~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |.__ .___ , | |[__). .._ _ [__ _. _.-+- _ ._. . | || \(_|[ )(/, | (_](_. | (_)[ \_| | | ._| | |.___. . ._ .__ , | | | * _| _ __ _ |, | \ _ __-+-*._ .| | | |(_](/,_) (_)| |__/(/,_) | |[ )\_|| | ._|| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +++++++++++++++++++++++++++++ +V. 1.6 + +FAQ Began: 12/17/11+ +Game Released: 7/10/11(USA)+ +++++++++++++++++++++++++++++ COPYRIGHT 2011-2012 InfernoCrossing INTRODUCTION ------------ The ocean. It drifts in and out... It flows steadily. The tides... They shape your destiny. That is the basis of the game Rune Factory: Tides of Destiny. You have control over your ocean of adventure. Which path will you take? Rune Factory: Tides of Destiny is the second console game in the Rune Factory series, with the first one being Rune Factory: Frontier. As a massive Rune Factory fanboy after my nearly blind buy of Rune Factory: Frontier, I couldn't help but write a FAQ for this game; partially because of the bounty and partially because there was no FAQ/Walkthrough for it. Mostly because I sunk over 100 hours in it within a week somehow and found free time afterwards. I'll try as best as I can to turn those hundreds of hours into valuable info for those that are stuck in the game somewhere, or for those that want to learn something new... somehow. Either way, your Rune Factory buddy InfernoCrossing is on the case! ++++++++++++++++++++ +TABLE OF CONTENTS+ ++++++++++++++++++++ 1. Version History 2. Controls 3. The 10 Maidens 3.1 Sonja 3.2 Lily 3.3 Odette 3.4 Violet 3.5 Electra 3.6 Maerwen 3.7 Elena 3.8 Sierra 3.9 Pandora 3.10 Mikoto 4. The 4 Bachelors 4.1 Aden 4.2 Joe 4.3 James 4.4 Bismarck 5. Other Fenith Islanders 5.1 Beatrix 5.2 Bacchus 5.3 Quinn 5.4 Kelsey 5.5 Gerard 5.6 Jocelyn 6. Rune Factory Frontier Cameo Characters 6.1 Anette 6.2 Candy 6.3 Tabatha 7. The Ocean of Destiny 7.1 Walkthrough Part 1: Down to Earth 7.2 Walkthrough Part 2: Blazing a Trail 7.3 Walkthrough Part 3: Swimming in the Stream 7.4 Walkthrough Part 4: Fly Higher and Higher! 7.5 Walkthrough Part 5: To Protect the Ones You Love 8. The 4 Sacred Spirit Shrines 8.1 The Earth Spirit Shrine 8.1.1 Floor-by-Floor Walkthrough 8.2 The Flame Spirit Shrine 8.2.1 Floor-by-Floor Walkthrough 8.3 The Water Spirit Shrine 8.3.1 Floor-by-Floor Walkthrough 8.4 The Wind Spirit Shrine 8.4.1 Floor-by-Floor Walkthrough 9. HitTheGroundWal's Accessories and Marriage Candidates Mini-Guide 10, Tips and Tricks 11. Frequently Asked Questions 12. Credits 13. Contact Information 14. Copyrights and Legal Stuff +++++++++++++++++ +VERSION HISTORY+ +++++++++++++++++ V. 1.0: December 17-18, 2011 So after finally getting my Wii repaired after it was broken for over a year, I decided to celebrate by playing Rune Factory: Tides of Destiny which I bought the weekend it was released. I owned it for almost two hellish months before I could actually play it. While I played it, though, I noticed there wasn't a FAQ/Walkthrough up where I can find out which character likes what item. After another week or so of sitting on my ass doing nothing, I decided to sit on my arse while making a much-needed Walkthrough for this game. In this update: -Skeletal Table of Contents added -Basic info on all islanders finished -Small bios for all marriage candidates finished -Walkthrough Part 1 started -Info on Earth Shrine started -Legal Stuff finished -Contact Information finished -First attempt to submit to Gamefaqs for approval It'll take me a bit to get through the actual shrine walkthrough since mapping out the areas isn't as easy as Frontier. Once you trigger certain levers and battles, you can't redo them. Because of that problem, I'll be starting the game over from scratch. Don't rush me, please... :x Planned for next update: -Finished Earth Shrine -Finished bios on all islanders -Fire Shrine info started -Walkthrough Part 1 finished -Walkthrough Part 2 started V. 1.1: January 5-8, 2012 Well, that was the longest wait I've ever had to wait for a contribution to be accepted/rejected. In the end, though, it was finally accepted! *streamers* Alright, well in the half-month I've been waiting, I made and started some side projects to add to this FAQ and threw them away. Well, one was thrown away at least. I tried making a "Request" section, but it was too tedious to actually handle. Next in line are Cooking/Forging/Crafting/Pharmacy section and possibly even a Bestiary. Those are still just future plans, though. For now, the actual walkthrough comes first. In this update: -12 more steps added for Walkthrough Part 1 -Bios for non-marriage candidates finished -Monsters added for Earth, Flame, and Water Shrines -"XXX Shrine"s renamed to "XXX Spirit Shrine"s for accuracy -"4 Sacred Shrines" renamed to "4 Sacred Spirit Shrines" -Added another "Liked" food for Bacchus and Quinn [Thanks to oscarm for pointing these out] -Fixed Aden, Odette, and James' "Liked" dishes [Big thank you to Lirishae for spotting all of these] Preparations for the Dungeon section of the Walkthrough are proceeding smoothly. The next update should have the Earth Spirit Shrine finished, unless I receive more PMs about some mistakes I've made. V. 1.2: March 16-18, 2012 Sorry for the long hiatus. I have no excuse whatsoever, so I'm sorry to anyone that needed this thing to be updated. Since the bounty deadline is approaching soon, I'll have to kick it into high gear. Hopefully the upcoming wave of massive updates every few days or so can make it up. In this update: -Fixed the amount of steps I had (accidentally skipped over 8) [Thanks for pointing this out, Billgus] -Added Wind Shrine monsters and Boss names [Love ya, game_gurl] -Added HitTheGroundWal's "Accesories and Marriage Candidates" Mini-Guide [Thanks for being upfront and asking. I respect that.] -PS3 Controls added (Because I'd like to make this guide more applicable to both systems... even if I prefer the Wii version) [Thanks for tossing these to me, LysanderD] -2 more steps to the Walkthrough added Next update, expect the Earth Shrine to be finished. Gonna go all out for this one. V. 1.3: March 18-20, 2012 Lightning round number two. I'm a bit further ahead than I thought I'd be, but it looks like I'll be slowing down a bit. In this update: -Earth Spirit Shrine Ruins walkthrough complete -Walkthrough Part 1 is now complete -Walkthrough Part 2 is now mostly complete -Fire Spirit Shrine Ruins walkthrough is mostly complete V. 1.4: September 28-30, 2012 Well, I finally got my game back from my sis, so I can work on this again. Kinda hard since I don't like rushing through Rune Factory games. I like taking my time... Oh well. In this update: -Fire spirit Shrine Ruins walkthrough is completed -Walkthrough Part 2 is complete -Walkthrough Part 3 is well underway -New section: Tips and Tricks -4 notes added to Tips and Tricks V. 1.5: October 1-4, 2012 So... I finally found out that I messed up badly. I forgot to complete the Jungle Island part, so I couldn't advance the story. I spent a full season just raising FP to see if that's what I was missing. At least I finally figured it out. In this update: -Water Spirit Shrine Ruins walkthrough is completed -Wind Spirit Shrine Ruins walkthrough is mostly done -Walkthrough Part 3 is completed -Walkthrough Part 4 is completed -Walkthrough Part 5 is starting up -4 notes added to Tips and Tricks -Placed "Tips and Tricks" in the correct section Since the story is almost done, I've been thinking of adding an extra section or two before finally wrapping this FAQ up. So far the biggest contender is a Bestiary that'll also show info about what monsters can do what, as well as where to find them. Other thoughts include a shopping section that'll show the items sold at the different stores, a festival guide that'll detail and provide info about the different kinds of festivals, and Schedule section that would have info on the villager's habits. Unfortunately, they're all so random that a Schedule would likely never happen. The others are still up for grabs, though. V. 1.6 October 13-17, 2012 This is it, folks! The story walkthrough has finally been completed. With the skeleton and meat of this FAQ out of the way, I can start working on making it prettier. In upcoming updates, I'll add some sections that I talked about before. In this update: -Wind Spirit Shrine Ruins walkthrough is complete -Walkthough Part 5 is complete -Rage Mode changes for Oblitergator added (Forgot to add this in the first time) -Names of some gifts changed since they were wrong -17 typos corrected -Removed some unnecessary comments in the walkthrough If you'd like to add something to the FAQ yourself, don't be afraid to get in touch with me. I'd love to keep adding more content to this to help those in a pinch. The next section or two (or three) should be revealed around November. ++++++++++++++++ +CONTROLS (Wii)+ ++++++++++++++++ -As Aden/Sonja- Control Stick : Move Aden/Sonja Directional Pad : Quick Use an item A Button : Confirm/Talk/Investigate/Attack B Button : Pick Up Item/Put Item Away/Cancel C Button : Jump/Double Jump Z Button : Center Camera A+B Buttons : Special Technique (Varies) Plus Button : Open Menu Minus Button : Open Quick Equip Menu 1 Button : Open Map 2 Button : Enable Teleport Shake Wiimote : Call tamed monsters over to you Shake Nunchuk : Knock on door -While controlling Ymir- Control Stick : Move Ymir Down D-Pad : Enable/Disable Overhead View Up D-Pad : Return control to Aden/Sonja A Button : Punch/Go Ashore/Dash B Button : Search for island/Pick up tock/Throw small island/Throw rock C Button : Block Z Button : Center Camera A+B Buttons : Pound Ocean 1 Button : Open Sea Chart ++++++++++++++++ +CONTROLS (PS3)+ ++++++++++++++++ -Normal Controls- DualShock 3 Controls: L1 - Re-Center Camera L2 - View Map Left Stick - Walk/Run/Climb/Dodge/Move Cursor R1 - Pick Up/Put Away Items R2 - Access Quick Equip Menu Right Stick - Call Monsters R3 - Teleport Triangle - Use Rune Abilities Circle - Cancel X - Confirm/Talk/Investigate/Jump Square - Attack/Craft/Use Equipped Tool or Item Start - Access Pause Menu Select - View Map Direction Pad - Eat/Drink Playstation Move Controls: L1 - Re-Center Camera L2 - Jump/Double Jump Left Stick - Walk/Run/Climb/Dodge/Move Cursor Move Button - Confirm/Talk/Investigate/Attack T Button - Pick Up Items/Cancel Triangle - Access Quick Equip Menu Circle - Teleport X - View Map Square - Access Pause Menu Direction Pad - Eat/Drink -Ymir Controls- DualShock 3 Controls: L1 - Re-Center Camera L2 - View Sea Chart Left Stick - Move R1 - Pick Up Islands/Rocks, Throw Islands/Rocks Triangle - Pound the Ocean X - Block/Go Ashore Square - Punch/Dash Start - Access Pause Menu Direction Pad - Down: Enter/Exit Overhead View, Up: Stop Controlling Ymir Playstation Move Controls: L1 - Re-Center Camera L2 - Block Left Stick - Move Move Button - Dash/Go Ashore/Punch T Button - Pick Up Islands/Rocks X - View Sea Chart Square - Access Pause Menu Direction Pad - Down: Enter/Exit Overhead View, Up: Stop Controlling Ymir Swing Controller - Pound the Ocean, Throw Islands/Rocks ++++++++++++++++ +THE 10 MAIDENS+ ++++++++++++++++ Always taking the spotlight in a Rune Factory game is the marriage/affection system. Each title has several eligible people to marry and Tides of Destiny doesn't stray from that. Here are the 10 lovely women for you to pick from. +++++++ +SONJA+ +++++++ "The Happy Harbinger of Hope" Sonja is the default female in Tides of Destiny, although you can't really interact too much with her until the game is beaten. She's a bit airheaded, but she's very understanding and cares deeply for the male main character. Birthday: Spring 13 Gift She Loves: Fruit Tart Gifts She Likes: Candies Sweets Similar sugary items Gift She Hates: Wakame Seaweed ++++++ +LILY+ ++++++ "The Busty Bard" Lily is apparently one of the older marriage candidates for the game and it... kinda shows. ...Anywho. She's not really a bard, but a musician with a lute. She's extremely clumsy and terrible in the kitchen. However, she always wears a smile on her face and gives everything her all. Birthday: Spring 26 Gift She Loves: Fruit Parfait Gifts She Likes: Apple Orange Cherry Gift She Hates: Baked Apple ++++++++ +ODETTE+ ++++++++ "The Caring Cook" Odette is the middle of three sisters and the one that helps you settle into Fenith Island. If we go by the trend of previous default Rune Factory females, she really should be the one that the male character goes for if it weren't for Sonja's existence. Anyways, she's a renown cook on the island and is always ready to help those she cares about, even if it means getting hurt herself... Birthday: Summer 8 Gift She Loves: Ratatouille Gifts She Likes: Salad Pickles Risotto Fried Veggies Boiled Pumpkin Boiled Spinach Sauteed Spinach Gift She Hates: Fish Fossil ++++++++ +VIOLET+ ++++++++ "The Nervous Nurse" Violet is the younger of three sisters and studies as the island's only nurse. From the first time you meet her, it's obvious that she has an obvious crush on the male main character. It's because of that reason I'm a bit hesitant to ask her about an examination... Birthday: Winter 3 Gift She Loves: Emery Flower Gifts She Likes: Pickles Medicinal Herb Flowers Colored Grass Gift She Hates: Insect Skin +++++++++ +ELECTRA+ +++++++++ "The Wasteless Worker" I... I didn't have much to work with her. I'm sorry. For those familiar with the Rune Factory series, Electra is a De Sainte-Coquille. The twist, however, is the she's poor and does her own housework. Don't feel so bad, though, since she rather enjoys doing labor. She even has a part time job at most of the shops on Fenith Island! Now that's what I call devotion. Birthday: Spring 6 Gift She Loves: Teardrop Gifts She Likes: Material for accessories (Yarn, Cheap Cloth, etc.) Gift She Hates: Jewels (Ruby, Sapphire, etc.) +++++++++ +MAERWEN+ +++++++++ "The Tsundere Servant" Maerwen is the last maid for the Fenith Island De Sainte-Coquilles. She's cruel, mean, and entirely uninterested in the male main character. ...Or is she? Like the flowers she loves so much, tend to her over time and she will eventually bloom for you. Birthday: Winter 1 Gift She Loves: Pom-Pom Flower Gifts She Likes: Cheap Cloth Flowers Gift She Hates: Spinach +++++++ +ELENA+ +++++++ "The Golem Genius" Elena is a young self-proclaimed genius that runs the local blacksmith automatically using a golem. She loves golems. I cannot stress that part enough. From planning, designing and building, Elena will spend most of her time doing SOMETHING that pertains to golems. She's the only one that sleeps during the day, since she's apparently up all night building them. Birthday: Fall 8 Gift She Loves: Small Crystal Gifts She Likes: Ore (Scrap Iron, Bronze, etc.) Gift She Hates: Milk ++++++++ +SIERRA+ ++++++++ "The Hyper Helper" Just like Electra, I... didn't really have much to work with here. Moving on, Sierra is the sister of the local general store owner. She's supposed to help him with the workload, but she tends to slack off and play all day. Hey, nothing wrong with that, right? It's not like she slacks off every day, right? ...R-Right? Birthday: Spring 3 Gift She Loves: Sun Pendant Gifts She Likes: Accessories Gift She Hates: Salad +++++++++ +PANDORA+ +++++++++ "The Sexy Sorceress" Pandora is your leader. You are but her minion. She's an evil arch-sorceress that attempted to conquer the world hundreds of years ago, but was finally subdued by a legion of the world's armies. By that I mean she accidentally turned herself to stone before she could even attempt to conquer the world when her own petrification spell rebounded onto her. ...Whoops? She's kinda crazy, but... kinda hot too. Birthday: Winter 24 Gift She Loves: Rune Crystal Gifts She Likes: Jewels (Ruby, Sapphire, etc.) Gift She Hates: Rosary ++++++++ +MIKOTO+ ++++++++ "The Bridget of Blades" I love Guilty Gear references. Mikoto is the island's local guardian. She practices her katana in the morning and patrols during the day. I can't really say much else without spoiling too much, but you get the gist. Once again, just like Mei from RF1 and Uzuki from Frontier, she's from a foreign land that's the game's equivalent of Japan. Birthday: Spring 1 Gift She Loves: Tempura Bowl Gifts She Likes: Fried fishes (Fried Mackerel, Fried Shrimp, etc.) Gift She Hates: Knife Piece +++++++++++++++++ +The 4 BACHELORS+ +++++++++++++++++ Rune Factory: Tides of Destiny introduces something new to the Rune Factory series; the ability to play as a female. Although the female main character has less than half the choices the male main character has, there is still some variety in store here. ++++++ +ADEN+ ++++++ "The Bladed Badass" Aden is the game's male main character. By the point you make him an NPC, you should know him pretty well. Of course, his personality is usually reflective of how you act to others, but he has a base for it all. Birthday: Fall 14 Gift He Loves: Sushi Gifts He Likes: Chestnut Rice Bamboo Rice Mushroom Rice Gift He Hates: Cold Medicine +++++ +JOE+ +++++ "The Awesome Adventurer" I don't even know why they bothered giving this guy a jacket if they wanted the surfer look. Joe is the grandson of Bacchus and plans to surpass him in every way. Their rivalry tends to bring some nasty words out, but they're family through and through. Birthday: Winter 13 Gift He Loves: Protein Gifts He Likes: Recovery Potions Courage Badge Gift He Hates: Cucumber +++++++ +JAMES+ +++++++ "The Mature Merchant" I didn't have much to work with here, but it does work pretty well. James is, perhaps, my personal favorite male marriage candidate aside from Aden. He's mature, cares a lot for his younger sister Elena, and even has a girlfriend. ...Well. Used to, anyways. His downside? A chocolate pudding sweet tooth, but don't we all have one? Birthday: Fall 6 Gift He Loves: Chocolate Pudding Gifts He Likes: Puddings Cakes Gift He Hates: Mushroom ++++++++++ +BISMARCK+ ++++++++++ "The Introvertive Extrovert" I tried... Anyways, Bismarck is the owner of Gemini General Store. He's very outgoing when it comes to his line of work, but... k-kinda... very sh-shy elsewhere... At least until Aden shows him some lessons in manliness. Personally, I hate him, but nothing I can do. Birthday: Spring 3 Gift He Loves: Seafood Pizza Gifts He Likes: Pizza Popcorn Cornflakes French Fries Gift He Hates: Insect Jaw ++++++++++++++++++++++++ +OTHER FENITH ISLANDERS+ ++++++++++++++++++++++++ Of course, the island is completely dominated by people you can marry. If that was the case, then we'd have a harder time choosing who to pick. There are numerous other Fenith Islanders that aren't marriage candidates, but are still just as colorful. +++++++++ +BEATRIX+ +++++++++ Beatrix is the mother of Electra and mayor of Fenith Island. She's a Sainte de Coquille woman, which is very new to the series since all of the adult Sainte de Coquilles have all been very large and boisterous men. She's quite different, however, since she has more of an adventure sense than her male counterparts. The love of food, however, is still there. Birthday: Winter 20 Gift She Loves: Magic Crystal Gifts She Likes: Food Gift She Hates: Glue +++++++++ +BACCHUS+ +++++++++ Bacchus is your local sea salt. He might be old, but LOOK AT THOSE MUSCLES! FOR THE LOVE OF WHATEVER RUNE FACTORY GOD THERE IS, HE IS RIPPED! You see that, kids? That's experience and taking the slanted slope instead of the elevator next to the boat he lives in. Birthday: Summer 3 Gift He Loves: Friend Fall Flounder Gifts He Likes: Dried Sardine Gift He Hates: Honey Toast +++++++ +QUINN+ +++++++ Quinn is a young orphan, but that doesn't bring her down. Together with her brother, she loves to play around the island. However, she does some things that might make his brother nervous and land her in trouble. Oh well. Girls will be girls. Birthday: Winter 6 Gift She Loves: Ultimate Curry Gifts She Likes: Noodle dishes Curry dishes Gift She Hates: Carrots ++++++++ +KELSEY+ ++++++++ Kelsey is Quinn's younger brother. He's very shy around others and usually doesn't waste any words. He does eventually open up to you like you're his own brother, so it's a cutesy little kid moment. Birthday: Fall 24 Gift He Loves: Magic Ring Gifts He Likes: Toys Gift He Hates: Green Pepper ++++++++ +GERARD+ ++++++++ Oh my... It's like Erik from Frontier turned himself into a priest. Gerard is the island's Father and leader of island security. He's very... outgoing... but his heart is always in the right place. He loves the island just as much as anybody and will give is all to protect it. Just, uhh... Just don't ask about his past. I can't guarantee what'll happen... Birthday: Fall 3 Gift She Loves: Mixed Ole Gifts She Likes: Juices (doesn't include Grass Juice) Gift She Hates: Grass Juice +++++++++ +JOCELYN+ +++++++++ Jocelyn isn't exactly an islander, but I treat her as one nonetheless. She's not a marriage candidate (unfortunately) since she's married herself. However, she is an archaeologist and is willing to share her knowledge for the right price. She's not greedy at all, and is very kind and courteous. ...WHY DID THEY HAVE TO TAUNT US WITH A NON-MARRIAGEABLE BEAUTY LIKE HER?! Birthday: Winter 19 Gift She Loves: Golden Skull Gifts She Likes: Paintings Pottery Lamps Chairs Gift She Hates: Tomato ++++++++++++++++++++++++++++++++++++++++ +RUNE FACTORY FRONTIER CAMEO CHARACTERS+ ++++++++++++++++++++++++++++++++++++++++ There are a few Rune Factory Frontier cameos in this game. For those that didn't get the memo, Rune Factory Frontier is the previous console game for the series. Talking to any of them instantly replaces the music of Tides of Destiny with certain pieces from Frontier. Here's a small list: [Tides of Destiny Song] -> [Frontier Song] Fenith Island -> Business District Fenith Island Evening -> Clock Tower Home -> Home Spring Island -> Spring Summer Island -> Summer Fall Island -> Fall winter Island -> Winter Random islands -> Whale Island ++++++++ +ANETTE+ ++++++++ "The Mail Maiden" Anette's baaack! She delivers the mail to the island every season on the 4th. I'm just kinda curious why she just sorta stands in port all day if that's her job in this game. Oh well, at least she's here. Birthday: Winter 4 Gift She Loves: Pumpkin Tart Gifts She Likes: Strawberry Pineapple Milk Gift She Hates: Eggplant +++++++ +CANDY+ +++++++ "The Sweet Sweetie" Sweet sweet little Candy is back and even cuter than ever. She only starts appearing once the game is over, so don't hold your breath. She visits every week on a Tuesday, making her the most common cameo. It takes two visits for you to actually get her name and add her to your "Villagers" list, but the wait is well worth it for darling Candy. (Now if only she can just grow up a bit faster...) ...Ahem. Birthday: Spring 27 Gift She Loves: Apple Pie Gifts She Likes: Juices Gift She Hates: Insect Skin +++++++++ +TABATHA+ +++++++++ "The Elegant Elf" Most likely the final cameo you'll encounter out of the three of them, the beautiful maid and close friend of Bianca de Sainte-Coquille joins the brawl! Sporting a new look that's an improvement on her previous two versions, this is yet another cameo well worth the wait. She visits the Sainte-Coquille mansion randomly in the afternoons once Electra, Maerwen, and Beatrix reach 6FP. Birthday: Fall 12 Gift She Loves: Oatmeal Gifts She Likes: Porridge Apple Flour Four-Leaf Clover Gift She Hates: Sashimis ++++++++++++++++++++++ +THE OCEAN OF DESTINY+ ++++++++++++++++++++++ I will not lie. The Ocean of Destiny that you are about to swim in has some rough waves. (Sorry about all the water puns) This is where the main part of this FAQ/Walkthrough comes in. I'll keep everything down to a minimal step-by-step list, so pay attention. Everything will most likely be more time-consuming and harder than I'm making it look like, so don't fret. =============== =DOWN TO EARTH= =============== !!NOTE: NONE OF THIS HAS TO BE DONE QUICKLY. TAKE YOUR TIME.!! Step 1: Defeat the 3 Orcs (You cannot lose, since any and all damage taken is reduced to a measly 0) Step 2: Follow Odette throughout the whole Fenith Island tutorial until you finally gain control of your character in your house Step 3: Greet all the characters you can today. Here's a list of who you meet and where: Lily - Three Sisters Inn Bismarck - Gemini General Store Sierra - Gemini General Store Electra - Villa de Sainte-Coquille Maerwen - Villa de Sainte-Coquille Beatrix - Garden behind Villa de Sainte-Coquille James - Daedalus Blacksmith Mikoto - Near the path to the Dragon Shrine Gerard - Main church area Quinn - Main church area Kelsey - Main church area Violet - Medical wing of church Bacchus - Near Bacchus' Ship (That ship in the port) Joe - Near Bacchus' Ship (That ship in the port) While you can hold off on greeting all of the characters in one day, I recommend doing so. Step 4: Sleep or start Day 2 Step 5: Get on the golem (Not a choice. Don't even try escaping.) Step 6: Get in the barn for a quick scene. Afterwards, walk back out Step 7: Choose a weapon (Any weapon will do fine. However, I heavily recommend either the Dual Blades or the Staff since they're the most useful weapons overall in the game) Step 8: Reach the top of Verde Island =Mini Verde Island Guide= Step 1: Run to the far left and double jump onto the ledge with a small branch surrounded by multi-colored spirits Step 2: Run along that edge and hug the right Step 3: When you reach a fork with the left path sloping down and the right path moving away from it, stick to the right and head towards the large white tree stump (once again surrounded by spirits) Step 4: Rush to the tree with a treasure chest at it's feet Step 5: Defeat all of the goblin pirates (Note that some random enemies will be tossed into the fray as well due to a nearby portal, but try to ignore them) Step 6: Continue upwards along the path towards the glowing monument Step 7: Defeat the three goblins =End of Mini Verde Island Guide= Step 9: Start request by Maerwen about an island with animals Step 10: Walk West with your Golem and dig up Spring Island Step 11: Accept request from Electra about two boulders causing trouble north Step 12: Walk straight North from Fenith Island on your golem and pick up + toss the two boulders Step 13: Accept request from Sierra regarding a "ghost" Step 14: Head Southwest of Fenith Island to a small island and dig it up Step 15: Greet Jocelyn on a Thursday or Holiday, as she is vital to getting more storyline island quests Step 16: Talk to Lily until she mentions someone that has a problem similar to the problem Aden and Sonja has Step 17: Accept Lily's request on the board about a new island Step 18: Get Ymir over to the designated spot on the ocean and pull out a new permanent island Step 19: Get close to the building in the center to trigger a small scene Step 20: Destroy all of the monster gates on the island Step 21: Get inside the now-accessible building Step 22: Defeat all of the monsters in side (but watch out for the swirling inferno) Step 23: Obtain the Earth Spirit Shrine Key from the chest Step 24: Accept Odette's request about a tour of Fenith Island... islands Step 25: Head directly south of Fenith Island on Ymir to the Earth Spirit Shrine Island (It looks like a giant yellow crystal on your ocean map) Step 26: Step foot on the island, but don't advance Step 27: Report back to Odette Step 28: Head back to the Earth Spirit Shrine and conquer it [For more information on the Earth Spirit Shrine, please visit its section] Step 29: Head to the Altar of the Earth Spirit Shrine Step 30: Examine the orb in the middle of the altar Step 31: Run. Don't even try anything. Just run and only let two of their beam attacks hit you. Step 32: Open the big blue chest and obtain the Green Core Step 33: Talk to Elena and confirm Ymir's upgrade Step 34: Wake up the next day to a scene where Elena confirms Ymir's upgrade ================= =BLAZING A TRAIL= ================= Step 1: Accept Joe's request about him teaching you how to read sea charts (Because you obviously couldn't read one before, am I right?) Step 2: Head to the designated area and just get to the exclamation point area Step 3: Report back to Joe Step 4: Accept Bacchus' request about raising a sunken boat Step 5: Head north between the two deep areas of the ocean and raise the boat Step 6: Get on the new island Step 7: Just like Shrine Island, approach the center and trigger the scene Step 8: Destroy all of the monster portals Step 9: Climb aboard (and bring along all your hopes and dreams~) Step 10: Beat all of the monsters and claim your treasure Step 11: Report back to Bacchus Step 12: Accept Electra's request about the island that grows stone flowers Step 13: Head a bit northwest of the Sunken Ship and raise the Winter Island Step 14: Report the discovery back to Electra Step 15: Bring Winter Island back to normal by letting loose some spirits Step 16: Accept James' request about fulfilling the last wills of a sunken ship's crew Step 17: Head even further west and raise the Desert Island =Mini Desert Island Guide= Step 1: Head north towards the small pool of water Step 2: Walk up the elevated area to your left Step 3: Look south (towards Ymir) and jump towards the plateau Step 4: Head left again and jump across the small platform to the next plateau Step 5: Run left again and cross the stone bridge Step 6: Look left yet again and jump your way across the platforms towards the final area Step 7: Follow the path towards a stone ladder and climb up it Step 8: Get close to the glowing monument and trigger a scene Step 9: Defeat all of the monsters Step 10: Open the chest and obtain the Fire Spirit Shrine Key =End of Mini Desert Island Guide= Step 18: Report back to James Step 19: Accept Beatrix's request about exploring an island Step 20: Head waaaaay down south to the indicated area Step 21: Step foot on the area, but don't advance Step 22: Head back and report to Beatrix Step 23: Ready yourself and blast through the Fire Spirit Shrine [For more information on the Fire Spirit Shrine, please visit its section] Step 24: Go all out against the Goblin Pirate Crew Step 25: Pick up the Red Core Step 26: Once again, hand the core over to Elena for a Ymir upgrade (Note that you have to do this manually from now on) Step 27: Talk to Elena the next day and she'll mention that she's having problems with the core Step 28: Talk to Elena again the day after and she'll tell you that the problem is done with and she can finally upgrade Ymir Step 29: Wake up to Elena confirming Ymir's second upgrade ======================== =SWIMMING IN THE STREAM= ======================== Step 1: Talk to Odette until she mentions that Talynn is leaving Step 2: Accept Joe's request about going beyond the reef Step 3: Travel south to the destination and raise Jungle Island Step 4: Step on the Island to complete request =Mini Jungle Island Guide= Step 1: Tread forward until you see a large pillar in the middle of water Step 2: Climb up the vines on the pillar Step 3: Trigger the lever at the top to lower a pole Step 4: Head southeast of the pillar you're on to the new area Step 5: Head to the left side of this area to find another large pillar Step 6: Climb up and trigger the lever to lower another pole Step 7: Run to the opposite side of where you came from to the newest area Step 8: Turn right towards another large pillar Step 9: Do what you must to trigger the lever on top of it Step 10: Run north towards the umpteenth pillar Step 11: Climb up and trigger it Step 12: Head back south and turn to your right to the final area Step 13: Climb up the stairs to the monument Step 14: Defeat ALL the things Step 15: Open the treasure chest =End of Mini Jungle Island Guide= Step 5: Report back to Joe Step 6: Accept Sierra's request about a Summer Island Step 7: Head northwest from the Jungle Island and a bit east to find the resting spot of the Summer Island Step 8: Raise Summer Island Step 9: Report back to Sierra Step 10: Accept Mikoto's request about a rumor she heard Step 11: Travel east of Fenith Island to the marked area and pick up the giant head Step 12: Get on the head and defeat all the Goblins Step 13: Open the Blue Box and take the Statue before departing Step 14: Report to Mikoto Step 15: Talk to Sierra and have her invite you to some night time fun Step 16: Head to the harbor and join the group during the evening (They'll be outside the tunnel that leads to the beach) Step 17: Watch cutscene Step 18: Get to bed and end the day Step 19: Enjoy the cutscene again Step 20: Raise Pandora to 1 FP (Note that giving her gifts works the same as other characters, so don't hold back on your precious gems) Step 21: Accept request from Elena about an ancient golem manual Step 22: Head southeast of Fenith Island to the marked area Step 23: Raise the island and fight on it Step 24: Report back to Elena Step 25: Accept request from Elena again, but this time about golem history Step 26: Head to the island north of the one we just raised Step 27: Raise this new island to the surface Step 28: Get close to the ladder Step 29: As per usual, destroy all the portals on this island to unblock the ladder Step 30: Climb up this huge ladder to the top of the head Step 31: Defeat all the enemies Step 32: Retrieve Water Spirit Shrine Key Step 33: Report to Elena Step 34: Accept request from Violet about a towering island to the east (I wonder what that could be...) Step 35: Visit the island marked on your map Step 36: Like the other towers, all you have to do is step on it Step 37: Report back to Violet Step 38: Head to the Dragon Shrine to view Talynn depart Step 39: Rename the egg how you see fit Step 40: Ready yourself and dive into the Water Spirit Shrine [For more information on the Water Spirit Shrine, please visit its section] Step 41: Pick up the Blue Core Step 42: Hand the Blue Core over to Elena Step 43: Wake up the next day to Elena confirming Ymir's upgrade ======================== =FLY HIGHER AND HIGHER!= ======================== Step 1: Talk to Pandora about the Legendary Golem Step 2: Accept James' request about the water dragon waterspout Step 3: Head to any of the areas marked on the ocean map, although the best one would be the one northeast of Fenith Island Step 4: Ride one of the waterspouts to a new ocean area Step 5: Report back to James Step 6: Accept Bismarck's request about a Fall Island Step 7: Head to the marked destination Step 8: Raise the island and step foot on it Step 9: Report back to Bismarck Step 10: Accept Jocelyn's request about a Mystic Ruin (Remember that she only appears on certain days) Step 11: Head to the marked point and raise Mystic Island Step 12: Step onto the island Step 13: Report back to Jocelyn and answer her questions [(1) Square and Round (2) Yes (3) Off-white] Step 14: Accept request from Maerwen about a frozen island Step 15: Head to the marked area in the north Step 16: Raise Frost Island and step on it Step 17: Report back to Maerwen (and grab a fishing rod, since you'll need it) =Mini Frost Island Guide= Step 1: Head to the left, but stick close to the high ledge in the center of the island Step 2: When you see some ledges, jump on them and head straight towards the sign near the statues Step 3: Read the sign and get your clue Step 4: Jump into the center of the island (It has rune spirit spots) and break the ice in the middle Step 5: Keep fishing there until you get at least one of each kind of pond smelt (Bronze, Silver, and Gold) Step 6: Head back toward the statues Step 7: Pull out the pond smelts individually and approach the statues for three scenes where you give them the smelts Step 8: Walk along the path revealed by the broken ice wall Step 9: Jump up to the area with the monument and approach it Step 10: Eliminate the monsters in your way Step 11: Open the chest to get the Wind Spirit Shrine Key =End of Mini Frost Island Guide= Step 18: Accept request from Lily about a strange island to the north Step 19: Head west from Frost Island towards the marked area, but watch your path since the area is somewhat like a maze Step 20: Step on the Wind Island Shrine Step 21: Report back to Lily Step 22: Gear up and go into the Wind Spirit Shrine [For more information on the Wind Spirit Shrine, please visit its section] Step 23: After fighting Asmodeus, do NOT engage into combat head-on with the dark spirits. You won't be able to kill them or hurt them. Simply hit them once or twice and run around the arena Benny Hill style. Step 24: Cutscene and anime scene, so just watch Step 25: Get back to Ymir after collecting your rewards (No Core this time) Step 26: Retreat to Fenith Island ============================== =TO PROTECT THE ONES YOU LOVE= ============================== Step 1: Head towards the Dragon Shrine Step 2: Destroy all the enemies (while enjoying the Spirit Song) Step 3: Take on Joe's request about a treasure Step 4: Head to the marked area and raise the island Step 5: Destroy the monsters in your way Step 6: Go ahead and end the day Step 7: Check out back for your golem and view the scene Step 8: Talk to Pandora Step 9: End the day when you feel like it Step 10: After the scene the next morning, go talk to Elena Step 11: Head to Ymir Step 12: Defeat the monster Step 13: Head to all four Spirit Shrines and gather the spirit souls. You'll find them by going to the boss floor of the tower and taking the stairs up to the altar. Afterwards, you'll get a small scene and then be able to snag the item. Step 14: At either the third shrine you visit or the Earth Spirit Shrine (Forgot to test this), you'll come across the Goblin Pirates. Nothing to do but watch a scene, but it's significant enough to note. Step 15: Visit the Dragon Shrine once you have all the Dragon Souls Step 16: Visit Odette, Lily, and Violet to weaken the seal (Optional, but recommended) Step 17: Raise the relationship level of all the marriage candidates to 6 (Optional, but HIGHLY recommended) Step 18: Visit the Dragon Shrine to initiate the final confrontation =FINAL BOSS 1: LEGENDARY GOLEM= Despite your attempts to weaken it, the Legendary Golem still hits like a truck. Block as soon as you gain control just in case. At level 47, it was able to kill me with just one move (although it hits three times). Land a combo on it ASAP. Once it's down, wait a bit until it comes up. Land the first hit of your combo before it's able to block. Keep repeating this until the Legendary Golem is down. Sure, it's a cheap tactic, but it works. Besides, it hits like a TRUCK. I can't emphasize that enough. Once you bring it down to no HP, it'll be dazed. Walk up to it to receive a prompt to finish the job. Once you trigger, you'll receive a small scene that'll be followed by the next boss battle. =FINAL BOSS 2: MASKED MAN= *Phase 1* Phase 1 is relatively easy on you. Most of the Masked Man's attacks will be held back for now. All you have to do to initiate the next phase is to cut around a fourth of the HP bar off. *Phase 2* Hoo boy. Finally unveiled. From here on out, the battle will really start kicking up. The first thing you need to know is to not get too close to the Masked Man when he raises an arm to the sky. If he does so, he'll call forth around 5 dark balls of energy. These hit hard and multiple times. If you get hit by the first one, you'll be stunned enough for all the other ones to smash into you as well. Pray that this isn't used consecutively. There are either two ways to finish this phase. You can either go down in a blaze of glory by fighting and eventually wearing out your HP, or you can bring the Masked Man's HP to the brink. *Phase 3* This is it. High gear. Everyone is counting on you. Are you ready? Then here's a complete skill list. Dark Call: 5 dark balls of energy are called onto the battlefield. These can act in a variety of ways. They can roam forward towards you, wander around randomly, or head straight towards you. Like before, these can combo into each other. What makes things worse is that this can stun you long enough for other attacks. I was brought from 50% of my health down to around 5-10% because I got careless and he chain-stunned me. Watch your back. Meteor Call: A lone meteor is called towards your position. There's a physical queue since he seems to float up a bit and then point at the ground. Alone, this deals less damage than Dark Call. However, it still stuns and can be used in a combo with it. Watch. Your. Back. Beam Call: A small group of water beams are called around the arena and shoot at you. Just try to stay mobile when this happens. Fire Ultimatum V1: The Masked Man floats in the air and calls upon a massive pillar of flames. This pillar then shoots three fireballs at you. The fireballs can be avoided by moving erratically and jumping, but it's hard to get the hang of. Fire Ultimatum V2: The Masked Man floats in the air and calls down a swarm of meteors to devastate the battleground. Try to avoid them as best as you can. Water Ultimatum: The Masked Man places several balls of water on the battlefield. Afterwards, thin beams start shooting from one ball to another. Try to stick close to one beam without touching it. The beams tend to leave a large gap in between them for your safety. Wind Ultimatum: EXTREMELY hard to avoid. Several blades of wind spin around the middle of the stage while a massive tornado pulls you into the center. Expect to take around 4-6 hits of this if you couldn't avoid it from the get-go. Just for reference, I vaguely remember barely escaping most of the hits from the tornado when I was close to the edge of the stage. Sakura Blade Rush: Three blades of energy are slashed towards you before the Masked Man closes the gap and slashes at you. Night Spear: This attack is likely only to be used on you from afar. The Masked Man aims his sword at your general location and sends out four sharp, dark spears. Light Spike: An attack akin to that of Oblitergator's Leg Spike, hence the similar names. Masked Man slams his sword down to the ground and causes three spikes to erupt out of the ground and towards you. Void Reaper: The Masked Man slashes his sword in front of him and causes a dark void to appear near him. Stay away from this at all costs. Quick Strike: This is the most simple attack I can give a name to. Basically, the Masked Man rushes towards you, gives you one upper-slash, and runs back to his starting position. It's really only one hit, though... so... Illusion Shift: The Masked Man spawns 4 illusions of him that deal the same amount of damage as him. These 5 combined have the power to bring your HP down to red in a flash if they combo. There appears to be a timer for them, but you can also defeat them. Heavenly Rain: A MASSIVE light attack that engulfs the entire battlefield and kills you. Instantly. You can't run from it. All you can do is take it in with the love of your friends protecting and surrounding you. You will die this round. I'm not kidding. The Masked Man has a one-hit kill attack that's unavoidable. Here's the good news, though; you now have more than one life. The reason I recommended that you raise the relationship level of all the marriage candidates was for the very reason. Each candidate gives you an extra life in the battle. At the minimum, you'll have two (Sonja and the Goblin Captain). At max, you'll have 15 (Base 2 + 13 extra). The main difference between this fight and the previous phases is the relentlessness of the combos. If you screw up and let him set you up, you'll be saying goodbye to a chunk of your health. Handle it the same as before as much as you can. Depending on the amount of lives you have, this battle can either be hell or cake. This fits perfectly with Rune Factory's recurring theme of your ultimate strength being that of the ties you have forged in your journey. Don't let them down. For those of you that didn't get everyone up, though, here's the dialogue for all of the characters during the inspirational scene. [Odette] "It's not like you to give up. I know you'll push forward no matter what life throws at you. You're too thick-headed to just lie down and surrender!" [Joe] "Don't tell me you're throwing in the towel now! Come on, I know you've got a lot of fight left in ya! Don't let me down, buddy. [Electra] "All we can do for you is cheer you on... But if we can give you some of our strength... Please..." [Mikoto] "It is my duty to protect the peace of this island. I am truly sorry to have laid this burden on you. I shall guard your back, so focus on the enemy before you!" [Lily] "Please don't give up. Even if there's only a sliver of hope, fight on. Please... The fate of all of us is in your hands." [Bismarck] "I... I wish I could help. But I'm not good in a fight. But let me say this, you are not fighting alone. Our hearts are with you." [Maerwen] "Well, everyone dies someday. But I don't want the island to disappear, so you better not die today. Well... Good luck. And don't lose!" [Sierra] "When this all ends, we still have to hang out! So I expect you to win and come back in one piece. If you don't, you'll have to answer to me!" [James] "I love this island and all of its people. I know you feel the same way. That's why I'll continue to believe. I know that you'll stand again and be victorious!" [Elena] "All things are destined to break down someday. Even golems... But your time hasn't come yet. You can do it!" [Violet] "Um... Well... Th-There's soemthing I haven't told you yet... So please... Don't die..." [Pandora] "I've no patience for this languid attitude! As my top underling, I expect more of you! This miserable Legendary Golem is not significant enough that I need to soil my hands. It's a simple task! Defeat the Legendary Golem. You have my permission!" [Goblin Captain] "Aye, yer the toughest landlubber I've ever met! This be no time fer laying down arms! Stand and fight, me heary! GO!!" [Sonja] "You've given so much to me, (character name). When I tore my stuffed animal, you gave me a toy sword. When I dropped my candy, you shared yours. You even let me borrow your body. Words can't express my gratitude. Now it's my turn to give you something. Take the strength of my spirit, my soul!" Step 19: Enjoy the ending credits. You deserve 'em! Step 20: The next day, accept the golden requests from Odette, Lily, and Violet. Though the dialogue is different, they're all similar in one way; they see you as family and want to give you something special to commemorate that fact Step 21: Talk to Elena Step 22: Go around Fenith Island and talk to everyone (except Quinn and Kelsey) to collect the 15 golem fragments Step 23: Report back to Elena Step 24: End the day when you feel like it, although there's not much to do without your golem Step 25: Wake up the next day and head outside after the wake-up scene with Elena Step 26: Talk to Pandora Step 27: Hand the Ancient Tome over to Lily (This scene just makes the nostalgia pour out of me) Step 28: Talk to Bacchus Step 29: Bounce on over to Joe Step 30: End the day whenever Step 31: Head back to Joe to pick up the Friendship Compass Step 32: Report to Lily Step 33: If you haven't done so yet, raise the relationship level of all marriage candidates to 6 Step 34: Head to the Dragon Shrine and check the Friendship Compass (Use the altar) to make sure all the points are lit [You're about to choose who you want to continue playing as (Aden or Sonja), so I recommend saving on a different slot so you can get the full experience] Step 35: Go back to Lily Step 36: Choose who you want to continue playing as Step 37: Enjoy the rest of the scene Step 38: Report to the Dragon Shrine Step 39: Finish the ritual Step 40: Enjoy the rest of the dialogue That's it! You're pretty much done with Rune Factory: Tides of Destiny at this point. What's that? You don't feel like you're done? Of course not! Rune Factory: Tides of Destiny has much more in store for you that I simply can't hold your hand through. Make food! Befriend animals! Flirt with your marriage candidates! Get married! It's all up to you. The plot ends here... but that doesn't mean your story has finished just yet. What are you waiting for? Time to make some waves! +++++++++++++++++++++++++++++ +THE 4 SACRED SPIRIT SHRINES+ +++++++++++++++++++++++++++++ Off the coast of Fenith Island, far in each of the four cardinal directions, lie four sacred shrines. Each shrine is a tribute to one of the four legendary dragons; Terrable (Earth), Fiersome (Fire), Aquaticus (Water), and Ventuswill (Wind). These are the four main dungeons of this game, and this section is dedicated for those that need help getting through them. !!!IMPORTANT NOTE!!! (1) For the sake of not over complicating things, I'll try to avoid describing two specific things: Jailbar Walls and Monster Arenas Jailbar Walls are temporary walls that are connected by bars and columns. They can be broken down and passed through easily. The reason I'll try to avoid them is to save time. I will, however, use them if a room has a lot of them. Monster Arenas are certain rooms/areas where all escape routes are sealed off by a blue energy wall. In order to leave them, you must destroy all of the portals. Don't worry too much about the monsters. If you're in danger of fainting, though, you can still teleport back to the entrance. The only bad thing about this is that your portal-destruction progress in the arena will be reset next time you trigger it. Since these are one-time only events that can be easily blasted through, I'll avoid them. !!!IMPORTANT NOTE!!! (2) When you're going up the penultimate stairs and Aden warns you about the strong force he feels and asks if you're ready, just keep going on ahead anyways. The boss fight doesn't trigger until you're in the middle of the floor. Besides, it makes things easier since just stepping on that floor will trigger the teleport pad in the Shrine's first room. ************************* *THE EARTH SPIRIT SHRINE* ************************* Representing Dragon/Element: Terrable/Earth Monsters: 1F - Goblin Orc Archer Red Ant Giant Beetle Cluckadoodle 2F - Cluckadoodle Orc Archer Elephant Giant Beetle 3F - Orc Orc Archer Elephant Troll Monster Box 4F - Boss Boss: Moleman +FLOOR-BY-FLOOR WALKTHROUGH+ -1F- Step 1: Travel north until you reach four-way section (It should be the first split path) Step 2: Travel west from the path towards the two giant blue crystals. Don't stop until you're on the same area they are in. Step 3: Travel north again towards the stairs Step 4: Head up the stairs to 2F -2F- Step 1: Head north until your path splits into two Step 2: Head west until you reach a relatively large room with a closed door and a lot of jailbar walls Step 3: Take this room's northern path and follow it until you see a lever Step 4: Pull the lever to open the previous door you saw Step 5: Backtrack down the path and head through the door Step 6: Keep doing down the path the door opened until you see the stairs to your right Step 7: Head up the stairs to 3F -3F- Step 1: Follow the path and run under the bridge Step 2: Walk up the stairs to your left and pull the lever Step 3: Go back down the stairs and head directly south Step 4: When your path finally splits into two, take the left path (east on the map) into a small room Step 5: Walk to the back of the room and up the stairs to trigger another lever Step 6: Head back down the path and follow the opposite side (right path/ western path) Step 7: In the room at the very end, follow the path left into another small room with a lever Step 8: Like before, walk up the stairs and trigger the lever Step 9: With all three doors now open, escape this small room and head north to the next room Step 10: Follow the sidepath that takes you across the large bridge and through all of the open doors, eventually leading you to the stairs Step 11: Head the stairs up to 4F -4F- [BOSS FLOOR] If you think you're ready, head north. If you doubt yourself or feel underprepared, simply teleport back to the entrance and come back when you're ready. ***************** **BOSS: MOLEMAN** ***************** =ATTACKS= Mole Festival: One little mole... thing... is tossed onto the battlefield. It'll chase you down for a few seconds and try to explode in your face. Molenado: Moleman will shout "COME HEAH" and spin his way towards you. This is both a blessing and a curse since it is VERY powerful if you get caught. However, once the attack is done, you get a golden chance to dish out some damage. Molepedo: A rarely used attack. Moleman just sorta torpedoes into your direction. I've only seen it used from afar. Tunnel Dive: Moleman dives into the dirt and chases after you. Keep running away. Better yet, lead him into one of the stone slabs you see on the battlefield. He'll ram into it and come out dazed. Claw Slash: A rarely used attack. A few slashes from Moleman's claws are sent flying out. It's quick, brief, and doesn't give you a chance to counter. Try to avoid it if you can. Moleman is more of a nuisance than a boss. He has a bunch of different attacks designed to close the gap between you two. However, one of them gives you a guaranteed chance to counter if you evade, while the other gives you another chance if you lead him into stone. Just keep your distance and attack him when he's dazed. +Rage Mode Changes+ Mole Festival will have three tiny moles out Molenado will be used three times in rapid succession, although the opportunity to dish out damage at the end of the final one is still present Tunnel Dive will last slightly longer and have Moleman use Molepedo randomly Tunnel Dive will end with a big slam on the ground, but it's easily evaded ************************ *THE FIRE SPIRIT SHRINE* ************************ Representing Dragon/Element: Fiersome/Fire Monsters: 1F - High Orc Shadow Panther Weegull Fire Hornet Chipsqueek 2F - High Orc Little Mage Chipsqueek Hercules Beetle 3F - Little Mage Hercules Beetle Flame Panther Fire Troll Ignis Fire Elemental 4F - Flame Panther Fire Troll Ignis Scorpion summer Flower 5F - Boss Boss: Crabotron +FLOOR-By-FLOOR WALKTHROUGH+ -1F- Step 1: Head all the way north until you come across a four-way intersection Step 2: Take the left path and press forward Step 3: Take the next left you can and head straight south towards the lever Step 4: Trigger the lever and bring down a platform Step 5: Travel all the way north from the lever you just pulled towards a new lever that you should pull now Step 6: Head back to the four-way intersection, but now go to the opposite side Step 7: Take the first right and head all the way down to another lever Step 8: Pull that lever and wait for the final bridge to come down Step 9: Head all the way north from that lever to the stairs Step 10: Head up the stairs to 2F -2F- Step 1: Follow the path ahead until it splits into two Step 2: Take the right path and make an immediate left turn as soon you can Step 3: Follow the path all the way north Step 4: Follow the short path to your right until you can move north again on a longer road Step 5: Follow that path all the way north again Step 6: When you have to turn, take the left/west path and STAY ON THAT PATH UNTIL THE VERY END WHEN IT SPLITS INTO TWO. DO NOT HEAD FOR THE DOOR. Step 7: If you follow the path correctly, you should end at another split. Take the right path Step 8: When you're confronted by another split, take the right again and follow it under and arch with a shining crystal on it Step 9: Open the door at the end of the path to reveal the stairs Step 10: Head up the stairs to 3F -3F- Step 1: Head all the way north until you're just about to enter the last chamber (the path to your right should be cut off here) Step 2: Take the path to the left until it splits into two Step 3: Head deep into the chamber to your right to find a lever hiding behind a portal. Pull it. Step 4: Backtrack until you're back on the first path you took and head into the chamber that you stopped at before Step 5: Pull the lever here and run south Step 6: When you spot the bridge to your left (headed east on your map), cross it Step 7: Head all the way south to another chamber with a lever. You know the drill. Step 8: Step out of this chamber and follow the small path east towards another split. Go into the southern chamber. Step 9: Search and trigger this new lever to finish one of the two bridges Step 10: Backtrack west down this path and work your way north until you see the bridge to your right Step 11: Cross the bridge until it leads you to yet another split path Step 12: Head into the southern chamber and pull that final lever to complete the final bridge Step 13: Head all the way back to the starting point and spot the bridge (it's just after the first chamber you start the floor in) Step 14: Cross over the bridge Step 15: Head north/right towards the stairs Step 16: Head up the stairs to 4F -4F- Step 1: Head north and follow the path all the way to the left Step 2: Head north again and trigger the lever Step 3: Backtrack down the path a little and cross over into the new territory Step 4: Head all the way north and trigger the two levers you see behind a jailbar fence Step 5: Head to the path on the left and cross the bridge Step 6: Follow the path north briefly and dive to the right (the lever you see north of you is not vital to the main bridge, but it does open a path to a Silver Ring) Step 7: Follow the path all the way to a set of stairs with a lever at the top Step 8: Crank dat lever Step 9: Backtrack all the way back to those two levers you pulled at the same time Step 10: Go right a little and cross the bridge the other lever triggered Step 11: Walk up the stairs and pull the next lever Step 12: Go back down to the main path with the two levers again Step 13: Follow the path all the way to the right and pull the lever at the end Step 14: Walk back a bit and then dive south into a new route Step 15: Follow this new route all the way to TWO MORE LEVERS Step 16: Trigger both of these levers and swing back around the route Step 17: Head directly north into a new path with a lever just ahead of you Step 18: Flip this new switch to lower that bridge you passed by twice already Step 19: Head directly back a little and west into another lever and pull it Step 20: Head back down and west again into the final lever. Pull this. Step 21: Backtrack and cross the long bridge you lowered while heading towards the stairs all the way to the north Step 22: Head up the stairs to 5F -5F- [BOSS FLOOR] If you think you're ready, head north. If you doubt yourself or feel underprepared, simply teleport back to the entrance and come back when you're ready. ******************* **BOSS: CRABOTRON** ******************* =ATTACKS= Snip Snip: Crabotron simple slashes its claws at you. Quick and deadly if you're low-leveled (16 or less) Bubble Blast: Crabotron pauses for a brief moment before spewing out a mass of bubbles in your direction. You can take advantage of this attack since it will more than likely miss. It leaves Crabotron open to your attacks, if only for a moment. Bomb Jump: Crabotron explodes into the air and smashes back down. Easily dodged. Escapeless Bullets: While a battle cry of "You cannot escape", Crabotron launches a few bullets your way. This attack was the most annoying for me, as it is tough to dodge at close range and details rapid, heavy damage. Watch. Out. Rocket Launchers: Two rockets blast into the sky and swirl down towards you. Tough to dodge, but it's able to be done. Simply wait a bit before double-jumping. You should jump over the rockets. At this point, try to avoid the recoil from the rockets exploding in either the ground or air. Just practice a bit and stay safe. Crab Mines: Out of some holes in its legs, Crabotron sprays some land mines out of one side of it. Easily dodged once they're on the ground, but you're in for a world of pain if they're aerial while you're on the side they're coming out of. Crab Mine V2: Same type of attack, except the mines are placed in front of it. Pretty much just a chance for you to catch your breath. Bullet Spray: Crabotron spreads its claws to the side and launches two streams of bullets while closing in the gap between the streams. Not too hard to dodge. Simply time your double jump correctly. If you don't... Ouch. Delta Cannon: In the blink of an eye, a large pulse of air is hurled towards your location. It deals heavy damage, but you'll most likely dodge it if you're running. The only reason I was ever hit by it is because I was healing. Crabotron was the most annoying thing in the game to me. Still is. Crabotron keeps itself away from you with projectiles-a-plenty while still boasting a decent melee game. In addition, all of these attacks hurt and can typically be dodged only with near-perfect timing, prediction, and luck. However, there is an easy weak point. Crabotron LOVES your animal partners. At level 14, I beat it with three of the Fire Trolls tanking damage for me. Sure, it still locks on to you every now and then, but once it's focused on your animal partners, then you pretty much have free reign over its backside. Dish out damage as hard as you can. Watch out a bit, though, since the Snip Snip attack has a pretty annoying reach at the sides of it. +RAGE MODE CHANGES+ Snip Snip is faster and done twice Bubble Blast lasts almost twice as long Rocket Launchers is done three times in a row, making dodging more of a chore Crab Mines come out on both sides Bullet Spray is faster and more powerful Delta Cannon now has virtually no signal ahead of time A combination attack of Bullet Spray, Delta Cannon, and Rocket Launchers is now used ************************* *THE WATER SPIRIT SHRINE* ************************* Representing Dragon/Element: Aquaticus/Water How to Unlock: Monsters: 1F - Duck Minotauros Orc Hunter Hornet Silver Wolf 2F - Orc Hunter Silver Wolf Water Elemental Fall Flower Mimic Gigantus 3F - Fall Flower Gigantus Mimic Slime Tortoise 4F - Hobgoblin Little Wizard Blood Panther Tortoise Golem 5F - Hobgoblin Little Wizard Blood Panther Golem Tundra 6F - Boss Boss: Oblitergator +FLOOR-By-FLOOR WALKTHROUGH+ -1F- Step 1: Follow the path to the right through the series of four rooms and step on the teleporting pad Step 2: Head forward and follow the path to the right Step 3: Enter the first room to your lef and take the teleport pad in it Step 4: Head straight forward to the teleport pad Step 5: Head up the stairs to 2F -2F- Step 1: Follow the corridor all the way to the end Step 2: Flip the switch you find in the room at the end Step 3: Backtrack and take the teleport pad you now have access to Step 4: Turn left and follow this corridor all the way down to the end Step 5: Flip the lever to gain access to the pad Step 6: Backtrack all the way to the beginning of this corridor and take the new pad Step 7: Charge forward to the end of this corridor Step 8: Take stairs up to 3F -3F- Step 1: Head north towards the gate up ahead Step 2: Take the right just before you reach the gate Step 3: Head up the stairs at the side and keep going right Step 4: Keep going south until you reach a lever Step 5: Pull the lever Step 6: Backtrack all the way to the main path Step 7: Enter the area that the lowered gate gave you access to Step 8: Take the passage at the upperleft of this room Step 9: Once you reach this new side, head straight south again until you hit a lever Step 10: Pull this second lever Step 11: Head to the northernmost area of the side of the floor (You'll know you're there when you see a lever blocked by a gate) Step 12: Turn right towards the main path Step 13: Head south of the broken staircase towards a full one Step 14: Walk up the staircase and pull the lever Step 15: Backtrack all the way to the main path and enter the new area Step 16: Jump over the broken staircase to the east into a new area Step 17: Head north and take a staircase to the west Step 18: Pull the lever on top of this staircase Step 19: Head northeast towards a staircase and take it Step 20: Move north a bit and trigger the lever Step 21: Head directly west until you reach the lever you just unblocked Step 22: Pull this lever Step 23: Head all the way back to the main path again Step 24: Move up towards the open staircase to the next floor Step 25: Take stairs up to 4F -4F- Step 1: Head towards the teleport pad and take it Step 2: Keep going straight and take the teleport pad to your right Step 3: Go straight again and take the teleport pad to your left Step 4: Follow this path and take the teleport pad closest to the gate at the end Step 5: Turn right and take the teleport pad Step 6: Trigger the lever in this room and step on the teleport pad ahead of you Step 7: Head straight towards another teleport pad Step 8: Turn right and follow the path to the end Step 9: Take the very last teleport pad Step 10: Head straight forward to a teleport pad Step 11: Move up and follow the path to another teleport pad Step 12: Take stairs up to 5F -5F- Step 1: Ignore this area with chests and press forward Step 2: Destroy the portals in this second area until the gate goes down Step 3: Press forward and ignore the chests Step 4: Destroy the portals until this second gate goes down Step 5: Proceed to the next area with a raised gate Step 6: Destroy portals until this gate goes down Step 7: Head to the right of this next area and go up the stairs Step 8: Keep going forward until you find a lever Step 9: Pull the lever and walk down the stairs Step 10: Head towards the staircase Step 11: Take stairs up to 6F (Note: Take caution if you decide to open chests. Two have a chance at containing treasure, while the third one will trap you in the chest area and force you to destroy the portals to leave without teleporting) -6F- [BOSS FLOOR] If you think you're ready, head north. If you doubt yourself or feel underprepared, simply teleport back to the entrance and come back when you're ready. ********************** **BOSS: OBLITERGATOR** ********************** =Attacks= Force Punch: A simple projectile punch. Just keep moving. Leg Spike: Three spikes of light rocket out of the ground and head towards you Like Force Punch, you can easily dodge it by continually moving Ground Punch: An area attack near Obliteragator. Likely one of the most dangerous attacks in his arsenal since it doesn't push you back, but draws you in. It also has a high chance to stun you and has a large area of effect. One hit from this and you'll likely be facing a combo of attacks Leap Strike: Oblitergator jumps in the air, floats a bit, and then crashes down towards you with a kick. Keep moving and this attack should always miss you. Gatoroar: A cone-shaped attack from the mouth. Since you should NEVER be close to Oblitergator when he attacks, you should never be hit by this. The Combo: A mixture of several kicks and punches, followed by a Force Punch, Leg Spike, and something that looks like a Dempsey roll. Somewhat easy to counter if you run around to his back and pound on him. Despite his looks, Oblitergator is the easiest boss in the game. After most of his attacks, he takes several seconds to simply work out and charge up energy again. Hammer into him during these periods to bring him down. However, he finally starts to be a challenge once he starts to rage. Your window of opportunity is completely destroyed. His workouts end in the blink of an eye. His attacks are faster, smoother, and more powerful. At this point, you're only left with a few options to attack him with. You can either run in and attack briefly when he works out, unleash on him when he uses his combo, or charge in and dodge every few seconds just in case. Your safest bet is to use the second method. Then again, nothing is stopping you from doing all three. Keep at it until he finally bites the croc. +RAGE MODE CHANGES+ His workouts are much quicker Leg Knife splits into three paths Gatoroar starts to be used The Combo starts to be used Leap Strike now initiates a shockwave similar to Ground Punch upon landing ************************ *THE WIND SPIRIT SHRINE* ************************ Representing Dragon/Element: Ventuswill/Wind How to Unlock: Monsters: 1F - Claw Dragon Dark Slime Demon Minotauros King Unicorn Unicorn King 2F - Goblin Captain Hunter Wolf Minotauros King Peck 3F - Goblin Captain Hades Master Demon Talos Wind Elemental 4F - Arch Demon Hades Hunter Wolf Faust Master Demon Wind Elemental 5F - Aerian Wind Elemental Talos Little Emperor Wyvern 6F - Aerian Arch Demon Faust Gold Dragon Little Emperor Wind Elemental Wyvern 7F - Boss Boss: Asmodeus +FLOOR-By-FLOOR WALKTHROUGH+ -1F- Step 1: Watch the small scene to get a hint of what to do Step 2: Head north and take the first path on your right (It'll be a bit of a walk) Step 3: Take another right and head south Step 4: Follow this path south until you reach the altar Step 5: Destroy the portal on top of the altar Step 6: Backtrack a bit north towards another altar Step 7: Destroy the portal at this altar Step 8: Backtrack a bit more to the main path that leads you to the staircase and take the left closest to the raised gates Step 9: Head to the nearby altar and destroy the portal Step 10: Head south and follow the path towards the final altar (As long as you head directly for the altar, you shouldn't stray) Step 11: Destroy the portal on this altar Step 12: Head back towards the main path and make your way to the staircase Step 13: Head up the stairs to 2F -2F- Step 1: Move up and follow the path to your left Step 2: Follow the path and take the second path to the left, leading you to a lever Step 3: Walk up to the lever and pull it Step 4: Head north and walk up the stairs Step 5: Turn to your right and take the next path to your right, making a u-turn Step 6: Keep heading south Step 7: Take the only available path here that leads to the east Step 8: Pull the lever in this room Step 9: Run all the way to the far west side of this floor and across the new bridge Step 10: Pull this next lever Step 11: Backtrack all the way to the stairs you used to get up here and turn right towards the stairs Step 12: Walk up the stairs to 3F -3F- Step 1: Head north through the cannon traps Step 2: Head west a bit, then move south Step 3: Head west a little more and then north to more traps Step 4: Head west again and then down south Step 5: Move to the east a bit and then dive south through more traps Step 6: Head east until you reach a fork; go south/take a right Step 7: Take another right into a layer of traps Step 8: Take one more right and dive through this final layer Step 9: Walk up the stairs to 4F -4F- Step 1: Head north Step 2: Head to your right and destroy the portals until the gate falls Step 3: Keep moving south and destroying portals to lower gates until you reach a room much larger than the others Step 4: Head to the north of the room and pull the lever Step 5: You can either head west and continue destroying portals and lowering gates to make a full circle, or you can teleport out of the floor and step on the pedestal for it to return to the beginning. I recommend the latter to save you time and pain. Just get back to the beginning in any way you can. Step 6: Cross this new bridge towards the stairs Step 7: Head up the stairs to 5F -5F- Step 1: Head to your left and follow the path Step 2: Take the first right you're able to and take another right down a flight of stairs Step 3: Pull the lever near the bottom of the stairs Step 4: Head north and pull the other lever Step 5: Backtrack to where you first entered the floor and head down the opposite path Step 6: Take a left and go down the flight of stairs to your right Step 7: Pull the lever near the bottom of the stairs Step 8: Head north and pull the other lever Step 9: Go back up the stairs and head north Step 10: Head down the stairs to your left and pull the lever near the bottom of the stairs Step 11: Head south and pull the second lever Step 12: Go back north towards the stairs, but pull the lever on your right that you pass by Step 13: Head to the middle passage and make your way north Step 14: Head left when you can and follow the path Step 15: Go down the stairs to your right Step 16: Pull the lever near the bottom of the stairs Step 17: Head south and pull the second lever Step 18: On your way back north towards the stairs, don't forget to pull the third lever to your right Step 19: Backtrack all the way to the entrance of the floor and then head towards the bridge on the west side Step 20: Head north and cross the bridge towards the stairs Step 21: Take stairs up to 6F (Note: If you have problems taking down the portals on the bridge areas with traps, you can use the portals as shields) -6F- Step 1: Follow the left path Step 2: Take the first right turn you can Step 3: Pull the lever Step 4: Get back on the path and keep heading north Step 5: Take the 2nd right turn Step 6: Pull the lever Step 7: Get back on the main path Step 8: Head right and across the bridge before you get to the last area Step 9: Head south a bit and then turn right Step 10: Pull the lever Step 11: Get back on the main path and head south even more Step 12: Take the 2nd right again Step 13: Pull the lever Step 14: Follow the main path back to the beginning Step 15: Battle your way up the middle bridge and towards the stairs Step 16: Head up the stairs to 7F -7F- [BOSS FLOOR] If you think you're ready, head north. If you doubt yourself or feel underprepared, simply teleport back to the entrance and come back when you're ready. ****************** **BOSS: ASMODEUS** ****************** =Attacks= Delayed Claw: Asmodeus claws in your direction and seemingly misses. However, the claw marks will remain in the air for a brief moment before suddenly rocketing out towards your location. Easily avoided. Blade Wing Rush: Asmodeus tucks his bladed wings in and spins towards you. The damage is negligible, but it easily sets you up to receive many more attacks that you could've easily avoided. Bouncing Blade: A series of compressed air slices its way towards you. They bounce, move slowly, and spread out. The best way to avoid this is to run back and find choose a gap between the blades to run through. Or you can just run back and wait until they disappear. Destructive Ground: Asmodeus jumps high into the air and launches a series of blades at your location. If you're not mobile, you're going to pay for your mistake. After all of the blades hit the ground, a small explosion of light finishes the attack. If you are NOT MOVING, you are goign to GET HURT. ...Why would you be stationary in a boss battle, anyways? Place Tornado: A simple attack that also punishes you for staying still. I barely notice it myself. Simply put, a small tornado is spawned where you are standing with a slight delay. Tornado Cyclone: Asmodeus jumps into the air and looks like he's about to perform Destructive Ground. However, the camera will pan towards the center of the stage. Asmodeus will rush towards it and initiate the attack. Wind will gather around him and then explode outwards. I do NOT know how to avoid this attack every single time. Sometimes it hits and sometimes it misses. I can't quite figure out the rhyme or reason, but I have at least figured out one thing. The closer you are to the edge of the stage, the less likely you are to get hurt. Use that to your advantage. Asmodeus is the last of the Shrine bosses and has the strength to show it. While the attacks don't quite hit as hard as you would think, he tends to use them in tandem with each other. If you let him hit you once when you're nearby, then you just might be comboed to hell and back. Unlike most other bosses, Asmodeus does NOT have an obvious point of weakness in the first stage. I repeat. Asmodeus. Has. No. Weakness. Your best and safest bet is to have your pets distract him while you dish out the damage. By the time you bring him down into the red, you'd start thinking that your life would seen devolve into hell. ...Wrong. Asmodeus is unique. Instead of getting stronger and healing his point of weakness like other bosses, he gets MUCH easier to damage. Don't get me wrong. He still gets the speed boost, but his combos are much shorter and tend to be just two attacks. Max. After he attacks you, he'll just sit in the air for a bit and laugh. Is this an attack? No. He just... sits there like a ducks and laughs. If you're using the dual blades, you can actually rain down on him non-stop by having your ultimate activate when he attacks. After the invincibility wears off, initiate you can immediately start another combo since he'll laugh. The exception is when he flies off and goes somewhere else. Now, lets go over this again: 1) Keep mocing 2) Go all out during the first stage of the battle 3) Relax and laugh when the battle gets "tougher" +RAGE MODE CHANGES+ !!DEVELOPS A PAINFULLY OBVIOUS WEAK SPOT!! Combos tend to end in just two attacks All attacks are faster Destructive Ground blades seem to be increased Bouncing Blade gains two or so more blades +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +HitTheGroundWal's Accesories and Marriage Candidates Mini-Guide+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ *All credit/research for this section belongs to HitTheGroundWal* Ta-da! I discovered the secret behind getting people to wear what you want them to. James' hat giving you grief? Gave someone a silly hat because you were mad, but now you want to get rid of it? Or did you run around giving Sunglasses to everyone? Yes? Well, look no further! -------The Basic Rules------- 1. Someone can wear up to four non-conflicting accessories at once. This includes ones that they 'came with'. 2. Say you gave someone a hat, but then wanted to get rid of it, so you gave them earrings. They're both Head items, so, problem solved, right? Wrong. As long as the items don't directly conflict with one another, both can be worn. A hat and earrings are non-conflicting items. As are a bracelet and a ring. Same goes for a belt and a brooch. 3. Some items, you can't see that well, or at all. These accessories are non-invasive. Rings are the perfect example. Gold Earrings also fit the bill-varying depending on the hairstyle. Necklaces do too, if you give the right one to the right person. -------Above the Basics------- 1. "but you only mentioned 3 non-invasive items" Indeed, a 4th is the hard part. Brooches, belts, hairpins- you simply need to figure out the best one for that particular character. Either the one that looks the least ridiculous, or the one thay camouflages with their clothes the best. 2. If they already had a default item, and you replaced it, no worries. Say you gave Lily a Straw hat, but later on you missed the flowers in her hair. Don't worry, you can get the recipe for it. -------My Tests: Simplified------- 1. In my tesing, I gave Elena A Straw Hat. That hat replaced her bow. Next I gave her a sick Mask, and then Bismark's glasses. That made 3 non-conflicting items. A cape, and that makes 4. I handed her a brooch, and the Straw hat was gone. A ring, and the Mask went away. Necklace, and no more glasses. As you can see, this demonstrates the 4-item rule, and that the first put on is the first to go. 2. A while back, I accidentaly gave Bismark a scarf. I wanted to eliminate it. After handing him 5 pairs of his glasses, the scarf was still in place. Just as I expected. So I loaded that test away. Then I gave him Maerwen's glasses, then sunglasses, then earrings, then a ring, and last, his own glasses. Finally, a necklace, and the scarf was gone. This showcasess the Conflicting Items rule. ---Getting Rid of Glasses--- I gave Bismark Gold Earrings (which he only wore one of), a Lucky Strike (because it barely showed over his tie), and a ring. One more non-conflicting item and the glasses would be gone. I chose the Cactus Hairpin personally. But that, is up to you. -----end----- +++++++++++++++++ +TIPS AND TRICKS+ +++++++++++++++++ There's a bunch of information out there that I can't exactly plug into the key points of this FAQ. If I tried, it'd be too forced and screw up the tempo of the section. After some thought, I decided to add in this section to help better your grasp of the game. ******************************** *Crafting and saving to victory* ******************************** The level at which you can craft/cook/forge, etc. is not actually the limit you have on you. You can craft items that are up to 20 levels higher than your current level. The only real drawback is that you have a smaller bar to stop the marker at. This is where the save feature comes in. Just save before crafting something 20 levels higher to make sure you don't lose anything. It's easy to learn and before you know it, you'll just be adding 20 to your current crafting levels. *************************** *Easy gold: Cooking method* *************************** Low on gold? Here's an easy method to gain more. Buy milk from the inn and then cook it into Hot Milk. Sell it back to them for an easy profit. Lather, rinse, repeat, until you coat Ymir in platinum. ***************************** *Easy gold: Accessory method* ***************************** Still low on gold? Here's another method for you. Buy yarn balls from the General Store and then craft them into Handknit Scarves. Sell it back for even more profit. Lather, rinse, repeat, until you coat Fenith Island in platinum. ***************** *Dashing and You* ***************** There's a neat technique that moves your character forward a small distance, but with a burst of speed. In order to pull this off, you have to press A + C. If you do it properly, your character will lean forward and move a short distance with a burst of speed. There'll be a sound that plays, too. Travel-wise, this is useless. You can cover much more ground simply running. Battle-wise, it's useful to dodge attacks at the last moment. What really stands out to me about this technique, though, is that you can do an instant dash attack with it. Instead of running for a few seconds and then initiating a dash attack, you can simply move forward, dash, and then press the attack button for a dash attack. ************************** *Consecutive dash attacks* ************************** While we're on the topic about dash attacks, it might be worth it for you to know that you can pull off more than one dash attack in a row. For both the Hammer and the Katana set of weapons, you can pull off 3 dash attacks in a row. As far as I know, other types of weapons can't have their dash attacks be done more than one time. *********************** *Don't run; Iai Slash!* *********************** Using our previous tip of consecutive dash attacks, it's time to not down one of my preferred methods of traveling: Iai Slash chaining. Iai Slash chaining is basically moving using primarily the Katana's dash attack. By using three dash attacks in a row, you can cover more ground than you could've covered while running. It keeps you on your toes and ready for battle. ********************************** *Escaping your fate with teleport* ********************************** When you're trapped in an arena, don't forget that you can teleport yourself out of harms way. This is useful for dungeons where you pull a lever and have to backtrack, but get locked in by gates. Simply teleport out and go back into the floor. So long as you don't have to cross the same area again, you should be fine. In addition, there are some circumstances where teleporting out completely removes the arena altogether. The walls won't come back up and you won't be trapped. However, I don't advise you to rely on this happening, since you want to at least make sure you're not underleveled. ******************* *Joe's second shop* ******************* We all know about Joe's technique shop. However, did you know that Joe has a second shop that sells monster drops? Most people don't seem to know about it, which is understandable since it opens at a time where you're usually not interested in shops. He opens his monster drop store on the day of the Fireworks Festival (Summer 19). On Summer 19, head to Joe's shop and check out his wares. He sells: Bird Feather - - - - - - 250g Dark Crystal - - - - - - 5000g Hard Horn - - - - - - 250g Insect Jaw - - - - - - 250g Insect Skin - - - - - - 200g Knife Piece - - - - - - 200g Light Crystal - - - - - - 6000g Magic Powder - - - - - - 250g Quality Cloth - - - - - - 300g Root - - - - - - 250g Sharp Talon - - - - - - 200g Solid Point - - - - - - 250g Speckled Skin - - - - - - 750g Toxin - - - - - - 250g Yarn Ball - - - - - - 240g Useful when you need a monster drop in Summer... but it's not open for most of the game... Oh well. ++++++++++++++++++++++++++++ +FREQUENTLY ASKED QUESTIONS+ ++++++++++++++++++++++++++++ 1: Q) What is *insert character's name here* bathing time/schedule? A) To put it bluntly, I do not know. The bathing times for most of the characters are pretty erratic, although they do have a certain slice of time that they go into the bath and out. If you really want to know there's a topic on the boards called "Bath Schedules Mini-Guide" made by HitTheGroundWal. He and many others did some extensive research on this topic and composed a nice summary of the bathing times. 2: Q) James disappeared from the island! What should I do?! A) James regularly leaves the island once a week. He's a merchant. If you don't see him that day, he should definitely be at the island the next. 3: Q) Beatrix abandoned Electra! Where did she go?! A) Just like James, Beatrix leaves the island once a week to go treasure hunting. Fear not and she shall return. As to WHY you want her on the island in the first place... I won't even ask you. 4: Q) I'm missing *insert recipe book name here*. Where do I get it? A) I'm planning on adding a section to the character area which shows the requests they put up on the board and which recipes they give you. That will take a bit since my main game already has all of the requests for females done up to 9FP done, so... Just hang tight. 5: Q) Your FAQ needs a "Quick Search" option A) No it doesn't. I've realized in my time of using FAQs/Walkthroughs on Gamefaqs that "Quick Search" additions are unnecessary unless your guide is, like, 200+KB big and you repeat certain keywords. One obvious example is a Pokedex FAQ. I don't plan on making this guide larger than 150KB or even 100KB. Most keywords I used are barely even repeated. Long story short, just ctrl+f the words you need and they should be there. 6: Q) May I put this FAQ on my site? A) Unfortunately, due to personal issues, my Walkthrough is staying only on GameFaqs. CNET affiliates also have permission, such as GameSpot, but only if credit is also given to me. If you DO put this on your site without my prior consent, I'll take every legal action available to take it down. Don't try me. 7: Q) Your FAQ is missing *insert something here*/Your FAQ has *insert information here* wrong, it's *insert correct information here* A) Well don't just sit there. Send it to me via email. Just check the Contact Information section. Just make sure you make yourself clear since I'm still dealing with Iris Noire/Blanche stuff from RF: Frontier +++++++++ +CREDITS+ +++++++++ InfernoCrossing-For creating this FAQ GameFaqs-The only intended site to host this FAQ CJayC-For creating GameFAQS SBAllen-For leading GameFAQS after CJayC stepped down Nintendo-For allowing the Rune Factory series to fluorish and bloom on their consoles/handhelds Neverland Co-For developing the game Natsume-For publishing the game Marvelous Entertainment-For publishing the game oscarm-Reminding me of some useful tidbits I could add and correcting me on Quinn and Bacchus' liked items Lirishae-Going through quite a bit of research for me and fixing three of the character's liked items Billgus-Pointing out the skipped step HitTheGroundWal-Letting me add in the mini-guide and doing extensive research on their properties game_gurl_2736-Giving me the Boss names and the names of all the Wind Shrine monsters, saving me probably a whole day of collecting LysanderD-Sending me the PS3 controls +++++++++++++++++++++ +CONTACT INFORMATION+ +++++++++++++++++++++ If you have any questions you wish to tell me about, email me at: InfernoCrossing@gmail.com Please don't send me spam. Hate mail will be accepted and maybe replied. Although, I don't check my email often. If you have a Gamefaqs account, you can also PM me. (Preferred method) +++++++++++++++++++++++ +COPYRIGHT INFORMATION+ +++++++++++++++++++++++ This is for personal use only, you may not put this in your site or use it to make a profit. Do not distribute this document, or alter it in any way shape or form. It can be printed out for personal use only. You can NOT use this document without my permission. Copyright 2011-2012 InfernoCrossing/Junee Aranico