------------------------------------------------| | HP: 2400 DEF: 80 EVA: 72 EXP: 5496 | | ATK: 53 AGI: 36 M DEF: 200 Drop: None | | ACC: 80 INT: 45 GIL: 6000 | | | | Weakness: Stone, Poison | | Resistance: Quake, Lightning, Fire, Ice | |-------------------------------------------------------------------------| | Tiamat is definitely the hardest of the guardians. He casts a mean | | spell called Thunderbolt, but NulShock doesn't work against it. It's | | not a spell like Thunder, Thundara, Thundaga, etc. Kinda weird, eh? Of | | course, use Haste and Temper/Saber on your party members with the | | strongest attack. He has a lot of attacks that damage your whole party, | | so make sure to use Healra/Healaga if you have a White Whizard in your | | party. | | | | This battle is very tough, so it'll take a while, and you might lose a | | couple times. Have your weaker character and your Wizard pump up the | | member with the strongest attack, and have him lash out using physical | | attacks against Tiamat. If you do so, you should deal 400-500 damage to | | Tiamat with one hit. Magic spells don't hurt Tiamat that much, so don't | | use them that much. Stick with physical attacks in this battle. With a | | strategy like that, Tiamat will go down with some time. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Lich | |-------------------------------------------------------------------------| | HP: 2800 DEF: 80 EVA: 48 EXP: 2000 | | ATK: 50 AGI: 24 M DEF: 140 Drop: None | | ACC: 64 INT: 34 GIL: 1 | | | | Weakness: Dia | | Resistance: Ice, Paralysis, Darkness, Silence, Mind, Stone, Poison, | | Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Lich is about as easy as when you fought him at the Cavern of Earth. If | | you went to the bonus dungeons before this, you should have absolutely | | no problem with the four upcoming bosses. Just use physical attacks if | | you think you're strong enough, but if you haven't been to the bonus | | dungeons, use forms of Dia and protect yourself from his deadly Flare | | spell. Lich isn't hard either way, so take him out for good. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Marilith | |-------------------------------------------------------------------------| | HP: 3200 DEF: 80 EVA: 60 EXP: 2000 | | ATK: 60 AGI: 30 M DEF: 183 Drop: None | | ACC: 63 INT: 41 GIL: 1 | | | | Weakness: None | | Resistance: Fire, Ice, Poison, Lightning, Stone | |-------------------------------------------------------------------------| | Even easier. Like I said before, if you went to the bonus dungeons, | | just take her out with a couple rounds of physical attacks. Marilith is | | not weak against anything this time, but still use strong physical | | attacks. If not, use Protera and heal often, but she isn't that strong. | | You can take Marilith out pretty quickly, but like Lich, you get barely | | any Gil. That makes me a sad ninja. :( | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Kraken | |-------------------------------------------------------------------------| | HP: 3600 DEF: 80 EVA: 98 EXP: 2000 | | ATK: 60 AGI: 49 M DEF: 200 Drop: Eye Drops | | ACC: 114 INT: 41 GIL: 1 | | | | Weakness: None | | Resistance: Quake, Fire | |-------------------------------------------------------------------------| | Kraken was tougher for me, but he wasn't that bad. He isn't weak to | | Lightning anymore, so if you went to the bonus dungeons, use physical | | attacks and Judgement Staff. Kraken's strong, but if you have a lot of | | Hi-Potions (I bought 99), don't worry about using up magic; just use a | | couple Hi-Potions. He'll keel over before you know it. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Tiamat | |-------------------------------------------------------------------------| | HP: 5500 DEF: 90 EVA: 90 EXP: 2000 | | ATK: 75 AGI: 45 M DEF: 200 Drop: Rune Staff | | ACC: 85 INT: 38 GIL: 1 | | | | Weakness: None | | Resistance: Quake, Lightning, Fire, Ice | |-------------------------------------------------------------------------| | The only reason this battle is a lot easier than the rest is because | | I'm assuming you got the Masamune in the same room. Masamune is one of, | | if not the strongest weapon in the game. Give it to your Ninja (or your | | weakest character) and hack away. Tiamat does have strong spells, but | | your new weapon and high level should pretty much negate the effects. | | If you were as high a level as me, his spells will barely scratch you. | | Hack away at Tiamat and he'll go down. You'll get a nice shiny Rune | | Staff for your troubles (or lack of). | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Chaos | |-------------------------------------------------------------------------| | HP: 20000 DEF: 100 EVA: 100 EXP: 0 | | ATK: 170 AGI: 50 M DEF: 200 Drop: None | | ACC: 200 INT: 40 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, Ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Chaos was a tough boss, and I went to all of the bonus dungeons before. | | He has a wide array of powerful spells that will deal 100-200 damage to | | you. His physical attacks also deal a lot of damage. The fact that he | | uses stat-raising spells like Curaja (heals himself for 9999 points) | | and Haste doesn't help. He'll also use Slowra and Dispel on your | | fighters, but they won't hit that often. | | | | Power up a lot, and use Judgement Staff (if you have it) on Chaos to | | deal some damage. The Masamune will help a lot if you gave it to your | | weakest character. I attacked with my two strongest character, had a | | weaker character use Rune Staff, and had my Wizard use some sort of | | Black Magic or Curaga almost every turn, and I did fine. Use a bunch of | | different high-powered spells such as Thundaga and Blizzaga to damage | | Chaos, and have the brawns use pumped up physical attacks using the | | Giants Gloves and Saber. It is a surprisingly tough battle, but Chaos | | will be no more due to your awesome might. | '-------------------------------------------------------------------------' ============================================================================== SOUL OF CHAOS BOSSES [0803] ============================================================================== .-------------------------------------------------------------------------. | BOSS: 2-Headed Dragon | |-------------------------------------------------------------------------| | HP: 4500 DEF: 50 EVA: 30 EXP: 0 | | ATK: 60 AGI: 30 M DEF: 50 Drop: Bard's Tunic | | ACC: 50 INT: 10 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, Ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | This guy wasn't too bad compared to the other bosses here. The 2-Headed | | Dragon doesn't use many spells to harm you, but uses mostly physical | | attacks. Since the foe has a high attack, will deal quite a bit of | | damage to you with each physical attack that comes in contact. | | | | Have your Mage use Protera on your party, and use Temper and Haste on | | your other party members. Use mostly physical attakcs on him, because | | magic attacks don't hurt him as much. 2-Headed Dragon was easier than | | Cerberus, in fact this monster is the easiest out of the four. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Cerberus | |-------------------------------------------------------------------------| | HP: 4000 DEF: 50 EVA: 50 EXP: 0 | | ATK: 40 AGI: 50 M DEF: 60 Drop: Kotetsu | | ACC: 60 INT: 40 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | I completed the extra dungeons after I got the fourth crystal, but to | | my surprise, the bosses were still hard. Cerberus casts a lot of | | spells, such as Thunderbolt, which will deal a lot of damage to your | | party. I was around level 45, and it dealt almost 300 damage to my | | whole party! Cerberus is surprisingly powerful. | | | | Of course, casting spells like NulShock will help dwindle down the | | damage dealt to your party. Cast Protera, and use physical attacks and | | spells. He does have a lot of health, but Cerberus's stats are low | | compared to previous bosses. Heal a lot with your Mages, and if anyone | | dies, use Life or Phoenix Downs. Even though Cerberus is strong, the | | fight shouldn't be too hard. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Ahriman | |-------------------------------------------------------------------------| | HP: 5000 DEF: 50 EVA: 25 EXP: 0 | | ATK: 60 AGI: 30 M DEF: 100 Drop: Dry Ether | | ACC: 65 INT: 50 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Ahriman uses Earthquake a lot, and unfortunately for me, worked a lot. | | It is a one-hit KO spell, and he uses it frequently. Ahriman has higher | | HP than the rest of the gang in this dungeon, but his stats are pretty | | fair, Once you get past the annoyance that is Earthquake, you shouldn't | | have that hard of a time with him. Ahriman's other deadly attack is | | Blaze, which will take out a chunk of HP from your whole party. This is | | another spell that you need to watch out for. | | | | Ahriman isn't weak to any spell, so use physical attacks that are | | powered up my your Mage. Using Temper and Haste is a deadly duo against | | this boss (and pretty much any boss). I highly doubt you will have | | trouble with this Ahriman. You do get a nice shiny Dry Ether after the | | battle with Ahriman. Hooray for spoils! | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Echidna | |-------------------------------------------------------------------------| | HP: 4800 DEF: 30 EVA: 1 EXP: 0 | | ATK: 50 AGI: 30 M DEF: 70 Drop: X-Potion | | ACC: 50 INT: 50 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Lightning, Time, Paralysis, Darkness, Silence, Mind, | | Fire, ice, Stone, Poison, Sleep, Confusion, Death | |-------------------------------------------------------------------------| | Echidna is one giant pansy. Plain and simple. Not only does Echidna | | whore out the Earthquake spell (which hits a lot, just like the battle | | with Ahriman), but this punk also uses Death frequently. make sure to | | use Life or Phoenix Downs constantly in this fight. | | | | Echidna is not weak to anything and his attacks aren't too strong. You | | don't even have to cast defensive spells like Protera this battle. | | Physical attacks are your best bet offensively. Use the Giant's Gloves | | to cast Saber on your fighters, then cast Haste to deal great damage. | | Strength Tonic will help in clearing this monster out quickly. You will | | get an X-Potion after the battle. It's not as cool as a weapon, but | | it's still just as useful. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Cagnazzo | |-------------------------------------------------------------------------| | HP: 7968 DEF: 20 EVA: 5 EXP: 0 | | ATK: 44 AGI: 20 M DEF: 180 Drop: Light Curtain | | ACC: 80 INT: 55 GIL: 0 | | | | Weakness: Lightning | | Resistance: Quake, Time, Poison, Stone, Ice, Death | |-------------------------------------------------------------------------| | Cagnazzo is actually pretty tough, to my surprise. He has a lot more | | health compared to previous bosses, but his defense is atrocious. In | | fact, a lot of his stats are laughable. He does use Curaga, but with | | the whopping you're giving him, it shouldn't matter that much. | | | | Don't even waste your magic on him; physical attacks deal a lot more | | anyway. He's weak to Lightning, but spells like Thundaga didn't deal as | | much damage for me. Cagnazzo uses a spell called Tsunami, which deals | | at least 250 damage to your whole party. Try to take him out as quickly | | as possible with beefed up physical attacks before he uses this attack | | too much. It can really bring your party members down. Once you defeat | | Cagnazzo, you'll receive a Light Curtain for your efforts. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Scarmiglione | |-------------------------------------------------------------------------| | HP: 4000 DEF: 10 EVA: 10 EXP: 0 | | ATK: 19 AGI: 10 M DEF: 140 Drop: None | | ACC: 50 INT: 160 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Everything is low. Health, stats, everything. He's easy. Don't even | | bother wasting magic on this baddie; just use physical attacks. His | | spells usually target one member for a lot of damage, but you shouldn't | | have trouble. You won't get anything for beating Scarmiglione. Things | | are looking pretty fishy... | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Scarmiglione | |-------------------------------------------------------------------------| | HP: 7046 DEF: 20 EVA: 10 EXP: 0 | | ATK: 46 AGI: 10 M DEF: 140 Drop: Lunar Curtain | | ACC: 40 INT: 100 GIL: 0 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Death, Time, Poison, Ice | |-------------------------------------------------------------------------| | Ah, yes! You thought you beat Scarmiglione, but no, he's back and even | | stronger! Well, not by much. His stats and health have increased, but | | he is still pathetically easy; and now he's weak to Fire and Dia! That | | is pretty much a cue for what your Mage should use now. | | | | Scarmiglione mostly uses physical attacks, so you probably won't have | | any members dying. Use Fire and Dia spells, with some physical attacks. | | Since Scarmiglione has such low health, this battle is easy and you | | shouldn't have trouble at all. You recieve the Lunar Curtain for | | beating him. (Yes, you actually beat him this time). | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Barbariccia | |-------------------------------------------------------------------------| | HP: 12954 DEF: 10 EVA: 60 EXP: 0 | | ATK: 88 AGI: 60 M DEF: 190 Drop: Braveheart | | ACC: 100 INT: 60 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Time, Poison, Lightning, Stone, Death | |-------------------------------------------------------------------------| | Geez, she was tough as hell, let me say. Barbariccia has a hell of a | | lot of HP, and her spells are crazy. Barbariccia's physical attacks | | deal a crapload of damage to you, and if that's not enough, she's got | | two spells that drove me crazy. Cyclone deals at least 300 damage to | | your party, while Ray turns one of your party members to stone. | | | | Make sure you have some Gold Needles and a bunch of Hi-Potions, because | | this battle is tough. Her defense is worse than Cagnazzo, so if your | | Mage casts Temper on at least 2 party members, they'll probably deal | | close to 1000 damage. That is, if they're not dead already. Keep | | whacking her (hehe...) with physical attacks, and she'll bite the dust | | in no time. You also obtain a new weapon for defeating Barbariccia. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Rubicante | |-------------------------------------------------------------------------| | HP: 15000 DEF: 40 EVA: 30 EXP: 0 | | ATK: 88 AGI: 50 M DEF: 220 Drop: Kikuichimonji | | ACC: 150 INT: 65 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Ice, Stone, Death, Fire, Time, Poison | |-------------------------------------------------------------------------| | When I saw that you could go to a bonus dungeon right after you get the | | appropriate crystal, I thought, "hey, they can't be tougher than the | | bosses that I've already faced, right?". WRONG. I'm going to the final | | battle, and these shrine bosses are incredibly tough. Rubicante is the | | toughest here. His spells are mostly fire based, like Fire, Fira, and | | Firaga. They will deal a lot of damage to you, so be prepared to use | | some Phoenix Downs. | | | | His defense is somewhat low, and physical attacks will do the trick. | | Use the Giant's Gloves to power yourself up, and use physical attacks | | while your Mage uses your strongest magic spells. He has a lot of | | health; more than Barbariccia, so the battle might take a bit. Repeat | | the process of powering up, attacking, and spells, and you'll take the | | big guy out. You get the hard-to-pronounce Kikuichimonji afterwards. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Gilgamesh | |-------------------------------------------------------------------------| | HP: 8888 DEF: 50 EVA: 10 EXP: 0 | | ATK: 70 AGI: 20 M DEF: 220 Drop: Genji Gloves | | ACC: 110 INT: 20 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | When you see his stats, you won't think he's that tough, but | | surprisingly, he is. Gilgamesh has high attack, so you'll be using a | | lot of Hi-Potions and healing spells. His attacks are mostly physical | | that target one character, and he has some spells that either really | | hurt you, or barely hurt you. | | | | For example, a spell, Excalipur, only deals one damage. Other spells of | | his can really kick the crap out of you. Gilgamesh has high magic | | defense, so stick to physical attacks this time. Take him out as | | quickly as possible so he won't be able to inflict as much damage to | | you with is more powerful attacks. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Atomos | |-------------------------------------------------------------------------| | HP: 13000 DEF: 70 EVA: 10 EXP: 0 | | ATK: 50 AGI: 10 M DEF: 200 Drop: Judgement Staff | | ACC: 80 INT: 130 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Atomos is pretty easy; easier than Gilgamesh at least. He's incredibly | | slow and his attack is pretty low, so you can take your time in this | | battle. He does have an attack, Wormhole, that is a one-hit KO spell. | | It rarely hits, so it isn't much of a problem. The battle should be a | | reminder of the battles with Ahriman or Echidna. | | | | Atomos's Wormhole spell doesn't hit that much, and he doesn't have much | | of an arsenal other than that and physical attacks (which are weak). I | | used beefed up physical attacks and strong spells, and that did the | | trick. Atomos has a lot of health, but that's not a problem. He'll be | | down for the count before you know it. Luckily for you, you will get | | the very useful weapon, the Judgement Staff. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Omega | |-------------------------------------------------------------------------| | HP: 35000 DEF: 180 EVA: 95 EXP: 0 | | ATK: 115 AGI: 76 M DEF: 220 Drop: Muramase | | ACC: 200 INT: 40 GIL: 0 | | | | Weakness: Lightning | | Resistance: Quake, Ice, Stone, Poison, Sleep, Confusion, Death, Fire, | | Time, Paralysis, Darkness, Silence, Mind | |-------------------------------------------------------------------------| | Omega is by far the toughest boss in the game. He doesn't have a lot | | of attacks, but the ones that he has are very strong. He has physical | | attacks that deal a lot of damage, so don't be surprised if you get | | killed in two or three hits from one of his attacks. Earthquake rarely | | hits, but he doesn't use it that often. Wave Cannon will deal a lot of | | damage to your party, so heal often after Omega uses the attack. Use | | Protera constantly in the battle if your allies keep dying (they will, | | trust me). | | | | If you have a White Mage, Heal spells work wonders. Omega has very | | high defense, so physical attacks don't work that well at all. Use | | Judgement Staff and Lightning based spells to take him out. If you | | don't have a White Mage, have a member use Rune Staff almost every | | turn. Have another mage use Curaga and strong magic to damage Omega. If | | you want, you can cast stat-raising spells to power up stronger | | fighters, but it'll take a while to deal decent damage. | | | | I took a couple rounds boosting them up, and it took a while until my | | characters could deal 1000 damage to him. Use a flurry of strong spells | | like Flare and Thundaga, while other characters heal and attack | | constantly. Omega is very strong, so you're most definitely going to | | lose many, many times, but keep coming back and use all you've got to | | take him out for good. The Muramase is yours, you've earned it! | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Shinryu | |-------------------------------------------------------------------------| | HP: 35000 DEF: 60 EVA: 20 EXP: 0 | | ATK: 220 AGI: 87 M DEF: 220 Drop: Ragnarock | | ACC: 200 INT: 70 GIL: 0 | | | | Weakness: None | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Shinryu was tough, but I beat him on my second try. This menacing foe | | has very high attack, but his weak point is in his defense: it's only | | are mere 60. Magic attacks don't hurt him that much; he has high magic | | defense. Use pumped-up physical attacks by using Giant's Gloves, Haste, | | and Temper. Have your Mage cast Temper and Haste on your strong | | characters, and then let him use black magic to take out Shinryu. If | | you have weapons like Excalibur and Masamune, you will deal loads of | | damage to Shinryu, so hack away. I had my Knight and Master attack him, | | my Ninja healed everyone and used Rune Staff nearly every turn, and I | | had my Mage use stat increasing spells and black magic. | | | | The battle might take a while, but He isn't that bad. Shinryu's | | physical attacks hurt your fighters a lot, but his spells like Tidal | | Wave will probably deal 400 damage to your party. Use forms of Heal if | | you have a White Wizard, but if not, have your weakest character use | | Rune Staff constantly. He tends to use powerful spells when his health | | is low, so it should give you some type of clue when he'll die or not. | | Once Shinryu is dead, you'll recieve Ragnarock, a sword even more | | powerful than Excalibur! Just because he was so annoying, open the | | treasure chest after the battle, and you'll recieve the Hero's Shield, | | a powerful shield that nicely boosts your defense. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Typhon | |-------------------------------------------------------------------------| | HP: 10000 DEF: 100 EVA: 0 EXP: 0 | | ATK: 70 AGI: 10 M DEF: 190 Drop: Genji Helm | | ACC: 70 INT: 40 GIL: 0 | | | | Weakness: Ice | | Resistance: Quake, Time, Poison, Fire, Stone, Death | |-------------------------------------------------------------------------| | Typhon has moderate amount of health, and well, his stats are pretty | | moderate too. He doesn't have any Evasion, but he does have high | | efense, so you might have trouble dealing a lot of damage to him. I | | thought Typhon was going to be easy, but surprisingly, he was | | incredibly annoying. | | | | Make sure you have a lot of Phoenix Downs, because he has a one-hit KO | | spell called Snort that seems to rarely miss. He uses Snort more than | | he does attack you! Use Phoenix Downs and Life if your members die, and | | use Blizzaga to take him out. Typhon is weak against Ice, so Blizzaga | | may be your best bet against this boss. If you want, you can use | | Temper, Saber, and Haste to pump up a strong character and use physical | | attacks, but either method is fine. You will obtain the Genji Helm, a | | nice piece of armor, after the battle with Typhon. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Orthros | |-------------------------------------------------------------------------| | HP: 17000 DEF: 40 EVA: 0 EXP: 0 | | ATK: 60 AGI: 30 M DEF: 180 Drop: Rune Staff | | ACC: 80 INT: 20 GIL: 0 | | | | Weakness: Fire, Lightning | | Resistance: Quake, Time, Poison, Ice, Stone, Death | |-------------------------------------------------------------------------| | Orthros? More like Ultros!! Ha ha. In terms of the battle, I was | | actually disappointed by Orthros. His stats are pretty low, and even | | though his health is somewhat high, this guy can be taken out rather | | quickly. He's weak to Fire and Lightning, so use those two spells | | against Orthros to ensure maximum damage dealt to the octopus. | | | | If you're high enough level, Ink probably won't even hit you. If you | | are hit by Ink, simply cure it with Eye Drops. Orthros does pack a | | punch, but as always, use Protera to negate that. use your strongest | | attacks and spells that are strong against Orthros, and he won't be | | much of a problem to your party. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Phantom Train | |-------------------------------------------------------------------------| | HP: 9999 DEF: 80 EVA: 0 EXP: 0 | | ATK: 200 AGI: 30 M DEF: 180 Drop: Megalixer | | ACC: 50 INT: 40 GIL: 0 | | | | Weakness: Fire, Dia | | Resistance: Quake, Stone, Death, Time, Poison | |-------------------------------------------------------------------------| | Holy moly, look at his attack! Phantom Train does have an obnoxiously | | high attack, so keep your guard up. Cating Protera should be your first | | priority. Have a Mage use Protera, and if you have him, have a Ninja | | use Temper on himself or a Knight. Phantom Train uses Acid Rain most of | | the time, which deals 300+ damage to your party. Not good. | | | | Here is my strategy: I had Ninja and Mage use Temper on my Knight. My | | Mage used Haste on my Knight next turn, and my Knight was dealing at | | least 1500 damage to Phantom Train (thank you Excalibur). You can also | | use Fire and Dia spells if you don't use my strategy, since those two | | spells are Phantom Train's main weaknesses. You'll need a lot of | | Phoenix Downs and Ethers for this fight, but since Phantom Train has | | pretty low HP and very high Attack, you'll either have a hard time | | with him or breeze through him. You'll get a nice Megalixer afterwads. | '-------------------------------------------------------------------------' .-------------------------------------------------------------------------. | BOSS: Death Gaze | |-------------------------------------------------------------------------| | HP: 30000 DEF: 150 EVA: 30 EXP: 0 | | ATK: 90 AGI: 95 M DEF: 220 Drop: Lightbringer | | ACC: 200 INT: 50 GIL: 0 | | | | Weakness: Fire, Dia | | Resistance: Quake, Time, Poison, Ice, Stone, Death | |-------------------------------------------------------------------------| | Death Gaze was really tough, since he's the last boss of Whisperwind | | Cove. Traveling through 40 levels must have been exhausting, so heal | | before you fight him. He is a challenging fight, but easier than Omega | | and Shinryu. Death Gaze uses Dispel a lot, so a character that you've | | been powering up is hit by it, well, all your stat-raising spells are | | negated. Death Gaze is powerful and uses a wide variety of spells to | | put the pain on you. | | | | Use Protera on your first turn, and have your weakest character use the | | Judgement Staff, or if you don't have a White Wizard, use a Light Axe | | on him. He has high defense, so I wouldn't reccomend physical attacks. | | It takes a while for you to power up someone enough to deal a good | | amount of damage, so just stick to spells. Use Firaga and Diaga on | | Death Gaze, and if you want, you can use powered up physical attacks if | | you have a Master or Knight in your party. Once Death Gaze is defeated, | | you will be rewarded with the Lightbringer. | '-------------------------------------------------------------------------' ______________________________________________________________________________ ============================================================================== [9] THANKS/CREDITS [0900] ============================================================================== Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. osrevad: For the cool ASCII art up at the top of the FAQ. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2006-2013. This document may be found on the following sites: * GameFAQs - http://www.gamefaqs.com * GameSpot - http://www.gamespot.com * IGN - http://faqs.ign.com * Super Cheats - http://www.supercheats.com * Neoseeker - http://www.neoseeker.com * HonestGamers - http://www.honestgamers.com The latest update of this document can always be found on GameFAQs. Other sites may use this document, but only with my permission. If you see this document on a website not listed above, please email me. Do not edit or alter this document in any way. Do not steal anything from this document. Do not host or distribute this document for profit. That is plagiarism, and it is against the law. 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