========================================================== (80 characters) ===== ____ ____ | | | | | |\ | _ _ _ _ _ | |\ | _ _ _ ___ _ _ _ _ | | \| | | | \| | / \ | | | | \| / \ | \| | | | / \ / \ | | | | |_ | | | | | | | | | | | |_ | | | | | | | | | | | | |\| | | | _| | | | | | | | | | | _| | | | | | | | | | | \ \ | | | | | | | | | | | | |_ | | | | | | | | | | | |\| | | | | | |_| |_|\_| |_|_| |___| | | |_|_| |_|\_| |_| |_|_| \_/ |_| | | | | |/ |/ _________ \ _ / | | | | | | | | = v1.5 = | | | | | | | | | | | | | | | | | |_| | /_______\ F I N A L F A N T A S Y I I - F A Q / W A L K T H R O U G H Copyright 2004-2008, Action (R Jackson) Email: actionjman (dot) faqs (at) gmail (dot) com Version: 1.5 All rights reserved Hey everyone. Feel free to download this FAQ, but only AFTER you read the Copyrights, Disclaimers, etc. section [COPYRIGHT] before downloading this. For legal purposes and stuff. A long-lived peace is at an end. The emperor of Palamecia has called forth monsters from the underworld and begun his campaign for world conquest. A rebel army arose in the kingdom of Fynn to thwart the emperor's plans. But the rebels' castle fell to an all- out assault by the empire. Left with little choice, the rebels withdrew to the remote town of Altair. Four youths from Fynn also found themselves fleeing the imperial forces. They had lost their parents at the hands of the empire. But their escape wasn't over. What starts as a simple rebellion against an evil empire turns into something more. Three youths will completely turn the tide of a war and defeat the Empire. Or so they think. The following sites may use this FAQ: [http://www.gamefaqs.com] ............................................ GameFAQs* [http://www.1up.com] ....................................................... 1UP [http://www.ign.com] ....................................................... IGN [http://www.neoseeker.com] ........................................... Neoseeker [http://www.supercheats.com] ...................................... Super Cheats If you see this FAQ anywhere else, please let me know at my email, which can be found above. *GameFAQs has affiliates that are allowed to use this FAQ freely. GameSpot is one of those affiliates, as is all of CNet. If you see this FAQ on a CNet site, don't bother telling me about it, since (technically) they are allowed to use it. For the record, I'd rather NOT see this FAQ on any site other than those listed above. ************************************************** * WARNING! READ BEFORE CONTINUING! * ************************************************** First off, this document will contain a lot of . And major ones at that. You have been warned. Second, this FAQ covers FINAL FANTASY II ONLY. FINAL FANTASY will not be covered AT ALL. I do have a FINAL FANTASY guide, also located on GameFAQs. If you have a question concerning Dawn of Souls or the FF II PSP and decide to send me an email, please be sure to put "FF2 Walkthrough" or something similar in the Subject line. Also, it will help if you put "Dawn of Souls", "DoS" or "PSP" so I know what version you have questions on. If you don't, I'll most likely assume it's spam and end up deleting it. In addition, I have other FAQs as well, so keeping the emails detailed will help me keep them seperate. Lastly, if you think you can get your name in this FAQ by sending me bullcrap tactics that any fool can follow, you'd be sorely mistaken. I'm not putting in advice such as "attack your own characters to gain free stats" or anything like that. If you can actually outsmart me (or find a blatant error), those are the types of users that I appreciate and put into my FAQ. That's all I have to say. Hope y'all enjoy the FAQ. :) O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | | _| |_ | Version 1.5 - I've decided to write this FAQ from the ground up, | |_____| | conforming to the design in my (semi) recently released Final | | Fantasy VI Advance FAQ/Walkthrough. I'm very proud of the work O----------O inside that document and I've decided to rewrite all my existing work to conform to it. I went back to this one after covering the main game in Final Fantasy VI Advance and I was like "What the **** was I doing back then??" Needless to say, it's rather apparent to me that my own FAQ writing has vastly improved since I updated this FAQ last. @_@ In addition, I've decided to intergrate the Dawn of Souls and PSP versions of FINAL FANTASY II into this FAQ. The differences are minimal for the most part, meaning that adding PSP data won't really change the overall FAQ. If you see something written down, it's the same for both versions. If you see a "PSP NOTES" tag, it doesn't apply to Dawn of Souls. I'll update it to version 2.0 once I finish the Soul of Rebirth and Arcane Labyrinth sections, but right now I'm not quite through the Mysidian Tower with the PSP version. But this version is STILL far superior to my old one. Anyways, hope you like the new, sleeker design. :) 1.5 - Completed: Saturday, October 20, 2007 @ 11:28 PM. Size: 683,868 bytes - FAQ overhauled - All Appendicies completed - Bestiary completed O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | Font Spacing Check | | _| |_ O-------------------------------------------------------------------O | |_____| | | | O----------O Check please if the numbers and dots align. If not, then switch to a monospaced font to properly view this document. 1234567890 .......... The default Wordpad font (Courier New) is most suited for viewing this FAQ. However, I used Notepad, with the same font, while writing this FAQ. There's really no significant difference between the two programs when viewing this FAQ. I find the Courier New font to be much easier to read than Courier. Not to mention I like Courier New better, but that's besides the point. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | Keyword System | | _| |_ O-------------------------------------------------------------------O | |_____| | | | O----------O A good friend of mine, Arctic (best known for his sweet FF7 FAQ), used the Keyword System in Version 1.1 of his FAQ and has used it ever since. Its sole purpose is to allow you (the user) to search for anything in this FAQ with the greatest of ease. Utilizing the Find function (Ctrl+F) that can be used in both Notepad and Wordpad, the keyword system is used at the start of each chapter and section. When reading the Table of Contents, you'll see the following by a certain section: [Keyword] Press Ctrl+F and type in the following: ^[Keyword] And you'll immediately be brought to the corresponding section after you press Enter. Make sure you don't drop the ^ or you'll end up back in the Table of Contents. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | |_ _| O-------------------------------------------------------------------O | | | | I N T R O D U C T I O N | | | | O-------------------------------------------------------------------O | | | | Anti Plagiarism Format | | _| |_ O-------------------------------------------------------------------O | |_____| | | | O----------O Okay, so I've finally gotten rid of those freakin' anti-plagiarism tags. In all honesty, back then I was naive and thought those damn things might actually stop a plagiarist. Let's face it, anyone with half a brain could just go through the document and remove them, it's not that hard. Instead, there's a much better system in place. I've had people try to crack it from Day 1 and so far, the only people who get it are the ones who I've told (they're all fellow FAQ writers, so there we go). Needless to say, the old system was far inferior to the new one. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | | O-------------------------------------------------------------------O | |/| |\| | T A B L E O F C O N T E N T S | | | | O-------------------------------------------------------------------O | | | | | | | | | |/ | | | O----------O -> FINAL FANTASY II Mechanics ............................. [MECH.001] -> Controls ............................................. [MECH.002] -> Battle System ........................................ [MECH.003] -> Skills & Attributes .................................. [MECH.004] -> White & Black Magic .................................. [MECH.005] -> Character Status ..................................... [MECH.006] -> Menu Screen .......................................... [MECH.007] -> Items ................................................ [MECH.008] -> Formation ............................................ [MECH.009] -> Key Term System ...................................... [MECH.010] -> Characters & Magic Setups .............................. [CHAR.001] -> Firion ............................................... [CHAR.002] -> Maria ................................................ [CHAR.003] -> Guy .................................................. [CHAR.004] -> Leon ................................................. [CHAR.005] -> Minwu ................................................ [CHAR.006] -> Josef ................................................ [CHAR.007] -> Gordon ............................................... [CHAR.008] -> Leila ................................................ [CHAR.009] -> Ricard ............................................... [CHAR.010] -> Scott ................................................ [CHAR.011] -> Other Characters ..................................... [CHAR.100] -> Walkthrough -> Travel Notes ......................................... [TIPS.001] (for any FF player) ^ -> Escape from Fynn ..................................... [WALK.000] -> Infiltration! ........................................ [WALK.001] -> Altair ............................................. [WALK.002] -> Altair Area ........................................ [WALK.003] -> Gatrea ............................................. [WALK.004] -> Fynn ............................................... [WALK.005] -> Altair ............................................. [WALK.006] -> The Hunt For Mythril ................................. [WALK.050] -> Altair ............................................. [WALK.051] -> Paloom ............................................. [WALK.052] -> Paloom & Poft Area ................................. [WALK.053] -> Poft ............................................... [WALK.054] -> Salamand ........................................... [WALK.055] -> Salamand & Semitt Falls Area ....................... [WALK.056] -> Semitt Falls ....................................... [WALK.057] -> Altair ............................................. [WALK.058] -> The Traitor Borghen .................................. [WALK.100] -> Altair ............................................. [WALK.101] -> Bafsk .............................................. [WALK.102] -> Bafsk Area ......................................... [WALK.103] -> Bafsk Cave ......................................... [WALK.104] -> Poft ............................................... [WALK.105] -> Altair ............................................. [WALK.106] -> Salamand ........................................... [WALK.107] -> Semitt Falls ....................................... [WALK.108] -> Snow Plains ........................................ [WALK.109] -> Snow Cavern ........................................ [WALK.110] -> Salamand ........................................... [WALK.111] -> Path to the Dreadnought .............................. [WALK.150] -> Kashuan Keep ....................................... [WALK.151] -> Kashuan Keep Area .................................. [WALK.152] -> Chocobo Forest ..................................... [WALK.153] -> Dreadnought Area ................................... [WALK.154] -> Dreadnought ........................................ [WALK.155] -> Altair ............................................. [WALK.156] -> The Last Wyvern ...................................... [WALK.200] -> Paloom ............................................. [WALK.201] -> High Seas .......................................... [WALK.202] -> Castle Deist ....................................... [WALK.203] -> Deist Area ......................................... [WALK.204] -> Deist Cavern ....................................... [WALK.205] -> Castle Deist ....................................... [WALK.206] -> Deist Cavern ....................................... [WALK.207] -> Castle Deist ....................................... [WALK.208] -> The Rebellion Strikes Back ........................... [WALK.250] -> Altair ............................................. [WALK.251] -> Palamecia Area ..................................... [WALK.252] -> Coliseum ........................................... [WALK.253] -> Altair ............................................. [WALK.254] -> Rebel Camp ......................................... [WALK.255] -> Castle Fynn ........................................ [WALK.256] -> Castle Fynn Treasures .............................. [WALK.257] -> Fynn ............................................... [WALK.258] -> Obtaining the Ultima Tome ............................ [WALK.300] -> Fake Walls & Wall Hugging .......................... [WALK.301] -> Castle Fynn Hidden Basement ........................ [WALK.302] -> Mysidia ............................................ [WALK.303] -> Mysidia Area ....................................... [WALK.304] -> Tropical Island .................................... [WALK.305] -> Cave of Mysidia .................................... [WALK.306] -> Leviathan .......................................... [WALK.307] -> Mysidian Tower Preparations ........................ [WALK.308] -> Mysidian Tower ..................................... [WALK.309] -> Return to Altair ................................... [WALK.310] -> Showdown vs. The Emperor ............................. [WALK.350] -> Fynn & Castle Fynn ................................. [WALK.351] -> Cyclone ............................................ [WALK.352] -> Castle Fynn ........................................ [WALK.353] -> Poft ............................................... [WALK.354] -> Castle Palamecia ................................... [WALK.355] -> Castle Fynn ........................................ [WALK.356] -> Jade Passage ....................................... [WALK.357] -> Pandaemonium ....................................... [WALK.358] -> The End? ........................................... [WALK.359] -> Arcane Labyrinth .................................. [IN PROGRESS] -> Soul of Rebirth ..................................... [IN PROGRESS] -> The Unknown Cave ................................ [IN PROGRESS] -> Machanon ........................................ [IN PROGRESS] -> Chamber of the Seal ............................. [IN PROGRESS] -> The Unknown Palace .............................. [IN PROGRESS] -> Bestiary ............................................... [BEST.000] -> Appendices ............................................. [APPX.000] -> Items ................................................ [APPX.100] -> Recovery Items ..................................... [APPX.101] -> Combat Items ....................................... [APPX.102] -> Event Items ........................................ [APPX.103] -> Shields & Weapons .................................... [APPX.200] -> Shields ............................................ [APPX.201] -> Knives ............................................. [APPX.202] -> Staves / Maces ..................................... [APPX.203] -> Spears ............................................. [APPX.204] -> Swords ............................................. [APPX.205] -> Axes ............................................... [APPX.206] -> Bows ............................................... [APPX.207] -> Armor ................................................ [APPX.300] -> Helmets ............................................ [APPX.301] -> Body Armor ......................................... [APPX.302] -> Gloves ............................................. [APPX.303] -> Frequently Asked Questions (FAQ) ....................... [FAQS.000] -> Full Update History ...................................... [UPDATE] -> Copyrights, Disclaimers, etc. ......................... [COPYRIGHT] O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-------------------------------------------------O---------------O | | | \/ | | | | ^[MECH.001] | | | | | | | O---------------O | |_| |_| | | | O------------O This section is pretty much complete. If you find something wrong, feel free to email me about it. This section goes over the mechanics of FINAL FANTASY II. Use this guide if you don't want to scroll back to the Contents section. -> FINAL FANTASY II Mechanics ............................. [MECH.001] -> Controls ............................................. [MECH.002] -> Battle System ........................................ [MECH.003] -> Skills & Attributes .................................. [MECH.004] -> White & Black Magic .................................. [MECH.005] -> Character Status ..................................... [MECH.006] -> Menu Screen .......................................... [MECH.007] -> Items ................................................ [MECH.008] -> Formation ............................................ [MECH.009] -> Key Term System ...................................... [MECH.010] O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | C O N T R O L S | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.002] | | | O---------------O O------------O If you have the manual, you should RTFM. If you need to ask what it means, you shouldn't be asking in the first place. If you're using an emulator, shame on you. Pirating is bad, etc. ETC. O---------O | G B A | O---------O here's the controls for the GameBoy Advance (I'm assuming you can figure out the controls if you're using a DS). ____________________________________ ,' `. | __________________________________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |__________________________________| | | `. GAMEBOY ADVANCE SP ,' | | `-----------------------------' | |_ __________________ _| |_|_________________| |_| L -> | | <- R | O -| | .--. .-. | | __| |__ .-. ( A ) | | | | ( B ) '-' | | |__ __| '-' | | | | | | '--' | | . . . . | | . . . . | | . . . . | | . . . . | | | | Select Start | | O O | `.____________________________________,' Overworld / Town / Dungeon ----------------------------- -> D-Pad .............. Move around -> A button ........... Examine / Talk / Confirm choice -> B button ........... Cancel choice / Move faster (hold to activate,) (doesn't work on overworld) -> L button ........... Not used -> R button ........... Not used -> Start .............. Bring up Status Screen -> Select ............. Press B + Select to activate Map (only after you get) (the RING item) Menu / Battle --------------- -> D-Pad .............. Move cursor -> A button ........... Confirm choice -> B button ........... Cancel choice / Move back one screen -> L button ........... Switch characters left (menu) / Attack all (battle) -> R button ........... Switch characters right (menu) / Attack all (battle) -> Start .............. Not used -> Select ............. Not used O---------O | P S P | O---------O Here's the control setup for the PSP. Special thanks to GhostOfLegault for this ASCII art. ______________________________________________________________ ,' ,' `. `. /-----' .-----------------------------------------. `-----\ / | | \ / __ | | .-. \ / | | | | (/_\) \ | __ \/ __ | | .-. `-' .-. | | |__ > < __| | | ([ ]) ( O ) | | /\ | | `-' .-. `-' | | |__| | | ( X ) | | | | `-' | | .--. | | | \ ( ) | | / \ `--' '-----------------------------------------' / \-----. – VOL + P S P SELECT START ,-----' `.____`.____________________________________________________,' NOTE: These are the default controls. This entire document revolves around the default controls, so if you change them, the context of the FAQ will change as well. Overworld / Town / Dungeon ----------------------------- -> D Buttons .......... Move around -> X button ........... Examine / Talk / Confirm choice -> O button ........... Cancel choice / Move faster (hold to activate,) (doesn't work on overworld) -> Triangle Button .... Bring up Status Screen -> Square Button ...... Bring up the Bestiary -> L button ........... Not used -> R button ........... Not used -> SELECT ............. Press O + SELECT to activate Map (only after you get) (the RING item) Menu / Battle --------------- -> D-Pad .............. Move cursor -> A button ........... Confirm choice -> B button ........... Cancel choice / Move back one screen -> L button ........... Switch characters left (menu) / Attack all (battle) -> R button ........... Switch characters right (menu) / Attack all (battle) -> Start .............. Not used -> Select ............. Not used You can perform a Soft Reset by pressing and holding the L button, R button, Select and Start all at once. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | B A T T L E S Y S T E M | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.003] | | | O---------------O O------------O Yes, I read Dark Vortex's FAQ. And I was quite inspired by his "rather crude ASCII depiction of the battle interface" (hey, his words, not mine) and decided to use his drawing as an outline for my own. Oh, and if you're reading this Dark Vortex, I do <3 your l33t ASCII skills. :) When you enter a battle (and some of the best FF battle music starts playing), you'll see the following screen. Figure NOT drawn to scale: _____________________________________________________________________________ | _________________________________________________________________________ | | | [1] | | | |_________________________________________________________________________| | | | | [2] | | | |-----. ,----------. ,-------------. ,---------| | \_____/ \ / \_______/ | | \______________/ | | | | O | | .(.) | | (>`_`)> (>`_`)> (>`_`)> \\ [5] | | == | | | | O | | (>`_`)> (>`_`)> (>`_`)> .(.) | | \\ | | == | | | | (>`_`)> (>`_`)> (>`_`)> O | | .(.) | | [3] \\ | | == | | | | O | | .(.) | | \\ | | == | | | | ________________ | | ______________| |______________________________B_Back_______ | |/ | -> Attack [9] | \| | Kirby 9 | | Firion 9999/9999 999 | | | Magic [10] | | | [4] | | Maria 9999/9999 999 | | | Items [11] | | | | | Guy 9999/9999 999 | | | Flee [12] | | | | | Leon 9999/9999 999 | | | | [6] [7] [8] | `---------------'________________|--------------------------------------------' ,-, ,-, | < | < [13] `-` `-` [1] : Battle Message - Instructions or descriptions can be found here [2] : Background - There's really nothing going on here, it's just the background [3] : BG's (bad-guys) - Kill them! And yes, I know you can't have 9 enemies onscreen at once [4] : Enemies Names - All the enemies names and how many there are can be seen here [5] : Teammates - Your team is here. Use these guys to kill everyone at #3 [6] : Current HP - Current HP of your team [7] : Max HP - You can't get more HP than this [8] : Current MP - How much MP you have to cast spells [9] : Attack - Use the current weapon to attack physically [10] : Magic - Use a magic spell to help your team or hurt the other [11] : Items - Use an item [12] : Flee - When all else fails, run like a chicken-wuss ;) [13] : Pac-Man - Go play it. Now. Although it'll keep you from Final Fantasy II and nobody wants that. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | S K I L L S & A T T R I B U T E S | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.004] | | | O---------------O O------------O FINAL FANTASY II has no levels at all; your characters gain skills based on how you use them in battle. For example, a character who focuses on magic use will in turn, gain skills that improve their casting abilities. STATUS: The Status Screen looks something like this: Attack Skill Lv. R.Hand 159 [Hands ] Blood Sword Accuracy [Knife ] L.Hand 10-27 % [Sword ] Masamume Defense [Staff ] Head 150 [ Axe ] Genji Helm Evasion [Spear ] Body 5-0 % [ Bow ] Genji Armor Magic Def [Shield] Hands 12-87 % Genji Gloves This screen shows your character's battle statistics. It also shows their proficiency with each weapon type, as well as all equipment you have on that character. Pressing the A button will bring up the following screen: Strength 44 Spirit 56 Intelligence 22 Stamina 65 Agility 30 Magic 25 Cure 8[-- ] Teleport 2[-- ] Life 5[--- ] Blink 5[----] Curse 7[--- ] Protect 5[- ] Death 6[-- ] Shell 6[--- ] Ultima 9[-- ] This screen shows your character's other stats as well as spell proficiency. Characters improve their skills by using weapons or casting spells. Spells like Cure or Esuna can be used outside of battle if your character has a status effect or if you wish to replenish HP. If you're trying to level up in battle, there is one cardinal rule you should ALWAYS follow: PROLONG THE BATTLE. The longer the battle lasts, the more likely you are to get a stat boost. The exception to this rule is HP and MP, but that is covered below. KEEP IN MIND!! Prolonging a battle does NOT guarantee any stat boosts. It's possible that you'll get a stat boost in a one-turn battle; on the flipside, it's possible that you WON'T get a stat boost from a 100-turn battle. I get a lot of emails about this, so I'm hoping to nip them now. Now then, I'm sure you're wondering about the attributes. Included in this handy-dandy guide is a list of all attributes, what the attribute affects, and how to increase it: Attribute: HP (Hit Points) Purpose: Duh, lets you live longer in battle. :) Increase: To increase HP, just lose HP in battle. Rule of thumb: the more HP you lose, the better chance you have of leveling up the stat. Attribute: MP (Magic Points) Purpose: Lets you cast more spells more often Increase: Similar to HP, to increase your MP, just lose MP in battle. Like HP, a good rule of thumb is that if you lose more MP in battle, the better chance you have of leveling up the stat. Attribute: Stamina Purpose: Determines how much HP you gain when your HP levels up Increase: Getting hit during battle increases the chance of raising Stamina. Attribute: Magic Purpose: Determines how much MP you gain when your MP levels up Increase: Casting any spell increases the chance of raising Magic. Attribute: Strength Purpose: Increases damage and Critical Hit rate Increase: By successfully executing the "Attack" option, your chances of raising Strength increase. Attribute: Spirit Purpose: Increases power of White Magic spells Increase: Since Spirit dictates the power of White Magic, it's logical to assume that casting White Magic will help Spirit increase. Attribute: Intelligence Purpose: Increases power of Black Magic spells Increase: Similar to Spirit, Intelligence dictates the power of Black Magic. Cast more Black Magic spells to help increase Intelligence. Attribute: Agility Purpose: Determines battle order, influences evasion %, influences how often you get Pre-Emptive Strikes or Ambushed Increase: If you're the target of a physical attack and evade it, you will have a chance of raising Agility. Attribute: Evasion Purpose: Determines how many attacks you can evade at once Increase: Agility dictates your base Evasion. To increase this stat, all you need do is use equipment that raises Evasion (more often than not, you will be using a Shield to do this) Attribute: Magic Evasion Purpose: Determines how many magical attacks you can evade at once Increase: Simply being targeted by a magic attack will increase your chances for a Magic Evasion stat raise. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | W H I T E & B L A C K M A G I C | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.005] | | | O---------------O O------------O Spells are divided into two classes: White and Black Magic. Black Magic tends to be attack magic whereas White Magic is usually defensive and support magic. Given, there are exceptions to both types (Confuse, a Black spell, does 0 damage but confuses the target; Ultima and Holy are both attack spells). Any character can learn any spell. However, if you color code your mages, you will most likely find that you have Spirit or Intelligence maxed out about halfway through the game. I highly suggest that you create a mix of White and Black Magic to prevent this (besides, by the time you finish the game, you might even have BOTH Spirit and Intelligence maxed out). Here is a list of all the spells, arranged by color alignment, effect, family, and Tome price. Tomes, no matter where they are sold, are ALWAYS the same price. Spell Families are also something you should watch. Some enemies can be harmed more by certain spell families. Fire, Ice, Lit families are self-explanatory, but some of the trickier ones (Body, Mind, etc) are listed here. If "None" is listed in the "Family" section, the spell has no inherent family. (Thanks to the FF Origins and FF DoS Strategy Guides for help on spell families) *NOTE: "Temporary" status effects and "Permanent" status effects are covered in the [MECH.006] section. Also, a lot of these descriptions are from the game, but I have edited some of them to make more sense since the game itself doesn't really describe or elaborate on them too well. O---------------------------O | W H I T E M A G I C | O-----------O---------------O----------------------------O-----------O---------O | Name | Effect | Family | Cost | O-----------O--------------------------------------------O-----------O---------O | | | | | | Barrier | Protects against special attacks | None | 5000 | | | | | | | Basuna | Removes temporary status effects | None | 600 | | | | | | | Blink | Creates a double image, raises Evasion | None | 300 | | | | | | | Cure | Restore HP | None | 100 | | | | | | | Dispel | Removes beneficial spell effects from | None | 2000 | | | target | | | | | | | | | Esuna | Removes permanent status effects | None | 600 | | | | | | | Fear | Causes target to flee | Body | 600 | | | | | | | Fog | Inflicts Amnesia on target | Mind | 2000 | | | | | | | Holy | Blasts target with Holy light | None | 20000 | | | | | | | Life | Revives a KO'd ally | None | 1000 | | | | | | | Mini | Inflicts Mini on target | Matter | 2000 | | | | | | | Protect | Creates a magic curtain, raises Defense | None | 300 | | | | | | | Sap | Reduces MP of target | Mind | 1000 | | | | | | | Shell | Envelops target in magic, raises | None | 300 | | | Magic Defense | | | | | | | | | Silence | Inflicts Silence on target | Body | 600 | | | | | | | Slow | Slows target and reduces number of attacks | Body | 2000 | | | | | | | Swap | Switches target's HP and MP | Matter | 5000 | | | | | | | Teleport | Banishes enemies, transports party out of | Matter | 1000 | | | dungeon outside of battle | | | | | | | | | Ultima | Most powerful White Magic spell, | None | Found | | | annihilates enemies with Holy energy | | | | | | | | | Wall | Creates a magic wall, blocks all weaker | None | Found | | | Black Magic | | | | | | | | O-----------O--------------------------------------------O-----------O---------O O---------------------------O | B L A C K M A G I C | O-----------O---------------O----------------------------O-----------O---------O | Name | Effect | Family | Cost | O-----------O--------------------------------------------O-----------O---------O | | | | | | Aura | Adds elements to target's attacks to | None | Found | | | increase damage | | | | | | | | | Berserk | Temporarily raises Attack | None | 10000 | | | | | | | Blizzard | Attacks with Ice | Blizzard | 150 | | | | | | | Break | Petrifies target | Matter | Found | | | | | | | Confuse | Confuses target | Mind | Found | | | | | | | Curse | Curses target | Mind | Found | | | | | | | Death | Instantly kills target | Death | Found | | | | | | | Drain | Drains target's HP and sends it to caster | None | Found | | | | | | | Fire | Attacks with Fire | Fire | 150 | | | | | | | Flare | Uses a fusion reaction to damage target | None | Found | | | | | | | Haste | Temporarily increases number of attacks | None | 20000 | | | | | | | Osmose | Drains target's MP and sends it to caster | None | Found | | | | | | | Scourge | Deals Poison damage | Poison | Found | | | | | | | Sleep | Puts target to Sleep | Mind | Found | | | | | | | Stop | Stops target by inflicting Paralysis | Matter | Found | | | | | | | Stun | Inflicts Paralysis on target | Body | Found | | | | | | | Thunder | Attacks with Lightning | Lightning | 150 | | | | | | | Toad | Inflicts Toad on target | Matter | Found | | | | | | | Warp | Banishes enemies, transports party to | Matter | 1000 | | | previous floor of dungeon outside of | | | | | battle | | | | | | | | O-----------O--------------------------------------------O-----------O---------O O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | C H A R A C T E R S T A T U S | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.006] | | | O---------------O O------------O There's more than one way to skin a cat, or damage a party member. Status effects can completely change your characters' abilities by hindering certain aspects of your powers. For example, a spellcaster is ineffective when inflicted with Silence; in addition, a fighter is crippled when inflicted with Darkness or Confusion. A list of all Status Effects is included here, along with their effects and whether the Status is Temporary or Permanent. Permanent Status Effects can only be removed with the Esuna spell; Temporary Status Effects can be removed with the Basuna spell, but lose their effect after the battle ends. O-----------O-----------------------------------------------------O------------O | Status | Effect | Duration | O-----------O-----------------------------------------------------O------------O | | | | | Amnesia | Prevents a character from casting spells | Permanent | | | | | | Confusion | Character turns on his/her party members | Temporary | | | | | | Curse | Attack and Defense drop considerably | Temporary | | | | | | Darkness | Reduces Accuracy | Permanent | | | | | | KO | Character has 0 HP and cannot partake in battle | Permanent | | | until revived; if the entire party is KO'd, the | | | | game is over | | | | | | | Mini | Character is shrunk and reduces power of physical | Temporary | | | attacks | | | | | | | Paralysis | Paralyzes character so they cannot attack | Temporary | | | | | | Poison | Damages character after every turn and after every | Permanent | | | few steps | | | | | | | Silence | Prevents a character from casting spells | Permanent | | | | | | Sleep | Puts character to sleep so they cannot attack | Temporary | | | | | | Stone | Character has been turned to stone and cannot | Permanent | | | attack or be damaged; if entire party is Stoned, | | | | the game is over | | | | | | | Toad | Character is turned into a toad, Accuracy is | Permanent | | | reduced, character cannot cast spells | | | | | | | Venom | Damages character after every turn | Temporary | | | | | O-----------O-----------------------------------------------------O------------O O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | M E N U S C R E E N | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.007] | | | O---------------O O------------O The Menu Screen is accessed by pressing Start (default). When you access it, here's a basic layout of what you'll see: _______________________________________________________________ | | | [1] -> | ____ | -> Items | <- [2] | | | Firion | Magic | | | | HP 35/ 35 | Equipment | | |____| MP 0/ 0 | Status | | | Formation | | ____ | Key Terms | | | | Maria | Config | | | | HP 35/ 35 | Save | | |____| MP 0/ 0 |____________________| | | | | ____ | Altair | <- [3] | | | Guy | Item Shop | | | | HP 35/ 35 |____________________| | |____| MP 0/ 0 | | | | Time 99:99 | <- [4] | ____ | | | | | Leon | Steps 11451 | | | | HP 35/ 35 | | | |____| MP 0/ 0 | Gil 9999 | |__________________________________________|____________________| The Menu Screen is accessed by pressing Start (default). When you access it, you'll be able to see the following: [1] : Your team and their HP and MP. You can also see their formation here as well. [2] : Menu actions that you can customize your team with (or the game). See below for more details. [3] : Your location. [4] : Game stats. You can see how long you've been playing, the number of steps you've taken and the amount of Gil in your possession. Here are more details of the menu actions available: Items ----- See the Items Section [MECH.008] for details. Magic ----- See the Magic Section [MECH.005] for details. Equipment --------- Allows you to change your characters equipment: weapons and armor. Status ------ Brings you to the Status Subscreen. See the Skills & Attributes Section [MECH.004] for details. Formation --------- See the Formation Secion [MECH.009] for details. Key Terms --------- See the Key Terms Section [MECH.010] for details. Config ------ Allows you to either enable or disable the B Button Dash, whether to have your cursor set to Default or Memory, message speed, window color, and allows you to view the current Bestiary. Save ---- Lets you save your current progress. In FINAL FANTASY II, you can use this feature anywhere. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | I T E M S | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.008] | | | O---------------O O------------O The 64-item limit in the original FF2 is no longer existant. Instead, you can hold any number of items (up to 99) and it'll only take up one slot, just like every other Final Fantasy game in existance. Shame on you SquareEnix. To sort your items, just move your cursor over the Sort option and press the Confirm button. In doing so, all your items will be automatically arranged for you. If you want to manually arrange your items, you can do so by selecting the Use option. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | F O R M A T I O N | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.009] | | | O---------------O O------------O You MUST have one character in the front row, period. Your other two or three party members can either remain in the front row or switch to the back row. When placed in back, characters are unable to be hit with physical attacks, as long as there is one character in the front row that isn't KO'ed. Magic attacks hit front row and back row characters for the same amount of damage, unless you have Shell in effect, but that's another story. You should place your magic users in the back row and your fighters in the front. If you have fighter/mage hybrids (and I highly recommend you do), you can solve your problems altogether and place everyone in the front row. :) O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I I | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | K E Y T E R M S Y S T E M | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.010] | | | O---------------O O------------O FINAL FANTASY II was the first and only game that allowed you to learn special terms and use them to activate special events. Although there are only fifteen Key Terms, this feature will be invaluable throughout the game. Here's a list of all the Key Terms available, and where you can learn them. To learn a new Term, use the LEARN option when prompted. You can then ask other people about the Term and learn what they know about it or maybe even learn new Terms. Be sure you ask your teacher about the Terms they teach you since it may lead to other Terms for you to learn. Note: Some NPC's don't let you ask about Key Terms, others do. For those that do, try asking them about every Key Term in your inventory. Chances are you'll learn more information or even learn new Key Terms. O-----------------O------------------------------------------------------------O | Key Term | How to obtain Key Term | O-----------------O------------------------------------------------------------O | | | | Wild Rose | When you first begin the game, Hilda teaches you the | | | password to get into any Rebel hideout. The Wild Rose | | | is the insignia of the Kingdom of Fynn. | | | | | | | | Mythril | After you infiltrate Fynn and retrieve the Ring. Return | | | to Hilda and she'll teach you the Term. | | | | | | | | Dreadnought | After you recruit Minwu into your party (right after | | | learning Mythril), talk to Hilda again and she'll teach | | | you Dreadnought. | | | | | Airship | When you first enter Poft, go into the Pub and speak to | | | Cid. You can learn the Term from him. | | | | | | | | Sunfire | After the Dreadnought attacks, speak to Cid in Poft and | | | learn about the power source of Airships, Sunfire. | | | | | | | | Goddess's Bell | After the Dreadnought attacks, speak to the King, who's | | | up in bed in Altair and ask him about the Sunfire to | | | learn about the Goddess's Bell. | | | | | | | | Dragoons | Once you destroy the Dreadnought, speak to Gordon after | | | he assumes control of the throne and he'll talk about | | | the mighty Dragoons. | | | | | | | | Wyverns | Ask Gordon about the Dragoons and you'll be able to learn | | | about the Wyverns that the Dragoons rode into battle. | | | | | | | | Mysidia | After you free Fynn (much later in the game), talk to | | | Hilda and learn about the land of mages, Mysidia. | | | | | | | | Mask | Ask Hilda about Mysidia and she'll tell you about two | | | Masks that are needed to break the seal in Mysidia. | | | | | | | | Ekmet Teloess | Ask Hilda about the Mask and she'll tell you the password | | | to open the door that holds the White Mask. | | | | | | | | Ultima Tome | Talk to Gordon about Mysidia and he'll tell you about the | | | ultimate White Magic, Ultima. | | | | | | | | Cyclone | After obtaining the Ultima Tome, talk to Gordon and he'll | | | tell you about the Cyclone that's wreaked Altair and is | | | heading for Fynn. | | | | | | | | Palamecia | Hilda will tell you about the only place the new Emperor | | | could be hiding: Palamecia. | | | | | | | | Jade Passage | After Ricard leaves the party, talk to Hilda and she'll | | | teach you the final Key Term. | | | | O------------------------------------------------------------------------------O O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S & M A G I C S E T U P S | | | | O---------------------------------------------------O---------------O | | | | | ^[CHAR.001] | | | |___ | O---------------O | |_____| | | | O----------O Three characters that will always be with you are Firion, Maria, and Guy. Your fourth character will change at times and sometimes you won't have a fourth character at all. Each time a new fourth member comes along, you'll find that they usually have some form of magic along with them. It's your call as to whether you want to exploit their current abilities or teach them some new ones (or not teach them anything at all). Be warned though, when your fourth character inevitably leaves the party, they'll take away any new tricks you've decided to teach them. There are times where this sucks a lot of ass. However, this can be quite useful if you're planning on Soul of Rebirth (which will be covered below). I've learned that if you keep your characters color-coded, their Spirit or Intelligence will max out or stagnate about halfway through the game. This leaves the other part of the game where that stat won't grow much or at all. In lieu of this, I've changed my stance from previous FAQ versions where I tell you to keep your characters color-coded. At any rate, here's what I say now: you should mix your Black and White Magic on any given character. There are spells that are better than others and some spells that are absolutely essential. I'll go over a listing here. Before we begin, here's a recap on the spells that exist: White Magic: Barrier, Basuna, Blink, Cure, Dispel, Esuna, Fear, Fog, Holy, Life, Mini, Protect, Sap, Shell, Silence, Slow, Swap, Teleport, Ultima, Wall Black Magic: Aura, Berserk, Blind, Blizzard, Break, Confuse, Curse, Death, Drain, Fire, Flare, Haste, Osmose, Scourge, Sleep, Stop, Stun, Thunder, Toad, Warp Here I'll break down the spells into the categories of "Essential" and "Great". Everything else you can pretty much ignore. Essential Spells: Cure - If you plan on survival, Cure is probably a good one to start with. Life - The perfect substitute than having 99 Phoenix Downs in your inventory. Teleport - It instantly transports you outside of a dungeon. Damn sweet. Not to mention that it's an insta-kill spell. Level it up to about 7 and you literally have half the game beaten for you. Berserk - Adds attack power. Good for all you wannabe Fighters out there. Haste - Increases number of attacks, which adds attack power. See Berserk for more. Drain - Pretty useless until it hits about Level 4 or 5, but it'll allow you to heal yourself while attacking the enemy. Osmose - Drains MP from the targeted enemy and transfers it to the user. It eliminates the need for all those pesky Ethers. Esuna - Heals the status effects that stay with you after the battle ends. Unless you want to carry around a lot of items, Esuna works great. Blink - The best way to evade an attack is to avoid it altogether. Blink just helps this process along ... a lot. Great Spells: Fire, Blizzard, Thunder (maybe Scourge) - Elemential spells. Really, what else do I need to say? A lot of enemies are weak to one of these elements. You'll find few enemies that are weak to Scourge, but when you do, Scourge can tear them apart. Protect, Shell - Protect dulls physical attacks, Shell dulls magical attacks. Great for extra defense, but not essential. If you have to choose between the two, get Protect and neglect Shell; most enemies use physical attacks over magic attacks. Aura - Adds all four elements to your physical and magical attacks. Against some enemies, it'll work great, on others you won't notice a difference. Flare - Its base damage is higher than Holy (meaning you'll have to have a high Spirit and low Intelligence for Holy to be better), probably one of the hardest hitting spells in the game, second only to Ultima. Toad - If you want to spend the time to level Toad up to 16 and get Masamunes, this one is for you. Warp - Warps your team to the previous level you were on. It's also an insta- kill spell, but it seems to hit less often than Teleport. Ultima - Ultima is THE most damaging spell in the game. However, you literally have to base the entire game around this spell to make it effective. Ultima ignores Spirit and Intelligence; instead it uses the character's spell and weapon levels to determine its damage (which is why you have to base the entire game around that character obtaining the Ultima spell). However, the results can be insane, as Ultima is capable of dealing more damage than any other spell with a maxed out Spirit or Intelligence stat. You'll probably want to put all the "Essential" spells on every character you encounter. The "Great" spells are most likely ones that you'll want to put on your characters, but you can beat the game just fine without them. If you try to drop an "Essential" spell, you'll be extremely hard pressed throughout the game unless you have the items to make up for it. I've found that all the other spells that aren't on this list are either overshadowed by spells that are on the list, or they're useless because you'll use them so rarely. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | F I R I O N | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.002] | | | O---------------O O----------O Firion was orphaned as a small child and taken in by Leon's family. To be precise, Firion is practically a brother to Leon and Maria. After losing his adopted family when the Empire invaded Fynn, Firion joins the Rebellion. O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 30 | STRENGTH 10 | HANDS 1 | | MP 10 | STAMINA 10 | KNIFE 1 | | ATK 10 | SPIRIT 10 | SWORD 1 | | ACC 1-70% | AGILITY 10 | STAFF 1 | | DEF 2 | INTELLIGENCE 10 | AXE 1 | | EVA 1-14% | MAGIC 5 | SPEAR 1 | | MDEF 1-22% | | BOW 1 | | | | SHIELD 1 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Broadsword | | None | | None | | Buckler | O-------------O O---------------O | Leather Armor | O---------------------O Firion starts with the most balanced stats in the party. His physical strength is matched by his magical knowledge. I put Ultima on Firion, so I trained him in everything. However, I kept him primarily as a Sword + Shield fighter with his spell set on the side. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | M A R I A | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.003] | | | O---------------O O----------O Maria is a blood sister to Leon and an adopted sister to Firion. After losing her parents to the Empire, Maria remains strong in her attempts to locate her brother, Leon. O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 20 | STRENGTH 5 | HANDS 1 | | MP 10 | STAMINA 5 | KNIFE 1 | | ATK 3 | SPIRIT 10 | SWORD 1 | | ACC 1-55% | AGILITY 15 | STAFF 1 | | DEF 1 | INTELLIGENCE 15 | AXE 1 | | EVA 1-10% | MAGIC 5 | SPEAR 1 | | MDEF 1-20% | | BOW 1 | | | | SHIELD 1 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Bow | | None | | None | | Clothes | O-------------O O---------------O O---------------------O Starting out with a Bow and lower stats than Firion, Maria might seem to be suited more as a Mage. DON'T DO THIS. If you let Maria continually slip behind Firion in defensive stats (or any and all stats for that matter), you'll find that Maria will kick the bucket faster than ... well, faster than you'll want. Put Maria in the Front Row right away, but you can keep the bow if you really want. I usually started her with a Spear and added a Shield once I had the cash on hand. Oh yeah, and put some armor on her so she doesn't get pwned right off the bat. I decided to make Maria primarily as a Black Mage, meaning she got all the great Black Magic spells first. You only get ONE Osmose Tome throughout the course of the normal game ... I put it on Maria. After that, everyone took a back seat to Maria in the great spells department. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | G U Y | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.004] | | | O---------------O O----------O Guy is a kind and gentle soul; a family friend to Firion, Leon and Maria. Guy also has a strange ability to speak to animals (you'll see it later in the game). O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 40 | STRENGTH 15 | HANDS 1 | | MP 10 | STAMINA 15 | KNIFE 1 | | ATK 17 | SPIRIT 15 | SWORD 1 | | ACC 1-70% | AGILITY 5 | STAFF 1 | | DEF 2 | INTELLIGENCE 10 | AXE 1 | | EVA 1-1% | MAGIC 5 | SPEAR 1 | | MDEF 1-25% | | BOW 1 | | | | SHIELD 1 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Axe | | None | | None | | Leather Armor | O-------------O O---------------O O---------------------O Guy doesn't speak much; then again, he doesn't have to. His starting attack rating is quite literally light years ahead of Firion's, at first. By looking at Guy's stats, you'd think he would be better off as a purebred warrior. To an extent, you should focus on keeping Guy as a warrior. However, you'll find that there are many times where Guy's weapons levels will simply stop increasing. You can either switch to other weapons or have Guy learn some spells; the choice is yours. I personally add some spells, but you are free to simply focus on weapons if you wish. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | L E O N | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.005] | | | O---------------O O----------O Leon is Maria's older brother and Firion's best friend. When his parents are killed during the invasion of Fynn, Leon manages to escape, but goes missing when the party encounters a team of Black Knights in the forest. O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 1098 | STRENGTH 53 | HANDS ? | | MP 5 | STAMINA 46 | KNIFE ? | | ATK 158 | SPIRIT 16 | SWORD ? | | ACC 9-99% | AGILITY 45 | STAFF ? | | DEF 85 | INTELLIGENCE 36 | AXE ? | | EVA 3-0% | MAGIC 32 | SPEAR ? | | MDEF 3-69% | | BOW ? | | | | SHIELD ? | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Flame Sword | | None | | None | | Poison Axe | O-------------O O---------------O | Diamond Helm | | Diamond Armor | | Diamond Gloves | O---------------------O Leon joins the party extremely late in the game. However, he joins just in time to take part in the final battle. I've been trying to figure out just HOW Leon manages to start out with such a high Spirit and Intelligence ... and yet he knows a whopping ZERO spells right off the bat. So how does that work? Oh well, at any rate, you should probably put some spells on him right away and train him in them. Or kill him off and use your other three characters, since they'll probably kill him with their own stats, equipment and spells by the time you actually get Leon. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | M I N W U | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.006] | | | O---------------O O----------O Minwu is a powerful White Wizard from the land of Mysidia. Minwu is also the official White Wizard of Fynn; his magic list shows just that. Minwu has also proven himself to be a courageous ally, often volunteering himself for dangerous missions. In addition to having a plethora of useful White Magic spells, Minwu gives you the Canoe, a super-useful item used for traversing small waterways. O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 175 | STRENGTH 10 | HANDS 1 | | MP 103 | STAMINA 20 | KNIFE 1 | | ATK 9 | SPIRIT 48 | SWORD 1 | | ACC 1-80% | AGILITY 20 | STAFF 1 | | DEF 5 | INTELLIGENCE 16 | AXE 1 | | EVA 1-17% | MAGIC 40 | SPEAR 1 | | MDEF 2-50% | | BOW 1 | | | | SHIELD 1 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Staff | | Canoe | | Barrier 7 | | Copper Cuirass | O-------------O | Basuna 6 | O---------------------O | Blink 5 | | Cure 7 | As you can clearly see, Minwu's spell repitoire | Dispel 3 | is extremely White Magic-based. I highly suggest | Esuna 3 | that you drop some of the more useless spells, | Fear 3 | like Barrier, Basuna Fear, Fog and Wall and put | Fog 6 | in some more useful spells like Fire, Blizzard | Life 7 | and Thunder, or any other Black Magic spell you | Protect 5 | like. In addition, you can train Minwu in any | Sap 4 | other weapons as you see fit since he's untrained | Shell 6 | in pretty much everything. | Swap 3 | | Teleport 1 | The biggest reason I suggest beefing up Minwu as | Wall 5 | much as you can is due to the fact that you can O---------------O use him later in the Soul of Rebirth game, after you finish FINAL FANTASY II. The more you beef him up while you have him, the better off you'll be later on. Also, it's important to note that in Soul of Rebirth, you obtain an Ultima Tome, but only Minwu can use it. Just a thought. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | J O S E F | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.007] | | | O---------------O O----------O When you first meet Josef, he is sworn to silence because his daughter has been taken prisoner by the Empire. However, he is the one Hilda assigned to search for Mythril. Josef is actually a kind person who only wants his daughter to be safe. O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 235 | STRENGTH 24 | HANDS 2 | | MP 5 | STAMINA 24 | KNIFE 1 | | ATK 28 | SPIRIT 10 | SWORD 1 | | ACC 2-99% | AGILITY 24 | STAFF 1 | | DEF 4 | INTELLIGENCE 10 | AXE 1 | | EVA 2-13% | MAGIC 10 | SPEAR 1 | | MDEF 2-32% | | BOW 1 | | | | SHIELD 1 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Leather Cap | | None | | None | | Leather Armor | O-------------O O---------------O | Leather Gloves | O---------------------O Josef is humble yet powerful and his Strength rating shows just how powerful he is. Josef doesn't use weapons, but instead opts to use his bare hands to whoop ass. Just slap on the best armor you can find and let Josef go to town. When you get him, the first thing you'll most likely notice is that Josef is NOT geared to be a spellcaster. However, since Josef is also a character in Soul of Rebirth, you may want to stick some useful spells on him and level them up a few times before he leaves. Even though Josef is geared to use his fists in battle, you can put his nice Strength rating to other uses. If you wish, you can stick a Sword and Shield on him since his Fist level isn't significantly higher than everything else. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | G O R D O N | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.008] | | | O---------------O O----------O Gordon is the other prince of Kashuan, but his official title (as dubbed on the Dawn of Souls board) is the "Official Palace Goober". Gordon was present when the Empire invaded Fynn, but fled the scene while his brother Scott held his ground. Gordon never forgave himself for that and spends a good portion of the game feeling sorry for himself. Gordon starts out with some rather laughable stats when you get him. O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 128 | STRENGTH 22 | HANDS 2 | | MP 15 | STAMINA 22 | KNIFE 2 | | ATK 16 | SPIRIT 22 | SWORD 2 | | ACC 2-77% | AGILITY 22 | STAFF 2 | | DEF 8 | INTELLIGENCE 22 | AXE 2 | | EVA 1-18% | MAGIC 22 | SPEAR 2 | | MDEF 1-73% | | BOW 2 | | | | SHIELD 2 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Spear | | None | | None | | Bronze Shield | O-------------O O---------------O | Bronze Armor | | Bronze Gloves | O---------------------O To see how terrible Gordon really is ... compare his stats to Josef's. Josef, a character you get earlier on in the game, has a higher HP, ATK, ACC, EVA and MDEF. Sure, Gordon's DEF is double Josef's, but that doesn't do much good against spells and his low HP will show you exactly that. This doesn't even include the fact that your main three characters will most likely put Josef to shame, making Gordon even worse off. Also, when you obtain Gordon, you have access to Mythril, a much more powerful metal when it comes to weapons and armor. So you can either spend some time to make Gordon useful or you can just simply kill him off since nobody loves him and he doesn't stick around in the party for too long. If you decide to equip him with decent equipment, make sure you take it off before he leaves since you'll never see it again. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | L E I L A | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.009] | | | O---------------O O----------O Leila is about what you'd expect from a video game pirate: adventurous, free spirited, strong and (of course) beautiful. Even though Leila attempts to relieve your team of their inventory when you first meet her, she later lends her skills and her merry pirates to the Rebel cause. At least Leila's pirates don't try to make your bones go crunch (kudos to you if you get the reference here). O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 129 | STRENGTH 18 | HANDS 1 | | MP 35 | STAMINA 18 | KNIFE 5 | | ATK 26 | SPIRIT 10 | SWORD 5 | | ACC 5-68% | AGILITY 36 | STAFF 1 | | DEF 21 | INTELLIGENCE 16 | AXE 1 | | EVA 2-41% | MAGIC 10 | SPEAR 1 | | MDEF 2-44% | | BOW 4 | | | | SHIELD 1 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Dagger | | None | | Thunder 4 | | Longsword | O-------------O O---------------O | Gold Hairpin | | Silver Cuirass | O---------------------O As you can see, Leila's weaponry sucks. Give her some better swords and daggers and let her loose. She doesn't disappoint, as her deftness with each type of weapon is very high compared to most other characters. Even though Leila starts out with low HP (she only has 1 more than Prince Goober, erm, Gordon), she makes up for it with her spellcasting ability and her included spell. In addition, Leila's spell couldn't come at a better time, considering you first get her right before you face off against sea-based creatures. It's up to you as to whether or not you want to beef up Leila's spell inventory. Even though Leila is not a Soul of Rebirth character, she joins your team twice and can prove to be useful both times. Also ... you might want to unequip her before she leaves each time in case you want to use or sell her stuff. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | R I C A R D | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.010] | | | O---------------O O----------O Ricard is the last Dragoon of Deist and joins your team at perhaps the oddest place for a character to join the party (you'll see later). He was searching for the fabled Ultima Tome. After meeting up with your crew, fate decides to give him less of the finger. O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP 549 | STRENGTH 60 | HANDS 1 | | MP 5 | STAMINA 32 | KNIFE 1 | | ATK 69 | SPIRIT 26 | SWORD 8 | | ACC 8-99% | AGILITY 26 | STAFF 1 | | DEF 43 | INTELLIGENCE 16 | AXE 1 | | EVA 2-21% | MAGIC 5 | SPEAR 8 | | MDEF 2-48% | | BOW 1 | | | | SHIELD 5 | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | Flame Lance | | None | | None | | Golden Shield | O-------------O O---------------O | Giant's Helm | | Knight's Armor | | Giant's Gloves | O---------------------O Although Ricard does have a decent Spirit rating, his Magic rating makes him an undesirable magician during your FINAL FANTASY II game. Keep the equipment he has (or upgrade it if you have better). Since Ricard is the fourth character you will obtainin Soul of Rebirth, you will most likely want to stick some sort of magic spells on him for later. At the very least, you should stick the basic spells on him, like Cure, Fire, Blizzard, Thunder, Esuna, Life, etc. (the ones that are cheap and available everywhere). It's worthy to note that you CAN stick the Ultima tome on Ricard so you'll have it on two characters during Soul of Rebirth. However, I highly suggest against that unless you really power-train Ricard. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | S C O T T | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.011] | | | O---------------O O----------O Scott is the elder prince of Kashuan and Gordon's older brother. Scott stayed behind at Fynn so that the King and Hilda could escape. It seems that nobody knows what has become of him ... O----------------------------------------------------------------O | S T A R T I N G S T A T S | O--------------------O-----------------------O-------------------O | | | | | HP ? | STRENGTH ? | HANDS ? | | MP ? | STAMINA ? | KNIFE ? | | ATK ? | SPIRIT ? | SWORD ? | | ACC ?-?% | AGILITY ? | STAFF ? | | DEF ? | INTELLIGENCE ? | AXE ? | | EVA ?-?% | MAGIC ? | SPEAR ? | | MDEF ?-?% | | BOW ? | | | | SHIELD ? | | | | | O--------------------O-----------------------O-------------------O O---------------------O O-------------O O---------------O | E Q U I P M E N T | | I T E M S | | S P E L L S | O---------------------O O-------------O O---------------O | ? | | None | | None | | ? | O-------------O O---------------O O---------------------O O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C H A R A C T E R S | | | | O-------------------------------------------------------------------O | | | | O T H E R C H A R A C T E R S | | | |___ O---------------------------------------------------O---------------O | |_____| | | ^[CHAR.100] | | | O---------------O O----------O This section will cover other characters that you'll meet throughout the game. You cannot control them, but they play a vital role nonetheless. O-------------------------------O | P R I N C E S S H I L D A | O-------------------------------O ~ You know nothing of battle. You would only be throwing your lives away. ~ Princess Hilda During the escape from Castle Fynn, the King was injured, which means that Hilda is the one in charge in the Rebels until further notice. She's young and beautiful, which seems unbecoming of a leader. However, Hilda is charismatic and her troops would follow her to the end. Hilda will be the one you go to to recieve most all of your new assignments. If you're stuck, try talking to Hilda. She'll almost always set you back on track. PSP NOTES - I'd just like to say that in the PSP version, Hilda's portrait is totally hawt. :) O-----------------------------------O | T H E K I N G O F F Y N N | O-----------------------------------O ~ So many perished in the Dreadnought's attack ... Perhaps it would be best if we surrendered to the empire ~ King of Fynn The King of Fynn is never named in-game; he's simply referred to as "the King" throughout your adventure. The King was injured during the escape from Fynn; shot by an arrow in the back. Even though the King believes he is getting old, he is still very wise and can give you valuable information throughout your adventure. O-----------O | P A U L | O-----------O ~ I'm Paul, greatest thief in all the world! They've yet to invent the loot I can't burgle or steal! ~ Paul Paul is a thief, but he's the Robin Hood type thief. He'll steal freely from the Empire, but he flat out refuses to steal from the Rebels. His home was in Fynn and if he ever got back inside, you can bet that he has some excellent loot inside ... O---------O | C I D | O---------O ~ What you wanna do is blow up that thing's engine. Do that, and you can bring down the whole overgrown tub ~ Cid Cid currently runs the airship service based in Poft, but he used to be the Captain of Fynn's Order of the White Knights. Upon building his airship, he became entranced by it and left Fynn. If there's anything to know about airships, Cid is the man to go to. O-------------O | T O B U L | O-------------O ~ The geezer act is just a cover. My name's Tobul, and I'm the best darn blacksmith in the rebel army! ~ Tobul You'll find Tobul in the weapon shop in Altair. You'll bring the Mythril to him once you obtain it in your quest. He will then forge it into new weapons and armor that you'll be able to find at all Rebel-friendly towns. O---------------------------O | E L E N A & K A I N | O---------------------------O You'll find Elena in Deist with her son, Kain. She stays at the castle to care for her son and the last surviving Wyvern. JUST TO SET THE STORY STRAIGHT, the Kain you find in the castle is NOT THE SAME ONE THAT IS IN FINAL FANTASY IV. Considering the fact that the worlds are nothing alike. In addition, it's important to note that the child Kain NEVER HAD A NAME until Dawn of Souls (and subsequently, the PSP version). Also, it's important to note that Ricard is NOT Kain's father. It's explicitly stated in game that Kain's father was killed in combat and Ricard left to find the Ultima Tome AFTER the Dragoons were slaughtered. Since Ricard was still alive after the battle between the Empire and the Dragoons, it's impossible for him to be Kain's father. O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y V I | | | | O-------------------------------------------------------------------O | |/| |\| | W A L K T H R O U G H | | | | O-------------------------------------------------------------------O | | | | T R A V E L N O T E S | | | | O---------------------------------------------------O---------------O | |/ | | ^[TIPS.001] | | | O---------------O O----------O In case you're new to the Final Fantasy world, there are a few things you should ALWAYS be aware of. As a matter of fact, I'm so confident in these notes, I'm going to say they apply to just about every Final Fantasy game in existance. 1. SAVE!!!!! I cannot emphasize this enough. Save early, safe often, SAVE BEFORE ENTERING A BIG BATTLE. AND FOR THE LOVE OF GOD, SAVE ON DIFFERENT FILES!! (I can't count how many emails or messages I see because of this) Through the process of saving, you'll save yourself a LOT of headache and a LOT of lost time (like your entire game if you save on one file). Whether you save at a Save Sphere (FFX) or at an Inn (FF1), you should save whenever you can. In Dawn of Souls, you can save wherever the hell you want, so don't worry about getting back to the Inn. Trust me on this, even the best FF players can mess up every once in a while and lose their entire party. If you need proof on why you should save on different files, scroll down to the FAQ section and view the "Help! I'm at 1 HP and 0 MP in the middle of a dungeon!" question. I've seen that situation at LEAST 30 times. 2. TALK TO EVERYONE!! They'll (usually) give you clues as to where you should go, who to talk to, etc. Plus, some of them even blurt out funny quotes, like the infamous "This guy are sick", or perhaps they'll provide clues to hidden treasures. Who knows? All you gotta do is talk to them. 3. LEVEL UP!! Unless you're doing a low-level game, you (probably) want to make your characters more powerful than the guys they fight. It's not smart to take your 55 HP characters into a battle against an enemy with 1,000,000 HP and an attack of 30,000, and it doesn't matter how high your evasion is. To do this, just fight the majority of your battles instead of running away all the time. If you find yourself getting your ass handed to you each and every battle, then yeah, you might want to backtrack and beat up your own characters if you're really getting your ass kicked. 4. CURE IS YOUR BEST FRIEND! Right next to Odin (FF4) and Knights of the Round (FF7), etc., Cure will be your most used spell, hands down. As a matter of fact, I'm willing to bet money that you'll end up using Cure more often than just about half of your other spell combined, unless you're doing a special game type, but that's totally besides the point. Buy your Cure spell(s) early. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | E S C A P I N G F Y N N | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.000] | | | | | O---------------O | |__/\__| | | | O----------O Your first battle really isn't a battle. You'll face four Black Knights that will *****-slap your team for exorbant amounts of HP. But you can't even touch them OR run! Game over, right? Just press the A button after the Game Over pops up and watch the resulting scene. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | I N F I L T R A T I O N | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.001] | | | | | O---------------O | |__/\__| | | | O----------O Many players probably thought that the game was over when they first died against four of the strongest enemies in the game. In reality, it turned out to be nothing more than a simple plot device to advance the story and explain events that would occur much later in the game. Nonetheless, when Firion awakes, he will find Maria and Guy, but no Leon. With nothing but their bravery to back them up, our three heroes set off on an adventure that would eventually change the world. Unwavered by the fact that their parents were murdered and their friend and brother taken from them, Firion, Maria and Guy set off to forge their own destiny. Here's the outline of what events will occur in this section: 1) Attempt to join the Rebellion 2) Travel to Gatrea and find a way into Fynn to search for Leon 3) Infiltrate Fynn to search for survivors 4) Meet with the injured soldier before returning to Altair 5) Return to Altair and speak to Hilda to officially join the Rebellion 6) Talk to Minwu and obtain his Canoe to start your next mission O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | I N F I L T R A T I O N | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.002] | | | O---------------O O----------O ~ You know nothing of battle. You would only be throwing your lives away. ~ Princess Hilda O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ____ Potion | None | O------------------O-----------------------------O-----------------------------O Altair is the beginning town of the game. You start out in the Rebel Hideout. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O The absolute FIRST thing you should do before anything else is LEARN the WILD ROSE Key Term from Hilda. It'll basically inform everyone (yes, even Imperials) that you're with the Rebels. Talk to Minwu and he'll tell you where to go next. Fynn is where you need to go. Also, before you leave the Rebel Hideout, you can find a free POTION in the western wall, above the area with five beds. You can go back to the room with the sigil that healed you. Inside you'll find many sages inside who will teach you many things about FINAL FANTASY II. It's essentially a Beginner's Hall for anyone who has never played a Final Fantasy game before. Paul is just outside the Rebel Hideout. He's the "greatest thief in all the world". After all, they've yet to invent the loot he can't burgle or steal. Paul's not a bad guy and he will have some excellent treasure when you can get it back in Fynn (much later in the game). You can also talk to Gordon. He's just north of the Rebel Hideout's entrance. He thinks himself to be a coward right now and tells you to laugh if you wish. Feel free to do so, but Gordon will eventually join your team, so keep that in mind. Right before you leave, I suggest you investing most of your 400 Gil into spells. Just head to the southeastern corner of Altair to find the shop. As you enter, talk to the guy at the counter and start buying spells. Cure is probably the best defensive spell to start off with. Like Cure, Fire is an excellent Black Magic spell to begin with. I highly suggest you purchase two Cure Tomes and one Fire Tome. Eventually you'll want all four of the spells in Altair on each team member. However, Gil is an issue right now, so stick with the basics for now. BE SURE YOU LEARN SPELLS BEFORE GOING INTO BATTLE. Using a Tome inside of battle is powerful, but an extremely spendy way of defeating enemies. To learn a spell, just use the Tome outside of battle as an item. Then select the character you want to learn it. Finally, before you head out towards Fynn, I highly suggest beating up a few enemies and getting enough money for two extra shields. At least get one for Guy, and I also get one for Maria, since I always switch her to Spear+Shield. If you plan to mimic this strategy, MOVE MARIA TO THE FRONT ROW. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | I N F I L T R A T I O N | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.003] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | O------------------O-----------------------------O-----------------------------O This section covers monsters found in the Altair, Gatrea and Fynn regions. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 096 Goblin 1 6 0 4 0 9-75 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 001 Leg Eater 1 6 0 4 0 4-37 None Stick close to Altair in case you need to use the Inn. Spend some time building up your spells and stats. If you really find yourself in a rut, you can always attack your own teammates to build up stats. However, if your characters are too powerful, they'll kill each other in one shot. Not good. Oh, and SAVE often. Oh, and don't venture too far out. The very bottom corner of the penninsula off of Altair is home to some extremely powerful monsters just waiting for you to venture out there. Don't do it. Same goes for wandering too far northwest from Gatrea instead of keeping near the lake. Don't do it. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | I N F I L T R A T I O N | | | | | | O-------------------------------------------------------------------O | | |/\| | | G A T R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.004] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | O------------------O-----------------------------O-----------------------------O Gatrea is located north from Altair. From Altair, head north, across the bridge and straight into Gatrea. Make sure you bought all the spells you want back at Altair since there is no Spell Shop in Gatrea. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Javelin ................ 80 | Buckler ................ 50 | Inn Yes | | Broadsword ............ 100 | Leather Cap ............ 50 O------------------O | Axe ................... 100 | Clothes ................ 20 | Sanctuary Yes | | Bow .................... 20 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | N/A | O-----------------------------O If you haven't done so, I highly suggest purchasing a Buckler for everyone who doesn't have one, as well as any other armor you don't have yet. If you really want to build up your weapon inventory, you may want to invest in a Javelin and/or a second Broadsword. Also, if you have some extra cash lying around, you may want to pick up a few Potions or Hi-Potions as well. The path to Fynn isn't exactly a cakewalk and there's plenty of things to kill you along the way. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | I N F I L T R A T I O N | | | | | | O-------------------------------------------------------------------O | | |/\| | | F Y N N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.005] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ____ Ring | None | O------------------O ____ Potion O-----------------------------O | ____ Potion | | ____ Potion | O-----------------------------O To get to Fynn, head west from Gatrea and circle north around the lake, and you will hit Fynn soon enough. One word of warning: do NOT stray far from the lake, as there are far more powerful monsters waiting for some careless adventurers who stray too damn far from the lake. You have been warned. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 001 Leg Eater 1 6 0 4 0 4-37 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 010 Sprinter 1 30 0 9 0 4-37 None ___ 096 Goblin 1 6 0 4 0 9-75 None *** 105 Captain 5 750 30 60 9 300-450 None O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop No | O-----------------------------O-----------------------------O------------------O | N/A | N/A | Inn No | O-----------------------------O-----------------------------O------------------O | Sanctuary No | O------------------O O-----------------------------O | Spell Shop | O-----------------------------O | N/A | O-----------------------------O The guards in Fynn do a really great job of guarding the place. From people, that is. Monsters roam the streets and you'll face random encounters left and right. The Captain is pretty much invincible, at least right now. You'll only encounter a Captain if you're stupid enough to talk to anyone in Fynn. If you CAN manage to defeat one, you're vastly overpowered. Period. Every shop and building is devoid of life. Those that might have inhabitants are blocked off by guards. Needless to say, you'll reach a dead end no matter where you go. To advance the plot, head out through the north entrance, but don't leave the city. Instead, head east and around the outskirts of the city to enter the Pub. Talk to the only non-soldier inside and ASK him about the WILD ROSE. He'll let you go see the wounded soldier. ASK the wounded soldier about the WILD ROSE; he will tell you that he is Scott, the Prince of Kashuan. He'll tell you the name of the traitor, and give you the RING. Pick up the three POTIONs inside the room and start back for Altair. Scott's RING will allow you to see the World Map. Nifty eh? To access it press and hold the B and Select buttons, and you'll be able to see it. It shows all the locations you have visited, as well as your current location, and even the special vehicles you will acquire on your journey. PSP NOTES - Instead of B and Select, you hold Cancel (default O) and Select to bring up the World Map. You still need the RING though. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | I N F I L T R A T I O N | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.006] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ____ Canoe | None | | Mythril O-----------------------------O-----------------------------O O------------------O From Fynn, head back around the lake, past Gatrea and then south, back to Altair. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O With Scott's RING in hand, you can obtain feedback from a number of people. Show the RING to Gordon, Scott's brother, and you'll hear his own reaction. Show Hilda the RING that Scott gave you and she'll trust you. She'll also teach you the Key Term MYTHRIL, which you should LEARN and subsequently ASK her for more information. Once you're ready, talk to Minwu to start your next mission. He will join your team and give you the CANOE item. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.050] | | | | | O---------------O | |__/\__| | | | O----------O Meeting with Scott was just the first step in your quest. Acknowledgement from Hilda means that she officially views you as members of the Rebel Army. Reaching a town called Salamand is the next thing on your "to-do" list. In any case, the Mythril you'll eventually find will greatly improve the situation for the Rebels. Although the first part of your quest was easy, don't expect the next part to be a total walk in the park. Here's the outline of what events will occur in this section: 1) Go to Paloom by crossing the lake with the Canoe 2) Take the ferry to Poft (or walk) 3) Travel to Salamand to meet with Josef 4) Rescue the townspeople from the Empire in Semitt Falls 5) Defeat the Sergeant to obtain the Mythril 6) Return to Altair with the Mythril 7) Show the Mythril to Tobul to have him forge better equipment. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.051] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O The first thing you should do is talk to Hilda after Minwu joins your team. She will tell you about the DREADNOUGHT, which you should LEARN and then ASK her. She'll then tell you that it's an AIRSHIP and give you some more info about it. Keep in mind, if you haven't completed the previous task (showing the RING to Hilda and learning the Key Term MYTHRIL), you won't be able to get Minwu in your party. With Minwu in your party, I highly suggest performing some maintinence on him right after you get him. A lot his spells are mediocre and don't perform as well as others. I suggest dropping Barrier, Basuna, Fear, and Fog. If you like, you can also drop Dispel and Wall, but I wouldn't drop it right away until you're sure you don't want it. In their place I suggest placing some better Black Magic spells like Fire, Blizzard and Thunder (which you can purchase in Altair at the moment). I also suggest you send Minwu into battle and level up some of his spells (at least the ones you want to keep). Most of his spell library comes within a few castings of leveling up. Lastly, I suggest placing some better equipment on Minwu, such as a Helmet, Gloves and a Shield. However, keep in mind that there's better equipment available at Paloom, so you may want to hold out until then. Once you're ready to go, feel free to head out. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | P A L O O M | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.052] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O Paloom is located northeast from Altair. To get there, you need to use Minwu's Canoe to get across the lake and then head northeast and enter the small city you see. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Bronze Shield ......... 150 | Inn Yes | | Mace .................. 150 | Bronze Helm ........... 150 O------------------O | Axe ................... 100 | Copper Cuirass ........ 150 | Sanctuary Yes | | Bow .................... 20 | Bronze Gloves ......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Cure Tome ............. 100 | | Blink Tome ............ 300 | | Protect Tome .......... 300 | | Shell Tome ............ 300 | O-----------------------------O ABOUT THE FERRY: The first person you'll see inside Paloom runs the ferry service between Poft and Paloom. This saves you the long walk between the two, but the time spent fighting battles might help your characters level up. Also, the ferry must be outside the place you are travelling FROM. This means if the ferry is outside Paloom and you're travelling from Poft, you won't be able to call the ferry. Oh, and the ferry is only 32 Gil. There's tons of new and improved stuff in Paloom. If you have the cash, you can easily upgrade everyone's armor. In addition, there's new weapons available, if you want to train someone in any of those respective weapons classes. Lastly, the new spells in Paloom are ultra-useful. Purchase them and level them up and you'll make the entire game much easier for yourself. Since Gil might still be an issue, you may want to start by spreading out the spells to begin with and then purchase them for everyone later. Once you've made all your upgrades and purchases, head out and take the ferry or start making the hike to Poft. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | P A L O O M & P O F T A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.053] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O This section covers monsters found in the Paloom & Poft regions. I have changed the "Weakness" section to "Location"; none of the monsters have any weaknesses and the monsters change depending on your location. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Location -------------------------------------------------------------------------------- ___ 001 Leg Eater 1 6 0 4 0 4-37 Paloom & Poft ___ 002 Vampire Thorn 1 6 0 4 0 4-37 Paloom & Poft ___ 003 Hornet 1 6 0 4 0 4-37 Paloom & Poft ___ 004 Queen Bee 1 30 0 9 4 4-9 Poft ___ 006 Sasquatch 1 20 0 4 0 9-75 Poft ___ 010 Sprinter 1 30 0 9 0 4-37 Paloom & Poft ___ 096 Goblin 1 6 0 4 0 9-75 Paloom ___ 097 Goblin Guard 1 10 6 4 0 9-75 Paloom ___ 103 Soldier 1 45 10 17 10 9-75 Paloom You may want to wander around Paloom and Poft for a while. The enemies around these areas are significantly more powerful than those you have previously faced. In addition, you'll obtain Gil, complete your Bestiary and in the PSP version, you will add additional Art in the Extras menu. Not to mention that you can obtain higher stats, weapons and spell levels. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | P O F T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.054] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O From Paloom, head northeast to get to Poft. If you follow the coast, you'll be led straight to it. Otherwise, you can take the ferry from Paloom to Poft for a mere 32 Gil. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Bronze Shield ......... 150 | Inn Yes | | Mace .................. 150 | Bronze Helm ........... 150 O------------------O | Axe ................... 100 | Copper Cuirass ........ 150 | Sanctuary Yes | | Bow .................... 20 | Bronze Gloves ......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Spell Shop | Cid's Airship Service | O-----------------------------O-----------------------------O | Cure Tome ............. 100 | Bafsk ................. 100 | | Blink Tome ............ 300 | Salamand .............. 200 | | Protect Tome .......... 300 | Semitt Falls .......... 300 | | Shell Tome ............ 300 | Kashuan ............... 400 | O-----------------------------O Gatrea ................ 500 | | Fynn .................. 600 | | Altair ................ 700 | O-----------------------------O As you can see ... Poft has the same stuff that Paloom has. If you need any supplies, you can get them either here or Paloom, it doesn't matter. Cid is here in the Pub (Cid's on the east side of the Pub) and his Airship Service is ready to go. If you didn't learn the Key Term AIRSHIP from Hilda, Cid can teach it to you. You can either use Cid's Airship to travel to your next destination (Salamand) or you can simply walk there and save yourself 200 Gil. It's not like it's that far anyways. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | S A L A M A N D | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.055] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O Salamand is located northwest from Poft. From Poft, head straight north until you hit the mountains. From there, head west and you'll see a small town in the mountain. That's Salamand, so enter it. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Mace .................. 150 | Bronze Shield ......... 150 | Inn Yes | | Longsword ............. 200 | Bronze Helm ........... 150 O------------------O | Axe ................... 250 | Bronze Armor .......... 200 | Sanctuary Yes | | Longbow ............... 150 | Bronze Gloves ......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Life Tome ............ 1000 | | Sap Tome ............. 1000 | | Warp Tome ............ 1000 | | Teleport Tome ........ 1000 | O-----------------------------O Hilda sent you to Salamand to find out about Mythril. However, Josef, the man in charge, isn't going to talk. At least not until you help him out by rescuing all the prisoners being held in Semitt Falls. For the record, it seems that the Empire has only taken the male members of the town (oh yeah, that's not sexist at all). There's new spells available in Salamand ... for a price. At this point in time, the spells are excellent and all of them (Sap might be an exception) will serve you well throughout the game. Teleport and Warp are both instant-kill spells in-battle and serve as useful outside of battle. Life is useful, but you may want to avoid leveling it up too much since all it does is cost more MP per level. Once you're ready to go, head outside and begin your trek west. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | S A L A M A N D & S E M I T T F A L L S A R E A S | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.056] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O This section covers monsters found in the Salamand & Semitt Falls regions. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 001 Leg Eater 1 6 0 4 0 4-37 None ___ 002 Vampire Thorn 1 6 0 4 0 4-37 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 004 Queen Bee 1 30 0 9 4 4-9 None ___ 006 Sasquatch 1 20 0 4 0 9-75 None ___ 010 Sprinter 1 30 0 9 0 4-37 None ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 014 Ogre 2 100 0 25 17 75-300 None ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 019 Wererat 2 60 0 17 4 37-300 None ___ 096 Goblin 1 6 0 4 0 9-75 None ___ 097 Goblin Guard 1 10 6 4 0 9-75 None ___ 103 Soldier 1 45 10 17 10 9-75 None ___ 107 Magician 3 80 30 17 9 75 None O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | S E M I T T F A L L S | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.057] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | *** Snowcraft | None | | Mythril | ___ Mythril O-----------------------------O | Dreadnought | ___ Potion | | Airship | ___ Hi-Potion | *** You can't get the O------------------O ___ Eye Drops | Snowcraft item yet | ___ Fire Tome | | ___ Teleport Tome | | ___ 200 Gil | | ___ 200 Gil | | ___ 250 Gil | | ___ 400 Gil | O-----------------------------O Semitt Falls is located west of Salamand. To get there, head west until you reach a small river (past the mountains to the north and south). When you reach the river, enter it on the Canoe and follow it. Eventually you will reach a large lake. On the far eastern side of the lake is a cave that leads into Semitt Falls. PSP NOTES - On the way to Semitt Falls, you'll run past a small cave in the northern mountain that isn't in Dawn of Souls. This cave will lead to the Arcane Labyrinth Northwest Quarter. The Arcane Labyrinth will be covered later in this FAQ. If you really want to, you can go inside, but I suggest waiting until later. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 006 Sasquatch 1 20 0 4 0 9-75 None ___ 010 Sprinter 1 30 0 9 0 4-37 None ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 023 Zombie 1 30 0 17 0 9-75 Fire ___ 076 Green Slime 2 10 6 150 150 4-37 Fire, Ice ___ 096 Goblin 1 6 0 4 0 9-75 None ___ 097 Goblin Guard 1 10 6 4 0 9-75 None ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None The inside of Semitt Falls is probably the first real challenge your party will encounter. Be sure you have plenty of items along to heal your HP, just in case your MP runs dry. Lastly, the Teleport spell will bring your party straight out of any dungeon or cave. This is extremely useful when you're very low on both HP and MP. Just go to any Inn and heal up. Keep in mind that you'll have to start the dungeon from the beginning, but all the chests you've opened will stay opened, so skip over them to save yourself time. Also, keep in mind that Teleport will lower its caster's HP down into the red zone, so you'll have to keep an eye on that character's HP. == Semitt Falls B1 == Upon entering Semitt Falls, head west and make note of the blue block that sits inconspicuously. You'll use it later when Josef enters the party. Continue on west until the path splits. Head west and then north to pick up 200 GIL. Go back and head south until the path splits to an east-west split. Head east and pick up 400 GIL, then head all the way west to go downstairs. == Semitt Falls B2 == Get out of the water and head north, and then head northwest as far as you can to pick up some EYE DROPS. Head east (you'll have to backtrack a bit) and you'll go through some water and pick up a POTION. Go south and you'll be able to either go back upstairs or head down a righthand path. Take the righthand path and keep going straight. Pick up the HI-POTION and stop at the four doors. The left-most door leads downstairs. The other three lead into Monster Rooms that contain nothing more except a lot of random battles. Stay away unless you want to up your stats. == Semitt Falls B3 == You'll end up heading down a set of stairs before you turn up at the north- eastern corner of B3. Go straight south for 200 GIL. Backtrack north and then head west. You'll see a door to the east; ignore it (it's a Monster Room) and go across the southern bridge for 250 GIL. You don't have to go farther than the first bridge, as there's nothing below it anyways. Go back north and west until you reach three doors, and you should take the left-most door once again to continue on. Inside the room you'll find the prisoners that were taken from Salamand. Included in the mix is Paul (remember him from Altair?) and Nelly, Josef's missing daughter. Talking to Paul will allow the prisoners to escape, and open up the way to the next floor down. Take the stairs at the eastern part of the room to continue. For the record, if you plan on using the Teleport spell, now is probably as good a time as any to do so. After Teleporting out, you can go back to Salamand and everyone there will be singing you exuberant praises. You'll also be able to talk to Josef, who will finally open his damn pie hole and tell you more about the location of Mythril, as well as give you an update about the Dreadnought. Keep in mind, going back to Salamand has no bearing on your current mission. You don't need to talk to Josef to advance the storyline at all. If you decide to move on, you'll find the exit to the southeast corner of the prisoner room. == Semitt Falls B4 == Take the bridge directly north and pick up the FIRE TOME. Then go back (don't backtrack across the bridge) and head east across a small bridge and stop in the crossroads. From there, go north and follow the path around until you find a stairway going down. == Semitt Falls B5 == The path you're supposed to take isn't even across the bridge, it's above the entrance, using the left-hand door. If you do decide to go across the bridge, skip the door and SAVE before the treasure chest. It also helps to heal up as well. Once you open the treasure chest, you'll obtain a TELEPORT TOME and fight: O----------------------------------------------------------O | MINIBOSS - Land Turtle #013 | O----------------------------O-----------------------------O | Rank ................. 3 | Weakness | | HP ................. 140 | Ice | | MP ................... 0 | | | ATK ................. 35 | Resistance | | ACC ............... 2-65% | Lightning Poison | | DEF ................. 35 | | | Evasion ............ 0-0% | Absorbs | | Magic Defense ..... 2-50% | None | | Gil ............. 37-300 | | | | | | Treasures | | | Mythril Shield | | | | | O----------------------------O-----------------------------O The Land Turtle is your reward for obtaining the Teleport Tome. The first thing you should do is have Minwu up your party's Defense by using the Protect spell. Then have everyone with the Blizzard spell use it since a Blizzard 2 (or 3) spell will hit harder than a Fire 7 (yes, I've tested this). Even a measely Blizzard 1 spell will hit harder than just about any Fire spell you can muster. The Land Turtle is tough, but hardly invincible. Just keep your HP up and the Blizzard spells going. --- Once you defeat the Land Turtle, head back towards the entrance of this area. From there, head north and you'll see a doorway to the west. Enter it. Inside you'll find a soldier standing in your path. Talk to him and you'll initiate a fight with: O----------------------------------------------------------O | BOSS - Sergeant #104 | O----------------------------O-----------------------------O | Rank ................. 3 | Weakness | | HP ................. 420 | None | | MP .................. 10 | | | ATK ................. 35 | Resistance | | ACC ............... 2-70% | None | | DEF ................. 25 | | | Evasion ........... 1-30% | Absorbs | | Magic Defense ..... 3-50% | None | | Gil ............ 150-300 | | | | | | Treasures | | | Mythril Helm | | | Mythril Armor | | | Mythril Axe | | | Mythril Bow | | | | | O----------------------------O-----------------------------O I hope you've been saving your MP for this fight since it's rather tough. Physical attacks do very little damage, meaning it's up to your Magic to get the job done. The first thing you'll want to do is increase your own defenses. Minwu should use Blink and Protect, as should anyone else who has the spells. After a round or two of beefing your protection, start belting the Sergeant with the most powerful spells in your inventory. If you've powered up your spells, you should be able to take down the Sergeant easily since it only has 420 HP. --- After defeating the Sergeant, head north and take the MYTHRIL from the chest. After doing so, you should either walk out or use the Teleport spell, either way is fine. You'll eventually want to make your way back to Altair. How you go about this is entirely up to you. If you fight your way there, you'll earn valuable Gil to purchase the Mythril equipment you'll be getting access to soon. If you choose to fly there, the air fare to Altair is a whopping 700 Gil. If you have it and want to spend the Gil, go for it. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E H U N T F O R M Y T H R I L | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.058] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O From Salamand, head east and south to reach Poft. From there, you can either walk/ferry to Paloom and then cross the lake to Altair. Or you can simply take Cid's Airship for 700 Gil from Poft to Altair. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O O-----------------------------O-----------------------------O | Mythril Weapons Shop | Mythril Armor Shop | <- Altair's O-----------------------------O-----------------------------O Shops | Mythril Knife ......... 400 | Mythril Shield ........ 300 | | Mythril Mace .......... 600 | Mythril Helm .......... 300 | | Mythril Spear ......... 600 | Mythril Armor ......... 700 | | Mythril Sword ......... 700 | Mythril Gloves ........ 500 | O-----------------------------O-----------------------------O O-----------------------------O | Mythril Weapons Shop | <- Paloom & Poft Weapons Shops O-----------------------------O | Mythril Spear ......... 600 | | Mythril Sword ......... 700 | | Mythril Axe ........... 700 | | Mythril Bow ........... 500 | O-----------------------------O If you show the MYTHRIL to Hilda, she'll be overjoyed and tell you to go visit Tobul, who's found in the Weapon Shop. He'll work on the mythril before your very eyes and instantly new patrons will appear in most of the shops you've visited thus far. Paloom and Poft don't sell Mythril in their Armor Shops and Gatrea doesn't sell Mythril at all. Why you ask? They're all cheap bastards, that's why. Too bad you can't go jack slap them up a bit. At any rate, I highly recommend you upgrade your arsenal ASAP. Once you're good to go, it's payback time. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.100] | | | | | O---------------O | |__/\__| | | | O----------O Hell is about to break loose. It's time to strike back at the Empire; no, don't start thinking the Empire Strikes Back ... this time the Rebel Scum Strikes Back (Lucas could learn a thing or two from me). Little does the Empire know, you now have the capability to hit them where it hurts. Dancing with the Empire may be dangerous work, but luckily for you, you have a trusty guide at your side. And without further ado, let's go whoop some traitorous ass. Here's the outline of what events will occur in this section: 1) Upgrade your arsenal with mythril 2) Sneak into Bafsk and find the Rebel spy 3) Make your way through the Bafsk Cave and to the Dreadnought 4) Learn about the Sunfire that powers the Dreadnought 5) Return to Altair and report to Hilda 6) Head to Salamand and meet with Josef 7) Obtain Josef's Snowcraft and use it to reach the Snow Cavern 8) Obtain the Goddess's Bell by defeating the Adamantoise 9) Defeat General Borghen and return to Salamand. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.101] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O O-----------------------------O-----------------------------O | Mythril Weapons Shop | Mythril Armor Shop | O-----------------------------O-----------------------------O | Mythril Knife ......... 400 | Mythril Shield ........ 300 | | Mythril Mace .......... 600 | Mythril Helm .......... 300 | | Mythril Spear ......... 600 | Mythril Armor ......... 700 | | Mythril Sword ......... 700 | Mythril Gloves ........ 500 | O-----------------------------O-----------------------------O If you talk to Hilda again, she'll give you your next assignment. Your next assignment lies in Bafsk. The Rebellion has a spy in Bafsk and there's a way to reach this horrifying ship. Hilda wants you to delay its construction, or better, destroy it. While you're here, stock up on any supplies you need because you're heading into hostile territory. If you need to, head back to any previous town you've been to if you need items (like Tomes). O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | B A F S K | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.102] | | | O---------------O O----------O ~ It's hard to believe a bumbling idiot like Borghen could become a general in the imperial army! ~ Rebel spy O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O Bafsk is located east from Poft. To get there, head northeast and around the mountains that lie just outside of Poft. If you can't find it, use the map. If you're too lazy to find it, just ride Cid's airship. After all, it's only 100 Gil. When you arrive, it seems that nobody around there is willing to say much due to General Borghen's presence. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Bronze Shield. ........ 150 | Inn Yes | | Spear ................. 200 | Bronze Helm ........... 150 O------------------O | Longsword ............. 200 | Silver Cuirass ........ 200 | Sanctuary Yes | | Longbow ............... 150 | Bronze Gloves.......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fear Tome ............. 150 | | Basuna Tome ........... 150 | | Esuna Tome ............ 150 | | Silence Tome .......... 150 | O-----------------------------O Luckily for you, nobody here recognizes that you're Rebel scum, so you can walk and talk with everyone as freely as you like. Even General Borghen doesn't recognize that you're with the Rebels. There's some new sweet spells available here. For example, Esuna is one of the most useful spells available in the game. It removes all permanent status effects. Basuna works for temporary status effects, but the status effects it removes will go away at the end of any battle anyways. It's your decision as to whether or not you want Basuna in your arsenal. Silence can work well on some bosses, but again, that spell is your call. Fear doesn't seem to work that well at all, so I suggest against getting it. The Rebel spy can be found in the southern side of town. There's a path located on the southeastern side of the town that will lead to the spy. You'll know that it's him because he'll refer to Borghen as a "bumbling idiot", so simply ASK him about WILD ROSE and he'll recognize that you're a Rebel. ASK him about the DREADNOUGHT and he'll open the path to the Dreadnought for you. Head to the southwestern side of town and step on the stairs. Skip to section [WALK.104] to head inside the Bafsk Cave. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | B A F S K A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.103] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | O------------------O This section covers monsters found in the Bafsk region. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 002 Vampire Thorn 1 6 0 4 0 4-37 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 004 Queen Bee 1 30 0 9 4 4-9 None ___ 006 Sasquatch 1 20 0 4 0 9-75 None ___ 010 Sprinter 1 30 0 9 0 4-37 None ___ 096 Goblin 1 6 0 4 0 9-75 None ___ 097 Goblin Guard 1 10 6 4 0 9-75 None ___ 103 Soldier 1 45 10 17 10 9-75 None O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | B A F S K C A V E | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.104] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Pass | ___ Longsword | | Mythril O-----------------------------O ___ Longbow | | Dreadnought | O-----------------------------O | Airship | O------------------O Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 001 Leg Eater 1 6 0 4 0 4-37 None ___ 002 Vampire Thorn 1 6 0 4 0 4-37 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 023 Zombie 1 30 0 17 0 9-75 Fire ___ 097 Goblin Guard 1 10 6 4 0 9-75 None ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None == Bafsk Cave B1 == From the entrance, head straight north and pick up the Longsword. Then take the path east and follow it, taking the next path south, and the south path after that. Keep heading south, picking up the Longbow, and then take the stairs to the east. == Bafsk Cave 1F == This part of the cave is very easy. Simply head all the way east and follow the path. You'll encounter the Dark Knight, who will inform you that the newly- completed Dreadnought is, well, complete. You can't do anything to stop it, so simply watch as the Dreadnought takes off. After you re-enter the cave, take the door to your right, BE SURE TO PICK UP THE PASS (it'll make your job much easier later), and step on the blue floor panel for a much easier way out. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | P O F T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.105] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | O------------------O O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Bronze Shield ......... 150 | Inn Yes | | Mace .................. 150 | Bronze Helm ........... 150 O------------------O | Axe ................... 100 | Copper Cuirass ........ 150 | Sanctuary Yes | | Bow .................... 20 | Bronze Gloves ......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Spell Shop | Cid's Airship Service | O-----------------------------O-----------------------------O | Cure Tome ............. 100 | Bafsk ................. 100 | | Blink Tome ............ 300 | Salamand .............. 200 | | Protect Tome .......... 300 | Semitt Falls .......... 300 | | Shell Tome ............ 300 | Kashuan ............... 400 | O-----------------------------O Gatrea ................ 500 | | Fynn .................. 600 | | Altair ................ 700 | O-----------------------------O O-----------------------------O | Mythril Weapons Shop | O-----------------------------O | Mythril Spear ......... 600 | | Mythril Sword ......... 700 | | Mythril Axe ........... 700 | | Mythril Bow ........... 500 | O-----------------------------O From Bafsk, head northeast and around the mountains and south into Poft. Upon heading inside, you'll see that the town has already been ravaged by the Dreadnought. However, that's not the reason you're here. Visit the Pub (located just west from the town's entrance) and you'll see Cid. ASK him about the AIRSHIP and he'll tell you about the SUNFIRE, which powers all airships, including the Dreadnought. LEARN it and you're good to go. If you wish, you can return to Altair via Cid's airship. It's 700 Gil. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.106] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O MINWU LEAVES THE PARTY WHEN YOU TALK TO HILDA. PUT YOUR BEST EQUIMENT ON HIM SO HE'S WELL EQUIPPED IF YOU PLAN ON PLAYING SOUL OF REBIRTH. If you can't remember how to get back to Altair from Poft, you need to either walk or take the ferry back to Paloom, then canoe across the lake and head south and into Altair. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O O-----------------------------O-----------------------------O | Mythril Weapons Shop | Mythril Armor Shop | O-----------------------------O-----------------------------O | Mythril Knife ......... 400 | Mythril Shield ........ 300 | | Mythril Mace .......... 600 | Mythril Helm .......... 300 | | Mythril Spear ......... 600 | Mythril Armor ......... 700 | | Mythril Sword ......... 700 | Mythril Gloves ........ 500 | O-----------------------------O-----------------------------O NOTE: If you really want the best equipment on Minwu before he leaves, you should be able to take on the Captains in Fynn by now. They have some excellent item drops that should serve you well. Upon entering Altair, you'll notice that the town has been bombarded, a result of the Dreadnought's completion. Before you talk to Hilda, you should make sure that Minwu is equipped with your best equipment. At this point, he should have a full set of Mythril gear before you send him on his way. Once you have Minwu the way you like (spells, armor and stats), talk to Hilda to advance the story. Minwu will leave the party once you do so. After Minwu leaves, go talk to the King, located east of the the Throne Room. Inside, ASK him about the SUNFIRE and he will tell you about the GODDESS'S BELL, used to break the seal that Scott used to seal the Sunfire. LEARN it and return to Hilda. ASK her about the SUNFIRE and she'll give you your next assignment: Kashuan Keep. However, to get the Sunfire located in Kashuan Keep, you'll have to obtain the Goddess's Bell, located on the Snow Plains north of Salamand. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | S A L A M A N D | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.107] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O In case you forgot, Salamand is located north of Poft. To get there from Altair, head northeast from Altair to Paloom; use the ferry or walk to Poft; then head north and west until you reach Salamand. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Mace .................. 150 | Bronze Shield ......... 150 | Inn Yes | | Longsword ............. 200 | Bronze Helm ........... 150 O------------------O | Axe ................... 250 | Bronze Armor .......... 200 | Sanctuary Yes | | Longbow ............... 150 | Bronze Gloves ......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Life Tome ............ 1000 | | Sap Tome ............. 1000 | | Warp Tome ............ 1000 | | Teleport Tome ........ 1000 | O-----------------------------O Salamand has no new armor or weapons since your Mythril run. Nor have they been hit by the Dreadnought's initial attack. Upon learning about your interest in the Goddess's Bell, Josef agrees to help you get it. He'll join the party and give you an excellent hand-to-hand combatant. Depending on your inventory (and how you left Minwu), you may have some nice armor for Josef to wear. Josef requires no weapons and his fighting style reflects this. If you place a weapon on Josef, it will most likely degrade his performance in battle. Purchase any additional equipment or spells that you may have missed the first time around and you'll be ready to go. Head out when you're ready. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | S E M I T T F A L L S | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.108] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Snowcraft | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O Semitt Falls is located west of Salamand. To get there, head west until you reach a small river (past the mountains to the north and south). When you reach the river, enter it on the Canoe and follow it. Eventually you will reach a large lake. On the far eastern side of the lake is a cave that leads into Semitt Falls. PSP NOTES - On the way to Semitt Falls, you'll run past a small cave in the northern mountain that isn't in Dawn of Souls. This cave will lead to the Arcane Labyrinth Northwest Quarter. The Arcane Labyrinth will be covered later in this FAQ. If you really want to, you can go inside, but I suggest waiting until later. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 006 Sasquatch 1 20 0 4 0 9-75 None ___ 010 Sprinter 1 30 0 9 0 4-37 None ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 023 Zombie 1 30 0 17 0 9-75 Fire ___ 076 Green Slime 2 10 6 150 150 4-37 Fire, Ice ___ 096 Goblin 1 6 0 4 0 9-75 None ___ 097 Goblin Guard 1 10 6 4 0 9-75 None ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None Remember the blue block you passed the first time here? It's located just west from the entrance. Go to the northeast of the block and face the east wall. Talk to the east wall and Josef will open up a secret passage that contains the Snowcraft. Once you have the Snowcraft, it's time to go to the Snow Cavern. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | S N O W P L A I N S | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.109] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O If you decided to go straight from Semitt Falls to the Snow Cavern, you'll basically head north from the entrance to Semitt Falls, going back across the river and around the lake. You'll eventually get to the entrance (it goes from green to white in one square). The Snow Plains, as its name might imply, is snowy in nature. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 005 Snowman 2 45 0 9 4 18-150 Fire ___ 007 Icicle 2 60 0 17 17 18-150 Fire There's only two types of enemies on the Snow Plains, but they usually come in packs of 3-4. On the other hand, they're both weak to Fire. Make sure you have a powerful Fire spell or you have some powerful weapons before heading out. Keep in mind, Minwu no longer fights for you. Compensate for this by having some higher-level Cure spells on hand (Level 3-4) and maybe some Potions and Phoenix Downs as well. SPECIAL NOTES - The Snowcraft Mini Game can be found here. By holding the A button and pressing the B button 22 times, you will unlock a memory minigame where you can earn treasures and items that you can use inside the main FINAL FANTASY II game. If any one of your characters has the Toad spell (which you shouldn't ... yet) leveled up to Lv. 16, you will play the same game, only the tiles will be changed to toad heads. PSP NOTES - Instead of A and B, you will use the X and O buttons, respectively. Keep in mind that these buttons are the defaults and can be changed. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | S N O W C A V E R N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.110] | | | O---------------O O----------O ~ Guy speak beaver. ~ Guy O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Goddess's Bell | ___ Mythril Shield | | Mythril | ___ Potion | ___ Mythril Mace | | Dreadnought | ___ Potion | ___ Mythril Spear | | Airship | ___ Antidote | ___ Ancient Sword | | Sunfire | ___ Antarctic Wind | ___ Battle Axe | | Goddess's Bell | ___ Blizzard Tome | ___ Silver Armor | O------------------O ___ 300 Gil O-----------------------------O | ___ 350 Gil | O-----------------------------O The Snow Cavern is located east from the entrance to the Snow Plains. We're talking WAAAAAAY east. If you're having trouble finding it, use the Map (Hold B and Select in case you forgot). PSP NOTES - Instead of B and Select, you hold Cancel (default O) and Select to bring up the World Map. You still need the RING though. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 005 Snowman 2 45 0 9 4 18-150 Fire ___ 007 Icicle 2 60 0 17 17 18-150 Fire ___ 017 Dual Heads 2 80 0 25 17 18-300 Body ___ 021 Dead Head 2 45 0 17 9 9-75 Fire ___ 023 Zombie 1 30 0 17 0 9-75 Fire ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 096 Goblin 1 6 0 4 0 9-75 None ___ 097 Goblin Guard 1 10 6 4 0 9-75 None ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 100 Grenade 2 60 10 25 17 9-75 Fire, Lit == Snow Cavern B1 == Head up the stairs and straight west to pick up 300 Gil. Then go south and take the eastern path to pick up 350 Gil. Backtrack and go south and head down the stairs to the east. The door that you see is used later. == Snow Cavern B2 == Circle around and take the next set of stairs down. Ignore the door, it leads to a Monster Room. == Snow Cavern B3 == Take the path west and around to pick up an ANTARCTIC WIND (very useful in the coming boss battle). Backtrack and follow the path, and go north when the path breaks. Enter the stairs when you reach them. == Snow Cavern B2 == Follow this path to find a BATTLE AXE, an ANTIDOTE, and a MYTHRIL MACE. Beware! The Mythril Mace is guarded by a Monster-in-a-Box. Make sure you're healed up before attempting to open the chest. Head back the way you came to head back down the stairs. == Snow Cavern B3 == Follow the path straight south and then west. Go down another set of stairs when you reach it. == Snow Cavern B4 == Straight north from the entrance to this floor lies a POTION. Go around the cliff and grab it. Head straight east and pick up a BLIZZARD TOME. Head straight south from there to pick up another POTION. Head east and around to pick up a MYTHRIL SPEAR. Go north, ignoring the door (it's a Monster Room), and around to head down the next set of stairs. == Snow Cavern B5 == The exit is straight south of the entrance. However, if you go straight west, you can pick up a free MYTHRIL SHIELD. Head straight south from the shield (you will have to head back east and around south) to fight another Monster-in-a-Box and obtain the ever-useful ANCIENT SWORD, which can curse enemies. Go east from the Ancient Sword to find the door you to the next area. This rather strange area is home to some peaceful beavers. From where you enter, go straight north and talk to the lone beaver who doesn't move. Strange as it may seem, you'll find out that Guy speak beaver (yes, I do believe I am weirded out as well). ASK the beaver about the GODDESS'S BELL and you'll learn that it's inside a passage in the wall to the right. From where you talk to the beaver, head south one square and then directly east and you'll pass into the wall and into a new area. == Snow Cavern B6 == Follow the path all the way around and pick up the SILVER CUIRASS. Head north and heal up. When you talk to the giant beast in the way, you'll encounter: O----------------------------------------------------------O | BOSS - Adamantoise #012 | O----------------------------O-----------------------------O | Rank ................. 5 | Weakness | | HP ................. 675 | Ice | | MP ................... 0 | | | ATK ................. 45 | Resistance | | ACC ............... 2-75% | None | | DEF ................. 85 | | | Evasion ............ 0-0% | Absorbs | | Magic Defense ..... 1-50% | None | | Gil ............ 300-750 | | | | | | Treasures | | | Diamond Shield | | | | | O----------------------------O-----------------------------O The Adamantoise is extremely resiliant. Its high Attack and Defense stats will render it nearly immune to all physical attacks and it will be able to hit you for extensive amounts of damage. The easiest way to damage the Adamantoise is with Ice-type spells. Which seems rather ironic considering it's sitting smack in the middle of the SNOW Cavern, but whatever. You should start by boosting your team's Evasion and Defense with Blink and Protect. After that, you should use every Ice-elemential spell at your disposal. If you held onto the Antarctic Wind and the Blizzard Tome, you can use those as in-battle items to make quick work of the Adamantoise. If you're really stupid and don't possess any Ice-based items or spells ... shame on you. You should have Blizzard on every member of your team by now. You should get ready for a very long fight. Continually cast Blink and Protect each round and cast your highest level elemential spell. This tactic will take significantly longer than it should, but it will work with enough determination and MP. --- Once you defeat the Adamantoise, claim the GODDESS'S BELL behind it. Head back up the stairs and you'll head back to B1. == Snow Cavern B1 == PUT YOUR BEST EQUIPMENT ON JOSEF RIGHT NOW IF YOU PLAN ON PLAYING SOUL OF REBIRTH. He will leave very soon. I suggest putting your best armor and two weapons on him as well. Of course, he won't be able to fight at optimal efficiency but he will carry those weapons to Soul of Rebirth where others can make better use of them. Once you're ready to fight and have Josef ready to go, start heading towards the exit. Heal up because you're about to face off against: O----------------------------------------------------------O | BOSS - Borghen #046 | O----------------------------O-----------------------------O | Rank ................. 4 | Weakness | | HP ................. 240 | None | | MP .................. 20 | | | ATK ................. 25 | Resistance | | ACC ............... 1-75% | None | | DEF ................. 17 | | | Evasion ........... 1-40% | Absorbs | | Magic Defense ..... 3-50% | None | | Gil ................ 600 | | | | | | Treasures | | | Hi-Potion | | | Mythril Knife | | | | | O----------------------------O-----------------------------O Compared to the Adamantoise, Borghen is a joke. However, if the Adamantoise leaves you too broken and battered and without any healing items, Borghen could prove to be difficult. If you have a moderate amount of MP, cast your highest level attack spells and attack with your strongest weapons. Borghen will go down faster than you think. --- After Borghen bites the dust, you'll start towards the exit. However, it seems that Borghen will be getting the last laugh. He'll set off a trap and Josef will leave the party. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E T R A I T O R B O R G H E N | | | | | | O-------------------------------------------------------------------O | | |/\| | | S A L A M A N D | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.111] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O To get back to Salamand from the Snow Plains, head west across the Snow Plains until you reach the exit (and return onto the green grass). From there, circle south and head back east, following the mountains until you reach Salamand. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Mace .................. 150 | Bronze Shield ......... 150 | Inn Yes | | Longsword ............. 200 | Bronze Helm ........... 150 O------------------O | Axe ................... 250 | Bronze Armor .......... 200 | Sanctuary Yes | | Longbow ............... 150 | Bronze Gloves ......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Life Tome ............ 1000 | | Sap Tome ............. 1000 | | Warp Tome ............ 1000 | | Teleport Tome ........ 1000 | O-----------------------------O There's very little to do in Salamand. Your biggest job is to spread the news of Josef's demise. However, it seems that news travels faster than the people who make it, as all the people in Salamand already know about it (funny how that works, isn't it?) Despite all that, you must take the Goddess's Bell and claim the Sunfire! The safety of the world rests on the destruction of the Dreadnought and the defeat of the Empire! O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | P A T H T O T H E D R E A D N O U G H T | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.150] | | | | | O---------------O | |__/\__| | | | O----------O The time has come for you to put an end to the Dreadnought's reign of terror. Everything you've worked for so far has been to destroy that monstrosity. Removing the threat of the Dreadnought will allow the Rebellion to mount a counter-attack and perhaps an eventual victory. Remember that this task won't be easy, but then again, who said destroying the largest airship ever built would be a walk in the park? At any rate, let's get to it! Here's the outline of what events will occur in this section: 1) Enter Kashuan Keep and obtain Egil's Torch by defeating the Red Soul 2) Use Egil's Torch to obtain the Sunfire 3) Watch Cid's Airship as it's captured by the Dreadnought 4) Find the Dreadnought's secret location 5) Enter the Dreadnought and rescue Cid and Hilda 6) Destroy the Dreadnought 7) Return to Altair and listen to the King's final orders O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | P A T H T O T H E D R E A D N O U G H T | | | | | | O-------------------------------------------------------------------O | | |/\| | | K A S H U A N K E E P | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.151] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Egil's Torch | ___ Werebuster | | Mythril | ___ Sunfire | ___ Mythril Sword | | Dreadnought | ___ Antidote | ___ Mythril Axe | | Airship | ___ Mallet | ___ Golden Shield | | Sunfire | ___ Eye Drops | ___ Golden Armor | | Goddess's Bell | ___ Cure Tome O-----------------------------O O------------------O ___ 500 Gil | O-----------------------------O Kashuan Keep is located far southeast of Bafsk. The easiest way to get there is by using Cid's Airship for 400 Gil. If you choose to walk, simply head southeast from Bafsk and you'll see a large hole in the mountains surrounding Kashuan Keep. Enter it and then head southwest until you reach Kashuan Keep. If you need help, use the Map. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 001 Leg Eater 1 6 0 4 0 4-37 None ___ 002 Vampire Thorn 1 6 0 4 0 4-37 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 004 Queen Bee 1 30 0 9 4 4-9 None ___ 012 Adamantoise 5 675 0 45 60 300-750 Ice ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 014 Ogre 2 100 0 25 17 75-300 None ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 019 Wererat 2 60 0 17 4 37-300 None ___ 021 Dead Head 2 45 0 17 9 9-75 Fire ___ 023 Zombie 1 30 0 17 0 9-75 Fire ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 101 Mine 3 190 30 35 25 37-300 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None Upon entering Kashuan Keep, you'll see the mighty Sunfire blazing before you. However, you can't pick it up with just any regular torch. You require Egil's Torch, which lies (unsurprisingly) at the very bottom of the dungeon. :) == Kashuan Keep 1F == Just go straight, past the Sunfire, and use the GODDESS'S BELL on the door. Once it opens, simply enter it. == Kashuan Keep 2F == When you head north, you'll meet up with Gordon. Either equip him with better equipment or take his equipment and KO him. The choice is yours. No matter what you do, continue on east and into the next area. == Kashuan Keep 1F == Head directly south to pick up a CURE TOME. Backtrack and go west, skip the door that sits there (it's a Monster Room). Head south and go up the stairs. == Kashuan Keep 2F == Follow the short path east and then take the first path south. When you reach a break in the path, head east and follow the path north. You'll find a chest containing 500 GIL. Follow the path west and around to the next floor. == Kashuan Keep 3F == Follow the path until you reach the pillar area. Take the middle path south and then west to fight a Monster-in-a-Box for a GOLDEN SHIELD. Backtrack to the pillar area and take the right-hand path south and follow it to reach the next floor. == Kashuan Keep 4F == Head west, skipping the first path south, and follow the second. The path lies in the middle of the area. You'll see a stairway; take it. Inside this room, take the WEREBUSTER, MYTHRIL AXE and MYTHRIL SWORD. Upon exiting the room, head back north and then west all the way. Skip the door and go south, taking the set of stairs up. == Kashuan Keep 5F == Take the right side when the path splits, and then the first path south. You'll see a Monster-in-a-Box chest containing the GOLDEN ARMOR. After retrieving it, head all the way east and then north to reach a door. Inside, you'll find an ANTIDOTE, MALLET and EYE DROPS. Exit the room and make your way south and then all the way west, where a set of stairs awaits. Enter it. == Kashuan Keep 4F == Um, just go inside the door? That's all there is to it. Really. Inside this room, heal up! You may also want to equip the Ancient Sword on your best swordsman (or woman) because when you speak to the fire, you'll face: O----------------------------------------------------------O | BOSS - Red Soul #080 | O----------------------------O-----------------------------O | Rank ................. 5 | Weakness | | HP ................. 540 | None | | MP .................. 30 | | | ATK ................. 35 | Resistance | | ACC ............... 1-80% | None | | DEF ................. 40 | | | Evasion ........... 1-60% | Absorbs | | Magic Defense ..... 4-40% | All | | Gil ............. 18-150 | | | | | | Treasures | | | None | | | | | O----------------------------O-----------------------------O The Red Soul absorbs all family types of magic, meaning your Fire 12 spell won't do jack against it. In addition, the Red Soul has a high Defense, meaning all physical attacks won't be able to do much damage. With that said, how do you defeat this enemy? The answer is simple: Curse it. Minwu's Fog spell wouldn't do the trick since it's a Mind-type spell. However, with the Ancient Sword you can curse the Red Soul, which will allow your other teammates to damage it normally. The Ancient Sword has a low chance of hitting, but when it does, it'll usually end up cursing the Red Soul. After that, it's just a matter of defeating it via physical attacks. --- Upon victory, claim EGIL'S TORCH in the chest just north of the Red Soul. Warp or Teleport out (it's much easier than walking out). Once you exit, re-enter and use Egil's Torch in front of the Sunfire. You'll get a new item, the SUNFIRE. Exit Kashuan Keep and you'll see the Dreadnought capture Cid's airship. It reminds me of the beginning of Star Wars. :) O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | P A T H T O T H E D R E A D N O U G H T | | | | | | O-------------------------------------------------------------------O | | |/\| | | K A S H U A N K E E P A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.152] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O This section covers monsters found in the Kashuan Keep region. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 001 Leg Eater 1 6 0 4 0 4-37 None ___ 002 Vampire Thorn 1 6 0 4 0 4-37 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 004 Queen Bee 1 30 0 9 4 4-9 None ___ 023 Zombie 1 30 0 17 0 9-75 Fire ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | P A T H T O T H E D R E A D N O U G H T | | | | | | O-------------------------------------------------------------------O | | |/\| | | C H O C O B O F O R E S T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.153] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O The Chocobo Forest is located directly south from Kashuan Keep. It appears as a small unforested area. Inside, you'll find the now-legendary creature known as the Chocobo (famous in just about every FF game). Talk to it and you'll appear outside with it. You can use it to go anywhere you'd normally go by land. Chocobos are feared by monsters; you won't encounter any attacks while on one. However, if you dismount it in the middle of nowhere, the chocobo will run off, leaving you, well, royally screwed. Make sure you're close to town when you dismount. Now then, you can return to Altair to learn about the Dreadnought's whereabouts or you can use this Walkthrough and learn that it's due south (way south) of the Chocobo Forest. However, you will most likely want to return to a town so you can rest and restock. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | P A T H T O T H E D R E A D N O U G H T | | | | | | O-------------------------------------------------------------------O | | |/\| | | D R E A D N O U G H T A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.154] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | O------------------O This section covers monsters found in the Dreadnought region. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 011 Phorusracos 3 140 0 35 25 37-300 None ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 014 Ogre 2 100 0 25 17 75-300 None ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 017 Dual Heads 2 80 0 25 17 18-300 Body ___ 019 Wererat 2 60 0 17 4 37-300 None ___ 103 Soldier 1 45 10 17 10 9-75 None ___ 107 Magician 3 80 30 17 9 75 None O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | P A T H T O T H E D R E A D N O U G H T | | | | | | O-------------------------------------------------------------------O | | |/\| | | D R E A D N O U G H T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.155] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Potion | ___ Main Gauche | | Mythril | ___ Hi-Potion | ___ Trident | | Dreadnought | ___ 600 Gil | ___ Sleep Blade | | Airship O-----------------------------O ___ Dark Bow | | Sunfire | | ___ Ice Shield | | Goddess's Bell | | ___ Giant's Helm | O------------------O | ___ Thief's Gloves | O-----------------------------O The Dreadnought is located far northwest of Fynn. It is also located far south- east from Kashuan Keep. If you take the Chocobo from Kashuan Keep, you can venture south from Kashuan Keep and you'll eventually hit the Dreadnought. The Dreadnought is located on the far southeast corner of the map. However, if you pass through the northwest corner of the map, you'll reappear on the south- east corner of the map. Use the map if you're having troubles. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 019 Wererat 2 60 0 17 4 37-300 None ___ 020 Stunner 3 100 0 17 17 75-450 None ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 042 Helldiver 3 140 0 35 17 75-450 None ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 101 Mine 3 190 30 35 25 37-300 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None ___ 104 Sergeant 3 420 10 35 25 150-300 None ___ 105 Captain 5 750 30 60 50 300-450 None ___ 107 Magician 3 80 30 17 9 75 None ___ 110 Werepanther 3 190 0 35 25 75-450 None You'll only encounter Captains if you talk to the soldiers on here. Although you can probably defeat Captains with the greatest of ease by now, the only thing the battles will provide is a drain on your resources. If you have the power to defeat them without such a drain, you are free to defeat them as you please. The only way you'll encounter more Captains is by talking to the soldiers on board. You don't have to encounter any if you don't want to. As strange as it may seem, the UNDEAD monsters here live side by side by the regular enemies on board. Oh well, I suppose this game isn't supposed to make a whole lot of sense. Your Esuna and Cure spells will be working overtime here. Many of the enemies on board the Dreadnought can inflict permanent status effects that can only be removed via the Esuna spell. If your Esuna is not high enough, you'll simply have to use it outside of battle instead of inside. For the record, you MUST rescue Hilda before you can destroy the Dreadnought. Trust me on this, I've actually tried it. Besides, I don't think the people of Altair would like you too much if you blew it up with Hilda inside. Although I beg to differ. >:) PSP NOTES - Just kidding ... Hilda's pretty hawt. :) == Dreadnought 1F == When you first enter the Dreadnought, you can avoid a fight by showing the guard your spiffy PASS that you (should have) obtained back in the Bafsk Cave. Otherwise, if you ASK it about the WILD ROSE, you'll initiate a fight with a Captain. No matter what you do, head east from the entrance and you'll run into a stairway, so take it. == Dreadnought 2F == Don't go down the hall, but go to the bottom right-hand side of this small area (take about two steps south and then go straight east) and go straight through the wall to fight a Monster-in-a-Box for the SLEEP BLADE. After you claim your prize, go back up the same stairs you came in. == Dreadnought 1F == From here, go up the stairs on the north side and go west for 600 GIL. Skip all the doors you see, as they only lead to Monster Rooms. Once you've obtained the treasure, head all the way east and follow the path south. Once it splits, take the east path and follow it to the northeast corner of this area. You'll find a door, so enter it and head into the next area. == Dreadnought 2F == Start by heading south and when the path splits, head east. Follow it to nab a POTION and a HI-POTION. Go back and take the western path twice to grab a DARK BOW. Backtrack once and take the south path, then the west path to get the THIEF'S GLOVES. Then go right and face the door and press A to open it up. Talk to Hilda if you wish; talk to Cid to actually activate their escape. Backtrack all the way to return to the previous floor. PSP NOTES - Press the Confirm button (default X) to open up Hilda's cell. == Dreadnought 1F == Begin by heading south and return to the split in the path. Go south this time and follow the long path to another stairway. == Dreadnought 3F == The only real thing to do here is head all the way around and up to the next area. This floor is pretty empty otherwise, save the enemies on board. == Dreadnought 4F == The most logical course leads up the stairs in the middle of the area. However, if you go to the far northeast side, you'll find four chests. If you open the second from the right, you'll take the ICE SHIELD and fight: O----------------------------------------------------------O | BOSS - Red Soul #114 | O----------------------------O-----------------------------O | Rank ................. 5 | Weakness | | HP ................. 750 | None | | MP ................... 0 | | | ATK ................ 100 | Resistance | | ACC ............... 3-80% | None | | DEF ................. 60 | | | Evasion ........... 1-30% | Absorbs | | Magic Defense ..... 4-40% | None | | Gil ............ 300-600 | | | | | | Treasures | | | Giant's Helm | | | Giant's Gloves | | | | | O----------------------------O-----------------------------O The Hill Gigas can hit pretty hard. It will be able to KO your team within a few rounds if you give it the chance. Don't. Use Blink and Protect to shield yourself from the Hill Gigas. After you have done so, use your strongest spells and attacks. The Hill Gigas has no inherent weaknesses, so you'll simply have to hit it with the hardest spells you have. If you still have the Ancient Sword, equip it and another strong weapon on your best weapons master and have at the Hill Gigas. If you're lucky, you can Curse it as well. The Hill Gigas is tough but not impossible by any means. --- After the Hill Gigas goes down, claim the TRIDENT, MAIN GAUCHE and GIANT'S HELM from the other three chests. Once you have done so, go to the middle of this area and head up the stairs. == Dreadnought 3F == The only path here is to the west. Head inside the door and up the stairs. == Dreadnought 5F == There are plenty of guards on this floor. You'll need to evade them in order to pass this area. Oh yeah ... don't talk to them. From the entrance, jag a little east and head north all the way. Circle around to the west and head all the way south. You'll find a soldier in the southeast corner, so get around him and start heading east. You'll find a soldier in the southwest corner, so get around him and head north all the way. After hitting the corner, head west past the first soldier and take the second path south. Head east and then south and then west. You'll find a door in the northern side of the open area. Enter it. In this next area, head straight north and talk to the Dreadnought's engine. Use the SUNFIRE on it and you'll cause an overload. The Dark Knight will appear and Maria will recognize his voice. Unfortunately, she won't have time to gather her thoughts as the team doesn't stay around to watch the fireworks. After enduring the world's longest cutscene and escaping the Dreadnought, you'll automatically be flown back to Altair. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | P A T H T O T H E D R E A D N O U G H T | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.156] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O GORDON LEAVES THE PARTY WHEN YOU TALK TO THE KING. UNEQUIP HIM BEFORE YOU SPEAK TO HIM SO YOU DON'T LOSE ALL YOUR EQUIPMENT. You're automatically flown back to Altair. Directions are irrelevant. How convinient. :) O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O O-----------------------------O-----------------------------O | Mythril Weapons Shop | Mythril Armor Shop | O-----------------------------O-----------------------------O | Mythril Knife ......... 400 | Mythril Shield ........ 300 | | Mythril Mace .......... 600 | Mythril Helm .......... 300 | | Mythril Spear ......... 600 | Mythril Armor ......... 700 | | Mythril Sword ......... 700 | Mythril Gloves ........ 500 | O-----------------------------O-----------------------------O The return to Altair brings anything but elation due to the destruction of the Dreadnought. If you enter the King's quarters, you'll learn that the King has a very short time left to live. All the King's horses and all the King's men (okay, minus the horses) gather around his bedside and learn of his final orders; Gordon will lead the Rebel forces, Minwu will go obtain the ultimate magic, Firion will summon the forces of the Dragoons of Deist. Once you regain control of Firion, it's time to learn some new Key Terms. Gordon can be found in the throne room. Talk to him and LEARN about the DRAGOONS. If you ASK Gordon about the Dragoons, you can LEARN about the WYVERNS they rode into battle. Also, Gordon will give you your next assignment. The Dreadnought might have left your party drained, but there's plenty of reason to celebrate: the Gil you make selling off unnecessary items will allow you to buy more expensive items you require, like Ethers, Cottages or perhaps the invaluable Elixers. NOTE - Hilda seems to be acting strangely in her quarters. This is actually part of the story, so don't worry about it. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.200] | | | | | O---------------O | |__/\__| | | | O----------O Located in the northeastern corner of the planet, Diest is home of the Dragoons and the Wyverns they ride into battle. Even though you've destoryed the mighty Dreadnought, the Empire still poses a grave threat to the entire world. Needless to say, the Rebels are still too weak to pose a threat on their own, so the King sent you off to Diest to ask for the aid of the mighty Dragoons and their Wyverns. New allies might just be what the Rebellion needs to win the war against the Empire. Anywho, with that said, the time has come for you to move out and gain some new allies. Here's the outline of what events will occur in this section: 1) Head to Paloom to find a ship that will take you to Deist 2) Fight off the pirates and win Leila's trust 3) Head to Deist to negotiate with the Dragoons 4) Find the Pendant inside the Deist Cavern so you can talk with the Wyvern 5) Take the Wyvern's egg to the Life Spring O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | P A L O O M | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.201] | | | O---------------O O----------O ~ Trustin' pirates doesn't say much for the space ye got between yer ears. ~ Leila O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O In case you've forgotton, Paloom is located northeast from Altair. To get there, you need to use the Canoe to get across the lake and then head northeast and enter the small city you see. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Dagger ................ 150 | Bronze Shield ......... 150 | Inn Yes | | Mace .................. 150 | Bronze Helm ........... 150 O------------------O | Axe ................... 100 | Copper Cuirass ........ 150 | Sanctuary Yes | | Bow .................... 20 | Bronze Gloves ......... 150 O------------------O O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Spell Shop | Mythril Weapons Shop | O-----------------------------O-----------------------------O | Cure Tome ............. 100 | Mythril Spear ......... 600 | | Blink Tome ............ 300 | Mythril Sword ......... 700 | | Protect Tome .......... 300 | Mythril Axe ........... 700 | | Shell Tome ............ 300 | Mythril Bow ........... 500 | O-----------------------------O-----------------------------O See the girl standing inconspicuously at the entrance? She's got a ship that's going to Deist. How convinient! But wait, Maria thinks such a deal is a little TOO convinient. Well, beggars can't be choosers, so take her offer and board the ship outside. Keep in mind it's NOT the same ship that you take to Poft. Well, it seems the girl's name is Leila. And she's not running a ship to Deist, she's out to liberate you of your inventory. She'll sic her pirate flunkies on you, who are so weak I don't even find them worthy of their own Mini-Boss section. Take them all out with one higher level attack spell; they only have 90 HP each and crap for attack stats. After you beat them, Leila gives in and gives you control of her ship. She'll also join your party, what a deal! PSP NOTES - Leila's new portait is pretty sexy too. Just a personal thought. :) Leila's fairly powerful; her Thunder 4 spell can take out sea enemies, and she's quite adept in using swords and knives. Keep in mind, Leila's also the first left-handed person in your team. Equip her accordingly. On top of it all, Leila is very agile. Chances are she'll attack before all your other party members; use this to your advantage. Now then, to Deist! O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | H I G H S E A S | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.202] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O This section covers monsters found on the high seas. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 040 Killer Fish 3 100 0 25 17 37-300 None ___ 042 Helldiver 3 140 0 35 17 75-450 Lightning ___ 044 Pirate 1 90 0 17 15 150-600 None ___ 045 Buccaneer 2 80 0 25 17 300-750 None ___ 052 Sea Snake 4 300 0 40 40 75-450 Lightning Make use of your Thunder spells to easily take out many of the sea monsters. That's about it really. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E D E I S T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.203] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Antidote | ___ Wing Sword | | Mythril | ___ Gold Needle O-----------------------------O | Dreadnought | ___ Cross | | Airship | ___ Mallet | | Sunfire | ___ Eye Drops | | Goddess's Bell | ___ Phoenix Down | | Dragoons | ___ Cottage | | Wyverns | ___ Unicorn Horn | O------------------O ___ Sage's Wisdom | | ___ Saint's Spirit | | ___ Stun Tome | | ___ Stop Tome | | ___ Curse Tome | O-----------------------------O From where you reappear on Leila's ship, head southeast and you'll find a small opening near the mountains. Follow it out and you'll find yourself in a much larger area of the sea. From where you exit, head straight south until you reach the Snow Plains (you'll know them by the white mountains). From there, follow the coastline east and you'll eventually follow it south, passing by another island to the east. That's the island of Deist. Start following the island of Deist and follow it to the south side, where you will see some plains. Depart the ship and start heading north. You'll see a castle next to a small lake. That's where you need to enter. == Castle Deist 1F == Inside the castle, head north and you'll see a boy in your path. Talk to him and he'll run off. Continue north and talk to the boy again, then head north to the next floor. == Castle Deist 2F == Head west and take the COTTAGE from the chest. Head all the way east and you'll see another set of stairs going down. Take them. == Castle Deist 1F == Head all the way west and enter the door. Inside, you'll find some EYE DROPS, an ANTIDOTE, a CROSS, a MALLET, a GOLD NEEDLE, a SAGE'S WISDOM, a SAINT'S SPIRIT and a WING SWORD. I suggest immediately equipping the Wing Sword since it is probably a massive improvement over anything you have right now. Outside of this room, head all the way east, back to where you entered this area. Follow the path south and then west, skipping the first door and taking the second. Inside you'll find a STUN TOME, STOP TOME and a CURSE TOME. Exit the room and continue west and south, picking up the UNICORN HORN. Return along the path to the northeast corner and return to the previous floor. == Castle Deist 2F == Head all the way south and then take a small path west. Continue on and you'll find a set of stairs. Take it. == Castle Deist 1F == In this area, the only thing you'll have to do is pick up the PHOENIX DOWN. Return to the previous floor. == Castle Deist 2F == In the center of this area you'll find the same child you encountered earlier. With him is his mother. You can learn the Key Terms DRAGOONS and WYVERNS if you neglected to do so earlier. Otherwise, you'll obtain your next objective: to get a pendant to talk to the final Wyvern. There's not much else to do in this area except loot it and learn of your next objective. You need to get a pendant, which can be found in the Deist Cavern. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | D E I S T A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.204] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O This section covers monsters found in the Deist area. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 008 Stalactite 4 240 0 35 35 150-600 Poison ___ 014 Ogre 2 100 0 25 17 75-300 None ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 103 Soldier 1 45 10 17 10 9-75 None ___ 114 Hill Gigas 5 750 0 100 60 300-600 None The Hill Gigas becomes a common enemy in the Deist region. And the simple hack- and-slash fighting style won't work as much anymore. The use of status effect spells like Curse and Sleep become more and more useful. Carry plenty of Ethers to replenish your MP if you plan to use more spells. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | D E I S T C A V E R N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.205] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Pendant | ___ Mage's Staff | | Mythril | ___ Ether | ___ Flame Bow | | Dreadnought | ___ Sage's Wisdom | ___ Mythril Shield | | Airship | ___ Saint's Spirit | ___ Mythril Helm | | Sunfire | ___ Mythril Mirror | ___ Mythril Armor | | Goddess's Bell | ___ Acid Phial | ___ Knight's Armor | | Dragoons | ___ 230 Gil | ___ Mythril Gloves | | Wyverns O-----------------------------O-----------------------------O O------------------O To reach Deist Cavern, simply head north from Castle Deist. You'll see a cavern in the mountains; that's the Deist Cavern. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 008 Stalactite 4 240 0 35 35 150-600 Poison ___ 012 Adamantoise 5 675 0 45 60 300-750 Ice ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 014 Ogre 2 100 0 25 17 75-300 None ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 016 Ogre Chief 4 300 0 40 35 450-750 None ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 051 Gigantoad 5 450 0 40 40 300-750 Ice ___ 081 Green Soul 4 6 60 25 17 150-600 None ___ 082 Yellow Soul 4 20 80 35 25 150-600 None ___ 114 Hill Gigas 5 750 0 100 60 300-600 None Right now, your only priority is to get the Pendant. However, if you have the strength, you can simply grab everything and save yourself a lot of trouble the second time around. == Deist Cavern B1 == Start by heading straight east and pick up the 230 GIL in the chest. Go down the stairs to the east. == Deist Cavern B2 == You'll see a helmet just east of where you enter this area. It's sparkling, so talk to it and you'll pick up the PENDANT. NOTE: You can either leave now and talk to the Wyvern or you can stay and pick up the remaining treasures. This section will pick up the treasures in this round. It will make things easier the next round. If you choose to leave, skip ahead to section [WALK.206]. If you choose to stay, head back to the last floor. == Deist Cavern B1 == Make your way to the southwest corner and follow the stairs down. == Deist Cavern B2 == The path is fairly straightforward. Follow it and jag into the south room to find an ETHER. Then continue east and go down the stairs. == Deist Cavern B3 == There is a short path here that will lead to the next floor. == Deist Cavern B4 == There's a large and jagged path, but you'll simply make your way west and then north and down the stairs. == Deist Cavern B5 == Head south and then east. You'll find a lone chest with a KNIGHT'S ARMOR and a Monster-in-a-Box. After defeating the enemies inside, head north and you'll find another set of three chests. They contain a FLAME BOW, SAGE'S WISDOM and a SAINT'S SPIRIT. You can either walk out or Warp/Teleport out. I'll meet you outside at the entrance to this area. You may also want to rest up with a Cottage. == Deist Cavern B1 == From the entrance, head to the southeastern corner and go down the stairs. == Deist Cavern B2 == Follow the path until it starts breaking. Take the south path to get a MYTHRIL HELM. Take the north path to nab a MYTHRIL ARMOR. From the armor, head south but skip the path directly south of the armor. Instead, head west slightly and take the next path south to obtain a MAGE'S STAFF and a Monster-in-a-Box fight. Backtrack to the larger path south and take it to reach the next floor. == Deist Cavern B3 == Follow the path around (don't cross the bridge or else you'll fall through it) and pick up a set of MYTHRIL GLOVES and a MYTHRIL MIRROR. Walk back (or use the Warp spell) to the previous floor. == Deist Cavern B2 == Head north to the main path and then northwest until you reach a stairway. Take it. == Deist Cavern B3 == Pick up the MYTHRIL SHIELD to the east and then follow the path north and around to go down the next set of stairs. == Deist Cavern B4 == Go around and head northwest to pick up an ACID PHIAL. That's it for treasures in Deist Cavern. However, you can fight the boss of this area right now, which I will lead you to. From the Acid Phial, head south and take the stairs. == Deist Cavern B5 == Head east until you see four doors. Take the second door from the right and you'll enter a new area. Heal up and save because when you talk to the monster to the west, you'll fight: O----------------------------------------------------------O | BOSS - Chimera #035 | O----------------------------O-----------------------------O | Rank ................. 5 | Weakness | | HP ................. 700 | None | | MP .................. 80 | | | ATK ................. 60 | Resistance | | ACC ............... 4-75% | None | | DEF ................. 50 | | | Evasion ........... 1-50% | Absorbs | | Magic Defense ..... 3-50% | None | | Gil ............ 450-900 | | | | | | Treasures | | | None | | | | | O----------------------------O-----------------------------O Depending on how the game mechanics play out, you could face just one Chimera, or up to four of them. The Chimera will hit hard, but it also has a Blaze 7 attack which can hit all party members for some pretty nasty damage. You can cast Blink, Protect and Shell to alleviate the damage that will be done. The Wing Sword from Castle Deist will do much more damage than any of your Mythril weaponry will do. Since the Chimera has no blatant strengths or weaknesses, simply use your strongest attacks or magic attacks. Chances are that the Wing Sword will be the only way to damage it physically; every other weapon will most likely bounce off of it (unless you powerlevel, but that's a different story in itself). The fight is tricky but shouldn't be overly hard. --- After you win, there's nothing more to do here. Teleport or Warp outside. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E D E I S T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.206] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Wyvern Egg | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O I hardly think you need any help getting from the Deist Cavern back to Castle Deist. It's just a little ways south from the Cavern. Inside the castle, return to the Wyvern, located on 2F. With the Pendant inside your inventory, it will speak and you will automatically understand it. If you ASK it about the WYVERNS, it will give you the WYVERN EGG. Egg in hand, you need to bring it to the Life Spring. It's time to head back to the Deist Cavern. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | D E I S T C A V E R N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.205] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | See previous section | See previous section | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O To reach Deist Cavern, simply head north from Castle Deist. You'll see a cavern in the mountains; that's the Deist Cavern. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 008 Stalactite 4 240 0 35 35 150-600 Poison ___ 012 Adamantoise 5 675 0 45 60 300-750 Ice ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 014 Ogre 2 100 0 25 17 75-300 None ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 016 Ogre Chief 4 300 0 40 35 450-750 None ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 051 Gigantoad 5 450 0 40 40 300-750 Ice ___ 081 Green Soul 4 6 60 25 17 150-600 None ___ 082 Yellow Soul 4 20 80 35 25 150-600 None ___ 114 Hill Gigas 5 750 0 100 60 300-600 None This section will bring you straight to the Life Spring. If you want the treasures inside, jump back up section [WALK.205]. == Deist Cavern B1 == Make your way to the southeast corner and down the stairs. == Deist Cavern B2 == Head north and around the bend. Follow the path west until you hit the wall, then go north and around the corner, then south to the next floor. == Deist Cavern B3 == Follow the path straight north (avoid the bridge) and follow the path around the entire room to the next area. == Deist Cavern B4 == There's only one exit to this area. Head north and around the pillar in the area and then go south into the next area. == Deist Cavern B5 == Head east until you see four doors. Take the second door from the right and you'll enter a new area. If you haven't beaten the Chimera before, it will still be here. Heal up and save because when you talk to the monster to the west, you'll fight: O----------------------------------------------------------O | BOSS - Chimera #035 | O----------------------------O-----------------------------O | Rank ................. 5 | Weakness | | HP ................. 700 | None | | MP .................. 80 | | | ATK ................. 60 | Resistance | | ACC ............... 4-75% | None | | DEF ................. 50 | | | Evasion ........... 1-50% | Absorbs | | Magic Defense ..... 3-50% | None | | Gil ............ 450-900 | | | | | | Treasures | | | None | | | | | O----------------------------O-----------------------------O Depending on how the game mechanics play out, you could face just one Chimera, or up to four of them. The Chimera will hit hard, but it also has a Blaze 7 attack which can hit all party members for some pretty nasty damage. You can cast Blink, Protect and Shell to alleviate the damage that will be done. The Wing Sword from Castle Deist will do much more damage than any of your Mythril weaponry will do. Also it's worthy to note that the Chimera is vulnerable to the Teleport spell, so if you have either Teleport or Warp, you can use it to end the battle quicker. --- After you win, the only thing left to do is approach the Life Spring and drop the Wyvern's Egg inside it. Once you have done so, the only thing left to do is exit via the Warp or Teleport spell. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E L A S T W Y V E R N | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E D E I S T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.208] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O I hardly think you need any help getting from the Deist Cavern back to Castle Deist. It's just a little ways south from the Cavern. There's nothing else to do except inform the mother and child that you have completed your mission. You'll also learn that the wyvern has passed away. Sad as it may seem, it cost one life to save another. There's nothing to do except return to Altair. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.250] | | | | | O---------------O | |__/\__| | | | O----------O Meeting with the Dragoons turned up nothing; they all but perished against the Empire's attack. Although you did help give sanctuary to the last remaining Wyvern egg, the trip was more or less a bust. Dealing with the situation in Deist has shown that the Empire will go to any means to eliminate their enemies. Unfortunately, the Empire's tactics has also left the Rebellion without any allies to speak of. In any case, the time has come to strike back, allies or no allies. Next on the Rebels to-do list is to free Fynn and then strike back at the Empire itself. Here's the outline of what events will occur in this section: 1) Return to Altair and defeat the fake Hilda 2) Head to Palamecia and into the Coliseum to take back Hilda. 3) Return to Altair and subsequently to the Rebel Camp 4) Enter Castle Fynn and take it back 5) Loot Castle Fynn of its treasures 6) Perform any shopping and restocking in Fynn O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.251] | | | O---------------O O----------O ~ Why are you just standing there? I don't enjoy being teased. ~ Hilda O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O LEILA LEVES THE PARTY. UNEQUIP HER BEFORE ENTERING ALTAIR. IT'S TOO BAD, SHE'S KINDA CUTE. ^_^ The path back to Altair is fairly long since there's nothing remotely close to "civilization" next to Deist. From Deist, make your way north from the Deist island. When you hit another landmass, follow it and you'll eventually reach a small waterway leading to another larger body of water. From there, make your way west until you reach a small pinch of land where your ship can narrowly pass through. You'll find yourself directly south from Altair, so park your ship a little closer and enter. If you get lost along the way, feel free to use the map. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O O-----------------------------O-----------------------------O | Mythril Weapons Shop | Mythril Armor Shop | O-----------------------------O-----------------------------O | Mythril Knife ......... 400 | Mythril Shield ........ 300 | | Mythril Mace .......... 600 | Mythril Helm .......... 300 | | Mythril Spear ......... 600 | Mythril Armor ......... 700 | | Mythril Sword ......... 700 | Mythril Gloves ........ 500 | O-----------------------------O-----------------------------O Before doing anything in Altair, you may want to rest up and purchase any items that you used during your trip to Deist. Chances are the trip left your team drained and they could use the rest. Seriously ... THEY COULD USE THE REST. Upon speaking to Prince Goober (erm, Gordon), you'll find that Hilda is acting rather strangely. You'll find Hilda in her quarters, located in the southeast corner of the Rebel Hideout. Talk to her to initiate a scene with her and Firion (what a sly dog that Firion is). Hopefully you took my advice and rested up because before Firion can make his big move, you face: O----------------------------------------------------------O | BOSS - Lamia Queen #113 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 1290 | None | | MP ................. 370 | | | ATK ................. 50 | Resistance | | ACC ............... 8-95% | None | | DEF ................. 50 | | | Evasion ........... 2-75% | Absorbs | | Magic Defense ..... 7-40% | None | | Gil .............. 15000 | | | | | | Treasures | | | Diamond Cuirass | | | Protect Ring | | | Gold Hairpin | | | Sage's Wisdom | | | Ribbon | | | | | O----------------------------O-----------------------------O Ooh ... a Rank 7 boss. The Lamia Queen is quite possibly one of the hardest bosses you've faced so far. She can Charm your characters into turning on their own team. In addition, her Charm is so powerful that it almost always connects. She can also hit characters with Sleep when she strikes. If you want to remove Charm, you have to use Basuna 6 or higher. If you don't have that spell, you may want to KO them and revive them. However, it's also entirely possible that your characters are simply strong enough to shrug off the Charm effect after the round ends, meaning you don't need to use Basuna or the KO technique. Lastly, the Lamia Queen can cast Blink 16 on herself, making physical attacks nearly useless. For starters, I suggest Blink and Protect immediately. However, if those spells are not leveled up, they might not have great effects. Even if they are, the Lamia Queen has a shockingly high Accuracy, meaning they might not make a giant dent in her damage. Since the Lamia Queen has no inherent weaknesses, simply pound the Queen (not literally Firion) with your strongest attack spells and weapons and she'll go down easier than you might think. ~ Leila ... just how much of that did you see? ~ Firion ~ Enough to know ye shouldn't be lettin' yer guard down around fetching young ladies, I'd say ~ Leila --- After you defeat the Princess, erm, Queen, you'll find out that a tournament is being held in Palamecia and the real Princess Hilda is the prize (oh yeah, the timing is impeccable, there's no way this could be a trap). At this time, Leila will leave and Gordon will rejoin the party. Gordon will also come back with the EXACT same stats that he left with (if you left him at 1 HP, you'll notice this really quickly). If the battle left you worn, rest up and restock before you head out. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | P A L A M E C I A A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.252] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O This section covers monsters found in the Palamecia Desert area. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 012 Adamantoise 5 675 0 45 60 300-750 Ice ___ 031 Antlion 5 370 0 50 40 300-750 Poison, Ice ___ 035 Chimera 5 700 80 60 50 450-900 None ___ 049 Wild Horn 5 300 0 40 35 150-600 None ___ 050 Poison Toad 4 300 0 35 35 75-150 Ice ___ 051 Gigantoad 5 450 0 40 40 300-750 Ice ___ 054 Land Ray 5 450 0 40 40 450-900 None There's two methods of reaching Palamecia and your true goal, the Coliseum. The first is to head to Poft, take Cid's Airship to Kashuan Keep and ride a Chocobo south until you reach the Palamecia Desert and subsequently, to the Coliseum. There's just one problem with this method: you have to WALK all the way back to the nearest civilization, which is about half the map away. Needless to say, you'll need plenty of Cottages and a lot of preparation if you plan to use this method. The other method is the one I recommend. Instead of WALKING all that way back, why don't you make the trip shorter and take your ship most of the way there? Take your ship and head out towards Deist. However, instead of exiting the small channel where you exit the mainland and head towards Deist, disembark your ship at the lower part of it and start walking southeast. You'll start about halfway through the desert. Although it does force you to walk some, it allows you for a much easier escape route; the monsters at sea are much easier than the land monsters you'll encounter around Palamecia. The path you choose is up to you. However, if you're looking for a personal opinion, I prefer the ship route. Sure as hell beats walking back ALL that way. No matter what path you decide, if you need help, feel free to consult the map at any time. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | C O L I S E U M | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.253] | | | O---------------O O----------O ~ IT'S A TRAP!! ~ Admiral Ackbar (Of course Admiral Ackbar isn't in FINAL FANTASY II, but the quote still fits) O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Antidote | None | | Mythril | ___ Ether O-----------------------------O | Dreadnought | ___ Elixer | | Airship | ___ Cottage | | Sunfire O-----------------------------O | Goddess's Bell | | Dragoons | | Wyverns | O------------------O The Coliseum is located all by its lonesome on the southeastern corner of the map. To get there, you have to cross the desert and enter a small wooded area that sits in the east side inside the mountains. The Coliseum is the small brown building at the base of the larger, much more intimidating castle (don't worry, that'll go down later as well). I highly recommend using the map (via B and Select) since the Coliseum is the only landmark located anywhere near the south-eastern desert. PSP NOTES - Instead of B and Select, you hold Cancel (default O) and Select to bring up the World Map. You still need the RING though. I HIGHLY SUGGEST RESTING AND SAVING BEFORE ENTERING THE COLISEUM. This should go without saying, but it's just a reminder. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 009 Stalagmite 4 240 0 40 40 600-1200 None ___ 017 Dual Heads 2 80 0 25 17 18-300 Body ___ 018 Dual Deads 5 300 0 40 25 300-750 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 029 Specter 4 300 100 25 25 600-1200 Fire ___ 035 Chimera 5 700 80 60 50 450-900 None ___ 038 Death Flower 5 540 0 40 40 300-750 Fire, Ice ___ 059 Parasite 4 80 30 17 9 75 None ___ 104 Sergeant 3 420 10 35 25 150-300 None ___ 105 Captain 5 750 30 60 50 300-450 None ___ 107 Magician 3 80 30 17 9 75 None ___ 108 Sorcerer 4 140 60 25 17 600 None ___ 109 Wizard 6 540 190 40 35 1500-2250 None A lot of the enemies here are pretty tough. However, you'll only encounter the really tough ones the Monster Rooms. In addition, the Specter is a tough one that you should look out for, as it can cast Sleep on your party. It's also important to note that Parasites can drain your MP. Lastly, the Wizard is an extremely rare encounter, but it has the possibility of dropping the ever- useful Osmose Tome; I suggest fighting as many Wizards as you can. There's a contest at the Coliseum ... and the prize is Princess Hilda. THAT CAN'T POSSIBLY BE A TRAP! Oh well, walking into traps is just another part of the game. == Coliseum 1F == I hope you rested and saved (like I freakin' told you to) because once you head straight north, you'll fall into a trap (yeah, didn't see THAT one coming a mile away) and you'll be forced into a battle with: O----------------------------------------------------------O | BOSS - Behemoth #118 | O----------------------------O-----------------------------O | Rank ................. 6 | Weakness | | HP ................ 2000 | None | | MP ................... 0 | | | ATK ................. 90 | Resistance | | ACC ............... 3-95% | None | | DEF ................. 65 | | | Evasion ........... 1-40% | Absorbs | | Magic Defense ..... 4-50% | None | | Gil .................. 0 | | | | | | Treasures | | | None | | | | | O----------------------------O-----------------------------O What a ripoff. Not only do you get no Gil for winning, you don't get ANYTHING for winning except a one-way trip into a jail cell. The Behemoth hits hard, and when I say "hard", I mean cast Blink and Protect like your life depends on it, because it does. You shouldn't worry about the Behemoth's magical attacks because it has none ... and even if it did, it has no MP to use them. If you have good levels with Blink (about 4-5 or so), you may not even have to use Protect, given you use a few turns to cast Blink on your team. Once your defenses are in place, it's time to strike back. Since the Behemoth has a high Defense rating (the mighty Wing Sword doesn't fare too well, even in the hands of an adept swordsman), you'll probably want to use magic to strike back. The Behemoth has no elemential affinities, so simply use your most powerful spells. You'll also want to occassionally recast Blink if the battle drags on. The Behemoth's lack of magic is its largest downfall, so use that to your advantage and kill it with ease. --- Even if you win, you really don't. All you get is the proverbial finger and a jail cell to match it. Enjoy the cell while you can, because Paul, the "greatest thief in the world", will come to your rescue. Now's your chance to get Hilda and get the hell out. == Coliseum B2 == From your cell, head all the way east and north a bit. Fight the Monster-in-a- Box for an ANTIDOTE. Backtrack to your cell, head north and stop at the two rooms. Don't enter either one; instead, take the path leading east to find another room. Enter it to procure an ELIXER, an ETHER and a COTTAGE. Exit this room and head all the way northeast. You'll see a lone door, so enter it. == Coliseum B1 == UNEQUIP GORDON BEFORE TALKING TO HILDA. HE'LL JOIN HER INSTEAD OF YOU. CAN YOU REALLY BLAME HIM? Princess Hilda is here. The stench of damsel in distress reeks for miles. Now you know how certain plumbers and green-capped heroes feel. :) Follow the path east and then south. Enter a small opening and you'll find yourself in an area with more cells. Hilda is in the far right cell; the other cells contain some assorted monsters (if you wish to complete your Bestiary). I should note that if you want to get into the other two cells, you must enter via the semi-secret passages on the sides, since the doors remain locked. When you speak to Hilda's cell door, it will open and Gordon will leave the party (with Hilda, of course). Once they leave, backtrack to the small opening and proceed west to enter the next area. == Coliseum 1F == Head straight north and follow the wide path past the Emperor's throne, then south and exit this area. There's nothing more to do here, so it's back to Altair you go. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.254] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O The path back to Altair depends on what route you took to the Coliseum. If you took the Chocobo, you're going to have to WALK all the way back to Bafsk and then back to Altair. If you took the ship, your journey back is significantly easier. If you need help, consult the map (via B and Select). PSP NOTES - Instead of B and Select, you hold Cancel (default O) and Select to bring up the World Map. You still need the RING though. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Knife .................. 40 | Buckler ................ 50 | Inn Yes | | Staff .................. 50 | Leather Cap ............ 50 O------------------O | Javelin ................ 80 | Clothes ................ 20 | Sanctuary Yes | | Broadsword ............ 100 | Leather Gloves ......... 30 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Fire Tome ............. 150 | | Thunder Tome .......... 150 | | Blizzard Tome ......... 150 | | Cure Tome ............. 100 | O-----------------------------O O-----------------------------O-----------------------------O | Mythril Weapons Shop | Mythril Armor Shop | O-----------------------------O-----------------------------O | Mythril Knife ......... 400 | Mythril Shield ........ 300 | | Mythril Mace .......... 600 | Mythril Helm .......... 300 | | Mythril Spear ......... 600 | Mythril Armor ......... 700 | | Mythril Sword ......... 700 | Mythril Gloves ........ 500 | O-----------------------------O-----------------------------O If your trip to the Coliseum left your team hurting, I suggest using the Gil you earned at the Coliseum (the monsters really do give out a lot of Gil) to rest and restock. It seems that Gordon has decided to pitch his tent in Hilda's camp. OHO! HO HO HO HO ... perverts. But seriously, the entire Rebel crew is gone; the only people left in Altair are the shopkeepers and one lone Rebel, who informs you of the Rebellion's plans to re-take Fynn. So it looks like your next stop is at the Rebel Camp. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | R E B E L C A M P | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.255] | | | O---------------O O----------O ~ Do not fear. I am the true princess. What's this? I could swear you were blushing ~ Hilda O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O From Altair, head north until you reach Gatrea. The Rebel Camp is located just west from Gatrea, across the river. Inside, you'll find some rebels, along with Gordon and Hilda. If you ASK Hilda about the WILD ROSE, she'll tell you that she's the real deal. There isn't a whole lot to do in the camp except recieve your next orders from Gordon: enter the castle and kill the castellan, effectively clearing the rest of the castle and city of any sort of imperial trace. See how easy it is? O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E F Y N N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.256] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O In case you can't find your way to Castle Fynn from the Rebel Camp, it's straight north from the camp. Logic dictates that it's the larger, castle-like structure that oversees the town. I suggest going straight for the boss and then obtaining the treasures without the fear of random battles. If you want the treasures, skip ahead to the next section. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 009 Stalagmite 4 240 0 40 40 600-1200 None ___ 017 Dual Heads 2 80 0 25 17 18-300 Body ___ 018 Dual Deads 5 300 0 40 25 300-750 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 029 Specter 4 300 100 25 25 600-1200 Fire ___ 035 Chimera 5 700 80 60 50 450-900 None ___ 038 Death Flower 5 540 0 40 40 300-750 Fire, Ice ___ 058 Brain 5 240 100 40 35 450-900 Mind ___ 059 Parasite 4 80 30 17 9 75 None ___ 104 Sergeant 3 420 10 35 25 150-300 None ___ 105 Captain 5 750 30 60 50 300-450 None ___ 107 Magician 3 80 30 17 9 75 None ___ 108 Sorcerer 4 140 60 25 17 600 None ___ 109 Wizard 6 540 190 40 35 1500-2250 None My walkthrough will lead you straight to the boss, and the treasures will be described in the next section. If you want them all now, skip ahead to the next section and get them all, but keep in mind that you'll run into enemies. If you DO decide to stick around and fight, keep in mind that there are Wizards here as well. There's only four areas with them and Castle Fynn is one of them. == Castle Fynn 1F == Head straight north to find an old friend. Leila will rejoin your party with the same stats and equipment as when you left her. Enter the stairs behind Leila. == Castle Fynn 2F == Head straight forward to reach the next level. == Castle Fynn 3F == Head straight forward again to reach the next level. == Castle Fynn 4F == Head straight forward and you'll see Gottos in the right-hand throne. Talk to him to insinuate a battle. O----------------------------------------------------------O | BOSS - Gottos #033 | O----------------------------O-----------------------------O | Rank ................. 6 | Weakness | | HP ................ 2000 | None | | MP .................. 80 | | | ATK ................. 70 | Resistance | | ACC ............... 6-90% | None | | DEF ................. 60 | | | Evasion ........... 1-65% | Absorbs | | Magic Defense ..... 5-40% | None | | Gil .......... 1200-3000 | | | | | | Treasures | | | Bacchus's Wine | | | Haste Rome | | | Rippler | | | | | O----------------------------O-----------------------------O Gottos is NOT overly hard at all. However, if you allow the monster inside the castle to hammer away at you, Gottos could be difficult. Gottos can hit hard, so I suggest throwing Blink and Protect on your team to soften or eliminate the blows. You can also Curse Gottos if a good swordsman lands a lucky hit with the Ancient Sword. After that, it's just a matter of how fast you can take him down with your spells and weapons. --- After defeating Gottos, the real owners of Castle Fynn will return to power. Congratulations on a job well done. :) O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E F Y N N T R E A S U R E S | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.257] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Potion | ___ Werebuster | | Mythril | ___ Toad Tome | ___ Giant's Gloves | | Dreadnought | ___ Break Tome O-----------------------------O | Airship | ___ Death Tome | | Sunfire | ___ Aura Tome | | Goddess's Bell | ___ 2000 Gil | | Dragoons | ___ 1000 Gil | | Wyverns | ___ 1000 Gil | O------------------O-----------------------------O This section assumes that you have already defeated Gottos and returned Castle Fynn to its rightful owners. Now the only thing left to do is loot all the treasures. == Castle Fynn 1F == From the entrance, go to where you found Leila, then go east to pick up 2000 GIL and 1000 GIL. Backtrack to the entrance and take the west path; follow the first path north to find 1000 GIL. From here, head all the way south to find a set of stairs. Take it. == Castle Fynn 2F == There is only one set of stairs, so take it. == Castle Fynn 3F == Start by heading all the way east and then north; enter the door at the end of the path. Inside you'll find a DEATH TOME, BREAK TOME, and a TOAD TOME. I highly suggest teaching them to your best Black Mage since they're pretty good spells. Backtrack to the stairs. Before heading down the stairs, you may want to head north from the stairway and into the door there. Inside you'll find a mirror, which is VERY relevant to you later on. Once you're good to go, head downstairs. == Castle Fynn 2F == Head down the next set of stairs. == Castle Fynn 1F == Backtrack to where you met up with Leila. Go up the stairs to the north. == Castle Fynn 2F == Head east and you'll see a chest. Fight the Monster-in-a-Box inside to obtain a POTION. From the chest (the chest, not where you opened it), head straight east and you'll pass right through the wall; head south after going through the wall and take the GIANT'S GLOVES. Backtrack through the wall to the center of this area (by the stairs where you entered). Head west and you'll see another chest guarded by a Monster-in-a-Box. Defeat it and take the AURA TOME inside. South of this chest you'll find a small room; inside you'll be able to slip through the west wall; after doing so, head north and take the WEREBUSTER. After that, there's nothing more to do inside (at least for now). O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | T H E R E B E L L I O N S T R I K E S B A C K | | | | | | O-------------------------------------------------------------------O | | |/\| | | F Y N N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.258] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | O------------------O Fynn is right next to the castle. Seriously, I don't even know why I'm telling you where it is. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Werebuster ........... 2000 | Golden Shield ......... 700 | Inn Yes | | Trident .............. 3500 | Giant's Helm .......... 500 O------------------O | Wing Sword............ 5000 | Golden Armor ......... 2000 | Sanctuary Yes | | Flame Bow ............ 4000 | Gold Cuirass ......... 1000 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Dispel Tome .......... 2000 | | Mini Tome ............ 2000 | | Fog Tome ............. 2000 | | Slow Tome ............ 2000 | O-----------------------------O Fynn has some great shops that sell some very nice equipment. The mighty Wing Sword is now available for purchase for a mere 5000 Gil. In addition, all the other weapons available are worthy purchases as well. The armor here is definitely worth the price as well. However, if you're tight on Gil, you can skip over anything with the word "gold" in it, since you'll be obtaining said equipment very soon. The spells available in Fynn work well ... if you need them. However, if you have Teleport leveled up beyond level 4, Mini becomes negligable. Fog is okay, but most of the enemies you'd want to use it against are Resistant or Absorb Mind-based spells. Slow isn't a great spell and Dispel doesn't have a giant use throughout the game. At any rate, once you're done head back into Castle Fynn. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.300] | | | | | O---------------O | |__/\__| | | | O----------O Fynn has been freed and things are starting to look up for the Rebels. In spite of that, Minwu has not been heard from. Relieving the Empire of their strong- hold in Fynn was just the beginning. In case you forgot, Minwu was looking for Ultima, the ultimate White Magic, to help bring peace to the world. Once Minwu unlocks the seal to Ultima, the Rebels will unleash its power against the evil Empire. Now then, with that said, it's time to and find Minwu and assist him in this endeavor. Here's the outline of what events will occur in this section: 1) Talk to Hilda, Gordon and Paul to find the location of Castle Fynn's hidden basement. 2) Obtain the White Mask from Castle Fynn's hidden basement. 3) Go to Mysidia and learn about the Ultima Tome and related lore 4) Place the White Mask on the Statue in Mysidia 5) Travel to the Tropical Island and obtain the Black Mask 6) Enter the Mysidian Cave and use the Black Mask 7) Obtain the Crystal Rod from inside the Mysidian Cave 8) Fight through the Leviathan after it sucks up your ship 9) Enter the Mysidian Tower and obtain the Ultima Tome O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | F A K E W A L L S & W A L L H U G G I N G | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.301] | | | O---------------O O----------O Yes, what I am about to tell you constitutes its own section. Besides, even if it didn't ... I'm the FAQ writer here. :) Seriously though, at this point of the game, you'll find more and more walls that you can walk through. These "fake walls" can be found in many places, and if you've followed my document, you've already run into a few while looting Castle Fynn. I'll point the relevant ones out to you (aka those that lead to treasures). However, the method I use might be confusing for some users. For example, I might say "hug the left wall". This means you should approach the wall (the left one, that is) and press against it. If you can't pass through the wall at that point, then take one step up or down (I'll tell you which direction in its respective section) and then attempt to pass through the left wall again. Keep doing this and you will eventually find the fake wall where you can slip through. Of course, if you were viewing the game through Firion's eyes, these walls would be obvious. However, that isn't the case, so you need to use Wall Hugging to get the job done. At any rate, it's time to move on. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E F Y N N H I D D E N B A S E M E N T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.302] | | | O---------------O O----------O ~ Paul just might. He is always calling himself the greatest crook in the world, after all. ~ Gordon O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ White Mask | ___ Knife | | Mythril | ___ Potion | ___ Orichalcum | | Dreadnought | ___ Ether | ___ Power Staff | | Airship | ___ Hi-Potion | ___ Golden Shield | | Sunfire | ___ Maiden's Kiss | ___ Flame Shield | | Goddess's Bell | ___ Eye Drops | ___ Clothes | | Dragoons | ___ Spider's Silk | ___ Golden Armor | | Wyverns | ___ Betrayal Fang | ___ Flame Armor | | Mysidia O-----------------------------O ___ Gold Cuirass | | Mask | O-----------------------------O | Ekmet Teloess | | Ultima Tome | O------------------O Castle Fynn is right next to the town. Seriously, I don't even know why I'm telling you where it is. Your objective lies on the fourth floor. Talk to Hilda and she'll spit out the Key Term MYSIDIA. Proceed to LEARN it and then ask her about it to obtain MASK. Ask about MASK to learn EKMET TELOESS. If you talk to Gordon and ask him about MYSIDIA, you can learn about the ULTIMA TOME. The White Mask is hidden inside Castle Fynn. However, Hilda doesn't know where the door is. However, Gordon hints that Paul might know. Now then, you can either go to Paul's house in the southwest corner of Fynn and ask him, or you can read on and skip Paul's house altogether. Go to the northeast corner of the throne room and face east. Talk to the wall and nothing will seem out of the ordinary. However, if you ask it about EKMET TELOESS, the wall will open up and you'll be able to pass through. == Castle Fynn 4F == The stairs are in the southeast corner. Take them. == Castle Fynn 3F == Take the next set of stairs. == Castle Fynn 2F == Take the next set of stairs. == Castle Fynn 1F == The stairs are right to the south, but before you do, hug the left wall (see what I told you?) and you'll pass through it. Don't venture out too far or else you'll leave the area. Anyways, head south and hug the right wall to pass into a new area with a guard and a room to enter. Inside you'll find a GOLDEN SHIELD, GOLDEN ARMOR, and a GOLD CUIRASS. Return outside, pass back through the two walls, and make your way downstairs. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 009 Stalagmite 4 240 0 40 40 600-1200 None ___ 012 Adamantoise 5 675 0 45 60 300-750 Ice ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 016 Ogre Chief 4 300 0 40 35 450-750 None ___ 020 Stunner 3 100 0 17 17 75-450 None ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 029 Specter 4 300 100 25 25 600-1200 Fire ___ 036 Rhyos 5 750 140 60 50 750-1500 None ___ 057 Changer 3 140 80 35 25 150-600 Mind ___ 058 Brain 5 240 100 40 35 450-900 Mind ___ 059 Parasite 4 80 30 17 9 75 None ___ 081 Green Soul 4 6 60 25 17 150-600 None ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice Of course, a lot of the items you'll pick up here are totally useless. However, for the sake of completion, you'll be picking them all up. == Castle Fynn B1 == From the entrance, head south and then east to pick up a KNIFE. Backtrack to the entrance and start heading west and around, taking the north path to pick up some EYE DROPS. Head east and take the south path to get some CLOTHES (told you some of the items were useless). Backtrack to the main path and head all the way east and head down the stairs. == Castle Fynn B2 == Take the right path up and grab an ETHER. Head all the way west and then south to pick up a POTION. Start heading north, but instead of going straight north, head east until you can choose from a maximum of three paths; take the north path to get a MAIDEN'S KISS. Backtrack and take the east path and head all the way northeast to see another set of stairs. == Castle Fynn B3 == Head slightly east and then all the way south, jagging to the east when you can't go south anymore and pick up the HI-POTION. Backtrack to the jag in the path and start heading west; the path will break to the north and south. Head south to claim a FLAME SHIELD, then head north path to pick up a SPIDER'S SILK, then south to take the next set of stairs down. == Castle Fynn B4 == Follow the path and then head east on the northern path to fight a Monster-in- a-Box and pick up the POWER STAFF. Backtrack a bit and follow the south path. When it splits, take the north path first, and then the right path every time after to pick up a FLAME ARMOR. Backtrack from there and head south to find a BETRAYAL FANG (it's to the north of the stairs) and then head south and down the stairs. == Castle Fynn B5 == Start by heading east; you will pass two paths to the north and then take the third path north. Take the west path to fight a Monster-in-a-Box and take the ORICHALCUM. Head north from there and then east to encounter six doors. Take the fifth door from the left (aka, the second door from the right) to continue. If you need a picture, follow the X: O O O O X O Inside the door you'll find the WHITE MASK. If you journey behind the chest, you'll find a blue pad which will teleport onto the world map. After you warp out, head back into Fynn and sell off anything you don't need and buy any supplies you do need. The road to Mysidia is long and tough, so heal up and head out. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | M Y S I D I A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.303] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | O------------------O Real gamers take the long way around! Just kidding, you're free to take the ship if you so please. Although the ship is easier, it IS possible to travel to Mysidia as long as you have the Canoe. Technically speaking, you COULD go to Mysidia once you get Minwu and his Canoe. However, let me say this: you WILL be using your ship very soon. I very highly suggest bringing it along for the ride. If you left your ship near Altair, I'd say that it's the easiest form of transportation from Altair to Mysidia. Just hop on the ship and head southeast from Altair, through the small channel and then head southeast until you reach a forest and some mountains. Exit your ship and head southwest from there until you find Mysidia. If you need help, use the World Map. Mysidia is really easy to miss. It's tucked away right next to the mountains, so keep your eyes peeled for it, and don't hesitate for a second to use the World Map (hold B and Select in case you forgot) if you feel lost. Hug the north end of the southern mountains and you'll eventually hit it. PSP NOTES: Seriously ... I shouldn't have to tell you that you hold the O and Select buttons to bring up the map by now, should I? O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Power Staff .......... 8000 | Ice Shield ........... 5000 | Inn Yes | | Flame Lance ......... 15000 | Knight's Armor ....... 5000 O------------------O | Ogrekiller .......... 15000 | Thief's Gloves ....... 1000 | Sanctuary Yes | | Ice Bow .............. 5000 | Giant's Gloves ....... 1500 O------------------O O-----------------------------O-----------------------------O O-----------------------------O-----------------------------O | Spell Shop | Spell Shops (cont.) | O-----------------------------O-----------------------------O | Fire Tome ............. 150 | Life Tome ............ 1000 | | Thunder Tome .......... 150 | Sap Tome ............. 1000 | | Blizzard Tome ......... 150 | Warp Tome ............ 1000 | | Cure Tome ............. 100 | Teleport Tome ........ 1000 | O-----------------------------O-----------------------------O | Cure Tome ............. 100 | Fear Tome ............. 150 | | Blink Tome ............ 300 | Basuna Tome ........... 150 | | Protect Tome .......... 300 | Esuna Tome ............ 150 | | Shell Tome ............ 300 | Silence Tome .......... 150 | O-----------------------------O-----------------------------O | Barrier Tome ......... 5000 | | Wall Tome ............ 5000 | | Swap Tome ............ 5000 | | Holy Tome ........... 20000 | O-----------------------------O Yes, you ARE reading the shop sections right. Mysidia doesn't have just one spell vendor, it doesn't have two, not even three. Mysidia has FIVE spell shops, not to mention some rather useful weapons and armor. Seriously, whadya expect from a town of mages? :) Holy may be pricey, but it's definitely worth it. Flare may be a more powerful spell overall, but it's quite a ways off and Holy can easily hold you over until you can obtain Flare. Believe it or not, Swap can be a useful spell, especially if you use it to level up stats like HP and MP (since Swap can instantly cut your HP and MP to nil). At any rate, you should have most of the spells available by now; if you don't, there's no better place to purchase them than here. In the southwest corner of Mysidia you'll find the Library. It doesn't have a marker above it, but there's tons of information inside. You'll see a small bookcase; on the right side of it you'll see a lot of old books. Talking to the books will allow you to research nearly every Key Term you've encountered so far. If you're looking to satisfy your curiosity, this is the place to do it. The staircase in the middle of town leads to the Goddess Statue. Just place the WHITE MASK inside for now; nothing will happen until you place the Black Mask in its proper place. SPECIAL NOTE - FOR THE LOVE OF GOD, YOU CANNOT PLACE THE BLACK MASK ON THE STATUE IN MYSIDIA. YOU CANNOT PLACE THE WHITE MASK ON THE DOPPELGANGER. Really, there's NO WAY for it to happen. I hope this eliminates some of the emails I get asking about this. Once you're set to go, head out. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | M Y S I D I A A R E A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.304] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | O------------------O This section covers monsters found in the Mysidia area. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 029 Specter 4 300 100 25 25 600-1200 Fire ___ 043 Cockatrice 5 370 0 35 40 600-1200 None ___ 048 Big Horn 4 1140 0 50 50 750-1500 None ___ 056 Flying Ray 5 750 0 60 50 600-1200 None ___ 061 Werewolf 5 540 0 50 50 750-1500 None ___ 078 Red Mousse 3 100 45 25 210 75-450 Lit ___ 079 Black Flan 5 370 80 40 210 450-900 Fire ___ 083 Vampire Girl 5 540 100 40 50 750-1500 None ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice ___ 101 Mine 3 190 30 35 25 37-300 Fire, Lit ___ 102 Bomb 5 640 140 60 50 450-900 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None ___ 107 Magician 3 80 30 17 9 75 None It should go without saying that different monsters are found in different parts of the Mysidia area. You'll have to traverse the entire island to get all the monsters listed here. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | T R O P I C A L I S L A N D | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.305] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Ether | None | | Mythril | ___ Hi-Potion O-----------------------------O | Dreadnought | ___ Hi-Potion | | Airship | ___ Eye Drops | | Sunfire | ___ Phoenix Down | | Goddess's Bell | ___ Gaia Drum | | Dragoons | ___ Garlic | | Wyverns | ___ Spider's Silk | | Mysidia | ___ Spider's Silk | | Mask | ___ Death Idol | | Ekmet Teloess | ___ Sleepgrass | | Ultima Tome | ___ Sleepgrass | O------------------O ___ Sleepgrass | | ___ Srouge Tome | | ___ Scourge Tome | | ___ Sleep Tome | | ___ Blind Tome | | ___ Blink Tome | | ___ 1000 Gil | O-----------------------------O The Tropical Isle can be found on the southern ass end of the world. If you consult the map frequently, it's rather easy to find. After all, there's only one island at the southern end of the map. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 017 Dual Heads 2 80 0 25 17 18-300 Body ___ 018 Dual Deads 5 300 0 40 25 300-750 Fire ___ 019 Wererat 2 60 0 17 4 37-300 None ___ 020 Stunner 3 100 0 17 17 75-450 None ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 049 Wild Horn 5 300 0 40 35 150-600 None ___ 050 Poison Toad 4 300 0 35 35 75-150 Ice ___ 077 Yellow Jelly 2 45 6 17 210 4-37 Fire, Ice ___ 078 Red Mousse 3 100 45 25 210 75-450 Lit The monsters here aren't too terribly difficult. The only one that should be new is the Yellow Jelly; everything else can be found previously in my FAQ/ Walkthrough. == Tropical Island B1 == Head straight south from the entrance to pick up some EYE DROPS. From there, backtrack a bit and take the northwest path; you'll find two different paths, the first path will lead to a HI-POTION and the second path will lead to a different HI-POTION. Backtrack and begin heading east; when given the choice, head south to nab an ETHER. Head back and start heading northwest; you'll run into another split in the path. Take the southwest path and take the SPIDER'S SILK, then backtrack and head north. You'll reach the next floor. == Tropical Island B2 == This floor leads to two totally different sections of the dungeon. If you wish to do some shopping, continue reading. If you decide to skip the shopping and go straight to this dungeon's treasure, skip ahead to the **CONTINUE** marker. The exit is straight north from where you enter. Head north and around to get to the next stairway. Don't forget to pick up the SLEEPGRASS on the way. == Tropical Island B3 == Head south, pick up the SPIDER'S SILK and continue south to reach the next floor. == Tropical Island B4 == Simply start at the bottom of the S shaped room and go to the top to continue. == Tropical Island 1F == This floor is unlike any other. The denizens of this floor are all wearing masks. However, there's two guys up in the northeast corner who are colored differently than the others. If you talk to them, you'll be able to shop: O-----------------------------O-----------------------------O | Weapon, Armor & Item Shop | Item Shop | O-----------------------------O-----------------------------O | Demon Axe ............ 8000 | Potion ................. 30 | | Demon Spear .......... 8000 | Antidote ............... 30 | | Ruby Cuirass .......... 600 | Hi-Potion ............. 150 | | Gaia Drum ............ 3000 | Ether ................ 1000 | O-----------------------------O-----------------------------O It's worthy to note that in terms of pure attack power, the weapons available in Mysidia are stronger; the Ogrekiller is stronger than the Demon Axe and the Flame Lance is stronger than the Demon Spear. They're there if you really want them for completion purposes. In addition, the items available are only ones you've seen before, but they're there in case you need to restock. Once you're ready to go, you can either Warp or Teleport out. I suggest using Warp since it won't deplete your HP like Teleport does. Besides, if you use Warp twice, you'll end up right back at the stairway between B1 and B2. Just head south and you'll find yourself at ... == Tropical Island B2 == **CONTINUE** From the entrance to this floor, head straight north and take the SLEEPGRASS if you didn't do so earlier. Head straight east and take the SCOURGE TOME. Start heading south and take the southeast path to find a BLIND TOME. Backtrack and take the southwest path, taking another SCOURGE TOME and another BLIND TOME along the way. Follow the path and it'll lead you to another stairway in the middle of this area. == Tropical Island B3 == The exit is located on the same screen that you enter from. However, you must go all the way around to get to it. Head straight south so you don't miss out on the GARLIC sitting there. Then, back at the entrance to this floor, head counter-clockwise around to head down to the next floor. == Tropical Island B4 == This floor is filled with many alternative routes. The real path is located in the northeast corner; however, if you take the other routes, you'll pick up some items. Make your way to the northeast corner and skip ahead to the next **CONTINUE** marker if you don't want them. From the entrance to this floor, head straight south and take the stairs. == Tropical Island B3 == There's only one path here. You'll find a Monster-in-a-Box guarding the PHOENIX DOWN inside. Return to the previous floor. == Tropical Island B4 == From where you re-emerge, head to the southeast corner (east from where you enter) and take the stairs. == Tropical Island B3 == Head straight north and take the stairs. == Tropical Island B4 == Head straight south and take the next set of stairs. == Tropical Island B5 == Follow the path and you'll run into three chests. You'll find that the upper- left one is guarded by a Monster-in-a-Box and contains a GAIA DRUM. In the other chests you'll find a SLEEPGRASS and another SLEEPGRASS. Pick them up and return to the area with all of the alternate routes, B4. You can also use Warp if you like. == Tropical Island B4 == Back at the area with all the alternate routes (you should be back in the southeast corner), head to the far northwest corner and enter the stairs there. == Tropical Island B5 == There's only one chest here and it contains a DEATH IDOL. Take it and head back up the stairs == Tropical Island B4 == From the northwest corner, head straight east, picking up the 1000 GIL along the way, and take the stairs. == Tropical Island B5 == **CONTINUE** From the entrance, head slightly southeast to pick up the SLEEP TOME. Head west and enter the doorway. Inside, prepare for a fight (that means you should heal up your HP and MP)! O----------------------------------------------------------O | BOSS - Big Horn #048 | O----------------------------O-----------------------------O | Rank ................. 4 | Weakness | | HP ................ 1400 | None | | MP ................... 0 | | | ATK ................. 50 | Resistance | | ACC ............... 4-85% | None | | DEF ................. 50 | | | Evasion ........... 1-60% | Absorbs | | Magic Defense ..... 6-30% | None | | Gil ........... 750-1600 | | | | | | Treasures | | | None | | | | | O----------------------------O-----------------------------O If you've wandered around Mysidia at all, you may have already run into a Big Horn. I really don't know WHY Square thought four of them would be a tough boss, but oh well. You can face up to four of them. The first plan of attack is to throw up a good Blink & Protect field. Since the Big Horn cannot use magic, its only attack is its physical one. To attack, the key is to gang up on them one at a time. Use your strongest spells and don't be afraid to use Haste and Berserk (if you have those spells) on your strongest physical fighter. With enough boosting from those spells, any character can literally one-hit kill a Big Horn. The battle isn't too tough as long as you pick them off one at a time. --- After you win, head north and take the BLACK MASK from the chest. Head farther north and you'll find a portal that leads you directly outside. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A V E O F M Y S I D I A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.305] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Crystal Rod | ___ Power Staff | | Mythril | ___ Potion | ___ Flame Lance | | Dreadnought | ___ Potion | ___ Ogrekiller | | Airship | ___ Ether | ___ Ice Bow | | Sunfire | ___ Hi-Potion | ___ Gold Hairpin | | Goddess's Bell | ___ Hi-Potion | ___ Black Garb | | Dragoons | ___ Gold Needle O-----------------------------O | Wyverns | ___ Phoenix Down | | Mysidia | ___ Drain Tome | | Mask | ___ Drain Tome | | Ekmet Teloess | ___ Osmose Tome | | Ultima Tome | ___ Mini Tome | O------------------O-----------------------------O The Cave of Mysidia is located southeast of Mysidia. However, to get there, you must circle clockwise around the mountains that surround the Cave. The Cave is tucked away in its own mountain. Use the map if you feel like you're getting lost. NOTE - YOU MUST HAVE ALREADY PLACED THE WHITE MASK IN MYSIDIA BEFORE YOU CAN MAKE USE OF THE BLACK MASK IN THE CAVE OF MYSIDIA. SPECIAL NOTE - FOR THE LOVE OF GOD, YOU CANNOT PLACE THE BLACK MASK ON THE STATUE IN MYSIDIA. YOU CANNOT PLACE THE WHITE MASK ON THE DOPPELGANGER. Really, there's NO WAY for it to happen. I hope this eliminates some of the emails I get asking about this. SPECIAL NOTE - I highly suggest stocking up on items that cure ailments like Curse, Poison and Stone. Hence, you'll need Crosses, Antidotes and Gold Needles. Even if you have a high Esuna level on one character, they could be afflicted with Stone and your other teammates might not have a high Esuna level. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 029 Specter 4 300 100 25 25 600-1200 Fire ___ 030 Ghost 5 540 140 35 35 750-1500 Fire ___ 036 Rhyos 5 750 140 60 50 750-1500 None ___ 038 Death Flower 5 540 0 40 40 300-750 Fire, Ice ___ 043 Cockatrice 5 370 0 35 40 600-1200 None ___ 049 Wild Horn 5 300 0 40 35 150-600 None ___ 056 Flying Ray 5 750 0 60 50 600-1200 None ___ 057 Changer 3 140 80 35 25 150-600 Mind ___ 058 Brain 5 240 100 40 35 450-900 Mind ___ 059 Parasite 4 80 30 17 9 75 None ___ 065 Malboro 5 750 0 50 50 450-900 Lit ___ 077 Yellow Jelly 2 45 6 17 210 4-37 Fire, Ice ___ 078 Red Mousse 3 100 45 25 210 75-450 Lit ___ 079 Black Flan 5 370 80 40 210 450-900 Fire ___ 080 Red Soul 5 540 30 35 40 18-150 None ___ 082 Yellow Soul 4 20 80 35 25 150-600 None ___ 102 Bomb 5 640 140 60 50 450-900 Fire, Lit The enemies inside can be tough; some of them you've already faced as bosses. Keep your guard up; I also suggest coming in here with a hefty supply of Hi- Potions and Ethers. == Cave of Mysidia B1 == From the entrance, head up the steps to the west; continue west until you find another set of steps going down. Head down the steps to find a GOLD HAIRPIN. Head back up the steps and backtrack east; take the path south and follow the first path east. Take the steps down and take the BLACK GARB. Head back up the steps and west to the cross-shaped intersection. Follow it south and take the first path west; follow it until you reach a set of steps. Take the steps and head east until you reach the Doppelganger. Use the BLACK MASK on it and it will disappear. Take the stairs down. NOTE - YOU MUST HAVE ALREADY PLACED THE WHITE MASK IN MYSIDIA BEFORE YOU CAN MAKE USE OF THE BLACK MASK IN THE CAVE OF MYSIDIA. SPECIAL NOTE - FOR THE LOVE OF GOD, YOU CANNOT PLACE THE BLACK MASK ON THE STATUE IN MYSIDIA. YOU CANNOT PLACE THE WHITE MASK ON THE DOPPELGANGER. Really, there's NO WAY for it to happen. Seriously ... I really see waaaaaay too many topics and emails about this. == Cave of Mysidia B2 == Head up the stairs and continue north and east; take the first set of steps down to find a POWER STAFF. Head back up the steps and continue east until you hit the eastern wall; head south until you reach the small jag in the path, where you should go east and hit the wall. From there, hug the right wall and you'll eventually slip through; head north and take the FLAME LANCE. Backtrack through the wall and head east; you'll return to the area where you entered this floor. From the area by the entrance, head south and hang a west at the cross-shaped intersection. Head down the steps to the far west and jag to the west to find the stairs to the next floor. == Cave of Mysidia B3 == You'll find some steps to the west; take them and follow the path west. Once you hit a wall that has water on the other side, hug it and make your way north until you slip through; to the northeast you'll find an ICE BOW. Backtrack through the wall and back to the entrance of this area. From the entrance, follow the path east; it will lead to a break in the path, so head east and down the steps. Before heading too far, make your way to the northwest and fight the Monster-in-a-Box and claim the Ogrekiller. Continue west, skipping the first door, and around to reach the next floor down. == Cave of Mysidia B4 == This floor is rather long and annoying. Head all the way to the southwestern corner, then head east and up the stairs. Follow the narrow path west and around until you reach some stairs down. Pick up the POTION, then head a little bit to the southwest to see three doors. Take the middle one to retrieve a BELL OF SILENCE, a PHOENIX DOWN and a GOLD NEEDLE. Head all the way to the southeast and head down to the next floor. == Cave of Mysidia B5 == Head east and fight the Monster-in-a-Box for the DRAIN TOME. Then head south- east and take the steps up. Head northeast until you're inside a narrow path. Hug the LEFT (aka west) wall and you'll eventually slip through. Inside you'll find a MINI TOME to the southwest and a HI-POTION, HI-POTION, ETHER and a POTION to the northwest. Slip back through the wall and make your way to the far west. Once you go as far west as you can, head straight south and you'll run into some steps. Follow the path (it's pretty straightforward from here) and you'll run into a door. Inside the door you'll find the CRYSTAL ROD, along with a DRAIN TOME and an OSMOSE TOME. Crystal Rod in hand, it's now time to go get the Ultima Tome. Teleport out when you're ready. Before heading out, you should probably stop by Mysidia once more to rest and restock before heading out to the Mysidian Tower. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | L E V I A T H A N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.307] | | | O---------------O O----------O YOU SHOULD REST AND RESTOCK AT MYSIDIA. SERIOUSLY. LEILA LEAVES THE PARTY SOON. UNEQUIP HER BEFORE YOU START HEADING TOWARDS THE MYSIDIAN TOWER. O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | ___ Gaia Blade | | Mythril O-----------------------------O ___ Diamond Shield | | Dreadnought | | ___ Twist Headband | | Airship | | ___ Power Vest | | Sunfire | | ___ Power Armlet | | Goddess's Bell | O-----------------------------O | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | O------------------O The Mysidian Tower is located north of Mysidia. It's on a small island that is surrounded by a circle of mountains. That's where you want to go. The ride seems to go well, but something pops up and the entire ship is sucked in. When your party comes to, you'll find that Leila is gone! You'll also find that you're inside Leviathan. This place is one of those "never-again" areas. Meaning that once you leave, you're gone for good. Make sure you get all five of the items before you leave. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 041 Bolt Fish 5 540 80 60 50 600-1200 None ___ 053 Sea Dragon 5 870 80 70 60 600-1200 Lit ___ 055 Manta Ray 5 870 0 70 60 600-1200 Lit ___ 080 Red Soul 5 540 30 35 40 18-150 None There's pools of acid here (I'm guessing it's stomach acid); stepping in them will reduce each character's HP by 1 (with each step inside the acid). How gross! Anyways, watch your team's HP and heal yourself liberally as needed. == Leviathan 1F == This path is straightforward. Follow the path to find a TWIST HEADBAND and a POWER VEST. Keep following the path to find the next floor. == Leviathan 2F == Head north past the small pool of acid and start heading west. Skip the first path north and take the second path north to grab a POWER ARMLET. Here, you'll find a few people who were also swallowed by Leviathan. There's a guy who impedes your path: Ricard. Show him your Crystal Rod and he'll join up with your party. From there, head west and then north to reach the next level. SPECIAL NOTES - Before you go off too far, I highly suggest that you evaluate Ricard's fighting situation. He could probably do well if you give him a few equipment and spell upgrades. PSP NOTES - Ricard's portrait looks pretty badass, wouldn't you say? == Leviathan 3F == Follow the path west. Stop about halfway through the larger acid pool (it's blue instead of red, but still hurts the same) and head north to grab the GAIA BLADE. Head south to find another chest guarded by a Monster-in-a-Box to fight for the DIAMOND SHIELD. Head west and follow the teeth. You'll see a small path blocked by a giant ... thing. Heal up and talk to it to face: O----------------------------------------------------------O | BOSS - Roundworm #073 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 2500 | None | | MP ................... 0 | | | ATK ................ 120 | Resistance | | ACC ............... 6-95% | None | | DEF ................ 100 | | | Evasion ........... 1-10% | Absorbs | | Magic Defense ..... 4-50% | None | | Gil .......... 2500-3000 | | | | | | Treasures | | | None | | | | | O----------------------------O-----------------------------O See that "120" next to the Roundworm's ATK? Yes, it hits hard; not to mention it has no elemential weaknesses. Since Ricard is probably still at a low HP, be sure to throw up a good Blink and Protect defensive perimeter before trying to take on the Roundworm. After you have a firm defense established, throw your strongest spells and attacks at the Roundworm. Also, you'll want to keep your Blink and Protect spells up, especially if the fight drags on for a while. Before you know it, the Roundworm will die off. After all, it's just a dirty parasite; it can't even attack you with spells. --- Once you defeat the Roundworm, take the ship and head north to the Mysidian Tower. If you need to heal back in Mysidia or Altair, feel free to do so. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | M Y S I D I A N T O W E R P R E P A R A T I O N S | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.308] | | | O---------------O O----------O READ THIS BEFORE HEADING TO THE MYSIDIAN TOWER!! Once you complete the Mysidian Tower, many of the monsters in the world will disappear and be replaced by much stronger monsters. If you want to pick up any missed monsters, NOW is DEFINITELY the time to do so. For the record, here's a recap of all the monsters you should have. I'll even be cool about this and put it in a sweet checklist form: Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 001 Leg Eater 1 6 0 4 0 4-37 None ___ 002 Vampire Thorn 1 6 0 4 0 4-37 None ___ 003 Hornet 1 6 0 4 0 4-37 None ___ 004 Queen Bee 1 30 0 9 4 4-9 None ___ 005 Snowman 2 45 0 9 4 18-150 Fire ___ 006 Sasquatch 1 20 0 4 0 9-75 None ___ 007 Icicle 2 60 0 17 17 18-150 Fire ___ 008 Stalactite 4 240 0 35 35 150-600 Poison ___ 009 Stalagmite 4 240 0 40 40 600-1200 None ___ 010 Sprinter 1 30 0 9 0 4-37 None ___ 011 Phorusracos 3 140 0 35 25 37-300 None ___ 012 Adamantoise 5 675 0 45 60 300-750 Ice ___ 013 Land Turtle 3 140 0 35 35 37-300 Ice ___ 014 Ogre 2 100 0 25 17 75-300 None ___ 015 Ogre Mage 3 140 30 25 17 75 None ___ 016 Ogre Chief 4 300 0 40 35 450-750 None ___ 017 Dual Heads 2 80 0 25 17 18-300 Body ___ 018 Dual Deads 5 300 0 40 25 300-750 Fire ___ 019 Wererat 2 60 0 17 4 37-300 None ___ 020 Stunner 3 100 0 17 17 75-450 None ___ 021 Dead Head 2 45 0 17 9 9-75 Fire ___ 023 Zombie 1 30 0 17 0 9-75 Fire ___ 024 Ghoul 1 60 0 17 4 37-300 Fire ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 027 Shadow 2 45 0 17 9 18-150 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 029 Specter 4 300 100 25 25 600-1200 Fire ___ 030 Ghost 5 540 140 35 35 750-1500 Fire ___ 031 Antlion 5 370 0 50 40 300-750 Poison, Ice ___ 033 Gottos 6 2000 80 70 60 1200-6000 None ___ 035 Chimera 5 700 80 60 50 450-900 None ___ 036 Rhyos 5 750 140 60 50 750-1500 None ___ 038 Death Flower 5 540 0 40 40 300-750 Fire, Ice ___ 039 Devil's Bloom 6 1140 0 70 70 900-2250 Fire ___ 040 Killer Fish 3 100 0 25 17 37-300 None ___ 041 Bolt Fish 5 540 80 60 50 600-1200 None ___ 042 Helldiver 3 140 0 35 17 75-450 None ___ 043 Cockatrice 5 370 0 35 40 600-1200 None ___ 044 Pirate 1 90 0 17 15 150-600 None ___ 045 Buccaneer 2 80 0 25 17 300-750 None ___ 048 Big Horn 4 1140 0 50 50 750-1500 None ___ 049 Wild Horn 5 300 0 40 35 150-600 None ___ 050 Poison Toad 4 300 0 35 35 75-150 Ice ___ 051 Gigantoad 5 450 0 40 40 300-750 Ice ___ 052 Sea Snake 4 300 0 40 40 75-450 Lightning ___ 053 Sea Dragon 5 870 80 70 60 600-1200 Lit ___ 054 Land Ray 5 450 0 40 40 450-900 None ___ 055 Manta Ray 5 870 0 70 60 600-1200 Lit ___ 056 Flying Ray 5 750 0 60 50 600-1200 None ___ 057 Changer 3 140 80 35 25 150-600 Mind ___ 058 Brain 5 240 100 40 35 450-900 Mind ___ 059 Parasite 4 80 30 17 9 75 None ___ 061 Werewolf 5 540 0 50 50 750-1500 None ___ 063 Imp 5 300 100 35 35 750-1500 None ___ 065 Malboro 5 750 0 50 50 450-900 Lit ___ 066 Malboro Terra 6 1000 0 60 60 750-1500 None ___ 068 Basilisk 5 750 140 70 50 750-1500 None ___ 070 Ice Lizard 6 1000 190 85 70 900-2250 Fire ___ 076 Green Slime 2 10 6 150 150 4-37 Fire, Ice ___ 077 Yellow Jelly 2 45 6 17 210 4-37 Fire, Ice ___ 078 Red Mousse 3 100 45 25 210 75-450 Lit ___ 079 Black Flan 5 370 80 40 210 450-900 Fire ___ 080 Red Soul 5 540 30 35 40 18-150 None ___ 081 Green Soul 4 6 60 25 17 150-600 None ___ 082 Yellow Soul 4 20 80 35 25 150-600 None ___ 083 Vampire Girl 5 540 100 40 50 750-1500 None ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice ___ 096 Goblin 1 6 0 4 0 9-75 None ___ 097 Goblin Guard 1 10 6 4 0 9-75 None ___ 099 Balloon 1 20 10 9 0 4-37 Fire, Lit ___ 100 Grenade 2 60 10 25 17 9-75 Fire, Lit ___ 101 Mine 3 190 30 35 25 37-300 Fire, Lit ___ 102 Bomb 5 640 140 60 50 450-900 Fire, Lit ___ 103 Soldier 1 45 10 17 10 9-75 None ___ 104 Sergeant 3 420 10 35 25 150-300 None ___ 105 Captain 5 750 30 60 9 300-450 None ___ 107 Magician 3 80 30 17 9 75 None ___ 108 Sorcerer 4 140 60 25 17 600 None ___ 109 Wizard 6 540 190 40 35 1500-2250 None ___ 110 Werepanther 3 190 0 35 25 75-450 None ___ 114 Hill Gigas 5 750 0 100 60 300-600 None O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | M Y S I D I A N T O W E R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.309] | | | O---------------O O----------O NOTE - YOU MUST HAVE THE CRYSTAL ROD TO ENTER THE MYSIDIAN TOWER. SPECIAL NOTE - I HIGHLY SUGGEST READING THE PREVIOUS SECTION BEFORE MOVING ON. Just north of where you exit the Levithan lies the Mysidian Tower. The Crystal Rod opens the path, so head on inside when you're ready. O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Ether | ___ Staff | | Mythril | ___ Elixer | ___ Staff | | Dreadnought | ___ Cross | ___ Wizard's Staff | | Airship | ___ Unicorn Horn | ___ Flame Lance | | Sunfire | ___ Hermes' Shoes | ___ Ice Lance | | Goddess's Bell | ___ Spider's Silk | ___ Flame Sword | | Dragoons | ___ Hourglass | ___ Ice Brand | | Wyverns | ___ Flare Tome | ___ Flame Bow | | Mysidia | ___ Ultima Tome | ___ Ice Shield | | Mask | *** Strength Sphere | ___ Flame Shield | | Ekmet Teloess | *** Spirit Sphere | ___ Flame Helm | | Ultima Tome | *** Intelligence Sphere | ___ Flame Armor | O------------------O *** Agility Sphere | ___ Ice Armor | O-----------------------------O ___ White Robe | | ___ Black Robe | | ___ Ice Gloves | O-----------------------------O For the record, you'll probably want a high level Fire spell and a high level Blizzard spell. A high-level Scourge spell is useful, but this is one of the very few times you'll find a use for such a spell. Your time would probably be better spent leveling up a Holy spell. In addition, you'll definitely want to come stocked with a lot of items that remove status effects, ESPECIALLY if you lack a well-leveled Esuna spell (I suggest at least a Lv. 6 Esuna on at least two characters to cover your back). If you're wondering which items to bring, go back to Mysidia and get at around 15-20 of every status curing item they sell. Lastly, if you need to leave the Tower, FEEL FREE TO DO SO; it's not exactly one of the easiest dungeons in the game. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 025 Ghast 3 100 30 25 9 37-300 Fire ___ 026 Revenant 4 240 0 40 25 450-900 Fire ___ 028 Wraith 2 60 0 9 9 37-300 Fire ___ 029 Specter 4 300 100 25 25 600-1200 Fire ___ 030 Ghost 5 540 140 35 35 750-1500 Fire ___ 033 Gottos 6 2000 80 70 60 1200-6000 None ___ 035 Chimera 5 700 80 60 50 450-900 None ___ 038 Death Flower 5 540 0 40 40 300-750 Fire, Ice ___ 039 Devil's Bloom 6 1140 0 70 70 900-2250 Fire ___ 048 Big Horn 4 1140 0 50 50 750-1500 None ___ 056 Flying Ray 5 750 0 60 50 600-1200 None ___ 061 Werewolf 5 540 0 50 50 750-1500 None ___ 063 Imp 5 300 100 35 35 750-1500 None ___ 066 Malboro Terra 6 1000 0 60 60 750-1500 None ___ 068 Basilisk 5 750 140 70 50 750-1500 None ___ 070 Ice Lizard 6 1000 190 85 70 900-2250 Fire ___ 080 Red Soul 5 540 30 35 40 18-150 None ___ 083 Vampire Girl 5 540 100 40 50 750-1500 None ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice ___ 102 Bomb 5 640 140 60 50 450-900 Fire, Lit ___ 114 Hill Gigas 5 750 0 100 60 300-600 None There's a lot (and I do mean a LOT) of hidden walls here. Scrutinize the floor with the greatest of care to find out where you can pass through. Either that or read this walkthrough. :) == Mysidian Tower 1F == Start by heading right to take the ETHER. Continue north until you run into a STAFF. You'll see a chest in the room to the left, but the room is closed off, or is it? From where you got the Staff, head left and start hugging the wall. After you slip through, take the WHITE ROBE to the north. Exit the room and go all the way west to find another STAFF. The stairs to the next level lie in the middle of the room, directly south of where you recieved the White Robe. == Mysidian Tower 2F == Head north until you hit the wall. Continue east and follow the path until you find two chests, containing a FLAME BOW and a FLAME LANCE. Return to the entrance of this floor and head south until you hit the wall. Head west and you'll enter another small path that will split into a north/south path. Head north and you'll find a FLAME SHIELD. Head back to the split and take the south path to find the stairs to the next floor. == Mysidian Tower 3F == Follow the path. That's about it. However, be careful when you go through the lava, as it reduces your HP. Stay healed. Use the door on the left and you'll reappear on a different part of this same floor. In the next section, head straight east, past the steps, to find a FLAME SWORD. Backtrack to the steps and follow them. Before you enter the door, go all the way left to get a FLAME HELM, then all the way right to get a FLAME ARMOR. Return to the middle of this area and head north to the next area. In the next area, there is a little mage who stands here will transform when you talk to him. Heal up and SAVE before you talk to him, there's a boss battle waiting for you. O----------------------------------------------------------O | BOSS - Fire Gigas #115 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 1800 | Ice | | MP ................. 240 | | | ATK ................ 100 | Resistance | | ACC ............... 6-95% | None | | DEF ................ 100 | | | Evasion ........... 1-40% | Absorbs | | Magic Defense ..... 4-50% | Fire | | Gil ........... 900-1500 | | | | | | Treasures | | | Flame Sword | | | Flame Armor | | | Confuse Tome | | | | | O----------------------------O-----------------------------O As logic might suggest, the Fire Gigas absorbs Fire-based attacks and is weak against Ice-based attacks. So DON'T use Fire equipment and slap on any Ice weapons you have. Before attacking, you'll most likely want to use Protect and Blink to soften the mighty blows that the Fire Gigas is capable of delivering. Attacking is as simple as casting Blizzard spells left and right. If Blizzard is not an option (not having the spell by now is just plain stupid, and you should have stocked on Ethers for this trip anyways), you can always use an Ice Bow. However, the Fire Gigas has a high DEF as well, making physical attacks significantly less effective than magical attacks. Lastly, if you have any Antarctic Wind items lying around, they can substitute for Blizzard if you feel like conserving MP. With all that said, the Fire Gigas is fairly easy if you play your cards right. --- Once you defeat the Fire Gigas, continue and up the stairs. == Mysidian Tower 4F == Now it seems the entire area seems to be turned into ice. In addition, there's jagged ice that reduces your HP to replace the lava from the previous levels. There's a very short path to the next floor if you hug the right wall; you can slip through and reach the exit on the far right side. However, if you want all the treasures, keep reading. From the entrance, go nab the ICE SHIELD located to the northwest. Head south and take the stairs that lead up. Proceed to walk through the jagged ice and take the ICE LANCE. Backtrack downstairs and take the small path in the south- west corner. There's some ICE GLOVES sitting there as you head east. Continue east and around the corner, then head west and you'll find some ICE ARMOR. Make your way to the northeast corner and head upstairs. == Mysidian Tower 5F == There's three large chunks of jagged ice here, so WATCH YOUR HEALTH. There are also "safe spots" between the three chunks. Head into the first chunk of ice and make your way to the first safe spot. Before moving onto the second section of ice, you'll see a small path into a wall. Head in there and you'll slip right through, skipping the other two sections. Before heading up the steps, grab the ICE BRAND sitting there. After taking it, head straight north and into the next area. In the next area, prepare yourself (that's a good hint to heal and save)! Talk to the next mage and you'll fight: O----------------------------------------------------------O | BOSS - Ice Gigas #116 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 2000 | Fire | | MP ................. 140 | | | ATK ................ 120 | Resistance | | ACC ............... 7-95% | None | | DEF ................ 120 | | | Evasion ........... 1-50% | Absorbs | | Magic Defense ..... 4-50% | Ice | | Gil ........... 900-1500 | | | | | | Treasures | | | Ice Brand | | | Antarctic Wind | | | Stop Tome | | | | | O----------------------------O-----------------------------O Although the Ice Gigas has a lower MP rating, it is superior in just about all other stats. If you've been following this document, you have the Fire weapons from the fire-type floors; I highly suggest using them. Before attacking, you'll most likely want to use Protect and Blink to soften the mighty blows that the Ice Gigas is capable of delivering. You should use either your Fire equipment, Hellfires or Fire spells. Same old pattern; the Ice Gigas isn't too hard with Protect and Blink in place. --- After defeating the Ice Gigas, proceed north to the next floor. == Mysidian Tower 6F == Start by heading east to pick up the ELIXER. Backtrack and take the narrow path south. Continue straight east and once you hit the east wall, head south and take the first path west. Follow it and take the first path north to take the WIZARD'S STAFF. Backtrack and continue west to reach the next floor. == Mysidian Tower 7F == The exit is straight north of you. However, if you want the three treasures in this area, think of a clock. You start about halfway between the 7 and the 8. There's a SPIDER'S SILK located at the 6, a HERMES' SHOES located at the 2, and a UNICORN HORN located at the 12. The exit is located at the 10. In this next area, heal and save. Talk to the mage to face: O----------------------------------------------------------O | BOSS - Thunder Gigas #117 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 2500 | Poison | | MP ................. 370 | | | ATK ................ 150 | Resistance | | ACC ............... 8-95% | None | | DEF ................ 150 | | | Evasion ........... 1-60% | Absorbs | | Magic Defense ..... 4-50% | Lightning | | Gil .......... 1200-1500 | | | | | | Treasures | | | Wizard's Staff | | | Black Robe | | | Confuse Tome | | | Flare Tome | | | | | O----------------------------O-----------------------------O As you can see, the Thunder Gigas is significantly stronger than both bosses you previously faced. In addition, its only weakness is an element that you probably don't have. However, as intimidating as the Thunder Gigas looks, it's not as scary as you might think. Start by casting Blink and Protect. If you have Shell, you might as well use that now as well, since the Thunder Gigas is capable of dishing out magic damage. After setting your defenses in place, use any Poison-based attacks you have. If you have Scourge Tomes or Acid Phials in your inventory, you might as well use them now. If you have the Scourge spell (which actually has very few uses, this being one of them), use that. If you have no Poison-based items, that's just fine. However, you'll have to keep an eye on your defenses since the battle will most likely take longer without some Poison attacks at your disposal. Throw your strongest spells (sans Thunder) at the Thunder Gigas. If you've invested some time in the Holy spell, that can work wonders as well right now. The Thunder Gigas is not overly hard, even without Scourge. The biggest key is to keep your defenses up via Blink, Protect and maybe Shell. --- Once the Thunder Gigas dies off, head north and up the stairs. == Mysidian Tower 8F == Head east until you reach a large path, then proceed all the way north. Once you hit the northern wall, head straight east to fight a Monster-in-a-Box to obtain the mighty FLARE TOME. Return to the large middle path and start heading south. Take the next path east and you'll find a door that leads to the next floor. == Mysidian Tower 9F == Head north from the entrance, through the water, to find an HOURGLASS. Head back to the entrance of this floor and head straight west to find a CROSS. Go north and up the steps, then head northwest and you'll see another chest. Before opening it, heal and save because you'll obtain a BLACK ROBE and fight: O----------------------------------------------------------O | BOSS - White Dragon #120 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 2500 | Fire | | MP ................. 140 | | | ATK ................ 150 | Resistance | | ACC ............... 6-95% | None | | DEF ................ 120 | | | Evasion ........... 1-75% | Absorbs | | Magic Defense ..... 5-50% | Ice | | Gil ......... 3000-15000 | | | | | | Treasures | | | Betrayal Fang | | | Ice Bow | | | Antarctic Wind | | | Genji Gloves | | | Wind Flute | | | | | O----------------------------O-----------------------------O The White Dragon may look intimidating, but it's not a huge challenge, as long as you have the Fire spell at your disposal (which you really should). If your Fire spell and your INT stat are both high enough, you can literally take the White Dragon down with one Fire shot. Seriously. However, despite that, you should still use Protect and Blink right off the bat. I suggest using Shell if you find that the White Dragon's magic attacks end up hurting. The Fire magic will probably do more damage than any Fire-based weapon in your inventory. Just hammer away at it with everything Fire-based that you have and it'll go down sooner than you might think. Even with a lower level Fire spell (I beat the White Dragon with a Fire 3/4 spell on all my characters), you can still win this fight, although it will simply take longer. --- Once you defeat the White Dragon, head southeast (you have to go back into the water and circle around) to find four doors; the exit is second from the left (or third from the right). Follow the X if you're lost: O X O O == Mysidian Tower 10F == The only thing to do here is to watch Minwu use his mighty green Kamehameha attack to break the seal on the door, which will open the door for you. Once he breaks the seal, head inside and you'll see five spheres. Talking to the outer four will increase the party's Strength, Spirit, Intelligence, and Agility. Talking to the center one will cause it to break open and you'll recieve the mighty Ultima Tome. Ultima is THE ultimate White Magic spell. Put it on whichever mage you want. Personally, I put it on Firion. Whoever you teach Ultima to, start using it right away so you can level it up. Teleport out using the blue pad when you're ready to leave. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | O B T A I N I N G T H E U L T I M A T O M E | | | | | | O-------------------------------------------------------------------O | | |/\| | | R E T U R N T O A L T A I R | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.310] | | | O---------------O O----------O Just as you unlock the mighty Ultima Tome, an equally mighty force has been wreaking havoc all across the lands. Just to rub the proverbial salt into the wound, most of the towns you've visited have been leveled by said force. Only stronger monsters remain; the weaker Goblins, Hornets and Leg Eaters are all but gone forever. The only thing left to do is head back to Fynn. This section covers all monsters you'll find in (almost) every area you've been to so far. Altair, Gatrea, Fynn, Paloom, Poft, Salamand, Semitt Falls Areas Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 048 Big Horn 4 1140 0 50 50 750-1500 None ___ 102 Bomb 5 640 140 60 50 450-900 Fire, Lit ___ 104 Sergeant 3 420 10 35 25 150-300 None ___ 105 Captain 5 750 30 60 50 300-450 None ___ 108 Sorcerer 4 140 60 25 17 600 None ___ 110 Werepanther 3 190 0 35 25 75-450 None ___ 114 Hill Gigas 5 750 0 100 60 300-600 None Kashuan Keep, Coliseum, Palamecia Areas Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 032 Scissorjaws 6 870 0 70 60 1500-3000 None ___ 038 Death Flower 5 540 0 40 40 300-750 Fire, Ice ___ 066 Malboro Terra 6 1000 0 60 60 750-1500 None ___ 074 Sandworm 6 1290 190 100 40 1200-3000 None ___ 086 Imperial Shadow 7 3000 240 120 120 0-0 None Mysidia, Cave of Mysidia Areas Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 060 Mega Parasite 6 750 300 40 50 2250-3000 Ice ___ 064 Pit Fiend 6 750 300 60 50 2250-3000 None ___ 067 Great Malboro 6 1290 0 85 85 2250-3000 None ___ 069 Salamander 6 1290 300 100 85 2250-3000 Ice ___ 072 Hecteyes 6 1140 300 85 70 2250-3000 None ___ 075 Abyss Worm 6 1290 370 150 85 1500-3000 None ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice ___ 088 Mantis King 6 1140 0 85 70 3000-15000 Ice Monsters at Sea Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 041 Bolt Fish 5 540 80 60 50 600-1200 None ___ 053 Sea Dragon 5 870 80 70 60 600-1200 Lit ___ 055 Manta Ray 5 870 0 70 60 600-1200 Lit If you're looking to complete your Bestiary (which you should, ESPECIALLY if you're playing the PSP version), you'd best head out to the far corners of the planet. Since nearly every monster on the list is completely new, you shouldn't have too much trouble finding a plethora of new entries. :) O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O---------------------------------------------------O---------------O | | |/\| | | | ^[WALK.350] | | | | | O---------------O | |__/\__| | | | O----------O The time has come to bring the fight to the Emperor. Even with the Ultima Tome unleashed (and hopefully put on a character), the Emperor is still a threat to the world. Reaching the Emperor will be no picnic, but that's just another day of being a hero, isn't it? Remember to rest and restock before heading out. At any rate ... is that a giant cyclone outside of Fynn??? Here's the outline of what events will occur in this section: 1) Return to Castle Fynn and learn about the Cyclone outside 2) GET THE BLOOD SWORD FROM PAUL'S HOUSE!!!! 3) Enter the Cyclone and fight the Emperor inside 4) Return to Castle Fynn and learn about the "new" Emperor 5) Retrieve Cid's airship and use it to break into Palamecia 6) Face off against the new Emperor and return to Castle Fynn 7) Make your way through the Jade Passage and into Pandaemonium 8) Defeat the Emperor and watch the ending O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | F Y N N & C A S T L E F Y N N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.351] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Wyvern | ___ Blood Sword | | Mythril | ___ Elixer | ___ Gold Hairpin | | Dreadnought O-----------------------------O ___ Silver Cuirass | | Airship | | ___ Ruby Cuirass | | Sunfire | | ___ Gold Cuirass | | Goddess's Bell | | ___ Black Garb | | Dragoons | | ___ Thief's Gloves | | Wyverns | O-----------------------------O | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | O------------------O If you really don't know where Fynn or Castle Fynn are by now ... use the map. O-----------------------------O-----------------------------O------------------O | Weapon Shop | Armor Shop | Item Shop Yes | O-----------------------------O-----------------------------O------------------O | Werebuster ........... 2000 | Golden Shield ......... 700 | Inn Yes | | Trident .............. 3500 | Giant's Helm .......... 500 O------------------O | Wing Sword............ 5000 | Golden Armor ......... 2000 | Sanctuary Yes | | Flame Bow ............ 4000 | Gold Cuirass ......... 1000 O------------------O O-----------------------------O-----------------------------O O-----------------------------O | Spell Shop | O-----------------------------O | Dispel Tome .......... 2000 | | Mini Tome ............ 2000 | | Fog Tome ............. 2000 | | Slow Tome ............ 2000 | O-----------------------------O I recommend you go back to Fynn to rest and restock. Chances are that the Mysidian Tower left you drained and weakened. It's also a good spot to get rid of old equipment and purchase valuable Ethers and Elixers. Once you're good to go, head into Castle Fynn. Talk to the first guard inside and you'll learn that the cyclone outside Fynn belongs to the Emperor. Hey! It also seems that Leila survived the Leviathan scare. Talk to Hilda or Gordon and LEARN about the CYCLONE. You can't get inside via the ground, so you'll have to sprout wings and fly to your destination. Luckily for you, there's a set of wings around. Remember the mirror I told you to remember earlier? Go back to it, it's time to sprout some wings. :) In case you forgot where it is, go back to the first floor. In the southwest corner, you'll find a set of stairs. Follow the stairs and go up two floors. When you're faced with an eastern or northern path, take the northern path and keep going forward until you reach a mirror. Show the PENDANT to the mirror and the last WYVERN will soar towards Fynn! Now you can reach the Cyclone! Whoa there cowboy! Before you go all flying headfirst into that thing, pay Paul a visit (his house is in the southwest corner of Fynn) and ASK him about the CYCLONE. He'll part with a few items of his that he's stashed away during his thieving, erm, treasure hunting career (kudos to you who know what I'm talking about ^_^). The other items inside Paul's stash aren't overly exciting, but there are a few extraordinary items. You'll find a BLACK GARB, THIEF'S GLOVES, ELIXER, SILVER CUIRASS, RUBY CUIRASS, GOLD CUIRASS, GOLD HAIRPIN and lastly, the mighty BLOOD SWORD. Sell off the stuff you don't want but don't blame me if you decide to be stupid and sell the Blood Sword. It will make the final battle a complete joke. After your tasks are complete, NOW you can go inside the Cyclone. :) O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | C Y C L O N E | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.352] | | | O---------------O O----------O ONCE YOU GO INTO THE CYCLONE, YOU CANNOT GET OUT UNLESS YOU USE TELEPORT OR WARP. YOU HAVE BEEN WARNED. O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Wind Flute | ___ Ripper | | Mythril O-----------------------------O ___ Defender | | Dreadnought | | ___ Poison Axe | | Airship | | ___ Diamond Helm | | Sunfire | | ___ Diamond Armor | | Goddess's Bell | | ___ Diamond Gloves | | Dragoons | O-----------------------------O | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | O------------------O To get inside the Cyclone, just walk into it like you would any other location on the world map. The Wyvern will automatically take over and bring you into the Cyclone. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 033 Gottos 6 2000 80 70 60 1200-6000 None ___ 039 Devil's Bloom 6 1140 0 70 70 900-2250 Fire ___ 043 Cockatrice 5 370 0 35 40 600-1200 None ___ 048 Big Horn 4 1140 0 50 50 750-1500 None ___ 066 Malboro Terra 6 1000 0 60 60 750-1500 None ___ 071 Eyemoeba 6 1140 0 100 60 1200-3000 None ___ 083 Vampire Girl 5 540 100 40 50 750-1500 None ___ 084 Vampire Lady 6 1140 140 85 85 2250-15000 Fire ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice ___ 090 Royal Guard 6 870 0 60 60 1200-1500 None ___ 093 Wood Golem 7 1620 0 100 120 900-2250 Fire ___ 102 Bomb 5 640 140 60 50 450-900 Fire, Lit ___ 105 Captain 5 750 30 60 50 300-450 None ___ 109 Wizard 6 540 190 40 35 1500-2250 None ___ 112 Lamia 6 1000 60 70 70 1200-3000 None ___ 114 Hill Gigas 5 750 0 100 60 300-600 None Feel free to Teleport out if you're getting beat down and/or came unprepared. You know ... it puzzles me how a giant wind tunnel could sustain the structure that you traverse through. Whatever, physics never really did play a giant role in Final Fantasy games (check out Advent Children if you don't believe me). == Cyclone 1F == Head east and follow the path north, taking the first set of stairs along the way. == Cyclone 2F == Northwest of the entrance is a RIPPER. Pick it up, then head south and around until you reach another set of stairs. == Cyclone 3F == Follow the path around to get a POISON AXE. Keep in mind the discolored floor works like lava: it removes 1 HP per step (from each character). After you get the weapon, Warp (or walk) back two floors and I'll meet you back at the first floor. == Cyclone 1F == From the first set of stairs, head west and take the south path to reach a different set of stairs. == Cyclone 2F == Follow the short path and head up the stairs. == Cyclone 3F == Head west and take the first set of stairs. == Cyclone 4F == Head north until you hit the wall, then head east to find a DIAMOND HELM. Head west to find some DIAMOND GLOVES. Head back downstairs (the same way you came in). == Cyclone 3F == Follow the path south and you'll find another set of stairs. == Cyclone 4F == Head east and you'll find two sets of stairs. Take the left set. == Cyclone 5F == Follow the path but ignore the discolored floor. Follow the path to find a DEFENDER and fight a Monster-in-a-Box for a DIAMOND ARMOR. Backtrack and head back downstairs. == Cyclone 4F == Head back upstairs, only this time take the right set. == Cyclone 5F == There's only one path to take, so take it. == Cyclone 5F == Head all the way around (either north or east, it doesn't matter) and stop in front of the chest. Heal up because once you open it, you'll take the WIND FLUTE and fight: O----------------------------------------------------------O | BOSS - Green Dragon #121 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 3000 | Lightning | | MP ................. 190 | | | ATK ................ 150 | Resistance | | ACC .............. 7-100% | None | | DEF ................ 150 | | | Evasion ........... 1-75% | Absorbs | | Magic Defense ..... 8-40% | Poison | | Gil ......... 3000-15000 | | | | | | Treasures | | | Betrayal Fang | | | Healing Staff | | | Acid Phial | | | Diamond Helm | | | Gaia Drum | | | | | O----------------------------O-----------------------------O Of course, it should go without saying that Blink+Protect are a must. Even with said spells in place, the Green Dragon can strike you pretty hard. Physical attacks are nigh worthless, so forget about them and just use your magic. Since the Green Dragon is weak against Lightning, cast away. Keep in mind that you may want to make this bout quick. The Green Dragon can gas your entire crew with a poison cloud; all the more reason to shorten this battle as much as possible. --- After you beat the stuffing out of the Green Dragon, head upstairs. If your party is in need of rest after this fight, don't hesitate to Teleport out and use a Cottage if need be. == Cyclone 7F == Heal up your party right now and keep in mind that there ARE random battles on this floor. Place your best equipment on your characters and walk straight forward to face off against the Emperor. But before you have the chance, you will face: O----------------------------------------------------------O | BOSS - Royal Guard #090 | O----------------------------O-----------------------------O | Rank ................. 6 | Weakness | | HP ................. 870 | None | | MP ................... 0 | | | ATK ................. 60 | Resistance | | ACC ............... 6-75% | None | | DEF ................. 60 | | | Evasion ........... 1-65% | Absorbs | | Magic Defense ..... 6-30% | None | | Gil .......... 1200-1500 | | | | | | Treasures | | | Poison Axe | | | Unicorn Horn | | | Stun Tome | | | Warp Tome | | | | | O----------------------------O-----------------------------O It would seem that the Emperor is SO cowardly that he sends his Jackass Royal Guards (okay, minus the Jackass part) to fight you in two battles before you actually take on the Emperor. Keep in mind that there will be anywhere between 2 and 4 Royal Guards each time. Consider using your Fire spell more if you haven't leveled it up yet, or if it's close to leveling up. Really ... the Royal Guards are nothing to sneeze at. If you did sneeze at them, they might fall over dead anyways. Just take them out with your physical attacks and go on to face: O----------------------------------------------------------O | BOSS - Emperor #085 | O----------------------------O-----------------------------O | Rank ................. 6 | Weakness | | HP ................ 3000 | None | | MP ................. 190 | | | ATK ................. 70 | Resistance | | ACC ............... 6-80% | None | | DEF ................. 75 | | | Evasion ........... 1-65% | Absorbs | | Magic Defense ..... 6-40% | None | | Gil .............. 15000 | | | | | | Treasures | | | Elixer | | | Eye Drops | | | Phoenix Down | | | Cottage | | | Diamond Armor | | | Defender | | | | | O----------------------------O-----------------------------O O----------------------------------------------------------O | BOSS - Wood Golem #093 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 1620 | Fire | | MP ................... 0 | | | ATK ................ 100 | Resistance | | ACC ............... 6-95% | Ice Body | | DEF ................ 120 | Poison Death | | Evasion ........... 1-50% | Mind Matter | | Magic Defense ... 14-100% | | | Gil ........... 900-2250 | Absorbs | | | Death | | Treasures | | | None | | | | | O----------------------------O-----------------------------O The final battle will be with the Emperor, two Royal Guards and a Wood Golem (see why I mentioned the Fire spell?). You can take down the Wood Golem easily with a few Fire spells. Then you'll be free to attack the Emperor with spells and defeat the Royal Guards at your own leisure. Scroll back up a bit and you'll see that the Emperor is a pushover compared to the Green Dragon you (should've) just fought. You'll quickly see that the Emperor is a cream puff compared to the Green Dragon. Which raises the question of just HOW the Emperor came to power if he was so weak. Whatever. At any rate, the Emperor will TRY to defeat your team (and probably fail when you consider the fact that he's a pansy). If you have Shell, you may consider using that. However, the battle will most likely be over before you know what the hell just happened. --- If you think there's more going on here than meets the eye, you're right. You'll automatically return to Castle Fynn upon winning. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E F Y N N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.353] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | | Palamecia | O------------------O Everyone's there to sing you praises, with good reason too. :) But wait, a new Emperor? It seems that Leon, the Dark Knight, has declared himself as the new Emperor of Palamecia. When you regain control, talk to Hilda to learn about Palamecia, the headquarters of the Empire. Talk to Gordon and ask him about it to learn that Paul might know how to get in. If you go talk to Paul, you can see Cid in Paul's house. It seems that the Cyclone did a number on Cid, but his ship made it out without a scratch. Cid's final wish is to give you his most prized possession, his AIRSHIP. After Cid passes on, ask Paul about Palamecia and he'll tell you the only way to get in is via the skies. If there was a time to use Cid's Airship, this is it! Head on over to Poft to pick it up. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | P O F T | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.354] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Airship | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | | Palamecia | O------------------O Move over Cid's AIRSHIP and press A to enter it. Now you can fly wherever you want! Before you go to Palamecia, you remember all those items that costed outrageous amounts of Gil? They're not so expensive anymore, as the fights in the Cyclone probably left you with exorbant amounts of Gil. Use them to pick up lots of Ethers and Elixers. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E P A L A M E C I A | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.355] | | | O---------------O O----------O MAKE SURE THAT RICARD IS WELL EQUIPPED WITH YOUR BEST EQUIPMENT. HE WILL LEAVE THE PARTY SOON. Also, it's worthy to note that once you're in Castle Palamecia, you're in. Even the Teleport spell won't be getting you out of here, so COME PREPARED!! O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Ether | ___ Buckler | | Mythril | ___ Wind Flute | ___ Wizard's Staff | | Dreadnought | ___ Garlic | ___ Healing Staf | | Airship | ___ Saint's Spirit | ___ Mage's Staff | | Sunfire | ___ Hourglass | ___ Thunder Spear | | Goddess's Bell | ___ Sleepgrass | ___ Sun Blade | | Dragoons | ___ Hellfire | ___ Diamond Cuirass | | Wyverns O-----------------------------O-----------------------------O | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | | Palamecia | O------------------O Castle Palamecia is located right next to the Coliseum. If you're lost, it's on the far eastern side of the planet, far south of Bafsk. Use the map if you get totally lost. To get to into Castle Palamecia, you'll need to descend upon it using the Airship. The spire on the top of Palamecia will be your guide. Center your Airship right above the spire, then go up one space and try to land. If you can't seem to land, try this. Move up one space, try to land. Move left one space, try to land. Repeat this in all directions on Castle Palamecia and you'll eventually land. Use this guide if you don't understand: . _ _ _ . . _ 1 _ . . _ _ _ . 1 is where you start. Try all 9 spaces and you'll be able to land on one of them. Make sure the airship doesn't move two spaces, since it likes to move really fast. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 022 Skull 6 640 300 50 40 1500-3000 Fire ___ 033 Gottos 6 2000 80 70 60 1200-6000 None ___ 039 Devil's Bloom 6 1140 0 70 70 900-2250 Fire ___ 038 Death Flower 5 540 0 40 40 300-750 Fire, Ice ___ 043 Cockatrice 5 370 0 35 40 600-1200 None ___ 056 Flying Ray 5 750 0 60 50 600-1200 None ___ 071 Eyemoeba 6 1140 0 100 60 1200-3000 None ___ 083 Vampire Girl 5 540 100 40 50 750-1500 None ___ 086 Imperial Shadow 7 3000 240 120 120 0-0 None ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice ___ 091 Black Knight 6 1140 0 85 85 2250-3000 None ___ 093 Wood Golem 7 1620 0 100 120 900-2250 Fire ___ 094 Stone Golem 7 1800 240 120 150 900-2250 Poison ___ 105 Captain 5 750 30 60 50 300-450 None ___ 106 General 7 1800 0 120 100 2250-3000 None ___ 109 Wizard 6 540 190 40 35 1500-2250 None ___ 111 Coeurl 6 1000 300 40 60 1500-3000 None ___ 112 Lamia 6 1000 60 70 70 1200-3000 None ___ 114 Hill Gigas 5 750 0 100 60 300-600 None REMEMBER THOSE BLACK KNIGHTS THAT KICKED YOUR ASS 15 SECONDS INTO THE GAME?? THE BASTARDS AREN'T SO DAMN TOUGH ANYMORE!! BUAHAHAHAHA!!!! Have fun ladies and gentlemen. If you've leveled up your characters a lot, it's now YOUR turn to kick the crap out of those damned Black Knights. LAUGH AS THEIR MIGHTY SWORDS BOUNCE OFF YOUR MIGHTY ARMOR OR MISS YOU COMPLETELY!! THEN LAUGH SOME MORE AS YOU KICK THE EVER LIVING STUFFING OUT OF THEM. Okay ... I'm done. == Castle Palamecia 7F == Follow the path and enter the door. As you head towards the red crest on the wall, a trap door opens and sends you down to the first floor. You'll have to fight your way back up. == Castle Palamecia 1F == Of course, simply handing you a victory would be far too easy. But I digress. From where you land, head south and then east to pick up a DIAMOND CUIRASS. Backtrack to where you fell and head east, skipping the first south path (it's a dead end) and take the second path south. As you're heading south, take the first path west and head up the stairs. == Castle Palamecia 2F == There's just a short path here. Follow it and grab the HOURGLASS. Backtrack downstairs. == Castle Palamecia 1F == Head back east and continue south. Head east at the corner and skip the path north and continue to pick up the GARLIC. Backtrack and take the north path and head up the stairs. == Castle Palamecia 2F == Follow the path and head south when it splits. Pick up the ETHER, then go all the way north to pick up a BUCKLER. Start following the path west and around to ascend to the next level. == Castle Palamecia 3F == Head north, past the pillars and hit the north wall. Follow the path west and fight the Monster-in-a-Box for a THUNDER SPEAR. Backtrack and continue east to find a set of stairs. Follow them. == Castle Palamecia 4F == Head north up the path and follow it west; skip the first path south and take the second to find a SAINT'S SPIRIT. Backtrack and continue west and take the SLEEPGRASS. Backtrack again and head north until you hit the wall. Follow the path west and you'll reach a door that leads to a HEALING STAFF, MAGE'S STAFF and a WIZARD'S STAFF. Backtrack and continue to the northeast corner to find a set of stairs. == Castle Palamecia 5F == Just west of where you enter, there's a set of stairs. Take it. == Castle Palamecia 6F == Head around and south to fight a Monster-in-a-Box for the SUN BLADE, easily one of the best swords in the game. :) Backtrack once you've claimed the sword; continuing on will (literally) lead you nowhere. == Castle Palamecia 5F == You'll find a small path that leads south. It's also the only path and you'll run into a set of stairs to the next level. == Castle Palamecia 6F == The path here is straightforward. Follow it and you'll reach the next floor. == Castle Palamecia 7F == Head straight north. Yes, it's literally that simple. == Castle Palamecia 8F == MAKE SURE RICARD HAS THE BEST EQUIPMENT AVAILABLE ON HIM. HE LEAVES THE PARTY SOON. Head straight south and follow the path west. Before heading north on the red carpet, continue west and hit the wall, then take the path north to find a HELLFIRE and a WIND FLUTE. Backtrack to the red carpet and follow it straight to the new Emperor. Talk to him to advance the story. It seems that the real Emperor isn't quite finished yet. He (literally) returns from the dead and threatens to destroy everything. Ricard gives his life to fend off the Emperor long enough for you to escape. Although Ricard's death is tragic, there is little time to waste. You'll return to Castle Fynn automatically. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | C A S T L E F Y N N | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.356] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | ___ Excalibur | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | | Palamecia | | Jade Passage | O------------------O The reunion with Leon isn't exactly a heartfelt one. Hilda recognizes the Dark Knight immediately, but will allow you to choose whether or not Leon is worthy of joining you. Well okay, there isn't really much choice at all. Leon starts with less-than-crap for stats, crap for HP, crap for MP, crap for spells (he has NO spells, which seems odd considering the MP he starts with). Start slapping spells on him and go around fighting little enemies to start building up his stats and spells. Leon CAN be worthwhile, if you invest some time into him. Whenever you're ready, talk to Hilda and LEARN about the JADE PASSAGE, which leads to Pandaemonium, the final lair of the Emperor. Leon's probably too weak to be very effective in either one right now. Spend some time building him up before you dive in. Before you head down to the Jade Passage, there's one thing you should do. You should go back to Castle Deist one last time and inform Kain and his mother that Ricard has fallen in battle. If you ASK her about the DRAGOONS one last time, she'll give you the prized sword of the Dragoons: the mighty EXCALIBUR. Put it on your best swordsman and you're all set. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | J A D E P A S S A G E | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.357] | | | O---------------O O----------O BEFORE YOU ATTEMPT TO TRAVERSE THE JADE PASSAGE, YOU MAY WANT THE FOLLOWING: 50-99 Hi-Potions 50-99 Ethers 50-99 Phoenix Downs 50-99 Elixers The Jade Passage is rather long and there's no way out once you reach the final destination: Pandaemonium. If you plan to obtain all the treasures in the Jade Passage AND Pandaemonium, I highly suggest you bring the above list, even though getting 99 Elixers costs a LOT of Gil (4,950,000 Gil to be exact). O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Hi-Potion | ___ Aegis Shield | | Mythril | ___ Elixer | ___ Cat Claws | | Dreadnought | ___ Antarctic Wind | ___ Diamond Mace | | Airship | ___ Betrayal Fang | ___ Holy Lance | | Sunfire | ___ Hellfire | ___ Rune Axe | | Goddess's Bell | ___ Hellfire | ___ Yoichi's Bow | | Dragoons O-----------------------------O ___ Dragon Armor | | Wyverns | | ___ Protect Ring | | Mysidia | O-----------------------------O | Mask | | Ekmet Teloess | O-----------------------------O | Ultima Tome | | Spell Shop | | Cyclone | O-----------------------------O | Palamecia | | Berserk Tome ........ 10000 | | Jade Passage | | Death Tome .......... 10000 | O------------------O | Flare Tome .......... 40000 | | Haste Tome .......... 20000 | O-----------------------------O The Jade Passage is located waaaaaaaaaaaaaaaaaaaay east of the Cave of Mysidia. Fly out there and keep your eyes peeled for a giant gaping hole. That's where you want to be. Drop, rest, SAVE, and head on in. The spell merchant here has the rarest of the rare spells. However, by this time, I had encountered enough enemies that drop the Tomes, and had ample supplies of all four spells. If you need them, buy them. If not, don't worry too hard. Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 032 Scissorjaws 6 870 0 70 60 1500-3000 None ___ 037 Chimera Sphinx 5 750 140 60 50 750-1500 None ___ 060 Mega Parasite 6 750 300 40 50 2250-3000 Ice ___ 064 Pit Fiend 6 750 300 60 50 2250-3000 None ___ 067 Great Malboro 6 1290 0 85 85 2250-3000 None ___ 069 Salamander 6 1290 300 100 85 2250-3000 Ice ___ 070 Ice Lizard 6 1000 190 85 70 900-2250 Fire ___ 072 Hecteyes 6 1140 300 85 70 2250-3000 None ___ 075 Abyss Worm 6 1290 370 150 85 1500-3000 None ___ 084 Vampire Lady 6 1140 140 85 85 2250-15000 Fire ___ 087 Killer Mantis 5 750 0 60 50 800-1200 Ice ___ 120 White Dragon 7 2500 140 150 120 3000-15000 Fire ___ 121 Green Dragon 7 3000 190 150 150 3000-15000 Lit Most doors here are skippable and only lead to monster rooms. I'll inform you of which ones are safe; skip anything I don't mention. == Jade Passage B1 == Head all the way east and slightly south and take the DIAMOND MACE. Head back around then down to the southwest corner to get a HELLFIRE. Now head straight east to reach the next area. == Jade Passage B2 == Head straight north to pick up another HELLFIRE. Continue east to nab the ANTARCTIC WIND. From there, head all the way south, then west, and heal up. If you open the chest, you'll find a Cat Claws and: O----------------------------------------------------------O | BOSS - Blue Dragon #122 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 3500 | Poison | | MP ................. 240 | | | ATK ................ 180 | Resistance | | ACC .............. 8-100% | None | | DEF ................ 150 | | | Evasion ........... 1-75% | Absorbs | | Magic Defense ..... 8-40% | Lightning | | Gil ......... 3000-15000 | | | | | | Treasures | | | Dragon Armor | | | Holy Lance | | | Dragon Shield | | | Betrayal Fang | | | Wizard's Staff | | | | | O----------------------------O-----------------------------O As strange as it may seem, you'd think that a BLUE Dragon would be Ice-based, and thus weak to Fire. However, that's not the case. Blink, Protect, the essential stuff. If you've been beefing up Ultima, it can make quick mincemeat out of the Blue Dragon. If not, you'll just have to rely on doing the hard way. Beef up your defenses and deliver it a good old fashioned beat down, be it with your spells or your physical attacks. If you have Haste + Berserk + Aura, I suggest using them as well to beef up your physical attacks even more. Even if you don't have a Scourge spell, this battle will be tough, but hardly impossible. --- Head all the way east until you hit the wall and then head north to reach the next level. == Jade Passage B3 == The path here may seem confusing but it's rather straightforward. Follow it down two sets of steps and across the waterfall (which surprisingly acts like any other 'damaging' terrain). Continue up two sets of steps and take the next set of steps down. You'll see a chest, so make your way to it and prepare to fight: O----------------------------------------------------------O | BOSS - King Behemoth #119 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 5000 | None | | MP ................... 0 | | | ATK ................ 150 | Resistance | | ACC .............. 8-100% | None | | DEF ................ 120 | | | Evasion ........... 1-50% | Absorbs | | Magic Defense ..... 8-30% | None | | Gil ........ 15000-15000 | | | | | | Treasures | | | Twist Headband | | | Power Vest | | | Power Armlet | | | Death Idol | | | Yoichi's Bow | | | | | O----------------------------O-----------------------------O Meet the King Behemoth; like the Behemoth, only bigger, stronger and toting a different color scheme. Blink and Protect are a must. Especially considering the 100% ACC that the King Behemoth has. Before you attack, I suggest Haste + Berserk + Aura. If physical attacks aren't working for you, use magic attacks instead. The King Behemoth isn't weak to any particular element, so use your strongest spells. Hit it hard and fast. Believe it or not, 5000 HP will dwindle away faster than you might think. --- Continue heading west and down the stairs. While heading east, stop inside the waterfall. Walk into the waterfall and you'll actually slip inside. Once you stop heading north, go east and press A when you stop. You'll find the hidden spell merchant. Once outside of the waterfall, head east and into the door farthest to the east. == Jade Passage B4 == Head north and you'll find a small chunck of rock with a chest containing a BETRAYAL FANG. Head farther north and you'll find a door; inside you'll find a DRAGON ARMOR, AEGIS SHIELD and a HOLY LANCE. East of that door lies a YOICHI'S BOW and a fight: O----------------------------------------------------------O | BOSS - Red Dragon #123 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 5000 | Ice | | MP ................. 450 | | | ATK ................ 180 | Resistance | | ACC .............. 8-100% | None | | DEF ................ 180 | | | Evasion ........... 1-75% | Absorbs | | Magic Defense ..... 8-40% | Fire | | Gil ........ 15000-15000 | | | | | | Treasures | | | Dragon Armor | | | Holy Lance | | | Dragon Shield | | | Black Garb | | | Hermes' Shoes | | | | | O----------------------------O-----------------------------O Finally, a boss whose name corresponds with the elements. As you might suspect, the Red Dragon is weak to Ice. Blink + Protect + Shell (if you have it); then your strongest Blizzard spells. If Leon doesn't have the Blizzard spell, use Haste + Berserk + Aura on him and have him attack physically. For thne record, I took it down in two turns with Maria's Blizzard 9 spell, so this boss isn't really horribly hard. --- Head all the way south and then east to the next floor. == Jade Passage B5 == The path is straightforward, so just waltz along and pick up the HI-POTION, PROTECT RING (skip the door by the Protect Ring) and the ELIXER. Continue to the end of this floor and take the stairs. == Jade Passage B6 == Follow the path to the end of the area. Step on the portal and you'll be transported to: O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | P A N D A E M O N I U M | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.358] | | | O---------------O O----------O BEFORE YOU ATTEMPT TO TRAVERSE PANDAEMONIUM, YOU MAY WANT THE FOLLOWING: 50-99 Hi-Potions 50-99 Ethers 50-99 Phoenix Downs 50-99 Elixers Seriously, it's possible that the Jade Passage left you hurting. If that is the case, you may want to head back, restock and make your way through the Jade Passage again, only taking the short route the second time around. O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | ___ Ether | ___ Masamune | | Mythril | ___ Elixer | ___ Genji Helm | | Dreadnought | ___ Sage's Wisdom | ___ Ribbon | | Airship | ___ Acid Phial | ___ Genji Armor | | Sunfire | ___ Hellfire | ___ Genji Gloves | | Goddess's Bell O-----------------------------O-----------------------------O | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | | Palamecia | | Jade Passage | O------------------O Monsters encountered X # Monster Rk HP MP ATK DEF Max Gil Weakness -------------------------------------------------------------------------------- ___ 034 Beast Demon 7 1000 140 70 60 3000 None ___ 039 Devil's Bloom 6 1140 0 70 70 900-2250 Fire ___ 067 Great Malboro 6 1290 0 85 85 2250-3000 None ___ 070 Ice Lizard 6 1000 190 85 70 900-2250 Fire ___ 073 Roundworm 7 2500 0 120 100 2250-3000 None ___ 089 Mantis Devil 7 1290 370 85 85 3000-3000 None ___ 092 Death Rider 6 1290 0 120 120 15000-15000 Fire ___ 095 Mythril Golem 7 2000 0 150 180 1500-3000 Lit ___ 102 Bomb 5 640 140 60 50 450-900 Fire, Lit ___ 111 Coeurl 6 1000 300 40 60 1500-3000 None ___ 112 Lamia 6 1000 60 70 70 1200-3000 None ___ 113 Lamia Queen 7 1290 370 50 50 15000-15000 None ___ 115 Fire Gigas 7 1800 240 100 100 900-1500 Ice ___ 116 Ice Gigas 7 2000 140 120 120 900-1500 Fire ___ 117 Thunder Gigas 7 2500 370 150 150 1200-1500 Poison ___ 119 King Behemoth 7 5000 0 150 120 15000-15000 None ___ 122 Blue Dragon 7 3500 240 180 150 3000-15000 Poison ___ 123 Red Dragon 7 5000 450 180 180 15000-15000 Ice ___ 124 Iron Giant 7 3500 240 180 180 3000-15000 Lit, Ice One enemy to watch out for is #124, the Iron Giant. It's a RARE enemy and can also be considered a boss. So if you do run into it: O----------------------------------------------------------O | BOSS - Iron Giant #124 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 3500 | Lightning Ice | | MP ................. 240 | | | ATK ................ 180 | Resistance | | ACC ............. 12-100% | Body Death | | DEF ................ 180 | Mind Matter | | Evasion ............ 0-0% | | | Magic Defense ... 14-100% | Absorbs | | Gil ......... 3000-15000 | Fire | | | | | Treasures | | | Genji Helm | | | Genji Gloves | | | Genji Armor | | | Excalibur | | | Aegis Shield | | | | | O----------------------------O-----------------------------O The Iron Giant is tougher than most bosses you've faced thus far. Take a look at those 100% rates in its stats. Despite that, running into one is definitely worth your while since it completes your Bestiary (especially useful in the PSP version) and has excellent drops, IF it drops equipment. Of course, you'll want to throw up (well, not literally) Blink and Protect right off the bat. They won't make you invincible, but they'll soften the blows. After that, you may want to exploit the Lightning and Ice weaknesses (by using their respective spells), or you may choose to exploit the fact that the Iron Giant can't dodge your physical attacks. Should you opt for physical attacks, be sure to beef them up with Haste + Berserk + Aura. If you have Flare, Holy and/or Ultima leveled up and doing more damage than a Lightning or Blizzard spell, by all means, USE THEM. Hope that the Iron Giant gives you some good drops after you defeat it. --- Anyways, that's it for the notes. Now then, on with the walkthrough. == Pandaemonium 1F == From where you enter, there is only one path to follow (albeit it curves around a lot). There are "doorways" but they all lead to dead ends. Make your way to the stairway and continue. == Pandaemonium 2F == Follow the path up the steps, then continue north for an ETHER. Backtrack and head down the left set of steps, then continue on to the next level. == Pandaemonium 3F == Head south and make your way east to pick up an ELIXER. Then backtrack to the entrance of this floor. From the entrance, head north and follow the path east until you reach a small "room" and continue to the southwest path. It looks like a dead end, but you can pass through the wall and continue on to the next path. == Pandaemonium 4F == There are four doors to choose from, lined up like so: 1 2 3 4 Take door #3 and skip ahead to the **CONTINUE** marker if you want to continue on the main path. Keep in mind that you'll be giving up powerful, but well guarded, treasures. The choice is yours. Take door #1 to the next area. == Pandaemonium 5F == Follow the path until you reach a set of steps to the left and a doorway to the right. Take the doorway and go up and hit the north wall. Slip through the wall on the left and head all the way north, then slip through the right wall for a set of GENJI GLOVES guarded by: O----------------------------------------------------------O | BOSS - Zombie Borghen #047 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 2500 | Fire | | MP ................. 370 | | | ATK ................ 120 | Resistance | | ACC ............... 1-60% | Ice Body | | DEF ................ 120 | Mind | | Evasion ........... 1-60% | | | Magic Defense ... 10-100% | Absorbs | | Gil ............... 3000 | None | | | | | Treasures | | | None | | | | | O----------------------------O-----------------------------O In case you remember, Borghen was one of the TOUGHEST BOSSES (sarcasm very intended). His Zombie form follows the exact same trend (when I say that, I mean he's not very tough at all). Blast him with your Fire spells. Don't even worry about defending yourself unless your stats are extremely low. Even then, he's still a pushover. A few good Fire shots will do him in. If you're really beefed up (like a Fire 10-11 spell), you can take him down in one lone turn, or even one shot. No joke. --- Before you head back there's one more vital treasure here. From the Genji Gloves chest, folow the path south, but don't take the second door south. Head north instead until you hit the northern wall. Continue on east, straight through two hidden walls until you reach a small statue in a lone room. Stand before the statue (aka just south of it) and start walking east. There's a hidden path in the east wall, so walk through that and you'll eventually find a hidden chest that contains the MASAMUNE, guarded by ... nothing. That's right, the best sword in the game is guarded by NOTHING. Awesome. Now then, since you're done here, you have to walk back. Trust me, I tried Warp and ended back at the Jade Passage. So take the two hidden walls previously mentioned, then continue south and follow the path until you reach the previous floor. == Pandaemonium 4F == Back at the four doors to choose from, lined up like so: 1 2 3 4 Take door #2 and continue on. == Pandaemonium 5F ==. Head west and into the doorway. As you head up the wide steps, hug the left wall and you'll slip through (providing a large shortcut). Take the left door- way to find a chest with a GENJI HELM guarded by: O----------------------------------------------------------O | BOSS - Tiamat #125 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 5000 | Body | | MP ................. 450 | | | ATK ................ 150 | Resistance | | ACC .............. 8-100% | Mind | | DEF ................ 180 | | | Evasion ........... 1-80% | Absorbs | | Magic Defense ..... 8-70% | Lightning Ice | | Gil ........ 15000-15000 | Fire Poison | | | | | Treasures | | | Elixer | | | Phoenix Down | | | Life Tome | | | Holy Tome | | | Flare Tome | | | | | O----------------------------O-----------------------------O For the record, Tiamat is "the sea" in Babylonian mythology, personified as a goddess. However, the dragon-type fiend that stands before you is most likely derived from Dungeons & Dragons, where Tiamat is the five-headed dragon goddess who is also the ruler of the evil dragons. She is also the eternal rival of her brother, Bahamut, ruler of the good metallic dragons. And who says video games have zero educational value? :) Since this fight will inevitably be longer than the fight with Zombie Borghen, you'll want to fire up Blink and Protect. Also, you'll most likely want to use Shell as well (if you have it). Spells that are classified as "Body" include Fear, Silence, Slow and Stun. More often than not, you won't have a single one of these spells, which is just fine if you ask me. That just means you have to break out your Holy, Flare and Ultima spells in their place, which I highly recommend over the other ones mentioned. Magic attacks will most likely be more effective than physical attacks, so unless you have the time to beef up a character with Haste + Berserk + Aura, and have the Masamune on them, just stick to magic. Most of the time Tiamat attacked my entire party, rather than one character at a time. So you'll probably want to have someone on permanent Cure duty and have a second person help them if they need. Tiamat can deal out some hefty damage but can't heal herself, so lay the beat down and claim your prize. --- Once you've beaten Tiamat and claimed your prize, there's nothing more to do in this area. Continue back the way you came and return to the four doors. == Pandaemonium 4F == Back at the four doors to choose from, lined up like so: 1 2 3 4 Take door #4 and continue on. == Pandaemonium 6F == Ahh, a nice, narrow path to the one chest you need. It contains the GENJI ARMOR and this picture would be perfect if it weren't guarded by: O----------------------------------------------------------O | BOSS - Beelzebub #126 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 5000 | None | | MP ................. 450 | | | ATK ................ 150 | Resistance | | ACC .............. 8-100% | Ice | | DEF ................ 180 | | | Evasion ........... 1-80% | Absorbs | | Magic Defense ..... 8-70% | None | | Gil ........ 15000-15000 | | | | | | Treasures | | | Black Robe | | | Betrayal Fang | | | Hermes' Shoes | | | Sage's Wisdom | | | Gaia Drum | | | | | O----------------------------O-----------------------------O Depending on how your battle with Tiamat went, the fight with Beelzebub can be similar considering their stats are the exact same (I even triple checked because I didn't believe it either; I thought I had messed up somewhere along the way). At any rate, Blink + Protect + Shell. At the very least Blink + Protect. They should be rather leveled up by now considering I suggest them for every single boss fight. Lightning is probably your best bet considering Beelzebub absorbs Fire and is resistant to Ice. Or you could just do it the easy way and break out Holy, Flare and Ultima. The Masamune can work fairly well against Beelzebub, as can the Blood Sword. Beef up a character carrying both with Haste + Berserk + Aura and they can go to town. Believe it or not, I found this fight to be easier than Tiamat, but that's just me. Just finish Beelzebub as fast as you can and move on. --- There's nothing to do except head back the way you came. == Pandaemonium 4F == **CONTINUE** Back at the four doors to choose from, lined up like so: 1 2 3 4 It's time to take door #3 (or you should do so if you skipped ahead). == Pandaemonium 6F == Follow the path, but count the number of doors you pass through. Before you pass the fourth door, stop and hug the left wall. You can slip right through and open a chest with a RIBBON, which is guarded by: O----------------------------------------------------------O | BOSS - Astaroth #127 | O----------------------------O-----------------------------O | Rank ................. 7 | Weakness | | HP ................ 7000 | None | | MP ................. 540 | | | ATK ................ 150 | Resistance | | ACC .............. 8-100% | Lightning Fire | | DEF ................ 180 | Ice | | Evasion ........... 1-80% | | | Magic Defense ..... 8-70% | Absorbs | | Gil ........ 15000-15000 | None | | | | | Treasures | | | White Robe | | | Mythril Mirror | | | Spider's Silk | | | Saint's Spirit | | | Wind Flute | | | | | O----------------------------O-----------------------------O Another quick history lesson. Astaroth is depicted as a powerful diety, with dragon-like wings, wearing a crown and holding a serpent in his hand. Although Astaroth in this game isn't quite the same. As usual, Blink + Protect + Shell. Astaroth tends to favor magic attacks but can switch to physical attacks on a whim. If Astaroth sticks to magic attacks, you can just stick to Shell and Wall (if you have Wall). If Astaroth switches to physical attacks, you'll have to heal more often since he'll suck the HP right out of whomever he hits. If you choose to physically attack Astaroth, you'll have to deal with his high DEF rating (use Haste + Berserk + Aura). I suggest the Blood Sword + Masamune combo for a physical setup. If you choose to use magic, you'll have to stick to strong attack spells that aren't elemential, like Holy, Flare and Ultima. Astaroth is an intimidating monster and tough as well, but keep up your attacks and he'll die off soon enough. --- Continue on northwest, but before you go through the door, there's another fake wall to the left. After passing through the fake wall, take the left path south and go down the set of stairs. Before you descend the second set of stairs, hug the left wall to shorten your trip just a bit more. == Pandaemonium 4F == There's nothing but a wide open path ... riddled with monsters of course. == Pandaemonium 7F == Head west and north to find a SAGE'S WISDOM sitting next to a wide open space. Continue west and follow the path around. It's a simple path, but keep an eye out for monsters. == Pandaemonium 8F == Make your way east and you'll find a HELLFIRE. Backtrack to the entrance and head northwest (taking the left narrower path) and you'll find an ACID PHIAL. From the chest (the chest itself, not where you opened it) head straight east and you'll pop through the wall. The next level lies to the far east. == Pandaemonium 9F == There's nothing here except two portals (and monsters of course). The one you start at is in the middle of the area. The exit lies at the far southwest corner. Head straight there to conserve your resources; the final boss is coming very soon. == Pandaemonium 10F == This is it! The final battle lies ahead. Walk straight north, since dinking around might get you stuck into a few random battles. If you stand in front of the Emperor, you won't automatically trigger an event. Do so, use four Elixers to replenish everything. Then save and get ready! Before you actually DO talk to the Emperor, put the Blood Sword on your best swordsman (or woman). O----------------------------------------------------------O | BOSS - The Emperor #128 | O----------------------------O-----------------------------O | Rank ................. 1 | Weakness | | HP ............... 15000 | None | | MP ................. 540 | | | ATK ................ 180 | Resistance | | ACC .............. 8-100% | Lightning Ice | | DEF ................ 210 | Fire Body | | Evasion ........... 2-80% | Poison Death | | Magic Defense .... 16-70% | Mind Matter | | Gil .................. 0 | | | | Absorbs | | Treasures | Death Matter | | None | | | | | O----------------------------O-----------------------------O The final battle is here! Make no effort to save MP or items. Use everything in your arsenal to defeat the Emperor! The Emperor is one tough cookie. He can use some nasty attacks like Curse 16, Flare 16, Slow 16 and Blind 16. I also saw him use an attack called Starfall 10 and he can also Dispel any protective status effects on your team with his Dispel 16 spell. In addition, his physical attacks can drain your HP and give it to the Emperor. If you have the Blood Sword, this entire battle is a joke. Seriously, if you manage to lose this battle with the Blood Sword equipped, you may seriously want to consider returning this game and rethinking your life. Simply have the Blood Sword's wielder attack. The Emperor will die off within 2-3 turns, if even that. If you DON'T have the Blood Sword (or opt not to use it), this fight becomes significantly tougher (and gives you more bragging rights when you win). You should instantly toss up Blink, Protect and Shell. Wall is useless unless you have it levled to 16. Keep these spells going constantly to soften the blows that the Emperor is capable of dealing. Your attacks should be boosted by Haste, Berserk and Aura. In addition, you'll want to equip your strongest weapons. However, keep in mind that the Emperor has a sky-high DEF rating, so you may instead choose to use spells instead. If you decide to use spells, break out Ultima, Flare and Holy, in that order. The fight becomes significantly tougher without the Blood Sword, but it's not impossible. Use Cure as liberally as you need to, because the Emperor can dish out some major damage. You may need to use Cure every round, which you should not hesitate to do. Stay on the defensive rather than try and make this battle end quickly. Keep healing your characters each round and attack with your strongest ... well ... everything. Soon enough, the Emperor will die off and you'll beat the game. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y I I | | | | | | O-------------------------------------------------------------------O | | | | | | S H O W D O W N V S . T H E E M P E R O R | | | | | | O-------------------------------------------------------------------O | | |/\| | | T H E E N D ? | | | | O---------------------------------------------------O---------------O | |__/\__| | | ^[WALK.359] | | | O---------------O O----------O O------------------O-----------------------------O-----------------------------O | Key Terms | Item Checklist | Equipment Checklist | O------------------O-----------------------------O-----------------------------O | Wild Rose | None | None | | Mythril O-----------------------------O-----------------------------O | Dreadnought | | Airship | | Sunfire | | Goddess's Bell | | Dragoons | | Wyverns | | Mysidia | | Mask | | Ekmet Teloess | | Ultima Tome | | Cyclone | | Palamecia | | Jade Passage | O------------------O After defeating the Emperor, you'll return to Castle Fynn and watch the ending. Just enjoy it ... I won't spoil anything for you here. Eventually, you will be prompted to save your progress. SAVE OVER A DIFFERENT FILE THAN YOUR MAIN GAME. Seriously. If you have the PSP version, there's absolutely no good reason you shouldn't be able to, especially since there's (nearly) unlimited save slots, limited only by your Memory Stick Duo. At any rate, Soul of Rebirth will start up when you start from that save file. O----------O-------------------------------------------------------------------O | ____ | F I N A L F A N T A S Y I I | | | _ \ O-------------------------------------------------------------------O | | | \ \ | B E S T I A R Y | | | |_/ / O---------------------------------------------------O---------------O | | | \ \ | | ^[BEST.000] | | | |_/ / | O---------------O | |____/ | | | O----------O This part of the FAQ contains every single monster in the game. This includes Final Fantasy II and Soul of Rebirth monsters. I've finally gotten smart and written the Bestiary as I went along in the game (you can thank FINAL FANTASY VI Advance for that one). :) For the record, I didn't set the Bestiary up this way ... this is the way the game sets it up. I think it's stupid since it classifies monsters by their type rather than the order you find them in (like FINAL FANTASY IV, V and VI Advance do). Not only that, but the Bestiary in Dawn of Souls is really flawed, meaning that you'll probably see things inside here that LOOK like errors, but are actually correct since they came from the game. Here's a small example of what you'll see for each monster. The tags you see (1) are also explained. (1)-> Leg Eater ____ ^[BEST.999] <-(2) =------------------------= (3)-> Rank ............... 1 Weakness <-(4) HP ................. 6 None MP ................. 0 Attack ............. 4 Resistance <-(5) Accuracy ........ 1-60% Body Mind Defense ............ 0 Evasion .......... 0-0% Absorbs <-(6) Magic Defense ... 1-50% None Gil ............. 4-37 (7)-> Treasure None And a breakdown of the tags: (1): Monster Name (2): Monster ID; for use with the Find Feature (the number in the example is fake so that you don't confuse its entry with the real entry); you can use the space before the ID to mark off whether or not you have obtained this entry, in case you've decided to print this guide out (3): Stats for the Monster (4): This area describes all the spell elements the Monster is weak against; use these for a quick victory (5): This area describes all the spell elements the Monster is resistant to; using these won't be nearly as effective as any elements in section (4) (6): This area describes all the spell elements the Monster absorbs; using these elements will only make your battle harder (7): Describes all the treasures the Monster can potentially drop after the battle ends If you're looking for a certain enemy, you can use the Find Function (Ctrl+F) function here. The layout for each enemy is as follows: [BEST.XXX] Where XXX represents the number of the enemy you're looking up. For your viewing pleasure, here's a (semi) complete list of the Bestiary, sorted by Enemy ID number). I've also recompiled it as a quick Bestiary checklist, in case you don't want to use the in-Bestiary checklist. ___ 001 Leg Eater ___ 101 Mine ___ 002 Vampire Thorn ___ 102 Bomb ___ 003 Hornet ___ 103 Soldier ___ 004 Queen Bee ___ 104 Sergeant ___ 005 Snowman ___ 105 Captain ___ 006 Sasquatch ___ 106 General ___ 007 Icicle ___ 107 Magician ___ 008 Stalactite ___ 108 Sorcerer ___ 009 Stalagmite ___ 109 Wizard ___ 010 Sprinter ___ 110 Werepanther ___ 011 Phorusracos ___ 111 Coeurl ___ 012 Adamantoise ___ 112 Lamia ___ 013 Land Turtle ___ 113 Lamia Queen ___ 014 Ogre ___ 114 Hill Gigas ___ 015 Ogre Mage ___ 115 Fire Gigas ___ 016 Ogre Chief ___ 116 Ice Gigas ___ 017 Dual Heads ___ 117 Thunder Gigas ___ 018 Dual Deads ___ 118 Behemoth ___ 019 Wererat ___ 119 King Behemoth ___ 020 Stunner ___ 120 White Dragon ___ 021 Dead Head ___ 121 Green Dragon ___ 022 Skull ___ 122 Blue Dragon ___ 023 Zombie ___ 123 Red Dragon ___ 024 Ghoul ___ 124 Iron Giant ___ 025 Ghast ___ 125 Tiamat ___ 026 Revenant ___ 126 Beelzebub ___ 027 Shadow ___ 127 Astaroth ___ 028 Wraith ___ 128 Emperor ___ 029 Specter ___ 129 Giga Parasite ___ 030 Ghost ___ 130 Soul Eater ___ 031 Antlion ___ 131 Pyrolisk ___ 032 Scissorjaws ___ 132 Flan Princess ___ 033 Gottos ___ 133 Death Knight ___ 034 Beast Demon ___ 134 Miss Vamp ___ 035 Chimera ___ 135 Bigfoot ___ 036 Rhyos ___ 136 Gil Snapper ___ 037 Chimera Sphinx ___ 137 Beast Devil ___ 038 Death Flower ___ 138 Sea Serpent ___ 039 Devil's Bloom ___ 139 Death Horn ___ 040 Killer Fish ___ 140 Gigas Worm ___ 041 Bolt Fish ___ 141 Glasya Labolas ___ 042 Helldiver ___ 142 Li'l Murderer ___ 043 Cockatrice ___ 143 Puroboros ___ 044 Pirate ___ 144 Dark Soul ___ 045 Buccaneer ___ 145 Mother Brain ___ 046 Borghen ___ 146 Bloodbones ___ 047 Zombie Borghen ___ 147 Warg Wolf ___ 048 Big Horn ___ 148 Mini Satana ___ 049 Wild Horn ___ 149 Dark Magician ___ 050 Poison Toad ___ 150 Chimera Brain ___ 051 Gigantoad ___ 151 Lamia Matriarch ___ 052 Sea Snake ___ 152 Cait Sith ___ 053 Sea Dragon ___ 153 Twin Heads ___ 054 Land Ray ___ 154 Catoblepas ___ 055 Manta Ray ___ 155 Orukat ___ 056 Flying Ray ___ 156 Malboro Menace ___ 057 Changer ___ 157 Chaos Rider ___ 058 Brain ___ 158 Gold Golem ___ 059 Parasite ___ 159 Black Dragon ___ 060 Mega Parasite ___ 160 Dark Behemoth ___ 061 Werewolf ___ 161 Steel Giant ___ 062 Devil Wolf ___ 162 Emperor ___ 063 Imp ___ 163 Yamatano Orochi ___ 064 Pit Fiend ___ 164 Beelzebub Soul ___ 065 Malboro ___ 165 Lucifer ___ 066 Malboro Terra ___ 166 Black Knight ___ 067 Great Malboro ___ 167 Zombie Borghen ___ 068 Basilisk ___ 168 Roundworm ___ 069 Salamander ___ 169 Ultima Weapon ___ 070 Ice Lizard ___ 170 Phrekyos *** ___ 071 Eyemoeba ___ 072 Hecteyes *** Phrekyos is only found in the PSP ___ 073 Roundworm version ___ 074 Sand Worm ___ 075 Abyss Worm ___ 076 Green Slime ___ 077 Yellow Jelly ___ 078 Red Mousse ___ 079 Black Flan ___ 080 Red Soul ___ 081 Green Soul ___ 082 Yellow Soul ___ 083 Vampire Girl ___ 084 Vampire Lady ___ 085 Emperor ___ 086 Imperial Shadow ___ 087 Killer Mantis ___ 088 Mantis King ___ 089 Mantis Devil ___ 090 Royal Guard ___ 091 Black Knight ___ 092 Death Rider ___ 093 Wood Golem ___ 094 Stone Golem ___ 095 Mythril Golem ___ 096 Goblin ___ 097 Goblin Guard ___ 098 Goblin Prince ___ 099 Balloon ___ 100 Grenade +------------------------------------------------------------------------------+ Leg Eater ____ ^[BEST.001] =------------------------= Rank ............... 1 Weakness HP ................. 6 None MP ................. 0 Attack ............. 4 Resistance Accuracy ........ 1-60% Body Mind Defense ............ 0 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil ............. 4-37 Treasure None +------------------------------------------------------------------------------+ Vampire Thorn ____ ^[BEST.002] =------------------------= Rank ............... 1 Weakness HP ................ 20 None MP ................. 0 Attack ............. 4 Resistance Accuracy ........ 1-60% Body Mind Defense ............ 0 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil ............. 4-18 Treasure Potion Antidote Eye Drops +------------------------------------------------------------------------------+ Hornet ____ ^[BEST.003] =------------------------= Rank ............... 1 Weakness HP ................. 6 None MP ................. 0 Attack ............. 4 Resistance Accuracy ........ 1-50% None Defense ............ 0 Evasion ......... 1-10% Absorbs Magic Defense ... 1-50% None Gil ............. 4-37 Treasure None +------------------------------------------------------------------------------+ Queen Bee ____ ^[BEST.004] =------------------------= Rank ............... 1 Weakness HP ................ 30 None MP ................. 0 Attack ............. 9 Resistance Accuracy ........ 1-50% None Defense ............ 4 Evasion ......... 1-10% Absorbs Magic Defense ... 1-50% None Gil .............. 4-9 Treasure Potion Antidote +------------------------------------------------------------------------------+ Snowman ____ ^[BEST.005] =------------------------= Rank ............... 2 Weakness HP ................ 45 Fire MP ................. 0 Attack ............. 9 Resistance Accuracy ........ 1-60% None Defense ............ 4 Evasion ......... 1-20% Absorbs Magic Defense ... 2-40% Ice Gil ........... 18-150 Treasure None +------------------------------------------------------------------------------+ Sasquatch ____ ^[BEST.006] =------------------------= Rank ............... 1 Weakness HP ................ 20 None MP ................. 0 Attack ............. 4 Resistance Accuracy ........ 1-50% None Defense ............ 0 Evasion ......... 1-10% Absorbs Magic Defense ... 1-50% None Gil ............. 9-75 Treasure None +------------------------------------------------------------------------------+ Icicle ____ ^[BEST.007] =------------------------= Rank ............... 2 Weakness HP ................ 60 Fire MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 1-60% Mind Defense ........... 17 Evasion .......... 0-0% Absorbs Magic Defense ... 2-40% Ice Gil ........... 18-150 Treasure None +------------------------------------------------------------------------------+ Stalactite ____ ^[BEST.008] =------------------------= Rank ............... 4 Weakness HP ............... 240 Poison MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 2-70% Mind Defense ........... 35 Evasion ......... 1-30% Absorbs Magic Defense ... 3-40% None Gil .......... 150-600 Treasure None +------------------------------------------------------------------------------+ Stalagmite ____ ^[BEST.009] =------------------------= Rank ............... 4 Weakness HP ............... 240 None MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 3-70% Mind Defense ........... 40 Evasion ......... 1-30% Absorbs Magic Defense ... 3-40% None Gil .......... 600-1200 Treasure None +------------------------------------------------------------------------------+ Sprinter ____ ^[BEST.010] =------------------------= Rank ............... 1 Weakness HP ................ 30 None MP ................. 0 Attack ............. 9 Resistance Accuracy ........ 1-50% None Defense ............ 0 Evasion ......... 1-40% Absorbs Magic Defense ... 1-50% None Gil ............. 4-37 Treasure None +------------------------------------------------------------------------------+ Phorusracos ____ ^[BEST.011] =------------------------= Rank ............... 3 Weakness HP ............... 140 None MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 2-65% None Defense ........... 25 Evasion ......... 1-30% Absorbs Magic Defense ... 2-50% None Gil ........... 37-300 Treasure None +------------------------------------------------------------------------------+ Adamantoise ____ ^[BEST.012] =------------------------= Rank ............... 5 Weakness HP ............... 675 Ice MP ................. 0 Attack ............ 45 Resistance Accuracy ........ 2-75% Lightning Poison Defense ........... 60 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil .......... 300-750 Treasure Diamond Shield +------------------------------------------------------------------------------+ Land Turtle ____ ^[BEST.013] =------------------------= Rank ............... 3 Weakness HP ............... 140 Ice MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 2-65% Lightning Poison Defense ........... 35 Evasion .......... 0-0% Absorbs Magic Defense ... 2-50% None Gil ........... 37-300 Treasure Mythril Shield +------------------------------------------------------------------------------+ Ogre ____ ^[BEST.014] =------------------------= Rank ............... 2 Weakness HP ............... 100 None MP ................. 0 Attack ............ 25 Resistance Accuracy ........ 1-65% None Defense ........... 17 Evasion ......... 1-20% Absorbs Magic Defense ... 2-50% None Gil ........... 75-300 Treasure Mythril Mace Mythril Helm +------------------------------------------------------------------------------+ Ogre Mage ____ ^[BEST.015] =------------------------= Rank ............... 3 Weakness HP ............... 140 None MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 2-65% Body Mind Defense ........... 25 Evasion ......... 1-30% Absorbs Magic Defense ... 2-50% None Gil ........... 37-300 Treasure Blind Tome Sleep Tome Blizzard Tome Blink Tome Hellfire Warp Tome +------------------------------------------------------------------------------+ Ogre Chief ____ ^[BEST.016] =------------------------= Rank ............... 4 Weakness HP ............... 300 None MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 3-70% None Defense ........... 35 Evasion ......... 1-40% Absorbs Magic Defense ... 3-40% None Gil .......... 450-750 Treasure Wing Sword Ice Shield +------------------------------------------------------------------------------+ Dual Heads ____ ^[BEST.017] =------------------------= Rank ............... 2 Weakness HP ................ 80 Body MP ................. 0 Attack ............ 25 Resistance Accuracy ........ 2-50% None Defense ........... 17 Evasion ......... 1-20% Absorbs Magic Defense ... 2-50% None Gil ........... 18-300 Treasure Mace Battle Axe +------------------------------------------------------------------------------+ Dual Deads ____ ^[BEST.018] =------------------------= Rank ............... 4 Weakness HP ............... 300 Fire MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 5-65% Ice Body Defense ........... 25 Mind Evasion ......... 1-50% Magic Defense ... 3-50% Absorbs Gil .......... 300-750 None Treasure None +------------------------------------------------------------------------------+ Wererat ____ ^[BEST.019] =------------------------= Rank ............... 2 Weakness HP ................ 60 None MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 1-60% Body Death Defense ............ 4 Evasion ......... 2-20% Absorbs Magic Defense ... 2-40% None Gil ........... 37-300 Treasure None +------------------------------------------------------------------------------+ Stunner ____ ^[BEST.020] =------------------------= Rank ............... 3 Weakness HP ............... 100 None MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 2-65% None Defense ........... 17 Evasion ......... 1-30% Absorbs Magic Defense ... 2-50% None Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Dead Head ____ ^[BEST.021] =------------------------= Rank ............... 2 Weakness HP ................ 45 None MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 1-60% Ice Body Defense ............ 9 Mind Evasion ......... 1-20% Magic Defense ... 2-40% Absorbs Gil ............. 9-75 Death Treasure None +------------------------------------------------------------------------------+ Skull ____ ^[BEST.022] =------------------------= Rank ............... 6 Weakness HP ............... 640 Fire MP ............... 300 Attack ............ 50 Resistance Accuracy ........ 6-75% Ice Body Defense ........... 40 Mind Evasion ......... 1-65% Magic Defense ... 4-40% Absorbs Gil ........ 1500-3000 Death Treasure None +------------------------------------------------------------------------------+ Zombie ____ ^[BEST.023] =------------------------= Rank ............... 1 Weakness HP ................ 30 Fire MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 1-60% Ice Body Defense ............ 0 Mind Evasion .......... 0-0% Magic Defense ... 1-50% Absorbs Gil ............. 9-75 Death Treasure None +------------------------------------------------------------------------------+ Ghoul ____ ^[BEST.024] =------------------------= Rank ............... 2 Weakness HP ................ 60 Fire MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 1-60% Ice Body Defense ............ 4 Mind Evasion ......... 1-20% Magic Defense ... 2-40% Absorbs Gil ........... 37-300 Death Treasure None +------------------------------------------------------------------------------+ Ghast ____ ^[BEST.025] =------------------------= Rank ............... 3 Weakness HP ............... 100 Fire MP ................ 30 Attack ............ 25 Resistance Accuracy ........ 2-60% Ice Body Defense ............ 9 Mind Evasion ......... 1-30% Magic Defense ... 2-50% Absorbs Gil ........... 75-450 Death Treasure None +------------------------------------------------------------------------------+ Revenant ____ ^[BEST.026] =------------------------= Rank ............... 4 Weakness HP ............... 240 Fire MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 3-70% Ice Body Defense ........... 25 Mind Evasion ......... 1-40% Magic Defense ... 3-40% Absorbs Gil .......... 450-900 Death Treasure None +------------------------------------------------------------------------------+ Shadow ____ ^[BEST.027] =------------------------= Rank ............... 2 Weakness HP ................ 45 Fire MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 1-60% Lightning Body Defense ............ 9 Death Mind Evasion ......... 1-20% Matter Magic Defense ... 2-40% Gil ........... 18-150 Absorbs Death Treasure None +------------------------------------------------------------------------------+ Wraith ____ ^[BEST.028] =------------------------= Rank ............... 2 Weakness HP ................ 60 Fire MP ................. 0 Attack ............. 9 Resistance Accuracy ........ 1-65% Lightning Body Defense ............ 9 Death Mind Evasion ......... 2-20% Matter Magic Defense ... 2-50% Gil ........... 37-300 Absorbs Death Treasure None +------------------------------------------------------------------------------+ Specter ____ ^[BEST.029] =------------------------= Rank ............... 4 Weakness HP ............... 300 Fire MP ............... 100 Attack ............ 25 Resistance Accuracy ........ 3-75% Lightning Body Defense ........... 25 Death Mind Evasion ......... 1-40% Matter Magic Defense ... 3-50% Gil ......... 600-1200 Absorbs Death Treasure None +------------------------------------------------------------------------------+ Ghost ____ ^[BEST.030] =------------------------= Rank ............... 5 Weakness HP ............... 540 Fire MP ............... 140 Attack ............ 35 Resistance Accuracy ........ 5-75% Lightning Body Defense ........... 35 Death Mind Evasion ......... 1-60% Matter Magic Defense ... 3-50% Gil ......... 750-1500 Absorbs Death Treasure None +------------------------------------------------------------------------------+ Antlion ____ ^[BEST.031] =------------------------= Rank ............... 5 Weakness HP ............... 370 Ice Poison MP ................. 0 Attack ............ 50 Resistance Accuracy ........ 3-75% Lightning Fire Defense ........... 40 Evasion ......... 1-50% Absorbs Magic Defense ... 3-50% None Gil .......... 300-750 Treasure None +------------------------------------------------------------------------------+ Scissorjaws ____ ^[BEST.032] =------------------------= Rank ............... 6 Weakness HP ............... 870 None MP ................. 0 Attack ............ 70 Resistance Accuracy ........ 6-80% None Defense ........... 60 Evasion ......... 1-70% Absorbs Magic Defense ... 4-40% None Gil ........ 1500-3000 Treasure None +------------------------------------------------------------------------------+ Gottos ____ ^[BEST.033] =------------------------= Rank ............... 6 Weakness HP .............. 2000 None MP ................ 80 Attack ............ 70 Resistance Accuracy ........ 6-90% None Defense ........... 60 Evasion ......... 1-65% Absorbs Magic Defense ... 5-40% None Gil ........ 1200-3000 Treasure Bacchus's Wine Haste Tome Rippler +------------------------------------------------------------------------------+ Beast Demom ____ ^[BEST.034] =------------------------= Rank ............... 7 Weakness HP .............. 1000 None MP ............... 140 Attack ............ 70 Resistance Accuracy ........ 6-80% Lightning Ice Defense ........... 60 Fire Evasion ......... 1-75% Magic Defense ... 6-60% Absorbs Gil ............. 3000 None Treasure None +------------------------------------------------------------------------------+ Chimera ____ ^[BEST.035] =------------------------= Rank ............... 5 Weakness HP ............... 700 None MP ................ 80 Attack ............ 60 Resistance Accuracy ........ 4-75% None Defense ........... 50 Evasion ......... 1-50% Absorbs Magic Defense ... 3-50% None Gil .......... 450-900 Treasure None +------------------------------------------------------------------------------+ Rhyos ____ ^[BEST.036] =------------------------= Rank ............... 5 Weakness HP ............... 750 None MP ............... 140 Attack ............ 60 Resistance Accuracy ........ 5-80% None Defense ........... 50 Evasion ......... 1-60% Absorbs Magic Defense ... 4-40% None Gil ......... 750-1500 Treasure None +------------------------------------------------------------------------------+ Chimara Sphinx ____ ^[BEST.037] =------------------------= Rank ............... 5 Weakness HP ............... 750 None MP ............... 140 Attack ............ 60 Resistance Accuracy ........ 5-80% None Defense ........... 50 Evasion ......... 1-60% Absorbs Magic Defense ... 4-40% None Gil ......... 750-1500 Treasure None +------------------------------------------------------------------------------+ Death Flower ____ ^[BEST.038] =------------------------= Rank ............... 5 Weakness HP ............... 540 Ice Fire MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 4-80% Body Mind Defense ........... 40 Evasion .......... 0-0% Absorbs Magic Defense ... 3-50% None Gil .......... 300-750 Treasure Antidote Sleepgrass Eye Drops Potion +------------------------------------------------------------------------------+ Devil's Bloom ____ ^[BEST.039] =------------------------= Rank ............... 6 Weakness HP .............. 1140 Fire MP ................. 0 Attack ............ 70 Resistance Accuracy ........ 6-85% Ice Body Defense ........... 70 Mind Evasion ......... 1-65% Magic Defense ... 5-70% Absorbs Gil .......... 300-2250 Death Treasure None +------------------------------------------------------------------------------+ Killer Fish ____ ^[BEST.040] =------------------------= Rank ............... 3 Weakness HP ............... 100 Lightning MP ................. 0 Attack ............ 25 Resistance Accuracy ........ 2-65% Fire Poison Defense ........... 17 Evasion ......... 1-30% Absorbs Magic Defense ... 2-50% None Gil ........... 37-300 Treasure None +------------------------------------------------------------------------------+ Bolt Fish ____ ^[BEST.041] =------------------------= Rank ............... 5 Weakness HP ............... 540 None MP ................ 80 Attack ............ 60 Resistance Accuracy ........ 4-80% Fire Poison Defense ........... 50 Evasion ......... 1-50% Absorbs Magic Defense ... 4-40% Lightning Gil ......... 600-1200 Treasure None +------------------------------------------------------------------------------+ Helldiver ____ ^[BEST.042] =------------------------= Rank ............... 3 Weakness HP ............... 140 None MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 2-65% None Defense ........... 17 Evasion ......... 1-50% Absorbs Magic Defense ... 2-50% None Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Cockatrice ____ ^[BEST.043] =------------------------= Rank ............... 3 Weakness HP ............... 140 None MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 2-65% None Defense ........... 17 Evasion ......... 1-50% Absorbs Magic Defense ... 2-50% None Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Pirate ____ ^[BEST.044] =------------------------= Rank ............... 1 Weakness HP ................ 90 None MP ................. 0 Attack ............ 17 Resistance Accuracy ........ 1-60% None Defense ........... 15 Evasion ......... 1-30% Absorbs Magic Defense ... 2-40% None Gil .......... 150-600 Treasure None +------------------------------------------------------------------------------+ Buccaneer ____ ^[BEST.045] =------------------------= Rank ............... 2 Weakness HP ................ 80 None MP ................. 0 Attack ............ 25 Resistance Accuracy ........ 2-65% None Defense ........... 17 Evasion ......... 1-40% Absorbs Magic Defense ... 2-50% None Gil .......... 300-750 Treasure None +------------------------------------------------------------------------------+ Borghen ____ ^[BEST.046] =------------------------= Rank ............... 4 Weakness HP ............... 240 None MP ................ 20 Attack ............ 25 Resistance Accuracy ........ 1-75% None Defense ........... 17 Evasion ......... 1-40% Absorbs Magic Defense ... 3-50% None Gil .............. 600 Treasure Hi-Potion Mythril Knife +------------------------------------------------------------------------------+ Zombie Borghen ____ ^[BEST.047] =------------------------= Rank ............... 7 Weakness HP .............. 2500 Fire MP ............... 370 Attack ........... 120 Resistance Accuracy ........ 1-60% Ice Body Defense .......... 120 Mind Evasion ......... 1-60% Magic Defense . 10-100% Absorbs Gil ............. 3000 None Treasure None +------------------------------------------------------------------------------+ Big Horn ____ ^[BEST.048] =------------------------= Rank ............... 4 Weakness HP .............. 1400 None MP ................. 0 Attack ............ 50 Resistance Accuracy ........ 4-85% None Defense ........... 50 Evasion ......... 1-60% Absorbs Magic Defense ... 6-30% None Gil ......... 750-1600 Treasure None +------------------------------------------------------------------------------+ Wild Horn ____ ^[BEST.049] =------------------------= Rank ............... 5 Weakness HP ............... 300 None MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 3-85% None Defense ........... 35 Evasion ......... 1-30% Absorbs Magic Defense ... 3-50% None Gil .......... 150-600 Treasure None +------------------------------------------------------------------------------+ Poison Toad ____ ^[BEST.050] =------------------------= Rank ............... 1 Weakness HP ................. 6 None MP ................. 0 Attack ............. 4 Resistance Accuracy ........ 1-60% None Defense ............ 0 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil ............. 4-37 Treasure None +------------------------------------------------------------------------------+ Gigantoad ____ ^[BEST.051] =------------------------= Rank ............... 5 Weakness HP ............... 450 Ice MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 4-75% None Defense ........... 40 Evasion ......... 1-50% Absorbs Magic Defense ... 3-50% None Gil .......... 300-750 Treasure None +------------------------------------------------------------------------------+ Sea Snake ____ ^[BEST.052] =------------------------= Rank ............... 4 Weakness HP ............... 300 Lightning MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 3-75% Fire Poison Defense ........... 40 Evasion ......... 1-40% Absorbs Magic Defense ... 3-50% None Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Sea Dragon ____ ^[BEST.053] =------------------------= Rank ............... 4 Weakness HP ............... 300 Lightning MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 3-75% Fire Poison Defense ........... 40 Evasion ......... 1-40% Absorbs Magic Defense ... 3-50% None Gil ........... 75-450 Treasure Conch Shell Betrayal Fang Orichalcum +------------------------------------------------------------------------------+ Land Ray ____ ^[BEST.054] =------------------------= Rank ............... 5 Weakness HP ............... 450 None MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 4-75% None Defense ........... 40 Evasion ......... 1-50% Absorbs Magic Defense ... 3-50% None Gil .......... 450-900 Treasure None +------------------------------------------------------------------------------+ Manta Ray ____ ^[BEST.055] =------------------------= Rank ............... 5 Weakness HP ............... 870 Lightning MP ................. 0 Attack ............ 70 Resistance Accuracy ........ 5-80% Fire Poison Defense ........... 60 Evasion ......... 1-60% Absorbs Magic Defense ... 4-40% None Gil ......... 600-1200 Treasure None +------------------------------------------------------------------------------+ Flying Ray ____ ^[BEST.056] =------------------------= Rank ............... 5 Weakness HP ............... 750 None MP ................. 0 Attack ............ 60 Resistance Accuracy ........ 6-80% None Defense ........... 50 Evasion ......... 1-65% Absorbs Magic Defense ... 4-40% None Gil ......... 600-1200 Treasure None +------------------------------------------------------------------------------+ Changer ____ ^[BEST.057] =------------------------= Rank ............... 3 Weakness HP ............... 140 Mind MP ................ 80 Attack ............ 35 Resistance Accuracy ........ 2-70% Body Death Defense ........... 25 Evasion ......... 1-50% Absorbs Magic Defense ... 3-40% None Gil .......... 150-600 Treasure None +------------------------------------------------------------------------------+ Brain ____ ^[BEST.058] =------------------------= Rank ............... 5 Weakness HP ............... 240 Mind MP ............... 100 Attack ............ 40 Resistance Accuracy ........ 4-75% Body Death Defense ........... 35 Evasion ......... 1-60% Absorbs Magic Defense ... 3-50% None Gil .......... 450-900 Treasure None +------------------------------------------------------------------------------+ Parasite ____ ^[BEST.059] =------------------------= Rank ............... 4 Weakness HP ............... 300 Ice MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 1-60% Mind Defense ............ 0 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil ............. 4-37 Treasure None +------------------------------------------------------------------------------+ Mega Parasite ____ ^[BEST.060] =------------------------= Rank ............... 6 Weakness HP ............... 750 Ice MP ............... 300 Attack ............ 40 Resistance Accuracy ........ 6-75% Mind Defense ........... 50 Evasion ......... 1-65% Absorbs Magic Defense ... 4-40% None Gil ........ 2250-3000 Treasure None +------------------------------------------------------------------------------+ Werewolf ____ ^[BEST.061] =------------------------= Rank ............... 5 Weakness HP ............... 540 None MP ................. 0 Attack ............ 50 Resistance Accuracy ........ 4-80% Body Death Defense ........... 50 Evasion ......... 1-50% Absorbs Magic Defense ... 4-40% None Gil ......... 750-1500 Treasure None +------------------------------------------------------------------------------+ Devil Wolf ____ ^[BEST.062] =------------------------= Rank ............... 7 Weakness HP ............... 870 None MP ............... 300 Attack ............ 70 Resistance Accuracy ........ 8-80% None Defense ........... 50 Evasion ......... 1-75% Absorbs Magic Defense ... 6-60% None Gil ........ 3000-3000 Treasure None +------------------------------------------------------------------------------+ Imp ____ ^[BEST.063] =------------------------= Rank ............... 5 Weakness HP ............... 300 None MP ............... 100 Attack ............ 35 Resistance Accuracy ........ 4-70% Lightning Ice Defense ........... 35 Fire Evasion ......... 1-50% Magic Defense .. 3-100% Absorbs Gil ......... 750-1500 None Treasure None +------------------------------------------------------------------------------+ Pit Fiend ____ ^[BEST.064] =------------------------= Rank ............... 6 Weakness HP ............... 750 None MP ............... 300 Attack ............ 60 Resistance Accuracy ........ 8-80% Ice Defense ........... 50 Evasion ......... 1-65% Absorbs Magic Defense ... 6-60% Fire Gil ........ 2250-3000 Treasure None +------------------------------------------------------------------------------+ Malboro ____ ^[BEST.065] =------------------------= Rank ............... 5 Weakness HP ............... 750 Lightning MP ................. 0 Attack ............ 50 Resistance Accuracy ........ 5-80% Fire Poison Defense ........... 50 Evasion ......... 1-60% Absorbs Magic Defense ... 4-40% None Gil .......... 450-900 Treasure Hi-Potion Ether +------------------------------------------------------------------------------+ Malboro Terra ____ ^[BEST.066] =------------------------= Rank ............... 6 Weakness HP .............. 1000 None MP ................. 0 Attack ............ 60 Resistance Accuracy ........ 7-80% Lightning Poison Defense ........... 60 Evasion ......... 1-65% Absorbs Magic Defense ... 6-30% None Gil ......... 750-1500 Treasure Hi-Potion Ether Elixer +------------------------------------------------------------------------------+ Great Malboro ____ ^[BEST.067] =------------------------= Rank ............... 6 Weakness HP .............. 1290 None MP ................. 0 Attack ............ 85 Resistance Accuracy ........ 8-85% None Defense ........... 85 Evasion ......... 1-70% Absorbs Magic Defense ... 5-70% None Gil ........ 2250-3000 Treasure None +------------------------------------------------------------------------------+ Basilisk ____ ^[BEST.068] =------------------------= Rank ............... 6 Weakness HP ............... 750 None MP ............... 140 Attack ............ 70 Resistance Accuracy ........ 6-80% None Defense ........... 50 Evasion ......... 1-65% Absorbs Magic Defense ... 6-30% None Gil ......... 750-1500 Treasure None +------------------------------------------------------------------------------+ Salamander ____ ^[BEST.069] =------------------------= Rank ............... 6 Weakness HP .............. 1290 Ice MP ............... 300 Attack ........... 100 Resistance Accuracy ........ 8-90% None Defense ........... 85 Evasion ......... 1-70% Absorbs Magic Defense ... 5-70% Fire Gil ........ 2250-3000 Treasure None +------------------------------------------------------------------------------+ Ice Lizard ____ ^[BEST.070] =------------------------= Rank ............... 6 Weakness HP .............. 1000 Fire MP ............... 190 Attack ............ 85 Resistance Accuracy ........ 7-85% None Defense ........... 70 Evasion ......... 1-65% Absorbs Magic Defense ... 6-30% Ice Gil ......... 900-2250 Treasure None +------------------------------------------------------------------------------+ Eyemoeba ____ ^[BEST.071] =------------------------= Rank ............... 6 Weakness HP .............. 1140 None MP ................. 0 Attack ........... 100 Resistance Accuracy ........ 6-75% Body Death Defense ........... 60 Mind Matter Evasion .......... 0-0% Magic Defense ... 6-30% Absorbs Gil ........ 1200-3000 None Treasure None +------------------------------------------------------------------------------+ Hecteyes ____ ^[BEST.072] =------------------------= Rank ............... 6 Weakness HP .............. 1140 None MP ............... 300 Attack ............ 85 Resistance Accuracy ........ 7-90% Lightning Ice Defense ........... 70 Fire Body Evasion ......... 1-70% Poison Death Magic Defense ... 5-70% Mind Matter Gil ........ 2250-3000 Absorbs Treasure Poison None +------------------------------------------------------------------------------+ Roundworm ____ ^[BEST.073] =------------------------= Rank ............... 7 Weakness HP .............. 2500 None MP ................. 0 Attack ........... 120 Resistance Accuracy ........ 6-95% None Defense .......... 100 Evasion ......... 1-10% Absorbs Magic Defense ... 4-50% None Gil ........ 2250-3000 Treasure None +------------------------------------------------------------------------------+ Sandworm ____ ^[BEST.074] =------------------------= Rank ............... 6 Weakness HP .............. 1290 None MP ............... 190 Attack ........... 100 Resistance Accuracy ........ 7-85% None Defense ........... 40 Evasion ......... 1-70% Absorbs Magic Defense ... 6-30% None Gil ........ 1200-3000 Treasure None +------------------------------------------------------------------------------+ Abyss Worm ____ ^[BEST.075] =------------------------= Rank ............... 6 Weakness HP .............. 1290 None MP ............... 370 Attack ........... 150 Resistance Accuracy ........ 8-90% Body Mind Defense ........... 85 Evasion ......... 1-70% Absorbs Magic Defense ... 5-70% Fire Death Gil ........ 1500-3000 Treasure None +------------------------------------------------------------------------------+ Green Slime ____ ^[BEST.076] =------------------------= Rank ............... 2 Weakness HP ................ 10 Ice Fire MP ................. 6 Attack ............. 4 Resistance Accuracy ........ 1-50% Body Death Defense .......... 210 Mind Matter Evasion .......... 0-0% Magic Defense ... 1-50% Absorbs Gil ............. 4-37 Poison Treasure None +------------------------------------------------------------------------------+ Yellow Jelly ____ ^[BEST.077] =------------------------= Rank ............... 2 Weakness HP ................ 45 Ice Fire MP ................. 6 Attack ............ 17 Resistance Accuracy ........ 1-60% Lightning Body Defense .......... 210 Death Mind Evasion .......... 0-0% Matter Magic Defense ... 2-40% Gil ............. 4-37 Absorbs Poison Treasure None +------------------------------------------------------------------------------+ Red Mousse ____ ^[BEST.078] =------------------------= Rank ............... 2 Weakness HP ................ 45 Lightning MP ................. 6 Attack ............ 17 Resistance Accuracy ........ 1-60% Ice Body Defense .......... 210 Poison Death Evasion .......... 0-0% Mind Matter Magic Defense ... 2-40% Gil ............. 4-37 Absorbs Poison Treasure None +------------------------------------------------------------------------------+ Black Flan ____ ^[BEST.079] =------------------------= Rank ............... 6 Weakness HP ............... 370 Fire MP ................ 80 Attack ............ 40 Resistance Accuracy ........ 4-80% Lightning Ice Defense .......... 210 Body Poison Evasion .......... 0-0% Death Mind Magic Defense ... 3-20% Matter Gil .......... 450-900 Absorbs Treasure Poison None +------------------------------------------------------------------------------+ Red Soul ____ ^[BEST.080] =------------------------= Rank ............... 5 Weakness HP ............... 540 None MP ................ 30 Attack ............ 35 Resistance Accuracy ........ 1-85% None Defense .......... 210 Evasion .......... 0-0% Absorbs Magic Defense ... 3-20% Lightning Ice Gil .......... 450-900 Fire Body Poison Death Treasure Mind Matter None +------------------------------------------------------------------------------+ Green Soul ____ ^[BEST.081] =------------------------= Rank ............... 4 Weakness HP ................. 6 None MP ................ 60 Attack ............ 25 Resistance Accuracy ........ 1-70% None Defense ........... 17 Evasion ......... 1-40% Absorbs Magic Defense ... 3-40% Lightning Ice Gil .......... 150-600 Fire Body Poison Death Treasure Mind Matter None +------------------------------------------------------------------------------+ Yellow Soul ____ ^[BEST.082] =------------------------= Rank ............... 4 Weakness HP ................ 20 None MP ................ 80 Attack ............ 35 Resistance Accuracy ........ 1-70% None Defense ........... 25 Evasion ......... 1-40% Absorbs Magic Defense ... 3-40% Lightning Ice Gil .......... 150-600 Fire Body Poison Death Treasure Mind Matter None +------------------------------------------------------------------------------+ Vampire Girl ____ ^[BEST.083] =------------------------= Rank ............... 5 Weakness HP ............... 540 Fire MP ............... 100 Attack ............ 40 Resistance Accuracy ........ 5-80% Lightning Ice Defense ........... 50 Body Poison Evasion ......... 1-60% Death Mind Magic Defense ... 4-40% Matter Gil ......... 750-1500 Absorbs Treasure Death None +------------------------------------------------------------------------------+ Vampire Lady ____ ^[BEST.084] =------------------------= Rank ............... 6 Weakness HP .............. 1140 Fire MP ............... 140 Attack ............ 85 Resistance Accuracy ........ 6-85% Lightning Ice Defense ........... 85 Body Poison Evasion ......... 1-70% Death Mind Magic Defense ... 6-30% Matter Gil ....... 2250-15000 Absorbs Treasure Death Maiden's Kiss Blizzard Tome Hourglass +------------------------------------------------------------------------------+ Emperor ____ ^[BEST.085] =------------------------= Rank ............... 6 Weakness HP .............. 3000 None MP ............... 190 Attack ............ 70 Resistance Accuracy ........ 6-80% None Defense ........... 75 Evasion ......... 1-65% Absorbs Magic Defense ... 6-40% None Gil ...... 15000-15000 Treasure Elixer Eye Drops Phoenix Down Cottage Diamond Armor Defender +------------------------------------------------------------------------------+ Imperial Shadow ____ ^[BEST.086] =------------------------= Rank ............... 7 Weakness HP .............. 3000 None MP ............... 240 Attack ........... 120 Resistance Accuracy ....... 8-100% Ice Body Defense .......... 120 Poison Death Evasion ......... 1-80% Mind Matter Magic Defense ... 8-30% Gil .............. 0-0 Absorbs Death Treasure None +------------------------------------------------------------------------------+ Killer Mantis ____ ^[BEST.087] =------------------------= Rank ............... 5 Weakness HP ............... 750 Ice MP ................. 0 Attack ............ 60 Resistance Accuracy ........ 5-75% None Defense ........... 50 Evasion ......... 1-60% Absorbs Magic Defense ... 4-40% None Gil ......... 800-1200 Treasure None +------------------------------------------------------------------------------+ Mantis King ____ ^[BEST.088] =------------------------= Rank ............... 6 Weakness HP .............. 1140 Ice MP ................. 0 Attack ............ 85 Resistance Accuracy ........ 7-80% None Defense ........... 70 Evasion ......... 1-70% Absorbs Magic Defense ... 5-40% None Gil ....... 3000-15000 Treasure Phoenix Down Ether Mallet Mythril Mirror Cat Claws +------------------------------------------------------------------------------+ Mantis Devil ____ ^[BEST.089] =------------------------= Rank ............... 7 Weakness HP .............. 1290 None MP ............... 370 Attack ............ 85 Resistance Accuracy ........ 8-85% Ice Defense ........... 85 Evasion ......... 1-75% Absorbs Magic Defense ... 5-70% Fire Gil ........ 3000-3000 Treasure None +------------------------------------------------------------------------------+ Royal Guard ____ ^[BEST.090] =------------------------= Rank ............... 6 Weakness HP ............... 870 None MP ................. 0 Attack ............ 60 Resistance Accuracy ........ 6-75% None Defense ........... 60 Evasion ......... 1-65% Absorbs Magic Defense ... 6-30% None Gil ........ 1200-1500 Treasure Poison Axe Unicorn Horn Stun Tome Warp Tome +------------------------------------------------------------------------------+ Black Knight ____ ^[BEST.091] =------------------------= Rank ............... 6 Weakness HP .............. 1140 None MP ................. 0 Attack ............ 85 Resistance Accuracy ........ 7-80% None Defense ........... 85 Evasion ......... 1-70% Absorbs Magic Defense ... 5-40% None Gil ........ 2250-3000 Treasure Diamond Shield Yoichi's Bow Hi-Potion Sun Blade +------------------------------------------------------------------------------+ Death Rider ____ ^[BEST.092] =------------------------= Rank ............... 6 Weakness HP .............. 1290 Fire MP ................. 0 Attack ........... 120 Resistance Accuracy ........ 8-85% Ice Body Defense .......... 120 Mind Evasion ......... 1-70% Magic Defense ... 5-70% Absorbs Gil ...... 15000-15000 Death Treasure Hi-Potion Ether Thunder Spear Elixer Ribbon +------------------------------------------------------------------------------+ Wood Golem ____ ^[BEST.093] =------------------------= Rank ............... 7 Weakness HP .............. 1620 Fire MP ................. 0 Attack ........... 100 Resistance Accuracy ........ 6-95% Ice Body Defense .......... 120 Poison Death Evasion ......... 1-50% Mind Matter Magic Defense . 14-100% Gil ......... 900-2250 Absorbs Death Treasure None +------------------------------------------------------------------------------+ Stone Golem ____ ^[BEST.094] =------------------------= Rank ............... 7 Weakness HP .............. 1800 Poison MP ............... 240 Attack ........... 120 Resistance Accuracy ........ 7-95% Lightning Ice Defense .......... 150 Fire Body Evasion ......... 1-50% Death Mind Magic Defense . 14-100% Matter Gil ......... 900-2250 Absorbs Treasure None None +------------------------------------------------------------------------------+ Mythril Golem ____ ^[BEST.095] =------------------------= Rank ............... 7 Weakness HP .............. 2000 Lightning MP ................. 0 Attack ........... 150 Resistance Accuracy ........ 8-95% Ice Fire Defense .......... 180 Body Poison Evasion ......... 1-50% Death Mind Magic Defense . 14-100% Matter Gil ........ 1500-3000 Absorbs Treasure None None +------------------------------------------------------------------------------+ Goblin ____ ^[BEST.096] =------------------------= Rank ............... 1 Weakness HP ................. 6 None MP ................. 0 Attack ............. 4 Resistance Accuracy ........ 1-50% None Defense ............ 0 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil ............. 9-75 Treasure None +------------------------------------------------------------------------------+ Goblin Guard ____ ^[BEST.097] =------------------------= Rank ............... 1 Weakness HP ................ 10 None MP ................. 6 Attack ............. 4 Resistance Accuracy ........ 1-50% None Defense ............ 0 Evasion ......... 1-10% Absorbs Magic Defense ... 1-50% None Gil ............. 9-75 Treasure None +------------------------------------------------------------------------------+ Goblin Prince ____ ^[BEST.098] =------------------------= Rank ............... 1 Weakness HP ................ 30 None MP ................ 10 Attack ............. 9 Resistance Accuracy ........ 1-60% None Defense ............ 4 Evasion ......... 1-10% Absorbs Magic Defense ... 2-40% None Gil ............ 18-75 Treasure Potion Longbow Bronze Shield Longsword +------------------------------------------------------------------------------+ Balloon ____ ^[BEST.099] =------------------------= Rank ............... 1 Weakness HP ................ 20 Lightning Fire MP ................ 10 Attack ............. 9 Resistance Accuracy ........ 1-50% Body Mind Defense ............ 0 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil ............. 4-37 Treasure None +------------------------------------------------------------------------------+ Grenade ____ ^[BEST.100] =------------------------= Rank ............... 2 Weakness HP ................ 60 Lightning Fire MP ................ 10 Attack ............ 25 Resistance Accuracy ........ 1-65% Body Mind Defense ........... 17 Evasion .......... 0-0% Absorbs Magic Defense ... 2-50% None Gil ............. 9-75 Treasure None +------------------------------------------------------------------------------+ Mine ____ ^[BEST.101] =------------------------= Rank ............... 3 Weakness HP ............... 190 Lightning Fire MP ................ 30 Attack ............ 35 Resistance Accuracy ........ 2-70% Body Mind Defense ........... 25 Evasion .......... 0-0% Absorbs Magic Defense ... 3-40% None Gil ........... 37-300 Treasure None +------------------------------------------------------------------------------+ Bomb ____ ^[BEST.102] =------------------------= Rank ............... 5 Weakness HP ............... 640 Lightning Fire MP ............... 140 Attack ............ 60 Resistance Accuracy ........ 5-80% Body Mind Defense ........... 50 Evasion .......... 0-0% Absorbs Magic Defense ... 4-40% None Gil .......... 450-900 Treasure None +------------------------------------------------------------------------------+ Soldier ____ ^[BEST.103] =------------------------= Rank ............... 1 Weakness HP ................ 45 None MP ................ 10 Attack ............ 17 Resistance Accuracy ........ 1-60% None Defense ............ 9 Evasion ......... 1-10% Absorbs Magic Defense ... 2-50% None Gil ............. 9-75 Treasure Potion Antidote Garlic +------------------------------------------------------------------------------+ Sergeant ____ ^[BEST.104] =------------------------= Rank ............... 3 Weakness HP ............... 420 None MP ................ 10 Attack ............ 35 Resistance Accuracy ........ 2-70% None Defense ........... 25 Evasion ......... 1-30% Absorbs Magic Defense ... 3-50% None Gil .......... 150-300 Treasure Mythril Helm Mythril Axe Mythril Armor Mythril Bow +------------------------------------------------------------------------------+ Captain ____ ^[BEST.105] =------------------------= Rank ............... 5 Weakness HP ............... 750 None MP ................ 30 Attack ............ 60 Resistance Accuracy ........ 6-80% None Defense ........... 50 Evasion ......... 1-60% Absorbs Magic Defense ... 4-50% None Gil .......... 300-450 Treasure Flame Bow Golden Arrow Curse Tome Toad Tome +------------------------------------------------------------------------------+ General ____ ^[BEST.106] =------------------------= Rank ............... 7 Weakness HP .............. 1800 None MP ................. 0 Attack ........... 120 Resistance Accuracy ....... 10-95% None Defense .......... 100 Evasion ......... 1-75% Absorbs Magic Defense ... 4-60% None Gil ........ 2250-3000 Treasure Spider's Silk Diamond Gloves Diamond Helm Dragon Armor Rune Axe +------------------------------------------------------------------------------+ Magician ____ ^[BEST.107] =------------------------= Rank ............... 3 Weakness HP ................ 80 None MP ................ 30 Attack ............ 17 Resistance Accuracy ........ 1-65% None Defense ............ 9 Evasion ......... 1-40% Absorbs Magic Defense ... 3-60% None Gil ............ 75-75 Treasure Berserk Tome Scourge Tome Thunder Tome Fire Tome Stun Tome Mage's Staff +------------------------------------------------------------------------------+ Sorcerer ____ ^[BEST.108] =------------------------= Rank ............... 4 Weakness HP ............... 140 None MP ................ 60 Attack ............ 25 Resistance Accuracy ........ 1-70% None Defense ........... 17 Evasion ......... 1-50% Absorbs Magic Defense ... 3-60% None Gil .......... 600-600 Treasure Aura Tome Death Tome Haste Tome Toad Tome Drain Tome Gold Cuirass +------------------------------------------------------------------------------+ Wizard ____ ^[BEST.109] =------------------------= Rank ............... 6 Weakness HP ............... 540 None MP ............... 190 Attack ............ 40 Resistance Accuracy ........ 1-75% None Defense ........... 35 Evasion ......... 1-70% Absorbs Magic Defense ... 4-60% None Gil ........ 1500-2250 Treasure Diamond Cuirass Warp Tome Drain Tome Flare Tome Osmose Tome +------------------------------------------------------------------------------+ Werepanther ____ ^[BEST.110] =------------------------= Rank ............... 3 Weakness HP ............... 190 None MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 2-70% Body Death Defense ........... 25 Evasion ......... 1-30% Absorbs Magic Defense ... 3-40% None Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Coeurl ____ ^[BEST.111] =------------------------= Rank ............... 6 Weakness HP .............. 1000 None MP ............... 300 Attack ............ 40 Resistance Accuracy ........ 7-75% None Defense ........... 60 Evasion ......... 1-70% Absorbs Magic Defense ... 5-40% None Gil ........ 1500-3000 Treasure None +------------------------------------------------------------------------------+ Lamia ____ ^[BEST.112] =------------------------= Rank ............... 6 Weakness HP .............. 1000 None MP ................ 60 Attack ............ 70 Resistance Accuracy ........ 6-85% None Defense ........... 70 Evasion ......... 1-65% Absorbs Magic Defense ... 6-30% None Gil ........ 1200-3000 Treasure None +------------------------------------------------------------------------------+ Lamia Queen ____ ^[BEST.113] =------------------------= Rank ............... 7 Weakness HP .............. 1290 None MP ............... 370 Attack ............ 50 Resistance Accuracy ........ 8-95% None Defense ........... 50 Evasion ......... 2-75% Absorbs Magic Defense ... 7-40% None Gil ...... 15000-15000 Treasure Diamond Cuirass Protect Ring Gold Hairpin Sage's Wisdom Ribbon +------------------------------------------------------------------------------+ Hill Gigas ____ ^[BEST.114] =------------------------= Rank ............... 5 Weakness HP ............... 750 None MP ................. 0 Attack ........... 100 Resistance Accuracy ........ 6-95% None Defense .......... 100 Evasion ......... 1-40% Absorbs Magic Defense ... 4-50% None Gil ......... 900-1500 Treasure Giant's Helm Giant's Gloves +------------------------------------------------------------------------------+ Fire Gigas ____ ^[BEST.115] =------------------------= Rank ............... 7 Weakness HP .............. 1800 Ice MP ............... 240 Attack ........... 100 Resistance Accuracy ........ 6-95% None Defense .......... 100 Evasion ......... 1-40% Absorbs Magic Defense ... 4-50% Fire Gil ......... 900-1500 Treasure Flame Sword Flame Armor Confuse Tome +------------------------------------------------------------------------------+ Ice Gigas ____ ^[BEST.116] =------------------------= Rank ............... 7 Weakness HP .............. 2000 Fire MP ............... 140 Attack ........... 120 Resistance Accuracy ........ 7-95% None Defense .......... 120 Evasion ......... 1-50% Absorbs Magic Defense ... 4-50% Ice Gil ......... 900-1500 Treasure Ice Brand Antarctic Wind Stop Tome +------------------------------------------------------------------------------+ Thunder Gigas ____ ^[BEST.117] =------------------------= Rank ............... 7 Weakness HP .............. 2500 Poison MP ............... 370 Attack ........... 150 Resistance Accuracy ........ 8-95% None Defense .......... 150 Evasion ......... 1-60% Absorbs Magic Defense ... 4-50% Lightning Gil ........ 1200-1500 Treasure Wizard's Staff Black Robe Confuse Tome Flare Tome +------------------------------------------------------------------------------+ Behemoth ____ ^[BEST.118] =------------------------= Rank ............... 6 Weakness HP .............. 2000 None MP ................. 0 Attack ............ 90 Resistance Accuracy ........ 3-95% None Defense ........... 65 Evasion ......... 1-40% Absorbs Magic Defense ... 4-50% None Gil .............. 0-0 Treasure None +------------------------------------------------------------------------------+ King Behemoth ____ ^[BEST.119] =------------------------= Rank ............... 7 Weakness HP .............. 5000 None MP ................. 0 Attack ........... 150 Resistance Accuracy ....... 8-100% None Defense .......... 120 Evasion ......... 1-50% Absorbs Magic Defense ... 8-30% None Gil ...... 15000-15000 Treasure Twist Headband Power Vest Power Armlet Death Idol Yoichi's Bow +------------------------------------------------------------------------------+ White Dragon ____ ^[BEST.120] =------------------------= Rank ............... 7 Weakness HP .............. 2500 Fire MP ............... 140 Attack ........... 150 Resistance Accuracy ........ 6-95% None Defense .......... 120 Evasion ......... 1-75% Absorbs Magic Defense ... 5-50% Ice Gil ....... 3000-15000 Treasure Betrayal Fang Ice Bow Antarctic Wind Genji Gloves Wind Flute +------------------------------------------------------------------------------+ Green Dragon ____ ^[BEST.121] =------------------------= Rank ............... 7 Weakness HP .............. 3000 Lightning MP ............... 190 Attack ........... 150 Resistance Accuracy ....... 7-100% None Defense .......... 150 Evasion ......... 1-75% Absorbs Magic Defense ... 8-40% Poison Gil ....... 3000-15000 Treasure Betrayal Fang Healing Staff Acid Phial Diamond Helm Gaia Drum +------------------------------------------------------------------------------+ Blue Dragon ____ ^[BEST.122] =------------------------= Rank ............... 7 Weakness HP .............. 3500 Poison MP ............... 240 Attack ........... 180 Resistance Accuracy ....... 8-100% None Defense .......... 150 Evasion ......... 1-75% Absorbs Magic Defense ... 8-40% Lightning Gil ....... 3000-15000 Treasure Dragon Armor Holy Lance Dragon Shield Betrayal Fang Wizard's Staff +------------------------------------------------------------------------------+ Red Dragon ____ ^[BEST.123] =------------------------= Rank ............... 7 Weakness HP .............. 5000 Ice MP ............... 450 Attack ........... 180 Resistance Accuracy ....... 8-100% None Defense .......... 180 Evasion ......... 1-75% Absorbs Magic Defense ... 8-40% Fire Gil ...... 15000-15000 Treasure Dragon Armor Holy Lance Dragon Shield Black Garb Hermes' Shoes +------------------------------------------------------------------------------+ Iron Giant ____ ^[BEST.124] =------------------------= Rank ............... 7 Weakness HP .............. 3500 Lightning Ice MP ............... 240 Attack ........... 180 Resistance Accuracy ...... 12-100% Body Death Defense .......... 180 Mind Matter Evasion .......... 0-0% Magic Defense . 14-100% Absorbs Gil ....... 3000-15000 Fire Treasure Genji Helm Genji Gloves Genji Armor Excalibur Aegis Shield +------------------------------------------------------------------------------+ Tiamat ____ ^[BEST.125] =------------------------= Rank ............... 7 Weakness HP .............. 5000 Body MP ............... 450 Attack ........... 150 Resistance Accuracy ....... 8-100% Mind Defense .......... 180 Evasion ......... 1-80% Absorbs Magic Defense ... 8-70% Lightning Ice Gil ...... 15000-15000 Fire Poison Treasure Elixer Phoenix Down Life Tome Holy Tome Flare Tome +------------------------------------------------------------------------------+ Beelzebub ____ ^[BEST.126] =------------------------= Rank ............... 7 Weakness HP .............. 5000 None MP ............... 450 Attack ........... 150 Resistance Accuracy ....... 8-100% Ice Defense .......... 180 Evasion ......... 1-80% Absorbs Magic Defense ... 8-70% Fire Gil ...... 15000-15000 Treasure Black Robe Betrayal Fang Hermes' Shoes Sage's Wisdom Gaia Drum +------------------------------------------------------------------------------+ Astaroth ____ ^[BEST.127] =------------------------= Rank ............... 7 Weakness HP .............. 7000 None MP ............... 540 Attack ........... 150 Resistance Accuracy ....... 8-100% Lightning Ice Defense .......... 180 Fire Evasion ......... 1-80% Magic Defense ... 8-70% Absorbs Gil ...... 15000-15000 None Treasure White Robe Mythril Mirror Spider's Silk Saint's Spirit Wind Flute +------------------------------------------------------------------------------+ Emperor ____ ^[BEST.128] =------------------------= Rank ............... 1 Weakness HP ............. 15000 None MP ............... 540 Attack ........... 180 Resistance Accuracy ....... 8-100% Lightning Ice Defense .......... 210 Fire Body Evasion ......... 2-80% Poison Death Magic Defense .. 16-70% Mind Matter Gil .............. 0-0 Absorbs Treasure Death Matter None +------------------------------------------------------------------------------+ Giga Parasite ____ ^[BEST.129] =------------------------= Rank ............... 3 Weakness HP ................ 40 Ice MP ................. 0 Attack ............ 20 Resistance Accuracy ........ 6-75% Mind Defense ............ 2 Evasion ......... 1-65% Absorbs Magic Defense ... 4-40% None Gil .......... 150-600 Treasure None +------------------------------------------------------------------------------+ Soul Eater ____ ^[BEST.130] =------------------------= Rank ............... 3 Weakness HP ................ 40 None MP ................. 0 Attack ............ 15 Resistance Accuracy ........ 3-95% Body Mind Defense ............ 3 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil .......... 300-750 Treasure Antidote Sleepgrass Eye Drops Potion +------------------------------------------------------------------------------+ Pyrolisk ____ ^[BEST.131] =------------------------= Rank ............... 4 Weakness HP ................ 90 None MP ................. 0 Attack ............ 20 Resistance Accuracy ........ 4-70% None Defense ............ 4 Evasion ......... 2-50% Absorbs Magic Defense ... 3-50% None Gil ........... 37-300 Treasure None +------------------------------------------------------------------------------+ Flan Princess ____ ^[BEST.132] =------------------------= Rank ............... 5 Weakness HP ................ 85 Poison MP ................. 0 Attack ............ 10 Resistance Accuracy ........ 4-80% Body Death Defense ........... 45 Mind Matter Evasion .......... 0-0% Magic Defense ... 3-50% Absorbs Gil .......... 450-900 Lightning Ice Fire Treasure Hi-Potion Ether +------------------------------------------------------------------------------+ Death Knight ____ ^[BEST.133] =------------------------= Rank ............... 2 Weakness HP ............... 150 None MP ................ 30 Attack ............ 30 Resistance Accuracy ....... 10-80% None Defense ........... 20 Evasion ......... 1-80% Absorbs Magic Defense ... 4-60% None Gil ........ 1200-1500 Treasure Poison Axe Unicorn Horn Stun Tome Warp Tome +------------------------------------------------------------------------------+ Miss Vamp ____ ^[BEST.134] =------------------------= Rank ............... 3 Weakness HP ............... 100 Fire MP ................. 0 Attack ............ 25 Resistance Accuracy ........ 6-85% Lightning Ice Defense ........... 10 Body Poison Evasion ......... 1-75% Death Mind Magic Defense ... 6-30% Matter Gil ....... 2250-15000 Absorbs Treasure Death Maiden's Kiss Blizzard Tome Hourglass +------------------------------------------------------------------------------+ Bigfoot ____ ^[BEST.135] =------------------------= Rank ............... 1 Weakness HP ............... 150 Fire MP ................. 0 Attack ............ 35 Resistance Accuracy ........ 8-80% None Defense ............ 5 Evasion ......... 1-30% Absorbs Magic Defense ... 4-80% Ice Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Gil Snapper ____ ^[BEST.136] =------------------------= Rank ............... 5 Weakness HP ............... 200 Ice MP ................. 0 Attack ............ 40 Resistance Accuracy ........ 9-75% Lightning Poison Defense ........... 15 Evasion .......... 0-0% Absorbs Magic Defense ... 1-50% None Gil ........ 1500-3000 Treasure None +------------------------------------------------------------------------------+ Beast Devil ____ ^[BEST.137] =------------------------= Rank ............... 3 Weakness HP ................ 90 None MP ................ 20 Attack ............ 20 Resistance Accuracy ........ 6-80% Lightning Ice Defense ............ 0 Fire Evasion ......... 1-65% Magic Defense ... 6-60% Absorbs Gil .......... 150-300 None Treasure Mythril Helm Mythril Axe Mythril Armor Mythril Bow +------------------------------------------------------------------------------+ Sea Serpent ____ ^[BEST.138] =------------------------= Rank ............... 2 Weakness HP ............... 100 Lightning MP ............... 100 Attack ............ 10 Resistance Accuracy ........ 5-80% Fire Poison Defense ........... 10 Evasion ......... 1-70% Absorbs Magic Defense ... 4-40% None Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Death Horn ____ ^[BEST.139] =------------------------= Rank ............... 3 Weakness HP ............... 400 Fire MP ................. 0 Attack ............ 50 Resistance Accuracy ........ 4-85% Ice Body Defense ............ 4 Mind Evasion ......... 1-35% Magic Defense ... 6-30% Absorbs Gil .......... 150-600 Death Treasure None +------------------------------------------------------------------------------+ Gigas Worm ____ ^[BEST.140] =------------------------= Rank ............... 4 Weakness HP ............... 300 Fire MP ................. 0 Attack ............ 30 Resistance Accuracy ........ 8-90% Body Mind Defense ........... 10 Evasion ......... 1-75% Absorbs Magic Defense ... 5-70% Death Gil ........... 75-450 Treasure None +------------------------------------------------------------------------------+ Glasya Labolas ____ ^[BEST.141] =------------------------= Rank ............... 5 Weakness HP ............... 700 None MP ................. 0 Attack ............ 60 Resistance Accuracy ....... 10-80% None Defense ........... 15 Evasion ......... 4-50% Absorbs Magic Defense ... 4-50% None Gil ........ 1500-3000 Treasure None +------------------------------------------------------------------------------+ L'il Murderer ____ ^[BEST.142] =------------------------= Rank ............... 4 Weakness HP .............. 1500 Lightning MP ............... 250 Attack ........... 100 Resistance Accuracy ........ 6-80% None Defense ............ 4 Evasion ......... 3-20% Absorbs Magic Defense ... 2-40% None Gil ........ 1200-1500 Treasure Wizard's Staff Black Robe Confuse Tome Flare Tome +------------------------------------------------------------------------------+ Purobolos ____ ^[BEST.143] =------------------------= Rank ............... 4 Weakness HP ............... 800 Ice MP ............... 300 Attack ............ 60 Resistance Accuracy ........ 5-80% Lightning Defense ........... 50 Evasion .......... 0-0% Absorbs Magic Defense ... 4-40% Fire Gil .......... 300-450 Treasure Flame Bow Golden Armor Curse Tome Toad Tome +------------------------------------------------------------------------------+ Dark Soul ____ ^[BEST.144] =------------------------= Rank ............... 4 Weakness HP ............... 500 None MP ............... 170 Attack ............ 35 Resistance Accuracy ........ 4-80% None Defense ........... 40 Evasion ......... 1-50% Absorbs Magic Defense ... 4-40% Lightning Ice Gil ............ 75-75 Fire Body Poison Death Treasure Mind Matter Blind Tome Sleep Tome Blizzard Tome Blink Tome Hellfire Warp Tome +------------------------------------------------------------------------------+ Mother Brain ____ ^[BEST.145] =------------------------= Rank ............... 4 Weakness HP ............... 200 Mind MP ............... 100 Attack ............ 40 Resistance Accuracy ........ 4-75% Body Death Defense ........... 24 Evasion ......... 1-70% Absorbs Magic Defense ... 3-50% None Gil ......... 600-1200 Treasure None +------------------------------------------------------------------------------+ Bloodbones ____ ^[BEST.146] =------------------------= Rank ............... 4 Weakness HP .............. 1000 Fire MP ............... 200 Attack ............ 90 Resistance Accuracy ........ 5-75% Ice Body Defense ........... 35 Poison Death Evasion ......... 2-40% Mind Matter Magic Defense ... 3-50% Gil ......... 600-1200 Absorbs Death Treasure Conch Shell Betrayal Fang Orichalcum +------------------------------------------------------------------------------+ Warg Wolf ____ ^[BEST.147] =------------------------= Rank ............... 4 Weakness HP .............. 1500 None MP ................. 0 Attack ............ 70 Resistance Accuracy ........ 8-80% None Defense ........... 50 Evasion ......... 1-80% Absorbs Magic Defense ... 6-60% None Gil ........ 2250-3000 Treasure None +------------------------------------------------------------------------------+ Mini Satana ____ ^[BEST.148] =------------------------= Rank ............... 5 Weakness HP .............. 1200 None MP ............... 350 Attack ............ 60 Resistance Accuracy ........ 8-80% Lightning Ice Defense ........... 50 Fire Evasion ......... 1-50% Magic Defense ... 6-60% Absorbs Gil .......... 300-450 None Treasure Flame Bow Golden Armor Curse Tome Toad Tome +------------------------------------------------------------------------------+ Dark Magician ____ ^[BEST.149] =------------------------= Rank ............... 4 Weakness HP ............... 750 None MP ............... 600 Attack ............ 40 Resistance Accuracy ........ 2-75% None Defense ........... 35 Evasion ......... 1-30% Absorbs Magic Defense ... 4-60% None Gil ............ 75-75 Treasure Berserk Tome Scourge Tome Thunder Tome Fire Tome Stun Tome Mage's Staff +------------------------------------------------------------------------------+ Chimera Brain ____ ^[BEST.150] =------------------------= Rank ............... 5 Weakness HP .............. 2000 None MP ............... 240 Attack ............ 85 Resistance Accuracy ........ 6-90% None Defense ........... 70 Evasion ......... 1-65% Absorbs Magic Defense ... 5-40% Lightning Ice Gil ....... 3000-15000 Fire Treasure Phoenix Down Ether Mallet Mythril Mirror Cat Claws +------------------------------------------------------------------------------+ Lamia Matriarch ____ ^[BEST.151] =------------------------= Rank ............... 6 Weakness HP .............. 1760 None MP ............... 150 Attack ............ 50 Resistance Accuracy ........ 8-95% None Defense ........... 50 Evasion ......... 2-80% Absorbs Magic Defense ... 7-40% None Gil ...... 15000-15000 Treasure Hi-Potion Ether Thunder Spear Elixer Ribbon +------------------------------------------------------------------------------+ Cait Sith ____ ^[BEST.152] =------------------------= Rank ............... 3 Weakness HP ............... 700 None MP ............... 370 Attack ............ 40 Resistance Accuracy ........ 7-75% None Defense ........... 60 Evasion ......... 1-90% Absorbs Magic Defense ... 5-40% None Gil .............. 0-0 Treasure None +------------------------------------------------------------------------------+ Twin Heads ____ ^[BEST.153] =------------------------= Rank ............... 5 Weakness HP ............... 800 None MP ............... 400 Attack ............ 40 Resistance Accuracy ........ 6-65% None Defense ........... 25 Evasion ......... 1-50% Absorbs Magic Defense ... 3-50% None Gil ......... 900-1500 Treasure Flame Sword Flame Armor Confuse Tome +------------------------------------------------------------------------------+ Catoblepas ____ ^[BEST.154] =------------------------= Rank ............... 5 Weakness HP .............. 1200 None MP ................ 80 Attack ........... 100 Resistance Accuracy ........ 8-90% None Defense ........... 85 Evasion ......... 1-65% Absorbs Magic Defense ... 5-70% None Gil ........ 2250-3000 Treasure Diamond Shield Yoichi's Bow Hi-Potion Sun Blade +------------------------------------------------------------------------------+ Orukat ____ ^[BEST.155] =------------------------= Rank ............... 6 Weakness HP .............. 1140 None MP ............... 400 Attack ............ 85 Resistance Accuracy ........ 7-90% Lightning Ice Defense ........... 70 Fire Body Evasion .......... 0-0% Poison Death Magic Defense ... 5-70% Mind Matter Gil ...... 15000-15000 Absorbs Treasure None Diamond Cuirass Gold Hairpin Sage's Wisdom Ribbon +------------------------------------------------------------------------------+ Malboro Menace ____ ^[BEST.156] =------------------------= Rank ............... 5 Weakness HP ............... 900 Ice Fire MP ................. 0 Attack ............ 85 Resistance Accuracy ........ 8-85% None Defense ........... 85 Evasion ......... 1-70% Absorbs Magic Defense ... 5-70% Body Poison Gil ...... 15000-15000 Death Mind Matter Treasure Twist Headband Power Vest Power Armlet Death Idol Yoichi's Bow +------------------------------------------------------------------------------+ Chaos Rider ____ ^[BEST.157] =------------------------= Rank ............... 6 Weakness HP .............. 1800 None MP ............... 190 Attack ........... 120 Resistance Accuracy ........ 8-85% Lightning Ice Defense .......... 120 Fire Body Evasion ......... 1-70% Poison Death Magic Defense ... 5-70% Mind Matter Gil ........ 2250-3000 Absorbs Treasure None Spider's Silk Diamond Gloves Diamond Helm Dragon Armor Rune Axe +------------------------------------------------------------------------------+ Gold Golem ____ ^[BEST.158] =------------------------= Rank ............... 6 Weakness HP .............. 3000 Lightning MP ................. 0 Attack ........... 150 Resistance Accuracy ........ 8-95% Ice Fire Defense .......... 200 Body Poison Evasion ......... 1-50% Death Mind Magic Defense . 14-100% Matter Gil ...... 15000-15000 Absorbs Treasure None None +------------------------------------------------------------------------------+ Black Dragon ____ ^[BEST.159] =------------------------= Rank ............... 7 Weakness HP .............. 5000 None MP ............... 450 Attack ........... 180 Resistance Accuracy ....... 8-100% None Defense .......... 180 Evasion ......... 1-75% Absorbs Magic Defense ... 8-40% None Gil ...... 15000-15000 Treasure Dragon Armor Holy Lance Dragon Shield Black Garb Hermes' Shoes +------------------------------------------------------------------------------+ Dark Behemoth ____ ^[BEST.160] =------------------------= Rank ............... 7 Weakness HP .............. 6000 None MP ............... 300 Attack ........... 180 Resistance Accuracy ....... 9-100% None Defense .......... 120 Evasion ......... 1-40% Absorbs Magic Defense ... 8-30% None Gil ...... 15000-15000 Treasure Twist Headband Power Vest Power Armlet Death Idol Yoichi's Bow +------------------------------------------------------------------------------+ Steel Giant ____ ^[BEST.161] =------------------------= Rank ............... 7 Weakness HP .............. 6500 Lightning MP ............... 480 Attack ........... 180 Resistance Accuracy ...... 12-100% Ice Body Defense .......... 200 Death Mind Evasion .......... 0-0% Matter Magic Defense . 14-100% Gil ....... 3000-15000 Absorbs Fire Treasure Genji Helm Genji Glvoes Genji Armor Excalibur Aegis Shield +------------------------------------------------------------------------------+ Emperor ____ ^[BEST.162] =------------------------= Rank ............... 7 Weakness HP ............. 25000 None MP ............... 540 Attack ........... 180 Resistance Accuracy ....... 9-100% Lightning Ice Defense .......... 220 Fire Body Evasion ......... 1-80% Poison Death Magic Defense .. 16-70% Mind Matter Gil .............. 0-0 Absorbs Treasure Death Matter None +------------------------------------------------------------------------------+ Yamatano Orochi ____ ^[BEST.163] =------------------------= Rank ............... 7 Weakness HP .............. 8000 None MP ............... 450 Attack ........... 160 Resistance Accuracy ....... 9-100% None Defense .......... 190 Evasion ......... 1-80% Absorbs Magic Defense ... 8-70% Lightning Ice Gil ...... 15000-15000 Fire Poison Treasure Elixer Phoenix Down Life Tome Holy Tome Flare Tome +------------------------------------------------------------------------------+ Beelzebub Soul ____ ^[BEST.164] =------------------------= Rank ............... 7 Weakness HP .............. 8000 Fire MP ............... 450 Attack ........... 160 Resistance Accuracy ....... 9-100% Lightning Ice Defense .......... 190 Body Poison Evasion ......... 1-80% Death Mind Magic Defense ... 8-70% Matter Gil ...... 15000-15000 Absorbs Treasure Lightning Black Robe Betrayal Fang Hermes' Shoes Sage's Wisdom Gaia Drum +------------------------------------------------------------------------------+ Lucifer ____ ^[BEST.165] =------------------------= Rank ............... 7 Weakness HP ............. 10000 None MP ............... 540 Attack ........... 160 Resistance Accuracy ....... 9-100% Lightning Ice Defense .......... 190 Fire Evasion ......... 1-80% Magic Defense ... 8-70% Absorbs Gil ...... 15000-15000 None Treasure White Robe Mythril Mirror Spider's Silk Saint's Spirit Wind Flute +------------------------------------------------------------------------------+ Black Knight ____ ^[BEST.091] =------------------------= Rank ............... 6 Weakness HP .............. 1140 None MP ................. 0 Attack ............ 30 Resistance Accuracy ........ 3-80% None Defense ........... 20 Evasion ......... 1-70% Absorbs Magic Defense ... 5-40% None Gil ........ 2250-3000 Treasure Diamond Shield Yoichi's Bow Hi-Potion Sun Blade +------------------------------------------------------------------------------+ Zombie Borghen ____ ^[BEST.167] =------------------------= Rank ............... 7 Weakness HP .............. 2500 Fire MP ............... 370 Attack ............ 30 Resistance Accuracy ........ 3-95% Ice Body Defense ............ 5 Mind Evasion ......... 1-60% Magic Defense .. 1-100% Absorbs Gil ........ 3000-3000 Death Treasure None +------------------------------------------------------------------------------+ Roundworm ____ ^[BEST.168] =------------------------= Rank ............... 7 Weakness HP .............. 2000 None MP ................. 0 Attack ............ 25 Resistance Accuracy ........ 4-95% None Defense ........... 10 Evasion ......... 1-10% Absorbs Magic Defense ... 4-50% None Gil ........ 2250-3000 Treasure None +------------------------------------------------------------------------------+ Ultima Weapon ____ ^[BEST.169] =------------------------= Rank ............... 7 Weakness HP ............. 15000 None MP ............... 500 Attack ........... 150 Resistance Accuracy ....... 9-100% Lightning Ice Defense .......... 190 Fire Body Evasion ......... 1-80% Poison Death Magic Defense ... 8-70% Mind Matter Gil .............. 0-0 Absorbs Treasure None None +------------------------------------------------------------------------------+ Phrekyos ____ ^[BEST.170] =------------------------= Rank .............. ?? Weakness HP ................ ?? None MP ................ ?? Attack ............ ?? Resistance Accuracy .......... ??% Death Mind Defense ........... ?? Matter Evasion ........... ??% Magic Defense ..... ??% Absorbs Gil ............... ?? Lightning Ice Fire Body Treasure Poison Death None Mind Matter NOTE: Phrekyos is only in the PSP version of FINAL FANTASY II. +------------------------------------------------------------------------------+ O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I C I E S | | | / \ | O-------------------------------------------------------------------O | | /\ | | I N D E X | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.000] | | | O---------------O O----------O Here you'll find data on weapons, shields, armor, the whole bit. Here's how this section will be laid out (Keywords included): -> Appendices ............................................. [APPX.000] -> Items ................................................ [APPX.100] -> Recovery Items ..................................... [APPX.101] -> Combat Items ....................................... [APPX.102] -> Event Items ........................................ [APPX.103] -> Shields & Weapons .................................... [APPX.200] -> Shields ............................................ [APPX.201] -> Knives ............................................. [APPX.202] -> Staves / Maces ..................................... [APPX.203] -> Spears ............................................. [APPX.204] -> Swords ............................................. [APPX.205] -> Axes ............................................... [APPX.206] -> Bows ............................................... [APPX.207] -> Armor ................................................ [APPX.300] -> Helmets ............................................ [APPX.301] -> Body Armor ......................................... [APPX.302] -> Gloves ............................................. [APPX.303] When using the Find Function (Ctrl+F), don't forget to include the carat (^). Before we begin, all of this information is attuned to the Dawn of Souls game. I am assuming that the PSP version will be the exact same. O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X A | | | / \ | O-------------------------------------------------------------------O | | /\ | | I T E M S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.100] | | | O---------------O O----------O Here's a list of all the items in the game. It will cover all of the standard recovery items, combat items and event items available in the game. Here's how to read this section: Name : <- The name of the item in question Effect : <- The effect of the item Purchase Price : <- The price of the item when you buy it Resale Value : <- The price of the item when you sell it O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X A | | | / \ | O-------------------------------------------------------------------O | | /\ | | R E C O V E R Y I T E M S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.101] | | | O---------------O O----------O Here's a list of all the recovery items in the game. Name : Potion Effect : Restores a small amount of HP Purchase Price : 30 Gil Resale Value : 15 Gil Name : Antidote Effect : Cures Poison Purchase Price : 30 Gil Resale Value : 15 Gil Name : Gold Needle Effect : Cures Stone Purchase Price : 500 Resale Value : 250 Name : Cross Effect : Removes Curse Purchase Price : 50 Gil Resale Value : 25 Gil Name : Maiden's Kiss Effect : Cures Toad Purchase Price : 500 Gil Resale Value : 250 Gil Name : Mallet Effect : Cures Amnesia Purchase Price : 60 Gil Resale Value : 30 Gil Name : Eye Drops Effect : Cures Darkness Purchase Price : 40 Gil Resale Value : 20 Gil Name : Phoenix Down Effect : Revives a KO'd ally Purchase Price : 500 Gil Resale Value : 250 Gil Name : Elixer Effect : Fully restores HP and MP Purchase Price : 50,000 Gil Resale Value : 25,000 Gil Name : Ether Effect : Restores a small amount of MP Purchase Price : 2500 Resale Value : 500 Name : Hi-Potion Effect : Restores HP Purchase Price : 150 Gil Resale Value : 75 Gil Name : Cottage Effect : Fully restores HP and MP. Can only be used outdoors. Purchase Price : 2000 Gil Resale Value : 1000 Gil O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X A | | | / \ | O-------------------------------------------------------------------O | | /\ | | C O M B A T I T E M S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.102] | | | O---------------O O----------O Here's a list of all the combat items in the game. For the record, that means that these items can ONLY be used IN BATTLE. Name : Wind Flute Effect : A flute that calls forth a cyclone Purchase Price : N/A Resale Value : 1500 Gil Name : Gaia Drum Effect : A drum that resonates with the earth, summoning an earthquake Purchase Price : 8000 Gil Resale Value : 4000 Gil Name : Garlic Effect : Damages the undead Purchase Price : N/A Resale Value : 500 Gil Name : Unicorn Horn Effect : A horn with the same effect as Basuna Purchase Price : N/A Resale Value : 500 Gil Name : Antarctic Wind Effect : A stone with the same effect as Blizzard Purchase Price : N/A Resale Value : 500 Gil Name : Sage's Wisdom Effect : A stone that maximizes intelligence Purchase Price : N/A Resale Value : 5000 Gil Name : Saint's Spirit Effect : A crystal that maximizes spirit Purchase Price : N/A Resale Value : 5000 Gil Name : Hermes' Shoes Effect : Shoes with the same effect as Haste Purchase Price : N/A Resale Value : 400 Gil Name : Spider's Silk Effect : A silk strand with the same effect as Slow Purchase Price : N/A Resale Value : 250 Gil Name : Bell of Silence Effect : A bell with the same effect as Silence Purchase Price : N/A Resale Value : 1500 Gil Name : Hourglass Effect : An hourglass with the same effect as Stop Purchase Price : N/A Resale Value : 300 Gil Name : Death Idol Effect : A talisman with the same effect as Fear Purchase Price : N/A Resale Value : 4000 Gil Name : Bacchus's Wine Effect : Wine that raises attack at the cost of lowering evasion Purchase Price : N/A Resale Value : 300 Gil Name : Acid Phial Effect : Acid with the same effect as Scourge Purchase Price : N/A Resale Value : 300 Gil Name : Sleepgrass Effect : An herb with the same effect as Sleep Purchase Price : N/A Resale Value : 400 Gil Name : Conch Shell Effect : A conch with the same effect as Shell Purchase Price : N/A Resale Value : 250 Gil Name : Betrayal Fang Effect : A fang with the same effect as Confuse Purchase Price : N/A Resale Value : 500 Gil Name : Mythril Mirror Effect : A mirror with the same effect as Wall Purchase Price : N/A Resale Value : 500 Gil Name : Hellfire Effect : A stone with the same effect as Fire Purchase Price : N/A Resale Value : 150 Gil O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X A | | | / \ | O-------------------------------------------------------------------O | | /\ | | E V E N T I T E M S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.103] | | | O---------------O O----------O Here's a list of all the event items in the game. Name : Ring Description : A memento from Scott that allows the party to view the world map Obtained From : Scott in Fynn Notes : By holding the B button and pressing Select, you can bring up the world map Name : Canoe Description : A small boat that can cross lakes and rivers Obtained From : Minwu when he joins the party Notes : The Canoe will take effect automatically as you pass over a lake or river Name : Mythril Description : The ore of a magical metal Obtained From : Semitt Falls Notes : The Mythril, when given to Tobul, will be forged into mythril items Name : Pass Description : A pass granting authorization to board the Dreadnought Obtained From : Bafsk Cave Notes : The Pass is optional but makes entering the Dreadnought much easier Name : Snowcraft Description : A craft that can travel over deep snow Obtained From : Semitt Falls after Josef joins the party Notes : The Snowcraft will take effect automatically as you pass over snow; you can also enter the Snowcraft minigame by holding the A button and pressing the B button 23 times Name : Goddess's Bell Description : A bell that can break the seal barring entry to Kashuan Keep Obtained From : Snow Cavern, after defeating Adamantoise Notes : None Name : Egil's Torch Description : A torch capable of carrying Sunfire Obtained From : Kashuan Keep Notes : None Name : Sunfire Description : Eternal flame that burns with a fire taken from the sun Obtained From : Kashuan Keep Notes : Egil's Torch is required to obtain this Name : Pendant Description : A pendant signifying fellowship among the dragoons of Deist Obtained From : Deist Cavern Notes : Allows for communication with the Wyverns Name : Wyvern Egg Description : The last Wyvern egg Obtained From : Deist Notes : The Pendant is required to obtain this item Name : White Mask Description : An ancient mask Obtained From : Castle Fynn's Hidden Basement Notes : Can only be used on the statue in Mysidia Name : Black Mask Description : A treasured possession of the tropical islanders Obtained From : Tropical Island Notes : Can only be used on the doppelganger in the Cave of Mysidia; can only be used after the White Mask has been placed properly Name : Crystal Rod Description : A rod that can break the seal on the Mysidian Tower Obtained From : Cave of Mysidia Notes : None Name : Light of Hope Description : A shard that gleams with the glitter of hope Obtained From : Arcane Labyrinth Notes : Found in the PSP version ONLY O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | S H I E L D S & W E A P O N S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.200] | | | O---------------O O----------O Here's a list of all the equipment in the game and how it affects your character. Here's how I got these stats: I used a cheat code (courtesty of my pal blacksniper) to get all the equipment in the game right off the bat. I also used a code to set all of Maria's stats to 0 (courtesy of blacksniper once again). I then took off all of Maria's equipment and took a list of her stats. I then went through every item and recorded how they affected Maria while she had no equipment on. Lastly, I will NOT go over the effects you'll see in battle if you use the weapon or shield as an item. I will, however, describe any abnormal effects you might see if you simply attack with the weapon in question. All weapons stats assume you have the weapon in the character's dominant hand (highlighted in green in the Status screen). All shield stats assume you have the shield in the character's non-dominant hand (opposite of the hand highlighted in green in the Status screen). Here's how to read this section: Name: <- The name of the equipment in question Description: <- The description the game provides Stat Changes: <- Below here you'll find out how the equipment changes ATK + 0 | STRENGTH + 0 your stats ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | S H I E L D S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.201] | | | O---------------O O----------O This section will cover all the shields in the game. Name: Buckler Description: A small shield. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 8% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Bronze Shield Description: Small shield made of bronze. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 10% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Shield Description: Shield made of Mythril Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 12% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Golden Shield Description: Golden shield resistant to poison. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 14% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ice Shield Description: Icy shield resistant to fire. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 14% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Flame Shield Description: Fiery shield resistant to ice. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 14% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Diamond Shield Description: Diamond shield resistant to lightning Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 14% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Dragon Shield Description: Dragon shield resistant to elemential attacks. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 18% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Aegis Shield Description: Legendary shield that affords protection against special attacks. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 20% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | K N I V E S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.202] | | | O---------------O O----------O This section will cover all the knives in the game. Name: Knife Description: A small knife. Stat Changes: ATK + 3 | STRENGTH + 0 ACC + 75% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Dagger Description: A large knife. Stat Changes: ATK + 7 | STRENGTH + 0 ACC + 65% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Knife Description: A knife made of mythril Stat Changes: ATK + 14 | STRENGTH + 0 ACC + 67% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Main Gauche Description: A knife that raises evasion. Stat Changes: ATK + 32 | STRENGTH + 0 ACC + 70% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 10% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Orichalcum Description: A knife made of orichalcum. Stat Changes: ATK + 50 | STRENGTH + 0 ACC + 72% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ripper Description: A knife with a razor-sharp edge. Stat Changes: ATK + 69 | STRENGTH + 0 ACC + 75% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Cat Claws Description: A three-bladed weapon fashioned into a glove. Stat Changes: ATK + 86 | STRENGTH + 0 ACC + 80% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | S T A V E S / M A C E S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.203] | | | O---------------O O----------O This section will cover all the Staves and Maces in the game. They are lumped in the same section due to the fact that they both give experience to the Staff weapon stat. Name: Staff Description: A wooden staff. Stat Changes: ATK + 4 | STRENGTH + 0 ACC + 70% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mace Description: A metal-tipped staff. Stat Changes: ATK + 9 | STRENGTH + 0 ACC + 60% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Mace Description: A mythril-tipped mace. Stat Changes: ATK + 16 | STRENGTH + 0 ACC + 60% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Werebuster Description: A spiked mace effective against werebeasts. Stat Changes: ATK + 28 | STRENGTH + 0 ACC + 62% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mage's Staff Description: A staff crackling with lightning. Stat Changes: ATK + 40 | STRENGTH + 0 ACC + 64% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Power Staff Description: A staff made for striking. Stat Changes: ATK + 53 | STRENGTH + 0 ACC + 66% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Wizard's Staff Description: A staff seething with poison. Stat Changes: ATK + 64 | STRENGTH + 0 ACC + 68% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Healing Staff Description: A staff alive with restorative energy. Stat Changes: ATK + 78 | STRENGTH + 0 ACC + 70% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 * NOTE: The Healing Staff heals the target Name: Diamond Mace Description: A mace made of diamond. Stat Changes: ATK + 90 | STRENGTH + 0 ACC + 75% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | S P E A R S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.204] | | | O---------------O O----------O This section will cover all the Spears in the game. Name: Javelin Description: A short spear that is easy to wield. Stat Changes: ATK + 6 | STRENGTH + 0 ACC + 65% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Spear Description: A metal-tipped spear. Stat Changes: ATK + 11 | STRENGTH + 0 ACC + 55% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Spear Description: A spear made of mythril. Stat Changes: ATK + 18 | STRENGTH + 0 ACC + 55% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Trident Description: A three-pronged spear. Stat Changes: ATK + 30 | STRENGTH + 0 ACC + 57% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Demon Spear Description: A light spear that tears through the air. Stat Changes: ATK + 42 | STRENGTH + 0 ACC + 60% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Flame Lance Description: A lance wreathed in flame. Stat Changes: ATK + 54 | STRENGTH + 0 ACC + 62% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ice Lance Description: A lance encrusted with ice. Stat Changes: ATK + 66 | STRENGTH + 0 ACC + 65% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Thunder Lance Description: A spear echoing with thunder. Stat Changes: ATK + 78 | STRENGTH + 0 ACC + 67% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Holy Lance Description: A lance blessed with the power of Holy. Stat Changes: ATK + 90 | STRENGTH + 0 ACC + 70% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | S W O R D S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.205] | | | O---------------O O----------O This section will cover all the Swords in the game. Name: Broadsword Description: A sword that is easy to wield. Stat Changes: ATK + 8 | STRENGTH + 0 ACC + 60% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Longsword Description: A sword with a long reach. Stat Changes: ATK + 13 | STRENGTH + 0 ACC + 50% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Sword Description: A sword made of mythril. Stat Changes: ATK + 20 | STRENGTH + 0 ACC + 50% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ancient Sword Description: A sword that evokes an ancient curse. Stat Changes: ATK + 25 | STRENGTH + 0 ACC + 10% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Sleep Blade Description: A blade that puts foes to sleep. Stat Changes: ATK + 30 | STRENGTH + 0 ACC + 10% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Wing Sword Description: A light sword that slices through the air. Stat Changes: ATK + 42 | STRENGTH + 0 ACC + 56% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Blood Sword Description: A sword that steals the blood of its foes. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 * NOTE: The Blood Sword steals HP from the target. Effect is reversed on Undead. Name: Gaia Blade Description: A blade with the power to make the very earth tremble. Stat Changes: ATK + 52 | STRENGTH + 0 ACC + 58% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Flame Sword Description: A sword wreathed in flame. Stat Changes: ATK + 63 | STRENGTH + 0 ACC + 60% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ice Brand Description: A sword encrusted in ice. Stat Changes: ATK + 72 | STRENGTH + 0 ACC + 62% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Defender Description: A sword made for defense. Stat Changes: ATK + 78 | STRENGTH + 0 ACC + 64% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 16% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Sun Blade Description: A sword touched by the grace of the sun. Stat Changes: ATK + 83 | STRENGTH + 0 ACC + 65% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Excalibur Description: A legendary sword handed down by the dragoons. Stat Changes: ATK + 100 | STRENGTH + 0 ACC + 75% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Masamune Description: A katana of unequaled power. Stat Changes: ATK + 150 | STRENGTH + 0 ACC + 90% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 4% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | A X E S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.206] | | | O---------------O O----------O This section will cover all the Axes in the game. Name: Axe Description: An axe made for everyday use. Stat Changes: ATK + 10 | STRENGTH + 0 ACC + 55% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Battle Axe Description: An Axe tempered for battle. Stat Changes: ATK + 15 | STRENGTH + 0 ACC + 45% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Axe Description: An axe made of mythril. Stat Changes: ATK + 22 | STRENGTH + 0 ACC + 45% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Demon Axe Desciption: An axe of colossal size. Stat Changes: ATK + 27 | STRENGTH + 0 ACC + 45% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ogrekiller Description: An axe effective against ogres. Stat Changes: ATK + 58 | STRENGTH + 0 ACC + 50% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Poison Axe Description: An axe with a poison-dipped blade. Stat Changes: ATK + 76 | STRENGTH + 0 ACC + 55% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Rune Axe Description: The strongest of axes, effective against magic. Stat Changes: ATK + 95 | STRENGTH + 0 ACC + 60% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X B | | | / \ | O-------------------------------------------------------------------O | | /\ | | B O W S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.207] | | | O---------------O O----------O This section will cover all the Bows in the game. Name: Bow Description: A wooden bow. Stat Changes: ATK + 1 | STRENGTH + 0 ACC + 50% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Longbow Description: A large bow crafted for battle. Stat Changes: ATK + 5 | STRENGTH + 0 ACC + 40% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Bow Description: A bow made of mythril. Stat Changes: ATK + 13 | STRENGTH + 0 ACC + 40% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Dark Bow Description: A bow that can plunge its target into darkness. Stat Changes: ATK + 25 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Flame Bow Description: A bow dancing with flame. Stat Changes: ATK + 42 | STRENGTH + 0 ACC + 47% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ice Bow Description: A bow encrusted with ice. Stat Changes: ATK + 56 | STRENGTH + 0 ACC + 50% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Killer Bow Description: If you're reading this, you've either found a bug or are a 1337 haXXor. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 * NOTE: The Killer Bow is actually a dummy item. There is no way to get it in-game except for hacking it via a cheat device. Name: Yoichi's Bow Description: A legendary bow of unparalleled power. Stat Changes: ATK + 90 | STRENGTH + 0 ACC + 75% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X C | | | / \ | O-------------------------------------------------------------------O | | /\ | | A R M O R | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.300] | | | O---------------O O----------O Here's a list of all the equipment in the game and how it affects your character. Here's how I got these stats: I used a cheat code (courtesty of my pal blacksniper) to get all the equipment in the game right off the bat. I also used a code to set all of Maria's stats to 0 (courtesy of blacksniper once again). I then took off all of Maria's equipment and took a list of her stats. I then went through every item and recorded how they affected Maria while she had no equipment on. Here's how to read this section: Name: <- The name of the equipment in question Description: <- The description the game provides Stat Changes: <- Below here you'll find out how the equipment changes ATK + 0 | STRENGTH + 0 your stats ACC + 0% | STAMINA + 0 DEF + 0 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X C | | | / \ | O-------------------------------------------------------------------O | | /\ | | H E L M E T S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.301] | | | O---------------O O----------O This section will cover all the Helmets in the game. Name: Leather Cap Description: A cap made of leather. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 1 | SPIRIT + 0 EVA - 2% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Bronze Helm Description: A helm made of bronze. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 2 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Helm Description: A helm made of mythril. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 4 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Giant's Helm Description: A helm containing the power of giants. Stat Changes: ATK + 5 | STRENGTH + 10 ACC + 10% | STAMINA + 0 DEF + 6 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Flame Helm Description: A fiery helm resistant to ice. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 13 | SPIRIT + 0 EVA - 14% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Diamond Helm Description: A diamond helm resistant to lightning. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 17 | SPIRIT + 0 EVA - 18% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Genji Helm Description: A helm boasting the finest defense. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 30 | SPIRIT + 0 EVA - 31% | AGILITY + 0 MDEF + 10% | INTELLIGENCE + 0 | MAGIC + 0 Name: Twist Headband Description: A twisted headband that focuses the mind. Stat Changes: ATK + 5 | STRENGTH + 10 ACC + 10% | STAMINA + 0 DEF + 12 | SPIRIT + 0 EVA - 2% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Gold Hairpin Description: A golden hair Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 11 | SPIRIT + 0 EVA - 2% | AGILITY + 10 MDEF + 10% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ribbon Description: A ribbon affording protection against all manner of special attacks. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 10 | SPIRIT + 0 EVA + 0% | AGILITY + 0 MDEF + 21% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X C | | | / \ | O-------------------------------------------------------------------O | | /\ | | B O D Y A R M O R | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.302] | | | O---------------O O----------O This section will cover all the Body Armor in the game. Name: Clothes Description: Ordinary clothing. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 1 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Leather Armor Description: Armor made of hardened lether. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 2 | SPIRIT + 0 EVA - 6% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Bronze Armor Description: Armor made of bronze. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 5 | SPIRIT + 0 EVA - 14% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Armor Description: Armor made of mythril. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 10 | SPIRIT + 0 EVA - 14% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Golden Armor Description: Golden Armor resistant to poison. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 15 | SPIRIT + 0 EVA - 19% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Knight's Armor Description: Armor given only to knights. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 22 | SPIRIT + 0 EVA - 26% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Flame Armor Description: Armor dancing with flame. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 29 | SPIRIT + 0 EVA - 33% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ice Armor Description: Armor encrusted in ice. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 36 | SPIRIT + 0 EVA - 40% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Diamond Armor Description: Diamond armor resistant to lightning. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 43 | SPIRIT + 0 EVA - 47% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Dragon Armor Description: Dragon armor resistant to elemential attacks. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 50 | SPIRIT + 0 EVA - 54% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Genji Armor Description: Armor boasting the finest defense. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 75 | SPIRIT + 0 EVA - 79% | AGILITY + 0 MDEF + 10% | INTELLIGENCE + 0 | MAGIC + 0 Name: Copper Cuirass Description: A breastplate made of copper. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 5 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Silver Cuirass Description: A breastplate made of silver. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 10 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ruby Cuirass Description: A breastplate studded with rubies. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 15 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Gold Cuirass Description: A breastplate made of gold. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 22 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Diamond Cuirass Description: Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 43 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: White Robe Description: A white robe that enhances spirit. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 30 | SPIRIT + 10 EVA - 5% | AGILITY + 0 MDEF + 21% | INTELLIGENCE + 0 | MAGIC + 0 Name: Black Robe Description: A black robe that enhances intelligence. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 35 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 21% | INTELLIGENCE + 10 | MAGIC + 0 Name: Power Vest Description: A vest that enhances strength. Stat Changes: ATK + 5 | STRENGTH + 10 ACC + 10% | STAMINA + 0 DEF + 25 | SPIRIT + 0 EVA - 5% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Black Garb Description: An outfit that enhances agility. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 40 | SPIRIT + 0 EVA + 10% | AGILITY + 10 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | A P P E N D I X C | | | / \ | O-------------------------------------------------------------------O | | /\ | | G L O V E S | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[APPX.303] | | | O---------------O O----------O This section will cover all the Gloves in the game. Name: Leather Gloves Description: Gloves made of leather. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 1 | SPIRIT + 0 EVA - 3% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Bronze Gloves Description: Gloves made of bronze. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 3 | SPIRIT + 0 EVA - 8% | AGILITY + 0 MDEF + 0% | INTELLIGENCE + 0 | MAGIC + 0 Name: Mythril Gloves Description: Gloves made of leather. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 6 | SPIRIT + 0 EVA - 8% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Thief's Gloves Description: Gloves that enhance agility. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 15 | SPIRIT + 0 EVA - 3% | AGILITY + 10 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 *NOTE: The Thief's Gloves work rather oddly. They reduce your Evasion by 3%, but they raise your Agility by 10, which will increase your Evasion by 10%. In the end, you'll see a 7% increase total. Once you obtain 96 Agility (natural Agility, not including the Gloves bonus), the Thief's Gloves actually work against you since they increase your Agility by 10 (and it can't go over 99) and then subtract 3% Evasion. At 99 Agility, your Evasion will actually decrease to 96%. Name: Giant's Gloves Description: Gloves that enhance strength. Stat Changes: ATK + 5 | STRENGTH + 10 ACC + 10% | STAMINA + 0 DEF + 15 | SPIRIT + 0 EVA - 17% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Ice Gloves Description: Ice-encrusted gloves resistant to fire. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 20 | SPIRIT + 0 EVA - 22% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Diamond Gloves Description: Diamond-studded gloves resistant to lightning. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 25 | SPIRIT + 0 EVA - 27% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 Name: Genji Gloves Description: Gloves boasting the finest defense. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 45 | SPIRIT + 0 EVA - 47% | AGILITY + 0 MDEF + 10% | INTELLIGENCE + 0 | MAGIC + 0 Name: Protection Ring Description: A ring affording protection against instant death. Stat Changes: ATK + 0 | STRENGTH + 0 ACC + 0% | STAMINA + 0 DEF + 18 | SPIRIT + 0 EVA - 3% | AGILITY + 0 MDEF + 21% | INTELLIGENCE + 0 | MAGIC + 0 Name: Power Armlet Description: An armlet that enhances strength. Stat Changes: ATK + 5 | STRENGTH + 10 ACC + 10% | STAMINA + 0 DEF + 19 | SPIRIT + 0 EVA - 3% | AGILITY + 0 MDEF + 5% | INTELLIGENCE + 0 | MAGIC + 0 O----------O-------------------------------------------------------------------O | __ | F I N A L F A N T A S Y I I | | / \ O-------------------------------------------------------------------O | / /\ \ | F R E Q U E N T L Y A S K E D Q U E S T I O N S | | | / \ | O-------------------------------------------------------------------O | | /\ | | I N D E X | | | / \ | O---------------------------------------------------O---------------O | |/ \| | | ^[FAQS.000] | | | O---------------O O----------O Yes, parts of this are off the Online FAQ found on the Dawn of Souls Message Board. It's been adapted because you can't view HTML in a FAQ. This FAQ will cover the following questions: [FAQS.001] How do I access the Map? [FAQS.002] I can't use the White/Black Mask! [FAQS.003] Should I dual wield weapons right away? [FAQS.004] Help! I'm at 1 HP and 0 MP in the middle of a dungeon! [FAQS.005] Maria doesn't do any damage! [FAQS.006] How do I get the Blood Sword? [FAQS.007] What's so special about the Blood Sword? [FAQS.008] How do I get more Osmose Tomes? [FAQS.009] Can I get Osmose in Soul of Rebirth? [FAQS.010] How do I level up the [insert spell name here] Spell? [FAQS.011] How do I level up the [insert spell name here] Spell? (PSP VERSION) [FAQS.012] Can I level a spell outside of battle? [FAQS.013] How come my levels stop going up? [FAQS.014] How come my HP drops when I cast Teleport outside of battle? [FAQS.015] Why is my Unarmed doing so much more damage than Swords? [FAQS.016] Is there an easier way to run from battles? [FAQS.017] I can't get the Snowcraft! [FAQS.018] How do I land on Palamecia? [FAQS.019] Can I get the Wild Rose/Wyvern Lance/Stardust Rod/Bracers in FINAL FANTASY II? [FAQS.020] How come you removed the Item Shops? [FAQS.021] Isn't this the FINAL FANTASY II with Cecil, Kain, Rosa, etc.? [FAQS.022] Is the Kain child in Deist the same Kain in FINAL FANTASY IV? [FAQS.023] I used Teleport to instantly kill [insert boss here]. Put me in your FAQ! Now then, let's do it. +------------------------------------------------------------------------------+ [FAQS.001] How do I access the Map? [A] As with FINAL FANTASY, you hold the B button and press Select to access the map. However, unlike FINAL FANTASY, you need to advance in the story and obtain the RING Key Item from Scott before you are able to access the map. PSP NOTES - The default option to access the map is the O button and Select. The same storyline rules will still apply. +------------------------------------------------------------------------------+ [FAQS.002] I can't use the White/Black Mask! [A] I personally have been getting a lot of questions about this. Here's the basic process you'll have to perform to obtain both masks and use them properly. 1. Get the White Mask from Castle Fynn's basement. 2. Put the White Mask on the statue in Mysidia. 3. Get the Black Mask from the Tropical Isle (use the in-game map, it's the smallest island in the middle of the damn ocean). 4. Use the Black Mask on the Doppelganger in the Cave of Mysidia. This is the ONLY way to do it. If you try doing these steps out of order, you'll only get confused and frustrated. Start from #1 and make sure you follow the directions carefully. Oh, and you CANNOT use the Black Mask on the statue in Mysidia. It just won't work. Same with the White Mask on the Doppelganger in the Cave of Mysidia. If you get ANY error at all, you have the wrong mask. PERIOD. +------------------------------------------------------------------------------+ [FAQS.003] Should I dual wield weapons right away? [A] Dual wielding weapons might seem really nifty, as it DOES increase your attack power. It doesn't double it, but it does increase your attack power. However, there are downsides to it. Your Evasion and Agility are what make your characters faster and more agile. If those two stats suck, your character will be slow and take just about every hit directed towards them. The easiest way to increase these stats is to put a Shield on your character. This will allow your character's Evasion and Agility to rise, and in turn, make those two stats not suck. If you're intent on really making them rise, take off every bit of armor you have and just use a weapon and a shield. Keep in mind that your Evasion is also affected by the armor you wear. Your Buckler won't do much good if you have Genji armor equipped, since the Evasion bonus that the Buckler gives is nullified by the weight of the armor you have. Later on in the game, there are helmets, armor and gloves that actually give you bonuses without the punishment of weight. Here's a small list of stuff that has little to no Evasion penalties: - Twist Headband - White Robe - Black Robe - Power Vest - Thief's Gloves - Gold Hairpin - Ribbon - Black Garb Also, there are a few weapons that increase your Evasion. The Defender sword and Main Gauche knife are two weapons that raise your Evasion. Shields don't seem to have any weight penalties, only Evasion benefits. +------------------------------------------------------------------------------+ [FAQS.004] Help! I'm at 1 HP and 0 MP in the middle of a dungeon! [A] Well, it seems that you've completely and totally ****ed yourself in the ass because three of your characters are KO'ed and the fourth one is at 1 HP. You have no MP and a long way to go before you get out of the dungeon. First off, shame on you. ALWAYS stock plenty of Potions, Ethers and Phoenix Downs before traversing into the unknown. Not to mention you shouldn't use just ONE save file. Use two at least. If you have the PSP version, you'd be just plain stupid to use only one save file (I mean, the game supports up to 20 save files). Now then, you can always use a small trick I like to call the "Step & Save Trick", henceforth refered to as SST. Basically you take one step and save. There is a certain flaw to SST. Final Fantasy 2 will always bring you into a battle after so many steps. Even if you restart the game after using SST, you will still run into a battle after so many steps. To counteract the bad effects, SST until you take one step and go into battle. Analyze the enemies. If there's a few weak ones or one semi-weak one, make the kill(s) quickly. If you can beat the enemy easily, kill it quickly and continue with SST. If you can't beat the enemy quickly, or if you can't beat it without taking damage, simply restart and try again. Keep in mind that you might have to do this a LOT before you get a weak enemy or enemy set. Lastly, if you're underleveled and EVERY enemy in the area beats the royal living **** out of you, it's really time to restart your game. +------------------------------------------------------------------------------+ [FAQS.005] Maria doesn't do any damage! [A] Chances are you've taken the Bow off of Maria and put a Sword/Spear/other assorted weapon on her. Now she always misses. This is because you've left her in the back row. She won't be able to hit anything until you use the "Formation" selection and move her to the front row. +------------------------------------------------------------------------------+ [FAQS.006] How do I get the Blood Sword? [A] Once you obtain the Ultima Tome, a strange force wreaks havoc all over the world. The Cyclone itself is right outside of Fynn. Before you go inside, NOW is the only time you can get the Blood Sword. Do the following: 1. Inside Castle Fynn, MAKE SURE YOU GO TALK TO HILDA BEFORE GETTING THE WYVERN. Seriously, trust me on this. If you go the Wyvern first, you will eliminate the ONE way to get the Blood Sword. 2. Talk to Hilda and she'll let you Learn the Key Term CYCLONE. Gordon teaches you this Key Term as well, but I just like Hilda better. 3. With the Key Term in your list, leave the Castle and go into Fynn (yes, the town). Paul's house is on the southwest corner of the map. Go inside and ASK him about the CYCLONE. He'll call you crazy, but he'll let you access his personal stash. 4. In the southwestern corner by Paul's bed, go search the eastern wall. Try walking into it and you'll eventually be able to walk through the wall. 5. Inside the wall, you'll be able to find the Blood Sword inside one of the eight chests. Congratulations! You now have the Blood Sword! +------------------------------------------------------------------------------+ [FAQS.007] What's so special about the Blood Sword? [A] The Blood Sword is unlike any other weapon in the game. It can absorb the enemy's HP and transfer it to its user. A few things you HAVE to keep in mind: - The Blood Sword CANNOT be accessed if you get the Wyvern before getting the Key Term. The Key Term is required to get the Blood Sword. Once you get the Wyvern, nobody else will give you the Key Term. - Completing the Cyclone will kill all chance you have to get the Blood Sword. Make sure you get it before you complete the Cyclone. And here's some battle notes about the Blood Sword: - The Blood Sword will restore HP to its weilder. The amount of HP it restores (and the damage it does) is based on the enemies' HP. However, 99% of the time, the Blood Sword doesn't compare to a Level 16 Cure spell. - The Blood Sword's effect is REVERSED against Undead enemies. You'll lose HP if you attack an Undead enemy with it. - The Blood Sword really isn't that great of a weapon. Okay, let's face it, it really sucks in comparison to the Masamune or Excalibur. Its ONE great use is against the Emperor, in which case you'll find the battle to be an easy win. +------------------------------------------------------------------------------+ [FAQS.008] How do I get more Osmose Tomes? [A] You get ONE Osmose Tome throughout the normal gameplay. It's found in the Cave of Mysidia. Other than that one, there are no other Tomes. However, you can find more Osmose Tomes from the ultra-rare random battles with a Wizard. Thing is, Wizards are found in a select few places. Here's a list of where you can run into them: - The Coliseum - Castle Fynn (BEFORE you defeat Gottos) - The Cyclone - Palamecia Once you complete those areas, the only one you can re-access is The Coliseum. If you complete these areas, you're basically screwed. +------------------------------------------------------------------------------+ [FAQS.009] Can I get Osmose in Soul of Rebirth? [A] My research has revealed that there are no Wizards and no chests containing an Osmose Tome in Soul of Rebirth. Therefore, no, you can't get Osmose in Soul of Rebirth unless you place the spell on Ricard. +------------------------------------------------------------------------------+ [FAQS.010] How do I level up the [insert spell name here] Spell? [A] The "best" way to level up any spell is debatable. However, I've found a semi-easy way that requires only your time and enough cash for some Ethers. First off, before you undertake this strategy, you have to have your Cursor set to "Memory". You can change this in the "Config" option under your menu. This allows you to perform the same task over and over again without having to select it each time. Keep in mind, before you go into battle ready to cast the spell 10,000 times, you won't need to do this if your spell level is really low (between Level 1 and 3). Once your spells hit level 4, you might have to pull out all the stops and use this strategy. Also, the higher your spell level, the more times you'll have to cast the spell. Just remember that. For this example, let's pretend that Maria is trying to level up her Fire spell. The party consists of Firion, Maria, Guy and Minwu. By the way, having a lot of Ethers (anything more than 15 will do) will make this task more convinient for you. Put two shields on Guy and Minwu before going into battle. 1. Go into battle against an enemy that doesn't run away. Almost any Flan will do. Black Flans can be found around Mysidia. 2. Kill off all except one of the enemies (this reduces the amount of damage the enemies can do to you). Now you're ready to roll. 3. Have Firion cast Cure on the party. 4. Have Maria cast Fire on the party. 5. Have Guy Attack. With dual shields, he'll just jump out and do nothing. 6. Have Minwu Attack. 7. Hold down the A button for about 5 minutes. NOTES - If you have a rubber band and an old style GBA, it's really easy to wrap the rubber band around the GBA to hold the A button down. With a GBA SP, it's harder, but hardly impossible. If you have a DS, it's very difficult to hold down the A button with a rubber band. Find something that is about the same size as the A button, put that down on it, and then stick something heavy on top of that. Keep in mind that with the DS, it could become tipsy depending on what you have weighing it down. With this strategy, Maria will continually cast Fire on your party, Firion will heal the damage. Minwu and Guy will do nothing except gain Shield experience, which is useful in its own right. With the A button held down, you can go away for 5 minutes and do whatever. Take a piss, get a drink, whatever. Come back and change #5 and #6 to the following. 5. Have Guy use an Ether on Firion. 6. Have Minwu use an Ether on Maria. Then hold the A button down again and do whatever. Come back and finish the battle. If you need to level up a status spell like Curse or Toad, switch out the Fire spell for whatever status spell you're using. Have another character cast Esuna on the team to negate the effects of your spell (or have someone use an Echo Screen if you're using casting Silence). +------------------------------------------------------------------------------+ [FAQS.011] How do I level up the [insert spell name here] Spell? (PSP VERSION) [A] The PSP version of FINAL FANTASY II makes this process MUCH easier than the Dawn of Souls version. The reason for this is because the PSP version has the option to "Defend" in its attack options. This option does not exist in Dawn of Souls. As with the Dawn of Souls version, you have to set the Cursor to "Memory". This can be done in the "Configuration" option under your menu. For this scenario, I'll use the same example as the previous version: Maria is trying to level up her Fire spell. The party consists of Firion, Maria, Guy and Minwu. Now then, here's the steps you'll endure. 1. Go into battle against an enemy that doesn't run away. Almost any Flan will do. Black Flans can be found around Mysidia. 2. Kill off all except one of the enemies (this reduces the amount of damage the enemies can do to you). Now you're ready to roll. 3. Have Firion cast Cure on the party. 4. Have Maria cast Fire on the party. 5. Have Guy Defend. 6. Have Minwu Defend. 7. Hold down the X button for about 5 minutes. With the option to Defend, it takes less time for the turns to end, meaning you will get more "experience" for your spells in the same time as it would in Dawn of Souls. It goes without saying that those who Defend won't be gaining any of their own experience for spells or skills, but you can change this strategy as you see fit. +------------------------------------------------------------------------------+ [FAQS.012] Can I level a spell outside of battle? [A] You bet! Just use the spell outside of battle and you'll gain experience for casting the spell. Keep in mind that this only works for spells you can normally use outside of battle, like Cure, Life, Esuna, etc. Also keep in mind that Esuna will only work if you have a status ailment, Life will only work on a KO'd character, etc. Use some common sense when trying to level up a spell outside of battle. Don't bother trying to level up your Holy spell outside of battle. +------------------------------------------------------------------------------+ [FAQS.013] How come my levels stop going up? [A] If your levels aren't rising normally anymore, it means the enemies you're fighting are too weak. It's also a tell-tale sign that you're power leveling, so you should just move on in the story. +------------------------------------------------------------------------------+ [FAQS.014] How come my HP drops when I cast Teleport outside of battle? [A] When you cast Teleport, you'll exit the dungeon, but the caster's HP will drop. This is NOT abnormal, that's just the way Teleport works. +------------------------------------------------------------------------------+ [FAQS.015] Why is my Unarmed doing so much more damage than Swords? [A] If you've been power-leveling, shame on you. Heh, well anyways, it may seem that your Lv. 16 Unarmed character is doing more than your Lv. 16 Swords character with a Mythril Sword equipped (yes, I saw a guy who had Level 16 Unarmed by the time he got Mythril). The reason for this is that Unarmed damage is calculated differently than any other weapon. Unarmed power isn't restricted by the power of your sword or axe; Unarmed is based on Strength alone. However, your fists usually won't compare when you stick on a high-level sword on, like the Excalibur or Masamune. If you put TWO of them on, your swords will definitely overpower your fists. +------------------------------------------------------------------------------+ [FAQS.016] Is there an easier way to run from battles? [A] You bet! When the battle begins and you're able to input commands, simply hold down the L and R buttons and the game will automatically set all your characters to "Flee" from the battle. When that character's turn arrives, they will try to run away just as they would if you chose "Flee" for all of them. Also, this technique carries over to FFI as well. :) +------------------------------------------------------------------------------+ [FAQS.017] I can't get the Snowcraft! [A] I've gotten a few emails about this. You don't actually talk to the orb itself. You go to the space to the upper-right (North + East) and face the East. NOW press the A button and you'll access the hidden area. Also, you can't get the Snowcraft the first time you arrive at Semitt Falls. You require Josef in your team before you can obtain it. +------------------------------------------------------------------------------+ [FAQS.018] How do I land on Palamecia? [A] Seems some people can't use the Find Function to go down and find the answer in the FAQ here. Seems kinda worthless to put it HERE, but whatever. To get to into Palamecia, you'll need to descend upon it using the Airship. The spire on the top of Palamecia will be your guide. Center your Airship right above the spire, then go up one space and try to land. If you can't seem to land, try this. Move up one space, try to land. Move left one space, try to land. Repeat this in all directions on Palamecia and you'll eventually land. Use this guide if you don't understand: . _ _ _ . . _ 1 _ . . _ _ _ . 1 is where you start. Try all 9 spaces and you'll be able to land on one of them. Make sure the airship doesn't move two spaces, since it likes to move really fast. +------------------------------------------------------------------------------+ [FAQS.019] Can I get the Wild Rose/Wyvern Lance/Stardust Rod/Bracers in FINAL FANTASY II? [A] Short answer: No. Long answer: No. Those weapons are Soul of Rebirth ONLY. You CAN force them into your FINAL FANTASY II inventory via a GameShark or other cheat device; however, you won't be able to equip them on your normal FINAL FANTASY II characters (trust me, I've tried this for myself). In addition, you can't even equip the items on the people they should be on. In the FINAL FANTASY II game, you cannot equip the Wyvern Lance on Ricard, despite the fact that it is Ricard's ultimate weapon. As asinine as it sounds, that's the way the game works. +------------------------------------------------------------------------------+ [FAQS.020] How come you removed the Item Shops? [A] I decided to remove it in version 1.3 because they're all the SAME items at all the SAME prices. It's illogical to leave them there because that space could be used more efficiently for other purposes. +------------------------------------------------------------------------------+ [FAQS.021] Isn't this the FINAL FANTASY II with Cecil, Kain, Rosa, etc.? [A] Short answer: No. Long answer: The original FINAL FANTASY was released in Japan in 1987. It did not hit North American shores until 1990 (Nintendo did the translation back then); by that time, FINAL FANTASY III was already released on the Famicom system (the Japanese version of the NES). The Super Famicom (and later the Super Nintendo Entertainment System) was released in 1991. Needless to say, Squaresoft was already working on a FINAL FANTASY game for it (it later became FINAL FANTASY IV). Nintendo wanted this gem on the Super NES in America and had Squaresoft translate this new SNES game instead of completing a FINAL FANTASY II translation (aka this game). Nintendo believed that American gamers would be confused about the sudden jump from FINAL FANTASY I to FINAL FANTASY IV; hence they renamed the game and released it as FINAL FANTASY II. That is the reason that game was released as FINAL FANTASY II instead of its real name of FINAL FANTASY IV. +------------------------------------------------------------------------------+ [FAQS.022] Is the Kain child in Deist the same Kain in FINAL FANTASY IV? < SPOILERS AHOY FOR BOTH GAMES IN THIS ANSWER > [A] Short answer: FOR THE LOVE OF GOD, NO!! Long answer: Seriously ... any evidence that you see online is nothing except pure conjecture. The ONLY evidence that supports a theory is the fact that the child in Deist wants to grow up and be a Dragoon like his father. Let's think about this logically; the timeline is crucial in all of this. If the child Kain WERE to grow up into the adult Kain, there would be a span of roughly 16-24 years between FINAL FANTASY II and FINAL FANTASY IV. However, the worlds between FINAL FANTASY II and IV are completely different; in roughly 16-24 years, the entire world would have to be reshaped. Any basic knowledge of tectonics would clarify that tectonic plates simply can't move that fast. The world in FINAL FANTASY VI was reshaped, but that was due to Kefka's intervention; had this been the case between II and IV, there would have been SOME record of it in IV. There is NO evidence in IV to support such a theory. The kingdoms in IV have been established for generations. Baron, Damcyan, Fabul and even Eblan have all been there for quite a few generations. In addition, Baron has established itself as a supreme power due to its airship powers. If IV were following II, these kingdoms would simply pop up out of nowhere. Also, in the span of 16-24 years, each kingdom would establish their specialty; Baron as an airship power, Eblan as a ninja specialist, etc. Needless to say, it is completely impossible for this situation to exist; great kingdoms don't simply pop up overnight. Cid is another great example of how the games are not connected. In IV, Cid is at least 40-50+ years old, meaning that he would have been present in II. In II, Cid dies, meaning that the two Cids cannot be the same. For that matter, it is also established that Cid (in IV) has been making airships for the King of Baron for quite some time. If the two games were connected, Cid (not to mention the kingdom of Baron) would have been present as well; since II has neither, it's impossible for them to be connected. There is NO reference to the Crystals from IV in II. Come on ... the Crystals in IV are a vital part of the storyline; if they DID exist in II, the Emperor would have simply obtained the Crystals and unleashed the Giant of Babel on the planet. Sure as hell would have been easier than opening up the underworld and having monsters overrun the planet. Speaking of the Giant of Babel, the Tower of Babel has been there for quite some time; the game itself says so. Since it exists in IV and not in II, it's impossible for the two games to be connected. There's one final argument on the subject. THE CHILD NEVER HAD A NAME UNTIL DAWN OF SOULS. This means that the original FINAL FANTASY II and Origins didn't have a name for the child at all. These are just a few of the stupid arguments I see on the boards. The games are NOT connected AT ALL. Period. Anyone who tries to refute the points I have made above cannot use quotes from in either game because there is nothing in either game to support their claims. Seriously, if you think the two games are connected, any evidence you can come up with is pretty much bullcrap. I've only TOUCHED on the most obvious points; I could really get into it on the boards. +------------------------------------------------------------------------------+ [FAQS.023] I used Teleport to instantly kill [insert boss here]. Put me in your FAQ! [A] First off, it's not a question. Secondly, no I try and steer away from using cheap tactics, Teleport included. I could write an entire FAQ that levels you up to maximum stats before you even get the Ring from Scott. Of course, every single boss in the game would be easy after power- leveling like that. That's not my style. I try and write my FAQs with the casual gamer in mind. With that said, I try to write all my boss strategies without using all the cheapest tricks available in the game. I call it a boss STRATEGY for a reason. Using Teleport to get through the game will work, but it isn't really a very commendable strategy; at best it's a cheap trick that you should reserve for bosses that really kick the crap out of you or if you've totally messed up and didn't save before fighting the boss, and your last save is a few hours away. In any case, if you DO use Teleport to get through the game, you really don't have much for bragging rights. Keep in mind that this entire question includes Warp as well. O----------O-------------------------------------------------------------------O | _ _ | F I N A L F A N T A S Y V I | | | | | | O-------------------------------------------------------------------O | | | | | | F U L L U P D A T E H I S T O R Y | | | | | | O-------------------------------------------------------O-----------O | | | | | | | ^[UPDATE] | | | |__| | | O-----------O | |______| | | | O----------O 1.3.1 - Completed: Thursday, June 29, 2006 @ 9:58 PM. Size: 348 Kb. - Did a major change in the "Characters" section after I realized that the characters max out their Spirit or Intelligence about halfway through the game. Oh yeah, that and there's only about 7-8 good spells per color. In lieu of that, I decided to overhaul the whole damn thing while I was at. Besides, I didn't like the look of the layout. - Added "Appendices" section. Here you'll find detailed info about all the weapons and armor in the game. Items will come later. - I've decided to allow more sites besides just GameFAQs/GameSpot to use my FAQ/Walkthrough. The same will apply to my FF4A FAQ/Walkthrough. 1.3 - Completed: (officially) Tuesday, March 7, 2006 @ 2:47 AM. Size: 295k - Moved "Story" to the top - Moved "Latest Version Info" to the top - Removed the board link - Added "FAQ" section - Seperated "Mechanics" section - Removed Item Shops - Redid Table of Contents - Redid Soul of Rebirth in ToC - Added "Battle System" in Mechanics - Updated enemy placements and listings 1.2 - Completed: Monday, April 4, 2005 (11:17 PM) - Decided to fix the update numbers. :P - Moved "Full Update History" to bottom - Forgot Spell Experience Mechanics - Added the REAL Anti-Plagiarism format. 1.1 - Completed: Wednesday, March 9 2005 - Should've called v0.99 version 1.0. Oh well. - Reformatted all area Bestiaries to match - Moved "Secrets" section below Soul of Rebirth - Moved "Bestiary" section below everything (still seperate for now) - Added Copyrights section to Table of Contents (wasn't there before) - Overhauled much of the "Mechanics" section to include Sky Render's great Mechanics info - Added "In-Battle Mechanics", "Weapon Mechanics", and "White/Black Magic" sections - Overhauled recommendations in "Characters" section 0.99 - Completed: Wednesday, February 9 2005 - Soul of Rebirth guide complete - Bestiary started, but not completed, not included in this guide 0.9 - First version "completed". (okay, not really, it lacks a SoR and Bestiary) 0.0 - Started: Sunday, December 12 O----------O-------------------------------------------------------------------O | _____ | F I N A L F A N T A S Y I I | | | ___| O-------------------------------------------------------------------O | | | | C O P Y R I G H T S , D I S C L A I M E R S , E T C . | | | | O--------------------------------------------------O----------------O | | | | | ^[COPYRIGHT] | | | |___ | O----------------O | |_____| | | | O----------O I swear that all of this FAQ was written (okay, typed) by ME. This document is based solely on my knowledge and experiences with FINAL FANTASY II. I do NOT claim any info as my own if I did not obtain it on my own. I expect you, the reader, to do the same. Do NOT copy this FAQ or any information inside. You may NOT post this FAQ on any site without my permission. I assure you, I'll do my best to protect my work with the full extent of the law, if need be. I will not tolerate any illegal copies of this document without my permission. Any and all readers are permitted to download this document onto a hard drive, a floppy disk, USB Flash Drive, CD-ROM or print it out on paper, provided it STAYS IN THIS EXACT FORM, including this section. You may NOT sell this FAQ for any monetary value. Anyone is welcome to view this document on the sites listed in the beginning section, which are reiterated below. Any site that hosts this document agrees that the guide will not be sold for monetary value or give it to any other site without my consent. The document cannot be altered in any way by the site (even spelling errors); all errors should be reported to me at my email address, so I may make the changes myself and re-submit a copy. If I ask the site to remove this FAQ for any given reason, it must comply. The following sites may use this FAQ: [http://www.gamefaqs.com] ............................................ GameFAQs* [http://www.1up.com] ....................................................... 1UP [http://www.ign.com] ....................................................... IGN [http://www.neoseeker.com] ........................................... Neoseeker [http://www.supercheats.com] ...................................... Super Cheats If you see this FAQ anywhere else, please let me know at my email: Email: actionjman (dot) faqs (at) gmail (dot) com *GameFAQs has affiliates that are allowed to use this FAQ freely. GameSpot is one of those affiliates, as is all of CNet. If you see this FAQ on a CNet site, don't bother telling me about it, since (technically) they are allowed to use it. For the record, I'd rather NOT see this FAQ on any site other than those listed above. ******************************************************************************** ******************** ANNOTATED COPYRIGHTS ******************** ******************************************************************************** *ahem* With the official stuff out of the way, let me clarify some stuff. This FAQ is for personal use ONLY. I really don't care if you GIVE it to one of your friends, relatives, whatever; however, I do care if you SELL it to them. I don't get paid for this, neither should you. You should also direct them to GameFAQs (or any site on my list) if they want to see it for themselves. If you go around correcting little tiny mistakes (like if I spell "teh" instead of "the"), I'm not too anal about that. I would appreciate it if you were to inform me of stuff like that (even though I'm pretty sure I got them all). If you add a bookmark tag (I personally use [left] as a personal reference tag), I don't mind that at all. It's a tiny bookmark so that you can pick up where you left off. What I'm most concerned about is revising my FAQ altogether. Changing boss strategies, etc. The thing I hate MOST is if someone else were to take my work and put their own name on it. I'll admit, it hasn't happened yet, but really, there's no good reason why it should happen. ******************************************************************************** ******************** END OF ANNOTATED COPYRIGHTS ******************** ******************************************************************************** A few special thanks before I close this FAQ (in semi-alphabetical order): Anubis IV <-- For creation of the Keyword System used in this FAQ Arctic <-- For designs from his FINAL FANTASY VII FAQ BradyGames <-- I used their Spell Family info in (from the FF Origins Guide) in conjunction with the NP Guide. In addition, I used the BradyGames guide for the PSP version. Nintendo Power <-- I used some of the Bestiary info (weakness, drop info and spell weaknesses) and Spell Family help of their guide in my own. Squaresoft LTD <-- For making the original FINAL FANTASY II. Without it, there wouldn't be a Dawn of Souls for me to write on. ^_^ SquareEnix <-- For making Dawn of Souls and the PSP version, and for giving me some games to write on. GameFAQs/CJayC/SBAllen <-- For hosting many great FAQs/Walkthroughs/etc. The following users for questions and comments. Whether or not I answered your emails (due to Gmail being stupid), keep in mind I always read them! In alphabetical order: I've decided to erase this list. I'm not saying that the people who wrote before are irrelevant; I'm saying that this is a new guide altogether. Hence I will treat all sections as such. FINAL FANTASY II FAQ/Walkthrough Email: actionjman (dot) faqs (at) gmail (dot) com Version: 1.5 Copyright(c) 2007-2008 Action/R Jackson All rights reserved Firion, Maria, Guy, and all related characters are property of SquareEnix. - F I N -