____ __ ____ _____ _ _ ____ _____ _ __ | _ \ | | / __ \ / ____| | | | | / __ \ / ____| | |/ / | |_) | | | | | | | | (___ | |__| | | | | | | | | ' / | _ < | | | | | | \___ \ | __ | | | | | | | | < | |_) | | | | |__| | ____) | | | | | | |__| | | |____ | . \ |____/ |__| \____/ |_____/ |_| |_| \____/ \_____| |_|\_\ +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | BioShock FAQ/Walkthrough | +-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~+ | Author: Xiamut (xiamut@gmail.com) | | Version: 1.00 | | Last Revision: 09/09/07 | | Platform: Xbox 360 | o----------------------------------------o O============================================================================O | - Table of Contents - | O============================================================================O - Introduction........................................................[*01] - The Basics..........................................................[*02] - Controls........................................................[b01] - Machines........................................................[b02] - Hacking.........................................................[b03] - Research........................................................[b04] - Gatherers and Protectors........................................[b05] - Weapons & Plasmids..................................................[*03] - Enemies.............................................................[*04] - Main Walkthrough....................................................[*05] - Welcome to Rapture..............................................[w01] - Medical Pavilion................................................[w02] - Neptune's Bounty................................................[w03] - Smuggler's Hideout..............................................[w04] - Arcadia.........................................................[w05] - Farmer's Market.................................................[w06] - Fort Frolic.....................................................[w07] - Hephaestus......................................................[w08] - Olympus Heights.................................................[w09] - Apollo Square...................................................[w10] - Point Prometheus................................................[w11] - Proving Grounds.................................................[w12] - Weapon Upgrades.....................................................[*06] - Audio Diary Locations...............................................[*07] - Tonics..............................................................[*08] - Achievement List....................................................[*09] - Revision History....................................................[*10] - Thanks/Acknowledgments..............................................[*11] - Contact Information.................................................[*12] - Copyright Information...............................................[*13] ----------------------------------------------------------------------------- *** Click here and press [Ctrl]+[F] to call up the Find menu. Enter the *** *** corresponding code next to section that you want to view and press *** *** enter to jump to that section. *** ----------------------------------------------------------------------------- ------\======================================================================= [*01] \ - Introduction - --------\===================================================================== BioShock takes place in the unique city of Rapture. What is so unique about Rapture? Well, for one thing, the entire city is underwater. When you first step foot in Rapture, you'll quickly learn that its inhabitants are not very friendly. In fact, they all want you dead. Your time spent in this dystopia is not going to be easy, all the more reason for you to use this walkthrough. This guide contains a walkthrough that covers the entire game, from start to finish. After all, you can't exactly ask a Splicer for directions. You'll also find the locations of each and every audio diary, tonic and weapon upgrade station in Rapture. With that said, enjoy your stay! This FAQ/Walkthrough was written based on BioShock for the Xbox 360 console. Even though it was written for the 360 version, it can still be used with the PC version of BioShock, since the only real differences between the 360 and PC versions of the game, that I am aware of, is the control scheme. If you are playing the PC version, just ignore all references to the Xbox 360 control scheme in the main walkthrough. This guide was written entirely based on my experience with BioShock on the MEDIUM difficulty level, though most of the strategies mentioned within should still help on a higher difficulty level. Enemy difficulty estimations and endurance will be a bit off, though. I have implemented a search system that I highly suggest you utilize. It is very simple to use and it will make your time navigating this guide a whole lot easier. To use it, simply press [Ctrl] + [F] to bring up the Find menu. Use the table of contents above and type in the corresponding code for the section that you wish to jump to. Hit enter and... you're there! I suggest that you do not read too far ahead, as this guide does CONTAIN SPOILERS! I hope you can find the answers that you are looking for... now on to the FAQ! ------\======================================================================= [*02] \ - The Basics - --------\===================================================================== -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Controls [b01] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ O================O===========================================================O | - Button - | - Function - | O================O===========================================================O | R Trigger | Fire Weapon. | |----------------+-----------------------------------------------------------| | L Trigger | Fire Plasmid. | |----------------+-----------------------------------------------------------| | R Bumper | Switch Weapon (hold to activate selection radial). | |----------------+-----------------------------------------------------------| | L Bumper | Switch Plasmid (hold to activate selection radial). | |----------------+-----------------------------------------------------------| | L Thumbstick | Move character around. Click and hold to crouch. | |----------------+-----------------------------------------------------------| | R Thumbstick | Look around. Click to toggle zoom. | |----------------+-----------------------------------------------------------| | A Button | Interact, when prompt appears. | |----------------+-----------------------------------------------------------| | B Button | Use First Aid (if available). | |----------------+-----------------------------------------------------------| | X Button | Reload current weapon or recharge EVE. | |----------------+-----------------------------------------------------------| | Y Button | Jump. | |----------------+-----------------------------------------------------------| | D-pad Up | Change Ammo (Top). | |----------------+-----------------------------------------------------------| | D-pad Down | Change Ammo (Bottom). | |----------------+-----------------------------------------------------------| | D-pad Left | Change Ammo (Left). | |----------------+-----------------------------------------------------------| | Start | Pause the game and bring up the Pause Menu. | |----------------+-----------------------------------------------------------| | Back | Pause the game and bring up the Status Menu. | o----------------o-----------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Machines [b02] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Circus of Values ---------------- The Circus of Values vending station allows you to use your money to purchase healing supplies (First Aid Kits, EVE Hypos) ammunition, and more. If a Circus of Values machine is hacked (for more information on hacking, see the sub- section below), Ammo Bandito ------------ The Ammo Bandito vending station is much like the Circus of Values, the difference being that its entire inventory is geared solely towards ammunition. If an Ammo Bandito station is hacked, the inventory prices are lowered and in some cases, additional items appear in the machine's inventory. Gatherer's Garden ----------------- Gatherer's Garden machines allow you to spend ADAM that is collected by harvesting or rescuing (for more information, see the "Gatherers and Protectors" section) on a variety of upgrades. You'll find new plasmids, Physical, Engineering and Combat tonics, as well as permanent Health and EVE upgrades. Also, additional plasmid and tonic slots can be purchased, allowing you to have more plasmids and active tonics at once. Vita-Chamber ------------ The Vita-Chamber acts as a sort of waypoint in BioShock. However, if your health reaches zero, you do not lose any progress, you are simply sent back to the last Vita-Chamber that you passed. Nothing needs to be done to activate the chamber as a waypoint, simply walk past it. Bot Shutdown Panels ------------------- If you are spotted by a Security Camera and the alarm is activated, seek one of these machines to shutdown all of the Security Bots sent your way, prematurely ending the alarm timer. For the most part, one of these panels can be found near a Security Camera. Health Stations --------------- Restores your health for a small fee. If this machine is hacked, the fee for healing is lowered a bit, and any Splicer that uses the hacked station will take damage instead of being healed. Health Stations can be destroyed, a destroyed station leaves behind a couple of First Aid Kits. Power To The People ------------------- Weapon Upgrade station. Each weapon in BioShock has two different upgrades that can be applied to it. There is no price to use a Power To The People machine, but each machine can only be used once. Once a machine has been used, it is closed. There are 12 Power To The People Weapon Upgrade stations in all. U-Invent -------- Can be used to create items from invention material. Useful for creating ammunition. A couple of tonics can be created with the U-Invent machine as well. When hacked, the amount of invention materials required to create an item is lowered. Invention materials can be found everywhere; on corpses, in storage containers, etc. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Hacking [b03] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Many machines can be hacked, including stationary Turrets, Security Cameras, Vending machines, etc. To hack security equipment, throw an Electro Bolt at them, then approach the Turret/Camera/Bot and press the X button to start hacking. Benefits are gained for a successful hack, such as lower prices in vending stations. Press the X button to open the hack menu. It's simple enough: Your goal is to create a connection between the starting point and the end point by using the pipes that are available on the grid. You must accomplish this before the liquid reaches the end of the line. If a hack turns out to be a failure, the machine may short circuit and cause some damage to you. There are other consequences as well, such as alarms being activated; sending Security Bots to your position. There are other factors that come into play while hacking during later stages of the game, such as alarms and shorts, these make it a bit more difficult to hack without the use of tonics. Hacking a Circus of Values or Ammo Bandito vending station lowers the price of the items and may also unlock additional items. Hacking a U-Invent machine reduces the number of invention materials required to create the items listed. Hacking a Gun/RPG/Flame Turret makes it friendly, causing it to attack your enemies instead of you. Hacking a Security Bot makes it friendly, it will follow you and attack any enemies that are hostile towards you. Hacking a Security Camera makes it friendly. If one of your enemies gets spotted by a hacked camera, the alarm goes off, sending Security Bots to their position. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Research [b04] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ With the Camera, you can take pictures of your enemies. Researching your enemies is quite beneficial, each time you manage to fill the bar that is displayed at the bottom of the screen once you have taken a picture of a certain species, you reach a new Research Level. When you gain a research level, a permanent research bonus is earned. This is an advantage that you gain over the particular species that you gained a level on. So, for example, for gaining a Spider Splicer research level, the damage you deal to them is increased. Not only that, but at a certain level for some species, you may even receive a Tonic. Bonuses are earned for taking an "Action" shot, which means that the enemy is attacking you when you snap the picture. The amount of points that you receive for taking the picture of an enemy will decrease as you take more pictures of that particular enemy. Also, taking a picture of a dead enemy yields less points. Eventually, no more photos of that enemy can be taken. When that point is reached, you'll have to find a fresh subject if you wish to continue researching that species. Once you have acquired the camera (it is found at some point during the main storyline, you can't miss it), it is HIGHLY recommended that you take pictures of each species that you encounter until you have attained the highest research level for that species. You gain great bonuses by doing this, making dealing with certain enemies much easier. Be sure to take pictures of all types of Splicer, Big Daddies (Rosie and Bouncer), Little Sisters, Security Bots, Gun Turrets and Security Cameras. A number of Xbox 360 achievements require researching your enemies to unlock. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Gatherers and Protectors [b05] -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ The Gatherers are called "Little Sisters." The Protectors are "Big Daddies." Little Sisters are the primary source of a very important commodity in Rapture, ADAM. If a Little Sister is not with a Big Daddy, simply follow him. He eventually reaches a vent along the wall (you'll notice these everywhere). The Big Daddy then proceeds to pound below the opening, this causes a Little Sister to appear from the vent. Press the Start button to pause the game and call up the Pause menu. Notice the icons and the "Little Sisters In This Level" text at the bottom of the screen. The initial icon shows a picture of a Little Sister with a Big Daddy, that means that the Little Sister has not been Rescued or Harvested yet. When you encounter a Big Daddy, you can be sure that a Little Sister is close by, though one is not always in the immediate vicinity. If there are still Little Sisters in the level that you have not dealt with, follow any Big Daddy that you encounter if he does not have a Little Sister with him. If you kill a Big Daddy, a fresh one will eventually take its place. Once you have killed a Big Daddy and the Little Sister is left defenseless, you are given a choice: You can "Harvest" the Little Sister by pressing the X button, doing this gives you a large amount of ADAM, but the girl will not survive. Your other option is to "Rescue," doing so will give you half the amount of ADAM that you would receive for harvesting, but the girl will survive. Additionally, Tenenbaum has promised to make it "worth your while." In the end, it is definitely more beneficial to rescue the Little Sisters. For one thing, if you are a fan of the Xbox 360's achievement system, there is one achievement that is unlocked upon completion of the game if you did not harvest a single Little Sister. The achievement is "Little Sister Savior," it's worth 100 gamerpoints! Not only that, but once you have rescued a specific number of Little Sisters, Tenenbaum will send one to drop off a gift for you near a Gatherer's Garden station. These gifts contain a large amount of ADAM (though not as much as you would get from pure harvesting), ammunition, occasionally tonics and plasmid. So, you'll need to rescue them if you wish to earn the "Tonic Collector" achievement as well. If you chose to harvest them all, you would have a surplus of ADAM anyway. It's your call. ------\======================================================================= [*03] \ - Weapons & Plasmids - --------\===================================================================== -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Weapons -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Wrench ------ The Wrench is a fairly useful melee weapon, at least in the first few levels. The first weapon that you receive, it can be used effectively with the Electro Bolt plasmid to quickly finish off a Splicer. There are a number of tonics that increase the Wrench's usefulness, such as Wrench Jockey (1 and 2), Wrench Lurker (1 and 2), and Frozen Field (1 and 2). With all of those tonics active at once, the Wrench turns into a worthy melee weapon, even in the later levels. There are no upgrades available, but the Wrench can be made much more effective through the use of tonics. Pistol ------ Your first real weapon, you probably won't be using it too often once you get your hands on some better weapons. There are three types of Pistol ammo: Standard rounds, Armor-piercing rounds and Anti-personnel rounds. Armor- piercing rounds can be quite useful when dealing with Security Cameras, one shot should be enough to destroy one. Those rounds may also be helpful when fighting a Big Daddy. Anti-personnel rounds work pretty well against Splicers in the first few levels, though their effectiveness quickly wears off. All in all, a pretty poor weapon. There are two weapon upgrades available for the Pistol: Pistol Clip Size - Quadruples the clip capacity. Pistol Damage Increase Machine Gun ----------- The Machine Gun is a powerful weapon, one that you will more than likely be using throughout your entire playthrough. There are three types of ammunition for the Machine Gun: Standard ammunition, Antipersonnel ammunition and Armor- piercing ammunition. The standard ammunition only really has use in the first few levels, as in the later stages it take much too many bullets to kill one Splicer. Antipersonnel ammunition is very effective against Splicers, even the more powerful Leadhead Splicers in the later stages. A fully upgraded Machine Gun with Antipersonnel ammunition is a great help near the end of the game. Armor-piercing rounds work well against Turrets, Security Bots and Security Cameras, they even fair well against Big Daddies. There are two weapon upgrades available for the Machine Gun: Machine Gun Kickback Reduction Machine Gun Damage Increase Shotgun ------- The Shotgun is a very powerful weapon in the beginning of the game, though it loses some of its effectiveness once you reach the later stages. There are two types of Shotgun ammunition: 00 Buck and Electric Buck. 00 Buck is good for taking out the melee Splicers. In the first few levels, the Electric Buck ammunition is your best weapon against Big Daddies. It is also quite effective against Splicers, as they become stunned when hit. The Shotgun has a poor range, and hitting a moving enemy (such as a Spider or Houdini Splicer) can be a problem, as you must get very close. There are two weapon upgrades available for the Shotgun: Shotgun Rate of Fire Shotgun Damage Increase Grenade Launcher ---------------- The Grenade Launcher can be used effectively against all hostiles, including Big Daddies. There are three types of Grenade Launcher ammunition: Frag Grenades, Proximity Mines, and Heat-Seeking RPGs. All of the ammunition can usually kill any Splicer with one direct hit. Proximity Mines are especially useful, they can be set up in such a way to allow you to lure a Splicer or Big Daddy into setting it off. You cannot set of your own Proximity Mines, which is a plus. This weapon is good to use while fighting a Big Daddy, since a direct hit knocks off quite a bit of health. This is made even better if you acquire the Damage Immunity upgrade for the Grenade Launcher. from a Weapon Upgrade station. There are two weapon upgrades available for the Grenade Launcher: Grenade Launcher Damage Immunity - Immune to damage from own grenades. Grenade Launcher Damage Increase Chemical Thrower ---------------- The Chemical Thrower can be used to set your opponents on fire, freeze them, or electrocute them. It uses Napalm, Liquid Nitrogen, or Electric Gel. Each of these can be useful, especially the Electric Gel. A great weapon if you are ever stuck in a corner. Napalm and Electric Gel works well against Big Daddies, too. There are two weapon upgrades available for the Chemical Thrower: Chemical Thrower Consumption Rate Chemical Thrower Range Crossbow -------- The Crossbow is very effective against Splicers and Big Daddies alike. There are three types of Crossbow Bolts: Steel-Tip Bolts, Trap Bolts and Incendiary Bolts. The Crossbow has a very long range and deals a large amount of damage, making it a valuable weapon during the later stages of the game. This weapon is one of the best to use against Big Daddies. Trap Bolts can be used strategically to heavily damage them. There are two weapon upgrades available for the Crossbow: Crossbow Breakage Chance Crossbow Damage Increase -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Plasmids -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Electro Bolt Stuns enemies. Can be further upgraded to Electro Bolt 2 ~~~~~~~~~~~~ and 3. ------------------------------------------------------------------------------ Incinerate! Sets objects and creatures on fire. Can be further ~~~~~~~~~~~ upgraded to Incinerate! 2 and 3. "Incineration: when it absolutely positively has to erupt in flames, don't wait -- Incinerate!" ------------------------------------------------------------------------------ Telekinesis Pulls an object to you, then hurls it. Also useful for ~~~~~~~~~~~ holding objects as a shield, or grabbing objects out of reach. "Pick up big stuff with your mind. Throw them at your enemies. What else do you need to know?" ------------------------------------------------------------------------------ Enrage! Enrages target, causing it to attack someone other than ~~~~~~~ you. "Developed for use in today's uncertain environment. ENRAGE! will make your victim forget what side he's on, and attack anyone nearby. Just make sure 'anyone' isn't you!" ------------------------------------------------------------------------------ Hypnotize Big Daddy When thrown at a Big Daddy, he will protect you as ~~~~~~~~~~~~~~~~~~~ aggressively as he would a Little Sister. Can be upgraded to Hypnotize Big Daddy 2. "Need a bodyguard in a pinch? Our new Hypnotize plasmid will fool a Big Daddy into protecting you as if you were its own Little Sister." ------------------------------------------------------------------------------ Security Bullseye Creatures hit by this will be attacked by Cameras and ~~~~~~~~~~~~~~~~~ Turrets. "Are those pesky security cameras getting you down? Simply tag your enemies with our photoelectric insects and those cameras and turrets become your best friend. Splice Security Bullseye today!" ------------------------------------------------------------------------------ Target Dummy Creates a decoy that draws attacks away from you. ~~~~~~~~~~~~ "Enemies on your back? Distract their attention with a helpful decoy. They take the heat... so you don't have to!" ------------------------------------------------------------------------------ Winter Blast Freezes enemies. Can be upgraded to Winter Blast 2 and ~~~~~~~~~~~~ 3. "Don't get caught without this powerful self-defense tool at the ready. Give your does the cold shoulder with Winter Blast!" ------------------------------------------------------------------------------ Cyclone Trap Launches Splicers into the air and hurls them badly on ~~~~~~~~~~~~ the way down. "Teach your enemies a lesson they'll never forget with Cyclone Trap from Ryan Industries. (Ryan Industries is not liable for damage done to ceiling fans, chandeliers, or other ceiling fixtures.)" ------------------------------------------------------------------------------ Insect Swarm Deals damage to enemies. Can be upgraded to Insect ~~~~~~~~~~~~ Swarm 2. "Nothing Clears a room like swarms of stinging hornets. (Warning: not recommended for users with allergies.)" ------\======================================================================= [*04] \ - Enemies - --------\===================================================================== All of the hostiles that you will encounter while in Rapture are described below. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Thuggish Splicer -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Thuggish Splicers use melee weapons to deal damage. When you are spotted by one, they will likely make a beeline for you. These are probably the easiest type of Splicer to deal with, and they retain that status throughout the game as long as you are consistent with your research. In the beginning, Thuggish Splicers can be easily eliminated by simply stunning them with the Electro Bolt plasma, then beating them down with the wrench. As with the other types of Splicer, Thuggish Splicers become stronger as you progress. When the "One-two punch" is no longer effective, the Shotgun (either 00 Buck or Electric Buck) is a worthy replacement. As with all unarmored units, Thuggish Splicers are vulnerable to antipersonnel rounds. Crossbow bolts can usually take them out in one shot. In later stages, Thuggish Splicers may wield electric or inflamed weapons. +--- Thuggish Splicer Research ----------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Receive Physical Tonic "SportBoost." | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Receive Physical Tonic "SportBoost 2." | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Leadhead Splicer -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Leadhead Splicers use firearms (starting with the Revolver, soon upgrading to Machine Gun) to deal damage. In the beginning, Leadhead Splicers can simply be beaten down with the Wrench/Electro Bolt combo, though this maneuver quickly becomes obsolete. In the later stages, these guys can be a real pain. Even with all research bonuses earned, Thuggish Splicers can take quite a beating in the last few stages. For this reason, it is almost a necessity to have a fully upgraded Machine Gun (Machine Gun Damage Increase, Machine Gun Kickback Reduction) with Antipersonnel ammunition in your arsenal. That'll cut them down quickly. Telekinesis can also be used to kill Leadheads with relative ease. Hit them with a couple of corpses using Telekinesis and they'll go down. Avoid using the Wrench, Shotgun, Revolver, or a Machine Gun with standard ammunition against these guys in the last few levels. To make matters worse, Leadheads start using Antipersonnel ammunition against you, making them that much more deadly. +--- Leadhead Splicer Research ----------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Receive Physical Tonic "Scrounger." | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Receive Combat Tonic "Static Discharge 2." | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Nitro Splicer -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Nitro Splicers throw grenades to deal damage. They can be a bother, since they are runners. If you get too close, they will quickly flee, throwing grenades behind them as you pursue. If they aren't killed quickly enough, it may lead to a chase throughout the entire level. In the first few levels, you can kill Nitro Splicers by simply using Telekinesis to toss their thrown grenades right back at them. This is usually a one hit kill, but as with all enemies, their health in later levels increases, turning this into a not-so-effective move. Don't even bother using the Wrench or Shotgun on them in later levels, they both do minimal damage. Your best bet, as with the other Splicers, is to use the Machine Gun's Antipersonnel rounds. If you catch the Splicer off-guard, you can usually cut them down with Antipersonnel rounds before they can start running. You can still use their own grenades against them with Telekinesis, though you'll have to do this more times to kill them. Researching the Nitro Splicer gives you some helpful bonuses, such as a permanent chance of a thrown grenade being a dud. This chance increases to as much as 35%, so it becomes fairly likely that a thrown grenade will do nothing. +--- Nitro Splicer Research -------------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Permanent 15% chance that an enemy grenade is a dud. | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Permanent 35% chance that an enemy grenade is a dud. | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Spider Splicer -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Spider Splicers are very agile and use hooks attached to their hands to deal damage. They can be hard to hit, since they excel at acrobatics and can climb on the ceiling. However, in the health department, Spider Splicers fair poorly. Once you have fully researched a Spider Splicer, no matter the level, they are quite easy to deal with. As with all variants of Splicer, Spider Splicers are vulnerable to Anti- personnel ammunition. The Machine Gun works best, though a simple Revolver (in later levels, fully upgraded, preferably) with Anti-personnel rounds can take them out in a couple of shots. 00 Buck or Electric Buck and Crossbow bolts are usually guaranteed one-hit kills, too. +--- Spider Splicer Research ------------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Spider Splicer Organs can be used like First Aid Kits | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Receive Physical Tonic "Extra Nutrition 3." | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Houdini Splicer -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Houdini Splicers can be a pain to deal with. In an attempt to evade your attacks, they teleport around the level, usually to an undesignated location. You can follow their trail to a certain extent, but this is not always reliable. For the most part, you'll become aware of their presence once they send a ball of fire your way. If you are in a large area, when the Houdini Splicer in front of you disappears, move backwards so that you are against a wall or something, giving you a relatively clear view of the entire room. This way, when they appear, you can simply run towards them and try to get some damage in before the teleport away again. When you first encounter the Houdini Splicer, a simple shot from a Shotgun will do the trick. As long as you work on researching the Houdini Splicer, the bonuses gained make their health spike in the later stages much less noticeable. The Shotgun is still effective, and the Crossbow is usually a one-hit kill. As with all Splicer, Antipersonnel ammunition would be the best choice. Using Telekinesis to throw Splicer corpses at them works too. As far as frequency goes, you'll won't encounter Houdini Splicers too often. +--- Houdini Splicer Research -----------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Receive Physical Tonic "Natural Camouflage." | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Easier to predict teleportation destination. | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Security Bot -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Security Bots are essentially, flying Machine Guns. They can be difficult to hit sometimes, as their swaying movement is quite random. Security Bots will appear if you are caught by a Security Camera, they are deployed until the alarm timer reaches zero. Security Bots, as with the other security systems, can be hacked, making them friendly towards you. To hack a Security Bot, first stun one with the Electro Bolt plasmid. Then, when it is stunned on the ground, approach it and press the X button to start the hacking process. They are only stunned for a short period of time, be quick about getting to them. At research level 4, the hacking process is no longer necessary, they can be hacked by simply pressing the X button while they are stunned. Really, Security Bots aren't that big of a help, it would probably be best to simply destroy them. They serve as a helpful distraction in some cases, though. Security Bots are weak against armor-piercing ammunition and Electricity, thus the Electric Buck ammunition for the Shotgun can one-hit kill them. The Wrench works surprisingly well, though you have to get close to them to inflict damage. +--- Security Bot Research --------------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Receive Engineering Tonic "Security Expert 2." | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Hacking Security Bots automatically succeeds. | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Turret -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ There are three kinds of stationary security Turrets: The Gun Turret, RPG Turret, and the rarely seen, Flamethrower Turret. The Gun Turret is the most common type, it is essentially a stationary Machine Gun. The RPG Turret is self-explanatory, as is the Flamethrower Turret. As with other security, Turrets can be hacked, making them friendly towards you. To hack a Turret, first stun one with the Electro Bolt plasmid. Then, when it is stunned, approach it and press the X button to start the hacking process. They only remained stunned for a short period of time, be quick about getting to them. At research level 4, the hacking process is no longer necessary, they can be hacked by simply pressing the X button while they are stunned. While Gun Turrets definitely have some use, as they can serve as a distraction and can deal a fair amount of damage, RPG Turrets would best be destroyed. They tend to hurt more than they actually help. RPG Turrets will launch grenades at your enemies, even if they are standing right in front of you. They also cannot seem to stop shooting once an enemy is dead, further dealing damage to you. To easily destroy an RPG Turret, use Telekinesis to stop an incoming grenade, then launch the grenade back at it. Doing this a couple of times should be enough to destroy one. +--- Turret -----------------------------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | You find twice the ammunition on destroyed turrets. | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Hacking Turrets automatically succeeds. | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Security Camera -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Security Cameras can be a bother. They appear in the majority of the levels. Cameras project a red light that scans a certain area. If you happen to be caught in this red light, frenzied ringing will ensue. The camera will then follow you until you are out of its range, at this point it will begin to reset. If you remain in the camera's view for too long, however, an alarm will be activated and Security Bots will be sent to your location until the alarm timer reaches zero. Cameras become increasingly annoying as you progress through the game, as their placements make them hard to avoid. Some are even placed on a wall right behind a door that you have to go through. Some of these particular cameras seem to have a alarm activation timer of about one second... As with other security, Security Cameras can be hacked for your benefit. To hack a camera, first throw an Electro Bolt at it, then approach it and press the X button to start the hacking process. A hacked Security Camera will instead project a green light. Any enemies caught in this light for too long will set off the alarms, sending Security Bots to their position. Hacked cameras can be of great use in certain situations, though for the most part, it would be best to simply destroy them and move on. However, it is worth the time required to hack a Security Camera that resides in an area where a high number of Splicers can usually be found. Security Cameras are easily destroyed with armor-piercing rounds and Crossbow Bolts. +--- Security Camera Research -----------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | You find twice the film on destroyed Security Cameras | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Flow Speed reduced when hacking any Security Camera. | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Little Sister -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ While Little Sisters are not hostile, they are protected by the Big Daddies. Harvesting or Rescuing a Little Sister gives you ADAM (180 for Harvesting, 80 for Rescuing). See the "Gatherers and Protectors" sub-section in the "The Basics" section for more information. +--- Little Sister Research -------------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Small increases to max Health and EVE. | |--------------------+-------------------------------------------------------| | Level 2 | Small increases to max Health and EVE. | |--------------------+-------------------------------------------------------| | Level 3 | Small increases to max Health and EVE. | |--------------------+-------------------------------------------------------| | Level 4 | Small increases to max Health and EVE. | |--------------------+-------------------------------------------------------| | Level 5 | Small increases to max Health and EVE. | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Bouncer -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Bouncers are the melee Big Daddies. They do not carry guns, though they have a giant drill on their right arm. Bouncers are fast, really fast, so you'll want to make sure that you are prepared before you piss one of them off. They are not initially aggressive towards you, they only become so once you deal damage to them. Be sure that you have some effective ammunition and an adequate amount of First Aid Kits in your inventory. They are hard to dodge, it is almost guaranteed that you will take a fair amount of damage while facing off against one. Just keep your finger on the B button and be quick to heal. In later levels, the Bouncers are upgraded to "Elite Bouncers." Elite Bouncers have more health and can deal a lot more damage with their melee attacks. Though at that point, you should be equipped with upgrades and therefore more than able to handle them. In the beginning, the Electric Buck ammunition for the Shotgun seems to be the best weapon in your arsenal. You soon acquire more weapons, though. The Grenade Launcher is very effective, Frag Grenades or Proximity. Once you get the Crossbow, dealing with Big Daddies becomes much easier. One way to easily take out a Bouncer is to set up a trap for him. Use either Trap Bolts or Proximity Mines for this. Set them up in a line, leading towards your position. While they are on the opposite side of the trap, shoot to provoke the Bouncer. He should then charge at you, hitting each of the traps leading up to your position. If you have set your trap well enough, you may be able to kill the Bouncer before it can reach you. +--- Bouncer Research -------------------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Receive Combat Tonic "Wrench Jockey 2." | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Permanent 50% increase to all wrench damage. | |--------------------+-------------------------------------------------------| | Level 5 | Increased Damage +++ | o--------------------o-------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Rosie -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Rosies carry Rivet Guns, which have a long range and deal a large amount of damage. Rosies are deadly accurate with their Rivet Guns, too. It is much harder to dodge a bullet than it is to dodge a Bouncer. For this reason, Rosies may give you a bit of a hard time. In later levels, the Rosie is upgraded to the "Elite Rosie." In this form, they deal even more damage with their Rivet Guns and can take more of a beating. As far as health goes, they don't seem to be any different from the Bouncer in that aspect. In the beginning, the Electric Buck ammunition for the Shotgun seems to be the best weapon in your arsenal. You soon acquire more weapons, though. The Grenade Launcher is very effective, Frag Grenades or Proximity. The Crossbow works well too. While fighting a Rosie, cover is very important. You don't want to get to close too Rosie, either, as he's got a few melee attacks that he won't hesitate to use. +--- Rosie Research ---------------------------------------------------------+ O====================O=======================================================O | - Research Stage - | - Research Bonus - | O====================O=======================================================O | Level 1 | Increased Damage + | |--------------------+-------------------------------------------------------| | Level 2 | Receive Combat Tonic "Photographer's Eye 2." | |--------------------+-------------------------------------------------------| | Level 3 | Increased Damage ++ | |--------------------+-------------------------------------------------------| | Level 4 | Rosie Loot almost always contains rare invention | | | materials. | |--------------------+-------------------------------------------------------| | Level 5 | Increased +++ | o--------------------o-------------------------------------------------------o ------\======================================================================= [*05] \ - Main Walkthrough - --------\===================================================================== *Note: This walkthrough was written based on the MEDIUM difficulty level. **Note: Throughout this walkthrough, I will point out each and every Audio Diary along the way. Collecting all of the audio diaries is in no way integral, though for fans of the Xbox 360's achievement system, collecting all of the audio diaries yields the "Historian" achievement. So, for the sake of completion, they're all mentioned here. If you don't care for them, just ignore any mention of audio diaries within the main walkthrough. Once you have gained control over the main character, begin swimming towards the lighthouse visible in the distance. When you have reached the lighthouse, climb up the steps and enter through the open door. Make your way to the lower level by heading down the series of staircases at the opposite end of the initial area. Approach the strange contraption down below. Step inside and pull the Bathysphere Lever. You'll be taken on an interesting ride and treated to a short propaganda film. Enjoy the sights. ============================================================================== ...Welcome to Rapture..................................................[w01].. ============================================================================== Upon your arrival, you are fortunate enough to meet one of Rapture's many denizens. Rapture's inhabitants are known as Splicers. There are several variants of Splicer, and you'll become acquainted with all of them soon enough. While the differences are seemingly subtle, they all share one thing in common: They want you dead. With that reassuring thought, turn to your left and pick up the radio attached to the wall and step out of the sphere. Move down the walkway and turn to your right. The odd machine here is called a "Vita-Chamber." The Vita-Chamber acts as a sort of waypoint in BioShock. However, if your health reaches zero, you do not lose any progress, you are simply sent back to the last Vita-Chamber that you passed. Nothing needs to be done to activate the chamber as a waypoint, simply walk past it. --- Reaching Higher Ground --------------------------------------------------- Travel along the walkway and head up the stairs. This particular walkway appears to be littered with the remnants of a civil revolt. The Spider Splicer makes her second appearance, though she is promptly chased off by a security bot. Grab the wrench on the floor by the rubble. Use the wrench to destroy the debris that is blocking your path. Once the debris has been removed, crouch down and pass through the opening. Hug the wall to your left to dodge the flaming couch that is pushed down the stairs. At the top of the stairs, kill the Thuggish Splicer. After he has been dealt with, search the body and remove the items it holds. Turn towards the flight of stairs that you used to enter this room, to the right of this doorway is a set of stairs that leads up to a Gatherer's Garden machine. This machine is useless to you now, though its use will become evident later on. Take the Electro Bolt tonic that is on the machine. A short scene ensues. You have just acquired your first plasmid. There are many different plasmids that can be obtained in BioShock, each have their own unique effects. Electro Bolt itself has several uses, it is definitely one plasmid that you will be using through the entirety of your playthrough. To open the large Securis door in this room, use Electro Bolt on the broken switch to the right of it. Huh, well there's half of your plane. Step through the opening and out through the hole on the opposite side. Continue down the flooded path and exit into the next area. There are a couple of EVE Hypo in this area, these are used to recharge your EVE bar once it has been depleted. Eventually, you will encounter another Thuggish Splicer. Over the radio, Atlas instructs you to use the "One-two Punch." This consists of using the Electro Bolt plasmid to stun the Splicer, then quickly switching over to your Wrench and using that to finish the stunned Splicer off. With that one dealt with, locate the door with the Airlock Active notice above it, proceed through it and head up the stairs. Careful, more Splicers in this area. One-two punch! Remember, the one-two punch! Move past the gate and step onto the elevator. You are taken to higher ground. --- To Neptune's Bounty ------------------------------------------------------ Take the path to your right. Kill the Thuggish Splicer standing by the crib. Inside the crib is your first real weapon, a Revolver. Take the gun, then enter Kashmir Restaurant. Now, a quick note about this guide, just in case you missed the note at the beginning: Throughout this walkthrough, I will point out each and every Audio Diary along the way. Collecting all of the audio diaries is in no way integral, though for fans of the Xbox 360's achievement system, collecting all of the audio diaries yields the Historian achievement. So, for the sake of completion, they're all mentioned here. If you don't care for them, just ignore any mention of audio diaries within the main walkthrough. Head down the stairs by the "Dancing Downstairs" sign. There are Thuggish Splicers down here, as you are surely aware. At the bottom of the stairs, head towards the table visible in the distance to your right. There is an audio diary (New Year's Eve Alone) on this table. Back up the stairs, turn right and enter the "Dames" restroom area on the right. Another audio diary (Hole In Bathroom Wall) can be found on the ground near the debris. Backtrack and enter the "Gents" restroom section. Through a hole in the wall, you'll find yourself in the Footlight Theatre area. Walk along the spotlight housing and observe the scene below. That little girl is a gatherer, referred to as a "Little Sister." You'll become familiar with them soon enough, as the Little Sisters are a very important part of BioShock. They hold a substance called ADAM, which can be used to purchase Health/EVE upgrades, tonics, and plasmids from Gatherer's Garden machines. More on that later. Finish crossing the spotlight housing over to the opposite side of the walkway. Climb down the stairs and watch the short scene that ensues on the opposite side of the glass. That is why you do not hurt a Little Sister, lest you wish to end up like that poor fool. Use your Revolver to destroy the lock on the gate and press onwards. You'll likely encounter a Leadhead Splicer, a variant of Splicer that uses firearms, around the corner. As you are told by Atlas, use the Electro Bolt plasmid to fry the two Splicers standing in the water in the area down below. This is a tactic that you will have many opportunities to use in the future. Keep that in mind. Hop down to the lower level and attempt to exit through the door on the right of the Vita-Chamber. A gate blocks your path and alarms are set off. You are attacked by several Thuggish and Leadhead Splicers. One-two punch! Remember, the one-two punch! That's the last time, I swear. A couple of the Splicers enter the area by hopping down from the walkway above. This puts them in the puddle of water down below, a perfect opportunity to use the Electro Bolt plasmid to fry them. With all of the Splicers dead, Atlas instructs you to enter the Medical Pavilion. Loot all of the bodies, and when you are ready, proceed through the gates below the giant "Medical Pavilion" sign. Watch the short film (not that you really have a choice). Things turn ugly quickly. As soon as you are able, high-tail it out of there! ============================================================================== ...Medical Pavilion....................................................[w02].. ============================================================================== Step out of the sphere and turn right. Upon entering the Foyer, turn left. Against the wall here is a Circus of Values vending machine. This machine can be used to purchase various items, from healing items to ammo. On the opposite end of the room, across from the Circus of Values vending machine, is a reception desk. There is an audio diary (Released Today) on this desk, next to the stack of books. Pick up the First Aid Kit, EVE Hypo and Pistol Rounds on the floor behind the desk. The door to the right of the Circus of Values vending machine is blocked by a disabled Security Bot. Approach the bot, notice that "Hack" is an available option. Press the X button to open the hack menu. Hacking instructions appear on screen, be sure to study them. It's simple enough: Your goal is to create a connection between the starting point and the end point by using the pipes that are available on the grid. You must accomplish this before the liquid reaches the end of the line. If a hack turns out to be a failure, the machine may short circuit and cause some damage to you. There are other consequences as well, such as alarms being activated; sending Security Bots to your position. Many machines can be hacked, including stationary turrets, security cameras, vending machines, etc. Hacking a security system (such as a stationary Turret) causes the object to attack your enemies and ignore you. Hacking vending machines lowers the cost of the items available and in some cases, causes additional items to appear in the inventory. There are other tiles that come into play while hacking, such as alarms and shorts, these make it a bit more difficult to hack without the use of tonics. With the Security Bot on your side, enter the "Emergency Access" area. Pick up the audio diary (ADAM Changes) on the desk straight ahead. There are some Leadhead Splicers to deal with in this area. Once they have been dealt with, head up one of the sets of stairs and attempt to activate the Emergency Access. Access denied. You'll need to get a key from Dr. Steinman, as Atlas explains. --- Key From Steinman -------------------------------------------------------- Step through the door behind the switch and use the "Electrical Override" switch. By doing this, an onslaught of Splicers attack. Prepare yourself. The Thuggish Splicers will charge right at you, wait for them to come to you, kill them, then deal with the Leadheads that are left over. The hacked Security Bot should be a great help while dealing with the Leadheads. With all of the Splicers dead, head up the stairs near the reception desk and proceed down the hallway at the top of the stairs. In the next area, on the wall to the right of the blood-soaked hospital bed is an audio diary (Higher Standards). Around the corner, you will encounter a Turret. As with the Security Bot, you can hack this too, but first you must use the Electro Bolt plasmid to disable it. Once you have hit the turret with Electro Bolt, approach it and press the X button to begin the hacking process. While facing the turret, turn around. Pick up the audio diary (Parasite Expectations) that is on the desk. On the left side of this area, on the wall that the arrow below the "Funeral Services Area" sign is seemingly pointing to, is an audio diary (Limits of Imagination). When you have that one, turn around, move forward and turn left as soon as you can into the small area. There is another audio diary (Love For Science)on the case below the Plasmid promotion poster. From there, turn right and exit this small area. Turn left, head towards the Medical Pavilion sign, but turn right and enter the flooded room. There is a Circus of Values vending station, as well as an "Ammo Bandito," which you may not have seen before. It works the same way as the Circus of Values vending station, though its items are geared solely towards ammunition. Pick up the audio diary (Vandalism) on the chair next to the Circus of Values vending station. Locate the stairs here and take them down to the lower level. Once you are at the bottom of the stairs, look down to the left corner of the frozen doorway for an audio diary (Freezing Pipes). Though you cannot progress any further in this direction, move to the area to the right of the doorway. Use the Electro Blast plasmid to open the door marked "Supply." Inside you'll find ammunition for your Machine Gun, as well as an Automatic Hack Tool. It would be best to keep any of these that you obtain for use on safes. Back up the stairs, head through the Securis door below the giant "Surgery" sign. Head down the walkway and enter "Surgical Foyer." Moving on, you witness the path to Steinman that you must take being closed by a Splicer. --- Finding Telekinesis ------------------------------------------------------ Nitro Splicers use bombs as weapons. A Nitro Splicer's bombs must be used to destroy the debris blocking the path to Steinman. Doing so requires the use of a Telekinesis plasmid, of which you do not currently have in your possession. There's nothing you can do here at the moment, head back down the walkway. Once you are back in the Medical Pavilion, turn right and go through the doorway marked "Eternal Flame." You'll encounter a Nitro Splicer here, be careful. With the Nitro Splicer dead, enter the Eternal Flame. Inside, turn left, an audio diary (Surgery's Picasso) is attached to the picture stand. The Security Camera in the next room can be hacked like the other security stations, just be sure to stay out of the red light that it projects. If you are in the light for too long, an alarm is sounded and Security Bots are deployed to your position until the timer reaches zero. If you hack the Security Camera, it will do the same for Splicers that it catches in its light. There is a giant furnace in the middle of this area. Walk around the furnace and look for the corpse on the furnace's pan. Use the "Furnace Control" next to the pan to cremate the corpse. The "Hacker's Delight" Physical Tonic is left behind. Locate the stairs and take them up into the next area. At the top of the stairs, turn left. The doors here cannot be opened, but luckily there is a small opening to the left of them. Crouch down and move through this opening. The "Incinerate!" plasmid is on the floor here. Pick it up, you'll need it shortly. When the Splicers appear outside, use Incinerate to set the oil spill ablaze. Well, that was easy. Exit the small room, search the corpses of the crispy Splicers, then head back down the stairs. Exit Eternal Flame entirely. Back outside, notice the ice covering the door to your right. Use Incinerate to remove that ice. Enter Twilight Fields Funeral Homes. Move past the reception desk and turn right. The door here requires a code, the code is 0451, which is found on a piece of paper next to the casket across from the door. Inside, you'll find some ammunition, an Automatic Hack Tool and an EVE Hypo. Proceed through the door behind the reception desk. Turn left and enter the water. The lights go off for a moment... the shadow is gone. Creepy. The "Security Expert" tonic is to the left of the sink at the end of this area. Oh, on your way out, watch for that Splicer. Now, with Incinerate in your arsenal, head down the stairs and use your new plasmid to remove the ice blocking the way. Turn left and enter Kure-All. Do not enter too quickly, an RPG turret sits in the room to your right, very deadly. Peek over the corner and shoot a Bolt at the turret while it is not firing, then quickly run towards it and start hacking. Search this room for supplies. When you are ready exit the room and enter the restroom to your right. Move straight, an audio diary (Enrage Trial) is on the floor at the end. A safe is on the wall directly across from the chair, if you have an Automatic Hack Tool, use it to open the safe, or hack it manually. Turn around and start heading towards the door while keeping an eye on your right. Look for the small vent in the wall. Crouch down and use your wrench to break the metal grate. Move through the vent, grab the "Wrench Jockey" tonic that's on the table near the window. Leave Kure-All and enter the room straight ahead. A Shotgun and some ammo can be found in this small area. After picking up the Shotgun, you are attacked by many Thuggish Splicers. What a great opportunity to try out your new weapon. Continue on, look for the audio diary (Useless Experiments on the floor by the door to Dandy Dental. When ready, enter Dandy Dental. Step through the door by the reception desk and turn left. Proceed through the glass door. Pick up the audio diary (Testing Telekinesis) that is right by the door. Turn left, the Gatherer's Garden machine here holds the Telekinesis plasmid that you are looking for. Unfortunately, at this point you are only able to hold two plasmids at once. One of your current plasmids (Electro Bolt and Incinerate) must be switched out for Telekinesis. Keep Electro Bolt, it is necessary due to the fact that you will be encountering more bots along the way. Don't worry, upgrades are available later on in the game that allow you to hold more Plasmids at one time. We're not done here yet, exit Dandy Dental and turn left. As you turn the corner, be cautious, a turret in a "Painless Dental" room will fire at you through the window. Destroy the turret before moving on. The Painless Dental door at the end of this area cannot be opened without "Chomper's Office Key." Through the broken window, use your newly acquired Telekinesis plasmid to pull the key on the wall to you, then take it into your inventory. With the key in hand, open the door to the Painless Dental offices. A Security Camera is on the wall near the door, destroy or hack it to avoid trouble. Nothing much here, though there is a safe in the next room that likely contains some ammunition. Destroy the camera before attempting to open the safe, though. Leave the offices, you can enter another section of Painless Dental by breaking the windows up ahead, jumping up onto the boxes, then crouching and passing through. Enter the operating room straight ahead. The desk on the right of the room holds an audio diary (Plasmids Are The Paint) and the Speedy Hacker tonic. You'll have to deal with the dentist first, though. Look on the wall behind the dentist's chair for a vent. Crouch down and use your wrench to break the grate. Move through the vent, it leads to the Supply Room. Be sure to collect all of the ammunition inside. --- Reaching Steinman -------------------------------------------------------- Return to Steinman's Surgery building. With the Telekinesis plasmid ready, wait for the Nitro Splicer to throw an explosive your way. Before it hits the ground, catch it with Telekinesis. Hold the explosive in place, turn towards the rubble and press the Left Trigger to launch the explosive. Don't move on just yet, you can thank that Nitro Splicer for the help by tossing one of his bombs back at him. Telekinesis, ain't it grand? There is an audio diary (Symmetry) to the right of the corpse in the wheel- chair. Press on, you'll soon reach a steel gate. Steinman is quick to send a Security Bot after you, a Turret is also present at the end of the hall. Hang back, out of the Turret's view, and allow the Security Bot to come to you. Destroy the bot, then either hack or destroy the Turret at the end of the hall. When all is clear, head down the steps. Look on the floor by the wall to your right, pick up the "Static Discharge" tonic there. Continue down the hall and enter the first room that you come to on your right. There's an audio diary (Aphrodite Walking) on the cabinet near the operating chair. Leave this room and continue down the hallway. Enter "Aesthetic Ideals." You'll witness a disturbing scene in the viewing room. Steinman is one messed up dude. Well, aren't they all. Steinman starts attacking you now. First things first, there is a Healing Station in the back room that Steinman uses to heal himself when he is close to death. Ignore him for now, run to the back area and either destroy the Healing Machine or hack it. Hacking the machine will cause Steinman to take damage when he tries to use the station rather than recovering health. If you have any Antipersonnel ammunition in your Machine Gun, switch to this, it'll cut Steinman down real quick. If you do not have that ammo, use the Shotgun. With Steinman dead, search his body and remove the "Emergency Access Key," and any ammunition that he may have. Before moving on, search the body that Steinman was operating on before you interrupted and remove the audio diary (Not What She Wanted). Now, with Steinman's key in your inventory, return to the Emergency Access area. --- Big Daddy ---------------------------------------------------------------- Leaving the Surgery area, on the way back to the Medical Pavilion, enter the first room that you come to on your left. Inside you will witness the death of a Big Daddy. The Little Sister is now without a protector, allowing you to get some ADAM. You are given two choices here: You can "Harvest" the Little Sister by pressing the X button, doing this gives you a large amount of ADAM, but the girl will not survive. Your other option is to "Rescue," doing so will give you half the amount of ADAM that you would receive for harvesting, but the girl will survive. Additionally, Tenenbaum has promised to make it "worth your while" if you don't harm them. In the end, it is definitely more beneficial to rescue the Little Sisters. For one thing, if you are a fan of the Xbox 360's achievement system, there is one achievement that is unlocked upon completion of the game if you did not harvest a single Little Sister. The achievement is "Little Sister Savior," it's worth 100 gamerpoints! Not only that, but once you have rescued a specific number of Little Sisters, Tenenbaum will send one to drop off a gift for you near a Gatherer's Garden station. These gifts contain a large amount of ADAM (though not as much as you would get from pure harvesting), ammunition, occasionally tonics and plasmid. So, you'll need to rescue them if you wish to earn the "Tonic Collector" achievement as well. If you chose to harvest them all, you would have a surplus of ADAM anyway. It's your call. Approach the Gatherer's Garden station in this room, look for the audio diary (Gatherer Vulnerability) on the floor near the machine. You can use the ADAM that you acquired from the Little Sister to purchase tonics and upgrades from this machine. Though, at this point, there isn't anything overly useful in stock. It would be best to save, for now. Step through the door opposite the doorway that you used to enter this room once you are ready. On your way back to the Emergency Access room, you encounter a Big Daddy! This one is of the Bouncer variety. Quite deadly. He is not aggressive towards you unless you attack him first, so if you are not prepared ammo wise, locate an Ammo Bandito station and purchase some ammo. At this point in time, basically your best weapon against the Big Daddy is the Electric Buck ammunition for the Shotgun. This deals a substantial amount of damage to the Bouncer, though he is incredibly fast and strong, making it difficult to get consecutive shots off without taking some nasty damage. Before you provoke the Bouncer, be sure that you have an adequate amount of First Aid Kits. You'll probably need plenty. The Bouncer attacks by launching himself in your direction, at a quick enough speed to make it difficult to avoid. For this reason, do not face the Big Daddy head on. Use the area to your advantage, run around and try to get behind him. If you run out of Electric Buck, switch to 00 Buck and finish the Bouncer off. Once you have managed to kill the Bouncer, search the body and remove any money or ammo, then deal with the Little Sister. Once you have made it back to the Emergency Access area, climb up the stairs and use the "Emergency Access Controls." With that done, head back down the stairs, proceed through the newly accessible doorway and complete this level by using the Bathysphere to travel to Neptune's Bounty. ============================================================================== ...Neptune's Bounty....................................................[w03].. ============================================================================== Climb up the stairs and pick up the Machine Gun and Shotgun ammunition on the bench to your left. The Circus of Values machine can be used to purchase some healing supplies if needed. Just a heads up, you'll be encountering another Big Daddy in one of the proceeding areas. It would be a good idea to purchase Electric Buck ammo for your Shotgun, since at this point that is what appears to be the most effective weapon against the Big Daddy. Be sure to hack the machine before you start buying items, you won't have to spend as much money buying supplies this way. Hop over the rubble and move through the proceeding hallways, eventually you will find yourself in the Lower Wharf area. --- Rosie -------------------------------------------------------------------- In this area, you are likely to encounter another Big Daddy. This variant of Big Daddy is called "Rosie." The Rosie is different from the Bouncer that you encountered at the end of the previous level. For one thing, Rosie is wielding a Rivet Gun. If hit by it, you will take a great deal of damage. Rosie is deadly accurate, too. This means that you must be extra careful, since there really is no running away this time, as you may have done while facing the Bouncer. It is much more difficult to avoid a bullet than it is to avoid a giant tin-man. As with the Bouncer, Rosie is not initially aggressive towards you, he only turns hostile if you deal damage to him. Before you start attacking Rosie, clear the area of any enemies that may make things harder for you. There is a Turret under the dock that you are currently standing on, one is also under the dock at the other end of the room. Either destroy or hack these two Turrets. The Splicers in this area are likely to be a mixture of Leadhead and Nitro Splicers. You've dealt with both of these types before. The best weapon against a Nitro Splicer is its own bomb. Using Telekinesis to catch their thrown bomb, then tossing it back should take the Nitro down to critical health, possibly even killing them instantly. Once you have cleared the area of enemies leaving only the Big Daddy, Little Sister, and yourself, retrieve the "Medical Expert" tonic in the middle of the lower ground level, then move towards the dock at the opposite end of the dock that you first stepped onto when entering this area. There is an audio diary (Bathysphere Keys) underneath this dock. If a Little Sister is not with the Big Daddy, simply follow him. He eventually reaches a vent along a wall (you've probably already come across these vents before). The Big Daddy proceeds to pound below the opening, this causes a Little Sister to appear from the vent. Press the Start button to pause the game and call up the Pause menu. Notice the icons and the "Little Sisters In This Level" text at the bottom of the screen. The initial icon shows a picture of a Little Sister with a Big Daddy, that means that the Little Sister has not been Rescued or Harvested yet. In this particular level, there are three Little Sisters. When you encounter a Big Daddy, you can be sure that a Little Sister is close by, though one is not always in the immediate vicinity. If there are still Little Sisters in the level that you have not dealt with, follow any Big Daddy that you encounter if he does not have a Little Sister with him. If you kill a Big Daddy, a fresh one will eventually take its place. Before you provoke the Big Daddy, be sure that you have an adequate amount of First Aid Kits in supply. Rosie may be a tad difficult to kill at this point, though if you die, you are revived and sent back to the Vita-Chamber at the beginning of this level. Right now, your best weapon is the Shotgun's Electric Buck ammunition. Armor-piercing Pistol Rounds also work. Additionally, the proximity mines that the Rosie occasionally throws your way can be lobbed back at him using Telekinesis. He's tough, but you can't really go wrong, since you do not lose any progress if your health reaches zero. --- Fontaine Fisheries ------------------------------------------------------- Back on the dock that you stepped onto when you first entered this area, find the entrance to "Fontaine Fisheries" and proceed through. If you have been saving all of the Little Sisters that you have encountered up to this point, you'll find your first gift from Tenenbaum by the Gatherer's Garden station. Inside is the "Hypnotize Big Daddy" plasmid, a few First Aid Kits, and some ammo. With the ADAM that you have collected from the Little Sisters so far, it would be a good idea to purchase, at the very least, an extra Plasmid Slot. Use Telekinesis to toss the RPG turret's fire back at it, a couple should do it. RPG turrets are not the best to hack, since they tend to cause more damage than actual help. The remainder of this paragraph details the location of the next audio diary, if you do not care for the diaries, skip ahead to the next paragraph. Take the stairs by the Circus of Values vending station down to the flooded section below. Walk along here, after passing over some debris you'll see the audio diary (Timmy H. Interrogation) behind a remotely locked door. The keypad to the left of the door is used to unlock it. You can either enter the four digit code, or you can simply hack your way in, both achieve the same thing. The audio diary is in this room, as well as some ammunition for various weapons. Hop over the boxes that the RPG turret sat upon and proceed through the doorway. Approach the metal door and use the wrench to knock. You are attacked by an exceptionally strong Spider Splicer shortly after speaking with the man behind the door. You do not need to completely drain the Spider Splicer's health, you need only weaken her. She is quite deadly, though fortunately there is a Health Station on the pillar in the middle of this room. Once the Splicer has been chased off, retrieve the Grenade Launcher sent by Peach Wilkins on the conveyor belt to the right of the metal door. --- Finding The Research Camera ---------------------------------------------- Back in the main part of Fontaine Fisheries, go through the doorway across from the Gene Bank station. The proceeding hallway is likely full of Nitro Splicers, have Telekinesis ready. As you turn the corner take a right into the small alcove. Crouch down and go through the hole in the grate. Follow this tunnel, you'll find an audio diary (Fontaine Must Go) and some ammo at its end. Continue following the hallway, the stairs at its end lead up to the Upper Wharf. An audio diary (Finding The Sea Slug) is on the table across from the entrance of this area. A Big Daddy should be nearby, if not already in this area. First and foremost, clear the immediate vicinity of Splicers, then be sure that a Little Sister is with the Big Daddy. If there is no Little Sister in sight, follow the Big Daddy until he fetches one. There is an RPG Turret in this room, you can use it to your advantage by placing yourself behind the Big Daddy, in such a way that he is blocking you from the Turret's fire. The RPG turret aims for you, but instead connects with the Big Daddy. Rosie will promptly destroy the Turret once he takes damage from it, though at least you managed to knock off a bit of his health, and rid the area of the RPG turret. You can deal a fair amount of damage to Rosie with the weapon that you just recently acquired, the Grenade Launcher. If you run out of Frag/Proximity grenades, switch to the Shotgun and finish him off. From the entrance, turn left and move in this direction. Once you reach the falling water and hole in the wall, look down to see an audio diary (Masha Come Home). Search the corpse nearby and remove the audio diary (Picked Up Timmy H). Shoot the lock on the gate at the end of this room to destroy it allowing you to proceed. There is a Circus of Values vending station on the left, destroy the camera halfway up the stairs before approaching it. Pick up the audio diary (Watch Fontaine) next to the machine. Destroy the Security Camera on your way up the stairs. Destroy the lock and continue through the gate. There are a few security units to deal with here: A Security Camera, Turret, and two RPG Turrets. First and foremost, destroy these annoyances. The first RPG Turret is to your right when you move past the Bot Shutdown Panel, simply use Telekinesis to launch its grenades back at it. You only need to do this a couple of times to destroy the turret. Up ahead, a Gun Turret and a security camera are just around the corner. Hack or destroy the Gun Turret, do the same with the Security Camera. Destroy the second RPG turret just down the hall to the right of the Gun Turret. Crouch down and crawl through the vent to the left of the Gun Turret, quickly destroy the Security Camera in the top right corner to avoid activating the alarm. Plenty of ammo can be found in this room, as well as an audio diary (Have My Badge). Moving on, destroy the second padlock and open the door. Crouch and move through the opening in the wall. Collect the ammunition and head down the hall. The room at the end of the hall contains the Research Camera. With the Camera, you can take pictures of your enemies. Researching your enemies is quite beneficial, each time you manage to fill the bar that is displayed at the bottom of the screen once you have taken a picture of a certain species, you reach a new Research Level. When you gain a research level, you earn a research bonus. This is an advantage that you gain over the particular species that you gained a level on. So, as an example, for gaining a Spider Splicer research level, the damage you deal to them is increased. Not only that, but at a certain level for some species, you may even receive a tonic. Bonuses are earned for taking an "Action" shot, which means that the enemy is attacking you when you snap the picture. The amount of points that you receive for taking the picture of an enemy will decrease as you take more pictures of that particular enemy. Also, taking a picture of a dead enemy yields less points. Eventually, no more photos of that enemy can be taken. When that point is reached, you'll have to find a fresh subject if you wish to continue researching that species. From this point on, it is HIGHLY recommended that you take pictures of each species that you encounter until you have attained the highest research level. You gain great bonuses, making dealing with certain enemies much easier. Be sure to take pictures of all types of Splicer, Big Daddies (Rosie and Bouncer), Little Sisters, Security Bots, Gun Turrets/RPG Turrets, and Security Cameras. A number of Xbox 360 achievements require researching your enemies to unlock. --- Photographing the Spider Splicers ---------------------------------------- Peach Wilkins wants you to take pictures of three different Spider Splicers, then bring them back to him. The first Spider Splicer can be captured on film right after you obtain the Camera. The picture can be taken through the window to the right of the desk. Leave this room, approach the broken Gatherer's Garden machine, turn right and retrieve the "Security Bullseye" plasmid that's on the awning. Hop down off of the awning, move towards the crate to your right and pick up the audio diary (ADAM Discovery). Moving on, proceed through the door under the "Fighting McDonagh's Tavern" sign. As soon as you enter, move forward and pick up the audio diary (Eden Leaking). Press on through the next area. Keep an eye on your right as you move along, as an audio diary (Fontaine's Smugglers) sits on a bench. Careful, a Security Camera is attached to the wall just above this bench. Down the stairs, turn right and enter "Jet Postal." Upon entering, turn left. A audio diary (Death Penalty in Rapture) can be found on the table here. The second Spider Splicer can be found in the adjacent room. Be sure to take as many pictures of this Splicer as you can, to further your research. When you are unable to earn an adequate score for the pictures you take, kill the Spider Splicer. Once you have the photo, leave Jet Postal, walk to the door straight ahead and enter Fighting McDonagh's Tavern. Inside, you will encounter the final Spider Splicer, though it is somewhat difficult to snap his picture right off the bat. The Spider Splicer can be found by going up the stairs and entering in room 5. With that, you can return to Peach Wilkins in the Upper Wharf and present the three photos to him. Be sure to pick up the "Shorten Alarms" tonic in room 7 up the stairs. The code to enter this room is 7533. This paragraph and the one below it consist of the locations of several audio diaries. If you are not interested in collecting any audio diaries, skip ahead to the next section. From the Fighting McDonagh's Tavern entrance, step into the flooded area to the right. Crouch down and move through the opening in the wall. Standing in the opening, look down to the corner on the right to find an audio diary (Meeting Ryan). Enter the main section of the tavern, retrieve the audio diary (Smuggling Ring) on the table straight ahead. Move on to the round table by the windows towards the back of the bar, an audio diary (Working Late Again) can be found on this table. Use Electro Bolt to zap the door control next to the shut door behind the bar table and enter the basement. Go through the door that is in front of you. There is an audio diary (Rapture Changing) in this room on the table to the right. Now head up the stairs. Another audio diary (Arresting Fontaine) can be found is in room 6, use Electro Bolt on the door control to open it. There is another audio diary (Saw Masha Today) in room 7. The door can be opened either by hacking the keypad or entering the correct code. The code is 7533, as heard in the "Masha Come Home" audio diary. Be sure to take the "Shorten Alarms" tonic in this room, too. --- Back to the Fishery ------------------------------------------------------ It's time to backtrack. On your way back to the Fishery, you will encounter another Big Daddy. As with the others, if no Little Sister is in sight, follow the Big Daddy until he finds one. Now would be a good time to take pictures of both Rosie and the Little Sister for your research. Once you have either harvested or rescued the Little Sister, continue following the arrow. Keep an eye out for the yellow "Wrench Lurker" tonic, it's on a ledge near the Gene Bank station. On your way to Peach Wilkins' position, you'll encounter the "Elite" Spider Splicer. She's tough, but if you've been researching all of the other Spider Splicers encountered thus far, the bonuses gained from reaching higher research levels should help. When you have killed her, knock on the metal door that Peach Wilkins stands behind. After giving Peach the photographs, the door opens. To the left of the door, the "Focused Hacker" Engineering tonic is stuck in some ice. Use Incinerate to melt the ice, thus allowing you to pick up the tonic. --- Peach Wilkins ------------------------------------------------------------ Before you can proceed, you are required to deposit all of your weapons into the Pneumatic Tube by the door. You will be getting your weapons back later, don't worry about that. Continue on into the Freezer area. Peach Wilkins and a group of Splicers attack. You are without your weapons, though you still have your Plasmids. Peach throws molotov cocktails to deal damage. Use his own weapon against him by using Telekinesis to toss the molotov cocktails right back at him. Peach is surrounded by Leadhead Splicers, though they can be easily taken out with a wrench at this point. With Peach Wilkins out of the way, find the stairs and take them down to another Pneumatic Tube. Your weapons are inside of this tube. Continue down the stairs. At the bottom, approach the "Power to the People" Weapon Upgrade Station. With this machine, you can upgrade one of the current weapons in your inventory. However, the machine can only be used once, so you are limited to a single upgrade. There are other weapon upgrade stations in other levels, enough weapon upgrade stations to allow you to upgrade all of the weapons twice. While facing the machine, turn left and go through the door. At the end of this area, on the table next to the safe, there is an audio diary (Putting the Screws On). Leave this room and walk to the door straight across from you. Use Incinerate to melt the ice blocking your path, follow the tunnel to its end to reach the next level. ============================================================================== ...Smuggler's Hideout..................................................[w04].. ============================================================================== Down the tunnel, through the flood area up the ramp, an audio diary (Meeting Fontaine) is on the far right side of the room, leaning up against some crates. Head down the ramp that's right next to the one that you walked up to enter this area. Following the arrow at the top of the screen leads you to the Control Panel. Approach the Control Panel and activate it. After the short event has played out, proceed through the door opposite the one you used to enter the control room. Travel down the wooden walkway. It is littered with Leadhead and Spider Splicers, remember to take pictures of them to further your research. As you travel down the walkway, you'll eventually reach a padlocked door on your right. Break the lock, there is an audio diary (Kraut Scientist) within. Continue moving towards the submarine. After the event, turn left and head in this direction, towards the walkway. Pick up the audio diary (Offered A Deal) next to the box at the base of the walkway. Travel down the walkway and enter the next level, Arcadia. ============================================================================== ...Arcadia.............................................................[w05].. ============================================================================== Upon entering the Tea Garden area, turn left and follow the stone path to an audio diary (Seeing Ghosts). It's on the grass, near the chairs and table. Proceed through the door to the left of this area, pick up the audio diary (Big Night Out), which is next to the bench straight ahead. Follow the stone path over to a couple of chairs, an audio diary (Mass Producing ADAM) is on the ground by these chairs. --- To The Metro Station ----------------------------------------------------- Continue down the stone path, proceed through the wooden door that you eventually come to. Here, you will likely have your first encounter with a Houdini Splicer. Be sure to take as many pictures as you can of this Splicer, thus making things easier for yourself through the acquired research bonuses. Grenade Launcher ammo can be found here, it would be wise to keep this ammo for a Big Daddy encounter. Follow the Splicer up the stairs, in this area you will face him. As you can probably tell, Houdini Splicer's are going to be quite the nuisance. From this point on, they appear in all subsequent levels, you'd better get used to dealing with them. There's an audio diary (Arcadia Closed) on the table next to the Gene Bank machine. Locate the door on the second level, travel along the walkway and enter the next area. Use Electro Bolt on the door control to the left, this room contains ammo for various guns. Drop down through the opening in the floor to the level below. Locate the door on this level and proceed through it. Up the stairs, turn right and approach the U-Invent machine in the corner there. U-Invent machines allow you to use colleted items to create ammo. This is a good way to get ammunition if you are low on money, as you are sure to collect many ingredients while playing. A Big Daddy and Little Sister can likely be found lurking in this part of Arcadia. As usual, if a Little Sister is not with the Big Daddy, follow him to one of the circular vents along the wall. If you've been rescuing all of the Little Sisters up to now, you should be receiving your next gift from Tenenbaum with the rescuing of this one. There is a Gatherer's Garden machine in Arcadia Glens, too. It's just outside of the WaterFall Grottos door. Speaking of WaterFall Grottos, if you have been collecting audio diaries, that is where you should be heading next. On the other hand, if you don't care for audio diaries, there is no need to go in here yet, though you can still get some ammo out of it. Upon entering WaterFall Grottos, turn right (or left, depending on the door you used to enter), one audio diary (The Market is Patient) can be found on the bench. A U-Invent machine on the left side of this room holds some free Heat-Seeking RPGs for your Grenade Launcher, these would prove useful against a Big Daddy. Down the stairs, several Turrets and a Security Camera occupy this section. Make your way down the wooden walkway. Once you have traversed the entire walkway and are standing below some stairs, move forward and retrieve the audio diary (Offer A Better Product). From here, turn right, approach the storage crate and pick up the audio diary (Early Tests Promising). Head up the stairs next to the water wheel. At the top of the stairs, hit the door control with Electro Bolt to open the door. You'll find an audio diary (Heroes and Criminals) and some ammunition inside of this room. The Rolling Hills area can be reached from Arcadia Glens. RPG Turret to your left as soon as you enter, watch out for that. Just behind the turret, on a bench, look for an audio diary (Shouldn't Have Come). You'll find the second Big Daddy of Arcadia in Rolling Hills, just be sure that he has a Little Sister with him, then start attacking. Go down the set of stairs to the right, at the bottom turn left and move towards the cave. Pick up the audio diary (The Saturnine) on the ground by the opening of the cave. You cannot enter the Metro Station until you save the forest. Your new task is to find and speak to Julie Langford. --- Julie Langford ----------------------------------------------------------- Step through the doorway that has the "Langford Laboratories" sign above it. Julie requests that you find a specimen of Rosa gallica. She tells you that it can be found in WaterFall Grottos. You are unable to proceed any further. Backtrack to Arcadia Glens and enter WaterFall Grottos. A group of Thuggish Splicers surround a corpse by the entrance, kill all of the Splicers and take the "Security Evasion" Physical Tonic on the ground by the corpse. A ample of Rosa gallica can be found by the water wheel on the lower level of WaterFall Grottos. With the Rosa gallica specimen, return to the Langford Laboratories entrance and send the rose through the Pneumo Tube. The door opens. Pick up the "Hacking Expert" Engineering Tonic that's on the desk up ahead. There's an audio diary (What Won't They Steal?) to the right of the desk. Step through the door on the right side of this room. An audio diary (Teaching An Old Hound) can be found on the table to your left. Make your way to Julie's location. Unfortunately, you are not able to speak with her, as Ryan Andrews promptly kills her. Luckily, before her death, Julie managed to print the code for the wall safe on the window. That's all we needed from her, really. Search her corpse and remove the audio diary (Lazarus Vector). --- To The Farmer's Market --------------------------------------------------- Take the Chemical Thrower that's on the table in the middle of this room. This weapon will be of great use to you. Approach the painting of the flower, and move it to reveal the wall safe. The combination is printed on the window right behind you, 9457. Inside the wall safe is a Market Key, an audio diary (Lazarus Vector Formula) and a bit money. Farmer's Market is your next destination. You must find the ingredients and invent the Lazarus Vector. Farmer's Market can be reached from the Arcadia Glens, though there are some audio diaries that must be collected on the way out. Once you are out of Rolling Hills, from the entrance, turn left and enter Tree Farm. An audio diary (Arcadia and Oxygen) is leaning against the crate straight across from the entrance door. As you first walk under the archway with the giant "Farmer's Market" sign, turn left. A Power To The People weapon upgrade station is on the wall here. At the top of the stairs leading down to the Farmer's Market entrance, look for an audio diary (Maternal Instinct). Head down the stairs and enter Farmer's Market. ============================================================================== ...Farmer's Market.....................................................[w06].. ============================================================================== Just before the entrance, look on the ground by the Pneumo Tube to find an audio diary (Bee Enzyme). Enter the Market, turn right and start moving in this direction. Take the stairs down to the Circus of Values and U-Invent stations. Pick up the "EVE Link 2" tonic that's on the ground next to a corpse by the machines. The adjacent area is crawling with Splicers, create some ammunition with the U-Invent Machine, if you have the materials. --- Finding the Ingredients -------------------------------------------------- To create Lazarus Vector, 7 Enzyme Samples and 7 Distilled Water is needed. Let's get started shall we. In the Market area, look for the payment counter. Go through the door behind the counter. Take the audio diary (First Encounter) off of the ground, near the dead Rosie. Stand before the dead Rosie, turn left and move towards the table in the distance. There's an audio diary (Hatred) on this table. Leave this area and turn left, move through the doorway. Some Distilled Water can be found on the table here. Head up the stairs across from the payment counter. At the very top of the stairs, turn left and go through the door in front of you. Move towards the crawlspace door up ahead. Open the door and enter the crawlspace, an audio diary (Desperate Times) can be found in here. Turn back and go through the door to your right. Another Distilled Water can be found at the end of this area, at the top of some steps near the "Worley Winery" sign. An audio diary (Water In Wine) is on the ground, just before the door. A Big Daddy and Little Sister likely occupy the Market area. At this point, a combination of the Chemical Thrower's Electro Gel and the Grenade Launcher's ammunition should do the trick. There is only one Little Sister in this level, so once you've rescued or harvested one, there is no need to aggravate any other Big Daddy that you encounter. Enter the Employees Only area just before the Winery sign, there is an audio diary (Pulling Together) on a table at the far end of this room. Exit this room and go through the door at the top of the stairs past the "Worley Winery" sign. While traveling down this path, ignore the door up ahead for now, instead turn left when you are able to. --- Enzyme Samples ----------------------------------------------------------- As you first enter Silverwing Apiary, take the audio diary (ADAM Explained) that's on the counter in front of you. The Gatherer's Garden machine in this area contains some useful stuff, such as extra slots for your tonics and plasmids. The next room is full of bees, by using the switches near the door you can fill the room with a temporary smoke which stops the bees. This is only temporary, so when the ticking becomes quicker, it would be a good idea to run back to the smoker controls. This way you can simply activate the smoke again as soon as it has ended. All of the Enzyme Samples that are needed can be found in the Bee Hives in this room. While the smoke has been issued, run around the room and check each and every Bee Hive. Collect at least 7 Enzyme Samples, then run back and wait by the door. Once the smoke disappears, leave the room. --- Distilled Water ---------------------------------------------------------- Leave Silverwing Apiary, turn left and enter Worley Winery. There is a turret and security camera behind the counter, be careful as you turn the corner. After you have dealt with the Splicers and security equipment in this room, retrieve the audio diary (Functional Children) that is on a table on the right side of this room. The remainder of the Distilled Water can be found in the cellar. Take the stairs down to the cellar and collect all of the Distilled Water. Once you have at least 7 bottles, search for the U-Invent station (it's near the Vita-Chamber) within the cellar and use it to create the Lazarus Vector. Head down the stairs directly across from the U-Invent machine. At the bottom of the stairs, use the Weapon Upgrade station on the wall straight ahead. Once you have used the station, turn back. As soon as you are out of the water, turn left. Move past the giant barrel, then turn right. Enter the next area, the "Photographer's Eye" tonic can be found inside of the shack here. With that, return to Arcadia. --- Arcadia Part 2 ----------------------------------------------------------- Follow the arrow at the top of the screen back to Langford Laboratories. Back in Julie Langford's lab, insert the Lazarus Vector into the Misting Machine. Now you are forced to face an onslaught of Splicers. Quickly run back to the lab entrance and use the Lab Access Seal to shut the door. This won't hold them back for long. Some Proximity Mines for your Grenade Launcher can be found in the Pneumo Tube to the right of the door, now would be a good time to plant them. There should be a Big Daddy in Langford Laboratories, too. If you have the Hypnotize Big Daddy Plasmid, getting a Big Daddy on your side would surely help, just be careful not to accidentally hit him. If you don't have that plasmid set, a Gene Bank station can be found in the main large lab area. Once the onslaught has ceased, return to Julie Langford's room and pull the Mist Deployment switch. Leave the lab and enter the Rolling Hills. Turn left and go through the Rapture Metro door. Move through the first area, when you enter the next, turn right and pick up the audio diary (The Great Chain) on the bench. Enter the Bathysphere and take it to the next level, Fort Frolic. ============================================================================== ...Fort Frolic.........................................................[w07].. ============================================================================== As you leave the Bathysphere and enter the proceeding area, turn left to find U-Invent and Gene Bank stations. Attempt to enter the Bathysphere on the other end of the metro, the one to Hephaestus. Since you can't go any further, turn back and return to the previous area. Kill all of the Spider Splicers here. Once they have all been dealt with, the doors to Fort Frolic will open. Step inside. After Sander Cohen's short speech, climb up the stairs. At the top of the stairs, turn left and retrieve the audio diary (Stood Up Again) from the pile of rubble. Enter "Fleet Hall Theatre." There is a Security Camera just around the corner, so have armor-piercing ammo or Electro Bolt ready. If worst comes to worst, you can use the Bot Shutdown Panel behind the counter. Head up the stairs to the right of the Security Camera. There is an audio diary (Musical Insult) on the ground, next to the guitar. Back down the stairs, use the Elevator Panel to the left of the elevator. Enter the elevator once it reaches your level and take it up to the second floor. Watch the short scene play out. When instructed, take a picture of the dead man on stage. --- The Masterpiece ---------------------------------------------------------- Cohen instructs you to return to the Atrium once you have the picture of the dead Fitzpatrick, and add the photograph to his "masterpiece." Approach the glowing picture frame and press the A button to attach the picture. Cohen rewards you with a Crossbow. He explains that there are three more men that must be added to the masterpiece, meaning that you must kill and photograph them. By doing so, Cohen will hand over the key. --- Martin Finnegan ---------------------------------------------------------- Head back up the stairs, turn right and follow this path until you reach the door to Poseidon Plaza. You'll encounter a Gatherer's Garden machine along the way, take a look and see what's available. Step through the doorway, take the audio diary (The Iceman Cometh) from the ice on the left wall as you walk along the tunnel. You'll see Finnegan as you enter the room with the frozen Splicers. You become frozen over for a short time. Once you have thawed, start heading for the exit. Finnegan is a Houdini Splicer, he acts in the exact same way as the other Houdini Splicers that you have encountered thus far. A couple of Steel-Tip Bolts from your Crossbow should be enough to finish him. After you have killed him, take a picture of his corpse. Search his body and remove the "Frozen Field" Combat Tonic, then return to the Atrium. There are three Little Sisters in this level, on your way back to the Atrium you may encounter one of them. The Big Daddies in this level are Elite Bouncers, a variant of the Bouncer that were encountered during the first couple of levels. You've gained a valuable weapon against Big Daddies from Cohen, the Crossbow. This will make short work of the Big Daddy, just remember to keep your distance, as the Bouncers charge and can deal a large amount of damage on impact. If you have rescued all of the Little Sisters encountered up to this point, another gift will appear at the next Gatherer's Garden machine that you visit from Tenenbaum. Back at the Atrium, place the photograph of the dead Martin Finnegan on one of the picture frames. Collect the gift from Cohen, this one contains a few First Aid Kits and some ammo. --- Silas Cobb --------------------------------------------------------------- Return to the Frozen Tunnel. Use Incinerate on the frozen door leading to Poseidon Plaza. There are plenty of Spider Splicers in the main hall of the Plaza, so have a weapon ready. You can likely find another Bouncer and Little Sister here, too. If there is just a Bouncer and no Little Sister, follow the Bouncer until he finds one. Silas Cobb can be found in the Rapture Records store, which is on the second level of Poseidon Plaza. Head up the stairs and move along the walkway until you find Rapture Records. When you enter, turn left and look for an audio diary (Ryan's Stableboy) under the counter. Hop down to the lower level and examine the corpse in the chair. When the ticking starts, move away from the corpse, it's fixed with a bomb. Silas Cobb is a Nitro Splicer, so he will throw explosives. To get back up to the upper level of Rapture Records, travel through the crawlspace to the left of the windows. A chase through Poseidon Plaza will likely ensue. The Steel- Tip Bolts of the Crossbow will make short work of Silas. When Silas lay on the ground dead, take a picture of him and return to the Atrium. If you've been following along, the Big Daddy in the Atrium has likely re-spawned. Follow him to a hole in the wall. Once he has found a Little Sister, kill the Bouncer, then either rescue or harvest the Little Sister. Approach the masterpiece and place Silas Cobb's photo on one of the vacant picture frames. Sander Cohen has, what appears to be a breakdown, you are then attacked by a seemingly endless wave of Thuggish and Spider Splicers. The Crossbow and Shotgun will help here. Take careful aim, though, as sometimes the Spider Splicers can be a chore to hit. Once you have defeated all of the Splicers, take Cohen's gift. You'll find some ammunition and money inside. --- Hector Rodriguez --------------------------------------------------------- Head back to Poseidon Plaza. If you have not dealt with three Little Sisters yet, the Bouncer in this area should have re-spawned by now. If there is only a Bouncer and no Little Sister, follow the Bouncer until he finds one. Hector Rodriguez can be found in Eve's Garden, on the second and first floors of Poseidon Plaza. There is a Turret on each side of the door leading into Eve's Garden on the second level, you can use the mattress behind the pillar to shield yourself from their fire as you ready a plasmid or weapon. Enter Eve's Garden. Pick up the audio diary (It's All Grift) on the bar counter. Follow the ghostly manifestation through the hallway behind the stage. Enter the room. An audio diary (Pregnancy) can be found under the bed here. Backtrack through the hallway, you'll find Hector Rodriguez at the Eve Garden's drink table. Hector is a Nitro Splicer, as was Silas. He will run through Poseidon Plaza and throw bombs back at you. If you have any bolts for your Crossbow, use this to easily kill him. Once Hector has been killed, take a picture of his corpse and return to the Atrium. Place the last photograph on the final frame of the masterpiece. Sander Cohen makes an appearance. Do not kill him! There are two achievements associated with Cohen, we'll get them both at the same time during a later level. That's right, you haven't seen the last of Cohen. As thanks, Cohen opens the locked display case with the "Medical Expert 2" tonic. Again, do not kill Cohen, let him be, for now. Once the masterpiece is complete, you are free to leave Fort Frolic. However, if you have been collecting the audio diaries along the way, there are plenty of audio diaries to be found in Fort Frolic, as well as a couple of tonics and two Weapon Upgrade stations. If you do not care about the audio diaries, Weapon Upgrade stations, or the tonics, leave Fort Frolic, enter the Rapture Metro and take the Bathysphere to the next level, "Hephaestus." If you wish to collect the missing audio diaries, two tonics and use the two Weapon Upgrade stations, continue reading on to the "Optional Stuff" section below this one. *Note: All "Power To The People" Weapon Upgrade station locations can be found under the "Weapon Upgrades" section. --- Optional Stuff ----------------------------------------------------------- Starting from the Atrium, locate and enter the Southern Mall on the first floor. Once you have entered, turn right. One audio diary (Come To The Record Store) is on the sitting stool. Leave Southern Mall and head up the stairs in the Atrium to the second level. Locate "Cohen's Collection" and enter. An audio diary (The Doubters) is on the small table near the art display. There are three safes up the stairs, there is also a Turret, so be careful. Return to the Southern Mall, enter Sophia Salon. Go into the closet behind the payment counter, pick up the audio diary (The Wild Bunny) on the ground next to the piano. Next, in the Cocktail Lounge, look for an audio diary on the bar (Artists' Feud). Moving on, enter "Le Marquis D'Epoque." Hop down to the lower level, there is an audio diary (Fancy Cigarettes) near the corpse underneath the walkway. A Weapon Upgrade station can also be found in this area. Return to the Atrium and enter Fleet Hall Theatre. Take the elevator up to the second level, turn left and enter the second to last viewing door at the end. To your left, you should be able to see a tonic on the ledge of the viewing box next to you. Since the door at the end of the hall leading into that viewing box is locked, you will have to hop over to its ledge from the second to last viewing box to get the tonic. First, jump onto your box's ledge, then run and jump over to the ledge with the tonic. Take the "Alarm Expert" tonic and head back to the elevator. Take the elevator back down to the first level, go up the stairs across from it. Go into the storage room again, turn right and enter the room there. An audio diary (Requiem For Andrew Ryan) can be found on the table in front of you when you enter the projection room. The "Electric Flesh" tonic is on a shelf in this room as well. Go to Poseidon Plaza and enter "Sir Prize." Take the audio diary (Fontaine's Army) from the box to the left of the stairs. Find and enter "Robertson's Tobbacoria" on the first floor, near the first floor Eve's Garden entrance. There's an audio diary (Guns Blazing) on the table in front of you as you enter. Head up the stairs and locate "Pharaoh's Fortune." Destroy the Security Camera in here first, the one on the upper level. Take the stairs up to the second level, look for an audio diary (Bump Culpepper?) on a pool table here. Find Sinclair Spirits on the first floor of Poseidon Plaza and step inside. Look for a switch behind the counter and press it. This switch opens the door behind the falling water. You'll find a Weapon Upgrade station through that door. The figures by the entrance are now animate, so be careful on your way out. That's it for you collectors, exit Fort Frolic and take the Bathysphere in Rapture Metro to the next level, Hephaestus. ============================================================================== ...Hephaestus..........................................................[w08].. ============================================================================== If you are in need of supplies, purchase them from the Circus of Values vending station to the right of the door. It doesn't matter which way you turn here, they both lead to the same place. You can find another Circus of Values vending station, as well as a Gene Bank within the next area. Take the audio diary (Ryan Takes F Futuristics) in the crate next to the Circus of Values machine. There is also a Turret around the corner, be careful. Proceed through the door below the "Office of Andrew Ryan" sign. You'll find yet another Circus of Values machine in this area. An audio diary (Scoping The Gate) can be found on the ground near the machine. Approach the table in the middle of this area and pick up the Grenade Launcher on it. You can also find a U-Invent station in this area, it is right by the next door that you need to go through. --- The Office of Andrew Ryan ------------------------------------------------ Moving on, in the next room, search the first corpse on the right for an audio diary (Stopping Ryan). The fourth corpse on the right also contains an audio diary (Going To Heat Loss). Once you have these two diaries, a large group of Splicers attack you. Now, you are probably already aware of the fact that Splicers become stronger with each subsequent level. However, this only really becomes noticeable once you reach Hephaestus. Hopefully, you have been researching all forms of Splicer during your encounters with them in previous levels. The research bonuses gained from researching your enemies are a great help. Before you leave, go up the stairs to the right of the Andrew Ryan bust and enter the room there. On the desk inside of this room, you'll find an audio diary (A Man Or A Parasite) and the "Frozen Field 2" tonic. Use the Circuit Breaker in front of the door to Ryan's office, then go through the door marked "Hephaestus Core" on the opposite end of the room. Through the next door, travel down this path until you reach the next area. You will more than likely encounter the first Big Daddy of the level here. If you have been rescuing all of the Little Sisters that you have encountered up to now, Tenenbaum will send you another gift. Next to the chair at the end of the walkway here, pick up the audio diary (Fontaine's Legacy). --- Heat Loss Monitoring ----------------------------------------------------- Down the stairs, move along the walkway here until you reach the Gatherer's Garden station. An audio diary (Assassin) can be found on the ground next to this machine. There's also a "Power To The People" Weapon Upgrade station on the wall across from the Gatherer's Garden. Down the stairs, enter "Heat Loss Monitoring." Don't bother with the Circus of Values machine on the left, it only dispenses bombs. Ha, what a riot. In Heat Loss Monitoring, the lights flicker on and off a couple of times. At the opposite end of the area, a couple of seemingly dead Splicers spring to life and attack you. You should encounter another Big Daddy in the proceeding area. As always, make sure he has a Little Sister with him before you attack. There's an audio diary (Kyburz Door Code) in the far right corner of this room. Take the stairs down to the lower level of Heat Loss Monitoring. At the bottom of the stairs, turn left. There is an audio diary (Genetic Arms Race) on the desk to the left of the generator in the flooded area. You will take damage if you are standing in the water, so you have to be quick. Take the stairs straight across from this area down to Pablo's workspace. The "Security Evasion 2" tonic and the audio diary (Getting A Break) that you are looking for are both on the desk. Pick up the audio diary for a new goal. --- Kyburz's Office ---------------------------------------------------------- Backtrack to the main Hephaestus Core area, turn right and go down the stairs there. There is an audio diary (Impossible Anywhere Else) and some ammo on the desk down here. Back up the stairs next to the Heat Loss Monitoring door, there is an audio diary (Running Short On R-43s) that can be found on top of an overturned filing cabinet to your left. The "Workshops" door is right across from this area. The last Big Daddy (if you've been following along) can be found in this area. Approach the Ammo Bandito vending machine, then head down the stairs across from it. At the bottom of the stairs, enter the office in front of you and take the audio diary (Device Almost Finished) that's on the desk. There is a Turret on each side of the door to Kyburz's office, deal with them first. If you recall, during the "Kyburz Door Code" audio diary, Pablo Navarro explained that the code to Kyburz's office was set to the date of Australia Day. Australia day is on January 26th, so the code to unlock the door is 0126. The room is full of traps, be extra cautious as you navigate to avoid taking damage. An audio diary (Great Chain Moves Slowly) can be found on Kyburz's desk. Another Weapon Upgrade station is on the wall to the left of Kyburz's desk. Leave Kyburz's office and turn left. In the next room, search the corpse laying on the floor to find an audio diary (The Dream). You'll find a crawlspace door at the very end of this area. Open it and crawl inside. The table to the left holds an audio diary (Assembling The Bomb) and the Damage Research tonic. --- Finishing Kyburz's Bomb -------------------------------------------------- Most of the materials that are required to finish assembling Kyburz's bomb can be found in the Workshops area. You need two quarter-cans of Ionic Gel, some Nitroglycerin and four R-34 Wire Clusters. The R-34 Wire Clusters are found on Elite Bouncer corpses, you'll see one of them once you head back through the crawlspace. The Nitroglycerin is found in Kyburz's office. There is a switch on the side of the desk at the back of his office, pressing the switch opens the grate covering the Nitroglycerin on the wall next to the desk. A Turret also appears at the front of the office. There is an audio diary (Market Maintenance Code) underneath the stairs near Kyburz's office. To get underneath these stairs, use the crawlspace door on the wall to the left at the bottom of the stairs leading up to Kyburz's office. The remaining R-34 Wire Clusters that you need can be found on the bodies of the Bouncers that you have killed in order to harvest or rescue the Little Sisters. For this, you will have to backtrack to the main Hephaestus Core area. Before you do, though, one of the Ionic Gel cans that you need can be found at the end of the upper Workshops area. Back in the main Hephaestus Core area, turn right. Move in this direction and go down the stairs that you come to. The second can of Ionic Gel that you need can be found on top of the machine along the wall at the bottom of the stairs. For the remaining R-34 Wire Clusters that you need, if you have to, kill the re-spawned Bouncers in the previous areas. When you have all of the materials, return to the EMP Bomb Casing. Place all of the materials inside, then pick up the EMP Bomb. --- Overloading The Core ----------------------------------------------------- With the EMP Bomb in your possession, return to Hephaestus Core and locate the door to "Geothermal Control." Go through the door and move through the first area. There are two Turrets in the next room. Hack these two Turrets to get them on your side. Clear the room of any Splicers, then use the Magma Release Valve to redirect the magma flow. While you hold the A button to turn the valve, Splicers will enter the room from both sides and attack you. If you hacked the two Turrets in this room, they should be able to keep the Splicers at bay. However, if need be, cease spinning of the valve and deal with any Splicers that have managed to get too close to you. Once the magma flow has been redirected, turn around and use the Elevator Button to call the elevator down to your level. On your way to the Core, pick up the "Shorten Alarms 2" tonic that is on the ground by the corpse just before the lift. --- Andrew Ryan -------------------------------------------------------------- Leave Hephaestus Core and return to the room before Andrew Ryan's office. Use the Circuit Breaker in front of the door to Ryan's office, this causes the mag-locks preventing your entrance to overload and explode. Proceed through the Bulkhead to Rapture Central Control. Move forward, look for the audio diary (The Vita-Chamber) on the desk next to the Vita-Chamber to you left. At the end of this area, take the flight of stairs on the left up to the top. Go through the vent and drop down into the area at its end. Pick up the two audio diaries (Mind Control Test and Baby Status) that are on the table straight in front of you. Go through the door here. In this room, watch the events that unfold. After, take the key and use it on the Self Destruct Override in the next room. After the transmission, follow the Little Sister to complete the level. ============================================================================== ...Olympus Heights.....................................................[w09].. ============================================================================== Follow the girl to the door at the top of the stairs. Once the door has been opened, step through the door and enter the Olympus Heights Sewers. There is a Gate Crank at the end of the sewers next to a corpse. Pick up the Gate Crank and attach it to the Gate Crank Socket on the wall by the closed gate. Hold the A button to turn the wheel, opening the gate. At the end of the street, step around the corner on the right. The first Big Daddy of this level can be found in this area. The Big Daddies in this level are Elite Rosie, they may give you a harder time, since your health is constantly being lowered by Fontaine's repetition of the phrase "Code Yellow." There are a couple of turrets in this area that you can hack and use to your advantage, though they won't stand much of a chance against the Rosie's Rivet Gun. At the very least, they would serve as an adequate distraction. If you have been rescuing all of the Little Sisters that you have encountered thus far, by saving this one you will receive another gift from Tenenbaum. Nitro Splicers make their return in this level. Great, and unfortunately, the old Telekinesis move isn't as effective against them. A Gatherer's Garden machine can be found at the back of this area. Enter the Bistro Square across from the machine, there is an audio diary (Mozart of Genetics) on the counter in front of you as soon as you enter. Exit the Bistro through the door opposite the one you used to enter. There is a Circus of Values machine here that can be used to purchase some supplies if you are in need. --- To Suchong's Apartment --------------------------------------------------- When you are ready, head down the road leading to Mercury Suits. There is a U-Invent station on the way, which you can use to create some ammunition, if you have any materials. At the end of the road, you are forced to face a large group of Splicers. Once they are dead, enter Mercury Suites. As soon as you enter, destroy the Security Camera on your left. A second Big Daddy occupies the proceeding area, so you can rescue or harvest the level's last Little Sister here. A Security Camera hangs on the large flight of stairs/elevator in the middle of this area. A "Power To The People" Weapon Upgrade station can be found on the side of the back side of the elevator. Now, if you did not kill Sander Cohen (if you were following this walkthrough, you shouldn't have) at the end of the Fort Frolic level, you can earn two achievements (Irony and Found Cohen's Room) and use another Weapon Upgrade station. Unfortunately, if you killed Cohen, you cannot earn these two achievements, nor can you utilize the upgrade station, effectively robbing you of the Weapon Specialist achievement as well. The door to Sander Cohen's apartment is along the wall to the right of the elevator door. Disturb the two dancers to lure Cohen downstairs. Kill him, then take a picture of his corpse for the Irony achievement. On his body, you will find some ammunition and Sander Cohen's Muse Key. If you wish, return to Fort Frolic and use the key on Sander Cohen's Muse in the Atrium. Inside, you'll find some ammunition and money. Really, nothing you couldn't find anywhere else, so not worth the trek back to Fort Frolic. Use the Weapon Upgrade station on the wall far left of the bed, then exit Cohen's apartment. Enter Culpepper's apartment, the door being directly across from the Weapon Upgrade station on the back side of the elevator. Move through the foyer and turn right, pick up the audio diary (Artist Woman) on the coffee table. Find Suchong's apartment and step inside. Upon entering, turn left and enter the room here. Hop over the rubble and pick up the audio diary (Fontaine's Human Jukebox) on the ground. Head back to the foyer, step into the flooded area and move to the back. Take the Clever Inventor tonic and the audio diary (Mind Control Antidote) that are on the desk. --- Finding the Remedy ------------------------------------------------------- Take the stairs up to the very top and move towards the U-Invent machine. There is an audio diary (Fontaine's Breakup) on a box near the U-Invent machine. By listening to this audio diary, you discover that the keypad code to Fontaine's apartment is 5744. Head back down to the first floor and enter the code on the keypad. When the door opens, take the elevator up to the apartment. Clear the room of any Splicers, destroy the camera above the door and proceed into the next area. Turn right and enter the room there, take the audio diary (Sad Saps) that's on the coffee table. Head up the stairs in the foyer and go through the door on the left. Enter Fontaine's office and take the Lot 192 formula on the table, and the Electrical Flesh 2 tonic on his desk. Taking the formula returns your health bar to its normal size, but in turn your plasmids become unstable. You are no longer able to choose which one you have equipped. You will receive a random plasmid (even one that you may not actually have) and are unable to change to another plasmid. If you have been using plasmids as your primary weapon throughout the game, this may be a problem. All in all, only slightly irritating, since even if you are using a gun, you will be force-switched to the random plasmid every once in awhile. You'll need another dosage of Lot 192 to fully cure yourself. Head back down the elevator and leave the Mercury Suites. Return to Central Square and proceed through the Bulkhead to Apollo Square. ============================================================================== ...Apollo Square.......................................................[w10].. ============================================================================== Head up the stairs. Pick up the audio diary (What's Happening Here) that is on top of some rubble near the Circus of Values machine. Moving on, travel down the street. A Big Daddy and Little Sister can be found in this area. Kill the Big Daddy, then either rescue or harvest the Little Sister. At the very end of the street, move through the archway. There are several vending stations in this area, including a Gatherer's Garden. Look to the ground and pick up the audio diary (Atlas Lives) on the floor by the Gatherer's Garden machine. Use the U-Invent station to create some ammunition, if you have the materials. Grenade Launcher ammo especially would be of great help, to deal with Turrets and such since you no longer have a choice over which plasmid you can use. --- The Second Dose ---------------------------------------------------------- Travel down the street leading to the Artemis Suites. There is a turret and security camera along the street, they may give you some trouble, since you presently do not have a choice over which plasmid you are able to use. Destroy the security camera on the wall on the opposite side of the room. Take the stairs up to the second floor walkway, walk along until you find Dr. Suchong's clinic. There is a security camera on the wall to the left of the door, have a weapon ready and peek around the corner, destroy it quickly to avoid setting off the alarms. A turret sits around the corner, too. Enter the bathroom on the right, pick up the Medical Expert 3 tonic which is on the ground in the third stall. Leave the bathroom and Suchlong's office, the door being in the area right across from the bathroom's door. Pick up the audio diary (Protections Bond) on the floor, then walk over to the table and take the second dose of the Lot 192 formula. Before you leave, be sure that you have dealt with two Little Sisters in this level. There is only one Big Daddy location in this level, and that is the area that you encountered the first one. By now, a new Big Daddy should have taken the dead one's place. --- Optional Stuff ----------------------------------------------------------- Leave the Artemis Suites and take the street down to Fontaine's Center for the Poor. Enter the Center, turn right and look in the Steamer Trunk for an audio diary (Meeting Atlas). The last Big Daddy occupies the foyer. Be sure that he has a Little Sister with him, then kill him. If you have rescued all of the Little Sisters that you have encountered up to now, after rescuing this one, Tenenbaum will send you another gift. Take the stairs up to the fifth level. Enter Atlas' Headquarters. Careful, there is a Security Camera in this room. Take the stairs down to the lower floor. Take the audio diary (The Longest Con), and the Focused Hacker 2 tonic that are on the desk in this room. Search the bloody corpse on the broken desk and remove the audio diary (Today's Raid). On the wall far to the right of this corpse, there is a "Power To The People" Weapon Upgrade Station. You can raid Fontaine's gun stash here as well, using Telekinesis to pull the weapons to you. --- To The Bathysphere ------------------------------------------------------- Outside of Fontaine's Home for the Poor, head down the ramp leading to the Rapture Metro. Take the elevator down to the Bathysphere station. Enter the Bathysphere and take it to the next level, Point Prometheus. ============================================================================== ...Point Prometheus....................................................[w11].. ============================================================================== Step out of the Bathysphere, wait for the flames preventing your progression to diminish, then start down the hall. You are greeted by two Security Bots in the next room, deal with them as you wish. Another Fontaine encounter in the next room. Tenenbaum then suggests that you find a Big Daddy, preferably a dead one. There just so happens to be a dead Big Daddy in this room, right across from the doorway that you used to enter the room. Use the Weapon Upgrade station on the wall behind there, too. Head up the stairs to the right of the body. Enter the Library, the first door on your right. Don't just storm in, a Security Camera hangs on the wall to your right. An RPG Turret sits around the corner as well. Once the Turret and Security Camera have been dealt with, approach the desk in the center of the room, behind the RPG Turret. Take the Damage Research 2 tonic that's on the table. The Big Daddy Boots can also be found on this table, pick them up. Leave the Library and continue through the door at the end of the walkway. --- Optimized Eugenics: Voicebox --------------------------------------------- A Turret sits near the Gatherer's Garden machine on your right, be careful. Go to the section with the Circus of Values vending station, across the way from the Gatherer's Garden machine. Use Incinerate to melt the ice blocking the door here. Enter the room and search the trash can in front of you to find an audio diary (Changing Employers). Proceed through the door on the right to Optimized Eugenics. Be ready with a weapon, as soon as that door opens, destroy the camera on the wall. You more than likely cannot avoiding setting it off, in that case you'll just have to deal with the bots. There are three Little Sisters to be dealt with in this level, you'll likely encounter the first one here. Go through the first door on your right, this takes you into "Live Subject Testing." Head up the stairs and into "Candidate Induction." Use the Voicebox Modification Machine in this room. Take the Alarm Expert 2 tonic that's on the filing cabinet left of the machine. Leave Live Subject Testing and enter "Plasmid Prototyping," the next door down on your right. An RPG Turret sits at the bottom of the stairs to your left as you enter, be prepared. There is an audio diary (Extra Munitions) on the ground near those stairs. Exit Plasmid Prototyping, walk down the hallway until you reach the door to Test Subject Storage. Take the audio diary (Marketing Gold) that is on the machine along the wall up ahead to your right. Before leaving this area, be sure to use the Weapon Upgrade Station in Eugenic Analysis. --- Little Wonders EF: Pheromones -------------------------------------------- Return to the main hall and enter the Little Wonders Education Facility at the end of the walkway. Be ready with a weapon, a Security Camera is attached to the wall right across from the door you use to enter. Though this particular camera appears to have a reaction time of about one second, it may just be impossible to avoid setting it off. Turn left, the Big Daddy Pheromone and an audio diary (Why Just Girls?) can be found on the desks along the wall. There are three Big Daddy Pheromone samples that must be collected in this area. Two are on desks on the top floor, the last is on a desk at the back of the Autopsy room on the bottom floor, be sure to take the Safecracker 2 tonic that's on the same desk. A second Big Daddy can be found in this area. Be sure that he has a Little Sister with him, the kill him and either harvest or rescue the Little Sister. Once you have all three Pheromone samples, return to the Main Hall. --- Fallsafe Armored Escorts: Suit, Helmet ----------------------------------- Find the entrance to "Fallsafe Armored Escorts" (by the Gatherer's Garden machine) and step through the door. Splicers will shoot you through the window to the left or right of you while you wait for the door to open. Once the door has opened, enter the room through the door on your left or right and kill the Splicers. Find the door to Candidate Conversation and step through it. Move to the back of this room and pick up the audio diary (Missing Boots) on the table there. Next, enter the Suit Assembly area and take one of the Big Daddy suits that are hanging there. Take the stairs up here, look on the filing cabinet next to the desk for an audio diary (Protecting Little Ones). Go through the double door here and travel along the walkway. There is an audio diary (Mistakes) on a machine to the right of the Gene Bank in this corridor. Continue through the door at the end of this hall, follow the walkway to the next area. There is another audio diary (Protector Smell) on top of the machine along the left side of the wall in the middle of the room. Go down the stairs, walk to the door at the end of the walkway and use Incinerate to remove the ice blocking the door. As soon as you enter, turn right and pick up the audio diary (Cheap Son Of A Bitch) on the Stable. Next, enter Candidate Induction. Take one of the many Big Daddy Helmets that are on the table up ahead. Be sure to get the Hacker's Delight 3 tonic that's in this area before you leave. --- Summoning a Little Sister ------------------------------------------------ Return to the Main Hall and take the stairs down to the first floor. As Tenenbaum instructs, find a vent along the wall and hit the base of it with the Wrench. The Little Sister unlocks the door for you. Proceed through the Bulkhead to the next level, Proving Grounds. ============================================================================== ...Proving Grounds.....................................................[w12].. ============================================================================== You are being guided by a Little Sister. Try your best to protect her, though if she does die, a new one can be called to guide you. There is no penalty for failing to protect the Little Sister (that I know of, at least), but just try your best to keep them alive, regardless. The Splicers that are encountered along the way will attack the Little Sister guide mercilessly, try your best to take them out before they can even reach her, since you will mostly encounter Thuggish and Spider Splicers. Watch for attackers from behind, too. The Machine Gun's Antipersonnel Auto Rounds work very well, as do Crossbow Bolts. Try to save your Grenade Launcher ammo though, it will be needed later. The Little Sister will eventually stop by Test Subject 1 to extract some ADAM. Since you're wearing this Big Daddy suit, Security Cameras and Turrets will not bother you. The Turrets still attack the Little Sister, though, so be quick about throwing an Electro Bolt at them and hacking. The gathering of ADAM will inevitably attract a group of Splicers, this is where Proximity Mines would be of use. Be sure to hack the Flamethrower Turret near Test Subject 2, it's great for fending off the Splicers coming from that direction. Test Subject 3 is the last stop. Be sure to use absolutely everything available in this room to your advantage; the Turret, the Security Camera, the oil spill near the door. Shortly after Test Subject 3, you are attacked by an Elite Bouncer. The Bouncer breaks through the wall and lands conveniently on an oil spill. Use this to your advantage. Once you have dealt with the Bouncer, follow the Little Sister to the final room before the final battle. The room is littered with ammunition for various weapons. There are Circus of Values and Ammo Bandito machines, as well as a Gatherer's Garden U-Invent station and Gene Bank. Before you proceed, stock up on First Aid Kits, ammunition (create as much as you can using the U-Invent station). Use the Gene Bank and set your tonics to something actually beneficial to a boss fight. So, to name a few: Medical Expert 3, (1 and 2 as well, if you wish), Static Discharge (1 and 2), and Armored Shell (1 and 2). Just suggestions, and for the record, I'm not entirely certain if each and every tonic's effects stack. Once you are ready, take the needle from the Little Sister, enter the elevator and take it up to meet Frank Fontaine. --- Frank Fontaine ----------------------------------------------------------- This is it, the final battle! There's no turning back now. Run up to Fontaine and drain some ADAM from him. This really, really pisses him off. Fontaine has three different forms, his first form being fire. All of his forms use ranged attacks at great length, so keeping your distance is crucial. It is fairly easy to dodge most of the attacks that Fontaine throws at you, if you are a good distance away from him. Fontaine also charges at you, closing the gap between the two of you. When he does this, simply back away from him to re-establish the distance. Occasionally, Security Bots and Splicers will enter the room and attack you, though they are the least of your worries. Fontaine can take quite a beating. The Crossbow seems to be the most effective, since you can still keep your distance from him and deal a fair amount of damage. Using Telekinesis to throw the red gas tanks at him seems to hurt, too. Fontaine's second form is ice. Incendiary Bolts seem to work well here. His final form is lighting, if you have any Frag Grenades, just simply hit him with them while he isn't charging towards you. About eight Frag Grenades should be enough to drain Fontaine's health bar completely. All in all, not much to say about Fontaine. Essentially, you need to drain his health bar three times, while facing off against his different forms which feature nearly identical move sets. For a final boss, Fontaine isn't terribly difficult to defeat (based on the Medium difficulty level, of course). ------\======================================================================= [*06] \ - Weapon Upgrades - --------\===================================================================== There are 12 "Power To The People" Weapon Upgrade stations in all. Their locations are listed below. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Neptune's Bounty -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 1. Freezer, Bottom Floor. After fighting Peach Wilkins. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Arcadia -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 2. Tree Farm. As you first walk under the archway with the giant "Farmer's Market" sign, turn left. The Weapon Upgrade station is on the wall here. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Farmer's Market -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 3. In the Worley Winery Basement. At the bottom of the stairs near the U-Invent station. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Fort Frolic -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 4. Southern Mall, Le Marquis D'Epoque. On the lower level, in the area underneath the walkway, near the corpse and audio diary. 5. Poseidon Plaza, Sinclair Spirits on the first floor. Look for a switch on the side of the counter and press it. This switch opens the door behind the falling water. The station is through this door. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Hephaestus -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 6. Hephaestus Core, on the wall across from the Gatherer's Garden station. 7. Kyburz's Office. To the left of Kyburz's desk. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Olympus Heights -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 8. Mercury Suites. On the side of the elevator tower opposite the doors. 9. Mercury Suites, Cohen's Quarters. This station can only be used if Sander Cohen is still alive. The door to Sander Cohen's apartment is along the wall to the right of the elevator door. Disturb the two dancers to lure Cohen downstairs. Once he is dead, head up the stairs to his room. The station is on the wall far left of the bed. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Apollo Square -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 10. Fontaine's Center for the Poor, Atlas' Headquarters. Enter Atlas' Headquarters on the fifth floor and take the stairs down to the lower floor. On the wall far to the right of the bloody corpse. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Point Prometheus -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 11. Atrium. On the wall behind the Big Daddy corpse that you first see at the beginning of the level. 12. Optimized Eugenics, Eugenic Analysis. At the back of this area, past the Turrets. ------\======================================================================= [*07] \ - Audio Diary Locations - --------\===================================================================== This section contains a list of each and every audio diary that can be found in BioShock and their locations. There are 122 audio diaries in all, and they are all listed in coherent order below. In other words, you should be able to start a level, follow the list from top to bottom and collect all of the audio diaries without having to backtrack. The location descriptions here are limited. If you are having trouble finding a certain audio diary and need clarification, the locations of the diaries are explained in greater detail within the main walkthrough. Press [Ctrl] + [F] and enter the name of the diary that you are having difficulty finding into the search field and press enter until you find it's location within the main walkthrough. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Welcome to Rapture -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [1] - New Year's Eve Kashmir Restaurant, down the stairs by the Alone "Dancing Downstairs" sign. At the bottom of the stairs, head towards the table visible in the distance to your right. On this table. ------------------------------------------------------------------------------ [2] - Hole In Bathroom Kashmir Restaurant, in the Dames section of the Wall restroom area. Upon entering, look by the debris straight ahead -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Medical Pavilion -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [3] - Released Today Medical Pavilion Foyer. Upon entering, move straight ahead to the reception desk visible in the distance. The diary is on this desk. ------------------------------------------------------------------------------ [4] - ADAM Changes Emergency Access, as soon as you enter, approach the desk with the typewriter on it. The diary is on this desk. ------------------------------------------------------------------------------ [5] - Higher Standards To the right of the blood-soaked hospital bed in the first area beyond the Foyer. The room with Steinman's "Above All Do No Harm" quote on the floor. ------------------------------------------------------------------------------ [6] - Parasite Same area as the diary above, directly across from Expectations the stationary Turret that you encounter. It's on the desk. ------------------------------------------------------------------------------ [7] - Limits of In the same area as the diary above. On the left Imagination side of the area, on the wall that the arrow below the Funeral Services Area sign is seemingly pointing to. It's on this wall. ------------------------------------------------------------------------------ [8] - Love For Science From the very spot that you found the diary above, turn around, move forward and turn left, as soon as you can, into the small area. It's on the case below the Plasmid promotion poster. ------------------------------------------------------------------------------ [9] - Vandalism Starting from the spot of the last diary, turn right and exit this small area. Turn left, move towards the Medical Pavilion sign, but turn right and enter the water-filled room. On the chair next to the Circus of Values vending station. ------------------------------------------------------------------------------ [10] - Freezing Pipes Same area as the one above. Down the stairs, near the ice blocked doorway across from the base of the stairs. ------------------------------------------------------------------------------ [11] - Surgery's Picasso Upon entering Eternal Flame, turn left. The diary is attached to the picture stand. ------------------------------------------------------------------------------ [12] - Enrage Trial In the Kure-All's restroom. From the entrance, go straight. On the floor near the cabinet. ------------------------------------------------------------------------------ [13] - Useless On the ground by the door on the left leading into Experiments Dandy Dental. ------------------------------------------------------------------------------ [14] - Testing Inside Dandy Dental, step through the door by the Telekinesis reception desk and turn left. Straight ahead. ------------------------------------------------------------------------------ [15] - Plasmids Are The In the Painless Dental operating room. Upon Paint entering, look to your right. It's on the table there. ------------------------------------------------------------------------------ [16] - Symmetry Once the rubble has been destroyed and you are able to continue following Dr. Steinman, pass through the doorway. To the right of the corpse in the wheelchair. ------------------------------------------------------------------------------ [17] - Aphrodite Walking From the last diary, make your way down the adjacent hallway. Enter the first room to your right that you come to while walking down this hall. On the cabinet near the operating chair. ------------------------------------------------------------------------------ [18] - Not What She Once Steinman is dead, search the body that he Wanted was operating on before you interrupted. It's on body. ------------------------------------------------------------------------------ [19] - Gatherer After your first up close encounter with a Little Vulnerability Sister, approach the Gatherer's Garden station. It is on the floor in front of the machine. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Neptune's Bounty -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [20] - Bathysphere Keys In the initial Lower Wharf area, move towards the dock at the opposite end of the dock that you first stepped onto upon entering this area. It's underneath this dock, by the turret emplacement. ------------------------------------------------------------------------------ [21] - Timmy H. In Fontaine Fisheries, take the stairs by the Interrogation Circus of Values vending station down to the flooded section below. Walk along here, after passing by some debris you'll see the audio diary behind a remotely locked door. The keypad to the left of the door is used to unlock it. You can either enter the four digit code, or you can simply hack your way in, both achieve the same thing. ------------------------------------------------------------------------------ [22] - Fontaine Must Go In the main part of Fontaine Fisheries, go through the doorway across from the Gene Swap station. As you turn the corner take a right into the small alcove. Crouch down and go through the hole in the grate. Follow this tunnel, you'll find the diary at its end. ------------------------------------------------------------------------------ [23] - Finding the Upon entering Upper Wharf, on the table across Sea Slug from the entrance of this area. ------------------------------------------------------------------------------ [24] - Masha Come Home Upon entering Upper Wharf, turn left and move in this direction. Once you reach the falling water and the hole in the wall, look to the floor. ------------------------------------------------------------------------------ [25] - Picked Up Timmy H. Search the corpse near where the audio diary "Masha Come Home" is found. ------------------------------------------------------------------------------ [26] - Watch Fontaine Next to a Circus of Values vending station in the Upper Wharf area. ------------------------------------------------------------------------------ [27] - Have My Badge In the area beyond the padlocked door, after finding the "Watch Fontaine" diary. Crouch down and crawl through the vent to the left of the gun turret, quickly destroy the security camera in the top right corner to avoid activating the alarm. ------------------------------------------------------------------------------ [28] - ADAM Discovery From the room that contained the Research Camera, move towards the destroyed Gatherer's Garden machine. Jump through the window and onto the awning. Hop down off of the awning to the area below. It's in the crate that is visible in the distance to your right. ------------------------------------------------------------------------------ [29] - Eden Leaking As soon as you step through the door under the "Fighting McDonagh's Tavern" sign in Upper Wharf, go straight. Right by the Lockbox. ------------------------------------------------------------------------------ [30] - Fontaine's On a bench found along on the path leading to Jet Smugglers Postal. ------------------------------------------------------------------------------ [31] - Death Penalty in As soon as you enter Jet Postal, turn left. It's Rapture on the table. ------------------------------------------------------------------------------ [32] - Meeting Ryan From the Fighting McDonagh's Tavern entrance, step onto the water-filled area to the right. Crouch down and move into the opening in the wall. While standing in the opening, look down to the corner on the right. ------------------------------------------------------------------------------ [33] - Smuggling Ring In Fighting McDonagh's Tavern, enter the main section of the tavern, on the table straight ahead. ------------------------------------------------------------------------------ [34] - Working Late Again In Fighting McDonagh's Tavern, main section of the tavern, look for the diary on a round table, near the windows. ------------------------------------------------------------------------------ [35] - Rapture Changing In Fighting McDonagh's Tavern, main section of the tavern, use Electro Bolt to zap the door control next to the shut door behind the bar table and enter the basement. Go through the door that is in front of you. On the table to the right. ------------------------------------------------------------------------------ [36] - Arresting In Fighting McDonagh's Tavern, go up the stairs. Fontaine Locate room 6 and use Electro Bolt on the door control to open it. On the floor by the corpse. ------------------------------------------------------------------------------ [37] - Saw Masha Today In Fighting McDonagh's Tavern, go up the stairs. Locate room 7, the door requires a code to unlock. The code is 7533, as heard in the "Masha Come Home" audio diary. ------------------------------------------------------------------------------ [38] - Putting the In the Freezer Bottom Floor, while facing the Screws On Weapon Upgrade station, turn left and go through the door here. On the table next to the safe. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Smuggler's Hideout -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [39] - Meeting Fontaine In the Storage Cage area, leaning up against some crates directly across from the ramp leading down to Ledge Path. ------------------------------------------------------------------------------ [40] - Kraut Scientist Leaving the Control Room, as you travel down the walkway, you'll eventually reach a padlocked door on your right. Break the lock, the audio diary is within this room. ------------------------------------------------------------------------------ [41] - Offered A Deal Next to a box at the base of the walkway leading to Arcadia. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Arcadia -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [42] - Seeing Ghosts Upon entering the Tea Garden area, turn left and follow the stone path, over the bridge... It's on the grass, near the chairs and table. ------------------------------------------------------------------------------ [43] - Big Night Out From where you picked up "Seeing Ghosts," go through the door to the right. On the ground next to the bench straight ahead. ------------------------------------------------------------------------------ [44] - Mass Producing From "Big Night Out"'s location, follow the stone ADAM path over to a couple of chairs. On the ground near these chairs. ------------------------------------------------------------------------------ [45] - Arcadia Closed On the second story of the two-story building in the Tea Garden area. On the table next to the Gene Swap machine. ------------------------------------------------------------------------------ [46] - The Market is In Waterfall Grottos. Upon entering, turn right Patient (or left, depending on the door you used to enter) and approach the bench. On this bench. ------------------------------------------------------------------------------ [47] - Offer A Better In WaterFall Grottos, at the very end of the Product walkway that leads down to the water wheel area. It's on the cement block. ------------------------------------------------------------------------------ [48] - Early Tests From "Offer A Better Product"'s location, turn Promising right and approach the storage crate. The diary sits on this crate. ------------------------------------------------------------------------------ [49] - Heroes and In WaterFall Grottos, head up the stairs next to Criminals the water wheel. At the top of the stairs, hit the door control with Electro Bolt to open the door. In this room. ------------------------------------------------------------------------------ [50] - Shouldn't Have In Rolling Hills, head down the hill. On the bench Come by the RPG turret. ------------------------------------------------------------------------------ [51] - The Saturnine In Rolling Hills, at the bottom of stairs in the area with the Langford Laboratories sign, turn left and move towards the cave. On the ground near the cave opening. ------------------------------------------------------------------------------ [52] - What Won't They When you first enter Langford Laboratories, to the Steal? right of the desk in front of you. ------------------------------------------------------------------------------ [53] - Teaching An Old In Langford Laboratories, enter the room to the Hound right of the reception desk. On the table to your left. ------------------------------------------------------------------------------ [54] - Lazarus Vector In Langford Laboratories, found on Julie Langford's corpse. ------------------------------------------------------------------------------ [55] - Lazarus Vector In Julie Langford's room in Langford Laboratories. Formula Inside of the wall safe. ------------------------------------------------------------------------------ [56] - Arcadia and When you first enter Tree Farm, move towards the Oxygen crate straight ahead. Leaning up against the crate. ------------------------------------------------------------------------------ [57] - Maternal Instinct In Tree Farm, at the top of the stairs leading down to the Farmer's Market entrance. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Farmer's Market -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [58] - Bee Enzyme By the Farmer's Market entrance, on the ground next to the Pneumo Tube. ------------------------------------------------------------------------------ [59] - First Encounter In the Market area, look for the payment counter, move behind the counter and go through the door. On the ground near the dead Rosie. ------------------------------------------------------------------------------ [60] - Hatred From "First Encounter"'s location, turn left and move towards the table with the lamp on it. The diary is on this table. ------------------------------------------------------------------------------ [61] - Desperate Times In the initial Market area, at the top of the stairs to the right of the payment counter, turn left and go through the door in front of you. Enter the crawlspace up ahead. ------------------------------------------------------------------------------ [62] - Water In Wine In the Market, on the ground at the top of the steps by the Worley Winery sign. ------------------------------------------------------------------------------ [63] - ADAM Explained When you first enter Silverwing Apiary, on the counter in front of you. ------------------------------------------------------------------------------ [64] - Functional In Worley's Winery, on one of the tables on the Children right side of the room. ------------------------------------------------------------------------------ [65] - Pulling Together On a table at the far end of the Employees Only area, just before the Worley Winery sign. ------------------------------------------------------------------------------ [66] - The Great Chain Back in Arcadia, at the entrance to the area that contains the Bathysphere, turn right. On the bench. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Fort Frolic -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [67] - Stood Up Again At the top of the stairs in the Atrium, just before the entrance to Fleet Hall Theatre. ------------------------------------------------------------------------------ [68] - Musical Insult In Fleet Hall Theatre, in the upstairs storage room, on the ground next to the guitar. ------------------------------------------------------------------------------ [69] - The Iceman Cometh Stuck in some ice on the wall in Poseidon Plaza's Frozen Tunnel, the hallway leading to Martin Finnegan. ------------------------------------------------------------------------------ [70] - Ryan's Stableboy Rapture Records in Poseidon Plaza. When you first enter, turn left and look for the diary under the counter. ------------------------------------------------------------------------------ [71] - Pregnancy Eve's Garden on the second or first floor of Poseidon Plaza. Under the bed in the room that can be reached by following the hallway on the stage. ------------------------------------------------------------------------------ [72] - It's All Grift Eve's Garden in Poseidon Plaza. On the bar on the first floor. ------------------------------------------------------------------------------ [73] - The Doubters Cohen's Collection on the second floor of the Atrium. On a small table in the room, near the art display. ------------------------------------------------------------------------------ [74] - Come To The Southern Mall on the first floor of the Atrium. Record Store When you first enter, turn right. On the sitting stool. ------------------------------------------------------------------------------ [75] - The Wild Bunny Sophia Salon in the Southern Mall area. In the closet behind the payment counter, on the ground next to the piano. ------------------------------------------------------------------------------ [76] - Artists' Feud Cocktail Lounge in the Southern Mall. On the bar counter. ------------------------------------------------------------------------------ [77] - Fancy Cigarettes Le Marquis D'Epoque in Southern Mall. On the lower level, by the corpse underneath the walkway. ------------------------------------------------------------------------------ [78] - Requiem For In the Fleet Hall Theatre projection room, which Andrew Ryan can be reached from the storage room where "Musical Insult" was found. Can only be retrieved once Cohen's masterpiece has been completed. ------------------------------------------------------------------------------ [79] - Fontaine's Army Sir Prize in Poseidon Plaza. In a box to the left of the stairs. ------------------------------------------------------------------------------ [80] - Guns Blazing Robertson's Tobbacoria in the Poseidon Plaza. On the table in front of you as you enter. ------------------------------------------------------------------------------ [81] - Bump Culpepper? On a pool table on the second level of Pharaoh's Fortune in Poseidon Plaza. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Hephaestus -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [82] - Ryan Takes F In the initial Ryan Industries area, in a crate Futuristics next to the Circus of Values vending station. ------------------------------------------------------------------------------ [83] - Scoping The Gate On the ground next to the Circus of Values machine in the room proceeding "Ryan Takes F Futuristics"'s spot. ------------------------------------------------------------------------------ [84] - Stopping Ryan In the area just outside of Andrew Ryan's office, search the first corpse on the right. ------------------------------------------------------------------------------ [85] - Going To Heat Loss In the area just outside of Andrew Ryan's office, search the fourth corpse on the right. ------------------------------------------------------------------------------ [86] - A Man Or A In the area just before Ryan Andrew's Office. Go Parasite through the door that is up some stairs to the right of the Andrew Ryan bust. It's on the desk. ------------------------------------------------------------------------------ [87] - Fontaine's Legacy Hephaestus Core. At the end of the walkway, near the Vita-Chamber. ------------------------------------------------------------------------------ [89] - Assassin Hephaestus Core, near the Gatherer's Garden machine. ------------------------------------------------------------------------------ [90] - Kyburz Door Code Hephaestus Core, Heat Loss Monitoring, in the far right corner of the second room. ------------------------------------------------------------------------------ [91] - Genetic Arms Race Hephaestus Core, Heat Loss Monitoring. On the desk to the left of the generator in the flooded section of the lower level. You will be taking damage while in the water, so be quick. ------------------------------------------------------------------------------ [92] - Impossible Hephaestus Core. While standing in front of the Anywhere Else Heat Loss Monitoring door, turn right and take the stairs down to the bottom walkway. On the desk. ------------------------------------------------------------------------------ [93] - Running Short On Hephaestus Core, on an overturned file cabinet R-34s just outside of the Workshop Door. ------------------------------------------------------------------------------ [94] - Device Almost Hephaestus Core, Workshops. On the desk in office Finished at the bottom of the stairs across from the Ammo Bandito vending station. ------------------------------------------------------------------------------ [95] - The Dream Hephaestus Core, Workshops. On the lower level of the Workshops, search the corpse on the floor near the healing station. ------------------------------------------------------------------------------ [96] - Great Chain Moves Hephaestus Core, Workshops. On the desk at the Slowly back of Kyburz's Office. The code to unlock the door to Kyburz's office is 0126. ------------------------------------------------------------------------------ [97] - Assembling The Hephaestus Core, Workshops. Through the crawlspace Bomb door, on the table across from the EMP Bomb Casing. ------------------------------------------------------------------------------ [98] - Market Hephaestus Core, Workshops. Underneath the stairs Maintenance Code near Kyburz's office. To get underneath these stairs, use the crawlspace door on the wall to the left at the bottom of the stairs leading up to Kyburz's office. ------------------------------------------------------------------------------ [99] - The Vita-Chamber Rapture Central Control. On a desk next to a Vita Chamber to the left of the Control Room entrance. ------------------------------------------------------------------------------ [100] - Mind Control Rapture Central Control. On the long table below Test the photos and newspaper articles, in the room just before Andrew Ryan. ------------------------------------------------------------------------------ [101] - Baby Status Rapture Central Control. On the long table below the photos and newspaper articles, in the room just before Andrew Ryan. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Olympus Heights -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [102] - Mozart of Bistro Square, on the counter in front of you as Genetics soon as you enter. ------------------------------------------------------------------------------ [103] - Artist Woman Mercury Suites, in A. Culpepper's apartment. Through the foyer, on the coffee table to your right. ------------------------------------------------------------------------------ [104] - Fontaine's Human Mercury Suites, in Suchong's apartment. Behind the Jukebox rubble in the room to the left of the foyer. ------------------------------------------------------------------------------ [105] - Mind Control Mercury Suites, on a desk at the back of the Device flooded area of Suchong's apartment. Next to the Clever Inventor tonic. ------------------------------------------------------------------------------ [106] - Fontaine's Mercury Suites, on a box near the U-Invent machine Breakup on the third floor. ------------------------------------------------------------------------------ [107] - Sad Saps Mercury Suites, Fontaine's apartment. In the foyer, turn right and enter the room there. On the coffee table. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Apollo Square -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [108] - What's Happening In initial area of Apollo Square, on the ground in Here? some rubble near the Circus of Values vending station. ------------------------------------------------------------------------------ [109] - Atlas Lives At the end of the street, on the ground by the Gatherer's Garden machine. ------------------------------------------------------------------------------ [110] - Protection Bond Artemis Suites, Dr. Suchong's apartment. In his office, on the floor. ------------------------------------------------------------------------------ [111] - Meeting Atlas Upon entering Fontaine's Home for the Poor, turn right. It's in the Steamer Trunk. ------------------------------------------------------------------------------ [112] - The Longest Con Apollo Square. Take the stairs up to the fifth level in Fontaine's Home for the Poor. Enter Atlas' Headquarters, take the stairs there down to the fourth floor. On the desk next to the tonic. ------------------------------------------------------------------------------ [113] Today's Raid Apollo Square. Take the stairs up to the fifth level in Fontaine's Home for the Poor. Enter Atlas' Headquarters, take the stairs there down to the fourth floor. Search the bloody corpse on the broken desk. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Point Prometheus -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [114] - Changing In the room that has the ice-covered door, across Employers from the Circus of Values vending station on the second floor. ------------------------------------------------------------------------------ [115] - Extra Munitions Optimized Eugenics, Plasmid Prototyping. On the ground near the RPG Turret at the bottom of the stairs. ------------------------------------------------------------------------------ [116] - Marketing Gold Optimized Eugenics, Test Subject Storage. Upon entering, look for it on the machine along the wall up ahead to your right. ------------------------------------------------------------------------------ [117] - Why Just Girls? Little Wonders Education Facility. Upon entering, turn left. On the last desk on the left side of the room. ------------------------------------------------------------------------------ [118] - Missing Boots Fallsafe Armored Escorts, Candidate Conversation. On the table at the back of the room. ------------------------------------------------------------------------------ [119] - Protecting Little Fallsafe Armored Escorts, Suit Assembly. On top of Ones the filing cabinet near the desk on the second floor. ------------------------------------------------------------------------------ [120] - Mistakes Fallsafe Armored Escorts, Suit Assembly. On the top floor, on a machine next to the Gene Bank. ------------------------------------------------------------------------------ [121] - Protector Smell Fallsafe Armored Escorts, Suit Assembly. On a machine in the western room on the second floor. ------------------------------------------------------------------------------ [122] - Cheap Son Of A Fallsafe Armored Escorts, Suit Assembly. Use Bitch Incinerate the melt the ice blocking the Storage room door. On the table to your right as soon as you enter. ------\======================================================================= [*08] \ - Tonics - --------\===================================================================== There are 53 tonics (19 Physical, 18 Combat, 16 Engineering) in all. All 53 of these tonics must be collected to earn the Historian achievement on the Xbox 360 version. All 53 tonics are described below. The level they are found in, where they are found, and a short description of their effects. To jump ahead to a specific tonic's information, press [Ctrl] + [F] and enter the name of the tonic (EXACTLY as it appears in the list below) in the search field and press Enter. Physical Tonics Combat Tonics Engineering Tonics ---------------- --------------- -------------------- Bloodlust Armored Shell Alarm Expert Booze Hound Armored Shell 2 Alarm Expert 2 EVE Link Damage Research Clever Inventor EVE Link 2 Damage Research 2 Focused Hacker Extra Nutrition Electric Flesh Focused Hacker 2 Extra Nutrition 2 Electric Flesh 2 Hacking Expert Extra Nutrition 3 Frozen Field Hacking Expert 2 Hacker's Delight Frozen Field 2 Prolific Inventor Hacker's Delight 2 Human Inferno Safecracker Hacker's Delight 3 Human Inferno 2 Safecracker 2 Medical Expert Photographer's Eye Security Expert Medical Expert 2 Photographer's Eye 2 Security Expert 2 Medical Expert 3 Static Discharge Shorten Alarms Natural Camouflage Static Discharge 2 Shorten Alarms 2 Scrounger Wrench Jockey Speedy Hacker Security Evasion Wrench Jockey 2 Speedy Hacker 2 Security Evasion 2 Wrench Lurker SportBoost Wrench Lurker 2 SportBoost 2 -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Physical Tonics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ O============================================================================O | - Bloodlust - | O============================================================================O | Found in | U-Invent machine (Fort Frolic and beyond) | |-------------+--------------------------------------------------------------| | Materials | Glue x5, Enzyme Sample x4, Empty Hypo x3 | | | Hacked: Glue x4, Enzyme Sample x3, Empty Hypo x2 | |-------------+--------------------------------------------------------------| | Description | You gain small amounts of Health and EVE when inflicting | | | damage with the Wrench. | | | | | | "Bloodlust heals your body and your mind as you swing! Be | | | red in tooth and claw -- with Bloodlust!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Booze Hound - | O============================================================================O | Found in | U-Invent machine (Fort Frolic and beyond) | |-------------+--------------------------------------------------------------| | Materials | Glue x5, Enzyme Sample x4, Empty Hypo x3 | | | Hacked: Glue x4, Enzyme Sample x3, Empty Hypo x2 | |-------------+--------------------------------------------------------------| | Description | Drinking Alcohol restores a small amount of EVE, instead of | | | draining it. | | | | | | "Take full advantage of Rapture's distilleries and | | | vintners. Drink to your health, with Booze Hound!" | o-------------o--------------------------------------------------------------o O============================================================================O | - EVE Link - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from the first functional Gatherer's Garden | | | machine that you come to (Medical Pavilion). | |-------------+--------------------------------------------------------------| | Description | First Aid Kits also give you EVE. | | | | | | "Get more out of your First Aid Kits with EVE Link. This | | | revolutionary new gene tonic causes your body to produce EVE | | | whenever you use First Aid Kits." | o-------------o--------------------------------------------------------------o O============================================================================O | - EVE Link 2 - | O============================================================================O | Found in | Farmer's Market | |-------------+--------------------------------------------------------------| | Location | When you first enter Farmer's Market, turn right and take | | | the stairs that lead down to the two machines. Found on the | | | ground next to the corpse by the two machines. | |-------------+--------------------------------------------------------------| | Description | First Aid Kits also give you a large amount of EVE. | | | | | | "Get more EVE with every First Aid Kit by using new EVE | | | Link Two!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Extra Nutrition - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from Neptune's Bounty Gatherer's Garden machines | | | and beyond. | |-------------+--------------------------------------------------------------| | Description | You gain a little extra Health from Snacks and Bandages. | | | | | | "Extra Nutrition boosts your body's natural ability to turn | | | food into renewed vitality." | o-------------o--------------------------------------------------------------o O============================================================================O | - Extra Nutrition 2 - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from Fort Frolic Gatherer's Garden machines and | | | beyond. | |-------------+--------------------------------------------------------------| | Description | You gain extra Health from Snacks and Bandages. | | | | | | "Make your food even healthier with new Extra Nutrition | | | Two!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Extra Nutrition 3 - | O============================================================================O | Acquired By | Researching | |-------------+--------------------------------------------------------------| | Research | Reach Spider Splicer research level 4. | |-------------+--------------------------------------------------------------| | Description | You gain a great deal of Health from Snacks and Bandages. | | | | | | "The latest in the Extra Nutrition line makes food taste | | | twice as good as it used to. Try it today!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Hacker's Delight - | O============================================================================O | Found in | Medical Pavilion | |-------------+--------------------------------------------------------------| | Location | The first area beyond the initial area of the Eternal Flame, | | | look for the corpse on the furnace's pan. Use the Furnace | | | Control next to it to cremate the corpse. The Hacker's | | | Delight tonic is left behind. | |-------------+--------------------------------------------------------------| | Description | Every time you hack something, you gain a small amount of | | | Health and EVE. | | | | | | "With Hacker's Delight, your body converts the altered | | | current from a hacked machine into a powerful healing agent. | | | Hack and heal!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Hacker's Delight 2 - | O============================================================================O | Found in | U-Invent machine (Fort Frolic and beyond) | |-------------+--------------------------------------------------------------| | Materials | 5 Alcohol, 4 Enzyme Sample, 3 Empty Hypo | | | Hacked: 4 Alcohol, 4 Enzyme Sample, 3 Empty Hypo | |-------------+--------------------------------------------------------------| | Description | Every time you hack something, you gain Health and EVE. | | | | | | "Hacker's Delight 2 is even more efficient at converting the | | | altered current from hacking into health for you!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Hacker's Delight 3 - | O============================================================================O | Found in | Point Prometheus | |-------------+--------------------------------------------------------------| | Location | Fallsafe Armored Escorts, Candidate Induction. On a small | | | table to the left of the table with the Rosie helmets. | |-------------+--------------------------------------------------------------| | Description | Every time you hack something, you gain a large amount of | | | Health and EVE. | | | | | | "The ultimate development of the Hacker's Delight line, this | | | will make every hacker a HEALTHY hacker!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Medical Expert - | O============================================================================O | Found in | Neptune's Bounty | |-------------+--------------------------------------------------------------| | Location | In the Lower Wharf area, step off of the dock. On the dirt | | | mound by the falling water. | |-------------+--------------------------------------------------------------| | Description | First Aid Kits give you more Health. | | | | | | "With Medical Expert, your First Aid Kits will go farther, | | | healing sickness and injury at a rate you're sure to find | | | astonishing. Don't use a First Aid Kit without your best | | | friend, Medical Expert!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Medical Expert 2 - | O============================================================================O | Found in | Fort Frolic | |-------------+--------------------------------------------------------------| | Location | In the Fort Frolic Atrium, within a locked display case. | | | Opened by Sander Cohen once you have completed his | | | masterpiece. | |-------------+--------------------------------------------------------------| | Description | First Aid Kits give you more Health. | | | | | | "With new Medical Expert Two, First Aid Kits heal you more | | | than ever!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Medical Expert 3 - | O============================================================================O | Found in | Apollo Square | |-------------+--------------------------------------------------------------| | Location | Apollo Square, Artemis Suites, Dr. Suchlong's clinic. In the | | | bathroom, on the ground in the third stall. | |-------------+--------------------------------------------------------------| | Description | First Aid Kits give you much more health. | | | | | | "Heal your injuries in the blink of an eye with new Medical | | | Expert Three. Your best friend just got better!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Natural Camouflage - | O============================================================================O | Acquired By | Researching | |-------------+--------------------------------------------------------------| | Research | Reach Houdini Splicer research level 2. | |-------------+--------------------------------------------------------------| | Description | When standing still, you become invisible. | | | | | | "Need some peace and quiet? Splice in Natural Camouflage, | | | stop moving and just fade away. Remember not seeing is | | | believing." | o-------------o--------------------------------------------------------------o O============================================================================O | - Scrounger - | O============================================================================O | Acquired By | Researching | |-------------+--------------------------------------------------------------| | Research | Reach Leadhead Splicer research level 2. | |-------------+--------------------------------------------------------------| | Description | When Searching containers or corpses, you can search again | | | to get different loot. | | | | | | "Splicing Scrounger is like having a sixth sense. You'll | | | spot things you'd otherwise miss and discover things you'd | | | otherwise leave behind. With Scrounger, you'll swear you | | | have X-Ray vision!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Security Evasion - | O============================================================================O | Found in | Arcadia | |-------------+--------------------------------------------------------------| | Location | After speaking with Julie Langford via transmitter, enter | | | WaterFall Grottos to see a bunch of Thuggish Splicers | | | surrounding a corpse. The tonic is next to the corpse. | |-------------+--------------------------------------------------------------| | Description | Security Cameras and Turrets take longer to see you. | | | | | | "Has a rival faction set up Security Cameras and Turrets | | | where you need to go? Security Evasion adjusts the thermal | | | signature of your epidermal layer, confusing cameras and | | | turrets and delaying their response." | o-------------o--------------------------------------------------------------o O============================================================================O | - Security Evasion 2 - | O============================================================================O | Found in | Hephaestus | |-------------+--------------------------------------------------------------| | Location | Hephaestus Core, lower level of Heat Loss Monitoring. On the | | | desk in Pablo's workspace, next to the audio diary. | |-------------+--------------------------------------------------------------| | Description | Security Cameras and Turrets take much longer to see you. | | | | | | "Why let THEM know where you've been lately? The latest | | | version of Security Evasion lets you bypass any Security | | | Camera or Turret with ease." | o-------------o--------------------------------------------------------------o O============================================================================O | - SportBoost - | O============================================================================O | Acquired By | Researching | |-------------+--------------------------------------------------------------| | Research | Reach Thuggish Splicer research level 2. | |-------------+--------------------------------------------------------------| | Description | You move and swing the Wrench faster. | | | | | | "In today's dangerous times, it never hurts to be a little | | | faster, a little quicker on the draw. Remember, you don't | | | have to outrun the crazed Splicer -- just your neighbor!" | o-------------o--------------------------------------------------------------o O============================================================================O | - SportBoost 2 - | O============================================================================O | Acquired By | Researching | |-------------+--------------------------------------------------------------| | Research | Reach Thuggish Splicer research level 4. | |-------------+--------------------------------------------------------------| | Description | You move and swing the Wrench much faster. | | | | | | "Tired of being outrun by your neighbor with SportBoost | | | installed? Get new SportBoost Two, and outrun HIM!" | o-------------o--------------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Combat Tonics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ O============================================================================O | - Armored Shell - | O============================================================================O | Found in | Point Prometheus | |-------------+--------------------------------------------------------------| | Location | Available from the first functional Gatherer's Garden | | | machine that you come to. (Medical Pavilion) | |-------------+--------------------------------------------------------------| | Description | Reduces all physical damage. | | | | | | "Useful in any hazardous situation. Armored Shell offers | | | fantastic protection against life's bumps and bruises. Don't | | | be a softie -- use Armored Shell now!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Armored Shell 2 - | O============================================================================O | Found in | Gift from Tenenbaum. | |-------------+--------------------------------------------------------------| | Location | In the fourth gift that you receive from Tenenbaum for | | | rescuing Little Sisters. | |-------------+--------------------------------------------------------------| | Description | Greatly reduces all physical damage. | | | | | | "When the bullets and blows are blasting away, you need all | | | the protection you can get. Armored Shell Two provides more | | | protection than our competitor!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Damage Research - | O============================================================================O | Found in | Hephaestus | |-------------+--------------------------------------------------------------| | Location | Hephaestus Core, Workshops. Through the crawlspace door, on | | | the desk across from the EMP Bomb Casing. | |-------------+--------------------------------------------------------------| | Description | Increases damage bonuses gained from Research. | | | | | | "Get more bang for your Research buck with Damage Research. | | | Carry your analysis further than you ever thought possible!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Damage Research 2 - | O============================================================================O | Found in | Point Prometheus | |-------------+--------------------------------------------------------------| | Location | On a table in the Library, the room with the Big Daddy | | | Boots. | |-------------+--------------------------------------------------------------| | Description | Greatly increases damage bonuses gained from Research. | | | | | | "Hit 'em where it hurts, and hit 'em hard! New Damage | | | Research Two lets you exploit your enemies' weaknesses even | | | more than before." | o-------------o--------------------------------------------------------------o O============================================================================O | - Electric Flesh - | O============================================================================O | Found in | Fort Frolic | |-------------+--------------------------------------------------------------| | Location | On a shelf in the Fleet Hall Theatre projection room, which | | | can be entered from the storage room. Can only be retrieved | | | once Cohen's masterpiece has been completed. | |-------------+--------------------------------------------------------------| | Description | You take less damage from Electricity. You deal more damage | | | when you use Electrical attacks. | | | | | | "Supercharge your body with Electric Flesh, the ultimate in | | | electricity enhancements. Insulate yourself from harm with | | | new EF!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Electric Flesh 2 - | O============================================================================O | Found in | Hephaestus | |-------------+--------------------------------------------------------------| | Location | Mercury Suites, Fontaine's apartment. On the desk in | | | Fontaine's office. | |-------------+--------------------------------------------------------------| | Description | You take much less damage from Electricity. You deal much | | | more damage when you use Electrical attacks. | | | | | | "When we said Electric Flesh was the ultimate in electricity | | | enhancements, we turned out to be premature. New Electric | | | Flesh Two is even better! Be the shocker-er, not the | | | shock-ee, with Electric Flesh Two!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Frozen Field - | O============================================================================O | Found in | Fort Frolic | |-------------+--------------------------------------------------------------| | Location | Found on Martin Finnegan's body. | |-------------+--------------------------------------------------------------| | Description | You take less damage from Cold and can freeze enemies when | | | you hit them with the wrench. | | | | | | "Leave your foes out in the cold with Frozen Field!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Frozen Field 2 - | O============================================================================O | Found in | Hephaestus | |-------------+--------------------------------------------------------------| | Location | In the area just before Ryan Andrew's Office. Go through the | | | door that is up some stairs to the right of the Andrew Ryan | | | bust. It's on the desk. | |-------------+--------------------------------------------------------------| | Description | You take much less damage from Cold and can freeze enemies | | | when you hit them with the wrench. | | | | | | "Don't let yourself be frozen out -- get Frozen Field Two | | | today!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Human Inferno - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from Arcadia Gatherer's Garden machines and | | | beyond. | |-------------+--------------------------------------------------------------| | Description | You take less damage from Fire and inflict more damage when | | | you use Fire. "Human Inferno -- the hottest Plasmid in | | | Rapture!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Human Inferno 2 - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from Point Prometheus Gatherer's Garden machines | | | and beyond. | |-------------+--------------------------------------------------------------| | Description | You take much less damage from Fire and inflict a lot more | | | damage when you use Fire. | | | | | | "Human Inferno Two -- hotter than ever!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Photographer's Eye - | O============================================================================O | Found in | Farmer's Market | |-------------+--------------------------------------------------------------| | Location | In the Worley Winery wine cellar, found inside of the shack | | | in the area to the right of the weapon upgrade station. | |-------------+--------------------------------------------------------------| | Description | Increases Research scores from taking pictures. | | | | | | "Every research photographer wants an edge, and | | | Photographer's Eye is yours. Once you've spliced this | | | invaluable gene tonic, you'll get the picture!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Photographer's Eye 2 - | O============================================================================O | Acquired By | Researching. | |-------------+--------------------------------------------------------------| | Location | Reach Rosie research level 2. | |-------------+--------------------------------------------------------------| | Description | Greatly increases Research scores from taking pictures. | | | | | | "Everyone has a hidden weakness -- but with Photographer's | | | Eye Two, they won't stay hidden for long!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Static Discharge - | O============================================================================O | Found in | Medical Pavilion | |-------------+--------------------------------------------------------------| | Location | After destroying the barricade separating you from Steinman. | | | When you reach the point where Steinman sends a Security Bot | | | after you, walk down the steps and look on the floor by the | | | wall to your right. | |-------------+--------------------------------------------------------------| | Description | You emit a burst of Electricity when struck, damaging all | | | around you. | | | | | | "Ryan Industries introduces the latest in wartime deterrent | | | genetics. Static Discharge makes you a walking Tesla Coil, | | | zapping anything and everything foolish enough to strike | | | you. Feel safe, be safe with Static Discharge." | o-------------o--------------------------------------------------------------o O============================================================================O | - Static Discharge 2 - | O============================================================================O | Acquired By | Researching. | |-------------+--------------------------------------------------------------| | Research | Reach Leadhead Splicer research level 4. | |-------------+--------------------------------------------------------------| | Description | You emit a huge burst of Electricity when struck, damaging | | | all around you. | | | | | | "Is your old Static Discharge not slowing them down enough? | | | Upgrade to new Static Discharge Two, today! (A Ryan | | | Industries gene tonic.) | o-------------o--------------------------------------------------------------o O============================================================================O | - Wrench Jockey - | O============================================================================O | Found in | Medical Pavilion | |-------------+--------------------------------------------------------------| | Location | In the Kure-All restroom, look for the vent in the wall to | | | your left as you enter. Crouch down and use your wrench to | | | break the metal grate. Move through the vent, grab the tonic | | | on the table near the window. | |-------------+--------------------------------------------------------------| | Description | Increases Wrench damage. | | | | | | "Wrench Jockey bulks up your upper body, allowing you to | | | wield club-like weapons with unprecedented skill and power!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Wrench Jockey 2 - | O============================================================================O | Acquired By | Researching. | |-------------+--------------------------------------------------------------| | Research | Reach Bouncer research level 2. | |-------------+--------------------------------------------------------------| | Description | Greatly increases Wrench damage. "When your opponent has | | | Wrench Jockey, how can you hope to beat him in a fight? By | | | installing new Wrench Jockey Two, of course! Don't get | | | caught with last year's model upgrade today!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Wrench Lurker - | O============================================================================O | Found in | Neptune's Bounty | |-------------+--------------------------------------------------------------| | Location | On a ledge by the Gene Swap machine in Fontaine Fisheries. | | | Can only be found once all three Spider Splicer photos have | | | been taken. | |-------------+--------------------------------------------------------------| | Description | Quiets your footsteps, and increases damage from melee | | | attacks on unaware opponents. | | | | | | "When fighting those stronger or faster than yourself, | | | you'll need every advantage possible in a scrum. Wrench | | | Lurker allows you to make the most of your opportunities | | | when your antagonist is caught off-guard." | o-------------o--------------------------------------------------------------o O============================================================================O | - Wrench Lurker 2 - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from Hephaestus Gatherer's Garden machines and | | | beyond. | |-------------+--------------------------------------------------------------| | Description | Quiets your footsteps and greatly increases damage from | | | melee attacks on unaware opponents. | | | | | | "Only a fool fights fair. When you want to take them down | | | from behind, be smart, use Wrench Lurker Two!" | o-------------o--------------------------------------------------------------o -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Engineering Tonics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ O============================================================================O | - Alarm Expert - | O============================================================================O | Found in | Fort Frolic | |-------------+--------------------------------------------------------------| | Location | In Fleet Hall Theatre, on one of the viewing box ledges. | |-------------+--------------------------------------------------------------| | Description | Two fewer Alarm tiles when hacking. | | | | | | "A staple in the HackSmart line of gene tonics. Alarm Expert | | | uses your body's electrochemical composition to defuse | | | circuitry alarms in secure systems. Try it today!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Alarm Expert 2 - | O============================================================================O | Found in | Point Prometheus | |-------------+--------------------------------------------------------------| | Location | Optimized Eugenics, Live Subject Testing, Candidate | | | Induction. On top of the filing cabinet left of the Voicebox | | | Modification Machine. | |-------------+--------------------------------------------------------------| | Description | Four fewer Alarm tiles when hacking. | | | | | | "Are your hacks still being interrupted by Alarms? Then you | | | need Alarm Expert Two, today! (A HackSmart gene tonic.)" | o-------------o--------------------------------------------------------------o O============================================================================O | - Clever Inventor - | O============================================================================O | Found in | Olympus Heights | |-------------+--------------------------------------------------------------| | Location | Mercury Suites, on a desk in Suchong's apartment, next to | | | the "Mind Control Antidote" audio diary. | |-------------+--------------------------------------------------------------| | Description | Inventing items requires one fewer of each component | | | (minimum of one). | | | | | | "U-Invent Stations truly are a marvel of modern engineering, | | | and now you'll need fewer raw materials to make what you | | | want. It's not witchcraft -- it's Clever Inventor!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Focused Hacker - | O============================================================================O | Found in | Neptune's Bounty | |-------------+--------------------------------------------------------------| | Location | Stuck in some ice in the room before you face Peach Wilkins. | | | Use Incinerate to melt the ice, allowing you to pick up the | | | tonic. | |-------------+--------------------------------------------------------------| | Description | Two fewer Overload tiles when hacking. | | | | | | "Another favorite in the HackSmart line of genre tonics, | | | Focused Hacker defuses overload traps in secure systems. | | | Fewer fried circuits guaranteed or your money back!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Focused Hacker 2 - | O============================================================================O | Found in | Apollo Square | |-------------+--------------------------------------------------------------| | Location | Apollo Square. Take the stairs up to the fifth level in | | | Fontaine's Home for the Poor. Enter Atlas' Headquarters, | | | take the stairs there down to the fourth floor. On the desk | | | next to the audio diary. | |-------------+--------------------------------------------------------------| | Description | Four fewer Overload tiles when hacking. | | | | | | "When you have to hack the most delicate systems out there, | | | only Focused Hacker Two, from HackSmart, can ensure your | | | safety from overloads." | o-------------o--------------------------------------------------------------o O============================================================================O | - Hacking Expert - | O============================================================================O | Found in | Arcadia | |-------------+--------------------------------------------------------------| | Location | When you first enter Langford Laboratories, on the desk | | | right in front of you. | |-------------+--------------------------------------------------------------| | Description | One fewer alarm tile and one fewer Overload tile when | | | hacking. | | | | | | "The original HackSmart gene tonic, Hacking Expert defuses | | | alarms and helps avoid overloads. It's the must-have Plasmid | | | of the HackSmart line." | o-------------o--------------------------------------------------------------o O============================================================================O | - Hacking Expert 2 - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from Fort Frolic Gatherer's Garden machines and | | | beyond. | |-------------+--------------------------------------------------------------| | Description | Two fewer Alarm tiles and two fewer Overload tiles when | | | hacking. | | | | | | "When Hacking Expert alone isn't enough, you need Hacking | | | Expert Two! From HackSmart -- only the best in hacking gene | | | tonics." | o-------------o--------------------------------------------------------------o O============================================================================O | - Prolific Inventor - | O============================================================================O | Found in | Gift from Tenenbaum. | |-------------+--------------------------------------------------------------| | Location | In the fifth gift that you receive from Tenenbaum for | | | rescuing Little Sisters. | |-------------+--------------------------------------------------------------| | Description | Whenever you invent an item you get twice as many as normal. | | | | | | "Inventing is already a valuable pastime in the resource- | | | strapped halls of Rapture. Make yourself a Prolific Inventor | | | and you'll be the envy of your peers, as you turn worthless | | | junk into valuable commodities." | o-------------o--------------------------------------------------------------o O============================================================================O | - Safecracker - | O============================================================================O | Found in | Gift from Tenenbaum. | |-------------+--------------------------------------------------------------| | Location | In the second gift that you receive from Tenenbaum for | | | rescuing Little Sisters. | |-------------+--------------------------------------------------------------| | Description | Reduces difficulty when hacking Safes and Combo Locks. | | | | | | "One of HackSmart's more popular offerings, Safecracker lets | | | you into places that THEY want to keep you out of. Splice it | | | now, and get Hacking!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Safecracker 2 - | O============================================================================O | Found in | Point Prometheus | |-------------+--------------------------------------------------------------| | Location | Little Wonders Education Facility, Autopsy Room on the | | | bottom floor. On a desk at the back of the room, next to the | | | Big Daddy Pheromone. | |-------------+--------------------------------------------------------------| | Description | Greatly reduces difficulty when Hacking Safes and Combo | | | Locks. | | | | | | "Are your enemies trying to lock away what's rightfully | | | yours? Don't let them keep your hard-earned goods! Get them | | | back with new Safecracker Two. HackSmart wants you to get | | | what's coming to you!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Security Expert - | O============================================================================O | Found in | Medical Pavilion | |-------------+--------------------------------------------------------------| | Location | In "Twilight Fields Funeral Homes," at the end of area | | | behind the reception desk. | |-------------+--------------------------------------------------------------| | Description | Reduces difficulty when hacking turrets, bots, and cameras. | | | | | | "A new offering in the Hack Smart line, Security Expert was | | | designed for the Hacker specializing in disabling electronic | | | security measures. You won't be secure without Security | | | Expert!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Security Expert 2 - | O============================================================================O | Acquired By | Researching | |-------------+--------------------------------------------------------------| | Research | Reach Security Bot research level 2. | |-------------+--------------------------------------------------------------| | Description | Greatly reduces difficulty when hacking Turrets, Bots and | | | Cameras. | | | | | | "Your enemies have been upgrading their security -- so YOU | | | need to upgrade your hacking ability! Get Security Expert | | | Two, the latest from HackSmart." | o-------------o--------------------------------------------------------------o O============================================================================O | - Shorten Alarms - | O============================================================================O | Found in | Neptune's Bounty | |-------------+--------------------------------------------------------------| | Location | In Fighting McDonagh's Tavern, go up the stairs and locate | | | room 7. The code to open the door is 7533. The Tonic is in | | | this room. Also available for purchase from Gatherer's | | | Garden stations. | |-------------+--------------------------------------------------------------| | Description | Reduces Duration of camera alarms. | | | | | | "What sound is more ominous than a yammering security alarm? | | | With Shorten Alarms spliced, your personal EM signature | | | becomes altered to interact uniquely with alarm sensors, | | | shortening the period until you'll be free and clear." | o-------------o--------------------------------------------------------------o O============================================================================O | - Shorten Alarms 2 - | O============================================================================O | Found in | Hephaestus | |-------------+--------------------------------------------------------------| | Location | Hephaestus Core, Geothermal Testing. In the hall just before | | | the lift that leads up to the core. | |-------------+--------------------------------------------------------------| | Description | Greatly reduces Duration of camera Alarms. | | | | | | "Are Frequent Security Alarms driving you deaf? Reduce the | | | pain with new, improved Shorten Alarms Two!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Speedy Hacker - | O============================================================================O | Found in | Medical Pavilion | |-------------+--------------------------------------------------------------| | Location | In the "Painless Dental" operating room. Upon entering, look | | | to your right. It's on the table there. | |-------------+--------------------------------------------------------------| | Description | Reduces Flow Speed when hacking. | | | | | | "The most popular of the HackSmart line. Speedy Hacker buys | | | you the time you need to Hack any electronic device. Time is | | | on YOUR side with Speedy Hacker!" | o-------------o--------------------------------------------------------------o O============================================================================O | - Speedy Hacker 2 - | O============================================================================O | Found in | Gatherer's Garden | |-------------+--------------------------------------------------------------| | Location | Available from Point Prometheus Gatherer's Garden machines | | | and beyond. | |-------------+--------------------------------------------------------------| | Description | Greatly reduces Flow Speed when hacking. | | | | | | "In our ever-accelerating world of progress, it's hard to | | | find time to stop and think. But now you can buy yourself | | | that time -- with new Speedy Hacker Two! Only from | | | HackSmart." | o-------------o--------------------------------------------------------------o ------\======================================================================= [*09] \ - Achievement List - --------\===================================================================== BioShock features a total of 50 different achievements. Each achievement that you unlock contributes a certain amount of points to your overall Gamerscore. You can acquire a grand total of 1000 gamer points by playing BioShock. WARNING! Thar be spoilers here! O=======================O=============================================O======O | - Achievement - | - How To Unlock - | GP | O=======================O=============================================O======O | Completed Welcome | Successfully complete the Welcome To | 10 | | | Rapture Level. | | |-----------------------+---------------------------------------------+------| | Maxed One Track | Purchased every slot in one of the Plasmid | 20 | | | or Tonic tracks. | | |-----------------------+---------------------------------------------+------| | Maxed All Tracks | Purchased every slot in all four Plasmid | 50 | | | and Tonic tracks. | | |-----------------------+---------------------------------------------+------| | Bought One Slot | Purchase one slot in any Plasmid or Tonic | 05 | | | track. | | |-----------------------+---------------------------------------------+------| | Upgraded a Weapon | Acquire at least one weapon upgrade. | 05 | | | | | |-----------------------+---------------------------------------------+------| | One Fully Upgraded | Fully upgrade one weapon. | 05 | | Weapon | | | |-----------------------+---------------------------------------------+------| | Two Fully Upgraded | Fully upgrade two weapons. | 05 | | Weapons | | | |-----------------------+---------------------------------------------+------| | Three Fully Upgraded | Fully upgrade three weapons. | 10 | | Weapons | | | |-----------------------+---------------------------------------------+------| | Four Fully Upgraded | Fully upgrade four weapons. | 10 | | Weapons | | | |-----------------------+---------------------------------------------+------| | Five Fully Upgraded | Fully upgrade five weapons. | 10 | | Weapons | | | |-----------------------+---------------------------------------------+------| | Weapon Specialist | Acquire all upgrades for all weapons. | 20 | | | | | |-----------------------+---------------------------------------------+------| | Fully Researched Thug | Fully research the Thuggish Splicer. | 10 | | Splicer | | | |-----------------------+---------------------------------------------+------| | Fully Researched Gun | Fully research the Leadhead Splicer. | 10 | | Splicer | | | |-----------------------+---------------------------------------------+------| | Fully Researched | Fully research the Spider Splicer. | 10 | | Spider Splicer | | | |-----------------------+---------------------------------------------+------| | Fully Researched | Fully research the Houdini Splicer. | 10 | | Houdini Splicer | | | |-----------------------+---------------------------------------------+------| | Fully Researched | Fully research the Nitro Splicer. | 10 | | Nitro Splicer | | | |-----------------------+---------------------------------------------+------| | Fully Researched | Fully research the Rosie. | 10 | | Rosie | | | |-----------------------+---------------------------------------------+------| | Fully Researched | Fully research the Bouncer. | 10 | | Bouncer | | | |-----------------------+---------------------------------------------+------| | Fully Researched | Fully research the Little Sister. | 10 | | Little Sister | | | |-----------------------+---------------------------------------------+------| | Prolific Photographer | Take at least one photo in every research | 05 | | | group. | | |-----------------------+---------------------------------------------+------| | Research PhD | Max out all possible research. | 20 | | | | | |-----------------------+---------------------------------------------+------| | Quality Research | Take a Research Photo of the highest grade. | 05 | | Photo | | | |-----------------------+---------------------------------------------+------| | Researched a Splicer | Take at least one Research Photo of a | 05 | | Splicer. | | | |-----------------------+---------------------------------------------+------| | One Successful Hack | Perform at least one successful hack. | 05 | | | | | |-----------------------+---------------------------------------------+------| | Hacked a Security Bot | Successfully hack a security bot. | 10 | | | | | |-----------------------+---------------------------------------------+------| | Hacked a Security | Successfully hack a security camera. | 10 | | Camera | | | |-----------------------+---------------------------------------------+------| | Hacked a Turret | Successfully hack a turret. | 10 | | | | | |-----------------------+---------------------------------------------+------| | Hacked a Vending | Successfully hack a vending machine. | 10 | | Machine | | | |-----------------------+---------------------------------------------+------| | Hacked a Safe | Successfully hack a safe. | 10 | | | | | |-----------------------+---------------------------------------------+------| | Skilled Hacker | Successfully complete 50 hacks. | 40 | | | | | |-----------------------+---------------------------------------------+------| | Basic Inventor | Successfully invent at least one item. | 05 | | | | | |-----------------------+---------------------------------------------+------| | Avid Inventor | Successfully invent at least 100 items. | 10 | | | | | |-----------------------+---------------------------------------------+------| | Ammo Inventor | Successfully invented all possible ammo | 25 | | | types. | | |-----------------------+---------------------------------------------+------| | Little Sister Savior | Complete the game without harvesting any | 100 | | | Little Sisters. | | |-----------------------+---------------------------------------------+------| | Tonic Collector | Collect or Invent 53 Tonics in the | 50 | | | Physical, Engineering and Combat tracks. | | |-----------------------+---------------------------------------------+------| | Historian | Find every audio diary. | 50 | | | | | |-----------------------+---------------------------------------------+------| | Seriously Good At | Complete the game on the hardest difficulty | 40 | | This | setting. | | |-----------------------+---------------------------------------------+------| | Dealt with every | Either Harvest or Rescue every Little | 40 | | Little Sister | Sister in the game. | | |-----------------------+---------------------------------------------+------| | Lucky Winner | Hit the jackpot at a slot machine. | 10 | | | | | |-----------------------+---------------------------------------------+------| | Toaster in the Tub | Shock an enemy in the water. | 10 | | | | | |-----------------------+---------------------------------------------+------| | Defeated Dr. Steinman | The player has defeated the crazed | 15 | | | Dr. Steinman. | | |-----------------------+---------------------------------------------+------| | Defeated Peach | [Secret] The Player had defeated Peach | 15 | | Wilkins | Wilkins. | | |-----------------------+---------------------------------------------+------| | Restored the Forest | [Secret] The player has restored the | 15 | | | forests of Arcadia. | | |-----------------------+---------------------------------------------+------| | Completed Cohen's | [Secret] The player has completed Sander | 30 | | Masterpiece | Cohen's great masterpiece. | | |-----------------------+---------------------------------------------+------| | Defeated Andrew Ryan | [Secret] The player has defeated Andrew | 30 | | | Ryan. | | |-----------------------+---------------------------------------------+------| | Broke Fontaine's Mind | [Secret] The player has broken Fontaine's | 30 | | Control. | mind control. | | |-----------------------+---------------------------------------------+------| | Defeated Atlas | [Secret] The player has defeated Atlas. | 100 | | | | | |-----------------------+---------------------------------------------+------| | Became a Big Daddy | [Secret] The player has become a Big Daddy. | 30 | | | | | |-----------------------+---------------------------------------------+------| | Found Cohen's Room | [Secret] The player has entered Sander | 10 | | | Cohen's personal quarters. | | |-----------------------+---------------------------------------------+------| | Irony | [Secret] The player has taken a picture of | 10 | | | Sander Cohen's corpse. | | o-----------------------o---------------------------------------------o------o ------\======================================================================= [*10] \ - Revision History - --------\===================================================================== GameFAQs will always have the latest version of this document. FAQ started on 08/26/07 Version 1.00 (09/09/07) - First version of the FAQ. ------\======================================================================= [*11] \ - Thanks/Acknowledgments - --------\===================================================================== - 2K Boston & 2K Australia for developing BioShock. - CJayC for creating GameFAQs. You will be missed. - ASCII art generated using http://www.network-science.de/ascii/ - Many thanks to my readers. Without you, I wouldn't be writing. ------\======================================================================= [*12] \ - Contact Information - --------\===================================================================== If you wish to contact me you can do so via e-mail at: xiamut@gmail.com If you have any questions/comments/suggestions/corrections and you choose to e-mail me, please include something like "BioShock FAQ" in the subject field. This way, I won't mistake your e-mail for spam and delete it. I don't have the time to answer every single e-mail I receive. If I don't answer your e-mail, please don't take it personally. I would really appreciate any feedback you may have, feel free to e-mail me and tell me what you think. If you are interested, you can view the other guides that I have written here: http://www.gamefaqs.com/features/recognition/47351.html?type=1 ------\======================================================================= [*13] \ - Copyright Information - --------\===================================================================== This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from the author. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Plagiarism is bad, very bad. Don't take credit for someone else's work, give credit where credit is due. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you would like to host this FAQ on your website, or use it in any way, please shoot me an e-mail and ask. I will more than likely allow you to host it on your website as long as it remains in its original, unmodified .txt form and I receive proper credit. You are free to link to this FAQ. List of sites with permission to host or link to this FAQ: - http://www.gamefaqs.com and all of its affiliates. - http://www.neoseeker.com - http://www.supercheats.com - http://www.honestgamers.com Copyright 2007 Michael Monette