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If you have followed my FAQs, you'll know much of the layout and will be able to read this without difficulty(not that it's very difficult to read). So anyways, let's start off with a table of contents. _______________ Table of Contents: _______________ Section 1 Version Info Section 2 Controls/Intro Section 3 Survival(No Mans Land) Section 4 New to Moon Section 5 Weapons List v3/MB/Perks/Pickups/PaP Section 6 Strategies Section 7 Basic Tips/Hints Section 8 Ending/Contact Info Section 9 Challenges Section 10 ***COMING SOON(Easter Egg) ______________________________ Section 1: Version Information: ______________________________ V1.0 Aug,26.2011 Ready FAQ(rejected: lack of info) V1.1 Aug,28.2011 Complete FAQ ______________________________ Section 2: Introduction and Controls: ______________________________ This Line is '80' characters long. All lines end at or before the 80 character mark. All characters are set to take up 1 character. The following FAQ was made with the settings below. Size: 12 Style: Regular Font: Courier New Tab: 8 Characters I don't know if it mattered, but I listed them anyways. ________________________________________________________________________________ AaBbCcDdEeFfGgHhIiJjKkLlMmNnOoPpQqRrSsTtUuVvWwXxYyZz <,>.?/:;"'|\{[}]_-+=!1@2#3$4%5^6&7*8(9)0|\ These are all of the characters that are currently used in the FAQ. If you cannot see them you may have trouble reading the FAQ. If 100 characters is too long, use a smaller font size. Word Wrap was not used in making the FAQ. Enters were used to proceed lines. Welcome to the whopping ELEVENTH zombie map in 3arcs epic survival side game. Moon is a totally new idea and intoduces some very interesting gameplay changers, but i'll get into that later. This FAQ will feature an organized layout of everything old and new to this map. Basic Controls: A ... Jump/Unprone B ... Crouch X ... Reload Y ... Switch Weapons Right Trigger Shoot Left Trigger Aim Down Sights Right Bumper Primary Grenade Left Bumper Special Grenade Right Analog Face Character Left Analog Move Character Start Pause Game Back Scoreboard *Right Analog Knife *Left Analog Sprint(while moving) * = Press analog in D-Pad Up Toggle Equipment D-Pad Left Toggle Weapon/Underbarrel D-Pad Right Claymores Advanced Controls: Hold B while standing Prone(Crawl mode) Hold B while sprinting Dive Hold X Activate/Interact Hold X (with Hack-Pad) Hack Hold Bumper Cook/Hold Grenade ______________________________ Section 3: Survival in No Mans Land(Earth): ______________________________ The first new thing to Moon is No Mans Land or Earthbase. There is a Solo only leaderboard section under Moon that records your time and kills during the first time in No Mans Land. Once you leave, these stats cannot be incerased unless you restart the game. No Mans Land is a unique area in Moon. Zombies do not stop spawning unless the map limit is reached. Hellhounds have been brought back, but only spawn in this area, not on the moon. A warning siren goes off whenever a "round" is added. This inceases health by one rounds worth. Zombies and Dogs are effected. Rounds do not progress when you are in No Mans Land. Once you teleport here, the round you are on is saved. Once you return to the moon, the round resumes where you left off. This means the same number of zombies left before you teleport will respawn(the round does not start over). In No Mans land there is a Pack-A-Punch and a perk machine. The perk machine alternates between visits and can only be Juggernog or Speed Cola. It is possible to gain enough points for both Juggernog and Pack-A-Punch before leaving the first time, but it is time consuming and you will have only what you've spawned with. M1911(40 rounds), Combat Knife and Frag Grenades(2 frags). It is best to circle/rapetrain in this area. ______________________________ Section 4: New to Moon: ______________________________ So, what's new to Moon? Here's is a detailed list of everything new to Moon. __________ Low Gravity __________ Gravity on the moon is lower than Earth. If you are outside on the moon's surface, you'll enter low gravity. This makes players and zombies rise and fall slower. This can be a disadvantage at times. Try not to jump in the direction of any zombies. Gravity is normal while inside a compressed room. Rooms are compressed when the power is turned on. Excavators will decompress rooms if the terminal isn't hacked in time. __________ P.E.S. __________ The P.E.S. is a spacesuit that lets you breathe on the moon's surface. If you do not have one, you will eventually run out of breathe. When the power is turned on, Airlock Chambers will allow you to breathe freely. These small hallways also house a P.E.S.. Once you reach the moonbase, you must pick up a P.E.S. before you run out of breathe. A suit is located in the middle of the spawn room, it is easy to find because you will be looking at the cabinet when you teleport. __________ Hack-Pad __________ The Hack-Pad is a device that lets you hack into many things. Only one player can have a Hack-Pad and it takes the slot of your P.E.S., meaning you cannot have both a P.E.S. and a Hack-Pad at the same time. Here is a list of things you can hack: -Excavator Terminals Cost: n/a When you hack a terminal, the corresponding excavator will be shut down. The excavator can still be activated later. -Wall Guns Cost: 3000 Hacking a Wall Gun will flip it. This reverses the cost of its ammo. Regular ammo will now be 4500 and Upgraded ammo will be half of the weapons cost. -Doors Cost: 200 Hacking a door will open it for a reduced cost. This will take quite a while to do, so plan ahead. -Perk Machine Cost: n/a Hacking a Perk Machine will remove that perk from your perk pool and refund all of the points spent on it. -Mystery Box Location (not the box itself) Cost: 1200->600 Hacking a mystery box location will spawn the box for one open and roll for you. You can hack it again to roll. If you hack a third time, you are refunded 950 points and the box is removed. -Other Players Cost: 500 Hacking another player will give them points from your point pool. This will take some time so plan ahead. -Pack-A-Punch Machine Cost: 1000 Hacking the PaP machine will close the gates around it. __________ Infected Cosmonaut __________ The Infected Cosmonaut is a zombie in a P.E.S. that roams the map. He takes the name of a random player on your friends list. The "boss" will spawn nearly every round and follow a player. If a player is caught, that player is sent to a random location on the map. The player also loses Juggernog(if the player does not have Juggernog, other perks will be taken) and is damaged by about two hits. The Infected Cosmonaut has high health and inceases by round. Any weapon will damage him. Gersche Device, Mini-Nuke and Insta-Kill will not kill him. __________ Hellhound/Nova Crawler __________ Hellhounds are back, but they only appear on Earth. Just like zombies from No Mans Land, Hellhounds also increase in health. Nova Crawlers are back as well, but they only appear if you are in the lab area. Novas can now teleport a short distance. They have less health than normal zombies. They still explode unless killed by knife, explosive or Wonder Weapon. __________ Q.E.D. __________ The Quantum Entaglement Device is a special grenade that spawn random drops, explosions, turrets or spawns zombies. You have 3 max and regain them only after a Max Ammo. The Q.E.D. can drop Pick-Ups(x2, Max Ammo, etc.), Weapon Turrets(Raygun, M72 Law, etc.), Zombie Money(Green glow adds points/Red glow reduces points), Actual Weapons(China Lake, CZ75, Spas-12) either normal or Pack-A-Punched(they replace your held weapon), generate a random explosion(Frag, Infected Cosmonaut Death, Semtex) or it can simply be a dud and do nothing. __________ Excavators __________ Excavators are saws that dig into the map and block off a path. If one is activated, you must return to the spawn room with the hacker and hack its coresponding teminal. If you run into the excavators saw, you get damaged and can be downed. If all your paths are blocked, you will have to use the Infected Cosmonaut or teleport to Earth to return to the spawn room. And you may have to use him to teleport to the hacker if you are on the wrong side of the map. ______________________________ Section 5: Weapons List Version 3/ Mystery Box/ Perks/ Pick-Ups/ PaP: ______________________________ This is a compressed version of my previous Weapons Lists. Weapon Name |Damage |Ammo/Cache |Costs |Location [---Knives---] Combat Knife |105 |--- |--- |--- Ballistic Knife |500 |1/3 |950 |Mystery Box Krauss Refibrula|800 |1/8 |5000 |PaP Bowie Knife |750 |--- |3000 |Lab F2 Stairway [---Pistols---] M1911 |15 |8/80 |--- |--- Mustang&Sally |575x2 |6-6/50 |5000 |--- CZ75 |105 |15/135 |950 |Mystery Box Calamity |200 |20/240 |5000 |PaP CZ75 Dual |105x2 |12-12/ |950 |Mystery Box Calamity&Jane |200x2 |20-20/320 |5000 |PaP Python |660 |6/54 |950 |Mystery Box Cobra |660 |12/96 |5000 |PaP [---Shotguns---] Olympia |450 |2/38 |500/250 |Tunnel 6 Entrance Hades |1600 |2/60 |5000/4500 |PaP Stakeout |645 |6/54 |1200/600 |Power Room Raid |1600 |10/70 |5000/4500 |PaP HS10 |855 |6/36 |950 |Mystery Box Typhoid&Mary |1580x2 |8-8/80 |5000 |PaP Spas-12 |850 |8/32 |950 |Mystery Box SPAZ-24 |1580 |24/72 |5000 |PaP [---Sub Machineguns---] PM63 |65 |20/100 |1000/500 |Tunnel 6 Room 1 Toky&Rose |95x2 |25-25/225 |5000/4500 |PaP MPL |65 |24/120 |1000/500 |Tunnel 11 Room 1 MPL-LF |95 |40/200 |5000/4500 |PaP MPK5 |65 |30/120 |1000/500 |Lab F3 M115 Kollider |95 |40/200 |5000/4500 |PaP AK-74u |80 |20/160 |1200/600 |Moon Surface AK-74fu2 |125 |40/280 |5000/4500 |PaP Spectre |60 |30/120 |950 |Mystery Box Phantom |85 |45/225 |5000 |PaP [---Rifles---] M14 |70 |8/96 |500/250 |Tunnel 11 Entrance Mnesia |135 |16/192 |5000/4500 |PaP M16 |65x3 |30/120 |1200/600 |Tunnel 11 Room 3 Skullcrusher |100 |30/270 |5000/4500 |PaP *Launcher |660 |1/8 |--- |Underbarrel G11 |55x3 |48/192 |950 |Mystery Box G115 Generator |100 |48/288 |5000 |PaP FN FAL |105 |20/180 |950 |Mystery Box EPC WN |160x3 |30/360 |5000 |PaP AUG |90 |30/270 |950 |Mystery Box AUG-50M3 |135 |30/390 |5000 |PaP *Masterkey |660 |6/24 |--- |Underbarel Famas |80 |30/150 |950 |Mystey Box G16 GL35 |135 |45/225 |5000 |PaP Commando |100 |30/270 |950 |Mystery Box Predator |140 |40/360 |5000 |PaP Galil |100 |35/315 |950 |Mystery Box Lamentation |145 |35/490 |5000 |PaP [---Snipers---] Dragunov |200 |10/40 |950 |Mystery Box D115 Disassemble|660 |10/80 |5000 |PaP L96A1 |415 |5/35 |950 |Mystery Box L115 Isolator |660 |8/72 |5000 |PaP [---Light Machineguns---] HK21 |100 |125/500 |950 |Mystery Box H115 Oscillator |140 |150/750 |5000 |PaP RPK |85 |100/400 |950 |Mystery Box R115 Resonator |120 |125/500 |5000 |PaP [---Explosives---] Frag Genade |500 |4 |--- |--- Semtex |750 |4 |250 |Tunnel 6 Room 2 Claymore |1000 |2 |1000 |Bio-Dome Crossbow |500 |1/12 |950 |Mystery Box Aweful Lawton |750 |1/12 |5000 |PaP China Lake |400 |2/20 |950 |Mystery Box China Beach |660 |5/40 |5000 |PaP M72 Law |1300 |1/20 |950 |Mystery Box M72 Anarchy |2000 |10/40 |5000 |PaP [---Wonder Weapons---] Raygun |660 |20/160 |950 |Mystery Box PortersX2 Raygun|1120 |40/200 |5000 |PaP Zap Gun Dual |--- |8-8/64 |950 |Mystery Box *Wavegun |--- |2/12 |--- |Underbarrel PortersX2 Zapgun|--- |12-12/96 |5000 |PaP *Porters X2 Wave|--- |4/20 |--- |Underbarrel QED Grenade |--- |3 |950 |Mystery Box Gersche Device |--- |3 |950 |Mystery Box __________ Mystery Box: There are two starting points for the Mystey Box. Moon Suface and Bio-dome. There are also two other positions. Power Room and Spawn Room. It will spawn randomly at start and move after a Teddy Bear, just like other maps. Perks: There is a new perk as well as the other 7. Juggernog Improve Health Speed Cola Improve Reload speed Quick Revive Improve Revive speed Double Tap Improve Firing speed Stamina Up Improve Moving speed/Sprint Duration PhD Flopper Explosive Resistance/Dive/No Fall Damage Deadshot DaquiriImprove Hipfire Accuracy/Head Aim Assist Mule Kick Allows a Third Weapon Slot Pick-Ups: Max Ammo Refill ammo cache Insta-Kill Any damage kills target Carpenter Barricades all windows Mini-Nuke Spawned zombies die Fire-Sale Spawn Mystey Box at all location, reduce cost to 10 points Double Points Points gained are doubled Death Machine Temporary death machine weapon *Money +/- Give/Remove points. A dollar sign with a Z instead of S. *Weapon Give weapon. Replaces held weapon. *PaP Weapon Give PaP'd weapon. Replaces held weapon. Pack-A-Punch: The PaP can only be reached by teleporting to Earth. The cage around it can be closed for safe multiple uses by hacking the machine. ______________________________ Section 6: Strategies: ______________________________ The map is very new and vey confusing. Here are some viable strategies to keep you alive. __________ 1: Moon Surface This is a descent area to camp with four people. 2 players cover the Lab door, 2 players cover the back and teleporter area. The AK-74u is available as well, hacking it will allow PaP ammo for 600 points making this a top spot. Low Gravity is always on in this area. 2: Bio-Dome This area is so big that it can hold atleast 3 circles/rapetrains. One by the teleporter path, one by the Lab doors and two anywhere in between. There are no guns available, but this area is compressed when the power is turned on, meaning you can hack the Mystery Box location when you need it. Low Gravity is on at start, off when power is active, and on again if the excavator breaks through. 3: Earthbase Unlimited points until you run out of ammunition. This is very easy and best done every possible round(until you reach the 40k+ mark). Zombies in this area spawn with the saved round health(meaning you go there on round 8, the Bowie Knife will one-hit until two beeps). Low Gravity is never on in this area. __________ 1: Equipment Sets: The addition of a third weapon perk is game changing(to me atleast). I used to use AK-74u and M16 on nearly every map. Now we are able to have 3 guns, I never worry about ammo. Here's a few gun setups I started using so far. _____ AK74u(AK74fu2) | M72 Law(M72 Anarchy) | Commando (Predator) Juggernog | PhD flopper | Quick Revive | Mule Kick I hack the AK74u so PaP ammo is 600 points. The M72 is for making crawlers. Commando is for damage. I also carry the Bowie Knife so I can kill crawlers faster while conserving ammo. Juggernog/Mule Kick are manditory. Quick Revive for noob team membes. PhD Flopper for fall damage and M72 Law(M72 Anarchy) _____ AK74u(AK74fu2) | Ballistic(Krauss Refib) | China Lake(China Beach) Juggernog | PhD Flopper | Double Tap | Mule Kick I hack the AK74u so PaP ammo is 600 points. The Ballistic Knife can deal a lot of damage with its projectile headshot. China Lake over M72 so I can always move fast(China Beach is as light as an SMG). Juggernog/Mule Kick are manditory. PhD Flopper for fall damage and China Lake(China Beach). Double Tap for the AK74u(AK74fu2) and China Lake(China Beach) _____ Raygun(Porters X2) | Zap Gun Dual(Porters X2) | Assault Rifle(PaP'd) Juggernog | PhD Flopper | Quick Revive | Mule Kick This is when I just like to finish rounds. The Raygun and Zapgun kill zombies crazy fast. Assault Rifle for points. Juggernog/Mule Kick are manditory. PhD Flopper for fall damage and Raygun(Porters X2) Quick Revive for noob team members _____ G16-GL35 | EPC WN | M72 Anarchy Juggernog | Stamina Up | PhD Flopper | Double Tap Juggernog is manditory. Stamina Up for speed and duration. PhD Flopper for diving and M72 Law(M72 Anarchy) Double Tap to shoot like crazy. _____ If I play with good team members, I usually hack Quick Revive out and go for Speed Cola. ______________________________ Section 7: Basic/Advanced Hints and Tips: ______________________________ _____ Basic: _____ Watch your back, but never while you're running away. Reload when it's safe. Conserve ammunition. Quick Revive if your team goes down more than once per 5 rounds. Hack a wall gun if you PaP it. Make constant trips to Earth to gather points. Make sure to hack excavator terminals. Share points with the Hack-Pad. Mule Kick a perk to get 3 weapons. _____ Advanced: _____ Mule Kick: The Third Weapon This perk defies zombies law of ammunition. Usually you'll have an HK21, RPK, Galil or Commando for maximum ammo and damage. Now that a third gun is available, you'll barely ever run out of ammo between Max Ammo pick ups. If the third gun is a Raygun, M72 Law or China Lake, you can make crawlers and Bowie Knife to conserve ammo if really needed. Earth: No Mans Restraint With this area added in, where unlimited zombies spawn, it is all too easy to rack up points. Just keep a tight circle and blast away. Mix this with Mule Kick and you have any 3 guns you want. You'll be able to rape the box over and over until it gives up the weapon you want. Hack-Pad: No Need to Hack With the Hack-Pad, any wall weapon is pretty much great. Reverse ammo costs mean you won't even need points for a PaP's weapon to be full at all times. Doors are nearly free if you are in a compessed room. Noobs can have your points if you want, even if a player does nothing, they can still be rich. You don't need to die to get a repick on perks, you can hack a full refund from the machine. ______________________________ Section 8: Ending and Contact Information: ______________________________ Sorry, no easter egg just yet; wait a bit longer. If you have any questions, here's my E-mail and gamertag. E-Mail: Sijibijiji@yahoo.com Gamertag: Sijibijiji I don NOT have a PS3 so do not ask for my PSN account name or w/e. If you e-mail me, make the subject "Zombie Question" or "Zombie Guide". Something that tells me it has to do with my zombie guide(s). If you invite me to a party, send me a message or contact me through XBLive, do not get angry at me for not replying while i'm online. I have people to play with and things to uncover and leaderboards to own. Any hatemail or offensive content will be deleted. This Guide may not be posted on any other site without my permission. ______________________________ Section 9: Challenges: ______________________________ SET1: Earth [ ]No Mans Land (4 players) for 20:00:00 or more(before moon) [ ]Gain 20,000 points in one trip to Earth [ ]Reach round 20 without perks [ ]Bowie Knife only for 10 beeps after round 8 [ ]PaP and hack 3 wall guns by round 10 [ ] SET2: Moon [ ]Reach round 30 without telporting back to Earth [ ]Reach round 20 with 75% headshots [ ]Kill the Infected Cosmonaut every time he spawns [ ]Never let an excavator cut through the map [ ]Only use the Mystery Box by hacking SET3: Stats [ ]Gain 3,000 kills [ ]Gain 3,000 headshots [ ]Gain 1,000,000 points [ ]Reach Round 99 [ ]Complete Round 1 with your a P.E.S. helmet off(starting at first kill) Mini-Nuke does not count