This document Copyright © 2006 NMorgan™. All rights reserved. ============================================================================== _ __ _._ ._ __ __ __ ___ .--. .-._/ | / \ | _ \ | |/ `. .' | _. .-.' .`.| _\ | . \ | | / . \ | ' / | | . | / .-' | | | | | || '-. | ' / | . . |/ ' \| \ | |\ ' / \ `-.| '-' | _.'| .-' | \ | |-'\_\_.--._|\_|\ \ '.' '--' `. / \ | | |_`-. \|\_| `-' \/ __ __ .'_.' '—-' \| `-' __ __.--. .--._ _.-' `. .' `-. __.-. ___ _.--. / `-..-' \ | \ | `/ | / | | | \ | / _.| _.' / \ \ . | .`-.' / \ | | | | \ `. `-. | / . | | ' |\ \ | | | | | | _.'_ `. `. | | / ' \ | .' \ `. | . | | | | |`. _.' \ \ | | | || `. \ \ | | \| | | | ' ` ___\ || | | __ \ . \ \ \ / /| || | | '--. | / | | \ | \ | |\ `. _| | | \ |__| | `._ / | | `-' `._.'| | `._.'/ | | __ | | _.-' `--' `--' `--' | .' | / | |______|--' `.__.' / / | _.' |_.' `-' ASCII Logo Courtesy of GhostOfLegault ============================================================================== S U P E R M A R I O A L L - S T A R S ============================================================================== Game: Super Mario All-Stars Console: Super Nintendo Genre: 2D Action/Platformer Release Date: Japan: 07/14/93 (as "Super Mario Collection") North America: 08/01/93 Europe: 12/16/93 Designed by Nintendo FAQ by NMorgan Released January 2006 NicholasSMorgancomcastnet Thanks to GhostOfLegault for the ASCII Logo ============================================================================== Copyright Information This FAQ was written for your private use only. This FAQ may not be reproduced electronically under any circumstances unless you have my written permission to do so. It may not be sold nor used in any way to earn a profit, whether it be selling it on a disk or CD, or publishing parts of it in a magazine. This FAQ may not be altered or plagerized in anyway; doing so is a penalty against the law. This FAQ is Copyright © 2006 by Nick Morgan (NMorgan). ============================================================================== ------------------------------------------------------------------------------ T A B L E O F C O N T E N T S --------------------------------- t a b l e o f c o n t e n t s ------------------------------------------------------------------------------ ============================================================================== 1.) Introduction 1.1) Version History 1.2) FAQ Introduction 2.) Super Mario All-Stars Information 2.1) About Super Mario All-Stars 2.2) Game Basics 2.3) NES to SNES Changes 2.4) Frequently Asked Questions 2.) Super Mario Bros. (Search for "#SMB1SEARCH") 2.1) Introduction 2.2) Story 2.3) Controls 2.4) Item List 2.5) Enemy List 2.6) Full Walkthrough 2.7) Warp Zone Locations 2.8) Neat Stuff 3.) Super Mario Bros. - The Lost Levels (Search for "#SMBTLLSEARCH") 3.1) Introduction 3.2) Story 3.3) Controls 3.4) Item List 3.5) Enemy List 3.6) Walkthrough Worlds 1-8 3.7) Hidden Worlds 4.) Super Mario Bros. 2 (Search for "#SMB2SEARCH") 4.1) Introduction 4.2) Story 4.3) Controls 4.4) Characters 4.5) Item List 4.6) Enemy List 4.7) Boss FAQ 4.8) Full Walkthrough 4.9) Warp Zone Locations 4.A) Neat Stuff 5.) Super Mario Bros. 3 (Search for "#SMB3SEARCH") 5.1) Introduction 5.2) Story 5.3) Controls 5.4) Characters 5.5) Enemy List 5.6) Item List 5.7) Boss FAQ 5.8) Full Walkthrough 5.9) Neat Stuff 5.A) Warp Whistle Locations 5.B) Card Pattern FAQ 6.) Conclusion 6.1) Credits 6.2) Legal Information ------------------------------------------------------------------------------- §=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§ • 01) Introduction • §=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§ ------------------------------------------------------------------------------- This is the main introduction section of the FAQ. While most other sections focus on the four Mario games within Mario All-Stars, this is the only section that focuses on Super Mario All-Stars for the SNES, not the remakes of NES games. You will find a good amount of information about Super Mario All-Stars. I hope you enjoy this FAQ. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 1.1) V E R S I O N H I S T O R Y +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ January 2006 - Version 1.00 Released ------------------------------------ After recently playing Super Mario All-Stars, I rediscovered how essential this game really was to the SNES. Since I already wrote FAQs for the original 3 Mario NES games, I figured this would be a relatively easy project to write a FAQ for Super Mario All-Stars. As a huge Mario gamer, it will be fun and enlightening to write a FAQ for a collection of Mario games. Well, this is version 1.00, enjoy it and put it to good use. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 1.2) F A Q I N T R O D U C T I O N +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ Super Mario All-Stars is a fantastic addition to the Super Nintendo. For a while it was given away as a free cartridge for purchasing a SNES. Super Mario All-Stars is a collection cartridge which contained remakes of the original four Mario games for the NES and Famicom consoles. Being as addictive as they are seperately, a collection of four classic Mario games never seemed to get old. From the NES, there were remakes of Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3. From the Japanese Famicom console (which was the Japanese version of the NES), Super Mario Bros. - The Lost Levels was released, which is mainly called "The Lost Levels" for short. This was the first time American gamers were exposed to "The Lost Levels". So that's what Super Mario All-Stars was -- simply four remakes of classic NES games. What more could a man ask for?! Though this game was released over a decade ago, I still decided to dedicate my time and efforts to this FAQ. I know it wont get many hits, but it's coming out of my love for the game. I put many many hours into it when I was a kid, and now through this FAQ, I am continuing to put my time into it. The FAQ covers all four games completely. I put much time into it, and I hope you will enjoy it. Thank you for reading it. ------------------------------------------------------------------------------- §=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§ • 02) Super Mario All-Stars Information • §=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§ ------------------------------------------------------------------------------- This is a bunch of random information that pertains to Super Mario All-Stars. All of the information in this section is about the game Super Mario All-Stars, and it would not have been suitable if I had added it into one of the 4 Game Sections. Enjoy! +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 2.1) A B O U T S U P E R M A R I O A L L - S T A R S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ Super Mario All-Stars is a unique title released for the Super Nintendo in 1993. The game, which includes 4 enhanced remakes of older NES Mario titles, is known as Super Mario Collection in Japan. The 4 remakes included on this cartridge include Super Mario Bros. (1985), Super Mario Bros. 2 (1987), Super Mario Bros. 3 (1990), and a previously unreleased game called The Lost Levels. The Lost Levels was never released in America, but it was known as Super Mario Bros. 2 in Japan, and was only released for the Famicom Disk System. Super Mario All-Stars is one of the first Collection titles that featured enhanced remakes of older popular titles. All of the background music was enhanced to include 4 different sound channels for richer sound quality. Background and sprite graphics have also been greatly enhanced to truly give this game 2.5 Dimensions of game play. Super Mario All-Stars was extremely successful for Nintendo, and proved to be a must own title for any SNES collection. Four enhanced remakes of NES Mario titles are included on Super Mario All-Stars, and here they are: Super Mario Bros. (1985) ------------------------ Super Mario Bros. is the game featuring 8 Worlds and 4 Levels in each World, totaling 32 Levels total. You must fight through Land, Underground, Air, Water, and through Dungeons in order to save Princess Toadstool to restore peace to the Mushroom Kingdom. Super Mario Bros. 2 (1987) [known as "Super Mario USA" in Japan] ---------------------------------------------------------------- Super Mario Bros. 2 is the 2nd game in the Mario series. This title is unique to the traditional "Run, Jump, & Stomp" Mario mechanics, and also is one of the few Mario games with a story OTHER than saving Peach from Bowser. In this title, you must race through 20 different stages of SubCon in order to rescue the SubCon creatures, and defeat the evil Wart. However, it all turns out to be a dream... Super Mario Bros. 3 (1990) -------------------------- Super Mario Bros. 3 is the highly anticipated 3rd title in the series. It is considered to many the greatest NES game and is arguably the greatest Mario game in the series. In this game, Princess Peach has been kidnapped by the Evil Bowser. You play as Mario, or a friend can help you as Luigi, and you must fight through 8 full Worlds, over 90 Levels in order to save the Princess. The Lost Levels (Unreleased) [known as Super Mario Bros. 2 in Japan] -------------------------------------------------------------------- The Lost Levels is a game that never saw light on the American market. It was released in Japan as the sequel to Super Mario Bros., and uses a very similar engine that the original Mario game uses. However, due to it being much more difficult than the original Mario game, a decision was made to give American gamers a different Super Mario Bros. 2 title, and that's the reason why this game has never before seen light in America. You must fight through 8 Worlds, 32 Levels, in order to defeat the evil Bowser and restore peace to The Mushroom Kingdom! +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 2.2) G A M E B A S I C S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ This is just a bunch of basic information about Super Mario All-Stars that you should know already if you are familiar to the game, but if you're not familiar to Super Mario All-Stars, you should definitely give this section a read. + Controls: Here are the Controls for Super Mario All-Stars. These are ONLY the Controls when you are in the Super Mario All-Stars portion of the game; when you start playing through one of the 4 Mario titles, the controls will change. ___L________________R___ / _ \ / _| |_ (X) \ SUPER | |_ _| (Y) | NINTENDO | |_| / / (A) | ENTERTAINMENT | SEL STR (B) | SYSTEM \ ______ / CONTROLLER \________/ \________/ D-Pad - Use Left and Right to toggle through the games at the SELECT GAME screen. Use Up and Down to toggle through the available files after choosing a game. That's the only use for the D-Pad until you get into a game. Start - Use Start to get to the SELECT GAME screen, to choose a game, and to choose a file. Select - Select is used only to toggle through TypeA and TypeB controls. The only difference between TypeA controls and TypeB controls is the function of the B button. Y Button - Use the Y Button if you want to go back to the SELECT GAME screen after choosing a game. X Button - Use the X Button if you want to go back to the SELECT GAME screen after choosing a game. A Button - Use the A Button to continue a file. It wont work to start a new File. B Button - Use the B Button to continue a file. It wont work to start a new File. L/R Buttons - No Use. + Four File Slots: In Each Game (SMB, SMB2, Etc), there are a four different FILES that you can choose to play in. They are named fileA, fileB, fileC, and fileD. The reason why there are files is because Super Mario All-Stars allows you to save your progress through each game, which will allow you to continue your game after turning off the console. + SAVE and LOAD Files: When playing through a game, if you want to SAVE your progress, just press Start, and choose Save+Continue. If you want to stop playing and save your progress, press Start and choose Save+Quit. To Load your file back up, simply choose the file you were in after choosing the same game on the SELECT GAME screen. + TypeA and TypeB Controls: After choosing a game in the SELECT GAME screen, you will be taken to a different screen to select your file. In this screen, you can also press SELECT to toggle through TypeA and TypeB controls. The only difference between TypeA and TypeB controls is the function of the B Button. You can set the B Button to either make Mario Jump or Dash. I highly recommend using TypeA controls. + Toggle Through Games: As you should already know, there are 4 games that you can toggle through on the SELECT GAME screen. The games are enhanced remakes of Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and the Japanese version of Super Mario Bros. 2 (labeled as The Lost Levels). Press Start to select and start playing through each game. + Star Courses: After Beating Super Mario Bros., there is a 2nd Quest that is called the Star Courses. These Star Courses are exclusive to the enhanced version of Super Mario Bros., and were not in the original version. Basically the Star Courses are the same as the original levels, with faster creatures, reduced time, and smaller elevator platforms. There was something similar to this in the original version, but it was not Star Courses. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 2.3) N E S T O S N E S C H A N G E S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ Yes it is true that all four of the games on Super Mario All-Stars are enhanced remakes of older games. Because they're enhanced versions and not direct ports, there have been several changes from the NES game to the version of the NES game in Super Mario All-Stars. This is just a list of all the changes that I have noticed. I am not perfect, so if you know of any I have missed, please email me and I'll add it into this section and credit you. Please note that most of the changes in Super Mario Bros. and The Lost Levels are the same. Thanks to dgiglio84 for his great NES to SNES changes In Depth guide, which inspired me to do this section. Also, I went through his guide afterwards to see if I missed anything. Here goes: Changes Consistant In All 4 Games: ---------------------------------- - Improved Graphics - Improved Sounds (Now there are 4 total sound channels) - You start out with 5 lives instead of 3. Changes Only In Super Mario Bros.: ---------------------------------- - The infamous Minus World glitch has been removed. - You can no longer pause the game with Controller 1 when the 2nd Player is playing. - Mario/Luigi gives the peace sign after completing a level, right before he goes into the castle. The peace sign is also given when Mario or Luigi goes into a vertical pipe. - Hammer Brothers make noises when they throw hammers, and Podoboos make noises when they jump in and out of the lava. - In Bonus areas, the music is different, and it says "BONUS" in the background. - In 2 Player Mode, players switch turns after one player finishes a level. In the original, players switch turns after one player dies. - The music changes to a boss theme when you approach Bowser. - After Beating the game, you play through the Star Courses, which are the same as the regular courses except a bit more difficult. It's very similar to the Second Quest in the original. - In Looped castles, a chime is played when you go the right way, and a miss sound is played when you take the wrong route. - Luigi has green overalls and not white overalls. - The Mushroom Retainers (AKA Toad) actually gives you a slightly amusing celebration after defeating Bowser. Depending on what level you just finished, that's how many Mushroom Retainer's you will rescue. For example, in World 3, you will rescue 3 Mushroom Retainers, and they'll give you amusing rescue celebrations. - There is Thunder and Lightning in some Castles to add to the scary effect. Changes Only In Super Mario Bros. 2: ------------------------------------ - You get to reselect your character after a death. In the original you could only reselect a character after finishing a level. - The doorways are actual doors with opening and closing animations, and not just black rectangles. - Your energy (in the top left) is now hearts and not ovals. - There is an extremely enhanced Bonus Game. The Bonus Game is cleaned up and looks a lot better than in the original game, with a handle, and it looks a lot more like a real slot machine. There is also a Lucky 7 that you can get in the Bonus Game, that will give you even more lives than a Cherry. - Character colors have been changed: Toad's outfit is multi-colored, and the Princess' hair is now yellow. Furthermore, Pink ShyGuys are now Blue Shyguys. - There is a liquidy Fade Out and Fade In transition effect when you go through a Warp World. - In 5-1 and 5-3 it is day time, as opposed in the NES game where it is night. Changes Only In Super Mario Bros. 3: ------------------------------------ - "MARIO START" or "LUIGI START" text is displayed with you start a level. This was adapted from Super Mario All-Stars. - There is a BATTLE GAME Mode that is available by selecting "BATTLE GAME" on the main screen (where you select 1 or 2 players). The Battle Game is very similar to the battle system in the original SMB3, but it was not available as an option on the title screen in the original. - The doorways are actual doors with opening and closing animations, and not just black rectangles. - Luigi is taller than Mario, unlike in the original where they were the same size with only different colors. - The card at the end of the level (Mushroom, Flower, or Star) has color. In the original they were black and white. - The Dollar Sign $ next to how many coins you have is replaced with a coin. - In a Mushroom House, you no longer need to wait for Toad to stop talking in order to move around and select a chest. The Japanese version of Super Mario Bros 3. you can move right away also. - The walls in fortresses some some palaces are now blue. - There is now background music that plays when you read the letter from the Princess. - The transformed states of all the kings are enemies from Super Mario Bros. 2 and Super Mario World. - If you had Fire Power in a Mushroom House, your fireballs used to be green. There really wasn't any reason for this, so in SMAS they are the regular red. - Hammer Brothers make noises when they throw hammers or boomerangs, and Podoboos make noises when they jump in and out of the lava. - In Bowser Stages and Air Ships, there is thunder and lightning to add to the effect. Changes Only In The Lost Levels: -------------------------------- NOTE: Since this game was not released in America, the changes are being taken from the Japanese Famicom Disk System game. - An obvious change is that the title screen now says The Lost Levels instead of Super Mario Bros. 2. - You can no longer pause the game with Controller 1 when the 2nd Player is playing. - Mario/Luigi gives the peace sign after completing a level, right before he goes into the castle. The peace sign is also given when Mario or Luigi goes into a vertical pipe. - Hammer Brothers make noises when they throw hammers, and Podoboos make noises when they jump in and out of the lava. - In Bonus areas, the music is different, and it says "BONUS" in the background. - In 2 Player Mode, players switch turns after one player finishes a level. In the original, players switch turns after one player dies. - The music changes to a boss theme when you approach Bowser. - In Looped castles, a chime is played when you go the right way, and a miss sound is played when you take the wrong route. - Luigi has green overalls and not white overalls. - The Mushroom Retainers (AKA Toad) actually gives you a slightly amusing celebration after defeating Bowser. Depending on what level you just finished, that's how many Mushroom Retainer's you will rescue. For example, in World 3, you will rescue 3 Mushroom Retainers, and they'll give you amusing rescue celebrations. - There is Thunder and Lightning in some Castles to add to the scary effect. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 2.4) F R E Q U E N T L Y A S K E D Q U E S T I O N S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ Here are some questions that I have been asked quite a bit about these games. Q.) What is the Minus World, and how do I get into it? A.) The Minus World is an infamous glitch in SMB that allows you to access a never ending water level. Unfortunately, the glitch was realized by Nintendo and was taken out of Super Mario All-Stars, so if you want to try it you'll need the actual NES version of the game. The glitch involved walking through a wall in 1-2. Check a SMB FAQ for the NES for more information. Q.) Why wasn't The Lost Levels released in America? A.) The Lost Levels is actually Japans version of Super Mario Bros. 2. When it came time to release SMB2 in America, rumor has it that Nintendo decided that the game was too difficult, so America got a completely different SMB2 game. Q.) What exactly is Doki Doki Panic? A.) Remember how I said that Americans got a different version of SMB2? Well, Nintendo didn't actually make a new game just for the American market. Instead, they took a Japanese-only game called Doki Doki Panic, changed the characters to Mario characters, and changed the title screen, and Nintendo had a brand new game in record time. Doki Doki Panic is essentially the game Americans played for SMB2. Q.) I want a printed out copy of this game, but I don't have the resources to print such a huge file! Will you print it out for me and send it to my home address if I pay you a certain amount? A.) In some of my guides I offer a service to do this, but this guide is simply too big. It's roughly 200 pages, and I myself don't have the resources either. You must do it yourself if you want a printed copy. Q.) Hi, I am a webmaster, and I'd like to know exactly what I need to do to get permission to post this guide on my website. Can I use this guide on my website? A.) Yes this guide is free to be posted anywhere on the internet. Just give me proper credit, and keep the guide in its original form. Also, please check back at GameFAQs every so often to see if there is an update. You don't want to have outdated material, and I don't want to recieve emails about stuff that I fixed in a newer version. Q.) Your work is wonderful, and it must have taken you a long time. Do you accept donations Donations? A.) If you print this guide out and use it, you are probably using my guide quite a bit for help. Donations are highly appreciated, and I'll add your name into this guide for a donation. Right now I can only accept them through PayPal. The address to send the cash is NicholasSMorgan@comcast.net. --------------------------------------------------------------------#SMB1SEARCH §=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§ • 03) Super Mario Bros. • ____ / ___| _ _ _ __ ___ _ __ \___ \| | | | '_ \ / _ \ '__| ___) | |_| | |_) | __/ | |____/ \__,_| .__/ \___|_| |_| __ __ _ ___ | \/ |__ _ _ _(_)___ | _ )_ _ ___ ___ | |\/| / _` | '_| / _ \ | _ \ '_/ _ (_-< |_| |_\__,_|_| |_\___/ |___/_| \___/__/ §=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§ ------------------------------------------------------------------------------- +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 3.1) I N T R O D U C T I O N +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ Super Mario Bros., which was originally released on the NES in late 1985, is the highest selling game of all time. Selling well over 30 million copies, this game has truly earned its spot in history. As the NES release, it was commonly seen bundled in the same cartridge with Duck Hunt, or sometimes Duck Hunt and World Class Track Meet. The Super Mario Bros./Duck Hunt cartridge was released with a newly bought NES console for a while, so naturally there are an outrageous amount of copies of that double game. Anybody with half a brain and decent video game knowledge can tell you that this is truly an asset to video games, and a milestone of its time. Now you are experiencing a newer version of it with updated graphics and many minor changes. The Super Mario All-Stars version is graphically better than the NES version. When playing through this game, please understand that you are playing through the greatest 2D Action Platformer of all time. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 3.2) S T O R Y +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ (NOTE: Taken from Super Mario Bros. Instructions Booklet for the NES) "One day, the kingdom of the peaceful Mushroom Kingdom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet peace-loving Mushroom People were turned into mere stones, bricks, and even field horsehair plants, and the Mushroom Kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa King. Mario, the hero of the story hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People. You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!" +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 3.3) C O N T R O L S +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ ___L________________R___ / _ \ / _| |_ (X) \ SUPER | |_ _| (Y) | NINTENDO | |_| / / (A) | ENTERTAINMENT | SEL STR (B) | SYSTEM \ ______ / CONTROLLER \________/ \________/ D-Pad - The D Pad is the directional pad, and you use it to control the direction Mario walks. While standing on solid ground, you can press left or right to make him walk in the corresponding direction. If you hold the Y button and move, you will run. In addition, the D Pad controls which way you go while underwater. Pressing up will climb vines. Pressing down descends from vines, go down pipes, and if you are Super/Fiery Mario, you can duck! Start - This is a very important button. It starts the game. While you are playing, press it to pause/unpause when you need a break. Select - The only use is to select if you want to play a 1 Player Game or a 2 Player Game. Y Button - Hold it down while moving Mario to make him run. X Button - When you have acquired a fire flower and have turned into Fiery Mario, press this button and you can shoot fireballs at your enemies! A Button - Press this while moving to jump. If you are running while you jump, you will jump extra far! Also, you can use the A button to swim while you are underwater. B Button - While in the water, press B to swim in the water. L/R Buttons - No use. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 3.4) I T E M L I S T +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ This is a list of every item in Super Mario Bros., and they are listed in alphabetic order. 1-Up Mushroom ------------- This yellow mushroom with green spots will award Mario with an extra life. They are very rare to find, and they are very useful. So, if you get a chance to get one, don't waste it. Coin ---- These are very common in this game. Every time you get one, you'll be awarded with 200 points. They can be found in question mark blocks, or found sitting out in the open. Every time you collect 100 of them, you will be awarded with an extra life. Fire Flower ----------- This will transform Mario/Luigi from being tall to have fire power. Fire power will allow you to shoot fireballs at enemies. You can even kill a Koopa King with fire power. You must be tall to get a Fire Flower, though; you may not be small and have fire power. Power Mushroom -------------- This is an orange mushroom with red spots. It will transform Mario/Luigi from tiny, to tall. In addition, they will award you with 1000 points. Question Mark Block ------------------- A question mark block is simply a block with a question mark on it. If you hit it from below, something will pop out. It could be a coin, a number of coins, a 1-up mushroom, a power mushroom, a fire flower, or starman. Spring Board ------------ Tese are only found every once in a while. They act as a mini trampoline. If you jump on one, you will launch up in the air. If you jump as you are being springed, you will spring even higher. Starman ------- A starman can be found in certain question mark blocks. If you grab a starman, it will give you temporary invicibility power. You will be invicible for about 10 seconds. When you invicibility starts to wear off, you will start to flicker, and the music will change. Warp Pipe --------- A warp pipe will lead you to another area in the game. Some warp pipes will warp you to different areas within the level, others will warp you to completely different levels. Most are verticle and are inhabited by pirahna plants. However, some warp pipes are horizontal. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 3.5) E N E M Y L I S T +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ This is a list of every enemy in Super Mario Bros., and they are listed in alphabetic order. This section tells you a little bit about each enemy, and how many points you recieve for the death of them. Name: Blooper Points: 200 Description: The very annoying squid that chases you around in the water. He will follow you around in the water and not leave you alone. If you walk on the sea floor and duck, they cannot hit you. The only way you can kill them is to shoot them with fireballs as Fiery Mario. Name: Bullet Bill Points: 200 Description: He is the bullet that gets launced out of cannons in level 8, and in some other parts of the game. Jump ontop of him to defeat him. Name: Buzzy Beetle Points: 100 Description: They have a tough black shell, which makes it invulnerable to fire power. The only way it can be killed is to jump on it, and kick it off a cliff. Be sure not to jump on it and kick it at a pipe, because it will bounce back at you!! Name: Cheep Cheep Points: 200 Description: Cheep Cheeps are the annoying flying fish. They don't always fly, though, sometimes they are found swimming around with the Bloopers. You can kill them by shooting them with fireballs if you are Fiery Mario, or by jumping on them. However, you can only jump on them if they are above land. Name: Hammer Brother Points: 1,000 Description: The Hammer Brothers are the green foes that throw an endless supply of hammers. They are seen in various parts of the game, but are notorious in World 8-3. To kill them, shoot them with fireballs, or jump on them. It's dangerous to attempt to jump on them, because you might get clipped with a hammer; be careful. Name: Koopa Paratroopa Points: 400 Description: There is both a red variation and a green variation of the Koopa Paratroopa. They are nothing but winged Koopa Troopas! Some of them fly only up and down, while others fly left to right. Shoot them with fire to kill them, or jump on them twice and kick them far away. Name: Koopa Troopa Points: 100 Description: There is both a red variation and a green variation of the Koopa Troopa. They are soldiers of the Turtle Empite, his orders are to find and destroy Mario. The green ones are not very intellegent -- they will walk right off a cliff. However, the red variation has some common sense, because it will turn around when it approaches a cliff. They can be killed by shooting them with fireballs, or jumping on them once and kicking them away. Name: Lakitu Points: 200 Description: Lakitu is also a member of the Turtle Empire, whos orders are to hunt down and destroy Mario. Lakitu is the turtle that hides in the clouds and throws spinys down at you. His first appearance is in 4-1, but he will appear several other times after that. He can be killed by jumping on his head, or by using firepower. Name: Goomba Points: 100 Description: A Goomba is the most common enemy in the entire game. He is the first guy you come across. They don't do anything special, just walk around. To kill them, simply jump on their heads, or shoot them with firepower. Name: Pirahna Plant Points: 200 Description: The Pirahna Plant is only found in vertical pipes. You will never see them in any horizontal pipes. They will rise and lower from the pipes called their home. They can only be killed with firepower. Name: Podoboo Points: They cannot be killed. Description: Podoboos are the lava engulfed foes that jump out of lava pits when you least expect it. They are only found in Koopa Palace stages. Sadly, they cannot be defeated. Name: Spiny Points: 200 Description: The enemy that Lakitu throws from his cloud. To avoid being stomped on, they have a sharp, spiked back. You can only kill them by using fire power, or by kicking a shell at it. +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ 3.6) F U L L W A L K T H R O U G H +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=-+ This is the main section of the Super Mario Bros. section of this Super Mario All-Stars FAQ. This is 1/4th of the document, right here baby! =========================================================================== World 1-1 - Super Mario Bros. Walkthrough =========================================================================== Navigate your character to the right until you come to a question mark block with a goomba hanging around it. Hit the question mark block, and stomp on the goomba. Look right and you should see three more question mark blocks. The leftmost question mark block contains a power mushroom which I recommend grabbing. You can get the two other question mark blocks if you choose; they are only coins. Now, head right until you jump over three pipes and find two goombas wandering around. Stomp on the goombas heads. The pipe to your right is a warp pipe; you can go down it if you choose to, however, I don't recommend it. Head right over the pipe, and you'll see a green hill in the background. Stand so that your back is covering the left side of the green hill, and jump. You should hit an invisible question mark block, and a 1-up mushroom should pop out. Grab the 1-up mushroom before it falls off the edge. Now, jump over the pit to your right; you should see three blocks, the middle one being a question mark block. Two goombas should fall on the blocks, bash them before getting the question mark block. Now, get the question mark block; it is a power up. Now head right and jump over the pit. You should see two goombas, bash them as soon as you can. The lone block above you is a multi-coin block, repeadidly hit it as fast as you can; the faster you hit it, the more coins you'll get. Now head right and you will come in contact with the first koopa troopa of the game. Kill it by jumping on his head, and kicking his shell. A little bit to the right you should see two blocks, the rightmost block contains a starman. Hit the block and grab the starman which will give you temporary invincibility. To the right of the starman, you'll see four question mark blocks. The highest up block contains a powerup, and the three lower blocks contain coins. I recommend getting all four question mark blocks. Now, head right some more and you should see six more goombas that are walking in pairs of two. Stomp all of them, or kill them with star power if you still have it. You should see two question mark blocks that are elevated high in the air. You'll need to jump on the blocks if you want to get them. They both contain coins. Head right some more until you get to the gap in between the third and fourth set of steps. Jump over this gap, and keep heading right. You should see a pipe, which is the pipe that you would have exited from if you chose to go down the pipe at the beginning of the level. To the right of this pipe is four blocks and two goombas. Kill the goombas by bashing their heads, and hit the question mark block, which is a coin. Now head right past a pipe to a larger staircase made out of blocks. Climb up the staircase and touch the flagpole to finish 1-1. =========================================================================== World 1-2 - Super Mario Bros. Walkthrough =========================================================================== You'll start off by getting a mini-movie of you walking into a pipe. You will then fall down into a basement/cave type area which is where you'll gain control of yourself. Two goombas should be coming your way, kill them by stomping on their heads. There are 5 question mark blocks that you should see. The leftmost question mark block is a powerup. The other four blocks are just coins. Get all 5 question mark blocks. Now navigate your way right until you come to a goomba trapped in between two pillars. Bash the goomba. The block above where you are is a multi-coin block. Repeadidly hit this block as fast as you can; the faster you can hit it, the more coins you'll be rewarded with. Now continue to the right until you come to a pair of koopa troopas on the ground, and a brick formation above your head. Get rid of the two koopa troopas and if you are big, you can break the three leftmost bricks of the brick formation so that you can get the coins. Also, the top right brick contains a starman, if you would like it. Moving on, there is a brick wall that you must bypass it. You can go under it if you are small, or you can break the bricks if you are big. Get past it, and get the four coins sitting on the ledge. Now head right until you come to a brick formation that looks like a fish hook (a coin is caught in the fishhook). If you are big Mario/Luigi, then break the bricks on the right side of the fishhook; the top brick contains a fire flower. To get the fire flower, break the left bricks, and climb up the hook. Carrying on, look to the right of the fishhook brick formation, and you should see another brick formation. The second from the bottom on the right brick is a multi-coin brick. You can get it if you chose to. Now look to your right again, and you'll see a single layer brick formation. Jump on the top of this formation, and make a running start to the right, and jump just before you hit the edge so that you land on another brick formation. This brick formation has 6 coins ontop of it, get them all. Stand where the rightmost coin was, and jump directly up so that you hit the block above you, which will reveal a 1-up mushroom. The 1-up mushroom will continue to go right unless you bash the brick to the right of the 1-up mushroom. Bashing this brick will create a hole for the 1-up to fall down. When (if) the 1-up mushroom falls down, grab it. Carrying on, head right a little and you should see 3 goombas. Kill them if you want, and head to the right until you see a pipe. This pipe is a warp pipe. Wait for the pirahna plant to lower, and you should go down. the warp pipe. If you don't go down the warp pipe, head right over two more pipes (the second being the one that you start from if you did go down the warp pipe.), but be careful that none of the pirahna plants do not hit you. Jump over the two consecuitive pits, and head even more to the right until you reach a mini staircase with two goombas coming down it. Kill the two goombas, and stand on the top of the staircase. You should see elevators to your right, use them to jump across the pit. You should see a koopa troopa, remove it. The rightmost brick in the formation is a power up, get it. Now, look right and you should see yet another set of elevators, use them to get across the pit. On the other side of the pit, you should see a horizontal warp pipe, enter it. This warp pipe will lead you back outside to a large staircase. Jump to the right of the large staircase, and touch the flagpole to finish the level. =========================================================================== World 1-3 - Super Mario Bros. Walkthrough =========================================================================== Navigate yourself right and jump onto a tree platform. Jump across the pit onto another tree platform. There should be a koopa troopa above you along with three coins. Kill this troopa, and get the coins. Now, drop toward the bottom right onto a smaller tree platform with a single coin on it. Jump above you and to the right to yet another tree platform. Two goombas should be walking toward you, kill them. Get the two coins above you, and jump onto the higher platform to your right. On this platform, jump off the right side and try to get the two coins. Use the alternating elevator to get across the pit. You should see a question mark block which is a powerup, get this powerup. Jump back on the alternating elevator on your left, and use it to bring you to the higher tree platform to get the four coins. Now, drop down on the right side of the tree platform so that you land on a platform. Jump from this platform onto a higher platform; you should see the very first koopa paratroopa of the game on your right. Don't try to kill the paratroopa unless you have fire power. Jump onto the platform to the right of the paratroopa. You should see a moving platform to your right; jump on it. There are two coins above you that I recommend grabbing. Now, you should see another moving platform to your right, jump on it. There are four coins above this moving platform that I recommend getting. Now jump off the moving platform onto another tree platform. Jump from this platform to another tree platform that is higher and to your right. This platform will have a red koopa troopa on it, get rid of it by jumping on it and kicking it off the edge. You should see another koopa paratroopa to your right, kill it by jumping on his head twice and kicking him. The tree platform under where the paratroopa was contains three coins, get them all, and jump to the higher platform to your right. As you are on this platform, jump across to another tree platform. As you jump from left to right, there are two coins that you can get, try your best to get them. Now, look to your right and you should see another one of those moving platforms. Jump on it, and from this moving platform, just fall down. You should land on a platform with a koopa troopa, remove the troopa. Now, head right and jump onto a giant three step staircase. Use the staircase to jump to the flagpole and finish the level. =========================================================================== World 1-4 - Super Mario Bros. Walkthrough =========================================================================== Walk down the stairs to your right until you come to a lava pit. Jump over the pit and go right until you come to another lava pit. You should see a swirling fire rod in the middle of this pit with a question mark block above it. When the time is right, jump across the pit onto the platform with the fire rod. You can get the question mark block if you want; it is a powerup. Now, carefully avoid the fire rod, and jump across the lava pit to your right. Now, head right even more and you'll encounter another fire rod. Wait for the right time, and run past it. You'll find two more fire rods that are similar to this one, get past them the same way you got past the first one. In the next area, you'll drop down a step, and find another fire rod on the ground. After this fire rod, there is another on the ground, and then another high on the ceiling, get past all three of them. Upon doing this, you should get fire flames coming your way, which are from koopa king's mouth. Now head right until you fall down another platform. In this lower platform, there are three invisible coins that cut the platform into fourths. Ontop of those three, there are three more coins which are one block space to the right above their lower coins. Get all six of these coins if you would like, or don't; they are only coins. Now head right until this lower platform ends, and jump up to the higher platform. Now, there will be a very small lower platform, which is mainly used as shelter against the koopa king. The koopa king is to the right of this shelter platform. You can kill him by shooting five fireballs at him, but if you don't have firepower, you'll need to touch the ax on the other side of him. To get to the ax, run underneath, or jump over the koopa king, and touch the ax. Upon doing this, the bridge will break, and the screen will scroll to the right. You will find a mushroom man, and he will tell you that the princess is in another castle, which will take you to World 2. =========================================================================== World 2-1 - Super Mario Bros. Walkthrough =========================================================================== Head right until you see three bricks. The middle brick contains a power up, which you should get right now. A goomba should be falling down the stairs, kill him. Now climb up the stairs to your right; you should see two koopa troopas. Try not to kill the koopa troopas, unless you have fire power. You should see a brick formation above you that is composed of three bricks. Stand on the ground to the left of that, and jump to hit an invisible block. Now jump ontop of the invisible block and jump directly up to reveal a hidden block that contains a 1-up mushroom. Grab the 1-up mushroom. Now jump over the wall to your right. You should see a pair of goombas walking together, kill them both. Now, head right and jump over the green pipe. Stomp on the koopa troopa coming your way, and kick his shell at the two incoming goombas. You should see a total of 10 question mark blocks above you right now. The one on your bottom left is a powerup. Hit it, and get the powerup. The other nine contain coins, you can get them if you chose to. Now, start to head right again and kick the upcoming koopa troopa to the right so that it hits two upcoming goombas. Keep going right until you come to a pipe with a few blocks before it. The upper, left block is a star, which you can get by using the lower block to get a boost. Now jump over the pipe, on the other side is seven question mark blocks, and three goombas. Eliminate the three goombas. All seven question mark blocks contain coins. Now, jump ontop of the question mark blocks. One of the bricks in the middle of the two sets of question mark blocks is a vine. If you climb up the vine you will be taken to a Coin Heaven. Carrying on, head right and jump over the pit; there should be a pipe on the other side. Kill the goomba and jump onto the pipe. This is a special warp pipe, if you press down on it, you'll be taken to a coin room. Carrying on, to the right of the warp pipe is a large gap, jump over it. You should see a smaller gap and a goomba coming toward you. Eliminate the goomba, and jump over the green pipe. You'll be confronted with another goomba, kill it. You'll see three pipes to your left with four blocks above them. The leftmost block is a powerup. The other three blocks contain nothing. I highly recommend getting this powerup. Carrying on, to the right of these three pipes is another gap, jump over it. You'll find a Koopa Paratroopa here, kill it by hitting it twice and kicking it. Now, head right and jump over the gap. On the other side of the gap is two goombas and two koopa paratroopas, kill all four enemies. The lone block sitting there is a multi coin block, which you can get if you wish. Onwards, there is a question mark block sitting all by itself, which is a single coin. You may get it if you want. The lone block that is to the above right of the lone question mark block is a powerup. You can get it with a precisely timed running jump. Now jump over the pipe to your right, and you'll be confronted with a koopa troopa, kill it. You'll see two blocks and a springboard. You can get over the large tower to your right by bouncing on the springboard, and pressing the jump button as you bounce. Or, (if for some reason the previous method was too hard for you) you can jump on the rightmost block sitting there. Jump directly up to reveal a hidden coin. Now, jump on the hidden coin block, and you'll be able to safely jump over this large tower. Now, walk to the right and touch the flagpole to end the level. =========================================================================== World 2-2 - Super Mario Bros. Walkthrough =========================================================================== This is the first underwater level of the game. Upon starting the level, you'll get a movie of you walking into a pipe, and then you'll start to control yourself. Swim to the right over a piece of red seaweed. There will be two coins sitting there along the sea floor, grab them both. You should see a white squid creature that is called a blooper. He can only be killed with firepower, so if you can, kill him. If you can't kill the blooper, then just avoid it. Now swim to the right until you see three coins in the middle of the sea, get all three of them. Now swim farther to the right over the red seaweed and you should see three more coins rested along the sea floor, get all three. Swim to the right and you'll come in contact with two more bloopers. Kill the two bloopers if you can. Continue to swim to the right until you come to a pit where you can fall off the screen and die. If you swim above the pit, there is an unseen whirlpool that will suck you in the gap, so try not to swim too close to the pit. There will be three coins in the pit, you can get them but you'll have to swim fast so that you don't get sucked into the whirl pool. On the other side of the pit, there will be a large amount of continuous cheep-cheeps, and bloopers. Keep on swimming to the right until you get to three coins resting on the sea floor. Get the coins and continue to head right until you approach three more coins in the middle of the ocean. Swim right until you come to another gap. Like the other gap, this one also has an invisible whirlpool that will suck you into the gap, so take caution. There is five coins above this pit that you can get if you are feeling daring. Now head right again over two pieces of red seaweed. You should come to a large block structure with 6 coins in it. You can get the coins if you want, but I don't recommend it. Continue to swim to the right and you'll pass four block structures. Go past the block structures and you'll find a horizontal warp pipe. Enter the warp pipe, which will warp you outside. Now go up the stairs and touch the flagpole to finish 2-2. =========================================================================== World 2-3 - Super Mario Bros. Walkthrough =========================================================================== Walk to the right over the mini pit, up the stairs and onto the bridge. At this time, many flying cheep-cheeps should be soaring in the air. Now keep running. Keep running until you get to the very middle of the first bridge. There will be four coins here, get them. Now run until the end of the first bridge, which is where you should find 5 coins. Get them and jump across to another bridge, which is very short. On this short bridge is four coins. Get them and jump onto the next bridge. There is nothing on this bridge, so just run on it until you get to the end of it. Now, jump to the next bridge. There is three coins in between these two bridges, you can get them if you want. On this bridge, you will find a lone question mark block which contains either a fire flower, or a mushroom, depending on your size. Get the powerup. Now jump to the right so that you are about to land on a green platform. In the air, you can get three coins if you jump the right way. Once you're on the green platform, jump to the right and land on another small bridge that isn't held up by anything. Now jump off of this small bridge, and onto a much larger one to the right. In the middle of this bridge, there are 6 coins that you should get. Now head right and jump to another shorter, and lower bridge. There are four coins in the middle of this bridge. Get them and jump to the right onto another bridge. On this bridge, walk to the end of it on the right. Now, you should see three tiny, consecuitive bridges, that aren't held up by anything. In the middle of these three tiny bridges is six coins. Now, jump to the right of the three tiny bridges, and land on another bridge. Follow this bridge all the way to the right, and down the stairs. At this time, the flying cheep-cheeps will no longer fly. Head right over a small pit and up a large stair case. Now, jump to the right and touch the flagpole to finish the level. =========================================================================== World 2-4 - Super Mario Bros. Walkthrough =========================================================================== Head right down a small white staircase, until you reach a lava pit. A podoboo will jump up and down in this area, so be sure to dodge him. Now jump onto the platform to your right. From there, jump to the middle platform that contains a question mark block above it. Hit this question mark block, and a powerup will appear! Get the powerup before it falls into the lava pit. Now, jump to the platform to the right of you. From there, jump to the final ledge so that you are on solid ground again, but watch out; another podobo will jump up and down in this area. Okay, now that you are on solid ground again, start running to the right. You will notice a fork in your path, one path leading up, and another ading down. It doesn't matter if you take up or down, as you will end up at the same spot reguardless! Now choose which path you will take. Run all the way through the path, you will have to dodge four fire rods. Once you get past the four fire rods, the paths will join back together. Now, jump past another fire rod, and you'll approach two sets of elevators. Jump on the first set, and then from there jump to the second set. Now, jump to the safe ground on the right, but be sure to jump at the right time, or else you'll get hit by the firerod. At this time, you should see a flame from the koopa king. Keep going right until you fall down a few blocks. You should see an empty block sitting there that has six coins around it. Get all six coins. If you are big, to get the bottom middle coin, you'll have to get a running start, and then duck at the right time. Now, keep going right. Jump over two small lava pits while avoiding the koopa king's flames of fire. Go right some more, and jump over two more pits, except these do not have lava at their bases. You can kill him by shooting five fireballs at him, but if you don't currently have fire power, then you'll need to touch the ax on the other side. To get to the ax unharmed, you can run underneath the koopa king. Or, if you don't feel safe running underneath him, you could try jumping over him. For this koopa king, there is a moving platform that you can jump on if you'd like to. However you do it, get to the ax on the right side of the koopa king, and touch it. The ax will make the bridge fall, which will make the koopa king fall into the lava pit, and sadly die. After the koopa king dies, the screen will scroll to the right. You'll find the mushroom man, and he'll tell you the same message that he always tells you (Thank you Mario! But our princess is in another castle!). Then, the screen will go black, and you'll find yourself on world 3-1! =========================================================================== World 3-1 - Super Mario Bros. Walkthrough =========================================================================== Head right until you come across three question mark blocks. When you see the question mark blocks, two koopa paratroopas should be hopping your way. You can either kill them by jumping on them twice and kicking them, or you can shoot them with fire power. Either way, get rid of them. Now, there should be three question mark blocks above you. The two leftmost blocks contain coins, while the rightmost block contains a powerup. Get all three of these blocks. Moving on, run to the right until you come across a pipe. Jump over it, but be sure not to hit the pirahna plant. Now, jump down, and you'll see a goomba walking back and forth. Kill the goomba. Now, there is another pipe to your right. This pipe is one of those special warp pipes. If you jump on it, and press down, you'll go into the pipe. I only recommend going down the pipe if you are big. Don't go down if you are small. Anyway, keep going past the pipe. You'll have to jump over a pit. On the other side is three consecuitive goombas. Kill them all. Now, walk to the right. Jump over a whiteish pipe. You should see a koopa troopa right around here. Don't kill the koopa troopa unless you have firepower, you don't want him bouncing all around, now. There is a single block above you. This block looks as if it has importance, but it isn't any importance. It is just there. Now, jump over another smaller silver pipe to your right. This is the pipe that you would have come out of if you went into the warp pipe earlier on in the stage. Now, keep going right. Jump up a four block stairway, and walk across the bridge. There are three consecuitive goombas here, but you don't have to kill them. In fact, I think it'd be better off if you left them alone. There is an invisible 1-up that is a little more than half way across the bridge. Jump up and hit it, and a 1-up mushroom will appear. Get the one up, and go to the right. There will be a water pit. Although Mario can swim in water levels, if you fall down this pit, you'll still die. So, jump over the pit carefully. On the other side of the pit, you'll see three blocks lined up together. The leftmost of these blocks is a star. You can only get the star if you are big, though. On the ground here, there is two goombas and a koopa troopa. Kill the goombas, but only kill the koopa troopa if you have firepower (or a star). Now head to the right and you should see a pipe. Jump over the pipe, but don't hit the pirahna plant. On the other side of the pipe is two hammer brothers that will jump along two lines of bricks. Carefully kill the hammer brothers. To kill them, I recommend bumping them from below, or using firepower. Once they are both eliminated, you can get the two question mark blocks above you. The left question mark block is a coin, and the right question mark block is a powerup. Get the powerup, and continue to the right. You should see a spring board. Use the spring board to bounce ontop of the two block structures to the right of it. If you want, you can use this oppurtunity to get to a coin heaven. To get to the coin heaven, get a running start and jump in between the two block structures. Now, hit the top right brick, and a vine will appear. Climb the vine, and you'll reach a coin heaven. If you don't go to the coin heaven, then just keep following my instructions. Jump to the other side of the double block structure, so that you are on the other side of the pit. Two goombas will walk down a stairwell. Kill or dodge them. Now jump over the stairwell, and jump to the other side, but be sure to jump far enough out so that you don't fall in the pit. You should now come across two koopa troopas. If you let them be, they will continue to walk off the edge. Farther on, there are three consecuitive goombas. Kill them or let them be, whatever you choose to do. Now, you should see four question mark blocks above you, with normal blocks to both sides of them. The bottom right question mark block contains a powerup. If you hit it, it will either release a fire flower, or a power mushroom, depending on your size. Get the powerup. Now head to the right some more, and you'll find yourself face to face with two hopping koopa paratroopas. Eliminate them by hitting them twice and kicking them, or just use firepower. Now head to the right a little bit more, and you'll come across a block structure above your head, and another koopa troopa. Kill the koopa troopa. In the block structure, the second block to the left is a coin cage. Now, to the right you'll see a two step giant stairwell. Climb to the top of it, and jump to the other side. Make sure that you jump out far enough so that you don't fall in the pit. Now, head to the right and you'll approach a large staircase. You should see two koopa troopas walking down the steps. At this time, you can pull off the "128 lives bug" (see section 13.2). Now climb up the stairs and jump to the right. Touch the flagpole, and finish the level. =========================================================================== World 3-2 - Super Mario Bros. Walkthrough =========================================================================== This is one of the shorter levels, but you only get 300 seconds, instead of 400 seconds. Head right and you'll come across a koopa troopa. Stomp the koopa troopa, and kick it to the right. If you run fast enough, the koopa troopa's shell will eliminate many other enemies. If you don't kick it, and run fast enough, don't sweat it. Keep going and you'll come across 3 goombas, then 2 koopa troopas, then 2 more koopa troopas. Now hop over a small block, and head right until you find three coins. You should see a single question mark block. Jump up and hit it, out will pop a power up. Get the power up, and continue to head right. You should now come across a koopa troopa and three goombas. Kill them all. Now go right some more until you find a koopa troopa trapped by two block barriers. You should see a block above him, which is actually a multi coin block. Do not get this multi coin block unless you can kill the koopa troopa with fire power. You should also notice another lone block above the multi coin block. This block contains a star. Now hit the block and get the star. Now jump to the right and over the pit. You shall see a koopa paratroopa here, kill it with fire power, or your star power if you still have it. Now keep going right and you'll come across a koopa paratroopa and three consecuitive goombas. Carefully dodge them, or you can just kill them. Now keep going and jump over a mini pit onto a lone island. There is a very suspicious looking lone block on this lone island, but it has nothing. Continue to the right, jumping out of the island. You should now come across three consecuitive koopa troopas. If I were you, I'd not bother with them unless you have either fire power, or star power. Either way, get past them, and keep going right. You'll come across another 2 koopa troopas, and then another 3 koopa troopas. Get by them the same way you got past the first three. Jump ontop of the pipe, and get the four coins. Now jump to the right of the pipe and kill the koopa troopa and the four goombas. Start running right some more, and you'll come across the ever so familiar huge stair case. Jump ontop of it and leap toward the flagpole to finish the level. =========================================================================== World 3-3 - Super Mario Bros. Walkthrough =========================================================================== Run to the right and now jump on a treetop. From here, jump onto the treetop to the right of where you are now, which has a goomba on it. Kill the goomba and look to the right, you should see two moving platforms. Below these moving platforms, there is another treetop with two coins on it. Drop down to this platform and get the coins, now jump to the right onto another tree platform. This platform should have a single coin on it. Now jump to the right until you come across a single question mark block above a platform with a red koopa troopa on it. When hitting this question mark block, a power up will emerge. Get the power up and drop to the platform below to get the three coins there. Now jump back to the platform that had the question mark block and, from there, jump to the right onto a high platform to get two more coins. Now look to the right and you should see an inactive elevator. When you jump onto this elevator, it will drop rapidly. So, jump on it and quickly jump to the tree platform to the right of it which contains a single coin. Now, jump to the right from treetop to treetop until you see an elevator that is held up by a string. Jump on this elevator, and it will start to come down. Now quickly jump to the other elevator on the right side of it. Make sure you get the coins on these elevators, and jump to the right onto two sidescrolling elevators. From here, jump down to a smaller treetop. From there, jump onto another sidescrolling elevator. Now jump to the right onto a treetop with a single coin on it. There are two more treetop platforms above you that contain three coins total. Jump onto them and get the three coins. Now jump to the right over the red koopa paratroopa, and onto the lowest tree platform. Jump to the tree platform to your above-right, and you should find yourself face to face with two red koopa troopas. Get rid of them by jumping on them and kicking their shells at each other. Now walk to the right side of this platform and jump onto another side scrolling elevator. Now jump to the right so that you land on another balance elevator. Stay on the left side of the balance elevator. Wait for the right side to rise, when this happenes, leap onto the right side of the balance elevator and make a running jump toward the elevator, which will finish the level. =========================================================================== World 3-4 - Super Mario Bros. Walkthrough =========================================================================== Run down the mini staircase and to the pit. At this time, you'll have to jump to the pillar, but beware of the podoboo and the firebar. You will have to jump over three pillars until you reach the other side, so do that now. You should see three question mark blocks sitting there. The middle question mark block contains a powerup, which I highly recommend getting. The other two question mark blocks contain coins, get them too. Now, continue to the right. Jump over the small lava pit, and run a little bit more to the right. You should see two firebars, one above the other. When the time is right, jump through them. On the other side, is another set of firebars that are exactly the same. Get past this site the same way you got through the previous set. On the other side of this firebar set is the third and final firebar set, except these spin in the opposite direction as the previous two. Proceed through this set, but be careful. Once through, you can try to get the three coins sitting there, but I do not recommend it, as it is very risky to get them. Now jump to the right over a lava pit so that you land on a higher ledge. Run to the right until you are at the edge of the next pit. At this time, you should see the flames of the koopa king shooting your way. While avoiding the podoboo, jump across the pit. Now, jump across another pit and then another. Run to the right until you see a hole. You can hide in the hole for temporary protection, but your gonna have to come out sooner or later. Now run to the right some more and you should find yourself face to face with the koopa king. You can kill this koopa king by shooting five fireballs at him. However, if you don't currently have fire power, then you'll need to touch the ax on the other side. To get to the ax unharmed, you can run underneath the koopa king. Or, if you don't feel safe running underneath him, you could try jumping over him. For this koopa king, there is a moving platform that you can jump on if you'd like to. However you do it, get to the ax on the right side of the koopa king, and touch it. The ax will make the bridge fall, which will make the koopa king fall into the lava pit. After the koopa king dies, the screen will scroll to the right. You'll find the mushroom man, and he'll tell you the same message that he always tells you (Thank you Mario! But our princess is in another castle!). Then, the screen will go black, and you'll find yourself on world 4-1! =========================================================================== World 4-1 - Super Mario Bros. Walkthrough =========================================================================== Walk to the right until you come across a green pipe with a pirahna plant in it. While being cautious about the pirahna plant, jump over it and land on the other side. At this time you should see the very first lakitu of the game. He will drop spiny eggs that will eventually turn into spinys. He is very annoying, and can be killed by jumping on his head. Anyway, you should see two question mark blocks, one will be ontop of the other. The bottom question mark block contains a powerup. Get it. The top question mark block contains a coin, but if you jump ontop of it, you can bash lakitu. Moving on, head right and jump over a mini pit. Get the four coins laying on the other side of the pit. Get them and continue to the right. Keep running to the right until you come across four question mark blocks. All four of them contain coins, however, if you stand ontop of the higher two question mark blocks, you'll have a chance to bash lakitu in the head. Once you get done in that little area, run to the right and jump over a pit. If you wander a little bit past the pit, you'll come across four linear question mark blocks, all of which contain coins. If you jump ontop of the middle/right block and jump upwards, a hidden 1-up mushroom should appear. However, it will only appear if you have gotten all the coins in 3-3. Anyway, keep heading right and jump over a three block structure. You can get the four coins there if you choose to. Keep going right and you'll find a pipe with four coins following it. After that, you'll find another pipe with four coins after it just like the previous one, however, this is a special warp pipe; You can go down it. Anyway, to the right of this warp pipe is an odd looking double block structure made out of four question mark blocks on the top, and six question mark blocks along with two plain blocks on the bottom. There is a powerup in the question mark block to the left of the two plain blocks. Every other question mark block contains nothing but a single coin. Also, you can stand on the top row of question mark blocks and kill lakitu by jumping on his head if you would like. Once finished, head to the right some more. You should come to a pipe. This is the pipe that you'd have exited from if you had went into the warp pipe earlier on in the stage. Anyway, jump over the pipe and continue toward the right. Jump over the two consecuitive pits and jump over a three block structure and over another pit. Keep running to the right and you should find a large staircase. When you climb to the top of this staircase, lakitu should turn around and leave you for good. If you drop to the right of the staircase, you should see a single block sitting by it's lonesome. This block just happenes to be a multi coin block. Hit it as rapidly as you can. When it is all out of coins, jump on it and jump as high as you can toward the flagpole to finish the level. =========================================================================== World 4-2 - Super Mario Bros. Walkthrough =========================================================================== The stage will start off with a small movie of you walking into a pipe. When it is done, you will take control of your character. Now run to the right until you come to a cliff. Jump onto the island to your right. From there, jump onto another even smaller, single block island. Now jump off of this tiny island and to the right back onto safe ground. Jump up ontop of the gap, and walk to the right a little bit. Now drop down to the three coins. There is a powerup in the rightmost block above you, get it. Now jump back up the gap and run to the right. Three consecuitive goombas should now be coming your way. Kill them by using fire power, or if you don't have it you can kill them the old fashioned way which is bashing their heads. There is a multi coin block that you can get if you are big mario/luigi. To get it, stand 5 coin spaces from the right edge and jump up so that you hit and break the block. Jump a second time so that your head hits the second block. This second block is the multi coin block. You can hit it multiple times. Now once you're done in that area, run to the right until you drop. You should see seven question mark blocks. All seven of them contain coins except for one, which contains a powerup. The powerup is the middle question mark block of the rightmost question mark block structure. Hit that block and get the powerup that will appear. Now go to the right and jump to the other side of the pit by jumping on the elevators. There is a warp zone that you can access around here, if you want it, check section 13.3 of this guide. Now go to the right until you come to a pipe. When the pirahna plant is not peeking out of it, jump ontop of it and jump ontop of the two blocks to the right of it. If you look below you, you should see a koopa troopa walking back and forth. If you have firepower, kill it with your fire. Now jump down and hit the block nearest the pipe which is a multi coin block. Hit it until it no longer deals coins and then jump ontop of it and, when the time is right, jump ontop of the highest pipe to your right. Now jump down and you should see the very first buzzy beatle of the entire game. The block above the buzzy beatle, but not touching the pipe contains a starman. If you are feeling bold, you can hit this block and get the starman. The pipe to your right is a warp pipe, you can go down it if you choose to. If you did not opt to go down the warp pipe, jump past it and past another similar pipe to the right of it. Go right a bit and two koopa troopas should come your way. Unless you have firepower, I advise dodging them. Now run to the right and jump ontop of a platform made of blocks. From here, jump to the right ontop of a green pipe. Now jump from the green pipe to the right so that you land on another block structure similar to the one you started on. Now, with the assisstance to the elevators, jump to the platform to your right. You should notice several platforms above you made by a bunch of blocks. If you stand on the lowest block structure and jump up so that you hit the middle block in the structure above you, a powerup will come out. Get it and continue on the level. Now use the elevators to jump to the safe platform on your right. Jump to the right of the small pipe, you should see a koopa troopa. Kill it and continue on. Now to the right over two more green pipes and over a pit. You should see a buzzy beatle coming your way; dodge it. Now jump up a mini staircase and use the descending elevators to get to the platform on the right. Two koopa troopas should be coming your way, but I advise dodging them rather than to try killing them. You should see a large horizontal block structure. The leftmost block in this structure is a powerup, get it. There are coins ontop of every other block in the horizontal block structure, get every one of them. Now go to the right and up a four block staircase. Jump over the buzzy beatle below you and onto the huge pipe. Now jump to the right over the pit and go into the horizontal pipe. You'll notice yourself outside again. Now jump to the right up the stairs and touch the flagpole to finish 4-2. =========================================================================== World 4-3 - Super Mario Bros. Walkthrough =========================================================================== Run to the right and onto a orange polka dotted platform. From there, jump to the right onto another orange polka dotted platform with two red koopa troopas on it. Eliminate the two red koopa troopas and get the five coins on it. Now jump to your left onto another higher up orange polka dotted platform and grab the three coins located on it. Now jump back to the right to the platform that you were just on. Get a running start and jump to the right onto another orange polka dotted platform. You should see a red koopa paratroopa flying up and down to your right I advise you not to touch it. Now drop down to the platform under the koopa paratroopa and kill the koopa troopa on it. There are three coins here, get all three. Now jump ontop of the orange polka dotted platform above you. Hit the question mark block and a powerup will appear. Get the powerup. Now jump onto the left half of the double elevators to your right. Let it lower enough so that you can get the single coin below it. Now jump to the orange spotted platform to your right. Now jump up to the right side of the double elevators and get the coin there. Now jump to the two moving elevators to your right and then onto the lowest orange polka dotted platform with the red koopa troopa on it. Kill the red koopa troopa and then jump onto the three orange polka dot platforms above you so that you get the seven coins on them. Now jump to the platform with the red koopa troopa on it and kill it. Jump onto the left side of another set of double elevators. There is a platform in the middle of the two double elevators, jump on it. Now jump onto the right side of the double elevators. Before it falls off, jump to your right so that you land on the left side of another completely different set of double elevators. Jump to the right side of the double elevators and get the coin on it, and jump to the right onto a safe platform. Now jump to a third double elevator structure. Get the coin on the right side of it and jump to the right of it onto a safe orange platform with five coins on it. Get all five coins and jump to a higher, but smaller platform. Now drop to a lower, but larger platform. Jump onto another platform to your right. You should see a single elevator to your right that is moving up and down; jump on it. Wait for it to reach its peek point and make a running jump toward the right. Touch the flagpole and finish the level. =========================================================================== World 4-4 - Super Mario Bros. Walkthrough =========================================================================== This level is the first of three levels that requires you to navigate a certain way around the level. If you go the wrong way, you will have to repeat the area you were just on. If you go the right way, you'll come to the next part of the level. Ok, here's how to get through the level: run to the right down three steps and jump over two lava pits. At this time you should see a fork in your path that divides it into two. Take the upper path. Make sure you run fast enough to the right so that you don't fall down one of the mini platform holes, if you fall through, you'll have to do this part over again. Keep running right until you pass the platform holes. Eventually you'll come across a firebar. Carefully navigate past it and continue running toward the right until your platform comes to an end. At this time, drop down and jump to the right. Jump ontop of the small, gradually rising platforms that overlook a lava pit until you get to the top floor. Drop down the first hole you see in the top floor. Now walk to the left and drop down a small, single block legnth hole to the lowest platform. Run to the right until you come to a firebar. When you come to this firebar, carefully pass it. At this time, you should see the flames of the koopa king's horrid breath floating within the air. Continue running toward the right until your platform ends. Now jump to the platform above. There should be a bunker to the right of you that is used for protection against the koopa king. If you go to the right of the bunker, you'll find yourself face to face with the malicious koopa king! To kill him, do the same as you always do; get to the right of him and touch the ax. However, there is a twist for this koopa king; there is a firebar and a podoboo on his side. If you have fire power, stand behind the firebar and fire five accurate shots at him. However, if you don't have fire power, you'll have to dodge four things at once: firebar, podoboo, fire flame, and the koopa king. You'll just have to be patient. When you get the chance, jump to the right of the koopa king and touch the ax. This will cause the bridge to collapse in which will cause the koopa king to fall into the lava pit. This will cause the screen to scroll to the right and you'll be greeted by the mushroom man. He'll tell you that the princess is in another castle. Then the screen will go black and change to the world 5-1 screen. =========================================================================== World 5-1 - Super Mario Bros. Walkthrough =========================================================================== Go to the right just a little bit until you come across a green koopa troopa. Stomp on it once, and then kick it to the right and run with it. The shell should knock six goombas and two koopa troopas, which will earn you an extra life. However, if for some reason you can now kick the shell, just run to the right. Kill three paired koopa troopas, three more paired koopa troopas, and then two goombas. Now there should be a pipe with a pirahna plant to your right. When the pirahna plant is not present, jump over the pipe to the other side. Now there is a pit with another pipe to your right. When the pirahna plant is not out, jump over the pit, and the pipe at the same time. Now go a little bit to the right and you should see a koopa paratroopa. Stomp it until it is a shell, and kick it to the right to knock out three paired goombas. Head to the right and there is another set of three consecuitive goombas; kill them. Now go to the right a little bit more. You should come across a koopa paratroopa, which you should now kill. Now if you look toward your right, you should see a block structure with three breakable blocks above it. Jump on it and break the middle block, a starman will appear. Now jump over the pit to your right and you should see three more goombas. Kill them with your star power (if you have it) and continue to the right. Here, you should see the very first bullet bill cannon of the entire game! The cannon will simeltaneously shoot bullet bill's, so approach them cautiously. Moving on, jump to the right of the bullet bill cannon and over the pit. Jump to the right of the three block structure, and kill the three goombas and koopa troopa around that area. To the right another three goombas will appear, and then another two koopa troopas. To the right, jump over a block structure that creates a mini wall. You should see a hole formed by a missing block. Fall down the hole. There is a hidden block where the hole is that contains a 1-up mushroom. If you try to get the 1-up mushroom and it is not there, it is because you did not collect every coin from world 4-3. Moving on, jump over the pit to the left. You should see a pipe above you. This pipe is a special warp pipe. To get to it, you need to jump back to where the invisible 1-up mushroom block was and get a running start. With luck, you'll land on the pipe. However, if you cannot go down the pipe, just keep going. Jump over a bullet bill cannon. You should now see a pipe to your right which is the pipe that you would re-appear from if you had gone down the warp pipe that I described to you a few sentences ago. Anyway, keep heading to the right over another bullet bill cannon and past two bouncing koopa paratroopas. Now you should see a huge staircase to your right with a hole in the center of it. Jump to the top of the staircase and make a running jump to the right to touch the flagpole at a higher altitude. =========================================================================== World 5-2 - Super Mario Bros. Walkthrough =========================================================================== Run to the right and up the staircase. Now jump over the bullet bill cannon and make an attempt to jump into the three coins in the air. Below you you should find a koopa troopa and a spring board. Ignore the koopa troopa, and use the spring board to jump to the right onto the highest platform. Run all the way to the rightmost block on the platform that you are currently on, and drop down to the middle platform. Now, jump up and hit the rightmost block, and a powerup will appear. Get the powerup. Now, go to the left of the middle platform and collect the three coins sitting there. Now go to the right, pass a koopa paratroopa and head right until you see a single hammer brother located on a mini staircase. Carefully pass the hammer brother, either by killing him or by dodging him. To the right of where the hammer brother was, there is a pipe with a pirahna plant in it. You can go down the pipe, but I don't recommend it. Instead, just go past the pipe. Now you should see two goombas walking down the stairs, kill them both. Now jump to the right over a mini staircase, a pit, and then over another larger staircase. To the right, you will see five question mark blocks lined up next to each other, with another single hammer brother jumping on them. To kill the hammer brother, run underneath the question mark blocks, and bash the question mark block that he stands on. Now hit the remaining portion of the question mark blocks, which are all coins. There is a hidden coin block two spaces to the right of the row of the five question mark blocks. Jump up and hit the invisible coin block. Now jump ontop of block that you just created and jump up and hit the block above you; this will reveal a vine. Now, you can climb up the vine to a coin heaven if you choose to. If you didn't climb the vine, get the two coins that are sitting on the ledge right of the vine. Now drop down to the lowest platform and get the two coins there, then jump over the pit to your right. You should come across a koopa paratroopa, and another bullet bill cannon; avoid both of these objects. Now head to the right over a pirahna plant infected pipe; you should see two hammer brothers jumping along two block platforms. Do your best to eliminate these two hammer brothers before they eliminate you. The rightmost brick on the top platform contains a starman, which you can only get by standing on the middle platform. Get the starman and continue over a pit to aquaint yourself with three buzzy beatles. If you have star, kill the buzzy beatles with your star power; if you don't have the star, then do not attempt to kill them. To the right there is a double brick structure that only has one block of clearance from the ground. The left brick is a multi-coin block, and the right block contains a powerup. If you are currently big, you must get a running start, and then slide to get these two things. Anyway, jump across the pit. On the other side is a red koopa troopa above you, while below you you'll find two green koopa paratroopas hopping in your direction. Head to the right until you come across a single brick sitting by its lonesome; this brick contins a powerup. Get the powerup. Now use the powerup brick to get ontop of the quadruple block structure which is above the island pipe. Now jump to the right and you'll come across a koopa paratroopa. Avoid the koopa paratroopa, and climb the huge, broken staircase. Make sure you don't fall down the holes in the staircase. Now jump to the right and touch the flagpole to finish the level. =========================================================================== World 5-3 - Super Mario Bros. Walkthrough =========================================================================== In this level, Bullet Bills will fly toward you throughout the course of the stage. Anyway, run to the right and jump ontop of a tree platform. Keep jumping to the right until you see a tree platform with a red koopa troopa on it guarding three coins. Jump up onto that platform and kill the koopa troopa, and grab the three coins. Now from here, drop to the lowest platform and get the single coin that rests on it. Now jump onto the platform to your right. Two goombas should drop onto this platform from the platform to the right of where you are standing; kill both of them. Now get the two coins above you by jumping. Now jump onto the higher platform to your right. Drop down the platform to your right, if you can, try to get the two coins that can only be gotten by jumping in the air. Now jump over the elevator to the right and grab the contents of the single question mark block sitting there, which is a powerup. Now jump ontop of the elevator to your left and ride it to the top. When the elevator is at its highest point, jump to the platform to your right and snag the four coins on it. Now jump to the right over two different platforms until you see a red flying koopa paratroopa. Don't try to kill it; instead just jump over it to the next platform. A goomba will walk from the following platform, wait for him to walk off the edge, and jump onto the platform that the goomba fell from. Now jump to the right onto a sidescrolling elevator and get the two coins that it clears. Now wait for the sidescrolling elevator to hit its eastmost point, and jump onto another sidescrolling elevator to the right of it. Get the four coins that you can get on the elevator, and jump onto the platform to the right of the sidescrolling elevator. Now jump onto the platform to your right that has the red koopa troopa guarding it. Kill the koopa troopa. Now jump to the right and kill the flying red koopa paratroopa. Get the three coins sitting on the lowest platform and jump to the platform to your right. Jump to the platform to your right, but make sure you grab those two coins at the peak of your jump. Now jump to the right onto yet another sidescrolling elevator. There is a red koopa troopa underneath you, just ignore it. Follow the elevator to its eastmost point and jump off of it onto a large, three step structure. Use this structure to get a running jump at the flagpole at your right to finish 5-3. =========================================================================== World 5-4 - Super Mario Bros. Walkthrough =========================================================================== World 5-4 is almost exactly the same as world 2-4, except many items were added to make this level much more difficult. Head right down a small, white staircase, and continue to head right until you come across a lava pit. Jump across the pit, and you will find a HUGE firebar spinning in just about every direction. The question mark block in the center contains a powerup, but I don't recommend getting it, because of the dangerous firebar. Either way, jump across two more pits until you have passed the firebar. Now, there is a fork in your path; you can either take the upper path, or the lower path, it doesn't matter. Choose your path and follow it down the long hall that it leads to. Many small firebars will be spinning in this hallway; only pass them when the time is safe. At the very end, the two paths will meet up with each other. When you get to the part where the two paths meet up, there will be yet another firebar, which will be followed by two sets of elevators. Pass the firebar and use the elevators to cross the pit. On the right side of the elevators, there will be another firebar, so jump off according to when the time is safe. When you jump off, you will notice the flames of the koopa king's fiery breath. Keep heading right; you should come to a single firebar that is guarding six coins. If you are big, only get the top three coins; if you are small, then get all six coins. If you are big, you can risk getting all six coins by making a running slide underneath the firebar block, but I do not recommend it. Now keep moving in the east direction; you should soon find a pit which is followed by another pit, that both have podoboos jumping from them. When the time is right, jump over the leftmost pit so that you are stranded in the middle island, then jump over the rightmost pit. Now continue to the right; you will have to pass two small holes, and then you will find yourself face to face with the world 5 koopa king! I'm sure you know how to kill him by now: run past him and touch the ax. Of course, you could just shoot him with five fireballs if you have firepower; his decoy is lakitu. Or, if you don't have firepower, then you will just have to defeat him the old fashioned way, which is to touch that ax. For this koopa king, there is also a sidescrolling elevator that could be of some use. Another thing, be sure to watch out for the podoboo that is jumping up and down infront of the koopa king. When you finally touch the ax, the screen will scroll to the right, and you will be acquainted with the mushroom retainer. He will deliver to you the same message, which is "Thank you, Mario! But our princess is in another castle!" After that, the screen will go blank, and you will find yourself playing in world 6-1. =========================================================================== World 6-1 - Super Mario Bros. Walkthrough =========================================================================== Run to the right until you find two question mark blocks. Hit both of the question mark blocks from underneath to reveal two ordinary coins. Jump over the pit to your right and climb the narrow stairway. At this time, you should start to see a lakitu come by in his cloud, and start dropping spinys all about. He can be very annoying and very troublesome, therefore, I recommend killing him every chance you get. The first chance to kill him is at the top of the long narrow staircase. At the top of the staircase, you will notice two blocks. The leftmost block contains a powerup. After you get the powerup, jump on the block that released the powerup, and jump ontop of lakitu's head to kill him. Now jump over the pit to the right of the stairs, and stop directly after the pit. You should see a row of three blocks elevated off of the ground. The rightmost of these blocks is a multi coin block, hit it as rapidly as you can until it no longer releases coins. Now head east and jump over a pit, and then get the three coins that follows the pit. Keep heading right onto a smaller, four step staircase. Jump over the pit to the right of it, try to get the two coins sitting there on your jump. Keep on going to your right, and climb up a broken staircase. Here is a good chance to kill lakitu. At the top of the broken staircase, you should see three blocks that extend to the right of the top step. There is an imaginary 1-up mushroom here. To get it, stand ground level and stand as close as you can to the rightside of the stairs. Jump up, and a block should appear that will release a single 1-up mushroom (the 1-up mushroom will not be there unless you got all the coins in world 5-3). Now, run to the right and over the pit. Head right over a pirahna plant infested pipe, and get the three coins that immediately follows. Run to the right until you come to another staircase, this one has six steps. To the right of the staircase is two question mark blocks. The leftmost question mark block contains a powerup, while the right question mark block contians a single coin. Get the contents of both of these question mark blocks, and continue to the right. There is a tiny, single block width pit that you should be sure not to jump over. Following that is yet another staircase, this one has seven steps. To the right of this staircase, you'll find three horizontal block structures. The rightmost block in the middle structure is a multi coin block. It's easy to get it as small mario/luigi, but if you are big, then you'll have to getting a running slide. Bash the block repeadily until it no longer deals coins. Now, head right over a pit, and up yet another staircase. There is a two block width pit in this staircase, be careful not to fall in. To the right of the staircase is the flagpole; when touched, you will finish world 6-1. =========================================================================== World 6-2 - Super Mario Bros. Walkthrough =========================================================================== Head to the right past three consecuitive blocks. You should see a green pirahna infested plant to your right, it just happenes to be a warp pipe that leads to a bonus room. You can go down it if you choose to. To the right of pipe, there is a green koopa troopa walking back and forth. Do not kill it unless you are going to kill it with firepower. If you stand exactly half way between the two pipes that trapped the koopa troopa, and jump up, then you'll reveal a hidden coin. Jump ontop of the hidden coin block, and hit the middle of the three block above you to reveal a multi coin block; hit it as many times as you can until it no longer gives off coins. Now, continue to the right over a semi-tall green pipe, past another small pipe that is raised above ground level, and past two more small ground level pipes. A green koopa paratroopa will hop toward you; kill it. Continue to the right, and over another semi-tall green pipe. A buzzy beatle and two blocks are to the right of this pipe. Avoid the buzzy beatle, if you can. The rightmost block is a powerup, which I recommend you get right now. The tall green pipe to your right is a warp pipe that will take you to a small underwater zone. I don't recommend taking this warp. Instead, jump over that warp pipe. You should see a goomba trapped inside two pipes with a small elevated pipe above you. Kill the goomba and continue to the right. Jump over two small, ground level pipes, and then jump onto a medium sized pipe. You should see a series of five regular blocks above you that are lined up into a horizontal structure. The rightmost block is a vine. Hit the vine, and you will notice that you cannot get onto the vine. To get to the vine, there is an imaginary coin block one horizontal space to the right of the vine. You can go to the vine; it takes you to a coin heaven. I, however, am not going to cover that part in my guide, so I recommend you ignore the vine. Jump over the two pipes to the right of the vine, and you'll see another buzzy beatle walking back and forth. Once again, I do not recommend messing with the buzzy beatle. Jump to the right of the beatle and overtop of three more green pipes. Now you should see a pipe above you with a single block on both sides of it. Jump on the rightmost block, and then onto the higher single block to the right of you. From there, jump onto the horizontal block series to your right, and follow that over the pit below you. Now, drop down from the long set of horizontal blocks. Now start heading right over two very tiny, green, pirahna infested pipes. Look up and you'll see two sets of horizontal blocks. The leftmost block of the higher set of blocks is a star. To get the star, you'll have to stand on the edge of the rightmost block of the lower platform. When the star emerges, grab it. Jump over those two mini pits, and past two more block structures until you come to a three step staircase. Jump over the islanded pipe to your right, and over the block structure to the right of the islanded pipe. There is another buzzy beatle to your right, but don't mess with it unless you still have star power. There are two sets of lateral, horizontal blocks above you that are set up in sets of three, but they don't do a single thing. By the way that they are set up, they look like they might be used to jump onto the elevated pipe to your right, but that is not what they are for; they don't serve any purpose. Keep going right, and there is a goomba hanging around that vicinity; kill it. Now jump over the green pirahna infested pipe to your right. Keep heading right, and jump over three pipes that rise in height, and then over another green pipe. To the right, there is a staircase that has one of it's steps comprised of another green, pirahna infested pipe. The staircase also has a green koopa paratroopa hopping down it. Kill the koopa paratroopa, and jump over the pirahna plant. Now, climb to the top of the staircase, and make a running jump to the flagpole to finish 6-2. =========================================================================== World 6-3 - Super Mario Bros. Walkthrough =========================================================================== The first thing that you will realize about this level is that the surrounding atmosphere looks as if it were from an old black and white movie. There are only a few items that remain their actual colors. Anyway, run to the right and jump onto three platforms until you see a small elevator rising and descending. Jump on the elevator, and wait for it to rise to its greatest point, then get the two coins sitting there. Now jump to the right onto yet another platform. From there, jump to the right again onto a platform that has a spring board on it. Use the spring board to jump onto the side scrolling elevator above you. Use the next two side-scrolling elevators to obtain the 7 coins in that vicinity. Jump onto another sidescrolling elevator to your right that hovers under a question mark block. Hit the question mark block to reveal a powerup; get the powerup. Now jump to the right onto a vertical rising elevator, and then jump onto the platform to the right of it. Now jump onto the left side of the balance elevator to your right. As you jump to the right side of the balance elevator, try to grab the two coins that are sitting in the air. If you did not get the two coins the first time around, you can always jump back onto the left side again for another attempt at the coins. When you get both coins, jump onto another balance elevator to your right. Get onto the right side of this balance elevator, and jump to the platform at the top with the three coins on it. Now get the three coins. Drop from the platform that had the three coins on it to the platform below it. Now jump to the platform to your right; at this time, a bullet bill will shoot at you, which will be followed by more bullet bills. From here until the end of the level, be cautious of the bullet bills. Now drop to the right of the platform that you are now on so that you land on the platform below the cloud. Jump onto the platform to the right of you. Now jump to the platform to the right of you and grab the four coins in the air during you leap. From the platform that you are on now, jump to the platform that is higher and to the right. Now drop to the lower platform to your right and use the spring board to get onto another sidescrolling elevator above you. Wait for the sidescrolling elevator to reach its rightmost point, and jump onto another balance elevator. Get the two coins in the middle of this elevator, and then jump off of the balance elevator, and onto the platform to the right. Now drop down to the lower platform to your right. Look to your right; you should see some still-elevators. As soon as you jump onto it, it will rapidly drop, so jump quickly. Jump onto the first still-elevator, and quickly onto the second which contains two coins. Let the second still-elevator drop so that you can get the two coins there, and then jump to the right onto still-elevator number 3. Quickly jump off of elevator number 3 onto elevator number 4. Jump off of elevator number 4 onto the side platform, but make sure you grab the two coins in the middle of your jump. Now make a running jump to the right, and touch the flagpole to finish world 6-3. =========================================================================== World 6-4 - Super Mario Bros. Walkthrough =========================================================================== Run down the mini staircase and jump over the small lava pit. Run to the right, until you see another lava pit. There is a firebar on the ceiling that can possibly harm you, so be cautious of it. When the podoboo is vacant, jump over the lava pit so that you land in the middle island. There is a firebar in the middle, and a question mark block above you. The question mark block contains a powerup, get it now. Now jump over the lava pit to your right at the right time so that the firebar will not harm you. Run through the tunnel past four different firebars until the tunnel drops by one block, and turns into a large room. There are many firebars in this room. In fact, there are five firebars in all; two on the top and three on the bottom. Get past all five of them, but be very cautious about it, because this room is very easy to become damaged in. Once you get past them all, you should start to see the flames of the koopa kings fiery breath! Keep running to the right until the ground that you walk on drops. In this lower platform, there are three invisible coins that cut the platform into fourths. Ontop of those three, there are three more coins which are one block space to the right above their lower coins. Get all six of these coins if you would like, or don't; they are only coins. Now head right until this lower platform ends, and jump up to the higher platform. Now, there will be a very small lower platform, which is mainly used as shelter against the koopa king's fiery breath. Now, jump over this shelter hole, and you'll find yourself face to face with the terrifying, malicious, beastly, evil minded koopa king! However, this koopa king is much different than all the previous koopa kings. This koopa king will throw hammers similar to the way the hammer brothers throw them. There is also a podoboo hopping up and down in the lava. To defeat the koopa king, you'll have to touch the ax on the other side. To get to the ax, wait for the koopa king to jump and run under him. Or, you can jump over him. However you do it, touch the ax on the right side of him, and the bridge will fall, and the level will finish. Now, the screen will scroll to the right and you'll be acquainted with the 6th mushroom retainer of the game. And, as you probably would have guessed, he gives you the same message that all the previous mushroom retainers give: "Thank you Mario! But our princess is in another castle!" =========================================================================== World 7-1 - Super Mario Bros. Walkthrough =========================================================================== Run to the right until you come to a bullet bill cannon. Jump over the cannon and you will come across a green koopa paratroopa. Kill the koopa paratroopa and continue to the right until you see a tiny, single block legnth bullet bill cannon beneath a larger bullet bill cannon with three bricks above them. The leftmost brick contains a powerup, but the powerup can only be retrieved if you are small mario/luigi; if you are big, it will turn into a fire flower, and you cannot jump high enough to obtain it. Anyways, run to the right over the next bullet bill cannon. You should see four consecuitive question mark blocks and a green koopa paratroopa below them. Don't kill the koopa paratroopa, but hit all four of the question mark blocks; they all contain coins. Now jump over the three block height bullet bill cannon to the right of you. You will see another green koopa paratroopa; I don't recommend killing it unless you have firepower. Now run to the right and jump over another double bullet bill cannon. There is another koopa paratroopa here, but like the other one, I only recommend killing it if you have firepower. There are four breakable bricks above you that are divided into twos. The leftmost brick in the right pair of bricks is a multi coin block. I don't usually get this, because I don't feel safe with the bullet bill cannon to the right of you that could shoot a bullet at any second; if you get it, be very cautious. Now jump over the bullet bill cannon to your right, and then jump over the pit, and then over the pirahna plant infested pipe. Two raging hammer brothers occupy two brick platforms. Kill them if you are feeling bold. Now, jump ontop of the pipe to the right of the hammer brothers. Stand on the left edge of this pipe and jump up; this will reveal a 1-up mushroom if you got all the coins in world 6-3 (if you did not collect all the coins in 6-3, the 1-up mushroom will not appear). The pipe that follows the hammer brothers is a warp pipe that will take you to a secret bonus room, you can go in if you choose to. Run to the right and jump over the small bullet bill cannon, and then over a pipe. kill the green koopa troopa here, and over the small pipe, which is the exit pipe for the bonus room if you chose to go in it. Now jump over the bullet bill cannon and then over the following pipe. Two more hammer brothers follow this pipe, you can either kill them or dodge them, it does not matter. To the right of where the hammer brothers are is a pillar that is three blocks in height; jump over it. Now jump over the double bullet bill cannons. There is a spring board here; use it to spring yourself up to the block above which contains a powerup. Now jump over the staircase, and you'll find another staircase on the other side. A buzzy beatle will be walking down the stairs, jump over it. Now, jump to the other side of this staircase, and touch the flagpole to finish the level. =========================================================================== World 7-2 - Super Mario Bros. Walkthrough =========================================================================== You will start off the level with a clip of you walking into a pipe. Then you will fall into the water, which is where you will take control of yourself. Swim to the right over some red seaweed and collect the two coins sitting there on the sea floor. A blooper (squid enemy) will swim toward you, just swim past him. Keep swimming; just before you come to some more seaweed, there will be three coins with a blooper guarding them. Get all three of the coins while avoiding the blooper. Now swim over the seaweed, and get three more coins that are sitting on the sea floor. Swim past another blooper, then two sets of seaweed, then two more bloopers; you should come to a pit with three coins in it. Get the three coins if you are feeling daring. Now swim past some cheep cheeps (fish enemy) and then past three bloopers, and then over another tuft of seaweed. Swim past two more bloopers and then get the three coins laying underneath a platform with seaweed on it. Swim a little bit farther to the right until you see three more coins resting a little bit to the left of a platform below. Now swim to the right over another tuft of seaweed until you come to another pit similar to the previous one in this level. Grab the five coins that are shaped like a smiley face, but be careful not to get sucked in by the imaginary whirlpool. Now swim to the right out of the pit area and over two more tufts of seaweed. Swim a bit more to the right until you see another pit, except this one is enclosed. If you are feeling extra daring, then you can try to get the six coins that are in the enclosed area of the pit. Beware that there is a blooper in the area that could trap you in the pit, and also beware of the invisible whirlpool that will try to suck you into the pit. Weather or not you get the coins, swim to the right of the enclosed pit area and you will come to four platforms that have two bloopers swimming around them. Dodge the bloopers, and swim into the horizontal warp pipe which is located at the right of the four platforms. The warp pipe will warp you to a staircase outside. Climb the staircase, and make a running jump to the flagpole at the right to finish world 7-2. =========================================================================== World 7-3 - Super Mario Bros. Walkthrough =========================================================================== Jump onto the tree platform, and then up the staircase to the bridge. At this time, a large amount of cheep cheeps will start flying through the air; do your best to avoid them. Run exactly half way through this bridge and you'll find a green koopa troopa walking to the left that has four coins above him. Get the four coins, kill the koopa troopa, and continue on your journey. A little bit farther down the same bridge, there will be a bouncing green koopa paratroopa; kill it. A little to the right of the koopa paratroopa is the location of five coins which you should now get. Now, walk to the right edge of this bridge, and jump to the right onto bridge number two. There is a red koopa troopa on this bridge, kill it. There is also four coins on it. Get the four coins, and jump onto bridge number three. The only thing on bridge number three is a red koopa troopa which you should kill. Now walk to the right edge of bridge number three, and make a leaping jump onto bridge number four; be sure to get the three coins that are in the air in the middle of your jump. Now that you are on bridge number four, hit the single question mark block sitting on it. A power up will emerge, grab it. Now walk to the right edge of bridge number four and jump to a lower tree platform; be sure to get the three coins that are in the air in the middle of your jump. There is a red koopa troopa on this tree platform, kill him. Now walk to the very right of this tree platform and jump onto bridge number five, which is an extremely small bridge that has no supports. Jump to the right of bridge number five, and onto bridge number six. On bridge number six, there is a gliding green koopa paratroopa guarding six coins, which just happenes to be the very first gliding paratroopa of the game. Kill it by jumping on it twice and kicking it. Now, grab the six coins that he left behind. Now walk to the very right of bridge number six, and jump onto bridge number seven, which is a two blocks lower than bridge number six. You will see another green floating koopa paratroopa here, kill it the same way you did the previous one. Now, get the four coins that it was guarding. Now walk to the right edge of this bridge, and jump onto bridge number eight. Walk to the right edge of bridge number eight, and jump onto bridges number nine, ten, and eleven which are three consecuitive extremely small bridges, with no supports, that are all exactly the same. Be sure to get the six coins above these three elevators. Now, after you have gotten all six coins, jump onto bridge twelve. As soon as you jump onto bridge number twelve, the flying cheep cheeps will cease, making it easier for you to finish the level. Follow bridge number twelve to the end, where you will find a tiny staircase that will lead you to another tree platform. Go to the right edge of the tree platform, and jump over the small pit area. Now climb the huge staircase to your right, and make a running jump to the right to touch the flagpole, which will lead you to world 7-4. =========================================================================== World 7-4 - Super Mario Bros. Walkthrough =========================================================================== Run down the tiny staircase, and to the edge. Now jump onto the falling elevators. As soon as you jump on them, they will rapidly fall, so jump quickly. When you make it to the other side, there will be two routes in which you can take (overhead, or underneath). Take the underneath route. Follow the underneath route until the path is divided into three. At this time, you should take the middle route. So, jump onto the lower row of bricks, and follow it to the right edge. At the right edge, you can take to paths (upper or lower). Take the upper path. Follow the upper path to its right edge and then fall off of it to the platform below. Travel as far right as you can until you see a lava pit, and a firebar, and various platforms. Now, use the "stump" platform to the left of you, and use that to jump onto the platform above the firebar. Carefully navigate yourself past the firebar, and the two holes on both sides of the firebar. Walk to the right edge of this platform, and you will see some more horizontal platforms, that make up three rows. Take the middle row. There are holes in the middle row. If you fall down one of the holes, quickly jump back up onto the middle row again. Follow the middle row to the its end. Look to the right and you will see a brick formation that is shaped like a sideways L; jump onto that and follow it until it ends. Now jump off of it, and continue to the right. Jump over two bunkers in the ground. At this time, you will start to see the vile flames of the koopa kings gruesome breath. Continue to the right over three more bunkers. Continue to the right, and you will find yourself face to face with the evil koopa king himself. Watch out, though. This koopa king is one of the hardest koopa kings to defeat. Infront of him, he will have a podoboo jumping in and out of the lava, and he also constantly chucks an enormous amount of hammers. If you have firepower, then shoot him five times, and he will die. However, if you don't have firepower, then you'll have to touch the ax to the right of him. I don't recommend trying to jump over him, because the hammers could hit you. instead, I recommend trying to run under him on one of his jumps. However you maintain to do it, touch the ax on the right side of him, which will make the bridge fall, and the koopa king fall into the lava pit. Then, the screen will scroll to the right, and you will be greeted by (yet another) mushroom man. He will deliver the same message that the previous six mushroom men said, which is "Thank you Mario! But our princess is in another castle!" =========================================================================== World 8-1 - Super Mario Bros. Walkthrough =========================================================================== Run to the right and jump over the buzzy beatle, and then over the four goombas that follow. Now jump over the green pipe, and you'll find two koopa troopas on the other side. Kill the koopa troopas, and look to the right. You will find several small one block length pits. To get across all of the tiny pits, run at full speed, and Mario/Luigi will glide right over all of them. To the right of all the tiny pits is a green koopa troopa, just jump over him and he will walk himself into the pit. Grab the lone coin, and then jump over the three goombas that follow it. Now head right and jump over the pirahna infested pipe. You will see a buzzy beatle trapped in between two pipes. Don't try to do anything with this buzzy beatle; just leave him alone. Now jump over another pirahna infested pipe, and grab the lone coin to the right of it. Now jump over yet another pirahna infested pipe, and get the lone coin that follows. Now walk up to the next pipe, which just happenes to be a special warp pipe. If you go down the pipe, you'll be transported to a bonus room. Moving on, use the top of the pipe to jump up and grab the two coins in the air, and then bash the three goombas below you. The following pipe is the exit pipe for the bonus room if you chose to go in it earlier on in the level. To the right of that pipe is five green koopa troopas. Stomp the leftmost koopa troopa and kick him to the right. He will knock the remaining four koopa troopas off the screen, but make sure you dodge the shell when it bounces off the pipe and richochets back at you. Now, head to the right and jump over the pipe there, and kill the three goombas in that area. Now go to the right and jump over a four block structure. You will find a flying koopa paratroopa here, but try to avoid it. There is an invisible coin brick block half way in between the two pillars. Jump up to reveal it. Now jump ontop of it, and jump up to reveal a multi coin box. Now, jump over the pillar to your right and there will be another set of small one block legnth pits. To get across them, run at full speed and you will glide right over them. There are also, two green koopa paratroopas in the middle of the small pits, so you'll have to dodge them as you glide across. Anyway, on the right side of the small pits, you will find a row of bricks. The thirdmost left brick contains a starman. Get the starman, and take it to the right to glide across the small pits, and kill the two koopa troopas there. Jump over the small, two brick pillar. Run to the right and jump over the large pit, make sure you get the two coins in the air of your jump. Now bash the three goombas in that area. Now look to the right and you will see a small pit followed by a pipe. While taking careful notice of the pirahna plants that will pop out of the pipes, jump on the pipe, and then jump on the two following pits to get across the pit. Now you will see a buzzy beatle, run past it. Now, run to the right past three goombas, then past two more pairs of goombas (seven in all). Now jump over a six step staircase, you will find a buzzy beatle. Kill the buzzy beatle, and grab the two coins in that vicinity. Now jump over the two consecuitive pits, but make sure you get the two coins in the midpoint of your leap. Once on the other side of the two pits, run to the right and you will find a koopa troopa trapped inside two small pillars. Ignore the koopa troopa, and keep running. You will soon find another set of consecuitive pits similar to the previous one, except the middle platform is a mere single block space. I find this obstical easier to do without a running jump. So, just get a normal jump, and don't stop in the center island, or you will lose momentum. Instead, just keep your pace and jump to the other side. Once past this horrid obstical, run to the right past four green koopa troopas until you come to a pipe. Jump over this pipe, and then jump over a smaller pipe that follows. Carefully jump to the top of the staircase to your right, making sure that you don't accidentilly fall into one of the pits. When you get to the top, make a running jump to the flagpole at the right to finish 8-1. =========================================================================== World 8-2 - Super Mario Bros. Walkthrough =========================================================================== Run to the right over a green koopa paratroopa, and over a tiny pit. At this time, you should notice a lakitu above you that will drop little spinys. Try to ignore the lakitu for now. You should see another koopa paratroopa to your right. Jump over it and let it hop into the pit. Now climb to the very top of the staircase. At the top of the staircase, you will have a chance to kill the annoying lakitu. If you want to kill him, just bash him ontop of his head. Now jump off of the staircase to the right. You will see four question mark blocks, all of which contain coins. Hit them all and proceed to the right. Jump over a tiny pit and you will come to a springboard. When you jump on the springboard, the lakitu will leave the screen never to be seen again (if you did not already kill him). Bounce on the spring board and hit the brick directly above you to reveal a hidden 1-up mushroom. The 1-up mushroom will slide on the brick formation above you to the right. So, run to the right over several single brick pits, and past three koopa paratroopas. When the brick formation above you ends, the 1-up mushroom will fall, which is when you have the oppurtunity to grab it. Run to the right over two pits and overtop of a bullet bill cannon. Ignore the koopa paratroopa, and jump over the koopa paratroopa. Run overtop of the double bullet bill cannon, and ignore the koopa paratroopa to the right of it. You will see a double brick structure here; bash the right brick to reveal a powerup. Get the powerup, and then direct yourself over another bullet bill cannon. Try your best to ignore the buzzy beatle that is hanging around this vicinity. Now jump over the tiny bullet bill cannon, you will find two buzzy beatles here along with another cannon above you. Ignore all of these objects, and then jump over a relatively tall cannon to your right, and you will come across a tiny green pipe. Jump over the green pipe and continue over a small pit until you come across a second green pipe. Now, look to the right of the green pipe, and yo