=============================================================================== =============================================================================== _______________________________________________________________________________ _________________________________Darksiders 2__________________________________ _______________________________FAQ/WALKTHROUGH_________________________________ _____________________________________________________________________By Sokkus_ =============================================================================== =============================================================================== Guide stats: ------------ Time taken to write : 100+ hours Word Count to date : 77,000+ ------------------------------------------------------------------------------- =============================================================================== =============================================================================== Introduction =============================================================================== Welcome to my guide for Darksiders II! I hope this guide will be able to assist all of you gamers out there! If you have any questions, see any errors, know of a tip or an alternate strategy for a section of the guide please head to the contact section and flick me an email to let me know! Note: This guide is now complete. Here you will find a complete walkthrough to the main story line, guides for each of the optional dungeons, guides for every side-quest in the game, collectible locations guides for every Lost Relic, Mystic stonebite, GnoMAD's Gnome, Soul Arbiter scroll, Boatman's Coin and Book of the Dead Page. I've also listed the location of every legendary item in the game and included an achievement/trophy guide for those so inclined. > The latest update (24/09/12) now contains a walkthrough for the first > piece of narrative-driven DLC - Argul's Tomb. > The latest update (30/10/12) now contains a walkthrough for the second > piece of narrative-driven DLC - The Abyssal Forge. > The latest update (13/12/12) now contains a walkthrough for the third > piece of narrative-driven DLC - The Demon Lord Belial. If you like what you see here, be sure to check out more of my guides, reviews and podcasts at www.consoledomination.com and consider donating to my Paypal if you are feeling a little generous! It took a lot of time and effort to get it done, so I hope you enjoy! =============================================================================== Want to know what I thought of Darksiders 2? Check out my review here: http://consoledomination.com/review/darksiders-2-review/ =============================================================================== =============================================================================== Donations =============================================================================== After a few generous emails and suggestions from readers and because donations seems to be a growing trend among other contemporary guide writers, I have decided to put in the option to allow you to donate some money to me for helping you out if you wish to do so. Although I make these guides for free in my spare time, I probably don’t need to point out to gamers that purchasing games is an extremely expensive hobby (games in Australia cost on average $90 - $120) and writing guides for them can be a very long, incredibly difficult and thankless task at the best of times, but one that is very challenging and occasionally rewarding. Considering you could be paying upwards of $20+ for guides in a game shop,these free and easily available guides make a cost-effective substitute. Whilst most are happy to use and move on without a word I would move that a simple donation is a great, easy way to say thanks if you feel that my guide has saved you some time, money and frustration in some small way. By no means feel obligated to donate just for viewing my guide, but if you are feeling a little generous I certainly won’t object! Any amount is appreciated whether it be 10 cents or $10. Thank you for all that read this far, if you are interested in donating, my Paypal address is listed below, if not, skip down to the table of contents below and get stuck into the awesomeness that is Darksiders II! Paypal ID; sokkus[at]hotmail[dot]com =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Want to view an enhanced version of this walkthrough with high definition videos, in-game screenshots and a complete item checklist for all Lost Relics, Soul Arbiter scrolls, Secret Gnomes and Legendary items? Check out these links: > Website & iPad App *recommended* : http://www.gamerguides.com/darksiders-2/ > eBook(Kindle): www.amazon.com/Darksiders-II-Strategy-Guide-ebook/dp/B009KET3S2/ > eBook(iOS): itunes.apple.com/us/book/darksiders-ii-strategy-guide/id567194736?mt=11 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** TABLE OF CONTENTS *** *********************** ******************* _______________________________________________ / Darksiders 2 Campaign Walkthrough \___________ \_______________________________________________/ ] | | | 1. Campaign Walkthrough [WLKTH] | | | 1.0 Prologue - The Veil [PRLGE] | | | 1.1 Act 1 - The Forge Lands [ACT01] | | | A. Fire of the Mountain [ACT1A] | B. The Cauldron [ACT1B] | C. Tears of the Mountain [ACT1C] | D. The Drenchfort [ACT1D] | E. To Move a Mountain [ACT1E] | F. The Lost Temple [ACT1F] | G. The Foundry [ACT1G] | H. Heart of the Mountain [ACT1H] | I. Tree of Life [ACT1I] | | | 1.2 Act 2 - Kingdom of the Dead [ACT02] | | | A. The Lord of Bones [ACT2A] | B. The Gilded Arena [ACT2B] | C. The Court of Bones Pt 1 [ACT2C] | D. Phariseer's Tomb [ACT2D] | E. The Court of Bones Pt 2 [ACT2E] | F. Judicator's Tomb [ACT2F] | G. The Psychameron [ACT2G] | H. The City of the Dead [ACT2H] | | | 1.3 Act 3 - Lostlight & Shadow's Edge [ACT03] | | | A. The Key to Redemption [ACT3A] | B. The Rod of Arafel [ACT3B] | C. The Ivory Citadel [ACT3C] | D. Stains of Heresy [ACT3D] | E. The Mad Queen [ACT3E] | F. The Black Stone [ACT3F] | G. The Well of Souls [ACT3G] | | [_________________________________________________________] _______________________________________________ / Darksiders 2 Optional Content Walkthroughs \___________ \_______________________________________________/ ] | | | 2. Optional Dungeon Walkthroughs [OPDNG] | | | 2.01 The Weeping Crag [OPDNA] | 2.02 The Shattered Forge [OPDNB] | 2.03 The Scar [OPDNC] | 2.04 Lair of the Deposed King [OPDND] | 2.05 Sentinel's Gaze [OPDNE] | 2.06 Boneriven [OPDNF] | | | 3. Side-Quest Walkthroughs [SDQTS] | | | 3.01 The Maker warrior [SDQTA] | 3.02 Shaman's Craft [SDQTB] | 3.03 Lost and Found (DLC) [SDQTC] | 3.04 Find & Kill Gorewood [SDQTD] | 3.05 Find & Kill Bhethir [SDQTE] | 3.06 Find & Kill Achidna [SDQTF] | 3.07 Find & Kill the Deposed King [SDQTG] | 3.08 The Hammer's Forge [SDQTH] | 3.09 Silent Stones [SDQTI] | 3.10 Wandering Stones [SDQTJ] | 3.11 The Maker's chronicle (DLC) [SDQTK] | 3.12 The Spark of Life [SDQTL] | 3.13 Bloodless (DLC) [SDQTM] | 3.14 The Lost Soul [SDQTN] | 3.15 The Chancellor's Quarry [SDQTO] | 3.16 Light of the Fallen [SDQTP] | 3.17 The Book of the Dead [SDQTQ] | 3.18 Sticks and Stones [SDQTR] | 3.19 Lost Relics [SDQTS] | 3.20 GnoMAD's Gnomes [SDQTT] | | [_________________________________________________________] _______________________________________________ / Darksiders 2 Collectible Locations Guide \___________ \_______________________________________________/ ] | | | 4. Collectible Locations [CLTBL] | | | 4.01 Boatman's Coins Locations [CLTBC] | 4.02 The Book of the Dead Page Locations [CLTBD] | 4.03 Sticks and Stones Locations [CLTSS] | 4.04 Lost Relics Locations [CLTLR] | 4.05 Soul Arbiter Direction Locations [CLTSA] | 4.06 GnoMAD's Gnomes Locations [CLTGG] | | [_________________________________________________________] _______________________________________________ / Darksiders 2 Legendary Items Locations Guide \___________ \_______________________________________________/ ] | | | 5. Legendary Item Locations [SPCWP] | | [_________________________________________________________] _______________________________________________ / Darksiders 2 Achievement/Trophy Guide \___________ \_______________________________________________/ ] | | | 6. Achievements/Trophies Guide [ACHMT] | | [_________________________________________________________] ________________________________________________ / Darksiders 2 Downloadable Content Walkthroughs \__________ \________________________________________________/ ] | | | 7. Downloadable Content walkthroughs [DLCWK] | | | 7.01 Argul's Tomb [ARTMB] | | | A. Frostbone Crypt [ART01] | B. Strange Cave (Optional) [ART02] | C. The Frigid Spire [ART03] | | | 7.02 The Abyssal Forge [ABYFG] | | | A. Dread Mire [ABY01] | B. The Mad Smith [ABY02] | C. The Abyssal Forge [ABY03] | D. Shadow Helm (Optional) [ABY04] | | | 7.03. The Demon Lord Belial Walkthrough [DMNLB] | | | A. Town of Ash [DLB01] | B. Finding the Hunter [DLB02] | C. The Demon Lord Belial [DLB03] | | [_________________________________________________________] ________________________________________________ / Miscellaneous \__________ \________________________________________________/ ] | | | 8. Contact [CNTCT] | | | 9. About Me [INTRD] | | | 9.01 Me | | 9.02 Donations | | 9.03 Console Domination | | | |10. Special Thanks [THNKS] | | |11. Version History [VERHI] | | [_________________________________________________________] ------------------------------------------------------------------------------- >> Note: To fast travel to a section of the guide, copy the text code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash! ------------------------------------------------------------------------------- =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** WALKTHROUGH *** [WLKTH] *********************** ******************* Welcome to my walkthrough for THQ and Vigil Games' epic new action RPG - Darksiders 2. This guide will help you play through this massive 20+ hour game from start to finish, solving all of those tricky dungeons, taking down the plethora of bosses on offer and collecting many of the games hundreds of collectibles along the way. To fast travel to a chapter, go to the table of contents and copy the code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash. As with the original Darksiders, some of the items, side-quests and collectibles do not fit within the walkthrough as they require backtracking after Death obtains some additional abilities. A complete list of each type of collectible and their locations as well as a complete side-quest, epic weapons and achievement/trophy guide can also be located in the relevant spots below the walkthrough in the guide below. Enjoy! =============================================================================== =============================================================================== =============================================================================== Prologue - The Veil [ACT01] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Icy Veil <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Ride your horse down until you reach a ruin and Death will automatically dismount. Wallrun up the wall in front and pull yourself up. Fight off the ice skeletons here and the game will give you a bit of information about looting, dodging and killing. Continue up the hill and approach the building before you. Enter the door here to enter the Dark Fortress. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Dark Fortress <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< You will find that this first area looks like one huge corridor. Wallrun across the first gap here. Destroy the ice skeleton blocking the side room on the left, then head inside to find a chest containing 3x health potions. Return to the hallway and use a wall run to make your way across the second gap to the far ledge. Climb up. Kill the frozen demons here and then use the poles to jump across the chasm below – Prince of Persia style! Kill the frozen enemy here if you wish. Continue onwards. In the next room you will be attacked by three ice skeletons. Kill them all and then using the handholds and poles in place, climb the nearby wall. There are five frozen enemies here and three of them will attack, kill them and shatter the other two if you wish to do so before heading up the wall vines. Climb across the roof to the higher platform. Drop down here and kill the two frozen skeletons. Continue up the next wall vine, wall run up to the hand hold above and then over to the left. You will find yourself in a big circle. Ominous right?! Its boss time. ============================ Boss: Ice Giant ============================ Moves: ---------------- > Lunge Punch –> He will move towards you and swing twice at you. ---------------- Strategy: ---------------- > An easy one to start with! Simply lure him into doing his two punch lunge > attack and when he’s done, he will be immobilised for a short period of time. > Take this opportunity to go in and swat him a few times (don’t get too greedy > and retreat. Rinse and repeat and when he has taken enough damage a short cut > scene will play. Don’t forget to loot the body! After the fight has run its course, the nearby door will open, allowing access. Head inside to find another long corridor. When you reach the gap, wallrun across to the square block jutting out of the wall on the left side of the room and from here wallrun again to the far side. Continue into the next room and interact with the lever here. It’s a lift! When the lift stops moving, climb up the nearby hand holds. Drop down to the ledge above. Around the corner, use the parallel walls to wall run and jump continuously until you reach the top. As before, wall run over to the square block hanging off the wall to the left and then again to the wall vine a little further on. Climb this, jump to the block and then wall run up to the next wall vine. Stay to the left until the path is clear and then continue along to the right. Wallrun to the pillar you can see here. Climb the three pillars and then wall run across to the ledge on the right. Kill the three enemies here and then use the wall vine to climb out and then down and back to a set of handholds underneath your current position. Make your way across to the right and drop down to the platform below. Follow the path here until you reach a series of wooden beams. Jump across these to the vine beyond, then shimmy to the right and wall run to the pole here. Climb up. Jump up to the next pole then across to the next one, climb around the back of this and jump across to the next pole. Jump from here onto a beam. Jump across the gap to the other beam nearby. Wallrun up to the block here and repeat the process to reach a ledge above. Enter the large room at the end of the short hallway for a story sequence… And a boss fight. ============================ Boss: Shadow War ============================ Moves: ---------------- > Spin Slash ----------–> a quick spinning attack that can be linked into a short combo. > Overhead Smash ------–> War will slam the ground in front of him, sending out a shockwave in the direction he is facing. > Jumping overhead Slam–> Similar to the above attack but with a significantly larger range of effect and damage output. > Blade Geyser --------–> War will punch the ground, causing magical blades to emerge from the ground around him. Stay clear! ---------------- Strategy: ---------------- > As with the previous boss, lure War into attacks that render him temporarily > immobile – the overhead smashes are good for these. Dodge away from the > attacks and then dart in and give him a few hits and then back off again. If > he blocks, that is a good indication that he will follow up with a smash so > when you see it happen dodge away and then in for the kill. After you have > dealt enough damage to him a button prompt will display. Mash the indicated > button to deal some heavy damage. Continue to fight him until a scene plays > to end the fight. =============================================================================== =============================================================================== =============================================================================== Act 1 - The Forge Lands =============================================================================== =============================================================================== Act 1, Part 1 - Fire of the Mountain [ACT1A] =============================================================================== After regaining control of Death, you will be attacked by some new bad guys named constructs. They are slow moving and simple to take down, just avoid their attacks and smash them when they aren’t attacking – easy! After a short battle and an additional scene you will be tasked with finding an artefact called “The Fire of the Mountain”. Here you will also be granted your first skill point. So follow the on-screen prompts to access the menu and choose an ability from either the Harbinger or Necromancer tree. When ready, exit the menu. Before going too far, look to the right of where you are and behind a giant statue you will find a chest containing some loot and gold. Continue into the tunnel to the East and follow it to the end to enter Tri-Stone. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tri-Stone <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After the cut-scene you will find yourself next to an ancient weapon master named Thane. Talk to him to train some new combat skills (for a fee of course) and you can also challenge him to a duel (side-quest the Old Warrior). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: if you win, he will give you some good experience >> and four side-quests to hunt down and kill powerful boss monsters – >> 'Find and Kill Bheithir', 'Find and Kill Gorewood', 'Find and Kill >> Achidna', 'Find and Kill the Deposed King'. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you are done with him, head over towards the giant stone face and up the ramp to the left. Here you will find a Tome statue. Use this if you wish. Continue to the left and talk to Alya here who will give you your next objectives. In a similar circular structure on the opposite side of the stone face you will find a shaman who you can talk to. Talk with her to receive a side-quest – 'Shaman’s Craft' which has you gather ingredients for a charm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: If you have finished the original Darksiders and there is a save on >> your hard drive, once all conversation has been exhausted the shaman >> will give you a scythe – Chaos Fang and shoulder armour - Pauldron of >> the Horseman. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you are done, return to Thane who has now moved up to the gate to exit the area. After a short chat, he will open the doorway for you. Exit into the hallway beyond. Around the first corner, you will find a set of stars leading down to a hole full of water. On the right is a wall we can climb up with a wall run. But first, let’s jump down into the water. Dive down to find a Boatman’s Coin which is similar to the artefacts war could find in the original game (we can exchange these with Vulgrim). You can use the blocks jutting out of the left hand wall to return to the stairs. Now climb up to the right and follow the passage until you find yourself outside. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stonefather’s Vale <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As we enter the area we will get a look at hulking, one-eyed octopus-like crystal monstrosity that we can’t do much with for the moment. Mount up and ride to the right of the monster until you reach a dead end to find a Book of the Dead Page (collecting 10 of these will create a tome which, as with the Boatman’s coins, can be sold to Vulgim). Picking this page up will trigger three prowlers to attack. Once you have defeated them, return to the main area and exit through the large circular gate to the East. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Weeping Crag <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Continue through the passage until you reach the ruins. You can do a little exploring here if you like, and there is a side-quest here involving a boss monster who may be a little tough for us at the moment. If you want to check it out, the quest is called ‘Find and Kill Gorewood’[SDQ1c]. Once you are done (or if you heeded my warning), return to where you entered the area and continue South. Take the first available left after the ruins to find Vulgrim. Speak to him to use a shop where you can ditch all of the junk that you have looted that you don’t need. He will also ask you to find Pages of the Book of the Dead. When you are done, exit the menu and continue along the path until you reach Baneswood. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Baneswood <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you enter the area turn to the left and look for a structure. Kill the two constructs here, head inside and find the climbable wall. At the top you will find a chest to loot. Return outside. Just to the right of the entrance, after an outcropping and in a side area you can climb a ramp here to find another Boatman’s coin. In the centre of Baneswood you will find a set of ruins with an easy to spot treasure chest. If you look at your map, look at the Eastern side; see the square-shaped area? Cruise in here. Behind the big statue you will find a Book of the Dead Page. Although there is a treasure chest on the map, we can’t quite reach it yet, so head South and into the large circular gate. Soon after you head through, look to the right to see a Boatman’s Coin, continue on the road and take a right at the fork. Check out the ruins here for a chest, and then go grab that coin! Head back down to the fork and continue to the left and through the circular gate into the Charred Pass. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Charred Pass <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you enter, turn immediately to the left to see a tower. Cruise inside and wall jump up to the handhold just inside the door. Wall run to the next ledge. Climb the pole here and Jump across the gap nearby for a chest. Jump back on your steed and ride South along the road until you see a giant log semi-blocking the path. It is hollow, so look inside to find a Boatman’s Coin. Continue South, as you do look to your right for a broken golden archway, behind this up a shallow hill you will find a chest. Grab that and then head over to the broken arch. At its base you will find a pool of water. Dive down here and nearby you will find a Boatman’s Coin. Locate the underwater tunnel here and swim to the end to find a hidden underground room. You will find a chest. Return back outside to the main area and continue onwards towards your objective marker. As you leave this area, but before you turn the corner to the right, check out the ruins to the left. Work your way up the handholds here and across the beams to find another chest to loot. Huzzah! Return to your horse and continue into the narrow passageway and follow it along until you reach a circular platform. As you arrive, you will see one of the ancients taking on a bunch of golems,so you know what to do – hop off your horse and go help him. Afterwards you will have a chat and he will lower a drawbridge for you. If you picked up the Shaman’s Craft side-quest in Tri-Stone you need to talk to Karn here about the Shaman to find out that you should be able to find Stalker Bones nearby. Head across the bridge and instead of going in the door, follow the ledge around to the right for a chest. Return to the door and head inside to enter the Cauldron. =============================================================================== =============================================================================== Act 1, Part 2 - The Cauldron [ACT1B] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Cauldron <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you enter, use the lever in front and to the right to unlock the door at the end of the room. Cruise on through. Head to the back of the room and dispatch the golems. Open the chest here and note the spiky yellow growth opposite. Return to the entrance and look to the right to find a glowing yellow, spiky ball – these are your bombs. Grab one of these and toss it at the yellow crystal growth at the back of the room for the second chest. Opening the second chest will consequently cause a couple of extra golems to spawn, so take them down. Return to the bomb plant and throw a bomb at the lever across the gap in front of you. This will open the door to your right. Inside you will find a locked door to your left – we’ll need to find a skeleton key for this bad boy. Kill the golems at ground level and continue through the unlocked door to the North. As you enter, you will be standing in front of a lava pit, move to the edge and look down to see a Boatman’s coin and platform you can walk down to grab it. Once you have it, look on the left side of the room and use the handholds to traverse the gap. Drop down here and jump across the pit, continue round the other side. On the opposite side of the room you will see another bomb plant and a wall vine. To the right of those is an opening in the wall and further to the right a locked door. Look at the bomb plant and turn to the left, on the wall directly opposite you should see a handhold. Climb up here and use the pole and the beams to reach a set of handholds higher up that will allow you to cross the gap and grab the vine wall. Drop down onto the bomb platform. Grab the bomb and throw it at the lever in the opposite right-hand corner. This will unlock the door. Once the lever has been activated, drop off the bomb ledge to the left for a shortcut back to the door. Enter. Upon entering the room, the doors will lock and players will be introduced to a new type of construct. These guys are green, have a little additional armour and can throw rocks in conjunction with hard hitting melee attacks. He will not be alone however, as you will need to take down the green guy as well as 6-7 regular constructs. Once they are all dead, the doors will open again. Exit through the other door from whence we entered and continue along to the end of the hallway to find a treasure chest containing the dungeon map. Continue along the corridor into a large open room in which we can see some kind of fighting action taking place. Here you will find a stalker being attacked by a group of golems. To proceed you will need to kill everything. If you picked up the side-quest from the shaman back in Tri-Stone, you will have gotten your first ingredient from this fight – Stalker Bones. Head up the stairs at the back of the room and open the chest to find a skeleton key. Destroy the destructibles in this room for a Boatman’s Coin. Backtrack to the locked skull door, use the key and head on through. Grab the ball on the right side of the room and push it into the socket on the floor, this will flip a section of wall on the left side of the room.Climb up to the handhold here and shimmy all the way to the right. Lean back and jump into the room to grab another Boatman’s Coin. Climb back up to these same handholds and this time, wall run to the right. Drop down behind the statue for a chest. Head back to those handholds yet again (last time I promise), and this time continue to the left and up into an opening. Continue around to the left and pick up the chest on the right. Continue into the dead end and wall run up the block to access the handholds above. Jump backwards from the top and you will find another chest. Return to the previous handholds and use them to make your way around the corner and onto a wall vine. Climb down to the floor below. Behind you, you will see a hole in the wall here. Head through the gap and hit the lever to unlock the nearby door, revealing another skeleton key door within. Cruise down the hall, dealing with the golems if you wish and head in the right hand door. Inside, kill the golems that attack you. You will find locked gates to your left and in front, and yellow growth to the right, look in the alcove to the right of the doorway for a bomb plant. Pitch one of these at the yellow growth. This will free a glowing ball. Ignore the glowing slot on the ground for now and push it across to the other side of the room and place it into socket on the floor in front of the gate to the right of the entrance. Head into the gate and ignore the ball for a second, look to the right to find a Book of the Dead page. Pull the ball out of the gate and place it on one of the sockets on the opposite side of the room. Return to the bomb plant and toss a bomb at the first ball to dislodge it. Push this ball into the other socket opposite the entrance to make the treasure chest accessible. Open the chest for a skeleton key. Return back to the previous room and open the skeleton key door. Once inside, note that you can destroy the destructibles in this room to the left for a Boatman’s Coin. When you are ready, hit the lever ahead and to the right to raise a circular platform with conveniently placed handholds. This is only here temporarily though, so quickly climb the wall to the right and continue over the gap. Drop to the platform and shimmy around the handholds before the cauldron sinks back into the lava again. Enter the doorway at the end of the room. Here look on the right hand wall for blocks we can use to climb. Use these and the handholds to make your way to the top. Here grab the bomb plant and look down to the left to see some yellow crystal growth on the ledge here. Destroy that, jump down and grab the chest here. Repeat the process to get back up to the top of the room again. Grab the bomb again, but this time you will need to toss it all the way across the room to hit the lever. This will raise the molten bucket again creating a bridge that allows Death to cross the room. Climb the stairs on the opposite side and into the large room here for a boss fight. ============================ Boss: Gharn ============================ Moves: ---------------- > Slam and charge –> Gharn punches the ground and then charges at high speed directly at you. > Spinning Fist --–> Will shoot out his fist in front, with spinning blades on it. > Explosion ------–> After taking enough damage, he will sink to his knees, after a short while he will explode and re-form afterwards. > Ground Slam –----> He will punch the ground in front of him. ---------------- Strategy: ---------------- > After each of his attacks, Gharn will pause for a second, allowing you the > opportunity to get in a few shots. Afterwards dodge away and repeat. After > taking enough damage, he will slump to his knees giving you a free shot at > him for around 10 seconds before exploding and re-forming – stay clear when > he does this. Continue to attack him and dodging his attacks, once he has > taken enough damage, a scene will play. For victory, players will be awarded a weapon – Dark Avenger. The door will now be unlocked, so head on through. Open the chest in the hallway here for some loot/gold and continue through the doorway at the far end. Here you will see what looks like a giant hammer to your right. Opposite this is an open entryway, so head through here and find the chest tucked away in the corner. Return to the hammer – it turns out its really a lever! Push it around in circles until a scene plays. Huzzah! You’ve completed the Cauldron. Before leaving, destroy all the crates and other destructible to the right of the lever to find another Book of the Dead page. Exit through the door opposite the one you came in from. Look over the railing to see a Boatman’s coin. Jump over and grab it on the way down. At the ground level, look to the right of the stairs to find a chest. Exit the door here and head out the left hand door to exit the dungeon. Talk to Karn and if you picked up the Shaman’s Craft side-quest, ask about Mordant Dew. Fast travel back to Tri-Stone and talk to Alya. She will give you your next objective and Redemption, a sexy, powerful pistol. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: at this point you will earn the "Fire of the Mountain" and >> "Looks Familiar" achievements/trophies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== Act 1, Part 3 - Tears of the Mountain [ACT1C] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stonefather’s Vale <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Head out the gate and back to Stonefather’s Vale. This time around, if you look at the crystal monstrosity it is time to head on over to the left. At the gate, have a quick chat with Karn. Afterwards, look to the left of the gate to find a Boatman’s Coin. Now look up at the gate and use your pistol to shoot the bombs up top – note it doesn’t always seem to work the first time so try a couple of different bombs until you get one that will go off. Once the gate is open head through into Shadow Gorge. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Shadow Gorge <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Continue along the set path until you reach the giant stone gates. Inside you will be attacked by a pair of prowlers and a swarm of stingers. See the large, glowing thing on the left? That’s a stinger nest; you will want to make destroying that a priority or the stingers will continue to spawn indefinitely. After clearing the area, you should have picked up some mordant dew for the quest Shaman’s Craft. If you look ahead, you will see the gates in front are blocked. Look to the left to see some yellow crystal, use your pistol to shoot the bomb growth here to take it out and then climb the wall. Drop over the ledge to the left to find another Boatman’s Coin before entering the building through the open door nearby. As you enter both gates will slam closed leaving you to defend yourself against a group of stingers and prowlers. Once enough have been slain, the gates will open once more. Go through the gate opposite the entrance and turn immediately to the right for another Boatman’s Coin. Drop down to ground level and turn to the right, pull the lever in front of the gate – it will now stay open for good. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Fjord <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Now that you have the mordant dew, fast travel back to Stonefasther’s Vale and talk to Karn about Carven Stone to continue the side-quest Shaman’s Craft. Fast travel or make your way back to The Fjord. As you enter, look ahead and to the right to see another Boatman’s Coin. Ignore it for now (we'll need some extra equipment before we grab that) and head up the ramp behind it to find an NPC named Blackroot who will give you a Lure Stone and side-quest – Sticks and Stones. Now we can deal with those pesky blue out of reach stones you may have been seeing all over the place! Simply shoot them with your pistol. There is one sitting on the wall just nearby so shoot it for your first Stone of Mystics. Check out the guide below [SDQ1I] for all the locations. Continue through the Fjord until you reach the ruins on the lake. It’s time to go for a swim. Swim out to the right and under the broken, submerged bridge and here you will find a Boatman’s Coin. Over the far side of the lake, you will find a disabled Gatekeeper, examine it to get a new side-quest “Silent Stone” [SDQ1H]. To the left of this location you will find another structure. Inside you will find Vulgrim, trade with him if you feel like doing so. Afterwards enter the room behind him, ignore the yellow crystals in the back and use the block and handholds on the left hand wall to access the floor above. Here we will find a chest and some yellow crystals in a corner. Grab the chest and exit, there is more in here but we are unable to grab it all at the moment with the limited abilities at our disposal, so make sure to come back later! Return to the broken bridge and get up on top. Look over to the raised ruin to the north. Behind the chest you can see there is a bomb plant. Use your pistol to shoot it to create a hole in the platform. Jump into the water and swim north, under the ruin here to find a hand hold at the back we can use to climb up through the new hole and wall jump back to the platform for the chest. Jump back down and head on past the main structure (again there is stuff here but we can’t get it just yet!). Look at your map and observe the northeastern part of The Fjord. Ride up here to find a doorway. Inside we will find two chests and if you look in the hole in the wall to the right as you enter, you will find a Boatman’s Coin. We can’t do anything else here for the moment, but we can come back later for some additional goodies. Follow the objective marker around to the right and through the narrow ravine keep your eye out on the left for a crystal we can shoot for a Stone of Mystics and keep riding until you reach The Drenchfort. =============================================================================== =============================================================================== Act 1, Part 4 - The Drenchfort [ACT1D] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Drenchfort <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Head across the bridge and through the hallways here, fighting off the stingers until you reach a room with a locked door. Here you will be attacked by a pair of prowlers. Kill them. In this room you will notice the socket on the floor. We need a ball for that! Head into the right hand room and use the blocks here to climb to the platform above. Grab the bomb here and hurl it across at the ball suspended on the other side of the room. Once it has been stuck, use your pistol to blow it down to ground level. Move the ball into the socket to open the door. After entering and watching the short scene, turn right and look for a gap in the railing. Drop down to the handhold here and then again to the one below. Wall run all the way to the right and drop down to the platform here for a Book of the Dead page. Turn around and jump to the platform with the giant statue. Below the giant statue here you will find a chest. Directly opposite the statue you will see a crystal we can shoot for a Stone of Mystics. Drop down to the ground floor and head over to the East side of the room. Use the blocks and handholds here to climb up and kill the prowlers nearby. Next to the destroyed staircase here, you will find some more blocks and handholds allowing you to climb up and around the corner. Drop off here to grab the chest, and then climb up again and wall run over to the door shown during the intro to the room. ----------------------- Drenchfort Eastern Wing ----------------------- The next room consists of a waterway on the left hand side and a stairway on the right. Head up the stairs and into the first side area on the right for a chest. When you reach the door at the top of the stairs, turn left and jump across the canal for another treasure chest.Jump back. Let’s check out the room around to the right first. Head in here and you will have to fight off a group of stingers and prowlers. Once they are all dead an earth crag will appear. These things kind of remind me of the crystal spiders from the Iron Canopy in the original Darksiders. They have a fair bit of armour and do a charge attack which you can easily side step and will also jump into the air to try and squish you, also easily avoided. Once it is dead, the gate at the back of the room will open allowing you to loot the chest there. Return to the door at the top of the stairs in the previous room and head on through. Make your way along the long hallway killing the prowlers as you go. You will exit into a large room with a statue in the centre, some stairs behind it, a blue ball sitting up on a ledge on the South side of the room to the right of a pool of water and a large portcullis to the North. First let’s head over to the South and go for a swim, dive under and follow the tunnel to find a treasure chest with some decent loot and gold in it. Exit the pool via the blocks and wall run your way around three walls to reach the platform with the blue ball. Push it down into the room below. Return to the main room and this time mosey on over to the North side and climb the handholds here for a Boatman’s Coin. From here we can see the next room has another blue ball in the corner surrounded by yellow crystals. Ignore those for now and continue along the top of the portcullis and along the ledge here in the first room to grab the chest containing the Dungeon Map. Return to the portcullis and drop down into the northern room. Check the South Eastern corner of this room to find an alcove containing a bomb plant. This bad boy is inert, so grab one and toss it down to the yellow crystals blocking the blue ball in the corner and shoot it with your pistol to detonate it. Grab another bomb plant and drop down into the room, head to where the ball is and turn around – you should see another yellow crystal at the Eastern end of the room on a raised platform. Destroy this with the bomb plant/pistol combo. Check out the area beneath the stone arches just to the East of the ball for a chest. Return to the ball and roll it over to the portcullis. Go and grab another bomb and stick it on the ball. Climb up to the raised platform in the centre of this room. Here you will find a pressure plate that will lower the gate. Stand on the pressure plate and when the gate is down shoot the bomb to send the ball flying through to the Southern room. Climb over the wall after it and then roll it on into the empty socket here to gain access to the door at the top of the stairs. Continue through the hallway here and destroy the stingers nest at the end. Keep going through the door, kill the two prowlers here and then throw the switch (you should have destroyed the crystal using the bomb in the previous room – if not there is another bomb plant hidden in the corner). This will release water down that canal we passed not too long ago. Jump down into the swift moving water and keep an eye on your map; you should see a treasure chest on the left after not too long. At this point jump to the left, Death should wall run up to a small ledge with the chest. Continue downstream until you can go no further and use the handholds to get out. Exit through the door here to see that the main room has now been flooded. However, only one side has been activated – looks like we have to head into the Western side of the dungeon to get some water flowing from there too. From the balcony, drop down into the water. Find the tunnel down here and swim to the end to find another Boatman’s Coin. Surface here and climb the walls. When you reach the highest handhold, wall run around to the left to find a small room with a chest, return back to the handhold and then cruise back to the right to climb the wall vine here and exit into the Western wing of the dungeon. ----------------------- Drenchfort Western Wing ----------------------- Move forward until a scene plays. You will now need to fend off a group of prowlers. Yay! Once you have killed a few of those, a stalker will show up. Once you have offed it, you will be able to access the door. Check out the debris in the corner to the left of the entrance to find a Boatman's Coin. Continue into the hallway here. You will come to a locked door on the left. We will need to find a skeleton key to get in here. In front of this door is another lengthy hallway that runs alongside another canal system. Go down the first set of stairs and hop down into the empty canal, hop over the two drains here and into the room beyond. You will find a hole in the wall, cruise on through and kill the group of prowlers here. Open the chest for the skeleton key. Backtrack to where you dropped down from the canal and climb the wall using the handholds here. Head back to the locked door and use the skeleton key. Continue through the hallway here fighting off the stingers and prowlers as you go. Enter the large room at the end. After a short scene, face the entrance and look to the right of the doorway. Remember those handholds as we’ll be using them to solve this room in a bit. In the meantime, let’s do a bit of looting first. Head to the North side of the room and enter the hole in the wall in the most North Western corner for a chest. Exit and look to the left. Using a combination of the handholds and blocks that are conveniently placed here and a good bit of old fashioned wallrunning, we should be able to make our way around the room to the right and onto the balcony above the entrance. Here we will find a chest. Drop back down to the entrance to the room. From the entrance, climb up the handholds to the right, cruise around the balcony and grab the bomb plant here. Use this on the yellow crystal below and shoot it to destroy the obstruction. Drop down and on the way down the ramp to the ball, check out the room on the left for a chest. At the bottom grab the ball and hit the trigger button to give it a good shove up the ramp and into the room. Put the ball into the socket and the wall in front will lower down. Climb back up and grab another bomb, return to stand on the lowered section of wall and throw the bomb at the blue ball. Shoot it to knock the ball out of the socket and ride the platform up to the doorway. Enter the door way and traverse the hallway here destroying the stinger nest and pair of prowlers at the far end. When the coast is clear, feel free to head on through the door. Climb the stairs on the left and shoot the bomb with the crystals to destroy them. Pull the lever nearby to activate the waterworks. Jump into the canal and follow it down until the water stops. Rather than going through to the main room, it’s going sideways into the room we picked up the skeleton key in. Follow the water to the left and rather than diving straight away, look behind the block on the platform straight ahead for a Book of the Dead Page. Jump into the main pool, dive down and return to the skeleton key room. Thanks to the water level, we should now be able to reach the handholds to the right of the chest. Follow the handholds to the top and pull the lever here to put the stream on the right course and unlock the door to the main room. Before doing anything else, do a quick 180 degree turn and look behind you to see a Boatman's Coin floating above the room that held the skeleton key. Jump and grab that and then make your way back to the newly opened door for another scene. Upon exiting the door, turn left and walk towards the back of the statue until you see the handhold below you. Drop down to the platform below this to find a Boatman’s Coin. Climb back up to the main floor and head through the door opposite the statue. Jump into the water here, paddle across and climb up. See the big circular room beyond? That can mean only one thing… Its boss time! Upon entering the boss chamber, grab the ball here and use the trigger to send it hurtling into the green lump in the middle of the room, which just so happens to be the big baddie! ============================ Boss: Karkinos ============================ Moves: ---------------- > Dash -------–> This boss loves to dash, in fact he will do it constantly. > Body Drop ---> After taking a bit of damage or you get too close to him he will jump and land causing a big shockwave. > Summon –-----> After damaging him, smaller spider like creatures appear to defend him when he falls. > Homing Roots–> The boss will submerge and send a wave of roots after you, they will follow you everywhere so dodge, dodge, dodge! ---------------- Strategy: ---------------- > This boss is fairly easy once you get the hang of it. Keep your distance from > it until it charges. Dodge out of the way and it will hit a wall, stunned.The > impact on the wall will cause an egg to fall down from the roof, get Death to > grab it and launch it into the boss. This will knock him over, exposing his > weak spot – the stomach. Kill the enemy that emerges from the egg before > focusing your efforts on the stomach. Once he has taken enough damage, he > will dig into the centre of the arena and fire off waves of homing roots at > you, continue to dodge these until he has had enough of that and returns to > the surface. When that happens, just continue the above steps until a scene > plays to signify the end of the fight. As a reward you will be granted a new weapon – Masher of Karkinos. After killing him, the gate behind will open, so cruise on through and pull the lever here. Congratulations, you have completed the Drenchfort! Fast travel back to Tri-Stone and tell Alya the good news. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will unlock the “Tears of the Mountain” Achievement/trophy at >> this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will also recieve a new item – the Maker’s key and a new objective. Whilst you are here, talk to Alya for a new side-quest - The Hammer’s Forge and ask about activating the construct and the side-quest Silent Stone will be updated. =============================================================================== =============================================================================== Act 1, Part 5 - To Move a Mountain [ACT1E] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tri-Stone <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Exit Tri-Stone and fast travel to the Weeping Crag. Head North from here, through Baneswood and enter the door here to The Nook. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Nook <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< At the top of the stairs, look to the left for a chest, then cruise down the passage next to the stairs into the corner, destroy all the objects here for a Boatman’s Coin. You can also use the Maker’s key on the golem here to activate it and use it as a vehicle of sorts. Fun! Ride the golem over and have him park in the socket on the floor. From here use the pistol controls to have the golem shoot the switch in the pit in front to extend a chain we can use to tightrope across. Mount the chain and climb up to the platform above. Open the door. You will be attacked by tainted constructs, which are essentially regular constructs with yellow crystals! After killing around 7-8 of them, the gate across the way will open, revealing a bomb plant. Use this to destroy the two sets of yellow crystals in the room. Grab the chest to the left of the bomb plant then head up the wall that was hidden by the crystal across from it. Use the beams, poles and handholds here to make your way across to the platform on the right. Drop down to the hallway and continue down the stairs until you exit into an open area. As you enter, turn left and quickly head over to dispatch the stinger nest in the corner. Afterwards, look in the North East corner for a Boatman’s Coin in destructible stuff next to a stone arch. You will see a chest behind a gate on the Eastern side of the area we cannot access yet (be patient, its coming up!). Go to the South of the area and pull the lever here. This will open the two doors that flank it. The passage to the right leads back to the previous area and the passage to the left leads down into a massive underground lava area. Let’s go down (although this is optional). At the bottom of the stairs, head across the platform to the left and enter the door here. At the back of the room you will see a ball on a ramp trapped by some spikes and some wooden beams just asking to be jumped on. From the second beam, wall run up to a second series of beams above and the last one in the series is golden and when jumped on will act as a lever. Hanging off this will remove the first set of spikes, allowing the ball to drop a little. After that, work your way down to the beams below and the last one in this series is also a lever, jumping on this will open the second set of spikes and the ball will roll down onto the room. Hit the switch on the right side of the room to bring down the platform. Grab the ball and move it across and onto this platform whilst it is at ground level. Then hit the switch again and jump on to the platform to ride it up. Shoot the crystal in the corner here (Sticks and Stones side-quest). Grab the ball and punch it across the room to the elevator on the other side. Drop down and look just beside the entrance and you will see some blocks you can use to climb the wall here. Climb up and hit the switch at the top to bring the lift with the ball up. Grab it and cruise around the balcony to the right to place it in a socket and open the nearby chest. Exit through the now open door, grab the chest here, throw the lever and exit back out into the courtyard. Watch out though as chances are that stinger nest has gone and respawned – dispatch it again if this is the case. Whilst you are here, you may also climb up the wall to the left of the stinger nest and collect one of the chests up here. We’ll be coming back for the one surrounded by spikes later. Drop down to the courtyard and through the Northern door. Inside fend off the tainted constructs then jump into the water, swim downwards following the staircase down and into a opening in the sunken building here. Inside you will find a Boatman’s Coin. Return to the surface and climb the stairs to the top. Wallrun up the handholds here to get on top of the central structure and then drop down to the stairs on the opposite side of the room. Follow the passageway up to an unlocked door. Cruise on through to exit back to outside. Continue northwards, past the multi coloured door (this is the Forge Lands Death Tomb door and after giving Vulgrim 10 Book of the Dead pages he will give you the key for it). until you find the Lost Temple. =============================================================================== =============================================================================== Act 1, Part 6 - The Lost Temple [ACT1F] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Lost Temple <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Karn is standing out in front again, so have a chat with him for a few insights about the temple. Look in the alcove to the left of the door for a chest before heading inside. As you enter the circular room, a pack of prowlers will descend the stairs on either side of the room and attack. Kill them all. Head up the left hand stairs and hop the railing to find a chest. Return to the stairs and climb to the top. Enter the door here. Activate the golem on the left of the hallway, use its punchiness to destroy the yellow crystals, and then sit it on the socket to open the door. Upon entering the large room, you will be attacked by a new enemy – a construct sentinel – these things fly around and shoot lasers at you and heal/respawn tainted constructs as well. To kill them, you will need to damage some of the other enemies in the room and then shoot them when the sentinel’s shields go down when repairing the baddies. After killing it, if you have picked up the Shaman’s Craft side-quest you will have picked up the final item – Carven Stone. After the coast is clear, a wall section will flip around giving you access to another area. Before heading on though, check out the room and you will see a skeleton key door ahead and to the left. Also if you face the entrance door, you can destroy the destructibles to the right for a Boatman’s Coin. Go to the North side of the room and use the newly revealed block and handhold to climb up and over the yellow crystals here. Drop down the other side and follow the hallway until you reach the room at the end. This is a large room with a water hazard in the middle and an inactive construct on the far side that we need to activate. Drop down in the water here and swim to the far left hand corner to find a Boatman’s Coin, there is also an underwater tunnel in the South West corner leading to a chest. Return to the main room, climb back out and use the right hand wall to wall run over to the far side. Kill the tainted constructs here and activate the golem. Use its extendy arms to destroy the yellow crystals on the opposite side of the water to reveal a switch. Use the wall vine to the left here to go back across to the original side and hit the switch to raise a bridge. As you make your way back across, a bunch of constructs will spawn behind you. Rather than fight them, run over and mount the golem and use its attacks to turn them into scrap metal. Once they are dead, using the golem backtrack through the hallway destroying all the crystals and constructs in your path. Between the first and second corner, destroy the yellow crystals and enter the side room on the left for a treasure chest. Once you are back in the main room, head straight across to the other side, destroy the yellow crystals to reveal a socket and get your golem to rest there. Look across the gap here and shoot the target to secure a rope bridge. Before crossing, drop down the pit. From the bottom, look up and shoot the blue crystal (Sticks and Stones side-quest), check out the side alcove down here for a chest. Climb back up and cross the gap via the rope. On the other side, look to the left and shoot the bomb plant behind the blue ball. Grab the ball and place it in the socket on the floor to open the gate. Destroy the constructs that appear, grab a bomb from the newly accessible bomb plant and toss it at the blue ball. Stand behind the lowered gate and shoot the bomb on the ball to de-socket it. The first gate will go up again and the one behind you will go down. Go grab that treasure chest for the skeleton key. Return to the main area and open the locked door. Inside use the wall vine to climb across to the other side, kill the tainted constructs that spawn and then throw the switch to open the gate. Return to your golem and detach the chain, ride it over and through the newly opened gate. Destroy all the yellow crystals in the first room and examine the room on the left for a chest containing the dungeon map. Head around to the opposite side of the room to find a socket. Sit the golem in here and fire the rope across the gap, cross here and look behind the target for a chest. Return to the golem and continue to the East. As you do, pop it into the socket here to lower the gate and continue out into the next large area on foot. As you enter a scene will play, and you will be attacked by a group of six construct sentinels. Fortunately they do not all attack at once, although the enemies they summon do get increasingly difficult and at the end you will be facing two construct champions, not a fun prospect. They act essentially as any other heavily armoured boss/enemy you have encountered to date, just dodge and punish! Don’t forget to take down those sentinels as soon as possible, no one wants to kill a champion twice! Once the room is clear, enter the unlocked door at the back of the room. The door at the far end of the room is locked, so cruise into the door on the left. Wallrun from wall to wall to reach the far end safely. As soon as you land, look behind and to the right to find a Boatman’s Coin. Once you reach the dead end, look to the left to find a waterfall. In the space here you can wall jump back and forward all the way up to the top. You can wall run around the corner here to get the chest you can see on the map. Continue into the main area and look to the left for a chest and from here look towards the next door to see another. Look behind the tree at the Eastern side of the area for a Boatman’s Coin. Enter the unlocked door. Look to the right to find a deactivated golem. Activate it and take it round the corner and onto the lift. Return to the entrance and look to the raised platform on the left. Climb up here and make your way to the top of the room. Here, climb the stairs, and in the large room drop down the cliff to the right for a chest and then climb back up. Activate the second golem in the room here, bring it back down the stairs to the previous room and stick it in the socket to the right. This will bring the lift up. Dismount this golem, and go jump on the other one on the lift. Move this into the next room and place it in the socket next to where you found the second golem. Go retrieve the golem in the previous room and drive it through the now open gate, follow the pathway to the end noting the raised gate along the way (we'll come back soon!) and park the golem in the socket here. Shoot the yellow crystal with the golems attack across the way to destroy it and then shoot the target opposite to extend the rope. Grab the first golem and bring it over to the cliff to the right, park it in the socket here to unlock the door on the other side. Jump over to the wooden beam and then to the chain, run back across to the golem in the side passageway and down the hallway behind it to see the gate halfway along is now open. Pick up the Book of the Dead page here. Return across the chain, over to the next beam and through the open door on the other side of the gap. After the short scene, kill the two constructs here and use handholds, beams and wall runs to make your way across to the next door. As you approach it, you will be attacked by 5-6 prowlers. Kill a few of them and a pair of stalkers will appear. Once they have been subdued, continue through the door. Kill all the golems and stingers at ground level and head up the wall on the left. At the top, shoot the bomb plant above the ball to send it down to the room below. Next look up and to the left to see a crystal we can shoot for a Stone of Power. Use the beams here to get into the small room opposite the ball statue to find another page of the Book of the Dead. Drop down into the room below and roll the ball into the socket on the floor to unlock the door. Cruise on through and you will have to fight a pair of construct champions and an assortment of tainted constructs too. If you have your reaper form ready, this might be a good time to use it! Once all the bad guys are dead the door will open. Check out the boxes on the left side of the room, one set contains a Boatman’s Coin when destroyed. Be sure to check all the destructible stuff in here if you are in need of some health potions and then head through the door. Cruise up the stairs here and get your game face on. Its boss time! ============================ Boss: Construct Hulk ============================ Moves: ---------------- > Ground Slam –> He will frequently punch the ground. Who knows why… > Psycho Smash –> After taking damage he will lay into the ground directly in front of him with a series of punches. > Summon ------–> When this guy goes down, three golems will be summoned to defend him. ---------------- Strategy: ---------------- > When the boss slams the ground, bomb plants will drop fruit around the > outside of the arena. You will need to quickly grab one of these and toss it > at the construct. When it explodes, the hulk will fall, revealing its weak > spot – a floaty octopus thing that is chilling out inside. Unfortunately, > when he goes down, he also summons a group of three constructs to defend > himself so you will need to keep an eye out for them. After he gets back up > again he will do his psycho slam move, smashing the ground in front of him > as he chases you around for a few seconds – stay well clear! Make sure you > keep an eye on the boss as when he smashes the ground with a ground pound or > with the psycho slam; he can prematurely explode bombs in the area. So time > your grabs and throws accordingly! After he has taken enough damage a scene will play to inform you of your success. Head up the stairs that are now accessible for 4 treasure chests. When you are done looting, use the masters key on the gatekeeper here to complete The Lost Temple. >>Stonefather's Vale<< After a scene you will find yourself in the Stonefather’s Vale. Head on into Tri-Stone. Hand in the Side-Quest Shaman’s Craft and you will receive the item – grim talisman. Head downstairs and talk to the Elder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: At this point you will earn the “To Move a Mountain” achievement/ >> trophy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== Act 1, Part 7 - The Foundry [ACT1G] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tri-Stone <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Follow your objective marker, through the forge and before exiting out the other side turn around and look on the back of the forge for a crystal to shoot for a Stone of Mystics. Head through the door and once outside speak to the gatekeeper. After a short chat, he will re-create the destroyed bridge, giving you access to the Foundry. Karn will also make himself useful by joining you on this dungeon crawl. Cross the bridge and look to the left of the door for a chest. Look behind the statue on the opposite side of the area for a Boatman's Coin. Return to the entrance and go on inside. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Foundry <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------- Obtaining Deathgrip ------------------- Head through the first hallway and through the door at the end. In this room you will see you will see hanging cauldrons moving from left to right. Before doing anything else, hang out here for a second. On the fourth cauldron to pass by you will see a stone attached – shoot it for a Stone of Resistance. Drop down into the water on the left for a chest. Climb back up and through the next door. You will end up on a large circular platform (does this place look like Blackrock Depths to you too?). Continue to the far end of the platform and interact with Karn to have him toss you across the gap here. Climb the wall here using the blocks and the handholds, go round the corner and drop onto the beam. From here wait for the hanging pots to come past and them jump across to them. Shimmy across to the right and then jump across to the far platform when it is safe to do so. Wall run across the gap here to the safety of the platform. Follow the passage around the corner and deal with the tainted constructs here. Continue on until you reach a lever. To the left of this you can wallrun across to a nearby platform for a chest. Return and pull the lever to unlock the door. Mosey on through. As you enter this room, the door will lock behind you and a portcullis will open to the left of a locked skull door in front of you. On the wall in front and just to the right of the skull door is a golden hanging lever. Wall run up and hang onto this in order to open the door for Karn to join you. He will keep going through the room and hold the next door open for you, so run over to him and under it into the next area. Climb the stairs here to get your first look at the Guardian. We also get the welcoming news that we will need to find 3 heart stones to activate it. Look back at the door that we came in from. We are going to go into that entrance just to the right of it. Kill the tainted golems in here and when you reach the intersection, continue on to the right until you enter the next large room. Cruise over to the far Eastern side and Karn will happily toss you up on top of the gate here. Continue around the top of the wall here and open the chest on the far side. Drop down into the room below and into the pool in the centre. Under water here you will see an inactive golem. Ignore this for now and look the right hand corner from where you entered to find a Boatman’s Coin and an area where we can surface. Wallrun up and grab the nearby ledge so Death climbs out of the water. You will see a blue ball here. Again, like the inactive golem ignore this for now and head out the opening on the opposite side of the room and down into the water here. Dive here and find the tunnel leading left. Surface in this area and climb the wall to find a chest. Return to the water and follow the passage to the end. Climb the wall here and step on the pressure plate to lower the portcullis and open the gate to the main room. Karn will now hold it for you, so drop down, grab the ball and wheel it into the main room. Place it in front of the ramp at the southernmost part of the room and punch it up into the slot on the wall at the top. This will raise the central platform and give us our golem. Head in and activate that sucker! As you do a bunch of different types of constructs will spawn and attack – go nuts with the golem and it will make short work of them. Afterwards, head to the North East corner of the room and have the golem use its stretchy arms to destroy the yellow crystal on the ledge above. Wallrun up and grab the chest in here. Now that we have the golem, let’s backtrack through the tunnel we entered from, destroying crystals as you go. Check out the alcove behind the first set of crystals on the right for a chest. Continue through the passage here until you end up on the room with the skull door. Continue in the golem straight across the room and down the large open hallway. At the end, plant it in the socket and shoot the target on the opposite side of the gap in front of you. Climb on the chain and about half way across look to the left to see a wall vine. Climb this bad boy and use the poles at the top to make your way over to the platform at the north of the room. Enter the door. Wallrun across to the handholds on the far side of the room. Look to the left, you need to continue your wall running, however streams of molten rock are pouring past at regular intervals. You need to time your wall run so that you do not get hit by the falling death fluid or you will get knocked down into the lava below and have to start again! Once you are safely across head through the door. Inside you will need to fight off a group of tainted constructs and once they have been taken down, a tainted construct champion will appear, so deal with that as well. Once all hostilities have ceased exit through the opposite door and open the chest here for a skeleton key. Drop down to the chain below. Continue back past the golem to the main room and open the locked door here with the skeleton key. Open the door and climb the spiral stairway until you reach the top. Enter the door here. Approach the cliff and Karn will toss you to the other side. Fight off the tainted constructs here and drop down to the ledge on the right hand side for a chest containing the Dungeon Map (finally!). Climb back up and enter the door here – a sight for sore eyes! It’s one of those demon chests we saw quite a bit of in War’s quest during the first Darksiders game… And that means a new ability. Smash the demon chest until a scene plays and you will be rewarded with Death grip – Death’s equivalent of Link’s Hookshot. Huzzah! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: at this point you will earn the “The Spectral Touch” Achievement >> /trophy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to the previous room and walk to the edge of the platform. Rather than using the death grip ring to swing back over to Karn right away, drop down to the ledge. Drop again so you are free falling, as you pass the edge, you should see another death grip ring. Swing over to this and climb up. Follow the passage around and climb the wall at the end to find yourself on a balcony overlooking the room. Here you will find a Book of the Dead page. Drop back down to the platform below and use the deathgrip ring to swing back to Karn. Backtrack through the door and look past the yellow crystals to the right. Grab the bomb plant from the ceiling with death grip and stick it on the crystals. After the crystals are destroyed, cruise inside and open the chest. Continue back down the stairs. Return to where you left the golem and around half way across the chain look to your right. See the chest there? There’s a hook just in front of it. Jump towards it and hit the death grip button to reach the platform. Open the chest and then wallrun back to the chain. ------------------- Heartstone Piece 1 ------------------- Follow Karn back to the Guardian room and into the passage on the East side of the area. In here kill of all the tainted constructs, grab the bomb nearby using death grip and toss it at the lever across the room. Cross the bridge when it rises. Upon entering the next room, head to the left across the beams and pull the lever here. On the wall behind this is a raised beam. Wallrun up to it and facing the centre of the room you will see a death grip hook. Swing to this and then again to the wall vine behind it. Work your way across the roof and grab the hook at the far end. Pull the lever here and then use the beams and handholds provided to return to the staring platform. Continue across the bridge into the next room. Throw the lever in here to send the lift down and go through the pair of doors here to enter a large room. As you enter you will see the Heartstone hanging from the ceiling. After a short scene, allow Karn to toss you over to a nearby platform. Use the beams and handholds as well as wallruns combined with death grip to make your way around to the next, central platform. When you arrive, look back at the death grip hook and use it to find yourself on the platform above. Grab the chest here. Return to the central platform and continue back towards Karn. At the end you will step on a pressure plate that will lower the gate in front of you. When it is down, use your death grip on Karn and he will toss you over to the next ledge on the opposite side of the room. Use death grip to fly over to the handholds and use wall run to get around the corner. At the first handhold here look up to see another one above. Jump up here and then climb up the ledge to find a chest. Drop back down and continue to the left. Once you reach the poles, drop down to the platform below and then drop down once more. Wallrun across the gap here and activate the golem. Ride it into the lava, look just to the left to see a chest on solid ground so head over there and grab it before heading to the right. Destroy the yellow crystals blocking the way and continue forward, around the corner to the right. Continue until you reach solid ground with a socket in it. Plant your golem here and shoot the target up the wall with the chain. At the top jump across to the hand holds and up to the platform above. Head over to the heartstone and use death grip on it for a scene. Karn will now pick it up and you will have to escort him back to the Guardian. Enter the elevator and throw the switch, you will have to defend yourself as the lift goes up as you will be attacked by a good number of tainted constructs. At the top, head through the few doors here and out to the guardian room. Wander around until you see a scene. ------------------- Heartstone Piece 2 ------------------- Afterwards, head over to where the scaffolding collapsed, use death grip to get across to the platform and enter the pipe here. You will be in a room divided by a trench running through the middle. Kill off the stingers that attack and head through the other pipe to your left here and step on the pressure plate in the room at the end. Karn will enter and open the door to the next area for you, so cruise on through. In the next room, let Karm throw you to the platform across the water and then continue across the water to the far platform using death grip on the hook in front and to the left. Kill the prowlers here. In this room here, pass the inactive golem and pile of debris in the centre of the room and go and destroy the objects in the North Eastern corner for a Boatman’s Coin. Now go and activate the nearby golem. Roll it over to the south and into the slot in the elevator nearby. Shoot the switch across the other side of the room. Make your way to the raised block in the centre of the area and climb on top. Push the lever here to raise the two lifts up to the top of the room, if you let this go the platforms will descend, so we need to act quickly. The platform with the target on it has some handholds on the wall facing the switch in the centre, so once you have raised it to the top wait a second or two then wall run up and grab the handholds. Climb to the top, jump onto the golem's chain and about half way across turn left and jump over to the ledge here with the wall vine behind it. Climb the wall vine and use a combination of handholds and wall running to reach the next wall vine to the right. Drop down to the platform below. Pull the lever here to raise three bridges. Drop down into the water and hop out back at the entrance to the room. Head straight back across the two bridges that are now present and reclaim the golem from the lift. Bring it back to the main room and destroy the yellow crystals blocking the other exit. Continue through the tunnel into the next room where we will see another Heart of Stone. This room consists of a central structure housing the heart of Stone flanked by two pools of water. The pool on the left has access to another room above and the pool to the right has inactive machinery, a crushing device with a rock or two inside nearby and a lever that we cannot activate yet. At the far end of the room is a locked door. Use the golem to kill all the bad guys in here and from the locked door look to the right to see a raised platform with some yellow crystals. Destroy these with the extender arms and Karn will toss you up there. Open the chest here for the skeleton key. Drop down into the nearby pool of water and look for a drain to the left to find a Boatman’s Coin, swim across to the opposite side of the room and wall run up to the wall vine. Climb to the top of the vine wall and use the handholds to go around to the right, jump and use the death grip hook to access the next wall vine above. Climb up and onto a platform to view a short scene. On the platform to the north here follow the ledge around to a chest. Drop down into the pool of water below. Swim to the North Eastern area of the map to find a Boatman’s Coin. Resurface and look for the death grip ring nearby. Jump to the platform here and wall run up and use the death grip to access the handholds above, follow these around the corner to the right and when you reach the opposite side jump across the gap and use the death grip ring here. Climb up to the ledge above. Kill the prowlers here and then throw the switch to raise the water level in the main room. This will reactivate the machinery. Drop down to the platform below and to the left and use the handhold here to access the area above. Kill the prowlers here and loot the chest. Hop down into the water and use the death grip ring on the south western wall to return to the balcony overlooking the main room below. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: At this point we can earn the achievement/trophy 'The Triple Lindy'. >> Whilst overlooking the room below, note the three balconies on the >> platform here. We need to jump from all three of these platforms to >> have Death dive down into the pool of water below. So do it once, >> climb up and do it another two times off the other two balconies to >> unlock it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ when you are ready to continue, drop down into the water and use the stone block opposite to climb up to close to the central structure. Cruise on past this and check out the lever – it will activate the crusher. Bring the golem over and stick it in the crusher, throw the switch and after the short scene you will now have a blue ball. Wheel that bad boy over to the skull door and use your key to enter. Drag the ball inside and kill the Earth Crag that appears and then place the blue ball in the socket on the floor here. This will open a gate at the back of the room. Wall jump using both walls to climb to the top of the room. Exit to the main area and use the death grip on the heart of stone for a scene. Karn will pick it up, so as before you need to simply backtrack to the Guardian room killing all the enemies along the way to proceed. As you enter the room with the bridges a short scene will play showing the water rising. It will also show you a newly reachable handhold allowing access to the platform to the left of the door Karn needs to go through. Jump in the water and climb up here. Enter the pipe and follow it back into the first room in the area that we entered following our last visit to the guardian room. Look in the blocked circular drain to the left for a Boatman’s Coin. Make your way over and grab it before using the blocks and handholds on the far wall to return to the original platform. Head through the Northern tunnel here and activate the pressure plate, allowing Karn to come through. Return back through the pipe and then jump straight into the next pipe to the right. This will return you to the Guardian room for a scene. You will also notice that the lava has now cooled down thanks to the water and we can access the other side of the area. ------------------- Heartstone Piece 3 ------------------- Make your way to the south of the room and ignore the golem for now. Allow Karn to toss you over the wall. Pull the switch there to lower the gate. Head back outside and activate the golem. Bring him in and destroy the yellow crystals. Exit into the room at the end. Here you will see the final heart of stone at the far end of the room. Plant the golem in the socket in the centre of the room and use the block on the right hand side of the area to access a platform above. At the top use the death grip to leap across to the poles beyond and work your way around the corner to the left until you are back on solid ground. From here use the death grip on the heart of stone for a scene… and a boss fight! ============================ Boss: Corrupted Custodian ============================ Moves: ---------------- > Ground Slam ----–> The boss like just about every other one so far will slam the ground if you get too close. > Clap of Doom ---–> The boss will bring his hands together in front, this will do a fair bit of damage to you so avoid where possible. > Hurricane ------–> The boss will spin around with his arms out. This causes a great deal of damage and is not easy to avoid. If you see it coming back off! > Swipe/Slam Combo–> The boss will take two swipes at you followed by an overhead slam. ---------------- Strategy: ---------------- > This guy is not all that hard. He is quite slow at times so you will be able > to dodge most of his attacks and then perform a combo on him whilst he stops > moving for a second. As you have the death grip you can also use it to draw > yourself to the bosses head and hack away a couple of times before dodging > away.The biggest challenge you will face is the hurricane attack as he > will move quite fast and do a fair bit of damage. When you see it coming you > need to get away as fast as possible to minimise the amount of damage taken. > Once he has taken a sufficient amount of damage a scene will play. Return to the Guardian room. Congratulations you have completed the Foundry! =============================================================================== =============================================================================== Act 1, Part 8 - Heart of the Mountain [ACT1H] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stonefather's Vale <<<<<<<<<<<<<<<<<<<<<<<<<<<<< Exit the Foundry and continue across the bridge to Tri-Stone. Continue through the caves at the far end an exit into Stonefather’s Vale. Here you will watch a scene before commencing a boss fight. ============================ Boss: The Guardian ============================ This guy is a massive golem out in the open plains and the encounter reminds me a lot of some of the battles from Shadow of the Colossus. What a great game that was… Anyway, let’s get down to business. The fight takes place in two phases and you will have your horse for assistance. Rather than list all the moves and what not, follow the descriptions of each of the phases below to take him down without breaking a sweat. ---------------- Phase 1: ---------------- > For this fight we are in the open plain and have our buddy Despair to help > us out. You will notice that the boss’s giant right arm is covered in bomb > plants. Unfortunately because the guy is so tall, they are out of pistol > range.We need to stand at the length of his range and run directly away from > him as he tries to drop his hammer on us.Do not try dodging to the sides as > no matter how quick you are you will take damage. After the hammer falls, > move around the end of it and you will be able to shoot the plants from here. > This will temporarily destroy his arm and bring him to his knees. Switch back > to death grip and latch onto the Heart Stone. Whilst attached, swing at it > with your scythe until either the guardian regains his feet(in which case you > will need to repeat the above) or until the stone is destroyed. ---------------- Phase 2: ---------------- > After losing his arm, the guardian will shoot out a giant spiky death ball > from his other arm that will follow you around everywhere. You will need to > shoot at this ball until it starts to glow. As it does it will rise off the > ground and hover in the air for a few seconds before launching itself at > you. After getting it to the point of hovering, you will need to quickly > run and put the guardian between yourself and the ball of death. If > successful, the spike ball will then hit the guardian; bringing him to his > knees again and giving you access to destroy the second heart stone on his > other arm. Climb up the blocks here and use the beam at the top to death > grip across to the crystal. Hack away until it is destroyed. Once the second crystal has been destroyed a scene will play indicating your success. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: At this point you will also earn the “Heart of the Mountain” and >> “Dust to Dust” Achievements/Trophies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== Act 1, Part 9 - The Tree of Life [ACT1I] =============================================================================== Following the short scene and With the giant crystal octopus monster now gone from our path, we can now venture through the gate going through the Verdant Hollow and following the pathway all the way to the north until you reach the tree of life. Approach it to watch a scene to end the first act. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: at this point you will earn the Tree of life Achievement/Trophy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== =============================================================================== Act 2 - The Kingdom of the Dead [ACT02] =============================================================================== =============================================================================== Act 2, Part 1 - The Lord of Bones [ACT2A] =============================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: There is a major game-breaking bug that can occur on arriving at the >> Kingdom of the Dead. Once you leave the Tree of Life, you will see an >> NPC named Ostegoth it is possible to talk to him before an introductory >> cinematic plays. DO NOT DO THIS! Let the scene play before talking to >> him. Talking to him before the scene will cause the main quest to >> disappear from your quest log and although you will still be able to >> explore the zone, you will no longer be able to progress with the story >> further. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: The above issue has now been addressed in the patches that have been >> released since launch. Those who play offline will still need to take >> care though as you will not have the patch installed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tree of Death <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After a lengthy scene and a chat with a new buddy, you will be given a new objective – tracking down the Lord of Bones and a new side-quest – Lost Relics. We will also be in a brand new world – The Kingdom of the Dead. The Tree of Death here will act as a hub of sorts and as we complete the different worlds, portals will appear here to allow you to travel back and forward between them as indicated by the active portal for the Forge Lands nearby. For now though we’re off to find the Lord of Bones, so follow the path south through the Craglands to Leviathan’s Gorge. When you see the big bridge, turn to the left and follow the cliff to find a Relic of Etu-Goth. Cross the bridge here and after crossing, follow the cliff around to the right until you reach the building on the edge with the handhold, run over to the pole and make your way down to the base of the cliff. From here make your way to the north east to find yourself beneath the big bridge. Go to the ledge before the chasm here to see a series of death grip rings. Before going and grabbing on those, look down and to the right. Below the platform with yellow crystals in front of you, you will see a bomb facing you. Shoot it to clear the platform. Use the three death grip rings to reach the pole in the centre, then jump down to the newly cleared platform. Using the bomb here, destroy the crystals blocking the death grip rings and then swing over to the platform here for a chest. There are another two chests here, but we cannot access them at this time, so backtrack back across the chasm, up the cliff and continue onwards towards the ominous looking building straight ahead from the end of the bridge. Go on in. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Breach <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Use the death grip hook here to wall run over to the wall vines. Climb about half way to the corner and look behind you to find a death grip hook. Jump back and grab this, then the next one and then wall jump backwards to reach a platform. Grab the chest here and step on the pressure plate to open the gate– roll on through before it closes. Around the corner open the other chest. Drop down the hole nearby and then drop down again to the platform below and step on the pressure plate to the East. A set of five spikes blocking the way will clear out. Quickly wall run over to the other side of the gap here before they pop back out again. You will find a locked skull door here. Enter the door to the left and the doors will lock behind you. Fight off 10-12 skeleton warriors and cruise through the Eastern door. As you enter, look to your left. Use death grip to grab a bomb here and plant it on the switch. Run across the bridge to the platform to the East and once there, run to the left and all the way to the dead end. From here, look back across to the switch and shoot the bomb. This will lower the bridge we just crossed, but raise another one behind us. Cross this and climb the stairs here to open the chest for a skeleton Key. Picking this up will cause a large group of scarabs to form – these bad boys are quite similar to stingers and really shouldn’t cause you too much hassle. Return to the previous platform and use the pole to the south to get to the handhold nearby. From here we can wallrun up further and deathgrip up to a platform above with a pair of chests. Grab them and then drop back down the ledge we came up from. Use the lower hand holds to wallrun back to the entrance to the room. Cruise through the door here and use the skeleton key on the door. Follow the hallway and drop down, kill the skeleton warriors here and enter the hallway beyond the door. As you enter, look to the left for a Boatman's Coin. Follow the passage here to the end and enter the room. Kill all the skeleton warriors chilling out here and look behind the statue to the left of the entrance for a Boatman’s Coin. Now look at the statue on the other side of the room. See the crystal above it? Look behind the statue for a bomb plant, grab it and toss it up at the crystals to destroy them. Use the nearby blocks to climb up to the ledge where the crystals were. Grab the handhold opposite and head round the corner. Note this handhold. We have two options here. First climb up multiple handholds to find yourself on the roof where you will find a chest, then return back down and wall to the handhold from before and this time drop down to the handhold below and wall run across the room to the right. At the end, you will need to jump and use the death grip to reach a platform above the statue here containing a chest. Drop back down to ground level and through the exit door. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Maw <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Head across the bridge here and head left first. See the broken bridge here? Look over the edge for a Boatman's Coin. Do a 180 and continue across to the West. Upon leaving the bridge, ignore the quest marker and continue to the west for now. Follow the passage around the corner and drop down into the ruins at the end. Drop down again and check out the alcove to your left as you enter. Destroy the destructibles here for a Boatman’s Coin. See that circular platform at an angle at the back of the room? Go stand on this and look above the door you entered and slightly left to see a crystal in an alcove. Shoot this for a Stone of Power. Backtrack to the end of the bridge we crossed earlier and this time look for the large open gate to the south. Look just to the left of this to find a Boatman's Coin tucked away in the corner here. Enter the gate and follow the passage here to the top of the hill and rather than turning to the right, as our quest marker indicates,continue straight ahead to the dead end. At the very edge, drop down to a ledge below for a chest. To exit, hit the switch and climb the wall that rotates before it reverts back to normal. At the top of this wall you will find a Relic of Khagoth. These can be sold to Ostegoth. Drop down the other side and continue following the path around the corner towards the objective marker. Once you get off your horse, continue into the cave, killing skeletal warriors if you wish. You will find a Vulgrim location in a small alcove to the left. Look above this to see a crystal on a stalactite. Shoot it for a Stone of Mystics. Continue along the path and keep an eye out for another alcove to the right containing a chest. Continue to the end of the cave and exit into Serpent’s Peak. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Serpent’s Peak <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Walk forward out of the tunnel until you see a scene. When you regain control, head around the ledge to the left. Climb up the handholds here and use wall running, death grips and wall jumps to reach the top. Turn to the left and look around to the area opposite where you just came up for a chest. Continue towards the back of the ship. Wallrun up to the ledge here and use the wall vine on the left and climb to the very top. Here use the death grip hook to swing across to the swinging spiked platform in front. Wait for it to swing towards the back of the ship and hop across to the small circular platform here. From here jump to another swinging platform opposite and ride this to the front. Jump to a third spiky swinging platform here when safe to do so and then use the nearby death grip hook to swing across to the next area. To the right you will find a chest, return to where you landed and mosey on around to the left. Use the death grip hook here to swing to the vine, climb up to the handhold above and wall jump over to the pole behind. Use the handholds to get out and around the corner. Drop down to the beam here and use the death grip hooks to jump over to another beam. Climb up and cruise around the handholds until you drop to another beam. Use the death grip rings again here. At the end, climb up the handhold and follow it around to the left. Drop down into the hallway here. Continue to the end of the hallway and jump into the hole here. Follow the passage. At the end use the blocks and death grip rings to climb the wall. From the top, jump across to the platform opposite. Drop down the hole. Go through the open door here for a scene. >>>>>>>>>>>>>>>>>>>>>>>>>>>> The Eternal Throne <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Walk forward and talk to Draven here if you want some training. Ahead, go down the stairs here to find a serpent tome, use it if you like and then look on the eastern side of the room for a Stone of Resistance. You can also smash the destructibles here for a Boatman's Coin. To continue the game you want to cruise up to the top of the stairs and talk to the guards in front of the door. When you do the Chancellor will appear behind you for a chat. He will give you your next objective. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the “Lord of Bones” achievement/trophy at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== Act 2, Part 2 - The Gilded Arena [ACT2B] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Eternal Throne <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Return back through the doorway you entered from and continue along the hallway. Follow the objective marker until you reach the Gilded Arena. Outside the arena you can trade with Ostegoth if you desire. Destroy the destructibles to the left to find a Book of the Dead page tucked away in a corner here. When you are ready, head on inside. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Gilded Arena <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As soon as you enter, look in an alcove to the right for a statue holding a crystal. Shoot this for a Stone of Mystics. Follow the spiral staircase down until you reach a door. Inside you will see a statue with a green lantern firing a laser beam at the skull above the door here. Run over to the statue and use the handles to spin it around to face the opposite door. This will unlock it. Move through the unlocked door into the hallway and drop down into the pit in front, do a quick 180 to find a chest here. Run to the opposite side of the area and jump over the debris here to find another chest. Use the nearby wall vine to climb back up to the entrance. Get Death to wallrun on the opposite wall from the vine and use the death grip ring to make it to the far side of the room. Enter the door here for a scene. ---------------- Animus Stone 1 ---------------- …Great, another dungeon where we have to find three things! Oh well, let’s get started. Note the debris to the left, access is blocked so let’s head right. Just to the right of the first door here you will see a handhold you can climb up to. On the upper terrace, immediately turn to the right and follow the railing until you find a wall leading up. Climb up and follow the platform back to the left until you stumble upon another scalable wall. Climb to the top of this and use the death grip ring here to swing across the gap for a Relic of Renegoth. Drop down to the level with the unlocked door on it nearby and follow the platform all the way north until you reach a dead end. Climb up the hand hold here for a chest. Finally, with all of that looting out of the way, let’s go back south and through that unlocked door! Go down the spiral stairs until you come to the break. Wallrun on the left hand wall here to safely land on a platform below. Check out the alcove here for a chest. Drop down to the bottom of the stairs. Work your way through the room here and enter the door at the back. As you do, the doors will lock. You will be attacked by a large group of around 20-30 skeleton warriors. This is a good point to use your reaper form if you have it ready! Once you have cleared the room the doors will open. Before continuing, look at the ceiling and shoot the crystal here for a Stone of Mystics. Go through the door and enter the room at the far end of the hallway. As you enter look in front and to the right. You will see a Boatman’s coin. Grab that and continue up the stairs to the platform to the north. Step on the pressure plate here and look to the right. You will see bomb plant. Use death grip to grab it whilst standing on the pressure plate and throw it down at the crystals to the south for a chest. Grab one last bomb and run down and toss it at the crystals around the corner that the green beam is coming over the top of. The subsequent destruction will knock down the lantern. Use the death grip to grab the lantern from across the gap. Return to the pressure plate and place the lantern on it. Run down through the gate that opens and past the bomb plant. Wall run around the room until you reach safe ground. Continue straight ahead and up the stairs to the left to find a lever. Hit that to open the gate here. Use the death grip from the ledge here to grab the lantern and cruise back down the stairs and into the room on the left. Use the lantern on the statue here to have the statue use it to create a laser beam. Rotate the statue 180 degrees to open the gate and follow the passage until you reach a green statue you can interact with. Hit the action button to grab the first animus stone (Assassin’s Creed anyone?). While your here, look on one of the hanging cages nearby for a stone we can shoot for a stone of Mystics. As you exit the room you will be ambushed by a swarm of scarabs. Destroy them all and the gate will be unsealed and you can backtrack to the main area. When you reach the laser statue again, check out the hallway to its right. Open the door at the end and look on the roof in the alcove you your left here for a crystal we can shoot for a Stone of Power, also in the alcove on the left hand wall is a Soul Arbiter’s Scroll we can look at. Once you have those, continue to the end of the hallway for a chest containing the dungeon map. Continue up the wall in the main room and use the lever at the top of the area for a quick scene. You’ll be back on the arena floor! Walk over to the statue head on the North side of the arena and use death grip on the ring here for a scene. ---------------- Animus Stone 2 ---------------- As soon as you regain control after the scene, kill the skeletons that have appeared and once they are gone, make your way through the door they entered the arena from. Climb the stairs here to the main floor and follow the balcony all the way to the right until you reach the debris. From here you can access the level above. Just near where you climb up you will see another set of handholds on the left hand wall nearby. Climb here and grab the chest. Drop back down and continue. Follow the platform here past the now unlocked door here and all the way to the end for a chest. Return to the door and head inside. As you enter this room, head through the door the lantern statue is laser beaming and climb the circular staircase here. Look into the western room to see an inert bomb plant below. Use death grip to grab one and toss it at the yellow crystals here. Shoot it. Enter the now open hallway and follow it to the end for a chest. Return and grab another bomb growth and head back to the laser beam statue. Blow up the yellow crystal here. There is another bomb growth behind it. Rotate the laser beam statue once to the right to open the other door, grab one of the bombs and destroy the crystals across the gap in the newly opened room. Return to the bomb growth and look to the right to see a Boatman’s Coin. Wallrun on the right hand wall here to reach the other side of the pit and then do the same back to grab the coin. Head back across the gap so you are opposite the bomb plant and in the room with another green lantern statue. Rotate this once to the left and cross the bridge that forms for a Book of the Dead Page. Return to the statue and rotate it to the left once more to open a door. As you enter turn immediately right to find a chest. Continue to the small circular rooms at the end of the hallway. Just before you reach them, look in the alcove to the right for a Soul Arbiter’s Scroll. Head into the small circular rooms and grab the lantern in here. fight off the skeletal warriors that attack. Once the door opens again, return to the nearest lantern statue room and enter the door to the right. Place the lantern on the pressure plate and then return to the first lantern statue room via the same way you came (wall running). Use death grip to grab the lantern and return to the original lantern statue room. Drop the lantern and rotate the statue once to the left. Pick the lantern up again and carry it through the door and up the circular stairs. Interact with the statue at the top to give it the lantern. This will raise the bridge and give you access to another room at the far end of the area. Drop down as soon as you see the first gap in the stairs and look behind you to find a Relic of Etu-Goth. Continue down the stairs, work your way through the room at the bottom (note that if you destroy all of the crates in the room, three waves of skeletons will spawn. Destroying all of those will cause a chest to appear) and exit into the cave beyond. Here you will see the second animus stone and a scene will play showing scarabs coming to attack. They will be backed up by some skeletal archers as well. Try to focus on the archers first before focusing on the scarabs. Once the enemies have been eliminated, a second wave comprising of essentially the same make up will appear, so take them down too. When the dust settles, head over and grab the animus stone. After you grab it, a scene will show the unlocking of another gate nearby. Head on over and cruise through here. In the room go through the door on the right and as soon as you enter, look to the left for a chest. From here head into the side room directly opposite and climb up here. Wallrun to the other platform and destroy the crates and things here. Amongst it all is a Boatman’s Coin. Return to the entrance and look straight ahead, run up the wall here and use death grip to reach the top. At the top, turn around and use death grip to jump across the gap to the other side for another chest. Return across the room and pull the lever to re-enter the arena. Head to the left and use the death grip on the statue here for a scene. This will unlock the door directly above the skull. Cruise into one of the side passages, climb the stairs and exit onto the balcony. Work your way over to the now unlocked door. ---------------- Animus Stone 3 ---------------- Enter the passage here and a skeleton champion will summon a bunch of skeletal warriors. Fight them all off and enter the door at the end when everything is dead. As you enter, mosey on into the door to the right, follow the corridor around into the room at the far end. Again defeat all of the skeletal champions and warriors in here. Once you do around 20 skeletons will emerge from the walls and attack. Kill them all to unlock the doors. Enter back into the main room here and look to your right to see a throne. In front and to the left is a switch and there is a pressure plate on the floor. Stand on the pressure plate to bring the bridge in front of you up. Grab the bomb plant that appears with the death grip and throw it onto the switch. Now run and dash into the throne area. When the bomb goes off, the room will spin around and give you access to the next area. Straight ahead you will be able to see the final animus stone. Continue forward for a scene. Now you get to meet the scarab hulk. These guys are big, bad and mean. They can use their shell as a shield and, can fly and do a number of attacks that can put you on your ass extremely quickly. It is a matter of learning its move set and using appropriately timed dodges and hits to take him down. When he is dead, go grab that animus stone! Retrace your steps back to the arena floor and use the death grip to place the third animus stone. Now get ready for a bit of boss action! ============================ Boss: Gnashor ============================ Phase 1: ---------------- Gnashor is a sand worm similar to those seen in the original Darksiders. The first phase of this battle is is fairly straight forwards as he will stay underground and charge at you, which will do a fair amount of damage if it hits. He will also curl up into a ball and roll around on top of the sand at high speed and again if this hits it can do quite a bit of damage so stick clear! You need to essentially keep away from him until he rears his head up and when that happens, quickly use death grip to yank his head to the ground, stunning him briefly. Run over and hit him a few times. Once you have slammed him twice he should transition into phase 2 with a scene. ---------------- Phase 2: ---------------- After damaging him enough he will submerge and grow arms and legs. ---------------- Moves: ---------------- > Whip slam –> the body will use the sand worm as a whip. He will swing twice and this will do significant damage if it hits you. In addition to the physical damage it can do, this move will also shoot out a wave of energy in front of it. Dodge often! > Stomp ----–> If you get in close he will try to stomp on you, causing a shock wave. > Big swing –> In addition to slamming the ground, he will also swing the worm around in wide circles if you get too close. > Emergence –> When he reverts back to sand worm form during the fight he will attempt to emerge beneath you, doing damage as he rushes up. ---------------- Strategy: ---------------- > In phase two it is very difficult to attack Gnashor directly. Instead what > you should do is wait for him to do the whip slam, dodge both energy waves > and then use your death grip to grab his head, get in close and throw 2-3 > slashes at his face. Then drop and roll away immediately as he stomps the > ground. Continue to do this. When he has taken a certain number of hits he > will lean over slightly and his head will turn blue for a short period of > time. Take this opportunity to use your death grip on it and slam him into > the ground. Run over and lay into him at this time. When he recovers he will > retain sandworm form for a little while and attempt to emerge beneath you, > you need to constantly be moving and dodging during this timer. Once he has > had enough he will climb back into the body. Repeat the above steps until he > falls. ------------------- Alternate strategy: ------------------- > Rather than using the Deathgrip after he swings his whips twice, you should > go right in front of him and start swinging your secondary weapon, then back > off before he does his stomp. It's far easier to whittle him down this way > while taking far less damage. Using the deathgrip as suggested above can be > problematic on higher difficulties as it can attach you to the boss and then > you just can't let go to escape in time. When he has taken enough damage a scene will show to show your victory. Killing him rewards you with the golden skull and a treasure chest filled with loot and gold to pillage. Fast travel back to the Eternal Throne and talk to the Chancellor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the achievement/trophy “The toll of Kings” at this >> point in time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After a short scene the King will give you some new objectives. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the “By your Command” achievement/trophy here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Look behind the king’s throne for a Relic of Etu-Goth. Fast travel to the Maw. =============================================================================== =============================================================================== Act 2, Part 3 - The Court of Bones Pt 1 [ACT2C] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Maw <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Fast travelling to the Maw will have put you out at the exit to the Breach. Cross the bridge here and go all the way to the South this time. As you reach the opposite side, to the left you will find an optional dungeon - Sentinel's Gaze. Ignore this for now and do a 180 to see a building opposite. Head inside the open door and fight the skeletons here. Continue down the stairs to the right and when you reach the balcony overlooking the gorge, look to the right for a Boatman's Coin. Head back inside and from the entrance, look in the left hand corner to find a block we can wall run up to. Using the various handholds and blocks here, make your way up the wall here all the way to the top of the structure. Follow the passage around past the gates to the other side. Look in the open doorway here for a Soul Arbiter's Sacred Soul. Exit and climb some handholds just to the south of your current position. Up here, turn the green lantern statue 180 degrees and it will open up some gates containing chests that we saw earlier at the Breach, but were unable to access at the time. You can head back and grab these at your convenience. Return to ground level and head over to the ominous looking door to the South east of your position. Make your way inside and run up and strike the crystal in the centre of the circular platform here to activate a lift that will cause you to descend into Phariseer's Tomb. =============================================================================== =============================================================================== Act 2, Part 4 - Phariseer's Tomb [ACT2D] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Phariseer's Tomb <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Move forward and destroy the mummies in the immediate area. Once clear, look back at the lift and to the right of the stairs you just walked down, you will see a Boatman's Coin tucked away sneakily in the corner. Grab that and continue down the main path and into the door. Kill more mummies in here and exit into the next room. As you enter you will see a pressure plate that will raise the gate in front. To the left you will see two ledges covered in yellow crystals. For now we want to explore the right side of the room and climb up the various handholds here. On the top ledge you will find a bomb plant. Destroy all the crystals you can see. Drop down and head to the opposite side. See the tall golden pillar here? We can grab this with our death grip. Do so to bring it down to your level. Drag it over and place it against the gate. Whilst you are here you can also wallrun up to the platform on the left for a chest. Return to the pressure plate and if you destroyed all of the crystals, you will see another bomb plant above and to the left of you. Step on the plate to lift the gate, then grab the plant with death grip and toss it at the golden pillar to push it under the door. This will prevent the gate from dropping all the way to the floor. Hurry on over and under the half open gate. The next room features another lift with crystals to activate. As you enter look up and to the right to see a crystal we can shoot for a Stone of Mystics. Ignore the lift for now and head straight through to the room beyond. Kill all the mummies in here and grab the chest. Look behind the statue at the very end of the room for a Book of the Dead page. Return to the lift. Note that the four crystals here each have a different Roman numeral associated with it. These are indicators for the floors this lift will stop at. Let’s knock the crystal for level 1 first and head down to the bottom of the dungeon. ------------------------- Phariseer's Tomb: Level 1 ------------------------- When the lift stops, head through the open passage to the east. As you reach the edge of the platform, look to your left to see a death grip ring. Jump up here and pull yourself up the ledge at the top for a Book of the Dead page. There is another chest on the far side of the gap here but we can't reach it just yet, so return to the lift room and check out the two doors here. Let’s check out the northern door first. Inside, run forward. As you reach the edge of the platform, look to the left and slightly behind you to spot a way up. Follow the handhold around the corner until you can go no further then lean back and jump off the wall to grab the Boatman's coin and land on the platform below. Activate the switch here. This will raise the cage with death grip ring on the right and replace it with one on the left. This new cage also has a bomb attached to it. Use the new death grip ring to jump across to the other side of the room. From here, look in the back corner here for a chest containing the Dungeon Map. Next, grab one of the bombs and throw it onto the switch we activated just before. Return to the entrance to the room. From here, shoot the bomb to lower the cage in front of you. Jump and death grip to it as soon as possible and then quickly death grip across to the second cage as it rises to be catapulted over to the far side of the room. Climb the stairs here. Open the chest for a skeleton key. Backtrack to the elevator and kill the three wraiths along the way. Hit the switch to go up to the third level. ------------------------- Phariseer's Tomb: Level 3 ------------------------- As the lift stops, head over and open the skull door here. Cruise through the passageway killing the mummies if you like and enter the large square room at the end. Here you will have to fight off four wraiths! Tricky stuff, just use lots of dodging and remember that you can use death grip on them to stun them for a short while. Once they have been dealt with, an undead general will appear. This guy is almost his own mini-boss. He has a shield and can block just about all of your attacks. To kill him you need to lure him into performing a charge attack, dodge out of the way and then use death grip to get in close. Hit him 4-5 times and then dodge away. Repeat until he dies. After he is dead, and if you haven't already, destroy the destructibles in the north west corner of the room for a Relic of Etu-Goth and the south east corner of the room for a Boatman's Coin. Find the gate the undead general entered the area from (it’s the North entrance) and follow the hallway here. Keep your eyes out for a caged skeleton to the left in an alcove. Behind this is a Soul Arbiter's Sacred Seal. Grab this and continue north along the hallway until you exit onto a ledge above the lift. Jump on the handholds to the left and follow the platforming section around to the raised platform on the other side of the lift room. Enter the door here. Look at the statue right in front of you and shoot the crystal on him for a Stone of Power. Now, shoot the bomb plant on the left to destroy the corruption crystal here and wall run across to the pole. ------------------------- Phariseer's Tomb: Level 1 ------------------------- Slide down back to the first level and wall run twice to the left to grab a chest then return to the first pole we slid down. Slide down a little more this time and jump backwards to the pole behind. Jump again to the right and over to the vine wall. Climb up to the platform above. Throw the switch here to raise a bridge. Drop down and push the golden pillar off of the platform here. Push it back across the bridge to the space beneath the lift. Backtrack across the bridge and all the way back up to level three via the wall vine and poles. Return to the lift room and hit the crystal on the lift to take it back down to level 2. ------------------------- Phariseer's Tomb: Level 2 ------------------------- Enter the big glowing green door here; follow the hallway until you reach the circular room at the end. Step on the pressure plate here to lower the spikes and roll across into the arena. Boss time! ============================ Boss: Phariseer ============================ Moves: ---------------- > 2 swings -------> Phariseer will swing his weapons in two wide arcs in front of him. > Spinning Combo -> He will spin slowly around in a circle 4-5 times, don’t bother trying to attack him at this point! > Overhead Slam --> He will jump in the air and smash the ground in attempt to hit you. > Zombie swarm ---> After taking enough damage, he will summon a swarm of around 10-15 skeletons. These consist of standard warrior classes, to archers and the occasional champion. ---------------- Strategy: ---------------- > Dodge his attacks and perform combos when the coast is clear until he > summons the first wave of skeletons. He will then start to utilise his > spinning attack. You will also notice he takes very little damage with the > skeletons about. You will need to destroy them all if you want to do any > real significant damage to the boss. After the first wave, continue dodging > and attacking when safe to do so until he summons a second group of > skeletons. This time these are not just the cannon fodder types as you will > now also have to deal with archer skeletons and some skeleton champions > before re-focusing your efforts on the boss. By this time he should be > almost dead so hack away until a scene plays to end the fight. You will be rewarded with the Interdiction ability - you can summon Dead lords! These guys are great and have the ability to pass through some walls, weigh down pressure plates for you and help you out in combat when necessary. Before exiting, let’s go and loot a few more chests. Step on the summoning circle on the floor nearby and summon a dead lord, send him over to stand on the pressure plate to open the gate, Open the green skull door again and head straight across the room. Drop down to the first level here. Enter the room down here to the south. Stand on the summoning circle and summon a Dead Lord. Send him through the gate to step on the pressure plate. Continue into the room at the end. Kill the mummies in here and look towards the statue. Behind it you will see a yellow crystal. There is a bomb plant in an alcove in the wall on the right side of the room so grab that and use it to bring the crystal down. Drop down the hole here and use the summoning circle to the right as you enter the room. Get the Dead Lord to activate the pressure plate in the centre of the room to allow you to loot the three chests. Be forewarned though, opening the chests will cause a large number of enemies to spawn including Skeletal Generals, wraiths and regular skeletons. I strongly recommend opening one at a time and dealing with the threat before opening the next. It is possible to clear out the entire room after opening all three chests in quick succession (I managed to do it the first time through), but you really don't need to. If worse comes to worse, and you feel a little overwhelmed you can get the Deadlord to help you by targeting him again with interdiction. In the corner to the far right as you enter you will find a Soul Arbiter's Seal scrawled on the wall. Now that we are all done with Phariseer’s Tomb, lets fast travel back to the dungeon entrance. =============================================================================== =============================================================================== Act 2, Part 5 - The Court of Bones Pt 2 [ACT2E] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Maw <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Have a look at your map for some idea as to where we need to go next. The Judicator's tomb is right down at the very bottom of the map. Hop on Despair and ride to the south. Enter the building blocking your path here. Use the summoning circle to bring forth a Dead Lord. Send him through the gate to the left to pull the switch to lower both portcullises in this room. Go down the right hand passage and climb the wall here. At the top use the hand hold to shimmy around the corner for a chest and keep your eye out for a Boatman's Coin nearby. Afterwards drop down to the passage below. Continue down the stairs. As you round the corner you will find a Soul Arbiter's Scroll in the corner. Grab that and continue outside. As soon as you leave the gate, look behind and to the right to see a block we can run up to. Do so and use death grip to leap up to the handholds above. Work your way across to the left to a ledge with a chest. Look above the handhold we dropped down from to see a stone we can shoot for a Stone of Power. Drop back down to ground level. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Spine <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Jump on the horse and ride down the hill. Take the first right and gallop down onto the bridge here. Follow it right to the dead end in front of you to find a Book of the Dead page and then continue off the bridge to the south. Head on towards to the big green door and as you approach, have a look at that rocky structure to the right. Have a look behind this for a Boatman's Coin and then cruise past the big green door and continue to the very southeastern corner of The Spine, find the building you can climb. Look on the ledge to the very south east here to find a Relic of Renagoth, and then make your way to the building. Find the handholds and climb to the top. Drop down inside to grab the chest. Turn around and shoot the stone here for a Stone of Power. Make your way down to the lower exit of the tower and look out from here. You should see a Boatman’s Coin. Use death grip to grab that bad boy. Drop down and return to the big green door. Head inside to find The Judicator's Tomb. =============================================================================== =============================================================================== Act 2, Part 6 - Judicator's Tomb [ACT2F] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>> The Judicator's Tomb <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Head on through the first room, past the statue here and into the chamber beyond. In the centre of this area you will see a giant cage with a lever out of reach inside. Go into the door to the right and use the summoning circle here to summon a Dead Lord. Return to the main room and have the Dead Lord use the lever in the centre of the room to open the locked door. Here you will see a platform on the far side that we need to cross over to. Between us and the platform however you'll find quite a hefty gap. Before doing anything else, Look up at the bottom of the left hand cage and shoot the crystal for a Stone of Power. Now lets head into the door to the right. As you enter a group of undead prowlers and skeletal champions will spawn. If you want to make things a little quicker head over to the summoning circle to have a Dead Lord help you out. When the room is clear, pull the switch in the back right hand corner and return to the entrance. Get the dead lord to cruise over to the pressure plate opposite. This will raise the nearby platform. Drop down into the pit below and push the pedestal between the two platforms here to create a platform between the two and climb back out. Jump across the platforms and pedestal to reach the other side. Before heading down the stairs here, check the small area to the left for a chest and the right for a Soul Arbiter's Scroll. Continue down the stairs and through the door. Walk forward until you see a scene. Geez, this game loves making you go and find three of certain things in different dungeons doesn't it?! We'll now have to go and locate three souls. It happens that the three souls are in three different towers around the dungeon, so let’s get started. --------------- The First Soul --------------- After the scene, the door on the right side of the room will unlock, so head on through. Continue across the bridge and into the hallway beyond. As you enter you will meet a new enemy - the lich. These floating bad guys can be quite a handful and will continuously summon skeletons to attack you. If you get too close to the lich, he will also do a nasty ground slam attack. Try to focus on the lich as much as you can and only really killing the skeletons when they get in your way (he will just replace them if you keep killing them). Once the lich is dead, head through the next door. At the end of the corridor, use the summoning circle and head through the door nearby. Use your Dead Lord buddy to activate the switch across the gap directly in front of you. Cross the bridge that rises into the centre platform. Here you will notice one of those lantern statues in the centre, but he has no lantern. Head to the south of this platform and use the dead lord to activate the pressure plate across the gap. The bridge will only rise half way, so switch to your death grip and use it on the dead lord to pull yourself across the rest of the way. Look in the right hand corner for a chest containing the dungeon map and grab the lantern off the ledge using death grip. Look to the left of where the lantern was to find a small hole in the wall with a bomb plant. Use this to destroy the crystals and this will raise the other side of the bridge. Grab the lantern and return to the centre of the room. Give the statue the lantern. Rotate it once to the left to open the gate for a chest. Grab the chest and then head back to the middle area and rotate the statue 180 degrees. Now get the dead lord to use the pressure plate across the gap to the north. Enter the door here and go through the door at the end of the next hallway to enter a circular room. Drop down into the water here and across the opposite side of the room beneath a platform's supports you will find a Relic of Khagoth. Return to the entrance and use the nearby block to start up a platforming section, follow the blocks handholds and death grip chains to reach the top of the room. Run over to the cage here and use the action button to collect your first soul. Kill the lich and the pair of skeletal champions that appear. Afterwards, Look at your map and drop down to the platform with the chest on it below. Fall down the rest of the way and back track to the judicator. --------------- The Second Soul --------------- Talk to the Judicator for a scene and afterwards he will unlock the next door for you. Cruise through here and across the bridge. Inside the room here we will find a locked skull door. A scene will play and some of the gates from around the room will open, pitting us up against a small group of undead prowlers. Killing all of these will have 4 skeletal champions spawn. Defeat them and you will have to fight a mini boss. ============================ Boss: The Tormentor ============================ Moves: ---------------- > Two Swings ----> He will use his big sickle to throw two swings out in front of him. > Reverse Slash -> If you hit him in the back he will, swing his weapon back behind him as he turns. He will often do this move when recovering. > Vomit ---------> The tormentor will projectile vomit in a semicircular area in front of him, you'll want to avoid this. > Shouldercharge-> He will do a short, sharp shoulder charge that will knock you to the ground. > Triple Slam ---> The Tormentor will slam his sickle into the ground three times. ---------------- Strategy: ---------------- > This guy is fairly easy and there are no real tricks to taking him down. > Simply dodge his attacks and counter attack when you see an opening. He does > have a lot of health and a bigger move set than the regular enemies running > around, but shouldn't be too hard. Now that he is dead, head through the now open doorway and then climb the stairs opposite to the door at the top. Use the summoning circle here and get the Dead Lord to activate the pressure plate in the Northeast corner of the room. This will flip a couple of sections of wall around. Wallrun across to the second block and instead of jumping again, let him run until he drops and you will land on a platform with a chest. Wallrun over towards the platform with the Dead Lord and use your death grip on him to pull yourself across. Enter the nearby passageway. Inside turn to the left to find a Book of the Dead page, turn around and use death grip to cross the gap. Throw the switch at the top here and head over to the open gate nearby killing any skeletons that get in the way. Inside, follow the balcony around to the left to find a chest containing the skeleton key. Continue around to the other end of the room to find another chest here. Return to the previous room and drop down the hole next to the lever. Before heading back to the door, enter the hallway to the East of the summoning circle. In here the camera should change and show you a death grip ring. wallrun up to this and up to the handhold. Move to the left and drop down to find a platform hosing a relic of Etu-Goth. Run back up to the previous handhold and use it to wallrun to the left to find a chest. Drop back down and return to where we fought the Tormentor. Kill the skeletons in here if you like and when you are ready, open the locked door to enter a the second tower, which is a tall circular room similar to the one containing the first soul. Cruise up the stairs to the right to find a death grip hook. Climb up to the central ledge. From here look to wards the next death grip hook and to the right to see another Book of the Dead page – death grip this. Now grab that ring nearby to start off a platforming sequence, continue along using all the hooks and handholds until you emerge at the top of the tower. Grab the soul from the cage here. Grabbing this will trigger an undead stalker and a pair of skeletal champions to spawn. Dispatch them and drop back down to the room just to the right of the statue here to find a set of broken stairs below with a chest Drop down into the water at the bottom to find a Boatman’s Coin. Backtrack back to the Judicator. --------------- The Third Soul --------------- After a quick chat, the Judicator will now open the final door for you. Move over to the South and through to the next area. Wallrun across to the other side of the gap and go through the door. Use the summoning circle there for Dead Lord backup before heading into the circular room ahead. Kill the undead general that attacks you at this point. After the fight, you will notice you are in a lift similar to the one we encountered in the Phariseer’s Tomb. Hit the crystal indicating level 2 and it will raise, but it will stop short, and you will see it has been blocked by yellow crystals. At this point look around to see two pressure pads, one in an alcove to the East and another on a passage to the West. Send your Dead Lord to stand on the stitch on the west side of the room. Enter the East passage and climb up to the platform above. At the top, use the handholds to the right to wallrun around the length of the room to the balcony opposite. From here you will be able to see the pressure plate on the Eastern side of the room. Send the dead lord over to sit on it. Use the handhold to your right to move around the corner and climb up a couple of blocks to reach a handhold above. Wallrun to the right until you reach the platform with the bomb plant. Grab this and sent it down to destroy the yellow crystals blocking the life below. This will bring the lift up to your level. Go through the door to the south. Check out the pool in front of you for a Boatman’s coin and continue up the nearby stairs. Use death grip to climb up to the platform here and grab the final soul from the cage. Attempt to leave the room to initiate a boss battle. ============================ Boss: The Bone Keeper ============================ Strategy: ---------------- > The Bone Keeper will hang suspended from the roof out of range of your melee > capabilities for the duration of the fight.He will however continue to summon > wave after wave of skeletons at you. Fight them until you have breathing room > to fire off a few shots at the bone keeper with your pistol, and then return > to killing skeletons. Repeat until he is dead. It’s not over yet though! As the Bone Keeper bites the dust, a new challenger appears… ============================ Boss: Bone Giant ============================ Moves: ---------------- > Lunge Punch –> He will move towards you and swing twice at you. ---------------- Strategy: ---------------- > This boss plays out in essentially the same way as the ice giant from the > prologue. He is big and slow moving, let him perform his attack then go in > for the kill. Rinse and repeat. When he is dead, return to where you jumped up and rather than dropping down right away, follow the railing around to the right to find a Book of the Dead page. Drop down to the room below and head all the way back to the Judicator. After a short scene you will get a new objective and a message indicating the completion of the dungeon, huzzah! Note that when using interdiction from now on you will have two dead lords to command. We are all done here so feel free to fast travel back to the Eternal Throne. If you feel like restocking potions or selling your trash, go for it. When you are ready then head back to the Gilded Arena. =============================================================================== =============================================================================== Act 2, Part 7 The Psychameron [ACT2G] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Gilded Arena <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Make your way back to where we fought the boss of the Gilded Arena earlier for a scene. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Psychameron <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< When you regain control of Death, you will immediately find yourself in combat with a pair of undead stalkers. These are much the same as regular stalkers, just with a lot more health. Goody! Killing one of these off will cause a swarm of undead prowlers to join the party, so try and kill these off whilst avoiding the stalker, as you do a third undead stalker will spawn. Kill them all off to open the gate. Cruise up the stairs and into the green door at the top. As you enter look to the right and climb up the wall on the side of the room here for a chest. Return to the centre and use the summoning circle. Note the two pressure plates. Run to the very opposite end of the room from the door and stand on the square platform here. Facing the door, use your dead lords to activate both pressure plates to send the platform you are on up. Jump off to the next platform and head into the next room. Kill the scarabs in the immediate area. Use the summoning circle here and get a Dead Lord to activate the pressure plate to the north. This will raise a bridge across the gap in front. Run up to the locked gate here so that you can see the pressure plate beyond and send the second dead lord through to activate it. This will give you access to the next part of this room. Mosey on through and head up the stairs to find a locked skull door. To the right of the door is a cliff and on the far side you will see a pressure plate in front of a gate containing a chest. Use one of the dead lords to activate the pressure plate there, and then use death grip on him to jump across the gap. Open the chest here and kill the scarabs. Look back towards the locked skull door and you will see a doorway beneath it. Behind the gate here, you will see a pressure plate. Send the other dead lord to activate this to open the gate. Jump towards the ledge and use death grip on the way down to pull yourself to the dead Lord. Make your way up the hallway and when you reach the hole at the end drop down to the room below. Open the door here and use the summoning circle to the right. From here you will see a gated door to the right with a chest behind it and gap in front of you with three switches on the far side. You will need to hit the switches in a certain order or you will have to fight off a wave of skeletal warriors and champions. The order you need to get the Dead Lords to use the switches in is: the middle switch first, then the right switch and then finally the switch on the left. This will lower the treasure chest and open the door so you can grab the skeleton key from within. Return to the shaft and climb the pole here to return to the skull door room. Upon exiting, look up to see a death grip ring. Use that to climb up to the ledge above for a Relic of Renegoth. Drop back down and from the exit to the shaft we just climbed turn right and follow the hallway to the end to find a locked gate. Look in an alcove to the right for a switch. Hit that to open the gate and move through. Unlock the skull door here. Upon entering the next room we will see a short scene. Afterwards, kill off the scarabs that are chilling out in front of you and use the summoning circle here. Get the first dead lord to activate the pressure pad here to raise a bridge. Look to the south to see another pressure plate on a ledge across the gap. Once the bridge has been activated, get the second Dead Lord to activate this. This will open a nearby gate. Cruise inside and when you reach the edge, look down and to the right to see another pressure plate. Get one of the Dead Lords to step on this and then use the handholds here to get around the corner. Jump to the pole, slide down and jump and death grip the Dead Lord to land safely on the platform. Continue into the tunnel beyond. Grab the two chests from the corner here and proceed until you reach a fork. Proceed up the stairs to the right here and you will find a switch to open a gate back to the main room. Return and head down the stairs to the gate at the bottom. Here, use a Dead Lord to activate the pressure plate behind the gate to open it and then proceed to the right. At the crossroads, look to the left for a switch. Hit that to raise the nearby bridge. Climb to the top of the stairs here to be reunited with our other Dead Lord. Continue past him and enter the unlocked door nearby. When you reach the main room, quickly use the summoning circle and fight off the skeleton warriors and champions. Once they have bitten the dust, a bone giant will appear. This guy handles exactly the same as the ice giant from the prologue and the bone giant from Judicator’s Tomb. He’s slow moving and has a limited attack set. Let him attack then go in for the kill. Alternatively you can use the summoning circle to have the two dead lords tank him whilst you take pot-shots at him with you pistol and attack when his back is turned. Once he has had enough, two scarab hulks will appear. This can be pretty tough, so try and get the attention of one of them, whilst your summoned Dead Lords occupy the other. After these two fall, the nearby door will unlock. Move through to the next area. Look to the left and wall run across to the switch here. This will raise a bridge enabling access back to the start of the dungeon and it will also unlock the door next to you. Enter the door. Follow the hallway to the end and exit into the cave beyond. As you enter the next area, look above the door you just came from for a Stone of Mystics. Cross the bridge here and kill the scarabs occupying the central area here.Look on the east side of this platform for a Relic of Etu-Goth. Follow the passage all the way to the end and exit into a large open cavern. It’s boss time! ============================ Boss: Basileus & Achidna ============================ Basileus and Achidna share a health bar and will attack you together and apart. The fight will start with you taking on Basileus one on one. Then he will mount Achidna and you will have to fight her. After taking enough damage, Basileus will jump down to attack and alternate between staying on the ground and riding Achidna. ---------------- Moves: ---------------- > Teleport slash–> Basileus will cross his swords in front of his chestand then launch the slash attack at you.Dodge to the side to avoid it otherwise he can link it into a devastating combo. > Teleport slam –> If you get in close to Basileus when he is on the ground he will jump, disappear and then slam down ad you. > Jump spin -----> Basileus will also do a jumping spin attack occasionally when you are within attacking distance. > Electricpounce–> Achidna will leap across the room at you and crash down, dodge away from this one as she will cause both melee and electrical damage. Nasty! > Slash --------–> If you get within melee range Achidna will let loose with the slash attacks. > Charge and Slam> Achidna will rear up and run at you, if she gets close enough she will finish off with a ground slam. > Double Team --–> When Basileus is on the ground, he will sometimes hover in the air for a few seconds, if you see this start to dodge as Achidna is about to pounce on you. ---------------- Strategy: ---------------- Phase 1: ---------------- > The fight will start with Basileus on the ground. He will use his teleport > slash and slam attacks on you, so dodge these and hit him when you feel it > is safe to do so. After taking a few hits a scene will play and he will be > sitting atop Achidna. ---------------- Phase 2: ---------------- > Whilst he is riding Achidna watch out and when you see the electricity > appear around her you will need to prepare to dodge immediately as one of > her attacks are coming. Pay special care to avoid the pounce attack as it > can do a great deal of damage and can be quite difficult to time the dodge > correctly. Keep backing away from her and shooting with the revolver until > she does an attack. Dodge this then run in for a few hits and repeat. ---------------- Phase 3: ---------------- > Death will pull Basileus off of Achidna once he has taken enough damage and > Basileus will now alternate between riding Achidna and taking you on at > ground level. There is an additional attack during this phase – the double > team. If you see Basileus jump up and hang motionless in the air for a few > seconds, get ready to dodge immediately as this indicates that Achidna is > about to jump on you. Keep whittling away their collective health bar until > a scene plays to finish the fight. You will earn a new weapon – Achidna’s Fangs as a reward for defeating them.As killing Achidna was one of the side-quests given to you by Thane back in the Forge Lands, you can return to him and hand it in at any time now. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will unlock the achievement “The Court of Bones” at this time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: There is no exit to the Psychameron (or at least no exit I could find). >> To exit the dungeon you will need to look at your map and fast travel >> out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fast travel back to the Eternal Throne and go to chat with the king. The quest Basileus will now be completed. Watch the scene. =============================================================================== =============================================================================== Act 2, Part 8 - The City of the Dead [ACT2H] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Spine <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< When you regain control of Death, have a chat with the Chancellor about the City of the Dead. When the conversation finishes you will be awarded with the Soul Splitter – a new allowing Death to use spiritual copies of himself to solve puzzles. This ability now replaces interdiction as the stone has been removed from your inventory. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: The achievement/trophy “Death Will Tear Us Apart” will unlock at this >> time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Activate soul splitter now and hold the action button down to create another copy of yourself. With the first copy grab the statue to the left of the door and drag it all the way left. Switch to the other copy and do the same with the statue on the right. The door will unlock. Deactivate soul Splitter and head into The City of the Dead. >>>>>>>>>>>>>>>>>>>>>>>>>>>> The City of the Dead <<<<<<<<<<<<<<<<<<<<<<<<<<<<< Move through the first room and through the door at the far end. Kill the scarabs in here if you like. Check out the back left corner from where you entered for a chest and then continue through the door. Here you will be ambushed by a pair of skeletal champions. Once one of these has been defeated an Undead General will also appear. Once he is dead return to the entrance and look to the right to see a Book of the Dead page on the raised platform here. Head over to the locked door flanking this will be a pair of pressure pads. Stand on the pressure plate to the right of the door to lower the spikes around the other pressure plate to the left and enter soul splitter mode. Have your first copy head over and stand on this. This will open the passage to a switch above, have your second copy ascend the wall via the handholds near the second pressure plate and pull the switch at the top to open the door. Now that it is unlocked we can head through to the next area. ----------------------------- City of the Dead Lower Floors ----------------------------- You will exit into a large room with a circular pit in the middle. On the right you will see a locked skull door and at the far end of the room is another locked door. Just in front of this are two steam vents, look at the eastern one for a Relic of Renegoth. As there is no other option for the moment, let’s mosey over to the left and into the open doorway. Follow the hallway all the way to the end killing any skeletons that get in your way. At the pit, wallrun across and continue into the room at the end. We can’t do anything here just yet, so let’s go through the right hand door and follow the hallway into the room at the far end. Here you will see a rotation device in the centre of the room which will lower the nearby gate, you can also see a gate to the right and a switch over a gap to the left. Enter Soul Splitter mode. Have your first copy run to the rotating switch and activate it to lower the gate. Once it is down, swap to your second copy and enter the room beyond. Look to the left to see a bomb plant on the wall. Use the death grip to grab it, return to the previous room and throw it over to the switch across the gap. This will unlock the nearby gate giving you access to a movable block. Grab this and move it into a position in front of the gate. Exit soul splitter mode and get Death to jump up on top of the block. Re-enter soul splitter mode and again get the first copy to open the gate and this time have the second copy push the block through to the next room. Return to normal mode. Jump on one of the two pressure pads here and re-enter soul splitter mode.Have the first copy stand on the adjacent pressure pad and with the second copy head up the stairs here and open the chest. Now that we are done with this room, run up the nearby stairs. At the top you will find another chest. Grab that and back track down the stairs until you reach the corner, look for a hole nearby and drop down into the hallway below. Immediately turn around and you will find a chest here. Continue down the hallway and exit into a small room. Loot the chest for the skeleton key and then activate the switch nearby to open the gate back to the main room. Head over to the far side and unlock the skull door. Walk forwards a short distance until you are standing on the metal platform. Enter soul splitter mode and with your first copy run to the locked door ahead. Look to the right and you will see a death grip ring. Grab this and use the handholds above to make your way around the corner. From here you can wallrun over to the ledge to the right. Here you will find an open doorway with a pit behind it. Before proceeding go and look in the corner nearby to see the letters SWEE, these count as a Soul Arbiter’s Scroll. Return to the hallway with the pit and use the hand holds here to move about half way across the gap and then wallrun up and wall jump back and forward until you find another hand hold above. Exit to the room above and you will see another rotating switch. Ignore this for the second and move to the right, following the railing around the corner for a Book of the Dead page. Return to the switch. Rotating the switch will cause the platform we left our body on to rotate 90 degrees. Switch to your second copy and move across to the far side of the room from the rotating switch. Look in the alcove to the right for a Boatman’s Coin. Climb the wall vine here and use death grip to swing to the other side of the room for a chest. Enter the nearby tunnel and look in the alcove to the right for another chest. Follow the passage around to the left and use the switch here to open a gate with a lantern behind it. Exit soul splitter mode and return to the main room. In the main room, grab the lantern using death grip and return to the open hallway on the opposite side of the room. At the gap, plant the lantern and wallrun across the pit and then death grip it over to you. Give the lantern to the statue here. It will now be shooting a green beam. Rotate the statue once to the right to open the door here for a Book of the Dead page. Return to the statue and rotate it once more to the right so that it hits the pillar in the middle of the room. This will raise a walkway. Just when you use the lantern beam to raise the walkway. In the door to your right there is a wall you can run up to catch a ledge, wall run on to a beam, then another and you'll find the legandary weapon - Lich Spines. Cross over the new platform and enter the door on the far side. Climb the wall vine to the right and use the handholds and death grip ring to reach the higher wall vine. Move to the far right and wall run across to the platform. Grab the chest here and head through the door. Kill the two wraiths prowling the platform here. Now take stock of the room. On the eastern side, we have a switch which will rotate the L-shaped pathway and on the west one of those beam switches we can hang on to activate which is sitting next to a door and a locked gate. There is a second gate in the centre of the area (the hanging switch activates this). Move to the middle of the metal walkway and enter soul splitter mode. Have the first copy run over to the switch to rotate the platform. Have a look in the corner behind the switch to find a relic of Etu-Goth. Exit soul splitter mode to re-set your copies and then re-enter it again. Have the first copy hang off the beam switch here and have the second copy look opposite the hanging switch to see a bomb plant. Grab this and run across the L-bridge and through the now opened gate. Turn left to see a switch. Hit this with the bomb to open the nearby gate. Instead of returning straight away, continue along the hallway to the right. Here you will find a side room with two wraiths and a chest. Kill them before looting. On the wall here you can also shoot the red crystal for a stone of power. Return to the previous hallway and use the vine directly in front of you, climb up and round the corner and at the end lean back and jump to grab a Boatman’s Coin. Exit soul splitter mode. Enter the door. Here you will be in a lengthy hallway above a pit. Jump between the walls, wallrunning as you go and make your way around the corner. Drop down at the end, walk past the two locked gates and hit the switch. Enter the door to the east. Continue across the floor here and open the door at the far end. We are back in the first bridge room again! Activate the switch here to unlock the door below. Make your way down and through the door. In this area you will have to fight off a few waves of enemies. First up you will have to take on three wraiths. Once they have been taken down an undead general will take their place. Afterwards you will have to fight a single tormentor and then two tormentors at once. After everything is dead, grab the two chests for your trouble and enter the doorway at the far end of the area. Inside, use the death grip ring and wall run up to the beam switch above. This will activate a lift below you covered in fire and spikes. It goes without saying, but we do not want that to touch us. It’s too complicated to explain well, but as per usual you should be able to figure out the path the game needs you to take. Use the various platforming elements here –wallrunning, handholds, blocks and death grip rings to reach the top as fast as you can. ----------------------------- City of the Dead Upper Floors ----------------------------- Once you are safely on the ledge, pull the switch here and head through the now open door. Climb the stairs and exit onto the balcony for a scene. Now you will have to defeat an undead stalker and some undead prowlers before you will be able to explore further. After the fight is over, return to the entrance and look to the left. Wall run across to the chest here and open it for a dungeon map (damn! That took a while didn’t it?). From here, look to the north. You should be able to make out a tower here, towards the top you will see a crystal we can shoot for a Stone of Resistance. Return to the previous platform. Continue up the stairs and follow the path until another scene plays. We’ll meet some new enemies – abominations. These things are annoying as they are covered in poison which will damage you if you get close. In addition to this they have some heavy melee attacks and have the ability to throw projectiles which will sit on the ground and damage you if you touch them. Once both of them are gone, continue up the stairs nearby. Here you will be ambushed by three liches. Kill them all and then continue up the stairs and through the door here. Once inside, drop down to the floor below and cruise over to the end for a chest. Climb back up the vine wall near the start. From here, wall run along the right hand wall to reach a pole and then use the others nearby to jump over to the far platform. Enter the door. You will find yourself in a large square room with a hanging circular platform adorning the centre. Make your way around to the opposite side of the room and enter the door here. Climb the stairs, killing the skeletons along the way and when you reach the room at the top, look to the right and wall run up to the death grip ring. Using the handholds and poles, make your way to the balcony above. Move around the corner and step on the pressure plate here. See how it flips the wall section over to the left? Step off the plate and enter soul splitter mode. Have clone 1 stand on the pressure plate. Have clone 2 use the deathgrip ring to jump across the gap and wallrun across to the platform that appeared when we stepped on the pressure plate. Switch back to clone 1 and get off the pressure pad to have clone 2 flip around to the inside of the building opposite. With clone 2, destroy the nearby crates for a Boatman’s Coin and proceed down the stairs. At the very end you will find a chest and a GnoMAD Gnome. Return to normal mode. This time, have Death stand on the pressure plate and enter soul splitter mode. Send the first copy over to the newly uncovered death grip ring and make your way over to the platform on the right. Activate the switch here to unlock the door. Send your second copy up the handholds to the right, go past the door and pick up the chest at the end of the hallway. Disable soul splitter mode and go through the now opened door. Hit the switch to the left and death grip your way across to the circular platform in front. Have a look around. We just entered from the north. To the East is a locked skull door. To the west is a laser receptacle and to the south is a locked gate with yellow fumes coming up from behind a wall indicating a bomb plant. Note that the platform we are on has both some yellow crystals to destroy and a green laser! Find the handle on the platform and rotate the laser around to the west so it hits the receptacle on the wall.This will unlock the door here. Death grip across to this platform and enter the door. Inside you will be confronted by a scarab hulk and a tonne of mini-scarabs. Eliminate the lot and another pair of scarab hulks will drop down to take you on. Kill them both. At the conclusion of the fight, the gate at the rear of the room will open, allowing you access to the bomb plant behind. Grab it with your death grip and toss it at the crystals nearby. Climb the wall vine that was hidden behind them. Up top, you can exit onto the balcony nearby to see a flying green dragon of sorts flying around. Ignore it and grab the contents of the chest here, which just so happens to be the skeleton key. As you return inside, look up to see a Boatman’s Coin. Death grip this and death grip your way across to the other side of the room for a chest. Drop back down below and exit back out into the main room. Look at the skull door from the platform here. Just to the right, you should see some blocks and handholds leading up to it from the floor below so drop down and climb up there. Unlock the door with the skeleton key, before moving on inside. Destroy the crates just to the left as you enter to find a Book of the Dead page. Watch out for the scarabs that spawn here! Continue along the passage until you reach the cliff. Look to the right for a handhold. Use these to go round the corner and wall run over to the next platform. Here when you reach the railings, look up to the right for more hand holds. Jump to the top one and wall run over and around the corner. Jump when you reach the end. From this handhold, you can wallrun back to the left and cruise all the way around to find a chest. Return to the corner here and this time hang a right. Wallrun over to the pole and slide down onto the platform below. Drop down to the ledge below to find two pressure pads here. Step on one and enter soul splitter mode. Get copy 1 to climb up the wall and enter the now open gate. Look to the wall to the right as you enter for a Soul Arbiter’s Sacred Scroll scrawled on the wall here. Bring the crate out to the balcony area and exit soul splitter mode. As with the last puzzle like this get death to stand on top of the block and re-enter soul splitter mode. Get copy 1 to drop back down to the pressure plates and step on the first one to open the gate. Get copy 2 to push the block back into the room. Once inside, switch back to copy 2 and step on the second pressure plate to open the next gate. Switch to copy 1 and push the block through the gate and onto the pressure pad to the left. Exit soul splitter mode and return to normal. Enter the door. You will emerge on the Southern balcony! Hit the switch to the left to lower the gate. Now grab a bomb plant and toss it over to the crystal on the circular platform in the middle of the room. Once it is destroyed, death grip back to the centre and press in the golden switch to lower the platform back to near the beginning of the level. Rotate the statue on the platform to the left once to unlock the northern door. Cruise through the hallway here and into the large circular room behind it for the next boss encounter. ============================ Boss: The Wailing Host ============================ Moves: ---------------- > Slam -------> He will slam the ground near Death in an attempt to squash him. > Backhand --–> He will slide his hand along the ground at the front of the platform and then bring it backwards along the back of the platform. > Double slam–> Brings both hands down in front of his face. > Summon ----–> After taking damage, the host will retreat and summon a swarm of skeletons to attack you. ---------------- Strategy: ---------------- > The host is an immobile boss, reminiscent of Straga from the original > Darksiders. He will sit in the one spot and attack you with an assortment of > attacks. You will need to focus your attacks on his hands and face. Once you > have done enough damage, the host will collapse forward with his head on the > platform, giving you the perfect opportunity to lay into him for a few > seconds. Once he has had enough of that, he will retreat into the circular > area at the centre of the platform and a beam of light will shoot out into > the sky. From this 20-30 skeletons will emerge. Hack your way through them > and when enough have been destroyed, the boss will reappear. This time, you > will have to again focus attacks on him, but at this time you will have to > fight off skeletons as well. After sufficient damage has been done to the > host, Death will rip the host’s mask off. He will retreat again, sending out > skeletons and the occasional dragon to attack you. Once all the skeletons > are dead, he will surface again. One more round of zombie/boss destruction > action and a scene will play to end the fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: At this point you will earn the achievement/trophy “Soul Crushing”. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head through the door at the far end of the room and continue forward until a scene plays. Congratulations! You have completed The City of the Dead! Now to continue the story we will need to fast travel back to the tree of the Death for another scene. Afterwards, head through the newly opened portal to the Angel’s realm of Lostlight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note:At this point you will earn the trophy/achievement “City of the Dead”. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== =============================================================================== Act 3 - Lostlight [ACT03] =============================================================================== =============================================================================== Act 3, Part 1 - A Key to Redemption [ACT3A] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Tree of Life <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After a short chat with the Crowfather, you will get a new objective. Jump on your horse and ride north. Continue through the tunnel until you exit into Lostlight. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Lostlight <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Continue north and keep an eye out for a passage to the right. Inside you will find a chest and Vulgrim. Look behind the tree to his right for a Relic of Etu-Goth. Chat with him if you want to sell any trash you may have or Book chapters. When you are done, return to the main path and continue north. As you travel you will find another chest to the right. Nearby you will see a coloured door with a dragons head above it. Next to the pillar on the left you will find a Boatman’s Coin. You can also shoot the blue crystal above the dragon’s head for a Stone of Mystics. Continue to the north and as you approach the objective, look for a broken, semicircular structure to the right just before the bridge. Look in the rubble to find a Book of the Dead page. Cross the bridge to the Crystal Spire. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Crystal Spire <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Upon crossing the bridge you will be treated to a scene. A big yellow barrier will erect itself around you and you’ll be attacked by corrupted angels. Kill 2-3 of them and a short cut-scene will play. Afterwards you will have an ally, so continue to fight the corrupted angels until another scene plays. During the chat with Nathaniel, choose the ‘other business’ option to gain a new side quest ‘The Lost Soul’. Note that he will chill out here now and act as a merchant for you. Next to him you will also find this world’s tome statue. Before heading inside, lets have a look around. First see the kneeling angel statues flanking the entrance? You will be able to find a Stone of Mystics on both of them. Next, let’s look to the left of the entrance behind a rock to find a Boatman’s Coin. Let’s go have a look at the outside of the building around the right hand side. In the farthest corner along the path to the right you will find a Relic of Renegoth. From here look towards the tower proper and you will see a chest. Return to the entrance and when you are ready, head inside and throw the switch to raise the platform. Head out the door here and turn left. Kill the corrupted angels here and look behind the head of the statue carved into the wall of the tower here for a stone of power. Shoot it. Drop down into the gully ahead and look to the left for a Boatman’s Coin. Climb up using the handholds here and then use the handholds near the statue to climb around the corner and drop down on the other side of the gap. Kill the remaining corrupted angels here. Notice the bomb growth here? We’ll need that to proceed. Enter soul splitter mode and have clone number one go and grab the bomb and bring it to the ledge of the gap. Have clone 2 death grip the bomb across the gap. Take it around the corner and tag the crystals with it. This will blow them up and reveal a way up to a higher level. You can also see a treasure chest behind it just begging to be looted. Climb the wall using the blocks and climbable surface here and exit onto the platform above. Climb the stairs here until a scene plays. Here you will get your next objective. But before jumping into the portal on the ground, return back to the entrance to this room and head down the set of stairs opposite the ones you came up for a chest. When you are ready, enter the portal on the ground here. =============================================================================== =============================================================================== Act 3, Part 2 - The Rod of Arafel [ACT3B] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Earth <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After a short introductory sequence, we’ll be back where the original Darksiders began! Once you regain control, you will have to help the angels defend the area against a large number of zombies (who are considerably stronger this time around!). Once enough of the zombies have been slain Uriel will speak to you. Choose the option about casualties to start another side-quest – ‘Light of the Fallen’. She will also give you Redemption a gun that you can use against baddies. Return to the building that we entered from in the cinematic. Here head up the stairs at the back to find a tome statue and a chest. Return to the courtyard you defended with the angels and head to the building directly north of here for a chest. Next look at the map and make your way to the dead end to the northwest. Here you will find a Boatman’s Coin hidden behind a car. From here, if you look to the east you can see a blue stone on the corner of the building to the left. Shoot it for a Stone of Mystics. Check the inside of the two buildings to the south of the courtyard for a chest and a Boatman’s coin. Now let’s go find that rod! ---------------------- First Piece of the Rod ---------------------- Now that we’ve done our share of exploring, let’s continue. Head down the street to the left of the building we entered the realm from. Oh and be sure to take Uriel’s gun with you. It will make things a lot easier! You will be attacked frequently in the next few areas by swarms of zombies and the rapid fire on the gun can cut them to ribbons in no time. You will know when you are going to be attacked as you will hear what sounds like a battle horn from Lord of the Rings or some other medieval fantasy movie. So when you hear that get ready to defend yourself. As you make your way down the street a fire golem will charge out of the building to the left. Kill him and any zombies accompanying him and then cruise to the very end of the street and drop down the hole here. Look behind to find a Soul Arbiter’s Scroll. Climb back up and enter the door the fire golem came from. Kill the zombies in here and work your way through the building and out the other side. As you exit, turn to the right and defend yourself from the zombie swarm that will come in to attack. If you didn’t bring the gun, you can find a replacement on the ground to the left below a dead angel who is pinned to the wall. You can kill the angel (1/10) as part of the side-quest ‘Light of the Fallen’. Continue up the hill and again you will be attacked by a swarm of zombies and a fire golem. Retreat backwards as you fire away. When they are dead continue up the road. As you reach the intersection where you can turn left, you will also bump into an enemy called a suffering demon, these are the same four armed muscly types that attacked the angels during our intro to Earth. It is very strong so continue to pepper him with the rapid fire as you back away down the street from whence you came. Once he is dead, return to the intersection and hang a left. Kill the zombies here and turn right onto the next street and follow it. When you reach the spot where there are red crystals flanking the road. Look behind the crystal on the right for a Book of the Dead page. Grab the nearby chest as well and then proceed into the tunnel to the east. Head down the stairs and another group of baddies consisting of a fire golem and the obligatory zombie swarm will come to attack you. Defend yourself and continue to the bottom of the stairs. Look in the south east corner of this room for an angel to kill (2/10). Move through the tunnel to the south and fend off another fire golem/zombie soiree. Continue through the tunnel killing zombies until you reach the stairs going down. Here you will be rushed by another fire golem so deal with him before heading down. Turn to the left at the bottom of the stairs and look in the alcoves to the right for another angel to kill (3/10). Return to the stairs and proceed west. As you round the corner here, you will encounter another suffering demon. This one has teamed up with a group of zombies. Again, backpedal as you fire away at these clowns until they are all dead or dying. Continue into the room they came from. As you enter the main portion of the room, keep to the right hand wall. Look in the direction of the green doorway and in the centre of the room you should be able to make out a crystal near the roof we can shoot for a Stone of Mystics. Continue to follow the passage around the corner. Here you will find a side room with a couple of chests in it. Exit to the main area and cross the makeshift bridge nearby. Again turn right and look behind the red crystals ahead for a Relic of Renagoth. Continue south and destroy the green door. Walk through it to gain the first piece of the Rod of Arafel. In the room behind the door, climb the stairs here. In the corner at the top you can see a Book of the Dead page, use death grip to grab it. Continue up the stairs and exit the building at the top to find yourself near the courtyard. Follow the objective marker to return to Uriel with the Rod and she will open a new area for you to explore. ----------------------- Second Piece of the Rod ----------------------- Walk through the passage Uriel opens for you and follow the set path until you enter a sewer pipe. Look to the left as you enter for a Book of the Dead page. Continue down the tunnel here and exit through the hole in the wall to the left. As you do a fire golem and zombie entourage will appear in front of you. At the same time a group of zombies will also appear behind. Be sure to take out the fire golem first before focusing on the less significant zombie threat. After exiting the tunnel, you will be able to switch weapons to a grenade launcher. It is sitting on the ground just at the exit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This area seems to have a constant supply of bad guys spawning >> continuously.As such, its pretty much pointless to do a running >> commentary on every little encounter as they just never end! Keep that >> in mind whilst reading through the following. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you exit, look in a window on the second level of the building on the right to see a blue crystal we can shoot for a Stone of Mystics. Continue along the road to the south and into the building at the southeast for a chest (open during a break in the fighting). Continue to the east and look in the first opening in the buildings on your right for another chest containing the Dungeon Map. Ignore the open door across the street for now and turn to the right. Follow this street all the way north for a Relic of Renagoth. Turn around and you should be able to spot an angel hanging on the building to the right. Kill this (4/10). Return to the corner and head into the building to the right. Exit out the other side and march straight across the road and into the building directly opposite the alleyway you are in to find a Book of the Dead page. Follow the road to the west and when you reach the dead end, turn around. You should be able to make out an angel hanging on the building in front of you slightly to the right. Kill it (5/10). After that, drop down at the end of the road…For a mini-boss fight! ============================ Boss: The Noss ============================ Strategy: ---------------- > This guy is not too hard as all he will do is summon stingers to attack you, > and unleash a sonic wave that will push you back and do damage if you are > silly enough to get close to him. If you have the grenade launcher just keep > sticking him until he falls whilst dodging the stingers and other zombies in > the area. If you have the rapid fire weapon, just aim for the green bits on > his body until he drops and use it on the stingers when they get too close > for comfort. After the fight, check out the western side of the area for a stone which can be shot for a Stone of Resistance. Also check the south west corner for a Boatman’s Coin. Continue down the road here and into the tunnel. Follow the tunnel around to the left, killing zombies as they come. When you reach the red crystals at the end, look behind you and in a short dead end tunnel you will find a chest. Look above this to the ceiling for a crystal to shoot for a Stone of Power. Climb the ramp to the right of the red crystals that are blocking the road and in the very south eastern corner up on the ledge you will find another angel to kill (6/10). Jump down and run through the door to the north into a maintenance area. Follow the passage through and exit back out into the traffic tunnel . If you look at your mini map here you can see a small side loop to the east so run in here and you will find another angel (7/10). Return to the traffic tunnel and kill the suffering demon out here. At the north end of the area, head down into some water tunnels. Keep an eye out to the right when re-entering the drain for a Boatman’s Coin. Continue up the ramp to the north and immediately enter the room to the left to find writing on the wall that counts as a Soul Arbiter’s Sacred Scroll and then return to the main room, kill the suffering demon and then destroying the green door in the back right hand corner of the room for the second piece of the rod. Follow the passageway behind the green door to the end and drop down to the area below. Ahead you should see a group of angels chilling out in front of another one of those yellow tainted barriers. Approach the holy posse and you be treated to a scene. Afterwards, the entrance will now be accessible. Before going through however, turn around and look to the right to see a blue car parked with its back against a wall. Head over here and look just beside it as hidden in the corner next to it is a Book of the Dead page. Return to the tunnel and look to the right for a Boatman’s Coin. Now proceed onwards into the tunnel. ---------------------- Third piece of the rod ---------------------- Follow the passage down and around as indicated on the mini map. There are collectibles here so just keep moving. Climb up the stairs and as you reach the exit a scene will play and you will have to fight another Noss. As with the first time around stick to shooting the green spots on his body and shooting down any of the stingers that get too close to you. After killing the Noss and mopping up any remaining stingers, continue to the west, ignoring the path north for the moment. When you reach the edge, look down to see another angel (8/10). Return to the intersection and head north. As you get around a quarter of the way along the road to the north a suffering demon will arrive so shoot it as you back up until its dead and then continue north. You will run into another suffering demon as you go, so repeat the process as before and then once again head up the bridge to the north (third time lucky!). When you reach the hole in the bridge, look down at the support on the left and shoot the blue crystal here for a Stone of Mystics. Continue onwards and when you reach the hole in the road with the red spikes sticking out, duck into the small room to the left for a Boatman’s Coin. Continue onwards and you’ll get a checkpoint. At this point we have reached a dead end, so turn around and climb the concrete ramp up to a higher level. So now after trekking all the way out to this point, we need to head all the way back again to the south. As we start our journey along the highway, a scene will play and a noss will appear at the far end of the bridge and start making its way towards you. Take it down using the same tactics that worked previously. After it is dead, cruise up the bridge a bit and then turn around and look up at the supports to find another angel (9/10). Continue to the south until you reach the end of the road. Here turn to the left and head up the convenient ramp here. Destroy the green door here for the final piece of the rod. Inside, follow the hallway around and pick up the chest. Head into the hole in the wall opposite to find a relic of Etu-Goth. Continue along the passage here and exit into the large room and look to the right immediately as you enter to see a hole in the wall with some floating gauntlets in it. Jump in and grab this for the special weapon – fists of Elhazar. From here you can also look across the room and slightly to the left to find a blue crystal to shoot for a Stone of Power. Exit through the door down the bottom of the room here and when trekking through the hallway, look inside the hole in the wall on the left for a Boatman’s Coin. Continue along the hallway to find the final angel (10/10).Drop down to find yourself in the courtyard. A scene will play. Afterwards, if you killed all 10 angels, speak to Uriel for your reward – a secondary weapon named Sunder. After that return to the portal and head back to the Crystal spire. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: At this point you will earn the achievement/trophy “The Rod of Arafel”. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After a quick chat with the Archon, we will be whisked away to the Ivory Citadel. =============================================================================== =============================================================================== Act 3, Part 3 - The Ivory Citadel [ACT3C] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Ivory Citadel <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After we land, head straight forward and through the door. As you enter, you’ll see a floating golden object and black liquid on the floor. This is some kind of corruption-based death fluid that will damage you if you step in it. So stick to the solid ground to the left. Jump over the gap to the small circular platform and run up the wall here. At the top, you will need to jump backwards to enter the room above. Here is another golden object with a rotating lever in front of it, this one however is glowing. Spin the lever to lower this golden object into the room below. This will interact with the original object and cleanse the room of corruption, turning death fluid into water and unblocking the door. So drop back town to the floor below and make your way through the door. Climb the stairs here and you’ll return outside. As you move forward, keep an eye out for a small break in the wall to the right. Check the area behind this for a Boatman’s Coin. Follow the path to the end and use death grip to jump the gap. Head through the door here and the hallway beyond and exit into a circular room with the black waterfalls. There are two unlocked and one locked door, but we can only access one at this time. As such, make your way to the right and through the door on the east side of the room. --------------------------------- Obtaining the Voidwalker --------------------------------- Exit the hallway into an outdoor area. Look to the right and instead of climbing the stairs right away, continue past them for a chest. Back track and climb them to the top. Enter the tunnel here and follow it until the dead end. Use the blocks here to climb up to the second level. When you land, go ahead and wall run to the other side of the gap for a chest. Look at the window to your left for a crystal to shoot for a Stone of Mystics before jumping back and continuing to the northwest. Exit the door to go outside for a scene. Afterwards you need to death grip across to the platform below and kill the corrupted angels here. Look to the left behind the ruined wall to find a Boatman’s Coin. Look to the wall to the right of the yellow crystals and drop down onto the ledge below. Open the chest here for the Dungeon map. Climb back up and use your platforming skills to wall run around the corner and all the way to the next platform. Go to the westernmost part of this platform to find a Boatman’s Coin. Go and stand on the large golden platform to the left of the pressure plate and activate soul splitter mode. Send the first copy over to activate the pressure pad and the second copy through the hole in the wall. On the other side look to the left and climb the wall behind the circular hole in the floor here. At the top turn to the left and step on the pressure plate to open the door beneath our body. Return to normal mode and climb up the hand holds ahead. Now that we are beyond the wall, hop over to the next wall to the east and kill the corrupted angels here. Once the area is clear, look to the right to see a crystal blocked pathway and a bomb plant chilling out on a floating island nearby. Grab the bomb and ignore the blocked path nearby for the moment and do a 180 degree turn. See the yellow crystal up on the balcony to the right? Hit that with the bomb. Once it is gone, return over the wall and climb up to find a switch where the crystal used to be. Activate this and drop back down into the room, here you will find that the switch has opened the small circular passage in the gutter here. Enter this and look around the corner for a legendary weapon – Goldbringer. Return to the bomb plant and destroy the crystals blocking the way south. Death grip across the gap, climb the stairs and enter the door. Inside drop down and destroy the demon chest for a new ability – the Voidwalker which if you played the original Darksiders is essentially Death’s equivalent of the Aperture Science portal gun. Huzzah! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the achievement/trophy “I Can Has Cake?” at this time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ See those circular blue pads we have been seeing everywhere? We can place a portal on these. Place two portals on two different pads and you’ll be able to instantly travel between them. Handy! --------------------------------- Cleansing the first Water Source --------------------------------- Create a portal on the pad here and a second up on the balcony above. Exit back through the door and death grip across the gap again. Kill the corrupted angels hanging out here and then use your voidwalker on the blue pad to the left and then look over to the platform over to the right to find another pad to shoot. Upon exiting, look to the right to see another pad on an earlier platform that is angled downwards towards a yellow crystal. Create a portal on that pad and another on the pad here. Next have death grab a bomb and throw it through the portal to destroy the crystal and revealing a chest. Jump through the portal to grab the chest and then return all the way back to where we just portaled from. When you are back on the far eastern platform, continue around the broken wall here to find a switch before another closed circular door on the floor. Hit the switch to open the door and drop down. Continue forward and at the intersection, turn right to find a chest. Now, do a 180 degree turn and place a portal on the pad directly behind you. Continue down the remaining branch of the hall here and place a charged portal on the pad at the end (hold down the button to do this). Return to the portal you placed on the wall and jump through to launch up from the portal on the ground and into a new area. From this platform, death grip across the gap and into the doorway in front. Kill the aryfids that appear here. Enter the door at the far end. Use the portal pad to the left and throw a second portal across to the pad on the platform in front. Mosey on through and deal with the corrupted angels here. Cross the bridge nearby and kill more corrupted angels here. You will see a portal pad on the piece of wall here. Head around to the other side of this wall and destroy the destructibles on the back. A chest will spawn. Loot that and from here, look behind a nearby tree for a Boatman’s Coin. Remember how the activated golden sphere could interact with another and cleanse tainted areas like in the very first room of the dungeon? There is an inactive sphere here and if you look to the southwest you will see an active sphere next to a portal pad. Place a portal on that pad, and then one on the portal pad on your current platform to cleanse the corruption here and unveil a way for us to continue forwards. Continue across the now accessible bridge and follow the passage at the base of the tower around to the right. Kill the swam of vengeful spirits that attack here. Go into the opening and place a regular portal on the pad on the floor and a charged up portal on the pad on the wall nearby. Return outside and continue left. Hug the wall and look behind the next pillar to find a Boatman’s Coin. From this location you can also look up and towards the stone arch above the stairs in front of you. Shoot the blue stone here for a Stone of Mystics. Ascend the stairs and enter the door at the top. Kill the party of aryfids in here and the corrupted angels that follow. Park Death in the centre of the circular platform on the floor of the room and use soul splitter. Send each of the copies to one of the hanging beam switches on either side of the room. When both have been activated, the floor should open, sending Death down into the portal below and across to the ledge above. Find the handholds nearby and get your platforming on to reach the top of the tower. Once you reach the top, look left and activate the portal pad, continue and do a U-turn around the pool of death fluid in the centre of the area. Look down to the North and activate the portal pad next to the activated golden sphere to cleanse the pool here. Now that the death fluid has been cleansed, jump into it and continue along the aqueduct to the north. At the second drop down on the aqueduct look behind the falling water for a Relic of Renegoth. Continue north until you drop down to another circular pool. From here continue to follow the water here until you reach the yellow crystals on the left. Grab the bomb plant from opposite and use it to get rid of the crystals. Climb the wall vine that had been blocked by the crystals to access the balcony above. Enter the door here. We are back in the black waterfall room we entered near the start of the area. Note that one of the streams has now been cleansed and water is flowing in. Looks like we have to go ahead and cleanse two more water sources! Continue around the platform and exit the door on the other side. --------------------------------- Cleansing the Second Water Source --------------------------------- Cruise through the hallway and exit outside. Move forward and up the first flight of stairs. Jump over the railing to the right to find a chest. Climb back up, return to the doorway we entered from and check out the room. At the top of the stairs in front you’ll locate a locked skull door and to your right a yellow crystal blocks the path. As there are very few other options available, make your way to the left and drop down to the platform below. Enter the gate here to run into a new enemy – a corrupted champion. Watch out for the charge and ground slam attacks and you’ll kill him in no time. When the corrupted champion dies, another one will spawn alongside a pair of corrupted angels. Kill them all and the door behind will open. Enter and turn left. Follow the hallway until it exits into the base of the tower here. Check out the opening to the left first and follow the outer wall around to the south to find a Book of the Dead page hidden behind a piece of corruption that looks like a spider web. Return inside and drop down the hole to the platform below. Here we’ll find an activated golden sphere. We’ll be using this a little later, but for now exit to the balcony and kill the corrupted angels. Afterwards a scene will play. Death grip across to the handhold and then use your platforming abilities to continue to the left and up the wall at the end. When you reach the balcony turn right and follow the path until you reach a golden switch. Activate this to open a gate back to the tower we were in previously. From here perform a 180 degree turn to spot a Relic of Renegoth sitting in the corner opposite. Return to where we just climbed up from and let’s have a look at the two rotating switches. You will notice that they control the two sections of wall nearby with portal pads on them. Let’s jump into soul splitter mode. Have the first clone rotate the southernmost switch until the section of wall lowers the entire way. Use the second clone to fire a portal onto the pad on the now exposed second wall section. Fire a second portal at the pad opposite at the base of the tower. Switch back to clone 1 and release the switch to raise the wall again. Now change back to controlling clone 2 and walk over to the portal pad at the base of the tower. Through this you should be able to see a portal pad on the back of the first section of wall. Shoot a charged portal through and this should create a portal on the back of the first section of wall. Change back to the first clone and use the other switch to lower the other section of wall. Now that the path is clear, jump through the portal at the base of the tower as clone 2 to fly over to a new area. Pull the switch to open the gate here. Return to normal mode. Enter the main tower again and drop down the hole in the floor. Activate the portal pad next to the activated golden sphere. Head back to the gate we just opened and from the platform here wallrun across to the south east (note the corrupted water in the passage between two holes in the walls here – there’s a secret in here we will come back for later). Kill the corrupted angels on the platform here and loot the chest for the skeleton key. Climb the handholds nearby and use the bomb plant at the top to destroy the yellow crystals. Proceed to the door at the top of the stairs and use the skeleton key to unlock it. Place a second portal on the blue portal pad in here and the golden orb will become activated, cleansing the pool beneath it. Look above the doorway to the north for a crystal we can shoot for a Stone of Resistance. Follow the aqueduct south and death grip across to the far platform for a chest. Climb up the hand holds here and rather than going through the door, drop down and go to where you destroyed the crystals before. Drop down to the platform below and enter the now cleansed side passage through the hole in the wall to find a GnoMAD’s Gnome. Return to the cleansed aqueduct. This time head north along it and after the first drop, turn around and look behind the water for a Relic of Etu-Goth. Follow the water until you can go no further, then climb up the nearby wall and enter the door at the top. --------------------------------- Cleansing the Final Water Source --------------------------------- We’re back in the waterfall room again! Kill the corrupted angels that spawn on the balcony here and then look at the statue in the centre of the room. There is a blue crystal on its chest you can shoot for a Stone of Power. Exit through the open door on the opposite side of the platform from where we entered. Continue along to the left, into the room here. Drop down into the water here for a Boatman’s Coin. Proceed across the pool here and climb out. Follow the cave and make your way to the exit. Head down the first set of stairs and loot the chest. Continue to the bottom of the second set of stairs. Use the voidwalker on the portal pad in front of you and then look down to the platform on the right and activate the second pad here. Death grip your way across and into the portal to find yourself on that lower platform. Look up and to the right to see another portal pad here. Placed a charge portal on this and return through the portal at ground level to launch yourself towards the next platform. Death won’t quite make it, so allow him to wall run across to the next area. As soon as you land look in the corner in front of you behind the corruption for a Boatman’s Coin. Look to the right to see a portal we can wallrun to so activate that. Next, look down to the right to see another portal pad below. You will need to place a charged up portal on this one. When preparations are complete wallrun into the first portal on the wall to the right. Upon leaving the second portal climb up to the platform on the right. Enter the circular room here to meet a new enemy - the sycophant. These guys will teleport all over the place and try to catch you off guard. Keep an eye out for charging electricity, if you see this, dodge because the sycophant is invisible in this area and is about to unleash a charge attack at you. There’s not much else to them really, just wait for them to attack, dodge it and then lay into them. After killing three of these things, the door will open, granting you access to the next area. Go down the ramp and in the next circular area, head straight past the activated golden orb to the broken balcony, look behind the door frame for a Book of the Dead page. Continue up the next ramp to find a rotating switch. Enter soul splitter mode and use the first clone to rotate the switch to create an opening in front. Switch to the second clone and pull the block out through the opening. Return to normal mode and have Death jump onto the crate. Re-enter soul splitter mode and have clone 1 activate the switch and clone 2 push the block with Death on top into the next room. Return to normal mode. Exit through the only non-blocked opening and continue past the switch to the end. Drop down here to find a portal pad and a Soul Arbiter’s Sacred Scroll. Shoot a portal at the pad here. Climb up the nearby wall and enter soul splitter mode. Rotate the switch here until a portal pad appears in front of you. Switch to the second clone and shoot the portal here. Have the first clone release the switch and then have clone 2 jump down to the portal pad below. Through the portal, you should be able to see a second portal. Fire a charged portal at this. Have the first clone rotate the switch again. Get the second clone to jump through the portal and grab the chest here. Note the second golden sphere here. Return to normal mode to reset your clones. Re-enter soul splitter mode. From the switch, disable the portal on the ledge below and have one of your clones return to the first circular room. To the left of the entrance is a ledge we can drop down to. Get the clone to head down here and use the available handholds to climb up the other side. From here we can shoot the portal pad next to the activated golden sphere. Have clone 2 rotate the switch until you see the second golden orb activate. Let go of the switch and the golden orb in the first room will activate, destroying the corruption here and giving you access to the next area. Return to normal mode again and go to where the corruption was removed. Activate the portal pad here, then enter the opening in the wall to the left and shoot the second portal pad on the ceiling in here to cleanse the death fluid. Check out the corruption ahead and to the left as you enter. Hidden behind it is a Relic of Khagoth. Jump into the water here and continue through the opening. As soon as you go through, jump over the edge to the right for a chest. Return to the aqueduct from here look to the southwest and you should be able to make out a blue crystal on top of one of the stone arches. Shoot it for a Stone of Power. Continue along the aqueduct until you can go no further. Jump out to the right and wall run over to the next platform. Activate the portal pad her and then look through the hole in the wall nearby to see another. Shoot a portal on this one too and then head through portal number one. Drop down into the cave below. Head to the right and enter the water, in the pool here you will find a Boatman’s Coin. Exit and continue along the set path until you return to the man-made tunnel. Make your way to the left and pull the switch at the end to open the door. We are back in the waterfall room again, this time it is completely clear of corruption so we can head across the water and into the door to the north. As you enter, look behind the statue to your left for a statue of Etu-Goth. Shoot the portal pad directly in front of you, then look up and shoot a charged portal at the portal pad above. Run through to end up on a suspended water platform. Turn around and disable the portal you just came through. Now look up behind you to see another pad. Use a charged portal on this. Drop down to the ground floor and hop through to end up on the top platform. When you arrive, look to the left to see an opening. Shoot the portal pad on the roof here and wall run back to the portal we just came through to exit into the side room. Here you will find a chest and if you look up at the roof, a green crystal we can shoot for a Stone of Resistance. Cancel the portal on the roof and jump over the ledge down to the ground floor. Activate the portal here again and jump back through to the top level. Wallrun to the far platform, open the door here and climb the stairs to the top. Enter the room for a boss fight. ============================ Boss: Jemaerah the Scribe ============================ Moves: ---------------- > Rapid Fire ---–> He will open a book in front of him and shoot out yellow projectiles in a rapid fire fashion. > Rune Attack –--> You will see him charge up and fire off this attack as a large energy ball. > Belly Tentacle–> If you get too close to him, his stomach will open and he can do some serious damage to you with the tentacle here. > Slam –---------> He will fly up to the top of the room and slam down. You will have to time a jump to avoid taking damage from this. > Summon -------–> after taking enough damage, he will summon corrupted angels to assist him. > Lasers --------> In the dying stages of the fight, the scribe will retreat to the top of the room and fire lasers down at you. ---------------- Strategy: ---------------- > Note the portal pads around the room. You need to activate two of these and > stand in front of one of them. Get the scribe to use his rune attack and > then dodge. The attack will go through the portal and hit him, subsequently > stunning him. Run in and attack him whilst he is stunned. Do this enough and > when he has taken sufficient damage he will start using the slam attack. As > he does he will also summon corrupted angels. Kill the angels quickly and > repeat the process of getting the scribe to use his rune attack on you in > front of the portals. Once he has taken enough damage, he will put up a > shield that makes him invulnerable and retreat to the top of the room. At > this point he will start firing deadly lasers down at you. To defeat him, > simply shoot one portal up at one of the pads around top of room and then a > second portal on the floor in the centre of the room where he was initially > sitting. Lure him into using his laser attack through the portal on the floor > and that should finish him off. Congratulations – You’ve completed the ivory Citadel. After a scene you will have your new objective, so when you are ready, fast travel back to the Crystal Spire. =============================================================================== =============================================================================== Act 3, Part 4 - Stains of Heresy [ACT3D] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Crystal Spire <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After fast travelling back to the Crystal Spire, climb the staircase in front of you to go and have a chat with the Archon. After the scene you will find yourself in a small arena type area where you will have to participate in a boss battle. ============================ Boss: Archon ============================ Moves: ---------------- > Energy Wave–> Archon will fire a wave of five projectiles at you, dodge to avoid this. He will often use this move 4 -5 times in a row, so just dodge back and forward. > Knock Back –> if you get in too close and he has had enough he can shoot out a rune that will knock you back. > Big Slam --–> He will take to the sky, charge up and then fly into the ground quite hard. You will need to jump to avoid taking damage from this one. > Swoop -----–> Nearing the end of the fight, the boss will teleport off to the side of the arena and swoop you at high speed. ---------------- Strategy: ---------------- > At the start of the fight the boss will focus on throwing his energy wave > attack at you, side step these and then attack him when the stops. He will > then take flight and fly around, dodge 5 waves of projectiles and he will > come and hover above you in preparation for his big slam attack. At this time > you can death grip him and hit him a few times. If you damage him enough he > will fall to the ground. Beat him up a bit and then use the execute button > when it shows up to have Death remove the boss’s wings. He will now stay on > the ground and fire off his yellow projectiles, dodge these and get in close > for a few attacks then back off and repeat. Towards the end of the fight, he > will teleport away to the side of the arena and swoop you, simply dodge this > and his other attacks and keep plugging away at him until he bites the dust. For winning you will earn the Angel Key ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the achievement/trophy “Clipped Wings” at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tree of Life <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Fast travel back to the Tree of Life and speak to the Crowfather for a scene. Climb the stairs and enter the newly activated portal here to enter the demon realm of Shadow’s edge. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the trophy/achievement “Stains of Heresy” at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== Act 3, Part 5 - The Mad Queen [ACT3E] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tree of Death <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Once you arrive in Shadow’s Edge, head down the path for another chat with the Crowfather. After the conversation, you will have a new quest to attend to – The Mad Queen. Continue down the road ahead and through the door at the end. Inside you will find a tome statue you can utilise if you wish to use it. If not, descend down the ramp to the left. In the room at the bottom, ignore the exit for now and climb up the hand holds on the right. On the ledge at the top you will find a pressure plate. Look in the alcove to the left of this for a Book of the Dead page. Stand on the pressure plate and use soul splitter. Have your clone run all the way back to the tome statue and this time take the right hand path. Cruise through the open gate here and into the room on the right to find a Relic of Khagoth. Exit soul splitter mode and drop back down to the room below. Make your way out of the cave for a scene and a short conversation with our old pal Ostegoth. Once you are finished chatting, continue down the road until you reach the ominous looking doors at the end of the path. Head inside to find the Black Stone. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Black Stone <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you enter look to the left to find a few corruption crystals, cruise over to these, hug the cliff and walk around behind them to find a Boatman’s Coin. Return to the room proper and enter the door on the right hand side of the room, climb the stairs to the top and exit through the door here for a fairly interesting story cutscene. Afterwards you will be awarded a new upgrade for the Voidwalker the Phasewalker. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will unlock the achievements/trophies “Tearing time A New One” and >> “The Mad Queen” at this point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the scene has concluded, head to the far side of the room and have a look behind the throne to find a Book of the Dead page. Return through the entry door and head back down the stairs to the main room. This time, let’s go and enter the door to the north. =============================================================================== =============================================================================== Act 3, Part 6 - The Black Stone [ACT3F] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Black Stone <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After entering the door, turn to the left and use the green wall pad here with the phase walker to take the room back in time. Enter the portal and head over to check out the balcony to the right. Behind the statue you’ll find a Boatman’s Coin. Make your way down the stairs here and to the circular platform in the middle of the room. As you arrive gates will appear around you, blocking your escape. You will have to fight a legion champion. These guys carry a whip around and have a very long attack range. Additionally they can do a spinning attack and can use their whip kind of like death grip to draw you over to them. Of course killing just one would be too easy, so after the first one drops, be prepared to take on another two along with some legion soldiers as well. Once you have fought them off, the gates will open. Look at the statue to the north of the room and shoot the crystal on its stomach for a Stone of Power. If you look around the room there are a number of doors barred by gates. As there is only one open gate and we have nowhere else to go, head to the eastern side of the room and up the stairs to the right. Enter the open door here. Check out the passage to the left of the stairs to find a chest, then return to the start and head on down and at the bottom make your way left. At this point, you need to wallrun across the right wall to the next platform. Here, run and jump (not a wallrun) and use death grip to grab the death grip ring here. Wall jump back and forward up to the platform at the top to find a chest containing the Dungeon Map. From here, use your platforming skills on the left wall to wallrun over to the far wall. Climb up to the platform here and kill the legion soldier who attacks. Continue through the doorway and follow the hallway to the end killing any demons unlucky enough to get in your way. When you reach the circular shaft at the end of the passage, rather than death gripping across right away, look down and to the right to locate a handhold below. Run and jump to the right to fall down to it. Follow the handhold to the right and exit into the hall. As you move along the hallway, look up as you go to find a death grip ring above. Use this to climb up and wall jump to the top. When you get there, you’ll find a Boatman’s Coin nearby and a legendary weapon – Demonflame Renders. From the centre of this platform, look to the roof to the south to see a crystal, shot it for a Stone of Resistance. Drop back down to the hallway and use the death grip ring at the end to jump back up to the platform where we got the dungeon map. Continue on as before until you reach the large circular shaft again. This time use death grip to swing across to the other side and climb to the top. When you get to the balcony, climb up and look to the right in a corner for a Book of the Dead page. Use the door here. You will return to the room with all the locked gates we were in earlier. Throw the switch in front of you and kill the legion champion that spawns. You will find yourself standing next to a green phaswalker pad. Ignore it for the second and head to the northern part of the platform to find some handholds. Drop down to the platform to the left for a chest then return and shoot the phasewalker pad. Enter the time shift portal. As you exit, look immediately to the right for a Soul Arbiter’s Scroll and to the left for a chest. Head to the ledge and drop down to the large circular platform below. Kill off all of the scarabs that appear and then head across to the other side of the platform and use the death grip ring to climb up to the next area. Continue along the ledge to the south and through the door. Cruise down the stairs here and kill all the scarabs in the immediate area. To the right you’ll see a locked blue skull door across a gap and ahead various other platforms that we cannot access as yet. For now let’s make our way into the southern hallway and kill all the scarabs in here as we go. On the wall to the right of the exit is a phasewalker pad. Ignore this for now and continue to the west, navigate the hallway until you re-emerge into the large room. Climb up the stairs to the right here and then head up a second set of stairs on the right. Here you can pick up a Boatman’s Coin. From this location, look directly north to see a blue stone on the wall. Hit that for a Stone of Power. Return down the first set of stairs and locate the stairs heading down on the east side of the area. From the top of these, look up and to the right to see a portal pad. Shoot this with the phase walker, descend the stairs and look to the left at the bottom. Shoot the second portal pad here. Use death grip to swing across into it. After emerging from the portal you will be on the ledge above. Look behind the statue in the far left corner of the platform for a Book of the Dead page. Make your way to the west side of the platform and wall run down to the platform with the chest below. Jump down to the south to re-enter the main room. Look in the alcove to the westernmost wall of the main room to find a phasewalker pad. Activate this and head through. As you enter the past, turn right and enter the hallway here, follow it to the end for a Boatman’s Coin. Return to the phasewalker pad and rather than heading through, ascend the stairs opposite. Kill the maelstrom and legion soldiers here. On the left hand side, near the set of stairs heading down you will run into a pressure pad. Stand on the pressure plate and enter soul splitter mode. The pressure plate will activate a gate back on the platform with the phasewalker pad. With clone 1 enter the door here and jump across the gap to the hand holds, wall run up to the next platform. Kill the enemies here and look behind the statue at the back right of the room for a Relic of Etu-Goth. Grab the bomb growth here and destroy the crystal in the room here (return here later when shifted back to the present and you will find a Soul Arbiter message). Grab another bomb and head back into the tunnel to the west (where we came in from). Stand at the edge of the pit here. With clone 2 enter the same tunnel and jump to the first platform. Death grip the bomb from clone 1. Walk to the other edge of the platform facing the large room. Switch back to clone 1 and run past clone 2. Drop down to the ledge below. Use death grip to grab the bomb from clone 2 and exit to the main area. Toss it up at the yellow crystal in the centre of the room to destroy it. Reactivate the phasewalker pad and return to the present. Now that the crystal has been destroyed, make your way to the centre of the room for a chest containing the skeleton key. Backtrack through the hallway to the south and now activate that phase walker pad we ignored earlier. Use this to go back in time. As you exit the portal look left for a chest, destroying all of the destructibles in the room will spawn a chest in the other alcove. Head back through the corridor to the east and exit back into the main room. You should note that you now have access to the skull door. From here face the centre of the room and look to the wall left of where the yellow crystal was for a red crystal shoot it for a Stone of Power. Head over to the skull door and open it using the key. Follow the hallway and at the top of the stairs in here, exit back into the main room again. As you enter, you’ll see a switch in front. Ignore this for now and head south. Drop down to the right to a platform below, kill the legion soldier here and loot the chest. Make your way to the middle of the hallway here to find a phasewalker pad. Activate this. Enter the portal and turn left. Find the blocks and handholds nearby leading to an upper level. Enter the door here and continue to the end to find a GnoMAD’s Gnome. Drop down to the platform below and look across to the East for another set of blocks leading up. Ignore these for now. Do a 180 degree turn and activate the portal here, now run all the way to the east to find a gap with a Book of the Dead page opposite. Go to the very edge and move as far as you can to the left. You should be able to make out another portal pad on the wall to the right of the page. Shoot this and return to the previous portal to pick it up. Return through the portal and climb up the handholds we ignored earlier. Enter the door to the right. Follow the hallway to the end for a scene. After it has played out, climb the stairs and activate the phasewalker portal. Cruise on through to the past for a scene... And a boss fight ============================ Boss: Sammael ============================ Moves: ---------------- > Teleport Slash –-> Sammael will teleport and re-appear behind you, taking a slash at you. > Teleport Slam --–> This one is similar to the teleport slash, except he will do a big ground slam that will do some electrical damage too. > Fireball Barrage–> during the fight, Sammael can return across to his throne platform and throw fireballs at you from beyond the lava. > Stomp -----------> When you do a combo on him, when he has had enough, he will do a stomp attack that will damage you and knock you back a bit. > Leap ------------> He will jump from a distance to attack you. > Fire Burst ------> Sammael will cause lava to bubble up through the floor which will damage you if it touches Death. You will see the floor light up slightly before the lava rises up so keep dodging here until it stops. ---------------- Strategy: ---------------- Phase 1 ---------------- > To begin the fight, you will be on a platform separated from Sammael. He will > alternate between throwing fireballs at you from across the room and > teleporting around your platform performing his various melee attacks. As > with most encounters in the game, dodge the boss’s melee attacks and then > combo attack him. Do not get too greedy though, as if you hang around for > too long he will use a nasty stomp attack to get rid of you. ---------------- Phase 2 ---------------- > When Sammael reaches around half health, he will retreat across the lava and > sit down. The bridge will re-appear, so head across and stat wailing on him. > Hit the execute button when the on screen prompt appears.After a short scene, > you will find yourself on a larger platform.Continue as before, dodging melee > attacks and attacking when you see an opening. During this phase Sammael will > also alternate between using his fire burst ability and melee attacks. When > he summons the lava bubbles, keep moving until he begins teleporting again. > Continue pressing the attack until he bites the dust. A scene will play. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the trophy/achievement “It’s Not Over” here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Congratulations, you have completed the Black Stone! Loot the chest that appears where Samael’s throne was and fast travel back to the Tree of Death. >>>>>>>>>>>>>>>>>>>>>>>>>>>> The Tree of Death <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Once you arrive here, go and have a chat with the Crowfather. You will watch a short scene here and you will find out about your next course of action. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: You will earn the achievement/trophy “Lord of the Black Stone” here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The door on the tree of life/death will now be open, giving you access to the final area. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Important!!Important!!Important!!Important!!Important!!Important!!Important!!!! ------------------------------------------------------------------------------- Note: This is the game’s point of no return. Once you enter the doorway here, you will not be able to leave until the credits roll. So before you enter be sure you are ready to go. Now is a good time to use the portals to return to all of the previous worlds , get all the collectibles, complete all the side quests, mop up any achievements/trophies and level Death up as much as possible. Check out the shorcuts linking to the relevant guides below to help you accomplish this. Side quest guide - [SDQTS] Collectibles guide - [CLTBL] Achievement/trophy guide - [ACHMT] ------------------------------------------------------------------------------- Important!!Important!!Important!!Important!!Important!!Important!!Important!!!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv When you are ready to proceed, enter the door. =============================================================================== =============================================================================== Act 3, Part 7 - The Well of Souls [ACT3G] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Well of Souls <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Enter the door on the Tree of Life to find yourself in the Well of Souls. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: As soon as you enter, you will earn the achievement/trophy “Root of >> Corruption” ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Continue forward and through the doorway for the final boss fight. ============================ Boss: Avatar of Chaos ============================ Moves: ---------------- > Double slash –---> He will slash twice with his giant axe out in front. > Overhead slam --–> He will leap at Death and do a big overhead slam. > Corruption Punch–> He can shoot out a tendril of corruption to hit you from a great distance, he can also use this and swing in a wide circle. > Corruption Wave –> The Avatar will stick his hands to the ground and send out three waves of corruption in front. Make sure you stand between these to avoid getting hit. > Tentacle Grab –--> Slams the ground, the tentacle will emerge beneath you and hold you in place. Mash the button indicated to escape. ---------------- Strategy: ---------------- > The Avatar of Corruption is quite an easy boss and although his moves can do > a lot of damage, they are for the most part not too difficult to avoid. > Simply dodge the corruption waves and tentacle attacks that he does and lure > him into doing his melee attacks, as with most enemies he will pause for a > second after unleashing one of these, so take the opportunity to put a few > melee attacks of your own in on him. When he has taken enough damage (his > health will be around 75%), he will sink to his knees. Use the execute button > for a scene. Continue with the above strategy and repeat until he bites the > dust and a cut-scene plays. Congratulations, you have just completed Darksiders II! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: At this point, you will earn the achievements/trophies “The Big Boss” >> and “A Stroll in The Demonic Park”. If you played the game on normal >> difficulty, you will also earn the trophy/achievement “Four My >> Brother” and if you have just completed it on apocalyptic difficulty >> you will earn the achievement/trophy “A True Horseman”. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Be sure to keep watching after the credits for an intriguing additional scene. Additionally, as rewards for completing the game, Nightmare mode and New Game Plus will be unlocked. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** OPTIONAL DUNGEONS *** [OPDNG] *********************** ******************* In addition to the core dungeon areas that the story funnels you through frequently, there are also a good number of optional dungeons to expand your time with the game. The majority of these are tied into optional side-quests [SDQTS] and contain more of those pesky collectibles [CLTBL] that we'll need to pick up if we want to 100% the game. =============================================================================== =============================================================================== The Weeping Crag [OPDNA] =============================================================================== You can find the full walkthrough for this area below in the Side-quest area for the side-quest "Find and Kill Gorewood". [SDQTC] =============================================================================== =============================================================================== The Shattered Forge [OPDNB] =============================================================================== You can find the full walkthrough for this area below in the Side-quest area for the side-quest "The Hammer's Forge". [SDQTG] =============================================================================== =============================================================================== The Scar [OPDNC] =============================================================================== You can find the full walkthrough for this area below in the Side-quest area for the side-quest "The Spark of Life". [SDQTJ] =============================================================================== =============================================================================== Lair of the Deposed King [OPDND] =============================================================================== You can find the full walkthrough for this area below in the Side-quest area for the side-quest "Find and Kill the Deposed King". [SDQTF] =============================================================================== =============================================================================== Sentinel's Gaze [OPDNE] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Sentinel's Gaze <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Sentinel’s Gaze is located in the Maw, close to the entrance to Phariseer’s Tomb. Enter Sentinels Gaze and continue down the spiral staircase until you reach the break. Wallrun to the pole on the left wall, slide down and wall run back to the left to find a chest. Grab it and return to the pole, wall run across to the right and continue to the bottom of the stairs. Enter the door here. Follow the bridge to the east and clear out all the skeletons lurking around at ground level here. On the northeastern side of this room you will find a Boatman’s Coin. Return to the central structure and look to the right of the curved face at the front to find a handhold. Climb here and follow the platforming section around until you reach a balcony with some yellow crystals. Enter soul splitter mode. With clone 1, drop down to the room below and in the northwestern corner, you will find a door blocked by a yellow crystal. Climb the handhold to the right of the door way to find a bomb plant on the roof. Look to the right of the brazier here for a Relic of Etu-Goth. Drop down and use it on the crystal to grab the chest. Climb back up to the roof and grab another bomb. Stand in the corner closest to the balcony with your body and get clone 2 to death grip the bomb across the gap. Toss it at the crystals here. Return to normal mode and climb to the top. Look at the giant statue to the west to see a crystal. Shoot that for a Stone of Power. Have a look opposite to see a room again guarded by yellow crystals. Enter soul splitter mode once more and send clone 1 down to the bomb plant again and have him stand in the same corner as previously. With clone 2 look to the left of the crystal blocked doorway to see a hole in a wall and a slope of debris leading down. Stand on the very corner of the building closest to clone 1 and use death grip to grab the bomb and pull it up. Detonate the crystals and exit soul splitter. Enter the room and grab the chest. Drop down the hole behind it to enter Boneriven. =============================================================================== =============================================================================== Boneriven [OPDNF] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Boneriven <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< You can enter Bonerive through a small hole at the top of the central structure in the optional dungeon of Sentinel's Gaze. Walkthrough here [SDQTA]. As you enter, kill the undead prowlers and stalkers that show up. You will see a pressure pad in the floor in front of a locked gate in front. Stand on the plate and wait for it to go all the way up and quickly run over and roll through the gate before it slams shut. Wall run across the gap here and kill all the skeletons that spawn in the next room. After things have settled, gab a bomb and hit the crystals in the southwest corner of the room for a chest and in the northeast corner to uncover a pressure plate. Walk up to the lowered gate at the very north of the room and enter soul splitter mode. Send clone 1 to stand on the pressure pad in the alcove to the right and clone 2 to do the same in the alcove to the left. Wait for the gate to go all the way up before exiting to normal mode and rolling through before it comes crashing down again. Follow the path around to the right for a chest and return to the main area and proceed north along the lower passage. Wallrun around the corner at the end. Kill all the enemies that appear in this area and have a look around, you’ll see another pressure plate gate to open. Look at the ramp. See the spike sitting out of the side near the top? There is a crystal on it to shoot for a Stone of Mystics. Climb the ramp and grab a bomb from the alcove on the upper level here. Drop back down to the pressure plate door and use the bomb on the yellow crystals nearby. Enter here and you will notice a second pressure plate. Grab the chest behind it for the Dungeon Map. Head to the gate and enter soul splitter mode. Have the two clones activate the two pressure pads and when the gate is up high enough, return to normal mode and run through. Enter the short alcove to the left immediately through the gate for a Boatman’s Coin and then proceed into the room proper. Kill the undead stalker and the skeletons that come to greet you and continue around the corner to the left. Follow the passage there, killing skeletons as you go and grab the chest as you go around the hairpin turn. Continue uphill until you reach a platform overlooking the previous room. Use death grip to swing across to the other side. Kill the scarabs that appear here and look in the third room to the right for a Soul Arbiter’s Sacred Scroll. Continue to the end of the hallway to find a pressure plate and a gap with a second room beyond. Continue into the room corridor to the right and kill all the skeletons and scarabs that get in the way. Look in the last room to the right for a Boatman’s Coin. Continue into the next room and destroy the scarab mounds. Loot the two chests and then go to the gate. Enter soul splitter mode and have your clones activate the pressure plates as we’ve done previously. Exit soul splitter and enter the hallway. Follow it to the end and exit into the corridor to the left. Follow this path around, killing scarabs as you go until you exit into a large room. Here a scene will play showing a scarab hulk rocking up. You may also notice the three scarab mounds around the room. These will pump out an unlimited number of scarabs so try and destroy them before taking on the hulk. Once the hulk is dead, another two hulks will show up. Kill them. Once everything is dead, loot the chest and go stand by the door at the far east of the room. Enter soul splitter mode and have your clones stand on the switches in the rooms either side of the main door. Return to normal and head through the door when it’s safe to do so. Look in the first room to the right for a legendary item – Keen Talisman. The third room on the left has a chest in it. The fourth room on the left contains a Soul Arbiter’s Sacred Scroll and the final left and right rooms contain a chest each. Once you have done all your looting, continue into the circular room at the end of the hallway. Here you will find a chest and one of the Bloodless. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** SIDE-QUESTS *** [SDQTS] *********************** ******************* Along with the main quest, there are numerous side-quests you can pursue in your journey through the Nether Realms. These range from simple delivery quests to entirely optional dungeons. Here is a guide to all the side-quests in the game. =============================================================================== =============================================================================== The Maker Warrior [SDQTA] =============================================================================== Start Location: Thane in Tri-Stone Simply challenge Thane to a duel and win to complete this side-quest. He will then give you another four side-quests to deal with some boss monsters in the Forge Lands and The Kingdom of the Dead: - Find and Kill Gorewood [SDQTC] - Find and Kill Bheithir [SDQTD] - Find and Kill The Deposed King [SDQTF] - Find and Kill Achidna [SDQTE] =============================================================================== =============================================================================== Shaman's Craft [SDQTB] =============================================================================== Start Location: Muria in Tri-Stone The Shaman will ask you to gather three ingredients for her so that she can make a special amulet for you.You should talk to Karn before and after picking up each item. The items can be found for the first time in the following places: > 1. Stalker Bones - Killing the stalker being attacked by the constructs in the Cauldron. > 2. Mordant Dew - Destroy the stinger nest in the courtyard between the Shadow Gorge and the Fjord. > 3. Carven Stone - After the first fight with the sentinels in The Lost Temple. After obtaining all three items, return to Muria in Tri-Stone to complete the quest. you will be rewarded with the Grim Amulet. =============================================================================== =============================================================================== Lost & Found (DLC) [SDQTC] =============================================================================== Start Location: Karn at the entrance to the Cauldron ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This quest was IN a pre-order bonus DLC called the "Death Rides Pack" >> so unfortunately if you were unable to grab that, you will have to >> miss out on this one unless THQ decide to release it as DLC. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This side-quest is NOT required to earn the "Secondary Adventure" >> achievement/trophy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a three part side-quest that has you entering the first three dungeons of the Forge Lands to find and pick up items specified by Karn. Note that you will be able to spot the plinths that these items sit upon even without the DLC installed, however you will not be able to pick up the quest from Karn and therefore will be unable to see or interact with the items themselves. To make this even easier for yourself, mark the quest as active and the objective marker will lead you right to them! ------------------- Part 1: The Platter ------------------- >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Charred Pass <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After helping Karn deal with the constructs on the way to the Cauldron, he will lower a bridge for you to enter the dungeon. before heading in have a chat with him and he will ask you to retrieve his silver platter. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Cauldron <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Enter the Cauldron and work your way through the dungeon. near the very end you will need to throw a bomb plant across a gap to hit a switch and raise a bridge. On the other side, you will climb the stairs here to fight the boss of the dungeon. Before climbing the stairs, check out the side area to the left to find the platter here. After you are finished with the Cauldron, return it to Karn. ------------------ Part 2: The Helmet ------------------ >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stonefather's Vale <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< You will meet Karn again in front of the door you need to blow up to continue through to Shadow Gorge, The Fjord and the Drenchfort. Chat with him and he'll ask you to find his helmet. You'll find this in the Drenchfort. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Drenchfort <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After entering the room with the giant statue, head through the left hand door into the first wing of the dungeon. Climb the stairs here, and rather than going through the door at the top, follow the hallway around to the right until you find another door. Enter here and kill off all the baddies inside. Afterwards check out ehr southwestern corner of the room for the object. return it to Karn. ------------------- Part 3: The Compass ------------------- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Nook <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Before heading into the Lost Temple, you will find Karn standing outside in front. Speak with him and he will ask you to enter the dungeon and retrieve his compass. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Lost Temple <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After the big fight with the six or so sentinels, climb up the stairs and head into the next room. You will have to go through the left hand door. Wall run across the gap, cruise around the next corner and then wall jump your way up the waterfall to findyourself in a little outdoor courtyard. You'll find the last of karn's items on a pedestal beneath the arch in the centre of the pool of water. Grab it and when you are ready, return to Karn. For finding all three items, karn will give you the legendary item Gauntlets of savagery. =============================================================================== =============================================================================== Find and Kill Gorewood [SDQTD] =============================================================================== Start Location: Thane in Tri-Stone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This side-quest will become available only after completing the >> side-quest "The Maker Warrior" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: I recommend returning to complete this quest once you have obtained >> the voidwalker ability as there are a couple of collectibles here >> that are only accessible by using this ability. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Weeping Crag <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Ride from Stonefather’s Vale into the Weeping Crag. When you reach a paved section, look to the left to see a ledge we can climb. Drop down into the pool of water here and swim south to find a Boatman’s Coin. Return to the west and climb out of the water. Continue up the wall we spotted before to find a locked skull door in front. To the right of this door we can wallrun over to a pole. Do so and drop down to the handholds below. Make your way across to the right and use the poles here to reach the balcony above. Kill the constructs that spawn here and head through the unlocked door to the west. Kill the construct that jumps down the stairs here and look in the corner to your right for a chest. Climb the stairs. Enter the door at the top. The next room features a pressure plate right in front. Step on it and you will see that as you do a platform will rise out of the water. After a few seconds, jump over to grab the rising platform and then quickly wallrun up to the ledge above before the rising platform sinks again. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: if you have the voidwalker, look to the left at the top of the wall >> to see a portal pad. Shoot this, and in the next hallway look up to >> the left to see another portal pad on the roof. Shoot this. Return to >> the other portal and cruise through. Grab the three chests here and >> jump into the water at the back of the room. Dive down and find the >> tunnel leading south. Surface at the end of the passage to find a >> GnoMAD's Gnome on a ledge in front. From here jump down into the pool >> below and look in the northwest corner of the room for a Boatman’s >> Coin we can walljump up to. Return to the platform with portal pad on >> the roof and drop down to the stairway below. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Continue out the door to the right and down the stairs here. Drop down to the next platform and use the wall to your right to wall run around to the other side of the room. Grab the chest on the right here for a skeleton key. As you do, the door nearby will unlock. Ignore this for now and run past it into the corner behind. Wallrun back and forward up the walls here. At the top, wallrun to the right and around the corner to the handholds and climb up to the ledge with a chest. Grab this and then return to the door next to the skeleton key chest. Enter the door and we’ll be back on the balcony outside. Run as far as you can forward and then look to the right to see a gap in the railing here. Drop down from here and use the key on the skull door to your right. Inside, kill the stalker that drops down into the room. After it is dead, grab the two chests in the southern side of the room before heading to the northwest corner and dropping down the hole here. In front of you, you should see a staircase leading down with a handhold above it. Wall run back and forth between the left and right walls to reach this handhold and then wallrun back and forth all the way to the right to find a ledge at the end housing a Book of the Dead page. Drop down into the pool of water below and dive to the very bottom to find an underwater tunnel. Follow this to the end to find an underground cave. Move forward to fight the optional boss monster Gorewood. ============================ Boss: Gorewood ============================ Moves: ---------------- > Homing roots–> He will summon roots that will follow you around the room. You will need to dodge continually to avoid them. If they hit Death, they will entangle him, holding you in place. Mash the button to escape. > Swipe ------–> A stock standard melee attack if you get too close. > Slam –-------> a typical ground slam. > Charge -----–> He will shoulder charge you from time to time. This is easily avoided by dodging to the side. ---------------- Strategy: ---------------- > Gorewood is a large, nature-themed construct very similar to Blackroot (the > Sticks and Stones quest giver). He can be pretty tough if you try to take > him on the first time you come through the Weeping Crag and whilst it is not > impossible to beat him at lower levels, I would still suggest waiting until > you are level 6-10 before returning to take him on. Gorewood has a bit of > control over nature, however with the right gear, just like many of the > bosses in the game, he can be a pushover. For the most part, players will be > drawing Gorewood into using his charge and melee attacks so they can dodge > and lay a few attacks on him afterwards. It is really only the root attack > you need to concern yourself with. When he pulls out the root attack, > continually dodge until he finishes using it. If he does manage to hit you > with it, mash the button indicated on screen to escape before he starts > wailing on you. Afterwards, resume the previous tactic of baiting, dodging > and counter attacking until he falls. You will be rewarded with the Gorewood Maul - a legendary secondary weapon for defeating him. After the fight, check the room out to find a chest and a Stone of Power. Fast travel back to Tri-Stone and hand in the quest to Thane. =============================================================================== =============================================================================== Find and Kill Bheithir [SDQTE] =============================================================================== Start Location: Thane in Tri-Stone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This side-quest will become available only after completing the >> side-quest "the Maker Warrior" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Nook <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After getting the death grip ability from the Cauldron dungeon, return to the Nook. From the courtyard, go down the long spiral stairs located in the south eastern corner to the cavern below. You will see death grip rings here now. Swing across to the large broken bridge in the centre of the cavern to have Bheithir spawn. ============================ Boss: Bheithir ============================ Bheithir is a flying monster who will appear when you reach the broken bridge in the fiery dungeon area below The Nook. After cutting a quick lap of the area he will land on one side of the bridge to commence the fight. ---------------- Moves: ---------------- > Fire Breath –> Bheithir will bring his head back and breath fire onto the bridge. But this isn’t normal fire, not only can the initial attack deal a hefty amount of damage, but where it touches, the bridge will stay on fire for 10-15 seconds afterwards and you’ll want to avoid stepping in it. > Charge ----–> He can do a quick lunging charge attack. > Tailwhip --–> When you get behind him he will swing at you and knock you back with his tail. > Slam -------> He can, like just about other boss do a slam attack. ---------------- Strategy: ---------------- > This fight takes place entirely on the bridge and as the fight goes on, > Bheithir will constantly work his way down the bridge towards you. Don’t let > him corner you or you will be dead in a hurry! To reposition yourself, you > will have to use the handholds on either side of the bridge to get around > behind him and recommence the attack. To damage him, you will need to run up > and hack away at his body until he starts to either slam/swipe at you or > rear his head back to do his fire breath move. Dodge these attacks and > retreat to make him come to you. Continue darting in and out, punishing him > where you can until you have no space left to manoeuvre. When this happens, > use the handholds to get around behind him – watch out for his tail whip > though! Repeat this strategy until he kicks the bucket. ------------------- Alternate Strategy: ------------------- > On the bridge, wait near a handhold for Bhethir to come flying in near the > far end. When he is within range, empty your gun into him. He'll start > breathing fire shortly after, so fall off to the side. Let him charge right > past you (while still hanging) and when his fire breath on the bridge stops, > get up and walk upto him, now at the other end of the bridge. > You can now empty your gun exactly 3 times before he starts charging again. > Do this while walking back so that he follows you, and make sure you are > next to a handhold after the 3rd time. Fall to the side again, he'll charge > by again, repeat this until he's dead. > > Although the damage from the gun isn't that high, I found this to be a fast > and safe strategy without any damage. For defeating him in battle, Death will be rewarded with the legendary weapon Bheithir’s Talons. Huzzah! Return to Thane to complete the quest. =============================================================================== =============================================================================== Find and Kill Achidna [SDQTF] =============================================================================== Start Location: Thane in Tri-Stone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This side-quest will become available only after completing the >> side-quest "the Maker Warrior" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will complete this quest as part of the main quest line. You will find the boss at the end of the Psychameron. You can find the walkthrough here [ACT2G]. =============================================================================== =============================================================================== Find and Kill the Deposed King [SDQTG] =============================================================================== Start Location: Thane in Tri-Stone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This side-quest will become available only after completing the >> side-quest "the Maker Warrior" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>> Lair of the Deposed King <<<<<<<<<<<<<<<<<<<<<<<<<<< Once you have done a bit of exploring in the Kingdom of the Dead, you should have already unlocked the fast travel point for this. If not, it is between Leviathan’s Gorge and the Breach and a little to the east. Once you are inside you will find a spiral staircase. You will notice three different levels (lets call them upper, middle and lower). At the lowest level you will find this world’s Death tomb, so if you have handed 20 Book of the Dead pages to Vulgrim, he will have given you a key to enter this. Note this isn’t really part of the dungeon, so go do it if you want and then when you are ready to get going, go to the middle level. Let’s enter the middle doorway. Drop down over the ledge in front and use the hand holds below to drop down onto a long beam at the bottom of the room. Use the death grip ring here to swing to another beam and then scale the cliff at the far end of the room. Follow the hallway all the way to the end to find a chest containing a skeleton key. Look up here to find a Boatman’s Coin floating above you, use death grip to grab that bad boy. Return to the spiral staircase and climb to the upper door. Head on through. Upon entering the main room head forward and straight down the stairs. Kill the scarabs that spawn here. Find the handhold on the right hand wall and climb up and around the corner. Follow the platforming devices to a ledge at the top of the building to find a Soul Arbiter’s Sacred Scroll. Drop down the gap in the railing here to return to the stairs, continue back into the scarab room from earlier. Drop down the broken stairs at the back right of the room from where you enetered. Kill the skeletons and scarabs that appear on this platform and then look at where you dropped down from. Beneath the broken stairway you will find a Relic of Etu-Goth. Continue along to the north and loot the chest before heading up the stairs and into the door. We will see a locked skull door on the left. Ignore that for now and continue north and go through the door here. Wall run across the first pit here and destroy the crates for a Boatman’s Coin. Death grip across the gap for the chest to the west and then return to the previous room. Unlock the skull door and head inside. Here you will find a lift. If you go to the southern end of the room you can wall run up and find a switch which will open a gate and create a shortcut back to the start of the area. Drop back down and hit the crystal on the lift and ride it down until it stops. Move forward and clear out the north and south rooms of frozen skeletons and in the souther n room look behind the spine on the pike and the statue here to find a Soul Arbiter’s Sacred Scroll. Return to the main hallway and continue into the room to the east. You will see a giant frozen skeleton here. Approach it to initiate a boss battle! ============================ Boss: The Deposed King ============================ Moves: ---------------- > Freeze slam –> He will smash his weapon into the ground, if you are hit by this, or are too close, it can also result in you being frozen. > Double Melee-> He will swipe at you a couple of times. > Shield Bash -> He will put up his shield and charge at you. > Hurricane –--> He will spin around with his weapon extended and follow you around the room, he moves quite quickly so you will need to use at least three dodges to avoid him before he stops. ---------------- Strategy: ---------------- > The Deposed King acts kind of like a much larger, more dangerous version of > an undead general. He has a big shield and a big mace and can hit you with > both. The fight plays out the same as many boss battles, luring him into > performing attack before dodging and striking him whilst he pauses. This guy > does however have two attacks you really need to avoid. The freeze slam will > do a good deal of damage by itself, however when the king’s mace hits the > ground, even if it doesn’t hit you and you are too close you will be frozen > in a block of ice. This will not only drain your life quickly, but immobilise > you as well leaving you open to a follow up attack. You will need to mash the > indicated button on screen quickly in order to escape. The second attack to > look out for is his hurricane attack where he spins around with his mace out > held. He can move quite quickly and cover a lot of ground so when you see it > coming run and dodge to avoid. Other than that, just whittle away his health > when you can and he’ll be pushing up daisies in no time! You will earn the legendary weapon – Sceptre of the Deposed King for your efforts. Loot the two chests we can now access at the back of the room.Afterwards fast travel back to the tree of life and head to Thane at Tri-Stone in the Forge lands to hand in the quest. =============================================================================== =============================================================================== The Hammer's Forge [SDQTH] =============================================================================== Start Location: Alya in Tri-Stone Alya wants you to retrieve a weapon from the Shattered Forge. Fast travel to this location if you have already found it. If not you will find a path leading north to it from Shadow Gorge. Cross the water hazard here and enter the door. >>>>>>>>>>>>>>>>>>>>>>>>>>>> The Shattered Forge <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Upon entering the Shattered Forge descend the stairs, and then find the nearby passage leading back under the stairs to find a chest. Return to the foot of the stairs and head through the door in front. Upon entering you will be treated to a scene. Drop down into the water and check the northern part of the pool to find a Boatman’s Coin. Return to the southern side and climb out onto the platform with the door we just came in from. Follow this platform around and into the next unlocked door. Immediately to the right you should see a pool. Drop down here and find the underwater tunnel. Follow it to the end for another short scene. Jump out onto the shore nearby and grab the chest here for the dungeon map. Climb the scalable wall nearby and kill the prowlers here. Go through the open door. Wall run back and forward down the hallway above the pool of water and around the corner until you are back on solid ground. At the dead end in front, wall jump all the way up to the platform above. Wallrun along the right hand wall here and enter the door at the end of the next platform. Here you will see a bomb plant on a platform to the left. Kill the prowlers that come to attack. Next grab the bomb plant with death grip and ignore the yellow crystals nearby for now. Backtrack into the previous hallway and drop down. At the end here you will find a sole yellow crystal. Destroy this and head inside to collect the legendary weapon – Omega Blades. Climb up and return to the bomb growth room. Grab the bomb and destroy the crystals here. Enter the now unobstructed pathway. Follow it around to the right and use the door at the end. Throw the switch here. Now we can wallrun around to the bomb growth on the opposite side of the room! So go ahead and do that. Grab the bomb and pitch it down at the crystallised door on the right. Drop down to the middle of the room and the door will locked, forcing you to fight off a stalker and a group of prowlers. Once they are dead mosey on up and through the doorway. Grab the two chests here and continue through the next door. As you go around the corner, again gates will pop up fencing you in. Kill off a pair of corrupt construct champions and the group of tainted constructs to lower the gates and continue. Wallrun across the gap here and enter the door at the far end. At the opposite side of this room you will see a locked skull door and if you look around at the rest of the room you will see a whole lot of yellow crystal action going down. We can’t really go anywhere at the moment, so drop down into the pool of water and find the underwater tunnel. Exit on the other side and climb to the top to find yourself on a ledge overlooking the skull door room next to a bomb plant. Grab a bomb and throw it at the crystals on the other side of the room. Before jumping down, grab a second bomb and then jump down to the room below, make your way to the east of the room and look up on the balcony to see more crystals. Heave the bomb up here and then follow it up to find a chest. Grab the handhold on the north of this platform and platform your way around the corner using the handholds provided and a healthy dose of wallrunning all the way to the other side of the room to where we destroyed that first set of crystals. Climb up here and enter the door. Wallrun across the gap, grab the chest and then scale the wall behind it. Shimmy to the left and drop down for a short scene. Kill the sentinel construct, the tainted constructs and the corrupt construct champion to have the doors open again. Before exiting, destroy the pots in the northwest corner of this room for a Book of the Dead page. Go through the nearby door and loot the chest for the skeleton key. Hit the switch nearby to lower the fence and drop down to the room below. Head over to open the skeleton door. Cruise up the stairs here and open the chest for the quest item – Splinter Bone. You’ve Completed the shattered Forge! Fast travel back to Tri-Stone and speak to Alya to complete the quest. =============================================================================== =============================================================================== Silent Stones [SDQTI] =============================================================================== Start Location: Oran in the Fjord During your travels (if you followed the guide above) you will have found a disabled gatekeeper in a small side area in the south-western part of the large lake in the Fjord. You will need to return here once you have received the Maker’s Key from the boffins at Tri-Forge (just before The Lost Temple run). You can use the key on the gate keeper to activate him. This will complete the quest. It turns out his name is Oran and he needs your help! He will give you another side-quest – “Wandering Stone” [SDQTI] and Oran’s Heartstone Fragment. =============================================================================== =============================================================================== Wandering Stones [SDQTJ] =============================================================================== Start Location: Oran in the Fjord ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This side-quest will become available only after completing the >> side-quest "Silent Stones" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have your task from Oran you will need to find and activate Oran’s arms and legs. To do so, simply find them in the environment, walk up to them and hit the action button to use his heartstone on them. ---------------- Limb Locations: ---------------- >> The Fjord ---> Just to the southeast of the main structure on the lake you will find a path leading up the hill which we needed to follow to reach The Drenchfort earlier. On a side-path here you will find an arm. >> Shadow Gorge–> Go to Stonefather’s Vale and make your way east and through the door to Shadow’s Gorge. Along the path you will find Oran’s second missing limb. >> The Scar ----> Fast travel to the optional dungeon – The Scar. You will find Oran’s other arm on the ground below the entrance. >> Baneswood ---> Fast travel to Baneswood and make your way towards the Charred Pass. On the path just before entering you will see Oran’s leg on the ground here. Once you have found and activated all four of Oran’s limbs, return to his head and hit the action button to complete the quest. =============================================================================== =============================================================================== The Maker's Chronicle (DLC) [SDQTK] =============================================================================== Start location: Oran in the Fjord ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: This side-quest only becomes available after completing the "Silent >> stones" and "Wandering Stones" side-quests. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: This quest was In a pre-order bonus DLC called the "Death Rides Pack". >> So unfortunately if you were unable to grab that, you will have to miss >> out on this one unless THQ decide to release it as DLC. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: This side-quest is NOT required to earn the "Secondary Adventure" >> achievement/trophy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Fjord <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After restoring Oran to his former glory, speak to him again. He will tell you about an item named the Maker's chronicle... And away we go! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tri-Stone <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Fast travel to tri-Stone and talk to Muria the Shaman about the Maker's Chronicle. She wants you to hunt down and collect 6 life seeds in order to make an item that can be used to find the Maker's Chronicle. These seeds are random drops off enemies and should not take too long to gather if you do a bit of exploring. Once you have acquired the required seeds, return to Moria who will give you a Lodestone. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Baneswood <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Cruise on over to Baneswood and use the lodestone to find the Maker's Chronicle. Return it to Oran in the Fjord to complete the quest. =============================================================================== =============================================================================== The Spark of Life [SDQTL] =============================================================================== Start Location: Muria in Tri-Stone >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Scar <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Enter the Scar from The Charred pass. Upon entering the area, climb up the building here and use death grip to jump across to the pole, climb this to the top and jump backwards onto the platform behind to grab a Boatman’s Coin. Continue up the nearby stairs and to the door at the top. Before entering, look to the north and above you, you can make out a broken pipe. Inside this is a crystal we can shoot for a Stone of Power. Shoot that and then head inside. Descend the stairs. At the bottom look to the right and find the blocks here. Wallrun along the wall all the way back to the north to find a hidden chest beneath the stairs you just came down. Return to the previous platform and open the door. After a scene, fight off the tainted constructs. Go through the opening nearby, follow the hallway to the end and drop down the hole. Immediately run forward and destroy the stinger nest. Wallrun down the hall to the left and turn left to enter a circular room. After another short scene, the ground will fall away a little and the lava here will start to rise. You need to use the various handholds, blocks and death grip rings along with a healthy dose of wall running to get to the top as soon as possible. At the top, go through the door on the right. Run across the room and activate the golem here. Kill the tainted constructs that spawn. Drive the golem west across the lava and onto the next platform. Kill the tainted constructs here. Look to the right and roll on past the socket here to destroy the yellow crystals in the corridor, then return to the socket and extend a chain to the target across the room to the west. Cross the chain and close to the end, turn left and use death grip to swing over to the platform. Climb the stairs here and use the death grip rings to swing to the opposite side. Wall run off the left wall here, around the corner and use the death grip ring at the end of the wall run to access the platform above at the end. Grab the chest for a skeleton key and the Boatman’s Coin here. Turn around and wall run along the left hand wall to reach some handholds and follow these to the end to land on a platform containing a Book of the Dead page. Return to the platform that had the chest with the skeleton key and jump from here down onto the golem’s chain below. Return across to the golem. Enter the hallway we used the golem to clear earlier of yellow crystals and enter the door. Death grip across the gap and enter the door directly in front of you. Kill the tainted constructs that attack. Check out the eastern side of the platform you are on and wall run along the southern wall to reach a platform on the other side of the lava pit. Round the corner and use the skeleton key to unlock the door here. Enter. There are three stone columns in front of you. When you land on them, they will start to sink into the lava, so you will have to move across them as quickly as you can. On each you will need to follow the set path of handholds and use the death grip ring to jump to the next. On the final platform you can jump down to the platform below. Climb up to the platform here and go through the door. Kill the tainted constructs in here and then look to the right of the door you entered from to see some handholds. Climb up to the room here for s chest. Drop back down and head into the room to the south. As you enter the gate will lock behind you. Kill the tainted construct champion and his posse of tainted constructs. When the room is clear of baddies, look in the northwest corner for some blocks allowing you to climb up to a handhold. From here, wallrun to the right and all the way around the room to the platform at the end. Pull the switch here and all three gates below will open. Hop down and take care of the tainted constructs. Grab the chest for a Dungeon Map and then power up the golem. Ride the golem back north and destroy the crystals to the right. In the next room, head to the left first and place the golem in a socket to lower a nearby gate. From here, wallrun along the left wall and using the hand holds make your way around the room, watching out for the molten lava pouring down in places. Climb up to the platform at the end and rotate the switch here until a scene plays. Look behind and to the right to find a cave. Follow the cave here and open the chest at the end. Drop down and re-mount the golem. Ride the golem through the lava and over to the eastern side of the room. Park it in a socket here to spawn a target. Shoot the target and run up the chain, dodging the buckets of molten rock when they decide to pour. At the end of the chain, turn left and death grip up to the platform here. Rotate the switch until a scene plays. The gate will open. Return to the golem and ride it out through the middle of the room and through the gate. Here you will find a gate. Jump off the golem and climb up the wall to the left. Drop down over the other side of the gate and kill all the enemies. Once the three waves have been destroyed, the gate will open. Jump back on the golem and drive it straight ahead, across the lava pit. When you reach the far platform, look to the right and destroy all the yellow crystals here to lower a bridge. Roll the golem across the bridge and at the end, turn left. Stick it in the socket here and shoot the target across the lava. Jump on the chain and cross. Look for a hole in the wall on the left around half way across the gap. In here you should be able to make out a death grip ring. Jump to this and grab it to climb up to a hand hold. Once you reach the platform, death grip across the gap and open the chest here. Drop back down to the chain. Follow it to the end and jump to the left. Enter the door at the top of the stairs here. As you enter, look to the left and right for chests. Continue south and up the stairs. Drop into the circular room below for a boss fight. ============================ Boss: Ghorn ============================ Ghorn’s boss encounter bears more than a few resemblances to the Garn, whom we met at the end of The Cauldron. This fight plays out essentially the same way, but Ghorn has been granted a few more attacks and can deal a little more damage, which make this fight a little bit trickier (but not too much!). ---------------- Moves: ---------------- > Slam and Charge-> Ghorn punches the ground and then charges at high speed directly at you. > Cleave --------–> A standard melee attack for when you get too close for comfort. > Spinning fist --> Ghorn will shoot out his fist in front, with spinning blades on it. > Lava bubbling –-> Pounds the ground, causing lava to bubble to the surface. > Explosion ---–--> After taking enough damage, he will sink to his knees, after a short while he will explode and re-form afterwards. > Summon --------–> Ghorn will summon tainted constructs to distract you at several points during the fight. ---------------- Strategy: ---------------- > After each of his melee attacks (Spinfist, cleave, charge), Ghorn will > pause for a second, allowing you the opportunity to get in a few shots. > Afterwards dodge away and repeat. Like Gharn, after taking enough damage, > he will slump to his knees giving you a free shot at him for around 5 > seconds before exploding and re-forming – stay clear when he does this. > In addition, around half way through the fight Ghorn will summon tainted > constructs to attack you (only 2 at a time though) and will begin to use > his bubbling lava move. When you see this coming (it happens more > frequently with the less health he has), stop everything and dodge until it > stops. Take out the tainted constructs if you like and continue to attack > the boss until you are victorious. Fast travel back to Tri-Stone and speak to the shaman to complete the quest. =============================================================================== =============================================================================== Bloodless (DLC) [SDQTM] =============================================================================== Start Location: Draven at the Eternal Throne ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: This quest was in a pre-order bonus DLC called the "Death Rides Pack". >> So unfortunately if you were unable to grab that, you will have to miss >> out on this one unless THQ decide to release it as DLC. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: This side-quest is NOT required to earn the "Secondary Adventure" >> achievement/trophy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>>>>>>>>>>>>>>>>>>>>>>>>>>> The Eternal Throne <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Speak to the weapons trainer Draven in the Eternal Throne. He will give you a side-quest to track down and kill the bloodless (ghostly versions of powerful enemies). He will also give you a talisman that will allow you to see and attack them. There are six of these enemies hidden throughout the first two worlds, with three residing in the Forgelands and the remaining three chilling out in the Kingdom of the Dead.It is possible to see them without the talisman but you wil be unable to touch or interact with them in any way. Here are their locations: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Forge Lands <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< 1. Stonefather's Vale-> Once you have the talisman, head up to where we found the Book of the dead page in the North east corner. 2. The Fjord ---------> On top of the large ruin on the lake that you need death grip to explore. 3. Baneswood ---------> After travelling through baneswood and going through the circular gate to the East on the way to the Charred Pass. You will find it at the circular structure on the hill to the right. >>>>>>>>>>>>>>>>>>>>>>>>>> The Kingdom of the Dead <<<<<<<<<<<<<<<<<<<<<<<<<<<< 1. The Maw ----------> After crossing the bridge to the west, ignore the gate leading to Serpent's Peak and continue to the west. You will find this guy at the dead end just before the drop off point leading to the ruins below. 2. Lair of the Deposed King -> In the large square room with the locked skull door in the Lair of the Deposed King. 3. Boneriven --------> You will find this Bloodless at the very end of Boneriven, an optional dungeon. You can find a walkthrough for Boneriven here: [OPDNF] After dispatching them all, return to draven to complete the side-quest. =============================================================================== =============================================================================== The Lost Soul [SDQTN] =============================================================================== Start Location: Nathaniel at the Crystal Spire Take the scroll that Nathaniel gives you and travel to the Eternal Throne in the Kingdom of the Dead. Go and have a chat with the Chancellor about it. He will give you a new quest – “The Chancellor’s Quarry” and update your quest log for you. Return to Nathaniel and enlighten him to the news. Nathaniel will then send you to have a chat with Muria in the Forge Lands. Return to the Forgelands and speak to the Shaman at Tri-Forge. After talking to Muria, return to Nathaniel once more to complete the quest. =============================================================================== =============================================================================== The Chancellor's Quarry [SDQTN] =============================================================================== Start Location: the Chancellor at the Eternal Throne During Nathaniel's side-quest "The Lost Soul" you will have had to deliver a scroll to the Chancellor at the Eternal Throne. At this point he will have given you this additional side-quest. To get the bal roling lets head over to The Spine. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Spine <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Head up to the northwestern path in the Spine and you will find a door. From here, turn around and look to the left to find a Relic of Etu-Goth. Go into the door and follow the wall around to the right as you enter. Destroy the crates here for a Boatman’s Coin. Go to the central part of the northern wall of the room and use the blocks here to climb up and death grip across to a platform up on the other side of the room. Before hitting the switch, look to the right and shoot the crystal here for a stone of Power. Push the switch in and watch the scene. Drop down and climb up the newly revealed blocks and death grip across to another raised platform on the room’s east. Pull the lever here to have those second set of blocks remain there permanently. Continue through the door on the left. Follow the hallway to the end and through two doors to find yourself in the Soul Arbiter’s Maze. >>>>>>>>>>>>>>>>>>>>>>>>>>> Soul Arbiter’s Maze <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Move forward to pick up the Soul Arbiter’s Scroll . Return down the stairs and interact with the Mysterious book here to read the rules for the maze and then run up the stairs again to see that there is now a portal on the ground. Hit that to enter. The Soul Arbiter’s Maze consists of a series of rooms that force players into confrontations with an assortment of enemy types which increase in difficulty the further you proceed. The only way to navigate the maze safely is by finding those pesky Soul Arbiter’s Scrolls and Soul Arbiter’s Sacred Seals that have been hidden across the Nether realms. There are 20 of these to find and if you wish to solve the maze for yourself, you will need to get them all! Check out the locations guide here [CLTSA]. Each room has four exits adorned by the designations N, S, E and W and the directions given to us by the Soul Arbiter direction scrolls give us the path through the maze we require to reach the end. The maze consists of 10 floors, each of which has two correct paths. One of the paths will lead to a secret area containing treasure and the other will lead to a stairway that descends to a portal allowing access to the next level of the maze. For your convenience, I have listed the two correct paths through each floor as listed on the scrolls along with notations of importance. ---------------------- Level 1: Declination ---------------------- > Secret S,E (Find a chest and a portal to floor 1 start) > Normal N,W ---------------------- Level 2: Apprehension ---------------------- > Secret N,N (Find a chest and a portal to floor 2 start) > Normal E,S,N ---------------------- Level 3: Opposition ---------------------- > Secret N,S,E (Find a chest and a portal to floor 3 start) > Normal W,E,N,N ---------------------- Level 4: Separation ---------------------- > Secret W,E,N (Find a chest and a portal to floor 4 start) > Normal E,W,N,S ---------------------- Level 5: Deception ---------------------- > Secret W,N,S (Find legendary weapon: Black Demise & a portal to floor 5 start) > Normal W,W,N,E ---------------------- Level 6: Isolation ---------------------- > Secret E,E,E,S (Find a chest and a portal to floor 6 start) > Normal S,E,E,N,N ---------------------- Level 7: Revulsion ---------------------- > Secret S,S,W,N,N (Find a chest and a portal to floor 7 start) > Normal S,W,E,E,E After finishing the 7th floor, be sure to keep your eye out for a shootable mystic stone for Blackroot. You will find it in the room at the bottom of the stairs above the portal leading to the 8th floor. ---------------------- Level 8: Inversion ---------------------- > Secret N,S,S,E,N (Find a chest and a portal to floor 8 start) > Normal N,W,N,W,E ---------------------- Level 9: Benedication ---------------------- > Secret S,W,E,E,N (Find a chest and a portal to floor 9 start) > Normal E,N,E,N,S ---------------------- Level 10: Ascension ---------------------- > Secret N,S,E,W (Find a chest and a portal to floor 10 start) > Normal W,E,N,S,W ---------------------- Level 11: Soul Arbiter ---------------------- Once you reach level 11 its time to take on the Soul Arbiter himself. ============================ Boss: Soul Arbiter ============================ Moves: ---------------- > Two Swings –> The Soul Arbiter will do a one-two melee attack. > Slam ------–> He will jump into the air and crash down causing an electric shockwave. This is his most dangerous attack. > Summon –----> The Arbiter will summon various enemies to help him out during the fight. > Barrier ----> He will put up a blue energy barrier that makes him impervious to damage. ---------------- Strategy: ---------------- > To begin with the Soul Arbiter will try to take you on one-on-on. Simply > dodge his two attacks and damage him when safe to do so. After sustaining a > little damage, he will put up a blue energy barrier that will make him > completely invulnerable to your attacks. At this point he will also summon > some skeletal archers to attack you. During this time, the Soul Arbiter will > remain motionless – allowing you to fend off the archers unmolested. After > taking them down, the Soul Arbiter’s shield will drop and he will resume his > attack. Continue damaging him as before until he puts up his shield a second > time. > Again he will remain rooted in one spot and allow you to deal with his > summons (archers and champions this time) without interference. Again, once > they are all dead his shield will drop. Continue attacking him until his > shield goes up once more. This time he will attack you with his shield up > and also summon an undead general. You must kill the undead general whilst > avoiding the Soul Arbiter (not easy!). Once he falls, simply tag the boss a > couple more times with your weapons to end the fight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>Note: At this point you will be awarded the achievement/trophy “I've Brought >> You A Gift”. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will be awarded with two legendary items - 'Executioner’s Hooks' and 'The Crown of the Dead' for your victory. Check out the door on the right and go down the stairs for a chest. Return to the arena and use the portal in the room to the north to exit. Return to the Eternal Throne and talk to the Chancellor to complete the quest. =============================================================================== =============================================================================== Light of the Fallen [SDQTO] =============================================================================== Start Location: Uriel on Earth When you reach earth after visiting Lostlight, speak to Uriel. She wants you to track down and kill 10 tortured angels on Earth. This side-quest can be completed as you make your way through the story level on Earth. Follow the walkthrough above to find all of them - [ACT3B]. After they are all dead, head to Uriel to complete the quest and be rewarded with a legendary secondary weapon - Sunder. =============================================================================== =============================================================================== The Book of the Dead [SDQTP] =============================================================================== Start Location: Vulgrim Vulgrim wants you to gather all 40 pages of the Book of the Dead. You can find a list of all 40 pages in the Collectible guide area below - The Book of the Dead locations can be found here [CLTBD]. You can return the books to Vulgrim in blocks of 10. As you do he will give you Bone Keys which will unlock Death Tombs in each of the four worlds. --------------------- Death Tomb Locations: --------------------- - Forge Lands --------> After giving Vulgrim 10 Book of the Dead pages you can open the door next to The Lost Temple to find this. - Kingdom of the Dead-> After giving Vulgrim 20 Book of the Dead pages you can open the door at the bottom of the spiral staircase in The Lair of the Deposed King to find this. - Lostlight ----------> After giving Vulgrim 30 Book of the Dead pages you can open the door on the left of the main path leading from the Tree of Life to the Crystal Spire to find this. - Shadow's edge ------> After giving Vulgrim 40 Book of the Dead pages you can open the door near Osteogoth in Shadow's Edge on the main path leading from the Tree of Death. Once you have turned in all 40 pages of the Book of the Dead to Vulgrim, you will complete the quest. In turn he will give you the final Bone Key, giving you access to the Shadow's Edge Death Tomb. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: For completing this quest you will earn the achievement/trophy >> "The Book of the Dead". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: For opening all of the Death Tombs, you will unlock the achievement/ >> trophy "Abracadabra". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== Sticks and Stones [SDQTQ] =============================================================================== Start Location: Blackroot in the Fjord Blackroot wants you to gather all 69 special stones scattered across the game's four worlds. You can find a list of all 69 stones in the Collectible guide area below - The Stone locations can be found here [CLTSS]. Collecting these and returning to Blackroot enables you to hand in a combination of any three for various stat boosts to improve Death's base attributes. The various combinations and their rewards include: ---------------- -------------------- Attribute Reward Required Combination ---------------- -------------------- + 5 Arcane = 3 x Mythic + 5 Strength = 3 x Power + 20 Resistance = 3 x Resistance + 2% Chance Arcane Critical = 2 x Mythic + 1 x Power + 10% Arcane Critical damage = 2 x Mythic + 1 x Resistance + 2% Chance Critical = 2 X Power + 1 x Mythic + 10% Critical Damage = 2 x Power + 1 x Resistance + 20 Wrath = 2 x Resistance + 1 x Mythic + 20 Defense = 2 x Resistance + 1 x Power + 30 Health = 1 x Mythic + 1 x Power + 1 x Resistance Once you have found and returned all of the stones to Blackroot, you will have completed the side-quest. You will earn the legendary weapon Guillotine for your trouble along with a good sum of XP and gold. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: For completing this quest you will earn the achievement/trophy >> "All You Can Eat Buffet". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== Lost Relics [SDQTR] =============================================================================== Start Location: Osteogoth Osteogoth wants you to gather all 30 Relics scattered across three of the game's four worlds. You can find them from The Kingdom of the dead onwards. A list of all 30 relics can be found in the Collectible guide area below - The Stone locations can be found here [CLTLR]. Once you have acquired relics, you can return to Osteogoth in either the Kingdom of the Dead or Shadow's Edge and sell them to him. For each type of relic you will be given something different. > Relic of Etu-Goth - Gold > Relic of Renegoth - 35 Health + 10 wrath > Relic of Khagoth - Skill point Once you have found and returned all of the lost relics to Osteogoth, you will complete the side-quest. After selling him all of the relics, you will recieve the legendary armor - Abyssal Gauntlets. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: For completing this quest you will earn the achievement/trophy >> "Antiquing". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== GnoMAD's Gnomes [SDQTs] =============================================================================== There are four Gnomes total hidden in some hard to find places throughout the game. There is one in each world. After collecting the first one, you will be given a side-quest "GnoMAD's Gnomes". For the locations, visit the collectibles guide below here - [CLTGG]. Once all four have been found, you will recieve a message telling you to visit a Serpent Tome. Go to a Serpent tome and open the mail from GnoMAD to earn a new legendary item - GnoMAD Scythes. This will complete the quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >> Note: For completing this quest you will earn the achievement/trophy >> "Gnomad" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** COLLECTIBLES *** [CLTBL] *********************** ******************* There are a tonne of collectibles scattered throughout Darksiders 2 and you are going to have to explore every area and leave no stone unturned to find every last one of them. They come in several flavors (Boatman's Coins, Book of the Dead pages, Special Stones, Lost Relics, Soul Arbiter items and Gnomad's Gnomes) and each type has its own uses in game. This guide will help you find all of them! =============================================================================== =============================================================================== Boatman's Coins [CLTBC] =============================================================================== Throughout Death's journey, players will be able to find Boatman's Coins. Floating diamond-shaped coins with a green glow. These can be traded to Vulgrim in various amounts for chests containing randomised loot of varying quality. There are 100 Boatman's Coins scattered throughout the four realms Death visits on his travels. Unlike the rest of the collectibles in the game, the Boatman's Coins are not linked to any achievements/trophies or side-quests, so collecting them is either a pursuit for completionists or for those trying to secure some beasty gear from Vulgrim. Heres a list of the coins by realm: -------------------------- The Forge Lands (45 Coins) -------------------------- 01. Tri-Stone -------> In the tunnel between Tri-Stone and Stonefather's Vale in the pool of water at the bottom of the broken flight of stairs. 02. Baneswood -------> Just to the right of the entrance, after an outcropping and in a side area you can climb a ramp here to find another Boatman’s coin. 03. Baneswood -------> Exit Baneswood through the circular door leading to the Charred Pass and look to the right to see a Boatman’s Coin. 04. Baneswood -------> On the southern aspect of the square shapes structure on the west of the map. You will need the death grip to be able to get to this one. 05. The Charred Pass-> Ride South along the road towards the Charred Pass until you see a giant log semi-blocking the path. It is hollow. Look inside to find a Boatman’s Coin. 06. The Charred Pass-> Continue South, as you do look to your right for a broken golden archway. At its base you will find a pool of water dive down here and nearby you will find a Boatman’s Coin. 07. The Cauldron ----> Head north from the room with the skull key door. As you enter the next room you will be standing in front of a lava pit, move to the edge and look down to see a Boatman’s coin and platform you can walk down to grab it. 08. The Cauldron ----> Once you have killed the stalker for the reagent for the Shaman's Craft side-quest, destroy the destructibles in the north of the room. 09. The Cauldron ----> After unlocking the skull door, grab the ball on the right side of the room and push it into the socket on the floor, this will flip a section of wall on the left side of the room. Climb up to the handhold here and shimmy all the way to the right. Lean back and jump into the room to grab another Boatman’s Coin. 10. The Cauldron ----> After the puzzle room with the two blue balls, you will enter a room where you'll need to raise a cauldron out of the lava.Smash the crates in this room for the coin. 11. The Cauldron ----> After defeating the boss and pulling the lever to complete the dungeon. Exit through the door opposite the one you came in from. Look over the railing to see a Boatman’s coin. Jump over and grab it on the way down. 12. Stonefather's vale -> To the left of the gate leading to Shadow Gorge. 13. Shadow Gorge ----> Jump into the pool of water in front of the entrance to The Shattered Forge, follow the wall all the way to the right to find this one hidden in a corner. 14. Shadow Gorge ----> After destroying the stinger nest in front of the locked gate, look to the left to see some yellow crystals. Use your pistol to shoot the bomb growth here to take it out and then climb the wall. Drop over the ledge to the left to find another Boatman’s Coin. 15. Shadow Gorge ----> After working your way through the indoor area, go through the gate opposite the entrance and turn immediately to the right for another Boatman’s Coin. 16. The Fjord -------> As you enter, look ahead and to the right to see another Boatman’s Coin. 17. The Fjord -------> Continue through the Fjord until you reach the ruins on the lake. It’s time to go for a swim. Swim out to the right and under the broken, submerged bridge and here you will find a Boatman’s Coin. 18. The Fjord -------> Look at your map and observe the northeastern part of The Fjord. Ride up here to find a doorway. Inside we will find two chests and if you look in the hole in the wall to the right as you enter, you will find a Boatman’s Coin. 19. The Fjord -------> Use death grip to climb up to the top of the larger ruin on the lake (The U-shaped building). At southern end, look down between the two wings of the structure to see the coin floating here. Use death grip to grab it. There are also two chests around this area to loot! 20. The Fjord -------> From the major structure on the lake, look to the East. See the rocky outcrop here? We need to get on top of it. Continue up the path as if you were going to the Drenchfort to access the outcrop and look over the ledge to the north. You should see it floating there. Grab it with deathgrip. 21. Drenchfort ------> In the northern puzzle room of the western wing of the dungeon. The coin is sitting atop a portcullis in the centre of the area dividing the two smaller rooms. 22. Drenchfort ------> After activating the first water source, return to the main area with the giant statue. From the balcony, drop down into the water. Find the tunnel down here and swim to the end to find another Boatman’s Coin. 23. Drenchfort ------> After releasing the first water source into the main room, swim through the tunnel to the north. Climb to the top of the room here and exit into the next area. A scene will play and you will have to fight off some prowlers and a stalker. After the fight check out the destructibles to the left of the door you came in from for the coin. 24. Drenchfort ------> After releasing the second water source, you will need to detour to the skeleton key room to pull a lever to get the water to flow in the right direction. Once you have pulled the switch, turn around and you will see a Boatman's Coin floating above the skeleton key room. 25. Drenchfort ------> After activating the second water source and returning to the main room with the giant statue. Upon exiting the door, turn left and walk towards the back of the statue until you see the handhold below you. Drop down to the platform below this to find a Boatman’s Coin. 26. The Nook --------> After first entering the Nook from baneswood, at the top of the stairs, look to the left for a chest, then cruise down the passage next to the stairs into the corner and destroy all the objects here for a Boatman’s Coin. 27. The Nook --------> In the north east corner of the courtyard area mixed in with some destrucible stuff next to a stone arch. 28. The Nook --------> Exit through the northern door of the courtyard. In the next room, jump into the water and swim down until you find an opening in the central structure. You'll find a coin isnide. 29. The Nook --------> After getting the death grip, return to the Nook. From the courtyard, go down the spiral stairs to the cavern below. You will see death grip rings here now. Swing across to the first platform for the coin. 30. Lost Temple -----> In the room where you first encounter the sentinels (also with the skull locked door). In some destructibles to the right of the entrance door. 31. Lost Temple -----> This one is in the large room with a water hazard in the middle and an inactive construct on the far side that we need to activate. Drop down in the water here and swim to the far left hand corner from the entrance to find a Boatman’s Coin. 32. Lost Temple -----> In the room after fighting off six sentinels in a row you will find that the door at the far end of the room is locked, so cruise into the door on the left. Wallrun from wall to wall to reach the far end of the gap here safely. As soon as you land, look behind and to the right to find a Boatman’s Coin. 33. Lost Temple -----> In the outdoor area after wall jumping back and forth up the waterfall, you will find this one hidden behind a tree at the eastern side of the area. 34. Lost Temple -----> In the room before the boss chamber in some destructibles on the left side of the room. 35. The Foundry -----> After restoring the bridge from Tri-stone to the Foundry cross over it and look behind the pillars at the far end for the coin. 36. The Foundry -----> In the room near the start with the submerged golem. Go to the far Eastern side of the room and Karn will happily toss you up on top of the gate here. Drop down into the room below and into the pool in the centre. Underwater here you will see an inactive golem. Ignore this for now and look the right hand corner from where you entered to find a Boatman’s Coin. 37. The Foundry -----> On the way to the second heart stone piece. continue until Karm throws you to a platform across a body of water and then continue across the water to the far platform using death grip on the hook in front and to the left. In this room, pass the inactive golem and pile of debris in the centre of the room and go and destroy the objects in the North Eastern corner for a Boatman’s Coin. 38. The Foundry -----> In the room with the second heart stone piece in a pool on the right as you enter (beneath the machinery). 39. The Foundry -----> In the room with the second heart stone piece, climb the wall to the north using the vie wall and drop down into the pool on the other side. Swim to the north east part of the area for the coin. 40. The Foundry -----> After obtaining the second heart stone piece, you'll need to return to the guardian. As you enter the room with the bridges a short scene will play showing the water rising. It will also show you a newly reachable handhold allowing access to the platform to the left of the door Karn needs to go through. Jump in the water and climb up here. Enter the pipe and follow it back into the first room in the area that we entered following our last visit to the guardian room. Look in the blocked circular drain to the left for a Boatman’s Coin. 41. The Weeping Crag-> Ride from Stonefather’s Vale into the Weeping Crag. When you reach a paved section, look to the left to see a ledge we can climb. Drop down into the pool of water here and swim south to find a Boatman’s Coin. 42. The Weeping Crag-> if you have the voidwalker, look to the left at the top of the wall to see a portal pad. Shoot this, and in the next hallway look up to the left to see another portal pad on the roof. Shoot this. Return to the other portal and cruise through. Grab the three chests here and jump into the water at the back of the room. Dive down and find the tunnel leading south. Surface at the end of the passage to find a GnoMAD's Gnome on a ledge in front. From here jump down into the pool below and look in the northwest corner of the room for a Boatman’s Coin we can walljump up to. 43. The Shattered Forge -> After entering the dungeon, drop down into the water and check the northern part of the pool to find a Boatman’s Coin. 44. The Scar --------> Enter the Scar from The Charred pass. Upon entering the area, climb up the building here and use death grip to jump across to the pole, climb this to the top and jump backwards onto the platform behind to grab a Boatman’s Coin. 45. The scar --------> Sitting on the same platform as the skeleton key chest. ------------------------------ Kingdom of the Dead (30 Coins) ------------------------------ 46. The Breach ------> Look near the door as you enter the lower level after dropping down after going through the skelton key door. 47. The Breach ------> In the last room before exiting to The Maw kill all the skeleton warriors and you'll see the room has a large statue on either side. Behind the statue to the left of the entrance is a Boatman’s Coin. 48. The Maw ---------> When you reach the three-way bridge you will notice there was at one point a fourth bridge. Check out the broken remnents of the bridge in the area here to find a coin. 49. The Maw ---------> Check out the ruins in the North Western most point of the Maw. Inside check out the alcove to your left as you enter. Destroy the destructibles here for a Boatman’s Coin. 50. The Maw ---------> Cross the bridge to the east and look to the left of the gate leading up to Serpent's peak to find this coin. 51. The Maw ---------> On a balcony overlooking a cliff in the building directly to the west of the entrance to Sentinel's Gaze. 52. The Maw ---------> Behind a piece of corruption directly to the left to the entrance to Sentinel's Gaze. 53. The Maw ---------> After defeating Phariseer and gaining the interdiction ability, cruise south from Phariseer's Tomb and into a building that straddles the Maw and The Spine. Here use the summoning circle and send the Dead Lord through the gate to the left. Go through the right hand gate and climb up to the top of the room for a chest, you will also find a Boatman's Coin around as well. 54. Eternal Throne --> In the destructibles in the room with the serpent tome. 55. Gilded Arena ----> In the room where you are ambushed by 20-30 skeleton warriors. Go through the door that unlocks following the fight and enter the room at the far end of the hallway. As you enter look in front and to the right. You will see a Boatman’s coin. 56. Gilded Arena ----> After returning the first animus stone to the arena. Enter the door to the west. After solving the lantern puzzle you will find this one sitting to the right of one of the bomb growths. 57. Gilded Arena ----> After acquiring the second animus stone go through the now open gate. In the room here go through the door on the right and as soon as you enter, look to the left for a chest. From here head into the side room directly opposite and climb up here. Wallrun to the other platform and destroy the crates and things here. Amongst it all is a Boatman’s Coin. 58. Phariseer's Tomb-> Once the lift stops upon entering the tomb, move forward and destroy the mummies in the immediate area. Once clear, look back at the lift and to the right of the stairs you just walked down, you will see a Boatman's Coin tucked away sneakily in the corner. 59. Phariseer's Tomb-> Take the lift down to level 1. Go through the north door. Inside, run forward. As you reach the edge of the platform, look to the left and slightly behind you to spot a way up. Follow the handhold around the corner until you can go no further then lean back and jump off the wall to grab the Boatman's coin and land on the platform below. 60. Phariseer's Tomb-> On level 3. In the room where you first encountered an undead general, destroy the destrucibles in the south east corner of this room for the coin. 61. The Spine -------> Head up to the northwestern path in the Spine and you will find a door(This leads to the Soul Arbiter's Maze). Go into the door and follow the wall around to the right as you enter. Destroy the crates here for a Boatman’s Coin. 62. The Spine -------> From the bridge, head on south towards to the big green door leading to Judicator's Tomb and as you approach, check out that rocky structure to the right. Have a look behind this for a Boatman's Coin. 63. The Spine -------> Go down to the very southeastern corner of The Spine, find the building you can climb. Look on the ledge to the very south east here to find a Relic of Renagoth, and then make your way to the building. Find the handholds and climb to the top. Drop down inside to grab the chest. Turn around and shoot the stone here for a Stone of Power. Make your way down to the lower exit of the tower and look out from here. You should see a Boatman’s Coin. Use death grip to grab that bad boy. 64. Judicator's Tomb-> After killing the tormentor, check out the destructibles in the corner. 65. Judicator's Tomb-> In the pool of water at the base of the second tower. 66. Judicator's Tomb-> In the pool of water at the base of the third tower. 67. City of the Dead-> In the I-shaped bridge room. After rotating the bridge 90 degrees, look in an alcove to the right. 68. City of the Dead-> In the L-Shaped bridge room. After rotating the bridge and lowering the gate, go down the hallway to the right. Climb the vinewall over and around to the other side and wall jump off it near the rotating lever to grab the coin. 69. City of the Dead-> On the roof where we need to solve a soul splitter pressure plate puzzle. Step on the pressure plate here. See how it flips the wall section over to the left? Step off the plate and enter soul splitter mode. Have clone 1 stand on the pressure plate. Have clone 2 use the deathgrip ring to jump across the gap and wallrun across to the platform that appeared when we stepped on the pressure plate. Switch back to clone 1 and get off the pressure pad to have clone 2 flip around to the inside of the building opposite. Switch to clone 2 and destroy the nearby crates for a Boatman’s Coin. 70. City of the Dead-> After grabbing the skeleton key from the chest on the balcony with the fying green dragon, re-enter the building and look up to see this one floating above. Use death grip to grab it. 71. Lair of the Deposed King-> At the start of the dungeon, enter the middle door of the three entrances from the spiral staircase. Drop down over the ledge in front and use the hand holds below to drop down onto a long beam at the bottom of the room. Use the death grip ring here to swing to another beam and then scale the cliff at the far end of the room. Follow the hallway all the way to the end to find a chest containing a skeleton key. Look up here to find a Boatman’s Coin to death grip. 72. Lair of the Deposed King-> In to the room to the north of the area with the locked skull door. Wall run across the first pit here and destroy the crates for a Boatman’s Coin. 73. Sentinel's Gaze -> Follow the bridge to the east and clear out all the skeletons lurking around at ground level here. On the northeastern side of this room you will find a Boatman’s Coin. 74. Boneriven -------> In a small alcove to the left as you enter through the third pressure plate door. 75. Boneriven -------> In an alcove in the hallway just before the fourth pressure plate door (the one with the scarab mounds nearby). -------------------- Lostlight (20 Coins) -------------------- 76. Lostlight -----------> To the left of the Lostlight Death Tomb door. 77. Lostlight Death Tomb-> To the right of the door as you enter the treasure room. 78. Lostlight Death Tomb-> To the left of the door as you enter the treasure room. 79. Crystal Spire ---> Behind a rock to the left of the entrance to the Crystal Spire. 80. Crystal Spire ---> After taking the lift up, continue to the left and drop down the gap to find this one. 81. Earth -----------> In the starting area hidden behind a car in the north west corner. 82. Earth -----------> In the starting area hidden in one of the two buildings south of the main courtyard. 83. Earth -----------> After defeating the Noss, check out the south west corner of the area for the coin. 84. Earth -----------> After defeating the Noss, continue through the highway tunnel until you reach a water drain type area. You will exit this to a side area and then re-enter. At this point, look to the right for the coin. 85. Earth -----------> Go to where Uriel unlocks the second door for you. Look to the right of the entrance here for the coin. 86. Earth -----------> On the way to the third piece of the rod you will cross over the lower deck of a bridge. When you reach the hole in the road with the red spikes sticking out, duck into the small room to the left for a Boatman’s Coin. 87. Earth -----------> After obtaining the third piece of the rod, you will find yourself in a ruined hotel. Continue onwards until you find the last tortured angel. This coin is in a hole in the wall to the left just before reaching him. 88. Ivory Citadel ---> After cleansing the very first room of the dungeon, exit and climb the stairs to return outside. As you move forward, keep an eye out for a small break in the wall to the right. Check the area behind this for a Boatman’s Coin. 89. Ivory Citadel ---> In the first wing of the dungeon. After traversing the indoor passage, you need to death grip across to the platform below and kill the corrupted angels here. Look to the left behind the ruined wall to find a Boatman’s Coin. 90. Ivory Citadel ---> From the Dungeon Map chest. Climb back up and use your platforming skills to wall run around the corner and all the way to the next platform. Go to the westernmost part of this platform to find a Boatman’s Coin. 91. Ivory Citadel ---> Soon after acquiring the voidwalker and our first encounter with aryfids, you will come across some corrupted angels hanging out on a floating island with a broken wall with a portal pad on it. Dispatch the angels and head around to the other side of this section of wall and destroy the destructibles on the back. A chest will spawn. Loot that and from here, look behind a nearby tree for a Boatman’s Coin. 92. Ivory Citadel ---> Soon after acquiring the voidwalker we will come to a tower with a hole in the side. We need to go in here and plant a portal on the floor and on the wall to proceed through the dungeon. Upon exiting this room, check against the wall to the right of the hole to find the coin. 93. Ivory Citadel ---> After cleansing the second water source, you will return inside to a higher level in the main waterfall room. Exit the other side and continue to the left. Drop down into the water here to find a coin. 94. Ivory Citadel ---> After the coin above. Exit the water. Continue to the bottom of the second set of stairs. Use the voidwalker on the portal pad in front of you and then look down to the platform on the right and activate the second pad here. Death grip your way across and into the portal to find yourself on that lower platform. Look up and to the right to see another portal pad here. Placed a charge portal on this and return through the portal at ground level to launch yourself towards the next platform. Death won’t quite make it, so allow him to wall run across to the next area. As soon as you land look in the corner in front of you behind the corruption for a Boatman’s Coin. 95. Ivory Citadel ---> When you reach the cave area after cleansing the third water source, drop into the water here to find a coin. ----------------------- Shadow's Edge (5 Coins) ----------------------- 96. The Black Stone-> As soon as you enter the Black Stone look to the left to find a few corruption crystals, cruise over to these, hug the cliff and walk around behind them to find a Boatman’s Coin. 97. The Black Stone-> Use the first phasewalker pad to take the room back in time. Enter the portal and head over to check out the balcony to the right. Behind the statue you’ll find a Boatman’s Coin. 98. The Black Stone-> When you reach the circular shaft at the end of the passage after picking up the dungeon map, rather than death gripping across right away, look down and to the right to locate a handhold below. Run and jump to the right to fall down to it. Follow the handhold to the right and exit into the hall. As you move along the hallway, look up as you go to find a death grip ring above. Use this to climb up and wall jump to the top. When you get there, you’ll find a Boatman’s Coin nearby and a legendary weapon – Demonflame Renders. 99. The Black Stone-> In the room with the locked skull door in the present. Climb up the stairs to the right of the exit to the hallway to the western side of the room and then head up a second set of stairs on the right towards the centre of the room. Here you can pick up a Boatman’s Coin. 100.The Black Stone-> Look in the alcove to the westernmost wall of the main room to find a phasewalker pad. Activate this and head through. As you enter the past, turn right and enter the hallway here, follow it to the end for a Boatman’s Coin. =============================================================================== =============================================================================== The Book of the Dead [CLTBD] =============================================================================== There are 40 Book of the Dead pages and they are tied into vulgrim's side-quest "Book of the Dead" for more information on rewards, check out the side-quest guide above [SDQTO]. Heres a list of the Book of the Dead pages by realm: ---------------------------------- The Forge Lands (15 Pages) ---------------------------------- 01. Baneswood ----------> Look at the Eastern side of the map.See the square-shaped area? Cruise in here. Behind the big statue you will find a Book of the Dead Page. 02. Stonefather's Vale -> Mount up and ride to the right of the big crystal monster until you reach a dead end in the north east of the area to find a Book of the Dead Page. 03. The Cauldron -------> In the two blue ball puzzle room in a hole in the wall next to the second ball. 04. The Cauldron -------> After pulling the lever to complete the dungeon,smash up the crates to the right to find the page. 05. The Drenchfort -----> After releasing the second flow of water, follow down the stream. It will flow sideways into the room we picked up the skeleton key in. Follow the water to the left and rather than diving straight away, look behind the block on the platform straight ahead for a Book of the Dead Page. 06. The Drenchfort -----> Go into the Drenchfort. When you enter the main chamber with the giant statue in the middle, turn right and look for a gap in the railing here. Drop down to the handhold here and then again to the one below. Wall run all the way to the right and drop down to the platform here for a Book of the Dead page. 07. The Fjord ----------> After picking up the voidwalker, fast travel to Vulgrim’s location in the Fjord. In the room behind him on the wall you will find a portal pad. Shoot this and then climb up to the next floor. Look through the hole in the wall here to see another pad. Shoot this, then drop down to the ground level and through the portal. Grab the bomb plant here and throw it through the hole in the wall to tag the yellow crystals – when they explode the Book of the Dead page will be there. Return through the portal and pick it up. 08. The Fjord ----------> In the building at the end of the pathway at the North east of the map. As you enter, if you haven’t already, grab the two chests and the Boatman’s Coin tucked away in the hole in the wall on the right.Note the two pressure plates at the top of the stairs flanking the entrance. Run over to the square platform on the floor opposite the entrance. Enter soul splitter mode. Send both clones to the pressure pads to rise. Return to normal mode and jump up before the platform goes down again. In front you will see the Book of the Dead page behind a gate.Run to the right of this platform and stand on the pressure plate here. Enter soul splitter and send your first clone over to the gate, look just to the left to find a way up the wall. From the handhold, wallrun around the corner and drop down into the gated area here to land on a second pressure plate. The door will open. Send Clone 2 in to grab the Book of the Dead Page. 09. The Foundry --------> After acquiring death grip, return to the previous room and walk to the edge of the platform. Rather than using the death grip ring to swing back over to Karn right away, drop down to the ledge. Drop again so you are free falling, as you pass the edge, you should see another death grip ring. Swing over to this and climb up. Follow the passage around and climb the wall at the end to find yourself on a balcony overlooking the room. Here you will find a Book of the Dead page. 10. The Lost Temple ----> In the puzzle room with the two golems. Once you have the first golem shoot the target across the gap, place the other golem in the slot nearby. Instead of going through the now unlocked door, run across the chain and check out the room in the hallway behind the golem for the page. 11. The Lost Temple ----> After re-entering the temple after the detour outside (and the fight with the pair of prowlers) go inside here. Kill all the golems and stingers at ground level and head up the wall on the left. At the top, shoot the bomb plant above the ball to send it down to the room below. Use the beams here to get into the small room opposite the ball statue to find another page of the Book of the Dead. 12. The Nook -----------> Return to the Nook after obtaining death grip and go to the main courtyard. Check out the south western wall to find a death grip hook here. Use this to climb the wall and use the bomb at the top to destroy the nearby yellow crystals to find the page. 13. The Scar -----------> After the crossing the first chain. Work your way around to the chest with the Skeleton Key. Now turn around and wall run along the left hand wall to reach some handholds and follow these to the end to land on a platform containing a Book of the Dead page. 14. Shattered Forge ----> In the room where you kill the sentinel construct, the tainted constructs and the corrupt construct champion. Before exiting, destroy the pots in the northwest corner of this room for a Book of the Dead page. 15. The Weeping Crag ---> After entering the skull door, drop down the hole at the back of the room. Locate the staircase going down nearby but don't descend. See the handhold above? Wall run back and forth to get to this. Then wall run back and forth all the way to the right to find a ledge at the end housing a Boook of the Dead page. ---------------------------------- The Kingdom of the Dead (12 pages) ---------------------------------- 16. City of the Dead ---> At the very start of the dungeon. Once the two undead generals are dead, return to the entrance to the room and look to the right to see a Book of the Dead page on the raised platform here. 17. City of the Dead ---> In the room with the 'I' shaped rotating bridge. On the platform with the switch that controls the bridge rotation. Ignore the switch and move to the right, following the railing around the corner for a Book of the Dead page. 18. City of the Dead ---> After giving the lantern to the statue to activate the green laser. Rotate the statue once to the right to open the door here for a Book of the Dead page. 19. City of the Dead ---> Enter the locked skull door and destroy the crates just to the left as you enter. 20. Phariseer's Tomb ---> When you reach the lift room. Ignore the lift for now and head straight through to the room beyond. Kill all the mummies in here and grab the chest. Look behind the statue at the very end of the room for a Book of the Dead page. 21. Phariseer's Tomb ---> Take the lift down to level 1, head through the open passage to the east. As you reach the edge of the platform, look to your left to see a death grip ring. Jump up here and pull yourself up the ledge at the top for a Book of the Dead page. 22. The Eternal Throne -> From the Eternal throne, walk over to the Gilded Arena. Outside the arena you can trade with Ostegoth if you desire. Destroy the destructibles to the left to find a Book of the Dead page tucked away in a corner here. 23. Gilded Arena -------> In the room with one of the laser statues. You can see it in the distance out of reach. Rotate the statue once to the left and cross the bridge that forms for a Book of the Dead Page. 24. Judicator's Tomb ---> In the room after the Tormentor. Use the summoning circle here and get the Dead Lord to activate the pressure plate in the Northeast corner of the room. This will flip a couple of sections of wall around. Wallrun across to the second block and instead of jumping again, let Death run until he drops and you will land on a platform with a chest. Wallrun over towards the platform with the Dead Lord and use your death grip on him to pull yourself across. Enter the nearby passageway. Inside turn to the left to find a Book of the Dead page. 25. Judicator's Tomb----> After killing the boss. When he is dead, return to where you jumped up and rather than dropping down right away, follow the railing around to the right to find a Book of the Dead page. 26. Judicator's Tomb ---> Enter the second tower (western side of the dungeon). Climb up the stairs to the right to find a death grip hook. Climb up to the central ledge. From here look towards the next death grip hook and to the right to see another Book of the Dead page – death grip this. 27. The Spine ----------> In the dead end in the middle of the large bridge in The Spine. ---------------------------------- Lostlight (8 pages) ---------------------------------- 28. Earth --------------> On the way to the first piece of the rod, when you reach the spot where there are red crystals flanking the road. Look behind the crystal on the right for a Book of the Dead page. 29. Earth --------------> After grabbing the first piece of the Rod of Arafel. In the room behind the door, climb the stairs here.In the corner at the top you can see a Book of the Dead page, use death grip to grab it. 30. Earth --------------> After obtaining the first piece of the rod. Walk through the passage Uriel opens for you and follow the set path until you enter a sewer pipe. Look to the left as you enter for a Book of the Dead page. 31. Earth --------------> In the building just before dropping down to fight the Noss. 32. Earth --------------> After Uriel opens the second door for you, the entrance will now be accessible. Before going through however, turn around and look to the right to see a blue car parked with its back against a wall. Head over here and look just beside it as hidden in the corner next to it is a Book of the Dead page. 33. Lostlight ----------> Look for a broken, semicircular structure to the right just before the bridge leading to the Crystal Spire. Look in the rubble to find a Book of the Dead page. 34. The Ivory Citadel --> After exiting to the second main outdoor area. Check out the opening to the left outside of the tower with the golden orb in it and follow the outer wall around to the south to find a Book of the Dead page hidden behind a piece of corruption that looks like a spider web. 35. The Ivory Citadel --> After meeting the sycophants for the first time. Go down the ramp and in the next circular area, head straight past the activated golden orb to the broken balcony, look behind the door frame for a Book of the Dead page. ---------------------------------- Shadow's Edge (5 pages) ---------------------------------- 36. Shadow's Edge ------> From the tome statue descend down the ramp to the left. In the room at the bottom, ignore the exit for now and climb up the hand holds on the right. On the ledge at the top you will find a pressure plate. Look in the alcove to the left of this for a Book of the Dead page. 37. The Black Stone ----> Look behind the throne after talking to Lilith to find a Book of the Dead page. 38. The Black Stone ----> When you reach the large circular shaft use death grip to swing across to the other side and climb to the top. When you get to the balcony, climb up and look to the right in a corner for a Book of the Dead page. 39. The Black Stone ----> In the main room, on the opposite side of the area from the skull door. Locate the stairs heading down on the east side of the area. From the top of these, look up and to the right to see a portal pad. Shoot this with the phase walker, descend the stairs and look to the left at the bottom. Shoot the second portal pad here.Use death grip to swing across into it. After emerging from the portal you will be on the ledge above. Look behind the statue in the far left corner of the platform for a Book of the Dead page. 40. The Black Stone ----> Outside Sammael's chamber in the hallway below. Do 180 degree turn and activate the portal here, now run all the way to the east to find a gap with a Book of the Dead page opposite. Go to the very edge and move as far as you can to the left. You should be able to make out another portal pad on the wall to the right of the page. Shoot this and return to the previous portal to pick it up. =============================================================================== =============================================================================== Sticks and Stones [CLTSS] =============================================================================== There are 69 stones to look out for during your exploration of the Nether realms and they fall into three different categories - Mystic Stonebites, Power Stonebites and Resistance Stonebites. Collecting these and returning to Blackroot enables you to hand in a combination of any three for various stat boosts. Heres a list of the hidden magical stonebites by type and by realm: ------------------------------------------------------------------------------- Mystic Stonebites (34 total) ------------------------------------------------------------------------------- The Forge Lands (15/34) ----------------------- 01. Stonefather's Vale ------> In the side area to the right of the octopus monster blocking the road to the tree of life. 02. Weeping Crag ------------> On the stone arch just near Vulgrim’s Location. 03. Baneswood ---------------> As you enter the area from Weeping crag, look to the left to see a building. Inside, climb up to the platform (chest here), look at the opposite wall for the stone. 04. Baneswood ---------------> To the north of the previous tower on a wall. 05. Baneswood --------------–> On the path between Baneswood and The Charred pass, you will see a circular ruin up a path on the right. On the roof beneath this structure. 06. The Charred Pass -------–> In the building on the left as you exit the open area of the Charred pass into the narrow passage. Climb up, go through the hole in the wall on the top floor and look on the wall. 07. The Charred Pass -------–> In the structure to the left as you enter the Charred Pass from Baneswood. Climb to the top floor inside to find it. 08. The Charred Pass -------–> On the Northern side of the area on the roof at the entrance to the passage leading to The Scar from the Charred Pass. 09. Shadow Gorge -----------–> On the wall to the right of the main entrance to The Shattered Forge. 10. The Fjord --------------–> After passing the main building on the lake and following the path up the hill, you will find this in the narrow passage on the way to the Drenchfort. 11. The Fjord ---------------> On the wall above and to the left of Blackroot. 12. The Drenchfort ----------> Above the tunnel directly opposite the large statue in the main area. 13. The Nook ----------------> In the room with two elevators, at the top of the elevator to the right as you enter. 14. The Lost Temple ---------> When using the golem to tightrope for the first time, drop down the hole here. Look up to see the stone on the side of the cliff. 15. Tri-Stone --------------–> On the southern face of the Maker’s forge. --------------------------- Kingdom of the Dead (10/34) --------------------------- 16. Serpent's Peak ----------> On a stalactite near Vulgrim's location. 17. Gilded Arena ------------> As soon as you enter from the Eternal Throne entrance, look in an alcove to the right for a statue holding a crystal. 18. Gilded Arena ------------> On the way to the first animus shard, you will make your way down a broken staircase. Continue through the room at the bottom into a square room where you will be attacked by 20-30 skeltons. Kill them all and then look to the roof to find the stone. 19. Gilded Arena ------------> In the first animus stone room hanging on one of the cages. 20. Phariseer's Tomb --------> In an alcove in the South east corner of the room on the 4th floor. 21. The Maw -----------------> The window of the stone tower at the far south reach of The Maw. 22. Judicator’s Tomb --------> In the third tower where you fight The Bonekeeper it will be on a wall here. 23. The Psychameron ---------> On top of the door leading to the boss area.Turn around as you reach the bridge to see it. 24. Arbiter’s Maze ---------–> After finishing the 7th floor. At the bottom of the stairs above the portal leading to the 8th floor. 25. Boneriven --------------–> On a spike on a ramp near the third pressure pad gate. ---------------- Lostlight (9/34) ---------------- 26. Lostlight ---------------> Shoot the blue crystal above the dragon’s head on the outside of the Lostlight death tomb for a Stone of Mystics. 27. The Crystal Spire ------–> On the sword of the angel statue to the left of the entrance to the Crystal Spire. 28. The Crystal Spire ------–> On the sword of the angel statue to the right of the entrance to the Crystal Spire. 29. Earth -------------------> In the first room of the Earth area, look at the map and make your way to the dead end to the northwest. Here you will find a Boatman’s Coin hidden behind a car. From here, if you look to the east you can see a blue stone on the corner of the building to the left. Shoot it for a Stone of Mystics. 30. Earth -------------------> In the room with the first green door we need to destroy, on the roof in the centre of the room. 31. Earth -------------------> After Uriel opens the first door for you, head through the sewer tunnel. As you exit into the street, look in a window on the second level of the building on the right to see a blue crystal we can shoot for a Stone of Mystics. 32. Earth -------------------> On the way to the third piece of the rod. When you reach the hole in the lower deck of bridge, look down at the support on the left and shoot the blue crystal here for a Stone of Mystics. 33. Ivory Citadel -----------> After entering for the first time and exiting to the outdoor area to the east. Climb the stairs and climb up to the next level using the blocks and handholds. Afterwards look across the gap you climbed up for a chest. Wallrun over to the chest platform and look on the window to the left for the stone. 34. Ivory Citadel -----------> After acquiring the voidwalker, you will come to a building with a hole in it in which you will need to place a portal on the ground and a charged one on a wall nearby. From here, exit the hole and turn to the left. You should see the stone on the stone archway above the nearby stairs. ------------------------------------------------------------------------------- Power Stonebites (25 total) ------------------------------------------------------------------------------- The Forge Lands (5/25) ---------------------- 01. Charred Pass -----------–> Look for the broken archway on the right as you enter. At the base is a pool of water, swim down to find an underwater tunnel. Exit here and climb up to the platform. Look up at the opposite wall for the stone. 02. The Fjord --------------–> In the building at the end of the pathway at the North east of the map. As you enter, look above the door way to find this stone. 03. The Lost Temple ---------> In the room where you need to climb the wall to knock the ball down near the boss chamber. At the top of the room, shoot the bomb plant above the ball to send it down to the room below. Look towards the broken wall on the left for a crystal – shoot this for a Stone of Power. 04. The Scar ----------------> From the entrance to the Scar, look up and to the North. You will see the stone in a broken pipe above the area. 05. Weeping Crag ------------> In Gorewood’s Chamber. --------------------------- Kingdom of the Dead (10/25) --------------------------- 06. The Maw -----------------> In the ruins at the very northwestern part of The Maw. Once inside, go to the portal pad at the back of the room. Go stand on this and look above the door you entered and slightly left to see a crystal in an alcove. Shoot this for a Stone of Power. 07. Gilded Arena ------------> After grabbing the 1st animus stone, return to the room with the lantern statue and head up the hallway to the East. After the first door, you will find this on the roof in an alcove to the left. 08. Phariseer's Tomb --------> On a statue on the third floor in the same room with the pole that will allow you to access the first floor. 09. The Spine ---------------> Go through the building that bridges The Maw and The Spine. As soon as you leave the gate into the Spine, look behind and to the right to see a block we can run up to. Do so and use death grip to leap up to the handholds above. Work your way across to the left to a ledge with a chest. Look above the handhold we dropped down from to see a stone we can shoot for a Stone of Power. 10. The Spine --------------–> In the southeastern corner of the spine, find the building you can climb. Climb to the top and drop inside to grab the chest. From the upper platform here you should be able to make this out across the room if you look to the west. 11. Judicator's Tomb --------> In the second room of the dungeon look up at the bottom of the left hand cage hanging from the roof and shoot the crystal for a Stone of Power. 12. City of the Dead --------> In the L-shaped puzzle room, after blowing up the crystals instead of returning straight away, continue along the hallway to the right. Here you will find a side room with two wraiths and a chest. Kill them before looting. On the wall here you can also shoot the red crystal for a stone of power. 13. Lair of the Deposed King-> Follow the spiral staircase to the very bottom to find the Death Tomb here. Look above the door to see the stone. 14. Sentinel's Gaze ---------> After climbing to the top of the tower, look at the giant statue to the west to see a crystal. Shoot that for a Stone of Power. 15. Soul Arbiter’s Maze ----–> Inside the building in the Northwestern part of the Spine. It is located on a wall in the southeastern corner on the upper level. ---------------- Lostlight (5/25) ---------------- 16. Crystal Spire -----------> After taking the lift up, head out the door and turn left. Kill the corrupted angels here and look behind the head of the statue carved into the wall of the tower here for a stone of power. Shoot it. 17. Earth -------------------> After fighting the Noss, enter the tunnel and look in the first dead end. It is on the ceiling behind a chest. 18. Earth -------------------> Just after acquring the third part of the rod, you will be back inside. Follow the passage until you reach the large room. Look to the right immediately as you enter to see a hole in the wall with some floating gauntlets in it.Jump in and grab this for the legendary weapon – Fists of Elhazar. From here you can also look across the room and slightly to the left to find a blue crystal to shoot for a Stone of Power. 19. Ivory Citadel -----------> After cleansing the final water source climb into the water and through the hole in the wall. As soon as you go through, jump over the edge to the right for a chest. Return to the aqueduct from here look to the southwest and you should be able to make out a blue crystal on top of one of the stone arches. Shoot it for a Stone of Power. 20. Ivory Citadel -----------> After cleansing the first water source, you will find yourself back in the waterfall room on a higher platform. From here look at the statue in the centre of the room and you should see the stone. -------------------- Shadow's Edge (5/25) -------------------- 21. Shadow’s Edge Death Tomb–> Above the door. 22. Shadow’s Edge Death Tomb–> On a spike suspended from the roof into the centre of the room. 23. The Black Stone (past) --> near the top of the western wall of the large room with the locked skull door. 24. The Black Stone (present)> near the top of the eastern wall of the large room with the locked skull door. 25. The Black Stone (Past) --> After first using the phasewalker, you will see this crystal on the statue at the north of the room. ------------------------------------------------------------------------------- Resistance Stonebites (10 total) ------------------------------------------------------------------------------- The Forge Lands (2/10) ---------------------- 01. The Fjord ----------–> After picking up the voidwalker, fast travel to Vulgrim’s location in the Fjord. In the room behind him on the wall you will find a portal pad. Shoot this and then climb up to the next floor. Look through the hole in the wall here to see another pad. Shoot this, then drop down to the ground level and through the portal. Look above the hole in the wall in front for the crystal. 02. The Foundry ---------> In the first room of the Foundry you will see hanging cauldrons moving from left to right.Hang out here for a second. On the fourth cauldron to pass by you will see the stone attached. -------------------------- Kingdom of the Dead (4/10) -------------------------- 03. The Eternal Throne --> In the same room as the Serpent Tome. It is hidden on the eastern side behind a red cloth. 04. Leviathan’s Gorge --–> Get under the bridge and get to the very north end. Here you will find three chests and a statue. From the statue, turn and look back to the south, you will see the stone on top of the door frame here. 05. The Breach ---------–> First fast travel to Sentinel’s Gaze and turn around. Enter the building to the west. Make your way to the roof and rotate the statue with the lantern here around until it is facing the Breach. You will see a scene. Now head back to the breach and in the final room before the Maw, climb up to the roof to see the gate here that had previously blocked our way is now gone. Cruise around to the other side of the roof and look to the left to see the stone up on the wall. You should also, whilst you are here, turn the statue here around to face the building near Sentinel’s Gaze to open up several areas containing chests and a switch there. 06. City of the Dead ----> After grabbing the dungeon map from the chest, look to the north to see this stone near the top of a tower in front of you. ---------------- Lostlight (3/10) ---------------- 07. Earth ---------------> After fighting the Noss for the first time, check out the western wall for the stone. 08. Ivory Citadel -------> Once all of the water sources have been purified, you will return to the main waterfall room and be able to go through the northern door. Once inside, shoot the portal pad directly in front of you, then look up and shoot a charged portal at the portal pad above. Run through to end up on a suspended water platform. Turn around and disable the portal you just came through. Now look up behind you to see another pad. Use a charged portal on this. Drop down to the ground floor and hop through to end up on the top platform. When you arrive, look to the left to see an opening. Shoot the portal pad on the roof here and wall run back to the portal we just came through to exit into the side room. Here you will find a chest and if you look up at the roof, a green crystal we can shoot for a Stone of Resistance. 09. Ivory Citadel -------> In the room where we activate the golden orb to cleanse the 2nd water source (behind the skull door) look up and above the door to the north for the stone. -------------------- Shadow's Edge (1/10) -------------------- 10. The Black Stone -----> When you reach the circular shaft at the end of the passage after acquiring the dungeon map. Rather than death gripping across right away, look down and to the right to locate a handhold below. Run and jump to the right to fall down to it. Follow the handhold to the right and exit into the hall. As you move along the hallway, look up as you go to find a sneaky death grip ring above. Use this to climb up and wall jump to the top. When you get there, you’ll find a Boatman’s Coin nearby and a legendary weapon – Demonflame Renders. From the centre of this platform, look to the roof to the south to see a crystal, shoot it for a Stone of Resistance. =============================================================================== =============================================================================== Lost Relics [CLTLR] =============================================================================== There are 30 lost relics to look out for during Death's quest and you will be able to find them after talking to Osteogoth upon entering the Kingdom of the Dead and recieveing the side-Quest "Lost Relics" [SDQTQ] these relics can be sold to Osteogoth once acquired. They fall into three categories: Relics of Etu-Goth which can be sold for money, Relics of renegoth which can be sold for HP/wrath increases and Relics of Khagoth which can be sold for additional skill points.Without further ado, here is where you'll find them all! Heres a list of the Relics by type and by realm: ----------------------------- Relics of Etu-Goth (15 total) ----------------------------- 01. Leviathan's Gorge ---> When entering from the Tree of Death when you see the big bridge, turn to the left and follow the cliff to find a Relic of Etu-Goth. 02. Gilded Arena --------> After the puzzle room where we used green lasers to raise a bridge. In the next area, drop down as soon as you see the first gap in the stairs and look behind you to find a Relic of Etu-Goth. 03. The Eternal Throne --> Behind the King's Throne. 04. Phariseer's Tomb ----> On level 3 after killing your first undead general, destroy the destructibles in the north west corner of the room. 05. The Spine -----------> Just to the south of the door at the northermost point of The Spine (Not the City of the Dead, but the path to the west) against the cliff behind a rock. 06. Judicator's Tomb ----> In the second wing of the dungeon in the Skeleton key room. Enter the hallway to the East of the summoning circle. In here the camera should change and show you a death grip ring. wallrun up to this and up to the handhold. Move to the left and drop down to find a platform hosing a relic of Etu-Goth. 07. The Psychameron -----> In the room before the boss on a platform to the East. 08. City of the Dead ----> In the 'L' bridge puzzle room. Have a look in the corner behind the switch that rotates the platform to find a relic of Etu-Goth tucked away in a corner. 09. Lair of Deposed King-> Beneath the broken stairway on the second platform through the middle doorway. 10. Sentinel's Gaze -----> Behind a brazier next to the bomb plant on the roof of the building to the left as you cross the bridge. 11. Lostlight -----------> Behind a tree next to Vulgrim. 12. Earth ---------------> After picking up the third piece of the rod, enter the building and look in the first hole in the wall to the left. 13. Ivory Citadel -------> After cleansing all three water sources and returning to the main room, head through the now accessible door to the north. Check behind a statue on the left for the relic. 14. Ivory Citadel -------> After cleansing the second water source, continue along the aqueduct to the north. At the first drop down on the aqueduct look behind the falling water for a Relic of Renegoth. 15. The Black Stone -----> At the back of the room with the locked skull door on the east. Stand on the pressure plate and enter soul splitter mode. The pressure plate will activate a gate back on the platform with the phasewalker pad. With clone 1 enter the door here and jump across the gap to the hand holds, wall run up to the next platform. Kill the enemies here and look behind the statue at the back right of the room for a Relic of Etu-Goth. ----------------------------- Relics of Renagoth (10 total) ----------------------------- 01. Leviathan's Gorge --–> At the start of the Gilded Arena, follow the circular staircase all the way to the bottom to find a door. Exit here and turn right. Run until you reach the cliff and follow it along until you find the relic tucked behind a large stone column with thorns trailing off of it. 02. Gilded Arena --------> After entering the arena for the first time, climb up the wall on the eastern side of the area. At the top, turn right and follow the passage around for another climbable wall. At the top of this return along the balcony here to the south until you see yet another climbable wall. From here Death grip across the gap to the left and wall run across to the next platform for the relic. 03. The Spine ----------–> In the very south eastern part of The Spine find the cliff, if you follow this to the east, you can find the relic behind a rock. 04. The Psychameron -----> After obtaining the skeleton key and climbing the pole up the shaft. Upon exiting, look up to see a death grip ring. Jump up and grab this to be propelled to a ledge above housing the relic. 05. City of the Dead ----> As you enter the main room of the dungeon (the one with the big circular hole in it) for the first time, check out the locked door to the north. In front of it are two steam vents, grab the relic off the eastern one. 06. Crystal Spire -------> Before ascending the tower, go and check out the right side of the building. It is in the farthest corner to the right. 07. Earth ---------------> From the chest containing the Dungeon Map. Ignore the open door across the street for now and turn to the right. Follow this street all the way north for a Relic of Renagoth. 08. Earth ---------------> Whilst looking for the first rod fragment, look in amongst the red crystals to the right of the door we need to destroy. 09. Ivory Citadel -------> After cleansing the first water source, continue along the aqueduct to the north. At the second drop down on the aqueduct look behind the falling water for a Relic of Renegoth. 10. Ivory Citadel -------> At the puzzle area with the two rotating levers. You will find a switch to open a gate to the previous area. From here perform a 180 degree turn to spot a Relic of Renegoth sitting in the corner opposite. --------------------------- Relics of Khagoth (5 total) --------------------------- 01. The Maw -------------> Outside the entrance to the cave to Serpent's Peak. From the entrance walk north to the dead end. At the very edge, drop down to a ledge below for a chest. To exit, hit the switch and climb the wall that rotates before it reverts back to normal. At the top of this wall you will find a Relic of Khagoth. 02. Judicator's Tomb ---> In the pool of water at the base of the first tower. 03. The Ivory Citadel ---> In the third area where you cleanse the corruption (using the portal on the roof) . Look behind the corruption to the left as you walk into the room. 04. Shadow's Edge -------> From the tome statue descend down the ramp to the left. In the room at the bottom, ignore the exit for now and climb up the hand holds on the right. On the ledge at the top you will find a pressure plate. Look in the alcove to the left of this for a Book of the Dead page. Stand on the pressure plate and use soul splitter. Have your clone run all the way back to the tome statue and this time take the right hand path. Cruise through the open gate here and into the room on the right to find a Relic of Khagoth. 05. Shadow's Edge Death Tomb-> Immediately in front of you as you enter. =============================================================================== =============================================================================== Soul Arbiter items [CLTSA] =============================================================================== There are 20 Soul Arbiter items scattered around the Kingdom of the Dead, Lostlight and Shadow's Edge and each one you find will give you directions required to navigate part of the Soul Arbiter's Maze for the side-quest "Chancellor's Quarry" (walkthrough here [SDQTM]). Here is a list of the locations you need to visit if you wish to solve the maze without cheating! Note: You will know when one of these collectibles is nearby when you see a red demon head stamped on a wall or floor (kind of like collectibles from the first Gears of War!). Heres a list of the Soul Arbiter items by realm: ---------------------------- The Kingdom of the Dead ---------------------------- 01. Gilded Arena --------> After picking up the first animus stone, backtrack until you reach the laser statue, check out the hallway to its left. Open the door at the end and look on the roof in the alcove you your left here for a crystal we can shoot for a Stone of Power, also in the alcove on the left hand wall is a Soul Arbiter’s Scroll we can look at. 02. Gilded Arena --------> On the way to the second Animus Stone, you will have to enter a pair of circular rooms to the southwest of the map. Just before you go in here, look in the alcove to the right to find this. 03. The Maw -------------> Fast travel to Sentinel's Gaze and do a 180. Head into the ruin here and look in the left hand corner to find a block we can wall run up to. Using the various handholds and blocks here, make your way up the wall here all the way to the top of the structure. Follow the passage around past the gates to the other side. Look in the open doorway here for a Soul Arbiter's Sacred Scroll. 04. The Maw -------------> In the building between The Maw and the Spine. Enter from the Spine side and immediatelty after entering the door and look to the left to find it floating in a dead end. 05. Phariseer's Tomb ----> After your first encounter with an undead general, head through the northern corridor. Keep your eyes out for a caged skeleton to the left in an alcove. Behind this is a Soul Arbiter's Sacred Seal. 06. Phariseer's Tomb ----> After killing the boss, return to level 1 and enter the room down here to the south. Stand on the summoning circle and summon a Dead Lord. Send him through the gate to step on the pressure plate. Continue into the room at the end. Kill the mummies in here and look towards the statue. Behind it you will see a yellow crystal. There is a bomb plant in an alcove in the wall on the right side of the room so grab that and use it to bring the crystal down. Drop down the hole here and look in the corner to the far right as you enter for the Soul Arbiter message scrawled on the wall. 07. Judicator's Tomb ----> After crossing the gap in the room at the start of the dungeon involving the raising platforms and movable pedestal, look to the right of the stairs. 08. Judicator's Tomb ----> After killing the Tormentor, check in the small side-room to the southeast. 09. City of the Dead ----> In the room with the rotating I-shaped bridge. Enter soul splitter mode and with your first copy run to the locked door ahead. Look to the right and you will see a death grip ring. Grab this and use the handholds above to make your way around the corner. From here you can wallrun over to the ledge to the right. Here you will find an open doorway with a pit behind it. Before proceeding go and look in the corner nearby to see the letters SWEE, these count as a Soul Arbiter’s Scroll. 10. City of the Dead ----> In the room with the pressure plates puzzle towards the very end of the dungeon. Drop down to the ledge to find two pressure pads here. Step on one and enter soul splitter mode. Get copy 1 to climb up the wall and enter the now open gate. Look to the wall to the right as you enter for a Soul Arbiter’s Sacred Scroll scrawled on the wall here. 11. Lair of Deposed King-> Upon entering the main room head forward and straight down the stairs. Kill the scarabs that spawn here. Find the handhold on the right hand wall and climb up and around the corner. Follow the platforming devices to a ledge at the top of the building to find a Soul Arbiter’s Sacred Scroll. 12. Lair of Deposed King-> After you have ridden the elevator down. Move forward and clear out the north and south rooms of frozen skeletons and in the southern room look behind the spine on the pike and the statue here to find a Soul Arbiter’s Sacred Scroll. 13. Boneriven -----------> Around half way through the dungeon, in one of the side-rooms in the hallways full of cells. 14. Boneriven -----------> In the final hallway at the end of Boneriven. Look in the first room to the right for a legendary item – Keen Talisman. The third room on the left has a chest in it. The fourth room on the left contains a Soul Arbiter’s Sacred Scroll and the final left and right rooms contain a chest each. 15. Soul Arbiter's Maze -> On the platform in front of the portal leading to the maze itself. ---------------------------- Lostlight ---------------------------- 16. Earth ---------------> In a small side-room to the left as you enter the room with the second green door we need to destroy for a piece of the Rod of Arafel. 17. Earth ---------------> In the first area we arrive in on Earth, follow the road to the north of the building we landed in to the very end and drop down the hole Look behind you for the scroll. 18. Ivory Citadel -------> In the northern courtyard with the two rotating wall puzzle. When you reach the second rotating switch drop down the ledge nearby with the portal to find this floating nearby. ---------------------------- Shadow's Edge ---------------------------- 19. The Black stone -----> After climbing the circular pit near the start of the dungeon exit out to the main area at the top. Throw the switch in front of you and kill the legion champion that spawns. You will find yourself standing next to a green phasewalker pad. Shoot the phasewalker pad. Enter the time shift portal.As you exit, look immediately to the right for a Soul Arbiter’s Scroll and to the left for a chest. 20. The Black Stone -----> In the room with the skull door, next to the telport pad in the northern platform in the room. In the past, destroy the yellow crystals here and return to the present and look in the alcove where they were to find a Soul Arbiter's Scroll. =============================================================================== =============================================================================== GnoMAD's Gnomes [CLTGG] =============================================================================== There are four Gnomes total hidden in some hard to find places throughout the game. There is one in each world. After collecting the first one, you will be given a side-quest "GnoMAD's Gnomes". ----------------------- The Forge Lands ----------------------- Weeping Crag ----> Once you have acquired the voidwalker, return to the Weeping Crag. Cruise through the dungeon as if you were going for the skeleton key again. When you reach the room with the pressure plate and the rising wall, get onto the ledge and look to the left to see a portal pad. Shoot this, and in the next hallway look up to the left to see another portal pad on the roof. Shoot this. Return to the other portal and cruise through. Grab the three chests here and jump into the water at the back of the room. Dive down and find the tunnel leading south. Surface at the end to find the GnoMAD's Gnome on a ledge in front. ----------------------- The Kingdom of the Dead ----------------------- City of the Dead --> When you reach the rooftop section with the pressure plate puzzle. step on the pressure plate here. See how it flips the wall section over to the left? Step off the plate and enter soul splitter mode. Have clone 1 stand on the pressure plate. Have clone 2 use the deathgrip ring to jump across the gap and wallrun across to the platform that appeared when we stepped on the pressure plate. Switch back to clone 1 and get off the pressure pad to have clone 2 flip around to the inside of the building opposite. With clone 2, destroy the nearby crates for a Boatman’s Coin and proceed down the stairs. At the very end you will find a chest and a GnoMAD Gnome. ----------------------- Lostlight ----------------------- The Ivory Citadel-> After cleansing the second water source, follow the aqueduct south and death grip across to the far platform for a chest. Climb up the hand holds here and rather than going through the door, drop down and go to where you destroyed the crystals before. Drop down to the platform below and enter the now cleansed side passage through the hole in the wall to find a GnoMAD Gnome. ----------------------- Shadow's Edge ----------------------- The Black Stone --> After activating and entering the phasewalker portal immediately prior to Sammael's throne room, turn left.Find the blocks and handholds nearby leading to an upper level. Enter the unlocked door on the platform here and continue to the end of the passage to find a GnoMAD’s Gnome. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- *********************** ************************* *** LEGENDARY ITEMS *** [SPCWP] ************************* ********************** Darksiders II features a bunch of legendary items with special abilities and hefty stats to help you turn Death into an overpowered Killing machine. These can come in the form or armor, Scythes, Secondary Weapons ant Talismans and can be earned from completing side-quests, defeating various boss monsters or by finding them floating in mid air (rather than in a chest). Here is a list of all the legendary items in the game sorted by the location in which they are found: =============================================================================== =============================================================================== The Forgelands: =============================================================================== Chaos Fang --------------> From the Shaman in Tri-Stone (Need Darksiders: Wrath of War save to be detected). Pauldron of the Horseman–> From the Shaman in Tri-Stone (Need Darksiders: Wrath of War save to be detected). Dark Avenger ------------> Kill Gharn at the end of the Cauldron. Masher of Karkinos -----–> Kill Karkinos at the end of The Drenchfort. Gorewood Maul ----------–> Kill Gorewood in The Weeping Crag (side-Quest "Find and Kill Gorewood"[SDQTC]). Bhethir’s Talons -------–> Kill Bheithir in The Nook (side-Quest - "Find and Kill Bheheir"[SDQTD]). Omega Blade ------------–> Behind a yellow crystal in The Shattered Forge. Check out the walkthrough to the side quest "The Hammer's Forge" [SDQTG] for a better idea of where to find it. Grim Talisman -----------> From the Shaman in Tri-Stone – Complete “Shaman’s Craft” side-quest. Gauntlets of savagery ---> Awarded by Karn for completing the side-quest Lost & Found (Death Rides DLC). Guillotine --------------> Receive from Blackroot as a reward for completing the "Sticks and stones" side-quest. Blade Master Talisman --–> The Forge Lands Death Tomb -after giving Vulgrim 10 Book of the Dead pages you can open the door next to The Lost Temple to find this. =============================================================================== =============================================================================== The Kingdom of the Dead: =============================================================================== Achidna’s Fangs ------------> The Psychameron - Kill Achidna at the end of the Psychameron. Lich Spines ----------------> City of the Dead - Just when you use the lantern beam to raise the walkway. In the door to your right there is a wall you can run up to catch a ledge, wall run on to a beam, then another and there is the chest. Scepter of the Deposed King-> The Lair of the Deposed King - Kill the deposed King in the Lair of the Deposed King (side-Quest "Find and Kill The Deposed King"). Demonheart Talisman --------> The Kingdom of the Dead Death Tomb - after giving Vulgrim 20 Book of the Dead pages you can open the door at the bottom of the spiral staircase in The Lair of the Deposed King to find this. Keen Talisman --------------> Boneriven - Found in one of the side rooms deep within Boneriven, a secret optional dungeon accessed through Sentinel's Gaze. Black Demise ---------------> Follow the secret directions on level 5 of the Soul Arbiter's Maze to find these bad boys. Check the guide here [SDQTM] for more info. The Crown of the Dead ------> Soul Arbiter's Maze - Defeat the Soul Arbiter on the lowest level of the Soul Arbiter's Maze. for a full guide to getting through the maze and beating the boss check out the side quest guide for "The Chancellor's Qurry" here [SDQTM]. Executioner's Hooks --------> Soul Arbiter's Maze - Defeat the Soul Arbiter on the lowest level of the Soul Arbiter's Maze. for a full guide to getting through the maze and beating the boss check out the side quest guide for "The Chancellor's Qurry" here [SDQTM]. =============================================================================== =============================================================================== Lostlight: =============================================================================== Fists of Elhazar ----> Earth - In the last building of the dungeon, you will find these hidden away in an alcove. Check the walkthrough here [ACT3B]. Sunder --------------> Earth - Complete the side-quest "Light of the Fallen" it is completely covered in the dungeon walkthrough here [ACT3B]. Goldbringer ---------> The Ivory Citadel - near the start of the dungeon. Check out the guide here [ACT3C]. Hoardseeker Talisman-> The Lostlight Death Tomb - after giving Vulgrim 30 Book of the Dead pages you can open the door on the left of the main path leading from the Tree of Life to the Crystal Spire to find this. =============================================================================== =============================================================================== Shadow's Edge: =============================================================================== Demonflame Renders ---> The Black Throne - Near the start of The Black Throne. Check out the walkthroguh here [ACT3F]. Mace of the Everflame-> Defeat Sammael at the end of The Black Stone. Spear of Storms ------> The Shadow's Edge Death Tomb - after giving Vulgrim 40 Book of the Dead pages you can open the door near Osteogoth in Shadow's Edge on the main path leading from the Tree of Death. Abyssal Plate --------> The Shadow's Edge Death Tomb - Destroy all of the pots around the room to have a chest spawn to the north of the area containing this. =============================================================================== =============================================================================== Other Non-location Based Legendary Weapons and the Crucible: =============================================================================== GnoMAd Scythes ---> Serpent Tome - Reward for completing the side-quest "GnoMAD's Gnomes" for a guide look here [CLTGG]. Abyssal Gauntlets-> After selling all of the relics to Osteogoth, he will give you this item. For a list of all the relic locations, check out the guide here: [CLTLR]. Heartsone Talisman> Crucible - Complete the first 25 waves in the Crucible. Abyssal Boots ----> Crucible - Complete the first 50 waves in the Crucible. Barbed Defilers --> Crucible - complete the first 75 waves of the crucible. Assassin Talisman-> Crucible - Complete all 100 waves of the Crucible. Aftermath --------> Crucible - Complete 100 waves of the Crucible in a single attempt. Elemental Talisman> Crucible - Defeat Wicked K. In order to meet him, you must defeat all 100 waves of the Crucible in a single sitting without dying. Absolution -------> Defeat the final boss and you will earn this weapon. You will recieve it at a Serpent tome when starting a New Game +. Lifebane ---------> Defeat the Ice Giant in the prologue on New Game + to unlock this one. =============================================================================== =============================================================================== Downloadable Content: =============================================================================== Purchaseable: ------------- Angel of Death Armor Set -> Can be purchased from Playstation store, Xbox Live Marketplace or Steam.Part of the 'Angel of Death Pack'. Angel of Death scythe ----> Can be purchased from Playstation store, Xbox Live Marketplace or Steam.Part of the 'Angel of Death Pack'. Shadow of Death Armor Set-> Can be purchased from Playstation store, Xbox Live Marketplace or Steam.Part of the 'shadow of Death Pack'. shadow of Death Scythe ---> Can be purchased from Playstation store, Xbox Live Marketplace or Steam.Part of the 'shadow of Death Pack'. Rusanov's Axe ------------> A secondary weapon that can be purchased from Playstation store, Xbox Live Marketplace or Steam. Useful for levels 1-5. Mortis -------------------> A shield that can be purchased from Playstation store, Xbox Live Marketplace or Steam. Useful for levels 1-5. Van der Schmash ----------> A secondary weapon that can be purchased from Playstation store, Xbox Live Marketplace or Steam. Useful for levels 5-10. Fletcher's Crow Hammer ---> A secondary weapon that can be purchased from Playstation store, Xbox Live Marketplace or Steam. Useful for levels 5-10. Mace Maximus -------------> A secondary weapon that can be purchased from Playstation store, Xbox Live Marketplace or Steam. Useful for levels 5-10. The Maker Armor Set ------> An armor set that is available as part of the Darksiders 2 season pass. Can be purchased from Playstation store, Xbox Live Marketplace or Steam. =============================================================================== =============================================================================== DLC Add-on 1 - Argul's Tomb: =============================================================================== Frostforge Twins ---------> Awarded upon completion of the Argul's Tomb DLC. Full walkthrough can be found here: [ARTMB]. =============================================================================== =============================================================================== DLC Add-on 2 - The Abyssal Forge: =============================================================================== Abyssal Forge Hammer -----> Awarded upon completion of the Abyssal Forge DLC. Full walkthrough can be found here: [ABYFG]. =============================================================================== =============================================================================== DLC Add-on 3 - The Demon Lord Belial: =============================================================================== Hell Maul ----------------> After going through the first indoor area, you'll find yourself out on the streets. Kill all the baddies here. Once the street is clear, enter the door on the left. At the end of the corridor, drop into the water and dive below, head over to the hole in the floor on the left and follow the underwater tunnel to the end. When you can go no further surface and find the block sitting above the water on one of the walls. Wall run up to this and then death grip up again to the platform above. Open the chest here for the legendary weapon ‘Hell Maul’. Ice Reaver ---------------> In the openable door in the room where you fight the Warmaster. Inside you will find a chest containing the 'Ice Reaver' weapon. Belial's Trident ---------> Awarded upon completion of The Demon Lord Belial DLC. Full walkthrough can be found here: [ABYFG]. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- *********************** ************************* ***ACHIEVEMENTS/TROPHIES*** [ACHMT] ************************* ********************** =============================================================================== =============================================================================== Game Completion Achievements/Trophies =============================================================================== These three achievements/trophies will unlock once you complete the game on the specified difficulty. Please note if you do complete the game on the Apocalyptic dificulty, it will also unlock the achievements/trophies for the lesser difficulties. If you do one run through the game on the Apocalyptic difficulty you can earn all three at once. ============================ A Stroll In The Demonic Park ============================ Description: COMPLETE the game on any difficulty ============================ Four My Brother ============================ Description: COMPLETE the game on NORMAL difficulty ============================ A True Horseman ============================ Description: COMPLETE the game on APOCALYPTIC difficulty =============================================================================== =============================================================================== Story Achievements =============================================================================== The following 26 achievements/trophies will all come with story progression, so as long as you finish the game these should be pretty much un-missable. Here's a list of said achievements/trophies: - Crow Carrion - Fire of the Mountain - Looks Familiar - Tears of the Mountain - To Move a Mountain - The Spectral Touch - Heart of the Mountain - Dust to Dust - Tree of Life - The Lord of Bones - The Toll of Kings - By Your Command - The Court of Bones - Death Will Tear Us Apart - City of the Dead - Soul Crushing - The Rod of Arafel - I Can Has Cake? - Clipped Wings - Stains of Heresy - The Mad Queen - Tearing Time A New One - It's Not Over - Lord of the Black Stone - The Root Of Corruption - The Big Boss =============================================================================== =============================================================================== Collectibles Achievements/Trophies =============================================================================== These five achievements are tied into finding and collecting each and every one of the ridiculous number of Darksiders 2 collectibles (excluding Boatman's Coins fortunately). We'll need to gather all of the Book of the Dead Pages, Lost Relics, Mystic Stonebites and GnoMAD Gnomes to get them all. These are the achievements/trophies we are looking at here: ============================ The Book of the Dead ============================ Description: Complete The Book of the Dead. How to: Find and collect all 40 pages of the Book of the Dead. Find a guide to the locations and side-quest here [SDQTO]. ============================ Abracadabra ============================ Description: Open all Death Tombs. How to: After collecting 10 pages of the Book of the Dead, you can trade them to Vulgrim for a Bone Key. This can then be used to unlock one of the game's four Death Tombs. for a guide on locations of Book of the Dead pages and Death tombs here [SDQTO]. ============================ All You Can Eat Buffet ============================ Description: Complete Sticks and Stones. How to: Find and collect all 69 magical stonebites and return them to Blackwood in the Fjord. You can find a guide to the locations and side-quest here [SDQTP]. ============================ Antiquing ============================ Description: Complete Lost Relics. How to: Find and collect all 30 lost relics and return them to osteogoth. Find a guide to the locations and side-quest here [SDQTQ]. ============================ Gnomad ============================ Description: Complete GnoMAD. How to: Find and collect all 4 GnoMAD's Gnomes. Afterwards you will recieve a message to check your nearest Serpent Tome. Open the message from GnoMAD for the achievement/trophy. You can find a guide to the locations and side-quest here [SDQTR]. =============================================================================== =============================================================================== Side-Quest Achievement/Trophies =============================================================================== Another five achievements/trophies! These guys are linked in with the many side-quests you can encounter during Death's journey through the nether Realms and should come naturally to most completionists! Here they are: ============================ Like a Noss ============================ Description: Defeat the four creatures named by Thane How to: After completing the side-quest "The Maker Warrior" by beating Thane in combat. Thane will give you four additional side-quests to track down and kill 4 boss monsters. Find and Kill Gorewood - walkthrough here [SDQTC], Find and Kill Bheithir - walkthrough here [SDQTD], Find and Kill Achidna - walkthrough here [SDQTE] and Find and Kill the Deposed King - walkthrough here [SDQTF]. Once you have bested all four, the achievement/trophy will unlock when handing the quests back in to Thane. ============================ I've Brought You A Gift ============================ Description: Defeat the Soul Arbiter How to: Complete the side-quest "The Chancellor's Quarry". You can find a walkthrough for this side-quest here [SDQTM] ============================ The Secondary Adventure ============================ Description: Complete all Secondary Quests How to: You will need to find and complete all of the side-quests in the game. Find a walkthrough for all side-quests here [SDQTS]. ============================ Is There Anyone Else? ============================ Desctiption: Complete The Crucible How to: Complete all 100 waves of the Crucible to earn this achievement. ============================ Bravo Old Chap ============================ Description: Defeat Wicked K How to: To meet Wicked K, you must complete all 100 waves of the Crusicible in a single sitting without dying. Afterwards he will appear and challenge you. Knock him out to earn the achievement/trophy and a nice legendary talisman. =============================================================================== =============================================================================== Character Progression Achievements/Trophies =============================================================================== These five achievements/trophies are all centred around levelling Death up as a character. They include things such as maxing out a skill tree, gaining special abilities and learning all of the combo moves from trainers. Here is the list of relevant achievements/trophies for this section: ============================ Grim Reaping ============================ Description: Unlock Reaper Form How to: Death will earn this at Level 6. ============================ Epic! ============================ Description: Death Reaches Level 30 How to: Death will earn this at Level 30. if you are still short after your first playthrough (which you will be as the game seems to cap you at level 22 on your first playthrough), XP and level continues over into New Game + which unlocks at the end of the game. You should get this before the end of your second playthrough. ============================ Diamond Geezertron ============================ Description: Unlock the final skill in either skill tree How to: Once death reaches level 20, simply invest a point in the final ability on either tree to unlock this. ============================ Full Potential ============================ Description: Unlock All Combat Moves & Upgrades How to: You need to buy all the basic and advanced combat moves from the two weapons masters. You can find Thane in Tr-Stone in the Forge Lands and Draven at The Eternal Throne in The Kingdom of the Dead. ============================ Respec Yourself ============================ Description: Your First Respec How to: To unlock this achievement/trophy make your way to a Vulgrim location and buy the respec in his item list for 1000 gilt. =============================================================================== =============================================================================== Misc Achievements/Trophies =============================================================================== These achievements/trophies are a little bit random as I was unable to pool them together into another category. These range from performing a set of jumps in a specific dungeon, to giving gifts to friends using the serpent tome system and more. Without further ado, here are the miscellaneous achievements/trophies offered in Darksiders 2 and a bit of information on how you can unlock them: ============================ Feeding Time ============================ Description: Level Up Your 1st Possessed Weapon How to: Once you have a possessed weapon (its portrait will be orange), go to your inventory screen and select it. A menu will pop up with various options. Select upgrade and then choose a piece of equipment to sacrifice and the weapon will be upgraded and you will unlock your achievement/trophy. ============================ Mass Ruckus ============================ Description: Equip elite items to all slots How to: Elite items are the items with the purple borders. Simply equip armor, shoulders, boots, gloves, scythes, secondary weapon and talisman that are purple level or above to unlock this one. ============================ Pathfinder ============================ Description: First use of Fast Travel How to: After completing the Cauldron, the game will tell you how to fast travel. simply go to the map, hover the cursor over the desired destination and press the button required as indicated at the bottom of the screen. Too easy! ============================ Pay It Forward ============================ Description: Gift An Item To A Friend How to: Go to a Serpent Tome and send a friend an item to unlock this. ============================ The Triple Lindy ============================ Description: Complete 3 different high dives in the Foundry How to: In the second Heart Stone room in the Foundry, you will have to climb a dam like structure the left side of the room. At the top of this are three balconies jutting out over the pool of water below. Simply climb up and jump off each of them into the poll to unlock this one. This achievement/trophy is covered in the above walkthrough here.[ACT1G]. ============================ BFA ============================ Description: Unlock Everything How to: After unlocking every other achievement/trophy, this one will unlock. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- *********************************** ************************************* ***DOWNLOADABLE CONTENT WALKTHROUGHS*** [DLCWK] ************************************* ********************************** In addition to the lengthy single player campain and its swathe of optional side-missions and collectibles, the boffins over at Vigil Games have been good enough to provide us with some additional downloadable content to further expand Death's adventure. There have been three pieces of narrative-driven content released for Darksiders 2 to date and you can find walkthroughs for each of them below. As there is a fair bit of content below, use these shortcuts to get to the walkthrough you want as quick as possible: > Argul's Tomb Walkthrough [ARTMB] > The Abyssal Forge Walkthrough [ABYFG] > The Demon Lord Belial Walkthrough [DMNLB] =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- =============================================================================== DLC 1 - Argul's Tomb [ARTMB] =============================================================================== Argul's Tomb is the first piece of post-launch DLC available for Darksiders 2 and features two new dungeons and a brand new legendary weapon upon completion. You can access the DLC through the Downloadable content option in the main menu and selecting the Argul's Tomb campaign option. this guide will walk you through the two new dungeons and the included optional side-quest. =============================================================================== Want to know what I thought of Darksiders 2: Argul's Tomb? Check out my review here: http://consoledomination.com/review/darksiders-2-arguls-tomb-dlc-review/ =============================================================================== Let's get started... =============================================================================== =============================================================================== Part 1 - Frostbone Crypt [ART01] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Pinnacle <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Once you’ve loaded up the DLC and entered the game, you’ll find yourself in an icy citadel reminiscent of the prologue. Let’s get started. Move forward across the bridge and continue to the right. Move forward to see a short scene in which Ostegoth will outline what you’ll be in for the rest of the DLC. After the chat, you can use the serpent tome here if you wish. When you are ready to proceed, continue past Ostegoth to the south and enter the unlocked door. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Frostbone Crypt <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you enter, you’ll see an inactive laser statue and locked skull door behind it opposite the entry point. Ignore these for now and head around the corner to the right. You’ll see a voidwalker pad on the wall above a raised gate in front. Ignore this for now and then continue through the unlocked door on the left. Climb the stairs and kill the mummies here. Look down the passage to the left opposite the door in the first small room to note the presence of a second voidwalker pad (we’ll come back for this later). Again, ignore this and then continue down the stairs opposite the entry. In this room, look in the alcove to the left of the yellow crystals and activate the portal pad here. Continue past the crystals until you reach a dead end and activate the voidwalker pad you can see across the gap. Return to the first portal you activated and use deathgrip to climb through to the other side. Climb a short way down the broken stairs here and look to the left. Across the gap you’ll see another portal pad. Fire a charged up portal onto this and then retreat back up the stairs and re-enter the portal. After landing on the next platform, look up and to the right to see a chest on a higher platform, shoot the portal pad up here and wallrun through the portal we just entered to land above. Grab the chest and return to the lower platform. As you do, immediately turn around and look above the portal you just emerged from to see another pad through a hole near the roof. Activate this. Grab the bomb plant nearby and throw it through the closest portal. It will drop down into the previous room and remove those yellow crystals we spotted earlier. Wallrun through the portal afterwards and you’ll drop down to where the crystals were located. Enter the newly opened passage here. Use the handholds on the wall to navigate the winding corridor and exit into the circular room at the end. After a short scene you will have to kill an ice lich and a few ice skeletons and champions. Once they are all dead, continue through the next door and open the chest for a skeleton key. Pull the lever nearby to open the gate in front. We are back in the first room! Head over and unlock the skull door and cruise through to the next room. Kill the shiver spawn here and when you reach the large pit, look on the wall behind and to the right of Death for a portal pad. Shoot this and then look across the gap to the south east for a second. Enter the first to access the platform here. Follow the passageway around the corner until you reach the cliff, look on the wall to the left on the other side to see another portal pad. Shoot this and then run back around the corner and re-enter the portal here. On the other side, wallrun up to the ledge and climb up. Shoot the portal pad in the alcove here and then look back across the gap to see a second portal pad near the roof. Activate this with a charged portal and then enter the first portal nearby. Use the hanging poles to jump across the top of the area and access the ledge on the south side of the room. Follow the passage around the corner and at the end, look down to the right to see yet another portal pad (wow there are a lot of these aren’t there!). Activate this with a charged up portal and return to the previous room and drop down to the portal below and enter it. Hop across the beams and then follow the passage until you enter a large square room. Defend yourself against a sizable group of champions and ice skeletons before exiting the now accessible door to the east. Shoot the portal pad that you see in front and then turn down the passage to the right. Fire a second portal across at the voidwalker pad opposite and then grab the lantern and enter the nearby portal. Return to the lantern statue and give it the lantern. You’ll notice that it will now become active and that its beam is hitting the portal pad we ignored earlier. Activate this now and climb up the stairs to the left of it. Open the door here and at the top of the stairs look down the hallway to the left to see the other pad we ignored earlier. Activate this to have the laser activate the receptacle above the door to opposite to unlock it. Cruise on through. When you reach the large room, ascend the stairs to the right and at the top you can explore along the balcony to the west for a chest. From here, look to the south and you’ll spy a voidwalker pad in a door frame on the opposite balcony. Activate this and return to the top of the stairs. Look at the eastern most wall of the room for a second portal pad. Activate this and step through, check out the other doorway on the balcony here for another chest. Now drop down into the room below for a boss fight. ============================ Boss: Frostbone Titan ============================ The Frostbone Titan acts a lot like one of the tormentor enemies that we encountered throughout the main campaign. It is big, slow moving and fairly easy to take down. It also has a similar move set to the aforementioned boss monster. ---------------- Moves: ---------------- > Axe Toss –----> The boss will hurl his two-bladed axe at you, which will spin around in circles and return to him like a boomerang. > Reverse Slash-> If you hit him in the back he will, swing his weapon back behind him as he turns. He will often do this move when recovering. > Axe Hack -----> Get close enough and the boss will swing at you with his big ass axe. > Ice Explosion-> The boss will explode ice outwards in a semicircular area in front of him, you'll want to avoid this. > Triple Slam --> The Frostbone Titan will slam his sickle into the ground three times. > Summon -------> See all those frozen skeletons around the area? They will all progressively thaw out during the encounter and you will need to defeat them all before taking the boss down. ---------------- Strategy: ---------------- > This fight plays out like any of the other fights you have undertaken against > the tormentors in the main game with a couple of small changes. This guy has > an ice explosion that can freeze you solid instead of a projectile vomit move > like a standard tormentor and he will also throw his axe at you from quite a > range. The other big difference is the frozen skeletons scattered around the > room. As you damage the boss, these guys will progressively thaw out and come > to attack you. The fight itself however is quite easy, simply avoid his > attacks, kill the skeletons and damage the big guy when it is safe to do so > and he'll be pushing up daisies in no time. For killing him, you will be able to pick up the Spire key. Before stepping into the portal to return to Ostegoth, check out the room to the southwest for a chest. When you are ready, return to the portal and exit the dungeon. =============================================================================== =============================================================================== Part 2 - Strange Cave (Optional) [ART02] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Pinnacle <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Sell any junk you have to Ostegoth and then continue to the north. If you go slightly up the path to the north, you can check out the small area to the right here for a new side-quest – ‘Strange Cave’. This quest is entirely optional, but will take all of 10-15 minutes to complete, so let’s knock it over now. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Strange Cave <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Drop down into the cave below. Grab the chest opposite and then make your way north. Pick up the projectile weapon on the ground – gorehammer and then climb the ramp. Using the grenade launcher, clear out the ice skeletons here and work your way around the corner to the right. Follow the passage along and up the ramp. At the top, kill the skeletons and the ice stalker that appear. Afterwards, continue forward, destroying the ice skeleton champions, stalkers and prowlers as they materialise. Around the next corner, you will find another gorehammer, so if you neglected to pick it up the first time, now might be a good opportunity to do so. Clear the room of prowlers and skeletons. As you approach the far end, another group of prowlers and a stalker will spawn, so destroy them before again heading up the nearby ramp. At the top, fight off the enemies directly in front before entering. Once inside turn to the left and move forward slightly to see a couple of stalkers and prowlers spawn in the distance. Use your gorehammer to take them down before they get close enough to do too much damage. Clear out any remaining enemies, and watch for additional champions and prowlers that drop down from the ledge on the right and when it’s all clear, check the alcove in the north of the room for a pair of chests. Continue down the ramp to the south, killing all the champions and prowlers here. Follow the passage all the way to the end until you reach a large open room. In this fairly large room you will have to fight off a ridiculous number of enemies, so make sure you keep a grenade launcher on you at all times - there are a couple lying around the area if you need one. During the fight you will need to fight off a total of 5 ice giants and around 50-60 ice skeletons. The trick to this room is to cut giant laps around the room using the grenade launcher to smash the baddies that chase you around. It shouldn't take too long and by constantly moving you should avoid the vast majority of attacks and damage from your persuers, plus it is much easier than taking them all on at once! After killing everything, a scene will play showing a new chest spawning. Open that and then step into the blue portal on the ground to return to Ostegoth. =============================================================================== =============================================================================== Part 3 - The Frigid Spire [ART03] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Pinnacle <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< When you are ready to proceed, continue through the door that will open for you at the very end of the path to the north to enter the second dungeon - the Frigid Spire. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Frigid Spire <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you enter, continue to the end of the hallway and climb the spiral stairs here. At the top you’ll find a pair of voidwalker pads. Place a portal on the furthest pad and then activate the one closest to you. Look through this and you should be able to make out another portal on the other side, activate this by firing another portal blast through the portal in front of you and then step through to land on the far platform. Enter the door to the right. Here we’ll find another room with an inactive lantern statue. Ignore the passage to the east and continue through the unlocked door on the north side of the room. Kill the ice prowlers and champion in the hallway here and look into the room to the north to find a portal pad across a gap. Activate this and then return to the hallway. Follow this to the east and shoot a charged portal onto the portal pad on the floor across the gap in front and then hop over and into it. Kill the bad guys that attack you after entering the portal and then return back through the portal to be launched up into the air. Whilst in mid-air use deathgrip to grab the ring above to pull Death across the gap to the platform above. Kill the ice skeletons here and note the locked skull door at the far end of the hallway to the north. There’s nowhere else to go for the moment, so cruise down the stairs to the south and enter the door at the bottom. Follow the passage around the corner, ignoring the passage to the west for now. Check out the first small room to the right to find a chest and then step on the pressure plate on the floor. This will open several gates in front. Once they are open, activate the voidwalker pad at the far end of the hallway behind the now open gates. Enter the room to the left. Killing the ice stalker and champions in here will unlock the nearby grate, allowing you to activate the portal pad on the wall here. Do so and then jump through to the next area. Enter the door to the right and as you enter, look to the left. You’ll see a pair of portal pads here. Fire off a charged portal at the far side of the room and at the one closest to you, before heading down the stairs and using deathgrip to run up into the portal here. You should exit out onto a hanging pole. Lean back and jump back through the portal you came from and the charged portal should propel you onto a higher platform. Continue until you reach a long rectangular room. Inside a scene will play and you’ll have to kill a frost weaver. In addition a good number of (8-10) ice skeletons will jump through the windows on the left. Once they are all dealt with, the door on the southern side of the room will open. Head on through and drop down to the room below. Here you’ll notice a movable block in the centre of the area and a pair of portal pads on the floor flanking it. Place charged portals on both pads on the floor and then push the crate into one of them which will cause the block to start bouncing up and down on either side of the room. Make your way to the western side of the area and climb up to the ledge above using the handholds. Stand facing the centre of the room and when the box pops up from the portal closest to you, use deathgrip to pull it across to you. Grab the crate and push it into the wall on the northern side of the area, jump up on top of it and wall run up from here to grab the handholds above. Drop down onto the upper ledge and throw the switch. This will open the gates below. Drop down and you’ll see a lantern in the alcove to the west. Ignore this for now and grab the nearby box we just used to get up to the switch. Push the block into the hallway and drag it all the way to the north. When you reach the corner, take it to the right and plant it against the wall here below the portal pad. Return back down the passage and grab the lantern. Take it to where we left the box and drop it nearby. Climb on top of the box and activate the portal here and look above the blocked doorway to the east to see another portal pad above, activate this, then deathgrip the lantern up to you and jump through the portal. Drop down into the previous room and head over to the passage to the west that I told you to ignore earlier. Place the lantern on the pressure plate here to have the gate in front open. Run over to the opposite side of the now open gate and use deathgrip to pull the lantern over to you. Climb the stairs and give it to the statue here. Once the statue has been activated, look where the green laser is firing, out the window here to the left you’ll see a portal pad. Activate this. Now rotate the statue twice, so it is facing the stairs we just ascended. The beam will now be hitting another voidwalker pad. Activate this to have the laser unlock a door. Make your way over to and enter the now unlocked door and wall run back and forth between the walls to cross the gap. Open the chest to the left and then enter the main room here, none of the crystallised skeletons here will attack just yet, so head over to the north side of the room and open the chest here for a skeleton key. Return to the main room to fight the frozen baddies. Once they have been dealt with, a pair of ice stalkers will attack, so kill them to unlock the gates. Continue up the stairs to the east and pull the lever at the top to open the gate. Head to the left and use the skeleton key on the door. Move forward a little for a scene and a boss fight. ============================ Boss: Frostbane ============================ Frostbane provides a quite cool boss encounter. He is a dragon and as such, will perform a number of ground based and aerial attacks to keep you on your toes throughout the fight. ---------------- Moves: ---------------- > Swipe ------> If you get too close, he will swipe at you with his nasty claws out in front. > Charge -----> He will run around at ground level and charge at you and do a couple of swipes at you. > Ice shower –> He will fly into the sky and rain down icy projectiles onto you. Blue circles will light up on the ground when this happens and these indicate where the porjectiles will be landing. Simply avoid them in order to avoid damage. > Ground slam-> he will climb up very, very high and dive bomb you when you see this coming you will need to dodge 2-3 times to get as far as you can from the point of impact or the blast as he hits will freeze you solid. ---------------- Strategy: ---------------- > Frostbane will alternate between attacking from the ground and taking to the > air. When he is grounded, this is your time to deal damage to him. He has a > few attacks based around various swipes and will run around the arena trying > to charge or get a cheap shot or two in on you so the strategy here is to > attack him when its safe to do so. After he has taken a bit of damage, he > will pull back to a corner and lift off the ground and fire ice shards at > you, at this point you cannot damage him, so focus on dodging the icicles as > they fall - these will be highlighted by the big blue circles that appear on > the ground. Afterwards he will climb up very, very high and dive bomb you - > when you see this coming you will need to dodge 2-3 times to get as far as > you can from the point of impact or the blast as he hits will freeze you > solid. Afterwards, repeat the process of damage dealing on the ground and > avoiding attacks from the air, after 3-5 cycles of this, the boss should > have taken more than enough damage to hit the dust. Return to Ostegoth, after a short scene you will get a message indicating he has sent you an item. Check the nearby serpent tome to see he has sent you a legendary secondary weapon – Frostforge Twins. Huzzah! Oh, you’ve also reached the end of the DLC, congratulations. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- =============================================================================== DLC 2 - The Abyssal Forge [ABYFG] =============================================================================== The Abyssal Forge is the second piece of post-launch DLC available for Darksiders 2 and features two new dungeons and a brand new legendary weapon upon completion. You can access the DLC through the Downloadable content option in the main menu and selecting the Abyssal Forge campaign option. this guide will walk you through the new dungeon and the included optional side-area collecting all of those sneakily hidden away treasure chests as you go. =============================================================================== Want to know what I thought of Darksiders 2: The Abyssal Forge Check out my review here: http://consoledomination.com/review/darksiders-ii-the-abyssal-forge-dlc-review/ =============================================================================== Let us begin... =============================================================================== =============================================================================== Part 1 - The Dread MIre [ABY01] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Dread Mire <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After arriving in the Dread Mire upon loading up the DLC, head forward and towards the building to the right in the distance. You’ll note that the gate is locked, so continue around the corner to the left. Wall run across to the platform across the water and step on the pressure plate. This will unlock a gate up on the wall above, use soul splitter and have the first copy climb up the wall to the opening. Drop down inside, turn right and pull the lever here to open the gate. Exit soul splitter and backtrack to the now open gate. Enter and continue through the hallway and into the door at the end to enter Iron Glade. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Iron Glade <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Cross the bridge in front and note the pressure plate in the centre of the area. From this look back towards the bridge and you’ll see a handhold to the left. Climb up here and enter soul splitter at the top. Have the first clone jump down and stand on the pressure plate, have the second clone enter the now open door to the right. Follow it to the end and use the lever on the left to open the nearby gate – note that another door will open directly behind the switch with a second pressure plate in it. Exit soulsplitter and return to the main room, have Death stand on the pressure plate in the centre and enter soulsplitter. Have clone one climb up to the area with the switch and step on the pressure plate opposite. Have clone two enter the now open gate on the south of the room. Grab the ball from in here and return it to the main room. Stick it in the socket here and then continue across the bridge that appears and enter the door at the end for a short story scene. ============================ Boss: The Mad Smith ============================ Moves: ---------------- > Double Slam --> A short range two swing melee attack. > Hammer Swipe -> a swipe out in front with his hammer that has a slightly larger damage radius than the slam moves. > Triple Slam --> He'll slam the ground three times with his hammer. In addition to causing damage if it hits you, this move will also shoot out an energy wave in front. ---------------- Strategy: ---------------- > This fight plays out very much like the fight against Thane during the > side-quest 'The Maker Warrior'. He is slow and uses the same small set of > moves to attack. He is predictable and easy to avoid. It should be noted that > when he does his triple attack move, it will fire out a shockwave in front of > it which will damage you, however with a dodge to the side, there's no real > risk of death or injury! Just wait for him to attack, dodge out of his way > and then head in to slash him up a few times before he resumes attacking > again. After the fight, the Mad Smith will give you a task. You’ll now have to go and farm up some chaos ore in order to progress further into the DLC. =============================================================================== =============================================================================== Part 2 - The Mad Smith [ABY02] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Iron Glade <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Enter the door at the east of the room. Kill the stingers and you should see a glowing red crystal in the death fluid in front of you. This is the chaos ore. Make your way up the stairs to the Northwest corner of the room. You’ll find a bomb plant here. Grab this and toss it down onto the red crystal, shoot it to obtain the first piece of ore (1/7). Return to where we entered the room and climb the stairs to the left, follow the platform all the way around until you reach the chest. Drop back down to the room below and enter the room to the left. As you enter, a platform will rise in the centre of the room and spit out some forge crawlers – these are essentially the same as scarabs and shouldn’t trouble you too much, just a couple of shots from your pistols should polish them off in no time. At the far end of the room you’ll see a pressure plate in front of a locked gate, flanking this are two sets of stairs also leading to locked gates. Have the first clone climb down the stairs to the right and step on the pressure plate. This will open an underwater gate. Have clone number two go down the stairs to the left, hop in the pool and swim through the open gate. Go through the tunnel and surface on the other side. Use wall jumping to get out of the hole and then pull the switch nearby to open the gate. Exit Soulsplitter. Enter the now open area ahead. As you enter, drop down the hole in front and diev under the grating to the left and swim to the end for a chest. Return up to the main floor of the room, climb the stairs to the right for a chest and then look to the left of the entrance. You’ll see stairs to the left and at the top of these there is a locked skull door that we can’t open yet so make your way across the walkways to the door directly to the south. Enter and inside you will be attacked by a set of three forge sentinels – like the sentinels in the main game, these guys can resurrect constructs. Once they are dead, explore the West side of the room for a chest and another chaos ore (2/7). Return to the previous room. Return to the skull door and follow the path in front of it all the way to the east and down the stairs to the next unlocked door. Here we’ll see a pressure plate in front of a blocked ramp with a ball on it. Enter soulsplitter on the pressure pad for and have Death’s first copy to climb the wall to the left. Shimmy to the left and drop down behind the fence, follow the path here back towards the door to find a chest. Return to the wall and climb up, follow the passage and just before the third handhold, drop down into the room to the right. Wall run up and grab the switch on the wall. Have clone 2 grab the blue ball and punch it up the ramp. Exit soulsplitter and climb up the wall to the left, follow the passage all the way to the end until you reach a courtyard at the top of the area. Kill the enemies here and then find the top of the ramp. Step on the pressure plate here and use soulsplitter, have your first clone backtrack down the side passage and use the hanging switch on the wall. Get clone 2 to run down the ramp, grab the blue ball and shunt it up to the very top of the ramp. Exit soul splitter mode. Grab the ball and stick it in the socket nearby. Enter the now open gate; climb down the stairs to the right. At the foot of the stairs you’ll find another chaos ore (3/7). Climb back up the stairs and turn right. Follow the pathway here and enter the door at the end. Here you’ll have to fight off a group of forge guardians and then a forge champion afterwards. Upon killing them, the door nearby will unlock and you will also be able to duck into the alcove for a chest containing a skeleton key. Exit the northern door to end up back in the room with the skull door. Head over and open it up! Follow the passageway until it opens into a room. Kill the stingers and crawlers in the area and then head down the ramp for the chaos ore (4/7) crystal here. Exit to the north. Pull the lever here to raise a bridge back to the Smith. Re-enter the room to the west and this time work your way over the platforms to the north. Enter the door to the left. Climb down the stairs into the large square room. Inside you will have to face off against a single forge hunter (these are essentially a re-skinned version of the stalkers from the main game) and then a pair of them. After all three are dead, a piece of wall will flip around. Wall run up this and then deathgrip across to the floor above. Smash the chaos crystal (5/7) here and then look to the west and find the pipe bridging the room that is leading into a crack in the wall on the far side. Follow this inside for a chest. Drop down and return up the stairs to the previous room. Head straight ahead and enter the door to the left. Stand on the pressure plate in the centre of the room and enter soul splitter. Have clone 1 drop down the pole opposite where we came in. Sit the clone on the pressure plate here. Have clone 2 enter the open gate to the left and then through the second gate opposite on the floor below. In the lower room you’ll find a chaos crystal (6/7) to the left and a ball. Grab the blue ball and punch it back up the chute. Switch to clone 1 and have him punch the ball up the next chute. Exit soul splitter. Stick the ball in the socket. Enter the now open door and follow the pathway all the way to the end and enter the door there. After killing off the swarm of guardians inside grab the bomb plant to the left and toss it onto the red crystal in the death fluid for chaos crystal (7/7). Return to the previous room and take the door on the left for a shortcut back to the Mad Smith. For returning all 7 pieces of chaos ore, you’ll earn a new talisman – the Mad Smith’s Device. This will enable us to cross the death fluid we’ve been seeing all over the place. Immediately return to the room where we earned the last chaos ore. We can now run across to the platform behind this for three chests. Return to the Mad Smith. =============================================================================== =============================================================================== Part 3 - The Abyssal Forge [ABY03] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Iron Glade <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Head out the door on the West side of the room. Inside, follow the passage straight ahead and into the water. Continue to the east, killing any enemies that get in your way until you reach the next large room – we’re back in the Dread Mire. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Dread Mire <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< There are two buildings in this area containing doors to additional areas at the South and at the far West. The west door has a boss fight in it, so let’s check out the south first. Inside, you’ll see a treasure chest across a gap in front. Step on the pressure plate here and use soul splitter. Have the first clone run over and jump on the hanging switch on the wall to the right. With clone 2 use the newly uncovered deathgrip ring to wall run across to the hand hold near the far end of the room. Sit here for the moment. Switch back to clone 1 and drop off the switch. This will cause the handhold clone 2 is hanging on to flip around. Switch back to clone 2 and drop down and follow the passage to the end to find the chest. Use the lever behind it to open the door here. Exit soul splitter and use the hallway to the right to access the platform with the chest. Behind it, you’ll find an alcove. Inside there are handholds we can use to climb to a room above. In this area there are two chests. follow this all the way to the far end, drop down and return back outside. Now that we’ve done the South, let’s make our way over to the west for that boss fight. Before entering the door, open the chest to the left. Afterwards, enter the building. Inside you will find the Abyssal Forge. ============================ Boss: The Abyssal Forge ============================ Moves: ---------------- > Homing Fireball-> The boss will release a slow moving fireball that will follow Death around for a short period of time. Avoid! > Slam Shockwave -> The boss will slam the ground, sending out a shockwave of lava across the entire arena. You'll need to dodge at the right time to avoid this. > Summon Crawlers-> After sustaining a bit of damage, the boss will raise platforms containing crawlers to come and attack you. > Lava Geysers ---> Towards the end of the fight, geysers of lava will pop up from the floor in random locations. You will want to avoid these, so watch your step. ---------------- Strategy: ---------------- > The Abyssal forge is a stationary boss, similar to the Wailing Host in the > City of the Dead or Straga from the original Darksiders. So you're going to > have to choose your moments to attack. > > After launching a number of fireballs, the boss will often slump over with > his head near the platform for a short period of time. At this point, get > Death to get up close and wail on him. If you can cause enough damage, he > will pull back very quickly into an upright stun with his core exposed. use > deathgrip to grab this down to the platform and smash it up until he has had > enough and resumes attacking. For the remainder of the fight, continue the > same pattern, but in addition to the fireballs, you'll have to contend with > his expanded repertoire of moves, however once you have seen them once or > twice the majority of these are easily avoided. Once you have damaged him > enough, the fight will end. After killing the forge, return to the Mad Smith to complete the story portion of the DLC. For completing this quest you’ll earn some XP, some gold and a legendary weapon – Abyssal Forge Hammer in the mail from Vulgrim. We are not done yet though as there is another small dungeon packed with loot that we can still go and check out! Return to where we first entered the realm at the start of the DLC. At the very north of this area is a door across a pit of death fluid we could not access earlier. Enter the door here to enter Shadow Helm. =============================================================================== =============================================================================== Part 4 - Shadow Helm [ABY03] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Shadow Helm <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you enter note the skeleton key door opposite and the socket on the floor. Now climb the stairs. At the end of the northern balcony there is a hanging switch. Enter soul splitter and have clone 1 activate the switch. This will open the door on the southern balcony. Drop down the hole inside and follow the pathway at the end, climb the wall. In the room at the top, pull the ball over so that it is next to the pressure plate and facing the locked circular passage to the south. Stand on the pressure plate to lower the gate and punch the ball down the hole. Exit soul splitter and cruise on open to the now open door. As you enter, look around behind the stairs you came in from to find a chest. Then make your way to the south of the room. When you reach the gap, look up to your left to see a stone block we can wall run up to, do so and use deathgrip at the end to jump up to top of the structure in the centre of the room. From here enter soulsplitter mode. With clone 1, look to the west and deathgrip over to the hanging switch below. This will flip around a section of wall and uncover a new deathgrip hook. With clone 2, jump down to the same switch and from here wall run to the right and make your way all the way around the room using the blocks and death grip rings until you reach a platform. Step on the pressure plate here to release a blue ball. Exit soul splitter and then re-enter. As with the last bit, get both clones back over to the hanging switch. This time have one wall run over to the left until he reaches the handhold here. Now have the second clone wallrun to the handhold to the right. Switch back to the first clone and use the deathdrip rings and wall blocks to continue to the left and make your way over to the platform at the end. Rotate the lever here so that the bridge moves 90 degrees. Leave the clone holding the switch and change back to the second clone, have him work his way down to the ball and push it across the bridge into the socket. Grab the skeleton key from the chest inside the room that opens. Exit soulsplitter and look off of the central platform to find a pipe, drop down into this for a chest and then return to the previous room. Open the skeleton key door and follow the passage inside to the circular room at the end. As you enter, a gate will drop and you’ll have to fight off a group of forge guardians. Once they are all dead, you can loot the chest. With that final challenge you are done, congratulations you’ve completed and found all the treasure in the Abyssal Forge DLC! =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- =============================================================================== DLC 3 - The Demon Lord Belial [DMNLB] =============================================================================== The Demon Lord Belial is the third piece of post-launch DLC available for Darksiders 2 and features a lengthy new dungeon and three brand new legendary weapons. You can access the DLC through the Downloadable content option in the main menu and selecting the Demon lord Belial campaign option. this guide will walk you through the new dungeon collecting all of those pesky treasure chests and legendary weapons hidden along the way. Let us begin... =============================================================================== Part 1 - Town of Ash [DLB01] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Town of Ash <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< As you begin the DLC you will find yourself back on Earth. Head down the street in front and as you enter the main open area there are angels taking on some demons. It’s Uriel! Help the angels repel the waves of demons that appear. Once the zone is clear, a scene will play. After a short conversation, use the nearby Serpent Tome if you feel the need. Note that Uriel will stay in this starting area and act as a merchant should you want to buy potions, sell gear or do other merchant-related things for the duration of the DLC. When you are good to go, proceed thorough the now accessible door along the wall opposite of where we entered the area. As you enter, you will encounter a new type of enemy – the ravager, there are 6-8 of them in this room. These guys have a magical quarterstaff that they can use either as a melee weapon or to charge up to drop purple energy bombs around the room or cause a small shockwave to force you back if you get too close. Fortunately, they aren’t much tougher than your standard legion soldier, so you shouldn’t have too much trouble taking the lot of them down. Once the room is clear, climb back up the stairs and follow the upper platform around to the east. In the alcove here you will find a chest. Return to the centre of the room and wall run across to the death grip ring which will pop you up on the platform on the west side of the area. Open the chest there, before going into the nearby hallway. Grab the bomb plant here and drop back down to the room below. Toss it onto the corruption crystals here and blow them up. Proceed through the newly formed hole in the wall. In the hallway, turn right and duck into the first alcove for a chest. Follow the hallway until you reach the door at the end. Inside, kill the hell slaves here and death grip your way across to the far side of the room. Enter the hallway and follow it, past the tunnel to the left until you reach the very end for a chest. Backtrack to the side-tunnel heading west, descend the stairs and enter the room at the end. Inside, kill the hell slaves before you. In this room, you’ll find a skeleton key door straight ahead, a door to the right and an open passage to the left. Proceed through the door to the north. Collect the chest from the far end of the room and head back to the stairs for a short scene and an encounter with a new type of enemy – the defiler. These guys are also about as tough as a standard legion soldier, but have some very damaging abilities including a boomerang style weapon toss and another attack where they spin their weapons in a small circle around themselves to force you to keep your distance. After killing the initial defiler, another 6-7 will spawn. Kill them all to unblock the stairs and return to the previous room. Head down the stairs through the doorway to the south and death grip swing across the gap. Here you will notice a switch in the alcove to the right. Ignore this for now and look back towards the death grip ring we just used. To the right you will see another platform. Wall run along the left hand wall and when possible, jump across to the platform on the right. Move into the hallway and look to the left, behind the crystals here you will find a bomb growth on the wall. Death grip it and destroy the crystals below it for a chest. Grab another bomb and continue to the end of the hallway, turn right and toss the bomb at the switch. This will drop the fence to the left. Run over here and death grip across to the chest on the far side, open it for the skeleton key. Return to the skeleton door room and open it up. Kill the hell slaves that attack you and then open the chest. Climb either set of stairs, kill any additional baddies and proceed through the door at the top. =============================================================================== Part 2 - Finding the Hunter [DLB02] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Town of Ash <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< You will find yourself outside. Turn to the right and head down the street. Kill the hell spawn and defilers that appear until scene plays. Mop up any remaining bad guys and continue to the end of the street, kill the ravager here. Once the street is clear, enter the door on the left. At the end of the corridor, drop into the water and dive below, head over to the hole in the floor on the left and follow the underwater tunnel to the end. When you can go no further surface and find the block sitting above the water on one of the walls. Wall run up to this and then death grip up again to the platform above. Open the chest here for a legendary weapon ‘Hell Maul’. Turn around and note the opening opposite the gap we just climbed up that is blocked by a half fallen door. If you jump to the left wall, wall run and then wall jump over to the broken door platform, you can actually leap over the broken door to find a small room behind it containing another chest. Drop back into the water and swim back to the main pool. On the opposite side from where we entered, you will find a block you can wall run up to. Do so to reach a higher up ledge. Enter the door to the left and push the block down to the hallway below to create a short cut. Backtrack all the way back to the street and this time around, enter the door on the opposite side. Go down the stairs, death grip across the room and climb the stairs on the far side. Enter the door at the top and drop down the hole in front. As you do, the view will zoom out and you need to make your way across the room to the far right. As you reach your destination, a scene will play. When you regain control, continue to the end of the hallway and drop down into the pool of water below. Wall run up to the ledges on the far side and enter the door. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Underground <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Kill the hell slaves that attack here and proceed to the far end of the room, noting the skull door on the left. Climb the stairs and before opening the door, turn around and wall run over to the ledge above the stairs to find a chest. Open this, then head back to the door and go on through. On the left side of the balcony, wall run across to the opening on the far side of the room. Grab the stone block on the left and drag it over to the right. Plant it on the pressure plate. This will open the gate between the spikes to the east, so grab the chest there. Return to the block and push it over as far as you can into the opening on the north side of the room. Run back to the south and drop down into the room below. Run over to the north wall and note that due to the block being there, we can now access a higher area. Once up top, follow the handholds all the way along until you drop down onto a platform. Enter the nearby door. Open the chest opposite the entrance, kill any hell slaves around and then cruise up to the doorway at the top of the stairs in the north east corner of the room. Use it to exit back on to the streets. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Town of Ash <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Turn left and at the end of the road, drop down to the lower road below. Fight off the demons that appear until a scene plays to signify the end of the fight. Head over to where the concrete slab fell down during the scene and behind this you will find a set of stairs leading down. Descend all the way to the bottom. >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Safe House Three <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After a short scene in this area a boss fight will ensue. ============================ Boss: The Warmaster ============================ Moves: ---------------- > Charge -----–> The warmaster will glow red and then charge at you from across the room, dash to avoid it. > Jumping Slam–> The boss will jump at you and try to drop his axe on your head. Upon contacting the ground, this will also cause a circle of blades to emerge from the ground causing area of effect damage if you are too close. > Melee Swing –> A standard slash. Blades will emerge from the ground below, doing extra damage if you are too close. ---------------- Strategy: ---------------- > To defeat the Warmaster, the plan of attack is to, like many of Darksiders > II's many bosses, dodge his attacks and slice him up a few times once he has > just finished an attack. Once he reaches half health he will become enraged, > regenerating all of his health. At this point, he will also start moving a > lot faster and his attacks will receive a small damage increase. Fortunately, > the strategy remains essentially unchanged: it’s just a matter of learning > his attack patterns and dropping a few cheap shots on him when you are able. > Once he has taken enough damage, a scene will play to end the fight. For finishing off the Warmaster, you will earn the skeleton key. =============================================================================== Part 3 - The Demon Lord Belial [DLB03] =============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Safe House Three <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< After polishing off the Warmaster, enter the door in the room here for a chest containing a legendary item – Ice Reaver, before climbing back up the stairs to the street. Once outside, enter the door to the right, just below where we dropped down from the upper road previously to return back inside. Make your way all the way back to the underground. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> The Underground <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Return to the room with the skeleton door and use the key to open it up. Proceed on through. Enter the hole in the wall to the left and death grip across to the far side to enter Belial’s Lair. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Belial’s Lair <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Follow the train tracks until you reach the open room. Kill the hell slaves that come to attack you and jump up to the platform on the left. Head for the open doorway and grab the grenade launcher weapon from the floor in front. Climb the stairs and continue shooting your way through the next few rooms killing the hell slaves and defilers as they appear. When you reach the end, a scene will play and show two new openings for you to explore. Check out the right for a chest and a door back to the subway platform. Head left to continue. Climb up the wall to the ledge at the end of the tunnel and proceed into the large room for a boss fight. ============================ Boss: Demon Lord Belial ============================ Moves: ---------------- > Energy Impale–> He will point his trident at you and an extension of it made of energy will try to stab you from across the room. > Tailwhip ----–> If you get behind him and close, he will turn around quickly, hitting you with his tail if you are too close to him. > Spin Toss ---–> Belial will spin in a circle, throwing energy tridents in different directions. > Blade Geyser –> If you get in too close, for too long, he will summon blades around him that will damage you if you are within their range. > Ethereal Bomb–> After taking a bit of damage, he will phase shift and become see through. During this phase shift, he will plant his weapon in the ground and a glowing blue ball will appear, unless you shoot this with your pistol quick enough, he will explode, causing you damage no matter where you are. > Lava Fissure –> Belial will slam his trident into the ground and red cracks will appear in the ground at random around the room. After a moment, lava will burst up from these damaging you if you are on top of them. ---------------- Strategy: ---------------- > Belial is a fairly large, slow moving boss that has a nasty ranged and even > nastier set of close proximity attacks. The trick is to dodge his energy > impale move, get in close to whack him a few times and then dash away before > he can perform his blade geyser attack. Repeat the process until he phase > shifts for the first time. During this mode, he will become ethereal, he will > plant his weapon in the ground and charge up. As he does, he will also have > a small blue sphere appear, if you are unable to shoot this enough withing > the short window in which it appears, Belial will explode, damaging you > before repeating the process. Continue shooting the blue ball until he > re-appears. > > At this point, he will now start to use his lava fissure attack in addition > to the attacks listed above. Again, repeat the dodge, attack, dash combo to > whittle his health away. Once enough has been done, he will phase shift for > a second time. This time, he will also use his energy impale attack before > summoning the blue ball. Again, when you see the ball shoot it until he > transforms back. > > This final stage of te fight is exactly the same as the previous one, except > when he has no health remaining, he will enter etereal mode for a final time. > Here he will use the enrgy impale attack, but to mix things up, instead of > being stationary, the blue energy ball will be moving around. Destroy it one > final time to complete the fight. Once Belial is dead, loot his corpse and then hop into the teleporter nearby. Talk with your newfound friend in the safe house to complete the dungeon, the quest and the DLC. Note that Vulgrim will also deposit a legendary weapon - Belial's Trident in your mailbox for completing the quest! =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** Contact *** [CNTCT] *********************** ******************* =============================================================================== Note that before writing to me about omissions, please check out the most recent version of the guide which can be found at www.gamefaqs.com. =============================================================================== If you feel the need to contact me you can reach me at: sokkus[at]hotmail[dot]com. Please include "Darksiders 2 Guide" in the subject line. Alternatively, you can check out my facebook page and ask a question and I'll try to get back to you as soon as I can: https://www.facebook.com/pages/Sokkus/356910437737253 =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ********************* ************************* *** About Me *** [INTRD] ************************* ********************* =============================================================================== Me =============================================================================== Im 28, Australian and live with my lovely fiancee. I have been thrice named as the world sexiest hugging machine. I work full time and study at University full time as well. I write game guides as a hobby in what little spare time I have and have thouroughly enjoyed writing each and every one. Please head over to the website i write for - www.consoledomination.com to check out some of my guides, previews and reviews. If you enjoyed this guide, please hit the recommend button at the top of the page. Additionally, feel free to send me an email with any suggestions or corrections and check out some of my other guides: Complete FAQ/Walkthroughs: - Assassin's Creed III FAQ/Walkthrough - Call of Duty: Black Ops 2 FAQ/Walkthrough - Call of Duty: Modern Warfare 2 FAQ/Walkthrough - Call of Duty: World at War FAQ/Walkthrough - Darksiders FAQ/Walkthrough - Darksiders 2 FAQ/Walkthrough - Dead Space 2 FAQ/Walkthrough - Dead Space 3 FAQ/Walkthrough - Deadlight FAQ/Walkthrough - Dishonored FAQ/Walkthrough - Fable 2 FAQ/Walkthrough - Farcry 3 FAQ/Walkthrough - Gears of War 2 FAQ/Walkthrough - Halo 3: ODST FAQ/Walkthrough - Halo 4 FAQ/Walkthrough - Homefront FAQ/Walkthrough - LIMBO FAQ/Walkthrough - Mass Effect 2 FAQ/Walkthrough - Medal of Honor: Warfighter FAQ/Walkthrough - Resident Evil 5 FAQ/Walkthrough - Star Wars: The Force Unleashed FAQ/Walkthrough DLC content and other guides: - Darksiders 2 - Abyssal Forge (DLC) FAQ/Walkthrough - Darksiders 2 - Argul's Tomb (DLC) FAQ/Walkthrough - Darksiders 2 - The Demon Lord Belial (DLC) FAQ/Walkthrough - Dead Space 2 - Severed (DLC) FAQ/Walkthrough - Halo: Combat Evolved Anniversary Edition Skull Guide - Halo 2 Skull Guide - Halo 3 Skull Guide or as mentioned before, check out more of my guides and reviews at: www.consoledomination.com Thanks for reading! Enjoy! =============================================================================== Donations =============================================================================== After a few generous emails and suggestions from readers and because donations seems to be a growing trend among other contemporary guide writers, I have decided to put in the option to allow you to donate some money to me for helping you out if you wish to do so. Although I make these guides for free in my spare time, I probably don’t need to point out to gamers that purchasing games is an extremely expensive hobby (games in Australia cost on average $90 - $120) and writing guides for them can be a very long, incredibly difficult and thankless task at the best of times, but one that is very challenging and occasionally rewarding. Considering you could be paying upwards of $20+ for guides in a game shop,these free and easily available guides make a cost-effective substitute. Whilst most are happy to use and move on without a word I would move that a simple donation is a great, easy way to say thanks if you feel that my guide has saved you some time, money and frustration in some small way. By no means feel obligated to donate just for viewing my guide, but if you are feeling a little generous I certainly won’t object! Any amount is appreciated whether it be 10 cents or $10. Thankyou far all that read this far, if you are interested in donating, my Paypal address is listed below, if not, why not send me an email or join my Facebook page and give me a shout out! Paypal ID; sokkus[at]hotmail[dot]com Facebook: https://www.facebook.com/pages/Sokkus/356910437737253 =============================================================================== Console Domination =============================================================================== Console Domination is an Australian video gaming website founded and staffed by true-blue Aussie gamers united in the love of gaming. The site is all about games, games and more games with a specific focus on current generation consoles. Console Domination previews upcoming titles, reviews the latest releases and produce a fortnightly podcast to keep you entertained. We also stay up to date with the latest trailers and provide daily updates on industry news to keep you in the know. We are not paid professionals, just ordinary gamers dropping our hard earned cash on the latest titles to provide honest, unadulterated content that tells it as it is. Check out the site here: http://www.consoledomination.com/ Check out our podcasts here: http://www.consoledomination.com/podcast Check out our Youtube Channel here: http://www.youtube.com/user/ConsoleDomination?feature=mhee =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ********************* *********************** *** SPECIAL THANKS *** [THNKS] *********************** ******************** I would like to thank the following people/entities: - GameFAQs for always being there when I needed help and for accepting my FAQ. - Vigil Games for making yet another awesome game. - Big thanks to Luke and the Crew at THQ Asia-Pacific for generously offering me the pre-order DLC codes - My fiancee Kumiko, who has been incredibly patient and understanding. - And everybody who has taken the time to read my FAQs so far. Contributers: - Jeremiah Fife for pointing out a chest and Boatman's coin I missed. - Rajendra Gondhalekar for pointing out a mistake about earning Reaper form. - Gardulf Blackskull for pointing out a mistake in the prologue's world name. - Michael Blumenkrantz for the location of Demonflame Renders legendary item. - Tedmond Tiu for the location of a secret spawn chest in the Black Stone. - Iain Hutchison for the location of the lich Spines legendary weapon. - Paul DiCocco for an alternate method of dealing with Gnashor and a correction regarding the interdiction ability. - Jackson Melvin for pointing out an error in earning evade counter ability. - Ruben Facio and Tim Rasmussen for pointing out I was missing the 'Lost and Found' Side-quest - Ruben Facio for pointing out the locations of the three items in the 'Lost and found' side-quest. - Mark Prigozhikh for pointing out a chest I missed in the Gilded Arena. - Silverdc73 for pointing out a stone bite I forgot to add into the main walkthrough. - Jeroen van Eijk for an alternate strategy to killing Bhethir in the side-quest 'Find and Kill Bhethir'. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ******************* *********************** *** VERSION HISTORY *** [VERHI] *********************** ******************* Submitted 31/1/13 Version 3.42 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete DLC Legendary Items Guide. - Complete Achievement/Trophy Guide - DLC Walkthrough for Argul's Tomb - DLC Walkthrough for The Abyssal Forge - DLC Walkthrough for The Demon Lord Belial + Added warnings about a game breaking glitch in Kingdom of the Dead + Added a note about escaping the Psychameron + Added an alternate strategy to killing Bhethir ------------------------------------------------------------------------------- Submitted 25/1/13 Version 3.42 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete DLC Legendary Items Guide. - Complete Achievement/Trophy Guide - DLC Walkthrough for Argul's Tomb - DLC Walkthrough for The Abyssal Forge - DLC Walkthrough for The Demon Lord Belial + Fixed up some spelling errors + Incorporated two new stonebites into the main walkthrough. + Spiced up the table of contents to make it sexier! + Added links to my reviews for Darksiders 2, Darksiders 2: Argul's Tomb and Darksiders 2: The Abyssal Forge. ------------------------------------------------------------------------------- Submitted 1/1/13 Version 3.40 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete DLC Legendary Items Guide. - Complete Achievement/Trophy Guide - DLC Walkthrough for Argul's Tomb - DLC Walkthrough for The Abyssal Forge - DLC Walkthrough for The Demon Lord Belial + Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have written guides to the side-quests contained within - Bloodless, The Maker's Chrinicle and Lost and Found + Included a few mystic stones into the main walkthrough that I had forgotten to incorporate. + Updated contact information + Some minor spelling and grammar corrections. ------------------------------------------------------------------------------- Submitted 13/12/12 Version 3.25 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete Achievement/Trophy Guide - DLC Walkthrough for Argul's Tomb - DLC Walkthrough for The Abyssal Forge - DLC Walkthrough for The Demon Lord Belial + Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have written guides to the side-quests contained within - Bloodless, The Maker's Chrinicle and Lost and Found + Included a few mystic stones into the main walkthrough that I had forgotten to incorporate. + Updated contact information + Some minor spelling and grammar corrections. ------------------------------------------------------------------------------- Submitted 30/10/12 Version 3.2 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete Achievement/Trophy Guide - DLC Walkthrough for Argul's Tomb - DLC Walkthrough for the Abyssal Forge + Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have written guides to the side-quests contained within - Bloodless, The Maker's Chrinicle and Lost and Found + Included a few mystic stones into the main walkthrough that I had forgotten to incorporate. + Updated contact information + Some minor spelling and grammar corrections. ------------------------------------------------------------------------------- Submitted 24/09/12 Version 3.2 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete Achievement/Trophy Guide - DLC Walkthrough for Argul's Tomb + Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have written guides to the side-quests contained within - Bloodless, The Maker's Chrinicle and Lost and Found ------------------------------------------------------------------------------- Submitted 15/09/12 Version 3.1 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete Achievement/Trophy Guide + Thanks to THQ Asia-Pacific I know have the 'Death Rides' DLC pack and have written guides to the side-quests contained within - Bloodless, The Maker's Chrinicle and Lost and Found ------------------------------------------------------------------------------- Submitted 5/09/12 Version 3.0 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide complete - Complete Lost Relic locations guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Boatman's Coins locations Guide - Complete Optional dungeons walkthroughs - Complete Legendary Items locations Guide - Complete Achievement/Trophy Guide ------------------------------------------------------------------------------- Submitted 25/08/12 Version 2.1 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide 95% complete (missing DLC quest not available in my region) - Complete Lost Relic guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Complete Optional dungeons walkthrough - Boatman's Coins locations guide at 90% - Achievement Guide 80% complete - Legendary Items locations guide in progress ------------------------------------------------------------------------------- Submitted 25/08/12 Version 2.0 The guide currently contains: - Full walkthrough from beginning to end. - Side-Quest Guide 95% complete (missing DLC quest not available in my region) - Complete Lost Relic guide - Complete sticks and Stones locations guide - Complete Soul Arbiter locations guide - Complete Book of the Dead locations Guide - Complete GnoMAD's Gnomes locations Guide - Achievement Guide 80% complete - Legendary Items locations guide in progress ------------------------------------------------------------------------------- Submitted 23/08/12 Version 1.3 The guide currently contains: - Full walkthrough from beginning to end. - Incorporated several additional chests and collectibles into the main guide. - Added three new Book of the Dead pages to the main walkthrough - Side-Quest Guide 80% complete - Started Collectibles guide - Complete Book of the Dead Guide - Achievement Guide 80% complete - Legendary Items guide in progress ------------------------------------------------------------------------------- Submitted 22/08/12 Version 1.1 The guide currently contains: - Full walkthrough from beginning to end. - Incorporated several additional chests and collectibles into the main guide. - Added three new Book of the Dead pages to the main walkthrough - Started side-quest guide - Started Collectibles guide - Started Achievement Guide - Included the start of a Legendary Items guide ------------------------------------------------------------------------------- Submitted 21/08/12 Version 1.1 The guide currently contains: - Full walkthrough from beginning to end. - Incorporated several additional chests and collectibles into the main guide. - Started side-quest guide - Started Collectibles guide - Started Achievement Guide - Included the start of a Legendary Items guide ------------------------------------------------------------------------------- Submitted 19/08/12 Version 1.0 The guide currently contains: - Full walkthrough from beginning to end. - Incorporated several additional chests and collectibles into the main guide. - Started side-quest guide - Started Collectibles guide - Started Achievement Guide ------------------------------------------------------------------------------- Submitted 18/08/12 Version 0.8 The guide currently contains: - Full Walkthrough for Act 1 - Full walkthrough for Act 2 - Full walkthrough for Act 3 Still to do: - Side-quest guide - Collectibles guide - Achievement/trophies guide ------------------------------------------------------------------------------- Submitted 15/08/12 Version 0.4 The guide currently contains: - Full Walkthrough Act 1 - Started walkthrough for Act 2 =============================================================================== This guide has been written by Paul Williams aka Sokkus. 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