XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -Weapon Kill Time FAQ- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Version: 1.4 Game: Call of Duty: World at War Platforms: PS3, XBOX 360, Wii, PC Author: Billy Dokouslis Email: Vad211@Lehigh.edu XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -Version History- 1.4 - June 26, 2009: ---Corrected a few explanations. 1.3 - June 25, 2009: ---Corrected M1 Garand explanations. 1.2 - June 21, 2009: ---Added PC as a platform. ---Added MP40 PC as a weapon to accommodate the new PC platform. ---Corrected all the incomplete weapon names. ---Added sub-chapters in the Kill Times by Weapon section. ---Added a little conclusion about the .357 Magnum. ---Fixed search feature. ---Fixed a bunch of grammar problems. 1.1 - June 19, 2009: ---Added Version History. ---Added a plug to DenKirson's site in the FAQ section. ---Added Kill Times by Situation. ---Added Calculation Types. ---Removed 3HKO's from Bolt Action Rifles. ---Made everything flow better. ---Made a bunch of explanations much clearer. 1.0 - June 17, 2009: ---Original FAQ Creation. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -How to Search this FAQ- If you want to find a section quickly, follow this process: 1. Press Ctrl + F on your keyboard. 2. Input the number, a colon, and then the name of the section you want from the Table of Contents. You can just copy and paste from there directly. 3. Click Find Next. The first time will take you to the Table of Contents, and the next will take you to the section you want. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -Table of Contents- 1.0: Introduction 2.0: Prerequisite Information 3.0: Kill Times by Weapon - 3.1: Pistols - 3.2: Bolt Action Rifles - 3.3: Sub Machine Guns - 3.4: Rifles - 3.5: Shotguns - 3.6: Machine Guns 4.0: Kill Times by Situation - 4.1: Calculation Type: Simple - 4.2: Calculation Type: Complex - 4.3: Calculation Type: Non-Capped Semi-Automatic 5.0: Notable Conclusions 6.0: Calculation Explanation 7.0: Frequently Asked Questions 8.0: Copyright Information XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -1.0: Introduction- Firstly, I would like to say that this is a guide meant solely to give an analysis on the weapons of Call of Duty: World at War through their kill times. There are enough places to find other information about other things. So, if you've come to take a mathematical approach in examining weapons, then this is the guide you're looking for. Kill times depict the amount of time taken to kill one opponent. This is important because it can help you determine which guns are superior in any given situation. Ultimately, this guide will help you win. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -2.0: Prerequisite Information- There are a number of things to understand before you can see the kill times: ---I took into account every possible combination of distance, perks, opponent's perks, and attachments, and calculated each accordingly. ---The kill time begins right AFTER the first shot is taken. ---All times are in seconds. ---There are 3 calculation types. One is for Bolt Action Rifles, Shotguns, and a Scoped M1 Garand. Another is for all the Fully Automatics and a Non-Scoped M1 Garand. The third is for all Non-Capped Semi-Automatics. ---For the Bolt Action Rifles, Shotguns, and a Scoped M1 Garand, this guide will only examine 2HKO's. This is because a OHKO will simply be a time of "0". This calculation type will be referred to as "Simple". ---The calculation type for all the Fully Automatic weapons and a Non- Scoped M1 Garand will be referred to as "Complex". ---For every non-capped Semi-Automatic weapon, the kill times cannot be definitively determined. This is because their rates of fire are variable. Different people will pull the trigger at different speeds. But, for the sake of trying to include and compare every gun, each non capped semi-automatic will be given an RPM of 600. This RPM is extremely good, so it assumes very skilled triggering. Also note that there is no Double Tap situation in any non capped semi-automatic. This calculation type will be referred to as "Non-Capped Semi-Automatic". ---All damage multipliers are disregarded. The only multipliers for the "complex" and "non-capped semi-automatic" calculation type weapons are headshots anyway. The weapons which have more than just a headshot multiplier all fall under the "simple" calculation type category. The "simple" weapons are being calculated in a way in which multipliers won't make a difference. ---Using the word "regular" is meant to signify the kill time calculated with no perks. It is the control time. ---Using the word "close" is meant to signify the maximum amount of damage delivered by the weapon, because damage has not decreased over distance. ---Using the word "far" is meant to signify the minimum amount of damage delivered by the weapon, because damage has decreased over distance by the largest possible amount. ---Stopping Power and Juggernaut cancel each other out, despite their mathematical weight being different. A shooter with Stopping Power and a target with Juggernaut will have a kill time equal to the Regular Kill Time. Note that Double Tap and Juggernaut DO NOT cancel each other out. A separate calculation will be given for this situation. ---You should note that this guide only covers "Core" multiplayer modes, and not "Hardcore" modes. ---Note that for the PC version, there are two weapon differences. Firstly, the MP40 deals less damage. Secondly, the multipliers for each Bolt Action Rifle, excluding the PTRS-41, are a little lower. The MP40 difference is very important for this guide, but the Bolt Action Rifle difference actually changes nothing because of the way their kill times are calculated. The way we will take into account this MP40 difference is that we will create a separate gun called "MP40 PC". Again, we do not need to take into account the Bolt Action Rifle difference. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -3.0: Kill Times by Weapon- This section will organize the kill times by each weapon. The weapons will be ordered just as they appear in the game. -3.1: Pistols- ---Weapon Name: Colt 1911 ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.2000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Far Regular: 0.4000 Kill Time Far with Stopping Power: 0.3000 Kill Time Far VS. Juggernaut: 0.6000 ---Weapon Name: Nambu ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.2000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Far Regular: 0.4000 Kill Time Far with Stopping Power: 0.3000 Kill Time Far VS. Juggernaut: 0.6000 ---Weapon Name: Walther P38 ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.2000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Far Regular: 0.4000 Kill Time Far with Stopping Power: 0.3000 Kill Time Far VS. Juggernaut: 0.6000 ---Weapon Name: Tokarev TT-33 ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.2000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Far Regular: 0.4000 Kill Time Far with Stopping Power: 0.3000 Kill Time Far VS. Juggernaut: 0.6000 ---Weapon Name: .357 Magnum ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.1000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.2000 Kill Time Far Regular: 0.3000 Kill Time Far with Stopping Power: 0.2000 Kill Time Far VS. Juggernaut: 0.4000 -3.2: Bolt Action Rifles- ---Weapon Name: Springfield ---Calculation Type: Simple Kill Time 2HKO: 0.8696 Kill Time with Double Tap 2HKO: 0.6522 ---Weapon Name: Arisaka ---Calculation Type: Simple Kill Time 2HKO: 1.0000 Kill Time with Double Tap 2HKO: 0.7500 ---Weapon Name: Mosin-Nagant ---Calculation Type: Simple Kill Time 2HKO: 1.0000 Kill Time with Double Tap 2HKO: 0.7500 ---Weapon Name: Kar98k ---Calculation Type: Simple Kill Time 2HKO: 0.9091 Kill Time with Double Tap 2HKO: 0.6818 ---Weapon Name: PTRS-41 ---Calculation Type: Simple Kill Time 2HKO: 0.8000 Kill Time with Double Tap 2HKO: 0.6000 -3.3: Sub Machine Guns- ---Weapon Name: Thompson ---Calculation Type: Complex Kill Time Close Regular: 0.1600 Kill Time Close with Double Tap: 0.1200 Kill Time Close with Stopping Power: 0.0800 Kill Time Close VS. Juggernaut: 0.2400 Kill Time Close VS. Juggernaut with Double Tap: 0.1800 Kill Time Far Regular: 0.3200 Kill Time Far with Double Tap: 0.2400 Kill Time Far with Stopping Power: 0.2400 Kill Time Far VS. Juggernaut: 0.4800 Kill Time Far VS. Juggernaut with Double Tap: 0.3600 ---Weapon Name: MP40 ---Calculation Type: Complex Kill Time Close Regular: 0.1121 Kill Time Close with Double Tap: 0.0841 Kill Time Close with Stopping Power: 0.1121 Kill Time Close VS. Juggernaut: 0.2243 Kill Time Close VS. Juggernaut with Double Tap: 0.1682 Kill Time Far Regular: 0.3364 Kill Time Far with Double Tap: 0.2523 Kill Time Far with Stopping Power: 0.2243 Kill Time Far VS. Juggernaut: 0.4486 Kill Time Far VS. Juggernaut with Double Tap: 0.3364 ---Weapon Name: MP40 PC ---Calculation Type: Complex Kill Time Close Regular: 0.2243 Kill Time Close with Double Tap: 0.1682 Kill Time Close with Stopping Power: 0.1121 Kill Time Close VS. Juggernaut: 0.3364 Kill Time Close VS. Juggernaut with Double Tap: 0.2523 Kill Time Far Regular: 0.3364 Kill Time Far with Double Tap: 0.2523 Kill Time Far with Stopping Power: 0.2243 Kill Time Far VS. Juggernaut: 0.4486 Kill Time Far VS. Juggernaut with Double Tap: 0.3364 ---Weapon Name: Type-100 ---Calculation Type: Complex Kill Time Close Regular: 0.1600 Kill Time Close with Double Tap: 0.1200 Kill Time Close with Stopping Power: 0.0800 Kill Time Close VS. Juggernaut: 0.2400 Kill Time Close VS. Juggernaut with Double Tap: 0.1800 Kill Time Far Regular: 0.3200 Kill Time Far with Double Tap: 0.2400 Kill Time Far with Stopping Power: 0.2400 Kill Time Far VS. Juggernaut: 0.4800 Kill Time Far VS. Juggernaut with Double Tap: 0.3600 ---Weapon Name: PPSH-41 ---Calculation Type: Complex Kill Time Close Regular: 0.2000 Kill Time Close with Double Tap: 0.2000 Kill Time Close with Stopping Power: 0.1500 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Close VS. Juggernaut with Double Tap: 0.3000 Kill Time Far Regular: 0.3500 Kill Time Far with Double Tap: 0.3500 Kill Time Far with Stopping Power: 0.2500 Kill Time Far VS. Juggernaut: 0.4500 Kill Time Far VS. Juggernaut with Double Tap: 0.4500 -3.4: Rifles- ---Weapon Name: SVT-40 ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.2000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Far Regular: 0.3000 Kill Time Far with Stopping Power: 0.2000 Kill Time Far VS. Juggernaut: 0.4000 ---Weapon Name: Gewehr 43 ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.2000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Far Regular: 0.3000 Kill Time Far with Stopping Power: 0.2000 Kill Time Far VS. Juggernaut: 0.4000 ---Weapon Name: M1 Garand (Non-Scoped) ---Calculation Type: Complex Kill Time Close Regular: 0.2703 Kill Time Close with Double Tap: 0.2027 Kill Time Close with Stopping Power: 0.1351 Kill Time Close VS. Juggernaut: 0.2703 Kill Time Close VS. Juggernaut with Double Tap: 0.2027 Kill Time Far Regular: 0.2703 Kill Time Far with Double Tap: 0.2027 Kill Time Far with Stopping Power: 0.2703 Kill Time Far VS. Juggernaut: 0.4054 Kill Time Far VS. Juggernaut with Double Tap: 0.3041 ---Weapon Name: M1 Garand (Scoped) ---Calculation Type: Simple Kill Time 2HKO: 0.1351 Kill Time with Double Tap 2HKO: 0.1014 ---Weapon Name: STG-44 ---Calculation Type: Complex Kill Time Close Regular: 0.3364 Kill Time Close with Double Tap: 0.2523 Kill Time Close with Stopping Power: 0.2243 Kill Time Close VS. Juggernaut: 0.4486 Kill Time Close VS. Juggernaut with Double Tap: 0.3364 Kill Time Far Regular: 0.4486 Kill Time Far with Double Tap: 0.3364 Kill Time Far with Stopping Power: 0.3364 Kill Time Far VS. Juggernaut: 0.6729 Kill Time Far VS. Juggernaut with Double Tap: 0.5047 ---Weapon Name: M1A1 Carbine ---Calculation Type: Non-Capped Semi-Automatic Kill Time Close Regular: 0.2000 Kill Time Close with Stopping Power: 0.1000 Kill Time Close VS. Juggernaut: 0.3000 Kill Time Far Regular: 0.3000 Kill Time Far with Stopping Power: 0.2000 Kill Time Far VS. Juggernaut: 0.4000 -3.5: Shotguns- ---Weapon Name: M1897 Trench Gun ---Calculation Type: Simple Kill Time 2HKO: 0.8000 Kill Time with Double Tap 2HKO: 0.6000 ---Weapon Name: Double-Barreled Shotgun ---Calculation Type: Simple Kill Time 2HKO: 0.2830 Kill Time with Double Tap 2HKO: 0.2123 -3.6: Machine Guns- ---Weapon Name: Type 99 ---Calculation Type: Complex Kill Time Close Regular: 0.1920 Kill Time Close with Double Tap: 0.1440 Kill Time Close with Stopping Power: 0.0960 Kill Time Close VS. Juggernaut: 0.1920 Kill Time Close VS. Juggernaut with Double Tap: 0.1440 Kill Time Far Regular: 0.2880 Kill Time Far with Double Tap: 0.2160 Kill Time Far with Stopping Power: 0.1920 Kill Time Far VS. Juggernaut: 0.3840 Kill Time Far VS. Juggernaut with Double Tap: 0.2880 ---Weapon Name: BAR ---Calculation Type: Complex Kill Time Close Regular: 0.3200 Kill Time Close with Double Tap: 0.2400 Kill Time Close with Stopping Power: 0.1600 Kill Time Close VS. Juggernaut: 0.3200 Kill Time Close VS. Juggernaut with Double Tap: 0.2400 Kill Time Far Regular: 0.3200 Kill Time Far with Double Tap: 0.2400 Kill Time Far with Stopping Power: 0.3200 Kill Time Far VS. Juggernaut: 0.4800 Kill Time Far VS. Juggernaut with Double Tap: 0.3600 ---Weapon Name: DP-28 ---Calculation Type: Complex Kill Time Close Regular: 0.2559 Kill Time Close with Double Tap: 0.1919 Kill Time Close with Stopping Power: 0.1279 Kill Time Close VS. Juggernaut: 0.2559 Kill Time Close VS. Juggernaut with Double Tap: 0.1919 Kill Time Far Regular: 0.2559 Kill Time Far with Double Tap: 0.1919 Kill Time Far with Stopping Power: 0.2559 Kill Time Far VS. Juggernaut: 0.3838 Kill Time Far VS. Juggernaut with Double Tap: 0.2878 ---Weapon Name: MG-42 ---Calculation Type: Complex Kill Time Close Regular: 0.1921 Kill Time Close with Double Tap: 0.1500 Kill Time Close with Stopping Power: 0.1281 Kill Time Close VS. Juggernaut: 0.2561 Kill Time Close VS. Juggernaut with Double Tap: 0.2000 Kill Time Far Regular: 0.1921 Kill Time Far with Double Tap: 0.1500 Kill Time Far with Stopping Power: 0.1281 Kill Time Far VS. Juggernaut: 0.2561 Kill Time Far VS. Juggernaut with Double Tap: 0.2000 ---Weapon Name: FG-42 ---Calculation Type: Complex Kill Time Close Regular: 0.1921 Kill Time Close with Double Tap: 0.1500 Kill Time Close with Stopping Power: 0.1281 Kill Time Close VS. Juggernaut: 0.2561 Kill Time Close VS. Juggernaut with Double Tap: 0.2000 Kill Time Far Regular: 0.2561 Kill Time Far with Double Tap: 0.2000 Kill Time Far with Stopping Power: 0.1921 Kill Time Far VS. Juggernaut: 0.3842 Kill Time Far VS. Juggernaut with Double Tap: 0.3000 ---Weapon Name: Browning M1919 ---Calculation Type: Complex Kill Time Close Regular: 0.1920 Kill Time Close with Double Tap: 0.1440 Kill Time Close with Stopping Power: 0.0960 Kill Time Close VS. Juggernaut: 0.2880 Kill Time Close VS. Juggernaut with Double Tap: 0.2160 Kill Time Far Regular: 0.1920 Kill Time Far with Double Tap: 0.1440 Kill Time Far with Stopping Power: 0.0960 Kill Time Far VS. Juggernaut: 0.2880 Kill Time Far VS. Juggernaut with Double Tap: 0.2160 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -4.0: Kill Times by Situation- This section will organize the kill times by the situation rather than the weapon itself. Suffice is to say that this section will be substantially more useful. -4.1: Calculation Type: Simple- ---Kill Time 2HKO M1 Garand (Scoped): 0.1351 Double-Barreled Shotgun: 0.2831 M1897 Trench Gun: 0.8000 PTRS-41: 0.8000 Springfield: 0.8696 Kar98k: 0.9091 Arisaka: 1.0000 Mosin-Nagant: 1.0000 ---Kill Time with Double Tap 2HKO M1 Garand (Scoped): 0.1014 Double-Barreled Shotgun: 0.2123 M1897 Trench Gun: 0.6000 PTRS-41: 0.6000 Springfield: 0.6522 Kar98k: 0.6818 Arisaka: 0.7500 Mosin-Nagant: 0.7500 -4.2: Calculation Type: Complex- ---Kill Time Close Regular MP40: 0.1121 Thompson: 0.1600 Type 100: 0.1600 Browning M1919: 0.1920 Type 99: 0.1920 MG-42: 0.1921 FG-42: 0.1921 PPSH-41: 0.2000 MP40 PC: 0.2243 DP-28: 0.2559 M1 Garand (Non-Scoped): 0.2703 BAR: 0.3200 STG-44: 0.3364 ---Kill Time Close with Double Tap MP40: 0.0841 Thompson: 0.1200 Type 100: 0.1200 Browning M1919: 0.1440 Type 99: 0.1440 MG-42: 0.1500 FG-42: 0.1500 MP40 PC: 0.1682 DP-28: 0.1919 PPSH-41: 0.2000 M1 Garand (Non-Scoped): 0.2027 BAR: 0.2400 STG-44: 0.2523 ---Kill Time Close with Stopping Power Thompson: 0.0800 Type 100: 0.0800 Browning M1919: 0.0960 Type 99: 0.0960 MP40: 0.1121 MP40 PC: 0.1121 DP-28: 0.1279 MG-42: 0.1281 FG-42: 0.1291 M1 Garand (Non-Scoped): 0.1351 PPSH-41: 0.1500 BAR: 0.1600 STG-44: 0.2243 ---Kill Time Close VS. Juggernaut Type 99: 0.1920 MP40: 0.2243 Thompson: 0.2400 Type 100: 0.2400 DP-28: 0.2559 MG-42: 0.2561 FG-42: 0.2561 M1 Garand (Non-Scoped): 0.2703 Browning M1919: 0.2880 PPSH-41: 0.3000 BAR: 0.3200 MP40 PC: 0.3364 STG-44: 0.4486 ---Kill Time Close VS. Juggernaut with Double Tap Type 99: 0.1440 MP40: 0.1682 Thompson: 0.1800 Type 100: 0.1800 DP-28: 0.1919 MG-42: 0.2000 FG-42: 0.2000 M1 Garand (Non-Scoped): 0.2027 Browning M1919: 0.2160 BAR: 0.2400 MP40 PC: 0.2523 PPSH-41: 0.3000 STG-44: 0.3364 ---Kill Time Far Regular Browning M1919: 0.1920 MG-42: 0.1921 DP-28: 0.2559 FG-42: 0.2561 M1-Garand (Non-Scoped): 0.2703 Type 99: 0.2880 Thompson: 0.3200 Type 100: 0.3200 BAR: 0.3200 MP40: 0.3364 MP40 PC: 0.3364 PPSH-41: 0.3500 STG-44: 0.4486 ---Kill Time Far with Double Tap Browning M1919: 0.1440 MG-42: 0.1500 DP-28: 0.1919 FG-42: 0.2000 M1 Garand (Non-Scoped): 0.2027 Type 99: 0.2160 Thompson: 0.2400 Type 100: 0.2400 BAR: 0.2400 MP40: 0.2523 MP40 PC: 0.2523 STG-44: 0.3364 PPSH-41: 0.3500 ---Kill Time Far with Stopping Power Browning M1919: 0.0960 MG-42: 0.1281 Type 99: 0.1920 FG-42: 0.1921 MP40: 0.2243 MP40 PC: 0.2243 Thompson: 0.2400 Type 100: 0.2400 PPSH-41: 0.2500 DP-28: 0.2559 M1 Garand (Non-Scoped): 0.2703 BAR: 0.3200 STG-44: 0.3364 ---Kill Time Far VS. Juggernaut MG-42: 0.2561 Browning M1919: 0.2880 DP-28: 0.3838 Type 99: 0.3840 FG-42: 0.3842 M1 Garand (Non-Scoped): 0.4054 MP40: 0.4486 MP40 PC: 0.4486 PPSH-41: 0.4500 Thompson: 0.4800 Type 100: 0.4800 BAR: 0.4800 STG-44: 0.6729 ---Kill Time Far VS. Juggernaut with Double Tap MG-42: 0.2000 Browning M1919: 0.2160 DP-28: 0.2878 Type 99: 0.2880 FG-42: 0.3000 M1 Garand (Non-Scoped): 0.3041 MP40: 0.3364 MP40 PC: 0.3364 Thompson: 0.3600 Type 100: 0.3600 BAR: 0.3600 PPSH-41: 0.4500 STG-44: 0.5047 -4.3: Calculation Type: Non-Capped Semi-Automatic- ---Kill Time Close Regular .357 Magnum: 0.1000 SVT-40: 0.2000 Gewehr 43: 0.2000 M1A1 Carbine: 0.2000 Colt 1911: 0.2000 Nambu: 0.2000 Walther P38: 0.2000 Tokarev TT-33: 0.2000 ---Kill Time Close with Stopping Power .357 Magnum: 0.1000 SVT-40: 0.1000 Gewehr 43: 0.1000 M1A1 Carbine: 0.1000 Colt 1911: 0.1000 Nambu: 0.1000 Walther P38: 0.1000 Tokarev TT-33: 0.1000 ---Kill Time Close VS. Juggernaut .357 Magnum: 0.2000 SVT-40: 0.3000 Gewehr 43: 0.3000 M1A1 Carbine: 0.3000 Colt 1911: 0.3000 Nambu: 0.3000 Walther P38: 0.3000 Tokarev TT-33: 0.3000 ---Kill Time Far Regular .357 Magnum: 0.3000 SVT-40: 0.3000 Gewehr 43: 0.3000 M1A1 Carbine: 0.3000 Colt 1911: 0.4000 Nambu: 0.4000 Walther P38: 0.4000 Tokarev TT-33: 0.4000 ---Kill Time Far with Stopping Power .357 Magnum: 0.2000 SVT-40: 0.2000 Gewehr 43: 0.2000 M1A1 Carbine: 0.2000 Colt 1911: 0.3000 Nambu: 0.3000 Walther P38: 0.3000 Tokarev TT-33: 0.3000 ---Kill Time Far VS. Juggernaut .357 Magnum: 0.4000 SVT-40: 0.4000 Gewehr 43: 0.4000 M1A1 Carbine: 0.4000 Colt 1911: 0.6000 Nambu: 0.6000 Walther P38: 0.6000 Tokarev TT-33: 0.6000 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -5.0: Notable Conclusions- The following important conclusions can be drawn from the data above: ---In every platform except PC, at close range, the MP40 is basically in a class of its own. It leads all Automatic weapons in close Kill Time with no perks involved, which means you can pair it up with Juggernaut to beat any other automatic gun using stopping power; and they certainly will since the MP40 is superior in almost every respect unless they use stopping power. Either shotgun is its only real competition at close range, due to their OHKO capabilities, but even they have numerous drawbacks which hinder their overall effectiveness. The MP40 is the most used gun for a reason. ---In the PC version, the MP40 is severely neutered. Taking its throne in Close Range Combat is a tie between the Type 100 and the Thompson. They both have identical statistics, and both lead the charts in close range when no perks are involved as well as when using stopping power or double tap. Choosing between the two will be a preference issue. ---At first glance, the M1 Garand with a Sniper Scope appears to be decidedly superior then all the rest of the Bolt Action Rifles. However, this is not necessarily the case as the 444 RPM combined with Bolt Action power is offset by the fact that it has less damage multipliers than the other scoped rifles. This means that many OHKO's for the other scoped rifles will be 2HKO's for the M1 Garand. In the end, the superiority of the M1 Garand in multiple shot situations is not enough to warrant its usage over the other scoped rifles. ---When you move past the M1 Garand, it appears the PTRS-41 is the best Bolt Action Rifle. It is a real monster. Its only drawback is that you cannot remove the Sniper Scope from the rifle. The PTRS-41 even damages tanks by 15 or 25 depending on where you hit them. It also sways the least out of all the Bolt Action's. Not to mention, it tears off limbs. ---At long range, if you do not want to use anything with a sniper scope, the 4 remaining Bolt Action's become a matter of preference. They are very similar. Statistically, the Springfield is best. These are up to personal taste here. ---The .357 Magnum is unarguably the best pistol. As soon as you get it, equip it. This is of course unless you wish to use the Overkill Perk, in which case you'd be equipping a second primary weapon. ---As far as a gun for all situations, it isn't recommended that you create a class that cover's everything. You'd be much better off creating a few specific classes, and playing the game according to which class you've made. A class with a Type 100 will want to be in close range as much as possible, while a class with an Arisaka will want to play in long range. ---These sections are making the assumption that you can fire a non capped semi automatic at 600 RPM's. This is a tall task, to say the least. But, if you can get it down, then you will be a force to be reckoned with. ---When it comes down to it, choosing your guns should be what you feel comfortable with. You must choose depending on your style of play, and which situation you're most likely to find yourself in. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -6.0: Calculation Explanation- In a nutshell, each value is calculated by starting at this question: ---How many shots are required to kill in this situation? And then: ---How long will those shots take to process? Let's focus on calculating the first question first. Shots needed to kill are determined by a number of factors. The following are all the factors, and their explanations: ---Gun Damage: Base damage of each gun. Each gun has base damage for close range, and long range. ---Distance: A longer range means using the guns long range base damage, which is smaller. ---Stopping Power: Using Stopping Power multiplies the guns base damage by 1.4 ---Juggernaut: Facing a target with Juggernaut will reduce the gun's base power by a factor of 25 percent. Once all these factors are examined, you calculate how many shots it will take to kill in each situation. Each target has 100 HP. So, however many shots it takes to reach 100, after factoring in any perks or distance values, is the number you want to work with. Now that you have this number, we can move on to the second question. This question was: "How long will those shots take to process"? To determine this, we need to use the number of shots needed to kill that we just calculated, and multiply it by the speed that the bullets are exiting the gun. Note that since these numbers are calculated after the first shot, we need to subtract one from the hits needed to kill. Only one perk affects the rate of bullets, and that is Double Tap. Double Tap has the following effects on guns: ---Double Tap will multiply RPM's by 4/3. Note that RPM's can NEVER exceed 1200. --If a guns RPM's exceed 1200 after applying Double Tap (or the PPSH-41 normally), then it is capped at 1200. Also, as stated earlier, the number given to all non capped Semi Automatics is 600, with or without Double Tap. RPM effectively gives us the rate of the bullets that we need to multiply by shots to kill. However, we need to change RPM's into the appropriate number. This number is called Seconds per Bullet. Seconds per bullet is simply the reciprocal of bullets per second. Furthermore, bullets per second is directly related to bullets per minute, or RPM's. So, the calculation looks like this: ---Thompson: RPM = 750 ---750/60 = 12.50 = RPS, or Bullets per second (BPS) ---1/12.5 = 0.08 = Seconds per bullet (SPB) So, in our example we now have calculated that a Thompson will shoot a bullet at 0.08 seconds. And since we know it will take a Thompson 3 shots to kill at close range with no perks involved, we can make this final calculation: ---0.08 SPB X (3 Shots to Kill - 1) = 0.16 seconds to Kill. This is the process used for every gun, in any situation. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -7.0: Frequently Asked Questions- Q. What is the best gun? A. It depends on two things: Your style and your situation. Sorry, you'll have to be more specific. You should use this guide to help you make that decision. Q. Where can I find out all the raw data about everything? A. The best site on the internet for all your COD: World at War data is: www.denkirson.xanga.com. Q. I have a question that I'm absolutely sure wasn't answered in this guide. A. Email me. I'll gladly answer any questions that are not clear in the guide. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX -8.0: Copyright Information- I will take offers for use on a site by request. Otherwise, it is read- only. Do not steal my work. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX