The Legend of Dragoon Melbu Frahma FAQ Seventh Edition Author: Vertigo 1 Copyright 2004-2008 Nick Mykita E-mail: panzerknacker_x@lycos.com Table of Contents ----------------- Part One: Version History Part Two: Legalities Part Three: Introduction Part Four: How to Read This Guide Part Five: Gospel? Not Quite... Part Six: The Main Attraction Part Seven: Thank You, One and All! ========================= Part One: Version History ========================= Alpha: The guide was launched. Other examples should follow, though I can’t be certain when. (1/24/04) [BATTLE1] Beta: Added a new example and made a few minor changes and clarifications. (2/23/04) [BATTLE2] Revised: Added a new example. (5/29/04) [BATTLE3] Fourth Edition: Added a new example. Also included shortcuts so you can jump to any example you want. (2/24/06) [BATTLE4] Fifth Edition: Added a new example that was sent to me by a fan. Yay! I have a fanbase! (6/26/07) [BATTLE5] Sixth Edition: Added two fan-submitted examples. That’s right, two. This must be one heck of a popular FAQ. (11/6/07) [BATTLE6] and [BATTLE7] Seventh Edition: Added another fan-submitted example. (11/21/08) [BATTLE8] ==================== Part Two: Legalities ==================== THE LEGEND OF DRAGOON is a trademark of SCEA and SCEI. © 2000 Sony Computer Entertainment Inc. Credit should also go to Prima’s Official Strategy Guide for Legend of Dragoon, since that’s what inspired me to make this guide. This guide may only be reproduced for personal entertainment purposes. DO NOT copy this and put it on your web site...please. I spent a lot of time on this, and it’s only fair that I be recognized for it. The only web sites that I should see this guide on are: http://www.gamefaqs.com/ http://www.neoseeker.com/ http://www.gamespot.com/ ======================== Part Three: Introduction ======================== This guide is intended to give you a bit of insight on how to defeat Melbu Frahma, the final boss of The Legend of Dragoon. Everyone knows that he is one tough nut to crack and it can be frustrating trying to beat him. Nonetheless, it can be done, and I’ve done it multiple times. This guide will show you some of these attempts to take down the king of the Winglies, and will provide you with statistics, items, and a play-by-play summary of the battles. ================================= Part Four: How to Read This Guide ================================= It may be best if I explain how to read the guide. The first section will deal with the character statistics. The format is as follows: Name of Character (also indicates character as 1, 2, or 3) Experience Level Dragoon Level Spirit Points Health Points Magic Points Weapon Head Armor Body Armor Footwear Accessory Addition and Level The second section deals with the items in the item list. The format for this is as follows: Name of item x Quantity Simple, isn’t it? Now, the third and final section is the play-by-play summary of the battle. Again, here is the format: Turn Number Character in Turn Action Performed Damage (NOTE: This will only apply for damage done to Melbu Frahma) ================================ Part Five: Gospel? Not Quite... ================================ You may be asking yourself why you should listen to my guide. It’s simple: you don’t have to if you don’t want to. My methods probably aren’t the best ones, and there are an infinite number of ways to go about beating Melbu Frahma that I couldn’t possibly write them all down. Anyway, here’s a bit of advice for the showdown. It’s three simple words: Three Legend Casques. I know, that’s a lot of money, but believe me, it works. 50% of the attacks he throws at you will miss, and when they do hit, they won’t do much damage. If you’re wondering how to afford three Legend Casques, here’s my method: First Casque: Save up your money. It helps a lot to do all of the side quests. Try to have a fair amount of money left over after you buy this one. Second Casque: Defeat Faust. It’s a tough battle, to be sure, but you gain a ton of experience and 10,000 Gold. That’s a free Casque right there! You’ll also earn the Phantom Shield, which brings me to number three. Third Casque: Sell things. The Phantom Shield is first to go, which will give you 5,000 Gold. Second, if you still have it, is the Dragon Shield you earned in Disc 3 for defeating the Divine Dragon, which gives you 2,500 gold. You’re 75% of the way there. To earn the rest, sell weapons and accessories you don’t need or that you think you won’t need at all. That’s it. Finally, I offer you this challenge: When I read the strategy guide’s method of defeating Melbu Frahma, I noted that it took around 160 turns to defeat him. This was because they used poor Additions that did little damage. They then issued the challenge to beat Melbu in fewer turns than they did. I decided on the Legend Casques and to have all three fighters on their 7-hit combos. It worked well enough, and I beat Melbu in less than 100 turns. I challenge you to do better than this guide. Well, on with the show! ============================= Part Six: The Main Attraction ============================= [BATTLE1] Section 1: Character Statistics ------------------------------- Character 1: Dart Exp. Level: 41 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 3470/3470 Magic Points: 100/100 Weapon: Claymore Head Armor: Legend Casque Body Armor: Red DG Armor Footwear: Iron Kneepiece Accessory: Guard Badge Addition: Blazing Dynamo, Level 5 Character 2(on Dart’s right): Albert Exp. Level: 40 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 3686/3686 Magic Points: 100/100 Weapon: Halberd Head Armor: Legend Casque Body Armor: Armor of Yore Footwear: Iron Kneepiece Accessory: Guard Badge Addition: Flower Storm, Level 5 Character 3(on Dart’s left): Kongol Exp. Level: 42 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 4847/4847 Magic Points: 100/100 Weapon: Indora’s Axe Head Armor: Legend Casque Body Armor: Giganto Armor Footwear: Bandit’s Shoes Accessory: Attack Badge Addition: Bone Crush, Level 5 Section Two: Items List ----------------------- Healing Fog x 5 Healing Rain x 3 Healing Breeze x 5 Angel’s Prayer x 5 Mind Purifier x 4 Flash Hall x 1 Psyche Bomb X x 1 Power Up x 1 Speed Up x 1 Power Down x 1 Speed Down x 1 Magic Shield x 1 Material Shield x 1 Smoke Ball x 1 Magic Sig Stone x 1 Section Three: Play-by-Play Battle Summary ------------------------------------------ Turn: 1 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 2 Character: Kongol Action: Bone Crush Damage: 1107 Turn: 3 Character: Dart/Dragoon Dart Action: Activated Special/Dragoon Attack Damage: 1126 Turn: 4 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 5 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 6 Character: Dragoon Albert Action: Attacked Damage: 645 Turn: 7 Character: Melbu Frahma Action: Magic Attack-All Damage: N/A Turn: 8 Character: Melbu Frahma Action: Attacked Dart Damage: N/A Turn: 9 Character: Dragoon Dart Action: Divine DG Cannon Damage: 2088 Turn: 10 Character: Dragoon Kongol Action: Dragoon Attack Damage: 1003 Turn: 11 Character: Melbu Frahma Action: Attacked Kongol Damage: N/A Turn: 12 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 13 Character: Melbu Frahma Action: Magic Attack-All Damage: N/A Turn: 14 Character: Melbu Frahma Action: Block Damage: N/A Turn: 15 Character: Dragoon Albert Action: Attacked Damage: 645 Turn: 16 Character: Dragoon Dart Action: Dragoon Attack Damage: 1126 Turn: 17 Character: Dragoon Kongol Action: Dragoon Attack Damage: 1003 Turn: 18 Character: Melbu Frahma Action: Evolved into First Generation Damage: N/A Turn: 19 Character: Dragoon Dart Action: Attacked Damage: 900 Turn: 20 Character: Dragoon Kongol Action: Attacked Damage: 814 Turn: 21 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 22 Character: Dragoon Albert Action: Attacked Damage: 645 Turn: 23 Character: Melbu Frahma Action: Stole Kongol Damage: N/A Turn: 24 Character: Dragoon Dart Action: Attacked Damage: 900 Turn: 25 Character: Melbu Frahma Action: Attacked Dart Damage: N/A Turn: 26 Character: Dragoon Albert Action: Gaspless Damage: 687 Turn: 27 Character: Melbu Frahma Action: Magic Attack-Albert Damage: N/A Turn: 28 Character: Dart Action: Blazing Dynamo Damage: 745 Turn: 29 Character: Dragoon Albert Action: Dragoon Attack Damage: 807 Turn: 30 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 31 Character: Dart Action: Attacked Damage: 386 Turn: 32 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 33 Character: Melbu Frahma Action: Attacked Albert with Kongol Damage: N/A Turn: 34 Character: Albert Action: Attacked Damage: 287 Turn: 35 Character: Dart Action: Used Healing Fog on Albert Damage: N/A Turn: 36 Character: Dragoon Kongol Action: Dragoon Attack Damage: 1003 Turn: 37 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 38 Character: Melbu Frahma Action: Stole Kongol Damage: N/A Turn: 39 Character: Dart Action: Blazing Dynamo Damage: 745 Turn: 40 Character: Albert Action: Flower Storm Damage: 961 Turn: 41 Character: Melbu Frahma Action: Magic Attack-Dart Damage: N/A Turn: 42 Character: Dart Action: Blazing Dynamo Damage: 745 Turn: 43 Character: Albert Action: Flower Storm Damage: 961 Turn: 44 Character: Melbu Frahma Action: Attacked Dart Damage: N/A Turn: 45 Character: Melbu Frahma Action: Attacked Dart Damage: N/A Turn: 46 Character: Dart Action: Blazing Dynamo Damage: 745 Turn: 47 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 48 Character: Albert Action: Flower Storm Damage: 961 Turn: 49 Character: Melbu Frahma Action: Attacked Albert Damage: N/A Turn: 50 Character: Melbu Frahma Action: Attacked Albert with Kongol Damage: N/A Turn: 51 Character: Dragoon Kongol Action: Dragoon Attack Damage: 1003 Turn: 52 Character: Melbu Frahma Action: Evolved into Fourth Generation Damage: N/A Turn: 53 Character: Dragoon Dart Action: Divine DG Cannon Damage: 1392 Turn: 54 Character: Melbu Frahma Action: Attacked Kongol Damage: N/A Turn: 55 Character: Albert Action: Flower Storm Damage: 961 Turn: 56 Character: Kongol Action: Bone Crush Damage: 1107 Turn: 57 Character: Dragoon Dart Action: Attacked Damage: 900 Turn: 58 Character: Melbu Frahma Action: Magic Attack-All Damage: N/A Turn: 59 Character: Kongol Action: Bone Crush Damage: 1107 Turn: 60 Character: Albert Action: Flower Storm Damage: 961 Turn: 61 Character: Dragoon Dart Action: Attacked Damage: 900 Turn: 62 Character: Melbu Frahma Action: Created Star Bombs Damage: N/A Turn: 63 Character: Star Bomb Action: Exploded Damage: N/A Turn: 64 Character: Kongol Action: Bone Crush Damage: 1107 Turn: 65 Character: Dragoon Dart Action: Attacked Damage: 731 Turn: 66 Character: Star Bomb Action: Exploded Damage: N/A Turn: 67 Character: Albert Action: Used Healing Fog on Himself Damage: N/A Turn: 68 Character: Melbu Frahma Action: Evolved into Sixth Generation Damage: N/A Turn: 69 Character: Kongol Action: Bone Crush Damage: 1107 Turn: 70 Character: Dragoon Dart Action: Attacked Damage: 900 Turn: 71 Character: Albert Action: Used Power Down Damage: N/A Turn: 72 Character: Melbu Frahma Action: Magic Attack-All Damage: N/A Turn: 73 Character: Kongol Action: Bone Crush Damage: 1660 Turn: 74 Character: Melbu Frahma Action: Magic Attack-Dart Damage: N/A Turn: 75 Character: Dart Action: Used Power Up on Kongol Damage: N/A Turn: 76 Character: Melbu Frahma Action: Magic Attack-All Damage: N/A Turn: 77 Character: Kongol Action: Bone Crush Damage: 1660 Turn: 78 Character: Albert Action: Flower Storm Damage: 961 Turn: 79 Character: Dart Action: Blazing Dynamo Damage: 745 Turn: 80 Character: Melbu Frahma Action: Magic Attack-All Damage: N/A Turn: 81 Character: Kongol Action: Bone Crush Damage: 1660 Turn: 82 Character: Dart Action: Blazing Dynamo Damage: 745 Turn: 83 Character: Albert Action: Flower Storm Damage: 961 Turn: 84 Character: Melbu Frahma Action: Magic Attack-All Damage: N/A Final Turn: 85 Character: Kongol Action: Bone Crush Damage: 1660 Total Damage to Melbu Frahma: 43,263 HP That doesn’t sound too hard, does it? See if you can beat him in less than 85 turns. I should be making another example from my sister’s game, which should come within the year. Until then, have fun! [BATTLE2] (added 2/23/04) Well, I said I’d make an example from my sister’s game, but it’s not coming. We’ve decided the only examples to be on here would have to be those that are quicker than the strategy guide (160 turns.) My sister’s game was a whopping 232(!) turns. However, I have a new example from my game to share with you. Section 1: Character Statistics ------------------------------- Character 1: Dart Exp. Level: 41 Dragoon Level: 5 SP: 500/500 HP: 3470/3470 MP: 100/100 Weapon: Claymore Head Armor: Legend Casque Body Armor: Red DG Armor Foot Armor: Iron Kneepiece Accessory: Guard Badge Addition: Blazing Dynamo, Level 5 Character 2(on Dart’s right): Albert Exp. Level: 41 Dragoon Level: 5 SP: 500/500 HP: 3817/3817 MP: 100/100 Weapon: Halberd Head Armor: Legend Casque Body Armor: Armor of Yore Foot Armor: Bandit’s Shoes Accessory: Guard Badge Addition: Flower Storm, Level 5 Character 3(on Dart’s left): Haschel Exp. Level: 40 Dragoon Level: 5 SP: 500/500 HP: 3015/3015 MP: 100/100 Weapon: Destroyer Mace Head Armor: Legend Casque Body Armor: Violet DG Armor Foot Armor: Iron Kneepiece Accessory: Guard Badge Addition: Omni-Sweep, Level 5 Section 2: Items List --------------------- Healing Fog x 7 Healing Rain x 2 Healing Breeze x 5 Angel’s Prayer x 7 Spectral Flash x 1 Psyche Bomb X x 1 Power Up x 1 Speed Up x 1 Power Down x 1 Speed Down x 1 Magic Shield x 1 Material Shield x 1 Pandemonium x 1 Smoke Ball x 1 Magic Sig Stone x 1 Section 3: Battle Summary ------------------------- Before we start, I should mention a few things. First, instead of the usual format (Turn, Character, Action, and Damage), it will now be as follows: Turn, Who, What, Damage. This way, I type less, and can post this faster. Also, there will come a turn where it says that Melbu Frahma “Removes Star Bombs.” What happens in the game is that he changes the background from night to day, so no more Star Bombs. Okay, on with the show... Turn: 1 Who: Melbu Frahma What: Attacked Haschel Damage: n/a Turn: 2 Who: Melbu Frahma What: Attacked Haschel Damage: n/a Turn: 3 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 4 Who: Dragoon Dart What: Dragoon Attack Damage: 1126 Turn: 5 Who: Albert What: Flower Storm Damage: 1001 Turn: 6 Who: Melbu Frahma What: Attacked Dart Damage: n/a Turn: 7 Who: Melbu Frahma What: Magic Attack-Haschel Damage: n/a Turn: 8 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 9 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 10 Who: Albert What: Flower Storm Damage: n/a Turn: 11 Who: Dragoon Dart What: Dragoon Attack Damage: 1126 Turn: 12 Who: Melbu Frahma What: Attacked Dart Damage: n/a Turn: 13 Who: Melbu Frahma What: Attacked Haschel Damage: n/a Turn: 14 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Turn: 15 Who: Melbu Frahma What: Block Damage: n/a Turn: 16 Who: Haschel What: Guard Damage: n/a Turn: 17 Who: Albert What: Guard Damage: n/a Turn: 18 Who: Dragoon Dart What: Dragoon Attack Damage: 1126 Turn: 19 Who: Haschel What: Guard Damage: n/a Turn: 20 Who: Albert What: Guard Damage: n/a Turn: 21 Who: Dragoon Dart What: Dragoon Attack Damage: 1126 Turn: 22 Who: Haschel What: Guard Damage: n/a Turn: 23 Who: Albert What: Guard Damage: n/a Turn: 24 Who: Melbu Frahma What: Evolved to First Generation Damage: n/a Turn: 25 Who: Dragoon Dart What: Dragoon Attack Damage: 1126 Turn: 26 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 27 Who: Melbu Frahma What: Attacked Haschel Damage: n/a Turn: 28 Who: Albert What: Flower Storm Damage: 1001 Turn: 29 Who: Melbu Frahma What: Attacked Dart Damage: n/a Turn: 30 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 31 Who: Melbu Frahma What: Attacked Dart Damage: n/a Turn: 32 Who: Dart What: Blazing Dynamo Damage: 745 Turn: 33 Who: Albert What: Flower Storm Damage: 1001 Turn: 34 Who: Melbu Frahma What: Stole Haschel Damage: n/a Turn: 35 Who: Albert What: Flower Storm Damage: 1001 Turn: 36 Who: Dart What: Blazing Dynamo Damage: 745 Turn: 37 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 38 Who: Albert What: Flower Storm Damage: 1001 Turn: 39 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 40 Who: Dart What: Blazing Dynamo Damage: 745 Turn: 41 Who: Melbu Frahma What: Attacked Albert w/Haschel Damage: n/a Turn: 42 Who: Albert What: Attacked Damage: 833 Turn: 43 Who: Melbu Frahma What: Attacked Haschel Damage: n/a Turn: 44 Who: Haschel What: Healing Fog-Self Damage: n/a Turn: 45 Who: Dart What: Attacked Damage: 566 Turn: 46 Who: Melbu Frahma What: Evolved to Fourth Generation Damage: n/a Turn: 47 Who: Albert What: Flower Storm Damage: 1001 Turn: 48 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 49 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 50 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Turn: 51 Who: Dragoon Dart What: Attacked Damage: 731 Turn: 52 Who: Albert What: Healing Fog-Self Damage: n/a Turn: 53 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 54 Who: Melbu Frahma What: Created Star Bombs Damage: n/a Turn: 55 Who: Star Bomb What: Exploded Damage: n/a Turn: 56 Who: Star Bomb What: Exploded Damage: n/a Turn: 57 Who: Star Bombs What: Exploded Damage: n/a Turn: 58 Who: Dragoon Dart What: Dragoon Attack Damage: 1126 Turn: 59 Who: Albert What: Flower Storm Damage: 1001 Turn: 60 Who: Haschel What: Attacked Damage: 560 Turn: 61 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 62 Who: Melbu Frahma What: Removed Star Bombs Damage: n/a Turn: 63 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 64 Who: Albert What: Flower Storm Damage: 1001 Turn: 65 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Turn: 66 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 67 Who: Haschel What: Omni-Sweep Damage: 991 Turn: 68 Who: Melbu Frahma What: Evolved to Sixth Generation Damage: n/a Turn: 69 Who: Albert What: Flower Storm Damage: 1001 Turn: 70 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Turn: 71 Who: Melbu Frahma What: Magic Attack-Albert Damage: n/a Turn: 72 Who: Haschel What: Healing Fog-Albert Damage: n/a Turn: 73 Who: Albert What: Flower Storm Damage: 1001 Turn: 74 Who: Dragoon Dart What: Dragoon Attack Damage: 1126 Turn: 75 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Turn: 76 Who: Haschel What: Power Down Damage: n/a Turn: 77 Who: Albert What: Flower Storm Damage: 1501 Turn: 78 Who: Dart What: Power Up-Albert Damage: n/a Turn: 79 Who: Haschel What: Omni-Sweep Damage: 1486 Turn: 80 Who: Albert What: Flower Storm Damage: 2002 Turn: 81 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Turn: 82 Who: Dart What: Blazing Dynamo Damage: 1117 Turn: 83 Who: Melbu Frahma What: Attacked Dart Damage: n/a Final Turn: 84 Who: Albert What: Flower Storm Damage: 2002 Total Damage to Melbu Frahma: 42,638 HP As you can see, my personal best has gone from 85 turns to 84 turns. I know, not a big change, but try to beat this example. Note Albert’s 2002 damage! [BATTLE3] (added 5/29/04) Wow! You guys are gonna love this one! As seen above, my personal best is 84 turns, but no longer! With this team, I have lowered my personal best to an amazing 65 turns! Check it out! Section 1: Character Statistics ------------------------------- Character 1: Dart Exp. Level: 41 Dragoon Level: 5 SP: 500/500 HP: 3470/3470 MP: 100/100 Weapon: Claymore Head Armor: Legend Casque Body Armor: Red DG Armor Foot Armor: Combat Shoes Accessory: Attack Badge Addition: Blazing Dynamo, Level 5 Character 2(on Dart’s right): Albert Exp. Level: 43 Dragoon Level: 5 SP: 500/500 HP: 4386/4386 MP: 100/100 Weapon: Halberd Head Armor: Legend Casque Body Armor: Jade DG Armor Foot Armor: Bandit’s Shoes Accessory: Guard Badge Addition: Flower Storm, Level 5 Character 3(on Dart’s left): Rose Exp. Level: 41 Dragoon Level: 5 SP: 500/500 HP: 3643/3643 MP: 100/100 Weapon: Dragon Buster Head Armor: Legend Casque Body Armor: Dark DG Armor Foot Armor: Dancer’s Shoes Accessory: Physical Ring Addition: Demon’s Dance, Level 5 Section 2: Items List --------------------- Healing Fog x 5 Healing Rain x 5 Healing Breeze x 5 Sun Rhapsody x 1 Moon Serenade x 1 Angel’s Prayer x 5 Psyche Bomb X x 1 Power Up x 1 Speed Up x 1 Power Down x 1 Speed Down x 1 Magic Shield x 1 Material Shield x 1 Pandemonium x 1 Smoke Ball x 1 Magic Sig Stone x 1 Section 3: Battle Summary ------------------------- Turn: 1 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 2 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 3 Who: Dart What: Blazing Dynamo Damage: 849 Turn: 4 Who: Albert What: Flower Storm Damage: 1079 Turn: 5 Who: Melbu Frahma What: Magic Attack-Albert Damage: n/a Turn: 6 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 7 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 8 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 9 Who: Albert What: Flower Storm Damage: 1079 Turn: 10 Who: Dart What: Psyche Bomb X Damage: 1016 Turn: 11 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 12 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Turn: 13 Who: Melbu Frahma What: Block Damage: n/a Turn: 14 Who: Rose What: Guard Damage: n/a Turn: 15 Who: Albert What: Guard Damage: n/a Turn: 16 Who: Dragoon Dart What: Dragoon Attack Damage: 1282 Turn: 17 Who: Melbu Frahma What: Evolved to First Generation Damage: n/a Turn: 18 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 19 Who: Albert What: Flower Storm Damage: 1079 Turn: 20 Who: Dragoon Dart What: Divine DG Cannon Damage: 1584 Turn: 21 Who: Melbu Frahma What Attacked Rose Damage: n/a Turn: 22 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 23 Who: Melbu Frahma What: Stole Dart Damage: n/a Turn: 24 Who: Albert What: Flower Storm Damage: 1079 Turn: 25 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 26 Who: Melbu Frahma What: Magic Attack-Rose Damage: n/a Turn: 27 Who: Albert What: Flower Storm Damage: 1079 Turn: 28 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 29 Who: Melbu Frahma What: Attacked Rose Damage: n/a Turn: 30 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 31 Who: Melbu Frahma What: Attacked Albert Damage: n/a Turn: 32 Who: Albert What: Flower Storm Damage: 1079 Turn: 33 Who: Melbu Frahma What: Attacked Rose Damage: n/a Turn: 34 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 35 Who: Albert What: Flower Storm Damage: 1079 Turn: 36 Who: Melbu Frahma What: Attacked Rose Damage: n/a Turn: 37 Who: Melbu Frahma What: Attacked Rose w/Dart Damage: n/a Turn: 38 Who: Rose What: Healing Fog-Self Damage: n/a Turn: 39 Who: Albert What: Flower Storm Damage: 1079 Turn: 40 Who: Dragoon Dart What: Divine DG Cannon Damage: 1584 Turn: 41 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 42 Who: Melbu Frahma What: Evolved to Fourth Generation Damage: n/a Turn: 43 Who: Albert What: Flower Storm Damage: 1079 Turn: 44 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 45 Who: Dragoon Dart What: Dragoon Attack Damage: 1282 Turn: 46 Who: Melbu Frahma What: Attacked Dart Damage: n/a Turn: 47 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 48 Who: Albert What: Flower Storm Damage: 1079 Turn: 49 Who: Dragoon Dart What: Dragoon Attack Damage: 1282 Turn: 50 Who: Melbu Frahma What: Evolved to Sixth Generation Damage: n/a Turn: 51 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 52 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Turn: 53 Who: Albert What: Flower Storm Damage: 1079 Turn: 54 Who: Melbu Frahma What: Magic Attack-Dart Damage: n/a Turn: 55 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 56 Who: Melbu Frahma What: Magic Attack-Dart Damage: n/a Turn: 57 Who: Dart What: Healing Fog-Self Damage: n/a Turn: 58 Who: Albert What: Flower Storm Damage: 1079 Turn: 59 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Turn: 60 Who: Rose What: Demon’s Dance Damage: 1093 Turn: 61 Who: Albert What: Flower Storm Damage: n/a Turn: 62 Who: Dart What: Power Down Damage: n/a Turn: 63 Who: Rose What: Demon’s Dance Damage: 1639 Turn: 64 Who: Melbu Frahma What: Magic Attack-All Damage: n/a Final Turn: 65 Who: Albert What: Flower Storm Damage: 1618 Total Damage to Melbu Frahma: 42,558 HP Not bad at all! A great example of a quick end and a new challenge for all you readers to enjoy. [BATTLE4] (added 2/24/06) I have returned after many months away from LoD. This addition could have come in September, but I was busy and eventually I lost my notes. I found them a few days ago, so now that I have the time, I give you: The Fourth Edition! Section 1: Character Statistics ------------------------------- Character 1: Dart Level: 41 Dragoon Level: 5 SP: 500/500 HP: 3470/3470 MP: 100/100 Weapon: Soul Eater Head Armor: Legend Casque Body Armor: Red DG Armor Footwear: Combat Shoes Accessory: Therapy Ring Addition: Blazing Dynamo, Level 5 Character 2(on Dart’s right): Meru Level: 41 Dragoon Level: 5 SP: 500/500 HP: 2082/2082 MP: 100/100 Weapon: Basher Head Armor: Legend Casque Body Armor: Armor of Legend Footwear: Dancer’s Shoes Accessory: Sage’s Cloak Addition: Perky Step, Level 5 Character 3(on Dart’s left): Kongol Level: 41 Dragoon Level: 5 SP: 500/500 HP: 4511/4511 MP: 100/100 Weapon: Indora’s Axe Head Armor: Legend Casque Body Armor: Gold DG Armor Footwear: Bandit’s Shoes Accessory: Spiritual Ring Addition: Bone Crush, Level 5 Section 2: Items List --------------------- Healing Fog x5 Healing Rain x7 Healing Breeze x5 Sun Rhapsody x2 Angel’s Prayer x3 Psyche Bomb X x1 Power Up x1 Speed Up x1 Power Down x1 Speed Down x1 Magic Shield x1 Material Shield x1 Pandemonium x1 Smoke Ball x1 Magic Sig Stone x1 Section 3: Play-by-Play Battle Summary -------------------------------------- Turn: 1 Who: Kongol What: Bone Crush Damage: 1007 Turn: 2 Who: Meru What: Psyche Bomb X Damage: 1420 and destroyed Tentacles Turn: 3 Who: Melbu Frahma What: Magic Attack - All Damage: n/a Turn: 4 Who: Dart What: Blazing Dynamo Damage: 905 Turn: 5 Who: Meru What: Perky Step Damage: 718 Turn: 6 Who: Kongol What: Bone Crush Damage: 1007 Turn: 7 Who: Meru What: Perky Step Damage: 718 Turn: 8 Who: Melbu Frahma What: Magic Attack - All Damage: n/a Turn: 9 Who: Melbu Frahma What: Block Damage: n/a Turn: 10 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Turn: 11 Who: Meru What: Attack Damage: Countered Turn: 12 Who: Dragoon Kongol What: Dragoon Attack (Perfect) Damage: 913 Turn: 13 Who: Meru What: Perky Step Damage: 718 Turn: 14 Who: Melbu Frahma What: First Generation Damage: n/a Turn: 15 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Turn: 16 Who: Dragoon Kongol What: Dragoon Attack (Perfect) Damage: 913 Turn: 17 Who: Meru What: Sun Rhapsody - Dart Damage: n/a Turn: 18 Who: Melbu Frahma What: Stole Kongol Damage: n/a Turn: 19 Who: Meru What: Attack Damage: 574 Turn: 20 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Turn: 21 Who: Meru What: Perky Step Damage: 718 Turn: 22 Who: Melbu Frahma What: Magic Attack - Dart Damage: n/a Turn: 23 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Turn: 24 Who: Melbu Frahma What: Attack Dart Damage: n/a Turn: 25 Who: Meru What: Sun Rhapsody - Dart Damage: n/a Turn: 26 Who: Dragoon Meru What: Dragoon Attack (Perfect) Damage: 526 Turn: 27 Who: Melbu Frahma What: Attack Meru Damage: n/a Turn: 28 Who: Melbu Frahma What: Attack Dart Damage: n/a Turn: 29 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Turn: 30 Who: Dragoon Meru What: Blue Sea Dragon Damage: 1240 Turn: 31 Who: Dragoon Meru What: Freezing Ring Damage: 620 Turn: 32 Who: Melbu Frahma What: Attack Meru w/Kongol Damage: n/a Turn: 33 Who: Dart What: Blazing Dynamo Damage: 905 Turn: 34 Who: Dragoon Meru What: Freezing Ring Damage: 620 Turn: 35 Who: Dragoon Kongol What: Dragoon Attack (3 hits) Damage: 742 Turn: 36 Who: Dragoon Meru What: Dragoon Attack (4 hits) Damage: 421 Turn: 37 Who: Melbu Frahma What: Fourth Generation Damage: n/a Turn: 38 Who: Dart What: Blazing Dynamo Damage: 905 Turn: 39 Who: Melbu Frahma What: Attack Kongol Damage: n/a Turn: 40 Who: Dragoon Kongol What: Dragoon Attack (3 hits) Damage: 742 Turn: 41 Who: Meru What: Perky Step Damage: 718 Turn: 42 Who: Melbu Frahma What: Magic Attack - All Damage: n/a Turn: 43 Who: Meru What: Perky Step Damage: 718 Turn: 44 Who: Melbu Frahma What: Star Bombs Damage: n/a Turn: 45 Who: Star Bomb What: Detonate Damage: n/a Turn: 46 Who: Dart What: Blazing Dynamo Damage: 905 Turn: 47 Who: Melbu Frahma What: Attack Meru Damage: n/a Turn: 48 Who: Dragoon Kongol What: Dragoon Attack (Perfect) Damage: 913 Turn: 49 Who: Meru What: Perky Step Damage: 718 Turn: 50 Who: Melbu Frahma What: Remove Star Bombs Damage: n/a Turn: 51 Who: Melbu Frahma What: Attack Dart Damage: n/a Turn: 52 Who: Meru What: Perky Step Damage: 718 Turn: 53 Who: Dart What: Blazing Dynamo Damage: 905 Turn: 54 Who: Melbu Frahma What: Magic Attack - All Damage: n/a Turn: 55 Who: Kongol What: Bone Crush Damage: 1007 Turn: 56 Who: Melbu Frahma What: Sixth Generation Damage: n/a Turn: 57 Who: Meru What: Power Down Damage: n/a Turn: 58 Who: Melbu Frahma What: Attack Kongol Damage: n/a Turn: 59 Who: Dart What: Blazing Dynamo Damage: 1357 Turn: 60 Who: Meru What: Power Up - Kongol Damage: n/a Turn: 61 Who: Kongol What: Bone Crush Damage: 2014 Turn: 62 Who: Meru What: Perky Step Damage: 1077 Turn: 63 Who: Melbu Frahma What: Confuse Dart/Meru Damage: n/a Turn: 64 Who: Dart (Confused) What: Attack Self Damage: n/a Turn: 65 Who: Meru (Confused) What: Escape (Failed) Damage: n/a Turn: 66 Who: Kongol What: Bone Crush Damage: 2014 Turn: 67 Who: Meru (Confused) What: Guard Damage: n/a Turn: 68 Who: Melbu Frahma What: Magic Attack - All Damage: n/a Turn: 69 Who: Dart (Confused) What: Attack Kongol Damage: n/a Turn: 70 Who: Meru (Confused) What: Attack Kongol Damage: n/a Turn: 71 Who: Kongol What: Bone Crush Damage: 1510 Turn: 72 Who: Melbu Frahma What: Magic Attack – Kongol Damage: n/a Turn: 73 Who: Melbu Frahma What: Confuse (Failed) Damage: n/a Turn: 74 Who: Meru (Confusion Resolved) What: Healing Rain Damage: n/a Turn: 75 Who: Dart (Confused) What: Guard Damage: n/a Turn: 76 Who: Meru What: Perky Step Damage: 718 Turn: 77 Who: Kongol What: Bone Crush Damage: 1007 Turn: 78 Who: Melbu Frahma What: Confuse (Failed) Damage: n/a Turn: 79 Who: Meru/Dragoon Meru What: Special/Dragoon Attack (Perfect) Damage: 526 Turn: 80 Who: Dragoon Dart What: Divine DG Cannon Damage: 1392 Final Turn: 81 Who: Dragoon Meru What: Dragoon Attack (Perfect) Damage: 526 Total Damage to Melbu Frahma: 42,038 HP Not quite as good as I had hoped. I imagine I would have done a lot better if Dart and Meru hadn’t been confused all those turns. I also now know that Meru is physically weaker as a Dragoon than a Human. I’ll remember that for next time. Anyway, after more than a year away, the Melbu Frahma FAQ has been updated to the Fourth Edition. With any luck, the Fifth Edition won’t take as long to come around. [BATTLE5] (added 6/26/07) Well, the Fifth Edition did take that long to come around, and quite honestly, it may never have appeared had it not been for an e-mail I received from someone who read this. This fifth example for the FAQ comes from Grant Olson, and at his request, with a little bit of grammatical editing, I have decided to use his example. Everything you read will be his words to me as they were in the e-mail. If you have any questions, he can be contacted at evildart17@hotmail.com “When I first looked at your FAQ I didn't think much of it, but then I looked at it again and I saw your best for the final boss was 65 turns, so I set out to beat that and you will find out how much I beat it by. This is from my fight with the final boss.” Section 1: Character Statistics ------------------------------- Character 1: Dart Exp. Level: 52 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 9999/9999 Magic Points: 100/100 Weapon: Soul Eater Head Armor: Dragon Helm Body Armor: Red DG Armor Footwear: Iron Kneepiece Accessory: Therapy Ring Addition: Blazing Dynamo, Level 5 Character 2(on Dart's right): Rose Exp. Level: 52 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 4354/4354 Magic Points: 100/100 Weapon: Dragon Buster Head Armor: Legend Casque Body Armor: Armor of Legend Footwear: Dancer's Shoes Accessory: Giganto Ring Addition: Demon's Dance, Level 5 Character 3(on Dart's Left): Kongol Exp. Level: 50 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 7541/7541 Magic Points: 100/100 Weapon: Indora's Axe Head Armor: Legend Casque Body Armor: Armor of Legend Footwear: Iron Kneepiece Accessory: Holy Ankh Addition: Bone Crush, Level 5 Section 2: Items List --------------------- Healing Fog x6 Healing Rain x4 Healing Breeze x3 Sun Rhapsody x6 Moon Serenade x1 Spirit Potion x2 Angel's Prayer x6 Body Purifier x1 Spear Frost x1 Spectral Flash x1 Speed Up x1 Section 3: Play-by-Play Battle Summary -------------------------------------- Turn: 1 Who: Melbu Frahma What: Attacked Rose Damage: N/A (Missed) Turn: 2 Who: Rose What: Demon's Dance Damage: 1803 Turn: 3 Who: Dragoon Dart What: Divine DG Cannon Damage: 2256 Turn: 4 Who: Melbu Frahma What: Attacked All with Magic Damage: N/A Turn: 5 Who: Rose What: Demon's Dance Damage: 1803 Turn: 6 Who: Kongol What: Attacked Damage: 739 Turn: 7 Who: Dragoon Dart What: Divine DG Cannon Damage: 2256 Turn: 8 Who: Melbu Frahma What: Attacked Rose Damage: N/A (Missed) Turn: 9 Who: Melbu Frahma What: Attacked Dart Damage: N/A Turn: 10 Who: Melbu Frahma What: First Generation Damage: N/A Turn: 11 Who: Rose What: Demon's Dance Damage: 1803 Turn: 12 Who: Rose What: Demon's Dance Damage: 1803 Turn: 13 Who: Melbu Frahma What: Attacked Rose Damage: N/A Turn: 14 Who: Dragoon Dart What: Dragoon Attack Damage: 1721 Turn: 15 Who: Melbu Frahma What: Attacked Kongol Damage: N/A (Missed) Turn: 16 Who: Melbu Frahma What: Stole Dart Damage: N/A Turn: 17 Who: Kongol What: Bone Crush Damage: 1382 Turn: 18 Who: Melbu Frahma What: Attacked Rose Damage: N/A (Missed) Turn: 19 Who: Rose What: Demon's Dance Damage: 1803 Turn: 20 Who: Melbu Frahma What: Attacked Rose w/ Magic Damage: N/A Turn: 21 Who: Rose What: Demon's Dance Damage: 1803 Turn: 22 Who: Melbu Frahma What: Attacked Rose Damage: N/A (Missed) Turn: 23 Who: Rose What: Demon's Dance Damage: 1803 Turn: 24 Who: Kongol What: Bone Crush Damage: 1382 Turn: 25 Who: Melbu Frahma What: Attacked Rose Damage: N/A (Missed) Turn: 26 Who: Rose What: Demon's Dance Damage: 1803 Turn: 27 Who: Rose What: Demon's Dance Damage: 1803 Turn: 28 Who: Melbu Frahma What: Attacked Kongol Damage: N/A (Missed) Turn: 29 Who: Melbu Frahma What: Attacked Kongol w/ Dart Damage: N/A Turn: 30 Who: Kongol What: Sun Rhapsody (Dart) Damage: N/A Turn: 31 Who: Rose What: Demon's Dance Damage: 1803 Turn: 32 Who: Dragoon Dart What: Divine DG Cannon Damage: 2256 Turn: 33 Who: Melbu Frahma What: Fourth Generation Damage: N/A Turn: 34 Who: Rose What: Demon's Dance Damage: 1803 Turn: 35 Who: Dragoon Dart What: Divine DG Cannon Damage: 2256 Turn: 36 Who: Rose What: Demon's Dance Damage: 1803 Turn: 37 Who: Melbu Frahma What: Sixth Generation Damage: N/A Turn: 38 Who: Kongol What: Bone Crush Damage: 1382 Turn: 39 Who: Rose What: Demon's Dance Damage: 1803 Turn: 40 Who: Dart What: Blazing Dynamo Damage: 1424 Turn: 41 Who: Melbu Frahma What: Attacked Rose Damage: N/A Turn: 42 Who: Rose What: Demon's Dance Damage: 1803 Total Damage: 42,296 “As you can see I defeated your record of 65 turns by doing it in 42 turns. I finished the game in 80 hours, 45 Minutes, 9 Seconds with 46,896 Gold. I also didn't do this alone. My cousin and I worked nonstop on this file for that purpose to beat you, and I would like to thank him for that because he did a lot of the training when I was at school and he didn't have to work. I could never have done this without him.” There you have it. Somebody actually read this and enjoyed it so much that they made an effort to beat it. Hopefully that will inspire all the other readers to do the same. Who knows? You just might be in the Sixth Edition! [BATTLE6] (added 11/6/07) The Sixth Edition has arrived significantly faster than the previous installments, and readers will be pleased to know that for this edition, there are two (yes, two!) new examples to read, both submitted by fans. The first example is from Kenneth Elliott. If you have questions, e-mail him at ximane@gmail.com “I read your guide and noticed that no one used Haschel to his full potential; that is, double attack power by leaving him at 1/4 hp with the Destroyer Mace, so I decided to try it out. I utterly destroyed Melbu Frahma (he got a total of 5 attacks on me the entire battle, most of which missed). The most important stat by far is speed, so my party is using all of the Dancer's/Bandit's items available and the Magical Greaves. The faster the party is, the fewer attacks Melbu Frahma gets. It's too bad I sold the Power Down (I didn't realize that it lowered defense as well), or this battle may have ended even sooner. Also, Dart is the worst character in this party because of his low speed * power. If it were possible to change him out for someone else, Albert would make this battle very short. Kongol seems like a good choice for high damage in few turns, but his final addition modifier is so pathetic that he's not really useful. Rose with the Dragon Buster and level 5 Demon's Dance does more damage than anyone else in the game at an equal level, unless Haschel is below half HP with the Destroyer Mace. My last save is at time 54:30:23, with 13852 gold. As a side note, money for the Legend Casques and Armors of Legend were obtained by killing A LOT of treasure jars (always drops a Ruby Ring, worth 500g), and my last 6 levels were largely due to many triceratopses.” Section 1: Character Statistics ------------------------------- Character 1: Dart Exp. Level: 45 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 4506/4506 Magic Points: 200/200 Weapon: Claymore Head Armor: Legend Casque Body Armor: Armor of Legend Footwear: Bandit's Shoes Accessory: Amulet Addition: Blazing Dynamo, Level 5 Character 2(on Dart's right): Rose Exp. Level: 44 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 2972/2972 Magic Points: 100/100 Weapon: Dragon Buster Head Armor: Legend Casque Body Armor: Armor of Legend Footwear: Dancer's Shoes Accessory: Dancer's Ring Addition: Demon's Dance, Level 5 Character 3(on Dart's Left): Haschel Exp. Level: 45 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 1011/4055 Magic Points: 100/100 Weapon: Destroyer Mace Head Armor: Legend Casque Body Armor: Armor of Legend Footwear: Magical Greaves Accessory: Bandit's Ring Addition: Omni-Sweep, Level 5 Section 2: Items List --------------------- Healing Rain x2 Healing Breeze x2 Sun Rhapsody x1 Moon Serenade x3 Angel's Prayer x3 Depetrifier x2 Mind Purifier x3 Body Purifier x1 Burning Wave x5 Down Burst x1 Psyche Bomb X x1 Power Up x1 Speed Up x1 Magic Shield x1 Magic Sig Stone x1 Section 3: Play-by-Play Battle Summary -------------------------------------- Turn: 1 Who: Melbu Frahma What: magic attack on Dart Damage: N/A (missed) Turn: 2 Who: Dart What: Psyche Bomb X Damage: 1450 and killed tentacles Turn: 3 Who: Rose What: Demon's Dance Damage: 1243 Turn: 4 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 5 Who: Rose What: Demon's Dance Damage: 1243 Turn: 6 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 7 Who: Dragoon Dart What: Divine Dragon Cannon Damage: 1620 Turn: 8 Who: Melbu Frahma What: First Generation Damage: N/A Turn: 9 Who: Rose What: Demon's Dance Damage: 1243 Turn: 10 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 11 Who: Dragoon Dart What: Divine Dragon Cannon Damage: 1620 Turn: 12 Who: Rose What: Demon's Dance Damage: 1243 Turn: 13 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 14 Who: Melbu Frahma What: Fourth Generation Damage: N/A Turn: 15 Who: Rose What: Demon's Dance Damage: 1243 Turn: 16 Who: Dragoon Dart What: Divine Dragon Cannon Damage: 1620 Turn: 17 Who: Melbu Frahma What: attacked Dragoon Dart Damage: N/A (43) Turn: 18 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 19 Who: Rose What: Demon's Dance Damage: 1243 Turn: 20 Who: Melbu Frahma What: Magic attack on all Damage: N/A (missed all) Turn: 21 Who: Dragoon Dart What: Divine Dragon Cannon Damage: 1620 Turn: 22 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 23 Who: Rose What: Demon's Dance Damage: 1243 Turn: 24 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 25 Who: Dragoon Dart What: Dragoon Addition (perfect) Damage: 1309 Turn: 26 Who: Melbu Frahma What: Sixth Generation Damage: N/A Turn: 27 Who: Rose What: Demon's Dance Damage: 1243 Turn: 28 Who: Melbu Frahma What: Magic attack on Haschel Damage: N/A (around 300) Turn: 29 Who: Haschel What: Omni-Sweep Damage: 2402 Turn: 30 Who: Dart What: Speed Up on Haschel Damage: N/A Turn: 31 Who: Rose What: Demon's Dance Damage: 1243 Turn: 32 Who: Melbu Frahma What: Magic attack on Dart Damage: N/A (missed) Turn: 33 Who: Haschel What: Omni-Sweep Damage: 2402 Total Damage: 42,044 And there we have the first of two examples for the Sixth Edition. The record is now set at 33 turns. Who among you is brave enough, strong enough, or daring enough to challenge this? Read on to find out! [BATTLE7] (added 11/6/07) The second example comes from Donald Schuette, who has succeeded in breaking the 33-turn record. If you have questions, he can be contacted at dj41688@hotmail.com “I recently bought LoD because I hadn’t played it in a while and I missed it. I looked on gamefaqs.com and noticed that there was a GREAT Melbu FAQ so I decided to train a little and try to beat it faster than the record of 42 turns. This is my battle.” Section 1: Character Statistics ------------------------------- Character 1: Dart Exp. Level: 51 Dragoon Level: 5 SP: 500/500 HP: 6060/6060 MP: 200/200 Weapon: Claymore Head Armor: Legend Casque Body Armor: Armor of Legend Foot Armor: Iron Kneepiece Accessory: Amulet Addition: Blazing Dynamo, Level 5 Character 2(on Dart’s right): Rose Exp. Level: 48 Dragoon Level: 5 SP: 500/500 HP: 3698/3698 MP: 100/100 Weapon: Dragon Buster Head Armor: Legend Casque Body Armor: Armor of Legend Foot Armor: Dancer’s Shoes Accessory: Attack Badge Addition: Demon’s Dance, Level 5 Character 3(on Dart’s left): Haschel Exp. Level: 46 Dragoon Level: 5 SP: 500/500 HP: 857/4288 MP: 100/100 Weapon: Destroyer Mace Head Armor: Legend Casque Body Armor: Armor of Legend Foot Armor: Bandit’s Shoes Accessory: Attack Badge Addition: Omni-Sweep, Level 5 Section 2: Items List --------------------- Healing Fog x 3 Healing Rain x 5 Healing Breeze x 2 Sun Rhapsody x 2 Moon Serenade x 1 Angel’s Prayer x 5 Mind Purifier x 5 Psyche Bomb X x 1 Section 3: Play-by-play Battle Summary -------------------------------------- Turn: 1 Who: Haschel What: Omni-Sweep Damage: 2746 Turn: 2 Who: Dragoon Dart What: Divine DG Cannon Damage: 1980 Turn: 3 Who: Rose What: Psyche Bomb X Damage: 1760 to Melbu Frahma, 2200 to Tentacles (Destroyed) Turn: 4 Who: Melbu Frahma What: Attacked Rose w/ Magic Damage: N/A-Miss Turn: 5 Who: Haschel What: Omni-Sweep Damage: 2746 Turn: 6 Who: Rose What: Demon’s Dance Damage: 1583 Turn: 7 Who: Melbu Frahma What: First Generation Damage: N/A Turn: 8 Who: Dragoon Dart What: Divine DG Cannon Damage: 1980 Turn: 9 Who: Melbu Frahma What: Attacked Dart Damage: N/A-Miss Turn: 10 Who: Haschel What: Omni-Sweep Damage: 2746 Turn: 11 Who: Melbu Frahma What: Attacked Rose Damage: N/A Turn: 12 Who: Rose What: Demon’s Dance Damage: 1583 Turn: 13 Who: Haschel What: Omni-Sweep Damage: 2746 Turn: 14 Who: Rose What: Demon’s Dance Damage: 1583 Turn: 15 Who: Dragoon Dart What: Divine DG Cannon Damage: 1980 Turn: 16 Who: Melbu Frahma What: Fourth Generation Damage: N/A Turn: 17 Who: Melbu Frahma What: Attacked Rose Damage: N/A Turn: 18 Who: Haschel What: Omni-Sweep Damage: 2746 Turn: 19 Who: Rose What: Demon’s Dance Damage: 1583 Turn: 20 Who: Melbu Frahma What: Attacked ALL w/ Magic Damage: Rose-193, Dart-76, Haschel-208 Turn: 21 Who: Haschel What: Omni-Sweep Damage: 2746 Turn: 22 Who: Melbu Frahma What: Sixth Generation Damage: N/A Turn: 23 Who: Dragoon Dart What: Divine DG Cannon Damage: 1980 Turn: 24 Who: Rose What: Demon’s Dance Damage: 1583 Turn: 25 Who: Haschel What: Omni-Sweep Damage: 2746 Turn: 26 Who: Rose What: Demon’s Dance Damage: 1583 Turn: 27 Who: Melbu Frahma What: Attacked Haschel Damage: N/A-Miss Turn: 28 Who: Dragoon Dart What: Dragoon Attack (Perfect) Damage: 1609 Turn: 29 Who: Haschel What: Omni-Sweep Damage: 2746 Total Damage: 42,755 HP “Sub-30 turns. Not too bad. How was Haschel putting out that much damage? Notice his health. Since he had a Legend Casque and Armor of Legend, I could put his health in the red and not be afraid of him dying, and thus take full advantage of his weapon which gives more damage when he has lower health, making Haschel, in my opinion, the strongest character by far. He’s 5 levels behind Dart and still doing way more. Next I’m going to train ‘til Level 60 and try again. Thanks to Vertigo for a good guide.” Well, thanks, Don. I’m just doing my job. And with that, we have concluded the Sixth Edition with an impressive 29-turn showing. If any of you want to submit your attempts for the guide, feel free. I can’t guarantee I’ll get to them right away, because right now I’m busy with college. Nevertheless, feel free to send them in. [BATTLE8] (added 11/21/08) Our newest installment features the return of Grant Olson, who is responsible for the Fifth Edition example. It's been sitting on the shelf awhile, but now I've finally found a spare moment to put it up. Enjoy! Section 1: Character Statistics ------------------------------- Character 1: Dart Exp. Level: 60 Dragoon Level: 5 Spirit Level: 500/500 Health Points: 9999/9999 Magic Points: 100/100 Weapon: Soul Eater Head Armor: Dragon Helm Body Armor: Red DG Armor Footwear: Iron Kneepiece Accessory: Theropy Ring Addition: Blazing Dynamo Level 5 Character 2: (Dart's Right) Rose Exp. Level: 57 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 4914/4914 Magic Points: 100/100 Weapon: Dragon Buster Head Armor: Tiara Body Armor: Armor of Legend Footwear: Dancer's Shoes Accessory: Giganto Ring Addition: Demon's Dance, Level 5 Character 3: (Dart's Left) Haschel Exp. Level: 53 Dragoon Level: 5 Spirit Points: 500/500 Health Points: 1343/5742 Magic Points: 100/100 Weapon: Destroyer Mace Head Armor: Legend Casque Body Armor: Armor of Legend Footwear: Iron Kneepiece Accessory: Giganto Ring Addition: Omni-Sweep, Level 5 Section 2: Items List --------------------- Healing Fog x5 Healing Rain x4 Angel Prayer x5 Speed up X1 Healing Breeze x3 Sun Rhapsody x6 Spirit Potion x2 Body Purifier x 1 Burning Wave x3 Section 3: Play-by-Play Battle Summary -------------------------------------- Turn 1: Who: Melbu What: Dart Damage: N/A Turn 2: Who: Melbu What: Haschel Damage: N/A Turn 3: Who: Haschel What Omni-Sweep Damage: 3456 Turn 4: Who: Rose What: Demon's Dance Damage: 2007 Turn 5: Who: Dart What: Divine DG Cannon Damage: 2652 Turn 6: Who: Melbu What: Rose Damage: N/A Turn 7: Who: Melbu What: Haschel Damage: N/A Turn 8: Who: Haschel What: Omni-Sweep Damage: 3456 Turn 9: Who: Melbu What: Dart Damage: N/A Turn 10: Who: Rose What: Demon's Dance Damage: 2007 Turn 11: Who: Dart What: Divine DG Cannon Damage: 2652 Turn 12: Who: Melbu What: Dart Damage: N/A Turn 13: Who: Rose What: Demon's Dance Damage: 2007 Turn 14: Who: Haschel What: Omni-Sweep Damage: 3456 Turn 15: Who: Melbu What: First Generation Damage: N/A Turn 16: Who: Rose What: Demon's Dance Damage: 2007 Turn 17: Who: Dart What: D-Attack Damage: 1989 Turn 18: Who: Melbu What: Fourth Generation Damage: N/A Turn 19: Who: Haschel What: Omni-Sweep Damage: 3456 Turn 20: Who: Melbu What: Dart Damage: N/A Turn 21: Who: Rose What: Demon's Dance Damage: 2007 Turn 22: Who: Dart What: D-Attack Damage: 1989 Turn 23: Who: Haschel What: Omni-Sweep Damage: 3456 Turn 24: Who: Rose What: Demon's Dance Damage: 2007 Turn 25: Who: Melbu What: Seventh Generation Damage: N/A Turn 26: Who: Haschel What: Omni-Sweep Damage: 3456 TOTAL DAMAGE: 42060 Ended with 87 hours and 37 minutes with 68824 Gold Okay, props to Grant for setting the new record, though I have a comment to make. As someone who has played through the game multiple times, I can say with great certainty that you can get through every sidequest and reach the end without any trouble at all and not be anywhere close to these levels. Basically, don't break your backs trying to get to the max level. You'll tear your hair out long before you get there. The meager experience you get through the game means it will take practically forever to reach Level 60. It's just not necessary. You can beat the game without breaking a sweat even if your characters are in the low 40s, which you can do without any excessive training. Just understand that the point of this FAQ is not about setting records, it's about simple, efficient ways to beat the final boss. That's all. =================================== Part Seven: Thank You, One and All! =================================== Thanks again to SCEI, for making such an excellent game. Thanks also to the Prima Strategy Guide, for inspiring me to compose this. Credit also goes to Grant Olson for his contribution to the Fifth and Seventh Edition, as well as Kenneth Elliott and Donald Schuette for the Sixth Edition. Finally, thanks to all of you who read this, for taking time out of your lives to do so. If you have any suggestions or comments, e-mail me at: panzerknacker_x@lycos.com