BBBBBMBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB0 Bu522U2uUJUjF5FUUUBBYjUujLU1S1k5SFF2YFBP M:LUri:::;YF2Yri::8B rFJrukU:::::i::.JBB BBqrvLvj0MMkuLJj7LBB0:1NBEu;rr77LriUBBBO BBBB:uEMOXYLLJY1FYBB:UBOYi:r7L7Y7:uBBBBB .. :B,5PJ7YLJuX0MOBYrGJii;77v7JL,vBO .. BX.LYYJ2FGMBBBB7rrirrv7LvjJ::BBU LX0S2UEZOZMGqE81XEqkBBY,52PZBMBBBF7ir;77v7YLU2r:BBBS P ,M88ZOGMEF5vqOFB: PBBBBBBBBBBBBBBBBBBBBBB7iBBBBBBkriir7YvLJUUXP5LBBBBBkBXBBBBBBBBBBBBBBBBi UBBrY52B0YJ1FLF1YJMB0rU0LiUBF7ii77rvurY27vu7rr1PBUBMSBB5X7YNJ2qPBB7uBBBi 2BU.1r B: :i .j, .7B J7rL .U ri7:Y.Uii,J.ri.N; r NN U7 B; ,: :BS.J BBr YB8:Y:v7v.kBJ,1iYuLB7r:.:Pi.:7;7L5:vLSYiLBBi5i 7q OBS.i8:PrrX2::02i7LBB; 0BB.,r7:;7rYJBBYi7:7U1BBBB0v5.:iir,rr::MPXk27BBBBBBB,:iBB :5i:SB : :BBBr GBr,7:,,::;:.UB.;:..,::BBBL.:.:,r:rri:Y5 .BBBBBB7 .,0,:7,.iBF 8BBBr BB BBBB. 8Y qM. 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XBMXP5S55UUJjYrLBMBBMi5i :BY GBBBi v7,JBBMBMBBBBBBBBBBBBBBBBB. :i, ,BBBBBBBBBBBBBBBBBMBMBBM.rL..BBBBr PBB: ,J.UBBMBMMMMMMMBMBMBMBMBMBBU , :ZBBMBMBMBMBMBMBBBMBMMMBBM.7; .BBB: :PYjBB..J7 1BBMBMBMMMMMMMBMMMBMBMBMBBr SBBMBMBMBMBMBMMMBMBMBMMMBBB.:j: FBMYuJ UBBBE LZ:2BBBBBBBBBBBBMBBBBBBBBBBBBBB7.kBBBBMBBBBBBBBBBBBBBBBBBBBBBB:Uk. 7BBBB YBBr Y77,BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBMBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB;:Yu..0BB BB8: .25r,7:.ir::i,:iiii,:i;,i:.:i:i:,:7iii:,ii:::,i:::i.::i::.,:i:;::rr:Yur .JB =============================================================================== Menu/Unit Guide by Seth0708 =============================================================================== CONTROLS =============================================================================== Here are the basic controls (while on the main map)- A: Select unit; Press to confirms an action X: Brings up the menu; Switches between multiple screens of a menu B: Cycles through the planets; Cancels if in a menu Y: Hold to make cursor move faster Select: Cycles through your units Start: Displays game settings L: Hold to hide units R: Hold to hide units Now, here are the controls for combat- A: Use weapon A X: Use weapon X B: Use weapon B Y: Use weapon Y =============================================================================== MENUS =============================================================================== After the title screen you come to screen kinda like this (without the labels): _______________________________________________________________ | ______ _____________________________ | | [Text1] ##/## | | | ___________ ___________ || | [Text2] ##/## | AA | | | | | | || | [Text3] ##/## |______| | | 1 | | 2 | || | | | | | | || | | |___________| |___________| || | _____________________ | || | | | | ___________ ___________ || | | * * | | | | | | || | | | | | 3 | | 4 | || | | | | | | | | || | | * | | |___________| |___________| || | | _ | |_____________________________|| | | * (_) | | | | | _____________________________ | | | * | | || | | * | | ___________ ___________ || | | * | | | | | | || | | * | | | S | | S | || | |_____________________| | | | | | || | | |___________| |___________| || | |_____________________________|| | [------------Some text------------] | |_______________________________________________________________| Here is what all this stuff means- [Text1]: This displays the number of cities you have, versus the total possible [Text2]: This displays the number of bases you have, versus the total possible [Text3]: This displays the number of airports you have, versus total possible AA: Click on this to change the map (seen on the left) 1: Changes attributes for planet 1 2: Changes attributes for planet 2 3: Changes attributes for planet 3 4: Changes attributes for planet 4 S: Change the number of colonies near a planet Press START when you've set everything the way you want it. After pressing START you get this screen: _______________________________________________________________ | _________________ _________________ | | | | | | | | | C | | L | | | |_________________| |_________________| | | _______ _______________ _______________ _______ | | | | | | | | | | | | | M1 | | P1 | | P2 | | M2 | | | |_______| |_______________| |_______________| |_______| | | ______ ____________________ ____________________ ______ | || | | | | | | || || T1 | | $1 | | $2 | | T2 || ||______| |____________________| |____________________| |______|| | _____________________________ _____________________________ | || | | || || > > > > | | < < < < || || | | || ||_____________________________| |_____________________________|| | [------------Some text------------] | |_______________________________________________________________| Here is what all this stuff means- C: Set how may units you can move before your turn ends L: Set the length (in turns) M1: Changes the background music for player 1 P1: Select who controls player 1 P2: Select who controls player 2 M2: Changes the background music for player 2 T1: Set the technological level for player 1 $1: Set how much money player 1 starts with $2: Set how much money player 2 starts with T2: Set the technological level for player 2 >: Set player 1's affiliation(s) <: Set player 2's affiliation(s) Press START to begin the game. In-game menus- The menu system is fairly simple, once you know what's in them. When you bring it up (using the X button) you have five choices. The first choice is will show your bases. If you don't have any bases then the menu will simply close. The second choice will display your units. On the first screen are your mobile suits and the second screen shows your cruisers. Hit X to switch between them. The third choice will just close the menu. The fourth choice displays a visual illustration of who is winning the match. The arrow moves back and forth from the red and blue sides depending on who is in the lead. The last option ends your turn. The menu, in english, would look something like this: _________ | BASES | |---------| | UNITS | |---------| | CLOSE | |---------| | SCORE | |---------| | END | |_________| There is also a smaller menu that is brought up when you select a cruiser. The first option will allow you to move. The second option will allow you to shoot at enemy units. The last option will list the mobile suits in the hanger of your ship (they appear on the bottom of the screen). If you select one it will deploy alognside the cruiser. Selecting mobile suits doesn't bring up a menu. To move a mobile suit you simply select anmd chose a destination. The unit menu, in english, would look something like this: __________ | MOVE | |----------| | FIRE | |----------| | DEPLOY | |__________| =============================================================================== UNITS =============================================================================== ----- Key ----- Name Type: Cruiser Cost: Cost of mobile suit Movement: Number of hex-squares ship can move HP: Number of hit points of cruiser MP: Special attack points TN: Number of turns to produce Initial MS cargo: Number and type of mobile suits that begin with cruiser Name Type: Mobile Suit Requirements: Technology level required to develop suit Cost: Cost of mobile suit HP: Number of hit points of mobile suit MP: Special attack points TN: Number of turns to produce Weapons: (Y)Weapon Y (X)Weapon X (B)Weapon B (A)Weapon A -------------- Axis/Neo Zeon -------------- Andron Type: Cruiser Cost: 45000 Movement: 10 HP: 216 MP: 10 TN: 1 Initial MS cargo: Gaza-C (x3), Ga-Zowmn (x2) Gwadan Type: Cruiser Cost: 80000 Movement: ? HP: 248 MP: 12 TN: 4 Initial MS cargo: n/a Mousai Type: Cruiser Cost: 33000 Movement: 8 HP: 200 MP: 9 TN: 1 Initial MS cargo: Gaza-C (x2), Ga-Zowmn (x1) Sazarearn Type: Cruiser Cost: 60000 Movement: ? HP: 232 MP: 13 TN: 2 Initial MS cargo: n/a Big Zam Type: Mobile Armor Requirements: Tech 3 Cost: 20000 HP: 176 MP: 6 TN: 3 Weapons: (Y)Triple Beam Rifle (X)Spear (B)Triple Beam Rifle (A)Hyper Cannon Capule Type: Mobile Suit Requirements: Tech 2 Cost: 2300 HP: 112 MP: 10 TN: 1 Weapons: (Y)????? (X)Claw (B)????? (A)Particle Cannon Dreissen Type: Mobile Suit Requirements: Tech 3 Cost: 2500 HP: 112 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Saber (A)Grenade Gaza-C Type: Mobile Suit Requirements: Tech 1 Cost: 700 HP: 80 MP: 7 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform Ga-Zowmn Type: Mobile Suit Requirements: Tech 1 Cost: 2000 HP: 88 MP: 9 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Double ????? (A)Transform Hamma-Hamma Type: Mobile Suit Requirements: Tech 2 Cost: 9000 HP: 152 MP: 13 TN: 1 Weapons: (Y)Triple Beam Rifle (X)Beam Saber (B)Hyper Cannon (A)Rbit GLS-J Type: Mobile Suit Requirements: Tech 2 Cost: 2000 HP: 104 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade J-Fin Type: Mobile Suit Requirements: Tech 2 Cost: 5000 HP: 120 MP: 16 TN: 2 Weapons: (Y)Triple Beam Rifle (X)Machine Gun (B)????? (A)Transform Marine Zaku Type: Mobile Suit (aqua) Requirements: Tech 1 Cost: 500 HP: 72 MP: 6 TN: 1 Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Machine Gun Psycho Mark II Type: Mobile Armor Requirements: Tech 3 Cost: 22000 HP: 184 MP: 7 TN: 3 Weapons: (Y)Triple Beam Rifle (X)Hyper Beam Saber (B)Rbit (A)Transform Quebley Type: Mobile Suit Requirements: Tech 3 Cost: 6800 HP: 136 MP: 14 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Funnels R-JARJA Type: Mobile Suit Requirements: Tech 2 Cost: 3600 HP: 112 MP: 11 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade Zaku III Type: Mobile Suit Requirements: Tech 3 Cost: 7000 HP: 144 MP: 12 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (X)Machine Gun ZSSA Type: Mobile Suit Requirements: Tech 2 Cost: 3000 HP: 96 MP: 9 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple ????? (A)Grenade ------------------- Crossbone Vanguard ------------------- Z-Gess Type: Cruiser Cost: 68000 Movement: 9 HP: 224 MP: 13 TN: 1 Initial MS cargo: D-Zon (x2), D-Gei (x3) Z-Gare Type: Cruiser Cost: 77000 Movement: ? HP: 240 MP: 14 TN: 3 Initial MS cargo: n/a Z-Giri Type: Cruiser Cost: 63000 Movement: ? HP: 232 MP: 14 TN: 2 Initial MS cargo: n/a Z-Nada Type: Cruiser Cost: 46000 Movement: 11 HP: 208 MP: 11 TN: 1 Initial MS cargo: D-Zon (x2), D-Gei (x1) Barzam Type: Mobile Suit Requirements: Tech 2 Cost: 1500 HP: 88 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade B-Dalas Type: Mobile Suit Requirements: Tech 1 Cost: 5400 HP: 128 MP: 13 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Beam Lancer (A)????? B-Giros Type: Mobile Suit Requirements: Tech 2 Cost: 7800 HP: 136 MP: 14 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Beam Lancer (A)Rbit D-Iris Type: Mobile Suit Requirements: Tech 3 Cost: 8800 HP: 144 MP: 14 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (A)Grenade D-Gei Type: Mobile Suit Requirements: Tech 1 Cost: 3700 HP: 112 MP: 12 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)????? D-Zon Type: Mobile Suit Requirements: Tech 1 Cost: 3500 HP: 96 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Beam Lancer (A)Grenade Gabussray Type: Mobile Suit Requirements: Tech 2 Cost: 6000 HP: 128 MP: 13 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (A)Transform ----------- Federation ----------- Ahgama Type: Cruiser Cost: 45000 Movement: ? HP: 232 MP: 13 TN: 2 Initial MS cargo: n/a Ra-Kalium Type: Cruiser Cost: 32000 Movement: ? HP: 240 MP: 13 TN: 3 Initial MS cargo: n/a Salamis Type: Cruiser Cost: 20000 Movement: 9 HP: 192 MP: 9 TN: 1 Initial MS cargo: GM (x2), Nemo (x1) White Base Type: Cruiser Cost: 32000 Movement: 11 HP: 216 MP: 11 TN: 1 Initial MS cargo: GM (x2), Nemo (x2), Gundam (x1) Aqua GM Type: Mobile Suit (aqua) Requirements: Tech 1 Cost: 500 HP: MP: 6 TN: 1 Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Beam Rifle GM Type: Mobile Suit Requirements: Tech 1 Cost: 500 HP: 72 MP: 6 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)n/a GM-Diver Type: Mobile Suit (aqua) Requirements: Tech 2 Cost: 1500 HP: 112 MP: 9 TN: 1 Weapons: (Y)????? (X)Beam Saber (B)????? (A)Beam Rifle GM-Heavy Armor Type: Mobile Suit Requirements: Tech 3 Cost: 1200 HP: 88 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade Gundam Type: Mobile Suit Requirements: Tech 1 Cost: 3000 HP: 96 MP: 9 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Gundam Hammer Gundam Mark II Type: Mobile Suit Requirements: Tech 2 Cost: 2400 HP: 112 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Bazooka Gundam ZZ Type: Mobile Suit Requirements: Tech 3 Cost: 10000 HP: 160 MP: 12 TN: 2 Weapons: (Y)Double Beam Rifle (X)Hyper-Beam Saber (B)Hyper Cannon (A)Double ????? Hyaku-Shiki Type: Mobile Suit Requirements: Tech 2 Cost: 4500 HP: 136 MP: 11 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Bazooka (A)Machine Gun Jegan Type: Mobile Suit Requirements: Tech 2 Cost: 750 HP: 80 MP: 9 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade Metas Type: Mobile Suit Requirements: Tech 2 Cost: 3000 HP: 120 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform Nemo Type: Mobile Suit Requirements: Tech 1 Cost: 800 HP: 72 MP: 7 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade Rick-Dias Type: Mobile Suit Requirements: Tech 2 Cost: 2850 HP: 120 MP: 10 TN: 1 Weapons: (Y)I-Shell (X)Beam Saber (B)Machine Gun (A)Grenade Zeta Gundam Type: Mobile Suit Requirements: Tech 3 Cost: 6000 HP: 152 MP: 12 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Transform ------------------------------- Principality of Zeon/Neo Zeon ------------------------------- Leuroula Type: Cruiser Cost: 56000 Movement: ? HP: 232 MP: 13 TN: 2 Initial MS cargo: n/a Mousai Type: Cruiser Cost: 44000 Movement: 9 HP: 200 MP: 9 TN: 1 Initial MS cargo: Zaku II (x2), Dom (x1) Musaka Type: Cruiser Cost: 57000 Movement: 10 HP: 208 MP: 10 TN: 1 Initial MS cargo: Dom (x2), Gelgoog (x2) Zanzibar Type: Cruiser Cost: 55000 Movement: ? HP: 216 MP: 12 TN: 2 Initial MS cargo: n/a Bawoo Type: Mobile Suit Requirements: Tech 3 Cost: 50000 HP: 120 MP: 12 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform Dom Type: Mobile Suit Requirements: Tech 1 Cost: 650 HP: 72 MP: 6 TN: 1 Weapons: (Y)Shell (X)Heat Saber (B)Grenade (A)n/a Elemeth Type: Mobile Armor Requirements: Tech 1 Cost: 3000 HP: 96 MP: 12 TN: 2 Weapons: (Y)Beam Rifle (X)n/a (B)????? (A)Rbits D-Wolf Type: Mobile Suit Requirements: Tech 3 Cost: 8400 HP: 136 MP: 12 TN: 2 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Hyper Particle Cannon (A)Rbit Kämpfer Type: Mobile Suit Requirements: Tech 2 Cost: 1600 HP: 96 MP: 11 TN: 1 Weapons: (Y)Beam Rifle (X)Bema Saber (B)Machine Gun (A)Grenade Geara Doga Type: Mobile Suit Requirements: Tech 2 Cost: 1000 HP: 80 MP: 9 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade Gelgoog Type: Mobile Suit Requirements: Tech 1 Cost: 1000 HP: 80 MP: 9 TN: 1 Weapons: (Y)Beam Rifle (X)Heat Saber (B)Machine Gun (A)Grenade Jagd-Doga Type: Mobile Suit Requirements: Tech 3 Cost: 4400 HP: 112 MP: 11 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Funnels Marine Zaku Type: Mobile Suit (aqua) Requirements: Tech 1 Cost: 500 HP: 72 MP: 6 TN: 1 Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Machine Gun Quin Mantha Type: Mobile Armor Requirements: Tech 3 Cost: 20000 HP: 176 MP: 6 TN: 3 Weapons: (Y)Triple Beam Rifle (X)Hyper Beam Saber (B)Hyper Particle Cannon (A)Funnels Zaku II Type: Mobile Suit Requirements: Tech 1 Cost: 500 HP: 72 MP: 6 TN: 1 Weapons: (Y)Machine Gun (X)Heathawk (B)Grenade (A)n/a Ziong Type: Mobile Armor Requirements: Tech 2 Cost: 9200 HP: 144 MP: 13 TN: 2 Weapons: (Y)Triple Beam Rifle (X)Triple Beam Rifle (B)Triple Beam Rifle (A)Rbit Z'Gock Type: Mobile Suit Requirements: Tech 2 Cost: 1700 HP: 104 MP: 9 TN: 1 Weapons: (Y)????? (X)Claw (B)????? (A)Beam Rifle ------- Titans ------- Alexandria Type: Cruiser Cost: 58000 Movement: ? HP: 224 MP: 12 TN: 2 Initial MS cargo: n/a Dogosgere Type: Cruiser Cost: 62000 Movement: ? HP: 240 MP: 13 TN: 3 Initial MS cargo: n/a G-Phantom Type: Cruiser Cost: 66000 Movement: HP: 216 MP: 12 TN: 1 Initial MS cargo: Galbathy Beta (x1), Hi-Zack (x2), Marasai (x2) Salamis Type: Cruiser Cost: 40000 Movement: HP: 192 MP: 9 TN: 1 Initial MS cargo: Hi-Zack (x2), Marasai (x2) Asshimer Type: Mobile Suit Requirements: Tech 2 Cost: 2500 HP: 112 MP: 10 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Grenade (A)Transform Aqua GM Type: Mobile Suit (aqua) Requirements: Tech 1 Cost: 500 HP: MP: 6 TN: 1 Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Beam Rifle Bound Doc Type: Mobile Armor Requirements: Tech 3 Cost: 9000 HP: 144 MP: 12 TN: 2 Weapons: (Y)Triple Beam Rifle (X)Beam Saber (B)Hyper Particle Canon (A)Transform Capule Type: Mobile Suit Requirements: Tech 2 Cost: 2300 HP: 112 MP: 10 TN: 1 Weapons: (Y)????? (X)Claw (B)????? (A)Particle Cannon Galbathy Beta Type: Mobile Suit Requirements: Tech 1 Cost: 3500 HP: 104 MP: 11 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)????? Gaplant Type: Mobile Suit Requirements: Tech 2 Cost: 4500 HP: 120 MP: 11 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)????? (A)Transform GM-Diver Type: Mobile Suit (aqua) Requirements: Tech 2 Cost: 1500 HP: 112 MP: 9 TN: 1 Weapons: (Y)????? (X)Beam Saber (B)????? (A)Beam Rifle Hambraby Type: Mobile Suit Requirements: Tech 2 Cost: 3000 HP: 112 MP: 11 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Grappling Hook (A)Change Hi-Zack Type: Mobile Suit Requirements: Tech 1 Cost: 700 HP: 80 MP: 7 TN: 1 Weapons: (Y)Machine Gun (X)Beam Saber (B)????? (A)Grenade Marasai Type: Mobile Suit Requirements: Tech 1 Cost: 1000 HP: 80 MP: 9 TN: 1 Weapons: (Y)Beam Rifle (X)Beam Saber (B)Machine Gun (A)Grenade Marine Zaku Type: Mobile Suit (aqua) Requirements: Tech 1 Cost: 500 HP: 72 MP: 6 TN: 1 Weapons: (Y)????? (X)Beam Saber (B)n/a (A)Machine Gun Palace-Athene Type: Mobile Armor Requirements: Tech 3 Cost: 60000 HP: 128 MP: 9 TN: 1 Weapons: (Y)Wide-Beam Rifle (X)Beam Saber (B)Triple Beam Rifle (A)????? Psycho Gundam Type: Mobile Armor Requirements: Tech 3 Cost: 20000 HP: 176 MP: 6 TN: 3 Weapons: (Y)Triple Beam Rifle (X)Double ????? (B)Triple Beam Rifle (A)Transform =============================================================================== CLOSING =============================================================================== Special Thanks to: Samuel Lee --for building the best Zeta Gundam website on the internet CJayC --for hosting this FAQ at GameFAQs Mark Simmons --for maintaining Gundam Project Jonathan Matthews Software --whose program was used to create the ASCII at the top of this guide Bandai --for bringing the Gundam shows to the US, without which I would've never played this game SD Gundam X Next is (C) Yutaka 1992