________________________________________________________________________________ Nazi Zombies - Ascension Black Ops DLC Pack 1 - First Strike Map Pack ________________________________________________________________________________ This Line is '80' characters long. All lines end at or before the 80 character mark. All characters are set to take up 1 character. The following FAQ was made with the settings below. Size: 12 Style: Regular Font: Courier New Tab: 8 Characters I don't know if it mattered, but I listed them anyways. ________________________________________________________________________________ AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz <,>.?/:;"'|\{[}]_-+=!1@2#3$4%5^6&7*8(9)0|\ These are all of the characters that are currently used in the FAQ. If you cannot see them you may have trouble reading the FAQ. If 100 characters is too long, use a smaller font size. Word Wrap was not used in making the FAQ. Enters were used to proceed lines. ________________________________________________________________________________ Created by: Jonathan Davis (a.k.a. Sijibijiji) ________________________________________________________________________________ --- __________________________________________________ Section 0: Introduction: __________________________________________________ Welcome to Ascension. This is the eighth installment of the Nazi Zombies mini game. I am here to provide players with an understanding of game mechanics and tips to help progress through the never ending waves of zombies. This FAQ will contain nearly every detail about the map Ascension. This map has a variety of new things such as a new hidden song, two new special grenades, new special waves and a rather larger map. First off, let's check the changelog. __________________________________________________ Section 0.25: What's New to Ascension?: __________________________________________________ So you have the DLC Map Pack 1 for Black Ops? You haven't played Ascension yet? Well, here's what's new. Replaced Monkey Bombs with the Gersch Device(The Black Hole). Added a special grenade, Matryoshka Dolls(Cluster Bombs). Removed a perk, Double tap. Added a perk, Stamina Up(max movement speed with any equipment). Added a perk, PhD Flopper(explosive dive, flack jacket). Replaced Dog Rounds with Space Monkey Rounds(hack perk machines). Larger map Layout(much larger). Removed Creepers(Nova Monkeys). Replaced the hidden song. Activated in the same way(three bears). Well, that's it for now. __________________________________________________ Section 0.5: Changelog and Version Information: __________________________________________________ V0.0 April.03.2011 FAQ started V0.25 April.10.2011 FAQ semi-complete V0.50 April.11.2011 FAQ complete V0.75 April.12.2011 Updated Sections, Added Working Map V1.00 April.15.2011 Updated Sections, Added Section 0.25 V1.10 April.18.2011 Updated FAQ __________________________________________________ Section 1: Table of Contents: __________________________________________________ Section 0.0 Introduction Section 0.25 New in Zombies Section 0.5 Version Info Section 1.0 Table of Contents Section 2.0 Gameplay Controls/Player Info Section 3.0 Reference Guide Section 4.0 Map Layout Section 5.0 Weapons List Section 6.0 The Mystery Box, Perks and Pick-Ups Section 7.0 Pack-A-Punch Machine Section 8.0 ***Post-powned Section 9.0 Rounds 1-5 Section 10.0 Top Strategies Section 11.0 Secrets (Easter Eggs) Section 12.0 Extra Information Section 13.0 Challenges Section 14.0 The Ending I will be using the layout of my previous FAQ for Kino Der Toten. You may browse the FAQ at this link: http://www.gamefaqs.com/xbox360/960189-call-of-duty-black-ops/faqs/61611 __________________________________________________ Section 2: Gameplay Controls and Player Information: __________________________________________________ This section explains the basic and advanced controls used during gameplay. If you already know how to play, you may want to skip this section. This section also includes player information that can be critical to gameplay. This map is 2 players with splitscreen enabled. This map can be played online with up to 4 players. Basic Controls: A ... Jump/Unprone B ... Crouch X ... Reload Y ... Switch Weapons Right Trigger Shoot Left Trigger Aim Down Sights Right Bumper Throw Grenade(hold to cook) Left Bumper Throw Special Grenade(hold to ready) Right Analog Face Character Left Analog Move Character Start Pause Game/Menu Back Scoreboard *Right Analog Knife *Left Analog Sprint(while moving) * = Press analog in D-Pad Special Weapons Advanced Controls: Hold B while standing Prone(Crawl mode) Hold B while sprinting Dive Hold X Activate/Interact Player Information: Players can take 2 hits from a Zombie Players can take 3? hits from a Monkey Players can take x2 hits from a Zombie or Monkey with Juggernog Players can take 0 hits from an electrical barrier or fire trap Players can take 1 hit from an electrical barrier or fire trap with Juggernog Players can sprint for 6 seconds Players can sprint for 8-10 seconds with Speed Cola Players can move at about 140% speed with a Pistol,SMG or Knife Players can move at about 100% speed with a Rifle or Shotgun Players can move at about 70% speed with a LMG or Launcher Players can move at about 140% speed with ANY weapon with Stamina Up Players can recover health after 4 seconds Players lose all perks when downed Players lose all weapons when killed Players lose a perk when a Monkey destroys the machine Tip: When killed, you will spawn next round with your points, but only an M1911 and a combat knife. Tip: If you spawn at a round an have a very low point storage, you will be given up to 1500 points. __________________________________________________ Section 3: Reference Guide __________________________________________________ This section with include some abbreviated names for things you may need to know during gameplay. Most of these are only basic and shortened words to help remember things. Black Hole: AKA the Gersch Divice ---Creeper Tip: Deleted ---Creeper Tip: Deleted Tip: A zombie that is hit with an exlosive and not killed will most likely become legless. Tip: Monkeys can reset the fuse on a frag grenade and throw it back. Points Efficiency Table: Points | Action 10 | Hitting an enemy with a gun, grenade or knife (not a fatal hit) 10 | Repair a broken barricade (a limit is set for each round) 30 | Revive a downed player. (differs upon round number) 50 | Kill a Zombie or Monkey. 60 | Kill a Zombie or Monkey. 70 | Kill a Zombie or Monkey. 100 | Kill a Zombie or Monkey by headshot. 130 | Kill a Zombie or Monkey by knife. 200 | Repair a broken barricade by Carpenter. 400 | Kill a Zombie or Monkey by Mini-Nuke. x2 | Pick up a Double Points. Tip: Points are required to proceed further into the map and obtain extra weaponry and Perks. __________________________________________________ Section 4: Map Layouts __________________________________________________ The map is very confusing for beginners. You may want to chack a image file of the map instead. W1 M14 W2 Olympia W3 MPL W4 PM63 W5 AK74u W6 MP5k W7 Claymore W8 M16 W9 Sickle W10 P1 Quick Revive P2 Juggernog P3 Stamina Up P4 PHD Flopper P5 Speed Cola T Hidden Teddy Bear % Player Dolls [p]&[w] Area Paths(not actual in-game space) ________________________________________________________________________________ -------------------------------------------------------------------------------- ///////////// [==SECTION 1] ==SKY LANDER BASE ///////////// ;;;;;;;;;; % ;;;Lan;;;;;;P4 ;;;SKY;;;; ;;; ;;;;;;;;;; ;;/ ;/;;ss;;;;;;;; ;;; ;;;;;; ;;;;up;;;ssu; ;;;;;; ;;;;ssp; ;;;;;;;; ;;;;;;;;; ==CROSS PATH ;;;;;;;;;;;;;; ;;;;;;; [1,000] ;/ ;T;;;;;;;;;;;;;; ;;;;;; ;;;;;D;;;;;;;;ss;;;;;; ;;;;;;;;;;;;;;;/ ;;;;;;D;;;;;;;;ss;;;;;; /;;;;;;;;;;;;W6; ;;;; ss up [1,250]DD ;;; ss ;; ;;;; --to CENTRIFUGE ROOM UPPER --to ==SWAMP 2 ;;;;;; --see map SECTION 2 COURTYARD ;;/;;; %;W7;;; ==SWAMP 1 ;;; p --see map ;;;;;;;;;; ;;;;;;;;;;;; ;;;;;;;;;;;; p SECTION 2 ;Lan;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;W5; p w ;SWAMP;;;;;;;;;;;; ;;;;D;;;;;;;/ p w ;;;;Box;;;;;;;;/ ;;;;D;;;;;;;; p w ;;;;;;;;;;ss; [1,250];;;;;;;;;; p w T up /;;;;;;;; p w ;;;Box;P3 p w p w ///////////// p w [==SECTION 2]ppppppppppppppppppppppppppppppp w /////////////p w ==CENTRIFUGE p w ROOM --to CROSS PATH w UPPER DD [0,750] w ;; w ;;;;;;;; w ;;;;;;;;;;;/ w ;;;; w ;;;; w ;sss;; PLAYERS w ;s ;; START w ;s ;;;; ;; | w down;;;;;; ;;;;T | w ;;;;;;;;;;;; | w ;;;/;;W2 v w | ^ w v | w ==CENTRIFUGE ROOM UNDER PLAYERS w ;;;;;;;; <----START w ;;Lan.W1 wwwwwwwwwwwwwwwwwwww w ;;BASE;;;;;;;; ==TOWER FLR[1] w w ;[START];;;;;Box [0,750] w ==TOWER FLR[2] w w ;;;;;;;;;;;;;;D ;;;;/;;; w ;;;;;/;;; w w ;;;;;;;;;;;;;;D ;;;;;;;; w ;;;;;;;;; w w ;;;;;;;;;;;;;;;;;;;; ;;;W3s w ;;;;;;;;;sdwwwww w ;s/;;;;;;;;;;;;;;;;; ;;;;;s w P2 W4;;;;so w ;s;;;;;;;;;;;;;;;;;; ;;;;;suww s;;;;;;;sw w ;sss;;;;;;;;;;P1;; ;;;;;sp us;;;;;;; n w up ;;;;;;;;;;;; ;;;/;s ps;;;/;;; w ;;;;;/;; --to TOWER FLR[3] w p w p w p w ==TOWER FLR[4] ==TOWER FLR[5] ppppppp w wwwwwwwwwwwwwwwwwwwww p w w w p w up ;;ssssdown p w ;;ssssss;;;; -> ;;;; ;;/; p w ;;;;;;;;;;;; ;;;; ;;;; p w s;;;;;;;;;;; <- ;;;;;;/;;Box(start) p w s;;;;;;;;;;; ;;;;;;;;;;;; p w s DDssssss p w down down p w --to TOWER FLR[3] --to OFFICE p w w --see map SECTION 3 p wwwwwwwwwwwwwwwwwwww w p w w pppppppppppppppppp w w p w ==COURTYARD w p ==TOWER FLR[3] w wwwwwwwwwwwwwwwwwwwwwwwpwwwww--to TOWER FLR[4] ;; p up %;;;; ;;;;;; p s;;;;;;;/;;;;;;; ;;;;;;; p s;;;;;;;;;;;;;;; ;;;;;; p s;;;;;;;;;;;;; ;;;;;; p ;;;;;;;;;;;;;;;;;;;;;;; p DD;;;;;;;;;;;;;;;;;;;;;; p s;;; ;;;; ;;;;;;;; p s [1,250] ;;;;;; p down DD[1,250] pppppp--to TOWER FLR2 --to LAUNCHER PATH --see map SECTION 3 w ///////////// w [==SECTION 3] w ///////////// w ==OFFICE wwwwwwwwwwwwwwwwwwww --to TOEWR FLR[5]w up w ssssss;;;;/ --to COURTYARD ;;;;;; ;; /;;;;;; ;;;;;;;; ;;;;;;s ;;;;;;;; ;;;;;;s;;;;;;;;; ;;;;;;;;s;;;;;;;;; to TOWER LAN;; ;;;;s;;;;;;;;; pppppppppppppp--ssu ;;/;;;;;;;;;;; p ==PaP ROOM ssp ;;;;;;;; p ;;PaP; /;;;;;;;;;;;;; p ;;;;;; ;;;;;;;;;;;;;; p /;;;;;;/ ;;;;;;;;;;;;;; p ;;;;;;;; ;;;;;;;;;;;;;; p ;; ;;; ;;;; p ;;;;;;;; ;;;;;;;;;;; ;;;; p ;;;;;;;; ;;;;;;;;;;;box;;;; p ;;;;;;;;;;;;;;;;;;;;;;;;;;;; p ;;;;;;;;;;;;;;;;;;;;;;;;;;;; p /;;;;;;/ ;;;;;;;;;;;;;;;;;;==LAUNCH PATH p ppppppppppp p p --to OFFICE W8 ;; ssss;;;/ s;;;;;;; ;;;;;;;% ;;;;;;P5 ;;; ;;; ;;; T ;;;;;;;box;;;; ;;;;;;;;;;;;;;;;;/ ;;;; ;;;; ;;;; ;;;;;;;;; /;;;;;;;;;;;TOW;;; ;;;;;;;; W9;LAN;; __________________________________________________ Section 5: Weapons List: __________________________________________________ These numbers are probably off a little. I've updated the section, added new grenades and reworked the wall guns statistics. This section is also incomplete, so bear with me, i'll get it soon enough. ________ Knives: Combat Knife, Ballistic Knife, Sickle ________ Combat Knife Damage: 70 Ammo: n/a Reload: n/a RPM: ? PAP Name: n/a PAP Bonuses: n/a Ballistic Knife Damage: ? Ammo: 1/4 Reload: 1.5 RPM: 100(0.6) PaP Name: The Krauss Refibrulator PaP Bonuses: Revive Allies Tip: Can be combined with the Sickle for more POWER. Sickle Damage: ? Ammo: n/a Reload: n/a RPM: 60? PaP Name: n/a PaP Bonuses: n/a ________ Basic Weapons: M1911, Olympia, M14, PM63, MPL, AK74u, MPk5, Stakeout, M16 Claymore, Grenades. ________ M1911 Damage: 10 Ammo: 8/80(6-6/60) Reload: 1.63(1.8) RPM: 625(0.96) PAP Name: Mustang & Sally PAP Bonuses: Explosive Rounds, Duel Wield Olympia Damage: 40x8 Ammo: 2/38(2/60) Reload: 3.3 RPM: 212(0.28) PaP Name: Hades PaP Bonuses: Quick Reload, Incendiary Rounds M14 Damage: 48 Ammo: 8/96(16/192) Reload: 2.4(3.4) RPM: 625(0.096) PaP Name: Mnesia PaP Bonuses: Grip PM63 Damage: ? Ammo: 20/100(25-25/225) Reload: 2.1(2.8) RPM: 952(0.063) PaP Name: Tokyo & Rose PaP Bonuses: Dual Wield MPL Damage: ? Ammo: 24/196(40/200) Reload: 2.2(3.0) RPM: 952(0.063) PaP Name: MPL-LF PaP Bonuses: Red Dot Sight, Extended Mag MP40 Damage: ? Ammo: 32/192(64/192) Reload: 2.2(3.0) RPM: 545(0.11) PaP Name: The Afterburner PaP Bonuses: Extended Mag Stakeout Damage: ? Ammo: 6/54(/) Reload: 1.0(0.6) RPM: 92(0.65) PaP Name: Raid PaP Bonuses: Dual Reloader, Grip MPk5 Damage: ? Ammo: 30/120(40/200) Reload: 2.8(3.2) RPM: 750(0.08) PaP Name: MP115 Kollider PaP Bonuses: Extended Mag AK-74u Damage: ? Ammo: 20/160(40/280) Reload: 2.2(2.8) RPM: 750(0.08) PaP Name: AK-74fu2 PaP Bonuses: Reflex Sight, Extended Mag M16 Damage: ? Ammo: 30/120(30/270) Reload: 2.0(2.3) RPM: ?450(0.065) PaP Name: Skullcrusher PaP Bonuses: Grenade Launcher, Fully Automatic Claymore Damage: ? Ammo: 2(+2 per round) Reload: n/a RPM: n/a PaP Name: n/a PaP Bonuses: n/a Grenade Damage: ? Ammo: 4(+2 per round) Reload: n/a RPM: n/a PaP Name: n/a PaP Bonuses: n/a ________ Mystery Weapons: ________ Python Damage: 40% Ammo: 6/60(12/96) Reload: 40%(1) Fire Rate: 40% PaP Name: Cobra PaP Bonuses: Speed Reloader CZ75 Damage: 17% Ammo: 15/185 Reload: 50% Fire Rate: 55% PaP Name: Calamity PaP Bonuses: Fully Automatic, Extended Mag CZ75 Dual Damage: 37% Ammo: 15-15/270(20-20/320) Reload: 50% Fire Rate: 55%(x2) PaP Name: Calamity & Jane PaP Bonuses: Fully Automatic, Extended Mag HS10 Damage: 30% Ammo: 6/60(8-8/80) Reload: 37%(1) Fire Rate: 65% PaP Name: Typhoid & Mary PaP Bonuses: Dual Wield, Full Reloader Spas-12 Damage: 28% Ammo: 8/42(24/72) Reload: 37%(1) Fire Rate: 65% PaP Name: SPAZ-24 PaP Bonuses: Full Reloader, Extended Mag Spectre Damage: 25% Ammo: 30/120(45/225) Reload: 50% Fire Rate: 83% PaP Name: Phantom PaP Bonuses: Reflex Sight, Extended Mag FN FAL Damage: 37% Ammo: 20/160(30/360) Reload: 45% Fire Rate: 55% PaP Name: EPC WN PaP Bonuses: Reflex Sight, Extended Mag, 3 Burst Famas Damage: 33% Ammo: 30/150(45/225) Reload: 45% Fire Rate: 65% PaP Name: G16-GL35 PaP Bonuses: Red Dot Sight Commando Damage: 37% Ammo: 30/270(40/360) Reload: 45% Fire Rate: 60% PaP Name: Predator PaP Bonuses: Dual Mags Galil Damage: 35% Ammo: 35/315(35/490) Reload: 40% Fire Rate: 63% PaP Name: Lamentation PaP Bonuses: Red Dot Sight AUG Damage: 33% Ammo: 30/270(30/390) Masterkey: n/a(6/30) Reload: 45% Fire Rate: 63% PaP Name: AUG-50M3 PaP Bonuses: Masterkey Masterkey: Dual Reloader G11 Damage: 25% Ammo: 48/192(48/288) Reload: 40% Fire Rate: 43%(3 burst) PaP Name: G115 Generator PaP Bonuses: Fully Automatic HK21 Damage: 42% Ammo: 125/500(150/750) Reload: 30% Fire Rate: 53% PaP Name: H115 Oscillator PaP Bonuses: Extended Mag RPK Damage: 40% Ammo: 100/400(125/500) Reload: 33% Fire Rate: 58% PaP Name: R115 Resonator PaP Bonuses: Extended Mag Dragonuv Damage: 65% Ammo: 10/40(10/80) Reload: 40% Fire Rate: 48% PaP Name: D115 Disassembler PaP Bonuses: Variable Zoom L96A1 Damage: 72% Ammo: 5/35(8/72) Reload: 37% Fire Rate: 22% PaP Name: L115 Isolator PaP Bonuses: Variable Zoom Crossbow/ Explosive Tip Damage: 25%(50%) Ammo: 1/12(1/12) Reload: 45% Fire Rate: n/a PaP Name: Aweful Lawton PaP Bonuses: Beeping Tips, Larger Radius M72 LAW Damage: 75% Ammo: 1/20(10/40) Reload: 35% Fire Rate: n/a PaP Name: M72 Anarchy PaP Bonuses: Full Reloader, Extended Mag, No ADS Firing China Lake Damage: 75% Ammo: 2/30(5/40) Reload: 37%(1) Fire Rate: 10% PaP Name: China Beach PaP Bonuses: Full Reloader, Extended Mag, No ADS Firing Raygun Damage: 100% Ammo: 20/160(40/200) Reload: 47% Fire Rate: 40% PaP Name: Porter's X2 Raygun PaP Bonuses: Red Rays, Extended Mag Thundergun Damage: 100% Ammo: 2/12(4/24) Reload: 40% Fire Rate: 37% PaP Name: Zuescannon PaP Bonuses: Extended Mag Gersch Device Damage: 100% Ammo: 3 Reload: n/a Fire Rate: n/a PaP Name: n/a PaP Bonuses: n/a Matryoshka Dolls Damage: 75% Ammo: 3 Reload: n/a Fire Rate: n/a PaP Name: n/a PaP Bonuses: n/a __________________________________________________ Section 6: The Mystery Box, Perks and Pick-Ups: __________________________________________________ The mystery box starts in a fixed position in this map.(I liked the random placement)The box spawns on the tower, top floor.(Map will be available soon.) List of Perks: Juggernog Enables the player to take nearly twice as many hits. Speed Cola Enables the player to reload nearly twice as fast. Quick Revive Soda Enables the player to revive allies nearly twice as fast. Stamina Up Enables the player to run at full speed while holding anything. PHD Flopper Enables the players "Dolphin Dive" to cause an explosion(must dive to a lower elevation), also take no damage from explosions. List of Pick-Ups: Max Ammo Resupply weapons ammunition cache. (does not refill clip/magazine) Insta-Kill Allows any hit to kill an enemy instantly. Carpenter All barricades are repaired.(alive players recieve 200 points) Mini-Nuke All spawned zombies and monkeys die.(alive players recieve 400 points)(Does not have to kill an enemy) Double Points All points gained are doubled. Fire Sale All mystery boxes are placed on the map and only cost 10 points. Death Machine Allows a player to wield the DEATH MACHINE for about 30 seconds. Tip: With Fire-sale, every mystery box position will have a box. All boxes can be opened at the same time. Tip: Double Tap has been removed from this map. __________________________________________________ Section 7: Pack-A-Punch Machine: __________________________________________________ The Pack'a'punch works the same way as the other maps, though it is a little trickier to get to. First, go to the top of the tower and press the "power switch". To advance to the "PaP" room, you must call and fly all three landers. Note that you must press the button on the LANDER to activate it. You may not call it to another location with the panel switches. Once all three landers have been activated, you must press the power switch again. This will launch the rocket and open the gate to the PaP. Once you reach the PaP room, you may upgrade a gun for 5000 points. Tip: There are windows in and around the PaP room, be very careful not to get trapped while upgrading. __________________________________________________ Section 8: Best Weapons List: __________________________________________________ This section is linked to the Weapons List(section 5.0). It will be available when section 5 is complete(maybe later). My Kino Der Toten FAQ can still be referenced as it is still pretty accurate. __________________________________________________ Section 9: Rounds 1-5: __________________________________________________ I've taken the liberty of calculating precise information about zombies in the first five rounds. Here is my (incomplete) data: This table shows the number of shots to kill. you may reduce the number by 1-7 if you want to kill the zombie by knife and still obtain a good amount of points. Points Efficiency Table: M1911 (shots to KILL) Round # Torso Head Arm/Leg 1 7 3 10 2 10 4 14 3 15 ?? ?? 4 22 ?? ?? 5 ?? ?? ?? extra 6 ?? ?? ?? 7 31 ?? ?? Tip: The combat knife deals approx. 7x damage of 1 M1911 round. Tip: Stack shooting is an efficient way to save ammo. This can be done by shooting multiple zombies that are in a line with a single bullet. Zombies in the back will take reduced damage. Tip: you may buy a weapon when you please. Do not use this weapon until you are out of M1911 ammunition(recommended). __________________________________________________ Section 10: Top Strategies: __________________________________________________ Of course the map is new so there will be few great strategies. The following are descent at best. Rounds 1-5 have been explained. For Rounds 6-10 1. Camp above at the "Sky Lander". To get here you must open the upstairs door, head right and then take a left. It is best to keep the outside gate closed for as long as possible. You can always head downstairs to get to the box. 2. Map Racing has been scrapped. Due to the layout of the map, it is rather difficult. Instead, you can do a Zombie Round-up. There are many large open spaces you can round up zombies. To put simply, you run in a circular pattern and gather as many zombies in a tight ball. Then you shoot. This also gives you the best point-per- bullet. For Rounds 11-20: The same as above(6-10) For Rounds 21+: The same as above(6-10 and 11-20) Tip: I have not used the traps to my advantage as of yet, but I may come up with a strategy that implements them later on. __________________________________________________ Section 11: Secrets(Easter Eggs): __________________________________________________ 1. Teddy Bears: There are three bears on the map that activate the hidden song(you must activate all three). Without a map to go with this may be a bit difficult. The first one is on the top floor of the starting room. Take a right after the stairs and it will be on a barrel?. Hold 'X' in front of it. The second is by the "SKY LANDER". He is on the wall, so look up. After Speed Cola, head down the hallway and turn right. Look up and hold 'X'. The last on is in the far swamp. After the claymores, head left ove the puddle and right from the stairs. Look left and it is behind the gate. It is barely visible, but repeat holding 'X' until you get it. 2. Player Dolls: There is a doll of each survivor. I will hold off until I complete the map, sorry. 3. Perk Buttons: There is a button during the "Monkey Rounds" near each perk(except one). I have not fully completed this so I will hold off until I do. __________________________________________________ Section 12: Extra Information: __________________________________________________ Tip: Zombies are stronger than in the previous round. Try getting the strongest weapons sooner rather than later. Tip: The last Monkey in a monkey round always drops a Max Ammo. Make sure to reload. Tip: The last Monkey also drops a Random Perk bottle if no perk machines were damaged.(meaning monkey never touched them AT ALL) Tip: Zombies are vulnerable to headshots. Headshots are also a great way to get points. ---Creeper Tip: Deleted ---Creeper Tip: Deleted ---Hellhound Tip: Deleted Tip: Switching weapons is faster than reloading(in most cases). Reload when neccessary to avoid being downed while both weapons need reloading. Tip: Explosives make crawlers. This can be a useful way to hold a rounds end to do important things. Tip: Weapons being upgraded are unique from other weapons of its type, not counting the built-in stats. An M16 will recieve a grenade launcher whereas the Commando recieves Dual Mags. Tip: The Ballistic Knife and Krauss Refibrulator can be combined with the Sickle for more power. Tip: Kniving zombies is dangerous. Make sure you have Juggernog before going on a knife spree. ---Monkey Bomb Tip: Deleted Tip: The Black Hole will cause all zombies to cease attacking players. It also drags them closer to the divice. The further away, though, the slower. Tip: The Crossbow upgraded acts as a Monkey Bomb. This is a very powerful tool to have. Tip: The Olympia upgraded has incendiary rounds. This damages nearby zombies a small bit(without giving you points though). Tip: The Raygun can damage its user if he/she is close enough. It also has a slow ray, lead your targets a little. Tip: Traps kill zombies, but don't give you the points. Use these when you're in danger. Tip: The Thundergun and Zuescannon are not instakill weapons. Zombies can recover from the blow so pay attention. Tip: The Raygun is not an insta-kill weapon. Zombies may become crawlers when struck by a ray. ---Double Tap Tip: Deleted Tip: Speed Cola is a great perk for every weapon (besides the knife). Tip: Quick Revive is a great perk if you are a supporting player, rather than being a front line player. Tip: Quick Revive is now a less viable perk due to monkeys. Try to get a more effective perk. Tip: Juggernog is a must. Do not go on without it, but don't get it if you don't have a good weapon. Tip: Turrets kill Zombies. Use these when you need extra supporting fire. ---Teleporter Tip: Deleted Tip: The LANDERS will kill zombies below it if activated or during landing. Tip: Communication is key. If you do not communicate with your team, you will likey die faster. Tip: Move, move, move. The more you move, the less zombies will suprise hit you. Tip: Watch your back. Take a peek behind you every once in a while. Tip: Watch your allies back. Some people may be focused on thier target. Tip: __________________________________________________ Section 13: Challenges: __________________________________________________ Here's a set of challenges you could try to improve skills. [ ]Reach round 20 without buying perks. [ ]Gain a total of 250,000 points. [ ]Gain a total of 500,000 points. [ ]Finish a round with without being downed. [ ]Complete a game without "holding" a round. [ ]Get atleast a 0.75 headshot ratio at round 20. [ ]Get a 1.00 headshot ration at round 20. [ ]Reach round 20 without using the Pack'A'Punch. [ ]Reach round 20 without using the Mystery Box. If you can do all of these, then you are a pro. [ ]Reach round 35 without buying perks. [ ]Reach round 35 without using the Pack'A'Punch. [ ]Reach round 35 without using the Mystery Box. [ ]Gain a total of 1,000,000 points. [ ]Finish a round without being hit. [ ]Finish a round without buying ammunition. If you can beat these, then you are better than me. [ ]Reach round 70 without being downed. [ ]Reach round 35 without buying perks. [ ]Reach round 70 without using the Mystery Box. [ ]Reach round 70 without using the Pack'A'Punch. [ ]Reach round 100 with more revives than downs. [ ]Reach round 55 with only the AK74u and Olympia. [ ]Gain a total of 2,720,000 points. [ ]Complete 46 rounds without being hit. [ ]Save an ally from 42 Zombies. [ ]Dive over 200 times during round 100 without being hit. [ ]Reach round 50 without buying more than 1 door. Send me a vid of you beating any single one of my records and i'll put your gamertag up on the board. All vids must contain 4 players. Note: My records were made over LAN, without lag. I would recommend you play over the internet anyways, just to be on the leaderboard.(your choice) Note: You may want to round up some other great players to help you. Playing with randoms is tough. __________________________________________________ Section 14: The Ending: __________________________________________________ Thanks for reading the FAQ that took about another week to make. I've done quite a bit of research and you can trust that all of the information here has been tested out in actual zombie matches with four players. If, however, there is any information that is missing or incorrect, please notify me so I can fix or add it. You may not distibute this FAQ onto your site unless you obtain permission. You may use this for personal study. You may ask me questions by e-mailing me or sending me a message via Xbox Live. E-Mail Address: sijibijiji@yahoo.com XBLive Gamertag: Sijibijiji If you would like to play a game, you may contact me and I will most likey want to play. Good luck and have fun on every zombie match you play. The End!!!