The Where in the World is Carmen Sandiego Walkthrough By: GauRocks (TheRealGau@this.is.useless.comcast.net) Version 2.1 (8/30/05) Table of Contents ----------------- 1. Introduction 2. FAQ (Frequently Asked Questions) 3. How to Play 4. Walkthrough 4A. Basic Guidelines 4B. Generic City Clues 4C. Specific City Clues 5. Criminal Dossiers 6. Legal Stuff 7. Version History 8. Conclusion 1. Introduction --------------- Everyone knows Carmen Sandiego, but nobody knows where she is. She has to be the most notorious criminal in the world. She was trained as a spy, but now runs a criminal organization known as V.I.L.E. Your mission is to stop them, and my mission is to tell you how to stop all of Carmen's flunkies until you're skilled enough to take a shot (or two, or three) at Carmen herself. You see my e-mail address at the top? If you can't figure out what I added to block spam, you don't deserve to e-mail me. As long as you're capable of taking out useless info, you can e-mail me with any questions or comments. Put the word FAQ in the title. Now, shall we begin? 2. FAQ (Frequently Asked Questions) ----------------------------------- If you have a question about this game or this guide, read this. If you still have a question, you can then e-mail me. If you ask something I answer in here, you will be blocked. So read this first. Q: What is this clock for? A: The clock is not real-time. It limits you to a certain number of actions. You are almost always given enough time to investigate every building in every correct location, but don't goof around once you know the criminal and where to go next. You have to sleep, which means that when the clock reaches 11:00 PM, you're out until 8:00 AM the next morning. What's worse, if you were partway through any operation, you continue the next morning, and must still use the full time. You're not even smart enough to sleep on the plane. Q: What do you mean by "search the area" and "look around"? A: Use all three of the green commands in the search menu. This gathers information about your next destination as well as the criminal. Q: Why do I need a warrant if I found the criminal with the loot? A: You need a warrant to search them for whatever they stole. Otherwise you don't get credit for the case and they go free. Q: Why did an axe or knife fly across the screen at me, or a gun pop out and shoot? A: You're in the same city as the criminal. Search the area and they'll come out. Q: Why did you write this? A: There are a few reasons, I guess. The first is that I was bored and decided to play this game. I wanted to see if there were any FAQs on it, so I could see the list of criminals. Sadly, there was not. That would be reason two, because nobody else had yet. As to why I bothered to finish it, see the very last two lines of the guide. Q: Anything else? A: You can listen to the theme song at http://witwicsd.ytmnd.com/ and bring back memories. If you have no memories of the show, I have no idea why you would even consider playing this game. But the song is decent anyway. 3. How to Play -------------- The menu system in this game is kind of difficult to learn. There are four buttons in a toolbar along the bottom right. From left to right, they display: The word "options" (Game Options Menu) An airplane (Travel Menu) A magnifying glass (Search Menu) A computer (Data Menu) The functions of each menu are as follows. Any function that takes time will have the amount of time noted. Game Options Menu: This menu displays six options. "About Carmen" displays the credits for the game. "Show Password" gives you a three letter password to return to your point in the game. "Select Language" allows you to change the in game language between the five settings. "Review Brief" repeats the information given to you at the beginning of a level. "Quit Game" asks you if you're sure, gives you a password, and then returns you to the title screen. Finally, "Exit menu" lets you select another menu. Travel Menu: This menu displays three to five travel destinations. Selecting the one you are currently at takes no time, and returns you to the menu. Selecting any other location will take 2-6 hours and put you at that location. Search Menu: This menu displays four options. The first three will be buildings. Choosing the leftmost building takes two or three hours. The central building takes three or four hours. The rightmost building takes three to six hours. At each building, you are given information about what a person there knows about the thief and their destination. If you accidentally revisit a building, there is no additional time penalty. Finally, "Exit menu" lets you select another menu. Data Menu: This menu displays three options. "Warrant" allows you to input your gathered information about the criminal and determine the culprit. To get the results back takes three hours, and a warrant will be issued if you have been specific enough. "Dossiers" displays the information on each of the ten criminals. This information is provided in section 5. Finally, "Exit menu" lets you select another menu. 4. Walkthrough -------------- So, now you know how to play, and you're ready to get down to solving things. Unfortunately, the cases are selected in random order. And you can even bust the same criminal twice in a row. You begin as a Rookie. After one case, you are promoted to Cadet. Four more criminals earns you the title of Private Eye. A whopping seven more earns you the rank of Investigator. Eight after that gives you the title of Ace Detective. Then you can feel happy, since you only need ten more to complete the game! For directions on how to solve specific cases, see the guidelines in the next section. 4A. Basic Guidelines -------------------- In a normal game, I could list each of the places, and list all the possible thefts and criminals, so you could just match up your case to a list and be done with it. Unfortunately, after extensive testing, the criminal is actually completely random in each case, excepting the final one. To further complicate matters, the locations, paths, and crimes are always random. So instead, I have provided a list of guidelines on how to proceed, as well as a list of which clues signify which locations and criminals. Together, these three elements create a flexible walkthrough that can be used to complete each possible combination with minimal effort. 1. Before you start, half the suspects will be eliminated because you learn the gender of the criminal. Remember this or write it down. 2. As soon as you start a case, search the area. People in the first city might not know anything, or they might be able to completely identify the criminal. Watch for any mention of hair color, hobby, vehicle, or an identifying mark or object. Ignore anything mentioning food, boats, or planes. 3. Pay close attention to the clues about location that each person gives to you. Once you have them, use the City Clues sections to determine where you need to go next. Going to the wrong place will waste a minimum of six hours. In some harder levels, you can't afford that. 4. Do not attempt to get a warrant until you know three of the five details about the criminal. Note that the gender you got in step one is one of the three. Three clues will give you a warrant in all but three scenarios, which are listed in guideline 4A. Once you do have enough for a warrant, get it as soon as possible, before you forget. If you want to complete the game as quickly as possible, check the Dossiers section once you have two clues. A few criminals can be identified with only gender and one other clue. 4A. A male who likes croquet and drives a limousine may be either Ihor Ihorovich or Scar Graynolt. You will need to obtain another clue to determine who the criminal is. A female with brown hair who enjoys mountain climbing may be Merey LaRoc or Katherine Drib. You will need to obtain another clue to determine who the criminal is. A female with brown hair wearing fancy jewelry is Merey LaRoc, unless you are on the final case. Use the three clues you have along with the hobby of mountain climbing to obtain a warrant. If you are on case thirty, see guideline 8 to obtain your warrant. 5. Check every building (exception: guideline 6) until you know the thief and get a warrant. After that, once you get a good clue, move on. If you can save time in one city, it's never a bad thing. You have no reason to interrogate everyone once you know who you're after. Again, check each clue against the lists in the City Clues section to see when you have enough information to move on. 6. If the central building is a clue about the flag, don't waste your time in the rightmost building. A huge majority of the time they will have the same exact clue, and even if it is unique, you won't ever need it, unless you decide not to use the City Clue lists for some reason. 7. If people start telling you to watch out, and random weapons fly across the screen, search every building to find your thief. If you manage to do this before 5:00 Sunday, and you have a warrant, you make progress. If you fail in either aspect, you get nothing and have to start the case over, with a different set of locations and a new criminal. This game is long enough, so follow the strategy above and you'll keep the repetition to a minimum. 8. Once you manage to complete 29 cases, you will be chasing Carmen Sandiego for your final case. In this case, you'll need to use a different strategy. You should immediately get your warrant. Female, brown hair, convertible will give you one for Carmen. Don't worry about gathering clues, it's always her. Also, by this time, you should know every location by one or two clues. You need to use as few as possible. Even using only one clue from each city, I didn't get near Carmen until late Friday. She makes a lot of stops. Don't be irritated if you have to do this one a couple times before it all plays out the right way. Once you do catch her, enjoy the mediocre ending. You've earned it, for sitting through all thirty of these cases. 4B. Generic City Clues ---------------------- There are only a few generic clues, and one is not specific enough to determine which city the criminal in question has fled to. However, if you check the list of possible travel options, one or two of these clues can be sufficient a great majority of the time. Currency, flag colors, and leadership details are considered generic clues. Each type has a section below, followed by a list of possible details in alphabetical order, and a list of which cities those details could indicate. If you have any other type of clue, check the Specific City Clues section below. If the currency is: australs, your city is: Buenos Aires bahts, your city is: Bangkok cruzados, your city is: Rio de Janeiro dinars, your city is: Baghdad dollars, your city could be: Montreal New York Singapore Sydney drachmas, your city is: Athens forints, your city is: Budapest francs, your city could be: Bamako Kigali Moroni Paris inties, your city is: Lima kinas, your city is: Port Moresby kroner, your city is: Oslo kronur, your city is: Reykjavik lira, your city could be: Istanbul Rome San Marino pesos, your city is: Mexico City pounds, your city could be: Cairo London rubles, your city is: Moscow rupees, your city could be: Colombo Kathmandu New Delhi yuans, your city is: Peking yen, your city is: Tokyo If the flag is: a blue and white flag, your city could be: Athens San Marino a crescent and star flag, your city is: Istanbul a double triangle flag, your city is: Kathmandu a Golden Lion flag, your city is: Colombo a green, blue, and yellow flag, your city is: Rio de Janeiro a green and white flag, your city is: Moroni a green, white, and red flag, your city is: Rome a green, yellow and red flag, your city is: Bamako a maple leaf flag, your city is: Montreal an orange, white and green flag, your city is: New Delhi a red flag, your city could be: Moscow Peking a red and blue flag, your city is: Reykjavik a red and blue cross flag, your city is: Oslo a red, green, and white flag, your city is: Mexico City a red and white flag, your city could be: Istanbul Lima Montreal Singapore Tokyo a red, white and black flag, your city could be: Baghdad Cairo a red, white and blue flag, your city could be: Bangkok London New York Paris Sydney a red, white and green flag, your city is: Budapest a red, yellow and black flag, your city is: Port Moresby a red, yellow and green flag, your city is: Kigali a sun flag, your city is: Buenos Aires If the leadership is: a King, your city could be: Bangkok Kathmandu Oslo a Party Chairman, your city is: Peking a Party Secretary, your city is: Moscow a President, your city could be: Bamako Budapest Buenos Aires Cairo Kigali Lima Mexico City Moroni New York Paris Rome Singapore a Prime Minister, your city could be: Athens London Port Moresby Sydney the Regents, your city is: San Marino a Ruling Council, your city is: Baghdad The other cities will never have clues about the leaders. 4C. Specific Clues ------------------ These are the most useful clues. With very few exceptions, these clues will tell you exactly where to find the thief. If there is an exception, the semi- useful clues will be marked with an asterisk, and relevant information is provided that the bottom of that section. If you get a clue that does not fall under a category in the above list, you will find it listed under the building where it can be received here. To conserve space, the city is the main entry. The details that point to a specific city are listed under that city's name. To find the clue you're looking for, use Ctrl+F. These lists also indicate that certain buildings are better to go to for clues. Museums and libraries are by far the most useful, as other buildings give these clues less often. Warning: "Volcano" is a horrible keyword to search for. Although every clue can be uniquely identified, some are very similar, and others are exactly the same but from different buildings. Be very careful if you choose to try to use a volcano clue. This is why all clues containing the word volcano are marked with a percent sign (%). Stock Market/Marketplace Clues: These are objects that the thief would like to buy, sell, or trade. These buildings rarely appear, and sometimes give clues about currency instead of these clues. Athens: Cretan art olives Baghdad: crude oil Bamako: artifacts from ancient Timbuktu peanuts Tuareg artifacts Bangkok: pepper *rice* teak Budapest: a palm reading by a Gypsy bauxite Buenos Aires: cattle gaucho costumes Spanish colonial maps Cairo: cotton Nubian baskets sugar Colombo: ancient Serendip relics coconuts Istanbul: figs nuts Kathmandu: a quartz quarry Gurkhan artifacts hides jute Tibetan embroideries Kigali: coffee beans wolframite Lima: a copper mine Incan artifacts molybdenum sardines London: a Druid costume tweed Mexico City: embroidered fabric from the Yucatan Montreal: lead nickel potash silver zinc Moroni: Moslem art vanilla beans Moscow: Faberge eggs Mongol art sugar beets New Delhi: a Sikh turban copra spices New York: a seat on the stock exchange contemporary art designer jeans fashion Oslo: paper pyrite shipping Paris: ancient Frankish coins fashion perfume Peking: a jade horse Shang dynasty artifacts silk Port Moresby: shrunken heads Reykjavik: fish turnips Viking artifacts volcanic rock Rio de Janeiro: a rare golden parakeet titanium Rome: textiles San Marino: ceramics postage stamps Singapore: a rubber plantation rubber Sydney: a sheep ranch wool Tokyo: electronics *rice* *: Bangkok and Tokyo both have rice. If both appear on the travel list, you need another clue. Library Clues: These are books or subjects that the thief is interested in. They are almost always found by going to a library. Athens: animal husbandry in ancient Crete Spartan lifestyle the Hellenic Republic Baghdad: Assyrians how to drill an oil well Mesopotamia Mesopotamian pot shards Bamako: rainfall for the Sahara Tuareg creation myths Bangkok: "Anna and the King of Siam" Chulongkorn teak forests Budapest: Croatian wedding customs history of the Gypsies Magyars Buenos Aires: a guide to restaurants in Tierra del Fuego gaucho romance Cairo: a navigator's map of the Nile how to make mummies solve the riddle of the Sphinx Colombo: ancient Taprobane the Veddah people Istanbul: Kurdish kinship systems political intrigue in the Byzantine Empire Kathmandu: geology of the Himalayas Gurkha art history of the Gurkhas Kigali: genetic research on extremely tall people mountain gorillas Pygmy creation myths Lima: Francisco Pizarro geology of the Andes Incan agricultural practices London: a genealogy chart for the House of Windsor Celtic legends Mexico City: Aztec purification rituals origins of the Mayan calendar Toltec art Montreal: Jacques Cartier Sir Arthur Mackenzie the migration of whooping cranes Moroni: a vanilla bean cookbook the perfume industry Moscow: a collection of Ivan the Terrible's love letters Georgian history Tsarist genealogy New Delhi: field guide to cobras migratory patterns of wild yaks New York: a subway map history of skyscrapers modern art socio-economic consequences of skyscrapers Oslo: bibliography of Ibsen's plays guidebook to the fjords Viking lullabies Paris: Frankish rule textile and fashion design Peking: Shang dynasty art the life cycle of silkworms Wuchan Uprising Port Moresby: statistics on volcanic eruptions taipans Reykjavik: a novel to read while in a hot spring %guidebook to volcanoes of the world% history of Danish colonies Rio de Janeiro: map of the Amazon Basin thin-spined porcupines Rome: %European volcanoes% San Marino: a "Most Serene Republic" ceramic production history of postage stamps Singapore: economics of rubber plantations Sydney: aboriginal art Captain Cook metabolism of tiger snakes temperament of Tasmanian devils Tokyo: Commodore Perry Emperor Jimmu %research on volcanoes% samurai warriors Shinto shrines Hotel Clues: These are clues about things the thief wants to do or know as a tourist. They can be found at hotels, about as often as clues about the thief. Athens: a Greek dictionary measure the Parthenon Baghdad: drive a jeep across the Syrian Desert take a streamer down the Tigris River tide table for the Persian Gulf Bamako: Bambara language tape raincoat in the Sahara Bangkok: guided tour of Siamese wats map of Muang Thai Budapest: day tours on the Danube guide to Magyar art humming a Gypsy melody Hungarian dictionary Buenos Aires: directions to the Parana River timetable for the Patagonian Express Cairo: Arabic phrase book barge trips down the Nile fees for the Suez Canal Kathmandu: five-star hotels on the Ganges plain map of the Himalayas Kigali: planning to climb Mount Karsimbi Lima: explore Incan temples London: practicing Welsh pronunciation set their watch by Big Ben Mexico City: Spanish phrase book Montreal: French dictionary tour the Baffin Island Moroni: ferry across the Mozambique Channel Mabigasy dictionary Moscow: guided tours of the Kremlin Uralian dictionary New Delhi: bathe in the Ganges New York: ride an elevator to the top of the World Trade Center Paris: if the Louvre is open on Mondays Peking: if it was forbidden to visit the Forbidden City paint landscapes of the Kunlan mountains studying Mandarin tours of the Great Wall Port Moresby: explore Mount Menam take a freighter to the Coral Sea Reykjavik: boil eggs in a hot spring reading an Icelandic saga Rio de Janeiro: good restaurants in Brasilia hunting rare golden parakeets Rome: boat rides on the Po box seats for a chariot race in the Colosseum San Marino: Italian dictionary photograph Mount Titano at daybreak tour a postage stamp printing plant Singapore: English dictionary sail to one of the world's largest ports Sydney: attend an opera down under English dictionary if koalas are nocturnal Tokyo: practicing Japanese characters tours of the Imperial Palace Sport Club Clues: These are activities that the thief would like to do. They can be occasionally found at sports clubs, though you usually get a clue about the thief or a flag clue instead. Athens: hike in the Pindus Mountains map of the Balkan Peninsula Baghdad: kayak down the Tigris sailing conditions on the Euphrates snare for venomous puff adders Bamako: drive a dune buggy over the Sahara swim in the Niger River Bangkok: fish in the Chao Phraya River search for a lost Siamese temple Budapest: playing polo on the Alford plain Buenos Aires: fly a glider over the Gran Chaco plain scale Mount Aconcagua Cairo: collect cockroaches from a pharaoh's tomb Colombo: backpack to the ruins of an ancient Veddah village scuba dive in the Gulf of Mannar Istanbul: jog across an oil field strong enough to work on an oil rig Kathmandu: climb Annapurna Kigali: %explore a chain of volcanoes% Lima: climb Mount Solimana llama backpacking trip scale Mount Huascoran London: go scuba diving in Loch Ness Mexico City: capture gila monsters climb Mount Popocapetl search for a lost Aztec city Montreal: second largest country in land size swim across Lake Winnipeg travel through the Yukon by dog sled Moroni: climb Mount Karthala Moscow: sailing conditions on Lake Lagoda sing with the Volga boatmen trek across Moldova New Delhi: looking for a specimen of the saw-scaled viper see Nonda Devi New York: sail down the Hudson River Oslo: kayak through the fjords learn Nordic skiing swimming conditions in the Barents Sea Paris: barge trip down the Seine climb Mount Blanc Peking: sailing on the Yellow Sea visit Minya Konka Port Moresby: capture a taipan climb Mount Karkar Reykjavik: hang glide over an island nation Rio de Janeiro: capture a bushmaster travel to the headwaters of the Amazon Rome: hiking in the Apennines sailing on the Tyrrhenian Sea San Marino: backpack through all of Italy's neighbors roller skate through a ceramics factory Singapore: capture a venomous stonefish dive in the Strait of Malacca explore a rain forest sail in the South China Sea Sydney: learn secrets of aerobic fitness from the aborigines ride a camel across the Great Sandy Desert techniques of wallaby wrestling sail around an island continent visit a continent in the southern hemisphere Tokyo: backpack through an archipelago ski on Mount Fuji Museum Clues: These are subjects that the thief is interested in. They can almost always be found at museums. Athens: ancient Sparta Plato's republic Baghdad: foraging habits of Arabian gazelles Sumerian writing Bamako: archaeological dig in ancient Timbuktu Monde woodcarvings Bangkok: collection of Siamese art the spread of Buddhism Budapest: Gypsy dialects Magyar artifacts Buenos Aires: geography of Tierra del Fuego Spanish colonial history Cairo: arthropods of the Sinai Desert Bedouin weaving history of ancient Alexandria Colombo: ancient Veddah culture and mythology Istanbul: Hittite pottery sewage system of ancient Constantinople Kathmandu: if they would have to take off their shoes in Hindu temples Kigali: researching volcanic activity study mountain gorillas Lima: retrace the route of a Spanish conquistador Spain's colonial empire London: study Saxon manuscripts Mexico City: field study of gila monsters history of cannibalism among the Aztecs Montreal: birds of the Northwest Territories French colonial history Moroni: how perfume is made %study the composition of gases in an active volcano% Moscow: history of Ukrainian Easter eggs see authentic Tsarist treasures survey the Ural mountains New Delhi: a use for cobra venom New York: be a United Nations tour guide survey a major subway system Oslo: construction of Viking ships influence of Ibsen on Ingmar Bergman maps of Harald the Fairhaired's journeys Paris: culture of the ancient Franks Peking: the diet of giant pandas work in a silkworm factory Yuan dynasty art Port Moresby: how to shrink a head Melanesian kinship systems %question about volcanoes% Reykjavik: geothermal activity %volcanoes of the world% Rio de Janeiro: indigo macaw population photograph bushmasters at work and play Rome: preservation of Etruscan wall paintings San Marino: modern methods of postage stamp production the oldest republic in Europe Singapore: British colonial rule Malayan art Sydney: aboriginal dreams Tokyo: researching an archipelago Shinto rituals Airport Clues: These are assorted actions and interests of the thief. They are very rarely found at airports instead of flag clues. Athens: see the Pindus Mountains Baghdad: has a job waiting at an oil field tour a petrochemical plant Budapest: one of Austria's neighbors visit a country in east-central Europe Colombo: visit an island nation Kathmandu: going to a mountainous nation visit one of India's neighbors London: night flights to Orkney Island Montreal: spend a night on Prince Edward Island Moroni: spend their vacation in an island nation Moscow: going to the largest country in the world Port Moresby: visit New Ireland Singapore: going to an island in Southeast Asia 5. Dossiers ----------- This is here so that you know whether or not you have enough information for a warrant. The in-game information can get confusing, and trying for a warrant only to find that you need more information takes valuable time, so comparing your notes to this list could be very handy. Carmen Sandiego Sex: female Hobby: tennis Hair: brown Feature: jewelry Vehicle: convertible Dazzle Annie Sex: female Hobby: tennis Hair: blond Feature: tattoo Vehicle: limousine Fast Eddie B Sex: male Hobby: croquet Hair: black Feature: jewelry Vehicle: convertible Katherine Drib Sex: female Hobby: mountain climbing Hair: brown Feature: tattoo Vehicle: motorcycle Ihor Ihorovich Sex: male Hobby: croquet Hair: blond Feature: tattoo Vehicle: limousine Lady Agatha Sex: female Hobby: tennis Hair: red Feature: ring Vehicle: convertible Len Bulk Sex: male Hobby: mountain climbing Hair: red Feature: tattoo Vehicle: convertible Merey LaRoc Sex: female Hobby: mountain climbing Hair: brown Feature: jewelry Vehicle: limousine Nick Brunch Sex: male Hobby: mountain climbing Hair: black Feature: ring Vehicle: motorcycle Scar Graynolt Sex: male Hobby: croquet Hair: red Feature: ring Vehicle: limousine 6. Legal Stuff -------------- Here is where most authors tell you never to take their work and post it or sell it anywhere ever or they will take their crack team of lawyers and hunt you down. Well, I have a different policy. If you want to post my guide, or use a portion of it, just mention me. You don't have to tell me, although a thank you message is always appreciated. I'm just glad if someone finds a use for this. If you want to sell this, and you actually find someone dumb enough to pay money for it, go ahead and sell it. In fact, feel free to e-mail me and gloat about how you sold this to someone. I'll laugh at the moron right along with you. Basically, use it how you like, and if it's not too much trouble, let me know. Also, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide is not endorsed by any individual other than myself. 7. Version History ------------------ Version 2.1 (8/30/05) - Nothing major, just a few formatting changes that I noticed while writing my next FAQ. Version 2.0 (8/16/04) - I finished off the guide. There should be no more missing clues, but if you find something really, really rare that I managed to miss, let me know. The descriptions and guidelines are much clearer in this version. Version 1.51 (3/28/04) - E-mail address change. Version 1.5 (3/21/04) - Added most of the clue lists to the walkthrough section. There are thirty empty spaces, and a few extras still missing, but a large majority is done. Version 1.0 (3/15/04) - I put together the basic information on how to play the game and submitted. 8. Conclusion ------------- There, wasn't that fun? Yeah, I didn't think so either, but maybe someone did. Congratulations on wasting your life. I'd like to take this opportunity to thank a few companies/people/hideous demons. Nintendo - Because I played it on a Super NES. Broderbund and Electronic Arts - For making this game, since without the game, this walkthrough wouldn't be here. CJayC - For creating GameFAQs and posting this walkthrough, along with thousands of other useful documents on almost every game ever made. Auriga - For listening to me ramble on and on and on about my current progress. He also gave me the information on the flag colors, which I had completely skipped over in my rush to do the harder clue lists. Carmen Sandiego - For hiding so well. The demon in my brain - For making me insane, such that I must complete every game I ever play. I hate him most of the time, but this walkthrough wouldn't exist without him.