Wii Music FAQ Version 1.13 Created by: JaydeWiz Creation Date: Oct. 24, 2008 Last Updated: Feb. 24, 2009 ---Contents--- Section 1: Important Stuff -1a: Version History -1b: Legalese -1c: Who I am Section 2: Introduction -2a: What is Wii Music? -2b: Features Section 3: Lessons -3a: Your First Lesson -3b: Subsequent Lessons Section 4: Jam Sessions -4a: Instrument Improv -4b: Quick Jam -4c: Custom Jam --4ca: Choosing a Song and Stage --4cb: Parts --4cc: Styles --4cd: Performing --4ce: Overdubbing --4cf: Extras Section 5: The Drum Kit -5a: What it is -5b: Lessons -5c: Controls -5d: Jam Session Section 6: Music Videos -6a: What Are Music Videos? -6b: Saving Videos -6c: Popularity Points -6d: Creating CD Jackets -6e: The Library Section 7: Mini-Games -7a: Mii Maestro -7b: Handbell Harmony -7c: Pitch Perfect Section 8: Lists -8a: Complete Instrument List -8b: Complete Song List Section 9: Misc. Errata -Contact Info, etc. -------------------------------------- ------Section 1: Important Stuff------ -------------------------------------- ------1a: Version History------ Version 1.13: Finally got around to adding the information about the drum kit. I believe now, hopefully without being wrong, that all the information about the game is in this FAQ. If there is anything else I am missing, please let me know. Version 1.12: Fixed some information about button effects in the drum playing section. Thanks to "Luis" for emailing me and letting me know I messed that up. Thanks! Version 1.11: Added three videos sent to me that showcase obtaining a perfect 100 in Mii Maestro. When the other two are sent to me, I will upload them as well. Version 1.1: Ok, I lied. I fixed some typo errors and realized I didn't add anything about the video library section, so that info has been added. Also, I added the conditions for unlocking the extra stages, since its rather simple. I don't know if I'll add info on what specific instruments get unlocked at which time because if you complete the lessons and the minigames anyway, you'll get everything. Version 1.0: First version of the FAQ. Hopefully I managed to get asmuch information into this the first time as I could. Future versions might just be corrections and grammar/formatting changes. Feel free to check the Contact Info section if you need to send me any errors I missed. Note: Yes, I know I didn’t put in information about the drum set that’s used with the Balance Board. I’ve only recently purchased Wii Fit, and have not had a chance to get that all taken out of the box and hooked up. When I get that done I will update this again with info on the Drum Kit. ------1b: Legalese------ This FAQ is copyright Jason Chandler, 2008. I would appreciate it if this wasn’t duplicated anywhere other than GameFAQs without first contacting me for permission. You’re welcome to save this FAQ onto your computer as needed, as long as you don’t try passing it off as your own. Thanks. ------1c: Who I am------ Not that it matters much who I am, but my name is Jason Chandler, usually I go by Jaydewizard online. If you want to add my console to your wii to trade music videos and such, my console number is 1655-7916-4481-5239. Just shoot me an email with your console # and I’ll add you. ----------------------------------- ------Section 2: Introduction------ ----------------------------------- ------2a: What is Wii Music?------ When Wii Music was first announced, I don’t think there was anyone who wasn’t directly involved with it’s creation that knew exactly what it was going to be. Well, now that it’s out, it’s more than what was previously thought. Wii Music is a Music Simulation Program. While it lacks a freeform music composer (Think Mario Paint), beneath its surface lies a rather intricate remixing system. Consisting of over 60 instruments and 50 songs, there is something for everyone. When playing music in Wii Music, one holds the wii remote and nunchuck (as needed) in such a way as to mimic the instrument you are playing. (Positions are covered in the opening tutorial of the game.) Button presses correspond to playing notes. Interestingly, it’s not which button you press that determines the note, it’s WHEN you press the button. This causes timing to come into play heavily as one is remixing the songs. The theme that seems to constantly flow through the game is rhythm and timing. All in all, Wii Music seems like a simple game to play, but as anyone who’s played it for longer than 5mins can attest to, it’s much more intricate and complicated, and much more involved than simply waving your arms like a lunatic. ------2b: Features------ The Main feature of Wii Music is, as stated in the “What is Wii Music” section, is the remixing and re-dubbing of the 50 included songs. However, that is not all that is included. The game also features three mini-games for you to try out and master. These three games are “Mii Maestro,” Handbell Harmony, and “Pitch Perfect.” Please see section 6 for a detailed description of each mini-game. Another feature is music videos. These are recordings of the Jam Sessions you perform. If you liked a performance you did, you can save a video of it for future viewing. You can also send these videos to your friends (with whom you have on your Wii Console’s friend roster, and who also have a copy of Wii Music) to see what others think of your musical ability. You also can view music videos others have sent you, to get an idea what they think is “creative” music-making. There is also a Lessons section that gives you a basic overview of the finer points of the game. When you first start, you will only have access to the basic tutorial, but as you perform more Jam Sessions and record more music videos, more become available. There are a total of three lessons. ------------------------------ ------Section 3: Lessons------ ------------------------------ ------3a: Your First Lesson------ When you first start Wii Music, you will be taken to the first tutorial. This will teach you how to make sounds with the various instruments. It shows you the 4 main ways to hold the wii remote and nunchuck in order to play the instruments. The four main configurations are as follows: Horn Instruments (Trumpet, Saxophone, etc.): Hold the wii remote up, straight out from your face, as if you were playing it like a trumpet (convenient, isn’t it?) Pressing the 1 or 2 buttons produces a sound. Hold down the button to hold the note longer. Holding the A button causes the note to be repeated when you press the 1 or 2 button. Holding the B button causes you to play a quick arpeggio when you press the 1 or 2 button. Lowering the wii remote causes the volume of the instrument to drop. Conversely, raising it causes the volume to get louder. Piano Instruments (Piano, duh, Harpsichord, etc.): Hold the wii remote and the nunchuck vertical in front of you. Swinging either one down (as if you were hitting a note on a piano) causes a note to play. Swinging them both down at the same time causes you to play 2 notes at once. Holding the A button has the same effect as the Horn configuration. Holding the B button causes the notes played to be staccato. Guitar Instruments (Guitars, Upright bass, etc.): Hold the nunchuck out at your side, as if you were holding the neck of a guitar. Strum with the wii remote to make a sound. Holding the A or B buttons have the same effect as the Horn configuration. Holding the C button causes the notes played to be a chord, as opposed to a single note. Holding the Z button has the same effect as holding the A button (as best I can tell.) Drum Sets (You guessed it! Drums, etc.): The position for the drums is identical to the piano position. The only difference is what the buttons do. If you hold the B button while swinging the wii remote down, it will cause you to play a different sound. Holding the A button has the same effect, but it’s usually the attached cymbal you play. Pressing the Z button has the same effect when swinging down the nunchuck, and the C button plays a different cymbal when swinging down the nunchuck (similar to the A button). The drums are unique in that what sound you make depends on what beat you swing the remote down. If you have a good sense of rhythm, then the sounds produced actually sound like a properly played set of drums. If you get off the rhythm, or play a note at a weird time, the wrong sound might occur (a bass drum hit instead of a high hat crash.) Playing a drum set requires a good deal of rhythmic timing in order to get the sound right. Otherwise it just sounds sloppy. Note: Some instruments have their own way of being played (the Harmonica, for example.) The first time you encounter these instruments, the game will tell you how they’re played. After instructing you how to play the instruments, the lesson continues with you just tacking on a piano for a bit to get used to how the sounds are produced. After that, you will be asked to play “Twinkle, Twinkle, Little Star.” Playing it for a short time will cause computer controlled characters (called “Tutes”) to join you. The lesson concludes with a little speech on how accompaniment can really flesh out a song, and once you perform “Twinkle, Twinkle, Little Star”, you will be asked to make a music video of your performance to conclude the lesson. Congratulations, you are now on your way to making music! ------3b: Subsequent Lessons------ After you make a certain number of music videos (three for the second lesson, and six for the third lesson) you will be asked to participate in another lesson. Lesson 2: Changing the Style/Genre These lessons teach you how to change up the way a song is played in order to fit a specific genre of music. Once again, “Twinkle, Twinkle, Little Star is the basis of the lesson. You go through each part of the song (Percussion, Bass, Harmony, Chord and Melody), learning how changing timing and rhythm can drastically effect how a song sounds. At the end of the lesson, you are asked to save another musicvideo of your performance. (By the end of the lesson you’ll have performed all parts and turned “Twinkle, Twinkle, Little Star” into a rock song.) Lesson 3: Sections of a Song For this lesson, the instructor finally goes into detail about those little black notes bouncing up and down on the right corner of the screen, and what they actually mean. As it turns out, those little “Be Bops” are more than just a metronome. They dictate when a different “section” of the song is coming up, and being played. The lesson covers how changing styles during these different sections have an impact on the “flow” of the song. Once again, after performing all the parts of the song, and getting the idea behind it all, you will be asked to make a music video, and the lesson will conclude. Congratulations, you just completed the three main lessons! Note: If you go back into the Lessons section from the Main Menu, and select “Jam Mastery” you can go through lessons that cover all the musical genres in the game, not just Rock. ----------------------------- ---Section 4: Jam Sessions--- ----------------------------- Now we are starting to get into the meat and potatoes of Wii Music. This is what it’s all about: Jam Sessions. ---4a: Instrument Improv--- When you select Jam Sessions from the Main Menu, the top choice will be Instrument Improv. From here, you can choose any instruments you currently have unlocked and just fiddle with them, making sounds and trying out rhythms. Pressing the + and – buttons scroll through the available instruments. At the bottom of the screen will be three buttons: “How to Play” should be rather self-explanatory. The second button is “Play with Tutes.” Selecting this will cause you to start playing the currently selected instrument on stage. As you play, a number of Tutes will join you, playing various instruments as backup. You can continue this for as long as you like, as it is never-ending. The Tutes respond to how fast you play, so they will match you as you play. (I once did this with the Dulcimer for 10mins straight. I found just the right way to play and had a neat selection of instruments backing me up. It sounded awesome.) Note: While it seems the Tutes that join you and what instruments they play are random, if you do this multiple times with the same instrument, you’ll notice that there are a set number of configurations per instrument. Also, the notes you play aren’t random either, which you can tell by performing repeatedly with the same instrument as well. The third button, “More Details” just gives a brief little description of the instrument you have selected. Not much, but it’s a nice touch. Pressing the yellow circle will return you to the Jam Sessions Menu. ------4b: Quick Jam------ Pressing this will take you to the Quick Jam Screen. (After choosing the number of players and which Mii(s) you want to use. Once at the Quick Jam screen, you will be shown the song and instrument you’ll be playing, as well as the genre of the song. You can either hit the “Start” button to start the session, or you can hit the “Shuffle” button to have a random instrument, song and genre chosen. Note: For a more detailed description on Performing in a Jam Session, see below. ------4c: Custom Jam------ This is the most involved aspect of the game, and is more than likely where you’ll be spending 90-95% of your playtime. ------4ca: Choosing a Song/Stage------ Pressing the Custom Jam button will take you to the Song and Stage selection screen. From here you can choose what song you want to perform. You start the game with only a handful of songs. Each song has a star rating. This is just an indication of the approximately difficulty of the song (if you’re trying to perform the song note-for-note). You also choose what stage you wish to perform on from this screen. You start the game with 4 stages and they are as follows: 1 - Electro Stage: This is the stage you perform on when doing an Instrument Improv. 2 - Musical Mountain: Think “The Sound of Music.” 3 - Live Club: About as close to a Guitar Hero setting as you’re going to get. 4 - Sweet Stage: Something to do with a birthday cake. I’ve honestly never performed on this stage. Note: As you progress through the game, you can unlock an additional 6 stages, and they are as follows: 5 – Beachside Drive: You’re on the back of a flatbed Semi driving along the beach. Complete the second Lesson to unlock. 6 – Harmony Hi-Rise: You perform inside of a tenement building while things in the room dance around and people are walking around the street listening to you. Complete the second Lesson to unlock. 7 – Galactic Voyage: You perform as you fly through space. This stage is one of my personal favorites. Complete the third lesson to unlock. 8 – Concert Hall: If you’ve played the Mii Maestro Mini-Game, it’s the stage you perform on. If you haven’t, think of a grand opera stage. Complete all five levels of Mii Maestro to unlock. 9 – Park Square: You’re in a park while onlookers listen to you performing. Complete all five levels of Handbell Harmony to unlock. 10 – Music Room: The music room from the “Pitch Perfect” Mini-game. If you haven’t played it, it looks like a band room. Complete all 8 stages of Pitch Pefect to unlock. ------4cb: Parts------ After making your choices, pressing “OK” will take you to the parts screen. What you’ll see is six slots, each one corresponding to a different part (Bass, Percussion x2, Chord, Melody and Harmony). Moving the cursor over one of the parts and pressing A will replace the Tute with your Mii, and you’ll have the ability to choose the instrument you want to play. Once you’re satisfied with your choice, press the “OK” button to begin the performance. Note: Once you complete the lesson on genres, you will unlock the ability to add/remove parts from the song. Once that happens, simply move the cursor over the part you want to add/remove and press the B button. ------4cc: Styles------ After completing the second lesson (genres), you will have the ability to choose a genre for whatever song you are performing. While you still have the ability to perform the song however you feel the need to, selecting a genre is a quick way to change the song to fit a particular style. From the Part Selection screen, press the purple music note in the bottom right-hand corner of the screen. Selecting of the eleven styles will instantly change the song to that style. The other buttons along the bottom of the screen are as follows (from left to right): Blue Button (Metronome): This allows you to set the tempo of the song. Red Button (Instructor): This allows you to change how the parts in the song are used while performing. (Use a Tute, or a previously recorded performance). Purple Button (Smiley Face): This allows you to change the Mii you are currently using. (This is useful for using multiple Miis in the same performance.) Orange Button (Silhouette): Loads data from a music video. If you have previously made a music video using the current song, or had one sent to you using the current song, you can use this to select the music video you want to use and bring in the parts used. From there you can play along with it, or change parts to make it your own. Pressing one of the buttons twice takes you back to the Part Selection screen. ------4cd: Performing------ After choosing a part to play and an instrument, then pressing the “OK” button, you’ll be taken to the performance. (After you have the chance to tinker with the instrument one last time.) This is where you’ll actually be playing the song, and recording the part for future use. Any time you perform, your performance is recorded. You can always replay the same part if you’re not satisfied. You appear on stage, and the song will start playing. The Be Bops in the corner will let you know when the song will start. They will also let you know when the intro is playing, and when the actual melody kicks in. While performing, if you press the – button, a scrolling music score will appear at the top of the screen. The notes displayed indicate when to play the instrument to make the song sound like the original. Of course, you can choose not to play certain notes, or play notes that aren’t there, but the notes shown are the framework on which you can expand. If you want the song to sound unchanged, then simply perform the action when the scrolling bar reaches a note. Keep in mind that simply doing the action is all that’s necessary. As long as you do it at the right time, the correct note will play. The Be Bops in the corner do more than help you keep time. They also change shape depending on what “phrase” of the song is currently playing. They can either be in the shape of a circle, square, or a triangle. As they bounce, if they change shape when they hit, but go back to their original shape, that means the song is approaching a phrase change. After your performance, you’ll be presented with 4 options. You can make a video of the performance (see Section 5 for more information on music videos); you can go back to the parts screen and change instruments; you can restart the jam, if you want to play the part over, or you can view a replay of what you just did. (Helpful if you want to pick out any mistakes you might not have noticed while performing.) When you finish a performance and choose change instruments, you will be taken back to the Part Selection screen. You’ll notice that there will now be a yellow Mii in the part you just performed, replaying what you just played. This is the basis for overdubbing, which will be covered in the next. ------4ce: Overdubbing------ As stated above, when you return to the Part Selection screen, there will be a yellow-dressed Mii repeating whatever it was you just performed. The idea behind overdubbing is that you take one of the parts, perform it how you want it to sound (Identical to the original, or different), then once you finish that, you choose a different part to perform. The first performance you did will remain, played by your Mii, so you can continue to change all the parts until you have a song that might be completely different than what you started with. One thing to do is change the Mii you’re using when you change parts, that way you have a different Mii playing each instrument. That is, unless you want to have six copies of yourself performing. How else are you going to have Chuck Norris playing the Legend of Zelda theme on a Clarinet while Capt. Falcon beat-boxes as backup? Once you get the performance sounding just the way you want, it’s time to make a video! Note: You can only make a music video right after you finish your performance. If you go back to the Part Selection screen, you’ll have to re-perform in order to make a music video. ------4cf: Extras------ In the Jam Sessions main menu, you will see your Mii in the group of Miis on the left side of the screen. If you start playing the instrument your Mii is holding, you’ll play along with the Wii Music theme. The Electro Stage might just seem like it’s full of random lights, but if you choose a Nintendo song, and perform on this stage, the lights in the background will display images related to the game the song is from. ----------------------------------- ------Section 5: The Drum Kit------ ----------------------------------- ------5a: What it is------ The Drum Kit is a way in Wii Music to play the drums using more than just the Wii remote and nunchuck. Using the Wii Balance Board (sold with Wii Fit), you have more control over the playing of drums than without it. You can actually control when to play the bass drum, hi hat, etc., rather than relying on a preset hit when using just the wii remote and nunchuck. To access this mode, simply click on the image of the balance board in the lower right-hand corner of the screen from the main menu. ------5b: Lessons------ When you first enter the Drum Kit menu, you will see a tute playing a drumset. This is where you access the lessons on how to play. Just to show how intricate the drum set actually is, there are 15 lessons you can complete in order to learn how to play. The lessons are as follows: 1- Posture and Hitting Drums 2- Four Beat with Two Drums 3- Hi-Hat rhythm 4- Four Beat with Three Drums 5- Cymbal Accents 6- Eight-Beat Slow Tempo I 7- Eight-Beat Slow Tempo II 8- Eight-Beat Medium Tempo 9- Eight Beat with Accents 10- Eight-Beat with Fills 11- Soul Pattern 12- Rock Style, Open Hi-Hat 13- Snare-Drum Fills 14- Tom Fills 15- Final Lesson It would seem that there are different "levels" of completing a lesson. If you complete it well enough, a crown will appear next to its name when you finish. If you just do good enough to complete it, a check mark will appear instead. You cannot complete lessons 6-10 without first completing lessons 1-5, and the same applies for lessons 11-15. You cannot complete them until you complete lessons 6-10. ------5c: Contols------ The Controls for the drum kit seem a little tricky, but with practice, you should be able to nail it without too much of a headache. Swing Remote: Play Hi-hat Swing Remote (While Holding A): Play Cymbal Swing Remote (While Holding B): Play Snare Swing Remote (While Holding a direction on the + Pad): Play Tom* Swing Nunchuck: Play Hi-Hat Swing Nunchuck (While Holding C): Play Cymbal Swing Nunchuck (While Holding Z): Play Snare Swing Nunchuck (While Holding the directional stick): Play Tom* Step With Right Foot: Bass Drum Hold Left Foot Up: Open Hi-Hat Lower Left Foot: Closed Hi-Hat *Which direction you hold changes which Tom you play, thereby changing the pitch. Note: It does not matter which one you play with (remote or nunchuck), you get the full range of things to hit using either one. You can use both for various things if it feels more natural. (The Lessons will behave this way.) ------5d: Jam Sessions------ This takes you to the drum kit Jam Sessions Menu. From here you're presented with two options: Jam Session and Free Play. Jam Session behaves exactly like it does from the main menu. (See Section 4.) Free Play is a little different. It's alot like Instrument Improv, with a few minor changes. Instead of choosing from the whole range of instruments, you're asked to choose between four drum types: Normal, Rock, Galactic and Jazz. Once you make your selection, it puts you on stage with the drum kit (how it looks when you go through the lessons). This just gives you an opportunity to mess around on the drums and get a feeling for how they sound. Once you're done, press the + button to bring up the menu. Changing the drums will take you back to the slection screen where you can exit out if you want. When you press the + button, you can also view the controls if you forget how to work the drums. Note: When selecting drums, you can decide if you want to turn off the audience that appears when you are free-playing. The button in the bottom right-hand corner (with the three heads) toggles it on or off. Note: When you want to record a music video with someone, and you want to play the drums using the balance board, you HAVE to do it through the drum kit menu. If you go to Jam Sessions from the main menu, you'll only be able to use the wii remote and nunchuck, like normal. ----------------------------------- ------Section 6: Music Videos------ ----------------------------------- ------6a: What Are Music Videos?------ Basically, a music video is a recording of your performance that you can save and send to your friends (who have Wii Music, of course) so you can share your remixing and re-dubbing projects and compare notes. ------6b: Saving a Music Video------ Saving a Music Video is an easy process. Once you finish a performance, you will be given the option to save a video of the performance. Hit that button and the process will begin. ------6c: Popularity Points------ The first thing you will be asked when making a music video is to give it a rating from 1-100. This essentially is a guide of how well you think the song was. It also determines how the song is filed in your music library. (Songs in the library are arranged from highest rating to lowest.) Note: When a friend sends you a music video, you will be asked to assign it popularity points once you finish viewing it. You can decline to assign them, but unranked videos will always be at the front of the list in your library. ------6d: Creating CD Jackets------ Once you assign a newly-created video its popularity points, you will then be taken to the CD Jacket Creator. This jacket will be how you identify your songs in your library, as the image for the video will be the CD Jacket. On the right side of the screen is buttons for each Mii/Tute that performed in the song. Pressing the A button over one of them will “grab” the corresponding character. Pressing the B button will return that character to its button. -Moving the cursor over to the CD Jacket and pressing the A button will place the image onto the Jacket. -If you move the wii remote closer to the screen, the image of the Mii/Tute will get larger, and it will get smaller if you move the remote farther away from the screen. -Twisting the wii remote will likewise twist the image. -Pressing the directional buttons on the D-pad will rotate the actual character in whatever direction you press. -Pressing the 1 button will change the pose of the current character. -Pressing the 2 button will switch between a fully body shot of the character, and just showing the face. -Pressing the – button will bring up a controls guide in case you forget any of these. Hitting the “Background” and “Frame” buttons will, as expected, change the background of the jacket and the border, respectively. Once you get everything just the way you want it, simply hit “Done” and your music video will be created! After creation, you’ll be shown your video, so you can see how it all came out. ------6cf: Video Library------ On the Main Wii Music screen, there is a section for your Videos. If you enter your Music Library, you'll notice the top 10 songs displayed near the top of the screen. You can scroll through the list to see your entire library. Pressing the A button over a CD Cover will give you a preview of the song. Doing it again will allow you to play the whole video, send it to a friend or change its assigned popularity points. Note: When sending a video, keep in mind that videos take up 1-2 of blocks, and you can only send 10 blocks of videos per day. (This equates to roughly 5-10 videos.) Luckily, if you send the same video to multiple people at the same time, it only counts once towards the iimit. Underneath the top 10, it lists the name of the song used, and the name of the group who performed the song. If there is a music video that is flashing with an envelope icon, it's a video that was sent to you that you haven't seen yet. Videos with a smiley-face icon are previously-viewed videos that have been sent to you. Note: Remember that songs are arranged in order of their popularity points. You are also given the ability to play the top ten songs back-to-back, or just play a random song from your library. Hit the corressponding button in the Library Main Menu in order to do so. --------------------------------- ------Section 7: Mini-games------ --------------------------------- When you want to take a break from creating music videos or remixing songs, you can try your hand at one of the three mini-games included in Wii Music. ------7a: Mii Maestro------ This is the game that everyone thought was going to be the main aspect of Wii Music. In this mini-game, you conduct an orchestra through one of five songs, trying to keep the right tempo and not screw it up. You are scored points based on how well you conducted the music relative to what the description of the song calls for. The five songs you can conduct, in order of “unlocking” are: “Twinkle Twinkle, Little Star “Carmen” “The Four Seasons – Spring” “Ode to Joy” “The Legend of Zelda” Pressing either the A or B button while you are conducting will cause your orchestra to jump up and down and play with extra strength and power. (This is useful for parts of the song that call for it.) However, if you make them jump around too long, they get tired and stop playing. (They also turn around and look at the screen with very sad faces.) The whole point of the game is trying to figure out how the song should be conducted; what needs to be fast, what needs to be slow, and where the song needs that extra “oomph.” Once you complete all five songs, they will be unlocked for you to perform in Jam Sessions, The Concert Hall stage becomes unlocked as well. On a more personal note, I have yet to score above a 90, and that’s only on “Twinkle, Twinkle, Little Star.” The rest all have scores in the 70s. This game is tricky. ****Special Thanks to "Chikorii" for sending me these videos showcasing a way to get 100 points in Mii Maestro. Right now I have been sent three of the five songs. The other two will be added once they are sent to me, as soon as he's able to accomplish it.***** Twinkle, Twinkle, Little Star http://www.youtube.com/watch?v=d4KaTY5VzLk The Four Seasons - Spring http://www.youtube.com/watch?v=foQAe2FPVJ4 The Legend of Zelda Theme http://www.youtube.com/watch?v=558Ae6tPigc ------7b: Handbell Harmony------ This game has you joining a group of handbell players in a city park. Your job is to play the right bell when the bell that matches your color scrolls across the screen (Think “Guitar Hero”). You have a bell in each hand. The right hand corresponds to the wii remote, and the left hand corresponds to the nunchuck. Swing the appropriate one down to play the note. For an added challenge, before you start, you can hit the “Game Settings” button and change the complexity of the song, as well as the tempo. You can also change the flow of the song so that the music will either stop until you hit the right note, or keep going. When you up the complexity, sometimes the bells on screen will have a "#" on them. When this happens, swing down the appropriate accessory while holding down either the Z or C button. Also, before you start, you can choose to change which set of handbells you want to play. (Press the "Handbell Shuffle" button.) Your score is determined by how well you performed. (In other words, screw up less, and you get more points.) ------7c: Pitch Perfect------ A sort of musical training program if you will. This game tries to get you to recognize pitches and be able to pick out correct one from incorrect ones. There are 8 stages, and they all seem to follow the same basic pattern: First you will have to pick out which pitch matches the one played by the speaker. Next you have to find which Miis have the same pitch. Next, you have to determine which Mii has the highest/lowest pitch. After that, you have to choose which musical phrase bests matches the mood of whatever it is the game describes to you. Then, you have to pick the Miis that create the two- three- or four-part harmony broadcast from the speaker. Next to last, you have to arrange the Miis from lowest to highest pitch along the platforms at the bottom. Lastly, you have to arrange the Miis on the musical score sheet in order to match the song playing from the speaker. You are timed during the exercises. You gain 15 seconds every time you clear an exercise. Not only do you lose time the longer it takes you to complete the exercise, you get a penalty if you make a wrong guess. Your final score is the time left when you complete the final exercise. Completing stage 4 unlocks the Super Mario Bros. Theme and the NES horn. Completing the stage 8 unlocks the Music Room stage for Jam Sessions. -------------------------------- ------Section 8: The Lists------ -------------------------------- Now what follows is a list of all the instruments and songs in the game. (Assuming there’s no super-secret, “play for 1000 hours” unlockable.) Basically, in order to unlock the instruments and songs, just complete the lessons you are asked to do as you make more videos. Also, playing through the mini-games unlocks songs, instruments and stages as well, so make sure you complete them. As a reminder, you are asked to complete a new lesson when you create three then six music videos. ------8a: Complete Instrument List------ Piano Galactic Piano Toy Piano Harpsichord Harp Dulcimer Marimba Vibraphone Steel Drums Handbells Dog Suit Cat Suit Timpani Rapper Acoustic Guitar Ukulele Electric Guitar Galactic Guitar Banjo Sitar Shamisen Jaw Harp Electric Bass Upright Bass Galactic Bass Trumpet Galactic Horn Saxophone Clarinet Recorder Accordion Bagpipe NES Horn Singer Tuba Flute Harmonica Violin Cello Basic Drums Rock Drums Jazz Drums Latin Drums Reggae Drums Ballad Drums Galactic Drums Marching Snare Bass Drum Taiko Drum Congas Galactic Congas Djembe Drum Timbales Maracas Tambourine Bells Castanets Cowbell Hand Clap Beatboxer Black Belt Cheerleader Guiro Cucia Whistle DJ Turntables ------8b: Complete Song List------ There are four genres from which Wii Music created its library: Classical Music, Traditional Music, Popular Music, and Videogame music. ---Classical Music: Ode to Joy Bridal Chorus Swan Lake From the New World Minuet in G Major A Little Night Music The Blue Danube Carmen ---Traditional Music: American Patrol The Entertainer Twinkle, Twinkle, Little Star Do-Re-Mi My Grandfather’s Clock Happy Birthday to You Yankee Doodle Frere Jacques Sur le pont d’Avignon The Flea Waltz Turkey in the Straw On, My Darling Clementine Scarborough Fair Long, Long Ago Little Hans O Christmas Tree From Santurtzi to Bilbao Sakura Sakura Troika La Bamba Over the Waves La Cucaracha ---Popular Music: Daydream Believer Sukiyaki Jingle Bell Rock Please Mr. Postman The Loco-Motion Woman Every Breath You Take September Material Girl Wake Me Up Before You Go-Go I’ll Be There I’ve Never Been to Me Chariots of Fire --Videogame Music: The Legend of Zelda F-Zero –- Mute City Theme Super Mario Bros. Animal Crossing Animal Crossing –- K.K. Blues Wii Sports Wii Music ----------------------------------- ------Section 9: Misc. Errata------ ----------------------------------- Well, there you have it. I hope I covered everything that’s needed to be covered. I hope this has also given you some insight into what Wii Music is all about. If you haven’t given it a try, I strongly suggest you do. Once you get deep enough into it, you’ll find it’s a lot more intricate than it appears at first glance. ------Contact Info------ If you wish to contact me about anything (suggestions, corrections, Wii Friend invite), simply shoot an email to: jaydewyzard@bellsouth.net. Wii Music FAQ - Copyright 2008 Jason Chandler