------------------------------------------------------------------------------- --- If you find this guide useful, please remember to click on 'Recommend' above! --- . . . | | _|_ |---| .-. .--.. ._.-. .--.| | |( ) | \ / (.-' `--.| ' ' `-'`-' `' `--'`--'`-' . . |\ /| | \/ | .-. .-. .--. | |( )( )| | ' ' `-' `-' ' `- .---. .-. | | |.--..-. .-. .-.-|- || (.-'(.-' ( )| '' `-' `-' `-' ' .---. . . | . | . _|_ |.--..-. .--. .-.,. . . | . | . . || ( ) | |( || | | | | | | | '' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--| | ; ' `-' __ _ _ ____ __ __ __ __ ___ __ __ ____ ____ ____ /__\ ( \( )(_ _)( \/ ) /__\ ( ) / __)( )( )(_ _)( _ \( __) / __ \ ) ( _)(_ ) ( / __ \ )(__ ( (_-. )(__)( _)(_ )(_) )) _) (__)(__)(_)\_)(____)(_/\/\_)(__)(__)(____) \___/(______)(____)(____/(____) --- | Copyright 2009 -- DetroitDJ | | with substantial aid from | | contributor mister_jmp. | | | | Version - 2.0.2 | | Updated: 07/28/2009 | | Animal Guide | | | | Note: the latest version of | | this file will ALWAYS be at | | www.gamefaqs.com/console/ | | wii/file/933022/54154 | | | | Other places are permitted to | | show this FAQ - however, most | | don't automatically update, | | and I only update my FAQ on | | GameFAQs - so, if you don't | | see something, check that | | URL to see if there's a newer | | version of this file. | | | ``___________|_______________________________|___________`` `|```````````````````````````````````````````````````````|` `|` `|` ````|` File Contents `|```` ----+-------------------------------------------------------+---- ````|`1> Introduction . . . . . . . . . . . [INT]`|```` `|` `|` `|`2> Preparations . . . . . . . . . . . [APR]`|` `|` (Accessing Ranch, Buildings, Feed) `|` `|` `|` `|`3> Mechanics . . . . . . . . . . . . [AMC]`|` `|` (Weather, Moving Animals, Appearances) `|` `|` `|` `|`4> Shopping . . . . . . . . . . . . [SHP]`|` `|` (Brownie Ranch, General Store) `|` `|` `|` `|`5> Animals At-A-Glance. . . . . . . . . [LQR]`|` `|` (Quick reference to important information) `|` `|` `|` `|`6> Poultry . . . . . . . . . . . . [POL]`|` `|` (Chickens, Ducks, Silkworms) `|` `|` `|` `|`7> Livestock . . . . . . . . . . . . [LVS]`|` `|` (Cows, Sheep, Goats, Horses, Ostriches) `|` `|` `|` `|`8> Animal Products . . . . . . . . . . [ANP]`|` `|` (From eggs and milk to dyed cloths) `|` `|` `|` `|`9> Animal Profit Analysis . . . . . . . [LPA]`|` `|` (Best animals per month, year and life) `|` `|` `|` `|`10> Wild Animals (Your Future Pets) . . . . [YFP]`|` `|` (Dogs, Cats, Rabbits, etc.) `|` `|` `|` `|`11> FAQ . . . . . . . . . . . . . [FAQ]`|` `|` `|` `|`12> Checklists . . . . . . . . . . . [CHK]`|` `|` `|` `|`13> The Three C's . . . . . . . . . . [CCC]`|` `|` `|` `|` A> Copyright . . . . . . . . . . . [COP]`|` `|` B> Credits . . . . . . . . . . . [CRD]`|` ````|` C> Contact Information . . . . . . . [CON]`|```` ----+-------------------------------------------------------+---- ```````|```````````````````````````````````````````````````````|``````` `-------+-------------------------------------------------------+-------` `| The Ultimate Quick-Find Search |` `| |` `| Considering how many different topics and lists there are in this |` `| guide, below are Quick-Find codes to jump to a particular section. |` `| To jump to a topic, hit Ctrl+F and put the code for the section you're|` `| looking for. |` `| |` `| Preparations, Mechanics and Shopping |` `| |` `| Buildings {BUI} | Accessing Brownie Ranch {ACC} | Feed {FEE} |` `| Weather {WEA} | Moving Animals {MOV} | Death {DEA} |` `| Brownie Ranch {BRO} | General Store {GAN} |` `| |` `| Poultry |` `| |` `| Purchasing {PPU} | | Affection {PAF} |` `| Feeding {PFE} | Products {PPR} | Breeding {PBR} |` `| |` `| Livestock |` `| |` `| Feeding {LFE} | Illness {LIL} | Purchasing {LPU} | Affection {LAF} |` `| Transportation {LTR} | Products {LPR} | Breeding {LBR} |` `| |` `| Products |` `| |` `| Eggs {EGG} | Milk {MLK} | Mayonnaise {MAY} | Butter {BUT} |` `| Wool {WOL} | Silk {SLK} | Silk Silk Yarn{SKT} | Cheese {CHE} |` `| Colored Cloths {CCL} | Wool Yarn {WLY} | Flax Yarn {FXY} |` `| |` `| Animal Profit Analysis |` `| |` `| | Profitability of a New Animal for a Year {PA1} | |` `| | Profitability of a New Animal for a Month {PA2} | |` `| | Profitability of an Owned Animal for a Month {PA3} | |` `| | Profitability of a New Animal for its Lifetime {PA4} | |` `| | Profit Margins {PA5} | |` `| | Quickest to Profit {PA6} | |` `| |` `-------+-------------------------------------------------------+-------` ```````|```````````````````````````````````````````````````````|``````` `|` `|` `|` `|` #########################################################################[INT]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Introduction | / / \ \ | | / / \ \| "Excellence is in the details. Give attention to the |/ / \ | details and excellence will come." -Perry Paxton | / \| ______________________________________________________|/ _________| | | ___________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Why This Guide Exists | | Why a guide specifically on animals? Can't most of this information be found | in your huge Harvest Moon guide? Yes, most of the information here will | eventually appear in my larger Harvest Moon FAQ, but a large portion of | people loading an FAQ actually care about the animals - and why force them to | download what will eventually be a 1-megabyte file just for a small portion | of that content? That's my reasoning behind all these spin-off specialized | guides. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | What You'll Find | | In here you'll find information about every animal in the game, both | livestock and wild animals. This includes information about how to obtain | them, how to take care of them, what products you can receive from them, | and what you can use them for. It's pretty comprehensive. If you can find | something that you think belongs in here that isn't here, let me know! | | I'm especially proud of the Profit Analysis section of this guide, so even | if you're here to check something specific, take a look at that section - it | might be pretty useful. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Version History | | 2.0.2 (07/28/2009): An update on some animal gift preferences from | mister_jmp. | | 2.0.1 (07/05/2009): Minor note on Pet gifts. | | 2.0.0 (06/29/2009): Finalization, and elaboration on the Animal gift | preferences section, completely thanks to mister_jmp. | | 1.6.0 (03/05/2009): Added in the animal-related checklists, and fixed that | ducks and goats are both only white. | | 1.5.0 (02/08/2009): A major overhaul to the FAQ section of every guide, this | one included. | | 1.4.0 (01/26/2009): A fix on the Contact Information and added in Animal sale | rules. | | 1.3.4 (01/13/2009): Just a change to the 'Contact Info' section, since my old | note was scaring too many people off contacting me. | | 1.3.3 (01/11/2009): Fixed the white and brown dogs' locations. | | 1.3.2 (01/04/2009): Added a note on feed and incubating eggs, fixed Shining | Mayonnaise's sale price. | | 1.3.1 (11/24/2008): Changed Thread to Silk Yarn, a surprisingly difficult | task, and added speed details for the horse and ostrich. | | 1.3.0 (11/11/2008): Overhaul of the poultry and livestock affection levels, | thanks to mister_jmp. | | 1.0.9 (10/31/2008): Added a note on when animals randomly don't eat while | they're outside. | | 1.0.8 (10/17/2008): Added some wild animal gift preferences. | | 1.0.7 (10/14/2008): Minor fix on moving animals and on wild animal gifts. | | 1.0.6 (10/10/2008): Minor fix on the chicken coop capacity. | | 1.0.5 (10/09/2008): Minor fix on obtaining silkworms and the dye pot. | | 1.0.4 (10/08/2008): Minor fix on animal feeding. | | 1.0.3 (10/06/2008): Minor fix on ostrich eggs. | | 1.0.2 (10/03/2008): Minor fix on moving animals. | | 1.0.1 (10/02/2008): Minor fix to when grass starts to go, thanks to XReikaX. | | 1.00 (09/21/2008): This guide exists now, which it didn't use to do. All | great FAQs start out this way. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Future Plans | | You tell me! What else do you think belongs or would supplement this guide? | My contact info is at the base of the guide. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[APR]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Preparations | / / \ \ | | / / \ \| "Luck favors the mind that is prepared." |/ / \ | -Louis Pasteur | / \| ______________________________________________________|/ _________| | | ___________| | / |/So you want to raise animals, huh? Well just go right on out and buy some! | ...hardly. In order to raise animals on your farm, there are a few things you | need to do first. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _ | Access Brownie Ranch | | Brownie Ranch isn't accessible at the very beginning of the game: there's | a large boulder blocking the path. | | The boulder in question is near the western side of the hills area, by | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3. | | Check my larger FAQ for extensive information on upgrading tools, but what | you need to know here is that the hammer can be upgraded to level 3 strictly | through using it: unlike other Harvest Moon games, upgrading it to be more | powerful happens automatically. Upgrading it to use less stamina costs money, | but stamina doesn't matter to this one-time task. | | But, using the hammer enough to level it to level 3 takes a ridiculous | amount of time and stamina: you'll have to try really hard to get it levelled | up before the end of first spring. | | Fortunately, though, the boulder automatically disappears the night before | the first Animal Festival on Spring 28. Chances are you won't level your | hammer to level 3 naturally by this time, so the best course of action is | typically to just wait until the Animal Festival. The only real reason to | smash the boulder early is if Kathy or Renee are your choice for marriage, | and you want to get their heart levels up in order to ask them to the first | Fireworks Display. In this case, you might want to expend your extra stamina | each day by using your hammer to level it up as quickly as possible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _ | Build a Coop/Barn | | Your animals can't just live outside the time; they need a building to live | in, and unfortunately your farm doesn't come equipped with one. | | The Carpenter's Shop is where you'll need to go to arrange for these | these buildings to be built. They're pricey, but they're worth it once you | have the money. | | The buildings don't just require money to be built, though. You'll also need | lumber and stones. Collect these simply by chopping stumps and smashing | stones you find around your farm or around the island - when you destroy one, | it'll be automatically transported to your lumber or stone storehouse. | | When you have sufficient lumber, talk to the folks at the Carpenter's Shop | and elect to have your barn or coop built. The coop requires 2400G, 10 lumber | and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll | be asked to choose a location, so you'll like want to position it as close as | possible to the entrance to your house for convenience. | | Barns and coops can only be built on your main property, and you can only | have one of each. The coop can initially hold 8 chickens and 6 silkworms, | while the barn can initially hold 6 animals of any type. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Upgrade Your Coop/Barn | | While you can't buy a new coop or barn, you can upgrade them at the same | Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and | 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and | 22 stones. The upgrades only slightly increase the capacity of your coop and | barn: the coop can hold 12 chickens and 8 silkworms, while the barn can hold | 8 animals of any type (up from 6). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _ | Feed | | Animals, like people, have to eat. Granted your character apparently doesn't | have to eat, but you get the picture. Every field you can start with has a | pre-planted field of grass that will automatically start growing when you | purchase your barn or coop. Yes, the grass is psychic. | | To feed your animals, you can either let them graze outside in the grass or | feed them in their barn or coop. If you let them graze outside, each animal | will consume one plot of grass per day. This applies to all animals of every | stage of growth. | | Once an animal has been fed, a blue border will appear around its name for | the remainder of the day. Use this to keep track of who's been fed and who | hasn't. | | It's important to note that there are days when you'll let your animals out | for several hours and then put them back in, only to discover that some | did not eat for the day. I'm not sure why this happens, but if it does, just | feed those animals by hand when you get back into the coop or barn, or if it | is before 8:00PM, let them in and out again - they should eat that time. | | It can also be beneficial to leave some food in some of the stalls or in the | troughs for backup. Beware, though, that if you have an egg in the incubator, | you will lose one piece of feed each day among those that are just sitting on | the floor. | | On rainy days, the animals must be kept inside; otherwise they'll get sick. | So on these days, you must have feed and fodder ready - so no matter what, | you'll need to pick up some fodder. | | Feed can be obtained only from Brownie Ranch, but fodder can be obtained in | two ways: either you can purchase some from Brownie Ranch, or you can cut | your own grass with a sickle. The latter method is, obviously, free, and has | no drawbacks (besides stamina use) if you plan to keep your animals inside | all the time. However, if you plan to balance their time inside and out, | remember to leave some grass growing for them to eat outside. Also, fodder | cut from outside can only be used to feed the livestock - you'll have to buy | some feed to feed the birds inside. | | To feed the birds, you can give the feed to them directly or leave it in | the trough on the ground. The same is true for the livestock - both feeding | it directly to them or placing it in their fodder tray accounts for their | feed for the day. Feeding it to either type of animal directly carries an | additional affection bonus, too. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[AMC]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Mechanics | / / \ \ | | / / \ \| "It's the little details that are vital. Little |/ / \ | things make big things happen." -John Wooden | / \| ______________________________________________________|/ _________| | | ___________| | / |/ | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _ | Weather | | Remember, animals must be kept inside on rainy days; otherwise, they run the | risk of getting sick. | | Horses and ostriches can be road in bad weather, but only if you ride them | out of the barn and into the barn. If you simply push them out, they'll | suffer the ill effects of the weather. Once you've ridden them out, you can | mount and dismount them as long as you ride them back into the barn at the | end of the day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _ | Moving Animals | | Animals can be called and moved in five different ways, which differ by the | animal. | | Horses and ostriches can be ridden from place to place. To ride, simply stand | alongside the animal with your saddle and use the saddle to hop on. Horses | and ostriches can be ridden into and out of the barn, and around town. If | you dismount, the animal will stay in roughly the same area for a decent | period of time. Remember to ride the horse or ostrich into and out of the | barn during bad weather: there's no affection decrease if you're riding it | instead of pushing it in and out. | | Horses and ostriches, when outside, can also be whistled for. Press A and | B at once to whistle for an animal to ride and the nearest rideable animal | will head your way. | | All livestock animals (every animal except chickens and ducks) can be pushed | by standing to one side and walking against the animal. This is the most | precise movement method for livestock, but is also the slowest. | | Livestock can also be called towards you using the bell. When you ring the | bell, every livestock animal within earshot (on screen and within a few steps | off-screen) will walk towards your character. This isn't actually that | useful, since to take care of the animals you need them to be somewhat | separated. The only purpose it served in past Harvest Moon games was to make | it easier to move the animals in and out, but in Tree of Tranquility... | | There is a bell alongside your barn that can be rung to automatically | transport all your animals indoors and outdoors (whichever they weren't | before you rang it). If some are in and some out, all will come out. This | is the easiest way to move your animals in and out. If you want your animals | to graze in the yard, simply let them out in the morning using the bell, then | put them back in at night using it. That will give them ample time to graze | and eat their fill, and will raise their affection levels too. This bell | will summon both barn animals and coop animals. | | If you don't put the animals back in the barn by 5:00AM, they'll somehow be | automatically transported there for the next morning: so there is no way to | leave animals out for the next morning. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Animal Appearances | | Most animals can have multiple appearances: for example, cows can come in | black, brown or black & white. Unlike A Wonderful Life, however, the color | of a cow has no significance to the quality or sale price of that cow's milk. | Color differences are purely cosmetic. | | An animal's color is determined when it is purchased or born. For birthed | animals, the color isn't related to the color of its parent at all: a black | cow has an equal chance of giving birth to a black cow, a brown cow or a | black & white cow. | | If you have your heart set on a certain color for your animal, you can save | and reset your game either the day you buy the animal or the day the animal | is born. The color is determined at purchase or birth, so reloading your game | will re-generate the animal's color, giving you a chance of a different color | animal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _ | Selling | | You can sell one of your animals at Brownie Ranch by talking to Hanna over | the counter. | | The price of the animal is based solely on its heart level; the price is | evaluated based on a very simple formula: | | For coop animals (the chickens, ducks and silkworms), the sale price is | 200G + (500G x heart_level). | | For barn animals (the cows, goats, horses, sheep and ostriches), the sale | price is 500G + (500G x heart_level). | | In both cases, the heart level is evaluated based on the animal's hidden | heart points - so, if your cow actually has 4.5 hearts, the sale price would | be 2750G, even though only 4 hearts are displayed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _ | Death | | Animals can die, both of old age and of illness. To prevent animals from | dying of illness, make sure to have some Animal Medicine on hand in case they | get sick. However, there's really nothing you can do to stop an animal from | dying of old age. You can re-load your game the morning they die the first | couple times, but the odds of them dying on a given day increases with their | age, so eventually there will come a day when the probability is just to high | to be avoided by a game re-load. | | When they die, Cain will come to your ranch and either yell at you for not | caring about the animal enough (if they died of illness) or express his | condolences (if they died of old age). Then the animal will be buried at the | church graveyard. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[SHP]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Shopping | / / \ \ | | / / \ \| "The welfare of the farmer is vital to that of |/ / \ | the whole country." -William Howard Taft | / \| ______________________________________________________|/ _________| | | ___________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRO} _ | Brownie Ranch | | Brownie Ranch is your one-stop shop for all your animal-related needs. It's | initially unavailable (see above), but once you've broken the boulder or | reached Spring 28 (of your first year) you can get to it. | | Brownie Ranch functions according to a levelling system: initially, only | certain items will be sold, but as you ship more ranch-related products, | Brownie Ranch will level up and sell a wider variety of animals and items. | Initially the Ranch is a 1-star ranch: it requires 5000G to level it up to | a 2-star ranch, and an additional 5000G (10000G total) to level it up to | a 3-star ranch. This might seem like a staggering amount, but it passes | quicker than you expect. | | The star rankings listed alongside the prices below indicate the star ranking | required for Brownie Ranch before it will sell that item. | | Product List Price Rank Required | Brush 1200G * | Bell 750G * | Shears 1200G * | Milker 1500G * | Medicine 600G * | Saddle 2400G * | | Horse Miracle Potion 2700G * * | Cow Miracle Potion 2100G * | Sheep Miracle Potion 1800G * | Goat Miracle Potion 1800G * * | | Mayonnaise (Good) 180G * | Butter (Good) 225G * | Cheese (Good) 255G * | Wool (Good) 390G * | Honey (Decent) 150G * | Cocoon (Decent) 600G * | | Fodder 15G * | Bird Seed 15G * | | Horse (Foal) 6300G * * | Chicken (Adult) 2100G * | Duck (Adult) 2400G * * * | Cow (Calf) 4500G * | Sheep (Lamb) 4200G * | Goat (Kid) 3600G * * | Ostrich (Chick) 13500G * * * | Silkworm (Adult) 2850G * | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GEN} _ | General Store | | While the vast majority of tools for running a ranch are purchased from | Brownie Ranch, there are four items that are purchased from the General Store | that are relevant to animals: the 00 Makers. Actually, in Tree of Tranquility | they're just called 'Makers', but I call them 00 Makers as an homage to Back | to Nature. | | These four items are used for converting animal products into more valuable | and more usable products. There are four 00 Makers, and all are purchased | from the General Store: | _ _ _ _ _ _ | Mayo Maker | | Price : 3000G | Location : Bird Coop | Color : Red | Input : Eggs (Chicken/Duck/Ostrich) | Output : Mayonnaise | _ _ _ _ _ _ _ | Cheese Maker | | Price : 4200G | Location : Barn | Color : Blue | Input : Milk (Cow/Goat) | Output : Cheese | _ _ _ _ _ _ _ | Butter Maker | | Price : 3750G | Location : Barn | Color : Yellow | Input : Milk (Cow/Goat) | Output : Butter | _ _ _ _ _ _ | Yarn Maker | | Price : 4500G | Location : Barn | Color : Green | Input : Wool; Silk; Flax | Output : Wool Yarn; Silk Yarn; Flax Yarn (respectively) | | The Yarn Maker also comes with a dyeing pot, which can be used to dye cloths | different colors for even higher sale prices. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[LQR]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Animals At-A-Glance | / / \ \ | | / / \ \| "And God said, 'Let the land produce living creatures |/ / \ | according to their kinds.' And it was so." -Genesis 1:24 | / \| ______________________________________________________|/ _________| | | ___________| | / |/_ _ _ _ _ | Chickens | | Purchased From : Brownie Ranch | Appearances : White | Price : 2100G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Daily | Product Prices : Eggs: 80G / 100G / 120G / 200G | : Mayo: 100G / 120G / 140G / 240G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | _ _ _ | Cows | | Purchased From : Brownie Ranch | Appearances : Black, Brown, Black & White | Price : 4500G | Age at Purchase : Calf (28 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 100G / 130G / 160G / 260G | : Butter: 120G / 150G / 240G / 300G | : Cheese: 140G / 170G / 240G / 340G | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth; 28 days to maturity | Lifespan : Around 3 years | _ _ _ | Sheep | | Purchased From : Brownie Ranch | Appearances : White, Black | Price : 4200G | Age at Purchase : Lamb (14 days to adult) | Residence : Barn | Product : Wool/Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Wool: 210G / 260G / 310G / 520G | : Yarn: 250G / 310G / 430G / 620G | : Colored Yarn*: 500G (Yellow), 530G (Green), | : 560G (Purple), 620G (Red), 930G (Blue) | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | | * - Note that colored yarn has no quality; therefore, given | the choice it is more beneficial to dye a lower-quality | yarn than a higher-quality one. A 'Decent' yarn ball dyed | Blue would make 580G more than undyed, but a 'Shining' | yarn ball died Blue would make only 210G more. By that | same idea, a 'Shining' yarn ball will never be worth as | much dyed as it is undyed unless it's dyed blue (the | price of an undyed ball of 'Shining' yarn is 620G, | whereas every dyed ball of yarn besides Blue is worth | 620G or less). | _ _ _ | Goats | | Purchased From : Brownie Ranch | Appearances : White | Price : 3600G | Age at Purchase : Kid (14 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 90G / 110G / 130G / 220G | : Butter: 100G / 130G / 180G / 260G | : Cheese: 170G / 210G / 290G / 420G | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | _ _ _ | Ducks | | Purchased From : Brownie Ranch | Appearances : White | Price : 2400G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 2 Days | Product Prices : Eggs: 150G / 190G / 230G / 380G | : Mayo*: 190G / 190G / 190G / 190G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | | * - Note that Duck Mayonnaise has no quality; therefore, it | is only profitable to put Decent duck eggs into the Mayo | Maker. | _ _ _ _ _ | Ostriches | | Purchased From : Brownie Ranch | Appearances : Dark Blue | Price : 13500G | Age at Purchase : Chick (24 days to adult) | Residence : Barn | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 4 Days | Product Prices : Eggs: 280G / 350G / 420G / 700G | : Mayo*: 320G / 320G / 320G / 320G | Breeding : Yes; in ostrich egg incubator | Breed Time : 14 days to birth, 24 days to maturity | Lifespan : Around 4 years | | * - Note that Ostrich Mayonnaise has no quality; therefore, | it is only profitable to put Decent Ostrich eggs into the | Mayo Maker. | _ _ _ _ _ | Silkworms | | Purchased From : Brownie Ranch | Appearances : White | Price : 2850G | Age at Purchase : Adult | Residence : Bird Coop | Product : Silk/Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Silk: 400G / 500G / 600G / 1000G | : Yarn: 420G / 700G / 980G / 1400G | : Colored Yarn*: 1120G (Yellow), 1190G (Green), | : 1260G (Purple), 1400G (Red), | : 2100G (Blue) | Breeding : No | Breed Time : N/A | Lifespan : Around 1.5 years | _ _ _ | Horse | | Purchased From : Brownie Ranch | Appearances : White, Brown, Black | Price : 6300G | Age at Purchase : Colt (28 days to adult) | Residence : Barn | Product : None | Product Frequency : N/A | Product Prices : N/A | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth, 14 days to maturity | Lifespan : Around 4 years | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[POL]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Poultry | / / \ \ | | / / \ \| "The Royal Air Force doesn't let chickens behind the |/ / \ | controls of a complex aircraft!" -Fowler, Chicken Run | / \| ______________________________________________________|/ _________| | | ___________| | / |/Chickens and ducks represent the core of the poultry portion of the game. | Silkworms, although not technically poultry, operate almost identically to | chickens and ducks - the only differences will be noted. Ostriches, though | technically poultry (maybe), operate mostly like livestock, and thus will | be grouped with livestock. | | In this section, the initial sections will describe the aspects of the entire | category of the animal; the sections at below will describe aspects specific | to a particular animal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _ | Purchasing | | The three poultry animals are obtained from Brownie Ranch. Initially, only | chickens and silkworms are available, whereas ducks require for Brownie | Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to | purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive | immediately after you purchase them from Brownie Ranch. For poultry, all | three animals are fully grown and able to produce products immediately. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _ | Feeding | | Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need | to be fed each day. If one isn't fed for a day, it will stop producing eggs | (or silk) for a couple days afterward. If one isn't fed for multiple days at | a time, it may get sick and die. | | Unlike past Harvest Moon games where chickens had to be fed via their feeding | trough, in Tree of Tranquility you can feed your animals directly. In fact, | when your coop is full, you'll have to: there aren't enough spaces in the | feeding troughs to place enough food for every animal in a full coop. So, | each day give each animal - chicken, duck or silkworm - a pile of bird feed. | | Alternatively, chickens and ducks can be fed simply by being let outside. | There they'll each eat a patch of grass per day. Chickens and ducks are | automatically moved out when you ring the Bell outside the barn, as well as | automatically moved inside when you ring the Bell again. | | Some players may also want to leave some feed in the feeding troughs | consistently. Feed placed in the troughs will not disappear until it's eaten, | no matter how long it sits there, so placing food in the trough is an | effective safeguard in case you accidentally forget to feed the animals for | a day. Don't depend on this, though, considering again that a full coop can't | be fed for a day strictly through the feeding troughs. And remember, if you | have an egg in the incubator, it will "eat" one square of feed per day if you | leave some in the troughs. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _ | Affection | | Like villagers and livestock, poultry operate on a 10-heart system for | affection - each heart corresponds to 100 heart points. So, raising a poultry | animal's affection by 100 heart points corresponds to an increase in 1 heart | on their heart level. | | There are three ways to increase a poultry animal's heart points: | | Action Heart Points | Hand-Feeding 1 | Picking Up 5 | Letting Outside 3 | | As you can see from those values, raising a poultry animal's heart level is a | long, slow process. Fortunately, you can both hand-feed and let the poultry | outside the same day (they receive the points for both, even if they've | already eaten when they go outside), but you may find this overkill for only | 1 extra point per day (it will take only about 14 extra days to raise a | poultry animal's heart level to 10 hearts from 0 if you do not hand-feed | them every day). | | Using these numbers, the fastest that the animals' heart level can be raised | by one heart is: | | Animal and Care Days to +1 Heart | Chickens/Ducks | Hand-Feeding, Picking Up and Letting Outside 11 | Hand-Feeding and Picking Up 16 | Hand-Feeding and Letting Outside 25 | Picking Up and Letting Outside 12 | Only Picking Up 20 | Only Letting Outside 33 | Only Hand-Feeding 100 | Silkworms | Hand-Feeding and Picking Up 16 | Only Hand-Feeding 100 | Only Picking Up 20 | | Obviously, 'Only Picking Up' is not recommended given that your animals need | to, you know, eat. Note also that these numbers are approximate, given that | rain will necessitate that you not let the chickens and ducks outside on | certain days. | | This also makes it clearer why it takes ages and ages to raise a silkworm's | heart level. Fortunately, the dye pot and yarn maker make silkworm's | affection relatively irrelevant. | | Unfortunately, it's a lot easier to lower a poultry animal's heart level than | raise it. Two actions lower their heart level: letting them outside in the | rain (-10 points) and using a tool on them (-50 points or more). Fortunately | though, forgetting to feed them does not appear to lower their affection: | instead, they just don't give products for a couple days after a missed | feeding. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _ | Products | | Each animal produces a sellable product. Chickens and ducks produce eggs, | while silkworms produce silk cocoons. Chickens lay an egg every day, while | ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth | day. All these items can simply be picked up off the coop floor. They'll | even stay around from day-to-day if you don't pick them up the first time you | see them. | | Chicken and duck eggs and silkworm cocoons all have quality ratings: decent, | good, perfect and shining. Higher quality products sell for more money; for | a complete price listing, see the At-A-Glance section above or Products | section below. | | Quality ratings are related to the particular animal's level of affection. | A brand new chicken will produce primarily decent eggs, but as it levels up | it will produce more and more good and perfect eggs. Shining eggs and silk | are a rarity even for 10-heart animals, however. | | These products can also be turned into other products using the Mayo Maker | (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons). | Chicken eggs retain their quality rating when put into the Mayo Maker | (leading to decent-, good-, perfect- and shining-quality mayonnaise), but | duck eggs all lead to the same quality product. Silk also retains its | quality, becoming decent-, good-, perfect- and shining-quality Yarn. This | Yarn can then be placed in a dye pot with flowers or herbs of different | colors to yield dyed Yarn. The sale prices of all these products can also | be found in the At-A-Glance section above or Products section below. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _ | Breeding | | Chickens and ducks can be bred on your farm by placing their eggs in the | incubator. An egg placed in the incubator will take one week to hatch a chick | or duckling. The baby bird will then take a week to mature and start | producing eggs of its own. Baby birds do not need to be fed. | | Silkworms cannot be bred; they can only be obtained by purchase from Brownie | Ranch. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[LVS]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Livestock | / / \ \ | | / / \ \| "And God said, 'Let the land produce living creatures |/ / \ | according to their kinds.' And it was so." -Genesis 1:24 | / \| ______________________________________________________|/ _________| | | ___________| | / |/Livestock, for our purposes, refers to all the animals that live in the barn: | cows, sheep, goats, ostriches and horses. Functionally, cows and goats are | essentially the same, while sheep are a bit different. Ostriches share a good | bit in common with the poultry listed above, but actually have more in common | with these livestock animals. And horses themselves are pretty different. But | the fundamentals behind all five of these animals - purchasing, feeding, and | raising affection - are the same. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _ | Purchasing | | Like all poultry, all livestock are obtained from Brownie Ranch. Initially, | only cows (calves) and sheep (lambs) are available. Goats and horses become | available at 2 stars, while ostriches become available at 3 stars. | | New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while | new horses cost 6300G. Ostriches cost a whopping 13500G. | | Note that no livestock animal purchased from Brownie Ranch is fully-grown at | the time of purchase. Cows and horses will take 28 days to mature into a full | milk-producing or ridable animal, while goats and sheep will take 14 days. | Ostriches, oddly enough, take 24 days. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _ | Feeding | | Like poultry, livestock can be fed in three different ways: | - Place fodder in their feeding bin. | - Hand fodder to them directly. | - Let them graze outside. | | Livestock may get sick if you miss feeding them for a day, so make sure to | either give them some fodder every day or let them outside. Like poultry, it | may be effective to leave some fodder in the animals' trays in case you | forget to feed them one day - fodder left in the tray will stay in there | until the first day when the animals aren't fed. | | Unlike the bird coop, where there is one giant mass of space to place all | the feed on, each livestock animal has its own feeding trough to eat out | of - so you can be sure that there are enough troughs for all the animals in | case you forget to feed them for a day. Animals won't strictly eat out of | their own bin either; if you have only one animal, but place the fodder in | the furthest feeding trough, it will still eat it. | | All five livestock animals - including ostriches - eat fodder, so there's no | need to worry about having enough of specific types, or hauling bird feed | over from the bird coop. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _ | Affection | | Like villagers and poultry, livestock operate on a 10-heart system. Each | heart corresponds to 100 heart points - so, raising an animal's heart points | by 100 corresponds to an increase in 1 in their heart level. | | There are several ways to increase livestocks' heart points: | | Action Heart Points | Hand-Feeding 1 | Letting Outside 3 | Talking 5 | Brushing 10 | Milking/Shearing 3 (shearing can only be done every 4 days) | | As those numbers show, raising the affection of livestock is a lot faster | than raising the affection of chickens, ducks and silkworms. And like | poultry, you can receive heart points both for hand-feeding and for letting | your livestock outside. Again, given that hand-feeding is only worth one | point, this may not be worth it to you. | | Using those numbers, we find the following fastest times for raising animals' | heart levels. Note that cows and goats operate under the same conditions. | | Animal and Care Days to +1 Heart | Cows/Goats | Hand-Feeding, Letting Outside, Talking, Brushing, Milking . . 5 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Milking . . . . . 9 | Hand-Feeding, Letting Outside, Brushing, Milking . . . . . 6 | Hand-Feeding, Talking, Brushing, Milking . . . . . . . .6 | Letting Outside, Talking, Brushing, Milking . . . . . . .5 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Milking . . . . . . . . 15 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Milking . . . . . . . . . . .12 | Hand-Feeding, Brushing, Milking . . . . . . . . . . .8 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Milking . . . . . . . . . .10 | Letting Outside, Brushing, Milking . . . . . . . . . .7 | Talking, Brushing, Milking . . . . . . . . . . . . 6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Milking . . . . . . . . . . . . . .25 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Milking . . . . . . . . . . . . .17 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Milking . . . . . . . . . . . . . . . 13 | Brushing, Milking . . . . . . . . . . . . . . . 8 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Milking . . . . . . . . . . . . . . . . .34 | | Sheep | Hand-Feeding, Letting Outside, Talking, Brushing, Shearing . .6 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Shearing . . . . .11 | Hand-Feeding, Letting Outside, Brushing, Shearing . . . . .7 | Hand-Feeding, Talking, Brushing, Shearing . . . . . . . 6 | Letting Outside, Talking, Brushing, Shearing . . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Shearing . . . . . . . .22 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Shearing . . . . . . . . . . 15 | Hand-Feeding, Brushing, Shearing . . . . . . . . . . 9 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Shearing . . . . . . . . . 12 | Letting Outside, Brushing, Shearing . . . . . . . . . 8 | Talking, Brushing, Shearing . . . . . . . . . . . . 7 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Shearing . . . . . . . . . . . . . 58 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Shearing . . . . . . . . . . . . 27 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Shearing . . . . . . . . . . . . . . . 18 | Brushing, Shearing . . . . . . . . . . . . . . .10 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Shearing . . . . . . . . . . . . . . . . 134 | | Ostriches/Horses | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _ | Products | | Products are the main place where the five livestock animals differ. Two | produce milk (cows and goats), one produces wool (sheep), one produces eggs | (ostriches) and one produces nothing at all (horses). | | All products do have quality ratings, however: decent, good, perfect and | shining. Higher-quality goods sell for more money. Initially, newly obtained | animals will produce primarily decent-quality goods - but as their affection | level rises, they'll produce more and more good- and perfect-quality goods. | Shining-quality goods are rare even for 10-heart animals, however. | | Products are obtained in different ways. Milk is obtained from cows and goats | using the milker, and can be obtained every day. Simply stand alongside the | cow or goat with the milker equipped and use it: the milk will appear in your | hands. The process is essentially the same for sheep: stand alongside a | woolly sheep (wool regrows every 4 days) and use the shears to clip and keep | it. | | The ostrich, like the poultry, lays eggs that can be found on the barn floor | in the morning. The eggs will remain in place after they've been laid | whether you pick them up or not. Ostrich eggs are laid every four days, | similar to sheep wool. | | Horses do not produce any products; their only purpose is transportation. | | For complete prices of these goods, see the At-A-Glance section above or the | Products section below. | | All these animal products can, in turn, be used to create secondary goods. | Cow and goat milk can both be turned into cheese or butter using the Cheese | Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn | Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker. | | It's important to note, however, that ostrich mayonnaise does not have a | quality rating, and itself sells for less than good, perfect or shining | ostrich eggs. Therefore, it's only useful to convert ostrich eggs to | mayonnaise if the egg is of decent-quality - except if you need the ostrich | mayonnaise for the goddess recipe. | | Complete prices for all these secondary goods can be found in the At-A-Glance | section above or the Products section below. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _ | Illness | | Animals may get sick if you forget to feed them or leave them out in the | rain. If an animal gets sick, it will stop producing products for a few days | (except sheep) or stop letting you ride it for a few days (for ostriches and | horses). If it remains sick for too long, it may even die. | | If your animal does get sick somehow, use an Animal Medicine on it. It's best | to keep one of these on hand in case an animal gets sick on a day when | Brownie Ranch is closed. Animal affection will decrease with every day the | animal remains sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _ | Breeding | | All five livestock animals can be bred. Four of these are bred the same way: | cows, sheep, goats and horses all breed using their specific animal Miracle | Potion. | | Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses), | while Cow Miracle Potions cost 2100G. | | Once you've used a Miracle Potion on an animal, it will become pregnant. | Animal pregnancy times differ by animal: cows and horses will be pregnant | for 14 days before giving birth, while sheep and goats will be pregnant for | 7 days. | | Once they give birth, the baby animal will also take some time to | mature into a full-grown, product-producing (or ridable) animal. Calves | (baby cows) and foals (baby horses) take a full 28 days to mature to | adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days. | | Ostriches are bred more like poultry. There is an ostrich egg incubator in | the barn where ostrich eggs can be placed for incubation. An ostrich egg | will take 14 days to hatch, and the resultant baby bird will take 24 days to | mature into adulthood. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _ | Transportation | | Horses and ostriches can also be used for transportation. To ride them, | simply face them while holding your saddle and use it. Alternatively, if | they're outside, you can whistle for them and you'll automatically mount them | when they come close enough. Whistle by pressing A and B at the same time. | | Horses and ostriches are much faster at transporting you around than simply | running. With the size of the island, this is actually a significant | difference. When you dismount an animal while riding out in the field, it | will stay in relatively the same area where you dismounted it, so you're able | to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and | then mount it again and ride it back. | | The speed of a particular horse or ostrich is based on your heart level with | the animal. Horses and ostriches travel equally fast at the same heart | levels - there is no speed difference between horses and ostriches. | | As stated, the speed is based on their heart level. A horse or ostrich with | no hearts travels 25% faster than walking, while a horse or ostrich with | 10 hearts travels 75% faster than walking. That means that a horse or ostrich | with 10 hearts travels 40% faster than a horse or ostrich with 0 hearts, | meaning that each heart level carries a 4% increase in speed. | | Ostriches and horses can be ridden in rainy weather as well, with no threat | to their affection level. The key here is that you must ride the horse or | ostrich out of the barn (instead of just pushing them out, or calling them | out using the bell), and you must remember to ride them back inside. Animals | are automatically transported back to the barn at 5:00AM, but if it's raining | that day and you forget to ride the horse or ostrich back into the barn, | they'll suffer the ill effects of the weather. | | Also, take note that if a horse or ostrich is ridden outside (rather than | pushed or moved outside with the bell), it will not graze while there. In | order to feed it, you'll have to either feed it by hand, or ride it back | inside the barn and push it back out. On sunny or cloudy days, it's best to | move the horse or ostrich outside with the bell, then saddle it there. | | And, in case you're wondering, horses can be ridden while pregnant. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[ANP]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Animal Products | / / \ \ | | / / \ \| "Rule over the fish of the sea, birds of the air, every |/ / \ | living creature that moves on the ground." -Genesis 1:26 | / \| ______________________________________________________|/ _________| | | ___________| | / |/The primary purpose for raising animals, besides how darn cute they are, is | to sell their products for a profit. Below are the three core animal | products that can be sold, along with the three upper-level products that | you can make out of them. | | As always, slash-separated sale prices represent the sale prices at different | qualities - Decent / Good / Perfect / Shining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _ | Eggs | | Obtained from : Chickens, Ducks, Ostriches | Frequency : Daily (Chickens), Every 2 Days (Ducks), | : Every 4 Days (Ostriches) | Sale Prices : From Chickens: 80G / 100G / 120G / 200G | : From Ducks: 150G / 190G / 230G / 380G | : From Ostriches: 280G / 350G / 420G / 700G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Mayonnaise, when put in the Mayo Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _ | Milk | | Obtained from : Cows, Goats | Frequency : Daily | Sale Prices : From Cows: 100G / 130G / 160G / 260G | : From Goats: 90G / 110G / 130G / 220G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Cheese, when put in the Cheese Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _ | Wool | | Obtained from : Sheep | Frequency : Every 4 Days | Sale Prices : 210G / 260G / 310G / 520G | Can Be : Sold or given as a gift. | Can Become : Yarn, when put in the Yarn Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _ | Silk | | Obtained from : Silkworms | Frequency : Every 4 Days | Sale Prices : 400G / 500G / 600G / 1000G | Can Be : Sold or given as a gift. | Can Become : Silk Yarn, when put in the yarn maker | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _ | Mayonnaise | | Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker | Sale Prices : From Chickens: 100G / 120G / 140G / 240G | : From Ducks*: 190G / 190G / 190G / 190G | : From Ostriches*: 320G / 320G / 320G / 320G | Can Be : Sold, given as a gift, or used in recipes. | | * - Note that Duck and Ostrich Mayonnaise have no quality; | therefore, it is only profitable to put eggs of Decent | quality from either of these animals into the mayo maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _ | Butter | | Obtained from : Milk (cows and goats), through the Butter maker | Sale Prices : From Cows: 120G / 150G / 240G / 300G | From Goats: 100G / 130G / 180G / 260G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _ | Cheese | | Obtained from : Milk (cows and goats), through the Cheese maker | Sale Prices : From Cows: 140G / 170G / 240G / 340G | From Goats: 170G / 210G / 290G / 420G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _ | Wool Yarn | | Obtained from : Wool (sheep), through the Yarn maker | Sale Prices : 250G / 310G / 430G / 620G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _ | Flax Yarn | | Obtained from : Flax (a crop; here for convenience), through the Yarn maker | Sale Prices : 220G / 360G / 500G / 720G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _ | Silk Yarn | | Obtained from : Silk (silkworms), through the Yarn maker | Sale Prices : 420G / 700G / 980G / 1400G | Can Be : Sold or given as a gift. | Can Become : Dyed Yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _ | Colored Yarns | | Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot | Sale Prices : Yellow : 500G (Wool), 580G (Flax), 1120G (Silk) | : Green : 530G (Wool), 610G (Flax), 1190G (Silk) | : Purple : 560G (Wool), 650G (Flax), 1260G (Silk) | : Red : 620G (Wool), 720G (Flax), 1400G (Silk) | : Blue : 930G (Wool), 1090G (Flax), 2100G (Silk) | Can Be : Sold or given as a gift. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[LPA]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Animal Profit Analysis | / / \ \ | | / / \ \| "We herd sheep, we drive cattle, we lead people. Lead |/ / \ | me, follow me, or get out of my way." Gen. George Patton | / \| ______________________________________________________|/ _________| | | ___________| | / |/Conducting a comprehensive profit analysis for this game is quite difficult. | There are many questions about what should be included: for example, for | dyed yarns, should you include the money you're missing by not selling the | flower? Should you include the money you spend on the seeds to grow the | flowers? For cheese, butter, yarn and mayonnaise, should you include the cost | of the 00 Maker? What about affection levels and product qualities? | | So, the way we're going to do this is to calculate what the most profitable | products are as if you have unlimited resources - unlimited flowers and herbs | for dyes, and all four makers. Then, we'll list the animals and their | products in order based on how profitable they are. This list can then | function as a sort of priority queue for you in choosing an animal or | product. For example, if we were considering only cows and goats, the order | would be: | | Goats (Cheese) | Cows (Cheese) | Cows (Butter) | Goats (Butter) | Cows (Milk) | Goats (Milk) | | Use this type of queue to find the most profitable animal and product based | on your current equipment. For example, if you have the Cheese Maker, the | goat is the best option. If you don't have the Cheese Maker, a cow is a | better option, regardless of whether you have a Butter Maker or not. | | The cost of food is not included in this analysis because it is the same over | every animal: every animal costs 15G to feed on a rainy day, and is free | to feed on a sunny day. If you specifically start to feed your animals in | different ways, your rankings will differ. | | We'll rank the animals in three different categories that should encompass | the three most common questions: the profitability of a new animal over the | course of a year, the profitability of a possessed animal over the course of | a month, and the profitability of a new animal over the course of its | lifetime. | | Please note that due to the large degree of variability in multiple aspects | of each animal's parameters, these are just approximations. Additionally, | given that even at particular heart levels an animal's product quality will | will vary, it is impossible to determine accurately exactly how much profit | a given animal will create. These lists should be used primarily for ranking | animals against each other, not planning for an absolute profit value. | | Additionally, the profits are operating as if you sell the animal's product | in that form for every single product that animal produces: for example, the | Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out | of every hunk of silk a silkworm produces. Needless to say, you probably | won't actually be able to do that. This list, though, can also serve as a | queue for what the best product to make is given your ingredient; just go | down the list until you find the best product you're able to make. This isn't | the function of the list, but within each animal, the products will always | fall in the same order, regardless of what time period their profits are | being analyzed for. | | The math behind these lists is all entered into a giant OpenOffice | spreadsheet on my computer. If you'd like to see the spreadsheet or use it | for your own FAQ, let me know - you're more than welcome to it. Additionally, | if you think you see an error, let me know and I'll send you my reasoning | and we can figure it out. | | Key: Certain abbreviations and conventions are used below to make it easier | for the information to fit in chart format. Note the following abbreviations: | Silk Y : Silk Yarn | M. : Maker | F/H : Flower or Herb (used in dyes; here, always interchangeable) | Bought : Profit is assuming the animal was purchased from Brownie Ranch. | Bred : Profit is assuming the animal was bred on your farm. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _ | Profitability of a New Animal for a Year | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the year. Remember | that your animal certainly will not produce the same quality good all year | round, even if its heart level stays consistent. All the prices listed below | are assuming Decent-quality goods are the only ones produced. Your animals | will certainly produce higher-quality goods, but the belief is that that | should happen fairly consistently across all animals, allowing us to use | Decent-quality goods as a benchmark for rankings. | | If you have any evidence that animals' affection levels develop at different | enough rates to seriously threaten these rankings, let me know. | | Animal Product Obtained Profit Required Items | | Silkworm Blue Silk Y Bought 55950G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 36350G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 32430G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 30470G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 28510G Yarn Maker, Dye Pot, Yellow F/H | Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese Bred 13670G Cheese Maker | Goat Cheese Bought 13060G Cheese Maker | Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H | Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 9800G Mayonnaise Maker | Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H | Duck Mayonnaise Bred 9310G Mayonnaise Maker | Chicken Mayonnaise Bought 9100G Mayonnaise Maker | Silkworm Silk Yarn Bought 8910G Yarn Maker | Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H | Silkworm Silk Bought 8350G (none) | Duck Mayonnaise Bought 8240G Mayonnaise Maker | Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H | Chicken Egg Bred 7840G (none) | Cow Cheese Bred 7700G Cheese Maker | Duck Egg Bred 7350G (none) | Goat Butter Bred 7300G Butter Maker | Cow Cheese Bought 7260G Cheese Maker | Chicken Egg Bought 6860G (none) | Goat Milk Bred 6390G (none) | Cow Butter Bred 6300G Butter Maker | Goat Butter Bought 6200G Butter Maker | Duck Egg Bought 6000G (none) | Ostrich Mayo Bred 5920G Mayonnaise Maker | Cow Butter Bought 5580G Butter Maker | Goat Milk Bought 5220G (none) | Ostrich Egg Bred 5180G (none) | Cow Milk Bred 4900G (none) | Cow Milk Bought 3900G (none) | Sheep Yarn Bred 3887G Yarn Maker | Sheep Wool Bred 2977G (none) | Sheep Yarn Bought 1925G Yarn Maker | Sheep Wool Bought 945G (none) | Ostrich Mayo Bought -6460G Mayonnaise Maker | Ostrich Egg Bought -7340G (none) | | The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the | fact that a bought ostrich will not pay for itself in under a year. | | Obviously, over a one-year period the silkworm is by far the most profitable | animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable | supply of flowers or herbs. And considering silkworms only produce silk every | 4 days, you should have plenty of herbs and flowers at your disposal. Blue | are obviously the best, but any color will do. | | Note, however, that part of the reason dyed Silk Yarn ranks so high in this | list is because we're assuming that all the products are of Decent quality. | Dyed Silk Yarn has no quality rating, so it inherently has an advantage in | this list. However, considering this list is intended for one-year | profitability only, chances are other animal products will not rise | substantially above this level: by the end of a year, an animal will likely | be consistently producing Good-quality product, but that would not be enough | to alter these rankings. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _ | Profitability of a New Animal for a Month | | If you're in need of some money fast - as in, this season - the above list | might not be too helpful. After all, cows and ostriches take an entire | season to mature, and sheep and goats take half of one. | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the month. | | Animal Product Obtained Profit Required Items | | Silkworm Blue Silk Y Bought 11850G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 6950G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 5970G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 5480G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 4990G Yarn Maker, Dye Pot, Yellow F/H | Chicken Mayonnaise Bred 1400G Mayonnaise Maker | Duck Mayonnaise Bred 1330G Mayonnaise Maker | Chicken Eggs Bred 1120G (none) | Duck Eggs Bred 1050G (none) | Chicken Mayonnaise Bought 700G Mayonnaise Maker | Duck Mayonnaise Bought 260G Mayonnaise Maker | Chicken Eggs Bought 140G (none) | Silkworm Silk Yarn Bought 90G Yarn Maker | | As you can see, your quickest bet for fast money is the silkworm, but odds | are that when you need fast money, you won't have the yarn maker yet (as it | costs 4500G). Your best bet early in the game is the chicken - it pays for | itself in under a season - but grab the yarn maker, dye pot and silkworm | when you can. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _ | Profitability of an Owned Animal for a Month | | Here, instead of assuming you're just now buying or breeding your new animal, | we'll assume that you've had it for a while. It's probably producing one | quality of good fairly consistently, and you want to know which animal is | most profitable over the course of a month. | | Under this list, there is an extra column, simply labeled Q. This list ranks | all the different quality levels against one another, so Q represents the | quality of that particular good: D for Decent, G for Good, P for Perfect, | S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and | ostrich mayonnaise). Given that the animal has been owned prior to the month | we're calculating, though, how the animal was obtained is irrelevant here. | | Animal Product Q Profit Required Items | | Silkworm Blue Silk Yarn N 14700G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese S 11760G Cheese Maker | Silkworm Silk Yarn S 9800G Yarn Maker | Silkworm Red Silk Yarn N 9800G Yarn Maker, Dye Pot, Red F/H | Cow Cheese S 9520G Cheese Maker | Silkworm Purple Silk Y N 8820G Yarn Maker, Dye Pot, Purple F/H | Cow Butter S 8400G Butter Maker | Silkworm Green Silk Y N 8330G Yarn Maker, Dye Pot, Green F/H | Goat Cheese P 8120G Cheese Maker | Silkworm Yellow Silk Y N 7840G Yarn Maker, Dye Pot, Yellow F/H | Cow Milk S 7280G (none) | Goat Butter S 7280G Butter Maker | Silkworm Silk S 7000G (none) | Silkworm Silk Yarn P 6860G Yarn Maker | Cow Cheese P 6720G Cheese Maker | Chicken Mayonnaise S 6720G Mayonnaise Maker | Cow Butter P 6720G Butter Maker | Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H | Goat Milk P 6160G (none) | Goat Cheese G 5880G Cheese Maker | Chicken Egg S 5600G (none) | Duck Egg S 5320G (none) | Goat Butter P 5040G Butter Maker | Silkworm Silk Yarn G 4900G Yarn Maker | Ostrich Egg S 4900G (none) | Cow Cheese G 4760G Cheese Maker | Goat Cheese D 4760G Cheese Maker | Cow Milk P 4480G (none) | Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H | Sheep Yarn S 4340G Yarn Maker | Cow Butter G 4200G Butter Maker | Silkworm Silk P 4200G (none) | Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H | Cow Cheese D 3920G Cheese Maker | Chicken Mayonnaise P 3920G Mayonnaise Maker | Cow Milk G 3640G (none) | Goat Butter G 3640G Butter Maker | Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H | Goat Milk P 3640G (none) | Sheep Wool S 3640G (none) | Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Silk G 3500G (none) | Cow Butter D 3360G Butter Maker | Chicken Mayonnaise G 3360G Mayonnaise Maker | Chicken Egg P 3360G (none) | Duck Egg P 3220G (none) | Goat Milk G 3080G (none) | Sheep Yarn P 3010G Yarn Maker | Silkworm Silk Yarn D 2940G Yarn Maker | Ostrich Egg P 2940G (none) | Cow Milk D 2800G (none) | Silkworm Silk D 2800G (none) | Goat Butter D 2800G Butter Maker | Chicken Mayonnaise D 2800G Mayonnaise Maker | Chicken Egg G 2800G (none) | Duck Mayonnaise N 2660G Mayonnaise Maker | Duck Egg G 2660G (none) | Goat Milk D 2520G (none) | Ostrich Egg G 2450G (none) | Chicken Egg D 2240G (none) | Ostrich Mayonnaise N 2240G Mayonnaise Maker | Sheep Yarn G 2170G Yarn Maker | Sheep Wool P 2170G (none) | Duck Egg D 2100G (none) | Ostrich Egg D 1960G (none) | Sheep Wool G 1820G (none) | Sheep Yarn D 1750G Yarn Maker | Sheep Wool D 1470G (none) | | As usual, the silkworms rule if you have an unlimited supply of flowers and | herbs (especially blue ones). But here we see some alternative profitable | goods that are a bit more reliable - that is, they don't require you to go | out and get an herb or a flower to make them. Goat Cheese, for one month, is | the most profitable quality-based good, followed by plain silkworm silk yarn, | cow cheese and cow butter. Of the goods that don't require any of the 00 | Makers, cow milk and silkworm silk are the way to go. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _ | Profitability of a New Animal for its Lifetime | | To a large extent, animal profitability over their entire lifetime mirrors | their profitability over one month. However, there are some places when an | alteration in an animal's lifespan has a profound impact on how profitable | that animal ends up being over the course of its entire life. | | For this list, we'll be using the Perfect-quality sale price of the good to | calculate the good's lifespan profitability. Considering that an animal can | typically be raised to 10-hearts within a year and a half (with daily care), | the average sale price for all goods sold in an animal's lifetime should | average out to approximately the price of the Perfect-quality good. The only | instance in which this might not be the case is for the silkworm, whose | average lifespan is only 1.5 years anyway, and thus may not produce a | substantial amount of Perfect+ quality goods; but for the sake of consistency | we'll use sale prices for Perfect-quality silk here too. | | Animal Product Obtained Profit Required Items | | Goat Cheese Bred 91580G Cheese Maker | Goat Cheese Bought 89780G Cheese Maker | Silkworm Blue Silk Y Bought 85350G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bred 71820G Cheese Maker | Cow Butter Bred 71820G Butter Maker | Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bought 69420G Cheese Maker | Cow Butter Bought 69420G Butter Maker | Goat Butter Bred 56160G Butter Maker | Silkworm Red Silk Y Bought 55950G Yarn Maker, Dye Pot, Red F/H | Goat Butter Bought 54360G Butter Maker | Silkworm Purple Silk Y Bought 50070G Yarn Maker, Dye Pot, Purple F/H | Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H | Cow Milk Bred 47180G (none) | Silkworm Green Silk Y Bought 47130G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 47040G Mayonnaise Maker | Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H | Chicken Mayonnaise Bought 44940G Mayonnaise Maker | Cow Milk Bought 44780G (none) | Ostrich Eggs Bred 44520G (none) | Silkworm Yellow Silk Y Bought 44190G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H | Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H | Chicken Eggs Bred 40320G (none) | Goat Milk Bred 40060G (none) | Duck Eggs Bred 38640G (none) | Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Silk Y Bought 38310G Yarn Maker | Goat Milk Bought 38260G (none) | Chicken Eggs Bought 38220G (none) | Duck Eggs Bought 36240G (none) | Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H | Ostrich Mayonnaise Bred 33920G Mayonnaise Maker | Sheep Yarn Bred 32815G Yarn Maker | Duck Mayonnaise Bred 31920G Mayonnaise Maker | Ostrich Eggs Bought 31020G (none) | Sheep Yarn Bought 30415G Yarn Maker | Duck Mayonnaise Bought 29520G Mayonnaise Maker | Sheep Wool Bred 23155G (none) | Silkworm Silk Bought 22350G (none) | Sheep Wool Bought 20755G (none) | Ostrich Mayonnaise Bought 20420G Mayonnaise Maker | | There you have it, the most profitable animal over its own lifespan is... the | goat? Yeah, I was surprised too. But bought or bred, the most profitable | animal in the game is the goat - if you have the Cheese Maker. Without the | Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker. | And if you don't have the yarn maker, go for cows. The butter maker with | cow milk is the next most profitable, but cows are also the most profitable | animal if you don't have any of the four 00 Makers. | | Looking at the price list, it's pretty evident how much the ostrich's initial | purchase price affects its overall profit. A purchased ostrich is arguably | the least profitable animal over the course of its lifetime; but a bred | ostrich is the second most profitable non-00 Maker animal. This is partially | due to the ostrich possessing the longest lifespan among the producing | animals. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _ | Profit Margins | | A profit margin - at least in the way I'm using it - refers to how much extra | profit can be made by converting a good to a higher good. They are listed | below, by ingredient. Profit margins are per product. | | Original Product Resultant Product Tool Margin | | Decent Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Good Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Perfect Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Shining Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 40G | | Decent Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 40G | Good Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 0G | Perfect Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 40G | Shining Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 190G | | Decent Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker + 40G | Good Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 30G | Perfect Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 100G | Shining Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 380G | | Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G | Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G | Good Cow Milk -> Good Cow Butter Butter Maker + 20G | Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G | Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G | Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G | Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G | Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G | | Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G | Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G | Good Goat Milk -> Good Goat Butter Butter Maker + 20G | Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G | Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G | Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G | Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G | Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G | | Decent Wool -> Wool Yarn Yarn Maker + 40G | Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G | Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G | Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G | Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G | Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G | Good Wool -> Wool Yarn Yarn Maker + 50G | Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G | Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G | Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G | Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G | Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G | Perfect Wool -> Wool Yarn Yarn Maker + 120G | Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G | Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G | Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G | Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G | Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G | Shining Wool -> Wool Yarn Yarn Maker + 100G | Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G | Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G | Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G | Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G | Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G | | Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G | Decent Yarn -> Green Wool Yarn Dye Pot + 280G | Decent Yarn -> Purple Wool Yarn Dye Pot + 310G | Decent Yarn -> Red Wool Yarn Dye Pot + 370G | Decent Yarn -> Blue Wool Yarn Dye Pot + 880G | Good Yarn -> Yellow Wool Yarn Dye Pot + 190G | Good Yarn -> Green Wool Yarn Dye Pot + 220G | Good Yarn -> Purple Wool Yarn Dye Pot + 250G | Good Yarn -> Red Wool Yarn Dye Pot + 310G | Good Yarn -> Blue Wool Yarn Dye Pot + 620G | Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G | Perfect Yarn -> Green Wool Yarn Dye Pot + 100G | Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G | Perfect Yarn -> Red Wool Yarn Dye Pot + 190G | Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G | Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G | Shining Yarn -> Green Wool Yarn Dye Pot - 90G | Shining Yarn -> Purple Wool Yarn Dye Pot - 60G | Shining Yarn -> Red Wool Yarn Dye Pot + 0G | Shining Yarn -> Blue Wool Yarn Dye Pot + 310G | | Decent Silk -> Silk Yarn Yarn Maker + 20G | Decent Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 720G | Decent Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 790G | Decent Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 860G | Decent Silk -> Red Silk Yarn Yarn Maker, Dye Pot +1000G | Decent Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1700G | Good Silk -> Silk Yarn Yarn Maker + 200G | Good Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 620G | Good Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 690G | Good Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 760G | Good Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 900G | Good Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1600G | Perfect Silk -> Silk Yarn Yarn Maker + 380G | Perfect Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 520G | Perfect Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 590G | Perfect Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 660G | Perfect Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 800G | Perfect Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1500G | Shining Silk -> Silk Yarn Yarn Maker + 400G | Shining Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 120G | Shining Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 190G | Shining Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 260G | Shining Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 400G | Shining Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1100G | | Decent Silk Yarn -> Yellow Silk Yarn Dye Pot + 700G | Decent Silk Yarn -> Green Silk Yarn Dye Pot + 770G | Decent Silk Yarn -> Purple Silk Yarn Dye Pot + 840G | Decent Silk Yarn -> Red Silk Yarn Dye Pot + 980G | Decent Silk Yarn -> Blue Silk Yarn Dye Pot +1680G | Good Silk Yarn -> Yellow Silk Yarn Dye Pot + 420G | Good Silk Yarn -> Green Silk Yarn Dye Pot + 490G | Good Silk Yarn -> Purple Silk Yarn Dye Pot + 560G | Good Silk Yarn -> Red Silk Yarn Dye Pot + 700G | Good Silk Yarn -> Blue Silk Yarn Dye Pot +1400G | Perfect Silk Yarn -> Yellow Silk Yarn Dye Pot + 140G | Perfect Silk Yarn -> Green Silk Yarn Dye Pot + 210G | Perfect Silk Yarn -> Purple Silk Yarn Dye Pot + 280G | Perfect Silk Yarn -> Red Silk Yarn Dye Pot + 420G | Perfect Silk Yarn -> Blue Silk Yarn Dye Pot +1120G | Shining Silk Yarn -> Yellow Silk Yarn Dye Pot - 280G | Shining Silk Yarn -> Green Silk Yarn Dye Pot - 210G | Shining Silk Yarn -> Purple Silk Yarn Dye Pot - 140G | Shining Silk Yarn -> Red Silk Yarn Dye Pot + 0G | Shining Silk Yarn -> Blue Silk Yarn Dye Pot + 700G | | Notice that several products actually have negative profit margins. They are: | - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or | Purple Silk Yarn) | - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn) | - Shining Wool (converted to Yellow Yarn) | - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise) | - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise) | | These are products for which it is not beneficial to "upgrade". Otherwise, | every product can be upgraded for extra profit. The most profitable upgrades | are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a | +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk | to Shining Cheese). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _ | Quickest to Profit | | It's not only important how much profit an animal makes - it's also important | how soon it becomes profitable. How fast does each animal pay for its own | cost? | | Note that bred chickens, ducks and ostriches have no cost, and thus their | time until they become profitable is 0 days. | | Note also that like the above lists, this is utilizing only the animal's | Decent-quality goods for calculating the time. If your animal begins to | produce higher-quality goods, this time will obviously decrease; however, | typically an animal won't produce higher-quality goods until after it's begun | to be profitable. | | And as always, the list is by the product used, assuming that every product | an animal produces is converted to that product. Days are rounded up when | a fractional number of days occurs. | | 'Days' are from the day an animal becomes mature: so, for animals that take | some time to mature after purchase or birth, the combined time is provided | in parentheses to the right. The first number is the 'time to profit' from | the first day the animal produces product, while the second number is the | 'time to profit' from the day the purchase money is spent (either from the | day the animal is purchased, or from the day that the Miracle Potion is | purchased). | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Cow Cheese Bred 15 (57) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Cow Butter Bred 18 (60) Butter Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Cow Milk Bred 21 (63) (none) | Goat Cheese Bought 22 (36) Cheese Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Silk Bought 29 (29) (none) | Sheep Yarn Bred 29 (50) Yarn Maker | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Duck Egg Bought 32 (32) (none) | Cow Cheese Bought 33 (61) Cheese Maker | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Wool Bred 35 (56) (none) | Goat Butter Bought 36 (50) Butter Maker | Cow Butter Bought 38 (66) Butter Maker | Goat Milk Bought 40 (54) (none) | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Because including 'growth' and 'birth' times in the day count alters the list | substantially, here is the list again, sorted by time including growth and | birth times. This is the 'days to profit' calculated from the first day money | is spent on the animal. | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/ | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Silk Bought 29 (29) (none) | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Duck Egg Bought 32 (32) (none) | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bought 22 (36) Cheese Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Yarn Bred 29 (50) Yarn Maker | Goat Butter Bought 36 (50) Butter Maker | Goat Milk Bought 40 (54) (none) | Sheep Wool Bred 35 (56) (none) | Cow Cheese Bred 15 (57) Cheese Maker | Cow Butter Bred 18 (60) Butter Maker | Cow Cheese Bought 33 (61) Cheese Maker | Cow Milk Bred 21 (63) (none) | Cow Butter Bought 38 (66) Butter Maker | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Of course, there is one other consideration to make here: animals as parents. | An ostrich, for example, will pay for itself much faster if you breed one of | its eggs. But that's a level of math I'm not ready to go into quite yet. That | will be included in a future update. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[YFP]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Wild Animals (Your Future Pets) | / / \ \ | | / / \ \| "Animals are such agreeable friends: they ask |/ / \ | no questions, they pass no criticisms." -George Eliot | / \| ______________________________________________________|/ _________| | | ___________| | / |/The island (and surrounding islands, too) is home to several animals that | can, with time and effort, become your pets. In past Harvest Moon games, | these were simply wild animals - but Tree of Tranquility allows you to | befriend and adopt these cute little woodland creatures. | | Wild animals can be befriended the same way as any other character: | conversation and gifts. After meeting a wild animal, it will possess an | affection meter in your informational screens just like any other character. | | Speak to the animal and give it gifts to raise its affection level: once | you've raised its affection level to 4 hearts, it will give you a gift. The | daily television show 'Kingdom of Wildlife' airs information about a | different animal each week, including the gifts most preferred by each | animal. It's notable, though, that animals typically only like food items - | best save flowers, wool and other non-edibles for the more cultured | villagers. | | Similar to villagers, the maximum about of affection you can gain with an | animal is capped -- but unlike villagers, it's capped at 14 points, not at | 10. That means that you'll almost always be able to give any animal two of a | particular gift, as no gift has more than a 10 point bonus. For the maximum | benefit for a day, give the animal gifts until they stop accepting them, or | until their response clearly changes. | | At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful: | once you adopt an animal, you can't get rid of it, but if you turn down the | initial opportunity to adopt it, you won't get the option again. | | If you choose to adopt the pet, you'll get to name it; then it will move into | your house. How many pets you can adopt depends on the size of your house: | one pet per level of the house. | | Once a pet has been adopted, you can talk to it and take it for a walk to | raise its affection. Otherwise, it just hangs around your house looking cute. | Be careful, though - pets are extremely prone to becoming angry and annoyed. | Personally, I recommend just not taking your pets for walks. They tend to get | annoyed when you take them to walk in Winter, when you take them to walk and | get too far ahead of them, or when you take them to walk and leave the area. | It's easier just to leave them home. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | The Animals | | In total, there are 17 animals that can be befriended, though in some | instances there are multiple animals in a certain category (cats, dogs, | weasels). Each animal has its own gift preferences; mister_jmp has undertaken | finding at least a sample of good gifts to give each animal to befriend it. | | The best gifts to give are listed below; the very best gifts are listed | first. Note that other gifts may be good as well; these gifts are just known | to grant substantial gains in friendship. For a comprehensive list of all | known Animal Gift Preferences, see the {CAP} section of the more | comprehensive Gift Guide at this URL: | http://www.gamefaqs.com/console/wii/file/933022/55357 | | It is recommended to use the Preferred Gifts listed below as guidelines; | for example, cats are shown to like Catfish, Crawfish and Saury, so there is | a strong chance they will like other fish as well. | _ _ _ _ _ | Bear Cub | | How Many : 1 | Location : Mt. Gelato (after befriending Mother Bear; see below | Gift Received : Salmon | Preferred Gifts : Eel, Apple, Honey (Decent), King Fish, Blueberry, Catfish | | _ _ _ | Boar | | How Many : 1 | Location : Brownie Ranch | Gift Received : Mushroom | Preferred Gifts : Banana, Blueberry, Chestnut, Mushroom, Very Berry | | _ _ _ | Cats | | How Many : 3 | Location : Orange Cat : Maple Lake | : Black Cat : Toucan Island | : White Cat : Waffle Town | Gift Received : Saury | Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish | | _ _ _ _ _ | Dog (Big) | | How Many : 2 | Location : White Dog : Toucan Island | : White & Black Dog : Brownie Ranch | Gift Received : White Dog : Salmon | : White & Black Dog : Catfish | Preferred Gifts : Milk (Cow) (Perfect), Banana, Coconut, Pineapple | | _ _ _ _ _ _ | Dog (Small) | | How Many : 2 | Location : White : Town Square | : Brown : Waffle Town (near lighthouse) | Gift Received : Char | Preferred Gifts : Milk (Cow) (Perfect), Yam (Perfect), Coral, Banana | | _ _ _ _ | Monkey | | How Many : 1 | Location : Caramel Falls | Gift Received : Yam | Preferred Gifts : Banana, Apple, Coconut, Yam (Perfect), Blueberry, Cherry | | _ _ _ | Panda | | How Many : 1 | Location : Toucan Island (behind the Inn) | Gift Received : Bamboo Shoot | Preferred Gifts : Chestnut, Coconut, Pontata Root, Apple, Banana, Blueberry | | _ _ _ _ _ | Penguin | | How Many : 1 | Location : East Gull Island | Gift Received : Pearl | Preferred Gifts : Saury, Catfish, Crawfish, Eel, King Fish, Sea Urchin | | _ _ _ _ | Rabbit | | How Many : 2 | Location : White : Brownie Ranch | : Patched : Mt. Gelato | Gift Received : Very Berry | Preferred Gifts : Apple, Blueberry, Pontata Root, Very Berry, Yam (Perfect) | | _ _ _ _ _ | Raccoon | | How Many : 1 | Location : Mt. Gelato | Gift Received : Apple | Preferred Gifts : Apple, Chestnut, Yam (Perfect), Cherry, Grape | | _ _ _ _ _ | Squirrel | | How Many : 1 | Location : West Gull Island | Gift Received : Blueberry | Preferred Gifts : Blueberry, Very Berry, Cherry, Grape, Orange | | _ _ _ _ | Turtle | | How Many : 1 | Location : Caramel River District | Gift Received : Seashell | Preferred Gifts : Crawfish, Catfish, Eel, Saury, King Fish, Laver Seaweed | | _ _ _ _ | Weasel | | How Many : 2 | Location : White : Mt. Gelato | : Brown : Praline Forest | Gift Received : Pontata Root | Preferred Gifts : Cherry, Grape, Orange, Pontata Root, Apple, Blueberry | | _ _ _ _ _ _ | Mother Bear | | How Many : 1 | Location : Mt. Gelato Cave (near Mine and Goddess Spring) | Gift Received : None | Preferred Gifts : Honey | | The mother bear is different from the other adoptable wild animals. She lives | halfway up Mt. Gelato, and will prevent you from passing until you've | befriended her. This is relevant because beyond her is the Harvest Goddess | spring, home of a Power Berry, as well as other areas that must be accessed | to continue the game plot. | | To get her to let you pass, feed her honey until her affection level is at | 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well | as let you meet her bear cub. It will take 14 honeys to befriend her, so two | a day for a week will take care of it. Additionally, you could feed her 28 | fish at 4 a day - still only a week, though more items to give. Or any combo | of the two will work. | | Once you've befriended her, she'll retreat into her cave and won't come back | out. However, after you've befriended her, the Bear Cub will start wandering | the lower part of Mt. Gelato. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[FAQ]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | FAQ | / / \ \ | | / / \ \| "Reason can answer questions, but |/ / \ | imagination has to ask them." -Dr. Ralph Gerard | / \| ______________________________________________________|/ _________| | | ___________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Why are my livestock always annoyed? | | Your livestock (coop and barn animals) will get annoyed if you go a couple | days without touching them - that means without milking, brushing, hand- | feeding or talking to them. It doesn't appear that being annoyed lowers their | heart level at all, though. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Why are my animals sparkling? | | Animals sparkle once they've been let outside. No, they aren't zombies. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | How can I get better-quality goods from my animals? | | Raise their heart levels. Even then, though, the product qualities are | somewhat randomized, and Shining products are still rare. Some | experimentation has shown that hand-feeding the animal before milking or | sheering it may improve its product quality, so try that if you're in need of | a high quality good. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | How can I easily get a Shining Wool? | | As said above, it's a lot of luck. Your sheep needs to have a lot of hearts, | preferably 10. After that, hand-feeding it might increase the odds of getting | a Shining-quality Wool. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Can pets be bred? | | No. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | How many pets can you have? | | One per level of your house - at a level 5 house, you can have 5 pets. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | It's taking forever to get (wild animal)'s hearts up! | | It's difficult to do. The fastest way is to just give the animal gifts until | it refuses to accept anymore, but oftentimes this is over a dozen gifts. | Giving gifts until it stops accepting them should increase its heart level by | one heart per week. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Why are my pets always annoyed? | | This is a common problem, but its cause isn't clear. Using a tool in the | general vicinity of your animal will annoy it, but it appears that taking it | for a walk anytime in Winter might also tick it off. Once it's annoyed, it | takes a long time for it to get over it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | In your profit analysis, you didn't consider breeding animals to sell. Is | it ever profitable? | | I looked into it, and the short answer is no. For livestock, the sale price | of a newborn animal is never even close to the cost of the Miracle Potion | that was used to impregnate it: it isn't until the animal has a bunch of | hearts that it begins to sell for even the cost of the Miracle Potion. The | only time it's truly profitable to sell an animal is when it's about to die, | or if you're selling it in order to buy a more profitable animal. | | Chickens and ducks, despite being free to breed, are not profitable either. | In order to incubate a chicken or duck egg, you need to have one empty space | available in your bird coop for that week, and then you'll also have a | non-egg-producing bird for a week until it matures. A duck or chicken in that | coop spot will produce more profit with its eggs in those two weeks than | selling the bred duck/chicken would. So again, it's only profitable to sell | a duck or chicken if it's about to die. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[CHK]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Checklists | / / \ \ | | / / \ \| "Work is never over before it is complete. Only the zeal |/ / \ | to work may be over before completion." -Anonymous | / \| ______________________________________________________|/ _________| | | ___________| | / |/The below are the relevant lists from the bookshelf, copied in order so that | you can easily figure out what you're missing from your own game completion. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Animals List | | Row 1 : Cow | : Horse | : Sheep | : Chicken | : Ostrich | : Duck | : Goat | : Silkworm | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Animal Products List | | Row 1 : Chicken Egg | : Ostrich Egg | : Duck Egg | : Cow Milk | : Goat Milk | : Wool | : Honey | : Cocoon | : Mayonnaise | : Cow Milk Butter | | Row 2 : Goat Milk Butter | : Cow Milk Cheese | : Goat Milk Cheese | : Wool Yarn | : Silk Yarn | : Flax Yarn | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################[CCC]# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | The Three C's: Copyright, Credits and Contact Info | / / \ \ | | / / \ \| "Only one thing is impossible for God: to find any |/ / \ | sense in any copyright law on this planet." -Mark Twain | / \|________________________________________ ______________|/ | | | | __________________________[COP]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Copyright |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/This FAQ is the exclusive property of DetroitDJ. All rights | reserved. This FAQ may be freely distributed on any site, in whole or part, | as long as this last section remains intact (all three C's). | | The latest version of this FAQ will ALWAYS be at: | www.gamefaqs.com/console/wii/file/933022/54154 | | Other sites are permitted to show this FAQ; however, most do not | automatically update, and I only update my FAQs on GameFAQs - so, if you | don't see something, check that URL to see if there's a newer version. | | Harvest Moon: Tree of Tranquility is copyright 2008 Natsume and Marvelous | Interactive. All rights reserved. | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[CRD]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Credits |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Marvelous Interactive, Natsume and Nintendo, for this game and system. | CJayC and GameFAQs, for the site. | | God, for everything. | |\ | \___________________________________________________ |__________________________________________________ | | | __________________________[CON]_| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Contact Information |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/GameFAQs ID: DetroitDJ | E-Mail: DDJGameFAQs@gmail.com - - - - - - - - - - - - - - - - READ THIS! | AIM/Yahoo!/MSN/GoogleTalk: DDJGameFAQs | | V | To e-mail me, PLEASE preface your e-mail subject line with [ToT] in | brackets. I get a lot of spam, so that will help me sort through it and | find your e-mail. If possible, IM me instead of e-mailing me if you have a | question, but e-mail me if you have a contribution or correction. | | If you are submitting a tip or correction, please include how you would | like to be credited. Otherwise I'll credit you by your e-mail address or | screenname. | | I'd hoped not to have to do this, but I also need to make a disclaimer about | the type of communication I'll accept. But my old note scared people off, so | let me make it more succinct. | | I'm more than happy to answer any questions about Harvest Moon: Tree of | Tranquility, via e-mail or IM. However, please note the | following: | - I am not interested in just chatting about Harvest Moon: Tree of | Tranquility. That means, don't ask me who I married, if I've finished the | game, how much money I have, etc. And I'm not all that interested in | hearing every detail about your farm either. Sorry. | - I am not interested in chatting about any other game, nor am I qualified | to answer questions about any game except for Harvest Moon: Tree of | Tranquility. That means, don't ask me about Spore, Gears of War, | Kingodm Hearts, Animal Crossing or Age of Empires. Don't ask me what other | video game systems I have. Don't list yours for me. I'm really not | interested in hearing about it. Sorry. | - If you ask me a question that is clearly stated somewhere in this guide, | I'll tell you how to find it. I won't look up the answer for you. I didn't | write this guide just so people could scroll to the bottom and find my | e-mail address. Don't be afraid to ask, but don't be upset if I respond | with a search code. | - Please type communicably. I'm not obsessed with proper grammar/spelling, | but if I can't understand what you're saying I just won't respond. And | this one is just a pet peeve of mine: I have no idea what any of these | "smileys" mean: ^^ ^^; -_- >> << <<; >>;; <_> >_< n-n n.n - and I have no | desire to know. So don't say anything that's dependent on me understanding | what these devilspawn illegitimate children of lolspeak and anime mean. | - I am not interested in just chatting. That means, do not send me videos | of sneezing pandas. Do not ask me what I look like. Do not ask me what | "IMing" is. Do not ask me if I know a good cheat site. Do not send me the | "Peanut Butter Jelly Time" video. Do not send me a "Kiwee Emoticon." Do | not ask me if I like Naruto. And do NOT write DetroitDJ fanfiction. | Seriously, creepy. | | And yes, every single thing I've listed above has actually happened. | | Basically, if you contact me and I don't answer, ask yourself one question: | Am I asking a question about Harvest Moon: Tree of Tranquility? If the answer | is no, then now you know why I'm not responding. If you have a question, | don't hesitate to ask. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________|