·=============================================================================· | Castlevania: Symphony of the Night | | Playstation | | Automatic Muramasa Building | | Version 1.00 | | Mike Truitt | | Friday, September 03, 2004 | ·=============================================================================· ·-------------------. | Table of Contents \ ·--------------------------------------------------------------· | Section 1.00 Basic Information search.basics | | Subsection 1.10 About the Author search.about | | Subsection 1.20 Version History search.version | | Section 2.00 Murasama Information search.info | | Subsection 1.10 About the Murasama search.ab.mur | | Subsection 1.20 Automatic Fighting search.auto | | Section 3.00 Notes and Thanks search.thanks | ·--------------------------------------------------------------· ·=============================================================================· | Section 1.00 Basic Information search.basics | ·=============================================================================· ·---------------------------------------------------------------· | Subsection 1.10 About the Author search.about | ·---------------------------------------------------------------· My name is Mike Truitt. While writting this FAQ I am 18 years old and just started my very first year in college. I have been playing this game for quite a while and noticed that some people were bragging about the power of their Murasama - and I knew I could destroy what they had by a ton. So I started to fight with it. Eventually I found out a trick which has inspired me to write this FAQ. If you have any questions or comments about this guide please e-mail me at miketru@gmail.com ·---------------------------------------------------------------· | Subsection 1.20 Version History search.version | ·---------------------------------------------------------------· ·------------------------------------------------------------------. | Friday, September 03, 2004 Version 1.00 10.8 Kb Complete \ ·----------------------------------------------------------------------------· | This version of the FAQ is the very first version that I have written. | | Unless anything new comes along it will probably also be the last version. | | I plan on having everything completed and described I might add statistics | | relating to how many kills you get in an hour and such, but nothing is | | definate right now. | ·----------------------------------------------------------------------------· ·=============================================================================· | Section 2.00 Murasama Information search.info | ·=============================================================================· ·---------------------------------------------------------------· | Subsection 2.10 About the Murasama search.ab.mur | ·---------------------------------------------------------------· The Murasama, as described by the game is simply 'A Blood-thirsty sword' - however, there is so much more to this sword that makes it worth while. After all, if it was regular there would be no need for this FAQ! The unique attribute of this sword lies in three of its abilities. The first one is that it has the ability to absorb enemies blood and heal you. This really wouldn't justify a FAQ. The second ability isn't really worthy either, but once it reaches level 45 it has the ability to slash both high and low at the same time. Once again, unique, but not worth while. The third ability that needs focusing on is the ability for it to actually grow stronger with every kill. With some time, and quite a bit of pantience this could be used to your advantage and you could make it the strongest sword in the game. This is certainly do-able, but you don't want to make it that hard on yourself - do you? Never! In my never-ending quest to find the cheapest ways to break barriers in video games, I discovered a way for you to level up your Murasama without touching the controller! ------ Now here is the technical information... Unfortunatly. Your Murasama begins at level 5. So far, I have not found a limit on how high it can go. I will certainly keep everyone posted as far as that is concerned. In order for you to increase the level of your Murasama you must first kill an enemy that bleeds, and second absorb their blood. If you do that then all you need to do is follow this formula, and the chart to follow should explain any questions you have relating to the formula... ------ {[Muramasa Attack Power x 2] + [12]} = Gaining of a new level ·------------------------------· * Check your attack power by unequipping | Current AP* | Kills Needed** | everything except the Murasama, this |-------------+----------------| also means any relic that effects your | 10 | 32 | Strengh, namely the Tooth of Vlad this | 20 | 52 | should reveal your true Attack Power. | 50 | 112 | | 100 | 212 | ** This is how many kills you will need | 500 | 1 012 | in order to make your Murasama attack | 501 | 1 014 | power only 1 more point. ·------------------------------· As you can tell, with each increasing level you only need to have two more kills than then level before. However, after a large amount of levels, the you will need to take a lot longer than what it feels like. ·---------------------------------------------------------------· | Subsection 2.20 Automatic Fighting search.auto | ·---------------------------------------------------------------· This is where everything should come together. Simply follow these directions and you will be set for as long as you want to play (which if you keep your Playstation in a cool place like the basement can be days at a time). _____________ What you need ŻŻŻŻŻŻŻŻŻŻŻŻŻ • An controller with a rapid fire option • A second controller of any kind • Some rubber bands and / or tape • The Murasama Sword ___________________ Where you should go ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • In the Merman room in the Regular castle, it is the second room in the game. Go down to the bottom left corner of the room and then into the room just left of there. There are no enemies in this room. You will be here simply for preparation. __________________ What you should do ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • Equip the Murasama • Rubber band down either the Circle button or the Square button, which ever suits you best, I prefer the Circle button. This should hold it down for as long as it is there, but I find it reassuring to tape that bad boy on there with some duct tape. This should be done on the auto- fire controller, while the other one is plugged in. • Face the room with all of the Mermen • Unplug your regular controller and then plug in the Auto-Fire one then you should turn on the rapid fire or auto tap option. Notice how every time he swings, another swing follows allowing no time for anything to sneak in between swings!!! • Simply tap right until you go into the room with all of the Merman Try to position yourself so that the far edge of the blade is just before the beginning of the hanging platform. If you go too far right, there will be enemies that will come up from behind you. • Turn off your Television set and go do something else ______________ Why this works ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ • The speed of the Murasama is such that nothing will be able to attack you from the front. So as long as enemies do not come from behind, you will be perfect. • The Merman constantly respawn meaning that they will always come, as opposed to most rooms, where there is a limit to how many enemies one could actually fight. • Here is the best part. The Mermen bleed, and when you are standing in that position, all of the blood from the enemies gets absorbed by you. Making this strategy flawless! ·=============================================================================· | Section 3.00 Notes and Thanks search.thanks | ·=============================================================================· Due to the nature of this FAQ, I will not really be enforcing any copyright laws or anything along those matters unless there is a blantant Copying of my information AND formatting AND it is used to make someone else money. So as long as you do not do that, I'm cool with whatever you use this FAQ for! First off let me just say that a great deal of gratitude is expressed towards all webmasters on the Internet that spend their priceless time and hard earned money for the sole purpose of allowing people from all different walks of life, come together and discuss and help each other with video games. Without that time and that money, the video game industry would be nowhere near what it is today. Thank You All. Secondly, I must thank shoecream and his infinite wisdom. It is because of him that this entire document is justified (except for a few lines). I would also like to pay my respects to Chris MacDonald - my inspiration for beginning my FAQing career who recently passed away. Thank you for setting a precident that many authors will never reach. This FAQ is copyright information of its author, Mike Truitt. Any attempt to use this FAQ in full or in part without consent of its author, Mike Truitt, is punishable. If you would like to use information from this FAQ or the FAQ itself on your website email the author, Mike Truitt. His e-mail address can be found in the "About the Author" section of the FAQ. Finally, I would like to add -- Morgan Kennedy, I love you. (c) Copyright 2004 - Mike Truitt