_________________________________________________________________________ /\ /\ / \ Did you enjoy this FAQ and find it useful? If so, please consider / \ /_ _\ clicking the Recommendation link above, so you will be able to /_ _\ | | let others know that this is one GameFAQs' best FAQs. Thank you! | | |__|_____________________________________________________________________|__| ______________ / ________ / T H E L E G E N D O F /.-‘ / /__________ ____ ________ ___ / / / \ ___ | \ / \ _ \ \ \ / / / | | \ | | | | | \ \ / \ / / / | | \| | | | | | | / /\ \ / / / | |_/| | | | | | | / / \ \ / % / | _ | | | | | | | / /____\ \ / / / | | \| | | | | | | / _______ \ / / / | | /| | | /| | | | | / / \ \ / / / | |___/ | | |_/ | | |_/ // / \ \ / / / / ________| /______|/_______//___\ /___\ / /________.-‘/ S K Y W A R D /_______________/ S W O R D O----------------------------------------O | The Legend of Zelda: Skyward Sword | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Total Data: 462 KB | | Current Version: v2.06 | | Previous Update: 8:51 PM 4/30/2012 | O----------------------------------------O ______________________________________________________________________ /\ /\ /__\ Section Negative One: Donations /__\ /\ /\ **SKY_-1** /\ /\ /__\/__\______________________________________________________________/__\/__\ While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to show how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com By the way, this is also my contact e-mail, so if you want to contribute something to this or any of my other FAQs, or have a question to ask about one of them, go ahead and use this e-mail. ______________________________________________________________________ /\ /\ /__\ Section Zero: Contents /__\ /\ /\ **SKY_0** /\ /\ /__\/__\______________________________________________________________/__\/__\ [Section Title] ............................................... [CTRL+F Tag] -1. Donations .................................................. **SKY_-1** 0. Contents ................................................... **SKY_0** 1. Intro ...................................................... **SKY_1** 2. Version History ............................................ **SKY_2** 3. Legal ...................................................... **SKY_3** 4. Walkthrough ................................................ **SKY_4** I - In the Beginning... ..................................... **SKY_41** II - The Sealed Grounds and Faron Woods ..................... **SKY_42** III - Skyview Temple ........................................ **SKY_43** IV - Eldin Volcano .......................................... **SKY_44** V - Earth Temple ............................................ **SKY_45** VI - Lanayru Desert ......................................... **SKY_46** VII - Lanayru Mining Facility ............................... **SKY_47** VIII - The Sealed Grounds and The Isle of Songs ............. **SKY_48** IX - Faron Woods Again and Lake Floria ...................... **SKY_49** X - Skyview Temple, Take Two! ............................... **SKY_410** XI - The Ancient Cistern .................................... **SKY_411** XII - Lanayru Desert, Take Two! ............................. **SKY_412** XIII - The Sandship ......................................... **SKY_413** XIV - Eldin Volcano, Take Two! .............................. **SKY_414** XV - The Fire Sanctuary ..................................... **SKY_415** XVI - The Sealed Grounds and the Thunderhead ................ **SKY_416** XVII - Faron Woods Once More! ............................... **SKY_417** XVIII - Eldin Volcano Once More! ............................ **SKY_418** XIX - Lanayru Desert Once More! ............................. **SKY_419** XX - The Thunderhead and Skyloft ............................ **SKY_420** XXI - The Sky Keep .......................................... **SKY_421** XXII - The Endgame .......................................... **SKY_422** 5. Enemy Data ................................................. **SKY_5** 6. Boss FAQ/Walkthrough ....................................... **SKY_6** 7. Potion Infusion/Item Upgrade Info .......................... **SKY_7** 8. Bug/Treasure Locations ..................................... **SKY_8** 9. Heart Pieces' Locations .................................... **SKY_9** 10. Goddess Cubes' Locations .................................. **SKY_10** 11. Gratitude Crystals' Locations ............................. **SKY_11** 12. Goddess Walls' Locations .................................. **SKY_12** 13. Gossip Stones' Locations .................................. **SKY_13** ______________________________________________________________________ /\ /\ /__\ Section One: Intro /__\ /\ /\ **SKY_1** /\ /\ /__\/__\______________________________________________________________/__\/__\ Welcome to my FAQ/Walkthrough for the newest entry in the Legend of Zelda series, Skyward Sword. Skyward Sword is one of the first Zelda games to use the technology of the Wii Motion Plus controls, and is, in fact, released on the year of the series' 25th anniversary. Long story short, Nintendo hit it well and good with this game and its puzzles. That's where I come in, it seems. Enjoy! ______________________________________________________________________ /\ /\ /__\ Section Two: Version History /__\ /\ /\ **SKY_2** /\ /\ /__\/__\______________________________________________________________/__\/__\ v0.00 - Not much done tonight. I worked on the Contents, Intro, and Legal, with the latter two being finished. I didn't finish the Contents, nor the general layout, because I'm doing this as I go in-game. Plus, I would have done more had I not been working on my MegaMan Legends speed-run walkthroughs. >_> 11:58 PM 12/4/2011 v0.10 - One section is good enough for me, walkthrough-wise, right now. Section I is completed. 10:59 PM 12/5/2011 v0.20 - Finished Sections II and III; starting mini-dungeon of Section IV. 11:50 PM 12/7/2011 v0.30 - Finished Section IV of the walkthrough; need my sleep tonight. 10:40 PM 12/8/2011 v0.40 - Finished Section V of the walkthrough; working on the Lanayru Desert in Section VI. 12:03 AM 12/10/2011 v0.50 - Finished Sections VI and VII of the walkthrough. 11:59 PM 12/11/2011 v0.60 - Finished Sections VIII, IX, and X of the walkthrough. 11:38 PM 12/12/2011 v0.70 - Finished Sections XI and XII of the walkthrough; just past the mini-boss of Section XIII. 12:02 AM 12/15/2011 v0.80 - Finished Sections XIII, XIV, and XV of the walkthrough. 12:19 AM 12/16/2011 v0.90 - Thanks to my other friends with the game, I was able to manage to finish the walkthrough's and the Contents' layouts and was immediately surprised at how somewhat accurate the percentages were for walkthrough completion (v0.10 = 10%, etc.). Anyhow, I finished up Sections XVI, XVII, and XVIII of the walkthrough. 12:53 AM 12/17/2011 v1.10 - Finished up Sections XIX, XX, XXI, and XXII, thereby completely finishing the walkthrough. I also went ahead and finished the Boss FAQ/Walkthrough. I'll go ahead and submit this tomorrow. 12:02 AM 12/19/2011 v1.50 - Finished up the sections for Pieces of Heart, Goddess Cubes, Goddess Walls, and Gossip Stones. 12:02 AM 12/21/2011 v1.60 - Finished up the Gratitude Crystals' section. For the moment, I guess I could call this FAQ complete. Not in entirety, but to the extent I originally felt needed. (Minus an enemy bestiary, but I'm working on that.) 10:42 PM 12/21/2011 v1.61 - Learned of a download patch to the game-breaking glitch. Added the URL for the patch. 12:55 PM 12/31/2011 v1.62 - Slight CTRL+F System revamp. 8:11 PM 1/21/2012 v1.90 - Huge overall revamp of the format and some content was added/changed. I finally am going on with some more stuff. I put in the Enemy Data and the Potion/Item upgrading sections and finished them. Just got to finish the Bugs/Treasure section to finish. 11:44 PM 1/23/2012 v2.00 - Finished up listing the Bugs and Treasures. So, for the moment, I can truly consider this finished. Any further updates are likely minor, so expect this to be here a while. (Do you get the "Time of Update" reference, by the way? That was completely coincidental!) ~~ Time Thus Far : 1 month, 20 days. ~~ File Size : 458 KB. ~~ Time of Update: 10:04 PM 1/24/2012. v2.01 - Just another formatting change. 10:13 PM 1/29/2012 v2.02 - Been some grammatical editing and an additonal note added to the Koloktos boss. 11:06 AM 2/2/2012 v2.03 - Grammatical editing; fighting methods added to some monsters. 11:11 AM 2/3/2012 v2.04 - Some typo corrections; donations note added; changed ASCII signature. 9:51 PM 2/15/2012 v2.05 - Some enemy data add-ons. 12:32 PM 3/2/2012 v2.06 - More enemy data add-ons and a minor revamp there. 8:17 PM 4/26/2012 - More of the same. 8:51 PM 4/30/2012 ______________________________________________________________________ /\ /\ /__\ Section Three: Legal /__\ /\ /\ **SKY_3** /\ /\ /__\/__\______________________________________________________________/__\/__\ This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. İ 2011-2014 Daniel Chaviers (a.k.a. KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for this FAQ | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | www.ugwalkthroughs.com | | Cheat Search (www.cheatsearch.com) | | Ultimate Games Walkthroughs* | | www.panstudio.com/cheatstop | | Gamer Guides (www.gamerguides.com)| | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O | * - iPhone/Android App | O-----------------------------------O ______________________________________________________________________ /\ /\ /__\ Section Four: Walkthrough /__\ /\ /\ **SKY_4** /\ /\ /__\/__\______________________________________________________________/__\/__\ Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find a wealth of information, guiding you from start to finish for this game. All of the info is arranged in a semi-chronological order. This section has been arranged into twenty-two smaller sub-sections, so you can find what you want more easily. What the sub-sections are can be found by looking in the Contents section near the top of the document. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section I - In the Beginning... **SKY_41** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knight Academy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After watching an introductory cutscene, you'll notice a group of very large birds, Loftwings, flying around in the sky. You'll also watch an unidentified girl play a harp a bit before passing a note to her own Loftwing, who flies away. Meanwhile, the main character, who we'll identify by his default name of Link, in the midst of a nightmare. He is told of his supposable destiny before abruptly awakened. Link will receive the letter from the mysterious girl from earlier, who just happens to be Zelda, the Knight Academy's Headmaster's daughter. It seems that the Wing Ceremony, a graduation exam of sorts, is today and Zelda wants to see you beforehand. You'll then obtain control of Link. You are in your room within the Skyloft Knight Academy. Check the large cupboard to find a Blue Rupee (5 Rupees), then leave via the door to the first floor hallway. If you go towards the stairs, Pipit, another knight-to-be, will halt you. Go down the hall in the other direction, still on the first floor. You'll find Fledge in front of two barrels. Speak with and agree to help him. After this, pick up a barrel and carry it into the kitchen nearby, being sure to put the barrel down when your green stamina gauge is near empty. Once the barrel is near the old woman, speak with Fledge for a Red Rupee (20 Rupees). Go through the nearby double doors to exit the building. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outside, examine the nearby Bird Statue nearby to be able to save your game. These things are scattered widely throughout the in-game world, and are invaluable tools; use one whenever it is possible. Anyhow, the gate to your right is locked, so in the other direction and you'll be given a tutorial on locking-on and dashing/climbing/jumping. You'll first target Instructor Horwell with the Z button, then you'll dash towards and climb on the crates, then dash-jump across the gap. Speak with Horwell and you'll be asked to recover Mia, the Headmaster's pet. Upon regaining control, dash towards the wall to grab onto the narrow outcropping, then move left until you can no more. Press A to fall off and go along this path to find some vines. Climb these vines to find the roof. Go to the nearby wooden crate and push it next to the wall. Dash at it and the wall to be able to reach Mia. Pick her up and drop off the ledge behind the bell arch. Then approach Horwell to return Mia. After this, you'll be told to find Zelda and meet it. See that unused Bird Statue nearby? Go towards it (and use it if desired), then continue toward the green bulbous plant. This is a Stamina Fruit and fully restores your Stamina Gauge when touched. Continue along the path and up the wooden stairway, then continue towards the large Goddess Statue. Once you meet up with Zelda, a rather lengthy scene occurs. You'll basically learn about the Loftwings. Zelda will try to get you to call your own, yet you literally cannot sense it (is it me, or is this sounding like Avatar?), and Zelda saves you from a supposedly-eternal fall to your death as your Loftwing won't come. So ... where is it? For the time being, you are told to tell Horwell about this problem. Go back through the courtyard and downstairs, then towards the Knight Academy. Tell Horwell about your predicament, and he'll leave to speak with the Headmaster. Speaking with the girl nearby has us led to Pipit. Head into the Academy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knight Academy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head downstairs and speak with Pipit; he is near the stairway and clothed in a yellowish garb. He tells you to ask around the plaza. Go down the hall and leave once more, via the large double doors. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You can now go through the gate to your right, so do so. Continue along the path and a boy will ask you to roll into the nearby tree. Dash at the tree and shake the Nunchuk to hit the tree. After this, go further along the path to find a few Knight Academy pupils in the southern plaza. Approach them and you'll watch another scene, in which you are introduced to the bully, Groose, and his gang. You also get a bit of help from Zelda ... and some other odd things. After the scene, Zelda advises you to tell her father about what happened. So go to the Knight Academy and to the second floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knight Academy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go into the Headmaster's room and speak with him, and it seems that the ceremony will be delayed for you. Yay, we're so special~! Exit the academy via the double doors on the lower floor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outside, go left and beneath the arch to be called over by Pipit. Go over to and speak with him. Fledge will be forced to tell you that he knows that Groose and his gang stole your Loftwing. Surprise, surprise. Anyhow, it is being kept underneath a waterfall, which happens to be marked on your map with an X. (You can check the map with the + button.) Next stop, the Sparring Hall. You're actually quite near it, so head on in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sparring Hall =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon entering, go to the other side of the room and into the back room to find a chest, inside which you'll find the Practice Sword. Return to the room you originally entered and cut down the logs. - Ignore the log hanging upon a rope. - Use a up-down (vertical) slash for the one split in half. - Use a horizontal slash for the one with the skinnied mid-section. - Use a thrust for the one with the diamond-ish hole. - Use a diagonal slash for the others. - After the above, you'll do a spin attack, then the fatal blow. Try to exit the Sparring Hall and there will be a scene, in which your instructor decides to let you "borrow" the Practice Sword. (In all honesty, it is odd how you never give borrowed swords back in the Legend of Zelda, this one included.) Then exit the hall. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Run ahead, along the path, and you'll soon encounter a Sheikah Stone (ahh... Ocarina of Time has influences even now). Just watch the scene; it is fairly self-explanatory. After the scene, go along the path and back to the Bird Statue. Use it if you want to, then go through the gate and downstairs. At the bottom. go left and along the wooden boards to find the waterfall. Hop across the rocks (be careful about falling - you will fall, albeit unhurt) to the other side. There, go up the incline to the waterfall entrance. Cut down the blockade and walk inside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Waterfall =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon entering, go forward and look to the right; you'll see a fence. Go to the opening in said fence and jump down the below ledge. You'll find a chest on the other side of the gap with a Red Rupee inside. Drop down and continue, defeating the Chuchus and the Keese as you go. You'll want to defeat them -- they can drop Rupees, Hearts, and other rare treasures! Anyhow, go along to the steep incline. For this, dash to the top; otherwise, you'll slide back down. You'll soon come to some vines. Ascend them and go to the ledge to find another Red Rupee in the chest. Go down and along the path. Dash to the high ledge and defeat the enemies you'll find in the next room. Further along, you'll find a ledge with some grass on. Look around, as there is a hole in the base of the wall. When you find it, go through and along the path to forty Rupees. Exit the hole and head to the cavern's exit nearby. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back outside, utilize the nearby Bird Statue and go along the linear path. Soon enough, you'll find Zelda. After the scene, go further along the path to find your Loftwing, imprisoned by the wooden boards! Go to your Loftwing's confines and cut down the ropes fastening the boards to the wall. Your Loftwing will soon be freed! This time, Zelda will have you jump off the ledge, without pushing you, and then you'll summon your Loftwing. To do so, press Down on the D-Pad when you have control when falling. You'll then learn how to control the Loftwing. Basically, the Wii Remote is like the Loftwing, to a point. The A button will have you do a charge/tackle. Down makes you drop off. You can slow down with B. Swing the Wii Remote up and down to repeatedly flap and gain altitude, and then you can do a semi-nosedive to gain speed. After getting acquainted with your Loftwing, you and Zelda will head back to Skyloft. Zelda will leave for a few moments, and, soon following, Groose and his gang will torment you a bit longer before the Wing Ceremony. Learn the rules of this competition: basically, chase after the golden-feathered Loftwing and grab the Bird Statuette it is towing along. This task is easier than you think, mainly since no one else really will grab it. After trying for the Statuette once, you'll get eggs thrown at you. *shrugs* Not much will happen; it ends once you charge the Loftwing for the Bird Statuette. And so, atop the Statue of the Goddess, Zelda and you will complete the ceremony. During this, Zelda will hand you a hand-woven Sailcloth, which is, in essence, a parachute. After this, Zelda will push you and you are to land in the circle below using the Sailcloth. After this, you and Zelda will fly around a bit. After the conversation gets a bit ... something, a black tornado appears knocking Zelda into the clouds far, far below you... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knight Academy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You will wake up later that evening in your room, with the Headmaster questioning you about what occurred earlier and about Zelda's attitude some time prior to this. After the scene, open up your cupboard for a Blue Rupee, then leave. The mysterious blue figure from your dream will be near the stairs. Follow her up the stairs and outside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Continue following the blue figure along the pathway to the Statue of the Goddess and you'll soon need to drop down to a side area. Follow by going from ledge to ledge, jumping, dashing, climbing, defending yourself, etc., as you need to. Take note of the lower ledge along the way; you'll find a chest atop it, inside which is a Red Rupee. Continue across the ledges and up the vines. Eventually, you'll reach the top area, which is the Statue of the Goddess. Go around the statue to the blue figure and she'll open a doorway into the statue, then go inside herself. Follow suit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside the Statue of the Goddess =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go forward, towards the sword within the pedestal. The mysterious figure from before will introduce herself as Fi, an agent sent by the goddess to aid the hero in his journey. She will ask for you to take the sword. Approach the pedestal and take the sword, following the prompts given, and basically re-do the advertisement commercial for this game. Afterwards, hold the Goddess Sword straight up, to the sky, and let it charge for your most powerful move at this point, the Skyward Strike. (Note that this creates a mini-projectile that also will hit the enemy, and the projectile goes along the blade of the sword.) Soon afterwards, you'll speak with the Headmaster, then Fi again. You'll receive the Emerald Tablet. This is the key to going to the surface below (yes, there is a surface). Hit the bluish crest in the room with a Skyward Strike to cause the altar beneath it to raise. You'll then place in the Emerald Tablet and a verdant green ray of light will emanate from the clouds below. After this, Fi will note that, from now on, she will join you and stay within your Goddess Sword. Press Down to call on her for various info, and do so when locked-on to something for info about it. Much like Navi of Ocarina of Time (in fact, it is worth noting that the fairies of this game went to those nice graphics). Anyhow, leave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Knight Academy =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= And so, we're back in our bedroom again. The Headmaster will give you the uniform for graduating from the Academy -- as irony may have it, the suit shall be a verdant green! Exit the room and head over to Fledge. Speak with him to receive the Adventure Pouch, which has four slots for item/equipment storage; it does get expanded through various upgrades later on. Exit the Academy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you exit, speak with Horwell to receive the Wooden Shield, which is stored in the Adventure Pouch. Get some practice using it at the Sparring Hall if you want. Afterwards, head to the bazaar and into the large purple building. You can speak with some vendors here and whatnot; more or less, just be sure to buy a Potion. The Revitalizing or Heart Potion is preferred; it is your preference that determines it, though. Ready to go? Go to one of the numerous wooden runways around Skyloft and dash and jump off the edge. Press Down and summon your Loftwing! Fly southeast to the green light and dive to the planet's surface below. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section II - The Sealed Grounds and Faron Woods **SKY_42** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you arrive, after a short scene, head along the path and defeat the Deku Babas you'll find on the path -- a fairly simple idea, just slide 'em. At the end of the path, you'll need to drop down a ledge and watch the scene of the immense pit below you. After this scene, go to the bottom of the pit, preferably using a combination of jumping off of a ledge and using the Sailcloth for a safe landing. Head to the pedestal and hit it with a Skyward Strike to remove the dark aura, which also triggers some air vents for easy upward travel. Use them and go towards the ledge you originally jump off of, then go towards the door nearby. Go on through to the... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head to the western side of the room, first, and save the game. Then go up the northern staircase and speak with the woman sitting nearby. You'll be told to go to the Faron Woods to the east of here. You'll also learn how to place beacons and about beacons in general. When allowed, place a beacon on the X on the map. Exit the map and continue speaking with the woman. Afterwards, go to the lower area, in the northeastern corner, and open the chest to not only receive a Bottle, but one filled with some Revitalizing Potion! Use the Bird Statue again if you feel like, then leave through the door on the east side of the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon exiting the Sealed Temple, look towards the north-northeast or so -- you should see a blue light beaming from the ground. This is the beacon you placed, and it is near the entrance to the Faron Woods. The path here is actually quite linear, so remove it if you want to. Afterwards, go forward along the path and drop off of the ledge to the lower area. Here, you'll find Gorko the Goron surrounded by a few Bokoblins. Go to and defeat the Bokoblins, thereby rescuing Gorko. Speak with him to learn about the Bird Statue nearby, then approach it to activate it and others on the surface. Save, of course, when you regain control. After doing so, look around for a vine-covered wall. When you find it, ascend the vines and go through the cave to the large pit. Push the log off of the ledge to create a shortcut back here, should you return (and you will). Since you're here, drop down and go to this area's Bird Statue. Just examine it, regardless of the need to save -- DO THIS WITH EVERY BIRD STATUE. It will make future travel much, MUCH more convenient for you. Return to the log, then climb up it and the ledge. Go through the cave to the previous area. Here, go along the path for a bit. You'll eventually come along another log. Push it up against the wall and climb it and the ledge. Go a bit further along the path to the Faron Woods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faron Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, Fi will give you a brief introduction of this area, then you regain control. Go forward and examine the Bird Statue. Go along the path for a bit. Soon, you'll come to a large gap with a vine above it. Dash and jump towards the vine, then swing the Wii Remote back and forth until you feel you'll reach the other side of the gap, then press A to jump. Further along the path, you'll find a few Bokoblin surrounding a Kikwi. Defeat the Bokoblin. Afterwards, speak with the creature, or try to -- reasonably, the Kikwi is afraid of you. Follow it up the incline, which you must spring up, and you'll find a mushroom-filled place. Use the Bird Statue to the right. Now, we are to find the Kikwi. It will just circle whatever it is hiding behind, so hit it with your sword or roll into the object to make the Kikwi run off. After a few times of doing this, the Kikwi will head under a tree. Speak with it to learn that is named Machi. After the conversation, look around for a log and push it off of the ledge for another shortcut. Also be sure to grab the nearby Amber Relic. Next, return to the Bird Statue and, nearby, you'll be able to see another incline, with this one having a Deku Baba about halfway up it. Run up the slope and dodge the Deku Baba, then, at the top, pick up and drop a boulder to the enemy. Continue along the path, defeating the enemies along the way. They should be pretty familiar, except the Deku Scrub. Whenever the aforementioned enemy shoots a rock, hit it back with your sword or shield (via bashing); the latter is much preferable. Further along the path, you'll notice a log to your right. Push it down to make a shortcut to the mushroom area. Grab the nearby Amber Relic and go along the path some more. Once you reach the trees, cut them down and defeat the nearby Deku Scrubs. Continue along the path and you'll soon find a rope. Cut it with your sword to make a pseudo-vine. Dash-jump to it and swing across to the other platform. Here, you'll speak with the Kikwi Elder. He'll notify you that, aside from Machi, three other Kikwis are missing and he'll, more or less, force you into helping him. Okay, then. Begin by observing the nearby large tree. Near its base is a tunnel; crawl through it and ascend the vinery to a ledge. You'll find a tightrope here. You should notice a few spiky enemies here. Balance on the tightrope by holding the Wii Remote vertically, tilting it left or right to maintain balance, and move it forward to shake off the spiky enemies; otherwise, you'll take some damage later and have to get back up here. After crossing the tightrope, go further along the path to a Bokoblin Leader. Defeat the Bokoblin and the others it summons. Approach the Kikwi, then roll into the tree to bring the Kikwi, Lopsa, painfully to the ground, as well as uncurling a vine. Speak with the Kikwi, then grab onto the vine and swing onto the opposite ledge. Push down the log and go down. Here, turn to the left and you'll find a bit of water. Go to it and, to the left, is a small path. Follow it to the other side and go along the river and through the woods... Anyhow, go along the along the river and around the immense tree, then underneath the overpass. Go straight through the area and to the end to find a few clumps of grass. Cut them down to find a tunnel; crawl through it and defeat the Bokoblins on the other side. Continue along the path and onto the upper platform on the left. Jump across to the vines, then proceed to climb them, using a leap to reach the second set on the left. Cut the grass and wait for the Kikwi to stop. Speak with this second Kikwi, Erla. Drop to the ground and go back through the tunnel from earlier. Here, go south slightly along the path and you'll notice a ramp, kind of, leading to a higher pathway. Run up said ramp and go along said path, defeating the Deku Baba as you go. Once you reach the left/right fork, go left and across a tightrope to find a Piece of Heart. Return to the fork and take the unused branch of it, pardon the pun, and you'll soon come to a platform. Drop into the hole you'll find here and go along the path. You'll reach the third Kikwi, Oolo; pick him up and you'll converse with it. Now, to the Kikwi Elder! Drop off the nearby ledge and you'll be close to Machi. Head southeast to the Bird Statue, then climb up the log and the ledge. You'll return to the corkscrew path you used earlier when you first met the Elder. Go along it to the vine and swing across to the Elder. Speak with him and he'll disclose that Zelda headed over to the temple deeper within the woods. As a reward for helping, you'll receive your ever-trusty Slingshot - to get it, dash up the Elder's back. The Slingshot is one of the items you use by pressing B. The Slingshot acts much as it should. Hold A to load a Deku Nut, your unit of ammunition, then release to fire. Note that the Deku Nut is affected by gravity, so you'll want to always aim slightly above the desired target -- the further it is, the higher you'll want to aim. You can find more Deku Nuts by cutting grass or defeating enemies. Anyhow, shoot the curled-up vine nearby to uncurl it. Jump to it and swing to the other ledge. Continue heading towards the northeast towards a temple. Defeat the enemies here, if you want -- the crows actually yield a fair amount of Rupees, usually in the 5 ~ 20 range! Continue towards the temple, but go around back and upstairs. Facing the cavern ahead, turn around to be able to find a Bird Statue. Examine it. O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O | OPTIONAL SIDEQUESTING NOTICE! | | | | This is nothing major, actually, but well worth noting. At this point, you | | can now return to the Bazaar in Skyloft and find Beedle's Airshop flying | | around. Shoot the bell on it with a Deku Nut to be able to shop here. A | | must-have is the Bug Net, and the Extra Wallets are also helpful until you | | begin doing the Gratitude Crystal sidequests in earnest. In all, this will | | cost 250 Rupees, and then extend your max to 500 Rupees. This will stop | | you from filling the Wallet soon enough - trust me, it'll happen enough in | | some places to get almost infuriating. Here's an example: when I opened a | | chest once and found a Gold Rupee ... and already had maxed Rupees. >_< | | | O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O Finish whatever you may need to, then return to the Viewing Platform Bird Statue of the Faron Woods. Turn around and shoot down the vine you'll see near the tunnel. Swing to the higher platform and continue into the Deep Woods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deep Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go forward some and you'll find a few Bokoblins. Defeat them and you'll, in essence, reach a fork. Let's take the right path to the tunnel-esque area formed by the tree roots. Continue along, defeating enemies as you go, to the tightrope. Don't cross it just yet - first, shoot down the hornet nest on the other side with your Slingshot, then run like hell to avoid being stung. Afterwards, cross the rope. After this, go onto the ledge on your left and go to the log. Push it down to make a shortcut from here to the area entrance. Go back to the area you arrived at after crossing the rope. Follow the path for some more enemies to fight. Defeat the Bokoblin and the Deku Scrub, then go around the corner and climb on to the ledge. Follow it to the left and drop onto the ground. Shoot the spiky enemies from the nearby tightrope, then proceed to cross this tightrope. As you do, note that the Bokoblin on the other side probably will try crossing; you can jostle him off. ^_^ On the other side, ascend the ledges and examine the Bird Statue. Use the rope nearby and swing to the ledge opposite you. Go along this path and defeat the Quadro Baba. Continue over to Gorko the Goron and you'll get a lesson on the Goddess Cubes. Agree to help him, then hit the Goddess Cube with a Skyward Strike. There are quite a few of these scattered across the surface, and, when one is hit, a special chest in the sky unlocks, making a special treasure available (as per the Gold Rupee story above). Go back somewhat and open the chest nearby for a Red Rupee. Then return to Gorko and push the log off the ledge to create a shortcut. Drop down and continue. On the other side of the platform, near the edge of the abyss, you'll be able to hit another Goddess Cube. Go towards the temple nearby and you'll find a Bird Statue. Use it, then proceed towards the temple door. Back up some and look up; you'll see a crystal switch above. Hit it with the Slingshot to open up the temple, and so we'll delve into our first true dungeon, detailed in the next section. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section III - Skyview Temple **SKY_43** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyview Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After entering and regaining control, use the nearby Bird Statue to save, then follow the path downstairs. As you go down, you'll encounter a few spider webs; you'll need to cut them down, as well as the Keese and trees in the area. At the end of the path, you'll find another grouping of trees. Cut them down and back up some. On the ledge above, there is a Deku Baba, and, if you take the more obvious method, you are going to get hurt. So, as I said, back up and shoot at the crystal switch with the Slingshot and the door nearby should open up. Go in there. Go up the nearby staircase to a higher central platform. As you do, an eye will open above the northern locked door. Withdraw your Goddess Sword. Seeing as the eye will follow your blade's tip (remind you of the Mr. I (or whatever it was) from Super Mario 64?), you can move your sword in a circle a few times. The eye will redden and die, also opening up the door. Go through the next room. Here, you'll find some Deku Babas hanging from the roof, as well as some spiky enemies in the grass, if I recall correctly. Defeat the enemies and proceed forward to the bulk of the room, where you'll find a Bird Statue. Save, then do a 180 and shoot down the spiders (Walltulas) on the walls. Climb up these vines to the alcove above, where you can cut down the boards here for a future shortcut. Return to the previous room. Go to the central portion of the room and slice up the Bokoblin there. The three doors here are locked; look at the eastern one and up to find a crystal switch. Shoot it to open the door and go through. In here, proceed forward and cut down the spider web. Drop the lower area of the room further ahead and examine the eastern wall (remember, my directions are usually MAP-based) for a bit. Once you find the tunnel, crawl through to the statue and shoot the crystal switch it is "holding" to fill up the rooms with a bit of water. Swim over to the vine curtain nearby and go up. Enter the tunnel and exit into the previous room, then continue to the central of the rooms. Here, go towards the western door. It is still locked. However, we now can UN-lock it. Get into the water and swim beneath the bridge connecting the central platform with the western door. Nearby should be a crystal switch. Get onto the platform and hit it, thereby opening the western door. Swim out from under the archway, ascend the vines, and go through the newly-opened doorway. In this room, you'll find two Skulltulas hanging from their vines on the main bridge. Trust me when I say you will not want to cut these webs down - these Skulltulas can become a huge pain, and rather scary as they can get tough to defeat off of the webs. Head to the western side of the room (map-based - I have to drill that into you!) and look up. You'll find two curled-up vines; shoot them BOTH with the Slingshot to make them usable. Use them to go across the gap safely. On the other side, defeat the Quadro-Baba and ascend the nearby stairway. Go through the door. Go up this path to find a chest, in which you'll find the Dungeon Map. Now, go back to the previous room. Here, notice you're behind the Skulltulas, as in "their soft, weak underbellies are exposed to attack". And so they are. Go to them and target-and-thrust your sword twice into that weak point to defeat them, cutting down the impeding webs as you go. Afterwards, cross the bridge, examining the western wall. You'll find a crystal switch; strike it with the Slingshot to flood this and the central room. Go through the northern door to the central room. Next, head over to the east-centralish side of the room. Nearby, a log should be floating in the water. Above it are some vines, on which are some Walltulas. Shoot them down, then jump onto the log and the vines. Climb the vines and get onto the nearby ledge. Go into the room nearby. In here, go downstairs to find a Skulltula hanging from a web. How are you to deal with this one? Hit it with a horizontal slice (Skyward Strike if you fear being hit) and the Skulltula should expose its purple spot. Thrust your sword into it to damage it. Repeat to kill it. Now, examine the northern wall here. Back up some from the bars and an eye should open. Move around until BOTH of the eyes on the wall are open, then move your sword tip in a circle to kill the eyes, thereby letting you open up the chest, which contains a Small Key. Return to the central room and go across to the northern door. Shoot down the Amber Relic from the south side and grab it, then insert the Small Key into the door and go on through. And so, we arrive in another large room. We'll be doing some looting and wanton murder in a bit; for now, face the large central structure and use the slingshot to open the door into it. Go inside to find and battle a Stalfos. To put it roughly, just treat it like a high-power Bokoblin. After the battle, open the chest to get a Beetle. This magnificent flying device can grab items for you, hit switches, cut wires and ropes, and even cut down hanging Deku/Quadro Babas! Since the room is still locked, launch the Beetle up high and through an opening near the top. After going through the web, go to the right and hit the crystal switch above the door to unlock it. Exit the room and you can explore the area. Use the Beetle to explore many of the higher tunnels and cut down boxes; you'll find quite a few Rupees overall! Once you're finished, go to the west side of the room and use the Bird Statue. Go to the northern end and turn around to find a Piece of Heart behind some bars. Use the Beetle to fly up to a hidden opening and hit the switch to open the gate, letting you obtain the Piece of Heart. Return to the aforementioned Bird Statue and launch the Beetle into the tunnels above the door. Cut down the Deku Babas and hit the switch. Go through the newly-unlocked door. Here, just go straight to the other door at the opposite side of the room. Inside this room, the door will lock behind you. Go forward and a Skulltula will drop down. Hit it with a down-up vertical slash, then a fatal blow to finish it. Turn around afterwards and ascend the vines to reach the ledge. There, push the nearby box to the lower area. Go there yourself and pull/push it eight spaces west and north to put it in the center of the room. Stand atop the box and withdraw your sword and the eyes (three of them) should be open. Do a few circles to kill the eyes and allow you to receive the Small Key from the nearby chest. Return to the previous room. Launch your Beetle and send it to the higher ledge nearby, through the Skulltula web, and hit the crystal switch, thereby flooding this room with more water. Go up the nearby partial staircase and defeat the Skulltula if you want. Proceed to the highest point in the room and cut down the trees, then crawl through the newly-found tunnel. After exiting, go back to the extra-large room. Next up, head over to the opposite (eastern) side of the room. Here, you'll find a tightrope. Don't yet cross it, though. Use your Beetle to cut down the Deku Babas hanging from the roof, THEN walk across the rope. At the other side, use the Small Key and go through the door. In here, simply go along the path and cut down any impeding wooden boards. You'll soon come across the three-headed Staldra. You are to hit all three of its heads nearly-simultaneously; otherwise, it won't die. I prefer to kill one head first, then, when the heads regrow and line up for a second, go a Spin Attack. Go through the newly-opened door and defeat the Bokoblin you'll find further along the pathway. Go further along to the Skulltula over an abyss; defeat it by using the Beetle to cut down its web. Then dash-jump across the abyss and you'll find a gate to the left. Above it, you'll find a crystal switch; hit it with the Beetle or the Slingshot (the former saves Deku Nuts). Okay, after that, you'll probably notice the huge abyss and the Bokoblin on the other side of the tightrope. Start climb along it and, soon enough, the Bokoblin will start to go towards you. Be sure to jostle it off the rope when possible, then get on the other side of the abyss. There, use the Bird Statue and go into the western room. Open the chest for a Red Rupee, then go into the eastern room and ascend the vines. On the upper ledge, cut the rope and dash for the now-swinging rope. Press and hold B to stop swinging, then face to the right. Swing towards that vine-covered platform. Climb the vines on the central platform and walk along the path. At its end, shoot down the two curled-up vines above you with the Slingshot (or the Beetle). Jump onto one vine, swing to the next, do a nice Tarzan yell, and land on the ledge to find a chest, in which is the Golden Carving. This golden item fits in the large gold lock across the abyss, and functions much like the Boss Keys of Wind Waker (a previous Zelda). Ascend the vine and jump across the top area to return to the southern portion of the room. Once again, cross the tightrope and utilize the Bird Statue. Examine the large door and you'll have to fit the Golden Carving into the door. To do so, use the Wii Remote with the A button held to rotate it, the C button to reset this, and Z to view the lock. When you line it up and are not holding Z, press A to insert the Golden Carving, opening the door, and bringing you in to the room. After a lengthy scene, you'll fight your first real boss. _____________________________ | BOSS: Demon Lord Ghirahim \ |______________________________\______________________________________________ | In the initial part of the battle, Ghirahim will simply walk towards you. | | He comes with one hand raised upward, glowing red. The purpose of this is | | to grab your sword when you slice at him. If he DOES grab your sword, do a | | down-up vertical slice, or he'll steal the sword. During this time, he | | also can slap you if you take too long to hit. | | | | How do you hit him? Well, you need to lead his hand in one way, then | | quickly swing in a different way. | | | | During this time, if he does manage to steal away your sword, you have two | | options. You can run around until he throws your sword at you, at which | | point you can grab it, or you can shield bash him during a slice. | | | | Continue attacking for a while, after which this will change a bit. | | | | In the second half of the battle, Ghirahim will use his sword and will use | | three attacks. One involves teleporting and slashing at you (kind of like | | Sephiroth in Kingdom Hearts). Another involves a running tackle-slash | | combo, and another has Ghirahim launching five red projectiles at you. | | | | For the first attack, just jump around, preferably backwards (because | | he'll appear from behind, and his position is apparently determined upon | | actually teleporting). For the second, shield bash Ghirahim to stun him | | and get a few hits in, or swing at him on the side his sword isn't on. | | For the third, dodge to the side or move your sword in a slash that would | | reflect as many projectiles as possible. | |_____________________________________________________________________________| Eventually, the battle will end and you will have hopefully won. After regaining control of Link, grab the nearby Heart Container and take the door nearby to the Skyview Spring. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyview Spring =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go upstairs after entering to get a fair overview of this locale. Once you gain control of Link, use the Beetle and look atop the entrance pillars; one has a Red Rupee atop it. Go forward to the crest at the nearby altar. Ignore it for the moment and go around behind it to find a Goddess Cube. Hit it with a Skyward Strike, then return to the platform in front of the crest. Hit this with a Skyward Strike. You'll watch a scene, during which you'll obtain the Ruby Tablet before automatically exiting to the Deep Woods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deep Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= One dungeon down, it seems. Upon exiting, go forward and you'll converse briefly with a Kikwi. Afterwards, use the Bird Statue to save and return to the sky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back in the sky, I recommend you first hunt down and open the chests activated by the three Goddess Cubes you struck in recent times. The locations are on the map, by the way, but here is a quick listing anyways. - The first one you struck is to the southeast of Skyloft, on Pumpkin Landing. The chest yields another Adventure Pouch Slot. - The second chest is to the south of Skyloft on a small island. This one contains a Piece of Heart. - The third chest is also on Pumpkin Landing, above the entrance. You'll need to land on the building's roof to reach it. It contains a legendary Gold Rupee, worth 300 Rupees. Lucky you! (If you didn't max out your wallet.) Afterwards, head back to Skyloft. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back home, dive off near the Statue of the Goddess and go through the doorway at the base. In this room, insert the Ruby Tablet into the altar to create a fiery red beam of light, rising from the surface below to indicate the volcanic Eldin Volcano region. Upon leaving the statue, go forward to find a woman calling for help. Helping this woman with her Gratitude Crystal sidequest will help you receive some of the Gratitude Crystals, which help you, most notably, to increase the max size of your wallet. This is covered in a different section. Okay, we're still in Skyloft aren't we? Head down to the Bazaar to buy an Iron Shield and some Potion refills if you need to. Buy anything else you'll think you'll need. Once you're done, leave Skyloft on your Loftwing and fly north, dropping down into the red beam of light. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section IV - Eldin Volcano **SKY_44** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eldin Volcano =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------- Outside ------- Upon arriving, use the nearby Bird Statue and be sure you have the Iron Shield equipped; the Wooden Shield will burn to ashes here. Go along the path nearby. You'll soon come to a Red Chuchu. Defeat it and head along the western path to find a Goddess Cube. Hit it with a Skyward Strike and go back to the fork in the path and along the eastern path. There, further along, you'll meet a few Mogmas that tell you that, in no certain terms, that they saw a figure go by earlier, which is likely to be Zelda. Continue along the winding path and, eventually, you'll need to defeat some Fire Keese. Do so, then wait for the lava nearby to lower. Get on the left path to find some Bomb Flowers and a Mogma in a room. Practice rolling and throwing the Bomb Flowers, most notably into the rock piles to remove these obstacles. One on the ground has a giant Red Chuchu behind it; another yields a room in which you can sit to restore your health; and the last one is on a higher ledge. Afterwards, continue going with the main path and you'll eventually reach the outer area. Examine the nearby Bird Statue and drop to the lower-left area. Grab a Bomb Flower and roll it through the opening to clear the other end of the tunnel. Crawl through for a Red Rupee within the chest. Return to the main path and continue forward to the intersection. Go left to find a Goddess Cube; be sure to hit it with a Skyward Strike. Then go right to speak with a Mogma who happens to point out a lava-ringed platform. Continue along the path some more and you'll find a Pyrup crawl into a tunnel nearby. For this one, roll a Bomb Flower into the tunnel from a distance (or you can just get it near the tunnel entrance with flames emanating from said tunnel) to kill it. Climb the ledge further ahead and continue along the path. Further ahead are some Pyrups again, but these are hiding in some giant skulls. To deal with these, throw Bomb Flowers into the skulls' openings on the top. Next, climb the nearby ledges to the top area. You should soon reach another room with a chair; sit down to heal some health. Further ahead is another Pyrup residing in a skull, but this one has no cranial opening, so you'll need to roll the Bomb Flower in there, or do a down-up vertical slash on it. Go further ahead and drop off of the ledge for a Piece of Heart (and likely a new Heart Container, assuming you've followed my walkthrough thus far). Afterwards, drop to the path below and go to the skeleton bridge. Run across and speak with the Mogma there, who will point out the little plug in the wall lessening the lava flow. Go back across the bridge, grab a Bomb Flower, and roll it across the bridge (use the arrow for accurate aim). If you do it right, you'll destroy the plug. Go across the bridge and onto the above ledge, then drop to the area behind it. Go around to find a few air spurts. Jump into the right one to land on the above ledge. Don't fall in there just yet - try to aim for the Goddess Cube on one of the platforms. Another chest has, I think, Eldin Ore, which is actually fairly common around here and not totally worth passing up the Goddess Cube (the treasure within won't be found for a long while, but it is 300 Rupees!). ------------ Mini-Dungeon ------------ Anyhow, you'll be in a mini-dungeon at this point. Note that you can go into an eastern alcove from the entrance room to return outside and re-jump to a missed ledge. Finish collecting treasure here, then examine the Bird Statue before continuing deeper into the cavern... As you go along the path, speak with the Mogma to be pointed to a room with many Bokoblin inside, with the leader atop a wooden ledge on the right side as you enter. You can continually defeat the endless stream of Bokoblin if you feel you'll get some extra hearts for doing so, but you'll eventually have to defeat the leader atop the aforementioned wooden ledge. Defeat any remaining Bokoblin, then go back and speak with the Mogma. As a reward, you'll receive the Digging Gloves, which allows you to dig up things from soft patches of dirt, such as the one soon to be pointed out. Dig around here to reveal an air spurt; ride it to the higher ledge. Go to the fork in the path and take the left path. Dig up the air spurt and fly to the higher ledge. Climb the ladder to reach the above room. There, defeat the Bokoblin in one of the houses, and another house has a chair to sit in if you want to refill some hearts, I think. Nearby, there are three tunnels in the wall. Take the middle one to land near a chest; open it for some Eldin Ore. Jump off of the ledge and look around the corners - one has a Rupee-filled dirt patch. Return to the Mogma from earlier, use the air vent, then go to the fork and right. In this room, you'll find quite a few of the paths being blocked by some Pyrups - the Pyrups are in some tunnels and spitting fire, so you'll need to roll a Bomb Flower in there. You'll find a patch of them to the right of the entrance, and another in the northwest corner of the room. Also be sure to Bomb the large crack on the northern side of the room to find a Silver Rupee!! Afterwards, exit to the east of the room and dig up the vent in the nearby area. Fly up to the ledge, then go into the nearby whirlwind to leave the mini-dungeon. ------- Outside ------- Upon exiting, go along the path upwards and speak with the Mogma. He'll point out a gap to you. Ignore it for the moment and use the nearby Bomb Flowers to destroy the rock blockade nearby; this creates a shortcut back towards the bone bridge from earlier. Afterwards, approach the aforementioned gap to create a bridge. An unknown person will speak with you shortly, then leave. Go across bridge and examine the nearby Bird Statue. Afterwards, go westward, up the hill. You'll need to slash at a few Fire Keese as you do. Further along, you'll need to hop across some lava to a steep hill. Dash to the platform nearest the bottom and defeat the Bokoblin nearby. Go to the nearby Bomb Flower ledge and throw it down the hill, towards the rock blockade, for a future shortcut. Also be sure to do some digging here for Deku Seeds. Return to the initial platform you ran to and equip the Slingshot. Aim it further up the hill, and above the rock-wielding Bokoblin; if you hit it, it will drop the rock and effectively be killed. Reminds me of Dig-Dug. :P Afterwards, dash further up the hill and climb onto the ledge the Bokoblin from earlier was on. Go further along the path to find a few more Bokoblin. Defeat those on the ground first, then put a Bomb Flower at the base of the wooden watchtower. You'll soon knock it over, also effectively killing the Bokoblin. Defeat any remaining enemies, then go across the gap, using the tower as a bridge. Also that, before going across, you'll be able to Bomb a rock blockade to be able to play a minigame, Thrill Digger. The basics are explained inside; I'll leave you to it. Anyhow, go across the tower/bridge to the vinery ahead. Climb it, grabbing a few hearts beforehand if needed, then go along the path. You'll fight a huge Red Chuchu on the way. Eventually, you'll reach another steep hill, much like the previous one. Go up the platforms. Nothing much to note, really. When you reach the highest of the WOODEN platforms, shoot the Slingshot further uphill to hit the Bokoblin with rocks, killing them as before. Then dash uphill, climb the ledge, and approach the temple. As you do, you'll eavesdrop on a conversation between a couple of Mogmas about a buried key. There actually are FIVE PIECES of the key. Fi will make them a Dowsing option for you, so yay. Let's begin. Go to the left of the temple and dig around; one of the mounds has a Key Piece. Next, dig in the corner to find a vent. Grab a nearby Bomb Flower and toss it into the aforementioned air vent to clear the blockade. You can reach a Goddess Cube in this manner; be sure to hit it with a Skyward Strike. Drop back down afterwards. Nearby is a ledge, with a steep hill and tower down from there. Near the ledge, you'll find some Bomb Flowers. Toss one down towards the wooden tower. Once you knock over the tower, go down and dig to find a Key Piece. You'll also find what may look like a strange flower -- it is actually a Pinwheel. Just note its location for now with a beacon or your memory or something, as you cannot get it yet. Dash back uphill and look down the very large hill in front of the temple you ascended a few moments ago. Take one of the nearby Bomb Flowers and toss it down the left side of the hill to, hopefully, remove a rock blockade. Go into the newly-revealed alcove to find a dig spot, in which you'll find another Key Piece. Return to the temple entrance and head east. Defeat the nearby Bokoblins. Afterwards, use one of the nearby Bomb Flowers to knock over the wooden watchtower, creating a bridge and one more Bokoblin in your kill count. Ignore the bridge for a moment and go east. You'll find an incline going down. Follow that path to another Goddess Cube. Activate it, then go across the downed watchtower. Go further along the path, defeating some Fire Keese and a Red Chuchu as you do so. Further along, you'll find a gap. The bridge is uncrossable, so go to the left and hang from the narrow ledge. Go to the right to the platforms. Dash, run, and leap across to the vinery. Here, climb in a counterclockwise-ish manner, using the Stamina Fruit when you arrive at them. Once you reach the ledge, let go of the vines and step onto the nearby switch in the cave, making a bridge. Continue into the cave. Now, further ahead, after the tunnel, you'll reach an area in which you'll take damage very fast. DASH in there and go to the right and through the first opening. You'll reach a slope - there are quite a few treasures around here, so you can fly back up later on for the missed ones. Anyhow, once you reach the main incline, take the leftmost of the air vents. On the platform, look off of the opposite edge and land on the platform below for another Goddess Cube. Skyward Strike it and continue sliding down to the bottom. At the bottom, go around the path and jump to the central platform. You'll notice a Bomb Flower nearby, as well as a lava plug in the nearby wall. Throw the nearby Bomb Flower at it to drain the lava from the room. Then roll a Bomb Flower along the slope there so as to blow up the rock blockade there. Once you do so, dash across to find a dig spot containing the fourth Key Piece. Go back across the incline and leap to the platform with the Stamina Fruit. Go to the right and grab the Bomb Flower. Step into the room behind it and blow up the rock blockade to create a very useful shortcut. Next, take nearby whirlwind to go back near the super-hot-lava room. Go back through and down the incline. When you're going down the incline for the second time, take the RIGHTMOST of the air vents. Upon getting on the platform, jump off of the opposite edge, then continue dashing downhill, taking the right path to the next platform below. Here, you'll find two air vents that alternate. Time your jump so as to go all of the way across to find the final Key Piece within the dirt there. Now, go to the bottom of the incline and go along the path to the large whirlwind from earlier. After landing, backtrack towards the temple. Examine the Bird Statue, save, and open up the Earth Temple for your next dungeon. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section V - Earth Temple **SKY_45** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Earth Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon entering the Earth Temple, go to and utilize the nearby Bird Statue. Then proceed to leap across the rock platforms atop the lava - don't worry, they won't sink into the lava, so take your time. Once you reach the safe ledge, defeat the Fire Keese and the Red Chuchu. Afterwards, dig around to find an air spurt. Ride it to the ledge, on which you'll find a Red Rupee inside a chest. Head on over to the western room to speak with a Mogma. Afterwards, return to the central area and go up the broken staircase. When the lava platform is lowered, get onto it then the other platform when possible. Once the second platform rises, get onto the other side. On this ledge, go to the two opposite sides of the platform and cut the ropes the mechanisms are using to keep the bridge up. Then launch your Beetle to the right of the bridge to find another such mechanism. After the bridge lowers, go to the other side. In here, you'll find a Lizalfos; defeat it. To the north/northeast, you'll notice a structure absolutely covered with Bomb Flowers. Hit one with your Beetle or Slingshot to destroy it, sending the stone ball over to you. You can use it to cross lava by jumping on it. You can defend yourself atop it and even run over some enemies. Just do not move too much too fast; you'll fall off into the lava. Begin by heading to the southeastern corner of the room via the stone. Here, you'll find a Mogma, Ledd, who lost his Bomb Bag and wants you to get it for him. Agree to help, then crawl through the tunnel in the gate nearby. Defeat the Bokoblin here, then dig up an air vent. Go to the upper ledge and around to collect Rupees. Afterwards, grab a Bomb Flower and roll it through the tunnel to the rock blockade outside, where it should destroy it. Go back through the tunnel and into the room hidden by the now-gone rock blockade. In this room, defeat the two Lizalfos; shield bashes are a good technique to rely on. Afterwards, a chest will appear. Open it for the Bomb Bag, then go to the corner of the room for an Amber Relic. Leave the room and speak with Ledd to earn the Bomb Bag for keeps, as well as five Bombs. To get more, pick up a Bomb Flower and press B to store it; store some via the room nearby. After the restocking, use the stone to go to the southwestern corner of the room. Here, you'll find another platform whose height changes on whether the lava is rising. As it prepares to rise, throw a Bomb onto it to remove a rock blockade. Get on the platform next time around and open the chest for some random treasure, I think. Take the stone eyeball to the center platform now. There, use the Bird Statue and go around, defeating the Red Chuchus. Afterwards, head up the western broken staircase. Throw a Bomb at the rock to clear the path, then head across to a Lizalfos. Defeat it if you want, then continue west into the next room. In this room, head across the platforms and defeat the Bokoblins as you go. The Magma Spumes can be annoying, so a throw a Bomb at them should they become a nuisance. On the far end of the room, jump onto the lava platform atop the geyser when possible. Jump to the higher ledge and defeat the Bokoblins, then open up the chest for a Dungeon Map. Go back to the lower area and exit. Here, return to the central platform and hop onto the stone ball. Roll around the west side of the central platform. Continue to the northbound bridge and roll into the switch (the protrusion) to cause one platform to rise a bit. Also be sure to check the northwestern isle - it has some Rupee-yielding dig areas and a random-treasure treasure chest. Afterwards, go to the east-central wall of the room. Along this area, you should be able to see a crack in the wall. Throw two Bombs at it to create a hole and a new path. Follow the path for a bit - along the way, be sure to stop at the small room for a Bomb refill. Further along, you'll be blocked by a large platform. Turn around and look around for a crack in the wall - throw two Bombs at it to create a new path and a fight with a Fire Keese swarm. Continue along the new path to get around the middle platform. Continue forward to the gate. This one has a mechanism similar to the drawbridge from early in the dungeon. Use the Beetle to slice the rope on this side of the gate, then go through the tunnel on your left to reach the opposite side and the other rope. After the gate rises, go forward to the ledge. Go through the passage, defeating a few Bokoblins along the way, to reach the Bird Statue. Save and return to the stone sphere. Go further ahead, and continue whenever the lava ceases to spurt from the walls. Afterwards, carefully traverse the narrow path to reach the main portion of the room. Bump into the switch on the platform from earlier to finish the bridge properly. Get onto the bridge, use it, and go through the door. In here, go across the gap to find a steep incline. Hug the left wall as you dash up, going into the alcove when possible. Let your stamina recover and then go to the hill's peak. Here, go into the nearby tunnel. On the other side, dig around to reveal an air vent. Use it to reach a ledge. Follow this path to find a nice little balcony overlooking the second incline. Withdraw a Bomb and aim above the dirt patch or so - if you're lucky, you should destroy the rock barricade partway up the incline. Go back through the tunnel and dash up the incline. Go into the alcove when possible and restore your stamina, then make a mad dash for the top of the incline. At the top, use the nearby Bird Statue, then go up the nearby winding path. At the top, you'll find a chest, in which you'll find the Dragon Sculpture. As you proceed to go back down, a boulder will be launched down the incline after you! If this thing hits you, it is an instant Game Over). Make a mad dash downhill, grabbing Stamina Fruits along the way. If you succeed, you'll stop the lava flow. Use the Bird Statue again, then proceed to insert the Dragon Sculpture into the door. In here, continue forward to notice the boulder from earlier rolling along a path of bones. Further along, Fi will converse with you. Nearby, you can restore your hearts and Bombs -- for the former, only take what you need. Further ahead, you'll watch another scene prior to your boss. Boss!? __________________ | BOSS: Scaldera \ |___________________\_________________________________________________________ | Initially, Scaldera will begin by rolling up the incline; stay off to the | | side to avoid it. Afterwards, make your way to the top of the incline -- | | there is a supply of hearts and Bomb Flowers are there. Be sure to hit the | | boss with one to send it to the bottom of the hill (the boss does this | | automatically by going too far uphill). | | | | Upon recovering, the boss will open its mouth and suck in stuff. THROW a | | Bomb during this time to stun the boss. This also exposes its eye, its | | weak point, and your target. Hit it a few times. Once Scaldera recovers, | | dash back uphill. | | | | Scaldera then can shoot several fireballs (just sidestep them), roll back | | uphill, or do another vacuuming move. | | | | After this, it is rinse and repeat, more or less. The only things worth | | noting include that Scaldera will eventually go uphill using its legs; let | | it go uphill, then it'll roll downhill. Also note the Bomb/heart supplies | | at the top and bottom of the incline. | |_____________________________________________________________________________| After defeating Scaldera, collect the Heart Container and go through doorway atop the incline ... after restocking, of course! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Earth Spring =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outside, watch the scene between Zelda, her guardian, and you. Some scalding words are exchanged between the latter two before they depart. You can find some fairies in the back of the room, if you want to know. Anyhow, finish up your business, then go to the platform opposite the crest and perform a Skyward Strike. Soon thereafter, you'll receive the Amber Tablet and information on (surprise!) the Lanayru Desert. You'll be warped outside soon. Outside, use nearby Bird Statue to save and return to the sky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back in the sky, I recommend you first hunt down and open the chests activated by the six Goddess Cubes you struck in recent times. The locations are on the map, by the way, but here is a quick listing anyways. - The first one you struck is on an island northeast of Skyloft and also northwest of Beedle's Island, on an upper plateau. It contains a Silver Rupee. - The second chest is to the southwest of Skyloft, in the vicinity of Fun Fun Island. It contains a Small Seed Satchel. - The third chest is located in the Inside the Thunderhead on the Isle of Songs. You'll be initially unable to go there, so note the location of this Gold Rupee for later. - The fourth chest, also containing a Gold Rupee, is north of Skyloft, behind the main facility of Bamboo Island. - The fifth chest is found to the northeast of Skyloft, rather near Beedle's Island, on a small island. It is in an alcove; you'll need to do some vine climbing to reach this Treasure Medal. - The sixth chest is actually found in Skyloft. However, it is inaccessible for the moment, so note this for the future. Once you obtain the Water Dragon's Scale, go into the eastern river and through the hole beneath Kukiel's house. Swim up to find the room with the Piece of Heart. Afterwards, head back to Skyloft. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back home, dive off near the Statue of the Goddess and go through the doorway at the base. In this room, insert the Amber Tablet into the altar to create a electric yellow beam of light, rising from the surface below to indicate the hot and dry Lanayru Desert. Anything else to do? Well, you can buy some more Adventure Pouch slots or Extra Wallets at Beedle's. What I must implore you buy is a Wooden Shield or use an upgraded form of it - it is not a requirement, per se, but it is a great aid. Anyhow, finish up any other business you deem necessary, then fly off on your Loftwing. Go to and drop into the yellow beam of light to the southwest. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section VI - Lanayru Desert **SKY_46** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Mine =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon landing, you'll actually be within the mine. *shrugs* Anyhow, go down to the lower level. Go around to the back of the tower to find a Goddess Cube; hit it with a Skyward Strike. Restore your Bomb supply back here as you need to, then go north towards the Bird Statue. Use it and go along the path into the cavern. Inside, defeat the Keese and push the cart until it falls off of the track. Defeat the Yellow Chuchus nearby and push the cart to the wall. Dash and jump up the cart and the ledge. Continue along the path and around the corner. As you continue, go into the alcove on the right side to find some Yellow Chuchus. Defeat them and push the mine cart to the end of the track. Go into outside area ahead. You'll find a purple crystal -- a Timeshift Stone -- here. Striking one will transform the nearby area to how it was a millennium ago, back when this place was more technologically advanced. Use your Beetle and grab the Rupees from the surrounding conveyor belts and hit the Timeshift Stone to time travel back a thousand years. Enter the mine cart in this area and you'll head to a northern room. Inside is a chest with a Red Rupee. Get back out of the room (get back in the cart), then go east and into the cart you pushed most recently. You'll ride to a new southern area. HERE, UPON EXITING THE CART, BE ABSOLUTELY SURE TO GRAB THE ANCIENT FLOWER SITTING IN THE CORNER. You will be required to give away one soon, so grab at least this one. Other ones can be used in upgrading equipment. Anyhow, Bomb the rocks around here to find another Timeshift Stone. Hit it and continue forward. Throw a Bomb into the bowl-thing the statue is holding to make it fall, revealing a room. Go through to find quicksand. Quicksand, of course, sinks you -- you must dash across it. Whenever possible, try to have full stamina prior to traversing quicksand. Anyhow, Bomb the statues' bowls as you go across the quicksand. Be sure to investigate the tunnel behind one of them - there is a chest in there with a Red Rupee inside. Continue past the statue section. Defeat the Keese in here and continue forward some more to a huge room. Here, you'll find Electro Spumes. They can be annoying, but a Bomb will finish one off. Go across the quicksand, by going from ledge to ledge, fully restoring your stamina prior to going to the next ledge. Go to the northern end of the room, where you'll find a mine cart. Push or pull it along the track as much as possible. Continue uphill. Defeat the Keese here and take the western doorway. You'll find a long "alleyway" of quicksand and a lone Bomb Flower. Restock some Bombs, then begin rolling Bombs across the quicksand to destroy the rocks. In the room at the other end of the quicksand, there is a Timeshift Stone beneath one of the rocks you destroy. Once you find it, send your Beetle across to hit it. Once you do, you can now walk across the grass to the other side. Continue along the path to reach a chest in the large room - it contains a random treasure. Go down, to the ground, and get into the mine cart. Since it is now activated, you can ride north and out of the mine. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Desert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Use the nearby Bird Statue and take the path downhill. Soon enough, you'll spot a red enemy with a shell known as an Ampilus. It is best defeated by shield bashing it during a charge, then slicing it to bits. Continue northward across to initial area to the three cages. South of them, you'll find a high platform. Take the incline nearby to reach the platform and open the chest to receive a treasure. Next, jump onto the nearest cage and throw a Bomb into the second cage, which just so happens to have a hole in the roof. The first Bomb will reveal the Timeshift Stone within; the second triggers it. After doing so (note that this will occur always with bones), the bones will transform into a Technoblin. Defeat it. Afterwards, the cages will open and the robot that was trapped in one cage will thank you by allowing it to pick up items with its hook; it is aptly named the Hook Beetle. You pick up items by running into them, then drop them by using Z and A. Test it out by using the nearby Bomb Flower and bowl-holding statues. Once you're ready, look to the west to find a bunch of quicksand, with its edges lined with the bowl-holding statues. Using the Hook Beetle, run into the Bomb Flowers and use Z to find your targeting cursor; when it lines up with the bowl desired, press A to drop it. Also be sure to drop one on the Electro Spume. The alcove on the right will hold an Amber Relic; you might want to grab it. Ignore the Goddess Cube above, as well, as we are unable to grab it at the moment. Anyhow, on the other side of the quicksand pit, you'll find a few trees with some large birds, Hroks, atop them. They will get annoying -- they seem to enjoy dropping rocks on you when you're spotted -- so use the Hook Beetle with some Bomb Flowers to eliminate them. Afterwards, proceed southwest to the large quicksand pit. Two Ampilus are nearby, as well. The gap between the "islands" is too large to go in one dash, so what do we do? Watch. Use your Hook Beetle to drop a Bomb Flower on the nearest Ampilus. Its shell will remain momentarily after being defeated; dash to the aforementioned shell and let your Stamina Gauge fill up. After it does, go to the next "island". Continue using this to get to the Goddess Cube on the southern "island", then make your way to the northern end and continue forward. Further ahead, you should find a Bird Statue. Use it, then ascend the nearby ledges and follow the path. At the end, push the nearby mine cart off of the ledge. Return to the Bird Statue and go north to another quicksand pit. Your strategy should be similar to as before (kill the Ampilus and dash to the left-behind shell). Do so. However, you can also use the shell to ride down to a better dashing spot (the sand is moving, after all). Once you reach the northern gate, climb up the ledges to the left. Follow the path and go across the ledges -- you might need to Bomb the Electro Spume if it gets troublesome. At the end of the path, you'll find a mine cart -- push it down to the ledge below to make a shortcut, then return to the gate area and north to the next area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Temple of Time =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, go to and utilize the Bird Statue. Afterwards, follow the nearby path to find a mine cart. Using your Slingshot, look up and blast the Timeshift Stone on the outcropping. This does the usual stuff, in addition to making some bridges for the technologically-advanced mine carts and having you defeat a Technoblin. Defeat the aforementioned enemy, then grab the Ancient Flower that appeared nearby. Go into the mine cart and exit it upon stopping. Use your Hook Beetle and fly to the large central structure. In the main room, where the track leads, use the Beetle to hit a switch. Next, relaunch the Hook Beetle and grab a nearby Bomb Flower from the cactus and go above the aforementioned structure. Drop a Bomb Flower in there to hit a Timeshift Stone. Then, for the third time, fire the Hook Beetle and go into the central structure and cut down the Deku Baba. Jump into the next mine cart and go through the central structure. Continue westward to the Temple of Time entrance, which has somehow been damaged, preventing entrance via this method. Speak with Gorko, who is nearby, to learn of just what occurred here. Afterwards, use the Hook Beetle to drop some Bomb Flowers onto the rocks on the high pillars to the north. Beneath one set is a Timeshift Stone; activate it once you find it. Defeat the two Technoblins that appear and speak with the robot you saved. You then learn of the Lanayru Mining Facility, an alternate connection to the Temple of Time. Your map is marked with the entrance, as well an "updated" map (it is the map from a millennium ago; the gray markings in the large area mark places in the quicksand you can walk on). After this, get onto the nearby track and face east. Launch your Hook Beetle into the alcove nearby and activate the Timeshift Stone. Then get into the mine cart and immediately begin charging up a Skyward Strike. As you go along the track, you'll pass by a Goddess Cube; hit it. (You can retry if you miss; just get back in the cart.) On other side, continue eastward, defeating the Deku Scrubs as you go, to reach the previous area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Desert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back here, use the Hook Beetle to grab the nearby Bomb Flower and blow the Hrok off the tree nearby. Then use the map to find a submerged pathway beneath the quicksand -- Fi then allows the use of five beacons. Using them, it is more convenient to find your way. Head to the southeast along such a path to find an incline to the upper ledge. Here, go left to find a device, which is marked on your mark. First, Bomb the rock piles nearby and you'll find a Timeshift Stone. Hit it and kill the two Technoblins nearby. Speak with the robot near the large device from earlier. It seems that this is the power source providing power to the entrance to the Mining Facility; no power, no entry. After this, you can dowse for the generator locations. Let us go north for the first one. Continue northward to the Bird Statue. Drop to the solid ground below and continue to the northernmost portion of the area to find a crack in the wall. Bomb it to find an entrance. Go into this building. Here, stay on the right side of the room upon entering and follow the path along the quicksand. Run towards the center platform and Bomb the rocks nearby to find a Timeshift Stone. Hit it and the sand leaves, Ampilus enemies become the egg forms, and Technoblins appear. Go to the lower area and open up some chests and fight some Technoblins. Afterwards, head to the northern portion of the room. There is a pressure-sensitive switch here. Standing on it opens the grate to the power source operating this door. You'll need to find an Ampilus Egg and knock it in there. You can bring one nearby with the Hook Beetle, then drop it on the switch and knock it into the hole with your sword. Afterwards, enter the back room and thrust the Goddess Sword into the hole on the mechanism there. Rotate the switch and insert it. Then leave the building. Outside, head to the southeastern area. From where you are now, go south some and Bomb-drop the Hrok in the distance with the Beetle. Then use the map to find the submerged paths and head to the southeastern solid area. On the south side of the nearby building is a Bird Statue. Use it and go through the door nearby to another node-containing building. In this one, note that the quicksand moves towards the back of the building. Go from ledge to ledge to reach the center area, where you'll find a Timeshift Stone nearby by Bombing the rock piles. Don't activate it yet, however. Defeat an Ampilus and dash onto the shell. Ride it to the far back portion of the area, near the gate. Climb up the western ledges and go south to find a random treasure; also push off the block for a future shortcut. Then use the Hook Beetle to activate the Timeshift Stone. Use the Hook Beetle to grab an Ampilus Egg from below and carry it across the gap, preferably dropping it near the switch. Go back there and smack the Ampilus Egg into the power slot, opening the gate. Open a few chests in here for a random treasure and five Rupees. Go to the power node and thrust your sword in there, rotate the switch, and push the switch into the node. Then leave the back room and climb the western ledges and leave the building. Outside, use the Bird Statue if you feel like it. From the entrance, to the west, you should see a switch on the wall. Dash-jump on the wall to pull down the switch and opening the gate. This is a useful shortcut to the southern part of the desert; let's not use it. Go to the large quicksand pit we've been traversing of late and make your way towards the power generator from earlier. Continue from there, going clockwise along the outermost path of the submerged ledges, until it crumbles away and apparently ends. From there, use the Hook Beetle and a nearby Bomb Flower to get rid of the Hrok. Consult your map and you'll find a westbound submerged pathway. Go along it and you'll find two more of the bowl-holding statues with a cracked wall nearby. Go over there and Bomb this crack to find a Timeshift Stone. Trigger it. Throw some Bombs into the bowls of the statues. The middle one has the last node in it. Do the usual sword-thrust, rotate, and insert here. The power generator is now active, and Fi will notify you of such. Go back to the generator via the submerged pathways. Once you get back, be sure to use the Timeshift Stone to make the power generator more activate. When you thrust your sword into the generator, you will need to rotate the three dials one at a time, back to front, and put them in their correct positions. These positions correspond to how they look on the map. For reference, here is a crappy ASCII rendering of where you should put each symbol on the generator: THUNDER | \ | / \_ \ | / _/ \_ \ | / _/ \_ \ | / _/ \_ \ | / _/ \_ \ | / _/ \_ \|/ _/ WATER ______________\_|_/______________ _/ | \_ _/ /|\ \_ _/ / | \ \_ _/ / | \ \_ _/ / | \ \_ _/ / | \ \_ / / | \ \ / | \ FIRE | Basically, I think you can understand this. Water is three ticks left of the top-center; fire is four ticks to the right of the top-center; thunder is at the top-center. You place them in that order: water, fire, thunder. After this, entrance to the Lanayru Mining Facility will rise from beneath the quicksand, granting you access to your next dungeon! ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section VII - Lanayru Mining Facility **SKY_47** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Mining Facility =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you enter, use the nearby Bird Statue. Toss some Bombs into the bowls of the statues along the western and eastern walls on the room to find a few Rupees within. You'll also find a few Arachas on the floor - they are those enemies that are easy one-hit kills, but can damage you if left alone. Go to the northern quicksand pits and drop a Bomb in each to kill the Electro Spumes. Then drop a Bomb via the Hook Beetle into the bowl-holding statue in the northwestern corner. Dash across to the platform on the other side of the pit. Jump up the wall to grab a switch and open up the door. Go back across the pit afterwards. You can do the same with the northeastern pit to find a Red Rupee within a chest, then go north to the next room. In this room, go forward to the intersection. On both sides, you'll find some Staldras -- remember, kill one head, then hit all three heads after they line up for the easy kills. Afterwards, head to the northwestern corner of the room for about four Arachas. Push one of the blocks here eastward, against the wall, and dash-jump to the platform above. Go north to the next room. Utilize the nearby Bird Statue and go east. Defeat the Yellow Chuchu along the narrow path, then get your Hook Beetle out. Grab a Bomb Flower nearby and go along the path you're on, dropping the Bomb Flower on the four crates. Dash-jump across to the ledge and ascend the ladder. Open up the chest at the top to find a Small Key. Go back down the ladder and across the gap, then leave to the previous room to the south. There, go through the eastern door. Follow the path and across the inactivate conveyor belt. In here, also note you'll first encounter the Froak species of enemy -- whenever they are hit, they bounce backwards, and will explode during this time if they hit something. Quite the blowfish, eh? Go to the other end of the conveyor belt and defeat the Arachas on the wall. Climb the vinery to the upper level and go right to a ladder. Using the Hook Beetle, grab a Bomb Flower (there is one above the entrance you used) and go to the top of the ladder you're at and blow up the crate atop it. Climb the ladder now and stand on the weight-sensitive switch to lower the bars around a Timeshift Stone. Do not move or you'll need to get on the switch. Use the Hook Beetle to hit the Timeshift Stone. Climb down the ladder to encounter your first Beamos. Use a few horizontal slashes to bring its head to the ground and then thrust your sword into its eye -- that is how you beat them! Dash across the nearby conveyor belt to the other side. Defeat the Beamos and dash across this conveyor belt. On the other side, ascend the ladder and grab the switch on the wall. This opens an alcove. Anyhow, descend the ladder and look at the conveyor belt. Dash across and dodge the rocks while grabbing the Stamina Fruits -- the latter is quite required. On the other side, go left and up that ladder to find another chest with a Red Rupee. Then take the path lead to the right from the conveyor belt. Go upstairs to find a locked door. Dash up the nearby conveyor belt, as before with the Stamina Fruit and all. At the other end, defeat the Beamos and grab the switch on the wall to open the door from earlier. Go back to the conveyor belt and ride across to the door. Go through it. In there, look to the right and drop down. Climb the ladder and get onto that platform. You'll now need to make your way across the room by jumping across the platforms (the ground-level path is blocked by spikes). Along the way, you can use Froaks to clear the rock piles on some of the platforms, or Bombs (I prefer the former, so as to conserve Bombs). Head to the northern end of the room and go up the ladder. You'll find a chest, inside which you'll find the Gust Bellows. This item allows you to blow high-speed winds at things, often to clear sand, stun enemies, and trigger switches. You can also use it to move around Froaks more easily (if you have a steady hand). Drop down to the platform below you. Go off it, to the right, and you'll find a chest with a random treasure within. Get back onto the platform and jump to the platform to your south. Look to your right and blow the Arachas off that platform. Jump there and Bomb the pile of rocks. Then blow the Arachas off the next platform via the Gust Bellows. Jump onto that ledge and you'll find a ladder. Ignore it for the moment, continue along and push the block off of the platform for use as a future shortcut. Return to and ascend the ladder. Use the Gust Bellows to get rid of the sand, then go through the door. Back in here, push the block out of the way, then climb the ladder to the lower level. Defeat the Thunder Keese nearby, then climb down and jump over the gap. Defeat the Yellow Chuchu and continue to the Bird Statue. Use it if you want, then exit to the south. Here, drop down and head to the sandy area in the northeastern corner. Defeat any Arachas that appear, then use the Gust Bellows to clear the sand away. Be sure to clear it from around the block. After doing that and finding the switch beneath the sand, push the block onto the switch to unlock the way to the western room. Go through that door now. In this room, go across the quicksand, dashing from platform to platform and resting when possible. Head to the southeastern corner and you'll find a Timeshift Stone beneath the sand (blow it away with the Gust Bellows) and hit the Timeshift Stone. After the mass transformation, get onto the nearby platform. To use it, hit the wind vanes on its top with the Gust Bellows to move in the direction desired. Move to the platform in front of you, the one with the gate. Ignore the gate for the moment and go to the right. Use the Gust Bellows to get one of the platforms closer. Jump onto this platform and go across to a small ledge with a chest on it. Open it for a random treasure, then jump back onto the platform and go back to the gate. Look up and you'll spot a pinwheel. Blow on it with the Gust Bellows until the gate fully opens. Then go through and defeat the Beamos at the end of the linear path. Afterwards, go down the ladder to find a new enemy, the Sentrobe. Use a shield bash to bounce back any kind of projectile shot at you, then slice the two orbs it shoots along the blue lines; do this twice to defeat it. Afterwards, use the Gust Bellows to blow the nearby platform to the other end of the track. Once it's there, get onto it and blow it over to where it originally was. Jump off here and go up the ladder further along the path. Defeat the Beamos here -- trust me, it is much easier -- then use the Gust Bellows on the pinwheel upon the door to unlock the door. Go on through. Once you enter the room, the door locks behind you. Go to the lower level and kill the two Staldras. Blow away the sand around here to find some Arachas. Defeat them, then blow away the sand around the northern block. Push/Pull this block along its slightly-depressed path to the end. Afterwards, use the block to reach the upper ledge. Hop across the ledges on your left to find some Arachas beneath the sand and an Amber Relic on the final ledge (you can just use the Hook Beetle to get it, though). Afterwards, go to the barred gate with the huge pile of sand. Blow the sand away to find a Timeshift Stone -- use your Slingshot to trigger it. In doing so, the room gets cleaned up and the Armos below awakens. To defeat one of these, use your Gust Bellows to turn the wind vanes on its head, which opens its mouths. Hit the two crystals within -- one can be simply struck, but the other requires a thrust. After getting rid of the Armos, you can go through the door it was guarding, as well as the chest on the upper level. Grab the Dungeon Map from the chest, then go through the aforementioned door. And we're back here again! Anyhow, go forward and step on the switch on the floor to create a shortcut to the Bird Statue. Use if you need to, then return to the western portion of the room. Examine the map -- you'll be able to notice some submerged pathways beneath the northern quicksand pit. Hint hint. Go ahead and begin crossing. As you do, take note of the sand-covered western ledges. Upon blowing the sand off of the first one, you'll find a tunnel; crawl through it to find a chest with a random treasure. You can also blow away some of the sand in there to find an Amber Relic. Go back through the tunnel and continue crossing the sand pit. You'll find another sand-covered western ledge as you do. Blow away the sand covering the ledge, then go through the newly-revealed tunnel to find a new room. Oh, fun. You'll firstly notice the large amount of sand here; you'll have to clear a fair deal of it soon. There are also spikes that pop up when you're near them (much like the ones in the room where you found the Gust Bellows). Clearing the sand in the northwestern corner will yield a switch you need to press. I think a Red Rupee-yielding chest was in the southwestern corner. Anyhow, go through the door. Here, clear away the sand here to find a mine cart that has a Timeshift Stone trapped inside. Hit it with a sword thrust and the cart will begin moving. Follow it -- it is safe, as it creates ledges beside it where there are gaps. On the ledge across the first gap, you'll need to defeat a Sentrobe. After you do, you can use the Gust Bellows on the pinwheel above the barred door to continue forward. As it crosses this gap, use the cart as a shield from the first Beamos you find. Defeat the Beamos further ahead, then use the cart as a shield from the remaining Beamos. On the platform here, use the Gust Bellows on the pinwheel above the barred doorway to make another future shortcut. Use the Bird Statue on the other side if you want to, then return to the cart and go east along the path. Blowing away some more sand reveals another Timeshift Stone-carrying mine cart. Hit the Stone and we'll do more of this. Begin by hanging on the left side of the cart to avoid the Beamos' fire. Past them, stay on the right side of the cart and as far ahead as possible. You'll soon pass a pinwheel, which is only active when the Timeshift Stone is close enough. As soon as possible, blow on the pinwheel to open up the door behind the platform-based Beamos. Then continue to the end of the track and hit the Timeshift Stone twice to cause it to move in the other direction. On the platform with the Beamos, go through the door behind it -- this is possible, and more convenient, when the Beamos is inactive. In this room, go along the inactivate conveyor belt while avoiding the air spurts from the pipes. On the other end of the conveyor, you'll find some vines. Blow the Arachas off of it, then climb up and right. OH - YOU MIGHT WANT TO TRY AVOIDING THE WIND GUSTS! Anyhow, at the top of the platform, go left. There, go forward to find some Thunder Keese. Slice them and continue to the wall switch. Grab it and a platform will move to your location. Go to the other end of the large platform you're on to find some of the bowl-holding statues. Toss a Bomb into the first one, jump on the ledge, and jump the next statue to go across the gap. At the other end, use the Gust Bellows to get rid of the sand, which reveals a Timeshift Stone. Of course, you have to strike it. Jump back across the statue platforms to the other side. Then, for the conveyors, you'll need to cross them all, so dash across while angled slightly towards them. On the other side, hop onto the platform on your left and use the Gust Bellows to blow it to the other side of the room. Get off here and throw some Bombs into the statues' bowls to reveal a solution to a puzzle: read it as "2, 3, 1". Defeat the nearby Sentrobe and look over the gap. You'll find another one of the Gust Bellows platforms, parallel to your own. Blow it to your right, then blow your own over there to get onto it. Jump onto the new platform and ride on across. At the far end, push the block aside to be able to use the ladder (it is a future shortcut). Run across and onto the eastern wall's platform. Here, you'll find another three bowl-holding statues. Throw Bombs into each one of them to reveal some crystal switches. Now, don't hit any yet. Once you have them all revealed, hit the leftmost, rightmost, then the center switches -- it mirrors the order given by the statues on the other side of the room. After this, a door on the northern side of the room is unlocked. Ride your platform over there and go in there. Here, you'll find two Armos to defeat. Defeat them and open the chest in the next room to find the Ancient Circuit, the key to the boss door. Leave this small room and go down the ladder by the block in front of you. Defeat the Beamos you find along the path to reach the conveyor belt. Run up it while avoiding both the rocks and the air spurts while grabbing Stamina Fruit when possible. At the other end, go through the door to reach the big central room we've visited so many times before. Here, climb the first ladder nearby -- you'll find a Red Rupee in the chest at the top, as well as some Thunder Keese nearby. After defeating them, pull the block at the end to make another shortcut. Go back to the door and use the Bird Statue. Activate the Timeshift Stone in the nearby mine cart, then hop onto the other platform parallel to it. You'll need to move it when it activates by using the Gust Bellows, but keep it within the effect of the Timeshift Stone so as to be safe from the powerful whirlwinds. At the other end, go to the northwestern corner of the room and save at the Bird Statue. Afterwards, make sure the Timeshift Stone from earlier is at your end of the room and activate. Insert the Ancient Circuit into the large door nearby. In the next room, you'll find your next boss. ___________________ | BOSS: Moldarach \ |____________________\________________________________________________________ | For the first part of the battle, you'll initially be fighting the boss's | | two pincers. The pincers' weak points are the eyeballs within. You'll have | | to hit the eye at a certain angle when the pincer is open -- the angle is | | pretty easy to guess at, and the game is rather generous with this. If you | | notice a red eyeball at any point, back off or you'll be hit with a tail | | sweep attack. Continue hitting the claws until both are destroyed. | | Additionally note that the boss may, with one pincer left, use its tail to | | hit you from above. | | | | After destroying both pincers, the real fight begins. You'll notice a | | third eyeball open up where, I guess, the boss's head is. You can only hit | | this one with a thrust. After a few hits, the boss will dig into the sand. | | | | Now, you'll be able to note where the boss's body is. Try to stay away | | from there, or you'll be hit with its tail. Use the Gust Bellows to blow | | away the sand near the boss to eventually bring it aboveground again. | | Continue to thrust at its eye and later dig it up until it is defeated. | |_____________________________________________________________________________| After defeating the boss, grab the Heart Container nearby and go through the door that is revealed. In this final room, approach the mine cart. Launch your Hook Beetle in the wide hall ahead and trigger the Timeshift Stone located high up. Ride the mine cart to the other side of the room, then go through the door to leave the mining facility. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Temple of Time =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You'll be on the other side of the crumbling wall of the Temple of Time. You'll be watching a fairly lengthy scene, one I will not really spoil for you. I'll just, for the moment at least, let you know that Zelda hands over the Goddess Harp. After the scene, you are to go to the old woman at the Sealed Grounds. (If you forgot, like I did, this is in Faron Woods.) While here, you can blow away the sand for some goodies and use the Beetle to get some Rupees from the pillars nearby. Afterwards, go across the bridge and speak with Gorko. Afterwards, use the Bird Statue and return to the sky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back in the sky, I recommend you first hunt down and open the chests activated by the three Goddess Cubes you struck in recent times. The locations are on the map, by the way, but here is a quick listing anyways. - The first one you struck is on an island northeast of Skyloft and also near Beedle's Island, behind a rock wall. You'll need to Bomb it to find a Silver Rupee chest. - The second chest is to the south of Skyloft, on a volcano-esque island. It is on an outer platform next to the volcano and contains a Heart Medal. - The third chest is located on Beedle's Island to the northeast of Skyloft on the high plateau. Dive off and land here to find the Piece of Heart! Afterwards, head back to Skyloft if you feel like restocking. If not, go to Faron Woods' Sealed Grounds, covered in the next section. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section VIII - The Sealed Grounds & The Isle of Songs **SKY_48** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you descend to the ground here, Groose (remember, the jerk from the Knight Academy?) will decide to hitchhike onto you, making your landing more than a little rough. After conversing a bit, he'll run to the temple. After you regain control, use the nearby Bird Statue and speak with Gorko a few times to learn about the Goddess Walls and Gossip Stones -- it seems that, if you play the Goddess Harp amongst certain groups of blue butterflies (Blessed Butterflies), you'll find some special things. But that's another section. I'll tell you of some we come across, though. Anyhow, go west and ascend the vinery. Afterwards, go to the Sealed Temple nearby. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you're inside, you'll watch a scene between the old woman from long ago and Groose. After Link walks forward, you'll be given a tutorial on how to play the Goddess Harp. You press Up on the D-Pad to take it out, then hold A while waving the Wii Remote around to play the notes. Play it in time with the old woman's braid -- you'll know you're doing it right if more lights pop up; trust me, I prefer going by that than the actual music. :P After the tutorial, you'll have learned a song, the Ballad of the Goddess. By having played the Ballad, a large stone monolith, the Gate of Time, will appear in the temple. You'll converse some more, after which the area shakes and the old woman will tell you to go to the bottom of the pit outside. Leave via the southern door, but save first!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outside, go forward and jump off of the ledge, using the Sailcloth to soften your landing. Repeat this until you reach the bottom of the pit. Afterwards, the stone sealing away a very familiar beast shatters, unleashing the dreadful Imprisoned! ________________________ | BOSS: The Imprisoned \ |_________________________\___________________________________________________ | At the start of the battle, the boss's main goal is to walk to the top of | | the pit and to the temple. This boss will stand upright -- how is that | | important? Well, this boss has four toes per foot (one is in the back). | | Begin by slicing at the toes on one foot - three hits destroys a toe. | | | | After removing the toes from one foot, the boss will move more slowly, but | | also summon shockwaves upon stepping down. Avoid these while you proceed | | to cut off the remaining foot's toes. | | | | Afterwards, the boss will fall over backwards. Once it does, run around | | and down the slope to the boss's head and you'll notice the stone pillar | | from earlier sticking out from its head. (I'd go crazy too if I had | | something like that in my head.) Anyhow, you'll need to hit it with | | down-up vertical slices to damage the boss by driving the stone into the | | head. | | | | After three such hits, the boss will stand back up, charge up the incline | | at a high speed, and continue walking at a slightly faster pace. Repeat | | the above processes until the boss is dead -- three rounds of this, or | | nine hits to the head. | |_____________________________________________________________________________| After the battle, go to the bottom of the pit once more and charge up your sword for a Skyward Strike. Hit the sealing stone to banish the creatue for somewhat longer. Afterwards, you'll end up back in the Sealed Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here, the old woman will speak with you and Groose for a bit longer, mentioning that, to activate the Gate of Time, you need to hit it with a Skyward Strike. However, the sword you wield is far too weak for such. You are to go to the three main regions of the planet's surface and purify your Goddess Sword in three sacred flames to power up your sword three times. Only then will you be able to utilize the Gate of Time. After this, the old woman will suggest going back to Skyloft to learn the lyrics to the Ballad of the Goddess; they, in a sense, tell the prophecy of you. Afterwards, exit the temple (eastern door). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go along the path back to Gorko. You'll be shown a group of Blessed Butterflies. As mentioned earlier, you can play the Goddess Harp in front of certain groups of these insects to receive Gossip Stones or Goddess Walls; this group reveals the former. These Gossip Stones will come up with a nice ol' "Boing-oing", dropping out a random treasure as well. You can hit them with your sword or a Bomb for somewhat humorous effects, and speak with them for advice and hints, some quite valuable. Finish any other business you have here, then use a Bird Statue to return to the sky. Return to Skyloft, unless you're going to do some Goddess Cube chest hunting. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, head into the second floor of the Knight Academy. Here, enter Headmaster Gaepora's room and speak with him to learn the lyrics to the Ballad of the Goddess. He then also mentions in particular the Light Tower and the "two sails" used to activate it. Hmm... We know about the Light Tower, but two sails... Oh, I know! Exit the academy and go southwest-ish of the bazaar to a large windmill. At the base of the windmill, you should a pinwheel. Use the Gust Bellows and blow some air into it, thereby making the windmill itself rotate. Continue blowing air onto the pinwheel until the windmill is lined up with the Light Tower in the distance -- the windmill will light up when such has occurred. Now, for the other windmill. It is found to the northeast of the first windmill and north of the graveyard. Once you reach it, you'll find it to have no pinwheel, and therefore, no means of rotating it. A man nearby will eventually mention that Gondo (the owner of the Scrap Shop in the plaza) has an old robot that might be helpful in finding the missing pinwheel. After the scene, head over to the Bazaar and go into the tent. Find and speak with Gondo and he'll speak shortly with you about his robot before asking for an Ancient Flower to fix it. As I said long ago, you should keep at the least ONE Ancient Flower. This is where you'd use it. If you don't have one, you can go to the Lanayru Desert and search the Timeshift Stones' influences to find one. One is notably in the Temple of Time area. After handing over one, the robot will soon be fixed and named Scrapper. This rather ... odd ... robot will agree to carry anything you (well, Fi) need from the surface to the sky and back. So, where is the pinwheel? I noted it earlier, back at the Eldin Volcano. Well, time to start flying. Head to large fiery beam of light to the northeast of Skyloft. Once there, go ahead and descend to the Temple Entrance Bird Statue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eldin Volcano =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= You'll now be outside the Earth Temple. Go to the west and you'll find the steep slope that, earlier, you rolled a Bomb Flower down to knock over the tower. Well, go down the incline and examine the pinwheel. Have Scrapper come on down to pick it up. Afterwards, dash back up the hill and use the Bird Statue to return to the sky, and head back to Skyloft. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you get back in Skyloft, you should be beside the second windmill (the one missing its propeller). The man who advised you of the robot originally will now fix the windmill and leave. Once you regain control, use the Gust Bellows as before to rotate the windmill until it faces the Light Tower -- it'll light up when the windmill is properly lined up. Line up the other one if needed, and an altar suddenly rises on the Light Tower's apex. Head up the tower now. Here, Z-target the center of the platform and take out the Goddess Harp. Strum for a bit, then Fi will instruct you to play in time with the circle of light (I find going left while it expands and right when it contracts works best, once you learn to time it right.) After playing the Ballad of the Goddess, a beam of sunlight will end up reflecting off of the mirror and piercing through the Thunderhead to the far northwest. This place is apparently your next destination, so stock up at the Bazaar, then start flying on your Loftwing. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head to the far northwest. As you do so, be sure to try avoiding the tornadoes that appear. They are more of a nuisance than anything here (compared to Wind Waker, at least), as they merely launch you off of your Loftwing, but still. Anyhow, once you reach the hole in the Thunderhead, fly on through. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside the Thunderhead =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here, continue heading northwest and dodging some rather annoying birds. Eventually, you'll find a large tower. Go around to the left side of it and you should find an active Goddess Cube chest here if you got the one from the mini-dungeon at Eldin Volcano - open it if this applies to you to find a Gold Rupee (300 Rupees)! Then go back southeast and onto the small island near the large tower. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Isle of Songs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= On the circular platform, you'll have a puzzle to solve. You see those circular tracks on which you'll find certain squarish platforms? The platforms represent bridge sections. That center pedestal move them all around one unit when you push it. However, if a wall blocks the way, the platform won't move. THAT is how you line them up for a viable method across. To raise different walls, use the three-crystal switch nearby. Here is the easy solution. -- Hit the right crystal switch. -- Push the central pedestal until the nearest and middle platforms are aligned. -- Hit the top crystal switch. -- Push the central pedestal until the three platforms are aligned. -- Hit the right crystal switch. -- Continue pushing the central pedestal until a viable bridge is formed. After the bridge is formed, go across it and crawl through the tower. Inside, you'll find a Bird Statue nearby. Use it and go further into the tower. You'll find a circular design on the floor. Stand on it and use a Skyward Strike to hit the crest across the gap. Afterwards, a scene ensues and you'll learn the second of the harp songs, Farore's Courage. If you know anything about Zelda (or can read), you'll know that Farore is the goddess of the forest. Therefore, our next destination is the Faron Woods. Exit the tower and dive off of the island. Fly southeast, out of the Thunderhead, and descend into the green beam of light, where the Faron Woods is. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section IX - Faron Woods Again and Lake Floria **SKY_49** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faron Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Warp to the Faron Woods Entry Bird Statue upon arriving. Once you land, go east and across the gap by swinging with the rope. On the other side, go along the fairly linear path to the mushroom-filled area, using the shortcut if possible. Around here, go along the northern portion of the area and you'll find a rock blockade; Bomb it to find a Piece of Heart! Afterwards, go east and up the slope, avoiding the Quadro Baba part-way up it. At the apex, continue going along the path and take a left turn. Continue up the hill ahead and follow the path to the Great Tree. You want to reach the northeastern temple ruins. Around here, you'll find a bunch of Blessed Butterflies surrounding a lit-up portion in the path. Go there and catch a Butterfly or two if you want (this kind of thing won't affect anything), then take out your Goddess Harp. A scene is then triggered, with another circle of light expanding and contracting. Play the harp in time with it and, eventually, you'll need to thrust your Goddess Sword into the circle -- hold A and shove the Wii Remote down vertically (but not into the floor ... or your crotch. >_< ). And so, you have found the Trial Gate, sending you to a new area... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Farore's Silent Realm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Okay, so some basics about what the heck is going on here. Firstly, you are in a mysterious parallel world built just for testing your wisdom, in this case. To prove your wisdom and receive a gift from the goddess, you must collect the 15 Tears of Farore throughout the area. This is not called a trial for nothing, though. As soon as you ever step out of the illuminated circle, Guardians (warriors meant to hit you) will chase after you. If you are hit by one, you instantly have to restart this. No pressure. :) However, upon grabbing a Tear of Farore, you get 90 seconds in which the place is just like it was at the start. This 90 seconds can be observed with the spirit vessel's (flower's) petals: one petal equals ~10 seconds. This flower also shows how many Tears of Farore you've collected. Additionally, throughout the area are these whitish bulbous plants, similar to Stamina Fruit. They cause the Tears of Farore to beam up green light, like a beacon, for 30 seconds. Also be wary of touching multicolored water -- it will instantly remove the 90-second protection given to you by the last Tear of Farore you received. Okay, I think that's it. Let's get to collecting! -- After the initial scene, go straight to the temple steps for the first Tear of Farore. -- Next, go around the ledge and to the back. Ascend the staircase to the viewing platform and you'll find another Tear of Farore. -- Face the Great Tree and jump off of the ledge and hang to the right. You will see a floating Watcher - stay out of the light or the 90-second protection instantly evaporates! Nearby, however, is another Tear of Farore. -- Further ahead is a large root you can use as a platform. Run up it and climb and leap across the vines to a higher ledge, atop which you'll find the fourth Tear of Farore. -- Drop back to the ground and, nearby, you'll find some multicolored water, or Waking Water. Avoid it and use the log to reach the island. You'll find a Dusk Relic (basically, a purple Amber Relic) and a Tear of Farore nearby. -- Go back across the log and head in a generally southwesterly direction, near a Guardian, to find another Tear of Farore. -- Nearby should be a tunnel. Crawl through and go along the path, but be wary of the Watcher. Soon enough, you'll find a ramp going overhead. Go along the ramp and take the rightbound path. Follow it to a tree; around here, you'll find another Dusk Relic and Tear of Farore #7. -- Return to the elevated pathway from earlier and go across to the other end, near the Great Tree. Go across the tightrope to another Tear of Farore. -- Go back across the tightrope and jump off to the lower area. Go southward and you'll eventually come across two Watchers in a grassy area. Dodge them to find a Tear of Farore near the Waking Water. -- Go left and to the lower ledge behind the tree. There is a Tear of Farore here. -- Below, there is a westbound path to a tree surrounded by Waking Water. Let the water go away COMPLETELY, then dash across to the Tear of Farore. -- From here, go south when possible, avoiding the Watcher. You'll find a Tear of Farore to the south, near a gate. -- Go northeast to an incline. Run up it for a Tear of Farore. -- Continue along this path to a gate. Go left to the nearby grassy area and you'll find a Tear of Farore and a Dusk Relic in the corner. -- Go up the northbound hilly path to the Great Tree. You'll find a couple of ledges to your right. Ascend them to find the last Tear of Farore. So, you now have 15 Tears of Farore. To finish the trial, you need to return to the illuminated circle of light from earlier. Assuming you followed my FAQ, push the nearby log off of the ledge, then jump off yourself. Go straight ahead to the circle of light, successfully finishing the trial. As a reward, you'll receive the Water Dragon's Scale. This mystical item will let you swim underwater! Soon after receiving, you'll return to the main woods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faron Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After the scene that you watch upon arriving from the Silent Realm, speak with the nearby Kikwi Elder. Afterwards, head towards the Great Tree and on the left path, towards the water. Go into the water and begin to swim, but quickly descend to avoid the Quadro Baba. Continue to find an Amber Relic on the lakebed, then nearby should be a large hole. Swim through it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Great Tree =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------ Inside ------ You'll begin in an underwater tunnel. You are to swim through it, and it isn't all that long of a journey, especially considering how long Link can hold his breath. Nintendo went ahead and scattered a bunch of air bubbles (which fill up your breath supply) throughout here, so may as well get used to swimming. We'll be doing quite a bit of it soon enough. At the end of the tunnel, you'll emerge into a large room. Climb the vinery nearby to a high ledge, then get onto the hanging platform. Take out your Gust Bellows and start blowing the Froaks into walls and stuff to get rid of them; try blowing one into the Bokoblin for convenience. Make sure any other Froaks aren't in your way, then line your facing up with the second platform and let those Bellows blow! Use it like a swing, where the wind is the force moving the swing, and dash and jump onto the platform when ready. Defeat the Bokoblin and repeat the above process to reach the next hanging platform. There, exit the room to reach a ledge going around the Great Tree. ------- Outside ------- Outside, climb up to the ledge with the heart flower. Grab the aforementioned heart if needed, then look at the ledge on your right and down to find a Goddess Cube. Properly line up with it and drop down to it, then hit it with a Skyward Strike. Seeing as you dropped down, you'll need to go back through the underwater tunnel and all that crap. See you back outside! This time around, simply climb up the ledges towards the crown of the tree. Soon enough, you'll come along to some vinery with Walltulas crawling all over it. Use the Slingshot and/or Gust Bellows to get rid of them, then climb up and left, jumping over the gap when it comes. On the other side, look up to find some more Walltulas and a Deku Hornet nest. As annoying as it'll be, you'll need to shoot down the Walltulas and the Deku Hornet nest. For the latter, hope you have the Bug Net! After getting stung half-a-dozen times, climb up the vines and continue the up-and-left thing. On the higher ledge, you'll come across a room there. Go inside. ------ Inside ------ Here, you'll find a fat Moblin standing guard at the end of this very linear (and short) path. It would take you too long to beat him the old-fashioned way, trust me, so what to do? I tend to dash straight at them with their shields up, kind of using the shield as a mini-ledge. Often, I manage to jump over successfully within a jump or two. Do whatever you want, then exit. ------- Outside ------- Back outside, utilize the nearby Bird Statue and simply go along the path set in front of you. Not much to mention along the way. You'll have to fight a few Bokoblin, and an Amber Relic is in one of the nearby alcoves. Speaking of those alcoves, go to the first one you come across and look over the edge of the ledge. On a below ledge, you'll find a Goddess Cube. Line up with it, much like before, then dash-jump off the platform. Assuming you land on the proper ledge, hit the Goddess Cube with a Skyward Strike. And then, drop off -- you have to work your way back up there. See you in a few minutes... From the alcove place, continue along the path to fight some Keese. Meh. A bit further along the path, you'll find a ledge splitting off from the main path. Get on it and look down to find *gasp* another Goddess Cube. As usual, line up with it and dash-jump to the empty platform below. Go across the tightrope to the other side, then activate the Goddess Cube with a Skyward Strike. Then drop off, for the last time at least, and work your way back up the tree. After arriving, simply continue back up the path all of the way to the top of the tree. There, Fi will tell you that it is the top of the tree. Nearby, you will find a Kikwi sleeping on a tree branch. Shoot 'im with the Slingshot to awaken him. Speak with for a while to learn of the gate in the south. However, the gate is not complete, so we have to do that first. Drop out of the tree. At the risk of sounding clichéd, BOMBS AWAY! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faron Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head northeast upon hitting the ground, towards the temple ruins. There, go around back and onto the symbol on the ground. After speaking with Fi and getting a good look at it, we are to now go southward through the woods. Head towards and up the spiral hill (you know, the one we ascended the first time we were here to visit the Kikwi Elder?). Once you reach the stone gate, defeat the Deku Scrubs nearby. Go up to the gate and charge up for a Skyward Strike. Once you do, you are able to draw on the gate by holding A and moving the sword around. Draw a circle in the proper position -- don't worry about accuracy, the game is rather generous when it comes to these kinds of things. Assuming you did it correctly, the gate will open up and let you through. Go along the bridge to the ledge, then dash-jump-dive into Lake Floria. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lake Floria =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon entering the lake, you'll soon find that there is a current that automatically pulls you along, and you can't swim against it really. So, just go along with it over the waterfall. In this next room, you'll find a strange creature, a Parella. It will get scared of you and flee. Follow it (grab the Amber Relic from the ground on the way) and, in the tunnel, it will go through a hole in the boards. Start to swim and shake the Nunchuk to spin through the boards. After that, the Parella will notice that you have the Water Dragon's Scale, and therefore agree to take you to the Water Dragon. Continue along the tunnel, following the Parella, while trying to avoid the spiky balls. Further ahead, you'll have to spin through some more boards and into another room. Here, it seems that your path forward is blocked by some rocks. You'll find some Froaks nearby -- you can spin attack them into a wall or something to make an explosion. Do so and be sure it is near the rather obvious rock blockade. Afterwards, continue along the path to the next room. Here, you'll need to jump over some iron bars -- do so by spinning as you approach the surface of the water and you'll jump over the barricade. Continue following the Parella into the next room. Eventually, it will slip through a crack in the wall. Spin jump onto land and use the nearby Bird Statue. Nearby, you should be able to spot a treasure chest; it contains a random treasure. Walk along the ledge to the other side of the room and you'll find a Goddess Cube. Hit it with a Skyward Strike. Return to the central area and through the enclosed area below. There, swim through the tunnel to its end, then jump over the barricade. Here, you'll find a large enemy fish swimming around. Simply spin into it a few times to finish it off and continue. The Parella will go ahead to the gate. Meet it there and the Parella will unlock the door here by using its head as a key. O_o Anyhow, go through to the Water Dragon's room. There, swim forward and spin onto the ledge. Speak with the Water Dragon, Faron, and you'll told about her encounter with Ghirahim, the reason why she is in a healing basin at the moment and not so physically high-and-mighty. As a test, you'll be asked to get her some more sacred water to fill up her basin some more. Agree to do so. Afterwards, swim to the back of the room and spin jump onto the ledges. Climb and go through the back door. Outside, use the Bird Statue and head to the right and back to the woods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faron Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back in the woods, go forward and push the log off of the ledge to create a very useful shortcut for the future. You are in the southwestern portion of the forest, near, I think, where you had your first Kikwi encounter. Anyhow, our next stop is actually Skyview Temple. Basically, go to the temple ruins in the northeastern corner of the area. Go around back and use the vine to get onto the ledge to the Deep Woods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deep Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here, you can hang left and just use the log and the easy path to reach the Skyview Temple. Use the Bird Statue outside, of course. Not really much else to say about it. No new puzzle to open it up, so go in. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section X - Skyview Temple, Take Two! **SKY_410** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyview Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you enter the temple, go forward and use the Bird Statue, then start going downstairs, cutting down the Quadro Baba and spider webs as you continue. Eventually, in the northern portion of the area, you'll find a group of Blessed Butterflies. Play the Goddess Harp to find a Goddess Wall. It works in a similar manner to that of the gate to Lake Floria from earlier, but you can draw something and receive it - circle for Bombs, Rupee for Rupees, heart for hearts, etc. There is an EXCELLENT chart on GameFAQs for this sort of thing, and I also have this Goddess Wall stuff detailed in its own section. Opposite the wall, you should find an opening to the large central room that you flooded last time. Go into that room and use the Bird Statue. Watch out for the Bokoblin Archer on the northern side of the room. Defeat the enemies in the room and go into the eastern room. Go forward and cut down the spider web, then go further forward. When you reach the water pit, start swimming underwater and go through the tunnel at the bottom of the eastern wall to reach ... well, this room. Climb the vinery you find nearby and dig in the spot at the end of the to find a Small Key. Crawl through the tunnel nearby and exit the room to the central room, then go through the northern door. You should be in the ever-large chamber room. You'll find a few Staldras around here, so be careful. Simply head to the northern side of the room -- if you made the shortcut from earlier. Otherwise, you'll need to take the LOOONG way around - go along the path through the eastern door for that. Anyhow, once you reach the room with the massive abyss, we'll have a problem. The two Bokoblin Archers at the other side of the pit can hit you from almost wherever you are in here, so head into the eastern alcove. Launch the Hook Beetle and start flying way high up, out of the reach of the arrows -- and STAY high. Above the tightrope, in that general vicinity, you'll find a Bomb Flower. Grab it and continue staying high, then drop the Bomb Flower onto one of the Bokoblin Archers, or between them to try and get both of them. Anyhow, after the Bokoblin Archers are gone, cross the tightrope and speak with the Mogma that arrives. Use the Bird Statue and open the door and go into the boss room. Not really a boss here, actually. It is just three Stalfos. Tough, but not deemable as a boss fight. A good strategy, much like in Wind Waker, would be to stun the Stalfos with Bombs. If you prefer close combat, you could also be Z-targeting one, moving backward or to the side when one is about to attack; their moves are kind of easy to dodge as long as you don't screw up. Hit the exposed sections repeatedly, regardless of strategy used, and you'll be able to win. You can find some free Bombs and hearts in the pots around the room. After the battle, the door will open to the Skyview Spring. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyview Spring =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Okay, you're going to have to empty one of your Bottles if you haven't done so yet. Once you do, go to the backmost part of the area and into the waterfall. Scoop up some of the water nearby and it should be the Sacred Water. After grabbing it, you'll automatically be transported back to the Deep Woods. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deep Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here's the "cheap" way of getting back to Lake Floria. Upon exiting the Skyview Temple, you should be able to find a Bird Statue nearby. Use it to return to the sky, then redescend into the Faron Woods, at the Floria Waterfall Bird Statue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lake Floria =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back here, exit back into the cavern and swim up to the Water Dragon's ledge. Speak with her and hand over the Sacred Water. After she is healed, Faron leads you (back) outside to the large impenetrable waterfall. She will stop the water, allowing you to enter the Ancient Cistern. However, I recommend first using the Bird Statue and then going up into the sky to restock in Skyloft and find some Goddess Cube chests. This is the list, organized by order mentioned since last "catch-up" in the walkthrough. - Your first chest is on Skyloft, near the western "Loftwing dock". You can dash-jump to this Silver Rupee chest. - The second chest is on the volcano-esque island south of Skyloft. This one is tough to get, because you typically need the Clawshots to access it. However, you can dive into the island and try tilting the Wii Remote to get on the ledge in the island. If you find it tough, just come back later with the Clawshots; you'll get them soon after finishing the Ancient Cistern. The chest contains a Piece of Heart. - The third chest is within the Thunderhead, northeast of the Isle of Songs. Climb the vines to the top of the island to find a Rupee Medal. - The fourth chest is on Skyloft, and you will likely NEED the Clawshots for this one. You can Clawshot onto the vines on the ledges above the Waterfall entrance to reach the top of the waterfall, then jump off of the edge to reach the small island with the chest. It is quite unlikely you'll get to this one with a method similar to the second chest above. Anyhow, the chest contains a Gold Rupee. Again, I recommend stocking up in Skyloft before returning. Some more Potion and a few equipment upgrades would be nice, as would the Sacred Shield if you could afford the 500 Rupees. Anyhow, when you're ready, go to where the waterfall used to be and go into the water. Spin jump to the ledge and enter the dungeon, covered in the next section. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XI - The Ancient Cistern **SKY_411** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ancient Cistern =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you enter the aquatic temple, utilize the nearby Bird Statue. Use the ledge you're to go around the edge of the room, counterclockwise, defeating the Green Chuchus as you go. Eventually, you'll find a locked door. Jump at the switch on the wall nearby to unlock the door. Go inside. Here, jump off the ledge onto the lilypads below - note that, when you land on a lilypad from a high distance, you'll flip it over, bringing the harmful spiky underside aboveground, making it safe to swim underneath. Anyhow, climb up the nearby ledge and slice one web down. Hit the Skulltula with a down-up vertical slice, then use a fatal blow to end it. Repeat with the other spider web and Skulltula. Further ahead, you'll come to a door with a weird lock on it. There are four switches you must hit on the lock in a certain order, one that corresponds with a certain riddle in the entrance area. You DON'T have to go back there; you will, however, miss out on some easy-to-find Silver Rupees. If you go back there for the riddle, the two Silver Rupees are on the statue's hands. Anyhow, the solution to the puzzle lock is: top, bottom, left, right. Those are the four sections of the lock you are to hit with your sword to unlock the door. Once it is unlocked, go on through. Afterwards, hop across the lilypads to the southeastern corner of the room. There, climb the vines to the empty ledge, then unleash your Hook Beetle, using it to cut down the Skulltulas hanging from the roof, killing them once they hit the water. Next, look down from the ledge, looking at the lilypads, to find a lilypad with larger-than-usual spikes underneath. Flip it over and go through the newly-revealed passage. Continue for a Red Rupee, then spin attack through the blockades further ahead. In the small room, climb the vinery and go through the door here to find a chest on the other side. Inside, you'll find a Small Key. Use the nearby water spurt to reach the upper ledge and follow the path to the entrance door and out of the room entirely. Back in the central room, head back south, towards the entrance, then cross the lilypads to the north. You should eventually land on the ledge around the statue. Go forward to the locked door and unlock it. In the new room, drop to the bottom of the pit below to fight a Stalmaster! The Stalmaster is little more than a buffed-up Stalfos. It has four arms and four weapons. It will initially fight, however, with only two, so it'll be like fighting a Stalfos for a bit. Always try to hit the exposed parts of the enemy! Soon, your opponent will use all four arms. Again, continue to hit the exposed portions - the only difference is that you have be more specific on where you strike. I think some hearts were surrounding the room if you need them. After the battle, go through the newly-opened door to find a chest. Inside, you'll find a new item, the Whip. Much like the Grappling Hook of Wind Waker, you can use this to latch onto things or to steal items from enemies. Exit the room and use the Whip on the water valve on the other side of the room and turn the valve to create a water geyser. Go into the geyser, then continue to repeat the process to reach the top of the room. Use the Bird Statue and go down a few floors to where you entered through, then exit. Back in here, go along the edge of the room, counterclockwise and up the ledges to find some branches on the wall. You can lock-on to and Whip them to make a swing of sorts. Use it to cross the gaps ahead. At the other side, open the chest nearby for a Dungeon Map. Get back on the water and head to the west side of the room, where the red X on the map is. There, you'll find an unreachable wall switch. Whip the lilypad's spikes to turn it over. Get onto the now-safe lilypad and hit the wall switch with the Whip to activate it, causing the nearby fish head to stop blasting out water. Anyhow, jump into the water below and swim through the fish head, going west. Surface in the next room and kill the Skulltula. Walk around the path behind the fish head to find a chest with a Red Rupee inside. On the other side, you can find a wall of bars. Behind the bars, you'll find a wall switch. Vertically swing the Whip to hit the wall switch and open the gate. Head into the next room and kill the Bokoblin Archer nearby. Continue along the path, defeating the Green Chuchus on the way. Further ahead, you'll find a grouping of Blessed Butterflies. Play the Goddess Harp to make a Goddess Wall appear! Utilize it, then return to the Bokoblin Archer's ex-platform. Climb the vinery to the above ledge and, there, dash up the rotating column of vines. Don't move around much - just jump off when you're over the platform with a Bokoblin Archer. Defeat the aforementioned enemy, then look around. You should find an unused set of vines with a Walltula climbing them. Kill it, then use the Whip on the swinging post nearby. Hold B to stop swinging, then turn around and face the wall switch. Swing back and forth a few times to build up momentum, then jump at the wall switch, lowering the bars in the above room. Climb back up the vines nearby, then swing back on the post, but, this time, aim for the vinery leading to the above room from earlier. Climb up and defeat the three Deku Babas you find here. Afterwards, use your Whip on the valve nearby to cause a whirlpool down below. Go down there and jump into it. (Kinda makes you think of that old nursery rhyme, "The Itsy-Bitsy Spider", doesn't it?) >_> After getting sucked through the tunnel, you'll be on the lowest floor of the dungeon. Get above the water, onto the platforms, and use the Bird Statue nearby. Look to the roof of the room for some Skulltulas; use your Beetle to cut them down. One should end up flipping over a lilypad. Swim through the newly-unblocked tunnel to go forward. In the next room, you'll notice a Bokoblin Archer on the right side of the waterway. Get onto the ledge and use your Whip on the Archer to get a Small Key, then proceed to kill the enemy. Across the waterway, you'll find a locked door, which you can now unlock. Go through. When you enter, you'll take a nice, long look at the ominous room down below (you don't get much worse than skeleton imprints). We'll be going there in a bit. For now, go over to the Bokoblin Archer and get rid of 'im, then go to the other end of the room. Swim into the pipe to return to the first level of the northern chamber. Swim to the surface and go north, onto the platform. Jump onto the wall switch to open up some bars, permitting you access to the entrance room. You'll also find a Bird Statue nearby, so you might want to use it. Get into the water and spin jump onto the dry platform nearby. Afterwards, you should be able to find some vines nearby, on a wall above you, with a lilypad below it. Flip the lilypad with your Whip, then get rid of the Walltula with the Slingshot. Get onto the lilypad and climb the vinery. Follow the path to and defeat the Quadro Baba. Go to the edge of the platform and jump off to flip another lilypad. Go into the newly-revealed passage, grabbing the Red Rupee on your way, then avoid the Froaks. (Killing them is out of the question; the explosion is likely to hurt you.) Once you reach the end of the tunnel, surface and go upstairs. Defeat the Deku Baba hanging from the ceiling, then Whip the valve to create a geyser where the lilypad was (the one you flipped). Get back into the water and go across the room to the vines from earlier. Climb them and go along the path. At the end, flip the lilypad over with your Whip, then safely jump to the other side. Go upstairs and you'll find an out-of-reach wall switch; smack it with your Whip to trigger it. Proceed through the newly-opened doorway. Hey, I think we know this room! Anyhow, go to the right and you'll notice some vines. Don't climb them yet -- shoot down the Walltulas on them with the Slingshot, then start climbing to the left. At the far left portion, drop off the vines to find some more. Continue climbing leftward to a new ledge. There, drop off of the vines and use the Whip to make a geyser appear. Go ahead some more to find a large switch on the wall -- use the Whip to pull it down, thereby causing the giant statue nearby to sink down a floor. Jump into the water and head to the southern side of the statue. Get onto the ledge and go through the door. There, drop to the bottom of the statue, using the Sailcloth to soften the fall. Go through the door down here for a new area. Be wary in here. You'll find a lot of Cursed Bokoblins here. They can Curse (prevent item usage) you and are only killed with fatal blows (a spin attack is most effective in creating the proper situation). They are also scared when they see your Sacred Shield (or an upgrade?) raised. Get rid of the local Cursed Bokoblins, then follow the path to the side of the door to find some more. You see that purplish water nearby? Stepping in that will Curse you and can often hurt you. Anyhow, go to the (rotting) lilypads. Cross them quickly; have your Whip at the ready to flip the last one. (I need to emphasize speed here - those will fall into the cursed water if you stand on them too long.) Hop across to the solid platform and look to the right. You'll find a huge skull spewing out cursed water. You can send the Hook Beetle through one of the skull's eyes to find a tunnel; hit the crystal at the end to stop the flow of cursed water. Go back across the lilypads and go left at the solid land. Go ahead and defeat the Fire Keese, then, nearby, you should find a bunch of Blessed Butterflies. Play the harp nearby for a Goddess Wall. Continue along the path to the Bomb Flower. Use the Hook Beetle to take one through the skull's mouth to a cracked rock further ahead, on a ledge, to Bomb it and get rid of it. Go back around and re-cross the lilypads. Go to the Bombed ledge by swinging to it from the post above using the Whip, then go further forward to the rotating column. Climb the vines on it, then dash to the apex, then dash and jump to the next column. Hang onto this one as you pass the ledges. Ignore the first one; just jump onto the second one. Follow the path you're on to the end and you can (and should) dash to the non-moving column. Climb to the ledge above and go ahead to a switch. Use the Whip to pull this switch to the left, reversing the direction of the rotating columns. Jump onto that same ledge, then go uphill and defeat some Cursed Bokoblin as you ascend. At the top, jump onto the next rotating column and hang on until you bang into the wall. Follow this path and another non-moving column; climb up those vines. You should see the switch from earlier nearby; use your Whip to pull it to the right. Return to the previous vine column and ride to the end to fall on a new pathway. Go uphill to a high ledge overlooking an empty room. Needless to say, I hope Link doesn't have acrophobia. Anyhow, drop into the aforementioned room and approach the rope dangling from far above. Grab it and -- I kinda enjoyed how Nintendo thought of this -- some Cursed Bokoblins will start climbing after you. You can go down and fight them (I very much recommend doing this for a while with some Treasure Medals -- you can farm large numbers of Evil Crystals this way), and/or continue climbing to the next area. If you're grabbed while climbing up, shake off the enemy and climb some more. In the next area, utilize the Bird Statue, then jump at the nearby wall switch, causing a ledge to make it easier to hit the large level from earlier. In fact, since we're here, Whip it back upwards and drop back into the basement from whence you came! Enter the nearby unvisited room this time. Go forward some to find a valve; Whip it to make a water spurt appear. Go into the room below and snatch the Amber Relic nearby. Then go towards the chest you saw a while ago. Open it to find the boss key for this dungeon, the Blessed Island. Then a bunch of Cursed Bokoblin will appear and the above statue will start sinking. You know what...? Just run back out of the small indentation on the ground and *squish* all of the Cursed Bokoblin will be nice and flat, although you don't get any rewards. Once the statue hits the ground, go into it and start making your way to the top of the statue via the water geysers. You may need to Whip some of the valves if you didn't do as such earlier when you where here. Anyhow, at the top, use the Bird Statue and insert the Blessed Idol into the lock. After a short scene, go to the top of the statue and go around, using the Whip to trigger the four valves, causing the statue to rise even further. In the next room, go around and collect some hearts if you need (and maybe an Amber Relic somewhere?), then save at the Bird Statue. Go into the next room for your next cutscene and your next boss. __________________ | BOSS: Koloktos \ |___________________\_________________________________________________________ | During the first phase of the battle, the boss is immobile for the most | | part. It initially attacks by swinging arms at you. Dodge the attack and | | pull out your Whip, using it to hit the valve on its unarmed arm. Repeat | | this with the other arm. | | | | Once you do, the boss's chest will be open to damage. During this time, | | the axes from two of the arms are thrown at you, and the other arms try to | | slam you like the other two before it. Run to the weak point and start | | slicing. After a period of time, you'll repeat the process thus far until | | you deal a certain amount of damage. | | | | The boss then enters its second phase. Koloktos becomes mobile, walking | | around with some giant legs and also wielding six swords (the weak point | | is guarded by a cage, now). During the boss's slicing rampage, stay a fair | | distance back. Eventually, though, three arms will slam down. Unfasten the | | valves on one arm with the Whip, then pick up the dropped sword. If | | possible, slice the boss's torso in a horizontal manner, then hit the cage | | two/three times, opening up the weak point. You may want to drop the sword | | now and use your own sword to do damage (it slices faster). You'll soon | | have to repeat this process until the boss is defeated. | | | | UPDATE: Thanks to user ABXInferno, there is something you must know about | | fighting the arms. They only come down to slam at you when you are | | in the pillar circle. Thanks for telling me this! | |_____________________________________________________________________________| After the battle, snatch up the Heart Container and go through the door on the other side of the room. In the next room, go forward and hit the crest with a Skyward Strike. You'll end up purifying your Goddess Sword with Farore's flame, transforming it into the Goddess Longsword, which can deal double the previous amount of damage. Fi will then tell you that you ought to return to the Isle of Songs, then you'll be teleported outside. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lake Floria =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outside, you and Faron will converse shortly. It is mainly just a congratulatory speech. Anyhow, finish up any other business you have, then use a Bird Statue to return to the sky. Fly to the northwestern corner of the map, into the Thunderhead, and land at the Isle of Songs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Isle of Songs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just land on the isle and go into the tower - the bridge is already made. Inside, go forward to the circular design and stand on it. Again, use a Skyward Strike to hit the crest across the gap. Afterwards, a scene ensues and you'll learn the third of the harp songs, Nayru's Wisdom. Our next destination is the Lanayru Desert. Exit the tower and dive off of the island. Fly southeast out of the Thunderhead, descending into the yellow beam of light. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XII - Lanayru Desert, Take Two! **SKY_412** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Desert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For minimal inconvenience, land at the "North Desert" Bird Statue. If you don't, I cannot guarantee my directions will be accurate, but I CAN guarantee that you'll have a longer way to go, which I will not detail. Anyhow, upon landing, you'll be able to see a glowing circle with some Blessed Butterflies near it. Go towards it and play the harp as before, then thrust your Goddess Longsword into the circle, and you enter the second Silent Realm. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Nayru's Silent Realm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon your arrival, you'll get the same basic routine as last time, but much shorter, since Fi will only explain what you ask about. Some things to mention, though: you can sink in the quicksand (but not have to restart the trial), you have to dash across the quicksand, and you need to use the map and/or beacons to mark solid paths in the quicksand. So, here's the strategy: -- Upon beginning, go east and along the solid path beneath the quicksand. Once you reach a visible part of the path, go left to find a Tear of Nayru. -- Go southeast along the under-quicksand path. When possible, jump on the higher southern path and go left to find another Tear of Nayru. (I have been informed this is tough to understand by some: try using the eastern point of the map's web-like design.) -- From there, hit the ground and run due south to a Stamina Fruit. You'll soon also find a mine cart and Waking Water. Once the latter recedes, immediately pull the mine cart back as much as possible. Let the water recede if you deem it necessary, then climb onto the cart for another Tear of Nayru. -- Go south some more to find my least favorite area. Yeah, I bet you can see all of those Watchers. Dash across the area, avoid the Watchers, and grab the Tear of Nayru on the ledge. -- Next, run to the north. Once the western wall stops, go around it and back south along this shallow incline to a tree. Roll into the tree to knock down a Tear of Nayru. -- Go back north to the cage area. Run up the crumbling ledge nearby and grab the Tear of Nayru here. -- Drop to the ground and into the cage area. Find the nearby mine cart and push it into the cage nearby. Back up slightly, then dash-jump to the next Tear of Nayru. (And, for the record, that hole is patched up rather well. You won't fall into the Guardian's hands, where you'd be unable to leave.) -- Go north and across the quicksand. Climb onto the lowest of the pathways surrounding the entrance structure to the Mining Facility. There are THREE Tears of Nayru here. You have to climb the boxes around here to get them. -- Upon grabbing all three mentioned in the above "bullet", climb the vines on the structure to the top to find another Tear of Nayru. -- Drop off to the north and go downstairs. Continue going north and downstairs to find another Tear of Nayru. -- Face the stairs again and go up them some. You can soon dash onto an upper ledge here. A Tear of Nayru is nearby. -- Go back upstairs and to the lower level, then to the northeastern corner of this specific portion. To the north is a wall. Two Watchers and an inactive Guardian *should* be there. You can go there, approaching it from the east, and avoid the Watchers to easily reach the Tear of Nayru. Those little columns off to the side are not patrolled except the very edges, and remember: you can stand next to a Guardian within the 90-second protection and not be hurt whatsoever. Anyhow, after grabbing the last Tear of Nayru, you can simply head northwest and back to the entrance of this area. There, you'll receive the second gift from the goddess: the Clawshots. (If you ever played Wind Waker, they're a similar version of the Hookshot.) Afterwards, you'll return to the real world. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Desert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now, an explanation on the Clawshots. They use a targeting system much like the Slingshot or the Gust Bellows -- you point and press A to trigger the effect. What is the effect? You can be drawn to certain target-like tiles in the area (they are scattered throughout the Desert). You do the same with vines, too! I think that's it though -- unlike the Hookshot of Wind Waker, you cannot use it to grab treasure. *sigh* Anyhow, go west upon regaining control to find one such Clawshot target. Hit it with the aforementioned item and get on the ledge to find a random treasure in the chest. Then go to the northeastern portion of the Desert to find a path under the sand leading to a narrow looped path you previously could not access. You can now go to that path, and then Bomb the northeastern wall to find a cavern. Go into it and defeat some Yellow Chuchus to find a chest at the end; inside it, you'll find a Piece of Heart! Nearby should be a canyon of quicksand, completely filled with Clawshot targets. Use the Clawshots to go from target to target. At the end of this "path", you'll find a Goddess Cube. Hit it with a Skyward Strike, then drop down to the hidden path. Follow it straight and go towards the cage filled area. There, Clawshot the quicksand pit target to find another Goddess Cube. Hit it with a Skyward Strike. From there, continue westward and past the Hrok's tree. Clawshot onto the wall opposite you to find a chest (Red Rupee) and a mine cart. Push the latter off of the ledge for a future shortcut. Next, follow your little shortcuts made in previous trips to the sandfall in the west. Once there, hop onto the higher ledge and hit the Clawshot target with the Clawshots to get on the ledge. Go into the caverns. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Caves =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive, head forward along the linear path to the central room. Here, look for the group of Blessed Butterflies and play the Goddess Harp to make a Gossip Stone appear. Now, you can take the eastbound path from here by using the Clawshots. You'll arrive in the entrance room of the Lanayru Mining Facility. You can now get a get in here, then get back across the pit via the Clawshots. Once you're back in the caverns, assuming you even left, you'll find a Goron, Golo, nearby. Speak with him and you'll learn that he is attempting to carve out an inaccessible path on your map. Speak with him to also get a Small Key. You can on the stool nearby to restore some health and/or to donate 10 Rupees to Golo's digging fund. Next, try throwing around some Bomb Flowers at the rock pilings nearby, then roll them into the tunnels they reveal. You'll be able to find a few Rupees nearby. Finish up any other business you may have here, then exit to the west by Clawshotting the target above the door and go through the aforementioned door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Sand Sea =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Initially, you'll have go to from pillar to pillar here via the Clawshots, in a similar manner to how you reached the Goddess Cube from earlier across the large pit. At the end, drop down to the ground to find a crumbling bridge. Clawshot over to the opposite side to a large, but mostly-enclosed area. Be wary - wandering around can find you a lot of Yellow Chuchus and Arachas, but you can also find Lanayru Ants if you're into that sort of thing. Also be sure to use the Bird Statue nearby. Anyhow, to the north are a bunch of crates. Manually climb onto them, then Clawshot over to the northwestern bunch. On the other side, drop down and go into the alcove. Defeat the bunch of Aracha that fall (and likely Jelly Blobs; I got like four or so here). Afterwards, activate the nearby Goddess Cube with a Skyward Strike. Exit the alcove and go back over the crates. Afterwards, go west and onto the pier. At the end, you'll find an old robot and a boat. Hit the Timeshift Stone on the boat to transform the desert nearby to water, activate the robot, and make this Timeshift Stone permanently active (you'll see why). Speak with the robot for a bit. You'll learn that he "recently" lost his crew and ship, so agree to help. You'll first have to get his sea chart (ahhh... Reminds me of Wind Waker), which is marked on your now-extended map. So, first, you'll learn how to control the boat. The Control Stick controls which direction you move (it's weird, operating without an accelerate). The A button controls your boost, which has a Stamina Meter. The B button activates the cannon, with its aim operated with the Wii Remote's point and shots with the A button. Anyhow, your destination is the Skipper's Retreat, which is south-southwest/southwest of the pier from earlier. Once you arrive there, disembark the boat. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skipper's Retreat =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon landing, the robot will remind you that you are to get the sea chart from his shack atop the high ledges. After the conversation, go forward and save at the Bird Statue. Then go to the right, Bombing the Electro Spumes as you go. At the end of the path, look up and Clawshot onto the higher ledges. Upon landing on your platform, kill the Deku Babas and look up to find a Peahat which, unlike most, if not all, previous Zelda games, is completely harmless and is really only an aerial Clawshot target. Clawshot to it and to the next ledge. Defeat the Yellow Chuchu atop said ledge, then Bomb down the nearby wall to find a small tunnel. Defeat the Yellow Chuchus along the way. At the end of the tunnel, Clawshot the Peahats and the Clawshot targets to get much higher than before. Ahead of you, you'll find a Moblin with a shield on the bridge. Dash at it and use the shield like a wall to jump over. (You can now more easily kill this obese beast, but it will still take a minute or two.) Anyhow, on the ledge you're now on, defeat the Quadro Baba and open up the chest nearby for a Red Rupee. Next, you'll find a Goddess Cube on a ledge to the south. Clawshot to the vines from the first aerial platform, climb to the left and Clawshot to the next ledge, then climb onto the platform to find the Goddess Cube. Hit it with a Skyward Strike, then backtrack to the Red Rupee chest's platform. Hit the Clawshot target to the north from there to find a plant in the ground. Use your Whip to pull out the Peahat. Hit it with the Clawshot, then Clawshot to the northern inanimate target. Climb onto the platform and deal with the nearby Furnix if you deem it necessary. Go to the top of the hill and look ahead to another Clawshot target. Ignore it for the moment and launch the Hook Beetle to the target, about level with the outermost ring of the target, so as to cut down the Deku Baba hanging from the ceiling. Afterwards, Clawshot the target and continue to the next ledge. Defeat the two Furnix nearby, then Clawshot to the nearby Peahat. On the other side of the rocky structure is another Peahat; Clawshot to it when possible, then to the next ledge across the gap, where you end up finding your destination. Here, you can climb up to the roof to find some Sand Cicadas with the Bug Net. Grab some if you want, then enter the shack. Inside, use the Gust Bellows to remove all of the sand, which reveals a bunch of Arachas, some Rupees, a few pots, three Amber Relics, and a chest. Open this chest to find the Ancient Sea Chart. After this, Fi will make you look around the room for a second. Use the chair nearby to recover some hearts, then exit the building. Next, look around the ledge to find a dark wooden platform. Dash jump off of it and aim for the chest a long ways down. If you successfully make it, open the chest for a Silver Rupee. Either way, go around the platforms and use the ziplines to get down to the bottom. There, utilize the Bird Statue and speak with the robot. Your map will be filled in (with 1,000-year-old data). Next destination: the Shipyard. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Sand Sea =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= From the Skipper's Retreat, start heading westward. As you do, be aware that you WILL encounter a few enemies. You can run them over with the boat (if they are on the water, and I am not joking) or utilize the cannon (it shoots Bombs, so you don't have to be precise). Anyhow, proceed to the northwestern corner of the map to find the Shipyard. Once you arrive, get out of the boat. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shipyard =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive, you'll be notified that the main entrance is locked; however, the mine carts can utilized to find another way in. Save at the Bird Statue nearby, then go upstairs and east to find two Lizalfos. Defeat both of them and continue upstairs to the first mine cart building. Speak with the Goron, as well as sit in a chair for heart healing. Once you learn the controls for a mine cart, get in. To control a mine cart, you don't have many options. The B button slows you down, tilting the Wii Remote left/right makes you lean left/right, and flicking the Wii Remote upwards makes you jump. You can get a speed boost by leaning into curves (ie. left curve means left lean). I recommend doing so with every one of them - there have been times I've almost fell out of the cart and I was leaning into it. I probably would have fallen out had I not been leaning. Anyways, ride along the first mine cart track. It is more of a tutorial than anything. At the end, exit the mine cart and go along the path. In the next room, you will have to slice up a bunch of Arachas. Nearby, you can find a zipline back to the area's entrance, or take the other exit to the next mine cart track, which is much more complicated. Throughout this track, you have some forks. One branch of a fork often ends in a dead end (in other words, retry the track). After the first loop, take the right branch (left to the right at the fork). Left right after the tunnel to avoid the dead end, then go across the speedy section and the jump. Later, go left to avoid the dead end, then right after the wide curve to avoid another. The next branch will affect little - the left path is fast, long, and wide; the right path is faster, shorter, and has more tight curves. At the end, heal any hearts you may need by sitting down in a chair, then go through the door nearby. In this room, drop down and blow away some sand from the central bulge. Ah, crap. Another one of these. ___________________ | BOSS: Moldarach \ |____________________\________________________________________________________ | For the first part of the battle, you'll initially be fighting the boss's | | two pincers. The pincers' weak points are the eyeballs within. You'll have | | to hit the eye at a certain angle when the pincer is open -- the angle is | | pretty easy to guess at, and the game is rather generous with this. If you | | notice a red eyeball at any point, back off or you'll be hit with a tail | | sweep attack. Continue hitting the claws until both are destroyed. | | Additionally note that the boss may, with one pincer left, use its tail to | | hit you from above. | | | | After destroying both pincers, the real fight begins. You'll notice a | | third eyeball open up where, I guess, the boss's head is. You can only hit | | this one with a thrust. After a few hits, the boss will dig into the sand. | | | | Now, you'll be able to note where the boss's body is. Try to stay away | | from there, or you'll be hit with its tail. Use the Gust Bellows to blow | | away the sand near the boss to eventually bring it aboveground again. | | Continue to thrust at its eye and later dig it up until it is defeated. | |_____________________________________________________________________________| After defeating it, Fi will report that nothing is likely to be found here and the door opens. May as well go through the door. Outside, speak with the robot and you'll learn that the last place to look at would be the Pirates' Stronghold. Set sail for it - it is north/northeast of your current location. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pirate Stronghold =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, go forward and examine the nearby Bird Statue. Wander around the area if you want to find some Yellow Chuchus and Thunder Keese. Finish up whatever business you could possibly have here, then go around the right side of the structure, on the lower walkway, to find a door. Go through it. Inside, head downstairs to find a pedestal you'd normally find a Timeshift Stone in. Hmm... It's empty. Anyhow, continue forward and through the only open door. Go through the long hallway, using the Gust Bellows to clear some sand and find a Red Rupee (or, I did at least). Get rid of the two Lizalfos found further ahead. Further ahead from there, Bomb the Electro Spume you'll find in the quicksand, then run across the aforementioned quicksand to the door. In this next room, go around the corner to find a Timeshift Orb (the mobile version of the Timeshift Stone). Pick it up and watch as things change. Continue along through the halls to reach a room with some skeletons inside. Defeat the two Technoblins that appear and continue into the next room further down the hall. You'll find a Beamos blocking it, by the way. There is also a chest in a side alcove -- get the Timeshift Orb away from it to make the chest, which contains a Silver Rupee, accessible. Then continue northward, with the Timeshift Orb, into the next room. There, watch as the Timeshift Orb changes the quicksand to grass and platforms rise out of the ground. Walk around to find some Ancient Flowers (only within the influence of the Timeshift Orb), then go up the hill in the corner. At the top, go right and follow along the path that appears as the platforms past forms reach the influence of the Timeshift Orb. At the doorway, continue down the hall. Here, put the Timeshift Orb down in front of the gate to the right and go along the left path for a bit. Once you find the wall switch, grab it to raise the gate. Get the Timeshift Orb and continue forward into another sandy room. Here, you'll probably notice the ledge in the corner. As you approach it with the Timeshift Orb, platforms rise. Back up some so that the platforms won't go up, drop the Timeshift Orb, then dash across the quicksand to the treasure chest, which contains a random treasure. Go back to the Timeshift Orb, grab it, then leave to the southern hallway, in which you'll fight some Technoblins and Deku Babas. In the next room, go around the room, defeating the enemies that appear within the influence of the Timeshift Orb, as well as the Electro Spume in the corner that disappears within that influence. Next, get as close to that mini-room as possible without activate the electric gate, then drop the Timeshift Orb, dash across the quicksand, then pull/push the block onto the pressure switch. This raises both of the gates. Return to the Timeshift Orb, grab it, and continue to the next room. Here, you'll find three interconnected rooms. From the room in which you arrive, go into the left room and defeat the Beamos statues (you'll have to bring along the Timeshift Orb). Afterwards, try to place the Timeshift Orb in the corner, getting rid of the gate blocking you from getting out of here and the one in the largest of the rooms. Then proceed into the largest room and open the chest nearby for a random treasure. Be sure to also blow away the sand nearby with the Gust Bellows to find some Rupees. Now, look for the wall switch within the influence of the Timeshift Orb (if it is blocked by a spiky gate, you placed it wrongly and now have to move it). Grab the wall switch when possible to unlock the doorway nearby. Go back and grab the Timeshift Orb and go towards that newly-opened doorway. You'll need to defeat two Armos. Once you do, proceed through the doorway to the entrance room. There, put the Timeshift Orb on the holder for it, which causes the building to kind of open up and reveal another area. After Fi briefly converses with you, go through the now-open doorway. Next, outside of the stronghold, go across the center bridge. Fi will notify you that you can now dowse for Nayru's flame. Turn around now and look above the doorway you just used. Clawshot onto the top area to find another Goddess Cube. Dive off of the ledge and use the Bird Statue, then speak with the robot to leave the area. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Sand Sea =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now, we have to find the invisible ship with the flame. Nayru's flame is inside the ship, so you can dowse for it. The problem is that, when you dowse, you'll be unable to use the cannon, so attack only when the signal is very strong. Hit the ship in this manner three times to make it appear. After a short scene, you'll automatically climb to your next dungeon, the Sandship. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XIII - The Sandship **SKY_413** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Sandship =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you board the ship, go left and through the doorway. There is a chair here, so restore your health if you want to, and there is a Bird Statue, which it is a given that you should use it. Go down the nearby stairwell. Down here, you'll find some Blessed Butterflies nearby, on the left. Play the Goddess Harp when near them to find a Goddess Wall. Take the other hallway (the one farthest from you) and defeat the Thunder Keese down there. Then go through the door nearby. Here, Bomb the Electro Spume and go across the quicksand. Go all of the way down the hall to another stairwell. Descend and go through the door. You'll then find a hall just packed with Arachas. Defeat them and go to the Bird Statue. Use it and nearby chair. Ignore the nearby large door (it is the boss door, to which we lack the key) and continue all of the way down the hall and through the doorway. Man, I'm never going to the beach again... Yeah, this room has a bunch of sand in it. Get rid of it with the Gust Bellows, then get rid of the Arachas that managed to survive your hatred for sand. You'll see four patterns on the floor. Observe them to learn the pattern for the weird lock nearby. The number of red prongs indicates the ordinal number and are meant to be at the top; the blue marking is kinda obvious. If you don't get it, the lock's pattern is down, up, down, right. Go through the now-unlocked door to find a Small Key. Now, you will have to go to the top floor within the ship (the one you originally entered into). There, save and heal if you need to, then go through the door for a boss. ________________ | BOSS: Scervo \ |_________________\___________________________________________________________ | Well, more of a mini-boss -- but it doesn't really matter. I highly would | | prefer you stand for this (it is much easier). Raise your shield and | | target Scervo. Shield bash him as he tries to hit you, then hit him a few | | times with your sword. Continue doing this to push him off of the plank. | | As he gets close, he'll also pull out an electrified club. At the end of | | the plank, he'll push you back and the gate (which damages you if touched) | | will move closer to you. Repeat this same process a few times to end the | | battle, making a chest appear. | |_____________________________________________________________________________| Inside the chest that appears, you'll find the Bow! This is controlled like the Slingshot. Point the Wii Remote to aim, then hold A to draw and charge up a shot, or hold C and draw back for a faster version of the same. Fi will then point out an eye switch on the other side of the ship. We'll go there now to hit it. Return inside the ship, heal up, then exit out the other door. Here, shoot at the eye switch on the central mast to reveal a Timeshift Stone atop the ship. Shoot an arrow at the Timeshift Stone, transforming the ship to how it looked a millennium ago, complete with enemies, including some Bokoblins on the deck. One of them has locked up the Timeshift Stone. Defeat the Bokoblins nearby, then start shooting at the Bokoblin Archers above you, or at least the majority of them. Climb the ladder on the central mast to find some more Bokoblins. Kill them, then go to the zipline. Look up to the other end of the zipline, then shoot the eye switch near it. Now you can ride the zipline up some. Repeat this on the other side when you land, then go to the power node thing nearby. Get rid of any nearby Bokoblins, then thrust your sword into the switch, then rotate it ninety degrees counterclockwise, then insert the switch the open up the Timeshift Stone and open up the door below you. Afterwards, look east -- you should be able to find another zipline. Shoot the eye switch at the other end, then ride the zipline to the stern of the ship. Drop to the ground and look east to the Clawshot target. Hit it with the aforementioned item to the hidden deck, where you can find a group of Blessed Butterflies (Goddess Wall) and a chest (Piece of Heart). Snatch your rewards, then Clawshot up to the main deck, then back into the ship via the "newly" opened door. Now, you'll have to proceed to the area where you blew away the bunch of sand and unlocked the weird lock (it's the last room of the ship in its currently linear form). Along the way, beware: you'll find some Technoblins, a Beamos, and that may be it. In the destination room, you'll find the other side of the room is a jail cell for the robot's ship crew. Speak with the nearest one to obtain information about the power generators to the engine room; the generators are on the floor above you. Go back there (you have to go back through the ship and past the first stairwell you come across). In this area, go across the quicksand and to the northwestern room. Defeat the Technoblins and look up in the aforementioned area, through the vent, to find the Timeshift Stone, which you can hit with a high-powered arrow. Do so and go into the room next to you to find a chest with the Dungeon Map inside. Hit the wall switch nearby. Now, whenever you have to hit the Timeshift Stone, just come back here and shoot another arrow. Anyhow, go down the long hall and keep an eye on the wall to your right. You should spot an inactive fan along it. Target through it with the Bow, then unleash an arrow on the eye switch. You'll unlock a room; go into it and defeat the local Thunder Keese. Climb onto the ledge nearby and pull the crate along the depressed path. Go to the other side of the room and step onto the floor switch, then unsheathe your Bow. Aim for the eye switch in the opposite room, then fire the arrow to hit it through the fan hole. Exit the room. Once you do, go across the quicksand and shoot an arrow at the Timeshift Stone using the same method as before, then go into the room you recently unlocked. There, defeat the Technoblin inside and face the power node. Thrust your sword into it, rotate the switch ninety degrees to the left, then insert the switch. Exit the room and go into the unlocked room across the hall. There, grab the Amber Relic (I think it is there in either the past or present, but it IS there) and pull the crate onto the pressure switch. This opens the portholes to the outside, but they're useless at the moment. Anyhow, exit the room and head outside to the main deck. There, look to the left and forward to find a lifeboat hanging next to the above ledge. Work your way over there and, while OUT of the boat, shoot the eye switch with your Bow to lower it to the right porthole from earlier. Then blast the Timeshift Stone with an arrow. Drop into the lifeboat and go into the porthole. There, walk into the room next to you. Jump at the wall switch, unlocking the door for future perusal. Then look up through the ceiling. There should be a vent here -- launch an arrow through it and to the Timeshift Stone. Thrust your sword into the nearby, active power node and rotate the switch ninety degrees to the left, then insert the switch. The engine room is now fully active and ready for us. Go into the porthole room and through the left of the portholes. Climb/Drop down the ladder and go along the path and through the door to the engine room. Here, go down the ladder in front of you. You'll find some pistons (I think; mechanics never was my strong point) going up and smashing down; obviously, you want to avoid the latter and run forward during the former. At the set of two further ahead, immediately run when the first piston rises and be ready to continue after the second also does so. Then climb up the ledge. There, use your Whip on the swinging post to go over the gap. Hold B and turn to the ledge on the right. Go upstairs to find five chests. I'm pretty sure the treasures are not random for these: a total of 200 Rupees and three Evil Crystals. (Yeah, you can tell why I'm more confident in this.) Return to the swinging post and swing to the other unused ledge. For these, immediately after the first piston rises, run across. On the other side, use the Whip on the nearby swinging post and swing yourself onto the first of the pistons. Dash across them to the opposite ledge and jump to the wall switch. Crawl through the tunnel nearby to a ladder. Ascend to the jail cell and pull down the wall switch. This allows the crew to escape, and you get a reward in the form of a Small Key. This one is meant to be used on the (absent) ship captain's quarters, which is now marked on your map. Anyhow, go back to the engine room and through the unused doorway. Go along the path and back to the door. Go along the path and up the ladder to the porthole room. There, get into the lifeboat and shoot the eye switch to get back up to the main deck. On this very ledge, you can find the captain's quarters. Go inside. Here, head downstairs and around the corner to the Bird Statue. Use it and approach the barred doorway on the left. In this room, you'll find a Beamos. Shoot its eye with an arrow for a quick end. Then head upstairs, outside, and hit the Timeshift Stone with an arrow. Go back inside and continue through the now-unelectrified doorway. You'll find some Arachas in here. Slice 'em up, then look through the vent in the roof. Shoot an arrow at the Timeshift Stone, then get rid of the nearby Beamos and Technoblin. Stand on the floor switch to open up a panel; stand there and shoot an arrow at the now-revealed eye. Then go through the newly opened room. Defeat the remaining Beamos in here (you can go into the nearest corner on the right upon entering to *barely* avoid being hit with the lasers) to open up a mini-room. Open the chest there to find the boss key for here, the Squid Carving. Return upstairs, to the main deck, through the other doorway, and head to the floor below you with the Bird Statue. Use the aforementioned, as well as the chair, then go to the large door. Insert the Squid Carving, then get ready for another boss fight. __________________ | BOSS: Tentalus \ |___________________\_________________________________________________________ | You will begin by only seeing the boss's tentacles briefly strike the | | control room. Exit this room and continue your way to the upper deck. As | | you proceed through the hall, you'll find two of the boss's tentacles | | staying in the wall. Be wary -- if you get too close, you'll be grabbed | | and launched out of the ship. Use a Skyward Strike to get rid of both | | tentacles, then go through the doorway and upstairs. | | | | Here, go along the hall and avoid the barrels; they fall in a | | left-to-right pattern that is easy to predict. Continue along to the top | | floor of the ship. Use the nearby Bird Statue, then go through the door to | | the deck to find your next boss (the actual fight). | | | | Now, for the first phase of the actual fight. You'll initially have to | | Skyward Strike some of the tentacles that break through the deck -- | | whenever this thing starts to happen, always have a Skyward Strike at the | | ready. Move around the whole time and avoid being grabbed and hurt by a | | tentacle. Slice four down to continue. | | | | Tentalus will then rise from the water on one side of the deck. Ready your | | Bow and aim at the boss's yellow eye, shooting when possible. Note that | | you can still move around while aiming with the Bow (so as to avoid the | | arm slams). Once you hit the eye, Tentalus will slump onto the deck. Run | | up to him and start slicing the eye directly. You'll repeat this, starting | | from the above paragraph, until Tentalus's eye is damaged enough. | | | | Once it is, the second phase begins. The tentacles will literally ravage | | the deck, similar to Bowser from Yoshi's Island, and you'll have to dash | | jump on a nearby crate to the higher ledge. Tentalus will focus on using | | its head tentacles to attack. Slice the tentacles until you can find a | | time of relative peace, in which you can hit Tentalus's eye with an arrow. | | Once this opening is found, blast an arrow at him, then start slicing his | | eye. Repeat the process if needed until dead. | |_____________________________________________________________________________| After the battle, the thunderstorm will disperse, a crest emerges from below, and a Heart Container falls from the sky. Grab the Heart Container, then hit the crest with a Skyward Strike. You'll soon purify your Goddess Longsword in Nayru's Sacred Flame, allowing you to dowse up to eight targets, thereby transforming your sword into the Goddess White Sword. Fi will tell you that it is time to learn another song from the Isle of Songs. We will automatically appear on the Lanayru Sand Sea. After the quick talk there, use the Bird Statue to return to the sky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Firstly, let us catch up on Goddess Cube chests. - Our first chest is found to the northeast of Skyloft and northwest of Bamboo Island. You'll need to land on the lower ledge and through the water tunnel to reach a blockade. Spin attack through it to reach this Heart Medal! - Our second chest is found southwest of Skyloft and northwest of Fun Fun Island. It is on the smaller half of the island. Go to the edge to some vines, then climb to the Life Medal within the chest! - You'll love our third chest. This one is found within the Bazaar in Skyloft and contains a Gold Rupee! - Chest #4 is found in the general area of the second chest above. You'll need to land on the small island half and Clawshot to the Clawshot target above the gate to reach the Potion Medal. Quite a few medals so far, eh? - Our final chest is found in Skyloft, atop the waterfall. You'll need to use the Clawshots to get this Piece of Heart. When done, head to the far northwestern corner of the map and into the Thunderhead. Continue northwest to the Isle of Songs. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Isle of Songs =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Just land on the isle and go into the tower - the bridge is already made. Inside, go forward to the circular design and stand on it. Again, use a Skyward Strike to hit the crest across the gap. Afterwards, a scene ensues and you'll learn the fourth of the harp songs, Din's Power. Our next destination is Eldin Volcano. Exit the tower and dive off of the island, then proceed southeast to exit the Thunderhead. Fly east to the red beam of light, and descend within it. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XIV - Eldin Volcano, Take Two! **SKY_414** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eldin Volcano =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= When you arrive, descend to the "Volcano Ascent" Bird Statue. Once you land, the Blessed Butterfly group should be nearby. Catch a few if you want, then begin playing the Goddess Harp. When prompted, start playing in time with the circle of light as before, then thrust your sword into the ground for your next Silent Realm! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Din's Silent Realm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Okay, I think you get the idea this time. Fi will go over everything again if you need to. Nothing else really to mention, except about the lava. Much like the quicksand of Nayru's Silent Realm, it won't prevent you from finishing the trial; you'll just lose a few seconds of that 90-second protection (because, odds are, you fell). Okay ... here we go! -- At the beginning, go straight into the tunnel. Go through it and jump across the magma platforms to the first Tear of Din. -- Now, you'll find a Watcher-covered steep hill. First aim for the platform about half of the way uphill; going along the right wall aids in avoiding the Watchers, from my perspective. Grab the Stamina Fruit and continue to the hilltop and the ledge. Go east to the encampment to find, in the open, another Tear of Din. -- Return to the steep hill and dash down and to the right. You really better avoid those Watchers now, or you will be hit by the Guardian at the bottom, or at least the odds work that way. The Tear of Din, in fact, is next to the Guardian. -- Go back up and around to the corner, then back across the magma. Jump at the wall for the now-more-visible Dusk Relic (it is easier to spot it coming back than going forward). Go back through the tunnel, then head along the incline on your left. Go to the Guardian and grab the nearby Tear of Din. -- Backtrack a bit to the cavern. Go there and to the intersection, then left and into the whirlwind. Grab the Dusk Relic behind the wind tunnel you come out of upon landing, then take the path to the heat room (not so heated in the Silent Realm) and to the top of the incline for your fifth Tear of Din. -- Return downhill and go through the archway to the huge slide. Keep a watch out always here, because the place is littered with Waking Water. After the first jump, hold A and starting to the left air spurt. Rest there briefly, then drop down and go further downhill to the Tear of Din. -- Continue to the bottom of the slide. Once you land, go along the path to the platform, atop which is another Tear of Din. -- Continue along the path back to the whirlwind tunnel. Go into the whirlwind and back to the large slide. After the first jump, hold A and dash to the right air spurt. Rest briefly, then jump off of the ledge and dash down the right half of the hill to the ledge further below. Jump the two air vents here to find the Tear of Din. -- Once more, go to the bottom of the slide and continue along the path as before, but don't enter the cavern. Look around for some vinery on the platform nearest the cavern entrance. Climb down them to the Tear of Din below. -- Go back up and to the nearby Light Fruit. Go to the below ledge and grab the Stamina Fruit. Dash across the skeleton bridge. At the other side, climb up the ledges on your right and head along the path to find the Tear of Din in front of a rock blockade. -- Go back down to the second skeleton bridge, this one being patrolled by a Watcher. You'll need to time your run so that the Watcher's light will be off of you by the time you're in line with it. On the other side of the bridge, go left and up the ledges. Drop off of the other side and jump across the platforms on the lava to reach the Tear of Din. -- Ascend to the upper ledge again after getting the above Tear. Next, instead of going down by the bridge, go left to a higher ledge. You should find the Tear of Din in mid-air. Use the rope nearby to swing to and grab it. -- Go along the path past the rope to find a Guardian. Go past it and down to a lower ledge. There, you'll find Tear of Din #13. -- Go down some more and west. You'll soon come to another intersection overseen by a Guardian. Go left and uphill for the penultimate Tear of Din. -- Go back downhill and to the lower ledge on the left. You'll find a Light Fruit nearby; a tunnel should be behind it. Crawl through said tunnel to find the Tear of Din on a ledge. Cross the tightrope to get this final Tear. Now, to the starting point. Backtrack and go across both of the skeleton bridges, then climb the ledges and vinery after them. After climbing the vines after the second bridge, you'll find the often-used cavern. Go into it and left at the intersection; don't use the whirlwind or things will get a heck of a lot harder. The Trial Gate should be within sight upon exiting the cavern. As a reward, you will receive the Fireshield Earrings. These magnificent fashion accessories allow you to withstand extremely high temperatures. Within reason, of course -- you can't swim in lava. Aww... Anyhow, you'll soon return to the real world. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eldin Volcano =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After exiting the Silent Realm and regaining control of Link, go up the incline nearby and into the cavern. Go left at the intersection and into the whirlwind. After landing, go right and into the extremely-hot room, which Link can walk through now unscathed, thanks to the Fireshield Earrings (you'll know when they activate with a nice little sparkly sound). Go onto the incline in front of you and then through the doorway at the top. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Volcano Summit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive here, you'll find a few paths you can go on. Ignore the east room; it yields nothing. Go forward to the Bird Statue and use it. Go along the path around the corner to find an Amber Relic, then go to the lower area. Here, you'll find some more Red Chuchus (you've probably fought a few that fell from the ceiling already). Go west to find some Cursed Spumes. You'll want to get rid of them (Bomb/Bow) fast; their attacks can Curse you! Afterwards, hop across the lava platforms to the intersection. Go outside by the nearest doorway. Here, you'll find a water pool. You'll have to empty out one of your Empty Bottles soon enough anyways, so do now and fill it with some Water. Then walk to the ledge nearby and dash-jump off. You'll have to properly maneuver around the stalagmite by tilting the Wii Remote to get to the platform on the opposite side. Once you (eventually) get there, hit the Goddess Cube with a Skyward Strike. You'll then have to Clawshot the vines, heading to the ledge above and behind the waterfall. There, you'll find a Gossip Stone if you play the Goddess Harp in the proper place, and you can Bomb the cracked wall to find a chest with a Silver Rupee inside. Finish up anything else you have to do here, then return into the cavern and go up the incline, defeating the Red Chuchu on the way, then going through the archway. You'll find Gorko in this room, who will speak about Goddess Cube. Fi will now let you dowse for Goddess Cubes (disclaimer: only helpful when not using my FAQ :P ). You'll notice a frog-like statue implanted into the wall. Equip your Water Bottle, then approach the figure and dump the water into it. After the short resulting scene, look around for a group Blessed Butterflies and play the Goddess Harp to make a Gossip Stone appear. Speak with Gorko, then Bomb the cracked wall on the west side of the room to find a few dig spots. Backtrack to the water spring and refill your Bottle, then go back to Gorko. Clawshot the vines on the wall on your left, then get onto the above ledge. There, pour your Water over the edge of the ledge into the statue's mouth. After a short scene, go outside to find a blazing gate and a much larger and unreachable statue. You'll quickly notice you won't be using your Empty Bottle for this one. Use the nearby Bird Statue, then go into the western room to find an open window. Climb onto the windowsill and Clawshot to a floating platform and further along. Eventually, you'll find a Goddess Cube. Hit it with a Skyward Strike, then drop down. Here, return to the water spring and you'll meet up with a Mogma. Speak with him to learn that, obviously, Lake Floria to the southeast would have enough water to fix your problem. Fi will then mention the water basin Faron was using back when she was healing. Maybe we could get her to bring it here... Anyhow, go a Bird Statue and return to the sky. Fly and descend within the green light, landing at the "Floria Waterfall" Bird Statue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lake Floria =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you are not able to get yourself to the "Floria Waterfall" Bird Statue from the sky, you'll have to walk here from a different one by your own directions. Anyhow, go into the cavern nearby to find Faron's chamber. Swim and spin attack onto the central platform and speak with Faron. She'll let you borrow the water basin, then Fi, regrettably enough, sends Scrapper to help out Master shortpants by carrying the water basin to the sky. Return to the Bird Statue and to the sky. Descend within the red beam of light to the north. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eldin Volcano =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks to Scrapper's miscue in judgement, you'll be back at the very bottom of the volcano. (Well, technically, "bottom" implies the literal base; we're a fair distance away.) Anyhow, this place is infested with newer, stronger enemies. Most notable are Dark Keese and Bokoblin Archers with Fire Arrows. You'll have to lead Scrapper to the summit of the volcano. However, he cannot take a lot of damage, cannot protect himself, and cannot *censor beep* use the whirlwind. Enemies are immediately attracted to Scrapper's presence and focus on the closer of the two of you. You'll have to dispatch the enemies, lest you end up starting over again. Dispatching enemies is best done with the Bow (long distance, you know). Upon gaining control of Link, get rid of the two distant Bokoblin Archers; one is on the left, and the other on the right. Then begin to head forward and left towards the tunnel. Go inside and start picking off the Red Chuchus. Further ahead is a steep hill. Use your Bow to pick off the Bokoblin Archers on the hill -- one per wooden platform and one at the topmost ledge. After clearing the way, dash up the hill. Rest at the middle platforms, then continue to the top. There, go to the right and you'll find a Moblin on the knocked-over tower from long ago. You'll have to deal with this somehow. My method: jump over the Moblin, using its shield as a wall, then repeated slices from the back. Dodge when needed, but anyhow... After defeating the Moblin (through your method or mine), continue along the path to a Red Chuchu. Beat it up and continue to the next steep hill. There are three tiers here, each with a few Bokoblins (only the first level is plain Bokoblins; the other two are Archers). Shoot down the Bokoblin from the first two tiers, then run up to that second tier. Shoot down the remaining Bokoblin Archers above (one is on the stone outcropping; when facing the Earth Temple, look up and to the right to find the outcropping). Afterwards, finish ascending the hill and use the nearby Bird Statue if you want. Then go to the right and flush out the Bokoblin population in the encampment. Then head to the fallen tower and defeat the Moblin on there with the same tactic as before. You'll also find some Bokoblin Archers above and to the left of you; I'd prefer it if you dealt with them before the Moblin. After defeating them, cross the bridge, then continue along the path to the fiery chamber, up the incline, and back to the summit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Volcano Summit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Still protecting Scrapper, okay? Here, defeat the Fire Keese and any Red Chuchus you end up coming across. Go to the Bird Statue and further north. You'll have to get rid of the two Lizalfos down there. Take it from me - you do not want to try hand-to-hand combat. Use it only as a last resort. Use up your Bow and Bombs before even trying, okay? Also be sure to save a few arrows for the Cursed Spumes in the lava river, then cross the platforms. On the other side, go to the right, up the hill, defeat the Red Chuchu, and continue. Here, head over to the last fire gate and Scrapper will sloppily pour the water from the basin into the frog statue. This extinguishes the fire, letting you proceed into the Fire Sanctuary. After regaining control of Link, use the nearby Bird Statue, then proceed into the dungeon with the final of the Sacred Flames ... the Fire Sanctuary. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XV - The Fire Sanctuary **SKY_415** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Sanctuary =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon entering this dungeon, go forward to the Bird Statue and save. You'll find the path ahead to be blocked by a large river of lava. You cannot run or jump across ... so you think. Look up and you'll find some plants hanging from above. Hit one with something (preferably the Hook Beetle, to save your ammo) and water will fall onto the lava below, temporarily solidifying and making a viable platform. Jump across quickly - it does eventually disappear. On the other side, hit the next plant above the lava to make another platform. You can ride this one for a while longer, as it is in a current (although how that affects anything is unknownn to me). Use your shield to block any arrows the Bokoblin Archers shoot at you, then, at the end of the current, jump onto the nearby solid platform. Go up the hill and finish off the monsters. Get rid of them all to find a chest and open up a doorway; the former will contain a Small Key. Drop down from the ledge and you'll meet up with a Mogma, Guld. He'll give you some advice for the future, although you may have to write it down, because it could be a while. (Alternatively, read my FAQ.) Unlock the door nearby. In the next room, utilize the nearby Bird Statue and head downstairs. As you do, defeat the Bokoblins and the Dark Keese, then go through the doorway. In this next room, go left to find a chest (Red Rupee), then go downstairs to a ledge looking over the room nearby. Drop down onto the metal grating blocking you from falling into the magma and immediately head for the rock. The enemy below, a Magmanos, will probably end up launching you to a higher ledge. There, get off of the rock and start ascending the vinery. Upon landing, defeat some more Bokoblin Archers, then continue along the vinery to another ledge. There, get rid of the other Bokoblins and drop down to the Bird Statue below. Use it and go through the door nearby. In this room, you'll face a single Dark Lizalfos. The strategy to defeat it is the same as for a regular Lizalfos; it is merely stronger and can Curse you with its breath. Defeat it and grab your rewards, then go through the unused doorway. Here, you'll find three Cursed Spumes in this room. Use the Bow to finish them off. North of where you entered the room, you'll find a statue's mouth clogged with rocks. Do a 180 to find a tunnel high in the wall. Send the Hook Beetle along it to find a few Rupees. When you get to the Bomb Flower patch (you may need to relaunch the Hook Beetle), grab a Bomb Flower and run into the rocks in the statue's mouth. This causes the lava to flow now. Use the Hook Beetle to knock the water out from one of the plants above the lava, then ride the platform to the ledge. There, disembark, defeat the Bokoblin Archers, and go through the only usable door. Here, you'll find a Mogma being held captive above a pool of lava. After a short conversation, go around the room and you'll find some molten rock on the ground. Clear it with the Gust Bellows and you'll find some treasure, much like with sand. At the end of this path is a chest, inside which you'll find a Small Key. Exit the room, then go through the nearby locked door. Here, you'll proceed forward by cutting down the plants and going further before the plants grow back (or you can just try weaving through them). Once you reach the fire blockade, go south to find some more water plants at the intersection. Open the chest to find a Red Rupee, and you'll also find a fairy in one of the pots. If you haven't refilled your Empty Bottle with anything useful, I suggest putting the fairy in it. Go up the nearby staircase and open the western treasure chest for a random treasure. Go to a water plant now and thrust your sword at it; this should leave the plant hanging on the sword. Go to the northern platform overlooking the fiery blockade. Lock-on to the frog statue and do a vertical slice to quench the statue's thirst. Proceed forward here, defeating the Dark Keese and the Bokoblin. Use the Bird Statue on the way, then go through the doorway at the end of the path. In the next room, you'll need to defeat two Magmanos. Use one of the rock slabs in conjunction with a Magmanos to reach some water plants. Thrust one onto your sword and hit the ground. When one of the Magmanos reveals itself, throw the water plant at it and slice the now-solidified Magmanos until it shatters. Repeat this with the other one, thereby making the lava drain out of the room and revealing a door. The captive Mogma from earlier will then call to you from his perch. Go through the newly-revealed door to find the pit above which he's hanging. Hit the nearby wall switch to lower the Mogma to the ground. After a short scene, open the chest to get the Mogma Mitts. They function like the Digging Mitts, but also allow you to dig and travel underground in certain areas. (It is differentiated from the "Dig" command by being named "Burrow".) Try out the nearby patches of dirt. Generally, one of the holes with the larger opening after digging is a viable burrow area. Dig into the one nearby and learn the basics: the Control Stick makes you move, holding A makes you move faster, swinging the Wii Remote hits things (eg. destroys boulders, pushes along Bomb Flowers), and Z lets you see the above floor when applicable. Anyhow, go around here and collect a fair amount of Rupees. Hit the Bomb Flower to the north to get rid of the rubble, then go to the northeastern light to emerge aboveground. In this new room, blow away the pilings of molten rock with your Gust Bellows to find some new dig spots. Use the nearby Bird Statue first, then dig around to another pathway. Here, go around to the west side of the central switch, then hit it to move the gate. Get aboveground and go to the doorway ahead, then upstairs to the eastern room. In this room, go down the southern hallway and onto the floor switch to raise the bars for a future shortcut. Return to the broken northern bridge to find some Bokoblins. Shoot them down with the Bow, then hit the Clawshot targets. Be sure to hit the floor below as well -- you'll find some Blessed Butterflies with a Goddess Wall down here. When you're done, Clawshot to the above level, then continue to the next room. Here, we find another captive Mogma. (As a species, they seem to be almost as bad as Princess Peach, eh?) Speak with him and go around the corner to the gate. Burrow into the nearby tunnel and you'll find two switches controlling the above gates. Hit the bottom, then the top switches and get out of the tunnel. Go around the corner to a water plant. Thrust it onto your sword and return to the fire gate. Lock-on to the frog statue and do a vertical slash to douse the flames. Go into the room you just opened up and pull down the wall switch to give the Mogma some freedom. Go back and speak with him to eventually receive a chest; open it to receive the Dungeon Map. Now, it seems there is a false wall nearby hiding a hidden room. In the room you most recently unlocked, Bomb the eastern wall to find a dig spot. Burrow and you'll find the tunnel passageway to it. There is a Moldorm around here. You hurt it by attacking its tail. If you are spotted, you are chased at a relatively high speed, although you can stun it by dodging at the last second and letting the Moldorm hit the wall. Anyhow, finish it off if you want, then leave via the western exit. Here, you can open the chest to find a Small Key. Climb the vinery nearby to reach a ledge, then drop down and leave via the western door. Back here by the broken bridge, shoot down any Bokoblins that on the other side, then Clawshot over there. On the other side, don't go through the door. Instead, go south and press the floor switch. This creates a shortcut to where you fought the Dark Lizalfos from earlier. Go across that bridge into the east room. Here, burrow into the spot next to the left gate. Go around to the right side of the gate to the switch. Smack it and return aboveground. Continue down the hallway and the stairway. At the water plants, thrust one onto your sword and stand on the floor switch to raise some bars, making another shortcut. Drop to the grating in the center, luring out the Magmanos, then solidifying and shattering it. This ends up draining the lava, much like before. Follow the newly-revealed path down the hall to and through the doorway at the end. Here, go to the balcony to find a chest, inside which you'll find an Empty Bottle! Return inside and go down the hall. Climb onto the ledge across from you and go left, back along the path you opened up before. Go through the door by the Bird Statue. Head across the bridge, go to the right, and follow the path across the other bridge, then go through the door on the left. Here again, go downstairs and use the Bird Statue. Unlock the door with the Small Key to go to a new area. Here, go along the path to the river of lava below. From a distance, use your Bow to kill off the Cursed Spumes and the Bokoblin Archers atop the high western ledge. Use your Hook Beetle to hit the water plant above the magma. Jump across the newly-made temporal platform to find a door. Go through it. In this room, go along the path and you'll soon reach a burrow spot and a gate. Burrow underground and go to the nearby switch. Smack it and you'll eventually get spotted by the nearby Mogma. The Mogma will re-smack the switch. Go around the corner and towards the Mogma, who responds by daring you to catch him. This part is simple -- wait for him at an intersection. As he approaches, dash out and touch him (touching him ends this). Afterwards, you both will return aboveground and, after a conversation, you'll receive a chest. Open it up for a Piece of Heart and an opened gate. Go through the opening to find some Cursed Spume and Dark Keese. Get rid of them and then hit the water plant above the lava with your Hook Beetle. Ride the platform along the current and jump off at the other side. There, step onto the floor switch to create yet another shortcut, then save at the Bird Statue. THIS IS HIGHLY RECOMMENDED, BECAUSE THE NEXT FEW MOMENTS CAN SCREW UP REAL QUICK. After saving, burrow into the nearby patch. Go around the tunnel, noting the locations of the Stamina Fruit as you do. Attack the boulders in the corner, then smack the Bomb Flower to the north and all hell breaks loose. That magma is now rushing towards you - if you touch it, you die. Dash around corner and continue dashing until your Stamina Gauge is a sliver from empty. Collect the first Stamina Fruit you find as you go -- the second is either too risky or already burnt. Don't let your Stamina Gauge empty; if it gets too low, just crawl along at the normal speed. If you successfully exit these tunnels, the statue heads outside will start to spew out lava, creating a current in the below river. Save at the nearby Bird Statue, then go through the door nearby and downstairs. Go to the edge of the river, then launch your Hook Beetle above to the water plant. Hit it, then jump onto the platform. At the other end, jump off the platform and head upstairs to a Bird Statue and an intersection. Use the former, and go the seemingly dead end behind the former. You'll find two statues below -- one looks likes it's sleeping, the other like it's awake. Drop down onto the one that is sleeping - it was the left one for me, and I don't know if it is randomized. Anyhow, you'll reach a magical platform. Head along the path and around the corner to find a group of Blessed Butterflies. Summon up a Goddess Wall (if you need healing, I'd recommend drawing the Triforce or some hearts), then go through the door nearby. You need to defeat the two Dark Lizalfos here to unlock both of the doors. Do so and go through the unused one on the high ledge. In this area, go upstairs to a kind of landing. Go around the bottom of the room and you should find another grouping of Blessed Butterflies nearby; you can also summon a Goddess Wall here. Proceed up the staircase, defeating the Dark Keese as you go. At the part with the vinery, look up to find two separate sections. Clawshot to the top-left section, then turn and go to the hidden set of vines near the ledge. Land on the ledge to find a random treasure within the treasure chest. From there, you can Clawshot to the right set of vines to continue your journey to the top of the stairs. There, go through the doorway to the next room. Here, you'll find five statues, each having some wings. Imagine the wing numbers as the statue's own number (0, 1, 2, 3, 4). Memorize their positions and burrow underground. Here, you'll need to travel onto the switches beneath the statues in their numbered order by wing number. After the first two, you need to smack the Bomb Flower to the north to continue with the sequence. Once you end up hitting them all correctly, you'll have to defeat a Moldorm. Once you defeat the Moldorm, you can return aboveground. Here, go to the chest to find the boss key for this dungeon, the Mysterious Crystals. Go up the stairway at the other side of the room and outside via the doorway. There, step onto the floor switch to open up the barred gate. Go along the path to the intersection from earlier and save at the Bird Statue. Go up the northern staircase to the large door. Examine the door and properly place the Mysterious Crystals into the lock to unlock the door, which starts up your next boss fight. _____________________________ | BOSS: Demon Lord Ghirahim \ |______________________________\______________________________________________ | In the initial part of the battle, Ghirahim will simply walk towards you. | | He comes with one hand raised upward, glowing red. The purpose of this is | | to grab your sword when you slice at him. If he DOES grab your sword, do a | | down-up vertical slice, or he'll steal the sword. During this time, he | | also can slap you if you take too long to hit. Additionally, you'll | | probably notice the red projectiles near him. If he grabs the sword and/or | | you take too long to hit him or get back your sword, they will hit you. | | | | How do you hit him? Well, you need to lead his hand in one way, then | | quickly swing in a different way. If you DO manage to hit him, be sure to | | hit multiple times, since he will be very temporarily stunned by the | | initial hit. After taking a hit, he'll also send some of the red | | projectiles at you -- shield bash them or use the sword block, like in the | | last battle. | | | | During this time, if he does manage to steal away your sword, you have two | | options. You can run around until he throws your sword at you, at which | | point you can grab it, or you can shield bash him during a slash. | | | | Continue attacking for a while, after which it'll change a bit. | | | | In the second half of the battle, Ghirahim will use his two swords and | | will use three attacks. One involves teleporting and slashing at you (kind | | of like Sephiroth in Kingdom Hearts). Another involves a running tackle | | and slash combo, and another has Ghirahim surrounding you with red | | projectiles. Another has him doing a nosedive onto you -- you can only run | | around to avoid this, although you can get a few hits in when he lands. He | | also has a (usually) counterattack whenever you hit his swords rather than | | him when he holds them up in those configurations. | | | | For the first attack, just jump around, preferably backwards (because | | he'll appear from behind, and his position is apparently determined upon | | actually teleporting). For the second, shield bash Ghirahim to stun him | | and get a few hits in, or swing at him on the side his sword isn't on. As | | for the third, execute a spin attack that will hit all of the projectiles. | |_____________________________________________________________________________| At the end of the battle, grab the Heart Container and go through the opposite doorway. Here, walk up to the altar and hit the crest with a Skyward Strike. You then will proceed to purify your sword with Din's Flame, which transforms it into the legendary Master Sword, the blade of evil's bane! You can now utilize the Gate of Time within the Sealed Grounds. After the scene, you will end up outside the Fire Sanctuary. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Volcano Summit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After exiting the dungeon, go across the bridge into the cavern nearby. Go to the Gossip Stone and dig into the hole nearby. Burrow into the tunnels to find a passageway. At the other end is a hidden room; inside the room is a chest and some fairies; inside the chest is a Piece of Heart! After this, finish up any other business you have here, then return to the sky. Firstly, let us catch up on Goddess Cube chests. - Our first chest inside the Thunderhead on the southwestern side of Bug Island. It is on the ledge, and must be dived onto from your Loftwing. It contains a Piece of Heart. - Our second chest is found atop the Isle of Songs within the Thunderhead. It contains a Small Bomb Bag. When done, head to the green light in the Overworld and descend to the Faron Woods, at the "Behind the Temple" Bird Statue. (Stock up at Skyloft first, if you want.) ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XVI - The Sealed Grounds & The Thunderhead **SKY_416** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, you'll find a bunch of Bokoblins around the area. Go ahead and slice-'n'-dice them, then head towards the temples and up the vinery. You'll soon find Gorko near a group of several Blessed Butterflies. Speak with the former and play the Goddess Harp near the latter to make a Goddess Wall. Gorko will then ask you to draw a shape (an arrow, if not random), which causes about 30 Arrows to appear if done properly. Gorko then will ask you to come back to help him out later, when the power of the Goddess Wall regenerates, as it does for all. Anyhow, go into the temple nearby. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now that you have the Master Sword, approach the Gate of Time. You'll be told to hit the Gate with a Skyward Strike. Do so, but then an earthquake or other groundshaking from outside interrupts you. Already, the Imprisoned has broken its seal. Again, we are to fight it. Save at the nearby Bird Statue and exit the room. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As you exit to the large pit, you'll notice the area is spiffed up somewhat and a wooden track has surrounded the uppermost portion of the area. This track is where Groose's new contraption is located. It is, in essence, a mobile catapult for Bombs! Anyhow, drop to the bottom of the pit as before and the Imprisoned will emerge from the depths of darkness below. ________________________ | BOSS: The Imprisoned \ |_________________________\___________________________________________________ | Battling the Imprisoned is similar to the first time around. As before, | | you want to kill it by repeatedly shoving the stone spike into its head | | three times (nine hits) before it reaches the temple. You can achieve this | | by either cutting off the boss's eight toes from its feet, or by using the | | whirlwinds or a jump from a higher ledge to reach the boss's head. With | | the latter method, you may be shaken off, but, if not, you have a pretty | | open shot at the spike. To drive the spike in, use vertical slices | | appropriate to the situation. | | | | However, there is another thing the boss can do other than step on you or | | use its foot shockwaves (which can be guarded with a shield). It can climb | | walls. That is partly why Groose's catapult is here -- whenever the | | Imprisoned tries to climb a wall, if possible, press Up and aim to launch | | a Bomb at it and stun it. You aim with the Wii Remote, use the Control | | Stick to move along the wooden track, and press A to shoot. | | | | If you EVER hit the Imprisoned with a catapulted Bomb, it is stunned. That | | is where my strategy comes into play. Rather than get repeatedly battered | | by the boss's feet, go up to a ledge higher than it and stay above its | | head. Do not yet jump on its head. Wait for Groose to stun it with a Bomb, | | then jump on the head and do some up-down vertical strikes. | | | | Repeat this process another two times. Note that, after being hit with the | | spike thrice, the boss will shake you off (when applicable) and then | | usually do a forward charge. Avoid it and follow it, then repeat. | |_____________________________________________________________________________| After defeating the boss, go to the bottom of the pit to find the sealing spike. Hit it with a Skyward Strike, then trace the design. Afterwards, go to the Sealed Temple via the air vents, then inside the aforementioned building. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside, speak with Groose and the old woman, then head up to the Gate of Time. Hit it with a Skyward Strike to successfully open a portal to a time millennia ago. After a quick converse, you'll rush to the past. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Temple of Hylia =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive, finally, speak with Impa and you'll be told to meet up with Zelda in the next room. Go up the nearby staircase to find Zelda, then to watch a very lengthy and plot-revealing scene. Anyhow, your Master Sword becomes as powered up as it possibly can be. Go to Impa and speak with her again, then go back ... to the future! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back in the present, future ... whatever, speak with the old woman and Groose again, then leave the Sealed Temple and find a Bird Statue you can use to go to the sky, then fly northwest to Skyloft. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back home, do some stocking up and/or upgrading at Beedle's shop and the Bazaar. Do other desired sidequests, as well. Once you're ready to continue, go to the second floor of the Knight Academy and speak with Headmaster Gaepora in his room about the Triforce. It seems that he won't be much help with this matter; however, he does suggest that Horwell may know something about Levias within the Thunderhead. Go speak with Horwell. You then will learn that Levias has recently become possessed by some kind of monster. Horwell will agree to instruct you on a new charge, the Spiral Charge, for your Loftwing for use in the upcoming battle with Levias. All you have to do is a normal charge. You are then to hit 10 of the targets in the sky within two minutes (one per 12 seconds on average). No real strategy here - practice makes perfect, which is the whole point of this required exercise. Afterwards, you are told to go to the Lumpy Pumpkin because its owner makes a yearly offering (of pumpkin soup) to Levias. Use a platform and start flying. Head southeast to the Lumpy Pumpkin. If you've never been there, it is the island with a massive pumpkin on it functioning as the main and only building. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pumpkin Landing =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, go into the Lumpy Pumpkin. Go to the counter and speak with the owner/cook behind it. He'll speak of his usually-annual offering of soup to Levias. He cooks up a batch of soup for you to take, which Scrapper then comes to carry around. Save at the Bird Statue outside, then fly northwest into the Thunderhead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside the Thunderhead =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, descend and tilt more northward towards the rainbowed island - you can't miss it. Also watch it - the birds in the area will try to attack in earnest. Once you reach the island, dive onto it to quickly meet Levias, who is very obviously possessed by some beast. And so, you are to battle him. ________________ | BOSS: Levias \ |_________________\___________________________________________________________ | Once the battle begins, collect any hearts around the island you may need. | | You can also use this place for some health restoration when needed. | | Afterwards, dive off the edge and call your Loftwing. | | | | Once you do, the battle begins. It is actually quite simple -- there are | | four eyes trailing behind Levias. You are to Spiral Charge into all four. | | The bad thing is that this battle is pivotal primarily based on your | | control of a Loftwing (which is hard enough in this game when you demand | | accuracy). Then there is that Levias is about as fast as you, then that if | | the tail or eyes' optic nerves hit you, you lose a heart. | | | | I tend to try to approach Levias from the side. He is generally circling | | during this battle, so I kind of make a chord in the circle to beeline for | | where his tail end will be. Then I try to Spiral Charge an eye and repeat. | | | | The battle ends once you eventually hit all four eyes. | |_____________________________________________________________________________| After this, a creature emerges from what could be Levias's blowhole. Fly above Levias and slowly descend towards the lighter portion of his back, then dive onto it, tilting forward for the utmost accuracy. Upon a successful landing, this boss will begin. __________________ | BOSS: Bilocyte \ |___________________\_________________________________________________________ | During this battle, the Bilocyte's primary motive of dealing damage will | | be to shoot green orbs of poison at you. Begin by moving to around the | | middle of the platform. There, you are to counter the orbs by swinging at | | them with your sword. Hit one with a left-right horizontal slice, and | | another with a right-left horizontal slice, to hit the boss's head wings. | | Then hit another orb vertically to stun the boss, then go up to it and | | bash it with your sword. | | | | Repeat the above process and deal enough damage to the eye to continue. | | | | For the second phase of the battle, move as far away as possible from the | | boss. It will continue to throw the yellow orbs at you, but also will move | | after shooting the orb. Using the same "physics" as before, hit the orb at | | the head. You can continue to do this for a while. Alternatively, since | | your Master Sword has a long range with the Skyward Strike, you can attack | | it directly with those. However, that would put you in more danger, but it | | WOULD end the battle quicker. | |_____________________________________________________________________________| Okay, then. After the battle, Levias will finally regain control of himself. Speak with him and you'll learn some more about the Triforce, but still not its actual location. To find it, you need the Song of the Hero. It was broken into four parts, which are held by four dragons: the Water Dragon, the Fire Dragon, the Thunder Dragon, and Levias. You need to visit each of them (Levias is the last) to find the proper portion of the song. O-----------------------------------------------------------------------------O | MAJOR NOTICE! PLEASE READ BEFORE CONTINUING! | | | | At this point, we have only two choices of where to go: the Faron Woods or | | Eldin Volcano. I say two, because that brings me to my main point. | | | | You need to save the Lanayru Desert portion of the Song of the Hero for | | last. If you do get the song piece there first and speak with Golo the | | Goron in the Lanayru Caves twice, you are completely and utterly unable to | | complete the game, due to a game-breaking glitch. | | | | As such, I'd prefer that you go with the order of these as proposed in my | | walkthrough: Faron Woods, Eldin Volcano, then the Lanayru Desert. | | | | UPDATE -- I have recently learned of a downloadable patch to this. Check | | this URL: | | http://www.nintendo.com/consumer/systems/wii/en_na/ts_games.jsp? | | menu=lozss&submenu=rvl-ts-game-lozss-quest-info | | | O-----------------------------------------------------------------------------O Anyhow, exit the Thunderhead and head further southeast to the Faron Woods. Land within the green light beam, as per usual. Descend in the Sealed Grounds. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XVII - Faron Woods Once More! **SKY_417** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive back at the Sealed Grounds, Groose will tell that, already, the Imprisoned is soon going to break from the depths of the planet below again. Go to the bottom of the pit and let's take him down for good this time!! ________________________ | BOSS: The Imprisoned \ |_________________________\___________________________________________________ | Battling the Imprisoned is similar to the last time around. As before, you | | want to kill it by repeatedly shoving the stone spike into its head three | | times (nine hits) before it reaches the temple. How do you shove the spike | | in? | | | | Well, let's go in order. For the first third of the battle, you'll have to | | do one of two things. One: cut off all of its toes. This is quite the | | feat, seeing as it is moving very fast and releasing shockwaves with each | | step. I recommend hitting it with one of Groose's Bombs to stun it. Take | | off the toes on the stunned boss, one foot at a time, then shove in the | | spike with down-up vertical slices. Alternatively, use the above ledges or | | the central whirlwind to land on the boss's head, atop which you can use | | up-down vertical slices if you don't get shoved off. | | | | The boss will then get up -- way up -- for round two. It now is flying. | | You cannot get to it whatsoever until Groose hits it with a Bomb. Once he | | does, you need to go to the center of pit and do some more down-up | | vertical slices. | | | | The Imprisoned will then start flying again. Groose has also lost his Bomb | | supply, so you need to get up there. Use the whirlwinds around the pit to | | get up there. Speak with Groose, then get into the catapult. Aim for the | | boss's head (slowly adjust your aim at the head to go further back, then, | | when the big blue circle suddenly goes away, fire). Atop its head, do | | three up-down vertical slices to finish off the boss. | |_____________________________________________________________________________| After finishing the boss (yet again), head to the bottom of the pit and hit the sealing spike with a Skyward Strike. Then swing the Wii Remote in correspondence with the appearing design. Afterwards, use the whirlwinds to go up to and into the Sealed Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside, you'll meet up the old woman and Groose. The former will mention that the majority of the Faron Woods has been flooded by an unknown cause -- the reason why you couldn't really choose your landing location from earlier. An idea soon dawns on Groose -- using his catapult, you'll be launched far up and over to the Great Tree. Save at the nearby Bird Statue, then exit the Temple through the other door. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Grounds =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here, you should find the Goddess Wall repowered. Speak with Gorko to learn what he wants drawn (for me, it was a closed circle) -- if you succeed, you'll have the "tough" task of receiving a Piece of Heart! Then go back to and through the other exit of the Temple. There, speak with Groose to get flung. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faron Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After diving into the massively-extended Lake Floria, you'll find the Kikwi Elder, amazingly enough, on a lilypad near the Great Tree. Speak with him if you want, then start swimming to the northern portion of the tree and go to the bottom and through the hole to the tunnel in the Great Tree. Here, go along the path to the big room, grabbing air bubbles when possible, then swim to the top. Make landfall on the nearby ledge to speak with Faron, who ends up revealing (I think) that SHE flooded the land, albeit for a good cause. Anyhow, to get her portion of the Song of the Hero, you'll need to complete a task -- collect the many Tadtones she scatters outside the Great Tree to actually complete the music to the song. Exit the Great Tree via the nearby exit. Here, utilize the Bird Statue, then go along the path and run uphill and kill any Bokoblin you find. Head to the northeastern ledge (not the uppermost) and dive onto the lilypad below, releasing a Tadtone. Now, some stuff on Tadtones. Tadtones are, in essence, music note-shaped fish of various colors. They are generally in a group, although a few are swimming solo. To collect them, you need to spin attack through them. If the Tadtones are part of a group, you have limited amount of time to gather another in the group before having to start the group all over (the time is about three or four seconds). I'll now be detailing how to get to them using the pseudo-bullet method I've been using for the Silent Realms. -- Remember that yellow Tadtone you freed moments ago from the lilypad? Grab it. -- Go northeast for some light-blue Tadtones arranged in a circle. -- Go to the viewing platform of the temple ruins and go below it. You'll find four purplish Tadtones here. Go from one end to the other, avoiding the spiky balls as you go. -- Go south from there to find a red Tadtone along the ground. -- Go southwest slightly to find a narrow tree branch above the ground. A light-blue Tadtone is nearby. -- Go east now to find a circle-shaped path on the eastern portion of the map if you look at it. Look around for the eight Tadtones. This one might take a few tries. -- Go southwest to a hollow structure on the ground. Within it is a blue Tadtone. -- Go east from the structure mentioned above to find four yellow Tadtones in a line. Spin attack the middle of the group or get them in a line. -- Go to the south, near the Lake Floria gate, to find four purple Tadtones on the spiral path. -- Go northwest from there to the grassy ground. There are two red Tadtones here, each in a separate grass pile. You'll probably want to utilize the fact that the spin attack cuts down the grass. -- Go to the southwestern portion of the map now to find a very long passage with fifteen blue Tadtones along it. Be sure to grab an air bubble shortly before coming here. -- At the northern end of the above passage, you'll find a Bird Statue in the vicinity. Go to a different tunnel passage nearby and you'll find eight green Tadtones along it. -- Go east now and stick to the ground to find four light-blue Tadtones in a circular formation. -- Go further east to find a similar cluster of yellow Tadtones beneath the Kikwi Elder's lilypad. -- Go northwest and along the ground path to find two more blue Tadtones. One is on one side of the path, and the other on the opposite side. -- Go north to find the looping path as seen on the map. There are four red Tadtones around this loop's area. -- Go northwest to find a boulder stuck in the wall. Spin attack the nearby Froak into it, thereby removing the blockade and revealing a solo green Tadtone. After collecting every single Tadtone, go to the northern side of the Great Tree and to the bottom of the area. Go inside the tree via the tunnel. Go to the top of the tree and surface onto the ledge. Speak with Faron to learn one part of the Song of the Hero, as well as to drain the forest of the flooding. Since we're here with new items ... I'm going to let you find some more Goddess Cubes. Ascend to the sky and go back down to the "Forest Temple" Bird Statue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deep Woods =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive, go to the east side of the entrance into the Skyview Temple. Look up and you'll find some vines above a small ledge. Reach the vines via the Clawshots, then go along the path to a Goddess Cube. Hit it with a Skyward Strike, then hit the ground. Use the Bird Statue, go to the sky, then re-descend at the "Floria Waterfall" Bird Statue. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lake Floria =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive here, face directly opposite the entrance to the Ancient Cistern and look above. Use the Clawshot to reach the vines, which lead to another Goddess Cube. Activate it with a Skyward Strike, then return to the sky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Time for some Goddess Cube chest catching up! - The first Goddess Cube above triggered a chest on Beedle's Island. Ride there by sleeping in Beedle's shop during the day and, at night, jump from the ship to the ledge with the chest. The chest contains a Rupee Medal! - The other Goddess Cube triggered a chest on Fun Fun Island to the southwest of Skyloft. Fun Fun Island has a small platform below it; there, you'll find the proper chest, in which you'll find a Gold Rupee! Do any other stocking up you may need to in Skyloft (although it won't really help, given what occurs in a moment), then descend into the northeastern red light to the Eldin Volcano region. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XVIII - Eldin Volcano Once More! **SKY_418** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eldin Volcano =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Right as you land, the Eldin Volcano will erupt and some weird stuff will happen. Long story short, you'll end up in a Bokoblin prison. You'll have ABSOLUTELY NO EQUIPMENT (except the Goddess Harp *scoffs*) and be nearly dead (I went from eighteen hearts to TWO). Pick up some of the stuff around the room and smash it against the walls to find a few hearts (two or three), then lift the barrel. A Mogma will burrow into the cell and, after a short conversation, you'll receive your Mogma Mitts back. I'd prefer my Master Sword, especially considering what you'll learn in about five minutes with this guy and the general current circumstances. Burrow into the ground nearby, then go straight through the tunnel and out the other end. You'll find a chair nearby. If anything was worth taking a few seconds of your spare time (game-wise), it would be this chair. Heal yourself and exit through the tunnel. Outside, use the Bird Statue and the video-hint Sheikah Stone if you want. Afterwards, go along the path and you'll find the Mogma from earlier. He'll show you the spots where your gear is, then mention how you need to avoid the guards here. (Kind of like the early Forsaken Fortress in Wind Waker, okay?) Turn around and face the ledge you jumped from. Take the left path and go along it AFTER the Bokoblin turns around. Follow it until you can reach the lower area on the left. Go there when possible and burrow underground with the spot nearby. Break the breakable, lighter boulders, then smack the Bomb Flowers to get rid of the darker boulders. Emerge through the northern hole and climb the ledge, heading uphill. You'll find a wooden tower. See that light around it? It is a no-enter zone. Just remember to stay out of the light -- anything beyond the yellow ring is relatively safe. Anyhow, drop to the lower area and underground. Ignore the Moldorm and go north to emerge. Here, climb the ledges you find nearby and open the chest for the Gust Bellows. Use it so as to get rid of the molten rock on the ledge below you. Continue up tthe path around the other side of the tower to find two Bokoblins patrolling the next path. Follow the first one (when going away from you), then, when it stops, use the fences for cover -- they cannot see through hole-riddled fences. At the last fence, wait and stay on the left side, then start moving once the other Bokoblin begins walking away. Go around the left side of the fence to avoid it, then use the nearby dirt patch to burrow underground. Underground, shatter the boulders to eventually find another Moldorm ahead. Ignore it and continue east. Break the boulders and get out of the tunnel. Aboveground, drop down the ledges nearby to find a chest, in which you'll find your Clawshots. Look around to find four or five Peahats just floating around and Clawshot along this chain of them. At the last one, Clawshot to the vines nearby and get onto the ledge below the vines. Go around this ledge to soon find some platforms floating along the lava current (you may have to wait, but they WILL come). Jump onto one when possible. When possible, exit onto a ledge on your right. Follow the path to get a better view of the bridge ahead. Go along the path and a Bokoblin will be patrolling the path above this ledge. Wait for it to turn around, then speed by it on its left side and go behind the fence. Pull out your Clawshots and Clawshot to the vines on the ledge near the bridge. You will find some Bomb Flowers nearby. Do a 180 from the bridge-gate combo to find a wooden tower. You are to use one of the Bomb Flowers nearby to knock over the tower. Once you do, get the chest near the fallen tower to find your ever-trusty Whip. Return to the bridge and use the Whip on the Peahat plant on the other side of the gate, then Clawshot to the Peahat. Land on the other side and utilize the Bird Statue. Go to the elevated path on the right side -- it leads to the whirlwind tunnel, but is blocked. Continue along the path to find a patch of Bomb Flowers. Grab one and clear the boulder blocking the cave entrance, then get another one to unblock the whirlwind tunnel. Then float up to the above area. Here, go left and across the bridge. Go down the path and ignore the Fire Keese in the cave -- you'll be fine if you run. On the other side of the tunnel, go across the fallen tower and look to the left. You'll find a Peahat. Clawshot to it and go along the apparent chain of them to the last one. Above the incline, fall onto one of the magma platforms that come across. Get onto the non-tower ledge next. There should be a few Bomb Flowers nearby; situate yourself near one. As the next magma platform comes across, grab a Bomb Flower and jump onto the platform, then toss the Bomb Flower at the tower. Once it topples, jump onto the nearest ledge and go back to the fallen tower's ledge via ANOTHER magma platform, where you'll find a chest. Inside is your Slingshot. Use the Clawshots now to go back up the Peahat chain, dropping to the ground at the other end. Go uphill to find an encampment, the one near the Earth Temple. This area is guarded by Bokoblins -- you can make things easier here by stunning the guards with your Slingshot. Dash past the first one, utilize the Bird Statue, then go past the second one in a similar manner. During this time, you'll find some Red Chuchus -- at this time, it is impossible to deal with them in a reasonable manner. At the watchtower, shoot the Bokoblin atop it with the Slingshot and move quickly over to the dirt and underground. Here, break the boulders and smack the Bomb Flower to the east to clear out some impeding rubble. Emerge via the nearby hole. You'll find your Bomb Bag in the chest nearby. Dig nearby as well to find an air spurt. Ride to the above ledge and refill your Bomb Bag if needed, then throw a Bomb Flower at the tower to knock it over. Now, backtrack through the Earth Temple entrance area, using the Slingshot as before to stun the guards before going past. Go through the encampment and across the fallen tower. Continue along the linear path to the wind tunnel exit room, then go towards the super-heated room. Clear the path ahead of you with the Bombs and go up the incline to the Volcano Summit. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Volcano Summit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, go forward and open the small chest for ... a Blue Rupee. Get atop the ledge behind it and you'll find your Master Sword! Pull it out using the on-screen prompts and now we can take revenge on these little beasts with gusto. *laughs maniacally* Nearby, you'll find a Bird Statue and a dig spot. Use or capture the fairy you dig up, then go into the eastern room. Skyward Strike the Cursed Spumes in the lava, then pre-charge a Skyward Strike. Jump onto one of the lava platforms as they come across, then launch your Skyward Strike at the Goddess Cube. Go along for the ride on the platform. The eastbound doorway is temporarily blocked, so go to the northern ledge and go along the path to the next room. There, drop down and thrust a water plant onto your sword. Go to the magma ahead and use a sword attack to put the water on the magma to temporarily create a platform. Use it to go across. Drop down here and defeat the Fire Keese and Bokoblins that come around. Open the nearby chest to fully restore the rest of your gear in entirety. Cross over to the other side of the room and ascend the ledges. Bomb the blockade to be able to return to the entrance. There, go back into the eastern room and ride the lava platform back to the stairway. Ascend the stairway and go into the next room. Here, you'll find a raised drawbridge. Remember that Earth Temple puzzle? Anyhow, cut down the rope on the ledge, then use the Hook Beetle to cut the ropes to the left and right of the bridge. After the bridge fully lowers, go along the path to meet up with the Fire Dragon and to learn the second portion of the Song of the Hero. Afterwards, you'll be outside of the volcano, next to the Earth Temple. Just go ahead and ascend to the sky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Now, to locate the Goddess Cube from earlier. It is in the Thunderhead to the north of Bug Rock. Land on the southern end of the island, burrow into the tunnel, then exit to the northeast to reach this chest; inside, you'll find an Empty Bottle. Do any other stocking up you may need to in Skyloft. When ready, descend into the Lanayru Desert via the southwestern yellow light. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XIX - Lanayru Desert Once More! **SKY_419** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ O-----------------------------------------------------------------------------O | MAJOR NOTICE! PLEASE READ BEFORE CONTINUING! | | | | You need to save the Lanayru Desert portion of the Song of the Hero for | | last. If you do get the song piece there first and speak with Golo the | | Goron in the Lanayru Caves twice, you are completely and utterly unable to | | complete the game, due to a game-breaking glitch. | | | | As such, I'd prefer that you go finish up the Faron Woods and Eldin | | Volcano portions of the Song of Heroes before beginning to go further. | | | | UPDATE -- I have recently learned of a downloadable patch to this. Check | | this URL: | | http://www.nintendo.com/consumer/systems/wii/en_na/ts_games.jsp? | | menu=lozss&submenu=rvl-ts-game-lozss-quest-info | | | O-----------------------------------------------------------------------------O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Mine =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Upon arriving, land at the "Lanayru Mine Entry" Bird Statue. Once you land, Clawshot onto the ledge above and go speak with Golo the Goron. Before doing so, please, once again, read the boxed notice above here. Anyhow, once your speak with him, you'll get ten times your donation to his project from earlier. You'll also learn that the Thunder Dragon resides in the area past the tunnel he discovered. Go along the path to the tunnel entrance, then Clawshot across the gap and into the caves we go! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Caves =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you enter the area, go along the path to the main room and look southward. You'll find an accessible tunnel on the ground. Roll a Bomb into it to clear away the rubble. Sit on the chair nearby to heal any hearts, then go through the tunnel. On the other side, approach the group of Blessed Butterflies and play the Goddess Harp near them. This brings up a Gossip Stone. Anyhow, finish any other business you have here, then continue to the Gorge. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Gorge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive, go forward to the Bird Statue and examine it. Then look to the west. You should see a large boulder atop a platform, consequentially blocking your path. Also nearby should be a cactus with a Bomb Flower on it. Pick up the aforementioned Bomb Flower with your Hook Beetle and drop it onto the boulder. Hop across the platform and to the opposite ledge. Go downhill to the end of the path. If you look to the southeast and down, you should see some sparkling. Send your Hook Beetle there to find a Small Key. Afterwards, go back uphill and open up the locked door. In the next room, cross the gap by Clawshotting the Peahats and the Clawshot target at the end of the path. Proceed to the next room and you'll find a Timeshift Stone underneath some rubble in the mine cart. Trigger the Timeshift Stone and speak with the robot nearby. The mine cart should soon begin to move. Follow it to and through the doorway nearby -- you open the door with the nearby floor switch. In the next room, you'll probably notice enemies awakening due to the influence of the Timeshift Stone. While not really impeding the mine cart, you will want to both defeat the enemies while staying within the influence of the Timeshift Stone. At the far end of this room, step on the floor switch and we'll continue to the next room. Here, you'll watch the cart go along a different track while a bridge, made within the Timeshift Stone influence, is made. Go along the bridge and then climb up the vinery on the right at the end of the path. Go up and step onto the floor switch, then drop down and follow the mine cart. Follow the bridge that is formed soon. When possible, go around the corner and climb atop the higher platform that first appears, then go up the vines to the next ledges. Further ahead, slice apart the Deku Baba and Clawshot across the gap to some more vines. Get onto the ledge and step onto the floor switch, and the mine cart will continue forward. Clawshot back across the room onto the vinery, then start going left. Continue to the gap in the wall; use the "Leap" command when the gusts of air have ceased. Once the bridge platforms start to appear again, step onto them and Clawshot to the target across from you, and continue this. At the ledge, step onto the switch. Continue and start Clawshotting the targets once they're within the influence of the Timeshift Stone, then, at the end, Clawshot to the vinery above the doorway. Drop to the ledge below and step on the floor switch. Once you finally continue to the next room, defeat the enemies that arise from the past. Eventually, the cart will be blocked by some bars; use the Whip to bring the wall switch on the other side down. Continue along, past some more enemies, then you'll need to start using the Whip to swing across the gaps, using the posts above the gaps. Further ahead are some Blade Traps -- you'll just have to avoid them to the best of your ability. At the end, the mine cart will be blocked by a door. Backtrack a bit and dash up the quicksand hill, being sure to grab the Stamina Fruit as you do. Back on solid ground, pull down the wall switch, grab a few hearts, and continue to the next room. In the next room, you'll pretty much be walking alongside the cart while you fend off the enemies. About halfway through, you'll be stopped by a Beamos. Defeat it and continue to the door. Defeat both of the Beamos nearby, then Whip the wall switch on your left to open up the door to the outside. Outside, go along the bridge that is formed by the Timeshift Stone's influence, defeating the Deku Babas as you go. Soon, the cart will get stuck by some rocks. Look north and you'll notice some Bomb Flowers on a wall. Launch the Hook Beetle to them and drop one Bomb Flower onto the rocks (the brown ones; we don't exactly want to fall!) Further ahead, you'll find two more Deku Babas and a Quadro Baba. Defeat them and proceed back to the entrance area. Here, the mine cart will proceed onto a switch and increase the influence of the Timeshift Stone, which includes reviving the Thunder Dragon from the dead. Speak with him to learn that he is sick and cannot sing his part of the Song of the Hero for you. Speak with him to learn that a seedling from the Tree of Life was planted; it is supposed to bear a fruit that is a cure-all. He'll point you to the location of it. Go northeast to a new bridge and follow this path to the quicksand. Dash across it to the platform in the center and get on there. Clear away the large mound of sand via the Gust Bellows to reveal a Timeshift Stone. Strike it and you'll find the seedling. Dig up the Life Tree Seedling and speak with the robot nearby. Now, go around here -- you can find a few Ancient Flowers and the last Goddess Cube I've found in the game. Afterwards, use Hook Beetle to trigger the mine cart Timeshift Stone, then go back along the path. Then use the Bird Statue to return to the sky. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Overworld =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you want to hunt for the final Goddess Cube chest, you'll need to go Inside the Thunderhead, north of Bug Rock. Land on the southern end of the island and burrow inside, exiting to the northwest, to find your Small Quiver. Anyhow, our next goal is to find a place where we can plant the Life Tree Seedling. How about the Faron Woods? Go there and land in the Sealed Grounds area, then head into the Temple. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Head towards the Bird Statue, in the grassy, sunny area. Speak with Groose to note the patch of dirt here. But yet, let's not plant the Life Tree Seedling there -- it would take years and years to grow. Go through the Gate of Time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Temple of Hylia =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back in the past, speak with Impa if you want to. Head to the past version of the dirt patch Groose mentioned and plant the Life Tree Seedling there. Then go back ... to the future! (Getting sick of that yet?) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Back in Link's time, go to the large tree. It is in the patch of dirt we planted moments/centuries ago. Roll into the tree to get a Life Tree Fruit, which Link himself cannot utilize. However, I'm quite sure the Thunder Dragon can. Leave the temple and return to the sky. Return to the Lanayru Desert and land at the gorge. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lanayru Gorge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you come back, go and speak with the Thunder Dragon again. He'll munch on the Life Tree Fruit and be completely cured of his illness. As one part of your reward, you'll learn the third part of the Song of the Hero. Then you learn of the second part of your reward. By speaking to him after this conversation, you can rebattle bosses you've fought throughout the game in a series. The further you go in this series, the better your prize when you quit. I highly recommend doing this -- quit when you can get the Piece of Heart and the "Absurdly Sturdy Shield" (it is the IMPOSSIBLE-to-break Hylian Shield). You can also fight all of the bosses in a row for 2,000 or 9,900 (?) Rupees -- it will depend on whether it is Hero Mode or not. However, you will seriously want to note that all you can use during these fights are your sword, EQUIPPED shield, and any items you had at the time you originally fought the boss. You also can redo the Silent Realms for other prizes, but the boss fighting has the most prestigious rewards. Anyhow, do what you want here, then return to the sky. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XX - The Thunderhead and Skyloft **SKY_420** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Proceed further in this section when, and only when, you have three of the pieces of the Song of Hero: one from Faron Woods, one from Eldin Volcano, and one from the Lanayru Desert. Once you have them, head to the sky and fly into the Thunderhead. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside the Thunderhead =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Go further northwest and you should find Levias -- you can't miss him; he is the huge, gray, whale-like thing flying through the sky. Dive onto his back and Levias will teach you the fourth and final part of the Song of the Hero. After the resulting scene, you'll be told that you have one last trial to complete, somewhere in the skies. The location of said trial becomes a Dowsing option, but there is no need for that, as I'll point you there. Begin by exiting the Thunderhead and flying to Skyloft. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once you arrive, go to the southern portion of town, towards the Light Tower. Near the Tower's base, you should find a grouping of Blessed Butterflies. Play the Goddess Harp near them, in time with the circle of light, then thrust your sword into the group so we can begin our final Silent Realm. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Goddess's Silent Realm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Once again, upon arriving, you'll receive your Spirit Vessel and Fi will offer to explain the basics to you. The only thing here to mention is this -- the Waking Water here is special. Take the places where the lakes are, for example. You cannot swim in it -- only walk atop it. Just FYI. Anyhow, to the Sacred Tears! -- Go due north and you'll find a Sacred Tear. -- From there, go north and upstairs. At the top, watch out for the Watcher; let it move towards the buildings. Once it does, run onto the left platform and grab the Sacred Tear beside the Guardian. -- Go to the other side of the aforementioned Watcher's path and let it move towards the platform you were on mere moments ago. Once it does, dash to the east and grab the Sacred Tear near that Guardian. -- Go to the eastern side of the Bazaar. Near a tree should be another Sacred Tear. -- Go north to the long staircase north of the Bazaar, atop which you'll find another Sacred Tear. -- Next, head towards the Knight Academy. You'll notice a box, a Sacred Tear, and a Watcher. Whenever the Watcher's patrol does not cover the box, pull it back; you might need to do this two or three times as long as your cover isn't blown. Once the box is far enough away, climb onto it and grab the Sacred Tear. -- Go around to the left side of the fences and climb onto the ledge next to the wall. Follow it to the overhang over the Knight Academy's ground floor doorway. Go along the path to the vines and start climbing. Avoid the Watcher and grab the Sacred Tear near the Guardian. -- Drop down from the roof, onto the overhang again, and go along the path back to the large staircase north of the Bazaar we ascended earlier. Go east and drop down the ledges. Keep your eyes to the northwest to find a wooden bridge. Go along it, when the Watcher is facing away, and carefully climb on the support beam to the Sacred Tear. -- Return to the main bridge and go back across the bridge to where you started crossing. Continue east to the open area to find another Sacred Tear in an open area. -- Dash CAREFULLY across the four rock platforms nearby towards Waterfall Cave. There is some Waking Water below you; again, be careful. You'll find the Sacred Tear on the other side. -- Go back across the platforms and head south along the main path. You should soon come to the bridge over the river. When the Watcher isn't patrolling the middle of the bridge, run up and get the Sacred Tear. -- Now, stand on the railing of the bridge and, if you're lucky, the Watcher won't notice you. Go across to the east side and uphill. You'll find a bunch of Watchers nearby in the pumpkin patch. You'll want to carefully analyze their patrol paths to find an easy path to the Sacred Tear, as well as a path out. (Of course, you could just dash in, get caught, and all that, but it is very risky.) -- Go back downhill to the bridge. Now, look southeast and you'll find a low path between two of the houses. Look carefully at the alleyway before going through, because it WILL fill up with some Waking Water on occasion, so be sure your path is dry before crossing. The Sacred Tear is past the alleyway next to the Guardian. -- Go back through the alleyway and go south to the graveyard. A Watcher will be patrolling the hill near the entrance there. Avoid it and dash into the graveyard; the Sacred Tear is near a Tombstone. -- Okay, the last one. This one is actually atop the Light Tower. Go north and get onto the bridge railing, then CAREFULLY crossing. Once you do, go south to the ring of light. Climb up the ladder and watch the above the Watcher. Wait for it to pass before climbing up. At the top, grab the Sacred Tear. Once you have the Sacred Tear, take a nice long DASHING jump off of the Tower to hit the ground below (it won't terminate the trial). Then just walk a few steps into the circle of light. There, you'll receive the Stone of Trials. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Skyloft =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After returning from the Silent Realm, Fi will tell you that the Stone of Trials is one of a pair. The other one is in Skyloft. Go towards the waterfall to the northeast and cross the four rock platforms. On the other side, examine the bird statue with one eye and you'll end up inserting the Stone of Trials beside what is apparently its partner. Afterwards, the statue opens up, revealing a cannon. A cannonball is shot at the bottom part of the island with the Goddess Statue on it, and it soon crumbles to pieces. A structure beneath is revealed -- it is your next dungeon, the Sky Keep. A few more cannonballs are shot, which become Clawshot targets. After the scene, stock up at the Bazaar if you feel like it, then cross the Clawshot targets and go into the structure. ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XXI - The Sky Keep **SKY_421** ______________________________________________________________________________ ============================================================================== ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sky Keep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O-----------------O | Entrance Room | O-----------------O Once you enter, you'll be notice a Bird Statue and treasure chest nearby. Save with the former, and open up the latter to receive the Dungeon Map. This will update itself automatically -- you'll understand what I mean momentarily. Anyhow, go into the adjacent room to find a control panel. This panel will control the locations of the rooms throughout the Sky Keep. There are eight rooms and one gap arranged in a 3x3 square, with you being able, with this panel, to move the rooms into the gap. Begin by... - Move the central-right room down one space. - Move the center room right one space. Then go into the next room. O---------------O | Forest Room | O---------------O When you get into the next room, go to the right and defeat the Deku and Quadro Babas. Go to the gap ahead. Look up and you'll notice a swinging post. However, the gap is too big for just your Whip alone. Launch the Hook Beetle across the gap and cut loose the rope found on the opposite ledge. Hit the swinging post with your Whip, swing to the other rope, then swing to the ledge. Cut down the above Skulltula with an Arrow or something, then hit it with a fatal blow. Go around the corner and use your Bow to shoot down the Furnixes across the gap nearby. Clawshot to the rotating column, then go to the other rotating column, then to the Clawshot target to the west. Drop down and you'll notice the streams of fire leaving the alcoves further along the path. Look near the bottom of the vinery of the second rotating column to find Bomb Flowers. Using your Hook Beetle, take a Bomb Flower from that column and run into the Pyrups inside the alcoves to kill them -- this may take two or three tries because there are three Pyrups total. Afterwards, swing across to the wooden platform nearby via the rope. Face the next hanging wooden platform and blow the Gust Bellows at it. Repeat a few times, jump to the platform, then repeat this to get to the ledge. Here, go to the group of Blessed Butterflies to summon a Goddess Wall. You'll also find a Bird Statue nearby. Pull the wall switch nearby, then go into the next room. O----------------------O | Timeshift Orb Room | O----------------------O Use the nearby Bird Statue if you want, then look to the left. You should find a Timeshift Orb down there. Go there and pick it up. Go back down the hall and through the now-open doorway, thanks to the Timeshift Orb. Defeat the Technoblins that pop up as you do so. Go downstairs and defeat the Sentrobe nearby. You'll find a differently-designed tile nearby; drop the Timeshift Orb there. Climb the ladder nearby and pull down the above wall switch, opening the below gate. Drop down and snatch up the Timeshift Orb, going into the newly-unlocked room. Step on the floor switch here and toss the Timeshift Orb through the opening. Go around and climb the ladder to the top, then go across the room. Over there, step on the floor switch to drop out the Timeshift Orb (once the conveyor belt gets it there). Next, carry the Timeshift Orb over to the platform above the gap, transforming it into one of the wind vane platforms. Drop it there and start blowing it with the Gust Bellows across the gap. At the bars, you'll need to go forward yourself and step on the floor switch, then continue blowing the platform across the gap. Once it is at the end, an eye switch should open up on the opposite wall. Shoot it with an Arrow. Continue along the path yourself and pull on the wall switch to completely move the platform across. Jump onto the platform, grab the Timeshift Orb, and take the Timeshift Orb into the next room. Pull the wall switch next a barred doorway as you do, to make a future shortcut. Here, step on the nearby floor switch and throw the Timeshift Orb onto the conveyor belt. As it moves along, go around the corner and defeat the enemies that arise due to its influence. Ignore the lever nearby for the moment as you continue going across the room. Once the Timeshift Orb is at the opposite end, and all of the enemies here are defeated, look above the Timeshift Orb and you should see an eye switch or two. Shoot it/them down, then go to the level. Use your Whip to move it the other way, reversing the direction of the conveyor belt. Continue looking up with your Bow -- as the Timeshift Orb moves, more eye switches are revealed. Shoot down each one -- you can repull the lever as you need to. Once all five switches have been hit, you'll be able to go to the control panel in the adjacent room. Here, make the following changes to the area: - Move the top-center room down one space. - Move the top-left room right one space. - Move the central-left room up one space. - Move the bottom-left room up one space. - Move the bottom-center room left one space. - Move the central room down one space. - Move the central-left room right one space. Afterwards, go back through the room with the eye switches and all that to the hallway you originally entered into. Go back into the forest room, then, using the shortcut opened earlier, go back through to the next room. O--------------O | Fiery Room | O--------------O Once you arrive here, utilize the Bird Statue nearby. Go along the path to the left, defeat the Red Chuchus as you go. Cut down the grass at the end and you should find a tunnel in the wall nearby. Crawl along it, going left at the fork, to find a room with a lone Bomb Flower. Restock your supply if needed, then roll a Bomb Flower into the tunnel to clear the other branch of the fork. Go down that path now and you'll find a giant Red Chuchu. Defeat it, then burrow into the dirt in the corner. Here, go north and break the boulders. Hit the switch to move the gate aside, then resurface from where you entered. Back up, go through the tunnel to the entrance area, then go along the right path this time. Defeat the Dark Lizalfos further ahead, then read the stone tablet to learn about hitting the switches found behind the statues from low to high. Nearby is a bowl-holding statue beside some lava -- toss a Bomb into the bowl to reveal a switch. Ignore it for the moment, because it is the SECOND switch. Turn around to find a circular ledge overlooking a winding hill. Climb up to that ledge and roll a Bomb onto that hill, straight onto it, and it should land into the statue's bowl, revealing the switch. Hit this switch with an Arrow or something, then do the same with the other switch we've revealed. Dash down the hill to the low switch, then climb the vinery nearby. Up here, turn and look ahead -- you'll find a bunch of trees surrounding a Bomb Flower. Use your own Bombs or Skyward Strikes to cut down the trees, then you can send a Hook Beetle over there to crash the Bomb Flower into the other trees there. Also use the Hook Beetle to use the Bomb Flower to destroy the trees on the ledge to the left. Afterwards, use the Hook Beetle to grab the Bomb Flower and drop it into the high bowl-holding statue; trigger the switch with something afterwards, which opens up the barred gate below. Drop down to the ledge nearby and dash across to the gate. Go on through. Go in there and burrow into the dirt in the corner. Here, smack the Bomb Flower to the left, dash-crawl around it, then smack it upwards, clearing the rubble. Crawl along this path to the switch and smack it. Go back along the path and emerge from underground. Backtrack along the path to the gate. Go into the other room and you'll find another patch of dirt -- burrow into it. Here, go forward and the gate will close behind you. You'll have to defeat them much as you have before. Once you go, crawl to the northeastern corner and get back aboveground. Here, pull down the nearby wall switch to make another shortcut. Ignore the control panel nearby; just go into the next room instead. O------------------O | Mini-Boss Room | O------------------O Once you arrive, you'll have to fight Scervo again. Sort of. ___________________ | BOSS: Dreadfuse \ |____________________\________________________________________________________ | Well, more of a mini-boss -- but it doesn't really matter. Much like last | | time, you should shield bash him whenever he attacks. While he is stunned, | | you can use thrusts to attack him, although I found that vertical slices, | | which are easier to do than thrusts, are also more easily usable. After | | almost knocking him off, he'll lose his electric weapon and the gate will | | move closer to you -- as before, don't touch it or you'll get hurt. Knock | | him off almost a second time and he'll lose his left arm and the gate | | moves even closer. Repeat the process one last time to finish him. | |_____________________________________________________________________________| Afterwards, Clawshot across the gap and open up the chest to get a small key. Use the Hook Beetle, if you want, to collect the five or so hearts around the edges of the room. Afterwards, go further along to a control panel. Make these changes: - Move the top-left room down one space. - Move the top-center room left one space. - Move the top-right room left one space. - Move the central-right room up one space. - Move the bottom-right room up one space. - Move the bottom-center room right one space. - Move the bottom-left room right one space. - Move the central-left room down one space. - Move the top-left room down one space. (Just to check: the room with the green Triforce emblem needs to be to the left of the central room (the one you're in).) Afterwards, continue down the hall to the next room. O----------------------------O | Triforce of Courage Room | O----------------------------O Once you go forward, Fi will notify you that the mark of Farore is behind the barred doorway. Nearby should be a locked door; go through it with the Small Key. In the next room, you'll find two Moblins. Use the dash-jump technique to jump over both of them, then start killing them from behind one at a time. If you find this troublesome, use your Bow (with charged shots if possible). After getting rid of them, continue into the next room. Here, you'll want to keep your shield up as you enter -- there are a bunch of Bokoblin Archers along the walls. From the somewhat-shielded entrance alcove, shoot down as many as you can, then proceed into the room and take down any that remain. As you do so, some Bokoblins and Stalfos will come up. Defeat them, too, then continue into the next room. By the way, if you need some healing, send the Hook Beetle through the eyes of the skull head in the wall to find several hearts. In the next room, you'll have to fight a bunch of Cursed Bokoblins alongside a Stalmaster. Take care of the Cursed Bokoblins first, through the fatal blow method as usual (you can also repeatedly hit them, but that might take too much time). Afterwards, start attacking the Stalmaster much like you would a Stalfos. Eventually, it'll bring out two more arms and swords, but that makes it no more than a stronger Stalfos -- you'll lose two hearts per hit, by the way. Anyhow, defeat it and the door nearby will open. Here, go into the next room to find the mark of Farore on the floor. Go to it and thrust your sword into it to reach an alternate realm, where you can simply walk up and grab the Triforce of Courage! This will also, thankfully, heal all of your hearts. After returning to the real world, pull down the nearby wall switch. Return to the mini-boss room. O------------------O | Mini-Boss Room | O------------------O Use the panel to make the following changes to the layout: - Move the top-center room left one space. - Move the top-right room left one space. - Move the central-right room up one space. - Move the bottom-right room up one space. - Move the bottom-center room right one space. - Move the bottom-left room right one space. - Move the central-left room down one space. - Move the top-left room down one space. (Just to check: the room with the red Triforce emblem needs to be to the left of the central room (the mini-boss room).) Afterwards, go into the next room. O--------------------------O | Triforce of Power Room | O--------------------------O Here, use the nearby Bird Statue. Fi should point out the river of lava nearby. That is your only viable path for now, so go towards it. Launch your Hook Beetle and go down the river. At the wall near the end, turn around and you should see a crystal switch above the statue head -- hit it. Next, return to controlling Link. Hit the water plant above the river of lava with the Hook Beetle or something to make a platform, then ride it down the river. Kill the Fire Keese along the way. Close to the end, look up to find a water plant on the other side of the fence. Hit it and, when near the end of the path (beside the short fence), jump across and get onto it. Start riding. As you do, there will be a lava waterfall at the other end -- hit the crystal switch above it before you get there. At the end of that path, jump onto the platform and use the wall switch to make another shortcut. Shoot the water plant nearby and start riding. As you do, a crystal switch will be above the statue you pass -- hit it. Also, be sure to hit the nearby water plant, to make another riding platform. At the end of the path, get onto the rock and, using your Hook Beetle, backtrack along the path and retrigger the switch. Afterwards, send the Hook Beetle into the alcove on the wall with the two statue heads whose lava flows you've been messing with to find a Silver Rupee. Next, hit the water plant near Link, on the other side of the wall, and jump across onto the platform. Continue riding the platform. As you do, you'll find some Cursed Spumes -- guard with your shield, or Bomb them. At the end, Clawshot to the above ledge and, there, thrust your sword in Din's marking. In the alternate realm, you'll find the Triforce of Power. Grab it to return to the real world. There, climb the nearby vinery and go along the path to a barred doorway. Pull down the wall switch nearby to clear the way. Go down to the entrance room from there, then to the mini-boss room. O------------------O | Mini-Boss Room | O------------------O Back here, go to the control panel and start moving each room in a counterclockwise manner until the blue Triforce room is due north of you, with the top-left and central-left rooms making a path from you (the center) to the blue Triforce room. Then go into the western room. O--------------O | Fiery Room | O--------------O Here, go north and through the shortcuts, then into the northern room. O-----------------O | Entrance Room | O-----------------O Go along the path and through the other doorway. O---------------------------O | Triforce of Wisdom Room | O---------------------------O This room houses the mark of Nayru, which Fi point out to you. Anyhow, defeat the Electro Spume in the quicksand nearby, then dash across to the hill, atop which you'll find the Timeshift Orb. Grab the Timeshift Orb and hit the ground. Since the quicksand becomes grass and all that, work your way to the other side of the room, where you'll find a differently-designed tile. Place down the Timeshift Orb there. Go to the top of the hill on the other side of the room and stand onto the platform. On the far high ledge, you can find an eye switch across the room -- hit it with an arrow, which lowers the bars to the left of the Timeshift Orb. Go back to and grab the Timeshift Orb, then go through the newly-opened doorway. Here, go along the path, defeating the Deku Babas and Quadro Baba as you do. Now, at the end of the path, we need to drop the Timeshift Orb somewhere where the platform you saw on the way is not raised, and the fan at the end is not blowing. Do so -- I put mine in the corner nearby -- and stand in front of the fan. Shoot an Arrow through the fan to the eye switch on the other side, which can only be seen if you're on the floor switch (which you probably already are). Afterwards, grab the Timeshift Orb and underneath the ledge on the east side of the room. Defeat the Technoblins there. Drop the Timeshift Orb so that the platforms nearest the ledge have risen. Dash across the quicksand and go up the hill nearby. Get onto the platforms and Clawshot the ledge, then go into the room nearby. Thrust your sword into the alternate realm. Here, grab the Triforce of Wisdom, completing the Triforce. After a few scenes, you'll end up back in the Sealed Temple on the surface. We'll continue into the next section. ______________________________________________________________________________ ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section XXII - The Endgame **SKY_422** ______________________________________________________________________________ ============================================================================= ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sealed Temple =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After watching the scenes resulting from the completion of the Sky Keep, we are back at the Sealed Temple. You honestly should think of going back to Skyloft and grabbing some Heart Potions (preferably with one upgrade on them), and grabbing the Hylian Shield from the Thunder Dragon. Finish any preparations you have left, then go through the Gate of Time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Temple of Hylia =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here, Impa will tell you to go through the doors of the temple to go outside (the doors facing the Gate of Time). Save the game with the Bird Statue first, then leave. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hylia's Realm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Outside, you'll find Ghirahim at the bottom of the pit with Zelda, performing a ritualistic, freakish dance to summon back Demise. He'll send up massive swarms of enemies to delay you. The majority of these enemies are plain Bokoblin, which can be dealt with in one slice by now, but they come in swarms, so expect many spin attacks and Skyward Strikes. Your goal is to simply continue down the path -- however, I highly recommend actually defeating the enemies on the way, because you will be blocked at certain points, and no one wants hundreds of Bokoblin in their face, Master Sword or not. The first of these blockades will have a group of weapon-wielding Bokoblin, numbering five or six. Defeat them and continue down. As you do, be careful of the Bomb-wielding Bokoblin -- you'll probably get hurt if you try to hit them with the Bombs in their hands, so wait until AFTER the Bomb is gone, then deal some punishment. The second blockade features three Moblins. You'll pretty much be able to use the jump-over-the-shield thing I keep mentioning. Afterwards, continue down. As you do (yes, more enemies. Starting to love that Heart Medal?), you'll find some more Bokoblin. In addition to the Bomb-wielders, you'll find some with weapons. The third blockade features a more-annoying blue Bokoblin. Defeat it and continue along the path. As you do, there will be some Bokoblin Leaders in the group. They can make the swarms impossibly more massive, thanks to their horn calls. The fourth blockade features two Stalfos. You can take care of them, I'm sure. Just try to use spin attacks so as to deal with other Bokoblins. Further on down the path, you'll end up fighting all types of Bokoblins, including the Archers, so keep your shield up (no bashing if you have the Hylian Shield ^_^). At the bottom of the pit, Ghirahim, infuriated with your speed, will futilely summon a last wave of Bokoblin. Defeat them and you'll soon fight Ghirahim. _____________________________ | BOSS: Demon Lord Ghirahim \ |______________________________\______________________________________________ | This first part of the battle is rather easy. Ghirahim is now covered in | | some metallic substance, and cannot be really damaged all to easily. If | | you hit him, all you do is push him back. Seeing as you're on a platform | | high above the ground, keep hitting him to push him back, using your | | shield whenever he tries to attack you. | | | | After Ghirahim falls off a platform, jump off of it yourself and do a | | fatal blow. Continue the cycle described above. Eventually, Ghirahim will | | start making his hands purple near the edge of a platform. When he does, | | carefully note their positions and slice between them so as not to touch | | them. There is a fair space of time before he does anything. However, note | | that if your sword does touch the purple hands, you and he will reverse | | positions, so quickly move back around! Continue the cycle until Ghirahim | | summons his weapon. | | | | For this second part of the battle, Ghirahim will swing at you when you're | | close; shield bash his attack. In fact, any time he directly attacks you, | | shield bash him and, while remaining locked-on, do a thrust to hit the gem | | in the center of his torso. You'll want to remain close unless you're, | | sadly, taking time to heal -- if you're too far, he'll merely shoot the | | red missiles from battles past or a large disc of energy. Both can be | | shield blocked. However, the disc can also be hit with your sword in a | | back-and-forth volley with Ghirahim until you succeed in hitting him with | | it, stunning him, much like the Phantom Ganon bosses of Wind Waker. | | Anyhow, continue this until he summons his big sword -- makes me think of | | Cloud Strife, almost. | | | | For the third part of the battle, with the large sword, you'll need to get | | close and attack directly. Ghirahim will use the sword to block -- if he | | blocks with the sword vertically, do horizontal slices repeatedly; if he | | blocks horizontally, do vertical slices. Continue to slice this while | | targetting him (and do it fast -- he'll soon jump back and heal his | | sword). Once you cut through the sword, do a thrust to damage him. Repeat | | a few more times and you will win. | |_____________________________________________________________________________| After defeating Ghirahim, there will be a few story cutscenes. More or less, Demise is unfortunately summoned back, and then challenges you to a battle in another place. He leaves while letting you prepare for the battle. This is your last chance to do any other preparations -- once the battle with Demise will begin, what you bring is all you get. I still highly recommend bringing along the Hylian Shield and two Heart Potion+ (I only used one; the second was for back-up). Of course, in the end, you decide what you bring. Before the battle, heal up by sitting in the chair in the Temple of Hylia, then go to the Bird Statue and save. Proceed to the portal of darkness in the pit below, and confirm with Fi that you are ready to fight for the fate of the worlds above and below the clouds. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Unknown Location =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After meeting with Demise and watching a scene, you'll begin the final fight! ______________________ | FINAL BOSS: Demise \ |_______________________\_____________________________________________________ | During the first part of the battle, Demise more or less only swings his | | sword at you, usually as a counterattack, but sometimes otherwise. Either | | way, you will want to shield bash it to stun him and get a hit in. | | Offensively, you should keep up your shield and wait for the attack to | | shield bash, or just repeatedly attack. The first several strikes will be | | blocked, but the fourth or the fifth strike will get through. (Note that, | | by strike, I mean an actual slice -- Skyward Strikes are disabled here.) | | After making your hit, he'll counter, you'll (hopefully) shield bash and | | get another hit in. | | | | That's pretty much all for the first part of the battle -- a block-and-hit | | session. Remember to keep your shield up at all times, in case he makes an | | unpredicted strike at you. | | | | For the second part, a thunderstorm moves in and Demise, now and at random | | points in the battle, will let his sword be struck by lightning, | | effectively electrifying it and removing your original method of striking. | | He also can now do a pseudo-Skyward Strike that is long distance, but can | | be shield bashed (except perhaps by the Iron Shield and its upgrades). | | | | Your only method of attack would be to raise your sword into the air and | | walk around, hoping to catch a lightning bolt. However, as you do, Demise | | will likely rush at you and knock you down -- if you did catch the bolt of | | lightning, it just left your sword. So, be ready to shield bash at any | | second and keep an eye on Demise, not Link. | | | | Now that you have your sword electrified, you have to wait for Demise to | | launch his own lightning disc from his sword, or you won't hit him. Once | | his sword is unelectrified, launch your disc of lightning and hit him. | | Once you do, move in and hit him a few times with your sword. | | | | You'll need to repeat the process above until your lightning disc actually | | knocks Demise over. The first time, COMPLETELY IGNORE the option for a | | fatal blow, as it is very likely to miss. Instead, just charge up another | | bolt of lightning. The second and later times, do go for the fatal blow. | | Link's sword will be infused with lightning and, hopefully, pierce | | Demise's chest, ending the battle. | |_____________________________________________________________________________| Soon, you will see the ending scenes for the game and the credits, effectively ending your gameplay. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ CONGRATULATIONS! YOU HAVE BEATEN THE LEGEND OF ZELDA: SKYWARD SWORD!! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ After the ending scenes, the first time, you'll be allowed to start Hero Mode. In essence, it is a bonus gameplay. The game will overwrite your file, if you choose to save, to create a file for it. In it, enemies do double damage, you begin with your bug/treasure collection from the end of the previous gameplay, conversations can tend to go towards the fact that you should already know what occurs, and some other stuff. ______________________________________________________________________ /\ /\ /__\ Section Five: Enemy Data /__\ /\ /\ **SKY_5** /\ /\ /__\/__\______________________________________________________________/__\/__\ [enemy name] ~~ Spoils Gotten: [what I've found the enemy to give away] ~~ Appearance : [what the enemy looks like] ~~ Other Notes : [anything else to note] =============================================================================== Ampilus ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A sand-snail, with a red body and grayish shell. ~~ Other Notes : This enemy often attacks with an electric tackle. Shield bash it to stun it, then proceed to defeat it. Aerial Bomb attacks also work. In the cases where the monster was on quicksand, you can temporarily stand on the shell to regain your stamina. Finally, this enemy becomes the Ampilus Egg when it is influenced by a Timeshift Stone. =============================================================================== Ampilus Egg ~~ Spoils Gotten: None. ~~ Appearance : A grayish-white spherical object. ~~ Other Notes : You can't really kill it. You just pick it up somehow (the Hook Beetle is preferable) and bring it to a power source in the building you're in. It will periodically electrify itself as well, so don't risk picking it up by hand. =============================================================================== Aqua Spume ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A bluish enemy that appears in the water; only really visible as a blue lump with eyes. Likes to shoot water. ~~ Other Notes : Hit it with a Bomb or an Arrow to finish it off. According to Shyguymaster777, you can kill it with a Skyward Strike. Such is true; a strategy I myself often use, but never thought too hard about putting in here. =============================================================================== Aracha ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts. ~~ Appearance : Whitish scorpion. ~~ Other Notes : None. =============================================================================== Armos ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A moving statue with some red and blue things on top (the propeller). ~~ Other Notes : To defeat them, hit their head propeller with the Gust Bellows until their mouth opens up. Destroy both crystals on both sides -- one needs a thrust. According to Shyguymaster777, it is best to hit the crystal requiring the thrust first to prevent the longer jump. This is a great idea. =============================================================================== Beamos ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A statue with a cylindrical body and cubic head that shoots lasers from an eye on its head. ~~ Other Notes : To defeat these, early on, approach it and hit any body segments with horizontal/horizontal-spin attacks. After the head hits the ground, thrust your sword into the eye. Later, you can use the Bow to directly hit the eye. To stun it, you can shield bash its laser (not recommended for Iron Shields or their upgrades), or twirl its head with the Gust Bellows. =============================================================================== Blue Bokoblin ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts. ~~ Appearance : A blue imp, more or less. Can wield various weapons, often a sword. ~~ Other Notes : None. =============================================================================== Blue ChuChu ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts. ~~ Appearance : A blue blob of jelly that appears only when near a certain locations and will split into two when attacked. ~~ Other Notes : If it touches you, shake the Wii Remote and Nunchuk to free yourself. Also, I have noticed that you can kill these by putting a Bomb in them by throwing or otherwise. =============================================================================== Bokoblin Archer ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts. ~~ Appearance : A Red Bokoblin with a bow and arrow. ~~ Other Notes : They use a Bow to attack from a distance. You can pick up any Arrows that miss and hit the ground for yourself. =============================================================================== Bokoblin Leader ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Monster Horns, Rupees, Hearts. ~~ Appearance : A Red Bokoblin with a Horn it uses to call reinforcements. ~~ Other Notes : The Monster Horn must be stolen via the Whip. =============================================================================== Cranioc ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A shark, more or less. ~~ Other Notes : This enemy only appears in flooded, underwater areas. =============================================================================== Cursed Bokoblin ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts. ~~ Appearance : A purplish Bokoblin. ~~ Other Notes : Killing with a fatal blow is practically the only option. Plus, showing it the (or an upgrade of) the Sacred Shield sort of scares it. UPDATE - According to snowyappaloosa@yahoo.com, you do NOT need to use fatal blows on the ones released during the Koloktos boss. Thanks! UPDATE - Apparently, you don't NEED fatal blows at all, despite the convenience. As Shyguymaster777 says, you just need 25 hits (based on the lowest level of power you get from the Goddess Sword). =============================================================================== Cursed Keese ~~ Spoils Gotten: Evil Crystals, Monster Claws, Rupees, Hearts. ~~ Appearance : A purplish bat. ~~ Other Notes : Don't let it hit you, as you could get cursed. Shyguymaster777 has also sent in an alternative strategy if you struggle with these (or want a laugh) -- shield bash the Keese and use a fatal blow. =============================================================================== Cursed Spume ~~ Spoils Gotten: Rupees, Hearts. ~~ Other Notes : Don't let it hit you, as you could get cursed. Also, defeat it with a Bomb or Arrow. According to Shyguymaster777, you can kill it with a Skyward Strike. Such is true; a strategy I myself often use, but never thought too hard about putting in here. =============================================================================== Dark Lizalfos ~~ Spoils Gotten: Lizard Tails (guaranteed), Evil Crystals, Rupees, Hearts. ~~ Appearance : A dark-purple Lizalfos, still with the spiky tail and armguard. ~~ Other Notes : Basically, attack it until it taunts you, then Spin Attack the exposed flank and go into a fatal blow. =============================================================================== Deku Baba ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts. ~~ Appearance : A blue plant with a bulbous head rising from grass tufts. ~~ Other Notes : They open either horizontally or vertically. Slice them in that manner, depending on the plant, when the plant is open to finish 'em. You can also use the Beetle to cut down any hanging from anywhere; thanks to WilliamAdams for notifying me of this! Shyguymaster777 has an alternative method for beating these, which simply requires that you shield bash the Deku Baba and horizontally slice it with your sword. This, obviously, is only applicable to ground-based ones. An alternative to the alternative he sent in was to throw a Bomb at it and watch the fun -- just hope it puts it in its mouth. You can connect the lines from there. =============================================================================== Electro Spume ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : Only really seen as a yellow lump in the sand with eyes; can shoot electric shocks. ~~ Other Notes : Defeat it with a Bomb or the Bow. According to Shyguymaster777, you can kill it with a Skyward Strike. Such is true; a strategy I myself often use, but never thought too hard about putting in here. =============================================================================== Fire Keese ~~ Spoils Gotten: Monster Claws, Rupees, Hearts. ~~ Appearance : A bat set aflame. ~~ Other Notes : These will burn you if they run into you. Shyguymaster777 has also sent in an alternative strategy if you struggle with these (or want a laugh) -- shield bash the Keese and use a fatal blow. =============================================================================== Froak ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts. ~~ Appearance : A blowfish, more or less. Can be out of the water, though. ~~ Other Notes : Whenever it is bloated, if it hits a wall after being hit, it will explode. This can remove rock blockades, too. You can use the Gust Bellows as an alternate to using your sword. According to Shyguymaster777, if something comes in contact with it when not bloated, it still explodes. Not fun. =============================================================================== Furnix ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A large bird with a lengthy tail. Pokemon players can relate it to a less-fantastic Ho-oh; Final Fantasy players can relate it to a Phoenix, but without flame. ~~ Other Notes : To defeat this enemy, hit its tail with the Whip, pull it to you, and slice the bird up. =============================================================================== Guardian ~~ Spoils Gotten: None. ~~ Appearance : A sword-wielding enemy only in the Silent Realms. ~~ Other Notes : This enemy only appears in the Silent Realms and cannot be hurt. If it attacks you, you'll need to restart the trial. =============================================================================== Guay ~~ Spoils Gotten: Monster Claws, Rupees, Hearts. ~~ Appearance : A raven or blackbird, more or less. ~~ Other Notes : This enemy, found in Faron Woods, is quite tough to defeat. Mainly because it always moves and it usually out of your sword's reach. Just so you know. But it does give Rupees in 5/20 range. Shyguymaster777 also has a tip for how to more easily beat these - use horizontal Skyward Strikes. However, you REALLY need to lock-on to these; it's very tough otherwise. =============================================================================== Hrok ~~ Spoils Gotten: Red Rupee (guaranteed), Hearts. ~~ Appearance : The large birds of the outdoors Lanayru Desert that love dropping rocks on your head. ~~ Other Notes : To defeat it, you should use the Hook Beetle to grab a Bomb Flower and drop it on its head. =============================================================================== Keese ~~ Spoils Gotten: Monster Claws, Rupees, Hearts. ~~ Appearance : A brown bat. ~~ Other Notes : Shyguymaster777 has sent in a strategy for beating these if you struggle with them (or want a laugh) -- shield bash the Keese and use a fatal blow. =============================================================================== Lizalfos ~~ Spoils Gotten: Lizard Tails (guaranteed), Rupees, Hearts. ~~ Appearance : A green lizard with an armguard and spiky tail. ~~ Other Notes : Basically, try attacking it until it taunts you, then Spin Attack its exposed flank, then head into a fatal blow. =============================================================================== Magmanos ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A lava hand. ~~ Other Notes : To defeat it, thrust at a water plant and go to the enemy. Lock-on to it and do a (preferably) vertical slice to make the enemy solidify. Then repeatedly smack it with your sword. =============================================================================== Magma Spume ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : Only really visible as a red lump in lava with eyes. It loves to shoot fireballs at you. ~~ Other Notes : To defeat it, use a Bomb or Arrow. And don't let it hit you, as you may get burned. According to Shyguymaster777, you can kill it with a Skyward Strike. Such is true; a strategy I myself often use, but never thought too hard about putting in here. =============================================================================== Moblin ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A big, fat beast with an iron or wooden shield. ~~ Other Notes : There is an easy strategy that applies to both types of Moblin. Dash at its shield and jump over, then start hitting the back. Just watch out for when it falls over! =============================================================================== Moldorm ~~ Spoils Gotten: None. ~~ Appearance : The segmented worm-like enemy found underground. ~~ Other Notes : To kill it, attack its glowing tail end a few times. =============================================================================== Octorok ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : The squid-like enemies you can find in the air. More likely to be seen with tufts of grass on their heads on the ground. ~~ Other Notes : When on foot, shield bash their rocks to kill them. In the air, charge at them with your Loftwing. =============================================================================== Pyrup ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : Sort of a cute, red slug. ~~ Other Notes : To defeat them, chase them into a hole, then roll a Bomb into it. If there is no ground opening, there is a sky opening - throw the Bomb in there. =============================================================================== Remlit ~~ Spoils Gotten: None. ~~ Appearance : A whitish-pinkish cat. You had to rescue one real early in the game. ~~ Other Notes : You cannot really kill these, but you can get harmed by them. Weird why people have these as pets... They'll only hurt you at night; they're quite docile during the day. =============================================================================== Quadro Baba ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts. ~~ Appearance : A plant with yellow bulb for a head. ~~ Other Notes : They open either horizontally or vertically. Slice them in that manner, depending on the direction, when the plant is open to finish 'em. You can also use the Beetle to cut down any hanging from anywhere; thanks to WilliamAdams for notifying me of this! =============================================================================== Red Bokoblin ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts. ~~ Appearance : A red imp, more or less. ~~ Other Notes : None. =============================================================================== Red ChuChu ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts. ~~ Appearance : A blob of red jelly that will split into two whenever you hit it. ~~ Other Notes : Should they touch you, shake the Wii Remote and Nunchuk to free yourself, lest you get burned. Also, I have noticed that you can kill these by putting a Bomb in them by throwing or otherwise. =============================================================================== Sentrobe ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A spherical mechanism that shoots missiles. ~~ Other Notes : First, shield bash its missiles. Then attack the orbs it releases along the blue lines, then shield bash the missiles again. =============================================================================== Skulltula ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A big spider. Seriously, that's all you need. ~~ Other Notes : To defeat them, when in a web, thrust your sword into the purple underside. You can either walk around it or, when on a silk strand, hit it horizontally to find it. As for if it is on the ground, do a down-up vertical slice, then a fatal blow. =============================================================================== Skytail ~~ Spoils Gotten: Rupees. ~~ Appearance : Pretty much just birds with long tails. ~~ Other Notes : They are found flying around in the Thunderhead. Generally, they'll leave you alone, except late in-game and in Hero Mode. =============================================================================== Staldra ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A snake with three heads. ~~ Other Notes : Defeat it by striking all three heads near-simultaneously. You can do so after stunning it, or failing the deathblow. =============================================================================== Stalfos ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A big skeleton warrior with two swords. ~~ Other Notes : Mainly, just attack where the openings are. =============================================================================== Stalmaster ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A big skeleton warrior with FOUR swords. ~~ Other Notes : Try attacking the openings. =============================================================================== Takkuri ~~ Spoils Gotten: Rupees. ~~ Appearance : Those birds you find in the sky that carry Rupees. ~~ Other Notes : You can't really defeat it. All you can do is follow it in the air and charge at it to steal its Rupees that it carries. =============================================================================== Technoblin ~~ Spoils Gotten: Ornamental Skulls, Golden Skulls, Rupees, Hearts. ~~ Appearance : A Red Bokoblin with some technological upgrades, notably an electrified weapon. ~~ Other Notes : Avoid attacking the electrified weapon. =============================================================================== Thunder Keese ~~ Spoils Gotten: Monster Claws, Rupees, Hearts. ~~ Appearance : A dark-brown Keese with an electric field. ~~ Other Notes : Avoid attacking them when they're electrified, or you'll be hurting. Shyguymaster777 has also sent in an alternative strategy if you struggle with these (or want a laugh) -- shield bash the Keese and use a fatal blow. =============================================================================== Walltula ~~ Spoils Gotten: Rupees, Hearts. ~~ Appearance : A small spider, often found on dungeon vinery. ~~ Other Notes : They are usually on vines. The Gust Bellows is a conservative method of removing them, though the Slingshot is the earliest usable method, except for a sword. Later, you can also use a Beetle to knock them down; thanks to WilliamAdams for letting me know this! =============================================================================== Watcher ~~ Spoils Gotten: None. ~~ Appearance : The "watchmen" of the Silent Realms that wield lanterns. ~~ Other Notes : These only appear in Silent Realms, and cannot be hurt at all. They are generally sentries, and when they catch you, the 90-second protection of the last Tear you grabbed is eliminated. =============================================================================== Yellow ChuChus ~~ Spoils Gotten: Jelly Blobs, Rupees, Hearts. ~~ Appearance : Yellow blobs of jelly that occasionally activate an electric field around them and split into two when attacked. ~~ Other Notes : Do NOT attack this enemy while it is electrified, or you'll get hurt. Also, if it touches you, shake the Wii Remote and Nunchuk to free yourself. Also, I have noticed that you can kill these by putting a Bomb in them by throwing or otherwise. =============================================================================== ______________________________________________________________________ /\ /\ /__\ Section Six: Boss FAQ/Walkthrough /__\ /\ /\ **SKY_6** /\ /\ /__\/__\______________________________________________________________/__\/__\ The bosses are listed in this section in a semi-chronological order, based on the walkthrough's structure. Nevertheless, here is a list of the bosses as they are listed within this section. The boss's location is found with in the right column within the parentheses. -- Demon Lord Ghirahim (Skyview Temple) -- Scaldera (Earth Temple) -- Moldarach (Lanayru Mining Facility) -- The Imprisoned (first fight) (Sealed Grounds) -- Koloktos (Ancient Cistern) -- Moldarach (Shipyard) -- Scervo (Sandship) -- Tentalus (Sandship) -- Demon Lord Ghirahim (Fire Sanctuary) -- The Imprisoned (second fight) (Sealed Grounds) -- Levias (Inside the Thunderhead) -- Bilocyte (Inside the Thunderhead) -- The Imprisoned (third fight) (Sealed Grounds) -- Dreadfuse (Sky Keep) -- Demon Lord Ghirahim (Hylia's Realm) -- Demise (Unknown Location) __________________________________________________________ | BOSS: Demon Lord Ghirahim \ Location: Skyview Temple \ |______________________________\____________________________\_________________ | In the initial part of the battle, Ghirahim will simply walk towards you. | | He comes with one hand raised upward, glowing red. The purpose of this is | | to grab your sword when you slice at him. If he DOES grab your sword, do a | | down-up vertical slice, or he'll steal the sword. During this time, he | | also can slap you if you take too long to hit. | | | | How do you hit him? Well, you need to lead his hand in one way, then | | quickly swing in a different way. | | | | During this time, if he does manage to steal away your sword, you have two | | options. You can run around until he throws your sword at you, at which | | point you can grab it, or you can shield bash him during a slice. | | | | Continue attacking for a while, after which this will change a bit. | | | | In the second half of the battle, Ghirahim will use his sword and will use | | three attacks. One involves teleporting and slashing at you (kind of like | | Sephiroth in Kingdom Hearts). Another involves a running tackle-slash | | combo, and another has Ghirahim launching five red projectiles at you. | | | | For the first attack, just jump around, preferably backwards (because | | he'll appear from behind, and his position is apparently determined upon | | actually teleporting). For the second, shield bash Ghirahim to stun him | | and get a few hits in, or swing at him on the side his sword isn't on. | | For the third, dodge to the side or move your sword in a slash that would | | reflect as many projectiles as possible. | |_____________________________________________________________________________| _____________________________________________ | BOSS: Scaldera \ Location: Earth Temple \ |___________________\__________________________\______________________________ | Initially, Scaldera will begin by rolling up the incline; stay off to the | | side to avoid it. Afterwards, make your way to the top of the incline -- | | there is a supply of hearts and Bomb Flowers are there. Be sure to hit the | | boss with one to send it to the bottom of the hill (the boss does this | | automatically by going too far uphill). | | | | Upon recovering, the boss will open its mouth and suck in stuff. THROW a | | Bomb during this time to stun the boss. This also exposes its eye, its | | weak point, and your target. Hit it a few times. Once Scaldera recovers, | | dash back uphill. | | | | Scaldera then can shoot several fireballs (just sidestep them), roll back | | uphill, or do another vacuuming move. | | | | After this, it is rinse and repeat, more or less. The only things worth | | noting include that Scaldera will eventually go uphill using its legs; let | | it go uphill, then it'll roll downhill. Also note the Bomb/heart supplies | | at the top and bottom of the incline. | |_____________________________________________________________________________| _________________________________________________________ | BOSS: Moldarach \ Location: Lanayru Mining Facility \ |____________________\_____________________________________\__________________ | For the first part of the battle, you'll initially be fighting the boss's | | two pincers. The pincers' weak points are the eyeballs within. You'll have | | to hit the eye at a certain angle when the pincer is open -- the angle is | | pretty easy to guess at, and the game is rather generous with this. If you | | notice a red eyeball at any point, back off or you'll be hit with a tail | | sweep attack. Continue hitting the claws until both are destroyed. | | Additionally note that the boss may, with one pincer left, use its tail to | | hit you from above. | | | | After destroying both pincers, the real fight begins. You'll notice a | | third eyeball open up where, I guess, the boss's head is. You can only hit | | this one with a thrust. After a few hits, the boss will dig into the sand. | | | | Now, you'll be able to note where the boss's body is. Try to stay away | | from there, or you'll be hit with its tail. Use the Gust Bellows to blow | | away the sand near the boss to eventually bring it aboveground again. | | Continue to thrust at its eye and later dig it up until it is defeated. | |_____________________________________________________________________________| _____________________________________________________ | BOSS: The Imprisoned \ Location: Sealed Grounds \ |_________________________\____________________________\______________________ | At the start of the battle, the boss's main goal is to walk to the top of | | the pit and to the temple. This boss will stand upright -- how is that | | important? Well, this boss has four toes per foot (one is in the back). | | Begin by slicing at the toes on one foot - three hits destroys a toe. | | | | After removing the toes from one foot, the boss will move more slowly, but | | also summon shockwaves upon stepping down. Avoid these while you proceed | | to cut off the remaining foot's toes. | | | | Afterwards, the boss will fall over backwards. Once it does, run around | | and down the slope to the boss's head and you'll notice the stone pillar | | from earlier sticking out from its head. (I'd go crazy too if I had | | something like that in my head.) Anyhow, you'll need to hit it with | | down-up vertical slices to damage the boss by driving the stone into the | | head. | | | | After three such hits, the boss will stand back up, charge up the incline | | at a high speed, and continue walking at a slightly faster pace. Repeat | | the above processes until the boss is dead -- three rounds of this, or | | nine hits to the head. | |_____________________________________________________________________________| ________________________________________________ | BOSS: Koloktos \ Location: Ancient Cistern \ |___________________\_____________________________\___________________________ | During the first phase of the battle, the boss is immobile for the most | | part. It initially attacks by swinging arms at you. Dodge the attack and | | pull out your Whip, using it to hit the valve on its unarmed arm. Repeat | | this with the other arm. | | | | Once you do, the boss's chest will be open to damage. During this time, | | the axes from two of the arms are thrown at you, and the other arms try to | | slam you like the other two before it. Run to the weak point and start | | slicing. After a period of time, you'll repeat the process thus far until | | you deal a certain amount of damage. | | | | The boss then enters its second phase. Koloktos becomes mobile, walking | | around with some giant legs and also wielding six swords (the weak point | | is guarded by a cage, now). During the boss's slicing rampage, stay a fair | | distance back. Eventually, though, three arms will slam down. Unfasten the | | valves on one arm with the Whip, then pick up the dropped sword. If | | possible, slice the boss's torso in a horizontal manner, then hit the cage | | two/three times, opening up the weak point. You may want to drop the sword | | now and use your own sword to do damage (it slices faster). You'll soon | | have to repeat this process until the boss is defeated. | | | | UPDATE: Thanks to user ABXInferno, there is something you must know about | | fighting the arms. They only come down to slam at you when you are | | in the pillar circle. Thanks for telling me this! | |_____________________________________________________________________________| __________________________________________ | BOSS: Moldarach \ Location: Shipyard \ |____________________\______________________\_________________________________ | For the first part of the battle, you'll initially be fighting the boss's | | two pincers. The pincers' weak points are the eyeballs within. You'll have | | to hit the eye at a certain angle when the pincer is open -- the angle is | | pretty easy to guess at, and the game is rather generous with this. If you | | notice a red eyeball at any point, back off or you'll be hit with a tail | | sweep attack. Continue hitting the claws until both are destroyed. | | Additionally note that the boss may, with one pincer left, use its tail to | | hit you from above. | | | | After destroying both pincers, the real fight begins. You'll notice a | | third eyeball open up where, I guess, the boss's head is. You can only hit | | this one with a thrust. After a few hits, the boss will dig into the sand. | | | | Now, you'll be able to note where the boss's body is. Try to stay away | | from there, or you'll be hit with its tail. Use the Gust Bellows to blow | | away the sand near the boss to eventually bring it aboveground again. | | Continue to thrust at its eye and later dig it up until it is defeated, | | which will happen faster, thanks to your sword's upgrades! | |_____________________________________________________________________________| _______________________________________ | BOSS: Scervo \ Location: Sandship \ |_________________\______________________\____________________________________ | Well, more of a mini-boss -- but it doesn't really matter. I highly would | | prefer you stand for this (it is much easier). Raise your shield and | | target Scervo. Shield bash him as he tries to hit you, then hit him a few | | times with your sword. Continue doing this to push him off of the plank. | | As he gets close, he'll also pull out an electrified club. At the end of | | the plank, he'll push you back and the gate (which damages you if touched) | | will move closer to you. Repeat this same process a few times to end the | | battle, making a chest appear. | |_____________________________________________________________________________| _________________________________________ | BOSS: Tentalus \ Location: Sandship \ |___________________\______________________\__________________________________ | You will begin by only seeing the boss's tentacles briefly strike the | | control room. Exit this room and continue your way to the upper deck. As | | you proceed through the hall, you'll find two of the boss's tentacles | | staying in the wall. Be wary -- if you get too close, you'll be grabbed | | and launched out of the ship. Use a Skyward Strike to get rid of both | | tentacles, then go through the doorway and upstairs. | | | | Here, go along the hall and avoid the barrels; they fall in a | | left-to-right pattern that is easy to predict. Continue along to the top | | floor of the ship. Use the nearby Bird Statue, then go through the door to | | the deck to find your next boss (the actual fight). | | | | Now, for the first phase of the actual fight. You'll initially have to | | Skyward Strike some of the tentacles that break through the deck -- | | whenever this thing starts to happen, always have a Skyward Strike at the | | ready. Move around the whole time and avoid being grabbed and hurt by a | | tentacle. Slice four down to continue. | | | | Tentalus will then rise from the water on one side of the deck. Ready your | | Bow and aim at the boss's yellow eye, shooting when possible. Note that | | you can still move around while aiming with the Bow (so as to avoid the | | arm slams). Once you hit the eye, Tentalus will slump onto the deck. Run | | up to him and start slicing the eye directly. You'll repeat this, starting | | from the above paragraph, until Tentalus's eye is damaged enough. | | | | Once it is, the second phase begins. The tentacles will literally ravage | | the deck, similar to Bowser from Yoshi's Island, and you'll have to dash | | jump on a nearby crate to the higher ledge. Tentalus will focus on using | | its head tentacles to attack. Slice the tentacles until you can find a | | time of relative peace, in which you can hit Tentalus's eye with an arrow. | | Once this opening is found, blast an arrow at him, then start slicing his | | eye. Repeat the process if needed until dead. | |_____________________________________________________________________________| __________________________________________________________ | BOSS: Demon Lord Ghirahim \ Location: Fire Sanctuary \ |______________________________\____________________________\_________________ | In the initial part of the battle, Ghirahim will simply walk towards you. | | He comes with one hand raised upward, glowing red. The purpose of this is | | to grab your sword when you slice at him. If he DOES grab your sword, do a | | down-up vertical slice, or he'll steal the sword. During this time, he | | also can slap you if you take too long to hit. Additionally, you'll | | probably notice the red projectiles near him. If he grabs the sword and/or | | you take too long to hit him or get back your sword, they will hit you. | | | | How do you hit him? Well, you need to lead his hand in one way, then | | quickly swing in a different way. If you DO manage to hit him, be sure to | | hit multiple times, since he will be very temporarily stunned by the | | initial hit. After taking a hit, he'll also send some of the red | | projectiles at you -- shield bash them or use the sword block, like in the | | last battle. | | | | During this time, if he does manage to steal away your sword, you have two | | options. You can run around until he throws your sword at you, at which | | point you can grab it, or you can shield bash him during a slash. | | | | Continue attacking for a while, after which it'll change a bit. | | | | In the second half of the battle, Ghirahim will use his two swords and | | will use three attacks. One involves teleporting and slashing at you (kind | | of like Sephiroth in Kingdom Hearts). Another involves a running tackle | | and slash combo, and another has Ghirahim surrounding you with red | | projectiles. Another has him doing a nosedive onto you -- you can only run | | around to avoid this, although you can get a few hits in when he lands. He | | also has a (usually) counterattack whenever you hit his swords rather than | | him when he holds them up in those configurations. | | | | For the first attack, just jump around, preferably backwards (because | | he'll appear from behind, and his position is apparently determined upon | | actually teleporting). For the second, shield bash Ghirahim to stun him | | and get a few hits in, or swing at him on the side his sword isn't on. As | | for the third, execute a spin attack that will hit all of the projectiles. | |_____________________________________________________________________________| _____________________________________________________ | BOSS: The Imprisoned \ Location: Sealed Grounds \ |_________________________\____________________________\______________________ | Battling the Imprisoned is similar to the first time around. As before, | | you want to kill it by repeatedly shoving the stone spike into its head | | three times (nine hits) before it reaches the temple. You can achieve this | | by either cutting off the boss's eight toes from its feet, or by using the | | whirlwinds or a jump from a higher ledge to reach the boss's head. With | | the latter method, you may be shaken off, but, if not, you have a pretty | | open shot at the spike. To drive the spike in, use vertical slices | | appropriate to the situation. | | | | However, there is another thing the boss can do other than step on you or | | use its foot shockwaves (which can be guarded with a shield). It can climb | | walls. That is partly why Groose's catapult is here -- whenever the | | Imprisoned tries to climb a wall, if possible, press Up and aim to launch | | a Bomb at it and stun it. You aim with the Wii Remote, use the Control | | Stick to move along the wooden track, and press A to shoot. | | | | If you EVER hit the Imprisoned with a catapulted Bomb, it is stunned. That | | is where my strategy comes into play. Rather than get repeatedly battered | | by the boss's feet, go up to a ledge higher than it and stay above its | | head. Do not yet jump on its head. Wait for Groose to stun it with a Bomb, | | then jump on the head and do some up-down vertical strikes. | | | | Repeat this process another two times. Note that, after being hit with the | | spike thrice, the boss will shake you off (when applicable) and then | | usually do a forward charge. Avoid it and follow it, then repeat. | |_____________________________________________________________________________| _____________________________________________________ | BOSS: Levias \ Location: Inside the Thunderhead \ |_________________\____________________________________\______________________ | Once the battle begins, collect any hearts around the island you may need. | | You can also use this place for some health restoration when needed. | | Afterwards, dive off the edge and call your Loftwing. | | | | Once you do, the battle begins. It is actually quite simple -- there are | | four eyes trailing behind Levias. You are to Spiral Charge into all four. | | The bad thing is that this battle is pivotal primarily based on your | | control of a Loftwing (which is hard enough in this game when you demand | | accuracy). Then there is that Levias is about as fast as you, then that if | | the tail or eyes' optic nerves hit you, you lose a heart. | | | | I tend to try to approach Levias from the side. He is generally circling | | during this battle, so I kind of make a chord in the circle to beeline for | | where his tail end will be. Then I try to Spiral Charge an eye and repeat. | | | | The battle ends once you eventually hit all four eyes. | |_____________________________________________________________________________| ____________________________________________________________________ | BOSS: Bilocyte \ Location: Inside the Thunderhead, atop Levias \ |___________________\_________________________________________________\_______ | During this battle, the Bilocyte's primary motive of dealing damage will | | be to shoot green orbs of poison at you. Begin by moving to around the | | middle of the platform. There, you are to counter the orbs by swinging at | | them with your sword. Hit one with a left-right horizontal slice, and | | another with a right-left horizontal slice, to hit the boss's head wings. | | Then hit another orb vertically to stun the boss, then go up to it and | | bash it with your sword. | | | | Repeat the above process and deal enough damage to the eye to continue. | | | | For the second phase of the battle, move as far away as possible from the | | boss. It will continue to throw the yellow orbs at you, but also will move | | after shooting the orb. Using the same "physics" as before, hit the orb at | | the head. You can continue to do this for a while. Alternatively, since | | your Master Sword has a long range with the Skyward Strike, you can attack | | it directly with those. However, that would put you in more danger, but it | | WOULD end the battle quicker. | |_____________________________________________________________________________| _____________________________________________________ | BOSS: The Imprisoned \ Location: Sealed Grounds \ |_________________________\____________________________\______________________ | Battling the Imprisoned is similar to the last time around. As before, you | | want to kill it by repeatedly shoving the stone spike into its head three | | times (nine hits) before it reaches the temple. How do you shove the spike | | in? | | | | Well, let's go in order. For the first third of the battle, you'll have to | | do one of two things. One: cut off all of its toes. This is quite the | | feat, seeing as it is moving very fast and releasing shockwaves with each | | step. I recommend hitting it with one of Groose's Bombs to stun it. Take | | off the toes on the stunned boss, one foot at a time, then shove in the | | spike with down-up vertical slices. Alternatively, use the above ledges or | | the central whirlwind to land on the boss's head, atop which you can use | | up-down vertical slices if you don't get shoved off. | | | | The boss will then get up -- way up -- for round two. It now is flying. | | You cannot get to it whatsoever until Groose hits it with a Bomb. Once he | | does, you need to go to the center of pit and do some more down-up | | vertical slices. | | | | The Imprisoned will then start flying again. Groose has also lost his Bomb | | supply, so you need to get up there. Use the whirlwinds around the pit to | | get up there. Speak with Groose, then get into the catapult. Aim for the | | boss's head (slowly adjust your aim at the head to go further back, then, | | when the big blue circle suddenly goes away, fire). Atop its head, do | | three up-down vertical slices to finish off the boss. | |_____________________________________________________________________________| __________________________________________ | BOSS: Dreadfuse \ Location: Sky Keep \ |____________________\______________________\_________________________________ | Well, more of a mini-boss -- but it doesn't really matter. Much like last | | time, you should shield bash him whenever he attacks. While he is stunned, | | you can use thrusts to attack him, although I found that vertical slices, | | which are easier to do than thrusts, are also more easily usable. After | | almost knocking him off, he'll lose his electric weapon and the gate will | | move closer to you -- as before, don't touch it or you'll get hurt. Knock | | him off almost a second time and he'll lose his left arm and the gate | | moves even closer. Repeat the process one last time to finish him. | |_____________________________________________________________________________| _________________________________________________________ | BOSS: Demon Lord Ghirahim \ Location: Hylia's Realm \ |______________________________\___________________________\__________________ | This first part of the battle is rather easy. Ghirahim is now covered in | | some metallic substance, and cannot be really damaged all to easily. If | | you hit him, all you do is push him back. Seeing as you're on a platform | | high above the ground, keep hitting him to push him back, using your | | shield whenever he tries to attack you. | | | | After Ghirahim falls off a platform, jump off of it yourself and do a | | fatal blow. Continue the cycle described above. Eventually, Ghirahim will | | start making his hands purple near the edge of a platform. When he does, | | carefully note their positions and slice between them so as not to touch | | them. There is a fair space of time before he does anything. However, note | | that if your sword does touch the purple hands, you and he will reverse | | positions, so quickly move back around! Continue the cycle until Ghirahim | | summons his weapon. | | | | For this second part of the battle, Ghirahim will swing at you when you're | | close; shield bash his attack. In fact, any time he directly attacks you, | | shield bash him and, while remaining locked-on, do a thrust to hit the gem | | in the center of his torso. You'll want to remain close unless you're, | | sadly, taking time to heal -- if you're too far, he'll merely shoot the | | red missiles from battles past or a large disc of energy. Both can be | | shield blocked. However, the disc can also be hit with your sword in a | | back-and-forth volley with Ghirahim until you succeed in hitting him with | | it, stunning him, much like the Phantom Ganon bosses of Wind Waker. | | Anyhow, continue this until he summons his big sword -- makes me think of | | Cloud Strife, almost. | | | | For the third part of the battle, with the large sword, you'll need to get | | close and attack directly. Ghirahim will use the sword to block -- if he | | blocks with the sword vertically, do horizontal slices repeatedly; if he | | blocks horizontally, do vertical slices. Continue to slice this while | | targetting him (and do it fast -- he'll soon jump back and heal his | | sword). Once you cut through the sword, do a thrust to damage him. Repeat | | a few more times and you will win. | |_____________________________________________________________________________| _____________________________________________________ | FINAL BOSS: Demise \ Location: Unknown Location \ |_______________________\______________________________\______________________ | During the first part of the battle, Demise more or less only swings his | | sword at you, usually as a counterattack, but sometimes otherwise. Either | | way, you will want to shield bash it to stun him and get a hit in. | | Offensively, you should keep up your shield and wait for the attack to | | shield bash, or just repeatedly attack. The first several strikes will be | | blocked, but the fourth or the fifth strike will get through. (Note that, | | by strike, I mean an actual slice -- Skyward Strikes are disabled here.) | | After making your hit, he'll counter, you'll (hopefully) shield bash and | | get another hit in. | | | | That's pretty much all for the first part of the battle -- a block-and-hit | | session. Remember to keep your shield up at all times, in case he makes an | | unpredicted strike at you. | | | | For the second part, a thunderstorm moves in and Demise, now and at random | | points in the battle, will let his sword be struck by lightning, | | effectively electrifying it and removing your original method of striking. | | He also can now do a pseudo-Skyward Strike that is long distance, but can | | be shield bashed (except perhaps by the Iron Shield and its upgrades). | | | | Your only method of attack would be to raise your sword into the air and | | walk around, hoping to catch a lightning bolt. However, as you do, Demise | | will likely rush at you and knock you down -- if you did catch the bolt of | | lightning, it just left your sword. So, be ready to shield bash at any | | second and keep an eye on Demise, not Link. | | | | Now that you have your sword electrified, you have to wait for Demise to | | launch his own lightning disc from his sword, or you won't hit him. Once | | his sword is unelectrified, launch your disc of lightning and hit him. | | Once you do, move in and hit him a few times with your sword. | | | | You'll need to repeat the process above until your lightning disc actually | | knocks Demise over. The first time, COMPLETELY IGNORE the option for a | | fatal blow, as it is very likely to miss. Instead, just charge up another | | bolt of lightning. The second and later times, do go for the fatal blow. | | Link's sword will be infused with lightning and, hopefully, pierce | | Demise's chest, ending the battle. | |_____________________________________________________________________________| ______________________________________________________________________ /\ /\ /__\ Section Seven: Potion Infusion and Item Upgrading Info /__\ /\ /\ **SKY_7** /\ /\ /__\/__\______________________________________________________________/__\/__\ At the Skyloft Bazaar, you are able to upgrade both Potions you have in stock and items you own. The man next to the Potion shop will take care of Potion upgrades, or infusions. Gonzo at the Scrap Shop, near the Goddess Cube chest alcove, can take care of your other item upgrading needs. We'll be covering in this section the specific recipes. Potion Infusion is first, followed by Item Upgrading. ============================================================================= Potion Infusion Recipes ============================================================================= [potion name] ~~ Price : How much it costs to make it. ~~ Original Potion : What you are upgrading, basically. ~~ Other Ingredients: Aside from the above, what else is needed? ----------------------------------------------------------------------------- Air Potion+ ~~ Price : 20 Rupees. ~~ Original Potion : Air Potion. ~~ Other Ingredients: -- Lanayru Ant (x2) -- Skyloft Mantis (x2) -- Sky Stag Beetle (x2) ----------------------------------------------------------------------------- Guardian Potion+ ~~ Price : 40 Rupees. ~~ Original Potion : Guardian Potion. ~~ Other Ingredients: -- Blessed Butterfly (x3) -- Eldin Roller (x2) -- Faron Grasshopper (x1) -- Starry Firefly (x3) ----------------------------------------------------------------------------- Heart Potion+ ~~ Price : 20 Rupees. ~~ Original Potion : Heart Potion. ~~ Other Ingredients: -- Blessed Butterfly (x3) -- Volcanic Ladybug (x1) -- Woodland Rhino Beetle (x1) ----------------------------------------------------------------------------- Heart Potion++ ~~ Price : 30 Rupees. ~~ Original Potion : Heart Potion+. ~~ Other Ingredients: -- Blessed Butterfly (x3) -- Deku Hornet (x3) -- Eldin Roller (x1) -- Sand Cicada (x1) ----------------------------------------------------------------------------- Revitalizing Potion+ ~~ Price : 20 Rupees. ~~ Original Potion : Revitalizing Potion. ~~ Other Ingredients: -- Deku Hornet (x3) -- Skyloft Mantis (x2) -- Woodland Rhino Beetle (x2) ----------------------------------------------------------------------------- Revitalizing Potion++ ~~ Price : 30 Rupees. ~~ Original Potion : Revitalizing Potion+. ~~ Other Ingredients: -- Gerudo Dragonfly (x1) -- Lanayru Ant (x3) -- Sand Cicada (x1) -- Woodland Rhino Beetle (x2) ----------------------------------------------------------------------------- Stamina Potion+ ~~ Price : 20 Rupees. ~~ Original Potion : Stamina Potion. ~~ Other Ingredients: -- Faron Grasshopper (x1) -- Gerudo Dragonfly (x2) -- Sky Stag Beetle (x2) -- Volcanic Ladybug (x3) ----------------------------------------------------------------------------- ============================================================================= Item Upgrading Recipes ============================================================================= [item name] ~~ Price : How much it costs to make it. ~~ Original Item : What you are upgrading, basically. ~~ Other Ingredients: Aside from the above, what else is needed? ----------------------------------------------------------------------------- Banded Shield ~~ Price : 30 Rupees. ~~ Original Item : Wooden Shield. ~~ Other Ingredients: -- Amber Relic (x2) -- Jelly Blob (x1) -- Monster Claw (x1) ----------------------------------------------------------------------------- Big Bug Net ~~ Price : 100 Rupees. ~~ Original Item : Bug Net. ~~ Other Ingredients: -- Ancient Flower (x2) -- Evil Crystal (x1) -- Tumbleweed (x3) ----------------------------------------------------------------------------- Braced Shield ~~ Price : 50 Rupees. ~~ Original Item : Banded Shield. ~~ Other Ingredients: -- Amber Relic (x3) -- Monster Claw (x2) -- Ornamental Skull (x1) -- Tumbleweed (x2) ----------------------------------------------------------------------------- Divine Shield ~~ Price : 100 Rupees. ~~ Original Item : Sacred Shield. ~~ Other Ingredients: -- Bird Feather (x2) -- Dusk Relic (x1) -- Ornamental Skull (x1) ----------------------------------------------------------------------------- Fortified Shield ~~ Price : 100 Rupees. ~~ Original Item : Reinforced Shield. ~~ Other Ingredients: -- Blue Bird Feather (x1) -- Eldin Ore (x3) -- Monster Claw (x3) -- Tumbleweed (x3) ----------------------------------------------------------------------------- Goddess Shield ~~ Price : 150 Rupees. ~~ Original Item : Divine Shield. ~~ Other Ingredients: -- Bird Feather (x3) -- Blue Bird Feather (x1) -- Dusk Relic (x4) -- Monster Horn (x3) ----------------------------------------------------------------------------- Iron Bow ~~ Price : 50 Rupees. ~~ Original Item : Wooden Bow. ~~ Other Ingredients: -- Eldin Ore (x2) -- Evil Crystal (x1) -- Monster Claw (x3) -- Tumbleweed (x3) ----------------------------------------------------------------------------- Large Bomb Bag ~~ Price : 100 Rupees. ~~ Original Item : Medium Bomb Bag. ~~ Other Ingredients: -- Golden Skull (x1) -- Hornet Larvae (x2) -- Jelly Blob (x4) -- Lizard Tail (x3) ----------------------------------------------------------------------------- Large Quiver ~~ Price : 100 Rupees. ~~ Original Item : Medium Quiver. ~~ Other Ingredients: -- Dusk Relic (x3) -- Goddess Plume (x1) -- Golden Skull (x1) -- Monster Horn (x2) ----------------------------------------------------------------------------- Large Seed Satchel ~~ Price : 100 Rupees. ~~ Original Item : Medium Seed Satchel. ~~ Other Ingredients: -- Amber Relic (x5) -- Blue Bird Feather (x1) -- Golden Skull (x1) -- Monster Claw (x3) ----------------------------------------------------------------------------- Medium Bomb Bag ~~ Price : 50 Rupees. ~~ Original Item : Small Bomb Bag. ~~ Other Ingredients: -- Blue Bird Feather (x1) -- Lizard Tail (x1) -- Ornamental Skull (x3) ----------------------------------------------------------------------------- Medium Quiver ~~ Price : 50 Rupees. ~~ Original Item : Small Quiver. ~~ Other Ingredients: -- Amber Relic (x5) -- Dusk Relic (x3) -- Monster Horn (x3) ----------------------------------------------------------------------------- Medium Seed Satchel ~~ Price : 50 Rupees. ~~ Original Item : Small Seed Satchel. ~~ Other Ingredients: -- Amber Relic (x4) -- Monster Claw (x3) -- Ornamental Skull (x3) ----------------------------------------------------------------------------- Quick Beetle ~~ Price : 50 Rupees. ~~ Original Item : Hook Beetle. ~~ Other Ingredients: -- Ancient Flower (x2) -- Golden Skull (x1) -- Hornet Larvae (x2) ----------------------------------------------------------------------------- Reinforced Shield ~~ Price : 50 Rupees. ~~ Original Item : Iron Shield. ~~ Other Ingredients: -- Eldin Ore (x2) -- Monster Claw (x2) -- Ornamental Skull (x2) ----------------------------------------------------------------------------- Sacred Bow ~~ Price : 100 Rupees. ~~ Original Item : Iron Bow ~~ Other Ingredients: -- Evil Crystal (x2) -- Goddess Plume (x1) -- Lizard Tail (x3) -- Tumbleweed (x5) ----------------------------------------------------------------------------- Scattershot ~~ Price : 50 Rupees. ~~ Original Item : Slingshot. ~~ Other Ingredients: -- Amber Relic (x2) -- Dusk Relic (x2) -- Jelly Blob (x3) ----------------------------------------------------------------------------- Tough Beetle ~~ Price : 50 Rupees. ~~ Original Item : Quick Beetle. ~~ Other Ingredients: -- Amber Relic (x4) -- Ancient Flower (x4) -- Blue Bird Feather (x1) -- Goddess Plume (x1) ----------------------------------------------------------------------------- ______________________________________________________________________ /\ /\ /__\ Section Eight: Bug and Treasure Locations /__\ /\ /\ **SKY_8** /\ /\ /__\/__\______________________________________________________________/__\/__\ ============================================================================= Bug Listings ============================================================================= [bug name] ~~ Price : How much Strich will pay you for one of these. ~~ Location(s) : Where can it be found? ~~ Recipes Used In: What is it used in, and in what quantity? Quantities are within the parantheses. ----------------------------------------------------------------------------- Blessed Butterfly ~~ Price : 5 Rupees. ~~ Location(s) : Pretty much anywhere. ~~ Recipes Used In: -- Guardian Potion+ (x3) -- Heart Potion+ (x3) -- Heart Potion++ (x3) ----------------------------------------------------------------------------- Deku Hornet ~~ Price : 1 Rupee. ~~ Location(s) : Faron Woods, Deep Woods, Bug Rock. ~~ Recipes Used In: -- Heart Potion++ (x3) -- Revitalizing Potion+ (x3) ----------------------------------------------------------------------------- Eldin Roller ~~ Price : 40 Rupees. ~~ Location(s) : Eldin Volcano, Earth Temple, Bug Rock. ~~ Recipes Used In: -- Guardian Potion+ (x2) -- Heart Potion++ (x1) ----------------------------------------------------------------------------- Faron Grasshopper ~~ Price : 40 Rupees. ~~ Location(s) : Sealed Grounds, Faron Woods, Lake Floria, Bug Rock. ~~ Recipes Used In: -- Guardian Potion+ (x1) -- Stamina Potion+ (x1) ----------------------------------------------------------------------------- Gerudo Dragonfly ~~ Price : 30 Rupees. ~~ Location(s) : Lanayru Desert, Lanayru Gorge, Bug Rock. ~~ Recipes Used In: -- Revitalizing Potion++ (x1) -- Stamina Potion+ (x2) ----------------------------------------------------------------------------- Lanayru Ant ~~ Price : 20 Rupees. ~~ Location(s) : Lanayru Mines, Lanayru Desert, Temple of Time, Bug Rock. ~~ Recipes Used In: -- Air Potion+ (x2) -- Revitalizing Potion++ (x3) ----------------------------------------------------------------------------- Sand Cicada ~~ Price : 50 Rupees. ~~ Location(s) : Lanayru Desert, Lanayru Gorge, Bug Rock. ~~ Recipes Used In: -- Heart Potion++ (x1) -- Revitalizing Potion++ (x1) ----------------------------------------------------------------------------- Sky Stag Beetle ~~ Price : 20 Rupees. ~~ Location(s) : Skyloft (roll into trees for some), Bug Rock. ~~ Recipes Used In: -- Air Potion+ (x2) -- Stamina Potion+ (x2) ----------------------------------------------------------------------------- Skyloft Mantis ~~ Price : 10 Rupees. ~~ Location(s) : Skyloft, Bug Rock. ~~ Recipes Used In: -- Air Potion+ (x2) -- Revitalizing Potion+ (x2) ----------------------------------------------------------------------------- Starry Firefly ~~ Price : 30 Rupees. ~~ Location(s) : Skyloft (night), Pumpkin Landing (night), Beedle's Island (night), Bug Rock. ~~ Recipes Used In: -- Guardian Potion+ (x3) ----------------------------------------------------------------------------- Volcanic Ladybug ~~ Price : 20 Rupees. ~~ Location(s) : Eldin Volcano, Fire Sanctuary,, Bug Rock. ~~ Recipes Used In: -- Heart Potion+ (x1) -- Stamina Potion+ (x3) ----------------------------------------------------------------------------- Woodland Rhino Beetle ~~ Price : 20 Rupees. ~~ Location(s) : Sealed Grounds, Faron Woods, Deep Woods, Bug Rock. ~~ Recipes Used In: -- Heart Potion+ (x1) -- Revitalizing Potion+ (x2) -- Revitalizing Potion++ (x2) ----------------------------------------------------------------------------- ============================================================================= Treasure Listings ============================================================================= [item name] ~~ Price : How much Rupin will pay you for one of these at night. ~~ Location(s) : Where can it be found? ~~ Enemy Drop(s) : Do any enemies drop it? Who? ~~ Recipes Used In: What is it used in, and in what quantity? Quantities are within the parantheses. ----------------------------------------------------------------------------- Amber Relic ~~ Price : 30 Rupees. ~~ Location(s) : Mostly anywhere. Quite a few are in Faron Woods. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Banded Shield (x2) -- Braced Shield (x3) -- Large Seed Satchel (x5) -- Medium Quiver (x5) -- Medium Seed Satchel (x4) -- Scattershot (x2) -- Tough Beetle (x4) ----------------------------------------------------------------------------- Ancient Flower ~~ Price : 30 Rupees. ~~ Location(s) : Lanayru Desert, Temple of Time. Only found within the influence of a Timeshift Stone. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Big Bug Net (x2) -- Quick Beetle (x2) -- Tough Beetle (x4) ----------------------------------------------------------------------------- Bird Feather ~~ Price : 20 Rupees. ~~ Location(s) : Anywhere with birds. Catch non-blue ones with a Bug Net or Big Bug Net. Birds are often found in the Faron Woods. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Divine Shield (x2) -- Goddess Shield (x3) ----------------------------------------------------------------------------- Blue Bird Feather ~~ Price : 100 Rupees. ~~ Location(s) : Catch a blue bird with the Bug Net or Big Bug Net. The birds are often, but not exclusive to, in Faron Woods. You can also buy them from the Moonlight Merchant for 200 Rupees. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Fortified Shield (x1) -- Goddess Shield (x1) -- Large Seed Satchel (x1) -- Medium Bomb Bag (x1) -- Tough Beetle (x1) ----------------------------------------------------------------------------- Dusk Relic ~~ Price : 30 Rupees. ~~ Location(s) : They are found in the Silent Realms, which can be replayed late in-game by speaking with the Thunder Dragon. You can also buy them from the Moonlight Merchant for 100 Rupees. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Divine Shield (x1) -- Goddess Shield (x4) -- Large Quiver (x3) -- Medium Quiver (x3) -- Scattershot (x2) ----------------------------------------------------------------------------- Eldin Ore ~~ Price : 30 Rupees. ~~ Location(s) : Inside chests, from digging in holes, Eldin Volcano, Earth Temple. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Fortified Shield (x3) -- Iron Bow (x2) -- Reinforced Shield (x2) ----------------------------------------------------------------------------- Evil Crystal ~~ Price : 30 Rupees. ~~ Location(s) : Inside chests. Also can be bought from the Moonlight Merchant for 100 Rupees. ~~ Enemy Drop(s) : Cursed Bokoblin, Cursed Keese, Dark Lizalfos. ~~ Recipes Used In: -- Big Bug Net (x1) -- Iron Bow (x1) -- Sacred Bow (x2) ----------------------------------------------------------------------------- Goddess Plume ~~ Price : 100 Rupees. ~~ Location(s) : Inside some chests. Also can be bought from the Moonlight Merchant at 200 Rupees a pop. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Large Quiver (x1) -- Sacred Bow (x1) -- Tough Beetle (x1) ----------------------------------------------------------------------------- Golden Skull ~~ Price : 100 Rupees. ~~ Location(s) : Can be found in chests on rare occasions. Also can be bought from the Moonlight Merchant for 200 Rupees. ~~ Enemy Drop(s) : Red Bokoblin, Blue Bokoblin, Bokoblin Leader, Bokoblin Archer, Technoblin, Cursed Bokoblin. ~~ Recipes Used In: -- Large Bomb Bag (x1) -- Large Quiver (x1) -- Large Seed Satchel (x1) -- Quick Beetle (x1) ----------------------------------------------------------------------------- Hornet Larvae ~~ Price : 20 Rupees. ~~ Location(s) : Hit a hornet nest to the ground. Found in Faron Woods and the Deep Woods. ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Large Bomb Bag (x2) -- Quick Beetle (x2) ----------------------------------------------------------------------------- Jelly Blob ~~ Price : 30 Rupees. ~~ Location(s) : Enemy drops and treasure chests only. ~~ Enemy Drop(s) : Aracha, Blue ChuChu, Deku Baba, Froak, Quadro Baba, Red ChuChu, Yellow Chuchu. ~~ Recipes Used In: -- Banded Shield (x1) -- Large Bomb Bag (x4) -- Scattershot (x3) ----------------------------------------------------------------------------- Lizard Tail ~~ Price : 30 Rupees. ~~ Location(s) : Guaranteed drop by Lizalfos and Dark Lizalfos. ~~ Enemy Drop(s) : Lizalfos, Dark Lizalfos. ~~ Recipes Used In: -- Large Bomb Bag (x3) -- Medium Bomb Bag (x1) -- Sacred Bow (x3) ----------------------------------------------------------------------------- Monster Claw ~~ Price : 30 Rupees. ~~ Location(s) : Monster drops and chests only. ~~ Enemy Drop(s) : Cursed Keese, Fire Keese, Guay, Keese, Thunder Keese. ~~ Recipes Used In: -- Banded Shield (x1) -- Braced Shield (x2) -- Fortified Shield (x3) -- Iron Bow (x3) -- Large Seed Satchel (x3) -- Medium Seed Satchel (x3) -- Reinforced Shield (x2) ----------------------------------------------------------------------------- Monster Horn ~~ Price : 30 Rupees. ~~ Location(s) : Enemy drops and chests only. ~~ Enemy Drop(s) : Bokoblin Leader (use the Whip). ~~ Recipes Used In: -- Goddess Shield (x3) -- Large Quiver (x2) -- Medium Quiver (x3) ----------------------------------------------------------------------------- Ornamental Skull ~~ Price : 30 Rupees. ~~ Location(s) : Can be found in chests on occasion. ~~ Enemy Drop(s) : Red Bokoblin, Blue Bokoblin, Bokoblin Leader, Bokoblin Archer, Technoblin, Cursed Bokoblin. ~~ Recipes Used In: -- Braced Shield (x1) -- Divine Shield (x1) -- Medium Bomb Bag (x3) -- Medium Seed Satchel (x3) -- Reinforced Shield (x2) ----------------------------------------------------------------------------- Tumbleweed ~~ Price : 20 Rupees. ~~ Location(s) : In the Lanayru Desert. You'll find them blow across the screen; use a Bug Net or Big Bug Net to get it! ~~ Enemy Drop(s) : None. ~~ Recipes Used In: -- Big Bug Net (x3) -- Braced Shield (x2) -- Fortified Shield (x3) -- Iron Bow (x3) -- Sacred Bow (x5) ----------------------------------------------------------------------------- ______________________________________________________________________ /\ /\ /__\ Section Nine: Heart Pieces' Locations /__\ /\ /\ **SKY_9** /\ /\ /__\/__\______________________________________________________________/__\/__\ Throughout your travels, you are practically guaranteed to find a Piece of Heart. Of course, you'll probably wonder what one even is. A Piece of Heart is, in essence, a quarter of a Heart Container. Unlike Heart Containers, however, you can find these almost anywhere, depending on how far you've gone in the game. Collecting four of these will essentially give you a Heart Container -- you'll gain another Heart in your health gauge, and your health is fully restored. This section lists all 24 Heart Pieces, organized by area with a checklist format. (By the way, 24 Heart Pieces = 6 Heart Containers.) ============================================================================= Sectional Flowchart ============================================================================= -- [Name of Area] [Number of Heart Pieces] -- Skyloft (x6) -- Pumpkin Landing (x2) -- Fun Fun Island (x1) -- Beedle's Island (x1) -- Random Unnamed Sky Islands (x2) -- Bug Rock (x1) -- Sealed Grounds (x1) -- Faron Woods (x2) -- Skyview Temple (x1) -- Eldin Volcano (x1) -- Volcano Summit (x1) -- Fire Sanctuary (x1) -- Lanayru Desert (x1) -- Shipyard (x1) -- Sandship (x1) -- Lanayru Gorge (x1) ============================================================================= Skyloft Pieces of Heart ============================================================================= [] Give Batreaux 10 Gratitude Crystals. See Section 11 for details. [] Upon obtaining the Medium Wallet and two or more Extra Wallets, or the Big Wallet (the Medium/Big Wallets are Gratitude Crystal quest awards, and the Extra Wallets are bought from Beedle), in addition to the Slingshot, go to Beedle's Airshop. Buy the Piece of Heart for 1,600 Rupees there. You will need to buy the Life Medal, first, however. [] To do this one, you'll need to have finished Fledge's sidequest for the Gratitude Crystals; see Section 11 for details on how to do so. Once you have, speak with him outside of the Sparring Hall and play his Pumpkin Pull minigame. Once you obtain 600+ points, you'll get the Piece of Heart. [] For this one, you'll need the Water Dragon's Scale and a Goddess Cube activated -- the Goddess Cube is on the large slide at Eldin Volcano, using the first air vent on the left. Drop into the river east of the Bazaar and swim through the hole and tunnel beneath Kukiel's house. Upon emerging, you'll find two chests. The Goddess Cube chest contains the Piece of Heart. [] After obtaining the Clawshots, go to the rooftop of the Knight Academy. Look above the chimney to find a target; Clawshot there and go into the chimney. Crawl through the tunnel to find Zelda's room. Examine her dresser to find the Piece of Heart. [] For this, you'll need to have the Clawshots. You'll also need to have activated the Goddess Cube in the Pirate Stronghold of the Lanayru Desert; it is found atop the ledges behind the door you exited through the first time. The chest is found atop the waterfall. It contains the Piece of Heart inside it. ============================================================================= Pumpkin Landing Pieces of Heart ============================================================================= [] Enter the main building and go up the stairs to the second floor. Roll into the railing while facing the chandelier to cause it to fall. Collect the Piece of Heart on the ground of the lower floor. [] After you break the chandelier in a method as described above, complete the three tasks the owner gives you for this Piece of Heart. ============================================================================= Fun Fun Island Pieces of Heart ============================================================================= [] For this one, you must first receive the Party Wheel for the owner of the island; see Section 11 for details. Once you do, play his Dodoh's High Dive game. Go through all five bonus rings without hitting a single balloon, then land on the multi-colored space. ============================================================================= Beedle's Island Pieces of Heart ============================================================================= [] For this one, you need to activate a Goddess Cube. This Goddess Cube is in the Temple of Time area. You reach it by riding the mine cart nearest the Temple of Time across the gap. You'll need to charge up a Skyward Strike and use it to hit the Goddess Cube as you go. The chest is found on Beedle's Island, on the high plateau you have to dive onto. ============================================================================= Random Unnamed Sky Islands' Pieces of Heart ============================================================================= [] For this one, you'll need to activate a Goddess Cube. It is found in the Deep Faron Woods, near the gap found to the south of Skyview Temple. Just land on the island to find the corresponding chest, which contains a Piece of Heart. [] You'll need to find a Goddess Cube for this one. It is found in the Faron Woods, after obtaining the Water Dragon's Scale. Start scaling the Great Tree's trunk along the winding path. Once you reach the alcoves on the left, look over the opposite edge. Line up with the Cube below and dive to it. You can also wait until later and Clawshot up there from one of the roots below. Either way, the corresponding chest is found in the volcano-esque island south of Skyloft. You can dive in and try to reach the ledge by tilting the Wii Remote, or you can Clawshot to the ledge. On it, the chest will contain the Piece of Heart. ============================================================================= Bug Rock Pieces of Heart ============================================================================= [] For this Piece of Heart, you must first activate a Goddess Cube. This one is found at the Volcano Summit of Eldin Volcano, in the water spring area. You must dive off of the ledge nearby and maneuver Link around the large rock in front of the ledge to find the Goddess Cube on a small ledge. Once you activate it, go to Bug Rock and land on the southwestern side by diving from your Loftwing. The chest with the Piece of Heart is there. ============================================================================= Sealed Grounds Pieces of Heart ============================================================================= [] This can only be done late in-game, after defeating the Imprisoned for the third time. Behind the temple, speak with Gorko to learn about Goddess Walls and how to use them. He'll ask you to draw a specific shape on the one nearby -- do so for a Piece of Heart. (This may be the second time around; if so, do it correctly once and come back at a later time.) ============================================================================= Faron Woods Pieces of Heart ============================================================================= [] To the southwest of the Great Tree, there should be a tree branch in the air that is a viable walking path. Go onto it and left, towards the Great Tree. At the other end of the path, cross the tightrope there to find the Piece of Heart. [] Once you have access to the Bomb Bag, go south of the Great Tree, in the mushroom-filled portion of the forest. Look to the north and look around there to a rocky wall. Use a Bomb to blow down this rock blockade, which reveals a Piece of Heart. ============================================================================= Skyview Temple Pieces of Heart ============================================================================= [] Go to the large room with the dome-shaped structure in the middle. I think this is the same room in which you obtained the Beetle inside that same structure; just stay OUT of the structure. Go around to the north end, on the ground, to find the Piece of Heart behind some bars. Using the Beetle or another object, hit the pink crystal switch far above to raise the bars, permitting you to grab this Piece of Heart. ============================================================================= Eldin Volcano Pieces of Heart ============================================================================= [] After exiting the first cave, found to the southwest of the skeleton bridge, continue along the path to the fork. There, you can go left or right. Head left and to the end, where you'll find the Piece of Heart. ============================================================================= Volcano Summit Pieces of Heart ============================================================================= [] Firstly, you'll need the Mogma Mitts for this. Go to the series of rooms prior to the entrance to the Fire Sanctuary and into the one with the Gossip Stone. Burrow into the hole nearby and go out through the other hole to find a hidden room. The Piece of Heart is on the fairy-occupied ledge. ============================================================================= Fire Sanctuary Pieces of Heart ============================================================================= [] Plot-related Piece of Heart; you are guaranteed to get this. ============================================================================= Lanayru Desert Pieces of Heart ============================================================================= [] For this, you must have the Clawshots. Once you get them, head to the northeastern portion of the map and look at the map -- nearby should be a path beneath the quicksand. Go along it to a cracked wall. Bomb said wall to reveal a cavern; go through it and open the chest to find the Piece of Heart. ============================================================================= Shipyard Pieces of Heart ============================================================================= [] You must come here AFTER completing the Sandship for this one. Go there and play the Rickety Coaster game, with the ironically named "Heart-Stopping" course. If you finish in less than one minute and five seconds, you'll get a Piece of Heart. ============================================================================= Sandship Pieces of Heart ============================================================================= [] Go to the eastern end of the main deck -- to do this, climb the central mast and use the ziplines; to bring the zipline to you, shoot the eye at the other end with your Bow. At the eastern end, another mast has some Clawshot targets on it -- reach it and get to the bottom area. There will be a chest there; open it up to find a Piece of Heart. ============================================================================= Lanayru Gorge Pieces of Heart ============================================================================= [] After receiving the Thunder Dragon's part of the Song of the Hero, go to and speak with him. Choose to battle your previous bosses. Trudge your way through them. At one point, you'll be offered a Piece of Heart for quitting. Quit to obtain it. For your information, it is about four fights into the minigame. ______________________________________________________________________ /\ /\ /__\ Section Ten: Goddess Cubes' Locations /__\ /\ /\ **SKY_10** /\ /\ /__\/__\______________________________________________________________/__\/__\ Throughout the surface below the clouds are solid grayish cubes. These cubes are special and known as Goddess Cubes. You cannot normally destroy them. Only the hero chosen by the goddess (Link) can activate them, and only through a Skyward Strike. This causes the Cube to shoot up into the air, unlocking a specific treasure chest among the sky. Generally, they appear on your map (except for those in Skyloft and those Inside the Thunderhead (until you enter either, the latter for the first time)). These chests can contain very, VERY special rewards, among them Pieces of Heart and Gold Rupees. Throughout your travels, you are also likely to find the dark-colored chests. These are also Goddess Cube chests, just those haven't been triggered. Anyhow, this section is made to list the Goddess Cubes organized by area. You will also receive somewhat detailed information on how to find them, the location of the chest, and what is within the chest. ============================================================================= Sectional Flowchart ============================================================================= -- [Name of Area] [Number of Goddess Cubes] -- Faron Woods (x3) -- Deep Woods (x3) -- Skyview Spring (x1) -- Lake Floria (x2) -- Eldin Volcano (x6) -- Volcano Summit (x3) -- Lanayru Mine (x1) -- Lanayru Desert (x3) -- Temple of Time (x1) -- Lanayru Sand Sea (x1) -- Skipper's Retreat (x1) -- Pirate Stronghold (x1) -- Lanayru Gorge (x1) ============================================================================= Faron Woods Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: You'll need the Water Dragon's Scale for this one. Go through the first, flooded room of the Great Tree. Upon exiting, jump to the nearby ledge with the heart on it. From it, look over the edge and dive to the Goddess Cube. Chest Location: Skyloft. Go to the westernmost jump platform and dash-jump to the small island with the easily-obvious chest. Chest Contents: Silver Rupee (100 Rupees). O-----------------------O----------------O | Goddess Cube 2 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: You'll need the Water Dragon's Scale for this one. Go ahead and start climbing the outside of the Great Tree. Upon reaching the alcoves on the left, look over the oppoosite ledge. There, you can dive off to the Goddess Cube below. You can also wait until later, get on the roots below, and Clawshot your way up there. Chest Location: South of Skyloft, inside the volcano-esque island. You can try to maneuver your way to the ledge inside the island while you dive, or wait until later when you have the Clawshots. Chest Contents: Piece of Heart. O-----------------------O----------------O | Goddess Cube 3 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: You'll need the Water Dragon's Scale for this one. Go onto the path ringing the Great Tree and continue along to the ledge to the right where you can find some Keese. Stand there and look down from the edge to find two ledges connected via a tightrope. Land on one of them and, if needed, cross the tightrope to the Cube. Chest Location: Inside the Thunderhead, northeast of the Isle of Songs. You'll need to climb the vinery to the top of the island. Chest Contents: Rupee Medal. ============================================================================= Deep Woods Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Near Gorko the Goron. Chest Location: On Pumpkin Landing, around the side of the building. Chest Contents: Adventure Pouch Slot. O-----------------------O----------------O | Goddess Cube 2 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Next to the gap to the south of the Skyview Temple. Chest Location: On a small island to the south of Skyloft. Chest Contents: Piece of Heart. O-----------------------O----------------O | Goddess Cube 3 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: You'll need the Clawshots for this one. Go to the wall east of the outer Skyview Temple, Clawshot onto them, and climb to the top. Somewhere up there is the Cube. Chest Location: On Beedle's Island. Sleep inside his Airshop on Skyloft until night. Jump from the docked ship to the chest. Chest Contents: Rupee Medal. ============================================================================= Skyview Spring Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 1 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Behind the altar. Chest Location: On Pumpkin Landing. Dive from your Loftwing and land on the roof, then proceed to the awning over the main doorway. Chest Contents: Gold Rupee (300 Rupees). ============================================================================= Lake Floria Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 2 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: In the tunnels going towards the Water Dragon's place, you'll have to jump over a ROCK wall. Land on it and go around the edge of the room along the ledge to the Cube. Chest Location: In Skyloft. Go to the entrance to the Waterfall and Clawshot to the vinery on the nearby ledge to go to the top of the waterfall. Then jump dash over the edge to the island with the chest. Chest Contents: Gold Rupee (300 Rupees). O-----------------------O----------------O | Goddess Cube 2 of 2 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: You'll need the Clawshots for this one. Clawshot to the top of the ledge south of the entrance to the Ancient Cistern. Chest Location: Below the main platform of Fun Fun Island. Chest Contents: Gold Rupee (300 Rupees). ============================================================================= Eldin Volcano Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 6 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Near the "Volcano Entry" Bird Statue, on the lower ledge north of the entrance. Chest Location: On an island northeast of Skylofy, northwest of Beedle's Island, on a high plateau. Chest Contents: Silver Rupee (100 Rupees). O-----------------------O----------------O | Goddess Cube 2 of 6 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: From the "Volcano East" Bird Statue, go north to the intersection and take a left. Chest Location: Southwest of Skyloft, near Fun Fun Island. Chest Contents: Small Seed Satchel. O-----------------------O----------------O | Goddess Cube 3 of 6 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: You might remember the mini-dungeon here you dived into, inside which you obtained the Digging Mitts? There, during the initial dive, head for the Goddess Cube on one of the high ledges. Chest Location: Inside the Thunder, on the Isle of Songs, next to the tower. Chest Contents: Gold Rupee (300 Rupees). O-----------------------O----------------O | Goddess Cube 4 of 6 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: From the Earth Temple entrance, go west and dig up the air spurt. Throw a Bomb into it to clear the rock blockade above. Go there to find the Cube. Chest Location: On Bamboo Island, behind the main building. Chest Contents: Gold Rupee (300 Rupees). O-----------------------O----------------O | Goddess Cube 5 of 6 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Go east of the Earth Temple entrance and go downhill. At the end of the path is the Goddess Cube. Chest Location: Northeast of Skyloft, near Beedle's Island. You'll have to climb the vinery to the alcove nearby. Chest Contents: Treasure Medal. O-----------------------O----------------O | Goddess Cube 6 of 6 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Head to the large slide and start going down. As you do, take the left air vent when first possible. You'll be able to find the Goddess Cube atop the ledge ahead. Chest Location: In Skyloft, but you need the Goddess Cube. Jump into the river east of the Bazaar and swim through the tunnel beneath Kukiel's house. Upon surfacing, open the Goddess Chest nearby. Chest Contents: Piece of Heart. ============================================================================= Volcano Summit Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: In the area with the water spring, jump off the nearby ledge. From there, maneuver yourself around the large rock in front of the ledge to find the ledge with the Goddess Cube hidden behind it. Chest Location: Inside the Thunderhead, on Bug Rock. Dive onto the southwestern side of the island with your Loftwing. Chest Contents: Piece of Heart. O-----------------------O----------------O | Goddess Cube 2 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Go forward to the Fire Sanctuary entrance and face it, but do not enter. Go into the room on the left and onto the open windowsill. Clawshot from ledge to ledge to get to the Cube. Chest Location: Inside the Thunderhead, atop the tower on the Isle of Songs. Chest Contents: Small Bomb Bag. O-----------------------O----------------O | Goddess Cube 3 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: After defeating the Bilocyte, from the entrance, go into the eastern room. As you ride one of the lava platforms, charge up a Skyward Strike and hit the Goddess Cube on the ledge. Chest Location: Inside the Thunderhead, north of Bug Rock, burrow into the tunnel and exit to the northeast. Chest Contents: Empty Bottle. ============================================================================= Lanayru Mine Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 1 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Behind the platform you initially arrived in this area on. Chest Location: Northeast of Skyloft, near Beedle's Island. You'll need to Bomb down the rock blockade. Chest Contents: Silver Rupee (100 Rupees). ============================================================================= Lanayru Desert Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Go southwest of the "West Desert" Bird Statue and onto the ledge surrounded by the quicksand. Chest Location: South of Skyloft, atop the ledge jutting from the volcano-like island. Chest Contents: Heart Medal. O-----------------------O----------------O | Goddess Cube 2 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: After getting the Clawshots, go to the northeastern portion of the map. Go along the path beneath the quicksand to a cracked wall. Bomb and go through. Grab the Piece of Heart on the way (hint hint), then continue to the Clawshot area. Go from target to target to the final ledge with the Cube. Chest Location: North of Skyloft, northwest of Bamboo Island. On this island, go to the watery lower ledge and swim through the tunnel. At the other side, spin attack to the chest. Chest Contents: Heart Medal. O-----------------------O----------------O | Goddess Cube 3 of 3 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: You'll need the Clawshots for this. Go to the southern area with the three cages and Clawshot onto the wall to the west, by the quicksand. Chest Location: Southwest of Skyloft and northwest of Fun Fun Island, you'll find a halved island. Land on the small half and go to the vinery at the edge. Climb to the chest. Chest Contents: Life Medal. ============================================================================= Temple of Time Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 1 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Remember that northern gap? Go to the eastern side of it and start riding the mine cart. As you do, charge up a Skyward Strike and, as you pass the Goddess Cube, unleash it. Chest Location: Atop the high plateau on Beedle's Island; you'll need to dive to it from your Loftwing. Chest Contents: Piece of Heart. ============================================================================= Lanayru Sand Sea Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 1 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: At the "Ancient Harbor" Bird Statue, you can jump onto the northern crates and Clawshot to the ones farther west. Go into the room on the ground nearby. Chest Location: In the Skyloft Bazaar. Chest Contents: Gold Rupee (300 Rupees). ============================================================================= Skipper's Retreat Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 1 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Go to the Moblin bridge and go to the ledge behind it. Clawshot to the vinery hanging from the platform, then climb around, then repeat to the Goddess Cube ledge. Chest Location: Southwest of Skyloft and northwest of Fun Fun Island, you'll find a halved island. Land on the smaller half and Clawshot to the target above the gate. Chest Contents: Potion Medal. ============================================================================= Pirate Stronghold Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 1 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: In the "back area" you find after raising the structure. Basically, go to the door you exited through and face it, look up, and Clawshot to the ledge. Chest Location: Skyloft, atop the waterfall, which you'll need the Clawshots to reach. Chest Contents: Piece of Heart. ============================================================================= Lanayru Gorge Goddess Cubes ============================================================================= O-----------------------O----------------O | Goddess Cube 1 of 1 | Checkbox: [] | O-----------------------O----------------O Goddess Cube Location: Go along the path left of where you enter to where you originally found the Life Tree Seedling. Hit the Timeshift Stone nearby, then go down to the ground. Chest Location: Inside the Thunderhead, north of Bug Rock, burrow into the tunnel and exit to the northwest. Chest Contents: Small Quiver. ______________________________________________________________________ /\ /\ /__\ Section Eleven: Gratitude Crystals' Locations /__\ /\ /\ **SKY_11** /\ /\ /__\/__\______________________________________________________________/__\/__\ During the course of the game, you'll be able to find these special items called Gratitude Crystals. Much like the Skulltula Tokens of Ocarina of Time, you collect them a while until you gain a reward; however, the rewards will come much faster here. To find them, you generally finish these sidequests for people around Skyloft, although you find 15 Gratitude Crystals that are ... just there. You'll be able to start this upon unlocking the Eldin Volcano area. After that initial sidequest, you are generally able to go around and complete the rest, except there are certain things you'll need for most of them. Anyhow, during the first sidequest, you learn of Batreaux, the one you are to give your Gratitude Crystals to for rewards, which are as follows: -- 5 Gratitude Crystals: Medium Wallet (base capacity of 500 Rupees). -- 10 Gratitude Crystals: Piece of Heart. -- 30 Gratitude Crystals: Big Wallet (base capacity of 1,000 Rupees) and the Cursed Medal. -- 40 Gratitude Crystals: 300 Rupees (one Gold Rupee). -- 50 Gratitude Crystals: Giant Wallet (base capacity of 5,000 Rupees). -- 70 Gratitude Crystals: 600 Rupees (two Gold Rupees). -- 80 Gratitude Crystals: Tycoon Wallet (base capacity of 9,000 Rupees). ============================================================================= Sectional Flowchart ============================================================================= -- "Missing Child" Quest -- "Missing Sister" Quest -- "The Haunted Restroom" Quest / "Cawlin's Love" Quest -- "Fledge's Workout" Quest -- "Missing Party Wheel" Quest -- "Cleaning Pipit's House" Quest -- "Missing Baby Rattle" Quest -- "Peatrice's Crush" Quest -- "Plower Finding" Quest -- "Missing Crystal Ball" Quest -- "Beedle's Missing Beetle" Quest -- "Plant Collecting for Owlan" Quest -- "Out in the Open" Gratitude Crystals ============================================================================= "Missing Child" Quest ============================================================================= Starting Prerequisites: - Unlock Eldin Volcano. Reward: - Five Gratitude Crystals. Details: Right after exiting the Statue of the Goddess after placing in the Ruby Tablet, you'll notice Wryna shouting for her lost daughter, Kukiel. Speak with her and agree to help. Go into a house now and sleep until nighttime. Next, go to the southeastern portion of Skyloft. It is the graveyard I'm trying to direct you to, and is the southernmost point of the east side of the stream. Here, find the large tree nearest the wooden wall. Hit the tombstone nearest that tree with a roll or your sword, opening up the wooden wall. Go into the alcove and descend the ladder. Go carefully along the path and, at the end, you'll hear screaming. Go inside to meet with Batreaux, who is just messing with Kukiel. Speak with Kukiel to learn she'll go home come morning. Batreaux will then recruit you for the Gratitude Crystal quest and all. Anyhow, go to another bed and sleep to morning. Go to Kukiel's house (east of the Bazaar, near the river) and, inside, speak with Wryna for your reward. ============================================================================= "Missing Sister" Quest ============================================================================= Starting Prerequisites: - Complete the "Missing Child" quest. Rewards: - Ten Gratitude Crystals. - Empty Bottle. Details: During the day, go towards the Light Tower south of the Bazaar. As you do, you should see Parrow walking around -- he's quite a large man. Speak with him and you'll learn that Orielle, his sister, went flying towards Fun Fun Island some time ago and has yet to return. Decide to help him, then start flying on your Loftwing. As you go, go southwest towards Fun Fun Island. On the way there, keep an eye on the small islands you pass. On one, you'll find a Loftwing on the island, with Orielle next to it. Apparently, her Loftwing got injured, and she lacks the medicine to heal it. Place a beacon or two here for future convenience, as you will come back in a few moments. Return to Skyloft and speak with Parrow to receive a Bottle filled with the Mushroom Spores, the proper medicine for the Loftwing. Go back southwest to where Orielle is and speak with her. She'll heal up her Loftwing and give you five Gratitude Crystals. Go back to Skyloft and speak with Parrow for the other five Gratitude Crystals. ============================================================================= "The Haunted Restroom" Quest / "Cawlin's Love" Quest ============================================================================= Starting Prerequisites: - Defeat the Imprisoned for the first time. Reward: - Five Gratitude Crystals. Details: Firstly, go to the Bazaar in Skyloft. At the restaurant place, speak with the big man there (he'll have a speech bubble if this quest is active) and you'll learn of rumors that there is a moaning in the Knight Academy restroom at night. Go to the Knight Academy and speak with the old woman in the kitchen. She'll also agree that there are some weird noises in the restroom (constipation? :P). Go in one of the rooms and sleep until nighttime. Go to the restroom now and a voice will ask for some paper. You don't have any paper yet, so just go into a bed and sleep until morning. Now, go speak with Cawlin. He is in the hallway, near the restroom. He'll ask you to deliver a love letter for him, SPECIFICALLY demanding that you don't give it to the toilet-person. Anyhow, you'll have two choices from here on out. Option #1: Sleep until nighttime and go to the restroom. Hand over Cawlin's love letter to the ... thing to serve as ... whatever it was meant to serve as. Sleep until morning and speak with Cawlin for a bit of a tantrum. Sleep until night once more and go into Groose's room, Cawlin's current residence, and speak with the disembodied hand haunting Cawlin for the five Gratitude Crystals. Option #2: During the daytime, go to the first floor classroom and speak with Karane about the love letter. She'll mention Pipit. Go up to the above floor and speak with him. Go back downstairs and speak with Karane. After the scene that occurs, you'll receive five Gratitude Crystals. ============================================================================= "Fledge's Workout" Quest ============================================================================= Starting Prerequisites: - Obtain the Goddess Harp. - Go to the Potion Shop to learn of the availability of Stamina Potions. Reward Prerequisites: - Obtain the Master Sword. Reward: - Five Gratitude Crystals. Details: Sleep until nighttime in the Knight Academy (preferably). At the Knight Academy, go into Fledge's room (next to Link's own room) and speak with Fledge, who seems to be starting a workout routine. However, he lacks the energy to keep it up and will probably quit. Sleep until the day and go to the Potion Shop to buy a Stamina Potion. (You can actually buy both of them, but, either way, you'll have to wait a while to finish the quest.) Sleep until the night and give Fledge a Stamina Potion. Do so again (later on, if you're broke) on another night. Once you meet the reward prerequisite above, visit Fledge to obtain your five Gratitude Crystals. ============================================================================= "Missing Party Wheel" Quest ============================================================================= Starting Prerequisites: - Fix up Scrapper. Rewards: - Five Gratitude Crystals. - The "Dodoh's High Dive" minigame. - Rupees and a Piece of Heart are also made available, due to the minigame. Details: After fixing up Scrapper, fly over to Fun Fun Island. It is found to the southwest of Skyloft. There, you'll find the owner, upset over the fact that his Party Wheel, essential to his business, has fallen below the cloud barrier to the surface below. Once you agree to help, the Party Wheel becomes a dowsing option. Now fly to the Lanayru Desert and land at the "Desert Entrance" Bird Statue. Get rid of the rock pilings nearby with Bombs to find a Timeshift Stone. Hit it and climb the vinery further along, then go along the path to a wall you can grab and hang on. At the other end, go further to the Party Wheel. Examine it and send Scrapper to pick it up. Go back to the sky and hand it to the owner of Fun Fun Island to finish it up. ============================================================================= "Cleaning Pipit's House" Quest ============================================================================= Starting Prerequisites: - Obtain the Gust Bellows. Rewards: - Five Gratitude Crystals. - One Red Rupee. - One Red Rupee for future cleanings. Details: Go into Pipit's house -- it is east of the river on Skyloft. Inside, you'll find a dirty house and Pipit's mother. Speak with her and she'll complain about the utter uncleanliness of the home. Agree to help her out, then take out your Gust Bellows. Start blowing the dust and dirt off of everything in the house -- the floor, walls, furniture, lighting fixtures, everything. Once you finish, you'll automatically be stopped and handed your rewards. ============================================================================= "Missing Baby Rattle" Quest ============================================================================= Starting Prerequisites: - Obtain the Clawshots. Reward: - Five Gratitude Crystals. Details: Head to the Potion Shop inside the Skyloft Bazaar. Speak with Bertie, who does the whole Potion Infusion thing. He'll speak of being too tired because of the baby he carries around (bet he knows how Yoshi felt in Yoshi's Island). Anyhow, sleep until nighttime and cross the river to the east side. Directly across from the bridge is Bertie's house. Go inside and you'll learn that the baby's rattle was stolen by a bird. Agree to help and leave the house. There are two ways to get the Rattle for the baby. Easy Method: Stand next to the windmill where the Rattle is -- it is quite close to the waterfall. During the daytime, wait for Beedle's Airshop to float by. When it is close, stop it with by shooting the bell. Ride the rope to the top. Get to where you can view the bird nest. Blow on it with the Gust Bellows to reveal the Rattle, then grab it with the Hook Beetle. Somewhat-Difficult Method: Go to the waterfall and climb to the top of it with the Clawshots. Atop the waterfall, go to the other side with the Gossip Stone and look down. Line up with the nest, then dash-jump over the edge, tilting the Wii Remote to get to the nest. Blow on it with the Gust Bellows to reveal the Rattle. Either way, when you have the Rattle, go to Bertie's house at night and hand the Rattle to him. ============================================================================= "Peatrice's Crush" Quest ============================================================================= Starting Prerequisites: - Get Peatrice to become flirty. See details below; note it can take a while. - Of course, you'll need to have finished the "Missing Sister" quest. Reward: - Five Gratitude Crystals. Details: During the game, as you speak with Peatrice at the Item Check more and more, she will start to become happy and flirty with you. Basically, you'll have to keep speaking with her until she calls you "darling" with the text in red. Whether just repeatedly talking with her actually helps, or whether you have to spread it out is unknown to me. Eventually, once she does call you "darling", sleep until nighttime and go to her house. It is found to the east of the Bazaar. Inside, note whether Peatrice and her father have speech bubbles above their heads; if not, speak with Peatrice, exit, and re-enter. Once they have speech bubbles, speak with Peatrice and direct the conversation however you wish. Either way, you'll get the five Gratitude Crystals. ============================================================================= "Plower Finding" Quest ============================================================================= Starting Prerequisites: - Complete the Fire Sanctuary. - Complete the three jobs for the owner of the Lumpy Pumpkin for breaking the chandelier. Reward: - Five Gratitude Crystals. Details: After meeting both prerequisites, go to Pumpkin Landing and speak with Kina in the pumpkin field. She'll ask if you can get someone to help her plow the field for her. Tell her that you do. Fly on over to Eldin Volcano, landing at the "Volcano East" Bird Statue. Go north some, using the air spurts to reach the ledge, then dive into the cave below. Land on the ledge with the Mogma. Speak with him and he'll agree to plow the field. Scrapper comes to carry him. Go back to a Bird Statue and start flying back to Pumpkin Landing. Speak with Kina for your reward. ============================================================================= "Missing Crystal Ball" Quest ============================================================================= Starting Prerequisites: - Defeat the Imprisoned for the second time. Rewards: - Five Gratitude Crystals. - Half-price (5 Rupees) fortune-tellings. Details: Head on over to the Bazaar after defeating the Imprisoned for the second time to find Sparrot, the fortune teller, missing. Speak with the speech-bubbled man over at the restaurant to learn that his crystal ball broke. For now, he is just sitting at his house on the eastern side of town. You can get there by following the path around Gondo's place. Go inside and speak with Sparrot to be recruited into finding a crystal ball. Fly over to Eldin Volcano, landing at the "Temple Entrance" Bird Statue. There, go west and reach the upper ledge by using the air vent. Look above the temple and Clawshot over there. Examine the crystal ball atop the pedestal, then send Scrapper to pick it up. Go back to Skyloft and go to Sparrot's house. Speak with him for your rewards. ============================================================================= "Beedle's Missing Beetle" Quest ============================================================================= Starting Prerequisites: - Defeat the Bilocyte. - The Big Bug Net (not required, but HIGHLY preferable). A Bug Net is required. You'll need some kind of Bug Net, long story short. Reward: - Five Gratitude Crystals. - Half-off on any item from Beedle's shop. Details: Head over to Skyloft and speak with one of the people in the plaza near the Light Tower (forgot who). He'll mention that Strich found an island inside the Thunderhead that could serve as a bug paradise. Fly to the Thunderhead and go inside. Head to the southwestern portion to the large island with the crumbling tower, Bug Rock. Speak with Strich there. Play Bug Heaven if you want -- that's not part of this. Return to Skyloft and get into Beedle's Airshop. Sleep in his bed until night to awaken docked on Beedle's Island. Speak with Beedle outside to learn that his rare Horned Colossus Beetle is missing. Tell him you'll find it for him. Go into the shop and sleep until morning. Upon awakening, leave the shop and fly back to Bug Rock. Strich there has Beedle's beetle, but will not return it ... unless you can catch ten bugs in three minutes. (See why I recommended the BIG Bug Net yet?) Once you succeed, you'll receive Beedle's Beetle Cage. Return to Skyloft and head into Beedle's Airshop. Speak with him, go to sleep IN THE SHOP until night, then exit the Airshop to be back on Beedle's Island. Speak with him for your nice reward. (I mean, considering how some items are 1,000+ Rupees...) ============================================================================= "Plant Collecting for Owlan" Quest ============================================================================= Starting Prerequisites: - Get the Faron Woods portion of the Song of the Hero. Reward: - Five Gratitude Crystals. Details: Once you de-flood Faron Woods, go to Skyloft and speak with Owlan. He is on the top floor of the Knight Academy, in his room. Agree to help him finish up his plant collection and head to the Faron Woods, landing at the "Viewing Platform" Bird Statue. Now, go southeast from there, towards where Oolo the Kikwi is (you can find that on your map). Speak with Oolo and bring Scrapper in to carry Oolo. Go speak with Instructor Owlan for your five Gratitude Crystals. ============================================================================= "Out in the Open" Gratitude Crystals ============================================================================= Starting Prerequisites: - Must be nighttime when you collect them. Reward: - Fifteen Gratitude Crystals Details: -- One is in the Knight Academy, in Link's room, on the table. -- One is near the Knight Academy's top floor doors. -- One is in the Sparring Hall. Send the Beetle into the rafter's above the instructor's stand. -- One is south and downstairs of the Knight Academy. At the bottom, go left and cross the wooden bridge. -- One can be found in the west portion of Skyloft. Near the southwestern windmill and climb down the vinery to the ledge below. -- One is inside Orielle and Parrow's house in Skyloft. -- One is behind the tree in the eastern pumpkin field of Skyloft. -- One is on the lower portion of the Skylof Light Tower. -- One is near the Skyloft Waterfall Cave. Go through it and check around the heart flower plants. -- One is in Skyloft, where your Loftwing was imprisoned past the Waterfall Cave. -- One is atop the Skyloft waterfall. You'll need to use the Clawshots to get there, then the Hook Beetle to grab the Gratitude Crystal near the edge. -- One is in Zelda's room of the Knight Academy. Using your Clawshots from the Academy roof, get into the chimney, then crawl through the tunnel to find the Crystal. (Also check the dresser for a Piece of Heart.) -- One is outside the main Pumpkin Landing building, behind the pots in the shed. -- One is inside the main Pumpkin Landing building, on the first dresser of the second floor. -- One is on Beedle's Island. Sleep in Beedle's Airshop during the day on Skyloft, then exit the ship at night. Look above the propellers on the shop roof; use the Hook Beetle to get the Gratitude Crystal. ______________________________________________________________________ /\ /\ /__\ Section Twelve: Goddess Walls' Locations /__\ /\ /\ **SKY_12** /\ /\ /__\/__\______________________________________________________________/__\/__\ During the course of your journey, you'll obtain a certain, mystical musical instrument. When you play this among certain groups of Blessed Butterflies, a Goddess Wall will appear. Charge a Skyward Strike in front of it to start to draw on it. Depending on what you draw, you can obtain certain rewards. You have to draw it all in one stroke by holding A, while moving the Wii Remote to actually draw. Here are the known drawings: -- Arrow : Right-pointing arrow. Yields 30 Arrows. -- Bomb : Closed circle. Yields 30 Bombs. -- Fairies: Triforce. Yields 3 Fairies. -- Hearts : Closed heart. Yields some Hearts. -- Rupees : Closed hexagon. Yields many Rupees. -- ??? : Results from a complete mess-up. Yields three Hearts. Here is an EXCELLENT image of what I mean, made and copyrighted by Inzoum: http://www.gamefaqs.com/wii/960633-the-legend-of-zelda-skyward-sword/faqs/63412 Here are the locations of the known Goddess Walls. Please note that I'm fairly, but not totally, sure this section is incomplete, and would greatly appreciate it if you would contribute the location of one that is not listed here. ============================================================================= Sectional Flowchart ============================================================================= -- [Name of Area] [Number of known Goddess Walls] -- Sealed Grounds (x1) -- Skyview Temple (x1) -- Ancient Cistern (x2) -- Fire Sanctuary (x3) -- Sandship (x2) -- Sky Keep (x1) ============================================================================= Sealed Grounds Goddess Walls ============================================================================= -- This one is probably found late in the game (I found it after the third fight versus the Imprisoned). Gorko the Goron will be behind the temple researching the Goddess Walls, and one is nearby. ============================================================================= Skyview Temple Goddess Walls ============================================================================= -- Found at the northern end of the circular room in the entrance. It is in front of the shortcut to the room you flooded multiple times. ============================================================================= Ancient Cistern Goddess Walls ============================================================================= -- Found in the room directly west of the large central first floor chamber. It is the same room with the large pool of water you eventually turn into a whirlpool. -- In the portion of the area with the cursed water (the basement), follow the path past the lilypads to the tunnel. Defeat some Fire Keese to find some Blessed Butterflies nearby. ============================================================================= Fire Sanctuary Goddess Walls ============================================================================= -- In the area with the broken stone bridge, which is crossed only with the Clawshots, drop to the level below. Underneath one of the overpasses is the group of Blessed Butterflies. -- Near the "Inside Fire Sanctuary" Bird Statue, after you drop into the statue's mouth, go along the path to find the butterflies. -- After jumping into the statue's mouth (as mentioned above), go further along the path to the crumbling staircase. At the bottom, in an alcove, are the butterflies. ============================================================================= Sandship Goddess Walls ============================================================================= -- From the main deck, go into the nearby room inside the ship. Go down the stairway and, at the bottom, go left. -- On the main deck, head to the eastern mast and Clawshot to the hidden deck of the ship. (It is opposite of the chest with the Piece of Heart). ============================================================================= Sky Keep Goddess Walls ============================================================================= -- In the forest room, near the Bird Statue. ______________________________________________________________________ /\ /\ /__\ Section Thirteen: Gossip Stones' Locations /__\ /\ /\ **SKY_13** /\ /\ /__\/__\______________________________________________________________/__\/__\ During the course of your journey, you'll eventually find some Blessed Butterflies. While playing the Goddess Harp near certain groups, you'll find a Gossip Stone. You'll receive a random treasure just for unearthing the Stone, as well as advice about certain things if you speak to it. You can also hit it with your sword or Bomb for semi-humorous results. Here are the locations of the known Gossip Stones. Please note that I'm fairly, but not totally, sure this section is incomplete, and would greatly appreciate it if you would contribute the location of one that is not listed here. ============================================================================= Sectional Flowchart ============================================================================= -- [Name of Area] [Number of known Gossip Stones] -- Bamboo Island (x1) -- Pumpkin Landing (x1) -- Random Unnamed Sky Islands (x1) -- Sealed Grounds (x1) -- Deep Woods (x1) -- Lake Floria (x1) -- Eldin Volcano (x1) -- Volcano Summit (x2) -- Lanayru Caves (x1) ============================================================================= Bamboo Island Gossip Stones ============================================================================= -- Back of the interior. ============================================================================= Pumpkin Landing Gossip Stones ============================================================================= -- East side of the island. ============================================================================= Random Unnamed Sky Islands' Gossip Stones ============================================================================= -- In the interior of the volcano-esque island to the south of Skyloft. ============================================================================= Sealed Grounds Gossip Stones ============================================================================= -- Behind the temple, within the clearing. ============================================================================= Deep Woods Gossip Stones ============================================================================= -- South of the Skyview Temple, near the edge of the abyss. ============================================================================= Lake Floria Gossip Stones ============================================================================= -- Outside the Ancient Cistern, along the path back to the Faron Woods (not to the inside of the caverns!). ============================================================================= Eldin Volcano Gossip Stones ============================================================================= -- Atop the high ledge found to the west of the entrance to the Earth Temple. ============================================================================= Volcano Summit Gossip Stones ============================================================================= -- Get to the ledge above the water spring outdoors. -- Inside the room with the second of the frog statues that you poured water into, heading towards the Fire Sanctuary entrance. ============================================================================= Lanayru Caves Gossip Stones ============================================================================= -- Practically in the middle of the main room. ______________________________________________________________________ /\ /\ /__\ This is the end of KeyBlade999's /__\ /\ /\ The Legend of Zelda: Skyward Sword FAQ/Walkthrough. /\ /\ /__\/__\______________________________________________________________/__\/__\ ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999