------------------------------------------------------------------------------- -----------------------------[ Dynamite Headdy ]-------------------------------- ----------------------------[ by Ice Queen Zero ]------------------------------ ---------------------------[ Sega Master System ]------------------------------ ------------------------------------------------------------------------------- o---------------------o INTRODUCTION o---------------------o Dynamite Headdy is a 2D Platformer game, developed by Minato Giken and published by Tec Toy, which was released in South America in 1994. I'll give mad props to this game. It is one of the better Sega Master System games that Tec Toy has published and I absolutely enjoyed it. The Sega Master Sytem Completion Project is nearly finished as we have reached below 20 games left to cover and this game looks to be a quick one in my opinion. o---------------------o DISCLAIMER o---------------------o Dynamite Headdy and its characters are trademarks of Minato Giken and all the copyrights belong to them. This FAQ is the sole copyright of Andrea "Azul Fria" Castillo aka Ice Queen Zero and cannot be put on other sites or posted without my given permission nor can it be reproduced w/o proper consent. For more guides by myself visit this link: http://www.gamefaqs.com/features/recognition/74803.html o---------------------o STORY o---------------------o Headdy has come from the country to visit his friends Headcase, Hangman and Beau in town. On arriving, he discovers that the town has been taken over by the evil dark demon. Headdy knows he must use his head to help rid the town of its oppre- ssor and find his friends. o---------------------o CONTROLS o---------------------o D-pad = move left or right/aim head at direction to fire/crouch (down), jump to the lower level. Button 1 = Shoot Head/Use Power Up Button 2 = Jump Pause button on console = pause o---------------------o GAMEPLAY o---------------------o -While the game is easy to play for the most part if you know what you're doing, there is one drawback. You have no continues. Lose all lives and back to the beginning you go. -You start off with three lives. You can take up to four to five hits. There is an indicator on the upper left (upper right for the boss) that indicate how much health is left. Green means full health then it when damage is done, it goes to yellow, then orange, then flashing red. One more hit and either you die or the boss dies. -There are bonus heads during some of the non-boss levels that you can collect for bonus points at the end of the level. o---------------------o POWERUPS o---------------------o Pig Head - Surrounds Headdy with stars that can be used to attack enemies. Can't protect from projectiles. Iron Head - Deals extra damage Sleepy Head - They put you to sleep until you press jump button. If left asleep, you regain health. Vacuum Head - Suck up all enemies and loose powerups in the area. Wing Head - Head travels further. Corn Dog - Restore health to full o---------------------o WALKTHROUGH o---------------------o 1-1: The Getaway There seems to be no way to take damage here. Nothing hurts you even though it looks like some could. The stage automatically scrolls right and you are running as you destroy barriers that fall but don't block you at all. Soon you will see an orange plane that drops harmless bombs then a pink one. Hit them when you are high. The bonus head will appear, nab that when on high ground then you get a free ride to the exit. ----- 1-2: Bear Essentials You fight your first boss already, Trouble Bruin is what I assume his name is. Jump over him when he charges but don't do it in the corner. He will hop back and knock himself out momentarily. Hit him while he is down and then rinse and repeat until he is down for good. ----- 2-1: Puppet Town Attack the knight head from below first then grab the hanging head to get on the platform above and get the star on the upper left. Kill another knight head and drop bown and attack the box for a vacuum head and suck up all objects you can while it is still active. Boost to the top and get the iron head and use it to knock the ball over and make it fall onto the barrier. The wing head below is optional. It just makes the head travel further. Hit the ball that shows hit and it will make a boulder knock out a couple enemies in the way. Kill the knight head and get a boost up but don't mess with the sleepy head. Go right and kill another knight head. While you can't die instantly by falling into the pit, you can't use that as a cheap way to proceed throught the level. You must knock the action figure into the pit and knock the bouncing heads to the right to use them as a bridge to proceed on. The reason I said you can't use the pit to go on is because the screen will not scroll right. Knock the next action figure into the pit and use the geyser to get to the top and go left for the bonus head then hop to the right to exit the level. ----- 2-2: Back Stage Get the star first then get the pig head and go right. You will fight a miniboss that hops around. The stars will damage him while active but when he stands in place, he is invincible and he will shoot balls in eight directions. If he was offscreen when he fires, the attack won't come out. Seven hits will do him in. Get the next star and you will see a hint to hit the ball to the upper right and make the cannonball hit the ceiling and fall onto the tank. It will die in one good hit. Continue right and get the corn dog if you need it then get the iron head. This will destroy the maid head quickly. Watch out for its notes. Go to the right and end the level. ----- 2-3: Opening Night The second boss has a simple pattern. Avoid the objects that fall down then when the boss jumps to the other side and bite him in the tail while he is in the air and repeat until he is dead. ----- 3-1: Going Underground Those frogs are so annoying wait for the first frog to hop down off the top then get the vacuum head and go on a vacuum spree and stay away from the bottom of the screen which is a pit. Once the vacuum head wears off, you should be on solid ground. Try to stay on the other side of the long neck and attack it as the fireball will not hit you. It take several hit to defeat. Ride the platform to the right and get the wing head and kill the frogs first and then kill four straight flying bomb heads then end the level. You can replenish your wing head at any time. ----- 3-2: Hooked You have been grabbed by an eye enemy with a long arm that carries you through the stage as you frantically attack it to get free. It will bash you into the bottom of the screen to cause damage. Occasionally, corn dogs and bonus heads will pop out. You can get them if you want but concentrate on hitting the eye until it is dead. Upon its death, the stage ends. ----- 3-3: Stagestruck This is going to the first long boss fight mainly because you got to get four hits in to count as one actual hit. The ballerina will spin. Stay on the other side of it and wait for it to come to you then hit her in the indicated area. Every time you hit her, a piece of her clothing comes off and she will appear on the other side where you are so that is your cue to go to the opposite side of her and when she is naked, hit her as she comes to you for a full hit. Keep up the assault until she dies. ----- 4-1: Stepping Up This level is easy if you start moving quickly. Aim your head up and then start using your head to boost yourself to the top. Some walls will fall but you can still make it to the top with little to no problem at all. ----- 4-2: Rising Fun Another upward climb but it is trickier than the previous stage. The heads that boost you will move back and forth so you must time your grabs carefully. You also got to deal with hot air balloons but they are not much of a threat. You will meet a miniboss that looks like a pole made of four red balls. Attack it while it spins then move away when it comes down and spins. Kill it and it will turn into a booster head for you to continue upwards. At the very top is another miniboss. Avoid it as it bounces around then attack it when it uncurls. It will do this for several rounds but it will go down eventually. ----- 4-3: Hi Anxiety This is another fight that requires patience, Stay on the far side from the boss and watch it attack random spots. When he has you cornerned, move under him and he will attack once more and get his foot stuck in the wall and he will expose the marker on his back and that is what you will attack. Rinse and repeat on the other side until victory. He takes more damage than the previous bosses. ----- 5-1: Room Service You basically fight through a series of rooms and miniboss fights. Room 1: Get past the missiles to the end. Room 2: Fight past a series of penguins that turn red when hit and freeze until you get to the end. Room 3: You fight a miniboss that is a revolving sun. Just shoot upwards when it is above you. No need to jump. Room 4: Just jump over the rowing crickets until the end. Room 5: Get past a bunch of effigies until the end. Room 6: Another miniboss. The green witch hat revolves around the top of the room then a head pops out and spits bullets. Carefully time a good hit in to defeat it. It takes some hits before it goes down. Room 7: Get past a series of flying cows until you reach the end. Room 8: Fight past a series of Rollig Robots until you reach the end. Room 9: Final miniboss. It is a giant bonus head. Just attack it when it is above you as it bounces along the air. ----- 5-2: Twin Freaks There are two bosses but you can only hurt one. The pink head is the one you go after. The green one is invincible. You'll know which one to attack when you hear a ring then just attack the head and the green one will have a buzz sound which you want to move away from. ----- 6-1: Fatal Contraption Just stand still in front of the left curtain and just attack the boss as it passes by. As long as you don't move, his bullets won't even hurt you when he stops to fire at you. ----- 6-2: Finale Analysis Get a random head but avoid the sleepy head unless you are confident that you will not get attack so you can recover lost health. The final boss has three methods of attack depending on the color of the orb he had before he pushed you away. He will either shoot lasers, drop stuff, or raise spikes from the ground. If the orb is black, he will do nothing. Green orb drops stuf. Red orb raises spikes and the yellow orb sends laser across the screen. Hold your ground and this final fight is in the bag. o---------------------o EPILOGUE o---------------------o Headdy defeated Dark Demon and restored peace to the town. After such hard work he could now relax and spend some time with friends. Credits roll. o---------------------o CREDITS o---------------------o Tec Toy for publishing the game Minato Giken for making the game. GameFAQs and others for hosting. You for reading this FAQ. See you next time in Cyborg Z. o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Visit my website at 1ccgaming.com Here is my Youtube account I share with my sisters. http://www.youtube.com/user/PurrfectTrio - retro gaming entertainment http://www.youtube.com/user/PurrfectTunes - game music entertainment Check me out on facebook at http://www.facebook.com/icequeenzero or at http://www.facebook.com/pages/PurrfectTrio/151169454928013 Thank you for reading -Ice Queen Zero