* * ***** ** ** ***** **** ***** ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **** ***** * * * * * * * * * * * * * ** * * * * * * * * * * * ***** * * ***** * * ***** * * ***** **** ***** ***** ***** * * * * * * * * * * * * * * * * * * ***** ***** **** * * ***** ***** * * * * * * * * * * * * * * * * * * * * ***** * * ***** ***** ***** ========================================== ~Line Test~ ========================================== If the following line is readable without scrolling over, you can easily read this walkthrough. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMONPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVW ========================================== ~Introduction~ ========================================== Welcome readers! I'm Deathborn 668 on the message boards and this is a walkthrough for No More Heroes, the beat-em-up slasher on the Nintendo Wii. Hopefully you'll enjoy this walthrough as much as I enjoyed playing this game. Some Do's and Don'ts to keep in mind: DO: -Use this walkthrough as a refrence tool -Tell people about it -Print it for personal use -Give to other people for no profit DON'T: -Plagerize this walkthrough without any credit -Call this walkthrough "yours" -Sell this walkthrough for profit ONLY the following sites have permission to use this walkthrough without the need to contact me: -www.gamefaqs.com -www.gamespot.com -www.ign.com Anybody else wishing to use this walkthrough will need to e-mail me at someguy668 (at) yahoo (dot) com Those wishing to leave me comments and corrections should also e-mail me. I generally won't respond to e-mails, and probably won't update if you send me a corrections unless it extremely important. Don't feel offended if I don't respond or update with a change. Thanks for your concern. And remember, use Ctrl+F to search for what you need. ============================================= | ~Table of Contents~ | ============================================= |1.Story of No More Heroes | ============================================= |2.Controlling Travis | | 2A.Out of Battle Controls | | 2B.Schpeltiger Controls | | 2C.Basic Combat Techniques | | 2D.Conditional Combat Techniques | | 2E.Hidden Combat Techniques | ============================================= |3.Dark Side Mode | ============================================= |4.Game Flow | ============================================= |5.Santa Destroy Travel Guide | ============================================= |6.Items in Combat | ============================================= |7.Heroic Walkthrough | | 7A.Rank 10-Death Metal | | 7B.Rank 9-Dr. Peace | | 7C.Rank 8-Shinobu | | 7D.Rank 7-Destroyman | | 7E.Rank 6-Holly Summers | | 7F.Rank 5-Letz Shake | | 7G.Rank 4-Harvey Moseiwitsch Volodarskii | | 7H.Rank 3-Speed Buster | | 7I.Rank 2-Bad Girl | | 7J.Rank 1-Dark Star | | 7K.Real Ending-Final Boss | ============================================= |8.New Game + Information | ============================================= |9.Ranked Assassins Guide | ============================================= |10.Side-Job Guide | ============================================= |11.Assassination Gig Guide | ============================================= |12.Free Fight Mission Guide | ============================================= |13.Lovikov Ball Locations | ============================================= |14.Dumpter Locations | ============================================= |15.Clothing Guide | ============================================= |16.Trading Card Locations | ============================================= |17.Frequently Asked Questions | ============================================= |18.Credits | ============================================= =========================================================================== ~1.Story of No More Heroes~ =========================================================================== You play as Travis Touchdown, an anime loving guy who lives in a low rent motel room. After he wins a Beam Katana from an internet auction, he joins the ranks of the United Assassins Association by killing the 11th ranked assassin. Finding the gig enjoyable, Travis sets out to kill the remaining top 10 assassins and rise to rank #1. Of course, this path is not going to be easy. These assassins won't be letting Travis kill them very easily. That won't be stopping Travis, though. Who knows? Getting to rank 1 could be awesome, could totally suck, but there is only one way to find out. Let the bloodshed begin! =========================================================================== ~2.Controlling Travis~ =========================================================================== Travis has a variety of controls depending on his current location and situation in battle. Fortunately, these controls are standard for almost any video game, and you should have little to no trouble getting used to them. --------------------------- ~2A.Out of Battle Controls~ --------------------------- These are the controls used while Travis is wandering around Santa Destroy while not riding the Schpeltiger. A Button--Press this when inside holograms at the entrance to various locations to enter them. When next to the Schpeltiger, you can press A to ride it. While on grassy surfaces, you can also press A to stab the ground with your Beam Katana. Stabbing the ground can result in finding treasure (you'll want the Accelerator to find treasure easily). Finally, press A when close to dumpsters to open them and grab their contents. B Button--Hold this to run. Travis' stamina is shown on a meter on the right side of the screen. If you run so much that it gets depleted, Travis will stop briefly to catch his breath. Stop running to let the meter refill a bit before you continue running. You cannot run until you purchase the "Soul of Child" ability from Lovikov in Gold Town. It is heavily advised you get this ability before you purchase the entrance fee for the Rank 1 fight. D-Pad--Move the camera around. You can move it left and right, and pan it upwards or lower to the ground to get a better view of your surroundings. 1 Button--If you are a decent distance away from the Schpeltiger, pushing this will make Travis call Bishop to bring on over the Schpeltiger to the curb closest to you. You are unable to use this in certain areas, such as during assassination missions and the walk to the Rank 1 fight. 2 Button--Turns on/off the mini-map in the bottom-left corner of the screen. + Button--Brings up the menu. You can view remaining health/energy in the Beam Katana, current Rank and entrance fee for the next fight, toggle sound options, load a different save file, or start a new game. Control Stick--Moves Travis. Z Button--Changes camera to first person perspective. Useful while investigating the nooks and crannies of Santa Destroy. C Button--Centers the camera behind Travis. ------------------------- ~2B.Schpeltiger Controls~ ------------------------- Travis's trusty and fancy motorcycle, the Schpeltiger, will get you across the city in no time. It has several moves, and best of all, it doesn't require gas! A Button--Hold it to accelerate. Let go to drift to a stop. B Button--Hold this to brake. If you are at a complete stop, you can hold the B Button to move in reverse. 2 Button--Turns mini-map on/off. + Button--Brings up the menu. Control Stick--Move left or right. Z Button--Hold it to boost. The amount of boost power remaining is shown by a meter on the right side of the screen. If it depletes, you can't boost again until the meter refills about halfway. If you don't completely use up all the boost then the meter will refill extremely quickly. C Button--Shift camera positions between standard 3rd person, distant 3rd person, and first person view. There are also several additional techniques you can pull off with the Schpeltiger. You won't learn these, except for one of them, through playing the game, so knowing them early can make travel quite useful. First is the jump. If you flick the Wiimote upwards while cruising at a decent speed, Travis will make the Schpeltiger fly through the air for several seconds. if you're boosting, you're speed will remain constant while jumping, but the boost meter will not deplete. This is extremely useful for conserving speed and boost energy on straightaways. Be warned, though, that you cannot hop over fences cars, short walls, etc., with a jump. You'll just hit an invisible wall and Travis will fly out of the Schpeltiger. Try to avoid wasting time hopping back on. Second is the quick acceleration. Begin by traveling briefly in reverse, then hold the A button. You'll pause for a moment, Travis will rev the engine and do a wheelie in place, and you will then jump start to full speed. Like the jump, don't do this unless you are on a straightaway or are able to make a turn with the distance ahead of you, otherwise you will just go crashing into a wall. Finally, and arguably the most useful, is the spin turn. While traveling at high speeds, hold the B button and quickly tilt the Wiimote in the direction you want to turn to make the Schpeltiger pull off a 90 degree turn. Best of all, your boost meter is completely refilled when you exit a spin turn. Also, hold B and the tilted Wiimote to remain in a constant spin turn until you let go of B. You can use that to turn 180 or 370 degrees, or just watch Travis perform donuts all day. The only problem with this trick is that occasionally the motion detection gets...wonky. If you tilt the Wiimote left, Travis may turn right instead. Because of that, the constant spin drift that I just mentioned can be very useful. ---------------------------- ~2C.Basic Combat Techniques~ ---------------------------- These are the techniques you can learn on your first playthrough of the game through a tutorial. The moves listed here are the in the order you would learn them through the tutorial, with some extra notes added in. You can get a feel of the combat easily through the tutorial, but several techniques are not displayed. Beam Katana Swing--Press the A button to swing the Beam Katana. Obviously, you will want the Beam Katana to actually connect with your enemy. Every enemy has a health bar, and that will appear if you are locked-on to that enemy, or if you are attacking them. Keep pressing the A button to swing the Beam Katana multiple times to combo the enemy. Most enemies are unable to escape combos, but be alert of those that can. Travis will occasionally pause during his combos, regardless of which Beam Katana you are using. Enemies you are hitting can attack you during that pause. Also be aware that you are completely vulnerable to attacks from other nearby enemies while you are swinging, even if you're hitting an enemy. Electricity--Your Beam Katana runs on electricity, obviously. The amount of remaining electricity is displayed by a meter on the right side of the screen. Every time you swing the Beam Katana or block an attack, a little bit of electricity is used. Once the electricity is depleted, the Beam Katana cannot be used for attacking or blocking until it gets recharged. In order to recharge the Katana, press the 1 Button and shake the Wiimote rapidly (despite the screen prompt, I find shaking up and down works best). The faster you shake, the faster the meter recharges. Press any button to exit recharge mode. You'll also exit automatically when the Beam Katana's energy is full. You can also refill electricity be getting Batteries, an item found inside blue colored boxes. They are strewn across levels, and there will always be one of them during a boss fight. Finally, be alert that the recharge screen does NOT stop time. Enemies can still attack you while recharging, so be sure to run away, recharge a bit, then continue attacking before taking damage. Locking On--Hold the Z Button when near an enemy to lock-on to them. When in a group of enemies, holding Z will randomly lock-on to one of the foes. While locked on you can circle around the enemy. Also, while holding Z (regardless if you're locked on to a foe or not) you can block almost every attack in the game. Locking on to enemies is ALWAYS advised, and there are only a minute few situations where not locking on is useful. The attacks that can't be blocked are usually rather obvious. Energy attacks, like giant ball-like projectiles, are generally unblockable. Also, some enemies have combo attacks themselves. The last hit of the combo is almost always unblockable, so Emergency Evade out of the combo before its too late. The only exception is pistol users--their combos will never hit you unless you stop blocking against their attacks. On Sweet difficulty you can also block enemy attacks if you aren't moving. Emergency Evade--One of the most useful techniques you'll use. While holding the Z button (regardless if you're locking on to an enemy or not), press left, right, or down on the D-Pad to roll in that direction. This is an Emergency Evade. While executing the roll, Travis is completely invincible. There isn't a single attack in the game that can harm him while he's rolling. Until you get control back, you can't be touched. Obviously, this move is useful in almost any situation, especially boss fights. Emergency Evades can also be used to trigger Dark Steps. During combo attacks, doing left/right Emergency Evades can trigger a Dark Step. However, the timing for this must be very precise, and you are generally better off wriggling the control stick left and right to activate a Dark Step. High and Low Stances--If you didn't notice these words in the right corner of the screen, you will now. Travis can hold the Beam Katana in two different stances--either low or high. His low stance will deal more damage but makes combos slightly slower, while a high stance does slightly less damage but combos much faster. To do a high stance, tilt the Wiimote up, and keep the Wiimote level or tilt it down to stay in a low stance. Stances are also important because many enemies that hold some type of weapon themselves are also in a particular stance. In order to attack that enemy, you'll need to hit them in the opposite stance. For an enemy in a low stance, switch to the high stance to hit them, and vice versa. Charged attacks, regardless of the stance, will hurt an enemy in either stance. Some foes change stances occasionally, so you'll need to change stances as well. Beat Attack--Press the B button to kick the enemy. Like Beam Katana stances, you'll perform a high kick in a high stance and a low kick in a low stances. Unlike Beam Katana stances, though, stunning enemies with beat attacks requires you to beat them with the stance they are using. A high stance enemy can only be hit with high stance beat attacks, and vice versa. Usually, though, it won't matter the stance you're in in order to connect the kick. After several beat attacks, most enemies become stunned. While stunned, enemies are completely defenseless. Strike them with the Beam Katana! Fling them with a wrestling move! Kill them! You can perform Charged Beat Attacks as well. Simply hold the B button and Travis will pause before his kick. This will automatically stun the enemy if it connects. As a final note, you can only stun bosses with Charged Beat Attacks, and they will only connect if the boss himself is blocking (usually seen as them covering themselves with their weapon for a brief moment). Charged Slash--Hold down the A button to charge the Beam Katana for an attack. There are two different types of charged attacks--high and low. A high Charged Slash will only hit enemies directly infront of you, is extremely powerful, and will be released automatically after several seconds if you don't let go of the A button. Note that you cannot move while charging. A low Charged Slash attack can hit a widespread group of enemies, but is slightly weaker. You are capable of moving while charging, and the attack is not released until you let go of the A button. This is useful for when you're surrounded by enemies. Be warned that Charged Slashes of both varieties will instantly drain the Beam Katana's electricity if executed while fully charged (the attack I mean, not the battery). Also, Travis is defenseless while charging. If he's hit, the charge is lost and you'll have to start again. ---------------------------------- ~2D.Conditional Combat Techniques~ ---------------------------------- These techniques are also learned during the tutorial, but they require a certain effect before they can be used. You will encounter many situations where you will need to use these moves, so get to know them well. Death Blow--When a foe has lost all of its health you will enter Death Blow mode. The screen will fade dark and an arrow will appear over the enemy. Swing the Wiimote in the direction shown to finish off the enemy. The Beam Katana has a wide range, and often can hit other nearby enemies. If they are weakened already, you'll likely kill them along with the original foe you were attacking. If you don't finish off an enemy in Death Blow mode, the enemy will kick you for some damage and will continue to attack you. Its health bar remains empty, so any other attack will make you enter Death Blow mode. Also of note is that Death Blow mode can only be entered if the finishing attack is a normal slice. Charged attacks, Down attacks, wrestling moves, and so on will not activate Death Blow mode. Performing a Death Blow and killing an enemy with it will activate the slots at the bottom of the screen (one set for each enemy you kill, up to three max running at a time if you kill three or more enemies simultaniously). If three of the same icon match up, you'll enter Dark Side mode. Weapon Clash--When you an an enemy attack eachother at the same time, a Weapon Clash will occur. Basically, all enemies except for the one in the clash freeze and an on-screen prompt will occur. You'll need to shake the Wiimote several times in circles to win the Weapon Clash (Shaking it up and down from a 0 degree to 45 degree angle and back rapidly also works very well). When you shove back the enemy you will automatically enter Death Blow mode. For high HP enemies this won't kill the enemy, but will still do a lot of damage. You can also get into Weapon Clashes with bosses. The same rules apply, but you can't instant kill the boss with the Death Blow (but you will do a fair amount of damage). Actually, you literally can't kill kill bosses with a Death Blow. The last hit must be a normal slice in order to activate their death cutscene. Down Attack--After using a wrestling move, or catching enemies in a Charged Slash attack and not killing them, you will find enemies lying on the ground defenseless. Walk over to them and press the A button to stab them as they lie on the ground, instantly killing them. If you get the "Memory of White" ability from Lovikov, then you can do a jumping stab from any distance as long as you're locked on to the downed enemy. If you purchase the "Memory of Demon" ability, you can shake the Nunchuk to do a jumping slice, dealing moderate damage and automatically knocking the target to the ground, allowing for a great follow up Down Attack. The Down Attack is impossible to perform on bosses (mainly because none of them can be forced into lying on the ground). Wrestling Moves--After stunning an enemy with a Beat Attack, or getting a long combo with certain Beam Katanas, you can perform a Wrestling Move. Walk up to the stunned enemy and push the B button to initiate a grab. Two arrows will appear on the screen. The left one corrosponds to the Nunchuk, and the right one corrosponds to the Wiimote. Move them in their respective directions at the same time to perform the wrestling move. Occasionally you will need to perform a second Wiimote+Nunchuk movements to finish the wrestling move. Wrestling Moves almost always kill enemies, or leaves them downed so you can perform a Down Attack. On bosses, Wrestling Moves do a lot of damage. Use them whenever the oppertunity presents itself. ----------------------------- ~2E.Hidden Combat Techniques~ ----------------------------- These techniques are not covered by the tutorial or the instuction manual, but nonetheless they are immensely useful. Dark Step--By far one of the most useful abilities, performing a Dark Step can be a bit tricky at first. Firstly, you can only do it when an enemy attacks you (best used during enemy combo attacks). During the attack, rock the control stick left and right. If done right, Travis will spin around his foe and the screen will get a bit dark. All enemies will move briefly in slow motion. Keep pressing the A button to get a bunch of free hits on the foe. And it's not just for basic enemies. Every boss can be Dark Stepped, and there is usually at least one attack a boss has that will allow for easy Dark Stepping. By abusing the Dark Step, bosses will go down quite quickly. That's good for the really irritating bosses, as well as the bosses that don't have many defenseless periods of time where you can wail on them. Triangle Death Blow--And you thought the original Death Blow was badass! When you perform a Death Blow, note how Travis moves in slow motion for a brief second right before the strike connects with the enemy. Shake the Wiimote in the direction originally indicated by the Death Blow again during this small time frame. If done correctly, a "zing!" sound effect will occur and small triangles will appear around the Beam Katana as it strikes the foe. The Triangle Death Blow deals more damage than a normal Death Blow, and the range is slightly larger so you can hit nearby foes even easier. You can only do this with normal slash activated Death Blows. You can't get the Triangle Death Blow with Death Blows activated from Weapon Clashes. =========================================================================== ~3.Dark Side Mode~ =========================================================================== Whenever you kill an enemy through a Death Blow, a set of slots will appear at the bottom of the screen. Mutliple slots will appear if you kill several enemies at the same time with a Death Blow. These slots will only appear during boss levels, and never during assassination missions. You won't be getting money from these slots, though. Instead, if you match up three of any icon, you'll enter Dark Side Mode. While in this state, Travis becomes not only invincible but also an absolute killing machine. Activating Dark Side Mode does not happen very often, so use it to its fullest extent when you do activate it. The timer for Dark Side Mode is displayed by a tiger in the top right corner of the screen. It will move towards the goal marker in the top center of the screen. When it reaches it, Dark Side Mode ends. You can double the time Dark Side Mode lasts by purchasing the Memory of Woman ability from Lovikov. Quite useful for doubling the time you can mindlessly murder enemies. This is the End!--Going off of what Travis yells once activated, this is obtained by getting three Cherries. Time slows down to a crawl, making it next to impossible for enemies to touch you. Travis' attacks are also sped up greatly, so you can clear a room of enemies rather effectively. The only problem is the short time limit. This Dark Side ability won't last very long, so make the most of it. Strawberry on the Shortcake!--Obtained by getting three Grasshoppers. This Dark Side ability is insane. The screen flunctuates a bit as Travis is encased in electricity, making him run at nearly three times his normal speed. One swipe of the Beam Katana and you'll instantly go into Death Blow mode with a spinning arrow. Swing the Wiimote in any direction to kill the foe. The time limit isn't much longer than getting three Cherries, but seeing blood spill in such a bizarre pattern all over the screen makes it a sweet Dark Side attack to launch. Hell, all of them look cool! Blueberry Cheese Brownie!--Obtained when you get three Bells. The camera zooms close to Travis, getting a close-up shot of the Beam Katana. A targeting reticule will also appear in the center of the screen. Travis will move a but slow during this Dark Side attack, but that allows for easier aiming. See, the Beam Katana, when you press the A button, now launches a long range projectile energy ball. Aim with the reticule and fire at distant enemies, covering the screen with a blinding flash and then a fountain of blood when the instant kill energy ball connects. Because Travis moves slower, thusly taking more time to aim, this Dark Side attack lasts a bit longer than the previous two. Cranberry Chocolate Sundae!--Obtained by getting three BAR's. The entire screen turns black and white, and you'll get an over-the-shoulder camera view with Travis, who will walk very slow. When you approach an enemy, a button prompt will appear above Travis' head. Press the button to instantly kill the foe in a dazzling shower of blood. If you press the wrong button, Travis will waste time by taunting the enemy. Once the taunt ends, a new button will appear for you to (hopefully) correctly press. Due to Travis' insanely slow speed, as well as how long it takes for you to get control of him again after killing a foe, the time limit is quite long for this Dark Side ability. As proof of its awesomeness, one Assassination Gig has this Dark Side ability activated the entire time! Anarchy in the Galaxy!--Obtained by getting three 7's. This attack is so insanely overpowered that it isn't even activated the instant you get the 7's on the slots. Instead, you recieve a stock. A single 7 will appear in the bottom right corner of the screen, and you can hold up to three stock. Each stock can be used to activate Anarchy in the Galaxy by pressing the - Button. Anarchy in the Galaxy, in a very flash manor, obliterates every single enemy in the room in a pool of blood. The only problem with this is how often you'll get a stock for Anarchy in the Galaxy. Simply put:you won't. Honestly, I've only gotten it six times. In 21 playthroughs of the game. Yeah, you won't be getting it too often. I haven't heard a single report of someone actually getting this three times in a single boss level (the most has been two, I believe). Further yet, you won't want to use it. You'll get $10000 LBs for any unused stock after killing the boss (speaking of which, Anarchy in the Galaxy doesn't deal any damage to them). You'll get $50000 LBs on New Game +'s. =========================================================================== ~4.Game Flow~ =========================================================================== No More Heroes is, essentially, one large cycle of work until you beat the game. Sure, it is repetitive, but you should be having enough fun to not pay much mind to that. The flow of the game is simple to understand, but you'll still have a variety of options on how to proceed at every turn. Receive Payment Invoice--After each assassination, you'll travel back to the No More Heroes motel and be greeted with a voice message congratulating you on you're previous victory. No long after that ends you will be stuck with a large entrance fee for the next ranked fight. You'll need to somehow amass that ever-growing sum of cash if you want to even have a chance to fight the next ranked assassin. Earning Money--Now that you're stuck with a huge bill, you will need to earn some cash. There are three ways to collect money. First is visiting the Job Center in southern Santa Destroy. You will unlock a new part-time job here each time you rise in rank, making for a total of nine jobs. Pick the job you want to play, then head towards the "M" marker on the map to begin the mini-game. Complete as much of the task given in the time limit (from collecting coconuts to kittens) and you will earn a cash reward, as well as receieve a medal ranking (Bronze, Silver, Gold). Second, and best paying, are the assassination gigs. Near the No More Heroes motel you can find K-Entertainment, marked by a skull on the map. Here you can take on assassination gigs, earning far more cash per kill than in regular side-jobs. However, when you first enter K-Entertainment there will be no assassination jobs for you to choose. You'll have to unlock them. To unlock assassination gigs, you'll need to get a Silver or Gold rank on side-jobs. For instance, getting a Silver or Gold rank on Coconut Collecting will unlock Assassination Gigs 1 & 2. There are a total of 20 assassination gigs, and all side-jobs will unlock two or three of them. For the record, Assassination Gig 18 is the best way to make money in the entire game. Keep that in mind. Finally, you have Free Fight missions. These are marked all across Santa Destroy by blue "M"'s. You unlock one or two of these for each Gold rank you earn from side-jobs. As the name implies, you can fight these missions whenever you want. Just walk on up to them M and press the A button. The catch is that you have to kill every enemy without taking a single hit. If you get hit just one time, mission's over. You get paid a decent amount after you finish, as well as earn a ranking. Rankings here don't unlock anything, and are merely for completion's sake. Pay the Fee--You've gotten the stipulated amount (the game will tell you when you've surpassed the required amount for the next fight). Now all you need to do is hand over that money to the UAA. Close to the No More Heroes motel you can find an ATM, marked by a $ symbol on the map. Walk over to the ATM and you will deposit all of the money into a specified account. Return to the motel afterwards. Destination Confirmation--Sylvia will give you a call upon your return to the motel. She'll detail the location of the fight, as well as hints upon who you will be fighting. After the call ends, leave the motel, hop on the Schpeltiger, then cruise on down to the roman numeral location on the map signifying the next ranked match. Lackey Fight--You won't get to fight the assassin right away. Instead, you get to prepare yourself by fighting through waves of his or her lackeys. These guys can use a variety of weapons, but your goal remains the same-- use whatever means necessary to slice, decapitate, brutally murder, or anything else to kill them. Generally, each level is split into several areas. In order to pass onto the next area you are required to kill every enemy in the current area you're in. There are several excpetions where you can just skip through enemies. That's no fun, though (not to mention you also get paid based on how many enemies you kill). At the end of the level you can pick up a wrestling mask, learning a new wrestling technique in the process. Enter the large S to head for the bathroom and save the game (the UAA advises relieving yourself before every ranked fight), as well as health and Beam Katana energy refills. Once you are ready, step inside the "!" to begin the fight. Ranking Fight--The boss fight itself. You will fight the assassin in a fight to the death. If you win you will increase in rank. If you lose, you're going to hell. To defeat the boss, just deplete their health bar. Simple as that. Of course, the actual fight is rarely that simple. You'll be facing some crazy, bizarre, and unique bosses on your way to the top. End of Battle Bonus--If you defy the odds and come out the victor, you will increase in rank. Also, you will earn a health pickup increasing your maximum vitality. Finally, you get a cash reward. You get a bare minimum bonus for defeating the assassin (usually about 50% of the entrance fee required to even fight them), then extra bonuses for enemies killed, time taken to clear the lackey fight and kill the boss, amount of damage taken (the less you take the more you're paid), cash for unused Anarchy in the Galaxy stock, and if you purchased the Memory of Tattoo from Lovikov you will earn extra cash from your maximum kill chain (it increases by 1 for each kill, resetting if you take any damage). Restart the Chain--You'll return back to the No More Heroes motel after every fight. You'll be given the entrance fee for the next ranked fight, and the process begins anew. =========================================================================== ~5.Santa Destroy Travel Guide~ =========================================================================== Santa Destroy is a pretty big city, and there is a fair amount of locations you can visit. This section will outline the city's points of interest, describe their locations, as well as what you can do at each place. ---------------------- ~No More Heroes Motel~ ---------------------- Travis's home. The only motel in Santa Destroy where the rent is low and the quality of service is even lower. Despite that, Travis gets quite the quality room (and you're never really stuck with any boarding fees). On the map, the motel is displayed by a house symbol. Press left and right on the D-Pad/Control Stick to shift between the living room and bedroom. Telephone--Doesn't do anything. If you try interacting with it you'll always recieve the "You have no new messages" voice. The telephone is only there for interaction in cutscenes. Drawer--The large drawer on the side of Travis's bed contains all of the Beam Katana's that he has bought. Here you can switch between any of the Katanas. Of course, you really shouldn't be switching from the powerful Tsubaki Mk-III unless you want a challenge with the game. If you're ever curious about what Beam Katana you are currently wielding, just pause the game. The Katana's picture and name will be at the bottom-right corner of the menu. Map--You can view the Santa Destroy Guide (essentially what I'm listing here) or the result of your Assassination Gigs, Part-Time Jobs, and Free Fight missions. The locations of each is marked on the map, as well as the medal (if any) earned for each mission. Closet--Believe it or not, Travis is extremely customizable. I'm sure that you will get tired of him wearing the same clothes all of the time (despite them looking rather cool to begin with), so you can spend some time at the closet changing what he wears. You can change is sunglasses, jacket, shirt, jeans, and belt. Unfortunately, you don't start with any extra clothes. You will need to buy them from Area 51 (at extremely high price to boot!) or find hidden shirts in dumpsters strewn around Santa Destroy (see the appropriate section to find their locations). There's practically a million ways to dress up Travis. Choose the combonation that best fits you. Toilet--Exactly as it implies. Enter the bathroom and Travis will do some business on the toilet. Not only does this look funny, but you will need to take a dump in order to save the game. Every bathroom serves as a save point, and there will always be a save point before each boss fight. Travis returns to the motel's bathroom after beating each assassin as well, so don't stress about needing to find a save point quickly after defeating that difficult boss. Fridge--No bachelor's pad is complete without a fridge! Choose the fridge option and Travis will eat something out of it, restoring all of his vitality. Unfortunately, this doesn't serve any actual purpose within the game. Whenever you finish a mission (whether you win or die), your vitality is restored back to full, making it impossible to ever have less than maximum health while traveling Santa Destroy. Go ahead, crash into as many buildings as you want at maximum speed. You'll never lose any health from it. And the police isn't going to try and stop you. Go crazy. Cards--View your album of trading cards. In each rankings fight level you can find five different trading cards, making a total of fifty (Death Metal's mansion has cards 1-5, Dr. Peace's level has cards 6-10 and so on). The first 50 cards you collect will all be pictures of fictional wrestlers, as well as a little info about them. The more cards you collect, though, the more masks that will be hung on the wall in Travis's room, as well as the size his collection of anime figurines will grow. Once you have beaten the game, you can collect an additional 100 cards, making a total of 150. The new set of 100 cards is all concept art for the characters and bosses in the game, and is fun to look at, making it worth your time to collect every single card. Any of the original 50 cards you missed on your first playthrough can still be found again. Television--Watch video tapes here. The only tape you have at the start is an original trailer for No More Heroes. There are three other tapes you can buy from Beef Head Videos. If you watch those tapes you will learn a new wrestling move from each tape. In the long run they can be worth your while to eventually purchase. Also, after rising to rank 4, you can replay the mini-game Pure White Giant Glastonbury, the game Travis was playing during that dream sequence on the train. Shoot for a high score! Jeane--Travis's pet cat. Shake the Wiimote or press the A button in order to interact with her by petting her, feeding her, or letting her roll around on Travis's stomach as he lies down. Jeane does not improve any of Travis's stats and has no actual effect on the game. She's merely there to show that Travis isn't some psychopath that only wants to kill, but rather an assassin who still admires his kitty. ------------ ~Job Center~ ------------ Signified by a pink circle with a many running on the map, you'll be coming to the Job Center time and time again to perform wacky jobs, earn cash, and unlock new assassination gigs. When you first enter the Job Center you will only have one side-job available. You unlock a new one each time you rise in rank, eventually spanning out to nine side-jobs. All of the side-jobs pay decent cash, but assassination missions are definately the way to go for quicker cash. Each side job will have you accomplishing as much of a task as possible within a time limit, from mowing lawns to collecting kittens. The more of a particular object you collect/erase/earn, the more money you are paid when the time expires. You will be wanting a lot of those objects because you are ranked when time expires as well. If you get a Silver or Gold rank, then you unlock new assassination gigs. If you earn a Gold rank, you also unlock a new Free Fight mission. ----------------- ~K-Entertainment~ ----------------- Signified by a white skull, K-Entertainment is an advertising agency located only two streets south of the motel. However, they also have a large hand in the shady underworld of assassins, and employ many of them to take on a large variety of gigs. You gain access to K-Entertainment at the beginning of your free roaming of Santa Destroy, but you'll quickly find out that you can't take on any missions yet. To unlock them, you'll need to head down to the Job Center and get a Silver or Gold rank on a side-job. That will unlock new assassination gigs. For example, getting a Silver on on the first side-job will unlock Assassination Gigs 1 & 2, and getting a Silver on the second job will unlock Gigs 3 and 4. This trend continues throughout all of the side- jobs. As you can see, you have no choice but to play those side-jobs to unlock the big paying assassination gigs (fortunately, Silver ranks are not terribly challenging on all of the side-jobs). Once you pick an assassination gig, leave the building. An "M" will appear on the map, signifying where the gig takes place. Head to the M and enter it to begin the mission. The goal is usually the same--kill every enemy in the given time limit (although there are several exceptions, such as there being infinite enemies). You aren't always using the Beam Katana to slice enemies to death. Sometimes you must use only wrestling moves, kill enemies in a game of baseball, or play with some other bizarre condition. Don't expect everything to be easy! Payment is different for each gig. Sometimes the pay is based off how many enemies you killed (such as getting $2000 LBs per kill), while others pay only one amount for completing the objective (such as getting paid $50,000 LBs for finishing). Obviously, failure on the missions where you get paid per kill is better because you'll still be paid a decent amount. Failure on missions where you only get paid for completing the objective nets you no pay at all. Always make an effort to finish! ----- ~ATM~ ----- The ATM is marked by a $ on the map, very close to the motel. Once you have enough money to pay off the entrance fee for the next ranked fight, head to the ATM to deposit your money. The ATM is unavailable until you have the satisfactory amount of cash required to pay the UAA. Remember to head back to the motel whenever you pay off your entrance fee. --------- ~Area 51~ --------- Signified by a T-Shirt on the map, and only available after defeating Dr. Peace, Area 51 is the place to shope for all of your clothing needs. Here you can purchase new sunglasses, jackets, T-Shirts, jeans, and belts for Travis to wear and change into at the Closet in the motel whenever you wish. A lot of the clothing found here is extremely expensive, so you'll need to do some assassinating to amount the cash needed to purchase some of the clothing. The clothing does not affect the game whatsoever. It's merely there to allow the player to style Travis to their delight. Want Travis to look like a geek? There're clothes for that. Want him to look like a complete badass? There're clothese for that, too. His defense/attack power isn't changing based on his clothese. Don't expect it to. ------------- ~Naomi's Lab~ ------------- Indicated by a blue symbol with a Beam Katana on it, Naomi's Lab is in a warehouse right behind the motel. You can access it once you have defeated Dr. Peace. Naomi is a scientist who researches and designs Beam Katanas. Obviously, she's the place to go when you want a better weapon to kill people with. Over the course of the game she will sell new Beam Katanas for you to purchase, each one more expensive (and powerful) than the last. Exit and re-enter the lab after purchasing a new Katana to find two new upgrades available for purchase (no upgrades are purchasable for the Blood Berry, the starting Katana, however). There is an Energy Saver upgrade which makes the current Katana use less energy when swinging/defending, limiting the amount of time you need to waste recharging it. The other upgrade is a Power Upgrade. As you could guess, this makes your attacks with the Katana more powerful. Quite useful. The Accelerator is a purchasable upgrade that affectes every Beam Katana, so you only need to purchase it once. When you get near buried objects on grass, the Wiimote will rumble. When you're over the buried object, the Wiimote will rumble violently. Stab the ground with the A button to reveal the treasure (usually $1000 LBs). On New Game +'s, new buried objects will appear on the map. These new objects are additional trading cards. Get hunting! ------------------- ~Thunder Ryu Bldg.~ ------------------- Signified by an orange Kanji symbol on the map along the east edge of Santa Destroy not too far from the motel and available after beating Dr. Peace, the Thunder Ryu Building is essentially your gym. There are three stats you can upgrade (maximum vitality, strength, and maximum Beam Katana combo). The price for each exercise starts at a cheap $1000 LBs. However, each exercise for the three stats increases exponentially every time it's available (from 1000 to 2000, 4000, 8000, and so on). The ability to increase your Beam Katana's maximum combo is available only once for each of the four Katanas. The ability to increase vitality and strength is available each time you go up in rank. Note that vitality and strength exercises are one time only. If you're rank 8, you can do those two exercises and increase those stats. If you forget and jump to rank 7 and head to the Thunder Ryu Building, you can still do the exercises. However, you can't make up the missed exercises. You can still only do one of each (instead of two of each--one for missing the rank 8 exercises, and one for becoming rank 7). If you start a New Game +, completed exercises are kept, so you can finish off anything you missed. The minigames (exercises) are as follow: Dumbbells--Travis will hold a pair of dumbells, and you'll need to lift them a total of 30 times in 30 seconds to max out your Beam Katana combo. You alternate between the right hand (fling Wiimote upwards) and the left hand (fling the Nunchuk upwards). It's a fairly easy minigame and definitely won't take the entire 30 seconds to complete. You can do this exercise once for each Beam Katana. Bench Press--Travis will need to lift up a heavy barbell 10 times within one minute. In order to do the repititions, rapidly press the A button. If you stop pressing them, Travis will lower the weights back down to his chest, forcing you to repress the buttons to lift it back up (if you get tired for any reason, just press the Home button to pause the game). Succeeding this minigame will upgrade your attack power. It can be done after every ranked fight, for a total of nine bars of strength. Your added bars of energy can be viewed in the pause menu (yes, there is "room" for a tenth bar, but nine bars of strength is indeed the maximum). Squats--Travis will, obviously, need to do squats in this minigame. He needs to do 20 of them in 30 seconds. To perform a squat, simply flick the Wiimote and Nunchuk downwards at the same time. You can easily perform two squats per second if you strike a nice rhythm. It isn't too hard. Succeeding in the squats will increase Travis's maximum vitality. You can perform this exercise after each ranking fight, for a total of nine vitality increases. You won't see any difference in health until you perform all eight. When you do, the heart will get significantly larger, adding about 15% to your total vitality. ----------- ~Gold Town~ ----------- Signified by a glass of beer, accessed after defeating Shinobu and located in an alley right behind the Thunder Ryu Bldg. is Gold Town. It's home to several shops, but most importantly, a bar. Inside the bar you can find a drunken man called Lovikov. When you first meet him he will tell you to go find a bunch of his balls in order to master new techniques. He's talking about Lovikov Balls, though. After speaking with him, check the map on the pause menu. A bunch of orange and pink dots will appear. The pink dots are spots on the ground where buried treasure lies. The orange dots are the Lovikov Balls. The balls are not buried. To collect them, merely walk into them (or run them over if you're riding the Schpeltiger). When you are close to a Lovikov Ball you will here a loud hum. It's easy to hear when you're not riding the Schpeltiger because there is no music when running through the city. There are 49 Lovikov Balls to be found. I have a list of the ball locations in a later section. Check there if there are any balls you need to find. Head back to Lovikov to purchase abilities. He requires 7 balls per ability. There are seven abilities (the Killer7 refrences still don't end here!) to be purchased, so you'll be using every ball. As a note, several Free Fight mission symbols cover up some orange dots on the map. You may need to look at my list anyways if you don't find them all before unlocking the Free Fight missions. Here are the purchasable abilities, listed in the recommended order of purchase: Memory of Child--When you hold the B button outside of combat you will be able to perform a dash. Travis's stamina is displayed by a bar on the right side of the screen. When you are dashing, the meter will slowly empty. Stop running to make it refill. If it runs out, Travis will crouch over to catch his breath. Get this ability as soon as you can--it makes traveling around Santa Destroy much easier on foot. Also, you MUST get this before paying off the entrance fee to the rank 1 fight. If you don't, you'll be hating yourself. Trust me. Memory of Woman--Dark Side mode will now about twice as long. Definately one of the better upgrades because Dark Side mode does get activated time and again, and wouldn't it be more fun if it didn't end in like 10 seconds? Now you can make twice as many enemies spill blood! Memory of Three--All enemies (and by that, it means targetable objects as well as enemies that will activly try to kill you) appear on the mini-map as red dots. Quite useful because you can tell when you're about to be ambushed when turning a corner just ahead of you, or when you need to clear a room of enemies and you can't find an enemy or two that is hiding. Breakable doors, telephone poles, and other things also appear on the mini- map as red dots despite not being actual "enemies". Don't get too confused. Memory of Tattoo--After buying this ability, whenever you kill strings of enemies you may notice "## Combo" on the side of the screen. This is because after you beat a boss you will earn extra cash for your maximum combo throughout the level. Your combo increases with each enemy killed, and resets if you ever take damage. You get paid $2000 LBs times the maximum combo, so if you can kill well without taking damage, you can earn quite a large amount of money after beating a boss. Memory of Demon--If you shake the Nunchuk you can perform a jumping slice on enemies, knocking them to the ground and setting them up for an instant kill Down Attack. During the brief time before the hit connects, Travis is completely vulnerable to attack, and if he's hit then the attack gets cancelled out and you'll have to try again. Quite useful against groups of enemies, but you'll need to avoid getting attacked as you pull off the move. Memory of White--This ability extends the range of a Down Attack. If you are locked on to a downed enemy, press the A button to perform a jumping Down Attack. It doesn't matter how far away you are from the downed enemy, just as long as you are locked on you will be able to kill them. This ability works hand in hand with Memory of Demon, so it's advised that you get both of them at once. Memory of Mask--With this ability you can grab enemies at a slightly farther range. Apparently. To be perfectly honest, I can't find any improvement in grabbing range with this ability. If there is one, it's definitely quite small. Save this ability for last if you can--there is no real need to buy it early. Not to mention grabbing is only important during boss fights, and if you manage to make them dizzy then you are likely already close to them. Although, this ability is insanely useful for the wrestling match Assassination Gigs. I have noticed a huge improvement there. If you have trouble with those missions, this is a great ability to buy. ----------------- ~Beef Head Video~ ----------------- This place is around the corner of the Thunder Ryu Bldg. and is represented by an orange logo with bull horns on it, accessable only after you defeat Shinobu. You'll want to check back at Beef Head Video often in order to collect all of the available video tapes that they occasionally sell. Don't worry about those bizarre and funny titles Travis rents that Diane complains about--you don't need to return those (you can't even watch them, sadly). You can, though, purchase videos that you can watch back at the motel. If you watch a video then you will learn a new wrestling move. It's advised that you watch all of them so you can perform all of the various wrestling moves the game has to offer. =========================================================================== ~6.Items in Combat~ =========================================================================== There are a variety of items you can find in combat situations (and for the most part, you'll only find these in boss levels). Get to know these items well because you'll be wanting to find them often. Pizza--You can find pizza inside pink boxes. Break open the box and either a full pizza or a piece of pizza will appear. A slice of it (it is quite small and easily distinguishable) will refill about 15% of your vitality. A large pizza will restore your vitality back to max. You can only find these in pink boxes. Pink boxes found on all boss levels will contain pieces of pizza. Battery--Found in blue boxes, and work in a way similar to pizza. Once you break the box open, either a small battery piece (a triangle) or a large battery (a large rectangle) will pop out. The small battery will refill about 50% of your Beam Katana's electricity. The large battery will refill the electricity back to maximum. Until you get the Tsubaki Mk-III's Energy Saver, always get these boxes. Blue boxes found in boss fights contain small batteries. Money Chests--Just as the name implies. Break open this red chest and a fountain of money will rain out. Money automatically gets picked up by you, so don't worry about the effort needed to pick it all up. The chests contain about $1000 LBs, and aren't found on many levels. Card Chests--Far more valuable than Money Chests, these chests look exactly the same. However, when you break them open, a trading card will pop out instead. There will be five trading cards in each boss level on your first playthrough of the game. When you start a New Game +, additional Card Chests will appear containing new cards. Any unclaimed Card Chests from the first playthrough will remain in the level until you collect it. Wrestling Masks--Before every boss fight you will find a Wrestling Mask on the ground, along with a note on it from the mysterious M.S. (Mask Smith?). You learn a new wrestling move from picking these up, and the wrestling move is conveniently used for the upcoming boss. =========================================================================== ~7.Heroic Walkthrough~ =========================================================================== And finally, let's begin the actual walkthrough itself. The way I'll be writing this is pretty simple to understand. I will begin by talking about all of the new activities that open up after defeating an assassin and moving up in rank. This includes the new Job Center side-job, K-Entertainment assassination gigs that will open up, and descriptions of Free Fight missions you can try. The descriptions of those jobs and missions will be somewhat brief. If you want a far more detailed description, then look in the Side Job/ Assassination Gig/Free Fight mission sections for extremely detailed descriptions on how to beat the missions, or score the most amount of kills. After I get through explaining all of the side missions and jobs, its time to describe the boss level itself. I will list the locations of all the cards you can grab along the way, as well as methods to defeating the various enemies on your way to the boss. Finally, there is the boss fights. Obviously, the details for each boss is going to be important. I'll list how to dodge all of their attacks, how to predict their attacks, vulnerability times and the best method to killing the boss as quickly as possible. Now, let's spill some blood! --------------------------------------------------------------------------- ~7A.Rank 10-Death Metal~ --------------------------------------------------------------------------- Turn on the game and select your difficulty. Choose Sweet if you want to have a moderately easy time with the game, or Mild if you want a challenge through the game. You can only choose the hardest difficulty, Bitter, for a New Game + sadly (that's for the better, though--it's quite hard). You'll go through several badass cutscenes in the beginning. In order to trigger the cutscenes, walk Travis over to the stairs of the motel. He'll hop on his Schpeltiger and cruise on off to his destination. Go ahead. Enjoy the cutscenes. Hopefully they will get you pumped up for the fun times you're going to have. -------------------- ~Townsend Residence~ -------------------- You'll crash through a mansion's entrance, wiping out the guards in the way. Once you get control of Travis, press the A button to switch on the Beam Katana. You will then be asked if you want to play the tutorial. If you want to, and I highly advise you do, go right ahead and learn the basics of the game. Look at my combat section above to learn additional info about all of the moves, including the ones not included in the tutorial. Anyways, once the tutorial is over, you will face two basic grunts. These guys will rarely attack you, instead preferring to just walk circles around you. Corner each of them and slash away. They are both easily wiped out after several attacks. Once you dispose of both of the guards, the door on the second floor opens up. Head up either staircase and go through into the next room. Once you enter the room, the door behind will close and traps you in. A bunch more of those guards spawn in this room, and you'll need to take them all out. There are six total, and they like to gang up on you in pairs. They can also be a bit aggressive, and you may take a little damage. Luckily for you there happens to be a health box in the back of the room. Grab it if you need to restore your health. The door will open after defeating the enemies. The door leading back to the lobby will close, though, forcing you to head right and down the hallway. Follow the hallway to the end and then climb the spirling staircase to the third floor. At the end of this hallway is a blue box containing a battery restore. Before the end of the hallway is a side hallway to the left with the entrance to the next main room. Before entering, break the box to grab TRADING CARD 001. The doors will lock again, and now you will have to fight through twenty cronies. These guys are now brandishing katanas, and are more powerful than the normal guards you are used to. Try to fight each of them one by one to avoid taking too much damage. Near the entrance of this room is another health box if you ever need a health restore. Hopefully you can score a Dark Side attack in here (I almost always get three cherries during this fight). You can also break open the chest infront of the desk to grab TRADING CARD 002. Once all of the enemies stop spawning, the doors will unlock. Head out the door on the right and turn right to find a chest containing $500 LBs. Head back to the hallway and head back right and down the staircase again. As you make your way back to the lobby, you'll need to take down another six guard. Watch out for the lone guard the ambushes you around the corner. Once all six are killed, the door to the lobby opens. Instead of entering it right away, head down the hallway past it to the dead end to find a chest containing $300 LBs. When you reach the bottom of the lobby, turn around the find a new hallway you can head down (as the cutscene before showed). Four more grunts are through here. The first two don't have any weapons while the second pair wield katanas. None of them should prove to be too difficult. At the end of the hallway a beam katana weilding grunt will spawn after the first four are murdered, Beam katana wielders will always be much stronger than other foes in the level, and always have the highest amount of health. Watch out for his charge attack. It can't be blocked. When he swings his katana three times, keep locked on to him and rock the control stick left and right. After an attempt or two you will Darkstep him and be able to get a ton of free hits on the foe, easily wiping him out. The ! leads to the next area, so head on through. In this large room you will need to kill off a group of ten enemies. All of them are spread out, and only a few of them are holding katanas, so this should be an easy fight. Once you wipe them out, another group of seven enemies will spawn. Same process here. Half of them are wielding katanas, but with even fewer enemies this still shouldn't prove very difficult. Once you kill them all, a cutscene will show the nearby gate opening, as well as another beam katana wielder dropping down. Before leaving the room, open the chests at the back end of the room. The one on the right has $500 LBs, the one on the left holds TRADING CARD 003. Watch out for the enemies with pistols down this final hallway. Before doing anything else, turns around when you enter this outdoor hallway. You can find TRADING CARD 004 in the chest. There are only five enemies on the way to the end. All of them use guns, so approach them one at a time. Wait for them to fire several bullets, then rush the foe while they run off to reload. Once one enemy is disposed, move to the next. When all are killed, you can enter the ! to the final area. Not long after you begin walking down this hallway, Sylvia will call you (turn up the speakers on the Wiimote, otherwise have fun watching Travis walk slowly for about 30 seconds). Once her motivating conversation ends, you can walk at full speed again. TRADING CARD 005 is in a chest towards the end of the room, as well as a wrestling mask right next to the bathroom (labeled as the giant "S"). Speaking of which, enter that and save now. Enter the nearby ! to begin the fight. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Battle for Rank 10--Travis vs. Death Metal Enjoy the pre-battle cutscene and prepare to fight. Death Metal has two main attacks, and as long as you are locked on to him and not swinging wildly, both of them are completely blockable. The first is a simple horizontal slice (despite the sword going through Travis's body, you'll take no damage). The second is a huge ten-swing combo attack. Rock the control stick back and forth to perform a Dark Step in the middle of the combo. The only problem here is that you'll likely take a little damage from the sword when you initiate the Dark Step. I have no idea why this is. The damage is neglible compared to how much you'll be dealing. Also of note is that every few Dark Steps will stun Death Metal. Grab him while he's stunned and perform the wrestling move prompts. As you'll find out, wrestling moves do a lot of damage to bosses. Always use them when the oppertunity presents itself. Death Metal is also vulnerable to attack after each of his own attacks. Wait for him to stop swinging, then throw three or four swings of your own, then back off a bit. Obviously, the clanking noise is an obvious sign you aren't dealing any damage. The fight remains simple until he loses half of his health. When he does, he clones himself twice over. The real Death Metal will remain at half health whenever you lock-on to him, and he will always be in a defensive position. The two clones will start at full health and actively try to hit you. Each clone will only need several hits to kill, and you can't hurt the real Death Metal until both clones are killed. Try to single one out, wait for the combo attack, then perform a Dark Step and beat the crap out of the clone. Each of the clones will require three or four Dark Steps to finish off, or about 20-30 regular swings. Once the clones are killed, the real Death Metal will continue his attacks against you. Just keep defending--he hasn't learned anything new and won't try to defend himself after he finishes either of his two attacks. It should only take a few minutes to wrap up this battle. I highly advise getting used to the Dark Step here. The move is the #1 counterattack against every single boss in this game. Learn it, learn it well. Once the fight ends, break open the chest for $2000 LBs and a vitality upgrade (don't worry--you're forced to get this to continue with the game). Enter the flashing ! and get the hell out of here. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ --------------------------------------------------------------------------- ~7B.Rank 9-Dr. Peace~ Entrance Fee-$150,000 LBs Quote-"Listen...to my song!" --------------------------------------------------------------------------- So, you've killed Death Metal and you're on your way to the top of the rankings list. There's still a long way to go, though. You'll return to the motel after winning each ranked fight, and you'll be prompted to save the game. The next cutscene is basically telling you to head outside, but first, take a look around the room. There's a living room on the right, and the bedroom on the left. Nothing of major importance is in the bedroom, except for a closet to change Travis's clothes and a drawer where you can swap Beam Katanas (you don't possess any other at the moment, though). The living room has the toilet where you can save, a TV where you can watch videos you can purchase later, and the Cards option which allows you to view cards you have collected. Once you are done messing around, leave the motel. Walk down the stairs and into the parking lot. Ignore the Schpeltiger for now and head for the exit and enter the ! to get inside the limo. After a short talk with Sylvia, she will kick you out onto the streets. Conveniently infront of K-Entertainment, that is. She mentioned that this is where you can take on assassination missions and earn a decent amount of cash, at least enough to pay off your $150,000 LB fee. Enter K- Entertainment and you will be shooed away by the woman at the desk, saying that you'll need to prove yourself as a hard worker before you can begin assassinating. Well that's just great. After leaving you will unlock the Job Center. Convenient. The Job Center is marked by a pink dot on the map with a man on it. It is quite a distance away, so you'll want to drive there. Press the 1 button to have Bishop drive the Schpeltiger over to where you're standing. This will only work if you're a decent distance away from the Schpeltiger (and you are currently). Hop on with the A button and get a feel for the controls. A is accelerate, B to break, control stick to turn. Fairly simple. You can hold Z to boost, and if you hold B and quickly tilt the Wiimote left or right, you can pull off quick 90 degree turns. Flick the Wiimote upwards to do a jump. Have fun messing around, but be sure to at least be driving towards your destination. Enter the Job Center once you reach it. Enter and the man behind the counter will give a short speech on the importance of hard work to get anywhere in this world. Once you reach the bulletin board you can choose the part-time job you want to play. The only one available is Coconut Collector, so pick it and leave. The minigame is held near Body Slam Beach, relatively close to the Job Center. Just head for the purple "M" on the map. --------------------------------------------------------------------------- Side Job 1--Coconut Collector Time Limit--3 Minutes Pay--$2000 LBs per coconut delivered Gold Rank--7 Coconuts In this minigame your goal is to bring as many coconuts as you can back to the coconut vendor. After talking with the vendor the game will begin. You will be making coconuts drop from the palm trees all around the vendor instead of buying them from a store. That's crazy! To make the coconuts fall, walk near trees. When you see the A button flash above Travis's head, that will tell you it is a tree that contains coconuts. Press the A button several times to punch and kick the tree until coconuts fall. 1-3 coconuts will fall from each tree. Walk over to each coconut and press the A button to pick it up. Travis can carry a maximum of three coconuts. He walks rather slow when he is holding them, so keep pressing the A button to make him waddle faster. Walk to the front of the vendor's table to deliver the coconuts. This process will repeat for the duration of the three minutes. Be careful, though. Occasionally the falling coconuts will conk Travis on the head and stun him for several seconds. Try to avoid that as much as possible by standing still and waiting for the coconuts to fall down (and even then they will still occasionally hit you). --------------------------------------------------------------------------- You'll get paid once you time runs out. Getting at least a Silver rank here is fairly easy (only requires about 5 coconuts to be delivered, and at least 10 is easily possible). Getting a Silver rank or better is necessary because it unlocks the first two assassination gigs at K-Entertainment. Also, if you get a Gold rank, you unlock a Free Fight mission. We'll talk about that after the pair of assassination gigs you unlocked. Head to K-Entertainment and pick one of them. --------------------------------------------------------------------------- Assassination Gig 01--Pizza Butt Time Limit--1 Minute Goal--Kill the CEO Pay--$30,000 LBs Gold Rank--Victory in 15 seconds or less Head back over to the Job Center. Avalanche Hold is a parking garage located next door to the Job Center, making it pretty easy to find. Once you enter, you'll be confronted with a group of grunts. Your goal is not to kill everyone, but rather the CEO himself. The CEO is behind his wall of grunts and is labeled with "Target" above his head, making him easy to pin out. None of the grunts have weapons, so they are all fairly easy to dispose of. The problem is that the CEO is armed with a pistol, and will constantly fire at you. Defeat a few grunts to clear a path to the CEO, then rush him. I advise not using the lock-on for this fight when going for the CEO because you might target a regular grunt by accident, wasting time. You only have one minute to kill the CEO. Failure to do so will result in no pay whatsoever. Gold Rank Notes--It's extremely hard to Gold rank this at the beginning of the game. Wait for a stronger Beam Katana (or the final one. The Tsubaki Mk-III rips through enemies) and spam the down charge a few times. Rush for the CEO and kill him quickly. If you're lucky, a Death Blow from one enemy may have enough range to kill the CEO if he's nearby. By the way, the tenths of a second are irrelevent. If you finish in 15.86 seconds, it's still a Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 02--Snake Hall Time Limit--2 Minutes Goal--Kill all enemies (15) until you die Pay--$2,000 LBs per kill (Maximum of $30,000 LBs) Gold Rank--Victory in under 1 minute This mission takes place in the same parking garage as the first assassination gig. This mission is far more fun because you're just flat out killing people instead of one specific target. All of these enemies group up on your right from the start, so just go in swinging. A left/right Death Blow is likely to kill several other enemies with its range (especially if you use the Triangle Death Blow). There's only 15 enemies. The last few will spawn towards the end, and they are armed with beam katanas. They have more health than the regular grunts, so take them out quickly and dodge their charge attacks. Gold Rank Notes--Nothing too hard. It's easily finished in about 30-45 seconds, so a Gold rank isn't insanely challenging. The main problem can be a lack of doing much damage. Come back later after some training with Thunder Ryu, or upgrading Beam Katanas a little later, for a much easier shot at the Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 01 Location--Northwest corner of Santa Destroy Time Limit--2 Minutes Enemies--12 Pay--$30,000 LBs This Free Fight mission is hard because of the erratic spawning of enemies. The first group is a mere three grunts. None of them should pose much of a threat. The second group spawns after the last one dies. These next three grunts are armed with crowbars, and they all have a charge attack they like to spam. It's unblockable--ergo, if it connects with you, you fail the mission (since you'll take damage and all that...). Spam Emergency Evades and Dark Step whenever possible. They occasionally strike combos on you-- that's the time to Dark Step for a possible free kill. The final group of enemies is the worst. Six will spawn, and I ensure at least one will be behind you. These are the same grunts as when the mission started, but being swarmed by six of them at once, and not a single hit is allowed on you, can make it a bit irratating. If possible, run away from all of them and perform a low charge attack to decimate at least half the group. That should make finishing the mission rather simple. --------------------------------------------------------------------------- Well, that takes care of your money making opportunities. Coconut Collector and either of the Assassination Gigs/Free Fight will easily put you over $150,000 so you can enter the next ranked fight. To pay off the fee, head for the ATM. It is located on near the motel, marked by an orange $ symbol on the map. Walk up to it and Travis will take care of the rest. Head back to the motel. Sylvia will call and tell you the fight has been arranged at Destroy Stadium. Leave the motel after the phone call to find a "IX" has been marked on the map, signifying where the match takes place. You'll need to head for it. Destroy Stadium is located at the southwestern most point of Santa Destroy. Still, the drive there shouldn't take more than a minute. The entrance to the battle is a back door of the stadium accessed in the parking lot, not the front gates. Enter and prepare to fight. --------------------------------------------------------------------------- ----------------- ~Destroy Stadium~ ----------------- You'll be attacked by two baseball loving junkies right from the start. Dispose of them then head down the hallway to the left. You will encounter four more of these guys, all of them holding baseball bats. They're just like crowbars, so occasionally you'll need to change stances in order to score hits on them. At the end of the hallway is TRADING CARD 006's chest, but it's being blocked by a beam katana wielding guard. Avoid his charge attack and wait for him to combo swing. Dark Step his combo as you block it. Two Dark Steps will kill him, or about 15 swings total if you don't want to Dark Step. Turn around and head back towards the entrance, this time heading further down the hallway as if you had gone right at the beginning. Two more bat wielding foes are waiting for you. After killing them, four last enemies are around the corner. All of them will either use hand-to-hand combat, or throw baseballs at you. Try not to get all four's attention at once and instead focus on one at a time. Once every enemy in this area is killed, access to the next area opens up. Past the opened gate, turn right for a chest containing $600 LBs. Now head left and down the hallway to an open area. A total of eight enemies are here. One infront of you, another pops out from the corner, four in the center, then two in the back. The last enemy is wielding a beam katana, so save him for last. I'd say rush in swinging to this fight. These guys will not be attacking very often, and there is a health chest nearby to replenish any lost health. Access to the next area opens when these eight enemies have been decapitated. In this long hallway there will be nine baseball throwing enemies. However, they want Travis to partake in a small minigame. The enemy closest to you will throw a baseball at you, and you'll need to swing the Beam Katana like a baseball bat to hit the ball back at them, killing them. The harder the swing the more enemies you will kill. Any of them leftover will need to be manually killed. You get three chances. The power of the swing comes from how hard you swing, as well as the transition from a high stance to a low stance when the ball connects. Swing right before the ball passes Travis for best results. Once you pass/fail this game, pick up $500 LBs from both chests in this hallway. The gate at the end blasts open if you killed every enemy with the baseballs, or opens once you manually kill the remaining foes. When you get out of the hallway, four enemies will rush up to you. Kill them all, Emergency Evading whenever necessary, and pick up TRADING CARD 007 from a chest on the left. Two more enemies remain in this area. Kill the bat-swinging freaks and enter the ! to move to the next area. In this third area, head left. Before reaching the clearing with a group of four enemies, a single guard will ambush you form the corner. Kill him, then rush into the group of four enemies. Once all of them have been killed you can enter the flashing !. You'll play yet another baseball minigame against a line of nine foes. The ball is significantly faster this time, however. Once all of the enemies are killed, or you're running to kill them yourself, grab the chests in this hallway. The first contains $500 LBs while the second holds TRADING CARD 008. A total of nine enemies are around the corner, and they can be a bit annoying to kill. You've got a variety of them this time. Baseball throwers, bat wielders, hand combaters, and they end with a guard holding a beam katana. You'll probably take some damage from attacking so many foes at once, but back away if you can't get many hits in and try to single out a single foe. Before moving on to the next area after killing every enemy, grab TRADING CARD 009 from the chest. A bunch of enemies crowd this final hallway. None of them are overly difficult to kill, and you generally only fight one at a time, making it quite easy. Towards the end, two beam katana wielders will run out of the bathrooms (you can't use these, though) and attack you. Once you kill those two guys, the final enemy of the hallway also wields a beam katana. He's different, though. His charge attack sends a ball of energy flying at you. Emergency Evade or just move left/right to avoid. Kill him quickly before he racks up too much damage. Just past this guy is the chest containing TRADING CARD 010. For killing every enemy, the double doors ahead open up. In the long hallway, Sylvia will call and tell you the fight is ahead. Grab the Wrestling Mask near the bathroom, use the bathroom to save the game, and be sure to grab the health and battery pickups before reaching the end of the hallway. Enter the arena when you're ready. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 9--Travis vs. Dr. Peace Dr. Peace is an insanely simple boss fight if you know what you're doing. And if you don't, well, it's still very easy. You'll start far away from Dr. Peace. He starts on the pitchers mound while you're stuck at home plate. Run on over to him, but hold down the Z button when he starts firing his pistols so that you can block his attacks. Once you reach Dr. Peace, the fight can really begin. Dr. Peace's attacks consist of firing single bullets at you, firing a huge barrage of bullets at you, and firing several powerful bullets at you. These attacks are all blockable, but note that Dr. Peace cannot move while he is attacking. You can Emergency Evade out of the way during his attacks, which is advisable because your Beam Katana's energy will quickly deplete from blocking his attacks. He is vulnerable during the short reload time after every attack, as well as whenever he does attack. Basically, he's almost always vulnerable. Once you start damaging him, though, he gets a new attack. He'll stand still and hold one pistol, red energy lines absorbing into him (easily indicating he's gonna pull off some crazy move). He'll then turn to face you after several seconds and fire an extremely fast and powerful bullet that does quite a lot of damage and knocks you to the ground. When he turns around, Emergency Evade in any direction to ensure your safety. Alternatively, just keep moving left/right in circles around him as you are locked on. Either works fine for avoiding him. Occasionally your combos will stun him. The wrestling move will do a lot of damage to Dr. Peace, so be sure to grab him at every possible opportunity. When Dr. Peace attacks when he is fully off the pitcher's mound, he usually fires a barrage of bullets at different angles. It's easy to hit him here-Emergency Evade away from him and rush at his side. Whenever he charges for his super bullet attack, there is also the chance to stun him. As he's charging, pull of a Charged Beat Attack. It won't always stun him, but it often does. Not only does it cancel out his attack, but it's also a free wrestling move attack. Nice. It's also possible to do this (usually with low Charged Beat Attacks) after he finishes shooting after any of his attacks. Once his health is depleted, when you get close to him time will freeze and a button will appear above Travis' head. Press it to finish off Dr. Peace. Push the wrong button or take too long and Dr. Peace will shoot you away. Obviously, fail too many times and you'll end up getting killed. Collect your vitality increase after killing the doctor and head back to hotel Mr. Rank 9. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7C.Rank 8-Shinobu~ Entrance Fee-$200,000 LBs Quote-"What's that in your hand, a toy?" --------------------------------------------------------------------------- After your fight, feel free to save the game. You'll get a phone call and invoice from the UAA. The entrance fee to the next match is $200,000 LBs. That isn't too much--you earned half of that from winning the fight with Dr. Peace. Leave the motel and you will be alerted that several new facilties are open. Allow me to explain them in reverse order of importance. Firstly, Area 51 is now open. This is represented by a T-shirt on the mini-map. As you could guess, this is the only clothing store within Santa Destroy. You will find a decent amount of clothes here, including new sunglasses, belts, jeans, t-shirts, and jackets. All of the clothing is quite expensive, though, so you'll need to kill a lot to buy some of it. Also, new clothing is unlocked every time you increase in rank. Several pieces of clothing aren't unlocked until you start a New Game +. Clothing has no effect on the game other then to make Travis dress a way you want him to. The second new location is the Thunder Ryu Building. This is represented by an orange Kanji symbol (I'm guessing for "gym" or something). You'll definitely going to want to stop here. Be sure to bring some cash with you, too. The Thunder Ryu Building is essentially your gym. Choose "Training" (there aren't any other options...) and pick your workout. You can do Dumbbells that increase the maximum combo of your current Beam Katana (you can do this exercise once for each Beam Katana). The price starts at $2000 LBs and doubles through each exercise. Bench Presses increase Travis's strength. You can do this a maximum of eight times, once after each ranking match. Don't forget to do it! The cost starts at $1000 LBs and doubles for each new training session. Squats increase maximum vitality. You won't see any improvement until you do all eight training sessions of it, though. The price is the same as Bench Presses, and can also be only done once after each ranking fight. I'll always remind you to head to the Thunder Ryu Building after each rankings fight. Remember, these prices go up exponentially, so you'll be needing a lot of cash later on. For now, only $4000 LBs is required to train in all three catagories. Finally, and the best new location, is Naomi's Lab. It's in a warehouse right behind the motel, but can be tough to find. From the motel's exit, turn right, then turn right again at the intersection. A long wall will be on the right side of the road. When you see an opening between two red gates leading to a warehouse, turn there. It shouldn't take too long to find. Enter Naomi's Lab at the warehouse. Naomi is a scientist who works on creating new Beam Katana models. At the moment she has the Tsubaki ready for purchase at the low price of $98,000 LBs. It's well worth it--this Beam Katana is far more powerful than the Blood Berry. You should also buy the Accelerator accessory for $29,800 LBs. This accessory doesn't need to be bought for each Beam Katana. When you get close to buried treasure, the Wiimote will rumble. When it rumbles violently, stab the ground to recieve the treasure. Good to know. If you leave and re-enter the lab, you'll find Power Up-I and Energy Saving-I are also available for purchase, both at $29,800 LBs. They do exactly as they say for the Tsubaki--increase its power and require less electricity per attack/block respectively. Buy them as soon as possible. But you may need more cash... Luckily for us there is a new part-time job. Head on over to the Job Center. The newest job is Lawn Mowing. Take it on--it's good pay. --------------------------------------------------------------------------- Side Job 2-Lawn Mowing Time Limit--2 Minutes Pay--$300 LBs per acre cut (100 acres, maximum of $30,000 LBs) Gold Rank--Cut 80 acres This is a pretty simple minigame, and goes faster than the previous side- job. The control scheme is easy to understand. Hold A to move the lawn mower forward, hold B to go in reverse, tilt the Wiimote left or right to turn in the respective direction, and hold Z to do a fancy 90 degree turn. There are a total of 100 acres of grass, but you don't need to cut them all (infact, it's quite a bit hard to do so in the time limit). Make use of the reverse button. It'll come in handy for the smaller patches of grass. And don't forget to pull off 90 degree turns with the Z button, especially when you are stuck against a wall. They can be extremely useful. The pay for the minigame is quite good, but later assassination missions completely overshadow the maximum amount you can earn from this. A measely $30,000 LBs isn't going to get you far later in the game. The best strategy for cutting the grass is start with the outside layer, then slowly make your way inside. Cut through the middle and work in lines once you have finished circling around the outside. When you get to about 80 acres of grass cut, you'll be running low time and the remaining grass patches are likely spread out all over the field. Use the reverse function to best use. You'll need a decent amount for a Silver rank to get those new assassination missions. --------------------------------------------------------------------------- If you get a Silver rank or better, then you will unlock Assassintation Gigs 3 and 4. If you get a Gold rank, then you will also unlock a new Free Fight mission. Let's start with the good paying Assassination Gigs. --------------------------------------------------------------------------- Assassination Gig 03--Hooligans Parade Time Limit--2 Minutes Goal--Kill all enemies (15) using ONLY wrestling moves Pay--$3,000 LBs per kill (Maximum of $45,000 LBs) Gold Rank--Kill all 15 enemies This mission takes place at Destroy Stadium. The entrance is the stadium's gates. This mission can be quite difficult because you are limited to only wrestling moves. You can't swing your Beam Katana. What you need to do is simple to understand, but irritating to pull off. Use Charged Beat Attacks on every enemy, then grab them while they are stunned and pull off a wrestling move. It will always be an instant kill, no matter what. The problem is getting off Charged Beat Attacks. If you attract the attention of one enemy, you can be sure several others will follow him. While performing the beat attack, your move can be cancelled out if you take damage. And with several foes surrounding you, that is likely. The good thing is that one Charged Beat Attack, especially the low ones, can stun multiple enemies at once, allowing for a long string of kills. Once the first group of nine enemies are killed, six more spawn on the outside of the field. They all rush you at once. Get several Charged Beat Attacks in on the first one or two foes that reach you and try to take them about before it gets too crowded. After that, Emergency Evade to a side and try to line them all up, making it easier to take down only one at a time. Gold Rank Notes--Killing every enemy in the time limit can be very annoying, so you'll need to work quick. Focus on one enemy at a time. If you focus on more, you risk getting hurt more, wasting time as you keep trying to pull of Charged Beat Attacks. Focus on lone enemies and you'll finish before the time limit expires. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 04--Baseball Battle Time Limit--None Goal--Go on a batting killing spree! Pay--$4,500 LBs per kill (Maximum of $40,500 LBs) Gold Rank--Kill all 9 enemies Remember the baseball throwing minigames during the Dr. Peace level? This assassination gig is that exact same thing. You have three chances to kill as many enemies as possible. The ball move pretty slowly in this one, so the timing isn't too hard to get right. The strength put into the ball is based on two factors--how fast you swing, and your change from a high stance to a low stance. If you can swing hard from high to low, you are ensured a large amount of kills (usually resulting in all of the enemies getting killed in one go). If you only kill 8 in the first or second balls, the last enemy can be hard because the ball is thrown from such a long distance. It'll take about five full seconds before it reaches you, so be patient. Gold Rank Notes--I don't really have any. All you need to do is kill all nine enemies. If you're having trouble smacking the ball hard enough, change how you hold the Wiimote. Swing hard, moving it from point upwards to pointing slanted downwards a bit for best results. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 02 Location--Basketball Court in Northern Santa Destroy Time Limit--2 Minutes Enemies--10 Pay--$35,000 LBs The mission starts with three grunts spawning just ahead of you. All three of them are easy to take down as none of them have weapons. Just play it safe and Emergency Evade whenever you're afraid you will take damage. Never can be too safe in these Free Fight missions. Once the beginning trio is killed off, five more enemies will spawn, all of them wielding crowbars. Run away and focus on killing one at a time, trying to Dark Step any combo that they unleash on you. All of them can perform charged attacks--instant death in these missions. Remember the time limit. Be quick, but don't rush it to the point where you will be killed. After those five are dead, two final enemies will drop down. One holds a crowbar, the other a beam katana. Kill the crowbar wielder first before taking on the man with the beam katana. Attack him like you would all beam katana wielding foes--block his combo attack and try to Dark Step it, and avoid his charge attack. Cautiousness will earn you a victory here. --------------------------------------------------------------------------- Before paying off the entrance fee at the ATM, make sure you've bought the Tsubaki from Naomi and bought both upgrades for it. Once you pay off the entrance fee and talk to Sylvia at the motel and you'll find out the next ranked match is at Santa Destroy High School. It's located around the center of southern Santa Destroy, so head for the XIII on the map and get ready to fight! --------------------------- ~Santa Destroy High School~ --------------------------- Several enemies will attack you as you set foot on the school grounds. Head left from the start. A trio of enemies will be waiting for you. They don't put up much of a fight. You should notice that the crowbar wielders have really, really poor attack accuracy, so don't expect them to be much of a threat. After killing them, return to the entrance of the school and head off to the right to find a group of six more students. They will all swarm you at once, so try to hack and slash your way through them and hope that the Death Blows cover a large enough range to take out several at once. Just to the left of the group is a chest containing TRADING CARD 011. Once you've disposed of all the enemies, the ! will appear leading into the school. Once you enter you will be attacked by two students, and in the middle of the fight a third will appear. Kill them all off, avoiding their axe swings, then head right in the hallway to find a chest holding TRADING CARD 012. Now head left and down the hallway. As you turn the corner you will be ambushed by a dangerous enemy. Many students throughout the school are wielding planks of wood that have been lit on fire. If you're hit, Travis will be lit on fire and will take damage every few seconds. If you get lit on fire, search for a yellow arrow on the mini-map--those are fire extingushers that will, well, do as the name says. In the middle of the next hallway several more fire board students will attack. On the right is a blocked off staircase, but you can move behind it to find a box containing health. Continue down the hallway, and around several more corners. A student with a flaming board will appear around almost every corner. At the end of the second long hallway you will encounter two more students with flaming boards. Take caution with them. Once all of the enemies have been killed, the ! will appear. Enter it to find a student setting off the fire alarms. This will make the Beam Katana short-circuit, shocking Travis. You can't attack, but at the least you can run much faster. You need to dodge all of the enemies' attacks. Weaving in and out of them at the speed you're running won't be much of a problem. At the end of the hallway will be an open door with electrical stations inside. Enter the ! to shut off the sprinklers. Recharge the Beam Katana and head back through the hallways, this time getting revenge on those bastards and killing them all. Luckily, the water extinguished all of the students' flaming boards, so no need to worry about catching on fire. Enter the ! at the end once everyone has been killed (does no teacher care we're killing their students?). You'll enter the gym and you will have to fight your way through 15 enemies, all of them using a variety weapons including bare fists, axes, and crowbars. The first thirteen aren't too difficult, but they like to spawn and attack in groups so you may take some damage through the fight. after they are dead, the final two will spawn. Surprise surprise, they're beam katana wielders. Their charge attacks shoot balls of energy at you, so make sure to evade it. Dark Step them or just bash their heads in (using wrestling moves is also advised) to finish them off. The gym doors open when all 15 are killed. As soon as you leave the gym, look to the left at the hallway intersection to find a chest containing TRADING CARD 014. Continue down the hallway to reach a staircase. Before going up them, walk around the staircase to find a chest with TRADING CARD 013. Now head up the stairs. Sylvia will call, and after the call continue down the hallway. Break open the chest for TRADING CARD 015, then turn the corner and restore your health and battery power. Save the game, pick up the Wrestling Mask, and begin the fight. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 8--Travis vs. Shinobu This won't be an easy fight. It's claimed as one of the hardest fights in the game by most people. Basically, there is no point where she is deeply vulnerable to damage. Not to mention that Shinobu has a ton of attacks. First she has several different combo attacks. Most of them just involve her swinging her katana wildly, and a few have her performing jumping slashes every few swings. All of these can be blocked as long as you're locked on to her. She isn't vulnerable after these attacks, so the most you can do is attempt to Dark Step her here. She's vulnerable after her single sword swing, though. Next she will charge herself for a brief moment before yelling "Sonic Sword", at which point you should Emergency Evade in any direction. She shoots a small, fast moving ring at you that deals a lot of damage. Avoid it by any means necessary. Speaking of avoiding, that is a pain in the ass throughout this fight. Those large pillars will constantly be getting in your way, and Emergency Evading into one of them instantly breaks the lock-on to Shinobu. However, you can use them to your advantage, too. Just keep a pillar between you and Shinobu and the majority of her attacks can't hit you. Of course, she's quite agile as you will soon find out. She jumps off of walls constantly, changing positions in the room in an instant (this also breaks the lock-on to her). Keep moving the camera to find where she lands. She can also sheathe her sword and attack. When she does this, get close to her. She will run forward and do a swing at you. When she's infront of you, right before she swings, hit right on the D-Pad. This is the easiest Dark Step moment in the battle, and your first swing almost always dizzies her, so follow up with a wrestling move (which takes out about 1/5th of her health). Shinobu will also do a forward flip (eh...I don't know gymnastics moves. She flips onto her hands and then flips to stand up again). In this combo she will follow up by two sword swings, then a final swing that's unblockable. Be careful. Occasionally she will hold her katana infront of her face, blocking any of your attacks. When she's doing this, a Charged Beat Attack will stun her, setting you up for a wrestling move. Make use of it. Finally, she will often pause and point her katana at you, taunting you by saying something. You can get several free hits on her at this moment, so show her how stupid she is by doing so. Once you've depleted half of her energy she will gain several new attacks. The first is a more advanced version of the Sonic Sword. The animation looks the same, but this time she will throw about a dozen rings at you. Use the trick to keep a pillar between you and her to protect yourself. If there is no nearby pillar, keep Emergency Evading to the left or right and hope to avoid all of the rings. They do a ton of damage so you'll want to avoid getting hit. Her final attack, and by far the most devistating, is awesome to see. She will stand still and charge for about a full second (a ton of red lines will be absorbed, pretty easy to see). She will then run right at you. If you see this, strafe to the left or circle around a pillar. If she connects with her katana, you'll see a cutscene of her circling around you, beating the bloody crap out of Travis. If you aren't at full health, you are dead. Simple as that. You'll lose about 85% of your energy from this attack, so basically if you've taken any damage from the fight this will result in a one-hit-KO. Avoid it. Damn well avoid it. Basically, the entire fight is merely hitting her a few times after she finishes an attack. Of course, she often follows up her attacks with yet another attack, making this difficult. Dark Step opportunities are few and far between, so make the best of them, and always attack her while she's taunting. Bitter Advice--Almost everyone has trouble with Shinobu on Bitter difficulty. There's an easy way to beat her, though. Spam the Tsubaki Mk-III's low charge attack. Charge it up and keep pressing the A button when you release to do three swings through the attack. Travis is invincible while doing this, and it does a lot of damage to Shinobu. Shinobu often has moments where she is merely pacing around the stage, taunting you, or preparing attacks. Charge and unleash the attack then. About a dozen of these will end the battle. As long as you avoid that ass- kicking near OHKO attack, it won't be extremely hard. And if that's still a problem, then stop attacking her and learn her patterns. Every one of her attacks is easily sidestepped. Attack when she lets her guard down, then hit down on the D-Pad to evade away from her, then wait for another opening. ...in any case, once you do manage to beat Shinobu another health upgrade is yours. Head back to the motel to save the game. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7D.Rank 7-Destroyman~ Entrance Fee-$250,000 LBs Quote-"Come and get some, ha ha ha!" --------------------------------------------------------------------------- Think your hot crap don't you now that you're on a roll in rankings here. Rank 8 is nothing to scoff at--seven more killers are above you. That $250,000 LB fee is pretty big, but we're going to be getting into some big paying assassination gigs. Leave the motel when you're ready. You have two new buildings accessable. Gold Town and Beef Head are open, as well as a new part-time job. Head for Gold Town. It is located right behind the Thunder Ryu Building. There's a parking lot right outside the Thunder Ryu Building. Near it is a grated fence the creates a pathway to a small alley with several shops. That's is Gold Town. All you can enter is the bar. Inside you will find Lovikov, a drunken man who was clearly a fighter some time ago. He'll shoo you off, saying that you should go find some Lovikov Balls. Maybe we will! There are 49 Lovikov Balls scattered all across Santa Destroy. By talking to the man, all of their locations will be marked on your map by small orange dots. For every seven you collect you can trade them to Lovikov to learn a new skill. Look at the Santa Destroy Travel Guide section to find Gold Town and the order I advise buying skills (although for your sanity, buy Memory of Child as soon as possible). Or, look at the Lovikov Ball Locations section to find some balls without much effort. Your call. You'll want to get all of these abilities at some point, however, because they are all quite useful in their own way. While we're here, stop inside Thunder Ryu's gym and do some training. Increase the Tsubaki's maximum combo if you haven't already, your strength, and your maximum vitality. Once that's all taken care of, head over to Beef Head. It's marked on the map with a pair of horns. Bishop runs the store, and he offers to sell you bootleg videos at a low price. Each video can be watched with the TV in the motel. Watching each video makes you learn a wrestling move, so I advise buy each video as they appear. New videos appear after every other ranking match from here on, so check back often. With out affairs taken care of (sadly, no new Beam Katanas have been made yet...), head on over to the Job Center. For the next job, I advise having Memory of Child. Not a big deal if you don't, but you can earn a lot more money if you do. --------------------------------------------------------------------------- Side Job 3-Garbage Collection Time Limit--3 Minutes Pay--$1,000 LBs for each piece of trash Gold Rank--Collect 25 pieces of trash You'll be thrown out onto the streets of Santa Destroy, and there is a lot of cans and other assorted trash to pick up. Obviously, if you have the Memory of Child you can just run to each piece of trash, saving not only time but allowing you to pick up nearly twice as much twice as you could without the ability. You're not allowed to use the Schpeltiger here, but that won't be a problem. Trash will be scattered all around the surrounding area. Walk up to a piece of trash and press the A button. When the camera focuses on the piece of trash, flick the Wiimote upwards to scoop it up. That's it. There isn't much complications here. Don't worry about running out of trash--it infinite respawns. Use the three minutes to the fullest. Collecting at least fourty pieces of garbage is quite simple, so this side-job pays off nicely. --------------------------------------------------------------------------- If you got at least a Silver rank, two new Assassination Gigs will be available for you. If you got a Gold rank, then Free Fight mission 04 will be available. Free Fight mission 03 becomes unlocked after you beat Shinobu, which you probably have done by now, eh? --------------------------------------------------------------------------- Assassination Gig 05--Pizza Butt Returns Time Limit--1 Minute Goal--Kill the CEO Pay--$50,000 LBs Gold Rank--Victory in 15 seconds or less Everybody in this mission is now holding a pistol. You aren't likely to finish this quickly if you try killing all of the CEO's guards, so rush straight for him instead and wail on him. Perform an Emergency Evade here and there to avoid being hit by bullets, but other than that there is nothing special about this mission. Gold Rank Notes--Nothing else to say. Really, just rush the CEO. Remember that you can finish in, for example, 15.55 seconds and it will still be a Gold Rank (so...technically you have 16 seconds to finish the mission). Eh. All the same, kill and make it quick! --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 06--Sword Master Time Limit--2 Minutes Goal--Kill as many as you can (15) within the time limit Pay--$4,000 LBs per kill (Maximum of $60,000 LBs) Gold Rank--Victory in 1 minute or less You'll be fighting in the area you fought Shinobu, which may lead you to think that this fight against fifteen enemies will be annoying. Rest assured, though, that there is a catch. See, all the enemies trigger a Death Blow after just one hit. I'm not sure why this is, but hey, makes the mission really simple. Completion should be fairly easy from there. Of course, you're likely to get into weapon clashes with almost every axe wielding foe, and that chews up some time. Two minutes is quite generous, though. Gold Rank Notes--Finishing in under one minute is insanely simple. It may come down to a little bit of luck if you are constantly wasting time with weapon clashes, but other then that simple one hit kills make finishing in less than a minute a breeze. Or you can spam low charge attacks if you still can't finish in time. Those always work. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 03 Location--Parking Garage adjacent to the Job Center Time Limit--2 Minutes Enemies--10 Pay--$40,000 LBs This Free Fight Mission is unlocked after defeating Shinobu. You face off against ten students right away. No more will (thankfully) spawn. Eight of them wield crowbars while the two in the back use beam katanas. From the start, use a low charge attack and kill the first three enemies that rush you. Afterwards, try and attract the attention of only a few more. Strike rapidly, and don't be afraid to Emergency Evade whenever you think an enemy is charging an attack (which, as usual, kills you). You can probably finish this quite fast. Once you get down to the beam katana foes, use a low charge attack on each of them to kill them quickly, or at least weaken them and making a setup for a quick Death Blow. This mission is only hard if you attract too much attention at once. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 04 Location--Santa Destroy High School (center of southern Santa Destroy) Time Limit--2 Minutes Enemies--11 Pay--$40,000 LBs This Free Fight Mission can be pretty easy if you know what you're doing. Start off by using low charged attacks to kill the three students infront of you. There's a fourth infront of the school entrance, so charge and walk into his range. Head down the left path to find a trio of enemies. Repeat the process of charging, getting only one foes' attention, kill him, and repeat for another foe. Pretty simple. On the right side of the school will be four final enemies. Two of them hold beam katanas, and a charge attack will only knock off half of their health. Use Dark Steps if you can to safely kill both of them. The other two enemies near them are easy to kill normally or with charge attacks. --------------------------------------------------------------------------- Once you have paid off the entrance fee, return to the motel to find where the next fight has been set up. As you try and leave, you will pick up a letter telling you to head for the subway station. It's located in southeastern Santa Destroy. Head for the marked VII on the map and prepare to battle! ----------------------------- ~Rounding Body Press Station~ ----------------------------- As soon as you enter you can go through the ! to the other side of the gate, but before doing so, grab the chest containing TRADING CARD 016. Head down the stairs to the station platform. Again, before entering the ! you should grab the chest containing TRADING CARD 017 nearby. A train will come for you when you enter the !. Don't think it'll be that easy. As the train moves to its destination you will need to fight through several cars of enemies. Each train car contains one to three enemies. The door to the next car only opens once the enemies in the current car have been killed. The final railcar has three beam katana wielders. It can be very annoying in the cramped space, but that makes low charged attacks all the better! Once you kill them, the last car has the ! to take you off the train. Before heading up the stairs, turn around and grab TRADING CARD 018 from a chest. Now head up the stairs and towards the !. Before entering, turn around to find another chest containing TRADING CARD 019 near the unusable restrooms. Use the ! and head for the next ! to leave the station. ---------------------- ~Bear Hug Film Studio~ ---------------------- Interesting. In any case, follow the path into the first film studio. You will find the following fights quite irritating. These guys...wearing paper bags on their heads...have annoying attacks when they swarm together on you. There are six enemies on the ground floor, all of them wielding stop signs. Yeah. Try not to get too many of them attracted to you at one time. That will spell quick disaster. Once you dispose of the first six, use the staircases on the front or back ends of the room to reach the second floor. Three pistol carrying enemies will be up here. Kill them and the door to the next studio will open. In the brief moment you're outside before entering the second studio, head left to find TRADING CARD 020. Inside the second studio, you'll find the ground floor has three pistol users and three stop sign wielders in the back. Rush in against the pistol users and try to finish them all off as quickly as possible before you take too much damage against them. The second floor contains six enemies (one on the staircase), half of them using pistols. When they die, three crowbar wielders will spawn on the ground floor. After killing them you can proceed on to the final studio. The bottom floor contains three beam katana wielders, while the top floor only has two. Try luring them out one at a time and going nuts attacking them. Shouldn't take too many hits to finish each off. Once they are all dead, two final enemies will spawn on the first floor. One has a pistol, the other a beam katana. Standard fare against these guys. Once they die, Sylvia will call and the door to the boss fight will open. Get the Wrestling Mask, health and battery restores, and save the game before entering. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 7--Travis vs. Destroyman Travis you stupid idiot! Falling for old tricks like that... Well, didn't cause you to lose health or anything. In any case this will be an easy fight. Why? Because like any anime villain, Destroyman feels compelled to yell out the name of all of his attacks. What a fool. The only attack that he doesn't call out is a combo of punches. You can more than easily Dark Step this attack and score almost a dozen hits on him, so abuse that attack whenever possible. The first of his attacks is Destroy POW. He'll raise one of his fists into the air, then punches the ground, sending out a red shockwave. Back off to avoid taking damage from the shock, then rush in and get in a few hits. You can only get in a few before he jumps off. Next is Destroy Cannon. Destroyman will cup both of his hands at his hips, and as soon as he finishes yelling he will shoot a fast moving ball of energy at you. This attack is immensely powerful, so try not to get hit by it. Simply Emergency Evade to the side when he fires. He is also vulnerable to a few strikes after using this attack (and often gets dizzied from it). After that is Destroy Beam. Destroyman will put his hands on the sides of his head and fires a long range yellow beam. It can be blocked by the Beam Katana, so no need to outrun it. Destroyman is rarely vulnerable after this attack, but you can strike him during the attack if you can Emergency Evade behind him. Finally there is Destroy Spark. He will extend one of his hands and shoots a short range flurry of sparks. This won't hit you if you are a bit backed up from Destroyman. Best of all is that he is completely vulnerable during this attack, so take the time to wail on him. Once you whittle down half of his health, Destroyman will fly into the air and several alarms will come on. He is invincible while in the air, so you'll need to make him fall. Along the walls of the room are several control panels, each marked with a flashing yellow light. Lock-on to one and hit it several times to destroy it. There are three of them. Two of them merely drop props while only one of them drops Destroyman. It is random as to which does what, so destroy until he falls down. Keep moving during this phase--Destroyman will launch nothing but Destroy Cannon's at you, so avoid the fast moving energy balls. After Destroyman gets back up, he'll start using his ultimate attack-- Destroy Buster. Or Crotch Cannon. You're choice as to what you want to think of it. He'll pose triumphantly as his...crotch...glows blue, then launches a huge laser. It can't be blocked so you'll need to outrun it. Keep strafing either left or right and you can outrun it. If you hit the wall, Emergency Evade left and right constantly to remain invincible until the attack ends. After he stops, Destroyman will laugh at how pathetic you are, allowing for a ton of free hits. That's how the battle goes. Wait for him to yell an attack, dodge it, then wail on him. See? Nothing too hard about this fight. Just don't get hit by too many attacks, and watch your feet. Filming equipment is strewn across the floor and can hamper your movement if you aren't paying attention. Also, Destroyman occasionally guards himself by holding both of his arms infront of his face. Use a Charged Beat Attack here to stun him and pull off a wrestling move. Wrestling moves don't deal too much damage to Destroyman, but they still do a decent amount, so use them whenever possible to end the fight quicker. After you win, pick up your vitality increase and get out of here. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7E.Rank 6-Holly Summers~ Entrance Fee-$300,000 LBs Quote-"Still, just a bud." --------------------------------------------------------------------------- Save the game and listen to your congratulatory message. You'll need to pay $300,000 LBs this time, but if you have done every side-job and Assassination Gig at least once to try them all out, you may already have enough cash to move on. But what's the rush? You'll be needing a lot of money soon, so you may as well rake in some more. A new wrestling video is available at Beef Head for $14,800 LBs if you're interested. Still now new Beam Katanas are available, so head on over to the Job Center. And be sure to stop by Thunder Ryu's Gym at some point and train some more. --------------------------------------------------------------------------- Side Job 4--Gas Stand Time Limit--3 Minutes Pay--$2000 LBs per car filled up Gold Rank--15 cars filled This is an extremely simple minigame. Travis won't need to be moving anywhere as he fills up cars with gasoline. Basically, cars will drive up to you one by one. Once they stop, hold the B button to pump gas into the car, paying attention to the meter on the right side of the screen. You want to stop when the lights reach the yellow arrow near the top of the meter. You can go over and still succeed, but if you let go too early or hold it so long all the lights fill up, the car won't count. This isn't a very good side-job to earn cash, sadly. Earning between 20 to 25 cars isn't a huge challenge, but that pay isn't very much. Have fun holding the B button down in the only side-job that requires this little amount of thought. --------------------------------------------------------------------------- Getting a Silver rank unlocks Assassination Gigs 7, 8, and 9. Getting a Gold rank will also unlock Free Fight Mission 5. All of these gigs are quite fun and easy, and pay very well. Same with the Free Fight mission, except that's actually challenging. --------------------------------------------------------------------------- Assassination Gig 07--Death Match 100 Time Limit--5 Minutes Goal--Kill all 100 enemies Pay--$90,000 LBs Gold Rank--Victory Damn this is a crazy battle. You will fight in one of the filming studios, so watch out for the pillars while you fight. You will fight a total of, obviously, one hundred enemies. The catch here is that just like the previous assassination gig, everyone triggers a Death Blow on one strike. You will get into a lot of weapon clashes, that's for sure. A variety of weapons are used, including axes, stop signs, regular hand combat, and beam katanas. Focus on beam katana wielders first because they can hurt you while you try killing foes. Really, just keep the Z button held down and slash away. Try not to get too blinded by the shower of blood that will constantly be covering the screen. Gold Rank Notes--As far as I can tell, you get a Gold rank regardless of the time taken to finish. So, uh, just beat the mission. It can easily be done in four minutes due to how much the enemies love to group together. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 08--Baseball Battle Round 2 Time Limit--None Goal--Go on a batting killing spree! Pay--$5,500 LBs per kill (Maximum of $49,500 LBs) Gold Rank--Kill all nine enemies Remember the previous batting gig? This one is exactly the same. The only difference here is that you will be paid a bit more, as well as the balls thrown will be much faster. The first ball may take you by surprise, but the timing isn't terribly difficult to learn once you see it. Swing hard and kill all nine enemies for the best payout. If you don't, well, at least you'll earn something. Gold Rank Notes--Kill everyone. This may take a few tries based on how good your timing is. If you have superb timing, this will be fairly simple for you. Otherwise, just try to swing a bit harder to hit those last few enemies. Nothing much to say here. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 09--Dark Side Battle Time Limit--1 Minute 30 seconds Goal--Kill all enemies within the time limit Pay--$3,000 LBs per kill Gold Rank--Kill at least 20 enemies Damn. This is one fun fight. Cranberry Chocolate Sundae will be activated for the entire fight, so you're going on one invincible killing spree. If you've never activated Cranberry Choclate Sundae before, basically it's Travis's coolest looking Dark Side move. Move towards an enemy and the screen will freeze with a button above Travis's head. Press it to kill the foe. Press the wrong button and Travis will waste a few seconds taunting. Keep doing that until time runs out. The enemies infinitely respawn, so go nuts killing everyone in a fashionable style. Gold Rank Notes--Nothing more to say here. This is a very easy mission, and the most fun, so you'll likely Gold rank it on your first try. If you don't, you probably wasting too much time taunting. Take your time pressing the buttons. 20 enemies is pretty easy to reach. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 05 Location--Northwest corner of northern Santa Destroy Time Limit--2 Minutes Enemies--12 Pay--$50,000 LBs This is an insanely hard fight. All of the enemies are spread out, fortunately, but if you attract the attention of more than one you are likely going to be hit. One will rush you right from the start. Kill him quickly. To the left is a beam katana wielding foe, so take caution around him. Half a dozen foes are in the center of the lot, and getting only one foe's attention at a time works best here. You don't have much time, so you'll need to get their attention quick and beat them up. Continue doing this and fight your way through the center of the truck lot. Once you've cleared the center of enemies, you can find a few more, including more beam katana wielding foes, on the right. Exercise caution with these guys and take them out slowly. Dark Steps will easily take down their low vitality. Take your time through this battle, fight one at a time, and spam low charge attacks when necessary to prevail. --------------------------------------------------------------------------- Once you have earned enough cash, desposit it at the ATM and head back to the motel. The next ranked fight is on Body Slam Beach, so head for the VI and get ready to fight! ----------------- ~Body Slam Beach~ ----------------- This will be a long and annoying level right to the boss. This entire first area consists of about a dozen enemies popping out of the ground in various areas of this part of the beach. Most of them are carrying pistols, while the rest will use hand combat. Try to take on enemies one at a time, mainly the pistol users, but you'll find that pretty hard. Once you kill all of the foes, two more will appear. One has an axe, the other a beam katana. Kill them off and the nearby electric fence will become disabled. Before you destroy it from a few slashes, grab TRADING CARD 021 and $1000 LBs from the chests at the far end of the beach. In the second area you will need to fight off another dozen or so enemies. All of them are holding axes, so don't worry about gun users. Near the blue crate is a chest containing TRADING CARD 022, and on the near the pink box is a chest holding $1000 LBs. Once you kill all of the enemies, three pistol users will drop from the helicopter above. You will be fighting on darkened sand--these are minefields. On the mini-map you will see a ton of yellow dots representing land mines. Step on one and you will take damage. Avoid them as you kill the trio of foes to deactivate the electric fence. Break it to move on. All of the enemies in the third section have machine guns that fire a ton of bullets at you. You can block them, but it drains the electricity insanely fast. Emergency Evade to get out of the way, then rush at each enemy. The majority of them spawn only one at a time, so this shouldn't be a huge problem. After killing them all, three more enemies will drop down. One uses a machine gun and the others use regular pistols. Nothing new here. Before taking down the fence, grab TRADING CARD 023 from the nearby chest. In the next area you will fight across two large minefields. Grab the chest with $1000 LBs, then attack the beam katana wielder. Three enemies drop down, one of them a pistol user and the others machine gunners. Grab the second chest with TRADING CARD 024 inside, then break through the fence. Sylvia will call in the final area, so just keep walking through the maze of barriers and up the stairs. Head past the bathroom to find a wooden staircase leading to the outlook spot on the cabana. Find TRADING CARD 025 up here, then save, heal up, pick up the Wrestling Mask, and enter the boss fight when ready. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 6--Travis vs. Holly Summers This is one of the more irritating boss fights in the game. First of all, there are a ton of holes in the ground over the beach. You're likely to fall in one near the beginning of the fight. Whenever you fall in one, save for the first time since that triggers a cutscene, you will either need to mash the A button, shake the Wiimote, or the Nunchuk to escape. The Nunchuk has horrible motion sensing so if you're forced to escape using that you probably will end up failing and taking damage. There's a trick, though. If you swing the Beam Katana, any nearby holes will be revealed. Swing like crazy if you want to to reveal all of the holes. One of the easier attacks she uses that can be avoided is where she throws a bunch of knives. As long as you're locked on this will be blocked. She's vulnerable for a bit after she uses this. Next is where she shoots a dozen or so homing missiles at you. She's vulnerable the entire duration of the attack, but good luck getting in a hit without taking massive damage yourself. To avoid this, either fall into a hole or walk a distance back, Emergency Evade to the left or right, then rush at Holly to get som strikes in. The next attack is just a basic swing of her shovel. After she swings, hit her a few times. Next, Holly will often throw a grenade at her feet. Back off so the splash damage doesn't hit you. She uses these to jump all around the battlefield, so keep an eye on her where she lands. She will block your attacks when she lands, but a Charged Beat Attack stuns her here. When she blocks herself with her shovel you can also score a Charged Beat Attack to set her up for a wrestling move. Use them whenever possible. Holly can also kick sand at your face at close range. She'll yell "Huurgh, ahh!" before doing so, so Emergency Evade backwards to avoid it. She follows up her kick with another attack, so don't go in swinging. Holly also runs around the field and covers the holes with sand. While she's doing this, you can strike her (just stop locking on so you can run fast enough to catch up). If you hit her before she kicks the sand, the trap will remain visible. If she does kick sand over it, the trap will look like a dark brown path of sand, so you can still tell where it is. Once she has lost half of her health, she gains a new attack. She will jump onto a rock at the far end of the beach and throws dozens of grenades and homing missiles at you. This deals a ton of damage, and can be hard to avoid. Fortunately, you can cheaply avoid all of this by falling into a hole. Once Holly jumps off her rock, Travis climbs out of the hole without needing to push any buttons. Quite convenient. The fight mainly works just like that. Wait for her to unleash an attack, then rush in. It's those damn holes that will irritate you. Well, after the fight, pick up your vitality upgrade, grab the US Military Secret, then dump Holly's body into the hole and head back to the motel to save. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7F.Rank 5-Letz Shake~ Entrance Fee-$350,000 LBs Quote-"Nya ha ha ha ha!" --------------------------------------------------------------------------- The entrance fee increases in cost, but you probably already have that amount of cash, or at least are close to it. First off, you will want to head to Thunder Ryu's Gym to upgrade strength and vitality. Afterwards, head over to Naomi's Lab and deliver the US Military Secret. She will use it to build a new Beam Katana, but she won't be finished for a while, so let's do some killing. Before that, though, I advise getting some Lovikov Balls and new abilities before heading on over to the Job Center for the new side-job. --------------------------------------------------------------------------- Side Job 5--Mine Sweeping Time Limit--3 Minutes Pay--$2000 LBs for each mine removed Gold Rank--10 mines cleared This mission is irritating as hell. You will slowly walk with the metal detector, and you need to find the landmines in the ground. When the detector is beeping, it's a sign that you are close to a mine. Walk slowly forward, panning left and right. If you see the A button flash above Travis's head, press it to destroy the mine. If the beeping stops, turn around and walk back until the beeping continues, then spin in place to find the mine or a spot where the beeping gets a bit faster. I can't really say much more about this stupid game. It took me over an hour to get a Gold rank. A word of advice--all of the mines spawn near your starting location. Don't go wondering too far or you'll find nothing and end up wasting time. Also, you can walk onto the mines themselves. They will explode and count for the total, but if you get hit several times then the game is over. Try to not do that. Also, after destroying a mine, often you can find another mine nearby. Keep the sweeper on the destroyed mine and pause to see if you can hear some beeping. Most of the time this will happen, but occasionally it won't. This game boils down to luck if you can or can't find any mines. --------------------------------------------------------------------------- Getting a Silver Rank will unlock Assassination Gigs 10 and 11. Getting a Gold rank will also unlock Free Fight Mission 6. Good luck with all of them! --------------------------------------------------------------------------- Assassination Gig 10--Tiger Hall Time Limit--2 Minutes Goal--Kill all the enemies (21) within the time limit Pay--$3,000 LBs per kill (Maximum of $63,000 LBs) Gold Rank--Defeat all enemies This mission has a variety of enemies that will attack you on Body Slam Beach. There aren't many to start with, but as you progress up the beach you will find that a lot of enemies will spawn from under the sands. For the majority of the mission you will be surrounded by two or three enemies. The majority of them will be using axes, but a few carry pistols. Watch out for those enemies. Towards the end of the level you will face off against enemies with machine guns. Emergency Evade out of their way and rush up to them. Finish the mission as quickly as you can. Gold Rank Notes--Getting a Gold rank here is fairly simple. Just kill all 21 foes. You're probably going to want to do that anyways because that's how you get maximum pay, so, yeah. Pretty simple. Just try to avoid wasting a ton of time with weapon clashes and blocking machine gun hits. That really wastes time. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 11--Pizza Butt: The Finale Time Limit--1 Minute Goal--Kill the CEO Pay--$75,000 LBs Gold Rank--Victory in less then 15 seconds This mission is simply impossible without the Tsubaki Mk-III and its Energy Saver. If you get anywhere past the starting point of the level, nearly a dozen guards (who I believe respawn from what I can tell), all holding beam katanas, rush you. With the fully upgraded Tsubaki Mk-III, a low charge will kill almost everyone in the room, including the CEO. Without this I am incapable of even completing the mission at all. If you can do it without the Tsubaki Mk-III, best to you. Gold Rank Notes--Well, like I advised, just spam the Tsubaki Mk-III's low charge attack for a quick and effective victory. Just try to minimize how many guards are attacking you. I hate beam katana wielders as much as I know you do. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 06 Location--Northwest corner of northern Santa Destroy (same as Free Fight 1) Time Limit--2 Minutes Enemies--8 Pay--$50,000 LBs At the beginning there will be three basic enemies that aren't very hard to kill off safely. Once they have been killed off, the second group of enemies will drop down. These guys all have crowbars, so watch out for their charged attacks. They don't use them very often, but nonetheless you should single them out to avoid getting hit from behind. The final two enemies appear at the back of the lot. One has a pistol, the other a beam katana. Take on only one at a time. There's no way you can avoid damage from both of them if both are attacking you at once. Try to take down the pistol first. Dark Step or Emergency Evade around him, then strike him down. Do so quickly before he has a chance to shoot you. --------------------------------------------------------------------------- Once you have accumulated enough funds, make a deposit at the ATM then head to the motel to find out where you're headed. Save the game, then leave and move for the V on the map. Or, just follow the trails of blood on the road. Creepy. ------------------ ~Atomic Drop Ward~ ------------------ As soon as you land in the tunnel, turn around to find TRADING CARD 026. Run down the stairs, and at the bottom turn around to find TRADING CARD 027 and 028. Hmm. Something's not right. Those thugs ahead of us are...running away? Keep walking down the tunnel and you'll see a mysterious tall man shrouded by the darkness. You can lock-on to him, and he has the health bar of a boss. Hmmm? Sadly, he runs out of your reach every time you get close to him. Keep running down the hallway and kill off any foes you encounter. Or just ignore them. It actually makes no difference. Damn, this boss better be awesome for setting up an awfully long and boring tunnel. You'll eventually see a small red light at the end of the tunnel. That's actually the ! leading to the boss. You're getting closer! Near the end Sylvia will call you for the usual pre-battle prep talk. You will come up to TRADING CARD 029 in the middle of the hallway right before Sylvia calls you (it's impossible to miss). Pick up the health and battery restores, save the game, and collect TRADING CARD 030 right before facing the boss. Good luck! Hahaha... -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 5--Travis vs. Letz Shake I'm going to be quite blunt--you have little to no chance of victory. See, that's an earthquake generator there. In 20 seconds it will set off a ground shattering earthquake and send you straight to hell. Yeah. And the death cutscene is really bloody and cool looking. You'll probably be seeing it a lot from all the restarts. Yeah, good luck! For your efforts you get a giant wad of nothing! That's right, folks! For this impossibly hard boss you get a measely sum of cash! No health, no badass katanas, nothing! Yay! -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7G.Rank 4-Harvey Moseiwitsch Volodarskii~ Entrance Fee-$400,000 LBs Quote-"Let's see what you're made of, cunt boy!" --------------------------------------------------------------------------- Your first order of business is to head on over to Naomi's Lab and purchase the Tsubaki Mk-II for $148,000 LBs. The price is big, but the results are going to be amazing when you see it. Leave and re-enter the lab so you can purchase Power Up-II for $29,800 LBs and Energy Saving-II for $49,800 LBs. Not too bad compared to the cost of the katana itself. But now you've got a souped up badass killing machine, so time to have fun, right? Wrong! Gotta head to the Job Center and do that new part-time job. Don't worry, it's easier than the last job. Sorta. To an extent. Yeah. And don't forget to head to Thunder Ryu's Gym to upgrade the combo of the new Beam Katana, as well as your strength and vitality. The next video from Beef Head is also available. Buy it if you want to. --------------------------------------------------------------------------- Side Job 6--Graffiti Cleaning Time Limit--3 Minutes Pay--$2000 LBs for each graffiti cleaned (Maximum of $20,000 LBs) Gold Rank--10 graffitis cleaned Yeah, that's right. This is the worst paying side-job in the game. Also, to earn a Gold rank, you MUST have the Memory of Child in order to run to each destination. Bascially, ten walls in Santa Destroy have been covered with graffiti and you need to clean them up. All of the spots are marked on your mini-map with a yellow dot. Two are close to you at the start, so begin with those. From there, just move from dot to dot. Regardless of the order you choose, if you have the Memory of Child you should be able to clear all ten within the time limit. If you can't, pick a different order by starting with the ones closest to you and branching out. --------------------------------------------------------------------------- Getting a Silver rank here will unlock Assassination Gigs 12, 13, and 14. Getting a Gold rank also unlocks Free Fight Mission 7. --------------------------------------------------------------------------- Assassination Gig 12--Pro-Wrestling Contest Time Limit--2 Minutes 30 Seconds Goal--Kill only using wrestling moves Pay--$5,000 LBs per kill (Maximum of $75,000 LBs) Gold Rank--Defeat all enemies Good paying mission and not too difficult of one. All of the enemies are wielding a variety of weapons, but since all you can do is kick, it isn't much of a concern. The first group of enemies don't wield weapons, so kick them without fear of retaliation. The second group of five enemies do have weapons, though, as well as two pistol users mixed in the bunch. Wait for the pistol users to shoot, then run to them as they run away from you and perform the Charged Beat Attack to perform a wrestling move. The final group of five has a machine gunner at the very back. Save him for last and lure the first four alone. A few more Charged Beat Attacks will end this mission. Gold Rank Notes--2:30 seems like a lot of time, but since wrestling moves don't stop the clock, you will need to work quickly. Try to avoid getting hit as you use Charged Beat Attacks. Kill quickly to finish in time. Without much effort I can easily finish with 30 seconds left, and that was with luring many enemies at me at once. Even if you don't do that you should still finish fast. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 13--Underground Time Limit--2 Minutes Goal--Kill all the enemies (10) within the time limit Pay--$5,000 LBs per kill (Maximum of $50,000 LBs) Gold Rank--Defeat all enemies within one minute and thirty seconds Another extremely easy mission, but the reward shows. It's not that good. you will fight on the subway train in this mission. There are one to three enemies per car, and the door to the next car won't open until all the enemies in the current car have been killed. Nothing tricky about this mission, especially if you have upgraded Beam Katanas. Gold Rank Notes--Nothing special. Just beat the crap out of each enemy. There's only ten and defeating them all quickly is a sinch. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 14--Baseball Battle Round 3 Time Limit--None Goal--Go on a batting killing spree! Pay--$7,000 LBs per kill (Maximum of $63,000 LBs) Gold Rank--Defeat all enemies The final baseball match. These nine foes are all ready to die in the name of baseball. Well, as you may guess from the previous round, the ball is thrown extremely fast. The timing for it is quite wonky, and if the ball gets thrown from far away then you likely aren't going to have the reaction time to even hit the ball. Swing hard and don't be patient. Hesitation will result in a miss. Gold Rank Notes--Kill everyone. Easier said then done. It's best to kill all of them in one go instead of killing a few and having the ball be thrown from far away. Not cool. It makes hitting it, and therefore Gold ranking the mission, much hard. So with that said, just kill them all with one ball if you can. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 07 Location--Body Slam Beach Time Limit--3 Minutes Enemies--10 Pay--$60,000 LBs The first trio of enemies in this mission are easy to dispatch of, and they don't attack you until you come very close to you. The fourth wields a gun, and if you can't kill him before he runs away near other foes then you have no chance of finishing this mission before getting hit. Infact, the remaining groups of enemies that spawn are like this. The foe on the left wields a stop sign, and the one on the right has a pistol. You will need to work very carefully through this Free Fight mission. You have a huge three minutes to get through it, so there's nothing wrong about taking your time. --------------------------------------------------------------------------- Once you have enough money to pay off the entrance fee, do so and return to the motel. When you leave you will recieve a ticket for a show, presumably with the assassin in it? Head for the IV and prepare to fight. ----------------------------- ~Rounding Body Press Station~ ----------------------------- Several enemies will attack you around the corner. Defeat them and the pistol user, then walk over to the bathrooms to collect TRADING CARD 031. With that, head downstairs onto the platform. Thirteen enemies are on the platform, but they all appear in groups of two down the line. The end of the platform holds TRADING CARD 032, as well as to beam katana wielders. Exercise caution when near them. With everyone killed, head into the ! to board a train. You'll be asked to detatch the Nunchuk from the Wiimote. You'll see why. Travis is going to play a video game while he's sleeping. Or rather, you'll be playing it. Pure White Giant Glastonbury is a quirky little game where you're some mech robot shooting down...uh...let's say they're alien ships. Yeah. That works. Hold the 1 button to shoot enemies and the 2 button to swing the sword. The sword has short range, but swinging it will destroy enemy projectiles. Destroyed enemy projectiles fills up the Special meter on the side of the screen. When filled, press the A button to unleash an ass-kicking attack on all the foes on screen, as well as destroying all current projectiles on the screen. Cool. Defeating enemies with that can also make them drop weapon upgrades that include scatter shots. If you die, press the 1 button to continue. You have infinite continues, so no worries. The boss at the end can't be killed with the uber-attack, and he has a health bar (as well as a time limit, but that isn't much of a problem). Just keep shooting and using your special attack to get rid of all the projectiles, allowing for easy shooting. Once he dies you can enter your score into the list of high score. Yay! You'll get off the train after attaching the Nunchuk again. When you leave the train, turn around and run to the end of the station to find TRADING CARD 033. Sylvia will call as you approach the exit. After heading upstairs you can grab TRADING CARD 034 AND 035 right next to eachother. Save the game, pick up the Wrestling Mask, and get ready to fight. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 4--Travis vs. Harvey Moseiwitsch Volodarskii Harvey is an irritating boss, but nonetheless an easy one until midway through the fight. His first attack is shouting "Check it out!", where he snaps his fingers and shoots several doves at you. They don't fly at you until they materialize, but nonetheless you need to strafe left or right to easily avoid them. Harvey's vulnerable after you dodge them. Next he can say "It's magic!" before teleporting around the stage. Look around you so you can lock back on to him. It won't do any damage, but it will get annoying when he uses it several times in succession. Harvey most damaging attack is where he charges for a second while laughing to himself, then extending his arms and whirling towards you like a cyclone. If he does this, let go of your lock-on and run away in the opposite direction. Harvey covers about half the stage's distance with this attack, so if you run away you should be safe. It does a lot of damage, so be sure to react fast enough while he prepares the attack. He's vulnerable when he finishes, and often he gets stunned from your hits when you attack. Perform wrestling moves, naturally. Harvey also has four basic slashes, just like most bosses. Dark Step him and attack with no sympathy. He gets two new attacks after you've drained half of his health. First, he will mutter "Welcome to the nightmare..." which will flip the screen upsidedown. Harvey is completely vulnerable as soon as the screen flips, so strike him hard. Harvey will occasionally use this move several times in a row, and that's basically giving you a ton of free hits because he'll practically be constantly vulnerable. His final new attack, and the worst, is when he says "Music, begin!". A spotlight will follow you around the stage and you'll need to avoid it. If it catches you, Travis will be placed inside a box. You will need to shake either the Wiimote or the Nunchuk violently to escape. If you don't do it enough, you're dead. End of story. You die. And there will be blood. Woo. Shaking the Wiimote is easy, but the Nunchuk can occasionally be unresponsive. Just shake it left and right to the point where you can feel the motion detector hitting the walls with your hand. That'll be enough to escape. In any case, that's all his attacks. It's a pretty easy fight to be honest, and as long as you can avoid that death box you should have no problem getting through in a hurry. No vitality increase here either once you win, sorry. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7H.Rank 3-Speed Buster~ Entrance Fee-$450,000 LBs Quote-"Fuck you, ya little prick!" --------------------------------------------------------------------------- Head to Thunder Ryu's Gym to upgrade strength and vitality, then go to the Job Center. Yeah, nothing really new here in the city. But hey, new side- job! Also, the final video at Beef Head is available. Get it whenever you feel like. --------------------------------------------------------------------------- Side Job 7--Meow Meow Time Limit--3 Minutes Pay--$3000 LBs for each cat picked up Gold Rank--10 cats picked up This side-job takes place in a small neighborhood in Santa Destroy. A bunch of cats have escaped and you need to rescue as many of them as you can in the time limit. The cats are marked with white faces on the mini-map, so run towards those. When you reach a cat (all of them are white, so they stand out on the grass but can be difficult to see on the sidewalks), press the A button to lean near it. You'll need to wave the Foxtail grass several times to distract the cat. Shake it following the arrow prompts the game gives. You'll need to go through one to ten arrows to distract the cat. Once you have done it enough, a button will appear above the cat. Press it to pick it up. If you press the wrong button or wait too long the cat will run away. The cats infinitely respawn, so have fun with this cute minigame. It's not too challenging and the pay is decent. --------------------------------------------------------------------------- Getting a Silver rank will unlock Assassination Gigs 15 and 16. Getting a Gold rank also unlocks Free Fight Mission 08. --------------------------------------------------------------------------- Assassination Gig 15--Extreme Fight Time Limit--2 Minutes Goal--Kill all of the enemies (10) with a special condition Pay--$7,000 LBs per kill (Maximum of $70,000 LBs) Gold Rank--Defeat all enemies within 1:30 This is exactly the same as the Underground gig, except for one catch--the screen will be upsidedown. Since the battle is across several train cars, there's not much reason to need to turn left or right. The enemies are insanely quick to kill with an upgraded katana, and there's only ten of them, making this gig a complete joke. The only hard enemy is the beam katana wielder at the end, but even he goes down quickly to a few swings. Gold Rank Notes--This shouldn't even take more then a minute to complete. Even if it does, you'd need to screw around for a long time in order to waste over 90 seconds on this mission. Simply kill them all quickly. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 16--Armed Hoods Time Limit--3 Minutes Goal--Kill all of the enemies (12) within the time limit Pay--$7,000 LBs per kill (Maximum of $84,000 LBs) Gold Rank--Defeat all enemies within two minutes Another simple mission, also taking place on the subway. There's another set of ten enemies here, and killing them all is little challenge. There's some variety, though. Half of them are holding axes or using brawling combat techniques while everyone else is using pistols or machine guns. There are only a few of each, and there's never more than one to a car. Basically, its an easy mission. Gold Rank Notes--Again, shouldn't take very long to complete this mission. Kill the pistol users quickly so you don't waste time taking hits or blocking their shots. Doing that several times can actually waste enough time to miss the Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 08 Location--Northwest corner of Santa Destroy (next to Free Fight Mission 05) Time Limit--3 Minutes Enemies--12 Pay--$70,000 LBs Ten enemies start in the area. Six are waiting in the center, one behind the truck infront of where you start, one to the left, and two on the far right. Two enemies will rush you at the start, so try to kill the one closet to you quickly before the one behind you can strike. Circle around the truck and kill the foe there if he hasn't already walked around the truck to attack you. Walk near the middle of the lot and try to attract the attention of the enemies one by one. Everyone wielding a katana has a long range of attack, so try Dark Stepping them or attacking after they finish their own attack. Don't forget the enemies on the far right who work the same way. Once the first ten are dead, two more drop down in the middle of the lot. One is a pistol user, the other a beam katana wielder. Annoying combo. Again, try to get the beam katana user out first by luring him away from the pistol user. That's the easiest way to finish off these foes without getting hit. --------------------------------------------------------------------------- Once you have the cash, deposit it at the ATM and head to the motel. The next fight is in Speed City, and you'll need a bus to get there. As you leave you'll pick up the bus ticket and Jeane will...follow you? Hmm. Head for the III as usual. ---------------------------- ~Rolling Cradle Bus Station~ ---------------------------- Before you can board the bus you will need to kill off the half dozen or so purple suited enemies in the depot. A few of them wield katanas while the rest fight with their hands. Watch out for everyone charge attacks. When everyone is killed you can board the bus through the !. Before that, grab TRADING CARD 036, 037, and 038 lying in chests around the depot. The station is small so none of these chests are hard to find, really. Hey look, no bus driver! Uwee hee hee! ------------------------ ~Santa Destroy Junction~ ------------------------ The bus ride through the deserted highway won't be a quick one. A ton of those purple suited enemies stowed away on the bus, and now you have to kill them all. The camera angle is different here, zoomed out to show most of the bus from the outside so all you can see is through the windows. You can get a lot of chain kills through Death Blows, so try to make them happen to avoid a bunch of these guys ganging up on you. The damage can pile on quickly. Once you killed the first group off, several more jump through the windows. Serious business. Kill the second wave off as well. As far as I know, Strawberry on the Shortcake is the only Dark Side attack that can activate here (probably due to the camera angles on the bus). After everyone is dead, Sylvia will call you. Enter the ! to get off the bus. ------------ ~Speed City~ ------------ Collect TRADING CARD 039 by the bathroom, restore your health and battery, and save the game. Enter the ! to begin. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 3--Travis vs. Speed Buster This is a unique situation for a boss fight. Speed Buster has only one attack--launching that enormous red beam of death. Not only that, but she starts about an entire mile away from you. Your objective? Get up to her and cut her head off. Of course, the beam spans the entire length of the gauntlet, so what are you to do? Well, hug either of the walls. Personally I prefer the left wall, but the right works as well. Now, all of the wooden doors you pass are breakable. Slice them a few times to break it open and you can enter an empty room that is safe from the blast. Wait for the beam to pass, then leave the room and continue north bound to the next room. That's the entire battle for the most part. Some of the rooms have health of battery restores in them. You can also hide in the little nooks that have no door to them, but they are often filled with several purple vested enemies. Several doored-rooms also have them as well. Kill them off as you wait for the beam to pass. If you get hit by the beam you will need to shake it off with your Beam Katana. Mash the A button to shake it off. By the way, the blast will drain your health insanely fast, especially on Bitter difficulty, so try to avoid it as much as possible. You have to hug the left wall in the end anyways. Remember that whenever you see a bright light at the end of the gauntlet to hide immidiately--that is the cannon. Towards the end you will find there are no more places to hide, and the closer you get to Speed Buster the faster she launches the cannon. What are you supposed to do? Well, at the final nook on the left side of the gauntlet there is a telephone pole. Slice it several times to knock it down, causing a domino affect on the other telephone poles. The last one will fall onto the Buster Launcher, breaking it. You can now run up to Speed Buster and end the fight. Before you do, turn around from the broken telephone pole. Follow the path on the right that would be completely safe from the cannon's harm if it was still firing. When you reach the dead end, turn around and TRADING CARD 040 should be fairly simple to see. After the battle, pick up the vitality upgrade and the Japanese Katana. Get the hell out of here. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7I.Rank 2-Bad Girl~ Entrance Fee-$500,000 LBs Quote-"You think you're bad, don't ya? Eee heh heh heh!" --------------------------------------------------------------------------- First order of business is to deliver the Japanese Katana to Naomi. She will turn that into the ulitmate badass Beam Katana, but she won't be finished for a while. Let's increase our rank, shall we? Head to Thunder Ryu's Gym and, despite being dead, train under his spirit's guidence. With that all taken care of, go get the Memory of Child from Lovikov is you still haven't done that. The next side-job is almost impossible to do well on if you don't. --------------------------------------------------------------------------- Side Job 8--Scorpion Extermination Time Limit--3 Minutes Pay--$3000 LBs for each scorpion picked up Gold Rank--15 scorpions picked up First of all, you have no chance of getting a high score, let alone surviving the full three minutes, without the Memory of Child. With that said, your goal is similar to Garbage Collecting--pick up as many scorpions as you can. Except here, the scorpions will be walking around when you get near them. Scorpions spawn all over the Atomic Drop Ward, but near the entrance is an area where very often a dozen or so spawn at the start of the game. Get them all first. When you are close to a scorpion press the A button to bend down near them, then flick the Wiimote upwards to scoop it up. There's one catch to this mission. See, if you touch a scorpion you get stung. You will need to head back to the employer and talk to him before the secondary time limit runs out, or else you die and fail the minigame. Yeah. See, this is why Memory of Life is critical. There are four different colored scorpions, but all of them score one point when scooped up. Black ones are the most common and often just spin in place. Touch one and you'll have 30 seconds to reach the employer. Red ones often move a bit when you get near them, usually if you run up to them. Walk when near them to scoop them up. You'll have 20 seconds to reach the employer if stung by a red scorpion. Yellow scorpions are actually pretty rare. These guys give you only 10 seconds to reach the employer. Touch one and you're screwed--they spawn far away from the employer. Ignore them as they just aren't worth the risk. Finally there's the blue scorpion. This guy is extremely rare to be spawned--and that's a damn good thing. Blue scorpions are quite big and easily visible from a distance. It runs very quickly in random directions, and catching it is a pain. If you see one, avoid at all costs! If this thing touches you its an instant failure of the minigame. You can catch it, but it's not worth running the risk of getting stung. Overall, it's a good paying game if you can avoid getting stung. 20 scorpions isn't too hard of a goal for a decent payday. --------------------------------------------------------------------------- Getting a Silver rank here will unlock Assassination Gigs 17 and 18. Get a Gold rank to unlock Free Fight Mission 09. --------------------------------------------------------------------------- Assassination Gig 17--Speed Jack Time Limit--2 Minutes Goal--Kill all of the enemies (15) within the time limit Pay--$5,500 LBs per kill (Maximum of $82,500 LBs) Gold Rank--Defeat all enemies within 1:30 This mission takes place on one of Santa Destroy's busses. You will need to fight a bunch of crowbar wielding purple vested enemies. The camera angle shouldn't hamper you're ability to kill off everyone in a quick amount of time. You can use low charged swings to kill a bunch at once, or a sideways Death Blow which will do the job just well. Overall, not a difficult mission, and it makes a ton of money. Gold Rank Notes--There's nothing special about this mission and its Gold rank. Just murder as quickly as possible. If you're having trouble, get the Tsubaki Mk-III and spam the low charge attack to kill everyone very, very quickly. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 18--Gamble Fight Time Limit--3 Minutes Goal--Kill as many enemies as you can Pay--$1,500 LBs per kill Gold Rank--Kill at least 65 enemies You will fight in the small Gold Town alley for three minutes where enemies infinitely respawn. This is the best way to earn money in the game, especially with the Tsubaki Mk-III and its Energy Saver. Even without it, getting near 100 kills is still possible. Your objective is simply to kill until the timer runs out. All of the enemies wield axes, crowbars, or hand-to-hand combat. Nothing too hard with this mission, hence why it's so good for earning cash. Gold Rank Notes--Quite hard on Bitter due to the high vitality of foes. On Sweet or Mild getting over 100 isn't a challenge. Rankings carry over from New Game + to New Game + regardless of difficulty accomplished, so do it on Sweet if you can't on the harder difficulties. Or just spam the Tsubaki Mk-III's low charge attack. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 09 Location--Rolling Cradle Bus Station Time Limit--3 Minutes Enemies--12 Pay--$80,000 LBs By far one of the hardest Free Fight Missions in the game. There are few enemies in this area, but you'll be wanting every second to take them down one by one. All of the purple suited enemies have a pistol. Obviously, you can only attack one at a time because while you're beating another there could be a second enemy from behind you shooting, and you'd be defenseless. You need to take your time to win. The Tsubaki Mk-III with its Energy Saver is the easiest way to finish this mission. Basically, every enemy begins by kneeling down and won't get up slowly until you get very close to them. During this time, slowly walk over with a fully low charge attack then unleash and keep pressing the A button to annihilate the foe. Basically, go around the bus on the right first, killing foes one by one. Repeat for the left half of the arena. If you are afraid of attracting attention, hide behind a bus while locked on to a foe to have them slowly walk over to you, and away from other enemies you might attract. Just be sure to use low charged attacks when its safe. You have a perfect chance every six rounds of shots (foes need to reload during this time, use it wisely). If you want to try it with a weaker Beam Katana, then lure enemies out by hiding behind buses. When they shoot, Emergency Evade and rush at their sides. They can't shoot while you hit them, so as long as another foe's attention isn't directed at you as well you can finish with a weaker katana by working slowly. I can't stress enough how slow you need to work in order to finish. Unless you get lucky, going in swinging will get you killed. Fast. --------------------------------------------------------------------------- When you have enough cash, deposit it at the ATM and head back to the motel. You'll find out the next match is back at Destroy Stadium. Head for the II on the map. It's a gate at the far back end of the stadium's parking lot. To reach the parking low you will need to jump over the parking gates by flicking the Wiimote upwards. Once you reach the end, you will need to jump over another set of parking gates to enter the rank 2 fight. You have little room to manuver, so if you don't jump at the right angle you'll crash and have to try again. After an attempt or two you will make it into... ----------------- ~Destroy Stadium~ ----------------- Without a doubt the best pre-fight battle ever. Travis will hop the Schpeltiger onto the baseball field. I'd estimate at least one hundred enemies will spawn total in this fight. But you're not going to beat them to death. Why do that when you can run them over? Travis is invincible while riding the Schpeltiger (literally, he can't take damage when riding it despite being shot at). Use donuts, boosts, and whatever else you want to run over your foes to kill them. A ton of enemies spawn in the infield. As you circle around the outfield, groups of four enemies will jump out of the bleachers and into the field. Basically, just keep circling around the field until enemies finally stop spawning. Run over chests containing TRADING CARD 041, 042, and 043. One is located near home place, and the other two are placed on opposite sides of the field close to where enemies spawn from the bleachers. Nothing to say here. Go crazy killing foes. You CAN fall off of the Schpeltiger by taking several hits at a dead stop. If you keep moving then you won't fall off. Oh, and if you fall of you CAN'T get back on the Schpeltiger. So basically, keep moving. You can enter an underground passage below home plate once everyone is dead. Once down there you will get an eerie call from Sylvia. TRADING CARD 044 and 045 can be found next to the bathroom, Wrestling Mask, and health/ battery restores. Enter the fight when ready. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 2--Travis vs. Bad Girl Bad Girl will be a bit of a long fight, especially in harder difficulties. Bad Girl will often slowly pace around you, occasionally attacking. Her attacks are strong, so you'll want to avoid them. Her first attack is simply slamming her bat onto the ground. Easily blocked. You can score a few hits after her swing. Next is, like all bosses, her combo attack. She will swing her bat wildly several times. You can Dark Step this move, but often Bad Girl will, somehow, evade your swings when time is slowed. Sometimes she doesn't, sometimes she will. It's annoying. Bad Girl will swing her bat in one hand as she charges at you, yelling "Batter...up!" before swinging. You can block her swings up until the actual slamming of her bat which can't be blocked. Just Emergency Evade to the side to avoid it. She's vulnerable after this attack is finished. Occasionally she will charge up herself as if preparing to smack you for a home run. This is her counterattack move. If you strike her while she is charging she will smack you hard. However, if you hit her then Emergency Evade right away you can avoid her attack. If you do that you can score several hits on her after the swing. Midway through the fight she will change combo attacks. She starts with five swings, and as you keep lowering her health she will increase up to twelve swings. You can tell this is the attack when she shouts "Die!" after almost every swing. The entire thing is blockable, but you should never Dark Step it. Bad Girl attacks you as soon as you Dark Step this attack, so just wait until she finishes so you can get a few hits in on her. Also once you wipe away half of her health she will run over to her batting station and slam enemies into you. Yeah, she actually "spawns" more foes in the battle. She is invincible while she's doing this...to an extent. Charged attacks will still damage her. But she's throwing enemies at you so there's little time to deal damage. You can counter this, though. When she bats enemies at you, while they are in the air, you can bat them right back at Bad Girl to damage her and stop the attack early. Just press the A button to swing and if you connect with the enemy you'll need to spin the Wiimote several times to force it back at Bad Girl. This is hard to pull off, though, because the enemies fly very fast and the hit window is small. If you mis-time it you will take damage, and the impact from the grunts do a lot of damage. She starts off just batting one at you, but as you whittle down her health she will bat as much as four enemies at you. Destroy them first before focusing on Bad Girl--since she's at the far end of the arena her attacks won't bother you for the time being. When she's down to a fourth of her life she will light her bat on fire and gain another attack. She will jump into the air and slam onto the ground, sending a small shockwave out. Emergency Evade right before she hits the ground to avoid damage, then attack her. Bad Girl's final attack, and most lethal, starts when she has less than half her health left. She will collapse onto the field and start crying. Yes, this has to be the most obvious trap ever. But...you're curious what she does, right? Walk near her and she will pummel Travis to the ground and bat the loving hell out of him. And you die. Regardless of your health you will die. There is a trick, though. Strafe around Bad Girl and look at her bat. If her right hand is still clutching the bat, stay away from her. If both hands are on her face crying, go ahead and beat the crap out of her. If she is holding the bat, wait until she yells "Fuck!" before rushing in and getting a few hits. That's her moveset. She attacks often and doesn't jump away from you, so simply sidestep every attack and score some hits. Also, since she paces very slowly you can spam low charge attacks and rack up a lot of damage. I advise doing that as well. When she is finally killed, pick up the last vitality increase and get out of here. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7J.Rank 1-Dark Star~ Entrance Fee-$550,000 LBs Quote-"Welcome to my castle!" --------------------------------------------------------------------------- Well, head on over to Naomi's Lab right away. The final Beam Katana is complete! This ultimate badass is the Tsubaki Mk-III, worth a whopping $498,000 LBs. Purchase it, then leave and re-enter to purchase the Power Upgrade worth $ LBs and the Energy Saver worth $999,999 LBs. Yeah, that's expensive, but the Energy Saver here is different. You will NEVER need to recharge the Tsubaki Mk-III ever again. Now isn't that fun? You can spam low charge attacks like no tomorrow! Speaking of which, that attack is different with this katana. Keep pressing the A button when jumping in the air to perform an additional two slices. Easily kills enemies. Don't forget about your final training in Thunder Ryu's Gym! And the final side-job is available. Head there when you're ready. You probably don't even have the funds for this katana yet, and especially not for the upgrades. Let's get some. --------------------------------------------------------------------------- Side Job 9--Bike Jump Time Limit--3 Minutes Pay--??? (Maximum of $50,000 LBs) Gold Rank--Jump more than 2000 yards This is the easiest side-job. Cool. From your employer, hop on the Schpeltiger and follow the yellow cones to the straightaway leading to the ramp at Iron Claw Point. Your goal is to jump as far as possible. Once you hit the grey pavement, hold the boost all the way to the ramp. When the front wheel touches the ramp, flick the Wiimote upwards quickly to perform a jump off the ramp. If done correctly, you will soar about 2500 yards, earning a Gold rank and maximum pay. --------------------------------------------------------------------------- If you get a Silver rank you will unlock the final Assassination Gigs, 19 and 20. If you get a Gold rank you unlock the final Free Fight Mission, number 10. --------------------------------------------------------------------------- Assassination Gig 19--Single Strike Time Limit--3 Minutes Goal--Kill all enemies (10?) without taking a hit Pay--$10,000 LBs per kill (Maximum of $100,000 LBs?) Gold Rank--Kill at least seven enemies The hardest Assassination Gig because it acts just like some of the final Free Fight missions. A single hit ends the mission. The pay is huge, but getting even a single kill is impressive. Every enemy uses a machine gun. The best way I found to beating this mission is using the jumping slice learned from Lovikov (shake the Nunchuk) to knock each foe down, then perform a down attack on the foe. Just make sure nobody is shooting at you. This method works fine up until enemy six where three to five enemies spawn at once and all shoot at you practically simultaneously. If you can, use a low charge swing to at least kill two of them. I can't offer much more advice because I can't find a way to get past these enemies. There's probably only ten enemies. Maybe. If you can kill everyone, good for you. This is an insane mission. Gold Rank Notes--You only need to kill seven enemies. The first five are the easiest. Once the fifth is dead, prepare a low charge shot. When the next two spawn near eachother, take them both out and hopefully you will satisfy the requirements for a Gold rank. It's hard. Very hard. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 20--Batting Killing Centre Time Limit--2 Minutes Goal--Kill all enemies (30) within the time limit Pay--$3,000 LBs per kill (Maximum of $90,000 LBs) Gold Rank--Victory within 1:30 You will be facing the same enemies you fought with during the Bad Girl fight. The enemies spawn in groups of seven. If you rush at them all you can probably hit more than one with each slice. A sideway Death Blow will likely kill the entire group at once. There are thirty of these enemies, but they are all fairly easy to kill and don't have powerful melee attacks. Gold Rank Notes--Just kill everyone really fast. They spawn in groups, which actually makes this mission much easier to finish. Just get a few Triangle Death Blows to knock out each group at once and you'll easily finish within the Gold rank time limit. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 10 Location--Rolling Cradle Bus Station Time Limit--3 Minutes Enemies--12 Pay--$90,000 LBs The enemy placement is exactly the same as Free Fight Mission 09. This time, though, enemies are using machine guns. You need to have the Tsubaki Mk-III's Energy Saver or you'll have no chance at this mission. Start with the enemy behind the bus to the left. Be careful not to draw attention to yourself with the enemy infront of the same bus. Use Emergency Evades to get near him and strike when enemies stop to reload. You'll need to work quickly in order to kill every enemy within the time limit. The same technique of spamming low charge attacks still works well here. For several enemies, though, you have no chance of pulling that off by getting close enough. Hurry and kill each enemy and then move on to the next. Work in a clockwise pattern and you should be able to finish before time runs out. --------------------------------------------------------------------------- Once you have the entrance fee, pay it and head back to the motel to discover some intresting little secrets about Sylvia. Leave the motel and hop on the Sch--hey! That bastard cosplaying as Darth Vader is stealing our ride! And this, folks, is why I've been pestering you to get the Memory of Child. The entrance to the rank 1 fight is the highway all the way at the southern edge of Santa Destroy. You'll have to run there. By running it will only take about two minutes. Walking? That's a monotonous five minutes at the minimum. Once you reach the highway, hop on the Schpeltiger. Let's roll! ------------------------ ~Santa Destroy Junction~ ------------------------ You'll be cruising down the deserted freeway, and for whatever reason you will need to avoid the crates that are strewn about the road. You won't be alone for long, though. Two Darth Vader cosplayers riding motorcycles will ride right past you. When they get a decent distance away from you that begin throwing bombs at you. Dodge the explosions on the road. To take them out, boost into them. They'll fall down and catch back up to you in about 10-15 seconds, so at least you'll have some brief peace. At the end of the freeway you should notice an exit ramp on the right and some cones leading to it. If you ignore this sign you should be going that way, you can cruise past the cones. You'll just fall off the unfinished bridge and die. So, yeah, go down the exit ramp. The forest road is thin, and those motorcycle riders will continue to pester you. However, now you will also have to jump over fallen tree stumps. After a few stumps the riders will back off. On the straightaway you will notice a thin beam touching you. After a few seconds it will widen and hurt you. Wait a few seconds before swerving to the opposite side of the road to avoid the beam. After avoiding the beam twice you will see the drawbridge ahead rise. We're gonna jump it! Press the Z button when prompted. After doing this three or four times you will ride across the drawbridge. When the prompt appears, flick the Wiimote upwards to jump the gap. If you fail either of these prompts, you are dead. Like falling off the highway, when you die you will need to restart the highway segment from the beginning. Don't die. ------------------------ ~Forest of Bewilderment~ ------------------------ You'll crash land in a forest. Turn around to find TRADING CARD 046. Head down the path and you'll find Thunder Ryu's spirit pointing to the right. This forest is a bit of a maze with several split paths. If you ever choose the wrong one you will end up at the beginning of the maze. As I said, at the first split go right. You'll face enemies near the second split. Everyone will be wielding a beam katana from here on out. I advise running from every foe because they all have too much health and the damage will pile up pretty fast. At the split, collect TRADING CARD 047 and head down the left path. In the third area, pick up TRADING CARD 048 next to Thunder Ryu who will point you towards the right path. In the fourth area pick up TRADING CARD 049 next to Thunder Ryu who will be point you towards the left path. In the final area there are no enemies. Thunder Ryu will disappear from sight, dropping a letter as he leaves. After that, next to where he was standing is TRADING CARD 050. Sylvia will give you your final call. At the end of the path, restore your health and battery if you didn't buy the insanely expensive Energy Saver, then save the game and head to fight Dark Star. And by that, I actually mean your old girlfriend Jeane. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 1--Travis vs. Jeane This is an insanely easy fight. Yet, for whatever reason, far too many people think its hard. First of all note that Jeane wields no weapon. She's an expert in the martial arts. As such, she's extremely nimble and will shift positions around the field in the blink of an eye. Also, Death Metal, the first boss, has more health then her. Yeah, Jeane has the lowest amount of health in the game, and as such, can be beaten the fastest as well. It takes less than 100 hits to kill her (usually around 70), but you'll probably only be able to hit her two or three times when she's vulnerable. Okay, onto the fight. The large dragon-katana-border won't hurt you if you touch it, so don't worry about it. Her first attack is where she will make a charging sound right before making a jumping roundhouse kick. This appears to be blocked, but you do take damage from it so back off. She's vulnerable after the attack. Next, Jeane actually will charge for a brief second before sliding halfway across the area executing a powerful punch. Again, don't try to block it as you'll just take a lot of damage. She's vulnerable for a few seconds after she slides, so strike her down. Jeane, like every boss, has a combo attack. She will throw four punches, pauses, then throws a fifth charged punch that can't be blocked. You can hit her several times after the fifth punch. She uses this attack very often, so if you can stay several feet away from Jeane you'll be constantly assaulting her. Once you chip away the first third of her energy she will make the dragon border enclose a bit, making the arena smaller. This shouldn't make much of a difference in the fight. She gets a new attack when she does this, though. When she stands still and raises both of her arms, back away a bit. She's send out a small shockwave. After the shockwave comes out you can rush her and get a ton of hits on her. You can also Emergency Evade to the left/right when next to her to bypass the attack and be right next to Jeane for prime striking opportunity. When you get down to her last third of health, Jeane will make the field even smaller. Now it's considerably small, and makes dodging her new attack quite hard sometimes. This new attack is where she performs three quick dashes across the field. This is signified by her standing still and charging for a second. When she charges, hold the Z button the entire time and Emergency Evade to the left of right twice. Keep pressing the button to do the two consecutive rolls. This atack does a ton of damage if it hits you, so you'll want to avoid it. Often Jeane will hit you when you recover from the first roll. Sometimes this happens, sometimes it doesn't. I feel like it's random, though. If you every stun her you will have essentially won the part of the fight up until the next cutscene will Jeane makes the field smaller. See, after a weapon clash and the following Death Blow Jeane will get stunned. DO NOT attempt to grab her! If you do, Jeane will sidestep you and knock you to the ground. When she's stunned, beat the crap out of her. You should get into a weapon clash when she gets unstunned. Win and perform the Death Blow to stun her, restarting this process. Getting into a weapon clash, or flat out stunning her, is pretty rare to begin with. On Bitter mode the fight lasts pretty long so she may get stunned more often. Take advantage of this opportunity if it ever arises. Your final blow will always result in a weapon clash. It's impossible to win, though. That's supposed to happen, so don't worry. After the fight, you're number one. As if it means anything now. Save the game. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7K.Real Ending-Final Boss~ Entrance Fee-$744,000 LBs Quote-"You're a disgrace to yourself and all those you've killed..." --------------------------------------------------------------------------- You're number one. The top. Woohoo! Once you get back to the motel you can save the game. After you save, three options appear. Either Return to Santa Destroy, View Ending, or View Real Ending. The Real Ending has an entrance fee, technically speaking. That $744,000 LBs is the total cost of all of the Beam Katanas. You can view the Real Ending only if you have bought them all. The normal Ending is...bad. Really, really bad. Don't watch it unless you want a laugh. But the Real Ending...well, let's just say it's time to take sweet vengence on someone I damn well know you wanted to beat the crap out of midway through the game. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Final Battle--Travis vs. Henry The final battle takes place in the No More Heroes parking lot. And don't think about running Henry over with the Schpeltiger--that thing's blocking the exit and you're not boarding it. Unless you're playing on the Sweet difficulty, Henry has an absurd amount of health. On Bitter you'll be in for a long fight as Henry likely won't go down for about 900 hits. I'm dead serious. 900 hits. However, there are tricks in the battle to make him go down fast. Henry's first attack is a simple slice. He spins in place for this attack, and it has short range. He's open to attack following his slice, so rush in and hit him. This attack can't be blocked. Next, Henry can hold his beam katana above his head and shoot four energy balls at you. Just Emergency Evade to the left/right to avoid this simple attack. One of Henry's most dangerous attacks is where he glows for a split second, holding his beam katana behind him, before sliding midway across the parking lot. He often uses this at close range, and you'll need to react quickly to avoid it. When you hear that charging sound effect, Emergency Evade to the side. When Henry makes his slice after he misses you, strike him several times. Henry can also hold his sword infront of him, pointing it at the ground. If you attack him he will counterslice you. Instead, hit him and Emergency Evade immidiately backwards. Henry is vulnerable after his unblockable counterslice. Finally, there is Henry's absurdly long combo attack. He'll pull off a bunch of fancy slices and jumping slices, ending with a loud "Hee-ya!" and unblockable jumping slice. You'll want to Dark Step this attack. There are three points where it can be Dark Stepped, so keep rocking the control stick left and right to Dark Step it and get a ton of free hits on Henry. ***There is a glitch with this battle. If you just booted up your Wii and chose View Real Ending when you started up the game, you can't Dark Step Henry using the control stick. To do so you'll need to Dark Step with the D-Pad (instead of a left/right Emergency Evade you will pull off a Dark Step). There're only specific points in the combo where you can Dark Step him, and it often doesn't work because the window of opportunity is very small. To earn the control stick Dark Step back, go do any Assassination Gig and pull off at least one Dark Step during that fight. When you return to Henry you'll be able to Dark Step normally again. Obviously, turning off your Wii again will force you to go through these steps again to regain the control stick Dark Step. If you want to do it with the D-Pad, the safest Dark Step is on his fifth swing. He'll yell "Shwaaa" when he swings. As he yells it, hit left on the D-Pad to Dark Step. In any case, you can get him to do his long combo over and over again in the battle. It won't always work, but it usually does, and it makes the fight considerably easier on Bitter difficulty. After the Dark Step ends Henry will often be reeling a bit (despite being invincible to attack). Strike him once and you should hear a loud clanking sound, and Henry should snap out of it stunned right away. This makes him perform his combo again. You can also strike him after he becomes invincible after most of his other attacks to make him restart the combo. And often during the Dark Step you will stun him. After performing the wrestling move you can strike Henry once to make him perform the combo again. Remember, it's a single strike. The first strike will almost always give you a loud clank and make him start the combo again. Multiple strikes when he's invincible will often do nothing and make him do some other attack, so you'll have to wait for him to do the combo again to rack up tons of damage. So, yeah, the entire battle is basically you abusing Henry's combo and Dark Stepping him until he goes to hell. But wait, there's more! Once you've whittled Henry's life halfway he gains one new attack. He'll charge himself for several seconds, pointing his sword behind him. It's pretty obvious to see when it happens. When he charges, get the hell away from him. Back off and move as far out of his direct line of fire as possible. He'll dash 3/4ths the way across the parking lot. If he hits you, he performs the coolest instant kill animation in any video game. Ever. I actually ADVISE you to see it at least once. It's that cool. ...but other than that attack it's not an insanely hard fight. Just a tedious one. Sure, you can get hit with an attack every now and then (and you probably will). But you'll want to avoid that. Henry lasts so long that all of the hits on you add up, and eventually you can die from being too careless. Don't forget about the extra health restore in the parking lot. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ...and that's it! Enjoy the ending. Or...is it really the end? After Sylvia's final taunt, save the game. When you begin again you will start from the beginning, but with all of you're items and upgrades intact. It's the New Game +! =========================================================================== ~8.New Game + Information~ =========================================================================== After viewing the fake or real ending and the credits roll, you can choose to save the clear data. You should do so. When you reload the clear data you'll return to the difficulty select screen. The first thing you will notice is that Bitter difficulty will be unlocked (this difficulty is only available on New Game +'s) and is quite a challenge. You should make an effort to beat it at some point. Although you can go and beat an easier difficulty if you wish. Or the same difficulty. Whatever you want. New Game +'s begin the game right from the beginning--at the motel where you need to walk down the stairs to trigger the cutscene to arrive at Death Metal's mansion. Everything except for your ranking carries over to the New Game +. You have all of the Beam Katanas you purchased as well as all of their upgrades, your cash on hand from the end of the previous game is carried over, all of the training at Thunder Ryu's Gym is carried over, and all of the Assassination Gigs, Free Fight Missions, and Side-Jobs that you unlocked in the previous file are immidiately available. Also, new Trading Cards are available. In every boss level you can find new Trading Cards in chests in similar or different places in the level. Any cards you missed from the previous playthrough will re-appear in their original location, so you can never "truly" miss a card. Also, a ton of pink dots appear on the map. These treasure spots aren't money, but rather buried cards. Check the Trading Cards section for locations of these new cards and buried cards. Other then this, go crazy with the game. You can always stipulate yourself with challenges, like a Blood Berry only game (you can switch katanas with the Drawer option in the motel), or charge through early bosses with a fully upgraded Tsubaki Mk-III. Anything you can do is available. =========================================================================== ~9.Ranked Assassins Guide~ =========================================================================== Here's the list of how to beat each assassin in the game, including the final boss. I have additional tips here, as well as Bitter mode advice for each boss, because those wouldn't work in the regular walkthrough. ---------------------- ~Rank 10--Death Metal~ ---------------------- Death Metal has two main attacks, and as long as you are locked on to him and not swinging wildly, both of them are completely blockable. The first is a simple horizontal slice (despite the sword going through Travis's body, you'll take no damage). The second is a huge ten-swing combo attack. Rock the control stick back and forth to perform a Dark Step in the middle of the combo. The only problem here is that you'll likely take a little damage from the sword when you initiate the Dark Step. I have no idea why this is. The damage is neglible compared to how much you'll be dealing. Also of note is that every few Dark Steps will stun Death Metal. Grab him while he's stunned and perform the wrestling move prompts. Death Metal is also vulnerable to attack after each of his own attacks. Wait for him to stop swinging, then throw three or four swings of your own, then back off a bit. The fight remains simple until he loses half of his health. When he does, he clones himself twice over. The real Death Metal will remain at half health whenever you lock-on to him, and he will always be in a defensive position. The two clones will start at full health and actively try to hit you. Each clone will only need several hits to kill, and you can't hurt the real Death Metal until both clones are killed. Try to single one out, wait for the combo attack, then perform a Dark Step and beat the crap out of the clone. Each of the clones will require three or four Dark Steps to finish off, or about 20-30 regular swings. Once the clones are killed, the real Death Metal will continue his attacks against you. Just keep defending--he hasn't learned anything new and won't try to defend himself after he finishes either of his two attacks. Bitter Advice--When he clones himself is the hardest part of the fight. To end that part quickly, simply spam the Tsubaki Mk-III's low charge attack. That'll end the clones' lives pretty quick. Otherwise, just keep Dark Stepping and the battle will end pretty easily. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ ------------------- ~Rank 9--Dr. Peace~ ------------------- Dr. Peace is an insanely simple boss fight if you know what you're doing. And if you don't, well, it's still very easy. You'll start far away from Dr. Peace. He starts on the pitchers mound while you're stuck at home plate. Run on over to him, but hold down the Z button when he starts firing his pistols so that you can block his attacks. Once you reach Dr. Peace, the fight can really begin. Dr. Peace's attacks consist of firing single bullets at you, firing a huge barrage of bullets at you, and firing several powerful bullets at you. These attacks are all blockable, but note that Dr. Peace cannot move while he is attacking. You can Emergency Evade out of the way during his attacks, which is advisable because your Beam Katana's energy will quickly deplete from blocking his attacks. He is vulnerable during the short reload time after every attack, as well as whenever he does attack. Basically, he's almost always vulnerable. Once you start damaging him, though, he gets a new attack. He'll stand still and hold one pistol, red energy lines absorbing into him (easily indicating he's gonna pull off some crazy move). He'll then turn to face you after several seconds and fire an extremely fast and powerful bullet that does quite a lot of damage and knocks you to the ground. When he turns around, Emergency Evade in any direction to ensure your safety. Alternatively, just keep moving left/right in circles around him as you are locked on. Either works fine for avoiding him. Occasionally your combos will stun him. The wrestling move will do a lot of damage to Dr. Peace, so be sure to grab him at every possible opportunity. When Dr. Peace attacks when he is fully off the pitcher's mound, he usually fires a barrage of bullets at different angles. It's easy to hit him here-Emergency Evade away from him and rush at his side. Whenever he charges for his super bullet attack, there is also the chance to stun him. As he's charging, pull of a Charged Beat Attack. It won't always stun him, but it often does. Not only does it cancel out his attack, but it's also a free wrestling move attack. Nice. It's also possible to do this (usually with low Charged Beat Attacks) after he finishes shooting after any of his attacks. Once his health is depleted, when you get close to him time will freeze and a button will appear above Travis' head. Press it to finish off Dr. Peace. Push the wrong button or take too long and Dr. Peace will shoot you away. Obviously, fail too many times and you'll end up getting killed. Bitter Advice--He just has more health on Bitter. It's not like any of his attacks are hard to dodge or can just be absorbed by the Tsubaki Mk-III or anything. Just wail on him until he dies. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ----------------- ~Rank 8--Shinobu~ ----------------- This won't be an easy fight. It's claimed as one of the hardest fights in the game by most people. Basically, there is no point where she is deeply vulnerable to damage. Not to mention that Shinobu has a ton of attacks. First she has several different combo attacks. Most of them just involve her swinging her katana wildly, and a few have her performing jumping slashes every few swings. All of these can be blocked as long as you're locked on to her. She isn't vulnerable after these attacks, so the most you can do is attempt to Dark Step her here. She's vulnerable after her single sword swing, though. Next she will charge herself for a brief moment before yelling "Sonic Sword", at which point you should Emergency Evade in any direction. She shoots a small, fast moving ring at you that deals a lot of damage. Avoid it by any means necessary. Speaking of avoiding, that is a pain in the ass throughout this fight. Those large pillars will constantly be getting in your way, and Emergency Evading into one of them instantly breaks the lock-on to Shinobu. However, you can use them to your advantage, too. Just keep a pillar between you and Shinobu and the majority of her attacks can't hit you. Of course, she's quite agile as you will soon find out. She jumps off of walls constantly, changing positions in the room in an instant (this also breaks the lock-on to her). Keep moving the camera to find where she lands. She can also sheathe her sword and attack. When she does this, get close to her. She will run forward and do a swing at you. When she's infront of you, right before she swings, hit right on the D-Pad. This is the easiest Dark Step moment in the battle, and your first swing almost always dizzies her, so follow up with a wrestling move (which takes out about 1/5th of her health). Shinobu will also do a forward flip (eh...I don't know gymnastics moves. She flips onto her hands and then flips to stand up again). In this combo she will follow up by two sword swings, then a final swing that's unblockable. Be careful. Occasionally she will hold her katana infront of her face, blocking any of your attacks. When she's doing this, a Charged Beat Attack will stun her, setting you up for a wrestling move. Make use of it. Finally, she will often pause and point her katana at you, taunting you by saying something. You can get several free hits on her at this moment, so show her how stupid she is by doing so. Once you've depleted half of her energy she will gain several new attacks. The first is a more advanced version of the Sonic Sword. The animation looks the same, but this time she will throw about a dozen rings at you. Use the trick to keep a pillar between you and her to protect yourself. If there is no nearby pillar, keep Emergency Evading to the left or right and hope to avoid all of the rings. They do a ton of damage so you'll want to avoid getting hit. Her final attack, and by far the most devistating, is awesome to see. She will stand still and charge for about a full second (a ton of red lines will be absorbed, pretty easy to see). She will then run right at you. If you see this, strafe to the left or circle around a pillar. If she connects with her katana, you'll see a cutscene of her circling around you, beating the bloody crap out of Travis. If you aren't at full health, you are dead. Simple as that. You'll lose about 85% of your energy from this attack, so basically if you've taken any damage from the fight this will result in a one-hit-KO. Avoid it. Damn well avoid it. Basically, the entire fight is merely hitting her a few times after she finishes an attack. Of course, she often follows up her attacks with yet another attack, making this difficult. Dark Step opportunities are few and far between, so make the best of them, and always attack her while she's taunting. Bitter Advice--Almost everyone has trouble with Shinobu on Bitter difficulty. There's an easy way to beat her, though. Spam the Tsubaki Mk-III's low charge attack. Charge it up and keep pressing the A button when you release to do three swings through the attack. Travis is invincible while doing this, and it does a lot of damage to Shinobu. Shinobu often has moments where she is merely pacing around the stage, taunting you, or preparing attacks. Charge and unleash the attack then. About a dozen of these will end the battle. As long as you avoid that ass- kicking near OHKO attack, it won't be extremely hard. And if that's still a problem, then stop attacking her and learn her patterns. Every one of her attacks is easily sidestepped. Attack when she lets her guard down, then hit down on the D-Pad to evade away from her, then wait for another opening. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- -------------------- ~Rank 7--Destroyman~ -------------------- Destroyman feels compelled to yell out the name of all of his attacks. What a fool. The only attack that he doesn't call out is a combo of punches. You can more then easily Dark Step this attack and score almost a dozen hits on him, so abuse that attack whenever possible. The first of his attacks is Destroy POW. He'll raise one of his fists into the air, then punches the ground, sending out a red shockwave. Back off to avoid taking damage from the shock, then rush in and get in a few hits. You can only get in a few before he jumps off. Next is Destroy Cannon. Destroyman will cup both of his hands at his hips, and as soon as he finishes yelling he will shoot a fast moving ball of energy at you. This attack is immensely powerful, so try not to get hit by it. Simply Emergency Evade to the side when he fires. He is also vulnerable to a few strikes after using this attack (and often gets dizzied from it). After that is Destroy Beam. Destroyman will put his hands on the sides of his head and fires a long range yellow beam. It can be blocked by the Beam Katana, so no need to outrun it. Destroyman is rarely vulnerable after this attack, but you can strike him during the attack if you can Emergency Evade behind him. Finally there is Destroy Spark. He will extend one of his hands and shoots a short range flurry of sparks. This won't hit you if you are a bit backed up from Destroyman. Best of all is that he is completely vulnerable during this attack, so take the time to wail on him by running behind him. Once you whittle down half of his health, Destroyman will fly into the air and several alarms will come on. He is invincible while in the air, so you'll need to make him fall. Along the walls of the room are several control panels, each marked with a flashing yellow light. Lock-on to one and hit it several times to destroy it. There are three of them. Two of them merely drop props while only one of them drops Destroyman. It is random as to which does what, so destroy until he falls down. Keep moving during this phase--Destroyman will launch nothing but Destroy Cannon's at you, so avoid the fast moving energy balls. After Destroyman gets back up, he'll start using his ultimate attack-- Destroy Buster. Or Crotch Cannon. You're choice as to what you want to think of it. He'll pose triumphantly as his...crotch...glows blue, then launches a huge laser. It can't be blocked so you'll need to outrun it. Keep strafing either left or right and you can outrun it. If you hit the wall, Emergency Evade left and right constantly to remain invincible until the attack ends. After he stops, Destroyman will laugh at how pathetic you are, allowing for a ton of free hits. That's how the battle goes. Wait for him to yell an attack, dodge it, then wail on him. See? Nothing too hard about this fight. Just don't get hit by too many attacks, and watch your feet. Filming equipment is strewn across the floor and can hamper your movement if you aren't paying attention. Also, Destroyman occasionally guards himself by holding both of his arms infront of his face. Use a Charged Beat Attack here to stun him and pull off a wrestling move. Wrestling moves don't deal too much damage to Destroyman, but they still do a decent amount, so use them whenever possible to end the fight quicker. Bitter Advice--You should already know how to dodge most of his attacks on this difficulty. If you don't, then you'll be in trouble. Remember that almost every attack is Emergency Evadable, so spam that whenever necessary. As long as you can avoid the Destroy Buster you should be able to avoid too much damage that will kill you. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ----------------------- ~Rank 6--Holly Summers~ ----------------------- This is one of the more irritating boss fights in the game. First of all, there are a ton of holes in the ground over the beach. You're likely to fall in one near the beginning of the fight. Whenever you fall in one, save for the first time since that triggers a cutscene, you will either need to mash the A button, shake the Wiimote, or the Nunchuk to escape. The Nunchuk has horrible motion sensing so if you're forced to escape using that you probably will end up failing and taking damage. There's a trick, though. If you swing the Beam Katana, any nearby holes will be revealed. Swing like crazy if you want to to reveal all of the holes. One of the easier attacks she uses that can be avoided is where she throws a bunch of knives. As long as you're locked on this will be blocked. She's vulnerable for a bit after she uses this. Next is where she shoots a dozen or so homing missiles at you. She's vulnerable the entire duration of the attack, but good luck getting in a hit without taking massive damage yourself. To avoid this, either fall into a hole or walk a distance back, Emergency Evade to the left or right, then rush at Holly to get some strikes in. The next attack is just a basic swing of her shovel. After she swings, hit her a few times. Next, Holly will often throw a grenade at her feet. Back off so the splash damage doesn't hit you. She uses these to jump all around the battlefield, so keep an eye on her where she lands. She will block your attacks when she lands, but a Charged Beat Attack stuns her here. When she blocks herself with her shovel you can also score a Charged Beat Attack to set her up for a wrestling move. Use them whenever possible. Holly can also kick sand at your face at close range. She'll yell "Huurgh, ahh!" before doing so, so Emergency Evade backwards to avoid it. She follows up her kick with another attack, so don't go in swinging. Holly also runs around the field and covers the holes with sand. While she's doing this, you can strike her (just stop locking on so you can run fast enough to catch up). If you hit her before she kicks the sand, the trap will remain visible. If she does kick sand over it, the trap will look like a dark brown path of sand, so you can still tell where it is. Once she has lost half of her health, she gains a new attack. She will jump onto a rock at the far end of the beach and throws dozens of grenades and homing missiles at you. This deals a ton of damage, and can be hard to avoid. Fortunately, you can cheaply avoid all of this by falling into a hole. Once Holly jumps off her rock, Travis climbs out of the hole without needing to push any buttons. Quite convenient. The fight mainly works just like that. Wait for her to unleash an attack, then rush in. It's those damn holes that will irritate you. Bitter Advice--Take your time with this fight. Falling into too many holes can be lethal, so try to avoid the center of the beach where most of the holes are. Never try to hit Holly during her homing missile attack. It's not worth the risk of losing 1/4th of your energy getting hit by every missiles. Just take your time and hit her during the safest times she is vulnerable to keep your health high to win the battle. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- -------------------- ~Rank 5--Letz Shake~ -------------------- Yeah, I wanted to fight him too. ---------------------------------------- ~Rank 4--Harvey Moseiwitsch Volodarskii~ ---------------------------------------- Harvey is an irritating boss, but nonetheless an easy one until midway through the fight. His first attack is shouting "Check it out!", where he snaps his fingers and shoots several doves at you. They don't fly at you until they materialize, but nonetheless you need to strafe left or right to easily avoid them. Harvey's vulnerable after you dodge them. Next he can say "It's magic!" before teleporting around the stage. Look around you so you can lock back on to him. It won't do any damage, but it will get annoying when he uses it several times in succession. Harvey most damaging attack is where he charges for a second while laughing to himself, then extending his arms and whirling towards you like a cyclone. If he does this, let go of your lock-on and run away in the opposite direction. Harvey covers about half the stage's distance with this attack, so if you run away you should be safe. It does a lot of damage, so be sure to react fast enough while he prepares the attack. He's vulnerable when he finishes, and often he gets stunned from your hits when you attack. Perform wrestling moves, naturally. Harvey also has four basic slashes, just like most bosses. Dark Step him and attack with no sympathy. He gets two new attacks after you've drained half of his health. First, he will mutter "Welcome to the nightmare..." which will flip the screen upsidedown. Harvey is completely vulnerable as soon as the screen flips, so strike him hard. Harvey will occasionally use this move several times in a row, and that's basically giving you a ton of free hits because he'll practically be constantly vulnerable. His final new attack, and the worst, is when he says "Music, begin!". A spotlight will follow you around the stage and you'll need to avoid it. If it catches you, Travis will be placed inside a box. You will need to shake either the Wiimote or the Nunchuk violently to escape. If you don't do it enough, you're dead. End of story. You die. And there will be blood. Woo. Shaking the Wiimote is easy, but the Nunchuk can occasionally be unresponsive. Just shake it left and right to the point where you can feel the motion detector hitting the walls with your hand. That'll be enough to escape. I have heard that people have actually avoided the spotlight long enough for Harvey to reappear on stage and continue the battle, but I simply can't do that. From what I've heard, you want to make long turns around the stage and not sharp turns where the spotlight can cut corners. The attack lasts roughly ten seconds. In any case, that's all his attacks. It's a pretty easy fight to be honest, and as long as you can avoid that death box you should have no problem getting through in a hurry. Bitter Advice--Spam the Tsubaki Mk-III's low charge attack like crazy. Harvey is constantly vulnerable to it since he moves so slowly (except when he teleports), so you can rack up damage quickly. Easy fight as long as you don't die to that damn box. If you can't escape it, then keep trying and hope he doesn't use that attack in the battle. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ---------------------- ~Rank 3--Speed Buster~ ---------------------- This is a unique situation for a boss fight. Speed Buster has only one attack--launching that enormous red beam of death. Not only that, but she starts about an entire mile away from you. Your objective? Get up to her and cut her head off. Of course, the beam spans the entire length of the gauntlet, so what are you to do? Well, hug either of the walls. Personally I prefer the left wall, but the right works as well. Now, all of the wooden doors you pass are breakable. Slice them a few times to break it open and you can enter an empty room that is safe from the blast. Wait for the beam to pass, then leave the room and continue north bound to the next room. That's the entire battle for the most part. Some of the rooms have health of battery restores in them. You can also hide in the little nooks that have no door to them, but they are often filled with several purple vested enemies. Several doored-rooms also have them as well. Kill them off as you wait for the beam to pass. If you get hit by the beam you will need to shake it off with your Beam Katana. Mash the A button to shake it off. By the way, the blast will drain your health insanely fast, especially on Bitter difficulty, so try to avoid it as much as possible. You have to hug the left wall in the end anyways. Remember that whenever you see a bright light at the end of the gauntlet to hide immidiately--that is the cannon. Towards the end you will find there are no more places to hide, and the closer you get to Speed Buster the faster she launches the cannon. What are you supposed to do? Well, at the final nook on the left side of the gauntlet there is a telephone pole. Slice it several times to knock it down, causing a domino affect on the other telephone poles. The last one will fall onto the Buster Launcher, breaking it. You can now run up to Speed Buster and end the fight. Bitter Advice--Don't touch the pretty red laser. It knocks off 10% of your energy per second you're stuck in the blast. It's not really a "fight" so nothing changes at all. Just watch out for those beam katana wielders who actually do have a lot of health. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ------------------ ~Rank 2--Bad Girl~ ------------------ Bad Girl will be a bit of a long fight, especially in harder difficulties. Bad Girl will often slowly pace around you, occasionally attacking. Her attacks are strong, so you'll want to avoid them. Her first attack is simply slamming her bat onto the ground. Easily blocked. You can score a few hits after her swing. Next is, like all bosses, her combo attack. She will swing her bat wildly several times. You can Dark Step this move, but often Bad Girl will, somehow, evade your swings when time is slowed. Sometimes she doesn't, sometimes she will. It's annoying. Bad Girl can swing her bat in one hand as she charges at you, yelling "Batter...up!" before swinging. You can block her swings up until the actual slamming of her bat which can't be blocked. Just Emergency Evade to the side to avoid it. She's vulnerable after this attack is finished. Occasionally she will charge up herself as if preparing to smack you for a home run. This is her counterattack move. If you strike her while she is charging she will smack you hard. However, if you hit her then Emergency Evade right away you can avoid her attack. If you do that you can score several hits on her after the swing. Midway through the fight she will change combo attacks. She starts with five swings, and as you keep lowering her health she will increase up to twelve swings. You can tell this is the attack when she shouts "Die!" after almost every swing. The entire thing is blockable, but you should never Dark Step it. Bad Girl attacks you as soon as you Dark Step this attack, so just wait until she finishes so you can get a few hits in on her. Also once you wipe away half of her health she will run over to her batting station and slam enemies into you. Yeah, she actually "spawns" more foes in the battle. She is invincible while she's doing this...to an extent. Charged attacks will still damage her. But she's throwing enemies at you so there's little time to deal damage. You can counter this, though. When she bats enemies at you, while they are in the air, you can bat them right back at Bad Girl to damage her and stop the attack early. Just press the A button to swing and if you connect with the enemy you'll need to spin the Wiimote several times to force it back at Bad Girl. This is hard to pull off, though, because the enemies fly very fast and the hit window is small. If you mis-time it you will take damage, and the impact from the grunts do a lot of damage. When she's low on health Bad Girl will bat enemies back at you. You'll need to swing at the foe again (and towards the end, a third time) to smack Bad Girl with it. She starts off just batting one at you, but as you whittle down her health she will bat as much as four enemies at you. Destroy them first before focusing on Bad Girl--since she's at the far end of the arena her attacks won't bother you for the time being. When she's down to a fourth of her life she will light her bat on fire and gain another attack. She will jump into the air and slam onto the ground, sending a small shockwave out. Emergency Evade right before she hits the ground to avoid damage, then attack her. Bad Girl's final attack, and most lethal, starts when she has less than half her health left. She will collapse onto the field and start crying. Yes, this has to be the most obvious trap ever. But...you're curious what she does, right? Walk near her and she will pummel Travis to the ground and bat the loving hell out of him. And you die. Regardless of your health you will die. There is a trick, though. Strafe around Bad Girl and look at her bat. If her right hand is still clutching the bat, stay away from her. If both hands are on her face crying, go ahead and beat the crap out of her. If she is holding the bat, wait until she yells "Fuck!" before rushing in and getting a few hits. That's her moveset. She attacks often and doesn't jump away from you, so simply sidestep every attack and score some hits. Also, since she paces very slowly you can spam low charge attacks and rack up a lot of damage. I advise doing that as well. Bitter Advice--Best fight to spam low charge Tsubaki Mk-III. She paces around you so slowly it makes it so easy to rack up attack after attack on her. With the Energy Saver, which you should have by now, the fight should not take too long. Just be careful of her instant kill attack and when she bats foes at you and you'll be fine. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------- ~Rank 1--Jeane~ --------------- This is an insanely easy fight. Yet, for whatever reason, far too many people think its hard. First of all note that Jeane wields no weapon. She's an expert in the martial arts. As such, she's extremely nimble and will shift positions around the field in the blink of an eye. Also, Death Metal, the first boss, has more health then her. Yeah, Jeane has the lowest amount of health in the game, and as such, can be beaten the fastest as well. It takes less than 100 hits to kill her (usually around 70), but you'll probably only be able to hit her two or three times when she's vulnerable. Okay, onto the fight. The large dragon-katana-border won't hurt you if you touch it, so don't worry about it. Her first attack is where she will make a charging sound right before making a jumping roundhouse kick. This appears to be blocked, but you do take damage from it so back off. She's vulnerable after the attack. Next, Jeane actually will charge for a brief second before sliding halfway across the area executing a powerful punch. Again, don't try to block it as you'll just take a lot of damage. She's vulnerable for a few seconds after she slides, so strike her down. Jeane, like every boss, has a combo attack. She will throw four punches, pauses, then throws a fifth charged punch that can't be blocked. You can hit her several times after the fifth punch. She uses this attack very often, so if you can stay several feet away from Jeane you'll be constantly assaulting her. Once you chip away the first third of her energy she will make the dragon border enclose a bit, making the arena smaller. This shouldn't make much of a difference in the fight. She gets a new attack when she does this, though. When she stands still and raises both of her arms, back away a bit. She's send out a small shockwave. After the shockwave comes out you can rush her and get a ton of hits on her. You can also Emergency Evade to the left/right when next to her to bypass the attack and be right next to Jeane for prime striking opportunity. When you get down to her last third of health, Jeane will make the field even smaller. Now it's considerably small, and makes dodging her new attack quite hard sometimes. This new attack is where she performs three quick dashes across the field. This is signified by her standing still and charging for a second. When she charges, hold the Z button the entire time and Emergency Evade to the left of right twice. Keep pressing the button to do the two consecutive rolls. This atack does a ton of damage if it hits you, so you'll want to avoid it. Often Jeane will hit you when you recover from the first roll. Sometimes this happens, sometimes it doesn't. I feel like it's random, though. If you every stun her you will have essentially won the part of the fight up until the next cutscene will Jeane makes the field smaller. See, after a weapon clash and the following Death Blow Jeane will get stunned. DO NOT attempt to grab her! If you do, Jeane will sidestep you and knock you to the ground. When she's stunned, beat the crap out of her. You should get into a weapon clash when she gets unstunned. Win and perform the Death Blow to stun her, restarting this process. Getting into a weapon clash, or flat out stunning her, is pretty rare to begin with. On Bitter mode the fight lasts pretty long so she may get stunned more often. Take advantage of this opportunity if it ever arises. Your final blow will always result in a weapon clash. It's impossible to win, though. That's supposed to happen, so don't worry. Bitter Advice--You need to learn to dodge that triple dash attack. It's the only one that's a considerable threat on Bitter difficulty since everything else can be easily avoided once you learn how. Although, if you're only hit by this attack you should still be able to finish the fight with more then enough health. It's basically like every other difficulty, only her attacks do a little more damage. Nothing too special. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- ------------------- ~Final Boss--Henry~ ------------------- The final battle takes place in the No More Heroes parking lot. And don't think about running Henry over with the Schpeltiger--that thing's blocking the exit and you're not boarding it. Henry's first attack is a simple slice. He spins in place for this attack, and it has short range. He's open to attack following his slice, so rush in and hit him. This attack can't be blocked. Next, Henry can hold his beam katana above his head and shoot four energy balls at you. Just Emergency Evade to the left/right to avoid this simple attack. One of Henry's most dangerous attacks is where he glows for a split second, holding his beam katana behind him, before sliding midway across the parking lot. He often uses this at close range, and you'll need to react quickly to avoid it. When you hear that charging sound effect, Emergency Evade to the side. When Henry makes his slice after he misses you, strike him several times. Henry can also hold his sword infront of him, pointing it at the ground. If you attack him he will counterslice you. Instead, hit him and Emergency Evade immidiately backwards. Henry is vulnerable after his unblockable counterslice. Finally, there is Henry's absurdly long combo attack. He'll pull off a bunch of fancy slices and jumping slices, ending with a loud "Hee-ya!" and unblockable jumping slice. You'll want to Dark Step this attack. There are three points where it can be Dark Stepped, so keep rocking the control stick left and right to Dark Step it and get a ton of free hits on Henry. ***There is a glitch with this battle. If you just booted up your Wii and chose View Real Ending when you started up the game, you can't Dark Step Henry using the control stick. To do so you'll need to Dark Step with the D-Pad (instead of a left/right Emergency Evade you will pull off a Dark Step). There're only specific points in the combo where you can Dark Step him, and it often doesn't work because the window of opportunity is very small. To earn the control stick Dark Step back, go do any Assassination Gig and pull off at least one Dark Step during that fight. When you return to Henry you'll be able to Dark Step normally again. Obviously, turning off your Wii again will force you to go through these steps again to regain the control stick Dark Step. If you want to do it with the D-Pad, the safest Dark Step is on his fifth swing. He'll yell "Shwaaa" when he swings. As he yells it, hit left on the D-Pad to Dark Step. In any case, you can get him to do his long combo over and over again in the battle. It won't always work, but it usually does, and it makes the fight considerably easier on Bitter difficulty. After the Dark Step ends Henry will often be reeling a bit (despite being invincible to attack). Strike him once and you should hear a loud clanking sound, and Henry should snap out of it being stunned right away. This makes him perform his combo again. You can also strike him after he becomes invincible after most of his other attacks to make him restart the combo (only works if you hit him one time when he's invincible, not several hits when he's invincible). And often during the Dark Step you will stun him. After performing the wrestling move you can strike Henry once to make him perform the combo again. Remember, it's a single strike. The first strike will almost always give you a loud clank and make him start the combo again. Multiple strikes when he's invincible will often do nothing and make him do some other attack, so you'll have to wait for him to do the combo again to rack up tons of damage. So, yeah, the entire battle is basically you abusing Henry's combo and Dark Stepping him until he goes to hell. But wait, there's more! Once you've whittled Henry's life halfway he gains one new attack. He'll charge himself for several seconds, pointing his sword behind him. It's pretty obvious to see when it happens. When he charges, get the hell away from him. Back off and move as far out of his direct line of fire as possible. He'll dash 3/4ths the way across the parking lot. If he hits you, he performs the coolest instant kill animation in any video game. Ever. I actually ADVISE you to see it at least once. It's that cool. ...but other than that attack it's not an insanely hard fight. Just a tedious one. Sure, you can get hit with an attack every now and then (and you probably will). But you'll want to avoid that. Henry lasts so long that all of the hits on you add up, and eventually you can die from being too careless. Don't forget about the extra health restore in the parking lot. Bitter Advice--You're in for a long fight. It'll take around 600-900 hits to kill Henry (it depends on the amount of wrestling moves you can get in). Abuse the combo attack as I made definite note of in my description of him. Oh, and avoid getting hit at all. Henry's attacks do a lot of damage, and since the fight lasts around 20 minutes on average, the battle is prolonged to the point where getting hit every few minutes will actually kill you eventually. Though, he only has a few attacks, and all of them are easy to see coming except for his quick charge-dash. Just learn to Emergency Evade whenever he glows. It's a good strategy. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- =========================================================================== ~10.Side-Job Guide~ =========================================================================== Santa Destroy has plenty of odd side-jobs you can perform at the Job Center. A new one is available after every ranked match, so keep checking back for odd money making opportunities. --------------------------------------------------------------------------- Side Job 1--Coconut Collector Time Limit--3 Minutes Pay--$2000 LBs per coconut delivered Gold Rank--7 Coconuts In this minigame your goal is to bring as many coconuts as you can back to the coconut vendor. After talking with the vendor the game will begin. You will be making coconuts drop from the palm trees all around the vendor instead of buying them from a store. That's crazy! To make the coconuts fall, walk near trees. When you see the A button flash above Travis's head, that will tell you it is a tree that contains coconuts. Press the A button several times to punch and kick the tree until coconuts fall. 1-3 coconuts will fall from each tree. Walk over to each coconut and press the A button to pick it up. Travis can carry a maximum of three coconuts. He walks rather slow when he is holding them, so keep pressing the A button to make him waddle faster. Walk to the front of the vendor's table to deliver the coconuts. This process will repeat for the duration of the three minutes. Be careful, though. Occasionally the falling coconuts will conk Travis on the head and stun him for several seconds. Try to avoid that as much as possible by standing still and waiting for the coconuts to fall down (and even then they will still occasionally hit you). --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 2-Lawn Mowing Time Limit--2 Minutes Pay--$300 LBs per acre cut (100 acres, maximum of $30,000 LBs) Gold Rank--Cut 80 acres This is a pretty simple minigame, and goes faster than the previous side- job. The control scheme is easy to understand. Hold A to move the lawn mower forward, hold B to go in reverse, tilt the Wiimote left or right to turn in the respective direction, and hold Z to do a fancy 90 degree turn. There are a total of 100 acres of grass, but you don't need to cut them all (infact, it's quite a bit hard to do so in the time limit). Make use of the reverse button. It'll come in handy for the smaller patches of grass. And don't forget to pull off 90 degree turns with the Z button, especially when you are stuck against a wall. They can be extremely useful. The pay for the minigame is quite good, but later assassination missions completely overshadow the maximum amount you can earn from this. A measely $30,000 LBs isn't going to get you far later in the game. The best strategy for cutting the grass is start with the outside layer, then slowly make your way inside. Cut through the middle and work in lines once you have finished circling around the outside. When you get to about 80 acres of grass cut, you'll be running low time and the remaining grass patches are likely spread out all over the field. Use the reverse function to best use. You'll need a decent amount for a Silver rank to get those new assassination missions. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 3-Garbage Collection Time Limit--3 Minutes Pay--$1,000 LBs for each piece of trash Gold Rank--Collect 25 pieces of trash You'll be thrown out onto the streets of Santa Destroy, and there is a lot of cans and other assorted trash to pick up. Obviously, if you have the Memory of Child you can just run to each piece of trash, saving not only time but allowing you to pick up nearly twice as much twice as you could without the ability. You're not allowed to use the Schpeltiger here, but that won't be a problem. Trash will be scattered all around the surrounding area. Walk up to a piece of trash and press the A button. When the camera focuses on the piece of trash, flick the Wiimote upwards to scoop it up. That's it. There isn't much complications here. Don't worry about running out of trash--it infinite respawns. Use the three minutes to the fullest. Collecting at least fourty pieces of garbage is quite simple, so this side-job pays off nicely. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 4--Gas Stand Time Limit--3 Minutes Pay--$2000 LBs per car filled up Gold Rank--15 cars filled This is an extremely simple minigame. Travis won't need to be moving anywhere as he fills up cars with gasoline. Basically, cars will drive up to you one by one. Once they stop, hold the B button to pump gas into the car, paying attention to the meter on the right side of the screen. You want to stop when the lights reach the yellow arrow near the top of the meter. You can go over and still succeed, but if you let go too early or hold it so long all the lights fill up, the car won't count. This isn't a very good side-job to earn cash, sadly. Earning between 20 to 25 cars isn't a huge challenge, but that pay isn't very much. Have fun holding the B button down in the only side-job that requires this little amount of thought. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 5--Mine Sweeping Time Limit--3 Minutes Pay--$2000 LBs for each mine removed Gold Rank--10 mines cleared This mission is irritating as hell. You will slowly walk with the metal detector, and you need to find the landmines in the ground. When the detector is beeping, it's a sign that you are close to a mine. Walk slowly forward, panning left and right. If you see the A button flash above Travis's head, press it to destroy the mine. If the beeping stops, turn around and walk back until the beeping continues, then spin in place to find the mine or a spot where the beeping gets a bit faster. I can't really say much more about this stupid game. It took me over an hour to get a Gold rank. A word of advice--all of the mines spawn near your starting location. Don't go wondering too far or you'll find nothing and end up wasting time. Also, you can walk onto the mines themselves. They will explode and count for the total, but if you get hit several times then the game is over. Try to not do that. Also, after destroying a mine, often you can find another mine nearby. Keep the sweeper on the destroyed mine and pause to see if you can hear some beeping. Most of the time this will happen, but occasionally it won't. This game boils down to luck if you can or can't find any mines. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 6--Graffiti Cleaning Time Limit--3 Minutes Pay--$2000 LBs for each graffiti cleaned (Maximum of $20,000 LBs) Gold Rank--10 graffitis cleaned Yeah, that's right. This is the worst paying side-job in the game. Also, to earn a Gold rank, you MUST have the Memory of Child in order to run to each destination. Bascially, ten walls in Santa Destroy have been covered with graffiti and you need to clean them up. All of the spots are marked on your mini-map with a yellow dot. Two are close to you at the start, so begin with those. From there, just move from dot to dot. Regardless of the order you choose, if you have the Memory of Child you should be able to clear all ten within the time limit. If you can't, pick a different order by starting with the ones closest to you and branching out. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 7--Meow Meow Time Limit--3 Minutes Pay--$3000 LBs for each cat picked up Gold Rank--10 cats picked up This side-job takes place in a small neighborhood in Santa Destroy. A bunch of cats have escaped and you need to rescue as many of them as you can in the time limit. The cats are marked with white faces on the mini-map, so run towards those. When you reach a cat (all of them are white, so they stand out on the grass but can be difficult to see on the sidewalks), press the A button to lean near it. You'll need to wave the Foxtail grass several times to distract the cat. Shake it following the arrow prompts the game gives. You'll need to go through one to ten arrows to distract the cat. Once you have done it enough, a button will appear above the cat. Press it to pick it up. If you press the wrong button or wait too long the cat will run away. The cats infinitely respawn, so have fun with this cute minigame. It's not too challenging and the pay is decent. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 8--Scorpion Extermination Time Limit--3 Minutes Pay--$3000 LBs for each scorpion picked up Gold Rank--15 scorpions picked up First of all, you have no chance of getting a high score, let alone surviving the full three minutes, without the Memory of Child. With that said, your goal is similar to Garbage Collecting--pick up as many scorpions as you can. Except here, the scorpions will be walking around when you get near them. Scorpions spawn all over the Atomic Drop Ward, but near the entrance is an area where very often a dozen or so spawn at the start of the game. Get them all first. When you are close to a scorpion press the A button to bend down near them, then flick the Wiimote upwards to scoop it up. There's one catch to this mission. See, if you touch a scorpion you get stung. You will need to head back to the employer and talk to him before the secondary time limit runs out, or else you die and fail the minigame. Yeah. See, this is why Memory of Life is critical. There are four different colored scorpions, but all of them score one point when scooped up. Black ones are the most common and often just spin in place. Touch one and you'll have 30 seconds to reach the employer. Red ones often move a bit when you get near them, usually if you run up to them. Walk when near them to scoop them up. You'll have 20 seconds to reach the employer if stung by a red scorpion. Yellow scorpions are actually pretty rare. These guys give you only 10 seconds to reach the employer. Touch one and you're screwed--they spawn far away from the employer. Ignore them as they just aren't worth the risk. Finally there's the blue scorpion. This guy is extremely rare to be spawned--and that's a damn good thing. Blue scorpions are quite big and easily visible from a distance. It runs very quickly in random directions, and catching it is a pain. If you see one, avoid at all costs! If this thing touches you its an instant failure of the minigame. You can catch it, but it's not worth running the risk of getting stung. Overall, it's a good paying game if you can avoid getting stung. 20 scorpions isn't too hard of a goal for a decent payday. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Side Job 9--Bike Jump Time Limit--3 Minutes Pay--??? (Maximum of $50,000 LBs) Gold Rank--Jump more than 2000 yards This is the easiest side-job. Cool. From your employer, hop on the Schpeltiger and follow the yellow cones to the straightaway leading to the ramp at Iron Claw Point. Your goal is to jump as far as possible. Once you hit the grey pavement, hold the boost all the way to the ramp. When the front wheel touches the ramp, flick the Wiimote upwards quickly to perform a jump off the ramp. If done correctly, you will soar about 2500 yards, earning a Gold rank and maximum pay. --------------------------------------------------------------------------- =========================================================================== ~11.Assassination Gig Guide~ =========================================================================== Here's the descriptions for each of the Assassination Gigs, as well as how to obtain a Gold rank on each of them. Happy killing! --------------------------------------------------------------------------- Assassination Gig 01--Pizza Butt Time Limit--1 Minute Goal--Kill the CEO Pay--$30,000 LBs Gold Rank--Victory in 15 seconds or less Head back over to the Job Center. Avalanche Hold is a parking garage located next door to the Job Center, making it pretty easy to find. Once you enter, you'll be confronted with a group of grunts. Your goal is not to kill everyone, but rather the CEO himself. The CEO is behind his wall of grunts and is labeled with "Target" above his head, making him easy to pin out. None of the grunts have weapons, so they are all fairly easy to dispose of. The problem is that the CEO is armed with a pistol, and will constantly fire at you. Defeat a few grunts to clear a path to the CEO, then rush him. I advise not using the lock-on for this fight when going for the CEO because you might target a regular grunt by accident, wasting time. You only have one minute to kill the CEO. Failure to do so will result in no pay whatsoever. Gold Rank Notes--It's extremely hard to Gold rank this at the beginning of the game. Wait for a stronger Beam Katana (or the final one. The Tsubaki Mk-III rips through enemies) and spam the down charge a few times. Rush for the CEO and kill him quickly. If you're lucky, a Death Blow from one enemy may have enough range to kill the CEO if he's nearby. By the way, the tenths of a second are irrelevent. If you finish in 15.86 seconds, it's still a Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 02--Snake Hall Time Limit--2 Minutes Goal--Kill all enemies (15) until you die Pay--$2,000 LBs per kill (Maximum of $30,000 LBs) Gold Rank--Victory in under 1 minute This mission takes place in the same parking garage as the first assassination gig. This mission is far more fun because you're just flat out killing people instead of one specific target. All of these enemies group up on your right from the start, so just go in swinging. A left/right Death Blow is likely to kill several other enemies with its range (especially if you use the Triangle Death Blow). There's only 15 enemies. The last few will spawn towards the end, and they are armed with beam katanas. They have more health than the regular grunts, so take them out quickly and dodge their charge attacks. Gold Rank Notes--Nothing too hard. It's easily finished in about 30-45 seconds, so a Gold rank isn't insanely challenging. The main problem can be a lack of doing much damage. Come back later after some training with Thunder Ryu, or upgrading Beam Katanas a little later, for a much easier shot at the Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 03--Hooligans Parade Time Limit--2 Minutes Goal--Kill all enemies (15) using ONLY wrestling moves Pay--$3,000 LBs per kill (Maximum of $45,000 LBs) Gold Rank--Kill all 15 enemies This mission takes place at Destroy Stadium. The entrance is the stadium's gates. This mission can be quite difficult because you are limited to only wrestling moves. You can't swing your Beam Katana. What you need to do is simple to understand, but irritating to pull off. Use Charged Beat Attacks on every enemy, then grab them while they are stunned and pull off a wrestling move. It will always be an instant kill, no matter what. The problem is getting off Charged Beat Attacks. If you attract the attention of one enemy, you can be sure several others will follow him. While performing the beat attack, your move can be cancelled out if you take damage. And with several foes surrounding you, that is likely. The good thing is that one Charged Beat Attack, especially the low ones, can stun multiple enemies at once, allowing for a long string of kills. Once the first group of nine enemies are killed, six more spawn on the outside of the field. They all rush you at once. Get several Charged Beat Attacks in on the first one or two foes that reach you and try to take them about before it gets too crowded. After that, Emergency Evade to a side and try to line them all up, making it easier to take down only one at a time. Gold Rank Notes--Killing every enemy in the time limit can be very annoying, so you'll need to work quick. Focus on one enemy at a time. If you focus on more, you risk getting hurt more, wasting time as you keep trying to pull of Charged Beat Attacks. Focus on lone enemies and you'll finish before the time limit expires. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 04--Baseball Battle Time Limit--None Goal--Go on a batting killing spree! Pay--$4,500 LBs per kill (Maximum of $40,500 LBs) Gold Rank--Kill all 9 enemies Remember the baseball throwing minigames during the Dr. Peace level? This assassination gig is that exact same thing. You have three chances to kill as many enemies as possible. The ball move pretty slowly in this one, so the timing isn't too hard to get right. The strength put into the ball is based on two factors--how fast you swing, and your change from a high stance to a low stance. If you can swing hard from high to low, you are ensured a large amount of kills (usually resulting in all of the enemies getting killed in one go). If you only kill 8 in the first or second balls, the last enemy can be hard because the ball is thrown from such a long distance. It'll take about five full seconds before it reaches you, so be patient. Gold Rank Notes--I don't really have any. All you need to do is kill all nine enemies. If you're having trouble smacking the ball hard enough, change how you hold the Wiimote. Swing hard, moving it from point upwards to pointing slanted downwards a bit for best results. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 05--Pizza Butt Returns Time Limit--1 Minute Goal--Kill the CEO Pay--$50,000 LBs Gold Rank--Victory in 15 seconds or less Everybody in this mission is now holding a pistol. You aren't likely to finish this quickly if you try killing all of the CEO's guards, so rush straight for him instead and wail on him. Perform an Emergency Evade here and there to avoid being hit by bullets, but other than that there is nothing special about this mission. Gold Rank Notes--Nothing else to say. Really, just rush the CEO. Remember that you can finish in, for example, 15.55 seconds and it will still be a Gold Rank (so...technically you have 16 seconds to finish the mission). Eh. All the same, kill and make it quick! --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 06--Sword Master Time Limit--2 Minutes Goal--Kill as many as you can (15) within the time limit Pay--$4,000 LBs per kill (Maximum of $60,000 LBs) Gold Rank--Victory in 1 minute or less You'll be fighting in the area you fought Shinobu, which may lead you to think that this fight against fifteen enemies will be annoying. Rest assured, though, that there is a catch. See, all the enemies trigger a Death Blow after just one hit. I'm not sure why this is, but hey, makes the mission really simple. Completion should be fairly easy from there. Of course, you're likely to get into weapon clashes with almost every axe wielding foe, and that chews up some time. Two minutes is quite generous, though. Gold Rank Notes--Finishing in under one minute is insanely simple. It may come down to a little bit of luck if you are constantly wasting time with weapon clashes, but other then that simple one hit kills make finishing in less than a minute a breeze. Or you can spam low charge attacks if you still can't finish in time. Those always work. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 07--Death Match 100 Time Limit--5 Minutes Goal--Kill all 100 enemies Pay--$90,000 LBs Gold Rank--Victory Damn this is a crazy battle. You will fight in one of the filming studios, so watch out for the pillars while you fight. You will fight a total of, obviously, one hundred enemies. The catch here is that just like the previous assassination gig, everyone triggers a Death Blow on one strike. You will get into a lot of weapon clashes, that's for sure. A variety of weapons are used, including axes, stop signs, regular hand combat, and beam katanas. Focus on beam katana wielders first because they can hurt you while you try killing foes. Really, just keep the Z button held down and slash away. Try not to get too blinded by the shower of blood that will constantly be covering the screen. Gold Rank Notes--As far as I can tell, you get a Gold rank regardless of the time taken to finish. So, uh, just beat the mission. It can easily be done in four minutes due to how much the enemies love to group together. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 08--Baseball Battle Round 2 Time Limit--None Goal--Go on a batting killing spree! Pay--$5,500 LBs per kill (Maximum of $49,500 LBs) Gold Rank--Kill all nine enemies Remember the previous batting gig? This one is exactly the same. The only difference here is that you will be paid a bit more, as well as the balls thrown will be much faster. The first ball may take you by surprise, but the timing isn't terribly difficult to learn once you see it. Swing hard and kill all nine enemies for the best payout. If you don't, well, at least you'll earn something. Gold Rank Notes--Kill everyone. This may take a few tries based on how good your timing is. If you have superb timing, this will be fairly simple for you. Otherwise, just try to swing a bit harder to hit those last few enemies. Nothing much to say here. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 09--Dark Side Battle Time Limit--1 Minute 30 seconds Goal--Kill all enemies within the time limit Pay--$3,000 LBs per kill Gold Rank--Kill at least 20 enemies Damn. This is one fun fight. Cranberry Chocolate Sundae will be activated for the entire fight, so you're going on one invincible killing spree. If you've never activated Cranberry Choclate Sundae before, basically it's Travis's coolest looking Dark Side move. Move towards an enemy and the screen will freeze with a button above Travis's head. Press it to kill the foe. Press the wrong button and Travis will waste a few seconds taunting. Keep doing that until time runs out. The enemies infinitely respawn, so go nuts killing everyone in a fashionable style. Gold Rank Notes--Nothing more to say here. This is a very easy mission, and the most fun, so you'll likely Gold rank it on your first try. If you don't, you probably wasting too much time taunting. Take your time pressing the buttons. 20 enemies is pretty easy to reach. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 10--Tiger Hall Time Limit--2 Minutes Goal--Kill all the enemies (21) within the time limit Pay--$3,000 LBs per kill (Maximum of $63,000 LBs) Gold Rank--Defeat all enemies This mission has a variety of enemies that will attack you on Body Slam Beach. There aren't many to start with, but as you progress up the beach you will find that a lot of enemies will spawn from under the sands. For the majority of the mission you will be surrounded by two or three enemies. The majority of them will be using axes, but a few carry pistols. Watch out for those enemies. Towards the end of the level you will face off against enemies with machine guns. Emergency Evade out of their way and rush up to them. Finish the mission as quickly as you can. Gold Rank Notes--Getting a Gold rank here is fairly simple. Just kill all 21 foes. You're probably going to want to do that anyways because that's how you get maximum pay, so, yeah. Pretty simple. Just try to avoid wasting a ton of time with weapon clashes and blocking machine gun hits. That really wastes time. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 11--Pizza Butt: The Finale Time Limit--1 Minute Goal--Kill the CEO Pay--$75,000 LBs Gold Rank--Victory in less then 15 seconds This mission is simply impossible without the Tsubaki Mk-III and its Energy Saver. If you get anywhere past the starting point of the level, nearly a dozen guards (who I believe respawn from what I can tell), all holding beam katanas, rush you. With the fully upgraded Tsubaki Mk-III, a low charge will kill almost everyone in the room, including the CEO. Without this I am incapable of even completing the mission at all. If you can do it without the Tsubaki Mk-III, best to you. Gold Rank Notes--Well, like I advised, just spam the Tsubaki Mk-III's low charge attack for a quick and effective victory. Just try to minimize how many guards are attacking you. I hate beam katana wielders as much as I know you do. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 12--Pro-Wrestling Contest Time Limit--2 Minutes 30 Seconds Goal--Kill only using wrestling moves Pay--$5,000 LBs per kill (Maximum of $75,000 LBs) Gold Rank--Defeat all enemies Good paying mission and not too difficult of one. All of the enemies are wielding a variety of weapons, but since all you can do is kick, it isn't much of a concern. The first group of enemies don't wield weapons, so kick them without fear of retaliation. The second group of five enemies do have weapons, though, as well as two pistol users mixed in the bunch. Wait for the pistol users to shoot, then run to them as they run away from you and perform the Charged Beat Attack to perform a wrestling move. The final group of five has a machine gunner at the very back. Save him for last and lure the first four alone. A few more Charged Beat Attacks will end this mission. Gold Rank Notes--2:30 seems like a lot of time, but since wrestling moves don't stop the clock, you will need to work quickly. Try to avoid getting hit as you use Charged Beat Attacks. Kill quickly to finish in time. Without much effort I can easily finish with 30 seconds left, and that was with luring many enemies at me at once. Even if you don't do that you should still finish fast. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 13--Underground Time Limit--2 Minutes Goal--Kill all the enemies (10) within the time limit Pay--$5,000 LBs per kill (Maximum of $50,000 LBs) Gold Rank--Defeat all enemies within one minute and thirty seconds Another extremely easy mission, but the reward shows. It's not that good. you will fight on the subway train in this mission. There are one to three enemies per car, and the door to the next car won't open until all the enemies in the current car have been killed. Nothing tricky about this mission, especially if you have upgraded Beam Katanas. Gold Rank Notes--Nothing special. Just beat the crap out of each enemy. There's only ten and defeating them all quickly is a sinch. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 14--Baseball Battle Round 3 Time Limit--None Goal--Go on a batting killing spree! Pay--$7,000 LBs per kill (Maximum of $63,000 LBs) Gold Rank--Defeat all enemies The final baseball match. These nine foes are all ready to die in the name of baseball. Well, as you may guess from the previous round, the ball is thrown extremely fast. The timing for it is quite wonky, and if the ball gets thrown from far away then you likely aren't going to have the reaction time to even hit the ball. Swing hard and don't be patient. Hesitation will result in a miss. Gold Rank Notes--Kill everyone. Easier said then done. It's best to kill all of them in one go instead of killing a few and having the ball be thrown from far away. Not cool. It makes hitting it, and therefore Gold ranking the mission, much hard. So with that said, just kill them all with one ball if you can. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 15--Extreme Fight Time Limit--2 Minutes Goal--Kill all of the enemies (10) with a special condition Pay--$7,000 LBs per kill (Maximum of $70,000 LBs) Gold Rank--Defeat all enemies within 1:30 This is exactly the same as the Underground gig, except for one catch--the screen will be upsidedown. Since the battle is across several train cars, there's not much reason to need to turn left or right. The enemies are insanely quick to kill with an upgraded katana, and there's only ten of them, making this gig a complete joke. The only hard enemy is the beam katana wielder at the end, but even he goes down quickly to a few swings. Gold Rank Notes--This shouldn't even take more then a minute to complete. Even if it does, you'd need to screw around for a long time in order to waste over 90 seconds on this mission. Simply kill them all quickly. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 16--Armed Hoods Time Limit--3 Minutes Goal--Kill all of the enemies (12) within the time limit Pay--$7,000 LBs per kill (Maximum of $84,000 LBs) Gold Rank--Defeat all enemies within two minutes Another simple mission, also taking place on the subway. There's another set of ten enemies here, and killing them all is little challenge. There's some variety, though. Half of them are holding axes or using brawling combat techniques while everyone else is using pistols or machine guns. There are only a few of each, and there's never more than one to a car. Basically, its an easy mission. Gold Rank Notes--Again, shouldn't take very long to complete this mission. Kill the pistol users quickly so you don't waste time taking hits or blocking their shots. Doing that several times can actually waste enough time to miss the Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 17--Speed Jack Time Limit--2 Minutes Goal--Kill all of the enemies (15) within the time limit Pay--$5,500 LBs per kill (Maximum of $82,500 LBs) Gold Rank--Defeat all enemies within 1:30 This mission takes place on one of Santa Destroy's busses. You will need to fight a bunch of crowbar wielding purple vested enemies. The camera angle shouldn't hamper you're ability to kill off everyone in a quick amount of time. You can use low charged swings to kill a bunch at once, or a sideways Death Blow which will do the job just well. Overall, not a difficult mission, and it makes a ton of money. Gold Rank Notes--There's nothing special about this mission and its Gold rank. Just murder as quickly as possible. If you're having trouble, get the Tsubaki Mk-III and spam the low charge attack to kill everyone very, very quickly. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 18--Gamble Fight Time Limit--3 Minutes Goal--Kill as many enemies as you can Pay--$1,500 LBs per kill Gold Rank--Kill at least 65 enemies You will fight in the small Gold Town alley for three minutes where enemies infinitely respawn. This is the best way to earn money in the game, especially with the Tsubaki Mk-III and its Energy Saver. Even without it, getting near 100 kills is still possible. Your objective is simply to kill until the timer runs out. All of the enemies wield axes, crowbars, or hand-to-hand combat. Nothing too hard with this mission, hence why it's so good for earning cash. Gold Rank Notes--Quite hard on Bitter due to the high vitality of foes. On Sweet or Mild getting over 100 isn't a challenge. Rankings carry over from New Game + to New Game + regardless of difficulty accomplished, so do it on Sweet if you can't on the harder difficulties. Or just spam the Tsubaki Mk-III's low charge attack. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 19--Single Strike Time Limit--3 Minutes Goal--Kill all enemies (10?) without taking a hit Pay--$10,000 LBs per kill (Maximum of $100,000 LBs?) Gold Rank--Kill at least seven enemies The hardest Assassination Gig because it acts just like some of the final Free Fight missions. A single hit ends the mission. The pay is huge, but getting even a single kill is impressive. Every enemy uses a machine gun. The best way I found to beating this mission is using the jumping slice learned from Lovikov (shake the Nunchuk) to knock each foe down, then perform a down attack on the foe. Just make sure nobody is shooting at you. This method works fine up until enemy six where three to five enemies spawn at once and all shoot at you practically simultaneously. If you can, use a low charge swing to at least kill two of them. I can't offer much more advice because I can't find a way to get past these enemies. There's probably only ten enemies. Maybe. If you can kill everyone, good for you. This is an insane mission. Gold Rank Notes--You only need to kill seven enemies. The first five are the easiest. Once the fifth is dead, prepare a low charge shot. When the next two spawn near eachother, take them both out and hopefully you will satisfy the requirements for a Gold rank. It's hard. Very hard. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 20--Batting Killing Centre Time Limit--2 Minutes Goal--Kill all enemies (30) within the time limit Pay--$3,000 LBs per kill (Maximum of $90,000 LBs) Gold Rank--Victory within 1:30 You will be facing the same enemies you fought with during the Bad Girl fight. The enemies spawn in groups of seven. If you rush at them all you can probably hit more than one with each slice. A sideway Death Blow will likely kill the entire group at once. There are thirty of these enemies, but they are all fairly easy to kill and don't have powerful melee attacks. Gold Rank Notes--Just kill everyone really fast. They spawn in groups, which actually makes this mission much easier to finish. Just get a few Triangle Death Blows to knock out each group at once and you'll easily finish within the Gold rank time limit. --------------------------------------------------------------------------- =========================================================================== ~12.Free Fight Mission Guide~ =========================================================================== If you get a Gold rank on a side-job you will unlock a Free Fight mission, with the exception of Free Fight Mission 03 which is unlocked by beating Shinobu. Free Fight Missions are where you have to kill every enemy in the time limit to earn the cash prize. The catch is that you can't take a single hit or you'll fail immidiately. They're called Free Fights because the blue M's marking them spawn in the city without you needing to talk to anyone to activate the event. Just head to the M to start the fight. Whether you win or lose, the M won't respawn for about 15 minutes. Go do some other missions until then if you want to play again. Beating a mission will always result in a Gold rank. --------------------------------------------------------------------------- Free Fight Mission 01 Location--Northwest corner of Santa Destroy Time Limit--2 Minutes Enemies--12 Pay--$30,000 LBs This Free Fight mission is hard because of the erratic spawning of enemies. The first group is a mere three grunts. None of them should pose much of a threat. The second group spawns after the last one dies. These next three grunts are armed with crowbars, and they all have a charge attack they like to spam. It's unblockable--ergo, if it connects with you, you fail the mission (since you'll take damage and all that...). Spam Emergency Evades and Dark Step whenever possible. They occasionally strike combos on you-- that's the time to Dark Step for a possible free kill. The final group of enemies is the worst. Six will spawn, and I ensure at least one will be behind you. These are the same grunts as when the mission started, but being swarmed by six of them at once, and not a single hit is allowed on you, can make it a bit irratating. If possible, run away from all of them and perform a low charge attack to decimate at least half the group. That should make finishing the mission rather simple. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 02 Location--Basketball Court in Northern Santa Destroy Time Limit--2 Minutes Enemies--10 Pay--$35,000 LBs The mission starts with three grunts spawning just ahead of you. All three of them are easy to take down as none of them have weapons. Just play it safe and Emergency Evade whenever you're afraid you will take damage. Never can be too safe in these Free Fight missions. Once the beginning trio is killed off, five more enemies will spawn, all of them wielding crowbars. Run away and focus on killing one at a time, trying to Dark Step any combo that they unleash on you. All of them can perform charged attacks--instant death in these missions. Remember the time limit. Be quick, but don't rush it to the point where you will be killed. After those five are dead, two final enemies will drop down. One holds a crowbar, the other a beam katana. Kill the crowbar wielder first before taking on the man with the beam katana. Attack him like you would all beam katana wielding foes--block his combo attack and try to Dark Step it, and avoid his charge attack. Cautiousness will earn you a victory here. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 03 Location--Parking Garage adjacent to the Job Center Time Limit--2 Minutes Enemies--10 Pay--$40,000 LBs This Free Fight Mission is unlocked after defeating Shinobu. You face off against ten students right away. No more will (thankfully) spawn. Eight of them wield crowbars while the two in the back use beam katanas. From the start, use a low charge attack and kill the first three enemies that rush you. Afterwards, try and attract the attention of only a few more. Strike rapidly, and don't be afraid to Emergency Evade whenever you think an enemy is charging an attack (which, as usual, kills you). You can probably finish this quite fast. Once you get down to the beam katana foes, use a low charge attack on each of them to kill them quickly, or at least weaken them and making a setup for a quick Death Blow. This mission is only hard if you attract too much attention at once. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 04 Location--Santa Destroy High School (center of southern Santa Destroy) Time Limit--2 Minutes Enemies--11 Pay--$40,000 LBs This Free Fight Mission can be pretty easy if you know what you're doing. Start off by using low charged attacks to kill the three students infront of you. There's a fourth infront of the school entrance, so charge and walk into his range. Head down the left path to find a trio of enemies. Repeat the process of charging, getting only one foes' attention, kill him, and repeat for another foe. Pretty simple. On the right side of the school will be four final enemies. Two of them hold beam katanas, and a charge attack will only knock off half of their health. Use Dark Steps if you can to safely kill both of them. The other two enemies near them are easy to kill normally or with charge attacks. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 05 Location--Northwest corner of northern Santa Destroy Time Limit--2 Minutes Enemies--12 Pay--$50,000 LBs This is an insanely hard fight. All of the enemies are spread out, fortunately, but if you attract the attention of more than one you are likely going to be hit. One will rush you right from the start. Kill him quickly. To the left is a beam katana wielding foe, so take caution around him. Half a dozen foes are in the center of the lot, and getting only one foe's attention at a time works best here. You don't have much time, so you'll need to get their attention quick and beat them up. Continue doing this and fight your way through the center of the truck lot. Once you've cleared the center of enemies, you can find a few more, including more beam katana wielding foes, on the right. Exercise caution with these guys and take them out slowly. Dark Steps will easily take down their low vitality. Take your time through this battle, fight one at a time, and spam low charge attacks when necessary to prevail. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 06 Location--Northwest corner of northern Santa Destroy (same as Free Fight 1) Time Limit--2 Minutes Enemies--8 Pay--$50,000 LBs At the beginning there will be three basic enemies that aren't very hard to kill off safely. Once they have been killed off, the second group of enemies will drop down. These guys all have crowbars, so watch out for their charged attacks. They don't use them very often, but nonetheless you should single them out to avoid getting hit from behind. The final two enemies appear at the back of the lot. One has a pistol, the other a beam katana. Take on only one at a time. There's no way you can avoid damage from both of them if both are attacking you at once. Try to take down the pistol first. Dark Step or Emergency Evade around him, then strike him down. Do so quickly before he has a chance to shoot you. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 07 Location--Body Slam Beach Time Limit--3 Minutes Enemies--10 Pay--$60,000 LBs The first trio of enemies in this mission are easy to dispatch of, and they don't attack you until you come very close to you. The fourth wields a gun, and if you can't kill him before he runs away near other foes then you have no chance of finishing this mission before getting hit. Infact, the remaining groups of enemies that spawn are like this. The foe on the left wields a stop sign, and the one on the right has a pistol. You will need to work very carefully through this Free Fight mission. You have a huge three minutes to get through it, so there's nothing wrong about taking your time. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 08 Location--Northwest corner of Santa Destroy (next to Free Fight Mission 05) Time Limit--3 Minutes Enemies--12 Pay--$70,000 LBs Ten enemies start in the area. Six are waiting in the center, one behind the truck infront of where you start, one to the left, and two on the far right. Two enemies will rush you at the start, so try to kill the one closet to you quickly before the one behind you can strike. Circle around the truck and kill the foe there if he hasn't already walked around the truck to attack you. Walk near the middle of the lot and try to attract the attention of the enemies one by one. Everyone wielding a katana has a long range of attack, so try Dark Stepping them or attacking after they finish their own attack. Don't forget the enemies on the far right who work the same way. Once the first ten are dead, two more drop down in the middle of the lot. One is a pistol user, the other a beam katana wielder. Annoying combo. Again, try to get the beam katana user out first by luring him away from the pistol user. That's the easiest way to finish off these foes without getting hit. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 09 Location--Rolling Cradle Bus Station Time Limit--3 Minutes Enemies--12 Pay--$80,000 LBs By far one of the hardest Free Fight Missions in the game. There are few enemies in this area, but you'll be wanting every second to take them down one by one. All of the purple suited enemies have a pistol. Obviously, you can only attack one at a time because while you're beating another there could be a second enemy from behind you shooting, and you'd be defenseless. You need to take your time to win. The Tsubaki Mk-III with its Energy Saver is the easiest way to finish this mission. Basically, every enemy begins by kneeling down and won't get up slowly until you get very close to them. During this time, slowly walk over with a fully low charge attack then unleash and keep pressing the A button to annihilate the foe. Basically, go around the bus on the right first, killing foes one by one. Repeat for the left half of the arena. If you are afraid of attracting attention, hide behind a bus while locked on to a foe to have them slowly walk over to you, and away from other enemies you might attract. Just be sure to use low charged attacks when its safe. You have a perfect chance every six rounds of shots (foes need to reload during this time, use it wisely). If you want to try it with a weaker Beam Katana, then lure enemies out by hiding behind buses. When they shoot, Emergency Evade and rush at their sides. They can't shoot while you hit them, so as long as another foe's attention isn't directed at you as well you can finish with a weaker katana by working slowly. I can't stress enough how slow you need to work in order to finish. Unless you get lucky, going in swinging will get you killed. Fast. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 10 Location--Rolling Cradle Bus Station Time Limit--3 Minutes Enemies--12 Pay--$90,000 LBs The enemy placement is exactly the same as Free Fight Mission 09. This time, though, enemies are using machine guns. You need to have the Tsubaki Mk-III's Energy Saver or you'll have no chance at this mission. Start with the enemy behind the bus to the left. Be careful not to draw attention to yourself with the enemy infront of the same bus. Use Emergency Evades to get near him and strike when enemies stop to reload. You'll need to work quickly in order to kill every enemy within the time limit. The same technique of spamming low charge attacks still works well here. For several enemies, though, you have no chance of pulling that off by getting close enough. Hurry and kill each enemy and then move on to the next. Work in a clockwise pattern and you should be able to finish before time runs out. --------------------------------------------------------------------------- =========================================================================== ~13.Lovikov Ball Locations~ =========================================================================== After speaking with Lovikov in Gold Town's bar, a ton of orange dots will be marked on the map. These are the locations of Lovikov Balls. There are 49 total, and for every seven you collect you can trade them to Lovikov for new abilities. Also, after talking with Lovikov, the balls give off a loud humming noise when you are close to them. That's a good way to find them. Also, purchase Memory of Child first. Please, it'll make finding the remaining 42 much, much easier. Well, where does one find a Lovikov Ball? Almost all of them are hidden in small alleyways within Santa Destroy, rarely lying out in the open. When you see a ball, just walk into it to collect it. Simple enough. But you may not be able to find them all on your own because the dots are very tiny, and the pixelated map is hard to look at. Not to mention several Free Fight missions actually cover up Lovikov Ball dots, making them impossible to find unless you conveniently run into them while cruising the city. So, here's the list of all 49 Lovikov Ball locations. There's just one problem--almost nothing in the city is a unique landmark. This makes describing ball locations somewhat...difficult. I list them in a unique way, hopefully making it easier for you to figure out. I start with the northernmost ball, then my listed #2 will be the second northernmost ball, and so on until ball 49, the southernmost ball. If two balls are about parallel with eachother, I'll do the one on the left first. Also, plot of lands refer to areas with buildings. See how everything on the map is surrounded by streets, and that areas with buildings look like small islands? I consider those plots of land. I refer to them a lot in my directions. And because it can never be stressed enough, get the Memory of Child with your first seven balls. -~-~-~-~-~-~-~- Lovikov Ball #1 Location--At the very northernmost point of Santa Destroy. Follow the northern border until you pass what appears to be entrance to a shipping storage yard, blocked off by two lowered gates. The ball is infront of the one on the right. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~- Lovikov Ball #2 Location--Near the northenmost point of Santa Destroy, along the left side. You can find an open lot with a blue and brown semi-truck parked in it. The ball is to the right of the brown truck. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~- Lovikov Ball #3 Location--In northern Santa Destroy, look at the map for a triangle-shaped plot of land near the northernmost point. Two semi-trucks without cargo boxes on their backs are parked at the point of the triangle. The ball is behind one of the trucks. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~- Lovikov Ball #4 Location--Close to the northeastern most point of Santa Destroy on a plot of land looking like a clock hand pointing at 1-o'-clock. There is an alleyway left of the dumpster that is grated on the right side. Take a right at the end of the alleyway to find the ball. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~- Lovikov Ball #5 Location--In northern Santa Destroy. It is at the northwestern most point of a plot of land that looks exactly like your right hand making a thumbs- up sign. The ball is infront of parking gates leading to the open lot, near a group of palm trees. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~- Lovikov Ball #6 Location--In northern Santa Destroy there is a large lot in around the center that is surrounded by a large red, and occasionally grey, wall. There are only two entrances to it. Use the one in the north and walk towards the top left corner of the lot to find the ball hiding behind a large red crate. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~- Lovikov Ball #7 Location--In northern Santa Destroy there is a large lot in around the center that is surrounded by a large red, and occasionally grey, wall. There are only two entrances to it. Use the one in the southeast. Dead ahead of the entrance is a building that's to the right of a red crate. Behind the building in an alley is the ball. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~- Lovikov Ball #8 Location--Head to the plot of land in northern Santa Destroy where Free Fight Mission 02 is located. At the northern end of the plot of land is a spacing between two buildings. The ball can be found on the pavement between the buildings. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~- Lovikov Ball #9 Location--Head to the M where Free Fight Mission 02 is located. It's on a basketball court in northern Santa Destroy. Right behind the M is the ball. -~-~-~-~-~-~-~- -~-~-~-~-~-~-~-~ Lovikov Ball #10 Location--Head for the plot of land northeast of the motel. Use the entrance at the southwest corner to enter a lot with a bunch of colored crates and a semi truck. The ball is next to the semi. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #11 Location--Head to Naomi's Lab. There are a bunch of colored crates infront of the entrance to the lab. Walk behind them to find the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #12 Location--Walk down the stairs of the No More Heroes motel. Head left from them to see a small alleyway touching the left edge of the motel. The ball is sticking out right there (infact, the humming is immidiately noticable when you exit the hotel room!). -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #13 Location--In northern Santa Destroy. Start on the red bridge in the west. Walk north from the left side of the bridge. You will pass three openings on your way north. Enter the third opening (there are two dumpsters near the fencing where you should be entering). There's an alleyway in the back of this area, so head right to find the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #14 Location--Head north from the red bridge in the west. Just past the second set of traffic lights is an opening into a vacant lot on the right. The ball is in the center of this area. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #15 Location--Just north of the red bridge in western Santa Destroy you will find a car dealership lot. The ball is located near the southern area of cars. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #16 Location--Head north from the red bridge in western Santa Destroy. At the first traffic light turn right. At the next light get off the Schpeltiger and look left to find some fencing infront of a white building. The ball is just around the fencing. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #17 Location--immidiately after the red bridge in western Santa Destroy you can find an alleyway to the left. Follow it and head right to find the ball straight away. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #18 Location--From the entrance of K-Entertainment look straight north to find an opening between two buildings leading to a parking lot. At the left end of the lot you can find the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #19 Location--From the street infront of K-Entertainment, head west. Past the second set of traffic lights is a group of four buildings arranged in a square. Between the two buildings infront of you is the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #20 Location--Slightly north of Body Slam Beach is Iron Claw Point where a large red ramp lies. Right infront of the ramp is the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #21 Location--From the entrance of K-Entertainment, face the street. Head down it to the left. At the second traffic light, turn left. At the next light turn right. Pay attention to the names of the stores on the left. Enter an alleyway just past the "Music Store" and turn right at an intersection in the alleyway to find the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #22 Location--Head to the plot of land north of the Atomic Drop Ward. It's a lot with several semi-trucks that is right infront of a tall billboard with "Orange Orange Orange" written on it. The ball is behind one of the trucks. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #23 Location--Head to the Luchaco Gas Station at the center of Santa Destroy. On the plot of land south of it is a parked car and a dumpster. In an alleyway next to them is the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #24 Location--Stand south of Luchaco Gas Station, facing it. Walk west one street and at the tip of a trapezoidal plot of land you should find a store called "Lobster Lovers". Behind the blue parked car is the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #25 Location--Head to the plot of land directly southwest of Luchaco Gas Station. At the southwest corner of this plot of land near the entrance to an alley is the ball. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #26 Location--Just south of the red bridge in western Santa Destroy are two parallel plots of land that are large rectangular neighborhoods. The ball is next to the left wall of the southernmost house of the left plot of land. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #27 Location--Just south of the red bridge in western Santa Destroy are two parallel plots of land that are large rectangular neighborhoods. The ball is next to the left wall of the southernmost house of the right plot of land. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #28 Location--In midwestern Santa destroy there are two parallel plots of land that act as neighborhoods. To the right of the right plot of land are two more plots of land. The southern one has a ball near an alleyway. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #29 Location--Next to Area 51 is a parking lot. The ball is at the end of an alleyway near the orange car. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #30 Location--Head left of Area 51 to find a thin alley somewhat close to the entrance. When the path opens up, head right. The ball is next to the dumpster. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #31 Location--Go to the entrance of Area 51 and face the building. Walk straight right and you will walk across the street into an empty lot with the ball (it's next to a store called "A Stroke of Genius"). -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #32 Location--Head to the plot of land south of Area 51. The ball can be found near three dumpters behind "Tyrannomarket Rex". -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #33 Location--Go to the two parallel plots of land that are neighborhoods. On the plot of land south of it you can find the ball in an alleyway near the north point of the plot of land. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #34 Location--Stand between the Job Center and the parking garage to the right of it and face north. You should see an alleyway. The ball is in the center of this alley. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #35 Location--There are three plots of land to the right of Santa Destroy High School. On the middle one you can find the ball in an alley near a dumpster. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #36 Location--There are three plots of land to the right of Santa Destroy High School. On the souther one you can find the ball in a parking lot in the northeast corner behind a black car. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #37 Location--There are three plots of land to the left of Santa Destroy High School. From the "M" marking the Free Fight Mission at the parking garage you can follow an alley on the right. At the end of the alley make a 180 degree turn to see a ramp. At the top is an empty lot with the ball at the center. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #38 Location--Head to the plot of land southwest of Santa Destroy High School. At the northeastern point is a lot with a blue semi-truck. Infront of the truck is a small alley with the ball at the end. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #39 Location--Head to the plot of land southwest of Santa Destroy High School. Follow the uphill curved road on the left side of the plot of land until you pass a store called "Angelica Autiloba". To the left of the store is a path leading behind the store where the ball is being kept near a dumpster. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #40 Location--To the left of Santa Destroy High School are three plots of land. On the southern one you can find the ball in an alley just at the top of the hill. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #41 Location--Head to Rolling Cradle Bus Station. The ball is behind a building in the north of the station in an alley. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #42 Location--In Rolling Cradle Bus Station you can find this ball near the back of one of the busses. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #43 Location--Head to Destroy Stadium's parking lot. Follow the lot all the way behind the stadium. The ball is in the middle of the path midway towards the end. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #44 Location--Head to Destroy Stadium's parking lot. This time, follow the path all the way to the very end. You'll find the ball there. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #45 Location--Head to the plot of land to the right of Destroy Stadium. The ball is on the east side of the plot of land, near a dumpster. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #46 Location--In southern Santa Destroy there is a highway overpass. The ball can be found on a sidewalk that goes under the left side of this overpass, near a street leading to Destroy Stadium. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #47 Location--In the southernmost plot of land, search the alleyways to find the ball infront of a dead end. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #48 Location--In the southermost plot of land you can find a parking lot in the southeast corner. The ball is behind the blue car. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Lovikov Ball #49 Location--Drive to the very southeastern most point of Santa Destroy to find the Mexican border. Infront of a building left of the border is an empty lot next to an alley. At the end of the alley is the ball. -~-~-~-~-~-~-~-~ =========================================================================== ~14.Dumpster Locations~ =========================================================================== You may notice that all over Santa Destroy you can find dumpsters. Walk next to one and press A to kick it open. Usually you'll earn cash from it, but some of them hold T-Shirts you can only find in dumpsters. With so many dumpsters you can turn quite a profit with a little time searching through the city. There are 89 dumpsters, and like my Lovikov Ball location guide I will list these starting with the northernmost dumpster and work to the southernmost. -~-~-~-~-~- Dumpster #1 Contents--$2,000 LBs Location--At the southwest corner of the northernmost plot of land. -~-~-~-~-~- -~-~-~-~-~- Dumpster #2 Contents--T-Shirt 86 Location--In the middle of the plot of land southwest of the northernmost point of Santa Destroy. -~-~-~-~-~- -~-~-~-~-~- Dumpster #3 Contents--T-Shirt 88 Location--Near the northernmost point of Santa Destroy is a plot of land with several semi-trucks at the left end, and the middle has a bunch of different colored crates. The dumpster is near those crates. -~-~-~-~-~- -~-~-~-~-~- Dumpster #4 Contents--$2,000 LBs Location--In the northeastern corner of Santa Destroy. It's in a small parking lot. -~-~-~-~-~- -~-~-~-~-~- Dumpster #5 Contents--$2,000 LBs Location--From the red bridge in western Santa Destroy, pay attention on the right side of the road. Head to the third plot of land on the right (take the left street) and look for an alley on the third plot of land. The dumpster is there. -~-~-~-~-~- -~-~-~-~-~- Dumpster #6 Contents--$2,000 LBs Location--Next to Dumpster #5. -~-~-~-~-~- -~-~-~-~-~- Dumpster #7 Contents--T-Shirt 99 Location--Around the center of northern Santa Destroy is a large lot with several semi-trucks in it. The dumpster is in the top-right corner. -~-~-~-~-~- -~-~-~-~-~- Dumpster #8 Contents--T-Shirt 98 Location--Around the center of northern Santa Destroy is a large lot with several semi-trucks in it. The dumpster is in the top-left corner, behind a truck carrying a yellow crate. -~-~-~-~-~- -~-~-~-~-~- Dumpster #9 Contents--$2,000 LBs Location--Around the center of northern Santa Destroy is a large lot with several semi-trucks in it. The dumpster is in the center of the lot. -~-~-~-~-~- -~-~-~-~-~-~ Dumpster #10 Contents--$2,000 LBs Location--Near the eastern edge of northern Santa Destroy is a plot of land with a ton of colored crates you can't access. On the left side of the land is an open area with the dumpster, though. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #11 Contents--$2,000 LBs Location--Near the center of Santa Destroy is a lot with several semi- trucks. The dumpster is in the east, near these trucks. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #12 Contents--$2,000 LBs Location--Near the center of Santa Destroy is a lot with several semi- trucks. The dumpster is in the south, away from these trucks. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #13 Contents--$2,000 LBs Location--Near the center of Santa Destroy is a lot with several semi- trucks. The dumpster is in the south, away from these trucks. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #14 Contents--$2,000 LBs Location--A little south of the center of northern Santa Destroy is a lot with five red buildings that look like college dorms. The dumpster is near the middle. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #15 Contents--T-Shirt 66 Location--A little south of the center of northern Santa Destroy is a lot with five red buildings that look like college dorms. The dumpster is near the bottom end. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #16 Contents--T-Shirt 68 Location--Head north from the red bridge in western Santa Destroy and you will quickly see a blue roofed building that looks like a mall. Behind it is a small parking lot with the dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #17 Contents--$2,000 LBs Location--On the first plot of land left of the red bridge, look towards the middle to find the dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #18 Contents--T-Shirt 78 Location--Next to Dumpster #17. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #19 Contents--$2,000 LBs Location--There's a small nook on the plot of land south of Free Fight Mission 02 with the dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #20 Contents--T-Shirt 77 Location--Head to the second plot of land right of the red bridge. There's a dumpster at the southern edge of the land. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #21 Contents--$2,000 LBs Location--Head to the plot of land northeast of the motel. The dumpster is at the top-right corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #22 Contents--$2,000 LBs Location--In the middle of the plot of land with the motel is a group of dumpsters. This is one of them. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #23 Contents--T-Shirt 87 Location--Next to Dumpster #22. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #24 Contents--T-Shirt 82 Location--In an alley near Dumpsters #22 and 23. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #25 Contents--T-Shirt 83 Location--Next to the entrance to Naomi's Lab. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #26 Contents--$2,000 LBs Location--At Naomi's Lab, it's near the garbage pile on the side of the warehouse. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #27 Contents--$2,000 LBs Location--In an alley in the north end of the plot of land with the motel. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #28 Contents--$2,000 LBs Location--On the plot of land southeast of the motel. It's at the top-right corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #29 Contents--T-Shirt 97 Location--Next to Dumpster #28. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #30 Contents--T-Shirt 75 Location--On the plot of land southeast of the motel. It's at the bottom- right corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #31 Contents--T-Shirt 76 Location--Near Dumpster #30. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #32 Contents--$2,000 LBs Location--On the plot of land southwest of the motel. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #33 Contents--$2,000 LBs Location--On the plot of land northwest of K-Entertainment. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #34 Contents--T-Shirt 93 Location--Near Dumpster #33. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #35 Contents--T-Shirt 94 Location--Near Dumpster #33. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #36 Contents--T-Shirt 65 Location--On the second plot of land west of K-Entertainment (when facing away). It's at the north end. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #37 Contents--$2,000 LBs Location--Near Dumpster #36 (behind the wall to the south) -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #38 Contents--$2,000 LBs Location--Third plot of land to the left of K-Entertainment (when facing away). It's at the south end. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #39 Contents--$2,000 LBs Location--To the left of the Luchaco Gas Station is two plots of land. On the northern one there are four dumpsters in alleyways. This is one of them. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #40 Contents--$2,000 LBs Location--Near Dumpster #39 -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #41 Contents--$2,000 LBs Location--Near Dumpster #39 -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #42 Contents--$2,000 LBs Location--Near Dumpster #39 -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #43 Contents--$2,000 LBs Location--Right next to Thunder Ryu's Gym. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #44 Contents--T-Shirt 73 Location--On the plot of land south of Thunder Ryu's Gym. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #45 Contents--T-Shirt 74 Location--Next to Dumpster #44. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #46 Contents--$2,000 LBs Location--On the plot of land south of K-Entertainment. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #47 Contents--$2,000 LBs Location--Near Dumpster #46. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #48 Contents--T-Shirt 69 Location--On the plot of land south of K-Entertainment, at the bottom. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #49 Contents--$2,000 LBs Location--On the plot of land southeast of K-Entertainment. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #50 Contents--T-Shirt 72 Location--Next to Dumpster #49. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #51 Contents--$2,000 LBs Location--At the Luchaco Gas Station. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #52 Contents--$2,000 LBs Location--Next to Dumpster #51. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #53 Contents--$2,000 LBs Location--Left of Luchaco Gas Station are two plots of land. On the southern one you can find this dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #54 Contents--T-Shirt 85 Location--On the plot of land southeast of Luchaco Gas Station in a small, hard to see nook on the left side of the land. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #55 Contents--T-Shirt 95 Location--On the plot of land south of Luchaco Gas Station. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #56 Contents--T-Shirt 90 Location--On the plot of land southwest of Luchaco Gas Station, towards the southeast corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #57 Contents--$2,000 LBs Location--On the plot of land southwest of Luchaco Gas Station, towards the northeast corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #58 Contents--$2,000 LBs Location--Next to Dumpster #57. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #59 Contents--T-Shirt 67 Location--On the plot of land southwest of Luchaco Gas Station, towards the northwest corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #60 Contents--$2,000 LBs Location--One plot of land south and two west of Luchaco Gas Station. It's near the north end of the plot of land. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #61 Contents--$2,000 LBs Location--Near Dumpster #60. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #62 Contents--T-Shirt 70 Location--Around the corner from Dumpster #61. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #63 Contents--T-Shirt 71 Location--On the plot of land north of Santa Destroy High School. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #64 Contents--$2,000 LBs Location--On the plot of land with Area 51, towards the northwest corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #65 Contents--$2,000 LBs Location--Next to Dumpster #64. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #66 Contents--$2,000 LBs Location--Near the center of the plot of land with Area 51. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #67 Contents--$2,000 LBs Location--In an alley touching the parking lot next to Area 51. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #68 Contents--T-Shirt 89 Location--In a nook on the right side of the plot of land with Area 51. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #69 Contents--T-Shirt 84 Location--On the plot of land to the right of Area 51. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #70 Contents--T-Shirt 79 Location--To the right of Santa Destroy High School are three plots of lands. On the northern one you can find this dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #71 Contents--T-Shirt 81 Location--Next to Dumpster #70. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #72 Contents--$2,000 LBs Location--Next to Dumpster #70. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #73 Contents--$2,000 LBs Location--To the left of Santa Destroy High School are three plots of land. The middle one has this dumpster near the top-right corner. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #74 Contents--T-Shirt 64 Location--To the right of Santa Destroy High School are three plots of land. The middle one has this dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #75 Contents--T-Shirt 80 Location--Near Dumpster #74. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #76 Contents--$2,000 LBs Location--Near Dumpster #74. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #77 Contents--T-Shirt 62 Location--To the right of Santa Destroy High School are three plots of land. The lower one has this dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #78 Contents--$2,000 LBs Location--Near Dumpster #77. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #79 Contents--$2,000 LBs Location--Near Dumpster #77. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #80 Contents--$2,000 LBs Location--Near Dumpster #77. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #81 Contents--T-Shirt 63 Location--Inside Rolling Cradle Bus Station. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #82 Contents--T-Shirt 91 Location--Follow Destroy Stadium's parking lot to the very end to find this dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #83 Contents--T-Shirt 92 Location--Next to Dumpster #82. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #84 Contents--$2,000 LBs Location--To the southwest of Santa Destroy High School is a plot of land with this dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #85 Contents--T-Shirt 59 Location--To the right of Destroy Stadium is a plot of land with this dumpster. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #86 Contents--T-Shirt 60 Location--Near Dumpster #85. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #87 Contents--T-Shirt 61 Location--Near Dumpster #85. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #88 Contents--T-Shirt 96 Location--On the southernmost plot of land is this dumpster. It's just past the overpass and is the smaller or the two southernmost plots of land. -~-~-~-~-~-~ -~-~-~-~-~-~ Dumpster #89 Contents--$2,000 LBs Location--Next to Dumpster #88. -~-~-~-~-~-~ =========================================================================== ~15.Clothing Guide~ =========================================================================== Simply put, this is the guide for all of the clothing. Prices are included. If the piece of clothing is found in a dumpster, that will be noted. ------------ ~Sunglasses~ ------------ ~-~-~-~-~-~-~- Sunglasses 001--Sunflower Price--Default sunglasses Description--Sunflower colored sunglasses that brighten up your surroundings even on the gloomiest days. ~-~-~-~-~-~-~- ~-~-~-~-~-~-~- Sunglasses 002--Orange Price--$19,800 LBs Description--Orange colored sunglasses, a color that allows the outline of objects to clearly be seen. ~-~-~-~-~-~-~- ~-~-~-~-~-~-~- Sunglasses 003--Cobalt Blue Price--$19,800 LBs Description--Cobalt blue is the color to wear when you want to be cool and stylish. ~-~-~-~-~-~-~- ~-~-~-~-~-~-~- Sunglasses 004--Dark Gray Price--$19,800 LBs Description--A dark gray, your stalwart guardian against the harshest rays. ~-~-~-~-~-~-~- ~-~-~-~-~-~-~- Sunglasses 005--Peony Purple Price--$19,800 LBs Description--Peony purple, for when you want to see the world a little differently. ~-~-~-~-~-~-~- --------- ~Jackets~ --------- ~-~-~-~-~- Jacket 001--Red Hot Price--Default jacket Description--A dyed red leather jacket. Years of use gives it a worn, appreciated look. ~-~-~-~-~- ~-~-~-~-~- Jacket 002--Skeletal Tiger Price--$29,800 LBs Description--A matte black jacket with a large tiger skull printed on the back. ~-~-~-~-~- ~-~-~-~-~- Jacket 003--Nature Price--$29,800 LBs Description--A jacket of kangaroo skin decorated with Indian patterns. Finished with suede, it is smooth and soft to the touch. ~-~-~-~-~- ~-~-~-~-~- Jacket 004--Tiger Price--$49,800 LBs Description--Has a tiger printed on the back. Only 10 of these including the "Zebra" jacket are on sale in Santa Destroy. ~-~-~-~-~- ~-~-~-~-~- Jacket 005--Zebra Price--$49,800 LBs Description--Has a zebra printed on the back. Only 10 of these including the "Tiger" jacket are on sale in Santa Destroy. ~-~-~-~-~- ~-~-~-~-~- Jacket 006--Mt. Fuji Price--$49,800 LBs Description--A jacket printed with an image of Mt. Fuji, the tallest mountain in Japan. Designed to appeal to tourists. ~-~-~-~-~- ~-~-~-~-~- Jacket 007--Grizzly Bear Price--$49,800 LBs Description--A hardcore design, dark brown quilting leather covered with zippers and countless studs. ~-~-~-~-~- ~-~-~-~-~- Jacket 008--Crush Star Price--$79,800 LBs Description--A navy blue leath jacket. The Santa Destroy star mark symbol is printed on the back. ~-~-~-~-~- ~-~-~-~-~- Jacket 009-- Price--$177,000 LBs Description--A python styled leather jacket. The scaled pattern and unique luster are all its selling points. ~-~-~-~-~- ~-~-~-~-~- Jacket 010--Bizarre Jelly Price--$258,000 LBs Description--A blinding pink "Pure White Liver Bizarre Jelly" jacket. Only made to order. ~-~-~-~-~- ---------- ~T-Shirts~ ---------- ~-~-~-~-~-~ T-Shirt 000--Tattoo Price--Already in closet Description--Tattoo. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 001--Naked Price--Already in closet Description--Remove T-shirt. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 002--Bizarre Jelly Price--Default T-shirt Description--A T-shirt of Japanese anime Pure White Lover Bizarre Jelly. Purchased over the net from Akihibara. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 003--NMH 11 Blue Price--Already in closet Description--"No More 11 Heroes" T-shirt, in dark blue. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 004--Ninja Killer Price--Already in closet Description--A simple and powerful design. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 005--Head Spin Price--Already in closet Description--A unique design based on the brake dancing head spin move. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 006--King of Beetles Price--Already in closet Description--Summer is the time for catching insects, and what better for your collect than a stag beetle? With that hard, glittering black body, he truly is the king of beetles. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 007--Gorgon Price--$900 LBs Description--The famouns snake-headed monster from Greek mythology. Now a T-shirt. A simple color with a print of the fearsome head of the lady herself. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 008--Eat Price--$900 LBs Description--A black background set with a bold red print. The mouth and tongue image is both distubring and erotic. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 009--Warning: Radioactive Price--$900 LBs Description--Blinding yellow color and the radioactive symbol make for the ultimate impact. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 010--Viva! Lucha Libre Price--$900 LBs Description--Merchandise for the Mexican pro-wrestler "Lucha Libre". Keep out of sight of pro-wrestling fans or it may start a riot. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 011--NMH 11 Red Price--$900 LBs Description--"No More 11 Heroes" T-shirt, in dark red. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 012--Tigers Price--$3,800 LBs Description--The Tigers baseball uniform printed on a T-shirt. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 013--Rose and the Skull Price--$3,800 LBs Description--A bold design placing a rose and skill print over a tie-dye base. The rose is carefully embroidered, making for one gorgeous T-shirt. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 014--Tengu Price--$3,800 LBs Description--The Tengu, a mythical Japanese creature with a red face and a long nose. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 015--Giraffe Price--$3,800 LBs Description--A print patterned like a giraffe. A special process makes it feel just like real skin...but it isn't real, right honey? ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 016--Strawberry Price--$24,800 LBs Description--The strawberry T-shirt from Japanese anime Pure White Lover Bizarre Jelly. Special bonus with the first print run of DVD vol.1. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 017--Cranberry Price--$24,800 LBs Description--The cranberry T-shirt from Japanese anime Pure White Lover Bizarre Jelly. Special bonus with the first print run of DVD vol.2. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 018--Blueberry Price--$24,800 LBs Description--The blueberry T-shirt from Japanese anime Pure White Lover Bizarre Jelly. Special bonus with the first print run of DVD vol.3. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 019--Miami Bass Price--$5,800 LBs Description--A blinding T-shirt that uses pastel colors and a provocative print. Sold mainly to tourists. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 020--Riddle Price--$5,800 LBs Description--The metallic gold print glitters from the purple background. Simple, yet it makes you feel like a celebrity. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 021--Skull Price--$5,800 LBs Description--A giant skull printed on black. The simple black and white design makes a striking statement of existence. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 022--Lightning Bolt Price--$5,800 LBs Description--Bares a lightning bolt print that slices down the body. A somple but powerful design. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 023--Dogfight Yokozuna Price--$5,800 LBs Description--A T-shirt printed with fighting dogs from Japan. "Yokozuna" is the title given to the strongest of fighting dogs. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 024--Hara-Juku Price--$5,800 LBs Description--Harajuku is where the youth of Tokyo gather. Big Japanese lettering makes a bold impression. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 025--Viva! Mexico Price--$5,800 LBs Description--Merchandise for the Mexican pro-wrestler "Lucha Libre". The blue mask print drives fans wild. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 026--680K Calories Price--$5,800 LBs Description--A T-shirt produced by Burger Suplex, the burger shop. Their popular Tiger Suplex Burger contains a filling 680 kilocalories. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 027--Sniper Victim Price--$5,800 LBs Description--A military design with a sniper's crosshair aiming for the chest. Offers a simple message: "Running away only means you'll die tired". ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 028--Love Tits Price--$5,800 LBs Description--A blinding T-shirt trhat uses pastel colors and a provacative print. Sold mainly to tourists. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 029--Jah Price--$7,800 LBs Description--A brillitan, bold t-shirt in Rasta colors. Let the world know you love reggae. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 030--Anarchy Price--$7,800 LBs Description--Black, the color of anarchism. A striking symbol printed on top. Very punk. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 031--Moon Walk Price--$7,800 LBs Description--A lime base color overlaid with a monotone photo print. Has purple neck accents. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 032--Bare Knuckle Price--$7,800 LBs Description--Features the print of a curles fist. A simple design in vibrant red colors. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 033--I Love Chainsaw Price--$7,800 LBs Description--A T-shirt for the 1983 splatter movie The Chainsaw Man. (Known as Devil's Killer in Asia.) The same T-shirt the killer wore in the movie can now be yours! ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 034--Psycho Price--$7,800 LBs Description--For the pink and fluffy psycho in all of us. The letters are slightly raised. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 035--Control Disorder Price--$7,800 LBs Description--A simple design of white on black. Uses a cool, military font. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 036--Taka-Ken Price--$7,800 LBs Description--A T-shirt sold in china town. Uses yellow for the Shoalin Temple, a taunting pose and bold Chinese lettering! ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 037--Raw Meet Price--$7,800 LBs Description--A T-shirt created to promote the Santa Destroy Eight Hour Stamina Meat Festival. A printing error was discovered, so the shirt where not used. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 038--Route 666 Price--$7,800 LBs Description--Unofficial T-shirt for the road movie "Route 666". Maker unknown. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 039--Pinhole Kun Price--$7,800 LBs Description--A T-shirt featuring a print of Punhole Kun, designed by the Japanese manga author Shigeru Mizuki. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 040--Grasshopper Wrestling Price--$7,800 LBs Description--A T-shirt promoting the wrestling club formed by Grasshopper Manufactuerer. The club currently has three members. This includes the CEO. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 041--NMH Macabro Price--$7,800 LBs Description--A shining yellow print on a white background. The lines of the neck are accented. A simple, timeless design. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 042--Killer Lodge Price--$7,800 LBs Description--One of the principles of horror movies, the hockey masked killer. Now on a T-shirt. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 043--Black Satans Price--$12,800 LBs Description--Official T-shirt of the Santa Destroy death metal band "Black Satans". ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 044--Manga Price--$12,800 LBs Description--A combonation of the logo for Japanese mange culture magazine Megahertz and their catchphrase "Are you reading manga?" So...Are you? ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 045--Robodam Price--$12,800 LBs Description--A somehow familiar looking anime T-shirt design, but with Hangul lettering. Obviously made in Korea. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 046--Big Boombox Price--$12,800 LBs Description--The spreakers of this cassetter player are peace signs! "Music will save the world". ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 047--Catfight Price--$12,800 LBs Description--A T-shirt celebrating the Catfight Tournament held in 1999. Was severely criticized and attacked by cat lovers. The second tournament has yet to be scheduled. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 048--War w/o Honor Price--$12,800 LBs Description--Merchandiseing released to coincide with Japanese yakuza movies that are beginning to be imported into the US. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 049--Pimpin' Price--$19,800 LBs Description--A fresh T-shirt that features neon pink letters on a lime green back. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 050--Star Record Price--$19,800 LBs Description--The official T-shirt of the Santa Destroy record label Star Records. Buy a record from this company and you'll always get a free shirt. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 051--Rubber Disc Price--$19,800 LBs Description--The popular "Rubber Disc" print from the T-shirt maker Sunday Echo. Cute color combonation. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 052--Denki Bosatsu Price--$19,800 LBs Description--Denki Bosatsu, a fine Japanese sake. This T-shirt celebrates its intitial release. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 053--Star Price--$19,800 LBs Description--A bold white print on a black background. At first look, it has a simple design. But further investigation reveals the somewhat unsettling reversed star. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 054--Holdup Man Price--$19,800 LBs Description--A strikin T-shirt that puts everyone on the wrong end of a sun. Bold monotone print really catches the eye. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 055--Retarded Price--$19,800 LBs Description--A simple T-shirt, blue printed on white. Neck is accented. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 056--Fudo Price--$19,800 LBs Description--A striking T-shirt from which Acaia, one of the Buddhist deities, glares menacingly. The contrast between the black and red is very hip. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 057--Movie Star Price--$19,800 LBs Description--A movie T-shirt featuring some oddly familiar faces. The original reference and maker remain unclear, however. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 058--Spartan Price--$19,800 LBs Description--A blood red shirt with a monotone print of a helmet. Communicated silent, brooding strength. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 059--Holland Price--Found in Dumpster 85 Description--A simple T-shirt based on the Dutch national footbal strip and flag. The colors of the Dutch flag accent the base orange color. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 060--Brasil Price--Found in Dumpster 86 Description--A T-shirt based on the Brazilian national football strip and flag. The simple yellow base design is accented by the green at the neck. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 061--Shifty Eye Price--Found in Dumpster 87 Description--Seven shifty eyes printed on a shocking pink base. The pupils of the eyes are raised. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 062--TTTT Price--Found in Dumpster 77 Description--Official T-shirt of the Taco Twins, a tag-team fornmed by the Mexican professional wrestlers, the Garcia Twins. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 063--Stinkin' Beer Price--Found in Dumpster 81 Description--A T-shirt for the Stinkin' Beer '67 renewal campaign. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 064--Destroyman Price--Found in Dumpster 74 Description--A T-shirt for Destroyman, a self-financed movie with a cult following. Unbelievably rare. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 065--Glastonbury Price--Found in Dumpster 36 Description--A T-shirt featuring the Japanese anime "Pure White Giant Glastonbury". ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 066--Luchaco Price--Found in Dumpster 15 Description--An original T-shirt featuring a print of "Luchaco", the gas stand mascot. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 067--Fire Price--Found in Dumpster 59 Description--A black base overlaid with a red hot fire pattern. For the fiery type. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 068--Such is Life Price--Found in Dumpster 16 Description--Military style woodland camouflage. The logo on the chest sets it off. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 069--The Great Mustache Price--Found in Dumpster 48 Description--From the Bearded Sun series. Mustache version. Night black. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 070--Bubbles Price--Found in Dumpster 62 Description--Bubbles rising in a melon soda. Vivid colors and pure, crisp design is great for those long summer days. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 071--Giant Squid Price--Found in Dumpster 63 Description--A T-shirt printed with a giant squid. The deep blue base color depicts the ocean where this monster makes his home. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 072--Red Devil Price--Found in Dumpster 50 Description--Has a smiling red devil printed across the chest. A simple yet effective design. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 073--Yeti Price--Found in Dumpster 44 Description--The Yeti, legendary inhabitant of the Himalayas. His shaggy face is prined wide across the front. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 074--Wave Motion Price--Found in Dumpster 45 Description--Printed with a pattern of waves on the front, based on the image of water glittering in the dusk. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 075--Santa Destroy Price--Found in Dumpster 30 Description--Design features one of the famous spots in Santa Destroy, Big Flag. Always on sale at tourist traps. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 076--Crocodile Price--Found in Dumpster 31 Description--The entire front of the shirt features a bold print of a crcodile's belly. A gift from Australia. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 077--X-Ray Price--Found in Dumpster 20 Description--This X-ray literally makes you bad to the bone! The print uses fluorescent paint that glows slightly in the dark. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 078--The Great Beard Price--Found in Dumpster 18 Description--From the Bearded Sun series. Beard version. Lemon yellow. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 079--No More Heroes Price--Found in Dumpster 70 Description--A "No More Heroes" monochrome T-shirt. The idea for this mysterious character, boldly depicted, is said to have come from a scribbled drawing during the intial planning phase. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 080--Loop Price--Found in Dumpster 75 Description--A design based on the Earth and the Moon circling it. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 081--High Score Price--Found in Dumpster 71 Description--A retro T-shirt featuring a nostalgid 8-bit print. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 082--SOHS Fencing Team Price--Found in Dumpster 24 Description--The "Santa Destroy High School Fencing Team" uniform as a -shirt. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 083--Keine Helden Mehr Price--Found in Dumpster 25 Description--T-shirt with "No More Heroes" printed in German. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 084--Glaston 1 Price--Found in Dumpster 69 Description--Merchandise from the Japanese anime Pure White Giant Glastonbury. T-shirt features a print of Glaston 1. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 085--GHM Price--Found in Dumpster 54 Description--Official T-shirt of the Japanese game developer "Grasshopper Manufacturer". Sold on their home page. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 086--Torabisu Price--Found in Dumpster 2 Description--A brilliant silver color, printed with a tiger and than "Travis" in Japanese. How's that for a coincidence? ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 087--Grid Price--Found in Dumpster 23 Description--A super retro T-shirt featuring a green grid pattern. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 088--Glaston 2 Price--Found in Dumpster 3 Description--Merchandise from the Japanese anime Pure White Giant Glastonbury. T-shirt features a print of Glaston 2. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 089--Glaston 3 Price--Found in Dumpster 68 Description--Merchandise from the Japanese anime Pure White Giant Glastonbury. T-shirt features a print of Glaston 3. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 090--Looker Price--Found in Dumpster 56 Description--Features a bold print of the monster from the horror movie, Looker. No cheap knock off, the embossed print gives a real feel for the texture of the monster. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 091--Tank Top White Price--Found in Dumpster 82 Description--A simple white tank top. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 092--Tank Top Black Price--Found in Dumpster 83 Description--A simple black tank top. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 093--Famitsu No.01 Price--Found in Dumpster 34 Description--Weekly Famitsu T-shirt Design ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 094--Famitsu No.02 Price--Found in Dumpster 35 Description--Weekly Famitsu T-shirt Design ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 095--Famitsu No.03 Price--Found in Dumpster 55 Description--Weekly Famitsu T-shirt Design ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 096--Famitsu No.04 Price--Found in Dumpster 88 Description--Weekly Famitsu T-shirt Design ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 097--Famitsu No.05 Price--Found in Dumpster 29 Description--Weekly Famitsu T-shirt Design ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 098--Famitsu No.X-1 Price--Found in Dumpster 8 Description--T-shirt designed by Radio Wada. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 099--Famitsu No.X-2 Price--Found in Dumpster 7 Description--T-shirt designed by "Keigo Toyoda', editor of Weekly Famitsu. ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 100--GHM No.01 Price--$3,800 LBs Description--Silver Incident #0 Orange ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 101--GHM No.02 Price--$3,800 LBs Description--Silver Incident #1 Red ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 102--GHM No.03 Price--$3,800 LBs Description--Silver Incident #2 Gold ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 103--GHM No.04 Price--$3,800 LBs Description--Silver Incident #3 White ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 104--GHM No.05 Price--$3,800 LBs Description--Silver Incident $4 Olive Green ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 105--GHM No.06 Price--$3,800 LBs Description--Silver Incident #5 Black ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 106--GHM No.07 Price--$3,800 LBs Description--Silver Incident #! Charcoal ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 107--GHM No.08 Price--$3,800 LBs Description--FSR Logo T-shity Black and Silver ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 108--GHM No.09 Price--$3,800 LBs Description--FSE Logo T-shirt White and Red ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 109--GHM No.10 Price--$3,800 LBs Description--FSR Logo T-shirt Red and White ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 110--GHM No.11 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 01 Turquoise ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 111--GHM No.12 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 02 Pink ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 112--GHM No.13 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 03 Lime ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 113--GHM No.14 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 04 Gold ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 114--GHM No.15 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 05 Deep Red ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 115--GHM No.16 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 06 Black ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 116--GHM No.17 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 07 Grey Blue ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 117--GHM No.18 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 08 Lemon ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 118--GHM No.19 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 09 Lavender ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 119--GHM No.20 Price--$5,800 LBs Description--2002 Christmas Version; Bubble Gum Graffiti T-shirt 10 Red ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 120--GHM No.21 Price--$7,800 LBs Description--ghm Football Home & Away <51 Uniform Red Away> ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 121--GHM No.22 Price--$7,800 LBs Description--ghm Football Home & Away <51 Uniform White Home> ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 122--GHM No.23 Price--$7,800 LBs Description--ghm T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 123--GHM No.24 Price--$5,800 LBs Description--ghm T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 124--GHM No.25 Price--$7,800 LBs Description--ghm T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 125--GHM No.26 Price--$7,800 LBs Description--Hopperman T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 126--GHM No.27 Price--$7,800 LBs Description--Hopperman T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 127--GHM No.28 Price--$12,800 LBs Description--Silver Incident 25th Section T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 128--GHM No.29 Price--$12,800 LBs Description--Silver Incident 25th Section T-shirt <25 Cubisme> ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 129--GHM No.30 Price--$12,800 LBs Description--Silver Incident 25th Section T-shirt <25 Melt Down> ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 130--GHM No.31 Price--$12,800 LBs Description--Silver Incident 25th Section T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 131--GHM No.32 Price--$12,800 LBs Description--Silver Incident 25th Section T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 132--GHM No.33 Price--$12,800 LBs Description--Silver Incident 25th Section T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 133--GHM No.34 Price--$12,800 LBs Description--2007 T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 134--GHM No.35 Price--$12,800 LBs Description--2007 T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 135--GHM No.36 Price--$12,800 LBs Description--2007 T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 136--GHM No.37 Price--$12,800 LBs Description--2007 T-shirt ~-~-~-~-~-~ ~-~-~-~-~-~ T-Shirt 137--GHM No.38 Price--$12,800 LBs Description--Let's Rock! ~-~-~-~-~-~ ------- ~Jeans~ ------- ~-~-~-~-~ Jeans 001--Tiger 510 Price--Default jeans Description-- ~-~-~-~-~ ~-~-~-~-~ Jeans 002--Black Mamba Price--$9,800 LBs Description--Boot cut black jeans. Make a simple, striking silhouette. ~-~-~-~-~ ~-~-~-~-~ Jeans 003--Kangaroo Price--$14,800 LBs Description--Jeans with a hint of purple color and a cargo style pocket on the hip. ~-~-~-~-~ ~-~-~-~-~ Jeans 004--Goshawk Price--$14,800 LBs Description--Jeans with white paint splashes added. ~-~-~-~-~ ~-~-~-~-~ Jeans 005--Leopard Price--$14,800 LBs Description--Everyone knows adding flames to something makes it cooler, so give it a try with these red hot jeans. ~-~-~-~-~ ~-~-~-~-~ Jeans 006--Donkey Price--$28,800 LBs Description--Crash jeans given a deliberately damaged, worn-out, used look. ~-~-~-~-~ ~-~-~-~-~ Jeans 007--Snapping Turtle Price--$28,800 LBs Description--Navy blue boot cut jeans. The diagonal scratch damage adds character. ~-~-~-~-~ ~-~-~-~-~ Jeans 008--Coyote Price--$48,800 LBs Description--Crash jeans practically soaked in red paint, giving it a "bloody" look. ~-~-~-~-~ ~-~-~-~-~ Jeans 009--Firefly Price--$48,800 LBs Description--Crash jeans deliberately "fixed" along its length with major wear & tear. ~-~-~-~-~ ~-~-~-~-~ Jeans 010--Toucan Price--$88,800 LBs Description--High stylized jeans with amplified creases. ~-~-~-~-~ ~-~-~-~-~ Jeans 011--Rock Python Price--$88,800 LBs Description--Jeans painted with an indian python design. Looks great when worn with the "Rock Snake" jacket. ~-~-~-~-~ ~-~-~-~-~ Jeans 012--Pure White Lover Price--$108,800 LBs Description--A pretty fancy pair of white jeans with a big back pocket and heart marks on the side. Only one pair exists and it was ordered along with the Bizarre Jelly Jacket. ~-~-~-~-~ ------- ~Belts~ ------- ~-~-~-~- Belt 001--Lizard Price--Default belt Description--A leather belt overlaid with iguana skin. Tough and durable, especially considering the price. This lizard will last longer than you. ~-~-~-~- ~-~-~-~- Belt 002--Black Boa Price--$6,800 LBs Description--A hard belt. Seven millimete wide leather with added snake skin. Makes a real fashion statement. ~-~-~-~- ~-~-~-~- Belt 003--Silver Serpent Price--$6,800 LBs Description--A lucky white snake belt, said to increase your chances of becoming rich. Eays to use. ~-~-~-~- ~-~-~-~- Belt 004--Salamander Price--$6,800 LBs Description--A leather belt imprinted with a snake motif and then dyed red. Treated with oils to make it flexible and water resistant. ~-~-~-~- ~-~-~-~- Belt 005--Viper Price--$12,800 LBs Description--A belt created by carefully tanning the skin from a beautifully patterned python. Made to order. You'll have to wait a while for your order to be filled. ~-~-~-~- ~-~-~-~- Belt 006--Santa Destroy Price--$12,800 LBs Description--A belt inspired by the flag of Santa Destroy. It's red, white, and blue colors are quite eye catching. ~-~-~-~- ~-~-~-~- Belt 007--Ophidian Price--$12,800 LBs Description--A double holed belt using green dyed leather. It looks bigger than it actually is. ~-~-~-~- ~-~-~-~- Belt 008--Flower Price--$18,800 LBs Description--A belt with flower styled studs using antique leather. It creates a hard and sturdy yet flamboyant look. ~-~-~-~- ~-~-~-~- Belt 009--Metal Scale Price--$18,800 LBs Description--A sharp and wild studded belt for that hard and heavy look. ~-~-~-~- ~-~-~-~- Belt 010--Pink Bomb Price--$24,800 LBs Description--A pastel colored belt that uses pink on white. It's part of the Bizarre Jelly set. ~-~-~-~- =========================================================================== ~16.Trading Card Locations~ =========================================================================== In each boss level you are capable of finding five Trading Cards that can be viewed in the motel room by choosing the "Cards" option. On your first playthrough you can only obtain the first fifty cards--five in each boss level. On the New Game + you can collect any missed cards, but you can also search for an additional 100 cards. These new cards aren't pointless pictures of wrestler masks. They contain concept art of characters, boss assassins, facial concepts, old art of the game, and a lot more. These are actually worth your time to collect. You can also find some of these cards in boss levels. Each boss level will now have between three to seven new cards. All of the cards found in the boss level pertains to concept art, facial expressions, and weapon designs of the boss in the same level. Also, a ton of cards can be found around Santa Destroy in the ground. They appear as pink dots on the map. They're found just like money in the ground--walk to the dot and follow the vibrating Wiimote to the treasure. When it shakes violently, stab the ground to make the card pop out. These cards in the ground contain art for various side characters (like Lovikov) and concept art for various things in the game like the Pure White Lover Bizarre Jelly anime characters and the Schpeltiger. Cards 91-135 and 148-150 are found through digging. Remember, all of the non-digging cards are found in red chests that are easily destroyed with a single attack. -~-~-~-~-~-~-~-~ Trading Card 001 Location--Death Metal's level. After ascending the spirial staircase, look for a side hallway on the left. The card is at the end of it. Description--"Mask of the Legendary Wrestler 'EL EXTREMO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 002 Location--Death Metal's level. In the room with the second major fight against enemies, this card is found infront of the desk in plain sight. Description--"Mask of the Legendary Wrestler 'LA GUERRA JR.'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 003 Location--Death Metal's level. In the large room with many pillars in the second area of the level you will face a bunch more grunts. In the back- left end of the room is the card. Description--"Mask of the Legendary Wrestler 'LA VERDAD'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 004 Location--Death Metal's level. After clearing the large room with pillars, a gate to the left will open to a thin hallway. When you enter the hallway, going right leads to enemies, but looking left leads to a dead end with the card. Description--"Mask of the Legendary Wrestler 'TRES ESTRELLA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 005 Location--Death Metal's level. Next to the bathroom. Description--"Mask of the Legendary Wrestler 'SUPER FUERZA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 006 Location--Dr. Peace's level. At the beginning, head left. At the end of the hallway is the card. Description--"Mask of the Legendary Wrestler 'ULTIMO VUELO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 007 Location--Dr. Peace's level. After the hallway with the first group of enemies you need to kill in the batting minigame, the card is along the left wall. Description--"Mask of the Legendary Wrestler 'LA CRUZ'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 008 Location--Dr. Peace's level. The card is in the second chest in the hallway with the second group of enemies in the batting minigame. Description--"Mask of the Legendary Wrestler 'LA CRUZ JR.'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 009 Location--Dr. Peace's level. In a room with a bunch of enemies right after the second batting minigame. Description--"Mask of the Legendary Wrestler 'LA OSCURIDAD'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 010 Location--Dr. Peace's level. Right before the double doors that open to the hallway where Sylvia calls you is the card. Description--"Mask of the Legendary Wrestler 'EL BOSQUE'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 011 Location--Shinobu's level. From the beginning of the level, head right. Defeat the group of enemies to find the card nearby. Description--"Mask of the Legendary Wrestler 'EL SALVAJE'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 012 Location--Shinobu's level. Once you enter the school head right in the hallway to find the card at a quick dead end. Description--"Mask of the Legendary Wrestler 'SAMURAI GATO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 013 Location--Shinobu's level. At the last staircase in the level that leads to Sylvia's call, walk behind it to find the card. Description--"Mask of the Legendary Wrestler 'LA MARIPOSA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 014 Location--Shinobu's level. As soon as you leave the gym, look left to find the card. Description--"Mask of the Legendary Wrestler 'ULTIMATENESS'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 015 Location--Shinobu's level. The card is right near the bathroom. Description--"Mask of the Legendary Wrestler 'VENGANZA'' -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 016 Location--Destroyman's level. At the entrance of the subway station, just past the first ! leading towards the inner area of the station. Description--"Mask of the Legendary Wrestler 'EL COLMILLO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 017 Location--Destroyman's level. The card is near the ! you use to board the train. Description--"Mask of the Legendary Wrestler 'CABALLERO 1'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 018 Location--Destroyman's level. After leaving the train, turn around to spot this card. Description--"Mask of the Legendary Wrestler 'CABALLERO 2'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 019 Location--Destroyman's level. Found near the bathrooms on the first floor of the second station. It's before the ! leading to next ! that leads outside the station. Description--"Mask of the Legendary Wrestler 'AS CASCO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 020 Location--Destroyman's level. When you're outside between studios one and two, the card is on the left. Description--"Mask of the Legendary Wrestler 'LA PLATA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 021 Location--Holly Summers' level. At the far end of the beach near the entrance are two chests. One has this card. Description--"Mask of the Legendary Wrestler 'SALTAMONTES'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 022 Location--Holly Summers' level. Near the blue battery crate in the second area. Description--"Mask of the Legendary Wrestler 'VICTORIA ROJO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 023 Location--Holly Summers' level. In the third area is a bunch of enemies using machine guns. Near the electric fence is the chest. Description--"Mask of the Legendary Wrestler 'VICTORIA AZUL'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 024 Location--Holly Summers' level. In the fourth area is several large minefields. The card is in plain sight in the second field. Description--"Mask of the Legendary Wrestler 'TERREMOTO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 025 Location--Holly Summers' level. At the end of the level is a large wooden cabana. On its lookout balcony is the card. Description--"Mask of the Legendary Wrestler 'EL FUEGO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 026 Location--Letz Shake's level. As soon as you have control of Travis, turn around to find this card. Description--"Mask of the Legendary Wrestler 'MUERTE 00'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 027 Location--Letz Shake's level. When you walk down the stairs, turn around to find this card on the left. Description--"Mask of the Legendary Wrestler 'MUERTE 99'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 028 Location--Letz Shake's level. When you walk down the stairs, turn around to find this card on the right. Description--"Mask of the Legendary Wrestler 'EL MARINO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 029 Location--Letz Shake's level. Right before Sylvia calls you, you can find this impossible to miss card. Description--"Mask of the Legendary Wrestler 'EL MARINO JR.'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 030 Location--Letz Shake's level. You can find this right before facing the boss. Description--"Mask of the Legendary Wrestler 'X CUERNO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 031 Location--Harvey's level. Near the bathrooms at the beginning of the station. Description--"Mask of the Legendary Wrestler 'LUZ DE LA LUNA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 032 Location--Harvey's level. At the end of the first station's platform. Description--"Mask of the Legendary Wrestler 'EL INFIERNO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 033 Location--Harvey's level. Turn around after leaving the train to find this card. Description--"Mask of the Legendary Wrestler 'EL FANTASMA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 034 Location--Harvey's level. On the first floor of the second train station is this card. Description--"Mask of the Legendary Wrestler 'LMR. SUMO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 035 Location--Harvey's level. On the first floor of the second train station is this card. Description--"Mask of the Legendary Wrestler 'EL CONEJO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 036 Location--Speed Buster's level. In the Rolling Cradle Bus Depot. Description--"Mask of the Legendary Wrestler 'A.M.O.'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 037 Location--Speed Buster's level. In the Rolling Cradle Bus Depot. Description--"Mask of the Legendary Wrestler 'EL AGUA'' -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 038 Location--Speed Buster's level. In the Rolling Cradle Bus Depot. Description--"Mask of the Legendary Wrestler 'LA SANGRE'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 039 Location--Speed Buster's level. Next to the bathroom before the boss fight. Description--"Mask of the Legendary Wrestler 'EL JEFE'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 040 Location--Speed Buster's level. When you reach the telephone pole at the end of Speed Buster's gauntlet, turn around and follow the path on the right. At the end, turn around to find the card. Description--"Mask of the Legendary Wrestler 'EL TRUENO'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 041 Location--Bad Girl's level. Behind home plate. Description--"Mask of the Legendary Wrestler 'EL BUSTO'' -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 042 Location--Bad Girl's level. On the right side of the baseball field. Description--"Mask of the Legendary Wrestler 'LA TIERRA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 043 Location--Bad Girl's level. On the left side of the baseball field. Description--"Mask of the Legendary Wrestler 'LA FLOR'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 044 Location--Bad Girl's level. Next to the bathroom before the boss fight. Description--"Mask of the Legendary Wrestler 'EL SOL'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 045 Location--Bad Girl's level. Next to the bathroom before the boss fight. Description--"Mask of the Legendary Wrestler 'LA LLUVIA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 046 Location--Dark Star's level. Turn around after you land in the forest to find this card. Description--"Mask of the Legendary Wrestler 'SUPER BATALLAS'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 047 Location--Dark Star's level. At the second split near where Thunder Ryu appears. Description--"Mask of the Legendary Wrestler 'LA REINA'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 048 Location--Dark Star's level. At the third split near where Thunder Ryu appears. Description--"Mask of the Legendary Wrestler 'EL REY'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 049 Location--Dark Star's level. At the fourth split near where Thunder Ryu appears. Description--"Mask of the Legendary Wrestler 'SANGRE TIGRE'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 050 Location--Dark Star's level. After reading Thunder Ryu's letter, the card is on the left. Description--"Mask of the Legendary Wrestler 'LOCO TIGRE'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 051 Location--Death Metal's level. On a New Game + the card can be found in the first major battle room next to the door (the room has a purple health box and a small pool of water). Description--"Design Materials 'Death Metal' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 052 Location--Death Metal's level. On a New Game + the card can be found in the room with the second major battle against a bunch of grunts behind the desk. Description--"Design Materials 'Death Metal' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 053 Location--Death Metal's level. On a New Game + the card can be found on the left side of the giant room with a bunch of pillars in the second area. Description--"Design Materials 'Death Metal' Tattoos" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 054 Location--Death Metal's level. On a New Game + the card can be found on the right side of the giant room with a bunch of pillars in the second area. Description--"Design Materials 'Death Metal's Weapon' Orange Computer Beam Katana, Official Name 'Orange II'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 055 Location--Dr. Peace's level. On a New Game + head left at the beginning to find the card at the end of the hallway. Description--"Design Materials 'Dr. Peace' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 056 Location--Dr. Peace's level. On a New Game + the card can be found at the end of the third area, right past the ! leading to the fourth area. Description--"Design Materials 'Dr. Peace' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 057 Location--Dr. Peace's level. On a New Game + the card is at the beginning of the fourth area (the very long hallway). Description--"Design Materials 'Dr. Peace's Weapon' Modified revolver. Grip is made from water buffalo horn, with initials and flames engraved on it. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 058 Location--Shinobu's level. On a New Game + you can head left at the beginning of the level to find the card at the end past some enemies. Description--"Design Materials 'Shinobu' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 059 Location--Shinobu's level. On a New Game + you can find this card against the wall near the second enemy that wields a flaming plank of wood. Description--"Design Materials 'Shinobu' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 060 Location--Shinobu's level. On a New Game + the card can be found past the group of four enemies at the end of the second area. Description--"Design Materials 'Shinobu's Weapon' Japanese Sword. At odds with the lethal cutting power of this weapon, it has been decorated with a number of cute accessories. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 061 Location--Shinobu's level. On a New Game + you can find the card on the right the moment you leave the gym. Description--"Design Materials 'Shinobu's Weapon' Accessories -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 062 Location--Destroyman's level. On a New Game + the card is by the unusable bathrooms at the entrance to the subway station. Description--"Design Materials 'John Harnet' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 063 Location--Destroyman's level. On a New Game + the card can be found on the train platform near beam number 9. Description--"Design Materials 'John Harnet' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 064 Location--Destroyman's level. On a New Game + the card can be found on the train platform at the second station near beam number 9. Description--"Design Materials 'Destroyman' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 065 Location--Destroyman's level. On a New Game + the card can be found to the right of the ticket gates you need to pass through to reach the exit of the subway station. Description--"Design Materials 'Destroyman' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 066 Location--Destroyman's level. On a New Game + the card can be found right behind the ! leading out of the subway station. Description--"Design Materials 'Destroyman's Weapon' SFX Converter Arm" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 067 Location--Destroyman's level. On a New Game +, as soon as you leave the subway station turn around to find the card next to the orange barrier. Description--"Design Materials 'Destroyman's Weapon' SFX Converter Head. Also hidden by his cape, he has a battery pack on his back. Its wires run along his spine and up to his ears." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 068 Location--Holly Summers' level. On a New Game + the card can be found at the very back end of the beach in the first area. Description--"Design Materials 'Holly Summers' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 069 Location--Holly Summers' level. On a New Game + the card can be found in the third area (the one with a ton of minefields). It's to the right of the first minefield. Description--"Design Materials 'Holly Summers' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 070 Location--Holly Summers' level. On a New Game + the card can be found at the end of the level on the lookout balcony of the wooden cabana. Description--"Design Materials 'Holly Summers' Weapon' Missiles and Grenades. Laser guided, anti-air missiles." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 071 Location--Letz Shake's level. On a New Game + the card is at the end of the tunnel. Description--"Design Materals 'Letz Shake' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 072 Location--Letz Shake's level. On a New Game + the card is at the end of the tunnel. Description--"Design Materials 'Letz Shake's Weapon' Earthquake Maker. The brain of the inventor, Dr. Shake, is part of the device." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 073 Location--Harvey's level. On a New Game + the card can be found at the very end of the first subway station's platform. Description--"Design Materials 'Harvey Volodarskii' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 074 Location--Harvey's level. On a New Game + the card can be found after you get off the train. Turn around and walk to the end of the platform to find it. Description--"Design Materials 'Harvey Volodarskii's Weapon' Beam Katana. Stick Type. Angels and bones are used to represent life and death." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 075 Location--Speed Buster's level. On a New Game + the card is in the Rolling Cradle Bus Depot. Description--"Design Materials 'Speed Buster' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 076 Location--Speed Buster's level. On a New Game + the card is in the Rolling Cradle Bus Depot. Description--"Design Materials 'Speed Buster' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 077 Location--Speed Buster's level. On a New Game + the card is in the Rolling Cradle Bus Depot. Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher Phase 1" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 078 Location--Speed Buster's level. On a New Game + the card is right next to the bathroom. Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher Phase 2" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 079 Location--Speed Buster's level. On a New Game + turn around when you begin the fight with Speed Buster and find the card on the left at the very beginning on the gauntlet, across from some health/battery crates. Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher Phase 3--Transforms from egg to chick to chicked in an instant." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 080 Location--Speed Buster's level. On a New Game + follow the gauntlet up the right side. You'll eventually pass two white doors very close together. The door after the second white door has a back door in the small room. Break it open and follow the back path to the end to find the card. Description--"Design Materials 'Speed Buster's Weapon' Buster Launcher Back" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 081 Location--Bad Girl's level. On a New Game + the card is found right as you enter the underground tunnel. Description--"Design Materials 'Bad Girl' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 082 Location--Bad Girl's level. On a New Game + the card is next to the bathroom. Description--"Design Materials 'Bad Girl' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 083 Location--Dark Star's level. On a New Game + when you land in the forest, turn around the find the card. Description--"Design Materials 'Dark Star' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 084 Location--Dark Star's level. On a New Game + at the second split head left and you'll find the card. Description--"Design Materials 'Dark Star' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 085 Location--Dark Star's level. On a New Game + this card is found just before the third split. Description--"Design Materials 'Dark Star's Weapon' Beam Katana. Using the wire and needles attached to his grip creates a beam in the shape of a dragon." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 086 Location--Dark Star's level. On a New Game + at the fourth split head right (the wrong direction) to find this card. Description--"Design Materials 'Jeane' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 087 Location--Dark Star's level. On a New Game + the card can be found to the right of where you find Thunder Ryu's letter. Description--"Design Materials 'Jeane' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 088 Location--Letz Shake's level. On a New Game + the card is at the end of the tunnel. Description--"Design Materials 'Henry' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 089 Location--Letz Shake's level. On a New Game + the card is at the end of the tunnel. Description--"Design Materials 'Henry' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 090 Location--Letz Shake's level. On a New Game + the card is at the end of the tunnel. Description--"Design Materials 'Henry's Weapon' A beam katana made by the Russian technician Wolf Vann. Also known as the 'Cross Sword' due to its shape." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 091 Location--Buried; it's just a tiny bit north of Destroy Stadium on a grassy knoll right next to the ocean. Description--"Design Materials 'Thunder Ryu' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 092 Location--Buried; it's slightly left of the Mexican border at the southernmost point of Santa Destroy. Description--"Design Materials 'Thunder Ryu' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 093 Location--Buried; just south of the red bridge in western Santa Destroy are two neighborhood plots of land. This card is on the south end of the right neighborhood. Description--"Design Materials 'Thunder Ryu's Weapon' A beam katana made by an infamous Japanese hitman. Its main distinguishing feature is that it has no off switch. Activates the instant it is removed from its recharging scabbard. Getting it safely back into its scabbard after use is probably the hardest part." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 094 Location--Buried; just south of the red bridge in western Santa Destroy are two neighborhood plots of land. This card is in the middle of the left neighborhood, next to someone's garage. Description--"Design Materials 'Lovikov' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 095 Location--Buried; in northern Santa Destroy along the eastern border, close to the river. Description--"Design Materials 'Lovikov' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 096 Location--Buried; slightly right of the non-red bridge linking southern and northern Santa Destroy. Description--"Design Materials 'Naomi' Design" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 097 Location--Buried; follow the grass left of the non-red bridge linking southern and northern Santa Destroy to eventually pass over the spot with this card towards the end of the group of palm trees. Description--"Design Materials 'Naomi' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 098 Location--Buried; slightly north of the red bridge in western Santa Destroy is a big tree. The card is near its base. Description--"Design Materials 'Travis Touchdown' Front" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 099 Location--Buried; near the middle of the beach where you fought Holly Summers. Description--"Design Materials 'Travis Touchdown' Side/Back" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 100 Location--Buried; at the northernmost end of Body Slam Beach (not the area where you fought Holly!). Description--"Design Materials 'Travis Touchdown' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 101 Location--Buried; towards the middle of Body Slam Beach near a lifeguard station Description--"Design Materials 'Sylvia Chritel' Front/Back" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 102 Location--Buried; right at the bottom of the southern entrance to Body Slam Beach (the Free Fight symbol covers up the pink dot on the beach, so walk slowly). Description--"Design Materials 'Sylvia Christel' Side" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 103 Location--Buried; found on the grass close to the southernmost point of Body Slam Beach. Description--"Design Materials 'Sylvia Christel' Expressions" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 104 Location--Buried; follow the grassy knoll south of Body Slam Beach to find this card. Description--"Design Materials 'BLOOD BERRY' Travis won this beam katana from an internet auction." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 105 Location--Buried; southern Santa Destroy. It's below the overpass. Description--"Design Materials 'TSUBAKI' The first prototype beam katana made by Dr. Naomi for Travis' exclusive use. Despite being a prototype it is still a very balanced weapon." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 106 Location--Buried; southern Santa Destroy. It's close to the shadow of the overpass and due south of the Easter Island statues on the same plot of land. Description--"Design Materials 'TSUBAKI Mk-II' The second prototype beam katana made by Dr. Naomi for Travis' exclusive use. Beam emitter and receiver can now operate simultaniously." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 107 Location--Buried; head northeast of the motel and follow the eastern border until you reach a group of palm trees near the river. The card is close to them. Description--"Design Materials 'TSUBAKI Mk-III' The completed beam katana made by Dr. Naomi for Travis' exclusive use." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 108 Location--Buried; search the grass behind the No More Heroes motel. Description--"Design Materials 'Beam Katana Accelerator' Attach to the grip of the beam katana and it will vibrate when buried treasure is near." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 109 Location--Buried; search the grass next to the office at the No More Heroes motel. Description--"Design Materials 'Beam Katana Power Up Parts' Exchanges the crystal parts inside the beam katana with purer crystals to greatly increase its output." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 110 Location--Buried; two plots of land south of Area 51. It's buried near a group of five pentagonal palm trees. Description--"Design Materials 'Beam Katana Energy Saving Parts' Adds a motherboard inside the beam katana itself, increasing energy efficiency." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 111 Location--Buried; in very southern Santa Destroy. Near some Easter Island statues you can find this card. It's slightly north of the overpass. Description--"Design Materials 'Schpeltiger' Travis' super large scooter, with a striking platinum white body and red pinstripes and markings. Has rear twin disk brakes, suspension, super long spin arm, fat rim 30 inch tires and a super freaky engine. The four mufflers that extend from the left and right side power filters and muffler covers create an X shape when looked at from the front or back. -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 112 Location--Buried; right next to the southernmost entrance to the Atomic Drop Ward (its inside the Ward). Description--"Design Materials 'Schpeltiger' Back; Drive:T-65; Total Exhaust:3,700 cc; Length:3,946mm; Height: 530mm; Width:1,488mm; Weight:1050kg; Capacity:1 rider; Top Speed:Impossible to measure" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 113 Location--Buried; right next to the southernmost entrance to the Atomic Drop Ward (its inside the Ward). Description--"Design Materials 'Enemy Rider'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 114 Location--Buried; southern end of the Atomic Drop Ward, under the overpass. Description--"Design Materials 'Pure White Lover Bizarre Jelly Strawberry'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 115 Location--Buried; southernmost end of the Atomic Drop Ward, near the overpass. Description--"Design Materials 'Pure White Lover Bizarre Jelly Blueberry'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 116 Location--Buried; a little north of the southereastern corner of the Atomic Drop Ward. Description--"Design Materials 'Pure White Lover Bizarre Jelly Cranberry'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 117 Location--Buried; from the center of the Atomic Drop Ward it is near the eastern border, under the overpass. Description--"Pure White Lover Bizarre Jelly" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 118 Location--Buried; close to the center of the Atomic Drop Ward and under the overpass. Description--"Design Materials 'Pure White Giant Glastonbury Strawberry's Unit'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 119 Location--Buried; close to the center of the Atomic Drop Ward. Description--"Design Materials 'Pure White Giant Glastonbury Blueberry's Unit'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 120 Location--Buried; easternmost pink dot in the Atomic Drop Ward. Description--"Design Materials 'Pure White Giant Glastonbury Cranberry's Unit" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 121 Location--Buried; south of the northeastern point of the Atomic Drop Ward near a sharp corner. Description--"Design Materials 'Pure White Giant Glastonbury Combined Together'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 122 Location--Buried; a little left of the northeastern point of the Atomic Drop Ward. Description--"Design Materials 'Pure White Giant Glastonbury Enemy'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 123 Location--Buried; at the northeastern most point of the Atomic Drop Ward. Description--"Pure White Giant Glastonbury" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 124 Location--Buried; right near the northern entrance of the Atomic Drop Ward (it's in the Ward itself). Description--"Design Materials 'Helter-Skelter'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 125 Location--Buried; in the middle of the road near the northern entrance of the Atomic Drop Ward (it's in the Ward itself). Description--"Design Materials 'Helter-Skelter' Expressions' -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 126 Location--Buried; just south of the red bridge in western Santa Destroy are two neighborhoods. This card is at the north end of the right neighborhood. Description--"Design Materials 'Bishop Shidux and K-ENTERTAINMENT Staff'" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 127 Location--Buried; near the road in the midwestern area of the Atomic Drop Ward. Description--"Travis Touchdown PR Illustration A" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 128 Location--Buried; near the western border of the Atomic Drop Ward, north of the middle entrance (it's in the Ward) Description--"Travis Touchdown PR Illustration B" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 129 Location--Buried; in the Atomic Drop Ward south of the middle entrance. Description--"Travis Touchdown PR Illustration C" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 130 Location--Buried; near the center of the Atomic Drop Ward, under the overpass. Description--"Travis Touchdown--Born and raised in Santa Destroy. 27 years old. A Japanese anime otaku, he's also a fan of pro-wrestling and fighting moves. Uses his own brand of sword and physical skills to work as an assassin." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 131 Location--Buried; in the southern area of the Atomic Drop Ward near a giant rock. Description--"Sylvia Christel PR Illustration A" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 132 Location--Buried; south of the Rolling Cradle Bus Station is a parking lot. Just south of that are four palm trees with the card around the center. Description--"Sylvia Christel PR Illustration B" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 133 Location--Buried; just north of the overpass in southern Santa Destroy. It is a bit north of the shadow and close to a wall. Description--"Sylvia Christel--Half Japanese, half Ukranian. Born and raised in France. 24 years old. As an agent of the UAA, she personally handles all preparation work for Travis Touchdown's ranked matches.' -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 134 Location--Buried; on the plot of land in southern Santa Destroy just north of the overpass, and with the Easter Island statues, this card is found behind what appear to be bathrooms spraypainted in a variety of colors. Description--"Travis Touchdown and the Schpeltiger" -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 135 Location--Buried; near the center of Body Slam Beach. Description--"Cat Jeane--Travis's beloved pet cat. A Scottish Fold." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 136 Location--Death Metal's level. On a New Game + the card can be found at the beginning of the hallway connected to the main lobby only accessable after killing all the foes on the second and third floors. Description--"Death Metal--Ranked 10th by the UAA. English, 55 years old. 'Death Metal' is his name as an assassin. Otherwise known as Count Townsend." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 137 Location--Dr. Peace's level. On a New Game + the card is at the very end of the level right before the ! leading to the boss fight. Description--"Dr. Peace--Ranked 9th by the UAA. Has Native American blood. 50 years old. Day job: police officer. Real name Pastel Brankino." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 138 Location--Shinobu's level. On a New Game + you can find this card at the end of the level right before the bathroom. Description--"Shinobu--Ranked 8th by the UAA. 18 years old. A quiet high school student. Her real name Scarlet Jacobs." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 139 Location--Destroyman's level. On a New Game + the card can be found to the left in the outside area between filming studios two and three. Description--"Destroyman--Ranked 7th by the UAA. 28 years old. Recently started work as a postman. Real name is John Harnet." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 140 Location--Holly Summers' level. On a New Game + the card can be found in the ocean right before the first minefield. Description--"Holly Summers--Ranked 6th by the UAA. Northern European. Age unknown. A model." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 141 Location--Letz Shake's level. On a New Game + the card is at the end of the tunnel. Description--"Letz Shake--Ranked 5th by the UAA. Singaporean. 22 years old. A vocalist in a punk band." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 142 Location--Harvey's level. On a New Game + the card can be found behind the ! leading to the boss fight. Description--"Harvey Volodarskii--Ranked 4th by the UAA. Russian. Age unknown. Found fame working as a magician in America." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 143 Location--Speed Buster's level. On a New Game + you can find this card on the right side of the gauntlet, closest to Speed Buster. It's the last safe zone on the right. The card is next to two beam katana wielders. Description--"Speed Buster--Ranked 3rd by the UAA. 76 years old. Has been suffering from hearing loss." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 144 Location--Bad Girl's level. On a New Game + the card is found right as you enter the underground tunnel. Description--"Bad Girl--Ranked 2nd by the UAA. 23 years old. A cosplay maniac who also loves beer." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 145 Location--Dark Star's level. On a New Game + the card is right next to the ! leading to the boss fight. Description--"Dark Star--Ranked 1st by the UAA. Age and other details unknown." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 146 Location--Dark Star's level. On a New Game + the card is right next to the ! leading to the boss fight. Description--"Jeane--A deadly karate master. 25 years old. Travis's ex- girlfriend." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 147 Location--Letz Shake's level. On a New Game + the card is at the end of the tunnel. Description--"Henry--Age unknown. Travis's rival." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 148 Location--Buried; on the grass just right of the red bridge in western Santa Destroy. Description--"Thunder Ryu--51 years old. A former pro-wrestler and member of the Japanese Yakuza. Teaches Travis sword play and physical techniques. Travis's master." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 149 Location--Buried; near the center of northern Santa Destroy is a lot with a few houses on dirt similar to the Atomic Drop Ward. This card is next to a blue house on the western side of the lot. Description--"Talbot & Weller--UAA staff. Support Sylvia." -~-~-~-~-~-~-~-~ -~-~-~-~-~-~-~-~ Trading Card 150 Location--Buried; near the center of northern Santa Destroy is a lot with a few houses on dirt similar to the Atomic Drop Ward. This card is next to a light blue house on the eastern side of the lot. Description--"Travis Touchdown & Sylvia Christel" -~-~-~-~-~-~-~-~ =========================================================================== ~7.Frequently Asked Questions~ =========================================================================== Only here because there are quite a few questions I see constantly being asked on the message boards, despite half the questions having relatively obvious answers. Q--So, I chose to view the Ending and saved my clear data. Any way I can view the real ending now? A--The only way to view the real ending is if you saved on a different file slot. Otherwise you'll need to go through the game again (which, if you choose Sweet on a New Game +, shouldn't take more than 2 hours). Q--The storyline made no sense. At all. Especially that bit after the credits. A--Suda 51. You know, the guy that made the game? Yeah, he's known for bizarre as hell storylines. It's best to just not think too hard about the events in the game in any realisitic way. Q--Gah! All these Free Fight missions are impossible! A--Most of them are easy if you spam the Tsubaki Mk-III's low charge attack with the Energy Saver. The last three missions, though, are tricky. Just take your time. Q--Any point to cards? A--No. But they're there for completions sake and a lot of the art looks cool. Q--And clothes? Any stat upgrades for them? A--Still no. Clothes are just there to allow the player to customize Travis however they wish. Q--The game freezes! Why!? A--Nothing to really say about this. The game does freeze occasionally, but not very often. The most common place for it to freeze is right after you save the game after the credits roll. Just turn the Wii off (you'll need to hold the power button for several seconds on the Wii to do so) and load the game again. Q--Why did the European version get so censored? It's stupid! A--Common misconception with the game. Euros got the original Japanese version of the game (just translated, of course). The blood and gore was actually ADDED to the American release. Because we love that stuff or something. Eh, can't have decapitations without a hilarious amount of blood gushing out! Q--Why are there times before boss fights where Travis walks with his phone? Nothing is said! A--Hit the Home button and turn the Wiimote volume up. Q--How do I start a real new game/load another file? A--Pause the game and head to the Data menu where you can load another save file or start a new game from scratch. =========================================================================== ~17.Credits~ =========================================================================== Thanks to all of the people that helped make this Walkthrough possible. CJayC and Sailor Bacon-For making GameFAQ's exist, main host of this FAQ You-For reading this walkthrough and making the effort worthwhile This walkthrough is property and under copyright of Deathborn 668.