\\\ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\\ \\\ Be sure to RECOMMEND this guide if you found it helpful! \\\ \\\___________________________________________________________\\\ ----------------------------------------------------------------------------- __ __ _ _ _ \ \/ /___ _ __ ___ | |__ | | __ _ __| | ___ \ // _ \ '_ \ / _ \| '_ \| |/ _` |/ _` |/ _ \ / \ __/ | | | (_) | |_) | | (_| | (_| | __/ /_/\_\___|_| |_|\___/|_.__/|_|\__,_|\__,_|\___| ____ _ _ _ / ___| |__ _ __ ___ _ __ (_) ___| | ___ ___ | | | '_ \| '__/ _ \| '_ \| |/ __| |/ _ \/ __| | |___| | | | | | (_) | | | | | (__| | __/\__ \ \____|_| |_|_| \___/|_| |_|_|\___|_|\___||___/ ----------------------------------------------------------------------------- Xenoblade Chronicles FAQ/Walkthrough Version 1.5 (3/28/14) Written by Andrew Testa Email Address: andrew.c.testa@gmail.com ----------------------------------------------------------------------------- This document is Copyright (c) 2015 Andrew Testa. All Rights Reserved. _.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._ /-----------------------------------------------------------------\ < ------- T A B L E O F C O N T E N T S ------- > \-----------------------------------------------------------------/ Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż°—._.—°Ż 1. What's New? 2. Walkthrough 2.1 - Prologue 2.2 - Colony 9 2.3 - Tephra Cave 2.4 - Colony 9 II 2.5 - Tephra Cave II 2.6 - Bionis' Leg 2.7 - Colony 6 2.8 - Ether Mine 2.9 - Satorl Marsh 2.10 - Makna Forest 2.11 - Frontier Village 2.12 - Makna Forest 2.13 - Eryth Sea 2.14 - Alcamoth 2.15 - High Entia Tomb 2.16 - Eryth Sea II 2.17 - Prison Island 2.18 - Valak Mountain 2.19 - Sword Valley 2.20 - Galahad Fortress 2.21 - Fallen Arm 2.22 - Mechonis Field 2.23 - Central Factory 2.24 - Agniratha & Bosses "R" Us 2.25 - Bionis' Interior 2.26 - Prison Island 2.27 - Space 3. Bosses 4. Quests 5. Weapon List 6. Armour List 7. Gifts & Collectables List 8. NPC Trading List 9. Gems List 10. Arts List 11. Skills List 12. Shop Lists 13. Frequently Asked Questions 14. Version History 15. Credits 16. Contact Information 17. Legal Disclaimer Quick Navigation: Press Control + F to bring up your browser's find function, ----------------- copy a section title into the search bar ("4. Quests" for example) and press enter to 'jump' to the appropriate section quickly. ============================================================================= ----------------------------------------------------------------------------- 1. What's New? ----------------------------------------------------------------------------- ============================================================================= Version 1.5 (3/28/14): Walkthrough complete! Yay! Version 1.4 (3/26/14): It's been so long, and I feel terrible for leaving this guide so incomplete, so I'm back to work on it during my Spring Break. Walkthrough up through Galahad Fortress! Version 1.3 (2/21/13): Walkthrough to Frontier Village; gems & NPC trading. Version 1.22 (2/16/13): zerokid corrected Shulk's damage numbers and the Omega Break numbers. Version 1.21 (2/16/13): Completed Tephra Cave and Bionis' Leg sidequests. Version 1.2 (2/15/13): All Colony 9 quests and Seven's armour list have been completed. Version 1.1 (2/14/13): Finished medium armour and heavy armour lists! :) Version 0.6 (2/11/13): Added appendices for weapons and light armour. Will finish armour and work on walkthrough after midterms. Version 0.5 (2/04/13): Initial version of guide. Walkthrough up to Ether Mine. ============================================================================= ----------------------------------------------------------------------------- 2. Walkthrough ----------------------------------------------------------------------------- ============================================================================= This walkthrough contains very little, if any, spoilers for the game, and it does not digress on the cutscenes of the game. Essentially, I know that y'all are watchin' the story, and I doubt you'd want a play-by-play on the game's story when you're here for a guide. I will do some contextualizing, however, to make sure that we're on the same page. In addition, this guide presupposes that you're talkin' to every NPC that you come across so that you can get all of the sidequests. Since there are so many sidequests, they have been put in a separate section -- the quests section -- to avoid pages of non-walkthrough text. Feel free to reference this section when you want to stop doing the main story and start questing. Anyway, here goes nothing... ============================================================================= ----------------------------------------------------------------------------- 2.1 - Prologue ----------------------------------------------------------------------------- ============================================================================= After the opening cutscene, you are introduced to the battle mechanics of Xenoblade Chronicles. This is a tutorial battle. For now, press Z to target a Mechon, then run up to it. You are prompted by another tutorial box; select the middle icon to start the battle. The next tutorial box describes auto- attack, and the one after that describes how to use arts. Select the Enchant art to the left. This art is extremely important; with this art active, your companions can't damage the Mechons. You will want to keep this art up at all times if you are battling Mechons. It's really easy to tell if it's not active because your party members will do 1 damage over and over. After activating Enchant, hack away at the Mechons! Note that if you are able to use the Monado Arts again, you can do an offensive attack called Buster to severely damage the enemy. At any rate, once they're defeated, another wave arrives. Dispatch of them the same way, and then a bigger mechon arrives. He's just as easy as the little ones. Just remember to use Enchant if you see your party members doing 1 damage. Enchant is more important than Buster. Luckily, it stays up for a long time. After the fight, enjoy the cutscene that frames the story. ============================================================================= ----------------------------------------------------------------------------- 2.2 - Colony 9 ----------------------------------------------------------------------------- ============================================================================= In the following cutscene, we are introduced to the star of the show, Shulk. We are again put into battle and instructed by another tutorial box. The first box is pretty self-evident: when a character's HP is at 0, they are incapacitated. The second tutorial box instructs you again on how to use arts. It's really important, so it deserves to be reinforced even by the game. The next three boxes explain the two arts that Shulk can currently use: Back Slash and Light Heal. Back Slash is an attack that does a lot more damage from behind. Light Heal, as is obvious, heals a character. To heal someone, after you select the art, you need to select a character. You can see who to select on the top-left corner of the screen, as well as all the characters' current health. Run up to the enemy and commence the battle. Try to get behind it to use Back Slash for some major damage, and use Light Heal if anyone gets below 50% health. After using an art, you need to wait for it's cooldown before you can use it again, so don't use Light Heal if you don't need to use it. You are then prompted by yet another tutorial box, this time about the talent gauge. This is filled by offensive attacks such as auto-attack, and when it is full, you can use a powerful ability exclusive to the particular character that you are controlling. Use Turn Strike on the enemy to inflict high damage. When the foe is finally defeated, collect the treasure chest for some loot. Afterward, fight the Common Caterpile in the center of the area. You are prompted by another tutorial box which explains aggro. Of course, if Shulk has aggro, he won't be able to get behind the monster to do an effective Back Slash, so you should try to not get aggro in this fight if you can. Also, Reyn has much higher defense and more health than Shulk, and so Reyn can be considered a "tank" in colloquial terms. Therefore, it's more efficient for him to have aggro because you won't need to heal as often during a fight. You should try for Reyn having aggro throughout the fight. Of course, Back Slash, since it does major damage, will probably direct the monster to Shulk. After defeating the enemy, we have another cutscene and then a few more tutorial boxes that describe the camera and the arrow on the top portion of the screen. The arrow indicates where your next story objective is located. For now, run south down the linear path. You can fight the monsters on this path if you want, but it's not required. If you need practice, though, these are extremely easy enemies. Run south a little ways and move on top of the blue orb. This is actually an item. These orbs are scattered on the ground throughout every area. If you see one, you'll definitely want to go get it. With this in mind, while running south down this path, collect the items along the way. --------------------- Things To Do In Town: --------------------- When you reach the town, you'll have another cutscene and after you have free control over Shulk. I advise talking talking to Dorothy, the girl clad in blue, directly in front of you. This will introduce you to the affinity mechanic of this game. The affinity mechanic is especially important among party members, but it is also important for NPCs. The NPCs around town will give you small quests to complete - mostly fetch-an-item or defeat-this-monster quests - and you'll receive money, experience, or an item for completing the quest. You also gain affinity with the town as a whole. This is important later in the game when you want to unlock certain skill trees, because you need a certain level of affinity for the town before you can unlock them. You don't need to do ANY of these quests if you don't want because they are not required to advance the story. However, I recommend that you take the time to run around the city and talk to every NPC twice. Why twice? Well, even *talking* to NPCs raises affinity and most need to be talked to twice before they start repeating themselves. In addition, talking to all the NPCs will give you a feel for the layout of the town. Also of note is that certain NPCs are only out at certain times of the day. For example, you may only see some at night and only see some during the day. So, if you're really earnest, you'll want to change the time to night in the menu and collect all the quests at night as well. You can also buy and sell items at the shop in the town. It is important to consistently upgrade your equipment throughout the game, and the primary way to get the equipment is through purchasing it at the shops. You can also get the art books at these shops, and these books raise the level cap on each art. Here is what is available at the shop: Colony 9 Merchant ----------------- Acrylic Driver.................800 Iron Pike......................880 Rusty Guarder..................1200 Metal Lancer...................2100 Aegis Guarder..................3000 Nine Cap.......................440 Battle Gear....................660 Light Cap......................980 Homs Military Cap..............2000 Prototype Helm.................8000 Nine Top.......................960 Parlour Jacket.................1200 Battle Armour..................1320 Regnas Armour..................4000 Bikini Top.....................6000 Nine Cuffs.....................260 Battle Gauntlets...............620 Protector Amulet...............840 Light Gloves...................960 Homs Gauntlets.................2000 Nine Bottoms...................840 Stylish Belt...................900 Battle Leggings................1100 Regnas Leggings................2800 Bikini Bottoms.................6000 Nine Shoes.....................530 Battle Boots...................580 Light Shoes....................1200 Homs Military Boots............2000 Prototype Greaves..............8000 Bone Upper.....................2400 Slit Edge......................3200 Hammer Beat....................3200 Wild Down......................3600 Back Slash.....................4000 Light Heal.....................4800 Rage...........................4800 Another important place is the Gem Man's Stall. This is where you can craft gems to put on your weapons and armor. Talk to the man to learn about this process and also that the Gem Stall is out of commission for the time being. He will also give you two gems, which I recommend you equip on Shulk's Junk Sword for now. --- Back to the story now. Once you've done everything that you want to do, use the golden arrow to reach the next story portion of the game. You'll arrive at the Fortress Entrance and learn a little about Landmarks, which you can fast-travel to at any time to make travelling a lot easier. Watch the ensuing cutscene and talk to the NPCs around here if you want to get quests and raise affinity. Afterward, use the golden arrow to reach the lab and another cutscene. Soon you'll have control of Fiora. Exit Dunban's house and leave the town via the east entrance. From here, follow the path south until you reach stairs. Go up the stairs to reach Shulk and another cutscene. After it, you have control of both Fiora and Shulk now. Before you go back to town, press A at the heart-to-heart location right next to you for your first heart-to-heart with Fiora and Shulk. Answer however you like; you should use these heart-to-hearts to raise affinity with party members. Some heart-to-hearts have prerequisites, so be sure to take note of them for future reference. After the heart-to-heart, use the map to fast travel to the Fortress Entrance. Go back inside the lab for another cutscene. Now you must go get some Ether Cylinders with Reyn. If you want, you can do quests around town and buy gear before you head out. When you're ready, fast travel to the town entrance and follow the westward path. It is a rather linear path - follow it, collect the items along the way, and walk to the marker for another cutscene. Now that Fiora's in your party, you have a full party of three people. I recommend that you take this time to do any particularly difficult low-level quests in Colony 9. Now that you have a full party, all the quests should be easy. You should also equip Fiora if you have any extra equipment. When you're ready, enter the cave. ============================================================================= ----------------------------------------------------------------------------- 2.3 - Tephra Cave ----------------------------------------------------------------------------- ============================================================================= After the cutscene, follow the linear passageway until you reach a group of enemies. Since you just learned about the different types of enemies, you should see that one of the enemies will attack you on sight. With this in mind, you can either try to go around it, or just walk up to it and initiate an attack. From now on, a lot of the creatures that you face will attack you either on sight or by hearing you. Note that if you don't want to fight a battle, you can always run away - just keep running in a direction and the enemy will stop pursuing you. Follow the passageway to a large room full of enemies. You cannot go into this room because one of the enemies is high level and can easily kill you. Instead, take the small passage to the west right before the room. It will loop around and over the room with the high level enemy. On the other side, walk down the incline to the ground floor. You might notice some enemies here; one of them is a unique, which is more difficult than normal enemies, so it might not be in your best interest to provoke the bunnies unless you are comparable in level to them. If you do manage to catch aggro and you are too low level, you can always run away. To the north, you'll see a room full of enemies. The Brogs, or the ground enemies, can be tough, so I recommend going around them if you don't want to fight. Go north to Mag Mell Ruins for another cutscene. Afterward, go up the walkway to reach the upper level of the cave. The Bunnivs around the walkway might attack you, so either defeat them or run up the walkway and through the door to the east. From here, go through the door in front of you to reach a fork. Take the north path here. If you go the south path, it's a dead end and you can find a tough enemy. Anyway, follow the north linear north path as it loops around to the Rear Entrance Landmark. This Landmark is a nifty way to fast travel deep inside the cave and circumvent all the enemies. When you're ready, exit the cave back to Colony 9. ============================================================================= ----------------------------------------------------------------------------- 2.4 - Colony 9 II ----------------------------------------------------------------------------- ============================================================================= Out here, simply walk over to the cement structure to reach another cutscene. After the cutscene, you'll face two enemies and learn about switching targets and commanding your party as whole. For this fight, you'll want to focus on each target one at a time to be as efficient as possible. ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Two Ancient Machines | | Area: Colony 9 - Cylinder Hangar | | Level: 8 | | Difficulty: Easy | | Recommended Party: Shulk, Reyn, and Fiora | | General Strategy: This is a mini-boss fight of sorts. The two enemies | | aren't particularly difficult because you have a full | | party of characters to work with. Make sure Reyn has | | aggro on at least the enemy that you aren't focusing | | on. Either Shulk or Fiora might draw aggro from the | | enemy that everyone is attacking; this shouldn't be a | | problem because it will go down fast anyway. If | | controlling Shulk, be sure to use Light Heal wisely. | | Use Back Slash from behind and Slit Edge from the side | | to lower physical defence. As always, use all your | | offensive abilities right off cooldown. | | | o---------------------------------------------------------------------------o After the fight, watch the cutscenes and save the game. When you have control again, you might realize that you are unable to fast travel. This might happen from time to time - the game won't allow you to fast travel or save. You'll just have to run back the old fashioned way. Jump off the mountain and into the water. Don't worry, you won't die. I promise. Plus, it's fun and kinda cool. Swim to the shore and run up the beach to the next cutscene. Time for a little lesson on Mechons... ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Mechon M63 | | Area: Colony 9 - Town Entrance | | Level: 6 | | Difficulty: N/A | | Recommended Party: Shulk and Reyn | | General Strategy: This fight is designed to acclimate you with some of | | the game's mechanics. First, your weapons won't damage | | the Mechon on its own - you need to inflict Break and | | then Topple before you can do any damage. Luckily, | | Shulk's ability Turn Strike inflicts Break and Reyn's | | ability Wild Down inflicts Topple. If Shulk, use Turn | | Strike and Reyn will follow suit. If Reyn, wait until | | Shulk has done Break before using Wild Down. All you | | must do is use these two abilities to successfully | | Topple the Mechon and the battle will end. | | | o---------------------------------------------------------------------------o After the cutscene, you'll learn a nifty trick - how to flee from combat. You'll want to flee from Mechons for now because it is simply not worth fighting these guys when you must repeatedly Break and Topple just to do any damage at all. Run through the town and ignore all the Mechons along the way. Just run around them if they're in the middle of the street and ignore them if they manage to damage you. Rest assured, they won't follow you into the next cutscene. After the cutscene, run to the fortress and over to the rubble that was the entrance to the lab to reach yet another cutscene. Afterward, run south back into the city for - you guessed it! - another cutscene. After that, we have another mini-boss battle. ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Two Mechon M31s and One Mechon M51 | | Area: Colony 9 | | Level: 4, 4, and 5 | | Difficulty: Medium/Easy | | Recommended Party: Shulk and Reyn | | General Strategy: This battle is basically the same as the fight with the| | Mechon M63 at the beginning of town, but this time you | | must finish the job and destroy them completely. | | Luckily, although there are three of them this time, | | they are all fairly low level. The difficult part here | | is synchronizing your Turn Strike/Stream Edge with | | Reyn's Wild Down. It can get kinda frustrating, but | | since the enemies aren't doing much damage, you | | basically have as long as you want to get it right. | | Save your Back Slash for after the enemy is toppled - | | there is no point in using it for 1 damage and then | | having it on cooldown when you really need it. Repeat | | the process for the other two Mechons to finish the | | battle. | | | o---------------------------------------------------------------------------o After the cutscene, you have the opportunity to reconfigure your party before the next battle. I recommend controlling Dunban for the upcoming fights because he has the Monado, so he can do damage right away to the enemies, and you can use his Enchant ability to allow everyone to damage the Mechons. Another mini-boss battle awaits... ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: One Mechon M82, One Mechon M72, and Two Mechon M69s | | Area: Colony 9 | | Level: 6, 5, 5, and 5 | | Difficulty: Easy | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: This battle is easy if you changed to controlling | | Dunban. All you have to do is bash away at the enemies | | with his auto-attack. When your Monado ability is up, | | use Enchant so Shulk and Reyn can damage the Mechons | | as well. In addition to having the Monado, Dunban also | | outlevels these enemies by a large margin, so he won't | | get damaged that much as well. This will also make | | good practice for using the Monado later. Finally, if | | you are controlling Shulk or Reyn instead, just watch | | Dunban do his thing and try to Break/Topple for fun. | | | o---------------------------------------------------------------------------o After the battle, switch to controlling Dunban, if you aren't already, and make your way through the city back to the entrance. You can choose to either fight the Mechons or not; it does make good practice, but it's a chore to use Enchant over and over. I recommend just running past them. At the entrance, you'll have a cutscene and another battle... ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: One Mechon M82, One Mechon M72, and One Mechon M42 | | Area: Colony 9 | | Level: 8, 6, and 5 | | Difficulty: Easy | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: Switch to controlling Shulk before this fight so you | | can use the Monado abilities. This battle is slightly | | tougher than the previous one because you aren't | | controlling a level 20 with the Monado, but once you | | use Enchant, you can basically just watch Reyn and | | Dunban go to town on the Mechons. After using Enchant, | | use Buster to do some serious damage. As always, use | | Light Heal in sticky situations only and fight the | | Mechons in order of level, from lowest to highest, to | | minimize damage input. It should be noted that Shulk | | can still use his normal abilities in combat, such as | | Back Slash and Stream Edge, and the only thing that's | | been replaced is Turn Strike. | | | o---------------------------------------------------------------------------o Surprisingly, no cutscene after this fight. Instead, you're left in the middle of the bridge with Mechon all around you. I again recommend just running to the next flag, as these battles are rather cumbersome because you need to repeatedly use Enchant for your allies to do any damage. It does make good practice, however. At the next flag, watch the cutscene and prepare for another fight... ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Metal Face | | Area: Colony 9 | | Level: 10 | | Difficulty: N/A or Impossible | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: This fight shows you that, despite Shulk saying | | "You're Not Invincible" after activating Enchant, some | | Mechon are, in fact, nearly invincible. This is an | | example of one of them. You can't do any damage, | | whether you are using the Monado, use Enchant, or use | | Buster. For this fight, all you need to do is stay | | alive for a minute or two and the battle will end. | | Just make sure to use Light Heal as needed - since | | Reyn will probably take aggro, look out for his | | health. | | | o---------------------------------------------------------------------------o After the battle, watch a cutscene and prepare for round two... ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Metal Face | | Area: Colony 9 | | Level: 10 | | Difficulty: N/A or Impossible | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: As futile as it might seem, at least you have a | | gameplan this time for the fight with Metal Face. For | | this fight, you need to use a chain attack in which | | you Break the enemy and then topple him. That's | | actually all you need to do for the fight - no lower | | his health or last a minute - just use Break/Topple in | | a chain attack and the fight'll be over. Work on | | filling the party gauge, then activate the chain | | attack by going up or down on the d-pad in the center | | icon. Select chain attack and have Shulk use Stream | | Edge and Reyn use Wild Down. Once you successfully | | Break/Topple the enemy in a chain attack, the battle | | ends abruptly. | | | o---------------------------------------------------------------------------o Yes, yes: watch the next cutscene, save the game, then watch another cutscene. When you have control again, it's time to really start the adventure now. As the game prompts, you can now craft gems if you want to - I recommend that you go back to the Gem Stall every now and then to craft some new gems for your equipment. You can also buy some equipment at the shop (it's the same stuff as before) and complete some quests in the city. When you're ready, head out on your adventure by fast traveling back inside Tephra Cave, to Mag Mell Ruins. ============================================================================= ----------------------------------------------------------------------------- 2.5 - Tephra Cave II ----------------------------------------------------------------------------- ============================================================================= Run up the ramp to the second floor and go through the green door to reach a cutscene. If you happen to grab aggro at the bottom of the ramp, just run up and to the cutscene to circumvent the enemies. After the cutscene, head through the newly-opened green door to reach the Escape Pod Bay. Collect the quests from the soldiers if you want, then venture further into the cave, using the golden arrow as your guide, until you reach another cutscene. Afterward, follow the path to a large circular area with a pool of water in the middle. There are enemies all around this area. You can either fight them, or go passed them by jumping off of the side of the ledge and hugging the wall. Either way, you'll first want to go down the sloped path to reach a crystal deposit. After a little tutorial, mine the deposit completely, then go passed the pool of water. You can either run through, or go up the side and jump down on the other end. Follow the linear passage until you reach a room full of spiders. They'll be good practice for a little later. You can most likely aggro the few closest to you, so you don't have to fight all of them at once. As usual, use all your abilities off of cooldown and heal as needed. After the next (very long) cutscene, you'll find yourself in the middle of a full-on spider attack. ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: A Ton of Spiders | | Area: Tephra Cave | | Level: 8-9s | | Difficulty: Medium | | Recommended Party: Shulk and Reyn | | General Strategy: This battle may seem impossibly difficult at first, | | given all the spiders on screen, but most of these | | spiders have extremely small health bars, and so a few | | area attacks will take out most of them. Use Shulk's | | Stream Edge and his Monado ability Buster to take out | | a majority of the little ones. Once they're gone, it's | | just a matter of a few bigger ones. You might have a | | little difficulty hitting your targets at first | | because there are so many enemies on the screen that | | they'll be in the way of your target. So, if you find | | yourself not auto-attacking, switch targets to | | whatever is close to you. As always, Light Heal when | | someone gets at 50% health, and use all your abilities | | off of cooldown. | | | o---------------------------------------------------------------------------o After the fight, head up the slope, go left, and follow the cave to the next flag. This cutscene will split the twosome, so now you just control Shulk. I recommend just running passed all the enemies in the linear cavern path to the next cutscene - it's just not efficient fighting them without Reyn. You'll soon be in a large, open area with pools of water all around. Ignore the enemies and run dead north to reach climbable veins up a small slope. They are green, so they kind of blend, but you should also see the climb icon near them. Once you've climbed up, go right and follow the path to the next flag. After the cutscene, we have a big boss fight... ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Arachno Queen | | Area: Tephra Cave | | Level: 12 | | Difficulty: Hard | | Recommended Party: Shulk and Reyn | | General Strategy: This is a very difficult battle. Thankfully, you have | | a new gameplay mechanic now: visions. You can see the | | future, usually when someone is about to die, and | | change it before the alotted time. You can either warn | | the person about to die (press B near them) or heal | | them up. You will also get a new Monado ability: | | Shield. You'll want to use this in the fight when you | | get visions. Again, this fight is very tough. The | | Arachno Queen will probably give you visions of death | | every other second. It becomes more of a evade death | | battle than actually hurting her. This is where the | | new Shield ability comes in: when you use it, the | | Arachno Queen won't do the one-hit KO attack on you, | | and you can attack like any normal fight. Do not | | focus on the little spiders; they will just keep | | respawning over and over. Your primary focus should | | be the queen, as when she falls, the battle ends. Use | | Shield, Heal, and Topple to avoid death-by-vision, | | and hack away at her health, little by little. You | | can also run away to avoid a vision death if | | everything's on cooldown. This is a very difficult | | fight: you must focus on the Queen, make sure Reyn has | | aggro, and use your best attacks to defeat her. AOE | | attacks help to thin the herd of small spiders, but | | you don't want Shulk to get aggro on all of them. In | | sum, spam Shield so the visions don't come true, make | | sure Reyn has aggro at all times, and bash away at her | | health. | | | o---------------------------------------------------------------------------o After the difficult fight, run up to the web in front of you and "examine" it to burn it. Follow the opened path to sunlight and the end of this awful cave. Outside, turn around and climb the veins, then follow the dirt path to the next area. ============================================================================= ----------------------------------------------------------------------------- 2.6 - Bionis' Leg ----------------------------------------------------------------------------- ============================================================================= Follow the dirt path to a few people on the side of the road. Of particular note is the shop, which carries: Bionis' Leg Entrance Merchant ----------------------------- Aegis Guarder..................3000 Soldier Pike...................4200 Regnas Gear....................2300 Prairie Cap....................2640 Prairie Attire.................4800 Regnas Gauntlets...............1800 Prairie Trousers...............3600 Regnas Boots...................2000 Please note that you will get to another shop just a bit later that has better inventory, so you can hold off now, if you want. Follow the dirt path to the flag and another cutscene. This is a very large area, full of monsters of really low - and some even really high - levels. You should explore with some care; sometimes, the monster that you're running passed might be level 90 and not level 9! Follow the golden arrow to the broken vehicle. Afterward, follow the arrow to the waterfall and watch the cutscene. Prepare for yet another battle. ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Two Berserk Arduns | | Area: Bionis' Leg | | Level: 14 and 14 | | Difficulty: Medium | | Recommended Party: Shulk and Reyn | | General Strategy: These guys may be big, but they aren't that tough. | | It's important to let Reyn have aggro at all times - | | if he doesn't, use abilities like Shadow Eye to lose | | aggro. For this fight, you will want to try to | | Break/Topple 'em if you can. I know it's difficult | | because of the AI, but it will make the battle a | | little easier. As is the usual, Light Heal when needed | | and use abilities fresh off cooldown. As far as Monado | | arts, use Buster for this fight for some damage. And | | of course, focus all your efforts on one enemy and | | then the other. | | | o---------------------------------------------------------------------------o After the fight, you'll be back at the broken vehicle and have Juju as a guest. To reach the settlement, you'll want to head east until the golden arrow is pointing directly south, then go south down through the forest to the settlement. Watch the cutscene, then enter the cave and look at the shop. It's selling better items than the one right before: Refugee Camp Merchant --------------------- Aegis Guarder..................3000 Air Sniper.....................5000 Army Pike......................5200 Regnas Gear....................2300 Prairie Cap....................2640 Regnas Armour..................4000 Prairie Attire.................4800 Homs Chestplate................5000 Regnas Gauntlets...............1800 Field Gloves...................2340 Prairie Gauntlets..............2800 Regnas Leggins.................2800 Prairie Trousers...............3600 Hide Belt......................4800 Regnas Boots...................2000 Field Shoes....................2400 Survivor Shoes.................3600 Infantry Boots.................3600 Thunder Bullet.................4600 Cure Bullet....................4800 Aura Burst.....................5000 Shield Bullet..................5400 Stream Edge....................5600 War Swing......................5700 Heal Bullet....................5700 Guard Shift....................6400 I recommend the art books (just the ones you need) and I highly recommend the Hide Belt, which also raises strength. You can also pick up a few quests around the camp, if you like. When you're ready to advance the story, talk to Sharla in the cave and tell her that you want to listen to her story. A long cutscene ensues, and it ends with Sharla now in your party. This is a good thing, as she is an exceptional healer. In fact, she is probably the only dedicated healer in the game. (However, you don't need a dedicated healer in the game, so don't feel like you have to like her.) Be sure to outfit her with any better gear, level her arts, and arrange her skill trees. I recommend that you level her healing arts and that you equip her with a Hide Belt if you have the extra money. After equipping Sharla, leave the camp to the north and go to the flag for a cutscene. Afterward, you're going to need to run around 900~ to the next flag at Raguel Lake. There are several different creatures on the way there, all ranging in class, but they are mostly around level 15. You might see a level 32 and even an 80, so look at what animals you're running passed. At around 400, you'll see the bridge and you're worst enemy: Mechon. I again recommend running passed all the Mechon; it is just not worth the chore of fighting them for experience when you can kill the enemies near the camp much easier. With that in mind, skip them while running to the south end of the bridge for another cutscene. Afterward, run north across the bridge and follow the dirt path until you reach a cutscene. Once you've inferred that Juju probably stayed on the road, just follow the dirt path all the way to the next flag. There are Mechons on the road when you are traversing through the narrow canyon, but you can just hug a wall to get around them. At the next flag, we have a cutscene and another boss fight. ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Mechon M71 | | Area: Bionis' Leg | | Level: 18 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla | | General Strategy: This Mechon has big tentacles that can also be | | targetted; I recommend ignoring them and focusing on | | just the body, as that's what'll end the fight. He's | | no different from normal Mechon, so cast Enchant and | | bash away. You are introduced to yet another Monado | | art: Speed. Use this art when you get visions of | | death - it'll dodge the killing blow. You are going to | | want to use Speed and Shield throughout the battle | | when the Monado abilities are up, and of course | | Enchant when it's worn off. Make sure that Reyn's the | | one that is tanking - or, at least, that Sharla has no | | aggro - and swing for the fence with Back Slash, Slit | | Edge, Stream Edge, and Air Slash. Sharla is a great | | healer and should keep you all alive, but use Light | | Heal in a pickle, such as a vision when the Monado | | abilities are on cooldown. Again, running is a valid | | tactic if there is a vision of death on the character | | that you are controlling; just run away from him and | | the vision won't come true. The Mechon can do some | | major damage if you are underleveled or underequipped, | | so if the battle is too difficult, I recommend going | | back to the camp and doing some quests. At any rate, | | after getting him down to half health, the battle | | ends. | | | o---------------------------------------------------------------------------o After the fight, save the game, then run up the slope to the second level and fight him again. ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Mechon M71 | | Area: Bionis' Leg | | Level: 18 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla | | General Strategy: This is a very similar fight, so do the exact same | | thing as before: use Speed to dodge his attacks while | | using your ownattacks off of cooldown. Recast Enchant | | when it's worn off, and make sure that Sharla doesn't | | have aggro. When the boss is low on health, it'll | | start going ballistic and using more arts that do | | ridiculous amounts of damage. Thankfully, you can use | | Speed to evade this damage. | | | o---------------------------------------------------------------------------o After he's defeated, watch the cutscene and prepare for another fight. ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Mysterious Face | | Area: Bionis' Leg | | Level: 25 | | Difficulty: N/A or Impossible | | Recommended Party: Shulk, Reyn, and Sharla | | General Strategy: This is yet another unbeatable battle. Just stay alive | | for a minute or two and the fight ends. If you're | | having trouble not getting killed, use the defensive | | Monado arts (Shield and Speed) and even run around the | | ring while your companions bash away for 1 damage on | | him. After a little while, the battle ends | | automatically. | | | o---------------------------------------------------------------------------o Watch the cutscene, save the game, then watch another cutscene. It seems we're off to see the wizard at Colony 6. First, you might want to complete any quests at camp that you haven't done yet, but don't buy new equipment now, as you will find a new vendor soon enough. You aren't given a golden arrow to get to Colony 6, so you actually *will* need directions now. ^_^ Fast travel back to the Raguel bridge and follow the dirt path through the canyon of Mechon that is Maguel Road. Again, you don't have to fight these Mechon and you can either evade them by hugging the walls, or run away. When you're out of the canyon, you should see a waterfall due east, and to the right of the water a cave entrance with construction bars on either side. This is the entrance to Colony 6. Cross the bridges and head into the cave passage to reach Colony 6. ============================================================================= ----------------------------------------------------------------------------- 2.7 - Colony 6 ----------------------------------------------------------------------------- ============================================================================= After the cutscenes, you'll find yourself staring at the elevator that you need to use. Press the button to open the elevator, then the button inside to activate it. Don't worry about packing all your party members inside; they will just respawn when you reach the bottom. At the bottom, you'll be at the Splintered Path. It is named this way because it is a series of small paths that are in the air. The enemies here make great grinding material if you're underleveled. Beware of the birds sweeping in and making the fight more difficult. Run south down the initial path and take the second path on the left. It will ascend upward and to the east. At the end of the path, you may see the Drainage Outlet - the entrance is framed with copper and there is a copper bridge. Go to it, run against the water current a little, and you will reach Ether Mine. ============================================================================= ----------------------------------------------------------------------------- 2.8 - Ether Mine ----------------------------------------------------------------------------- ============================================================================= Go down the drainage tunnel to the end with the fenced wall. Head up the stairs at the end and go inside the control room. There, you will find a merchant. This is what he has for sale: Ether Mine Nopon Merchant ------------------------- Steady Driver..................4800 Air Sniper.....................5000 Army Pike......................5200 Stealth Rifle..................8200 Grand Gear.....................3280 Pelt Cap.......................3360 Pelt Top.......................5600 Legar Armour...................5850 Grand Gauntlets................2650 Pelt Gloves....................2700 Legar Leggings.................4800 Pelt Bottoms...................5400 Pelt Shoes.....................3360 Grand Boots....................3780 Bone Upper.....................2400 Slit Edge......................3200 Hammer Beat....................3200 Wild Down......................3600 Back Slash.....................4000 Light Heal.....................4800 Rage...........................4800 Metal Blast....................7200 Heal Round.....................8200 Berserker......................9700 Last Stand.....................10800 Shield Bash....................11800 I recommend Shulk's arts if you haven't gotten them already. The pricey arts can wait for now, but Light Heal is important if you have it maxed. Since you're probably controlling Shulk for this part of the game, it's really nice to have the capability of a good spot heal. In addition, better armour is a good idea, especially if you find yourself faltering at the next boss. When you're ready, head through the doorway in this room to reach a cutscene. Afterward, you're finally set loose to explore. The mine is littered with both Mechon and ether deposits, making it a really fun place to look around. Remember to go back to the Gem Stall and make some gems from the crystals that you gather; good gems can be the difference in a fight, and you probably have some open slots to put gems. At any rate, head west down the cavern. At the junction, go north to the dead end and mine the crystals. You can make some quick experience now if you run to the most south portion of this area, to Glowmoss Lake. When you discover the area, you'll receive some good experience. The area itself probably outlevels you, so I wouldn't venture that far in. When you've explored enough, your next objective is at the western part of this area in Test Pit 3. The path is linear - just follow the caverns right to it. There are several Mechon along the way; you can choose to either fight them, or just run from them. Sometimes it just isn't worth it to 'go through the motions' with Mechon because you need Enchant up and there are regular monsters outside that you can farm for experience. After the next cutscene, you are inevitably thrust into battle again some Mechon. Cast Enchant and work away on them; they're no more difficult than normal enemies. If the Monado gets up a second time in the fight, use Buster for some major damage. Once the battle's over, go to the end of the narrow cavern to find two blue orbs. Now go back and head through the small opening to the south. You'll reach the Storage Depot. Walk down the ramp and look under said ramp to find a blue orb. Head through the doorway for another cutscene. After the cutscene, run south to reach the Central Terminal and a heart-to- heart. This is yet another nice area to explore and mine some crystals. Just beware of the three crystal deposits in the northern part of this area because a difficult enemy will drop down when you try to mine. If this happens and you're too low of a level, merely run away and make a mental note to mine the area later. Your goal is in the southern part of this area, but you need to open a big door to go through. To open the door, head to the very eastern part of these small caves and outside to a huge expansive area with a enormous contraption in the middle. Down the ledge path here you'll find the Depot Access Lever; use it to open the door. Go back inside the network of small caverns and head to the south part of the area to reach Central Pit. Yes, you need to go all the way down this mine, and no, you can't just jump down. ^_^ You'll need to take a series of lifts and moving elevators, making your way around and around and down and down. There are SEVERAL Mechon here, so have your Enchant ready. Remember, again, that just running away is a valid tactic. You can even evade some enemies entirely by timing the moving elevators right. But note that the boss at the end of this area is level 25, so don't skip too much. Now, for the walkthrough: open the nearby lift and take it down to level 1. If you look on the map, you'll see we have a long way to go. ^_^ Go south to the "bridge," which seems to be just extended Mechon structure. Before going on it, mine the ether deposit south of here. On the bridge, run to the center and you'll see a rotating swiper. As you might suspect, you'll want to avoid this when traversing around the structure. You need to circle the center on the linear Mechon bridge- structure that you're currently on. Go north and just follow the swiper all the way to the eastern side. There, you will find a bridge that will bring you to the side. Note that, while circling the structure, you'll find several Mechon. I think it's best just to run passed them, especially considering the swiper, but if you want to fight, be sure to do it in the decline where the swiper can't hit you. On the side, go south to the ether deposit, then back north to the elevator. The elevator is partially 'guarded' by a squad of Mechon. You should be able to bypass them if you hug the wall. Take Personnel Lift 2 down to level 2 of Central Pit. Here, I tend to jump off the side path to the bridge so I can evade a few Mechon. At any rate, once you're on the bridge you should observe the center. You'll see an ascending and descending platform. Yes, you need to get on these at some point, and no, they can't be controlled or stopped. Usually they're near enemies, so you will want to time it right so you can get on it and evade aggro. Anyway, run down the path to the center. There will be a spider Mechon and two 'guard' Mechon. I normally elect to just run like crazy passed them, and basically everything, until the rising/falling platform. This is actually a PISTON for the huge machine, as the landmark denotes. Wait until the piston is just below this level and jump down onto it. Wait on the piston platform until it goes down the entire way; get off and follow the bridge to the side. Mine the ether deposit here, then go back to the piston, and this time go all the way up. Get off the platform and run to the next piston. Wait until the platform is all the way up, then run OVER it to the other side (don't go down just yet). Follow the bridge to the side of the chamber and mine the ether deposit. Head back to the piston and this time take it down to Central Pit - Level 3. Traverse the Mechon Bridge to the sides. Go west once you reach the dirt and follow the ledge to the end. Grab the collectable and mine the ether deposit. Now go back to the bridge and this time go east. Kill the Mechon, mine the ehter deposit, then head east down the decline. You'll find another ether deposit and another batch of Mechon. After that, follow the sides again and - lo and behold - another ether deposit and some Mechon. Continue following the path to reach Personnel Lift 3. Yay! We're almost there! Down the lift, you'll now be on Basement Floor 3. This floor is a little more interesting - you need to jump on the rotating sweeper and jump off it to the next area before the sweeper runs into the wall. Observe the sweeper's speed so you have an idea of when to jump on and off. Head to the edge and jump onto the sweeper. Notice that once you're over the sweeper, you'll move with the sweeper even if you haven't landed. This makes jumping on a bit easier. Jump off at the next area. Walk in a little and a machine claw surrounds the area and drops a Mechon. You must destroy the Mechon before you can continue; it shouldn't be all that difficult, just Enchant and hack away at it. You can Break/Topple him to make the battle even easier. After the fight, the claw will go back up and you'll be able to continue. Before you jump on the sweeper again, mine the ether deposit and get the collectables around here. Then, get on the sweeper and jump off at the next area. The same thing happens, but the claw drops down two Mechon this time. Dispose of them in the same way: Enchant and bash away. Focus on one Mechon at a time for efficiency. After the fight, the claw goes back up, allowing you to go down the passage to another lift. This is, thankfully, the last lift - when you reach the bottom, you'll have a cutscene and then a boss fight. I recommend that you fill up the party gauge beforehand so you can get a nice head start advantage on the upcoming fight. You can use the Mechon around the mine to fill it up. When you're ready, we have a big fight... ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Xord | | Area: Ether Mine | | Level: 25 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla | | Attacks: * Xord Impact is his primary special attack. He rears | | back and then lunges forward, attacking everyone in | | front of him. Since the start of this attack is | | exaggerated, you can heal beforehand if you're low | | on health. He uses this attack a lot during the | | fight. | | * Call Minions is used to call his little Mechon | | buddies. He'll use this at the start of the battle | | and also if you manage to kill all of his minions | | during the fight. As a result, there is an | | unlimited supply of the little Mechon. | | * There are his normal attacks with his mace. This | | does a moderate amount of damage, depending on your | | level/armour. You'll want Reyn to be soaking up | | these attacks. | | General Strategy: Xord is like Metal Face: he cannot be damaged by | | normal attacks or via Enchant. The only way to hurt | | him is to Break/Topple him in a chain attack. | | Therefore, you should work on filling your party gauge | | in battle by attacking his minions. Just inflict | | status effects on all of the minions to fill up your | | party gauge, or if you're playing as Sharla, | | repeatedly heal the party. Ignore Xord for now; at | | least, ignore attacking him. You can also inflict | | status effects on Xord, but he resists them more | | often than not. You'll want Reyn to have Xord's aggro | | at all times, and this should be more than possible | | because no one is damaging Xord, not even Shulk. When | | you finally get the party gauge full, initiate a chain | | attack on Xord. Begin with Stream Edge to Break Xord, | | then use Wild Down to Topple him. From there, use an | | offensive attack with Sharla, or a healing art if | | you're low on health. Once he's successfully Toppled | | in a chain attack, the battle ends automatically. | | | o---------------------------------------------------------------------------o After the battle, watch the cutscene and equip the rifle on Sharla. Since it has three gem slots, you might also want to equip some gems with it if you have any available. When you're ready, use the lift to go back up a level. Follow the cavern back to the area with the sweepers. Jump on the sweeper and get off at the next area. You'll be at the Freight Elevator. Be sure that you have everything you want in this area before you use it. When you press the start button, you'll have a cutscene, and then another boss fight. ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Xord (Weakened) | | Area: Ether Mine | | Level: 25 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla | | Attacks: * Wild Swing hits everyone in front of him for | | moderate to heavy damage and also inflicts Topple. | | It's a nasty little attack, but Sharla's group heal | | should counteract it. | | * Final Boost is an ability that he'll use when he's | | low on health. This will make him Crazed and raise | | his power. | | * His normal attacks with his mace. This still does a | | moderate amount of damage, depending on your | | level/armour. Reyn should be tanking these hits. | | General Strategy: In his weakened state, Xord can be damaged like normal | | Mechon, so hack away with the Monado and cast Enchant | | at the first available opportunity. Once you have the | | whole party doing damage to him, he should go down | | pretty fast. Break/Topple if you can, and try to avoid | | his Wild Swing attack because it does a lot of damage | | and Topples everyone. Thankfully, he doesn't use this | | attack often, and Sharla has just the right group | | healing spell to make everything better. He mostly | | just sticks to normal attacks here, and they are | | almost feeble against Reyn. At low health, he'll use | | Final Boost to raise his power, but this poses little | | threat as he'll be dead shortly thereafter. The key to | | this battle is to treat Xord as a normal Mechon and | | use Enchant. | | | o---------------------------------------------------------------------------o After the battle, watch the cutscenes and prepare for a special fight. I recommend going into the menu before the battle and swapping in Dickson and Dunban just for the fun of it. Unfortunately, you can't control Dickson in this fight. The fight itself is simple: Enchant and hack away. It's no different than any other normal fight; that is, the Mechon are susceptible to Enchant and the Monado's normal attacks. After the battle, watch the cutscene, save the game, and prepare your party. For the first time, you've got options! I recommend swapping out Sharla for Dunban to improve your offense. This might sound like blasphemy, but you do not *need* a dedicated healer -- Sharla is actually the only dedicated healer in the game -- and normal battles will go by faster with a Shulk/Reyn/Dunban squad. It's up to you, though, because you're basically unkillable with Sharla in your party, just slow as molasses at killing stuff. Colony 6 (Shortly) -------- You're only in Colony 6 for a jiffy, so it doesn't need a full section. If you read the story memo, it states to go "in the opposite direction of the Bionis' Leg" to reach Satorl Marsh. Is it just me, or are those confusing directions? To clarify, all you really have to do is "GO SOUTH" from your current location. Follow the linear grass path to reach Satorl Marsh. ============================================================================= ----------------------------------------------------------------------------- 2.9 - Satorl Marsh ----------------------------------------------------------------------------- ============================================================================= Oo, glowy! Follow the path south to reach the Satorl Marsh opening cutscene. For this area, you'll want to constantly reset your in-game clock to daytime, because at nighttime very high level enemies roam the area. So, if you see a high level monster and you haven't gone too far off the beaten path, change the time and it'll be gone. As for directions, go south. That's basically it. ^_^ Follow the path south to the next cutscene. There's some enemies, but unless it's nighttime, they should pose little threat. At any rate, after the cutscene go over to the Nopon camp. There are a few Nopon with quests for this area, along with a Nopon merchant with the following goods: Satorl Marsh Nopon Merchant --------------------------- Stealth Rifle..................8200 Battle Driver..................8400 Steel Cutlass..................9000 Pelt Cap.......................3360 Pine Headgear..................6480 Guardis Helm...................11200 Pelt Top.......................5600 Grand Armour...................6250 Aqua Top.......................7200 Grand Gauntlets................2650 Pelt Gloves....................2700 Beech Bangles..................4200 Grand Leggings.................5000 Pelt Bottoms...................5400 Aqua Bottoms...................5700 Pelt Shoes.....................3360 Grand Shoes....................3780 Webbed Sandals.................4200 Gale Slash.....................5400 Electric Gutbuster.............5700 Peerless.......................6400 Worldly Slash..................7200 Battle Eye.....................8200 Steel Strike...................9000 Spirit Breath..................10000 Blinding Blossom...............10400 I recommend some of Dunban's art books if you intend to use him. The lowest priced art books (Gale Slash and Electric Gutbuster) are actually some of his bread-and-butter abilities, so be sure to buy them if you've got the cash. Do not buy the Steel Cutlass, however, because the weapon is inferior to the weapon you currently have equipped. Even though the game states that it does more damage, it actually does less damage because the game caps max damage at 99 over minimum damage. The next objective is some 1200 away from the Nopons. It's quite a walk, but it should be relatively simple and monster-free if you follow the dirt path. There are a lot of level 24-26 enemies around here, but they're normally off the path. When you've reached the Obelisk, you'll have a cutscene. After the cutscene, look on the map to see that you're next objective is north of here. To get there, you'll have to go up the river at the end of the path that you're on. You're going against the current, but it still shouldn't take very long. There are level 26 creatures in the water, so hopefully you're around that level. *If they are high level creatures, reset the time to daytime.* Running is a valid tactic, and you can open the menu and change the time with the high level bugger right in front of you. In addition, there's also an ether deposit that's on the river bank. To be clear, follow the river up stream to the next objective. You'll go through Mauk Floodgate and into an area with a huge wall full of statues and architecture in front of you. Go over to the flag on the map to find the Sororal Statues. Watch the cutscene, then talk to the Nopon with the red exclamation point above his head. The Nopon will say that you need to do a coming-of-age ceremony to get to Makna Forest, and states that you need to find four Radiants as offerings. The Radiants are scattered throughout Satorl Marsh and are denoted by a red exclamation mark on your map. As the Nopon Merchant ominously states, you should get these Radiants during the day, because at nighttime high level enemies roam the marsh. There are two Radiants to the west, and two Radiants to the southwest. First, get the Radiants to the west of the Sororal Statues and the big wall. Jump down into the water and head west. See the two pillars with the cave opening in the middle? That's where we need to go next. It's Basin Cave. Inside, follow the stream until you reach a larger area with land and a bridge. Get on the land and run across the bridge to find the first Radiant. There are also level 26 bats in this area, but they shouldn't pose much of a threat. After you've gotten the first Radiant, jump back into the stream and follow the current as it dumps you out into a large area. At the waterfall, swim to land. There are some level 25-26 enemies here, as well as a level 85 enemy, but you should be able to avoid mostly everything. To the west, you'll see the Radiant is on top of a hill - the red exclamation mark makes this clear. There is a slope that goes around the hill and up to the top; from there, grab the Rainbow Radiant. The other two radiants are far south of here, so fast travel to Obelisk to save some time. If you look south from the Obelisk, you should see another red exclamation mark. This is where the next Radiant is located, and it is also called Igna Territory because of its inhabitants. The Igna lizard people aren't too tough; most in this area are level 24. However, the one Igna that's guarding the Radiant -- the Igna called Aggressive Cornelius -- is level 28, and can be one tough customer if you're underleveled. You can try to sneak up behind him, quickly grab the Radiant, and run away. Or, you can grab his attention, run away while he pursues you, and then run back and get the Radiant after you drop aggro. You *should* be able to just sneak up and get it while Cornelius is looking the other way. You'll receive the third Radiant -- the Blue Radiant -- when you've successfully grabbed it. For the last Radiant, head north from Cornelius to reach a place called "Exile Fortress." Go through the small canyon opening with two Igna guarding, and on the other side climb down the vines to reach Dark Swamp, which is basically an acid lake. Like you might've guessed by my description, this lake hurts you when you swim in it. It won't kill you, but it damages you enough so that you can't stay in too long. The last Radiant is, unfortunately, in the middle of this acid lake on a small island. Thankfully, there is another island in this lake. Both islands have a Brog on them, but they shouldn't prove too difficult. You'll want to swim/run to the closest island, heal up (and perhaps kill the Brog if it aggroes), then go to the island with the Dull Radiant. Once you've obtained it, you'll finally have all four Radiants, so fast travel back to the Sororal Statues to begin the ceremony. Activate the "Adulthood Emblem" on the ground to start a boss fight. ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Satorl Guardian | | Area: Satorl Marsh, Sororal Statues | | Level: 28 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Attacks: * Poison Stab is what he'll use most often in this | | fight. It inflicts low-to-moderate damage and, as | | the name aptly states, poisons you. I consider it | | the weakest of all his special attacks. | | * Ultra Poison Stab is, like it's namesake, just like | | Poison Stab, only better or "ultra." ;) That is, it | | does heavy damage and poisons you. He won't use this | | very often, but you'll positively have to heal the | | character that he uses it on. It's probably his best | | attack. | | * Tornado Spin hits everyone around the Satorl | | Guardian for low damage. It is a three or four hit | | attack, so you can probably run back and evade one | | or two of the hits. This attack thrives on area of | | effect, so get one or two of your characters out of | | the hit vicinity to completely nullify the attack. | | The attack is rather harmless when it's just hitting | | Reyn. | | * He will also use Awakening at the start of the | | fight to raise all of his attributes a little. | | * His auto-attack hits one character for low damage. | | General Strategy: He's not too tough if you know his attacks. He's all | | about poisons, really. If you don't cure the poisons | | that he inflicts, the battle will be difficult, and if | | you do cure his poisons, the battle is a cakewalk. As | | always, make sure Reyn has aggro at all times so he | | can soak up the damage. Shulk should use all of his | | attacks from the proper direction (side, back, etc) | | for maximum damage and status effects. He should use | | Light Heal aggressively if you're fighting without | | Sharla, and prudently if you're fighting with her. The | | battle is much easier, albeit much longer, with Sharla | | because of her healing and debuff abilities. Reyn | | should primarily be tanking and also using all of | | offensive arts off cooldown, while Dunban should just | | be attacking with all he's got. When the Satorl | | Guardian does Tornado Spin, run out of the attack | | vicinity with your currently controlled character to | | minimize the total damage. Just keep hackin' away and | | he'll go down eventually. :) | | | o---------------------------------------------------------------------------o After the fight, stairs neatly appear from the ground. Climb up them to reach the lift. It seems to be broken, so you'll have to find your own way up. Thankfully, if you follow the ledge to the west, you'll reach some climbable vines in the crevice of the wall. Up the vines, jump off to the right and go up the round slope of the wall. Right in front of you is another round curve in the wall. Go up it, then climb the vines to reach another tier of the wall. Here, head left and climb the nearby vines. On this following tier, go left to find an ether deposit, then go right and climb the small patch of vines. Loop around to - you guessed it! - more vines. After climbing them, jump off to the right and climb the small patch of vines to finally reach the top. Try to go inside and you'll have a small cutscene. After it, go inside proper to reach the Bionis' Interior. Bionis' Interior (for a little bit) ---------------- After the cutscene, follow the linear track to reach the third lung. Here, go all the way to the eastern end of the area. You'll see a body of yellow water that occasionally swooshes. Jump inside the yellow water and swim over to where the water spurts up. You'll know it's the right area because there will be bubbles beforehand. The water will push you right up to another level of the interior. Follow the straightforward path to reach the outside. You'll have a lot of cool cutscenes, even be prompted to save your game, and then you'll be in Makna Forest. ============================================================================= ----------------------------------------------------------------------------- 2.10 - Makna Forest ----------------------------------------------------------------------------- ============================================================================= Follow the dirt path to the objective flag and watch the rather important cutscene. Afterward, head south to the long bridge. Before crossing it, walk over to the Nopon merchant. Around here, be sure to get the Agni Tablet Landmark because you'll need to fast travel back here in a bit. As far as shopping, here is what the Nopon has for sale: Makna Forest Entrance Merchant ------------------------------ Hazzard Driver.................8500 Steel Katana...................8900 Breeze Shot....................9200 Swep Gear......................3400 Iron Gear......................3550 Makna Top......................7100 Swep Gauntlets.................2700 Iron Gauntlets.................2800 Makna Bottoms..................6720 Swep Boots.....................4000 Iron Boots.....................4200 Not that much I can recommend to buy here. You won't have any bosses before the next merchant (it's actually two merchants, in Frontier Village), so you don't *really* need new equipment right now. You can save some money by waiting until Frontier Village. Cross the looong bridge, aptly titled "Bridge One", and note that you *can* fall off into the river. It's actually quite fun to jump off. At any rate, passed the bridge, follow the dirt path some 800 all the way to the next objective. Along the way, you'll encounter all types of monster, most of which are aroun level 28. You can choose to either fight them or just run passed them. Either way, once you reach the flag, you have another cutscene, and then you're off to get some water crystals all alone. Whoever thought of the bright idea to have Shulk go alone needs to have a dinosaur run after them. Thankfully, you can fast travel to the Agni Tablet Landmark to make the journey painless. At Agni Tablet, jump off the cliff and into the water. It's an awful long fall, but you won't get hurt - similar to jumping off the cliff after Tephra Cave. In the water, swim to the shore and run over to the crystals. Before picking up the red orb -- the quest item -- mine the ether crystal. Then, pick up the quest item to begin a long cutscene that ends in a little boss fight. ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Puera Telethia (Three of 'em) | | Area: Makna Forest | | Level: 28, 28, and 28 | | Difficulty: Easy | | Recommended Party: Shulk | | Attacks: * Aura that substantially raises evasion. This can | | easily be dispelled with Purge. | | * Arrow II which does moderate damage. | | * Auto-attacks which do low-to-moderate damage. | | General Strategy: This fight is generally just to get you acquainted | | with the new Monado ability Purge. Ergo, Alvis is | | basically unkillable and will do a good job keeping | | aggro. The Telethia evade mostly everything until you | | use Purge on them, so don't use any long cooldown arts | | because they will most likely miss. As far as | | strategy, fill the talent gauge through auto-attacks, | | then use Purge on a Telethia. After that, use all of | | your offensive arts -- Back Slash, Stream Edge, Air | | Slash, Shaker Edge -- and the Telethia should go down | | fast. Repeat the process for the other two Telethia | | and the battle is over. | | | o---------------------------------------------------------------------------o You now have another playable character: Melia! She's a fantastic character, but only if controlled by the player. If controlled by the computer, she's not that great. Get everything sorted out with her as far as Arts and Skills and get acquainted with her abilities if you intend to use her. We're off to Frontier Village now. The directions are relatively simple: follow the dirt path east. It's a long way, and there are many Deinos and birds on the path. You can either fight them or run passed them, it's up to you. Soon you'll reach Twisted Tree Gate. Go up the wood bridge and cross the series of wood bridges to reach Frontier Village. ============================================================================= ----------------------------------------------------------------------------- 2.11 - Frontier Village ----------------------------------------------------------------------------- ============================================================================= After your welcome, it's time to explore this village. This village is comprised of several small floor. You're on the bottom floor right now. On the west side of this floor, you'll find an armour shop. He has a lot of good items for sale: Frontier Village Armour Shop ---------------------------- Makna Cap......................3840 Nopol Gear.....................6400 Forest Cap.....................13500 Iron Armour....................7000 Makna Top......................7100 Twin Tree Vest.................9600 Makna Gloves...................3120 Nopol Gauntlets................5100 Great Tree Bracelets...........9900 Iron Leggings..................5650 Makna Bottoms..................6720 Twin Tree Trousers.............9840 Makna Shoes....................4620 Nopol Boots....................7650 School Shoes...................12000 Bitey Bitey....................6400 Happy Happy....................7200 Sneaky.........................7900 Play Dead......................8200 Lurgy..........................8600 Roly-Poly......................9000 Hero Time......................9300 Behave.........................10000 The armour here is good -- particularly the unslotted armour if you have good gems -- and there are a lot of art books. The names of the art books will make much more sense when we get the next playable character in a little bit. After patronizing this store, go up a level in the village and take a look at the weapon shop. Here is what the weapon shop has for sale: Frontier Village Weapon Shop ---------------------------- Heavy Driver...................9200 Wrecking Nibbler...............9960 Alpine Spear...................11160 Nopon Cannon...................12600 Heat Bullet....................9000 Shaker Edge....................10000 Covert Stance..................10400 Head Shaker....................10800 Battle Soul....................11500 Serene Heart...................11500 Tempest Kick...................11800 Dive Sobat.....................12900 I recommend holding out on weapons and art books for now as you'll get two new characters soon; that is, there's no point in buying weapons for a character that you aren't going to use right now. Soon you'll have pretty much all available playable characters, sans one that you get late game, and so you should definitely buy weapons for the characters that you intend to use. (As an aside, the game does not ever make you play certain characters, so you don't have to fight as Shulk for certain battles, or really any battle at all, if you don't want to.) Back to the story! Your next objective is to get to the top of the 'village. To do this, you need to go up the wood bridges that circle the inside of the tree. It will take a while, as you need to go up a handful of floors, but you receive experience for every "branch" (ha!) that you go past, so it's not all in vain. And this village is just so cool! Anyway, at the top you'll find Melia, and after a lengthy cutscene, you'll have your next objective: killing the big telethia. But before we do that, we need to speak with the 'chief and get another playable character. Fast travel to the bottom floor of the village and watch the hilarious cutscene with Riki. You now have six playable characters; this is the team that you'll be able to choose from throughout the game, so you should think about which characters you enjoy to play with the most. But before we choose our party, go to the armour shop on the ground floor and get Riki a piece of armour; then go to the weapon shop one floor up and grab a weapon for Riki. After that, you'll have a cutscene, and then you'll be off to face the telethia. But before that, you should figure out your party. First, I would like to say that you absolutely DO NOT need to have Sharla in your party. She is the only dedicated healer in the game, and you might feel obligated to have a dedicated healer, but this is simply not the case. You can tear through enemies with three offensive characters, and you don't really need to heal if everything is dead, right? One thing, though: you absolutely need a tank to soak all the damage. I like Reyn as a tank for this portion of the game, but Dunban and (in some regards) Riki are also potential tanks. For now, though, you should definitely stick with Reyn as the tank. As for your other group members, I would hold off on Melia and Riki for now, as they have not unlocked their powerful arts yet. When they reach the 40s, they both become two of the most overpowered characters in the game, but for now they are a shadow of their future glory. So don't play as them unless you want to be a little gimped. You'll have plenty of time to play as them later when they get their powerhouse arts. Also, please note that you do not need to play as Shulk anymore. You've probably been exclusively playing as him up until this point of the game, because he was the only character who could damage Mechons and allow others to damage Mechons, but we won't be facing any Mechons for quite a little while. We WILL have to use Purge for the upcoming fight, but feel free to play as someone else if you like. I personally recommend a team of Shulk, Reyn, and Dunban, with the player controlling Shulk for the Light Heals. Swapping out Shulk and putting in Sharla also works; that way, you can play as Dunban and Reyn if you like. Just switch it up and see who you like to play the most. Melia and Riki are by far two of the most fun characters to play as, since they get awesome arts, but they get them later. Once you're done choosing your party, it's off to the telethia. Exit Frontier Village to go back to Makna Forest. ============================================================================= ----------------------------------------------------------------------------- 2.12 - Makna Forest ----------------------------------------------------------------------------- ============================================================================= Your objective is to head east to the telethia. Since the ground is inhabitated by level 96 enemies, you'll have to stick to the wooden bridges for now. Simply cross the bridges while heading east. You'll have some options on which bridges to take; always take the bridge that heads the most east, toward your objective. Soon you'll reach the river, denoted by blue on the minimap. When you get there, cross the river to the southeast. On the other side, continue heading east again. You'll have to traverse through a narrow ground level, and then run past a level 96 dinosaur. Whatever you do, don't get close to the dinosaur; wait for it to look away before running past it. NOTE: Just to reiterate, you'll need to run past a level 96 dinosaur to ----- continue with the story. It might seem like you're going the wrong way because a random level 96 enemy is around, but you are, indeed, going the correct way. This threw me for a loop my first time playing, because I thought I was going the wrong way. Run to the ether crystals -- and the quest marker -- to reach a cutscene. Of course, you'll need to kill the telethia now... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Leone Telethia | | Area: Makna Forest | | Health: 148,800 | | Level: 36 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) | | | | Attacks: * Soul Read: when he casts this, you won't be able to | | hit him, so you'll have to cast Purge ASAP| | so you can do damage. | | | | * Ether Cannon: high power attack on a single target. | | You will probably have to heal the | | party member who gets hit by it. | | | | * Super Aura: the telethia restores health over time. | | Basically makes the fight longer because | | it can heal itself. He can cast this | | three times, and you need to cast Purge | | or Mind Blast on the telethia to stop | | the aura. This can be absolutely | | devastating if you don't have Purge ready| | | | * Talent Absorb: empties the target's talent gauge. | | This can be really bad if the telethia| | targets Shulk with it, because we need| | his Purge ability to damage the | | telethia. | | | | * Sleep Spin: causes sleep and deals damage. A front | | attack, so be sure to get out of range | | with the controlled character. | | | | * Sleep Bullet: causes sleep and deals damage. Only to | | a single character, though, but that | | also means you can't dodge it. | | | | General Strategy: This battle is all about making sure you have Purge | | ready to use. It can be either a hard battle or a | | really easy battle, depending on whether you can | | quickly Purge the telethia's auras. Speaking of which, | | the telethia has the normal dodge aura, but it also has| | a healing aura, which needs to be purged or it will | | just keep regenerating health. | | Basically, Purge is the key to victory. Mind Blast | | can also delete auras, so it may be wise to have a | | Shulk/Melia party so you can doubly counteract the | | telethia's auras. So a Shulk/Melia party is | | recommended, with the player controlling Shulk. I also | | recommend Reyn as the tank, of course. | | If you can purge the telethia's auras quickly, this | | is a really simple battle. All you have to do is | | damage the darn thing, and it does not need to be | | toppled or chain attacked or any of that other stuff | | that we had to deal with in previous battle. Of course,| | a chain attack that topples the telethia works wonders.| | So Purge, Purge, Purge. Keep Purge ready for the | | auras; don't use it prematurely. If you're having a lot| | of trouble, you should consider filling the talent | | gauge before the fight, so its ready when you battle. | | You only need to get the telethia to 50% before the | | first battle ends. | | | o---------------------------------------------------------------------------o After the fight, you'll have a cool cutscene, and then you'll have to battle the telethia again. Round two! ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Leone Telethia (Second Battle) | | Area: Makna Forest | | Health: 129,900 | | Level: 36 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) | | | | Attacks: * Soul Read: when he casts this, you won't be able to | | hit him, so you'll have to cast Purge ASAP| | so you can do damage. | | | | * Ether Cannon: high power attack on a single target. | | You will probably have to heal the | | party member who gets hit by it. | | | | * Super Aura: the telethia restores health over time. | | Basically makes the fight longer because | | it can heal itself. He can cast this | | three times, and you need to cast Purge | | or Mind Blast on the telethia to stop | | the aura. This can be absolutely | | devastating if you don't have Purge ready| | | | * Talent Absorb: empties the target's talent gauge. | | This can be really bad if the telethia| | targets Shulk with it, because we need| | his Purge ability to damage the | | telethia. | | | | * Sleep Spin: causes sleep and deals damage. A front | | attack, so be sure to get out of range | | with the controlled character. | | | | * Sleep Bullet: causes sleep and deals damage. Only to | | a single character, though, but that | | also means you can't dodge it. | | | | General Strategy: Same as before: Purge when it uses an aura; & don't | | waste Purge. You have to fully deplete its health this | | time around. | | | o---------------------------------------------------------------------------o After the fight, you'll have a cutscene and then automatically be back at Frontier Village. Frontier Village ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head to the top floor and watch the cutscene. You can now continue your quest proper, to the Eryth Sea! Head up to the Prophecy Hut, then exit the 'tree via the northwest exit. On the outside of the tree, head up the steps that circle the tree. At the top, talk to the Transport Guide to watch a scene in which you are taken to the Eryth Sea. ============================================================================= ----------------------------------------------------------------------------- 2.13 - Eryth Sea ----------------------------------------------------------------------------- ============================================================================= You'll start on a beach with the quest marker some 2400 meters away. But don't fret; this area is full of teleporters that port you a quite a ways each time. To start, run up the beach and head to the floating platform up the small hill. In the middle of this platform, you'll see a type of cylinder with a blue-green light. Step inside this circle to teleport to the first hovering reef. And thus begins our teleportation expedition. Each Hovering Reef has a few level 35ish enemies, but they shouldn't prove to difficult. Furthermore, you can simply run past them if you wish; you can teleport even while in battle. At Hovering Reef 1, take the southeast teleporter. At Hovering Reef 2, take the southeast teleporter also. These cardinal directions are from the actual area map, so they might be different on the mini-map. After teleporting from the second reef, you'll reach the Centre Gate, which is basically the entrance to Alcamoth. And it also triggers a few cutscenes. But, in the end, you'll end up in Alcamoth while only controlling Melia. ============================================================================= ----------------------------------------------------------------------------- 2.14 - Alcamoth ----------------------------------------------------------------------------- ============================================================================= You only control Melia for now. Simply walk east toward the next goal marker to reach another scene. Afterward, continue east to reach the Great Hall, and go east even furhter to reach the teleporter and the landmark "Ascension Hall." Take the teleporter, then go up the glass steps to reach the Audience Hall and yet another cutscene. You now control only Shulk. Talk to each of the party members -- Riki, Sharla, Reyn, and Dunban -- to progress in the game. After a rather alarming cutscene, you now control your old party sans Melia. Fast travel to the entrance of Alcamoth. Up the escalator, you'll find a merchant that sells good armour and weapons, as well as art books for Melia. Buy some items if you want to make life a little easier, then it's off to the lighthouse. Eryth Sea ŻŻŻŻŻŻŻŻŻ Here are the directions to the lighthouse: 1. At the Centre Gate, take the northwest teleport back to Hovering Reef 2. 2. At Hovering Reef 2, use the southwest teleporter to reach Hovering Reef 3. 3. At Hovering Reef 3, take the south teleporter to reach Hovering Reef 4, and the lighthouse! At Hovering Reef 4, talk to the Alcamoth Citizen. It seems you need to get some ether crystal now. Here are the directions to the ether crystal deposit: 1. Take the teleporter behind the lighthouse (the southeast teleporter) to reach Hovering Reef 5. 2. At Hovering Reef 5, take the east teleporter to reach Hovering Reef 6. 3. At hovering Reef 6, take the south teleporter to reach the Ether Crystal Deposit. At the Ether Crystal Deposit, you'll see some enemies harassing the worker. Defeat these enemies -- they are around level 36 and shouldn't prove too difficult; just focus on one at a time. After the battle, talk to the worker and you'll have another cutscene. At the end, you'll control Shulk and the gang back at the ether crystal deposit. Fast travel to the Palace in Alcamoth to continue the story. It's on the second floor, and the landmark is named Whitewind Palace. Alcamoth ŻŻŻŻŻŻŻŻ Talk to the Palace Attendant and tell him you want to rest. After the scene, you'll be in a fight with a handful of Inquisitors. Shulk won't be able to damag them, but the other two AI characters should be able to clean their clocks. Of course, you need to be around the same level as them, or the fight will be slightly tough. These assassins also have a chain attack of their own, so be sure to heal if anyone gets low on health. After the battle, you'll have a scene with Alvis and Kallian. Seems we need to go to High Entia Tomb now, so fast travel to the Centre Gate in Eryth Sea and take the east teleporter on this platform. This teleporter goes directly to the 'tomb, but first you'll have a cutscene. After the scene, you'll be in control of Melia in High Entia Tomb. ============================================================================= ----------------------------------------------------------------------------- 2.15 - High Entia Tomb ----------------------------------------------------------------------------- ============================================================================= Since you only control Melia, you'll want to fight with a little caution. But first, you should set up her arts if you haven't already. You'll need some firepower in the form of summons and also her Hypnotize spell. At any rate, walk down the hall and interact with the verification device to see a scene. Afterward, head east down another hall, and then you'll reach a huge room with a platform in the middle. If you simply step on the symbol at the end of the door platform, it will light up a walkway to reach the center. The problem is the enemy on the platform in the middle. Luckily, you get a nice warm up here because you only have to battle one. I recommend spamming summons for an easy win. Melia does a TON of damage, as you can see now. After the battle, step on the symbol on the east part of the platform to light up another yellow walkway. Continue east and walk through the next hallway to reach the Hall of Trials. Follow either the northern or southern catwalk as it circles around the room, then step on the symbol to make another yellow light bridge. Head across to the center platform. On this platform, you'll have to face two enemies this time. Put one to sleep and facemelt the other with Melia's high-powered spells. After defeating them, step on the symbol in the eastern part of the platform to make another yellow bridge. Cross it and head through the next hallway to reach the Ceremony Hall. After the series of scenes, you now control Shulk's gang. The Tomb Robbers ---------------- Well, it seems Reyn's curiousity is going to make this a bit more tough. You start off at the Tomb Robber Pool, which is well under where Melia is located. To get to her, you will need to navigate through all the halls and enemies, working your way east, until you finally find her. First, go south from the pool to enter a small circular room. An enemy spawns in the center, but you can simply run past him -- and basically every other enemy -- if you don't feel like fighting. At any rate, from the circular room, go east to reach a four-way junction in the hall. Continue east from the four way junction to reach a circular room with ramps going downward and a pool of water at the bottom. Jump down the whole way and exit to the north. From here, go up the hall until you reach another four-way junction -- head east here to reach the Valley of Emperors. Unlike with Melia, you cannot step on the symbols on the ground to make a yellow pathway. Instead, you'll have to do things the old-fashioned way; grab onto the wall near the doorway and start climbing to the south. At the southwest, you'll find a small platform; jump down and cross the bridge to reach the center and a cutscene. This guy -- the Orluga -- is really just as powerful as a normal enemy. Have your tank soak the damage while the other two characters inflict major damage. After the battle, go across the northeast bridge, then climb on the grabbable wall. Head to the east while climbing, and drop down at the east platform. Head through the halls to the Tower of Trials Bridge. Cross said bridge to reach said tower. Here, climb the grated wall and drop down at the next level. Defeat the Orluga in the center of the room, then climb the skinny grated wall in the southeast part of the room. At the next level, defeat another Orluga in the center of the bridge, then go up the ramps (no need for climbing) to reach the very top. Interact with the control device to open the top, and you'll finally be at where Melia starts. From here, cross the yellow bridge to -finally- reach Melia. After the cutscene, we have a battle against the telethia and Tyrea at the same time. I will list them separately, so I can go over their attacks more clearly, but you fight them at the same time nonetheless. And you'll want to take down the telethia first. ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Solidum Telethia | | Area: High Entia Tomb | | Health: 200,000 | | Level: 38 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | | | Attacks: * Soul Read: when he casts this, you won't be able to | | hit him, so you'll have to cast Purge ASAP| | so you can do damage. | | | | * Delta Cannon: high power attack on a single target. | | You will probably have to heal the | | party member who gets hit by it. | | | | * Ether Storm: damaged in a frontal arc; move to the | | back with the controlled character for | | at least one person to dodge the attack.| | | | * Ether Laser II: Frontal Line attack, so just make | | sure you aren't directly in front of | | him. | | | | * Predation: attacks all that are close to him and | | topples. Just move away when he casts it. | | | | * Lock on Me: forces you to attack the telethia; | | basically, it forces you to kill the | | telethia before Tyrea. | | | | General Strategy: The telethia is not too tough. Just remember to | | Purge when he puts up Soul Read. Also, dodge his | | attacks if you can, and heal the tank! | | This battle is all about making sure you have Purge | | ready to use. It can be either a hard battle or a | | really easy battle, depending on whether you can | | quickly Purge the telethia's auras. Speaking of which, | | the telethia has the normal dodge aura, but it also has| | a healing aura, which needs to be purged or it will | | just keep regenerating health. | | Basically, Purge is the key to victory. Mind Blast | | can also delete auras, so it may be wise to have a | | Shulk/Melia party so you can doubly counteract the | | telethia's auras. So a Shulk/Melia party is | | recommended, with the player controlling Shulk. I also | | recommend Reyn as the tank, of course. | | If you can purge the telethia's auras quickly, this | | is a really simple battle. All you have to do is | | damage the darn thing, and it does not need to be | | toppled or chain attacked or any of that other stuff | | that we had to deal with in previous battle. Of course,| | a chain attack that topples the telethia works wonders.| | So Purge, Purge, Purge. Keep Purge ready for the | | auras; don't use it prematurely. If you're having a lot| | of trouble, you should consider filling the talent | | gauge before the fight, so its ready when you battle. | | | o---------------------------------------------------------------------------o Now that you've defeated the telethia, it's time to take down Tyrea. ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Tyrea | | Area: High Entia Tomb | | Health: 140,000 | | Level: 38 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | | | Attacks: * Revelation: raises her attack power and her ether | | power. Basically, buffs her attacks. | | | | * Telepathic Command: raises her physical defense. | | Since your most likely playing | | with melee characters, this will | | mitigate some of the damage you | | deal to her. | | | | * Spiral Kick: topples and damages. Watch out for this,| | especially if she using flying bee right| | after. Only hits a single target. | | | | * Flying Bee: damage attack, but does twice the damage | | if you are toppled. So, be ready to heal | | anyone who gets toppled! Only hits a | | single target, and uses after topple. | | | | * Energy Drain: drains the target's talent gauge and | | fills up her own talent gauge. Not | | particularly terrible unless you love | | to use those talents. | | | | * Guilty Bomb III: damages and binds the target. Since | | she has no area attacks to dodge, it| | doesn't really matter if you're next| | to her or twenty feet away. | | | | General Strategy: You'll probably be slightly weakened since you just | | battled the telethia, but Tyrea is not too bad. Really,| | if you're at the same level as any boss, you should not| | have any trouble, this duo included. | | For Tyrea, you'll want to watch out for Topple and | | heal anyone that gets below 50% health. She can do a | | lot of damage, but all her attacks only hit a single | | target. Thus, make sure you're healing the target that | | she's focusing on. | | In the meantime, just bash away at her. Ether attacks| | are somewhat more effective, but she's not too | | difficult with a full melee band, either. | | And that's basically it. Damage her and heal the one | | target that she's attacking. Because all her attacks | | hit only a single target, you should have no problem. | | | o---------------------------------------------------------------------------o Alcamoth ŻŻŻŻŻŻŻŻ After the scene, you're back at Alcamoth. Fast travel to Ascension Hall, then take the teleporter and talk to the Imperial Guard. After more cutscenes, teleport to the Ascension Hall again, but this time go west to reach the big room with the statues. In this area, head north to find a teleporter. This teleporter will take you to the Imperial Villa where Melia is waiting. After the cutscene with her, you now have the full band back together. Now go to the Audience Chamber - the next goal marker - and watch this cutscene. Yes, yes, tons of cutscenes. Now you need to go to Prison Island. Unfortunately, you can't fast travel out of the city, so you'll have to walk to the entrance and take the teleporter to get back to the Eryth Sea. ============================================================================= ----------------------------------------------------------------------------- 2.16 - Eryth Sea ----------------------------------------------------------------------------- ============================================================================= Things can get really confusing with all of these Hovering Reefs, so I'll list the steps numerically. To Central Seal Island ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This place is where the "gate" to Prison Island is located. It is also the place that offshoots to each seal, so you'll want to go here first. 1. Fast Travel to Hovering Reef 4, which you will have under landmarks from your earlier explorations in the area. 2. At Hovering Reef 4, take the eastern teleporter to reach Hovering Reef 7. 3. At Hovering Reef 7, take the north teleporter (the only one on this reef) to reach the Central Seal Island. At the island, there will be a teleporter to the north and to the south. Each of these teleporters eventually leads to either of the seals. Let's start with Khatorl: To the Khatorl Seal ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. From Central Seal Island, take the north teleporter to reach Hovering Reef 10. 2. At Hovering Reef 10, take the northeast teleporter to reach Khatorl Seal Island. And for the other seal: To the Soltnar Seal ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. From Central Seal island, take the southern teleporter to reach Hovering Reef 8. 2. At Hovering Reef 8, take the eastern teleporter to reach Soltnar Seal Island. About Both Seals ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Both Seal Islands are identical. You will have to fight your way past mobs to reach a tower. At which point, you'll need to fight past more enemies as you go up the ramp to the top of the tower. At the top, you'll need to face mini- boss type enemies before you can interact with the seal button. I'd just like to note that you can safely run past almost everything en route to the seals. The only enemies that you can't circumvent are the enemies at the top, who will attack you no matter what. --- With both seals taken care of, fast travel back to the Central Seal Island. At the 'island, walk up the ramp (either side will go) and interact with the Transporter Release. After the cutscene, you'll be in a fight with a level 40 Skyray. It's not too tough a fit; DPS it down and you'll be fine. Afterward, use the teleporter in front of you to finally reach... Prison Island! ============================================================================= ----------------------------------------------------------------------------- 2.17 - Prison Island ----------------------------------------------------------------------------- ============================================================================= We're finally here! Yay! The path is EXTREMELY linear -- just follow the blue rock bridges to reach the big door and a cutscene. Afterward, walk inside to reach the prison island title screen -- weren't we already there? -- and the inside of the island. Step in the blue flame in front of you to teleport upward. Yes, this deserves it's own paragraph. Climb the stairs, cross the bridge, and step into another blue. You'll reach the goal marker, and another cutscene. Afterward, you face... METAL FACE! ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Metal Face (Prison Island) | | Area: Prison Island | | Health: 199,000 | | Level: 42 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, A Tank, and Another DPS | | | | Attacks: * Killing Claw: Physical Attack that hits one party | | member and lowers their attack power. | | Hits pretty hard, but that's nothing a | | Light Heal can't fix. | | | | * Last Resort: Physical Attack, Single Target, also can| | daze you, which can suck. :) | | | | * Murder Screw: Physical Attack, AoE, inflicts bleed. | | Watch out for this and run away as | | Shulk when he casts it. | | | | * Dead Way: Ether Attack; frontal line attack; can | | knockback. | | | | * Grand Shot: Ether AoE attack. Get some distance from | | him when he casts this one. | | | | General Strategy: What makes this battle much easier than your last | | battles with Metal Face is, well, because you can | | actually damage him. To start, you'll want to cast | | Enchant so everyone can get in on the fun. If you | | don't have Shulk's talent gauge full, get a few swings | | in and then cast Enchant. | | When Enchant is cast, the battle becomes much | | easier. Just watch out for the AoE attacks, the daze, | | and the bleeds. Make sure everyone has at least 50% | | health because of Killing Claw, which deals a ton of | | damage. Stay away from his AoE attacks when he casts | | them. | | Make sure your tank (probably Reyn) has aggro, and | | not Shulk. This is because Shulk is pretty much | | required for this battle, with Enchant, Buster, and | | the occasional Light Heal. | | And that's pretty much it. If you're having any | | trouble, swap in Sharla for the last DPS and you can't | | die. | | You need to get Metal Face's health to 20% for the | | battle to end. | | | o---------------------------------------------------------------------------o Tons and tons of spoilerific cutscenes, and then you're back at Alcamoth with control of Shulk. Alcamoth ŻŻŻŻŻŻŻŻ Use the teleporter directly in front of you to reach the Great Hall. From here, head to the east and go to the quest marker to find Dunban. After the scene with him, you're back at the Palace with a full squad. Fast travel to Ascension Hall, then use the teleporter to reach the Audience Chamber. After this cutscene, go down the ramp to reach the entrance to Alcamoth and use the teleporter to go back to Eryth Sea. After the scene with Alvis, talk to the Captain near the ship to travel back to Makna Forest. But it's a different area of the forest; all you need to do is head northwest to reach the entrance to Valak Mountain. ============================================================================= ----------------------------------------------------------------------------- 2.18 - Valak Mountain ----------------------------------------------------------------------------- ============================================================================= NOTE: Just a note for if you're stuck and don't know where to go, but don't ----- want to read the walkthrough text: TAKE THE TUNNEL AT BAGNAR SNOWFIELD. There are a ton of places you can go, but to continue, you must take the tunnel to reach the lower level of the mountains. This place can be extremely confusing, so please bare with me as far as directions. It's really easy to get lost, and there are a ton of places to go. It also doesn't help that the whole thing is on a mountain with small paths everywhere. Before we begin, you might want to consider buying some new equipment from the Nopon Merchant at the entrance to the Mountain. It's a bit pricey, but it's pretty darn good equipment, especially if you haven't upgraded in a while. Because Valak Mountain is so confusing, I'll do directions with numbered steps again to make it easier. 1. Head northwest as you go down the mountain. Look for a small sliver of a path shaped as a U on the mini-map. 2. When you find the sliver U-shaped path, take it. It will wind around and lead to a much bigger area. 3. From here, go northwest and then plain north to reach Bagnar Snowfield. This is the end of this level, and where you want to go. 4. This is the tricky part. At Bagnar Snowfield, go in the directly to the east of the landmark. It has two torches next to the entrance. This tunnel will turn into a slide of sorts, and then drop you into a pool of water on the lower level. 5. In the water, swim to the west and get on the land near the circular- tunnel. 6. Head west through this tunnel to reach a Nopon Camp. 7. From here, simply press onward to the west to reach your destination. It's fairly straightforward from here. Go into the tunnel near your goal marker to reach a cutscene. The Magma Rock ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To get through the door, you need to melt it with a Magma Rock. Thankfully, there is one near here, in this very same mountain. To get the 'rock: 1. Exit the cavern to the east. 2. Take the path to the northeast of the cavern. 3. Continue northeast in this expansive area to reach a cave: Landmark Lava Cave. 4. Follow the linear tunnels in the cave to reach the lava room, a circular room at the end. 5. Kill the lava enemy, who is not too difficult, provided that you are not underleveled or undergeared. The enemy drops the Magma Rock. 6. Fast Travel back to the sealed tower. 7. Melt the Thick Ice Wall to reach a cutscene. After the scenes, you'll have a new objective: reach Sword Valley. To Sword Valley ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The way is not very difficult. Exit the sealed tower and then head west. Just take the big pathway and go west, west, west. There are no tricky paths or tunnels like before. When you reach the goal marker, you'll have a cool scene and then a boss fight. ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Mumkhar | | Area: Valak Mountain | | Health: 221,400 | | Level: 48 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Shulk, Reyn, and Melia | | | | Attacks: * Eagle Slice: Physical Attack that hits in a line, | | Move to the side as Shulk to dodge it. | | | | * Eagle Triple Combo: Physical Attack, high damage. | | You'll probably want to heal the | | person hit by this attack. | | | | * Massacre Lotus: Physical attack, single target. | | | | * Super Spin: Physical AoE attack. Just run away from | | him when he casts this. | | | | * Fiery Pain IV: Ether attack; hits in line, so don't | | stand straight in front of him. | | | | General Strategy: Yay! We finally get to face him! This battle is much | | easier than you might think, especially if you are at a| | similar level. Mumkhar has some attacks up his sleeve, | | but he is far from invincible like he was in previous | | battles. | | You need to control Shulk for this one. Cast Enchant | | so everyone can damage Mumkhar, then get to work. Use | | Back Slash to deal major damage, and Slit Edge to | | further this damage. Light Heal if he uses Eagle Triple| | Combo on your tank, and stop attacking if Shulk | | accidentally gains aggro. | | But, basically, just make sure the tank has aggro and| | everyone can deal damage because of Enchant. Use | | Abilities like Slit Edge to tip the battle in your | | favor, and, of course, chain attack for massive damage.| | Rather anti-climatic battle, really. I expected more | | from him. :( | | | o---------------------------------------------------------------------------o After the battle, head west to reach the Bionis' Wrist, then go through the tunnel to reach the Bionis' Thumb. Here, follow the linear path to reach Sword Valley. ============================================================================= ----------------------------------------------------------------------------- 2.19 - Sword Valley ----------------------------------------------------------------------------- ============================================================================= NOTE: I tell you right below, but it's worth stating again: buy the Mechon ----- weapons for all of your characters! You'll need them here! Head on down the hill to meet some familiar faces. At Dickson's one-stop shop, you DEFINITELY need to pick up anti-mechon weapons for all of your party members. This is a MUST, as we will be facing almost exclusively Mechon for a good portion ahead. It will also allow you to control other characters besides Shulk. So, get the anti-mechon weapons, then talk to Dickson and "tell him what happened." After the cutscene, travel east to reach the Ged Fortress landmark. Inside the building, interact with the Gate Lock Release in the center, then head over to the gate proper. It's the 6th gate, and you'll find the release to the left of the gate. Interact with it to open it. That's one down, five to go? In the adjorning area, you'll see a huge level 52 Mechon. Even if you outlevel it, you probably don't want to fight it. So, stick to the upper rafters to the sides of this area while making your way east. Drop down at the end of the rafters, then run over to the gate. Again, you'll find the release button to the left of the gate. In this new area, head west until you find the Dolgan Outpost Landmark. A surprise quest pops up in which you need to defeat the Prudent Purson, aka the boss of the outpost. So go inside and head up the ramp in the center of the building. Up here, you'll find your 'purson. After defeating him, go back down the center ramp. Under the ramp and in the center of the outpost, you'll find the Gate Release. After releasing the release to the gate (seriously), you need to go over to the gate button to - yet again - the left of the gate to open it. That's gate number 4 down. From here, though, we're going to deviate from this monotonous gate-opening shenanigans. In the area past the gate, go up the rafter-ramp to the left. Follow these catwalks to an entrance with two bright orange-yellow lights on both sides. Go through this passageway to reach the Ether Storage Area. Yes! Not another gate! In this area, drop down (it's quite a fall) and head to the southwest. You can easily go around the Mechon here if you don't want to fight. Soon, you will reach the Enalda Control Base. This opens up another surprise quest in which you must defeat Tranquil Morax, who is the overseer of this base. It's just like Dolgan Outpost, but this time the big bad mini-boss is on the ground level. And behind the Tranquil Morax is the Gate Release, so you have to defeat the Tranquil to open the gate. After defeating it, unlock the release, then go back out of the small fortress. From here, go west, following the ether river, and south into the small square building. Go up the ramp to reach a quest marker; our next goal is that small opening in the back of the big fortress. For now, though, head south to the next quest marker. Yes, we have to face him, for one last time... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Mumkhar | | Area: Valak Mountain | | Health: 209,900 | | Level: 52 | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Dunban (if no one has Mechon weapons) | | Tank, DPS, DPS (if everyone has Mechon weapons, Shulk | | isn't needed) | | | | Attacks: * Special Killing Claw: Physical Attack, single target | | | | * Very Last Resort: Physical Attack, single target | | | | * Custom Dead Way: Physical Attack, attacks in line | | | | * Custom Grand Shot: Physical Attack, AoE attack | | | | * Hell Talon Venom IV: Physical Attack, single target | | | | General Strategy: This can be a dicey battle because he has two of his | | lackeys with him. You should take out his two sidekicks| | first, as they go down easier and will make for a much | | less chaotic fight. | | When it's down to just Mumkhar, it's your basic tank | | and spank. Watch out for Custom Grand Shot, his AoE | | attack, and Custom Dead way, his line attack. For both,| | simply getting distance from him is enough. | | You don't need Shulk for this fight if your party has| | Mechon weapons. However, Shulk definitely helps with | | his versatility, and his Monado attacks can wreak havoc| | on Mumkhar. | | But, basically, take down the goons first, then tank | | and spank. Some of his attacks hit for a ton of | | damage, so heal off of cooldown. And that's about it!:)| | | o---------------------------------------------------------------------------o After the fight, we'll have a long, epic cutscene, and then we're back to our original task of breaking into the fortress. To get to the back entry, go southwest to reach the Control Tower Landmark. From here, drop down to the catwalk that leads to the fortress. Fight past the enemies, then go north on the walkway as it wraps around the fortress to the quest marker. After the cutscene, walk inside to reach Galahad Fortress. ============================================================================= ----------------------------------------------------------------------------- 2.20 - Galahad Fortress ----------------------------------------------------------------------------- ============================================================================= Head east, all the square walkways, to the green door. After the cutscene, you'll find out that the lever to work the elevator is locked. Thus, we'll need to kill an enemy to find the key. Thankfully, the enemy who drops the key has a quest marker on the mini-map, so you do not have to randomly kill enemies until it drops, ala old MMORPGs. To get to the enemy with the key, head to the western part of this room, go up the ramp, and walk into the rectangular room. I recommend AoE for this fight, as you'll have to face about seven Mechon. It's much easier than it sounds, though; simply AoE and take that key. Head back to the lift and interact with the button near the lift lever (yes, it's the release for the release again) to release the lever call button. Press said button, then hop on the lift. Use the panel in the center of the lift (moar buttons!) to descend down a level. Down at this level, head west to the door with the red light. Press the button near the door to open it, then walk into the quest marker. So it seems we need to stop the turbines to stop the piston. There are two turbines, and they are located in the rooms north and south of you. Just take the skinny halls to them and press the button on the turbine to turn them off. There will be enemies in both rooms, but they shouldn't be too difficult. After turning off both turbines, you need to reach the piston proper. This part really threw me for a loop the first time, because I thought I had to go through the glass to reach the piston. But, all you have to do is go back to the four-way junction before the red-light door -- back near the lift -- and take south hall to a door that leads to a conduit. Follow these halls to reach the piston room area. Use the Piston Control Panel to stop the pistons. After the cutscenes, you need to go down another floor. Unfortunately, you can't just jump down from the piston platform, so it'll take a little work. Fast travel back to the control room (it's the quickest way to get back) and then head back to the four-way junction near the lift. This time, take the north hall, and follow this hall, past the door, and all the way to the ehter input stream. There are a lot of Mechon in this area, so be careful and take it slow. Basically, you need to head westward on this level. You'll reach the furnace, which has a ton of enemies and a landmark to boot, and then you'll go inside the Preparation Bay, complete with a lift. Use the lift to reach the maintenance bay and some epic cutscenes. Fiora's Conviction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ For the first fight, you must simply defeat all the enemies without killing Fiora's Mechon. You can even AoE if you want; a little splash damage won't hurt her too much. After killing all the enemis, we have another epic cutscene, and then the real boss battle... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Face Nemesis | | Area: Galahad Fortress | | Health: 246,300 | | Level: 55 | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | | | Attacks: * Honorable Blow: Physical AoE attack that causes | | blowdown. Just move out of range to | | dodge it. | | | | * Regal Cut: Physical attack; no effects and single | | target, so you can't really dodge it, | | causes Bind. | | | | * Brilliant Light: Ether attack; single target, again | | hard to dodge the single attacks. | | | | * Sublime Cure: Regenerates health. | | | | Gold Face's Attacks: | | -------------------- | | * Egil Tail: Physical attack, single target, just stay | | away from Gold Face and hopefully the tank| | will soak this if he uses it. | | | | * Catastrophe: Gold Face uses this at the end of the | | battle. It is an ether attack, AoE, and | | causes slow and knockback. Not fun! | | | | * King Breaker: Ether Attack that hits everyone. Causes| | Topple and lowers Agility. | | | | * King's Order: Status Attack that hits everyone. | | Causes Craze, an Aura. | | | | General Strategy: This can be a tough fight if you don't know what | | to do. You have to face both Face Nemesis and | | Gold Face at the same time. But, you should definitely | | not split the group; have everyone just focus on Face | | Nemesis. Gold Face just stays a ways back, making him a| | little less of a worry. | | Your goal is to last 90 seconds. That's when the | | battle ends and Gold Face uses Catastrophe. | | You should still whittle down Face Nemesis' health. | | Because Gold Face is such a high level, you'll actually| | be able to go toe-to-toe with Face Nemesis, unlike Gold| | Face. | | It's your normal tank-and-spank fight. Just stay away| | from Gold Face while keeping Face Nemesis busy. The | | Status effects that both enemies inflict can suck | | majorly, so be sure to heal early and on cooldown. | | Speaking of which, you should definitely control | | Shulk for this boss fight. He's the Mechon wrecker, and| | has a Light Heal to boot. He just makes a great jack-of| | -all-trades for this fight. | | And, of course, Sharla works well here if you're | | having any trouble lasting the 90 seconds. Her healing | | abilities are amazing for staying alive, although her | | DPS is awful. | | That's basically it. Focus on Face Nemesis and last | | the 90 seconds. | | | o---------------------------------------------------------------------------o After the fight, we have a series of awesome cutscenes, and then we end up at... ============================================================================= ----------------------------------------------------------------------------- 2.21 - Fallen Arm ----------------------------------------------------------------------------- ============================================================================= Run over to the quest marker to find Seven. After the scene, head over to the 'spring and grab some clean water. Another endearing cutscene occurs, and then we're off to explore this place. Head east, go up the ramp, and south through the large passageway to reach a rectangular room. Go up the climbable wall in the south part of this room, and follow the corridor to the quest marker. After the cutscene, you have to battle three Mechon with just Shulk. It might seem tough -- a solo fight -- but Shulk should be able to take care of them without much trouble. After more cutscenes, we switch to Reyn and Sharla, who are at a different part of the ruins. Go up the climbable wall right in front of you, then head north to reach a cutscene. Afterward, you'll have to face some Mechon with a Reyn-Shulk-Sharla group. This is a much easier battle than before because you have a full party. After the fight, go south into the narrow corridor to reach the 5th pulse. From here, work your way west to reach the Radiocarpea. Climb - or jump! - down the two plateaus to reach a series of cutscenes. After all of them, you'll now control Dunban, Melia, and Riki. Head through the pipeway, and work your way toward the quest marker to reach the hidden village. A heart-warming reunion scene occurs, and then we're free to explore the village for a bit. You'll definitely want to check out the shop here, which sells higher damage anti-Mechon weapons, as well as strong armour. Once you're doing looking over the town, head to the quest marker and talk to Linada for a scene. After the scene, go inside the building, then talk to the big guy, Miqol, for a series of scenes. Seven's Treatment ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You need to find a Piezoelectric Unit for Seven, to get her working again. This quest threw me for a loop, because I didn't know how to get to that darn beach with the quest marker. It's Digit 5 Beach, but it's not like you can warp there! Exit the hidden village through the eastern exit -- the same exit that you took to enter the village. Despite it looking like you can exit another way, I found no alternative route to the quest marker. Now go south to reach the Giant Mechon Debris Landmark. From here, head west toward the beach - Digit 1 Crevasse. Jump in the water at the beach and swim north. You'll circle around the right side of the hidden village's outer wall. Just keep swiming around it and you'll end up on the same beach with the quest marker. Grab the Piezoelectric Unit on Digit 5 Beach -- you'll probably have to fight a few enemies -- and fast travel back to the village. Head up to the second level of the Junks building and talk to Linada to finish the quest. After the scene, exit the building and head over to the guest house on the east side of the village. Talk to the Machina Villager and tell her that you want to rest. After that, we're off to Agniratha. The story memo directions are nice to reiterate here: "Agniratha can be reached by ascending Mechonis Field. The party must head towards Mechonis Field via Digit 2 Plain on the Fallen Arm and the Rotating Bulkhead." But, it's still not enough to go on. So here's some directions: 1. Head back to Digit 5 Beach -- where you got the Piezoelectric Unit. You can swim back, or Fast Travel to the Black Wreckage Landmark if you happened to pick it up. 2. From the landmark, head southwest and cross the bridge -- the Connecting Bridge Landmark. 3. Go south and follow the wide dirt road until you reach the Digit 2 Plain Landmark. 4. From the landmark, head west to reach just plain ol' Digit 2. 5. Continue west. You'll go up a hill-ish slope and a ramp that acts as a bridge. 6. Just continue pressing westward until you reach the end. 7. You'll see a pipe with a walkway that extends south and then west. Take it to the Rotating Bulkhead. 8. The Bulkhead -- the gate? -- opens, so continue west on the pipe to reach the goal marker. 9. Continue west to reach your favorite place in the world -- Mechonis Field. ============================================================================= ----------------------------------------------------------------------------- 2.22 - Mechonis Field ----------------------------------------------------------------------------- ============================================================================= I was lying right above; this place is not fun at all! Continue west on the walkway to the goal marker -- and the introduction to Mechonis Field. Afterward, jump on the moving ramp, then head south. At the pipe walkway, head west to find a Lift Landmark. From here, go west a little, and then north, to reach the quest marker. Aiming for the Top ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You need to use the GF Master Power Panel to start the 2nd lift. This will allow you to use the lift, getting you up one level. Head over to the quest marker to find the power switch landmark -- press it to get the lift working, then go back to said lift and use the Call Panel to bring it down. Afterward, take the lift to the next floor. Get the 3rd Lift Moving ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Work your way south toward the power switch. You'll have to fight a ton of Mechonis, but eventually you'll reach the 1F Main Power Switch. Interact with the 'switch to get the 'lift working, then quest marker, which is another button that you need to press. This circular platform has a ramp in the middle that leads upward. This leads to the 2F Observation Post. From here, go east onto a larger walkway, then head north and finally east as you loop around toward the quest marker. Head south at the circular area and continue south to reach the 3rd Lift - 2F. From here, climb down the wall leading down to reach the 3rd Floor Engine Room. Interact with the switch to power the lift. Climb back up the same wall you used to get down here, then use the Call Panel to call the lift. Up another level, we go! Opening the Bulkhead ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yes, we need to power something again, but this time it's a little more promising, because it will lead to the outside! Yay! From the lift, go east and then north to reach a climbable wall. After climbing it, you'll find another climbable wall. Yes, climb that too. At the top, you'll find the Bulkhead landmark, but we have to power some stuff first! Head north and then work your way west toward the quest marker. Soon you'll reach the bulkhead controls, but first we need to flip the power switch, which is directly below the controls. Jump down to the 3F Master Power Panel and flip the switch to get things powered up. Now you have to go back up to the Bulkhead Switch, which is directly above the Power Panel, and not too far away. Up here, you'll need to fight the Mechon guarding the switch -- if you haven't defeated them already -- before you can flip said switch. After you flip the switch, you'll have opened the bulkhead, so fast travel back to theLower Bulkhead Bridge (it's faster!) and take the moving ramp outside. Head east, and go north at the end while you circle around the outer wall of this huge building. At the end of the road, you'll find a climbable wall. You know what to do... Up it, head north a little ways to find a Garrisoned Troop - who is wise not to attack - and a black air vent. Stand on top of the black air vent and wait for it to push you up a ton of levels. Yay! Up here, follow the ledge to a climbable wall, ascend upward, and follow this ledge to another black air vent. Stand on it to get pushed up up and away. At this new level, follow the ledge to reach a cutscene. After the scene, follow the walkway to the Upper Bulkhead Bridge. Get on that cool moving ramp and head on in! The High-Velocity Lift ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yes, we gotta give another lift some power to operate. Business as usual, no? But wait, this time we gotta press two buttons! Hooray for variety! Tackle the southern goal marker first. Just follow the linear walkway to the Power Supply Area, and jump down. Flip that switch, then go *all the way* back to the center and work your way to the northern goal marker. Interact with that Power Supply to get things running again. Head back to the center of the area, and go down the wide ramp to reach the another power supply. This one open the door at the far west side of the area. You know what to do -- head over to the door and go inside. Use the call panel to reach the lift, and use the lift to go up. God, this part of the game sure does love monotonous lift gameplay... Thankfully, that's it for now with the lifts. Head south from the lift, past the huge gate that opens, and over to the quest marker. Well, that's an EXTREMELY nice change of pace, because we got a boss fight! But first, we need to get to the boss. This boss fires lasers at you if you aren't behind a wall. Thankfully, there are walls strategically placed through the corridor leading to him. Each time you go to another wall, you'll get a vision that you're going to get hit, but if you just scamper quickly to the next wall, you'll stop the vision from happening. At each of the barrier walls, you'll have to face some Mechon. This is actually quite nice because you can fill up your 'gauges. At any rate, soon you'll be close to the boss, and he'll stop with the lasers and start to fight normally. You don't really have to do much for this fight. Just get his health down a little and you'll have a cutscene. Not even worth a boss section, really; the hard part is getting to him. After you've done that, you'll have a cutscene, be able to save, have another cutscene, and then be back at the corridor where you fought the boss, but all the way on the opposite side. :( Use the moving ramps on either side to get down the long corridor quickly. At the end, the huge door opens up, revealing your arch nemesis: a lift. Thankfully, there's no "unlock it, power it" shenanigans; simply use the call panel and enjoy the ride up to the Central Factory. ============================================================================= ----------------------------------------------------------------------------- 2.23 - Central Factory ----------------------------------------------------------------------------- ============================================================================= This place is just about as much fun as Mechonis Field, so you're in for a real treat; that is, if you like pressing buttons and taking lifts. ;) Luckily, we get to make a bomb pretty soon, and that's really a nice change of pace. To begin, go south to "Landing Strip 1," then take the bridge-walkway that heads west. Get on the moving ramp, and continue on the bridge-walkway until you reach "Maintenance Entrance 1." From here, get on the climbable wall and climb on down to the quest marker. To the Central Tower ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head west to the control tower, then go north to receive a very short new quest. All you have to do is run south to the controls panel and press the button so that the barrier goes down. See, that wasn't too bad. Still, though, these panels are becoming a pain... for a whole civilization that's machine, you'd think they could keep the power on for a little while. At any rate, head north to the lift. You'll have to use the Call Panel to lower the red barrier. Then, ride it on up to the Central Warehouse. This is a large area, but all you need to do is go southwest from the lift toward the quest marker. Here, you'll find some vents, and our job now is to get some bombs to blow up the vent opening. Materials for a Bomb ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This part is pretty easy. You simply need to kill the three marked Mechon on the mini-map. They have quest markers floating on them, making them really easy to see. One is right near the vent system, the second is up on the rafters in the center of the area, and the third is to the far north. Once you have all the supplies, fast travel to the Maintenance Wing, which is on the GF. It's much easier to fast travel there than it is to walk. Once you arrive at the Maintenance Wing, use the Weapon Creation Panel in the center of the area to get the explosives. Now fast travel back to the Factory Vents to blow them open. Head into the vents, and go south while walking on the pipes. Soon, you'll reach a small platform with a climbable wall. Climb up, then follow the pipe walkway to a real walkway. From here, head west and follow the walkway until you reach the surprise quest "Daring Assault." Well, you heard the quest text: get to work on those Mechon. After the fun, head northeast -- and then north -- to reach the Central Tower Roof. Continue north to get another new quest, "The Central Tower Barrier." To complete this one, simply run over to the Barrier Control Panel, which is clearly denoted on the mini-map. It's one level above the barrier itself, and you'll need to walk around to get to it. When the barrier is down, head on over to the lift. Right before it, you'll get ambushed by some Mechon. They'll even put up that funny green barrier so you can't run away, but you should be able to slice through them no problem. After defeating them, take the lift up to the next level. Yep, another barrier that needs turning off. Joy. But first, take the teleporter up to Residential District 1. You'll be treated to a nice war cutscene along the way. And once you're back in control, you'll finally be at Agniratha -- where we've wanted to go, for who knows how long ago. ============================================================================= ----------------------------------------------------------------------------- 2.24 - Agniratha & Bosses "R" Us ----------------------------------------------------------------------------- ============================================================================= Head to the quest marker, which triggers a nice title scene of the capital city. Afterward, head down the ramp for another scene -- stone telethia -- and then we're left going up. Yep. When all else fails, the general direction seems to be... up. To begin, go south and loop around back north to reach the Central Tower. Use the lift and we'll have a big, long cutscene at the top. Afterward, we gotta unlock the transporter to the shrine, and that means using the "Verification Device" on four pillars in this area. To the Calcos Pillar ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ For the first pillar, head north from the central tower and loop around back south. Follow the 'roads and you'll reach the pillar. Head to the top floor of the tower and use the panel to "verify" the first pillar. On to the second now... To the Cleas Pillar ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This pillar is on the same floor (2F) as the last pillar. It's actually a very mirrored area, so simply head south to the quest marker. Once you get there, head up to the verification device and let 'er rip. The Last Two Pillars ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head back to the center of this area -- Zedonia Plaza and Meyneth Statue -- and you'll see both pillars northwest and southwest of you. So, go to them and do that verification thing! Now that we got all the pillars verified, fast travel back to the Central Tower, which is on the ground floor. From here, take the lift up to the top of the central tower -- the Data Centre -- and open up the teleporter. To get to the teleporter, fast travel to the 2nd Data Control Panel (shows it being on the 3F on the map) and then take the ramp below north and then up to the Legislative District. From here, continue on to the teleporter. After the cutscene, we've got a boss fight! ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Gadolt (First Round) | | Area: Agniratha | | Health: 500,000 | | Level: 68 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) | | | | Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get | | behind him as Shulk so at least one | | person dodges it. | | | | * Laser Bullet: Ether AoE attack, move away from him | | when he casts it. | | | | * Quick Cannon: Ether Attack, hits in a frontal line | | and inflict paralysis. Ouch! | | | | * Linear Laser V: Ether Attack, hits in a frontal | | line, so you can easily dodge it if | | you stay to the sides of him. | | | | * Ether Jammer: AoE status attack; inflicts ether | | defense down and slow. Not cool at all!| | | | * Shield Call: Casts haste on himself and summons some | | mechon lackeys. | | | | General Strategy: For the first fight, you need only get his health | | down to less than 50%. At least, that's according to | | the wiki; in my playthroughs, I only needed to get him | | do around 75%. | | Either way, this can be an annoying battle. Shield | | Call is probably the worst offender on his attack | | list. The adds are not fun to deal with at all. Of | | course, for this fight, you'll probably want to ignore | | them and continue bashing away at Gadolt, since you | | only need to get him to around half health. | | Thankfully, most of his attacks can be dodged by the | | player character, unless you're the one tanking, of | | course. I would assume that you would control Shulk for| | this fight. Use Enchant, Buster, and Back Slash to your| | hearts content, and heal the tank off of Light Heal | | cooldown. | | Your tank -- probably Reyn -- should try to hold | | aggro on just the boss. Make sure the team is focused | | on just the boss, and they don't get distracted by the | | adds. | | I added Sharla to the recommended list because, well,| | this is partially her fight, and it'd be wrong not to | | include her. Having her in the party does make the | | fight longer, since she's horrible DPS, but at least | | you don't have to worry about dying! | | But try to avoid his attacks with Shulk, heal your | | tank, and DPS from his sides. After inflicting around | | half health, the battle ends. | | | o---------------------------------------------------------------------------o But! We're not done yet. Time for round two -- the final round. ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Gadolt (Second Round) | | Area: Agniratha | | Health: 350,000 | | Level: 68 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) | | | | Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get | | behind him as Shulk so at least one | | person dodges it. | | | | * Laser Bullet: Ether AoE attack, move away from him | | when he casts it. | | | | * Quick Cannon: Ether Attack, hits in a frontal line | | and inflict paralysis. Ouch! | | | | * Linear Laser V: Ether Attack, hits in a frontal | | line, so you can easily dodge it if | | you stay to the sides of him. | | | | * Ether Jammer: AoE status attack; inflicts ether | | defense down and slow. Not cool at all!| | | | * Shield Call: Casts haste on himself and summons some | | mechon lackeys. | | | | General Strategy: For this fight, you need to completely deplete his | | health; give him the ol' TKO. As you can see, he has | | less overall health than last time, so it will go a | | little more quickly. | | The same strategy as before applies: control Shulk, | | Light Heal when necessary, and attack from the sides | | and/or back. | | | o---------------------------------------------------------------------------o After the battle(s), run up the grand walkway to the quest marker. Watch the cutscene and prepare to fight... Egil! ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Egil | | Area: Agniratha | | Health: 350,000 | | Level: 70 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Tank, DPS (quicker fight) | | Shulk, Tank, Sharla (easier fight) | | | | Attacks: * Grand Ether Bullet: Ether attack, stops you from | | using arts for a little while; | | completely sucks! | | | | * Homing Missile IV: Ether/Talent attack, consecutive | | hits around Egil. | | | | * Leader's Might: adds "Awakening" aura, which raises | | Egil's level 2-4 | | | | * Leader's Fury: AoE Status, inflicts Craze | | | | * Manufacture Drone: Summons Mechons to fight with him.| | Basically, is cheap and summons | | adds because he doesn't want to | | lose. | | | | General Strategy: The Grand Ether Bullet majorly sucks. Basically, you | | won't be able to do anything but auto-attack for around| | 10 seconds after he casts it. In my playthroughs, he | | used it at the very beginning of the fight. | | As far as other attacks, most are AoE. Just remember | | to keep the tank healed. | | The Manufacture Drone summons adds; basically, he | | brings more Mechon to tango with you. Kinda cheap, | | considering he's supposed to be the god of Mechonis, | | but whatever. I would advise taking out the adds if | | you're not DPSing Egil very fast. If you are DPSing | | him fast, though, just stick on him. | | The typical Shulk strategy also applies here: Back | | Slash behind him and Buster him up! | | And that's basically it. The only thing that might | | throw you off is the Grand Ether Bullet, so heal off | | of cooldown. | | | o---------------------------------------------------------------------------o It's not over yet. After a cutscene, we have to face Egil in his Mechon now. ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Yaldabaoth | | Area: Agniratha | | Health: 350,000 | | Level: 72 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Tank, DPS (quicker fight) | | Shulk, Tank, Sharla (easier fight) | | | | Attacks: * Machinery Field: status attack that lowers your ether| | defense and stops you from using | | arts. Boo! | | | | * Catastrophe: Ether attack that can knockback. | | | | * Egil Tail: Physical attack, single target, just stay | | away from Egil and hopefully the tank | | will soak this if he uses it. | | | | * Catastrophe: Egil uses this at the end of the | | battle. It is an ether attack, AoE, and | | causes slow and knockback. Not fun! | | | | General Strategy: You only need to get him down to 80% to end the | | fight. Thus, you don't need to last very long, and | | this should, indeed, not be a very long fight. | | Machinery Field is another one of those dumb art | | seal status attacks, so be sure to heal off cooldown. | | Shulk's Buster and Back Slash should get him down to | | 80% rather quickly, though. | | | o---------------------------------------------------------------------------o After the heroic fight, we have some cutscenes ("some cutscenes" = under- statement of the century), and then we're back at good ol' Junks. Junks ŻŻŻŻŻ Before continuing, I HIGHLY recommend you go over to the shops here and buy a few things. First, if you have a lot of extra cash, buy Fiora some equipment here -- at least a weapon -- because we'll need to fight with her for an upcoming fight. Also, buy all of her art books, and make sure all her arts are up to date as far as level. You should also buy new Mechon weapons for all of the party members that you intend to use, and perhaps even some more armour if you have enough money. This all will really help out for all of the boss fights ahead. Your surplus of money really depends on how many sidequests you've been doing, what level you are, and how much money's you've already spent on equipment. But, you should at least have enough to outfit all the characters with weapons -- at least, the ones you want to have in your party. When you're ready, talk to Miqol to head off to the 'core. Central Factory ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To get to the core, you must first "pass through the Central Factort and go over the Bridge of Apocrypha to reach the Mechonis Core. First they must head to the Apocrypha Generator in the Central Factory." Yes, good ol' story memo, here to sort out these confusing directions. From the Junks ship, head north-northwest and then take the corridor that branches out to the north. Follow the walkway, and then the 'pipe' to reach the Bridge of Apocrypha, and a cool cutscene. Afterward, run down to the Apocrypha Generator and get ready to fight, well, the generator... This is really just a normal battle, perhaps even a "mini-boss fight," but the strategy is basically all its ever been: tank n' spank. Seriously, have the tank hold the aggro while you DPS away. After the fight, we'll have a cutscene, and then we're presented with a teleporter right in front of us. SAVE THE GAME BEFORE YOU TELEPORT. Seriously, we're about to have a HUGE boss fight and some of the best cinematics of the game. So save the game! It's not just so if you die -- because you'll simply reload at the last landmark -- but you might legitimately want to see this cool stuff again. At any rate, go into the teleporter. After the scene, we'll have to fight you-know-who again... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Yaldabaoth | | Area: Mechonis Core | | Health: 300,000 | | Level: 72 | | Difficulty: Hard | | Recommended Party: Shulk, Tank, DPS (quicker fight) | | Shulk, Tank, Sharla (easier fight) | | | | Attacks: * Bionis Slash: I list this first because it is the | | most important attack. About halfway | | through Yaldabaoth's HP, Shulk gets a | | vision that Yaldabaoth will Bionis | | Slash the whole Bionis. You have 120 | | seconds to stop this vision from | | coming true; to do this, you need to go| | to each of the three energy devices | | around Yaldabaoth and destroy them. | | | | * Continual Model: Seals yo' arts. Stops you from using| | arts, which is been a pain in the | | butt throughout this leg of the | | game... | | | | * Strength Model: Physical attack that can Knockback. | | | | * Weakness Mode: Physical attack that can Topple. | | | | * Chastise: Binds you; bad for when you want to run | | over to the energy devices. | | | | * Energy Replenish: does this before the Shulk vision | | I think; four Mechons are summoned.| | | | * Manufacture Drone: Summons Mechon lackeys. Yawn. | | | | General Strategy: This fight can suck. Seriously. Yaldabaoth hits | | hard, you have to stand in front of him, and he summons| | Mechons like crazy. To top that off, about halfway | | through the fight you get a vision of destruction and | | you must destroy three extraneous energy devices or | | its game over, instant wipe. | | But let's to a low-down of the steps in the fight. | | First, you're going to want to simply DPS him down. As | | you do that, he'll summon Mechon, seal your arts, bind | | you, basically a ton of bad stuff. Heal off of | | cooldown, especially if you didn't bring Sharla, and | | cast Enchant to get rid of those pesky summoned Mechon | | faster. | | Basically, it's a war of attrition at first. Your | | main focus should be Yaldabaoth, and not necessarily | | the summoned Mechon, but you should keep an eye on | | them. | | Soon, Shulk will see a vision that Yaldabaoth cuts | | the entire Bionis in two with "Bionis Slash." You then | | have 120 seconds to stop this vision from coming true. | | To do this, you must destroy the three energy devices| | around Yaldabaoth. There's a walkway and everything to | | get to them. Note that they are not in the forward- | | facing area where you were just fighting Yaldabaoth, | | but instead in a circle around him. | | Basically, ignore Yaldabaoth and get those energy | | devices. Yaldabaoth is invincible during this time | | period, anyway, so it won't help to hit him. Because, | | well, you won't hurt him! | | So get to those energy devices after the vision. | | Rather unfortunately, sometimes there are big fat Xord | | Mechons in the way while you are trying to get to them,| | and they can physically block you from reaching the | | devices. You can get around them, though, if you goad | | them to one side of the circular walkway, and then dash| | around them. | | But what screws people up is those energy devices. | | Destroy them! You will instantly die if you leave them,| | and you won't be able to hurt Yaldabaoth to boot. Some | | people think killing the other Mechons is the key to | | victory here, but it is actually those dang energy | | devices. | | After destroying the three energy devices, you'll | | stop the vision from coming true, and you'll be able to| | damage Yaldabaoth again. Simply DPS him down from here,| | in much the same way as you did before the energy | | device fiasco. | | A long chain attack can also murder this guy. But! Do| | not DPS him down too fast; I think the game glitches if| | you accidentally kill him before you get the vision. | | So, if you're on your second playthrough and you're | | like level 90, take it slow! | | But that's basically it. DPS him down, then focus on | | the energy devices after the vision, and finally | | finish him off. | | | o---------------------------------------------------------------------------o After that huge fight, enjoy the epic cutscenes, then SAVE THE GAME when prompted. Now more cutscenes occur, and then we have a solo fight as Fiora. Now you know why I said to get her equipment and her arts leveled! But you simply have to survive here, maybe get your opponent's health down a bit. The main thing is surviving, though, and Fiora's regeneration aura helps there. So bash away, keep regen up on cooldown, and you should be fine. It's meant to be more of a cinematic battle than a tough battle. After the one-on-one fight, we have more amazing cutscenes, and then we're left back in front of the teleporter. Teleport back to the generator area, then run on back to the good ol' Junks ship. It's a long way, and total backtracking, but we can forgive the developers, for this game is amazing. Once you're back at Junks, tell Miqol you're ready to leave. We'll have more cutscenes, and then a boss battle with a telethia... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Sureny Telethia | | Area: Junks | | Health: 500,000 | | Level: 70 | | Difficulty: Medium | | Recommended Party: Melia, Tank, DPS | | | | Attacks: * Burst Animus: Ether attack, seals your arts and | | binds you! | | | | * Ether Particles: Ether attack, frontal arc, lowers | | your ether defense | | | | * Killer Shot: Ether attack, single target, lowers | | ether defense and chills | | | | * Killer Sky: Ether attack, single target, topples and | | knocksback | | | | * Killer Tail: Physical attack, single target, finally | | no status effect! | | | | * Soul Read: raises the telethia's physical evasion, | | can be dispelled with Mind Blast | | | | * Mega Ether Particles: ends the fight with this | | attack :( | | | | General Strategy: This is not a very long battle; you must simply get | | the telethia to around 70% health to end the fight. | | That said, as you can see by the attacks, the telethia | | is an Ether attack powerhouse. And not only does its | | attacks hit hard, they also lower your ether defense, | | meaning they will hit even harder the second time | | around! | | Thankfully, the 70% means you don't have to last | | long. An all-out offense approach is best, so DPS away | | and blow all your cooldowns. | | I choose Melia as your primary chracter because her | | Mind Blast can dispell Soul Read. Because this game | | heavily relies on melee characters for newbies, you | | will need to dispell this physical evasion or your SOL.| | But, just attack him down. At 70%, the battle ends. | | | o---------------------------------------------------------------------------o After the fight, we got cutscenes -- save the game! -- and then more cutscenes. After that, we're on Colony 6, controlling just Melia. Head out of the 'Colony walls to the east, then go south on the dirt path to find Fiora. And, yes, more cutscenes! :) After them, head on back to Junks. Yep, we gotta fight more telethia now. The first is against Sero Telethia, without Shulk, but the telethia is not hard at all. The second, however, is against that Sureny Telethia again. Just use the same strategy as above, but swap out Melia's Mind Blast for Shulk's Purge. After those fights, we have a fight against a Sani Telethia. Like the others, chop him down and try to avoid his variety of Ether attacks. Then we got more cutscenes, and we're back at Junks standing in front of Jabba-- I mean Miqol! Talk to him to fly to the Bionis' Interior. ============================================================================= ----------------------------------------------------------------------------- 2.25 - Bionis' Interior ----------------------------------------------------------------------------- ============================================================================= We were here before, no? But we barely scratched the surface last time-- or, well, the surface of the interior... Run to the quest marker. You'll have to go down a Lung, but it's not as gross as it seems. Anyway, here are some directions: 1. At the Spinal Nerve Tower, head north until you reach the Vein Crossroads. 2. Here, take the paths (veins...) going east, and continue to the Pars Sympathica Tower Landmark. 3. Take the eastern vein up to the Venous Plexus location. 4. Go south-southwest now until you reach the Terminal Nerve Tower Landmark. 5. Head west to the big circular platform (vein...), then go north to reach the Aorctic Pathway. 6. Head north to reach the Heart Entrance. Go in the heart for a cutscene that ends in none other than *another* boss fight... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Disciple Lorithia | | Area: Bionis' Interior | | Health: 385,000 | | Level: 75 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Shulk, Tank | | | | Attacks: * Ether Laser: Frontal Line Ether attack, seals your | | arts and lowers Ether defense | | | | * Obliterate: Physical AoE that Topples | | | | * Big Bang VI: Talent/Ether that confuses | | | | * Elemental Activate: causes Awakening | | | | * Shield Recovery: removes her debuffs and makes her | | immune to debuffs | | | | General Strategy: We use Melia because we need to stack up on Ether | | attackers. Lorithia is resistant to physical attacks | | at first, but that changes as the battle progresses. | | First of all, you need to take out the novas to | | lower Lorithia's physical resistance. At 0 novas | | destroy, she is 100% resistant, but quickly becomes | | weak to physical attacks the more nova you destroy. | | So, use Melia to destroy the novas. From there, it's | | your basic tank and spank. Try to stay back as Melia | | and fire away at her, heal the tank -- probably Reyn | | -- off of cooldown. The AI Shulk is okay in this | | fight. | | If you happen to have Melia's Telethia Killer | | talent, be sure to slot everyone with it and also slot | | auras so they can take advantage of the skill. I | | believe it damages telethia 50% more. It's situational,| | and you might have it on your second playthrough. | | But, just attack the novas and then get to work on | | Lorithia. The key is the novas - kill them with Melia -| | or Lorithia is resistant to physical attacks. | | | o---------------------------------------------------------------------------o After the fight, step in the blue fire to teleport to Prison Island. ============================================================================= ----------------------------------------------------------------------------- 2.26 - Prison Island ----------------------------------------------------------------------------- ============================================================================= Walk up to the Prison Gate Landmark. Eerily, the gate opens up by itself. Run inside and head west. Go up the stairs, and you will find a teleporter next to a dragon water fountain. (LOL!) Take the teleporter to reach 1F. Go inside the Banquet Hall -- at the east end, you'll find another teleporter up a ramp. Follow the corridors here to reach a large, circular room. We'll have a cutscene; it seems that this will be the "proving grounds" for us. In fact, after the cutscene, the place revelas itself as the "Arena." And, of course, you're left to fight a monster -- but just a unique monster -- in the form of Obelis Obart. After defeating the beast, the ground automatically lowers, and you're left to fight another monster -- this time, Demon Pavlovsk. After defeating him, head east -- the wall here will automatically open -- and you'll receive a new quest, "Chase Dickson." Head into the Behemoth's Nest -- defeat the enemies -- then go up the climbable wall in the south part of this room. Work your way around to the quest marker and interact with the lift. Oh no! Our arch enemy -- a lift! Bad memories of Mechonis creep back into our mind... Thankfully, this action merely opens up the gate below you, which you can now enter. It's a free-fall drop, so climb down via the climbable wall, to reach the kitchen. Here, open the center gate, head across the catwalk, and use the Bone Pillar Control to raise a platform below you. I honestly do not know if this is the "proper" way to do it, but I jump on the now-raised platform, and follow it to the side of the room, and drop down on the walkway here. There might be a more eloquent way to do it, but this certainly gets the job done. This is the first room with the teleporter at the west end, with that weird dragon fountain. Run to the west and drop down in the water near the teleporter, then take the steps up and use the teleporter. Now you just need to backtrack to the Arena. Here, you'll need to face another unique monster -- this time, Master Obart. He can easily be dispatched like the other monsters that Dickson's thrown at us. After defeating him, run to the quest marker at the side of the room, and a ramp will open up. Run past the "Empty Throne" landmark and take the teleport back outside. Follow the *very* linear path outside to another teleporter, which will take you to the Cathedral. After the cutscene, walk to the center of the room and loop around the stairs to Travalga Bridge. Once you've crossed it, head up Basverg Belfry. Flip the switch at the top to summon the dragon -- which is actually just magically ringing an old bell. Run back to the previous room -- the Cathedral -- and fight the dragon. Finally, it's good enough to be considered a boss fight... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Dragon King Alcar | | Area: Prison Island | | Health: 350,000 | | Level: 79 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Riki, Reyn | | | | Attacks: * Carapaia Tail: Physical attack, frontal arc, topples | | | | * Grave Fang: Physical attack, single target, does | | double damage if the target is toppled | | | | * Ignis Breath: Ether AoE attack | | | | * Bastille Sky V: Talent/Physical attack | | | | General Strategy: Only four attacks, but he can hit rather hard, | | especially if he gets a Grave Fang in on you while | | you're Toppled. Heal off of cooldown and tank n' | | spank. No novas or energy devices this time around, | | so it's a straightforward fight. | | I recommend a Melia, Riki, Reyn party because it's | | my favorite party, and what I personally roll when I | | want to steamroll the opposition. You can use whatever | | party you like, so long as you have a viable tank. | | | o---------------------------------------------------------------------------o Run over to the altar and put in the dragon eye to reveal the teleporter. This is pretty much a point-of-no-return here, and Dunban even states so when you try to teleport, so save the game before you proceed. After teleporting, follow the pathway to reach Prison Terrace. You have some cutscenes, and then another boss fight with a familiar face... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Disciple Dickson (Round One) | | Area: Prison Island | | Health: 300,000 | | Level: 80 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Shulk, Reyn | | Shulk, Dunban, Fiora (fitting fight) | | | | Attacks: * Chaos Combo: Physical attack; triple damage if you | | are Toppled | | | | * Chaos Dash: Physical attack; Frontal Line; Topples | | | | * Chaos Punish: Physical attack that causes Blowdown | | and Daze | | | | * Silent Chaos: Ether attack; seals arts; absorbs | | talent gauge; causes Blowdown | | | | * Chaos Bullet VI: Talent/Ehter attack; causes Pierce | | | | * Dark Power: Removes his debuffs, recovers his | | health, and makes him immune to debuffs | | (this is the reason for no Riki) | | | | * Righteous Power: casts Craze on himself | | | | * Treacherous Power: casts Haste on himself | | | | General Strategy: So, we have to fight the teacher now? It might be | | more fitting to have a Shulk, Dunban, Fiora party, but | | Reyn is certainly a better tank here. And Melia pretty | | much owns at this point in the game. For new players, | | though, you've probably been sticking with Shulk, so | | just continue that. | | He has several attacks -- the most out of any boss | | so far -- but three of these attacks are just self- | | buffs. What you really have to watch out for is Topple | | ala Chaos Dash, because he'll follow it up with Chaos | | Combo which causes triple damage to the person that's | | toppled. Thus, and as always, heal off of cooldown. | | For the first battle, you need only get him to 50% | | health. He'll end the battle with Chaos Punish. | | | o---------------------------------------------------------------------------o You get him down to 50% health, we have a cutscene, and then we go for round two... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Disciple Dickson (Round One) | | Area: Prison Island | | Health: 450,000 | | Level: 80 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Shulk, Reyn | | Shulk, Dunban, Fiora (fitting fight) | | | | Attacks: * Chaos Combo: Physical attack; triple damage if you | | are Toppled | | | | * Chaos Dash: Physical attack; Frontal Line; Topples | | | | * Chaos Punish: Physical attack that causes Blowdown | | and Daze | | | | * Silent Chaos: Ether attack; seals arts; absorbs | | talent gauge; causes Blowdown | | | | * Chaos Bullet VI: Talent/Ehter attack; causes Pierce | | | | * Dark Power: Removes his debuffs, recovers his | | health, and makes him immune to debuffs | | (this is the reason for no Riki) | | | | * Righteous Power: casts Craze on himself | | | | * Treacherous Power: casts Haste on himself | | | | General Strategy: Same strategy as before, only you have to fully | | deplete his health this time. He has more health, too! | | | o---------------------------------------------------------------------------o After the fight, we have more cutscenes, and then we end up in... space? ============================================================================= ----------------------------------------------------------------------------- 2.27 - Space ----------------------------------------------------------------------------- ============================================================================= Honestly, the game gives this "area" no label -- you can't open the map, it's not on the map list, and so I'll label it simply "Space," because, well, that's what it is! To begin, run to Spirit - Mumkhar and defeat him. He's Level 79 and not too tough; not a boss or anything. After that, run to the green light and step inside it to warp to... Jupiter? WTF is this? I thought we were Bionis/Mechonis! At any rate, you'll have to kill another spirit, this time Spirit - Xord, and then proceed to the green light again. Here, you'll be at Mars, and you have the same thing again: kill Spirit - Lorithia and step into the green light. Now you're at the moon. Yes, yes: kill Spirit - Gadolt and proceed to the green light. Thankfully, when you get close to the green light, you get an epic cutscene, and then we have the FINAL BOSS FIGHTS! GET READY TO RUMBLE! ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Zanza (First Form) | | Area: Space | | Health: 250,000 | | Level: ??? | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Fiora/Dunban | | Melia, Reyn, Riki if overleveled | | Dunban as a tank is not advised | | Shulk for visions, Fiora with her Shulk tree :) | | | | Attacks: * Monado Cross: Physical/Talent attack; hits all in | | front of Zanza and knocks them back. | | | | * Monado Left: Ether attack that topples | | | | * Monado Right: Ether attack that stuns | | | | * Monado Recover: heals Zanza and his Guardians | | | | * Summon Guardians: Zanza summons two of his | | Guardians; this totally sucks! | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | | * Monado Fear: AoE status attack; lowers strength and | | ether by 25% | | | | Guardian Attacks: | | ----------------- | | * Monado Shield: makes Guardian invincible, but only | | lasts a little while | | | | * Monado Eater: front attack that removes your buffs | | | | * Twin Break: physical attack | | | | * Ether Field: Buffs Guardian with Haste and | | Pierces you | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | | General Strategy: See below (same strategy for each form) | | | o---------------------------------------------------------------------------o And now for the second form... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Zanza (Second Form) | | Area: Space | | Health: 600,000 | | Level: ??? | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Fiora/Dunban | | Melia, Reyn, Riki if overleveled | | Dunban as a tank is not advised | | Shulk for visions, Fiora with her Shulk tree :) | | | | Attacks: * Monado Combo: physical attack that causes knockback | | | | * Bionis Buster: physical attack; inflicts Daze | | | | * Mechonis Buster: physical attacks; inflicts Topple | | | | * Black Hole: AoE ether attack; drains talent gauge | | | | * World Reconstruct 1: buffs with Craze aura | | | | * World Reconstruct 2: summons his Guardians :( | | | | * Titan Bazooka VIII: line ether attack; causes | | knockback | | | | * Monado Shooter IX: Ether AoE combo attack; causes | | Bind :( | | | | Guardian Attacks: | | ----------------- | | * Monado Shield: makes Guardian invincible, but only | | lasts a little while | | | | * Monado Eater: front attack that removes your buffs | | | | * Monado Heal: AoE heal :( | | | | * Twin Break: physical attack | | | | * Ether Field: Buffs Guardian with Haste and | | Pierces you | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | | General Strategy: See below (same strategy for each form) | | | o---------------------------------------------------------------------------o And the final form... ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Zanza (Final Form) | | Area: Space | | Health: 300,000 | | Level: ??? | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Fiora/Dunban | | Melia, Reyn, Riki if overleveled | | Dunban as a tank is not advised | | Shulk for visions, Fiora with her Shulk tree :) | | | | Attacks: * Monado Combo: physical attack that causes knockback | | | | * Bionis Buster: physical attack; inflicts Daze | | | | * Mechonis Buster: physical attacks; inflicts Topple | | | | * Black Hole: AoE ether attack; drains talent gauge | | | | * World Reconstruct 1: buffs with Craze aura | | | | * World Reconstruct 2: summons his Guardians :( | | | | * Titan Bazooka VIII: line ether attack; causes | | knockback | | | | * Monado Shooter IX: Ether AoE combo attack; causes | | Bind :( | | | | Guardian Attacks: | | ----------------- | | * Monado Shield: makes Guardian invincible, but only | | lasts a little while | | | | * Monado Eater: front attack that removes your buffs | | | | * Monado Heal: AoE heal :( | | | | * Twin Break: physical attack | | | | * Ether Field: Buffs Guardian with Haste and | | Pierces you | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | | General Strategy: See below (same strategy for each form) | | | o---------------------------------------------------------------------------o So, it's time for the final fight! Well, *fights* to be exact, because you have to beat Zanza three times. Each time, he summons Guardians and has slightly different attacks. As you can see by the attack names, they are mostly Monado attacks, which is rather fitting, considering we've been using the Monado the whole game... As far as strategy, the best advice is to kill those Guardians quickly. They can do a lot of bad stuff to you (damage, heal themselves, debuff), so they need to be taken out first. As for Zanza, he has a TON of attacks, but most can be evaded if you are simply a distance away from him. So, Melia might be fun here, because she can damage him from far away. But Shulk should be your go-to in this fight because of his visions and the fact that he gets an extremely powerful sword during the final fight. So, kill the guardians first, heed the visions, and evade attacks by running away. Reyn should probably be your tank, as Zanza's auto-attacks are not physical, but ether. As such, ether defense is really important in this fight! Long chain attacks can also demolish Zanza before he even has a chance to retaliate. That's kinda cheap, but it's the same strategy we used at the very beginning of the game, when we were fighting those semi-invincible Mechon. But kill guardians > make sure Reyn holds aggro > dodge attacks > and DPS like crazy. His three forms aren't that much different from one another strategy-wise, which is why I'm addressing all three of them at the same time. When you've defeated all three forms, watch the heartwarming final cutscenes. This is definitely one of the best endings to a video game that I've seen, so you don't want to miss it. And this was also one of the few games where I wanted to look at the credits, because the game was just so... amazing. Congratulations on beating Xenoblade Chronicles! You are given the option to carry over your stuff (level, arts, some items) after completing it; so if you want to play again, you don't lose some of the stuff you worked hard to get! ============================================================================= ----------------------------------------------------------------------------- 3. Bosses ----------------------------------------------------------------------------- ============================================================================= ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Two Ancient Machines | | Area: Colony 9 - Cylinder Hangar | | Level: 8 | | Difficulty: Easy | | Recommended Party: Shulk, Reyn, and Fiora | | General Strategy: This is a mini-boss fight of sorts. The two enemies | | aren't particularly difficult because you have a full | | party of characters to work with. Make sure Reyn has | | aggro on at least the enemy that you aren't focusing | | on. Either Shulk or Fiora might draw aggro from the | | enemy that everyone is attacking; this shouldn't be a | | problem because it will go down fast anyway. If | | controlling Shulk, be sure to use Light Heal wisely. | | Use Back Slash from behind and Slit Edge from the side | | to lower physical defence. As always, use all your | | offensive abilities right off cooldown. | | | o---------------------------------------------------------------------------o ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Mechon M63 | | Area: Colony 9 - Town Entrance | | Level: 6 | | Difficulty: N/A | | Recommended Party: Shulk and Reyn | | General Strategy: This fight is designed to acclimate you with some of | | the game's mechanics. First, your weapons won't damage | | the Mechon on its own - you need to inflict Break and | | then Topple before you can do any damage. Luckily, | | Shulk's ability Turn Strike inflicts Break and Reyn's | | ability Wild Down inflicts Topple. If Shulk, use Turn | | Strike and Reyn will follow suit. If Reyn, wait until | | Shulk has done Break before using Wild Down. All you | | must do is use these two abilities to successfully | | Topple the Mechon and the battle will end. | | | o---------------------------------------------------------------------------o ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Two Mechon M31s and One Mechon M51 | | Area: Colony 9 | | Level: 4, 4, and 5 | | Difficulty: Medium/Easy | | Recommended Party: Shulk and Reyn | | General Strategy: This battle is basically the same as the fight with the| | Mechon M63 at the beginning of town, but this time you | | must finish the job and destroy them completely. | | Luckily, although there are three of them this time, | | they are all fairly low level. The difficult part here | | is synchronizing your Turn Strike/Stream Edge with | | Reyn's Wild Down. It can get kinda frustrating, but | | since the enemies aren't doing much damage, you | | basically have as long as you want to get it right. | | Save your Back Slash for after the enemy is toppled - | | there is no point in using it for 1 damage and then | | having it on cooldown when you really need it. Repeat | | the process for the other two Mechons to finish the | | battle. | | | o---------------------------------------------------------------------------o ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: One Mechon M82, One Mechon M72, and Two Mechon M69s | | Area: Colony 9 | | Level: 6, 5, 5, and 5 | | Difficulty: Easy | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: This battle is easy if you changed to controlling | | Dunban. All you have to do is bash away at the enemies | | with his auto-attack. When your Monado ability is up, | | use Enchant so Shulk and Reyn can damage the Mechons | | as well. In addition to having the Monado, Dunban also | | outlevels these enemies by a large margin, so he won't | | get damaged that much as well. This will also make | | good practice for using the Monado later. Finally, if | | you are controlling Shulk or Reyn instead, just watch | | Dunban do his thing and try to Break/Topple for fun. | | | o---------------------------------------------------------------------------o ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: One Mechon M82, One Mechon M72, and One Mechon M42 | | Area: Colony 9 | | Level: 8, 6, and 5 | | Difficulty: Easy | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: Switch to controlling Shulk before this fight so you | | can use the Monado abilities. This battle is slightly | | tougher than the previous one because you aren't | | controlling a level 20 with the Monado, but once you | | use Enchant, you can basically just watch Reyn and | | Dunban go to town on the Mechons. After using Enchant, | | use Buster to do some serious damage. As always, use | | Light Heal in sticky situations only and fight the | | Mechons in order of level, from lowest to highest, to | | minimize damage input. It should be noted that Shulk | | can still use his normal abilities in combat, such as | | Back Slash and Stream Edge, and the only thing that's | | been replaced is Turn Strike. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Metal Face | | Area: Colony 9 | | Level: 10 | | Difficulty: N/A or Impossible | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: This fight shows you that, despite Shulk saying | | "You're Not Invincible" after activating Enchant, some | | Mechon are, in fact, nearly invincible. This is an | | example of one of them. You can't do any damage, | | whether you are using the Monado, use Enchant, or use | | Buster. For this fight, all you need to do is stay | | alive for a minute or two and the battle will end. | | Just make sure to use Light Heal as needed - since | | Reyn will probably take aggro, look out for his | | health. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Metal Face | | Area: Colony 9 | | Level: 10 | | Difficulty: N/A or Impossible | | Recommended Party: Shulk, Reyn, and Dunban | | General Strategy: As futile as it might seem, at least you have a | | gameplan this time for the fight with Metal Face. For | | this fight, you need to use a chain attack in which | | you Break the enemy and then topple him. That's | | actually all you need to do for the fight - no lower | | his health or last a minute - just use Break/Topple in | | a chain attack and the fight'll be over. Work on | | filling the party gauge, then activate the chain | | attack by going up or down on the d-pad in the center | | icon. Select chain attack and have Shulk use Stream | | Edge and Reyn use Wild Down. Once you successfully | | Break/Topple the enemy in a chain attack, the battle | | ends abruptly. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Arachno Queen | | Area: Tephra Cave | | Level: 12 | | Difficulty: Hard | | Recommended Party: Shulk and Reyn | | General Strategy: This is a very difficult battle. Thankfully, you have | | a new gameplay mechanic now: visions. You can see the | | future, usually when someone is about to die, and | | change it before the alotted time. You can either warn | | the person about to die (press B near them) or heal | | them up. You will also get a new Monado ability: | | Shield. You'll want to use this in the fight when you | | get visions. Again, this fight is very tough. The | | Arachno Queen will probably give you visions of death | | every other second. It becomes more of a evade death | | battle than actually hurting her. This is where the | | new Shield ability comes in: when you use it, the | | Arachno Queen won't do the one-hit KO attack on you, | | and you can attack like any normal fight. Do not | | focus on the little spiders; they will just keep | | respawning over and over. Your primary focus should | | be the queen, as when she falls, the battle ends. Use | | Shield, Heal, and Topple to avoid death-by-vision, | | and hack away at her health, little by little. You | | can also run away to avoid a vision death if | | everything's on cooldown. This is a very difficult | | fight: you must focus on the Queen, make sure Reyn has | | aggro, and use your best attacks to defeat her. AOE | | attacks help to thin the herd of small spiders, but | | you don't want Shulk to get aggro on all of them. In | | sum, spam Shield so the visions don't come true, make | | sure Reyn has aggro at all times, and bash away at her | | health. | | | o---------------------------------------------------------------------------o ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Two Berserk Arduns | | Area: Bionis' Leg | | Level: 14 and 14 | | Difficulty: Medium | | Recommended Party: Shulk and Reyn | | General Strategy: These guys may be big, but they aren't that tough. | | It's important to let Reyn have aggro at all times - | | if he doesn't, use abilities like Shadow Eye to lose | | aggro. For this fight, you will want to try to | | Break/Topple 'em if you can. I know it's difficult | | because of the AI, but it will make the battle a | | little easier. As is the usual, Light Heal when needed | | and use abilities fresh off cooldown. As far as Monado | | arts, use Buster for this fight for some damage. And | | of course, focus all your efforts on one enemy and | | then the other. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Mechon M71 | | Area: Bionis' Leg | | Level: 18 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla | | General Strategy: This Mechon has big tentacles that can also be | | targetted; I recommend ignoring them and focusing on | | just the body, as that's what'll end the fight. He's | | no different from normal Mechon, so cast Enchant and | | bash away. You are introduced to yet another Monado | | art: Speed. Use this art when you get visions of | | death - it'll dodge the killing blow. You are going to | | want to use Speed and Shield throughout the battle | | when the Monado abilities are up, and of course | | Enchant when it's worn off. Make sure that Reyn's the | | one that is tanking - or, at least, that Sharla has no | | aggro - and swing for the fence with Back Slash, Slit | | Edge, Stream Edge, and Air Slash. Sharla is a great | | healer and should keep you all alive, but use Light | | Heal in a pickle, such as a vision when the Monado | | abilities are on cooldown. Again, running is a valid | | tactic if there is a vision of death on the character | | that you are controlling; just run away from him and | | the vision won't come true. The Mechon can do some | | major damage if you are underleveled or underequipped, | | so if the battle is too difficult, I recommend going | | back to the camp and doing some quests. At any rate, | | after getting him down to half health, the battle | | ends. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Mechon M71 | | Area: Bionis' Leg | | Level: 18 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla | | General Strategy: This is a very similar fight, so do the exact same | | thing as before: use Speed to dodge his attacks while | | using your ownattacks off of cooldown. Recast Enchant | | when it's worn off, and make sure that Sharla doesn't | | have aggro. When the boss is low on health, it'll | | start going ballistic and using more arts that do | | ridiculous amounts of damage. Thankfully, you can use | | Speed to evade this damage. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Mysterious Face | | Area: Bionis' Leg | | Level: 25 | | Difficulty: N/A or Impossible | | Recommended Party: Shulk, Reyn, and Sharla | | General Strategy: This is yet another unbeatable battle. Just stay alive | | for a minute or two and the fight ends. If you're | | having trouble not getting killed, use the defensive | | Monado arts (Shield and Speed) and even run around the | | ring while your companions bash away for 1 damage on | | him. After a little while, the battle ends | | automatically. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Xord | | Area: Ether Mine | | Level: 25 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla | | Attacks: * Xord Impact is his primary special attack. He rears | | back and then lunges forward, attacking everyone in | | front of him. Since the start of this attack is | | exaggerated, you can heal beforehand if you're low | | on health. He uses this attack a lot during the | | fight. | | * Call Minions is used to call his little Mechon | | buddies. He'll use this at the start of the battle | | and also if you manage to kill all of his minions | | during the fight. As a result, there is an | | unlimited supply of the little Mechon. | | * His normal attacks with his mace. This does a | | moderate amount of damage, depending on your | | level/armour. You'll want Reyn to be soaking up | | these attacks. | | General Strategy: Xord is like Metal Face: he cannot be damaged by | | normal attacks or via Enchant. The only way to hurt | | him is to Break/Topple him in a chain attack. | | Therefore, you should work on filling your party gauge | | in battle by attacking his minions. Just inflict | | status effects on all of the minions to fill up your | | party gauge, or if you're playing as Sharla, | | repeatedly heal the party. Ignore Xord for now; at | | least, ignore attacking him. You can also inflict | | status effects on Xord, but he resists them more | | often than not. You'll want Reyn to have Xord's aggro | | at all times, and this should be more than possible | | because no one is damaging Xord, not even Shulk. When | | you finally get the party gauge full, initiate a chain | | attack on Xord. Begin with Stream Edge to Break Xord, | | then use Wild Down to Topple him. From there, use an | | offensive attack with Sharla, or a healing art if | | you're low on health. Once he's successfully Toppled | | in a chain attack, the battle ends automatically. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------- Boss Battle -----------------------------o | ------------------- | | | | Boss: Xord (Weakened) | | Area: Ether Mine | | Level: 25 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla | | Attacks: * Wild Swing hits everyone in front of him for | | moderate to heavy damage and also inflicts Topple. | | It's a nasty little attack, but Sharla's group heal | | should counteract it. | | * Final Boost is an ability that he'll use when he's | | low on health. This will make him Crazed and raise | | his power. | | * His normal attacks with his mace. This still does a | | moderate amount of damage, depending on your | | level/armour. Reyn should be tanking these hits. | | General Strategy: In his weakened state, Xord can be damaged like normal | | Mechon, so hack away with the Monado and cast Enchant | | at the first available opportunity. Once you have the | | whole party doing damage to him, he should go down | | pretty fast. Break/Topple if you can, and try to avoid | | his Wild Swing attack because it does a lot of damage | | and Topples everyone. Thankfully, he doesn't use this | | attack often, and Sharla has just the right group | | healing spell to make everything better. He mostly | | just sticks to normal attacks here, and they are | | almost feeble against Reyn. At low health, he'll use | | Final Boost to raise his power, but this poses little | | threat as he'll be dead shortly thereafter. The key to | | this battle is to treat Xord as a normal Mechon and | | use Enchant. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Satorl Guardian | | Area: Satorl Marsh, Sororal Statues | | Level: 28 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Attacks: * Poison Stab is what he'll use most often in this | | fight. It inflicts low-to-moderate damage and, as | | the name aptly states, poisons you. I consider it | | the weakest of all his special attacks. | | * Ultra Poison Stab is, like it's namesake, just like | | Poison Stab, only better or "ultra." ;) That is, it | | does heavy damage and poisons you. He won't use this | | very often, but you'll positively have to heal the | | character that he uses it on. It's probably his best | | attack. | | * Tornado Spin hits everyone around the Satorl | | Guardian for low damage. It is a three or four hit | | attack, so you can probably run back and evade one | | or two of the hits. This attack thrives on area of | | effect, so get one or two of your characters out of | | the hit vicinity to completely nullify the attack. | | The attack is rather harmless when it's just hitting | | Reyn. | | * He will also use Awakening at the start of the | | fight to raise all of his attributes a little. | | * His auto-attack hits one character for low damage. | | General Strategy: He's not too tough if you know his attacks. He's all | | about poisons, really. If you don't cure the poisons | | that he inflicts, the battle will be difficult, and if | | you do cure his poisons, the battle is a cakewalk. As | | always, make sure Reyn has aggro at all times so he | | can soak up the damage. Shulk should use all of his | | attacks from the proper direction (side, back, etc) | | for maximum damage and status effects. He should use | | Light Heal aggressively if you're fighting without | | Sharla, and prudently if you're fighting with her. The | | battle is much easier, albeit much longer, with Sharla | | because of her healing and debuff abilities. Reyn | | should primarily be tanking and also using all of | | offensive arts off cooldown, while Dunban should just | | be attacking with all he's got. When the Satorl | | Guardian does Tornado Spin, run out of the attack | | vicinity with your currently controlled character to | | minimize the total damage. Just keep hackin' away and | | he'll go down eventually. :) | | | o---------------------------------------------------------------------------o ------------------------ o---------------------------- Mini-Boss Battle ---------------------------o | ------------------------ | | | | Mini-Boss: Puera Telethia (Three of 'em) | | Area: Makna Forest | | Level: 28, 28, and 28 | | Difficulty: Easy | | Recommended Party: Shulk | | Attacks: * Aura that substantially raises evasion. This can | | easily be dispelled with Purge. | | * Arrow II which does moderate damage. | | * Auto-attacks which do low-to-moderate damage. | | General Strategy: This fight is generally just to get you acquainted | | with the new Monado ability Purge. Ergo, Alvis is | | basically unkillable and will do a good job keeping | | aggro. The Telethia evade mostly everything until you | | use Purge on them, so don't use any long cooldown arts | | because they will most likely miss. As far as | | strategy, fill the talent gauge through auto-attacks, | | then use Purge on a Telethia. After that, use all of | | your offensive arts -- Back Slash, Stream Edge, Air | | Slash, Shaker Edge -- and the Telethia should go down | | fast. Repeat the process for the other two Telethia | | and the battle is over. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Leone Telethia | | Area: Makna Forest | | Health: 148,800 | | Level: 36 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) | | | | Attacks: * Soul Read: when he casts this, you won't be able to | | hit him, so you'll have to cast Purge ASAP| | so you can do damage. | | | | * Ether Cannon: high power attack on a single target. | | You will probably have to heal the | | party member who gets hit by it. | | | | * Super Aura: the telethia restores health over time. | | Basically makes the fight longer because | | it can heal itself. He can cast this | | three times, and you need to cast Purge | | or Mind Blast on the telethia to stop | | the aura. This can be absolutely | | devastating if you don't have Purge ready| | | | * Talent Absorb: empties the target's talent gauge. | | This can be really bad if the telethia| | targets Shulk with it, because we need| | his Purge ability to damage the | | telethia. | | | | * Sleep Spin: causes sleep and deals damage. A front | | attack, so be sure to get out of range | | with the controlled character. | | | | * Sleep Bullet: causes sleep and deals damage. Only to | | a single character, though, but that | | also means you can't dodge it. | | | | General Strategy: This battle is all about making sure you have Purge | | ready to use. It can be either a hard battle or a | | really easy battle, depending on whether you can | | quickly Purge the telethia's auras. Speaking of which, | | the telethia has the normal dodge aura, but it also has| | a healing aura, which needs to be purged or it will | | just keep regenerating health. | | Basically, Purge is the key to victory. Mind Blast | | can also delete auras, so it may be wise to have a | | Shulk/Melia party so you can doubly counteract the | | telethia's auras. So a Shulk/Melia party is | | recommended, with the player controlling Shulk. I also | | recommend Reyn as the tank, of course. | | If you can purge the telethia's auras quickly, this | | is a really simple battle. All you have to do is | | damage the darn thing, and it does not need to be | | toppled or chain attacked or any of that other stuff | | that we had to deal with in previous battle. Of course,| | a chain attack that topples the telethia works wonders.| | So Purge, Purge, Purge. Keep Purge ready for the | | auras; don't use it prematurely. If you're having a lot| | of trouble, you should consider filling the talent | | gauge before the fight, so its ready when you battle. | | You only need to get the telethia to 50% before the | | first battle ends. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Leone Telethia (Second Battle) | | Area: Makna Forest | | Health: 129,900 | | Level: 36 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Shulk, Reyn, and Melia (for Purge/Mind Blast goodness) | | | | Attacks: * Soul Read: when he casts this, you won't be able to | | hit him, so you'll have to cast Purge ASAP| | so you can do damage. | | | | * Ether Cannon: high power attack on a single target. | | You will probably have to heal the | | party member who gets hit by it. | | | | * Super Aura: the telethia restores health over time. | | Basically makes the fight longer because | | it can heal itself. He can cast this | | three times, and you need to cast Purge | | or Mind Blast on the telethia to stop | | the aura. This can be absolutely | | devastating if you don't have Purge ready| | | | * Talent Absorb: empties the target's talent gauge. | | This can be really bad if the telethia| | targets Shulk with it, because we need| | his Purge ability to damage the | | telethia. | | | | * Sleep Spin: causes sleep and deals damage. A front | | attack, so be sure to get out of range | | with the controlled character. | | | | * Sleep Bullet: causes sleep and deals damage. Only to | | a single character, though, but that | | also means you can't dodge it. | | | | General Strategy: Same as before: Purge when it uses an aura; don't | | waste Purge. You have to fully deplete its health this | | time around. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Solidum Telethia | | Area: High Entia Tomb | | Health: 200,000 | | Level: 38 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | | | Attacks: * Soul Read: when he casts this, you won't be able to | | hit him, so you'll have to cast Purge ASAP| | so you can do damage. | | | | * Delta Cannon: high power attack on a single target. | | You will probably have to heal the | | party member who gets hit by it. | | | | * Ether Storm: damaged in a frontal arc; move to the | | back with the controlled character for | | at least one person to dodge the attack.| | | | * Ether Laser II: Frontal Line attack, so just make | | sure you aren't directly in front of | | him. | | | | * Predation: attacks all that are close to him and | | topples. Just move away when he casts it. | | | | * Lock on Me: forces you to attack the telethia; | | basically, it forces you to kill the | | telethia before Tyrea. | | | | General Strategy: The telethia is not too tough. Just remember to | | Purge when he puts up Soul Read. Also, dodge his | | attacks if you can, and heal the tank! | | This battle is all about making sure you have Purge | | ready to use. It can be either a hard battle or a | | really easy battle, depending on whether you can | | quickly Purge the telethia's auras. Speaking of which, | | the telethia has the normal dodge aura, but it also has| | a healing aura, which needs to be purged or it will | | just keep regenerating health. | | Basically, Purge is the key to victory. Mind Blast | | can also delete auras, so it may be wise to have a | | Shulk/Melia party so you can doubly counteract the | | telethia's auras. So a Shulk/Melia party is | | recommended, with the player controlling Shulk. I also | | recommend Reyn as the tank, of course. | | If you can purge the telethia's auras quickly, this | | is a really simple battle. All you have to do is | | damage the darn thing, and it does not need to be | | toppled or chain attacked or any of that other stuff | | that we had to deal with in previous battle. Of course,| | a chain attack that topples the telethia works wonders.| | So Purge, Purge, Purge. Keep Purge ready for the | | auras; don't use it prematurely. If you're having a lot| | of trouble, you should consider filling the talent | | gauge before the fight, so its ready when you battle. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Tyrea | | Area: High Entia Tomb | | Health: 140,000 | | Level: 38 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | | | Attacks: * Revelation: raises her attack power and her ether | | power. Basically, buffs her attacks. | | | | * Telepathic Command: raises her physical defense. | | Since your most likely playing | | with melee characters, this will | | mitigate some of the damage you | | deal to her. | | | | * Spiral Kick: topples and damages. Watch out for this,| | especially if she using flying bee right| | after. Only hits a single target. | | | | * Flying Bee: damage attack, but does twice the damage | | if you are toppled. So, be ready to heal | | anyone who gets toppled! Only hits a | | single target, and uses after topple. | | | | * Energy Drain: drains the target's talent gauge and | | fills up her own talent gauge. Not | | particularly terrible unless you love | | to use those talents. | | | | * Guilty Bomb III: damages and binds the target. Since | | she has no area attacks to dodge, it| | doesn't really matter if you're next| | to her or twenty feet away. | | | | General Strategy: You'll probably be slightly weakened since you just | | battled the telethia, but Tyrea is not too bad. Really,| | if you're at the same level as any boss, you should not| | have any trouble, this duo included. | | For Tyrea, you'll want to watch out for Topple and | | heal anyone that gets below 50% health. She can do a | | lot of damage, but all her attacks only hit a single | | target. Thus, make sure you're healing the target that | | she's focusing on. | | In the meantime, just bash away at her. Ether attacks| | are somewhat more effective, but she's not too | | difficult with a full melee band, either. | | And that's basically it. Damage her and heal the one | | target that she's attacking. Because all her attacks | | hit only a single target, you should have no problem. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Metal Face (Prison Island) | | Area: Prison Island | | Health: 199,000 | | Level: 42 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, A Tank, and Another DPS | | | | Attacks: * Killing Claw: Physical Attack that hits one party | | member and lowers their attack power. | | Hits pretty hard, but that's nothing a | | Light Heal can't fix. | | | | * Last Resort: Physical Attack, Single Target, also can| | daze you, which can suck. :) | | | | * Murder Screw: Physical Attack, AoE, inflicts bleed. | | Watch out for this and run away as | | Shulk when he casts it. | | | | * Dead Way: Ether Attack; frontal line attack; can | | knockback. | | | | * Grand Shot: Ether AoE attack. Get some distance from | | him when he casts this one. | | | | General Strategy: What makes this battle much easier than your last | | battles with Metal Face is, well, because you can | | actually damage him. To start, you'll want to cast | | Enchant so everyone can get in on the fun. If you | | don't have Shulk's talent gauge full, get a few swings | | in and then cast Enchant. | | When Enchant is cast, the battle becomes much | | easier. Just watch out for the AoE attacks, the daze, | | and the bleeds. Make sure everyone has at least 50% | | health because of Killing Claw, which deals a ton of | | damage. Stay away from his AoE attacks when he casts | | them. | | Make sure your tank (probably Reyn) has aggro, and | | not Shulk. This is because Shulk is pretty much | | required for this battle, with Enchant, Buster, and | | the occasional Light Heal. | | And that's pretty much it. If you're having any | | trouble, swap in Sharla for the last DPS and you can't | | die. | | You need to get Metal Face's health to 20% for the | | battle to end. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Mumkhar | | Area: Valak Mountain | | Health: 221,400 | | Level: 48 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | Shulk, Reyn, and Dunban (for a quick fight) | | Shulk, Reyn, and Melia | | | | Attacks: * Eagle Slice: Physical Attack that hits in a line, | | Move to the side as Shulk to dodge it. | | | | * Eagle Triple Combo: Physical Attack, high damage. | | You'll probably want to heal the | | person hit by this attack. | | | | * Massacre Lotus: Physical attack, single target. | | | | * Super Spin: Physical AoE attack. Just run away from | | him when he casts this. | | | | * Fiery Pain IV: Ether attack; hits in line, so don't | | stand straight in front of him. | | | | General Strategy: Yay! We finally get to face him! This battle is much | | easier than you might think, especially if you are at a| | similar level. Mumkhar has some attacks up his sleeve, | | but he is far from invincible like he was in previous | | battles. | | You need to control Shulk for this one. Cast Enchant | | so everyone can damage Mumkhar, then get to work. Use | | Back Slash to deal major damage, and Slit Edge to | | further this damage. Light Heal if he uses Eagle Triple| | Combo on your tank, and stop attacking if Shulk | | accidentally gains aggro. | | But, basically, just make sure the tank has aggro and| | everyone can deal damage because of Enchant. Use | | Abilities like Slit Edge to tip the battle in your | | favor, and, of course, chain attack for massive damage.| | Rather anti-climatic battle, really. I expected more | | from him. :( | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Mumkhar | | Area: Valak Mountain | | Health: 209,900 | | Level: 52 | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Dunban (if no one has Mechon weapons) | | Tank, DPS, DPS (if everyone has Mechon weapons, Shulk | | isn't needed) | | | | Attacks: * Special Killing Claw: Physical Attack, single target | | | | * Very Last Resort: Physical Attack, single target | | | | * Custom Dead Way: Physical Attack, attacks in line | | | | * Custom Grand Shot: Physical Attack, AoE attack | | | | * Hell Talon Venom IV: Physical Attack, single target | | | | General Strategy: This can be a dicey battle because he has two of his | | lackeys with him. You should take out his two sidekicks| | first, as they go down easier and will make for a much | | less chaotic fight. | | When it's down to just Mumkhar, it's your basic tank | | and spank. Watch out for Custom Grand Shot, his AoE | | attack, and Custom Dead way, his line attack. For both,| | simply getting distance from him is enough. | | You don't need Shulk for this fight if your party has| | Mechon weapons. However, Shulk definitely helps with | | his versatility, and his Monado attacks can wreak havoc| | on Mumkhar. | | But, basically, take down the goons first, then tank | | and spank. Some of his attacks hit for a ton of | | damage, so heal off of cooldown. And that's about it!:)| | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Face Nemesis | | Area: Galahad Fortress | | Health: 246,300 | | Level: 55 | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, and Sharla (for a safe, easy fight) | | | | Attacks: * Honorable Blow: Physical AoE attack that causes | | blowdown. Just move out of range to | | dodge it. | | | | * Regal Cut: Physical attack; no effects and single | | target, so you can't really dodge it, | | causes Bind. | | | | * Brilliant Light: Ether attack; single target, again | | hard to dodge the single attacks. | | | | * Sublime Cure: Regenerates health. | | | | Gold Face's Attacks: | | -------------------- | | * Egil Tail: Physical attack, single target, just stay | | away from Gold Face and hopefully the tank| | will soak this if he uses it. | | | | * Catastrophe: Gold Face uses this at the end of the | | battle. It is an ether attack, AoE, and | | causes slow and knockback. Not fun! | | | | * King Breaker: Ether Attack that hits everyone. Causes| | Topple and lowers Agility. | | | | * King's Order: Status Attack that hits everyone. | | Causes Craze, an Aura. | | | | General Strategy: This can be a tough fight if you don't know what | | to do. You have to face both Face Nemesis and | | Gold Face at the same time. But, you should definitely | | not split the group; have everyone just focus on Face | | Nemesis. Gold Face just stays a ways back, making him a| | little less of a worry. | | Your goal is to last 90 seconds. That's when the | | battle ends and Gold Face uses Catastrophe. | | You should still whittle down Face Nemesis' health. | | Because Gold Face is such a high level, you'll actually| | be able to go toe-to-toe with Face Nemesis, unlike Gold| | Face. | | It's your normal tank-and-spank fight. Just stay away| | from Gold Face while keeping Face Nemesis busy. The | | Status effects that both enemies inflict can suck | | majorly, so be sure to heal early and on cooldown. | | Speaking of which, you should definitely control | | Shulk for this boss fight. He's the Mechon wrecker, and| | has a Light Heal to boot. He just makes a great jack-of| | -all-trades for this fight. | | And, of course, Sharla works well here if you're | | having any trouble lasting the 90 seconds. Her healing | | abilities are amazing for staying alive, although her | | DPS is awful. | | That's basically it. Focus on Face Nemesis and last | | the 90 seconds. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Gadolt (First Round) | | Area: Agniratha | | Health: 500,000 | | Level: 68 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) | | | | Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get | | behind him as Shulk so at least one | | person dodges it. | | | | * Laser Bullet: Ether AoE attack, move away from him | | when he casts it. | | | | * Quick Cannon: Ether Attack, hits in a frontal line | | and inflict paralysis. Ouch! | | | | * Linear Laser V: Ether Attack, hits in a frontal | | line, so you can easily dodge it if | | you stay to the sides of him. | | | | * Ether Jammer: AoE status attack; inflicts ether | | defense down and slow. Not cool at all!| | | | * Shield Call: Casts haste on himself and summons some | | mechon lackeys. | | | | General Strategy: For the first fight, you need only get his health | | down to less than 50%. At least, that's according to | | the wiki; in my playthroughs, I only needed to get him | | do around 75%. | | Either way, this can be an annoying battle. Shield | | Call is probably the worst offender on his attack | | list. The adds are not fun to deal with at all. Of | | course, for this fight, you'll probably want to ignore | | them and continue bashing away at Gadolt, since you | | only need to get him to around half health. | | Thankfully, most of his attacks can be dodged by the | | player character, unless you're the one tanking, of | | course. I would assume that you would control Shulk for| | this fight. Use Enchant, Buster, and Back Slash to your| | hearts content, and heal the tank off of Light Heal | | cooldown. | | Your tank -- probably Reyn -- should try to hold | | aggro on just the boss. Make sure the team is focused | | on just the boss, and they don't get distracted by the | | adds. | | I added Sharla to the recommended list because, well,| | this is partially her fight, and it'd be wrong not to | | include her. Having her in the party does make the | | fight longer, since she's horrible DPS, but at least | | you don't have to worry about dying! | | But try to avoid his attacks with Shulk, heal your | | tank, and DPS from his sides. After inflicting around | | half health, the battle ends. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Gadolt (Second Round) | | Area: Agniratha | | Health: 350,000 | | Level: 68 | | Difficulty: Medium | | Recommended Party: Shulk, Reyn, and Sharla (for a symbolic fight) | | | | Attacks: * Blow Jaggy: Physical Attack in a frontal arc; get | | behind him as Shulk so at least one | | person dodges it. | | | | * Laser Bullet: Ether AoE attack, move away from him | | when he casts it. | | | | * Quick Cannon: Ether Attack, hits in a frontal line | | and inflict paralysis. Ouch! | | | | * Linear Laser V: Ether Attack, hits in a frontal | | line, so you can easily dodge it if | | you stay to the sides of him. | | | | * Ether Jammer: AoE status attack; inflicts ether | | defense down and slow. Not cool at all!| | | | * Shield Call: Casts haste on himself and summons some | | mechon lackeys. | | | | General Strategy: For this fight, you need to completely deplete his | | health; give him the ol' TKO. As you can see, he has | | less overall health than last time, so it will go a | | little more quickly. | | The same strategy as before applies: control Shulk, | | Light Heal when necessary, and attack from the sides | | and/or back. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Egil | | Area: Agniratha | | Health: 350,000 | | Level: 70 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Tank, DPS (quicker fight) | | Shulk, Tank, Sharla (easier fight) | | | | Attacks: * Grand Ether Bullet: Ether attack, stops you from | | using arts for a little while; | | completely sucks! | | | | * Homing Missile IV: Ether/Talent attack, consecutive | | hits around Egil. | | | | * Leader's Might: adds "Awakening" aura, which raises | | Egil's level 2-4 | | | | * Leader's Fury: AoE Status, inflicts Craze | | | | * Manufacture Drone: Summons Mechons to fight with him.| | Basically, is cheap and summons | | adds because he doesn't want to | | lose. | | | | General Strategy: The Grand Ether Bullet majorly sucks. Basically, you | | won't be able to do anything but auto-attack for around| | 10 seconds after he casts it. In my playthroughs, he | | used it at the very beginning of the fight. | | As far as other attacks, most are AoE. Just remember | | to keep the tank healed. | | The Manufacture Drone summons adds; basically, he | | brings more Mechon to tango with you. Kinda cheap, | | considering he's supposed to be the god of Mechonis, | | but whatever. I would advise taking out the adds if | | you're not DPSing Egil very fast. If you are DPSing | | him fast, though, just stick on him. | | The typical Shulk strategy also applies here: Back | | Slash behind him and Buster him up! | | And that's basically it. The only thing that might | | throw you off is the Grand Ether Bullet, so heal off | | of cooldown. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Yaldabaoth | | Area: Agniratha | | Health: 350,000 | | Level: 72 | | Difficulty: Medium/Hard | | Recommended Party: Shulk, Tank, DPS (quicker fight) | | Shulk, Tank, Sharla (easier fight) | | | | Attacks: * Machinery Field: status attack that lowers your ether| | defense and stops you from using | | arts. Boo! | | | | * Catastrophe: Ether attack that can knockback. | | | * Egil Tail: Physical attack, single target, just stay | | away from Egil and hopefully the tank | | will soak this if he uses it. | | | | * Catastrophe: Egil uses this at the end of the | | battle. It is an ether attack, AoE, and | | causes slow and knockback. Not fun! | | | | General Strategy: You only need to get him down to 80% to end the | | fight. Thus, you don't need to last very long, and | | this should, indeed, not be a very long fight. | | Machinery Field is another one of those dumb art | | seal status attacks, so be sure to heal off cooldown. | | Shulk's Buster and Back Slash should get him down to | | 80% rather quickly, though. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Yaldabaoth | | Area: Mechonis Core | | Health: 300,000 | | Level: 72 | | Difficulty: Hard | | Recommended Party: Shulk, Tank, DPS (quicker fight) | | Shulk, Tank, Sharla (easier fight) | | | | Attacks: * Bionis Slash: I list this first because it is the | | most important attack. About halfway | | through Yaldabaoth's HP, Shulk gets a | | vision that Yaldabaoth will Bionis | | Slash the whole Bionis. You have 120 | | seconds to stop this vision from | | coming true; to do this, you need to go| | to each of the three energy devices | | around Yaldabaoth and destroy them. | | | | * Continual Model: Seals yo' arts. Stops you from using| | arts, which is been a pain in the | | butt throughout this leg of the | | game... | | | | * Strength Model: Physical attack that can Knockback. | | | | * Weakness Mode: Physical attack that can Topple. | | | | * Chastise: Binds you; bad for when you want to run | | over to the energy devices. | | | | * Energy Replenish: does this before the Shulk vision | | I think; four Mechons are summoned.| | | | * Manufacture Drone: Summons Mechon lackeys. Yawn. | | | | General Strategy: This fight can suck. Seriously. Yaldabaoth hits | | hard, you have to stand in front of him, and he summons| | Mechons like crazy. To top that off, about halfway | | through the fight you get a vision of destruction and | | you must destroy three extraneous energy devices or | | its game over, instant wipe. | | But let's to a low-down of the steps in the fight. | | First, you're going to want to simply DPS him down. As | | you do that, he'll summon Mechon, seal your arts, bind | | you, basically a ton of bad stuff. Heal off of | | cooldown, especially if you didn't bring Sharla, and | | cast Enchant to get rid of those pesky summoned Mechon | | faster. | | Basically, it's a war of attrition at first. Your | | main focus should be Yaldabaoth, and not necessarily | | the summoned Mechon, but you should keep an eye on | | them. | | Soon, Shulk will see a vision that Yaldabaoth cuts | | the entire Bionis in two with "Bionis Slash." You then | | have 120 seconds to stop this vision from coming true. | | To do this, you must destroy the three energy devices| | around Yaldabaoth. There's a walkway and everything to | | get to them. Note that they are not in the forward- | | facing area where you were just fighting Yaldabaoth, | | but instead in a circle around him. | | Basically, ignore Yaldabaoth and get those energy | | devices. Yaldabaoth is invincible during this time | | period, anyway, so it won't help to hit him. Because, | | well, you won't hurt him! | | So get to those energy devices after the vision. | | Rather unfortunately, sometimes there are big fat Xord | | Mechons in the way while you are trying to get to them,| | and they can physically block you from reaching the | | devices. You can get around them, though, if you goad | | them to one side of the circular walkway, and then dash| | around them. | | But what screws people up is those energy devices. | | Destroy them! You will instantly die if you leave them,| | and you won't be able to hurt Yaldabaoth to boot. Some | | people think killing the other Mechons is the key to | | victory here, but it is actually those dang energy | | devices. | | After destroying the three energy devices, you'll | | stop the vision from coming true, and you'll be able to| | damage Yaldabaoth again. Simply DPS him down from here,| | in much the same way as you did before the energy | | device fiasco. | | A long chain attack can also murder this guy. But! Do| | not DPS him down too fast; I think the game glitches if| | you accidentally kill him before you get the vision. | | So, if you're on your second playthrough and you're | | like level 90, take it slow! | | But that's basically it. DPS him down, then focus on | | the energy devices after the vision, and finally | | finish him off. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Sureny Telethia | | Area: Junks | | Health: 500,000 | | Level: 70 | | Difficulty: Medium | | Recommended Party: Melia, Tank, DPS | | | | Attacks: * Burst Animus: Ether attack, seals your arts and | | binds you! | | | | * Ether Particles: Ether attack, frontal arc, lowers | | your ether defense | | | | * Killer Shot: Ether attack, single target, lowers | | ether defense and chills | | | | * Killer Sky: Ether attack, single target, topples and | | knocksback | | | | * Killer Tail: Physical attack, single target, finally | | no status effect! | | | | * Soul Read: raises the telethia's physical evasion, | | can be dispelled with Mind Blast | | | | * Mega Ether Particles: ends the fight with this | | attack :( | | | | General Strategy: This is not a very long battle; you must simply get | | the telethia to around 70% health to end the fight. | | That said, as you can see by the attacks, the telethia | | is an Ether attack powerhouse. And not only does its | | attacks hit hard, they also lower your ether defense, | | meaning they will hit even harder the second time | | around! | | Thankfully, the 70% means you don't have to last | | long. An all-out offense approach is best, so DPS away | | and blow all your cooldowns. | | I choose Melia as your primary chracter because her | | Mind Blast can dispell Soul Read. Because this game | | heavily relies on melee characters for newbies, you | | will need to dispell this physical evasion or your SOL.| | But, just attack him down. At 70%, the battle ends. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Disciple Lorithia | | Area: Bionis' Interior | | Health: 385,000 | | Level: 75 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Shulk, Tank | | | | Attacks: * Ether Laser: Frontal Line Ether attack, seals your | | arts and lowers Ether defense | | | | * Obliterate: Physical AoE that Topples | | | | * Big Bang VI: Talent/Ether that confuses | | | | * Elemental Activate: causes Awakening | | | | * Shield Recovery: removes her debuffs and makes her | | immune to debuffs | | | | General Strategy: We use Melia because we need to stack up on Ether | | attackers. Lorithia is resistant to physical attacks | | at first, but that changes as the battle progresses. | | First of all, you need to take out the novas to | | lower Lorithia's physical resistance. At 0 novas | | destroy, she is 100% resistant, but quickly becomes | | weak to physical attacks the more nova you destroy. | | So, use Melia to destroy the novas. From there, it's | | your basic tank and spank. Try to stay back as Melia | | and fire away at her, heal the tank -- probably Reyn | | -- off of cooldown. The AI Shulk is okay in this | | fight. | | If you happen to have Melia's Telethia Killer | | talent, be sure to slot everyone with it and also slot | | auras so they can take advantage of the skill. I | | believe it damages telethia 50% more. It's situational,| | and you might have it on your second playthrough. | | But, just attack the novas and then get to work on | | Lorithia. The key is the novas - kill them with Melia -| | or Lorithia is resistant to physical attacks. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Dragon King Alcar | | Area: Prison Island | | Health: 350,000 | | Level: 79 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Riki, Reyn | | | | Attacks: * Carapaia Tail: Physical attack, frontal arc, topples | | | | * Grave Fang: Physical attack, single target, does | | double damage if the target is toppled | | | | * Ignis Breath: Ether AoE attack | | | | * Bastille Sky V: Talent/Physical attack | | | | General Strategy: Only four attacks, but he can hit rather hard, | | especially if he gets a Grave Fang in on you while | | you're Toppled. Heal off of cooldown and tank n' | | spank. No novas or energy devices this time around, | | so it's a straightforward fight. | | I recommend a Melia, Riki, Reyn party because it's | | my favorite party, and what I personally roll when I | | want to steamroll the opposition. You can use whatever | | party you like, so long as you have a viable tank. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Disciple Dickson (Round One) | | Area: Prison Island | | Health: 300,000 | | Level: 80 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Shulk, Reyn | | Shulk, Dunban, Fiora (fitting fight) | | | | Attacks: * Chaos Combo: Physical attack; triple damage if you | | are Toppled | | | | * Chaos Dash: Physical attack; Frontal Line; Topples | | | | * Chaos Punish: Physical attack that causes Blowdown | | and Daze | | | | * Silent Chaos: Ether attack; seals arts; absorbs | | talent gauge; causes Blowdown | | | | * Chaos Bullet VI: Talent/Ehter attack; causes Pierce | | | | * Dark Power: Removes his debuffs, recovers his | | health, and makes him immune to debuffs | | (this is the reason for no Riki) | | | | * Righteous Power: casts Craze on himself | | | | * Treacherous Power: casts Haste on himself | | | | General Strategy: So, we have to fight the teacher now? It might be | | more fitting to have a Shulk, Dunban, Fiora party, but | | Reyn is certainly a better tank here. And Melia pretty | | much owns at this point in the game. For new players, | | though, you've probably been sticking with Shulk, so | | just continue that. | | He has several attacks -- the most out of any boss | | so far -- but three of these attacks are just self- | | buffs. What you really have to watch out for is Topple | | ala Chaos Dash, because he'll follow it up with Chaos | | Combo which causes triple damage to the person that's | | toppled. Thus, and as always, heal off of cooldown. | | For the first battle, you need only get him to 50% | | health. He'll end the battle with Chaos Punish. | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Disciple Dickson (Round One) | | Area: Prison Island | | Health: 450,000 | | Level: 80 | | Difficulty: Medium/Hard | | Recommended Party: Melia, Shulk, Reyn | | Shulk, Dunban, Fiora (fitting fight) | | | | Attacks: * Chaos Combo: Physical attack; triple damage if you | | are Toppled | | | | * Chaos Dash: Physical attack; Frontal Line; Topples | | | | * Chaos Punish: Physical attack that causes Blowdown | | and Daze | | | | * Silent Chaos: Ether attack; seals arts; absorbs | | talent gauge; causes Blowdown | | | | * Chaos Bullet VI: Talent/Ehter attack; causes Pierce | | | | * Dark Power: Removes his debuffs, recovers his | | health, and makes him immune to debuffs | | (this is the reason for no Riki) | | | | * Righteous Power: casts Craze on himself | | | | * Treacherous Power: casts Haste on himself | | | | General Strategy: Same strategy as before, only you have to fully | | deplete his health this time. He has more health, too! | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Zanza (First Form) | | Area: Space | | Health: 250,000 | | Level: ??? | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Fiora/Dunban | | Melia, Reyn, Riki if overleveled | | Dunban as a tank is not advised | | Shulk for visions, Fiora with her Shulk tree :) | | | | Attacks: * Monado Cross: Physical/Talent attack; hits all in | | front of Zanza and knocks them back. | | | | * Monado Left: Ether attack that topples | | | | * Monado Right: Ether attack that stuns | | | | * Monado Recover: heals Zanza and his Guardians | | | | * Summon Guardians: Zanza summons two of his | | Guardians; this totally sucks! | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | | * Monado Fear: AoE status attack; lowers strength and | | ether by 25% | | | | Guardian Attacks: | | ----------------- | | * Monado Shield: makes Guardian invincible, but only | | lasts a little while | | | | * Monado Eater: front attack that removes your buffs | | | | * Twin Break: physical attack | | | | * Ether Field: Buffs Guardian with Haste and | | Pierces you | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Zanza (Second Form) | | Area: Space | | Health: 600,000 | | Level: ??? | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Fiora/Dunban | | Melia, Reyn, Riki if overleveled | | Dunban as a tank is not advised | | Shulk for visions, Fiora with her Shulk tree :) | | | | Attacks: * Monado Combo: physical attack that causes knockback | | | | * Bionis Buster: physical attack; inflicts Daze | | | | * Mechonis Buster: physical attacks; inflicts Topple | | | | * Black Hole: AoE ether attack; drains talent gauge | | | | * World Reconstruct 1: buffs with Craze aura | | | | * World Reconstruct 2: summons his Guardians :( | | | | * Titan Bazooka VIII: line ether attack; causes | | knockback | | | | * Monado Shooter IX: Ether AoE combo attack; causes | | Bind :( | | | | Guardian Attacks: | | ----------------- | | * Monado Shield: makes Guardian invincible, but only | | lasts a little while | | | | * Monado Eater: front attack that removes your buffs | | | | * Monado Heal: AoE heal :( | | | | * Twin Break: physical attack | | | | * Ether Field: Buffs Guardian with Haste and | | Pierces you | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | o---------------------------------------------------------------------------o ------------------- o------------------------------ Boss Battle ------------------------------o | ------------------- | | | | Boss: Zanza (Final Form) | | Area: Space | | Health: 300,000 | | Level: ??? | | Difficulty: Hard | | Recommended Party: Shulk, Reyn, Fiora/Dunban | | Melia, Reyn, Riki if overleveled | | Dunban as a tank is not advised | | Shulk for visions, Fiora with her Shulk tree :) | | | | Attacks: * Monado Combo: physical attack that causes knockback | | | | * Bionis Buster: physical attack; inflicts Daze | | | | * Mechonis Buster: physical attacks; inflicts Topple | | | | * Black Hole: AoE ether attack; drains talent gauge | | | | * World Reconstruct 1: buffs with Craze aura | | | | * World Reconstruct 2: summons his Guardians :( | | | | * Titan Bazooka VIII: line ether attack; causes | | knockback | | | | * Monado Shooter IX: Ether AoE combo attack; causes | | Bind :( | | | | Guardian Attacks: | | ----------------- | | * Monado Shield: makes Guardian invincible, but only | | lasts a little while | | | | * Monado Eater: front attack that removes your buffs | | | | * Monado Heal: AoE heal :( | | | | * Twin Break: physical attack | | | | * Ether Field: Buffs Guardian with Haste and | | Pierces you | | | | * Monado Brave: buffs Zanza and his Guardians; strength| | and ether up by 25% | | | o---------------------------------------------------------------------------o ============================================================================= ----------------------------------------------------------------------------- 4. Quests ----------------------------------------------------------------------------- ============================================================================= A currently incomplete list of all of the quests in the game. The list is in alphabetical order and separated by area. It details the name of the quest, the specific location that you receive the quest, the quest giver, the time you can grab it, if it is a timed quest or not, the rewards, and the in-game quest descriptions. Since all of these quests are a combination of: - Fetch these items (Collect X item(s).) - Kill this/these monsters (Kill X monster(s).) - Deliver this item (Postman X item(s).) It is not really necessary for a step-by-step walkthrough, given all the above information. Fetch, kill, and delivery quests are probably something you'd be familiar with from World of Warcraft, and they're just as tedious, though perhaps not as boring because this world is, in my opinion, so much more immersive and unique. (Or, I'm just so bored with WoW.:) When you complete these quests, you gain affinity with the characters and with the city. This is important later in the game: to unlock most skill trees, you need to have a high enough affinity with a city so you can get the particular quest. You'll definitely want these extra skill trees, too. In addition, these quests have nice rewards and aren't that difficult to do. You'll probably find yourself completing them without actively doing it - just killing a monster on the beach and viola! a quest completes. With that in mind, I urge you to run through the city and grab all available quests whenever you can. If you find yourself stuck on a particular boss or story event, I suggest going back and completing quests to level up, instead of merely grinding it out. The format of this list is as follows: Quest Name: The name of the quest, as also seen in the quest log. Quest Location: The specific location that you receive the quest. Quest Giver: The NPC who gives you the quest. Times Available: The times you can grab the quest from the NPC. Timed?: Whether the quest is timed or not. Gold Reward: The gold reward. Experience Reward: The experience reward; usually a lot less than gold. Item Reward: The item reward; usually the most useful out of the three. Quest Description: The in-game description of the quest, put in quotes to show that it is the in-game text. This should hopefully shed light on the objectives for the quests. ============================================================================= ----------------------------------------------------------------------------- 4.1 - Colony 9 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Quest Name: A Big Brother's Fight Quest Location: Tranquil Square, Colony 9 Quest Giver: Zukazu Time Available: 21:00, 22:00 Timed?: Yes, Exclusive Gold Reward: 2500 Experience Reward: 3000 Item Reward: Jungle Top Quest Description: "The brothers' feud can finally come to an end. Find a Red Pollen Orb that Zukazu can eat to assure his victory." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Curry Conundrum Quest Location: Ether Light, Colony 9 Quest Giver: Giorgio Time Available: 6:00-18:00, 10:00 Timed?: No Gold Reward: 1200 Experience Reward: 60 Item Reward: Caravan Gauntlets Quest Description: "The Curry Shop, well known for its tasty curries, is running out of ingredients! Help Giorgio by collecting the required ingredients." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Little Brother's Fight Quest Location: Tranquil Square, Colony 9 Quest Giver: Jiroque Time Available: 21:00, 22:00 Timed?: Yes, Exclusive Gold Reward: 7500 Experience Reward: 1500 Item Reward: Jungle Bottoms Quest Description: "The brothers' feud can finally come to an end. Find a Red Pollen Orb that Jiroque can eat to assure his victory." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Mysterious Light Quest Location: Tranquil Square, Colony 9 Quest Giver: Kenny Rohan Time Available: 9:00-15:00, 10:00 Timed?: No Gold Reward: 2200 Experience Reward: 700 Item Reward: Bloody Roar Quest Description: "The mysterious light that appeared in the lake after the attack has disappeared and the residents miss it. Discover the mystery behind this light." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Place to Come Home to Quest Location: Tranquil Square, Colony 9 Quest Giver: Jiroque Time Available: 18:00-2:00, 22:00 Timed?: No Gold Reward: 4500 Experience Reward: 2500 Item Reward: Lion Cutlass Quest Description: "Jiroque wants to get a room ready for when Zukazu returns. Help him make a room fit for a Nopon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Token of Friendship Quest Location: Weapon Development Lab, Colony 9 Quest Giver: Shulk Timed?: No Gold Reward: 0 Experience Reward: 72000 Item Reward: Vangarre Driver Quest Description: "Shulk put all his effort into making the best possible weapon for Reyn." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Young Captain's Challenge Quest Location: Fortress Entrance, Colony 9 Quest Giver: Emmy Leater Time Available: 10:00 Timed?: No Gold Reward: 3300 Experience Reward: 600 Item Reward: Purity Striker Quest Description: "The lieutenant colonel qualification test is about to start! It's not looking good for Emmy Leater though... Help her out! She needs a sword or a shield." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Young Captain's Request Quest Location: Fortress Entrance, Colony 9 Quest Giver: Emmy Leater Time Available: 6:00-18:00, 10:00 Timed?: No Gold Reward: 600 Experience Reward: 70 Item Reward: Dyed Top, Dyed Mules, Dyed Bottoms Quest Description: "Young Captain Emmy Leater is getting really angry with her subordinate. Go and find that lazybones called Miller." & "This recent incident has made Miller turn over a new leaf. Hopefully he's learnt his lesson." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Young Captain's Revival Quest Location: Fortress Entrance, Colony 9 Quest Giver: Miller Time Available: 10:00 Timed?: No Gold Reward: 25000 Experience Reward: 75000 Item Reward: Daze Plus V Quest Description: "Kantz suspects the sword had poison on it. Find out the truth and clear Emmy Leater's name." & "Emmy Leater's name has been cleared and she can resume her duties in the Defence Force." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Young Captain's Rise Quest Location: Fortress Entrance, Colony 9 Quest Giver: Emmy Leater Time Available: 10:00 Timed?: No Gold Reward: 1800 Experience Reward: 250 Item Reward: Flame Gear Quest Description: "Strange monsters have appeared in Tephra Cave and the Young Captain Emmy Leater needs help eliminating them." & "You defeated the Lurker Brog to help out Emmy get a little closer to achieving her dream." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Young Captain's Suffering Quest Location: Fortress Entrance, Colony 9 Quest Giver: Emmy Leater Time Available: 10:00 Timed?: No Gold Reward: 1100 Experience Reward: 180 Item Reward: Ether Def Up III Quest Description: "Young Captain Emmy Leater has hit another wall. She really needs some help with a seek and exterminate mission in Tephra Cave." & "You really helped Emmy Leater out. She'll be entrusted with more missions from now on." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Young Captain's Trust Quest Location: Fortress Entrance, Colony 9 Quest Giver: Miller Time Available: 10:00 Timed?: No Gold Reward: 25000 Experience Reward: 75000 Item Reward: Topple Plus V ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: An Impoverish Critic Quest Location: Ether Light, Colony 9 Quest Giver: Leopold Times Available: 22:00 Timed?: No Gold Reward: None Experience Reward: None Item Reward: None :( Quest Description: "In a vision, Leopold is being harassed for money by the loan shark King Squeeze. Do something to prevent this unhappy occurrence." & "The worst possible outcome has been prevented. Let's hope they turn over a new leaf." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Birthday Shoes Quest Location: Fortress Entrance, Colony 9 Quest Giver: Kantz Times Available: 10:00 Timed?: No Gold Reward: 42500 Experience Reward: 50000 Item Reward: Rex Helm Quest Description: "Kantz would like to make some leather shoes for his son's birthday, but has no time to get the materials. Collect the materials he needs to make the shoes." & "Kantz has the materials he needs, and will now be able to make a fine pair of shoes for his son." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Biscuits for a Grandson Quest Location: Ether Light, Colony 9 Quest Giver: Marcia Times Available: 9:00-18:00, 10:00 Timed?: No Gold Reward: 800 Experience Reward: 30 Item Reward: Swimming Sandals Quest Description: "Take Marcia's biscuits to her grandson, Jiroque. Jiroque is in the the residential district, training to win a fight with his older brother." & "Jiroque has his grandmother's biscuits. what will happen when he fights his brother...?" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 1 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 1800 Experience Reward: None Item Reward: None Quest Description: "There is a mission the Defence Force can't complete. Take their place and defeat the terrifying monster." & "The Defence Force are so happy that you completed this near- impossible task for them." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 2 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 22:00, Timed?: No Gold Reward: 1800 Experience Reward: None Item Reward: None Quest Description: "You have been asked to eliminate a gigantic monster because it looks hard to defeat." & "The Colony 9 residents are very grateful that the terrifying situation has come to an end." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 3 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 3000 Experience Reward: None Item Reward: None Quest Description: "A curious Defence Force Soldier has asked you to defeat a special monster." & "The curiosity of the Defence Force Soldier has been satisfied." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 4 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 3000 Experience Reward: None Item Reward: None Quest Description: "You have been asked to defeat a monster that almost ate a Nopon." & "Tephra Cave is much safer now. The Colony 9 resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 1 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 500 Experience Reward: None Item Reward: None Quest Description: "A resident wants to find something cute for his niece. Collect some collectables." & "You have completed the resident's request and made a little girl very happy." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 2 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 22:00 Timed?: No Gold Reward: 300 Experience Reward: None Item Reward: None Quest Description: "A resident wants to make a bug trap. Collect the collectables needed." & "You completed the resident's request. The trap was a success but it didn't catch any bugs." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 3 Quest Location: Tranquil Square, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "A resident wants something to brighten her shop. Find what she needs." & "You completed the resident's request and the shop is much brighter." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 4 Quest Location: Tranquil Square, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 300 Experience Reward: None Item Reward: None Quest Description: "A Resident wants to see a particular bug. Collect it for her." & "You completed the resident's request. She is very happy and gives it to her son." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Dean's Shady Request Quest Location: Fortress Entrance, Colony 9 Quest Giver: Dean Times Available: 6:00-15:00, 10:00 Timed?: No Gold Reward: 1500 Experience Reward: 200 Item Reward: Lock On Resist II Quest Description: "Dean wants to have a meal with his first love, Sonia. In return for his earlier favour, help him by making his dream a reality." & "With the children no longer squabbling, Sonia was able to make dinner for Dean." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Delivering Food Quest Location: Entrance, Colony 9 Quest Giver: Automatic Times Available: Automatic Timed?: No Gold Reward: None Experience Reward: None Item Reward: None Quest Description: "Fiora has made something special for Shulk. Take it to him before it gets cold!" & "Shulk says it was even more delicious than usual." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Desiree's Apology Quest Location: Ether Light, Colony 9 Quest Giver: Desiree Times Available: 22:00 Timed?: No Gold Reward: 12000 Experience Reward: 4800 Item Reward: Blaze Plus V Quest Description: "Betty has become jealous since Desiree became a student of Kenny Rohan. Help make a present that should bring the two back together again." & "Desiree and Betty are now friends again. Betty isn't jealous of Desiree at all now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Desiree's Future Quest Location: Ether Light, Colony 9 Quest Giver: Desiree Times Available: 22:00 Timed?: No Reward: This quest unlocks Shulk's Pessimism Skill Tree. You need at least 4.5 affinity with Colony 9 before you can do it. You can get this affinity, though it may seem daunting, before you even set foot in Makna Forest, so long as you do all the sidequests when they first become available. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Education Crazy Suzanna Quest Location: Tranquil Square, Colony 9 Quest Giver: Suzanna Times Available: 10:00, 14:00 Timed?: No Gold Reward: 1500 Experience Reward: 300 Item Reward: Ranger Cap Quest Description: "Suzanna wants to stay fit and strong. She wants something that she can do weight lifting with." & "Looks as if "someone" was fooled into helping Suzanna get Moritz to study." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Education Minded Suzanna Quest Location: Tranquil Square, Colony 9 Quest Giver: Suzanna Times Available: 10:00, 14:00 Timed?: No Gold Reward: 500 Experience Reward: 50 Item Reward: Light Cap Quest Description: "Suzanna's son has is having trouble getting her son to study, and wants to make some sweets to encourage him. Collect the ingredients for her." & "Suzanna's son has all he needs to study. He just needs to make an effort now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Financial Planning Quest Location: Ether Light, Colony 9 Quest Giver: King Squeeze Times Available: 22:00 Timed?: No Gold Reward: 2500 Experience Reward: 500 Item Reward: Ranger Shoes Quest Description: "Talk to King Squeeze, then decide whether to press Sylviane or reveal the truth to Leopold." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Flattened Flowers Quest Location: Tranquil Square, Colony 9 Quest Giver: Francoise Times Available: 6:00-18:00, 10:00 Timed?: No Gold Reward: 750 Experience Reward: 100 Item Reward: Soil Gauntlets Quest Description: "Francoise is feeling sad because the flowers in the garden were trampled in the raid. Find her some Dawn Hydrangeas to cheer her up!" & "Francoise is so happy, she has gone back to her gardening with renewed vigour!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Friendship Tokens Quest Location: Tranquil Square, Colony 9 Quest Giver: Moritz Times Available: 10:00 Timed?: No Gold Reward: 330 Experience Reward: 65000 Item Reward: Ap Up V, Reyn's Skill Tree Quest Description: "Collect the Friendship Tokens said to symbolise eternal friendship and give them to the children." & "The three look like they will be best friends forever." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Getting to Know Dorothy Quest Location: Ether Light, Colony 9 Quest Giver: Dorothy Times Available: 10:00 Timed?: No Gold Reward: 18500 Experience Reward: 20000 Item Reward: Ether Def Up V Quest Description: "You meet with Dorothy but she makes a request of you. You decide to collect the fruit she has asked for anyway." & "Having met with Dorothy, you feel that she is a person who empathizes with the plight of others." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Getting to Know Minnie Quest Location: Tranquil Square, Colony 9 Quest Giver: Minnie Times Available: 22:00 Timed?: No Gold Reward: 15000 Experience Reward: 23500 Item Reward: Muscle Up V Quest Description: "Monsters have appeared under the bridge connecting the Central Plaza with the Residential District in Colony 9. Defeat them for Minnie." & "Having met with Minnie, you feel that she is a person who would put the colony's safety first." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Jackson's Awakening Quest Location: Tranquil Square, Colony 9 Quest Giver: Jackson Times Available: 10:00 Timed?: No Gold Reward: 2200 Experience Reward: 450 Item Reward: Ether Up III Quest Description: "Jackson, who stares at the sky all day long, has finally decided that it's time to get a job. Help him find employment somewhere." & "Jackson is now Kenny Rohan's student. He's going to work as an artist drawing the sky." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Jackson the Cook Quest Location: Tranquil Square, Colony 9 Quest Giver: Jackson Times Available: 10:00 Timed?: No Gold Reward: 4200 Experience Reward: 750 Item Reward: Pile Driver Quest Description: "Jackson has a new recipe for the Curry Shop but they don't have the right ingredients in stock. Collect the ingredients Jackson asks for." & "The new recipe is delicious but it's unsuitable for regular production so it won't be on the menu!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Jackson the Poet Quest Location: Tranquil Square, Colony 9 Quest Giver: Jackson Times Available: 9:00-18:00, 10:00 Timed?: No Gold Reward: 3800 Experience Reward: 650 Item Reward: Ether Up II Quest Description: "There has been a pesky bug buzzing so loudly that no one can concentrate on their art. Go to Tephra Cave and exterminate the bug to bring back tranquillity." & "The mysterious bug was exterminated and the artist can return to his easel." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Liliana's Sincere Request Quest Location: Ether Light, Colony 9 Quest Giver: Liliana Times Available: 9:00-18:00, 10:00 Timed?: No Gold Reward: 4000 Experience Reward: 500 Item Reward: Swimming Oil Quest Description: "Liliana doesn't seem happy about Sonia and Dean dating. Now is the time to remind Sonia of Liliana's father's last words." & "The old recipe for cabbage parcels has helped Sonia and Liliana patch things up." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Lonely Niranira Quest Location: Tranquil Square, Colony 9 Quest Giver: Niranira Times Available: 9:00-18:00, 10:00 Timed?: No Gold Reward: 100 Experience Reward: 50 Item Reward: Block Guarder Quest Description: "A Nopon boy called Niranira is unable to summon up the courage to deliver his letter to a local Homs boy. Deliver the letter for Niranira." & "Niranira has made his first male Homs friend. Hopefully, the two will become good friends!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 1 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 500 Experience Reward: None Item Reward: None Quest Description: "There aren't enough materials to proceed with the research. Collect the required materials." & "The research can proceed! The Colony 9 resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 2 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 22:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "A resident doesn't have enough materials to make some armour for his son. Collect what is required." & "The child's armour can be completed now. The Colony 9 resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 3 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "A resident's Grandmother doesn't have enough materials for her embroidery. Help by collecting what she need." & "The grandmother can complete her embroidery. The Colony 9 resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 4 Quest Location: Tranquil Square, Colony 9 Quest Giver: Colony 9 Resident Times Available: 22:00 Timed?: No Gold Reward: 1000 Experience Reward: None Item Reward: None Quest Description: "A resident doesn't have enough ingredients to make an omelette for his girlfriend. Help him by collecting the missing ingredient." & "The Colony 9 resident can make his delicious omelette now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Mementos of a Lost Son Quest Location: Ether Light, Colony 9 Quest Giver: Cheryl Times Available: 6:00-15:00, 10:00 Timed?: No Gold Reward: 4500 Experience Reward: 1500 Item Reward: Bomber Lancer Quest Description: "Cheryl is mourning the loss of her son. She would like something to remind herself of him. Find 3 items that he took with him when he left for the Bionis' head." & "Cheryl now has some keepsakes of her son. They will serve to ease her pain a little." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 1, Part 1 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 22:00 Timed?: No Gold Reward: 3000 Experience Reward: None Item Reward: None Quest Description: "Help protect the colony by defeating the monsters around Anti-Air Battery 1." & "You helped the Defence Force Soldier and Anti-Air Battery 1 is much more peaceful now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 1, Part 2 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 22:00 Timed?: No Gold Reward: 500 Experience Reward: None Item Reward: None Quest Description: "Help protect the colony by defeating a monster around Anti-Air Battery 1." & "You helped the Defence Force Soldier and Anti-Air Battery 1 is much more peaceful now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 1, Part 3 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 22:00 Timed?: No Gold Reward: 1200 Experience Reward: None Item Reward: None Quest Description: "The monsters that reside at Cliff Lake have been attacking the colony residents. Exterminate them." & "You helped the Defence Force soldier and Cliff Lake is much more peaceful now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 2, Part 1 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "Defeat the monsters on the beach to protect Anti-Air Battery 1." & "You helped the Defence Force Soldier and Anti-Air Battery 1 is much more peaceful now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 2, Part 2 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 1500 Experience Reward: None Item Reward: None Quest Description: "Defeat a monster on the beach to protect Anti-Air Battery 1." & "You helped the Defence Force Soldier and Anti-Air Battery 1 is much more peaceful now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 2, Part 3 Quest Location: Fortress Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "Defeat the monsters on Agora Shore to preserve the balance of Colony 9's ecology." & "The Stone Krabbles' numbers are under control. The Defence Force Soldier is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 3, Part 1 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "Defeat the monsters that are threatening the safety of Colony 9." & "The area around Colony 9 is quieter now. The Colony 9 resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 3, Part 2 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 1000 Experience Reward: None Item Reward: None Quest Description: "Defeat the monsters that are threatening the safety of Colony 9." & "The area around Colony 9 is quieter now. The colony resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 3, Part 3 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "Defeat the monsters that are threatening the safety of Colony 9." & "The area of Tephra Hill is quieter now. The Colony 9 resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 3, Part 4 Quest Location: Ether Light, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 800 Experience Reward: None Item Reward: None Quest Description: "Defeat the monsters that are threatening the safety of Colony 9." & "The area of Anti-Air Battery 1 is quieter now. The Colony 9 resident is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 4, Part 1 Quest Location: Tephra Cave Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 1000 Experience Reward: None Item Reward: None Quest Description: "Help the Defence Force Soldier be defeating the monster threatening the safety of Tephra Cave." & "Tephra Cave is much safer now. The Defence Force is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 4, Part 2 Quest Location: Tephra Cave Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 1500 Experience Reward: None Item Reward: None Quest Description: "Help the Defence Force by defeating the monsters that are threating the safety of Tephra Cave." & "Tephra Cave is much safer now. The Defence Force is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 4, Part 3 Quest Location: Tephra Cave Entrance, Colony 9 Quest Giver: Defence Force Soldier Times Available: 10:00 Timed?: No Gold Reward: 1200 Experience Reward: None Item Reward: None Quest Description: "Help the Defence Force by defeating the monsters that are threatening the safety of Tephra Cave." & "Tephra Cave is much safer now. The Defence Force is very grateful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Out Like A Light? Quest Location: Tranquil Square, Colony 9 Quest Giver: Kenny Rohan Times Available: 9:00-15:00, 10:00 Timed?: No Gold Reward: 3400 Experience Reward: 950 Item Reward: King Cluster Quest Description: "Now that you know what the mysterious light was, you have to decide what to do with it. Do you restore the light? Or do you leave things as they are?" & "Lots of bad things have happened to the colony but the residents look to the future now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Out-of-Luck Giorgio Quest Location: Ether Light, Colony 9 Quest Giver: Giorgio Times Available: 10:00 Timed?: No Gold Reward: 3500 Experience Reward: 250 Item Reward: Quark Gauntlets Quest Description: "Unfortunately, Giorgio is unable to play with Paola. As his request, spend some time with her instead, doing whatever she likes." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Overworked and Underpaid Quest Location: Ether Light, Colony 9 Quest Giver: Giorgio Times Available: 10:00 Timed?: No Gold Reward: 3000 Experience Reward: 300 Item Reward: HP Up II Quest Description: "In a vision, Giorgio had collapsed due to overworking to support his daughter. Do something to prevent this from happening." & "Now that Giorgio has some nutrients, he should be able to continue supporting his daughter." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Paola and Narine Quest Location: Tranquil Square, Colony 9 Quest Giver: Narine Times Available: 10:00 Timed?: No Gold Reward: 20 Experience Reward: 20000 Item Reward: Daze Plus IV Quest Description: "Two precocious young girls are incessantly disputing the relative merits of Team Reyn and Team Shulk. To stop them, demonstrate what friendship is." & "Narine and Paola have become good friends, just like Shulk and Reyn." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Pestering Paola Quest Location: Ether Light, Colony 9 Quest Giver: Giorgio Times Available: 10:00 Timed?: No Gold Reward: 3500 Experience Reward: 550 Item Reward: Quark Leggings Quest Description: "Unfortunately, Giorgio is unable to play with Paola. At his request, spend some time with her instead, doing whatever she likes." & "Paola is really happy now. Her dad will find time to play with her soon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Pride and Courage Quest Location: Tranquil Square, Colony 9 Quest Giver: Lukas Times Available: 9:00-18:00, 10:00 Timed?: No Gold Reward: 800 Experience Reward: 100 Item Reward: Attack Plus II Quest Description: "Niranira has taken Moritz's bait and gone alone to Hazzai Cape to get a Krabble shell. You must go after him! There's no time to lose!" & "Niranira and Moritz are friends now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Rocco's Heartful Request Quest Location: Ether Light, Colony 9 Quest Giver: Rocco Times Available: 9:00-18:00, 10:00 Timed?: No Gold Reward: 350 Experience Reward: 100 Item Reward: Tinted Glasses Quest Description: "Rocco can't find anyone in the Commercial District who can help him fix his mother's keepsake that he broke! Help him find someone who can." & "The pendant has been fixed. Maybe this will mend things between Rocco and Sonia too." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Romantic Notions of a Boy Quest Location: Fortress Entrance, Colony 9 Quest Giver: Andreas Times Available: 18:00-6:00, 22:00 Timed?: Yes Gold Reward: 1200 Experience Reward: 300 Item Reward: Soil Boots Quest Description: "Andreas also wants to give a Tephra Drop, to Monica. Choose one of them to help, Andreas or Monica." & "Andreas looks so happy now that he and Monica, who he cares for so much, are together at last." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Romantic Notions of a Girl Quest Location: Fortress Entrance, Colony 9 Quest Giver: Monica Times Available: 18:00-6:00, 22:00 Timed?: Yes Gold Reward: 1200 Experience Reward: 300 Item Reward: Soil Gear Quest Description: "Monica wants to give Erik a Tephra Drop after hearing that they make the recipient fall in love with whoever gives it to them. Go look for it in Tephra Cave." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Search Quest 1 Quest Location: Central Plaza, Colony 9 Quest Giver: Colony 9 Resident Times Available: 22:00 Timed?: No Gold Reward: 1200 Experience Reward: 50 Item Reward: None Quest Description: "A husband has lost something precious and it will cause an argument with his wife. Help him by finding the thing he has lost." & "You completed the resident's request and prevented domestic disharmony." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Search Quest 2 Quest Location: Tranquil Square, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 1200 Experience Reward: 50 Item Reward: None Quest Description: "A resident has lost something important that helps her sleep at night. Find the thing she lost." & "You completed the resident's request and she can rest properly at night now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Search Quest 3 Quest Location: Gem Man's Stall, Colony 9 Quest Giver: Colony 9 Resident Times Available: 10:00 Timed?: No Gold Reward: 1000 Experience Reward: 50 Item Reward: None Quest Description: "A resident has lost her key and can't get back into her house. Find the lost key for her." & "You completed the resident's request and she can finally get into her house and her bed." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Search Quest 4 Quest Location: Tranquil Square, Colony 9 Quest Giver: Colony 9 Resident Times Available: 22:00 Timed?: No Gold Reward: 1500 Experience Reward: 50 Item Reward: None Quest Description: "A resident has lost his tool and can't make any money. Find the lost item." & "You completed the resident's request. Now he can get back to work." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Broken Watch Quest Location: Ether Light, Colony 9 Quest Giver: Desiree Times Available: 22:00 Timed?: No Gold Reward: 750 Experience Reward: 80 Item Reward: Muscle Up II Quest Description: "Desiree has broken her watch, again. take it to the Lab and fix it for her." & "It was no easy task repairing Desiree's watch. Let's hope she takes good care of it this time!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Elite Captain's Anguish Quest Location: Fortress Entrance, Colony 9 Quest Giver: Raoul Times Available: 10:00 Timed?: No Gold Reward: 22000 Experience Reward: 35000 Item Reward: Daze Up V Quest Description: "Raoul can't choose a lieutenant. Meet with Minnie who has a lot of experience and Dorothy who has a lot of potential and decide who it should be." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Gem Man's Invention Quest Location: Colony 9 Quest Giver: Gem Man Times Available: 0:00-24:00 Timed?: No Gold Reward: 0 Experience Reward: 1000 Item Reward: Mobile Furnace Quest Description: "The Gem Man says that an Ultra Small Reactor is needed to make a Mobile Furnace. Restore Colony 6 to get an Ultra Small Reactor." & "The Mobile Furnace is complete! Now you can craft gems no matter where you are." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Key to a Long Life Quest Location: Tranquil Square, Colony 9 Quest Giver: Dionysis Times Available: 6:00-15:00, 10:00 Timed?: No Gold Reward: 500 Experience Reward: 50 Item Reward: Light Shoes Quest Description: "Dionysis has been suffering from back pains for many years. He has recently run out of his medicine. Collect some more medicine for him." & "Dionysis' pains were little more than an old man's playful humor. He's good for a few years yet!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Lost Pendant Quest Location: Cylinder Hangar, Colony 9 Quest Giver: Defence Force Soldier Times Available: 0:00-24:00 Timed?: No Gold Reward: 950 Experience Reward: 100 Item Reward: Quark Gear Quest Description: "The pendant was very precious. Why don't you try looking for it near Vilia Lake in Tephra Cave?" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Old Soldier's Test Quest Location: Fortress Entrance, Colony 9 Quest Giver: Jan Times Available: 10:00 Timed?: No Gold Reward: 5800 Experience Reward: 5000 Item Reward: Dawn Staff Quest Description: "Jan feels that challengers are good for building up a young person's character. Clear Jan's challenge by defeating the monsters." & "You humoured Jan's request and he's happy!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Plan - Execution Quest Location: Ether Light, Colony 9 Quest Giver: Sesame Times Available: 22:00 Timed?: No Gold Reward: 5000 Experience Reward: 1200 Item Reward: Attack Stability II Quest Description: "Sesame's plan is in its final stage. It should be stopped if it appears to be too dangerous." & "The fireworks over Colony 9 really cheered up the residents." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Plan - Preparation Quest Location: Ether Light, Colony 9 Quest Giver: Sesame Times Available: 22:00 Timed?: No Gold Reward: 1000 Experience Reward: 150 Item Reward: Critical Up II Quest Description: "Sesame and his friends are planning something shady. Help, but keep a close eye on developments." & "Sesame's plan is a little closer to completion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Plan - The Night Before Quest Location: Ether Light, Colony 9 Quest Giver: Sesame Times Available: 22:00 Timed?: No Gold Reward: 1500 Experience Reward: 200 Item Reward: Strength Up II Quest Description: "Sesame and his friends' plans is still in the preparation stage. Help, but keep a close eye on development." & "Sesame's plan is another step nearer completion." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 4.2 - Tephra Cave ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Quest Name: A Thank You Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 1500 Experience Reward: 100 Item Reward: Topple Resist II Quest Description: "A Defence Force Soldier wishes to reward your help so far by giving you something he buried on his way back from Colony 6. Head there and dig up the item." & "You found the item buried by the soldier." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Arachno Silk Fundraising Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 500 Experience Reward: 100 Item Reward: Ranger Gloves Quest Description: "Arachno Silk fetches a high price when sold. Help enrich the lives of a Defence Force soldier's six-child family by collecting some." & "Plenty of silk collected! This should help ease the soldier's family's hardship." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Clearing Obstructions Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 2500 Experience Reward: 200 Item Reward: Bleed Defense III Quest Description: "There are reports of large numbers of monsters in the deep recesses of Tephra Cave. Clear them out to provide safe passage for the Defence Force Soldiers." & "The area near Vilia Lake is now free of monsters and will allow safe passage!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 1 Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 1000 Experience Reward: None Item Reward: None Quest Description: "A Defence Force soldier isn't making much progress collecting items required to help restore Colony 9. Lend your services and help collect what's needed." & "Items collected! These should enable the ruined buildings to be restored." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 2 Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 1500 Experience Reward: None Item Reward: None Quest Description: "A Defence Force soldier isn't making much progress collecting items required to help restore Colony 9. Lend your services and help collect what's needed." & "Items collected! These should help cheer up the disheartened children." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 1 Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 1200 Experience Reward: None Item Reward: None Quest Description: "A Defence Force soldier isn't making much progress collecting items required to help restore Colony 9. Lend your services and help collect what's needed." & "Items collected! These should enable the Anti-Air Batteries to be restored." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 2 Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 1500 Experience Reward: None Item Reward: None Quest Description: "A Defence Force soldier isn't making much progress collecting items required to help restore Colony 9. Lend your services and help collect what's needed." & "Item collected! This should help treat the injured residents." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Missing in Action Quest Location: Mag Mell Ruins, Tephra Cave Quest Giver: Defence Force Soldier Time Available: Any Timed?: No Gold Reward: 800 Experience Reward: 50 Item Reward: Leather Top Quest Description: "A Defence Force Soldier set off towards the Cylinder Hangar some time ago and hasn't been heard from since. Head to the area and locate the soldier." & "The missing soldier has been accounted for, alive and well!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Blood of Bafalgar Quest Location: Bafalgar Tomb, Tephra Cave Quest Giver: Shura Time Available: 10:00 Timed?: No Gold Reward: None (Chain) Experience Reward: None Item Reward: None Quest Description: "According to the Starlight Book, an offering must be made in order to open the door. Collect the White Spider Heart and offer it up at the altar." & "Offering up the White Spider Heart opened the door. Time to head inside." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Book of Bafalgar Quest Location: Bafalgar Tomb, Tephra Cave Quest Giver: Shura Time Available: 10:00 Timed?: No Gold Reward: None (Chain) Experience Reward: None Item Reward: None Quest Description: "Shura has come to investigate Giants' ruins, but hasn't made much progress alone. Retrieve a book containing a hint on how to open Bafalgar Tomb." & "You found the Starlight Book! Opening the hidden door should now be possible." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Coffin of Bafalgar Quest Location: Bafalgar Tomb, Tephra Cave Quest Giver: Shura Time Available: 10:00 Timed?: No Gold Reward: None (Chain) Experience Reward: None Item Reward: None Quest Description: "The investigation of Bafalgor Tomb is almost over. With the hidden door now open, locate a critical hint from the Soothsayer's Crypt." & "You gave the Moonlight Book to Shura. With both books it should be possible to investigate further." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Gratitude of Bafalgar Quest Location: Bafalgar Tomb, Tephra Cave Quest Giver: Shura Time Available: 10:00 Timed?: No Gold Reward: 35000 Experience Reward: 80000 Item Reward: Aura Heal IV, Truth of the Giants Quest Description: "You didn't receive your reward for assisting Shura in her investigation of Bafalgar Tomb. Make your way to Colony 9 to claim your prize." & "To thank you for your help at Bafalgar Tomb, Shura has presented a family heirloom." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Path of Bafalgar Quest Location: Bafalgar Tomb, Tephra Cave Quest Giver: Shura Time Available: 10:00 Timed?: No Gold Reward: None (Chain) Experience Reward: None Item Reward: None Quest Description: "Despite the door now being open, Shura isn't keen on going inside. Head in and take a look around the Prayer Room in Bafalgar Tomb." & "Nothing special was found inside but more doors can now be opened." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 4.3 - Bionis' Leg ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Quest Name: A Dash of Colour Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Ewan Time Available: 10:00 Timed?: Yes Gold Reward: 750 Experience Reward: 200 Item Reward: Lime Bangle Quest Description: "Matryona is the inspiration that set Ewan on his path to writing the story. Collect the Sour Gooseberries he needs to make paints for Matryona's pictures." & "Thanks to Ewan's newly-found drive, he and Matryona's relationship is much improved." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Flower for a Rose Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Dulland Time Available: 10:00 Timed?: No Gold Reward: 38000 Experience Reward: 92500 Item Reward: Cosmo Drones Quest Description: "Collect a single blossoming flower for Dulland from the Tephra Cave ruins." & "The Ancient Lily has been delivered to Dulland, but who will be the final recipient?" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: A Thoughtful Idea Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Matryona Time Available: 10:00 Timed?: Yes Gold Reward: 1000 Experience Reward: 220 Item Reward: Quark Armour Quest Description: "Pama is feeling the pain of losing his parents. To bring a smile back to his face, pay Ewan the author a visit and speak to him about making a picture book." & "With a distinct air of positivity, Ewan has begun work putting the picture book together." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Battling Brutes Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Dulland Time Available: 10:00 Timed?: No Gold Reward: 63500 Experience Reward: 158000 Item Reward: Eternity Knives Quest Description: "Dulland can't make his Ancient Lily delivery as planned. Head to Tephra Cave and defeat the two large monsters fighting each other." & "The monsters in Tephra Cave have been eliminated to ensure safe passage to Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Being a Good Grandfather Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Satata Time Available: 10:00 Timed?: Yes Gold Reward: 1000 Experience Reward: 220 Item Reward: Initial Tension III Quest Description: "Satata's grandson has broken a toy belonging to his friend. To fix it, Satata needs some Sticky Web Fibres. Collect some to help Satata fix the Toy." & "Now that the toy has been repaired, the two friends have made up." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 1 - Part 1 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 10:00 Timed?: Yes Gold Reward: 5500 Experience Reward: None Item Reward: None Quest Description: "A request has been made to help keep the camp's inhabitants out of harm's way. Defeat the monster that is putting the people in peril." & "You have taken care of the monster. The inhabitants of the camp are safe." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 1 - Part 2 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 10:00 Timed?: Yes Gold Reward: 3800 Experience Reward: None Item Reward: None Quest Description: "There is a monster rampaging between Viliera Hill and Sky Stage. It will need to be defeated before the errand can be taken care of." & "The rampaging monster is no longer a threat." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 2 - Part 1 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 10:00 Timed?: Yes Gold Reward: 4200 Experience Reward: None Item Reward: None Quest Description: "A monster has overrun an area where people forage for much-needed provisions. Defeat the monster and reclaim this cherished area." & "The area has been freed from this monster and is safe to visit again." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Challenge 2 - Part 2 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 10:00 Timed?: Yes Gold Reward: 4800 Experience Reward: None Item Reward: None Quest Description: "A noticeably larger-than-usual Tirkin has been spotted. He'll need to be taken care of before he sets his sights on the camp. Defeat him." & "The threat posed by the large Tirkin is no more." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 1 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 1000 Experience Reward: None Item Reward: None Quest Description: "Food at the camp leaves a lot to be desired. If more flavour can be added to the food, things will get a lot better. Find the collectables required to do this." & "Food should be a lot more flavoursome from now on." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Collection Quest 2 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 10:00 Timed?: Yes Gold Reward: 1500 Experience Reward: None Item Reward: None Quest Description: "A little girl wants nothing more than some pet insects to call her own. Make her day by finding some collectables." & "She should be a little happier now she has some new friends to play with." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Earnest's Fibs Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Earnest Time Available: 10:00 Timed?: No Gold Reward: 750 Experience Reward: 300 Item Reward: Lime Bangles Quest Description: "Apparently there is an everlasting ether deposit very close by. Leave the camp, head right and into a small cave where it is supposedly concealed." & "You found nothing but normal crystals. Looks like Earnest pulled a fast one!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Earnest's Mischief Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Earnest Time Available: 10:00 Timed?: No Gold Reward: 1000 Experience Reward: 500 Item Reward: Earth Cloak II Quest Description: "There is supposedly an endless supply of crystals in a cave on the edge of Raguel Lake, south east of the bridge. Go there and find out if this is really the case." & "After giving him the benefit of the doubt, it looks like Earnest tricked you...again!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Earnest's Solitude Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Earnest Time Available: 10:00 Timed?: No Gold Reward: 1200 Experience Reward: 750 Item Reward: Grand Boots Quest Description: "There seems to be a reason behind Earnest's lies. Place flowers on the grave of his friend at the edge of the cliff north of Kasharpa Waterfall." & "The darkness in Earnest is gone. No more dishonest antics from him!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Emergency Treatment Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Olga Time Available: 10:00 Timed?: Yes Gold Reward: 750 Experience Reward: 300 Item Reward: Quark Gear Quest Description: "Gorman took only a limited supply of his medicine in the escape from Colony 6. If it runs out, he'll be in trouble. Collect ingredients for Olga to make more." & "Gorman can sleep now that Olga has the ingredients to make his anti-insomnia medicine." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Imaginations Tempered Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Matryona Time Available: 10:00 Timed?: Yes Gold Reward: 1500 Experience Reward: 250 Item Reward: Damage Heal II Quest Description: "A glimpse of the future shows Pama drowning! If nothing is done to stop him, he'll surely die. Change the future and don't let Pama drown!" & "The picture book has changed and the tragedy of Pama drowning has been averted." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Legend of Mythical Empress Quest Location: Spiral Valley, Bionis' Leg Quest Giver: Gerugu Time Available: 10:00 Timed?: No Gold Reward: 6500 Experience Reward: 3000 Item Reward: Haste II Quest Description: "The Mythical Empress is on a rampage fueled by the death of her young and is destroying the area around the nest. Head there and put her out of her misery." & "The Mythical Empress has fallen and the legend has come to an end." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 1 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 1000 Experience Reward: None Item Reward: None Quest Description: "Occasionally, it would be nice to feed the camp's inhabitants some food that galvanises their spirits. Collect some ingredients that would do the trick." & "This should help raise the spirits of the camp's inhabitants a little." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 2 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 1500 Experience Reward: None Item Reward: None Quest Description: "The refugees fled with nothing more than the clothes on their backs. Collect the materials needed to make additional clothing." & "Now the much-needed clothes can be made." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 3 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 1200 Experience Reward: None Item Reward: None Quest Description: "In order to bring a little happiness to the inhabitants of the camp, go and retrieve a Bunnit Sapling." & "Hopefully this sapling will help cheer people up." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Material Quest 4 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 1200 Experience Reward: None Item Reward: None Quest Description: "The unfortunate people who've fallen foul of bad circumstances would like some amulets. Collect the Materials that the Nopon suggested." & "This should be enough teeth to make amulets and put peoples' minds at ease." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 1 - Part 1 Quest Location: Ragrinar Canyon Path, Bionis' Leg Quest Giver: Homs Traveller Time Available: 10:00 Timed?: No Gold Reward: 1500 Experience Reward: None Item Reward: None Quest Description: "Monsters are drawing closer and attacking people. It's time to defeat the monsters once and for all." & "The Homs Traveller is out of harm's way at last. Maybe it was just him being a little too friendly..." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 1 - Part 2 Quest Location: Ragrinar Canyon Path, Bionis' Leg Quest Giver: Homs Traveller Time Available: 10:00 Timed?: No Gold Reward: 1200 Experience Reward: None Item Reward: None Quest Description: "Monsters are wreaking havoc among the wildlife on the great Gour Plain. Head there and defeat them." & "Hopefully there will be less unrest from now on." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 1 - Part 3 Quest Location: Ragrinar Canyon Path, Bionis' Leg Quest Giver: Homs Traveller Time Available: 10:00 Timed?: No Gold Reward: 2500 Experience Reward: None Item Reward: None Quest Description: "Some extremely ferocious monsters have shown up on Gaur Plain. Defeat them to clear a safe passage." & "Things should be safer for travellers from now on." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 1 - Part 4 Quest Location: Ragrinar Canyon Path, Bionis' Leg Quest Giver: Homs Traveller Time Available: 10:00 Timed?: No Gold Reward: 1800 Experience Reward: None Item Reward: None Quest Description: "Travellers hear howling while making camp and it is making them uneasy. Locate and eliminate the source of the howling." & "It's again safe to camp without the unnerving howling ringing though the air." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 2 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 10:00 Timed?: Yes Gold Reward: 2000 Experience Reward: None Item Reward: None Quest Description: "A trip to see the fireflies has been thwarted by some monsters. They'll have to be cleared before the trip. Defeat the monsters and make it safe." & "Now there shouldn't be any problem going to see the fireflies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 3 - Part 1 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 2500 Experience Reward: None Item Reward: None Quest Description: "Mechon are preventing the search for survivors. If there's to be any chance of finding anyone alive, Mechon need to be cleared. Defeat the Mechon." & "The search for survivors should be much easier now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Monster Quest 3 - Part 2 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 2500 Experience Reward: None Item Reward: None Quest Description: "A recent surge in the Tirkin population is posing an increased danger to survivors. To keep the people out of harm's way, bring the Tirkin population down." & "Now the survivors can feel a little more secure." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Save the Girl Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Automatic Time Available: Automatic Timed?: Yes Gold Reward: 1200 Experience Reward: 300 Item Reward: Diver Top Quest Description: "Man-eating Volff are closing in on a girl while she bathes. Go and rescue her before it's too late!" & "The girl who went bathing alone is safe. She won't be coming back here alone any time soon!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Search Quest 1 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 10:00 Timed?: Yes Gold Reward: 2500 Experience Reward: 200 Item Reward: None Quest Description: "While fleeing the bridge, she dropped a present from her boyfriend and it's too risky for her to return there alone. Locate the present on her behalf and return it." & "The ill-fated present has been successfully recovered." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Search Quest 2 Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Refugee Time Available: 22:00 Timed?: Yes Gold Reward: 2500 Experience Reward: 200 Item Reward: None Quest Description: "A gift from some friends has been swept away by the wind and its recipient is in no condition to go and retrieve it himself. Find the gift and return it." & "The precious gift has been sucessfully recovered, intact and safe." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Spirits Raised Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Arda Time Available: 10:00 Timed?: Yes Gold Reward: 800 Experience Reward: 400 Item Reward: Arts Heal II Quest Description: "A glimpse of the future shows Pama drowning! It looks like it's going to happen if he goes to the river alone. Don't let Pama go there on his own!" & "Arda received the back medicine meaning Pama no longer visits the river on his own." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Supplies for Satorl Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Elior Time Available: 22:00 Timed?: No Gold Reward: 45000 Experience Reward: 58000 Item Reward: Speed Goggles V Quest Description: "Some of the evacuated High Entia are holed-up in Satorl Marsh. They are running dangerously low on food. Find them some food to replenish their reserves." & "The Satorl refugees have received food from the camp. Life should be a little easier for them now." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Greedy Monster Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Satata Time Available: 10:00 Timed?: Yes Gold Reward: 1100 Experience Reward: 400 Item Reward: Sleep Resist II Quest Description: "The residents are finding it difficult to catch fish. They believe a monster that has settled by Raguel Lake is to blame. Defeat the monster." & "The fish-eating monster that settled by Raguel Lake is gone and a food crisis has been averted." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: The Lost Nopon Quest Location: Spiral Valley, Bionis' Leg Quest Giver: Gerugu Time Available: 10:00 Timed?: No Gold Reward: 750 Experience Reward: 300 Item Reward: Point Rifle Quest Description: "Batubatu went off in search of ingredients for Gerugu and his dinner, but his poor sense of direction got him lost. Find out where he is." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: Thieving Monsters Quest Location: Refugee Camp, Bionis' Leg Quest Giver: Gorman Time Available: 22:00 Timed?: Yes Gold Reward: 950 Experience Reward: 300 Item Reward: Grand Armour, Grand Leggings Quest Description: "Tirkins took the refugees' clothes while they were hanging out to dry. If nothing is done, there wont be enough to go around. Find and retrieve the clothes." & "The stolen clothes have been recovered from the tirkins." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: With Even More Gratitude Quest Location: Spiral Valley, Bionis' Leg Quest Giver: Gerugu Time Available: 10:00 Timed?: No Gold Reward: 1200 Experience Reward: 750 Item Reward: Grand Gear Quest Description: "This time Batubatu has gone to find a flower to give to someone without your help. Unfortunately, he's lost his way and you have to find him again!" & "Batubatu has proven just how unreliable he is, but he promises that it won't happen again." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Quest Name: With Much Gratitude Quest Location: Spiral Valley, Bionis' Leg Quest Giver: Batubatu Time Available: 10:00 Timed?: No Gold Reward: 1000 Experience Reward: 450 Item Reward: Spike II Quest Description: "Batubatu wants to give someone a gift of gratitude. There are two key ingredients needed to make Secret Nopon Elixir. Find them on Batubatu's behalf." & "It was you Batubatu was planning on giving a gift to! A fitting reward for your efforts." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 5. Weapons ----------------------------------------------------------------------------- ============================================================================= A detailed list of all the weapons in the game. Contains some spoilers, especially in the first section right below. Statistics courtesy of zerokid. ============================================================================= ----------------------------------------------------------------------------- 5.1 - Shulk's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Junk Sword Minimum Damage: 12 Maximum Damage: 20 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: Unsellable Item Description: "Made by Shulk for self-defence. It's not a very effective sword." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado Minimum Damage: 11.2 x LVL Maximum Damage: 15 X LVL Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: Unsellable Item Description: "A weapon of many abilities, and the only one that can match the Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado II Minimum Damage: 14 X LVL Maximum Damage: 18 X LVL Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: Unsellable Item Description: "A more powerful Monado that has its power unlocked by Zanza." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Replica Monado Minimum Damage: 8.4 X LVL Maximum Damage: 10.5 X LVL Critical Rate: 10 Block Rate: 5 Physical Defence: 25 Ether Defence: 25 Gem Slots: 3 Sell: Unsellable Item Description: "A sword created based on the Machina's research into the Monado." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado Rudra Minimum Damage: 9.8 X LVL Maximum Damage: 10.5 X LVL Critical Rate: 5 Block Rate: 5 Physical Defence: 25 Ether Defence: 25 Gem Slots: 3 Sell: Unsellable Item Description: "A version of the Replica Monado strengthened for ease of use." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado Agni Minimum Damage: 5.6 X LVL Maximum Damage: 10.5 X LVL Critical Rate: 5 Block Rate: 25 Physical Defence: 50 Ether Defence: 50 Gem Slots: 3 Sell: Unsellable Item Description: "A version of the Replica Monado. It has an increased block rate." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado Abyss Minimum Damage: 8.4 X LVL Maximum Damage: 13.5 X LVL Critical Rate: 15 Block Rate: 5 Physical Defence: 25 Ether Defence: 25 Gem Slots: 3 Sell: Unsellable Item Description: "A sword created based on the Machina's research into the Monado." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado Dogma Minimum Damage: 8.4 X LVL Maximum Damage: 10.5 X LVL Critical Rate: 25 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: Unsellable Item Description: "A version of the Replica Monado. It has a greater critical hit rate." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado Saga Minimum Damage: 7 X LVL Maximum Damage: 9 X LVL Critical Rate: 5 Block Rate: 15 Physical Defence: 150 Ether Defence: 150 Gem Slots: 2 Sell: Unsellable Item Description: "A version of the Replica Monado. Channels its power into defence." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monado III Minimum Damage: 14 X LVL Maximum Damage: 18 X LVL Critical Rate: 75 Block Rate: 15 Physical Defence: 25 Ether Defence: 25 Gem Slots: 3 Sell: Unsellable Item Description: "A sword created based on Machina's research into the Monado." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 5.2 - Reyn's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Ace Lancer Minimum Damage: 260 Maximum Damage: 430 Critical Rate: 14% Block Rate: 0% Physical Defence: 12 Ether Defence: 8 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Completely overwhelms opponents. Issued to ace members of a unit." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Acrylic Driver Minimum Damage: 12 Maximum Damage: 22 Critical Rate: 0% Block Rate: 3% Physical Defence: 7 Ether Defence: 2 Gem Slots: 0 Sell: 80 Item Description: "A weapon made from acrylic resin. Its ease of use makes it popular." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Aegis Guarder Minimum Damage: 55 Maximum Damage: 98 Critical Rate: 0% Block Rate: 7% Physical Defence: 20 Ether Defence: 10 Gem Slots: 0 Sell: 300 Item Description: "A weapon which doubles as a shield. Created for soldiers on the front line." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Anti-Mechon Driver Minimum Damage: 290 Maximum Damage: 450 Critical Rate: 0% Block Rate: 5% Physical Defence: 20 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon modified by Dickson. It can cut a Mechon in two." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Arachno Driver Minimum Damage: 85 Maximum Damage: 135 Critical Rate: 0% Block Rate: 6% Physical Defence: 12 Ether Defence: 5 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Made from Arachno materials. Its stench is hard to bear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Arkose Pike Minimum Damage: 440 Maximum Damage: 800 Critical Rate: 13% Block Rate: 0% Physical Defence: 20 Ether Defence: 11 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon carved from solid rock. Its heavy blade can crush anything." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Army Pike Minimum Damage: 95 Maximum Damage: 220 Critical Rate: 6% Block Rate: 0% Physical Defence: 6 Ether Defence: 2 Gem Slots: 0 Sell: 520 Item Description: "An excellent military weapon with its centre of gravity in the blade." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Atomic Driver Minimum Damage: 750 Maximum Damage: 820 Critical Rate: 5% Block Rate: 20% Physical Defence: 75 Ether Defence: 50 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon that deals severe strikes. Its robust frame gives it great power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Battle Driver Minimum Damage: 190 Maximum Damage: 285 Critical Rate: 0% Block Rate: 8% Physical Defence: 20 Ether Defence: 8 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A custom weapon that can be modified to suit individual needs." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Block Guarder Minimum Damage: 32 Maximum Damage: 60 Critical Rate: 0% Block Rate: 6% Physical Defence: 15 Ether Defence: 8 Gem Slots: 0 Sell: 180 Item Description: "An excellent blocking weapon that is used to protect one's loved ones." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Bloody Driver Minimum Damage: 385 Maximum Damage: 500 Critical Rate: 0% Block Rate: 11% Physical Defence: 35 Ether Defence: 12 Gem Slots: 2 Sell: 1620 Item Description: "A weapon stained red by blood. Its smell is overwhelming." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Bloody Roar Minimum Damage: 128 Maximum Damage: 220 Critical Rate: 10% Block Rate: 0% Physical Defence: 10 Ether Defence: 6 Gem Slots: 1 - HP Steal III Sell: 860 Item Description: "A weapon of insanity that has claimed many lives over the years." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Bomber Lancer Minimum Damage: 230 Maximum Damage: 375 Critical Rate: 12% Block Rate: 0% Physical Defence: 10 Ether Defence: 7 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Detonates small internal explosions. Its instability is its major weakness." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Bonus Driver Minimum Damage: 260 Maximum Damage: 590 Critical Rate: 10% Block Rate: 15% Physical Defence: 50 Ether Defence: 20 Gem Slots: 2 - EXP Up III and AP Up V Sell: 5120 Item Description: "A weapon that increases your experience while equipped." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Brave Guarder Minimum Damage: 72 Maximum Damage: 128 Critical Rate: 0% Block Rate: 8% Physical Defence: 25 Ether Defence: 12 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "It radiates courage and can withstand intense attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Carbon Driver Minimum Damage: 90 Maximum Damage: 120 Critical Rate: 0% Block Rate: 5% Physical Defence: 13 Ether Defence: 4 Gem Slots: 2 Sell: 560 Item Description: "Made from lightweight carbon, but really heavy for some reason." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Crown Pike Minimum Damage: 325 Maximum Damage: 650 Critical Rate: 12% Block Rate: 0% Physical Defence: 18 Ether Defence: 10 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Created to punish traitors, the weapon has a jagged edge." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Crusher Minimum Damage: 32 Maximum Damage: 82 Critical Rate: 3% Block Rate: 0% Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 - Aggro Up III Sell: 268 Item Description: "A weapon designed to crush. Possesses great destructive power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Crushing Guarder Minimum Damage: 295 Maximum Damage: 460 Critical Rate: 0% Block Rate: 15% Physical Defence: 50 Ether Defence: 30 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Has outstanding defensive capability as well as great destructive power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Daedalus Minimum Damage: 615 Maximum Damage: 800 Critical Rate: 0% Block Rate: 17% Physical Defence: 80 Ether Defence: 35 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A masterpiece of a weapon, bearing the name of a legendary artisan." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Defender Minimum Damage: 220 Maximum Damage: 330 Critical Rate: 0% Block Rate: 9% Physical Defence: 23 Ether Defence: 10 Gem Slots: 1 - Double Attack III Sell: 1100 Item Description: "A defensive weapon suitable for one who draws attacks from the front." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Duel Guarder Minimum Damage: 125 Maximum Damage: 210 Critical Rate: 0% Block Rate: 9% Physical Defence: 30 Ether Defence: 15 Gem Slots: 2 Sell: 812 Item Description: "A weapon well suited to blocking. It is ideal for those who hate to lose." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dynastrar Minimum Damage: 230 Maximum Damage: 480 Critical Rate: 11% Block Rate: 0% Physical Defence: 16 Ether Defence: 8 Gem Slots: 1 - Night Vision II Sell: 3200 Item Description: "It can pierce the thickest hide. Famous for its destructive power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Empire Pike Minimum Damage: 540 Maximum Damage: 790 Critical Rate: 15% Block Rate: 0% Physical Defence: 25 Ether Defence: 15 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Although fashioned from stone, this weapon retains an artistic form." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Flame Gear Minimum Damage: 100 Maximum Damage: 175 Critical Rate: 5% Block Rate: 0% Physical Defence: 4 Ether Defence: 0 Gem Slots: 1 - Blaze Attack II Sell: 624 Item Description: "It burns with the heat of a flame. Don't play with fire, kids." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Flash Shild Elfidar Minimum Damage: 360 Maximum Damage: 540 Critical Rate: 16% Block Rate: 0% Physical Defence: 14 Ether Defence: 9 Gem Slots: 1 - Topple Plus II Sell: 2250 Item Description: "A highly artistic weapon designed with light as a motif." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: General Driver Minimum Damage: 420 Maximum Damage: 545 Critical Rate: 0% Block Rate: 12% Physical Defence: 38 Ether Defence: 13 Gem Slots: 3 Sell: 1700 Item Description: "A weapon created for army generals. Highly functional and efficient." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Giant Guarder Minimum Damage: 520 Maximum Damage: 670 Critical Rate: 0% Block Rate: 20% Physical Defence: 90 Ether Defence: 45 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Can turn back giant boulders and withstand major impact." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Goliath Minimum Damage: 180 Maximum Damage: 425 Critical Rate: 8% Block Rate: 0% Physical Defence: 10 Ether Defence: 4 Gem Slots: 1 - First Attack Plus III Sell: 1080 Item Description: "Its weight can even smash metal. So heavy that few can wield it." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Hazzard Driver Minimum Damage: 220 Maximum Damage: 330 Critical Rate: 0% Block Rate: 9% Physical Defence: 22 Ether Defence: 9 Gem Slots: 2 Sell: 850 Item Description: "A good all-round weapon. It is praised for its ease of use." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Heavy Driver Minimum Damage: 203 Maximum Damage: 215 Critical Rate: 0 Block Rate: 12 Physical Defence: 45 Ether Defence: 23 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "An extremely heavy weapon that can only be wielded with brute force." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Iron Pike Minimum Damage: 8 Maximum Damage: 25 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 88 Item Description: "Made from processed iron. Its power lies in its enormous weight." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Jack Guarder Minimum Damage: 160 Maximum Damage: 410 Critical Rate: 0 Block Rate: 14 Physical Defence: 55 Ether Defence: 28 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "This protects its one true master. It has had 11 previous owners." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Jaguar Lancer Minimum Damage: 128 Maximum Damage: 220 Critical Rate: 10 Block Rate: 0 Physical Defence: 8 Ether Defence: 5 Gem Slots: 3 Sell: 620 Item Description: "Always brings down its prey. It's all about survival of the fittest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Jumbo Guarder Minimum Damage: 435 Maximum Damage: 575 Critical Rate: 0 Block Rate: 20 Physical Defence: 70 Ether Defence: 35 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "An immensely heavy weapon that can only be wielded by the strong." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Knuckle Driver Minimum Damage: 510 Maximum Damage: 610 Critical Rate: 0 Block Rate: 13 Physical Defence: 42 Ether Defence: 14 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Suitable for a variety of situations. Its flexibility is its greatest attribute." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Lieutenant Pike Minimum Damage: 160 Maximum Damage: 375 Critical Rate: 7 Block Rate: 0 Physical Defence: 8 Ether Defence: 3 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Suitable for people of status. Makes the bearer look important." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Light Driver Minimum Damage: 70 Maximum Damage: 95 Critical Rate: 0 Block Rate: 4 Physical Defence: 10 Ether Defence: 3 Gem Slots: 2 Sell: 355 Item Description: "A lightweight and portable weapon that possesses formidable strength." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Lightweight Driver Minimum Damage: 5 Maximum Damage: 8 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 80 Item Description: "This is a dud weapon, but it's great for hammering gems into slots." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Driver Minimum Damage: 420 Maximum Damage: 550 Critical Rate: 0 Block Rate: 14 Physical Defence: 45 Ether Defence: 15 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Driver II Minimum Damage: 480 Maximum Damage: 680 Critical Rate: 0 Block Rate: 0 Physical Defence: 22 Ether Defence: 12 Gem Slots: 2 - HP Up IV and Aggro Up IV Sell: 6200 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Driver III Minimum Damage: 530 Maximum Damage: 700 Critical Rate: 5 Block Rate: 20 Physical Defence: 90 Ether Defence: 45 Gem Slots: 2 - Double Attack IV and Aggro Up IV Sell: 3700 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Guarder Minimum Damage: 385 Maximum Damage: 500 Critical Rate: 0 Block Rate: 18 Physical Defence: 80 Ether Defence: 38 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Guarder II Minimum Damage: 460 Maximum Damage: 600 Critical Rate: 14 Block Rate: 18 Physical Defence: 85 Ether Defence: 40 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Guarder III Minimum Damage: 510 Maximum Damage: 620 Critical Rate: 18 Block Rate: 15 Physical Defence: 100 Ether Defence: 50 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Marble Driver Minimum Damage: 270 Maximum Damage: 380 Critical Rate: 0 Block Rate: 10 Physical Defence: 27 Ether Defence: 11 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Made from a slab of marble encased in iron for added strength." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Metal Lancer Minimum Damage: 35 Maximum Damage: 65 Critical Rate: 5 Block Rate: 0 Physical Defence: 5 Ether Defence: 2 Gem Slots: 2 Sell: 294 Item Description: "A formidable lancer with a head sharpened to a lethal point." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Million Driver Minimum Damage: 44 Maximum Damage: 70 Critical Rate: 0 Block Rate: 4 Physical Defence: 7 Ether Defence: 3 Gem Slots: 2 Sell: 240 Item Description: "A finely crafted weapon made up of a million parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Northern Pike Minimum Damage: 200 Maximum Damage: 430 Critical Rate: 10 Block Rate: 0 Physical Defence: 14 Ether Defence: 6 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "The source of this weapon's power is its non-melting heavy ice." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Peak Driver Minimum Damage: 540 Maximum Damage: 648 Critical Rate: 0 Block Rate: 15 Physical Defence: 50 Ether Defence: 20 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A user-friendly weapon that takes full advantage of the properties of metal." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Phalanx Minimum Damage: 150 Maximum Damage: 225 Critical Rate: 0 Block Rate: 7 Physical Defence: 18 Ether Defence: 7 Gem Slots: 1 - Double Attack II Sell: 1250 Item Description: "An infantry weapon that has brought victory in countless battles." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Pile Driver Minimum Damage: 160 Maximum Damage: 200 Critical Rate: 0 Block Rate: 7 Physical Defence: 17 Ether Defence: 6 Gem Slots: 2 Sell: 756 Item Description: "A weapon used for driving piles. Highly valued at construction sites." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Rag Bone Hammer Minimum Damage: 38 Maximum Damage: 70 Critical Rate: 0 Block Rate: 3 Physical Defence: 8 Ether Defence: 2 Gem Slots: 1 - Ability Up II Sell: 236 Item Description: "A complex yet efficient weapon. Creator unknown." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Rayon Pike Minimum Damage: 200 Maximum Damage: 375 Critical Rate: 9 Block Rate: 0 Physical Defence: 12 Ether Defence: 5 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Believed to be able to incapacitate monsters, but can't actually." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Rigel Hand Minimum Damage: 610 Maximum Damage: 770 Critical Rate: 16 Block Rate: 0 Physical Defence: 25 Ether Defence: 15 Gem Slots: 3 - Aggro Up IV, Double Attack V, Topple Plus IV Sell: 6800 Item Description: "Materialises before a mighty warrior and bestows protective power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Rusty Guarder Minimum Damage: 8 Maximum Damage: 15 Critical Rate: 0 Block Rate: 5 Physical Defence: 10 Ether Defence: 5 Gem Slots: 0 Sell: 120 Item Description: "This weapon has great defensive capabilities, but it rusts easily." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Sacred Driver Minimum Damage: 340 Maximum Damage: 380 Critical Rate: 0 Block Rate: 12 Physical Defence: 30 Ether Defence: 15 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Blessed with divine protection. Simply wielding it purifies the soul." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Safe Driver Minimum Damage: 640 Maximum Damage: 725 Critical Rate: 0 Block Rate: 10 Physical Defence: 80 Ether Defence: 40 Gem Slots: 3 - Debuff Resist III, Topple Resist IV, Daze Resist IV Sell: 4750 Item Description: "A mysterious weapon that protects against all manner of attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Scrap Driver Minimum Damage: 10 Maximum Damage: 16 Critical Rate: 0 Block Rate: 5 Physical Defence: 5 Ether Defence: 0 Gem Slots: 0 Sell: 70 Item Description: "A thoughtful token of friendship made for Reyn by Shulk." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Shield Ramtok Minimum Damage: 230 Maximum Damage: 355 Critical Rate: 0 Block Rate: 13 Physical Defence: 50 Ether Defence: 25 Gem Slots: 1 - Break II Sell: 1300 Item Description: "Created from an old grill plate. It is now a symbol of strength." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Soldier Pike Minimum Damage: 55 Maximum Damage: 135 Critical Rate: 4 Block Rate: 0 Physical Defence: 2 Ether Defence: 0 Gem Slots: 3 Sell: 672 Item Description: "A Special Forces colonel's weapon totally lacking in defensive capability." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Sonic Lancer Minimum Damage: 98 Maximum Damage: 170 Critical Rate: 8 Block Rate: 0 Physical Defence: 8 Ether Defence: 4 Gem Slots: 1 Sell: 456 Item Description: "A weapon whose constant vibrations are invisible to the naked eye." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Spark Lancer Minimum Damage: 72 Maximum Damage: 134 Critical Rate: 5 Block Rate: 0 Physical Defence: 5 Ether Defence: 3 Gem Slots: 3 Sell: 512 Item Description: "A weapon with an elegant form that grants its bearer an air of grace." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Steady Driver Minimum Damage: 130 Maximum Damage: 138 Critical Rate: 0 Block Rate: 6 Physical Defence: 15 Ether Defence: 5 Gem Slots: 1 Sell: 480 Item Description: "An even and balanced weapon. Its main feature is a lack of features." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Strike Lance Sildra Minimum Damage: 440 Maximum Damage: 600 Critical Rate: 18 Block Rate: 0 Physical Defence: 20 Ether Defence: 11 Gem Slots: 1 - Phys Def Down IV Sell: 2580 Item Description: "A weapon for the strongest warriors. Imparts an air of great strength." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Super Cruiser Minimum Damage: 160 Maximum Damage: 270 Critical Rate: 0 Block Rate: 10 Physical Defence: 35 Ether Defence: 18 Gem Slots: 1 - Slow III Sell: 2000 Item Description: "An ultra heavy weapon. It can withstand any attack." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Tank Guarder Minimum Damage: 185 Maximum Damage: 310 Critical Rate: 0 Block Rate: 11 Physical Defence: 40 Ether Defence: 20 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "For those who fight against the odds, it grants the courage to persevere." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Titan Guarder Minimum Damage: 610 Maximum Damage: 700 Critical Rate: 0 Block Rate: 22 Physical Defence: 100 Ether Defence: 50 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "The best of all defensive weapons. Recklessness becomes courage." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Vangarre Driver Minimum Damage: 650 Maximum Damage: 680 Critical Rate: 10 Block Rate: 15 Physical Defence: 50 Ether Defence: 50 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Named after one of Reyn's heroes. Made by Shulk especially for Reyn." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Verdigris Minimum Damage: 600 Maximum Damage: 790 Critical Rate: 0 Block Rate: 15 Physical Defence: 55 Ether Defence: 55 Gem Slots: 3 - Aggro Up V, HP Up V, Agility Up V Sell: 4780 Item Description: "Legendary weapon protected by nature that can swallow enemies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Wolf Guarder Minimum Damage: 460 Maximum Damage: 600 Critical Rate: 0 Block Rate: 18 Physical Defence: 60 Ether Defence: 32 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon ideal for protection. It emanates a slight animalistic aura." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 5.3 - Fiora's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Bouncer Knives Minimum Damage: 24 Maximum Damage: 34 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "For those who enjoy a good fight. Its abilities are perfectly balanced." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Colony Knives Minimum Damage: 4 Maximum Damage: 6 Critical Rate: 15 Block Rate: 10 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Knives rarely seen in Colony 9. Can the unfamiliar also be familiar?" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Defence Knives Minimum Damage: 20 Maximum Damage: 24 Critical Rate: 0 Block Rate: 5 Physical Defence: 10 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Common knives in Colony 9. Their bulky blades are resistant to impact." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Hunting Knives Minimum Damage: 10 Maximum Damage: 14 Critical Rate: 8 Block Rate: 2 Physical Defence: 10 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Common Colony 9 knives that give great security outside the settlement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Jack Knives Minimum Damage: 16 Maximum Damage: 22 Critical Rate: 15 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Common knives in Colony 9 with thin blades that are terrifyingly sharp." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 4.4 - Sharla's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Agape Minimum Damage: 750 Maximum Damage: 790 Critical Rate: 10 Block Rate: 15 Physical Defence: 40 Ether Defence: 0 Gem Slots: 3 Sell: 7000 Item Description: "A weapon that spreads love. Do people fear it? No, they love it!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Ain Rifle Minimum Damage: 240 Maximum Damage: 340 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Engraved with the number 1. Looks tame but is quite formidable." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Air Sniper Minimum Damage: 115 Maximum Damage: 160 Critical Rate: 2 Block Rate: 0 Physical Defence: 5 Ether Defence: 0 Gem Slots: 0 Sell: 500 Item Description: "A pneumatic weapon that derives its deadly power from high air pressure." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Anti-Mechon Sniper Minimum Damage: 320 Maximum Damage: 465 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A firearm modified by Dickson. It can penetrate Mechon armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Black Sniper Minimum Damage: 420 Maximum Damage: 500 Critical Rate: 7 Block Rate: 10 Physical Defence: 25 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A gun painted black for use at night. Sharla removed the paint though." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Bonus Sniper Minimum Damage: 290 Maximum Damage: 598 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 5200 Item Description: "A weapon that increases your experience while equipped." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Brain Rifle Minimum Damage: 160 Maximum Damage: 230 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "Use the power of thought to target this extremely complex weapon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Breeze Shot Minimum Damage: 250 Maximum Damage: 400 Critical Rate: 6 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 920 Item Description: "A gun engraved with a wind symbol. It's a warm breeze that brings joy." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Calm Shot Minimum Damage: 170 Maximum Damage: 280 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 910 Item Description: "A gun engraved with a wind symbol. It's a wind that brings calm." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Chrome Sniper Minimum Damage: 150 Maximum Damage: 210 Critical Rate: 2 Block Rate: 5 Physical Defence: 8 Ether Defence: 0 Gem Slots: 0 Sell: 720 Item Description: "Chrome-plated to keep away dirt, but this does nothing to improve its aim." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Covert Sniper Minimum Damage: 380 Maximum Damage: 460 Critical Rate: 6 Block Rate: 9 Physical Defence: 24 Ether Defence: 0 Gem Slots: 1 Sell: 1770 Item Description: "A firearm ideal for covert activities. It handles well but has lower power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Danger Sniper Minimum Damage: 220 Maximum Damage: 310 Critical Rate: 4 Block Rate: 5 Physical Defence: 14 Ether Defence: 0 Gem Slots: 2 Sell: 670 Item Description: "A fully modified sniper rifle with a risk of explosion that may maim the user." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dark Cannon Minimum Damage: 280 Maximum Damage: 620 Critical Rate: 15 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Wide-bore firearm with dark bullets. Very powerful over a short range." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Delta Rifle Minimum Damage: 560 Maximum Damage: 620 Critical Rate: 20 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Fires a triangular volley of rounds that look and act as one." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Devil Cannon Minimum Damage: 600 Maximum Damage: 760 Critical Rate: 20 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Engraved with a demon design. Powerful over a short range." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Disaster Cannon Minimum Damage: 390 Maximum Damage: 780 Critical Rate: 18 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Wreaks havoc like a natural disaster. Powerful over a short range." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Draft Rifle Minimum Damage: 500 Maximum Damage: 600 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A rifle selected from prototypes. It has non-standard capabilities." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Endless Rifle Minimum Damage: 790 Maximum Damage: 850 Critical Rate: 15 Block Rate: 5 Physical Defence: 0 Ether Defence: 50 Gem Slots: 3 Sell: 4520 Item Description: "A rifle that does not stop until it has felled all foes in its sights." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Etoile Sniper Minimum Damage: 270 Maximum Damage: 350 Critical Rate: 6 Block Rate: 8 Physical Defence: 22 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "The barrel is engraved with a star to add a touch of style." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Forest Sniper Minimum Damage: 250 Maximum Damage: 330 Critical Rate: 5 Block Rate: 7 Physical Defence: 30 Ether Defence: 0 Gem Slots: 1 Sell: 1350 Item Description: "Accurate in environments filled with obstacles, like dense forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Gadolt's Rifle Minimum Damage: 265 Maximum Damage: 345 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: Unsellable Item Description: "A rifle customized by Gadolt. His memory lives on in its heavy trigger." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Gale Shot Minimum Damage: 400 Maximum Damage: 600 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 1150 Item Description: "A gun engraved with a wind symbol. By no means is it a gentle wind." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Gust Shot Minimum Damage: 480 Maximum Damage: 650 Critical Rate: 14 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A gun engraved with a wind symbol. Don't let it blow you away!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Havoc Sniper Minimum Damage: 595 Maximum Damage: 625 Critical Rate: 9 Block Rate: 15 Physical Defence: 35 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Combines the talents of three races. Useful in the toughest of situations." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Hurricane Shot Minimum Damage: 580 Maximum Damage: 740 Critical Rate: 16 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A gun engraved with a wind symbol. This wind blows utter destruction." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Ignis Rifle Minimum Damage: 670 Maximum Damage: 740 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 3750 Item Description: "A flame design adorns the barrel. Extremely powerful and accurate." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: King Cluster Minimum Damage: 250 Maximum Damage: 400 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 990 Item Description: "The sound of this regal gun is known as the Imperial Wind." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Lightning Minimum Damage: 195 Maximum Damage: 335 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 1625 Item Description: "A complex weapon engraved with the name of a master marksman." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Cannon Minimum Damage: 500 Maximum Damage: 600 Critical Rate: 18 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A rifle that can damage Mechon. It is powerful over a short range." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Rifle Minimum Damage: 420 Maximum Damage: 510 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Rifle II Minimum Damage: 525 Maximum Damage: 700 Critical Rate: 9 Block Rate: 14 Physical Defence: 32 Ether Defence: 0 Gem Slots: 2 Sell: 6600 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Rifle III Minimum Damage: 585 Maximum Damage: 710 Critical Rate: 5 Block Rate: 10 Physical Defence: 15 Ether Defence: 0 Gem Slots: 3 Sell: 3650 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Sniper Minimum Damage: 460 Maximum Damage: 550 Critical Rate: 8 Block Rate: 12 Physical Defence: 28 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Sniper II Minimum Damage: 560 Maximum Damage: 620 Critical Rate: 8 Block Rate: 13 Physical Defence: 30 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Nopon Cannon Minimum Damage: 220 Maximum Damage: 480 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A large firearm from Frontier Village. It's powerful but has a short range." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Point Rifle Minimum Damage: 115 Maximum Damage: 200 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A rifle that sacrifices accuracy for long-range power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Pride Sniper Minimum Damage: 230 Maximum Damage: 310 Critical Rate: 4 Block Rate: 6 Physical Defence: 16 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A rifle that shoots bullets of light so bright they had to be toned down." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Queen Cluster Minimum Damage: 210 Maximum Damage: 290 Critical Rate: 5 Block Rate: 6 Physical Defence: 18 Ether Defence: 0 Gem Slots: 1 Sell: 1220 Item Description: "A beguiling gun that uses the bullets of a queen." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Railgun Minimum Damage: 660 Maximum Damage: 800 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 4790 Item Description: "Uses the latest Mechon technology. High-tech and high- maintenance." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Rock Winder Minimum Damage: 460 Maximum Damage: 550 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 3050 Item Description: "A gun that uses a Mechon homing function to make sniping a breeze." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Safe Rifle Minimum Damage: 520 Maximum Damage: 630 Critical Rate: 0 Block Rate: 5 Physical Defence: 20 Ether Defence: 20 Gem Slots: 3 Sell: 4800 Item Description: "A mysterious weapon that protects against all manner of attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Satellite Shot Minimum Damage: 630 Maximum Damage: 810 Critical Rate: 16 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "A new weapon made in Colony 6. They say it can reach the stars." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Search Sniper Minimum Damage: 185 Maximum Damage: 265 Critical Rate: 3 Block Rate: 5 Physical Defence: 12 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Automatically seeks its target. This feature makes it hard to handle." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Shift Rifle Minimum Damage: 125 Maximum Damage: 180 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Colony 9 standard issue firearm Issued to all Defence Force recruits." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Silence Minimum Damage: 500 Maximum Damage: 670 Critical Rate: 20 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 2620 Item Description: "The silencer function on this gun means that it is never noticed." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Spirit Rifle Minimum Damage: 420 Maximum Damage: 510 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "There are unconfirmed reports that this rifle can penetrate the soul itself." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Spit Cluster Minimum Damage: 170 Maximum Damage: 275 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 850 Item Description: "Its bullets can follow an irregular course and its aim is always true." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Stealth Rifle Minimum Damage: 210 Maximum Damage: 290 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 820 Item Description: "Has stealth functionality that is only effective at long range." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Storm Shot Minimum Damage: 480 Maximum Damage: 650 Critical Rate: 12 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 1450 Item Description: "A gun engraved with a wind symbol. It's a tornado that fells all in its path." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Thunderclap Minimum Damage: 300 Maximum Damage: 390 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 1900 Item Description: "A gun with phenomenal bullet speed. You could say they fly like lightning." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Trinity Minimum Damage: 740 Maximum Damage: 775 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 3500 Item Description: "Firearm, ammo and marksman combine here for flawless accuracy." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: White Cluster Minimum Damage: 140 Maximum Damage: 195 Critical Rate: 3 Block Rate: 5 Physical Defence: 10 Ether Defence: 0 Gem Slots: 1 Sell: 900 Item Description: "This gun is bound with white tape that acts as a grip and insignia." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Wind Shot Minimum Damage: 310 Maximum Damage: 460 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A gun engraved with a wind symbol. It's a brisk wind, excellent for sailing." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 5.5 - Dunban's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Alpine Spear Minimum Damage: 315 Maximum Damage: 330 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A nice weighty weapon suitable for facing throngs of enemies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Alpine Striker Minimum Damage: 770 Maximum Damage: 845 Critical Rate: 12 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Sixth of the ten legendary blades. It can cleave anything in two." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Anti-Mechon Glaive Minimum Damage: 245 Maximum Damage: 360 Critical Rate: 4 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Improved version of the Homs Sabre with the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Anti-Mechon Striker Minimum Damage: 380 Maximum Damage: 590 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A sword that can take on Mechon. It was made by Dickson himself." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Asura Minimum Damage: 224 Maximum Damage: 300 Critical Rate: 0 Block Rate: 0 Physical Defence: 8 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A blade that will never break. It can parry any attack." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Black Steel Striker Minimum Damage: 275 Maximum Damage: 520 Critical Rate: 4 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A sword forged from a rare ore that is incredibly difficult to mine." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Caliga Defender Minimum Damage: 320 Maximum Damage: 410 Critical Rate: 0 Block Rate: 6 Physical Defence: 12 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A defensive sword that bears the mark of delicate craftsmanship." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Calming Spear Minimum Damage: 320 Maximum Damage: 790 Critical Rate: 0 Block Rate: 5 Physical Defence: 25 Ether Defence: 20 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "A mysterious weapon that protects against all manner of attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Cerasus Cutlass Minimum Damage: 666 Maximum Damage: 777 Critical Rate: 11 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "An extremely easy to use sword. It can be mastered in a single night." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Chosen One Minimum Damage: 690 Maximum Damage: 915 Critical Rate: 0 Block Rate: 15 Physical Defence: 30 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "The 10th of the ten finest blades. Boasts fine protective capability." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Cloud Cutlass Minimum Damage: 660 Maximum Damage: 800 Critical Rate: 12 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "This sword formed naturally when clouds crystallised and took shape." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Cumulo Cutlass Minimum Damage: 700 Maximum Damage: 725 Critical Rate: 13 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "The 2nd of the ten mythical blades. One of the sharpest swords of all." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Darkness Sickle Minimum Damage: 660 Maximum Damage: 880 Critical Rate: 18 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "The 7th of the ten mythical blades. Widely loathed as a bringer of death." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dividing Line Minimum Damage: 590 Maximum Damage: 660 Critical Rate: 0 Block Rate: 12 Physical Defence: 24 Ether Defence: 0 Gem Slots: 1 - First Attack Plus V Sell: 2530 Item Description: "A fine blade of concentrated iron. Uniquely formidable." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Endymion Minimum Damage: 550 Maximum Damage: 710 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 - Daze Plus II Sell: 2300 Item Description: "A mighty and imperishable ancient blade that stays forever immaculate." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Evening Sickle Minimum Damage: 250 Maximum Damage: 440 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 992 Item Description: "A scythe made from Mechon parts. It emits a faintly sinister aura." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Firing Hammer Minimum Damage: 440 Maximum Damage: 800 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 - Topple Up II Sell: 1720 Item Description: "A weapon crafted from weighty steel. Created to beat down an opponent." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Forma Spear Minimum Damage: 700 Maximum Damage: 765 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 3120 Item Description: "The 4th of the ten mythical blades. Very light and destructively powerful." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Frigus Striker Minimum Damage: 340 Maximum Damage: 640 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "An extremely sharp sword. Also known as 'The Annihilator'." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Half-Bloom Striker Minimum Damage: 450 Maximum Damage: 740 Critical Rate: 7 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Unfinished work from a noted forge. Formidable even in this condition." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Homs Sabre Minimum Damage: 12 Maximum Damage: 22 Critical Rate: 2 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A sword used by Colony 9 residents. There is a certain knack to using it." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Horizon Minimum Damage: 120 Maximum Damage: 400 Critical Rate: 0 Block Rate: 7 Physical Defence: 14 Ether Defence: 0 Gem Slots: 1 - Bleed Plus III Sell: 2275 Item Description: "It carries the protection of water. It protects with its mysterious power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Illunis Defender Minimum Damage: 410 Maximum Damage: 510 Critical Rate: 0 Block Rate: 9 Physical Defence: 18 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "Forged with refined moonlight. Just look at that craftsmanship!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Iron Cutlass Minimum Damage: 400 Maximum Damage: 565 Critical Rate: 9 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A high-quality, widely sold sword. It is forged from robust iron ore." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Lazard Minimum Damage: 725 Maximum Damage: 890 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Eighth of the ten mythical blades. Only the strong of heart can wield it." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Lion Cutlass Minimum Damage: 350 Maximum Damage: 490 Critical Rate: 7 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "This sword of courage gives its bearer the strength of 100 beasts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Luna Defender Minimum Damage: 225 Maximum Damage: 300 Critical Rate: 0 Block Rate: 2 Physical Defence: 5 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Features a crescent moon design. Ideal for fending off attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Blade Minimum Damage: 545 Maximum Damage: 710 Critical Rate: 16 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Blade II Minimum Damage: 620 Maximum Damage: 890 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 - Haste II and Aggro Up III Sell: 5000 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Blade III Minimum Damage: 620 Maximum Damage: 800 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Sword Minimum Damage: 500 Maximum Damage: 650 Critical Rate: 14 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Sword II Minimum Damage: 600 Maximum Damage: 720 Critical Rate: 0 Block Rate: 13 Physical Defence: 26 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Sword III Minimum Damage: 700 Maximum Damage: 725 Critical Rate: 5 Block Rate: 10 Physical Defence: 20 Ether Defence: 0 Gem Slots: 2 - Topple Up IV and Daze Up IV Sell: 3780 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Mani Defender Minimum Damage: 490 Maximum Damage: 590 Critical Rate: 0 Block Rate: 10 Physical Defence: 20 Ether Defence: 0 Gem Slots: 3 Sell: 1450 Item Description: "A fine sword that protects its owner. Its strange material resists corrosion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Moonlit Defender Minimum Damage: 360 Maximum Damage: 470 Critical Rate: 0 Block Rate: 8 Physical Defence: 16 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Infused with the power of the moon. It is carried by High Entia heroes." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Mountain Spear Minimum Damage: 550 Maximum Damage: 595 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "A sword renowned for its lightness. Imbued with mountain energy." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Murakmor Minimum Damage: 654 Maximum Damage: 795 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 - First Attack Plus V, Critical Up V, Haste IV Sell: 4760 Item Description: "Fifth of the ten mythical blades. It exudes an air of death." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Natura Defender Minimum Damage: 628 Maximum Damage: 692 Critical Rate: 0 Block Rate: 14 Physical Defence: 28 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Third of the ten mythical blades. Its breathtaking beauty captivates." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Night Sickle Minimum Damage: 450 Maximum Damage: 720 Critical Rate: 15 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "An assassin's sword. It is ideal for targeting weak spots." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Pandemonium Minimum Damage: 310 Maximum Damage: 350 Critical Rate: 6 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 - Back Attack Plus II Sell: 1150 Item Description: "Has the power of 1000 demons. It represents superior strength." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Pioneer Minimum Damage: 260 Maximum Damage: 330 Critical Rate: 0 Block Rate: 5 Physical Defence: 10 Ether Defence: 0 Gem Slots: 1 - Lightning Attack II Sell: 1200 Item Description: "Mysterious blade that converts belief to power and protects from damage." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Purity Striker Minimum Damage: 240 Maximum Damage: 430 Critical Rate: 3 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A high-performance blade with a lovely glow and terrifying sharpness." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Quitter Minimum Damage: 370 Maximum Damage: 430 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 - First Attack Plus III Sell: 1475 Item Description: "A weapon born of genius. Patience draws out its power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Reward Defender Minimum Damage: 315 Maximum Damage: 650 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 - EXP Up III and AP Up V Sell: 5160 Item Description: "A weapon that increases your experience while equipped." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Snaer Striker Minimum Damage: 700 Maximum Damage: 725 Critical Rate: 9 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "The 1st of the ten mythical blades. It raises its bearer's drive to attack." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Snowy Striker Minimum Damage: 485 Maximum Damage: 850 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 1656 Item Description: "Has immense destructive power and once cut a raging avalanche in two." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Steel Cutlass Minimum Damage: 238 Maximum Damage: 465 Critical Rate: 2 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A blade stronger than iron. There is strength in its sheer weight." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Steel Katana Minimum Damage: 290 Maximum Damage: 400 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Cuts through steel, but in unskilled hands is just an ordinary sword." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Wyvern Cutlass Minimum Damage: 780 Maximum Damage: 850 Critical Rate: 15 Block Rate: 0 Physical Defence: 50 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "The 9th of the ten mythical blades. It has given rise to many legends." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 5.6 - Riki's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Anti-Mechon Biter Minimum Damage: 230 Maximum Damage: 360 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A Biter strengthened by Dickson. It can devastate Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Banquet Biter Minimum Damage: 645 Maximum Damage: 710 Critical Rate: 0 Block Rate: 15 Physical Defence: 30 Ether Defence: 20 Gem Slots: 3 Sell: 6700 Item Description: "A pitiful fish a little past its prime. Its abilities are first rate, though." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Barrier Gnasher Minimum Damage: 460 Maximum Damage: 480 Critical Rate: 0 Block Rate: 11 Physical Defence: 18 Ether Defence: 9 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A strongly defensive weapon. Its special barriers protects its bearer." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Beast Biter Minimum Damage: 325 Maximum Damage: 430 Critical Rate: 0 Block Rate: 7 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A Biter made at Eryth Sea form plants and animals found only there." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Boom Nibbler Minimum Damage: 220 Maximum Damage: 360 Critical Rate: 3 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon that craves violent battles. It makes its bearer more aggressive." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Calming Biter Minimum Damage: 635 Maximum Damage: 670 Critical Rate: 0 Block Rate: 5 Physical Defence: 30 Ether Defence: 20 Gem Slots: 3 Sell: 4820 Item Description: "A mysterious weapon that protects against all manner of attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Comet Biter Minimum Damage: 640 Maximum Damage: 700 Critical Rate: 20 Block Rate: 15 Physical Defence: 50 Ether Defence: 25 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "A weapon for Nopon heroes. Heroes are selected on a whim." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Cosmic Nibbler Minimum Damage: 530 Maximum Damage: 660 Critical Rate: 7 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Crafted from a fallen meteor. It radiates a mysterious power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dream Gnasher Minimum Damage: 250 Maximum Damage: 300 Critical Rate: 0 Block Rate: 6 Physical Defence: 8 Ether Defence: 4 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "For those who dare to dream. The bearer will attain great success." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Fish Biter Minimum Damage: 460 Maximum Damage: 550 Critical Rate: 0 Block Rate: 11 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 2670 Item Description: "A phantom weapon that won't stop attacking till it's pulverised its target." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Gladiator Biter Minimum Damage: 180 Maximum Damage: 310 Critical Rate: 0 Block Rate: 2 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A Biter left by a valiant Nopon. Houses the souls of Nopon warriors." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Guarded Gnasher Minimum Damage: 620 Maximum Damage: 735 Critical Rate: 0 Block Rate: 14 Physical Defence: 25 Ether Defence: 15 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Made from extremely hard materials. Offers peerless defensive capability." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Hero Biter Minimum Damage: 575 Maximum Damage: 635 Critical Rate: 0 Block Rate: 14 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "The Biter of last year's Heropon. It takes some time to master." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Hunter Biter Minimum Damage: 192 Maximum Damage: 270 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Riki's favourite Biter. It took him three days to make." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Hunting Nibbler Minimum Damage: 250 Maximum Damage: 420 Critical Rate: 4 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Modelled on an animal whose eyes are constantly in search of prey." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Ironwall Gnasher Minimum Damage: 280 Maximum Damage: 340 Critical Rate: 0 Block Rate: 7 Physical Defence: 10 Ether Defence: 5 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon modelled on a wild beast. Its war cry fills all foes with fear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Jaw Nibbler Minimum Damage: 390 Maximum Damage: 590 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon with a vice-like bite. Hits where it hurts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Kaboom Nibbler Minimum Damage: 500 Maximum Damage: 700 Critical Rate: 9 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Sharp fangs set in a basilisk head. Bitten monsters explode from within." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: King Frog Minimum Damage: 230 Maximum Damage: 255 Critical Rate: 0 Block Rate: 5 Physical Defence: 6 Ether Defence: 3 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A frog caught by Riki. Despite its name, it's a very docile creature." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Kongamato Minimum Damage: 715 Maximum Damage: 735 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "Symbol of the Strange Bird monarch. Wielded only by the strong of will." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Longevity Biter Minimum Damage: 380 Maximum Damage: 490 Critical Rate: 0 Block Rate: 9 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon that makes animal noises. No one's ever heard them though." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Love Biter Minimum Damage: 200 Maximum Damage: 345 Critical Rate: 0 Block Rate: 5 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 1275 Item Description: "If you're very lucky, it might give you a little kiss..." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Biter Minimum Damage: 330 Maximum Damage: 425 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Biter II Minimum Damage: 415 Maximum Damage: 540 Critical Rate: 0 Block Rate: 12 Physical Defence: 20 Ether Defence: 10 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Biter III Minimum Damage: 460 Maximum Damage: 550 Critical Rate: 0 Block Rate: 13 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Nibbler Minimum Damage: 380 Maximum Damage: 490 Critical Rate: 0 Block Rate: 12 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Nibbler II Minimum Damage: 430 Maximum Damage: 620 Critical Rate: 0 Block Rate: 13 Physical Defence: 22 Ether Defence: 11 Gem Slots: 2 Sell: 4500 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Nibbler III Minimum Damage: 480 Maximum Damage: 640 Critical Rate: 5 Block Rate: 10 Physical Defence: 17 Ether Defence: 10 Gem Slots: 2 Sell: 3650 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Meditor Gnasher Minimum Damage: 220 Maximum Damage: 260 Critical Rate: 0 Block Rate: 5 Physical Defence: 4 Ether Defence: 2 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A mystical staff that calms the soul. It easily fends off enemy attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Meteor Nibbler Minimum Damage: 700 Maximum Damage: 800 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 3250 Item Description: "A weapon that strikes with the speed of a shooting star." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Monapon Minimum Damage: 1 Maximum Damage: 1 Critical Rate: 30 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 10 Item Description: "Made by Bana for his next business. Its name sounds somewhat familiar." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Prosperity Biter Minimum Damage: 410 Maximum Damage: 540 Critical Rate: 0 Block Rate: 10 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A Biter used in festivals to pray for the prosperity of the Nopon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Queen Frog Minimum Damage: 280 Maximum Damage: 390 Critical Rate: 0 Block Rate: 6 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 1780 Item Description: "A frog caught by Riki. It's waiting for a handsome prince." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Reward Nibbler Minimum Damage: 265 Maximum Damage: 555 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 5000 Item Description: "A weapon that increases your experience while equipped." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Rex Biter Minimum Damage: 470 Maximum Damage: 660 Critical Rate: 6 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "For those who crave power. It is ideal for aiming at weak spots." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Serpent Biter Minimum Damage: 215 Maximum Damage: 300 Critical Rate: 0 Block Rate: 4 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A Biter made from snake bones. It will make you extremely popular." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Siege Gnasher Minimum Damage: 380 Maximum Damage: 425 Critical Rate: 0 Block Rate: 9 Physical Defence: 14 Ether Defence: 7 Gem Slots: 3 Sell: 1430 Item Description: "Used by the Nopon in a siege. It can be cooked, but tastes foul." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Silver Vasanova Minimum Damage: 590 Maximum Damage: 800 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 4850 Item Description: "An unbreakable silver mace. Few can master its awesome power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Strike Biter Minimum Damage: 300 Maximum Damage: 485 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 1960 Item Description: "Made to deal a single fatal blow. It is ideal for targeting weak points." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Warrior Gnasher Minimum Damage: 300 Maximum Damage: 330 Critical Rate: 0 Block Rate: 8 Physical Defence: 12 Ether Defence: 6 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Used by the Nopon for hunting. All Nopon hunters are given one." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Wrecking Nibbler Minimum Damage: 200 Maximum Damage: 320 Critical Rate: 2 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Used by elite Nopon troops. More elegant than regular weaponry." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 5.7 - Melia's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Acid Staff Minimum Damage: 190 Maximum Damage: 345 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Its core is a highly acidic rock. Powerful but pungent." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Alcor Staff Minimum Damage: 620 Maximum Damage: 650 Critical Rate: 15 Block Rate: 0 Physical Defence: 0 Ether Defence: 50 Gem Slots: 3 Sell: 6500 Item Description: "Named after a star. It is said that it brings death to all who look upon it." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Amber Rod Minimum Damage: 340 Maximum Damage: 390 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 35 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Its core is made from amber, which has a lustre built up over the ages." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Anti-Mechon Rod Minimum Damage: 200 Maximum Damage: 320 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A staff customised by Dickson to be effective against Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Autumn Staff Minimum Damage: 295 Maximum Damage: 380 Critical Rate: 0 Block Rate: 5 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 1750 Item Description: "A staff with a soothing tranquil glow like sunlight through the trees." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Bonus Staff Minimum Damage: 185 Maximum Damage: 400 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 5100 Item Description: "A weapon that increases your experience while equipped." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Century Staff Minimum Damage: 365 Maximum Damage: 560 Critical Rate: 9 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 2680 Item Description: "Long used to dispense justice. Symbolises truth." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Clarity Staff Minimum Damage: 360 Maximum Damage: 430 Critical Rate: 0 Block Rate: 5 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Its core is made from sky essence. Refreshingly damp to the touch." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Cloud Staff Minimum Damage: 300 Maximum Damage: 500 Critical Rate: 7 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A staff with a cloud stone at its core. Has a silver lining." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Comet Rod Minimum Damage: 430 Maximum Damage: 450 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 45 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "The core of this other-worldly staff is a rock that fell from the sky." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dawn Staff Minimum Damage: 190 Maximum Damage: 270 Critical Rate: 0 Block Rate: 2 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Sun and moon symbols adorn this. It can also be used as a clock." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dragon Rod Alcar Minimum Damage: 550 Maximum Damage: 620 Critical Rate: 5 Block Rate: 5 Physical Defence: 0 Ether Defence: 50 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Its core is the talon of a dragon king. A glimmer of its power dwells within." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dusk Staff Minimum Damage: 380 Maximum Damage: 590 Critical Rate: 12 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A new type of staff from Colony 6. Reminds one of the dim dusk light." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Empress Staff Minimum Damage: 480 Maximum Damage: 520 Critical Rate: 0 Block Rate: 10 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: Unsellable Item Description: "A magnificent staff said to have been crafted by an ancient empress." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Ether Burst Minimum Damage: 510 Maximum Damage: 530 Critical Rate: 20 Block Rate: 0 Physical Defence: 0 Ether Defence: 25 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Its core is made of highly pure ether. It boasts an extremely high output." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Five-Star Rod Minimum Damage: 180 Maximum Damage: 230 Critical Rate: 0 Block Rate: 5 Physical Defence: 0 Ether Defence: 10 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A rod engraved with five stars. One for each Mechon it felled." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Glass Rod Minimum Damage: 250 Maximum Damage: 440 Critical Rate: 6 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 1840 Item Description: "A staff with a glass core that shines beautifully but performs poorly." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: High Entia Soul Minimum Damage: 415 Maximum Damage: 580 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 4650 Item Description: "A staff containing High Entia souls. It holds powerful memories." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Imperial Staff Minimum Damage: 270 Maximum Damage: 310 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 20 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Handed down by the imperial family. It is the Prison Island activation key." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Jailer Staff Minimum Damage: 310 Maximum Damage: 330 Critical Rate: 0 Block Rate: 6 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 1800 Item Description: "A staff used by jailers at the prison. Concentrating increases its power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Khatorl Staff Minimum Damage: 200 Maximum Damage: 230 Critical Rate: 0 Block Rate: 3 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 1350 Item Description: "The staff used by the sister Khatorl. Controls both Silence and Passion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Rod Minimum Damage: 295 Maximum Damage: 380 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 40 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Rod II Minimum Damage: 335 Maximum Damage: 480 Critical Rate: 0 Block Rate: 8 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 3900 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Rod III Minimum Damage: 370 Maximum Damage: 490 Critical Rate: 5 Block Rate: 10 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 3480 Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Staff Minimum Damage: 270 Maximum Damage: 350 Critical Rate: 0 Block Rate: 7 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Staff II Minimum Damage: 320 Maximum Damage: 420 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Machina Staff III Minimum Damage: 360 Maximum Damage: 430 Critical Rate: 0 Block Rate: 8 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "A weapon built from Mechonis parts. It has the ability to damage Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Meteor Staff Minimum Damage: 510 Maximum Damage: 610 Critical Rate: 15 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "Has the power to summon meteors. Who knows what will fall from above." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Mirage Staff Minimum Damage: 330 Maximum Damage: 545 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "It has a core of condensed illusions. The staff itself is real enough though." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Nightglow Staff Minimum Damage: 245 Maximum Damage: 340 Critical Rate: 0 Block Rate: 3 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Emits a gentle glow after nightfall. It is ideal for travelling by night." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Official's Staff Minimum Damage: 270 Maximum Damage: 350 Critical Rate: 0 Block Rate: 4 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Carried by imperial Seal Officials. It is a status symbol at the Palace." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Popular Staff Minimum Damage: 220 Maximum Damage: 400 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A staff common in the imperial city and found in every household." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Protect Staff Minimum Damage: 220 Maximum Damage: 400 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A beautifully decorated staff used to concentrate ether." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Rain Staff Minimum Damage: 170 Maximum Damage: 310 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A staff used in rain-making rituals. Grants the power to summon clouds." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Safe Rod Minimum Damage: 450 Maximum Damage: 490 Critical Rate: 0 Block Rate: 5 Physical Defence: 40 Ether Defence: 20 Gem Slots: 3 Sell: 4850 Item Description: "A mysterious weapon that protects against all manner of attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Saint Rod Minimum Damage: 220 Maximum Damage: 260 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 15 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "A rod revered by saints. Mainly held by tomb administrators." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Sky Rod Minimum Damage: 270 Maximum Damage: 300 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 20 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Its core is a clear blue rock. It looks as if it contains the sky itself." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Soltnar Staff Minimum Damage: 200 Maximum Damage: 225 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 10 Gem Slots: 1 Sell: 1800 Item Description: "The staff used by the sister Soltnar. Controls both Silence and Calm." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Sun Staff Minimum Damage: 520 Maximum Damage: 560 Critical Rate: 18 Block Rate: 15 Physical Defence: 50 Ether Defence: 50 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "A staff with a sun stone at its core. It burns with a vehement passion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Will-o-Wisp Staff Minimum Damage: 400 Maximum Damage: 465 Critical Rate: 0 Block Rate: 9 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A staff containing a ghostly flame. It has no form but it's heat is real." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Wisdom Rod Minimum Damage: 355 Maximum Damage: 370 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 30 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "A rod that commands respect. Increases the bearer's wisdom." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 5.8 - Seven's Weapons ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Weapon Name: Chaos Break Minimum Damage: 240 Maximum Damage: 255 Critical Rate: 0 Block Rate: 6 Physical Defence: 18 Ether Defence: 18 Gem Slots: 1 Sell: 5200 Item Description: "Twin blades of chaos and order. They possess infallible defences." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Conviction Blades Minimum Damage: 340 Maximum Damage: 385 Critical Rate: 15 Block Rate: 10 Physical Defence: 25 Ether Defence: 50 Gem Slots: 3 Sell: 10% of Buy Price Item Description: "Bewitching twin blades that enchant all who set eyes upon them." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Delay Blades Minimum Damage: 255 Maximum Damage: 310 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Twin blades tat use a resonator to maintain deadly sharpness." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Dystopia Minimum Damage: 280 Maximum Damage: 480 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 3000 Item Description: "The blades of the paradise seeker. They are named Mizar and Alcor." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Eternity Knives Minimum Damage: 320 Maximum Damage: 390 Critical Rate: 12 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "These have existed for aeons. It is not known who created them." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Falcon Blades Minimum Damage: 245 Maximum Damage: 295 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Perfectly balanced twin blades called Falcon Alpha and Falcon Beta." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Final Cut Minimum Damage: 310 Maximum Damage: 320 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "The twin blades of a top swordsman. They are named 'Gaia' and 'Uranus'." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Grace Blades Minimum Damage: 300 Maximum Damage: 325 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Ceremonial twin blades named Ruby and Sapphire." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Hrunting Minimum Damage: 295 Maximum Damage: 415 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 4900 Item Description: "Twin blades with a thirst for blood. They are named 'Glen' and 'Dale'." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Infinity Minimum Damage: 320 Maximum Damage: 370 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 3 Sell: 7200 Item Description: "Twin blades of limitless possibility. Their bearer defines their form." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Jack Daggers Minimum Damage: 195 Maximum Damage: 275 Critical Rate: 0 Block Rate: 6 Physical Defence: 15 Ether Defence: 15 Gem Slots: 2 Sell: 10% of Buy Price Item Description: "Mystical twin blades that regenerate when broken. Excellent for defence." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Karma Blades Minimum Damage: 210 Maximum Damage: 275 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Dully shimmering twin swords that absorb their victim's destiny." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Mechonis Swords Minimum Damage: 180 Maximum Damage: 260 Critical Rate: 0 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "The weapons given to Fiora by Egil. Designed for ease of use." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Murder Knives Minimum Damage: 195 Maximum Damage: 250 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Terrifyingly sharp assassin's blades. Perfect for targeting weak points." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Omega Break Minimum Damage: 250 Maximum Damage: 350 Critical Rate: 6 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 5800 Item Description: "Twin blades called Perses and Shiva with the power of ultimate havoc." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Orca Daggers Minimum Damage: 220 Maximum Damage: 290 Critical Rate: 0 Block Rate: 8 Physical Defence: 20 Ether Defence: 20 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Twin daggers with gentle curves. Designed to emphasise defence." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Protector Daggers Minimum Damage: 180 Maximum Damage: 260 Critical Rate: 0 Block Rate: 4 Physical Defence: 12 Ether Defence: 12 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Twin daggers designed for defence. They serve to soften enemy attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Regal Daggers Minimum Damage: 260 Maximum Damage: 300 Critical Rate: 0 Block Rate: 8 Physical Defence: 22 Ether Defence: 22 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Dispensers of absolute justice. They are named Skuld and Muspell." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Reward Swords Minimum Damage: 130 Maximum Damage: 190 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 5250 Item Description: "A pair of weapons that increase your experience while equipped." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Safe Blades Minimum Damage: 320 Maximum Damage: 350 Critical Rate: 0 Block Rate: 5 Physical Defence: 25 Ether Defence: 20 Gem Slots: 3 Sell: 4690 Item Description: "Mysterious weapons that protect against all manner of attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Sparrow Blades Minimum Damage: 200 Maximum Damage: 290 Critical Rate: 5 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Perfectly balanced twin swords named Lumen and Tenebrae." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Star Knives Minimum Damage: 230 Maximum Damage: 370 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 1 Sell: 10% of Buy Price Item Description: "Twin blades called Luna and Sol. They are endowed with star power." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Swallow Blades Minimum Damage: 230 Maximum Damage: 295 Critical Rate: 10 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "Perfectly balanced twin swords named Phaos and Skotous." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: Utopia Minimum Damage: 270 Maximum Damage: 285 Critical Rate: 20 Block Rate: 5 Physical Defence: 15 Ether Defence: 15 Gem Slots: 0 Sell: 10% of Buy Price Item Description: "The twin swords Castor and Pollux. Symbols of the pursuit of paradise." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Weapon Name: War Blades Minimum Damage: 270 Maximum Damage: 415 Critical Rate: 8 Block Rate: 0 Physical Defence: 0 Ether Defence: 0 Gem Slots: 2 Sell: 3100 Item Description: "Twin blades created for warfare. They have been designed for attack." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6. Armour ----------------------------------------------------------------------------- ============================================================================= A detailed list of all of the armour in the game. Statistics courtesy of zerokid. ============================================================================= ----------------------------------------------------------------------------- 6.1 - Light Armour ----------------------------------------------------------------------------- ============================================================================= Light Armour generally has very little weight (1~) and offers great ether defense. However, it's physical defense leaves much to be desired. Anyone can equip light armour in the game. ============================================================================= ----------------------------------------------------------------------------- 6.1.A - Head ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Abyss Earrings Physical Defence: 74 Ether Defence: 44 Weight: 1 Gem Slots: 1 Item Description: "Mysterious earrings inlaid with blue pearls from the ocean depths." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Aid Cap Physical Defence: 80 Ether Defence: 85 Weight: 1 Gem Slots: 1 Item Description: "A hat worn by those injured in battle to signal to the medics." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Alcyone Cap Physical Defence: 100 Ether Defence: 94 Weight: 1 Gem Slots: 1 Item Description: "Cap made from a material once used by the Machina." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Blade Gear Physical Defence: 88 Ether Defence: 85 Weight: 1 Gem Slots: 1 Item Description: "Odd bandanna with special powers. Great for going to carnivals in." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brave Cap Physical Defence: 82 Ether Defence: 62 Weight: 1 Gem Slots: 0 Item Description: "Cap made by the Homs from newly developed anti-ether fabric." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Chronos Cap Physical Defence: 42 Ether Defence: 40 Weight: 1 Gem Slots: 1 Item Description: "Specially crafted headgear. Increases battle abilities." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colony Cap Physical Defence: 6 Ether Defence: 6 Weight: 1 Gem Slots: 0 Item Description: "A cap popular in Colony 9 that offers ease of movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Cool Gel Physical Defence: 41 Ether Defence: 43 Weight: 0 Gem Slots: 1 Item Description: "Hair gel made from tree resin. It has heat-resistant properties." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Crest Cap Physical Defence: 29 Ether Defence: 40 Weight: 1 Gem Slots: 1 Item Description: "Stylish cap of high-quality cloth. Melia refuses to take it off." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Diver Cap Physical Defence: 18 Ether Defence: 25 Weight: 0 Gem Slots: 0 Item Description: "Special cap designed for long-distance swimming." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Empress Mask Physical Defence: 56 Ether Defence: 62 Weight: 5 Gem Slots: 0 Item Description: "Mask worn by the High Entia queen during ceremonies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Field Cap Physical Defence: 20 Ether Defence: 19 Weight: 1 Gem Slots: 0 Item Description: "Light, well-ventilated hat. Perfect for roaming the prairies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: General's Cap Physical Defence: 30 Ether Defence: 32 Weight: 1 Gem Slots: 0 Item Description: "Only worn by Homs generals. They rank above colonels." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grace Cap Physical Defence: 145 Ether Defence: 115 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hierax Cap Physical Defence: 110 Ether Defence: 100 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jail Cap Physical Defence: 63 Ether Defence: 58 Weight: 1 Gem Slots: 1 Item Description: "Durable thermal hat woven by the Homs from an unknown material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jungle Cap Physical Defence: 40 Ether Defence: 35 Weight: 1 Gem Slots: 1 Item Description: "Light, comfortable feral hat. Made from choice monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Leather Cap Physical Defence: 11 Ether Defence: 11 Weight: 1 Gem Slots: 1 Item Description: "Light yet rugged. Made from the skins of monsters around Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Light Cap Physical Defence: 10 Ether Defence: 8 Weight: 1 Gem Slots: 1 Item Description: "Casual hat. Very popular in colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Makna Cap Physical Defence: 37 Ether Defence: 31 Weight: 1 Gem Slots: 1 Item Description: "Wild, Mesmeric hat. Brings out the animal in you." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Master Glasses Physical Defence: 120 Ether Defence: 135 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mist Gel Physical Defence: 25 Ether Defence: 32 Weight: 0 Gem Slots: 0 Item Description: "Mysterious gel (forest fragrance). Contains special extract of mist!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nine Cap Physical Defence: 7 Ether Defence: 7 Weight: 1 Gem Slots: 1 Item Description: "Light, comfortable hat fashionable in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopon Cap Physical Defence: 38 Ether Defence: 32 Weight: 1 Gem Slots: 0 Item Description: "A Nopon cap made of material from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ocean Earrings Physical Defence: 30 Ether Defence: 45 Weight: 1 Gem Slots: 1 Item Description: "Earrings with high ether levels, inlaid with red pearls from the sea bed." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Oriental Glasses Physical Defence: 110 Ether Defence: 120 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Panther Cap Physical Defence: 50 Ether Defence: 40 Weight: 1 Gem Slots: 1 Item Description: "Wild cap made from the skin of a ferocious beast from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pelt Cap Physical Defence: 29 Ether Defence: 24 Weight: 2 Gem Slots: 1 Item Description: "Rugged yet lightweight. Made from specially treated monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pistis Cap Physical Defence: 9 Ether Defence: 9 Weight: 1 Gem Slots: 1 Item Description: "Strange hat that seems to bring the wearer clarity." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Prairie Cap Physical Defence: 16 Ether Defence: 17 Weight: 1 Gem Slots: 1 Item Description: "Rugged Hat of great comfort. It has the fresh scent of the prairies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ranger Cap Physical Defence: 15 Ether Defence: 14 Weight: 1 Gem Slots: 1 Item Description: "Light yet rugged cap favoured by pioneering settlers." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rescue Cap Physical Defence: 34 Ether Defence: 50 Weight: 1 Gem Slots: 0 Item Description: "Fearless rescue hat. The product of proud craftmanship." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rondine Cap Physical Defence: 98 Ether Defence: 110 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Round Cap Physical Defence: 17 Ether Defence: 20 Weight: 1 Gem Slots: 0 Item Description: "Hat worn in emergencies. Gives protection against accidents." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ruby Glasses Physical Defence: 95 Ether Defence: 95 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Seacle Glasses Physical Defence: 50 Ether Defence: 42 Weight: 1 Gem Slots: 0 Item Description: "Clothing of high quality material. Inscribed with a complex emblem." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Shade Glasses Physical Defence: 105 Ether Defence: 105 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sky Cap Physical Defence: 46 Ether Defence: 42 Weight: 1 Gem Slots: 1 Item Description: "Decorative headpiece popular with the High Entia people." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sleek Glasses Physical Defence: 70 Ether Defence: 100 Weight: 0 Gem Slots: 0 Item Description: "Nicely-fitting glasses with Mechon lenses." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Snow Glasses Physical Defence: 50 Ether Defence: 83 Weight: 0 Gem Slots: 0 Item Description: "Glasses with lenses made from polished ice that will never melt." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swimming Gel Physical Defence: 6 Ether Defence: 9 Weight: 0 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Tinted Glasses Physical Defence: 5 Ether Defence: 8 Weight: 0 Gem Slots: 1 Item Description: "Ladies glasses. Just put them on to look intellectual." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Warrior's Diadem Physical Defence: 23 Ether Defence: 24 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.1.B - Torso ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Alcyone Top Physical Defence: 130 Ether Defence: 180 Weight: 1 Gem Slots: 1 Item Description: "Clothing made from a material once used by the Machina." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Bikini Top Physical Defence: 9 Ether Defence: 14 Weight: 0 Gem Slots: 1 Item Description: "Ladies' bikini top. The special pads increase volume!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Blade Armour Physical Defence: 112 Ether Defence: 184 Weight: 1 Gem Slots: 1 Item Description: "Odd armour with special powers. Great for going to carnivals in." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brave Top Physical Defence: 108 Ether Defence: 135 Weight: 1 Gem Slots: 1 Item Description: "Clothing made by the Homs from a newly developed anti- ether fabric." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Chronos Top Physical Defence: 60 Ether Defence: 100 Weight: 1 Gem Slots: 1 Item Description: "Unusually-patterned clothing made from high quality material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colony Top Physical Defence: 8 Ether Defence: 12 Weight: 1 Gem Slots: 0 Item Description: "Clothing long worn in Colony 9 that offers ease of movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Cool Oil Physical Defence: 60 Ether Defence: 100 Weight: 0 Gem Slots: 1 Item Description: "Body oil made from tree resin. It has heat-resistant properties." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Crest Top Physical Defence: 41 Ether Defence: 95 Weight: 1 Gem Slots: 0 Item Description: "Unusually-patterned clothing made from high quality material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Diver Top Physical Defence: 25 Ether Defence: 62 Weight: 0 Gem Slots: 0 Item Description: "Special clothing designed for long-distance swimming." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Dyed Top Physical Defence: 13 Ether Defence: 20 Weight: 1 Gem Slots: 0 Item Description: "A famous brand of ladies' clothing much sought after by Homs women." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Field Top Physical Defence: 29 Ether Defence: 43 Weight: 1 Gem Slots: 0 Item Description: "Light, well-ventilated clothing. Perfect for roaming the prairies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: General's Attire Physical Defence: 44 Ether Defence: 75 Weight: 1 Gem Slots: 0 Item Description: "Only worn by Homs general's. They rank above colonels." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grace Top Physical Defence: 185 Ether Defence: 220 Weight: 1 Gem Slots: 1 Item Description: "Made from the ultimate cloth, derived not of matter but of ether." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hierax Top Physical Defence: 144 Ether Defence: 180 Weight: 1 Gem Slots: 1 Item Description: "Clothing said to use the feathers of a phantom bird from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Infantry Attire Physical Defence: 110 Ether Defence: 150 Weight: 1 Gem Slots: 1 Item Description: "A lightweight favourite of Assault Troops for leading the charge." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jail Top Physical Defence: 89 Ether Defence: 136 Weight: 1 Gem Slots: 1 Item Description: "Durable thermal clothing woven by the Homs from an unknown material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jungle Top Physical Defence: 56 Ether Defence: 83 Weight: 1 Gem Slots: 1 Item Description: "Light, comfortable, feral clothing. Made from choice monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Leather Top Physical Defence: 14 Ether Defence: 24 Weight: 1 Gem Slots: 0 Item Description: "Light yet rugged. Made from the skins of monsters around Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Light Top Physical Defence: 12 Ether Defence: 16 Weight: 1 Gem Slots: 1 Item Description: "Casual clothing. Very popular in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Makna Top Physical Defence: 55 Ether Defence: 73 Weight: 1 Gem Slots: 0 Item Description: "Wild, Mesmeric hat. Brings out the animal in you." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mist Oil Physical Defence: 36 Ether Defence: 78 Weight: 0 Gem Slots: 0 Item Description: "Mysterious oil (forest fragrance). Contains special extract of mist!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nine Top Physical Defence: 10 Ether Defence: 11 Weight: 1 Gem Slots: 1 Item Description: "Light, comfortable clothing fashionable in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopon Top Physical Defence: 55 Ether Defence: 73 Weight: 1 Gem Slots: 0 Item Description: "Nopon clothing made of material from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Panther Top Physical Defence: 72 Ether Defence: 93 Weight: 1 Gem Slots: 1 Item Description: "Wild clothes made from the skin of a ferocious beast from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Parlour Jacket Physical Defence: 9 Ether Defence: 14 Weight: 1 Gem Slots: 0 Item Description: "Clothing popular with night owls. Keeps you toasty in the small hours." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pelt Top Physical Defence: 40 Ether Defence: 55 Weight: 2 Gem Slots: 0 Item Description: "Rugged yet lightweight. Made from specially treated monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pistis Top Physical Defence: 32 Ether Defence: 55 Weight: 1 Gem Slots: 1 Item Description: "Special clothing that draws in ether from your surroundings." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Prairie Attire Physical Defence: 24 Ether Defence: 38 Weight: 1 Gem Slots: 1 Item Description: "Rugged clothing of great comfort. Imbued with the fresh prairie winds." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ranger Top Physical Defence: 22 Ether Defence: 32 Weight: 1 Gem Slots: 1 Item Description: "Light yet rugged clothing favoured by pioneering settlers." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rescue Top Physical Defence: 48 Ether Defence: 115 Weight: 1 Gem Slots: 1 Item Description: "Fearless rescue clothing. The product of proud craftsmanship." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rondine Top Physical Defence: 130 Ether Defence: 200 Weight: 1 Gem Slots: 1 Item Description: "Clothing born of a traditional Colony 6 chemical formula." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Round Top Physical Defence: 24 Ether Defence: 45 Weight: 1 Gem Slots: 1 Item Description: "Clothing worn in emergencies. Gives protection against accidents." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Royal Top Physical Defence: 82 Ether Defence: 125 Weight: 1 Gem Slots: 1 Item Description: "Made from high quality material for the High Entia elite." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Seacle Top Physical Defence: 72 Ether Defence: 85 Weight: 1 Gem Slots: 0 Item Description: "Clothing of high quality material. Inscribed with a complex emblem." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sky Top Physical Defence: 66 Ether Defence: 100 Weight: 1 Gem Slots: 1 Item Description: "Light, well-ventilated clothing worn by the High Entia people." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sleek Oil Physical Defence: 126 Ether Defence: 170 Weight: 0 Gem Slots: 1 Item Description: "Body lotion containing Mechon lubricant." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Snow Oil Physical Defence: 80 Ether Defence: 147 Weight: 0 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swimming Oil Physical Defence: 10 Ether Defence: 19 Weight: 0 Gem Slots: 0 Item Description: "Body oil. Normally used when swimming." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swimming Top Physical Defence: 50 Ether Defence: 85 Weight: 1 Gem Slots: 1 Item Description: "Swimsuit that gives tone and bulk. Presents a very flattering figure." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Twin Tree Vest Physical Defence: 60 Ether Defence: 96 Weight: 1 Gem Slots: 1 Item Description: "Clothing woven from the famed twin tree ivy of Makna Forest." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.1.C - Arms ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Alcyone Gloves Physical Defence: 70 Ether Defence: 94 Weight: 1 Gem Slots: 1 Item Description: "Gloves made from a material once used by the Machina." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Beech Bangle Physical Defence: 18 Ether Defence: 26 Weight: 1 Gem Slots: 1 Item Description: "Made from shadow tree wood. They conceal the actions of a diver." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Blade Gauntlets Physical Defence: 60 Ether Defence: 85 Weight: 1 Gem Slots: 1 Item Description: "Odd gloves with special powers. Great for going to carnivals in." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brave Gloves Physical Defence: 56 Ether Defence: 63 Weight: 1 Gem Slots: 1 Item Description: "Gloves made by Homs from a newly discovered anti-ether fabric." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Chronos Gloves Physical Defence: 30 Ether Defence: 43 Weight: 1 Gem Slots: 1 Item Description: "Specially crafted arm wear. Increases battle abilities." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colony Cuffs Physical Defence: 4 Ether Defence: 6 Weight: 1 Gem Slots: 0 Item Description: "Small cufflinks long sold in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Cool Cream Physical Defence: 30 Ether Defence: 42 Weight: 0 Gem Slots: 1 Item Description: "Hand cream made from tree resin. It has heat-resistant properties." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Crest Gloves Physical Defence: 21 Ether Defence: 41 Weight: 1 Gem Slots: 1 Item Description: "Unusually-patterned gloves made from high quality material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Diver Gloves Physical Defence: 13 Ether Defence: 25 Weight: 0 Gem Slots: 1 Item Description: "Special armbands designed for long-distance swimming." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Field Gloves Physical Defence: 16 Ether Defence: 20 Weight: 1 Gem Slots: 1 Item Description: "Cuff-links inlaid with bone from prairie-roaming animals." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: General's Gauntlets Physical Defence: 22 Ether Defence: 32 Weight: 1 Gem Slots: 0 Item Description: "Only worn by Homs generals. They rank above colonels." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grace Gloves Physical Defence: 100 Ether Defence: 110 Weight: 1 Gem Slots: 1 Item Description: "Made from the ultimate cloth, derived not of matter but of ether." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gravity Stone Band Physical Defence: 75 Ether Defence: 20 Weight: 20 Gem Slots: 1 Item Description: "A bracelet made from Gravity Stone, the hardest substance in Eryth Sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Great Tree Bracelet Physical Defence: 20 Ether Defence: 30 Weight: 1 Gem Slots: 1 Item Description: "Miracle-working bracelet made from the roots of a large ancient tree." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hierax Gloves Physical Defence: 76 Ether Defence: 100 Weight: 1 Gem Slots: 1 Item Description: "Gloves said to use the feathers of a phantom bird from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jail Gloves Physical Defence: 44 Ether Defence: 58 Weight: 1 Gem Slots: 1 Item Description: "Durable thermal gloves woven by the Homs from an unknown material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jungle Gloves Physical Defence: 28 Ether Defence: 35 Weight: 1 Gem Slots: 1 Item Description: "Light, comfortable, feral gloves. Made from choice monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Leather Gloves Physical Defence: 8 Ether Defence: 11 Weight: 1 Gem Slots: 1 Item Description: "Light yet ruggged. Made from the skins of monsters around Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Light Gloves Physical Defence: 8 Ether Defence: 8 Weight: 1 Gem Slots: 1 Item Description: "Small cufflinks. Very popular in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lime Bangle Physical Defence: 16 Ether Defence: 24 Weight: 1 Gem Slots: 1 Item Description: "Armbands made from special stone to protect against heat underwater." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Makna Gloves Physical Defence: 26 Ether Defence: 31 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mist Cream Physical Defence: 18 Ether Defence: 34 Weight: 0 Gem Slots: 0 Item Description: "Mysterious hand cream. Contains extract of mist!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nine Cuffs Physical Defence: 5 Ether Defence: 7 Weight: 1 Gem Slots: 1 Item Description: "Small cufflinks fashionable in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopon Gloves Physical Defence: 28 Ether Defence: 32 Weight: 1 Gem Slots: 1 Item Description: "Fingerless gloves usually worn by the Nopon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Panther Gloves Physical Defence: 35 Ether Defence: 40 Weight: 1 Gem Slots: 1 Item Description: "Wild gloves made from the skin of a ferocious beast from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pelt Gloves Physical Defence: 20 Ether Defence: 24 Weight: 2 Gem Slots: 1 Item Description: "Rugged yet lightweight. Made from specially treated monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pretty Bangle Physical Defence: 10 Ether Defence: 10 Weight: 1 Gem Slots: 1 Item Description: "Ladies' bangle much sought after by Homs women." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Protector Amulet Physical Defence: 4 Ether Defence: 8 Weight: 1 Gem Slots: 1 Item Description: "Charm bracelet popular with kids. Wards off danger and brings love." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ranger Gloves Physical Defence: 12 Ether Defence: 14 Weight: 1 Gem Slots: 1 Item Description: "Light yet rugged gloves favoured by ppioneering settlers." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rescue Cuffs Physical Defence: 24 Ether Defence: 49 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rondine Gloves Physical Defence: 70 Ether Defence: 110 Weight: 1 Gem Slots: 1 Item Description: "Cloth armbands born of a traditional Colony 6 chemical formula." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Round Gloves Physical Defence: 13 Ether Defence: 20 Weight: 1 Gem Slots: 0 Item Description: "Gloves worn in emergencies. Gives protection against accidents." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Royal Gloves Physical Defence: 45 Ether Defence: 60 Weight: 1 Gem Slots: 1 Item Description: "Made from high quality material for the High Entia elite." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sabre Gloves Physical Defence: 25 Ether Defence: 35 Weight: 1 Gem Slots: 1 Item Description: "Gloves presented to the wildest Nopon heroes." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Seacle Gloves Physical Defence: 40 Ether Defence: 35 Weight: 1 Gem Slots: 0 Item Description: "Gloves of high quality material. Inscribed with a complex emblem." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sky Gloves Physical Defence: 32 Ether Defence: 43 Weight: 1 Gem Slots: 1 Item Description: "Light, well-ventilated clothing worn by the High Entia people." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sleek Cream Physical Defence: 68 Ether Defence: 82 Weight: 0 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Snow Cream Physical Defence: 42 Ether Defence: 66 Weight: 0 Gem Slots: 0 Item Description: "A cream made from fire-snow. Releases heat on contact with snow." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swimming Cream Physical Defence: 5 Ether Defence: 9 Weight: 0 Gem Slots: 1 Item Description: "Hand Cream. Normally used when swimming." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.1.D - Legs ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Alcyone Bottoms Physical Defence: 110 Ether Defence: 120 Weight: 1 Gem Slots: 1 Item Description: "Greaves made from a material once used by the Machina." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Bikini Bottoms Physical Defence: 7 Ether Defence: 9 Weight: 0 Gem Slots: 1 Item Description: "Ladies swimsuit that can also be worn as an outer garment." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Blade Leggings Physical Defence: 95 Ether Defence: 120 Weight: 1 Gem Slots: 1 Item Description: "Odd greaves with special powers. Great for going to carnivals in." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brave Bottoms Physical Defence: 92 Ether Defence: 90 Weight: 1 Gem Slots: 1 Item Description: "Homs knee-pads made from newly developed anti-ether fabric." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Chronos Bottoms Physical Defence: 50 Ether Defence: 60 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colony Bottoms Physical Defence: 7 Ether Defence: 8 Weight: 1 Gem Slots: 0 Item Description: "Bottoms commonly worn in Colony 9 that offer ease of movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Cool Trunks Physical Defence: 50 Ether Defence: 60 Weight: 0 Gem Slots: 1 Item Description: "Tree resin swimming trunks. They have heat-resistant properties." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Crest Bottoms Physical Defence: 35 Ether Defence: 59 Weight: 1 Gem Slots: 1 Item Description: "Unusually patterned trousers made of high quality material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Diver Bottoms Physical Defence: 23 Ether Defence: 38 Weight: 0 Gem Slots: 1 Item Description: "Special trousers designed for long-distance swimming." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Dyed Bottoms Physical Defence: 10 Ether Defence: 12 Weight: 1 Gem Slots: 0 Item Description: "A famous brand of ladies' trousers much sought after by Homs women." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Field Bottoms Physical Defence: 26 Ether Defence: 26 Weight: 1 Gem Slots: 1 Item Description: "Light, well ventilated trousers. Perfect for roaming the prairies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: General's Belt Physical Defence: 37 Ether Defence: 45 Weight: 1 Gem Slots: 0 Item Description: "Only worn by Homs generals. They rank above colonels." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grace Bottoms Physical Defence: 150 Ether Defence: 145 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hide Belt Physical Defence: 25 Ether Defence: 30 Weight: 1 Gem Slots: 1 Item Description: "A belt favoured by those who hunt on Gaur Plain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hierax Bottoms Physical Defence: 118 Ether Defence: 120 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jail Bottoms Physical Defence: 76 Ether Defence: 82 Weight: 1 Gem Slots: 1 Item Description: "Durable thermal trousers woven by the Homs from an unknown material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jungle Bottoms Physical Defence: 76 Ether Defence: 82 Weight: 1 Gem Slots: 1 Item Description: "Light, comfortable, feral trousers. Made from choice monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Leather Bottoms Physical Defence: 13 Ether Defence: 15 Weight: 1 Gem Slots: 0 Item Description: "Light yet rugged. Made from the skins of monsters around Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Light Bottoms Physical Defence: 10 Ether Defence: 10 Weight: 1 Gem Slots: 1 Item Description: "Casual trousers. Very popular in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Makna Bottoms Physical Defence: 47 Ether Defence: 45 Weight: 1 Gem Slots: 1 Item Description: "Wild, mesmeric bottoms. Brings out the animal in you!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mist Trunks Physical Defence: 30 Ether Defence: 48 Weight: 0 Gem Slots: 1 Item Description: "Mysterious damp-proof trunks. Stay dry in the mist!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nine Bottoms Physical Defence: 8 Ether Defence: 9 Weight: 1 Gem Slots: 0 Item Description: "Light, comfortable trousers fashionable in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopon Bottoms Physical Defence: 47 Ether Defence: 45 Weight: 1 Gem Slots: 1 Item Description: "Nopon trousers made of material from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Panther Bottoms Physical Defence: 60 Ether Defence: 56 Weight: 1 Gem Slots: 1 Item Description: "Underwear made from pelts of a vicious beast from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pelt Bottoms Physical Defence: 35 Ether Defence: 33 Weight: 2 Gem Slots: 1 Item Description: "Rugged yet lightweight. Made from specially treated monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Prairie Trousers Physical Defence: 23 Ether Defence: 24 Weight: 1 Gem Slots: 1 Item Description: "Rugged trousers of great comfort. Run through the prairies with ease." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ranger Bottoms Physical Defence: 20 Ether Defence: 20 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rescue Bottoms Physical Defence: 42 Ether Defence: 70 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rondine Bottoms Physical Defence: 108 Ether Defence: 130 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Round Bottoms Physical Defence: 22 Ether Defence: 28 Weight: 1 Gem Slots: 1 Item Description: "Trousers worn in emergencies. Gives protection against accidents." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Royal Bottoms Physical Defence: 68 Ether Defence: 75 Weight: 1 Gem Slots: 1 Item Description: "Made from high quality material for the High Entia elite." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Seacle Bottoms Physical Defence: 62 Ether Defence: 48 Weight: 1 Gem Slots: 1 Item Description: "Clothing of high quality material. Inscribed with a complex emblem." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sky Bottoms Physical Defence: 55 Ether Defence: 60 Weight: 1 Gem Slots: 1 Item Description: "Light, well-ventilated clothing worn by the High Entia people." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sleek Trunks Physical Defence: 108 Ether Defence: 116 Weight: 0 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Snow Trunks Physical Defence: 68 Ether Defence: 93 Weight: 0 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Stylish Belt Physical Defence: 6 Ether Defence: 12 Weight: 1 Gem Slots: 1 Item Description: "Trousers featuring a beautifully decorated buckle." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swimming Bottoms Physical Defence: 45 Ether Defence: 50 Weight: 1 Gem Slots: 1 Item Description: "A swimsuit that's the height of style. All eyes will be on you at the beach." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swimming Trunks Physical Defence: 8 Ether Defence: 12 Weight: 0 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Twin Tree Trousers Physical Defence: 48 Ether Defence: 62 Weight: 1 Gem Slots: 1 Item Description: "Trousers woven from the famed twin tree ivy of Makna Forest." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.1.E - Feet ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Alcyone Shoes Physical Defence: 100 Ether Defence: 92 Weight: 1 Gem Slots: 1 Item Description: "Shoes made from a material once used by the Machina." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Blade Boots Physical Defence: 85 Ether Defence: 85 Weight: 1 Gem Slots: 1 Item Description: "Odd boots with special powers. Great for going to carnivals in." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brave Shoes Physical Defence: 84 Ether Defence: 64 Weight: 1 Gem Slots: 1 Item Description: "Shoes made by the Homs from the newly developed anti-ether fabric." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Chronos Shoes Physical Defence: 42 Ether Defence: 44 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colony Shoes Physical Defence: 6 Ether Defence: 6 Weight: 1 Gem Slots: 0 Item Description: "Shoes long worn in Colony 9 offering ease of movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Cool Sandals Physical Defence: 40 Ether Defence: 42 Weight: 0 Gem Slots: 1 Item Description: "Tree-resin beach sandals. They have heat-resistant properties." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Crest Shoes Physical Defence: 30 Ether Defence: 40 Weight: 1 Gem Slots: 0 Item Description: "Unusually-patterned shoes made from high quality material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Diver Shoes Physical Defence: 18 Ether Defence: 25 Weight: 0 Gem Slots: 1 Item Description: "Special shoes designed for long-distance swimming." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Dyed Mules Physical Defence: 9 Ether Defence: 9 Weight: 1 Gem Slots: 0 Item Description: "A famous brand of ladies' shoes much sought after by Homs women." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Field Shoes Physical Defence: 20 Ether Defence: 18 Weight: 1 Gem Slots: 1 Item Description: "Light, well-ventilated shoes. Perfect for roaming the prairies." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: General's Boots Physical Defence: 31 Ether Defence: 32 Weight: 1 Gem Slots: 0 Item Description: "Only worn by Homs generals. They rank above colonels." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grace Shoes Physical Defence: 140 Ether Defence: 115 Weight: 1 Gem Slots: 1 Item Description: "Made from the ultimate cloth, derived not of matter but of ether." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hierax Shoes Physical Defence: 105 Ether Defence: 100 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hover Shoes Physical Defence: 35 Ether Defence: 35 Weight: 0 Gem Slots: 1 Item Description: "Shoes of Hover Stone from the core of a Hovering Reef at Eryth Sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jail Shoes Physical Defence: 63 Ether Defence: 58 Weight: 1 Gem Slots: 1 Item Description: "Durable thermal shoes woven by the Homs from an unknown material." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Jungle Shoes Physical Defence: 40 Ether Defence: 35 Weight: 1 Gem Slots: 1 Item Description: "Light, comfortable, feral shoes. Made from choice monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Leather Shoes Physical Defence: 11 Ether Defence: 11 Weight: 1 Gem Slots: 1 Item Description: "Light yet rugged. Made from skins of monsters around Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Light Shoes Physical Defence: 9 Ether Defence: 7 Weight: 1 Gem Slots: 1 Item Description: "Casual shoes. Very Popular in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Makna Shoes Physical Defence: 37 Ether Defence: 31 Weight: 1 Gem Slots: 1 Item Description: "Wild, mesmeric shoes. Brings out the animal in you!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mist Sandals Physical Defence: 25 Ether Defence: 33 Weight: 0 Gem Slots: 1 Item Description: "Mysterious sandals. Keep your footing in the mist." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nine Shoes Physical Defence: 7 Ether Defence: 7 Weight: 1 Gem Slots: 0 Item Description: "Light, comfortable shoes fashionable in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopon Shoes Physical Defence: 38 Ether Defence: 30 Weight: 1 Gem Slots: 0 Item Description: "Nopon shoes made of material from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Panther Shoes Physical Defence: 52 Ether Defence: 40 Weight: 1 Gem Slots: 1 Item Description: "Shoes made from the pelt of a truly vicious beast from Makna Forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pelt Shoes Physical Defence: 29 Ether Defence: 24 Weight: 2 Gem Slots: 1 Item Description: "Rugged yet lightweight. Made from specially treated monster skin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ranger Shoes Physical Defence: 15 Ether Defence: 15 Weight: 1 Gem Slots: 1 Item Description: "Light yet rugged shoes favoured by pioneering settlers." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rescue Shoes Physical Defence: 34 Ether Defence: 48 Weight: 1 Gem Slots: 1 Item Description: "Fearless rescue shoes. The product of proud craftsmanship." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rondine Shoes Physical Defence: 95 Ether Defence: 110 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Round Shoes Physical Defence: 17 Ether Defence: 20 Weight: 1 Gem Slots: 0 Item Description: "Shoes worn in emergencies. Gives protection against accidents." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Royal Shoes Physical Defence: 64 Ether Defence: 62 Weight: 1 Gem Slots: 1 Item Description: "Made from high quality material for the High Entia elite." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Seacle Shoes Physical Defence: 48 Ether Defence: 38 Weight: 1 Gem Slots: 0 Item Description: "Clothing of high quality material. Inscribed with a complex emblem." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sky Shoes Physical Defence: 46 Ether Defence: 43 Weight: 1 Gem Slots: 1 Item Description: "Light, well-ventilated clothing worn by the High Entia people." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sleek Sandals Physical Defence: 102 Ether Defence: 82 Weight: 0 Gem Slots: 1 Item Description: "Surprisingly swift sandals. It's all down to the Mechon lubricant." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Snow Sandals Physical Defence: 60 Ether Defence: 66 Weight: 0 Gem Slots: 1 Item Description: "Sandals made from fire-snow. Release heat on contact with snow." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed Boots Physical Defence: 23 Ether Defence: 24 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swimming Sandals Physical Defence: 6 Ether Defence: 9 Weight: 0 Gem Slots: 0 Item Description: "Beach sandals. Usually worn in Colony 9." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Webbed Sandals Physical Defence: 25 Ether Defence: 28 Weight: 1 Gem Slots: 1 Item Description: "These prototypes were developed by some inventor or other." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.2 - Medium Armour ----------------------------------------------------------------------------- ============================================================================= Medium armour provides all-around good defence at moderate weight. It does not have as much physical defence as heavy armour and it does not have as much ether defence as light armour, so this is not armour that you really need to use to "matchup" in boss fights. It's an easy skill to get that most characters have when you first get them, and it's pretty cheap to skill link to someone. ============================================================================= ----------------------------------------------------------------------------- 6.2.A - Head ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Aer Gear Physical Defence: 72 Ether Defence: 36 Weight: 2 Gem Slots: 1 Item Description: "Cap with a little fan inside for excellent ventilation." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Agrius Helm Physical Defence: 145 Ether Defence: 75 Weight: 2 Gem Slots: 1 Item Description: "Homs helmet forged long ago by a Giant blacksmith." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Amethyst Gear Physical Defence: 92 Ether Defence: 58 Weight: 2 Gem Slots: 0 Item Description: "Helmet made from the elusive nocturnal iron ore of Valak Mountain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Argos Gear Physical Defence: 165 Ether Defence: 100 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Battle Gear Physical Defence: 9 Ether Defence: 5 Weight: 2 Gem Slots: 0 Item Description: "Rugged hat worn by Homs soldiers when training." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brandle Gear Physical Defence: 81 Ether Defence: 45 Weight: 2 Gem Slots: 1 Item Description: "A hard helmet made from a metal only malleable in icy regions." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Caravan Gear Physical Defence: 13 Ether Defence: 5 Weight: 1 Gem Slots: 1 Item Description: "Light yet rugged cap favoured by wandering merchants." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Charge Gear Physical Defence: 132 Ether Defence: 80 Weight: 2 Gem Slots: 1 Item Description: "Go-get-'em helmet. Even makes you look brave." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Climb Gear Physical Defence: 90 Ether Defence: 45 Weight: 2 Gem Slots: 1 Item Description: "Thermal helmet developed for exploring the snowy heights." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colonel Gear Physical Defence: 35 Ether Defence: 16 Weight: 2 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Corporal Gear Physical Defence: 8 Ether Defence: 3 Weight: 1 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eryth Gear Physical Defence: 62 Ether Defence: 32 Weight: 3 Gem Slots: 1 Item Description: "Regular issue helmet for High Entia troops." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Forest Cap Physical Defence: 52 Ether Defence: 22 Weight: 1 Gem Slots: 1 Item Description: "Highly functional cap made to handle all possible dangers in the forest." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gemini Gear Physical Defence: 120 Ether Defence: 68 Weight: 3 Gem Slots: 0 Item Description: "Helmet allegedly made of Homs technology taken by the Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Glory Gear Physical Defence: 190 Ether Defence: 150 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grand Gear Physical Defence: 32 Ether Defence: 22 Weight: 2 Gem Slots: 0 Item Description: "Produced for Final Defence Squad in low quantities on Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Homs Military Cap Physical Defence: 12 Ether Defence: 6 Weight: 2 Gem Slots: 0 Item Description: "Rugged hat. Official issue of Homs army." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hunter Gear Physical Defence: 26 Ether Defence: 12 Weight: 2 Gem Slots: 1 Item Description: "Robust cap that lets you face those prairie beasts with confidence." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Iron Gear Physical Defence: 42 Ether Defence: 18 Weight: 2 Gem Slots: 1 Item Description: "Tough helmet made with iron ore from Satorl Marsh." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Journey Diadem Physical Defence: 44 Ether Defence: 22 Weight: 2 Gem Slots: 1 Item Description: "Made from ancient Satorl wood. Wearing it allows you to think faster." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lagoon Gear Physical Defence: 38 Ether Defence: 19 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lancelot Gear Physical Defence: 114 Ether Defence: 145 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: League Gear Physical Defence: 80 Ether Defence: 30 Weight: 3 Gem Slots: 1 Item Description: "A comfortable and rugged hat favoured by travelling High Entia." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Legar Gear Physical Defence: 34 Ether Defence: 15 Weight: 2 Gem Slots: 0 Item Description: "Homs helmet favoured by the elite troops of Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Middle Gear Physical Defence: 8 Ether Defence: 4 Weight: 2 Gem Slots: 0 Item Description: "Rugged hat popular with Homs soldiers as civilian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mithril Gear Physical Defence: 72 Ether Defence: 44 Weight: 2 Gem Slots: 1 Item Description: "Refined helmet made with mithril ore from the Hovering Reefs." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Night Goggles Physical Defence: 12 Ether Defence: 6 Weight: 2 Gem Slots: 1 Item Description: "Special Homs army equipment designed for night patrol." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Noise Canceller Physical Defence: 114 Ether Defence: 60 Weight: 2 Gem Slots: 1 Item Description: "Brainwave stabilisation helmet. The finest in panic prevention wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopol Gear Physical Defence: 48 Ether Defence: 25 Weight: 3 Gem Slots: 0 Item Description: "Rugged hat made by the Nopon in imitation of Homs fashion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Pine Headgear Physical Defence: 36 Ether Defence: 24 Weight: 2 Gem Slots: 1 Item Description: "Made from sunshine tree wood. Lights the way for the traveler." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Quark Gear Physical Defence: 30 Ether Defence: 18 Weight: 2 Gem Slots: 0 Item Description: "Robust cap reinforced with quartz from Gaur Plain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rafaga Gear Physical Defence: 132 Ether Defence: 92 Weight: 3 Gem Slots: 1 Item Description: "High society helmet created with only the finest High Entia materials." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Regnas Gear Physical Defence: 17 Ether Defence: 8 Weight: 2 Gem Slots: 0 Item Description: "Homs helmet developed during the last war." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Retrieved Gear Physical Defence: 132 Ether Defence: 80 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Safety Helmet Physical Defence: 36 Ether Defence: 12 Weight: 2 Gem Slots: 1 Item Description: "This hat is a must when working down in the mine." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Serpent Gear Physical Defence: 72 Ether Defence: 36 Weight: 2 Gem Slots: 1 Item Description: "Thick rugged helmet crafted from snakeskin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Soil Gear Physical Defence: 22 Ether Defence: 10 Weight: 3 Gem Slots: 0 Item Description: "Dirt resistant and perfect for cave exploration." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Stellar Gear Physical Defence: 104 Ether Defence: 58 Weight: 3 Gem Slots: 1 Item Description: "Enhanced version of the High Entia army helmet." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swep Gear Physical Defence: 34 Ether Defence: 23 Weight: 2 Gem Slots: 0 Item Description: "Rugged yet comfy head gear. Woven with special plant fibres." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.2.B - Torso ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Agni Plate Physical Defence: 168 Ether Defence: 153 Weight: 3 Gem Slots: 1 Item Description: "Flabbergasting armour that lets the wearer wreak havoc around them." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Agrius Plate Physical Defence: 175 Ether Defence: 145 Weight: 3 Gem Slots: 1 Item Description: "Homs armour forged long ago by a Giant blacksmith." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Amethyst Armour Physical Defence: 123 Ether Defence: 127 Weight: 5 Gem Slots: 0 Item Description: "Armour made from the elusive nocturnal iron ore of Valak Mountain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Aqua Top Physical Defence: 50 Ether Defence: 55 Weight: 3 Gem Slots: 0 Item Description: "Allows free movement in water. Favoured by those who hunt at sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Argos Armour Physical Defence: 215 Ether Defence: 185 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Battle Armour Physical Defence: 12 Ether Defence: 8 Weight: 2 Gem Slots: 1 Item Description: "Rugged clothing worn by Homs soldiers when training." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Blessed Brigandine Physical Defence: 44 Ether Defence: 34 Weight: 2 Gem Slots: 1 Item Description: "Breastplate inscribed with a symbol which Homs see as lucky." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brandle Armour Physical Defence: 115 Ether Defence: 105 Weight: 3 Gem Slots: 0 Item Description: "Hard armour made from a metal only malleable in icy regions." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Caravan Armour Physical Defence: 17 Ether Defence: 11 Weight: 2 Gem Slots: 0 Item Description: "Light yet rugged clothing that wandering merchants love to wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Climb Armour Physical Defence: 127 Ether Defence: 105 Weight: 3 Gem Slots: 1 Item Description: "Thermal armour developed for exploring the snowy heights." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colonel Attire Physical Defence: 52 Ether Defence: 37 Weight: 2 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Corporal Attire Physical Defence: 11 Ether Defence: 7 Weight: 0 Gem Slots: 0 Item Description: "Rugged clothing popular with Homs soldiers as civilian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eryth Armour Physical Defence: 84 Ether Defence: 74 Weight: 2 Gem Slots: 0 Item Description: "Regular issue armour for High Entia troops." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Front Armour Physical Defence: 17 Ether Defence: 11 Weight: 2 Gem Slots: 1 Item Description: "Expertly-crafted armour that strengthens your life-force." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gemini Armour Physical Defence: 148 Ether Defence: 141 Weight: 3 Gem Slots: 1 Item Description: "Armour allegedly made of Homs technology taken by the Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Glory Armour Physical Defence: 250 Ether Defence: 180 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grand Armour Physical Defence: 50 Ether Defence: 40 Weight: 2 Gem Slots: 1 Item Description: "Produced for the Final Defence Squad in low quantities at Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Homs Chestplate Physical Defence: 39 Ether Defence: 18 Weight: 2 Gem Slots: 0 Item Description: "Increases your chance of survival. Comfort for the regular soldier." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hunter Armour Physical Defence: 37 Ether Defence: 30 Weight: 2 Gem Slots: 0 Item Description: "Robust clothing that lets you face those prairie beasts with comfort." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Inferno Armour Physical Defence: 145 Ether Defence: 130 Weight: 3 Gem Slots: 1 Item Description: "Fire control armour. Surrounded by a flaming vortex? No problem!" ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Iron Armour Physical Defence: 60 Ether Defence: 45 Weight: 3 Gem Slots: 1 Item Description: "Tough armour made with iron ore from Satorl Marsh." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lagoon Armour Physical Defence: 54 Ether Defence: 46 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lancelot Armour Physical Defence: 175 Ether Defence: 194 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lattice Armour Physical Defence: 100 Ether Defence: 84 Weight: 2 Gem Slots: 1 Item Description: "Armour gilded with precious metal. A popular collector's item." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: League Armour Physical Defence: 114 Ether Defence: 75 Weight: 4 Gem Slots: 1 Item Description: "Comfortable and rugged clothing favoured by traveling High Entia." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Legar Armour Physical Defence: 48 Ether Defence: 33 Weight: 3 Gem Slots: 0 Item Description: "Homs Armour favoured by the elite troops of Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Middle Armour Physical Defence: 11 Ether Defence: 7 Weight: 2 Gem Slots: 0 Item Description: "Rugged clothing popular with Homs soldiers as civilian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mithril Armour Physical Defence: 105 Ether Defence: 105 Weight: 3 Gem Slots: 0 Item Description: "Refined armour made with mithril ore from the Hovering Reefs." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopol Armour Physical Defence: 62 Ether Defence: 62 Weight: 3 Gem Slots: 0 Item Description: "Rugged clothing made by the Nopon in imitation of Homs fashion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Quark Armour Physical Defence: 38 Ether Defence: 42 Weight: 3 Gem Slots: 1 Item Description: "Robust clothing reinforced with quartz from Gaur Plain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rafaga Armour Physical Defence: 168 Ether Defence: 164 Weight: 3 Gem Slots: 1 Item Description: "High society armour created with only the finest High Entia materials." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Regnas Armour Physical Defence: 20 Ether Defence: 15 Weight: 3 Gem Slots: 1 Item Description: "Homs armour developed during the last war." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Retrieved Armour Physical Defence: 161 Ether Defence: 160 Weight: 5 Gem Slots: 1 Item Description: "Armour taken from the Homs by the Mechon during an ancient war." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Serpent Armour Physical Defence: 100 Ether Defence: 84 Weight: 2 Gem Slots: 1 Item Description: "Thick rugged armour crafted from snakeskin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Shell Armour Physical Defence: 105 Ether Defence: 76 Weight: 2 Gem Slots: 1 Item Description: "Rugged armour made from hard shells found at Eryth Sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Soil Armour Physical Defence: 30 Ether Defence: 23 Weight: 3 Gem Slots: 0 Item Description: "Dirt resistant and perfect for cave exploration." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Stellar Armour Physical Defence: 132 Ether Defence: 123 Weight: 3 Gem Slots: 1 Item Description: "Enhanced version of the High Entia army armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swep Armour Physical Defence: 48 Ether Defence: 55 Weight: 2 Gem Slots: 1 Item Description: "Rugged clothing that's not too bulky. Woven with special plant fibres." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.2.C - Arms ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Agrius Arms Physical Defence: 95 Ether Defence: 70 Weight: 2 Gem Slots: 1 Item Description: "Homs gauntlet forged long ago by a Giant blacksmith." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Amethyst Gauntlets Physical Defence: 64 Ether Defence: 58 Weight: 3 Gem Slots: 0 Item Description: "Gauntlets made from the elusive nocturnal iron ore of Valak Mountain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Argos Gauntlets Physical Defence: 115 Ether Defence: 105 Weight: 2 Gem Slots: 1 Item Description: "Gauntlets imbued with a primeval will to survive." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Battle Gauntlets Physical Defence: 8 Ether Defence: 4 Weight: 2 Gem Slots: 0 Item Description: "Rugged armbands worn by Homs soldiers when training." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Block Gauntlets Physical Defence: 22 Ether Defence: 15 Weight: 2 Gem Slots: 1 Item Description: "Gauntlets that increase resilience by activating the arm's pressure points." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brandle Gauntlets Physical Defence: 57 Ether Defence: 45 Weight: 2 Gem Slots: 0 Item Description: "Hard gauntlets made from a metal only malleable in icy regions." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Caravan Gauntlets Physical Defence: 10 Ether Defence: 6 Weight: 1 Gem Slots: 0 Item Description: "Light yet rugged armbands that wandering merchants love to wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Chain Gauntlets Physical Defence: 22 Ether Defence: 15 Weight: 2 Gem Slots: 1 Item Description: "Gloves woven from fine chains for protection from slash attacks." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Climb Gauntlets Physical Defence: 64 Ether Defence: 45 Weight: 2 Gem Slots: 1 Item Description: "Thermal gauntlets developed for exploring the snowy heights." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colonel Gauntlets Physical Defence: 25 Ether Defence: 16 Weight: 2 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Corporal Gauntlets Physical Defence: 6 Ether Defence: 3 Weight: 1 Gem Slots: 0 Item Description: "Rugged armband popular with Homs soldiers as civilian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eryth Gauntlets Physical Defence: 44 Ether Defence: 32 Weight: 3 Gem Slots: 1 Item Description: "Regular issue gauntlets for High Entia troops." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Frozen Gauntlets Physical Defence: 75 Ether Defence: 60 Weight: 2 Gem Slots: 1 Item Description: "Gauntlets made of frozen air. They can destroy Inferno Armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gemini Gauntlets Physical Defence: 79 Ether Defence: 68 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Glory Gauntlets Physical Defence: 165 Ether Defence: 155 Weight: 1 Gem Slots: 1 Item Description: "Fate stone gauntlet imbued with the destiny to embrace a glorious future." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Graft Gauntlets Physical Defence: 9 Ether Defence: 6 Weight: 2 Gem Slots: 1 Item Description: "Gauntlets that give extra strength to the wearer." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grand Gauntlets Physical Defence: 22 Ether Defence: 22 Weight: 2 Gem Slots: 0 Item Description: "Produced for the Final Defence Squad in low quantities on Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Homs Gauntlets Physical Defence: 9 Ether Defence: 6 Weight: 2 Gem Slots: 0 Item Description: "Rugged yet lightweight gauntlets. Official issue of Homs army." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hunter Gauntlets Physical Defence: 20 Ether Defence: 13 Weight: 2 Gem Slots: 1 Item Description: "Robust armbands that let you face those prairie beasts with confidence." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Iron Gauntlets Physical Defence: 29 Ether Defence: 18 Weight: 2 Gem Slots: 0 Item Description: "Tough gauntlets made with iron Ore from Satorl Marsh." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lagoon Gauntlets Physical Defence: 27 Ether Defence: 19 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lancelot Gauntlets Physical Defence: 80 Ether Defence: 125 Weight: 2 Gem Slots: 1 Item Description: "Gauntlets that are the fusion of Homs, Nopon and High Entia acumen." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lattice Gauntlets Physical Defence: 50 Ether Defence: 36 Weight: 2 Gem Slots: 1 Item Description: "Gauntlets gilded with precious metal. A popular collector's item." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: League Gauntlets Physical Defence: 65 Ether Defence: 30 Weight: 3 Gem Slots: 0 Item Description: "Comfortable and rugged gauntlets favoured by travelling High Entia." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Legar Gauntlets Physical Defence: 24 Ether Defence: 15 Weight: 2 Gem Slots: 1 Item Description: "Homs gauntlets favoured by the elite troops of Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Middle Gauntlets Physical Defence: 6 Ether Defence: 4 Weight: 2 Gem Slots: 0 Item Description: "Rugged armband popular with Homs soldiers as civilian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mithril Gauntlets Physical Defence: 55 Ether Defence: 42 Weight: 2 Gem Slots: 0 Item Description: "Refined gloves made with mithril ore from the Hovering Reefs." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopol Gauntlets Physical Defence: 34 Ether Defence: 25 Weight: 3 Gem Slots: 0 Item Description: "Rugged gauntlets made by the Nopon in imitation of Homs fashion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Prairie Gauntlets Physical Defence: 25 Ether Defence: 10 Weight: 2 Gem Slots: 0 Item Description: "Gauntlets developed by a renowned sharpshooter from Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Quark Gauntlets Physical Defence: 18 Ether Defence: 18 Weight: 2 Gem Slots: 1 Item Description: "Robust armbands reinforced with quartz from Gaur Plain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rafaga Gauntlets Physical Defence: 92 Ether Defence: 92 Weight: 3 Gem Slots: 0 Item Description: "High society gauntlets created with only the finest High Entia materials." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Regnas Gauntlets Physical Defence: 13 Ether Defence: 8 Weight: 2 Gem Slots: 0 Item Description: "Homs gauntlets developed during the last war." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Retrieved Gauntlets Physical Defence: 90 Ether Defence: 80 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Serpent Gauntlets Physical Defence: 50 Ether Defence: 36 Weight: 2 Gem Slots: 1 Item Description: "Thick rugged gauntlets crafted from snakeskin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Shell Gauntlets Physical Defence: 53 Ether Defence: 35 Weight: 2 Gem Slots: 1 Item Description: "Rugged gauntlets made from hard shells found at Eryth Sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Shilpala Gauntlets Physical Defence: 90 Ether Defence: 80 Weight: 2 Gem Slots: 1 Item Description: "Smooth gloves on which 'Shilpala' is written." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Soil Gauntlets Physical Defence: 17 Ether Defence: 10 Weight: 3 Gem Slots: 0 Item Description: "Dirt Resistant and perfect for cave exploration." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Stellar Gauntlets Physical Defence: 70 Ether Defence: 58 Weight: 3 Gem Slots: 1 Item Description: "Enhanced version of the High Entia army gauntlets." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swep Gauntlets Physical Defence: 24 Ether Defence: 23 Weight: 2 Gem Slots: 0 Item Description: "Rugged yet comfortable gauntlets. Woven with special plant fibres." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Warm Gloves Physical Defence: 50 Ether Defence: 50 Weight: 2 Gem Slots: 1 Item Description: "Favoured by Assault Troopers as they prevent the finger tips freezing." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.2.D - Legs ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Agrius Cuisses Physical Defence: 135 Ether Defence: 100 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Amethyst Leggings Physical Defence: 105 Ether Defence: 80 Weight: 3 Gem Slots: 1 Item Description: "Greaves made from the elusive nocturnal iron ore of Valak Mountain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Aqua Bottoms Physical Defence: 44 Ether Defence: 32 Weight: 3 Gem Slots: 0 Item Description: "These allow free movement in water. Favoured by those who hunt at sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Argos Leggings Physical Defence: 175 Ether Defence: 125 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Battle Leggings Physical Defence: 12 Ether Defence: 5 Weight: 2 Gem Slots: 1 Item Description: "Rugged trousers worn by Homs soldiers when training." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brandle Leggings Physical Defence: 98 Ether Defence: 63 Weight: 2 Gem Slots: 0 Item Description: "Hard greaves made from a metal only malleable in icy regions." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Caravan Leggings Physical Defence: 14 Ether Defence: 8 Weight: 2 Gem Slots: 1 Item Description: "Light yet rugged trousers that wandering merchants love to wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Climb Leggings Physical Defence: 110 Ether Defence: 60 Weight: 2 Gem Slots: 1 Item Description: "Thermal greaves developed for exploring the snowy heights." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colonel Belt Physical Defence: 44 Ether Defence: 22 Weight: 2 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Corporal Belt Physical Defence: 10 Ether Defence: 4 Weight: 0 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Court Leggings Physical Defence: 14 Ether Defence: 8 Weight: 2 Gem Slots: 1 Item Description: "Knee-pads that are resistant to the venom of cave-dwelling insects." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Engineer Leggings Physical Defence: 100 Ether Defence: 77 Weight: 2 Gem Slots: 1 Item Description: "Useful piece of Homs equipment. It can store a wide variety of tools." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eryth Leggings Physical Defence: 71 Ether Defence: 45 Weight: 2 Gem Slots: 1 Item Description: "Regular issue greaves for High Entia troops." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gemini Leggings Physical Defence: 126 Ether Defence: 96 Weight: 3 Gem Slots: 1 Item Description: "Greaves allegedly made of Homs technology taken by the Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Glory Leggings Physical Defence: 215 Ether Defence: 175 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grand Leggings Physical Defence: 40 Ether Defence: 30 Weight: 2 Gem Slots: 0 Item Description: "Produced for the Final Defence Squad in low quantities on Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hunter Leggings Physical Defence: 34 Ether Defence: 20 Weight: 2 Gem Slots: 0 Item Description: "Robust trousers that let you face those prairie beasts with confidence." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Iron Leggings Physical Defence: 52 Ether Defence: 26 Weight: 3 Gem Slots: 1 Item Description: "Tough greaves made with iron from Satorl Marsh." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lagoon Leggings Physical Defence: 47 Ether Defence: 28 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lancelot Leggings Physical Defence: 144 Ether Defence: 126 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lattice Leggings Physical Defence: 88 Ether Defence: 50 Weight: 2 Gem Slots: 1 Item Description: "Greaves gilded with precious metal. A popular collector's item." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: League Leggings Physical Defence: 100 Ether Defence: 44 Weight: 4 Gem Slots: 1 Item Description: "Comfortable and rugged trousers favoured by travelling High Entia." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Legar Leggings Physical Defence: 42 Ether Defence: 20 Weight: 3 Gem Slots: 0 Item Description: "Homs greaves favoured by the elite troops of Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Light Leggings Physical Defence: 40 Ether Defence: 21 Weight: 2 Gem Slots: 1 Item Description: "Improved greaves designed to maximise a soldier's mobility." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lord Leggings Physical Defence: 140 Ether Defence: 100 Weight: 3 Gem Slots: 1 Item Description: "Leg armour for cavalry troops. Equip to improve constitution." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Middle Leggings Physical Defence: 10 Ether Defence: 5 Weight: 2 Gem Slots: 0 Item Description: "Rugged trousers popular with Homs soldiers as civillian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mithril Leggings Physical Defence: 90 Ether Defence: 62 Weight: 3 Gem Slots: 0 Item Description: "Refined greaves made with mithril ore from the Hovering Reefs." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopol Leggings Physical Defence: 53 Ether Defence: 38 Weight: 3 Gem Slots: 0 Item Description: "Rugged trousers made by the Nopon in imitation of Homs clothing." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Quark Leggings Physical Defence: 32 Ether Defence: 26 Weight: 3 Gem Slots: 0 Item Description: "Robust trousers reinforced with quartz from Gaur Plain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rafaga Leggings Physical Defence: 137 Ether Defence: 110 Weight: 3 Gem Slots: 1 Item Description: "High society greaves created with only the finest High Entia materials." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Regnas Leggings Physical Defence: 18 Ether Defence: 9 Weight: 3 Gem Slots: 1 Item Description: "Homs greaves developed during the last war." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Retrieved Leggings Physical Defence: 134 Ether Defence: 108 Weight: 5 Gem Slots: 1 Item Description: "Greaves taken by the Mechon from the Homs during an ancient war." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Serpent Leggings Physical Defence: 88 Ether Defence: 50 Weight: 2 Gem Slots: 1 Item Description: "Thick rugged greaves crafted from snakeskin." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Shell Leggings Physical Defence: 92 Ether Defence: 46 Weight: 2 Gem Slots: 1 Item Description: "Rugged knee-pads made from hard shells found at Eryth Sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Soil Leggings Physical Defence: 28 Ether Defence: 15 Weight: 3 Gem Slots: 0 Item Description: "Dirt resistant and perfect for cave exploration." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Stellar Leggings Physical Defence: 112 Ether Defence: 90 Weight: 3 Gem Slots: 1 Item Description: "Enhanced version of High Entia army greaves." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Styptic Leggings Physical Defence: 124 Ether Defence: 85 Weight: 3 Gem Slots: 1 Item Description: "Leggings that stem the flow of blood. Made by a kindly craftsman." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swep Leggings Physical Defence: 42 Ether Defence: 33 Weight: 2 Gem Slots: 0 Item Description: "Rugged yet comfortable trousers. Woven with special plant fibres." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.2.E - Feet ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Agrius Greaves Physical Defence: 125 Ether Defence: 75 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Amethyst Boots Physical Defence: 92 Ether Defence: 58 Weight: 2 Gem Slots: 1 Item Description: "Boots made from the elusive nocturnal iron ore of Valak Mountain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Argos Boots Physical Defence: 150 Ether Defence: 100 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Battle Boots Physical Defence: 9 Ether Defence: 4 Weight: 1 Gem Slots: 0 Item Description: "Rugged shoes worn by Homs soldiers when training." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Brandle Boots Physical Defence: 80 Ether Defence: 45 Weight: 2 Gem Slots: 0 Item Description: "Hard boots made from a metal only malleable in icy regions." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Caravan Boots Physical Defence: 13 Ether Defence: 5 Weight: 1 Gem Slots: 0 Item Description: "Light yet rugged shoes that wandering merchants love to wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Climb Boots Physical Defence: 90 Ether Defence: 45 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Colonel Boots Physical Defence: 35 Ether Defence: 16 Weight: 2 Gem Slots: 0 Item Description: " ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Combatant Boots Physical Defence: 130 Ether Defence: 80 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Corporal Boots Physical Defence: 8 Ether Defence: 3 Weight: 2 Gem Slots: 0 Item Description: "Rugged shoes popular with Homs soldiers as civilian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Earth Boots Physical Defence: 114 Ether Defence: 60 Weight: 2 Gem Slots: 1 Item Description: "Special boots that drive numbness from the body and into the ground." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eryth Boots Physical Defence: 62 Ether Defence: 32 Weight: 3 Gem Slots: 1 Item Description: "Regular issue shoes for High Entia troops." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gemini Boots Physical Defence: 120 Ether Defence: 68 Weight: 3 Gem Slots: 0 Item Description: "Boots allegedly made of Homs technology taken by the Mechon." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Glory Boots Physical Defence: 175 Ether Defence: 125 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grand Boots Physical Defence: 32 Ether Defence: 22 Weight: 2 Gem Slots: 0 Item Description: "Produced for the Final Defence Squad in low quantities on Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Homs Miltary Boots Physical Defence: 12 Ether Defence: 6 Weight: 2 Gem Slots: 0 Item Description: "Rugged yet comfortable shoes. Official issue of Homs army." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Hunter Boots Physical Defence: 26 Ether Defence: 13 Weight: 2 Gem Slots: 1 Item Description: "Robust boots that let you face those prairie monsters with confidence." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ice Climbing Boots Physical Defence: 88 Ether Defence: 46 Weight: 1 Gem Slots: 1 Item Description: "Army boots designed for the snow. They have halved the accident rate." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Infantry Boots Physical Defence: 32 Ether Defence: 15 Weight: 2 Gem Slots: 1 Item Description: "Strengthenend shoes built for fighting. For confidence on the battlefield." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Iron Boots Physical Defence: 42 Ether Defence: 18 Weight: 2 Gem Slots: 1 Item Description: "Tough boots made with iron ore from Satorl Marsh." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lagoon Boots Physical Defence: 38 Ether Defence: 19 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lancelot Boots Physical Defence: 110 Ether Defence: 125 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lattice Boots Physical Defence: 74 Ether Defence: 60 Weight: 2 Gem Slots: 1 Item Description: "Boots gilded with precious metal. A popular collector's item." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: League Boots Physical Defence: 82 Ether Defence: 32 Weight: 3 Gem Slots: 1 Item Description: "Comfortable and rugged boots favoured by travelling High Entia." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Legar Boots Physical Defence: 34 Ether Defence: 15 Weight: 2 Gem Slots: 1 Item Description: "Homs boots favoured by the elite troops of Colony 6." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Messenger Shoes Physical Defence: 12 Ether Defence: 6 Weight: 2 Gem Slots: 1 Item Description: "Special shoes worn only by the Homs army messenger troops." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Middle Boots Physical Defence: 8 Ether Defence: 4 Weight: 2 Gem Slots: 0 Item Description: "Rugged shoes popular with Homs soldiers as civilian wear." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mithril Boots Physical Defence: 70 Ether Defence: 44 Weight: 2 Gem Slots: 1 Item Description: "Refined boots made with mithril ore from the Hovering Reefs." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nopol Boots Physical Defence: 48 Ether Defence: 25 Weight: 3 Gem Slots: 0 Item Description: "Rugged shoes made by the Nopon in imitation of Homs fashion." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Quark Boots Physical Defence: 28 Ether Defence: 18 Weight: 2 Gem Slots: 0 Item Description: "Robust boots reinforced with quartz from Gaur Plain." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rafaga Boots Physical Defence: 128 Ether Defence: 90 Weight: 2 Gem Slots: 1 Item Description: "High society boots created with only the finest High Entia materials." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Regnas Boots Physical Defence: 17 Ether Defence: 8 Weight: 2 Gem Slots: 0 Item Description: "Homs boots developed during the last war." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Retrieved Boots Physical Defence: 130 Ether Defence: 82 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: School Shoes Physical Defence: 40 Ether Defence: 20 Weight: 1 Gem Slots: 1 Item Description: "The soles are made from tree resin. For sure footedness in mud." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Serpent Boots Physical Defence: 72 Ether Defence: 36 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Shell Boots Physical Defence: 75 Ether Defence: 35 Weight: 2 Gem Slots: 1 Item Description: "Rugged boots made from hard shells found at Eryth Sea." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Soil Boots Physical Defence: 22 Ether Defence: 10 Weight: 3 Gem Slots: 0 Item Description: "Dirt resistant and perfect for cave exploration." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Stellar Boots Physical Defence: 104 Ether Defence: 58 Weight: 3 Gem Slots: 1 Item Description: "Enhanced version of the High Entia army boots." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Survivor Boots Physical Defence: 23 Ether Defence: 12 Weight: 1 Gem Slots: 1 Item Description: "Boots recovered from the battlefield. Popular as a good luck charm." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Swep Boots Physical Defence: 34 Ether Defence: 23 Weight: 2 Gem Slots: 0 Item Description: "Rugged yet comfortable boots. Woven with special plant fibres." ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.3 - Heavy Armour ----------------------------------------------------------------------------- ============================================================================= Heavy armour provides excellent physical defence at the cost of low ether defence and high weight. It is ideal for bosses that only use physical attacks and also for tanks. The low ether defence can be remedied by skill linking with one of Melia's skills. ============================================================================= ----------------------------------------------------------------------------- 6.3.A - Head ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Asura Helm Physical Defence: 175 Ether Defence: 85 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eclipse Gear Physical Defence: 170 Ether Defence: 80 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gracielle Helm Physical Defence: 156 Ether Defence: 62 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grady Helm Physical Defence: 86 Ether Defence: 16 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Guardis Helm Physical Defence: 75 Ether Defence: 7 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Heavy Gear Physical Defence: 114 Ether Defence: 42 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ledios Helm Physical Defence: 180 Ether Defence: 80 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: M100 Helm Physical Defence: 158 Ether Defence: 72 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Orion Cap Physical Defence: 140 Ether Defence: 46 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Prototype Helm Physical Defence: 25 Ether Defence: 3 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rex Helm Physical Defence: 148 Ether Defence: 90 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Steady Helm Physical Defence: 46 Ether Defence: 7 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Taurus Helm Physical Defence: 162 Ether Defence: 50 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Titan Helm Physical Defence: 200 Ether Defence: 90 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Warrior Helm Physical Defence: 40 Ether Defence: 7 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.3.B - Torso ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Asura Plate Physical Defence: 215 Ether Defence: 125 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eclipse Armour Physical Defence: 200 Ether Defence: 100 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Empress Plate Physical Defence: 95 Ether Defence: 22 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gracielle Chest Physical Defence: 190 Ether Defence: 112 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grady Chest Physical Defence: 122 Ether Defence: 36 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Guardis Chest Physical Defence: 115 Ether Defence: 16 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Heavy Armour Physical Defence: 150 Ether Defence: 92 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ledios Plate Physical Defence: 220 Ether Defence: 95 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: M100 Plate Physical Defence: 188 Ether Defence: 136 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Orion Top Physical Defence: 165 Ether Defence: 98 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rex Chest Physical Defence: 180 Ether Defence: 164 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Taurus Plate Physical Defence: 178 Ether Defence: 122 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Titan Plate Physical Defence: 230 Ether Defence: 155 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Warrior Plate Physical Defence: 59 Ether Defence: 14 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.3.C - Arms ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Asura Arms Physical Defence: 125 Ether Defence: 86 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eclipse Gauntlets Physical Defence: 150 Ether Defence: 70 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Empress Arms Physical Defence: 46 Ether Defence: 10 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gracielle Arms Physical Defence: 110 Ether Defence: 62 Weight: 5 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grady Arms Physical Defence: 60 Ether Defence: 16 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Guardis Arms Physical Defence: 55 Ether Defence: 7 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Heavy Gauntlets Physical Defence: 78 Ether Defence: 42 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ledios Arms Physical Defence: 145 Ether Defence: 75 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: M100 Arms Physical Defence: 108 Ether Defence: 74 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Orion Gloves Physical Defence: 92 Ether Defence: 46 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rex Arms Physical Defence: 104 Ether Defence: 90 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Steady Arms Physical Defence: 33 Ether Defence: 7 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Taurus Arms Physical Defence: 105 Ether Defence: 52 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Titan Arms Physical Defence: 150 Ether Defence: 90 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Warrior Arms Physical Defence: 32 Ether Defence: 7 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.3.D - Legs ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Asura Cuisses Physical Defence: 182 Ether Defence: 95 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eclipse Leggings Physical Defence: 190 Ether Defence: 90 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gracielle Cuisses Physical Defence: 170 Ether Defence: 74 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grady Cuisses Physical Defence: 104 Ether Defence: 22 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Guardis Cuisses Physical Defence: 95 Ether Defence: 10 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Heavy Cuisses Physical Defence: 126 Ether Defence: 30 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Heavy Leggings Physical Defence: 130 Ether Defence: 59 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ledios Cuisses Physical Defence: 205 Ether Defence: 85 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: M100 Cuisses Physical Defence: 170 Ether Defence: 92 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Orion Bottoms Physical Defence: 144 Ether Defence: 66 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Prototype Cuisses Physical Defence: 160 Ether Defence: 107 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rex Cuisses Physical Defence: 160 Ether Defence: 107 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Steady Cuisses Physical Defence: 58 Ether Defence: 10 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Taurus Cuisses Physical Defence: 160 Ether Defence: 84 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Titan Greaves Physical Defence: 215 Ether Defence: 100 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Warrior Cuisses Physical Defence: 53 Ether Defence: 10 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.3.E - Feet ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Asura Greaves Physical Defence: 155 Ether Defence: 80 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eclipse Boots Physical Defence: 150 Ether Defence: 60 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Empress Greaves Physical Defence: 66 Ether Defence: 10 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Gracielle Greaves Physical Defence: 152 Ether Defence: 62 Weight: 5 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grady Greaves Physical Defence: 86 Ether Defence: 16 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Guardis Greaves Physical Defence: 78 Ether Defence: 10 Weight: 3 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Heavy Boots Physical Defence: 114 Ether Defence: 42 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ledios Greaves Physical Defence: 172 Ether Defence: 70 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: M100 Greaves Physical Defence: 156 Ether Defence: 70 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Orion Shoes Physical Defence: 140 Ether Defence: 46 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Prototype Greaves Physical Defence: 25 Ether Defence: 3 Weight: 4 Gem Slots: 0 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Rex Greaves Physical Defence: 145 Ether Defence: 90 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Steady Greaves Physical Defence: 19 Ether Defence: 2 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Taurus Greaves Physical Defence: 155 Ether Defence: 50 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Titan Sabatons Physical Defence: 195 Ether Defence: 95 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Warrior Greaves Physical Defence: 42 Ether Defence: 7 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.4 - Seven's Armour ----------------------------------------------------------------------------- ============================================================================= The armour for the seventh character. You might not want to look too closely unless you want to see plot spoilers. ============================================================================= ----------------------------------------------------------------------------- 6.4.A - Head ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Attack Goggles Physical Defence: 92 Ether Defence: 48 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack II Goggles Physical Defence: 104 Ether Defence: 68 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack III Goggles Physical Defence: 108 Ether Defence: 80 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack IV Goggles Physical Defence: 182 Ether Defence: 93 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack V Goggles Physical Defence: 208 Ether Defence: 93 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether Goggles Physical Defence: 98 Ether Defence: 45 Weight: 2 Gem Slots: 1 Item Description: "Head part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether II Goggles Physical Defence: 115 Ether Defence: 74 Weight: 2 Gem Slots: 1 Item Description: "Head part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether III Goggles Physical Defence: 138 Ether Defence: 82 Weight: 2 Gem Slots: 1 Item Description: "Head part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether IV Goggles Physical Defence: 130 Ether Defence: 130 Weight: 2 Gem Slots: 1 Item Description: "Head part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether V Goggles Physical Defence: 130 Ether Defence: 150 Weight: 1 Gem Slots: 1 Item Description: "Head part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Attack Goggles Physical Defence: 94 Ether Defence: 61 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Power Goggles Physical Defence: 120 Ether Defence: 46 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Speed Goggles Physical Defence: 76 Ether Defence: 74 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Attack Goggles Physical Defence: 114 Ether Defence: 90 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis head part using artificial muscle for aggression." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Ether Goggles Physical Defence: 120 Ether Defence: 72 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Speed Goggles Physical Defence: 83 Ether Defence: 84 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis head part built for speed and mobility." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power Goggles Physical Defence: 100 Ether Defence: 35 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis head part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power II Goggles Physical Defence: 138 Ether Defence: 52 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis head part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power III Goggles Physical Defence: 142 Ether Defence: 70 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis head part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power IV Goggles Physical Defence: 195 Ether Defence: 110 Weight: 5 Gem Slots: 1 Item Description: "Custom Mechonis head part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power V Goggles Physical Defence: 210 Ether Defence: 111 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis head part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed Goggles Physical Defence: 68 Ether Defence: 66 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed II Goggles Physical Defence: 82 Ether Defence: 105 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed III Goggles Physical Defence: 110 Ether Defence: 93 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed IV Goggles Physical Defence: 125 Ether Defence: 140 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed V Goggles Physical Defence: 135 Ether Defence: 150 Weight: 0 Gem Slots: 1 Item Description: "Custom Mechonis head part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Attack Goggles Physical Defence: 125 Ether Defence: 84 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Power Goggles Physical Defence: 156 Ether Defence: 98 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Speed Goggles Physical Defence: 125 Ether Defence: 131 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.4.B - Torso ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Attack Frame Physical Defence: 124 Ether Defence: 106 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack II Frame Physical Defence: 126 Ether Defence: 141 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack III Frame Physical Defence: 138 Ether Defence: 150 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack IV Frame Physical Defence: 190 Ether Defence: 160 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack V Frame Physical Defence: 200 Ether Defence: 160 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether Frame Physical Defence: 132 Ether Defence: 100 Weight: 4 Gem Slots: 1 Item Description: "Torso part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether II Frame Physical Defence: 140 Ether Defence: 154 Weight: 3 Gem Slots: 1 Item Description: "Torso part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether III Frame Physical Defence: 176 Ether Defence: 160 Weight: 2 Gem Slots: 1 Item Description: "Torso part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether IV Frame Physical Defence: 180 Ether Defence: 195 Weight: 3 Gem Slots: 1 Item Description: "Torso part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether V Frame Physical Defence: 180 Ether Defence: 220 Weight: 1 Gem Slots: 1 Item Description: "Torso part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Attack Frame Physical Defence: 120 Ether Defence: 130 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Power Frame Physical Defence: 146 Ether Defence: 99 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Speed Frame Physical Defence: 98 Ether Defence: 160 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Attack Frame Physical Defence: 145 Ether Defence: 174 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis torso part using artificial muscle for high aggression." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Ether Frame Physical Defence: 155 Ether Defence: 140 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Speed Frame Physical Defence: 106 Ether Defence: 162 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis torso part built for speed and mobility." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power Frame Physical Defence: 132 Ether Defence: 78 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis torso part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power II Frame Physical Defence: 160 Ether Defence: 100 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis torso part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power III Frame Physical Defence: 169 Ether Defence: 136 Weight: 5 Gem Slots: 1 Item Description: "Custom Mechonis torso part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power IV Frame Physical Defence: 210 Ether Defence: 164 Weight: 5 Gem Slots: 1 Item Description: "Custom Mechonis torso part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power V Frame Physical Defence: 230 Ether Defence: 190 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis torso part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed Frame Physical Defence: 90 Ether Defence: 145 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed II Frame Physical Defence: 100 Ether Defence: 160 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed III Frame Physical Defence: 142 Ether Defence: 180 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed IV Frame Physical Defence: 173 Ether Defence: 195 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed V Frame Physical Defence: 187 Ether Defence: 210 Weight: 0 Gem Slots: 1 Item Description: "Custom Mechonis torso part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Attack Frame Physical Defence: 167 Ether Defence: 150 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Power Frame Physical Defence: 190 Ether Defence: 150 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Speed Frame Physical Defence: 164 Ether Defence: 185 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.4.C - Arms ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Attack Arms Physical Defence: 63 Ether Defence: 48 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack II Arms Physical Defence: 68 Ether Defence: 68 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack III Arms Physical Defence: 74 Ether Defence: 80 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack IV Arms Physical Defence: 134 Ether Defence: 92 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack V Arms Physical Defence: 152 Ether Defence: 94 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether Arms Physical Defence: 68 Ether Defence: 45 Weight: 2 Gem Slots: 1 Item Description: "Arm part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether II Arms Physical Defence: 75 Ether Defence: 74 Weight: 2 Gem Slots: 1 Item Description: "Arm part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether III Arms Physical Defence: 94 Ether Defence: 82 Weight: 1 Gem Slots: 1 Item Description: "Arm part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether IV Arms Physical Defence: 95 Ether Defence: 130 Weight: 2 Gem Slots: 1 Item Description: "Arm part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether V Arms Physical Defence: 95 Ether Defence: 148 Weight: 1 Gem Slots: 1 Item Description: "Arm part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Attack Arms Physical Defence: 62 Ether Defence: 61 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Power Arms Physical Defence: 80 Ether Defence: 46 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Speed Arms Physical Defence: 50 Ether Defence: 75 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Attack Arms Physical Defence: 78 Ether Defence: 90 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis arm part using artificial muscle for high aggression." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Ether Arms Physical Defence: 82 Ether Defence: 72 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Speed Arms Physical Defence: 57 Ether Defence: 84 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis arm part built for speed and mobility." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power Arms Physical Defence: 70 Ether Defence: 35 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis arm part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power II Arms Physical Defence: 90 Ether Defence: 50 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis arm part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power III Arms Physical Defence: 97 Ether Defence: 72 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis arm part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power IV Arms Physical Defence: 145 Ether Defence: 111 Weight: 5 Gem Slots: 1 Item Description: "Custom Mechonis arm part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power V Arms Physical Defence: 155 Ether Defence: 110 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis arm part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed Arms Physical Defence: 45 Ether Defence: 66 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed II Arms Physical Defence: 55 Ether Defence: 100 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed III Arms Physical Defence: 76 Ether Defence: 93 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed IV Arms Physical Defence: 92 Ether Defence: 135 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed V Arms Physical Defence: 100 Ether Defence: 150 Weight: 0 Gem Slots: 1 Item Description: "Custom Mechonis arm part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Attack Arms Physical Defence: 88 Ether Defence: 85 Weight: 2 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Power Arms Physical Defence: 110 Ether Defence: 97 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Speed Arms Physical Defence: 86 Ether Defence: 131 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.4.D - Legs ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Attack Boosters Physical Defence: 105 Ether Defence: 68 Weight: 2 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack II Boosters Physical Defence: 110 Ether Defence: 96 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack III Boosters Physical Defence: 115 Ether Defence: 102 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack IV Boosters Physical Defence: 200 Ether Defence: 105 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Attack V Boosters Physical Defence: 232 Ether Defence: 104 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built for life-support." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether Boosters Physical Defence: 114 Ether Defence: 62 Weight: 2 Gem Slots: 1 Item Description: "leg part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether II Boosters Physical Defence: 120 Ether Defence: 104 Weight: 3 Gem Slots: 1 Item Description: "leg part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether III Boosters Physical Defence: 147 Ether Defence: 108 Weight: 2 Gem Slots: 1 Item Description: "leg part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether IV Boosters Physical Defence: 145 Ether Defence: 146 Weight: 3 Gem Slots: 1 Item Description: "leg part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ether V Boosters Physical Defence: 145 Ether Defence: 166 Weight: 1 Gem Slots: 1 Item Description: "leg part made by fusing Homs tissue with Mechonis parts." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Attack Boosters Physical Defence: 105 Ether Defence: 85 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Power Boosters Physical Defence: 128 Ether Defence: 66 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: F Speed Boosters Physical Defence: 82 Ether Defence: 105 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Attack Boosters Physical Defence: 122 Ether Defence: 116 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis leg part using artificial muscle for high aggression." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Ether Boosters Physical Defence: 128 Ether Defence: 92 Weight: 3 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: H Speed Boosters Physical Defence: 90 Ether Defence: 110 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis leg part built for speed and mobility." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power Boosters Physical Defence: 116 Ether Defence: 49 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis leg part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power II Boosters Physical Defence: 144 Ether Defence: 70 Weight: 4 Gem Slots: 1 Item Description: "Custom Mechonis leg part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power III Boosters Physical Defence: 155 Ether Defence: 94 Weight: 5 Gem Slots: 1 Item Description: "Custom Mechonis leg part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power IV Boosters Physical Defence: 215 Ether Defence: 125 Weight: 5 Gem Slots: 1 Item Description: "Custom Mechonis leg part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Power V Boosters Physical Defence: 140 Ether Defence: 120 Weight: 3 Gem Slots: 1 Item Description: "Custom Mechonis leg part composed of heavy armour." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed Boosters Physical Defence: 76 Ether Defence: 93 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed II Boosters Physical Defence: 86 Ether Defence: 145 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed III Boosters Physical Defence: 120 Ether Defence: 120 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed IV Boosters Physical Defence: 140 Ether Defence: 156 Weight: 1 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Speed V Boosters Physical Defence: 150 Ether Defence: 170 Weight: 0 Gem Slots: 1 Item Description: "Custom Mechonis leg part. Built light for optimal movement." ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Power Boosters Physical Defence: 170 Ether Defence: 115 Weight: 4 Gem Slots: 1 ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Z Speed Boosters Physical Defence: 134 Ether Defence: 156 Weight: 1 Gem Slots: 1 ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 6.4.E - Feet ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Armour Name: Ardi Drones Physical Defence: 110 Ether Defence: 232 Weight: 1 Gem Slots: 0 Talent Art: Shield Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Astarte Drones Physical Defence: 115 Ether Defence: 70 Weight: 2 Gem Slots: 1 Talent Art: Cannon Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Cosmo Drones Physical Defence: 100 Ether Defence: 180 Weight: 3 Gem Slots: 0 Talent Art: Cannon Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eleos Drones Physical Defence: 68 Ether Defence: 66 Weight: 1 Gem Slots: 0 Talent Art: Cannon Drones I ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eris Drones Physical Defence: 100 Ether Defence: 100 Weight: 1 Gem Slots: 1 Talent Art: Gun Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Eucleia Drones Physical Defence: 120 Ether Defence: 50 Weight: 2 Gem Slots: 0 Talent Art: Cannon Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Freyja Drones Physical Defence: 92 Ether Defence: 48 Weight: 2 Gem Slots: 0 Talent Art: Gun Drones I ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Grizzly Drones Physical Defence: 94 Ether Defence: 50 Weight: 2 Gem Slots: 1 Talent Art: Sword Drones I ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Helwerthia Drones Physical Defence: 86 Ether Defence: 82 Weight: 1 Gem Slots: 0 Talent Art: Sword Drones I ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Idun Drones Physical Defence: 140 Ether Defence: 158 Weight: 2 Gem Slots: 0 Talent Art: Gun Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Ishtar Drones Physical Defence: 104 Ether Defence: 62 Weight: 1 Gem Slots: 0 Talent Art: Shield Drones I ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Loki Drones Physical Defence: 155 Ether Defence: 135 Weight: 1 Gem Slots: 1 Talent Art: Cannon Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Lucina Drones Physical Defence: 118 Ether Defence: 72 Weight: 1 Gem Slots: 1 Talent Art: Cannon Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Mitra Drones Physical Defence: 138 Ether Defence: 186 Weight: 3 Gem Slots: 0 Talent Art: Shield Drones I ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Nemesis Drones Physical Defence: 92 Ether Defence: 45 Weight: 2 Gem Slots: 0 Talent Art: Cannon Drones I ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Palva Drones Physical Defence: 76 Ether Defence: 74 Weight: 1 Gem Slots: 0 Talent Art: Cannon Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sabre Drones Physical Defence: 90 Ether Defence: 100 Weight: 2 Gem Slots: 0 Talent Art: Sword Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sakura Drones Physical Defence: 95 Ether Defence: 95 Weight: 1 Gem Slots: 1 Talent Art: Gun Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Sedna Drones Physical Defence: 175 Ether Defence: 130 Weight: 2 Gem Slots: 0 Talent Art: Sword Drones X ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Segment Drones Physical Defence: 160 Ether Defence: 70 Weight: 2 Gem Slots: 1 Talent Art: Sword Drones II ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Armour Name: Uranus Drones Physical Defence: 140 Ether Defence: 64 Weight: 1 Gem Slots: 1 Talent Art: Sword Drones II ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 7. Gifts & Collectables List ----------------------------------------------------------------------------- ============================================================================= ============================================================================= ----------------------------------------------------------------------------- 8. NPC Trading List ----------------------------------------------------------------------------- ============================================================================= This section contains a list of NPCs who trade items. It contains the name of the NPC, the location of the NPC, the time that you can find the NPC, the items that you can get from the NPC, the overtrade details about the NPC, the affinity level required to trade, and special notes about the NPC. Huge thanks to zerokid for compiling this list! The format has been changed a lot, but the special notes are still his words, and he is the person who collected the data in the first place! :) Here is a key for the list: Items: The name of the item; the gem slots "(1)" or U if unique; and the affinity needed to unlock the item. "[1*]" Overtrade: The name of the item and the amount of G to successfully overtrade the item. "[70G]" Notes: Special notes about the NPC, such as if they will trade something else, if they will move, and whether they are Colony 6 candidates. ============================================================================= ----------------------------------------------------------------------------- Colony 9 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Andreas: Military District (21:00) ---------------------------------- Head: Colony Cap (0) [1*] Materials: Broken Part S [1*], Mollusc Mucus [3*] Gems: Critical Up I [2*], Critical Up II [4*] Collectables: Moon Flower [3*], Night Tulip [4*] Overtrade: Filthy Wing [70G] ============================================================================= ============================================================================= Arnaut: Military District (21:00) --------------------------------- Weapons: Homs Sabre (0) [1*] Torso: Front Armour (U) [4*] Materials: Raw Piranhax Meat [2*], Heavy Bunniv Iron [5*] Collectables: White Beetle [1*], Happy Rabbit [3*] Overtrade: Bunniv Paw [250G] ============================================================================= ============================================================================= Betty: Residential District (10:00) ----------------------------------- Weapons: Iron Pike (0) [1*] Legs: Court Leggings (U) [5*] Materials: Small Shell [1*], Medicinal Brog Oil [1*] Gems: Ether Protect I [4*], Ether Protect II [4*] Collectables: Sorrow Beetle [2*], Rumble Stonefly [3*] Overtrade: Genuine Frame [600G] ============================================================================= ============================================================================= Cheryl: Commercial District (11:00) ----------------------------------- Arms: Caravan Gauntlets (0) [3*] Materials: Small Scale [1*], Krabble Stone [4*] Gems: Slow Resist [3*], Slow Resist II [5*] Collectables: Black Kiwi [3*] Overtrade: Dawn Hydrangea [1500G] ============================================================================= ============================================================================= Dean: Military District (10:00) ------------------------------- Torso: Colony Top (0) [1*] Materials: Genuine Plug [3*], Broken Pincer [3*] Gems: Ether Protect I [1*], Ether Protect II [5*] Collectables: Giant Hornet [1*], Shin Newt [4*] Overtrade: Broken Part S [200G] ============================================================================= ============================================================================= Desiree: Commercial District (22:00) ------------------------------------ Torso: Warrior Plate (0) [4*] Legs: Colony Bottoms (0) [1*] Materials: Filthy Wing [1*], Small Claw [3*] Gems: Aggro Up I [2*], Aggro Up II [4*] Collectables: Giant Hornet [2*], Dark Grape [4*] Overtrade: Snowy Striker (1) [16560G] Note: During the quest 'Desiree's Future', you must decide whether to make Desiree a Soldier or a Sculptor. ============================================================================= ============================================================================= Desiree: Commercial District (22:00) ------------------------------------ Head: Regnas Gear (0) [1*] Materials: Bunnit Paw [1*], Arachno Ear [3*] Gems: HP Up I [2*], HP Up II [5*] Collectables: Red Lettuce [2*], Steel Silk [4*] Overtrade: Snowy Striker (1) [16560G] Note: Available if Desiree becomes a Soldier. ============================================================================= ============================================================================= Desiree: Commercial District (22:00) ------------------------------------ Weapons: Jack Knives (1) [1*] Feet: Light Shoes (1) [2*] Materials: Quality Maris Shell [3*] Gems: Strength Up I [4*], Strength Up II [4*] Collectables: Moon Flower [1*] Overtrade: Snowy Striker (1) [16560G] Note: Available if Desiree becomes a Scupltor. ============================================================================= ============================================================================= Dionysis: Residential District (12:00) -------------------------------------- Arms: Protector Amulet (1) [2*] Materials: Vang Tooth [2*], Mollusc Mucus [4*] Gems: Attack Stability II [4*], Attack Stability III [5*] Collectables: Rainbow Zirconia [1*] Overtrade: Tokilos Wing [300G] ============================================================================= ============================================================================= Dorothy: Dunban's House (09:00) ------------------------------- Head: Regnas Gear (0) [1*] Materials: Small Shell [1*], Caterpile Silk [5*] Gems: Poison Defence I [4*], Poison Defence II [5*] Collectables: Prairie Dragonfly [2*], Dark Grape [3*] Overtrade: Giant Hornet [1800G] ============================================================================= ============================================================================= Dulland: Outlook Park --------------------- Weapons: Dystopia (1) [1*] Legs: Field Bottoms (1) [3*] Gems: Strength Up V [4*], Auto-Atk Stealth V [5*] Overtrade: Quality Rhana Claw [2380G] Notes: Arrives here after the quest 'Battling Brutes' has been completed. ============================================================================= ============================================================================= Emmy Leater: Military District (10:00) -------------------------------------- Weapons: Lightweight Driver (3) [1*] Head: Battle Gear (0) [4*] Materials: Perforated Oar [1*], Sticky Web Fibre [2*] Gems: Ether Protect II [4*], Ether Protect III [5*] Collectables: Strong Dandelion [3*], Night Tulip [3*] Overtrade: Stiff Hair [1800G] Note: During the quest 'A Young Captain's Trust' (obtained from Miller if you gave Emmy Leater the shield in 'A Young Captain's Challenge'), Emmy Leater will be located in the Ether Mine and have a different set of tradeable items. See her entry under the Ether Mine section for details. ============================================================================= ============================================================================= Erik: Military District (21:00) ------------------------------- Weapons: Carbon Driver (2) [2*] Torso: Parlour Jacket (0) [2*] Materials: Rock Krabble Shell [2*], Old Insect Leg [4*] Gems: Aggro Up II [4*], Aggro Up III [5*] Collectables: Prairie Dragonfly [1*] Overtrade: Perforated Oar [110G] ============================================================================= ============================================================================= Francoise: Residential District (10:00) --------------------------------------- Weapons: Arkose Pike (2) [4*] Head: Colony Cap (0) [1*] Arms: Swimming Cream (0) [2*] Materials: Genuine Plate [1*], Caterpile Poison [1*] Gems: Initial Tension I [1*], Initial Tension II [5*] Collectables: Sorrow Beetle [1*], Gold Caterpillar [4*] Overtrade: Genuine Shaft [630G] ============================================================================= ============================================================================= Georgio: Commercial District (10:00) ------------------------------------ Head: Night Goggles (U) [4*] Materials: Tough Bunnit Wood [1*], Brog Smelling Salts [1*] Collectables: Red Lettuce [1*], Chewy Radish [3*] Overtrade: White Beetle [2100G] ============================================================================= ============================================================================= Jackson: Residential District (13:00) ------------------------------------- Weapons: Rusty Guarder (0) [1*] Arms: Swimming Cream (0) [3*] Materials: Yolkless Flamii Egg [2*], Black Nectar [5*] Gems: Auto-Heal Up II [4*], Auto-Heal Up III [5*] Collectables: Chewy Radish [1*], Confusion Ivy [3*] Overtrade: Quality Antol Jaw [1510G] ============================================================================= ============================================================================= Jan: Military District (11:00) ------------------------------ Arms: Colony Cuffs (0) [1*] Materials: Bunnit Paw [1*], Bunniv Paw [3*] Gems: Attack Stability I [2*], Attack Stability II [4*] Collectables: Rabbit Diode [2*], Cave Rat [4*] Overtrade: Tough Bunnit Wood [290G] ============================================================================= ============================================================================= Jiroque: Residential District (23:00) ------------------------------------- Feet: Warrior Greaves (0) [4*] Materials: Perforated Oar [1*] Collectables: Blue Chain [3*], Clarity Moss [3*] Overtrade: Quality Maris Shell [2720G] ============================================================================= ============================================================================= Jolele: Residential District (22:00) ------------------------------------ Weapons: Acrylic Driver (0) [1*] Torso: Light Top (0) [2*] Materials: Genuine Shaft [3*], Caterpile Poison [5*] Collectables: Plate Snow [1*], Gold Caterpillar [3*] Overtrade: Fresh Armu Milk [310G] ============================================================================= ============================================================================= Kantz: Military District (10:00) -------------------------------- Weapons: Hunting Knives (1) [1*] Feet: Messenger Shoes (U) [5*] Materials: Tokilos Wing [3*], Tatty Bunniv Wood [5*] Gems: Ether Up II [3*], Ether Up III [5*] Collectables: Dawn Hydrangea [1*], Shin Newt [3*] Overtrade: Small Scale [90G] ============================================================================= ============================================================================= Kenny Rohan: Central Plaza (22:00) ---------------------------------- Torso: Colony Top (0) [1*] Materials: Filthy Wing [1*], Black Nectar [1*] Gems: Muscle Up I [2*], Muscle Up II [5*] Collectables: Chewy Radish [2*], Rumble Stonefly [4*] Overtrade: Block Guarder (1) [1800G] ============================================================================= ============================================================================= King Squeeze: Commercial District (22:00) ----------------------------------------- Feet: Regnas Boots (0) [1*] Materials: Genuine Crank [3*], Moving Lizard Tail [5*] Gems: Aggro Up I [4*], Aggro Up II [5*] Collectables: Red Lettuce [1*], Leaf Mystery [3*] Overtrade: Demon Web Fibre [5290G] ============================================================================= ============================================================================= Leopold: Commercial District (23:00) ------------------------------------ Weapons: Rag Bone Hammer (U) [3*] Arms: Colony Cuffs (0) [1*] Legs: Stylish Belt (1) [2*] Materials: Medicinal Brog Oil [2*], Moving Lizard Tail [3*] Gems: Ether Def Up I [1*], Ether Def Up II [5*] Collectables: Cool Potato [1*], Confusion Ivy [4*] Overtrade: Bouncer Knives (1) [2160G] ============================================================================= ============================================================================= Liliana: Dunban's House (10:00) ------------------------------- Weapon: Bouncer Knives (1) [3*] Torso: Colony Top (0) [1*] Materials: Broken Antenna [1*], Old Insect Leg [3*] Gems: Aggro Up I [2*], Aggro Up II [3*] Collectables: Dance Apple [1*], Bright Fig [2*] Overtrade: Blue Chain [3000G] ============================================================================= ============================================================================= Lukas: Residential District (11:00) ----------------------------------- Arms: Graft Gauntlets (U) [5*] Legs: Warrior Cuisses (0) [4*] Materials: Stiff Hair [1*], Insect Jaw [4*] Gems: Auto-Atk Stealth I [4*], Auto-Atk Stealth II [5*] Collectables: Rainbow Zirconia [2*] Overtrade: Special Bunnit Iron [280G] ============================================================================= ============================================================================= Marcia: Commercial District (09:00) ----------------------------------- Weapons: Crusher (U) [3*] Feet: Steady Greaves (U) [5*] Materials: Fresh Armu Milk [2*], Giant Queen Jaw [3*] Gems: Auto-Heal Up I [4*], Auto-Heal Up II [5*] Collectables: Strong Dandelion [1*] Overtrade: Black Kiwi [2400G] ============================================================================= ============================================================================= Mefimefi: Military District (22:00) ----------------------------------- Weapons: Block Guarder (1) [1*] Torso: Battle Armour (0) [4*] Feet: Light Shoes (1) [3*] Materials: Iron Krabble Shell [2*], Blue Vang Wing [5*] Collectables: Strong Dandelion [1*], Shin Gecko [3*] Overtrade: Prototype Helm (0) [8000G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Miller: Military District (10:00) / Commercial District (23:00) --------------------------------------------------------------- Torso: Swimming Oil (0) [3*] Feet: Colony Shoes (0) [1*] Materials: Sweet Nectar [2*], Insect Jaw [3*] Gems: Ether Def Up I [1*], HP Up I [4*] Collectables: Moon Flower [1*], Insanity Mint [4*] Overtrade: Broken Antenna [60G] Note: Miller will move to the Commercial District upon completion of the quest 'A Young Captain's Request'. ============================================================================= ============================================================================= Minnie: Residential District (21:00) ------------------------------------ Feet: Caravan Boots (0) [3*] Materials: Broken Part L [1*], Rough Skin [4*] Gems: Auto-Atk Stealth I [3*], Auto-Atk Stealth II [4*] Collectables: Dawn Hydrangea [3*] Overtrade: Broken Part M [240G] ============================================================================= ============================================================================= Monica: Military District (21:00) --------------------------------- Weapons: Hunting Knives (1) [1*] Arms: Warrior Arms (0) [4*] Materials: Broken Part M [1*], Bunnit Sapling [2*] Gems: Attack Plus I [4*], Attack Plus II [5*] Collectables: Blue Chain [2*], Cave Rat [3*] Overtrade: Muddy Pelt [90G] ============================================================================= ============================================================================= Moritz: Residential District (11:00) ------------------------------------ Legs: Colony Bottoms (0) [1*] Materials: Sharp Antol Jaw [2*], Tatty Bunniv Wood [3*] Gems: Strength Up I [1*], Strength Up II [5*] Collectables: Rabbit Diode [1*], Happy Rabbit [4*] Overtrade: Fresh Sardi Meat [290G] ============================================================================= ============================================================================= Narine: Residential District (11:00) ------------------------------------ Legs: Regnas Leggings (0) [1*] Materials: Small Scale [1*], Broken Pincer [1*] Collectables: White Beetle [3*] Overtrade: Lucky Skeeter Wing [1510G] ============================================================================= ============================================================================= Nic: Military District (21:00) ------------------------------ Weapons: Bomber Lancer (1) [2*] Head: Pistis Cap (U) [3*] Feet: Colony Shoes (0) [1*] Materials: Croaking Brog Bag [1*], Lucky Skeeter Wing [3*] Gems: Ether Protect I [1*], Initial Tension I [4*] Collectables: Black Kiwi [1*], Leaf Mystery [4*] Overtrade: Nopol Gauntlets (0) [5100G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Niranira: Residential District (11:00) -------------------------------------- Weapons: Homs Sabre (0) [1*] Arms: Regnas Gauntlets (0) [1*] Materials: Caterpile Syrup [1*], Demon Web Fibre [5*] Collectables: Prairie Dragonfly [3*], Brown Butterfly [3*] Overtrade: Medicinal Brog Oil [320G] ============================================================================= ============================================================================= Oleksiy: Commercial District (21:00) ------------------------------------ Weapons: Half-Bloom Striker (2) [5*] Arms: Colony Cuffs (0) [1*] Materials: Special Bunnit Iron [3*], Rough Skin [3*] Gems: Initial Tension I [1*], Recovery Up I [4*] Collectables: Dance Apple [1*], Clear Almond [4*] Overtrade: Prairie Dragonfly [2700G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Paola: Commercial District (13:00) ---------------------------------- Weapons: Lightweight Driver (3) [1*] Materials: Caterpile Syrup [2*], Bunniv Paw [5*] Collectables: Black Kiwi [1*] Overtrade: Moon Flower [2700G] ============================================================================= ============================================================================= Peppino: Residential District (22:00) ------------------------------------- Weapons: Defence Knives (1) [1*] Legs: Light Bottoms (0) [3*] Materials: Broken Part M [1*], Lizard Moon Jewel [5*] Gems: Auto-Heal Up I [3*], Auto-Heal Up II [4*] Collectables: Cool Potato [2*], Steel Silk [3*] Overtrade: Diamond Brog Eye [8320G] Note: Colony 6 candidate. During the quest 'Stopping the Elopement' (obtained from Don Argentis), Peppino will be located in Tephra Cave and have a different set of tradeable items. See his entry under the Tephra Cave section for details. ============================================================================= ============================================================================= Perrine: Weapon Dev. Lab (00:00) -------------------------------- Materials: Broken Part L [1*], Laughing Brog Bag [4*] Gems: Recovery Up I [3*], Recovery Up II [5*] Collectables: Plate Snow [3*] Overtrade: Sky Jewel [8320G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Raoul: Military District (11:00) -------------------------------- Materials: Muddy Pelt [1*], Wet Hair [4*] Torso: Regnas Armour (0) [1*] Collectables: White Beetle [2*] Overtrade: Small Shell [100G] ============================================================================= ============================================================================= Rocco: Commercial District (11:00) ---------------------------------- Legs: Hide Belt (U) [3*] Materials: Fresh Sardi Meat [3*], Quality Rhana Claw [5*] Gems: Aggro Up I [3*], Aggro Up II [5*] Collectables: Cool Potato [1*], Clear Almond [3*] Overtrade: Rabbit Diode [3000G] ============================================================================= ============================================================================= Rosemary: Commercial District (22:00) ------------------------------------- Torso: Homs Chestplate (0) [1*] Materials: Ancient Armour [2*], Vang Hair Clip [4*] Gems: Poison Defence II [4*], Poison Defence III [5*] Collectables: Dance Apple [1*] Overtrade: Lizard Moon Jewel [8320G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Shura: Commercial District (13:00) ---------------------------------- Weapons: Million Driver (0) [3*] Head: Caravan Gear (0) [2*] Materials: Genuine Frame [3*], Small Claw [4*] Gems: Muscle Up I [4*], Muscle Up II [5*] Collectables: Blue Chain [1*] Overtrade: Rock Krabble Shell [300G] Note: After completing the storyline events on Mechonis Core, Sura will be located in Tephra Cave and have a different set of tradeable items. See her entry under the Tephra Cave section for details. ============================================================================= ============================================================================= Sonia: Commercial District (09:00) ---------------------------------- Torso: Caravan Armour (0) [3*] Materials: Stiff Hair [1*], Arachno Silk [1*] Collectables: Dawn Hydrangea [2*], Minute Mantis [3*] Overtrade: Plate Snow [4500G] ============================================================================= ============================================================================= Suzanna: Residential District (11:00) ------------------------------------- Weapons: Gust Shot (2) [5*] Head: Light Cap (1) [3*] Feet: Colony Shoes (0) [1*] Materials: Broken Antenna [1*], Vang Third Molar [2*] Gems: Muscle Up I [2*], Muscle Up II [4*] Collectables: Giant Hornet [3*], Brown Butterfly [4*] Overtrade: Ancient Armor [450G] ============================================================================= ============================================================================= Sylviane: Commercial District (23:00) ------------------------------------- Legs: Caravan Leggings (0) [2*] Materials: Muddy Pelt [1*], Quality Antol Jaw [4*] Gems: Slow Resist I [4*], Slow Resist II [4*] Collectables: Sweet Wasabi [2*] Overtrade: Caterpile Silk [5290G] ============================================================================= ============================================================================= Werner: Mechon Wreckage Site (03:00) ------------------------------------ Weapons: Metal Lancer (0) [2*] Head: Colony Cap (0) [2*] Feet: Leather Shoes (0) [3*] Materials: Bunnit Paw [2*], Wet Hair [3*] Gems: Strength Up I [2*], Strength Up II [4*] Collectables: Sweet Wasabi [2*], Kneecap Rock [2*] Overtrade: Rainbow Zirconia [3900G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Zukazu: Residential District (22:00) ------------------------------------ Arms: Light Gloves (1) [3*] Materials: Genuine Chamber [3*], Maternal Armu Milk [4*] Gems: Attack Stability I [3*], Ether Def Up I [4*] Collectables: Sweet Wasabi [1*] Overtrade: Krabble Artwork [2270G] Note: Relocates to Bionis' Leg if you choose the quest path 'A Big Brother's Fight' from Zukazu in Colony 9. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Tephra Cave ----------------------------------------------------------------------------- ============================================================================= ============================================================================= En Argentis: 2F - Kneecap Hill ------------------------------ Materials: Advanced Plate [3*], Advanced Thruster [4*] Gems: Blaze Plus V [2*], Debuff Plus V [3*] Collectables: Scissor Bug [1*], Freesia Cyst [2*] Overtrade: Giant Sauros Fang [7590G] Note: En Argentis will only appear here during the quest 'Stopping the Elopement' (obtained from En Argentis). Once the quest has been completed, she will get back her 'standard' tradeable items. ============================================================================= ============================================================================= Peppino: 2F - Kneecap Hill -------------------------- Materials: Advanced Chamber [3*], Advanced Core [4*] Gems: Blaze Attack V [1*], Aggro Down V [3*] Collectables: Spicy Banana [1*], Missing Tree [3*] Overtrade: Tude Jewel Shell [7100G] Note: Peppino will only appear here during the quest 'Stopping the Elopement'. Once the quest has been completed, he will get back his 'standard' tradeable items. ============================================================================= ============================================================================= Shura: 1F - Bafalgar Tomb ------------------------- Weapons: Carbon Driver (2) [3*] Torso: Light Top (0) [2*] Arms: Graft Gauntlets (U) [4*] Feet: Warrior Greaves (0) [5*] Gems: Ether Def Up V [1*], Critical Up V [4*] Collectables: Leaf Mystery [1*], Bright Fig [3*] Overtrade: Giant Queen Jaw [1250G] Note: Shura will only appear here after completing the storyline events at Mechonis Core. Once the quests 'The Book of Bafalgar', 'The Blood of Bafalgar', 'The Path of Bafalgar' and 'The Coffin of Bafalgar' have been completed, she will get back her 'standard' tradeable items. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Bionis' Leg ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Anna: Refugee Camp (10:00) -------------------------- Weapons: Shift Rifle (0) [1*] Arms: Field Gloves (1) [5*] Feet: Speed Boots (U) [5*] Materials: Tirkin Crest [1*], Flier Straw [5*] Gems: First Attack Plus I [2*], First Attack Plus II [4*] Collectables: Dark Grape [1*], Kneecap Rock [5*] Overtrade: Sticky Web Fibre [550G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Arda: Refugee Camp (06:00) -------------------------- Weapons: Army Pike (0) [1*] Legs: Field Bottoms (0) [2*] Materials: Giant Queen Jaw [1*], Rusty Part L [3*] Gems: Daze Resist II [3*], Daze Resist III [4*] Collectables: Night Tulip [1*], Rumble Stonefly [3*] Overtrade: Iron Pike [880G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Batubatu: Traveller's Rest (06:00) ---------------------------------- Weapons: Pioneer (U) [3*] Legs: Hunter Leggings (0) [1*] Gems: Topple Resist II [3*], Topple Resist III [4*] Collectables: Rainbow Zirconia [2*] Overtrade: Fatty Sardi Meat [860G] ============================================================================= ============================================================================= Dulland: Refugee Camp (22:00) ----------------------------- Weapons: Soldier Pike (0) [1*] Legs: Hunter Leggings (0) [2*] Materials: Rusty Part S [1*], Giant King Jaw [3*] Gems: Ether Up I [1*], Ether Up II [4*] Collectables: Rumble Stonefly [1*], Clarity Moss [4*] Overtrade: Clear Torta Soup [2270G] Note: Arrives here from Colony 6 after the quest 'Securing Provisions' has been started. Leaves for Colony 9 once the quest 'Battling Brutes' has been started. ============================================================================= ============================================================================= Earnest: Refugee Camp (09:00) ----------------------------- Weapons: Air Sniper (0) [1*] Torso: Guardis Chest (0) [1*] Legs: Guardis Cuisses (0) [3*] Materials: Blue Vang Wing [4*], Piranhax Roe [4*] Gems: Ether Up IV [4*], Ether Up V [5*] Collectables: Happy Rabbit [3*], Chewy Radish [3*] Overtrade: Generic Crank [760G] ============================================================================= ============================================================================= Elior: Refugee Camp (22:00) --------------------------- Torso: Diver Top (0) [3*] Feet: Hunter Boots (0) [1*] Materials: Spotted Volff Hide [1*], Generic Unit [4*] Gems: Daze Resist V [5*] Collectables: Clear Almond [2*], Confusion Ivy [3*] Overtrade: Perfect Queen Jaw [2040G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Ewan: Refugee Camp (06:00) -------------------------- Head: Field Cap (0) [2*] Legs: Hunter Boots (0) [1*] Materials: Glowing Wisp Fluid [1*], Hox Daylight Spur [2*] Gems: Paralysis Resist IV [4*], Paralysis Resist V [5*] Collectables: Clear Almond [1*], Cave Rat [3*] Overtrade: Machina Biter (1) [28320G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Gorman: Refugee Camp (22:00) ---------------------------- Weapons: Light Driver (0) [3*] Arms: Guardis Arms (0) [4*] Feet: Field Shoes (1) [2*] Materials: Tirkin Tail Feather [1*], Perfect Queen Jaw [5*] Gems: Agility Up III [4*] Collectables: Insanity Mint [1*], Sorrow Beetle [3*] Overtrade: Generic Shaft [820G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Gurugu: Traveller's Rest (05:00) -------------------------------- Weapons: Arachno Driver (0) [3*] Materials: Fleecy Fur [1*], Generic Crank [3*] Gems: First Attack I [2*], First Attack II [3*] Collectables: Happy Rabbit [1*], Leaf Mystery [5*] Overtrade: Piranhax Roe [970G] ============================================================================= ============================================================================= Kiroki: Refugee Camp (06:00) ---------------------------- Torso: Blessed Brigandine (U) [2*] Materials: Krabble Stone [1*], Slimy Tongue [4*] Gems: Agility Up I [1*], Agility Up II [3*] Collectables: Sour Gooseberry [1*], Shin Newt [3*] Overtrade: Generic Crank [760G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Ma'crish: Refugee Camp (10:00) ------------------------------ Weapons: Danger Sniper (0) [2*] Arms: Diver Gloves (1) [1*] Materials: Clear Torta Soup [2*] Gems: Fall Defence I [2*], Fall Defence II [4*] Collectables: Gold Caterpillar [1*], Steel Silk [5*] Overtrade: Quality Web Fibre [1810G] Note: Colony 6 candidate. Arrives here from Alcamoth after certain story events on Mechonis. Will not appear if already in Colony 6. ============================================================================= ============================================================================= Matryona: Refugee Camp (10:00) ------------------------------ Weapons: Black Sniper (2) [4*] Torso: Hunter Armour (0) [2*] Materials: Smelly Hide [1*], Generic Shaft [3*] Gems: Paralysis Resist I [2*], Paralysis Resist II [3*] Collectables: Snow Plate [2*], Insanity Mint [2*] Overtrade: Jungle Top (1) [10500G] ============================================================================= ============================================================================= Nikita: Refugee Camp (08:00) ---------------------------- Weapons: Flame Gear (U) [4*] Torso: Pistis Top (U) [3*] Legs: Field Bottoms (1) [2*] Materials: Arachno Ear [1*], Small Dorsal Fin [4*] Gems: Ether Up I [1*], Ether Up II [3*] Collectables: Clear Almond [1*], Gold Caterpillar [3*] Overtrade: Hot Taro [3840G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Olga: Refugee Camp (09:00) -------------------------- Weapons: Luna Defender (0) [2*] Head: Warrior's Diadem (U) [4*] Arms: Field Gloves (1) [1*] Materials: Brog Smelling Salts [3*], Living Antol Eye [4*] Gems: Ether Up I [1*], Ether Up II [4*] Collectables: Shin Newt [1*], Bright Fig [5*] Overtrade: Purity Striker (1) [8040G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Pama: Refugee Camp (06:00) -------------------------- Weapons: Calm Shot (0) [2*] Head: Field Cap (0) [1*] Torso: Field Top (0) [2*] Materials: Sharp Hox Spur [2*], Rusty Part S [3*] Gems: First Attack Plus III [4*], First Attack Plus IV [5*] Collectables: Blue Chain [2*], Dark Grape [2*] Overtrade: Small Dorsal Fin [270G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Satata: Refugee Camp (09:00) ---------------------------- Weapons: Pioneer (U) [5*] Torso: Field Top (0) [1*] Arm: Chain Guantlets (U) [5*] Materials: Thick Nectar [1*], Ponio Neck Meat [5*] Gems: Arts Heal I [1*], Fall Defence I [2*] Collectables: Moth Crawler [1*], Rabbit Diode [2*] Overtrade: Light Rain Element [1350G] Note: Relocates to Colony 6 after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Talonyth: Refugee Camp (10:00) ------------------------------ Weapons: Stealth Rifle (0) [1*] Legs: Steady Cuisses (U) [3*] Materials: Slimy Tongue [1*], Light Rain Element [3*] Gems: Topple Resist V [5*] Collectables: Shin Newt [3*], Shin Gecko [4*] Overtrade: Generic Unit [1830G] Note: Colony 6 candidate. Arrives here from Alcamoth after certain story events on Mechonis. Will not appear if already in Colony 6. ============================================================================= ============================================================================= Zukazu: Refugee Camp (22:00) ---------------------------- Feet: Guardis Greaves (0) [2*] Materials: Fertile Flamii Egg [1*], Brog Leg Meat [2*] Gems: Agility Up I [1*], Agility Up II [4*] Collectables: Cave Rat [1*] Overtrade: Swimming Trunks (1) [1600G] Note: Will only be here if you chose the quest path 'A Big Brother's Fight'. Otherwise, Zukazu will stay in Colony 9. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Colony 6 ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Arda: Reconstruction HQ (10:00) ------------------------------- Torso: Field Top (0) [1*] Materials: Rich Krabble Egg [5*] Gems: Blaze Defence II [1*], Blaze Defence III [3*] Collectables: Amblygon Turtle [1*], Water Log [4*] Overtrade: White Night Rod [9720G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Anna: Reconstruction HQ (10:00) ------------------------------- Weapons: Pride Sniper (0) [4*] Torso: Guardis Chest (0) [3*] Feet: Hunter Boots (0) [1*] Materials: Antol Pheromones [3*] Gems: Blaze Defence IV [4*], Blaze Defence V [5*] Collectables: Spirit Clematis [1*], Shin Gecko [5*] Overtrade: Pyro Lizard [4320G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Berryjammy: Reconstruction HQ (22:00) ------------------------------------- Weapons: Alpine Spear (1) [1*] Torso: Pelt Top (0) [1*] Feet: Field Shoes (1) [2*] Gems: Bleed Defence II [1*], Bleed Defence III [4*] Collectables: Chimera Rabbit [3*], Lewisia Silver [5*] Overtrade: Rich Krabble Egg [1260G] Note: Recruited from Frontier Village. ============================================================================= ============================================================================= Daza: Main Entrance (19:00) --------------------------- Weapons: Army Pike (0) [1*] Head: Hunter Gear (0) [1*] Materials: Antol Pheromones [4*] Gems: Bind II [2*], Bind III [4*] Collectables: Feather Leaf [3*], Sirius Anemone [5*] Overtrade: Wisp Glow Stick [1130G] ============================================================================= ============================================================================= Don Argentis: Main Entrance (10:00) ----------------------------------- Weapons: Pride Sniper (0) [3*] Torso: Hunter Armour (0) [1*] Materials: Serrated Insect Leg [1*] Gems: Spike Defence II [1*], Spike Defence III [3*] Collectables: Cute Parsnip [3*], Humming Cat [3*] Overtrade: Rescue Cuffs (1) [4020G] Note: Recruited from Alcamoth or Frontier Village. ============================================================================= ============================================================================= Dulland: Junks (10:00) ---------------------- Weapons: Hurricane Shot (1) [4*] Arms: Homs Gauntlets (0) [4*] Materials: Red Rhogul Wing [1*], Small Upa Light [3*] Gems: Night Vision III [2*], Night Vision IV [4*] Collectables: Humming Cabbage [3*] Overtrade: Antol Pheromones [1170G] Notes: Appears here when Junks first arrives. ============================================================================= ============================================================================= En Argentis: Reconstruction HQ (22:00) -------------------------------------- Weapons: Lion Cutlass (1) [3*] Arms: Guardis Arms (0) [2*] Materials: Generic Crank [2*], Strong Hox Horn [3*] Gems: Blaze Defence II [1*], Blaze Defence III [3*] Collectables: Ready Coil [1*], Red Durian [5*] Overtrade: Sky Jewel [8320G] Note: Recruited from Alcamoth or Eryth Sea. During the quest 'Stopping the Elopement' (obtained from En Argentis), En Argentis will be located in Tephra Cave and have a different set of tradeable items. See her entry under the Tephra Cave section for details. ============================================================================= ============================================================================= Ewan: Reconstruction HQ (21:00) ------------------------------- Weapons: Battle Driver (1) [1*] Arms: Chain Gauntlets (U) [3*] Materials: Slender Horn [1*], Igna Stone Pot [5*] Gems: Bleed Defence II [1*], Bleed Defence III [4*] Collectables: Spirit Clematis [3*] Overtrade: Tatty Insect Wing [230G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. During the quest 'What is Courage?', Ewan will be located in the Ether Mine or Satorl Marsh and will have a different set of tradeable items. See his entries under the respective sections for details. ============================================================================= ============================================================================= Gorman: Reconstruction HQ (21:00) --------------------------------- Weapons: Frigus Striker (0) [4*] Head: Field Cap (0) [2*] Materials: Quality Web Fibre [3*] Gems: Good Footing II [2*], Good Footing III [4*] Collectables: Pyro Lizard [1*], Merry Coronation [3*] Overtrade: Dobercorgi [7020G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Gowago: Reconstruction HQ (10:00) --------------------------------- Head: Homs Military Cap (0) [5*] Materials: Slender Horn [1*], Potent Brog Poison [5*] Gems: Agility Down II [2*], Agility Down III [3*] Collectables: Mystery Firefly [1*], Venom Platypus [3*] Overtrade: Upgraded Shaft [1120G] Note: Recruited from Frontier Village. ============================================================================= ============================================================================= Hoko: Reconstruction HQ (10:00) ------------------------------- Arms: Hunter Gauntlets (0) [1*] Materials: Tirkin Crest [2*], Fatty Sardi Meat [4*] Gems: Double Attack V [5*] Collectables: Ether Pebble [3*], Sirius Anemone [3*] Overtrade: Shed Lizard Claw [1070G] Note: Recruited from Frontier Village. ============================================================================= ============================================================================= Jer'ell: Reconstruction HQ (22:00) ---------------------------------- Weapons: Evening Sickle (0) [2*] Feet: Field Shoes (1) [1*] Materials: Generic Plug [2*], Thunder Element [4*] Gems: Good Footing II [2*], Good Footing III [4*] Collectables: Rumble Coal [1*], Love Source [5*] Overtrade: Hox Daylight Spur [7560G] Note: Recruited from Alcamoth or Satorl Marsh. Note 2: Love Source has an incredibly high value of 56250G. The only item that can be traded for it is the Veritas Glyph, which has a value of 45000G. You will need both Shulk's Hero's Privelige and Riki's Friends Now! skills to boost Veritas Glyph's value by 25%, from 45000G to exactly 56250G. Veritas Glyph can be obtained by defeating any of the five LV 100+ bosses. They are, with their respective chances of dropping the Veritas Glyph: - LV 100 Final Marcus [15.0%] - LV 105 Ancient Daedala [25.0%] - LV 108 Despotic Arsene [31.0%] - LV 114 Blizzard Belgazas [43.0%] - LV 120 Avalance Abaasy [55.0%] ============================================================================= ============================================================================= Kiroki: Reconstruction HQ (10:00) --------------------------------- Weapons: Battle Driver (1) [1*] Arms: Block Gauntlets (U) [5*] Materials: Ornate Lizard Claw [2*], Generic Crank [4*] Gems: Agility Up III [3*], Agility Up IV [4*] Collectables: Cute Orchid [3*] Overtrade: Amblygon Turtle [4320G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Ma'crish: Reconstruction HQ (10:00) ----------------------------------- Weapons: Love Biter (U) [4*] Feet: Speed Boots (U) [3*] Materials: Generic Blade [2*], Clear Torta Soup [4*] Gems: Agility Down III [3*], Agility Down IV [4*] Collectables: Ether Pebble [1*], Coin of Fortune [3*] Overtrade: Prototype Helm (0) [8000G] Note: Recruited from Alcamoth or Bionis' Leg. ============================================================================= ============================================================================= Matryona: Reconstruction HQ (21:00) ----------------------------------- Weapons: Steel Cutlass (1) [1*] Torso: Grand Armour (0) [4*] Materials: Sharp Hox Spur [1*] Gems: Bind II [2*], Bind III [4*] Collectables: Orb Daisy [3*] Overtrade: Red Wing [340G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Mefimefi: Reconstruction HQ (22:00) ----------------------------------- Weapons: Marble Driver (0) [3*] Head: Warrior's Diadem (U) [3*] Materials: Tatty Insect Wing [1*] Gems: Good Footing II [2*], Good Footing III [4*] Collectables: Black Frog [1*], Rumble Part [4*] Overtrade: Small Upa Light [1100G] Note: Recruited from Colony 9. ============================================================================= ============================================================================= Minana: Reconstruction HQ (10:00) --------------------------------- Weapons: Wrecking Nibbler (1) [1*] Arm: Pelt Gloves (1) [1*] Materials: Generic Shaft [2*], Bitter Wisp Fluid [2*] Gems: Night Vision III [2*], Night Vision IV [4*] Collectables: Pauper's Cup [4*], Blue Root [5*] Overtrade: Power II Frame (U) [600G] Note: Recruited from Frontier Village. ============================================================================= ============================================================================= Neonik: Main Entrance (10:00) ----------------------------- Weapons: Gladiator Biter (0) [2*] Torso: Bikini Top (U) [2*] Feet: Guardis Greaves (0) [2*] Materials: Bitter Wisp Fluid [1*], Thunder Element [3*] Gems: Blaze Defence III [3*], Blaze Defence IV [4*] Collectables: Love Crane [1*], Lemon Stone [3*] Overtrade: Grand Armour (0) [6250G] Note: Recruited from Hidden Village. ============================================================================= ============================================================================= Nic: Main Entrance (22:00) -------------------------- Weapons: Pride Sniper (0) [5*] Head: Diver Cap (0) [5*] Arms: Field Gloves (1) [1*] Materials: Small Oar [1*] Gems: Night Vision IV [4*], Night Vision V [5*] Collectables: Light Bat [1*], Kneecap Rock [5*] Overtrade: Cracked Part L [440G] Note: Recruited from Colony 9. ============================================================================= ============================================================================= Nikita: Reconstruction HQ (16:00) --------------------------------- Weapons: Rain Staff (0) [3*] Head: Field Cap (0) [1*] Feet: Empress Greaves (U) [5*] Materials: Thick Nectar [2*] Gems: Agility Up II [1*], Agility Up III [3*] Collectables: Cute Orchid [1*], Blue Turnip [4*] Overtrade: Sirius Anemone [8640G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Nopo'rikh: Reconstruction HQ (10:00) ------------------------------------ Weapons: Meditor Gnasher (2) [5*] Head: Grand Gear (0) [4*] Arms: Empress Arms (U) [5*] Materials: Red Wing [1*], Tirkin Tail Feather [2*] Gems: Good Footing V [5*] Collectables: Rubber Mantis [1*], Mossy Panel [5*] Overtrade: Upgraded Frame [1020G] ============================================================================= ============================================================================= Norara: Reconstruction HQ (10:00) --------------------------------- Weapons: Soldier Pike (0) [1*] Torso: Light Bottoms (U) [5*] Materials: 100th Hox Spur [3*], Light Rain Element [4*] Gems: Blaze Defence II [1*], Blaze Defence III [3*] Collectables: Black Beetle [1*], Retro Diode [5*] Overtrade: Crystal Antol Eye [820G] Note: Recruited from Frontier Village. ============================================================================= ============================================================================= Oleksiy: Main Entrance (22:00) ------------------------------ Weapons: Army Pike (0) [1*] Torso: Empress Plate (U) [3*] Materials: Flier Wing [2*] Gems: Night Vision III [2*], Night Vision IV [4*] Collectables: Golden Cog [3*], Blue Light Amp [5*] Overtrade: Small Oar [390G] Note: Recruited from Colony 9. ============================================================================= ============================================================================= Olga: Reconstruction HQ (21:00) ------------------------------- Head: Homs Military Cap (0) [5*] Legs: Hunter Leggings (0) [1*] Materials: Brog Leg Meat [2*], Piranhax Roe [4*] Gems: Bind IV [4*], Bind V [5*] Collectables: Ready Coil [1*], Ether Rose [3*] Overtrade: Serrated Insect Leg [230G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Pama: Reconstruction HQ (10:00) ------------------------------- Weapons: Goliath (U) [4*] Legs: Grand Leggings (0) [4*] Materials: Tatty Insect Wing [1*], Fatty Sardi Meat [2*] Gems: Spike Defence II [1*], Spike Defence III [3*] Collectables: Sunflower Rogue [3*], Feather Leaf [4*] Overtrade: Spirit Clematis [4860G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Peppino: Main Entrance (22:00) ------------------------------ Weapons: Meditor Gnasher (2) [4*] Torso: Field Top (0) [2*] Materials: Queen Cocoon [5*] Gems: Spike Defence II [1*], Spike Defence III [3*] Collectables: Dobercorgi [3*], Black Styrene [5*] Overtrade: Bitter Wisp Fluid [680G] Note: Recruited from Colony 9. ============================================================================= ============================================================================= Perrine: Reconstruction HQ (22:00) ---------------------------------- Weapons: Alpine Spear (1) [1*] Feet: Grand Boots (0) [4*] Materials: Crystal Antol Eye [3*], Upgraded Frame [5*] Gems: Spike Defence III [3*], Spike Defence IV [4*] Overtrade: Vang Tooth [920G] Note: Recruited from Colony 9. ============================================================================= ============================================================================= Pokapoka: Reconstruction HQ (10:00) ----------------------------------- Weapons: Wrecking Nibbler (1) [1*] Torso: Field Bottoms (1) [1*] Materials: Upgraded Plunger [5*] Gems: Bind II [2*], Bind III [4*] Collectables: Love Crane [3*] Overtrade: Upgraded Spindle [1070G] Note: Recruited from Frontier Village. ============================================================================= ============================================================================= Rosemary: Main Entrance (22:00) ------------------------------- Weapons: Ain Rifle (0) [2*] Arms: Empress Arms (U) [5*] Legs: Pelt Shoes (0) [1*] Materials: Ponio Neck Meat [2*] Gems: Poison Defence II [1*], Poison Defence III [3*] Collectables: White Night Rod [1*], Blue Gear Shard [4*] Overtrade: Flier Wing [700G] Note: Recruited from Colony 9. ============================================================================= ============================================================================= Satata: Reconstruction HQ (10:00) --------------------------------- Weapons: Rain Staff (0) [5*] Legs: Diver Bottoms (1) [3*] Materials: Red Wing [1*], Caterpile Vinegar [5*] Gems: Agility Down II [2*], Agility Down III [3*] Overtrade: Verdant Eternity [8640G] Note: Arrives here from Bionis' Leg after completing either of the quests 'The Road Home' or 'To Colony 6'. ============================================================================= ============================================================================= Shilx: Main Entrance (10:00) ---------------------------- Weapons: Protect Staff (0) [1*] Arms: Steady Arms (U) [3*] Materials: Flier Wing [1*] Gems: Bleed Defence II [1*], Bleed Defence III [4*] Collectables: Poisonous Gourd [3*], Angel Engine X [5*] Overtrade: Rain Staff (0) [9000G] Note: Recruited from Hidden Village. ============================================================================= ============================================================================= Talonyth: Reconstruction HQ (10:00) ----------------------------------- Weapons: Dawn Staff (2) [4*] Torso: Front Armour (U) [5*] Legs: Pelt Bottoms (1) [1*] Materials: Wisp Glow Stick [3*], Generic Unit [4*] Gems: Electric Plus III [2*], Electric Plus IV [3*] Collectables: Charcoal Leg [1*], Bright Fig [5*] Overtrade: Dream Gnasher (3) [18270G] Note: Recruited from Alcamoth or Bionis' Leg. ============================================================================= ============================================================================= Werner: Reconstruction HQ (10:00) --------------------------------- Head: Pelt Cap (1) [1*] Legs: Court Leggings (U) [5*] Materials: Serrated Insect Leg [1*] Gems: Agility Down IV [4*], Agility Down V [5*] Collectables: Verdant Eternity [1*], Wool Rock [4*] Overtrade: Slender Horn [340G] Note: Recruited from Colony 9. ============================================================================= ============================================================================= Yura: Reconstruction HQ (10:00) ------------------------------- Weapons: Hunter Biter (1) [1*] Arms: Grand Gauntlets (0) [4*] Materials: Crystal Antol Eye [4*] Gems: Blaze Defence V [5*] Overtrade: Calm Shot (0) [6500G] Note: Recruited from Alcamoth or Valak Mountain. ============================================================================= ============================================================================= Zel Argentis: Reconstruction HQ (22:00) --------------------------------------- Weapons: Boom Nibbler (1) [5*] Head: Journey Diadem (U) [3*] Materials: Small Oar [1*], Small Upa Light [4*] Gems: Bleed Defence V [5*] Collectables: Mist Tree [3*], Dawn Dice [4*] Overtrade: Chrome Sniper (0) [7200G] Note: Recruited from Alcamoth or Satorl Marsh. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Ether Mine ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Emmy Leater: GF - Mining Base ----------------------------- Weapons: Ain Rifle (0) [2*] Head: Grand Gear (0) [1*] Torso: Jungle Top (1) [5*] Arms: Empress Arms (U) [2*] Materials: Shed Lizard Claw [3*], Upgraded Plunger [5*] [5*] Gems: Blaze Defence II [1*], Blaze Defence III [2*] Collectables: Spirit Clematis [1*], Sirius Anemone [5*] Overtrade: Vang Tooth [920G] Note: Emmy Leater will only appear here during the quest 'A Young Captain's Trust'. Once the quest has been completed, she will get back her 'standard' tradeable items. ============================================================================= ============================================================================= Ewan: GF - Glowmoss Lake ------------------------ Weapon: White Cluster (U) [5*] Arms: Steady Arms (U) [3*] Legs: Eryth Leggings (0) [5*] Feet: Grand boots (0) [1*] Materials: Hard Pincer [1*], Upgraded Spindle [5*] Gems: Agility Down II [2*], Agility Down III [3*] Collectables: Cute Orchid [1*], White Night Rod [4*] Overtrade: Krabble Fixed Parts [1180G] Note: Ewan will only appear here during the quest 'What is Courage?' Once the quest has been completed, he will get back his 'standard' tradeable items. If he appears here, you will not encounter him in Satorl Marsh. ============================================================================= ============================================================================= Kiroki: GF - Drainage Control Room ---------------------------------- Weapons: Light Driver (0) [1*] Head: Pelt Cap (1) [2*] Arms: Grand Gauntlets (0) [1*] Materials: Cracked Part S [1*], Cracked Part L [2*] Gems: Night Vision III [3*], Night Vision IV [4*] Collectables: Pyro Lizard [2*], Amblygon Turtle [3*] Overtrade: Rich Krabble Egg [1260G] Note: Kiroki will only appear here during the quest 'A Selfish Girl's Mistake'. Once the quest has been completed, he will get back his 'standard' tradeable items. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Satorl Marsh ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Bokoko: Nopon Merchant Camp (20:00) ----------------------------------- Weapons: King Cluster (U) [4*] Arms: Steady Arms (U) [1*] Legs: Eryth Leggings (0) [3*] Materials: Bunnia Scent Wood [1*], Gogol Snack Stash [5*] Gems: Physical Protect II [1*], Physical Protect III [3*] Collectables: Merry Coronation [2*], Orb Daisy [3*] Overtrade: White Brog Liver [1560G] ============================================================================= ============================================================================= Ewan: Glowing Obelisk --------------------- Weapons: Lion Cutlass (1) [3*] Head: Makna Cap (1) [3*] Torso: Panther Top (1) [5*] Materials: Ordinary Hide [1*], Glowing Upa Seed [2*] Gems: Earth Cloak II [2*], Earth Cloak III [3*] Collectables: Forget-You-Not [3*] Overtrade: Queen Cocoon [1220G] Note: Ewan will only appear here during the quest 'What is Courage?' Once the quest has been completed, he will get back his 'standard' tradeable items. If he appears here, you will not encounter him in the Ether Mine. ============================================================================= ============================================================================= Jer'ell: Sororal Statues ------------------------ Weapons: King Frog (U) [5*] Torso: Cool Oil (U) [4*] Arms: Block Gauntlets (U) [1*] Materials: Ordinary Hide [1*] Gem: Earth Cloak IV [4*], Earth Cloak V [5*] Collectables: Ether Rose [2*], Venom Platypus [3*] Overtrade: Guardian's Wing [2790G] Note: Colony 6 candidate. Arrives here from Alcamoth after certain story events on Mechonis. Will not appear if already in Colony 6. ============================================================================= ============================================================================= Kacha: Nopon Merchant Camp (20:00) ---------------------------------- Weapons: Ain Rifle (0) [2*] Torso: Eryth Armour (0) [5*] Legs: Light Leggings (U) [2*] Materials: Cracked Claw [1*], Tornado Element [2*] Gems: Earth Cloak II [2*], Earth Cloak III [4*] Collectables: Lemon Stone [1*], Humming Cat [2*] Overtrade: Fancy Volff Hide [1350G] ============================================================================= ============================================================================= Oleksiy: Nopon Refuge --------------------- Materials: Bunnia Ham [1*], Upa Death Stone [3*] Gems: Back Atk Plus V [1*], Double Attack V [3*] Collectables: Angel Engine X [2*], Sacred Panther [4*] Overtrade: Thick Rhana Hide [7440G] Note: Oleksiy will only appear here during the quest 'Stopping the Elopement' (obtained from Zel Argentis). Once the quest has been completed, he will get back his 'standard' tradeable items. ============================================================================= ============================================================================= Rozeal: Sororal Statues (10:00) ------------------------------- Weapons: Alpine Spear (1) [1*] Torso: Nopol Armour (0) [3*] Legs: Cool Trunks (U) [5*] Materials: Cracked Claw [1*], Rhogul Axe Crest [3*] Gems: Physical Protect IV [4*], Physical Protect V [5*] Collectables: Poisonous Gourd [1*], Wool Rock [5*] Overtrade: Igna Stone Pot [1350G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Scarlen: Oath Sanctuary (22:00) ------------------------------- Arms: Chain Gauntlets (U) [1*] Feet: Speed Boots (U) [2*] Gems: Night Vision V [5*] Collectables: Chimera Rabbit [1*], Azure Hollyhock [1*] Overtrade: Igna Hide Jacket [1420G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Talia: Place of Judgement ------------------------- Weapon: Frigus Striker (0) [2*] Torso: Jungle Top (1) [3*] Legs: Nopol Leggings (0) [1*] Materials: Rainstorm Element [1*], Quadwing Bag [3*] Gems: Terrain Defence III [3*], Terrain Defence IV [4*] Collectables: Sunflower Rogue [1*], Blue Turnip [2*] Overtrade: Upa Death Stone [5130G] Note: Talia will only appear here during the quest 'Investigating Satorl' (obtained from Miriall). Once the quest has been completed, she will get back her 'standard' tradeable items. ============================================================================= ============================================================================= Zazadan: Nopon Refuge (18:00) ----------------------------- Weapons: Battle Driver (1) [1*] Head: Nopol Gear (0) [3*] Arms: Makna Gloves (1) [4*] Materials: Smelly Antenna [3*], Fancy Volff Hide [4*] Gems: Terrain Defence II [1*], Terrain Defence III [3*] Collectables: Cute Parsnip [1*] Overtrade: Caterpile Vinegar [860G] Note: Unavailable for trading with after completing the quest 'Gather Information'. ============================================================================= ============================================================================= Zel Argentis: Sororal Statues (10:00) ------------------------------------- Legs: Nopol Leggings (0) [3*] Materials: Igna Stone Pot [4*], Queen Cocoon [5*] Gems: Terrain Defence IV [4*], Terrain Defence V [5*] Collectables: Humming Cabbage [1*], Mist Tree [4*] Overtrade: Gogol Snack Stash [1680G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Makna Forest ----------------------------------------------------------------------------- ============================================================================= Nopon Sage: Divine Sanctuary (13:00) ------------------------------------ Weapons: Serpent Biter (0) [3*] Torso: Nopol Armour (0) [1*] Legs: Cool Pants (U) [5*] Materials: Feris Blood [4*] Gems: Daze Up IV [1*], Double Attack V [5*] Collectables: Schorl Mushrrom [1*], Bitter Kiwi [5*] Overtrade: Orluga Grass Skirt [640G] Note: Appears here once the quest 'Meeting the Nopon Sage' (obtained from Pipiki) has been started. ============================================================================= ----------------------------------------------------------------------------- Frontier Village ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Ababa: B1F - Entry Bridge (22:00) --------------------------------- Weapons: Caliga Defender (1) [5*] Arms: Jungle Gloves (1) [3*] Materials: Quirky Liver [1*] Gems: Daze Up II [1*], Daze Up III [4*] Collectables: Hades Beetle [1*] Overtrade: Schorl Mushroom [8640G] ============================================================================= ============================================================================= Adidi: B1F - Reservoir (22:00) ------------------------------ Head: Cool Gel (U) [5*] Legs: Cool Trunks (U) [4*] Materials: Quirky Liver [1*], Magic Stone [3*] Gems: Double Attack II [2*], Double Attack II [4*] Collectables: Blue Turnip [5*] Overtrade: Dark Mango [4320G] Note: Adidi will change her wares to the below entry if you give her the Enlarging Seaweed during the quest 'Who is Bigger?' (obtained from Dabibdabi). ============================================================================= ============================================================================= Adidi: B1F - Reservoir (22:00) ------------------------------ Materials: Decrepit Wing [2*], Orluga Grass Skirt [3*] Gems: Strength Down IV [4*] Collectables: Dark Mango [1*] Overtrade: Bloody Brog Sweat [2300G] Note: Adidi will only have these wares if you gave her the Enlarging Seaweed during the quest 'Who is Bigger?' (obtained from Dabibdabi). ============================================================================= ============================================================================= Atael: B1F - Entry Bridge (10:00) ---------------------------------- Legs: Makna Bottoms (1) [2*] Materials: Rich Sardi Meat [1*], Ocean Elixir of Life [5*] Gems: Ether Down II [1*], Ether Down III [4*] Overtrade: All-Seeing Eye [1800G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Bana: GF - Central Plaza (22:00) -------------------------------- Weapons: Marble Driver (0) [3*] Arms: Panther Gloves (1) [4*] Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*] Overtrade: Ash Fox [4320G] Note: Before completion of the quest 'Bana the Betrayer'. ============================================================================= ============================================================================= Bana: 8F - Contemplation Terrace (22:00) ---------------------------------------- Weapons: Marble Driver (0) [3*] Arms: Panther Gloves (1) [4*] Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*] Overtrade: Delicious Vang Tail [1570G] Note: During the quest 'Bana the Betrayer'. ============================================================================= ============================================================================= Bana: 4F - Pollen Works (22:00) ------------------------------- Weapons: Marble Driver (0) [3*] Arms: Panther Gloves (1) [4*] Materials: Peachy Leg Joint [1*], Tasty Ansel Wing [2*] Overtrade: Iron Antol Fibre [1160G] Note: After completion of the quest 'Bana the Betrayer'. ============================================================================= ============================================================================= Baroba: GF - Nopon Tower (10:00) -------------------------------- Weapons: Shield Ramtok (U) [5*] Head: Nopol Gear (0) [2*] Materials: Bloody Brog Sweat [1*] Gems: Ether Down III [4*], Ether Down IV [5*] Collectables: Shield Bug [2*] Overtrade: Magic Stone [1820G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Berryjammy: 8F - Contemplation Terrace (22:00) ---------------------------------------------- Weapons: Alpine Spear (1) [1*] Gems: Strength Down II [2*], Strength Down III [3*] Collectables: Fossil Monkey [2*] Overtrade: Decrepit Wing [570G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Cherri: 2F - Pollen Orb Storehouse (10:00) ------------------------------------------ Head: Grand Gear (0) [2*] Gems: Ether Down II [1*], Ether Down III [4*] Collectables: Soft Sea Cucumber [2*] Overtrade: Benign Cricket [6480G] ============================================================================= ============================================================================= Cian: B1F - Reservoir (10:00) ----------------------------- Weapons: Wrecking Nibbler (1) [1*] Torso: Makna Top (0) [2*] Feet: Cool Sandals (U) [5*] Gems: Poison Attack III [3*], Poison Attack IV [4*] Collectables: Venomous Lizard [2*] Overtrade: Eks Iron Heart [1740G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Dabidabi: 7F - Prophecy Hut (22:00) ----------------------------------- Torso: Chronos Top (U) [5*] Feet: Panther Shoes (1) [4*] Materials: Decrepit Wing [2*], Fancy Orluga Mask [3*] Gems: Sleep Resist II [1*], Sleep Resist III [4*] Overtrade: Sweaty Cloth [520G] Note: Dabidabi will change his wares to one of the below entries depending on who you give the Enlarging Seaweed to during the quest 'Who is Bigger?' (obtained from Dabibdabi). ============================================================================= ============================================================================= Dabidabi: B1F - Reservoir (22:00) --------------------------------- Weapons: Lion Cutlass (1) [3*] Head: Jungle Cap (1) [1*] Gems: Aerial Cloak II [1*], Aerial Cloak III [4*] Collectables: Forest of Gossip [3*], Rumble Box [4*] Overtrade: Rich Sardi Meat [1830G] Note: Dabidabi will only have these wares if you gave him the Enlarging Seaweed during the quest 'Who is Bigger?' (obtained from Dabibdabi). ============================================================================= ============================================================================= Dabidabi: B1F - Reservoir (22:00) --------------------------------- Legs: Pathner Bottoms (1) [3*] Materials: Quirky Liver [1*] Gems: Poison Plus II [2*], Poison Plus III [4*] Collectables: Bitter Kiwi [3*] Overtrade: Fancy Orluga Mask [1910G] Note: Dabidabi will only have these wares if you gave Adidi the Enlarging Seaweed during the quest 'Who is Bigger?' (obtained from Dabibdabi). ============================================================================= ============================================================================= Dedeba: 2F - Pollen Orb Storehouse (22:00) ------------------------------------------ Weapons: Dawn Staff (2) [4*] Head: Nopon Cap (0) [1*] Materials: Green Eluca Juice [3*] Gems: Poison Plus III [4*] Collectables: Enigma Lotus [1*] Overtrade: Orluga Grass Skirt [640G] Note: During the quest 'Destroying the City Trade' Dedeba will appear in Alcamoth. Upon completion of the quest, Dedeba will be gone for good. ============================================================================= ============================================================================= Deki: B1F - Entry Bridge (14:00) -------------------------------- Weapons: Battle Driver (1) [1*] Torso: Pelt Top (0) [2*] Materials: Cloudy Eyeball [2*] Collectables: Benign Cricket [1*], Humming Nettle [2*] Overtrade: Honey Rhubarb [6480G] ============================================================================= ============================================================================= Dobadoba: 2F - Pollen Orb Storehouse (10:00) -------------------------------------------- Weapons: Acid Staff (1) [5*] Legs: Pelt Shoes (0) [1*] Materials: Thin Blood [1*] Gems: Aerial Cloak III [4*], Aerial Cloak IV [5*] Collectables: Benign Cricket [3*], Empress Beetle [4*] Overtrade: Shield Bug [7200G] ============================================================================= ============================================================================= Don Argentis: B1F - Reservoir (22:00) ------------------------------------- Weapons: Rain Staff (0) [2*] Torso: Crest Top (0) [1*] Materials: Bloody Brog Sweat [4*] Gems: Ether Down III [3*], Ether Down IV [5*] Collectables: Scarlet Ladybird [2*] Overtrade: Tasty Ansel Wing [1850G] Note: Colony 6 candidate. Arrives here from Alcamoth after certain story events on Mechonis. Will not appear if already in Colony 6. ============================================================================= ============================================================================= Gadada: 4F - Pollen Works (10:00) --------------------------------- Weapons: Rain Staff (0) [2*] Torso: Panther Top (1) [3*] Materials: Feris Blood [2*] Gems: Blaze Plus II [3*], Blaze Plus III [3*] Collectables: Pure Cherry [1*] Overtrade: Hades Beetle [7200G] ============================================================================= ============================================================================= Gowago: 4F - Riki's House (22:00) --------------------------------- Torso: Panther Top (1) [3*] Legs: Crest Bottoms (1) [1*] Materials: Cloudy Eyeball [1*], Musky Nectar [2*] Gems: Blaze Plus III [3*], Blaze Plus IV [4*] Overtrade: Thin Blood [610G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Hoko: 6F - Top Housing Level (10:00) ------------------------------------ Head: Makna Cap (1) [2*] Legs: Panther Bottoms (1) [3*] Materials: Piranhax Belly Meat [1*], Dust Element [4*] Gems: Aerial Cloak III [4*], Aerial Cloak IV [5*] Collectables: Empress Beetle [5*] Overtrade: Sacred Driver (1) [12600G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Kaleka: GF - Nopon Tower (22:00) -------------------------------- Arms: Nopol Gauntlets (0) [2*] Materials: Tasty Ansol Wing [4*] Gems: Daze Up II [1*], Daze Up III [3*] Collectables: Juicy Grape [1*], Black Panel [4*] Overtrade: Hode Camouflage [1740G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Kilaki: 5F - Archaeology Level (10:00) -------------------------------------- Weapons: Wind Shot (0) [3*] Arms: Cool Cream (U) [5*] Materials: Musky Nectar [2*] Gems: Blaze Plus III [4*], Blaze Plus IV [4*] Collectables: Enigma Lotus [1*], Lemonade Sky [3*] Overtrade: Rainbow Bug [3900G] ============================================================================= ============================================================================= Kofuko: GF - Central Plaza (22:00) ---------------------------------- Weapons: Steel Cutlass (1) [1*] Legs: Pelt Bottoms (1) [2*] Materials: Arachno Sickle [5*] Gems: Aerial Cloak IV [4*] Collectables: Ash Fox [2*] Overtrade: Venomous Lizard [6480G] ============================================================================= ============================================================================= Kokora: GF - Nopon Tower (10:00) -------------------------------- Feet: Makna Shoes (1) [1*] Materials: Royal Apis Nectar [4*] Gems: Daze Up IV [5*] Collectables: Schorl Mushroom [1*], Spicy Nut [4*] Overtrade: Kelp Mushroom [5760G] ============================================================================= ============================================================================= Kuriku: GF - Central Plaza (10:00) ---------------------------------- Torso: Grand Armour (0) [1*] Materials: Sweaty Cloth [2*], Delicious Vang Tail [4*] Gems: Strength Down IV [4*] Collectables: Honey Rhubarb [1*] Overtrade: Princess Daffodil [3600G] ============================================================================= ============================================================================= Lalapa: 6F - Chief's Residence (10:00) -------------------------------------- Weapons: Horizon (U) [5*] Legs: Cool Trunks (U) [5*] Gems: Tension Swing III [4*], Tension Swing IV [5*] Collectables: Kelp Mushroom [1*] Overtrade: Floppy Crest [520G] ============================================================================= ============================================================================= Leku: 5F - Archaeology Level (10:00) ------------------------------------ Torso: Jungle Top (1) [2*] Legs: Grand Leggings (0) [2*] Materials: Telethia Feather [4*] Gems: Daze Up II [1*], Daze Up III [4*] Collectables: Bitter kiwi [3*] Overtrade: Crimson Citrus [5460G] ============================================================================= ============================================================================= Lupa: 5F - Archaeology Centre (22:00) ------------------------------------- Weapon: Gladiator Biter (0) [1*] Feet: Grand Boots (0) [2*] Materials: Hode Plank [3*] Gems: Tension Swing II [1*], Tension Swing III [4*] Collectables: Scarlet Ladybird [2*], Love Beetle [3*] Overtrade: Peachy Leg Joint [630G] ============================================================================= ============================================================================= Medi: 1F - Kyn Shopping Street (22:00) -------------------------------------- Weapons: Steel Cutlass (1) [1*] Arms: Crest Gloves (1) [1*] Materials: Worn Muscle Fibre [2*] Collectables: Crimson Citrus [4*] Overtrade: Lemonade Sky [12240G] ============================================================================= ============================================================================= Migaga: GF - Central Plaza (10:00) ---------------------------------- Weapons: Khatorl Staff (U) [5*] Head: Grand Gear (0) [1*] Materials: Thin Blood [1*] Collectables: Benign Cricket [3*] Overtrade: Soft Sea Cucumber [11520G] ============================================================================= ============================================================================= Miko: 7F - Prophecy Hut (10:00) ------------------------------- Weapons: Alpine Spear (1) [1*] Legs: Nopon Bottoms (1) [1*] Gems: Double Attack II [2*], Bleed Plus II [3*] Materials: Drizzle Element [4*] Collectables: Shield Bug [2*], Rainbow Bug [4*] Overtrade: Cloudy Eyeball [700G] ============================================================================= ============================================================================= Minana: 1F - Kyn Shopping Street (10:00) ---------------------------------------- Weapons: Heavy Driver (0) [1*] Head: Chronos Cap (U) [5*] Materials: Hode Camouflage [3*] Collectables: Venomous Lizard [2*] Overtrade: Spicy Nut [6240G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Modamo: 5F - Archaeology Level (22:00) -------------------------------------- Head: Cool Gel (U) [3*] Materials: Floppy Crest [1*] Gems: Poison Plus II [2*], Poison Plus III [4*] Overtrade: Rumble Box [10920G] ============================================================================= ============================================================================= Nelo: GF - Nopon Tower (22:00) ------------------------------ Weapons: Frigus Striker (0) [4*] Legs: Nopon Bottoms (1) [1*] Materials: Eks Iron Heart [2*] Gems: Poison Attack III [3*], Poison Attack IV [4*] Collectables: Gravel Disk [3*] Overtrade: Hode Plank [1740G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Norara: B1F - Reservoir (10:00) ------------------------------- Head: Panther Cap (1) [3*] Torso: Grand Leggings (0) [1*] Materials: All-Seeing Eye [2*] Gems: Paralysis II [3*], Paralysis III [4*] Collectables: Kelp Mushroom [1*] Overtrade: Pure Cherry [7920G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Npa: B1F - Underground Store (10:00) ------------------------------------ Materials: Peachy Leg Joint [1*], Sweaty Cloth [2*] Collectables: Princess Daffodil [2*], Hades Beetle [3*] Overtrade: Enigma Lotus [6480G] ============================================================================= ============================================================================= Pachipa: 5F - Archaeology Centre (10:00) ---------------------------------------- Weapons: Heavy Driver (0) [1*] Torso: Crest Top (0) [1*] Materials: Quadwing Treasure [5*] Collectables: Crimson Citrus [4*] Overtrade: Black Panel [12480G] ============================================================================= ============================================================================= Pelupelu: 8F - Contemplation Terrace (22:00) -------------------------------------------- Weapons: Forest Sniper (1) [4*] Head: Nopon Cap (0) [1*] Materials: Cloudy Eyeball [1*] Gems: Sleep Resist III [4*], Sleep Resist IV [5*] Collectables: Ash Fox [2*] Overtrade: Worn Muscle Fibre [640G] ============================================================================= ============================================================================= Pepa: 6F - Chief's Residence (10:00) ------------------------------------ Arms: Crest Gloves (1) [1*] Collectables: Honey Rhubarb [1*], Soft Sea Cucumber [2*] Overtrade: Musky Nectar [390G] ============================================================================= ============================================================================= Piko: GF - Nopon Tower (22:00) ------------------------------ Weapons: Wrecking Nibbler (1) [1*] Feet: Jungle Shoes (1) [2*] Gems: Daze Up III [3*] Overtrade: Upa Ember [1720G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Pipiki: GF - Central Plaza (10:00) ---------------------------------- Gems: Sleep Resist II [1*], Paralysis II [3*] Collectables: Happy Carnival [2*] Overtrade: Black Iris [7200G] ============================================================================= ============================================================================= Pokapoka: GF - Central Plaza (22:00) ------------------------------------ Head: Panther Cap (1) [3*] Materials: Worn Muscle Fibre [2*], Iron Antol Fibre [4*] Gems: Aerial Cloak II [1*], Aerial Cloak III [4*] Collectables: Happy Carnival [5*] Overtrade: Scarlet Ladybird [5040G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Popipo: GF - Nopon Tower (10:00) -------------------------------- Arms: Chronos Gloves (U) [5*] Gems: Break II [2*], Break III [4*] Collectables: Pure Cherry [1*], Gravel Disk [3*] Overtrade: Feris Blood [2050G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Puko: 1F - Kyn Shopping Street (10:00) -------------------------------------- Feet: Cool Sandals (U) [4*] Gems: Break II [2*], Break III [4*] Collectables: Juicy Grape [1*], Fossil Monkey [2*] Overtrade: Forest of Gossip [9360G] ============================================================================= ============================================================================= Rasha: GF - Central Plaza (10:00) --------------------------------- Torso: Cool Oil (U) [5*] Materials: Upa Ember [3*] Gems: Strength Down II [2*], Strength Down III [4*] Collectables: Dark Mango [1*], Spicy Nut [4*] Overtrade: Fossil Monkey [7920G] ============================================================================= ============================================================================= Rono: 4F - Pollen Works (22:00) ------------------------------- Torso: Pelt Top (0) [1*] Materials: Floppy Crest [1*] Gems: Blaze Plus II [3*], Blaze Plus III [4*] Collectables: Lemonade Sky [3*] Overtrade: Gravel Disk [18720G] ============================================================================= ============================================================================= Tati: B1F - Nopon Kitchen (22:00) --------------------------------- Weapons: Northern Pike (0) [2*] Arms: Pelt Gloves (1) [2*] Gems: Tension Swing II [1*], Tension Swing III [4*] Overtrade: Juicy Grape [7920G] ============================================================================= ============================================================================= Tuzu: 5F - Archaeology Centre (10:00) ------------------------------------- Materials: Telethia Pouch [4*] Gems: Bleed Plus II [3*], Bleed Plus III [4*] Collectables: Schorl Mushroom [1*], Forest of Gossip [3*] Overtrade: Quirky Liver [580G] ============================================================================= ============================================================================= Yusa: B1F - Underground Store ----------------------------- Weapons: Battle Driver (1) [1*] Legs: Jungle Bottoms (1) [3*] Gems: Strength Down II [3*], Strength Down IV [4*] Overtrade: Humming Nettle [6480G] ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Eryth Sea ----------------------------------------------------------------------------- ============================================================================= ============================================================================= En Argentis: Ether Plant (22:00) -------------------------------- Weapons: Horizon (U) [4*] Torso: League Armour (0) [2*] Feet: Jail Shoes (1) [3*] Materials: Juicy Wild Meat [2*], Squall Element [5*] Gems: Arts Seal Resist IV [2*], Arts Seal Resists V [4*] Collectables: Dolphin Carrot [1*], Doomsday Poppy [2*] Overtrade: Hode Ponytail [2270G] Note: Colony 6 candidate. Arrives here from Alcamoth after certain story events on Mechonis. Will not appear if already in Colony 6. ============================================================================= ============================================================================= Jarack: Ether Plant (10:00) --------------------------- Weapons: Hunting Nibbler (1) [1*] Legs: Stylish Belt (1) [1*] Materials: Old Dragon Spine [1*], Aqueous Andos Oil [5*] Gems: Aura Heal III [1*], Aura Heal IV [3*] Collectables: Sea Berry [2*], Thunder Compass [3*] Overtrade: Murky Eluca Water [1510G] ============================================================================= ============================================================================= Mir'leiz: Hovering Reef 1 ------------------------- Weapons: Popular Staff (1) [1*] Arms: Mithril Guantlets (0) [1*] Legs: Heavy Cuisses (U) [5*] Materials: Slimy Epithelium [1*], Ekidno Jaw Gristle [2*] Gems: Arts Seal Resist III [1*], Aquatic Cloak III [2*] Collectables: Night Lily [2*], Pure Cherry [5*] Overtrade: Luxury Hode Wood [2270G] Note: Mir'leiz will only appear here during the quest 'Bring Back my Son' (obtained from Merisa). Once the quest has been completed, he will get back his 'standard' tradeable items. ============================================================================= ============================================================================= Miriall: Ether Plant (22:00) ---------------------------- Weapons: Saint Rod (0) [2*] Head: Aer Gear (U) [5*] Materials: Murky Eluca Water [4*] Gems: Electric Plus III [1*] Collectables: Mane Cat [3*], White Tail [4*] Overtrade: Slick Kromar Stone [2160G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Shalen: Syrath Lighthouse (22:00) --------------------------------- Weapons: Iron Pike (0) [1*] Legs: Jail Bottoms (1) [4*] Materials: Scratched Jewel [2*], Hiln Coin Purse [3*] Gems: Phys Def Down III [1*] Collectables: Pink Asparagus [1*], Marine Marble [3*] Overtrade: Silver Eks Plate [2160G] ============================================================================= ============================================================================= Talia: Ether Plant (22:00) --------------------------- Weapons: Glass Rod (U) [5*] Head: Jail Cap (1) [3*] Arms: Eryth Gauntlets (0) [2*] Materials: Jagged Tail [1*], Rotten Meat [2*] Gems: Phys Def Down IV [2*], Phys Def Down V [4*] Collectables: Tropical Radish [1*], Sea Frog [3*] Overtrade: Shiny Kromar Hide [2160G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Teelan: Ether Plant (10:00) --------------------------- Arms: Brandle Gauntlets (0) [3*] Materials: Lexos Beard [1*], Hode Ponytail [4*] Gems: Electric Plus IV [1*] Collectables: Oil Branch [4*], High Violet [5*] Overtrade: Aqueous Andos Oil [2610G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Vidian: Ether Plant (10:00) --------------------------- Weapons: Ironwall Gnasher (2) [3*] Head: Brandle Gear (0) [4*] Legs: League Leggings (0) [2*] Materials: Glossy Grady Fan [3*], Ocean Elixir of Life [5*] Gems: Aquatic Cloak IV [4*], Aquatic Cloak V [5*] Collectables: Gold Burdock [1*], Marine Marble [5*] Overtrade: Orluga Slacks [2380G] Note: Appears here upon completion of the quest 'Vidian Rescue Mission'. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Alcamoth ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Arielle: GF - Fountain of Eternity (22:00) ------------------------------------------ Weapons: Dream Gnasher (3) [3*] Arms: Brandle Gauntlets (0) [3*] Materials: Shiny Kromar Hide [2*] Gems: Electric Plus III [1*], Electric Plus IV [4*] Collectables: Doomsday Poppy [1*] Overtrade: Sturdy Armour [790G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Atael: GF - Fountain of Hope (10:00) ------------------------------------- Weapons: Iron Cutlass (1) [1*] Torso: League Armour (0) [2*] Materials: Large Hoof [1*] Collectables: Despair Clover [2*] Overtrade: White Tail [9900G] Note: Moves to Frontier Village after certain story events on Mechonis. ============================================================================= ============================================================================= Baroba: GF - Main Entrance (10:00) ---------------------------------- Weapons: Moonlit Defender (0) [2*] Torso: Mithril Armour (0) [1*] Materials: Chipped Talon [1*], Murky Eluca Water [2*] Gems: Blaze Attack IV [5*] Collectables: Ha Ha Ha [3*] Overtrade: Juicy Wild Meat [720G] Note: Moves to Frontier Village after certain story events on Mechonis. ============================================================================= ============================================================================= Caul: 1F - Imperial Palace (22:00) ---------------------------------- Weapons: Moonlit Defender (0) [3*] Torso: Lattice Armor (U) [4*] Leg: Mithril Boots (0) [1*] Materials: Juicy Wild Meat [1*], Telethia Compass [5*] Gems: Bleed Plus IV [5*] Overtrade: Ha Ha Ha [18240G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Cian: GF - Fountain of Hope (10:00) ----------------------------------- Weapons: Saint Rod (0) [2*] Torso: Jail Top (1) [4*] Legs: League Leggings (0) [1*] Materials: Sturdy Armour [2*], Protection Mask [4*] Gems: Strength Down III [2*], Strength Down IV [4*] Collectables: White Tail [2*], Blue Ladybird [4*] Overtrade: Sea Frog [9900G] Note: Moves to Frontier Village after certain story events on Mechonis. ============================================================================= ============================================================================= Dedeba: 1F - Imperial Palace ---------------------------- Materials: Orluga Grass Skirt [1*], Orluga Slacks [1*] Gems: Double Attack III [1*], Poison Attack III [3*] Collectables: Marine Marble [1*] Overtrade: Acid Staff (1) [13800G] Note: Dedeba will only appear here during the quest 'Destroying the City Trade'. Upon completion of the quest, Dedeba will be gone for good. ============================================================================= ============================================================================= Don Argentis: GF - Fountain of Eternity (22:00) ----------------------------------------------- Weapons: Longevity Biter (U) [5*] Torso: League Armour (0) [2*] Materials: Andos Antenna [4*], Lightning Element [5*] Gems: Aquatic Cloak III [1*], Lock-On Resist III [4*] Collectables: White Tube [4*] Overtrade: Juicy Laia Fish [2270G] Note: Colony 6 candidate. Moves to Frontier Village after certain story events on Mechonis if not already in Colony 6. ============================================================================= ============================================================================= Donnis: 1F - Ascension Hall (22:00) ----------------------------------- Arms: Swep Gauntlets (0) [2*] Materials: New Cylinder [4*] Gems: Break III [2*] Collectables: Mane Cat [1*] Overtrade: Stardrop [7680G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Elior: GF - Fountain of Eternity (10:00) ---------------------------------------- Torso: League Armour (0) [1*] Materials: Scratched Jewel [1*], Luxury Hode Wood [3*] Gems: Daze Up IV [5*] Collectables: Cool Lemon [3*] Overtrade: Tropical Radish [6300G] Note: Moves to Bionis' Leg after certain story events on Mechonis. ============================================================================= ============================================================================= En Argentis: GF - Fountain of Hope (22:00) ------------------------------------------ Weapons: Nightglow Staff (2) [4*] Torso: League Armour (0) [1*] Materials: Slimy Epithelium [1*], Hode Ponytail [2*] Gems: Confuse Resist III [4*], Confuse Resist IV [5*] Overtrade: Pagul Hot Pot [2220G] Note: Colony 6 candidate. Moves to Eryth Sea after certain story events on Mechonis if not already in Colony 6. During the quest 'Stopping the Elopement', En Argentis will be located in Tephra Cave and have a different set of tradeable items. See her entry under the Tephra Cave section for details. ============================================================================= ============================================================================= Galdo: 1F - Great Hall (22:00) ------------------------------ Weapons: Dream Gnasher (3) [2*] Head: Swep Gear (0) [1*] Legs: Lattice Leggings (U) [4*] Materials: Sturdy Armour [1*], Aqueous Andos Oil [3*] Gems: Ether Down III [1*], Ether Down IV [4*] Collectables: Mystic Dahlia [3*], Stardrop [3*] Overtrade: Steel Hauyne [15300G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Galvin: 1F - Great Hall (10:00) ------------------------------- Legs: League Leggings (0) [1*] Gems: Chill Defence III [4*], Chill Defence IV [5*] Collectables: Gold Burdock [1*] Overtrade: Doomsday Poppy [7200G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Jer'ell: GF - Main Entrance (10:00) ----------------------------------- Weapons: Rock Winder (U) [5*] Head: Brandle Gear (0) [3*] Materials: Sturdy Armour [1*], Ghost Mask [3*] Gems: Arts Seal Resist III [2*], Aura Heal III [3*] Collectables: High Violet [2*] Overtrade: Dense Ansel Meat [2040G] Note: Colony 6 candidate. Moves to Satorl Marsh after certain story events on Mechonis if not already in Colony 6. ============================================================================= ============================================================================= Kaelin: 1F - Ascension Hall (10:00) ----------------------------------- Torso: Brandle Armour (0) [4*] Materials: Refined Ponytail [1*] Collectables: Gold Burdock [1*] Overtrade: Scratched Jewel [550G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Kaleka: 1F - Imperial Palace (22:00) ------------------------------------ Weapons: Strike Biter (2) [5*] Head: Mithril Gear (0) [1*] Materials: Scratched Jewel [1*] Gems: Phys Def Down III [1*], Phys Def Down IV [5*] Collectables: Pink Asparagus [1*], Spiral Lamp [4*] Overtrade: Thunder Atmos [23040G] Note: Moves to Frontier Village after certain story events on Mechonis. ============================================================================= ============================================================================= Kurralth: GF - Fountain of Eternity (10:00) ------------------------------------------- Weapons: Jack Guarder (1) [2*] Legs: Climb Leggings (U) [5*] Feet: Mithril Boots (0) [1*] Materials: Jagged Tail [1*] Gems: Aquatic Cloak III [2*], Topple Up III [4*] Collectables: Steel Hauyne [2*], Heart Peach [3*] Overtrade: Murky Eluca Water [1510G] Note: Moves to Valak Mountain after certain story events on Mechonis. ============================================================================= ============================================================================= Lar'shen: 1F - Great Hall (22:00) --------------------------------- Weapons: Spirit Rifle (1) [5*] Arms: Brandle Gauntlets (0) [3*] Materials: Silver Eks Plate [2*] Gems: Bleed Plus III [3*], Bleed Plus IV [5*] Collectables: Sea Frog [1*] Overtrade: Cool Lemon [6720G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Lecrough: 1F - Great Hall (10:00) --------------------------------- Weapons: Sacred Driver (1) [1*] Legs: Jail Bottoms (1) [3*] Materials: Juicy Wild Meat [1*] Collectables: Marine Marble [4*] Overtrade: Pink Asparagus [8100G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Lesunia: 1F - Imperial Palace (22:00) ------------------------------------- Weapons: Ironwall Gnasher (2) [4*] Head: Swep Gear (0) [2*] Materials: Old Dragon Spine [1*], Andos Plate [4*] Gems: Chill Attack III [4*], Chill Attack IV [5*] Collectables: Dilemma Rock [2*], Macro Passion [4*] Overtrade: Large Hoof [790G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Lunara: GF - Main Entrance (22:00) ---------------------------------- Weapons: Serpent Biter (0) [1*] Legs: League Leggings (0) [2*] Gems: Chill Plus III [4*], Chill Plus IV [5*] Collectables: Mane Cat [1*] Overtrade: Silver Eks Plate [2160G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Ma'crish: 1F - Imperial Palace (10:00) -------------------------------------- Feet: Jail Shoes (1) [3*] Gems: Chill Attack IV [5*] Collectables: Night Lily [1*] Overtrade: Hiln Coin Purse [1940G] Note: Colony 6 candidate. Moves to Bionis' Leg after certain story events on Mechonis if not already in Colony 6. ============================================================================= ============================================================================= Merisa: 1F - Imperial Palace (10:00) ------------------------------------ Weapons: Etoile Sniper (1) [1*] Materials: Chipped Talon [1*], Astas Remote Unit [5*] Arms: Swep Gauntlets (0) [2*] Overtrade: Night Lily [7200G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Mir'leiz: 1F - Imperial Palace (10:00) -------------------------------------- Weapons: Jack Guarder (1) [3*] Torso: Mithril Armour (0) [1*] Materials: Rotten Meat [2*], Lizard Moon Jewel [5*] Gems: Sleep Resist III [1*], Sleep Resist IV [5*] Collectables: Green Earwig [4*] Overtrade: Sea Berry [8100G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Miriall: 1F - Imperial Palace (22:00) ------------------------------------- Weapons: Dawn Staff (2) [1*] Legs: League Leggings (0) [2*] Materials: Skyray Flesh [3*] Gems: Blaze Attack III [4*], Blaze Attack IV [5*] Collectables: Stardrop [3*] Overtrade: Old Dragon Spine [910G] Note: Moves to Eryth Sea after certain story events on Mechonis. ============================================================================= ============================================================================= Naroth: 1F - Imperial Palace (10:00) ------------------------------------ Weapons: Iron Pike (0) [1*] Arms: Climb Gauntlets (U) [4*] Feet: Jail Shoes (1) [3*] Materials: Andos Antenna [5*] Gems: Tension Swing III [2*], Double Attack III [3*] Collectables: White Tail [2*] Overtrade: Dolphin Carrot [5400G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Nelo: GF - Fountain of Hope (22:00) ----------------------------------- Weapons: Sky Rod (1) [5*] Legs: Swep Leggings (0) [1*] Materials: Squall Element [3*] Gems: Poison Plus III [2*], Poison Plus IV [5*] Collectables: Dilemma Rock [2*], Ha Ha Ha [3*] Overtrade: Chipped Talon [720G] Note: Moves to Frontier Village after certain story events on Mechonis. ============================================================================= ============================================================================= Piko: GF - Fountain of Eternity (10:00) --------------------------------------- Weapons: Dark Cannon (0) [3*] Legs: Mithril Leggings (0) [1*] Gems: Ether Down IV [5*] Collectables: Green Diode [4*] Overtrade: Dilemma Rock [12600G] Note: Moves to Frontier Village after certain story events on Mechonis. ============================================================================= ============================================================================= Popipo: GF - Main Entrance (10:00) ---------------------------------- Head: Climb Gear (U) [4*] Legs: Swep Leggings (0) [2*] Materials: Pagul Hot Pot [2*] Gems: Electric Plus III [2*], Bind Resist III [4*] Collectables: Night Lily [1*] Overtrade: Oil Branch [6300G] Note: Moves to Frontier Village after certain story events on Mechonis. ============================================================================= ============================================================================= Ricoth: GF - Fountain of Eternity (22:00) ----------------------------------------- Torso: Climb Armour (U) [5*] Arms: Swep Guantlets (0) [1*] Materials: Dense Ansel Meat [1*], Telethia Membrane [5*] Gems: Poison Attack III [3*], Poison Attack IV [4*] Collectables: Tropical Radish [1*], Oil Branch [2*] Overtrade: Jagged Tail [650G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Rozeal: GF - Fountain of Eternity (22:00) ----------------------------------------- Weapons: Hunting Nibbler (1) [1*] Torso: Brandle Armour (0) [4*] Overtrade: Slimy Epithelium [650G] Note: Moves to Satorl Marsh after certain story events on Mechonis. ============================================================================= ============================================================================= Ruthan: 1F - Imperial Palace (22:00) ------------------------------------ Weapons: Gale Shot (0) [4*] Torso: Jail Top (1) [4*] Materials: Used Cylinder [4*], Rufus Control Unit [5*] Collectables: Razor Teasel [1*] Overtrade: High Violet [13500G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Scarlen: GF - Main Entrance (22:00) ----------------------------------- Weapons: Lion Cutlass (1) [1*] Head: Jail Cap (1) [3*] Gems: Spike III [4*], Spike IV [5*] Collectables: Oil Branch [2*] Overtrade: Mystic Dahlia [7680G] Note: Moves to Satorl Marsh after certain story events on Mechonis. ============================================================================= ============================================================================= Talia: 1F - Imperial Palace (22:00) ----------------------------------- Weapons: Caliga Defender (1) [1*] Arms: Climb Guantlets (U) [5*] Legs: Jail Bottoms (1) [3*] Materials: Black Fog Deposits [5*] Collectables: Sea Berry [1*] Overtrade: Refined Ponytail [830G] Note: Moves to Eryth Sea after certain story events on Mechonis. ============================================================================= ============================================================================= Talonyth: GF - Fountain of Hope (10:00) --------------------------------------- Weapons: Dark Cannon (0) [2*] Arms: Mithril Guantlets (0) [1*] Legs: Heavy Cuisses (U) [4*] Collectables: Thunder Atmos [3*] Overtrade: Lexos Beard [2490G] Note: Colony 6 candidate. Moves to Bionis' Leg after certain story events on Mechonis if not already in Colony 6. ============================================================================= ============================================================================= Teelan: 1F - Imperial Palace (10:00) ------------------------------------ Weapons: Illunis Defender (0) [4*] Legs: Swep Leggings (0) [2*] Materials: Old Remote Device [4*] Gems: Arts Seal Resist III [1*], Arts Seal Resist IV [5*] Collectables: Dolphin Carrot [1*], Tasty Sausage [4*] Overtrade: Rotten Meat [720G] Note: Moves to Eryth Sea after certain story events on Mechonis. ============================================================================= ============================================================================= Teelan: 1F - Imperial Palace (10:00) ------------------------------------ Weapons: Endymion (U) [1*] Materials: Juicy Laia Fish [1*] Gems: Damage Heal IV [4*], Damage Heal V [5*] Overtrade: Squall Element [2610G] Note: Teelan will only appear here during the quest 'The Missing Boy' (obtained from Miriall). Once the quest has been completed, he will get back his 'standard' tradeable items. Moves to Eryth Sea after certain story events on Mechonis. ============================================================================= ============================================================================= Vidian: 1F - Imperial Palace (10:00) ------------------------------------ Head: Jail Cap (1) [3*] Materials: Refined Ponytail [1*] Gems: Chill Defence IV [5*] Collectables: Sea Berry [1*], Cool Lemon [3*] Overtrade: Razor Teasel [7200G] Note: Moves to Eryth Sea after certain story events on Mechonis. ============================================================================= ============================================================================= Vidian: 2F - Whitewing Palace ----------------------------- Weapons: Rock Winder (U) [1*] Gems: Chill Plus V [5*] Collectables: Pink Asparagus [1*] Overtrade: Skyray Flesh [4320G] Note: Vidian will only appear here during the quest 'Vidian Rescue Operation'. Once the quest has been completed, she will get back her 'standard' tradeable items. Moves to Eryth Sea after certain story events on Mechonis. ============================================================================= ============================================================================= Vol'aren: GF - Fountain of Hope (10:00) --------------------------------------- Weapons: Night Sickle (2) [5*] Arms: Mithril Guantlets (0) [1*] Materials: Orluga Slacks [3*] Gems: Aerial Cloak III [1*], Blaze Plus III [3*] Collectables: Doomsday Poppy [1*] Overtrade: Mane Cat [9000G] Note: Unavailable for trading with after certain story events on Mechonis. ============================================================================= ============================================================================= Yura: GF - Main Entrance (22:00) -------------------------------- Weapons: Popular Staff (1) [1*] Legs: Mithril Leggings (0) [1*] Materials: Slick Kromar Stone [2*] Collectables: Razor Teasel [1*], High Violet [2*] Overtrade: Ekidno Jaw Gristle [1850G] Note: Colony 6 candidate. Moves to Valak Mountain after certain story events on Mechonis if not already in Colony 6. ============================================================================= ============================================================================= Zain: GF - Fountain of Eternity (10:00) --------------------------------------- Weapons: Crushing Guarder (0) [4*] Head: Swep Gear (0) [2*] Materials: Dense Ansel Meat [1*] Collectables: Dolphin Carrot [1*] Overtrade: Gold Burdock [9000G] Note: Moves to Valak Mountain after certain story events on Mechonis. ============================================================================= ============================================================================= Zel Argentis: GF - Fountain of Hope (22:00) ------------------------------------------- Weapons: Saint Rod (0) [3*] Head: Brandle Gear (0) [3*] Arm: Lattice guard [4*] Gems: Confuse Resist IV [5*] Collectables: Sea Frog [1*], Thunder Atmos [3*] Overtrade: Glossy Grady Fan [2270G] Note: Colony 6 candidate. Moves to Satorl Marsh after certain story events on Mechonis if not already in Colony 6. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Valak Mountain ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Kurralth: LL - Harict Chapel (10:00) ------------------------------------ Weapons: Jailer Staff (U) [1*] Arms: Amethyst Gauntlets (0) [2*] Legs: Climb Leggings (U) [4*] Materials: Hard Backbone [2*], Ansel Fish Pie [3*] Gems: Damage Heal V [2*], Chill Plus V [5*] Collectables: Sour Radish [1*], Broom Icicle [4*] Overtrade: Feris Aged Ale [3530G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Kurralth: UL - Three Sage Summit -------------------------------- Weapons: Rock Winder (U) [3*] Torso: Snow Oil (1) [3*] Legs: Jail Bottoms (1) [1*] Materials: Iron Lump [1*], High-Quality Belt [2*] Gems: Chill Attack III [1*], Confuse Resist IV [4*] Collectables: Girl Courgette [1*], Black Peony [2*] Overtrade: Mumkhar's Razor [5780G] Note: Kurralth will only appear here during the quest 'Adventurers in Peril' (obtained from Miriall). Once the quest has been completed, he will get back his 'standard' tradeable items. ============================================================================= ============================================================================= Zain: LL - Harict Chapel (10:00) -------------------------------- Weapons: Flash Shield Elfidar (U) [3*] Head: Climb Gear (U) [3*] Torso: Amethyst Armour (0) [1*] Materials: Golden Eks Heart [2*], Silver Lexos Heart [4*] Gems: Spike V [3*], Blaze Attack V [4*] Collectables: Amethyst Vanilla [1*], Gypsum Branch [5*] Overtrade: Fire Element [6160G] Note: Arrives here from Alcamoth after certain story events on Mechonis. ============================================================================= ============================================================================= Zain: UL - Three Sage Summit ---------------------------- Weapons: Autumn Staff (2) [2*] Arm: Jail Gloves (1) [1*] Materials: Salt-Roasted Bird [1*], Apis Gold Nugget [3*] Gems: Bind Resist III [2*] Collectables: Fortune Mallow [2*], Emerald Snow [3*] Overtrade: Antol Sleeping Bag [2250G] Note: Zain will only appear here during the quest 'Adventurers in Peril' (obtained from Miriall). Once the quest has been completed, he will get back his 'standard' tradeable items. ============================================================================= ============================================================================= Dakuku: LL - Nopon Camp (10:00) ------------------------------- Head: Snow Glasses (0) [2*] Arm: Snow Cream (0) [3*] Legs: Snow Trunks (1) [4*] Feet: Snow Sandals (1) [5*] Materials: Refined Horn [1*], Antol Fire Pouch [5*] Gems: Chill Defense III [1*], Lock-On Resist IV [3*] Collectables: Mud Squirrel [3*], Frost Glass [5*] Overtrade: Hox Flint [3370G] ============================================================================= ============================================================================= Yura: LL - Harict Chapel ------------------------ Feet: Climb Boots (U) [3*] Materials: Dirty Snow Wing [2*], Tellow Slobos Rock [5*] Gems: Topple Up V [1*] Collectables: Ice Cabbage [4*] Overtrade: Snow Element [5780G] Note: Colony 6 candidate. Arrives here from Alcamoth after certain story events on Mechonis. Will not appear if already in Colony 6. ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Fallen Arm ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Bozatrox: LL - Digit 2 (10:00) ------------------------------ Weapons: Century Staff (U) [5*] Head: Blade Gear (U) [4*] Materials: Quality Core [1*], Krabble Detergent [2*] Gems: HP Steal IV [2*], HP Steal V [4*] Collectables: Bronze Wood [1*], Energy Aubergine [4*] Overtrade: Electric Upa Tears [4460G] Note: Colony 6 candidate. Arrives here from Mechonis Field after certain story events on Mechonis. Will not appear if already in Colony 6. ============================================================================= ============================================================================= Eiz: LL - Hidden Machina Village (10:00) ---------------------------------------- Weapons: Prosperity Biter (0) [1*] Torso: Orion Top (0) [3*] Legs: Stellar Leggings (0) [2*] Materials: Precision Core [4*] Gems: Aggro Down III [2*], Aggro Down IV [4*] Collectables: Tail Antenna [2*], Spicy Papaya [3*] Overtrade: Star Cute [21120G] ============================================================================= ============================================================================= Eleqa: LL - Hidden Machina Village (10:00) ------------------------------------------ Weapon: Wolf Guarder (0) [1*] Torso: Inferno Armour (U) [4*] Materials: Quality Fuse [4*], Ponio Hoof Seal [5*] Collectables: Meaty Carrot [1*], Sour Turnip [3*] Overtrade: White Plum [11880G] ============================================================================= ============================================================================= Kazat: LL - Hidden Machina Village (10:00) ------------------------------------------ Weapons: Silence (U) [2*] Head: Brave cap (1) [1*] Legs: Orion Bottoms (0) [3*] Materials: Refined Part S [1*], Fatty Fish Belly [2*] Gems: Daze Tension III [2*], Daze Tension IV [5*] Collectables: Golden Beetroot [3*], Art Core Coil [4*] Overtrade: Dark Fish [14520G] ============================================================================= ============================================================================= Karlos: LL - Hidden Machina Village (22:00) ------------------------------------------- Weapons: Dividing Line (U) [5*] Arms: Sleek Cream (0) [5*] Legs: Blade Leggings (U) [5*] Materials: Succulent Meat [2*] Gems: Weapon Power III [1*], Weapon Power IV [5*] Collectables: Juicy Melon [1*], Warning Lamp [5*] Overtrade: Amber Leaf [6600G] ============================================================================= ============================================================================= Mixik: LL - Ether Light (22:00) ------------------------------- Weapons: Jumbo Guarder (1) [3*] Torso: Agni Plate (U) [5*] Materials: Refined Part M [1*], Quality Crank [3*] Gems: Ether Def Down III [1*], Ether Def Down IV [4*] Collectables: Citron Gooseberry [1*], Wheel Lurker [2*] Overtrade: Ether Penguin [15840G] ============================================================================= ============================================================================= Natalia: LL - Ether Light (22:00) --------------------------------- Weapons: Machina Nibbler II (U) [5*] Torso: Brave Top (1) [1*] Materials: Refined Part L [1*], Krabble Detergent [3*] Gems: Daze Tension IV [3*], Daze Tension V [5*] Collectables: Ice Kiwi Fruit [3*], Digital Filament [5*] Overtrade: Warning Lamp [10560G] ============================================================================= ============================================================================= Neonik: LL - Hidden Machina Village (10:00) ------------------------------------------- Weapons: Fish Biter (U) [5*] Arms: Brave Gloves (1) [1*] Materials: Quality Jet [1*] Gems: Aggro Down IV [4*], Aggro Down V [5*] Collectables: Large Mango [3*], Star Cute [5*] Overtrade: Royal Volff Hide [4140G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Orkatix: LL - Hidden Machina Village (10:00) -------------------------------------------- Weapons: Barrier Gnasher (1) [3*] Head: Noise Canceller (U) [3*] Materials: Old Part S [1*], Squishy Cartilage [2*] Gems: Buff Time Plus IV [4*], Buff Time Plus V [5*] Collectables: Jujube Silver [1*], Locust Spring [2*] Overtrade: Digital Filament [11880G] ============================================================================= ============================================================================= Prox: LL - Ether Light (22:00) ------------------------------ Weapons: Cerasus Cutlass (2) [1*] Torso: Stellar Armor (0) [2*] Feet: Earth Boots (U) [3*] Materials: Quality Plug [3*], Electric Upa Tears [5*] Gems: Daze Tension III [2*], Daze Tension IV [3*] Collectables: Ultramarine Ant [2*], White Plum [3*] Overtrade: Poison Ivy [17160G] ============================================================================= ============================================================================= Qofaria: LL - Hidden Machina Village (22:00) -------------------------------------------- Weapons: Draft Rifle (0) [1*] Torso: Sleek Oil (1) [5*] Arms: Frozen Gauntlets (U) [4*] Materials: Quality Crank [4*] Gems: Buff Time Plus III [1*], Buff Time Plus 4 [3*] Collectables: Bitter Melon [1*], Summer Star [5*] Overtrade: Oil Oyster [5280G] ============================================================================= ============================================================================= Rakzet: LL - Hidden Machina Village (10:00) ------------------------------------------- Weapons: Cloud Cutlass (2) [2*] Head: Sleek Glasses (0) [5*] Feet: Blade Boots (U) [5*] Materials: Gooey Gunge [2*], Silver Antol Fibre [5*] Gems: Bleed Attazk III [1*], Aggro Down III [2*] Collectables: Black Blossom [1*], Angel Engine Y [3*] Overtrade: Summer Star [11880G] ============================================================================= ============================================================================= Rizaka: LL - Hidden Machina Village (10:00) ------------------------------------------- Weapons: Silence (U) [5*] Arms: Blade Gauntlets (U) [5*] Legs: Amethyst Leggings (0) [1*] Materials: Normal Part M [1*], Twisted Leg [2*] Collectables: Delirium Foxglove [5*], Red Frontier [5*] Overtrade: Ice Kiwi Fruit [9240G] ============================================================================= ============================================================================= Shilx: LL - Hidden Machina Village (10:00) ------------------------------------------ Weapons: Snaer Striker (1) [4*] Head: Orion Cap (0) [3*] Legs: Styptic Leggings (U) [4*] Materials: Silver Antol Fibre [3*], Quality Lens [4*] Gems: Buff Time Plus III [1*], Buff Time Plus IV [3*] Collectables: Abyss Heather [1*], Oil Oyster [3*] Overtrade: Electric Upa Tears [4460G] Note: Colony 6 candidate. ============================================================================= ============================================================================= Theo: LL - Digit 2 (10:00) -------------------------- Weapons: Mirage Staff (0) [1*] Arm: Orion Gloves (0) [2*] Legs: Sleek Trunks (1) [5*] Materials: Dated Frame [2*], Flier Bloom Scale [5*] Gems: HP Steal IV [2*], HP Steal V [4*] Collectables: Hunger Crash [2*], Dark Fish [3*] Overtrade: Krabble Detergent [4780G] ============================================================================= ============================================================================= Voltak: LL - Junks (10:00) -------------------------- Weapons: Clarity Staff (2) [2*] Feet: Orion Shoes (0) [2*] Materials: Old Part M [2*], Wisp Bliss Ring [5*] Gems: Weapon Power III [1*], Weapon Power V [3*] Collectables: Fire Pepper [1*], Purple Lamp [2*] Overtrade: Sour Turnip [13200G] ============================================================================= ============================================================================= Vronik: LL - Hidden Machina Village (10:00) ------------------------------------------- Weapons: Rex Biter (2) [2*] Torso: Blade Armour (U) [4*] Materials: Quality Plunger [3*] Gems: Bleed Attack III [1*] Collectables: Bitter Broccoli [1*], Darkness Bottle [2*] Overtrade: Spicy Papaya [11880G] ============================================================================= ============================================================================= Xekit: LL - Ether Light (22:00) ------------------------------- Weapons: Hurricane Shot (1) [4*] Head: Stellar Gear (0) [2*] Materials: Normal Part L [1*], Royal Volff Hide [5*] Collectables: Bud of Eternity [2*], Amber Leaf [5*] Overtrade: Large Mango [9240G] ============================================================================= ============================================================================= Zarkort: LL - Digit 2 (10:00) ----------------------------- Head: Charge Gear (U) [4*] Leg: Brave shoes (1) [1*] Materials: Pterix Energy Egg [2*] Gems: Ether Def Down III [1*], Ether Def Down IV [4*] Collectables: Gold Condenser [1*], Poisonous Coral [5*] Overtrade: Royal Volff Hide [4140G] ============================================================================= ============================================================================= Zilex: LL - Junks (10:00) ------------------------- Weapons: Strike Lance Sildra (U) [5*] Torso: Amethyst Gear (0) [1*] Feet: Sleek Sandals (1) [5*] Materials: Normal Part S [1*], Quality Fuse [3*] Collectables: Crimson Gear [2*], Amethyst Melon [4*] Overtrade: Golden Beetroot [830G] ============================================================================= ============================================================================= ----------------------------------------------------------------------------- Mechonis Field ----------------------------------------------------------------------------- ============================================================================= Bozatrox: 4F - Machina Refuge (10:00) ------------------------------------- Weapons: Machina Sniper II (1) [3*] Head: M100 Helm (0) [4*] Torso: Retrieved Armour (0) [1*] Legs: Taurus Cuisses (0) [2*] Materials: Reinforced Lens [1*], Hox Daylight Spur [4*] Gems: Lightning Attack IV [1*], Arts Stealth IV [2*] Collectables: Water Boatman [1*], Energy Aubergine [4*] Overtrade: Reinforced Unit [5330G] Note: Complete the quest 'Best Boots' to ensure Bozatrox moves to Fallen Arm after certain story events on Mechonis. If you don't, she will no longer be available to trade with. ============================================================================= ----------------------------------------------------------------------------- 9. Gems ----------------------------------------------------------------------------- ============================================================================= A list o' all the gems in the game. Statistics courtesy of zerokid, who compiled this data. This section is fairly self-explanatory, but here's a key: Gem Name: The name of the gem! Element: The element of the gem! Slot: The type of item that you can put the gem in! Sell Price: How much the gem sells for! Max: The max number you can have on a single character! I: The first rank's statistics! II: The second rank's statistics! III: The third rank's statistics! IV: The fourth rank's statistics! V: The fifth rank's statistics! VI: The sixth rank's statistics! Effect: What the gem actually does, it's effect, it's use! ;) That's a whole lotta !'s ============================================================================= ----------------------------------------------------------------------------- Attribute ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Gem Name: Strength Up Element: Fire Slot: Any Sell Price: 200 Max: 150 I: 5-10 II: 15-20 III: 25-30 IV: 35-40 V: 45-50 VI: 75-100 Effect: Increases Strength. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Agility Up Element: Wind Slot: Any Sell Price: 300 Max: 50 I: 2-6 II: 8-12 III: 14-18 IV: 20-24 V: 26-30 VI: 40-50 Effect: Increases Agility. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Ether Up Element: Electric Slot: Any Sell Price: 150 Max: 150 I: 5-10 II: 15-20 III: 25-30 IV: 35-40 V: 45-50 VI: 75-100 Effect: Increases Ether. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Muscle Up Element: Earth Slot: Any Sell Price: 150 Max: 100 I: 5-10 II: 15-20 III: 25-30 IV: 35-40 V: 45-50 VI: 75-100 Effect: Increases Phys Def. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Ether Def Up Element: Ice Slot: Any Sell Price: 150 Max: 100 I: 5-10 II: 15-20 III: 25-30 IV: 35-40 V: 45-50 VI: 75-100 Effect: Increases Ether Def. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: HP Up Element: Water Slot: Any Sell Price: 350 Max: 50% I: 2-6% II: 8-12% III: 14-18% IV: 20-24% V: 26-30% VI: 40-50% Effect: Increases Max HP. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Critical Up Element: Earth Slot: Weapon Sell Price: 1750 Max: 25% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-20% VI: 22-25% Effect: Increases Critical Rate. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Attack Stability Element: Earth Slot: Weapon Sell Price: 500 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Increases weapon's minimum Attack. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Attack Plus Element: Earth Slot: Weapon Sell Price: 750 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Increases weapon's maximum Attack. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Attack ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Gem Name: Electric Plus Element: Electric Slot: Weapon Sell Price: 1000 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage dealt by electric attacks. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Double Attack Element: Electric Slot: Weapon Sell Price: 400 Max: 50% I: 2-6% II: 8-12% III: 14-18% IV: 20-24% V: 26-30% VI: 40-50% Effect: Gives a chance for auto-attacks to hit twice. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Spike Element: Fire Slot: Armour Sell Price: 1000 Max: 250 I: 20-40 II: 60-80 III: 100-120 IV: 140-160 V: 180-200 VI: 220-250 Effect: Damages enemies by a set amount when they attack you. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Bleed Attack Element: Wind Slot: Weapon Sell Price: 600 Max: 250 (30%) I: 40-60 (10%) II: 70-90 (12%) III: 100-120 (16%) IV: 130-150 (20%) V: 160-180 (25%) VI: 200-250 (30%) Effect: Gives a chance to inflict Bleed status on enemies with auto- attacks, damaging them for the given amount once every 2 seconds for 20 seconds. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Blaze Attack Element: Fire Slot: Weapon Sell Price: 700 Max: 400 (30%) I: 20-30 (10%) II: 40-50 (12%) III: 60-70 (16%) IV: 80-90 (20%) V: 100-120 (25%) VI: 150-200 (30%) Effect: Gives a chance to inflict Blaze status on enemies with auto- attacks, damaging them for the given amount once every 2 seconds for 20 seconds. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Chill Attack Element: Ice Slot: Weapon Sell Price: 700 Max: 300 (30%) I: 10-20 (10%) II: 30-40 (12%) III: 50-60 (16%) IV: 70-80 (20%) V: 90-100 (25%) VI: 120-150 (30%) Effect: Gives a chance to inflict Chill status on enemies with auto- attacks, damaging them for the given amount once every 2 seconds for 20 seconds. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Poison Attack Element: Earth Slot: Weapon Sell Price: 900 Max: 500 (30%) I: 40-60 (10%) II: 70-90 (12%) III: 100-120 (16%) IV: 130-150 (20%) V: 160-180 (25%) VI: 200-250 (30%) Effect: Gives a chance to inflict Poison status on enemies with auto- attacks, damaging them for the given amount once every 2 seconds for 20 seconds. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Lightning Attack Element: Electric Slot: Weapon Sell Price: 600 Max: 500 I: 20-40 II: 60-80 III: 100-120 IV: 140-160 V: 180-200 VI: 220-250 Effect: Adds an additional amount of electric damage on to auto-attacks. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Daze Up Element: Electric Slot: Weapon Sell Price: 750 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage dealt to enemies inflicted with Daze status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Topple Up Element: Wind Slot: Weapon Sell Price: 1000 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage dealt to enemies inflicted with Topple status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Bleed Plus Element: Wind Slot: Weapon Sell Price: 800 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage of Bleed status effect. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Blaze Plus Element: Fire Slot: Weapon Sell Price: 800 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage of Blaze status effect. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Chill Plus Element: Ice Slot: Weapon Sell Price: 800 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage of Chill status effect. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Poison Plus Element: Earth Slot: Weapon Sell Price: 1000 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage of Poison status effect. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Strength Down Element: Fire Slot: Weapon Sell Price: 750 Max: 25% (30%) I: 2-4% (10%) II: 6-8% (12%) III: 10-12% (16%) IV: 14-16% (20%) V: 18-20% (25%) VI: 22-25% (30%) Effect: Gives a chance for auto-attacks to lower the enemy's Strength. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Agility Down Element: Wind Slot: Weapon Sell Price: 1000 Max: 25% (30%) I: 2-4% (10%) II: 6-8% (12%) III: 10-12% (16%) IV: 14-16% (20%) V: 18-20% (25%) VI: 22-25% (30%) Effect: Gives a chance for auto-attacks to lower the enemy's Agility. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Ether Down Element: Earth Slot: Weapon Sell Price: 800 Max: 25% (30%) I: 2-4% (10%) II: 6-8% (12%) III: 10-12% (16%) IV: 14-16% (20%) V: 18-20% (25%) VI: 22-25% (30%) Effect: Gives a chance for auto-attacks to lower the enemy's Ether. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Slow Element: Ice Slot: Weapon Sell Price: 700 Max: (25%) I: (5%) II: (8%) III: (12%) IV: (15%) V: (20%) VI: (25%) Effect: Gives a chance for auto-attacks to inflict Slow status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Bind Element: Ice Slot: Weapon Sell Price: 550 Max: (25%) I: (5%) II: (8%) III: (12%) IV: (15%) V: (20%) VI: (25%) Effect: Gives a chance for auto-attacks to inflict Bind status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: HP Steal Element: Water Slot: Weapon Sell Price: 1250 Max: 200 (25%) I: 10-20 (5%) II: 30-40 (8%) III: 50-60 (12%) IV: 70-80 (15%) V: 90-100 (20%) VI: 150-200 (25%) Effect: Gives a chance for auto-attacks to recover some HP. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Paralysis Element: Electric Slot: Weapon Sell Price: 750 Max: (25%) I: (5%) II: (8%) III: (12%) IV: (15%) V: (20%) VI: (25%) Effect: Gives a chance for auto-attacks to inflict Paralysis status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Break Element: Wind Slot: Weapon Sell Price: 1050 Max: (25%) I: (5%) II: (8%) III: (12%) IV: (15%) V: (20%) VI: (25%) Effect: Gives a chance for auto-attacks to inflict Break status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Phys Def Down Element: Electric Slot: Weapon Sell Price: 600 Max: 25% (30%) I: 2-4% (10%) II: 6-8% (12%) III: 10-12% (16%) IV: 14-16% (20%) V: 18-20% (25%) VI: 22-25% (30%) Effect: Gives a chance for auto-attacks to reduce enemy's physical resistance. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Ether Def Down Element: Ice Slot: Weapon Sell Price: 400 Max: 25% (30%) I: 2-4% (10%) II: 6-8% (12%) III: 10-12% (16%) IV: 14-16% (20%) V: 18-20% (25%) VI: 22-25% (30%) Effect: Gives a chance for auto-attacks to reduce enemy's Ether resistance. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: First Attack Plus Element: Electric Slot: Weapon Sell Price: 500 Max: 150% I: 10-20% II: 30-40% III: 50-60% IV: 70-80% V: 90-100% VI: 120-150% Effect: Increases damage dealt by character's first hit. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Back Atk Plus Element: Electric Slot: Weapon Sell Price: 2000 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases damage dealt when hitting the enemy from the rear. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Defence ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Gem Name: Slow Resist Element: Fire Slot: Armour Sell Price: 350 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Slow status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Bind Resist Element: Fire Slot: Armour Sell Price: 500 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Bind status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Paralysis Resist Element: Water Slot: Armour Sell Price: 500 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Paralysis status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Sleep Resist Element: Fire Slot: Armour Sell Price: 350 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Sleep status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Confuse Resist Element: Ice Slot: Armour Sell Price: 750 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Confuse status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Arts Seal Resist Element: Wind Slot: Armour Sell Price: 600 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Arts Seal status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Daze Resist Element: Electric Slot: Armour Sell Price: 1500 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Daze status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Topple Resist Element: Wind Slot: Armour Sell Price: 1500 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Topple status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Lock-On Resist Element: Ice Slot: Armour Sell Price: 650 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Lock-On status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Pierce Resist Element: Electric Slot: Armour Sell Price: 850 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Pierce status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Divine Protect Element: Earth Slot: Armour Sell Price: 1000 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to Instant Death attacks. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Debuff Resist Element: Water Slot: Armour Sell Price: 2750 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to all status effects except Topple and Daze. Also increases resistance to Instant Death attacks. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Good Footing Element: Wind Slot: Armour Sell Price: 1250 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 75-100% Effect: Increases resistance to the effects of Blow-Down. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Bleed Defence Element: Earth Slot: Armour Sell Price: 750 Max: 100% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-25% VI: 50-75% Effect: Reduces damage taken from Bleed status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Blaze Defence Element: Ice Slot: Armour Sell Price: 400 Max: 100% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-25% VI: 50-75% Effect: Reduces damage taken from Blaze status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Chill Defence Element: Fire Slot: Armour Sell Price: 400 Max: 100% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-25% VI: 50-75% Effect: Reduces damage taken from Chill status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Poison Defence Element: Water Slot: Armour Sell Price: 400 Max: 100% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-25% VI: 50-75% Effect: Reduces damage taken from Poison status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Spike Defence Element: Water Slot: Armour Sell Price: 950 Max: 100% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-50% VI: 60-75% Effect: Reduces damage taken from enemy Spike effects. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Physical Protect Element: Earth Slot: Armour Sell Price: 400 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Reduces damage taken from physical attacks. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Ether Protect Element: Ice Slot: Armour Sell Price: 300 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Reduces damage taken from Ether attacks. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Auto-Atk Stealth Element: Ice Slot: Weapon Sell Price: 550 Max: 50% I: 2-6% II: 8-12% III: 14-18% IV: 20-24% V: 26-30% VI: 40-50% Effect: Reduces aggro accumulated from auto-attacking. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Arts Stealth Element: Ice Slot: Weapon Sell Price: 800 Max: 50% I: 2-6% II: 8-12% III: 14-18% IV: 20-24% V: 26-30% VI: 40-50% Effect: Reduces aggro accumulated from using Arts. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Support ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Gem Name: Haste Element: Wind Slot: Weapon Sell Price: 1700 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Increases auto-attack speed. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Damage Heal Element: Water Slot: Armour Sell Price: 900 Max: 200 (30%) I: 10-20 (10%) II: 30-40 (12%) III: 50-60 (16%) IV: 70-80 (20%) V: 90-100 (25%) VI: 150-200 (30%) Effect: Gives a chance to recover some HP when attacked. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Recovery Up Element: Water Slot: Armour Sell Price: 500 Max: 50% I: 2-6% II: 8-12% III: 14-18% IV: 20-24% V: 26-30% VI: 40-50% Effect: Increases amount of HP received when being healed. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Aura Heal Element: Water Slot: Armour Sell Price: 1000 Max: 150 I: 10-20 II: 30-40 III: 50-60 IV: 70-80 V: 90-100 VI: 120-150 Effect: Recovers HP every 2 seconds while an Aura is active. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Arts Heal Element: Water Slot: Weapon Sell Price: 1500 Max: 150 I: 5-10 II: 15-20 III: 25-30 IV: 35-40 V: 45-50 VI: 75-100 Effect: Recovers HP every time an Art is used. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Unbeatable Element: Water Slot: Armour Sell Price: 1600 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Gives a chance to survive a lethal attack with 1HP remaining. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Daze Plus Element: Electric Slot: Weapon Sell Price: 2500 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases duration of Daze status effect. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Topple Plus Element: Wind Slot: Weapon Sell Price: 2500 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases duration of Topple status effect. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Buff Time Plus Element: Fire Slot: Armour Sell Price: 750 Max: 150% I: 10-20% II: 30-40% III: 50-60% IV: 70-80% V: 90-100% VI: 120-150% Effect: Increases duration of Gem buffs. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Debuff Time Plus Element: Earth Slot: Weapon Sell Price: 900 Max: 150% I: 10-20% II: 30-40% III: 50-60% IV: 70-80% V: 90-100% VI: 120-150% Effect: Increases duration of Gem debuffs. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Weapon Power Element: Fire Slot: Weapon Sell Price: 750 Max: 50% I: 2-6% II: 8-12% III: 14-18% IV: 20-24% V: 26-30% VI: 40-50% Effect: Increases chance to activate weapon-mounted Gems. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Night Vision Element: Earth Slot: Weapon Sell Price: 650 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Increases physical attack accuracy at night. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Initial Tension Element: Fire Slot: Any Sell Price: 350 Max: 100% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases starting battle Tension. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Aggro Up Element: Fire Slot: Weapon Sell Price: 1500 Max: 50% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-20% VI: 22-25% Effect: Increases aggro accumulation. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Aggro Down Element: Earth Slot: Weapon Sell Price: 1050 Max: 50% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-20% VI: 22-25% Effect: Reduces aggro accumulation. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Tension Swing Element: Electric Slot: Armour Sell Price: 500 Max: 50% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Makes it easier to gain and lose Tension. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Daze Tension Element: Electric Slot: Weapon Sell Price: 700 Max: 25 I: 2-4 II: 6-8 III: 10-12 IV: 14-16 V: 18-20 VI: 22-25 Effect: Increases Tension upon attacking an enemy inflicted with Daze status. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Revival HP Up Element: Fire Slot: Any Sell Price: 500 Max: 30% I: 4-6% II: 8-10% III: 12-14% IV: 16-18% V: 20-22% VI: 24-30% Effect: Increases amount of HP received when revived. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Talent Boost Element: Fire Slot: Weapon Sell Price: 2750 Max: 12 I: 1-2 II: 3-4 III: 5-6 IV: 7-8 V: 9-10 VI: 11-12 Effect: Refills an extra amount of the Talent Gauge per auto-attack but halves auto-attack damage. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Heat Sink Element: Ice Slot: Weapon Sell Price: 2250 Max: 75% I: 4-10% II: 12-18% III: 20-26% IV: 28-34% V: 36-42% VI: 44-50% Effect: Reduces the amount that the Talent Gauge fills by when using Sharla's Arts. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Field ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Gem Name: Quick Step Element: Wind Slot: Armour Sell Price: 500 Max: 25% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-20% VI: 22-25% Effect: Increases movement speed. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Earth Cloak Element: Earth Slot: Any Sell Price: 500 Max: 60% I: 2-10% II: 12-20% III: 22-30% IV: 32-40% V: 42-50% VI: 52-60% Effect: Reduces detection range of land-based enemies. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Aquatic Cloak Element: Water Slot: Any Sell Price: 500 Max: 60% I: 2-10% II: 12-20% III: 22-30% IV: 32-40% V: 42-50% VI: 52-60% Effect: Reduces detection range of aquatic enemies. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Aerial Cloak Element: Wind Slot: Any Sell Price: 500 Max: 60% I: 2-10% II: 12-20% III: 22-30% IV: 32-40% V: 42-50% VI: 52-60% Effect: Reduces detection range of airborne enemies. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Auto-Heal Up Element: Water Slot: Armour Sell Price: 600 Max: 25% I: 2-4% II: 6-8% III: 10-12% IV: 14-16% V: 18-20% VI: 22-25% Effect: Increases out-of-battle recovery rate. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Fall Defence Element: Wind Slot: Armour Sell Price: 450 Max: 75% I: 2-10% II: 12-20% III: 22-30% IV: 32-40% V: 42-50% VI: 60-75% Effect: Reduces damage taken from large falls. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: Terrain Defence Element: Water Slot: Armour Sell Price: 500 Max: 75% I: 2-10% II: 12-20% III: 22-30% IV: 32-40% V: 42-50% VI: 60-75% Effect: Reduces damage taken from terrain hazards such as lava. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Special ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Gem Name: EXP Up Element: Fire Slot: Any Sell Price: 1750 Max: 200% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases EXP received. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gem Name: AP Up Element: Water Slot: Any Sell Price: 1750 Max: 200% I: 5-10% II: 15-20% III: 25-30% IV: 35-40% V: 45-50% VI: 75-100% Effect: Increases AP received. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 10. Arts ----------------------------------------------------------------------------- ============================================================================= All of the arts in the game, separated by character and ordered by level. ============================================================================= ----------------------------------------------------------------------------- Shulk ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- Auto-Attack Refill: 20%. ============================================================================= 01 Turn Strike: Deals 5x damage of an Auto-Attack. Inflicts Break for 10.0s. Drains Talent Gauge by 100%. Only available if Monado is not equipped. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 400 -- 10 -- ============================================================================= 01 Activate Monado: Swaps Battle Palette between regular Arts and Monado Arts. Only available if Monado is equipped. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Self One -- -- -- -- ============================================================================= Regular Arts ------------ ============================================================================= 01 Back Slash: Deals 2x damage when used from behind. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 200% 20.0s 0 II 220% 19.4s 200 III 240% 18.8s 400 IV 260% 18.2s 800 V 280% 17.6s 1600 VI 300% 17.0s 2400 VII 320% 16.4s 3600 VIII 340% 15.8s 5200 IX 360% 15.2s 7200 X 380% 14.6s 9600 ============================================================================= 01 Light Heal: Restores HP. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- 5 -- ---------------------------------- Rank Recovery Cooldown AP Cost ---------------------------------- I 180%-216% 25.0s 0 II 199%-239% 24.3s 160 III 218%-262% 23.5s 320 IV 237%-285% 22.8s 640 V 256%-308% 22.0s 1280 VI 275%-331% 21.3s 1920 VII 294%-354% 20.5s 2880 VIII 313%-377% 19.8s 4160 IX 332%-400% 19.0s 5760 X 351%-423% 18.3s 7680 ============================================================================= 03 Slit Edge: Lowers Physical Defence by 50% when used from the side. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank 8 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 60% 10.0s 5.0s 0 II 76% 9.8s 5.5s 220 III 92% 9.6s 6.0s 440 IV 108% 9.4s 6.5s 880 V 124% 9.2s 7.0s 1760 VI 140% 9.0s 7.5s 2640 VII 156% 8.8s 8.0s 3960 VIII 172% 8.6s 8.5s 5720 IX 188% 8.4s 9.0s 7920 X 204% 8.2s 9.5s 10560 ============================================================================= 05 Stream Edge: Inflicts Break and refills Talent Gauge by 15% per enemy hit. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Pink Physical Enemy Arc 800 5 * Rank 10 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 150% 30.0s 3.0s 0 II 167% 29.1s 4.0s 240 III 184% 28.2s 5.0s 480 IV 201% 27.3s 6.0s 960 V 218% 26.4s 7.0s 1920 VI 235% 25.5s 8.0s 2880 VII 252% 24.6s 9.0s 4320 VIII 269% 23.7s 10.0s 6240 IX 286% 22.8s 11.0s 8640 X 303% 21.9s 12.0s 11520 ============================================================================= 10 Shadow Eye: Lowers aggro and boosts physical Arts damage to 150% for 5.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- -- -- ------------------------------- Rank -Aggro Cooldown AP Cost ------------------------------- I 30% 45.0s 0 II 35% 44.1s 260 III 40% 43.2s 520 IV 45% 42.3s 1040 V 50% 41.4s 2080 VI 55% 40.5s 3120 VII 60% 39.6s 4680 VIII 65% 38.7s 6760 IX 70% 37.8s 9360 X 75% 36.9s 12480 ============================================================================= 14 Air Slash: Inflicts Break. Inflicts Slow when used from the side. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Pink Physical Enemy One 400 5 * Rank 10 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 150% 15.0s 5.0s 0 II 167% 14.3s 5.5s 280 III 184% 13.5s 6.0s 560 IV 201% 12.8s 6.5s 1120 V 218% 12.0s 7.0s 2240 VI 235% 11.3s 7.5s 3360 VII 252% 10.5s 8.0s 5040 VIII 269% 9.8s 8.5s 7280 IX 286% 9.0s 9.0s 10080 X 303% 8.3s 9.5s 13440 ============================================================================= 23 Shaker Edge: Inflicts Daze for 2.0s on enemies suffering Topple or Daze. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Yellow Physical Enemy One 400 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 120% 40.0s 0 II 134% 37.2s 300 III 148% 34.4s 600 IV 162% 31.6s 1200 V 176% 28.8s 2400 VI 190% 26.0s 3600 VII 204% 23.2s 5400 VIII 218% 20.4s 7800 IX 232% 17.6s 10800 X 246% 14.8s 14400 ============================================================================= 32 Battle Soul: Halves Shulk's HP to refill Talent Gauge. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- -- -- ------------------------------- Rank Refill Cooldown AP Cost ------------------------------- I 25% 60.0s 0 II 28% 58.2s 340 III 31% 56.4s 680 IV 34% 54.6s 1360 V 37% 52.8s 2720 VI 40% 51.0s 4080 VII 43% 49.2s 6120 VIII 46% 47.4s 8840 IX 49% 45.6s 12240 X 52% 43.8s 16320 ============================================================================= Monado Arts ----------- ============================================================================= 01 Monado Buster: Deals 2x damage to Mechon. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy Line 1000 5 * Rank -- 1 --------------------- Rank Damage AP Cost --------------------- I 250% 0 II 300% 520 III 350% 1040 IV 400% 2080 V 450% 4160 VI 500% 6240 VII 550% 9360 VIII 600% 13520 IX 650% 18720 X 700% 24960 ============================================================================= 01 Monado Enchant: Allows party to damage Mechon. Grants additional damage to attacks. Drains Talent Gauge by 50%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Ally All -- -- 15 -- ------------------------------- Rank Damage Duration AP Cost ------------------------------- I +50 50.0s 0 II +100 60.0s 380 III +150 70.0s 760 IV +200 80.0s 1520 V +250 90.0s 3040 VI +300 100.0s 4560 VII +350 110.0s 6840 VIII +400 120.0s 9880 IX +450 130.0s 13680 X +500 140.0s 18240 ============================================================================= -- Monado Shield: Nullifies enemy Talent Art less than or equal to the current Monado Shield rank. Effect disappears from party after enemy uses Talent Art or after 15.0s. Drains Talent Gauge by 50%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Ally All -- -- 10 -- ------------- Rank AP Cost ------------- I 0 II 380 III 760 IV 1520 V 3040 VI 4560 VII 6840 VIII 9880 IX 13680 X 18240 ============================================================================= -- Monado Speed: Boosts physical Evasion by 190. Drains Talent Gauge by 75%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Ally One -- -- 10 -- ----------------------- Rank Duration AP Cost ----------------------- I 8.0s 0 II 8.5s 340 III 9.0s 680 IV 9.5s 1360 V 10.0s 2720 VI 10.5s 4080 VII 11.0s 6120 VIII 11.5s 8840 IX 12.0s 12240 X 12.5s 16320 ============================================================================= -- Monado Purge: Removes Auras and Spike effects. Inflicts Aura Seal. Drains Talent Gauge by 75%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy One 2000 5 * Rank 20 -- ------------------------------- Rank Damage Duration AP Cost ------------------------------- I 200% 10.0s 0 II 217% 10.5s 380 III 234% 11.0s 760 IV 251% 11.5s 1520 V 268% 12.0s 3040 VI 285% 12.5s 4560 VII 302% 13.0s 6840 VIII 319% 13.5s 9880 IX 336% 14.0s 13680 X 353% 14.5s 18240 ============================================================================= -- Monado Eater: Removes buffs and inflicts Bleed for 20.0s. Drains Talent Gauge by 75%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Arc 1500 5 * Rank -- -- --------------------- Rank Damage AP Cost --------------------- I 150% 0 II 167% 400 III 184% 800 IV 201% 1600 V 218% 3200 VI 235% 4800 VII 252% 7200 VIII 269% 10400 IX 286% 14400 X 303% 19200 ============================================================================= -- Monado Armour: Decreases physical and ether damage to party for 15.0s. Drains Talent Gauage by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Ally All -- -- 15 -- --------------------- Rank Reduce AP Cost --------------------- I 30% 0 II 35% 440 III 40% 880 IV 45% 1760 V 50% 3520 VI 55% 5280 VII 60% 7920 VIII 65% 11440 IX 70% 15840 X 75% 21120 ============================================================================= -- Monado Cyclone: Inflicts Topple for 3.0s on enemies suffering Break, Topple or Daze. Drains Talent Gauage by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Radial 2000 5 * Rank 30 -- --------------------- Rank Damage AP Cost --------------------- I 300% 0 II 312% 640 III 324% 1280 IV 336% 2560 V 348% 5120 VI 360% 7680 VII 372% 11520 VIII 384% 16640 IX 396% 23040 X 408% 30720 ============================================================================= ----------------------------------------------------------------------------- Reyn ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- Auto-Attack Refill: 25%. ============================================================================= 01 Mad Taunt: Increases aggro by 20 + Reyn's current LV. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy One 1500 -- -- -- ============================================================================= Regular Arts ------------ ============================================================================= 01 Hammer Beat: Increases aggro of all enemies hit by 25. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy Radial 400 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 110% 12.0s 0 II 126% 11.8s 160 III 142% 11.5s 320 IV 158% 11.3s 640 V 174% 11.0s 1280 VI 190% 10.8s 1920 VII 206% 10.5s 2880 VIII 222% 10.3s 4160 IX 238% 10.0s 5760 X 254% 9.8s 7680 ============================================================================= 01 Wild Down: Inflicts Topple for 3.0s on enemies suffering Break, Topple or Daze. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Green Physical Enemy One 400 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 80% 25.0s 0 II 94% 23.8s 200 III 108% 22.5s 400 IV 122% 21.3s 800 V 136% 20.0s 1600 VI 150% 18.8s 2400 VII 164% 17.5s 3600 VIII 178% 16.3s 5200 IX 192% 15.0s 7200 X 206% 13.8s 9600 ============================================================================= 01 Bone Upper: Refills Talent Gauge. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Physical Enemy One 400 5 * Rank -- -- --------------------------------------- Rank Damage Refill Cooldown AP Cost --------------------------------------- I 50% 12% 8.0s 0 II 66% 14% 7.8s 160 III 82% 16% 7.5s 320 IV 98% 18% 7.3s 640 V 114% 20% 7.0s 1280 VI 130% 22% 6.8s 1920 VII 146% 24% 6.5s 2880 VIII 162% 26% 6.3s 4160 IX 178% 28% 6.0s 5760 X 194% 30% 5.8s 7680 ============================================================================= 03 Rage: Decreases physical damage taken by 25% but decreases Strength by 25%. Enemies that attack Reyn take (Ether x2) Spike damage. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 60.0s 12.0s 0 II 57.0s 14.0s 280 III 54.0s 16.0s 560 IV 51.0s 18.0s 1120 V 48.0s 20.0s 2240 VI 45.0s 22.0s 3360 VII 42.0s 24.0s 5040 VIII 39.0s 26.0s 7280 IX 36.0s 28.0s 10080 X 33.0s 30.0s 13440 ============================================================================= 05 Aura Burst: Decreases enemy Strength by 20%. Must be in an Aura state. The Aura is NOT used up when Aura Burst is used. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 1000 5 * Rank 25 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 100% 20.0s 10.0s 0 II 117% 19.6s 10.5s 240 III 134% 19.2s 11.0s 480 IV 151% 18.8s 11.5s 960 V 168% 18.4s 12.0s 1920 VI 185% 18.0s 12.5s 2880 VII 202% 17.6s 13.0s 4320 VIII 219% 17.2s 13.5s 6240 IX 236% 16.8s 14.0s 8640 X 253% 16.4s 14.5s 11520 ============================================================================= 07 War Swing: Hits four times. Refills Talent Gauge by 10% per hit per enemy. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy Radial 400 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 30% 60.0s 0 II 34% 55.8s 260 III 38% 51.6s 520 IV 42% 47.4s 1040 V 46% 43.2s 2080 VI 50% 39.0s 3120 VII 54% 34.8s 4680 VIII 58% 30.6s 6760 IX 62% 26.4s 9360 X 66% 22.2s 12480 ============================================================================= 09 Guard Shift: Increases Block Rate by 100% but disables movement and Auto- Attack. Can be cancelled before duration is up. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- -- -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 40.0s 12.0s 0 II 38.4s 13.4s 300 III 36.8s 14.8s 600 IV 35.2s 16.2s 1200 V 33.6s 17.6s 2400 VI 32.0s 19.0s 3600 VII 30.4s 20.4s 5400 VIII 28.8s 21.8s 7800 IX 27.2s 23.2s 10800 X 25.6s 24.6s 14400 ============================================================================= 11 Engage: Forces the enemy to only attack Reyn for duration of the aura. Increases aggro gained via Mad Taunt by 25%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Enemy One 2000 -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 90.0s 6.0s 0 II 85.5s 8.0s 320 III 81.0s 10.0s 640 IV 76.5s 12.0s 1280 V 72.0s 14.0s 2560 VI 67.5s 16.0s 3840 VII 63.0s 18.0s 5760 VIII 58.5s 20.0s 8320 IX 54.0s 22.0s 11520 X 49.5s 24.0s 15360 ============================================================================= 16 Sword Drive: Does massive damage. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank -- 3 ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 450% 90.0s 0 II 467% 86.4s 340 III 484% 82.8s 680 IV 501% 79.2s 1360 V 518% 75.6s 2720 VI 535% 72.0s 4080 VII 552% 68.4s 6120 VIII 569% 64.8s 8840 IX 586% 61.2s 12240 X 603% 57.6s 16320 ============================================================================= 19 Berserker: Increases Strength but decreases Physical Defense by 25%. Grants Mad Taunt a wider area of effect. Lets auto-attacks hit enemies in a fan shape in front of Reyn. Lasts 15.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 25 -- --------------------------------- Rank Strength Cooldown AP Cost --------------------------------- I +75% 45.0s 0 II +90% 42.8s 360 III +105% 40.5s 720 IV +120% 38.3s 1440 V +135% 36.0s 2880 VI +150% 33.8s 4320 VII +165% 31.5s 6480 VIII +180% 29.2s 9360 IX +195% 27.0s 12960 X +210% 24.8s 17280 ============================================================================= 23 Last Stand: If he is incapacitated, Reyn will auto-revive with a percentage of his health and the Party Gauge will fill by 50%. Lasts 15.0s or until Reyn auto-revives. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- ------------------------------- Rank Health Cooldown AP Cost ------------------------------- I 30% 120.0s 0 II 35% 116.4s 380 III 40% 112.8s 760 IV 45% 109.2s 1520 V 50% 105.6s 3040 VI 55% 102.0s 4560 VII 60% 98.4s 6840 VIII 65% 94.8s 9880 IX 70% 91.2s 13680 X 75% 87.6s 18240 ============================================================================= 27 Shield Bash: Inflicts Daze for 2.0s on enemies suffering Topple or Daze. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Yellow Physical Enemy One 400 5 * Rank 15 1 ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 60% 30.0s 0 II 74% 27.6s 280 III 88% 25.2s 560 IV 102% 22.8s 1120 V 116% 20.4s 2240 VI 130% 18.0s 3360 VII 144% 15.6s 5040 VIII 158% 13.2s 7280 IX 172% 10.8s 10080 X 186% 8.4s 13440 ============================================================================= 31 Dive Sobat: Inflicts Paralysis for a duration. Reduces enemy's Agility by 25% for a duration if used after Bone Upper. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank 10 1 ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 130% 35.0s 12.0s 0 II 144% 33.3s 12.8s 320 III 158% 31.5s 13.6s 640 IV 172% 29.8s 14.4s 1280 V 186% 28.0s 15.2s 2560 VI 200% 26.3s 16.0s 3840 VII 214% 24.5s 16.8s 5760 VIII 228% 22.8s 17.6s 8320 IX 242% 21.0s 18.4s 11520 X 256% 19.3s 19.2s 15360 ============================================================================= 35 Magnum Charge: Increases damage of next Art. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I +50% 80.0s 0 II +80% 78.4s 400 III +110% 76.8s 800 IV +140% 75.2s 1600 V +170% 73.6s 3200 VI +200% 72.0s 4800 VII +230% 70.4s 7200 VIII +260% 68.8s 10400 IX +290% 67.2s 14400 X +320% 65.6s 19200 ============================================================================= 39 Anchor Chain: Increases aggro by 20 per second. Prevents Reyn from losing aggro by taking damage. Prevents knockback and blow-down. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 60.0s 15.0s 0 II 57.0s 16.6s 420 III 54.0s 18.2s 840 IV 51.0s 19.8s 1680 V 48.0s 21.4s 3360 VI 45.0s 23.0s 5040 VII 42.0s 24.6s 7560 VIII 39.0s 26.2s 10920 IX 36.0s 27.8s 15120 X 33.0s 29.4s 20160 ============================================================================= 43 Lariat: Refills Talent Gauge by 25% per enemy hit. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy Arc 1000 5 * Rank -- 1 ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 200% 30.0s 0 II 217% 28.5s 440 III 234% 27.0s 880 IV 251% 25.5s 1760 V 268% 24.0s 3520 VI 285% 22.5s 5280 VII 302% 21.0s 7920 VIII 319% 19.5s 11440 IX 336% 18.0s 15840 X 353% 16.5s 21120 ============================================================================= ----------------------------------------------------------------------------- Fiora ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- Auto-Attack Refill: 10%. ============================================================================= 01 Butterfly Step: Attacks four times. Drains Talent Gauge by 100%. ----------------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 400 25 -- 2 ============================================================================= Regular Arts ------------ ============================================================================= 01 Power Smash: Deals 3x damage when used from behind. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 180% 30.0s 0 II 195% 28.5s 160 III 210% 27.0s 320 IV 225% 25.5s 640 V 240% 24.0s 1280 VI 255% 22.5s 1920 VII 270% 21.0s 2880 VIII 285% 19.5s 4160 IX 300% 18.0s 5760 X 315% 16.5s 7680 ============================================================================= 01 Screw Edge: Inflicts Break. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Pink Physical Enemy One 400 5 * Rank 10 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 130% 45.0s 5.0s 0 II 147% 42.8s 5.5s 120 III 164% 40.5s 6.0s 240 IV 181% 38.3s 6.5s 480 V 198% 36.0s 7.0s 960 VI 215% 33.8s 7.5s 1440 VII 232% 31.5s 8.0s 2160 VIII 249% 29.3s 8.5s 3120 IX 266% 27.0s 9.0s 4320 X 283% 24.8s 9.5s 5760 ============================================================================= 05 Hidden Thorn: Inflicts Daze for 2.0s on enemies suffering Topple or Daze. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Yellow Physical Enemy One 400 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 160% 60.0s 0 II 177% 57.0s 200 III 194% 54.0s 400 IV 211% 51.0s 800 V 228% 48.0s 1600 VI 245% 45.0s 2400 VII 262% 42.0s 3600 VIII 279% 39.0s 5200 IX 296% 36.0s 7200 X 313% 33.0s 9600 ============================================================================= 08 Lacerate: Inflicts Bleed for 10.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank 10 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 150% 20.0s 0 II 165% 19.0s 260 III 180% 18.0s 520 IV 195% 17.0s 1040 V 210% 16.0s 2080 VI 225% 15.0s 3120 VII 240% 14.0s 4680 VIII 255% 13.0s 6760 IX 270% 12.0s 9360 X 285% 11.0s 12480 ============================================================================= ----------------------------------------------------------------------------- Sharla ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- ============================================================================= Talent Gauge: 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% ----------------------------------------------------------------------------- - Damage: 100% 106% 111% 117% 122% 128% 133% 139% 144% 150% 156% Recovery: 125% 120% 115% 110% 105% 100% 95% 90% 85% 80% 75% ============================================================================= ============================================================================= 01 Cool Off: Drains Talent Gauge by 35% per second until empty. Prohibits movement, Auto-Attacks and Arts. Grants Regenerate status for the duration, healing 3% HP per second. Automatically triggered when Talent Gauge hits 100%, but instead drains Talent Gauge by 15% per second until empty. ---------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Self One -- -- -- -- ============================================================================= Regular Arts ------------ ============================================================================= 01 Heal Bullet: Restores HP. Refills Talent Gauge by 10%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- 10 -- ---------------------------------- Rank Recovery Cooldown AP Cost ---------------------------------- I 180%-198% 25.0s 0 II 216%-237% 24.3s 240 III 252%-276% 23.5s 480 IV 288%-315% 22.8s 960 V 324%-354% 22.0s 1920 VI 360%-393% 21.3s 2880 VII 396%-432% 20.5s 4320 VIII 432%-471% 19.8s 6240 IX 468%-510% 19.0s 8640 X 504%-549% 18.3s 11520 ============================================================================= 01 Thunder Bullet: Attacks twice. Electric element damage. Critical chance increased by 25% when used against flying enemies. Refills Talent Gauge by 10%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy One 2000 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 90% 20.0s 0 II 103% 19.0s 200 III 116% 18.0s 400 IV 129% 17.0s 800 V 142% 16.0s 1600 VI 155% 15.0s 2400 VII 168% 14.0s 3600 VIII 181% 13.0s 5200 IX 194% 12.0s 7200 X 207% 11.0s 9600 ============================================================================= 01 Shield Bullet: Negates some incoming damage. Dissolves after its damage cap is met or after a duration. Refills Talent Gauge by 15%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- 15 -- ----------------------------------------- Rank Shield Cooldown Duration AP Cost ----------------------------------------- I 400 90.0s 20.0s 0 II 650 85.5s 21.6s 480 III 900 81.0s 23.2s 960 IV 1150 76.5s 24.8s 1920 V 1400 72.0s 26.4s 3840 VI 1650 67.5s 28.0s 5760 VII 1900 63.0s 29.6s 8640 VIII 2150 58.5s 31.2s 12480 IX 2400 54.0s 32.8s 17280 X 2650 49.5s 34.4s 23040 ============================================================================= 01 Cure Bullet: Removes debuffs and grants immunity to debuffs for a duration. Refills Talent Gauge 10%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- 10 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 30.0s 5.0s 0 II 28.5s 5.5s 180 III 27.0s 6.0s 360 IV 25.5s 6.5s 720 V 24.0s 7.0s 1440 VI 22.5s 7.5s 2160 VII 21.0s 8.0s 3240 VIII 19.5s 8.5s 4680 IX 18.0s 9.0s 6480 X 16.5s 9.5s 8640 ============================================================================= 12 Tranquiliser: Inflicts Sleep. Refills Talent Gauge by 15%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy One 2000 -- 10 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 40.0s 15.0s 0 II 38.0s 16.6s 220 III 36.0s 18.2s 440 IV 34.0s 19.8s 880 V 32.0s 21.4s 1760 VI 30.0s 23.0s 2640 VII 28.0s 24.6s 3960 VIII 26.0s 26.2s 5720 IX 24.0s 27.8s 7920 X 22.0s 29.4s 10560 ============================================================================= 14 Heal Blast: Restores HP. Refills Talent Gauge by 20%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- 15 -- ----------------------------------- Rank Recovery Cooldown AP Cost ----------------------------------- I 330%-363% 90.0s 0 II 396%-435% 83.7s 320 III 462%-507% 77.4s 640 IV 528%-579% 71.1s 1280 V 594%-651% 64.8s 2560 VI 660%-723% 58.5s 3840 VII 726%-795% 52.2s 5760 VIII 792%-867% 45.9s 8320 IX 858%-939% 39.6s 11520 X 924%-1011% 33.3s 15360 ============================================================================= 16 Metal Blast: Inflicts Break. Critical chance increased by 25% when used against flying enemies. Refills Talent Gauge by 20%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Pink Physical Enemy Line 2000 5 * Rank 10 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 120% 60.0s 5.0s 0 II 135% 58.8s 5.5s 260 III 150% 57.6s 6.0s 520 IV 165% 56.4s 6.5s 1040 V 180% 55.2s 7.0s 2080 VI 195% 54.0s 7.5s 3120 VII 210% 52.8s 8.0s 4680 VIII 225% 51.6s 8.5s 6760 IX 240% 50.4s 9.0s 9360 X 255% 49.2s 9.5s 12480 ============================================================================= 18 Heal Round: Restores HP. Refills Talent Gauge by 25%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally All -- -- 20 -- ---------------------------------- Rank Recovery Cooldown AP Cost ---------------------------------- I 200%-220% 60.0s 0 II 240%-264% 58.8s 440 III 280%-308% 57.6s 880 IV 320%-352% 56.4s 1760 V 360%-396% 55.2s 3520 VI 400%-440% 54.0s 5280 VII 440%-484% 52.8s 7920 VIII 480%-528% 51.6s 11440 IX 520%-572% 50.4s 15840 X 560%-616% 49.2s 21120 ============================================================================= 22 Heat Bullet: Increases tension. Refills Talent Gauge by 15%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally Circle -- 5 * Rank -- -- -------------------------------- Rank Tension Cooldown AP Cost -------------------------------- I 50 30.0s 0 II 62 28.5s 280 III 74 27.0s 560 IV 86 25.5s 1120 V 98 24.0s 2240 VI 110 22.5s 3360 VII 122 21.0s 5040 VIII 134 19.5s 7280 IX 146 18.0s 10080 X 158 16.5s 13440 ============================================================================= 26 Covert Stance: Lowers aggro. Prevents aggro gain for a duration. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- -- -- ----------------------------------------- Rank -Aggro Cooldown Duration AP Cost ----------------------------------------- I 25% 45.0s 15.0s 0 II 28% 43.7s 16.6s 260 III 31% 42.3s 18.2s 520 IV 34% 41.0s 19.8s 1040 V 37% 39.6s 21.4s 2080 VI 40% 38.3s 23.0s 3120 VII 43% 36.9s 24.6s 4680 VIII 46% 35.6s 26.2s 6760 IX 49% 34.2s 27.8s 9360 X 52% 32.9s 29.4s 12480 ============================================================================= 30 Head Shaker: Inflicts Daze for 2.0s on enemies suffering Topple or Daze. Refills Talent Gauge by 25%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Yellow Physical Enemy One 500 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 200% 90.0s 0 II 220% 86.4s 300 III 240% 82.8s 600 IV 260% 79.2s 1200 V 280% 75.6s 2400 VI 300% 72.0s 3600 VII 320% 68.4s 5400 VIII 340% 64.8s 7800 IX 360% 61.2s 10800 X 380% 57.6s 14400 ============================================================================= 34 Aura Bullet: Extends ally's current Aura by 10.0s. Refills Talent Gauge by 15%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- -- -- ----------------------- Rank Cooldown AP Cost ----------------------- I 60.0s 0 II 57.6s 340 III 55.2s 680 IV 52.8s 1360 V 50.4s 2720 VI 48.0s 4080 VII 45.6s 6120 VIII 43.2s 8840 IX 40.8s 12240 X 38.4s 16320 ============================================================================= 38 Heal Counter: Ally recovers 5% of their Max HP every time they are attacked for a set number of hits. Refills Talent Gauge by 15%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- 15 -- ---------------------------------------- Rank Count Cooldown Duration AP Cost ---------------------------------------- I 5 60.0s 20.0s 0 II 6 58.2s 22.2s 400 III 7 56.4s 24.4s 800 IV 8 54.6s 26.6s 1600 V 9 52.8s 28.8s 3200 VI 10 51.0s 31.0s 4800 VII 11 49.2s 33.2s 7200 VIII 12 47.4s 35.4s 10400 IX 13 45.6s 37.6s 14400 X 14 43.8s 39.8s 19200 ============================================================================= 42 Head Shot: Guaranteed critical hit. 15% chance to inflict Death on foes suffering Daze. Refills Talent Gauge by 25%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 2000 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 300% 120.0s 0 II 317% 110.4s 420 III 334% 100.8s 840 IV 351% 91.2s 1680 V 368% 81.6s 3360 VI 385% 72.0s 5040 VII 402% 62.4s 7560 VIII 419% 52.8s 10920 IX 436% 43.2s 15120 X 453% 33.6s 20160 ============================================================================= 46 Cure Round: Removes debuffs and grants immunity to debuffs for a duration. Refills Talent Gauge by 25%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally All -- -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 45.0s 5.0s 0 II 42.8s 5.5s 420 III 40.5s 6.0s 840 IV 38.3s 6.5s 1680 V 36.0s 7.0s 3360 VI 33.8s 7.5s 5040 VII 31.5s 8.0s 7560 VIII 29.3s 8.5s 10920 IX 27.0s 9.0s 15120 X 24.8s 9.5s 20160 ============================================================================= 50 Drive Boost: Speeds up cooldowns for all Arts except Drive Boost. Prohibits movement and Auto-Attacks. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- --------------------------------------- Rank Rate Cooldown Duration AP Cost --------------------------------------- I 20% 120.0s 15.0s 0 II 25% 114.0s 16.2s 560 III 30% 108.0s 17.4s 1120 IV 35% 102.0s 18.6s 2240 V 40% 96.0s 19.8s 4480 VI 45% 90.0s 21.0s 6720 VII 50% 84.0s 22.2s 10080 VIII 55% 78.0s 23.4s 14560 IX 60% 72.0s 24.6s 20160 X 65% 66.0s 25.8s 26880 ============================================================================= ----------------------------------------------------------------------------- Dunban ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- Auto-Attack Refill: 5%. ============================================================================= 01 Blossom Dance: Grants up to four attacks based on successful button presses. Drains Talent Gauge by 100%. ----------------------------------------------------------------------------- Attack 1: 150% damage. ----------------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 500 25 -- -- ----------------------------------------------------------------------------- Attack 2: 200% damage. ----------------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 500 25 -- -- ----------------------------------------------------------------------------- Attack 3: Attacks twice for 125% damage each. ----------------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 500 25 -- -- ----------------------------------------------------------------------------- Attack 4: 450% damage. Increases aggro. ----------------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy Circle 500 25 -- 2 ============================================================================= Regular Arts ------------ LV Art: Effect ============================================================================= 01 Gale Slash: Inflicts Bleed for 10.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 600 5 * Rank 10 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 100% 15.0s 0 II 112% 14.7s 160 III 124% 14.4s 320 IV 136% 14.1s 640 V 148% 13.8s 1280 VI 160% 13.5s 1920 VII 172% 13.2s 2880 VIII 184% 12.9s 4160 IX 196% 12.6s 5760 X 208% 12.3s 7680 ============================================================================= 01 Electric Gutbuster: Inflicts Break if used after Gale Slash. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Pink Physical Enemy One 400 5 * Rank 10 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 60% 8.0s 5.0s 0 II 74% 7.9s 5.5s 120 III 88% 7.7s 6.0s 240 IV 102% 7.5s 6.5s 480 V 116% 7.4s 7.0s 960 VI 130% 7.2s 7.5s 1440 VII 144% 7.0s 8.0s 2160 VIII 158% 6.9s 8.5s 3120 IX 172% 6.7s 9.0s 4320 X 186% 6.5s 9.5s 5760 ============================================================================= 01 Peerless: Increases nearby allies' Strength and cures Confusion. Increases aggro of nearby enemies. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self Radial 1000 -- 50 -- ------------------------------------------- Rank Strength Cooldown Duration AP Cost ------------------------------------------- I +100% 45.0s 8.0s 0 II +105% 42.8s 9.5s 240 III +110% 40.5s 11.0s 480 IV +115% 38.3s 12.5s 960 V +120% 36.0s 14.0s 1920 VI +125% 33.8s 15.5s 2880 VII +130% 31.5s 17.0s 4320 VIII +135% 29.3s 18.5s 6240 IX +140% 27.0s 20.0s 8640 X +145% 24.8s 21.5s 11520 ============================================================================= 01 Worldly Slash: Attacks twice. Lowers Physical Defence by 20%. Lowers Strength by 20% if used after Gale Slash. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank 10 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 80% 30.0s 10.0s 0 II 89% 28.8s 11.2s 200 III 98% 27.6s 12.4s 400 IV 107% 26.4s 13.6s 800 V 116% 25.2s 14.8s 1600 VI 125% 24.0s 16.0s 2400 VII 134% 22.8s 17.2s 3600 VIII 143% 21.6s 18.4s 5200 IX 152% 20.4s 19.6s 7200 X 161% 19.2s 20.8s 9600 ============================================================================= 01 Battle Eye: Inflicts Lock-On. Increases Dunban's Double Attack rate by 25%. Refills Talent Gauge by 5% when Dunban evades an attack. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Enemy One 2000 -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 75.0s 15.0s 0 II 71.3s 16.1s 280 III 67.5s 17.2s 560 IV 63.8s 18.3s 1120 V 60.0s 19.4s 2240 VI 56.3s 20.5s 3360 VII 52.5s 21.6s 5040 VIII 48.8s 22.7s 7280 IX 45.0s 23.8s 10080 X 41.3s 24.9s 13440 ============================================================================= 01 Steel Strike: Inflicts Topple for 3.0s on enemies suffering Break, Topple or Daze. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Green Physical Enemy One 500 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 200% 30.0s 0 II 217% 28.5s 320 III 234% 27.0s 640 IV 251% 25.5s 1280 V 268% 24.0s 2560 VI 285% 22.5s 3840 VII 302% 21.0s 5760 VIII 319% 19.5s 8320 IX 336% 18.0s 11520 X 353% 16.5s 15360 ============================================================================= 22 Spirit Breath: Removes all debuffs and grants Haste. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- ---------------------------------------- Rank Haste Cooldown Duration AP Cost ---------------------------------------- I 50% 45.0s 10.0s 0 II 55% 42.3s 10.5s 300 III 60% 39.6s 11.0s 600 IV 65% 36.9s 11.5s 1200 V 70% 34.2s 12.0s 2400 VI 75% 31.5s 12.5s 3600 VII 80% 28.8s 13.0s 5400 VIII 85% 26.1s 13.5s 7800 IX 90% 23.4s 14.0s 10800 X 95% 20.7s 14.5s 14400 ============================================================================= 24 Blinding Blossom: Absorbs aggro from an ally. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- -- -- ------------------------------- Rank Absorb Cooldown AP Cost ------------------------------- I 20% 30.0s 0 II 24% 29.1s 300 III 28% 28.2s 600 IV 32% 27.3s 1200 V 36% 26.4s 2400 VI 40% 25.5s 3600 VII 44% 24.6s 5400 VIII 48% 23.7s 7800 IX 52% 22.8s 10800 X 56% 21.9s 14400 ============================================================================= 28 Serene Heart: Increases Accuracy and Evasion by 50%. Boosted to 75% if at less than 15% Max HP. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 45.0s 15.0s 0 II 42.8s 16.0s 340 III 40.5s 17.0s 680 IV 38.3s 18.0s 1360 V 36.0s 19.0s 2720 VI 33.8s 20.0s 4080 VII 31.5s 21.0s 6120 VIII 29.3s 22.0s 8840 IX 27.0s 23.0s 12240 X 24.8s 24.0s 16320 ============================================================================= 32 Tempest Kick: Removes one buff at random if used after Gale Slash. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy One 800 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 150% 30.0s 0 II 167% 28.8s 320 III 184% 27.6s 640 IV 201% 26.4s 1280 V 218% 25.2s 2560 VI 235% 24.0s 3840 VII 252% 22.8s 5760 VIII 269% 21.6s 8320 IX 286% 20.4s 11520 X 303% 19.2s 15360 ============================================================================= 36 Heat Haze: Removes all aggro and guarantees critical hits. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- -- -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 90.0s 20.0s 0 II 87.3s 22.2s 360 III 84.6s 24.4s 720 IV 81.9s 26.6s 1440 V 79.2s 38.8s 2880 VI 76.5s 31.0s 4320 VII 73.8s 33.2s 6480 VIII 71.1s 35.4s 9360 IX 68.4s 37.6s 12960 X 65.7s 39.8s 17280 ============================================================================= 40 Thunder: Inflicts Daze for 2.0s if in an Aura state. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Yellow Ether Enemy Behind 1000 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 250% 40.0s 0 II 267% 38.0s 380 III 284% 36.0s 760 IV 301% 34.0s 1520 V 318% 32.0s 3040 VI 335% 30.0s 4560 VII 352% 28.0s 6840 VIII 369% 26.0s 9880 IX 386% 24.0s 13680 X 403% 22.0s 18240 ============================================================================= 44 Soaring Tempest: Attacks three times. Refills Talent Gauge by 10% per hit per enemy. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy Radial 1000 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 60% 90.0s 0 II 66% 85.5s 420 III 72% 81.0s 840 IV 78% 76.5s 1680 V 84% 72.0s 3360 VI 90% 67.5s 5040 VII 96% 63.0s 7560 VIII 102% 58.5s 10920 IX 108% 54.0s 15120 X 114% 49.5s 20160 ============================================================================= 48 Jaws of Death: Boosts physical Arts damage to 150%. If he is incapacitated, Dunban will auto-revive with and refill his Talent Gauge by 50%. Aura cancelled if Dunban auto- revives. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- ----------------------------------------- Rank Health Cooldown Duration AP Cost ----------------------------------------- I 30% 120.0s 12.0s 0 II 35% 114.0s 14.0s 440 III 40% 108.0s 16.0s 880 IV 45% 102.0s 18.0s 1760 V 50% 96.0s 20.0s 3520 VI 55% 90.0s 22.0s 5280 VII 60% 84.0s 24.0s 7920 VIII 65% 78.0s 26.0s 11440 IX 70% 72.0s 28.0s 15840 X 75% 66.0s 30.0s 21120 ============================================================================= 52 Final Flicker: Sacrifice 20% Max HP to refill Talent Gauge by 50%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- 20 -- ----------------------- Rank Cooldown AP Cost ----------------------- I 60.0s 0 II 57.0s 480 III 54.0s 960 IV 51.0s 1920 V 48.0s 3840 VI 45.0s 5760 VII 42.0s 8640 VIII 39.0s 12480 IX 36.0s 17280 X 33.0s 23040 ============================================================================= 56 Demon Slayer: If enemy is defeated with this attack, inflicts Topple for 3.0s on all other enemies. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Green Physical Enemy One 600 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 300% 120.0s 0 II 317% 116.4s 540 III 334% 112.8s 1080 IV 351% 109.2s 2160 V 368% 105.6s 4320 VI 385% 102.0s 6480 VII 402% 98.4s 9720 VIII 419% 94.8s 14040 IX 436% 91.2s 19440 X 453% 87.6s 25920 ============================================================================= ----------------------------------------------------------------------------- Melia ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- ============================================================================= 01 Elemental Discharge: Attack with last summoned elemental. 2x damage if Talent Gauge is full. See the 'Summon' Arts for details concerning discharged elementals' effects. Cooldown starts when elemental is summoned. ============================================================================= Regular Arts ------------ ============================================================================= 01 Summon Bolt: Boosts allies' Ether by 20%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self Radial 1000 -- -- -- ---------------------------------------------------------------------- Discharge: Electric element damage. ---------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy One 2000 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 250% 15.0s 0 II 267% 14.7s 240 III 284% 14.4s 480 IV 301% 14.1s 960 V 318% 13.8s 1920 VI 335% 13.5s 2880 VII 352% 13.2s 4320 VIII 369% 12.9s 6240 IX 386% 12.6s 8640 X 403% 12.3s 11520 ============================================================================= 01 Summon Flare: Boosts allies' Strength by 20%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self Radial 1000 -- -- -- ---------------------------------------------------------------------- Discharge: Inflicts Blaze for 20.0s. ---------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Circle 2000 5 * Rank 20 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 90% 30.0s 0 II 97% 29.4s 320 III 104% 28.8s 640 IV 111% 28.2s 1280 V 118% 27.6s 2560 VI 125% 27.0s 3840 VII 132% 26.4s 5760 VIII 139% 25.8s 8320 IX 146% 25.2s 11520 X 153% 24.6s 15360 ============================================================================= 01 Hypnotise: Inflicts Sleep. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy One 2000 5 * Rank -- -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 60.0s 20.0s 0 II 57.0s 21.2s 240 III 54.0s 22.4s 480 IV 51.0s 23.6s 960 V 48.0s 24.8s 1920 VI 45.0s 26.0s 2880 VII 42.0s 27.2s 4320 VIII 39.0s 28.4s 6240 IX 36.0s 29.6s 8640 X 33.0s 30.8s 11520 ============================================================================= 01 Spear Break: Inflicts Slow. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 350 5 * Rank 10 2 ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 120% 25.0s 5.0s 0 II 135% 23.8s 5.5s 560 III 150% 22.5s 6.0s 1120 IV 165% 21.3s 6.5s 2240 V 180% 20.0s 7.0s 4480 VI 195% 18.8s 7.5s 6720 VII 210% 17.5s 8.0s 10080 VIII 225% 16.3s 8.5s 14560 IX 240% 15.0s 9.0s 20160 X 255% 13.8s 9.5s 26880 ============================================================================= 01 Burst End: Decreases Physical Defence by 10% and Ether Defence by 25%. Only available during Element Burst. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 2000 5 * Rank 15 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 45.0s 15.0s 0 II 43.7s 16.6s 440 III 42.3s 18.2s 880 IV 41.0s 19.8s 1760 V 39.6s 21.4s 3520 VI 38.3s 23.0s 5280 VII 36.9s 24.6s 7920 VIII 35.6s 26.2s 11440 IX 34.2s 27.8s 15840 X 32.9s 29.4s 21120 ============================================================================= 29 Shadow Stitch: Inflicts Bind. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 1000 5 * Rank 15 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 120.0s 15.0s 0 II 116.4s 16.2s 300 III 112.8s 17.4s 600 IV 109.2s 18.6s 1200 V 105.6s 19.8s 2400 VI 102.0s 21.0s 3600 VII 98.4s 22.2s 5400 VIII 94.8s 23.4s 7800 IX 91.2s 24.6s 10800 X 87.6s 25.8s 14400 ============================================================================= 32 Summon Aqua: Grants Regenerate, restoring HP every 5.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self Radial 1000 -- -- -- ---------------------------------------------------------------------- Discharge: Increases own health equal to damage done. ---------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy One 2000 5 * Rank -- -- -------------------------------------- Rank Regen Absorb Cooldown AP Cost -------------------------------------- I 50 20% 15.0s 0 II 55 23% 14.7s 320 III 60 26% 14.4s 640 IV 65 29% 14.1s 1280 V 70 32% 13.8s 2560 VI 75 35% 13.5s 3840 VII 80 38% 13.2s 5760 VIII 85 41% 12.9s 8320 IX 90 44% 12.6s 11520 X 95 47% 12.3s 15360 ============================================================================= 35 Healing Gift: Sacrifices 20% Max HP to restore HP to an ally equal to a percentage of Melia's Max HP. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally One -- -- -- -- --------------------------------- Rank Recovery Cooldown AP Cost --------------------------------- I 20% 10.0s 0 II 21% 9.8s 300 III 22% 9.6s 600 IV 23% 9.4s 1200 V 24% 9.2s 2400 VI 25% 9.0s 3600 VII 26% 8.8s 5400 VIII 27% 8.6s 7800 IX 28% 8.4s 10800 X 29% 8.2s 14400 ============================================================================= 38 Summon Copy: Resummon the previously summoned elemental. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self Radial -- -- -- -- ----------------------- Rank Cooldown AP Cost ----------------------- I 45.0s 0 II 42.8s 340 III 40.5s 680 IV 38.3s 1360 V 36.0s 2720 VI 33.8s 4080 VII 31.5s 6120 VIII 29.3s 8840 IX 27.0s 12240 X 24.8s 16320 ============================================================================= 41 Summon Wind: Boosts allies' Agility by 10%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self Radial 1000 -- -- -- ---------------------------------------------------------------------- Discharge: Deals damage. ---------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Circle 2000 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 150% 25.0s 0 II 167% 24.3s 320 III 184% 23.5s 640 IV 201% 22.8s 1280 V 218% 22.0s 2560 VI 235% 21.3s 3840 VII 252% 20.5s 5760 VIII 269% 19.8s 8320 IX 286% 19.0s 11520 X 303% 18.3s 15360 ============================================================================= 44 Starlight Kick: Inflicts Topple for 3.0s if used after Spear Break. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Green Physical Enemy One 650 5 * Rank 20 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 150% 40.0s 0 II 168% 38.0s 220 III 186% 36.0s 440 IV 204% 34.0s 880 V 222% 32.0s 1760 VI 240% 30.0s 2640 VII 258% 28.0s 3960 VIII 276% 26.0s 5720 IX 294% 24.0s 7920 X 312% 22.0s 10560 ============================================================================= 47 Summon Earth: Boosts allies' Physical Defence by 15%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self Radial 1000 -- -- -- ---------------------------------------------------------------------- Discharge: Inflicts Poison for 30.0s. ---------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy One 2000 5 * Rank 20 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 60% 90.0s 0 II 66% 85.5s 400 III 72% 81.0s 800 IV 78% 76.5s 1600 V 84% 72.0s 3200 VI 90% 67.5s 4800 VII 96% 63.0s 7200 VIII 102% 58.5s 10400 IX 108% 54.0s 14400 X 114% 49.5s 19260 ============================================================================= 50 Reflection: Reflects enemy attacks back on to them except Talent Arts. Lasts 5.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- 25 -- ----------------------- Rank Cooldown AP Cost ----------------------- I 30.0s 0 II 28.5s 400 III 27.0s 800 IV 25.5s 1600 V 24.0s 3200 VI 22.5s 4800 VII 21.0s 7200 VIII 19.5s 10400 IX 18.0s 14400 X 16.5s 19200 ============================================================================= 53 Power Effect: Doubles the distance over which summoned elementals buff allies. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 45.0s 15.0s 0 II 43.7s 16.6s 440 III 42.3s 18.2s 880 IV 41.0s 19.8s 1760 V 39.6s 21.4s 3520 VI 38.3s 23.0s 5280 VII 36.9s 24.6s 7920 VIII 35.6s 26.2s 11440 IX 34.2s 27.8s 15840 X 32.9s 29.4s 21120 ============================================================================= 56 Summon Ice: Boosts allies' Ether Defence by 15%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self Radial 1000 -- -- -- ---------------------------------------------------------------------- Discharge: Inflicts Chill for 10.0s. ---------------------------------------------------------------------- Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Radial 1000 5 * Rank 20 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 120% 45.0s 0 II 129% 41.9s 460 III 138% 38.7s 920 IV 147% 35.6s 1840 V 156% 32.4s 3680 VI 165% 29.3s 5520 VII 174% 26.1s 8280 VIII 183% 23.0s 11960 IX 192% 19.8s 16560 X 201% 16.7s 22080 ============================================================================= -- Mind Blast: Electric element damage. Removes Auras and inflicts Aura Seal. Obtained during story events. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Arc 2000 5 * Rank 30 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 300% 90.0s 10.0s 0 II 317% 86.4s 12.2s 500 III 334% 82.8s 14.4s 1000 IV 351% 79.2s 16.6s 2000 V 368% 75.6s 18.8s 4000 VI 385% 72.0s 21.0s 6000 VII 402% 68.4s 23.2s 9000 VIII 419% 64.8s 25.4s 13000 IX 436% 61.2s 27.6s 18000 X 453% 57.6s 29.8s 24000 ============================================================================= ----------------------------------------------------------------------------- Riki ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- Auto-Attack Refill: 10% ============================================================================= 01 Yoink!: Steals one of the following things from an enemy at random: Item, 50% extra EXP (with skill learned), 50% extra AP (with skill learned), 50% Riki's Max HP as HP recovery, 10% Riki's Strength, 10% Riki's Ether, 10% Riki's Agility. Strength / Ether boosts cannot accumulate more than five times, and wear off after battle. Deals Auto-Attack damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 400 25 -- -- ============================================================================= Regular Arts ------------ ============================================================================= 01 Happy Happy: Refills Party Gauge. Requires high tension. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- -- -- ------------------------------- Rank Refill Cooldown AP Cost ------------------------------- I 55% 90.0s 0 II 60% 87.3s 420 III 65% 84.6s 840 IV 70% 81.9s 1680 V 75% 79.2s 3360 VI 80% 76.5s 5040 VII 85% 73.8s 7560 VIII 90% 71.1s 10920 IX 95% 68.4s 15120 X 100% 65.7s 20160 ============================================================================= 01 Bitey Bitey: Inflicts Bleed for 10.0s, or 20.0s when used from behind. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank 10 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 150% 30.0s 0 II 159% 29.4s 220 III 168% 28.8s 440 IV 177% 28.2s 880 V 186% 27.6s 1760 VI 195% 27.0s 2640 VII 204% 26.4s 3960 VIII 213% 25.8s 5720 IX 222% 25.2s 7920 X 231% 24.6s 10560 ============================================================================= 01 Sneaky: Deals 3x damage when used from behind. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 100% 15.0s 0 II 112% 14.7s 260 III 124% 14.4s 520 IV 136% 14.1s 1040 V 148% 13.8s 2080 VI 160% 13.5s 3120 VII 172% 13.2s 4680 VIII 184% 12.9s 6760 IX 196% 12.6s 9360 X 208% 12.3s 12480 ============================================================================= 01 Play Dead: Prohibits movement, Auto-Attacks and Arts, and recovers HP as if not in combat for 5.0s. Removes all aggro. Boosts next physical Arts used within 15.0s damage by 50% after 'revival'. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- -- -- ----------------------- Rank Cooldown AP Cost ----------------------- I 90.0s 0 II 85.5s 320 III 81.0s 640 IV 76.5s 1280 V 72.0s 2560 VI 67.5s 3840 VII 63.0s 5760 VIII 58.5s 8320 IX 54.0s 11520 X 49.5s 15360 ============================================================================= 01 Lurgy: Inflicts Poison for 30.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Arc 1000 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 40% 45.0s 0 II 43% 44.7s 280 III 46% 43.3s 560 IV 49% 41.0s 1120 V 52% 39.6s 2240 VI 55% 38.3s 3360 VII 58% 36.9s 5040 VIII 61% 35.6s 7280 IX 64% 34.2s 10080 X 67% 32.9s 13440 ============================================================================= 01 Hero Time: Prevents tension from lowering. Increases one of Riki's stats at random. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self Radial 1000 -- 20 -- ---------------------------------------- Rank Boost Cooldown Duration AP Cost ---------------------------------------- I 75% 30.0s 20.0 0 II 84% 28.5s 20.5 360 III 93% 27.0s 21.0 720 IV 102% 25.5s 21.5 1440 V 111% 24.0s 22.0 2880 VI 120% 22.5s 22.5 4320 VII 129% 21.0s 23.0 6480 VIII 138% 19.5s 23.5 9360 IX 147% 18.0s 24.0 12960 X 156% 16.5s 24.5 17280 ============================================================================= 01 Roly-Poly: 30% chance to inflict Topple for 3.0s. Inflicts Bind instead if Topple fails. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Green Ether Enemy One 2000 5 * Rank 10 -- ----------------------- Rank Cooldown AP Cost ----------------------- I 60.0s 0 II 57.0s 260 III 54.0s 520 IV 51.0s 1040 V 48.0s 2080 VI 45.0s 3120 VII 42.0s 4680 VIII 39.0s 6760 IX 36.0s 9360 X 33.0s 12480 ============================================================================= 01 Behave: Inflicts Paralysis for a duration. 75% baseline chance to remove Crazed Aura, but low tension decreases this chance. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy One 2000 5 * Rank 10 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 50.0s 10.0 0 II 47.5s 11.1 280 III 45.0s 12.2 560 IV 42.5s 13.3 1120 V 40.0s 14.4 2240 VI 37.5s 15.5 3360 VII 35.0s 16.6 5040 VIII 32.5s 17.7 7280 IX 30.0s 18.8 10080 X 27.5s 19.9 13440 ============================================================================= 27 You Can Do It: Restores HP. Amount restored is multiplied by (number of debuffs on ally + 1). ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Ally Line -- -- 10 -- ---------------------------------- Rank Recovery Cooldown AP Cost ---------------------------------- I 180%-216% 30.0s 0 II 201%-241% 28.8s 340 III 222%-266% 27.6s 680 IV 243%-291% 26.4s 1360 V 264%-316% 25.2s 2720 VI 285%-341% 24.0s 4080 VII 306%-366% 22.8s 6120 VIII 327%-391% 21.6s 8840 IX 348%-416% 20.4s 12240 X 369%-441% 19.2s 16320 ============================================================================= 31 Freezinate: Inflicts Chill for 10.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy One 2000 5 * Rank 10 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 50% 10.0s 0 II 62% 9.8s 240 III 74% 9.6s 480 IV 86% 9.4s 960 V 98% 9.2s 1920 VI 110% 9.0s 2880 VII 122% 8.8s 4320 VIII 134% 8.6s 6240 IX 146% 8.4s 8640 X 158% 8.2s 11520 ============================================================================= 35 Bedtime: Inflicts Sleep. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 1000 5 * Rank -- -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 120.0s 15.0s 0 II 114.0s 16.6s 360 III 108.0s 18.2s 720 IV 102.0s 19.8s 1440 V 96.0s 21.4s 2880 VI 90.0s 23.0s 4320 VII 84.0s 24.6s 6480 VIII 78.0s 26.2s 9360 IX 72.0s 27.8s 12960 X 66.0s 29.4s 17280 ============================================================================= 40 Tantrum: Hits three times. Inflicts Break. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Pink Physical Enemy Arc 1000 5 * Rank 10 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 80% 20.0s 5.0s 0 II 88% 19.0s 5.5s 340 III 96% 18.0s 6.0s 680 IV 104% 17.0s 6.5s 1360 V 112% 16.0s 7.0s 2720 VI 120% 15.0s 7.5s 4080 VII 128% 14.0s 8.0s 6120 VIII 136% 13.0s 8.5s 8840 IX 144% 12.0s 9.0s 12240 X 152% 11.0s 9.5s 16320 ============================================================================= 43 Burninate: Inflicts Burn for 20.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 1000 5 * Rank 20 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 100% 90.0s 0 II 108% 82.8s 400 III 116% 75.6s 800 IV 124% 68.4s 1600 V 132% 61.2s 3200 VI 140% 54.0s 4800 VII 148% 46.8s 7200 VIII 156% 39.6s 10400 IX 164% 32.4s 14400 X 172% 25.2s 19200 ============================================================================= 47 Riki is Angry: Counter all non-Talent Art damage by inflicting 2x, 4x, or 8x Spike damage in return. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 120.0s 15.0s 0 II 112.8s 16.2s 440 III 105.6s 17.4s 880 IV 98.4s 18.6s 1760 V 91.2s 19.8s 3520 VI 84.0s 21.0s 5280 VII 76.8s 22.2s 7920 VIII 69.6s 23.4s 11440 IX 62.4s 24.6s 15840 X 55.2s 25.8s 21120 ============================================================================= 51 Peekaboo: Inflicts Confusion on Mechon when used from the side. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank -- -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 200% 25.0s 5.0s 0 II 217% 23.8s 5.5s 400 III 234% 22.5s 6.0s 800 IV 251% 21.3s 6.5s 1600 V 268% 20.0s 7.0s 3200 VI 285% 18.8s 7.5s 4800 VII 302% 17.5s 8.0s 7200 VIII 319% 16.3s 8.5s 10400 IX 336% 15.0s 9.0s 14400 X 353% 13.8s 9.5s 19200 ============================================================================= 55 Say Sorry: Multiplies damage by (number of debuffs on enemy + 1) and then removes those debuffs. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 400 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 200% 60.0s 0 II 217% 58.2s 520 III 234% 56.4s 1040 IV 251% 54.6s 2080 V 268% 52.8s 4160 VI 285% 51.0s 6240 VII 302% 49.2s 9360 VIII 319% 47.4s 13520 IX 336% 45.6s 18720 X 353% 43.8s 24960 ============================================================================= ----------------------------------------------------------------------------- Seven ----------------------------------------------------------------------------- ============================================================================= Talent Arts ----------- Auto-Attack Refill: 5%. ============================================================================= 01 Cannon Drones I: Electric element damage. 1000% damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Line 2000 25 -- 1 ============================================================================= 01 Gun Drones I: Electric element damage. Attacks six times. 120% damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Radial 2000 25 -- -- ============================================================================= 01 Sword Drones I: Attacks ten times. 100% damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 600 25 -- -- ============================================================================= 01 Shield Drones I: Nullifies enemy Talent Art. Effect disappears after enemy uses Talent Art or after 30.0s. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Self One -- -- 30 -- ============================================================================= 01 Cannon Drones II: Electric element damage. 1500% damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Line 2000 25 -- 1 ============================================================================= 01 Gun Drones II: Electric element damage. Attacks six times. 180% damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Enemy Radial 2000 25 -- -- ============================================================================= 01 Sword Drones II: Attacks ten times. 125% damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 600 25 -- -- ============================================================================= 01 Shield Drones II: Removes debuffs and grants immunity to debuffs for 30.0s. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Ether Self One -- -- 30 -- ============================================================================= 01 Sword Drones X: Attacks ten times. 150% damage. Drains Talent Gauge by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- -- Physical Enemy One 600 25 -- -- Regular Arts ------------ ============================================================================= 01 Double Blade: Deals 3x damage when used from behind. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 600 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 120% 15.0s 0 II 135% 14.7s 200 III 150% 14.4s 400 IV 165% 14.1s 800 V 180% 13.8s 1600 VI 195% 13.5s 2400 VII 210% 13.2s 3600 VIII 225% 12.9s 5200 IX 240% 12.6s 7200 X 255% 12.3s 9600 ============================================================================= 01 Heal Shift: Grants Regenerate, restoring HP every 3.0s. Removes debuffs. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- ---------------------------------------- Rank Regen Cooldown Duration AP Cost ---------------------------------------- I 160 60.0s 15.0s 0 II 170 57.6s 16.6s 260 III 180 55.2s 18.2s 520 IV 190 52.8s 19.8s 1040 V 100 50.4s 21.4s 2080 VI 110 48.0s 23.0s 3120 VII 120 45.6s 24.6s 4680 VIII 130 43.2s 26.2s 6760 IX 140 40.8s 27.8s 9360 X 150 38.4s 29.4s 12480 ============================================================================= 01 Spear Blade: Deals 3x damage to foes inflicted with Topple. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 800 5 * Rank -- -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 240% 35.0s 0 II 257% 29.4s 180 III 274% 28.8s 360 IV 291% 28.2s 720 V 308% 27.6s 1440 VI 325% 27.0s 2160 VII 342% 26.4s 3240 VIII 359% 25.8s 4680 IX 376% 25.2s 6480 X 393% 24.6s 8640 ============================================================================= 01 Cross Impact: Attacks twice. Inflicts Daze for 2.0s on enemies suffering Topple or Daze. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Yellow Physical Enemy One 600 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 160% 45.0s 0 II 171% 42.8s 260 III 182% 40.5s 520 IV 193% 38.3s 1040 V 204% 36.0s 2080 VI 215% 33.8s 3120 VII 226% 31.5s 4680 VIII 237% 29.3s 6760 IX 248% 27.0s 9360 X 259% 24.8s 12480 ============================================================================= 01 Zero Gravity: Inflicts Paralysis. If enemy is inflicted with Topple, refills Talent Gauge by 25% per enemy hit. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 1500 5 * Rank 15 -- ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 240% 90.0s 15.0s 0 II 256% 87.3s 16.6s 320 III 272% 84.6s 18.2s 640 IV 288% 81.9s 19.8s 1280 V 304% 79.2s 21.4s 2560 VI 320% 76.5s 23.0s 3840 VII 336% 73.8s 24.6s 5760 VIII 352% 71.1s 26.2s 8320 IX 368% 68.4s 27.8s 11520 X 384% 65.7s 29.4s 15360 ============================================================================= 01 Ether Drain: Decreases enemies' Ether by 20%. Increases own Ether by 20% if there are one or two targets. Increases Ether by +5% for each target greater than two. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 1500 5 * Rank 15 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 30.0s 10.0s 0 II 28.5s 11.1s 280 III 27.0s 12.2s 560 IV 25.5s 13.3s 1120 V 24.0s 14.4s 2240 VI 22.5s 15.5s 3360 VII 21.0s 16.6s 5040 VIII 19.5s 17.7s 7280 IX 18.0s 18.8s 10080 X 16.5s 19.9s 13440 ============================================================================= 01 Air Fang: Attacks twice. Inflicts Break. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Pink Physical Enemy One 600 5 * Rank -- 4 ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 200% 10.0s 5.0s 0 II 212% 9.8s 5.4s 220 III 224% 9.6s 5.8s 440 IV 236% 9.4s 6.2s 880 V 248% 9.2s 6.6s 1760 VI 260% 9.0s 7.0s 2640 VII 272% 9.8s 7.4s 3960 VIII 284% 9.6s 7.8s 5720 IX 296% 9.4s 8.2s 7920 X 308% 9.2s 8.6s 10560 ============================================================================= 42 Double Wind: Increases tension by 50 per enemy hit. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy Arc 1500 5 * Rank -- 1 ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 200% 40.0s 0 II 215% 38.8s 280 III 230% 37.6s 560 IV 245% 36.4s 1120 V 260% 35.2s 2240 VI 275% 34.0s 3360 VII 290% 32.8s 5040 VIII 305% 31.6s 7280 IX 320% 30.4s 10080 X 335% 29.2s 13440 ============================================================================= 43 Second Gear: Increases Arts damage by 50% for 5.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Blue Ether Self One -- -- -- -- ----------------------- Rank Cooldown AP Cost ----------------------- I 120.0s 0 II 111.6s 420 III 103.2s 840 IV 94.8s 1680 V 86.4s 3360 VI 78.0s 5040 VII 69.6s 7560 VIII 61.2s 10920 IX 52.8s 15120 X 44.4s 20160 ============================================================================= 46 Lock On: Inflicts Lock-On. Increases Critical Rate by 50%. Refills Talent Gauge by 5% every time Seven takes damage. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Enemy One 2000 -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 90.0s 10.0s 0 II 85.5s 11.1s 320 III 81.0s 12.2s 640 IV 76.5s 13.3s 1280 V 72.0s 14.4s 2560 VI 67.5s 15.5s 3840 VII 63.0s 16.6s 5760 VIII 58.5s 17.7s 8320 IX 54.0s 18.8s 11520 X 49.5s 19.9s 15360 ============================================================================= 49 Mag Storm: Electric element damage. Inflicts Daze on Mechon for 2.0s. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Yellow Ether Enemy Radial 1500 5 * Rank 15 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 200% 60.0s 0 II 216% 58.8s 380 III 232% 57.6s 760 IV 248% 56.4s 1520 V 264% 55.2s 3040 VI 280% 54.0s 4560 VII 296% 52.8s 6840 VIII 312% 51.6s 9880 IX 328% 50.4s 13680 X 344% 49.2s 18240 ============================================================================= 52 Shutdown: Inflicts Sleep. Removes buffs and debuffs from Mechon. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Red Physical Enemy One 600 5 * Rank -- 4 ----------------------------------------- Rank Damage Cooldown Duration AP Cost ----------------------------------------- I 140% 45.0s 5.0s 0 II 167% 42.8s 6.1s 340 III 184% 40.5s 7.2s 680 IV 201% 38.3s 8.3s 1360 V 218% 36.0s 9.4s 2720 VI 235% 33.8s 10.5s 4080 VII 252% 31.5s 11.6s 6120 VIII 269% 29.3s 12.7s 8840 IX 286% 27.0s 13.8s 12240 X 303% 24.8s 14.9s 16320 ============================================================================= 55 Guard Shift: Decreases Strength by 25%, but increases Block rate by 100%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 50.0s 15.0s 0 II 48.0s 16.6s 360 III 46.0s 18.2s 720 IV 44.0s 19.8s 1440 V 42.0s 21.4s 2880 VI 40.0s 23.0s 4320 VII 38.0s 24.6s 6480 VIII 36.0s 26.2s 9360 IX 34.0s 27.8s 12960 X 32.0s 29.4s 17280 ============================================================================= 58 Power Drain: Decreases enemies' Strength by 20%. Increases own Strength by 20% if there are one or two targets. Increases Strength by + 5% for each target greater than two. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Purple Ether Enemy Radial 1500 5 * Rank 15 -- --------------------------------- Rank Cooldown Duration AP Cost --------------------------------- I 25.0s 10.0s 0 II 24.0s 11.1s 480 III 23.0s 12.2s 960 IV 22.0s 13.3s 1920 V 21.0s 14.4s 3840 VI 20.0s 15.5s 5760 VII 29.0s 16.6s 8640 VIII 18.0s 17.7s 12480 IX 17.0s 18.8s 17280 X 16.0s 19.9s 23040 ============================================================================= 61 Speed Shift: Grants Haste. Increases Double Attack rate by 25%, but decreases Physical Defense by 25%. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Orange Ether Self One -- -- 20 -- ---------------------------------------- Rank Haste Cooldown Duration AP Cost ---------------------------------------- I 50% 120.0s 15.0s 0 II 55% 116.4s 16.6s 540 III 60% 112.8s 18.2s 1080 IV 65% 109.2s 19.8s 2160 V 70% 105.6s 21.4s 4320 VI 75% 102.0s 23.0s 6480 VII 80% 98.4s 24.6s 9720 VIII 85% 94.8s 26.2s 14040 IX 90% 91.2s 27.8s 19440 X 95% 87.6s 29.4s 25920 ============================================================================= -- Final Cross: Attacks four times. Inflicts Topple for 3.0s. Requires highest tension. Obtained during story events. ============================================================================= Colour Type Target Range Distance Accuracy Aggro Knockback ---------------------------------------------------------------------- Green Ether Enemy Arc 2000 5 * Rank 30 -- ------------------------------- Rank Damage Cooldown AP Cost ------------------------------- I 300% 180.0s 0 II 312% 172.8s 520 III 324% 165.6s 1040 IV 336% 158.4s 2080 V 348% 151.2s 4160 VI 360% 144.0s 6240 VII 372% 136.8s 9360 VIII 384% 129.6s 13520 IX 396% 122.4s 18720 X 408% 115.2s 24960 ============================================================================= ----------------------------------------------------------------------------- 11. Skill Trees & Skill Links ----------------------------------------------------------------------------- ============================================================================= All of the skills in the game, separated by character and by skill tree. A key for this list: I/II/III/IV/V: the bonus at each rank. Active: whether it is active always or just in battle. Target: who the skill targets. (Self, Party, or All.) Shape: The shape of the skill. SP: The skill point cost to unlock the skill. AC: the affinity coins requiredto link the skill. S/R/F/S/D/M/R: Shulk/Reyn/Fiora/Sharla/Dunban/Melia/Riki - the characters that can be linked to the skill. An "o" means that the skill can be linked, an "x" means that it cannot be linked. ============================================================================= ----------------------------------------------------------------------------- Shulk ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Humanity | -- I II III IV V Bonus: Ether Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Healing Wisdom Battle Self Hexagon 300 8 - o o o x o o '-> Effect: Healing Arts restore 15% more HP. ----------------------------------------------------------------------------- Kind Encouragement Battle Self Star 700 7 - o x o o o o '-> Effect: Restores 5% max HP to an encouraged ally. ----------------------------------------------------------------------------- Friendship Heals Battle Party Circle 1000 20 - o o o o o o '-> Effect: Restores 5% max HP to party after a Chain Attack. ----------------------------------------------------------------------------- Cheer of a Friend Battle Party Hexagon 2000 45 - o o o x o o '-> Effect: Causes Burst Affinity to fill the Party Gauge by 15. ----------------------------------------------------------------------------- Chain of Friendship Battle Self Star 3500 45 - o x o o o o '-> Effect: Increases chance of a Chain Link by 15%. ----------------------------------------------------------------------------- ============================================================================= Integrity | -- I II III IV V Bonus: Block Rate Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Medium Equipment Always Self Star -- 10 - o x o o o o '-> Effect: Allows Medium Armour to be equipped. ----------------------------------------------------------------------------- Secret of Life Battle Party Circle 700 20 - o o o o o o '-> Effect: Restores 10% max HP when reviving a party member. ----------------------------------------------------------------------------- Rewarding Work Always Self Star 1000 3 - o x o o o o '-> Effect: Awards 10% extra EXP when quests are completed. ----------------------------------------------------------------------------- Resilient Warrior Always Self Circle 2000 11 - o o o o o o '-> Effect: Increases Phys Def and Ether Def by 5%. ----------------------------------------------------------------------------- Ultimate Teamwork Battle Self Star 3500 18 - o x o o o o '-> Effect: Increases Chain Attack damage by 25%. ----------------------------------------------------------------------------- ============================================================================= Intuition | -- I II III IV V Bonus: Agility Up | +2 +5 +8 +10 +12 +15 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Battle Cry Battle Party Square 300 13 - o o o o o o '-> Effect: Increases tension gained from Battle Start Affinity by 20. ----------------------------------------------------------------------------- Underdog Battle Self Circle 700 2 - o o o o o o '-> Effect: (Buff) Increases Agility by 15% for 30.0s when engaging higher level enemies. ----------------------------------------------------------------------------- Equipment Master Always Self Square 1000 5 - o o o o o o '-> Effect: Reduces the sum of the Weight of armour equipment by 5. ----------------------------------------------------------------------------- Fever Pitch Always All Star 2000 18 - o x o o o o '-> Effect: Increases chance of getting into a fever when gem crafting by 1%. Note: I'm fairly sure you get a +1% chance for this skill for each character who skill links it, so with Shulk and two characters skill linking it, you get an extra 3% chance. Some confirmation would be appreciated though. ----------------------------------------------------------------------------- Element of Surprise Battle Self Square 3500 20 - o o o o o o '-> Effect: Increases damage of Arts that have bonus effects when used from behind the enemy by 100%. ----------------------------------------------------------------------------- ============================================================================= Pessimism | -- I II III IV V Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Fight the Future Battle Party Diamond 200 -- - x x x x x x '-> Effect: Grants an extra 4 seconds before visions become reality. ----------------------------------------------------------------------------- Stealth Warrior Battle Self Star 500 30 - o x o o o o '-> Effect: Reduces aggro gained by using Arts by 10%. ----------------------------------------------------------------------------- Epic Evasion Battle Self Circle 800 45 - o o o o o o '-> Effect: Increases chance of gaining Burst Affinity by 5% after evading an attack. ----------------------------------------------------------------------------- Forced Mercy Battle Self Star 1000 30 - o x o o o o '-> Effect: Increases the amount of aggro that is lost when attacked by 25%. ----------------------------------------------------------------------------- Immunization Battle Self Star 1500 45 - o x o o o o '-> Effect: Grants immunity to stat-reducing debuffs. ----------------------------------------------------------------------------- ============================================================================= Bravery | -- I II III IV V Bonus: Critical Rate Up | +2% +5% +10% +12% +15% +20% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Fate Evasion Battle Self Diamond 200 -- - x x x x x x '-> Effect: Grants extra EXP when foe's vision tags are destroyed. 5% - Stop the monster's timer e.g. by inflicting Topple. 10% - Increase character's defence or protect against status. 25% - Draw aggro away from targeted party member. 50% - Render foe unable to use Art e.g. by inflicting Daze. 15% - Reduces foe's HP to zero. ----------------------------------------------------------------------------- Hero's Privilege Always All Diamond 500 -- - x x x x x x '-> Effect: Increases trade value of items by 20%. ----------------------------------------------------------------------------- Lone Warrior Battle Self Square 800 4 - o o o o o o '-> Effect: (Buff) Increases Agility by 20% for 30.0s when party member is incapacitated. ----------------------------------------------------------------------------- Ultimate Defense Battle Party Hexagon 1000 65 - o o o x o o '-> Effect: Boosts Physical Def and Ether Def by 10% for entire party. ----------------------------------------------------------------------------- Glorious Future Battle Self Star 1500 28 - o x o o o o '-> Effect: Refills Talent Gauge by 100% after a vision. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Reyn ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Enthusiasm | -- I II III IV V Bonus: Critical Rate Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Heavy Equipment Always Self Star 300 30 o - x o o o o '-> Effect: Allows Heavy Armour to be equipped. ----------------------------------------------------------------------------- Courageous Taunt Battle Self Diamond 700 -- x - x x x x x '-> Effect: Increases aggro drawn by Mad Taunt by 10%. ----------------------------------------------------------------------------- Healing Inspiration Battle Self Circle 1000 12 o - o o o o o '-> Effect: Restores 10% max HP to an encouraged ally. ----------------------------------------------------------------------------- Reckless Courage Battle Self Square 2000 2 o - o o o o o '-> Effect: (Buff) Increases Strength by 20% for 30.0s when engaging higher level enemies. ----------------------------------------------------------------------------- Heroic Taunt Battle Self Diamond 3500 -- x - x x x x x '-> Effect: Increases aggro drawn by Mad Taunt by 15%. ----------------------------------------------------------------------------- ============================================================================= Spirit | -- I II III IV V Bonus: Strength Up | +5 +10 +30 +50 +70 +100 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Medium Equipment Always Self Star -- 10 o - x o o o o '-> Effect: Allows Medium Armour to be equipped. ----------------------------------------------------------------------------- Mental Fortitude Battle Self Square 700 2 o - o o o o o '-> Effect: (Buff) Increases Physical Def by 10% for 30.0s when engaging higher level enemies. ----------------------------------------------------------------------------- Unrelenting Spirit Battle Self Star 1000 28 o - x o o o o '-> Effect: Prevents tension loss via incapacitation. ----------------------------------------------------------------------------- Feel the Heat Battle Self Star 2000 40 o - x o o o o '-> Effect: Increases tension by 5 when damage is taken. ----------------------------------------------------------------------------- Sheer Determination Battle Self Square 3500 7 o - o o o o o '-> Effect: (Buff) Increases Physical Def by 15% when HP is at 50% or less. ----------------------------------------------------------------------------- ============================================================================= Diligence | -- I II III IV V Bonus: Agility Up | +2 +5 +8 +10 +12 +15 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Bodybuilder Always Self Circle 300 6 o - o o o o o '-> Effect: Increases max HP by 5%. ----------------------------------------------------------------------------- Against the Odds Battle Self Square 700 2 o - o o o o o '-> Effect: (Buff) Increases Agility by 5% for 30.0s when engaging higher level enemies. ----------------------------------------------------------------------------- Battle Character Always Self Star 1000 17 o - x o o o o '-> Effect: Increases Attack stat of weapon by 10%. ----------------------------------------------------------------------------- Spoils of War Always Self Square 2000 18 o - x o o o o '-> Effect: Increases AP gain by 15%. ----------------------------------------------------------------------------- Wall of Muscle Always Self Circle 3500 14 o - o o o o o '-> Effect: Increases max HP by 10%. ----------------------------------------------------------------------------- ============================================================================= Camaraderie | -- I II III IV V Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Ties of Friendship Battle Self Circle 200 14 o - o o o o o '-> Effect: Increases chance of a Chain Link by 5%. ----------------------------------------------------------------------------- Shoulder to Shoulder Battle Party Circle 500 25 o - o o o o o '-> Effect: Restores 10% max HP to party after a Chain Attack. ----------------------------------------------------------------------------- Flying Start Battle Party Hexagon 800 10 x - o x x x x '-> Effect: (Buff) Increases Haste by 15% for 30.0s with Battle Start Affinity. ----------------------------------------------------------------------------- Solitary Fight Battle Self Square 1000 3 o - x o o o o '-> Effect: (Buff) Increases Strength by 25% for 15.0s when party member is incapacitated. ----------------------------------------------------------------------------- Friends Forever Battle Self Star 1500 30 o - x o o o o '-> Effect: Increases affinity gained when encouraging an ally by 15%. ----------------------------------------------------------------------------- ============================================================================= Impatience | -- I II III IV V Bonus: Counter Rate Up | +2% +5% +10% +12% +15% +20% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Ultimate Taunt Battle Self Diamond 200 -- x - x x x x x '-> Effect: Increases aggro drawn by Mad Taunt by 20% against non-targeted enemies. ----------------------------------------------------------------------------- Melee Champion Battle Party Hexagon 500 12 x - o x x x x '-> Effect: (Buff) 20% chance to increase Haste by 15% for 30.0s when enemy is defeated. ----------------------------------------------------------------------------- Rampage Battle Self Star 800 20 o - x o o o o '-> Effect: Increases chance to double attack by 10%. ----------------------------------------------------------------------------- Speed Strike Battle Self Square 1000 43 o - x o o o o '-> Effect: (Buff) 10% chance to increase Haste by 15% for 10.0s after missing an attack. ----------------------------------------------------------------------------- Channelled Pain Battle Self Star 1500 45 o - x o o o o '-> Effect: Refills Talent Gauge by 5% when damage is taken. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Fiora ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Daring | -- I II III IV V Bonus: Strength Up | +10 +30 +40 +50 +70 +100 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Battle Stance Battle Self Square 300 2 o o - o x o o '-> Effect: (Buff) 75% chance to increase Strength by 15% for 30.0s at start of battle. ----------------------------------------------------------------------------- Opening Blow Battle Self Circle 700 6 o o - o o o o '-> Effect: Increases first attack damage by 50%. ----------------------------------------------------------------------------- Nimble Feet Battle Self Star 1000 5 o o - o o o o '-> Effect: Increases movement speed by 4%. ----------------------------------------------------------------------------- Physical Resiliance Battle Self Circle 2000 30 o o - o o o o '-> Effect: Reduces physical damage taken by 10%. ----------------------------------------------------------------------------- Showdown Stance Battle Self Square 3500 19 o o - o x o o '-> Effect: (Buff) Increases all stats by 30% for 30.0s when engaging higher level enemies. ----------------------------------------------------------------------------- ============================================================================= Courage | -- I II III IV V Bonus: Critical Rate Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Medium Equipment Always Self Diamond -- 10 x x - x x x x '-> Effect: Allows Medium Armour to be equipped. OR Mechonis Equipment Always Self Diamond -- -- x x - x x x x '-> Effect: Allows Mechonis Armour to be equipped. ----------------------------------------------------------------------------- Desperate Daggers Battle Self Square 700 2 o o - o x o o '-> Effect: (Buff) Increases counter-attack rate by 15% when HP is at 50% or less. ----------------------------------------------------------------------------- Second Wind Battle Party Diamond 1000 -- x x - x x x x '-> Effect: Increases amount of HP restored when revived by 20%. ----------------------------------------------------------------------------- Ultimate Strike Battle Self Circle 2000 13 o o - o o o o '-> Effect: Increases damage of critical hits by 20%. Note: Like most percentages in Xenoblade, this is additive, meaning critical hits will now do 145% damage. ----------------------------------------------------------------------------- Unwavering Courage Battle Party Star 3500 28 o o - o o o o '-> Effect: Increases party gauge by 50% if the other two party members are incapacitated. ----------------------------------------------------------------------------- ============================================================================= Zeal | -- I II III IV V Bonus: Max HP Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Desperate Defense Battle Self Square 300 2 o o - o x o o '-> Effect: (Buff) Increases Block Rate by 15% when HP is at 50% or less. ----------------------------------------------------------------------------- Swift Strike Battle Self Square 700 4 o o - o x o o '-> Effect: (Buff) 20% chance to increase Haste by 30% for 30.0s at start of Battle. ----------------------------------------------------------------------------- Acceleration Always Self Star 1000 29 o o - o o o o '-> Effect: Increases EXP gain by 20%. ----------------------------------------------------------------------------- Strength of Will Battle Self Circle 2000 30 o o - o o o o '-> Effect: Reduces Ether damage taken by 10%. ----------------------------------------------------------------------------- Strong Links Battle Party Hexagon 3500 20 x x - x o x x '-> Effect: (Buff) Increases Haste by 20% for 15.0s with Burst Affinity. ----------------------------------------------------------------------------- ============================================================================= Innocence | -- I II III IV V Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Maiden's Power Battle Self Diamond 200 -- x x - x x x x '-> Effect: Increases Chain Attack damage by 50% when in battle with Shulk. ----------------------------------------------------------------------------- Maiden's Courage Battle Self Diamond 500 -- x x - x x x x '-> Effect: Increases Arts damage by 50% when warned of a vision by Shulk. ----------------------------------------------------------------------------- Maiden's Blessing Battle Self Diamond 800 -- x x - x x x x '-> Effect: 10% chance to restore 10% max HP when damage is taken when in Battle with Shulk. ----------------------------------------------------------------------------- Maiden's Zeal Battle Self Diamond 1000 -- x x - x x x x '-> Effect: Prevents tension from becoming 'lowest' when in battle with Shulk. ----------------------------------------------------------------------------- Maiden's Miracle Battle Self Diamond 1500 -- x x - x x x x '-> Effect: (Buff) Increases all stats by 25% for 20.0s when encouraged by Shulk. ----------------------------------------------------------------------------- ============================================================================= Spirit | -- I II III IV V Bonus: Counter Rate Up | +2% +5% +10% +12% +15% +20% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Vision Mode Battle Self Star 200 18 o o - o o o o '-> Effect: Increases next Art damage by 25% when warned of a vision. ----------------------------------------------------------------------------- Ultimate Counter Battle Self Star 500 60 o o - o o o o '-> Effect: All counter-attacks will critical hit. ----------------------------------------------------------------------------- Vital Force Battle Self Circle 800 75 o o - o o o o '-> Effect: (Buff) 2% chance to refill Talent Gauge by 100% per Auto-Attack. ----------------------------------------------------------------------------- Critical Combo Battle Self Star 1000 70 o o - o o o o '-> Effect: All double attacks will critical hit. ----------------------------------------------------------------------------- Explosion of Energy Battle Self Star 1500 80 o o - o o o o '-> Effect: Using Talent Art increases tension by one stage. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Sharla ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Perserverance | -- I II III IV V Bonus: Ether Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Firm Defense Always Self Star 300 18 o o x - o o o '-> Effect: Increases Physical Def by 5%. ----------------------------------------------------------------------------- Ether Expansion Always Self Circle 700 8 o o o - o o o '-> Effect: Increases Ether by 25. ----------------------------------------------------------------------------- Solid Defense Battle Self Square 1000 6 o o o - o o o '-> Effect: (Buff) 75% chance to increase Physical Def by 20% for 30.0s at start of battle. ----------------------------------------------------------------------------- Ether Unleashed Battle Self Square 2000 2 o o o - o o o '-> Effect: (Buff) Increases Ether by 15% when HP is at 50% or less. ----------------------------------------------------------------------------- Ultimate Sniper Battle Self Diamond 3500 -- x x x - x x x '-> Effect: Reduces the duration of Cool Off by 50%. ----------------------------------------------------------------------------- ============================================================================= Devotion | -- I II III IV V Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Medium Equipment Always Self Star -- 10 o o x - o o o '-> Effect: Allows Medium Armour to be equipped. ----------------------------------------------------------------------------- Medical Knowledge Battle Self Star 700 12 o o x - o o o '-> Effect: Increases healing done during Chain Attacks by 25%. ----------------------------------------------------------------------------- Long Range Battle Self Diamond 1000 -- x x x - x x x '-> Effect: Increases distance of long-distance Arts by 5. ----------------------------------------------------------------------------- Always Ready Always Self Circle 2000 14 o o o - o o o '-> Effect: Increases Agility by 10. ----------------------------------------------------------------------------- Rapid Healing Battle Self Diamond 3500 -- x x x - x x x '-> Effect: Reduces cooldown of healing Arts by 15%. ----------------------------------------------------------------------------- ============================================================================= Confidence | -- I II III IV V Bonus: Strength Up | +10 +30 +40 +50 +70 +100 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Ether Assault Battle Self Star 300 20 o o x - o o o '-> Effect: Increases damage dealt by damaging Ether Arts by 20%. ----------------------------------------------------------------------------- Initial Endurance Battle Party Hexagon 700 7 x x o - x o x '-> Effect: (Buff) 50% chance to reduce physical damage taken by 20% for 30.0s with Battle Start Affinity. ----------------------------------------------------------------------------- Middleweight Expert Always Self Star 1000 47 o o x - o o o '-> Effect: Improves Physical Def and Ether Def of Medium Armour by 10%. ----------------------------------------------------------------------------- Adrenaline Battle Self Square 2000 48 o o o - o o o '-> Effect: Increases tension by 5 when damage is taken. ----------------------------------------------------------------------------- Heavy Equipment Always Self Star 3500 30 o o x - o o o '-> Effect: Allows Heavy Armour to be equipped. ----------------------------------------------------------------------------- ============================================================================= Affection | -- I II III IV V Bonus: Max HP Up | +2% +5% +8% +10% +12% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Vote of Confidence Battle Self Diamond 200 -- x x x - x x x '-> Effect: Increases healing by 25% when warned of a vision. ----------------------------------------------------------------------------- Bedside Manner Battle Party Star 500 5 o o x - o o o '-> Effect: Healing Arts restore 10% more HP. ----------------------------------------------------------------------------- Hearty Cry Battle Party Hexagon 800 44 x x o - x o x '-> Effect: Restores 10% max HP with Burst Affinity. ----------------------------------------------------------------------------- Shield of Kindness Battle Party Hexagon 1000 10 x x o - x o x '-> Effect: (Buff) 75% chance to reduce Ether damage taken by 25% for 30.0s with Battle Start Affinity. ----------------------------------------------------------------------------- Miracle of Love Battle Self Circle 1500 25 o o o - o o o '-> Effect: Restores 20% max HP to remaining party members when incapacitated. ----------------------------------------------------------------------------- ============================================================================= Reliance | -- I II III IV V Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Memory of Gadolt Always Self Diamond 200 -- x x x - x x x '-> Effect: Increases Block Rate by 10%. ----------------------------------------------------------------------------- Vendetta Battle Self Circle 500 11 o o o - o o o '-> Effect: Increases counter-attack rate by 15%. ----------------------------------------------------------------------------- Decisive Follow-Up Battle Self Square 800 10 o o o - o o o '-> Effect: (Buff) Increases Ether by 20% for 30.0s when an ally defeats an enemy. ----------------------------------------------------------------------------- Revenge Battle Self Square 1000 11 o o o - o o o '-> Effect: Strength Up and Physical Def Up by 50% when an ally is incapacitated. ----------------------------------------------------------------------------- Ether Explosion Always Self Star 1500 25 o o x - o o o '-> Effect: Increases Ether by 75. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Dunban ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Wisdom | -- I II III IV V Bonus: Agility Up | +2 +5 +8 +10 +12 +15 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Spiritual Awakening Battle Self Circle 300 2 o o o o - o o '-> Effect: Increases aggro gained by 25% when no armour is equipped. ----------------------------------------------------------------------------- Reckless Abandon Battle Self Square 700 8 o o o o - o o '-> Effect: (Buff) Increases Agility by 15% when HP is at 50% or less. ----------------------------------------------------------------------------- Twin Swords Battle Self Star 1000 18 o o x o - o o '-> Effect: Increases chance to double attack by 5%. ----------------------------------------------------------------------------- Natural Born Warrior Always Self Square 2000 5 o o o o - o o '-> Effect: Reduces the sum of the Weight of armour equipment by 5. ----------------------------------------------------------------------------- Inner Peace Always Self Circle 3500 18 o o o o - o o '-> Effect: Increases Agility by 30% when no armour is equipped. ----------------------------------------------------------------------------- ============================================================================= Bravery | -- I II III IV V Bonus: Counter Rate Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Medium Equipment Always Self Star -- 10 o o x o - o o '-> Effect: Allows Medium Armour to be equipped. ----------------------------------------------------------------------------- Invincible Hero Battle Self Star 700 6 o o x o - o o '-> Effect: (Buff) Increases Strength by 10% when HP is full. ----------------------------------------------------------------------------- Warrior's Ambition Battle Party Square 1000 8 o o o o - o o '-> Effect: Increases tension by 25% with Battle Start Affinity. ----------------------------------------------------------------------------- Overwhelming Battle Self Circle 2000 2 o o o o - o o '-> Effect: Increases aggro drawn when dealing damage by 10%. ----------------------------------------------------------------------------- Hero's Valour Battle Self Hexagon 3500 3 x x o x - o o '-> Effect: (Buff) 75% chance to increase HP by 20% for 40.0s at start of Battle. ----------------------------------------------------------------------------- ============================================================================= Prudence | -- I II III IV V Bonus: Block Rate Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Sustained Spirit Battle Self Star 300 28 o o x o - o o '-> Effect: Increases the duration of Auras by 10.0s. ----------------------------------------------------------------------------- Steel Protection Battle Self Circle 700 30 o o o o - o o '-> Effect: Reduces Spike damage taken by 20%. ----------------------------------------------------------------------------- Mind of the Warrior Battle Party Star 1000 2 o o x o - o o '-> Effect: Reduces depletion rate of Party Gauge outside of battle. ----------------------------------------------------------------------------- Lightweight Expert Always Self Star 2000 28 o o x o - o o '-> Effect: Improves Physical Def and Ether Def of Light Armour by 15%. ----------------------------------------------------------------------------- Critical Drain Battle Self Circle 3500 50 o o o o - o o '-> Effect: Restores 2% max HP when dealing a critical hit. ----------------------------------------------------------------------------- ============================================================================= Enthusiasm | -- I II III IV V Bonus: Strength Up | +10 +30 +40 +50 +70 +100 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Charge Acceleration Battle Self Square 200 8 o o o o - o o '-> Effect: (Buff) 25% chance to increase Haste by 30% for 15.0s at start of Battle. ----------------------------------------------------------------------------- Counter Rage Battle Self Circle 500 6 o o o o - o o '-> Effect: Increases counter-attack rate by 10%. ----------------------------------------------------------------------------- Ardent Strike Battle Self Circle 800 7 o o o o - o o '-> Effect: Increases tension by 10 after landing a critical hit. ----------------------------------------------------------------------------- Deadly Determination Battle Party Star 1000 48 o o x o - o o '-> Effect: Increases tension by 10 after using an Art. ----------------------------------------------------------------------------- Blazing Aura Battle Party Hexagon 1500 43 x x o x - o o '-> Effect: Refills Party Gauge by 20% after using an Aura Art. ----------------------------------------------------------------------------- ============================================================================= Obstinance | -- I II III IV V Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Equipment Expert Always Self Circle 200 10 o o o o - o o '-> Effect: Reduces the sum of the Weight of armour equipment by 10. ----------------------------------------------------------------------------- Gentleman's Valour Battle Self Hexagon 500 12 x x o x - o o '-> Effect: (Buff) 25% chance to increase HP by 30% for 40.0s at start of Battle. ----------------------------------------------------------------------------- Heavy Equipment Always Self Star 800 15 o o x o - o o '-> Effect: Allows Heavy Armour to be equipped. ----------------------------------------------------------------------------- Body of Steel Battle Self Circle 1000 49 o o o o - o o '-> Effect: Reduces physical damage taken by 15%. ----------------------------------------------------------------------------- Solid Foundation Battle Party Star 1500 45 o o x o - o o '-> Effect: Grants immunity to Blow-Down. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Melia ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Honesty | -- I II III IV V Bonus: Critical Rate Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- High Speed Always Self Circle 300 20 o o o o o - o '-> Effect: Increases Agility by 15. ----------------------------------------------------------------------------- Whisper of the Wind Battle Self Diamond 700 -- x x x x x - x '-> Effect: Increases wind Arts damage by 25%. ----------------------------------------------------------------------------- Amplified Ether Battle Self Square 1000 5 o x o o x - x '-> Effect: (Buff) 25% chance to increase Ether by 25% for 30.0s at start of Battle. ----------------------------------------------------------------------------- Electric Shock Battle Self Diamond 2000 -- x x x x x - x '-> Effect: Increases electric Arts damage by 25%. ----------------------------------------------------------------------------- Enlightenment Battle Self Star 3500 25 o o x o o - o '-> Effect: Increases accuracy of Ether attacks by 20%. ----------------------------------------------------------------------------- ============================================================================= Serenity | -- I II III IV V Bonus: Agility Up | +2 +5 +8 +10 +12 +15 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Amplified Healing Battle Self Circle -- 3 o o o o o - o '-> Effect: Increases HP received from healing Arts by 15%. ----------------------------------------------------------------------------- Serenity of Water Battle Self Diamond 700 -- x x x x x - x '-> Effect: Increases HP absorbed from water Arts by 25%. ----------------------------------------------------------------------------- Mining Master Always Self Star 1000 18 o o x o o - o '-> Effect: Increases chance of finding rare crystals from Ether deposits by 5%. ----------------------------------------------------------------------------- Glistening Ice Battle Self Diamond 2000 -- x x x x x - x '-> Effect: Increases Chill duration by 6.0s. ----------------------------------------------------------------------------- Ultimate Ether Always Self Star 3500 18 o o x o o - o '-> Effect: Increases Ether by 50. ----------------------------------------------------------------------------- ============================================================================= Reliability | -- I II III IV V Bonus: Physical Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Ether Awareness Always Self Circle 300 6 o o o o o - o '-> Effect: Increases Ether by 25. ----------------------------------------------------------------------------- Playing with Poison Battle Self Diamond 700 -- x x x x x - x '-> Effect: Increases Poison duration by 15.0s. ----------------------------------------------------------------------------- Power of the Moon Always Self Star 1000 12 o o x o o - o '-> Effect: Increases Strength by 15% at night. ----------------------------------------------------------------------------- Unyielding Heart Battle Self Circle 2000 18 o o o o o - o '-> Effect: Prevents accuracy loss in low tension states. ----------------------------------------------------------------------------- Ether Guard Battle Self Square 3500 20 o x o o x - x '-> Effect: Grants immunity to Ether Down. ----------------------------------------------------------------------------- ============================================================================= Passion | -- I II III IV V Bonus: Ether Up | +10 +30 +40 +50 +70 +100 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Nonchalant Heart Battle Self Circle 200 7 o o o o o - o '-> Effect: Reduces tension loss when an attack fails by 5. ----------------------------------------------------------------------------- Awakening Strike Battle Self Star 500 10 o o x o o - o '-> Effect: Increases damage dealt to sleeping enemies by 50%. ----------------------------------------------------------------------------- Telethia Killer Battle Self Circle 800 48 o o o o o - o '-> Effect: Increases damage dealt to Telethia by 50% when an Aura is active. ----------------------------------------------------------------------------- Passion of Flame Battle Self Diamond 1000 -- x x x x x - x '-> Effect: Increases Blaze duration by 20.0s. ----------------------------------------------------------------------------- Rejection of Evil Battle Self Square 1500 50 o x o o x - x '-> Effect: Reduces Spike damage taken by 50%. ----------------------------------------------------------------------------- ============================================================================= Reticence | -- I II III IV V Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Palace Guard Always Self Circle 200 7 o o o o o - o '-> Effect: Increases Block Rate by 15%. ----------------------------------------------------------------------------- Heavyweight Expert Always Self Star 500 45 o o x o o - o '-> Effect: Improves Ether Def by 30 for each piece of Heavy Armour worn. ----------------------------------------------------------------------------- Unadorned Beauty Always Self Star 800 12 o o x o o - o '-> Effect: Increases Strength, Ether, Agility and max HP by 20% if no gems are equipped. ----------------------------------------------------------------------------- Mental Barrier Battle Self Square 1000 75 o x o o x - x '-> Effect: Reduces damage taken from Ether area attacks by 25%. ----------------------------------------------------------------------------- Arcane Aura Battle Self Star 1500 18 o o x o o - o '-> Effect: Reduces aggro drawn while an aura is active by 30%. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Riki ----------------------------------------------------------------------------- ============================================================================= ============================================================================= Innocence | -- I II III IV V Bonus: Ether Def Up | +5 +10 +20 +30 +40 +50 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Adventure Time! Battle Self Circle 300 5 o o o o o o - '-> Effect: Increases movement speed by 5%. ----------------------------------------------------------------------------- Learning all the Time! Always Self Star 700 4 o o x o o o - '-> Effect: Awards the same AP regardless of participation in battle. ----------------------------------------------------------------------------- Explore Time! Always Self Star 1000 8 o o x o o o - '-> Effect: Awards 20% extra EXP when discovering a landmark. ----------------------------------------------------------------------------- Make it all better! Battle Self Circle 2000 12 o o o o o o - '-> Effect: Increases healing used on allies with 50% HP or less by 20%. ----------------------------------------------------------------------------- Dream of Money Battle Party Hexagon 3500 45 o o o o o o - '-> Effect: Increases chance of monsters dropping gold chests by 3%. ----------------------------------------------------------------------------- ============================================================================= Vivacity | -- I II III IV V Bonus: Max HP Up | +2% +4% +6% +8% +10% +15% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Like Sun! Always Self Circle -- 7 o o o o o o - '-> Effect: Increases Strength by 10% during the day. ----------------------------------------------------------------------------- Friends Now! Always All Diamond 700 -- x x x x x x - '-> Effect: Increases trade value of items by 5%. ----------------------------------------------------------------------------- Love Sun! Battle Self Circle 1000 18 o o o o o o - '-> Effect: Reduces cooldown by 10% during the day. ----------------------------------------------------------------------------- Lucky Me! Battle Party Hexagon 2000 30 o o o o o o - '-> Effect: Increases chance of monsters dripping silver chests by 10%. ----------------------------------------------------------------------------- Adore Sun! Always Self Circle 3500 18 o o o o o o - '-> Effect: Awards 15% extra EXP from battles during the day. ----------------------------------------------------------------------------- ============================================================================= Flexibility | -- I II III IV V Bonus: Agility Up | +2 +5 +8 +10 +12 +15 ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Buy Stuff! Always All Diamond 300 -- x x x x x x - '-> Effect: Increases sell price of items by 20%. ----------------------------------------------------------------------------- Riki See, Riki Do Always Self Star 700 4 o o x o o o - '-> Effect: Awards the same EXP regardless of participation in battle. ----------------------------------------------------------------------------- AP for All! Battle All Diamond 1000 -- x x x x x x - '-> Effect: Lets Riki steal AP with Yoink! and share it with the party. ----------------------------------------------------------------------------- Riki Strong Battle Self Star 2000 20 o o x o o o - '-> Effect: Grants immunity to Strength Down. ----------------------------------------------------------------------------- EXP for All! Battle All Diamond 3500 -- x x x x x x - '-> Effect: Lets Riki steal EXP with Yoink! and share it with the party. ----------------------------------------------------------------------------- ============================================================================= Heroism | -- I II III IV V Bonus: Critical Rate Up | +2% +5% +10% +12% +15% +20% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Heavy Equipment Always Self Star 200 15 o o x o o o - '-> Effect: Allows Heavy Armour to be equipped. ----------------------------------------------------------------------------- Nutritious! Always Self Circle 500 29 o o o o o o - '-> Effect: Increases Strength by 50. ----------------------------------------------------------------------------- Kissy Kissy! Battle Self Diamond 800 -- x x x x x x - '-> Effect: Reduces Party Gauge consumption when reviving an ally by 50%. ----------------------------------------------------------------------------- Ouchies! Battle Self Hexagon 1000 15 o o o o o o - '-> Effect: Increases Spike damage dealt by 25%. ----------------------------------------------------------------------------- Cuddly Hero! Battle Self Star 1500 43 o o x o o o - '-> Effect: Increases Debuff Resistance by 30%. ----------------------------------------------------------------------------- ============================================================================= Cowardice | -- I II III IV V Bonus: Block Rate Up | +2% +5% +10% +12% +15% +20% ============================================================================= Skill Active Target Shape SP AC | S R F S D M R ----------------------------------------------------------------------------- Pretty Stars! Always Self Circle 200 7 o o o o o o - '-> Effect: Increases Strength by 15% at night. ----------------------------------------------------------------------------- Watch Out! Battle Self Hexagon 500 8 o o o o o o - '-> Effect: (Buff) Increases Agility by 20% when HP is at 50% or less. ----------------------------------------------------------------------------- Amazing Stars! Battle Self Circle 800 13 o o o o o o - '-> Effect: Reduces cooldown by 15% at night. ----------------------------------------------------------------------------- Bullseye! Battle Self Hexagon 1000 45 o o o o o o - '-> Effect: Increases accuracy of back attacks by 50%. ----------------------------------------------------------------------------- Bestest Stars! Always Self Circle 1500 13 o o o o o o - '-> Effect: Awards 20% extra EXP from battles at night. ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- 12. Shop Lists ----------------------------------------------------------------------------- ============================================================================= Colony 9 Merchant ----------------- Acrylic Driver.................800 Iron Pike......................880 Rusty Guarder..................1200 Metal Lancer...................2100 Aegis Guarder..................3000 Nine Cap.......................440 Battle Gear....................660 Light Cap......................980 Homs Military Cap..............2000 Prototype Helm.................8000 Nine Top.......................960 Parlour Jacket.................1200 Battle Armour..................1320 Regnas Armour..................4000 Bikini Top.....................6000 Nine Cuffs.....................260 Battle Gauntlets...............620 Protector Amulet...............840 Light Gloves...................960 Homs Gauntlets.................2000 Nine Bottoms...................840 Stylish Belt...................900 Battle Leggings................1100 Regnas Leggings................2800 Bikini Bottoms.................6000 Nine Shoes.....................530 Battle Boots...................580 Light Shoes....................1200 Homs Military Boots............2000 Prototype Greaves..............8000 Bone Upper.....................2400 Slit Edge......................3200 Hammer Beat....................3200 Wild Down......................3600 Back Slash.....................4000 Light Heal.....................4800 Rage...........................4800 Bionis' Leg Entrance Merchant ----------------------------- Aegis Guarder..................3000 Soldier Pike...................4200 Regnas Gear....................2300 Prairie Cap....................2640 Prairie Attire.................4800 Regnas Gauntlets...............1800 Prairie Trousers...............3600 Regnas Boots...................2000 Refugee Camp Merchant --------------------- Aegis Guarder..................3000 Air Sniper.....................5000 Army Pike......................5200 Regnas Gear....................2300 Prairie Cap....................2640 Regnas Armour..................4000 Prairie Attire.................4800 Homs Chestplate................5000 Regnas Gauntlets...............1800 Field Gloves...................2340 Prairie Gauntlets..............2800 Regnas Leggins.................2800 Prairie Trousers...............3600 Hide Belt......................4800 Regnas Boots...................2000 Field Shoes....................2400 Survivor Shoes.................3600 Infantry Boots.................3600 Thunder Bullet.................4600 Cure Bullet....................4800 Aura Burst.....................5000 Shield Bullet..................5400 Stream Edge....................5600 War Swing......................5700 Heal Bullet....................5700 Guard Shift....................6400 Ether Mine Nopon Merchant ------------------------- Steady Driver..................4800 Air Sniper.....................5000 Army Pike......................5200 Stealth Rifle..................8200 Grand Gear.....................3280 Pelt Cap.......................3360 Pelt Top.......................5600 Legar Armour...................5850 Grand Gauntlets................2650 Pelt Gloves....................2700 Legar Leggings.................4800 Pelt Bottoms...................5400 Pelt Shoes.....................3360 Grand Boots....................3780 Bone Upper.....................2400 Slit Edge......................3200 Hammer Beat....................3200 Wild Down......................3600 Back Slash.....................4000 Light Heal.....................4800 Rage...........................4800 Metal Blast....................7200 Heal Round.....................8200 Berserker......................9700 Last Stand.....................10800 Shield Bash....................11800 Satorl Marsh Nopon Merchant --------------------------- Stealth Rifle..................8200 Battle Driver..................8400 Steel Cutlass..................9000 Pelt Cap.......................3360 Pine Headgear..................6480 Guardis Helm...................11200 Pelt Top.......................5600 Grand Armour...................6250 Aqua Top.......................7200 Grand Gauntlets................2650 Pelt Gloves....................2700 Beech Bangles..................4200 Grand Leggings.................5000 Pelt Bottoms...................5400 Aqua Bottoms...................5700 Pelt Shoes.....................3360 Grand Shoes....................3780 Webbed Sandals.................4200 Gale Slash.....................5400 Electric Gutbuster.............5700 Peerless.......................6400 Worldly Slash..................7200 Battle Eye.....................8200 Steel Strike...................9000 Spirit Breath..................10000 Blinding Blossom...............10400 Makna Forest Entrance Merchant ------------------------------ Hazzard Driver.................8500 Steel Katana...................8900 Breeze Shot....................9200 Swep Gear......................3400 Iron Gear......................3550 Makna Top......................7100 Swep Gauntlets.................2700 Iron Gauntlets.................2800 Makna Bottoms..................6720 Swep Boots.....................4000 Iron Boots.....................4200 Frontier Village Armour Shop ---------------------------- Makna Cap......................3840 Nopol Gear.....................6400 Forest Cap.....................13500 Iron Armour....................7000 Makna Top......................7100 Twin Tree Vest.................9600 Makna Gloves...................3120 Nopol Gauntlets................5100 Great Tree Bracelets...........9900 Iron Leggings..................5650 Makna Bottoms..................6720 Twin Tree Trousers.............9840 Makna Shoes....................4620 Nopol Boots....................7650 School Shoes...................12000 Bitey Bitey....................6400 Happy Happy....................7200 Sneaky.........................7900 Play Dead......................8200 Lurgy..........................8600 Roly-Poly......................9000 Hero Time......................9300 Behave.........................10000 Frontier Village Weapon Shop ---------------------------- Heavy Driver...................9200 Wrecking Nibbler...............9960 Alpine Spear...................11160 Nopon Cannon...................12600 Heat Bullet....................9000 Shaker Edge....................10000 Covert Stance..................10400 Head Shaker....................10800 Battle Soul....................11500 Serene Heart...................11500 Tempest Kick...................11800 Dive Sobat.....................12900 ============================================================================= ----------------------------------------------------------------------------- 13. Frequently Asked Questions ----------------------------------------------------------------------------- ============================================================================= Question: Is this game any good? Answer: Yes! It is one of my favorite games of all time, actually. The reviews are spot-on: this is a gem that you can't miss. --------------------------- Question: Do I *have* to play as Shulk? Answer: Many people feel required to play as Shulk at first because of his ability to damage Mechon. But after Colony 6, you won't encounter very many Mechon, so you can use whoever you like. And I recommend that you use other characters because they all have different, fun playstyles. --------------------------- Question: Well, how do I buy the game then? Answer: Probably online sites, or your local video game store. I recommend calling in first, as this game is rare in the US. --------------------------- Question: Why does everyone have funny British accents? Do I have the wrong version of the game? Answer: No! That's the only English version. And the accents aren't funny; they're endearing! :) --------------------------- Question: Do I need to have Sharla in my party, since she's the only real healer? Answer: No; you will do just fine with the light heals of Shulk, Riki, or Melia. But you might consider swapping Sharla in for tough boss fights. Overall, though, I recommend NOT using her for normal enemy encounters, as she just makes the fights longer. --------------------------- Question: Who's the best tank? Answer: I'd say Reyn, but Dunban is also pretty good. It really depends on the entire makeup of your party. --------------------------- Question: Who's the best character to control? Answer: Melia, by far. She can tear through enemies, can heal, and can buff like a mofo. That's all just opinion, though. Other people might say Riki because of all the debuff goodness and ability to do just about everything. --------------------------- Question: But Riki and Melia seem completely useless... Answer: They don't reach greatness until the 40s. Riki needs his Burninate and Freezinate, while Melia needs at least copy, to be effective. --------------------------- Question: Best AI? Answer: Probably Reyn or Dunban, because their job is simply to tank. --------------------------- Question: Worse AI? Answer: Melia, by far. Only use her if you are going to control her. The AI sucks at Melia. Just "at" her. Really. :) --------------------------- Question: How do I get the last arts books? Answer: They are unfortunately random drops. Kill big creatures for the gold chests. You should also invest in Riki's skill tree that makes enemies drop good stuff more often. --------------------------- Question: Who's the best damage dealer? Answer: Melia probably. Again, point of contention. --------------------------- Question: Who is Seven? Answer: The community refers to the seventh playable character as simply "Seven" to avoid major spoilers. So if I told you, I'd have to kill you. Or you'd want to kill me, because it would spoil a lot! --------------------------- Question: Best team? Answer: "Best" is a matter of opinion, but you'll definitely want a tank and someone with the capability to heal. --------------------------- Question: I've been wandering aimlessly in Valak Mountains, where do I go? Answer: You must get to the lower level, and to get to the lower level, you need to go down the tunnel at the Bagnar Snowfield landmark. Yes, it's really confusing, but just head to the west part of the area to the landmark and go down the tunnel. --------------------------- Question: Other good resources for this game? Answer: Split has a fantastic guide. It's funny and informative. The Xenoblade wiki is a lifesaver. And the in-depth guides on GameFAQs are all good. You will also find a wealth of information in gaming forums across the internet. ============================================================================= ----------------------------------------------------------------------------- 14. Version History ----------------------------------------------------------------------------- ============================================================================= --------------------- -- Version History -- ----------------------------------------------------------------------------- Version 1.3 -- 02/21/13 -- Walkthrough up to Frontier Village! -- 960 KB -- Gems list and NPC trading list from zerokid. ----------------------------------------------------------------------------- Version 1.22 -- 02/16/13 -- zerokid corrected Shulk's damage numbers and -- 527 KB -- the Omega Break numbers. ----------------------------------------------------------------------------- Version 1.21 -- 02/16/13 -- Completed Tephra Cave and Bionis' Leg -- 527 KB -- sidequests. ----------------------------------------------------------------------------- Version 1.2 -- 02/15/13 -- All Colony 9 quests and Seven's armour list -- 490 KB -- have been completed! ----------------------------------------------------------------------------- Version 1.1 -- 02/14/13 -- Finished medium armour and heavy armour lists! -- 388 KB -- ----------------------------------------------------------------------------- Version 0.6 -- 02/11/13 -- Added appendices for weapons and light armour. -- 257 KB -- ----------------------------------------------------------------------------- Version 0.5 -- 02/04/13 -- Walkthrough: up to Ether Mine. -- 78 KB -- ----------------------------------------------------------------------------- Some FAQ statistics: -------------------- Pages: 469 Words: 114,553 Characters (no spaces): 840,563 Characters (with spaces): 1,161,845 Paragraphs: 23,746 Lines: 26,688 Therefore, please do not print this guide! It's way too many pages to print! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ============================================================================= ----------------------------------------------------------------------------- 15. Credits ----------------------------------------------------------------------------- ============================================================================= * CJayC for creating GameFAQs. * Sailor Bacon and Devin Morgan for continuing, maintaining, and administering GameFAQs. * The Xenoblade wiki and the Xenoblade google document for being invaluable resources on my playthroughs of the game. Also, for providing some factual information for this guide, which was also corroborated in my playthroughs. This includes enemy health and enemy attacks, which can be difficult to figure out, especially the former. * Thomas83Lin for his GECKO codes, which allowed me to view items. * zerokid for A LOT. :) First, for allowing me permission to use his data and his writing in this walkthrough from his arts, skills, NPC trading database, and armor/weapon FAQs. He is a true lifesaver and saved me countless hours of work. Second, for his guides that helped me on aspects of the game when I was playing. Third, and above all else, for talkin' to me and givin' me motivation to continue this guide. :) * You! For reading this guide, of course! =] ============================================================================= ----------------------------------------------------------------------------- 16. Contact Information ----------------------------------------------------------------------------- ============================================================================= If you have any questions, comments, suggestions, inquiries, spam, additions, grievances, hate mail, and general overall concerns, please email me at: "andrew.c.testa(at)gmail(dot)com" All I ask is that you put "Xenoblade Chronicles" or "Xenoblade" in the subject line so I know what the email is about. I don't mind if u talk liek dis 2 me or whatever, so long as I can understand you. I do recommend a few sources before emailing me: the other GameFAQs guides, the Xenoblade wiki, and the Xenoblade google doc. ============================================================================= ----------------------------------------------------------------------------- 17. Legal Disclaimer ----------------------------------------------------------------------------- ============================================================================= This document is copyright İ 2015 Andrew Testa. All rights reserved. This document may not be reproduced under any circumstances except for personal, private use. It may not be sold, altered, or published in any way without the advanced permission of the author. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. All sources which have contributed to this document are cited and/or credited in some form. The only sites that I allow this document to be viewed at are GameFAQs , IGN , and Neoseeker . If this document is found on another website, please contact me and I will promptly DMCA the host of the website on the legal grounds of copyright infringement. Under 512(c) of the U.S. Copyright Law, it is illegal to host this document without advanced permission. --- Thanks for reading this guide! :) You can see some of my other work at: _____________________________________________________________________________ Copyright İ 2015 Andrew Testa