Super Mario RPG: Legend of the Seven Stars FAQ/Walkthrough By: Super Slash Version: 1.3 Email: GanonPuppet@yahoo.com ---------------------------- =================== VERSION HISTORY =================== v 1.0 - Submitted the guide v 1.1 - Updated some minor things that I missed v 1.2 - Added something to the Copyrights section of the guide v 1.3 - Fixed the huge walls of text found throughout the guide NOTE: To find what you're looking for, hold Ctrl and press F, and type in, for example "IV. Walkthrough", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Characters IV.........Walkthrough V.........Bosses VI.........Items VII.........Techniques VIII.........Mini-Games IX.........Weapons X.........Armors XI.........Accessories XII.........Hidden Treasure Boxes XIII.........Enemies XIV.........Shops XV.........Side Quests XVI.........Secrets XVII.........Email Info XVIII.........Credits XIX.........Copyrights ========= I. Story ========= The story goes like this: Princess Toadstool is singing in her garden, when suddenly, it starts storming. Bowser then sneaks up on Peach with his Koopa Copter, and snatches her away to his castle. Mario exits the house, and finds no sign of Toadstool, so desides to investigate. Mario heads to Bowser's Keep, where he finds Bowser in his Koopa Copter with Princess Peach! Mario rushes in to save her. He defeats Bowser, but then, the castle starts rumbling and starts shaking before he can rescue Peach! A giant sword from above the keep crashes into the top of the keep! Now that sword is in control of Bowser's Keep! Later in the game, you hear about the Star Road, and how you must collect all seven stars to repair it. The Star Road can grant any wish for any person! It is your objective to obtain all seven stars, and repair the Star Road! ------------------------------------------------------------------------------ ============= II. Controls ============= "A" Button: Confirms selected thing, also brings up the 'Fight' command for the party (in-battle), also does a 'timed hit' with your weapon if pressed at the exact moment your first strike lands, also defends against attacks if pressed right before the attack hits the party member, also flips through sentences, also enters new sections on the World Map. "B" Button: Makes Mario jump, also cancels menus and such, also brings up the 'Run', and 'Defense' command for the party (in-battle). "X" Button: Brings up the menu, also brings up the Item List (in-battle). "Y" Button: Brings up the Magic List for the character (in-battle), also runs in places if held, also does a 'timed hit' with certain magic attacks if pressed at the perfect time. "Start" Button: Does nothing. "Select" Button: Does nothing. "L" Button: Does nothing. "R" Button: Does nothing. D-Pad: Moves character, also goes down pipes if standing on the pipe (press down while standing on the pipe). ------------------------------------------------------------------------------ ================ III. Characters ================ In this section, I will list all of the party members in the game, along with information about them and such. ------------------------------------------------------------------------------ ===== Mario ===== This is the main character of the game (obviously). In this game, Mario must save Princess Toadstool from the evil Bowser, once again! However, he fails to do so, and later on finds out that his objective is to repair the Star Road. Bowser even joins Mario, just for the sole purpose of getting his Keep back, which was stolen by Smithy and his henchmen! Mario has appeared in every Mario game, and he is now a very popular character in the Nintendo franchise. Mario is really good with power more than anything. ------------------------------------------------------------------------------ ====== Mallow ====== Mallow is a big ball of fluff whom is found by Mario not too far into the game. He is found crying in the rain at the Mushroom Kingdom, because a crocodile named Croco stole his grandpa's Frog Coin. He then joins Mario, in an effort to get back his grandpa's coin, and help Mario complete his quest. Mallow is good with magic, mostly. ------------------------------------------------------------------------------ ==== Geno ==== Geno is actually a star, but 'he' (the star) chose to become an actual life form. So, he picked between a Mario, Bowser, Toadstool, and a toy doll. He chose the blue toy doll, and thus, that 'toy' became Geno himself. Geno tells Mario and Mallow about the Star Road, which was destroyed when the giant sword slammed into Bowser's Keep. They then continue their mission to obtain all seven stars to repair the Star Road once more. The Star Road can grant any wish for anybody, as well. Geno focuses mainly on attack, and somewhat magic. ------------------------------------------------------------------------------ ======= Bowser ======= Yes, Bowser is an actual party member later in this game. He is gotten as a party member at Booster's Tower. He wants to get his Keep back from Smithy, but he must join Mario in order to do so. He does it, but he does not want to stay forever (you do get to keep him for the whole game)! Bowser mainly focuses on power more than anything. He can be useful in some cases, but mostly, he is not too good of a party member. ------------------------------------------------------------------------------ ========= Toadstool ========= You actually rescue Princess Toadstool, and get her as an actual party member in this game! You find her in Booster's Tower, where Booster has her held captive until their 'wedding'. She is then carried to Marrymore for a wedding, but as always, Mario comes to save her. However, your main objective in the game is not to rescue her. Princess Toadstool is actually one of the best, and the most useful party members in the entire game. She has a Group Hug ability, which heals the entire party (even more, if you press Y before the healing ends)! You will find yourself using her quite often in a lot of cases. ------------------------------------------------------------------------------ ================ IV. Walkthrough ================ The game begins with Princess Peach getting kidnapped by Bowser (again). Mario then rushes to Bowser's Keep to save her, and then you start at the entrance of the castle, where the game begins. ============== Bowser's Keep ============== When you start, proceed right and enter the red door. In here, there are a ton of Terrapins, so defeat them all. They shouldn't be too hard. Now, proceed north, and you'll get yet another encounter with Terrapins (you are forced to fight these). This time, there are four! Just keep punching them, as these things pose little to no threat. When they are dead, enter through the door. In here, cross the bridge, and at the end of the room, parts of the bridge will break, blocking your path! Enter through the next door. In here, proceed east, and you will find two 'hanging' platforms with Bowser holding Toadstool! Mario will jump on the empty platform, and the fight with Bowser will begin. A little dialogue will occur. When you can fight, simply use Jump on the chain. After a little while, Toadstool will inform you to hit the chain (even though you already KNEW that). After about two or three jumps on the chain, a loud noise will occur, and then the chain will drop the platform! A short cutscene will occur, and then the castle will begin to shake before Mario can rescue Peach. A huge sword will stumble into the top of the castle, then Mario will get launched all the way to his house (coincidence?). ============ Mario's Pad ============ Mario will be hanging in his bedroom after falling through the pipe at the top of his house, and Toad will bust in. After a short amount of dialogue, press B to jump off of the wall, and onto the ground. Exit Mario's house. Outside, use the Save Block to save your game. Now, speak with Toad, and Mario will tell Toad the story about Bowser kidnapping Peach! He wants him to go and rescue her, so when you regain control, exit Mario's Pad through the exit just south of Toad. ========== World Map ========== On the World Map, go left and enter the new section. There, go up to Bowser's Keep, and enter it. Mario will attempt to go inside, where he will encounter the Smithy Gang (that giant sword that just crashed into the castle)! They will crush the bridge, and Mario will be forced to go back. Head back to Mario's Pad. ============ Mario's Pad ============ Here, go into Mario's house, and speak with Toad again. Mario will explain what happened up at Bowser's Keep, and Toad will say that they must inform the Mushroom Kingdom. Toad then heads outside, so follow him outside. Out there, try exiting the place, and Toad will bump into you. He will say that the bump you just got took away some HP (yeah right). He will now give you a tutorial on how to use items. If this is your first time playing, I suggest you let him tell you how to use them. He'll also give you a Mushroom to heal yourself with! After the tutorial is over, a Goomba will appear, and Toad will ask if you know about Timed Hits. If you do not, I suggest listening. If you said that you know about Timed Hits, the Goomba will run away in fear! Anyway, whether you listened to the tutorial or not, Toad will tell you to meet him at the Mushroom Kingdom, and he'll give you three Mushrooms! When Toad leaves, do so as well. ========== World Map ========== On the World Map, head right, and enter Mushroom Way. ============= Mushroom Way ============= When you enter here, you will see a lot of Goombas roaming about the area. Fight them, as they give good experience at this point. Eventually, though, they stop appearing. Anyways, go south, and hit the Item Box repedeately to get several coins. Proceed to the north, and you'll notice a Goomba is holding Toad hostage! Run up to the Goomba, and battle it. When you kill the Goomba, you'll rescue Toad, and he'll give you a Honey Syrup! He'll then run off. Now, hit the Item Box to get several coins. Proceed to the north, and into the next area. Here, go north, and you'll see some enemies appear from the bushes. You'll also see a Goomba spinning on a flower. Attack the Goomba, then jump on the flower yourself. When it spins towards the platform on the right, press B. If you made it on the platform, then fight the Troopa that's holding Toad. If you didn't make it, keep trying until you do. When you defeat it, Toad will thank you again, and give you a Flower Tab! Now, jump back on the spinning flower, and this time, get on the western ledge. Now, hit the Item Box to get a flower, which recovers all of your FP, and increases your actual FP! Get off of the ledge, then go east and hit the next Item Box to get a Mushroom. This one instantly recovers all of your HP/FP! Enter the next area. Here, proceed to the east while avoiding the Spiny enemies (fight them if you wish, but you need to conserve Mushrooms for the boss battle coming up). You will encounter the Hammer Bros., which are holding Toad hostage (again)! The Hammer Bros. will get mad at Mario, and decide to fight you. Read the Bosses section to see how to win the first boss fight. Once you defeat them, Toad will find a Hammer on the ground (most likely left behind by the Hammer Bros.). When Toad leaves, equip Mario with the Hammer, as it is much more better than him unarmed. Leave this place. ========== World Map ========== On the World Map, head right and enter the Mushroom Kingdom. ================= Mushroom Kingdom ================= When you arrive here, go east and enter the building with a star rotating on it. Inside, save your game at the Save Block. Exit the building. Now, go west and up the stairs, then enter the door leading to the castle. Inside, Toad will see you, and go to inform the Chancellor that you're arriving. When he starts walking, quickly jump on his head and stay on it. When he gets to the next door, jump on the thing above the door, and jump. You'll reveal a Treasure Box, so hit it for a Frog Coin. This is your only chance to ever get that Frog Coin. Follow Toad into the Chancellors room. Walk up to the Chancellor, and a conversation will begin. Mario will explain the situation, about how this mess began, and how he can't enter Bowser's Keep to rescue Toadstool. When you regain control, try exiting the room, only for the Chancellor to call Mario's name! He will give you a map. Try exiting the room again, and the Chancellor will call Mario's name again! He will say that he can't stop worrying about the Princess. You'll automatically leave the room. Go back to the main hall. Here, take the path to the right, and into the next area. Here, speak with the Toad guarding the path, and he'll want you to follow him into the room. Do so. In this area, hit each Treasure Box, and Toad will tell you about each item you get from the box. Exit the area, and the castle. Out here, you'll see someone chasing a crocodile-type thing. When the chase ends, go to him and talk to him. It'll stop raining, and Mario will start talking to him. He will explain that his coin was stolen by that croc! When the lady asks how you are going to stop Bowser, jump. He (Mallow) will be shocked that you are actually Mario, and he'll join your party! When he joins your party, exit the place via the eastern exit. Before you can exit, though, Toad will say that he saw that crocodile, as well. That crocodile will run through Toad, Mario, and Mallow. Mallow will want you to follow him, but before you exit this place, check out the building right next to Toad. This is the Item Shop. Speak with the owner, and Mallow will tell him about the coin being stolen. The guy will give you a Pick Me Up when you try to leave. Before you leave the Item Shop, speak to him again and buy some stuff from him. Buy some Mushrooms, some Pick Me Ups, Honey Syrups, and a pair of Pants for Mallow, and a Shirt for Mario. Equip both of these things on Mario and Mallow, then exit the Mushroom Kingdom. ========== World Map ========== On the World Map, head to Bandit's Way, your next destination. ============= Bandit's Way ============= When you get here, you will see the thief in plain sight. He will insult you, then run away. When you regain control, take note that there are a lot of enemies in this level that you could build up from. Anyway, head south, and save your game at the Save Block there. Now, proceed east and into the next area. Here, you will meet Croco again. He will try miserably to insult you, and run away again. Now, jump on the spinning flower, and jump onto the ledge there. Now, jump on the second yellow block, and the one behind you will move in front of you. Jump to it, and the one behind you will also move in front of you. Keep this process up while trying not to fall, and while trying to grab the coins in midair. Do this until you reach the next ledge. If you fall, simply jump back onto the yellow block. Whenever you reach the next ledge, jump off over to the spinning flower. Get on it, and when Mario turns towards the northeast, jump off. You should hit an invisible Treasure Box, which has a Kerokero Cola in it. You're going to need this, so I suggest getting it. When you get it, go to the next area. In this area, you'll spot Croco again. He'll run '100 miles ahead of ya', and run off again. When you regain control, head northeast, and you'll spot Croco at least twice in this one area, where you'll catch him running away again. Continue to the northeast, and you'll see a creature guarding a Treasure Box. Fight the creature, and then hit the box to get a Mushroom. Now, proceed west, then north and into the next area. In this area, you will spot Croco once more, and he'll run away again. Before you follow him, however, jump on the yellow block to the left. The one on the right will turn around, and when it turns around over to the Treasure Box, jump on that yellow block, and hit the box for an invincibility star. With it, you can run around the area and knock out all of the blue creatures (you get free EXP!). When the invincibility runs out, there is a trick you can do to get it back, and keep your EXP gained. Read the Secrets section if you are interested in the trick. Anyway, make the yellow blocks go all the way over to the chest on the right, then hit it for a Flower. Head southeast, and into the next area. In this area, Croco will be spotted yet again, and he's at a dead end now, so he goes into hiding! Mallow suggests that you sneak up behind him and catch him, so that's what we're gonna do. Now, go roam about the area, and when you find Croco, he'll most likely run away, behind another egg-type thing. The trick is, you must sneak up behind him without him noticing you. Touch him, and he'll run away again. Catch him three times total, and he'll give up, and enter combat against you. Read the Bosses section to see how to win this fight. When you beat Croco, Mallow will get the Frog Coin back, and you'll get a Wallet. Then, a spring will appear. Jump on it to be carried all the way to the Save Block at the beginning of the level. Save your game, and exit this place. ========== World Map ========== On the World Map, head to the Mushroom Kingdom once more. ================= Mushroom Kingdom ================= At the Mushroom Kingdom again, you will notice that it is dark in this place, and that the entire kingdom has been overrun with Shysters everywhere! We are gonna save these Toads from them. If you exited out of the eastern exit before, then you'll immediately see a Shyster holding a Toad hostage when you enter. Fight it; one successful Thunderbolt should kill them (almost). When you kill that Shyster, Toad will thank you and give you 10 Coins! Now, go west and down into that pit where another Shyster is holding an adult Toad. Fight the Shyster, and when you win, that Toad will thank you, and ask if you will give him that Wallet Croco stole. Give it to him, and he'll give you a Flower Tab as a reward. Now, go east, then west, and save the girl Toad being held hostage by the Shyster. Once it is defeated, you don't get a reward, but you saved her anyway. Go west, and enter the lone house there. Inside, defeat the two Shyster enemies there (one is bouncing on the table, and the other is bouncing on the cabinet). After they're cleared out, go upstairs and attack the Shyster on the bed bouncing with the kid. After you defeat it, they will thank you, and give you a Flower Tab. Exit this house. Back outside, enter the castle itself. In there, take the left path. Defeat the two bouncing Shysters, then proceed into the next room. In here, try to enter the door. You will not be granted entry by two Shysters, which will enter combat against you. Fight them and defeat them, then proceed into the next area. In this room, speak with the adult Toad guy to recover all of your HP/FP! Now, save your game at the nearby Save Block, then go back to the main hallway. Back there, stand by the entrance of the west path, and wait until you see a Shyster chasing down a Toad. Fight the Shyster, and when you win, the Toad will run off (boy, he sure appreciated the help, huh?). Enter the eastern path. In here, there will be two Shysters bouncing around one Toad, so defeat them both. When you do, speak with the Toad, and he'll panic about the 'Vault Guard'. So, head north, and into the next room. In this room, go into the corner, and speak with the Toad panicing in the corner. He will 'keep' the Gold Coin he has. Try to leave the room, and he'll give you a Wake Up Pin instead. Now, go back to the main hallway of the castle. Back here, go through the northern door, and into the next area. In here, there are two Shysters bouncing around. Kill them, and proceed into the next room. In this room, there are a lot of Shysters that will start talking, asking where everyone went. They will think nobody is there (even though you are right in front of their faces), and begin bouncing around like mad. Heal yourself up, and go up to the north, where you'll see a big sword with a star behind the chair! A lot of those Shysters will try to insult Mario, then the sword, and all of the Shysters will jump on Mario's head. You will enter combat against them, so read the Bosses section for help on winning this battle. After you defeat Mack, the first star will float up, and into Mario's hand! You've just obtained one of the seven stars! The last two remaining Shysters will run off in fear, and then you will regain control. Now, speak with the Chancellor hiding in the corner, and he will come out of hiding. After the scene is over, you will regain control. So, exit the castle. Back outside, head directly to the Item Shop. Inside, speak with the owner, and Mallow will say that he got his grandpa's coin back. The owner will give you a Cricket Pie. You're gonna need this later. Now, stock up on any items you may need. When you're ready, exit this place. ========== World Map ========== On the World Map, go east, and into the next section. Enter the Kero Sewers. ============ Kero Sewers ============ When you get here, you'll be outside before you're in the actual sewers. Mallow will say to be careful of 'Belome', a monster that lurks in the sewers. When Mallow goes down into the sewers, follow him. Inside, save your game at the nearby Save Block, then jump into the water. Swim up to the platform (you need to be swimming above a small square in order to be able to jump up to the platform), then jump onto it. Read the note on the wall if you wish. Otherwise, head down the pipe. In this area, go along the left side of the area until you come to a pipe. Go through it. Here, there are a lot of rats roaming about the place. Go along the west side and defeat the rats. If you fall into the water, you'll have to go back two areas to the east, then go through the previous areas again. Anyway, when the rats are gone, drop off of the west ledge, to a pipe. Enter it. Here, go down the hallway, then turn right, and go up the stairs. Hit the Treasure Box, and you'll fight a monster. Simply keep attacking it with physical attacks with both Mario and Mallow, and it will fall after a while. It attacks with Carni-Kiss, Flame, and Flame Wall, so take note of that. For defeating it, you get a Flower Jar, and a Trueform Pin. Equip the Trueform Pin on Mario immediately, as you're gonna need it for the upcoming boss battle. Now, exit this area. Back here, jump in the water, and head north through the next two areas. Now, in the third area, enter the pipe to the east. In this area, follow along the hallway until you come to yet another pipe. Go through it. Here, you'll be on a high platform. Run along it, while climbing it up at the end. At some point, you'll find a Treasure Box. It contains a Flower! At the end, there is a pipe. Go through it. In here, break the Treasure Box in the corner for an Invincibility Star. Hit the enemies to the left, and when the star runs out, go through the pipe in the northwestern corner of the room. In this area, go down the hallway to the left, killing all of the rats. At the end, go down the pipe. In here, jump over to the right ledge, and fight the rat there. Then, go down that pipe. In this area, head west and up the stairs, then turn to the right and press the green switch. Doing this will drain the water in the previous area! Now, ignore the spring in the middle, and exit this area. Back here, jump down onto the floor now that the water is drained, then head southeast, where you'll see a pipe. Go through that. In this area, head down the hallway, and hit the Treasure Box for a Mushroom. Save your game at the nearby Save Block, then head east, and down the pipe. In here, you will see a big dog-like creature. Walk up to it, and you will find out that it is Belome! It will attack you! Read the Bosses section to see how to win this fight. When Belome is defeated, a green switch will be revealed. A huge waterwave will come gushing out from the wall! You will be in Midas River now. ============ Midas River ============ Here, there will be a mini-game of some sort that you have to finish to get to your next destination. Read the Mini-Games section of the guide for info on this. When the mini-game ends, the guy will give you a NokNok Shell! It's a new weapon for Mario! Exit this place after saving your game at the Save Block there. Oh, and you can also return to the Midas River mini-game any time by using the springboard in the middle. ========== World Map ========== On the World Map, head to Tadpole Pond. ============= Tadpole Pond ============= Here, head directly north, and stand on the button by the water. Some tadpoles will emerge from the water, and some dialogue will begin. They won't believe that you're really Super Mario! When they want you to prove it to them that you're Mario, jump once. They will believe you are actually Mario, and Mallow's grandpa, Frogfucius, will come. He will fly away on a Lakitu to a platform floating nearby. When the tadpoles form a bridge, hold right, and jump on one. Repeat this until you make it to where Frogfucius is. When you do, some more dialogue will occur. A few things will be revealed, I won't spoil it for you. When the dialogue ends and you regain control, speak with Frogfucius again. He will be sad and need a snack. If you followed this guide from the start, you will have already gotten the Cricket Pie earlier. If you don't have it, go to the Item Shop in the Mushroom Kingdom, and speak with the owner to get it. Anyway, once you have it and Frogfucius says he needs a snack, he will want it, and give you the FroggieStick in return! Equip this on Mallow now, as it is his new (and first) weapon. When you equip it, cross the tadpole bridge again. Now, there is something you should do here first before leaving. Head to the southeast, and follow along the path into the next area. In here, head east, and the game will tell you that you can play a melody by jumping on the tadpoles (you need to step on the grey button for the tadpoles to appear). Read the Side Quests section if you wish to attempt this now. Anyway, whenever you're ready, speak with Toadofsky, to the north, if you wish. There is also a Save Block east of Toadofsky. Go back to the main area. To the left of the entrance of the pond are two shops: a Frog Coin shop, and a Juice Bar. Speak with the tadpoles to enter the shops. However, you need a membership card of some sort to get all of the items in the shop. Leave this place. ========== World Map ========== Head to Rose Way, just south of Tadpole Pond. ========= Rose Way ========= When you get here, read the note there if you wish. Jump on the yellow block, and it will carry you over to another yellow block. Jump on the next block, and you'll be carried over to a Mushroom. Get off the block, grab the Mushroom, and get back on the block. You'll be carried to yet another block, so get on the next one, and it will carry you to yet another block. Stand on the next one, and drop off of the block. Enter the next area. In this area, there will be two really fast moving blocks with a Shy Guy on each one. Defeat both of them, then jump onto the second moving block by jumping from the first one. When the second moving block goes to the chest, try and hit it to get a Frog Coin. When you get it (it could take quite a few tries), leave this area. Back here, get on the yellow block, and it will carry you to another block. Ignore it, then jump on the same yellow block again. You'll be carried to a big coin, so grab it if you want to. Jump on the block again, and you'll be carried to a new area. Enter it. In this area, there are a few enemies, including a Lakitu that will throw stuff at you. Navigate your way through the area, then head into the next area. Back here again, jump on the yellow block, and you'll be carried to another block. Get on it, then jump on it a couple of more times until you can drop off onto the ground. Enter the next area. In this area, there are quite a few chests with Shy Guys standing on top of each one. Hit the Treasure Box, and the Shy Guy will fall off. You'll most likely have to fight each one. One chest contains an instant-heal Mushroom, while the others have coins. When you get them all, head south and into the next area. Here, head right, and you'll see a ton of Bowser's troops, along with Bowser himself! Mario and Mallow will listen in on their conversation, then Bowser and his troops will leave. When they leave and you regain control, head north and onto the World Map. ========== World Map ========== On the World Map, head west to Rose Town. ========== Rose Town ========== When you arrive here, you will notice that all of the townsfolk are getting shot by arrows, making the townsfolk stop moving! Now, it is time to buy some more new equipment for the party. Head to the northeastern part of the town, and enter the building with a spinning Mushroom on it. Inside, speak with the person to the right. This is the Equipment Shop. Buy a Thick Shirt, and a pair of Thick Pants. Equip the Thick Shirt on Mario, and the Thick Pants on Mallow. Now, sell all of your old equipment, and buy anything else here you may want. Then, if you need any items, talk to the person to the left. That's the Item Shop. Regardless, when your shopping errands are done, exit the shop. Back outside, go just west of the shop. You'll see a house on a high ledge that you cannot reach, and a man near the ledge. Jump on the mans head, then onto the ledge, and enter the building. Inside, hit the two Treasure Boxes in plain sight to get two Flowers! Go upstairs. There, step on the green switch in the bottom-left corner of the room. You will hear a noise. Doing this will cause a staircase to appear outside, allowing that man to enter his house again! So, head back outside. Outside, the man will thank you for gaining him access to his house. He'll ask if his treasures are okay. Answer either choice, it dosen't really matter. He will go back inside his house. Now, go back in the house, and speak with the man. He will tell you a secret of the Forest Maze. You should really listen to his advice for later, when we get to the maze. Anyway, head to the entrance of the town, then go west and enter the building there. In there, you'll see a kid playing with toys. Mario toys, to be exact. He'll spot Mario, and get shocked. His mom will appear, spot Mario, and also get shocked that it's him. When the kid asks if you're really Mario, say "You betcha!". When he wants you to prove it, jump, like always. Watch the rest of the scene. Mario will play with Gaz, the kid, for a little while. When the scene ends, Mario'll get knocked out by the Geno doll somehow! Then, when nobody is in the room, a small star will come down, and pick the Geno doll as a lifeform! Geno will then walk out of the house. You will wake up in a bed, so jump out of it, and save your game at the nearby Save Block there. Go out of the room. You'll see some dialogue with Gaz and his mom, about Geno walking into the forest. Exit the house, and the town. ========== World Map ========== On the World Map, go to the Forest Maze, your next destination. ============ Forest Maze ============ Here, there is a mushroom lying in the bush. Pick it up to get the Mushroom item, then go north and into the next area. In this area, pick up the nearby Mushroom, then go north. Fight the Wiggler if you wish, then enter the pipe that looks like a tree. In here, grab the nearby Mushroom, then go east down the long hallway. When you come to a springboard, jump on it and into the next area. Here, defeat the bee enemy, then go into the next area. In this area, go through all of the pipes if you wish to build up a bit. Otherwise, proceed directly north and go down the pipe there. In this area, go directly west and stomp on the sleeping Wiggler. It'll get angry, and launch you up, into another area! Here, take the pipes behind you if you wish, then go north, and into the next area. Here, enter the pipe. In this area, go east while fighting or avoiding all of the enemies, then enter the next area at the end of the path. Now, continue proceeding to the east, then jump on the springboard at the end of the path. In this area, go north down the hallway, and save your game at the Save Block there. Now, go north and grab the Mushroom if need be, then proceed into the next area. Here, you will be in the true part of the 'maze'. There is certain path you must take to meet up with Geno. Take the southeastern path, then the north path, then the north path again, then the southeastern path, then the north path yet again, and finally, the western path. If you went through the correct paths, you'll be in an area with lots of pipes (you can't enter them). Go north and you'll meet Bowyer, the one responsible for all of this arrow-shooting. He won't spot you yet, however. Mario and Mallow will hide, as a minion of Bowyer carries the next star over to him! Geno will then come down from the sky, in an attempt to stop Bowyer. A 'fight' will commence versus Geno and Bowyer, but you can't control the fight. After the long cutscene, you will eventually enter the true boss battle of Bowyer. So, read the Bosses section for help on winning the battle. When Bowyer is defeated, some dialogue with Geno, Mario and Mallow will occur. You discover about the Star Road, and how you must collect all seven of the Star Pieces to repair it! Mario then grabs the second Star Piece, and the last minion of Bowyer leaves, after listening in on the conversation! When you gain control, leave the Forest Maze by going north. ========== World Map ========== You can now head to the Pipe Vault, but it's not required. Read the Side Quests section if you really wish to do it. Otherwise, head west into the new section, and into Moleville. ========== Moleville ========== When you get here, enter the house right in the front of you. Inside, save your game at the Save Block, then rest in the Inn if need be. Otherwise, head back outside. Now, head directly west, and enter the Item Shop. Inside, speak with the owner. Buy a Mega Shirt, Mega Cape, Mega Pants, a Punch Glove, a Finger Shot, and a pair of Cymbals. Equip the Punch Glove and Mega Shirt on Mario, the Cymbals and Mega Pants on Mallow, and the Finger Shot and Mega Cape on Geno. Finally, sell all of your old equipment, and stock up on Mid Mushrooms and Maple Syrups. Now leave the shop. Back outside, head north, and you'll see Bowser and his henchmen again! After the dialogue ends, they leave once more. When you regain control, go north and speak with the lady on the ledge there. After she gets done talking, enter the nearby cave. =========== Coal Mines =========== In here, you'll see some moles. They will spot Mario, and ask if you've heard about the news. Just say you have, then when they ask for help, say that you'll help them. They'll then want you to hop on their shoulders, and up onto the ledge. Jump on their heads, then onto the ledge, and into the next area. In this area, go east and defeat the enemies (Geno is going to need to level up some), then continue into the next area. In this area, defeat the enemies if you wish, then drop down, and head east and into the next area. Here, go east and jump on the springboard. Mario will hit his head, and get knocked out. Then, you'll see that ol' crocodile again, Croco! He will have minions with him, that will steal ALL of your coins! Now we have to chase him and get them back! Now, proceed to the east and into the next area. In here, go west, and you'll see Croco and the gang again. He'll blow up the dead end there, and proceed through it. You do so, as well. In the next area, go west to the next area. You'll see Croco blow up yet another wall, and Mario will proceed through it, without being noticed. Head south, and into the next area. Here, you'll see Croco run through the area, and you must catch him. You have to chase him around the previous areas! But, we're gonna do something else before we chase down Croco. Head south and into the next area. In this area, go south down the steps, then go right. You should notice one of Croco's minions behind the crates there. Fight it! You will get a Flower Tab for winning, so go south into the next area. Back here, go east and check behind the springboard for yet another one of Croco's minions. Upon defeating it, you get another Flower Tab. Go east and into the next area. Here, you should notice another minion in plain sight, behind the crates. Fight it, too. When you defeat it, you'll get yet another Flower Tab. Now we chase down Croco, so go west and chase him down. When you catch him, you'll fight him, so read the Bosses section to see how to win the last battle with him. When you defeat Croco once more, you get your coins back! Now, go back to the area where you see what appears to be train tracks (the area where Croco blew up the second wall). Follow those tracks into the next area. In this area, proceed right into the next area. In here, go east and speak with the mole. He will want you to go and rescue some kids, so he'll blow up the wall. Proceed through it. Here, go north and into the next area. In this area, go down the hallway and then try to enter the next area. A Shy Guy will be on a mine cart, and he'll hit you all the way to the previous area! He'll also drop a Frog Coin, so pick it up, and jump on the crates and on the ledge. Enter the next area. In here, avoid the Bob-Ombs, and hit the Treasure Box to get an Invincibility Star. Run into all of the Bob-ombs while going down the hallway and into the next area. By now the star will have done disappeared, so proceed east and into the next area. In this area, jump on the crates and onto the ledge, then get the Treasure Box full of coins to the west. Then, go north and into the next area. Here, go left, and fight all of the Bob-Ombs. After they're gone, proceed west and then hit the treasure box for a Mushroom. Then, save your game at the nearby Save Block, then go north. Jump on the crates to the left, then try and hit the Treasure Box for a Flower. Proceed north and into the next area. Here, you will see bombs being thrown everywhere! There is a weird-looking guy that's throwing them. He can knock you back into the previous room, so be careful. Approach him, and then you'll enter combat against him. Read the Bosses section for help on winning the fight. Once you defeat Punchinello, he will attempt to send out the worlds biggest Bob-omb you'll ever see in any Mario game. It will squish him, however, and blow up! Mario, Geno and Mallow will be grey, because of the explosion. However, the next Star Piece will fall from the ceiling, and the star will recover the party. The next star is now obtained! So, when the cutscene ends, go into the next area. In here, go east, and you'll see Dyna, one of the people you came to rescue! Mario will help her on the mine cart, then he'll read the note. It'll ask you if you wanna know how to ride. Say yes if you don't know, then the ride begins. Read the Mini-Games section for info on this. When the ride finally ends, the two moles in Moleville will wonder where Mario is, when Mario suddenly crashes into the house! A cutscene will commence. When it ends, exit the house. ========== Moleville ========== Back in Moleville, you'll see some dialogue where Snifits are trying to catch one beetle for a guy named Booster, who apparently loves beetles. After they miserably try to catch a beetle, exit Moleville. ========== World Map ========== Head to Booster Pass, just south of Moleville. ============= Booster Pass ============= When you arrive here, go east, then go north and examine the lone bush. You'll fight it. Once it's defeated, go back to the entrance of the level. Now, jump up the ledges until you get to the next area. Here, jump up the ledges and fight all of the enemies inside the holes for some EXP. However, alternatively, you could just go to the right side of the screen, then go through the small passage in the left wall. You'll find a secret switch there that'll close all of the holes, covering the enemies. You'll get some coins for this. Regardless, go to the northeastern corner of the screen and pick up the Flower there. Go up the ledges, and go north. Exit the area. ========== World Map ========== Go north, and into Booster Tower. ============== Booster Tower ============== When you get here, you'll spot Bowser in plain sight again! He'll be talking to himself, basically. He'll also spot someone up there. That someone is none other than...Princess Toadstool! Peach will see Mario, and yell for him. Bowser will spot Mario, and he'll try to act 'bad' towards him. Eventually, after he shuts up, he leaves to go to his Keep, or so he says. Exit the place, and then re-enter it. This time, examine the door Booster is peeking out of, and you'll be noted that it's locked. Attempt to leave, when Bowser shows up again (I thought he was going to his Keep?). He will actually bust down the door for Mario, allowing him to gain access into the tower! Then, Bowser will actually invite Mario and friends to the Koopa Troop, and joins your party! When the game asks if you wanna know how to switch party members, say yes if you do not know how. Otherwise, enter the tower. NOTE: At this point in the game, this walkthrough assumes you have a party of Mario, Mallow and Geno in your team, but not Bowser. Inside the tower, you should see a Snifit (a Shy Guy clothed in black) in plain sight. Walk up to it and speak with it, then it will fight you. To defeat it, simply pummel it with either Magic or physical attacks until it is defeated. When you defeat it, ignore the room ahead. It's for later in the tower. Either fight the Spookums (Shy Guys clothed in blue) to the south, or go up the steps to the left. When you are up the steps, you'll see a Spookum examining a bunch of pictures. Those pictures give you a clue of something later in the tower, but I'll guide you through that when we get there. Kill the Spookum, then proceed to the right and into the next area. In this area, you'll see a bunch of Spookums going down the steps. They never stop spawning, either. So, go up the steps, and into the next area. Here, you will see Booster on a small train, and he will mention Princess Toadstool, then leave. When he leaves, go inside the entrance of the wall to the left, and a Snifit will come out and attack you. Once it is defeated, proceed down the hallway, then go through the entrance in the right wall. You will find a Flower Tab! Proceed into the next area after walking out of the wall entrance. In here, go up the steps while avoiding or fighting the Bob-Ombs. You'll notice Booster, and he'll run away. Enter through the first entrance you see. In this area, you'll be near a cliff. Jump, and try to land on the seesaw with the tiny Bob-Omb on it. If you do so, you'll be bounced back up, and hit the chest. A new weapon for Mario (the Masher, a hammer) will fall down, and you'll recieve it! Equip it, then go all the way back up from the beginning of the tower until you get back to the room with the Bob-Ombs. If you didn't get the hammer, keep trying until you do. When you get it, as I said before, go back to the room with the Bob-ombs, then enter through the second entrance to the left. In this area, step on the switch, and you'll hear a noise. Later, check out the first area in Booster Pass, then go to the left to an area with a Snifit, and a few chests. Anyway, proceed into the next area. In here, jump up the steps. Take a step behind the curtain, then walk out and you'll become Mario from the very first Mario game ever made for the NES! Walk up to the next area to turn back to normal, then enter the next area. In this area, go right and fight the Spookums off of the two blue platforms. Use those platforms to reach the higher ledge. Go left, and a Spookum will jump on the yellow platform. Fight it, then use the two yellow platforms to reach the next ledge. You'll notice a Snifit is shooting Bullet Bills at you! Avoid them, then walk up to the Snifit, and talk to him. Defeat him, then enter the next area. Here, jump up the ledges while fighting or avoiding the enemies, then enter the next area. In this area, save your game at the Save Block, then go into the next area. In here, there are a bunch of potraits of Booster's family. In order to unlock the door nearby, you have to examine the pictures in a certain order. Go to the far right, and examine the last picture there. Then, examine the one next to the last one. Then, examine the fourth picture from the left, then examine the very first one near the locked door. Then, examine the second one to the right, then examine the only one that has not been examined. Booster will spit out a key, so pick it up. If you examine the pictures in the wrong order, you'll have to fight some Spookums, then the pictures will reset, and you'll have to start over. When you get the key, unlock the door at the left of the room. Inside, you'll see a Chain Chomp. Jump on the nearby ledge, then jump up to the Chain Chomp. Bowser will say to turn the other way, because it is shy, but knows Bowser. Then, Bowser will have a Chain Chomp in his hand! When you regain control, you'll recieve a Chomp. This is Bowser's first weapon, so regardless if he is in your party or not, equip it on him, then exit the room. Back here, go down the hallway, and into the next area. Here, jump up the ledges, then go around the room, jumping on the ledges until you make it to the top. When you do, go to the right corner, and hit the Treasure Box to get a Mushroom. Now, jump on the nearby seesaw, and the Thwomp will launch you up into the next area. In here, jump on the nearby platform with the Spookum on it, then jump to the nearby yellow block. Then, jump onto the ledge nearby, then to the edge nearby. Fight the Spookum, then proceed up the steps, and into the next area. This room has regular coins and Frog Coins everywhere, and almost everywhere you step, a blue flame comes out and attacks you. You have to defeat it. There is a Key on the ground in this room, so make sure you get it. Unlock the locked door at the northern part of the room. Inside that room, hit the Treasure Box to get some Zoom Shoes! Exit the room. Back here, make your way to the left side of the room, and into the next area. In this room, jump up the ledges while avoiding or fighting the enemies, then enter the next area. In here, go east and you'll encounter Booster again. He will mention his 'bride' (Toadstool) again, then he'll throw bombs at you! Enter the next area, then he'll get mad and run away again. In this area, fight or ignore the Chain Chomp, then go up the steps and into the next area. Here, save your game at the Save Block, then go east. Before entering the next area, jump from the lowest yellow block to the highest, then jump onto the ledge with the chest. Hit the chest for a Frog Coin. Also, if you jump on top of the chest, jump while on the chest to get a Goodie Bag. Enter the next area. In here, go left and try to enter the next area, and you'll spot Princess Toadstool! However, the door is locked, and only Booster knows how to open it! Toadstool will say that Booster is coming, so she tells Mario to hide in the curtains nearby. Booster and his Snifits will appear, and they will start 'pretending' with the Toadstool doll. They will want the Mario doll, but they can't find it. So, his Snifits will begin searching behind the curtains. The Snifit will examine a curtain by opening it, so make sure you're not in the curtain he opens! If you are found three times by the Snifits, then you'll have to fight Booster and his Snifits. If you don't get caught three times when the one Snifit is examining the curtains, he'll send two out at once! After three more times of not being spotted, he'll use THREE! They get fast, too. If you successfully avoid getting caught nine times, you'll avoid the boss battle with Booster, and get an Amulet accessory. If you do fight Booster, read the Bosses section to see how to win. This FAQ assumes you do fight him, so take note of that. After you defeat Booster, he'll open up the locked door where Toadstool is. When you regain control, enter the next area. In here, you'll see two people jump onto the balcony, and immediately enter another boss fight. So read the Bosses section to see how to win this fight. When you win, the party will jump off of the tower, and Mario will immediately follow Booster. ============= Booster Hill ============= When you get here, you'll see Booster holding Peach! This is a mini-game of some sort, so read the Mini-Games section for some info on this mini-game. You will have to chase down Booster the first time you do this, but any other time, all you do is run and grab flowers. When you're done with this mini-game, you'll be in Marrymore. ========== Marrymore ========== Here, go left and enter the Item Shop/Hotel. Inside, speak with the owner, and say you'd like to buy some things. Buy a Super Hammer for Mario, a Hand Gun for Geno, and a Whomp Glove for Mallow. Buy a Happy Shirt for Mario, a pair of Happy Pants for Mallow, a Happy Cape for Geno, and a Happy Shell for Bowser. Equip all of the new stuff on them, then sell all of your old equipment. Stock up on anything else you may need, then save your game at the Save Block there, then head back outside. Outside, head to the east, and examine the door on the building. Speak with the girl to the right next to the door, and then Raz and Raini will come busting out of the door. A Snifit will then re-barricade the door! Go behind the wall, and walk around until you find a secret door, that makes you enter the building. Inside, go down the stairs until you reach the kitchen. In here, ignore the cake and the two creatures, then go up the stairs and into the next area. In this room, go left, and a Snifit will spot you. He'll tell you to scram, so jump, and he'll be frightened. He'll want you to help bust the door down, so count three seconds, then immediately run. When you do, if you run at the exact moment he runs without stopping, you should bust down the door. In this area, the Snifits and Booster will talk a little, then Peach will say that she needs help! The door will shut, and it won't be openable! Save your game at the nearby Save Block, then examine the door. Bowser will need your help to bust down the next door, so do the same thing you did with the Snifit. When the door busts down and you enter the next room, Princess Peach will bump into you, and lose all of her wedding gear! The Snifits will pick almost all of it up, and you'll regain control. When you do, walk up to Booster, and grab the crown off of his head. Then, speak with all three Snifits running about the area, and get all of Peach's wedding gear back. When you do, speak with Booster, and some dialogue will commence. Depending on how fast you did it, you'll get a 'kiss' from certain people (why are they kissing you?). Toadstool will say to go to the Mushroom Kingdom, but before you can, the two chefs will bring Booster's wedding cake. Then, the two chefs will get angry for you 'stealing' the bride, and enter combat against you! Read the Bosses section to see how to defeat this boss. When you defeat the cake, Princess Toadstool will join your party! Now, exit the wedding room. Save your game at the Save Block, then go to the next area. Here, everyone will go back into the wedding room now that the place is clear! So, when they do, exit Marrymore. ========== World Map ========== Mario will run around the World Map, and enter the Mushroom Kingdom. ================= Mushroom Kingdom ================= When you arrive here again, head into the castle. Then, Toad will see that you are still in one piece, then he'll see that Toadstool has been rescued. She will say that you should go visit the Chancellor, so proceed into his room when you regain control. Inside, some long dialogue will commence. Watch the scene; it's kind of funny. When you regain control, Peach will go to her bedroom. Exit the Chancellor's room, and go back to the main hallway. Once there, exit the castle. Outside, go south, and Peach will call out Mario's name. She'll come down by some walls on an umbrella. When you regain control, go to the wall where she is, and she'll say that she can actually join you! They will wonder where to find the next Star Piece, and Mallow will get an idea. When you regain control, exit this place. ========== World Map ========== Here, head through one section of the map, then go to Tadpole Pond. ============= Tadpole Pond ============= When you get here, press the grey button to the north, then go across the tadpole bridge. Speak with Frogfucius, and he'll tell you that the next Star Piece is located on Star Hill. Now, exit the pond. ========== World Map ========== On the World Map, go through the west section, and then go past Marrymore, into the next section. Enter Star Hill. ========== Star Hill ========== When you arrive here, go northwest, and examine the sign if you wish. Examine the flower near the big star, and the star doorway will open up, so enter it. In here, Geno will explain that this is the Star Hill, and about the wishes of people and stuff. When you regain control, there are many enemies roaming about this place. Fight them if you wish. We've also got to examine some more flowers to open another door, so let's get to doing that. Examine the flower in plain sight, then go west and activate the flower there. Now, for the next one, go directly north, past the star door, and examine the next flower. Go to the east, and activate the flower there. Now, go south and you'll see one there, but there is an invisible barrier blocking your way! To get to it, go to the star door, then go just east of it. From there, activate the flower. Now, you'll hear a sound. Go west, and enter the now-open star door. In this area, go just south of the star door, and activate the flower there. For the next one, go just northwest of the previous one. Activate the flower. Now, go southwest, past the first flower, then activate the flower there. Head to the far east, and you should see another flower. Activate it, then go east, and south. There is another flower, so activate it. From there, go directly north and activate the last flower. This will open the star door in the room, so go through it. In here, go west and activate the flower there. Go south from there, and activate that flower. Go west from the previous one, and you'll see yet another flower. Activate it, like always. Now, go north and activate the next flower, then proceed to the north. You will see the next Star Piece in plain sight! Mario will grab it, and you'll obtain the next Star Piece! When you regain control, head southeast and activate the flower there. Head to the northwest corner of the area, and activate the last flower. The star door will open, so proceed through it. You'll be on the World Map. ========== World Map ========== Here, head to Seaside Town, your next destination. ============= Seaside Town ============= When you get here, feel free to examine around the town, but the people are so scared that they won't sell anything right now! So, go to the northwestern part of the town, and speak with the Elder inside the building. When he gets done talking, exit the town for now. ========== World Map ========== On here, head to the Sea. ==== Sea ==== You'll get here by bouncing off of a springboard. Head south, and into the next area. In this room, drop off of the ledge, then speak with the shop owner. He'll sell you some items and equipment. Buy some Hurly Gloves for Bowser, a Sailor Shirt for Mario, some Sailor Pants for Mallow, a Sailor Cape for Geno, and a NauticaDress for Toadstool. Equip all of these things on your party members, then sell all of your old equipment. Now, stock up on anything else that you may need. When you're done, go north of the shop, then into the next area. In this area, save your game at the nearby Save Block, then exit this area. Back here, go south of the shop, and enter the area there. In here, go west, then drop off of the ledge. Hit the chest to get an Invincibility Star, so run into all of the starfish in the area, then go south and into the next area. Continue hitting enemies until the star runs out, then proceed down the hallway, then go north and into the next area. In this area, jump on the boxes, then onto the ledge, and hit the chest for a Mushroom. Now, go north, and hit the next two boxes for a Flower, and a Frog Coin. Exit this area. Back here, go south and into the next area. Here, jump into the water, then head to the nearby whirlpool. You'll then be underwater, so go to the northwestern corner underwater, and into the next area. In here, walk in the middle of the room, and you'll float up into a new area. Now, jump out of the water and onto the platform, then hit the nearby Treasure Box to get a Max Mushroom. Now, drop off of the ledge, then proceed into the next area. Outside, get in the water, and then get in the nearby whirlpool to get underwater. Head west until you see something sticking out of the sand, then jump on it, and the pipe at the top. Go down the pipe, and you're now at the Sunken Ship. ============ Sunken Ship ============ Inside this place, you'll see two doors, and a note on the crate. Read the note if you wish. Otherwise, head east through the door. In this room, jump on the boxes, then save your game at the nearby Save Block. Read the nearby note there if you wish, then head out of this room. Back in here, enter the west door this time. In this area, you'll see a bunch of enemies everywhere. Head east, and read the note if you wish. It tells you something about a password for later, but I'll tell you the exact password when the time comes. Anyway, proceed through the room, fighting the enemies if you wish. Then, head through the door, and into the next area. In this room, there are a lot of Dry Bones, but take note that if you fight them, only magic attacks will kill them. Regular attacks will not work. Anyway, head north, and read the note on the wall to the left if you want, then proceed through the door ahead. In this room, jump on the nearby crates, then drop through the hole in the corner to get a Flower! Head down the stairs, fighting the enemies if need be, then jump on the first crate, then to the crate with a Treasure Box floating above it. Hit the Treasure Box several times for several coins, then enter into the next area. In this area, there are several doors on the top and bottom platforms, with enemies guarding each one. Fight the enemy guarding the first door in sight, then enter it. In here, there is a green switch hanging on a pillar you cannot reach, a cannonball, and a Koopa Troopa. The trick is, you must lure the Koopa Troopa (it will follow you wherever you go) to knock the cannonball southward, pressing the switch. Doing this will drop a Mushroom, and a letter. Read the letter, grab the Mushroom, and exit this room. Back here, go west and fight the enemy guarding the second door, then enter it. Inside, jump on the nearby platform. You'll see three springboards, and three blocks. You must go to the last block to the left, and hit it. Doing this will make a springboard on the left stop moving. Do the same thing for the other two. If done correctly, a cannonball should fall down, bounce on all three springboards, then press the green switch on the wall. This will cause a Flower and a letter to drop on the floor. Read the letter, grab the Flower, and then exit the room. Back here, continue down the hallway, and fight the enemy guarding the door there, then enter it. Inside, you must go through a maze of crates to reach the end, where the green switch is. I honestly can't explain how to get through the maze, but I'll give you a few tips. You should go through the hole in the left side of the room inside the crates, then go kind of northeast-like, and jump. Then, hug the wall, turn towards the left, and exit through the hole there. You'll have to figure the rest out; this is as far as I can go, sorry. When you finish the maze, hit the green switch, and a letter, and a bag will fall down. Grab both of these things. The bag contains a Royal Syrup! Now, exit this room. Back here, head west and into the next area. In here, drop off of the ledge, then defeat the Dry Bones there. Next, hit the Treasure Box nearby for a lot of coins. Now, head east and speak with the ghost-looking guy. He will sell you the stuff the other guy sold you in the Sea, so stock up on items if you need any. Head north, and into the next area. In this area, defeat the enemy guarding the door, then enter it. Inside, you'll immediately see a line of coins going around the room. Follow the coins, and collect them. Exit and re-enter the room if you mess up. After you successfully get all of the coins, you'll get all of the coins added to your coin count as a reward, and a letter. Read the letter, and leave this room. Back here, go down the hallway, and fight the enemy guarding the next door. Then, enter the door. In this next room, hop on the ledge there. You'll see three cannons on the higher platform, and four blocks. Three blocks you cannot reach yourself. To complete this, you have to use the lowest block on the left side in the corner. Hit it, and a cannonball will fire out towards the high block you can't reach. The trick is, you must run under the high block, wait until the cannonball goes under Mario's head and above the block, then jump and hit the cannonball, causing it to hit the block. Then, another one will fire out by the second block. Do the same thing you did for the first one, then another one will be fired out towards the last block. Do the same thing. After you get all of the blocks hit, a letter and an item bag will drop. The item bag contains a Mushroom. Read the letter, and leave. Back in the hallway, go east and fight the enemy guarding the last door. Now, after it is defeated, enter the door. Inside, you'll see two green switches. Don't press them, yet. Save your game at the Save Block, then head to the east. You'll notice that in the pack of barrels nearby, there is a barrel that has a slightly different color than all of the other ones. So, jump onto all of the barrels, then jump onto the oddly colored barrel. This will push it onto the ground. The trick now is, both green switches must be pressed together. To do this, you must jump on the barrel with your back facing the two switches. So, do that, then the barrel will move. Continue jumping with your back facing the switches until the barrel presses the switch. Get off of the barrel, and press the last switch yourself. This will cause a Mushroom and a letter to fall down. Read the letter, grab the Mushroom, and save your game again if you want. Then, enter through the next door. In this room, there are six blocks, and a password you must input to open the next door. So, start with the last block on the left, on the first row. Hit the block until the "p" letter is selected. Then, move on to the block next to the one you just hit, and hit the block until "e" is selected. Move onto the next block, and you'll see that the letter "a" is already selected. So, move onto the second row, and the last block to the right. Hit it until "r" is selected, then move to the next one. Hit the block until "l" is selected, then go to the last block, and you'll see that "s" is already selected, so leave it that way. The letters spell: Pearls. Now, read the note on the pipe if you want, then examine the pipes hole. If you put "pearls" as the password, the door ahead will open up, so enter it. Instead of going to a new area, a boss battle will commence! Read the Bosses section to see how to defeat this next boss. Once the boss is defeated, Mario will come down into the next area on a springboard. Now, proceed through the door ahead. In this room, jump on the crates to the left, then enter the door ahead. Here, there are rats on top of cannons, and the cannons fire Bullet Bills! You have to go across the area without getting hit by a Bullet Bill, otherwise you'll get knocked off to the platform below, then you'll have to go to the previous area, through the door again, and retry. When you make it across, enter the next area. In this area, proceed down the stairs, and enter the next door. In this room, proceed to the west, and jump on the two barrels. Then, jump onto the ledge of boxes up ahead, and hit the two Treasure Boxes for a buttload of coins! Then, drop off of the ledge and enter through the door nearby. In here, you'll see a clone of Mario! It goes in the opposite direction you go in, and it jumps when you jump, etc. There is a hidden block in the room. Go in between the two entrances you'll see, and jump to reveal a block. Now, make it so you will be on the other Mario's head, and right below the Treasure Box. Then, hit the chest to get a Kerokero Cola, then go west and exit this room. Back here, go west and into the next area. In this room, there's a hidden room that has a Treasure Box inside! To get to it, go behind the crates, and hug the wall until you enter the room. Once inside, hit the chest to get a Frog Coin, then leave the room. Go back out from behind the boxes, then go to the south and into the next area. Here, go down the stairs, and hit the chest for a Mushroom. Then, save your game at the Save Block there. Now, jump on the shortest set of boxes, then jump across the box wall. Hit the Treasure Box if you wish to fight a really hard Monster-in-a-box! Keep healed at all times, and have Mario hit it with Super Jump, to deal around 350 damage to it! When it is defeated, you'll get a Safety Badge. Save your game again, then proceed north and hit the Treasure Box again for some coins. Then head into the next room. In here, proceed down the hallway and into the next room. In this room, hop into the water and sink to the bottom via the whirlpool. Go south and back to the previous area, only underwater this time. In here again, grab all of the Frog Coins lying underwater, then go north back into the previous room. This time, go through the door to the north. Inside, defeat the many enemies in the area, then go down the stairs, and through the door. In this room, head to the northwestern corner of the room, then go behind the barrels, to a secret door. Inside, hit the chest for a Safety Ring, then leave the room. Now, go to the northeastern corner of the room, then jump on the barrels and onto the next ledge, then jump on the next pack of barrels onto the surface of the water. Swim to the southwestern corner of the room, then jump on the barrels and grab the Frog Coin. Proceed to the north, then hop onto the platform. Enter the next area, through the door. In this room, you'll see one of Johnny's underlings. They will refuse to let you pass, and fight you! They aren't very hard to defeat, though. Once they are defeated, they will run away. When you regain control, hit the Treasure Box nearby to get a Mushroom. Now, go up the stairs, and then the underlings will try to stop you, but it won't work. Now, proceed into the next room. In this room, the underlings will attempt to attack you again, only in greater numbers! When they are defeated once more, they will let you through to Johnny's place, so enter the door. Inside, you'll meet Jonathan Jones and some underlings, and he'll have the next Star Piece! He'll then enter combat against you, so read the Bosses section to see how to win. When Jonathan Jones is defeated, he'll give you the next Star Piece! Now, go to the northeast corner and enter the door there. Inside this room, jump on the springboard and you'll be carried out of this place! ========== World Map ========== On the World Map, head to Seaside Town. ============= Seaside Town ============= When you get here again, the Elder will talk to you and say that he is really Yaridovich, a worker of Smithy! He will say that there's no point in trying to fight, and to just hand the star over. Say okay, and they'll run away to their ride to the castle. So, follow them by going west and up the platform. Enter the next area. In this area, you'll encounter the five people again, and they will say that the 'Blade', their ride, is late. So, they will try to do things the hard way, and swim to the castle! But, Johnny and his underlings jump out of the water and stop them! Then, they will all combine into one big monster, and you'll have to fight Yaridovich. Read the Bosses section to see how to defeat this guy. When he is defeated, Mario will get the star for good this time! When you regain control, go east and grab the Shed Key off of the ground. Now, read the note on the tree that Johnny left for you. Then, exit the area. Back here, go to the south, off of the ledge, then open the door on the house there using your Shed Key. Then, go inside. Once inside, you'll see a bunch of trapped townspeople! The last person that exits the shed will thank you, and give you a Flower Box as a reward! Now, exit the shed. Back outside, head north and enter the Item Shop. Inside, speak with the Toad to the left, and he'll sell you a bunch of weapons. Buy a Parasol for Peach, a Troopa Shell for Mario, a Double Punch for Geno, and a Ribbit Stick for Mallow. Equip these things, and sell your old equipment. Now, leave the shop. Outside, go north and check out the other shops if you wish, then go to the northwestern corner and into the building there. Speak with the real Elder inside, then he'll tell you that if you want the next Star Piece, you must go to Land's End. So, exit the town. ========== World Map ========== On the World Map, go up into the new section, and go into Land's End. =========== Land's End =========== When you arrive here, save your game at the Save Block. Now, hop into the blue cannon right there, and shoot onto the yellow block when it is low enough, and when the cannon is aiming towards it. Then, jump on the ledge and enter the next area. In this area, jump in the nearby cannon to the north, then when it aims towards the next platform, hold Up on the D-Pad, and fire. You should land in the hole, and three Chow enemies will appear. Defeat them, and once you do, you could drop down on the previous ledge, and keep jumping in between the cannon and the high platform until a yellow block appears. The only purpose it serves, though, is if you want to get on the ledge without falling in the hole, thus avoiding the three Chows. Anyway, continue right and into the next area. In this area, you'll see a bunch of ledges with lizards being shot out via the cannons on the lower ledge. You have to jump and make your way across each ledge, until you reach the next area. If you fall, enter the cannon at the southeastern corner of the room (the very first one), then shoot up to the ledge and try again. Anyway, once you make it, enter the next area. In here, you'll notice that this room looks much like Mushroom Way, and you'll see Stingers pollenating the flowers. Anyway, save your game at the nearby Save Block, then use the first spinning flower in sight to jump over to the northern ledge. Do the same for the next couple of ledges, then enter the next area. You'll fall onto a high platform with a ghost-looking guy, whom will let you play a mini-game of some sort if you talk to him. Read the Mini-Games section for information on this. For now, just jump on the white platforms until you make it across, then enter the next area. Here, you'll be in a desert kind of place, and you'll see a rat. Speak with it, and tell it that you are headed for Monstro Town. It'll tell you how to get there, so listen closely to its advice. When you regain control, save your game at the Save Block, then go east, and into the next area (ignore the two whirlpools). In this area, go north and you'll see a samurai-like enemy. Fight it, then enter the whirlpool it was in. In this area, you'll see the samurai enemy again. Attack it, then go down the whirlpool it was in. Also, there may be a floating cloud that you'll find throughout the area. It is invisible when the fight begins, so start the battle off with magic attacks. Anyway, in the next area, you'll see the samurai-like guy again. Keep the pattern up until you end up underground (it looks like a cave). Once inside, save your game at the Save Block, then drop down off of the ledge and hit the Treasure Box to get an Invincibility Star. Run through the first two areas, hitting all of the enemies you encounter. When the star runs out, continue proceeding through the area until you are in a room full of lizards. The guy behind the boxes will sell you another star for 400 Coins, but it's not worth it. Proceed to the north and into the next area. ============== Belome Temple ============== Yep, you're about to have to fight that doggy again. Anyway, go east and down the stairs, and you'll see a ghost on top of a springboard. He'll say that for 100 Coins, he'll let you use the springboard, which will return you to the surface. Ignore him, and proceed into the next area. In here, hit the block to the northwest for a bunch of coins! Then, speak with the nearby ghost guy, and he'll ask for 50 Coins if you want your fortune told. Accept it, and then he'll say to hit the bottom of the faces near him in any order. Do so, and a brick will fall to the ground as a makeshift platform, and a letter will be on it. Read the letter and get on the brick, then onto the upper ledge. Then, proceed into the next area. In here, proceed north and down the pipe. In the next room, hit the Treasure Box in the middle to get a Mushroom. The wall will open, and a springboard leading to the previous area will fall down. Proceed through the newly opened area. In here, go north and hit the chest for a buttload of coins. Then, go down the stairs and hit the next treasure box ahead for a Frog Coin. There are also a few hidden chests in this area, so read the Hidden Treasure Boxes section to see how to get them. Then, head into the next area. In this room, speak with the ghost guy if you wish, then hit the bottom of the nearby face. Grab the letter, and if it says "Sorry, I'm not accepting visitors past my bedtime.", then go down the yellow elevator block. If it does not say that, then exit and re-enter the room, and keep trying until it does. When you go down the elevator, enter the next area. Inside the room, you'll notice several items with a fake Belome blocking your path. However, you need to get the key in Monstro Town before you can get the items, so go back to the previous room. In there, go up the elevator and read the letter again. If it says "Mmm, I'm so hungry. Wish I had something to eat!", then go down the elevator again. If it does not say that, keep trying until it does. Now, enter the next area. Inside the next room, go down the pipe. In this room, you'll see Belome again! Examine him, and he'll want to eat you, then you'll enter combat against him. So read the Bosses section to find out how to beat him again. When Belome is defeated for the last time, a switch will appear. Press it, and then the wall will open up. Proceed through it. In this area, speak to the rat, and he'll say that the pipe right there leads to Monstro Town. He'll then go down it, so you do the same. ============= Monstro Town ============= NOTE: There is an optional secret boss in this town, but I do NOT recommend fighting it until you are at least Level 21 or Level 23. Read the Side Quests section to see how to fight it. You'll get in this place via a springboard, so hop off of the ledge. Now, check out the first door if you wish, then check out the second door to the right. Inside, speak with the Thwomp quite a few times, then head back outside, and you should see a key on the ground. Grab it to recieve the Temple Key. Now, check out the Weapon & Armor Shop one door past the locked one. Inside, a Goomba will be suprised to see you, and then Bowser will come out, and they'll talk a bit. When you regain control, talk to the Goomba (the Triplets just sell you normal Mushrooms). Buy a Spiked Link and CourageShell for Bowser, then equip these things on him, and sell his old equipment. Stock up on anything else you may need, then exit the shop. Back outside, check out the last door if you wish to do a side quest, so read the Side Quests section if you do. Otherwise, head outside. Now, head east and drop through the hole. Save your game at the Save Block, then check out the last door up the stairs to the north. There is also another optional boss here that you CAN beat, but not all three times. Inside the place, you'll see Jagger. Bowser will come out, and they'll talk a bit. When you regain control, speak with Jagger. Tell him you'll accept his challenge, then you must defeat him. Just keep hitting him with physical attacks until he gives. When Jagger is defeated, Jinx will appear. He'll then say to speak with him any time for a challenge. Fight him if you wish, and read the Bosses section to see how to win all three times. Otherwise, head back outside. Once there, go all the way to the left and enter the last door there. Inside, speak with the person there. Mario will try to ask her where a Star Piece is located. She'll say that their star is upstairs, but Mario will try to tell her what he's really talking about. She'll say that you should go to Bean Valley, but you'll need the help of some Sky Troopas. The Troopas will appear, and tell you that they'll be at Land's End. When you regain control, exit this house. Back outside, go all the way east, then north and through the door. Then, proceed north and through that door, onto the World Map. ========== World Map ========== On the World Map, go back to Land's End. =========== Land's End =========== When you get here once more, save your game at the Save Block. Make your way to the room where the flying bees are at (with the spinning flowers). Instead of going up the platforms via the flowers, head to the east. Go into the next area. In here, go directly west, and then you'll come to a ledge with a hole in it. Jump into the hole. Inside, go west and fight the enemies nearby if you wish. Then, jump onto the crates, and jump to the left and hit the Treasure Box for a Frog Coin. Go west, then northeast, then south down the stairs, and into the next area. In this area, continue along the path until you come to three barrels. Jump on the barrel at the top, and it'll get knocked down to a lower ledge. So, drop off of the ledge you are on, and hit the nearby chest for a Mushroom. Use the nearby springboard. ============ Kero Sewers ============ Here, jump across the ledges to a chest. Hit the chest for a Cricket Jam. Take this back to Frogfucius later, to get 10 Frog Coins! Jump on the platforms again, and go through the pipe back to Land's End. =========== Land's End =========== Here again, make your way out of the cave. Once you're back outside, go south and exit this area. Head back to the area where there is a desert, and once there, save your game at the Save Block. Head east, and enter the next area. In this area, follow the samurai enemy through the whirlpools again. After you follow him through three whirlpools, you'll see an area to the north, so enter it. In this area, the Sky Troopas will go inside their shell, and create some platforms for you! Jump on one shell, then it'll carry you to the next one. Walk on it, and that one will carry you to the next one. Keep doing this until you reach the top. When you reach the top, jump up onto the ledge and enter the next area, which is the World Map. ========== World Map ========== Here, go up to Bean Valley, your next destination. ============ Bean Valley ============ When you arrive here, go east and enter the pipe to the right (the left one has really nothing in it). In this area, go west and down the pipe there. Now, go south and enter the pipe there. Here, hit the nearby Treasure Box to get a Flower, then exit this area. Back here, go north and ignore the pipes, and into the next area. In here, you'll see a bunch of non-watered Piranhas. There is also a Shy Away that will water each plant, causing the Piranha to come to life. Fight each Piranha, and go through each pipe. The pipe to the left, the one in between two other pipes, leads to a chest. When hit, there are three things that appear in between the chest. Hit the chest three times, and if you get a match, you get a certain item! Go back to the previous area.. The pipe northeast of the previous one leads to a room with a bunch of lizards, and a Chomp Chomp enemy (a gold Chain Chomp). When you kill all of the enemies, jump on the springboard back to the previous area. The pipe just east of the previous one leads to a room with some chests (only one is visible; the others are hidden). The first chest in sight contains a Monster-in-a-box, but it's not too difficult. After you defeat the Monster-in-a-box, go east and up the stairs, then fight the enemies. Use the springboard. In this area, hit the chest for a Frog Coin, then head back to the previous area. Back here, go south and use the springboard back to the main room. Here once again, enter the pipe just south of the last one. It leads to a room with another chest where you have to make a match of something. When you get the chest, exit the area. Now, enter the last pipe to the left. It leads to a room with yet another chest where you have to match something to get something. When you get it, leave the room. In the main area, go north and save your game at the Save Block, then go into the next area. In here, you'll see another Shy Away with one lone plant. The Shy Away will water it, bringing it to life. Attack it to enter another boss battle. Read the Bosses section to see how to win. When Megasmilax is gone, the Shy Away will say that Queen Valentina doesn't want anybody on Nimbus Land! He'll then run away and drop a note on the wall. Examine the note, and it'll ask if you want to take the Seed on it. Say yes, as you are going to need this later on. Anyway, head down the pipe there. In this area, hit the brown block and a beanstalk will appear. Hit the block again, and Mario will climb it. You'll now have to climb your way to Nimbus Land. In this area, fight the nearby enemy, then read the note on the vine, for vine-climbing instructions. Climb the green vine to the top, then jump to the orange vine, then to the blue vine. Jump and try to grab that Frog Coin, then go up into the next area. Here, climb the red vine to the left and hit the chest at the top of it to get a Flower. Climb the yellow vine to the right, then fight the enemy there. A yellow platform will appear when the enemy is defeated. So, climb up the vine again, jump on the yellow block, then to the blue vine. Try and jump to the red vine nearby, then get the Frog Coin. Make your way up the vine and into the next area. In this area, make your way up the vines and attack the enemy in here to form a yellow block. Climb your way up into the next area, which is Nimbus Land. ============ Nimbus Land ============ When you arrive here, jump on the springboard to the left. The one on the right takes you back to the World Map, so leave it alone for now. When you get into the town itself, you'll notice a ton of townspeople. A scene will then commence with Valentina coming out, talking about a 'Prince Mallow', the same name as your party member, but not the same person. She'll send out Dodo (Prince Mallow), and everyone will think that he's fat (because he is). When you regain control, there is some new equipment we will want to buy this time around. So, head left, and into the Item Shop. Inside, speak with the owner, and buy a Mega Glove for Mario, a War Fan for Peach, a Hand Cannon for Geno, and a Sticky Glove for Mallow. Buy the Fuzzy equipment for the party, then equip all the new stuff and sell all of the old stuff. Then, stock up on anything else you may need, and exit the shop. Go just southwest of the Item Shop, and enter the Inn. Inside, save your game at the Save Block, then rest at the Inn if you want to see some cool dreams (use the Dream Cushion). Then, exit the Inn. Back outside, go to the northwestern part of town, and enter the building there. Inside, you'll see a Mallow (the real Mallow) statue, and a Goomba statue. Examine the Mallow statue, and Mallow will comment on it. Then, Garro will notice Mallow, and say that he is the REAL prince! Then, Mallow will try to break into the castle to save his father and mother, but to no avail. Then, Garro will say to come over where he is. So, when you regain control, speak with Garro. He will say to hold still, and he will turn you into a golden statue, to help you successfully infiltrate the castle. He'll trick the guards outside guarding the entrance to the castle, by saying that Mario is a statue of Valentina's nephew, Mariotta (Mariotta does not exist, though). When you get inside of the castle, Valentina will appear, and ask what Mario is. Garro will try to explain in an attempt to not get Mario's identity revealed. Then, Valentina believes him, then she calls out Dodo. Dodo will carry the Mario statue to another area. In this area, Dodo will enter the nearby door, and you'll regain control. So, head west and through the door. Inside, save your game at the Save Block, then try to enter the door in front of you. Valentina will be right there, and Mario will act quick to hide. Then, Valentina will order Dodo to check out the statues, and Mario will quickly rush back to act as a statue! Then, Dodo will appear. Now, he will peck all of the statues, and when he gets to you, jump just before he pecks. If you avoided him, he'll check the other statue, then go back to you. Avoid his pecking, and when his peck-fest is finally done, he'll give up and proceed into the previous room. If you, however, did not avoid him successfully, you will have to fight him. Just attack him with everything you've got until you win. Anyway, proceed into the room to the left. Back here, you will see an item on the ground (ONLY if you avoided him completely in the previous room). It is a Feather, so grab it, and save your game again. Then, enter the next room. Here, go west, and Mario will hear some guards. He'll act as a statue again, and they'll try to 'polish' him by repedeately poking him. Mario will then jump in the air, and they'll run away in fear! So, go east and enter the door there. In this area, proceed down the hallway and kill all of the enemies you'll see. Then, proceed into the next area. Here, try to get the nearby Treasure Box, only to be attacked by an enemy that was pretending to be a statue. When it is defeated, hit the Treasure Box for a Mushroom, then proceed north and through the door. In here, you'll notice a few enemies, but go directly north and through the door in plain sight. In here, you'll notice some Shaman enemies and the like. Defeat them, then go into the next area. In this room, hit the chest for a Flower, then go back to the previous room. In here, go south and into the other previous room. Back here again, go west and ignore the Heavy Troopa that is blocking the door for now, then hit the chest at the northwestern corner of the room for a Flower. Now, proceed through the door right there. In here, kill all of the enemies in the area, and then go north and into the next room. In this room, defeat the Shaman enemy, then go down the stairs and defeat the two enemies there. Enter the next area. Here, save your game at the Save Block, then talk to the person in the corner. He'll give you Castle Key #1, which you will need in a moment. Then, talk to the person standing alone at the end of the room, and she'll give you a Flower Jar! Exit this area, and go back to the hallway with three doors (a Heavy Troopa is guarding one, remember?). In here again, go south to the next area. Here, drop off of the ledge and hit the Treasure Box to get a Flower, then go south and into the next area. In here, rid yourself of the enemies in the hallway, then exit this area. You'll be back at the entrance of the castle, but just go north into the next area. Back here, go through the western door. In this area, go down the hallway and into the previous area. Here once again, attack the Heavy Troopa guarding the middle door. When it is defeated, open the door with the Castle Key. In here, you'll see a Shy Away watering a Birdo egg. Then, the Shy Away will run, and the egg will talk. When you regain control, examine the egg, and it will ask you to play with it. Say 'Sure', and it will fight you, so read the Bosses section to see how to win. When Birdo is done, a key will drop. Grab it, and then unlock the door to the north. In this room, go north and into the next area. Here, examine the nearby door, and you will find out that it is locked. Then, Bowser will attempt to break the door down, because Mallow will say that his dad is sleeping in there! However, Mallow will stop Bowser. You'll see a Shy Away calling for Queen Valentina. When you regain control, go north and through the door. In this area, defeat the Heavy Troopa guarding the door, then enter it. In this room, you'll see the Shy Away, Valentina, and Dodo! The Shy Away will inform the Queen about Mario. She will imagine the 'statue' Garro delivered, and she then knows that it IS indeed Mario, and not a statue! Valentina, Dodo, and the Shy Away will leave. When you regain control, enter the door that they went through. Inside, save your game at the Save Block, then go down the hall while fighting the enemies, then head into the next area. In this area, fight all of the enemies in the hallway, then go under the shadow of the Treasure Box and jump. You will reveal a yellow block. Jump on it, then hit the chest for an Invincibility Star. Run through the areas, nailing the enemies (including Dodo, whom you will come across along the way). At the end, Mario will fall down a cliff, through the cloud platforms. When you land, jump on the springboard, into the next area. Here, jump on the springboard to the left, to get back in the town. You will see a scene with Queen Valentina, and she will stomp the ground when her fans keep asking her questions. She'll get mad, then yell for Dodo, and you'll enter combat against her before Dodo can arrive! As always, read the Bosses section to see how to win. When you win, Valentina and Dodo will run away, then Mallow will want to chase them for the key. However, the key drops from the sky, and onto the ground! Mallow rushes into the castle, and he wants Mario to come, too. So, he does. Inside the castle again, you'll meet King and Queen Nimbus. They will talk for a bit, and tell you that a star fell into a volcano! When the scene is over and you regain control, exit the castle. Once outside, go to the southeastern corner of the town, and enter the house there. Inside, you'll spot Croco again! Speak with him, and he'll say he has some sort of ring that tells him where hidden Treasure Boxes are. When he leaves, he'll bump into the wall and drop a Signal Ring. Pick it up, then leave the building. Outside again, head south, and hug the wall. You should be walking on thin air, so go south, and talk to the Shy Away. He will give you the Fertilizer, so go back onto the ground, then go west and drop down the hole, out of the town. Once here, there is some things we must do before going to obtain the next Star Piece. Jump on the springboard to the east, taking you to the World Map. ========== World Map ========== On the World Map, head out of three sections, and into Tadpole Pond. ============= Tadpole Pond ============= Here, step on the grey button and hop across the tadpole bridge. Now, speak with Frogfucius, and he'll find out that Mallow has found his parents, and that he is a prince. Speak with him again, and when he asks if he can have that Cricket Jam, say 'Sure'. He'll give you 10 Frog Coins as a reward! Now, go across the tadpole bridge again, then exit this place. ========== World Map ========== Here, head to Rose Town. ========== Rose Town ========== When you arrive here, go directly north, and enter the next area. In here, enter the lone house. Once inside, speak with the Gardener. He will say that he has been looking for the Seed and Fertilizer for ages. If you've followed the guide from at least Bean Valley, you'll have both. So, he'll go in a big shock because you have the Seed. Give it to him, and he'll freak out again because of the Fertilizer you've got! Give that to him, as well. He will plant the seed, and give it the fertilizer. Then, it'll grow into a beanstalk, and he'll go crazy again! When you regain control, jump on the vine and Mario will climb it to the top, on a cloud with two Treasure Boxes. Hit both chests. One will contain a Lazy Shell Armor (anybody can equip it; it's the ultimate armor) and one will contain a Lazy Shell Weapon! Equip the weapon on Mario, and the armor on whoever you wish. Then, climb down the vine back to the house. Now, exit this place. ========== World Map ========== On the World Map, go through three sections again, and into Nimbus Land. ============ Nimbus Land ============ When you get here again, drop down the hole to the north. In this area, speak with the two people there, and since Mallow is the real prince, they will let you through! So, proceed into the next area. Here, go east and into the hot springs if you wish. Otherwise, head south and drop off of the cliff there. You'll fall all the way down into Barrel Volcano, where the next Star Piece is at! =============== Barrel Volcano =============== When you get here, you'll come off of a springboard, so go west and into the next area. In here, go south, and look around in the lava. You should see some small square-shaped platforms. Hop across each one of them, then head into the next area. In this area, hit the two Treasure Boxes for two Flowers, then exit this area. Now, hop across the small platforms again, then go up the big steps and into the next area. In here, go north and jump up the steps, then head into the next area. Here, hit the Treasure Box to get a Flower, then go east and hit the Treasure Box to get a ton of coins! Now, head into the next area. Here, hit the chest for an Invincibility Star, then proceed into the next area. In this area, run up the steps and hit the big thing with the Invincibility Star, then enter the next area. In this room, head up the steps and into the next room. Once here, fight the enemies, and you'll see a Frog Coin on the lava. Try and jump from the platform to get it (when you touch the lava, you'll just go back to the entrance of the room). When or if you get it, go north and into the next area. In here, hop across the ledges, and into the next area. In this room, go back to the previous room. Here again, jump in the lava, and you'll be on the ledge with a Frog Coin, so grab it, then head north into the previous area again. In here, jump on the white platform, then to the other white platform. Jump once more to obtain another Frog Coin, then proceed west. Hop onto the other white platform, get the Frog Coin there, then go west and into the next area. In this room, go left and into the next area. Here, jump up the ledge and hit the Treasure Box to get a Flower, then proceed up the ledges and hit the nearby block for a Frog Coin. Save your game at the Save Block. Then, enter the next area. In this area, go east and fight the Stumpet enemy, then continue east into the next area. Here, jump up the ledges and continue into the next area. In this area, jump up the ledges and defeat the Corkpedite enemy, then go into the next room. Here, go down the hallway, and fight the Stumpet enemy. Then, continue down the hallway and into the next area. Here, jump up the ledges, and then hit the Treasure Box at the top for some coins. Then, speak with the man guarding the entrance to the next area. He'll lead you into the next area. In here, Hiponio will be at the first desk, which is the Item Shop. Stock up on anything you may need. Then, go to the middle desk, and speak to him. He'll let you stay at an Inn (in a volcano?) for 30 Coins. The desk to the right is an Armor Shop, where you can buy Fire equipment for the party. Do so for everyone except the person who has the Lazy Shell on, then sell your old equipment. When your errands are done, go south into the next area. In this area, save your game at the nearby Save Block, then proceed north into the next area. Here, jump across the white platforms while avoiding or fighting the enemies, until you make it across. When you make it across, go into the next room. In this area, you'll notice a bunch of fireballs gathering up. They will all make a shape of a dragon, then turn into the Czar Dragon! So, read the Bosses section to see how to defeat it. When the dragon is defeated, proceed down the now-revealed hallway, and into the next area. In this area, you'll see the next Star Piece! Mario will finally obtain the sixth Star Piece, only for it to be stolen by somebody! That 'somebody' will appear as Axem Red, leader of the Axem Rangers! All of the Axem Rangers will appear, then they'll leave with the star! Now, we must chase after them. Jump up the ledges, then go into the next area. In here, you'll see the Axem Rangers again. They will comment on Mario's mustache, then leave again. So, proceed north into the next area. In here, you will see Axem Yellow, then he'll leave. So, continue into the next area. Here, go east and into the next area, then follow them up the ledges, and into the next area. Do the same thing in this room; jump up the ledges, and into the next room. In here, you'll see all of the Axem Rangers jump on the springboard, so when you regain control, you do the same. Outside on the edge of the volcano, you'll meet the Axem Rangers again, then after some talk, the Blade, a huge boat-looking thing, will appear. The Axem Rangers will jump on it, as will Mario. Then, another boss fight begins, so read the Bosses section to see how to beat these goons. When they are gone, the Blade will explode, and Mario will jump off. Then, the star will come down again, and Mario will obtain it; for good, this time! You'll now be back on the World Map. ========== World Map ========== Now is the time to find out the location of the final Star Piece in the game. Head back to Nimbus Land. ============ Nimbus Land ============ When you arrive here, use the springboard to the left, to get to town, like the usual. Now, head into the castle, then make your way to King and Queen Nimbus (just keep going north through the areas, and you'll find them). In that room, proceed north, and some dialogue will commence. King and Queen Nimbus will tell you that the only place left to look for the final Star Piece is...Bowser's Keep, where we were at the beginning of the game! To get there, they'll allow you to use the Royal Bus. Now, when you regain control, exit this area, and head back outside. Once outside, stock up on any items you may need, then head to the northwestern part of town, and enter the next area. In here, speak with the guy there, and he'll say that the bus is finally repaired, and ready for use! Mallow will then ask if he could take them a ride to Bowser's Keep. He'll accept it, and then the Royal Bus will appear. Mallow and Mario will hop onboard the bus, then the bus will drive to Bowser's Keep! Then, Mario enters. ============== Bowser's Keep ============== Bowser will comment on how nice it is to be home, and that Smithy is gonna pay for stealing his castle. When you regain control, head north and through the door. This time, this area is filled with Terra Cotta enemies, rather than the weak Terrapins. So, either fight them or avoid them, then head into the next area. In this area, you'll see a bunch of Gu Goombas on the bridge. So fight them, or avoid them, then go north. You'll see some white platforms, so jump from each one, then go through the door. In this area, you'll see a bunch of Malakoopa enemies, along with some Gu Goombas. Proceed down the hallway. and into the next area. In here, the place will be dark, and you'll have one spot of light around you. Go down the hallway, then when the path splits, go to the left, then hit the Treasure Box for a Mushroom. Now, go east, and down the hall into the next area. In this area, save your game at the Save Block, then go north. You'll see Croco! Speak with him, and he'll sell you some items, rather than fighting you again. Stock up on any items you may need, then go through the next door. Here, you'll see a bunch of doors with numbers on them. If you don't know what each door leads to, allow the game to tell you. Regardless, you must complete four doors in order to proceed to the next area. I'll tell you what you must complete in the six doors. Two doors contain a battle place, where you battle enemies. At the end of the first battle thing, you get a Star Gun for Geno. At the end of the second one, you get a Drill Claw weapon for Bowser. Two other doors contain an Action course. The first one is a course where there are some square platforms. When the first platform comes to you, jump to it. It will carry you to another one, so jump to it. Make your way over to the door. However, the last block will carry you up to a long platform, and at the end of it, there's a Treasure Box. When you get it, go into the next room. Here, there is one cannonball with bombs throughout the area. You must jump on the cannon ball, then you'll have to move in the opposite direction! On the ledges in the room have some chests. They contain a Pick Me Up, a Flower, a Max Mushroom, a Rock Candy, and another Flower. Use the cannonball to jump up to the door, and into the next area. In this room, you'll see two blocks. Hop on one, and the other one around it will move around the area. Jump to the moving one, and the other one will move around. Keep doing this until you reach the next area. The chests spreaded throughout the area contain 2 Flowers, a Pick Me Up, a Royal Syrup, and a Fire Bomb. In the next area, hit the chest for some Sonic Cymbals for Mallow, then go through the door. At the end of the second Action Course, you'll get a Super Slap weapon for Toadstool. To beat the second Action Course, you'll see that there is an invisible floor in the room! There are Terrapins in the area, that will stomp the 'invisible' ground, and you'll see a ground for one second. Make your way through the room, while trying to get the chests. They contain an Ice Bomb, Fright Bomb, a Rock Candy, and a Royal Syrup. In the next room, there'll be moving white platforms. When one comes near, jump to it, then when it carries you to another one, walk on it, and repeat until you make it into the next room. The chests contain a Flower, Red Essence, Fire Bomb, and a Max Mushroom. In the next area, there will be barrels thrown that'll roll down the walkways. Kind of like the original DK Arcade Game. Avoid the barrels, and make your way to the top. Then, the monkey at the top will run away. Enter through the door. In the first puzzle door, you'll have to do a quiz. Jump on the yellow block, and the quiz begins. However, this is like a Mini-Game, so read the Mini Games section of the guide to see how to do this. When you do it, and proceed through the door, you'll be carried to a room where you must count how many barrels there are, altogether. The screen will black out for a moment, then you will see ten barrels. Count them, then when the time is up, answer how many barrels you think there are. If you get it right, you'll move onto the next set of barrels (20)! Tell Topper how many there are, and then you'll move onto the next room if you guessed right. In this room, Dr. Topper will have you talk to each one of the people here. You'll have to talk to each person in the room, and figure out which place each person came in. This is kind of hard to explain, but I'll try the best I can. Speak with all four people. The one that is in 1st Place will say "I outrode [insert name here] on my bike, and [insert name here] was never able to pass me!". The one that is in second place will say "I fell into 4th place during the bike race, but finally ended up in the same place as I did in the swimming event.". The 3rd Place person will say "I place the same in the swimming and cycling event, but 2 others beat me in the marathon!". Finally, the 4th Place person will say "I came in 3rd for swimming.". Speak with Topper again, and tell him what place each person came in. If you succeed, you'll be able to proceed! In the second puzzle room, you'll have to play a Treasure Box mini-game with Dr. Topper, in order to proceed. Read the Mini-Games section to see how to do this. When you do it and proceed to the next room, you'll have to press the buttons in a certain order, to proceed to the next room. Press them in this order: go to the topleft corner, then step on the second switch to the right. Then, go down one row, and step on the last switch to the right. Then, go down two rows, and press the second switch to the left. Finally, go up one row, and press the last switch to the left to clear this room, and to move onto the next one. In here, you'll have to play a Ball Solitaire game. Dr. Topper will smash one of the cannonballs, and then the game begins. To win it, go to the last row, then go to the last cannonball to the left. Have Mario face the cannonball, and all of the cannonballs in that row. Kick it by pressing A. Now, kick the last cannonball to the right (on the same row as the last one). Have it kicked over to the left. Now, go down two rows, and kick the third ball to the right, up. Now, go up one row and kick the last ball to the left, to the right. Then, on the same row, go to the last ball to the right, and kick it to the left. Now, go to the second row, and to the last ball to the left. Kick it to the right. Then, go to the first row, and to the third ball to the right. Kick it up, then go to the last row, and go to the third ball on the right. Kick it down, and then go to the last row, and the second ball to the right. Kick it down. Now, go to the first row, and the last ball to the right. Kick it up, and then go to the second row. Go to the third ball, and kick it to the right. Then, go to the third row, and to the last ball on the right, third row. Kick it down, then go to the last ball to the left, on the first row. Kick it to the right, then go to the last ball on the right on the first row. Kick it to the left, and you'll win this game. After you've successfully cleared four doors, you'll drop down to a lower ledge, with a Save Block. Save your game, then head into the next room. In this area, you'll see a Magikoopa. She'll say that this castle belongs to Smithy, and that no trespassers are allowed. Then, she'll enter combat against you, so read the Bosses section to see how to defeat her. Once you win, the Magikoopa will turn from red to blue, then Bowser will come out. It appears she was brainwashed, most likely by Smithy. She'll create a magical Treasure Box that never runs out of coins, no matter how many times you hit it! Get 999 coins if you wish, then speak with her to recover your HP/FP. Then, head south into the previous room. Save your game at the Save Block once more, then head into the room with Magikoopa again. Once there, go to the northwestern door. Inside, speak with Croco, and he'll sell you more items. Buy some items if you need any, then buy armor for everyone except the person who is wearing the Lazy Shell Armor. Sell your old equipment, and exit this area. Back here, enter the door to the east. In this room, proceed down the hallway while getting stunned by the Thwomps. Avoid the gold Bullet Bills if you want, then enter the next area. In here, go north down the hallway, and you'll see Boomer. Mario will jump onto the platform, then Boomer will enter combat against you! Read the Bosses section to see how to defeat him. When he is defeated, he will comment on how he cannot be defeated by people such as you! Then, Boomer will basically try to commit suicide! Then, the Shy Guy brings the chandalier and the entire party up to the very top of Bowser's Keep! Once you reach the top, you'll see the giant sword that crashed into the castle and started this mess: the Smithy Gang. You'll immediately have to fight them, unprepared, so read the Bosses section of the guide to see how to beat them. Once the sword is defeated, they'll suck you up into the Gate. ===== Gate ===== When you arrive here, Geno will comment on the place, asking if you know where this place leads to. Apparently, it leads to someone that is none other than Smithy himself! Bowser will then swear that he is about to leave, and repair his castle, and that Mario will help him! However, Geno explains that Exor is connected between the two worlds, and that more beasts can still harm Bowser's castle. So, Bowser is forced to stay. When you regain control, take note that from this point on, I recommend doing some Side Quests and anything else you may need before proceeding. So, should you ever wish to return to the World Map and do any errands, use the springboard in the corner. Regardless, whenever you are ready, go east and through the next area. In here, go north, and you'll see a screw, with a platform wrapped on it. Jump on the platform, then keep jumping. The platform will move, so move slightly to the north, jump, move a bit, jump, and repeat until you make it to the next platform. Then, save your game at the nearby Save Block, then proceed into the next area. In this area, use the next screw platform thing to reach the next ledge, then fight the Ameboid enemy. Now, go north and use the next screw platform, then when you reach the next ledge, use yet another screw platform in plain sight. Then, head into the next area. In this area, go north and step on the green switch there. Doing this will cause a walkway nearby to appear, so proceed down it, and into the next area. Here, save your game at the Save Block, then go into the next room. In this area, hit the nearby Treasure Box to get an Ultra Hammer for Mario. However, if you have the Lazy Shell, it's completely useless, as the Lazy Shell is MUCH better. Anyway, jump on the springboard, and you'll be on top of a screw-like thing again. Make your way across to another screw platform, then use that next screw platform to reach another ledge. Jump on the springboard, and into the next area. In here, go north and you'll see a huge clock. It'll spot Mario, and enter combat against you. Like the usual, read the Bosses section to see how to defeat it. When the clock is defeated, you'll see a springboard, and a Save Block behind you. Use the Save Block, then use the springboard. Here, go north and into the next area. In here, you'll notice a machine-made version of the Axem Rangers will come down (they're much easier)! So, go north and fall off of the cliff. In this area, go north and into the next area. Here, hit the two Treasure Boxes for a Flower and a Mushroom, then exit this area. Back here, use the springboard to return to the previous area. In here again, jump on the two conveyor belts, then hit the Treasure Box for a Mushroom. Now, use the nearby platform to carry you to another platform. Walk on it, and when you're carried over to the next ledge, jump there. Then, proceed north and into the next area. In this room, you'll notice arrows falling from the sky. If you get hit by one, you get stunned for a moment! Go north, and you'll notice some more machine-made people, including Mack, whom you fought in the beginning of the game! Go into the next area. In this area, use the conveyor belts to move you over to the next ledge (run up while on them, and make sure you don't fall). When you make it, go north and fight the enemies, then hit the nearby chest for a Royal Syrup! Now, go west, and use the conveyor belt until you make it to a platform. Jump on it, and when it carries you over to the other side, jump off, then onto the next ledge. Now, go left, and hit the Treasure Box for a Max Mushroom, then go north and use the conveyor belts, then head into the next area. Here, jump on the makeshift staircase of conveyor belts. Make your way up, while probably having to fight a machine-made Bowyer! Then, go west and fight or avoid the machine-made Axem Rangers, then go north up the next staircase while fighting or running from Bowyer, then go into the next area. Here, save your game at the Save Block, then go into the next area. In here, fight the machine-made Yaridovich when he lands on the block in the middle. When you win, the block will explode, creating a hole! But ignore it for a moment, and go north into the next area. In this area, hit the two Treasure Boxes for a Flower and a Mushroom, then go into the previous area. This time, go down the hole, and you'll hear a loud noise. Then, you'll automatically enter a boss fight, so read the Bosses section to see how to win. When you win the fight, you'll be at a lower area, so head north into the next area. ================= Smithy's Factory ================= When you arrive at the final area of the game, head north down the hallway. You'll meet Clerk, and two hammer-type enemies. Mallow will say not to mess with Mario, then they'll attack you! Defeat the three enemies simply by attacking them, then Clerk and two other enemies will attack you! Defeat them the same way you did the last fight. When they're gone, Mallow will tell Mario that we're almost there! When you regain control, proceed down the hall, and Mallow will notice a switch. He'll recklessly press it, and then a crane will grab him! Mario will rescue him, though. When you regain control, try to enter the next area, only for you to be stopped by Toad! He'll notice the Princess, and be suprised to see her. They'll talk for a minute, then he'll sell you some items. Stock up on anything you may need, because...the final boss is coming up very soon, and you'll need all of the items possible. When you're done shopping, Toad will give you a Rock Candy, for free! Now, continue north and into the next area. In this room, go down the hallway, and you'll see the Manager, and some Pounders. They'll talk about how Smithy will rule the world, then Bowser will come. He'll tell him that HE is going to rule the world, but they'll completely ignore him, and fight you. Attack the Manager first, otherwise his men will always respawn. When they are defeated, Bowser will quote a line from 'Haiku', whoever THAT is. When you regain control, go north and down the hallway, and into the next area. In this area, go down the hallway, and you'll see the Director. Toadstool will think it is Smithy (uh huh...), then the Director will attack you. Kill the Director first, then his Poundettes. When he is defeated, Toadstool will say a few more things, then you'll regain control. Continue down the hallway, and save your game at the final Save Block. Proceed into the next area. In this area, go north, and you'll see the Factory Chief, and Gunyolk. The Chief will not be very happy about you making it this far, then you'll enter a boss fight. As always, read the Bosses section to see how to pound the boss. When you kill the chief and Gunyolk, you'll see a green switch. Geno will then comment on where all of Smithy's created weapons are coming from. Now, before you press the final switch in the game, you may want to restock on items from Toad. Then, whenever you are ready, save your game in the previous area, then step on the last switch. If you are around Level 25, you will be able to win the next fight coming up. A crane will pick up Mario, and leave him by the silver pipe. Mario will jump in, and at the bottom, you will meet Smithy, then some long dialogue will occur. You will then face Smithy for the final battle, so read the Bosses section to see how to defeat him. When Smithy is defeated, he will go into a rage, and break the floor! You will then fall to the very bottom part of the factory, and he will transform into the TRUE final boss. Read the Bosses section to see how to win the true final battle, and complete the game! So, if you win, congratulations on completing Super Mario RPG: Legend of the Seven Stars! Sit back and enjoy the good ending. ------------------------------------------------------------------------------ ========== V. Bosses ========== In this section, I will list all of the bosses in the game, along with info about strategies on how to beat them and such. ------------------------------------------------------------------------------ Hammer Bros. Found: Mushroom Way Weakness: Jump Strengths: N/A Thoughts: N/A Item Recieved: Flower Jar HP (Hammer Brother #1): 50 HP (Hammer Brother #2): 50 Boss Strategy: This fight can be a bit rough, especially if you're Level 1. For starters, there are two of them, and each one is weak against Jump. Physical attacks will not work well at all for this battle. I hope you still have those three Mushrooms Toad gave you earlier, because you'll need them. They'll often do Hammer Time, where they will throw several hammers at your head. This is avoidable, but it is hard to do so. This will hurt you a good bit, so get prepared to heal after they do it twice. They will also attack by bonking you on the head, which can easily be avoided. Attack them using Jump, and make sure you time it right to cause around 40 damage per a shot. After two Jumps, one Hammer Brother should be taken out. When the first one is taken out, the last one will power himself up with Valor Up, which raises his defense. Simply take out that one the same way you did the first one until you win. ------------------------------------------------------------------------------ Croco (1st Fight) Found: Bandit's Way Weakness: Fire Strengths: Sleep Thoughts: Gosh, I'm good! Item Recieved: Flower Tab HP: 320 Boss Strategy: Despite Croco's high HP, he shouldn't be too difficult, though you will need some Mushrooms, and Pick Me Ups (even the Kerokero Cola you can find in Bandit's Way). Anyway, at the start of the fight, immediately use Fire Orb with Mario. This will hurt Croco around 50-60 damage if you preformed it correctly. Use Thuderbolt with Mallow, and if you do it correctly, you'll cause around 17 damage. Don't use Mallow's physical attack; it's utterly useless in this fight. After one use of Fire Orb, Croco will be stunned for a single turn. Use that turn to pound him with Fire Orb/Thunderbolt again. Repeat this process, and eventually, he'll start healing himself with a Weird Mushroom. It heals around 60 HP every time he uses one, so be careful. He'll attack by dashing at you, and by throwing a bomb at you. Repeat the same process as stated above, and keep your HP/FP healed until you defeat him. ------------------------------------------------------------------------------ Mack Found: Mushroom Kingdom Weakness: Lightning Strengths: Poison, Fear, Sleep, Silence Thoughts: Boing, boing, boing. Item Recieved: N/A HP: 480 Boss Strategy: Defeating Mack shouldn't be any harder (or easier) than it was to defeat Croco. Matter of fact, if you are around Level 4 or higher, you should have little to no trouble at all! To start off, have Mario use either physical attacks, or Jump on Mack, not the Shysters. When it is Mallow's turn, use Thunderbolt. This will deal a lot of damage to Mack, plus all of his Shysters will likely be destroyed. Mack will be stunned for one turn after Mallow uses Thunderbolt, so use this turn to pound him with Jump/Thunderbolt without needing to worry about him attacking you. Mack will attack with Flame Wall, which hits both Mario and Mallow, but not too much. He will also use Flame, on one member. Eventually, the Shysters will respawn, and Mack will jump into the air. Destroy the Shysters, and Mack will come back down. Simply do the same strategy as stated above, and keep healed until this fight is over quickly. ------------------------------------------------------------------------------ Belome (1st Fight) Found: Kero Sewers Weakness: Lightning Strengths: Sleep Thoughts: I just...wanna sleep. Item Recieved: N/A HP: 500 Boss Strategy: Belome actually isn't very hard this time around. To be honest, he's more annoying than hard. You should be Level 6 with both Mario and Mallow, to make things much easier. Have Mario use Super Jump on Belome, and have Mallow use Thunderbolt on him. He attacks by using his tongue to cause some damage. After a decent amount of damage is dealt to him, he will eat Mallow, and try to turn Mario into a Scarecrow! During that state, you can only use FP for a certain amount of turns. If you have the Trueform Pin equipped, that attack will have no effect on you at all. When he eats Mallow, simply attack him with everything you've got. He'll spit out Mallow after a couple of turns. Repeat the above process until he falls. ------------------------------------------------------------------------------ Bowyer Found: Forest Maze Weakness: N/A Strengths: Poison, Silence, Sleep, Fear Thoughts: What's with these folks? Item Recieved: Flower Box HP: 720 Boss Strategy: Bowyer isn't too tough, but he does some nifty attacks that will damage your party quite a bit. The battle starts off with you getting a free turn, pretty much. With Mario, use Super Jump. With Mallow, use his physical attack. Have Geno just use his physical attack, as well. His magic won't really hurt at this point in the game. After one turn, Bowyer will bring down an A, X, and Y square. You will get one more turn before he shoots an arrow at one of the squares. Pay attention to the square he shoots. If he shoots the square with an A on it, you cannot physically attack him. If he shoots the Y one, you can't use magic. Lastly, if he shoots the X one, you cannot use items! He will shoot only one, and it won't revert to two at a time. He attacks by using Static E after locking a button, which will hurt the party a lot (especially Geno). Just keep attacking him with all you've got, and he'll die in no time. ------------------------------------------------------------------------------ Croco (2nd Fight) Found: Coal Mines Weakness: Fire Strengths: Sleep Thoughts: Ooh! I'm good! Item Recieved: N/A HP: 750 Boss Strategy: This fight is going to be a little tough if you aren't prepared enough. Despite his weakness being Fire attacks, I do not recommend using them on him unless you have Super Flame. Anyway, basically just have Mario, Mallow and Geno attack him with physical attacks. Even though it may not hurt much, it works. He starts off attacking like he did before, basically. However, after he is half way finished, he will steal ALL of your items! So now, you must be extra careful for the rest half of the fight. For healing, you'll need Mallow's HP Rain technique. Anyway, he switches to an attack that hurts a lot unless dodged. He will throw enemies at you, to hit you on the head! This can do up to around 45 damage, so be careful. Repeat the same attack pattern as stated above until you win. ------------------------------------------------------------------------------ Punchinello Found: Coal Mines Weakness: N/A Strengths: Fear, Silence, Jump, Sleep, Poison Thoughts: Yeeha! I see we're already famous! Item Recieved: N/A HP: 1200 Boss Strategy: This guy is really a pushover. He isn't very tough, but some of his attacks can hurt quite a bit. The fight starts off with him alone. Do NOT use ANY form of Jump attack on him, as it will hurt him 0. Instead, simply pound him with physical attacks with every character. Magic does not work on this guy. After a few turns, he will stomp the ground, causing some really small bombs to appear around him. They will attack you, too! Do not worry about those. Instead, focus all attacks on Punchinello. He will likely do Sandstorm, which will hurt the entire party, AND lower their attack power for quite a few turns! Still, though, continue attacking Punchinello with physcial attacks. Eventually, he'll stomp the ground, causing regular Bob-Ombs to appear. After he is half way dead, he'll stomp the ground again, and medium-sized Bob-Ombs will appear. Lastly, when he is almost dead, he'll stomp the ground and make LARGE sized Bob-Ombs appear! From there, continue pounding him until he is defeated. ------------------------------------------------------------------------------ Booster/Snifits Found: Booster T