Final Fantasy IV: The After Years FAQ/Walkthrough By: Super Slash Version: 1.0 Email: ganonpuppet@yahoo.com ---------------------------- NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs), and type in, for example "V. Walkthrough", without the quotations. Do this for any section you may be looking for. ----------------- TABLE OF CONTENTS ----------------- I..........Story II.........Controls III........Game Basics IV.........Characters V..........Walkthrough .....Final Fantasy IV: The After Years Base Game [FFIV] .....Prologue - Return of the Moon [PRLG] .....Ceodore's Tale - Last of the Red Wings [CEOT] .....Kain's Tale - Return of the Dragoon [KNTL] .....Challenge Dungeon [CDN1] .....Rydia's Tale - The Eidolons Shackled [RYDT] .....Challenge Dungeon [CDN2] .....Yang's Tale - The Master of Fabul [YNGT] .....Challenge Dungeon [CDN3] .....Palom's Tale - The Mage's Voyage [PLMT] .....Challenge Dungeon [CDN4] .....Edge's Tale - The Pulse of Babil [EDGT] ........Gekkou's Mission [GKOU] ......Zangetsu's Mission [ZNGT] ........Izayoi's Mission [IZYI] .....Tsukinowa's Mission [TSKN] ..........Edge's Mission [EGMS] .....Challenge Dungeon [CDN5] .....Porom's Tale - The Vanished Lunar Whale [PRMT] .....Challenge Dungeon [CDN6] .....Edward's Tale - Star-Crossed Damcyan [EDWT] .....Challenge Dungeon [CDN7] .....The Lunarians' Tale - The Blue Planet That Was [LNRT] .....Challenge Dungeon A [CD8A] .....Challenge Dungeon B [CD8B] .....The Crystals - The Planet Eater [CRST] ..The Gathering - The Moon's Gravity [GTHR] .....Finale Part One - True Moon [FNL1] .....Finale Part Two - Planet Eater [FNL2] VI.........Tail-Collecting VII........Band List VIII.......Spell List IX.........Items X..........Weapons XI.........Shields XII........Headgear XIII.......Armor XIV........Accessories XV.........Bestiary XVI........Secrets XVII.......Frequently Asked Questions XVIII......Email Info XIX........Credits XX.........Copyrights --------------- Version History --------------- v1.0 (08/25/2009) - I started the guide on this date. (09/28/2009) - I finished the guide on this date. ------------------------------------------------------------------------------- ========= I. Story ========= ***WARNING*** Spoilers for the original game WILL be in this section, since it is rather difficult to describe the story without spoiling a bit of it. Seventeen long years have passed since the events of Final Fantasy IV. Cecil and Rosa, now the King and Queen of the kingdom of Baron, have a son whose name is Ceodore (likely named after Cecil himself, and his brother, Theodor). He is a 17-year-old boy who is, when the game begins, on a mission with Biggs and Wedge (two members of the Red Wings of Baron) to become a member of the Red Wings himself. Things quickly become hectic, however... Just as he becomes an official member of the Red Wings, the trio notices Baron Castle has been invaded. Not only that, but practically everyone throughout the world has noticed that the Red Moon (the one Golbez and Fusoya are from) has been split in two once more. Things are no longer the same, monsters are reappearing, and a new villain has risen... The "Mysterious Girl". Events of the past are repeating themselves. And so, this is where our journey begins. ------------------------------------------------------------------------------- ============= II. Controls ============= NOTE: This game does *not* support the Nunchuk attachment. You only need to use the Wii Remote by itself (hold it sideways!). However, you *can* use the Classic Controller if you want. ---------- Wii Remote ---------- "A" Button: Brings up the character menu "B" Button: Hold this button down while in a battle to run away. On certain screens in the menu (such as the Band list), hold this button down and use the D-Pad to see the list for the next/previous character in your party, and to scroll through your items quickly. This also shows you the current moon phase on the main screen of the character menu, along with what it has effected D-Pad: Moves your character/cursor, and scrolls through certain menus while holding down B. Press the direction the enemies are in while in a battle to have spells target all of them (must be done on the last target) Home Button: Brings up the Home menu, where you can reset the game, return to the Wii Menu, and do a few other things "+" Button: Changes walking sprite on the overworld and in dungeons "-" Button: Pauses the game in-battle "1" Button: Cancels out of menus. Hold this button down to run while moving "2" Button: Confirm/select things, examine things, talk to people ------------------ Classic Controller ------------------ "A" Button: Confrim/select things, examine things, talk to people "B" Button: Cancels out of menus. Hold this button down to run while moving "X" Button: Brings up the character menu "Y" Button: Changes walking sprite on the overworld and in dungeons, and shows you the current moon phase on the main screen of the character menu, along with what it has effected "L" Button: On certain screens in the menu (such as the Band list), press this button to jump to the previous character "R" Button: Hold this button down while in a battle to run away. On certain screens in the menu (such as the Band list), press this button to jump to the next character, and to scroll through your items quickly D-Pad/Joystick: Moves your character/cursor. Press the direction the enemies are in while in a battle to have spells target all of them (must be done on the last target) Home Button: Brings up the Home menu, where you can reset the game, return to the Wii Menu, and do a few other things "+" Button: Pauses the game in-battle "-" Button: Does nothing "ZL" Button: Does nothing "ZR" Button: Does nothing ------------------------------------------------------------------------------- ================= III. Game Basics ================= In this section, I will tell you about the basics of the game. If this is your first time playing a JRPG, I suggest you read up on this section before you start playing. -------------------------- The In-game Character Menu -------------------------- Here, I will explain what each selection on the character menu is for. Item ---- Self-explanatory. This screen allows you to use an item in your inventory. Not all items can be used outside of battle, just like certain items can't be used in a battle. You can also sort your items by selecting Organize, and can scroll through the item list quickly by holding B and using the D-Pad, with a Wii Remote. For a Classic Controller, press L and R. Magic ----- Also self-explanatory. This brings up the spell list for the characters currently in your party, if anyone has any. You can use recovery and other supportive spells from this screen as well, with some exceptions (such as Protect, Shell, and Haste). Bands ----- New to the sequel of FFIV are a type of attacks known as a "Band". It's a co-operative attack, and because of that, it takes up more than one character's turn to use. You can either experiment on your own to find out what characters are capable of doing Band attacks, or you can take the easy route and refer to the section for them in this guide and find them out that way. Anyways, selecting Band from the menu allows you to select a character, where you can see his/her Band list, the MP cost (each one costs a certain amount of MP, not shared between characters), and who you have to use to perform them. Also, Bands are a lot more powerful than a normal attack, making them really useful. Equip ----- As you probably guessed, this allows you to equip your characters. You can either equip them individually or select Optimize, which automatically gives that character the best possible equipment that you have available. Status ------ Displays the status of a chosen character. Here you can see how much EXP the character needs until the next level, the stats, and more. Party ----- Simply allows you to switch a character's position in your current party. Its main use is to put them in certain slots so the character will be in the front or back row. Formation --------- Switches the rows your characters will be in while fighting. By default, slots 1, 3, and 5 are front row slots, while 2 and 4 are back row slots. It's pretty useful in certain situations. Settings -------- Brings up a screen where you can, in this order, change the Battle Mode (Wait or Active), Battle Speed (3 is the default), Battle Messages (3 is the default here too), and Window Color. Continuing on, you can select Adjust Screen to have the game's screen fit the size of your TV's screen, you can go to Language to change the language of the game, and under Controller Assignment, you can change which player (up to 4) controls which character(s). Finally, Return to Title takes you back to the title screen, and does *not* save any progress, so take caution when selecting this option. Quicksave --------- Allows you to save your game on the spot. Obviously you can't choose it in a battle, though. However, the game will immediately end and return to the title screen. Choose "Quickload" from the title screen menu whenever you want to load that particular file again. When you load it, your Quicksave file will go away. Similarly, if you use Quicksave on another file, then it will overwrite your current one. This is mainly used if you have no way of saving it any time soon and have to be in a hurry for something. Or if you just want to quit but aren't near a save point, and don't feel like looking for/going back to one. Save ---- Allows you to save your game onto a file. There are a total of 30 save files. You can only save with this method while on the world map or at a save point, and the game won't end when you do. The file stays there unless you overwrite it, and you can reload it at any time from the title menu screen. Also, I will make note of this now: MAKE SURE YOU SAVE EACH TALE ON A SEPERATE FILE! You will *not* be able to import data from all of them into the final chapter, otherwise. You've been warned. ------------------------------------------------------------------------------- --------------- Battle Overview --------------- The battle system is quite simple, actually, but I'll explain it here anyway, for those of you who are new to the Final Fantasy series (although if that's the case, you should really quit reading this and go play the original FFIV before playing this game). Here is a list of commands and such (basically, all of the basics) that you'll be needing info on: Fight ----- Your primary command for attacking enemies. Use it and the character will use his/her weapon to attack the enemy. Most characters have useful weapons, but certain characters with certain weapons (Porom with staves, for example) deal very little damage, so you're probably better off using magic or something if this is the case. It pretty much only applies to mages. Black Magic ----------- Who doesn't know what magic is? Anyway, you use this command to bring up a list of black magic spells a character has. Select one to use it, at a cost of Magic Points (MP). One of the most useful commands in the game (possibly *the* most useful), black magic can really save your skin and help you win battles a lot faster than you would otherwise. White Magic ----------- This is the same thing as black magic, but white magic focuses mainly on supportive/restorative spells for your party. Hit Points ---------- Your character's life energy. Hit Points (HP) usually start out at a rather low number, and increase as you gain levels. If a character's HP is depleted to zero in any way, s/he will be KO'd, and you'll have to use a Phoenix Down or a Life spell to bring the character back. If the entire party reaches zero HP, you will get a Game Over and will have to restart from where you last saved. Your HP can be recovered with recovery items (Potions, Elixirs, etc.) or Cure spells. Magic Points ------------ Similar to HP, Magic Points (MP) are required to cast any spell or use any Band. However, you'll always have significantly less MP compared to your HP, and each character's MP caps at 999. If it is depleted, you have to use certain recovery items (Ethers, Elixirs, etc.). Experience Points ----------------- These are what your characters will get after each battle (EXP). You can see how much points a character needs for the next level on the Status screen. When you gain the required amount of points, you go up a level. The absolute maximum level is 99 for everyone, which can only be reached in the final chapter. Using Bands, Defending, and Swapping Rows ----------------------------------------- While in a battle, when one of your character's turns comes up, press Right on the D-Pad to reveal three extra commands: Band, Defend, and Swap Rows. Band allows you to perform a co-operative attack with one or more extra characters to deal a significant amount of damage to enemies. Refer to the Band List section of this guide for details. Back Attack ----------- This may occur when you get into a random encounter. It's where you're on the opposite side of the screen and the enemies are on the other side. You also deal less damage with physical attacks this way, but similarly, physical damage is reduced as well. Surprise! --------- Similar to Back Attacks, only you won't necessarily be attacked from behind, and none of your characters will get the first turn. The enemies will always attack first, and this can get really annoying fast. You will find that it happens way more often than it should, although this is probably because of the way the RNG (Random Number Generator) is for this game. Preemptive Strike ----------------- This is the opposite of Surprise Attacks, basically. When the battle starts, your party gets the first turn, and unless you wait too long, the enemies will not attack until you're finished pounding them with attacks. Lunar Cycle ----------- I felt this was the most appropriate section to include this in the guide. In this game, the Red Moon will go through a few cycles. Depending on what it currently looks like, some positive and/or negative things will happen. For example, certain phases of the moon will make Black Magic more powerful, but physical attacks will be weaker. It's an interesting addition and allows for some slight strategy. The phase will change every time you use a Tent or a Cottage, or rest at an Inn, so it can easily be abused. It also changes every thirty minutes in game time, but the timer does NOT go up if paused in-battle. The cycle goes like so: New Moon Physical Attacks: N/A Special Attacks: +25% White Magic: -25% Black Magic: N/A Waxing Moon Physical Attacks: N/A Special Attacks: N/A White Magic: +25% Black Magic: -25% Full Moon Physical Attacks: -25% Special Attacks: N/A White Magic: N/A Black Magic: +25% Waning Moon Physical Attacks: +25% Special Attacks: -25% Black Magic: N/A White Magic: N/A And after Waning Moon, it goes back to New Moon, and the cycle repeats. The phase of the moon also determines what enemies you'll find in certain areas, so it adds a certain sense of uniqueness in this game and JRPGs in general. Just use a Tent (don't waste a perfectly good Cottage!) to change it to the cycle you desire if you're feeling cheap. =P ------------------------------------------------------------------------------- -------------- Status Effects -------------- Throughout the course of the game, many enemies and bosses will use negative status effect spells on you. This can get really annoying, so if it happens, use an item or spell to cure it as fast as possible! I will list all of the negative and positive status effects in the game below. Poison ------ Probably one of the most annoying status effects in the game. When Poison is cast upon a party member, s/he takes damage each turn. It can be a lot, too, so watch out. Also, if a battle ends with a party member poisoned, when you walk/run, the poison will take affect on the party member. If you get poisoned, be sure to use an Antidote as soon as you can to cure it. Tents/Cottages also cure it. Confusion --------- This status effect can get annoying, as well. Certain enemies can do stuff that will cause a party member to go confused. While a party member is confused, he or she will attack a party member or enemy automatically, at his or her own will, when his or her turn comes up. However, if an enemy hits the party member, s/he gets out of confusion (you could also hit the confused party member yourself to break him/her out of confusion). The effect wears off after a battle. However, keep in mind that using spells on the confused character will *not* cure this (only physical attacks will work). Blind ----- When enemies cast this upon a party member, you'll see that the party member has black eyes. What Blind does is decrease the chance you have of hitting an enemy with your normal attack, but not magic attacks. It can get quite annoying if it is casted upon attackers like Yang, because you only have around a 50% chance of hitting an enemy. A status-recovering spell or item will cure this. The effect wears off after a battle. Curse ----- This is similar to Blind, but it doesn't decrease the chance you have of hitting an enemy. Instead, it lowers your attack by a bit. You will be able to tell if a party member has the Curse status inflicted on them by a skull above their head. They will also be kneeling on the ground with the skull above their head if they have Curse on them. Like usual, use any status-recovering spell or item to cure this. The effect wears off after a battle. Silence ------- This is one of the worst status effects you can get on you, for a magic user. If this is casted upon someone who can use magic, s/he cannot use magic until the status effect has been cured. In order to cure it, use a status-recovering item or spell, like most other status effects in the game. Petrify ------- This is similar to Stone, but you will be petrified instantly! If this happens, you should cure it as soon as possible. If your entire party is petrified, you will get a Game Over. Pig --- If this is casted upon a party member, he/she gets turned into a pig (kinda like being turned into an Imp in Final Fantasy VI). When you're a pig, you cannot use any special battle commands (like Ninjutsu) or White/Black Magic. The only Black Magic spell useable is Esuna, which turns you back into a human. Just use a status-recovering item/spell to get rid of this effect. The effect still lasts after a battle, however! Haste ----- A positive status effect! Haste is excellent, and you'll find yourself using the spell very often whenever it is available to you. It doubles the speed of your characters, and is also a counter to Slow. Slow ---- Possibly one of the worst status effects you can have on someone. When this is inflicted on you, the party member it is inflicted on will get his/her turn slower than usual. However, the reverse is also true: Slow works on most enemies and bosses. Never forget that; it is an extremely useful spell! If this is inflicted on a party member, you can override it using Haste. Protect ------- This is also a really useful spell. It raises your physical defense by a certain amount. However, unlike a lot of Final Fantasy games in the series, you must apply this spell *four* times for it to reach its maximum potential. The same also applies to Shell. Shell ----- Similar to Protect, this spell creates a shield around your party member(s) that increases magic defense by a certain amount. Also like Protect, you must apply it four times for it to have a full effect. Sleep ----- When a party member is asleep, s/he cannot have a turn until s/he is hit, or qa curing item/spell is used on him/her. Be sure to recover this effect as soon as you can if it is inflicted on anybody (hit the asleep character with someone else who is weak in strength). Stop ---- If this is inflicted onto any party member, the party member in question will have stopped completely, for a few turns. S/he will not be able to make a turn for quite a bit. Beware of this; if it is cast, immediately cure it before the party member ends up dead. Stone ----- This is sort of like Petrify, only it takes longer for it to actually take effect. When someone casts this on a party member, only his/her legs will be covered in stone. However, as time passes, the stone covers up even more of the body. This also happens if the enemy inflicts the Stone effect on the party member again. If the stone covers up the whole body, the party member will not be able to move. Use a status-recovering item/spell to cure it. Just like with Petrify, you'll get a Game Over if everyone manages to become stoned (although there's not a very good chance of this happening). Tiny ---- This is pretty much like Pig. When this is inflicted on a party member, s/he will become very small, and look like a baby. In this state, you can't use any form of magic or special abilities. Use a status-recovering item or spell to cure this. Toad ---- This is pretty much like Pig as well. When this is inflicted on a party member, s/he will become a frog, and will not be able to use any form of magic or special abilities, except for Esuna. Simply use a status-recovering item or spell to get rid of this. Doom ---- A deadly status effect, but it's a rare one at that. When a foe uses this on a party member, s/he will have a countdown timer above their head. When/if the timer reaches zero, the party member immediately falls. This status effect cannot be cured, but the effect wears off after a battle. Paralyze -------- When a party member is paralyzed, s/he has lines on his/her body. When you are paralyzed, that party member cannot move at all. If all four party members become paralyzed, you get a Game Over. Use any status-recovering spell or item to get rid of this effect. This effect automatically wears off after a battle. Berserk ------- Berserk is actually a good status effect. When used, it allows your party member to attack a random enemy automatically, but the power of the attack is increased. In other words, it's a more powerful Fight command. It's pretty useful for fighters like Cecil, or Yang. It can't be cured with any status recovering item or spell, however. Float ----- Float allows a party member to avoid any ground attacks, like Quake. It is actually quite useful. It's useable in battle and out of battle. Outside of battle, the effect will wear off as soon as you enter a new area. In battle, if this is casted upon a party member, s/he will be floating in the air. Use any status recovering item or spell to cure this. Reflect ------- When this is casted upon a party member, any magic spells used by an enemy or ally will be reflected back onto an enemy. However, the downside is that if you use a Cure spell on the Reflected ally, the spell will backfire and recover an enemy instead! Be careful when using it. ------------------------------------------------------------------------------- =============== IV. Characters =============== ***WARNING*** This section *WILL* contain spoilers, for both the original game and this one. Read at your own risk. In this section, I will list all of the permenant characters in the game (not temporary ones such as the White Mage), with the exception of one, along with information about them and such. ------------------------------------------------------------------------------- ============== Ceodore Harvey ============== Class: Prince / Red Wings Age: 17 Biography: Ceodore is the son of Cecil and Rosa, the King and Queen of Baron. He is likely named after his father and Golbez's real name, Theodor. At the beginning of the game, he is sent to training with two Baron soldiers named Biggs and Wedge to become an official member of the Red Wings. He is an overall decent character, but starts off rather weak, in strength and in defense. It's only when he gets into the higher levels that he really starts becoming a bit useful. He can also use White Magic, much like his father. +++++++++++++++++ Special Abilities +++++++++++++++++ White Magic ----------- Ceodore's White Magic is decent, and definitely better than Cecil's (both in this game and the previous one). Like everyone who uses magic, he learns more spells by level: Level 1 - Cure Level 5 - Libra Level 12 - Protect Level 14 - Raise Level 15 - Cura Level 20 - Esuna Level 25 - Float Level 34 - Shell Level 40 - Blink Level 45 - Reflect Level 47 - Haste Level 49 - Curaga Awaken ------ This ability causes Ceodore to awaken some of his Lunarian power within him. With it, all of his stats are doubled for three turns, and his HP is fully restored. After three turns or if you end the battle, his stats return to normal and his HP is reduced to single digits. Take extreme caution when using this ability. ------------------------------------------------------------------------------- ============ Cecil Harvey ============ Class: Paladin Age: 37 Biography: The main protagonist of the prequel (but not this game), Cecil is now the official King of Baron after disposing of the previous false King and defeating Zeromus. Baron Castle gets attacked by monsters sent by the Mysterious Girl, as she confronts Cecil herself with Bahamut at her side, now under her control. He fights Bahamut and loses quickly, rendering him unconscious. The Mysterious Girl then puts him under her control and takes him to the throne room, where he awakens and becomes a puppet for her. This is very similar to what happened when Golbez took control over others in the prequel. +++++++++++++++++ Special Abilities +++++++++++++++++ Cover ----- By selecting this ability, you can choose to "cover" another ally. Cecil will take the blow for the ally you chose the next time s/he is attacked by a physical attack. However, he will *not* take a blow from a magic attack. This ability is trigged automatically when an ally is at critical health. White Magic ----------- Just like in the prequel, Cecil learns several White Magic spells throughout the game: Level 15 - Cure Level 15 - Sight Level 15 - Libra Level 15 - Cura Level 19 - Teleport Level 24 - Esuna ------------------------------------------------------------------------------- ============ Rosa Farrell ============ Class: White Mage Age: 36 Biography: Rosa is a White Mage who really doesn't have as much significance as most other characters, plot-wise. In the original game, she worried about Cecil (whom she is in love with, and married to in this game) when he was order by the false King of Baron to deliver a package to the village of Mist, known as the Carnelian Signet. After he was seperated from Kain, he found himself at Kaipo, a town in the middle of a desert. Rosa quickly rushed there out of concern, only to catch a desert fever on the way. Cecil and his friends found her there and defeated an Antlion for a Sand Pearl, which cured her fever. Golbez later captured her and they rescued her soon after. In this game, she plays a really minor role. She helps Cecil defend Baron Castle when it is under attack, then later joins the rest of the group to travel to the True Moon. +++++++++++++++++ Special Abilities +++++++++++++++++ Aim --- This is only useable when she has a bow equipped. With it, use this command and she'll be guaranteed to hit an enemy with an arrow. This ensures 100% accuracy, but the downside is that it requires a slight charge time, unlike the normal Fight command. Blessing -------- Similar to Porom's Pray ability, this restores HP *and* MP to the entire party. However, it will not always work. White Magic ----------- Second only to Porom, Rosa is the best White Mage in the game. Below is a list of the levels she learns her spells at: Level 15 - Hold Level 15 - Libra Level 15 - Sight Level 15 - Protect Level 15 - Slow Level 15 - Cure Level 15 - Raise Level 15 - Cura Level 18 - Esuna Level 20 - Berserk Level 21 - Teleport Level 23 - Blink Level 24 - Confuse Level 29 - Shell Level 30 - Curaga Level 30 - Mini Level 30 - Silence Level 33 - Dispel Level 35 - Haste Level 38 - Float Level 40 - Reflect Level 45 - Curaja Level 55 - Arise Level 60 - Holy ------------------------------------------------------------------------------- ============== Cid Pollendina ============== Class: Engineer Age: 71 Biography: In the original game, Cid was Cecil's primary source for airships and upgrades to them. He's the one that showed them the way to their first airship, and later found the Falcon buried somewhere within the Tower of Babil. He also closed the entrance to the Underworld to prevent the Red Wings (at the time, commanded by Golbez) from destroying Cecil and the group while they made their escape, back to the upper world. He was presumed dead but later found alive, yet weak, in the Dwarven Castle. In The After Years, he helps Cecil and Rosa defend Baron from the monsters attacking the castle, and later joins the rest of the party in the final chapter. +++++++++++++++++ Special Abilities +++++++++++++++++ Analyze ------- Although it doesn't always succeed, Analyze scans an enemy, displaying its HP, and telling you its weakness if it has one. Like I said though, it won't always work, and may not work at all on certain enemies. Risk Strike ----------- This is just like a regular attack, only it's a guaranteed critical hit if it lands. It has a low chance of succeeding though, so it's really not worth the time to use. ------------------------------------------------------------------------------- ========================== Kain Highwind (Hooded Man) ========================== Class: Holy Dragoon, N/A (Hooded Man) Age: 38 Biography: Kain is (or was) Cecil's best friend, but he's also kind of a rival to him. In the original game, he was often jealous of him because he wanted Rosa for himself. This is evident if you remember Kain's words in the original game, where he said that he was never fully controlled by Golbez, and that he was in control of himself, even if slightly. He is also very loyal to his kingdom (Baron), but not so loyal as to crush the Dragoon's name over it. In this game, he finds Ceodore after the airship crashes and helps him reach Baron, with the "Hooded Man" identity. Later in the game, he fights and defeats his dark side once and for all, redeeming himself as a Holy Dragoon. +++++++++++++++++ Special Abilities +++++++++++++++++ NOTE: These abilities are *only* useable when he becomes a Holy Dragoon, Jump being an exception. As the Hooded Man, he can use Jump during the fight with his dark side. Jump ---- Kain leaps into the air and comes back down about five seconds later, dealing a decent amount of damage to a single enemy. This ability isn't quite as useful as it was in the prequel, but it's still nice to have. White Magic ----------- Kain also gets White Magic, although he's not very proficient at it. He has all of his White Magic by default, when he becomes a Holy Dragoon: Level 15 - Cure Level 15 - Cura Level 15 - Haste Level 15 - Blink Level 15 - Hold Level 15 - Teleport Level 15 - Esuna ------------------------------------------------------------------------------- ===== Rydia ===== Class: Summoner Age: 37 (Physically) Biography: In the beginning of the original game, Cecil and Kain found Rydia in the village of Mist. Rydia happened to hear them talking, and overheard that they had killed the Mist Dragon. Her mother summoned it to protect the Mist Cave, and when the dragon died, her mother did as well. As a result, she held bitterness and anger towards the duo, and refused to come with them to safety when offered. She then summoned Titan and seperated them by having it use Gaia's Wrath. This created a cliff between the village and the desert, and Cecil ended up with Rydia on the side where the desert is (Kain presumably remained in the village). He then took her to the nearby village of Kaipo to rest up, and after defeating some soldiers of Baron, she gained his trust and joined him. Later in the game, she falls into a body of water along with Yang and Edward. Once Cecil and his group reaches the Underworld, Rydia makes a surprising return when she saves Cecil from being killed by Golbez. She is an adult at this point; it turns out she was taken to the land of Eidolons, the Feymarch, by Leviathan. She was raised and trained to be a better summoner there by Leviathan and Asura. Time flows much differently there, which explains her rapid growth into an adult before even a year has passed. In this game, she leaves the Feymarch to pay her old home, the village of Mist, a visit. Upon returning to the Feymarch, she finds out that all of the Eidolons have been turned to stone by the Mysterious Girl, and soon meets Luca, who helps her get to the bottom of this incident. +++++++++++++++++ Special Abilities +++++++++++++++++ Summon ------ Self-explanatory. This command allows Rydia to summon an Eidolon of her choice. However, throughout her entire chapter, she cannot summon anything because the Mysterious Girl turned them all to stone (she *can*, however, use the summons you get by finding rare items: Bomb, Mindflayer, Cockatrice, and Goblin). At a certain point during Porom's chapter, she is playable and is able to summon, because that part of the chapter takes place before they were turned to stone. She can recover all of the Eidolons during the final chapter. Black Magic ----------- Rydia is, quite possibly, the best Black Magic user in the game. The levels she learns her spells at are as follows: Level 15 - Fire Level 15 - Blizzard Level 15 - Thunder Level 15 - Sleep Level 15 - Poison Level 15 - Stop Level 15 - Toad Level 15 - Warp Level 15 - Fira Level 15 - Blizzara Level 15 - Thundara Level 20 - Pig Level 26 - Osmose Level 32 - Bio Level 36 - Drain Level 41 - Blizzaga Level 42 - Firaga Level 43 - Thundaga Level 45 - Break Level 55 - Death Level 58 - Tornado Level 60 - Flare Level 65 - Meteor ------------------------------------------------------------------------------- ==== Luca ==== Class: Shop Hand Age: 21 Biography: Luca is the daughter of King Giott, who is the King of the Dwarven Castle located in the underworld. In the original game, she didn't serve much of a purpose plot-wise, but she had a slight significance towards the end of the game: she gives the players a key to open the entrance to the Sealed Cave. In this game, she meets Rydia outside of the cave leading to the Feymarch, and then tells her that the Mysterious Girl has taken most of the Dark Crystals. The two then head to Dwarven Castle via airship, only to find that the Crystal there has been taken as well. The only one left is in the Sealed Cave, so with Rydia, she sets off there with her dolls who were controlled by Golbez in the first game, Calca and Brina. +++++++++++++++++ Special Abilities +++++++++++++++++ Analyze ------- Although it doesn't always succeed, Analyze scans an enemy, displaying its HP, and telling you its weakness if it has one. Like I said though, it won't always work, and may not work at all on certain enemies. Big Throw --------- Luca throws her hammer and deals the same amount of damage regardless if she's in the back row. It also apparently deals more damage than a normal attack. ------------------------------------------------------------------------------- ===== Calca ===== Class: Doll Age: None Biography: Not much to say about this. Calca is part of a pair of dolls (the other named Brina) whom were made by Luca. In the first game, both were puppets of Golbez, and there were actually three of each. Cecil's group had to fight them, and they combined into one doll, known as Calcabrina. In this game, they have been "remade" by Luca, and are allies of her and Rydia in Rydia's chapter. If you don't gather the necessary items, both dolls are destroyed near the end of the chapter. If you have the items, they'll be repaired at the end of the chapter, and can thus be used in the final one. +++++++++++++++++ Special Abilities +++++++++++++++++ Jive ---- This ability makes Calca choose an enemy attack to use at random. There are several attacks it can use, and I will list them here: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flamethrower Description: Deals Fire-elemental damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Frost Blast Description: Deals Ice-elemental damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lightning Description: Deals Thunder-elemental damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Earthquake Description: Deals Earth-elemental damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Thermal Rays Description: Deals non-elemental damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pollen Description: Deals non-elemental damage to all enemies, and may inflict Sap. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sleeping Gas Description: Puts one or more enemies to Sleep. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Poison Gas Description: Inflicts Poison on one or more enemies. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Stone Touch Description: Inflicts Stone onto an enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Petrify Glare Description: Inflicts Stone onto an enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bloodfeast Description: Deals minor damage to a single enemy, and may inflict Sap. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Curse Description: Inflicts Curse onto one or more enemies. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bad Breath Description: Inflicts lots of negative status ailments onto a single enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Constrict Description: Paralyzes an enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Blaster Description: Paralyzes an enemy. May also cause instant death. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Slap Description: Paralyzes an enemy. May also cause Curse. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hex Description: Inflicts Pig onto an enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Glare Description: Inflicts Confuse onto an enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- ===== Brina ===== Class: Doll Age: None Biography: Not much to say about this. Brina is part of a pair of dolls (the other named Calca) whom were made by Luca. In the first game, both were puppets of Golbez, and there were actually three of each. Cecil's group had to fight them, and they combined into one doll, known as Calcabrina. In this game, they have been "remade" by Luca, and are allies of her and Rydia in Rydia's chapter. If you don't gather the necessary items, both dolls are destroyed near the end of the chapter. If you have the items, they'll be repaired at the end of the chapter, and can thus be used in the final one. +++++++++++++++++ Special Abilities +++++++++++++++++ Dance ----- When this is selected, Brina uses a random White Magic spell (only certain ones are used). I will list them here: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cure Dance Description: Restores a slight amount of HP to the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cura Dance Description: Restores a moderate amount of HP to the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Curaga Dance Description: Restores a large amount of HP to the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Curaja Dance Description: Restores a significant amount of HP to the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heal Dance Description: Restores a slight amount of HP to the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Raise Dance Description: Revives any KO'd party members with slight HP. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Protect Dance Description: Casts Protect on the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shell Dance Description: Casts Shell on the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Haste Dance Description: Casts Haste on the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Blink Dance Description: Casts Blink on the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Esuna Dance Description: Cures all negative status effects on the entire party. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------- ================ Yang Fang Leiden ================ Class: Monk Age: 52 Biography: Yang is a Monk of the kingdom of Fabul, and in this game, he is its King. In the original, Cecil and the group saved him from Mom Bomb, a giant Bomb that was split into several different Bombs before combining. After the battle, he joins the group as they head to Fabul Castle along with them. When they reach the castle, it is attacked by the Red Wings, as they fight their way to the Crystal Room to protect the Crystal from being stolen. It's a futile effort when a mind-controlled Kain is in the room and fights and defeats Cecil. Golbez then makes his first appearance, knocking everyone to the ground and ordering Kain to take the Crystal. Shortly after, the group departs from Fabul via boat, where Leviathan attacks the ship and knocks him into the water. He is later found in Baron's town, now a victim of Golbez's mind-controlling. Cecil's group defeats him and he comes back to his senses, then rejoins, later sacrificing himself in the Tower of Babil to save the dwarves from being destroyed. It turns out he was saved by the Sylphs, fairy-like beings. He later helps out to distract the Giant of Babil as Cecil's group heads inside and destroys it. In this game, he now has a daughter named Ursula. He is extremely protective of her, and opposes any reckless ideas she has. +++++++++++++++++ Special Abilities +++++++++++++++++ Focus ----- In this game, Focus allows Yang to focus on a single enemy and deal a strike to it which will cause a moderate amount of damage. In the DS version of the first game, you could use it three times and then use a normal attack to deal a massive amount of damage, so it's not quite as useful here. Kick ---- Yang takes a leap and kicks all of the enemies on the field, causing minor damage. It's not that great of an attack, but it has gotten me out of some tight spots before, so if you're about to die by a group of enemies, I suggest using it. Cover ----- By selecting this ability, you can choose to "cover" another ally. Yang will take the blow for the ally you chose the next time s/he is attacked by a physical attack. However, he will *not* take a blow from a magic attack. ------------------------------------------------------------------------------- ====== Ursula ====== Class: Princess Age: 17 Biography: Ursula is a new character to the FFIV universe. She is the daughter of Yang, who is extremely protective of her and refuses to train her in the ways of martial arts. She is a stubborn girl, often going against her father's wishes. When Yang goes into the Adamant Forest to get some Palm Oil for their ship, Ursula goes in to check on him since he doesn't come back. They eventually run into each other, then they find the Palm Oil together and head back to the ship. +++++++++++++++++ Special Abilities +++++++++++++++++ Kick ---- Ursula takes a leap and kicks all of the enemies on the field, causing minor damage. It's not that great of an attack, though, and it's probably better to use with Yang if you're going to use it at all. Chakra ------ Using this restores the HP of an ally, also curing a few negative status ailments if they're inflicted. ------------------------------------------------------------------------------- ===== Palom ===== Class: Black Mage Age: 22 Biography: In the first game, Palom was very disrespectful. He often showed disrespect to the Elder of Mysidia, among lots of other people. His sister, Porom, usually had to set him straight by giving him a good whack on the head. He and Porom were ordered by the Elder of Mysidia to help Cecil reach the top of Mount Ordeals, to redeem himself as a Dark Knight and become a Paladin. It is later revealed that they were actually ordered to spy on him. After defeating Cagnazzo, Palom and Porom turn themselves to stone while holding moving walls together to save Cecil and the group. The Elder restores them to normal near the end of the game. In this game, Palom has donned a green and white-striped shirt and a blue jacket, now a much better mage than before. He is still treated like a child in Mysidia, which frustrates him often, and so he sets out for Troia. He finds Leonora at Troia Castle, who is training to become an Epopt, and decides to become her master as he teaches her to use Black Magic at the Tower of Trials. +++++++++++++++++ Special Abilities +++++++++++++++++ Black Magic ----------- Palom learns his Black Magic spells faster than Rydia, primarily because he cannot summon. Here are the levels in which he learns his spells: Level 13 - Fire Level 13 - Blizzard Level 13 - Thunder Level 13 - Sleep Level 13 - Poison Level 13 - Pig Level 13 - Blizzara Level 13 - Fira Level 13 - Thundara Level 13 - Break Level 19 - Warp Level 22 - Toad Level 25 - Osmose Level 29 - Drain Level 30 - Bio Level 32 - Stop Level 41 - Blizzaga Level 42 - Firaga Level 43 - Thundaga Level 45 - Quake Level 46 - Death Level 48 - Tornado Level 50 - Flare Level 55 - Meteor Bluff ----- Using this increases Palom's Intellect, and also lowers the stats of every enemy on the field. When he has his Intellect improved, his Black Magic will deal more damage. ------------------------------------------------------------------------------- ======= Leonora ======= Class: Epopt Trainee / Epopt Age: 24 Biography: Leonora is a young and kind woman, often stuttering with her words when being scolded by Palom. She becomes Palom's apprentice as he trains her to use Black Magic so she can become an Epopt of Troia. He trains her at the Tower of Trials where she learns to use the three basic Black Magic spells: Fire, Thunder, and Blizzard. It later turns out that Leonora is actually the small girl that Palom bragged to about opening the way to Mount Ordeals during the ending of Final Fantasy IV. +++++++++++++++++ Special Abilities +++++++++++++++++ Black Magic ----------- Leonora's Black Magic isn't that great; pretty much any other person in the game who can cast it outclasses hers. That being said, she *can* still cast it, but she doesn't start learning it until you finish the Tower of Trials. Here is the list of things she learns, and when (she learns Fire, Blizzard, and Thunder during the trials, so I won't list those): Level 15 - Poison Level 22 - Sleep Level 30 - Stop Level 36 - Drain Level 39 - Osmose Level 78 - Firaga Level 85 - Flare White Magic ----------- Her White Magic is better than her Black. She excels in this type of magic, and if you're gonna use her in the final chapter for any reason, this should be it. However, I recommend using Rosa or Porom instead, because they learn more than she does, including Curaja. She learns the following: Level 3 - Cure Level 3 - Raise Level 3 - Teleport Level 3 - Esuna Level 5 - Libra Level 8 - Sight Level 11 - Hold Level 12 - Cura Level 13 - Slow Level 17 - Protect Level 19 - Silence Level 23 - Berserk Level 25 - Shell Level 32 - Mini Level 35 - Confuse Level 38 - Blink Level 40 - Float Level 45 - Curaga ------------------------------------------------------------------------------- ============== Edge Geraldine ============== Class: Ninja Age: 43 Biography: In the original game, Cecil and the group first met Edge in the Eblan Cave, near the Tower of Babil's alternate entrance. He was seen fighting one of Golbez's Four Elemental Archfiends, Rubicante, and was promptly defeated. Humiliated at his loss, he swore revenge, refusing the help of Cecil and the group since he wanted to settle things with Rubicante alone. However, Rydia began crying, saying that they were losing too many people to Golbez and his minions, and Edge, being the flirt that he is, accepted help because he couldn't bear to see Rydia crying. In the Tower of Babil, he finds out that his parents have been turned into monsters as Rubicante appears before him right after they suicide. Because of the coincidental appearance, he blames him for the transformation of his parents, becomes enraged, and defeats him. In reality, it is Dr. Lugae who did that to them. After the fight, he agrees to help stop Golbez from gathering the rest of the Crystals. In this game, he is now the King of Eblan. He has matured a lot in seventeen years, also not being as flirtatious as he used to be. He has four apprentices: Tsukinowa, Izayoi, Zangetsu, and Gekkou. He trains all of them in the art of Ninjutsu. +++++++++++++++++ Special Abilities +++++++++++++++++ Ninjutsu -------- This ability is exclusive to Edge and his apprentices. Ninjutsu is similar to magic, but have unique animations and effects. He learns the following Ninjutsu at the following levels (it costs MP to use these): +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flood Learned At: Level 15 Target: All Description: Deals a moderate amount of Water-elemental damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shock Learned At: Level 15 Target: One/All Description: Deals a moderate amount of Thunder-elemental damage to enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gale Learned At: Level 15 Target: One/All Description: Deals a moderate amount of Wind-elemental damage to enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Smoke Learned At: Level 15 Target: All Allies Description: Use this to immediately escape from battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heal Pill Learned At: Level 17 Target: One Ally Description: Restores a slight amount of HP. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shadowbind Learned At: Level 25 Target: One Description: Has a chance of Paralyzing an enemy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mirage Learned At: Level 32 Target: Self Description: Has the same effect as Blink (you will not take damage from the next two physical blows). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Blast Learned At: Level 42 Target: All Description: Deals Fire-based damaged to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Throw ----- Just like in the first game, using this command allows Edge to throw any weapon you have in your inventory. Certain items can be thrown as well. Smash & Grab ------------ This has the same effect as Steal (which Edge's apprentices have), only you'll deal damage to the enemy as well. You will not be counter-attacked, either. ------------------------------------------------------------------------------- =============== Gekkou, of Fire =============== Class: Ninja Age: Unknown Biography: Gekkou is one of Edge's four apprentices, and is the leader of the four, known as the Eblan Four. There's really not much to say about this guy, since he has practically no backstory or anything that stands out. However, like the other three ninjas, if he gets KO'd at any time in Edge's chapter (but before you play as Edge), he's gone for good. In other words, don't die by normal enemies, and do *not* choose to fight the Mysterious Girl at the Impact Crater. +++++++++++++++++ Special Abilities +++++++++++++++++ Ninjutsu -------- Like Edge, Gekkou can use Ninjutsu. However, his selection of Ninjutsu is very limited. He can use the following: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flame Learned At: Level 10 Target: One/All Description: Deals a moderate amount of Fire-elemental damage to enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flash Learned At: Level 15 Target: One/All Description: Inflicts Blind on enemies. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Payback Wave Learned At: Level 24 Target: One Description: Deals non-elemental damage to an enemy based on your current HP. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Blast Learned At: Level 42 Target: All Description: Deals Fire-based damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shuriken -------- The name says it all. Choose this command to toss a Shuriken at an enemy, if you have any in your inventory. ------------------------------------------------------------------------------- ================ Izayoi, of Water ================ Age: Unknown Class: Kunoichi Biography: Izayoi is one of the Eblan Four. She's a kunoichi (female ninja) who often admires her own beauty, but also focuses on being a great ninja. Just like the rest of the Eblan Four, if she get's KO'd before you play as Edge in his chapter, she's gone for good. +++++++++++++++++ Special Abilities +++++++++++++++++ Ninjutsu -------- Just like the other ninjas, she has her own variety of Ninjutsu to use: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flood Learned At: Level 7 Target: One/All Description: Deals a moderate amount of Water-elemental damage to enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heal Pill Learned At: Level 7 Target: One Description: Restores a slight amount of HP to a single party member. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heal Salve Learned At: Level 15 Target: One Description: Restores a moderate amount of HP to a single party member. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Smelling Salts Learned At: Level 25 Target: One Description: Restores a heavy amount of HP to a single party member. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Stealth Kill Learned At: Level 40 Target: One Description: Deals instant death on a single enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Frost Learned At: Level 42 Target: One Description: Deals Ice-based damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Illusions --------- Izayoi uses this to seduce her enemies, causing Confusion on whomever it works on. Obviously, it won't always succeed, and doesn't work on every enemy. ------------------------------------------------------------------------------- ================== Tsukinowa, of Wind ================== Age: Unknown Class: Ninja Biography: Tsukinowa is one of the Eblan Four, and is the youngest of them all. He looks like he's around 10-13 years old, but his true age is unknown. He seems to have an obsession over Porom, stalking her from the sidelines throughout Mysidia and then Mount Ordeals. Like the rest of the Eblan Four, you lose him for good if he gets KO'd before you play as Edge in his chapter. +++++++++++++++++ Special Abilities +++++++++++++++++ Ninjutsu -------- Tsukinowa learns the following Ninjutsu: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Gale Learned At: Level 5 Target: One/All Description: Deals a moderate amount of Wind-elemental damage to enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mirage Learned At: Level 5 Target: Self Description: Casts Blink on Tsukinowa. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Heal Pill Learned At: Level 9 Target: One Description: Restores a slight amount of HP to a single party member. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Restore Weed Learned At: Level 21 Target: One Description: Removes any negative status effects on a single party member. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Smoke Learned At: Level 33 Target: Self Description: Use this to immediately run away from a random encounter. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tremor Learned At: Level 42 Target: All Description: Creates an earthquake to damage all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Steal ----- When used, Tsukinowa will attempt to steal an item from a chosen enemy. It will not always work, however, and if it doesn't, you'll get counter-attacked. ------------------------------------------------------------------------------- ==================== Zangetsu, of Thunder ==================== Age: Unknown Class: Ninja Biography: Zangetsu is the oldest of the Eblan Four. His dream has always been to become a shinobi. Like the rest of the Eblan Four, if he is KO'd at any point before you control Edge during his chapter, he's gone for good. +++++++++++++++++ Special Abilities +++++++++++++++++ Ninjutsu -------- He learns some Ninjutsu at the following levels: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shock Learned At: Level 9 Target: One/All Description: Deals a moderate amount of Thunder-elemental damage to enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flash Learned At: Level 11 Target: One/All Description: Inflicts Blind onto enemies. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shadowbind Learned At: Level 20 Target: One Description: Inflicts Paralyze onto an enemy. Does not always work. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Blitz Learned At: Level 42 Target: All Description: Deals Thunder-based damage to all enemies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Human Kite ---------- This works exactly the same way as Kain's Jump command. Using it will cause Zangetsu to leap into the air for a short time, where he will then come back down and land on the enemy you chose to jump on. ------------------------------------------------------------------------------- ===== Porom ===== Class: White Mage Age: 22 Biography: Porom is Palom's twin sister. In the first game, she and Palom were ordered by the Mysidian Elder to "guide" Cecil to the top of Mount Ordeals during his journey to redeem himself and become a Paladin. After the trial, it turns out that the Elder really ordered them to watch over him since he (the Elder) did not trust him. They decide to remain with Cecil to help him to stop Golbez from obtaining all of the Crystals, and after the group defeats Cagnazzo, he sets a trap in the hallway before the throne room which triggers the lock on the doors and the walls to close in on them. In a desperate attempt, Palom and Porom push against the walls and cast Stone on themselves to prevent Cecil and his group from death. The Elder restores them near the end of the game. In The After Years, Porom has become a pretty lady with pink hair and clothes. She has also become a better White Mage over the past seventeen years. Still having trouble dealing with Palom, she is left to protect Mysidia and its residents, along with the Elder, since he left for Troia to attempt to become a Sage. With the help of a generic Black Mage and White Mage, she heads up Mount Ordeals as ordered. At the top, she meets with Kain's dark form, who rescues them from a group of monsters as they head back to Mysidia. There, they encounter the Mysterious Girl, who Kain gives the Crystal to, promptly following the girl afterwards. Porom and the mages then chase him down as he takes the Devil's Road back to Baron. +++++++++++++++++ Special Abilities +++++++++++++++++ White Magic ----------- Porom is proficient in White Magic, obviously, being a White Mage and all. She is definitely someone you might want to consider adding to your time during the second part of the final chapter. She learns her spells at: Level 10 - Hold Level 10 - Slow Level 10 - Libra Level 10 - Cure Level 10 - Sight Level 10 - Raise Level 10 - Cura Level 12 - Protect Level 15 - Silence Level 18 - Shell Level 19 - Teleport Level 20 - Esuna Level 23 - Blink Level 25 - Confuse Level 29 - Berserk Level 31 - Dispel Level 32 - Mini Level 33 - Curaga Level 38 - Haste Level 40 - Float Level 44 - Reflect Level 48 - Curaja Level 52 - Holy Level 56 - Arise Pray ---- She has now ditched her "Cry" ability. Understandable, but unfortunate. Now she has Pray, which restores HP by a slight amount to the entire party. It is not guaranteed to work, however. ------------------------------------------------------------------------------- ===================== Edward Chris von Muir ===================== Class: Royal Age: 41 Biography: In the first game, Edward had a girlfriend named Anna, whom he loved dearly. Cecil and the group meet an old Sage named Tellah in the Underground Waterway, who wanted to defeat the monster known as Octomammoth to reach Damcyan, since he had heard that she was deceived by Edward. Upon arriving, Anna is found lying on the ground, nearly dead, then Edward is blamed for the killing. However, it is revealed that Golbez ordered the Red Wings to attack the castle, fatally wounding her in the process. Edward cries, saying that he's staying with Anna no matter what. With some convincing, he joins the party to help Cecil's group get a Sand Pearl for Rosa. That night in Kaipo, he steps outside and plays some music (since he's a Bard...a spoony one!), and is then attacked by a Sahagin. Anna's spirit appears and with her encouragement, he defeats the monster. He then goes back inside to rest. After the Fabul raid by the Red Wings, he, along with Rydia and Yang, falls off of the boat, being attacked by Leviathan, and into the water, temporarily lost. He is seen later in the game resting up in Troia Castle, and uses the Whisperweed to help Cecil's group defeat the Dark Elf. In this game, he is the King of Damcyan, which has been rebuilt. He now has a secretary named Harley. At the start of his chapter, she is nowhere to be found, so he takes three soldiers of Damcyan with him as they head out to find her. At the end of his chapter, he visits Cecil in Baron Castle (after finding Harley and then recovering her from the desert fever she catches soon after), giving him a plant with a Whisperweed inside, so he can eavesdrop on him. +++++++++++++++++ Special Abilities +++++++++++++++++ Bardsong -------- Being a Bard, Edward excels in singing, and thus he gets his own unique command. Certain songs do certain things to enemies and allies alike, and I will list them here (they are random and may not succeed): +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Healing Harmony Description: Restores a slight amount of HP to your allies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Life's Anthem Description: Restores a moderate amount of HP to your allies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Guardian's Ballad Description: Increases the physical and magical defense of your allies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Hastemarch Description: Increases the Speed of your allies. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alluring Air Description: May cause Confusion on an enemy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Silent Verse Description: May cause Silence on an enemy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Lullaby Description: May cause Sleep on an enemy. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Salve ----- This is just like using an item, only Edward will use multiple items to heal your entire party (so he will use 5 Potions each time you use this). I prefer healing manually, personally. Escape ------ When you use this, Edward runs off-screen. As long as he remains this way, enemies cannot hit him, even with magic attacks. You have to choose "Return" in order for him to come back, and he cannot do anything besides this while hiding. If all of your party members except him are dead, and he is hiding, he will automatically come back on-screen. ------------------------------------------------------------------------------- ====== Harley ====== Class: Secretary Age: Unknown Biography: Not much is known about this woman, except that she was once seduced by Edward's voice while singing, which is what caused her to become his secretary. At the beginning of Edward's chapter, she is missing, and her location is the Impact Crater. They find her there, where she rejoins with them. While going through the Old Waterway, she catches a fever (the desert fever that seems to be so common around Kaipo and Damcyan). Edward takes her to Kaipo to rest in the same bed that Rosa rested in in the first game, and then sets out for the Antlion Cave for a Sand Pearl to cure her. She is then recovered after they retrieve the pearl. +++++++++++++++++ Special Abilities +++++++++++++++++ Piercing Sight -------------- If an enemy is able to put positive status effects onto your party, this will display what effects can be put on you. It will also change the elemental weakness of an enemy, or give it one if it doesn't have one. This is not guaranteed to succeed, and really isn't that necessary throughout Edward's whole chapter. Gil Toss -------- This is similar to Zeninage, seen in Final Fantasy V. Using it, Harley tosses out some of your cash to deal a decent amount of damage to all enemies. Don't abuse this, though! It can burn through your money quickly. ------------------------------------------------------------------------------- ====== Golbez ====== Class: Lunarian Age: Unknown Biography: Golbez is the main antagonist of the first game, and is the brother of Cecil. In the original game, he was the main cause of a lot of things that happened. For example, he commanded the Red Wings after ordering Cagnazzo, one of the Four Elemental Archfiends, to dispose of the real King of Baron (Odin) and take his place. He was also responsible for mind-controlling Kain on two different occasions, and Yang on one occasion. That's just the tip of the iceberg, too. However, while inside the Giant of Babil, a Lunarian (a race of people on the Red Moon) named Fusoya made him come to his senses by removing his control over Zemus, another Lunarian filled with hatred who slept at the core of the Red Moon, yet manipulated Golbez at the same time. It was then revealed that he is Cecil's brother, and in the DS remake, it's revealed that his real name is Theodor. After the Giant of Babil was destroyed, Golbez and Fusoya set out for the Red Moon to dispose of Zemus once and for all. Cecil and his group, now reunited with Kain (no longer being manipulated), also went to the Red Moon for the same reason. After Zemus was defeated, Golbez and Fusoya went into the Chamber of Sleep to rest for a long time, since Golbez felt he could not go back to Earth at the moment after all of the suffering he caused. In this game, he has a nightmare in his chamber, and then awakens. He feels that something has gone wrong, so he exits the chamber and the Lunar Subterrane where Zemus was defeated years ago. He meets up with Fusoya, and they notice that the Crystals have turned red. Something has gone wrong, and they set off to find out what's up. Also, at the end of Rydia's chapter, Golbez appears and saves her and Luca from Titan, who is being controlled by the Mysterious Girl. He is, at that point, simply known as the "Man in Black", and aside from during the Lunarian chapter, his identity is not revealed until after the confrontation with Cecil. He also makes an appearance as the Man in Black at the end of Edge's chapter, and he has gotten rid of his blue armor and helmet. He now wears nothing but black, which explains his identity as the "Man in Black". +++++++++++++++++ Special Abilities +++++++++++++++++ Pressure -------- Has a chance of Paralyzing an enemy. It's kinda useful I suppose, but I didn't use it too often. Taunt ----- This has the same effect as the Draw Attacks augment from the DS remake of the first game. That is, when using it, enemies that use any kind of attack will attack Golbez, and him only. It can actually be pretty worthwhile in certain battles, but in battles where multi-targetting attacks are used a lot, it's not worth using. Black Magic ----------- That's right, he has Black Magic, not to mention really high HP to go with it. However, he cannot learn a lot of the spells, he just has the most major ones, with the exception of Flare and Meteor (Square should've allowed him to learn the latter though, since he and Fusoya used it on Zemus together). He gets his spells at the following levels: Level 30 - Fire Level 30 - Fira Level 30 - Firaga Level 30 - Blizzard Level 30 - Blizzara Level 30 - Blizzaga Level 30 - Thunder Level 30 - Thundara Level 30 - Thundaga Level 30 - Bio Level 32 - Osmose Level 35 - Drain Level 42 - Quake Level 55 - Flare Level 60 - Meteor ------------------------------------------------------------------------------- ====== Fusoya ====== Class: Lunarian Age: Unknown Biography: Fusoya is a Lunarian. Lunarians are a race of people who live on the Red Moon. He is also the brother of Kluya, who is the father of Cecil and Theodor Harvey, which makes him their uncle. He was to watch over the sleep of the Lunarians, who were all sleeping in the Chamber of Sleep at the core of the Red Moon, while Kluya went down to Earth (also referred to as the "Blue Planet") to teach about the Lunarian race and their advanced way of life. An evil Lunarian named Zemus had a different goal: to destroy every living being on Earth so that they, the Lunarians, may inhabit and populate the planet forever. As a result, Zemus was sealed within the core of the Red Moon in an attempt to prevent this. However, as he remained sealed, his hatred grew stronger, and he manipulated Golbez (since he already had some darkness within him, enough to be manipulated) to do his bidding on Earth. Fusoya, keeping watch for years, eventually met Cecil and his group within the Crystal Palace on the moon. He explained to the party about Zemus, and how he had been manipulating Golbez all this time. After the Giant of Babil is destroyed, he and Golbez head back to their moon together in an attempt to destroy Zemus. After his defeat thanks to Cecil's group, he goes into the Chamber of Sleep to rest for a few more years, and Golbez follows. In this game, he is reunited with Golbez as they head to the Impact Crater and face off against the Mysterious Girl. +++++++++++++++++ Special Abilities +++++++++++++++++ Bless ----- Use this to gradually restore the party's HP and MP. This lasts until the third healing, and during that time, you cannot give any commands to Fusoya. Black Magic ----------- Just like in the first game, Fusoya has access to every Black Magic spell in the game, the downside being that he has such low MP: Level 30 - Fire Level 30 - Blizzard Level 30 - Thunder Level 30 - Sleep Level 30 - Poison Level 30 - Pig Level 30 - Blizzara Level 30 - Fira Level 30 - Thundara Level 30 - Stop Level 30 - Bio Level 30 - Toad Level 30 - Quake Level 30 - Drain Level 30 - Warp Level 30 - Blizzaga Level 30 - Firaga Level 30 - Thundaga Level 30 - Break Level 30 - Osmose Level 30 - Death Level 30 - Tornado Level 30 - Flare Level 30 - Meteor White Magic ----------- Just like in the first game, Fusoya has access to every White Magic spell in the game, the downside being that he has such low MP: Level 30 - Cure Level 30 - Hold Level 30 - Slow Level 30 - Libra Level 30 - Sight Level 30 - Raise Level 30 - Protect Level 30 - Cura Level 30 - Silence Level 30 - Berserk Level 30 - Teleport Level 30 - Esuna Level 30 - Blink Level 30 - Confuse Level 30 - Shell Level 30 - Dispel Level 30 - Mini Level 30 - Curaga Level 30 - Haste Level 30 - Float Level 30 - Reflect Level 30 - Curaja Level 30 - Holy Level 30 - Arise ------------------------------------------------------------------------------- =============== V. Walkthrough =============== In this section is a full walkthrough of the game. I will guide you through each tale and Challenge Dungeon, from the beginning to the end, starting from the main chapter. ------------------------------------------- Final Fantasy IV: The After Years Base Game [FFIV] ------------------------------------------- NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. This chapter actually three chapters combined into one: Prologue, Ceodore's Tale, and Kain's Tale. They were seperate in the mobile phone version, which was released episodically in Japan only. Because of this, I have decided to seperate each tale; it may also make it less confusing. I hope you enjoy the sequel to Final Fantasy IV, and I hope my walkthrough helps you! Let's begin. When you start the game, the following message will appear onscreen: "Long ago, this Blue Planet was saved by the prayers of an entire people. Two moons became one anew, and time inexorably marched on… The day of departure has arrived for the heir of the holy paladin. In the skies above the airship, two moons float up listlessly, one ominously growing ever larger. Why has this dark harbinger returned? A new destiny has begun to unfold, and yet, as always, the crystals brim with silent light." The screen then fades to a flying airship. Press the confirmation button to have the scene switch to the deck, where we see the son of Cecil and Rosa, the protagonist of this game: Ceodore, along with some soldiers of Baron. The airship is currently heading for Adamant Isle, home to the town of Mythril, for a trial for Ceodore to become an official knight. Wedge tells him to speak to everyone to take things off of his mind, and you then gain control. Feel free to look around the menu at this point, if you want (press A to bring it up if you're using a Wii Remote, X if the Classic Controller). When you're ready, speak to the three soldiers lined up next to each other, then to Wedge if you want, then to Biggs to continue. Soon after, the airship will arrive at Adamant Isle, and everyone'll disembark. You'll be on the overworld, so do as Biggs says and enter the town of Mythril in front of you. ----------------------------- Prologue - Return of the Moon [PRLG] ----------------------------- ======== Mythril ======== Here, you are told that you have to obtain the Knight's Emblem inside the Adamant Isle Grotto nearby, in order to successfully complete the trial. Biggs tells you that you'll have to move in when the moon is full, for whatever reason. Once you regain control, talk to Wedge to find out why. Basically, certain attacks, abilities, and types of magic will be effected depending on the phase of the moon (certain mobs will only appear during a certain phase, as well, just like Wedge says). It takes thirty in-game minutes for the phase to change. Alternately, you can change it yourself by resting at an Inn or in a Tent/Cottage (I recommend using Tents should you want/need to change it, if no Inn is nearby). Anyway, feel free to walk around this town and speak with the non-human NPCs if you wish. Before moving on, there are some items to get around the town. There's a Tent hidden in the grass to the northeast. You can tell when there is an item hidden within grass or water, because you will not be able to walk onto the tile that has the item. Once you've gotten that Tent, go west from there and head north of the Mythril Brothers (the pig and the other two guys). North of them, behind the Weapon & Armor shop, is some grass. Search around in it until you find a Ruby Ring, then equip it. Alternately, you can give it to the pig, whom will give you 500 gil in exchange for it. The choice is yours, though I equipped it. Go east from there to a small patch of grass, where you'll find a Potion. Inside the Weapon Shop are a couple weapons for sale: +++++++++++++++++++++++++++++++++++++++++++++ Mythril Weapon Shop: Broadsword - 200 Gil Longsword - 450 Gil +++++++++++++++++++++++++++++++++++++++++++++ You can't buy any of that right now, though, assuming you didn't get the 500 Gil from the pig. The Armor Shop, right next to it, has a few things available: +++++++++++++++++++++++++++++++++++++++++++++ Mythril Armor Shop: Bronze Shield - 100 Gil Bronze Helm - 150 Gil Bronze Armor - 600 Gil +++++++++++++++++++++++++++++++++++++++++++++ The Bronze Helm is the only thing out of those that you don't have, but don't bother with it. You don't start with enough money anyway (this is all assuming you didn't get the gil a minute ago). The Item Shop sells the following: +++++++++++++++++++++++++++++++++++++++++++++ Mythril Item Shop: Potion - 30 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ After looting the town of its items, head to the Inn and chose to stay the night. The moon phase will change to Full overnight. Exit the building and Wedge will tell you that Biggs is waiting for you at the grotto. Exit the town. ========== Overworld ========== Save your game out here, then enter the grotto. ==================== Adamant Isle Grotto ==================== Speak to Biggs, and after a typical scolding from him, open the four chests. From left to right, they contain a Potion, a Tent, an Ether, and a Phoenix Down. Talk to Wedge and the soldier on both sides of Biggs if you want, then talk to Biggs and both him and Wedge will join your party. You can take off one of their Bronze Helms and give it to Ceodore if you wish, but it doesn't really matter. Speak with the kid guarding the entrance to the first floor, then he will let you pass, so take the stairs down. In here, go north and you'll get your first encounter (it's forced; you can't run). More stuff about the moon phase will be explained to you as you fight three Goblins. Attack each of them once to win the fight. Follow the path a bit and you'll get into another forced encounter. This time, Wedge will tell you about Band attacks and show you how to use them. After the brief tutorial, open the chest to the south, against the wall, to get a Potion. There's another chest up the stairs to the right which contains a Tent. Continue following the straightforward path to some stairs going to the next floor. Before that, open the chest on the left for another Tent, then head to the next floor. In the next room, Biggs and Wedge will leave your party, telling Ceodore to finish the rest without their help if he hopes to become a member of the Red Wings. Head through the door in front of you, where you will find your first Save Point. You can use a Tent or a Cottage while standing on one, which will restore your party's HP and MP (Tents restore a maximum of 1000 HP and 100 MP, while Cottages restore both to full, always). In addition to that, the moon phase will change. I recommend resting in a Tent so that the phase will change and your attacks will be stronger. Save your game and head to the next area. Since you just saved, you should level him up a bit. He's gonna die easily if you don't. I got him to about level 9 before I moved on. There's a chest on the left that you can get by going through the secret path in the wall, which is to the left from where you enter the room. Inside is a Phoenix Down. Continue through the room and head down the stairs on the far right. Open the chest on the ledge to the left to find a Bomb Fragment, then head south and get the Eye Drops out of the chest in the corner of the room. In the next area, you'll see another chest when you enter the room. It contains a Bronze Hourglass. Once you get it, head right and open the chest at the top of the platform for a Tent. Go all the way south, ignoring the northern path when the path splits. Take the southern path instead to find yet another chest, this one containing an Antarctic Wind. Now go north and follow the counter-clockwise path to another chest. Inside are some Echo Herbs. South from there is a door, but ignore it for a moment. Head all the way south and you'll see what appears to be a path that leads to another area. This is actually a hidden path that takes you to a chest with some Iron Gloves inside. These increase your defense by 1, but have no Magic Defense whatsoever. If you got and kept the Ruby Ring in Mythril, I recommend keeping that equipped instead. Go through the yellow door to find another save point. Rest in another Tent if you wish, but if it's the New Moon phase, Cure will not recover as much health. Save your game and exit the room, then head south to the next floor. Here, you'll see a chest that has the Knight's Emblem inside, just begging you to take it. Of course, it's a trap. Inside of the chest is the game's first boss... ------------------------------------------------------------------------------- Sand Worm HP: 350 EXP: 500 Gil: 22 Items: - Absorbs: - Boss Strategy: This is an easy boss fight. As long as Ceodore is at an average level (around 10-12), you'll have little trouble. Just keep wailing at it with physical attacks, as it will rarely attack. Use a Potion or Cure if you need to heal (do so if your HP reaches critical). After awhile, the worm will use Whirlwind, dropping your HP to 1 immediately. This will temporarily end the fight as Biggs and Wedge enter the room to find Ceodore lying on the ground. He wishes to do this alone, so the fight resumes, and then his "latent potential" will awaken. He then uses his new Awaken ability, restoring all of his health. Attack the boss a couple more times and the fight will be over. ------------------------------------------------------------------------------- For winning, you will acquire the Knight's Emblem, and Ceodore will learn the Awaken ability. This ability restores him to full health and doubles his stats for three turns, but if you don't end the battle within three turns, the effect wears off and his HP will drop down to single digits. After a scene, Ceodore will officially be a knight, and Biggs and Wedge are back in your party. Now you have to trek all the way back to the cave's entrance. Once you do so, Biggs leaves your party again. Leave the cave. ========== Overworld ========== Back outside, save your game, then go and buy a Bronze Helm from Mythril if you want, unless you gave Ceodore one of the soldier's helmets. You should also buy him a Longsword from the Weapon Shop. When you're ready, "enter" the airship and examine the pot to restore your HP/MP. Speak to the soldier and tell him you're ready to go to Baron Castle. After a scene, the airship will be attacked by some monsters. ------------------------------------------------------------------------------- Belphegor (x2) HP: 950 (each) EXP: 1500 Gil: 500 Items: - Weakness: Holy Absorbs: - Boss Strategy: Another easy fight. Have Biggs and Wedge use their Vibra Edge Band throughout the entire fight while Ceodore just attacks, healing the party when needed. You can also put Biggs and Wedge in the back row (this will, in turn, put Ceodore there too though) so they'll take less damage, as Band attacks ignore row damage. You may need to heal someone once or twice, but you should be okay. ------------------------------------------------------------------------------- After the fight, the group'll notice smoke coming from the direction of Baron, when the scene suddenly switches to the throne room of its castle. ============= Baron Castle ============= Here, Cecil will be warned that the castle is being attacked, and after the scene, you'll gain control of him (Rosa stays behind for now). His level cap is 30 for this point, by the way. Talk to the soldiers if you wish, then head southeast and you'll be attacked by a couple Gargoyles. Defeat them, then flick the switch north of you to open the wall. Snag the items out of the chests: a Tent, Decoy, and Phoenix Down. Head upstairs, which leads up to the outer walls of the castle. You will be attacked by a Zu and three Cockatrice. Defeat them and head down the stairs to the right. On that floor is a save point, so rest at a Tent if it's a New Moon (so your White Magic will be powered up), then save your game and go to the next room. Now you'll start getting random encounters throughout the castle. Ignore the collapsed soldier and go through the northern door leading into the eastern tower. There are four chests in this room. From right to left, they contain: Hermes Sandals, a Hi-Potion, a Red Fang, and an Ether. To get the Ether, head down the stairs, then back up again, then face the chest and open it. Head down to the basement again and examine the pot on the far right for a Remedy. Go back up to the previous floor then head up the stairs to the east. In here, examine the pots to get some Echo Herbs, and Bacchus's Wine. The two chests contain a Hi-Potion and Heavenly Wrath. Go up the stairs in this room and you'll see a lady under attack by a monster. Before initiating a fight with it, open the chests nearby for a Remedy and 500 gil. Fight and defeat the monster, then when the girl runs off, open the last closed chest to get a Bomb Crank. Now head back to the interior of the castle, the main chamber. The left path is no longer blocked off, so approach the stairs and a wounded soldier will enter the room, then collapse. You will be attacked by a Centuar Knight. Just treat it like you have every other enemy in the castle. Once you defeat it, head up the stairs and follow the path until you reach a hallway. Rosa will suddenly shout Cecil's name and enter the room. Worried about Cecil, she begs him to let her come along, and so she joins the party. For this portion of the game, Rosa's level cap is 30. Head south through the door leading outside, and Rosa will point to the moon. There are two! This ends the Prologue, but don't worry, you'll immediately jump to the next chapter. -------------------------------------- Ceodore's Tale - Last of the Red Wings [CEOT] -------------------------------------- ========================= Baron Castle (continued) ========================= After the game's logo pops up, go north and Cid will spot you. He rushes down and after some short dialogue, also joins your party! As you might've guessed, his level cap for this chapter is 30. Ignore the western tower; nothing important is in there. Instead, enter the door to the right and save your game at the save point there. Rest in a Tent if you want, then go through the door to the south. Out here, you'll have to battle some more monsters. I suggest having Cecil and Rosa use their Holy Blade Band (Cecil uses Attack, Rosa uses White Magic). It packs a punch. Cid should just attack; Risk Strike is not worth the...well, risk. After that battle, you'll fight an Ahriman and three Spirits. This isn't too bad, but the Ahriman can be annoying. It will more than likely cast Doom on Cecil, followed immediately by Haste on him to make the countdown faster. Just focus your attacks on the three Spirits; one hit from Cecil and Cid should take care of each. When/if Cecil dies, revive him with Rosa and pummel the Ahriman with normal attacks. After you win, you'll be fighting a Strato Avis and three Cockatrice. The Strato Avis is just a different version of the Zu. This is the hardest fight of the battle primarly for that reason. Have Rosa cast Slow on all of the enemies while Cecil and Cid focus on the Cockatrice first. Rosa should focus on healing and nothing more; don't waste her MP by using Holy Blade. She should also cast Protect at least twice on the party (in this game, you must cast Protect and Shell four times in a row in order to bring out their best potential). The Strato Avis likes to use Tornado pretty often, which might miss. If it succeeds, however, it will bring that character down to the single digits in HP. This is why Rosa is backup. Once you win that fight, the music will stop, as Cecil orders Cid to escape from the castle with Rosa. They will leave your party as he notices something in the sky: Bahamut! It will land, and a strange girl, who looks similar to Rydia (Cecil even thinks it's her, at first glance), will jump off of it. She is known simply as the Mysterious Girl, for the time being. You will enter in a fight against Bahamut. You can't win, so just do whatever until he kills you with Megaflare. Cut to Ceodore. ========== Overworld ========== Ceodore senses that something has happened to his father. Biggs demands they fly even faster, but they've reached maximum speed, and due to the speed of their flight, the wings of the ship get damaged as the ship begins to crash. We then see a scene of Rydia, Asura, and Leviathan in the Feymarch, followed by a couple more scenes of our old friends from the first game. Eventually you'll regain control of Ceodore. Since the ship has crashed, talk to everyone lying on the ground. Talk to the southwestern-most soldier either way, then talk to Biggs and a scene will commence. Once it's done, you'll be by a save point. Save your game and go west to be attacked by a Domovoi and a Gatlinghog. Once you defeat them, you'll have to fight a Flamehound. Alone! Keep fighting until it attacks you with Blaze, when suddenly, someone jumps in and kills the beast and saves Ceodore. He is the "Hooded Man". He tells Ceodore that they should head for Mysidia, to the west, so he joins your party and we set off. Ceodore's HP is not restored automatically after that last fight, so use a Tent instead, then save the game if you want. The Hooded Man is actually really good; he is a lot more powerful than Ceodore currently, and will be very useful throughout the rest of this chapter. There are two paths you can take: west and east. Take the western path since the eastern one leads to Mount Ordeals, which we don't need to go to. You will come to a town. This is Mysidia, our current destination. ======== Mysidia ======== Here, the Hooded Man will tell you to go to the Hall of Prayers, which is the building north of here, to get the seal to the Devil's Road broken. Feel free to explore town a bit and talk to everyone, although there are no hidden items to obtain here. The Item Shop has the following for sale: +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Item Shop: Potion - 30 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ I recommend stocking up on some Phoenix Downs. Gold Needles are expensive, so you probably can't afford very many. Personally, I wouldn't buy any. The Weapon Shop and the Armor Shop have the following: +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Weapon Shop: Longsword - 450 Gil Rod - 50 Gil Ice Rod - 220 Gil Flame Rod - 380 Gil Staff - 160 Gil Healing Staff - 480 Gil Bow - 220 Gil Iron Arrows - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Armor Shop: Leather Cap - 100 Gil Feathered Cap - 330 Gil Leather Clothing - 200 Gil Gaia Gear - 500 Gil Iron Armlet - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ There's nothing really worth getting in the Weapon Shop. Buying a Gaia Gear for Ceodore in the Armor Shop is not a bad idea, however; it decreases his Defense slightly, but increases his Magic Defense in the process, and also prevents Gradual Petrify. When you're done shopping and exploring the town, head all the way north and enter the big building. Before speaking with the pink-haired lady, go east and talk to the Elder, who is lying in bed. Now speak to her, and you'll find out that she's really Porom! Ceodore explains the situation, so she calls out a Black Mage and White Mage to help you. She cannot join you because she must protect the Hall of Prayer, so the mages come with. *Now* the Weapon and Armor Shops have worthy equipment, for these folk. If you have the cash, buy a Flame Rod for the Black Mage and a Healing Staff for the White Mage. You'll also want a Feathered Cap for the both of them, as well as two Gaia Gears and Iron Armlets. However, it's unlikely that you have enough money for all of this, so just buy what you can afford for them. When you're ready, go to the northeastern building in the village and examine the door. The White Mage will break the seal off of it, granting you entrance. Inside, step on the white portal and you'll get transported to a mini-dungeon area, also known as "the worst place in the game". ============= Devil's Road ============= Okay, so basically, there are portals everywhere. Stepping on one will take you to a different location, and you must step on the correct ones, else you'll be carried back to the start and will have to do it over again. It can get really confusing, but since I'm no good at making any kind of ASCII art (in this case, a map), follow my instructions step-by-step. Start by stepping on the only portal available. You will transport to an enclosed area with another portal at the end of the path, and three brown tiles beside it. These tiles will damage you, so if possible, avoid them. Go north as far as you can, then turn west to go through a secret passage that leads to a chest. Inside is a Bomb Fragment. Now, exit the passage and step onto the portal. Here, go all the way right and ignore the first portal. Enter the second one. There are brown tiles here that surround you, so you have no choice but to walk across one. Do so and then use the only teleporter in the room. You will be teleported to another small hallway. Use the portal here, and after being transported, you'll have to walk across some more dangerous tiles to reach one of the portals. You want to take the eastern one. Once you've done that, you'll appear right next to another portal. Don't take it yet. Instead, walk northwest and through a passage. Open the chest there for a Phoenix Down, and then step on the portal. Here, a chest containing a Sage's Surplice is in sight, at the southeastern corner. Get it and then equip it on Ceodore. Go west from the chest and you'll enter another passage, which leads to another chest with a Silver Apple inside. You can only use it once since it's a consumable, so don't give it to the White Mage or Black Mage since they are not permenant characters. Go back to the portals and take the northern one. Now, go east and enter that portal. Open the three chests on the damaging tiles here for an Ether, Echo Herbs, and a Hi-Potion. Step on the portal here and you will appear in the room where you got the Sage's Surplice a moment ago. Take the northern portal again, and in the hallway, go south and take that portal. In the following corridor, head down, stepping onto the only portal available. Finally, follow the path east to the portal there, then step on it and you will be teleported to a new room. Here, use a Tent at the save point and save your game, then use the portal in front of you. This room is different from the last one. When you step on the portals, you won't actually get teleported. Instead, you will walk in a certain direction as blocks cover some of the portals. You must make your way to the northwestern end of the room in this fashion. So, start by stepping onto the portal to the north. Then, go right and make your way north to the next portal, stepping on it. Next, step on the one north of you, then the one directly west of you. After that, go west and make a southwestern turn to another portal. Use it, and then go south to another one. Step on it and go west, then turn south to another portal which you should step on. From there, go directly north until you reach the portal in the corner of the room, which leads out of this place, and into the town of Baron. =========== Baron Town =========== Aren't you glad that's over? I really hate that place. Anyway, exit the building and go north, then enter the Weapon & Armor Shop. The following is for sale: +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Weapon Shop: Longsword - 450 Gil Iron Sword - 1000 Gil Flame Rod - 380 Gil Thunder Rod - 700 Gil Healing Staff - 480 Gil Crossbow - 700 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Armor Shop: Iron Shield - 600 Gil Iron Helm - 800 Gil Iron Armor - 1000 Gil Iron Gloves - 130 Gil Wizard's Hat - 700 Gil Gaia Gear - 500 Gil Sage's Surplice - 1200 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ As far as weapons go, I'd buy an Iron Sword for Ceodore. Nothing else is worth it since the mages are useless for the most part, and Hooded Man already has up-to-date equipment. If you want Ceodore to have better physical defense, buy him all of the Iron equipment (if you buy the armor though, he'll lose some Magic Defense, and you should already have a pair of the gloves should you want to equip him with them, if you didn't earlier. He'll lose more M. Def if you unequip the Ruby Ring, but it's your choice). If you go to the southeastern corner and try to go through the passage, you'll read a sign that says "Authorized Personnel Only". The door still opens, but if you use the passage to go to the back of the shop desks where the chests are, you'll get kicked out of the shop. If you're wondering, there are two Item Shops in here (both in the same building), and this is what's for sale in both: +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Mallet - 80 Gil Diet Ration - 100 Gil Echo Herbs - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Item Shop 2: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Spider Silk - 100 Gil Bestiary - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Decent stuff, no? Hi-Potions are highly recommended if you have enough cash to spare, because the going gets rough in this chapter soon. The first three items in the second shop are just multi-target spells in the form of items. They're useful, but Spider Silks are probably better (they inflict Slow when used on an enemy). Bestiaries have the same effect as Libra, and Cottages are the same as Tents, but they restore your HP/MP to full (while Tents only restore 1000 HP and 100 MP). Regardless, you don't need them right now, and you probably don't have enough money anyway. Definitely get some Hi-Potions if at all possible, though. When you're finished, go directly east of the Item Shop and examine the pot in the corner, by the Inn, to find a Hi-Potion. Inside the Inn itself are three chests locked away in a small room. Enter it and go north to find them. Examine the two swords on the wall to open the way to them. They contain a Dry Ether, White Fang, and Unicorn Horn! Not bad. If you talk to the man sitting at the table in the northeastern corner by the wall with the chests, he'll tell you that fearsome beasts enter the Mist Cave during a full moon. Hmm. Exit the Inn and head north towards the equipment shops again. Examine the northeastern pot near the shops for a Potion. Head across the small bridge to the north of that pot and head up the stairs. If you speak to the sun-bathing lady from the southern end, she'll ask what you're peeking at, but at any other angle she'll say something different (she will say the same thing from the other three angles, is what I'm saying). Heh. Go west of her and down the stairs, then walk down one of the water fountains. Follow the path to the end, which is just more water. Walk around here and examine any objects you bump into. You'll find an Arctic Wind and Spider Silk. Now head out of the water and go south past the woman. Head to the trees at the northeastern part of town and go through them (there's an opening in them where you can walk through). Follow the path until you exit out to a big field of grass. Examine around here until you bump into some objects; examine these objects for a Mallet, 500 gil, and a Phoenix Down. Exit the town now. ========== Overworld ========== Save your game and enter the castle. Two soldiers will be blocking the main gate, denying you access, even when Ceodore tries to convince them to let them through. The Hooded Man suggests leaving, so the group does, as he formulates an alternate strategy: going through the waterway of the town to reach Baron. He says someone in the town should have a key, so head back there once again. =========== Baron Town =========== Go to the northwestern part of town, up the stairs and into the building, which is Cid's house. Talk to his daughter and she'll give you the Baron Key. We can use this to unlock the door leading to the waterway, so head out of the house and go down the stairs, then unlock the door to the left using the key. Take the stairs down to the Ancient Waterway. ================= Ancient Waterway ================= The enemies in here are kinda tough. They can tear through the mages, but then again, what can't? The Black Mage's spells will be really useful here. Head all the way south until you come to three chests. They contain a Unicorn Horn, 600 gil, and a Phoenix Down. Now, take the northern path and follow it around the room to B3. Here, go down the stairs and head south, entering a passage in the wall. Manuver your way to the chest in the enclosed area for a Hi-Potion. Then, go south and you'll run into another secret passage. It leads to another chest that is a monster-in-a-box! It's a Black Lizard. It packs quite a punch, and every time you hit it with a physical attack, it will counter with Petrify Glare on a random character (not necessarily the one that attacked it). If you hit him with a physical attack after this, it'll use it again on the same person. Three Petrify Glares cause that character to become stoned. So, I recommend just using the Black Mage, having him cast Blizzara on it for around 350-400 damage a pop (assuming the moon isn't in a Waxing phase). Hooded Man is useful here too, but physical attacks are risky. Keep healed and spam Blizzara until it dies, since it does not counter magic. For winning, you get little Gil and EXP, but you get a Coral Sword. It's great for Ceodore, so give it to him. After that battle, go south one tile from the chest, then east another, and walk through the wall. Navigate your way through the passage and you'll come to an empty area. Take the southeastern passage and head directly north when you bump into a wall. You will come out in a big area with a chest in front of you, so open it to get a Remedy. North of that ledge with the chest is a formation of rocks. Walk in between them and through the wall, then proceed north to the next area. In this room, follow the path north and when you reach the end of the room, go west and through the wall (near the stairs leading to the next floor). Navigate the passage and open the chest for a Soma Drop. I recommend saving this, then using it on someone who can actually make good use of it in the final chapter. Now head to the next floor. Here, enter the nearby door to find a save point. Ignore it for a moment and take the secret passage in the northeastern corner of the wall, opening the chest you'll come to for a Silver Hourglass. Go back and rest/save at the save point (Tents will not revive any KO'd characters), then leave the room and follow the eastern path leading out of here. ============= Baron Castle ============= Now you're standing outside the walls of the castle, and there's an open spot just begging you to enter it. You can go left or right. Before you do anything, remove all of the equipment from both mages. Then, go right and follow that path down to the alternate entrance of the castle. Go through it, and after the scene, you'll only have the Hooded Man in your party. Enter the door in front of him and head downstairs. You'll see unconscious soldiers locked up in cells, and now we must hurry back to Ceodore. Go back outside and head through the door to the right. Keep going until you're inside the main castle chambers, then head for the throne room. Attempt to leave and a scene will occur, where you will then get Ceodore back in your party. There's nothing else to do here since you most likely looted the castle when you were playing as Cecil, so head all the way south and exit. ========== Overworld ========== Another scene will occur here. Cecil will send orders to his troops to go after Ceodore and the Hooded Man! You're to head to the Mist Cave now, and will also learn the Cross Slash Band. It will be pretty useful in an upcoming boss fight. If you removed the equipment of both mages, pay Baron's town a visit and sell all of their equipment. When you're ready, go southwest of Baron and head to the middle of the bright green forest (its color stands out from the other forests nearby). This is a hideout for Chocobos. Talk to the white one if you need MP, then talk to one of the three yellow ones to get on it. Ride your way northwest until you come to a cave, then disembark and enter. If the moon is full, there's a chance you'll find a Thunder Dragon in the cave, which is an enemy you will not be able to handle! ========== Mist Cave ========== There's a Baron soldier blocking the entrance here. It turns into a Centuar Knight that you must defeat, so kill it and you'll then enter the cave. Follow the straightforward path, ignoring the sound until you come to a chest containing a Steel Helm. It doesn't really matter who you equip it on. Continue east from the chest and you'll hear that sound again. Twice. This will cause Ceodore to fall off of the bridge, which means the Hooded Man has no choice but to follow him. Now you're in a room way below the room we were just in. Go south and take the western set of stairs down to a chest, with a Silent Bell inside. Head back up the stairs and continue following the path. Head up the stairs at the southwestern corner to find a chest. Inside is a Phoenix Down. Follow that path a bit more and open the chest at the end for a Remedy. Backtrack down the stairs that led to these chests and head east, then north and up the path. Enter the door. The Hummingway by the save point has some items for sale: +++++++++++++++++++++++++++++++++++++++++++++ Mist Cave Hummingway Shop: Hi-Potion - 150 Gil Phoenix Down - 100 Gil Mallet - 80 Gil Echo Herbs - 50 Gil Tent - 100 Gil Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil +++++++++++++++++++++++++++++++++++++++++++++ You should buy some Hi-Potions, especially if you are low on them or have none whatsoever. You'll be needing them. Rest and save, then leave the room and go south to the next floor. Open the chest to the east to get an Antidote, then follow the path south and take the X-Potion from the next chest. Continue through the room and you'll come to a path split. Take the northern path up to a chest with an Arctic Wind inside, then head back and go east this time. Just keep following the path that goes east and up into the next room. In here, take the western path and open the chest you'll see to get a Cottage. Next, go right and head north, then go through the door and take the Chainmail from the chest in the room. Since Ceodore is so weak defense-wise, I suggest giving it to him. Go back to the entrance of the last room and take the eastern path. Follow that path to a save point, then rest/save, and keep going. You'll encounter a boss. ------------------------------------------------------------------------------- Tunneler HP: 7000 EXP: 3000 Gil: 1000 Items: - Weakness: - Absorbs: - Boss Strategy: This is actually a really easy boss fight. If you have any Spider Silk, use one on him immediately. Then, just use the Cross Slash Band repeatedly, only stopping to heal with some Hi-Potions when needed. If the Hooded Man runs out of MP (he will before Ceodore, unless you started the battle without resting at the save point, and Ceodore has less MP), don't bother recovering it. He should be almost dead by that point, if not dead already. If not, just attack a few more times until it's gone. ------------------------------------------------------------------------------- After that battle, head north to the next floor. We're finally back in the room where we started. Open the chest nearby for a Mallet, then take the western path and head down the stairs to a path leading to a chest. Inside, you'll find a Hi-Potion. Once you've gotten that, go back and head all the way north, opening the chest in the corner for a Bomb Crank. Go back to where you got the Mallet from that chest and head north for a scene. Eventually the soldiers will lose sight of Ceodore and the Hooded Man due to the mist, allowing you to head north and exit this cave. After a couple scenes, you'll be prompted to save your game. After the game's logo pops up, we see Kain on Mount Ordeals, and can then play as him. ----------------------------------- Kain's Tale - Return of the Dragoon [KNTL] ----------------------------------- ============== Mount Ordeals ============== Kain is alone, but not to worry. He is level 30, and has high HP to boot. You will be fine. Head west and open the nearby chest for a Mythril Armor, and ignore the door. It leads to the summit, but all that's there is a save point and a monument which Kain makes a comment on should you examine it. So, head back east instead and make your way down, then open the chest over to the left to get an Antarctic Wind. Proceed down to the next area. Here, just follow the path down to another area. Open the two chests nearby in this area to get some Mythril Gloves and a Cottage. Go to the end of the area and attempt to leave. Kain will hear a voice, and you can't leave the mountain. Head back to the previous area and you'll hear the voice again. Head north a couple more areas and you'll be at the summit. At the summit, go north and save at the save point on the right, then head to the bridge ahead to hear the voice again. Go over to the monument now and examine it. You will be transported into the crystal room that Cecil was in when he became a Paladin in the original game. You'll be attacked by another Kain when the screen fades out and the game logo appears again. Then you'll be back at Mount Ordeals with Kain...again? This time you'll hear someone scream. Save your game and go back towards the monument. It turns out Porom, along with two mages (a Black one and a White one), are in trouble. Kain saves them and the scene switches to Mysidia. ======== Mysidia ======== Now you'll see Kain and Porom here with the Mysterious Girl. Watch the scene, and then Kain'll follow the girl to the Devil's Road. ============= Devil's Road ============= Speak with the girl and step on the portal she was on. Then, step on the portal and go through the northwestern wall. Open the chest for a Mythril Sword, then exit it. You will notice that the dangerous tiles will not harm you. Use the next two warps and talk to the Mysterious Girl again, then go through a couple more portals. When you're teleported next to another portal in an enclosed wall, go northwest and through the passage, getting the Decoy from the chest. Step onto the portal now and go through the southwestern wall when you're teleported. Take the Mythril Shield from the chest, then exit the passage and open the next chest in the corner for a Hi-Potion. Step on the only portal available and open the three chests for a Bronze Hourglass, Mythril Helm, and Zeus's Wrath. Use the teleportal and speak with the Mysterious Girl, then use that one as well. Follow the path leading to the girl yet again. Talk to her, warp, and you'll be in the next area. Save your game and use the portal to enter the last room of this place. Since I don't feel it's necessary to explain this again, I will just say that you should navigate your way across the portals until you reach the northwestern corner. It's easy, and getting confused to the point where you need specific directions is difficult. Anyway, you will end up in the town of Baron after that. =========== Baron Town =========== Exit the building, then go north to the Weapon & Armor shop and take the Potion from the northeastern pot. You can go into the water again and get the items there, this time getting a Phoenix Down and Hi-Potion. In the pot next to the Inn is a Hi-Potion, and inside the Inn itself, you can rid the three chests of their contents again. In the hidden area with all of the grass is a Tent and Spider Silk. You can get a Lustful Lali-ho in Cid's house too. Examine one of the bookshelves on the right to find it. When you are finally done looting the town, exit, save, and enter the castle. ============= Baron Castle ============= Here, Kain will be let inside due to the orders of the Mysterious Girl. You will regain control in the main chambers, so head right and flick the switch on the wall. Raid the three chests and you'll get an X-Potion, Red Fang, and a Remedy. Take the southeastern stairs and keep going until you end up outside the eastern tower. Enter the tower and get the items from the chest: Hi-Potion, Phoenix Down, Bronze Hourglass, and Hermes Sandals (remember to head downstairs and then back up to get the last chest). At the basement, examine the last pot for a Remedy. Go back to the room with the four chests and head east, up the stairs. Examine the pots here for some Echo Herbs and Bacchus's Wine. Open the chests to get a Hi-Potion and Heavenly Wrath. Open the chests on the next floor for a White Fang, X-Potion, and Cottage. Go all the way back to the main chamber of the castle now. Go to the throne room, speaking to the Mysterious Girl along the way. Now she wants you to get Fabul and Damcyan's Crystals before she'll let you see Cecil. Oh well. When the scene is over, exit the castle. Talk to the soldier blocking your way and he'll let you pass. On the overworld, board the airship and then talk to the soldier by the wheel. Tell him you're ready to depart, then we're back to playing as Ceodore/Hooded Man again. They have arrived at Mist. ===== Mist ===== After the dialogue, equip Ceodore with all of the Mythril equipment you should have gotten while playing as Kain, then give Hooded Man the Chainmail and Steel Helm. Now, feel free to talk to the villagers around here. If you want, pay a visit to Rydia's mother's grave at the northern end of the town for some extra dialogue. Enter Rydia's house (the one by the grave) and etner the fireplace. Navigate your way through the passage and open the three chests for a Potion, Hi-Potion, and Phoenix Down. But that's not all! Head through the eastern wall for another secret passage that leads to a chest with a Blood Sword inside. I'd recommend against equipping it though. Your current weapons should be better. Exit the house, then examine the grass to the right to find a Bomb Crank. Now, go southeast and through the opening in the trees. Follow the path through the trees to some grass. Examine the top parts of the grass for an Arctic Wind and Heavenly Wrath. Go back through the trees again, and if you want to check out the Weapon Shop and Armor Shop, here's what is available at each: +++++++++++++++++++++++++++++++++++++++++++++ Mist Weapon Shop: Iron Sword - 1000 Gil Coral Blade - 2500 Gil Great Bow - 2000 Gil Fire Arrows - 500 Gil Ice Arrows - 500 Gil Lightning Arrows - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mist Armor Shop: Steel Helm - 2000 Gil Chainmail - 2200 Gil Plate Armor - 5000 Gil Iron Shield - 600 Gil Iron Helm - 800 Gil Iron Armor - 1000 Gil Iron Gloves - 130 Gil +++++++++++++++++++++++++++++++++++++++++++++ The only thing worth getting is the Plate Armor, which is the best armor available for both Ceodore and Hooded Man currently. It's a bit expensive though, especially for two, so if you can't afford it or don't feel it's worth paying for, just stick with what you have. In the Inn, the Hummingway is selling items again: +++++++++++++++++++++++++++++++++++++++++++++ Mist Hummingway Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Echo Herbs - 50 Gil Antidote - 40 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Cottages still really aren't worth the money in this chapter, but go ahead and buy a few if you want. Other than that, it's the same old. There's nothing else noteworthy in this village, so go outside and save real quick, then head to the eastern end of the town. =========== Mist Cliff =========== Some dialogue will occur when you get here. When you regain control, climb up the mountain by walking north where the rocks on it are. You'll have to do this until you reach the top, but there are also some chests to get. Once you've climbed using the first set of rocks, climb north two more times, then go east and climb the wall where the path ends. Climb down using the rock in front of you and open the chests to get a Hi-Potion and a Bone Wrist. This protects against Poison and gives you strong defense against undead attacks, which this place is full of. Whoever has it equipped will not die nearly as easily as he would without it. Give it to whoever you wish, then climb back up, head left, climb down, go left a bit more and climb up the next set of rocks. Continue to do so until you're at the next area. Go left and climb up to a chest with a Cottage inside. Climb back down and then climb your way up two more times. From there, go east and climb up the wall once. Then, go right and climb your way down to a chest. Open it for a Gaia Drum. Continue climbing up until you reach the next area. There, keep climbing and eventually you'll see a chest. When you reach the top of the area, go east, climb down, and open it to get a Sleep Blade. This is a very useful weapon, and I recommend giving it to the Hooded Man. Climb your way up to the summit, where you will find a save point. Rest and save there, then go in between the two rocks to the north. You will jump down to the other side of the cliff. We have to climb down from here, obviously. As you climb down, Ceodore will fall, and now the Hooded Man will be alone. Continue on to the next area. Here, climb down twice, then move east and climb down. Go right and climb that wall to reach a chest with a Flame Shield inside. I gave it to the Hooded Man. Climb back down and then go left and climb up, then climb down the nearby wall and climb up the western wall. The chest there contains some Hermes Sandals. After getting them, climb up twice to reach another chest (you won't be able to see the Hooded Man's sprite, however). Take the Ether from it and climb your way down from there. You will eventually find Ceodore. Once he rejoins you, it's just a straightforward climb down through the next area until you reach the end. After some scenes, you will see a flashback of Kain fighting his darker self. You have to lose. Then, you will be in control of Ceodore again on the overworld. ========== Overworld ========== Save your game, and then let's head to Kaipo. It's to the northeast, in the middle of the desert. Walk your way there and enter it. ====== Kaipo ====== The Hooded Man will suggest resting at the Inn since we traveled through the desert. Before doing that, get the Potion from the northern pot located above the Weapon Shop. Examine one of the graves ahead for some dialogue, then examine them again and you'll see that one belongs to Tellah, the other to Anna. Now, here's the list of things available at the shops: +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Weapon Shop: Coral Blade - 2500 Gil Flame Sword - 14000 Gil Great Bow - 2000 Gil Blinding Arrows - 1000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Armor Shop: Iron Shield - 600 Gil Steel Helm - 2000 Gil Cross Helm - 4200 Gil Chainmail - 2200 Gil Plate Armor - 5000 Gil Bone Wrist - 3800 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Diet Ration - 100 Gil Echo Herbs - 50 Gil Antidote - 40 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Item Shop 2: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Spider Silk - 100 Gil Bestiary - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ The Sundries shops are located in the Inn. In the Weapon Shop, the Flame Sword most likely caught your eye. It's a good sword, but very expensive, and if you can actually afford it along with other items, I'd buy it for the person who doesn't have the Sleep Blade equipped. At the Armor Shop, there's still Plate Armor being sold, and also a Bone Wrist. Buy this for your character(s) if you want; it's great for undead enemies. The Cross Helm is decent too. When you're ready, enter the Inn and if you want, head upstairs, though there's not much up there. You can watch a girl dance though. Regardless, speak to the girl behind the counter downstairs and choose to rest. In the middle of the night, your party will be awakened by three Baron soldiers, then you'll have to fight three Zombie Infantries. They're really easy, so just attack them to win. Heal when necessary. After the fight and the scene, leave the town. ========== Overworld ========== Now we have to head northeast to the Old Waterway, which is pretty much the most hated cave in the game by many. It's a slightly long walk, but just keep going until you reach it, then enter. ===================== Underground Waterway ===================== Upon entering, head directly north and you'll come to two chests. They contain a Hi-Potion and an Ice Shield. Equip this on whoever doesn't have the Flame Shield, then go back and take the western path. After crossing the bridge, open the chest to the south to get a Maiden's Kiss. Now head north and go right when you get to a split path. Follow that path across some bridges, then go down the steps and head up the water to the north. Open the chest for an X-Potion. Head southwest and step into the middle of the big waterfall to find a secret room. There are three chests inside. They contain a Spider Silk, Silent Bell, and an Ether. Exit this room, go back up the stairs to get out of the water, then go to the northwestern corner of the room to reach some stairs leading to B2. In here, follow the path and head down into the water. When you see some stairs leading up, in the middle, follow them up to a chest with a Spider Silk inside. Go back onto the water and head south, up the stairs. Go all the way west and open the chest to get a Hi-Potion. Go back east and follow the southern path around to a door. Go through it and the Hooded Man will suggest resting at the save point. The scene switches to Kain, who has now arrived at Damcyan. Yep, we get to play as him again. When you gain control, save and enter the castle. =============== Damcyan Castle =============== Before going into the castle itself, head south one tile and go east, around the walls. There's a door at the end which leads to the treasure room. Go in. Here, flick the switch on the end of the wall that has the jail bars on them. This opens the wall near the room's entrance. Go through and follow the path which leads to an empty cell. Hug the left wall until you go through it to another cell with two chests. Open them to get Zeus's Wrath and an Antarctic Wind. Head southwest and into the third cell for a chest with a Bomb Fragment inside. Now make your way out of the cells and take the southwestern stairs down to another room. Open the six chests in here to get three Potions and three Hi-Potions. Examine the pots to get two Phoenix Downs and a Tent, then leave this room. Head back outside, go to the front of the castle, and go north a few areas and you'll reach the throne room. Watch the scene and it's back to Ceodore again. ===================== Underground Waterway ===================== Once you regain control of the two, save your game and take the room's northern exit. Here, follow the path until you reach a chest in a corner. Open it and you'll be attacked by a monster (more specifically, a Mythril Golem). This thing is very strong, and will deal a heavy amount of damage. If you got the Sleep Blade earlier (it's pretty hard to miss), attack him with it equipped until he is put to sleep, then once he's asleep, use a Spider Silk on him to slow down the waking up process. From there, just hack away at it until it dies. It probably won't wake up. For defeating it, you get an Icebrand. I gave it to Ceodore since the Hooded Man had the Sleep Blade equipped. Now, follow the path onto the water and back onto ground, then head through the door. In here, head south and when the path splits, keep going south to find two chests across from each other. One contains Zeus's Wrath, the other a Flame Mail. Equip the mail onto the person who has the Ice Shield equipped, so you'll resist both elements. Go back and take the western path that leads to the next room. Go west immediately upon entering here, and you'll find a secret passage. Use it to go all the way around the room (it has an exit at the top of the room, but don't use it yet), then open the lone chest you'll come to for a Remedy. Go back through the passage and when you bump into the left wall at the top of the room, go down a bit and then right to exit. Open the chest nearby for a Hi-Potion, then enter the next room, which is actually the Waterway Entrance. Follow the path here and turn south, opening the two chests for a Tent and Bacchus's Wine. Make your way to the eastern side of the room and go south. Open the chests to get a Phoenix Down and a Dry Ether. Now head north and some dialogue will occur as you exit the cave. The scene then switches back to Kain at Damcyan Castle, and after the scene, it's back to Ceodore again. ========== Overworld ========== Here, rest in a Tent and save your game (it's a good idea to make the moon phase Waxing so Black Magic is weakened), then enter the next cave ahead. ================== Underground Falls ================== Go south to the waterfall and the Hooded Man will ask you to ride it down. Say that you will, then after they do so, the scene switches back to Kain. You will soon have to fight Edward with him. Ignore Rosa; just attack him three times and the battle will automatically end. The scene then switches back. The duo falls into an underground lake. ================= Underground Lake ================= Head right and follow the path down. Go down the set of stairs you will come across and open the two chests for a Potion and Heavenly Wrath. Continue following the path and go through the door. In this area, go right and open the two chests for a Phoenix Down and Hi-Potion. Keep following the path until you reach a waterfall. Approach the center of it and you'll be attacked by a boss. ------------------------------------------------------------------------------- Octo-Kraken / Octo-Leech (x4) -Octo-Kraken- HP: 8000 EXP: 5000 Gil: 1000 Items: Potion, Tent, Bronze Hourglass, Hi-Potion Weakness: - Absorbs: - -Octo-Leech- HP: 1000 EXP: 1 Gil: 1 Items: Potion, Tent, Bronze Hourglass, Hi-Potion Weakness (Top Tentacles): Fire Weakness (Bottom Tentacles): Ice Absorbs (Top Tentacles): - Absorbs (Bottom Tentacles): - Boss Strategy: This fight is considered by many to be the hardest in this chapter, and that's not too far off the mark. Simply put, you will be overwhelmed if you're not prepared and/or don't do the right thing. Start by having one of your two characters use a Spider Silk, which will not only inflict Slow on the head (the Kraken), but on all of the tentacles as well. However, if you kill a tentacle, Slow will be off when it's respawned. This will never happen if you're following this strategy though, since you should never attack the tentacles. The Ice Shield and Flame Mail help reduce damage from their respective elements. Use Cross Slash on the head for the whole battle after using the Spider Silk. It should only take a few hits to bring him down. ------------------------------------------------------------------------------- Now, go through the center of the waterfall to exit. ========== Overworld ========== You won't get a chance to save yet as some scenes occur. Kain has already obtained the Crystal from Damcyan. Cid shows up in the Enterprise as Kain flies off and you regain control. Save your game and head into the castle. =============== Damcyan Castle =============== Head straight for the throne room and a scene will occur. Eventually the Hooded Man suggests we board the Enterprise and follow Kain to Baron Castle right away. The party will automatically do so. After some more scenes, you're in control of Kain again. Enter Baron Castle, watch more scenes, and then you'll be in control of Ceodore's group again. Enter the town first. =========== Baron Town =========== Your only concern here is the two chests in the Weapon & Armor shop. They can be obtained now. Enter the shop, go through the southeastern wall, and open the chest behind the Armor Shop counter to get an Ice Armor. Give it to the person who doesn't have the Flame Mail. The chest behind the Weapon Shop's counter has an X-Potion inside. Leave the town now, then save and enter the castle. ============= Baron Castle ============= Defeat the three Zombie Infantries that you'll be forced to fight as soon as you enter. Once you kill them, flick the switch on the left side of the doors to open them. Do the same for the next set of doors to enter the castle. Follow Kain by going through a couple rooms, and watch the scene... ------------------------------------------------------------------------------- Kain HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: You can't technically win this fight, but you're not supposed to lose either. Just keep attacking him and use a Hi-Potion or two if needed. Eventually, more scenes will occur and then the music changes as the real "fight" begins. Now he's called "Kain?", and the Hooded Man's identity is changed to "Kain". You may have figured out who he was before this battle (I didn't, though). He can now use Jump, too, so spam that. Treat it like you did the previous battle, and use Hi-Potions as necessary. After a few attacks, the fight will end. ------------------------------------------------------------------------------- Watch the scenes that occur. Now you have an almost-full party, but for some reason, Edward is not included in it. Proceed through the door in front of you, which leads to the throne room. A short scene occurs, and just when things start to get good, the credits roll. Worry not; you can still download and play the other character chapters (if you haven't already), and then the final one! Save your game when prompted. It will allow you to continue that file (not story-wise), and you can then access this chapter's Challenge Dungeon. I will cover that below. ----------------- Challenge Dungeon [CDN1] ----------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter (two in the Lunarian tale). You can access them by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found on the second floor of Baron Town's Inn. Speak to him and he'll change his name to Challengingway, then he'll ask you if you want to enter the dungeon. Say "Yes" to begin. By the way, Baron Town's shops have changed a bit now that you have "Finished" data: +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Diet Ration - 100 Gil Echo Herbs - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Item Shop 2: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Spider Silk - 100 Gil Bestiary - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Weapon Shop: Flame Sword - 14000 Gil Icebrand - 26000 Gil Battle Axe - 2500 Gil Killer Bow - 3000 Gil Blinding Arrows - 1000 Gil Silencing Arrows - 1000 Gil Psycho Spiral - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Armor Shop: Iron Shield - 600 Gil Cross Helm - 4200 Gil Chainmail - 2200 Gil Plate Armor - 5000 Gil Bone Wrist - 3800 Gil Sage's Miter - 2000 Gil Sage's Surplice - 1200 Gil Rune Armlet - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ For starters, you should buy a Killer Bow and some arrows for Rosa. Cid should be geared up with the new equipment at the Armor Shop, as well. Make sure you are stocked up on plenty of items (many Hi-Potions and Phoenix Downs, as well as some Spider Silks and Tents), then enter the Challenge Dungeon. Go forward, step on the teleportal, then take the southern exit to the Ancient Castle. =============== Ancient Castle =============== The Sleep Blade works excellently here, as do Blinding Arrows for Rosa. The enemies out here are kinda difficult, but with enough preperation, you can finish them off rather easily. This is a great place to level up in, too; I got my party up to their mid-30s, almost level 40 in the first area alone. Anyway, start by heading west through the path. Head up the stairs and open the chest in the corner to find a monster-in-a-box. You'll have to fight an Adamantite Golem, which has a crapload of HP. Throw a Spider Silk or two at it and begin pummeling it with physical attacks; Jump isn't necessary. As it moves closer towards your party, it will deal more damage, eventually attacking three times in a row. For defeating it, you get an Adamantite, a type of metal you can only find in certain Challenge Dungeons. They can be used in the final chapter to get Adamant equipment, the best type of equipment in the game. You'll need way more than just one Adamantite to be able to forge some of it, though. After the fight, follow the eastern path and turn north, then head west and go north to a chest. This contains a random item, and you can re-open it every time you revisit the dungeon. After opening it, go back south and head west a bit. Take the northern path and open the chest in the corner to get a Dry Ether. Go back south and take the southern path down to a door. Don't enter the door yet; go through the eastern wall where the patch of grass is and you'll find a wall passage. Follow it to a door which you should enter. Exit on the northern side to reach a chest with a Protect Staff inside, then go back and enter the door I told you to ignore. In there, take the western path and go all the way north. From there, turn east and go behind the wall to reach a chest containing an Ice Shield. You can't reach the chest behind it yet, so go back to the entrance of the room and head east this time. Go to the northeastern end of the room and examine the northeastern pot to get a Golden Apple. Head south and when you walk down the steps, go behind the wall to the left and follow the path northwest to the second chest. It contains an Ice Armor; get it, then go back to the room's entrance. Head up the stairs to the north. In this small room is a chest; open it to get Angel Arrows, which you should give to Rosa. Go back to the previous room and head back outside. Out here, go north and back to the chest that had the Dry Ether in it. From there, go all the way east and you'll find some trees. There's an obvious passage in the trees, so enter them and follow the path out to a well. Examine it and choose to head down; you'll be back inside the castle by a hole and a chest. Go around the hole and head to the southwestern corner; you can go by the pots to reach the chest. Open it for an Ogrekiller, then head down the hole to reach the next section of the dungeon. =================== Underground Cavern =================== Now the dungeon gets a lot harder. Many of the enemies in here are dangerous. For example, there's an Imp that will cast Confuse when you attack it as a counter. To avoid this, have Rosa use Silence on them. Also, cast Float on the entire party, because the Arachnes will use Earthquake often. Head southwest and follow the path northeast around the area. Ignore the stairs you come across and head south, then take the western path and head down some stairs. Open the chest to get a Diamond Armlet, then go back northeast and head north. Head down the stairs and enter the door. In this room, you'll have to re-apply Float if you have it, since it wears off every time you enter a new room. Go counter-clockwise around the room and you'll come to some stairs. Walk down them and ignore the door in front of you; it will take you out of the dungeon entirely. Rest and save at the save point in the middle; to the north is the boss of the dungeon, but we don't want to fight it just yet. Instead, go south of the save point and head up the stairs to the right. Head down the southern path and open the chest to get an Elixir, then go back and head north this time. Follow the path up some stairs and across a bridge, then go all the way south and exit this room. Out here, follow the southern path and take the southwestern path. Head up the ledge and open the chest to get a Gold Hairpin, then head back to the save point. Rest and save your game, head north, and "talk" to the monster for a boss fight. ------------------------------------------------------------------------------- Curse Dragon HP: 10000 (first phase) 20000 (second phase) EXP: 5000 Gil: 3500 Items: - Weakness: Holy (second phase) Absorbs: - Boss Strategy: As you can see, there are two phases to this fight. The first one isn't too difficult, although he does have a nasty physical attack that he will use twice in one turn. Throw a few Spider Silks on him, then wail at him with Kain's Jump while Ceodore and Cid attack. Rosa could attack as well if she's using a bow, but I recommend leaving her to support. Have her cast Curaga/ja when needed. The Curse Dragon may also use Curse on the entire party, which lowers their Attack. Have Rosa use Esuna if this happens. After 10,000 HP has been taken off, he will vanish and say that he will not die, then he transforms into a bone-looking dragon and phase two then begins. This is actually the easiest part of the battle, as long as Kain has the Dragoon Lance equipped. If he doesn't, equip it on him. Have him use Jump and have Ceodore and Cid throw two Spider Silks while Rosa casts Slow. He still uses two physical attacks in a row, and doesn't hurt any more than he did during the first phase. He has Doom at his disposal too, but it's nothing to worry about. When Kain lands from his Jump, he should deal a massive amount of damage with the Dragoon Lance equipped. The downside is that each time he lands, the Curse Dragon will counter with Black Fang, instantly KO'ing a character. Have someone revive the fallen character while Kain continues to Jump (heal him up if you have to revive him). Keep reviving and Jumping and you will defeat him soon enough. You'll have an even faster victory during a New Moon. ------------------------------------------------------------------------------- You are granted access to a single chest after the battle. It contains a random item, whether it be a common or rare item. This chest can be re-opened every time you re-enter the dungeon, so it's possible to get all of the rares from it as many times as you like. However, you won't get the same rare twice until you've gotten one of each possible rare from the chest. The following are possible rare items you can get from it: - Diamond Shield - Diamond Helm - Diamond Armor - Diamond Gloves - Luminous Robe - Demon Slayer - Obelisk - Elfin Bow - Sledgehammer - Flan Ring - Lustful Lali-ho - Adamantite After opening the chest, you'll be carried out of the dungeon automatically. You can repeat it as many times as you want and can defeat the Curse Dragon to get the chest over and over. And that about covers the first Challenge Dungeon. ------------------------------------------------------------------------------- ------------------------------------ Rydia's Tale - The Eidolons Shackled [RYDT] ------------------------------------ NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. When this tale starts, you will see several scenes from the past (these occured after the events of the first game, so we never got to see them), with retro sprites too! Eventually the scene switches to the present, as a few children enter Rydia's home in Mist, calling for her. She's currently in the Feymarch, home to the Eidolons. ========= Feymarch ========= At the Chamber of the Eidolon King, Rydia enters to say hello. Asura doesn't give her a friendly welcome, though... Suddenly, Leviathan says that she must leave (for other reasons) quickly as he teleports her out of the room. The Mysterious Girl then enters, and after some brief dialogue, she petrifies both Leviathan and Asura. The scene then switches to Rydia after the logo pops up, who is on the ground on the upper floor of the Feymarch. She gets up and finds out that *everyone* here has been petrified! You can talk to them and see what they have to say, but Rydia herself cannot hear them. Open the chest in front of you to get a Potion, then open the one north of that for another Potion. Go clockwise around the room to find another chest with a Tent inside. South of there is yet another chest; open it to get a Phoenix Down. Head north of the chest and step into the corner. You'll be transported to a hidden room. There are four chests at the end of the path in here. They contain an Ice Rod, Dry Ether, Hi-Potion, and 500 gil. You can equip the Ice Rod if you want, but it's weaker in physical strength than the Whip she has now (not that strength really matters for a mage). It can also paralyze enemies (albeit rarely), while the Ice Rod casts Blizzard when used, at no MP cost. Your choice. Anyway, head back to the previous room and use the teleporter at the northern end of it. Use it again after teleporting to get the chest in the southeast corner, which contains an Ether. Take the teleporter again and you'll be at the middle level. The building with an Item Shop symbol over it is an Item Shop and an Inn together, but nothing is available due to the petrification of the Eidolons. Go into the building west of it to find a save point, then save your game. You can't buy anything at the equipment shops either. In fact, you really can't do much at all, so enter the building south of the one that had the save point in it, which is the library. Examine all of the bookshelves in this room for some information on the Eidolons, then head downstairs, where there are more bookshelves. Examine them if you want and step onto the teleporter to reach Leviathan's chamber. "Talk" to him and then Asura. After the scene, head out of this room and examine the bookshelf to the left of the teleportal to find a Kokkol Ore (1). These items are exclusive to Rydia's chapter and can also only be used in this chapter. They are used to forge weapons out of a weapon you already have, and there are twelve in all. I will number them as you find them, much like I did the one you just got. Go back to the first area of the Feymarch and use the teleporter there, which will take you to the... ======================== Passage of the Eidolons ======================== From where you enter, head right and through a secret wall passage. Follow the path to a chest which contains an Ether, then go back south and turn east through another passage in the corner. Follow it counter-clockwise until you get to three chests. Exit the passage via the left side of the wall where the chests are. Open them to get 500 gil, a Phoenix Down, and a Tent. Go back into the passage, go north, and turn east when you come to a stop. Head to the southeastern corner to find a chest containing a Potion. West from there is another chest which has a second Potion inside. Now, follow the path north and you'll get into a forced encounter, against three Domovoi's. Rydia tries to summon an Eidolon, but to no avail. She has lost all of her summons! Just use one of the -ara spells on all of them to finish them off quickly. Proceed to the next room. In this area, save your game at the save point to the east, then follow the western path and head north to a chest. It contains Eye Drops. Continue south and turn east at the corner. Open the chest for a Bronze Hourglass. Head west a bit and enter the next area. Here, head all the way southeast and get the Ether from the chest. North from there, at the end of the path, is another chest with a Decoy inside. Once you've gotten that, head directly west and into a secret passage. At the end of the passage, get the Feathered Cap from the chest, then equip it. Go back through the passage, head southwest, and take the stairs up. This is the exit. =========== Underworld =========== Rydia will call out for Luca, get no response, and then get attacked by a Zu. You will get "Surprised!" no matter what, and you won't be able to attack before someone shoots a cannon at it and kills it. Obviously, it's Luca. She lands the Falcon and Rydia explains to her what's up. After the rest of the scene, the two fly over to the Dwarven Castle. Luca is in your party now, but she's only level 10. Save and enter. =============== Dwarven Castle =============== Head north and enter the main chamber. Speak with the dwarves throughout the castle if you like, as we explore it. To the left and right are some stairs. The left leads to the Inn and Item Shop. At the shop, they are selling: +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Item Shop: Potion - 30 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ You obviously don't have enough money to buy a lot of stuff, though I would buy some Phoenix Downs since you should always have those in stock. While we're here, let's explore the western tower a bit. Head southwest in the Inn/Item Shop room and go up the stairs. There, head up another set of stairs to a room full of pots, and a dwarf who is sleeping (while standing?). Examine the pot in the southeastern corner to get a Bomb Crank (you can get it by going southwest as far as you can go, then directly east), then head up the stairs in the middle to reach a room full of treasure. Head west and through the opening in the wall (which you can't see). Open the chest to get a Spider Silk, then go south from the chest to move down into the wall a bit. Move west, then south, then navigate your way to the southern chest which has a Soma Drop inside. Feel free to save it for the last chapter or use it on Rydia. Go east of the chest to find another passage in the wall, then manuver your way to the chest on the right side of the room. Open it to get a Potion. Enter the wall passage southeast of the chest, then head up. When you come to a stop, move left as far as you can, then up once, then left once to reach the last chest, containing Hermes Sandals. Go back into the wall passage and go all the way north, then manuver your way counter-clockwise to the room's exit. Go down a floor in the pot room, then head south and through the door. Out here, speak to the dwarves if you wish, but your destination is the eastern tower, on the exact opposite end of the west tower. Once inside, open the chest by the stairs for a Hi-Potion, then head up a floor. Another pot room, with a dwarf that isn't asleep. Examine the armor in the northwestern corner, and you'll find a Kokkol Ore (2). Go southwest and you can examine the pots on the other side by the left wall. One of them has 600 gil inside. Head upstairs to the treasure room. Luckily, these are all easy to get; you can grab one, exit the room, re-enter it, and grab the next. Repeat for the last two. Alternately, you can walk around the staircase/go through some short wall passages to get them on your first visit to the room. Starting clockwise, they contain: Silver Apple (use it on Rydia or save it), Ether, Iron Shield, and Phoenix Down. After you've gotten the items, go back two floors and take the southeastern staircase down to the Weapon and Armor Shops. This is what they have for sale: +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Weapon Shop: Crescent Axe - 800 Gil Bow - 220 Gil Iron Arrows - 50 Gil Whip - 200 Gil +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Armor Shop: Bronze Helm - 150 Gil Bronze Armor - 600 Gil Iron Gloves - 130 Gil Iron Shield - 600 Gil Iron Helm - 800 Gil Iron Armor - 1000 Gil +++++++++++++++++++++++++++++++++++++++++++++ The Crescent Axe is a good weapon to buy for Luca. I recommend doing it if you have enough money. The Iron equipment is good for her too, but too expensive, so I wouldn't worry about it. If you go in between the desks of the shops, you will find the Lali-ho Pub. The only thing that's in there is a dwarf that will dance for you, and a secret wall passage east of the crack on the ground. It leads to the Old Developers' Office, which was where the office was located in the first game. It has moved now, as you can see, and if you examine the door, you'll find a note telling you not to come look for them... Hmm. Information on this is found in the Secrets section of this guide. Anyway, head down the stairs in the northwestern corner of the Weapon/Armor Shop room. Examine the pots north of here to find two Potions and some Warrior's Clothes. Go west and talk to the dwarf by the bookshelf. He will open the way to the base, so head on in (you must go northwest after entering the door). Here, follow the straightforward path. When the path splits, go east and you'll find three chests. Open them to get a Phoenix Down, Tent, and Bacchus's Wine. Go back and follow the path to some stairs, which will take you to the Dwarven Base. In this room, all of the chests are opened, and there's seemingly nothing worth noting. However, examine the middle armor (north and a bit west of the chests) to find a Kokkol Ore (3). The lone pot at the end of the room will restore the party's HP/MP, too, and the stairs here lead out of the castle, bringing you to the opposite side of the mountain, and a path leading to the Tower of Babil. You can't enter it, so simply head out of the basement entirely and back to B1. Once you're there, exit through the secret door and enter the door to the west. This is the Infirmary. Examine the desk in the southwestern corner, in between the two beds, to find another Kokkol Ore (4). Exit this room and head up a floor by taking the stairs to the left, then head south to get back to 1F. Go up the stairs in the center of the room to reach the throne room. A scene will occur here, and eventually it is decided that you will go to the Sealed Cave with Luca to get the only remaining Crystal in the underworld. So, once the scene is finished, leave the castle. =========== Underworld =========== Save and board the Falcon. You will notice two dolls working on something with the airship: they are Calca and Brina, the pair of dolls that you had to fight in the first game! Luca will say that they're on our side now, and then she takes the airship to flight. You can go to Kokkol's Forge (we'll do that later, when it's necessary), Tomra (our current destination), the Passage of the Eidolons (no need), the Sealed Cave (we'll go there soon), and the Sylph Cave (optional, but we'll be heading there for items anyway). Fly southeast-ish, but not all the way into the corner of the underworld, because Kokkol's Forge is there. To the west of the forge is a town surrounded by mountains, with little open space. This is Tomra, so land there. Before entering, you should equip one of the dolls with the Leather Cap that Rydia had, and the Warrior's Clothes you should've found in the castle. Since they're both level 1, you should obviously level them up a bit. Just fight around Tomra and get their levels up (I got them to 10). Rest in Tomra's Inn if you ever need to recover MP or anything. When you're ready, save and enter the town. ====== Tomra ====== Here, you'll notice the Inn to the right and the Item Shop to the left. The shop has the following for sale: +++++++++++++++++++++++++++++++++++++++++++++ Tomra Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Hi-Potions are very useful; buy some. You may also want a few Phoenix Downs, unless you bought some at the Dwarven Castle. Head inside the Inn and examine the northernmost pot to get Bacchus's Wine. Go north of the Inn and enter the Weapon & Armor Shop. They're connected; you can go through the center part of the wall on the right side of the Weapon Shop to reach the Armor Shop. In the weaponsmith area, examine the pot on the left for a Phoenix Down. Here's what both shops have for sale: +++++++++++++++++++++++++++++++++++++++++++++ Tomra Weapon Shop: Rod - 100 Gil Ice Rod - 220 Gil Flame Rod - 380 Gil Bow - 220 Gil Crossbow - 700 Gil Iron Arrows - 50 Gil Holy Arrows - 500 Gil Dagger - 300 Gil +++++++++++++++++++++++++++++++++++++++++++++ Tomra Armor Shop: Leather Cap - 100 Gil Feathered Cap - 330 Gil Wizard's Hat - 700 Gil Leather Clothing - 200 Gil Gaia Gear - 500 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ As far as weapons go, the only thing really worth purchasing is two Daggers, one for each of the dolls. For equipment, you should buy two Feathered Caps, also for the dolls. Alternately, you can buy three Wizard's Hat and give one to Rydia and two to the dolls (if not, though, just get two Feathered Caps, and a Wizard's Hat for Rydia). Rydia should also get a Gaia Gear, and if you can afford it, get three Silver Armlets. If not, just get two Iron Armlets and one Silver. When you're done shopping, examine the suit of armor in the Armor Shop to get a Kokkol Ore (5). Now, let's loot the rest of the town. Examine the pots northwest of the Weapon/Armor Shop to find another Kokkol Ore (6). In the house west of that is the storeroom. Talk to the dwarf in there if you wish, then examine all of the pots. You'll find a Potion and a Kokkol Ore (7). That's all there is to do here. =========== Underworld =========== Back outside, board the Falcon and fly all the way northwest to a cave. Land there, save, and enter. =========== Sylph Cave =========== When you enter here, go right and open the two chests for a Spider Silk and Potion. We'll get the other one in a moment. Head south and follow the path to the next room. In here, go around the wall and take the stairs at the northern part of the room to the next floor. There are three chests in here. Open the first two to get some Echo Herbs and a Phoenix Down, then go east of the bottom chest to find a secret wall passage. Manuver your way to the third chest, which contains some Clown's Clothes. It has the same effect as the Warrior's Clothes, but is weaker, so don't bother equipping it. Now head back to the stairs you entered this room from, and then go through the wall passage in the right wall from the tile you're on when you enter the room. Follow that path out to some stairs going up. In this room, head down the path and open the chest you'll come to for an Ether. Keep going south and open the only closed chest, in the corner, to get a Tent. Fall down the hole nearby and you'll appear in a corridor with three chests beside you. Open them to get a Hi-Potion, Bronze Hourglass, and 800 gil. Follow the corridor to the end of the path, then go through the passage in the western wall. Use the teleporter and you'll be at the Waterfall Grotto, an area with four chests. They contain a Horned Helmet, Ether, Mythril Knife, and Hi-Potion. Give the helmet to Luca and the knife to Calca. Use the teleporter and you'll be taken back outside. Go back inside and head back to B2. There, go south and take the stairs up to another section of B1. There's a save point to the right in here; use it, then head directly north and through the eastern wall at the end of the path. Navigate your way over to the chest in the corner that we couldn't reach before. Inside is 500 gil. Exit the passage and then go back to the save point. From there, go all the way west and open the chest to get a Dagger. Now go south to the next room. The chest here contains a Phoenix Down. Get it, then head north and take the stairs in the middle up to another area. At the end of the path are two chests, which contain a Hi-Potion and Silver Armlet. If one of the dolls or Rydia doesn't have the armlet, equip it on him/her. Leave the room, then head all the way north. Don't head down the stairs yet; instead, go through the southeastern corner of the wall (north of the stairs). Follow the path counter-clockwise to a chest with a Kokkol Ore (8) inside. Go back through the passage and take the stairs down to the next area. In here, follow the path and you'll eventually come to a cabin. Before you enter, examine the pot in the corner for another Kokkol Ore (9). Now go inside. You will see a Sylph over to the left, which has also been petrified by the Mysterious Girl. Speak to it if you wish, then open the two chests to get a Mage's Robe and Healing Rod. Give the robe to Rydia; you can equip the rod too if you want, but I just kept the Whip. Head upstairs, then go north and step onto the end of that platform to get teleported out of here. We're finally done with this place. =========== Underworld =========== Let's move on with the story now, shall we? If you need supplies, fly back over to Tomra and restock there. When you're ready, fly the Falcon northwest of Tomra. You'll see a cave surrounded by mountains; you can't miss it. Land there and enter. ============ Sealed Cave ============ When you enter, Luca will use her necklace to break the seal off the door, allowning us to enter. Go through to reach B1. Before we begin, there is something you should know about this cave (you'll already know if you played the first game): most of the doors are traps. When you examine them, you'll have to fight a Trap Door before it turns into a monster. If it turns into a monster, just defeat it to end the battle, but you get more EXP if you defeat the door itself. That being said, turn right and go down to a rope. Slide down this rope to reach a door (not a trap) to the south. Go through it and open the chests to get an Ether and Echo Herbs. Leave the room and open the chest in the southwestern corner for a Potion. Head northwest and climb up the rope, then enter the door. In here, open the chest ahead to get another Potion. The first door isn't a trap, but nothing is inside the room it leads to. The second door is a trap. Fight it. It will start by using "Target" on a party member, which means that on its next turn, it will use Ninth Dimension on that character, instantly killing him/her. After this, it will do nothing for a few turns, and if you don't kill it before it makes its next move, it will turn into a monster (usually a Goblin Captain). Just pound it with attacks and use Fira with Rydia, hoping you kill the door itself. After the fight, go through the now-open door and take the Mage's Clothes from the chest. Give that to Brina since it drastically lowers Calca's attack power. Leave the room, then open the chest in front of you to get a Tent. Head to the next room. Here, go south and climb down the rope. The chest in the corner contains a Gold Needle. Climb back up the rope and go east to another chest with a Phoenix Down in it. From there, follow the path counter-clockwise around the room, fighting the doors along the way (some aren't traps, and the first door leads to an empty room). The second door, starting from the left, leads to a room with a Battle Axe inside a chest (give this to Luca). The third door from the left leads to a room with three chests. They contain Zeus's Wrath, Bomb Fragment, and Bomb Crank, and the fourth leads to a chest with a Hi-Potion inside. The fifth has a save point, so rest and save there. The sixth door leads to two more chests. They contain a Bronze Hourglass and Potion. Once you've been through all of the doors, keep going around the room and through the door at the bottom. Get the Ether from the chest and continue to another room. Open the chests to get a Cottage and Phoenix Down, then go through the door to the left. Examine the pile of bones in here to get a Kokkol Ore (10), then exit and go south to the next area. Here, follow the path around the room to a rope, and a door. Open the chest in the corner for a Hi-Potion, then go through the door. Fight the trap door in here and head through that one as well; it's actually a secret wall passage. Navigate your way to the chest on the right side of the screen; when you're about half way over to the right, move down and you'll be able to make it to the chest from there. Inside is a Horned Armor. Give this to Luca, then make your way back through the passage and leave the room. Back in the previous room, climb down the rope and head right, then go through the door. Open the chests in here to get a Gold Needle and a Dry Ether, and before you leave, examine the box in the lower-right corner for a Kokkol Ore (11). Leave the room and head west, then take the stairs down to the next floor. There's a save point in the middle of this room. Rest and save your game, then continue south. Here, simply follow the circular path to a set of stairs that will take you down to B5. Go through the door at the end of the path in this room. This is the Crystal Chamber. Walk up to the Dark Crystal and snag it, then go out of this room. As you try to head back across the bridge, you are attacked by a moving wall. ------------------------------------------------------------------------------- Demon Wall HP: 8000 EXP: 2500 Gil: 1000 Items: - Weakness: - Absorbs: - Boss Strategy: This is a relatively easy fight. Start by having Brina use a Spider Silk on it, then just have Luca, Calca, and Brina use the Band command. Do the "Go! Calcabrina!" Band by having Luca use Analyze, Calca use Jive, and Brina use Dance. Just spam this for the rest of the fight. The wall will occasionally attack, but it doesn't do much damage. If he inflicts Gradual Petrify on a character, don't worry about it; just keep using that Band and you'll win soon enough. Rydia should spam Fira. ------------------------------------------------------------------------------- After the fight, head back two rooms, then rest and save at the save point. Now you have to head all the way out of the cave. Sucks, I know, but you can do it! As you get to the entrance of the cave, Rydia has a flashback of when Kain turned on Cecil's group and stole the Crystal in the first game. The Mysterious Girl then enters, strikes down Calca, Brina, and Rydia, then takes the Crystal. She then strikes down Luca as well, and leaves. Exit the cave after the scene. =========== Underworld =========== Board the Falcon for a scene. Luca will ask you if you want to go to the overworld; tell her you're not ready yet and you'll take off, still remaining in the underworld. Head to the Kokkol's Forge, located all the way to the southeast. It's a small building surrounded by mountains. Land and enter. =============== Kokkol's Forge =============== Head inside the building. The dwarf by the fireplace will make you weapons by using any Kokkol Ore you've found throughout the chapter. You should have 11 right now, and there's only one more to get. It's in this room. Examine the fireplace to the north (there's no fire burning in it) to get the last Kokkol Ore (12). Examine the pot to the right of the fireplace, in the corner, for a Hi-Potion. Here's a list of things the dwarf will create for you, and what material(s) you need to get it: ------ Knives ------ Knife - 1 Kokkol Ore Mythril Knife - 1 Knife, 2 Kokkol Ores Dancing Dagger - 1 Dagger, 3 Kokkol Ores ------------ Axes/Hammers ------------ Hammer - 1 Kokkol Ore Battle Axe - 1 Crescent Axe, 3 Kokkol Ores Mythril Hammer - 1 Hammer, 4 Kokkol Ores Tomahawk - 1 Battle Axe, 4 Kokkol Ores At this point, the only thing worth getting is the Tomahawk. It's a useful weapon for Luca, and also ignores row damage (meaning she'll deal the same amount of damage in the back row, as if she were in the front). It's also good for this chapter's Challenge Dungeon. You should already have a Battle Axe. If it's equipped, unequip it and choose to make a Tomahawk. Once you have it, equip it on her and put her in a back row slot. Now, head upstairs and examine the eastern part of the bookshelf to get some Angel's Clothes. That's all there is to do here, so head back outside. Board the Falcon and tell Luca you are ready to go to the overworld. ========== Overworld ========== The group will exit the underworld as some scenes occur. Eventually, Calca and Brina will come back to life and attack you! ------------------------------------------------------------------------------- Calca / Brina -Calca- HP: 600 EXP: - Gil: - Items: - Weakness: - Absorbs: - -Brina- HP: 500 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This will be a quick fight. Luca will tell Rydia not to attack, so all of her commands will be blank. Just switch over to Luca's turn when her bar fills up and use her Big Throw (if it's a Waning Moon phase, just attack normally instead). Calca will use enemy attacks like Lightning and Blaze, though he won't be much of a problem. Brina will mainly use Heal, but she'll go down just as fast as Calca. ------------------------------------------------------------------------------- After the battle, the Red Wings will begin firing at the Falcon as Rydia takes the wheel and flies towards Agart. Eventually Luca takes over and activates the emergency landing, which causes them to land right next to Agart. After some more scenes, you will have to go find some parts to repair the airship. Head off of the deck and back onto the overworld, then save and enter Agart. ====== Agart ====== This town is rather small, although there are some items laying around. Head west and follow that path up some steps. South from there is some grass. Examine the southeastern-most patch of grass for a Potion, then go up the steps you just ignored. Head right and follow the path down to the Weapon and Armor Shops, which are right next to each other. The following is for sale: +++++++++++++++++++++++++++++++++++++++++++++ Agart Weapon Shop: Thunder Rod - 700 Gil Dagger - 300 Gil Thorn Whip - 3000 Gil Battle Axe - 2500 Gil Fire Arrows - 500 Gil Ice Arrows - 500 Gil Lightning Arrows - 500 Gil Great Bow - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Agart Armor Shop: Wizard's Hat - 700 Gil Sage's Miter - 2000 Gil Sage's Surplice - 1200 Gil Steel Helm - 2000 Gil Chainmail - 2200 Gil Ruby Ring - 1000 Gil Silver Armlet - 650 Gil Rune Armlet - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Buying the Thorn Whip for Rydia is not a bad idea. Everything else, however, is probably weaker than anything you have currently. For armors, you should get a Sage's Miter and Rune Armlet, also for Rydia. Luca doesn't have anything better that you can buy for her. And now for the Item Shop, which is located in the Inn, which is located near the village's entrance: +++++++++++++++++++++++++++++++++++++++++++++ Agart Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Stock up on anything you may need. Also, near the Weapon and Armor Shops is an NPC that will tell you that nasty monsters show up in the Agart mine during a Waxing Moon phase. These monsters are Quarto Puppets, which can only be found in a single room (it's mostly empty, but has a bunch of rocks in it). When killed, they may drop a Mythril Bolt and/or Mythril Nut. These can be used for something at the end of the chapter, though you need a Mythril Bolt to go with it (it can be found in a pot inside the mine). Also, the Namingway blocking an empty building will not do anything until you finish the chapter, where you can then talk to him and attempt this chapter's Challenge Dungeon. That being said, leave the village. ========== Overworld ========== Head right, then rest/save and enter the mine. If you want to fight the Quarto Puppets on B4, make sure you enter during a Waxing Moon phase. =========== Agart Mine =========== When you enter, open the chest to the left to get a Hi-Potion, then follow the path down and get the Remedy and Arctic Wind from the next two chests. Continue to the next room. In here, follow the straightforward path to a pot. Examining it restores your HP/MP! South of it is a chest with an X-Potion inside; get it, and head right to another chest. Open it for a Cottage, then head down to the next floor. Head all the way south here and get the Phoenix Down from the chest, then go back and take the eastern path. There's a path split here; head south first and open the chest in the corner to get a Plate Armor. This should be equipped on Luca. Go back to the path split and take the northeastern path. Open the chest at the end to get a Decoy, then go back and go east this time. Turn north and go through the door. Save your game at the save point. Exit this room and head due south to the next floor. In this room, head north and take the southeastern path to a pot. Examine it to get a Dry Ether, then go back and head north to a chest with some Mythril Gloves inside. Give these to Luca, then go west and take the northern path. Open the chest in the corner for a Remedy. The door in front of you leads to a room full of rocks. There are no chests to get or anything, but if you enter this room during a Waxing Moon phase, you will always find two Quarto Puppets in a random encounter. They can only be found during this phase, and no other enemies are in this room. If you defeat them, there's a small chance they'll drop a Mythril Bolt and/or Mythril Nut. These, along with the Mythril Spring, can be used to repair Calca and Brina at the end of the chapter. Otherwise, they stay gone. If you get them repaired, they become available for use in the final chapter. These two items are rare though, so you could be fighting for a long time. Just have Luca and Rydia both attack; if you're lucky, Rydia will paralyze them while you kill them with Luca. There's also a way to manipulate the RNG (Random Number Generator) to get a guaranteed Mythril Nut drop, but you should check The Mystical One's guide for it, available on GameFAQs. We will get the Mythril Spring in a moment. Continuing on from the previous room, head south of the Quarto Puppet room and examine the pot in the southwestern corner to get the Mythril Spring. Go north from there and rest/save at the save point, then follow the path and open the northernmost chest for a Circlet. The Sage's Miter is better. Open the second chest and you'll find a monster! ------------------------------------------------------------------------------- Agart Turtle HP: 6000 EXP: 2700 Gil: 1500 Items: X-Potion, Lunar Curtain, Bestiary, Silver Apple Weakness: - Absorbs: - Strategy: Start by having Luca immediately use a Spider Silk on it. The turtle will not attack very often if it has Slow inflicted on it, and when it does, it will usually hit one of your two characters with a physical attack and follow that up by charging itself up with some sort of Fire spell. This will make it turn orange, and a message will come up and tell you to counter it with Ice-elemental attacks. Rydia should be on standby until this happens for the whole fight, then switch to her turn and immediately have her cast Blizzara. If Slow is on the turtle, she will hit it with the spell before he unleashes his deadly Fire-elemental attack, Blaze. That will most likely wipe out your party in one hit, or close enough to it. Just have Luca use Big Throw after using the Spider Silk and have Rydia be on standby, ready to cast Blizzara, and you'll be fine. ------------------------------------------------------------------------------- As a side note, each time you finish the chapter, you can reload the save and fight the boss again. This is so you can repair the dolls if you didn't do so but want to after clearing the chapter. Following the battle, make your way out of the cave; it's a shorter walk than you might think. ========== Overworld ========== Head over to the Falcon and save your game, then board it. Luca will attempt to repair it with the parts you found at the Agart Mine. If you have the Mythril Spring, Mythril Bolt, and Mythril Nut, she will repair the ship *and* the two dolls. Otherwise, she will be forced to scrap the parts from Calca and Brina to finish repairs on it. Either way, the party will soon feel an earthquake, as you enter in a fight against Titan. ------------------------------------------------------------------------------- Titan HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: As you might've guessed, you can't actually beat him. It's an event battle, so you'll just have to keep attacking until it is over. After a couple hits, you'll see a short scene and will enter a fight against him again. Now he'll turn around and begin attacking you. If you have a Spider Silk, feel free to use it, but just have Luca spam Big Throw and Rydia spam Fira. Titan will attack with a physical attack (which doesn't hurt for crap) and, later in the battle, Earthquake. He'll then use almost nothing except that for the remainder of the battle; just heal when needed. After about five minutes of attacking, he'll use Earthquake again and get both Rydia and Luca's HP down to 1. Immediately after, the "Man in Black" jumps in and saves them, ending the battle. ------------------------------------------------------------------------------- Some short scenes will commence. Yep, you guessed it: just as things begin to get interesting, the chapter ends! Don't forget that you can still do the Challenge Dungeon, however, and you can also get the items needed to repair Calca and Brina, if you didn't already (remember, you can fight the Agart Turtle again after clearing the chapter, and can thus fight Titan again). ----------------- Challenge Dungeon [CDN2] ----------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter (two in the Lunarian tale). You can access them by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found at the northern side of Agart, blocking the entrance to an empty building. Speak to him and he'll ask if you want to enter the Challenge Dungeon. Say "Yes" to begin. I highly recommend stocking up on 99 Hi-Potions and a few Tents before entering. Also, make sure Rydia has Bio; it works wonders for this dungeon. ================== Challenge Dungeon ================== When you enter, go forward and you'll come to three Trap Doors. Examine the middle one to fight it; the ones to the left and right lead to nothing. Use Bio and then an attack with Luca to defeat them quickly and easily. Stop works too, but you're better off not using it on them and needlessly wasting MP. If you don't kill the Trap Door quick enough, it will change into a Goblin Captain. After the battle, enter the door. Here, examine the western door and fight the Trap Door. Go through after the battle and you'll find a chest with a Chain Whip inside. Head back and fight the center door, then go north to the end of the path. If you examine the wall, you'll fight a Demon Wall. Just spam Bio with Rydia and Big Throw with Luca to kill it; there are other Demon Walls throughout the dungeon too. However, defeating it opens a door that leads to a dead end, so don't bother fighting it. Go up to the candle on the left. Face it from the southern side and go west to go past it and to another door. In this dungeon, random doors will be locked, while others will be unlocked. You'll have to revisit the dungeon several times in order to get all of the loot. Behind the door in front of you is a chest with monsters inside; to be exact, 2 Mad Ogres and 2 Coeurls. This battle can be rough; have Rydia cast Sleep on all four monsters while Luca attacks them, one by one, with Big Throw. Sleep will wear off in a short time, so Rydia should re-apply it immediately when that happens. Magic doesn't affect the Mad Ogres, so use Big Throw to kill them as well. For winning, you'll get a Mythril Helm. Head back through the door and go back to the three doors in this room. Examine the one on the right and defeat the Trap Door, then go through it. Fight the door you'll find at the end of the path. Head through and you will see three more doors. Fight the one in the middle and enter it to reach another Demon Wall. Defeat it and enter the door it leaves behind; rest and save your game here, then go forward and up the stairs to the next room. In here, examine the eastern door and defeat it, then go through and fight the door to the left. Go in and get the Ether from the chest, then go back and fight the second one. It leads to another door, but it may be locked; I think it may always be locked your first time through the dungeon. If it's not, fight the door and head through. Open the chests for a Light Curtain, X-Potion, and some monsters (3 Flamehounds). Defeating the monsters nets you a Mythril Shield. Head to the room's entrance and fight the western door, then go through. Fight the one on the right here, then go forward and fight the middle door. Go through to find another door which you should defeat. Ahead are three Demon Walls you can fight. Before fighting any of them, go west a few steps from where you exit through the previous tunnel and head south into another one. Fight the door to gain access to a chest containing a Bronze Hourglass, then exit and fight the easternmost wall. Enter the door it leaves behind after defeating it and rest/save at the save point, then go up the stairs. Here, you'll see bridges to the left and right. Each bridge leads to a set of three ropes, and climbing two of the three ropes force you to fight some monsters, sometimes two back-to-back battles. Cross the western bridge first. The westernmost rope here forces you to fight one battle with a Mad Ogre, Ghost Knight, and a Coeurl, followed immediately by another battle with two Balloons, a Storm Anima, and a Mad Ogre. The rope on the right forces you to fight a Mystery Egg; a Lamia will hatch out of it. The middle rope is safe, so use it to climb up to the platform above you to another set of ropes. The westernmost one makes you fight four Blood Bats, while the center one makes you fight three Skuldiers, followed immediately by another battle with a Lamia. Climb up the easternmost one, then you'll see even more ropes. The westernmost one makes you fight a Ghost Knight, Mad Ogre, and Coeurl, while the easternmost one has three Ghost Knights, followed by a second fight with three Balloons and a Storm Anima. Head up the rope in the middle and you'll find a Demon Wall; ignore it and head down the stairs to the north. Open the chest in here to find some monsters, which are 3 Mad Ogres. Put them all to sleep with Rydia, then have her attack until they wake up while Luca either attacks or uses Big Throw. Re-apply Sleep when you need to. You'll get a Mythril Armor for winning. Leave this small room and head back down the center rope, then cross the eastern bridge to find some more ropes. Let's start with the northern set. The rope on the left makes you fight three Balloons and a Storm Anima, followed by another battle with three Storm Animas. The eastern rope makes you fight three Balloons, which makes this a good spot for hunting the Bomb summon for Rydia if you want it. Regardless, head up the center rope and ignore the Demon Wall, then head down the stairs. This chest has more monsters inside; this time you'll have to fight two Skuldiers and one Steel Golem. Defeat the Skuldiers by multi-casting Fira, then use Blizzara on the golem to take it out quickly. For winning, you get a Polymorph Rod. Go back to the previous room and climb down the center rope, then head south. The western rope makes you fight 2 Coeurls, followed by another battle with 2 Mad Ogres. The middle one makes you fight a battle with a Mad Ogre and 2 Coeurls. Climb down the easternmost rope and get the items from the chest; they contain a Cottage, Remedy, and Spider Silk. Once you've gotten them, head back up the eastern rope and cross the bridge to the right to find six more ropes. I'll start with the bottom row. The middle one forces you to fight a battle with a Lamia and Mad Ogre, followed by another one with two Coeurls and a Lamia. The eastern one makes you fight two Storm Animas and a Lamia. The westernmost one takes you down to another platform with three other ropes; on that set, the middle one makes you fight two Ghost Knights and a Sorcerer. The one on the right leads to a battle with a Mad Ogre, Coeurl, and Lamia, followed by another with two Ironbacks. The western one is safe here too, and it leads to a bridge that takes you back to the save point. If you climbed down this far, go back up two platforms. This is the last set of ropes. The one on the left leads to a battle with two Ghost Knights and a Sorcerer, while the one in the middle also makes you fight a battle with two Ghost Knights and a Sorcerer. The second battle is against a Mad Ogre, Ghost Knight, and Coeurl. Head up the easternmost rope, then fight the Demon Wall and enter the door it leaves behind. Rest in a Tent at the save point until there's a Full Moon, and make sure Rydia has the Polymorph Rod equipped. Head up the stairs to the last floor, then speak with the monster. Three minions will enter the room to accompany him, and a boss battle begins. ------------------------------------------------------------------------------- Boss Gobby / Minion Gobby (x3) -Boss Gobby- HP: 4500 EXP: 2500 Gil: 798 Items: - Weakness: - Absorbs: - -Minion Gobby- HP: 1000 EXP: 800 Gil: 198 Items: - Weakness: - Absorbs: - Boss Strategy: This battle always starts off as a Surprised attack. The Boss Gobby will begin by ordering his minions to attack, similar to what happens when you're fighting those Baron soldiers with a captain by their side. Despite the low HP of these foes, this has the potential to be a *really* difficult fight. If you get a Minion Gobby down to a really low amount of HP, it will use a self-destructing attack on one of your characters. Also, if you kill the Minion Gobbies first, the Boss Gobby will buff himself with Protect/Shell/Haste, followed by using Curaga to recover any damage you may have caused. He also counters your attacks with three powerful spells: Thundara, Firaga, and Bio. Obviously Firaga is the worst of the three. So, when you get your first turn, have Luca throw a Spider Silk. Immediately recover both using Hi-Potions until their HP is full, then have Rydia cast Bio on the Boss again. Heal from the counter-attack and then use it one last time; if there's a Full Moon, it should finish him. Now take care of the Minion Gobbies with Bio and regular attacks to win the battle. ------------------------------------------------------------------------------- You are granted access to a single chest after the battle. It contains a random item, whether it be a common or rare item. This chest can be re-opened every time you re-enter the dungeon, so it's possible to get all of the rares from it as many times as you like. However, you won't get the same rare twice until you've gotten one of each possible rare from the chest. The following are possible rare items you can get from it: - Flame Shield - Flame Mail - Gold Hairpin - Gaia Hammer - Black Robe - Sprint Ring - Adamantite - Silver Apple - Soma Drop - Elixir After opening the chest, you'll be carried out of the dungeon automatically. You can repeat it as many times as you want and can defeat the Boss Gobby and Minion Gobbies to get the chest over and over. And that about covers the second Challenge Dungeon. ------------------------------------------------------------------------------- --------------------------------- Yang's Tale - The Master of Fabul [YNGT] --------------------------------- NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. The chapter immediately begins with Yang going up against three monks of Fabul. Just use Kick twice to win the battle. ============= Fabul Castle ============= Some scenes will occur as Yang's daughter, Ursula, enters through a door, begging him to train her. He refuses, then the Chancellor calls Yang to the throne room due to something urgent. When you regain control, head through the door. In here, you'll see the Inn to the left and the equipment shop to the right. The Item Shops are inside the room where the Inn is. The following stuff is for sale at all four shops: +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil Echo Herbs - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Item Shop 2: Tent - 100 Gil Cottage - 500 Gil Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Bestiary - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Weapon Shop: Flame Claws - 350 Gil Ice Claws - 450 Gil Lightning Claws - 550 Gil +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Armor Shop: Leather Cap - 100 Gil Feathered Cap - 330 Gil Leather Clothing - 200 Gil Bronze Breastplate - 450 Gil Iron Armlet - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ You can't buy any of this yet. Head up one floor, then turn around and go through the door which leads out onto the castle walls. Enter the west tower. In this room, examine the top-left pot to get some Hermes Sandals, then open the chests to get two Potions and a Phoenix Down. The next two floors have no items or anything, so head back outside and enter the eastern tower. On the second floor, you can find Bacchus's Wine in a pot. The third floor has a chest containing a Hi-Potion. An NPC on the first floor will tell you that he's heard rumors of a powerful monster lurking in an area where a shooting star fell, during a New Moon. I'll explain what that monster is later. Head out of the tower and head for the throne room. There, some scenes will commence. It is believed that Ursula went to Mt. Hobs, alone, and that Cecil has become evil since Baron is collecting the Crystals once again (Yang refuses to accept it, though). Two monks (known simply as "Monk A" and "Monk B") will join your party, as well. After the scene, head east of the throne and step on the switch in the corner to open the wall. Go through and follow the passage to some chests containing a Potion, Tent, and 500 gil. Head back through the passage and go to the opposite end of where you are now, where there's a pot. Examine it to get a Bomb Fragment, then simply go south a few rooms and exit the castle. ========== Overworld ========== I suggest going to a forest and farming some Gil until you have enough to buy an extra Flame Claw for Monk A, and an extra Ice Claw for Monk B. Remember, monks can equip two claws in this game. It's also not a bad idea to farm until you can buy two Feathered Caps and Iron Armlets for them. When you're ready, head west of the castle and follow that path. You will eventually come to a mountain; this is Mount Hobs. Save your game and enter. =========== Mount Hobs =========== When you enter, head west and open the chest to get a Potion. Follow the path up the mountain and get the Potion from the next chest. Cross the bridge and head to the next area. Yang will begin to worry about Ursula, wondering if she has walked into any trouble. There's a chest you can see that's higher up; head up the path and open it for a Tent. The next chest nearby contains yet another Potion. After getting the treasure, go through the door leading to the next area. Here, follow the path up to another treasure containing a Tent. Go west from there, cross the bridge, and get the chest in the corner for a Hi-Potion. Go north and then turn east to a save point. Before resting/saving, open the chest across the bridge to the right for a Phoenix Down. Now rest and save, then go west and to the next area. Get the Maiden's Kiss from the treasure chest here, then head down the path and you will find Ursula, who is surrounded by a Bomb and some Domovoi's. She kills some of them, then fights the rest as you enter in a battle against them, with Ursula alone. Use Kick a few times to win. Once the battle's over, the music will change as you go up against Mom Bomb. ------------------------------------------------------------------------------- Mom Bomb HP: 11000 EXP: 1900 Gil: 1200 Items: - Weakness: Ice Absorbs: - Boss Strategy: You probably immediately noticed how much HP this boss has. You will not be able to take all of it off. It helps if there's a Waning Moon phase, because then your Attack and Kick commands will be powered up (Kick is not considered a special ability, but rather, a physical attack). Ursula's Chakra ability will be less potent, but that's okay. Just have the two Monks and Yang attack it while Ursula focuses on using Chakra on whoever gets damaged. After a few rounds, the boss will transform into a huge Bomb. A message will appear soon after, which says "Explosion!". This means it's about to use Massive Self-destruct on the whole party, but it really doesn't hurt very much. The fight will end once he uses that. ------------------------------------------------------------------------------- After a scene, Ursula will join your party. Go south and open the chest to get a Hi-Potion, then follow the path to the next area. In this area, simply follow the path until you get to a spiral going all the way down to a door. Take the western path and follow it counter-clockwise to a chest at the end. Inside is a Kenpo Gi. Since Yang already has one, I recommend giving it to one of the Monks since they're so weak in defense. Go back around the path, then take the right path and head all the way down the spiral to the next area. Go west here and through the door. You will find a save point half way down the trail, and a few chests at the very bottom of the area. They contain a Potion, Phoenix Down, Decoy, and Hi-Potion. Save your game at the save point and leave this area. The Hummingway here will sell you some items: +++++++++++++++++++++++++++++++++++++++++++++ Mount Hobs Hummingway Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Tent - 100 Gil Cottage - 500 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil Echo Herbs - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Definitely stock up on some Hi-Potions and a few Tents. Cottages aren't really necessary. When you're done shopping, head down and before leaving, open the chest to the left to get a Power Armlet. Give this to one of the Monks, then follow the path off of the mountain. ========== Overworld ========== Out here, go west and you'll see a crater of some sorts. Walk up to it and you'll enter. ============== Impact Crater ============== Yang will wonder what's up with this place, and say that he feels suspicious. When you regain control, head right and step on the yellow sand-looking tile to jump down to the floor below. These are spreaded throughout the crater, and you have to use them to navigate it. After jumping down a ledge, if there's a yellow tile on the floor you just jumped to, you can use it to jump back up. Anyway, after jumping down, go west and get the Maiden's Kiss from the chest. Jump down the ledge by going south and head right. Step on the yellow tile to jump to the next area. Here, go west and step onto the western tile to jump across to a chest. Get the Tent from it and jump back across, then jump to the ledge to the south. From where you land, go right and jump up to a ledge with a chest on it, which has a Headband inside. Give it to anyone except for Yang, then go left and jump back onto the platform, then down again. This time, use the southwestern tile to jump down, then use the westernmost one to jump up to a save point. Rest and save your game there (make sure there isn't a New Moon), then jump back across by using the only tile on this small platform. Jump down twice and then use the easternmost tile to jump down to another platform. Jump to the left and get the Metal Knuckles from the chest. Personally, I'd give it to Yang. Jump back up, go all the way right, then use the tile there to jump down to the next area. Head down the path and open the chest to get an Antarctic Wind. Jump down the ledge and follow the path. When you come to the next yellow tile, use it to jump up to a chest on a ledge. It contains a Silver Armlet. Give that to whoever you wish, then jump down and continue down the path. Soon you'll come to two yellow tiles right next to each other. Use the one on the right to reach the chest on the ledge, containing Faerie Claws. Give these to whoever has the Metal Knuckles (which should be Yang), then jump back down and use the second tile to jump down another ledge. Go west and use that tile to reach the next area. In this area, you might encounter a Red Dragon if there is a New Moon. Despite the fact that it can drop a Red Tail (rare item), you stand no chance against it right now, so just run quickly if you encounter it. Jump down the platform and examine the grave, which is the grave of some monks who trained at Mount Hobs. They must've came here and died while climbing down. After the scene, go south and use the tile to hop across some stones to the platform on the other side. Follow the path and get the Hi-Potion from the chest. Continue up the path and jump up to the platform to exit this place. Enter Mount Hobs again. =========== Mount Hobs =========== Make your way up the mountain. We're going back to Fabul Castle, so you know the way. Eventually a scene will occur, where Ursula notices something in the sky: the Red Wings, headed for Fabul! Yang suggests hurrying back to the castle and you'll regain control. Go through a few more areas and you will exit. ========== Overworld ========== Follow the path all the way back to the castle, then save and enter. ============= Fabul Castle ============= Head straight for the throne room and a scene will commence. Yang and the others attempt to decide what to do when the Red Wings arrive. Yang says he will give them a friendly greeting, but Ursula must stay behind. He takes three monks with him instead. At the castle's gate, he greets some soldiers of Baron, who ignore him and begin attacking. You will have to fight a Captain and two Baron Marines. Go after the captain first and then the marines, although this fight is really easy so it doesn't matter too much. They retreat into the castle chambers after the battle as you're forced to fight another group of enemies: a Sahagin, Domovoi, and Leshy. Defeat them and they'll retreat to the room behind them. You will then fight yet another group of enemies: another Captain and two Baron Marines. After winning that battle, the group retreats to the throne room. Ursula and Sheila are still there, but before Yang can order them to retreat, you're attacked by a single Gargoyle. Defeat it, then he'll tell them to get to the Crystal Chamber while he stays there and defends the castle. Time for another battle against a Sahagin/Domovoi/Leshy. Win that fight and Yang will hear a voice, as the scene switches to the Crystal Chamber. Kain enters, and after some brief dialogue, you have to fight him alone with Ursula. ------------------------------------------------------------------------------- Kain HP: 3000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: Simply attack him a few times and then Yang will bust in. Now heal Ursula with a Hi-Potion and use Focus with Yang, while Ursula attacks and heals if it's ever needed (just use Chakra). After a few Focus attacks and a few hits from Ursula, you will win the fight. ------------------------------------------------------------------------------- Despite losing the battle, Kain simply jumps straight over to the Wind Crystal and snags it. He then leaves as everyone heads back to the throne room, and more scenes occur. Yang'll eventually decide to head to Baron to speak with Cecil, and Ursula ends up coming along, as always. Once you regain control, leave the castle. ========== Overworld ========== Back outside, head right, save your game, then walk up to the boat. Some scenes will occur and eventually, Yang and Ursula set sail. You will then see some more scenes, and the crew will be attacked by two Splashers and Sahagins. Have all five of your characters use Kick to win the battle, then be ready for more scenes. Yang and Ursula's boat will run into a boat that Edward has set sail on. After he and Yang exchange words together, his ship will suddenly slow down. Apparently, it's running out of fuel, and only has enough to make it to the nearest shore, Adamant Isle. They sail to the island and stop the boat. Yang is to go and get some palm oil from the forest nearby. After the scene, you'll see another one taking place at night time, and the moon phase will change at this point. You'll be in control of Ursula. The sailor on the right will sell you some stuff: +++++++++++++++++++++++++++++++++++++++++++++ Sailor Weapon Shop: Flame Claws - 350 Gil Ice Claws - 450 Gil Lightning Claws - 550 Gil Metal Knuckles - 600 Gil +++++++++++++++++++++++++++++++++++++++++++++ Sailor Armor Shop: Leather Cap - 100 Gil Feathered Cap - 330 Gil Headband - 450 Gil Leather Clothing - 200 Gil Bronze Breastplate - 450 Gil Kenpo Gi - 4000 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ Sailor Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ I recommend buying two Metal Knuckles, a Kenpo Gi (if you can afford it), and a Silver Armlet for her. She should be slightly better once you get her equipped from the equipment in this shop. After shopping, talk to the monks and the captain if you wish, then speak with the sailor to the northwest. Go belowdecks by using the stairs beside him and save your game here. Exit and attempt to cross the bridge. The captain will try stopping Ursula, but she'll run off into the Adamant Isles Forest. ===================== Adamant Isles Forest ===================== You have Monk A, Monk B, and Monk C with you for this place. This place can get confusing. Let's get it over with. Follow the path down and when the path splits, head north to two chests. Open them to get a Cottage and Phoenix Down. Now, head all the way south and around the path. The path will soon split again and you'll have a choice of going north or south. Go south to reach a save point. Save your game there, then head north and turn east at what appears to be a dead end. Go through the opening in the trees and a flashback will occur from many years ago. After the flashback, we're in control of Yang, who is a bit far away from Ursula right at this moment. He starts in front of a pot that restores HP/MP, so feel free to take advantage of this and level him up a few times if you want. It's not necessary for this particular chapter, but if you like grinding like I do, you might want to do it. Regardless, take the middle-eastern path to reach a chest. Open it to get a Hi-Potion, then take the middle-western path and follow it up to another chest. Inside is a Silver Breastplate; you can either save this for your other group or equip it on Yang. Head back and take the northern path to exit this area of the forest. You will see another flashback scene and gain control of Ursula again. In this area, head north and turn west. Walk through the northeastern corner of the trees to find a secret passage. You will end up near a chest with a Remedy inside. Once you've gotten that, go south, then northeast a bit to what appears to be a dead end. At the northeastern part of the trees, in the corner, is another secret passage. Follow it all the way to some grass, then examine the grass until you find some Hermes Sandals. Go back through the trees and then follow the eastern path around to a chest. Open it to get a Hi-Potion, then follow the rest of the path to the end of the area. Head to the next area and some more flashback scenes will occur. Now it's back to Yang. Here, follow the path and eventually you'll reach a path split. Take the northwestern path first to reach a chest; open it to get a Green Beret. I suggest saving this for the moment. Go back and take the southeastern path, then take the Bomb Crank from the chest. Go west and south to exit this area, and after another scene, you'll be playing as Ursula again. Equip the Green Beret on her. There are two paths for you to take: the southern one and the northern one. Take the northern one to the next area. Here, save your game at the save point and go east, then south. Step into the center of the formation of trees, then go right to reach a chest. Open it to get a Cottage. Head back through the path and go northeast to the next area. In here, head all the way east and get the Phoenix Down from the chest at the end of the path. Backtrack northwest to the start of the area. From there, go southeast and you'll reach the next area. Go east and open another chest to get some Hell Claws, then follow the straightforward path. At the end of the path, take the northern exit to the next area, then head west to an area you've been to before. Go west yet again to another area. In here, go east and get the Rune Armlet from the chest. Go back and head southeast to the next area, then south to another. Open the chest to get a Bronze Hourglass. Continue west (don't turn south) through a couple more areas, then head around that area and rest/save at the save point to the north. Proceed to the next area, then go east and turn north to another area. You'll see some palm trees here. Examine them. Ursula will attempt to take some oil from the trees, when suddenly, she's attacked by an... ------------------------------------------------------------------------------- Adamantoise HP: 6700 EXP: 2000 Gil: 1500 Items: Antidote, Cross, Echo Herbs, Tent Weakness: Ice Absorbs: - Boss Strategy: Have everyone attack. You won't deal any damage, but after a single turn, the Adamantoise will attack all of the monks and get them down to 1 HP. A flashback will occur, and once it's over, Ursula will use "Tenketsu" and discover the thing's weak point, damaging it around 500 or so. Yang will then jump in the battle to assist you. Restore the HP of the monks by using Hi-Potions; don't use Chakra since it's slower and heals less. The monks are useless for this battle, as they will only do around 50 damage each (with two claws equipped, even). Yang should use Focus and Ursula should just attack (Tenketsu won't deal extra damage). Keep the HP of the monks up since they're good decoys for the battle. Alternately, you can use the Five Star Crimson Palm Band (Yang -> Attack, Ursula -> Tenketsu) to make the battle go by faster. ------------------------------------------------------------------------------- You will acquire some Palm Oil after the fight, and Ursula will now be able to use Tenketsu in any battle. After the scene, you will also learn the Twin Wing Frenzy Band (Yang and Ursula use it together, as you probably guessed). Now you must make your way out of here and back to the boat. Don't worry, you'll have an easier time getting out since there are no chests to get. Back at the boat, some scenes will occur and the credits will roll. And thus Yang's Tale comes to an end (not counting things like the Challenge Dungeon). ----------------- Challenge Dungeon [CDN3] ----------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter (two in the Lunarian tale). You can access them by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found in Fabul Castle, in the room with the Inn and the two Item Shops. Speak to him and he'll ask if you if you want to enter the Challenge Dungeon. Say "Yes" to begin. I highly recommend stocking up on 99 Hi-Potions (or as many as you can) before entering. ================== Challenge Dungeon ================== When you enter the dungeon, talk with the monk standing by the door and he will tell you what this is about. You have to go through a set of corridors; the random encounter rate is also really high. You'll eventually end up in a room with two doors and a chest. The door on the right will take you further into the dungeon, while the one on the left will take you out of the dungeon entirely. You have to fight an enemy to be able to get out though. Start by heading through the first door to begin the dungeon. Go through the corridor full of weak enemies and enter the door at the end. Head through a second corridor and you'll be at the room with the first chest. Open it and some monsters will come out; I think the monster formation is random. For winning, you will get a random item. Take the door on the right to continue. Head through a couple more corridors to reach the third chamber. Fight the monsters in the chest to get another random item, then enter the eastern door. Now you'll have to go through some more corridors to reach the fourth chamber, where you'll find more doors and another chest. Fight and defeat the monsters to get your item and, as usual, take the door on the right unless you need to leave. After a couple more corridors, you'll reach the final chamber which has a chest and only one door. Open and fight the monsters in the chest, then enter the door. After going down six more corridors, you'll have to fight a monster at the end in order to exit. The chest in the final chamber can have the following contents: - Hell Claws - Black Cowl - Chakra Headband - Black Belt Gi - Hyper Wrist - Rose Twine Dress - X-Potion - Elixir - Soma Drop - Silver Apple - Adamantite With the exception of the X-Potion, you cannot get repeats of the rare items from the last chest; you can only get them once. You can repeat the dungeon over and over to get all of the rares, though. And that about covers the third Challenge Dungeon. ------------------------------------------------------------------------------- -------------------------------- Palom's Tale - The Mage's Voyage [PLMT] -------------------------------- NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. This tale starts off on the overworld, with a boat sailing somewhere in the middle of the ocean. You'll see a scene of a captain and one of his crew members trying to catch a fish for Palom, who shows up not too long after he's insulted. The scene then switches to the Prayer Dias at Mysidia (a flashback), and after a number of other scenes, you will be in control of Palom. ========== Overworld ========== If you go belowdecks, you can find a save point. Feel free to talk to the people on the deck (talking to the captain advances the plot), then speak with the captain to move on. After a scene, the crew will finally, after a month long trip, arrive at their destination of Troia. After the scene, Palom will disembark and you'll be on the world map. Head northwest-ish and cross the bridge, then head north and enter the bright green forest. Snag a yellow chocobo and ride it north across the river. Get off of it beside the town and castle, then enter the town. ====== Troia ====== When you enter here, you'll see the Weapon and Armor Shops to the left. Ahead is the Item Shop and Inn. The shops have the following for sale: +++++++++++++++++++++++++++++++++++++++++++++ Troia Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Troia Weapon Shop: Ice Rod - 220 Gil Flame Rod - 380 Gil Thunder Rod - 700 Gil Staff - 160 Gil Healing Staff - 480 Gil Dagger - 300 Gil Crossbow - 700 Gil Holy Arrows - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Troia Armor Shop: Feathered Cap - 330 Gil Wizard's Hat - 700 Gil Gaia Gear - 500 Gil Ruby Ring - 1000 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ You won't yet have enough cash to get the items you need, so for now, exit any of the shops you may be in. Time to get a few items. Head east from the entrance and down into the pool of water. Speak to the girls if you wish, then follow the path under a couple bridges until you reach another set of stairs. Ascend them and go through the western part of the trees to reach a small area full of grass, and a single NPC. Examine the grass to get a Dry Ether, 1000 gil, Decoy, and Ether. Go all the way back across the pool of water and onto dry land. Enter the Armor Shop and buy a Wizard's Hat, and Silver Armlet. You didn't waste money; someone else will need these later. Now, exit and enter the northeastern-most house in the village. This is the Black Chocobo Nursery. Flick the switch located in the mask by the wall to open it, then head down the stairs. In here, talk to the people outside the pen if you wish. Go east and you will find a passage in the wall. Only step to the right once after you find it, enough to make it look like you're "in" the wall. Then, go south and east, and from there, manuver your way around clockwise and you'll find your way to the pen. Speak to the lady and then talk to all of the Black Chocobos. Talk to her after that and she'll give you an Ether. That's all there is to do in this town for the time being, so exit it and enter the castle. ============= Troia Castle ============= Enter the main chamber of the castle, then head east and go through the door leading outside. Enter the door here leading into the eastern tower. You will immediately notice three stairways; take the middle one first. Here, examine the northernmost pot to get a Hi-Potion, then go back and take the eastern staircase. Press the switch in the middle of this room four times to open all four walls, granting you access to each treasure chest. They contain, from left to right: two Potions, an Antidote, Echo Herbs, a Gold Needle, a Maiden's Kiss, 300 gil, and a Phoenix Down. Now leave this room. The westernmost staircase leads to a room which leads to an empty treasure room. In other words, there's nothing of value in there. The western tower has nothing in it except for a room with a bed and a save point, so head back to the main chamber and take the northern door. In here, a scene will occur. Palom is to train a girl to become the new eighth Epopt of Troia, since the current eighth is ill. This girl's name is Leonora, who enters the room once the scene begins. Eventually it is decided that Palom must take her to the Tower of Trials and train her in the ways of Black Magic. After the scene, she joins your party at level 3! She needs to be trained in more ways than one. Equip her with the Wizard's Hat and Silver Armlet you should've bought at the town, then leave the castle. ========== Overworld ========== Don't train Leonora just yet. The enemies out here give little EXP for the most part, and we'll soon have a way to do it while healing after every battle. So, head all the way north and enter the Chocobo Forest at the end of the path. If you were damaged by enemies along the way, use Cure with Leonora, catch a white chocobo, and then a yellow one. Ride all the way south across the river again, and eventually you will come to a tower on a peninsula. This is the Tower of Trials, so disembark the chocobo there, then save and enter. ================ Tower of Trials ================ Leonora will break the seal off of the door, granting her and Palom entrance. After a little more dialogue, enter the tower. Palom will show her how to use Fire, and then gives her a doll to train with as you enter battle. Don't attack Palom himself; just go after the Fire Doll. At the start of the fight, she will acquire "Fire?". You can't do anything except use Black Magic, so use the spell on the doll and after a few hits, you'll kill it. Once the fight is over, a short scene will occur and you'll regain control. Get the Ether from the chest and follow the path around the room. A monster will soon appear in front of Leonora, as Palom tells her to fight it by herself. Now she has to fight a Mini Red. Use "Fire?" once and it will be defeated. After the battle, she will learn the real Fire spell! Head right and examine the pot. Some dialogue will occur, and it will restore the party's HP/MP as you regain control. This is a good spot to level up in (even Palom needs some leveling). These pots are spread throughout the tower, so make good use of them, and camp them if you want to grind a bit (which you should). Head down the path and you will come to two chests. Open them to get a Gold Needle and Echo Herbs, then continue up to the next floor. Follow the path here and save your game at the save point (no need to rest in a Tent/Cottage). Continue on to two more chests, containing Echo Herbs and a Phoenix Down. The second guardian is blocking the stairs leading up to the third floor; approach it, and Palom'll tell Leonora to fight it. Now you must defeat three Mini Reds by using Fire. After defeating them and after the scene, head up the stairs. In this room, Palom will tell her to try and use Blizzard now, and you'll have to go up against a Blizzard Doll. She'll acquire "Blizzard?", and once again, don't attack Palom. Just use the spell on the doll until the battle is over. When you regain control, head down the path, getting the Phoenix Down from the chest along the way. You will come to an intersection. Head east, then go south to find some more chests. These contain a Tent and Holy Arrows. Make your way to the top of the room, using the recovery pot when you reach it. On the next floor, go south and save your game, then follow the path to another guardian. Get the Ether from the chest on the way. Leonora will now have to fight three Mini Blues. Defeat them by using "Blizzard?", then she'll learn the real spell after the battle. Continue up to the fifth floor. Now she'll have to fight a Thunder Doll, and will learn "Thunder?". Defeat the doll and you'll regain control. Open the chest to the south to get a Healing Staff. Give this to Leonora and head counter-clockwise around the room. Use the recovery pot and proceed down the stairs. In this room, go south and open the two chests to get a Tent and Echo Herbs. Head east and up the stairs. Here, just go up the stairs leading to the sixth floor at the end of the path. Get the Sage's Miter from the chest and give it to Palom, then save at the save point. Follow the path around the room to a recovery pot, and the third and final guardian. You must defeat three Mini Yellows with Leonora's "Thunder?" spell. After the fight, she'll learn Thunder. Head up the stairs to the last floor. Before continuing, let's get some chests locked up in this room. There are four switches on the left side of the room, and they open/close some of the walls, allowing you to access different chests. Start by stepping on the upper-right switch, then head to the northeastern corner and you'll see that the wall has opened, leading to a small room with a crack in the floor. Walk west of this crack to find a secret wall passage, then follow it all the way to three chests. They contain a Dry Ether, Decoy, and Sage's Surplice. I gave that to Palom. Go back through the passage and go back to the switches. Step on the lower-right one now, then head east and turn south to two chests. Inside is a Cottage and Hermes Sandals. Head back to the switches, this time stepping on the lower-left one, to open a wall right in front of you. The chest contains a Remedy. The upper-left switch just closes whatever wall has been opened. Now that we've gotten all of the items, examine the plinth in the middle of the red carpet for a scene. Once it's over, you will regain control, and will have to go all the way back to the first floor to exit the tower. ========== Overworld ========== Go north and after a short while, you will notice a Chocobo Forest. Enter it, grab a yellow chocobo, and cross the river back to Troia. Disembark it and save, then enter the castle. ============= Troia Castle ============= Head for the Epopt Chamber and some scenes will commence. After Palom discovers that Baron is up to no good again, he runs off towards the eastern tower and Leonora follows him. She allows him to rest in the tower and some more scenes occur. After the series of scenes, Leonora rejoins Palom as you regain control in the Infirmary. Save your game there and head back to the Epopt Chamber. Yet more scenes commence as Leonora gets entrusted to the Earth Crystal, since the Red Wings are heading in Troia's direction right now. She and Palom enter the Crystal Chamber as she takes the Crystal. The Mysterious Girl soon arrives, demanding to know where it is. Leonora then reveals an alternate escape route, through an underground passage which they both enter. ====================== Troia Castle Waterway ====================== After the dialogue, follow the path right and then down. When you're in the middle between two sets of stairs, head left and through a secret wall passage. Open the two chests to get Ice Arrows and a Cottage. Go back through the passage and continue down a couple floors to a waterway. The Hummingway sells you some items: +++++++++++++++++++++++++++++++++++++++++++++ Troia Castle Waterway Hummingway Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Echo Herbs - 50 Gil Diet Ration - 100 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Stock up on some Hi-Potions and Phoenix Downs (maybe a few Tents as well), then save your game at the save point and head to the next area. Here, follow the path around the room and when the path splits, head south and down one set of stairs. Go east and up those stairs to find a chest. Open it for a Hi-Potion, then go back and head south, across the pool of water. You will come to two more chests, containing Lightning Arrows and a Great Bow. If you want, remove Leonora's current weapon and give the bow and Lightning Arrows to her. Now, head back across the path and off of the water, then go northwest to another chest. Open it to get a Heavenly Wrath. Go down the southern path and use the recovery pot, then enter the next area. Head east here and get the Hi-Potion and Arctic Wind from the chests, then go back to the left and head south. Open the chest you'll come across to get an Ether. At the end of the path is another chest, which contains a Remedy. To the right are two more chests; they contain Bacchus's Wine and a Phoenix Down. Head up the path and onto the water, then head under the bridge and up some steps. Follow the path from there leading to the next room. Rest and save your game here and then continue to another room. In here, go northeast and open the chest for a Tent. Follow the path all the way to the left, then head north and get the Rune Armlet from the chest in the corner. I'd give this to Palom. Head south and down onto the water, then go in between the two rocks and head through the eastern wall. Follow the path under the bridge and through another wall to reach some chests. They contain Echo Herbs, Lilith's Kiss, and Cottage. Go back and head all the way west, then follow the northern path. Turn east and go up the steps where a chest is. Open it to get a Spider Silk, then continue onto the next room. Follow the watery path up to a platform with a chest and a bridge. The chest contains a Phoenix Down; get it, then cross the bridge and get the Ruby Ring from the next chest in the corner. Head down the steps, go north, and up the stairs leading to the entrance of Troia Castle. Palom suggests leaving before the soldiers of Baron find them, so head south and exit. ========== Overworld ========== You will see a scene. Leonora suggests running to the Lodestone Cavern via a Black Chocobo from the nearby forest. Metal equipment will make you become paralyzed, though, so we must re-equip ourselves with other pieces of equipment. Enter the town when you regain control. ====== Troia ====== There is another Weapon Shop available now. Head into the shop and talk to the old lady to see the new equipment that is for sale: +++++++++++++++++++++++++++++++++++++++++++++ Troia Weapon Shop 2: Psycho Spiral - 2000 Gil Great Bow - 2000 Gil Fire Arrows - 500 Gil Ice Arrows - 500 Gil Lightning Arrows - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Nothing really noteworthy. Leonora should already have a bow and some arrows equipped. The Psycho Spiral causes Confuse when used as an item, but you should keep the bow Leonora should have. If she doesn't have one, buy her one, along with one of each type of arrow, then equip the bow and an arrow of your choice. Palom doesn't need anything since he relies on Black Magic to get around. Restock on supplies; get as much stuff as you need. Also, this is optional, but you can buy the Member's Writ from the girl with the orange hair by the entrance to the Pub for 10,000 gil. This will allow you to access the King's Bounty Pub. If you buy it, talk to the man by the wall and show him the Member's Writ. He will open the way. If you try to go through the passage, Leonora will stop you at this point in the game, but try again and you'll be able to go through. If you do this, talk to the man behind the counter in the King's Bounty Pub and you'll see a rather humorous scene. =P It ends with the screen blanking out, then fading back in with Leonora checking up on Palom, who is lying on the ground. Palom will now be reduced to 1 HP. o_O A wall has also opened which leads to a small room with lots of opened chests, and an old lady. Open the only closed chest to get a Lustful Lali-ho. You'll be offered to show it to Leonora; if you saved before doing all this, do so to see her reaction, and Palom's as well. It's kinda funny. If you did show it to her and saved, then reset and go back to the King's Bounty Pub, watching the show again. Keep the item, because it can be used for something in the last chapter. The old lady sells a Member's Card for a whopping 50,000 gil, which grants you access to the Queen's Bounty Pub. Get this and you'll be able to buy a Queen's Whip for Leonora. You can learn a new Band in the final chapter if you get it, too, but is probably not worth the time it takes to get the necessary amount of Gil (unless, of course, you want to do it for humor's sake). To access the Queen's Bounty Pub, show the Member's Card to the man with blonde hair in the King's Bounty Pub (tell him it was "not enough to satisfy you"). And *then*, if you have enough patience to go as far as getting 99,999 gil, you can go to the Emperor Bounty Pub by buying a VIP Card. Have fun with that though. If you do that, you can get a Black Tail from a chest in there. Either way, exit the town. ========== Overworld ========== Outside, head all the way north to the Chocobo Forest in the corner. Grab a Black Chocobo and choose to ride it to the Lodestone Cavern. The soldiers from Baron will enter the forest and notice Palom and Leonora as they fly off on the chocobo. The Red Wings try to shoot them, but they end up making it to the cavern, entering it immediately. ================= Lodestone Cavern ================= A magnetic field will activate upon entering here. You can't wear metallic equipment or you'll become paralyzed, so after the scene, remove any Armlets you may have equipped on both characters. Head all the way right and across the bridge to a recovery pot and a chest. Open it to get a Hi-Potion, then go back across the bridge and turn south. Follow the path around the room and you'll eventually come to some stairs going down. Open the chest by the stairs for some Echo Herbs, then head to the next room. In here, head north and turn west to find a chest in a corner. It contains an Ether. Go back and cross the bridge, then enter the door to the right. Open the two chests in here to get an Ether and Circlet. Give this to Leonora and leave the room. Head west and down the stairs. Here, go south and through the nearby door. The Hummingway here will sell you armor and items: +++++++++++++++++++++++++++++++++++++++++++++ Lodestone Cavern Hummingway Armor Shop: Sage's Miter - 2000 Gil Sage's Surplice - 1200 Gil Ruby Ring - 1000 Gil Rune Armlet - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Lodestone Cavern Hummingway Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Echo Herbs - 50 Gil Diet Ration - 100 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ You can buy a Sage's Miter for Leonora if you wish, though it's not much better than the Circlet. Buy her a Sage's Surplice as well. Stock up on any items you may need, then rest and save your game. Leave the room and continue to follow the path. Go through the next door you come across and you'll see three chests. They contain a Cottage, Spider Silk, and Bronze Hourglass. Leave and head west. Follow the path north between the walls and through the door. Go north in here and open the chest to get a Polymorph Rod. Give this to Palom and use the recovery pot, then enter the next room. Go west in here and the room will fog up. Leonora says that this is a deception the Epopts set up, and shows Palom an alternate path. In the next room, go around the stone ledge and cross the western bridge to a chest containing a Mage's Robe. Equip it on Palom and go back and take the eastern bridge this time. When you get to a platform, walk across the northern edge of it and you'll find a hidden path that leads to a chest. Open it to get some Hermes Sandals, then go back across the path and head west. Turn north and walk off of the northern edge of the platform to find another hidden path. Go as far north as you can, then east to a chest containing a Soma Drop. I'd either give this to Palom or save it to use on someone else during the final chapter. Head back across and open the chest in the northwestern corner to get a Hi-Potion, then go south and up the stairs leading to the next room. This is actually the same room we were in a moment ago. The Baron soldiers have caught up! When you regain control, head north a bit, then turn left and walk across the cliff to reach the chest. This is actually a shortcut; you're supposed to go all the way around the big ledge to get it. It contains a Dry Ether. Now head through the nearby door to reach the Crystal Chamber. ================ Crystal Chamber ================ Run up to the Crystal altar and Leonora will put the Crystal in its place. After some dialogue between Palom and her, Palom will pull her away from the altar as the Dark Elf appears. Apparently he has been resurrected thanks to the Crystal's power, and thinks he'll win this time since there is no noise to distract him like before. ------------------------------------------------------------------------------- Dark Elf HP: 25000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: If Leonora has it, have her cast Shell a couple times (remember, it can stack a few times). If she doesn't, just attack with her since she's fairly useless for this battle. Palom should spam one of the -ara spells (I used Fira). The Dark Elf will use -ara spells as well, sometimes on both characters, sometimes on only one. If you ever need to heal, use a Hi-Potion with Leonora, and cure Palom's MP with an Ether or Dry Ether if need be. The only thing this boss does that's dangerous is Tornado, and he won't use it very often. It will put a character at critical HP, so if this happens, quickly use a Hi-Potion to get back on your feet. After all of his HP has been taken off, he will transform into the Dark Dragon. You can't kill this; just keep attacking with Leonora and using Fire/Blizzard/Thunder until eventually, Shiva will come out of nowhere and use Diamond Dust to destroy it. ------------------------------------------------------------------------------- A scene will occur now as the Mysterious Girl enters the room, and some things happen. Eventually, the scene switches to Leonora, who is now in a room with a save point and recovery pot. Use it and save your game, then leave the room. She'll enter the Crystal Chamber again and just as the Mysterious Girl is about to shatter Palom, Leonora uses Esuna on him to restore him. After some more scenes, you'll learn the Particle Bomb Band, and will have to fight the girl for the first time! ------------------------------------------------------------------------------- Mysterious Girl HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: The only thing you need to do for this battle is use the Particle Bomb Band over and over. The girl will never attack, so don't worry about that; just keep spamming the Band. After you take off around 10,000-12,000 HP or so, she will summon Shiva, who will use Diamond Dust and finish off both of your characters in an instant. ------------------------------------------------------------------------------- Watch some scenes and then the credits will roll. You can still do other things in the chapter, such as the Challenge Dungeon and getting enough money to enter all of the Bounty Pubs. ----------------- Challenge Dungeon [CDN4] ----------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter (two in the Lunarian tale). You can access them by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found in the town of Troia, at the northern part of the village behind the pond. Speak to him and he'll ask if you want to enter the Challenge Dungeon. Say "Yes" to begin. I highly recommend recommend stocking up on 99 Hi-Potions (or as many as you can) before entering. Also, make sure Palom has Bio (he learns it at level 30) since it's immensely helpful for this dungeon, and you will not be able to exit until you beat it. If you don't have Bio but want to learn it, and don't feel like finishing the tale again, just grind in the Tower of Trials. Let me explain how Palom's dungeon works before we begin. Basically, his dungeon is split up into several different "floors". After you leave the first room, you'll be carried to a random floor in the dungeon, until eventually you reach the final one where the boss is. I will list all of the floors; you will not be able to enter them all your first time through. =========== Town Floor =========== You start behind a building. Follow the road north and when the path splits, turn east to find a patch of grass and a dead end. Head onto the grass and examine around to get an X-Potion, then go back west and head north. You will notice two lines by the building on the road; walk between these lines to find a secret passage, then follow it to end up on the northern side of the building. Continue following the road and you'll come to a well which restores your HP and MP to full when examined. Head south and turn east to a building that you can enter from the back. Do so and follow it west until you can't go any further, then examine there to get a Silent Bell. Exit and head east, then head all the way north to another building you can enter from the back. Before you do so, examine the two pots ahead to get a Ruby Ring and Spider Silk, then enter the building and you'll exit out of the western wall. Follow the path up and turn left at the path split to reach a pot in a corner. Examine it to get 6800 gil, then go back and take the northeastern path. There is another pot at the end which has some Hermes Sandals inside. After getting that, go back and head south again. Turn east and enter the small building from the back, then follow the path into the door of another building. This takes you out of the Town Floor. ============= Convoy Floor ============= You'll start on the deck of a ship if you get this floor. There are several bridges you can cross; take the southwestern one and follow the path to a chest with a Gaia Drum inside. Go back to the floor's entrance and head across the southeastern bridge; it leads to another chest. Open it to get a Cross, then go east and you'll come to a split path. Take the southeastern path and continue heading right until you come to another boat with two chests on it. Open the southernmost one to get a Gold Needle, then go back to the entrance again and head north. Cross the nearby bridge to reach a ship, then go around the boxes and open the chest to the north to get an Ether. Cross the southernmost bridge which will lead you to another chest. This one contains a Bronze Hourglass; get it and go back across the bridge, then head north and cross that one. Follow the straightforward path to the boat with the chests on it; head down the stairway to exit this floor. ============ Magic Floor ============ This floor begins with you in the middle of a room with walls everywhere. Go around the walls you start in and head northeast, then south to a chest in a corner. Open it to receieve a Mythril Staff, then go northwest and make your way counter-clockwise around the room. Open the chest by the stairs to get a Soma Drop, then head up them to leave this floor. =============== Strength Floor =============== You start the floor in a room with walls and stone pillars everywhere. Start by going north, then turn west and follow the path south to a pot near the room's entrance behind a pillar. Examine it to get a Hi-Potion, then head back north and east. Somewhere on the eastern side of the room is a crack on the ground; locate it and stand on it, and from there, walk east to enter a secret wall passage. It leads to a chest at the top of the room which contains a Silver Horuglass. Once you've gotten it, go back through the wall and head north. Open the chest there to get a Killer Bow, then go west and around the wall to reach a stairway. Head up this stairway to exit the floor. ================= Perplexion Floor ================= This floor is a cave area, and it's kinda like a maze. From where you start, head west and turn south. Go all the way down to a chest which contains a Tent, then go west and follow the path until you find another chest. This one has a Coeurl Whisker inside. Once you've gotten it, head north, then east, and north again. Open the chest in the northeastern corner to get a Unicorn Horn. After that, go back around the wall where the chest is and head west. Bump into the rocks and head south from there, then open the chest you'll come across for a Potion. Now, make your way back to the room's entrance and, from the far northeastern corner, go all the way south. Head west from there and follow the rest of the path to a stairway at the end, which takes you out of this floor. ============= Bridge Floor ============= As you probably guessed, you start out in a cave next to a bridge. Go directly east across the bridge and open the chest at the end for a Decoy. Head back and go south across a walkway, then follow the path left and down. Open the chest to the west to get a Bestiary. Head back onto the bridge and go east. Make your way to the eastern side of the room, which leads onto a platform with some crates and another chest. Open it to receive a Dry Ether, then go back onto the bridges. Make your way to the southeastern end of the room and, before going up the stairs, head north and get the White Fang from the chest. Go up the stairs to leave the floor. ================ Flashback Floor ================ Great music on this floor. This one takes place in a Crystal Chamber-esque area. However, there's absolutely nothing to do here. The glass tile will restore your HP and MP, and the circle next to it will take you out of the dungeon should you choose to accept. Head through the door at the end of the room and you'll leave this floor. ================ Strongarm Floor ================ This is a cave area, and the enemies are really powerful on this floor. Start by going east as far as you can, then take the Phoenix Down from the chest. Go back to the entrance and head north until the path ends. From there, turn west and you'll find another chest which contains a Lilith's Kiss. Head east and turn south, and when the path splits, go east. Open the chest to the south to receive a Cottage, then go north from there to find another chest. This one contains a Silver Apple. Head back south and west, then take the southeastern path. At the end of the path, go up the eastern side of the wall in front of you to find the floor's exit. =========== Maze Floor =========== Welcome to another cave area, a maze to be exact. Follow my directions and you will make it out of here without getting lost. Start by heading southeast from the floor's entrance, then go north until you come to a path split. If you keep going north, you'll end up at a dead end and a recovery pot on another side. So head east at the path split and you'll quickly come to some more alternate paths. Go south and turn southeast; if you keep going south, you'll end up at another recovery pot. Keep going east and then turn northeast to reach the exit of the room. =========== Flan Floor =========== You're in a tower-like area for this floor. Follow the southeastern path and go north, then west and south into a small room. Examine the northernmost pot to get an Ether and continue south. When you come to a crack in the floor, stand on it and move south to find a secret wall passage. Then, head east and look up when you can't go east anymore. Examine there to get a Bomb Crank. Exit and go west, then north to a dead end. At the southwestern corner of the wall is another crack in the floor; stand on it and move west to head through the wall into a small room. Go northwest and through that wall to enter another small room, then examine the clock on the wall to get an Elixir. Head through the middle part of the western wall, then head south and take the western path down. Head through the northwestern part of the wall to find a passage which deposits you beside a chest, containing 5000 gil. Get it and head back, then go around the pillars and head up the stairs at the southeastern end of the room. =============== Mountain Floor =============== This is a mountain area, obviously. Head north and then west, then turn south and head up the two set of stairs you'll come to. They lead up to a chest that has 3000 gil inside. Now, get off of this ledge entirely and go east, then south so that you're in between both platforms. Head up the stairs at the bottom and follow the path down the ledge and then north. Head onto the next platform, then up a second set of stairs. Go west and cross the bridge, then follow the path to the southwestern corner to find a chest. Open it to receive a Mystic Veil, then go all the way back north and east across a bridge. Enter the door to exit this area. =========== Last Floor =========== You'll always end up here after going through three other floors. To the south is a save point; *do not* save on the same file you saved this tale on. Save it on another empty file in case you cannot beat the boss, and will thus be forced to restart this tale should you ever want to exit the dungeon. Rest before saving too. Take either path and head north, then "examine" the hooded figure to begin the boss fight of this Challenge Dungeon. ------------------------------------------------------------------------------- Blade Dragon HP: 12500 EXP: 3000 Gil: 1000 Items: - Weakness: Varies Absorbs: Varies Boss Strategy: This is quite possibly one of the hardest boss fights in the game, and probably *the* hardest boss of all Challenge Dungeons. He has a deadly attack known as Venom Breath, and will use it as a counter to most magic and items. Using anything on him other than Fira, Blizzara, or Thundara will cause him to counter with it. It deals non-elemental damage to both of your characters and also inflicts Sap; if there's a Waxing Moon phase, this attack becomes slightly more tolerable. You have to hit him with an -ara spell to determine his weakness; it may heal him, damage him, or deal no damage whatsoever. He changes his weakness each time you attack him, too. He is also capable of using Leech as a counter to anything other than the -ara spells, which heals him for tons of HP (4000+ if White Magic's power is upped). Finally, he can cast all three -ara spells at his own leisure, whether it be on one or both of your characters. The idea is to use the element that he does not cast onto him. So if he uses Blizzara and Fira, you'll want to use Thundara. Before you start attacking him though, throw at least two Spider Silks at him. He will counter with Venom Breath and Leech, so immediately spam Hi-Potions after you throw each silk and you will be fine. Palom should also use Bluff three times to ensure he raises his Intellect as high as possible for the fight. Heal using Hi-Potions each time you use it. Finally, you can have Leonora buff the party to make the fight go even smoother. Use Cura to your advantage as well. To defeat the Blade Dragon, cast the element onto him that he does not cast, as stated earlier. Keep your HP up with Leonora (and maybe both her and Palom if you ever need to at some point) while doing this. Continue to do this for the whole fight and you should have little trouble. ------------------------------------------------------------------------------- You are granted access to a single chest after the battle. It contains a random item, whether it be a common or rare item. This chest can be re-opened every time you re-enter the dungeon, so it's possible to get all of the rares from it as many times as you like. However, you won't get the same rare twice until you've gotten one of each possible rare from the chest. The following are possible rare items you can get from it: - Protect Staff - Wizard's Rod - Single Star - Talisman - Black Robe - Red Robe - Silver Apple - Soma Drop - Elixir - Adamantite After opening the chest, you'll be carried out of the dungeon automatically. You can repeat it as many times as you want and can defeat the Blade Dragon to get the chest over and over. And that about covers the fourth Challenge Dungeon. ------------------------------------------------------------------------------- -------------------------------- Edge's Tale - The Pulse of Babil [EDGT] -------------------------------- NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. This is a unique chapter. Edge has four apprentices, who call themselves the "Eblan Four", and each of these characters have their own missions to accomplish. Because of this, it's a lot of people's favorite chapter, or at least one of them. As you start the tale, you will be up against the four apprentices as Edge: Gekkou, Izayoi, Tsukinowa, and Zangetsu. Just use Ninjutsu -> Flood twice to win the battle. ============= Eblan Castle ============= After the fight, a few scenes will occur. Due to the reappearance of the second moon, Edge decides to go check things out. When you gain control, you'll notice that there's a Weapon Shop to the left and an Armor Shop to the right. This is what each one has for sale: +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Weapon Shop: Kunai - 200 Gil Kodachi - 350 Gil Boomerang - 150 Gil Metal Boomerang - 800 Gil Shuriken - 200 Gil +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Armor Shop: Leather Cap - 100 Gil Steel Headplate - 750 Gil Foot Ninja Gear - 480 Gil Shinobi Gear - 3500 Gil Kenpo Gi - 4000 Gil Iron Gloves - 130 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ You can't afford anything good that's in these shops right now. Shurikens can be thrown at enemies, but you're short on Gil right now. Head to the first floor and you'll notice the Item Shops. They're selling the following: +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Item Shop 2: Tent - 100 Gil Cottage - 500 Gil Emergency Exit - 180 Gil Bestiary - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Don't buy anything right now. To the right is the Inn. Talk to the NPCs around here if you wish; one of them tells you that the Cave of Eblan has fearsome monsters lurking around during a New Moon. I'll tell you more about that later. Head out of this room and you'll be outside, so head east and enter the eastern tower. There, go through the wall in the northwestern corner to find a secret passage leading to a chest. Open it to get Eye Drops, then go back and take the stairs up to the second floor. Flick the switch on the wall here to open the secret door. To avoid the staircase, move south and go west. Open the chests nearby to get an Ether and Potion. Open the bottom chest to the east by the wall for an Antidote, then go down the staircase and open the chest in that room to get a Maiden's Kiss. Head back up the stairs and face the chest. It contains a Phoenix Down. Now, make your way back outside and enter the western tower. From where you enter, take two steps to the south and move east to find a secret passage. Follow it to get to a chest which contains an Ether. Go back through the passage and head up to the second floor. Turn left, then go south to reach the second chest in the previous room. Open it to get another Phoenix Down, then go south to get back to the second floor. There's a secret passage here; you can reach the staircase on the right side of the room by going to the middle of the room and heading south, between the pots. However, it just leads to Edge's Chamber which has no items in it or anything. So, exit the western tower and make your way out the front gates. Suddenly, the Eblan Four will jump down from the castle walls, begging Edge to let them help find out why the second moon has returned. It is eventually decided that they will help him out, and then the screen fades out and the game asks you to choose which character you want to play as first (out of the Eblan Four). It even tells you the current moon phase. You have to play with all four and finish their missions before you can use Edge again. I will go in the same order the game goes in: Gekkou, Zangetsu, Izayoi, and Tsukinowa. ---------------- Gekkou's Mission [GKOU] ---------------- NOTE: If Gekkou gets KO'd at any point during his mission, the mission will end and he'll be gone for good. Be careful. Gekkou's mission takes place at the Impact Crater near Damcyan. In addition to the Ninjutsu command, he has the "Shuriken" command, which makes him throw any Shurikens you have in your inventory. Put him in the back row, because your healing items are limited and he'll die easily otherwise. ============== Impact Crater ============== Watch the scenes that occur and you will gain control. Save your game at the save point behind you and head south to find a chest, which contains a Potion. Step on the sandy-looking tile to the right to jump across the stones in the water, then head north and speak to the nearly-dead monk. He will tell you to stop his friends from fighting the Mysterious Girl. Speak to the other one if you want and use the yellow tile beside him to jump up to the ledge. Open the chest to get a Crescent Axe. Equip it on him and step on the tile to jump back down; you'll have to do this regardless of what angle you open the chest from. Jump back up and use the tile to the southeast to jump up to the next area. Here, head east and jump to the platform above you, then jump up to the ledge with a chest on it. Open it to get a Maiden's Kiss. Jump back down and head west. Before jumping to the nearby platform, open the chest to the right to get a Kenpo Gi. Equip this and go back to the left, jumping to that platform. Get the Steel Headplate from the chest, equip it, then jump back down. Follow the path and you'll see the Mysterious Girl and the monks again. They'll chase her further up the crater, so go left and jump up. Open the chest to get a Shuriken, then go east and jump up to another area. Go left and use the tile to jump down to a ledge below you, then jump across to the ledge on the left. The chest here contains a Hi-Potion. Get it and jump back up. Head right and then north to another chest with a Power Armlet inside. Equip this and jump up. The monks will chase after the girl again. Don't step on the tile in front of you; ignore it and head west. Use that one to jump down to the lower platform, then use the second one on the left. Save your game at the save point and jump over to the right, then go all the way east and jump up to the platform there. Inside the chest is a Tent, so get it and jump to the western ledge. Jump over to the left to find an Ether in a chest, then jump back across and jump up to the next area. Go left and get the Shuriken from the chest, then step on the tile nearby to jump up. You will see yet another chest; this one contains a Hi-Potion which Gekkou probably really needs at this point. Go right, jump up, follow the path, and watch the scene. When asked whether or not to step in to fight the Mysterious Girl, do *not* do it; it's an unwinnable battle and you'll permenately lose Gekkou if you do. If you chose not to join in, watch the rest of the scene and then another one will occur, as Gekkou buries the monks and jumps away. This ends his mission. ------------------ Zangetsu's Mission [ZNGT] ------------------ NOTE: If Zangetsu gets KO'd at any point during his mission, the mission will end and he'll be gone for good. Be careful. Zangetsu's mission begins at the Dwarven Castle. In addition to the Ninjutsu command, he has the "Human Kite" command, which has the same effect as Jump. =============== Dwarven Castle =============== King Giott will enter the main chamber as the dwarves gather up (Zangetsu is dressed up as one) for another one of his thanks for them saving the world, so many years ago. When you gain control, know that the Inn and Item Shop are located in the door to the left, and the Weapon/Armor Shops are through the door to the right. Here is what each shop sells: +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Item Shop: Potion - 30 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Weapon Shop: Spear - 60 Gil Javelin - 650 Gil Kunai - 200 Gil Kodachi - 350 Gil Shuriken - 200 Gil +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Armor Shop: Headband - 450 Gil Steel Headplate - 750 Gil Kenpo Gi - 4000 Gil Shinobi Gear - 3500 Gil Iron Gloves - 130 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ Buy a few Potions since these characters die so easily. Don't bother with anything at the Weapon Shop. Sell all of Gekkou's old equipment you removed while doing his mission, and use it to either buy extra Potions and other items or to buy a Steel Headplate (you may not have enough money either way). I went with the items. When you're ready, head to the Lali-ho Pub. To get there, walk north, in between the Weapon/Armor Shop counters to find a secret room. In here, talk to everyone and save your game at the save point. Leave, and in the Weapon/Armor Shop room, head up the eastern stairs. Open the chest here to get a Potion, then exit through the southern door, head all the way west, and enter the western tower. Get the Shuriken from the chest and head down the stairs located in the western corner. In the following room, head down the stairs in the northeastern corner to reach the basement area. Go all the way to the right and examine the pots at the end of the corridor to find an Emergency Exit. That's all the items we can get here, so go back to one of the towers and exit them via the southern door. Outside, head to the middle and go north to two dwarves who're looking at the Tower of Babil from afar. A scene will commence and Zangetsu will jump off of the castle walls, landing near a cave which he will enter. ================== Dwarven Mine Path ================== Go south and down the steps to reach a save point. Save your game and head back up, then go west and get the Potion from the chest. Continue by going down the stairs, where you will see another chest containing Zeus's Wrath. Go southwest and up the steps, then rid the treasure of their contents: Maiden's Kiss and a Remedy. Go all the way south and down those stairs, then open that chest for a Cottage. Over to the right in the corner is yet another chest with a Javelin inside. Equip this immediately; it will also work well with his Human Kite ability. Head all the way back west and up the stairs, then go right and go in between the two sets of stairs. Follow the path up to a chest containing some Shinobi Gear. Equip this and continue following the path north to find another chest in the corner. Open it to get a Heavenly Wrath. Head back and go right, then up those steps. You will see a chest; inside is a Potion. Go up the nearby stairs and then down the stairs to the south, getting the Ether from the chest. Go back up the stairs, then head down the stairs to the right. You will find a Hi-Potion inside. Now, go northeast and follow the path until you get to another chest on a platform. Open it for an Ether, then go south and follow the path east down some stairs. The treasure chest ahead contains a Trident; get it, equip it, then go back and head up the eastern stairs. Cross the bridge and open the chest to get a Headband. Equip that, then head north and use the recovery pot in the corner. Level up here a bit to make the upcoming fight even easier, then head up the stairs nearby and a monster will appear in front of you, which you'll have to fight. ------------------------------------------------------------------------------- Belphegor HP: 950 EXP: 1500 Gil: 500 Items: - Weakness: Holy Absorbs: - Boss Strategy: This shouldn't even require a strategy. The Trident is powerful, so you can either just keep attacking it normally or use Human Kite a few times. Either way, this fight is a breeze, especially if you leveled up before it. You shouldn't have any trouble. ------------------------------------------------------------------------------- After the fight, Zangetsu takes the exit and his mission ends. ---------------- Izayoi's Mission [IZYI] ---------------- NOTE: If Izayoi gets KO'd at any point during her mission, the mission will end and she'll be gone for good. Be careful. Izayoi's mission begins at the town of Troia. In addition to the Ninjutsu command, she has the "Illusions" command, which has a chance of inflicting Confuse on enemies. ====== Troia ====== The leader of the Epopts will explain that the eighth Epopt has fallen ill, so a replacement must be found. She tells everyone to assemble at the pond, but they ignore her and start talking about Baron. Eventually they'll leave and you'll gain control. Start by heading into the northeastern house, which is the Black Chocobo Nursery. Flick the switch on the wall located inside the mask to open the wall, then head down the stairs to reach the Chocobo Pen. Inside, go southeast and move one tile east while standing in front of the pot, from the top. You will be "in" the wall. From there, move south, then east once, then go around the room clockwise to reach the pen. Speak with the lady and talk to all of the Black Chocobos, then speak to her again to get an Ether. Make your way out of the nursery and back outside. Head southwest and enter the casual building (no Item/Weapon/Armor/Inn symbols above the door), which is actually the Pub. Examine the northern pot to get some Eye Drops, then head back out. Palom is hanging around near the Item Shop and Inn, so speak to him if you wish. At the southwestern part of the village are the Weapon and Armor Shops. They sell the following: +++++++++++++++++++++++++++++++++++++++++++++ Troia Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Echo Herbs - 50 Gil Tent - 100 Gil Cottage - 500 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil +++++++++++++++++++++++++++++++++++++++++++++ Troia Weapon Shop: Crossbow - 700 Gil Holy Arrows - 500 Gil Thorn Whip - 3000 Gil Kunai - 200 Gil Kodachi - 350 Gil +++++++++++++++++++++++++++++++++++++++++++++ Troia Armor Shop: Feathered Cap - 330 Gil Steel Headplate - 750 Gil Bronze Breastplate - 450 Gil Shinobi Gear - 3500 Gil Ruby Ring - 1000 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ Buy whatever you can in the Armor Shop that will be better to equip on Izayoi. When you're ready, sell your old gear if you wish, then exit and go to the southeastern part of the village. As you go to step into the pool of water, some scenes occur. When the training begins, stand there for a few seconds and the game will continue. Once the training session is over, follow the water path all the way to the northern end of the village, then get onto the dry patch of land nearby. Head west and through the trees to a secret area full of grass. Examine around here to get an Ether, Hi-Potion, 300 gil, and Potion. Now make your way out of the village. ========== Overworld ========== Outside, head all the way north and enter the Chocobo Forest. Grab a yellow one and ride it south across the river, past Troia. Keep heading south until you see a tower, then get off, save, and enter. ================ Tower of Trials ================ Examine the door and you'll find it's sealed shut. Izayoi will take off her Epopt dress and then scales the walls of the tower. When you gain control, enter the door nearby to find a recovery pot and three chests. They contain a Potion, Bronze Breastplate, and Ether. Equip the breastplate if you don't already have one, then leave the room and climb the next two walls. You will reach another door; go through it and you'll be in a room with six chests and some stairs. Open the chests to get an Ether, Crossbow, Bronze Hourglass, Potion, Ice Arrows, and Tent. Now head up the stairs and get the Eye Drops from the chest in front of you, then go through the door leading back outside. Scale some more walls and enter the next door to find a chest and a save point. Inside the chest is a Thorn Whip; get it and save your game, then exit. Climb the next wall and you'll be attacked by a Zu. ------------------------------------------------------------------------------- Zu HP: 941 EXP: 432 Gil: 281 Items: Hi-Potion, Cottage, Feathered Cap, Silver Apple Weakness: Aerial Weapons Absorbs: - Boss Strategy: This is no different than any other Zu you face in other chapters, but it's technically a boss for Izayoi anyway. Simply attack it using regular attacks, and heal with the Heal Pill Ninjutsu when needed. Heal Salve works even better if you have it. This battle is a breeze as long as you heal when you're below 230 HP or so. ------------------------------------------------------------------------------- After the fight, some scenes will commence and you'll regain control, Now we have to climb down the tower and head to the boat that's about to set sail on the overworld. So, climb your way back down to the first door of the tower; it's the room with the three chests and recovery pot. From the door, go left and turn south, jumping off of the tower using the small space on the walls. You will land in front of the entrance; head south to exit. ========== Overworld ========== Head northeast and cross the bridge, then go south and walk up to the boat. Speak with the captain and he'll let Izayoi on board as some scenes commence. Once they're over, so is the mission. ------------------- Tsukinowa's Mission [TSKN] ------------------- NOTE: If Tsukinowa gets KO'd at any point during his mission, the mission will end and he'll be gone for good. Be careful. Tsukinowa's mission starts off at Mysidia. In addition to the Ninjutsu command, he also has the "Steal" command which, when used, will make him attempt to steal an item from an enemy if it has one. If it succeeds, you'll get an item, but if it fails, the enemy will counter-attack. ======== Mysidia ======== Some scenes will occur here as a Black Mage Professor ends his lessons on magic for the day. Tsukinowa is disguised as a kid named "Lapin". Eventually the Professor leaves and Porom speaks with Tsukinowa. After she leaves and the scene ends, you will gain control. If you have a Kodachi in your inventory from one of the other Eblan Four missions. equip one on him (heck, if you have two, equip both). Equip any other leftover armor you may have. The Weapon/Armor Shops can be found west of here, and the Item Shop is next to the Inn. They sell the following: +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Weapon Shop: Kunai - 200 Gil Kodachi - 350 Gil Boomerang - 150 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Armor Shop: Feathered Cap - 330 Gil Steel Headplate - 750 Gil Bronze Breastplate - 450 Gil Shinobi Gear - 3500 Gil Ruby Ring - 1000 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Item Shop: Potion - 30 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Sell any of your old equipment and buy stuff to equip Tsukinowa accordingly, if need be. If you can, also buy some items. When you're ready, head to the Hall of Prayers building (the huge building at the northern end of the village) and speak with the Black Mage. He will not let you through due to an important meeting going on between the Elder and the mages, so go and talk to the kid near the Item Shop and let him turn you into a frog. Talk to the Black Mage blocking the entrance to the Hall of Prayers again, and he'll run away in fear. Enter and watch the scene. Porom will run off to Mount Ordeals and you will regain control, so talk to the kid again and have him turn you back into a human (the spell will have the opposite effect if you're a frog). Leave the village now. ========== Overworld ========== Our next destination is, obviously, Mount Ordeals. As far as I know, there are no random encounters for once, so you can safely trek your way over to the east where the mountain lies. Save and enter. ============== Mount Ordeals ============== Tsukinowa will take off his disguise at this point, and now you have to climb the mountain (be careful doing so since he starts at level 5). Follow the path up and open the first chest you come across to find a monster-in-a-box. You will have to defeat two Navy Moths; they're pretty easy if you have decent equipment. Just keep attacking to defeat both of them and heal with Potions if need be. After winning, you will get a Hi-Potion. Open the next chest up ahead to find more monsters: a Swordrat and two Spirits. This battle is even easier than the previous one, so there's no need for me to give any kind of strategy. For winning, you get a Tent, so continue on to the next area. Open the chest here for yet more monsters, this time against two Navy Moths and two Larvas. Yet another easy fight which you get a Hi-Potion for winning. Go east from the previous chest and Tsukinowa will spot Porom. She will stop for a moment as Tsukinowa hides, then she continues up the mountain. The chest ahead has another set of monsters: two Cliff Eagles and a Gargoyle. Treat this battle the same way as any other. You will get a Green Beret for winning, so equip it and continue onto the next area. Head all the way west here and go up the steps, opening the chest for another monster battle (2 Zombies and a single Ghoul). Defeat them to get a Metal Boomerang which you should equip, in place of one of his weapons if he's dual-wielding. Go back east and follow the path going north for another scene with Porom. Once she leaves, go left and open the chest to the south for, you've guessed it: more monsters. This time, it's two Spirits and two Sky Pupils. For winning, you get an Ether. Continue to the next area and open the nearby chest. Now you must fight two Spirits and two Cliff Eagles, and you'll get a Hi-Potion after the battle. Go north and turn east to reach a save point, which you should save your game at. Follow the rest of the path to a stone monument, but rid the chest of its contents first. For the last monster-in-a-box battle, you'll have to fight two Wild Bats and two Gargoyles. Easy enough, as always. Equip the Shinobi Gear you get for winning the fight and examine the monument. After that, cross the bridge again for a short scene. When you regain control, make your way off the mountain and back onto the overworld. ========== Overworld ========== Go south and enter the Chocobo Forest. Grab a yellow chocobo and ride all the way back to Mysidia, but don't get off the chocobo yet. Squeeze through the southern end of Mysidia and head left to find a patch of sand, then get off and walk up to it to enter a beach area. This is where Tsukinowa's mission ends. -------------- Edge's Mission [EGMS] -------------- NOTE: You will not be able to access this part of the chapter until you finish the missions of all of the Eblan Four as well (or have them die). If any of the Eblan Four died during their missions, they will not show up during Edge's. This guide assumes all four apprentices survived. Edge's mission begins in the Eblan Castle. ============= Eblan Castle ============= You will see a scene with Edge in his bedchamber. He will open up a hidden door in his room, which allows him to stand on top of the tower at the edge of the castle. He, like the Eblan Four, has also noticed that the Tower of Babil has been reactivated, and you immediately appear on the overworld. Go back in the castle and buy two Metal Boomerangs and equip them both. Put Edge in the back row since boomerangs ignore row damage, and if you want, also buy a Kenpo Gi to equip on him. Regardless, exit the castle again after these errands are done. ========== Overworld ========== Go all the way west and you'll come to the Cave of Eblan. As you can see, it's no longer inaccessible without a boat like it was in the first game! Save and then enter. ============== Cave of Eblan ============== From where you enter, head east and through a passage in the wall to reach a chest. Open it for a Hi-Potion, then go east of that chest through another wall. That chest contains an Ether. Head south as far as you can go and get the Cottage from the chest. Go northwest from here and up the steps to find another chest. Inside are some Mythril Gloves; equip these and go southwest, then turn north. Eventually you'll find some more treasure, a Silver Breastplate. It's about as good as a Kenpo Gi but is strong against ghost attacks. Now, head back south then go to the next room. The chest down the path in here contains a Rune Armlet; it's better than the Mythril Gloves in Magic Defense and prevents Silence. Continue following the path and examine the gravestone if you want for a scene. It's the grave of Edge's father and mother. When you regain control, open the southwestern chest to get 500 gil, then go north and to another area. Here, get the Hi-Potion from the chest and follow the path to another chest. This one has a Cross Shuriken inside. Once you've gotten it, head through the small indention in the wall south of you to find a secret passage leading to more treasure. Inside the chest is another Hi-Potion. Head back through the passage and enter the next area. Follow the northwestern path in this room to a dead end with yet another chest. This one contains an Emergency Exit. Go back and take the northeastern path this time, getting the Echo Herbs from that chest. Now go south and hug the eastern wall. Eventually, you'll find a secret path that takes you to a chest with a Dry Ether inside. Once you've gotten that, exit the passage and continue down the stairs ahead. Take two steps down in here, then two steps right to enter a secret passage. It leads to two chests containing a Hi-Potion and Silver Apple. I recommend saving the apple for use in the final chapter. Exit the passage and open the chests right in front of you to get an Ether, Hi-Potion, and Phoenix Down. Continue down the path and get the Cottage from the next chest in the corner. To the right of that one are three more which contain a Potion, Remedy, and Hi-Potion. Now simply go all the way north to reach the next room, then enter the door to the right. Before saving, go through the passage in the northeast wall and open the chest for a Soma Drop. Save this for the last chapter. Go back to save your game, then leave the room. If you enter this room during a New Moon, you may find a Behemoth. These are pretty much impossible to beat right now, so I don't recommend attempting to fight one. Open the chest to the left to get a Kogarasu, a katana that you should equip, regardless if you have double boomerangs since it's stronger either way. Head back east and follow the northern path for a scene. Once you regain control, go through the obvious wall passage in the southwestern corner to get to the last chest in this cave, containing a Cottage. Exit the passage and head up the stairs leading to the Tower of Babil. =============== Tower of Babil =============== Head up the path and you'll notice an orb-looking thing on the right, at the top. This is a warp that will take you back to the overworld if you choose to do so. Ignore it and head up against the northern wall while still on the walkway. Edge will use his 1337 ninja skillz to go through the wall blocking the way. The chests in here are blue, and actually look pretty cool. Open the one in the corner to get a Hi-Potion, then follow the path and you'll get into a mandatory encounter against two Belphegors. Tsukinowa will come and help you out in this fight after you make a move. Just heal up if necessary and win the battle, then Tsukinowa will join Edge's party. Continue following the path and open the next chest to get a Great Bow. Further down the path, you will get into another forced encounter against two Flamehounds. Attack once and Izayoi will use Flood on them and enter the battle. Now just finish the battle like you would any normal fight, but you'll probably have to heal a few times (Heal Salve works excellently). After winning, Izayoi will join the group as well. Equip her with a Metal Boomerang (you should have one to spare) and open the nearby chest to get a Battle Axe. Then, open the chest in the northeastern corner (ignore the door and head up the path) for an Ether. Go through the door you just passed which leads to the next floor. Get the Cross Shuriken out of the chest to the left and follow the path around the room. You will get into another forced battle against three Proto Clockworks. Zangetsu will show up for this one. This is a very easy battle, so just keep attacking to win and he'll join your party once it's over. Equip him with any spare equipment you have if you have anything that is better for him. Head down the long walkway which leads to the center of the room. Open the chest to get a Partisan, which you should equip on Zangetsu. Head up the walkway again and continue following the path until you get into another forced encounter. Now you'll have to fight two Frostbeasts; Gekkou will help you out for this one. Their Icestorm attack can be rough, so be careful not to let the entire party get KO'd because of it. After the fight, he joins your group. Now we have a full party! Equip him with the Battle Axe you found earlier, along with a Silver Armlet if you have one. At the end of the room, you will find a chest with a Hi-Potion inside; get it and head through the door. Ignore the door to the right in this room and keep going right to another chest. This one has an Ether inside. Once you've gotten it, go back and enter the door in the middle. In this room, turn left and head up to the northwestern corner of the room. Inside that chest is a second Kogarasu; give it to Edge. He should have two now. Head back and follow the eastern path. Go around the room until you come to another chest with a Tent in it. Continue through the door ahead. Head right and ignore the walkway going down; that orb doesn't do anything. Enter the first door you come across. Rest and save at the save point here (the save point is the black orb thingie on the left), then exit this room and go through the door on the right. Go through another door in here and you will see a scene. When you regain control, go right and down the path to a chest at the end. Inside is a Chain Whip; give it to Izayoi if you want. Go back to the door and take the southern path this time. Do *not* walk up to the Mysterious Girl yet; instead, head west and up the long walkway to get to another chest. Open it to get a Hi-Potion, then go back down the path and head up the center path. Some scenes will commence. When you regain control, make sure everyone is fully healed, then speak with the Mysterious Girl. ------------------------------------------------------------------------------- Mysterious Girl HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: Prepare for another un-winnable fight. Simply attack her once or twice and she'll summon Ifrit. You'll only deal 1 damage to him, so keep having everyone attack the girl (don't bother wasting MP). Ifrit will begin casting Firaga after about one turn, and he'll use it on one party member at a time. After a few castings of it, he'll use Hellfire, which will put the whole party in critical condition and end the battle. ------------------------------------------------------------------------------- Some more scenes occur as Edge and his apprentices try to escape. He leads them to the empty Crystal Chamber and uses the trap door that Cecil and the group fell into in the first game. You're now on B8, and the Mysterious Girl will be chasing you throughout. Well, not really; instead, you'll randomly encounter Ifrit. Run from him each time. When you regain control, open the chest to the north to get an Ether, then head south and through the door. Open the chest to receive a Phoenix Down, then continue following the path to B6. Go all the way south in here and at the path split, go right and up to a chest. Inside is an Elixir. Go back and take the southwestern path, then head through the door and some scenes will occur. This will at last end Edge's chapter. ------------------- Challenge Dungeon 5 [CDN5] ------------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter (two in the Lunarian tale). You can access them by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found in the Eblan Castle, in the room with the Item Shops and the Inn. He's beside a bed near the Inn. Speak to him and he'll ask if you want to enter the Challenge Dungeon. Say "Yes" to begin. I highly recommend recommend stocking up on 99 Hi-Potions (or as many as you can) before entering. Stock up on a few Emergency Exits as well, because if you get a rare item from a monster, use it to escape and save, no matter how far you're into the dungeon. If you get caught by a Chimera Brain, don't bother fighting it regardless of your level; have Edge use Smoke to escape instantly. Also, when you get a rare item from a floor once in this dungeon, that item cannot be obtained again. This goes for the last chest on the last floor too. ================== Challenge Dungeon ================== Go forward and speak to the old wizard-looking man. He'll tell you that this dungeon is a contest of speed, and you'll get a certain rank depending on how fast you are when you reach the chest at the end: Rank S: 5:00 or less Rank A: 5:01 to 10:00 Rank B: 10:01 to 20:00 Rank C: 20:01 to 30:00 Rank D: 30:01 or more He also tells you that you'll get an item from the last chest no matter how long you take, but the longer you take, the worse the item will be. When you are ready, go through the door to start. When you enter, a timer will appear onscreen as well. Start by heading south, then west and to a chest down some stairs. It will contain either a random consumable item or some monsters; if it's the latter, you'll get a Killer Bow or Ashura for your efforts. You may not get either of these items from the chests, but each chest in this room has the potential to give you one of the two rares. You will always have to fight some monsters if you're getting a rare out of it. Head east and turn north to find another chest. Open it and continue south; you'll see two hooded figures running about the room. Ignore them and head southwest, then up the path to another chest; open it and head east, then go through the door at the end to reach the second floor, which is a cave area. In this room, the possible rare items you can get from the chests are a Mythril Hammer and Black Belt Gi. Head right and go down the stairs, then take the southern path in the wall. The eastern path forces you to fight two battles with a random group of enemies which you cannot run from. Once you go south, go east a bit, then south a little more, and then west to a chest in a small room. Open it and take the southern passage in the wall, where there's a small indention. Follow it all the way south to a wide room with a chest to the north. Open it and move one step south while facing the chest, then one step right to get on a ledge. Go one step south and another right to find another wall passage; it leads to a small area at the bottom of this room. Go southeast to find another passage, then go east as far as you can, and north to exit to the middle of the room. Open the chest on the platform, then get off of it and head north. Turn east when you see three rocks, and go in the middle of these rocks to get into a forced encounter. After winning, you'll either be told that a weaker or stronger monster presence is nearby. If weaker, random encounters will be reduced, while if stronger, there'll be more encounters. Head east past the rocks to find a passage that takes you to a corridor leading up and out of this area. In the next room, go east and head up the stairs, then follow the path west and head onto the platform at the end of the path. Go directly north to a chest in the corner. The possible rare items for this floor are a Black Cowl and Crimson Cherry. After opening it, head back and go across the bridge on the right. Go up the ledge in front of you and get the chest ahead. Head back and go south, down both sets of stairs. You will get into a forced encounter; open the chest to the west after the battle. Head back to the right and up one set of stairs, and you'll see tons of hooded figures ahead. Ignore them and continue north to reach the fourth floor. To the left, you'll find a circle at the end of the path that, when stepped on, will take you out of the dungeon if you desire. On the eastern path, you'll find a glass tile that restores your party's HP/MP. Head north and you'll get into another forced encounter; continue north after winning, then open the chest at the top of the altar. The possible rare items for this room are a Wind Spear and Chakram. Head through the door on the northern wall to reach the last floor, where the last chest lurks. Simply head north to find it, although you have to fight another forced battle before you can open it. You'll get a random item, whether it be something crappy or something rare. Here are the rares you can get from the chest: - Flame Lance - Blitz Whip - Kotetsu - Gaia Hammer - Wing Edge - Mist Wrap - Goblin Mask - Treasure Hunter - Elixir - Silver Apple - Soma Drop - Adamantite After opening the chest, you'll be carried out of the dungeon automatically. You can repeat it as many times as you want and can get the chest over and over, but you can only get each rare item in this dungeon once. And that about covers the fifth Challenge Dungeon. ------------------------------------------------------------------------------- --------------------------------------- Porom's Tale - The Vanished Lunar Whale [PRMT] --------------------------------------- NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. This tale takes place several years before the events of this game, back when Palom and Porom were still children. As you progress through it, you advance several years into the future until eventually you reach the present. ======== Mysidia ======== You start out here 17 years into the past, and you'll see some scenes take place. They're the same scenes that you saw during the first game, if you beat it. However, we didn't get to see Palom run out of the Hall of Prayers, and now you'll be in control of Porom and have to search for him. None of the shops are available, by the way. Head to the southwestern corner of the village to find him, then speak to him and he'll run off to a different location. Just head directly east from where you currently are and you'll find him. Talk to him again and this time, he'll run off to the northeastern end of the village. Find and speak to him one last time and he'll decide to go back to see the Elder. Some scenes will commence and the screen will fade out, saying "Several years later...", as Palom and Porom, still children, are on a boat. Its destination is Kaipo. ========== Overworld ========== A scene will commence and once it's over, the boat will dock near the Damcyan Desert. After some more dialogue, you will gain control. Head directly west until you see the town of Kaipo, then enter it. ====== Kaipo ====== Once Palom and Porom finish talking, feel free to speak with the villagers if you wish. North of the Weapon Shop are two pots; examine the second one on the top to get a Potion. Examine the two graves at the northern side of the village for some scenes. You must examine both of them to continue with the story, as Palom will suggest going to the underground waterway (unfortunately). The Item Shop is inside the Inn, if you're not familiar with this town. The following is for sale at each shop: +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Weapon Shop: Rod - 100 Gil Staff - 160 Gil Bow - 220 Gil Iron Arrows - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Armor Shop: Leather Cap - 100 Gil Clothing - 50 Gil Leather Clothing - 200 Gil Iron Armlet - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Item Shop: Potion - 30 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Don't bother with anything at the equipment shops since they sell nothing worth noting. Buy a few Potions if you want, then exit the village. ========== Overworld ========== Make your way northeast to a cave. Save your game and enter. ===================== Underground Waterway ===================== From where you enter, go north and cross the bridge to find two chests. They contain Lightning Arrows and a Crossbow. Give both the bow and the arrows to Porom so she'll actually be useful, then head back and follow the western path. Turn south at the intersection and open the chest to get a Tent. Go north and after the brief dialogue, turn right. Keep following that path, then head down the stairs and into the pool of water. Go left and turn north, running up the waterfalls. Open the chest here to get a Wizard's Hat, which I suggest giving to Palom. Go back down the waterfalls and go southwest, then step through the center of the big waterfall to find a secret room, the Waterfall Grotto. Inside are three chests which contain a Phoenix Down, Dry Ether, and a Hi-Potion. Exit and head all the way back northeast and up the stairs, then go to the northwest part of the room and enter the next area. In here, follow the path down onto a pool of water, then go southwest and up the ledge to reach a chest. Open it to get a Maiden's Kiss, then make your way down the path and head up to another ledge. Get the Ether from the chest to the left and go back and cross the walkway. Continue to follow the path and go through the door. Rest (if you can) and save at the save point, then leave the room. Open the chest to the northeast to get a Gaia Gear, then equip it on either of the twins and head south onto the pool of water. Go right and north and enter the door. In this room, follow the path and take the eastern path at the intersection. Go south and open the two chests to the left and right to get a Tent and Thunder Rod. Give the rod to Palom, then go back and take the west path and head through the door. Go west upon entering here and you'll find a secret wall passage. Follow it all the way around to the other side of the room where a chest is (you must walk clockwise). It contains some Hermes Sandals; get them and head back into the wall passage. In the passage, head left, up, and left as far as you can go. From there, walk south five steps and east two steps to exit by the stairs. Open the chest to the south to get a Phoenix Down, then enter the next room. In here, go north a bit and then down the stairs to the left. Open the two chests to get an Ether and Maiden's Kiss. Go back up the stairs and head northeast for some dialogue. When you regain control, head south before exiting and get the Cottage and Unicorn Horn from the chests. Now go north to exit. ========== Overworld ========== Out here, go up to the next cave and rest/save, then enter it. ================= Underground Lake ================= A scene will occur here. When you regain control, go south and slide down the waterfall to reach the underground lake. In this room, follow the path and you'll come to a stairway going down. Walk down it and open the two chests to get a Hi-Potion and Ether, then continue north and to the next room. Go east in here and get the Silver Armlet and Hermes Sandals from the chests, and equip the armlet on either of the characters. Head up the path and into the pool of water, then walk up to the tentacles sticking out from the waterfall's center. Time for a boss battle. ------------------------------------------------------------------------------- Cooler Mammoth / Cooler Leech (x4) -Cooler Mammoth- HP: 4000 EXP: 3000 Gil: 2000 Items: Potion, Tent, Bronze Hourglass, Hi-Potion Weakness: Fire Absorbs: - -Cooler Leech- HP: 400 EXP: 0 Gil: 0 Items: - Weakness: Thunder Absorbs: - Boss Strategy: This fight can be pretty tough. Start by having Porom cast Slow on all of the targets immediately, then have Palom use a Hermes Sandals to put Haste on himself. Do the same with Porom on her next turn, then begin to use her as a healer (use Cura) and protector. That is, whenever the Cooler Mammoth and its Leeches stop barraging you with attacks, have her use Protect on both her and Palom. Use Shell if she has it as well. The boss likes to spam physical attacks and Blizzara constantly, and Slowing it really doesn't help much at first. Eventually it shouldn't attack you as often, making this battle a lot easier; just make sure that when healing isn't needed, Porom's turn is saved for when it is. To win, have Palom spam Fira on the Cooler Mammoth. Don't bother with the Leeches. ------------------------------------------------------------------------------- A scene will commence after the battle and the screen fades out. Fast forward a few more years. ========== Overworld ========== Porom, an adult this time around, is seen wandering around near Mysidia, waiting for Palom so she can go to Mist with him for the first time in years. Suddenly Cid drives by in the Falcon and pays Porom a visit. After some dialogue, she gets on board with him as he takes her to Mist. Watch the scenes and once you get back in control, Palom will be in your party. Enter the town. ===== Mist ===== I'll start off by listing the items sold in the shops. There is no Item Shop, but the Weapon and Armor Shops are at the southern part of the village: +++++++++++++++++++++++++++++++++++++++++++++ Mist Weapon Shop: Ice Rod - 220 Gil Flame Rod - 380 Gil Thunder Rod - 700 Gil Healing Staff - 480 Gil Crossbow - 700 Gil Holy Arrows - 500 Gil Whip - 200 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mist Armor Shop: Feathered Cap - 330 Gil Wizard's Hat - 700 Gil Gaia Gear - 500 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ Buy whatever you need for Palom and Porom and equip them accordingly. Head east of the two shops and step in the gap in the trees. Move east from there to find a secret passage leading to a small patch of grass. Examine the two tiles of grass to the north for two Bomb Cranks, then go to the northwestern building, which is Rydia's house, and enter it. Inside, a scene will commence, and once it's over, we are to go to the Feymarch as Rydia joins your party. Head through her fireplace and manuver your way to three chests. They contain a Silver Hourglass, Dry Ether, and Cottage. Don't leave just yet; there's another secret passage you can take by going through the eastern wall. This leads to one more chest which has a Soma Drop inside. Use it on Porom or save it, since Palom and Rydia's levels/stats in this chapter will not carry over to the final one. Leave Rydia's house. Before you leave the village, be sure to go to the Armor Shop and buy new equipment for her. When you're ready, feel free to leave. ========== Overworld ========== Save your game and board the Falcon. Walk up to the deck and tell Cid you're ready to go. Watch some scenes and, before we head to the Feymarch, we must go to the Dwarven Castle. =============== Dwarven Castle =============== When you enter, head into the main chamber. To the left is the Inn and Item Shop and to the right is both equipment shops. This is what they're selling: +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Item Shop: Potion - 30 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Weapon Shop: Ice Rod - 220 Gil Flame Rod - 380 Gil Thunder Rod - 700 Gil Healing Staff - 480 Gil Crossbow - 700 Gil Holy Arrows - 500 Gil Whip - 200 Gil +++++++++++++++++++++++++++++++++++++++++++++ Dwarven Castle Armor Shop: Feathered Cap - 330 Gil Wizard's Hat - 700 Gil Gaia Gear - 500 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ As you can plainly see, they're selling the same thing as Mist equipment-wise. Stock up on any items you may need, then head up the stairs in the northeast corner of the equipment shop room. This is the eastern tower. Open the chest nearby to get a Hi-Potion, then go up the stairs in front of you. In this room, go all the way south and move west a bit to reach the pots in the back. Examine them and you'll find an Antidote. Go up the next set of stairs to reach a room full of treasure. You can simply walk to all four, but you must head re-enter the room several times to get them all (or use secret passages in the walls). Inside the chests you'll find an Ether, Unicorn Horn, Bronze Hourglass, and a Tent. Go all the way back to the first floor of the eastern tower and go through the southern door. Out here, simply head all the way west and enter the western tower. There, go up the stairs ahead to reach another pot room. The southeastern-most pot has a Hi-Potion inside; you must go behind the other pots to reach it. Once you've gotten it, head up the stairs in here to find another treasure room. You must manuver your way through a bunch of passages in the walls to get all of the chests this time, so start by heading left and opening that chest to get a Spider Silk. Then head south, west, and sotuh to find a secret passage. Make your way to the bottom chest to get a Dry Ether inside, then go right and move up a bit through another passage. Turn east to the chest and open it for a Cottage. Face the chest from the bottom and move right to find yet another hidden passage. Head north and make your way over to the last chest, which contains Hermes Sandals. Make your way back to the stairs in the center and leave this room. Go to the first floor of the western tower and head down the stairs in the corner. You are back in the Inn/Item Shop room; go northeast and descend the stairs to reach the basement area. The door in front of you leads to the Infirmary, but there's nothing in there except for a few dwarves. Head all the way to the right and examine the pots for a Hi-Potion, Phoenix Down, and Echo Herbs. Now head back to the main chamber and go north to the throne room. Some scenes will commence, and once they're over, Luca will be with you as well. However, like Cid, she's not actually in your party. Leave the castle. =========== Underworld =========== Board the Falcon and tell Cid you're ready to go. More scenes will occur and you'll soon arrive at the island where the Passage of the Eidolons is. Luca will want to go but Palom, Porom, and Rydia won't let her. When you regain control, you can go back to the Falcon and use that pot to restore your HP/MP if you want. Regardless, save and enter the cave. ======================== Passage of the Eidolons ======================== This is a great area to level up in. You can just get into a fight and summon Dragon (or any other Eidolon that costs less MP than Dragon) to kill all of the enemies. Rydia has access to *all* of her summons right now since this part of the tale took place before the events of the game. Because of this, you can spam summons and go back to heal at the Falcon when Rydia is out of MP. Porom is the only one who's levels will matter for the final chapter during this particular chapter, since Rydia and Palom have their own tales where their levels transfer over. Anyway, from where you enter, follow the path east and go northeast to a chest. It contains Fire Arrows. Go directly west of that to enter a secret passage that leads to another chest, with an Ether inside. Go back through the wall and go south from there, getting the Hi-Potion out of the next chest. Now, follow the path west and enter the next room. Here, head east and open the chest in the southeastern corner to get another Hi-Potion. Follow the northern path and turn west to yet another chest. Inside is a Cottage; get it and go east to reach B3 (save your game first). Head down the path here and when the path turns right, head left instead to find a secret wall passage. Go south and through the eastern wall where three chests are. They contain Hermes Sandals, Sage's Surplice, and a Decoy. Equip the armor on Porom and go back into the passage. Head southeast as much as you can, then head north and exit through the southwestern corner of the room to another chest. This one contains a Hi-Potion. There's a chest west of here which contains some Echo Herbs. After getting these items, go back and head up the middle path for a scene. When Rydia asks you not to follow her, promise her you won't. When the scene ends and you regain control, head through the wall east of the warp tile that takes you to the Feymarch. Then, follow the path to a chest at the end, which has a Dry Ether inside. If Porom has learned Teleport, use it to warp out of this place. Otherwise, you'll have to walk your way out. =========== Underworld =========== Save your game and board the Falcon. Restore everyone's HP/MP at the recovery pot, speak to Luca if you want, then speak to Cid to advance the plot. Tell him you're ready to go after the scene and we'll finally be back to the present. ======== Mysidia ======== It begins with Porom in the Prayer Dias. The Elder walks in and some dialogue occurs, then he'll notice that the Lunar Whale has risen from the dragon's maw once again, headed for the moon. Some more scenes occur as he gathers some mages for a meeting, saying that we need to find Kain to help us investigate this matter. He will also send two of the mages (a Black Mage and a White Mage) to help Porom scale Mount Ordeals. When you gain control, feel free to visit the shops to buy stuff for the mages: +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Weapon Shop: Ice Rod - 220 Gil Flame Rod - 380 Gil Thunder Rod - 700 Gil Healing Staff - 480 Gil Psycho Spiral - 2000 Gil Crossbow - 700 Gil Great Bow - 2000 Gil Holy Arrows - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Armor Shop: Wizard's Hat - 700 Gil Sage's Miter - 2000 Gil Gaia Gear - 500 Gil Sage's Surplice - 1200 Gil Silver Armlet - 650 Gil Rune Armlet - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mysidia Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ I recommend buying a Great Bow for Porom and the best defensive equipment you can afford for the mages. Don't buy a Psycho Spiral; you're about to get one for free. Restock on any items you might need and then leave the village. ========== Overworld ========== Out here, follow the path all the way up to Mount Ordeals. Save your game before entering. ============== Mount Ordeals ============== Follow the path up the mountain and open the two chests you come across. They contain an Ether and a Psycho Spiral, which you should give to the White Mage. Continue on to the next area, and in that area, just head up the path and you will reach another area. Here, go all the way west and get the Sage's Miter from the chest. Equip it on whoever doesn't have it (if anyone), then continue heading up the mountain. Open the next chest to get Blinding Arrows, then head to the next area. This is the summit; go all the way northwest and stand by the monument for some scenes. When you regain control, backtrack and you will get ambushed by a horde of monsters. After being attacked a lot, Kain will suddenly come in and save the party from certain defeat. Watch the scenes that commence afterwards and he will join your party. Head east and save your game at the save point. Make your way off the mountain. Along the way, you will see a scene. When it's over, continue down until you exit. ========== Overworld ========== Go south and enter the Chocobo Forest. Heal everyone with Porom if needed, then grab the white chocobo to restore your MP. Grab the yellow one after that and ride it all the way back to Mysidia. ======== Mysidia ======== You will immediately notice the change of music, and that the village is under attack. You can speak with the mages, and some are even under attack and you can save them. "Talk" to the monster battling the mage on the right to fight four Goblin Captains. Have the Black Mage use Fira, Kain attack, and Porom attack with a bow and arrow while the White Mage does whatever. After that fight, go west and fight the monster walking around. It's a battle against two Nagas and two Cave Nagas. After that battle, go northeast and fight the monster there (a Chimera). The fourth monster, to the left of the Chimera, is another group of monsters: three Ogres. Treat them like you always have, then go to the entrance of the Hall of Prayers to find another monster. This is the last one, and it's a Steel Golem. It's pretty difficult. At least 50% of the time, his physical attack will put a character to sleep, and if they get hit while asleep, it will *not* wake them up. Kain and Porom should attack, the Black Mage should use Blizzara, and the White Mage should be on healing duty (if she dies, don't bother reviving). Even if you can only win with Kain alive, do it anyway. After the battle, go into the Hall of Prayers and a mage will tell you to go check on the Elder. Go north and to the Crystal Chamber, then go through the door north of the Crystal altar to reach the Prayer Dias. Here, you will get into a boss fight. ------------------------------------------------------------------------------- Blood Eye HP: 6666 EXP: 6000 Gil: 3000 Items: Alarm Clock, Eye Drops, Phoenix Down, Gold Needle Weakness: Aerial Weapons Absorbs: - Boss Strategy: Porom should cast Slow as soon as her turn comes up, then have her use Protect on everyone in the next. The Black Mage can spam -ara spells, though they won't hurt much unless Black Magic is currently strengthened. Kain will pretty much win this fight for you; have him attack it constantly, while the White Mage heals and supports the party when/if Porom becomes unable. Either way, if you keep your HP up, this fight isn't too difficult. ------------------------------------------------------------------------------- Watch the scenes that commence after the battle. Once Kain leaves the room, you're back in control of Porom. Speak to the Black Mage and the Elder if you wish; Kain, who is in the Crystal Chamber, says nothing. Exit the Hall of Prayers and you'll see some more scenes. Eventually the Elder heads out to where the Mysterious Girl is and you fight her with him and Porom. ------------------------------------------------------------------------------- Mysterious Girl HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: Like in most battles against the girl, you won't be able to do much of anything to her. Just attack with both characters and she'll summon Ramuh. Once he lifts his cane, the Elder will warp Porom out of the battle as he uses Judgment Bolt, knocking him out and ending the fight. ------------------------------------------------------------------------------- After some more scenes (you'll recognize some of the dialogue and some of the scene from the first chapter), Porom's chapter ends. ----------------- Challenge Dungeon [CDN6] ----------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter (two in the Lunarian tale). You can access them by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found in Mysidia (it will be under attack again when you enter) on the first floor of the Inn. Speak to him and he'll ask if you want to enter the Challenge Dungeon. Say "Yes" to begin. Before doing so, however, make sure you buy the following items: more than five Phoenix Downs, Echo Herbs, Hi-Potions, Tents, and Gold Needles. Then, buy a few Sage's Surplices and Healing Staves. You'll see why all of this is necessary when we enter the dungeon. Enter when ready. ================== Challenge Dungeon ================== Head up the room and speak with the old man standing by the door. He tells you that you have to help people with whatever they need before the time limit expires, and if you manage to help lots of people, you'll get a great item from the chest at the end. You are given fifteen minutes to clear this dungeon and help as many people out as you can. When you're ready, go through the door to start the timer and begin the dungeon. You will start at a random spot, and since that is the case, I cannot guide you step-by-step through the dungeon. You'll find some treasure chests too, and as you might've guessed, they contain random items. The rare items you can obtain from them are a Killer Bow, some Ice Arrows, and a Power Staff. Once you've gotten these items, you cannot go back into the dungeon and get them a second time. I suggest running from all random encounters, by the way. Run around the area and speak with each person you find to see what they need help with. If you encounter a White Mage, she will ask you to find some spirits wandering around the area and help them. There are three in total, and are placed in random locations, so I can't tell you where those are either. Black Mages will be fighting enemies; talk to him and you'll have to help him by defeating the monster. You'll either have to fight a Chimera, Steel Golem, or an Evil Dreamer to save him. There are also casual men around the area, who will want some of your consumable items or some pieces of equipment (the following): - 5 Phoenix Downs - 5 Hi-Potions - 5 Tents - 5 Gold Needles - 5 Echo Herbs - 1 Ether - 1 Remedy - 1 Sage's Surplice - 1 Healing Staff This is the reason I told you to stock up on all of those items before attempting the dungeon. What the man will want is random, and could be any of those items listed above. Help as many people as you can; if the timer runs out, you'll be warped out of the dungeon, keeping any items you may have found in chests. To get to the last floor, head to the northwestern end of the area and use the warp tile. There may or may not be a hooded figure guarding the last chest, and if there is, you obviously have to fight it to proceed. It may be a Mythril Golem, two Mad Ogres, or one Frostbeast and one Flamehound. Either way, the final chest has random contents, and you may get a rare item out of it. You can get these rares from it: - Aura Staff - Mystic Veil - Luminous Robe - Rapid Ring - Elixir - Silver Apple - Soma Drop - Adamantite After opening the chest, you'll be carried out of the dungeon automatically. You can repeat it as many times as you want and can get the chest over and over, but you can only get each rare item in this dungeon once. And that about covers the sixth Challenge Dungeon. ------------------------------------------------------------------------------- ------------------------------------ Edward's Tale - Star-Crossed Damcyan [EDWT] ------------------------------------ NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. This chapter has no introduction battle or anything. It immediately starts in Damcyan Castle, and Edward's music can be heard in the background. =============== Damcyan Castle =============== Some scenes will occur as a new playable character is introduced: Harley. She is Edward's secretary. The Chancellor wants to see him due to apparently urgent business, but the guards will not let him through because of Edward's orders. Harley is allowed through however, and then a scene in the throne room will commence. Edward's chapter title then appears onscreen, and more scenes occur. During the night, after the Chancellor's chat with him, you will gain control. To the left and the right are corridors that lead to stairways going up and down. Go left first and head upstairs to Harley's room. Speak with the lady and she'll let you pass, so go up to the desk and examine the book. It's Harley's diary. Read it, then leave this room and go down the eastern corridor. Head down the stairs in here to the storeroom. Open the only chest you can reach to get a Spider Silk, then go down the set of stairs in this room. Examine the pot in between the Weapon/Armor Shop counters to find a Potion. Go back up three floors and you'll reach Edward's room. Walk into his bed and you'll be given the option to rest. Do so and after the scene, you will regain control. It's still not completely daytime; the sun has only just risen. Leave Edward's room and go outside to the castle gates. Speak with the guard near the entrance and he'll move away. Head south and the Chancellor will stop Edward for a moment, then says that three guards will accompany him. Now leave the castle. ========== Overworld ========== Outside, head far to the northeast and you will see a crater. Ignore the cave you'll come across and enter the crater. ============== Impact Crater ============== When you enter, watch the short scene and go due south to a recovery pot and a chest. Inside is a Potion. Go north and at the intersection, head down the southern path to another chest with a Hi-Potion inside. Now go back and take the eastern path, then follow the path south and east to more treasure. In that chest is an Iron Armor; give it to one of the soldiers and go south a bit more. Keep following the path to the next area. Here, go east and turn south to a chest which contains a Potion. Backtrack and head through more of the area, turning north at the intersection for a Beret. Equip this on Edward and from there, go all the way south to where a guard is. Take the left path there and you'll end up at the next area. Head down the path and before heading down the ramp, get the Ether from the chest. Now head down the ramp for a scene. Go up the path and save at the save point you'll come to. Continue down the path and open the two chests on the right for a Tent and Stardust. Go back to the save point and use the Tent if you want, then take the western path and speak with Harley. After the scene, she joins your party at a measley level 5. Make your way out of the crater, using the recovery pot before leaving. After the scene, you'll be back on the overworld. ========== Overworld ========== Make your way back to the castle. You will see the ship of the Red Wings next to it, too, but entering it just takes you to a Baron Soldier who won't let you pass. Enter the castle. =============== Damcyan Castle =============== Take one step to the south and go around the eastern wall, through a door. This is the treasury room. Flick the switch on the wall by the cells to open the wall to the right, then go through it and follow the passage into the first cell. Go through the middle part of that wall to reach the second cell, which has two chests containing a Hi-Potion and Phoenix Down. Go southwest and to the third cell and get the Longsword from that chest. Give that to one of the guards and head out of the cells and the secret passage, then go downstairs. Open the six chests to get three Potions, a Phoenix Down, Silver Armlet, and Eye Drops. Equip the armlet on either Edward or Harley if you want, though both characters have decent accessories equipped. Either way, examine the pots to get an Antarctic Wind, Potion, and Hi-Potion. Leave the treasury room and make your way into the castle's main chamber. You can't go anywhere except up the stairs, so head on up and some scenes will commence. When they're done, we are to head to Baron to visit Cecil, and we have to go through that stupid waterway we all hate to do so. When you regain control, head south a couple rooms and you'll notice that the Inn is open (to the left), along with the equipment and item shops (to the right): +++++++++++++++++++++++++++++++++++++++++++++ Damcyan Castle Weapon Shop: Dream Harp - 480 Gil Silver Harp - 880 Gil Whip - 200 Gil Thorn Whip - 3000 Gil Broadsword - 200 Gil Longsword - 450 Gil +++++++++++++++++++++++++++++++++++++++++++++ Damcyan Castle Armor Shop: Feathered Cap - 330 Gil Bard's Tunic - 70 Gil Bronze Breastplate - 450 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil Iron Shield - 600 Gil Iron Armor - 1000 Gil Iron Helm - 800 Gil +++++++++++++++++++++++++++++++++++++++++++++ Damcyan Castle Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Damcyan Castle Item Shop 2: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Spider Silk - 100 Gil Bestiary - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ You should have plenty of money if you grinded in the Impact Crater and kept Edward's Gil Band equipped, so buy all of the equipment you need for each character. Also, stock up on any items you may need if you can (I recommend getting some Spider Silks, too), then make your way out of the castle. Before you get to leave, a scene occurs. Continue south once it's over. ========== Overworld ========== Follow the southern path until you reach a cave, then save and enter. ================= Underground Lake ================= Go south and head up the ledge, then follow the path and open the two chests to get an Arctic Wind and Antarctic Wind. Continue onto the next room, go south and head down the stairs, and you'll see two more chests. They contain a Hi-Potion and Cottage. Go back and follow the rest of the path through the room. You will come to a waterfall with an opening in it, which you can go through. We've never been here before, in any visit to the underground lake. Go north one room and south another and you'll be at the top of the waterfall we just went through. Go southeast and take the northern exit. On the overworld, go south and enter the cave. ===================== Underground Waterway ===================== When you enter, head down the stairs and get the two items from the chests: an Iron Sword and Hi-Potion. Give the sword to one of the guards and head back up the stairs, then follow the path through the room. Open the next two chests you will come across to get a Bomb Crank and another Hi-Potion. In the next room, take one step south and a few more steps west to enter a secret passage. Go northeast and make your way around to the other side of the wall, where a lone chest is at the bottom of the path. It contains 1000 gil; get it and go back through the passage. You'll see a chest in front of you which has a Phoenix Down inside. Now head south and to the next room. Here, go southeast and ignore the northern path for a moment. Turn south and open the two chests to receive a Heavenly Wrath and Zeus's Wrath. Backtrack and take the northern path this time, then go through the door. In this room, head onto the pool of water and go west, then all the way north to a chest in the corner. Open it for a Hi-Potion, then go southwest and to the next area. You will see a scene here and the party will automatically rest in a Tent. The moon phase will not change, either. When you regain control, save your game and leave the room. Go around this room and turn left after crossing a bridge. Open the chest to get Zeus's Wrath, then go east and down onto the pool of water. Go north and up the steps to a chest with another Hi-Potion in it, then go back onto the water and follow the northeastern path up the ledge. From there, continue south to the next room. Go east here until you reach the end of the path, then go down the steps, turn left, and walk up the small waterfalls to reach a chest. Open it to get an Ether. Go back down and head west, then head through the center of the big waterfall to reach a secret room. Open the three chests for a Chain Whip (give to Harley), Remedy, and Coeurl Whisker. Leave the room and go back east and up the stairs. Head all the way west, then south until you reach the southwestern corner to find another chest. Inside is a Bestiary. Go back and keep following the path in the room, then when you reach the exit, ignore it for a moment and go north to two more chests. Open them to get a Silver Breastplate (I gave it to Edward) and a Hi-Potion. You probably also noticed the small guy near these chests. He is a tail collector, and he'll trade you one Silver Tail for five Bronze Tails, or one Gold Tail for five Silver Tails. See the Tail-Collecting section of the guide for more information. Regardless, exit the cave. ========== Overworld ========== Walk your way through the desert to reach Kaipo in the middle of it. ====== Kaipo ====== Some scenes will occur when you enter. Harley will catch desert fever, and now we have to go back through the waterway to get a sand pearl for her. Ugh. Before setting off, Edward sleeps at the Inn for the night. Just like in the first game, he gets up during the night and a scene will occur. The next morning, another scene will occur and you'll eventually regain control. You now have to get a sand pearl and bring it back with Edward, alone. Exit the house and examine the northernmost pot south of here to get a Potion. The Item Shops are in the Inn, and you know where the Weapon/Armor Shops are: +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Item Shop 2: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Spider Silk - 100 Gil Bestiary - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Weapon Shop: Silver Harp - 880 Gil Dark Harp - 2800 Gil Thorn Whip - 3000 Gil Chain Whip - 6000 Gil Longsword - 450 Gil Iron Sword - 1000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Armor Shop: Beret - 1200 Gil Bronze Breastplate - 450 Gil Silver Breastplate - 2000 Gil Silver Armlet - 650 Gil Rune Armlet - 2000 Gil Iron Shield - 600 Gil Iron Armor - 1000 Gil Iron Helm - 800 Gil +++++++++++++++++++++++++++++++++++++++++++++ Pretty good stuff here compared to what was in Damcyan Castle. Buy some equipment first and foremost; you should definitely buy the Dark Harp and two more Iron Swords. Buy any items you may need, then leave the village. ========== Overworld ========== Now you must walk back to the Underground Waterway and go through it again. As you do so, I recommend leveling up Edward, healing him with Hi-Potions after every two battles or so. Then, go through the Underground Lake (you must take the alternate path; you can't go down the waterfall). When you're finally done with both of those places, go east of Damcyan Castle and enter the cave. Make sure you enter during a Full Moon. ============== Antlion's Den ============== I recommend fighting the monsters in here as well; Edward needs those levels! The gil is always nice too. Go west and get the Hi-Potion, then go south and open the chest to the north, under the bridge, for Zeus's Wrath. Head east from there and go up the ledge, then cross the bridge and get the Gold Needle to the north. Head south and down the stairs, then go west and turn north to another chest. Inside is a Tent. Head all the way west and you'll come to a path split. Go south and you'll find two more chests, containing an Antarctic Wind and a Spider Silk. Go back to the eastern end of the room and head to the next area. In here, go south and open the chest to receive a Hi-Potion, then go through the nearby door. Inside is a room with nothing but a chest, which contains a Lamia Harp. The Dark Harp is better, but equip this if you don't have it. Leave this room and go west, following the path north to some stairs leading back to B1. There, go left and enter the door. Before saving, open the three chests to get a Bomb Fragment, Zeus's Wrath, and Decoy. Now rest and save (only rest if the moon is not full, and keep resting until it is), then go back to B2. Open the chest in the northeastern corner to get an Antarctic Wind, then go back and head west to another chest with a Hi-Potion inside. Now simply go all the way south and enter the next room, which is the Antlion's Nest. At the bottom of this room, you'll see three antlions sticking their claws out of the dirt. Examine one of them during a full moon to acquire a Sand Pearl. Make your way out of this cave now. ========== Overworld ========== Yep, you guessed it: it's time to head back through the Underground Lake and waterway again. So, make your way over to the lake again. ================= Underground Lake ================= Follow the path here like usual, and once you get on the bridge, two bandits appear out of nowhere and attempt to steal the sand pearl. Edward falls off and ends up all the way in the first room of the Underground Waterway. Yay, I guess we got off easy this time. You know the way out. Once you exit, go to Kaipo. ====== Kaipo ====== Go to the building where Harley is resting and talk to her. Use the Sand Pearl to recover her, then watch the scenes that occur. When they're over, you'll have a full party again! If you grinded levels/gil during your quest to get the pearl, feel free to buy any equipment/items you missed out on before. When you are ready, exit the town and go directly east of it. You will find a boat; walk up to it. ============ Kaipo Docks ============ Speak with the captain and tell him you're ready to go. You'll get on board as the ship sets sail for Baron, and a number of scenes occur. When they're done, you'll be at the Port of Baron. Exit onto the overworld and enter the town, not the castle. =========== Baron Town =========== From where you enter, examine the pot in the corner to the right for a Potion. Head inside the Inn and up the stairs, then examine the swords on the wall to open the entrance to a small room with chests inside. They contain a Gold Needle, Cross, and Echo Herbs. Exit, and take note of the Item Shop to the left. North of that are the Weapon/Armor Shops as well. They're selling the same things that are sold at Kaipo: +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Item Shop 2: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Spider Silk - 100 Gil Bestiary - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Weapon Shop: Silver Harp - 880 Gil Dark Harp - 2800 Gil Thorn Whip - 3000 Gil Chain Whip - 6000 Gil Longsword - 450 Gil Iron Sword - 1000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Armor Shop: Beret - 1200 Gil Bronze Breastplate - 450 Gil Silver Breastplate - 2000 Gil Silver Armlet - 650 Gil Rune Armlet - 2000 Gil Iron Shield - 600 Gil Iron Armor - 1000 Gil Iron Helm - 800 Gil +++++++++++++++++++++++++++++++++++++++++++++ There's nothing noteworthy to purchase, obviously. Now to loot the rest of the town. Examine the pot directly east of the Weapon/Armor Shops for a Potion. Go across the easternmost bridge and head north through the opening, then take four steps north, one step left, one step north, and one step east to enter the trees. Manuver your way to a field of grass, then examine around the whole field to find a Hi-Potion, Phoenix Down, and a Tent. Go back through the trees and head south, then cross the bridge again and head north across another one. Go up the stairs and down into the pool of water, then go through one of the three water fountains and follow the path all the way to the end. Examine around to get a Bronze Hourglass and a Remedy, then leave the town and enter the castle. ============= Baron Castle ============= Here, the Baron soldiers will refuse to let you through, but eventually Edward and Harley manage to convince them. Go through the doors to enter the main chamber, then head north a couple more rooms to reach the throne room. Some scenes will commence here. Once they're done, you will not be able to go back to visit Cecil in this chapter, and all you can do is leave. Do so, then go southeast to the boat. ============== Port of Baron ============== Tell the captain you're ready to head back to Kaipo, then watch some scenes which make Edward even more awesome in this game, as his chapter ends. ----------------- Challenge Dungeon [CDN7] ----------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter (two in the Lunarian tale). You can access them by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found in the northwestern part of Kaipo. Speak to him and he'll ask if you want to enter the Challenge Dungeon. Say "Yes" to begin. Before doing so, make sure you have a few thousand gil before entering, but not *too* much (like 10,000). Having some Spider Silks will help you get through as well. When you're ready, enter. ================== Challenge Dungeon ================== The old man near the entrance explains this a bit, but not in enough detail. So I will explain to you how this dungeon works. Edward's dungeon in that it all has to do with money and less to do with fighting. There are four floors, and each floor has several rooms you can enter to find items hidden in any kind of object. Even treasure chests that appear opened can contain something; you'll either get a random item or some gil out of them. There are also several NPCs spread throughout the dungeon in certain rooms; some are even considered bosses that you must defeat to earn even more gil. Some will buy items from you that are exclusive to this dungeon, which is another way to earn some money. You'll get into random encounters in this dungeon; fight all (or most) of the battles for more essential cash. So, what does money have to do with anything, you ask? Well, on the fourth floor of the dungeon, you can go through a door that takes you to the "last floor", which has five chests in total. You have to pay money to open them, and the cheapest chest to open costs 10,000 gil. There's a chest that costs 10,000 gil, another that costs 20,000, and so on. As you might have guessed, the last one costs 50,000. It is also the best chest to open, because you're very likely to get a rare item from it. You can open one or all of the chests in one run through the dungeon if you want, but obviously, this will take a lot of time. I will explain where each room is on each floor, and what is in those rooms. To begin the dungeon, head through the door at the end of the first room from where you enter. This leads to Passage 1F; go through the next door to get to Lobby 1F. Lobby 1F -------- In front of you is a staircase that goes up to the second floor. To the left and right you will find two stairways, four in total; there are three doors behind the structure with the staircase that takes you up to 2F. The southwest stairway takes you to... Great Chamber B1 ---------------- You'll find a man wandering around in this room. He'll want you to pay him 10,000 gil if you have it, otherwise he won't want any. Give him the cash and he'll move to a different location in the dungeon. He will be in Passage 1F, East Passage 2F, or Doorway 2F. Talk to him in whichever of these places you find him in and, if he gives you any gil at all, it'll be anywhere between 15,000 and 30,000. He doesn't always give you gil, so use caution when loaning him money. Also in this room, you might find an Adamantite Pig. He can appear in three locations altogether: Great Chamber B1, Passage 2F, Doorway 2F. If you talk to him after going to Restaurant 4F and speaking to the woman behind the desk, you'll take the pig with you. Return it to the woman and you'll get either 8,000 or 9,000 gil. Finally, there are some chests and pots and such in this room you can examine for possible items and/or more cash. There's a hooded figure on the eastern side of the room; "talk" to him to initiate a battle with a Bandit. If you don't kill it fast enough, it will run. Defeat it to get 3,000 gil. The stairway at the end of the room leads back up to Lobby 1F; you'll come out on the northeastern stairway in that room. In the lobby, the southeastern stairs will take you to... Alcove B1 --------- There's nothing in here besides some chests, pots, and other objects for you to examine. Do so, because you might get some gil out of it. If you loan the girl on Lobby 2F 4,000 gil, she may also reappear in this area. The northwestern stairway in Lobby 1F leads to... Boss Room B1 ------------ Examine the hooded figure in here and you'll fight what is considered one of the bosses of this dungeon, a Steel Golem. It drops 9,000 gil if you manage to defeat it. If you look at the southwestern part of the room, you'll see that there's a shade of light on the ground by the wall. This indicates a secret passage, which leads to another small room with a chest and some objects. Back in Lobby 1F, the westernmost door at the northern side of the room will take you to... West Passage 1F --------------- Lots of treasure in here, but not much else. However, if you loan the girl 4,000 gil on Lobby 2F, this is one of the possible places she'll be at to give you more cash in return. You may also find a Whisperweed Seed in the second chest. There's a door at the end of this room; it will take you to the Merchants' Square 1F. Merchants' Square 1F - Western Side ----------------------------------- Talk to the old man to find out that he's looking for a Poet's Notebook. To find one, you'll have to examine the chests in Merchants' Square 2F. You may not always get one though. Give it to the old man to get 1,000-3,000 gil. Back in Lobby 1F, the middle door takes you to Central Passage 1F. Central Passage 1F ------------------ All that's in here is a corridor that leads to another Merchants' Square. Merchants' Square 1F - Central ------------------------------ There are two people here. The boy wants a Gil Bird Egg; you can find one in a random encounter in certain rooms during certain moon phases. During a New Moon, it can be found in West Passage 2F. During a Waxing Moon, it's found on the eastern side of Tower 2F. During a Full Moon, it's in Boss Room 4F, and during a Waning Moon, it's found in Tower 4F. This Gil Bird will not run away, but has the ability to hide itself and return to battle like Edward can. Give him the egg to get anywhere between 10,000 to 15,000 gil. The girl will sell you some items: +++++++++++++++++++++++++++++++++++++++++++++ Merchants' Square 1F - Central Item Shop: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Gold Needle - 400 Gil Echo Herbs - 50 Gil Cross - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ The eastern door on Lobby 1F leads to East Passage 1F. East Passage 1F --------------- Raid the chests and other objects in this room, then continue through the door at the end of the room to get to another Merchants' Square. Merchants' Square 1F - Eastern Side ----------------------------------- The old man in here wants a Whisperweed Seed. You can get it by going to West Passage 1F and examining the second chest; it doesn't always contain it though. Give it to him to get 1,000-2,000 gil. Back at the lobby, head up the stairs to reach the second floor. Lobby 2F -------- You will notice a girl wandering around near the entrance of this room. Talk to her and she'll want you to loan 5,000 gil to her; do so, and she'll appear in a different area after you leave this one. She can appear in Alcove B1, West Passage 1F, Doorway 2F, and Corridor to 3F. Find and speak to her again in one of those areas, and she'll give you 10,000-15,000 gil in return. You can go under the raised platform the stairs lead up to in this room to reach two different rooms that connect to other areas; I'll get to that later. Up the stairs are two doors in front of you. You'll also find two others at the southwestern and southeastern corners. The top-left one leads to Doorway 2F. Doorway 2F ---------- Speak with the hooded figure guarding the door. He tells you that you have to pay a 500-gil toll in order to pass; you can keep doing this with other hooded figures until you reach the end of the room. The only reason to come here is if you can't find the Adamantite Pig, the girl who wanted 4,000 gil, or the man who wanted 10,000. There's a possibility any or all of them will be found in this room, but look here as a last resort; otherwise you're wasting gil. Back at Lobby 2F, the northeastern door leads to Alcove 2F. Alcove 2F --------- You'll find the second Bandit in this room. He's just like the Bandit in Great Chamber B1, and for defeating it, you'll get 4500 gil. The southeastern door on Lobby 2F leads to Tower 2F. Tower 2F -------- During a Waxing Moon, you'll find the Gil Bird here; it's a hooded figure outside of battle. Defeat it to get the Gil Bird Egg, but be careful, because it can use Bad Breath and Cursed Elegy. In front of you is an elevator; if you examine the door, you'll be told that the elevator is stopped on the fourth floor. On the western side of this tower is another elevator that you have to pay 1,000 gil to use each time. It can take you up to the third or fourth floor and can take you back down to the second one as well. The door south of that elevator leads back to Lobby 2F; you'll exit out of the southwestern door. Back in the lobby, head down the stairs and go west, then north to West Passage 2F. West Passage 2F --------------- This is another location you can find the Gil Bird in, but only during a New Moon. The passage leads to the Merchants' Square 2F. Merchants' Square 2F -------------------- The lady on the left wants a Bard's Lyre. You can find it by defeating the Flamehound in Boss Room 3F; give it to her and she'll give you 5,000-6,000 gil in return. The old lady on the right sells you items: +++++++++++++++++++++++++++++++++++++++++++++ Merchants' Square 2F Item Shop: Bomb Crank - 500 Gil Arctic Wind - 500 Gil Heavenly Wrath - 500 Gil Remedy - 5000 Gil +++++++++++++++++++++++++++++++++++++++++++++ If you think you'll have trouble defeating the bosses, buying some of the attacking items isn't a bad idea. The door ahead leads to Passage 2F. Passage 2F ---------- This is one of the possible locations for the Adamantite Pig; he's found at the center of the corridor. Head all the way to the eastern side of the corridor to find a door that leads to another Alcove 2F. Alcove 2F --------- Examine the shelves and the flower pot in here and you might get some stuff. Aside from that, there's nothing in here. The southern door leads to the Eastern Passage 2F, which leads back to Lobby 2F. You may find the man that you loaned 10,000 gil to in the passage, assuming you loaned it. Go back to Passage 2F and head to the middle of the corridor, then head through the door to reach Corridor to 3F. Corridor to 3F -------------- This is a simple empty corridor that connects to Tower 3F. Tower 3F -------- You'll find an elevator on both sides of the room, but if either of them are not on this floor, you won't be able to use them. There's a door on both sides of the room south of the elevator, too. The western one leads to Boss Room 3F. Boss Room 3F ------------ There are three hooded figures in here, each guarding a door leading to a cell where you can fight a boss (a Flamehound). Two of them take your gil, if you have enough, without any kind of prompt (300 and 10,000). Another one will ask you if you want to pass, but you'll be prompted to pay 1,000 gil for it. Defeat the Flamehound to get the Bard's Lyre. Back in Tower 3F, the easternmost door near the elevator leads to the Chocobo Chamber 3F. Chocobo Chamber 3F ------------------ If you speak to the Chocobos, you'll either get gil, lose gil, or nothing will happen. They can take 10,000, 13,000, and 15,000 gil from you, while they can give you either 1,000, 3,000, 5,000, 8,000, or 10,000 gil. This is a risky room to be in, so take caution in here. In order to reach the fourth floor, you must use the elevator on Tower 2F. Tower 4F -------- In the middle of this room are two doors; the southern one leads to the Restaurant 4F. Restaurant 4F ------------- There's nothing important here except for the old lady behind the desk. Talk to her and she'll say that she'll pay you cash if you get an Adamantite Pig. Now you can go back and find the pig in whatever room he's in, and talk to him to get him. Bring him back to this room and speak to the lady. She'll give you either 8,000 or 9,000 gil. Back in Tower 4F, you can find the Gil Bird at the eastern side of the room during a Waning Moon. Other than that, you'll just find an elevator you can use. The middle door leads to Boss Room 4F. Boss Room 4F ------------ You can skip the boss fight if you want to. It's a Belphegor, and you'll get 7500 gil for beating it. Like all the other bosses in this dungeon, it has much more HP than it does in normal areas. There's a door behind him, which leads to the Last Floor. Last Floor ---------- There are five chests in this room, as well as a white circle that will take you out of this dungeon. The three chests on the bottom row starting from the left cost 10,000, 20,000, and 30,000 gil to open, respectively. The top two, starting from the left, cost 40,000 and 50,000 gil to open. The 50,000 gil chest pretty much guarantees a good item, while the 10,000-40,000 ones have a lower chance, the 10,000 one being the lowest. You can also open all five on a single run through the dungeon, which will take awhile if you actually decide to do it. Here are the rare items you can get from the chests: - Ice Whip - Muse Harp - Circular Hat - Professor's Robe - Exorcist Gown - Level Band - Elixir - Silver Apple - Soma Drop - Adamantite You cannot get any of the rare items more than once in this dungeon, so make good use of them! And that about covers the seventh Challenge Dungeon. ------------------------------------------------------------------------------- ---------------------------------------------- The Lunarians' Tale - The Blue Planet That Was [LNRT] ---------------------------------------------- NOTE: Items from previous chapters *do not* carry over to this one. This is the case for all chapters except the final one, where you are given the option to import your items from every other chapter into that one. Also, be sure to save your data for this tale onto a seperate file. This chapter starts out with a scene in Baron Castle, featuring Cecil and Rosa. Cut to Agart in the Observatory Room, where Corio enters and looks through the telescope to view the second moon. The Red Moon and Crystal Palace is then shown as you enter a battle against Cecil with Golbez, clad in his classic blue armor. Quickly go to the Item list, push Up on the D-Pad, then select the Ebony Blade and choose Remove. You won't start out with this sword, and it's pretty good for this chapter. After Cecil attacks three times, the battle ends as we see Golbez in the Chamber of Sleep with a bunch of other Lunarians. ================= Chamber of Sleep ================= It turns out that Golbez was only dreaming. He gets out of the pod and you gain control. If you removed the Ebony Blade from that battle, feel free to equip it now. You can try speaking with the other Lunarians, but they won't say anything since they're obviously sleeping. Go north and you'll notice a glass tile in the middle. To the right is a save point, and to the left is a Hummingway shop. The following is for sale: +++++++++++++++++++++++++++++++++++++++++++++ Chamber of Sleep Hummingway Shop: Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ I bought five Phoenix Downs and Tents, but it's up to you on what to buy, if anything at all. Put Golbez in the back row, then save your game if you wish and step on the glass tile to warp to the Lunar Subterrane. ================= Lunar Subterrane ================= Go south through a couple rooms and you'll be in a glass-looking room. Here, simply go right and up the stairway a bit for a short scene. When you regain control, follow the path up the room and use the warp tile to get to the next one. In this room, go north and open the first chest to the left to receieve a Hi-Potion, then go east from there and get the Tent from the second chest. Go to the northeastern corner and step on the warp tile. Here, go west and you'll see another chest. This one contains an Ether. Keep going and you will find another one, which has an X-Potion inside. Go up the stairs at the top of the room. Make your way around this next room and open the chest in the western corner to get a Phoenix Down. Now, go east and keep following the path that leads out of the glassy area and into a more subterrane-like place. Head up the stairway and follow the path clockwise around the room. You can't enter the two cave areas in here; if you try to, Golbez will say that whatever he is feeling is coming from the Crystal Palace. You'll soon get into a forced encounter against a Fell Turtle and Magma Tortoise. They hit hard if he's not in the back row, so be careful! Use Blizzaga on both of them to finish them off. Now the real Lunar Subterrane music starts playing, and you're able to enter the room in front of you (the one on the far left). Do so to find a save point, then save your game and leave. Continue along the path in the room and head up the stairs. Open the chest in this small room to get a Phoenix Down, then go south and to another room. Follow the path around the wall and go up the stairs, then down the stairs to the west and get the Cottage from the chest. Go back up and open the chests on both sides of the wall for a Hi-Potion and a Tent. As you leave the room, you'll get into another battle. This time you have to fight a Flame Knight, Black Knight, and Centuar Knight. Like the last battle, I just spammed Blizzaga to kill them all. After winning, head up the stairs. In this room, head all the way east and use the pot on the small ledge to recover your HP/MP to full. Then, go to the western end of the room and open the chest to get a Bronze Hourglass. After that, go southeast and up the nearby stairs. Open the chest on the left side of the wall to get some Mythril Gloves, then go on the opposite side and enter the next area. Go east here and get the Unicorn Horn from the chest, then proceed up the stairs. Head to the center of this room and go left; the indention in the wall is a secret passage that goes up to a chest, with a Tent inside. Go west and then south to leave this room. The chest to the left of you contains an Ether. As you go up the stairway, you're attacked by an Ice Lizard and Black Lizard. Use Firaga on both of them and you'll win, then continue up the stairs. Here, go left and get the Hi-Potion from the chest, then go north to another room. Yet another chest is at the entrance of this room, and inside is an X-Potion. Go to the northeastern corner for a White Fang in a chest, then go south and head into the cave-like entrance. Save your game here, then leave and head south to get to the next room. A scene will occur. Once you regain control, go up two stairways and go right to a chest that contains a Phoenix Down. Head west and you'll get into a battle with two Gremlins and a Chimera. Use any -aga spell and target all the enemies with it to kill the Gremlins, then use Bio to finish off the Chimera. After the fight, head to the next room. Use the pot in the northeastern corner to restore your HP/MP. Go up the stairs. Take the Cottage from the chest, then go right and you'll reach what appears to be a dead end. Go through the northeastern part of the wall to find a secret passage, then head east and south. When you're facing the chest to the left, move left and you'll find a path that takes you to it (if not, manuver up and down, trying to go through the western wall until you find the path). Inside is a Mythril Helm, which you should equip. Go back and head south, then make your way out of the secret passage and go down the stairs. Go north here to be attacked by 3 Goblin Captains and a Lamia Matriarch. Use Bio on all of them at the same time to kill the Goblins, then use it once more on the Lamia to win. After the battle, head north and step on the warp tile in the center, which will take you out of this place. =============== Crystal Palace =============== When you arrive here, Golbez will immediately notice that something has gone wrong: the Crystals are all red! You can speak to all of them if you wish. Head south and Fusoya will suddenly enter the room. After a short scene, he will join your party. Leave this room and go south, past Fusoya's altar. To the left is a glass tile that will restore your HP, and to the right is one that will restore your MP. Take the exit to leave the palace. ============== Lunar Surface ============== Golbez is no longer in the back row, by the way, so put him back in there if you wish. Bio will take care of pretty much any enemy on the Lunar Surface. Learn it, use it, love it. Oh, and unlike in the first game, we no longer have to go through the Lunar Tunnels just to reach the Crystal Palace anymore. Yay! Also, you've probably noticed that Golbez's HP does not increase by level. It will, but only during the final chapter, since he has to be level 56 before he finally starts gaining more. So, start by heading south, then northeast-ish. Enter the cave there, which is the first Lunar Tunnel, then go all the way north to exit. Back outside, go left and enter the next tunnel. ============= Lunar Tunnel ============= Head east and open the two chests for an X-Potion and a Dry Ether, then go west and follow the path south. Turn east when you get near the entrance and you'll see a path that leads to another chest. It contains a Blood Sword, a great weapon that you should equip to Golbez. Continue to the exit. ============== Lunar Surface ============== Out here, go all the way south and then east, then walk onto the mountain thingie and head southwest to where there are two ramps going down. Head down one of them and follow the path southwest until you come to a purple-colored crater. Since Golbez has the Blood Sword, feel free to put him back in the front row (if he's not there already), then save and enter the crater. ============== Impact Crater ============== A scene will commence when you get here. When it's over, follow the path to the next area. Here, continue to follow the path and step onto the yellow tile to jump down to the floor below. Go west, ignoring the yellow tile for a moment, and open the chest for an X-Potion. Use the tile you just passed to jump down, then go right and jump down another floor. In the next area, go left and you will see several yellow tiles. Use the westernmost one to jump to a ledge with a chest, which contains a Phoenix Down. Jump back across and use the yellow tile to the right to jump down. Now go southeast and jump up to the ledge above you, opening the chest to get Echo Herbs. Jump back up, then back down and use the southwestern tile to jump down further. Use the westernmost tile to jump up, then the northwestern tile to jump across to another chest. Inside is a Mythril Sword. Use the next two tiles to jump down twice. Head east and jump down one platform, then go left to jump to yet another chest. This one contains a Unicorn Horn. Jump back up, go all the way right, then jump down to the next area. Here, head west and get the Hi-Potion from the chest, then jump down and go right. Follow he zig-zag path all the way around to another leaping tile, which takes you up to a chest with a Cottage inside. Jump down and continue along the zig-zag path. Don't jump to the bottom yet; instead, go right and jump up to another chest. Open it for an Ether, then jump down two floors to a save point. Rest and save here, then go west to reach the next area. Here, head up the middle path and after a scene, we fight. ------------------------------------------------------------------------------- Mysterious Girl / Asura -Mysterious Girl- HP: 20000 EXP: 5985 Gil: 1610 Items: - Weakness: - Absorbs: - -Asura- HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: Finally, a fight against the girl that you can actually win! You have to win, too, but it definitely won't be easy. This is a really hard fight, and probably the hardest in the game so far if you played the tales in order. First off, Asura cannot be targetted, so don't bother trying to attack her. She starts off with a black face, which means that she'll cast Shell on the Mysterious Girl every time this face is present. She will cast Curaga on her when her face changes to a yellow color. With an orange face, she'll attack one of your characters with a physical attack. The Mysterious Girl attacks by using spells like Blizzara. So, how do we win this battle? Start off by having Fusoya cast Slow on the Mysterious Girl while Golbez casts one of the -aga spells. Bio will hurt around 1000 and does not have a charge time, so feel free to use that if you like. After casting Slow, Fusoya should use Haste on Golbez and then himself, in that order. After that, he should cast Shell at least twice on both him and Golbez. From then on, use his turns to cast Flare. It hurts like a mother, and he will cast it very quickly. Meteor will damage the girl around 6000, but it takes so long to cast and isn't worth it, not to mention it will make him run out of MP in a flash. Golbez, on the other hand, should continue to spam -aga spells and/or Bio, only healing with items if it's necessary. About half way through the fight, the Mysterious Girl might paralyze a character with Blinding Glare. If it happens to Golbez, cure it immediately with Esuna. Asura will fade from the battle after the Mysterious Girl is defeated. ------------------------------------------------------------------------------- After that hard battle, a scene occurs. When it's done, go back to the previous area and rest/save! Then, go back to the area where the fight took place and go west to the next area. Here, follow the path and jump up to the platform. Go all the way north and jump across to the platform on the right, then go south and jump to the floor below you. Jump to the left and open the chest to get a Dry Ether. Jump up, then jump back across and jump to the northern platform this time. Head southwest and jump up to that platform, then go south and jump to the platform to the left. Now go south and jump to the floor below to a chest, which has an Emergency Exit inside. Use the tile to jump to the floor on the right, where you'll find another chest. This one contains an X-Potion. Jump up to the floor above you, then use the tile ahead to jump back across to the left. Use the northern tile to jump up, then go to the next area. Here, head clockwise around the room to find a chest; open it to get a Dry Ether. Go back and head north as far as you can go. Get the Antidote from the chest, then go south and turn west. Head up the ramp, then go left and down another one to yet another chest. This one contains an Ether. Now, follow the path north and then west to the next area. In this area, make your way down to the chest at the bottom to find a Dry Ether, then head back up and go north. Head up two ramps and open the next chest for a Hi-Potion. Head up two more ramps, then go west and down two more ramps to find another chest which has a Cottage. Go back up one ramp, then go west and south down the next one. Get the Diamond Armlet from the chest, which you should equip on Golbez. Finally, head all the way north to the next area, then go west to exit this place. ============== Lunar Surface ============== Now that we're done with that place, we should restock on items before heading to the Lair of the Father where Bahamut is located. So, head east of the crater and then walk up one of the two ramps to the north. Go east, down the ramp, and enter the cave. ================= Hummingway Abode ================= Welcome to the home of the Hummingways. Speak to all of them if you wish. Challengingway is also here, so now you know where to go for the Challenge Dungeon of this chapter. One of the Hummingways tells you that some nasty monsters show up in the northwestern Lunar Tunnel during a New Moon. He's referring to the Ebony Dragon. There's a shop you can visit by talking to the Hummingway standing by two pillars to the northwest: +++++++++++++++++++++++++++++++++++++++++++++ Hummingway Abode Hummingway Shop: Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil Cottage - 500 Gil Ether - 10000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Ethers really aren't worth wasting money over, so just stock up on lots of Hi-Potions and Cottages; maybe some Phoenix Downs to go with it as well. When you're done here, leave. ============== Lunar Surface ============== Go back to where the Impact Crater is and head due north of it. You will see a circular plateau with a cave in the center. Head onto this plateau and follow the path until you reach the northern end of it. Go south from there, then save and enter the cave. =================== Lair of the Father =================== Start by heading all the way south to a chest with an Aura Staff inside. Give this to Fusoya, then go back and head east. Face the wall and go northeast to find a secret passage in it. It leads to another chest which contains a Dry Ether. Head back through it and go south to the next room. In here, follow the path until you reach a chest. Open it to get an Ether, then continue to the right. Don't go up yet; instead, get the Ice Shield from the eastern chest and give it to Golbez. Now head up the path and you'll be forced to fight a Count Malboro. Some people find these hard, but I think they're easy. Fusoya should cast Slow on it, followed by Haste on Golbez. Golbez should spam Firaga until it's defeated. The Count Malboro itself doesn't have very many attacks; it will either attack physically, use Bile (inflicts Sap), or use Poison Gas. He also might use Heal on himself (heals around 1500 HP) if you don't kill it fast enough. It can use Bad Breath as well. This will inflict Toad, Confusion, and Silence on a character. However, if you have anything equipped that resists even one of those elements, the move has no effect. So it's a breeze if you can avoid Bad Breath. Once you win, continue to the next room. Head down the path and you'll have to fight another Count Malboro. Defeat it and then teleport/walk out and rest. Save if you want, too. Go back in, head back to this room, follow the path some more, and eventually you'll fight the third and final Count Malboro. Once you defeat it, head north and speak with the children if you want. Walk up to Bahamut, who has been turned to stone, and a scene will commence. Fusoya recommends going back to the Crystal Palace, so have him use Teleport to exit. ============== Lunar Surface ============== Go back onto the plateau, go around, head south back to the Impact Crater, then head east of it and then north, onto that plateau. From there, go right, head off the plateau, head up the path, and save before entering the palace. =============== Crystal Palace =============== Use the HP/status/MP-restoring glass tiles to the left and right, then head north to the second floor. Here, a scene will commence. The Crystals have lost their light, and the Mysterious Girl appears! Prepare for another fight. ------------------------------------------------------------------------------- Mysterious Girl / Leviathan -Mysterious Girl- HP: 20000 EXP: 6655 Gil: 2300 Items: - Weakness: - -Leviathan- HP: - EXP: - Gil: - Items: - Weakness: - Boss Strategy: This fight is way easier than the first one since Asura is not present. However, it can still get ugly. Just like last time, the Eidolon cannot be harmed in any way. Fusoya should cast Slow on the Mysterious Girl on his first turn, and should follow that up by immediately casting Shell on the party. Leviathan will open his mouth up and soon use Tidal Wave, which will almost, if not, kill Fusoya without Shell. Fusoya's next turn should have him cast Haste on Golbez, and then Shell on both of them once more. Golbez should spam Firaga, and after Fusoya is done with support, he should cast Flare. The Mysterious Girl still attacks with -aga spells, and all Leviathan will really do is use a physical attack on occasion. Once the girl dies, Leviathan will shortly fade from the fight. ------------------------------------------------------------------------------- Watch the scenes that occur after the fight. Once you regain control, go back and heal/save, then step on the glass tile in the center of the room. Time to go back to the core of the moon. ================= Lunar Subterrane ================= From where you enter, maeke your way over to the western wall, and go through the secret passage. You can tell where it is because there's a shade of light in the midst of the shadows the wall creates. It takes you to a teleporter, so use it to enter another area. Head down the stairs, then go north and open the chest to receive an X-Potion. Go back to the first room since if you use the teleporter, you'll wind up at a dead end. There, go back through the secret passage and go through the one at the northeastern wall (hug the wall and you will find it soon enough). It leads to a long, circular path around the room, ending at a chest which contains a Mythril Shield. Go back around and through the passage, then head all the way south and down the stairs. Enter the secret passage in this room like before, then go west and to another room. Another Crystal will shatter at the palace as you enter B3. Use the recovery pot in this room, then go south where the stairs that take you to B4 are. Head east of them to find a secret path in the wall, then open the chest for a Dry Ether. Go east from there to find another passage that leads to two more chests, containing a Decoy and an Icebrand. Give it to Golbez and go back through the two passages, then head to the next room. Go down the first stairway in here, then go left and enter that room. Open the chest to get an Elixir, then exit and go east, down the second stairway. Enter the next room and rest/save in the room in front of you if you want. Then, go west and turn south to the exit. Another Crystal will shatter. Head down the stairway to reach B5. Here, go down the stairway and head through the door, then go north and through the walls on the right. Go south to reach an area with a single chest, containing an Ice Armor. Equip this on Golbez and go back to the previous room, then head north to the next room. Out here, go west and enter the door. Go down the stairs in this room, then head east and through another door. Open the chest in here for a Remedy, then exit. Use the recovery pot further to the right if you want, then head down the stairs in this room. Go down the stairway to the left in here, and right as you step off the last stair, head left and off the edge of the platform to find a secret walkway. It leads to another platform; head north and through the eastern part of the wall to find another part of room. Open the chest to get a Luminous Robe, then head right and step onto the teleportal. Go up the stairway here and onto another teleportal, which leads to more stairs. Half way up, you will find a Soma Drop in a chest. The next teleportal leads to a save point, and the room after that has nothing in it. So, go back to B6 and go back across the invisible walkway again, then take the eastern stairway down and enter the next room. Go north and down the stairs to reach B7, then after the Crystal shatters, go south and enter the first door to find a save point. Save, exit, and enter the third door; the middle one leads to an empty room. Open the two chests in here to get a Dry Ether and a Remedy, then exit and go around the room, down the stairway, and to the next area. Music change! You've been here before; you know how to get back down, and there are no new chests. On B10 is a glass tile that restores your HP/MP at the bottom of the room, by the way. When you reach B12, some scenes occur. When they're done, head north for more scenes, followed by a battle! ------------------------------------------------------------------------------- Zeromus's Malice HP: 30000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: Since you learn the Double Black Magic Band before the fight begins, it can be your main source of damage. Zeromus won't do much; all he'll really do is cast Bio on both characters, which will damage them about 600 each. He may also counter with Osmose after you use magic, and later in the battle, he'll use Flare. He'll also use Black Hole every now and then, which nullifies a bunch of status effects. Fusoya should cast Slow, then he and Golbez should spam the Double Black Magic Band. It will use a random spell out of a few it's capable of, dealing high amounts of damage. Don't get careless, however; keep your health up when needed! Otherwise, this fight isn't so bad. Once you've won, Zeromus will unleash Big Bang, bringing Golbez and Fusoya down to 1 HP. Fusoya quickly teleports Golbez out of the battle and into the Lunar Whale as the battle ends. ------------------------------------------------------------------------------- After the fight, a bunch of flashback scenes will occur. These all happened at some point during the first game. You will even get into a few battles where the party fought Golbez; don't kill yourself for the heck of it or you'll get a Game Over! The fights will end after awhile. Once the flashbacks are over, Golbez wakes up in the Lunar Whale. ============ Lunar Whale ============ When you regain control, feel free to take a look around, just don't go in front of the orange crystal until you're ready. Unlike in the first game, there is a second floor this time! Use the teleporter at the southern end of the room to get to it, although it is also empty for now. When you're ready, walk up to the crystal in the first room, at the top of the area, and another scene will occur. This ends the chapter. ------------------- Challenge Dungeon A [CD8A] ------------------- These are special dungeons that you can only access after finishing the chapter and saving your game. There's one in each chapter, and two in this one. You can access this one by talking to Challengingway in a certain area he's placed in for the chapter. In this chapter, he can be found in the Hummingway Abode. Speak to him and he'll ask if you want to enter the Challenge Dungeon. Say "Yes" to begin. I recommend stocking up on plenty of Hi-Potions before you do. ================== Challenge Dungeon ================== You start out on the Entrance Floor. Go forward and step on the warp tile to enter the first room of the dungeon. In here, go east and turn north. Notice the shade of light by the western wall; this indicates a secret passage. Follow it to a chest containing an Ether, then head back and continue along the path and enter the next room. Here, go north and look at the eastern wall. You will notice it looks odd; you can walk through this section of it to find a secret passage. It leads to two chests, but you can only get one of them: it contains another Ether. Go back and head west, then turn north a bit. There's another weird section of the wall half way up the northern path; follow it to the second chest which has an X-Potion inside. Continue through the room and when you come to the exit, turn south instead. Open the last chest in here to get Hermes Sandals, then head back north and up the stairs. Go north in here and head up the stairs. Rest and save your game here, then exit and head east. You'll come to a path split; go south and open the chest to get an X-Potion, then go all the way north. Before exiting this room, head west and through the wall, then open the chest to receive Bacchus's Wine. Go back east and enter the next room. Here, go up the stairs and turn west, then follow that path to another area. Get the Dry Ether from the chest, then look around on the eastern wall for a secret passage; you should be able to notice it by now. It deposits you on the eastern side of the wall on an empty platform. Go south from there. Back in this area, head down the path and enter the next room. Open the chest for another Dry Ether, then go south to another area. The chest here contains a Master's Staff. No one in this chapter can use it. Go back five rooms, so that you're back onto the platform in the room after the room that had a door that led to a save point. Head southeast and turn north this time, then enter the next room. Head up the path in here, then go west and open the chest to get an X-Potion. Now go north and rest/save at the save point, then go north and you'll find a hooded figure. Cast Float on Golbez and Fusoya before engaging it in a battle. ------------------------------------------------------------------------------- Kirin HP: 20000 EXP: 5500 Gil: 1200 Items: - Weakness: - Absorbs: - Boss Strategy: This is actually a really easy fight. Start by having Golbez use Taunt while Fusoya casts Slow on the boss. It will counter with Holy and will hit Golbez if he Taunted; have Fusoya cure him with a Cure spell. On Golbez's next turn, use Taunt again while Fusoya casts Slow once more. Heal him again and, when Fusoya's turn comes up again, have him use Haste on himself, followed by Golbez. With both of them Hasted, use Berserk on Golbez and then just have Fusoya stand there while Golbez rips the boss apart. Heal your party when needed. The boss itself will mainly use a physical attack, and counters magic with Holy as you might've guessed. He has Quake, which is why you should cast Float before the battle. Also, he can use Sleep and Slow, but he doesn't seem to use them very often. Re-apply Haste if he uses Slow. ------------------------------------------------------------------------------- You'll get a random item from the chest, whether it be something crappy or something rare. Here are the rares you can get from the chest: - Diamond Shield - Diamond Helm - Diamond Armor - Diamond Gloves - Enhancement Sword - Proof of Courage After opening the chest, you'll be carried out of the dungeon automatically. You can repeat it as many times as you want and can get the chest over and over after defeating Kirin, but you can only get each rare item in this dungeon once. And that about covers the first Challenge Dungeon for this chapter. ------------------- Challenge Dungeon B [CD8B] ------------------- In order to access the second Challenge Dungeon in this chapter, you need to get the Proof of Courage item from the first one. It's one of the rare items you can get from the final chest, and shouldn't take too long to get since it's a short walk to Kirin and he's easy to defeat. Once you have it, head onto the plateau right beside the Hummingway Abode and go west. Head down the plateau using one of the two ramp things, then head due south and when you come to the end of the path, go east. Turn north when you can and you'll see a small structure which you can enter, called the Lunar Face. Save, enter, and speak with Namingway. If you have the Proof of Courage, he will allow you to enter the second Challenge Dungeon. Head through the door that opens and step on the teleportal, then go forward and step on another one to start the dungeon. ==================== Challenge Dungeon 2 ==================== Head north and you'll come to two paths. Ignore the northern path; go east instead, then enter the wall at the end to find a secret passage. Follow it to a chest which contains an Ether, then go back and head north this time. Don't open the chest yet; head east and go through the wall at the end. Follow the passage to some stairs leading to another room. There are two chests in here, and they contain a Coeurl Whisker and Ether. Once you've gotten them, go back to the previous room and through the secret passage again. Go west and open the chest for an X-Potion, then head north and enter the door. In this room, open the chest in front of you to get a Maiden's Kiss. Follow the northern path and go left at the path split. You'll see another chest which contains an X-Potion. Head back and go east, then north. Continue through the room and you'll come to a door. Before entering, go through the wall to the left and you'll find a chest. This one contains a Lunar Curtain. Get it, head back, and enter the next room. Go east upon entering and turn north to a chest; it contains an X-Potion. Go back and head north, then turn east and head up the stairs. The door in the middle leads to a save point; go in there and rest/save if you wish, then exit and head west. Open the chest to get a Lunar Curtain, then go back east and down the stairs. Head west and go down those stairs, then follow the path around to two chests. You can go under the platform above you to get the southern one, which contains a Dry Ether. The one to the north contains an X-Potion. After getting these, head back up the stairs and enter the door to the right. Head down the stairs in this room. Here, you will see a door to the southwest. Enter it and you'll find out it's a secret passage. Start by going west, then turn south and exit through the door. Open the chest for an Ether and go back in, then head north as far as you can go. Head east and go through the door, then go right and enter another one. If there is no door here, go back into the previous one, head up, then all the way east; otherwise, if you take this path when there are two doors, you'll run into a dead end if you keep going through the first passage. Go east, then south. Exit the passage and open the chest to get a random item; if you can't reach it, you'll have to go back through the door, head north a bit, then west, then south through another door. Either way, head down the stairs at the southwestern part of the room. Here, go left and you'll see three doors. Take all of them until you find the one that doesn't lead to a dead end, then go all the way north and enter the door in front of you. If there's a walkway to the left though, don't bother; either way, open the chest at the northwestern corner to get another random item. Go all the way east and you will come to a door to the north. If you can access it, ignore it and go south through two more doors. If you can't get to it, then go back to the door on the left, enter it, and head all the way east and head south to exit through the door. Head south through two more doors. If you can't reach the chest at the southeastern corner of the room, you'll have to try the dungeon again; eventually a walkway will appear and allow you to get the chest. It contains a Dry Ether. Either way, go back north through one door, head west, and enter the next room. The stairs on the left lead to the exit of the Challenge Dungeon. Rest and save your game at the save point, then go north of it and you'll encounter the boss of the dungeon. ------------------------------------------------------------------------------- Armstrong HP: 34998 EXP: 1968 Gil: 1969 Items: - Weakness: - Absorbs: - Boss Strategy: This fight can be quite difficult, but you should treat it the same way as the first Challenge Dungeon boss. That is, cast Haste on Golbez and Fusoya, then Berserk on Golbez while he hacks away at it. Armstrong will often use two physical attacks in a row, and may also use Stone Touch. If he does, use Esuna with Fusoya to remedy it. Don't use magic on him or he'll counter with a nasty counter-attack, and his physical strength will also be increased. Other than that, he pretty much fights the same way as Kirin, and if you follow the Haste/Berserk strategy and heal with Fusoya when needed, you'll win this battle easily. ------------------------------------------------------------------------------- You'll get a random item from the chest, whether it be something crappy or something rare. Here are the rares you can get from the chest: - Defender - Aegis Shield - Rare Band - Megalixir - Adamantite After opening the chest, you'll be carried out of the dungeon automatically. You can repeat it as many times as you want and can get the chest over and over after defeating Armstrong, and the rares are repeated after you get each of them once. That means you can get multiple Adamantite and Megalixirs, the latter of which can only be obtained in this chapter! And that about covers the second Challenge Dungeon for this chapter, and the last one in the game. ------------------------------------------------------------------------------- ------------------------------- The Crystals - The Planet Eater [CRST] ------------------------------- NOTE: When you start this chapter, you will be asked if you would like to import any data from other chapters. However, they *must* be marked as "Finished" in order for you to be able to import everything from that tale. Everything you got in that tale (levels, items, gil) will be imported over to this one, so it really helps if you play the other chapters first. You will need to use 800 Wii Points to download this, unlike the 300 required for each character tale. This guide assumes you have finished all of the previous tales and imported the data into the final chapter. You miss quite a few characters otherwise. When this chapter begins, you will see several scenes, starting with a scene in the underworld featuring Rydia, Luca, Edge, and the Man in Black. Meanwhile, at Agart, Corio is looking through the telescope, and notices that meteors have begun falling from the moon. They land in various areas throughout the world. Scenes are shown at several castles in the game, and Corio also notices that the moon has begun to fall. This has changed the look of the world entirely; everything is all dark. We then see Rydia and the group at the overworld, and after some dialogue, they eventually make it to Baron and you gain control. Enter the town. ---------------------------------- The Gathering - The Moon's Gravity [GTHR] ---------------------------------- =========== Baron Town =========== You will immediately notice that this town has been overrun by Baron soldiers! If you try to speak with them, you'll have to fight against a group of Zombie Infantries, ranging from anywhere between 2 to 5. They can be tough if you started this chapter unprepared, so take advantage of Hi-Potions. Near the entrance is a Hummingway that will sell you items: +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Hummingway Weapon Shop: Flame Sword - 14000 Gil Icebrand - 26000 Gil Battle Axe - 2500 Gil Dwarven Axe - 15000 Gil Thorn Whip - 3000 Gil Chain Whip - 6000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Hummingway Armor Shop: Iron Shield - 600 Gil Cross Helm - 4200 Gil Plate Armor - 5000 Gil Bone Mail - 37500 Gil Bone Wrist - 3800 Gil Circlet - 1500 Gil Mage's Robe - 2000 Gil Rune Armlet - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Baron Town Hummingway Item Shop: X-Potion - 3000 Gil Ether - 10000 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Echo Herbs - 50 Gil Remedy - 5000 Gil Cottage - 500 Gil Gnomish Bread - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ As you can see, that's a lot of good stuff, although some of it is pretty expensive. Also, everything is locked, so that's why there's a Hummingway shop and nothing more. Buy any items you'll be needing (you'll know what to buy and whether or not you can buy it), then examine the pot in the corner by the Inn to get a Phoenix Down. Examine the northernmost pot east of the locked Weapon and Armor Shops to get a Hi-Potion, then go to the northern part of the town. Fight the soldier blocking the way to the pool of water, then get onto the water and head down one of the fountains. Follow the path to the end and examine around the water to get an X-Potion and Silver Hourglass. Head back and go south across the bridge, then cross the eastern bridge and fight the soldier blocking your path. Once he's defeated, go north six tiles, west one tile, north two, and east one to enter the trees. Follow the path around and you'll come out in a field of grass. Examine around to get a Dry Ether, Small Tail (there are 21 of these in total), Cottage, and X-Potion. Now exit the secret passage and enter Rosa's house, which is the house that has the four pots next to it. Some dialogue will occur and her mother will let you through. Inside, another scene occurs. When you regain control, exit, and go to Cid's house (the northwestern-most house). Examine the door and you'll get let through, so head inside and you'll see a scene with his mother. Speak with the other two in the house if you wish, then exit. That's all we can do here, so leave the town. ========== Overworld ========== Enter the castle and you'll notice that there's a bright purple light shining. The Man in Black says that we'll have to find another way in, and you're forced to leave. So, we have no choice but to board the airship and visit other places until we find a solution. For the first time, you're allowed to fly around the entire world. However, there are a few exceptions: you cannot visit any cave, save for a few old and new, and all mountains have been blocked off too. Also, you cannot enter the underworld. There are a few new areas that have been opened thanks to the meteor shower; you will probably notice while flying around. They look like openings of some sort, and are found in forests. There are also other objects you can walk up to to be carried to an area, such as a tree and a crater. These will lead to Small Tails. Below is a list of all 21: 1) In Baron Town, hidden within the grassy field surrounded by trees (you got this if you've been following my guide). 2) East of Baron, in a tree area in the grass. It's a lone tree on the edge of the island. 3) Northwest of Baron, within a forest in some grass. 4) In the Kaipo desert area. At the southern end of the desert are three small craters forming a triangle. Head to the center of it and examine the center stone slab to find it. 5) Fly south of where you got #4, and fly east until you see a patch of sand on an island. Land there, save, and walk up to it. There's a Great Malboro in the chest, and it's very hard to beat; you may have to fight it later or ignore it altogether. Your reward for beating it is a Black Belt Gi. Examine the northeastern slab to get the Small Tail. 6) This one is inside Damcyan Castle, in Harley's room. Examine the bookshelf. 7) Southeast of Fabul Castle is a forest with an opening in it. Go there and examine the bush by the trees at the top. 8) West of Fabul Castle is another opening in a forest. There, open the chest for a Faerie Rod, then head east of it and you'll find a passage in the trees. Follow it around to a bush surrounded by the trees, then examine it to find the tail. 9) In Fabul Castle itself, go to the eastern tower and to the very last room. Examine the pot of flowers. 10) North of Troia, you will find an opening in a small forest. There, go through the northeastern part of the trees to find a secret passage that leads to a chest. Inside is an Ice Whip. In the bush at the northwestern corner is a Small Tail. 11) East of Troia, at the southeastern end of the island, is an opening in the forest. Enter and examine the northeastern bush to find it. 12) In the town of Troia, you will find a Small Tail in the small alley in between the Weapon/Armor Shops. 13) In the castle of Troia, after unfreezing it, take five steps north while standing in between the first two guards, then three steps west and all the way south to get to the moat. Follow the path to the end and examine the corner to get another tail. 14) North of the Tower of Babil, you will see a tree on a peninsula. Go up to it and examine around to get the tail. 15) Southeast of #12, you will find a desert. Fly south of it, past the mountain, and land by the forest near the mountain. Walk up to the tree in the corner to find another area with a Small Tail in the grass. 16) Go to the West Tower inside Eblan Castle. On the second floor, there is a passage in the wall that takes you to a pot you cannot reach normally. This has a tail in it. 17) Go to the Observatory in Agart and examine the globe to find it. 18) Southwest of Damcyan Castle, on the same island, you will see a huge crater. Walk up to it from the southern side to enter an area with a skeleton at the top. Examine this skeleton to get a Small Tail. 19) In the Lodestone Cavern, on the fourth floor, go to the door that leads to the Crystal Chamber and examine the pile of bones east of the door. 20) This one is in the cave located southeast of Mount Ordeals. Go through the secret passage in the eastern wall under the archway to find a room with a box. Examine this box to find it. 21) In the Cave of Eblan. Examine the easternmost rock at the northern end of the room, in the first room of the Passage to the Tower of Babil. You can get all of these as you progress through the Gathering part of this chapter (in other words, this part of the chapter), and you don't have to get them all right away, you just have to do it before you confront Cecil in Baron Castle once you're able. There are also other items you can find in the random areas. South of Troia is an opening in a forest, where a monster-in-a-box is. Defeat the three Dark Sages (using a Spider Silk helps) to get a Mage Masher. In the Southeast Cave (where Small Tail #20 is), you can find a Small Tale in a box by the entrance. This may throw you off, but the item serves no purpose. It heals you slightly, but does nothing more. There's also a chest in the same cave with an Elixir inside. It was already mentioned in Small Tail #5, but there's a chest with a Great Malboro that you have to defeat in that area. Defeating it nets you a Black Belt Gi. East of Mysidia is a small island with an opening in the trees. Save before entering, then open the chest in that area which releases an Armor Construct. Use a Spider Silk on it, have the Man in Black spam Blizzaga and Rydia spam her best spells while Luca and Edge attack. It's not too hard, and you get a Ribbon for winning. East of Agart, there is a lone tree in the corner by the forest. Enter it and open the chest to fight a Fell Knight and two Imps. Have the Man in Black use Blizzaga on a single target until you kill all three, and you'll get a Diamond Armor if you win. Finally, fly south of the town of Mythril and you'll find an island with a large crater on it. Enter it from the southern end to find a chest with a Luminous Robe inside; no monsters this time. Now let's get on with the story. Let's start by heading to Fabul Castle. Board the Falcon and fly there; if you just got the Luminous Robe, all you gotta do is fly north a bit. ============= Fabul Castle ============= Go forward and the three monks will recognize Rydia and Edge. After the scene, you are let through. Enter the castle, but ignore the Sylphs; if you talk to them, you'll have to fight them. They're easy, but if you kill too many, you will miss your chance on recovering them as a summon later on. Inside the castle itself, this is what is for sale at each shop: +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil Echo Herbs - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Item Shop 2: Tent - 100 Gil Cottage - 500 Gil Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Bestiary - 50 Gil +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Weapon Shop: Flame Claws - 350 Gil Ice Claws - 450 Gil Lightning Claws - 550 Gil Metal Knuckles - 600 Gil +++++++++++++++++++++++++++++++++++++++++++++ Fabul Castle Armor Shop: Leather Cap - 100 Gil Feathered Cap - 330 Gil Headband - 450 Gil Leather Clothing - 200 Gil Bronze Breastplate - 450 Gil Kenpo Gi - 4000 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ Nothing good at the equipment shops. Buy whatever you need consumable-wise, then head up a floor and go around the stairs to the door leading outside Enter the West Tower first. Here, examine the pots to the north to get Hermes Sandals, then open the chests for a Bronze Hourglass, Phoenix Down, and Cross. The White Mage on the second floor will restore your party's HP, but there's nothing else to get, so head to the East Tower now. Examine the pot on the second floor for Bacchus's Wine, then head to the third floor and open get the Hi-Potion from the chest. Examine the pot of flowers to get a Small Tail. Now, head for the throne room and a scene will commence. Sheila will give you a Frying Pan, along with a Ladle, and Edge says a rather humorous line. When you regain control, examine the pot in the northwestern corner of the room to get an X-Potion. Step on the switch on the opposite side of where the pot is to open a secret wall passage which leads to three chests. They contain a Phoenix Down, Cottage, and Decoy. That's all we have to do here, so make your way out of the throne room and leave the castle. ========== Overworld ========== Our next destination is Kaipo. Board the Falcon and fly to the desert, then land, save, and make your way to the village. ====== Kaipo ====== More Sylphs are present here; ignore them. I will start by listing the items sold at the three shops: +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Weapon Shop: Silver Harp - 880 Gil Dark Harp - 2800 Gil Thorn Whip - 3000 Gil Chain Whip - 6000 Gil Longsword - 450 Gil Iron Sword - 1000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Armor Shop: Beret - 1200 Gil Bronze Breastplate - 450 Gil Silver Breastplate - 2000 Gil Silver Armlet - 650 Gil Rune Armlet - 2000 Gil Iron Shield - 600 Gil Iron Armor - 1000 Gil Iron Helm - 800 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Eye Drops - 30 Gil Antidote - 40 Gil +++++++++++++++++++++++++++++++++++++++++++++ Kaipo Item Shop 2: Bomb Fragment - 200 Gil Antarctic Wind - 200 Gil Zeus's Wrath - 200 Gil Spider Silk - 100 Gil Bestiary - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ It's the same stuff that's sold in this town during Edward's chapter. Go to the northern end of the village and examine Tellah's grave if you want, for a short scene. Then, head into the house east of the graves. You will find Yang and Ursula here! Speak to Yang first and your inventory will pop up. Select the Frying Pan and once Edge gives him a good whack, he wakes up. Next, you'll have to wake up Ursula. Use the Ladle to do so. If you didn't kill the Sylphs, you will get them as a summon. Yay! After the scenes, the screen switches to the throne room of Baron Castle. Some dialogue occurs, then you'll be in control of your party again, in the bottom floor of the Falcon. ========== Overworld ========== Yang and Ursula are resting in this room, and the Eblan Four are also here. Get back on the airship's deck and take flight. Fly southwest-ish of Kaipo and you will reach Mist; fly north of Mist until you reach a small island with three small craters on it, and a forest. Land there and enter the forest, then search the grass to find the Chocobo item. Use this and Rydia will learn it. Now, leave and board the Falcon again, then fly to Mythril which is located directly south of Fabul Castle. ======== Mythril ======== The entrance to the shops are blocked off, but talk to the people standing next to them and they'll sell you some stuff: +++++++++++++++++++++++++++++++++++++++++++++ Mythril Item Shop: Hi-Potion - 150 Gil Phoenix Down - 100 Gil Maiden's Kiss - 60 Gil Mallet - 80 Gil Diet Ration - 100 Gil Cross - 100 Gil Cottage - 500 Gil Gnomish Bread - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mythril Weapon Shop: Mythril Sword - 6000 Gil Mythril Knife - 3000 Gil Mythril Staff - 4000 Gil Mythril Hammer - 8000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Mythril Armor Shop: Mythril Armor - 17000 Gil Mythril Shield - 1000 Gil Mythril Helm - 3000 Gil Mythril Gloves - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ You probably won't need any of this if you imported your data (not including the consumable items, of course). Anyways, go north of the equipment shops and examine around in the grass to find a Heavenly Wrath, then examine the small patch of grass east of that for a Remedy. Go directly east of the buildings at the northern side of town to find another patch of grass. Examine the end of it by the trees to get a Cottage, then leave this village. ========== Overworld ========== Board the Falcon and fly to Eblan. If you don't know how to get there, it's southwest of Baron and west of Agart. Once there, fly to the Cave of Eblan and save, then enter. ============== Cave of Eblan ============== When you enter, head right and through the wall to reach a chest containing a Remedy. Go through the wall east of that chest to find another one, which has an Ether inside. From there, head down the southern path and ignore the walkway for a moment. Get the Phoenix Down from the chest at the bottom, then go back and cross the walkway to find another chest on a ledge above you. Head up to it and open it to get an X-Potion, then go south and follow the path west, then north to reach the last chest in the room. Inside is a Hi-Potion. Now go back south and enter the next room. In here, follow the path to a chest with a Spider Silk inside, then keep heading through the room and open the chest by the wall for a Phoenix Down. From there, go north and up the stairs. Open the chest in front of you to get another Phoenix Down, then go up the path and get the Hi-Potion from the chest at the top. Go through the indentation in the wall south of that chest to find a secret wall passage. It leads to a chest containing a Spider Silk; get it, then go back and examine the easternmost rock next to the stairs leading up to the next room. You'll get a Small Tail. Now, enter the next room and to the north, you will see a small person from the village of Mythril wandering around. He is a tail collector, and he will give you one Rainbow Tail if you give him 14 Small Tails. He'll also give you any color tail of your choice for 7 Small Tails. Remember this person, and come back here once you have all the Small Tails. Go west and up the ledge to a chest containing an X-Potion. Go back to the tail collector and up the ledge on the right. Open the chest in the corner to receive Hermes Sandals. Now, go south and go through the top part of the eastern wall, near the exit. You will find a secret passage sooner or later which leads to another chest. Open it to get a Dry Ether, then go back through the passage and down the stairs to the south. Upon entering this room, take two steps south and two steps east to find a secret passage leading to two chests. Inside is an Ether and a Cottage. Go back through the passage and open the three chests to get Bacchus's Wine, Lilith's Kiss, and Vampire Fang, then follow the path through the room and open the chest to the left to get a Mallet. Over to the right, you will find three more chests. These contain two Hi-Potions and a Potion. Now, go all the way north to the next room. Here, go left and get the Ether from the chest on the ledge, then enter the door to the right. Go through the northeast wall before saving and open the chest for a Kotetsu, which you should obviously give to Edge. Go back and rest/save, then leave this room. Back here, follow the path north and a scene will occur. You can't get into the Tower of Babil due to the purple glow that comes from it; the same glow that we saw at Baron Castle. As the party turns back, they're attacked by a Marquis Malboro. This is pathetically easy; have someone throw a Spider Silk while everyone except the Man in Black attacks. On the Man in Black's first turn, use an -aga spell. It will counter with Reflect, so keep trouncing it with physical attacks and it will keep trying to counter with Protect. When Reflect wears off, have the MiB cast another -aga spell and keep attacking until it's dead. You get a Kiku-ichimonji for winning; give this to Edge and go through the southwestern wall. Open the chest for a Black Cowl, then make your way back to the cave's entrance and exit it. ========== Overworld ========== Now let's head over to Eblan Castle, to the east. Fly there if you don't feel like getting into any random encounters. ============= Eblan Castle ============= The entire castle has caught on fire! A scene commences with your group and the Eblan soldiers, then you regain control. Go north through the doors and examine the flames surrounding the entrance to the castle. Rydia will say that this is not the work of Ifrit, so we have to find a way to extinguish them. Head west and follow the path into the West Tower. Here, you will find Ifrit in a random encounter; just run away from him when you find him. Head up to the second floor and, from where you enter, go south and in between the pots to find a secret wall passage. Move east as far as you can go, then north one step. Turn left and examine the pot to get a Small Tail. Head north to exit the passage, then go to the third floor which is Edge's bedchamber. Examine the suit of armor to get a Small Tale, then fight the monster by Edge's bed. It's a Melt Golem, and it can be defeated rather easily despite its high HP. If it's not killed fast enough, it will suicide using Atomic Blast. Have the Man in Black cast Blizzaga while Rydia casts her best Blizzard spell, and Luca and Edge attack. It should die by the time the MiB's second Blizzaga goes off, or earlier if your characters are high enough. After winning, one row of flames become extinguished at the castle's main entrance. Exit the West Tower and enter the eastern one. In there, go northwest and through the wall to reach the chest on the left side of the room. Inside is a Red Fang. Go back through the wall and head up to the second floor. Fight the Melt Golem in here and the second wall of fire will vanish from the main castle doors. Head down the stairs nearby and get the Cottage from the chest, then go back up and make your way out of the tower. Go through the main doors now to enter the castle. Inside, go northwest and turn south to a save point. Rest/save there, then walk directly east of it and go through the wall. Follow the secret passage all the way to the northwestern side of the room, behind the counter. Inside the chest is a Decoy; get it and go back through the passage. Head to the next room now, then up to the throne room. A scene will commence here, and Edge will run out of the castle to take care of Ifrit alone. You will battle him, but you cannot win. Let yourself get KO'd, then the spirit of Rubicante will appear as you enter in a fight against him. Rydia joins with Edge and the fight begins. Attack him a few times and he'll use Inferno on the both of them, then the battle ends and another scene commences as you learn the Inferno Band! Now we face off against Ifrit. ------------------------------------------------------------------------------- Ifrit HP: 28600 EXP: - Gil: - Items: - Weakness: Ice Absorbs: - Boss Strategy: The fight begins with Rydia and Edge using the Inferno Band on him. Then, Luca and the Man in Black join in. Here's the deal regarding the Eidolon battles in this chapter: if you attack them too much and take off all their HP, they're dead, and you won't be getting them as a summon. So, what do we do? Just fight like normal; Edge should attack, Rydia should use her best Blizzard spell, Luca should also attack, and the Man in Black should use Blizzaga. After about 95% of his HP has been taken off, if you don't kill him before then, he will come to his senses and the battle will end. He doesn't do much besides use a physical attack and follow that up with Fira. If he begins charging for Hellfire (you'll know when that is), use a Blizzard spell quickly to dispel it. ------------------------------------------------------------------------------- After the fight, you will get Ifrit back as a summon! If you didn't kill him, that is. Now we can get the chests in the western tower since the flames are gone. The scene switches to Baron Castle's throne room, and then Kain will enter in a fight against Cecil. Attack him a few times and Cecil will fight back, then the game cuts back to Rydia's group. Enter the West Tower now. From where you enter, take two steps south and then head east to find a wall passage that will take you to the first chest. Inside is an Elixir. Now head up to the second floor. Here, go west and turn south to go back to the first floor, in front of the chest on the left side of the room. Open it to get a Boltslicer, then go back to the previous room and go to the second floor of the East Tower. Open the chests in this room to get a Silent Bell, Remedy, and X-Potion. To get the last chest, go down the stairs in front of it, then go back up and face it. It contains Bacchus's Wine. Inside the main castle chambers, you will notice that the shops are open again, along with the Inn. Here is what each shop is selling: +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Item Shop 1: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Echo Herbs - 50 Gil Eye Drops - 30 Gil Antidote - 40 Gil +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Item Shop 2: Tent - 100 Gil Cottage - 500 Gil Emergency Exit - 180 Gil Bestiary - 50 Gil Gnomish Bread - 100 Gil +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Weapon Shop: Crimson Cherry - 4800 Gil Ashura - 7000 Gil Metal Boomerang - 800 Gil Chakram - 4000 Gil Shuriken - 200 Gil +++++++++++++++++++++++++++++++++++++++++++++ Eblan Castle Armor Shop: Leather Cap - 100 Gil Steel Headplate - 750 Gil Foot Ninja Gear - 480 Gil Shinobi Gear - 3500 Gil Kenpo Gi - 4000 Gil Iron Gloves - 130 Gil Iron Armlet - 100 Gil Silver Armlet - 650 Gil +++++++++++++++++++++++++++++++++++++++++++++ None of the equipment is worth buying; everything you have with each character should be better by now. Stock up on some Hi-Potions if you're low on them, since you really need them for this point in the game, and money isn't exactly hard to get right now. When you're ready, leave the castle. ========== Overworld ========== Now let's head for Troia. Board the Falcon and fly north a bit. You will see the Tower of Trials, and a bit further north is Troia. Land by the town and enter it first. ====== Troia ====== Just like in every other town, the shops are all closed off, but you can still buy stuff by speaking with the girls next to them: +++++++++++++++++++++++++++++++++++++++++++++ Troia Weapon Shop: Polymorph Rod - 1250 Gil Psycho Spiral - 2000 Gil Elfin Bow - 5000 Gil Blinding Arrows - 1000 Gil Silencing Arrows - 1000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Troia Armor Shop: Sage's Miter - 2000 Gil Circlet - 1500 Gil Sage's Surplice - 1200 Gil Mage's Robe - 2000 Gil Silver Armlet - 650 Gil Rune Armlet - 2000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Troia Item Shop: Potion - 30 Gil Hi-Potion - 150 Gil Phoenix Down - 100 Gil Gold Needle - 400 Gil Maiden's Kiss - 60 Gil Echo Herbs - 50 Gil Tent - 100 Gil Cottage - 500 Gil +++++++++++++++++++++++++++++++++++++++++++++ Just like always, nothing but crap is being sold at the equipment shops. What we're really here for is to loot the place. In between the equipment shops is a small alley. Head to the end of this alley and examine it for a Small Tail. Go onto the pool of water at the eastern side of the village, then follow the trail of water to some steps going up to a ledge. Get on and head through the western part of the trees to some grass. Examine around for a Dry Ether, X-Potion, and an Ether. Now make your way out of here and enter the castle. ============= Troia Castle ============= The whole castle, along with everyone in it, has been frozen solid. Go to the Crystal Chamber and a scene will occur, then it is decided that we're heading for the Lodestone Cavern. Leave this place. ========== Overworld ========== Board the Falcon and fly northeast to an island with a cave on it. Land on the western end of the island, then walk to the cave and save before entering. ================= Lodestone Cavern ================= When you enter, head all the way right across the bridge to a chest at the end. Inside is a Recovery Rod. Go back across and head down the stairs in the middle of the bridge, then follow the path to the end of the room. Before leaving, get the Unicorn Horn from the chest. In the next room, go west as far as you can and head north to a chest. Open it to get a Coeurl Whisker, then go east and turn north. Enter the door you'll find and open the two chests inside; they contain a Cottage and Hermes Sandals. Exit the room and head west to the next one. In this room, go south and enter the door to find a save point. Rest/save here, then leave and follow the path through the room. Enter the next door you come across to find a room with three chests which contain a Dry Ether, Diamond Helm, and Silver Hourglass. Leave the room and cross the bridge to the left, then go north and to the next room. Open the chest up ahead to get a Cottage, then go west and head down the stairs to B4. Here, cross the bridge and when it turns north, keep going left and you will cross an invisible walkway to another platform. Head down to B5. Go around to the western bridge in this room, then follow that bridge to a chest at the end. It contains a Light Curtain. Now go back and take the eastern bridge, and when you cross that one, walk off the edge of the platform you're on to find another invisible path. Open the chest it leads to for a White Fang, then go back and cross the next bridge. Once you've crossed it, go all the way north without stopping to find yet another invisible path. Follow it to a chest containing an Elixir, then go back across and open the chest in the corner for a Remedy. Head south from here and take the stairs up to B4. Walk off the eastern edge of the platform to reach the one in front of you, then head north and walk to the left to get the chest in the corner. It contains Diamond Gloves. Go all the way east and examine the lone pile of bones for a Small Tail, then go west and enter the Crystal Chamber. ================ Crystal Chamber ================ Go forward, watch the scene, and be prepared for a fight against Shiva. ------------------------------------------------------------------------------- Shiva HP: 24800 EXP: - Gil: 4800 Items: - Weakness: Fire Absorbs: - Boss Strategy: Just like with Ifrit and other summons, you can't kill Shiva if you want her as a summon. Have the Man in Black cast Firaga, Rydia cast her best Fire spells, and Luca/Edge attack. It should only take a couple turns or so before some dialogue pops up; Edge wants you to finish her off, but don't do it. Just stand there and, after a few seconds, Shiva will come to her senses. ------------------------------------------------------------------------------- You will regain her as a summon after the battle, unless you murdered her. Now that she's back in control/dead, Palom and Leonora will defrost, along with all of Troia. After a scene, they're both taken to the castle's Infirmary. ============= Troia Castle ============= Here, you will see another scene, then the game cuts to Baron Castle's throne room again. After that, you'll be back on the airship in the room where everyone's recovering. Go back into Troia Castle. Walk north and in between the first two soldiers, and from there, take four steps north and three steps west, then go south and you'll be on the left side of the moat. Head up the path and examine the northeastern part of the water to get a Small Tail. On the other side is a Small Tale; after getting both items (or just the real tail), leave the castle. ========== Overworld ========== Board the Falcon and fly your way over to Mysidia. Rest and save your game before entering. ======== Mysidia ======== There are a bunch of nearly-unconscious mages here. Speak to them if you wish. All of the doors are locked, so the only place to go is to the Hall of Prayers, at the northern end of the village. Head there for a scene and a battle. ------------------------------------------------------------------------------- Ramuh HP: 20500 EXP: - Gil: 5000 Items: - Weakness: - Absorbs: - Boss Strategy: Because Ramuh has no weakness, defeating him will be slightly harder than the previous Eidolons, but he's still not that hard. He attacks by using nothing but Thunder-elemental spells, and will cast them twice in a row. If he casts Thundaga, he may target all of your characters. In rare cases, he will use Judgment Bolt, which is his strongest attack easily. Keep your HP up with Hi-Potions as needed while Edge and Luca attack, Rydia does whatever, and the Man in Black casts Firaga (do not cast Thundaga for obvious reasons. Blizzaga doesn't seem to hurt quite as much as Firaga, either). Once Rydia says something about him being a kind and gentle person, do nothing for about thirty seconds and he, too, will come to his senses. ------------------------------------------------------------------------------- If you didn't kill him, Ramuh will be in your summon list now. Regardless, enter the Hall of Prayers and you'll see Porom. She stops doing...whatever she was doing, and collapses. The group then takes her to the Falcon. ========== Overworld ========== Just like your other characters, she has her own bed to rest in. After a scene, the game switches back to Baron Castle's throne room. You will enter in combat against Cecil with a party of Kain, Rosa, Ceodore, Edward, and Cid. Just keep attacking him and healing/reviving, then eventually he will summon Odin. Cut back to Rydia's group; head onto the deck of the airship and take the wheel. Fly over to Agart now, then rest/save and enter. ====== Agart ====== Head north and turn left, following the path up to a patch of grass. Examine the southeastern corner of it to get a Gaia Drum, then go back and head east now. Turn north and you'll find the Mysterious Girl! Before you get a chance to battle her, she summons Titan and you fight him instead. ------------------------------------------------------------------------------- Titan HP: 30000 Gil: - EXP: - Items: - Weakness: - Absorbs: - Boss Strategy: The same strategy that you've used on other Eidolons applies to him as well. Man in Black should use any -aga spell, Rydia should use her best spells, and Edge and Luca should attack. Keep your HP up using Hi-Potions. After dealing a certain amount of damage to him, he'll move his arm and use Gaia's Wrath. If you fight him before defeating Ramuh, you will fall down into the Agart Subterrane below. However, if you have defeated Ramuh and rescued Porom, she will cast Float and the battle restarts. Repeat the same strategy. Titan will eventually start using Crush, which kills a party member instantly. Bring them back to life when he does this, and be sure to make the fight end before he does it to everyone and negates Float. He may move his arm and do Gaia's Wrath again, so be careful. If you don't overkill him, eventually he'll come to. ------------------------------------------------------------------------------- Once you kill/regain Titan, the party carries Porom back to the Falcon. Enter the town again and head west, entering the house which is the Observatory. Examine the globe on the table to get a Small Tail, then exit and enter the middle building. Examine the well and choose to climb down. ================= Agart Subterrane ================= This is where you end up if you fight Titan before getting Porom, only you're sent to the end of the cave. From where you enter, open the chest to the left to get a Decoy, then go back and follow the path. When it splits, go east and get the Diamond Armlet from the chest. Go back and take the northern path and you'll eventually come to some stairs leading down to B2. All it leads to is a save point, so ignore it and follow the path south to another room. In here, open the chest for an Ogrekiller. Now leave the subterrane and go back outside. ========== Overworld ========== Board the Falcon and fly your way over to Damcyan Castle, then save and enter. =============== Damcyan Castle =============== From where you enter, take one step south and go around the walls to the treasury room. Inside, flick the switch on the wall like usual, and raid the chests in the cells. They contain an X-Potion, Phoenix Down, and an Emergency Exit. Go back and head downstairs to some more chests; these contain two Ethers, a Diamond Shield, Blue Fang, White Fang, and Red Fang. Examine the pots to get two X-Potions and a Hi-Potion, then leave the treasury area entirely and go north at the castle's entrance. After the short scene, go forward a bit more and another one will occur. Don't fight the Antlions here. Continue to the throne room and watch the scenes that commence. Once they're done, Harley will be on the Falcon. Go south a room, then head west and up three floors to reach Harley's room. Examine the left side of the bookshelf for a Small Tail, then go back down three floors, head east, and up the stairs to the Storehouse. Open the chest in here to get a Decoy, then make your way out of the castle since there's no more loot. ========== Overworld ========== You should have everything you need to progress even further now. You need all of the Eidolons and you need to have rescued Yang, Ursula, Palom, Porom, Leonora, and Harley. Once you've done all that, fly to Mist and enter. ===== Mist ===== If you haven't done all of the things listed above, you will not be able to do anything here, as Rydia's mother tells her to go and rescue the rest of the Eidolons. However, if you come here after doing all of that, the mist will fade and the villagers will come out. After the scene that occurs, you will now have the Dragon summon and will be back on the overworld. Re-enter the village and go southeast to some trees. Follow the passage in the trees where there's a gap and you'll come to a small patch of grass. Examine the top part of both sides of the grass to get two Bomb Cranks, then leave the village. ========== Overworld ========== Before we go to Baron Castle, make sure you have all 21 Small Tails in your possession. If you give 14 to the tail collector in the Cave of Eblan, you will get a Rainbow Tail. You can also get any colored tail of your choice if you give him seven; the colored tails are Red, Blue, Green, Bronze, Gold, Gray, Purple, Black, White, Ebony, Pink, and Rainbow. Obviously, you can't trade seven tails for a Rainbow one, and you cannot trade for a Bronze or Pink Tail. I recommend getting all 21 Small Tails and trading for one Rainbow Tail and another colored tail of your choice (I went with the Red Tail, since you can trade it for the Level Band V2 accessory). You can exchange the Rainbow Tail for a Limit Ring, which you can equip on a character to break the 9999 damage limit. You can't trade them yet; I'll tell you when you can. Make sure you do everything you need now before going into Baron Castle, because after this next story event, you will not be able to go back to Earth for the remainder of the chapter, and thus the rest of the game. When you're ready, go and stock up on some items in a town if you need them, then fly to Baron and enter the castle. ============= Baron Castle ============= The purple glow is now gone and we are free to enter the castle. The Man in Black rushes inside; follow him all the way to the throne room, since you aren't allowed to go anywhere else. When you step through the door that leads to the throne room, you enter in a fight with Kain's group. ------------------------------------------------------------------------------- Cecil / Odin -Cecil- HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - -Odin- HP: 20001 EXP: - Gil: - Items: - Weakness: Thunder Absorbs: - Boss Strategy: If you didn't import or didn't level up this party very much before this chapter, it will be kinda hard. Odin will not do anything, but he is your target. Cecil will just attack, and he seems to attack Kain more than anyone. Have Rosa keep his HP up with Hi-Potions and/or Cure spells, along with anyone else who gets hurt. Kain, Cid, and Ceodore should attack; it doesn't matter what Edward does since he's fairly useless for this fight. After you take off about 10,000 HP or so, Odin will come to his senses, turn to Cecil, and do something to him that will make him return to normal as well. ------------------------------------------------------------------------------- After the battle, Rydia's group enters. You find out the Man in Black's true identity: Golbez! If you played the Lunarian chapter though, you already know this, and it's fairly obvious anyway if you played the first game. However, we now fight against the Mysterious Girl once more. ------------------------------------------------------------------------------- Mysterious Girl HP: 45600 EXP: 16360 Gil: 10100 Items: - Weakness: - Absorbs: - Boss Strategy: Kain has been replaced with Golbez (who is, for some reason, still called the Man in Black in this battle), but the rest of your party is the same as the one in the fight with Cecil. This will be a slightly hard battle, but you should be able to take it. Start by having Rydia or Ceodore throw a few Spider Silks, since Rosa should be on healing duty and such, and Golbez/Edge are your main attackers in this fight. Rosa should cast Shell a few times on the whole party. Once you have stacked Slows on the girl and stacked Shells on your party, it's much easier. The Mysterious Girl attacks using -aga spells, and that's pretty much all she does. When the blue aura stuff around her grows larger, she's getting ready to cast Meteor. With a buffed up party, you should survive this. Keep your HP up and, with all of the debuffs and buffs, the battle should go smoothly. ------------------------------------------------------------------------------- Some scenes will commence after the battle. You will see some scenes regarding Cecil, and then everyone, Cecil included, will be on the Lunar Whale. Save your game when prompted. --------------------------- Finale Part One - True Moon [FNL1] --------------------------- ============ Lunar Whale ============ You'll see some more scenes as the ship gets sucked into the True Moon. We have to stop it from destroying the Earth, which means we must go inside and stop the Crystals. You will eventually gain control of Ceodore, with everyone except for him laying on the ground. Speak to all of them; you will also notice you can change party members now! However, characters that are not in your party will not gain levels. Choose your party (you can find the Eblan Four, Ursula, Harley, and Leonora on the second floor), but don't take Cecil with you. His stats are terrible right now. I *strongly* recommend taking Golbez. Leave the Lunar Whale by taking the left or right exit near the crystal on the first floor. ============== Lunar Surface ============== To exit this small area, head south. The interdimensional elevator (to the left from the Lunar Whale's exit) is offline for now. To the right is a Hummingway shop, who sells the following: +++++++++++++++++++++++++++++++++++++++++++++ Lunar Surface Hummingway Weapon Shop: Shuriken - 200 Gil Cross Shuriken - 20000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Lunar Surface Hummingway Item Shop: Hi-Potion - 150 Gil X-Potion - 3000 Gil Ether - 10000 Gil Dry Ether - 50000 Gil Phoenix Down - 100 Gil Remedy - 5000 Gil Cottage - 500 Gil Emergency Exit - 180 Gil +++++++++++++++++++++++++++++++++++++++++++++ For whatever reason, you cannot save on the surface. You have to do it at a save point in the moon itself or the Lunar Whale. Head south and you'll be on the world map-like area. Head southwest and then turn north and enter the cave, which is the Subterrane. =========== Subterrane =========== Get ready for a really long dungeon. Step onto the teleporter, and let's begin. The first few floors of this place look the same as the Lunar Subterrane, so if you played the Lunarian chapter, you'll be familiar with these rooms. Start by heading north, then turn left and go through the passage in the wall (you will be able to notice it because that part of the wall looks different than the rest of it). Step on the teleporter and head down the stairs in the room you are teleported to. In here, go around the wall and open the chest to get a Cottage, then use the teleporter in the corner. Follow the path in this room and go down the stairs. Here, head north and open the chest for a Genji Shield. Go back to the first room of the dungeon and head south to some stairs and shards. After the short scene, head down the stairs. Here, go all the way southeast and through the wall to find a passage. Follow it east, then take seven steps north and one step west. From there, go around to the chest which contains a Genji Armor. Go back and follow the secret path all the way north, then go west through another wall to reach some stairs and a chest. Open it to get an X-Potion; make sure your party is fully healed, then go to the next room for a scene and a boss battle. ------------------------------------------------------------------------------- Baigan / Right Arm / Left Arm -Baigan- HP: 20000 EXP: 23627 Gil: 5525 Items: - Weakness: - Absorbs: - -Right Arm- HP: 3000 EXP: - Gil: - Items: - Weakness: - Absorbs: - -Left Arm- HP: 3000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: Remember this guy from the first game? He's back, and he's a bit harder than before. Have whatever White Mage you have in your party cast Slow (Rosa has it when you get her) on the arms and the body, and do it a few times so it stacks. If that is not applicable, throw a few Spider Silks. If someone has Haste, try getting that on the entire party. Baigan and his arms are fast, even when Slowed. He's pretty strong, especially if you took weak characters into the battle. You should aim for one of the arms first (and only one). After one is destroyed, focus on the body. If both arms are not dead, Baigan will tell you that one remains after you destroy him. If you don't kill it fast enough, it'll blow up on you. Keep your HP up and make sure all of your characters survive throughout the fight. If you cast a Black Magic spell on the body, he'll counter with Reflect. Be careful with what spells you use, and when. ------------------------------------------------------------------------------- This is only one of many, many, many bosses you will be facing throughout the rest of the game. Get comfortable; we've got a long way to go. After the fight, your party will camp out where the crystal shattered and rest up a bit. You'll get a camp scene every time you beat almost any boss here, and characters do not have to be in your party to get a camp scene. Ceodore and Ursula will learn the Twin Rush Band after the scene, and you'll regain control. You'll be standing on what is now a save point, so rest there and save your game. The interdimensional elevator is now online, which is the teleporter to the right of the save point. It will take you out of this dungeon and return you to the Lunar Whale, where you can then restock and do whatever you wish, then use the one outside of the Whale to transport back to the desired floor. You can also use it to edit your party. It's extremely useful, so take advantage of it! Anyway, head all the way south and ignore the stairs for a moment. Go through the southwestern corner of the wall and follow the passage to a chest, which contains a Dry Ether. To the left of that chest is another secret passage that leads to two more chests. They contain a Remedy and Ether. Go back through the secret passages and enter the next room. In here, go west, ignoring the stairs to reach a chest which contains a White Fang. Head down the stairs and go east into a door. Get the Lustrous Sword from the chest, exit, go back to the west, and down the stairway. Continue to the next room. Head northwest and open the chest to get an X-Potion, then follow the path through the room to a Red Fang inside another chest. Now head to the next area. Here, you'll see the second crystal. Get the Blue Fang from the chest first, then make sure you're fully healed. Examine the crystal for another boss battle. ------------------------------------------------------------------------------- Sandy / Cindy / Mindy -Sandy- HP: 8100 EXP: 7800 Gil: 2400 Items: - Weakness: - Absorbs: - -Cindy- HP: 13800 EXP: 8800 Gil: 2400 Items: - Weakness: - Absorbs: - -Mindy- HP: 7500 EXP: 7200 Gil: 2400 Items: - Weakness: - Absorbs: - Boss Strategy: Right when the battle starts, Sandy (the tall one) will cast Reflect on Cindy (the fat one). You can't use Dispel to get rid of it either, so spells on her are pretty much out of the question. Sandy likes to use Confuse often, which is pretty annoying, so attack the character that is confused with your weakest member. Focus all of your attacks on Cindy first, and make sure that the first thing you do is throw a few Spider Silks to slow all three down considerably. Get Haste up on your party if you can, too. As usual, keep your HP up with Hi-Potions and/or Cure spells at all times, otherwise you could die rather quickly. Mindy, on the other hand, will be the one that casts -aga spells, among others, on Cindy to reflect back onto one of your party members. If Reflect wears off, Sandy will immediately re-apply it. She may also use Haste on Mindy at some point. Cindy will basically just sit there and attack a party member or two with a physical attack. It's definitely not a bad idea to have any White Mage in your party stack Protect/Shell a few times, because you'll be needing it. Once Cindy is dead, things become much easier. From then on, Sandy might use Slow on a character, and Mindy will cast her spells on a party member rather than having to reflect it off of Cindy. After Cindy is dead, the battle becomes very easy. Sandy will frequently heal herself with Curaga for about 1500 HP. If you want, simply cast Reflect on her and beat her down with physical attacks until you win; her healing will bounce off onto one of your characters. Alternately, just beat her down with spells *and* physical attacks. Either way works. ------------------------------------------------------------------------------- Once you defeat the Magus Sisters, choose to rest at the save point and a camp scene featuring Edge and the Eblan Four will commence. When you regain control, save your game and head downstairs. At the bottom of the stairs, go right and open the chest for a Silver Hourglass, then enter the next room. Here, go north and enter the western wall. Get the Genji Gloves from the chest then go west through the secret passage. Follow the passage and when you exit it, turn south and you'll reach an area with a chest. Inside is an X-Potion; get it, then go back to the previous room and head north, down the stairs. In this room, open the chest to the left for an Ether, then follow the path and enter the next room. On the right side of this room is a chest with another Ether inside. Once you've gotten it, go north and continue to another room. There's another crystal here. Ignore it for a moment and open the chest to the right to get a Unicorn Horn. Now, go back to the crystal and examine it, and this time you'll be facing off against... ------------------------------------------------------------------------------- Lugae / Barnabas -Lugae- HP: 25000 EXP: 15822 Gil: 4000 Items: - Weakness: - Absorbs: - -Barnabas- HP: 22000 EXP: 12198 Gil: 2500 Items: - Weakness: - Absorbs: - Boss Strategy: Like always, make sure you stack Slow onto both bosses a few times to make this fight a bit more tolerable. Barnabas has some nasty physical attacks, so make sure you also stack Protect. Lugae will do things such as Poison Gas (anyone it doesn't miss will become poisoned unless he/she is resistant to it) and Target on a single character. When a character is targetted, it seems he'll just use something like Heal or Restore, or some other random ability. Barnabas should be your first target; hit him with everything you've got. Spells work well on him too. Be careful of his physical attacks and keep healed, and once he's defeated, the rest of the fight is a breeze. Lugae alone will begin using Sleeping Gas on one party member, so if a White Mage is with, use Esuna to remedy that immediately. This battle is really easy overall once Barnabas is gone. ------------------------------------------------------------------------------- Rest at the save point and watch the camp scene between Palom and Porom. They will learn the Twincast Band and you'll regain control, so save your game and head west. Enter the door you will come across and take the Hi-Potion from the chest, then leave and head down the stairs to the south. Open the chests on each side to get a Fuma Shuriken and Gaia Drum, then head down the stairs on the right and open that chest for a Final Outfit. Go northeast and walk off the eastern edge of the platform to find an invisible walkway. This will allow you to reach the platform on the right, so follow the path east and then north to what appears to be a dead end. From there, walk left to enter a secret wall passage which leads to another room. Open the chest here for a Flame Whip, then go to the southwestern end of the room and use the teleporter. Here, head up the path and get the Genji Helm from the chest on the way. Step on the teleporter at the end of the path. In this room, save your game and take the southern exit, then get the Blood Lance from the chest. Go back to the room with the save point, go north, head down the path, and step on the teleportal. Go east from there and up the stairs, then go back through the passage and across the invisible walkway again. Head down the stairs on the opposite side leading to the next room. In here, get the White Robe from the chest on the right, then examine the crystal. ------------------------------------------------------------------------------- King of Eblan / Queen of Eblan -King of Eblan- HP: 3000 EXP: - Gil: - Items: - Weakness: - Absorbs: - -Queen of Eblan- HP: 3000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This fight is a joke, just like the one against the same people in the first game. Bring Edge along for some extra dialogue, but all you have to do is take off 3000 HP of either of them and they'll come to their senses. The battle will end here. ------------------------------------------------------------------------------- Use the save point to rest and see a camp scene featuring Rydia and Luca. After the scene, save your game and head to B7. The background color has changed a bit, and will continue to do so from this point on. Follow the path south and you'll come to three doors. Enter the first one to find another save point, which you should rest at for another camp scene, and an interdimensional elevator. This camp scene features Leonora and Porom, and later on Luca and Palom. After the scene, Palom, Luca, and Leonora learn the Ice Crush Band. When you regain control, warp back to the Lunar Whale to restock if need be, then warp back here, save, and leave this room. Enter the middle door and you'll find a chest containing a Murasame; get it, then enter the westernmost door. Open the two chests for a Dragon Shield and Protect Ring, then leave the room. Follow the rest of the path around the room and you'll come to another crystal. Examine it and you'll have to fight four Skulnants; it's a very easy battle. After that, another battle will commence. ------------------------------------------------------------------------------- Scarmiglione / Revenant (x6) -Scarmiglione (Phase 1)- HP: 22000 EXP: 22000 Gil: 1050 Items: - Weakness: - Absorbs: - -Revenant- HP: 250 EXP: 575 Gil: 47 Items: - Weakness: Fire, Holy -Scarmiglione (Phase 2)- HP: 35000 EXP: 38071 Gil: 2200 Items: - Weakness: Fire, Holy Absorbs: Ice Boss Strategy: The first phase is kinda tough if you don't know what to do. Take care of the Revenants with physical attacks or any multi-target spell. Scarmiglione will only use Thundaga, but will also counter with it every time you attack him. If you have a White Mage with you, cast Reflect on everyone and simply go crazy. Otherwise, just keep attacking him while keeping your HP up, but don't attack him with too many characters at a time. After you defeat his hooded form, you will get into another battle (always a Back Attack) against his monster form. This one isn't so bad, since he'll mainly just attack with physical attacks and may try to poison a character on occasion. Since he is weak to Holy, you can use Cure spells and/or any kind of Potion on him to damage him. Stack Slow on him and Protect on your party if you can, then barrage him with your best attacks and spells. The Blood Lance will heal him and damage you in return, so make sure you don't have that equipped. ------------------------------------------------------------------------------- If you have Golbez with you, you'll get some extra dialogue before Scarmiglione dies. After the fight, a chest appears. Open it to get a Stardust Rod, then head back to the previous save point and rest/save. Return here, then go east and enter the next room. Change of music! Head north down the long corridor to reach B8. In here, go west and down those stairs to reach a chest with a White Fang inside. Head back up, go east, and down the stairs. Turn left and north to another chest containing an X-Potion, then go west of the chest to find a secret path leading to yet another chest. Inside is a Dragon Mail. Go back and take the southern path down the stairs, then go up the stairs to the left and go all the way west. Get the Unicorn Horn from the chest, then go down the stairs to the right and enter the next room. Rest at the save point here for another camp scene. This one is between Luca and Cid. When it's over, save your game and leave the room, then examine the crystal nearby. Now you will face off against the next Elemental Archfiend. ------------------------------------------------------------------------------- Cagnazzo HP: 40000 EXP: 53285 Gil: 3400 Items: - Weakness: Ice Absorbs: - Boss Strategy: This has the potential to be the hardest fight in the dungeon so far, but if you're prepared enough, it will be easy. First of all, you pretty much *have* to bring one or two people who have Blizzaga (preferably two, Golbez possibly being one of them), or you may very well never win this fight. Cagnazzo will mainly attack physically. Start by putting Slow on him a few times, then apply Protect to your party a few times as well. Finally, use Haste on the people who're casting Blizzaga, and the other members of your party too if you want. His HP will get eaten up quickly if you spam Blizzaga. At some point, he might create a barrier of water around him. He's not weak to Ice during this stage, and will use Tsunami if given the chance. Cast Thundaga to dispel it and make him weak to Ice again. When about 75% of his health has been taken away, he will retreat into his shell. When this happens, he will start healing himself for a really high amount (like 4000-5000) every time he gets a turn. You want to kill him before he starts doing this, else this battle could either take a very long time or not end at all, and you could go in a circle. He will come out of his shell from time to time, but if you're too weak to kill him fast enough, it won't make a difference for you. Aside from the healing, this fight really isn't that bad. ------------------------------------------------------------------------------- You'll get extra dialogue before he dies if you took Golbez with you. Two chests appear after you defeat him; open them to get a Sage's Staff and Sage's Robe, then go back and rest/save and head to the next room. Follow the path here to reach B9, a yellow-tinted floor with cyclones all over the place. Head southeast and when you get to the second cyclone, go northeast and you'll find a hidden passage that goes up to a chest. Inside is an Ether. Go back and keep following the path, then go up the stairs and enter the next room. Here, go south to the next area where a single chest is. Open it for a Blue Fang, then go back into the previous room and head around the wall, then enter the next room. Head west in here and head up the stairs. Get the X-Potion from the chest, then exit and follow the southern path. Rest at the save point and you'll see a camp scene between Edward and Harley. Once it's over, examine the crystal to the right for another battle. ------------------------------------------------------------------------------- Barbariccia HP: 60000 EXP: 61855 Gil: 5200 Items: - Weakness: - Absorbs: - Boss Strategy: You should have Kain for this fight; he'll be immensely helpful. Barbariccia will randomly swirl into her tornado form, where she will counter with Tornado (gets a character down to single-digit HP if it hits), followed by Stone Touch on a random character. That inflicts Gradual Petrify, so make sure to use Esuna or a Gold Needle to remedy it. To get her out of her tornado form, have Kain use Jump. She'll assume her normal form when he lands, and will always counter-attack with a physical attack once this happens. As usual, make sure you stack Slow on her via Spider Silks or the spell itself. Any Black Mage in your party should be casting -aga spells (if Kain is with, though, don't cast too fast or else you might hit her in her tornado form), while the other characters should use their best attacks. Before you kill her, Barbariccia will cast Tornado on herself. Attack her once more to win the fight. Extra dialogue occurs if Golbez is in the battle, and also if Kain finishes her. ------------------------------------------------------------------------------- Open the chest that spawns to get a Gungnir. Go back and rest/save if you wish, then continue through the room until you reach B10, a fire-themed floor. Head down the path and turn right, through the door. Follow that path to the other side where you'll find a chest containing a Godhand. Go back two rooms and go west. Open the chest nearby for a Remedy, then head down the stairs to the south. Take either stairway down and you'll see a bunch of exits you can take. Starting from the top, take the second one from the left first. Inside this room is a chest containing an Ether. Next, go all the way right and enter the second-to-last stone structer from the left. There's another chest here, and it contains an X-Potion. After getting it, enter the one southwest-ish of the one you just entered to find another chest. Open it to get a Red Fang. Enter the southwestern-most one next to find a Fuma Shuriken in a chest. Now, go to the southeastern corner and enter the one that does not have stairs. Open the chest for an Apollo Harp, then exit and enter the last one to the right. Follow the path to another room, then go west and open the chest in the corner to get a Red Cap. Go through the middle door now. Rest at the save point for another camp scene, this one featuring Yang and Edge. They will learn the Oboro Strike Band when it's over. Use the interdimensional elevator if you need to restock, then save your game and head to the next room. Examine the crystal in here and prepare to fight the last Elemental Archfiend. Your party's HP and MP will be restored beforehand. Also, if Edge is with, you will be able to fight him with Edge alone if you wish. ------------------------------------------------------------------------------- Rubicante -Rubicante (Normal)- HP: 50000 EXP: 65810 Gil: 6050 Items: - Weakness: - Absorbs (w/ cloak open): Fire Absorbs (w/ cloak closed): Ice -Rubicante (w/ Edge alone)- HP: 15000 EXP: 20000 Gil: 6050 Items: - Weakness: - Absorbs (w/ cloak open): Fire Absorbs (w/ cloak closed): Ice Boss Strategy: First, I will give you the normal strategy. He starts out with his cloak open, which means that he will mainly just use Firaga and occasionally attack with a physical attack. When he closes it, he's going to use Inferno which causes heavy damage to a single party member. He'll also absorb Ice-elemental attacks, so don't use any Blizzard spells for the whole battle, to be safe. Go with your strongest Thunder spell instead. Keep attacking, using your best spells, doing Bands and whatnot, and keep your HP healed with Potions and/or with a White Mage. Eventually he will open his cloak again, and will also close/re-open it again if given enough time. The hard thing about this fight is that he begins casting whatever element he absorbs onto himself when you've almost beaten him, and uses it as a counter to *any* attack you throw at him. He will only counter it every time you hit him when his cloak is open, so when he begins doing this, wait until he closes it. Even when closed, he may still heal himself, but it seems to be less often. Instead, he'll counter using Firaga on a single character. If you want this to be a bit easier, have someone with Reflect cast it onto one of your characters, then cast it on Rubicante. That way, you can backfire your spells onto him and his will backfire onto you. The obvious downside to this is that you can't heal your whole party at once with Cure spells, else you'll heall Rubicante in the process. So you'd need to stick with Potions. Just attack him when his cloak is closed during the later stages of the battle and eventually you'll win. Edge's solo fight is pretty much the same, but his HP is considerably less than normal. He pretty much follows the same attack pattern, though; just make sure you heal often, and throw some Shurikens (I recommend saving the Fuma Shurikens). Extra dialogue is spoken with Golbez in your party, and if you beat him solo with Edge, you get a Fire Scarf. ------------------------------------------------------------------------------- Rubicante will restore your HP/MP to full before dying, so you don't have to worry about resting. Definitely go back and save, though, then head north and step onto the warp tile to be transported to B11, a factory-looking area. The enemies on this floor and on are pretty hard, but are also great for grinding if you need it. Head north a good bit, past the path splits. At the end of the northern path is a dead end, so go south of that and turn west. Head up the stairs to the north and open the chest at the end of the path to get a Cottage. Go back and head west this time, then north and through the door. Head through this small room to enter the next one. Follow the path in here and open the chest in the northwestern corner to get an Ether, then head south and make your way to the southwestern end of the room. Open the chest there for a Moonring Blade, then go northeast from there, turn south, and rest at the save point. You will see another camp scene between Golbez and Ceodore. When it's done, save your game and follow the rest of the path to another crystal. Examine it to fight against another familiar face from the first game. ------------------------------------------------------------------------------- CPU / Strike Module / Defense Node -CPU- HP: 33000 EXP: 72155 Gil: 10333 Items: - Weakness: - Absorbs: - -Strike Module- HP: 5000 EXP: - Gil: - Items: - Weakness: - Absorbs: - -Defense Node- HP: 5000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: There is a really easy way to win this battle. The Defense Node is *the* problem with this fight, so we're gonna take care of it first and foremost. Unleash all of your attacks on it, but do not multi-target with your spells should you use any. The Strike Module will do Penetrating Laser on each turn it gets, which damages the entire party. However, it doesn't hurt much. Use Shell to help reduce the damage it deals. The CPU itself does nothing as long as at least one of its minions are alive; it will literally just cast Reflect on itself and sit there until it wears off, where it will then re-apply it. If you don't kill the Defense Node, it will either heal itself, the Strike Module if it's alive, or the CPU. It heals the CPU for about 3400 each time, which makes this fight more of a pain than it could be. With only the Strike Module alive, cast Slow on it and from there, focus all of your attacks on the CPU, never attacking the Strike Module even once. Heal your party from Penetrating Laser if need be. Once the CPU is dead, finish off the Strike Module. ------------------------------------------------------------------------------- Open the two chests that appear after the battle to get a Yoichi Bow and Yoichi Arrows, then go back to the save point and rest/save. Now head to B12, which is a cave area that looks like the Sylph Cave and the Passage of the Eidolons. In the first area of B12, take the western path first. Go to the southwestern corner and open the chest to get a White Tiger Mask. Head due north from there and you'll come to a cabin; before heading up the stairs, go around the wall and open the chest in the northwestern corner for a Lunar Curtain. Now head back and go up the stairs. In this area, head west and turn north, then get the Fuma Shuriken from the chest in the corner of the room at the top. From there, go east and enter the cabin. Open the chest inside to get a Dry Ether. Head upstairs and rest/save at the save point, then take the southern exit. Make sure Rydia is with you, then speak to Leviathan to battle him at last. ------------------------------------------------------------------------------- Leviathan HP: 72000 EXP: 213000 Gil: - Items: - Weakness: Thunder Absorbs: - Boss Strategy: Like usual, start by inflicting Slow on him a couple times. When the battle begins, Leviathan will open his mouth and then use Tidal Wave. This is the only thing he'll do that will pose any kind of threat to your party. It's nothing Potions and/or Cure spells can't fix up. Since he's weak to Thunder, I suggest bringing a Black Mage who has Thundaga (if no one else, Golbez) and spamming it on him. If you can, also Haste your characters while using your best attacks/Bands/whatever else throughout the fight. After he uses Tidal Wave, his mouth will close and he'll use Blizzaga on a party member, then he will open his mouth again soon after, use Tidal Wave, and the process repeat. Simply put, this should be the easiest fight you've had in this dungeon so far. Even with Rydia in your party, you have to take all of his HP away to win. Also, apply Shell a few times to make this battle even easier. ------------------------------------------------------------------------------- If Rydia is with you, the Eidolon King will come to his senses and rejoin Rydia as a summon after some dialogue. Otherwise, he will be dead. When you regain control, open the chest he left behind to get a Mystic Whip. Go back into the cabin and rest/save, then go to the first floor and exit. Head to the entrance of the first room and take the eastern path this time. Follow the path around and open the chest in the northeastern corner for a Lunar Curtain. Now go southwest of that chest and head up the stairs. In this room, go east and turn north, then west. Enter the cabin and open the chest to get a Cottage, then head upstairs and rest/save. Go south to exit, then speak with Asura. Again, make sure Rydia is in your party for this fight. ------------------------------------------------------------------------------- Asura HP: 56666 EXP: 95000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This fight is a lot harder than the one with Leviathan. Just like in the first game, she can cast Curaga on herself, but it isn't really a problem like it was back then. She will change her facial expression every time you hit her, and counter with a physical attack every time as well. Because of this, don't even bother Slowing her. Attack her with one or two characters at a time, be it with spells, physical attacks, or whatever. Just make sure you have someone with Protect in your party, and apply it a few times to make her physical attacks slightly more tolerable. If you have Leviathan as a summon, he will appear half way through the battle and try to make Asura come to her senses, but to no avail. Continue attacking her with everything you've got and you'll get her eventually. ------------------------------------------------------------------------------- Just like with Leviathan, if Rydia is with you, Asura will rejoin Rydia and you can now summon her. Open the chest she leaves behind for a Minerva Bustier, then go back in the cabin and rest/save. Head to the first floor and leave the cabin, then head west and go down the stairs to another room. In here, go up the middle staircase; the western one leads back to Leviathan's area. Here, go up the corridor and step on the tile to be teleported to B13, a glass-like area. There's a save point and an interdimensional elevator in the middle. In order to be able to win the next fight, you need to have Cecil and Golbez in your party. If you don't want a certain party member killed off (a *good* one), take Cecil/Golbez/Rosa/Ceodore, and the fifth can be whoever you wish. I'll assume you took the party I mentioned. When you are ready, rest/save and make sure Cecil is equipped properly, then head north for some scenes and a boss. ------------------------------------------------------------------------------- Dark Knight HP: 50000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: You can't win the first part of the fight. Attack him like you would any other enemy, and after about 10,000 HP has been taken off, the Dark Knight will use Darkness and get everyone down to 1 HP. He then attacks and Cecil jumps in front of the party to save them, then the Dark Knight uses Black Fang on Cecil. Golbez takes the blow and you'll see more scenes. If you did not take Ceodore *and* Rosa with you, he will die, and the second phase of the fight begins with four party members and no Golbez. If you *did* take the whole family, Rosa will heal Golbez and cast some buffs on him as they enter in a fight against the Dark Knight once again. Have Rosa cast Slow on him a couple times and Haste on Golbez if you want, but it doesn't matter much. After some HP has been taken off, the battle cuts and Biggs and Wedge talk to Ceodore in spirit. This causes him to get back up and enter the battle, along with Cecil (he's KO'd) and your fifth member if you took one. Now the real fight begins. You cannot revive Cecil throughout the entire battle. So, have Golbez cast Firaga or a similar -aga spell, have Rosa stack a few Slows on the Dark Knight, have Ceodore attack, and your fifth member can do whatever (summoning Leviathan is a great idea). He will use Black Fang throughout the battle, getting a character down to 1 HP; remedy this whenever he does it. About half way through the battle, he'll threaten to kill Ceodore as Cecil awakens and takes the blow for him (he does Black Fang again). The Dark Knight really isn't very dangerous; his physical attack is very weak. Continue attacking him as you've been doing and you'll eventually end the battle for good. If you didn't take Cecil and his whole family, the fight is way harder. He follows the same basic attack pattern, but will frequently use Darkness. Not Final Fantasy IV DS's version; he'll shoot waves of energy at your party for lots of damage. Keep yourself healed, as always. Other than that, the fight isn't that much different if Golbez dies. ------------------------------------------------------------------------------- After what are quite possibly the best scenes in the game (counting all of the ones before, during, and after the battle if you let Golbez live), you will regain control. You can now use Cecil if you please since he is finally back to normal. Yay! When you regain control, pick up the sword that is left behind to create a path that goes even further, and get the Excalibur. Go back to the save point, restock/change your party if you want, then rest/save. Also, if you return to the Lunar Whale, you can access the "????" area. To get there, use the interdimensional elevator by the Lunar Whale's entrance, and hit "Next" until you see it as the last option. I will explain what's in there now. ===== ???? ===== When you enter here, head up the path and enter the building. In the middle of the six pillars is a tail collector; this is where you get to trade all of your colored tails (if you have any) for prizes. Here are the rewards you get for trading each tail: +++++++++++++++++++++++++++++++++++++++++++++ Colored Tail Trading Rewards: Blue Tail - Blue Armor Green Tail - Rare Band v2 Red Tail - Level Band v2 Black Tail - Twin Stars Purple Tail - Treasure Hunter v2 White Tail - Rapid Ring v2 Gold Tail - Gil Band v2 Gray Tail - Rear Ring Ebony Tail - Taunt Ring Rainbow Tail - Limit Ring Pink Tail - Pink Armor +++++++++++++++++++++++++++++++++++++++++++++ Trade away; this is some great stuff. The Limit Ring in particular is one you will probably want, since it allows a character to break the 9999 damage limit when equipped. I hope you have a Rainbow Tail available for trade. To the north of the tail collector are some stairs going up to the second floor, where you will find Tradingway. You can trade any Adamantite you obtained before this chapter in exchange for some Adamant equipment: +++++++++++++++++++++++++++++++++++++++++++++ Adamantite Trading Rewards: Adamant Gloves - 1 Adamantite Adamant Shield - 2 Adamantite Adamant Helm - 2 Adamantite Adamant Armor - 3 Adamantite +++++++++++++++++++++++++++++++++++++++++++++ Unfortunately, you cannot find any adamantite in this chapter, so if you don't have any, you're out of luck. This is *really* good equipment, but it's not necessary, so don't worry about it if you can't get any of it. On the first floor of this place, go through the wall at the northwestern corner to find a secret path leading down some stairs to the new Developers' Office! =================== Developers' Office =================== Feel free to talk to everyone around here. The soldier by the table, which is probably the first person you'll talk to, will give you a Lustful Lali-ho the first time you talk to him (and only the first time). I hope you haven't been wasting these, because we can use them for something useful now. Before we get to that, talk to everyone first. You may also encounter a giant in an encounter which is Nakahara. Defeat him and he'll say something about an adamantite pig, then self-destruct. Ichiro Tezuka, the small guy, will fight you if you talk to him. At the northern end of the room is a pot that you can throw something in; if you throw in a Lustful Lali-ho, you will fight the "Game Designer", who is actually Takashi Tokita. Defeat him and he'll make what is a possible reference to the Japanese version of the game, since it is played on cell phones. For winning, you'll either get a Lustful Lali-ho back or a Discovery Book. The latter increases a character's maximum MP by 50! Use these wisely. You can also fight Kuromaku, a Black Mage, if you like. Refuse, and he'll tell you that his shorts are comfy and easy to wear (that should sound familiar to Pokemon fans)! Choose to fight him and you'll have to fight two Monks and three tiny mages he summons. You can't hurt any of them, so listen to their dialogue and the fight will eventually end. Niiyama will also fight you. You can find Immimu in a random encounter as well, but he seems to be rare. If you go through the northwestern wall, you'll find a secret wall passage. It's hard to reach the kitten at the end, but if you manage to do it, talk to him twice and you'll be able to get your HP/MP restored, regardless of which option you choose. Enter the rooms on the left and right for some more developers as well. The White Mages, Kaoriko and Natsuko will "fight" you as well. Talk to Akira Oguro in the eastern room a few times in a row to get 10 Hi-Potions. These can only be gotten once. And that's about all there is to do here, so whenever you're ready, head back to the Lunar Whale and warp back to B13 of the Subterrane. We're not done yet. =========== Subterrane =========== Save your game if you wish, then go forward and the Mysterious Girl appears. Watch the scene, and after she leaves, a teleporter appears. Step on it to be transported to the *true* final dungeon of the game. ------------------------------ Finale Part Two - Planet Eater [FNL2] ------------------------------ ======= Depths ======= Start by heading down the path and down a couple sets of stairs. In the middle of the room is a door; enter it and you'll find a Hummingway shop, a glass tile which restores your party's HP/MP to full, an interdimensional elevator, and a save point. The shop has the following for sale: +++++++++++++++++++++++++++++++++++++++++++++ Depths Hummingway Weapon Shop: Shuriken - 200 Gil Cross Shuriken - 20000 Gil Fuma Shurken - 50000 Gil +++++++++++++++++++++++++++++++++++++++++++++ Depths Hummingway Item Shop: X-Potion - 3000 Gil Ether - 10000 Gil Dry Ether - 50000 Gil Elixir - 100000 Gil Phoenix Down - 100 Gil Remedy - 5000 Gil Cottage - 500 Gil Emergency Exit - 180 Gil +++++++++++++++++++++++++++++++++++++++++++++ You'll find yourself using this shop often, most likely, since you'll get a lot of gil if you don't run from every battle. X-Potions are extremely useful. Regardless, head back to the previous room and continue south to B2. Open the chest to the right to get a Crystal Shield, then head south and down one set of steps. Get the X-Potion from the chest in the southwestern part of the room, then go down some more stairs to reach B3. Open the chests to the left and right in this room for a Cat Ear Hood and Dry Ether, then go down one of the three sets of stairs. Follow the western path all the way to another chest containing an X-Potion, then go back and take the eastern path. Get the Silver Hourglass from the chest and head down the center path to the next room. Here, go south and head down the stairs on the right. Open the chest for a Protect Ring, then take the western path down and around to another chest. This one contains another X-Potion. Head down the center stairway next and when you reach the bottom, go left and get the Remedy from the chest. Go east and turn north, then head through the eastern part of the wall to reach a chest containing a Brave Suit. Now, go back and step on the teleportal leading to the next room. Stand on the save point in the middle of the room and choose to rest for another camp scene. If Golbez is alive, the scene will be between him and Cecil. I'm not sure which characters talk if he's dead. When the scene is done, save your game and take one of the four paths: northwest, northeast, southwest, or southeast. They all lead to teleportals which will take you to a crystal, and thus a boss. These are all bosses from the first Final Fantasy game for the NES. Before you fight, however, you have a really easy way to level up your characters now if you want. If so, get Rydia in your party if she's not already, then save at the save point, press the Home button, and choose to Reset. From there, reload your file and take about ten or so steps. The first fight will always be a preemptive battle against two Goblin Princes and Sahagin Princes. Skip to Rydia's turn immediately, doing nothing with anyone else, and summon Odin. Zantetsuken will always kill them, netting you 40,000 gil and 11,000 EXP without any Gil/Level Bands equipped. You'll get an X-Potion every time as well. After the fight, save your game again and press Home -> Reset. You will encounter the same monster formation, preemptive strike, and Odin will work every time; so you can repeat this as much as you like, and can use the glass tile on B1 for healing whenever necessary. This is probably the best way to level up in the game, and is also one of the good ways to earn lots of gil fast. When you're ready, make sure you're healed, save your game, and take the southeastern path to warp to another room. Examine the crystal. ------------------------------------------------------------------------------- Tiamat HP: 70000 EXP: 125000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This guy can be difficult. He will use lots of magic attacks and will rarely use a physical attack, but it's brutal whenever he does. He'll usually use Thermal Rays, which damages all party members a random amount (for example, it hurt Rydia 1000+ and Rosa about 35 when I fought him). It's not too dangerous, but you need some X-Potions and/or a White Mage for backup anyway. Put Slow on Tiamat and Shell on your party a few times, then attack him with everything you've got. He doesn't absorb anything, so just go all out. He may also use Venomous Gas, which does a decent amount of damage and will also poison your characters. Don't bother curing the poison since it will only damage you every five or so minutes, and when it does take affect, it won't deal much damage at all. His most dangerous attack is Thunderbolt, which deals massive damage to the entire party. This could quite possibly cause you to lose the fight; if not, heal up and keep going. Near the end of the battle, he'll probably use Maelstrom, followed immediately by Thermal Rays. Hope you're on a character's turn when he does this, because obviously you won't survive. Tiamat is probably the hardest of the four bosses on B5, but he is doable. ------------------------------------------------------------------------------- A chest appears after the battle. Open it to get Dragon Claws, then go out of this room, heal up and save, then take the southwestern teleporter to reach the next crystal and boss. ------------------------------------------------------------------------------- Kraken HP: 63000 EXP: 120000 Gil: - Items: - Weakness: Thunder Absorbs: - Boss Strategy: Personally, I think this is one of the easiest bosses on this floor. Kraken attacks using a physical attack, Blizzaga, Bile, and some other minor stuff. He's not that difficult; Slow him a few times and apply Protect and Shell to your party as well. Have any Black Mage on your team spam Thunder spells (Rydia with Thundaga works wonders), as this will be the quickest method of beating him. He doesn't attack very often when Slowed, but seems to occasionally counter your attacks using Bile. When the game says he's gathering strength, he's about to unleash Tidal Wave. This will hurt *a lot* if you don't have Shell applied; recover from it and keep attacking him. ------------------------------------------------------------------------------- Open the chest that appears to get a Triton Dagger. Leave this room and go heal and save, then step on the northwestern teleportal to enter the room where the next boss fight takes place. ------------------------------------------------------------------------------- Lich HP: 58000 EXP: 105000 Gil: - Items: - Weakness: Fire, Holy Absorbs: - Boss Strategy: This is, by far, *the* easiest boss on this floor. He attacks by using things such as Bio and Sleep. Immediately inflict Slow on him, then just begin attacking him with Fire-based spells if a Black Mage is in your party. Since he is undead, you can throw Potions and Elixirs at him (not really recommended) to deal even more damage. If you have a White Mage that has Curaja in your party, use it on him and you'll deal a massive amount of damage. You will probably win this fight within five minutes, and before he manages to get a decent amount of turns in. ------------------------------------------------------------------------------- Like with the other bosses, a chest is left behind once he's defeated. This one contains an Assassin Dagger. You know the drill: go back and heal/save, then head for the northeastern path and examine the crystal in the room. ------------------------------------------------------------------------------- Marilith HP: 50000 EXP: 111000 Gil: - Items: - Weakness: Ice Absorbs: - Boss Strategy: She'll start by casting Firaga onto a character, then she'll use things like Entice, which Confuses a party member. Hit him/her if this happens to get that character back to normal. She'll also use physical attacks and whatnot, but her attacks aren't all that dangerous. As usual, apply Slow/Protect/Shell if you can, and have any Black Mages use Blizzard spells on her to make the battle go faster. She's slightly challenging, but she's not as hard as someone like Tiamat. She will go down in due time. ------------------------------------------------------------------------------- The chest she leaves behind contains a Rising Sun. Exit this room and save your game after healing. Once all four bosses have been defeated on this floor, the teleporter at the southern end of the room will be activated. Step on it to enter the next room. Go down the path and head through the door on your way down. In here, open the top chest to find a monster-in-a-box. You'll have to fight an Armored Fiend, Selene Guardian, and Dark Sage. You can find these in random encounters; just fight them the same way you would any other enemies. For winning, you get a Hypnocrown. After the battle, open the chests on the left and right for an X-Potion and Dry Ether, then exit the room and continue down the path. Open the chests in the corners of the room to get two Lunar Curtains, then head down to B7. Here, go south and rest/save at the save point to the right, then go south from there, turn right, and enter the obvious wall passage at the end of the path. You'll come out by a chest containing a Spider Silk. Go back through the passage and make your way to the southwestern part of the room. Head up the stairs on the stone structure to find a room with a chest inside. Open it to get some Crystal Gloves, then leave and head to the southwestern corner. Open the chest here for an X-Potion. Head right and go south to the next room. In here, go south and turn west. Walk up the stairway to a teleporter that will take you to another chest. It contains a Red Jacket. Go back and head all the way east, then down the stairs; take the eastern path and follow it down to a chest containing Hermes Sandals. Now, go and take the western path and use the teleporter at the end. Go south here and choose to rest at the save point for a camp scene, featuring Kain and Golbez if he's alive. If you get that scene, they will learn the Spiral Blow Band. When you regain control, use the interdimensional elevator if you need to go restock or anything. Save your game and prepare to fight another series of bosses. First though, head west of the save point and get the Crystal Helm from the chest. Head to the northwestern end of the room and examine the crystal. All of these bosses are from Final Fantasy II. ------------------------------------------------------------------------------- Beelzebul HP: 75000 EXP: 128000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This guy is kind of annoying. He attacks by using any -aga spell on each character, and can also use Confuse on each character. It's especially annoying when he does use Confuse, because then you have to waste your turn(s) hitting your character(s) before you can resume attacking. Out of all the -aga spells, Thundaga seems to damage him the most, so if you're able to, use that. Cure any Confused party members. His -aga spells don't hurt too much, but will add up after awhile. Heal when needed and use your best Bands, spells, and attacks, and be sure to Slow him a few times and apply Shell to your entire party if applicable. He also seems to be pretty weak against lances, so having Kain use Jump is not a bad idea. Near the end of the fight, he will begin using Flare, which will most likely kill a character in one shot. Revive and heal if this happens. Also, the big-name summons such as Leviathan work well here. ------------------------------------------------------------------------------- After winning, a chest appears. Open it to get Loki's Harp, then go back to the save point and rest/save. Head northeast-ish from there and open the chest for an X-Potion, then make your way to the northeastern end of the room. Examine the crystal for another boss fight. ------------------------------------------------------------------------------- Astaroth HP: 68000 EXP: 118000 Gil: - Items: - Weakness: Holy Absorbs: - Boss Strategy: She may start the fight by using Death on a character. If this happens and it succeeds, revive and heal him/her immediately. She can also use the -aga spells just like the previous boss, but doesn't always target the whole party. About 50% of the time, she'll counter any spells you throw at her with Embrace, which may or may not heal a party member. Regardless, unless you are resistant to it, that character will be turned to stone immediately. Remedy this as soon as you can. As usual, cast Slow on her a few times. She will not counter summons, so feel free to use those at your own leisure; I recommend summoning and/or using physical attacks for most of the fight. You can take the risk of casting spells if you want, just don't spam them. ------------------------------------------------------------------------------- Open the chest that appears once you defeat her to get a Seraphim Mace. Go back and save/heal like always, then go to the southwestern corner of the room and examine the crystal to initiate the next battle. ------------------------------------------------------------------------------- King Behemoth HP: 95000 EXP: 130000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: You've probably fought a regular Behemoth before, so you should have a good idea of how this fight will go. It's actually very easy if you know what to do, just time-consuming. He counters any kind of attack, literally, with a physical attack. You can cast magic and use summons without having to worry about him using Maelstrom. However, before you begin attacking him at all, make sure you have a White Mage or two in your party, or anyone that can cast Blink. It also helps if there's a Waxing Moon, and I will explain why later. Cast Blink on each party member, one by one. After that, apply Shell four times with your best spell-caster in the group, then apply Protect four times just to be safe. As you're doing this, the King Behemoth will attack you, and after he attacks the same member twice, Blink will no longer be in effect. Immediately re-apply it when this happens and don't ever let him damage you, because his attacks are powerful. Anyway, after you have Protect/Shell on, Slow him if you want, but it's not really necessary by any means. Also apply Haste to everyone to make this battle go by even faster. Always have someone ready to re-apply Blink to a party member when it's needed while slowly taking away the Behemoth's HP. You will be fine if you keep this up. The reason for Shell and the Waxing Moon is that, at the end of the fight, when he has no HP left, he will counter with Meteor. This will more than likely kill you if you don't take the measures needed to survive it, and it's also frustrating to beat this boss and then die by the attack. Also make sure everyone is at full health at all times for even further protection from this attack. If you survive it, you win the battle. ------------------------------------------------------------------------------- The chest that boss leaves behind contains a Tiger Fang. Heal/save, then head for the final crystal at the southeastern end of the room. ------------------------------------------------------------------------------- Iron Giant HP: 100000 EXP: 135000 Gil: - Weakness: - Absorbs: - Boss Strategy: Get ready for another hard battle; this one is even worse than the one with the King Behemoth. I strongly recommend having a White Mage in your party; begin by immediately casting Shell, and have someone else throw a Spider Silk or two to slow him down a lot. This guy has a decent chance of countering with Meteor when you attack him with magic or summons, so use caution when using spells. If you want to make this a bit easier, cast Blink on everyone. Apply both Protect and Shell four times, and also apply Haste (especially to your White Mage and your main attackers). Meteor will not kill you if you're prepared for it. You should pretty much just use the same strategy you used against King Behemoth for this fight. Also, he may use Crush on a party member, and if it hits, it's an instant KO. Watch out for that and keep your buffs and HP up until you win. There is no death counter this time. ------------------------------------------------------------------------------- Open the chest after the battle to get a Gigant Axe. Go back and heal/save, and with all four bosses defeated, the teleporter in this room will be activated. Use it to transport to B10. Here, go right and around the wall to two chests. They contain a Remedy and Phoenix Down. Go back to the entrance of the room and follow the southern path, then head through the middle door. Open the chest in this room to get a Black Garb, then leave and take the southwestern path. Follow it to a small room with a chest containing an X-Potion; get it and go out, then head north and turn east. Go down the stairs and enter the next room. Head down the flights of stairs here and go to the western side of the room to reach two chests. They contain a Cottage and Silver Hourglass. Go back up two flights of stairs, then head right and down the next set of stairs. To the right, in the corner, is a chest with a Crystal Mail inside. Get it and head all the way west, through the door. Step on the teleporter in this room and you'll be teleported to a chest containing a Ribbon. Use the teleporter to go back and then head northeast and through the eastern path. Follow the path around the room and open the chest to the left along the way; it contains a Dry Ether. From there, continue south and ignore the transporter for a moment. Go left and head clockwise around the wall to a chest at the end of the path. Open it for an X-Potion; now head back to the transporter and use it to get to B13. Go north in here and stand on the save point; rest there for another camping scene. This one is between Kain and Cecil. When it's over, save, and head west to a crystal. These next set of bosses are from Final Fantasy III. ------------------------------------------------------------------------------- Cerberus HP: 66600 EXP: 127500 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This is a really easy fight. Each time he gets a turn, he will attack three times. He only has four attacks: a physical attack, and all three -aga spells, and he'll use them at random. All of these attacks are very weak, however, so you don't have to worry very much. Still, as always, a White Mage should be available in your party. Use your attacks, Bands, spells, and summons to hurt him. Just go all out since he has nothing that will really bring much harm to you; despite this, though, you should cast Protect and Shell four times to make it even easier if possible. ------------------------------------------------------------------------------- Open the chest he leaves behind to get a Thor Hammer, then go back to the save point and use the interdimensional elevator to heal/restock if need be. Now, save your game and take the western path up to another boss. ------------------------------------------------------------------------------- Twinhead Dragon HP: 95000 EXP: 142000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: You'll find that this fight is very similar to the last one. This thing can use the -aga spells and use a physical attack, but he's much stronger than the Cerberus. Inflict Slow on him, then apply Protect/Shell to your party if you can. From there, unleash your best attacks. Occasionally he'll counter with Constrict, but not very often. In other words, this is another simple fight that you should have little problems winning. ------------------------------------------------------------------------------- Get the Holy Lance from the chest he leaves behind, then go back to heal/save. Head east and then north from the save point. Have a White Mage cast Float on the entire party, then examine the crystal. ------------------------------------------------------------------------------- Echidna HP: 76666 EXP: 138000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: Start by inflicting Slow on him, then apply Protect and Shell on your party. If you didn't cast Float beforehand, do so now. The Echidna will attack either physically, or use Flare. He can also use Quake which he'll only do on occasion. Attack him using your best attacks/Bands/spells/summons/whatever else you can think of, and since he's undead, Cure spells and Potions damage him as well. Use this to your advantage. The only things he does that you need to worry about are Quake and Flare, but the former can be avoided using Float, and the latter only hits one character and can easily be recovered from. It won't take too long to bring this guy down. ------------------------------------------------------------------------------- Two chests appear after you win; open them to get a Perseus Bow and Perseus Arrows. Go back to heal and save, then go all the way to the eastern side of the room and examine the last crystal in here. ------------------------------------------------------------------------------- Ahriman HP: 85000 EXP: 99999 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: I hope you have plenty of Phoenix Downs, because you're gonna need them. The battle starts with the Ahriman casting Doom on the whole party, followed by using Haste on random characters until the timer over their heads runs out, causing them to die. There is a really easy way around this, however. Due to the fact that status effects can be stacked in this game, he will keep using Haste on the same character(s) more than once, meaning one of your characters (maybe two or so at the most) will die at a time, rather than all of them at once. Unleash your best attacks on him and don't cast Slow on him, and when someone's timer is up, revive him/her. He will eventually cast Doom again to reset the timers, and as long as you keep reviving and attacking simultaneously, this fight will be very easy. ------------------------------------------------------------------------------- The chest he leaves behind contains a Masamune. Heal/save at the save point, and with all four bosses in this room beaten, step on the teleporter at the northern end of the room to warp to the next floor. Follow the path here and head south as far as you can. Open the southeastern chest for a Remedy, then go back north and turn east, then north to another chest. This one contains an X-Potion; get it and make your way through the rest of the room. In the next room, open the chest to the left to get a Dry Ether. Head down the southern path and go west. Head through the door to a room with a chest containing a Lunar Mail, then exit and go south. You'll come to a split path; the eastern one leads to a wandering robot called Omega. When you come into contact with it, you'll fight it; it's one of this game's two superbosses. In other words, it's a very hard boss. If you insist on fighting it, I recommend saving first. This thing is also one of Final Fantasy V's superbosses. ------------------------------------------------------------------------------- Omega HP: 165000 EXP: - Gil: - Items: Hero's Shield Weakness: - Absorbs: - Boss Strategy: He will start the battle by casting Reflect upon himself, which obviously means that spells are not a good idea for this fight. It'll wear off after awhile and he won't re-apply it unless you hit him with a spell or a summon, though. First off, I highly recommend entering this fight with your party in the mid 60s at the *earliest*. I also strongly recommend bringing Rydia along, and make sure she has Bahamut or at least Leviathan (preferably Bahamut, though), which means that if you want to use Bahamut, you'll have to come back to this fight later. I had a party of Golbez, Rosa, Ceodore, Rydia and Kain, three front. What I did was start the fight off using Spider Silks; use one at a time however. Each time you use one, he'll counter with two attacks in a row, most likely Arm followed by either another Arm or something else. Arm damages a single character for 1000+ damage and also may cause Confusion, so recover from this by using X-Potions, and a Remedy if you get Confused. Speaking of which, you should have 99 X-Potions before starting this fight. You will find yourself using them *a lot*, more than any Cure spells. Pretty much all of Omega's attacks are brutal. After you throw a few Spider Silks at him, have your other characters stand there until they need to support the party, while Rydia summons Bahamut. He will not counter summons most of the time, and Megaflare works pretty well for this fight. He seems to counter Bands pretty often too, so I'd avoid using those. When your party needs healing, have your other characters spam X-Potions and/or Dry Ethers (you should have lots of those as well) while you use Curaja with a White Mage if you have one. It's highly recommended that you do though, otherwise this fight will be even harder to win. You'll basically have to repeat this strategy throughout the whole fight until you win. As for Omega's attacks, he has Arm which, as I said earlier, deals physical damage and may cause Confusion on the character he uses it on. He also has Electromagnetic Radiation which causes Stop, and his "signature move" is a laser attack that hits all characters to deal around 1700-2100 damage and inflict Sap. On slightly rare occasions, he'll follow that attack with Maelstrom on everyone, and if this happens, hope you have some turns available for some characters, or else you'll die because of the HP-drain effect of Sap. *Immediately* spam X-Potions, not Cure spells, if this happens. Other attacks include Thermal Rays and Flamethrower, the former which won't hurt much at all, the latter which probably won't damage you altogether. He has a physical attack, but doesn't use it very often at all; when he does though, it deals crazy damage. He has Black Hole as well, but you should try to get Shell up if possible regardless. One thing he'll do at some point during the fight is cast Omeguard. This is a shield that protects him from any damage; physical attacks will hurt 1. All you must do is attack him twice with any kind of attack to break the shield. For winning, you get a good piece of equipment: the Hero's Shield. Apparently there's a chance he'll self-destruct as a death counter, and it will probably destroy your party. All you can do, unless your HP is crazy high, is hope he doesn't do this. ------------------------------------------------------------------------------- If you can't defeat it or don't feel you're prepared, you can always come back later. Continuing from the split path, take the western path and you'll come to two more paths. Take the western one and get the White Fang from the chest. Go back and take the eastern path now, which leads to the next room. Here, go west and follow the path to the southeastern end of the platform. Open the chest to get a Remedy, then go down the stairs nearby and get the X-Potion from that chest. Go back to the room's entrance and head through the wall to the right. Follow it east as far as you can, then move south to enter the next room. Before examining the crystal, use the interdimensional elevator to go back to B1 and heal/save. Warp back here and prepare for a boss fight. This famous boss originated in Final Fantasy V as well. ------------------------------------------------------------------------------- Gilgamesh HP: 99000 EXP: 65000 Gil: - Items: Excalipar Weakness: - Absorbs: - Boss Strategy: Unfortunately, his theme "Battle at the Big Bridge" does not play during this fight. He starts out by attacking a single character with a physical attack; when he says "Hyah!", he's gonna hit someone. The first phase of the fight is easy. Slow him with some Spider Silks or the spells, and if you can, apply Protect a few times to the group; then, hit him with anything and everything you've got. Like every boss in this dungeon, summons such as Leviathan work well here, and will probably hurt him more than anything else. Aside from using physical attacks, he can use Bad Breath, but as long as the character is resistant to even one of the status ailments it causes, it will miss. Once you've taken off a lot of his HP, he will buff himself with Haste, Protect, and Shell, and he then begins using Jump. He gets dangerous now. Jump will deal a lot of damage to one party member; if s/he dies, revive. Heal from it either way. Now he can attack several times in a row in one turn. If he does this, it will be with his physical attack; he is also capable of using Penetrating Laser to deal massive damage to one character. He has Zantetsuken as well, but it only hits one target, and will kill him/her instantly. It's better to use X-Potions for this fight since they're instantaneous, while any White Mages in your party should focus on support. Use the same tactics you used for the first part of the fight and you'll defeat him. He references FFV's main character before dying, as well, since he sort of admired him in that game. "...Bartz...?" ------------------------------------------------------------------------------- You'll get the Excalipar sword as an item drop after the battle. It's a crappy weapon, and Gilgamesh only had it because he thought it was actually the superior Excalibur. Choose to rest at the save point for a camp scene between Ceodore and Kain, then they'll learn the Double Jump Band. Save your game and leave the room; you're on the other side of the room we were in before the previous room. Go due south, as far as you can go, to walk across an invisible walkway and reach a chest with a Lunar Shield inside. Go back north and follow the path west and south. You'll come to two paths. The left path leads up to a chest on a platform, and inside is the Lord Dragon (aka Shinryuu), another boss from Final Fantasy V. He's a superboss in both FFV and this game, and unless your HP is really high, he will kill you before you get a chance to act. Here's a strategy: ------------------------------------------------------------------------------- Lord Dragon HP: 180000 EXP: - Gil: - Items: Ragnarok Weakness: - Absorbs: - Boss Strategy: In my opinion, this fight is much easier than the one with Omega. In Final Fantasy V, this dragon is known as Shinryuu. He opens the battle with Tidal Wave every time, which will deal around 4000 damage to the entire party. Needless to say, you need a lot of HP to survive this. Revive everyone and heal with X-Potions immediately. He will most likely follow Tidal Wave with Doom on a random character, which honestly isn't that much of a threat; ten seconds can last much longer than you might think if your battle mode is set to Wait. He also has Death, which never actually succeeded when I fought him. Start by casting Slow on him a few times (Dualcast it if you have it), then attack him with everything you've got. A White Mage should cast Shell on the party and should also be backup for healing; don't use Holy unless you know for sure you'll be okay when you use it. He has Maelstrom and will target all characters if he ever uses it, but he only cast it once during my fight with him. If he does this though, either spam X-Potions or have a White Mage use Curaja, or both. He may also use Venomous Gas, which is one of his least potent attacks. It will cause Poison to the party and deal a very minor amount of damage; don't even bother curing the poison since it rarely ever takes affect. When it does, it doesn't hurt enough for it to matter. He also has Thermal Rays, and as usual, this isn't a very dangerous attack either. Later in the battle, he will buff himself with Protect and Shell (no Haste, thankfully). This doesn't matter too much; just keep attacking him with your best attacks, Bands, spells, and summons. When this "phase" of the fight begins, he can also use Diamond Dust. Tidal Wave is more dangerous though, which he *will* use more than once. Keep yourself healed from Tidal Wave and other attacks, and make sure everyone is revived at all times. When you beat him, he'll use Meteor as a death counter, so make sure you're fully recovered and have Shell applied. You get the Ragnarok for winning. ------------------------------------------------------------------------------- Take the southern path when the path splits and enter the next room. This room is kinda strange. It's laid out like a maze; you will end up going back to the same places over and over, and may even end up back at the room's entrance. From where you enter, go south a bit and turn right, and you should come to a stone structure with a weird-looking mouth thing over a door. Examine it and you'll be carried to another room, the "Twisted Space". To reach the crystal, follow the straightforward path that goes south for awhile, then turn east and head north. Examine the crystal to fight the last Final Fantasy V boss you'll find in this dungeon. ------------------------------------------------------------------------------- Atmos HP: 88000 EXP: 165000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This guy only has one attack at his disposal: Meteor. However, it is not as strong as it is with other foes, dealing only around 800-1200 damage to the entire party if Black Magic is not decreased or increased in damage. Cast Slow on him and apply Shell a few times if possible, then just unleash everything you have at him. He will use Meteor after every turn or so when he is Slowed, so just recover from that using X-Potions and/or Cure spells. He'll go down after a bit. ------------------------------------------------------------------------------- You'll appear in front of the door that once lead to the Twisted Space. There is a chest to the south, too; open it to get the Robe of Lords and enter the door. In this room, go east and rest at the save point for a camp scene which features Cecil, Rydia, Edge, and Edward. Once it's over, save your game and go west. Head under the ceiling; you can tell where you need to walk since the white tiles on it indicate the path. Go south and enter the door on your way down. Go directly north in here and through the door to a chest; open it to find some monsters. This is a "Worst Malboro", and you should fight them like you would any other Malboro. Firaga works wonders. For winning, you get an Elixir. Go back into the previous room and head down the stairs, then go east and open the chest to get an X-Potion. Make sure you're fully healed and examine the crystal nearby. This room contains bosses from Final Fantasy VI. ------------------------------------------------------------------------------- Ghost Train HP: 110000 EXP: 180000 Gil: - Items: - Weakness: Fire, Holy Absorbs: - Boss Strategy: This battle always starts off as a Back Attack, most likely to bring even more nostalgia to Final Fantasy VI fans since the battle in that started with a Back Attack as well. The Ghost Train will start by using Wheel on a party member, which deals crazy damage for such a simple-looking attack. Recover from this and apply Slow a few times, followed by Protect/Shell on the party if you can. He has a physical attack, but he won't use it very often. Instead, he'll stick to using attacks like Wheel, Holy, and Diamond Dust. He is kinda dangerous and packs quite a punch, so make sure your HP is up at all times. Diamond Dust is relatively weak though, and Holy isn't as strong as you might think either. Holy-elemental weapons are excellent here; Kain's Jump with a Holy Lance equipped can deal massive damage. Use your best attacks, Bands, spells, and summons. Pretty much everything will hurt this boss, but as I already said, things that are Holy-elemental are your best bet. ------------------------------------------------------------------------------- After the battle, open the chest that appears to get a Mutsunokami, then head north and up the stairs. Go west from there and walk up to the chest at the end of the path. Inside is a monster, another Worst Malboro. Defeating it nets you an Elixir. Now, go southeast and then turn north and through the passage. When you exit the passage, step onto the tile that has rocks on it to the right, and head south from there. Inside the chest at the end of the passage are Lunar Gloves; get them and go back to heal/save. Now head west and all the way down the path to the next crystal. Cast Float on everyone before examining it if you have a White Mage on your team. ------------------------------------------------------------------------------- Ultros HP: 66600 EXP: 5 Gil: 3 Items: Knife Weakness: Fire, Thunder (first phase) Absorbs: Fire, Thunder, Ice (second phase) Boss Strategy: Don't tease the octopus, kids! If you have any females in your party, he'll call them "very cute". Also, he will counter-attack certain people he considers "muscle-heads" with Constrict, but I'm not sure who all of them are. I know for a fact that he will counter Golbez, Ceodore, and Kain though. He also has Tentacle, his classic attack from FFVI; he has Bad Breath as well. Float should be on your party because he may use Earthquake, and it can be pretty damaging if there isn't a Waxing Moon. Finally, he has Bile, which is his weakest move by far. Start by casting a couple Slows on him while buffing your party if possible. Make sure you cast Shell at least three times, maybe four; you will thank me later. Attack him with Fir/Thundaga and any Bands and other attacks you feel like using while keeping yourself healed. Eventually, the game will say "Ultros has suddenly changed!", and the boss music begins playing. He gets even tougher from here on out, and he'll absorb any elemental spells you throw at him. Now whenever he uses Tentacle, he may use it four times. He also has Maelstrom, which you should *fully* recover from ASAP if he uses it. He has Freezing Mist as well, which deals minor damage to the party. He will use Constrict on a random party member at random times, *and* as a counter, and he will also counter spells with Firaga and summons with Flare. You can risk using summons if you want, just make sure that you have someone who can apply Shell on the party a few times and that everyone doesn't die. Finally, he can use Tidal Wave and also heal himself for a few thousand HP. When you defeat him, he may counter with Meteor, but I'm not sure exactly what triggers it. Each time I finished him off without a Band, he did it, but when I finished him off with Double Jump, he just died. Regardless, this is what Shell is for. It also helps if there's a Waxing Moon phase. ------------------------------------------------------------------------------- He's so much of a joke boss that he doesn't even leave a chest behind! Go back and heal/save, and once you have beaten both of the bosses in this room, head down the center stairway and use the transporter. In here, there's a chance you will get into a random encounter with Death Gaze, from Final Fantasy VI. Like in FFVI, he can run away during the fight, and you'll have to find and fight him again if this happens. However, his HP remains the same as it was when he ran the next time you encounter him, also like in FFVI. ------------------------------------------------------------------------------- Death Gaze HP: 120000 EXP: 200000 Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: In this battle, you can get ambushed (Surprised), Back Attack'd, and you can get a preemptive strike as well. The boss music will begin playing when the fight starts, and Death Gaze will cast Death on every character. It likely won't hit most of them, if any at all. He will attack by using Death frequently, along with physical attacks and -aga spells. Slow him and then unleash your best attacks on him. He's really not that hard. He will likely use Retreat once or twice, so just keep walking around and try to encounter him until you eventually beat him. The reward you can get from doing so makes it worth it. ------------------------------------------------------------------------------- Upon defeating Death Gaze, you'll hear the sound of a crystal. I will explain what this is for later. Go back and heal, then cast Float on the entire party and save. Head back to the room where Death Gaze was/is (with him gone, I do believe there are no random encounters in that particular room) and head south towards the crystal. Head west and open the chest to get a Dry Ether, then go back and examine the crystal down the path. This is the last Final Fantasy VI boss you'll face, and it's crazy hard. ------------------------------------------------------------------------------- Ultima Weapon HP: 230000 EXP: - Gil: - Items: Ultima Weapon Weakness: - Absorbs: - Boss Strategy: Not only does this thing have loads of HP, it's also really hard to beat (not quite on Omega and Lord Dragon's level, though). For starters, he has Crush, which he will use on a random party member at any given time. It does not always hit, but it's still a nuisance and makes him even harder. His physical attacks are extremely strong, dealing around 3000 damage to a character each time. He also has some nasty spells, and will begin using Meteor randomly after enough HP has been taken off. Another spell that is very strong is Quake, and that will wipe out your party without Float unless you're overleveled (even Shell won't help much for that). He has Thermal Rays, probably his weakest attack that shouldn't hurt very much, and some of your characters probably won't be affected at all. Stack a few Slows on him, then try to buff your party with Protect and Shell (remember to apply those a few times as well). A White Mage is pretty much a necessity for this battle. Don't bother Hasting anyone; just make sure your White Mage is available to heal as often as possible, and unleash your most powerful attacks (Bands, spells, summons, etc.) on him. He won't get hurt as much as most bosses with most attacks, so you'll be winning this fight slowly. You'll be able to tell when he's going to use Meteor because he will buff himself with Shell, Protect, and Haste. Then the game will say "He is charging for Meteor!", so be prepared. It will deal a massive amount of damage to all of your characters; even with Shell, if you're not a high enough level, you'll probably get a Game Over with this attack. If so, come back later and try again after you've gained some levels. If you survive, immediately cast Slow on him again, even though he will re-apply Haste on his next Meteor attack. Good luck with this fight. An alternate strategy that I should probably mention is that you can cast Reflect on him *after* stacking Slow. Continue battling him as you normally would, just without spells (use Bands and regular attacks instead). When he goes to buff himself, his buffs will bounce back to your party members. Reflect doesn't last very long, however, so make sure you re-apply it every now and then. You get the Ultima Weapon for winning, a really good sword for Cecil, Ceodore, or Golbez. ------------------------------------------------------------------------------- If you manage to win that battle (or even if you don't), continue down the path and enter the first door to the right. Open the chest in here to get a Remedy, then exit at the eastern side of the room. Go north and get the Light Curtain from the chest in the corner, then head south and go in between the two blue crystals sticking out of the floor. Walk east to find a secret path taking you to a crystal; this one isn't a boss. Examine it after defeating Death Gaze and you'll be asked who to give the Dualcast ability to. You can only choose Palom, Porom, or Leonora; go with whoever you use the most (or plan on using the most out of the three). Now, head back across and go through the small building again. Head west and use the teleporter at the bottom to reach B16. The music will stop here; we're getting close now! Follow the straightforward path until you reach B18. There, head south and step on the purple tile to warp in front of a chest in the same room. It contains a Lunar Helm. Warp back and continue through a couple rooms. When you reach B20, go north and use the interdimensional elevator to heal and restock if you need to, then go back to this floor and save your game. Make sure Rydia is with you before going forward. Watch the scene, then prepare for a battle against Bahamut! ------------------------------------------------------------------------------- Bahamut / Mysterious Girl -Bahamut- HP: 120000 EXP: - Gil: - Items: - Weakness: - Absorbs: - -Mysterious Girl- HP: - EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: The Mysterious Girl will always open the battle with Meteor. If you do not have enough HP to survive and/or there isn't a Waxing Moon phase, you will not survive this, and will have to grind a bit until you do. Once you survive it, revive anyone who has fallen and quickly heal them with X-Potions. Bahamut's countdown will start after Meteor is used, and when it reaches zero, he uses Megaflare. The Mysterious Girl cannot be targetted, which means you can't Slow her or deal damage to her. She'll use stuff like Death on a character and Haste on Bahamut, and may also use Tornado and Flare. Despite her using Haste, cast Slow on Bahamut anyway to delay his countdown a bit. Before he uses Megaflare, make sure you recover your party to full. Don't bother applying Shell, because once the countdown ends, the Mysterious Girl will dispel any positive status effects using Black Hole as Bahamut shoots out Megaflare right after that. Once Megaflare has been used (you'll be in the same condition as you were at the start of the fight, pretty much), revive your White Mage first. Immediately give her an X-Potion or Elixir and have any other characters who survived revive everyone else. On your White Mage's turn, have her cast Float immediately. The Mysterious Girl will use Quake, which hurts *a lot*, and will more than likely kill you if you don't have Float on. Repeat the same strategy throughout the rest of the fight (she'll use Quake at least one more time, too). If Rydia is with and you have Asura and Leviathan, they'll both interfere when the battle is over to try and make Bahamut come to his senses. He ends up turning on the Mysterious Girl and owns her with two Megaflares in a row. Otherwise, you'll have to kill him to win the fight. ------------------------------------------------------------------------------- If you have Asura and Leviathan and Rydia is in your party, you'll get Bahamut as a summon. Otherwise, he'll be dead. Rest and save and continue forward to the next couple rooms. You can encounter Maenads on these floors; that's what the Mysterious Girls are called. We finally find out, at the end of the game! On B22, enter the western and eastern rooms and open the chests to get a Dry Ether and X-Potion, then continue to the next room. Here, you will find several Maenads. Talk to them if you wish and head to B24. There are a bunch of sleeping Maenads here, similar to the Chamber of Sleep in the Lunar Subterrane. At the end of the room, talk with the only Maenad that isn't behind glass for a scene. The way to B25 will then be opened. In that room, walk around and recover as many Crystals as you are able to. There's a save point in the center of the room, along with an interdimensional elevator at the top. Head all the way north to B26. The music changes here. Follow the path south through a few rooms. At the bottom of B29, you'll find another save point and interdimensional elevator. Save your game and head down the stairs to the Bottommost Depths. Now go forward and you'll reach a strange coccoon-looking thing. Time for a battle! ------------------------------------------------------------------------------- ??? HP: 30000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: You're only fighting the shell of the true final boss right now. During the first phase of the fight, it literally won't do anything. Attack it with everything you've got and eventually, it will turn white. Now it will start doing Drain and Osmose, but it's nothing to worry about. Keep attacking it until the shell is destroyed. ------------------------------------------------------------------------------- More scenes will occur after the battle. You find out the name of this thing, the one behind all of this: the Creator. Now we fight again. ------------------------------------------------------------------------------- Creator (Phase 1) HP: 42000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: After you attack him, he will put Reflect on himself. Then, he will begin copying your attacks and when done copying, he uses Binding Glare. He also turns on Element Drain. When you use a summon, he'll counter it with Megaflare. All he does throughout the whole battle is counter your attacks, but hit him with your strongest Bands and risk summoning if you want, and he'll go down in no time. ------------------------------------------------------------------------------- It's still not over. After some more scenes, the Creator's mind goes out of control, and another battle takes place. ------------------------------------------------------------------------------- Creator (Phase 2) HP: 51000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: He will probably open up the battle using a couple Flares, and may follow them up with a Megaflare. This will damage your party severly, so revive/heal as necessary. Slow him as soon as you can. He also has Holy at his disposal. If possible, apply Shell to the whole party a few times. To defeat him, simply use your best attacks on him while keeping your party buffed and healed; Haste isn't a bad idea either. He can still use Binding Glare, and will continue to use that, Flare, and Holy throughout the entire battle. Keep healed and he'll go down soon enough. ------------------------------------------------------------------------------- Once that battle is over, a short scene occurs and your party appears in a space-like background in yet another battle. The Creator will slowly move towards your characters, and you can't hit him just yet. Once he's all the way on-screen, the battle will temporarily end and you'll see more scenes. You will then enter in a fight against him again. ------------------------------------------------------------------------------- Creator (Phase 3) HP: 200000 EXP: - Gil: - Items: - Weakness: - Absorbs: - Boss Strategy: This is the *true* final battle. Just like in the first game, you'll have to use one of your eight Crystals to start the fight; so, use the Crystal on him and the fight will begin. He has some nasty attacks and abilities; for starters, he can do Split, a single-target attack that hurts a crazy amount. Cast Slow on him four times. Also apply Shell to your party a few times as soon as you can. He can also use Regenerate, healing himself for 9999! When the background glows purple, he's about to use Explode, which is equivalent to Zeromus' Big Bang in the first game. It deals non-elemental damage to the whole party, and also inflicts Sap. Have a White Mage cure from this or use X-Potions, and continue your assault on him. Occasionally he will use Transform, where he'll go offscreen and then come back and have his weakness changed. This doesn't matter *too* much. He's capable of using Black Hole as well, which nullifies any positive status effects, but you probably know that already. You should try to keep Shell up regardless, else this fight could get ugly. He may also use Flare, and Multiply, the latter of which is a multi-target attack that deals damage in the thousands. It's more dangerous than Explode, so recover from that ASAP. Finally, he has spells like Pig and Mini, though he rarely uses them. Cure these status effects when/if necessary. That's about it for this guy's attacks; it will probably be a long fight, but as long as you keep your characters revived and healed, you should be fine. ------------------------------------------------------------------------------- The Creator tells you to escape after the battle is over. The place begins to shake as you're carried back to B29; you can't go back to the Bottommost Depths now. Make your escape through the Depths. On B28 and up, you will encounter the Creator in random encounters; he will use Destroy to damage one character and himself, and a couple other attacks which aren't really dangerous. Attack him and keep yourself healed until he runs away each time. On B24, you will find the small Maenad whom Rydia told to stay behind. You'll be ambushed again here by the Creator; fend him off and then a Maenad will appear and tell you that they'll take care of him. The child Maenad joins up with you; continue escaping and the Maenads will continue to help you as you encounter the Creator. He finally gets destroyed by Meteor on B20; as soon as you leave that floor, you are done escaping. Enjoy the ending! It will be slightly changed if all of the Eblan Four and Golbez survived; I won't spoil it. After the credits, you'll get to save, but there's no post-chapter content this time. ------------------------------------------------------------------------------- ==================== VI. Tail-Collecting ==================== The tail-trading system gets a lot more attention in this game. There are several colored tails, most of which are gotten as item drops from certain monsters during certain chapters. All of the tails, save for the Rainbow (and Small Tails if you count those), can be found during the last two dungeons in the final chapter, but they're also found in certain places during other chapters. Here are the list of tails in the game, along with where you can find them (not counting Small Tails): ------------------------------------------------------------------------------- Blue Tail Monster: Thunder Dragon Found: Mist Cave B1 (Ceodore's Tale, Full Moon), Underground Cavern (Kain's Tale), Subterrane B11 (Finale Part One, Full Moon) ------------------------------------------------------------------------------- Green Tail Monster: Green Dragon Found: Agart Mine (Rydia's Tale, Waning Moon), Subterrane B9 (Finale Part One, Waning Moon) ------------------------------------------------------------------------------- Red Tail Monster: Red Dragon Found: Impact Crater - Floor (Yang's Tale, New Moon), Subterrane B10 (Finale Part One, New Moon) ------------------------------------------------------------------------------- Black Tail Monster: Shadow Dragon Found: Troia - Emperor's Bounty Pub (Palom's Tale, in a chest), Subterrane B5 (Finale Part One, Waxing Moon) ------------------------------------------------------------------------------- Purple Tail Monster: Behemoth Found: Passage to Tower of Babil (Edge's Tale, New Moon), Subterrane B7 (Finale Part One, New Moon) ------------------------------------------------------------------------------- White Tail Monster: White Dragon Found: Outside Mount Ordeals (Porom's Tale, Waxing Moon), Subterrane B8 (Finale Part One, Waxing Moon) ------------------------------------------------------------------------------- Gold Tail Monster: Gold Dragon Found: Subterrane B12 (Full Moon) ------------------------------------------------------------------------------- Gray Tail Monster: Gray Coeurl Found: Devil's Road (Kain's Tale, first area, Waning Moon), Lunar Surface (Finale Part One, Waning Moon) ------------------------------------------------------------------------------- Ebony Tail Monster: Ebony Dragon Found: Lunar Tunnel - West (The Lunarians' Tale, New Moon), Subterrane B4 (Finale Part One, New Moon) ------------------------------------------------------------------------------- Rainbow Tail Monster: - Found: ???? (Finale Part Two, obtained by trading seven Small Tails) ------------------------------------------------------------------------------- Pink Tail Monster: Flan Princess Found: Subterrane B5 (Finale Part One, Full Moon, in small room with a single chest) ------------------------------------------------------------------------------- You can trade some of the tails during Edward's Tale in the Underground Waterway, and you can also trade them in the Eblan Cave in the second room of the Passage to the Tower of Babil, in exchange for other colored tails. Their real use, however, comes in the final chapter. After defeating the Dark Knight in the Subterrane, go outside of the Lunar Whale and use the interdimensional elevator. Select "Next" until you see a new area you can warp to, simply called "????". Inside the building there, you will find another tail collector. He will trade you a piece of equipment for a certain color tail. He trades you the following items for specific tails: +++++++++++++++++++++++++++++++++++++++++++++ Colored Tail Trading Rewards: Blue Tail - Blue Armor Green Tail - Rare Band v2 Red Tail - Level Band v2 Black Tail - Twin Stars Purple Tail - Treasure Hunter v2 White Tail - Rapid Ring v2 Gold Tail - Gil Band v2 Gray Tail - Rear Ring Ebony Tail - Taunt Ring Rainbow Tail - Limit Ring Pink Tail - Pink Armor +++++++++++++++++++++++++++++++++++++++++++++ If you're wondering, yes, things like Rare Band v2 and Level Band v2 can stack. This means that if you're going to go for rare items and/or want to level up extremely quickly, it's not a bad idea to get five of the same color tail for the equipment that you want. Pink Tails aren't as useful and important as they were in Final Fantasy IV; the Adamant gear is better than the Pink Armor, which only females can equip anyway. ------------------------------------------------------------------------------- =============== VII. Band List =============== New to the Final Fantasy series, Bands are co-operative attacks between two or more characters. They use up the turns of the characters that perform the attack, obviously, and they're very similar to the Dual and Triple Techs seen in Chrono Trigger. You learn your first Band attack in the first chapter, in the Adamant Grotto when Ceodore is training to become a knight with Biggs and Wedge. Many people seem to have trouble performing these attacks; basically, when a character's command window comes up, you have to press Right on the directional pad to bring up some extra commands, "Band" being one of them. Choose it and a cursor will appear; put it over another character, confirm it, then select a command for that character. Do this for any other characters you want to search for Bands with, and if you successfully find a Band, they will perform the attack. However, you can't do a Band with any party combination. Some are learned by story events, and the characters have to have some kind of a bond, otherwise you will not succeed in finding a Band. Also, once you've found a Band, you can select it from the Band list with one of the characters that can use it, but obviously, all of the required characters must be in the active party in order for you to be able to choose it. Some Bands can also break the damage cap of 9999, but these are few and far between. In order to be able to use Calca and Brina's Bands in the final chapter, you must get the necessary items to revive them at the end of Rydia's Tale (you need a Mythril Bolt, Mythril Nut, and Mythril Spring to do so). --------------------------------------------------- Prologue, Ceodore's Tale, & Kain's Tale (Base Game) --------------------------------------------------- ------------------------------------------------------------------------------- Vibra Edge MP Cost: 10 Characters: Biggs (Attack), Wedge (Attack) Event Band: Yes Description: Attack all enemies. ------------------------------------------------------------------------------- Holy Blade MP Cost: 15 Characters: Cecil (Attack), Rosa (White Magic) Event Band: No Description: Slice a single enemy with a sword wreathed in holy power. ------------------------------------------------------------------------------- Machine Break MP Cost: 7 Characters: Cecil (Attack), Cid (Analyze) Event Band: No Description: Cause massive damage to machine-type enemies. ------------------------------------------------------------------------------- Cross Slash MP Cost: 7 Characters: Ceodore, Hooded Man Event Band: Yes Description: Slice through a single enemy. ------------------------------------------------------------------------------- Cross Slash Prime MP Cost: 20 Characters: Ceodore (Attack), Kain (Attack) Event Band: No Description: Slice through a single enemy together. ------------------------------------------------------------------------------- Saint Dive MP Cost: 30 Characters: Kain (Jump), Rosa (White Magic) Event Band: No Description: Attack all enemies with divine wrath. ------------------------------------------------------------------------------- X-Chaser MP Cost: 12 Characters: Rosa (Aim), Cid (Analyze) Event Band: No Description: Critically strike a single enemy. Rosa must have a bow and arrow equipped for this to work. ------------------------------------------------------------------------------- Divine Heal MP Cost: 28 Characters: Ceodore (White Magic), Rosa (Blessing) Event Band: No Description: Restore party members' HP with the blessing of the moon. This Band does different things based on the moon phase. In a New Moon, it recovers HP slightly and casts Esuna. In a Waxing Moon, it heals everyone to full. In a Full Moon, it recovers moderate HP and casts Shell. In a Waning Moon, it recovers moderate HP and casts Protect. ------------------------------------------------------------------------------- Rocket Launcher MP Cost: 12 Characters: Ceodore (Attack), Cid (Analyze) Event Band: No Description: Enchant weapons with fire to attack the enemy. Cid must have a hammer or an axe equipped for this to work. ------------------------------------------------------------------------------- Aiming Thrust MP Cost: 12 Characters: Kain (Jump), Cid (Analyze) Event Band: No Description: Set your sights on one enemy and punch through it. ------------------------------------------------------------------------------- ------------ Rydia's Tale ------------ ------------------------------------------------------------------------------- Lightning Brain Buster MP Cost: 7 Characters: Rydia (Black Magic), Luca (Attack) Event Band: No Description: Send a head-busting lightning charged strike towards the enemy. Luca must have a hammer or an axe equipped for this to work. ------------------------------------------------------------------------------- Calca and Brina MP Cost: 10 Characters: Calca (Jive), Brina (Dance) Event Band: No Description: Combine the power of Calca and Brina to cast a random spell. ------------------------------------------------------------------------------- Go! Calcabrina! MP Cost: 10 Characters: Luca (Analyze), Calca (Jive), Brina (Dance) Event Band: No Description: Attack all enemies with fire and lightning. ------------------------------------------------------------------------------- ----------- Yang's Tale ----------- ------------------------------------------------------------------------------- Dual Wing Dance MP Cost: 6 Characters: Yang, Ursula Event Band: Yes Description: Strike at a single enemy with a pincer attack. ------------------------------------------------------------------------------- Five Star Crimson Palm MP Cost: 9 Characters: Yang (Attack), Ursula (Tenketsu) Event Band: No Description: A powerful, calculated strike against a single enemy. ------------------------------------------------------------------------------- ------------ Palom's Tale ------------ ------------------------------------------------------------------------------- A Little Black Magic MP Cost: 10 Characters: Palom (Bluff), Leonora (Black Magic) Event Band: No Description: Practice some black magic. ------------------------------------------------------------------------------- Particle Bomb MP Cost: 20 Characters: Palom, Leonora Event Band: Yes Description: Deal massive non-elemental damage to a single enemy. ------------------------------------------------------------------------------- ----------- Edge's Tale ----------- ------------------------------------------------------------------------------- Blazing Moon Ring MP Cost: 7 Characters: Edge (Ninjutsu), Gekkou (Shuriken) Event Band: No Description: A blazing body slam against a single enemy. ------------------------------------------------------------------------------- Frozen Moon Dance MP Cost: 8 Characters: Edge (Attack), Izayoi (Ninjutsu) Event Band: No Description: Freeze then shatter a single enemy. ------------------------------------------------------------------------------- Wild Moon MP Cost: 12 Characters: Edge (Attack), Tsukinowa (Attack) Event Band: No Description: Attack all enemies. ------------------------------------------------------------------------------- Gale Twin Break MP Cost: 14 Characters: Edge (Ninjutsu), Zangetsu (Human Kite) Event Band: No Description: An aerial attack against all enemies. ------------------------------------------------------------------------------- Phantom Lightflies MP Cost: 9 Characters: Gekkou (Ninjutsu), Izayoi (Illusions) Event Band: No Description: Restore HP and cure some status ailments, relative to the lost HP of the Band members. ------------------------------------------------------------------------------- Gale Rush MP Cost: 12 Characters: Zangetsu (Ninjutsu), Tsukinowa (Ninjutsu) Event Band: No Description: Speed up time for all allies. ------------------------------------------------------------------------------- Wheel of Elements MP Cost: 15 Characters: Gekkou (Ninjutsu), Izayoi (Ninjutsu), Zangetsu (Ninjutsu), Tsukinowa (Ninjutsu) Event Band: No Description: Attack all enemies with fire, ice, and lightning. ------------------------------------------------------------------------------- Ultimate Art: Advent of Phoenix MP Cost: 20 Characters: Edge (Smash and Grab), Gekkou (Shuriken), Izayoi (Illusions), Zangetsu (Human Kite), Tsukinowa (Steal) Event Band: No Description: Attack all enemies with fire. ------------------------------------------------------------------------------- ------------ Porom's Tale ------------ ------------------------------------------------------------------------------- Twincast MP Cost: 20 Characters: Palom, Porom Event Band: No Description: Cast a spell together for greater power. Palom and Porom start with this Band in the part of the chapter where you play as their younger selves. ------------------------------------------------------------------------------- Thunderstorm MP Cost: 25 Characters: Rydia (Black Magic), Palom (Black Magic) Event Band: No Description: A magical ice and lightning attack that targets all enemies, but damages at random. ------------------------------------------------------------------------------- ------------- Edward's Tale ------------- ------------------------------------------------------------------------------- Feast of the Land MP Cost: 20 Characters: Edward (Bardsong), Harley (Gil Toss) Event Band: No Description: Restore party HP and certain status ailments. ------------------------------------------------------------------------------- ------------------- The Lunarians' Tale ------------------- ------------------------------------------------------------------------------- Double Black Magic MP Cost: 30 Characters: Golbez, Fusoya Event Band: Yes Description: Cast a powerful black magic spell together. ------------------------------------------------------------------------------- ---------------------------- The Crystals - The Gathering ---------------------------- ------------------------------------------------------------------------------- Broken Heart MP Cost: 25 Characters: Rydia (Attack), Edge (Attack) Event Band: No Description: Strikes all enemies with the pair's emotions. ------------------------------------------------------------------------------- Flare Tornado MP Cost: 15 Characters: Rydia (Black Magic), Edge (Ninjutsu), Luca (Big Throw) Event Band: No Description: Imbues your weapons with the power of fire and strikes all enemies. Luca must have a hammer or an axe equipped for this to work. ------------------------------------------------------------------------------- Inferno MP Cost: 40 Characters: Rydia, Edge Event Band: Yes Description: A punishing flame move that attacks all enemies. ------------------------------------------------------------------------------- Thunder Wave MP Cost: 20 Characters: Ceodore (Attack), Rydia (Black Magic) Event Band: No Description: Blows away all enemies with the power of lightning. ------------------------------------------------------------------------------- Holy Burst MP Cost: 55 Characters: Rydia (Black Magic), Rosa (White Magic) Event Band: No Description: Holy magical attack on all enemies. ------------------------------------------------------------------------------- ------------------------------ The Crystals - Finale Part One ------------------------------ ------------------------------------------------------------------------------- Sylph Protection MP Cost: 17 Characters: Rydia (Summon), Yang (Attack) Event Band: No Description: Yang basks in the blessing of the Sylphs. You must have the Sylphs available as a summon in order for this to work. ------------------------------------------------------------------------------- Mirage Song MP Cost: 35 Characters: Rydia (Summon), Edward (Bardsong) Event Band: No Description: Use Dragon's fog to conjure up illusions. Edward must have a harp equipped in order for this to work. ------------------------------------------------------------------------------- Wild Whip MP Cost: 4 Characters: Rydia (Attack), Izayoi (Attack), Harley (Attack) Event Band: No Description: Three fighters whip a single enemy repeatedly. All three of the characters must have a whip equipped in order for this to work. ------------------------------------------------------------------------------- Call Me Queen MP Cost: 11 Characters: Rydia (Attack), Leonora (Attack), Izayoi (Attack), Harley (Attack) Event Band: No Description: Whip and turn the enemy into a pig. All four of the characters must have a whip equipped, and Leonora must be using the Queen's Whip in order for this to work. ------------------------------------------------------------------------------- Tri-disaster MP Cost: 20 Characters: Rydia (Black Magic), Palom (Black Magic), Leonora (Black Magic) Event Band: No Description: Cast a succession of powerful Black Magic. ------------------------------------------------------------------------------- Infinity MP Cost: 60 Characters: Rydia (Black Magic), Palom (Black Magic), Porom (White Magic), Rosa (White Magic), Leonora (White Magic) Event Band: No Description: Five fighters combine to cast powerful magic. ------------------------------------------------------------------------------- Mystic Waltz MP Cost: 12 Characters: Edward (Bardsong), Calca (Jive), Brina (Dance) Event Band: No Description: The song and dance of three fighters triggers a random effect. Edward must have a harp equipped in order for this to work. ------------------------------------------------------------------------------- Fist Dance MP Cost: 13 Characters: Yang (Attack), Edward (Bardsong) Event Band: No Description: Attack one enemy to the beat of the music. Edward must have a harp equipped in order for this to work. ------------------------------------------------------------------------------- Exploding Kick MP Cost: 14 Characters: Yang (Kick), Gekkou (Shuriken) Event Band: No Description: Flame damage to all enemies. ------------------------------------------------------------------------------- Mirage Dive MP Cost: 32 Characters: Edge (Ninjutsu), Kain (Jump) Event Band: No Description: Summon clones to confuse and attack one enemy. ------------------------------------------------------------------------------- Rapid Fire MP Cost: 20 Characters: Ceodore (Attack), Palom (Black Magic), Tsukinowa (Attack) Event Band: No Description: Rapidly attack a single enemy with fireballs. ------------------------------------------------------------------------------- Healing Wind MP Cost: 40 Characters: Tsukinowa (Ninjutsu), Porom (White Magic) Event Band: No Description: Restore all allies' HP. ------------------------------------------------------------------------------- Holy Ray MP Cost: 50 Characters: Rosa (White Magic), Porom (White Magic) Event Band: No Description: Holy magical attack on all enemies. ------------------------------------------------------------------------------- Frost Wave MP Cost: 25 Characters: Leonora (Black Magic), Izayoi (Ninjutsu) Event Band: No Description: A magical ice attack that targets all enemies. ------------------------------------------------------------------------------- Sprite Bred MP Cost: 40 Characters: Leonora (White Magic), Porom (White Magic) Event Band: No Description: Holy magical damage on one enemy. ------------------------------------------------------------------------------- Pure White Magic MP Cost: 99 Characters: Rosa (White Magic), Leonora (White Magic), Porom (White Magic) Event Band: No Description: Causes assorted magical effects by the focused energy of three mages. ------------------------------------------------------------------------------- Petal Whirlwind MP Cost: 50 Characters: Luca (Analyze), Ursula (Kick), Leonora (Black Magic), Porom (White Magic) Event Band: No Description: Focus attack at an enemy's critical point with magic. ------------------------------------------------------------------------------- Double Tomahawk MP Cost: 10 Characters: Luca (Attack), Cid (Attack) Event Band: No Description: Both characters throw axes at a single enemy. They must have an axe equipped in order for this to work. ------------------------------------------------------------------------------- Mecha-kite MP Cost: 15 Characters: Luca (Analyze), Zangetsu (Human Kite) Event Band: No Description: Damage all enemies with a powered-up kite. ------------------------------------------------------------------------------- Delta Evolution MP Cost: 15 Characters: Ceodore (Attack), Luca (Attack), Ursula (Attack) Event Band: No Description: Strike a single enemy with the combined power of three. ------------------------------------------------------------------------------- Palom in the Sky MP Cost: 30 Characters: Luca (Big Throw), Palom (Bluff), Leonora (Black Magic), Porom (White Magic) Event Band: No Description: Palom attacks all enemies using lightning. ------------------------------------------------------------------------------- Makeshift Cannon MP Cost: 58 Characters: Ceodore (Attack), Luca (Big Throw), Ursula (Kick), Palom (Black Magic), Porom (White Magic) Event Band: No Description: Throw Ceodore and Ursula to cause damage to all enemies. Luca must have a hammer or an axe equipped in order for this to work. ------------------------------------------------------------------------------- Twin Rush MP Cost: 12 Characters: Ceodore, Ursula Event Band: Yes Description: Sword and fist strike at a single enemy. ------------------------------------------------------------------------------- Twincast MP Cost: 40 Characters: Palom, Porom Event Band: Yes Description: Two fighters combine to cast powerful magic. This is the second version of the Band; it's different from the one you can use in Porom's Tale. ------------------------------------------------------------------------------- Ice Crush MP Cost: 35 Characters: Luca, Palom, Leonora Event Band: Yes Description: Freeze then shatter all enemies. ------------------------------------------------------------------------------- Final Calcabrina MP Cost: 30 Characters: Cid, Luca, Calca, Brina Event Band: Yes Description: Calca and Brina attack all enemies in their fully completed form. ------------------------------------------------------------------------------- Oboro Strike MP Cost: 25 Characters: Yang, Edge Event Band: Yes Description: Combo strike on a single enemy. ------------------------------------------------------------------------------- Spiral Blow MP Cost: 22 Characters: Kain, Golbez Event Band: Yes Description: Two fighters attack one enemy. ------------------------------------------------------------------------------- Double Jump MP Cost: 35 Characters: Ceodore, Kain Event Band: Yes Description: Two fighters attack an enemy from the air simultaneously. ------------------------------------------------------------------------------- ------------------------------ The Crystals - Finale Part Two ------------------------------ ------------------------------------------------------------------------------- Vibra Plus MP Cost: 35 Characters: Ceodore (Attack), Cecil (Attack) Event Band: No Description: Two fighters slice away at all enemies. ------------------------------------------------------------------------------- Holy Cross MP Cost: 35 Characters: Ceodore (Attack), Cecil (Attack), Rosa (White Magic) Event Band: No Description: Strike all enemies with a sword combining holy power. ------------------------------------------------------------------------------- Sword and Fist MP Cost: 30 Characters: Ceodore (Attack), Cecil (Attack), Yang (Attack), Ursula (Attack) Event Band: No Description: Combine the power of four to strike a single enemy. ------------------------------------------------------------------------------- Vibra Prime MP Cost: 40 Characters: Ceodore (Attack), Cecil (Attack), Rosa (Aim), Cid (Attack), Kain (Attack) Event Band: No Description: Five fighters slice away at all enemies. Rosa must have a bow and arrow equipped, while Cid must have a hammer or an axe equipped in order for this to work. ------------------------------------------------------------------------------- Advanced Blade MP Cost: 40 Characters: Ceodore (Attack), Cecil (Attack), Golbez (Black Magic) Event Band: No Description: Imbue your sword with magic and attack one enemy. ------------------------------------------------------------------------------- Double Pressure MP Cost: 20 Characters: Cecil (Cover), Golbez (Pressure) Event Band: No Description: Slows down all enemies. ------------------------------------------------------------------------------- Ultima Spark MP Cost: 50 Characters: Cecil (White Magic), Golbez (Black Magic) Event Band: No Description: Inflicts non-elemental magic damage on all enemies. ------------------------------------------------------------------------------- Iron Flash MP Cost: 40 Characters: Cecil (Attack), Rydia (Summon) Event Band: No Description: Cecil borrows the power of Odin to cut through all enemies. ------------------------------------------------------------------------------- Sword Dance MP Cost: 13 Characters: Cecil (Attack), Edward (Bardsong) Event Band: No Description: Attack one enemy to the beat of the music. Edward must have a harp equipped in order for this to work. ------------------------------------------------------------------------------- King's Quad MP Cost: 30 Characters: Cecil (Attack), Yang (Attack), Edge (Attack), Edward (Bardsong) Event Band: No Description: Four kings join together for a combo attack. Edward must have a harp equipped in order for this to work. ------------------------------------------------------------------------------- Twin Drive MP Cost: 15 Characters: Cecil (Attack), Yang (Kick) Event Band: No Description: Sword and fist strike at a single enemy. ------------------------------------------------------------------------------- Sky Grinder MP Cost: 45 Characters: Cecil (Attack), Kain (Jump) Event Band: No Description: Attack a single enemy with sword and spear. ------------------------------------------------------------------------------- Trinity Crusade MP Cost: 35 Characters: Cecil (Attack), Rosa (White Magic), Kain (Jump) Event Band: No Description: Three fighters combine to attack one enemy. ------------------------------------------------------------------------------- Effect Form MP Cost: 20 Characters: Cecil (White Magic), Rosa (Blessing), Kain (White Magic) Event Band: No Description: Cast Curaja, Protect, Shell, and Haste on users. ------------------------------------------------------------------------------- Break Breaker MP Cost: 35 Characters: Cecil (Attack), Palom (Black Magic), Porom (White Magic) Event Band: No Description: Petrifies and shatters all enemies. ------------------------------------------------------------------------------- Final Fantasy MP Cost: 75 Characters: Cecil (Attack), Kain (Jump), Rydia (Black Magic), Rosa (White Magic), Edge (Throw) Event Band: No Description: An offense/defense mix combining the powers of all five fighters. ------------------------------------------------------------------------------- ================= VIII. Spell List ================= In this section, I will list all of the spells in the game, along with info about them and such. ----------- White Magic ----------- ------------------------------------------------------------------------------- Cure MP Cost: 3 Target: One/All Description: Restores a slight amount of HP. ------------------------------------------------------------------------------- Cura MP Cost: 9 Target: One/All Description: Restores a moderate amount of HP. ------------------------------------------------------------------------------- Curaga MP Cost: 18 Target: One/All Description: Restores a heavy amount of HP. ------------------------------------------------------------------------------- Curaja MP Cost: 40 Target: One/All Description: Restores a massive amount of HP. ------------------------------------------------------------------------------- Esuna MP Cost: 20 Target: One Description: Cures all negative status ailments. ------------------------------------------------------------------------------- Berserk MP Cost: 18 Target: One Description: Inflicts Berserk onto a character, where the character will then attack at his/her own will with raised physical strength. ------------------------------------------------------------------------------- Blink MP Cost: 8 Target: One Description: Creates illusions, causing physical attacks to miss. ------------------------------------------------------------------------------- Raise MP Cost: 8 Target: One Description: Revives a KO'd character with low HP. ------------------------------------------------------------------------------- Arise MP Cost: 52 Target: One Description: Revives a KO'd character with full HP. ------------------------------------------------------------------------------- Slow MP Cost: 14 Target: One/All Description: Inflicts Slow onto one or all enemies. ------------------------------------------------------------------------------- Haste MP Cost: 25 Target: One Description: Raises a character's Speed. ------------------------------------------------------------------------------- Protect MP Cost: 9 Target: One/All Description: Applies Protect onto one or all characters in the party, raising physical Defense. ------------------------------------------------------------------------------- Shell MP Cost: 10 Target: One/All Description: Applies Shell onto one or all characters in the party, raising Magic Defense. ------------------------------------------------------------------------------- Silence MP Cost: 6 Target: One/All Description: Inflicts Silence onto one or all enemies. ------------------------------------------------------------------------------- Hold MP Cost: 5 Target: One Description: Inflicts Paralyze onto an enemy. ------------------------------------------------------------------------------- Mini MP Cost: 6 Target: One/All Description: Inflicts Mini onto one or all enemies. ------------------------------------------------------------------------------- Dispel MP Cost: 12 Target: One Description: Removes status effects from an enemy. ------------------------------------------------------------------------------- Libra MP Cost: 1 Target: One Description: Scans an enemy's statistics. ------------------------------------------------------------------------------- Sight MP Cost: 2 Target: - Description: Shows a map. It can only be used on the overworlds. ------------------------------------------------------------------------------- Float MP Cost: 8 Target: One/All Description: Casts Float on one or all characters in the party. ------------------------------------------------------------------------------- Confuse MP Cost: 10 Target: One Description: Inflicts Confusion onto an enemy. ------------------------------------------------------------------------------- Mini MP Cost: 6 Target: One/All Description: Inflicts Mini onto one or all enemies. ------------------------------------------------------------------------------- Reflect MP Cost: 30 Target: One Description: Creates a barrier that deflects all magic spells (summons pierce through it, however). ------------------------------------------------------------------------------- Teleport MP Cost: 10 Target: Self Description: Teleport out of a battle or certain dungeons. ------------------------------------------------------------------------------- Holy MP Cost: 46 Target: One Description: Deals massive Holy-based damage to an enemy. ------------------------------------------------------------------------------- ----------- Black Magic ----------- ------------------------------------------------------------------------------- Fire? MP Cost: 2 Target: One/All Description: Deals a very slight amount of damage Fire-based to one or all enemies. Only Leonora can use this, and only before learning the real spell. ------------------------------------------------------------------------------- Fire MP Cost: 5 Target: One/All Description: Deals a slight amount of Fire-based damage to one or all enemies. ------------------------------------------------------------------------------- Fira MP Cost: 15 Target: One/All Description: Deals a moderate amount of Fire-based damage to one or all enemies. ------------------------------------------------------------------------------- Firaga MP Cost: 30 Target: One/All Description: Deals a heavy amount of Fire-based damage to one or all enemies. ------------------------------------------------------------------------------- Blizzard? MP Cost: 2 Target: One/All Description: Deals a very slight amount of damage Ice-based to one or all enemies. Only Leonora can use this, and only before learning the real spell. ------------------------------------------------------------------------------- Blizzard MP Cost: 5 Target: One/All Description: Deals a slight amount of Ice-based damage to one or all enemies. ------------------------------------------------------------------------------- Blizzara MP Cost: 15 Target: One/All Description: Deals a moderate amount of Ice-based damage to one or all enemies. ------------------------------------------------------------------------------- Blizzaga MP Cost: 30 Target: One/All Description: Deals a heavy amount of Ice-based damage to one or all enemies. ------------------------------------------------------------------------------- Thunder? MP Cost: 2 Target: One/All Description: Deals a very slight amount of damage Thunder-based to one or all enemies. Only Leonora can use this, and only before learning the real spell. ------------------------------------------------------------------------------- Thunder MP Cost: 5 Target: One/All Description: Deals a slight amount of Thunder-based damage to one or all enemies. ------------------------------------------------------------------------------- Thundara MP Cost: 15 Target: One/All Description: Deals a moderate amount of Thunder-based damage to one or all enemies. ------------------------------------------------------------------------------- Thundaga MP Cost: 30 Target: One/All Description: Deals a heavy amount of Thunder-based damage to one or all enemies. ------------------------------------------------------------------------------- Bio MP Cost: 20 Target: One/All Description: Deals a moderate amount of damage to one or all enemies. ------------------------------------------------------------------------------- Break MP Cost: 15 Target: One/All Description: Inflicts Petrify onto one or all enemies. ------------------------------------------------------------------------------- Drain MP Cost: 18 Target: One Description: Absorbs HP from an enemy. ------------------------------------------------------------------------------- Osmose MP Cost: 0 Target: One Description: Absorbs MP from an enemy. ------------------------------------------------------------------------------- Sleep MP Cost: 12 Target: One/All Description: Inflicts Sleep onto one or all enemies. ------------------------------------------------------------------------------- Stop MP Cost: 15 Target: One Description: Inflcits Stop onto an enemy. ------------------------------------------------------------------------------- Pig MP Cost: 1 Target: One/All Description: Inflicts Pig onto one or all enemies. Can also be used on yourself to inflict or remove the status effect. ------------------------------------------------------------------------------- Toad MP Cost: 7 Target: One/All Description: Inflicts Toad onto one or all enemies. Can also be used on yourself to inflict or remove the status effect. ------------------------------------------------------------------------------- Poison MP Cost: 2 Target: One/All Description: Inflicts Poison onto one or all enemies. ------------------------------------------------------------------------------- Tornado MP Cost: 25 Target: One Description: Brings an enemy's HP down to single digits. ------------------------------------------------------------------------------- Death MP Cost: 35 Target: One Description: Instantly kills an enemy. ------------------------------------------------------------------------------- Warp MP Cost: 4 Target: Self Description: Takes you back to the last room you visited in a dungeon. ------------------------------------------------------------------------------- Quake MP Cost: 30 Target: All Description: Splits the ground in half, dealing non-elemental damage to all enemies. Does not work on flying enemies. ------------------------------------------------------------------------------- Flare MP Cost: 50 Target: One Description: Deals heavy non-elemental damage to an enemy. ------------------------------------------------------------------------------- Meteor MP Cost: 99 Target: All Description: Deals heavy non-elemental damage to all enemies. ------------------------------------------------------------------------------- ------- Summons ------- NOTE: Only Rydia is capable of using summons, and she can only get them during the final chapter. However, all of them are usable for a certain portion of Porom's Tale. ------------------------------------------------------------------------------- Goblin MP Cost: 1 Target: One Description: Summons a Goblin to deal pathetic damage to an enemy. ------------------------------------------------------------------------------- Bomb MP Cost: 10 Target: One Description: Summons a Bomb to deal moderate damage to an enemy. ------------------------------------------------------------------------------- Mindflayer MP Cost: 18 Target: One Description: Summons a Mindflayer to deal moderate damage to an enemy. It may also inflict Paralysis. ------------------------------------------------------------------------------- Cockatrice MP Cost: 15 Target: One Description: Summons a Cockatrice to deal moderate damage to an enemy. It may also cause Petrify. ------------------------------------------------------------------------------- Chocobo MP Cost: 7 Target: One Description: Summons a Chocobo to deal slight damage to an enemy. ------------------------------------------------------------------------------- Dragon MP Cost: 35 Target: All Description: Summons the Mist Dragon to deal moderate Holy-based damage to all enemies. ------------------------------------------------------------------------------- Ifrit MP Cost: 30 Target: All Description: Summons Ifrit to deal moderate Fire-based damage to all enemies. ------------------------------------------------------------------------------- Shiva MP Cost: 30 Target: All Description: Summons Shiva to deal moderate Ice-based damage to all enemies. ------------------------------------------------------------------------------- Ramuh MP Cost: 30 Target: All Description: Summons Ramuh to deal mdoerate Thunder-based damage to all enemies. ------------------------------------------------------------------------------- Titan MP Cost: 30 Target: All Description: Summons Titan to deal moderate damage to all enemies. ------------------------------------------------------------------------------- Sylph MP Cost: 25 Target: All Description: Summons the Sylphs to absorbs all enemies' HP and give it back to your characters. ------------------------------------------------------------------------------- Odin MP Cost: 45 Target: All Description: Summons Odin, who will attempt to use Zantetsuken. If it works, he slices through all enemies, instantly killing them. Otherwise, nothing happens. ------------------------------------------------------------------------------- Asura MP Cost: 40 Target: All Description: Summons Asura, who will either put random positive status effects on your party, or heal them. ------------------------------------------------------------------------------- Leviathan MP Cost: 50 Target: All Description: Summons Leviathan to deal heavy Water-based damage to all enemies. ------------------------------------------------------------------------------- Bahamut MP Cost: 60 Target: All Description: Summons Bahamut to deal heavy damage to all enemies. ------------------------------------------------------------------------------- ========== IX. Items ========== In this section, I will list all of the items in the game, along with info about them and such. ----------- Consumables ----------- ------------------------------------------------------------------------------- Potion Description: Restores a small amount of HP. ------------------------------------------------------------------------------- Hi-Potion Description: Restores a moderate amount of HP. ------------------------------------------------------------------------------- X-Potion Description: Restores a large amount of HP. ------------------------------------------------------------------------------- Ether Description: Restores a small amount of MP. ------------------------------------------------------------------------------- Dry Ether Description: Restores a moderate amount of MP. ------------------------------------------------------------------------------- Elixir Description: Fully restores HP and MP. ------------------------------------------------------------------------------- Megalixir Description: Fully restores party's HP and MP. ------------------------------------------------------------------------------- Phoenix Down Description: Cures KO. ------------------------------------------------------------------------------- Tent Description: Restores HP and MP to entire party. Can only be used on overworlds and at save points; restores 1000 HP and 100 MP and cures any status effects. ------------------------------------------------------------------------------- Cottage Description: Restores HP and MP to entire party. Can only be used on overworlds and at save points; fully restores party and revives any fallen characters with full HP and MP. ------------------------------------------------------------------------------- Mallet Description: Cures Mini. ------------------------------------------------------------------------------- Diet Ration Description: Cures Pig. ------------------------------------------------------------------------------- Maiden's Kiss Description: Cures Toad. ------------------------------------------------------------------------------- Antidote Description: Cures Poison. ------------------------------------------------------------------------------- Gold Needle Description: Cures Petrify. ------------------------------------------------------------------------------- Eye Drops Description: Cures Blind. ------------------------------------------------------------------------------- Echo Herbs Description: Cures Silence. ------------------------------------------------------------------------------- Unicorn Horn Description: Cures Paralyze, Sleep, Confuse, and Berserk. ------------------------------------------------------------------------------- Remedy Description: Cures all status ailments except KO. ------------------------------------------------------------------------------- Silver Apple Description: Raises max HP by 50. ------------------------------------------------------------------------------- Golden Apple Description: Raises max HP by 100. ------------------------------------------------------------------------------- Soma Drop Description: Raises max MP by 50. ------------------------------------------------------------------------------- Discovery Book Description: Raises max MP by 100. ------------------------------------------------------------------------------- Lustful Lali-ho Description: Love! Reading! Love reading! ------------------------------------------------------------------------------- Bomb Fragment Description: Has the same effect as the spell Fire. ------------------------------------------------------------------------------- Bomb Crank Description: Has the same effect as the spell Fira. ------------------------------------------------------------------------------- Antarctic Wind Description: Has the same effect as the spell Blizzard. ------------------------------------------------------------------------------- Arctic Wind Description: Has the same effect as the spell Blizzara. ------------------------------------------------------------------------------- Zeus's Wrath Description: Has the same effect as the spell Thunder. ------------------------------------------------------------------------------- Heavenly Wrath Description: Has the same effect as the spell Thundara. ------------------------------------------------------------------------------- Bacchus's Wine Description: Has the same effect as the spell Berserk. ------------------------------------------------------------------------------- Lilith's Kiss Description: Has the same effect as the spell Osmose. ------------------------------------------------------------------------------- Spider Silk Description: Thread with the same effect as the spell Slow. ------------------------------------------------------------------------------- Decoy Description: Doll with the same effect as the spell Blink. ------------------------------------------------------------------------------- Bronze Hourglass Description: An hourglass that casts the spell Stop for a short period of time. ------------------------------------------------------------------------------- Silver Hourglass Description: An hourglass that casts the spell Stop for a moderate period of time. ------------------------------------------------------------------------------- Gold Hourglass Description: An hourglass that casts the spell Stop for a long period of time. ------------------------------------------------------------------------------- Red Fang Description: A tooth from a fire-breathing dragon. ------------------------------------------------------------------------------- Blue Fang Description: A tooth from a thunder-breathing dragon. ------------------------------------------------------------------------------- White Fang Description: A tooth from an ice-breathing dragon. ------------------------------------------------------------------------------- Vampire Fang Description: A fang with the same effect as the spell Drain. ------------------------------------------------------------------------------- Gaia Drum Description: A drum with the same effect as the spell Quake. ------------------------------------------------------------------------------- Silent Bell Description: A bell with the same effect as the spell Silence. ------------------------------------------------------------------------------- Coeurl Whisker Description: A whisker with the same effect as the spell Death. ------------------------------------------------------------------------------- Light Curtain Description: A curtain with the same effect as the spell Reflect. ------------------------------------------------------------------------------- Bomb Core Description: A bomb that causes damage in exchange for the user's life. ------------------------------------------------------------------------------- Stardust Description: Has the same effect as the spell Comet. ------------------------------------------------------------------------------- Small Tale Description: A small tale. Restores 100 HP. ------------------------------------------------------------------------------- Goblin Description: Teaches Rydia the Goblin summon. ------------------------------------------------------------------------------- Bomb Description: Teaches Rydia the Bomb summon. ------------------------------------------------------------------------------- Mindflayer Description: Teaches Rydia the Mindflayer summon. ------------------------------------------------------------------------------- Cockatrice Description: Teaches Rydia the Cockatrice summon. ------------------------------------------------------------------------------- Chocobo Description: Teaches Rydia the Chocobo summon. ------------------------------------------------------------------------------- --------- Key Items --------- ------------------------------------------------------------------------------- Blue Tail Description: A blue tail. ------------------------------------------------------------------------------- Green Tail Description: A green tail. ------------------------------------------------------------------------------- Red Tail Description: A red tail. ------------------------------------------------------------------------------- Black Tail Description: A black tail. ------------------------------------------------------------------------------- Purple Tail Description: A purple tail. ------------------------------------------------------------------------------- White Tail Description: A white tail. ------------------------------------------------------------------------------- Gold Tail Description: A gold tail. ------------------------------------------------------------------------------- Gray Tail Description: A gray tail. ------------------------------------------------------------------------------- Ebony Tail Description: An ebony tail. ------------------------------------------------------------------------------- Rainbow Tail Description: A rainbow tail. ------------------------------------------------------------------------------- Pink Tail Description: A pink tail. ------------------------------------------------------------------------------- Bronze Tail Description: A bronze tail. ------------------------------------------------------------------------------- Silver Tail Description: A silver tail. ------------------------------------------------------------------------------- Small Tail Description: A small tail. ------------------------------------------------------------------------------- Adamantite Description: A valuable, super-hard metal. ------------------------------------------------------------------------------- Member's Writ Description: Proof of membership to the King's Bounty Pub. ------------------------------------------------------------------------------- Member's Card Description: Proof of membership to the Queen's Bounty Pub. ------------------------------------------------------------------------------- VIP Card Description: Proof of membership to the Emperor. ------------------------------------------------------------------------------- Bouquet Description: A bouquet of flowers from Damcyan Castle. ------------------------------------------------------------------------------- -------------- Throwing Items -------------- NOTE: These can only be used with Edge's Throw command and, in the case of Shurikens, Gekkou's Shuriken command. Also, most weapons in your inventory can be thrown with Edge. ------------------------------------------------------------------------------- Shuriken Attack: 20 Description: Throw a shuriken at an enemy to cause minor damage. ------------------------------------------------------------------------------- Cross Shuriken Attack: 40 Description: Throw a shuriken at an enemy to cause moderate damage. ------------------------------------------------------------------------------- Fuma Shuriken Attack: 80 Description: Throw a shuriken at an enemy to cause major damage. ------------------------------------------------------------------------------- Knife Attack: - Description: Throw a knife at an enemy to cause a random amount of damage. ------------------------------------------------------------------------------- =========== X. Weapons =========== In this section, I will list all of the weapons in the game, along with info about them and such. ------ Swords ------ NOTE: Despite the fact that the four characters listed can equip the swords, that doesn't necessarily mean they can all equip the same ones. Equippable By: Ceodore, Biggs, Wedge, Cecil, Kain, Golbez ------------------------------------------------------------------------------- Ancient Sword Found: - Dropped By: - Buy At: - Stats: Attack 38, Accuracy 27% Element: - Extra Notes: Golbez starts with this weapon equipped. May inflict Curse. ------------------------------------------------------------------------------- Blood Sword Found: Mist (Ceodore's Tale), Lunar Tunnel - East (The Lunarians' Tale) Dropped By: - Buy At: - Stats: Attack 45, Strength -5, Speed -5, Stamina -5, Intellect -5, Spirit -5 Accuracy 0% Element: - Extra Notes: Absorbs HP from an enemy. ------------------------------------------------------------------------------- Broadsword Found: Damcyan Castle (Edward's Tale) Dropped By: - Buy At: Mythril (Prologue), Mysidia (Ceodore's Tale), Baron Town (Ceodore's Tale, Edward's Tale), Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale) Stats: Attack 10, Accuracy 50% Element: - Extra Notes: Ceodore starts with this weapon equipped. ------------------------------------------------------------------------------- Coral Blade Found: Ancient Waterway (Ceodore's Tale) Dropped By: Sahagin Knight (Kain's Tale) Buy At: Mist (Ceodore's Tale), Kaipo (Kain's Tale) Stats: Attack 38, Accuracy 35% Element: Thunder Extra Notes: - ------------------------------------------------------------------------------- Defender Found: Challenge Dungeon 2 (The Lunarians' Tale) Dropped By: - Buy At: - Stats: Attack 105, Stamina +15, Accuracy 40% Element: - Extra Notes: Casts Protect when used. ------------------------------------------------------------------------------- Demon Slayer Found: Challenge Dungeon (Kain's Tale) Dropped By: - Buy At: - Stats: Attack 82, Accuracy 40% Element: - Extra Notes: Effective against demons. ------------------------------------------------------------------------------- Ebony Blade Found: Flashback Battle (The Lunarians' Tale) Dropped By: - Buy At: - Stats: Attack 20, Spirit +3, Intellect +3, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Enhancement Sword Found: Challenge Dungeon (The Lunarians' Tale) Dropped By: - Buy At: - Stats: Attack 82, Intellect +7, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Excalibur Found: Subterrane B13 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: Attack 120, Strength +10, Spirit +3, Intellect +3, Accuracy 50% Element: Holy Extra Notes: - ------------------------------------------------------------------------------- Excalipar Found: Depths B14 (The Crystals - Finale Part Two) Dropped By: Gilgamesh Buy At: - Stats: Attack 1, 50% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Falchion Found: - Dropped By: - Buy At: - Stats: Attack +48, Accuracy 40% Element: - Extra Notes: The Hooded Man starts with this weapon equipped. ------------------------------------------------------------------------------- Flame Sword Found: - Dropped By: Flame Knight Buy At: Kaipo (Kain's Tale), Baron Town (Kain's Tale, The Crystals - The Gathering) Stats: Attack 65, Accuracy 30% Element: Fire Extra Notes: - ------------------------------------------------------------------------------- Icebrand Found: Underground Waterway (Kain's Tale), Lunar Subterrane (The Lunarians' Tale) Dropped By: - Buy At: Baron Town (Kain's Tale, The Crystals - The Gathering) Stats: Attack 75, Accuracy 30% Element: Ice Extra Notes: - ------------------------------------------------------------------------------- Iron Sword Found: Underground Waterway (Edward's Tale) Dropped By: - Buy At: Baron Town (Ceodore's Tale, Edward's Tale), Mist (Ceodore's Tale), Kaipo (Edward's Tale, The Crystals - The Gathering) Stats: Attack 30, Accuracy 35% Element: - Extra Notes: If you don't import data from the main chapter, Ceodore starts with this weapon equipped during The Gathering. ------------------------------------------------------------------------------- Kingsword Found: - Dropped By: - Buy At: - Stats: Attack 40, Spirit +3, Accuracy 40% Element: - Extra Notes: Cecil starts with this weapon equipped. Cannot be sold. ------------------------------------------------------------------------------- Longsword Found: Damcyan Castle (Edward's Tale) Dropped By: Sahagin Knight Buy At: Mythril (Prologue), Mysidia (Ceodore's Tale), Baron Town (Ceodore's Tale, Edward's Tale), Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale, The Crystals - The Gathering) Stats: Attack 20, Accuracy 35% Element: - Extra Notes: Biggs and Wedge start with this weapon equipped. ------------------------------------------------------------------------------- Lustrous Sword Found: Subterrane B4 (The Crystals - Finale Part One) Dropped By: Amazon Buy At: - Stats: Attack 99, Strength +3, Spirit +3, Accuracy 50% Element: Holy Extra Notes: - ------------------------------------------------------------------------------- Mythril Sword Found: Devil's Road (Kain's Tale), Impact Crater (The Lunarians' Tale) Dropped By: Mythril Golem Buy At: Mythril (The Crystals - The Gathering) Stats: Attack 50, Accuracy 30% Element: - Extra Notes: Effective against ghosts. ------------------------------------------------------------------------------- Ragnarok Found: Depths B14 (The Crystals - Finale Part Two) Dropped By: Lord Dragon Buy At: - Stats: Attack 150, Stamina +10, Spirit +10, Accuracy 50% Element: Holy Extra Notes: Effective against undead. ------------------------------------------------------------------------------- Sleep Blade Found: Mist Cliff (Ceodore's Tale) Dropped By: - Buy At: - Stats: Attack 55, Accuracy 27% Element: - Extra Notes: Casts Sleep when used. ------------------------------------------------------------------------------- Stoneblade Found: - Dropped By: Black Lizard, Gorgon, Medusa Buy At: - Stats: Attack 77, Accuracy 16% Element: - Extra Notes: - ------------------------------------------------------------------------------- Ultima Weapon Found: Depths B15 (The Crystals - Finale Part Two) Dropped By: Ultima Weapon Buy At: - Stats: Attack 180, Strength +10, Speed +10, Stamina +10, Accuracy 50% Element: - Extra Notes: - ------------------------------------------------------------------------------- ------- Katanas ------- Equippable By: Edge, Gekkou, Zangetsu, Izayoi, Tsukinowa ------------------------------------------------------------------------------- Ashura Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: Eblan Castle (The Crystals - The Gathering) Stats: Attack 32, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Boltslicer Found: Eblan Castle (The Crystals - The Gathering) Dropped By: Blast Golem Buy At: - Stats: Attack 35, Accuracy 40% Element: Thunder Extra Notes: - ------------------------------------------------------------------------------- Crimson Cherry Found: Challenge Dungeon (Edge's Tale) Dropped By: Melt Golem Buy At: Eblan Castle (The Crystals - The Gathering) Stats: Attack 26, Accuracy 40% Element: Fire Extra Notes: - ------------------------------------------------------------------------------- Kiku-ichimonji Found: Passage to the Tower of Babil (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: Attack 32, Strength +5, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Kodachi Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: Eblan Castle (Edge's Tale), Troia (Edge's Tale), Mysidia (Edge's Tale), Dwarven Castle (Edge's Tale) Stats: Attack 14, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Kotetsu Found: Challenge Dungeon (Edge's Tale), Passage to the Tower of Babil (The Crystals - The Gathering) Dropped By: - Buy At: Eblan Castle (The Crystals - The Gathering) Stats: Attack 40, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Kogarasu Found: Passage to the Tower of Babil (Edge's Tale), Tower of Babil (Edge's Tale) Dropped By: - Buy At: Eblan Castle (Edge's Tale), Troia (Edge's Tale), Mysidia (Edge's Tale), Dwarven Castle (Edge's Tale) Stats: Attack 20, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Kunai Found: - Dropped By: - Buy At: Eblan Castle (Edge's Tale), Troia (Edge's Tale), Mysidia (Edge's Tale), Dwarven Castle (Edge's Tale) Stats: Attack 7, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Masamune Found: Depths B12 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: Attack 65, Speed +3, Accuracy 40% Element: - Extra Notes: Casts Haste when used. ------------------------------------------------------------------------------- Murasame Found: Subterrane B7 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: Attack 55, Strength +5, Stamina +5, Intellect +5, Speed -5, Spirit -5, Accuracy 40% Element: - Extra Notes: Casts Protect when used. ------------------------------------------------------------------------------- Mutsunokami Found: Depths B15 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: Attack 75, Strength +10, Accuracy 40% Element: - Extra Notes: Casts Blink when used. ------------------------------------------------------------------------------- ---------- Boomerangs ---------- NOTE: All boomerangs ignore row damage. Equippable By: Edge, Gekkou, Zangetsu, Izayoi, Tsukinowa ------------------------------------------------------------------------------- Boomerang Found: - Dropped By: - Buy At: Eblan Castle (Edge's Tale), Mysidia (Edge's Tale) Stats: Attack 8, Accuracy 30% Element: - Extra Notes: - ------------------------------------------------------------------------------- Chakram Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: Eblan Castle (The Crystals - The Gathering) Stats: Attack 24, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Metal Boomerang Found: Mount Ordeals (Edge's Tale) Dropped By: - Buy At: Eblan Castle (Edge's Tale, The Crystals - The Gathering) Stats: Attack 16, Accuracy 35% Element: - Extra Notes: - ------------------------------------------------------------------------------- Moonring Blade Found: Subterrane B11 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: Attack 40, Accuracy 35% Element: - Extra Notes: - ------------------------------------------------------------------------------- Rising Sun Found: Depths B5 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: Attack 50, Speed +10, Accuracy 50% Element: - Extra Notes: - ------------------------------------------------------------------------------- Wing Edge Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: - Stats: Attack 32, Accuracy 30% Element: - Extra Notes: - ------------------------------------------------------------------------------- ------- Daggers ------- Equippable By: Ceodore, Cecil, Kain, Rydia, Luca, Calca, Brina, Palom, Edge, Gekkou, Zangetsu, Izayoi, Tsukinowa, Edward, Harley, Golbez ------------------------------------------------------------------------------- Dagger Found: Sylph Cave (Rydia's Tale) Dropped By: - Buy At: Tomra (Rydia's Tale), Agart (Rydia's Tale), Troia (Palom's Tale) Stats: Attack 12, Accuracy 40% Element: - Extra Notes: - ------------------------------------------------------------------------------- Dancing Dagger Found: Kokkol's Forge (Rydia's Tale) Dropped By: - Buy At: - Stats: Attack 28, Accuracy 40% Element: - Extra Notes: Must be forged for 3 Kokkol Ore and 1 Dagger. Damages enemy when used. ------------------------------------------------------------------------------- Knife Found: - Dropped By: - Buy At: - Stats: Attack 7, Accuracy 50% Element: - Extra Notes: Calca and Brina start with this weapon equipped. Can be forged for 1 Kokkol Ore at Kokkol's Forge. ------------------------------------------------------------------------------- Mage Masher Found: Overworld (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: Attack 35, Intellect +5, Accuracy 25% Element: - Extra Notes: Effective against mages. ------------------------------------------------------------------------------- Mythril Knife Found: Sylph Cave (Rydia's Tale) Dropped By: Fell Turtle, Ironback, Mythril Golem Buy At: Mythril (The Crystals - The Gathering) Stats: Attack 20, Accuracy 40% Element: - Extra Notes: Effective against ghosts. Can be forged for 2 Kokkol Ore and 1 Knife at Kokkol's Forge. ------------------------------------------------------------------------------- Phase Cutter Found: - Dropped By: Right Arm Buy At: - Stats: 150 Attack, Strength +20, Accuracy 50% Element: - Extra Notes: Effective against ghosts and giants. ------------------------------------------------------------------------------- Triton Dagger Found: Depths B5 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: Attack 62, Intellect +10, Accuracy 40% Element: - Extra Notes: Executes Flood when used. ------------------------------------------------------------------------------- ---- Rods ---- Equippable By: Rydia, Palom, Leonora, Harley, Golbez ------------------------------------------------------------------------------- Faerie Rod Found: Overworld (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 30 Attack, Intellect +10, 40% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Flame Rod Found: - Dropped By: Ricardo Mage Buy At: Mysidia (Ceodore's Tale, Porom's Tale), Baron Town (Ceodore's Tale), Tomra (Rydia's Tale), Troia (Palom's Tale), Mist (Porom's Tale), Dwarven Castle (Porom's Tale) Stats: 7 Attack, Intellect +3, -5% Accuracy Element: Fire Extra Notes: Casts Fire when used. Palom starts with this weapon equipped in Porom's Tale. ------------------------------------------------------------------------------- Healing Rod Found: Sylph Cave (Rydia's Tale) Dropped By: - Buy At: - Stats: 9 Attack, Intellect +3, Spirit +3, 0% Accuracy Element: - Extra Notes: Restores HP when used. ------------------------------------------------------------------------------- Ice Rod Found: Feymarch (Rydia's Tale) Dropped By: - Buy At: Mysidia (Ceodore's Tale, Porom's Tale), Tomra (Rydia's Tale), Troia (Palom's Tale), Mist (Porom's Tale), Dwarven Castle (Porom's Tale) Stats: 5 Attack, Intellect +3, -5% Accuracy Element: Ice Extra Notes: Casts Blizzard when used. Palom starts with this rod equipped. ------------------------------------------------------------------------------- Lilith Rod Found: - Dropped By: Lamia Queen, Lilith Buy At: - Stats: 13 Attack, Intellect +5, -40% Accuracy Element: - Extra Notes: Casts Osmose when used. ------------------------------------------------------------------------------- Polymorph Rod Found: Challenge Dungeon (Rydia's Tale), Lodestone Cavern (Palom's Tale) Dropped By: - Buy At: Troia (The Crystals - The Gathering) Stats: 15 Attack, Intellect +7, 0% Accuracy Element: - Extra Notes: Casts Pig when used. ------------------------------------------------------------------------------- Recovery Rod Found: Lodestone Cavern (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 25 Attack, Intellect +8, 5% Accuracy Element: - Extra Notes: Recovers HP when used. ------------------------------------------------------------------------------- Rod Found: - Dropped By: Lamage, Tiny Mage, Ricardo Mage, Sorceress Buy At: Mysidia (Ceodore's Tale), Tomra (Rydia's Tale), Kaipo (Porom's Tale) Stats: 3 Attack, Intellect +2, -10% Accuracy Element: - Extra Notes: The Black Mage starts with this weapon equipped in Ceodore's Tale. ------------------------------------------------------------------------------- Stardust Rod Found: Subterrane B7 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 45 Attack, Intellect +10, 10% Accuracy Element: - Extra Notes: Casts Comet when used. ------------------------------------------------------------------------------- Thunder Rod Found: Underground Waterway (Porom's Tale) Dropped By: Lamage Buy At: Baron Town (Ceodore's Tale), Agart (Rydia's Tale), Troia (Palom's Tale), Mist (Porom's Tale), Dwarven Castle (Porom's Tale), Mysidia (Porom's Tale) Stats: 10 Attack, Intellect +3, 0% Accuracy Element: Thunder Extra Notes: Casts Thunder when used. ------------------------------------------------------------------------------- Wizard's Rod Found: Challenge Dungeon (Palom's Tale) Dropped By: - Buy At: - Stats: 21 Attack, Intellect +9, 5% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- ------ Staves ------ Equippable By: Ceodore, Cecil, Rosa, Leonora, Porom, Harley, Golbez, Fusoya ------------------------------------------------------------------------------- Aura Staff Found: Challenge Dungeon (Porom's Tale), Lair of the Father (The Lunarians' Tale) Dropped By: - Buy At: - Stats: 36 Attack, Spirit +10, 10% Accuracy Element: - Extra Notes: Casts Dispel when used. ------------------------------------------------------------------------------- Healing Staff Found: Sylph Cave (Rydia's Tale), Tower of Trials (Palom's Tale) Dropped By: Summoner, Sorcerer, Will Priest Buy At: Mysidia (Ceodore's Tale, Porom's Tale), Baron Town (Ceodore's Tale), Troia (Palom's Tale), Mist (Porom's Tale), Dwarven Castle (Porom's Tale) Stats: 8 Attack, Spirit +2, 0% Accuracy Element: - Extra Notes: Restores HP when used. Rosa and Porom start with this weapon equipped. ------------------------------------------------------------------------------- Master's Staff Found: Challenge Dungeon (The Lunarians' Tale) Dropped By: - Buy At: - Stats: 42 Attack, Spirit +7, 15% Accuracy Element: - Extra Notes: Restores HP when used. ------------------------------------------------------------------------------- Mythril Staff Found: Challenge Dungeon - Magic Floor (Palom's Tale) Dropped By: Will Priest Buy At: Mythril (The Crystals - The Gathering) Stats: 12 Attack, Spirit +3, 5% Accuracy Element: - Extra Notes: Cures status ailments when used. Rosa starts with this weapon equipped at the end of Kain's Tale and at the end of the Gathering portion of the final chapter. ------------------------------------------------------------------------------- Power Staff Found: Challenge Dungeon (Porom's Tale) Dropped By: - Buy At: - Stats: 30 Attack, Strength +10, 0% Accuracy Element: - Extra Notes: Can make enemies go Berserk. ------------------------------------------------------------------------------- Protect Staff Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon - Last Floor (Palom's Tale) Dropped By: - Buy At: - Stats: 14 Attack, Stamina +10, Spirit +5, 10% Accuracy Element: - Extra Notes: Fusoya starts with this weapon equipped. ------------------------------------------------------------------------------- Psycho Spiral Found: Mount Ordeals (Porom's Tale) Dropped By: - Buy At: Baron Town (Kain's Tale), Troia (Palom's Tale, The Crystals - The Gathering), Mysidia (Porom's Tale) Stats: 4 Attack, Spirit +3, 10% Accuracy Element: - Extra Notes: Casts Confuse when used. ------------------------------------------------------------------------------- Rune Staff Found: - Dropped By: Sorcerer, Summoner Buy At: - Stats: 52 Attack, Spirit +10, 10% Accuracy Element: - Extra Notes: Casts Silence when used. ------------------------------------------------------------------------------- Sage's Staff Found: Subterrane B8 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 45 Attack, Spirit +10, 15% Accuracy Element: - Extra Notes: Casts Raise when used. ------------------------------------------------------------------------------- Seraphim Mace Found: - Dropped By: - Buy At: - Stats: 50 Attack, Spirit +15, 20% Accuracy Element: - Extra Notes: Casts Esuna when used. ------------------------------------------------------------------------------- Staff Found: - Dropped By: - Buy At: Mysidia (Ceodore's Tale), Troia (Palom's Tale), Kaipo (Porom's Tale) Stats: 4 Attack, Spirit +1, -5% Accuracy Element: - Extra Notes: Cures Poison when used. ------------------------------------------------------------------------------- ----- Whips ----- NOTE: All whips have a chance of paralyzing an enemy, and ignore row damage. Equippable By: Rydia, Izayoi, Harley ------------------------------------------------------------------------------- Blitz Whip Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: - Stats: 40 Attack, 10% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Chain Whip Found: Challenge Dungeon (Rydia's Tale), Tower of Babil (Edge's Tale), Underground Waterway (Edward's Tale) Dropped By: - Buy At: Kaipo (Edward's Tale, The Crystals - The Gathering), Baron Town (Edward's Tale, The Crystals - The Gathering) Stats: 30 Attack, 5% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Dragon Whisker Found: - Dropped By: Blue Dragon, Fiend Dragon Buy At: - Stats: 55 Attack, Strength +5, Speed +5, Stamina +5, Intellect -5, Spirit -5, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Flame Whip Found: Subterrane B6 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 50 Attack, Strength +5, Speed +5, Stamina +5, Intellect -5, Spirit -5, 15% Accuracy Element: Fire Extra Notes: - ------------------------------------------------------------------------------- Ice Whip Found: Challenge Dungeon (Edward's Tale), Overworld (The Crystals - The Gathering) Dropped By: Hydro Golem Buy At: - Stats: 38 Attack, 15% Accuracy Element: Ice Extra Notes: - ------------------------------------------------------------------------------- Mystic Whip Found: Subterrane B12 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 100 Attack, 25% Accuracy Element: Holy Extra Notes: - ------------------------------------------------------------------------------- Queen's Whip Found: - Dropped By: - Buy At: Troia (Palom's Tale) Stats: 5 Attack, 40% Accuracy Element: - Extra Notes: Can turn enemies into Pigs. This is also the only whip that all females can equip, with the exception of Brina. ------------------------------------------------------------------------------- Thorn Whip Found: Tower of Trials (Edge's Tale) Dropped By: - Buy At: Agart (Rydia's Tale), Troia (Edge's Tale), Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale, The Crystals - The Gathering) Baron Town (Edward's Tale, The Crystals - The Gathering) Stats: 20 Attack, 0% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Whip Found: - Dropped By: - Buy At: Dwarven Castle (Rydia's Tale, Porom's Tale), Mist (Porom's Tale), Damcyan Castle (Edward's Tale) Stats: 10 Attack, 0% Accuracy Element: - Extra Notes: Rydia starts with this weapon equipped in her tale and Porom's tale, and also in the Gathering chapter if you didn't import. Harley starts with this weapon equipped. ------------------------------------------------------------------------------- ----- Claws ----- Equippable By: Yang, Ursula, Edge ------------------------------------------------------------------------------- Cat Claw Found: Challenge Dungeon (Yang's Tale) Dropped By: Cait Sith, Coeurl Buy At: - Stats: 0 Attack, Strength +5, Speed +5, 40% Accuracy Element: - Extra Notes: Can make enemies fall asleep. ------------------------------------------------------------------------------- Dragon Claws Found: - Dropped By: - Buy At: - Stats: 0 Attack, Strength +10, Spirit +10, 50% Accuracy Element: Holy Extra Notes: Effective against dragons. ------------------------------------------------------------------------------- Faerie Claws Found: Impact Crater (Yang's Tale) Dropped By: - Buy At: - Stats: 0 Attack, Speed +3, 0% Accuracy Element: - Extra Notes: Can confuse enemies. ------------------------------------------------------------------------------- Flame Claw Found: - Dropped By: - Buy At: Fabul Castle (Yang's Tale, The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale) Stats: 0 Attack, 30% Accuracy Element: Fire Extra Notes: Yang starts with this weapon equipped. ------------------------------------------------------------------------------- Godhand Found: Subterrane B10 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 0 Attack, Strength +10, Speed +10, 40% Accuracy Element: Holy Extra Notes: - ------------------------------------------------------------------------------- Hell Claws Found: Adamant Isle Forest (Yang's Tale), Challenge Dungeon (Yang's Tale) Dropped By: - Buy At: - Stats: 0 Attack, Strength +3, 40% Accuracy Element: - Extra Notes: Can Poison enemies. ------------------------------------------------------------------------------- Ice Claw Found: - Dropped By: - Buy At: Fabul Castle (Yang's Tale, The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale) Stats: 0 Attack, 30% Accuracy Element: Ice Extra Notes: Ursula starts with this weapon equipped. ------------------------------------------------------------------------------- Lightning Claw Found: - Dropped By: - Buy At: Fabul Castle (Yang's Tale, The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale) Stats: 0 Attack, 30% Accuracy Element: Thunder Extra Notes: Yang and Ursula start with this weapon equipped. ------------------------------------------------------------------------------- Metal Knuckles Found: Impact Crater (Yang's Tale) Dropped By: - Buy At: Fabul Castle (The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale) Stats: 0 Attack, Strength +5, 30% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Tiger Fang Found: Depths B8 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 0 Attack, Strength +10, Spirit +10, 50% Accuracy Element: - Extra Notes: Effective against dragons. ------------------------------------------------------------------------------- ------ Lances ------ Equippable By: Ceodore, Kain, Zangetsu, Golbez ------------------------------------------------------------------------------- Blood Lance Found: Subterrane B5 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 88 Attack, Strength -10, Stamina -10, Speed -10, Intellect -10, Spirit -10, -28% Accuracy Element: - Extra Notes: Absorbs HP. ------------------------------------------------------------------------------- Dragoon Lance Found: - Dropped By: - Buy At: - Stats: 80 Attack, Strength +3, Stamina +3, Speed +3, Intellect +3, Spirit +3, 40% Accuracy Element: Holy Extra Notes: Holy Dragoon Kain starts with this weapon equipped. ------------------------------------------------------------------------------- Flame Lance Found: Challenge Dungeon (Edge's Tale) Dropped By: Flame Knight Buy At: - Stats: 66 Attack, 30% Accuracy Element: Fire Extra Notes: Casts Fira when used. ------------------------------------------------------------------------------- Gungnir Found: Subterrane B9 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 99 Attack, Stamina +10, 30% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Holy Lance Found: Depths B12 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 140 Attack, 30% Accuracy Element: Holy Extra Notes: Casts Holy when used. ------------------------------------------------------------------------------- Javelin Found: Dwarven Mine Path (Edge's Tale) Dropped By: - Buy At: Dwarven Castle (Edge's Tale) Stats: 22 Attack, 50% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Obelisk Found: Challenge Dungeon (Kain's Tale) Dropped By: - Buy At: - Stats: 85 Attack, Strength +5, 40% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Partisan Found: Tower of Babil (Edge's Tale) Dropped By: - Buy At: - Stats: 42 Attack, 30% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Spear Found: - Dropped By: - Buy At: Dwarven Castle (Edge's Tale) Stats: 9 Attack, 50% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Trident Found: Dwarven Mine Path (Edge's Tale) Dropped By: - Buy At: - Stats: 31 Attack, 35% Accuracy Element: Thunder Extra Notes: - ------------------------------------------------------------------------------- Wind Spear Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: - Stats: 55 Attack, 30% Accuracy Element: - Extra Notes: Dark Kain starts with this weapon equipped, and so does the Holy Dragoon version during the Gathering tale if you didn't import or equip him after the transformation. ------------------------------------------------------------------------------- Wyvern Lance Found: - Dropped By: Blue Dragon, Red Dragon, Crystal Dragon Buy At: - Stats: 110 Attack, Speed +5, 30% Accuracy Element: - Extra Notes: Effective against dragons. ------------------------------------------------------------------------------- ---- Axes ---- Equippable By: Cecil, Cid, Kain, Luca, Gekkou, Golbez ------------------------------------------------------------------------------- Battle Axe Found: Sealed Cave (Rydia's Tale), Tower of Babil (Edge's Tale) Dropped By: - Buy At: Baron Town (Kain's Tale, The Crystals - The Gathering), Agart (Rydia's Tale) Stats: 42 Attack, Strength +3, Intellect -3, Spirit -3, 25% Accuracy Element: - Extra Notes: Can be forged with 3 Kokkol Ore and 1 Crescent Axe. ------------------------------------------------------------------------------- Crescent Axe Found: Impact Crater (Edge's Tale) Dropped By: - Buy At: Dwarven Castle (Rydia's Tale) Stats: 30 Attack, 20% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Dwarven Axe Found: - Dropped By: - Buy At: Baron Town (The Crystals - The Gathering) Stats: 62 Attack, Strength +5, Stamina +5, Speed -5, Intellect -5, Spirit -5, 19% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Gigant Axe Found: Depths B9 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 150 Attack, Strength +10, 25% Accuracy Element: - Extra Notes: Two-handed weapon. Can poison enemies. ------------------------------------------------------------------------------- Ogrekiller Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Agart Subterrane (The Crystals - The Gathering) Dropped By: Armor Construct, Armored Fiend Buy At: - Stats: 80 Attack, 19% Accuracy Element: - Extra Notes: Effective against giants. ------------------------------------------------------------------------------- Poison Axe Found: Subterrane B11 (The Crystals - Finale Part One) Dropped By: Armor Construct, Armored Fiend Buy At: - Stats: 95 Attack, 10% Accuracy Element: - Extra Notes: Two-handed weapon. Casts Poison when used. ------------------------------------------------------------------------------- Rune Axe Found: - Dropped By: Armor Construct, Armored Fiend Buy At: - Stats: 100 Attack, 10% Accuracy Element: - Extra Notes: Effective against mages. ------------------------------------------------------------------------------- Tomahawk Found: Kokkol's Forge (Rydia's Tale) Dropped By: - Buy At: - Stats: 50 Attack, Strength +5, 30% Accuracy Element: - Extra Notes: Must be forged for 4 Kokkol Ore and 1 Battle Axe. This weapon ignores row damage. ------------------------------------------------------------------------------- ------- Hammers ------- Equippable By: Cid, Luca, Gekkou, Golbez ------------------------------------------------------------------------------- Gaia Hammer Found: Challenge Dungeon (Rydia's Tale, Edge's Tale) Dropped By: Alraune, Arachne Buy At: - Stats: 0 Attack, Strength +5, 40% Accuracy Element: - Extra Notes: Casts Quake when used. ------------------------------------------------------------------------------- Hammer Found: - Dropped By: - Buy At: - Stats: 20 Attack, 30% Accuracy Element: - Extra Notes: Two-handed weapon. Effective against machines. Luca starts with this weapon equipped. Can be forged for 1 Kokkol Ore. ------------------------------------------------------------------------------- Mythril Hammer Found: Challenge Dungeon (Edge's Tale) Dropped By: Armadillo, Magma Tortoise Buy At: Mythril (The Crystals - The Gathering) Stats: 55 Attack, 25% Accuracy Element: - Extra Notes: Two-handed weapon. Cid starts with this weapon equipped at the end of Kain's Tale. Can be forged for 4 Kokkol Ore and 1 Hammer. ------------------------------------------------------------------------------- Sledgehammer Found: Challenge Dungeon - Underground Cavern (Kain's Tale) Dropped By: - Buy At: - Stats: 90 Attack, Strength +5, 30% Accuracy Element: - Extra Notes: Two-handed weapon. Can confuse enemies. ------------------------------------------------------------------------------- Thor Hammer Found: Depths B12 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 140 Attack, Strength +10, 30% Accuracy Element: Thunder Extra Notes: Two-handed weapon. Executes Blitz when used. ------------------------------------------------------------------------------- Wooden Hammer Found: - Dropped By: Steel Golem Buy At: - Stats: 45 Attack, Strength +5, 25% Accuracy Element: - Extra Notes: Two-handed weapon. Effective against machines. Cid starts with this weapon equipped. ------------------------------------------------------------------------------- ----- Harps ----- NOTE: All harps ignore row damage. Equippable By: Edward ------------------------------------------------------------------------------- Apollo Harp Found: Subterrane B10 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 60 Attack, Strength +10, Speed +10, Spirit +10, 40% Accuracy Element: - Extra Notes: Effective against dragons. ------------------------------------------------------------------------------- Dark Harp Found: - Dropped By: - Buy At: Kaipo (Edward's Tale, The Crystals - The Gathering), Baron Town (Edward's Tale) Stats: 25 Attack, 40% Accuracy Element: - Extra Notes: Can blind enemies. ------------------------------------------------------------------------------- Dream Harp Found: - Dropped By: - Buy At: Damcyan Castle (Edward's Tale) Stats: 8 Attack, 35% Accuracy Element: - Extra Notes: Can cause enemies to fall asleep. Edward starts with this harp equipped. ------------------------------------------------------------------------------- Lamia Harp Found: Antlion's Den (Edward's Tale) Dropped By: Lamia, Lamia Matriarch Buy At: - Stats: 18 Attack, 40% Accuracy Element: - Extra Notes: Can confuse enemies. ------------------------------------------------------------------------------- Loki's Harp Found: Depths B9 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 98 Attack, Strength +10, Speed +10, Stamina +10, 40% Accuracy Element: - Extra Notes: Effective against all monsters. ------------------------------------------------------------------------------- Muse Harp Found: Challenge Dungeon (Edward's Tale) Dropped By: - Buy At: - Stats: 35 Attack, 40% Accuracy Element: Holy Extra Notes: Effective against demons, ghosts, and undead. ------------------------------------------------------------------------------- Silver Harp Found: - Dropped By: - Buy At: Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale, The Crystals - The Gathering), Baron Town (Edward's Tale) Stats: 15 Attack, 35% Accuracy Element: - Extra Notes: Effective against ghosts. ------------------------------------------------------------------------------- ---- Bows ---- NOTE: All bows ignore row damage. Equippable By: Ceodore, Cecil, Rosa, Cid, Rydia, Luca, Palom, Leonora, Izayoi, Edward, Harley ------------------------------------------------------------------------------- Artemis Bow Found: - Dropped By: Selene Guardian Buy At: - Stats: 80 Attack, Strength +10, Speed +10, Stamina +10, Intellect -10, Spirit -10, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Bow Found: - Dropped By: - Buy At: Mysidia (Ceodore's Tale), Dwarven Castle (Rydia's Tale), Tomra (Rydia's Tale), Kaipo (Porom's Tale) Stats: 10 Attack, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Crossbow Found: Tower of Trials (Edge's Tale), Underground Waterway (Porom's Tale) Dropped By: - Buy At: Baron Town (Ceodore's Tale), Tomra (Rydia's Tale), Troia (Palom's Tale, Edge's Tale), Mist (Porom's Tale), Dwarven Castle (Porom's Tale), Mysidia (Porom's Tale) Stats: 20 Attack, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Elfin Bow Found: Challenge Dungeon - Underground Cavern (Kain's Tale) Dropped By: - Buy At: Troia (The Crystals - The Gathering) Stats: 50 Attack, Intellect +5, 25% Accuracy Element: - Extra Notes: Casts Shell when used. ------------------------------------------------------------------------------- Great Bow Found: Troia Castle Waterway (Palom's Tale), Tower of Babil (Edge's Tale) Dropped By: - Buy At: Mist (Ceodore's Tale), Kaipo (Kain's Tale), Agart (Rydia's Tale), Troia (Palom's Tale), Mysidia (Porom's Tale) Stats: 30 Attack, Strength +3, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Killer Bow Found: Challenge Dungeon - Strength Floor (Palom's Tale), Challenge Dungeon (Edge's Tale, Porom's Tale) Dropped By: - Buy At: Baron Town (Kain's Tale) Stats: 40 Attack, Strength +5, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Perseus Bow Found: Depths B12 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 90 Attack, Spirit +10, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Yoichi Bow Found: Subterrane B11 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 60 Attack, Strength +10, 25% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- ------ Arrows ------ NOTE: All arrows ignore row damage. Equippable By: Ceodore, Cecil, Rosa, Cid, Rydia, Luca, Palom, Leonora, Izayoi, Edward, Harley ------------------------------------------------------------------------------- Angel Arrows Found: Challenge Dungeon - Ancient Castle (Kain's Tale) Dropped By: Lamia, Lamia Matriarch Buy At: - Stats: 40 Attack, 0% Accuracy Element: - Extra Notes: Can confuse enemies. ------------------------------------------------------------------------------- Artemis Arrows Found: - Dropped By: Black Flan, Lunar Virus Buy At: - Stats: 75 Attack, 0% Accuracy Element: - Extra Notes: Effective against dragons. ------------------------------------------------------------------------------- Blinding Arrows Found: Mount Ordeals (Porom's Tale) Dropped By: Shadow Dragon Buy At: Kaipo (Kain's Tale), Baron Town (Kain's Tale), Troia (The Crystals - The Gathering) Stats: 20 Attack, 0% Accuracy Element: - Extra Notes: Can blind enemies. ------------------------------------------------------------------------------- Fire Arrows Found: Passage of the Eidolons (Porom's Tale) Dropped By: Chimera, Chimera Brain, Flamehound, Melt Golem Buy At: Mist (Ceodore's Tale), Agart (Rydia's Tale), Troia (Palom's Tale) Stats: 15 Attack, 0% Accuracy Element: Fire Extra Notes: - ------------------------------------------------------------------------------- Holy Arrows Found: Tower of Trials (Palom's Tale), Dwarven Castle (Porom's Tale) Dropped By: Selene Guardian Buy At: Baron Town (Ceodore's Tale), Tomra (Rydia's Tale), Troia (Palom's Tale, Edge's Tale), Mist (Porom's Tale), Mysidia (Porom's Tale) Stats: 10 Attack, 0% Accuracy Element: Holy Extra Notes: Effective against ghosts and undead. ------------------------------------------------------------------------------- Ice Arrows Found: Troia Castle Waterway (Palom's Tale), Tower of Trials (Edge's Tale), Challenge Dungeon (Porom's Tale) Dropped By: Ice Lizard, Frostbeast, Hydro Golem Buy At: Mist (Ceodore's Tale), Agart (Rydia's Tale), Troia (Palom's Tale) Stats: 15 Attack, 0% Accuracy Element: Ice Extra Notes: - ------------------------------------------------------------------------------- Iron Arrows Found: - Dropped By: - Buy At: Mysidia (Ceodore's Tale), Dwarven Castle (Rydia's Tale), Tomra (Rydia's Tale), Kaipo (Porom's Tale) Stats: 5 Attack, 0% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Lightning Arrows Found: Troia Castle Waterway (Palom's Tale), Underground Waterway (Porom's Tale) Dropped By: Blast Golem, Proto Clockwork, Clockwork Soldier, Storm Anima, Lesser Marilith Buy At: Mist (Ceodore's Tale), Agart (Rydia's Tale), Troia (Palom's Tale) Stats: 15 Attack, 0% Accuracy Element: Thunder Extra Notes: Effective against machines. ------------------------------------------------------------------------------- Medusa Arrows Found: - Dropped By: Black Lizard, Gorgon, Medusa, Catoblepas, Stone Golem Buy At: - Stats: 1 Attack, 0% Accuracy Element: - Extra Notes: Can petrify enemies. ------------------------------------------------------------------------------- Perseus Arrows Found: Depths B12 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 80 Attack, 0% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- Poison Arrows Found: - Dropped By: Ettin Snake, Naga, Nagaraja, Hydra, Mizuchi, Malboro Buy At: - Stats: 30 Attack, 0% Accuracy Element: - Extra Notes: Can poison enemies. ------------------------------------------------------------------------------- Silencing Arrows Found: - Dropped By: - Buy At: Baron Town (Kain's Tale), Troia (The Crystals - The Gathering) Stats: 35 Attack, 0% Accuracy Element: - Extra Notes: Can silence enemies. ------------------------------------------------------------------------------- Yoichi Arrows Found: Subterrane B11 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 50 Attack, 0% Accuracy Element: - Extra Notes: - ------------------------------------------------------------------------------- ============ XI. Shields ============ In this section, I will list all of the shields in the game, along with info about them and such. Also, not everyone can equip the same shields. Equippable By: Everyone ------------------------------------------------------------------------------- Adamant Shield Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 15 Defense, 15 Magic Defense, Strength +5, Stamina +5, Speed +5, Intellect +5, Spirit +5, 50% Evasion, 16% Magic Evasion Resists: Ice Extra Notes: Protects against Silence, Mini, Confuse, and Curse. You must trade 2 Adamantites to get the shield. ------------------------------------------------------------------------------- Aegis Shield Found: Challenge Dungeon 2 (The Lunarians' Tale) Dropped By: Catoblepas Buy At: - Stats: 4 Defense, 4 Magic Defense, Intellect +3, 34% Evasion, 4% Magic Evasion Resists: - Extra Notes: Strong against mage attacks. Protects against Petrify. ------------------------------------------------------------------------------- Bronze Shield Found: - Dropped By: - Buy At: Mythril (Prologue) Stats: 1 Defense, 20% Evasion, 1% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Crystal Shield Found: - Dropped By: - Buy At: - Stats: 7 Defense, 4 Magic Defense, 40% Evasion, 6% Magic Evasion Resists: - Extra Notes: Strong against undead attacks. ------------------------------------------------------------------------------- Diamond Shield Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (The Lunarians' Tale), Damcyan Castle (The Crystals - The Gathering) Dropped By: Material Buy At: - Stats: 4 Defense, 2 Magic Defense, 32% Evasion, 3% Magic Evasion Resists: Thunder Extra Notes: - ------------------------------------------------------------------------------- Dragon Shield Found: Subterrane B7 (The Crystals - Finale Part One) Dropped By: Crystal Dragon Buy At: - Stats: 6 Defense, 3 Magic Defense, 38% Evasion, 5% Magic Evasion Resists: All Extra Notes: Strong against dragon attacks. ------------------------------------------------------------------------------- Flame Shield Found: Mist Cliff (Ceodore's Tale), Challenge Dungeon (Rydia's Tale) Dropped By: Flame Knight Buy At: - Stats: 3 Defense, 2 Magic Defense, 28% Evasion, 2% Magic Evasion Resists: Ice Extra Notes: - ------------------------------------------------------------------------------- Genji Shield Found: Subterrane B3 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 5 Defense, 3 Magic Defense, 36% Evasion, 4% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Hero's Shield Found: Depths B14 (The Crystals - Finale Part Two) Dropped By: Omega Buy At: - Stats: 10 Defense, 10 Magic Defense, Strength +10, Stamina +10, Speed +10, Intellect +10, Spirit +10, 45% Evasion, 10% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Ice Shield Found: Underground Waterway (Kain's Tale), Challenge Dungeon - Ancient Castle (Kain's Tale), Lair of the Father (The Lunarians' Tale) Dropped By: - Buy At: - Stats: 3 Defense, 2 Magic Defense, 30% Evasion, 2% Magic Evasion Resists: Fire Extra Notes: Strong against demon attacks. ------------------------------------------------------------------------------- Iron Shield Found: Dwarven Castle (Rydia's Tale) Dropped By: - Buy At: Baron Town (Ceodore's Tale, Kain's Tale, Edward's Tale, The Crystals - The Gathering), Mist (Ceodore's Tale), Kaipo (Kain's Tale, Edward's Tale, The Crystals - The Gathering), Dwarven Castle (Rydia's Tale), Damcyan Castle (Edward's Tale) Stats: 2 Defense, 1 Magic Defense, 22% Evasion, 1% Magic Evasion Resists: - Extra Notes: Ceodore starts with this shield equipped during the Gathering portion of the final chapter, if you didn't import. ------------------------------------------------------------------------------- Large Shield Found: - Dropped By: - Buy At: - Stats: 4 Defense, 0 Magic Defense, 20% Evasion, 0% Magic Evasion Resists: - Extra Notes: The Hooded Man starts with this shield equipped. ------------------------------------------------------------------------------- Lunar Shield Found: Depths B14 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 9 Defense, 5 Magic Defense, Strength +5, 45% Evasion, 9% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Lustrous Shield Found: - Dropped By: - Buy At: - Stats: 2 Defense, 1 Magic Defense, Spirit +3, 24% Evasion, 1% Magic Evasion Resists: - Extra Notes: Protects against undead attacks. Cecil starts with this shield equipped. ------------------------------------------------------------------------------- Mythril Shield Found: Devil's Road (Kain's Tale), Challenge Dungeon (Rydia's Tale), Lunar Subterrane (The Lunarians' Tale) Dropped By: Mythril Golem, Armadillo, Fell Turtle, Magma Tortoise Buy At: Mythril (The Crystals - The Gathering) Stats: 3 Defense, 2 Magic Defense, 26% Evasion, 2% Magic Evasion Resists: - Extra Notes: Strong against ghost attacks. Dark Kain starts with this shield equipped, and Holy Dragoon Kain does at the end of the Gathering portion of the final chapter, if you didn't import. ------------------------------------------------------------------------------- Phase Shield Found: - Dropped By: Left Arm Buy At: - Stats: 15 Defense, 14 Magic Defense, 40% Evasion, 20% Magic Evasion Resists: - Extra Notes: Strong against machine and giant attacks. ------------------------------------------------------------------------------- ============== XII. Headgear ============== In this section, I will list all of the headgear in the game, along with info about them and such. Also, not everyone can equip the same headgear. Equippable By: Everyone ------------------------------------------------------------------------------- Adamant Helm Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 25 Defense, 10 Magic Defense, Strength +5, Stamina +5, Speed +5, Intellect +5, Spirit +5, 10% Evasion, 11% Magic Evasion Resists: Thunder Extra Notes: Protects against Blind, Toad, and Instant Death. You must trade 2 Adamantites to get the helmet. ------------------------------------------------------------------------------- Beret Found: Impact Crater (Edward's Tale) Dropped By: - Buy At: Kaipo (Edward's Tale), Baron Town (Edward's Tale) Stats: 5 Defense, 4 Magic Defense, 0% Evasion, 4% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Black Cowl Found: Challenge Dungeon (Yang's Tale, Edge's Tale), Passage to the Tower of Babil (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 15 Defense, 15 Magic Defense, Strength +3, Speed +3, Stamina +3, 50% Evasion, 16% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Bronze Helm Found: - Dropped By: - Buy At: Mythril (Prologue), Dwarven Castle (Rydia's Tale) Stats: 3 Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Biggs, Wedge, and Luca start with this helmet equipped. ------------------------------------------------------------------------------- Cat Ear Hood Found: Depths B3 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 7 Defense, 18 Magic Defense, Speed +5, 7% Evasion, 16% Magic Evasion Resists: Ice Extra Notes: - ------------------------------------------------------------------------------- Chakra Headband Found: Challenge Dungeon (Yang's Tale) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, Strength +3, Speed +3, Spirit +3, 0% Evasion, 5% Magic Evasion Resists: - Extra Notes: Protects against Poison, Blind, Silence, and Sleep. ------------------------------------------------------------------------------- Circlet Found: Agart Mine (Rydia's Tale), Lodestone Cavern (Palom's Tale) Dropped By: Lamage Buy At: Baron Town (The Crystals - The Gathering), Troia (The Crystals - The Gathering) Stats: 4 Defense, 7 Magic Defense, Intellect +5, 0% Evasion, 7% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Circular Hat Found: Challenge Dungeon (Edward's Tale) Dropped By: - Buy At: - Stats: 7 Defense, 7 Magic Defense, Strength +3, Stamina +3, -3% Evasion, 7% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Cross Helm Found: - Dropped By: - Buy At: Kaipo (Kain's Tale), Baron Town (The Crystals - The Gathering) Stats: 9 Defense, 1 Magic Defense, -10% Evasion, 1% Magic Evasion Resists: - Extra Notes: Protects against Blind. ------------------------------------------------------------------------------- Crystal Helm Found: Depths B12 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 12 Defense, 8 Magic Defense, Spirit +3, -10% Evasion, 5% Magic Evasion Resists: All Extra Notes: - ------------------------------------------------------------------------------- Diamond Helm Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (The Lunarians' Tale), Lodestone Cavern (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 9 Defense, 2 Magic Defense, -10% Evasion, 2% Magic Evasion Resists: Thunder Extra Notes: - ------------------------------------------------------------------------------- Dragon Helm Found: Subterrane B9 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 11 Defense, 7 Magic Defense, -10% Evasion, 4% Magic Evasion Resists: All Extra Notes: Strong against dragon attacks. ------------------------------------------------------------------------------- Feathered Cap Found: Passage of the Eidolons (Rydia's Tale) Dropped By: Zu, Ruhk Buy At: Mysidia (Ceodore's Tale, Edge's Tale), Tomra (Rydia's Tale), Fabul Castle (Yang's Tale, The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale), Troia (Palom's Tale, Edge's Tale), Mist (Porom's Tale), Dwarven Castle (Porom's Tale), Damcyan Castle (Edward's Tale) Stats: 2 Defense, 3 Magic Defense, -4% Evasion, 3% Magic Evasion Resists: - Extra Notes: Ursula, Leonora, Porom, Palom (in Porom's chapter), and Edward start with this helmet equipped. ------------------------------------------------------------------------------- Genji Helm Found: Subterrane B5 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 10 Defense, 8 Magic Defense, -10% Evasion, 3% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Glass Mask Found: - Dropped By: Proto Deathmask Buy At: - Stats: 30 Defense, 0 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Goblin Mask Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: - Stats: 7 Defense, 5 Magic Defense, Speed +3, Intellect +3, Spirit +3, 0% Evasion, 5% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Gold Hairpin Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (Rydia's Tale) Dropped By: Clockwork Dragon Buy At: - Stats: 7 Defense, 10 Magic Defense, 0% Evasion, 9% Magic Evasion Resists: Thunder Extra Notes: - ------------------------------------------------------------------------------- Green Beret Found: Adamant Isle Forest (Yang's Tale), Mount Ordeals (Edge's Tale) Dropped By: - Buy At: - Stats: 3 Defense, 1 Magic Defense, Strength +5, Stamina +5 2% Evasion, 1% Magic Evasion Resists: - Extra Notes: Edge starts with this helmet equipped. ------------------------------------------------------------------------------- Headband Found: Impact Crater (Yang's Tale), Dwarven Mine Path (Edge's Tale) Dropped By: Ogre, Mad Ogre, Behemoth Buy At: Adamant Isle Boat (Yang's Tale), Dwarven Castle (Edge's Tale), Fabul Castle (The Crystals - The Gathering) Stats: 2 Defense, 3 Magic Defense, Strength +5, 0% Evasion, 1% Magic Evasion Resists: - Extra Notes: Protects against Confuse. Yang starts with this equipped. ------------------------------------------------------------------------------- Horned Helmet Found: Sylph Cave (Rydia's Tale) Dropped By: - Buy At: - Stats: 8 Defense, 1 Magic Defense, Strength +3, Intellect -3, Spirit -3, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Cid starts with this equipped. ------------------------------------------------------------------------------- Hypnocrown Found: Depths B5 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 7 Defense, 16 Magic Defense, Intellect +5, 6% Evasion, 17% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad. ------------------------------------------------------------------------------- Iron Helm Found: - Dropped By: - Buy At: Baron Town (Ceodore's Tale, Edward's Tale), Mist (Ceodore's Tale), Dwarven Castle (Rydia's Tale), Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale) Stats: 5 Defense, 1 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Cid starts with this equipped at the end of Kain's Tale. Ceodore also starts with it during the Gathering chapter if you didn't import. ------------------------------------------------------------------------------- Leather Cap Found: - Dropped By: Alligator, Gigas Gator Buy At: Tomra (Rydia's Tale), Fabul Castle (Yang's Tale, The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale), Eblan Castle (Edge's Tale, The Crystals - The Gathering), Kaipo (Porom's Tale) Stats: 1 Defense, 1 Magic Defense, -5% Evasion, 1% Magic Evasion Resists: - Extra Notes: The Black Mage and White Mage (during Ceodore's Tale), Rydia (during her chapter and Porom's), Gekkou, Zangetsu, Izayoi, Tsukinowa, and Harley start with this helmet equipped. ------------------------------------------------------------------------------- Lunar Helm Found: Depths B18 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 14 Defense, 10 Magic Defense, Intellect +3, Spirit +3, -10% Evasion, 16% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Lustrous Helm Found: - Dropped By: - Buy At: - Stats: 7 Defense, 2 Magic Defense, Spirit +3, -10% Evasion, 1% Magic Evasion Resists: - Extra Notes: Strong against undead attacks. Cecil starts with this helmet equipped. ------------------------------------------------------------------------------- Mystic Veil Found: Challenge Dungeon - Mountain Floor (Palom's Tale) Dropped By: - Buy At: - Stats: 8 Defense, 8 Magic Defense, Intellect +7, Spirit +7, -2% Evasion, 8% Magic Evasion Resists: Holy Extra Notes: Protects against Curse. ------------------------------------------------------------------------------- Mythril Helm Found: Devil's Road (Kain's Tale), Challenge Dungeon (Rydia's Tale), Lunar Subterrane (The Lunarians' Tale) Dropped By: Ironback Buy At: Mythril (The Crystals - The Gathering) Stats: 8 Defense, 2 Magic Defense, -10% Evasion, 2% Magic Evasion Resists: - Extra Notes: Strong against ghost attacks. Dark Kain starts with this helmet equipped, as does Holy Dragoon Kain during the Gathering portion of the final chapter if you didn't import. ------------------------------------------------------------------------------- Phase Helm Found: - Dropped By: Deathmask Buy At: - Stats: 25 Defense, 10 Magic Defense, Intellect +20, Spirit +20, 10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Strong against machine and giant attacks. ------------------------------------------------------------------------------- Queen's Mask Found: - Dropped By: - Buy At: Troia (Palom's Tale) Stats: 1 Defense, 1 Magic Defense, -5% Evasion, 1% Magic Evasion Resists: - Extra Notes: Protects against Blind, Silence, Mini, and Berserk. ------------------------------------------------------------------------------- Red Cap Found: Subterrane B10 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 10 Defense, 12 Magic Defense, Stamina +5, 2% Evasion, 12% Magic Evasion Resists: Fire Extra Notes: - ------------------------------------------------------------------------------- Ribbon Found: Overworld (The Crystals - The Gathering) Dropped By: Bog Witch, Dark Sage, High Wizard, Duke Malboro, Worst Malboro Buy At: - Stats: 9 Defense, 12 Magic Defense, 2% Evasion, 12% Magic Evasion Resists: - Extra Notes: Protects against all status ailments. Strong against mages. ------------------------------------------------------------------------------- Sage's Miter Found: Tower of Trials (Palom's Tale), Mount Ordeals (Porom's Tale) Dropped By: - Buy At: Baron Town (Kain's Tale), Agart (Rydia's Tale), Troia (Palom's Tale, The Crystals - The Gathering), Lodestone Cavern (Palom's Tale), Mysidia (Porom's Tale) Stats: 5 Defense, 7 Magic Defense, Spirit +5, -2% Evasion, 7% Magic Evasion Resists: - Extra Notes: Strong against undead attacks. Rosa and Fusoya start with this helmet equipped. ------------------------------------------------------------------------------- Steel Headplate Found: Impact Crater (Edge's Tale) Dropped By: - Buy At: Eblan Castle (Edge's Tale, The Crystals - The Gathering), Troia (Edge's Tale), Dwarven Castle (Edge's Tale), Mysidia (Edge's Tale) Stats: 4 Defense, 1 Magic Defense, 0% Evasion, 1% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Steel Helm Found: Mist Cave (Ceodore's Tale) Dropped By: - Buy At: Mist (Ceodore's Tale), Kaipo (Kain's Tale), Agart (Rydia's Tale) Stats: 7 Defense, 1 Magic Defense, -10% Evasion, 1% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Turban Found: - Dropped By: - Buy At: - Stats: 6 Defense, 0 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: The Hooded Man starts with this equipped. ------------------------------------------------------------------------------- White Tiger Mask Found: Subterrane B12 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 8 Defense, 3 Magic Defense, Strength +5, 6% Evasion, 3% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Wizard's Hat Found: Underground Waterway (Porom's Tale) Dropped By: - Buy At: Baron Town (Ceodore's Tale), Tomra (Rydia's Tale), Agart (Rydia's Tale), Troia (Palom's Tale), Mist (Porom's Tale), Mysidia (Porom's Tale) Stats: 3 Defense, 5 Magic Defense, Intellect +3, Spirit +3, -3% Evasion, 5% Magic Evasion Resists: - Extra Notes: Palom starts with this helmet equipped. ------------------------------------------------------------------------------- ============ XIII. Armor ============ In this section, I will list all of the armor in the game, along with info about them and such. Also, not everyone can equip the same armor. Equippable By: Everyone ------------------------------------------------------------------------------- Adamant Armor Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 50 Defense, 20 Magic Defense, Strength +5, Stamina +5, Speed +5, Intellect +5, Spirit +5, -10% Evasion, 13% Magic Evasion Resists: Poison, Stone, Pig Extra Notes: Protects against status ailments. You must trade 3 Adamantites to get the armor. ------------------------------------------------------------------------------- Angel's Clothes Found: Kokkol's Forge (Rydia's Tale) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, Intellect +5, Spirit +10, 5% Evasion, 5% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad. ------------------------------------------------------------------------------- Bard's Tunic Found: - Dropped By: - Buy At: Damcyan Castle (Edward's Tale) Stats: 2 Defense, 1 Magic Defense, 0% Evasion, 0% Magic Evasion Resists: - Extra Notes: Protects against Silence. Edward starts with this armor equipped. ------------------------------------------------------------------------------- Black Belt Gi Found: Challenge Dungeon (Yang's Tale, Edge's Tale), Overworld (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 10 Defense, 4 Magic Defense, Strength +5, Stamina +5, 20% Evasion, 2% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Black Garb Found: Depths B9 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 24 Defense, 15 Magic Defense, Speed +3, 60% Evasion, 7% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Black Robe Found: Challenge Dungeon (Rydia's Tale), Challenge Dungeon - Last Floor (Palom's Tale) Dropped By: - Buy At: - Stats: 8 Defense, 7 Magic Defense, Intellect +5, 0% Evasion, 7% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Blue Armor Found: Cave of Eblan (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 45 Defense, 25 Magic Defense, Strength +5, Stamina +5, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Strong against dragon, machine, and giant attacks. Must trade 1 Blue Tail in the Cave of Eblan to get this. ------------------------------------------------------------------------------- Bone Mail Found: - Dropped By: - Buy At: Baron Town (The Crystals - The Gathering) Stats: 18 Defense, 72 Magic Defense, -10% Evasion, 1% Magic Evasion Resists: - Extra Notes: Protects against Poison. Strong against undead attacks. ------------------------------------------------------------------------------- Boy's Clothes Found: - Dropped By: - Buy At: - Stats: 3 Defense, 3 Magic Defense, 0% Evasion, 4% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad Calca starts with this equipped. ------------------------------------------------------------------------------- Brave Suit Found: Depths B4 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 22 Defense, 8 Magic Defense, Strength +10, Stamina +10 Speed +10, 25% Evasion, 1% Magic Evasion Resists: - Extra Notes: Protects against Curse. ------------------------------------------------------------------------------- Bronze Armor Found: - Dropped By: - Buy At: Mythril (Prologue), Dwarven Castle (Rydia's Tale) Stats: 4 Defense, 1 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Ceodore, Biggs, Wedge, and Luca start with this armor equipped. ------------------------------------------------------------------------------- Bronze Breastplate Found: Tower of Trials (Edge's Tale) Dropped By: - Buy At: Fabul Castle (Yang's Tale, The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale), Troia (Edge's Tale), Mysidia (Edge's Tale), Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale), Baron Town (Edward's Tale) Stats: 4 Defense, 2 Magic Defense, 5% Evasion, 1% Magic Evasion Resists: - Extra Notes: Ursula starts with this armor equipped. ------------------------------------------------------------------------------- Chainmail Found: Mist Cave (Ceodore's Tale) Dropped By: - Buy At: Mist (Ceodore's Tale), Kaipo (Kain's Tale), Baron Town (Kain's Tale), Agart (Rydia's Tale) Stats: 10 Defense, 3 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Clothing Found: - Dropped By: - Buy At: Kaipo (Porom's Tale) Stats: 1 Defense, 0 Magic Defense, 0% Evasion, 0% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Clown's Clothes Found: Sylph Cave (Rydia's Tale) Dropped By: - Buy At: - Stats: 3 Defense, 3 Magic Defense, Speed +20, 20% Evasion, 3% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad. ------------------------------------------------------------------------------- Crystal Mail Found: Depths B9 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 25 Defense, 10 Magic Defense, -10% Evasion, 5% Magic Evasion Resists: Toad, Mini, Pig, Berserk Extra Notes: Protects against status ailments. Strong against undead. ------------------------------------------------------------------------------- Diamond Armor Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (The Lunarians' Tale), Overworld (The Crystals - The Gathering) Dropped By: Material Buy At: - Stats: 19 Defense, 4 Magic Defense, -10% Evasion, 2% Magic Evasion Resists: Thunder Extra Notes: - ------------------------------------------------------------------------------- Dragon Mail Found: Subterrane B8 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 23 Defense, 8 Magic Defense, -10% Evasion, 5% Magic Evasion Resists: All Extra Notes: Strong against dragon attacks. ------------------------------------------------------------------------------- Ebony Robe Found: - Dropped By: - Buy At: - Stats: 11 Defense, 9 Magic Defense, Intellect +5, Spirit +5, 1% Evasion, 10% Magic Evasion Resists: - Extra Notes: Protects against undead. Golbez starts with this armor equipped. ------------------------------------------------------------------------------- Exorcist Gown Found: Challenge Dungeon (Edward's Tale) Dropped By: - Buy At: - Stats: 11 Defense, 6 Magic Defense, Intellect +2, Spirit +2 0% Evasion, 6% Magic Evasion Resists: - Extra Notes: Strong against demon attacks. ------------------------------------------------------------------------------- Final Outfit Found: Subterrane B6 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 30 Defense, 15 Magic Defense, Strength +1, Stamina +1, Speed +1, Intellect +1, Spirit +1, 30% Evasion, 15% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad. ------------------------------------------------------------------------------- Fire Scarf Found: Subterrane B10 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 20 Defense, 10 Magic Defense, Strength +3, Speed +3, Stamina +3, Intellect +3, 50% Evasion, 10% Magic Evasion Resists: - Extra Notes: Absorbs Fire. To get this, you need to defeat Rubicante with Edge by himself. ------------------------------------------------------------------------------- Flame Mail Found: Underground Waterway (Kain's Tale), Challenge Dungeon (Rydia's Tale) Dropped By: Flame Knight Buy At: - Stats: 15 Defense, 4 Magic Defense, -10% Evasion, 2% Magic Evasion Resists: Ice Extra Notes: - ------------------------------------------------------------------------------- Foot Ninja Gear Found: - Dropped By: - Buy At: Eblan Castle (Edge's Tale, The Crystals - The Gathering) Stats: 2 Defense, 2 Magic Defense, Speed +1, 10% Evasion, 2% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Gaia Gear Found: Underground Waterway (Porom's Tale) Dropped By: - Buy At: Mysidia (Ceodore's Tale, Porom's Tale), Baron Town (Ceodore's Tale), Tomra (Rydia's Tale), Troia (Palom's Tale), Mist (Porom's Tale), Dwarven Castle (Porom's Tale) Stats: 3 Defense, 3Magic Defense, 0% Evasion, 3% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Genji Armor Found: Subterrane B2 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 21 Defense, 7 Magic Defense, -10% Evasion, 4% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Girl's Clothes Found: - Dropped By: - Buy At: - Stats: 3 Defense, 3 Magic Defense, Strength +3, Stamina +3, Speed +3, Intellect +3, Spirit+3, 0% Evasion, 4% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad. ------------------------------------------------------------------------------- Horned Armor Found: Sealed Cave (Rydia's Tale) Dropped By: - Buy At: - Stats: 12 Defense, 2 Magic Defense, Strength +3, Intellect -3, Spirit -3, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Cid starts with this armor equipped at the end of Kain's Tale. ------------------------------------------------------------------------------- Ice Armor Found: Baron Town (Kain's Tale), Challenge Dungeon - Ancient Castle (Kain's Tale), Lunar Subterrane (The Lunarians' Tale) Dropped By: - Buy At: - Stats: 17 Defense, 4 Magic Defense, -10% Evasion, 2% Magic Evasion Resists: Fire Extra Notes: - ------------------------------------------------------------------------------- Iron Armor Found: Impact Crater (Edward's Tale) Dropped By: - Buy At: Baron Town (Ceodore's Tale, Edward's Tale), Mist (Ceodore's Tale), Dwarven Castle (Rydia's Tale), Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale) Stats: 7 Defense, 2 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Cid starts with this armor equipped during Ceodore's Tale. Ceodore starts with this equipped as well, during the Gathering tale, if you didn't import. ------------------------------------------------------------------------------- Kenpo Gi Found: Mount Hobs (Yang's Tale), Impact Crater (Edge's Tale) Dropped By: - Buy At: Adamant Isle Boat (Yang's Tale), Dwarven Castle (Edge's Tale), Fabul Castle (The Crystals - The Gathering), Eblan Castle (The Crystals - The Gathering) Stats: 5 Defense, 2 Magic Defense, Strength +3, 10% Evasion, 1% Magic Evasion Resists: - Extra Notes: Yang starts with this armor equipped. ------------------------------------------------------------------------------- Knight's Armor Found: - Dropped By: - Buy At: - Stats: 11 Defense, 3 Magic Defense, Spirit +3, -10% Evasion, 1% Magic Evasion Resists: - Extra Notes: Strong against undead attacks. Cecil starts with this armor equipped. ------------------------------------------------------------------------------- Leather Clothing Found: - Dropped By: Alligator, Crocodile, Gigas Gator Buy At: Mysidia (Ceodore's Tale), Tomra (Rydia's Tale), Fabul Castle (Yang's Tale, The Crystals - The Gathering), Adamant Isle Boat (Yang's Tale), Kaipo (Porom's Tale) Stats: 2 Defense, 1 Magic Defense, 0% Evasion, 1% Magic Evasion Resists: - Extra Notes: The Black Mage and White Mage (during Ceodore's Tale) start with this armor equipped. Rydia (during her tale and Porom's), Porom, Palom (during Porom's Tale), and Harley also start with this armor equipped. ------------------------------------------------------------------------------- Luminous Robe Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (Porom's Tale), Lunar Subterrane (The Lunarians' Tale), Overworld (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 12 Defense, 9 Magic Defense, Intellect +5, Spirit +5 0% Evasion, 10% Magic Evasion Resists: Thunder Extra Notes: Strong against undead attacks. ------------------------------------------------------------------------------- Lunar Mail Found: Depths B14 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 30 Defense, 12 Magic Defense, Stamina +5, -10% Evasion, 8% Magic Evasion Resists: Poison, Sleep, Stone, Confuse, Instant Death Extra Notes: Protects against status ailments. ------------------------------------------------------------------------------- Mage's Clothes Found: Sealed Cave (Rydia's Tale) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, Intellect +10, Spirit +5, 5% Evasion, 5% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad. ------------------------------------------------------------------------------- Mage's Robe Found: Sylph Cave (Rydia's Tale), Lodestone Cavern (Palom's Tale) Dropped By: - Buy At: Baron Town (The Crystals - The Gathering), Troia (The Crystals - The Gathering) Stats: 6 Defense, 5 Magic Defense, Intellect +3, Spirit +3, 0% Evasion, 5% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Minerva Bustier Found: Subterrane B12 (The Crystals - Finale Part One) Dropped By: Elite Trooper, Selene Guardian Buy At: - Stats: 20 Defense, 5 Magic Defense, Strength +10, Stamina +10, Intellect -10, Spirit -10, 30% Evasion, 5% Magic Evasion Resists: - Extra Notes: Protects against Paralyze. ------------------------------------------------------------------------------- Mist Wrap Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: - Stats: 8 Defense, 8 Magic Defense, Speed +5, 35% Evasion, 10% Magic Evasion Resists: - Extra Notes: Protects against Poison. ------------------------------------------------------------------------------- Mythril Armor Found: Mount Ordeals (Kain's Tale), Challenge Dungeon (Rydia's Tale) Dropped By: Mythril Golem Buy At: Mythril (The Crystals - The Gathering) Stats: 13 Defense, 4 Magic Defense, -10% Evasion, 2% Magic Evasion Resists: - Extra Notes: Strong against ghost attacks. Dark Kain starts with this armor equipped, and so does Holy Dragoon Kain during the Gathering chapter if you didn't import. ------------------------------------------------------------------------------- Phase Body Found: - Dropped By: Full Body Buy At: - Stats: 60 Defense, 30 Magic Defense, Stamina +20, 20% Evasion, 15% Magic Evasion Resists: - Extra Notes: Strong against machine and giant attacks. ------------------------------------------------------------------------------- Pink Armor Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 8 Defense, 7 Magic Defense, Speed +7, 0% Evasion, 7% Magic Evasion Resists: - Extra Notes: Protects against status ailments. You must trade 1 Pink Tail to get the armor. ------------------------------------------------------------------------------- Plate Armor Found: Agart Mine (Rydia's Tale) Dropped By: - Buy At: Mist (Ceodore's Tale), Kaipo (Kain's Tale), Baron Town (Kain's Tale, The Crystals - The Gathering) Stats: 15 Defense, 2 Magic Defense, -20% Evasion, 0% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Power Sash Found: - Dropped By: Behemoth Buy At: - Stats: 15 Defense, 0 Magic Defense, Strength +15, 0% Evasion, 0% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Professor's Robe Found: Challenge Dungeon (Edward's Tale) Dropped By: - Buy At: - Stats: 10 Defense, 5 Magic Defense, Intellect +5, Spirit +5, 5% Evasion, 5% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Queen's Tights Found: Troia (Palom's Tale) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, 15% Evasion, 5% Magic Evasion Resists: - Extra Notes: Protects against Pig, Confuse, and Paralyze. ------------------------------------------------------------------------------- Red Jacket Found: Depths B8 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 21 Defense, 12 Magic Defense, Strength +10, Speed +10, 20% Evasion, 4% Magic Evasion Resists: Fire Extra Notes: - ------------------------------------------------------------------------------- Red Robe Found: Challenge Dungeon - Last Floor (Palom's Tale) Dropped By: - Buy At: - Stats: 11 Defense, 9 Magic Defense, Intellect +4, Spirit +4, 0% Evasion, 7% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Robe of Lords Found: Depths B14 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 19 Defense, 18 Magic Defense, Stamina +10, Spirit +10, 5% Evasion, 15% Magic Evasion Resists: All Extra Notes: - ------------------------------------------------------------------------------- Rose Twine Dress Found: Challenge Dungeon (Yang's Tale) Dropped By: Amazon Buy At: - Stats: 19 Defense, 15 Magic Defense, Strength +3, Stamina +3, Speed +3, Intellect +3, Spirit +3, 14% Evasion, 18% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Sage's Robe Found: Subterrane B8 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, Speed +10, Intellect +10, 0% Evasion, 5% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Sage's Surplice Found: Devil's Road (Ceodore's Tale), Tower of Trials (Palom's Tale), Passage of the Eidolons (Porom's Tale) Dropped By: - Buy At: Baron Town (Ceodore's Tale, Kain's Tale), Agart (Rydia's Tale), Troia (Palom's Tale, The Crystals - The Gathering), Lodestone Cavern (Palom's Tale), Mysidia (Porom's Tale) Stats: 5 Defense, 5 Magic Defense, Spirit +5, 0% Evasion, 5% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Shinobi Gear Found: Dwarven Mine Path (Edge's Tale), Mount Ordeals (Edge's Tale) Dropped By: - Buy At: Eblan Castle (Edge's Tale, The Crystals - The Gathering), Dwarven Castle (Edge's Tale), Troia (Edge's Tale), Mysidia (Edge's Tale) Stats: 4 Defense, 3 Magic Defense, Speed +3, 50% Evasion, 3% Magic Evasion Resists: - Extra Notes: Edge starts with this armor equipped. ------------------------------------------------------------------------------- Silver Breastplate Found: Adamant Isle Forest (Yang's Tale), Cave of Eblan (Edge's Tale), Underground Waterway (Edward's Tale) Dropped By: - Buy At: Kaipo (Edward's Tale), Baron Town (Edward's Tale) Stats: 7 Defense, 4 Magic Defense, 5% Evasion, 2% Magic Evasion Resists: - Extra Notes: Strong against ghost attacks. ------------------------------------------------------------------------------- Training Garb Found: - Dropped By: - Buy At: - Stats: 9 Defense, 2 Magic Defense, -5% Evasion, 0% Magic Evasion Resists: - Extra Notes: The Hooded Man starts with this armor equipped. ------------------------------------------------------------------------------- Warrior's Clothes Found: Dwarven Castle (Rydia's Tale) Dropped By: - Buy At: - Stats: 10 Defense, 0 Magic Defense, Strength +20, Stamina +10, Intellect -5, Spirit -5, -5% Evasion, 0% Magic Evasion Resists: - Extra Notes: Protects against Pig, Mini, and Toad. ------------------------------------------------------------------------------- White Robe Found: Subterrane B6 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 18 Defense, 10 Magic Defense, Spirit +10, 0% Evasion, 5% Magic Evasion Resists: - Extra Notes: Strong against ghosts and undead. Protects against Blind. ------------------------------------------------------------------------------- ================= XIV. Accessories ================= In this section, I will list all of the accessories in the game, along with information about them and such. Equippable By: Everyone ------------------------------------------------------------------------------- Adamant Gloves Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 20 Defense, 10 Magic Defense, Strength +5, Stamina +5, Speed +5, Intellect +5, Spirit +5, 10% Evasion, 11% Magic Evasion Resists: - Extra Notes: Protects against Sleep, Paralyze, and Berserk. You must trade 1 Adamantite to get this accessory. ------------------------------------------------------------------------------- Bone Wrist Found: Mist Cliff (Kain's Tale) Dropped By: - Buy At: Kaipo (Kain's Tale), Baron Town (Kain's Tale, The Crystals - The Gathering) Stats: 7 Defense, 1 Magic Defense, -10% Evasion, 1% Magic Evasion Resists: - Extra Notes: Strong against undead attacks. Protects against Poison. ------------------------------------------------------------------------------- Crystal Gloves Found: Depths B7 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 10 Defense, 7 Magic Defense, Spirit +3, -10% Evasion, 5% Magic Evasion Resists: - Extra Notes: Strong against undead attacks. ------------------------------------------------------------------------------- Crystal Ring Found: - Dropped By: Red Dragon, Crystal Dragon Buy At: - Stats: 20 Defense, 12 Magic Defense, Speed +5, 5% Evasion, 10% Magic Evasion Resists: - Extra Notes: Strong against dragons. Protects against Sleep and Confuse. ------------------------------------------------------------------------------- Cursed Ring Found: - Dropped By: Belphegor, Spirit, Soul, Evil Dreamer, Evil Flame, Skeletal Dragon, Bone Dragon, Chimera Geist, Dinozombie Buy At: - Stats: 0 Defense, 0 Magic Defense, Strength -5, Stamina -5, Speed -5, Intellect -5, Spirit -5, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: This may appear to be useless, but when equipped, any elements that character resists will be absorbed instead. ------------------------------------------------------------------------------- Diamond Armlet Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Impact Crater (The Lunarians' Tale), Agart Subterrane (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 6 Defense, 8 Magic Defense, 0% Evasion, 6% Magic Evasion Resists: Thunder Extra Notes: - ------------------------------------------------------------------------------- Diamond Gloves Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (The Lunarians' Tale), Lodestone Cavern (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 2 Defense, 0 Magic Defense, -10% Evasion, 3% Magic Evasion Resists: Thunder Extra Notes: - ------------------------------------------------------------------------------- Dragon Gloves Found: Subterrane B9 (The Crystals - Finale Part One) Dropped By: Red Dragon Buy At: - Stats: 9 Defense, 6 Magic Defense, -10% Evasion, 3% Magic Evasion Resists: All Extra Notes: Strong against dragon attacks. ------------------------------------------------------------------------------- Economical Ring Found: - Dropped By: - Buy At: - Stats: 2 Defense, 2 Magic Defense, -5% Evasion, 3% Magic Evasion Resists: - Extra Notes: Doubles the effectiveness of healing items in battle. Harley starts with this accessory equipped. ------------------------------------------------------------------------------- Flan Ring Found: Challenge Dungeon - Underground Cavern (Kain's Tale) Dropped By: - Buy At: - Stats: 7 Defense, 0 Magic Defense, 2% Evasion, -10% Magic Evasion Resists: - Extra Notes: Strong against Flan attacks. ------------------------------------------------------------------------------- Gauntlets Found: - Dropped By: - Buy At: - Stats: 5 Defense, 1 Magic Defense, Spirit +3, -10% Evasion, 1% Magic Evasion Resists: - Extra Notes: Strong against undead attacks. Cecil starts with this accessory equipped. ------------------------------------------------------------------------------- Genji Gloves Found: Subterrane B5 (The Crystals - Finale Part One) Dropped By: - Buy At: - Stats: 8 Defense, 5 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Giant's Gloves Found: - Dropped By: Steel Golem, Ogre, Mad Ogre Buy At: - Stats: 10 Defense, 0 Magic Defense, Strength +10, Stamina +10, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Strong against giant attacks. Protects against Mini. ------------------------------------------------------------------------------- Gil Band Found: - Dropped By: - Buy At: - Stats: 4 Defense, 1 Magic Defense, -6% Evasion, 1% Magic Evasion Resists: - Extra Notes: Increase gil earned in battle by 1.5x. Edward starts with this accessory equipped. ------------------------------------------------------------------------------- Gil Band V2 Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, -5% Evasion, 5% Magic Evasion Resists: - Extra Notes: Doubles gil earned in battle. Must trade 1 Gold Tail to get this accessory. ------------------------------------------------------------------------------- Hyper Wrist Found: Challenge Dungeon (Yang's Tale) Dropped By: - Buy At: - Stats: 4 Defense, 3 Magic Defense, Strength +10, 0% Evasion, 3% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Iron Armlet Found: - Dropped By: - Buy At: Mysidia (Ceodore's Tale, Edge's Tale), Tomra (Rydia's Tale), Fabul Castle (Yang's Tale, The Crystals - The Gatehring), Adamant Isle Boat (Yang's Tale), Troia (Palom's Tale, Edge's Tale), Eblan Castle (Edge's Tale, The Crystals - The Gathering), Dwarven Castle (Edge's Tale, Porom's Tale), Kaipo (Porom's Tale), Damcyan Castle (Edward's Tale) Stats: 2 Defense, 2 Magic Defense, 0% Evasion, 1% Magic Evasion Resists: - Extra Notes: Rydia (during her chapter and Porom's), Ursula, Palom, Leonora, Izayoi, Tsukinowa, and Porom start with this accessory equipped. ------------------------------------------------------------------------------- Iron Gloves Found: Adamant Isle Grotto (Prologue) Dropped By: - Buy At: Baron Town (Ceodore's Tale), Mist (Ceodore's Tale), Dwarven Castle (Rydia's Tale, Edge's Tale), Eblan Castle (Edge's Tale, The Crystals - The Gathering) Stats: 2 Defense, 0 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Biggs, Wedge, Cid (during Ceodore's Tale), Luca, Gekkou, Zangetsu, and Ceodore (end of Gathering if you didn't import) start with this accessory equipped. ------------------------------------------------------------------------------- Level Band Found: Challenge Dungeon (Edward's Tale) Dropped By: - Buy At: - Stats: 1 Defense, 0 Magic Defense, -10% Evasion, 0% Magic Evasion Resists: - Extra Notes: Raises EXP earned in battle by 1.25x. ------------------------------------------------------------------------------- Level Band V2 Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 3 Defense, 2 Magic Defense, -7% Evasion, 2% Magic Evasion Resists: - Extra Notes: Raises EXP earned in battle by 1.50x. Must trade 1 Red Tail to get this accessory. ------------------------------------------------------------------------------- Limit Ring Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 3 Defense, 2 Magic Defense, -7% Evasion, 2% Magic Evasion Resists: - Extra Notes: Raises maximum possible damage. Must trade 1 Rainbow Tail to get this accessory. ------------------------------------------------------------------------------- Lunar Gloves Found: Depths B15 (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 12 Defense, 9 Magic Defense, Strength +5, -10% Evasion, 5% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Mythril Gloves Found: Mist Cave (Ceodore's Tale), Mount Ordeals (Kain's Tale), Agart Mine (Rydia's Tale), Cave of Eblan (Edge's Tale), Lunar Subterrane (The Lunarians' Tale), Mythril (The Crystals - The Gathering) Dropped By: - Buy At: - Stats: 6 Defense, 2 Magic Defense, -10% Evasion, 2% Magic Evasion Resists: - Extra Notes: Strong against ghost attacks. Dark Kain starts with this accessory equipped, and so does Holy Dragoon Kain in the Gathering chapter if you didn't import. ------------------------------------------------------------------------------- Phase Knuckle Found: - Dropped By: Left Foot, Right Foot Buy At: - Stats: 20 Defense, 10 Magic Defense, Speed +20, 0% Evasion, 10% Magic Evasion Resists: - Extra Notes: Strong against machine and giant attacks. ------------------------------------------------------------------------------- Power Armlet Found: Mount Hobs (Yang's Tale), Impact Crater (Edge's Tale) Dropped By: Ogre, Mad Ogre, Behemoth Buy At: - Stats: 1 Defense, 2 Magic Defense, Strength +5, 0% Evasion, 2% Magic Evasion Resists: - Extra Notes: Cid (at the end of Kain's Tale) and Yang start with this accessory equipped. ------------------------------------------------------------------------------- Protect Ring Found: Subterrane B7 (The Crystals - Finale Part One) Dropped By: Fiend Dragon Buy At: - Stats: 10 Defense, 12 Magic Defense, Stamina +15, 5% Evasion, 10% Magic Evasion Resists: All Extra Notes: - ------------------------------------------------------------------------------- Queen's Gloves Found: - Dropped By: - Buy At: Troia (Palom's Tale) Stats: 2 Defense, 2 Magic Defense, 0% Evasion, 1% Magic Evasion Resists: - Extra Notes: Protects against Poison, Toad, and Petrify. ------------------------------------------------------------------------------- Rapid Ring Found: Challenge Dungeon (Porom's Tale) Dropped By: - Buy At: - Stats: 4 Defense, 4 Magic Defense, -6% Evasion, 5% Magic Evasion Resists: - Extra Notes: A ring that reduces standby time. ------------------------------------------------------------------------------- Rapid Ring V2 Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, Speed +3, 0% Evasion, 10% Magic Evasion Resists: - Extra Notes: Greatly reduces standby time. Must trade 1 White Tail to get this accessory. ------------------------------------------------------------------------------- Rare Band Found: Challenge Dungeon 2 (The Lunarians' Tale) Dropped By: - Buy At: - Stats: 3 Defense, 3 Magic Defense, -1% Evasion, 1% Magic Evasion Resists: - Extra Notes: Slightly increases rare item drop rate. ------------------------------------------------------------------------------- Rare Band V2 Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 5 Defense, 3 Magic Defense, 0% Evasion, 3% Magic Evasion Resists: - Extra Notes: Increases rare item drop rate. Must trade 1 Green Tail to get this accessory. ------------------------------------------------------------------------------- Rear Ring Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 2 Defense, 1 Magic Defense, -8% Evasion, 1% Magic Evasion Resists: - Extra Notes: Allows higher damage from back row. Must trade 1 Gray Tail to get this accessory. ------------------------------------------------------------------------------- Ruby Ring Found: Mythril (Prologue), Troia Castle Waterway (Palom's Tale), Challenge Dungeon - Town Floor (Palom's Tale) Dropped By: Lamia, Lamia Matriarch Buy At: Agart (Rydia's Tale), Troia (Palom's Tale, Edge's Tale), Lodestone Cavern (Palom's Tale), Mysidia (Edge's Tale) Stats: 0 Defense, 3 Magic Defense, 0% Evasion, 2% Magic Evasion Resists: - Extra Notes: Protects against Pig. ------------------------------------------------------------------------------- Rune Armlet Found: Adamant Isle Forest (Yang's Tale), Troia Castle Waterway (Palom's Tale), Cave of Eblan (Edge's Tale) Dropped By: Sorcerer, Ricardo Mage, Summoner Buy At: Baron Town (Kain's Tale, Edward's Tale, The Crystals - The Gathering), Agart (Rydia's Tale), Troia (Palom's Tale,The Crystals - The Gathering), Lodestone Cavern (Palom's Tale), Mysidia (Porom's Tale), Kaipo (Edward's Tale) Stats: 5 Defense, 8 Magic Defense, Intellect +3, Spirit +3, 0% Evasion, 8% Magic Evasion Resists: - Extra Notes: Protects against Silence. Rosa, Golbez, and Fusoya start with this accessory equipped. ------------------------------------------------------------------------------- Silver Armlet Found: Sylph Cave (Rydia's Tale), Impact Crater (Yang's Tale), Underground Lake (Porom's Tale), Damcyan Castle (Edward's Tale) Dropped By: Tiny Mage, Sorceress Buy At: Baron Town (Ceodore's Tale, Edward's Tale), Tomra (Rydia's Tale), Agart (Rydia's Tale), Adamant Isle Boat (Yang's Tale), Troia (Palom's Tale, Edge's Tale, The Crystals - The Gathering)), Eblan Castle (Edge's Tale), Mysidia (Edge's Tale, Porom's Tale), Dwarven Castle (Edge's Tale, Porom's Tale, The Crystals - The Gathering), Mist (Porom's Tale), Damcyan Castle (Edward's Tale), Kaipo (Edward's Tale), Fabul Castle (The Crystals - The Gathering) Stats: 4 Defense, 4 Magic Defense, 0% Evasion, 4% Magic Evasion Resists: - Extra Notes: Palom and Edge start with this accessory equipped. ------------------------------------------------------------------------------- Single Star Found: Challenge Dungeon - Last Floor (Palom's Tale) Dropped By: - Buy At: - Stats: 3 Defense, 5 Magic Defense, -5% Evasion, 5% Magic Evasion Resists: - Extra Notes: Reduces MP use to 3/4 during battle. ------------------------------------------------------------------------------- Sprint Ring Found: Challenge Dungeon (Rydia's Tale) Dropped By: - Buy At: - Stats: 1 Defense, 5 Magic Defense, Strength -5, Speed +5 5% Evasion, 15% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Talisman Found: Challenge Dungeon - Last Floor (Palom's Tale) Dropped By: - Buy At: - Stats: 2 Defense, 12 Magic Defense, Intellect +5, Spirit +5, -5% Evasion, 12% Magic Evasion Resists: - Extra Notes: - ------------------------------------------------------------------------------- Taunt Ring Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 5 Defense, 5 Magic Defense, -5% Evasion, 5% Magic Evasion Resists: - Extra Notes: Draw the enemy's attack to the wearer. Must trade 1 Ebony Tail to get this accessory. ------------------------------------------------------------------------------- Treasure Hunter Found: Challenge Dungeon (Edge's Tale) Dropped By: - Buy At: - Stats: 2 Defense, 1 Magic Defense, 0% Evasion, 1% Magic Evasion Resists: - Extra Notes: Slightly increases item drop rate. ------------------------------------------------------------------------------- Treasure Hunter V2 Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 3 Defense, 2 Magic Defense, 2% Evasion, 3% Magic Evasion Resists: - Extra Notes: Increases item drop rate. Must trade 1 Purple Tail to get this accessory. ------------------------------------------------------------------------------- Twin Stars Found: ???? (The Crystals - Finale Part Two) Dropped By: - Buy At: - Stats: 4 Defense, 6 Magic Defense, -5% Evasion, 6% Magic Evasion Resists: - Extra Notes: Reduces MP use by half during battle. Must trade 1 Black Tail to get this accessory. ------------------------------------------------------------------------------- ============= XV. Bestiary ============= In this section, I will list all of the enemies in the game, along with info about them and such. They will be listed in alphabetical order; I numbered them just in case you want to know how many enemies are in the game in total, but obviously, they aren't found in this order. I'll also only list the stats of monsters if the stats are known. ------------------------------------------------------------------------------- 001. ??? HP: 30000 Found: Bottommost Depths (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 002. Abyss Worm HP: 30000 Found: Overworld (The Crystals - The Gathering), Subterrane B7 (The Crystals - Finale Part One) EXP: 6303 Gil: 310 Items: Ether, Arctic Wind Weakness: Fire Resists: Blind, Sleep, Pig, Mini Absorbs: - Steals: Arctic Wind Strength: 128 Defense: 4 Magic: 15 Magic Defense: 54 Type: - ------------------------------------------------------------------------------- 003. Adamantite Golem HP: 8500 Found: Challenge Dungeon - Ancient Castle (Kain's Tale) EXP: 3500 Gil: 1000 Items: Wooden Hammer, Giant's Gloves Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Giant ------------------------------------------------------------------------------- 004. Adamantoise HP: 67000 (Yang's Tale) 190 (Edward's Tale) Found: Adamant Isle Forest (Yang's Tale), Impact Crater (Edward's Tale), Antlion's Den (Edward's Tale) EXP: 2000 (Yang's Tale) 234 (Edward's Tale) Gil: 1500 (Yang's Tale) 64 (Yang's Tale) Items: Antidote, Tent, Echo Herbs, Cross Weakness: Ice Resists: Pig, Mini Absorbs: - Steals: - Strength: 20 Defense: 1 Magic: 0 Magic Defense: 10 Type: Insect ------------------------------------------------------------------------------- 005. Agart Turtle HP: 6000 Found: Agart Mine (Rydia's Tale) EXP: 2700 Gil: 1500 Items: Bestiary, X-Potion, Silver Apple, Lunar Curtain Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Insect ------------------------------------------------------------------------------- 006. Ahriman (1) HP: 1000 Found: Baron Castle (Ceodore's Tale) EXP: 1250 Gil: 550 Items: - Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 007. Ahriman (2) HP: 85000 Found: Depths B12 (The Crystals - Finale Part Two) EXP: 99999 Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 008. Alraune HP: 2315 Found: Overworld (The Crystals - The Gathering) EXP: 2744 Gil: 598 Items: Spider Silk, Gaia Drum, Gaia Hammer Weakness: - Resists: - Absorbs: - Steals: Spider Silk Strength: 110 Defense: 5 Magic: 5 Magic Defense: 37 Type: - ------------------------------------------------------------------------------- 009. Alligator HP: 175 Found: Ancient Waterway (Ceodore's Tale), Impact Crater (Yang's Tale), Adamant Isle Forest (Yang's Tale), Troia Castle Waterway (Palom's Tale), Underground Waterway (Porom's Tale, Edward's Tale), Underground Lake (Porom's Tale, Edward's Tale) EXP: 236 Gil: 40 Items: Hi-Potion, Leather Cap, Leather Clothing, Silver Apple (Ceodore's Tale, Yang's Tale, Palom's Tale, Porom's Tale) Hi-Potion, Leather Cap, Bronze Tail, Silver Tail (Edward's Tale) Weakness: Ice Resists: Pig, Mini Absorbs: - Steals: - Strength: 22 Defense: 2 Magic: 0 Magic Defense: 10 Type: - ------------------------------------------------------------------------------- 010. Almon HP: 2400 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 2776 Gil: 688 Items: Hi-Potion, Blue Fang Weakness: Thunder Resists: - Absorbs: - Steals: Hi-Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 011. Alvacimo HP: 3190 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 3200 Gil: 881 Items: Ether, Unicorn Horn, Silent Bell, Bronze Hourglass Weakness: - Resists: - Absorbs: - Steals: Silent Bell Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 012. Amazon HP: 2100 Found: Subterrane B1-6, B10 (The Crystals - Finale Part One) EXP: 2889 Gil: 693 Items: Potion, Ether, Lustrous Sword, Rose Twine Dress Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 013. Amoeba HP: 125 Found: Impact Crater (Yang's Tale), Dwarven Mine Path (Edge's Tale), Underground Waterway (Porom's Tale), Underground Lake (Porom's Tale) EXP: 225 Gil: 79 Items: Antidote, Tent, Echo Herbs, Cross Weakness: Thunder Resists: - Absorbs: - Steals: Antidote Strength: 16 Defense: 3 Magic: 0 Magic Defense: 11 Type: - ------------------------------------------------------------------------------- 014. Antlion HP: 5000 Found: Damcyan Castle (The Crystals - Finale Part Two) EXP: 1500 Gil: 800 Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: 11 Defense: 3 Magic: 0 Magic Defense: 11 Type: - ------------------------------------------------------------------------------- 015. Arachne HP: 3650 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering), Cave of Eblan (The Crystals - The Gathering) EXP: 4388 Gil: 585 Items: Spider Silk, Gaia Drum, Gaia Hammer Weakness: Ice Resists: - Absorbs: - Steals: - Strength: 102 Defense: 3 Magic: 10 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 016. Armadillo HP: 325 Found: Challenge Dungeon (Yang's Tale), Tower of Babil B4-5 (Edge's Tale), Overworld (The Crystals - The Gathering), Agart Subterrane (The Crystals - The Gathering) EXP: 1555 Gil: 194 Items: Hi-Potion, X-Potion, Mythril Hammer, Mythril Shield Weakness: - Resists: Toad, Mini Absorbs: - Steals: - Strength: 58 Defense: 4 Magic: 0 Magic Defense: 12 Type: - ------------------------------------------------------------------------------- 017. Armor Construct HP: 10000 Found: Overworld (The Crystals - The Gathering), Subterrane B11 (The Crystals - Finale Part One) EXP: 31000 Gil: 1500 Items: Cottage, Rune Axe, Ogrekiller, Poison Axe Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Confuse, Death, Petrify Absorbs: - Steals: Cottage Strength: 128 Defense: 4 Magic: 0 Magic Defense: 38 Type: Machine/Giant ------------------------------------------------------------------------------- 018. Armored Fiend HP: 14000 Found: Subterrane B12 (The Crystals - Finale Part One), Depths B1-4, B6 (The Crystals - Finale Part Two) EXP: 18500 Gil: 7000 Items: Cottage, Rune Axe, Ogrekiller, Poison Axe Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Confuse, Death, Petrify Absorbs: - Steals: Cottage Strength: 122 Defense: 4 Magic: 57 Magic Defense: 39 Type: Giant ------------------------------------------------------------------------------- 019. Armstrong HP: 34998 Found: Challenge Dungeon 2 (The Lunarians' Tale) EXP: 1968 Gil: 1969 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Giant ------------------------------------------------------------------------------- 020. AssaShin HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 021. Astaroth HP: 68000 Found: Depths B9 (The Crystals - Finale Part Two) EXP: 118000 Gil: - Items: - Weakness: Holy Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 022. Asura HP: Infinite (The Lunarians' Tale) 56666 (The Crystals - Finale Part One) Found: Impact Crater (The Lunarians' Tale), Subterrane B12 (The Crystals - Finale Part One) EXP: 95000 Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Mage ------------------------------------------------------------------------------- 023. Atmos HP: 88000 Found: Depths - Twisted Space (The Crystals - Finale Part Two) EXP: 165000 Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 024. Backed Worm HP: 5200 Found: Lunar Surface (The Crystals - Finale Part One) EXP: 5088 Gil: 1288 Items: Ether, Spider Silk Weakness: Fire Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 025. Bahamut HP: 65000 (Ceodore's Tale) 120000 (The Crystals - Finale Part Two) Found: Depths B20 (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 026. Baigan HP: 20000 Found: Subterrane B3 (The Crystals - Finale Part One) EXP: 23627 Gil: 5525 Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 027. Balloon HP: 697 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Rydia's Tale), Challenge Dungeon - Perplexion Floor (Palom's Tale), Challenge Dungeon (Edge's Tale, The Lunarians' Tale), Lunar Surface (The Lunarians' Tale), Lunar Tunnel (The Lunarians' Tale), Lair of the Father (The Lunarians' Tale), Lunar Subterrane B1-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Agart (The Crystals - The Gathering) EXP: 2459 Gil: 315 Items: Antarctic Wind, Bomb Fragment, Bomb Core, Bomb Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Poison Absorbs: - Steals: Bomb Fragment Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 028. Bandit HP: 3500 Found: Challenge Dungeon (Edward's Tale) EXP: 828 (first one) 850 (second one) Gil: 2000 (first one) 4500 (second one) Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 029. Barbariccia HP: 60000 Found: Subterrane B9 (The Crystals - Finale Part One) EXP: 61855 Gil: 5200 Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 030. Barnabas HP: 22000 Found: Subterrane B5 (The Crystals - Finale Part One) EXP: 12198 Gil: 2500 Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 031. Baron Guardsman HP: 280 Found: Ancient Waterway B1-2 (Ceodore's Tale), Mist Cave (Ceodore's Tale) EXP: 710 Gil: 153 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: 40 Defense: 3 Magic: 26 Magic Defense: 14 Type: Mage ------------------------------------------------------------------------------- 032. Baron Marine HP: 65 Found: Fabul Castle (Yang's Tale) EXP: 400 Gil: 100 Items: - Weakness: - Resists: Darkness, Confuse, Holy Absorbs: - Steals: - Strength: 28 Defense: 2 Magic: 0 Magic Defense: 4 Type: - ------------------------------------------------------------------------------- 033. Basilisk HP: 90 Found: Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Overworld (Rydia's Tale), Antlion's Den (Edward's Tale) EXP: 110 Gil: 30 Items: Gold Needle, Bronze Tail (the latter is only in Edward's Tale) Weakness: - Resists: Pig, Mini Absorbs: - Steals: - Strength: 15 Defense: 2 Magic: 0 Magic Defense: 9 Type: Insect ------------------------------------------------------------------------------- 034. Beam Cannon HP: 3000 Found: Subterrane B11 (The Crystals - Finale Part One) EXP: 3199 Gil: 890 Items: Tent, Heavenly Wrath Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Tent Strength: 88 Defense: 4 Magic: 0 Magic Defense: 41 Type: Machine ------------------------------------------------------------------------------- 035. Beelzebul HP: 75000 Found: Depths B9 (The Crystals - Finale Part Two) EXP: 128000 Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 036. Behemoth HP: 10000 (first version) 15000 (second version) 25500 (third version) Found: Passage to the Tower of Babil (Edge's Tale, New Moon, first version), Subterrane B7 (The Crystals - Finale Part Two), Depths B9-11 (The Crystals - Finale Part Two, second version), Subterrane B7 (The Crystals - Finale Part One, New Moon, in center chamber, third version) EXP: 10000 (first version) 13500 (second version) 24800 (third version) Gil: 2000 (first version) 7600 (second version) 10500 (third version) Items: Headband, Power Sash, Power Armlet, Purple Tail (first and third versions) Headband, Power Sash, Power Armlet (second version) Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Headband Strength: 154 (third version) Defense: 4 (third version) Magic: 63 (third version) Magic Defense: 254 (third version Type: - ------------------------------------------------------------------------------- 037. Belphegor HP: 950 (first version) 2200 (second version) 4300 (third version) Found: Airship (Ceodore's Tale), Dwarven Mine Path (Edge's Tale), Tower of Babil B1 (Edge's Tale, first version), Challenge Dungeon - Underground Cavern (Kain's Tale), Lunar Subterrane B8-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering, second version), Challenge Dungeon (Edward's Tale, third version) EXP: 1500 (first version) 4088 (second version) 972 (third version) Gil: 500 (first version) 484 (second version) 5000 (third version) Items: Potion, Cursed Ring (second version) Weakness: Aerial Weapons, Holy Resists: - Absorbs: - Steals: Potion (first version) Strength: 108 (second version) Defense: 5 (second version) Magic: 0 (second version) Magic Defense: 12 (second version) Type: Ghoul ------------------------------------------------------------------------------- 038. Blade Dragon HP: 12500 Found: Challenge Dungeon - Last Floor (Palom's Tale) EXP: 3000 Gil: 1000 Items: - Weakness: Varies Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 039. Black Flan HP: 1357 Found: Lunar Surface (The Lunarians' Tale), Lunar Tunnel (The Lunarians' Tale), Lunar Subterrane B5-12 (The Lunarians' Tale), Subterrane B1-6 (The Crystals - Finale Part One), Depths B9-11 (The Crystals - Finale Part Two) EXP: - Gil: - Items: Ether, Lunar Curtain, Stardust, Artemis Arrows Weakness: - Resists: - Absorbs: - Steals: Ether Strength: 116 Defense: 254 Magic: 0 Magic Defense: 0 Type: Flan ------------------------------------------------------------------------------- 040. Black Knight HP: 360 Found: Devil's Road (Kain's Tale), Challenge Dungeon 1F-2F (Rydia's Tale), Challenge Dungeon (Yang's Tale, The Lunarians' Tale), Challenge Dungeon - Mountain Floor, Strength Floor, Maze Floor, Perplexion Floor (Palom's Tale), Lunar Subterrane B6, B10-12 (The Lunarians' Tale), Impact Crater (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale) EXP: 840 Gil: 175 Items: Tent, Cottage Weakness: Fire, Holy Resists: Darkness, Death Absorbs: - Steals: - Strength: 64 Defense: 2 Magic: 0 Magic Defense: 19 Type: Undead ------------------------------------------------------------------------------- 041. Black Lizard HP: 2400 (first version) 792 (second version) Found: Ancient Waterway B3 (Ceodore's Tale, first version), Overworld (Ceodore's Tale, The Crystals - The Gathering), Mist Cliff (Ceodore's Tale, first version), Tower of Babil B4-5 (Edge's Tale), Lunar Subterrane B5 (The Lunarians' Tale), Lair of the Father (The Lunarians' Tale), Lodestone Cavern (The Crystals - The Gathering), Eblan Castle (The Crystals - The Gathering), Agart Subterrane (The Crystals - The Gathering) EXP: 1298 Gil: 43 Items: Gold Needle, Stoneblade, Medusa Arrows (second version) Weakness: Ice Resists: Pig, Mini Absorbs: - Steals: Gold Needle Strength: 64 Defense: 4 Magic: 16 Magic Defense: 15 Type: Insect ------------------------------------------------------------------------------- 042. Blast Golem HP: 8888 Found: Subterrane B9 (The Crystals - Finale Part One) EXP: 7000 Gil: 3000 Items: Blue Fang, X-Potion, Boltslicer, Lightning Arrows Weakness: - Resists: - Absorbs: - Steals: Lightning Arrows Strength: - Defense: - Magic: - Magic Defense: - Type: Giant ------------------------------------------------------------------------------- 043. Blaze Toad HP: 375 Found: Underground Waterway (Kain's Tale), Underground Lake (Kain's Tale) EXP: 510 Gil: 89 Items: Maiden's Kiss Weakness: Ice Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 044. Blizzard Doll HP: 100 Found: Tower of Trials 3F (Palom's Tale) EXP: - Gil: - Items: - Weakness: Ice Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 045. Blood Bat HP: 439 Found: Underground Waterway South, North (Kain's Tale), Underground Lake (Kain's Tale), Sealed Cave (Rydia's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Porom's Tale, Edward's Tale), Challenge Dungeon - Perplexion Floor (Palom's Tale), Tower of Babil B4-5 (Edge's Tale) EXP: 1977 Gil: 262 Items: Potion, Hi-Potion Weakness: Aerial Weapons, Fire Resists: Pig, Mini, Toad Absorbs: Thunder Steals: - Strength: 56 Defense: 3 Magic: 0 Magic Defense: 16 Type: - ------------------------------------------------------------------------------- 046. Bloodbones HP: 210 Found: Baron Castle (Prologue), Devil's Road (Ceodore's Tale, Kain's Tale), Mount Ordeals (Kain's Tale, Porom's Tale), Overworld (Kain's Tale), Sylph Cave (Rydia's Tale), Challenge Dungeon (Yang's Tale, Edge's Tale), Mount Hobs (Yang's Tale), Adamant Isle Forest (Yang's Tale), Tower of Trials 2F-7F (Palom's Tale), Challenge Dungeon - Maze Floor, Magic Floor, Strongarm Floor (Palom's Tale), Impact Crater (Edge's Tale), Path to the Tower of Babil (Edge's Tale) EXP: 315 Gil: 81 Items: - Weakness: Fire, Holy Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Confuse, Darkness Absorbs: - Steals: - Strength: 34 Defense: 3 Magic: 0 Magic Defense: 12 Type: Undead ------------------------------------------------------------------------------- 047. Blood Eye HP: 2400 (first version) 6666 (second version) Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (Edge's Tale), Lunar Subterrane B8-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering), Subterrane B10 (The Crystals - Finale Part One, first version), Mysidia (Porom's Tale, second version) EXP: 3444 (first version) 6000 (second version) Gil: 466 (first version) 3000 (second version) Items: Eye Drops, Phoenix Down, Gold Needle, Alarm Clock Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Sleep, Paralyze, Berserk Absorbs: - Steals: Eye Drops Strength: 100 (first version) Defense: 4 (first version) Magic: 0 (first version) Magic Defense: 38 (first version) Type: - ------------------------------------------------------------------------------- 048. Blood Flower HP: 370 Found: Sealed Cave (Rydia's Tale), Challenge Dungeon (Edge's Tale) EXP: 1204 Gil: 32 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Fire Resists: Pig, Mini, Toad, Blind Absorbs: - Steals: Diet Ration Strength: 62 Defense: 2 Magic: 0 Magic Defense: 6 Type: - ------------------------------------------------------------------------------- 049. Blue Dragon HP: 15000 Found: Depths B4-11 (The Crystals - Finale Part Two) EXP: 36000 Gil: 40200 Items: White Fang, Dragon Whisker, Shuriken, Wyvern Lance Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: Fire, Ice, Thunder, Holy, Darkness, Aerial Weapons Steals: White Fang Strength: 144 Defense: 4 Magic: 0 Magic Defense: 47 Type: Dragon ------------------------------------------------------------------------------- 050. Bog Toad HP: 600 Found: Overworld (The Crystals - The Gathering) EXP: 1841 Gil: 335 Items: Maiden's Kiss Weakness: Ice Resists: Pig, Mini, Toad Absorbs: - Steals: Maiden's Kiss Strength: 19 Defense: 5 Magic: 47 Magic Defense: 37 Type: Insect/Mage ------------------------------------------------------------------------------- 051. Bog Witch HP: 2960 Found: Overworld (The Crystals - The Gathering) EXP: 3441 Gil: 598 Items: Dry Ether, Maiden's Kiss, Soma Drop, Ribbon Weakness: - Resists: Pig, Mini, Sleep, Paralyze Absorbs: - Steals: Maiden's Kiss Strength: 98 Defense: 4 Magic: 223 Magic Defense: 0 Type: Mage ------------------------------------------------------------------------------- 052. Bomb HP: 55 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Kain's Tale, Yang's Tale), Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Challenge Dungeon (Yang's Tale), Tower of Trials 5F-7F (Palom's Tale), Passage of the Eidolons (Porom's Tale), Impact Crater (Edward's Tale) EXP: 361 Gil: 54 Items: - Weakness: - Resists: Pig, Mini, Toad, Poison Absorbs: - Steals: - Strength: 19 Defense: 2 Magic: 0 Magic Defense: 15 Type: - ------------------------------------------------------------------------------- 053. Bomb King HP: 11100 Found: Depths B9-11 (The Crystals - Finale Part Two) EXP: 20000 Gil: 16000 Items: Bomb Fragment, Bomb Crank, Bomb Core, Bomb Weakness: - Resists: Pig, Mini, Toad, Poison Absorbs: Fire Steals: - Strength: 154 Defense: 2 Magic: 27 Magic Defense: 34 Type: - ------------------------------------------------------------------------------- 054. Bone Dragon HP: 12000 Found: Overworld (The Crystals - The Gathering), Subterrane B12 (The Crystals - Finale Part One), Depths B1-4, B6 (The Crystals - Finale Part Two) EXP: 14000 Gil: 6750 Items: Red Fang, Cursed Ring Weakness: Fire Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Darkness Absorbs: - Steals: Red Fang Strength: 142 Defense: 3 Magic: 0 Magic Defense: 254 Type: Dragon/Undead ------------------------------------------------------------------------------- 055. Boss Gobby HP: 4500 Found: Challenge Dungeon (Rydia's Tale) EXP: 2500 Gil: 798 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 056. Brina HP: 500 Found: Airship (Rydia's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 057. Cagnazzo HP: 40000 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 53285 Gil: 3400 Items: - Weakness: Ice Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 058. Cait Sith HP: 342 Found: Mist Cave B2-3 (Ceodore's Tale), Devil's Road (Kain's Tale), Sealed Cave (Rydia's Tale), Agart Mine (Rydia's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Town Floor, Floor, Strength Floor, Strongarm Floor (Palom's Tale), Tower of Babil B3 (Edge's Tale), Passage of the Eidolons (Porom's Tale), Overworld (The Crystals - The Gathering) EXP: 820 Gil: 147 Items: Coeurl Whisker, Unicorn Horn, Cat Claws Weakness: Holy Resists: Mini, Toad Absorbs: - Steals: Unicorn Horn Strength: 50 Defense: 2 Magic: 0 Magic Defense: 16 Type: - ------------------------------------------------------------------------------- 059. Calca HP: 600 Found: Airship (Rydia's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 060. Captain HP: 320 Found: Fabul Castle (Yang's Tale) EXP: 600 Gil: 152 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: 36 Defense: 2 Magic: 0 Magic Defense: 11 Type: - ------------------------------------------------------------------------------- 061. Caterpillar HP: 986 Found: Challenge Dungeon (Edge's Tale), Lunar Surface (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 2822 Gil: 39 Items: Potion, Hi-Potion Weakness: - Resists: Pig, Mini, Toad Absorbs: - Steals: Potion Strength: 72 Defense: 3 Magic: 0 Magic Defense: 17 Type: - ------------------------------------------------------------------------------- 062. Catoblepas HP: 22556 Found: Depths B12-15 (The Crystals - Finale Part Two) EXP: 29000 Gil: 31000 Items: Gold Needle, Medusa Arrows, Stoneblade, Aegis Shield Weakness: - Resists: Pig, Mini Absorbs: - Steals: Gold Needle Strength: 168 Defense: 4 Magic: 30 Magic Defense: 54 Type: Insect ------------------------------------------------------------------------------- 063. Cave Bat HP: 334 Found: Baron Castle (Prologue), Mist Cave B1-3 (Ceodore's Tale), Sealed Cave (Rydia's Tale), Agart Mine (Rydia's Tale), Challenge Dungeon (Yang's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Maze Floor (Palom's Tale), Passage to the Tower of Babil (Edge's Tale), Tower of Babil B3 (Edge's Tale) EXP: 598 Gil: 82 Items: Potion, Hi-Potion Weakness: Aerial Weapons, Holy Resists: - Absorbs: - Steals: Potion Strength: 42 Defense: 3 Magic: 0 Magic Defense: 12 Type: - ------------------------------------------------------------------------------- 064. Cave Naga HP: 285 Found: Mist Cave B1-2 (Ceodore's Tale), Mount Ordeals (Kain's Tale), Overworld (Kain's Tale), Sealed Cave (Rydia's Tale), Agart Mine (Rydia's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale, Porom's Tale), Lodestone Cavern (Palom's Tale), Tower of Babil B3 (Edge's Tale), Mysidia (Porom's Tale) EXP: 740 Gil: 141 Items: Antidote, Unicorn Horn, Cross Weakness: Holy Resists: - Absorbs: - Steals: Antidote Strength: 40 Defense: 3 Magic: 5 Magic Defense: 12 Type: Insect ------------------------------------------------------------------------------- 065. Cecil HP: 40000 (Flashback battles) 65000 (Baron Castle battle) Found: Flashback (The Lunarians' Tale), Baron Castle (The Crystals - The Gathering) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 066. Centaurion HP: 3500 Found: Subterrane B11 (The Crystals - Finale Part One) EXP: 9699 Gil: 1220 Items: Tent, Cottage Weakness: - Resists: Pig, Mini, Toad Absorbs: - Steals: Tent Strength: 126 Defense: 5 Magic: 0 Magic Defense: 43 Type: Machine ------------------------------------------------------------------------------- 067. Centaur Knight HP: 380 Found: Baron Castle (Prologue), Mist Cave (Ceodore's Tale), Devil's Road (Kain's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Porom's Tale, The Lunarians' Tale), Challenge Dungeon - Strength Floor, Perplexion Floor (Palom's Tale), Tower of Babil B4-5 (Edge's Tale), Lunar Subterrane B6 (The Lunarians' Tale), Impact Crater (The Lunarians' Tale) EXP: 860 Gil: 172 Items: Tent, Cottage Weakness: - Resists: Pig, Toad Absorbs: - Steals: Tent Strength: 58 Defense: 2 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 068. Cerberus HP: 66600 Found: Depths B12 (The Crystals - Finale Part Two) EXP: 127500 Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 069. Chaos Knight HP: 16019 Found: Depths B6-8 (The Crystals - Finale Part Two) EXP: 23000 Gil: 21000 Items: Cottage, Remedy, Soma Drop Weakness: - Resists: Pig, Mini, Toad Absorbs: - Steals: Remedy Strength: 152 Defense: 2 Magic: 68 Magic Defense: 45 Type: - ------------------------------------------------------------------------------- 070. Chimera HP: 700 Found: Challenge Dungeon (Yang's Tale, Porom's Tale, The Lunarians' Tale), Mysidia (Porom's Tale), Lunar Subterrane B4, B8-12 (The Lunarians' Tale), Lair of the Father (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Eblan Castle (The Crystals - The Gathering), Lodestone Cavern (The Crystals - The Gathering) EXP: 1708 Gil: 228 Items: Bomb Fragment, Bomb Crank, Red Fang, Fire Arrows Weakness: - Resists: Pig, Mini, Toad, Sleep, Paralyze, Death Absorbs: Fire, Thunder, Ice Steals: Fire Arrows Strength: 80 Defense: 3 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 071. Chimera Brain HP: 3400 Found: Challenge Dungeon (Edge's Tale), Lunar Subterrane B8-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering), Subterrane B1-6, B9 (The Crystals - Finale Part One) EXP: 5500 Gil: 1200 Items: Bomb Fragment, Bomb Crank, Red Fang, Fire Arrows Weakness: - Resists: Pig, Mini, Toad, Sleep, Paralyze, Death Absorbs: Fire, Thunder, Ice Steals: Fire Arrows Strength: 114 Defense: 3 Magic: 0 Magic Defense: 38 Type: - ------------------------------------------------------------------------------- 072. Chimera Geist HP: 19415 Found: Depths B12-15 (The Crystals - Finale Part Two) EXP: 27000 Gil: 28500 Items: Red Fang, Blue Fang, White Fang, Cursed Ring Weakness: - Resists: Pig, Mini, Toad, Sleep, Paralyze, Death Absorbs: Fire, Thunder, Ice Steals: - Strength: 164 Defense: 4 Magic: 24 Magic Defense: 55 Type: - ------------------------------------------------------------------------------- 073. Cid HP: 40000 Found: Flashback (The Lunarians' Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 074. Cindy HP: 13800 Found: Subterrane B4 (The Crystals - Finale Part One) EXP: 8800 Gil: 2400 Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Mage ------------------------------------------------------------------------------- 075. Cliff Eagle HP: 140 Found: Tower of Trials (Edge's Tale), Mount Ordeals (Edge's Tale) EXP: 182 Gil: 76 Items: Phoenix Down, Gold Needle, Cockatrice Weakness: Aerial Weapons Resists: Pig, Mini, Toad Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 076. Clockwork Dragon HP: 12000 Found: Subterrane B11 (The Crystals - Finale Part One) EXP: 33800 Gil: 2550 Items: Gold Hourglass, Heavenly Wrath, Golden Apple, Gold Hairpin Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: 138 Defense: 4 Magic: 56 Magic Defense: 38 Type: Dragon ------------------------------------------------------------------------------- 077. Clockwork Soldier HP: 4900 Found: Subterrane B11 (The Crystals - Finale Part One) EXP: 7999 Gil: 985 Items: Blue Fang, Zeus's Wrath, Heavenly Wrath, Lightning Arrows Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curs,e Death, Bersrerk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Lightning Arrows Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 078. Cockatrice HP: 149 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Porom's Tale, The Crystals - The Gathering), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Tower of Trials 2F-6F (Palom's Tale), Impact Crater (Edward's Tale) EXP: 275 Gil: 45 Items: Phoenix Down, Gold Needle, Cockatrice Weakness: Aerial Weapons Resists: Pig, Mini, Toad Absorbs: - Steals: Phoenix Down Strength: 24 Defense: 1 Magic: 0 Magic Defense: 11 Type: - ------------------------------------------------------------------------------- 079. Coeurl HP: 593 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale, Porom's Tale, The Lunarians' Tale), Challenge Dungeon - Town Floor (Palom's Tale), Lunar Tunnel (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 2759 Gil: 345 Items: Unicorn Horn, Coeurl Whisker, Cat Claws Weakness: - Resists: Mini, Toad Absorbs: - Steals: Unicorn Horn Strength: 72 Defense: 3 Magic: 0 Magic Defense: 17 Type: - ------------------------------------------------------------------------------- 080. Coeurl Regina HP: 13935 Found: Depths B9-11 (The Crystals - Finale Part Two) EXP: 19000 Gil: 16500 Items: Unicorn Horn, Coeurl Whisker, Golden Apple, Cat Claws Weakness: - Resists: Pig, Mini, Toad, Silence Absorbs: - Steals: Unicorn Horn Strength: 154 Defense: 4 Magic: 36 Magic Defense: 51 Type: - ------------------------------------------------------------------------------- 081. Cooler Leech HP: 400 Found: Underground Lake (Porom's Tale) EXP: - Gil: - Items: Potion, Hi-Potion, Tent, Bronze Hourglass Weakness: Thunder Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 082. Cooler Mammoth HP: 4000 Found: Underground Lake (Porom's Tale) EXP: 3000 Gil: 2000 Items: Potion, Hi-Potion, Tent, Bronze Hourglass Weakness: Fire Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 083. Count Malboro HP: 13333 Found: Lair of the Father B2-3 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale) EXP: 7250 Gil: 799 Items: Remedy, Silver Apple Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 084. CPU HP: 33000 Found: Subterrane B11 (The Crystals - Finale Part One) EXP: 72155 Gil: 1033 Items: - Weakness: - Resists: Pig, Mini, Toad, Silence, Sleep, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 085. Creator (1) HP: 42000 Found: Bottommost Depths (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 086. Creator (2) HP: 51000 Found: Bottommost Depths (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 087. Creator (3) HP: 200000 Found: Bottommost Depths (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 088. Creator (4) HP: 999999 Found: Bottommost Depths (The Crystals - Finale Part Two), Depths B25-20 (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 089. Crocodile HP: 3200 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 4515 Gil: 829 Items: Potion, Hi-Potion, Silver Apple, Leather Clothing Weakness: Ice Resists: Pig, Mini Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 090. Crystal Dragon HP: 14120 Found: Depths B12-15 (The Crystals - Finale Part Two) EXP: 21000 Gil: 32000 Items: White Fang, Wyvern Lance, Dragon Shield, Crystal Ring Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Death, Petrify Absorbs: - Steals: White Fang Strength: 162 Defense: 4 Magic: 42 Magic Defense: 45 Type: Dragon ------------------------------------------------------------------------------- 091. Curse Dragon HP: 10000 (first phase) 20000 (second phase) Found: Challenge Dungeon - Underground Cavern (Kain's Tale) EXP: 5000 Gil: 3500 Items: - Weakness: Holy (second phase) Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Undead (second phase) ------------------------------------------------------------------------------- 092. Cyanico HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 093. Dark Dragon HP: 800 Found: Lodestone Cavern (Palom's Tale) EXP: - Gil: - Items: - Weakness: Holy Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 094. Dark Elf HP: 25000 Found: Lodestone Cavern (Palom's Tale) EXP: - Gil: - Items: - Weakness: Holy Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 095. Dark Grenade HP: 1820 Found: Subterrane B1-6 (The Crystals - Finale Part One) EXP: 2644 Gil: 630 Items: Bomb Fragment, Bomb Core, Antarctic Wind, Bomb Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Poison Absorbs: - Steals: Bomb Fragment Strength: 108 Defense: 4 Magic: 0 Magic Defense: 37 Type: - ------------------------------------------------------------------------------- 096. Dark Knight HP: 50000 Found: Subterrane B13 (The Crystals - Finale Part One) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 097. Dark Sage HP: 5100 Found: Overworld (The Crystals - The Gathering), Subterrane B12 (The Crystals - Finale Part One), Depths B1-4, B6 (The Crystals - Finale Part Two) EXP: 17003 Gil: 2400 Items: - Weakness: - Resists: Toad Absorbs: - Steals: Maiden's Kiss Strength: 80 Defense: 5 Magic: 47 Magic Defense: 41 Type: Mage ------------------------------------------------------------------------------- 098. Death Gaze HP: 120000 Found: Depths B15 (The Crystals - Finale Part Two) EXP: 200000 Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 099. Deathmask HP: 37000 Found: Depths B10-11, B16-19 (The Crystals - Finale Part Two) EXP: 50000 Gil: 65000 Items: X-Potion, Elixir, Light Curtain, Phase Helm Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Light Curtain Strength: 128 Defense: 4 Magic: 18 Magic Defense: 19 Type: Machine ------------------------------------------------------------------------------- 100. Defense Node HP: 5000 Found: Subterrane B11 (The Crystals - Finale Part One) EXP: - Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 101. Demonichin HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 102. Demon Wall HP: 8000 Found: Sealed Cave (Rydia's Tale), Challenge Dungeon (Rydia's Tale) EXP: 2500 Gil: 1000 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 103. Desert Sahagin HP: 20 Found: Overworld (Edward's Tale) EXP: 70 Gil: 17 Items: Antidote, Echo Herbs, Tent, Cross Weakness: Ice Resists: - Absorbs: - Steals: - Strength: 20 Defense: 0 Magic: 0 Magic Defense: 4 Type: Insect ------------------------------------------------------------------------------- 104. Devil's Castanet HP: 12000 Found: Ancient Waterway B3-4 (Ceodore's Tale), Troia Castle Waterway (Palom's Tale) EXP: 15000 Gil: 8100 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Thunder Resists: Pig, Mini Absorbs: - Steals: - Strength: 42 Defense: 2 Magic: 0 Magic Defense: 19 Type: - ------------------------------------------------------------------------------- 105. Dinozombie HP: 12000 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 15000 Gil: 8100 Items: Red Fang, Cursed Ring Weakness: Fire, Holy Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Darkness Absorbs: - Steals: - Strength: 132 Defense: 4 Magic: 0 Magic Defense: 254 Type: Undead/Dragon ------------------------------------------------------------------------------- 106. Domovoi HP: 37 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Kain's Tale, Rydia's Tale, Yang's Tale, Porom's Tale, Edward's Tale, The Crystals - The Gathering), Passage of the Eidolons (Rydia's Tale), Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Sealed Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Fabul Castle (Yang's Tale), Challenge Dungeon (Yang's Tale), Dwarven Mine Path (Edge's Tale), Mount Ordeals (Edge's Tale), Tower of Babil B2 (Edge's Tale), Antlion's Den (Edward's Tale) EXP: 184 Gil: 48 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: 15 Defense: 0 Magic: 0 Magic Defense: 7 Type: - ------------------------------------------------------------------------------- 107. Dragoon HP: - Found: Baron Castle (Kain's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 108. Duke Malboro HP: 26666 Found: Depths B12-15 (The Crystals - Finale Part Two) EXP: 56000 Gil: 55000 Items: Remedy, Soma Drop, Ribbon Weakness: Fire Resists: Pig, Mini, Silence, Poison, Blind, Death Absorbs: - Steals: Remedy Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 109. Dust Mousse HP: 8882 Found: Depths B9-11 (The Crystals - Finale Part Two) EXP: 21000 Gil: 20000 Items: Elixir, Dry Ether, Soma Drop, Fuma Shuriken Weakness: Holy Resists: Toad, Confuse Absorbs: Darkness Steals: Dry Ether Strength: 155 Defense: 254 Magic: 0 Magic Defense: 254 Type: Flan ------------------------------------------------------------------------------- 110. Ebony Dragon HP: 12000 (first and second versions) 23000 (third version) Found: Lunar Tunnel - West (The Lunarians' Tale, New Moon, first version), Subterrane B4-5 (The Crystals - Finale Part One, second version), Subterrane B4 (The Crystals - Finale Part One, New Moon, southeastern room, third version) EXP: 5618 (first version) 11521 (second version) 17850 (third version) Gil: 2500 (first version) 5330 (second version) 7800 (third version) Items: Potion, Ebony Tail (the latter is only dropped by the first and third versions) Weakness: Aerial Weapons, Holy Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 111. Echidna HP: 76666 Found: Depths B12 (The Crystals - Finale Part Two) EXP: 138000 Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Insect/Undead ------------------------------------------------------------------------------- 112. Edward HP: 2500 Found: Damcyan Castle (Kain's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 113. Elder Treant HP: 3900 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Subterrane B7 (The Crystals - Finale Part One) EXP: 5041 Gil: 525 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Fire Resists: Pig, Mini Absorbs: - Steals: - Strength: 104 Defense: 3 Magic: 74 Magic Defense: 38 Type: Mage ------------------------------------------------------------------------------- 114. Electrofish HP: 284 Found: Ancient Waterway B3-4 (Ceodore's Tale), Impact Crater (Yang's Tale), Troia Castle Waterway (Palom's Tale), Challenge Dungeon - Convoy Floor (Palom's Tale) EXP: 640 Gil: 82 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: - Resists: Pig, Mini Absorbs: Thunder Steals: - Strength: 40 Defense: 2 Magic: 0 Magic Defense: 13 Type: - ------------------------------------------------------------------------------- 115. Elite Trooper HP: 9633 Found: Depths B5-8 (The Crystals - Finale Part Two) EXP: 17000 Gil: 14000 Items: X-Potion, Golden Apple, Minerva Bustier, Fuma Shuriken Weakness: - Resists: Pig, Toad Absorbs: - Steals: X-Potion Strength: 151 Defense: 4 Magic: 38 Magic Defense: 44 Type: - ------------------------------------------------------------------------------- 116. Ettin Snake HP: 108 Found: Mist Cave B1-2 (Ceodore's Tale), Mount Ordeals (Kain's Tale), Overworld (Kain's Tale, The Crystals - The Gathering), Sealed Cave (Rydia's Tale), Agart Mine (Rydia's Tale), Challenge Dungeon (Yang's Tale, Porom's Tale, Edward's Tale (second version)), Lodestone Cavern (Palom's Tale), Tower of Babil B3 (Edge's Tale), Passage of the Eidolons (Porom's Tale, first version) EXP: 720 Gil: 126 Items: Antidote, Unicorn Horn (first version) Antidote, Bronze Tail, Silver Tail (second version) Weakness: Ice, Holy Resists: Pig, Mini Absorbs: - Steals: Antidote Strength: 46 Defense: 0 Magic: 0 Magic Defense: 22 Type: - ------------------------------------------------------------------------------- 117. Eukaryote HP: 1700 Found: Subterrane B1-6 (The Crystals - Finale Part One) EXP: 6999 Gil: 1560 Items: Lunar Curtain, Stardust Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Stardust Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 118. Evil Dreamer HP: 2800 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (Porom's Tale), Subterrane B1-6, B10 (The Crystals - Finale Part One) EXP: 3141 Gil: 362 Items: - Weakness: - Resists: Sleep, Paralyze, Poison, Blind, Death, Gradual Petrify, Petrify Absorbs: Fire Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 119. Evil Flame HP: 315 Found: Mount Ordeals (Kain's Tale, Porom's Tale), Devil's Road (Kain's Tale), Overworld (Kain's Tale, The Crystals - The Gathering), Lunar Subterrane B10-12 (The Lunarians' Tale) EXP: 666 Gil: 88 Items: Potion, Cursed Ring Weakness: Ice Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 120. Eyewing Moth HP: 40 Found: Adamant Isle Grotto B3 (Prologue), Overworld (Ceodore's Tale), Passage of the Eidolons (Rydia's Tale), Mount Hobs (Yang's Tale), Mount Ordeals (Edge's Tale) EXP: 74 Gil: 18 Items: - Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Blind Absorbs: - Steals: - Strength: 21 Defense: 3 Magic: 0 Magic Defense: 5 Type: Insect ------------------------------------------------------------------------------- 121. Fangshell HP: 58 Found: Ancient Waterway B3-4 (Ceodore's Tale), Impact Crater (Yang's Tale), Challenge Dungeon (Yang's Tale), Troia Castle Waterway (Palom's Tale), Underground Waterway (Porom's Tale), Underground Lake (Porom's Tale) EXP: 101 Gil: 28 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Thunder Resists: Pig, Mini Absorbs: - Steals: - Strength: 11 Defense: 1 Magic: 0 Magic Defense: 8 Type: - ------------------------------------------------------------------------------- 122. Fell Knight HP: 2900 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Lunar Subterrane B10-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Agart (The Crystals - Finale Part One) EXP: 4288 Gil: 575 Items: Tent, Cottage Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 123. Fell Turtle HP: 770 Found: Mist Cave B2-3 (Ceodore's Tale), Overworld (Kain's Tale), Underground Waterway (Kain's Tale), Underground Lake (Kain's Tale), Challenge Dungeon - Convoy Floor (Palom's Tale), Lunar Subterrane B7 (The Lunarians' Tale), Impact Crater (The Lunarians' Tale) EXP: 920 Gil: 224 Items: Hi-Potion, X-Potion, Mythril Knife, Mythril Shield Weakness: Ice Resists: Pig, Mini Absorbs: Fire Steals: - Strength: 72 Defense: 4 Magic: 0 Magic Defense: 14 Type: Insect ------------------------------------------------------------------------------- 124. Fiend Dragon HP: 16830 Found: Depths B12-15 (The Crystals - Finale Part Two) EXP: 21500 Gil: 32500 Items: Blue Fang, Dragon Whisker, Golden Apple, Protect Ring Weakness: Aerial Weapons Resists: - Absorbs: - Steals: Blue Fang Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 125. Fire Doll HP: 100 Found: Tower of Trials 1F (Palom's Tale) EXP: - Gil: - Items: - Weakness: Fire Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 126. Flamehound HP: 1221 (first version) 4500 (second version) Found: Overworld (Ceodore's Tale, Kain's Tale, The Crystals - The Gathering), Challenge Dungeon (Rydia's Tale, Yang's Tale, Porom's Tale, Edward's Tale (second version)), Tower of Babil B1 (Edge's Tale), Lair of the Father (The Lunarians' Tale), Eblan Castle (The Crystals - The Gathering, first version) EXP: 1708 (first version) 900 (second version) Gil: 244 (first version) 4000 (second version) Items: Red Fang, Bomb Fragment, Bomb Crank, Fire Arrows Weakness: Ice Resists: Mini, Toad Absorbs: Fire Steals: Fire Arrows Strength: 68 Defense: 3 Magic: 0 Magic Defense: 22 Type: - ------------------------------------------------------------------------------- 127. Flame Knight HP: 579 Found: Lunar Subterrane B6 (The Lunarians' Tale), Challenge Dungeon (The Lunarians' Tale), Overworld (The Crystals - The Gathering), Eblan Castle (The Crystals - The Gathering) EXP: 1708 Gil: 300 Items: Flame Sword, Flame Lance, Flame Shield, Flame Mail Weakness: Ice Resists: - Absorbs: Fire Steals: Flame Lance Strength: 76 Defense: 4 Magic: 0 Magic Defense: 19 Type: - ------------------------------------------------------------------------------- 128. Flan Princess HP: 20000 Found: Subterrane B5 (The Crystals - Finale Part One, Full Moon, in small room) EXP: 10000 Gil: 55555 Items: Hi-Potion, Elixir, Pink Tail, Fuma Shuriken Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Hi-Potion Strength: 154 Defense: 5 Magic: 127 Magic Defense: 22 Type: Flan ------------------------------------------------------------------------------- 129. Flaygator HP: 880 Found: Underground Waterway - North (Kain's Tale), Underground Lake (Kain's Tale), Overworld (The Crystals - The Gathering) EXP: 1563 Gil: 356 Items: Potion, Hi-Potion, Silver Apple, Leather Clothing Weakness: Ice Resists: Pig, Mini Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 130. Fledgling Ruhk HP: 50 Found: Overworld (The Crystals - The Gathering) EXP: 1004 Gil: 81 Items: Phoenix Down, Gold Needle, Cockatrice Weakness: Aerial Weapons Resists: Pig, Mini, Toad Absorbs: - Steals: Phoenix Down Strength: 60 Defense: 2 Magic: 0 Magic Defense: 9 Type: - ------------------------------------------------------------------------------- 131. Floating Eye HP: 20 Found: Overworld (Prologue, Palom's Tale), Passage of the Eidolons (Rydia's Tale), Tower of Trials (Edge's Tale) EXP: 42 Gil: 9 Items: Phoenix Down, Eye Drops, Gold Needle, Alarm Clock Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Sleep, Paralyze, Berserk Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 132. Flood Worm HP: 638 Found: Ancient Waterway (Ceodore's Tale), Mist Cave B3 (Ceodore's Tale), Impact Crater (Yang's Tale), Troia Castle Waterway (Palom's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Convoy Floor, Magic Floor (Palom's Tale) EXP: 690 Gil: 128 Items: Potion, Hi-Potion, Remedy Weakness: Thunder Resists: Pig, Mini, Sleep, Blind Absorbs: - Steals: - Strength: 42 Defense: 0 Magic: 0 Magic Defense: 22 Type: - ------------------------------------------------------------------------------- 133. Frostbeast HP: 520 Found: Overworld (Ceodore's Tale), Mist Cliff (Ceodore's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Porom's Tale, The Lunarians' Tale), Challenge Dungeon - Mountain Floor (Palom's Tale), Tower of Babil B2 (Edge's Tale), Impact Crater (The Lunarians' Tale) EXP: 1441 Gil: 276 Items: White Fang, Antarctic Wind, Arctic Wind, Ice Arrows Weakness: Fire Resists: Mini, Toad Absorbs: Ice Steals: Ice Arrows Strength: 64 Defense: 3 Magic: 3 Magic Defense: 13 Type: - ------------------------------------------------------------------------------- 134. Full Body HP: 130000 Found: Depths B16-19 (The Crystals - Finale Part Two) EXP: 40000 Gil: 48000 Items: X-Potion, Elixir, Light Curtain, Phase Body Weakness: - Resists: - Absorbs: - Steals: Light Curtain Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 135. Game Designer HP: 2800 Found: Developers' Office (The Crystals - Finale Part Two) EXP: 5 Gil: 1 Items: Lustful Lali-ho, Discovery Book Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 136. Gargoyle HP: 160 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Kain's Tale, Rydia's Tale, Yang's Tale, Edward's Tale), Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Fabul Castle (Yang's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Tower of Trials 5F-7F (Palom's Tale), Tower of Trials (Edge's Tale), Mount Ordeals (Edge's Tale), Passage of the Eidolons (Porom's Tale), Impact Crater (Edward's Tale) EXP: 315 Gil: 61 Items: - Weakness: Aerial Weapons, Holy Resists: Pig, Mini, Death Absorbs: - Steals: - Strength: 28 Defense: 2 Magic: 0 Magic Defense: 12 Type: Insect ------------------------------------------------------------------------------- 137. Gatlinghog HP: 115 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Rydia's Tale, Yang's Tale, Porom's Tale, Edward's Tale), Underworld (Rydia's Tale), Cave of Eblan (Edge's Tale), Tower of Babil B1 (Edge's Tale), Challenge Dungeon (Edward's Tale) EXP: 335 Gil: 53 Items: Gold Needle Weakness: - Resists: Mini, Toad Absorbs: - Steals: - Strength: 28 Defense: 2 Magic: 0 Magic Defense: 8 Type: - ------------------------------------------------------------------------------- 138. Gavel Worm HP: 4111 Found: Lunar Surface (The Lunarians' Tale) EXP: 3963 Gil: 287 Items: Soma Drop, Stardust Weakness: - Resists: Pig, Mini, Toad Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 139. Gekkou HP: 200 Found: Eblan Castle (Edge's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 140. Ghost Knight HP: 1050 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale, The Lunarians' Tale), Challenge Dungeon - Strongarm Floor (Palom's Tale), Lunar Subterrane (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 2559 Gil: 211 Items: Tent, Cottage Weakness: Holy Resists: - Absorbs: - Steals: Tent Strength: 76 Defense: 4 Magic: 0 Magic Defense: 19 Type: Ghoul ------------------------------------------------------------------------------- 141. Ghost Train HP: 110000 Found: Depths B15 (The Crystals - Finale Part Two) EXP: 180000 Gil: - Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 142. Ghoul HP: 222 Found: Baron Castle (Prologue), Devil's Road (Ceodore's Tale), Mount Ordeals (Kain's Tale), Sylph Cave (Rydia's Tale), Adamant Isle Forest (Yang's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Challenge Dungeon - Maze Floor (Palom's Tale), Impact Crater (Edge's Tale), Mount Ordeals (Edge's Tale, Porom's Tale), Cave of Eblan (Edge's Tale), Passage to the Tower of Babil (Edge's Tale), Underground Waterway (Porom's Tale, Edward's Tale), Underground Lake (Porom's Tale, Edward's Tale), Antlion's Den (Edward's Tale), Overworld (Edward's Tale) EXP: 505 Gil: 43 Items: - Weakness: Fire, Holy Resists: Pig, Mini, Toad, Sleep, Paralyze, Poison, Death, Darkness Absorbs: - Steals: - Strength: 32 Defense: 3 Magic: 0 Magic Defense: 11 Type: Undead ------------------------------------------------------------------------------- 143. Gigantoad HP: 47 Found: Sylph Cave (Rydia's Tale), Impact Crater (Yang's Tale, Edge's Tale), Challenge Dungeon (Yang's Tale), Troia Castle Waterway (Palom's Tale), Challenge Dungeon - Bridge Floor (Palom's Tale), Underground Waterway (Porom's Tale) EXP: 89 Gil: 24 Items: Maiden's Kiss Weakness: Ice Resists: Toad Absorbs: - Steals: - Strength: 11 Defense: 2 Magic: 0 Magic Defense: 6 Type: Insect ------------------------------------------------------------------------------- 144. Gigas Gator HP: 292 Found: Ancient Waterway (Ceodore's Tale), Underground Lake (Kain's Tale, Edward's Tale (second version)), Impact Crater (Yang's Tale), Adamant Isle Forest (Yang's Tale), Troia Castle Waterway (Palom's Tale), Challenge Dungeon - Convoy Floor, Strength Floor (Palom's Tale, first version) EXP: 660 Gil: 101 Items: Hi-Potion, Silver Apple, Leather Cap, Leather Clothing (first version) Leather Cap, Bronze Tail, Silver Tail (second version) Weakness: Ice Resists: Pig, Mini Absorbs: - Steals: - Strength: 38 Defense: 2 Magic: 0 Magic Defense: 15 Type: - ------------------------------------------------------------------------------- 145. Gil Bird HP: 3500 (first version) 5500 (second version) 2800 (third version) Found: Challenge Dungeon - Mountain Floor (Palom's Tale, first and second versions), Challenge Dungeon (Edward's Tale, third version) EXP: 333 (first version) 666 (second version) 333 (first version) Gil: 999 (first version) 9999 (second version) 999 (third version) Items: Gold Needle, Cockatrice (first and second versions only) Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 146. Gilgamesh HP: 99000 Found: Depths B14 (The Crystals - Finale Part Two) EXP: 65000 Gil: - Items: - Weakness: Ice Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Insect ------------------------------------------------------------------------------- 147. Goblin HP: 6 Found: Overworld (Prologue, Ceodore's Tale, Kain's Tale, Yang's Tale, Palom's Tale, Porom's Tale, Edward's Tale, The Crystals - The Gathering), Adamant Grotto B1-3 (Prologue), Baron Castle (Prologue), Passage of the Eidolons (Rydia's Tale), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Challenge Dungeon (Yang's Tale), Dwarven Mine Path (Edge's Tale), Mount Ordeals (Edge's Tale), Antlion's Den (Edward's Tale), Cave of Eblan (The Crystals - The Gathering) EXP: 28 Gil: 5 Items: Potion, Tent, Bronze Hourglass, Goblin Weakness: - Resists: - Absorbs: - Steals: Potion Strength: 19 Defense: 0 Magic: 0 Magic Defense: 0 Type: - ------------------------------------------------------------------------------- 148. Goblin Captain HP: 199 Found: Overworld (Ceodore's Tale, Kain's Tale, The Crystals - The Gathering), Mist Cliff (Ceodore's Tale), Sealed Cave (Rydia's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Porom's Tale), Challenge Dungeon - Perplexion Floor (Palom's Tale), Tower of Babil B4-5 (Edge's Tale), Mysidia (Porom's Tale), Lunar Subterrane B1 (The Lunarians' Tale), Lair of the Father (The Lunarians' Tale), Eblan Castle (The Crystals - The Gathering) EXP: 1930 Gil: 45 Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: 56 Defense: 0 Magic: 0 Magic Defense: 0 Type: - ------------------------------------------------------------------------------- 149. Goblin Prince HP: 8929 Found: Overworld (The Crystals - The Gathering), Depths B5-8 (The Crystals - Finale Part Two) EXP: 11000 Gil: 6000 Items: Potion, X-Potion, Gold Hourglass, Goblin Weakness: Thunder Resists: Pig, Mini, Toad Absorbs: - Steals: Potion Strength: 132 Defense: 3 Magic: 0 Magic Defense: 1 Type: - ------------------------------------------------------------------------------- 150. Gold Dragon HP: 8200 (first version) 20000 (second version) Found: Subterrane B12 (The Crystals - Finale Part One), Depths B1-5, B7-8 (The Crystals - Finale Part Two, first version), Subterrane B12 (The Crystals - Finale Part One, Full Moon, corridor, second version) EXP: 10095 (first version) 20150 (second version) Gil: 20000 (first version) 25000 (second version) Items: Blue Fang, Zeus's Wrath, Heavenly Wrath, Silver Apple (first version) Blue Fang, Zeus's Wrath, Heavenly Wrath, Gold Tail (second version) Weakness: - Resists: Pig, Mini, Toad, Silence, Paralyze, Blind, Curse, Death, Gradual Petrify, Petrify Absorbs: - Steals: Zeus's Wrath Strength: 128 (first version) Defense: 54 (first version) Magic: 30 (first version) Magic Defense: 39 (first version) Type: Dragon ------------------------------------------------------------------------------- 151. Gorgon HP: 2550 Found: Overworld (The Crystals - The Gathering) EXP: 3003 Gil: 248 Items: Stoneblade, Medusa Arrows Weakness: - Resists: - Absorbs: - Steals: Medusa Arrows Strength: 134 Defense: 4 Magic: 0 Magic Defense: 40 Type: - ------------------------------------------------------------------------------- 152. Gray Bomb HP: 111 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Kain's Tale, Rydia's Tale, Yang's Tale), Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Challenge Dungeon (Yang's Tale), Challenge Dungeon - Perplexion Floor (Palom's Tale), Tower of Babil B1-2 (Edge's Tale), Passage of the Eidolons (Porom's Tale) EXP: 445 Gil: 67 Items: - Weakness: - Resists: Pig, Mini, Toad, Poison Absorbs: - Steals: - Strength: 36 Defense: 4 Magic: 0 Magic Defense: 25 Type: - ------------------------------------------------------------------------------- 153. Gray Coeurl HP: 10000 (first and second versions) 20950 (third version) Found: Devil's Road (Kain's Tale, first version), Lunar Surface (The Crystals - Finale Part One, second version), Lunar Surface (The Crystals - Finale Part One, Waning Moon, third version) EXP: 7000 (first and second versions) 15000 (third version) Gil: 2300 (first and second versions) 4550 (third version) Items: Unicorn Horn, Coeurl Whisker, Gray Tail (the tail is only dropped by the first and third versions) Weakness: - Resists: - Absorbs: - Steals: Unicorn Horn Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 154. Great Malboro HP: 12180 Found: Overworld (The Crystals - The Gathering), Depths B5-B8 (The Crystals - Finale Part Two) EXP: 22000 Gil: 20000 Items: Bacchus's Wine, Remedy, Soma Drop, Megalixir Weakness: - Resists: Pig, Mini, Death Absorbs: - Steals: Remedy Strength: 132 Defense: 3 Magic: 20 Magic Defense: 254 Type: - ------------------------------------------------------------------------------- 155. Green Cell HP: 900 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 2003 Gil: 392 Items: Potion, Hi-Potion Weakness: Fire Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Flan ------------------------------------------------------------------------------- 156. Green Dragon HP: 4400 (first version) 9800 (second version) 22800 (third version) Found: Agart Mine (Rydia's Tale, Waning Moon, first version), Subterrane B9 (The Crystals - Finale Part One, second version), Subterrane B9 (The Crystals - Finale Part One, Waning Moon, small room, third version) EXP: 4759 (first version) 8234 (second version) 19500 (third version) Gil: 368 (first version) 2985 (second version) 5900 (third version) Items: Blue Fang, Green Tail (first and third versions) Blue Fang, Silver Apple (second version) Weakness: - Resists: Pig, Mini, Toad, Sleep Absorbs: - Steals: Blue Fang Strength: 88 (first version) Defense: 3 (first version) Magic: 3 (first version) Magic Defense: 18 (first version) Type: Dragon ------------------------------------------------------------------------------- 157. Gremlin HP: 410 Found: Devil's Road (Ceodore's Tale), Overworld (Ceodore's Tale, Kain's Tale), Mist Cliff (Ceodore's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale), Challenge Dungeon - Perplexion Floor (Palom's Tale), Lunar Subterrane B4 (The Lunarians' Tale), Impact Crater (The Lunarians' Tale) EXP: 1221 Gil: 275 Items: Ether, Unicorn Horn, Bronze Hourglass, Silent Bell Weakness: Fire Resists: - Absorbs: - Steals: - Strength: 56 Defense: 3 Magic: 32 Magic Defense: 15 Type: Mage ------------------------------------------------------------------------------- 158. Helldiver HP: 18 Found: Overworld (Ceodore's Tale, Palom's Tale), Tower of Trials (Edge's Tale) EXP: 40 Gil: 5 Items: Phoenix Down, Gold Needle, Cockatrice Weakness: Aerial Weapons Resists: Pig, Mini, Toad Absorbs: - Steals: - Strength: 21 Defense: 0 Magic: 0 Magic Defense: 0 Type: - ------------------------------------------------------------------------------- 159. Hellflapper HP: 900 Found: Overworld (Kain's Tale, The Crystals - The Gatehring), Challenge Dungeon (Edge's Tale, The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Cave of Eblan (The Crystals - The Gathering), Passage to the Tower of Babil (The Crystals - The Gathering) EXP: 312 Gil: 3114 Items: Phoenix Down, Eye Drops, Gold Needle, Alarm Clock Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Blind Absorbs: - Steals: Eye Drops Strength: 74 Defense: 4 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 160. High Wizard HP: 1800 Found: Subterrane B1-6, B10 (The Crystals - Finale Part One) EXP: 3045 Gil: 775 Items: Phoenix Down, Dry Ether, Soma Drop, Ribbon Weakness: - Resists: - Absorbs: - Steals: Phoenix Down Strength: - Defense: - Magic: - Magic Defense: - Type: Mage ------------------------------------------------------------------------------- 161. Hundlegs HP: 60 Found: Overworld (Edward's Tale), Impact Crater (Edward's Tale) EXP: 79 Gil: 20 Items: Potion, Bronze Tail, Silver Tail Weakness: - Resists: Pig, Mini, Toad, Blind Absorbs: - Steals: - Strength: 11 Defense: 3 Magic: 0 Magic Defense: 4 Type: - ------------------------------------------------------------------------------- 162. Hydra HP: 257 Found: Ancient Waterway B1-2 (Ceodore's Tale), Adamant Isle Forest (Yang's Tale), Troia Castle Waterway (Palom's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Convoy Floor (Palom's Tale, first version), Overworld (Edward's Tale), Challenge Dungeon (Edward's Tale, second version) EXP: 670 Gil: 98 Items: Antidote, Unicorn Horn (first version) Antidote, Bronze Tail, Silver Tail (second version) Weakness: Thunder Resists: Pig, Mini Absorbs: - Steals: - Strength: 44 Defense: 2 Magic: 0 Magic Defense: 15 Type: Insect ------------------------------------------------------------------------------- 163. Hydro Golem HP: 8888 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 7000 Gil: 3000 Items: White Fang, X-Potion, Ice Whip, Ice Arrows Weakness: Thunder Resists: - Absorbs: - Steals: Ice Arrows Strength: - Defense: - Magic: - Magic Defense: - Type: Giant ------------------------------------------------------------------------------- 164. Ice Lizard HP: 480 Found: Overworld (Ceodore's Tale, The Crystals - The Gathering), Mist Cliff (Ceodore's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale), Challenge Dungeon - Convoy Floor (Palom's Tale), Lunar Subterrane B5 (The Lunarians' Tale), Impact Crater (The Lunarians' Tale) EXP: 1331 Gil: 289 Items: White Fang, Antarctic Wind, Arctic Wind, Ice Arrows Weakness: Fire Resists: Pig, Mini Absorbs: Ice Steals: Ice Arrows Strength: 62 Defense: 2 Magic: 2 Magic Defense: 14 Type: Insect ------------------------------------------------------------------------------- 165. Ichiro Tezuka HP: 6900 Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 166. Ifrit HP: 28600 Found: Tower of Babil B5-8 (Edge's Tale), Eblan Castle (The Crystals - The Gathering) EXP: - Gil: - Items: - Weakness: Ice Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 167. Imp HP: 3480 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Overworld (The Crystals - The Gathering) EXP: 6388 Gil: 650 Items: Ether, Unicorn Horn, Bronze Hourglass, Silent Bell Weakness: - Resists: - Absorbs: - Steals: Silent Bell Strength: 102 Defense: 5 Magic: 79 Magic Defense: 43 Type: Mage ------------------------------------------------------------------------------- 168. Imuimu HP: 52 Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 169. Ironback HP: 100 Found: Challenge Dungeon (Rydia's Tale, Yang's Tale), Challenge Dungeon - Strength Floor (Palom's Tale), Overworld (The Crystals - The Gathering), Agart Subterrane (The Crystals - The Gathering) EXP: 1077 Gil: 233 Items: Hi-Potion, X-Potion, Mythril Knife, Mythril Helm Weakness: - Resists: Mini, Toad Absorbs: - Steals: Hi-Potion Strength: 74 Defense: 4 Magic: 0 Magic Defense: 15 Type: - ------------------------------------------------------------------------------- 170. Iron Giant HP: 100000 Found: Depths B9 (The Crystals - Finale Part Two) EXP: 135000 Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Giant ------------------------------------------------------------------------------- 171. Izayoi HP: 150 Found: Eblan Castle (Edge's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 172. Kain HP: 3000 (only during Yang's Tale) Found: Baron Castle (Kain's Tale), Crystal Chamber (Yang's Tale), Flashback (The Lunarians' Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 173. Kain? HP: 12505 Found: Baron Castle (Kain's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 174. Kaoriko HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 175. Killer Fish HP: 65 Found: Impact Crater (Yang's Tale), Challenge Dungeon (Yang's Tale), Troia Castle Waterway (Palom's Tale), Underground Waterway (Porom's Tale) EXP: 119 Gil: 30 Items: Potion, Hi-Potion Weakness: Thunder Resists: Pig, Mini Absorbs: - Steals: - Strength: 11 Defense: 1 Magic: 0 Magic Defense: 7 Type: - ------------------------------------------------------------------------------- 176. King Behemoth HP: 95000 Found: Depths B9 (The Crystals - Finale Part Two) EXP: 130000 Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 177. King of Eblan HP: 3000 Found: Subterrane B6 (The Crystals - Finale Part One) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 178. King Toad HP: 2700 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 3500 Gil: 563 Items: Maiden's Kiss Weakness: Ice Resists: - Absorbs: - Steals: Maiden's Kiss Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 179. Kirin HP: 20000 Found: Challenge Dungeon (The Lunarians' Tale) EXP: 5500 Gil: 1200 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 180. Kraken HP: 63000 Found: Depths B5 (The Crystals - Finale Part Two) EXP: 120000 Gil: - Items: - Weakness: Thunder Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 181. Kurihara HP: 360 Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 182. Kuromaku HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 183. Lamage HP: 300 Found: Lodestone Cavern (Palom's Tale), Challenge Dungeon - Magic Floor, Mountain Floor (Palom's Tale) EXP: 950 Gil: 332 Items: Ether, Rod, Thunder Rod, Circlet Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 184. Lamia HP: 1200 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale, Porom's Tale, The Lunarians' Tale), Challenge Dungeon - Town Floor, Perplexion Floor, Bridge Floor (Palom's Tale), Lunar Subterrane (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 2059 Gil: 143 Items: Light Curtain, Lamia Harp, Angel Arrows, Ruby Ring Weakness: - Resists: Sleep, Paralyze Absorbs: - Steals: Lamia Harp Strength: 72 Defense: 4 Magic: 0 Magic Defense: 16 Type: Insect ------------------------------------------------------------------------------- 185. Lamia Matriarch HP: 1100 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Yang's Tale, The Lunarians' Tale), Lunar Subterrane (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 2859 Gil: 247 Items: Light Curtain, Lamia Harp, Angel Arrows, Ruby Ring Weakness: - Resists: Sleep, Paralyze Absorbs: - Steals: Lamia Harp Strength: 74 Defense: 4 Magic: 0 Magic Defense: 31 Type: Insect ------------------------------------------------------------------------------- 186. Lamia Queen HP: 9330 Found: Depths B5-8 (The Crystals - Finale Part Two) EXP: 15500 Gil: 12500 Items: Potion, Lilith's Kiss, Dry Ether, Lilith Rod Weakness: - Resists: Pig, Mini, Toad, Sleep, Paralyze Absorbs: - Steals: Dry Ether Strength: 144 Defense: 3 Magic: 35 Magic Defense: 32 Type: Insect ------------------------------------------------------------------------------- 187. Larva HP: 28 Found: Adamant Isle Grotto B2-3 (Prologue), Overworld (Ceodore's Tale, Palom's Tale), Passage of the Eidolons (Rydia's Tale), Mount Hobs (Yang's Tale), Dwarven Mine Path (Edge's Tale), Tower of Trials (Edge's Tale), Mount Ordeals (Edge's Tale) EXP: 49 Gil: 8 Items: Potion, Hi-Potion Weakness: - Resists: Pig, Mini, Toad Absorbs: - Steals: - Strength: 20 Defense: 1 Magic: 0 Magic Defense: 4 Type: - ------------------------------------------------------------------------------- 188. Left Arm (1) HP: 3000 Found: Subterrane B3 (The Crystals - Finale Part One) EXP: - Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Blind, Poison, Curse, Death, Berserk, Petrify, Gradual Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 189. Left Arm (2) HP: 35000 Found: Depths B16-19 (The Crystals - Finale Part Two) EXP: 33000 Gil: 30000 Items: X-Potion, Elixir, Light Curtain, Phase Shield Weakness: - Resists: - Absorbs: - Steals: Light Curtain Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 190. Left Foot HP: 48000 Found: Depths B16-19 (The Crystals - Finale Part Two) EXP: 35000 Gil: 32000 Items: X-Potion, Elixir, Light Curtain, Phase Knuckle Weakness: - Resists: - Absorbs: - Steals: Light Curtain Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 191. Leshy HP: 130 Found: Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Overworld (Rydia's Tale, Yang's Tale), Mount Hobs (Yang's Tale), Fabul Castle (Yang's Tale), Antlion's Den (Edward's Tale), Challenge Dungeon (Edward's Tale), Lunar Subterrane B6-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale) EXP: 157 Gil: 42 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: 18 Defense: 2 Magic: 144 Magic Defense: 10 Type: Ghoul ------------------------------------------------------------------------------- 192. Lesser Marilith HP: 1400 Found: Challenge Dungeon (Edge's Tale), Lunar Subterrane B6-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Cave of Eblan (The Crystals - Finale Part One) EXP: 3082 Gil: 205 Items: Blue Fang, Zeus's Wrath, Heavenly Wrath, Lightning Arrows Weakness: - Resists: - Absorbs: Thunder Steals: Lightning Arrows Strength: 76 Defense: 4 Magic: 0 Magic Defense: 22 Type: - ------------------------------------------------------------------------------- 193. Leviathan HP: 72000 Found: Crystal Palace (The Lunarians' Tale), Subterrane B12 (The Crystals - Finale Part One) EXP: 213000 Gil: - Items: - Weakness: Thunder Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 194. Lich HP: 58000 Found: Depths B5 (The Crystals - Finale Part Two) EXP: 105000 Gil: - Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 195. Lilith HP: 466 Found: Baron Castle (Prologue), Devil's Road (Ceodore's Tale), Ancient Waterway (Ceodore's Tale), Mist Cave B1-2 (Ceodore's Tale), Mount Ordeals (Kain's Tale), Overworld (Kain's Tale, Edward's Tale, The Crystals - The Gathering), Sealed Cave (Rydia's Tale), Adamant Isle Forest (Yang's Tale), Challenge Dungeon (Yang's Tale, Edge's Tale, Edward's Tale), Challenge Dungeon - Strongarm Floor, Bridge Floor (Palom's Tale), Passage to the Tower of Babil (Edge's Tale), Tower of Babil B2 (Edge's Tale) EXP: 1235 Gil: 150 Items: Lilith's Kiss, Silver Apple, Lilith Rod Weakness: - Resists: Sleep, Paralyze, Death Absorbs: - Steals: Lilith's Kiss Strength: 46 Defense: 3 Magic: 0 Magic Defense: 12 Type: Insect/Undead ------------------------------------------------------------------------------- 196. Living Mail HP: 2500 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 2691 Gil: 549 Items: Tent, Cottage Weakness: Fire, Holy Resists: - Absorbs: - Steals: Cottage Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 197. Lord Dragon HP: 180000 Found: Depths B14 (The Crystals - Finale Part Two) EXP: - Gil: - Items: Ragnarok Weakness: - Resists: - Absorbs: Holy Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 198. Lucifer HP: 4400 Found: Subterrane B9 (The Crystals - Finale Part One) EXP: 5200 Gil: 889 Items: - Weakness: Aerial Weapons, Holy Resists: Pig, Mini, Death Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Ghoul ------------------------------------------------------------------------------- 199. Lugae HP: 25000 Found: Subterrane B5 (The Crystals - Finale Part One) EXP: 15822 Gil: 4000 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Petrify, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 200. Lunar Virus HP: 980 Found: Lunar Surface (The Crystals - Finale Part One) EXP: 3237 Gil: 1100 Items: Ether, Lunar Curtain, Stardust, Artemis Arrows Weakness: - Resists: Pig, Mini, Toad Absorbs: - Steals: Ether Strength: 102 Defense: 5 Magic: 0 Magic Defense: 43 Type: - ------------------------------------------------------------------------------- 201. Mad Ogre HP: 2000 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale, Porom's Tale, The Lunarians' Tale), Challenge Dungeon - Town Floor, Perplexion Floor, Strongarm Floor (Palom's Tale), Lunar Subterrane (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 2359 Gil: 270 Items: Bacchus's Wine, Headband, Power Armlet, Giant's Gloves Weakness: - Resists: Pig, Toad Absorbs: - Steals: Bacchus's Wine Strength: 86 Defense: 4 Magic: 53 Magic Defense: 254 Type: Giant/Mage ------------------------------------------------------------------------------- 202. Mad Vegan HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 203. Maenad HP: 17800 (first version) 42800 (second version) Found: Depths B21-22 (The Crystals - Finale Part Two) EXP: 20500 Gil: 4800 Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 204. Magma Tortoise HP: 435 Found: Overworld (Kain's Tale, The Crystals - The Gathering), Challenge Dungeon (Yang's Tale), Tower of Babil B4-5 (Edge's Tale), Lunar Subterrane B7 (The Lunarians' Tale), Lair of the Father (The Lunarians' Tale) EXP: 1666 Gil: 234 Items: Hi-Potion, X-Potion, Mythril Hammer, Mythril Shield Weakness: Ice Resists: Pig, Mini Absorbs: - Steals: Mythril Shield Strength: 70 Defense: 3 Magic: 0 Magic Defense: 17 Type: Insect ------------------------------------------------------------------------------- 205. Malboro HP: 4200 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (Edge's Tale), Subterrane B1-6 (The Crystals - Finale Part One) EXP: 5641 Gil: 458 Items: Bacchus's Wine, Remedy, Soma Drop, Poison Arrows Weakness: - Resists: Pig, Mini, Death Absorbs: - Steals: Remedy Strength: 112 Defense: 3 Magic: 0 Magic Defense: 23 Type: - ------------------------------------------------------------------------------- 206. Marilith HP: 55000 Found: Depths B5 (The Crystals - Finale Part Two) EXP: 111000 Gil: - Items: - Weakness: Ice Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 207. Marquis Malboro HP: 16666 Found: Passage to the Tower of Babil (The Crystals - The Gathering) EXP: 11888 Gil: 5736 Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 208. Material HP: 2050 Found: Lunar Surface (The Crystals - Finale Part One) EXP: 2997 Gil: 663 Items: Hi-Potion, X-Potion, Diamond Shield, Diamond Armor Weakness: - Resists: - Absorbs: - Steals: Hi-Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 209. Medusa HP: 490 Found: Mist Cliff (Ceodore's Tale), Challenge Dungeon - Town Floor (Palom's Tale), Lair of the Father (The Lunarians' Tale) EXP: 1208 Gil: 225 Items: Stoneblade, Medus Arrows Weakness: - Resists: - Absorbs: - Steals: - Strength: 64 Defense: 4 Magic: 0 Magic Defense: 14 Type: - ------------------------------------------------------------------------------- 210. Melt Golem HP: 20610 Found: Eblan Castle (The Crystals - The Gathering) EXP: 5010 Gil: 2600 Items: X-Potion Weakness: Ice Resists: - Absorbs: - Steals: X-Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 211. Micaliote HP: 1400 Found: Lunar Surface (The Crystals - Finale Part One), Subterrane B1-6 (the Crystals - Finale Part One) EXP: 2135 Gil: 488 Items: Lunar Curtain, Stardust Weakness: - Resists: - Absorbs: - Steals: Stardust Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 212. Mild Ghost HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 213. Mindflayer HP: 300 Found: Mist Cave B2-3 (Ceodore's Tale), Agart Mine (Rydia's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Magic Floor (Palom's Tale), Challenge Dungeon (Edward's Tale) EXP: 1000 Gil: 162 Items: Hi-Potion, Unicorn Horn, Gold Hourglass, Mindflayer Weakness: - Resists: Paralyze, Poison, Death Absorbs: - Steals: - Strength: 44 Defense: 3 Magic: 0 Magic Defense: 22 Type: - ------------------------------------------------------------------------------- 214. Mindy HP: 7500 Found: Subterrane B4 (The Crystals - Finale Part One) EXP: 7200 Gil: 2400 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Mage ------------------------------------------------------------------------------- 215. Mini Blue HP: 35 Found: Tower of Trials 4F (Palom's Tale) EXP: 200 Gil: 84 Items: Ether, Dry Ether, Rod, Silver Armlet Weakness: Ice Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 216. Mini Red HP: 30 Found: Tower of Trials 1F, 2F (Palom's Tale) EXP: 150 Gil: 63 Items: Ether, Dry Ether, Rod, Silver Armlet Weakness: Fire Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 217. Mini Yellow HP: 40 Found: Tower of Trials 6F (Palom's Tale) EXP: 250 Gil: 105 Items: Ether, Dry Ether, Rod, Silver Armlet Weakness: Thunder Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 218. Minion Gobby HP: 1000 Found: Challenge Dungeon (Rydia's Tale) EXP: 800 Gil: 198 Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 219. Mizuchi HP: 675 Found: Underground Waterway (Kain's Tale), Underground Lake (Kain's Tale), Overworld (The Crystals - The Gathering) EXP: 1080 Gil: 274 Items: Antidote, Unicorn Horn Weakness: Thunder Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 220. Mom Bomb HP: 11000 Found: Mount Hobs (Yang's Tale) EXP: 1900 Gil: 1200 Items: - Weakness: Ice Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: 30 Defense: 15 Magic: 5 Magic Defense: 9 Type: - ------------------------------------------------------------------------------- 221. Monk HP: 80 Found: Fabul Castle (Yang's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 222. Mors HP: 695 Found: Challenge Dungeon (Rydia's Tale, Yang's Tale), Challenge Dungeon - Convoy Floor (Palom's Tale), Lunar Surface (The Lunarians' Tale, The Crystals - Finale Part One), Lunar Tunnel (The Lunarians' Tale) EXP: 1504 Gil: 253 Items: Potion, Hi-Potion Weakness: - Resists: - Absorbs: - Steals: - Strength: 60 Defense: 4 Magic: 0 Magic Defense: 22 Type: - ------------------------------------------------------------------------------- 223. Mortblossom HP: 440 Found: Passage of the Eidolons (Porom's Tale), Overworld (Edward's Tale, The Crystals - The Gathering) EXP: 216 Gil: 210 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Fire Resists: Pig, Mini, Toad, Blind Absorbs: - Steals: Diet Ration Strength: 24 Defense: 2 Magic: 0 Magic Defense: 17 Type: - ------------------------------------------------------------------------------- 224. Mysterious Girl HP: 10000 (during The Crystals - Finale Part Two, Bahamut battle) 20000 (during Edge's and The Lunarians' Tale) 40000 (during Porom's Tale) 45600 (during The Crystals - The Gathering) 65000 (during Palom's Tale) Found: Lodestone Cavern (Palom's Tale), Impact Crater (Edge's Tale, The Lunarians' Tale), Tower of Babil B5 (Edge's Tale), Mysidia (Porom's Tale), Crystal Palace (The Lunarians' Tale), Baron Castle (The Crystals - The Gathering), Depths B20 (The Crystals - Finale Part Two) EXP: 5985 (during The Lunarians' Tale (first battle)) 6655 (during Edge's and The Lunarians' Tale (second battle)) 16360 (during The Crystals - The Gathering) Gil: 1610 (during The Lunarians' Tale (first battle)) 2300 (during Edge's and The Lunarians' Tale (second battle)) 10100 (during The Crystals - The Gathering) Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 225. Mystery Egg (Black Lizard) HP: 792 Found: Mist Cliff (Ceodore's Tale) EXP: 1298 Gil: 43 Items: Gold Needle, Stoneblade, Medusa Arrows Weakness: Ice Resists: - Absorbs: - Steals: - Strength: 18 Defense: 18 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 226. Mystery Egg (Green Dragon) HP: 4400 Found: Agart Mine (Rydia's Tale, Waning Moon) EXP: 4759 Gil: 368 Items: Blue Fang, Green Tail Weakness: - Resists: - Absorbs: - Steals: - Strength: 18 Defense: 18 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 227. Mystery Egg (Lamia) HP: 1200 Found: Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale, The Lunarians' Tale), Challenge Dungeon - Town Floor, Bridge Floor (Palom's Tale), Lunar Subterrane (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 2059 Gil: 143 Items: Light Curtain, Lamia Harp, Angel Arrows, Ruby Ring Weakness: - Resists: - Absorbs: - Steals: Lamia Harp Strength: 18 Defense: 18 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 228. Mystery Egg (Lilith) HP: 466 Found: Passage to the Tower of Babil (Edge's Tale) EXP: 1235 Gil: 150 Items: Lilith's Kiss, Silver Apple, Lilith Rod Weakness: Fire Resists: - Absorbs: - Steals: Lilith's Kiss Strength: 18 Defense: 18 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 229. Mystery Egg (Needlehog) HP: 398 Found: Passage to the Tower of Babil (Edge's Tale) EXP: 700 Gil: 119 Items: Gold Needle Weakness: - Resists: - Absorbs: - Steals: Gold Needle Strength: 18 Defense: 18 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 230. Mythril Golem HP: 2900 Found: Underground Waterway - North (Kain's Tale), Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Yang's Tale, Edge's Tale, Porom's Tale, The Lunarians' Tale), Lunar Subterrane (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 3659 Gil: 383 Items: Mythril Sword, Mythril Knife, Mythril Shield, Mythril Armor Weakness: - Resists: Mini, Toad, Silence, Poison, Blind, Death Absorbs: - Steals: Mythril Knife Strength: 92 Defense: 3 Magic: 0 Magic Defense: 20 Type: Giant ------------------------------------------------------------------------------- 231. Naga HP: 320 Found: Overworld (Ceodore's Tale), Mist Cliff (Ceodore's Tale), Challenge Dungeon (Yang's Tale), Challenge Dungeon - Town Floor (Palom's Tale), Mysidia (Porom's Tale), Lair of the Father (The Lunarians' Tale), Lodestone Cavern (The Crystals - The Gathering) EXP: 1118 Gil: 150 Items: Antidote, Unicorn Horn, Poison Arrows Weakness: - Resists: - Absorbs: - Steals: Antidote Strength: 66 Defense: 4 Magic: 5 Magic Defense: 14 Type: - ------------------------------------------------------------------------------- 232. Nagaraja HP: 1480 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Challenge Dungeon (Edge's Tale), Lunar Subterrane B6-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Overworld (The Crystals - The Gathering), Lodestone Cavern (The Crystals - The Gathering), Cave of Eblan (The Crystals - The Gathering), Passage to the Tower of Babil (The Crystals - The Gathering) EXP: 3582 Gil: 238 Items: Antidote, Unicorn Horn, Poison Arrows Weakness: - Resists: - Absorbs: - Steals: Antidote Strength: 88 Defense: 3 Magic: 0 Magic Defense: 26 Type: Insect ------------------------------------------------------------------------------- 233. Nakahara HP: 10000 Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 234. Natsuko HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 235. Navy Moth HP: 152 Found: Mount Ordeals (Edge's Tale) EXP: 229 Gil: 52 Items: Phoenix Down, Eye Drops, Gold Needle, Alarm Clock Weakness: Aerial Weapons Resists: - Absorbs: - Steals: Eye Drops Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 236. Necrodium HP: 429 Found: Mount Ordeals (Porom's Tale) EXP: 741 Gil: 64 Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 237. Needlehog HP: 398 Found: Mist Cave B2-3 (Ceodore's Tale), Mount Ordeals (Kain's Tale), Overworld (Kain's Tale, The Crystals - The Gathering), Sealed Cave (Rydia's Tale), Agart Mine (Rydia's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Strength Floor (Palom's Tale), Passage to the Tower of Babil (Edge's Tale), Tower of Babil B3 (Edge's Tale), Passage of the Eidolons (Porom's Tale), Challenge Dungeon (Edward's Tale) EXP: 700 Gil: 119 Items: Gold Needle Weakness: - Resists: Mini, Toad Absorbs: - Steals: Gold Needle Strength: 40 Defense: 3 Magic: 0 Magic Defense: 12 Type: - ------------------------------------------------------------------------------- 238. Nescaliote HP: 1800 Found: Lunar Surface (The Crystals - Finale Part One), Subterrane B1-6 (The Crystals - Finale Part One) EXP: 2221 Gil: 511 Items: Lunar Curtain, Stardust Weakness: - Resists: - Absorbs: - Steals: Stardust Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 239. Niiyama HP: 2415 Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 240. Octo-Kraken HP: 8000 Found: Underground Lake (Kain's Tale) EXP: 5000 Gil: 1000 Items: Potion, Hi-Potion, Tent, Bronze Hourglass Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 241. Octo-Leech HP: 1000 Found: Underground Lake (Kain's Tale) EXP: 1 Gil: 1 Items: Potion, Hi-Potion, Tent, Bronze Hourglass Weakness: Fire (top tentacles) Ice (bottom tentacles) Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 242. Odin HP: 20001 Found: Baron Castle (The Crystals - The Gathering) EXP: - Gil: - Items: - Weakness: Thunder Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 243. Ogre HP: 865 Found: Baron Castle (Prologue), Mist Cave (Ceodore's Tale), Mount Ordeals (Kain's Tale), Overworld (Kain's Tale), Sealed Cave B4-5 (Rydia's Tale), Agart Mine (Rydia's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Porom's Tale, Edward's Tale), Challenge Dungeon - Town Floor, Strength Floor, Perplexion Floor, Strongarm Floor (Palom's Tale), Tower of Babil B3 (Edge's Tale), Mysidia (Porom's Tale), Agart (The Crystals - The Gathering) EXP: 800 Gil: 134 Items: Bacchus's Wine, Headband, Power Armlet, Giant's Gloves Weakness: Holy Resists: Pig, Toad Absorbs: - Steals: Bacchus's Wine Strength: 60 Defense: 2 Magic: 0 Magic Defense: 12 Type: Giant ------------------------------------------------------------------------------- 244. Omega HP: 165000 Found: Depths B14 (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: Thunder Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 245. Prokaryote HP: 2600 Found: Subterrane B1-6 (The Crystals - Finale Part One) EXP: 7999 Gil: 1850 Items: Lunar Curtain, Stardust Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Stardust Strength: 120 Defense: 5 Magic: 0 Magic Defense: 54 Type: - ------------------------------------------------------------------------------- 246. Proto Beam Cannon HP: 215 Found: Tower of Babil B1-2 (Edge's Tale) EXP: 350 Gil: 180 Items: Tent, Heavenly Wrath Weakness: - Resists: - Absorbs: - Steals: Tent Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 247. Proto Clockwork HP: 250 Found: Tower of Babil B1-2 (Edge's Tale) EXP: 412 Gil: 225 Items: Blue Fang, Zeus's Wrath, Heavenly Wrath, Lightning Arrows Weakness: - Resists: - Absorbs: - Steals: Lightning Arrows Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 248. Proto Deathmask HP: 31415 Found: Depths B12-19 (The Crystals - Finale Part Two) EXP: 31000 Gil: 31000 Items: X-Potion, Light Curtain, Lunar Curtain, Glass Mask Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Light Curtain Strength: 169 Defense: 3 Magic: 23 Magic Defense: 24 Type: - ------------------------------------------------------------------------------- 249. Purple Bavarois HP: 105 Found: Mist Cave B1 (Ceodore's Tale), Mist Cliff (Ceodore's Tale), Devil's Road (Kain's Tale), Sealed Cave (Rydia's Tale), Challenge Dungeon (Rydia's Tale, Edge's Tale, Porom's Tale, Edward's Tale), Challenge Dungeon - Flan Floor (Palom's Tale), Tower of Babil B4-5 (Edge's Tale), Lunar Surface (The Lunarians' Tale), Lunar Tunnel (The Lunarians' Tale), Impact Crater (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 750 Gil: 50 Items: Potion, Hi-Potion Weakness: Fire Resists: Confuse Absorbs: - Steals: Potion Strength: 52 Defense: 254 Magic: 0 Magic Defense: 9 Type: Flan ------------------------------------------------------------------------------- 250. Quarto Puppet HP: 1800 Found: Agart Mine B4 (Rydia's Tale, Waxing Moon, empty room) EXP: 50 Gil: 50 Items: Mythril Nut, Mythril Bolt Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 251. Queen of Eblan HP: 3000 Found: Subterrane B6 (The Crystals - Finale Part One) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 252. Ramuh HP: 40000 (during Porom's Tale) 20500 (during The Crystals - The Gathering) Found: Mysidia (Porom's Tale, The Crystals - The Gathering) EXP: - Gil: 5000 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 253. Red Dragon HP: 8000 (first version) 12500 (second version) 23500 (third version) Found: Impact Crater (Yang's Tale, New Moon, first version), Subterrane B10 (The Crystals - Finale Part One), Depths B4, B6-11 (The Crystals - Finale Part Two, second version), Subterrane B10 (The Crystals - Finale Part One, New Moon, easternmost room, third version) EXP: 6000 (first version) 12000 (second version) 22000 (third version) Gil: 1200 (first version) 7100 (second version) 9800 (third version) Items: Red Fang, Red Tail (first and third versions) Red Fang, Wyvern Lance, Dragon Gloves, Crystal Ring (second version) Weakness: Ice Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: Fire Steals: Red Fang Strength: 162 (second version) Defense: 4 (second version) Magic: 79 (second version) Magic Defense: 39 (second version) Type: Dragon ------------------------------------------------------------------------------- 254. Red Mousse HP: 35 Found: Sealed Cave (Rydia's Tale), Tower of Trials 1F-4F, 7F (Palom's Tale), Challenge Dungeon - Flan Floor (Palom's Tale), Impact Crater (Edge's Tale, The Lunarians' Tale), Challenge Dungeon (Porom's Tale, Edward's Tale) EXP: 134 Gil: 36 Items: Potion, Hi-Potion Weakness: Fire Resists: Confuse Absorbs: - Steals: - Strength: 15 Defense: 254 Magic: 0 Magic Defense: 7 Type: Flan ------------------------------------------------------------------------------- 255. Revenant HP: 250 Found: Baron Castle (Prologue), Devil's Road (Ceodore's Tale), Mount Ordeals (Kain's Tale), Sylph Cave (Rydia's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Edward's Tale), Adamant Isle Forest (Yang's Tale), Challenge Dungeon - Maze Floor (Palom's Tale), Underground Waterway (Edward's Tale), Overworld (Edward's Tale), Subterrane B7 (The Crystals - Finale Part One) EXP: 575 Gil: 47 Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: - Strength: 36 Defense: 1 Magic: 0 Magic Defense: 12 Type: Undead ------------------------------------------------------------------------------- 256. Ricardo Mage HP: 235 Found: Troia Castle Waterway (Palom's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Town Floor, Magic Floor, Bridge Floor, Mountain Floor (Palom's Tale) EXP: 480 Gil: 231 Items: Ether, Rod, Flame Rod, Rune Armlet Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Mage ------------------------------------------------------------------------------- 257. Right Arm (1) HP: 3000 Found: Subterrane B3 (The Crystals - Finale Part One) EXP: - Gil: - Items: Potion Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 258. Right Arm (2) HP: 35000 Found: Depths B16-19 (The Crystals - Finale Part Two) EXP: 33000 Gil: 30000 Items: X-Potion, Elixir, Light Curtain, Phase Cutter Weakness: - Resists: - Absorbs: - Steals: Light Curtain Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 259. Right Foot HP: 48000 Found: Depths B16-19 (The Crystals - Finale Part Two) EXP: 35000 Gil: 32000 Items: X-Potion, Elixir, Light Curtain, Phase Knuckle Weakness: - Resists: - Absorbs: - Steals: Light Curtain Strength: - Defense: - Magic: - Magic Defense: - Type: Machine ------------------------------------------------------------------------------- 260. Rosa HP: 65000 Found: Damcyan Castle (Kain's Tale), Flashback (The Lunarians' Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 261. Rubicante HP: 34000 (during The Crystals - The Gathering) 50000 (during The Crystals - Finale Part One, w/ full party) 15000 (during The Crystals - Finale Part One, w/ Edge alone) Found: Eblan Castle (The Crystals - The Gathering), Subterrane B10 (The Crystals - Finale Part One) EXP: 65810 (w/ full party) 20000 (w/ Edge alone) Gil: 6050 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: Fire (w/ cloak open) Ice (w/ cloak closed) Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 262. Ruhk HP: 500 Found: Overworld (The Crystals - The Gathering) EXP: 1404 Gil: 150 Items: Hi-Potion, Cottage, Silver Apple, Feathered Cap Weakness: Aerial Weapons Resists: Pig, Mini, Toad Absorbs: - Steals: Feathered Cap Strength: 66 Defense: 3 Magic: 0 Magic Defense: 18 Type: - ------------------------------------------------------------------------------- 263. Sahagin HP: 64 Found: Fabul Castle (Yang's Tale), Adamant Isle Boat (Yang's Tale), Challenge Dungeon (Yang's Tale), Troia Castle Waterway (Palom's Tale), Challenge Dungeon - Bridge Floor (Palom's Tale), Dwarven Mine Path (Edge's Tale), Impact Crater (Edge's Tale), Underground Lake (Porom's Tale, Edward's Tale) EXP: 136 Gil: 38 Items: - Weakness: Thunder Resists: - Absorbs: - Steals: - Strength: 18 Defense: 2 Magic: 0 Magic Defense: 7 Type: Insect ------------------------------------------------------------------------------- 264. Sahagin Knight HP: 450 Found: Underground Waterway (Kain's Tale), Underground Lake (Kain's Tale) EXP: 670 Gil: 210 Items: Longsword, Broadsword, Sleep Blade, Coral Blade Weakness: Thunder Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Insect ------------------------------------------------------------------------------- 265. Sahagin Prince HP: 10902 Found: Depths B5-6 (The Crystals - Finale Part Two) EXP: 18000 Gil: 14000 Items: Cottage, Bestiary, X-Potion, Megalixir Weakness: - Resists: Pig, Mini, Toad, Poison Absorbs: Fire Steals: X-Potion Strength: 160 Defense: 4 Magic: 20 Magic Defense: 26 Type: Insect ------------------------------------------------------------------------------- 266. Sand Worm HP: 350 (during second part of Prologue fight) 75 (during all other encounters) Found: Adamant Isle Grotto (Prologue), Passage of the Eidolons (Rydia's Tale, second version), Overworld (Edward's Tale), Impact Crater (Edward's Tale, third version) EXP: 500 (Prologue version) 85 (all other versions) Gil: 22 Items: Potion, Hi-Potion, Remedy, Silver Apple (second version) Potion, Remedy, Bronze Tail, Silver Tail (third version) Weakness: - Resists: Pig, Mini, Sleep, Blind Absorbs: - Steals: - Strength: 16 Defense: 2 Magic: 10 Magic Defense: 7 Type: - ------------------------------------------------------------------------------- 267. Sandy HP: 8100 Found: Subterrane B4 (The Crystals - Finale Part One) EXP: 7800 Gil: 2400 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Mage ------------------------------------------------------------------------------- 268. Scarmiglione (hooded) HP: 22000 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 22000 Gil: 1050 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 269. Scarmiglione (monster) HP: 35000 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 38071 Gil: 2200 Items: - Weakness: Aerial Weapons, Fire, Holy Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: Ice Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 270. Selene Guardian HP: 4000 Found: Subterrane B12 (The Crystals - Finale Part One), Depths B1-4, B6 (The Crystals - Finale Part Two) EXP: 13000 Gil: 3500 Items: Lunar Curtain, Artemis Bow, Holy Arrows, Minerva Bustier Weakness: - Resists: Pig, Toad Absorbs: - Steals: Holy Arrows Strength: 122 Defense: 3 Magic: 0 Magic Defense: 254 Type: - ------------------------------------------------------------------------------- 271. Shadow HP: 2000 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 3000 Gil: 666 Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 272. Shadow Dragon HP: 12000 (first version) 20550 (second version) Found: Subterrane B5-6 (The Crystals - Finale Part One, first version), Subterrane B5 (The Crystals - Finale Part One, Waxing Moon, southeastern room, second version) EXP: 9865 (first version) 20000 (second version) Gil: 4200 (first version) 6600 (second version) Items: Eye Drops, X-Potion, Blinding Arrows, Black Tail (the tail is only dropped by the second version) Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Eye Drops Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 273. Shingo Narumi HP: - Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 274. Shiva HP: 24800 Found: Lodestone Cavern - Crystal Chamber (The Crystals - The Gathering) EXP: - Gil: 4800 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 275. Silver Dragon HP: 7500 Found: Subterrane B12 (The Crystals - Finale Part One), Depths B1-5, B7-8 (The Crystals - Finale Part Two) EXP: 15000 Gil: 19000 Items: Light Curtain, Lunar Curtain, Silver Apple, Stardust Weakness: - Resists: Pig, Toad, Silence, Paralyze, Blind, Curse, Death, Gradual Petrify, Petrify Absorbs: - Steals: Stardust Strength: 128 Defense: 54 Magic: 30 Magic Defense: 39 Type: Dragon ------------------------------------------------------------------------------- 276. Skeleripper HP: 343 Found: Mount Ordeals (Kain's Tale, Porom's Tale), Devil's Road (Kain's Tale), Overworld (Kain's Tale) EXP: 587 Gil: 121 Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 277. Skeletal Dragon HP: 7700 Found: Subterrane B1-6 (The Crystals - Finale Part One) EXP: 6600 Gil: 1882 Items: Red Fang, Cursed Ring Weakness: Fire Resists: - Absorbs: - Steals: Red Fang Strength: - Defense: - Magic: - Magic Defense: - Type: Ghoul ------------------------------------------------------------------------------- 278. Skeleton HP: 135 Found: Devil's Road (Ceodore's Tale), Overworld (Kain's Tale, Edward's Tale), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Adamant Isle Forest (Yang's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Tower of Trials 1F-6F (Palom's Tale), Challenge Dungeon - Maze Floor (Palom's Tale), Impact Crater (Edge's Tale, Edward's Tale), Passage to the Tower of Babil (Edge's Tale), Mount Ordeals (Porom's Tale), Antlion's Den (Edward's Tale) EXP: 238 Gil: 126 Items: - Weakness: Fire, Holy Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Berserk, Confuse, Darkness Absorbs: - Steals: - Strength: 26 Defense: 2 Magic: 0 Magic Defense: 8 Type: Undead ------------------------------------------------------------------------------- 279. Skuldier HP: 740 Found: Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale, Porom's Tale), Challenge Dungeon - Maze Floor, Strongarm Floor (Palom's Tale), Lunar Subterrane B6-12 (The Lunarians' Tale), Overworld (The Crystals - The Gathering), Agart Subterrane (The Crystals - The Gathering) EXP: 1577 Gil: 116 Items: - Weakness: Fire, Holy Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Berserk, Confuse, Darkness Absorbs: - Steals: Potion Strength: 74 Defense: 3 Magic: 0 Magic Defense: 18 Type: Undead ------------------------------------------------------------------------------- 280. Skulnant HP: 1111 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 503 Gil: 100 Items: - Weakness: Fire, Holy Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: 42 Defense: 1 Magic: 0 Magic Defense: 5 Type: Undead ------------------------------------------------------------------------------- 281. Sky Pupil HP: 113 Found: Mount Ordeals (Edge's Tale) EXP: 145 Gil: 39 Items: Phoenix Down, Eye Drops, Gold Needle, Alarm Clock Weakness: Aerial Weapons Resists: - Absorbs: - Steals: Eye Drops Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 282. Soldieress HP: 425 Found: Challenge Dungeon (Rydia's Tale, Yang's Tale), Challenge Dungeon - Strength Floor, Perplexion Floor, Mountain Floor (Palom's Tale), Impact Crater (The Lunarians' Tale) EXP: 1050 Gil: 200 Items: Tent, Cottage Weakness: - Resists: Pig, Toad Absorbs: - Steals: - Strength: 60 Defense: 3 Magic: 0 Magic Defense: 15 Type: - ------------------------------------------------------------------------------- 283. Solid Shutter HP: 2100 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 2884 Gil: 491 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Thunder Resists: - Absorbs: - Steals: Diet Ration Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 284. Sorcerer HP: 1000 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Rydia's Tale, The Lunarians' Tale), Lunar Subterrane B5-12 (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale) EXP: 2359 Gil: 272 Items: Healing Staff, Rune Staff, Rune Armlet Weakness: - Resists: Pig, Toad Absorbs: - Steals: - Strength: 82 Defense: 4 Magic: 50 Magic Defense: 22 Type: Mage ------------------------------------------------------------------------------- 285. Sorceress HP: 350 Found: Sealed Cave (Rydia's Tale), Challenge Dungeon (Yang's Tale, Porom's Tale, Edward's Tale), Challenge Dungeon - Town Floor, Perplexion Floor, Mountain Floor (Mountain Floor), Tower of Babil B4-5 (Edge's Tale), Impact Crater (The Lunarians' Tale) EXP: 134 Gil: 329 Items: Ether, Dry Ether, Rod, Silver Armlet Weakness: - Resists: Toad Absorbs: - Steals: Rod Strength: 50 Defense: 2 Magic: 47 Magic Defense: 12 Type: Mage ------------------------------------------------------------------------------- 286. Soul HP: 200 Found: Baron Castle (Prologue), Devil's Road (Ceodore's Tale), Mount Ordeals (Kain's Tale, Porom's Tale), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Adamant Isle Forest (Yang's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Tower of Trials 3F-7F (Palom's Tale), Challenge Dungeon - Magic Floor (Palom's Tale), Cave of Eblan (Edge's Tale), Passage to the Tower of Babil (Edge's Tale), Tower of Babil B1-2 (Edge's Tale), Underground Waterway (Edward's Tale), Overworld (Edward's Tale) EXP: 460 Gil: 59 Items: Potion, Cursed Ring Weakness: Holy Resists: Sleep, Paralyze, Poison, Blind, Gradual Petrify, Petrify Absorbs: Fire Steals: Potion Strength: 28 Defense: 3 Magic: 0 Magic Defense: 10 Type: Ghoul ------------------------------------------------------------------------------- 287. Spirit HP: 86 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Kain's Tale, Yang's Tale), Devil's Road (Ceodore's Tale), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Tower of Trials 3F-7F (Palom's Tale), Challenge Dungeon - Magic Floor (Palom's Tale), Mount Ordeals (Edge's Tale, Porom's Tale), Cave of Eblan (Edge's Tale), Passage to the Tower of Babil (Edge's Tale), Tower of Babil B1 (Edge's Tale), Underground Waterway (Edward's Tale), Antlion's Den (Edward's Tale) EXP: 278 Gil: 66 Items: Potion, Cursed Ring Weakness: Holy Resists: Sleep, Paralyze, Poison, Blind, Gradual Petrify, Petrify Absorbs: Fire Steals: Potion Strength: 24 Defense: 1 Magic: 6 Magic Defense: 9 Type: Ghoul ------------------------------------------------------------------------------- 288. Splasher HP: 180 Found: Ancient Waterway B3-4 (Ceodore's Tale), Impact Crater (Yang's Tale), Adamant Isle Boat (Yang's Tale), Troia Castle Waterway (Palom's Tale), Challenge Dungeon - Convoy Floor (Palom's Tale), Underground Waterway (Porom's Tale, Edward's Tale (first version in Porom's, second in Edward's)), Underground Lake (Porom's Tale, Edward's Tale (first version in Porom's, second in Edward's)) EXP: 430 Gil: 63 Items: Potion, Hi-Potion, Bronze Tail (the tail is only dropped by the second version) Weakness: Thunder Resists: Pig, Mini, Toad Absorbs: - Steals: - Strength: 30 Defense: 3 Magic: 0 Magic Defense: 10 Type: - ------------------------------------------------------------------------------- 289. Steel Golem HP: 1950 (normal version) 5000 (boss version) Found: Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale, Porom's Tale, Edward's Tale (boss version), The Lunarians' Tale), Challenge Dungeon - Perplexion Floor, Strongarm Floor (Palom's Tale), Mysidia (Porom's Tale), Lunar Subterrane B4-12 (The Lunarians' Tale), Overworld (The Crystals - The Gathering), Agart Subterrane (The Crystals - The Gathering) EXP: 703 Gil: 445 (normal version) 6000 (boss version) Items: Wooden Hammer, Giant's Gloves (normal version) Weakness: Ice Resists: Mini, Toad, Silence, Poison, Blind, Death Absorbs: - Steals: Wooden Hammer (normal version) Strength: 86 Defense: 4 Magic: 0 Magic Defense: 21 Type: Giant ------------------------------------------------------------------------------- 290. Stone Golem HP: 2560 Found: Challenge Dungeon (Yang's Tale, Edge's Tale), Lair of the Father (The Lunarians' Tale), Lodestone Cavern (The Crystals - The Gathering), Subterrane B7 (The Crystals - Finale Part One) EXP: 2908 Gil: 238 Items: Hi-Potion, X-Potion, Medusa Arrows Weakness: Ice Resists: Mini, Toad, Silence, Poison, Blind, Death, Petrify Absorbs: - Steals: Hi-Potion Strength: 84 Defense: 4 Magic: 0 Magic Defense: 254 Type: Giant ------------------------------------------------------------------------------- 291. Storm Anima HP: 1400 Found: Challenge Dungeon - Ancient Castle (Kain's Tale), Challenge Dungeon (Rydia's Tale, Yang's Tale, Edge's Tale), Challenge Dungeon - Strongarm Floor (Palom's Tale), Lunar Subterrane (The Lunarians' Tale), Challenge Dungeon 2 (The Lunarians' Tale), Subterrane B9 (The Crystals - Finale Part One) EXP: 2459 Gil: 149 Items: Blue Fang, Zeus's Wrath, Heavenly Wrath, Lightning Arrows Weakness: Holy Resists: - Absorbs: - Steals: Lightning Arrows Strength: 90 Defense: 4 Magic: 0 Magic Defense: 22 Type: - ------------------------------------------------------------------------------- 292. Strato Avis HP: 2500 Found: Baron Castle (Prologue) EXP: 1400 Gil: 333 Items: - Weakness: Aerial Weapons Resists: Pig, Mini, Toad Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 293. Strike Module HP: 5000 Found: Subterrane B11 (The Crystals - Finale Part One) EXP: - Gil: - Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 294. Succubus HP: 270 Found: Mist Cave B2-3 (Ceodore's Tale), Agart Mine (Rydia's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Maze Floor (Palom's Tale), Tower of Babil B3 (Edge's Tale) EXP: 810 Gil: 133 Items: Lilith's Kiss, Vampire Fang Weakness: Fire, Holy Resists: Death Absorbs: Thunder Steals: Vampire Fang Strength: 38 Defense: 2 Magic: 21 Magic Defense: 15 Type: Undead ------------------------------------------------------------------------------- 295. Summoner HP: 3600 Found: Challenge Dungeon - Underground Cavern (Kain's Tale), Cave of Eblan (The Crystals - The Gathering), Passage to the Tower of Babil (The Crystals - The Gathering) EXP: 3688 Gil: 475 Items: Healing Staff, Rune Staff, Rune Armlet Weakness: - Resists: Pig, Toad Absorbs: - Steals: - Strength: 104 Defense: 5 Magic: 60 Magic Defense: 39 Type: Mage ------------------------------------------------------------------------------- 296. Sword Rat HP: 30 Found: Overworld (Prologue, Ceodore's Tale, Kain's Tale, Palom's Tale, Porom's Tale, Edward's Tale), Adamant Isle Grotto B2-3 (Ceodore's Tale), Baron Castle (Prologue), Mount Hobs (Yang's Tale), Dwarven Mine Path (Edge's Tale), Mount Ordeals (Edge's Tale), Cave of Eblan (Edge's Tale) EXP: 66 Gil: 13 Items: Gold Needle Weakness: - Resists: - Absorbs: - Steals: Gold Needle Strength: 19 Defense: 0 Magic: 0 Magic Defense: 0 Type: - ------------------------------------------------------------------------------- 297. Sylphs HP: 1860 Found: Fabul Castle (The Crystals - The Gathering), Fabul Castle (The Crystals - The Gathering) EXP: - Gil: 462 Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 298. Sylvanpoth HP: 2200 Found: Subterrane B8 (The Crystals - Finale Part One) EXP: 2765 Gil: 612 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Thunder Resists: - Absorbs: - Steals: Diet Ration Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 299. Tellah HP: 40000 Found: Flashback (The Lunarians' Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 300. Thunderbird HP: 1950 Found: Subterrane B9 (The Crystals - Finale Part One) EXP: 3600 Gil: 710 Items: Phoenix Down, Gold Needle, Cockatrice Weakness: Aerial Weapons Resists: - Absorbs: - Steals: Phoenix Down Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 301. Thunder Doll HP: 100 Found: Tower of Trials 5F (Palom's Tale) EXP: - Gil: - Items: - Weakness: Thunder Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 302. Thunder Dragon HP: 3000 (first version) 7600 (second and third versions) 19800 (fourth version) Found: Mist Cave B1 (Ceodore's Tale, Full Moon, first version), Challenge Dungeon - Underground Cavern (Kain's Tale, second version), Subterrane B11 (The Crystals - Finale Part One, third version), Subterrane B11 (the Crystals - Finale Part One, Full Moon, center room, fourth version) EXP: 4800 (first version) 7777 (second and third versions) 16150 (fourth version) Gil: 800 (first version) 900 (second version) 3300 (third version) 6750 (fourth version) Items: Heavenly Wrath, Silver Hourglass, Silver Apple, Blue Tail (first, second, and fourth versions) Heavenly Wrath, Silver Hourglass, Gold Hourglass, Golden Apple (third version) Weakness: Aerial Weapons Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Absorbs: Thunder Steals: Heavenly Wrath Strength: 124 (second version) Defense: 4 (second version) Magic: 0 (second version) Magic Defense: 254 (second version) Type: Dragon ------------------------------------------------------------------------------- 303. Tiamat HP: 70000 Found: Depths B5 (The Crystals - Finale Part Two) EXP: 125000 Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 304. Tiny Mage HP: 69 Found: Overworld (Ceodore's Tale, Rydia's Tale, Yang's Tale), Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Mount Hobs (Yang's Tale), Challenge Dungeon (Yang's Tale), Troia Castle Waterway (Palom's Tale), Challenge Dungeon - Magic Floor (Palom's Tale), Underground Lake (Porom's Tale) EXP: 132 Gil: 63 Items: Ether, Dry Ether, Rod, Silver Armlet Weakness: - Resists: Pig, Toad Absorbs: - Steals: - Strength: 19 Defense: 2 Magic: 3 Magic Defense: 38 Type: Mage ------------------------------------------------------------------------------- 305. Titan HP: 30000 Found: Airship (Rydia's Tale), Agart (The Crystals - The Gathering) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 306. Toadgre HP: 59 Found: Underground Waterway - South (Kain's Tale), Sylph Cave (Rydia's Tale), Impact Crater (Yang's Tale, Edge's Tale), Challenge Dungeon (Yang's Tale), Challenge Dungeon - Convoy Floor (Palom's Tale), Dwarven Mine Path (Edge's Tale), Underground Waterway (Porom's Tale) EXP: 127 Gil: 34 Items: Maiden's Kiss Weakness: Ice Resists: Toad Absorbs: - Steals: - Strength: 11 Defense: 1 Magic: 0 Magic Defense: 7 Type: Insect ------------------------------------------------------------------------------- 307. Trap Door HP: 1700 Found: Sealed Cave (Rydia's Tale), Challenge Dungeon (Rydia's Tale) EXP: 1620 Gil: 450 Items: - Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: - Steals: - Strength: 88 Defense: 3 Magic: 0 Magic Defense: 38 Type: - ------------------------------------------------------------------------------- 308. Treant HP: 335 Found: Agart Mine (Rydia's Tale), Overworld (Edward's Tale, The Crystals - The Gathering) EXP: 687 Gil: 148 Items: Mallet, Maiden's Kiss, Diet Ration, Remedy Weakness: Fire Resists: Pig, Mini, Toad Absorbs: - Steals: Diet Ration Strength: 52 Defense: 1 Magic: 2 Magic Defense: 15 Type: - ------------------------------------------------------------------------------- 309. Tsukinowa HP: 100 Found: Eblan Castle (Edge's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 310. Tunneler HP: 7000 (during Ceodore's Tale) 655 (during any other encounter) Found: Mist Cave B2 (Ceodore's Tale, first version), Overworld (The Crystals - The Gathering), Agart Subterrane (The Crystals - The Gathering, second version) EXP: 3000 (during Ceodore's Tale) 2714 (during any other encounter) Gil: 1000 (during Ceodore's Tale) 342 (during any other encounter) Items: Spider Silk, Gaia Drum, Silver Apple (second version) Weakness: - Resists: Pig, Mini, Toad, Blind Absorbs: - Steals: Spider Silk Strength: 76 Defense: 5 Magic: 3 Magic Defense: 29 Type: - ------------------------------------------------------------------------------- 311. Twinhead Dragon HP: 95000 Found: Depths B12 (The Crystals - Finale Part Two) EXP: 142000 Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 312. Ultima Weapon HP: 230000 Found: Depths B15 (The Crystals - Finale Part Two) EXP: - Gil: - Items: Ultima Weapon Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 313. Ultros HP: 66000 Found: Depths B15 (The Crystals - Finale Part Two) EXP: 5 Gil: 3 Items: Knife Weakness: Fire, Thunder (first phase) Resists: - Absorbs: Fire, Thunder, Ice (second phase) Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 314. Vampire Bat HP: 1014 Found: Challenge Dungeon (Edge's Tale), Overworld (The Crystals - The Gathering), Lodestone Cavern (The Crystals - The Gathering), Cave of Eblan (The Crystals - The Gathering), Passage to the Tower of Babil (The Crystals - The Gathering), Subterrane B9 (The Crystals - Finale Part One) EXP: 2306 Gil: 355 Items: Potion, Hi-Potion Weakness: Aerial Weapons, Fire Resists: Pig, Mini, Toad Absorbs: Thunder Steals: Potion Strength: 94 Defense: 3 Magic: 0 Magic Defense: 25 Type: - ------------------------------------------------------------------------------- 315. Vampiress HP: 2375 Found: Challenge Dungeon (Edge's Tale, The Lunarians' Tale), Lodestone Cavern (The Crystals - The Gathering), Cave of Eblan (The Crystals - The Gathering), Passage to the Tower of Babil (The Crystals - The Gathering), Subterrane B9 (The Crystals - Finale Part One) EXP: 3582 Gil: 188 Items: Lilith's Kiss, Vampire Fang Weakness: Fire, Holy Resists: - Absorbs: - Steals: Vampire Fang Strength: 88 Defense: 4 Magic: 31 Magic Defense: 24 Type: Mage/Undead ------------------------------------------------------------------------------- 316. Wanchin HP: 380 Found: Developers' Office (The Crystals - Finale Part Two) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 317. White Dragon HP: 7500 (first version) 11000 (second version) 21300 (third version) Found: Overworld (Porom's Tale, Waxing Moon, beside Mount Ordeals, first version), Subterrane B8 (The Crystals - Finale Part One, second version), Subterrane B8 (The Crystals - Finale Part One, Waxing Moon, third version) EXP: 5500 (first version) 10008 (second version) 18500 (third version) Gil: 1750 (first version) 5050 (second version) 7400 (third version) Items: White Fang, White Tail (the tail is only dropped by the first and third versions) Weakness: - Resists: Pig, Mini, Toad, Sleep, Silence, Paralyze, Poison, Blind, Curse, Death, Berserk, Gradual Petrify, Petrify, Confuse Absorbs: Fire, Thunder, Ice Steals: White Fang Strength: - Defense: - Magic: - Magic Defense: - Type: Dragon ------------------------------------------------------------------------------- 318. White Mousse HP: 298 Found: Challenge Dungeon - Flan Floor (Palom's Tale), Lunar Surface (The Lunarians' Tale, The Crystals - Finale Part One), Lunar Tunnel (The Lunarians' Tale), Lair of the Father (The Lunarians' Tale), Lunar Subterrane B5-12 (The Lunarians' Tale), Challenge Dungeon (The Lunarians' Tale), Overworld (The Crystals - The Gathering) EXP: 1808 Gil: 384 Items: Potion, Hi-Potion Weakness: Ice Resists: Confuse Absorbs: - Steals: - Strength: 66 Defense: 254 Magic: 0 Magic Defense: 12 Type: Flan ------------------------------------------------------------------------------- 319. Wight HP: 2200 Found: Subterrane B7 (The Crystals - Finale Part One) EXP: 5600 Gil: 29 Items: - Weakness: Fire, Holy Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 320. Wild Bat HP: 227 Found: Mount Ordeals (Edge's Tale) EXP: 251 Gil: 93 Items: Potion, Hi-Potion Weakness: Aerial Weapons, Holy Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 321. Will Priest HP: 250 Found: Troia Castle Waterway (Palom's Tale), Lodestone Cavern (Palom's Tale), Challenge Dungeon - Mountain Floor (Palom's Tale) EXP: 720 Gil: 268 Items: Staff, Mythril Staff, Healing Staff, Mindflayer Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 322. Worst Malboro HP: 18428 Found: Depths B9-11, B15 (The Crystals - Finale Part Two) EXP: 2300 Gil: 22000 Items: Remedy, Soma Drop, Ribbon Weakness: Fire Resists: Pig, Mini, Silence, Poison, Blind, Death Absorbs: - Steals: Remedy Strength: 155 Defense: 2 Magic: 22 Magic Defense: 23 Type: - ------------------------------------------------------------------------------- 323. Yang HP: 40000 Found: Flashback (The Lunarians' Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 324. Yellow Jelly HP: 55 Found: Devil's Road (Ceodore's Tale, Kain's Tale), Mist Cave B1 (Ceodore's Tale), Passage of the Eidolons (Rydia's Tale), Underworld (Rydia's Tale), Sylph Cave (Rydia's Tale), Sealed Cave (Rydia's Tale), Overworld (Rydia's Tale), Tower of Trials 5F, 7F (Palom's Tale), Challenge Dungeon - Flan Floor (Palom's Tale), Dwarven Mine Path (Edge's Tale), Underground Waterway (Porom's Tale, Edward's Tale), Challenge Dungeon (Porom's Tale, Edward's Tale), Impact Crater (The Lunarians' Tale) EXP: 144 Gil: 33 Items: Potion, Hi-Potion Weakness: Thunder Resists: Confuse Absorbs: - Steals: - Strength: 16 Defense: 254 Magic: 0 Magic Defense: 12 Type: Flan ------------------------------------------------------------------------------- 325. Zangetsu HP: 170 Found: Eblan Castle (Edge's Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 326. Zeromus's Malice HP: 30000 Found: Lunar Subterrane B11 (The Lunarians' Tale) EXP: - Gil: - Items: - Weakness: - Resists: - Absorbs: - Steals: - Strength: - Defense: - Magic: - Magic Defense: - Type: - ------------------------------------------------------------------------------- 327. Zombie HP: 52 Found: Devil's Road (Ceodore's Tale), Mount Hobs (Yang's Tale), Adamant Isle Forest (Yang's Tale), Challenge Dungeon (Yang's Tale), Challenge Dungeon - Maze Floor (Palom's Tale), Impact Crater (Edge's Tale), Mount Ordeals (Edge's Tale, Porom's Tale), Cave of Eblan (Edge's Tale), Passage to the Tower of Babil (Edge's Tale), Underground Waterway (Porom's Tale, Edward's Tale), Underground Lake (Porom's Tale, Edward's Tale), Antlion's Den (Edward's Tale) EXP: 112 Gil: 31 Items: - Weakness: Fire, Holy Resists: Pig, Mini, Toad, Sleep, Paralyze, Poison, Darkness Absorbs: - Steals: Potion Strength: 13 Defense: 2 Magic: 0 Magic Defense: 9 Type: Undead ------------------------------------------------------------------------------- 328. Zombie Infantry HP: 1000 Found: Kaipo (Kain's Tale), Baron Castle (Kain's Tale), Baron Town (The Crystals - The Gathering) EXP: 800 Gil: 200 Items: Potion Weakness: Fire, Holy Resists: - Absorbs: - Steals: Potion Strength: - Defense: - Magic: - Magic Defense: - Type: Undead ------------------------------------------------------------------------------- 329. Zu HP: 941 Found: Baron Castle (Prologue), Overworld (Ceodore's Tale, Porom's Tale, Edward's Tale, The Crystals - The Gathering), Mount Hobs (Yang's Tale), Challenge Dungeon (Yang's Tale, Edward's Tale), Tower of Trials (Edge's Tale) EXP: 432 Gil: 281 Items: Hi-Potion, Cottage, Silver Apple, Feathered Cap Weakness: Aerial Weapons Resists: Pig, Mini, Toad Absorbs: - Steals: - Strength: 32 Defense: 0 Magic: 0 Magic Defense: 0 Type: - ------------------------------------------------------------------------------- ============= XVI. Secrets ============= In this section, I will list all of the secrets in the game, along with info about them and such. Secret #1 - Secret Area / The Developers' Office ------------------------------------------------ Yes, the Developers' Office is in the game, though it's kind of well-hidden. It's no longer in the Dwarven Castle like it was in the prequel; this time, you can find it during the final chapter after beating the Dark Knight at the Subterrane. Once you've done that, go back to the Lunar Whale's entrance and step on the interdimensional elevator. Choose "Next" until you find a secret place to warp to, called "????". This area has a building where you'll find a tail collector in the middle, and a Hummingway who will trade you Adamantite gear for any Adamantite you collected in other chapters. He's located upstairs. To find the Developers' Office, go to the northwestern end of the first floor and walk through the wall by the bed. Follow it to some stairs to reach the office; see the Walkthrough for information on what's inside. ------------------------------------------------------------------------------- ================================= XVII. Frequently Asked Questions ================================= In this section, I will list the most commonly asked questions regarding this game. Before emailing me with a question, please refer to this very section first, and see if your question is already answered! Thank you. ------------------------------------------------------------------------------- Q: Where is the Developers' Office located? A: See the Secrets section directly above here. ------------------------------------------------------------------------------- Q: How can I unlock all of the chapters for free? A: I cannot tell you this, for obvious reasons. ------------------------------------------------------------------------------- ================== XVIII. Email Info ================== If you wish to email me about this guide, whether it be a comment or a typo, or even a big error in the guide, then email me at my email listed at the top of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email me there, and I'll add whatever it is I missed, or fix whatever it is I messed up on as soon as possible. Please make the subject something to do with the game (such as "Final Fantasy IV: The After Years FAQ"), so I'll know that your email isn't spam. Any and all emails asking how to get all of the chapters for free will be ignored, so please keep that in mind. ------------------------------------------------------------------------------- ============= XIX. Credits ============= Credits go to you for reading this guide. Credits go to Squaresoft/Enix for making such an amazing series and a great sequel to one of my favorite games. Keep it up, Squeenix! Credits go to mynockx, Opticon, and other users of the GameFAQs message boards for figuring out the stat information on all of the enemies, as well as contributing other things to help other players. Thanks a bunch, guys! More credit also goes to mynockx for pointing out a slight mistake in the guide. Thanks! Credots go to The Mystical One for his guide as well. Your guide has been useful on more than one occasion for many players; make some more guides in the future! Credits go to SBAllen for hosting this guide on what is now his website. Without you, GameFAQs wouldn't be here and I wouldn't be writing any of this. ------------------------------------------------------------------------------- =============== XX. Copyrights =============== Do not copy this guide without my permission. If you attempt to do that without my permission, you could be in trouble with the law. For permission, email me at my email adress listed at the top of this guide, I may say yes, I may say no, it depends. This guide is a Copyright (c) 2009, and was created by Jesse Winstead. All rights reserved. The following sites have been allowed to use this guide: http://www.gamefaqs.com/ http://www.neoseeker.com/ http://www.ign.com/ http://www.1up.com/ http://www.press-startgaming.com/ http://www.supercheats.com/ End Of File. ------------------------------------------------------------------------------