======================================================================== DIVINITY II: THE DRAGON KNIGHT SAGA ALL-PURPOSE GUIDE ======================================================================== Author: John H. Hoffnagle IV (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 1.33 (completed September 21st, 2016) Sites with permission to post this FAQ: GameFAQs.com (will always host the most up-to-date version of this guide) Neoseeker.com Gamesradar.com Gamershell.com Supercheats.com RPGLord.com Cheathappens.com Games Master ================================================ ======================================================================== ========================================================================== ABOUT ========================================================================== ======================================================================== ================================================ This is an FAQ for Divinity II: The Dragon Knight Saga, available for the Xbox 360 and the PC. This guide is written for the 360 version specifically, however most, if not all information should be equally relevant to the PC version. The main exception are statistics for special equipment, which seem to vary quite heavily between versions. Read the introduction for section 2 for more information. Each section of the guide is segregated into a separate Ego Draconis and Flames of Vengeance entry where applicable. This allows players who are playing Flames of Vengeance exclusively to quickly track down information pertaining only to that part of the game. (and also see what they're missing in ED!) Throughout this guide, the Ego Draconis chapter is referred to as ED, and Flames of Vengeance as FoV. This game itself, Dragon Knight Saga, is DKS. Any place that specifically says the "Ego Draconis release" is speaking of the original release of the Ego Draconis chapter (also for Xbox 360 and PC). While it is very similar to the main part of DKS, it is essentially a different game, in terms of mechanics and other aspects, and should be treated as such. THIS GUIDE DOES CONTAIN SPOILERS! It doesn't go out of its way to list spoilers; however, names of people, places, quests, and other such topics are used freely and without spoiler warnings. Note: Information on mindreading and its benefits is scattered throughout the guide in relevant sections. Ctrl+F is your friend when checking what effect a specific mindread will have. ================================================ ======================================================================== ========================================================================== TABLE OF CONTENTS ========================================================================== ======================================================================== ================================================ 1: Notes about the game and guide 1.1 - Character stats 1.2 - Equipment 1.3 - Ego Draconis to Flames of Vengeance transition 1.4 - Starting Flames of Vengeance directly 1.5 - Respawning enemies and maximizing EXP 1.6 - Extra points from Skill/Stat/Dragon Skill books (PC only) 2: Special equipment 2.1 - Ego Draconis table of contents 2.1.1 - Melee weapons 2.1.2 - Shields 2.1.3 - Ranged weapons 2.1.4 - Armour 2.1.5 - Jewelry 2.2 - Flames of Vengeance table of contents 2.2.1 - Melee weapons 2.2.2 - Shields 2.2.3 - Ranged weapons 2.2.4 - Armour 2.2.5 - Jewelry 3: Equipment sets 3.1 - Ego Draconis sets 3.1.1 - Annihilator set 3.1.2 - Mining Guild set 3.1.3 - Orobas set 3.1.4 - Rivellon Guards set 3.1.5 - Defenders of Aleroth set 3.1.6 - Wild Dwellers set 3.1.7 - Blood Echelon set 3.1.8 - Scorpion set 3.1.9 - Hunter set 3.1.10- Aleroth Archmage set 3.1.11- Ulthring's set 3.2 - Flames of Vengeance sets 3.2.1 - Order of the Viper set 3.2.2 - Shadow Archer set 3.2.3 - Dragon Wizard set 4: Dragon armour sets 4.1 - Bone Dragon set 4.2 - Chainmail Dragon set 4.3 - Crystal Dragon set 4.4 - Plate Dragon set 5: Quests 5.1 - Ego Draconis Story quests 5.2 - Broken Valley quests 5.3 - Sentinel Island quests 5.4 - Orobas Fjords quests 5.5 - Flames of Vengeance Story quests 5.6 - Aleroth quests 6: Bonus skill points 6.1 - Ego Draconis points 6.2 - Flames of Vengeance points 6.3 - Flames of Vengeance mindread glitch points 7: Bonus stat points 7.1 - Ego Draconis points 7.2 - Flames of Vengeance points 8: Dragon skill points 9: Battle Tower platform operators 9.1 - Skill Trainers 9.1.1 - Kenneth 9.1.2 - Hermosa 9.2 - Alchemists 9.2.1 - Allan 9.2.2 - Barbatos 9.3 - Enchanters 9.3.1 - Wesson 9.3.2 - Radcliff 9.4 - Necromancers 9.4.1 - Jonelath 9.4.2 - Igor 9.5 - Ego Draconis services 9.6 - Flames of Vengeance services 10: Monster Log 10.1 - Ego Draconis entries 10.2 - Flames of Vengeance entries 11: Traders and shops 11.1 - Ego Draconis shops 11.2 - Flames of Vengeance shops 12: Books 12.1 - Ego Draconis books 12.2 - Flames of Vengeance books 13: Quest items 13.1 - Ego Draconis items 13.2 - Flames of Vengeance items 14: Valuable mindreads 14.1 - Ego Draconis mindreads 14.2 - Flames of Vengeance mindreads 15: Malachite gems 15.1 - Ego Draconis gems 15.2 - Flames of Vengeance gems 16: Skills 16.1 - Priest skills 16.2 - Mage skills 16.3 - Warrior skills 16.4 - Ranger skills 16.5 - Dragon Slayer skills 16.6 - Dragon skills 17: Title list 18: Rare, special, and (often) useless items 18.1 - Ego Draconis Consumables 18.2 - Ego Draconis Other 18.3 - Flames of Vengeance Consumables 18.4 - Flames of Vengeance Other 19: Various other lists 19.1 - Ore vein contents 19.2 - Rarity properties 19.3 - Stone's Fortress Greenery spring 19.4 - List of Rabbits (for Killer Bunny) 19.5 - List of Lockpick levels for chests and doors 19.6 - Keara's Fortress Headquarters - Statue Names 19.7 - EXP Table 20: Enchantments and Potions 20.1 - Weapon enchantment list 20.2 - Armour enchantment list 20.3 - Jewelry enchantment list 20.4 - Potion list 21: Decisions between unique things 22: FAQ 23: Contact information 24: Credits 25: Version history 26: Boilerplate ================================================ ======================================================================== ========================================================================== *1* NOTES ABOUT THE GAME AND GUIDE ========================================================================== ======================================================================== ================================================ This section covers various notes about the guide, as well as basics about the game itself that are necessary to understand parts of this guide. ========================================================================== 1.1 - CHARACTER STATS ========================================================================== These are the stats your character has, and how they work. In DKS, each stat has an icon to go along with it. The stat name and icon are listed, followed by its effects. ---------------------------------------------------------------- POINT STATS ---------------------------------------------------------------- Points encompasses various vitals: Hitpoints, Mana, and Experience. There is no known maximum for any of these stats. EXP goes into millions, and HP/MP can go well into the thousands with no end in sight. HITPOINTS, or HP Icon: Red and black heart with a cross inside. Hitpoints represents your total life. When they reach zero, you die, and must reload from a previous save. This stat can be raised by leveling up, increasing your Vitality stat, or directly from buffs on equipped items. Although a lot of HP will help you survive, keep in mind your natural regeneration rate is the ONLY percentage-based recovery method based on your maximum HP. Ways to heal HP: -Natural regeneration, based on the sum of your Strength stat's regen, Regenerate skill, and Healing Aura jewelry enchantments, plus innate 0.30% regen. (percentage-based) -Food and potions of Healing and Rejuvenation. (set amount) -Healing skill. (set amount) -Life Leech skill (percentage-based on damage dealt) NOTE: For health regen, numbers given are percentages, and are added onto your base regen rate. Keep this in mind, as health regen bonuses are not always listed with a percentage sign. TheAllotrope calculates the maximum HP regen as 3.97%/sec, with 100 Strength, level 15 Regeneration skill, 6x Healing Aura enchantments, and 3x 0.13% regen bonuses (on both rings and the belt). MANA, or MP Icon: Large white and blue ball of energy. Mana is your magical reserve. This is used to cast spells and use skills from any class of skills, not just priest and mage. Having it hit zero just means you cannot use most skills! As with HP, only natural regeneration will heal based on a percentage of maximum MP, and not a set amount. There IS a skill to recover MP based on your maximum HP, though! Ways to recover MP: -Natural regeneration based on the sum of your Intelligence stat's regen and innate 0.30% regen. (percentage-based) -Drinks and potions of Revitalizing and Rejuvenation. (set amount) -Mana Leech skill. (percentage-based on damage dealt) -Life Tap skill. (percentage-based on maximum HP) NOTE: For mana regen, numbers given are percentages, and are added onto your base regen rate. Keep this in mind, as mana regen bonuses are not always listed with a percentage sign. EXPERIENCE, or EXP Icon: Orange and yellow letters spelling out "XP." Experience is... your experience. This determines your character level, although in DKS it does not affect damage calculations. Unlike the other two, this won't go down, and does not need to be "recovered." See the EXP tables in section 19.7 for information on how much EXP is required for each level. Mindreading adds its EXP cost to your EXP debt, which all EXP goes towards before applying to your next level. The Wisdom skill increases EXP gained from all sources. ---------------------------------------------------------------- VITAL STATS ---------------------------------------------------------------- These are your main five stats, the ones you have direct control over raising. Each level gives 4 points to be distributed over any of these stats as you see fit. 100 is the maximum for any of these stats. The bonus for each point of the stat are listed below. VITALITY: Your life force and constitution. Icon: A light blue ankh. +7 to Hitpoints SPIRIT: Your magical potential and reserves. Icon: A light blue starburst. +7 to Mana STRENGTH: Your physical power. Icon: A light blue fist. +0.5% to Melee Damage +0.4 Melee Armour Points +0.008% to natural HP regeneration +1 to Conditioned Body DEXTERITY: Your reflexes and speed. Icon: A light blue lightning bolt. +0.5% to Ranged Damage +0.4 to Ranged Armour Points +1 to Heightened Reflexes INTELLIGENCE: Your mental and magical power. Icon: A light blue incandescent lightbulb. +0.5% to Magic Damage (affects both spell AND weapon magic damage) +0.4 to Magic Armour Points +0.006% to natural Mana regeneration +1 to Indomitable Will ---------------------------------------------------------------- ATTACK AND DEFENSE ---------------------------------------------------------------- These are stats that affect your damage output and intake. These are heavily augmented by, if not based on your current equipment. Maximum damage is not capped. Resistances max out at 66.00%. WEAPON DAMAGE Melee Icon: Two orange swords crossed. Ranged Icon: A brown bow. Magic Icon (Melee): Two white swords on a blue energy ball. Magic Icon (Ranged): A white bow on a blue energy ball. This shows the base damage range for your equipped weapon. Melee or Ranged Damage is listed on the left, while Magic Damage is listed in purple to the right of it. If a melee weapon is readied, the first is Melee damage, while with a bow, it is Ranged. Strength or Dexterity (based on weapon equipped) increase the first (or only) number, while Intelligence increases Magic Damage (if any at all). UNARMED DAMAGE FORMULA TheAllotrope determined the damage formula used for unarmed attacking. The base damage you deal when unarmed is based on only your level. The exact formula is fairly complex, but to a close approximation the formula is: Average Unarmed Damage A = 0.95*Level + 0.0205*Level^2 Minimum Unarmed Damage m = 0.9*A Maximum Unarmed Damage M = 1.1*A Due to how the game handles rounding, the exact value displayed may be slightly different depending on factors such as strength and your Unarmed Expertise skill level. MELEE RESISTANCE, RANGED RESISTANCE, MAGIC RESISTANCE Melee Icon: Red shield with crossed swords. Ranged Icon: Green shield with a bow. Magic icon: Blue shield with a white energy ball. The percentage of damage from attacks of the corresponding type that you resist. A melee resist of 50% means you take half the melee damage you would at 0%. Resistance is based on your Armour Rating and its corresponding attribute, i.e. strength for melee, dexterity for ranged, and intelligence for magic. TheAllotrope determined how exactly the game calculates the resistance stats! Below is an expalnation of the calculations used to determine these stats and how they impact your character's survivability. The way the game calculates resistance may be a bit counter-intuitive for most players. Rather than damage reduction, the resistance stat is actually better conceived as an increase to "effective HP" (EHP) - the total amount of damage an equivalent character with 0% resistances could receive before dying. The game adds your attributes and armour ratings to create a hidden Defense Point score, with each Defense Point worth exactly 0.1386% of your listed maximum health. Each attribute point is worth 4 Defense Points, while each point of Armour Rating is worth 10. Five attribute points has the same effect as two armour points. The formula for EHP is: EHP = HP*(1+1.94*MIN(D/1400,1)) where D is your Defense Point Score and MIN(X,Y) means the lesser of X and Y. Thus, the Damage Resistance shown on the character screen is: DR% = 100*(1-1/(1+1.94*MIN(D/1400,1))) Even though Damage Reduction appears to lose effectiveness as it increases, looking at the EHP formula shows that this is not the case: each additional Defense Point is worth exactly as much as the one before it in terms of your overall durability. Since EHP scales linearly with both Defense Points and base HP, your toughness will increase more by raising the attribute you have relatively less of. However, because of the exact numbers involved, Vitality will always be more useful for increasing your toughness than any other attribute until you have over 1262 HP. ---------------------------------------------------------------- OTHER ---------------------------------------------------------------- Three stats remain, and these three are directly affected by Strength, Dexterity, and Intelligence. All three serve a specific purpose, and cap at 75%. CONDITIONED BODY Icon: Red shield with a fist. This stat is governed by Strength, with each point increasing it by 1%. The Conditioned Body stat reduces the duration of time various statuses affect you, such as Bleed, Burn, Poison, and Polymorph. The damage done per second and chance of being afflicted are not affected. HEIGHTENED REFLEXES Icon: Green shield with a lightning bolt. This stat is governed by Dexterity, with each point increasing it by 1%. Heightened Reflexes is additional damage dealt when you score a critical hit. A critical will deal 150% normal damage by default, and your Reflex increases it further according to this formula: (150 * HR%)%. An HR of 10% will therefore have criticals deal 165% normal damage. A maximum HR (75%) will cause criticals to deal 263% of normal damage. INDOMITABLE WILL Icon: Blue shield with an incandescent lightbulb. This stat is governed by Intelligence, with each point increasing it by 1%. Indomitable Will determines your resistance to Curse, Fear, Polymorph, Ranger Surprise, and Stun statuses. It only affects your resistance to being afflicted initially, though, and will do nothing to shorten the time they last, or reduce the effect they have if the check fails. ========================================================================== 1.2 - EQUIPMENT ========================================================================== Equipment has several components which come together to form the final piece. These stats are listed in order as they appear on the actual items. ---------------------------------------------------------------- BASE STATS ---------------------------------------------------------------- The base stats of a particular piece of equipment never change. These stats encompass the item type, the melee/ranged/magic damage or resist, critical chance (for weapons), and level requirement. Every single Elite Noble Helmet, Regular Army Cuirass, and Light Magical Death Sword will always have the same base stats. Critical Rate is determined by weapon type (the icon is a white skull): -Melee weapons: 5% -Bows (type 1): 7% -Bows (type 2): 12% Special weapons (listed in sections 2.2 and 2.4) may have higher critical rates. There is no distinction between type 1 and type 2 bows besides the different critical rate. ---------------------------------------------------------------- SET BONUS ---------------------------------------------------------------- This appears in green right under the level requirements. This is only for pre-defined equipment sets, found throughout the game. The majority of equipment will not have this entry, however all pieces of a set list the entire set on their menu screen, so it is easy to know what comprises the set. ---------------------------------------------------------------- BUFFS ---------------------------------------------------------------- These are bonuses to stats and skills that appear in blue right under the base stats of items (things like melee/ranged/magic damage and armour, and critical chance). These provide additional bonuses to stats, ranging from character stats (such as Hitpoints, Vitality, Strength, or Conditioned Body) to equipment stats (Melee Damage/Armour, Critical Chance), and even bonuses to skill levels. Certain types of equipment can only have certain buffs, however. The following is a list of all known possible buffs. Note that special equipment sometimes strays from these lists. The actual value of a particular buff (such as +2 vs. +5 vs. +8) is based on the rarity of the item. Uncommon and Rare items have low buffs, Magical and Heroic have medium-level buffs, and Legendary, Elder, and beyond have high buffs. Skill bonuses are based on your character level (for shops and chest loot), enemy level (for dropped loot), or the item level (for special jewelry items that have a minimum level for equipping). Melee weapons (One-handed Swords and Axes; Two-handed Swords): -Hitpoints -Strength -Critical Chance -Melee Damage -Conditioned Body Melee weapons (One-handed Warhammers): -Mana -Intelligence -Critical Chance -Magic Damage -Indomitable Will Ranged weapons (Bows): -Hitpoints -Dexterity -Critical Chance -Ranged Damage -Heightened Reflexes Armour (Shields, Armour, Helmets, Gauntlets, Leggings): -Vitality -Spirit -Melee Armour -Ranged Armour -Magic Armour Jewelry (Amulets, Earrings, Bracelets): -Skill bonuses Priest/Mage skill bonus: -Intelligence -Magic Damage -Indomitable Will Warrior skill bonus: -Strength -Melee Damage -Conditioned Body Ranger skill bonus: -Dexterity -Ranged Damage -Heightened Reflexes Dragon Slayer skill bonus: -One of the above categories, randomly selected Jewelry (Belts, Rings): -Hitpoints -Mana -Critical Chance -HP Regeneration -Mana Regeneration ---------------------------------------------------------------- CHARM SLOTS ---------------------------------------------------------------- Charms are one-use items that provide a small additional stat boost. An item's rarity affects the potential charm slots indirectly. Once added, CHARMS ARE PERMANENT. They appear on the item in bright yellow, below the buff list. The charm's effects are also added to the buff list, and if the charm increases a stat a buff is already present for, it will add the charm into it (a +1 Strength charm on an item which already has +2 Strength would change it to +3 Strength, per the rules noted in the Buff section). Charms have five levels: Lesser, Minor, Major, Blessed, and Divine. Items with open charm slots will have a large iron-looking ring icon to the right of their name in your inventory screen. ---------------------------------------------------------------- ENCHANTMENT SLOTS ---------------------------------------------------------------- Enchantments are special effects that can be added or removed from equipment at an Enchanter. Any random item with enchantment slots that start out filled have them randomized based on your character level. Enchantment slots are separate from all the other stats. A damage-boosting enchantment will not show up in the Buff list, unlike Charms. They are shown in beige. The number of enchantment slots is entirely pre-determined. All mass-produced randomly generated items only have 1 slot (Basic- and Uncommon-rarity items have none). Others may have more, and special items have a pre-determined number. Randomly-generated items have random enchantments, with both the quality of the item, and the enchantment itself based on your character's level. Special items, however, have pre-determined enchantments, and some start with empty slots. ---------------------------------------------------------------- FLAVOR TEXT ---------------------------------------------------------------- Some special items have flavor text in a light blue font, appearing below the Enchantments. This is just flavor text, and has no effect on anything. ========================================================================== 1.3 - EGO DRACONIS TO FLAMES OF VENGEANCE TRANSITION ========================================================================== After finishing ED, the game will automatically transition to FoV. Certain things happen in this change. ------------------------------------------------ THINGS THAT ARE LOST: ------------------------------------------------ -Entire contents of the Quest Log. All complete, failed, and in-progress quests are permanently deleted from your logbook. -Entire contents of the Conversation and Battle Logs. All recorded conversations and battle data are permanently deleted from your logbook. -Quest Item list is emptied of ALL items, including ones that could still be used (coin purses, skill point books, etc). -The Master Chamber Shrine is destroyed, cutting off all access to Sentinel Island and the bottom floors of the Battle Tower itself. -Some non-quest items are also removed from the game, including: All books (both random and unique ones, including Erlking's Writings) All junk items (such as Pan, Mug, Plate, Bottle, etc.) All keys (including special named keys, like Small Key) All scrolls (such as the Notes from Sentinel Island) Hammer Lever Handle Potion of Wisdom Vacca's Gem -The opportunity to upgrade your Battle Tower platforms. The upgrades are part of your reward for completing your servants' quests, and are lost once those quests are removed from your log. ------------------------------------------------ THINGS THAT STAY: ------------------------------------------------ -Entire contents of the Monster Log (a.k.a. Trophy Log) are retained. -All quest-related weapons, armor, and jewelry (despite the fact normal quest items are removed). -All non-quest inventory items, both in your possession and in the coffer, are kept, with the exception of any listed above. Notable items that are kept include: Dragon Armour pieces Dragon Skill Book Drudanae Herbs Rotten Earth Root Sausages (the glitched "Empty enchantment slot" version) Skill Book Stats Book -The two quest items Dragon Stone and Crystal Skull. ========================================================================== 1.4 - STARTING FLAMES OF VENGEANCE DIRECTLY ========================================================================== This is a quick guide to what assets your character will have should you decide to start a new game on FoV directly. Level 35 (1428000 EXP) Total skill points: 64 (30 bonus skill points) Total stat points: 136 (no bonus stat points) Gold: 45000 Inventory: -Crystal Skull (quest item) -Dragon Stone (quest item) -Light Guard Bracers (equipped) -Light Guard Cuirass (equipped) -Light Guard Leggings (equipped) Battle Tower Servants: Randomly selected. Battle Tower Runners: Level 2 (of 3) weapons and armour. Battle Tower Coffer: All seven level 8 (Major) potion formula items. All items and containers throughout the Battle Tower (dragon skill books, chests, and so forth) are not present. Necromancer platform: Fully upgraded (+30 Armour), based on servant. Body parts: Rotten Remains of a Head, a Torso, Arms, Legs Alchemy platform: Fully upgraded (-2 herb cost), no alchemist specialty. Formulas: All seven level 1 (Limited) potion formulas. Skill Trainer platform: Fully upgraded, discounts based on servant. Skill Caps: All start capped at 5, except ones chosen at character creation. Enchanter platform: Fully upgraded (-2 gem/ore cost for all enchantments). Enchantments: All seven level 1 (Limited) weapon, armor, and jewelry enchants. ========================================================================== 1.5 - RESPAWNING ENEMIES AND MAXIMIZING EXP ========================================================================== As is well-known, enemies do not respawn. At least, this was true for the ED release. FoV has respawning enemies, however ED still technically has a limited quantity of enemies, and thus, experience. This includes two ways to attain a nearly infinite (but increasingly slow) amount of EXP during ED, as well as specifics on grinding respawning enemies in FoV. When exploiting these, it is highly recommended to have the Wisdom skill as high as you can get it. This increases the amount of EXP gained via the respawns. Level 15 Wisdom means 30% more EXP, and since significant level gain in ED will mean over 500000 EXP, this amounts to over 150000 FREE EXP from Wisdom! ------------------------------------------------ KEARA'S FLYING FORTRESS ------------------------------------------------ NOTE: To properly exploit this glitch, it is recommended to have a high level Fireball spell (level 11+), along with at least one point in Destruction. This will tear through the overstacked enemy groups. Alternatively, Explosive Arrows can be used, although even at level 15 with Destruction a level 5, it fails to kill stacked groups even on Casual difficulty unless a critical hit is scored. In Keara's flying fortress, inside her Headquarters there is a door that requires naming five statues to open. If you tell the door you have named them when you haven't, it will refuse to open, and respawn ALL enemies in the Headquarters area. Running a full circuit, talking to the door each time will slowly rack up EXP. However, for those willing to risk crashing the game, there is a much faster way. Speaking to the door repeatedly "stacks" enemy groups in a few locations. These stacks will give massive EXP gain due to sheer numbers. 30 or so "talks" with the door can stack enough in one particular location to give 20000+ EXP in a single kill. The enemy "stacks" are all found between the door, and the "green" room (the northwestern-most room, with a teleporter and two statues). Talk to the door the number of times you wish (20-30 is good), then run from the door to the green room, killing everything en route. in the U-turn in the icy tunnels on the western side, the game often lags heavily, as there are three enemy groups here which stack to obscene numbers of enemies (these are the primary EXP givers). Once the green room is clear, hit the teleporter to return to the door. Be careful of stacking too many enemies! DKS seems more prone to hanging and ultimately freezing if too many are stacked. Stack 30 or so talks to the door, kill them in the two mentioned places, and every 5-6 runs, be sure to make a full circuit of the area! Enemies stack elsewhere, and if too many stack, it may become impossible to kill them all without freezing! You can easily get a hang for which groups pose a danger from stacking, so once you've figured out which do that, go straight for them. The plus side to that is these "ultra- stacked" groups that build up will give a ludicrous amount of EXP when killed. ------------------------------------------------ MINISTRY OF ALEROTH ------------------------------------------------ In the Ministry of Aleroth, letting enemies attack Zandalor will reset the timer for the portal closing. This causes more and more enemies to spawn, which can be killed for extra EXP. This is inferior to Keara's fortress, since the EXP comes slower, and it is annoying to make sure Zandalor is attacked each time Additionally, you cannot leave between levels to visit shops, which limits your ability to buy good equipment and charms each level. You get two chances to leave after having exploited infinitely spawning enemies. 1: After closing the first portal on the upper floor. 2: After closing the second portal on the upper floor. Note that only the final portals on the lower floor give enough EXP and have enough time for Zandalor to be hit to be worthwhile. ------------------------------------------------ FLAMES OF VENGEANCE ------------------------------------------------ Several areas in FoV respawn enemies regularly, and always give EXP. These serve as a balance to the high EXP cost of mindreads. Without any skill points in Mindread, getting all the worthwhile ones could easily cost over 250000 EXP in debt! The respawn trigger on enemies seem to be real time elapsed (including sitting in a menu or other screen), and possibly completing quests. Listed below are all areas with respawning enemies and their levels. Any area with enemies not listed below never respawn (one example is Taurus' House). Abandoned Catacombs (level 36) Abandoned Cave (level 36) Crow's Nest (level 39) Eerie Undercroft (level 38) Gula's Archaeological Dig (level 36) Playhouse Cellar (level 37) Sewers (Taurus' House) (level 39) Temple of Nimir (level 38) ========================================================================== 1.6 - EXTRA POINTS FROM SKILL/STATS/DRAGON SKILL BOOKS (PC only) ========================================================================== This trick only work on the PC version, and TheAllotrope showed it to me. It involves rapidly clicking the left mouse button on the prompt to use a Skill Book (or Stats or Dragon Skill book). Done correctly, the book will be used multiple times, giving a point for each "use." He also suggests setting the FPS cap to 5, and turning graphical settings as high as they will go. This will slow down the game, and cause the "use item" screen to appear for longer, allowing more clicks before it goes away. He reports reliably getting 15+ points from a single book, with a high score of 21 points. Another tactic is to use a mouse reconfiguration program, and bind the left button to a string of clicks (TheAllotrope used 20 left button clicks per click). With this tactic, he easily reached as many as 180 points per book, and even more could probably be obtained, although this gives more than enough points to max out all stats and skills. Unfortunately, no known version of this trick works for the Xbox 360 version. ================================================ ======================================================================== ========================================================================== *2* SPECIAL EQUIPMENT ========================================================================== ======================================================================== ================================================ !!!!!NOTE!!!!! It has come to my attention that different releases of the game in different regions and consoles may affect the stats of special equipment. Just know that all items listed use stats from the North American release of DKS on the Xbox 360 platform. If your item stats differ, please send me a list of the stats on your items (only those that differ) via email. Put a (DKS) tag in the subject, and be sure to include which region and platform your game is on. The Allotrope reports that an item's stats can even vary within the same version. The PC Director's Cut version can have variable stats within a single game. !!!!!NOTE!!!!! Dragon Knight Saga has simplified identification of special equipment. All special weapons, armour, and jewelry have their name listed in gold (similar to how rarities color the item name as well), and no longer have prefixes or suffixes based on enchantments and buffs. All "generic name" special equipment has been given an actual special name as well (such as Jackson's Cleaver, formerly known as Normal Light Iron Cleaver). Some special items still have randomized stats. These are mostly the same ones as in ED, such as the Wishing Well bracelets. Most buffs are randomized, and all enchantment slots are filled with random enchantments. These items will have their value listed as random, since it's dependent on the random buffs the item is given. In addition, charm slots seem completely pre-determined, so they are no longer random. Items marked with the "Cannot be sold, stored, or destroyed" notice do NOT count towards your inventory limit! These are essentially quest items that also have an actual function as opposed to inventory space hogs that you can get suckered into forever. However, "quest" items, whether equipment or the normal kind, do not actually count towards your inventory limit, so the space they take up is purely aesthetic. The listed value of all items is without any charms and/or enchantments. Many special items now come with specific enchantments, so be aware this value is with those enchantments removed! This means the value (and thus price, for purchased items) will be higher than the value listed in this guide. There are no longer stat requirements for items in DKS. The level requirement for any given item is listed next to its item type (between the type, and the gold value). L10, for example, means it cannot be equipped until you reach level 10. The Mindread entry lists whoever is required to mindread to access the item. Whether they give it to you, it causes it to appear, or leads to acquiring the item later, the important thing is WHO is mindread. If no mindread is listed, none is required. ========================================================================== 2.1 - SPECIAL EQUIPMENT (EGO DRACONIS) ========================================================================== MELEE WEAPONS: -Alberic's 'My First Mace' (choose the mage path in Farglow) -Arben's Sword (given by Arben's Ghost in the tomb) -Balanced Light Steel Sword (Fanny Blossom + Moonshine in Stone's Greenery) -Barnabus' Mace (kill Barnabus and loot it) -Blade of Hypnerotomachia (purchase from Deodatus in the Ministry of Aleroth) -Brightblade (mindread Seth, then kill him in combat) -Carlin's Mace (purchase from Carlin in Lord Lovis' Tower) -Eugene's Axe (let Clyde live in "Method or Madness") -Garnier's Sword (found in the Morals Cave after 2 evil choices and 1 good) -Gawain's 'My First Sword' (choose the warrior path in Farglow) -Jackson's Cleaver (press the button in Jackson's Cellar) -Laiken's Sword (mindread Laiken during "Laiken in his Lair") -Lovis Cohort Mace (one of four choices in Citadel Dungeon) -Lovis Cohort Sword (one of four choices in Citadel Dungeon) -Mace (mindread Winthrop, find behind Jackson's pig pen) -Maxos Mallet (purchase from Carleton, in the Orobas Fjords. One chance!) -Mister Smashy (purchase from the Hermit on Sentinel Island) -Myrthos (dropped by Kali in her flying fortress) -Normal Light Iron Cleaver (Fanny Blossom + Holy Basil in Stone's Greenery) -Normal Light Noble Hammer (Holy Basil + Moonshine in Stone's Greenery) -Noryfundus' Rusty Sword (buy from Noryfundus) -Radcliff's Sword (result of weaponsmithing contest) -Razakel's Hammer (kill Barnabus and loot it, if mindread Razakel) -Rib Ripper (purchase from Sassan in the Battle Tower Throne Room) -Shaman Slayer (purchase from Derk in Broken Valley) -Slayerbane (mindread Talana and look on a cliff) -Stolen Flamberge (one of five weapons on table in Bandit Camp) -Stolen Iron Axe (one of five weapons on table in Bandit Camp) -Stolen Iron Sword (one of five weapons on table in Bandit Camp) -Stolen Steel Mace (one of five weapons on table in Bandit Camp) -Sword of the Damned One (found in the Morals Cave for all evil choices) -Sword of the Paladin (found in the Morals Cave for all good choices) -Tagos' Axe (during "An Axe to Find") -Ulfmar's Axe (mindread Hermit, then look in statue's mouth) -Velanir's Axe (found in a golden chest in Keara's Headquarters behind ice) -Viper's Sword (kill Viper and loot it) -Warhammer of the Damned One (found in the Morals Cave for all evil choices) -Warhammer of the Paladin (found in the Morals Cave for all good choices) -Well-Crafted Heavy Iron Axe (Black Rose + Holy Basil in Stone's Greenery) -Wesson's Sword (result of weaponsmithing contest) SHIELDS: -Arben's shield (mindread Arben Ghost, then find it in Orobas' Crypt) -Knight Protector (purchase from Derk in Broken Valley) -Lion's Mane (purchase from Deodatus in the Ministry of Aleroth) -Lovis Cohort Shield (one of four choices in Citadel Dungeon) -Noryfundus' Paper-thin Shield (buy from Noryfundus) -The Wall (purchase from Sam in the Shipwreck Camp) RANGED WEAPONS: -Aravir's 'My First Bow' (choose the ranger path in Farglow) -Balanced Heavy Short Bow (Black Rose + Oak Tears in Stone's Greenery) -Bow of Nericon (purchase from Sam in the Shipwreck Camp) -Bow of Orobas (purchase from Irwin in the Champion Harbour building) -Bow of the Damned One (found in the Morals Cave for all evil choices) -Bow of the Paladin (found in the Morals Cave for all good choices) -Bow of Tiberius (reward for completing "A Hunting We Shall Go Again") -Lovis Cohort Bow (one of four choices in Citadel Dungeon) -Mister Shooty (in the Hermit's chest after mindreading Vacca) -Noryfundus' Crappy Bow (buy from Noryfundus) -Ranger's Rest (purchase from Derk in Broken Valley) -Rothman's Bow (reward for "Stuck in a Hole") -Stolen Short Bow (one of five weapons on table in Bandit Camp) ARMOUR: -Champion David's Gauntlets (reward for "The Fugitive" if you extort David) -Cuirass of Jurak (complete all five bounty quests in Broken Valley) -Helmet of Amdusias (mindread Amdusias, then open the chest in his room) -Noryfundus' Muddy Boots (buy from Noryfundus) -Raze's Cuirass (dropped by Raze, in the Headquarters of his flying fortress) -Robin's Gauntlets (reward for "The Greater Hunter") JEWELRY: -Adventurer's Band (purchase from Merchant Lamotte in Broken Valley) -Alchemy Amulet (dropped by Rayhun in his Headquarters in Broken Valley) -Alrik's Leader Necklace (kill Alrik and loot it) -Amulet of Slantwig (found in Lost Cavern by waiting in front of throne) -Arnold's Belt (mindread Arnold, under a bed in Barracks) -Barnabus' Ring (kill Barnabus and loot it) -Darling Ring (purchase from Sassan in the Battle Tower Throne Room) -Dead Man's Ring (threaten the two women in Orobas Fjords for the ring) -Dragon Girdle (purchase from Artemas in Dragon Cliff Castle) -Earrings of Anastas (purchase from Carlin in Lord Lovis' Tower) -Elven Earrings (purchase from Sassan in the Battle Tower Throne Room) -Girdle of Gula (purchase from Merchant Lamotte in Broken Valley) -Hallorn's Ring (kill Hallorn and loot it) -Hermosa's Necklace (given by Hermosa during "Dear John") -Jackal's Ring (let Jackal live in "Method or Madness") -Jackson's Amulet (find Jackson's diary and kill him) -Jagon's Necklace (kill Jagon and loot it) -Joan's Ring (found in the Morals Cave after 2 evil choices and 1 good) -Jonah's Amulet (during "The Old Ghost and the Sea") -Lovis' Pendant (answer all 5 questions correctly in the quiz) -Mister Belty (purchase from the Hermit on Sentinel Island) -Mister Necktie (purchase from the Hermit on Sentinel Island) -Necklace of Eleanalessa (purchase from Deodatus in the Ministry of Aleroth) -Noryfundus' Earrings of Might (buy from Noryfundus) -Noryfundus' Plastic Ring (buy from Noryfundus) -Penelope's Amulet (mini-chest on Lovis' Tower) -Power Belt (during "Louis' Stash") -Ragon's Ring (kill Ragon and loot it) -Rivertown's Grip (purchase from Sam in the Shipwreck Camp) -Spirit of the Forest (purchase from Mara in Broken Valley) -Stardust (purchase from Deodatus in the Ministry of Aleroth) -Stone's Ring (dropped by General Stone in his fortress if Igor was chosen) -Svadilfari's Ear Ornaments (purchase from Timpuk in Red Hammer cave) -Talisman of the North (turn in all three Talismans in Derelict Tunnel) -Wishing Well Ample Bracelet (100g donation at wishing well) -Wishing Well Common Bracelet (10g donation at wishing well) -Wishing Well Exquisite Bracelet (1000g donation at wishing well) -Wizard's Companion (purchase from Locke in Broken Valley) -Yuthul Gor Bangle (purchase from Abram in Camp Eagle's Nest in the Fjords) ========================================================================== 2.1.1 - MELEE WEAPONS (EGO DRACONIS) ========================================================================== A list of all the special melee weapons found in ED. These weapons are equipped to your Melee slots. -------------------------------- Alberic's 'My First Mace' -------------------------------- OBTAINED: Talk to Alberic and choose the Mage path in Farglow. One-handed Warhammer L1 (465 gold) Melee damage: 2 - 2; Critical Chance: 8% -------------------------------- Arben's Sword -------------------------------- OBTAINED: Given by Arben's Ghost after defeating it in "Lay a Ghost to Rest." LOST: Taken by Rhode in the chapel upon exiting the tomb. RE-OBTAINED: Given by Rhode when approaching Maxos Temple for the first time. LOST AGAIN: During "Down the Hatch," (subquest "Chalice of the Dragon"), if you offer to trade it to Tilian at the slayer camp in exchange for the Chalice Key. This is not the only way to complete the quest, however, and should only be done if one wishes the sword removed from their inventory forever. Two-handed Sword L12 Melee damage: 6 - 42; Magic damage: 7 - 46; Critical Chance: 8% +2 to Strength +2 to Critical Chance +20 to Hitpoints +1 to Two-Handed Weapon Expertise skill Cannot be sold, stored, or destroyed -------------------------------- Balanced Light Steel Sword -------------------------------- OBTAINED: In Stone's Fortress Greenery, obtain the herb buds from the large wooden chest in the third room (right before the spring), then drop the Fanny Blossom and Moonshine buds into the spring. This sword is the reward. One-handed Sword L26 (6218 gold) Melee damage: 23 - 39; Magic damage: 16 - 26; Critical Chance: 5% +50 to Hitpoints +4 to Critical Chance +1 to Single-Handed Weapon Expertise skill 1 empty charm slot 1 empty enchantment slot NOTE: Choosing this item will prevent you from obtaining either a skill point OR five stat points! See Stone's Greenery section (19.3) for more information. -------------------------------- Barnabus' Mace -------------------------------- OBTAINED: Dropped by Barnabus in the Sinister Cave in Orobas Fjords. Disable the barrier by flipping the two switches (via two of the teleporters in the main chamber), then attack him on the central platform. LOST: When you turn the mace in to Sejanus as part of "A Hunting We Shall Go Again." It is possible to keep it by simply never turning it in, eventually failing the quest by advancing the story. One-handed Warhammer L23 Melee damage: 41 - 51; Magic damage: 12 - 15; Critical Chance: 8% +4 to Intelligence +36 to Mana +1 to Bleed skill 1 empty charm slot 1 empty enchantment slot "A legendary mace used by the necromancer Barnabus to claim the lives of many." Cannot be sold, stored, or destroyed -------------------------------- Blade of Hypnerotomachia -------------------------------- OBTAINED: Purchase from Deodatus in the Ministry of Aleroth. To access him as a trader, you must complete the quest "Come to No Harm" by helping Zandalor to close the rifts in the Ministry. Afterwards, mindread Deodatus and a dialogue option appears that opens him up as a trader. One-handed Sword L33 (15578 gold) Melee damage: 53 - 158; Magic damage: 35 - 58; Critical Chance: 15% +5 to Critical Chance +9 to Strength +9 to Melee Damage +2 to Whirlwind skill 3 empty charm slots 2 filled enchantment slots - Mana Leech 3; Fire Curse 5 "Discovered within the plane of possibilities, this marvellous sword is every warrior's dream." -------------------------------- Brightblade -------------------------------- MINDREAD: Seth (800 EXP) OBTAINED: Pay Sosostra the fortune teller to tell your fortune a second time. Go south to the bridge at the three-way split in the southwestern part of the valley (northwest of the South Valley shrine). A knight named Seth will challenge you to a duel. Mindread him, and this weapon will be in the bag of loot he drops. One-Handed Sword L12 (4193 gold) Melee damage: 16 - 27; Magic damage: 7 - 12; Critical Chance: 13% +3 to Strength +2 to Single-Handed Weapon Expertise skill 2 empty charm slots 2 empty enchantment slots -------------------------------- Carlin's Mace -------------------------------- OBTAINED: Purchase from Carlin, the blacksmith skeleton, in the Citadel Armoury room of Lord Lovis' Tower. One-handed Warhammer L15 (4935 gold) Melee damage: 14 - 17; Magic damage: 23 - 68; Critical Chance: 5% +23 to Mana 1 empty charm slot 2 filled enchantment slots - Increased Damage 1; Fire Curse 3 "Before becoming a living skeleton, Carlin was a living wizard as well as a smith. This was his trusty mace: a fearsome weapon indeed." -------------------------------- Eugene's Axe -------------------------------- OBTAINED: In the quest "Method or Madness," choose to let Clyde survive when getting the potion from Needleman. Clyde will reward you with this, Jackal's axe (despite the name). One-handed Axe L9 (random) Melee damage: 11 - 25; Magic damage: 3 - 8; Critical Chance: 8% +1 to Confusion skill 2 random buffs: -Hitpoints: +15-22 -Strength: +2-3 -Melee Damage: +2-3 -Conditioned Body: +2 -Critical Chance: +2 1 empty charm slot "Careful with that axe, Dragon Slayer!" -------------------------------- Garnier's Sword -------------------------------- OBTAINED: Given by someone in the Morals Cave (Bellegar's cave) in the Orobas Fjords. They are found in the third decision room, if the first two choices were evil. Save the group from death by fire by throwing the "Life" switch, and this is one reward. One-handed Sword L23 (random) Melee damage: 14 - 41; Magic damage: 5 - 14; Critical Chance: 8% 3 random buffs: -Hitpoints: +36-43 -Strength: +4-6 -Melee Damage: +4-6 -Conditioned Body: +3-4 -Critical Chance: +3-4 1 empty charm slot 1 filled enchantment slot (random) NOTE: Getting this will preclude getting any of the "Damned One" weapons (bow, warhammer, or sword), as well as the Crystal Dragon Cuirass, since saving the people counts as a "good" choice. Taking the path this far prevents getting the "Paladin" weapons, as well as the Plate Dragon Cuirass as well. -------------------------------- Gawain's 'My First Sword' -------------------------------- OBTAINED: Talk to Gawain and choose the Warrior path in Farglow. One-handed Sword L1 (470 gold) Melee damage: 2 - 3; Critical Chance: 8% ---------------- Jackson's Cleaver ---------------- OBTAINED: Press a button in the back corner of Farmer Jackson's cellar, then pick it up from a chain in the middle of the room. One-handed Axe L7 (1290 gold) Melee damage: 13 - 29; Critical Chance: 5% +2 to Strength +1 to Evade skill 1 empty enchantment slot "You can cut mean pork chops with this weapon!" -------------------------------- Laiken's Sword -------------------------------- MINDREAD: Laiken, during "Laiken in his Lair" (1400 EXP) OBTAINED: Mindread Laiken when you confront him during "Laiken in his Lair," then open the chest behind the throne in the Throne Room after the battle. One-handed Sword L18 (9049 gold) Melee damage: 11-18; Magic damage: 30 - 50; Critical Chance: 8% +3 to Strength +3 to Critical Chance +34 to Hitpoints +2 to Summon Mastery skill 2 empty charm slots -------------------------------- Lovis Cohort Mace -------------------------------- OBTAINED: Find Lovis' Scrying Stone, and use it from your inventory before giving it to Romon. Alternatively, enter the church after finishing "Lovis' Loot" and start the quest "Into Thin Air," progressing until you enter the Citadel Dungeon. This will teleport you into a room. Clear the room of enemies, then examine and activate the two glowing green artifacts in the room. Once both platforms are created, climb them and press a button on the wall. Four items will hang from the ceiling, of which you may take only one. This is the mace. One-handed Warhammer L9 (1197 gold) Melee damage: 16 - 20; Critical Chance: 5% +2 to Critical Chance +1 to Mana Leech skill 1 empty charm slot 1 empty enchantment slot "A sturdy type of mace once wielded by many of Lord Lovis' legionnaires." NOTE: Choosing this item will prevent you from obtaining a Skill Book! See Book 4 in the skill point section for more information. -------------------------------- Lovis Cohort Sword -------------------------------- OBTAINED: Find Lovis' Scrying Stone, and use it from your inventory before giving it to Romon. Alternatively, enter the church after finishing "Lovis' Loot" and start the quest "Into Thin Air," progressing until you enter the Citadel Dungeon. This will teleport you into a room. Clear the room of enemies, then examine and activate the two glowing green artifacts in the room. Once both platforms are created, climb them and press a button on the wall. Four items will hang from the ceiling, of which you may take only one. This is the sword. One-handed Sword L9 (1410 gold) Melee damage: 8 - 14; Magic damage: 3 - 5; Critical Chance: 8% +3 to Melee Damage 1 empty charm slot 1 empty enchantment slot "A deadly type of sword once brandished by many of Lord Lovis' legionnaires." NOTE: Choosing this item will prevent you from obtaining a Skill Book! See Book 4 in the skill point section for more information. -------------------------------- Mace -------------------------------- MINDREAD: Winthrop (40 EXP) OBTAINED: Mindread Winthrop, then look behind the far corner of the pig pen at Jackson's Farm. One-handed Warhammer L4 (1095 gold) Melee damage: 10 - 12; Critical Chance: 8% +8 to Mana 1 empty enchantment slot -------------------------------- Maxos Mallet -------------------------------- OBTAINED: Purchase from Carleton, a traveling trader in the Orobas Fjords. You meet him on the path from the Depleted Ore Mine to Champion Harbour, at the point where the path makes a turn from east-west to north-south. He only appears ONCE, so if you don't buy this item from him then and there, you've missed it forever! One-handed Warhammer L30 (17196 gold) Melee damage: 29 - 43; Magic damage: 39-117; Critical Chance: 10% +7 to Intelligence +52 to Mana +2 to Summon Mastery skill 3 empty charm slots 2 filled enchantment slots - Life Leech 9; Poison 3 -------------------------------- Mister Smashy -------------------------------- OBTAINED: Purchase from the Hermit on Sentinel Island. One-handed Warhammer L20 (7200 gold) Melee damage: 18 - 22; Magic damage: 30 - 90; Critical Chance: 10% +3 to Critical Chance +3 to Indomitable Will 2 empty charm slots 2 filled enchantment slots - Butcher 6; Mana Leech 1 "Don't use on your squishy bits!" -------------------------------- Myrthos -------------------------------- OBTAINED: Dropped by Kali in the Headquarters of her flying fortress, found by taking the Rivertown Gorge exit of the Orobas Fjords. LOST: Hermosa requires giving her this item to complete her second quest, "Murder for Myrthos." If Kenneth was chosen as the trainer, the sword may be kept forever. One-handed Sword L30 Melee damage: 30 - 90; Magic damage: 45 - 75; Critical Chance: 8% +7 to Strength +5 to Critical Chance +1 to Destruction skill 2 empty charm slots 3 empty enchantment slots "Myrthos, the Sword of Power, forged by a great weaponsmith, the father of Kali and Hermosa." Cannot be sold, stored, or destroyed -------------------------------- Normal Light Iron Cleaver -------------------------------- OBTAINED: In Stone's Fortress Greenery, obtain the herb buds from the large wooden chest in the third room (right before the spring), then drop the Fanny Blossom and Holy Basil buds into the spring. This cleaver is the reward. One-handed Axe L26 (4943 gold) Melee damage: 47 - 109; Critical Chance: 5% +5 to Strength +6 to Melee Damage +1 to Reflect skill 1 empty charm slot 1 empty enchantment slot NOTE: Choosing this item will prevent you from obtaining either a skill point OR five stat points! See Stone's Greenery section (19.3) for more information. -------------------------------- Normal Light Noble Hammer -------------------------------- OBTAINED: In Stone's Fortress Greenery, obtain the herb buds from the large wooden chest in the third room (right before the spring), then drop the Holy Basil and Moonshine buds into the spring. This hammer is the reward. One-handed Warhammer L26 (5179 gold) Melee damage: 47 - 57; Critical Chance: 5% +46 to Mana +4 to Critical Chance +1 to Bleed skill 1 empty charm slot 1 empty enchantment slot NOTE: Choosing this item will prevent you from obtaining either a skill point OR five stat points! See Stone's Greenery section (19.3) for more information. -------------------------------- Noryfundus' Rusty Sword -------------------------------- OBTAINED: Purchase from Noryfundus in the southeast corner of Broken Valley. This is marketed under the name "Noryfundus' Sword of Pain." Two-handed Sword L1 (295 gold) Melee damage: 1 - 4; Critical Chance: 5% -------------------------------- Radcliff's Sword -------------------------------- OBTAINED: On Sentinel Island, talk to Wesson, then Radcliff. Then return to Wesson and inform him of Radcliff's suggestion of a contest. Go to Radcliff and the two will face off. You get both enchanters' swords. This is Radcliff's weapon. One-Handed Sword L16 (1970 gold) Melee damage: 14 - 24; Magic damage: 14 - 24; Critical Chance: 8% +3 to Critical Chance 3 empty enchantment slots "Radcliff's latest masterpiece. A fine smith he is!" -------------------------------- Razakel's Hammer -------------------------------- MINDREAD: Razakel (1200 EXP) OBTAINED: Dropped by Barnabus in the Sinister Cave in Orobas Fjords. Disable the barrier by flipping the two switches (via two of the teleporters in the main chamber), then attack him on the central platform. One-handed Warhammer L18 (8149 gold) Melee damage: 4 - 10; Magic damage: 26 - 60; Critical Chance: 8% +4 to Intelligence +36 to Mana +1 to Death Blow skill 2 empty charm slots 3 empty enchantment slots -------------------------------- Rib Ripper -------------------------------- OBTAINED: Purchase from Sassan, on the balcony of your quarters in the Battle Tower's Throne Room. One-handed Axe L25 (7150 gold) Melee damage: 0 - 110; Magic damage: 23 - 28; Critical Chance: 10% +7 to Strength +6 to Melee Damage +4 to Critical Chance +1 to Bleed skill 1 empty charm slot 1 filled enchantment slot - Mana Leech 7 "This axe earned its frightful name by courtesy of its previous owner, a barbarian who made an art out of swinging it so hard it would pierce even the armour of his opponents and snap their ribs to bits." -------------------------------- Shaman Slayer -------------------------------- OBTAINED: Purchased from Derk in Broken Valley Village. One-handed Sword L12 (3006 gold) Melee damage: 15 - 45; Magic damage: 9 - 15; Critical Chance: 5% +3 to Strength 2 empty charm slots "The people of Broken Valley loathe goblins as much as they fear them. A sword like this takes away the fear." -------------------------------- Slayerbane -------------------------------- MINDREAD: Talana (400 EXP) OBTAINED: Mindread Talana during your first (and only) actual conversation. It is on a small path near the cliff in the northern middle part of the valley proper. It has a glowing blue aura around it, so it's difficult to miss. One-handed Axe L10 (2043 gold) Melee damage: 7 - 17; Magic damage: 5 - 11; Critical Chance: 8% +2 to Conditioned Body +1 to Jump Attack skill 1 empty charm slot 3 empty enchantment slots "A weapon feared by all Dragon Slayers that lies comfortably in your hand nonetheless." -------------------------------- Stolen Flamberge -------------------------------- OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are arguing over who gets which weapon. This is the two-handed sword. Taking any of the weapons prompts the bandits to tell you to put it back; declining starts a battle with all four bandits (all level 10). Two-handed Sword L10 (1500 gold) Melee damage: 12 - 36; Magic damage: 2 - 6; Critical Chance: 8% +2 to Conditioned Body +2 to Critical Chance 1 empty enchantment slot -------------------------------- Stolen Iron Axe -------------------------------- OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are arguing over who gets which weapon. This is the one. Taking any of the weapons prompts the bandits to tell you to put it back; declining starts a battle with all four (all level 10). One-handed Axe L10 (1480 gold) Melee damage: 13 - 31; Magic damage: 2 - 6; Critical Chance: 8% +2 to Critical Chance +2 to Conditioned Body 1 empty enchantment slot -------------------------------- Stolen Iron Sword -------------------------------- OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are arguing over who gets which weapon. This is the one-handed sword. Taking any of the weapons prompts the bandits to tell you to put it back; declining starts a battle with all four bandits (all level 10). One-handed Sword L10 (2140 gold) Melee damage: 17 - 28; Magic damage: 3 - 5; Critical Chance: 11% +2 to Conditioned Body +2 to Strength 1 empty enchantment slot -------------------------------- Stolen Steel Mace -------------------------------- OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are arguing over who gets which weapon. This is the mace. Taking any of the weapons prompts the bandits to tell you to put it back; declining starts a battle with all four bandits (all level 10). One-handed Warhammer L10 (1890 gold) Melee damage: 12 - 28; Magic damage: 2 - 6; Critical Chance: 8% +2 to Intelligence +2 to Magic Damage 1 empty enchantment slot -------------------------------- Sword of the Damned One -------------------------------- OBTAINED: On a weapon rack at the end of the Morals Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for evil, and not good. Two-handed Sword L24 (5375 gold) Melee damage: 14 - 101; Magic damage: 12 - 84; Critical Chance: 8% +5 to Melee Damage +5 to Strength 2 empty enchantment slots "A weapon fit for a fiend from Hell. Go forth and bring horror to the lands!" NOTE: You can only choose one of the "Damned One" weapons: Bow, Sword, or Warhammer, so choose wisely. -------------------------------- Sword of the Paladin -------------------------------- OBTAINED: On a weapon rack at the end of the Morals Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for good, and not evil. Two-handed Sword L24 (6765 gold) Melee damage: 12 - 84; Magic damage: 10 - 67; Critical Chance: 8% +4 to Conditioned Body +4 to Strength +3 to Critical Chance 1 empty charm slot 2 empty enchantment slots "A weapon fit for a holy warrior. Go forth and bring justice to the lands!" NOTE: You can only choose one of the "Paladin" weapons: Bow, Sword, or Warhammer, so choose wisely. Additionally, this weapon will end up costing you three stat points: one Vitality and Spirit, along with a random one from your main five stats. Weigh these different options carefully! -------------------------------- Tagos' Axe -------------------------------- OBTAINED: This axe is found near a body in the caravan wreckage at the three-way intersection in the southwest of the valley (northwest of the South Valley shrine). If you wish to keep it, don't give it back to Tagos when asked during "An Axe to Find," but fight and defeat him instead. LOST: If you give the axe back to Tagos when turning in the quest "An Axe to Find." Refuse to fight him and, if you win, keep the axe. One-handed Axe L10 Melee damage: 13 - 31; Magic damage: 2 - 6; Critical Chance: 8% +2 to Conditioned Body +1 to Death Blow skill 2 empty enchantment slots "If, as you fear, the little Xs carved into the haft of this axe indicate the number of people Tagos has killed, he is not just a bandit, but a mass murderer!" Cannot be sold, stored, or destroyed -------------------------------- Ulfmar's Axe -------------------------------- MINDREAD: Hermit (700 EXP) OBTAINED: Mindread the Hermit on Sentinel Island, then look in the mouth of the dragon statue directly east of Allan's camp on the eastern shore of the island. One-handed Axe L17 (4377 gold) Melee damage: 20 - 48; Magic damage: 6 - 14; Critical Chance: 10% +3 to Strength +3 to Conditioned Body +1 to Confusion skill 1 empty charm slot "The favourite weapon of the fabled pirate Ulfmar." -------------------------------- Velanir's Axe -------------------------------- MINDREAD: Velanir (1200 EXP) OBTAINED: In the southeastern-most point of Keara's Fortress Headquarters is a wall of ice. Nearby on the wall is a button (brown-colored on a blue wall) that, when pressed, triggers fire to melt the ice. Once the ice is gone, press it again to switch the fire off. Behind the ice wall is a golden chest with this weapon inside, if Velanir was mindread when you entered. One-handed Axe L28 (6748 gold) Melee damage: 34 - 78; Magic damage: 10 - 24; Critical Chance: 8% +45 to Hitpoints +2 to Bleed skill 1 empty charm slot 2 empty enchantment slots NOTE: The fire trap that melts the ice wall blocking this chest CANNOT be activated once Keara is defeated! Keep this in mind if you want this weapon. -------------------------------- Viper's Sword -------------------------------- OBTAINED: Part of the "A Hunting We Shall Go" quest. Directly south of the South Valley Shrine is Viper's encampment. Go there and kill him (and his guards), and this sword will be rewarded as a drop. LOST: When you turn the sword in to Captain Rodney as part of "A Hunting We Shall Go." It is possible to simply never turn the sword in (eventually failing the quest) to keep it forever, though. One-handed Sword L11 Melee damage: 17 - 28; Magic damage: 5 - 8; Critical Chance: 8% +2 to Conditioned Body +1 to Death Blow skill 2 empty enchantment slots "A vicious blade that belonged to the infamous bandit Viper." Cannot be sold, stored, or destroyed -------------------------------- Warhammer of the Damned One -------------------------------- OBTAINED: On a weapon rack at the end of the Morals Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for evil, and not good. One-handed Warhammer L24 (6050 gold) Melee damage: 43 - 53; Magic damage: 19 - 77; Critical Chance: 8% +37 to Mana +3 to Indomitable Will 2 empty enchantment slots "A weapon fit for a fiend from Hell. Go forth and bring horror to the lands!" NOTE: You can only choose one of the "Damned One" weapons: Bow, Sword, or Warhammer, so choose wisely. -------------------------------- Warhammer of the Paladin -------------------------------- OBTAINED: On a weapon rack at the end of the Morals Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for good, and not evil. One-handed Warhammer L24 (7707 gold) Melee damage: 35 - 42; Magic damage: 14 - 43; Critical Chance: 8% +3 to Indomitable Will +5 to Intelligence +41 to Mana 1 empty charm slot 2 empty enchantment slots "A weapon fit for a holy warrior. Go forth and bring justice to the lands!" NOTE: You can only choose one of the "Paladin" weapons: Bow, Sword, or Warhammer, so choose wisely. Additionally, this weapon will end up costing you three stat points: one Vitality and Spirit, along with a random one from your main five stats. Weigh these different options carefully! -------------------------------- Well-Crafted Heavy Iron Axe -------------------------------- OBTAINED: In Stone's Fortress Greenery, obtain the herb buds from the large wooden chest in the third room (right before the spring), then drop the Black Rose and Holy Basil buds into the spring. This axe is the reward. One-handed Axe L26 (7850 gold) Melee damage: 31 - 73; Magic damage: 9 - 22; Critical Chance: 8% +6 to Strength +44 to Hitpoints +1 to Death Blow skill 1 empty charm slot 1 empty enchantment slot NOTE: Choosing this item will prevent you from obtaining either a skill point OR five stat points! See Stone's Greenery section (19.3) for more information. -------------------------------- Wesson's Sword -------------------------------- OBTAINED: On Sentinel Island, talk to Wesson, then Radcliff. Then return to Wesson and inform him of Radcliff's suggestion of a contest. Go to Radcliff and the two will face off. You get both enchanters' swords. This is Wesson's weapon. One-Handed Sword L16 (1455 gold) Melee damage: 14 - 24; Magic damage: 5 - 8; Critical Chance: 8% +2 to Melee Damage "The sword forged for you by Wesson. It's good, but it's not great." ========================================================================== 2.1.2 - SHIELDS (EGO DRACONIS) ========================================================================== A list of all the special shields found in ED. These shields are equipped to your melee off-hand slot. -------------------------------- Arben's shield -------------------------------- MINDREAD: Arben Ghost (400 EXP) OBTAINED: In Orobas' Crypt, in Dragon Cliff Castle in the Orobas Fjords, this shield will be sitting propped up against the back wall of the crypt. Shield L19 (1860 gold) Melee Armour Rating: +9; Magic Armour Rating: +3 +3 to Ranged Armour Rating +3 to Magic Armour Rating +2 to Reflect skill 2 empty enchantment slots "Torn from Arben's arm by Orobas, this shield is the last witness to the terrible siege that befell Dragon Cliff Castle." -------------------------------- Knight Protector -------------------------------- OBTAINED: Purchased from Derk in Broken Valley Village. Shield L10 (1314 gold) Melee Armour Rating: +4; Ranged Armour Rating: +4 +2 to Spirit +1 to Reflect skill 1 empty charm slot 1 filled enchantment slot - Magic Damage Aura 1 "Common in the days of the Divine Order, this type of shield is quite valuable nowadays and well liked by all soldiers." -------------------------------- Lion's Mane -------------------------------- OBTAINED: Purchase from Deodatus in the Ministry of Aleroth. To access him as a trader, you must complete the quest "Come to No Harm" by helping Zandalor to close the rifts in the Ministry. Afterwards, mindread Deodatus and a dialogue option appears that opens him up as a trader. Shield L30 (402 gold) Melee Armour Rating: +7; Ranged Armour Rating: +19; Magic Armour Rating: +9 +5 to Ranged Armour Rating +8 to Spirit +6 to Magic Armour Rating +2 to Sword and Shield Expertise skill 2 empty charm slots 2 filled enchantment slots - Magic Damage Aura 10; Magic Protection 9 "Worn in combat first by Damian and later by victorious paladins of the Divine Order, this legendary shield is one of the most famous relics of the Great War." -------------------------------- Lovis Cohort Shield -------------------------------- OBTAINED: Find Lovis' Scrying Stone, and use it from your inventory before giving it to Romon. Alternatively, enter the church after finishing "Lovis' Loot" and start the quest "Into Thin Air," progressing until you enter the Citadel Dungeon. This will teleport you into a room. Clear the room of enemies, then examine and activate the two glowing green artifacts in the room. Once both platforms are created, climb them and press a button on the wall. Four items will hang from the ceiling, of which you may take only one. This is the shield. Shield L9 (480 gold) Melee Armour Rating: +3; Magic Armour Rating: +3 "A stalwart type of shield once held by many of Lord Lovis' legionnaires." NOTE: Choosing this item will prevent you from obtaining a Skill Book! See Book 4 in the skill point section for more information. -------------------------------- Noryfundus' Paper-thin Shield -------------------------------- OBTAINED: Purchase from Noryfundus in the southeast corner of Broken Valley. This is marketed under the name "Noryfundus' Shield of Heaven." Shield L1 (20 gold) -------------------------------- The Wall -------------------------------- OBTAINED: Purchased from Sam in the Shipwreck Camp on Sentinel Island. Shield L20 (3906 gold) Melee Armour Rating: +10; Ranged Armour Rating: +13; Magic Armour Rating: +2 +3 to Vitality +3 to Melee Armour Rating +2 to Defensive Posture skill 2 empty charm slots 1 filled enchantment slot - Life Line 5 "So unrelenting is this shield's strength that it is known as the Wall. It would take siege material to smash through it." ========================================================================== 2.1.3 - RANGED WEAPONS (EGO DRACONIS) ========================================================================== A list of all the special bows found in ED. These are bows, equipped to your ranged weapon slot. -------------------------------- Aravir's 'My First Bow' -------------------------------- OBTAINED: Talk to Aravir and choose the Ranger path in Farglow. Bow L1 (465 gold) Ranged damage: 1 - 3; Critical Chance: 8% -------------------------------- Balanced Heavy Short Bow -------------------------------- OBTAINED: In Stone's Fortress Greenery, obtain the herb buds from the large wooden chest in the third room (right before the spring), then drop the Black Rose and Oak Tears buds into the spring. This bow is the reward. Bow L26 (6400 gold) Ranged damage: 16 - 47; Magic damage: 10 - 31; Critical Chance: 7% Requires Level 26 +4 to Critical Chance +48 to Hitpoints +1 to Ranger Strength skill 1 empty charm slot 1 empty enchantment slot NOTE: Choosing this item will prevent you from obtaining either a skill point OR five stat points! See Stone's Greenery section (19.3) for more information. -------------------------------- Bow of Nericon -------------------------------- OBTAINED: Purchased from Sam in the Shipwreck Camp on Sentinel Island. Bow L22 (9362 gold) Ranged damage: 24 - 73; Magic damage: 22 - 66; Critical Chance: 13% +36 to Hitpoints +4 to Critical Chance +1 to Splitting Arrows skill 2 empty charm slots 1 filled enchantment slot - Mana Leech 2 "This weapon was made from wood coming from a tree in Nericon's Garden, the fabled yard in Ferol, and carries mighty enchantments deep within. -------------------------------- Bow of Orobas -------------------------------- OBTAINED: Purchase from Irwin in the Champion Harbour building in the Orobas Fjords. Bow L28 (13202 gold) Ranged damage: 39 - 118; Magic damage: 36 - 54; Critical Chance: 15% +5 to Heightened Reflexes +6 to Dexterity +2 to Explosive Arrows skill 3 empty charm slots 2 filled enchantment slots - Increased Damage 10; Fire Curse 1 "Found among the ravaged fortress of Orobas, this bow is worthy of a Dragon Knight." -------------------------------- Bow of the Damned One -------------------------------- OBTAINED: On a weapon rack at the end of the Morals Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for evil, and not good. Bow L24 (3485 gold) Ranged damage: 8 - 69; Magic damage: 12 - 36; Critical Chance: 11% +3 to Heightened Reflexes +3 to Critical Chance 2 empty enchantment slots "A weapon fit for a fiend from Hell. Go forth and bring horror to the lands!" NOTE: You can only choose one of the "Damned One" weapons: Bow, Sword, or Warhammer, so choose wisely. -------------------------------- Bow of the Paladin -------------------------------- OBTAINED: On a weapon rack at the end of the Morals Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for good, and not evil. Bow L24 (6247 gold) Ranged damage: 19 - 58; Magic damage: 14 - 43; Critical Chance: 11% +3 to Critical Chance +4 to Dexterity +4 to Heightened Reflexes 1 empty charm slot 2 empty enchantment slots "A weapon fit for a holy warrior. Go forth and bring justice to the lands!" NOTE: You can only choose one of the "Paladin" weapons: Bow, Sword, or Warhammer, so choose wisely. Additionally, this weapon will end up costing you three stat points: one Vitality and Spirit, along with a random one from your main five stats. Weigh these different options carefully! -------------------------------- Bow of Tiberius -------------------------------- OBTAINED: This is the reward for completing all five subquests of "A Hunting We Shall Go Again" in Orobas Fjords. Bow L28 (random) Ranged damage: 11 - 78; Magic damage: 7 - 49; Critical Chance: 8% +1 to Ranger Strength skill 2 random buffs: -Hitpoints: +43-50 -Dexterity: +5-7 -Ranged Damage: +5-7 -Heightened Reflexes: +4-5 -Critical Chance: +4 2 empty charm slots 2 filled enchantment slots (random) "Masterfully crafted, this bow belonged to Tiberius: known among the imp and goblin tribes as the Invisible Terror. Where he obtained this unique weapon is not known, but malicious voices whisper its shape suggests Demonic influences." -------------------------------- Lovis Cohort Bow -------------------------------- OBTAINED: Find Lovis' Scrying Stone, and use it from your inventory before giving it to Romon. Alternatively, enter the church after finishing "Lovis' Loot" and start the quest "Into Thin Air," progressing until you enter the Citadel Dungeon. This will teleport you into a room. Clear the room of enemies, then examine and activate the two glowing green artifacts in the room. Once both platforms are created, climb them and press a button on the wall. Four items will hang from the ceiling, of which you may take only one. This is the bow. Bow L9 (1398 gold) Ranged damage: 9 - 27; Critical Chance: 7% +2 to Ranged Damage +1 to Regenerate skill 1 empty charm slot 1 empty enchantment slot "A fierce type of bow once plied by many of Lord Lovis' legionnaires." NOTE: Choosing this item will prevent you from obtaining a Skill Book! See Book 4 in the skill point section for more information. -------------------------------- Mister Shooty -------------------------------- MINDREAD: Vacca (700 EXP) OBTAINED: Mindread Vacca on Sentinel Island, then check the chest in the Hermit's cave for this bow. This will appear even if you loot the chest before mindreading Vacca. Bow L16 (3019 gold) Ranged damage: 11 - 34; Magic damage: 10 - 29; Critical Chance: 11% +3 to Heightened Reflexes +2 to Ranged Damage +1 to Ranger Stealth skill 2 empty enchantment slots "String makes deadly stick go *schwooosh!*" -------------------------------- Noryfundus' Crappy Bow -------------------------------- OBTAINED: Purchase from Noryfundus in the southeast corner of Broken Valley. This is marketed under the name "Noryfundus' Bow of Wonders." Bow L1 (415 gold) Ranged damage: 1 - 3; Critical Chance: 7% -------------------------------- Ranger's Rest -------------------------------- OBTAINED: Purchased from Derk in Broken Valley Village. Bow L10 (2031 gold) Ranged damage: 4 - 40; Magic damage: 6 - 10; Critical Chance: 7% +2 to Heightened Reflexes +2 to Ranged Damage 1 empty charm slot 1 filled enchantment slot - Increased Magical Damage 4 "Traveling in the wilds is dangerous business, but with a bow like this in hand, rangers can rest assured they are well armed." -------------------------------- Rothman's Bow -------------------------------- OBTAINED: Head southwest of the South Valley Shrine and you'll see a large pit covered with twigs. Go near, and a man will ask for help. Rescuing him requires a Rope (found in many places). Once rescued, a troll will attack the both of you. Kill the troll, and the man gives this bow in thanks for his rescue. Bow L12 (random) Ranged damage: 8 - 25; Magic damage: 7 - 22; Critical Chance: 10% +1 to Wisdom skill 2 random buffs: -Hitpoints: +15-22 -Dexterity: +2-3 -Ranged Damage: +2-3 -Heightened Reflexes: +2 -Critical Chance: +2 1 filled enchantment slot (random) -------------------------------- Stolen Short Bow -------------------------------- OBTAINED: In the Bandit Camp, on a table at the campsite. Four bandits are arguing over who gets which weapon. This is the bow. Taking any of the weapons prompts the bandits to tell you to put it back; declining starts a battle with all four bandits (all level 10). Bow L10 (2150 gold) Ranged damage: 13 - 31; Magic damage: 2 - 6; Critical Chance: 11% +16 to Hitpoints +3 to Ranged Damage 1 empty enchantment slot ========================================================================== 2.1.4 - ARMOUR (EGO DRACONIS) ========================================================================== A list of all the special armour found in ED. These are divided into armour, helmets, gauntlets, and leggings. -------------------------------- Champion David's Gauntlets -------------------------------- MINDREAD: David (120 EXP) OBTAINED: Mindread David in Black Boar pub to start "The Fugitive" quest. Agree to keep David's desertion a secret for a price, and he will give these to you. If you agree to keep the secret for free, insist twice you'll turn him in to Richard (or actually do so without warning him) these gauntlets will be lost forever! Armour - Gauntlets L8 (random) Ranged Armour Rating: +2 +1 to Ranger Strength skill 1 random buff: -Vitality: +1-2 -Spirit: +1-2 -Melee Armour: +1-2 -Ranged Armour: +1-2 -Magic Armour: +1-2 2 filled enchantments slots (random) "The Hunter Gauntlets of Power, an ideal piece of armour for a ranger." NOTE: Repeatedly insisting to David that you will turn him in will scare him off, and open up the chance to mindread him later for 1 stat point in exchange for the chance to obtain these gauntlets. Choose carefully. -------------------------------- Cuirass of Jurak -------------------------------- OBTAINED: Complete all five bounties in Broken Valley and turn in their items: Hjalmar the Goblin Beholder, Hallorn the Bandit, Yup'ik the Goblin Chief, Viper the Bandit, and Jagon the Bandit Leader. Captain Rodney will give you this armour as an extra reward for "A Hunting We Shall Go." Armour L12 (random) Melee Armour Rating: +6; Magic Armour Rating: +2 +2 to Reflect skill 2 random buffs: -Vitality: +2-3 -Spirit: +2-3 -Melee Armour: +2 -Ranged Armour: +2 -Magic Armour: +2 1 filled enchantment slot (random) "Specially forged for the renowned Broken Valley Guard Captain Jurak, this cuirass is a hallmark in the craft of smithing." -------------------------------- Helmet of Amdusias -------------------------------- MINDREAD: Amdusias, dragon or human (400 EXP, either) OBTAINED: Mindread Amdusias at the Blood Altar in Maxos Temple. You get two chances: the first when you enter the room (dragon form), and the second when you return him to human form, before the fight. Then, open the locked chest on the bed in Amdusias' room (it is the room where the Book of Dragon Lore was found). This is one of the contents. Armour - Helmet L19 (3752 gold) Melee Armour Rating: +3; Magic Armour Rating: +3 +5 to Spirit +5 to Vitality +2 to Mana Efficiency skill 1 empty charm slot 2 filled enchantment slots - Life Line 1; Increased Mana 3 "The true helmet of the false Dragon." -------------------------------- Noryfundus' Muddy Boots -------------------------------- OBTAINED: Purchase from Noryfundus in the southeast corner of Broken Valley. This is marketed under the name "Noryfundus' Boots of Grace." Armour - Leggings L1 (20 gold) -------------------------------- Raze's Cuirass -------------------------------- OBTAINED: Dropped by Raze in the Headquarters of his flying fortress. The blue portal which leads there is on a cliff on the west side of the gorge south of Champion Harbour. LOST: Wesson requires this item for his second quest, "Raging Raze." If Radcliff was chosen as enchanter, this item may be kept forever. Armour L29 Melee Armour Rating: +9; Magic Armour Rating: +9 +4 to Magic Armour Rating +5 to Melee Armour Rating +1 to Reflect skill 3 empty enchantment slots -------------------------------- Robin's Gauntlets -------------------------------- OBTAINED: A reward for the quest "The Greater Hunter." Sir Robin, in the Black Boar pub, gives them to you automatically after completing the quest. Armour - Gauntlets L15 (random) Ranged Armour Rating: +3 1 random buff: -Vitality: +2-4 -Spirit: +2-4 -Melee Armour: +2-3 -Ranged Armour: +2-3 -Magic Armour: +2-3 1 filled enchantment slot (random) "Your prize for proving you are indeed the greatest hunter!" ========================================================================== 2.1.5 - JEWELRY (EGO DRACONIS) ========================================================================== A list of all the special jewelry found in ED. Jewelry consists of belts, bracelets, earrings, rings, and necklaces. They are equipped to the specified slot. Rings have two slots, all others have one. -------------------------------- Adventurer's Band -------------------------------- OBTAINED: Purchase from Merchant Lamotte in Broken Valley Village. Ring L10 (520 gold) +2 to Critical Chance +1 to Regenerate skill 1 empty charm slot 1 filled enchantment slot - Damage Aura 3 "Never underestimate the necessity of protective magic! Rivellon is an unforgiving place." -------------------------------- Alchemy Amulet -------------------------------- OBTAINED: Dropped by Rayhun, found in his Headquarters in Broken Valley. The teleporter that leads there is found on a flying fortress hovering where the Broken Valley Village used to be. LOST: Given to Barbatos for his second quest, "An Alchemist's Apparel." If Allan was chosen as Alchemist, this amulet may be kept forever. Amulet L29 +8 to Intelligence +1 to Regenerate skill +1 to Destruction skill 2 empty enchantment slots "The legendary Amulet of Alchemy, which brims with unique magical powers." -------------------------------- Alrik's Leader Necklace -------------------------------- OBTAINED: In Orobas Fjords, find Alrik's imp camp on the cliffside south of Champion Harbor. Kill him, and loot him to find it. LOST: When you turn the necklace in to Sejanus as part of "A Hunting We Shall Go Again." It is possible to keep it by simply never turning it in, eventually failing the quest by progressing the story. Necklace L22 +4 to Ranged damage +6 to Dexterity +1 to Life Leech skill +1 to Evade skill 2 empty enchantment slots "The necklace of Alrik the Imp outlaw. Yuckie!" Cannot be sold, stored, or destroyed -------------------------------- Amulet of Slantwig -------------------------------- OBTAINED: Stand in front of the throne in the bottom of the Lost Cavern (in Broken Valley, near the Chapel Shrine) for 15 seconds. A small chest will appear that contains this amulet. Amulet L24 (1180 gold) +1 to Wisdom skill 1 empty enchantment slot "A precious jewel that once belonged to one of the last elven kings." NOTE: The process for this is referenced in the book "Elvish Tales." It's interesting because pretty much every other book is background information and flavor text. -------------------------------- Arnold's Belt -------------------------------- MINDREAD: Arnold (40 EXP) OBTAINED: Mindread Arnold near the chapel in Broken Valley Village, then check underneath the bed closest to the northern entrance in the Barracks. Belt L6 (840 gold) +11 to Hitpoints 1 empty enchantment slot -------------------------------- Barnabus' Ring -------------------------------- OBTAINED: Dropped by Barnabus in the Sinister Cave in Orobas Fjords. Disable the barrier by flipping the two switches (via two of the teleporters in the main chamber), then attack him on the central platform. Although it cannot be sold, stored, or destroyed, it is not actually part of any quest in the game. Ring L23 +39 to Mana +0.07 to HP Regeneration +3 to Critical Chance 2 empty enchantment slots "A powerful ring that belonged to the vile necromancer Barnabus. Cannot be sold, stored, or destroyed -------------------------------- Darling Ring -------------------------------- OBTAINED: Purchase from Sassan, on the balcony of your quarters in the Battle Tower's Throne Room. Ring L20 (2400 gold) +29 to Mana +3 to Critical Chance 1 filled enchantment slot - Retribution Aura 6 "A magnificent piece of craftsmanship, enchanted to perfection." -------------------------------- Dead Man's Ring -------------------------------- OBTAINED: In Orobas Fjords, on a shore near the Primordial Cave, you'll find two women arguing over a ring from a body washed ashore. Tell them to give you the ring, and you'll get this item. Ring L22 (1260 gold) +0.06 to HP Regeneration +1 to Charm skill 1 empty enchantment slot -------------------------------- Dragon Girdle -------------------------------- OBTAINED: Purchase from Artemas in Dragon Cliff Castle in the Orobas Fjords. Belt L27 (4992) +43 to Mana +0.07 to HP Regeneration +4 to Critical Chance +2 to Regenerate skill 2 empty charm slots 2 filled enchantment slots: Damage Aura 7; Poison Aura 10 "A mighty artefact, looted from the ruined chambers of Dragon Cliff Castle." -------------------------------- Earrings of Anastas -------------------------------- OBTAINED: Purchase from Carlin, the blacksmith skeleton, in the Citadel Armoury room of Lord Lovis' Tower. Earrings L13 (598 gold) +2 to Wisdom skill 2 empty charm slots 1 filled enchantment slot - Spontaneous Combustion 2 "A pair of beautiful earrings said to have been worn by Lord Lovis' mother, queen Anastas." -------------------------------- Elven Earrings -------------------------------- OBTAINED: Purchase from Sassan, on the balcony of your quarters in the Battle Tower's Throne Room. Earrings L22 (1012 gold) +2 to Mindread skill 2 empty charm slots 2 filled enchantment slots - Retribution Aura 8; Static Charge Aura 7 "Though the Elven kind has long been lost, their stout-hearted legacy endures." -------------------------------- Girdle of Gula -------------------------------- OBTAINED: Purchase from Merchant Lamotte in Broken Valley Village. Belt L10 (1240 gold) +20 to Hitpoints 1 empty charm slot 1 filled enchantment slot - Retribution Aura 1 "Once worn by an adventurer named Gula, this girdle was given to a local guard who helped him combat a band of undead at the foot of Lord Lovis' tower." -------------------------------- Hallorn's Ring -------------------------------- OBTAINED: Enter the Derelict Tunnel and proceed to the southern corridor. Find Hallorn in a gold room and fight him. Once he dies, he drops a loot bag containing this ring. LOST: When you turn the ring in to Captain Rodney as part of "A Hunting We Shall Go." It is possible to simply never turn the ring in (eventually failing the quest) to keep it forever, though. Ring L8 +0.02 to Mana Regeneration +11 to Hitpoints 1 empty enchantment slot "A fantastic ring that belonged to Hallorn the bandit." Cannot be sold, stored, or destroyed -------------------------------- Hermosa's Necklace -------------------------------- OBTAINED: Given to you by Hermosa on the Skill Trainer platform of the Battle Tower, ONLY if she was chosen. If Kenneth was chosen, this item can never be obtained. This is given as part of the quest "Dear John." LOST: This necklace is given up during the quest "Dear John." Amulet L19 +3 to Conditioned Body +1 to Rush Attack skill 2 empty enchantment slots "A beautiful necklace given to Captain Hermosa." Cannot be sold, stored, or destroyed -------------------------------- Jackal's Ring -------------------------------- OBTAINED: In the quest "Method or Madness," choose to let Jackal survive when getting the potion from Needleman. Jackal will reward you with this, Clyde's ring (despite the item's name). Ring L9 (random) +1 to Confusion skill 2 random buffs: -Hitpoints: +15-22 -Mana: +15-22 -HP Regen: +0.03-0.04 -Mana Regen: +0.03-0.04 -Critical Chance: +2 1 filled enchantment slot (random) -------------------------------- Jackson's Amulet -------------------------------- OBTAINED (1): Get the key on the rafters of Carl Jackson's house, enter the cellar, and find Jackson's Diary (a quest item). Read it to start "Skeletons in the Closet." Talk to Carl Jackson and threaten to turn him in. Defeat him in combat and he will drop a loot bag with this item. He will not drop this amulet if you already obtained it via the second method (listed below). OBTAINED (2): Complete "A Private Delivery" by reading the love letter (thus breaking the seal), then delivering it to Carl Jackson. "A Private Delivery" will fail, and you can talk to Carl afterwards to get your reward: this item. Amulet L1 (200 gold) +1 to Evade skill Cannot be stored or destroyed -------------------------------- Jagon's Necklace -------------------------------- OBTAINED: Start the quest "The Temple of Doom" and proceed through the chambers until the end. Defeat Jagon in combat and he will drop this item. LOST: When you turn the necklace in to Captain Rodney as part of "A Hunting We Shall Go." It is possible to simply never turn the necklace in (eventually failing the quest) to keep it forever, though, especially since the Lockpick bonus it offers is unique. Amulet L11 +2 to Indomitable Will +1 to Lockpick skill +1 to Mindread skill 2 empty enchantment slots "The necklace worn by Jagon, the now-dead leader of the Broken Valley bandits." Cannot be sold, stored, or destroyed NOTE: This is the only item in the game that gives a bonus to the Lockpick skill! -------------------------------- Joan's Ring -------------------------------- OBTAINED: Given by someone in the Morals Cave (Bellegar's cave) in the Orobas Fjords. They are found in the third decision room, if the first two choices were evil. Save the group from death by fire by throwing the "Life" switch, and this is one reward. Ring L23 (random) 2 random buffs: -Hitpoints: +36-43 -Mana: +36-43 -HP Regen: +0.06-0.07 -Mana Regen: +0.06-0.07 -Critical Chance: +3-4 1 empty charm slot 2 filled enchantment slots (random) NOTE: Getting this will preclude getting any of the "Damned One" weapons (bow, warhammer, or sword), as well as the Crystal Dragon Cuirass, since saving the people counts as a "good" choice. Taking the path this far prevents getting the "Paladin" weapons, as well as the Plate Dragon Cuirass as well. -------------------------------- Jonah's Amulet -------------------------------- OBTAINED: Talk to Jonah on Sentinel Island to start "The Old Ghost and the Sea." Then head to the eastern shore and talk to Catherine. Tell her about this and she will give you this amulet. LOST: When you turn it in to Jonah to complete the quest. It may be kept permanently by never finishing the quest, and letting it fail after claiming the Battle Tower, but this will also prevent finishing other quests. Amulet L16 +2 to Melee Damage +1 to Jump Attack skill 2 empty enchantment slots "An amulet given to Jonah by a woman called Lizzie." -------------------------------- Lovis' Pendant -------------------------------- OBTAINED: Answer all five quests correctly at Lovis' throne in the Citadel Armoury. The answers are: 1: Anastas 2: Ouroboros 3: The Battle of Ten Thousand 4: Ba'al 5: The Valley of Shrines Amulet L8 (1135 gold) +1 to Indomitable Will +1 to Mindread skill +1 to Fireball skill 1 empty enchantment slot "The amulet boasts a delicately sculpted Dragon's head whose fiery breath forms two intertwined letters 'L', which stand for Lord Lovis." -------------------------------- Mister Belty -------------------------------- OBTAINED: Purchase from the Hermit on Sentinel Island. Belt L19 (2824 gold) +36 to Mana +0.06 to HP Regeneration 2 empty charm slots 1 filled enchantment slot - Static Charge Aura 2 "Pants stay on now. Shame!" -------------------------------- Mister Necktie -------------------------------- OBTAINED: Purchase from the Hermit on Sentinel Island. Amulet L16 (608 gold) +2 to Destruction skill 1 empty charm slot 1 filled enchantment slot - Spontaneous Combustion 4 "It's like a noose with jewels!" -------------------------------- Necklace of Eleanalessa -------------------------------- OBTAINED: Purchase from Deodatus in the Ministry of Aleroth. To access him as a trader, you must complete the quest "Come to No Harm" by helping Zandalor to close the rifts in the Ministry. Afterwards, mindread Deodatus and a dialogue option appears that opens him up as a trader. Necklace L30 (1380 gold) +2 to Death Blow skill 2 empty charm slots 2 filled enchantment slots - Magic Damage Aura 7; Poison Aura 5 "A stunning necklace given by the Divine to the Elven beauty Eleanalessa. It was forged by the Dwarven warrior-jeweller Elmer Vignus." -------------------------------- Noryfundus' Earrings of Might -------------------------------- OBTAINED: Purchase from Noryfundus in the southeast corner of Broken Valley. This is his only "real" item, but it's still pretty good. Earrings L10 (2020 gold) +2 to Intelligence +1 to Mana Leech skill +1 to Fear skill 3 empty enchantment slots -------------------------------- Noryfundus' Plastic Ring -------------------------------- OBTAINED: Purchase from Noryfundus in the southeast corner of Broken Valley. This is marketed under the name "Noryfundus' Ring of Blazing." Ring L1 (20 gold) -------------------------------- Penelope's Amulet -------------------------------- OBTAINED: In a small chest next to a corpse on a platform high up on Lovis' Tower. This is on a balcony near the Citadel Chambers entrance. LOST: Given up when you set it on a grave near the fortune teller Sosostra's camp (near the New Miner's Dig), triggering a treasure chest to appear. The chest contains the Blood Echelon Bracers. Amulet L12 +1 to Curse skill 1 empty enchantment slot "This amulet has the name Penelope engraved in it." Cannot be sold, stored, or destroyed -------------------------------- Power Belt -------------------------------- OBTAINED: Finish "Band of Brutes" without badmouthing the soldiers to Louis. If he says he'll turn a blind eye, it was correct. Talk to Merrill in the 2nd floor of the Barracks, and he'll give you "Louis' Stash" quest. Follow the catacombs next to the chapel until the final room, and this is sitting on a bench. Belt L5 (845 gold) +12 to Hitpoints +1 to Evade skill 1 empty enchantment slot -------------------------------- Ragon's Ring -------------------------------- OBTAINED: In the Bandit Hideout cave in Orobas Fjords. Enter, disable the force field via the pressure plates in the treasure room, then kill Ragon in his room at the other end of the cave. He will drop this ring. LOST: When you turn the ring in to Sejanus as part of "A Hunting We Shall Go Again." It is possible to keep it by simply never turning it in, eventually failing the quest by advancing the story. Ring L23 +40 to Hitpoints +41 to Mana +0.06 to HP Regeneration 2 empty enchantment slots "A legendary ring that belonged to the bandit leader Ragon." Cannot be sold, stored, or destroyed -------------------------------- Rivertown's Grip -------------------------------- OBTAINED: Purchased from Sam in the Shipwreck Camp on Sentinel Island. Bracelet L18 (684 gold) +2 to Rush Attack skill 1 empty charm slot 1 filled enchantment slot - Magic Damage Aura 2 "Bracelets like these are worn by the palace guard of Rivertown and greatly enhance their wearer's prowess. -------------------------------- Spirit of the Forest -------------------------------- OBTAINED: Purchase from Mara in the Black Boar pub in Broken Valley Village. Necklace L15 (450 gold) +1 to Explosive Arrows skill 1 filled enchantment slot - Static Charge Aura 4 "Every ranger's magical trinket of choice." -------------------------------- Stardust -------------------------------- OBTAINED: Purchase from Deodatus in the Ministry of Aleroth. To access him as a trader, you must complete the quest "Come to No Harm" by helping Zandalor to close the rifts in the Ministry. Afterwards, mindread Deodatus and a dialogue option appears that opens him up as a trader. Ring L33 (6782 gold) +5 to Critical Chance +63 to Mana +0.1 to Mana Regeneration +2 to Healing skill 3 empty charm slots 2 filled enchantment slots - Magic Damage Aura 3; Damage Aura 3 "A precious ring from an unknown dimension, crowned by a single stone bright as the sun." -------------------------------- Stone's Ring -------------------------------- OBTAINED: Dropped by General Stone in Stone's flying fortress, after his second defeat (and subsequent death) in the Arena. This will only drop if Igor was chosen as Necromancer! LOST: When given to Igor to complete his second quest, "Black Ring's Ring." Ring L28 +4 to Critical Chance +45 to Mana +1 to Summon Mastery skill 3 empty enchantment slots -------------------------------- Svadilfari's Ear Ornaments -------------------------------- OBTAINED: Purchase from Timpuk in the Red Hammer Tribe cave, near the matching Red Hammer shrine in the Orobas Fjords. Earrings L26 (988 gold) +2 to Destruction skill 1 empty charm slot 1 filled enchantment slot - Retribution Aura 2 "Crude, but heavily enchanted, these earrings are the living proof of the ingenuity of Red Hammer clan." -------------------------------- Talisman of the North -------------------------------- OBTAINED: In the Derelict Tunnel, find the Talismans of the West, East, and South in chests. South is in a chest in a shrine at the goblin village (look on the wall near a red ore vein), East is found in a small chest at the western-most dead end passage, and south in a large wooden treasure chest in a treasure room near Hallorn. Take them to the shrine in the central room of the area (with two trees), and use the West from your inventory. Then give East, and South, and a box with this item will spawn. It's all much less complicated than this makes it sound. Amulet L5 (1550 gold) +1 to Melee Damage +2 to Conditioned Body +2 to Wisdom skill +1 to Wisdom skill 3 empty enchantment slots -------------------------------- Wishing Well Ample Bracelet -------------------------------- OBTAINED: Throw 100 gold into the wishing well in the northwest of Broken Valley (in Dreavan's compound) and wish for an item. Keep in mind that only one of the three Wishing Well bracelets may be obtained, so choose carefully. Bracelet L11 (random) +1 to Unarmed Expertise skill 1 random skill bonus (+1) 1 random buff: (If random skill is Warrior) -Strength: +2-3 -Melee Damage: +2-3 -Conditioned Body: +2 (If random skill is Ranger) -Dexterity: +2-3 -Ranged Damage: +2-3 -Heightened Reflexes: +2 (If random skill is Mage/Priest) -Intelligence: +2-3 -Magic Damage: +2-3 -Indomitable Will: +2 (All bonuses are possible for Mindread and Wisdom skills) 1 filled enchantment slot (random) NOTE: This is the only item in the game that gives a bonus to the Unarmed Expertise skill! Additionally, this item can have a +1 bonus to any skill on the first four rows of the Priest, Mage, Warrior (except Fatality), or Ranger skillsets, or Mindread or Wisdom from Dragon Slayer, as those skills are below the item's level (L11). -------------------------------- Wishing Well Common Bracelet -------------------------------- OBTAINED: Throw 10 gold into the wishing well in the northwest of Broken Valley (in Dreavan's compound) and wish for an item. Keep in mind that only one of the three Wishing Well bracelets may be obtained, so choose carefully. Bracelet L11 (random) 1 random skill bonus (+1) NOTE: This item can have a +1 bonus to any skill on the first four rows of the Priest, Mage, Warrior (except Fatality), or Ranger skillsets, or Mindread or Wisdom from Dragon Slayer, as those skills are below the item's level (L11). -------------------------------- Wishing Well Exquisite Bracelet -------------------------------- OBTAINED: Throw 1000 gold into the wishing well in the northwest of Broken Valley (in Dreavan's compound) and wish for an item. Keep in mind that only one of the three Wishing Well bracelets may be obtained, so choose carefully. Bracelet L11 (random) +1 to Wisdom skill 1 random skill bonus (+1) 1 random buff: (If random skill is Warrior) -Strength: +2-3 -Melee Damage: +2-3 -Conditioned Body: +2 (If random skill is Ranger) -Dexterity: +2-3 -Ranged Damage: +2-3 -Heightened Reflexes: +2 (If random skill is Mage/Priest) -Intelligence: +2-3 -Magic Damage: +2-3 -Indomitable Will: +2 (All bonuses are possible for Mindread and Wisdom skills) 2 filled enchantment slots (random) NOTE: This item can have a +1 bonus to any skill on the first four rows of the Priest, Mage, Warrior (except Fatality), or Ranger skillsets, or Mindread or Wisdom from Dragon Slayer, as those skills are below the item's level (L11). -------------------------------- Wizard's Companion -------------------------------- OBTAINED: Purchase from Locke in Broken Valley Village. Bracelet L12 (360 gold) +2 to Mana Leech skill 1 filled enchantment slot - Poison Aura 1 "A more than adequate jewel for any aspiring sorcerer." -------------------------------- Yuthul Gor Bangle -------------------------------- OBTAINED: Purchase from Abram in the Camp Eagle's Nest Bunker in Orobas Fjords. Requires sparing his life after killing Lord John and Lady Kara. Bracelet L25 (360 gold) +2 to Way of the Ranger skill 2 empty charm slots 2 filled enchantment slots - Static Charge Aura 7; Poison Aura 3 "The archers of the waste need all the help they can get and Damian provides: this bracelet is a prime example of the Black Ring sorcery." ========================================================================== 2.2 - TABLE OF CONTENTS (FLAMES OF VENGEANCE) ========================================================================== MELEE WEAPONS: -Axe of Ascension (purchase from Alzbeta in her shop on Lanilor Lane) -Axe of Titus (purchase from Bedwyr in the Phoenix Inn) -Blade of the Beheader (purchase from Gina in Aleroth's plaza) -Blood Blade (purchase from Kaan the goblin on Lanilor Lane) -Caracalla's Warhammer (reward for killing all three bounty targets) -Claw of Abraxas (purchase from Mysus in the Black Market) -Deodatus' Mace (purchase from Gina in Aleroth's plaza) -Dragon Fang (purchase from Gina in Aleroth's plaza) -Good Day and Goodbye (purchase from Bedwyr in the Phoenix Inn) -Raven's Talon (purchase from Gina in Aleroth's plaza) -Servus' Warhammer (on the bed in the treasure room of Servus' House) -The Mocking Maul (purchase from Gina in Aleroth's plaza) -Tiger's Bite (purchase from Gina in Aleroth's plaza) SHIELDS: -Taurus' Shield (found under the bed on the top floor of Taurus' house) RANGED WEAPONS: -Invisible Death (purchase from Gina in Aleroth's plaza) -Longbow of the Leopard (purchase from Kaan the goblin on Lanilor Lane) -Ursula's Bow (given by Ursula if you let her go in the Prancing Seahorse) ARMOUR: -Broken Valley Helmet (purchase from Kaan the goblin on Lanilor Lane) -Deep Dweller Helmet (purchase from Alzbeta in her shop on Lanilor Lane) -Dragonbane Cuirass (purchase from Gofannon in Aleroth's plaza) -Helmet of Arben (purchase from Gofannon in Aleroth's plaza) -Helmet of Secrets (in a chest after killing Theofolus in Champion Academy) -Lord Lovis' Bracers (purchase from Gofannon in Aleroth's plaza) -Pride of Rivertown (purchase from Gofannon in Aleroth's plaza) -Rhode's Leggings (purchase from Gofannon in Aleroth's plaza) -Sacrosanct Seeker Leggings (purchase from Gofannon in Aleroth's plaza) -Siege of Orobas Bracers (purchase from Gofannon in Aleroth's plaza) -Waste Land Leggings (purchase from Bedwyr in the Phoenix Inn) JEWELRY: -Carmina's Necklace (dropped by Carmina in Decimus' House in the Crow's Nest) -Eleanor's Necklace (lockbox in the bedroom of Hentry and Eleanor's House) -Jango's Bracelet (dropped by Jango in Wild Willows Manor on your way out) -Livia's Ring (in a jewelry box in Decimus' House in the Crow's Nest) -Mara's Earrings (after "All the After World's a Stage;" see Mara backstage) -Taurus' Bracelet (dropped by Taurus in the Crow's Nest if mindread) ========================================================================== 2.2.1 - MELEE WEAPONS (FLAMES OF VENGEANCE) ========================================================================== A list of all the special melee weapons found in FoV. These weapons are equipped to your melee slots. -------------------------------- Axe of Ascension -------------------------------- OBTAINED: Purchase from Alzbeta in her shop (Alzbeta's Emporium) on Lanilor Lane. One-handed Axe L34 (21700 gold) Melee damage: 41 - 163; Magic damage: 24 - 30; Critical Chance: 5% +6 to Conditioned Body +9 to Melee Damage 1 empty charm slot 3 filled enchantment slots - Poison 8; Fire Curse 8; Mana Leech 5 "In more primitive days, some human elders deemed it necessary for youngsters to set out with a common axe, hunt for a troll and return with a trophy to ascend into manhood. As can be imagined many of these youths celebrated their short-lived adulthoods in said animal's stomach. Village women would therefore band together to pay for grand axes of majestic properties and so give their sons a fighting chance. An axe like this proves that in time it was the troll who'd draw the short end of the straw." -------------------------------- Axe of Titus -------------------------------- OBTAINED: Purchase from Bedwyr in a locked room in Phoenix Inn. The key is on a table near Hannibal, the ghost. One-handed Axe L37 (44060 gold) Melee damage: 44 - 178; Magic damage: 49 - 114; Critical Chance: 8% +9 to Melee Damage +5 to Critical Hit +68 to Hitpoints +8 to Strength +8 to Conditioned Body +3 to Whirlwind skill 2 empty charm slots 2 filled enchantment slots - Increased Damage 4; Life Leech 6 "Titus was a fearless infantry commander of the Aleroth Champions until a troll crushed one of his legs and he became all but crippled. After refusing to retire, he was given the command of a zeppelin squadron, which he has led into combat against several Flying Fortresses. His former weapons he has given to younger Champions as awards or tokens of respect. Heavy gambling in the Champion Academy though, has led to the pawning of some of his most powerful pieces." -------------------------------- Blade of the Beheader -------------------------------- OBTAINED: Purchase from Gina in Aleroth's Great Market plaza. Two-handed Sword L35 (29250 gold) Melee damage: 13 - 239; Magic damage: 63 - 77; Critical Chance: 8% +7 to Strength +8 to Melee Damage +9 to Conditioned Body 1 empty charm slot 2 filled enchantment slots - Fire Curse 8; Poison 6 "In the olden days, convicted criminals would be executed on the Great Market of Aleroth by this very blade. Yet, ever since it was used to chop off the head of the first executioner who had turned to blackmail and murder, it has been shunned by his followers, who deem it a harbinger of bad luck. Their loss." -------------------------------- Blood Blade -------------------------------- OBTAINED: Purchase from Kaan, the goblin trader, on Lanilor Lane, west of the shrine. One-handed Sword L37 (41330 gold) Melee damage: 24 - 213; Magic damage: 53 - 65; Critical Chance: 10% +6 to Conditioned Body +8 to Melee Damage +64 to Hitpoints +6 to Critical Chance +3 to Bleed 2 empty charm slots 2 filled enchantment slots - Mana Leech 5; Life Leech 8 "Not Aleroth's holy Source itself can wipe the blood of this blade. It is vile, repulsive, and very, very deadly." -------------------------------- Caracalla's Warhammer -------------------------------- OBTAINED: Reward for completing the quest "A Hunting We Shall Go Once More" for Balbus in the Circle of Trust Inn. All three bounty targets must be killed, and their items turned in. One-handed Warhammer L39 (random) Melee damage: 126 - 154; Magic damage: 20 - 137; Critical Chance: 12% +4 to Fatality skill 1 random buff: -Mana: +65-71 -Intelligence: +9-10 -Magic Damage: +8-9 -Indomitable Will: +6-8 -Critical Chance: +5-6 3 empty charm slots 2 filled enchantment slots (random) "A heavy warhammer that has he word 'Caracalla' engraved on the side. The hammer feels slightly off balance in your hand, probably due to the way Caracalla wielded it." -------------------------------- Claw of Abraxas -------------------------------- OBTAINED: Purchase from Mysus, in the Black Market on Lanilor Lane. If you do not buy this item before killing him (as part of "A Hunting We Shall Go Once More"), it is lost forever! Two-handed Sword L40 (58335 gold) Melee damage: 77 - 179; Magic damage: 15 - 289; Critical Chance: 15% +65 to Hitpoints +6 to Conditioned Body +8 to Strength +5 to Critical Chance +5 to Life Leech skill 3 empty charm slots 3 filled enchantment slots - Butcher 2; Life Leech 1; Increased Damage 6 "Outlawed in the civilised parts of Rivellon, the Cult of Abraxas is nevertheless an everlasting pest that attracts people from all walks of life because of its forbidden and bloody mystique. Weapons enchanted during dark rituals in the Demon Abraxas' honour are very powerful, but also quite illegal in Aleroth. Not that some folks mind..." -------------------------------- Deodatus' Mace -------------------------------- OBTAINED: Purchase from Gina in Aleroth's Great Market plaza. One-handed Warhammer L38 (44635 gold) Melee damage: 14 - 123; Magic damage: 123 - 150; Critical Chance: 15% +8 to Indomitable Will +10 to Intelligence +8 to Magic Damage +4 to Firewall skill 3 empty charm slots 4 filled enchantment slots - Butcher 1; Increased Damage 1; Life Leech 1; Increased Magical Damage 5 "Before becoming arch mage and the de facto leader of the Healer City, Deodatus was a fierce warrior who frequently joined a young Richard of Aleroth on goblin hunting trips. Because they would hunt for these creatures' hearts, he preferred to make use of a heavy mace with which he could kill goblins with one crushing blow to the head, so circumventing the risk of damaging the desired organs." -------------------------------- Dragon Fang -------------------------------- OBTAINED: Purchase from Gina in Aleroth's Great Market plaza. Two-handed Sword L35 (33350 gold) Melee damage: 67 - 101; Magic damage: 25 - 227; Critical Chance: 15% +7 to Strength +5 to Critical Chance +7 to Conditioned Body +9 to Magic Damage +61 to Hitpoints 2 empty charm slots 2 filled enchantment slots - Increased Damage 3; Life Leech 4 "Ages ago a Dragon asked a questing knight whether he could borrow his sword. Puzzled, the knight consented and was surprised to see his trusty blade being used as a toothpick. This was a rather commonplace use for a warrior's sword, but not one he was sorry for, because the short stay in the Dragon's mouth gave the blade strong magical properties." -------------------------------- Good Day and Goodbye -------------------------------- OBTAINED: Purchase from Bedwyr in a locked room in Phoenix Inn. The key is on a table near Hannibal, the ghost. One-handed Warhammer L37 (42550 gold) Melee damage: 83 - 124; Magic damage: 59 - 89; Critical Chance: 8% +69 to Hitpoints +8 to Conditioned Body +8 to Strength +3 to Death Blow skill 1 empty charm slot 2 filled enchantment slots - Increased Damage 1; Mana Leech 2 "The name of this weapon says it all: meet it in combat and it'll be the last thing you ever see. Clearly you had better be the one who wields it, not the one who must face it." -------------------------------- Raven's Talon -------------------------------- OBTAINED: Purchase from Gina in Aleroth's Great Market plaza. One-handed Axe L35 (32300 gold) Melee damage: 45 - 67; Magic damage: 32 - 221; Critical Chance: 15% +58 to Hitpoints +7 to Melee Damage +5 to Critical Chance +8 to Strength 3 empty charm slots 3 filled enchantment slots - Increased Magical Damage 6; Poison 7; Increased Damage 2 "Cruelly shaped and viciously crafted, this awing axe was forged in the fires of a volcano and cooled in the blood of dying demons. When the smith walked out of the mountain with his new masterpiece in hand, the first thing he saw was a raven that looked at him with approving eyes. And so the sword had a name." -------------------------------- Servus' Warhammer -------------------------------- MINDREAD: Servus (22500 EXP) OBTAINED: Inside Servus' and Alina's House, press the button on the wall to the left of the door leading to the teleporter. This opens a secret chamber. Find the Teleporter Stone on the body inside, and place it in the control panel of the teleporter. This mace is on the bed in the room it teleports to. One-handed Warhammer L36 (31050 gold) Melee damage: 47 - 140; Magic damage: 46 - 69; Critical Chance: 10% +5 to Conditioned Body 1 empty charm slot 1 empty enchantment slot "A fantastic warhammer owned by Servus. It still has blood on it." -------------------------------- The Mocking Maul -------------------------------- OBTAINED: Purchase from Gina in Aleroth's Great Market plaza. One-handed Warhammer L38 (42690 gold) Melee damage: 53 - 99; Magic damage: 36 - 207; Critical Chance: 10% +6 to Indomitable will +10 to Magic Damage +5 to Critical Chance +4 to Destruction skill 3 empty charm slots 3 filled enchantment slots - Life Leech 3; Increased Magical Damage 5; Mana Leech 10 "Famous is the siege of Truyana, that took place during the Great War. The people of this city felt completely safe behind their impregnable walls, behind the one entry to the town: Gentry's Gate, sealed by the Lock of Theofolus that could never be broken. From atop the battlements they laughed and jeered and mocked the lone Black Ring sorceress who had leisurely walked towards them from the besieger's camp. One strike from her hammer was all it took: the lock scattered and the gates swung open. Before having had the time to panic the Black Ring army poured into the city and burned, defiled, and butchered all they could find. That was the end of Truyana, and this was the hammer that caused it." -------------------------------- Tiger's Bite -------------------------------- OBTAINED: Purchase from Gina in Aleroth's Great Market plaza. One-handed Sword L40 (57880 gold) Melee damage: 106 - 198; Magic damage: 34 - 78; Critical Chance: 15% +5 to Critical Chance +10 to Melee Damage +9 to Strength +65 to Hitpoints +5 to Jump Attack skill 3 empty charm slots 3 filled enchantment slots - Increased Magical Damage 9; Life Leech 10; Mana Leech 3 "Your sword cannot hurt me, not if it could bite like a thousand tigers! Thus rang the last words of a Dragon Knight cornered by Dragon Slayer Commander Rhode in his castle." ========================================================================== 2.2.2 - SHIELDS (FLAMES OF VENGEANCE) ========================================================================== A list of all the special shields found in FoV. These shields are equipped to your melee off-hand slot. -------------------------------- Taurus' Shield -------------------------------- OBTAINED: Found underneath the bed on the top floor of Taurus' house on Lanilor Lane. To make it appear, give money to Darvesh, the vagrant, near the Mardaneus Plaza shrine. After 3 gold, he will tell you of the shield hidden under the bed. Shield L23 (3080 gold) Melee Armour Rating: +11; Ranged Armour Rating: +18; Magic Armour Rating: +6 +5 to Spirit 3 empty charm slots 3 empty enchantment slots "The shield of the mighty Champion Taurus." ========================================================================== 2.2.3 - RANGED WEAPONS (FLAMES OF VENGEANCE) ========================================================================== A list of all the special bows found in FoV. These are bows, equipped to your ranged weapon slot. -------------------------------- Invisible Death -------------------------------- OBTAINED: Purchase from Gina in Aleroth's Great Market plaza. Bow L40 (58335 gold) Ranged damage: 56 - 168; Magic damage: 52 - 156; Critical Chance: 20% +9 to Dexterity +6 to Heightened Reflexes +5 to Critical Chance +65 to Hitpoints +5 to Way of the Ranger skill 3 empty charm slots 3 filled enchantment slots - Butcher 1; Mana Leech 4; Increased Damage 9 "Invisible Death was not originally the name of this bow but that of its wielder, who earned the nickname by striking from the shadows before vanishing. He did this so well that no one remembers who he actually was, save for the fact that he was aligned to Verdistis' assassins' guild." -------------------------------- Longbow of the Leopard -------------------------------- OBTAINED: Purchase from Kaan, the goblin trader, on Lanilor Lane, west of the shrine. Bow L38 (49060 gold) Ranged damage: 11 - 217; Magic damage: 30 - 46; Critical Chance: 13% +6 to Heightened Reflexes +8 to Ranged Damage +5 to Critical Chance +69 to Hitpoints +10 to Dexterity +4 to Poison Arrows skill 3 empty charm slots 2 filled enchantment slots - Life Leech 4; Increased Magical Damage 2 "This mighty bow was created not by human, but by goblin hands. The bow's maker belonged to the Leopard Tribe, infamous for the use of devil extracts to infuse their weapons with unworldly powers." -------------------------------- Ursula's Bow -------------------------------- OBTAINED: Given by Ursula if you release her when encountered in the Forbidden Archives of the Prancing Seahorse during "Seahorse Salad." Bow L36 (random) Ranged damage: 58 - 86; Magic damage: 19 - 168; Critical Chance: 15% 3 random buffs: -Hitpoints: +60-64 -Dexterity: +7-9 -Ranged Damage: +7-8 -Heightened Reflexes: +5-7 -Critical Chance: +5 +2 to Explosive Arrows skill 2 empty charm slots 1 filled enchantment slot (random) "An extraordinary bow infused with Ursula's powers. It emits a forceful heat." NOTE: Letting Ursula go (and thus getting the bow) will lead to getting a lesser reward from "Seahorse Salad," including one less skill point, and losing the chance to get 2 Malachite Gems as a possible reward as well. ========================================================================== 2.2.4 - ARMOUR (FLAMES OF VENGEANCE) ========================================================================== A list of all the special armour found in FoV. These are divided into armour, helmets, gauntlets, and leggings. -------------------------------- Broken Valley Helmet -------------------------------- OBTAINED: Purchase from Kaan, the goblin trader, on Lanilor Lane, west of the shrine. Armour - Helmet L34 (23170 gold) Melee Armour Rating: +5; Ranged Armour Rating: +11; Magic Armour Rating: +11 +7 to Vitality +6 to Melee Armour Rating 1 empty charm slot 2 filled enchantment slots - Increased Mana 4; Magic Protection 8 "Idyllic though Broken Valley looks, it is a harsh place to survive in amidst the many tribes of goblins and undead creatures that poor fourth from Lord Lovis' citadel tower. Needless to say Broken Valley guards need excellent protection and this helmet is a great example of what resulted from that want." -------------------------------- Deep Dweller Helmet -------------------------------- OBTAINED: Purchase from Alzbeta in her shop (Alzbeta's Emporium) on Lanilor Lane. Armour - Helmet L38 (46840 gold) Melee Armour Rating: +17; Magic Armour Rating: +17 +8 to Spirit +9 to Vitality +8 to Magic Armour Rating +7 to Ranged Armour Rating +4 to Mana Efficiency skill 2 empty charm slots 2 filled enchantment slots - Increased Mana 2; Life Line 8 "In the early days of the rebuilding of Aleroth, a special detachment of Champion guards used to roam the catacombs beneath the city, officially to safeguard the citizens from the evils that dwell there but unofficially to hunt for ancient treasures. They were popularly known as the Deep Dwellers and they received the most powerful armour and weapons at the Champions' disposal. One day an entire squad was wiped out though, by an as of yet unidentified terror. From then on the Deep Dwellers were disbanded and access to the catacombs declared forbidden." -------------------------------- Dragonbane Cuirass -------------------------------- OBTAINED: Purchase from Gofannon in Aleroth's Great Market plaza. Armour L40 (54800 gold) Melee Armour Rating: +24; Magic Armour Rating: +12 +6 to Melee Armour Rating +7 to Ranged Armour Rating +8 to Magic Armour Rating +10 to Spirit +5 to Reflect skill 3 empty charm slots 3 filled enchantment slots - Life Line 2; Retribution Aura 9; Magic Damage Aura 9 "This armour bears cuts, scratch marks and bruises that stalwartly illustrate how well-worn and war tested it really is. Some say Dragons have actually fled from those warriors that wore it, hence its ominous name." -------------------------------- Helmet of Arben -------------------------------- OBTAINED: Purchase from Gofannon in Aleroth's Great Market plaza. Armour - Helmet L40 (54110 gold) Melee Armour Rating: +18; Magic Armour Rating: +24 +7 to Ranged Armour Rating +6 to Melee Armour Rating +9 to Vitality +5 to Wisdom skill 3 empty charm slots 3 filled enchantment slots - Melee Protection 8; Ranged Protection 4; Life Line 4 "Like often happened with the personal belongings of prominent figures in the history of Rivellon, Lord Arben's heirlooms were sent to various Dragon Slayer bases or shrines of worship in various cities. How his helmet ended up on Aleroth's Great Market is unknown, but one can safely place a bet the black market played a prominent part in it." -------------------------------- Helmet of Secrets -------------------------------- OBTAINED: Found in a wooden chest that appears after killing Theofolus in the basement of the Champion Academy. Needed during "To find a Wizard" (subquest To boldly go where Rhode has gone before). Armour - Helmet "A strange helmet with weird magical properties. On the inside, an inscription reads 'Beware! Can cause nausea!" NOTE: When worn, this helmet creates weird visual effects. It also allows you to see various secrets in the surrounding area. -------------------------------- Lord Lovis' Bracers -------------------------------- OBTAINED: Purchase from Gofannon in Aleroth's Great Market plaza. Armour - Bracers L35 (28790 gold) Melee Armour Rating: +5; Magic Armour Rating: +11 +7 to Melee Armour Rating +6 to Magic Armour Rating +9 to Spirit 2 empty charm slots 3 filled enchantment slots - Melee Protection 4; Magic Damage Aura 5; Life Line 6 "Lord Lovis has gone by many a conflicting title: the Conqueror; the Great; the Bloody; the Tyrant, but whether people hated or admired him, one thing remained constant, and that is the quality of the armours he wore. Sadly, not many of these masterpieces are left, so active warriors and collectors alike will pay fabulous sums for examples such as this." -------------------------------- Pride of Rivertown -------------------------------- OBTAINED: Purchase from Gofannon in Aleroth's Great Market plaza. Armour L37 (41150 gold) Melee Armour Rating: +17; Ranged Armour Rating: +11; Magic Armour Rating: +6 +8 to Vitality +6 to Ranged Armour Rating +9 to Spirit +3 to Defensive Posture skill 2 empty charm slots 3 filled enchantment slots - Melee Protection 2; Retribution Aura 7; Magic Protection 6 "The Pride of Rivertown is a famous cuirass that was forged during the Great War and was worn on more than one occasion by the Divine himself during many a bloody battle between the Divine Order and the Black Ring." -------------------------------- Rhode's Leggings -------------------------------- OBTAINED: Purchase from Gofannon in Aleroth's Great Market plaza. Armour - Leggings L38 (46840 gold) Melee Armour Rating: +12; Ranged Armour Rating: +12 +8 to Ranged Armour Rating +6 to Melee Armour Rating +8 to Spirit +8 to Vitality +4 to Regenerate skill 1 empty charm slot 3 filled enchantment slots - Magic Protection 10; Increased Mana 5; Life Line 10 "This armour piece was part of Commander Rhode's attire before she switched to her Blood Echelon outfit. If you ever wanted to own an item worn by the most famous Dragon Slayer, this is your chance!" -------------------------------- Sacrosanct Seeker Leggings -------------------------------- OBTAINED: Purchase from Gofannon in Aleroth's Great Market plaza. Armour - Leggings L36 (36340 gold) Ranged Armour Rating: +11 +7 to Magic Armour Rating +7 to Spirit +9 to Vitality +7 to Ranged Armour Rating +2 to Evade skill 2 empty charm slots 3 filled enchantment slots - Retribution Aura 10; Life Line 2; Ranged Protection 9 "New Order equipment such as this is often highly ceremonial in nature, but once in a while certain pieces are actually modified for wear in combat. These leggings are a great example of the fact that Seekers are not just ecclesiastical men and women, but stout warriors and wizards to boot." -------------------------------- Siege of Orobas Bracers -------------------------------- OBTAINED: Purchase from Gofannon in Aleroth's Great Market plaza. Armour - Bracers L36 (35100 gold) Melee Armour Rating: +6; Magic Armour Rating: +11 +7 to Spirit +8 to Vitality +2 to Summon Mastery skill 2 empty charm slots 2 filled enchantment slots - Magic Damage Aura 3; Increased Mana 7 "Anyone who saw the siege of Orobas' fortress knows what havoc a band of Dragon Slayers can cause. Those who fought there were the best from among their ranks, and so was the equipment they wore." -------------------------------- Waste Land Leggings -------------------------------- OBTAINED: Purchase from Bedwyr in a locked room in Phoenix Inn. The key is on a table near Hannibal, the ghost. Armour - Leggings L40 (57530 gold) Melee Armour Rating: +6; Ranged Armour Rating: +18; Magic Armour Rating: +12 +8 to Vitality +8 to Melee Armour Rating +7 to Magic Armour Rating +9 to Spirit +6 to Ranged Armour Rating +5 to Mana Leech skill 2 empty charm slots 2 filled enchantment slots - Increased Mana 2; Retribution Aura 6 "One need but to look over the wastes wherein dwell many of the Black Ring troops from the safety of a zeppelin, or through a looking glass from afar, to realise their need for state of the art armour. Sturdy leggings are of special importance when roaming the deserts of Yuthul Gor, as they are infested with Dust Demons that shoot up from the ground and drag their victims down either to instantly devour them or drown them in the hot sands." ========================================================================== 2.2.5 - JEWELRY (FLAMES OF VENGEANCE) ========================================================================== A list of all the special jewelry found in FoV. Jewelry consists of belts, bracelets, earrings, rings, and necklaces. They are equipped to the specified slot. Rings have two slots, all others have one. -------------------------------- Carmina's Necklace -------------------------------- OBTAINED: Enter Decimus' House in the Crow's Nest, and Carmina will attack. Kill her and she'll drop this necklace. LOST: When you turn the necklace in to Balbus as part of "A Hunting We Shall Go Once More." It is possible to simply never turn the necklace in to keep it forever, though, although you forego the overall quest's rewards. Amulet L30 +6 to Heightened Reflexes +7 to Dexterity +1 to Explosive Arrows skill "A nice-looking necklace worn by Cutthroat Carmina." -------------------------------- Eleanor's Necklace -------------------------------- OBTAINED: Inside Henry and Eleanor's House near the entrance of the Crow's Nest. Head to the bedroom, and this is in a lockbox near the bed in the center northern part of the room. LOST: When the necklace is delivered to either Ricky or Astridax. If you want to keep the necklace forever, don't give it to either of them. RE-OBTAINED: If you give it to Ricky, after closing his quest "Reminiscence of the Past," he will sell this item. Amulet L23 (2960 gold) +1 to Mana Leech skill 1 empty enchantment slot "Ricky's amulet, given to him by his late mother. He believes it has protective abilities granted by the Divine himself." -------------------------------- Jango's Bracelet -------------------------------- OBTAINED: Jango drops it when killed in the Wild Willows' Manor insane asylum in the Crow's Nest. To get him to appear, head to the southeastern room and collect the Supply Room Key from the Doctor's Corpse. When you head back towards the exit, Jango will attack. LOST: When you turn the bracelet in to Balbus as part of "A Hunting We Shall Go Once More." It is possible to simply never turn the bracelet in to keep it forever, though, although you forego the overall quest's rewards. Bracelet L30 +1 to Summon Demon skill 3 empty enchantment slots "A shiny bracelet that was worn by Jango - it has a strange smell to it." -------------------------------- Livia's Ring -------------------------------- OBTAINED: Inside Decimus' House in the Crow's Nest. It is in a jewelry box on the desk in the eastern portion of the house. LOST: When the ring is delivered to either Decimus or Astridax. If you want to keep the ring forever, don't give it to either of them. Ring L23 (3140 gold) +37 to Mana +0.06 to Mana Regeneration 1 empty enchantment slot "The ring given by Decimus to his wife Livia as a sign of eternal faithfulness." -------------------------------- Mara's Earrings -------------------------------- OBTAINED: Finish "All the After World's a Stage," then head to the Backstage area where the force field one stood. In this room is Mara, a ghost. Ask her for the earrings to save Ransid, and she will oblige. LOST: When the earrings is delivered to either Ransid or Astridax. If you want to keep the earrings forever, don't give it to either of them. Earrings L23 (1160 gold) +1 to Mindread 2 empty enchantment slots "Earrings that belonged to Mara: Ransid's mother-in-law. They are filled with all sorts of coloured gems and look extremely valuable." -------------------------------- Taurus' Bracelet -------------------------------- MINDREAD: Taurus (22500 EXP) OBTAINED: Enter the eastern section of the Crow's Nest and you will find Taurus chasing after Tom. Defend Tom against Taurus, and when killed, he drops this bracelet. Bracelet L30 (random) 2 filled enchantment slots - Damage Aura 5; Magic Damage Aura 10 "A bracelet once owned by Taurus. It looks like a mundane piece of jewellry crafted by some untalented enchanter, but its wearer will immediately be reminded that an accessory mustn't be judged by its polish." NOTE: This item's only feature are its two enchantment slots. There are no buffs or other bonuses of any kind. ================================================ ======================================================================== ========================================================================== *3* EQUIPMENT SETS ========================================================================== ======================================================================== ================================================ Equipment sets are collections of equipment, meant to all be equipped together. These provide a bonus for using multiple pieces of the same set. The more total pieces equipped, the bigger each individual piece's bonus. Equipment sets are, by definition, special items (as described in the previous section. Their name is gold, and they lack any prefix or suffix. This section is simply for convenience, to list all pieces of a set together. A minimum of two pieces of a set must be equipped to get any bonus. The bonuses for equipping multiple pieces of a set are listed in order, starting with the bonus for two pieces. For example, Ulthring's Cuirass lists +8/+12/+16 Melee Armour Rating. This means the cuirass provides an additional bonus of +8 (on top of all other effects) to Melee Armour when two pieces are equipped, +12 with three, and +16 with all four. ========================================================================== 3.1 - EQUIPMENT SETS (EGO DRACONIS TABLE OF CONTENTS) ========================================================================== These equipment sets are found in ED. The Annihilator, Mining Guild, and Orobas sets are automatically added to your inventory when starting a new character in the ED chapter. These are NOT added if a FoV character is started, but will carry over from ED. -------------------------------- Rivellon Guards -------------------------------- Armour: In a locked chest in Lord Arben's tomb. Leggings: Purchase from Derk in Broken Valley Village. Weapon: Dropped by Furfur in "Lost for Words." -------------------------------- Defenders of Aleroth -------------------------------- Armour: Purchase from Carlin in the Citadel Armory of Lord Lovis' tower. Leggings: Dropped by the Hellgate Demon west of the Quarry in Broken Valley. Helmet: Purchase from Locke in the Black Boar in Broken Valley Village. Weapon: In a large wooden chest atop a cliff in Broken Valley (third fortune). -------------------------------- Wild Dwellers -------------------------------- Armour: A large wooden chest in the first room of Sentinel Island. Leggings: In the last chest in the volcanic section of "The Temple of Doom." Helmet: In a chest behind a locked gate in the Lost Cavern (Broken Valley). Weapon: Found in the chest in Sir Robin's Storage (mindread him for the pass). -------------------------------- Blood Echelon -------------------------------- Armour: A large wooden chest in the first room of Sentinel Island. Leggings: Place the three Dragon Crystals near Maxos Temple to spawn a chest. Gauntlets: Place Penelope's Amulet on the tombstone to spawn a chest. Shield: In a large wooden chest inside Naberius' storage (mindread him). Weapon: In the southwestern large wooden chest of Lord Lovis' throne room. -------------------------------- Scorpion -------------------------------- Gauntlets: In a locked wooden chest near the end of the Primordial Cave. Helmet: Dropped by Tibus the Slayer, after finishing "Down the Hatch." Leggings: Purchase from Sam in the Shipwreck Camp on Sentinel Island. Armour: Purchase from Artemas in Dragon Cliff Castle in the Orobas Fjords. Belt: Golden chest in Stone's Flying Fortress. (northwest, on a small island) Amulet: In a locked wooden chest west of Beach shrine. (need Mister Shiny) Earrings: In a golden chest near the top of Keara's Flying Fortress. Bracelet: Dropped by the Imp Boss in the Imps' Lair in the Orobas Fjords. Ring: In a golden chest on the northern continent of Kali's flying fortress. Weapon: In a golden chest inside the Lost Tomb (part of "Grave Robbers"). -------------------------------- Hunter -------------------------------- Gauntlets: Found on the Corpse of Jack Bolton, northeast of Jiervaras the tree. Helmet: Found in the wooden chest in Ulfmar's ship (with the Ancient Journal). Leggings: In a locked chest atop the eastern tower of Dragon Cliff Castle. Armour: In a locked chest in the Red Hammer Tribe cavern. Belt: Found in a locked wooden chest in Vacca's Cave on Sentinel Island. Amulet: In a golden chest inside Geshniz's Fortress Headquarters. Earrings: In the golden chest inside Kali's Fortress Storage. Bracelet: Found in Gwyn's chest in High Hall. Mindread him for the password. Ring: In a golden chest in Raze's flying fortress, on the uppermost landmass. Weapon: Purchase from Nicolas in High Hall (after "The Runes of Wrath"). -------------------------------- Aleroth Archmage -------------------------------- Gauntlets: In the final passage of the Well Cave after killing Zagan. Helmet: In a golden chest inside Rayhun's Fortress Headquarters. Leggings: Chest in Depleted Ore Mine. Use the Blue, Red, Dark Books. Armour: Purchase from Deodatus after finishing "Come to no Harm." Belt: Mindread Goblin Charlie, then find a small chest in Yggdrasil. Amulet: In a locked large chest within the Sinister Cave in Orobas Fjords. Earrings: In a locked chest next to a magma pit in the High Hall Mines. Bracelet: In a locked large wooden chest in Laiken's Study on Sentinel Island. Ring: Dropped by Alutiiq the beholder in the Depleted Ore Mine. Weapon: In a large wooden chest inside Stone's Fortress Inner Passage. -------------------------------- Ulthring's -------------------------------- Helmet: Dropped by General Kali, if she was mindread beforehand. Gauntlets: Dropped by General Xanlosch, if he was mindread beforehand. Armour: Dropped by General Stone, if he was mindread beforehand. Leggings: Dropped by General Raze, if he was mindread beforehand. ========================================================================== 3.1.1 - ANNIHILATOR SET ========================================================================== All items in this set are automatically added to your inventory when starting a new ED game. FoV files do not get this set. Class: Warrior Full set bonus: Weapon: +17 to Melee Damage Armour: +10 to Vitality Gauntlets: +10 to Heightened Reflexes Helmet: +13 to Ranged Armour Rating Bracelet: +10 to Strength "Of incredible toughness and durability, the Annihilator Slayer set was constructed specially for the protection of those warriors who do not shy away from attacking their dragon prey head on in close combat. The pieces of this set are as rare as the Slayers who prefer this tactic." -------------------------------- Weapon: Annihilator Axe -------------------------------- One-handed Axe L15 (3540 gold) Melee damage: 18 - 42; Magic damage: 5 - 7; Critical Chance: 5% Set bonus: +10/+12/+14/+17 to Melee Damage +4 to Strength +28 to Hitpoints 1 filled enchantment slot - Life Leech 1 -------------------------------- Armour: Annihilator Armour -------------------------------- Armour L15 (980 gold) Melee Armour Rating: +5; Magic Armour Rating: +4 Set bonus: +2/+5/+7/+10 to Vitality +2 to Ranged Armour Rating 1 filled enchantment slot - Melee Protection 6 -------------------------------- Gauntlets: Annihilator Bracers -------------------------------- Armour - Gauntlets L15 (820 gold) Melee Armour Rating: +1; Magic Armour Rating: +3 Set bonus: +2/+5/+7/+10 to Heightened Reflexes +3 to Ranged Armour Rating 1 filled enchantment slot - Magic Damage Aura 3 -------------------------------- Helmet: Annihilator Helmet -------------------------------- Armour - Helmet L15 (1670 gold) Melee Armour Rating: +4; Magic Armour Rating: +3 Set bonus: +5/+7/+10/+13 to Ranged Armour Rating +2 to Vitality 1 filled enchantment slot - Life Line 6 -------------------------------- Bracelet: Annihilator Bracelet -------------------------------- Bracelet L15 (300 gold) Set bonus: +2/+5/+7/+10 to Strength +1 to Battle Rage skill 1 empty charm slot 1 filled enchantment slot - Static Charge Aura 4 ========================================================================== 3.1.2 - MINING GUILD SET ========================================================================== All items in this set are automatically added to your inventory when starting a new ED game. FoV files do not get this set. Class: Ranger Full set bonus: Weapon: +17 to Ranged Damage Armour: +13 to Conditioned Body Helmet: +10 to Dexterity Leggings: +10 to Vitality Earrings: +10 to Magic Armour Rating "Forged with goblin raids in mind, this set was made for the elite of the Mining Guild's archers. Both bow and armour pieces are sturdy, but light and flexible, thus ideal for staging a mining camp's defence as well as tracking down hostiles in the wilds." -------------------------------- Weapon: Mining Guild Bow -------------------------------- Bow L15 (3430 gold) Ranged damage: 15 - 45; Magic damage: 2 - 5; Critical Chance: 17% Set bonus: +10/+12/+14/+17 to Ranged Damage +2 to Heightened Reflexes +24 to Hitpoints 1 filled enchantment slot - Poison 5 -------------------------------- Armour: Mining Guild Armour -------------------------------- Armour L15 (980 gold) Melee Armour Rating: +4; Ranged Armour Rating +1; Magic Armour Rating: +4 Set bonus: +5/+7/+10/+13 to Conditioned Body +3 to Magic Armour Rating 1 filled enchantment slot - Life Line 6 -------------------------------- Helmet: Mining Guild Helmet -------------------------------- Armour - Helmet L15 (1730 gold) Melee Armour Rating: +3; Magic Armour Rating: +4 Set bonus: +2/+5/+7/+10 to Dexterity +3 to Vitality 1 filled enchantment slot - Magic Protection 3 -------------------------------- Leggings: Mining Guild Leggings -------------------------------- Armour - Leggings L15 (1430 gold) Melee Armour Rating: +1; Ranged Armour Rating: +3 Set bonus: +2/+5/+7/+10 to Vitality +3 to Vitality 1 filled enchantment slot - Ranged Protection 4 -------------------------------- Earrings: Mining Guild Earrings -------------------------------- Amulet L15 (300 gold) Set bonus: +5/+7/+10 to Magic Armour Rating +1 to Stun Arrows skill 1 empty charm slot 1 filled enchantment slot - Static Charge Aura 4 ========================================================================== 3.1.3 - OROBAS SET ========================================================================== All items in this set are automatically added to your inventory when starting a new ED game. FoV files do not get this set. Class: Mage Full set bonus: Weapon: +17 to Magic Damage Armour: +13 to Melee Armour Rating Gauntlets: +13 to Indomitable Will Leggings: +13 to Ranged Armour Rating Amulet: +10 to Spirit "Haughty as many Dragon Knights were, some specialised in the art of conjuring simply to avoid getting their hands dirty during battle. Of course, there is no guarantee a foe might not make it past their minions: so the armour and weapon pertaining to this set are still of great quality - as, indeed, are all things Draconic." -------------------------------- Weapon: Orobas Warhammer -------------------------------- One-handed Warhammer L15 (3470 gold) Ranged damage: 5 - 7; Magic damage: 21 - 39; Critical Chance: 5% Set bonus: +10/+12/+14/+17 to Magic Damage +29 to Mana +3 to Magic Damage 1 filled enchantment slot - Butcher 4 -------------------------------- Armour: Orobas Armour -------------------------------- Armour L15 (1040 gold) Melee Armour Rating: +4; Magic Armour Rating: +5 Set bonus: +5/+7/+10/+13 to Melee Armour Rating +2 to Ranged Armour Rating 1 filled enchantment slot - Life Line 3 -------------------------------- Gauntlets: Orobas Bracers -------------------------------- Armour - Gauntlets L15 (700 gold) Melee Armour Rating: +3; Magic Armour Rating: +1 Set bonus: +5/+7/+10/+13 to Indomitable Will +3 to Magic Armour Rating 1 filled enchantment slot - Ranged Protection 5 -------------------------------- Leggings: Orobas Leggings -------------------------------- Armour - Leggings L15 (1470 gold) Melee Armour Rating: +1; Ranged Armour Rating +1; Magic Armour Rating: +4 Set bonus: +5/+7/+10/+13 to Ranged Armour Rating +3 to Vitality 1 filled enchantment slot - Magic Damage Aura 4 -------------------------------- Amulet: Orobas Pendant -------------------------------- Amulet L15 (300 gold) Set bonus: +2/+5/+7/+10 to Spirit +1 to Life Tap skill 1 empty charm slot 1 filled enchantment slot - Poison Aura 5 ========================================================================== 3.1.4 - RIVELLON GUARDS SET ========================================================================== Class: None Full set bonus: Armour: +8 to Melee Armour Rating Leggings: +8 to Ranged Armour Rating Weapon: +15 to Magic Damage "The Rivellon Guards are plentiful in number, being the prime protectors of many villages that dot the glades and vales, but that does not mean they are not a force to be reckoned with, even individually. For without them mankind would be doomed to fall prey to the many, many foes that threaten civilisation. Dragon Slayers and Aleroth Champions may form the fists of the human military body, but the Rivellon Guards, they are the backbone. Guard armours have to be versatile as they must serve under many conditions: they must be light enough to be worn all day, but strong enough to withstand blade and arrow; flexible enough to be able to chase brigands up mountain paths and through thick forests, but up to the challenge when their wearer is ambushed by a troll or goblin raiding party. Striking a balance between so many requirements is not easy, but years of tradition have supplied the Rivellon guards with the best of the best." -------------------------------- Armour: Rivellon Guards Armour -------------------------------- OBTAINED: Found in a locked large chest in the Tomb of Lord Arben (part of the story quest "To Lay a Ghost to Rest"). Armour L6 (996 gold) Melee Armour Rating: +1; Ranged Armour Rating: +1; Magic Armour Rating: +1 Set bonus: +4/8 to Melee Armour Rating +2 to Vitality 1 empty charm slot 1 filled enchantment slot - Increase Mana 1 -------------------------------- Leggings: Rivellon Guards Leggings -------------------------------- OBTAINED: Purchased from Derk in Broken Valley Village. Armour - Leggings L8 (520 gold) Melee Armour Rating: +1; Ranged Armour Rating: +1 Set bonus: +4/8 to Ranged Armour Rating +1 to Melee Armour Rating +2 to Ranged Armour Rating 2 filled enchantment slots - Life Line 3; Magic Damage Aura 1 -------------------------------- Weapon: Rivellon Guards Warhammer -------------------------------- OBTAINED: Dropped by Furfur during the quest "Lost for Words." One-handed Warhammer L14 (3985 gold) Melee damage: 23 - 28; Magic damage: 10 - 12; Critical Chance:8% Set bonus: +10/+15 to Magic Damage +4 to Strength +2 to Critical Chance 1 empty charm slot 1 filled enchantment slot - Butcher 3 ========================================================================== 3.1.5 - DEFENDERS OF ALEROTH SET ========================================================================== Class: Mage Full set bonus: Armour: +10 to Magic Damage Leggings: +12 to Conditioned Body Helmet: +5 to Intelligence Weapon: +20 to Magic Damage "The Defenders of Aleroth were a group of wizards who at the height of the Great War formed a cabal that was to play a pivotal part in the city's defence. Experienced casters all, they were terrifying opponents who refused to yield when an army of Demons launched a massive assault. None of them survived, but the carnage they inflicted was of such a scale that they have become legends among the people of Rivellon and today, sparse though its numbers may be, their equipment is sought after by even the most powerful of battle mages. Magic was the Defenders' first line of attack and defence, yes, but they knew too much about war not to encase themselves in the protection of steel. Wrought by the armour smiths that would later supply the Aleroth Champions, their armours are brilliant pieces of workmanship. It is no coincidence all but exact replicas of them are now fashioned for those who enlist in the ranks of the New Order of Rivertown." -------------------------------- Armour: Defenders of Aleroth Armour -------------------------------- OBTAINED: Purchase from Carlin, the blacksmith skeleton, in the Citadel Armoury room of Lord Lovis' Tower. Armour L10 (960 gold) Melee Armour Rating: +2; Ranged Armour Rating: +2; Magic Armour Rating: +3 Set bonus: +5/+7/+10 to Magic Damage +2 to Ranged Armour Rating 1 filled enchantment slot - Life Line 1 -------------------------------- Leggings: Defenders of Aleroth Leggings -------------------------------- OBTAINED: Dropped by the Hellgate Demon. It is summoned in the fourth wave of enemies when examining the book on the pedestal near the hellgate in an alcove west of the Quarry shrine in Broken Valley. Armour - Leggings L12 (2040 gold) Magic Armour Rating: +2 Set bonus: +5/+8/+12 to Conditioned Body +3 to Vitality +3 to Spirit 2 filled enchantment slots - Magic Damage Aura 4; Magic Protection 1 -------------------------------- Helmet: Defenders of Aleroth Helmet -------------------------------- OBTAINED: Purchase from Locke in the Black Boar pub in Broken Valley Village. Armour - Helmet L5 (920 gold) Magic Armour Rating: +1 Set bonus: +2/+3/+5 to Intelligence +1 to Spirit +1 to Magic Armour Rating 2 filled enchantment slots - Retribution Aura 1; Increased Mana 2 -------------------------------- Weapon: Defenders of Aleroth Vampire Mace -------------------------------- OBTAINED: Found in a wooden chest atop a high cliff in Broken Valley. Reaching this location requires hearing the third fortune Sosostra tells (that you'll see the land "like an eagle"), then walk into the mountain pass leading to Maxos Temple. Bellegar will appear and teleport you high into the air, right above this cliff. Let gravity do its work, and check the chest. THIS ITEM HAS A VERY SMALL WINDOW OF OPPORTUNITY TO OBTAIN IT! In addition to making sure you get it while on the cliff, you need 1 level in the Lockpick skill to actually open the chest. Make sure you have it! One-handed Warhammer L14 (4125 gold) Melee damage: 23 - 28; Magic damage: 10 - 12; Critical Chance: 8% Set bonus: +8/+12/+20 to Magic Damage +3 to Indomitable Will +2 to Intelligence 1 empty charm slot 1 filled enchantment slot - Butcher 1 ========================================================================== 3.1.6 - WILD DWELLERS SET ========================================================================== Class: Ranger Full set bonus: Armour: +10 to Ranged Armour Rating Leggings: +12 to Indomitable Will Helmet: +5 to Dexterity Weapon: +20 Ranged Damage "About their existence there is no doubt, but few to none have actually seen them. Merged with the wilderness like phantoms with shadows they go where their fickle nature leads them in the everlasting quest for the protection of nature against the 'barbarians' that would deface her with myriad cities; scar her with fences and ploughs. Where settlers are found slain by the Wild Dwellers' trademark arrowheads in the shape of maple leaves, no human - or goblin for that matter - will dare to show his face ever again. Wild Dweller armour is akin in quality and semblance to the flora and fauna its wearers so fiercely guard. Brown as the earth itself, grey as the morning fog, it blends the Dwellers with their surroundings; flexible yet resilient like wolf's skin, but strategically plated like a beetle, it allows them rapid movement without relinquishing the need for protection." -------------------------------- Armour: Wild Dwellers Armour -------------------------------- OBTAINED: In a large wooden chest on the north side of the Sentinel Island room the teleporter at the end of Maxos Temple takes you to. Armour L14 (1890 gold) Melee Armour Rating: +2; Ranged Armour Rating: +4; Magic Armour Rating: +2 Set bonus: +5/+7/+10 to Ranged Armour Rating +2 to Vitality 1 filled enchantment slot - Magic Damage Aura 2 -------------------------------- Leggings: Wild Dwellers Leggings -------------------------------- OBTAINED: Found in a chest in the Temple of Doom's third section (the river surrounded by volcanic rock). It is found on a mound of volcanic rock southwest of the bridge near the end of the river. Armour - Leggings L11 (1830 gold) Ranged Armour Rating: +2 Set bonus: +5/+8/+12 to Indomitable Will +3 to Vitality +2 to Spirit 2 filled enchantment slots - Melee Protection 3; Magic Protection 1 NOTE: This item has a VERY small window of opportunity to find. You MUST get it when you are passing through the Temple of Doom, and still in the river area. -------------------------------- Helmet: Wild Dwellers Helmet -------------------------------- OBTAINED: Behind a locked gate in the Lost Cavern near the Chapel shrine in Broken Valley. Armour - Helmet L5 (830 gold) Ranged Armour Rating: +6 Set bonus: +2/+3/+5 to Dexterity +1 to Vitality +2 to Melee Armour Rating 2 filled enchantment slots - Magic Protection 4; Melee Protection 5 -------------------------------- Weapon: Wild Dwellers Composite Bow -------------------------------- MINDREAD: Sir Robin (400 EXP) OBTAINED: Found in the locked chest within Sir Robin's storage in Broken Valley. Mindread Sir Robin for the password. Bow L12 (3772 gold) Ranged damage: 12 - 36; Magic damage: 4 - 11; Critical Chance: 11% Set bonus: +8/+12/+20 to Ranged Damage +2 to Heightened Reflexes +19 to Hitpoints 1 empty charm slot 1 filled enchantment slot - Increased Magical Damage 1 ========================================================================== 3.1.7 - BLOOD ECHELON SET ========================================================================== Class: Warrior Full set bonus: Armour: +10 to Melee Armour Rating Leggings: +8 to Heightened Reflexes Gauntlets: +5 to Vitality Shield: +8 to Ranged Armour Rating Weapon: +17 to Melee Damage "The Blood Echelon is a select lodge of elite Dragon Slayers who have earned the highest of distinctions on the battlefield. Members of the Echelon are warriors unmatched and undefeated, mere mention of whom strikes panic in the hearts of their enemies and sparks godlike admiration in those of their allies. The current Blood Echelon Commander is a young woman called Rhode, who is in all respects the ultimate Dragon Slayer. Attack may be the best form of defence, but Dragon Slayers who spend more time in the field rather than poised over battle maps know not to take this dictum too strictly. 'Better to err on the side of caution', they justly proclaim and dress themselves in the very best the order's smiths can fashion. Sturdy as granite and shaped to intimidate, Blood Echelon armours set new standards in the art of war." -------------------------------- Armour: Blood Echelon Armour -------------------------------- OBTAINED: In a large wooden chest on the north side of the Sentinel Island room the teleporter at the end of Maxos Temple takes you to. Armour L14 (1890 gold) Melee Armour Rating: +4; Ranged Armour Rating: +2; Magic Armour Rating: +2 Set bonus: +4/+6/+8/+10 to Melee Armour Rating +4 to Vitality 1 filled enchantment slot - Retribution Aura 2 -------------------------------- Leggings: Blood Echelon Leggings -------------------------------- OBTAINED: Locate the three Dragon Crystals around the outside of Maxos Temple. They are found in small white chests, and surrounded by blue lighting. One is in an alcove on the northeast side of the Temple shrine. One is behind a tree in the northeast corner of the area. One is in a cliff alcove in the northwest corner of the area. Set each of the three in a dragon statue on the platform with ZixZax, and a chest containing this item will appear. Armour - Leggings L12 (1320 gold) Melee Armour Rating: +2 Set bonus: +2/+4/+6/+8 to Heightened Reflexes +2 to Melee Armour Rating +3 to Spirit 2 filled enchantment slots - Ranged Protection 3; Retribution Aura 1 -------------------------------- Gauntlets: Blood Echelon Bracers -------------------------------- OBTAINED: On Lord Lovis' Tower, near the Citadel Chambers entrance, find Penelope's Amulet in a small box on a balcony. Take the amulet to a tombstone in the open field east of the fortune teller Sosostra's camp (it is directly west of two rocks with a gap between them). Place the amulet on the tombstone and a chest will appear, containing this item. Armour - Gauntlets L11 (1290 gold) Melee Armour Rating: +1; Ranged Armour Rating: +1 Set bonus: +1/+2/+3/+5 to Vitality +3 to Spirit +2 to Ranged Armour Rating 2 filled enchantment slots - Melee Protection 4; Magic Protection 5 -------------------------------- Shield: Blood Echelon Shield -------------------------------- MINDREAD: Naberius (120 EXP) OBTAINED: Found in a chest inside Naberius' storage in Broken Valley. To access this, you must find all four pieces of Parchment throughout the valley, then ask ZixZax (outside Maxos Temple) to translate them. He will give a password. Go to the mysterious device near the Chapel shrine, speak the password to it, then enter it to teleport near Naberius' Storage. Head inside, get the key (beware the two level 14 skeletons!), and open the chests. Shield L14 (3000 gold) Melee Armour Rating: +4; Ranged Armour Rating: +4; Magic Armour Rating: +2 Set bonus: +2/+4/+6/+8 to Ranged Armour Rating +4 to Spirit +3 to Vitality 2 filled enchantment slots - Magic Damage Aura 4; Magic Protection 2 -------------------------------- Weapon: Blood Echelon Sword -------------------------------- OBTAINED: In the southwestern large wooden chest of Lovis' throne room, in the Citadel Chambers of Lord Lovis' tower. One-handed Sword L14 (3053 gold) Melee damage: 21 - 35; Magic damage: 6 - 11; Critical Chance: 8% Set bonus: +10/+12/+14/+17 to Melee Damage +2 to Melee Damage +2 to Critical Chance 1 empty charm slot 1 filled enchantment slot - Increased Damage 7 ========================================================================== 3.1.8 - SCORPION SET ========================================================================== Class: Warrior Full set bonus: Gauntlets: +10 to Indomitable Will Helmet: +5 to Vitality Leggings: +10 to Ranged Armour Rating Armour: +12 to Melee Armour Rating Belt: +0.5 to HP Regeneration Amulet: +10 to Heightened Reflexes Earrings: +13 to Conditioned Body Bracelet: +13 to Strength Ring: +70 to Hitpoints Weapon: +26 to Melee Damage "The Black Ring is rife with splinter groups that wage wars amongst themselves as much and frequently as they do against their many enemies. One of these is the Scorpions, a particularly vicious band of warriors born and bred in the godforsaken deserts of Yuthul Gor. Their dark accoutrement is of all-but- unrivalled quality and its vicious shapes are the last things beheld by countless unfortunates who cross their path." -------------------------------- Gauntlets: Scorpion Gauntlets -------------------------------- OBTAINED: Locked inside a plain wooden chest in the Primordial Cave, very near the platform from which you meet the Patriarch. The key is on a piece of wooden scaffolding in the back of the same room of the cave, in the opposite direction. Armour - Gauntlets L24 (1790 gold) Melee Armour Rating: +4; Ranged Armour Rating: +1; Magic Armour Rating: +1 Set bonus: +2/+3/+4/+5/6/+7/+8/+9/+10 to Indomitable Will +3 to Magic Armour Rating +3 to Melee Armour Rating 1 filled enchantment slot: Life Line 8 1 empty enchantment slot -------------------------------- Helmet: Scorpion Helmet -------------------------------- OBTAINED: Dropped by the head of the Dragon Terror Patrol, Tibus, in Dragon Cliff Castle. To fight them, complete the quest "Down the Hatch." Armour - Helmet L23 (3432 gold) Melee Armour Rating: +9 Set bonus: +1/+2/+2/+3/+3/+4/+4/+4/+5 to Vitality +5 to Spirit +3 to Melee Armour Rating 2 empty charm slots 1 filled enchantment slot: Melee Protection 5 1 empty enchantment slot -------------------------------- Leggings: Scorpion Leggings -------------------------------- OBTAINED: Purchased from Sam in the Shipwreck Camp on Sentinel Island. Armour - Leggings L18 (2220 gold) Melee Armour Rating: +4 Set bonus: +2/+3/+4/+5/+6/+7/+8/+9/+10 to Ranged Armour Rating +4 to Vitality +3 to Ranged Armour Rating 2 filled enchantment slots - Magic Protection 5; Life Line 4 -------------------------------- Armour: Scorpion Cuirass -------------------------------- OBTAINED: Purchased from Artemas in Dragon Cliff Castle in the Orobas Fjords. Armour L24 (3440 gold) Melee Armour Rating: +15 Set bonus: +4/+5/+6/+7/+8/+9/+10/+11/+12 to Melee Armour Rating +4 to Ranged Armour Rating +4 to Spirit 1 empty charm slot 2 filled enchantment slots: Increased Mana 2; Ranged Protection 4 -------------------------------- Belt: Scorpion Belt -------------------------------- OBTAINED: In a large golden chest in Stone's flying fortress. This chest is on an altar on a small island in the northwestern part of the fortress. It is beneath the large island housing the fortress with the teleporter leading to inside the anti-dragon barrier. The area glows blue, and there are large walls with faces on them looking at the chest. Difficult to describe, but very easy to find. Belt L27 (4246 gold) Set bonus: +0.3/+0.33/+0.36/+0.39/+0.42/+0.44/+0.46/+0.48/+0.5 to HP Regen +0.07 to Mana Regeneration +48 to Mana 1 empty charm slot 1 filled enchantment slot: Damage Aura 2 -------------------------------- Amulet: Scorpion Necklace -------------------------------- OBTAINED: In a large wooden chest west of the Beach shrine on Sentinel Island. This chest is locked with Mister Shiny, a key given as a reward for the Hermit's quest "From Soup to Nuts." Amulet L18 (4375 gold) Set bonus: +2/+3/+4/+5/+6/+7/+8/+9/+10 to Heightened Reflexes +4 to Magic Damage +1 to Master Herbalist skill 1 filled enchantment slot: Healing Aura 5 -------------------------------- Earrings: Scorpion Earrings -------------------------------- OBTAINED: In a golden chest on the tier of land below the top section of Keara's Flying Fortress. Located in front of a wall, found at a camp directly south of the teleporter to Keara's Fortress Headquarters. Earrings L29 ( gold) Set bonus: +5/+6/+7/+8/+9/+10/+11/+12/+13 to Conditioned Body +6 to Indomitable Will +1 to Mindread skill 1 filled enchantment slot: Retribution Aura 3 -------------------------------- Bracelet: Scorpion Bracelet -------------------------------- OBTAINED: Dropped by the Imp Boss in the Imps' Lair in Orobas Fjords. It is inside the final room of the cave, and you suffer constant fire damage until he dies. Bracelet L21 (3890 gold) Set bonus: +5/+6/+7/+8/+9/+10/+11/+12/+13 to Strength +5 to Intelligence +1 to Charm skill 1 filled enchantment slot: Magic Damage Aura 3 -------------------------------- Ring: Scorpion Ring -------------------------------- OBTAINED: In a golden chest on the northern continent of Kali's flying fortress. This is found in an alcove on the southern side, on the lower tier of land. The area glows blue, so it is difficult to miss. Ring L24 (3400 gold) Set bonus: +50/+53/+56/+59/+62/+64/+66/+68/+70 to Hitpoints +0.07 to HP Regeneration +37 to Hitpoints 1 filled enchantment slot: Poison Aura 2 -------------------------------- Weapon: Scorpion Sword -------------------------------- OBTAINED: In a golden chest inside the Lost Tomb, as part of the quest "Grave Robbers." There are three levers to throw: one near the casket in the central area, one on some wooden scaffolding in the back of the tomb, and one behind some breakable crates, also in the back. Two-handed Sword L26 (12564 gold) Melee damage: 13 - 91; Magic damage: 13 - 91; Critical Chance: 8% Set bonus: +10/+12/+14/+16/+18/+20/+22/+24/+26 to Melee Damage +46 to Hitpoints +6 to Strength 2 empty charm slots 1 filled enchantment slot: Increased Damage 8 2 empty enchantment slots ========================================================================== 3.1.9 - HUNTER SET ========================================================================== Class: Ranger Full set bonus: Gauntlets: +10 to Conditioned Body Helmet: +5 to Vitality Leggings: +10 to Ranged Armour Rating Armour: +12 to Magic Armour Rating Belt: +50 to Mana Amulet: +10 to Indomitable Will Earrings: +13 to Heightened Reflexes Bracelet: +13 to Dexterity Ring: +10 to Critical Chance Weapon: +26 to Ranged Damage "Conceived by a group of professional hunters, this set encompasses the best and most complete equipment a ranger could wish for. Rangers who wear this equipment should be among the most feared creatures in Rivellon but - as is intended - they are not: for how can prey fear that which they never even saw coming?" -------------------------------- Gauntlets - Hunter Gauntlets -------------------------------- OBTAINED: Found on the Corpse of Jack Bolton in a wyvern nest almost directly below the teleporter "Camp Freedom" (found northeast of Jiervaras). Armour - Gauntlets L19 (2370 gold) Melee Armour Rating: +1; Ranged Armour Rating: +3; Magic Armour Rating: +1 Set bonus: +2/+3/+4/+5/+6/+7/+8/+9/+10 to Conditioned Body +3 to Magic Armour Rating +3 to Vitality 1 filled enchantment slot: Magic Damage Aura 1 -------------------------------- Helmet - Hunter Helmet -------------------------------- OBTAINED: In the plain wooden chest in Ulfmar's ship's wreckage on Sentinel Island. This wreckage is atop a large tree, and requires dragon form to reach. The chest also contains the Ancient Journal quest item, needed for "Legend of the Ancient Mariner." Armour - Helmet L19 (1856 gold) Ranged Armour Rating: +7 Set bonus: +1/+2/+2/+3/+3/+4/+4/+4/+5 to Vitality +3 to Melee Armour Rating +3 to Magic Armour Rating 2 empty charm slots 1 filled enchantment slot: Magic Protection 2 -------------------------------- Leggings - Hunter Leggings -------------------------------- OBTAINED: In a chest atop the eastern tower in Dragon Cliff Castle in the Orobas Fjords. The key is in a small chest on a high floor of the western tower. This chest requires some tricky jumps to reach. Armour - Leggings L23 (2800 gold) Ranged Armour Rating: +5 Set bonus: +2/+3/+4/+5/+6/+7/+8/+9/+10 to Ranged Armour Rating +5 to Vitality +4 to Magic Armour Rating 1 filled enchantment slot: Ranged Protection 3 -------------------------------- Armour - Hunter Cuirass -------------------------------- OBTAINED: In a locked wooden chest (not the large one) near Svadilfari in the Red Hammer Tribe cave. The key is on a bench in Groth's room, which requires finishing the quest "Much Ado About Goblins" to access. Armour L24 (3442 gold) Ranged Armour Rating: +15 Set bonus: +4/+5/+6/+7/+8/+9/+10/+11/+12 to Magic Armour Rating +5 to Spirit +4 to Melee Armour Rating 1 empty charm slot 1 filled enchantment slot: Increased Mana 1 -------------------------------- Belt - Hunter Belt -------------------------------- OBTAINED: Found in a locked wooden chest in Vacca's Cave on Sentinel Island. The key is on a rock in the back corner. Belt L16 (2408 gold) Set bonus: +30/+33/+36/+39/+42/+44/+46/+48/+50 to Mana +24 to Hitpoints +0.05 to Mana Regeneration 1 empty charm slot 1 filled enchantment slot: Static Charge Aura 5 -------------------------------- Amulet - Hunter Necklace -------------------------------- OBTAINED: Found inside the golden chest in Geshniz's Fortress Headquarters, found on the landmass near Maxos Temple. The chest is found inside the room where Geshniz is fought. Amulet L27 (7200 gold) Set bonus: +2/+3/+4/+5/6/+7/+8/+9/+10 to Indomitable Will +7 to Intelligence +1 to Way of the Battle Mage skill 1 filled enchantment slot: Damage Aura 4 -------------------------------- Earrings - Hunter Earrings -------------------------------- OBTAINED: Found inside the golden chest inside Kali's Fortress Storage room. The teleporter leading to it is found in a fortification near the center of the northern continent in her flying fortress (not the one with the teleporter to her Headquarters!). Earrings L29 (4945 gold) Set bonus: +5/+6/+7/+8/+9/+10/+11/+12/+13 to Heightened Reflexes +7 to Ranged Damage +1 to Explosive Arrows 1 filled enchantment slot: Static Charge Aura 1 -------------------------------- Bracelet - Hunter Bracelets -------------------------------- MINDREAD: Gwyn (1200 EXP) OBTAINED: In a wooden chest at the entrance of High Hall. To get the password, mindread Gwyn, who is nearby. Bracelet L24 (3380 gold) Set bonus: +5/+6/+7/+8/+9/+10/+11/+12/+13 to Dexterity +5 to Intelligence +1 to Polymorph skill 1 filled enchantment slot: Spontaneous Combustion 3 -------------------------------- Ring - Hunter Ring -------------------------------- OBTAINED: In a golden chest in Raze's flying fortress. The chest is found in the same landmass as the one containing the teleporter to Raze's Headquarters, except on the lower tier of land. It is the only one in that area. Ring L28 (4060 gold) Set bonus: +2/+3/+4/+5/+6/+7/+8/+9/+10 to Critical Chance +0.07 to Mana Regeneration +46 to Mana 1 filled enchantment slot: Poison Aura 5 -------------------------------- Weapon - Hunter Bow -------------------------------- OBTAINED: Purchased from Nicolas in High Hall, after completing "The Runes of Wrath." Bow L25 (6884 gold) Ranged damage: 25 - 75; Magic damage: 8 - 22; Critical Chance: 11% Set bonus: +10/+12/+14/+16/+18/+20/+22/+24/+26 to Ranged Damage +5 to Ranged Damage +4 to Critical Chance 3 empty charm slots 2 filled enchantment slots: Poison 7; Increased Magical Damage 1 ========================================================================== 3.1.10 - ALEROTH ARCHMAGE SET ========================================================================== Class: Mage Full set bonus: Gauntlets: +10 to Heightened Reflexes Helmet: +5 to Spirit Leggings: +10 to Melee Armour Rating Armour: +12 to Ranged Armour Rating Belt: +7 to Mana Regeneration Amulet: +10 to Conditioned Body Earrings: +13 to Indomitable Will Bracelet: +13 to Intelligence Ring: +70 to Mana Weapon: +26 to Magic Damage "Unique and incredibly powerful, the pieces of this set were fashioned by Aleroth's first Archmage: the famed Mardaneus. Though he was buried in his paraphernalia, graverobbers must have desecrated his last resting place, for soon parts of the set were sold on the black market for exorbitant prices. And so they sometimes fell into good hands, though more often into bad ones." -------------------------------- Gauntlets: Aleroth Archmage Gauntlets -------------------------------- OBTAINED: In a large wooden chest in the final passage of the Well Cave, after killing Zagan. This passage is ONLY accessible in the period of time after killing Zagan and leaving via the teleporter, as there is no way back in once you've left (thanks to a rockslide). MAKE SURE to get it while there! This is in the same chest as the Chainmail Dragon Helmet. Gauntlets L30 (3630 gold) Melee Armour Rating: +1; Ranged Armour Rating: +1; Magic Armour Rating: +5 Set bonus: +2/+3/+4/+5/6/+7/+8/+9/+10 to Heightened Reflexes +7 to Spirit 1 filled enchantment slot: Increase Mana 1 -------------------------------- Helmet: Aleroth Archmage Helmet -------------------------------- OBTAINED: Found inside the golden chest in Rayhun's Fortress Headquarters, found on the landmass above where Broken Valley Village used to be. The chest is found inside the room where Rayhun is fought. Armour - Helmet L29 (4458 gold) Magic Armour Rating: +11 Set bonus: +1/+2/+2/+3/+3/+4/+4/+4/+5 to Spirit +6 to Melee Armour Rating +6 to Magic Armour Rating 2 empty charm slots 1 filled enchantment slot: Life Line 2 -------------------------------- Leggings: Aleroth Archmage Leggings -------------------------------- OBTAINED: Take the elevator in the southeastern section of the Depleted Ore Mine to the bottom floor and pick up the Blue, Red, and Dark Book quest items. Then, set them on the pedestals on the middle floor (take the elevator up one floor). The center pedestal is Blue Book, the left-hand one Dark, and right one Red. Doing this spawns a chest with these leggings. Armour - Leggings L21 (2030 gold) Magic Armour Rating: +5 Set bonus: +2/+3/+4/+5/+6/+7/+8/+9/+10 to Melee Armour Rating +4 to Melee Armour Rating +4 to Magic Armour Rating 1 filled enchantment slot: Magic Protection 2 -------------------------------- Armour: Aleroth Archmage Cuirass -------------------------------- OBTAINED: Purchase from Deodatus in the Ministry of Aleroth. To access him as a trader, you must complete the quest "Come to No Harm" by helping Zandalor to close the rifts in the Ministry. Afterwards, mindread Deodatus and a dialogue option appears that opens him up as a trader. Armour L30 ( gold) Magic Armour Rating: +19 Set bonus: +4/+5/+6/+7/+8/+9/+10/+11/+12 to Ranged Armour Rating +5 to Melee Armour Rating +5 to Ranged Armour Rating 1 empty charm slot 1 filled enchantment slot: Melee Protection 3 -------------------------------- Belt: Aleroth Archmage Belt -------------------------------- MINDREAD: Goblin Charlie (3600 EXP) OBTAINED: After mindreading Charlie, a small box appears in his tree fort atop Yggdrasil. Open it to find a Malachite Gem, and this belt. Belt L23 (1474 gold) Set bonus: +5/+5.3/+5.6/+5.9/+6.2/+6.4/+6.6/+6.8/+7 to Mana Regeneration +0.07 to HP Regeneration 1 empty charm slot 1 filled enchantment slot: Retribution Aura 2 NOTE: That's no typo on the set bonus. This item really does increase Mana regeneration by a MASSIVE 5 points. Keep in mind, this is 5 points on an item that will usually provide a bonus of 0.02-0.12 points. As a result, even the minimum bonus (from just two set pieces) will restore 5% of your total mana each second. They clearly forgot a decimal point somewhere, since maximum mana regeneration never reaches this high of a value normally. -------------------------------- Amulet: Aleroth Archmage Necklace -------------------------------- OBTAINED: In a locked large wooden chest inside the Sinister Cave. The key to this chest is found in the corridor connected to the lowest teleporter in the large main chamber (with the generator to Barnabus' barrier). It is in a grate at the T-intersection south of the entrance to the corridor. The chest itself is near the generator that protects the Nest Tower (the only chest in that corridor). Amulet L22 (4160 gold) Set bonus: +2/+3/+4/+5/6/+7/+8/+9/+10 to Conditioned Body +1 to Life Tap skill 1 filled enchantment slot: Damage Aura 2 -------------------------------- Earrings: Aleroth Archmage Earrings -------------------------------- OBTAINED: In a locked wooden chest, next to a magma pit in the middle of the High Hall Mines. The key is held by a corpse in a cage over the pit. Jump on top of the column in the magma pit and reach for the key. Earrings L23 (5190 gold) Set bonus: +5/+6/+7/+8/+9/+10/+11/+12/+13 to Indomitable Will +1 to Summon Demon skill 1 filled enchantment slot: Spontaneous Combustion 1 -------------------------------- Bracelet: Aleroth Archmage Bracelet -------------------------------- OBTAINED: In a locked large wooden chest in the back of Laiken's Study on Sentinel Island. The key is obtained as an enemy drop as part of "The Second Coming" story quest. Bracelet L17 (2210 gold) Set bonus: +5/+6/+7/+8/+9/+10/+11/+12/+13 to Intelligence +1 to Defensive Posture skill 1 filled enchantment slot: Damage Aura 2 -------------------------------- Ring: Aleroth Archmage Ring -------------------------------- OBTAINED: Dropped by Alutiiq in the Depleted Ore Mine. He is found in the northeastern section of the mine. He is part of the quests "A Hunting We Shall Go Again" (Alutiiq subquest), and "Red Ore Alert." Ring L22 (2740 gold) Set bonus: +50/+53/+56/+59/+62/+64/+66/+68/+70 to Mana +43 to Hitpoints 1 filled enchantment slot: Poison Aura 2 -------------------------------- Weapon: Archmage Warhammer -------------------------------- OBTAINED: Inside a large chest within Stone's Fortress Inner Passage. This is the path inside Stone's fortress which leads to Xanlosch and inside the barrier. Be careful: when you open the chest, it will trigger a fireball trap behind you, which launches multiple overlapped fireballs. The combined might will do over 500 damage, killing most characters in a single hit! Open it from the side, and be prepared to dodge. One-handed Warhammer L26 (9206 gold) Melee damage: 47 - 57; Magic damage: 14 - 17; Critical Chance: 8% Set bonus: +10/+12/+14/+16/+18/+20/+22/+24/+26 to Magic Damage +7 to Intelligence +44 to Mana 2 empty charm slots 1 filled enchantment slot: Mana Leech 6 1 empty enchantment slot ========================================================================== 3.1.11 - ULTHRING'S SET ========================================================================== Class: None Helmet: +20 to Ranged Armour Rating +1 to Mana Leech Gauntlets: +20 to Magic Armour Rating +1 to Life Leech Armour: +20 to Melee Armour Rating +1 to Regenerate Leggings: +10 to Vitality +1 to Evade "The mighty Armour of Ulthring was once worn by the mad wizard after whom it was named. He died in a great battle against the united forces of mankind, and afterwards the Black Ring got hold of the pieces that formed the armour. They were then distributed among their most deserving members, and redistributed when a piece holder died. To wear even part of the Armour of Ulthring is considered to be a great honor, even though this honor usually means the wearer becomes the center of Black Ring jealousy and greed." -------------------------------- Helmet: Ulthring's Helmet -------------------------------- MINDREAD: Kali (3600 EXP) OBTAINED: Dropped by Kali in the Headquarters of her flying fortress, if she was mindread prior to the fight. Armour - Helmet L30 (3293 gold) Melee Armour Rating: +9; Magic Armour Rating: +3 Set bonus: +8/+15/+20 to Ranged Armour Rating +6 to Ranged Armour Rating +5 to Magic Armour Rating +1 to Mana Leech skill 1 empty charm slot 3 empty enchantment slots -------------------------------- Gauntlets: Ulthring's Gauntlets -------------------------------- MINDREAD: Xanlosch (3600 EXP) OBTAINED: Dropped by General Xanlosch in the central fortress in the outside area of Stone's flying fortress if he was mindread prior to the fight. He is found inside the anti-dragon barrier, after passing through the Inner Passage room of the fortress. Armour - Gauntlets L26 (2915 gold) Melee Armour Rating: +4; Ranged Armour Rating: +1; Magic Armour Rating: +1 Set bonus: +8/+15/+20 to Magic Armour Rating +4 to Melee Armour Rating +4 to Ranged Armour Rating +5 to Magic Armour Rating +1 to Life Leech skill 1 empty charm slot 2 empty enchantment slots -------------------------------- Armour: Ulthring's Cuirass -------------------------------- MINDREAD: Stone (3600 EXP) OBTAINED: Dropped by General Stone in the Arena of Stone's flying fortress, if he was mindread prior to the fight. Armour L28 (5281 gold) Melee Armour Rating: +13; Magic Armour Rating: +4 Set bonus: +8/+15/+20 to Melee Armour Rating +4 to Ranged Armour Rating +4 to Melee Armour Rating +5 to Spirit +1 to Regenerate skill 1 empty charm slot 2 empty enchantment slots -------------------------------- Leggings: Ulthring's Leggings -------------------------------- MINDREAD: Raze (3600 EXP) OBTAINED: Dropped by General Raze in the Headquarters of his flying fortress if mindread before the battle. Leggings L29 (3845 gold) Melee Armour Rating: +6 Set bonus: +5/+7/+10 to Vitality +8 to Spirit +4 to Magic Armour Rating +1 to Evade skill 2 empty enchantment slots ========================================================================== 3.2 - EQUIPMENT SETS (FLAMES OF VENGEANCE) ========================================================================== These equipment sets are found in FoV. -------------------------------- Order of the Viper -------------------------------- Helmet: In the Top Floor of Phoenix Inn, move the paintings on the wall. Armour: Mindread Balbus in Circle of Trust Inn, then ask about the armour. Gauntlets: In a hidden room of the Playhouse cellar. Press a secret button. Leggings: In the northeastern room of the Sewers in the Crow's Nest. Belt: Dropped by General Luxurius during "Beauty and the Beast." -------------------------------- Shadow Archer -------------------------------- Helmet: In a chest in Source Square, unlocked during "Nericon's Wrath." Armour: Purchased from or dropped by Brancussi the assassin in Willy's house. Gauntlets: Mindread Decimus (22500 EXP), then talk to Bernard for key. Leggings: Use the key on the iron gate on the NW room of the Temple of Nimir. Bracelet: In a lockbox on the desk of Abbott's prison in the Forgotten Crypt. -------------------------------- Dragon Wizard -------------------------------- Helmet: In Gula's golden chest after finishing "Fat Chance." Armour: Mindread Nericon (22500 EXP) after learning the Elven alphabet. Gauntlets: Temple of Nimir's northeastern room (press secret button on chest). Leggings: Locked chest in Laeniel's room in Hansel's house (Cosy Dwelling). Earrings: Mindread Ursula in the Prancing Seahorse (22500 EXP). ========================================================================== 3.2.1 - ORDER OF THE VIPER SET ========================================================================== Class: Warrior Helmet: +30 to Ranged Armour Rating +5 to Regenerate Armour: +20 to Vitality +5 to Reflect Gauntlets: +20 to Strength +5 to Fatality Leggings: +30 to Heightened Reflexes +5 to Thousand Strikes Belt: +30 to Magic Armour Rating +5 to Life Leech "The viper is prominently featured in Aleroth's coat-of-arms and once served as the eponym for a small Champion enclave that ruthlessly dealt with the then-blooming underworld syndicates in the city. They were disbanded because of their all-too-bloody methods, but their exceptional gear remains a much- sought-after and valuable commodity." -------------------------------- Helmet: Order of the Viper Helmet -------------------------------- OBTAINED: Enter the Top Room in the Phoenix Inn by mindreading Ricky, the bartender, and getting the Phoenix Inn Top Room Key from Lanilor Lane. Head into the study, and look at the paintings on the wall opposite the desk. Move the left painting up once, and the right painting up twice (don't move the middle painting). This spawns a lockbox on the desk with this helmet inside. Armour - Helmet L35 (27550 gold) Melee Armour Rating: +16; Magic Armour Rating: +5 Set bonus: +10/+15/+20/+30 to Ranged Armour Rating +7 to Vitality +5 to Strength +5 to Ranged Armour Rating +5 to Melee Armour Rating +8 to Vitality +5 to Regenerate skill 3 empty charm slots 2 empty enchantment slots NOTE: Although some guides say you need to mindread Hannibal (15000 EXP) to manipulate the paintings to make the box appear, this is false. The paintings can always be moved. That mindread only exists to point it out to unaware players. -------------------------------- Armour: Order of the Viper Cuirass -------------------------------- MINDREAD: Balbus (22500 EXP) OBTAINED: Mindread Balbus in the Circle of Trust Inn, then ask him about the armour. He gives it to you. Armour L35 (28790 gold) Melee Armour Rating: +22 Set bonus: +5/+10/+15/+20 to Vitality +7 to Melee Armour Rating +6 to Magic Armour Rating +8 to Vitality +5 to Reflect skill 1 empty charm slot 2 empty enchantment slots -------------------------------- Gauntlets: Order of the Viper Bracers -------------------------------- OBTAINED: In the Playhouse Cellar, find a button on the wall to the left of the desk along the northern wall. This opens a secret wall nearby with a chest. This is the only item in that chest. Armour - Gauntlets L35 (30100 gold) Melee Armour Rating: +5; Ranged Armour Rating: +11; Magic Armour Rating: +11 Set bonus: +5/+10/+15/+20 to Strength +9 to Vitality +7 to Spirit +5 to Fatality skill 1 empty charm slot 2 empty enchantment slots NOTE: Although some guides say you need to mindread Alfred (15000 EXP) to make the button for the secret wall appear, this is false. The button is always there. That mindread only exists to point it out to unaware players. -------------------------------- Leggings: Order of the Viper Leggings -------------------------------- OBTAINED: In the Sewers of the Crow's Nest. The northeastern room contains treasure, and this is in the chest hidden in the back of the room. To open the gate, three secret levers must be pressed. From the entrance: 1: One on the second column to the left. 2: One on the fourth column to the left. 3: One on the fourth column to the right. Armour - Leggings L35 (30720 gold) Melee Armour Rating: +11; Ranged Armour Rating: +5 Set bonus: +10/+15/+20/+30 to Heightened Reflexes +6 to Magic Armour Rating +7 to Vitality +8 to Spirit +5 to Thousand Strikes skill 2 empty enchantment slots NOTE: Although some guides say you need to mindread Dwayne (15000 EXP) to make the levers appear, this is false. The levers are always there. That mindread only exists to point them out to unaware players. -------------------------------- Belt: Order of the Viper Belt -------------------------------- OBTAINED: Dropped by General Luxurius in the Private Chambers of his mansion during "Beauty and the Beast." Belt L35 (34300 gold) Set bonus: +10/+15/+20/+30 to Magic Armour Rating +5 to Critical Chance +0.09 to HP Regeneration +59 to Hitpoints +0.1 to Mana Regeneration +64 to Mana +5 to Life Leech skill 1 empty charm slot 2 empty enchantment slots ========================================================================== 3.2.2 - SHADOW ARCHER SET ========================================================================== Class: Ranger Helmet: +30 to Melee Armour Rating +5 to Potion Efficiency Armour: +30 to Conditioned Body +5 to Way of the Ranger Gauntlets: +20 to Dexterity +5 to Ranger Strength Leggings: +20 to Vitality +5 to Evade Bracelet: +30 to Magic Armour Rating +5 to Explosive Arrows "This piece is part of a set worn by the leader of a famous gang of highwaymen who was executed by the Divine Order. Immediately afterwards, the corpse was looted by members of the Aleroth Assassins' Guild. The set was spread throughout the city as brigand after brigand would challenge the wearer of these much-desired pieces to duels in order to obtain them." -------------------------------- Helmet: Shadow Archer Helmet -------------------------------- OBTAINED: In a chest on a ledge in Source Square. After defeating the Engineer in "Nericon's Wrath," head to the eastern end of the suspended platform the Engineer was on, and you'll see some ledges and a chest along the wall. Jump to the ledges from the platform and then to the chest's ledge. Armour - Helmet L35 (27550 gold) Melee Armour Rating: +16; Magic Armour Rating: +5 Set bonus: +10/+15/+20/+30 to Melee Armour Rating +8 to Vitality +5 to Potion Efficiency skill 3 empty charm slots 2 empty enchantment slots -------------------------------- Armour: Shadow Archer Cuirass -------------------------------- OBTAINED: Complete the quest "A Swindler Swindled" for Willy on Lanilor Lane. If you choose to fight the assassins, Brancussi will drop this item when he dies. If you side with the assassins, Brancussi instead sells this item via his shop. Armour L35 (28790 gold) Melee Armour Rating: +22 Set bonus: +10/+15/+20/+30 to Conditioned Body +8 to Spirit +6 to Magic Armour Rating +6 to Melee Armour Rating +5 to Way of the Ranger skill 1 empty charm slot 2 filled enchantment slots - Retribution Aura 5; Melee Protection 4 NOTE: If purchased, this armor has no "normal" armour stats. The only armour bonuses it gives are the ones listed (the buffs). The Melee Armour +22 is only available if you kill Brancussi and he drops this item! -------------------------------- Gauntlets: Shadow Archer Bracers -------------------------------- MINDREAD: Decimus (22500 EXP) OBTAINED: Mindread Decimus in the Healer's House. He is laying on a bed, dying. Afterwards, talk to Bernard upstairs to receive the key to the chest. Get the password for the basement from Peter the healer, in Mardaneus Plaza, and open the chest inside for these bracers. Armour - Gauntlets L35 (28170 gold) Melee Armour Rating: +5; Ranged Armour Rating: +11; Magic Armour Rating: +11 Set bonus: +5/+10/+15/+20 to Dexterity +8 to Spirit +6 to Melee Armour Rating +5 to Ranger Strength skill 1 empty charm slot 2 empty enchantment slots -------------------------------- Leggings: Shadow Archer Leggings -------------------------------- OBTAINED: In the Temple of Nimir, head to the southern section of the temple. On the way to that room, there will be a skeleton in the catacombs along the wall with a key (you can see the glow). It should be near the fork that leads to the south. After getting the key, head to the northwestern room, use the key to unlock the iron gate blocking it, and get these leggings from the golden chest inside! Armour - Leggings L35 (26860 gold) Melee Armour Rating: +11; Ranged Armour Rating: +5 Set bonus: +5/+10/+15/+20 to Vitality +7 to Melee Armour Rating +6 to Ranged Armour Rating +6 to Magic Armour Rating +5 to Evade skill 2 empty enchantment slots NOTE: Although some guides say you need to mindread Minius (15000 EXP) to make the key for the gate appear, this is false. The key is always there. That mindread only exists to point it out to unaware players. This also means that mindreading Aulus in Lanilor Lane and convincing him to let Minius go to the temple is also unnecessary to obtain this item. -------------------------------- Bracelet: Shadow Archer Bracelet -------------------------------- OBTAINED: This is in the small white chest sitting on the desk of Abbott's prison room in the Forgotten Crypt. His room is he southern room of the main section of the crypt. It is locked with a key sitting in the torch on the wall to the left right after entering the room. Bracelet L35 (25000 EXP) Set bonus: +10/+15/+20/+30 to Magic Armour Rating +5 to Explosive Arrows skill 1 empty charm slot 2 empty enchantment slots NOTE: Although some guides say you need to mindread Abbott (15000 EXP) to make the key for the gate appear, this is false. The key is always there. That mindread only exists to point it out to unaware players. ========================================================================== 3.2.3 - DRAGON WIZARD SET ========================================================================== Class: Mage Helmet: +20 to Intelligence +5 to Mana Efficiency Armour: +30 to Melee Armour Rating +5 to Way of the Battle Mage Gauntlets: +30 to Indomitable Will +5 to Firewall Leggings: +30 to Ranged Armour Rating +5 to Charm Earrings: +20 to Spirit +5 to Destruction "Blessed by the Maxos rituals, Dragon Knights became natural beacons of magic: the powers of which - be it for creation or destruction, righteousness or mischief - they could use at will and whim. Soon, some of them not only let themselves be engulfed by the sources of sorcery, but wrapped them around their bodies: solidly embedded in blade and cuirass." -------------------------------- Helmet: Dragon Wizard Helmet -------------------------------- OBTAINED: Found in the golden chest inside Gula's room after finishing his quest "Fat Chance." This is required as part of the main storyline, and thus cannot be missed. Armour - Helmet L35 (25620 gold) Melee Armour Rating: +16; Magic Armour Rating: +5 Set bonus: +5/+10/+15/+20 to Intelligence +5 to Melee Armour Rating +5 to Mana Efficiency skill 3 empty charm slots 2 empty enchantment slots -------------------------------- Armour: Dragon Wizard Cuirass -------------------------------- MINDREAD: Nericon (22500 EXP) OBTAINED: After finishing "Seahorse Salad" and learning the Elven alphabet from a book of the same name, mindread Nericon in Mardaneus Plaza, and he will give you this armour. Armour L35 (30720 gold) Melee Armour Rating: +22 Set bonus: +10/+15/+20/+30 to Melee Armour Rating +9 to Spirit +9 to Vitality +7 to Melee Armour Rating +5 to Way of the Battle Mage skill 1 empty charm slot 2 empty enchantment slots NOTE: If you have not obtained this item before finishing "Nericon's Wrath," it is lost forever, as Nericon will no longer respond. -------------------------------- Gauntlets: Dragon Wizard Bracers -------------------------------- OBTAINED: Enter the Temple of Nimir, and head to the northeastern room. A ghost named Baldini wants your help getting to a unique flower. Proceed with the quest (follow the walkthrough in section 5.6, "Baldini's Bouquet") until you reach the top of the puzzle, with the Flower and a large wooden chest. Look on the back of the chest for a button and press it to make a platform appear. Carefully fall off the back of the platform you stand on to land on the new platform, then jump to the corner of the room, with another large wooden chest containing these bracers. Armour - Gauntlets L35 (26240 gold) Melee Armour Rating: +5; Ranged Armour Rating: +11; Magic Armour Rating: +11 Set bonus: +10/+15/+20/+30 to Indomitable Will +6 to Ranged Armour Rating +5 to Melee Armour Rating +5 to Firewall skill 1 empty charm slot 2 empty enchantment slots NOTE: Although some guides say you need to mindread Baldini (15000 EXP) to press the button on the chest, this is false. The button is always there. That mindread only exists to point it out to unaware players. -------------------------------- Leggings: Dragon Wizard Leggings -------------------------------- OBTAINED: Found in the Wooden Chest inside Laeniel's room, in Hansel's house (the Cosy Dwelling). The key to the chest is hanging on a small statue on the desk in the room. To unlock the room, obtain the key dropped by Halliwell after killing him in his room of the Circle of Trust Inn. That requires the Anti Demon's Grip Spell from the Forbidden Archives, after finishing "Seahorse Salad." Armour - Leggings L35 (28790 gold) Melee Armour Rating: +11; Ranged Armour Rating: +5 Set bonus: +10/+15/+20/+30 to Ranged Armour Rating +6 to Magic Armour Rating +6 to Melee Armour Rating +8 to Spirit +5 to Charm skill 2 empty enchantment slots -------------------------------- Earrings: Dragon Wizard Earrings -------------------------------- MINDREAD: Ursula (22500 EXP) OBTAINED: Mindread Ursula upon entering the Forbidden Archives of the Prancing Seahorse. If you let Ursula go, she gives you the earrings along with her bow, and if you choose to fight and kill Ursula, she drops the earrings upon death. Earrings L35 (25000 gold) Set bonus: +5/+10/+15/+20 to Spirit +5 to Destruction skill 1 empty charm slot 2 filled enchantment slots (random) ================================================ ======================================================================== ========================================================================== *4* DRAGON ARMOUR SETS ========================================================================== ======================================================================== ================================================ These are armour sets for your dragon form. They provide either a stat bonus (percentage) or a dragon skill bonus. There does not appear to be a bonus for equipping all pieces of a particular set. ========================================================================== 4.1 - BONE DRAGON SET ========================================================================== "Sturdy and almost as strong as metal, the bones of Dragons make for an excellent exoskeleton that may protect a Dragon Knight's scaly skin from being torn by wyvern claws. This use of Dragon bones, however, was viewed by most who could take the wyrm's shape as disrespectful and a desecration of their dead master's mighty remains." Claws piece: +1 to Dragon Shield skill. In the left chest of Lord Lovis' throne in the Citadel Armoury. Unlocking it requires successfully completing "Lost Soul," and thus failing "In Cold Blood." Cuirass piece: +40% to Hitpoints. This is found in the Coffer chest in the bedchambers of the Battle Tower. Helmet piece: +1 to Dragon Spirit skill. Dropped by Amdusias in the Maxos Temple. Leg piece: +40% to Offense. This is found in the Coffer chest in the bedchambers of the Battle Tower. Tail piece: +1 to Dragon Polymorph skill. Found in a chest at the end of the Dark Cave (part of the "The Temple of Doom" quest and dungeon in the Bandit Camp). Make sure to get this before taking the teleporter back to the Bandit Camp, or else it's lost forever! ========================================================================== 4.2 - CHAINMAIL DRAGON SET ========================================================================== "When venturing into unknown or outright hostile areas, Dragon Knights knew it couldn't hurt to wear some form of protection. Expert smiths would fashion great sets of chain mail armour for their masters, which made it safe for them to engage in combat with heftier foes." Claws piece: +1 to Dragon Spirit skill. In a large wooden chest in the Sinister Cave. This is in the room connected to the northern teleporter in the main chamber (the one lowest to the magma). Proceed partway through the platforming puzzle, and this chest is next to a different teleporter. Cuirass piece: +40% to Mana. In a large wooden chest on the scaffolding behind Svadilfari in the Red Hammer Tribe cave in the southeastern part of Orobas Fjords. Mindread Svadilfari (before killing him, obviously) to unlock it. The mindread costs 3600 EXP. Note that this item is named "Svadilfari's Dragon Armour" instead of the expected "Chainmail Dragon Cuirass." Helmet piece: +1 to Fire Sphere skill. In a large wooden chest in the Well Cave of High Hall. To access this, you must mindread Zagan the demon at the end of the Well Cave, then defeat him in dragon combat. The corridor you came in will collapse, leaving you to escape via a blue-tinted corridor near the top of the room. In this passage is the chest, IF you mindread Zagan. Leg piece: +40% to Offense. Found in a large wooden chest in the back of the Imps' Lair in Orobas Fjords, found on a cliff southeast of the entrance portal to Stone's Flying Fortress. The lair has a crude wooden hut (like those in other goblin or imp areas) outside of it, making it somewhat easier to find. Tail piece: +1 to Dragon Shield skill. Found in a large wooden chest east of Aurelius' office in the Champion Harbor building. The key to it is found in a large grain sack in the fenced- off corner of the room, past the trader Irwin. ========================================================================== 4.3 - CRYSTAL DRAGON SET ========================================================================== "The Great War taught Dragon Knights the harsh lesson that their dominion of the skies could be challenged by the ferocious power of winged Demons. In response the Dragon Knights created prodigious armour laced with crystal that not only made them quasi-impervious to all that may harm, but also increased their already legendary might." Claws piece: +1 to Firebreath skill. In a wooden chest in the library of the Aleroth Ministry building. Cuirass piece: +40% to Hitpoints. In the chest at the end of the Mysterious Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for evil, and not good. This is mutually exclusive with the Plate Dragon Cuirass. Helmet piece: +1 to Fire Sphere skill. This is found inside the sultry talking treasure chest in the main room of the crypt. Its three questions must be answered correctly, and you only get ONE chance at it. The correct answers are: 1: Three (skulls) 2: One health potion, two apples, one Droxlerite 3: Four (candles) Leg piece: +40% to Defense. In a large wooden chest in the middle room on the eastern side of Raze's Headquarters, in his flying fortress. It is in the northern chest in the room. Tail piece: +1 to Dragon Burst skill. In a golden chest in the main room of Rayhun's Headquarters, in the poisoned Broken Valley. ========================================================================== 4.4 - PLATE DRAGON SET ========================================================================== "From encounters with flying terrors such as airborne undead monsters grew the need for Dragon Knights to increase the protection worn in battle. Taking cue from the frequently-proven strength of plate armour worn in human shape, new armour was forged in that same tradition to fit their mightier form. Their efficacy soon quashed the hopes of necromancers who wanted to challenge the Dragons' rule of the heavens." Claws piece: +1 to Dragon Burst skill. In a golden chest in the room of Geshniz's Headquarters, where Geshniz herself is fought. The headquarters teleporter is on a cliff located near Maxos Temple, in Broken Valley. Cuirass piece: +40% to Mana. In the chest at the end of the Mysterious Cave (Bellegar's cave) in the Orobas Fjords. All three choices must be made for good, and not evil. This will cost THREE stat points PERMANENTLY. One Vitality and Spirit point, and one free stat point (chosen randomly from Vitality, Spirit, Strength, Dexterity, or Intelligence). This is mutually exclusive with the Crystal Dragon Cuirass.---------------- Helmet piece: +1 to Firebreath skill. In a golden chest in Kali's Storage, located in a small compound atop the center spire of the generator complex (northern half) of Kali's flying fortress. The portal to her fortress is via the Rivertown Gorge exit of the Orobas Fjords. Leg piece: +40% to Defense. In a golden treasure chest at the bottom of the Stone's Fortress Greenery room in Stone's flying fortress, located through a blue portal on a cliff east of Dragon Cliff Castle in Orobas Fjords. Tail piece: +1 to Dragon Shield skill. In a golden chest near the teleporter past Ba'al's lair in the Broken Valley mine. This is in the eastern side of the small room past the arena where Ba'al is fought. ================================================ ======================================================================== ========================================================================== *5* QUESTS ========================================================================== ======================================================================== ================================================ This is not a full quest walkthrough, by any means. This is more just a list of quests, basic pass/fail requirements, any important notes (items used, effects it has, etc.), and the rewards and/or penalties for each possible option. The "misc." reward option is a random book (see section 12), junk item (see section 18), or a food or drink. Other random items fall into easier classes, such as potions, weapons/armor, and so forth. If a selection has a number in parentheses after it, it means you get that quantity of an item. For example, 1 potion (2) means one of the possible bonus reward choices is a single potion slot, which is stack of two of the listed potion. 2 potions would mean two reward slots, each with a single potion of the chosen type (both of which will be randomized). "Pre-requisite" lists what specific task that must be completed before the quest is available. This is used quite sparingly. "Start" lists how the quest is started. "Path" lists the different paths that lead to finishing the quest. "End" lists the different outcomes, and the action necessary. These correspond to the number listings on the different paths. "Bonus" lists extra positive effects that End path yields. "Penalty" lists extra negative effects that End path yields. Main story quests will be tagged as such. ========================================================================== 5.1 - EGO DRACONIS STORY QUESTS ========================================================================== These appear in gold in the quest log, indicating these are the quests to advance the overall story in the game. Important and usually pay very well. ---------------------------------------------------------------- THE FARGLOW CONNECTION (MAIN QUEST #1) ---------------------------------------------------------------- Start: Given at the beginning of the game. Path: -Enter Farglow and talk to Morganna, then agree to receive the Dragon power. -Return to the bridge in town and talk to Isobel, and receive the power of mindreading. -Talk to one of the veterans and choose to follow their school of battle: A: Gawain and the path of the Warrior. +3 STR and 1pt in Whirlwind skill. B: Aravir and the path of the Ranger. +3 DEX and 1pt in Poison Arrows skill. C: Alberic and the path of the Mage. +3 INT and 1pt in Fireball skill. End: Dragon Slayer preparation is complete. Reward: 50 EXP, 200 gold, 1 of (25 EXP, 100 gold) Bonus: One of three special (but weak) weapons: Gawain's sword, Aravir's bow, or Alberic's mace. All three are mutually exclusive with the other two, so only one can be obtained. Leads to: "Chasing the Dragon" NOTE: You may switch your chosen class as much as you want before leaving Farglow. Each class' benefits (stat points, skill point, and special weapon) are re-assigned accordingly. If you sell one of the special weapons, it is gone forever, even if you change to a different class, then back to the one you sold. ---------------------------------------------------------------- CHASING THE DRAGON (MAIN QUEST #2) ---------------------------------------------------------------- Start: Rhode assigns this quest to you upon landing in Broken Valley. Path: -Speak to several people in town about the Dragon sightings. You need three confirmations of a sighting. These people include: Stan (outside the Black Boar). Winthrop (guarding the entrance to the Mill in the center of town). Romon (outside the chapel, and later, wandering the graveyard nearby). Louis (barracks, talking to Rhode). -Return to Rhode with the information. End: Rhode thanks you for the information and sends you to the tomb behind the church in the village. Reward: 1800 EXP, 700 gold, 2 of (800 EXP, 350 gold, 2 potions, 1 charm, 1 weapon/armour) Leads to "To Lay a Ghost to Rest" ---------------------------------------------------------------- TO LAY A GHOST TO REST (MAIN QUEST #3) ---------------------------------------------------------------- Start: Given by Rhode immediately upon completing "Chasing the Dragon." Path: -Go to the church in Broken Valley Village, then into the locked door in the back. -Proceed to the final room of the tomb, and meet Arben Ghost. Mindread it (400 EXP) to unlock Arben's shield later on in the game. This is the only chance! -Battle Arben Ghost. (get Arben's Sword) -Exit the tomb. End: Rhode meets you in the church, takes the sword, and orders you to stay in town. (Arben's Sword removed) Reward: 1800 EXP, 700 gold, 2 of (800 EXP, 350 gold, 2 potions, 1 charm, 1 weapon/armour) Leads to: "Looking for Lovis" NOTE: Finishing this quest removes the Slayer guards from the pass in the southwest section of the valley, allowing entry into Broken Valley proper. Heading into the valley puts you on a crash course with the next quest. ---------------------------------------------------------------- LOOKING FOR LOVIS (MAIN QUEST #4) ---------------------------------------------------------------- Start: After meeting Talana and Zandalor in Broken Valley proper. Path: -Head for Lovis' tower in the center of the valley. -Climb the ruins of the bridge (ladders help you climb up the north side). -Jump on the glowing blue platforms and reach levers, opening the gates. -Halfway up, you must exit onto a balcony platform, overlooking the valley, then climb up ladders to reach higher platforms. -Press the plates under the dragon statues to pass. Each statue stares in the direction of the next statue to press. From the ladder to the gate, the order is: 1, 2, 4, 3. -Take the lower lath at the fork in the road, heading back into a caged portion of the tower. Pull the lever near the gate for an easy return. -Enter the Citadel Chambers door. -Look for a corpse under some rubble in one of the small collapsed tunnels. Get the Reveal scroll, and use it from your inventory. -Pull the lever, take the elevator down, and investigate the pedestal. -Answer the trivia questions. Not all must be correct to meet Lovis, but answering all correctly earns a bonus item. The answers are: -Anastas -Ouroboros -Battle of Ten Thousand -Ba'al -Valley of Shrines End: Lovis is summoned and gives you your next quest. Reward: 1800 EXP, 700 gold, 2 of (800 EXP, 350 gold, 2 potions, 1 charm, 1 weapon/armour) Bonus: Lovis' Pendant, if all five trivia questions answered correctly. Leads to: "Paper Trail" ---------------------------------------------------------------- PAPER TRAIL (MAIN QUEST #5) ---------------------------------------------------------------- Start: Lord Lovis directs you to Maxos Temple to find information on how to access the Hall of Echoes. (get Maxos Temple Key) Path: -Head to Maxos Temple, in the center northern part of the valley. -Fight Marius and the other Dragon Slayers outside the temple (this fight can be done at any time after "To Lay a Ghost to Rest") -Enter Maxos Temple. (Maxos Temple Key removed) End: Speak with Zandalor inside (automatic). Reward: 1800 EXP, 700 gold, 2 of (800 EXP, 350 gold, 2 potions, 1 charm, 1 weapon/armour) Leads to: "Dragon No More" ---------------------------------------------------------------- DRAGON NO MORE (MAIN QUEST #6) ---------------------------------------------------------------- Start: Examine the Pedestal after the "eternal maze" inside Maxos Temple. Path: -Enter the library and kill the Black Ring soldiers. -Talk to the Librarian and get the quest "A Tale of Two Tomes." -Pick up the phial on the nightstand behind the fake wall (opening the wall is part of "A Tale of Two Tomes" as well). (get Phial with blood -Complete "A Tale of Two Tomes." -Obtain the Dragon Scales from the Blood Altar (large pile in the middle of the walkway, glowing green). (get Dragon Scales) -Use the Orbis Arcesso (2) from your inventory, with both the Phial with Blood and Dragon Scales in hand. (Phial with blood, Dragon Scales removed) End: Kill Amdusias and loot the Book of the Dragon from the Blood Altar. (get Book of the Dragon) Reward: 1800 EXP, 700 gold, 2 of (800 EXP, 350 gold, 2 potions, 1 charm, 1 weapon/armour) Bonus: +1 to Vitality, Spirit, Strength, Dexterity, Intelligence Leads to: "The Prophecy" and "Hall of Echoes Bound" ---------------------------------------------------------------- THE PROPHECY (MAIN QUEST #7) ---------------------------------------------------------------- Start: Upon entering Sentinel Island, Island will speak to you and give this quest. Subquests: -The Gardener -Enchanted I'm Sure -Caught Undead -Sparring Partner 1: Choose each of your servants personally (this means finishing each subquest at the four Totems). 2: Enter the Battle Tower without having chosen at all four Totems. End 1: Choose all four Battle Tower platform operators personally. Reward: 3000 EXP, 850 gold, 2 of (1500 EXP, 425 gold, 1 potion, 1 charm, 1 weapon/armour, 1 jewelry) Leads to: Nothing End 2: Island chooses all (remaining) servants for you, at random. !!!FAILS THE QUEST!!! Leads to: Nothing NOTE: This quest can be completed at any time after speaking to at least one of each profession's servant on Sentinel Island. Entering the Battle Tower without having chosen all four servants will fail the quest, denying you the rewards for any remaining. There are no consequences besides this, however. ---------------------------------------------------------------- THE PROPHECY: THE GARDENER (MAIN QUEST #7.1) ---------------------------------------------------------------- Start: Part of "The Prophecy." Path: -The Alchemist Totem is found directly north of the Necromancer's Cave (with Jonelath and Igor). It is impossible to get to the cave without finding it. -Allan is on the northeast end of the island, in a small camp. -Barbatos is in the Shipwreck Camp on the east end of the island. 1: Speak to them, then return to the Alchemist Totem to decide. 2: Enter the Battle Tower without having chosen an Alchemist. End 1: Choose between Barbatos or Allan. Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion Bonus: Allan's gives a unique potion formula. Penalty: Allan's quests require giving up a unique consumable item that gives a permanent +5 to the Intelligence stat. End 2: Island chooses your Alchemist at random. !!!FAILS THE QUEST!!! NOTE: See section 9.2 in the guide for more information on the choice of Alchemist. ---------------------------------------------------------------- THE PROPHECY: ENCHANTED I'M SURE (MAIN QUEST #7.2) ---------------------------------------------------------------- Start: Part of "The Prophecy." Path: -The Enchanter Totem is found next to the Barrier shrine (impossible to miss). -Wesson is found in a small camp east of the Alchemist Totem and Necromancer cave. -Radcliff is found at the smithy in the Shipwreck Camp. 1: Speak to them, then return to the Enchanter Totem to decide. -Once you've talked to Radcliff, you have the option to tell Wesson, and the two will compete to forge a better weapon. This does not decide your Enchanter automatically (unlike similar options for Necromancer and Trainer), but earns two special weapons. 2: Enter the Battle Tower without having chosen an Enchanter. End 1: Choose between Wesson or Radcliff. Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion End 2: Island chooses your Enchanter at random. !!!FAILS THE QUEST!!! NOTE: See section 9.3 in the guide for more information on the choice of Enchanter. ---------------------------------------------------------------- THE PROPHECY: CAUGHT UNDEAD (MAIN QUEST #7.3) ---------------------------------------------------------------- Start: Part of "The Prophecy." Path: -The Necromancer Totem is found in a lake northwest of the Beach shrine. A large geyser is in the middle. -The Necromancers are both found in a cave. south of the Necromancer totem. 1: Speak to them, then return to the Necromancer Totem to decide. Do NOT choose the "I wash my hands in innocence" dialogue line when talking to Igor. OR... -Take Igor up on his offer to poison Jonelath. Doing this will result in your Necromancer being chosen for you, although you may still affect which one is chosen. 2: Do not tell Jonelath of the plan. This will kill Jonelath as soon as you exit the cave. 3: After telling Igor to poison Jonelath, inform Jonelath of the plan. Jonelath will kill Igor as soon as you exit the cave. 4: Enter the Battle Tower without having chosen a Necromancer. End 1: Choose between Jonelath (bonus melee resistance) or Igor (bonus magic resistance). Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion End 2: Igor poisons Jonelath, and is thus chosen as your Necromancer. Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion End 3: Jonelath kill Igor, and is thus chosen as your Necromancer. Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion End 4: Island chooses your Necromancer at random. !!!FAILS THE QUEST!!! NOTE: See section 9.4 in the guide for more information on the choice of Necromancer. ---------------------------------------------------------------- THE PROPHECY: SPARRING PARTNER (MAIN QUEST #7.4) ---------------------------------------------------------------- Start: Part of "The Prophecy." Path: -The Skill Trainer Totem is found south of the Shipwreck Camp, and slightly southeast of Kenneth's camp. -Hermosa is found in the Shipwreck Camp. -Kenneth is found in a small campsite south of the Shipwreck Camp, on the other side of the large stone "wall." 1: Speak to them, then return to the Skill Trainer Totem and choose. OR... -Talk to Kenneth (after Hermosa), and inform him his rival is nearby. He will run to propose a duel. Once he sees Hermosa is female, he will want to cancel the duel. 2: Force the duel anyways. Hermosa will kill Kenneth and thus be chosen. Agreeing to cancel the duel will result in End 1. 3: Enter the Battle Tower without having chosen a Skill Trainer. End 1: Choose between Hermosa (cheaper physical skills) or Kenneth (cheaper magical skills). Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion End 2: Hermosa is chosen after winning the duel and killing Kenneth. Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion End 3: Island chooses your Skill Trainer at random. !!!FAILS THE QUEST!!! NOTE: See section 9.1 in the guide for more information on the choice of Skill Trainer. ---------------------------------------------------------------- CANDLES IN THE WIND (MAIN QUEST #8) ---------------------------------------------------------------- Start: Investigate the grave on the windy, gray peninsula northwest of the Brach Shrine. Path: -Complete the quest "Man Overboard" until the Arcane Spellbook is received. -Use the spellbook to negate the wind. (Arcane Spellbook removed) -Light each candle (three total). End: Sassan's ghost is summoned. (get Sassan's Ring) Reward: 1800 EXP, 500 gold, 1 of (800 EXP, 250 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1), 1 potion Leads to: "The Second Coming" ---------------------------------------------------------------- THE SECOND COMING (MAIN QUEST #9) ---------------------------------------------------------------- Start: Immediately after "Candles in the Wind" is complete. Path: -Head to Laiken's Study, next to the Sea Side shrine in the northeast of Sentinel Island. -Collect Sassan's Ring from a chest in the study. (get Sassan's Ring) -Return to the grave (fighting Evil Sassan's summoned monsters). End: Give the ring to Sassan to resurrect her. (Sassan's Ring removed) Reward: 3000 EXP, 850 gold, 2 of (1500 EXP, 425 gold, 1 potion, 1 charm, 1 weapon/armour, 1 jewelry) ---------------------------------------------------------------- BREAKING AN ENTRY (MAIN QUEST #10) ---------------------------------------------------------------- Start: Immediately after "The Second Coming" is complete. Path: -Follow Sassan to the Battle Tower entrance. You MUST follow her! Taking a shrine to teleport there will not work. If you stray too far from her, she stops until you return. -Defeat the bandit guards on the path up to the tower entrance. -Enter the Battle Tower. THIS FAILS "The Prophecy" IF ALL FOUR SERVANTS HAVE NOT BEEN CHOSEN! -Battle the bandits, then enter the northwestern cell, press switches to reveal secret passages, and find the two kegs of Explosives. (get Explosives) End: Use one keg of Explosives to clear the passage Evil Sassan collapsed. (Explosives removed) Reward: 3000 EXP, 850 gold, 2 of (1500 EXP, 425 gold, 1 potion, 1 charm, 1 weapon/armour, 1 jewelry) Leads to: "What's in a name?" ---------------------------------------------------------------- WHAT'S IN A NAME? (MAIN QUEST #11) ---------------------------------------------------------------- Start: Sassan will give this quest as you approach the elevator in the Elevator Caves at the bottom of the Battle Tower. Path: -Head down to the basement and kill the Abomination Master for a key. -Go to the 1st floor, use the key to open the door, then mindread Erlking to learn of Gothe's Ballads. -Examine the bookshelf in the northwest corner of Erlking's room, and read Gothe's Ballads to open a secret wall. -Head up to the 2nd floor, kill the Abomination there, loot his key, then return to the 1st. -Use the key to unlock the lockbox on the table in the secret room. (get Soul Forge Contract) -Head to the 3rd floor. End: Tell Sassan the demon's name is Razakel. Reward: 3000 EXP, 850 gold, 2 of (1500 EXP, 425 gold, 1 potion, 1 charm, 1 weapon/armour, 1 jewelry) Leads to: "Laiken in his Lair" ---------------------------------------------------------------- LAIKEN IN HIS LAIR (MAIN QUEST #12) ---------------------------------------------------------------- Start: Immediately after finishing "What's in a name?" Path: -Enter the summoning chamber and defeat Evil Sassan and Razakel. -Tell Sassan what you want her doing in the battle ahead. -Enter the elevator to meet Laiken. -Battle Laiken and Razakel. Killing either one will kill both. End: Laiken and Razakel are dead. Reward: 3000 EXP, 850 gold, 2 of (1500 EXP, 425 gold, 1 potion, 1 charm, 1 weapon/armour, 1 jewelry) Leads to: "Reaping the Seeds" WARNING: ONCE YOU ENTER THE SUMMONING CHAMBER ON THE 3RD FLOOR, THE DOOR LOCKS BEHIND YOU, AND THUS YOU CANNOT EXPLORE BROKEN VALLEY AND SENTINEL ISLAND IN THEIR CURRENT FORM EVER AGAIN. COMPLETING THIS QUEST WILL FAIL ALL OPEN QUESTS IN BROKEN VALLEY AND SENTINEL ISLAND (except "Legend of the Ancient Mariner"). COMPLETING THIS QUEST WILL FINALLY WIN YOU CONTROL OF THE BATTLE TOWER. ---------------------------------------------------------------- REAPING THE SEEDS (MAIN QUEST #13) ---------------------------------------------------------------- Start: Speak to one of the golden dragon statues inside the Primordial Cave. Subquests: -The First Hungry Statue -The Second Hungry Statue -The Third Hungry Statue End: Feed the statues their respective seeds. Reward: 8500 EXP, 1200 gold, 2 of (4250 EXP, 600 gold, 2 weapons/armours, 1 charm, 1 jewelry) ---------------------------------------------------------------- REAPING THE SEEDS: THE FIRST HUNGRY STATUE (MAIN QUEST #13.1) ---------------------------------------------------------------- Start: Speak to one of the golden dragon statues inside the Primordial Cave. Path: -Speak to Jiervaras, located in the middle of the Fjords, in Camp Courage. -Defeat the wyverns that have been harassing the tree. -Return to Jiervaras. End: Grateful for the death of the wyverns, Jiervaras gives a seed. (get Magic Seed) Reward: 3500 EXP, 500 gold, 1 of (1750 EXP, 250 gold, 1 herb (10), 1 ore (5), 1 gem (1) ---------------------------------------------------------------- REAPING THE SEEDS: THE SECOND HUNGRY STATUE (MAIN QUEST #13.2) ---------------------------------------------------------------- Start: Speak to one of the golden dragon statues inside the Primordial Cave. Path: -Speak to Yggdrasil, found on an island southwest of the Primordial Cave and Grand Knight shrine (easy to see, and visible even before getting dragon form). -Defeat Charlie the goblin. -Return to Yggdrasil. End: Grateful for Charlie's death, Yggdrasil gives his seed. (get Magic Seed) Reward: 3500 EXP, 500 gold, 1 of (1750 EXP, 250 gold, 1 herb (10), 1 ore (5), 1 gem (1) ---------------------------------------------------------------- REAPING THE SEEDS: THE THIRD HUNGRY STATUE (MAIN QUEST #13.3) ---------------------------------------------------------------- Start: Speak to one of the golden dragon statues inside the Primordial Cave. Path: -Speak to Irminsul, found northwest of the goblin village and Red Hammer shrine. -Answer his riddle with "Amphoras." End: As a reward for your knowledge, Irminsul gives you his seed. (get Magic Seed) Reward: 3500 EXP, 500 gold, 1 of (1750 EXP, 250 gold, 1 herb (10), 1 ore (5), 1 gem (1) ---------------------------------------------------------------- HALL OF ECHOES BOUND (MAIN QUEST #14) ---------------------------------------------------------------- Start: Given by Talana after killing Amdusias and claiming the Book of the Dragon. Subquests: -Lock and Key: -X marks the Spot: -Come to no Harm: -Revelation: End: Use the Note from Maxos, speak the spell, then enter the Hall of Echoes at the entrance south of Champion Harbour. (Note from Maxos removed) Reward: 10000 EXP, 1500 gold, 2 of (5000 EXP, 750 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry, 1 gem) Bonus: The "1 gem" reward slot for completing the quest has a chance of being a Malachite Gem! WARNING! COMPLETING THIS QUEST WILL FOREVER PREVENT YOU FROM RETURNING TO THE OROBAS FJORDS AND SURROUNDING AREAS. THIS WILL FAIL ANY REMAINING QUESTS IN THE OROBAS FJORDS AND OTHER AREAS. ---------------------------------------------------------------- HALL OF ECHOES BOUND: LOCK AND KEY (MAIN QUEST #14.1) ---------------------------------------------------------------- Start: Given by Talana after killing Amdusias and claiming the Book of the Dragon. Path: -Head to the poisoned Broken Valley, and then to the old quarry site, in the southeast corner. -Enter the large tower that extends above the gas. -End the quest "A Guild without a Master." Pass or fail, you get the key needed to enter the mine. (get Key) -Enter the mine, on a ledge south of the quarry tower. (Key removed) -Progress through, fight Amon, and enter the elevator. -Defeat the archdemon Ba'al. End: Ba'al is destroyed and the sigil is yours. (get Hall of Echoes Sigil) Reward: 8500 EXP, 1200 gold, 2 of (4250 EXP, 600 gold, 2 weapons/armours, 1 charm, 1 jewelry) Bonus: Mindreading Ba'al earns you TWO skill points! ---------------------------------------------------------------- HALL OF ECHOES BOUND: X MARKS THE SPOT (MAIN QUEST #14.2) ---------------------------------------------------------------- Start: Given by Talana after killing Amdusias and claiming the Book of the Dragon. Path: -Enter the Primordial Cave and talk to the golden dragon statues. -Complete "Reaping the Seeds." -Proceed through the cave and talk to the Patriarch. End: The Patriarch tells you where the entrance to the Hall of Echoes lies. Reward: 8500 EXP, 1200 gold, 2 of (4250 EXP, 600 gold, 2 weapons/armours, 1 charm, 1 jewelry) ---------------------------------------------------------------- HALL OF ECHOES BOUND: COME TO NO HARM (MAIN QUEST #14.3) ---------------------------------------------------------------- Start: Given by Talana after killing Amdusias and claiming the Book of the Dragon. Path: -Start the quest "On the Road Again," and give Zeppelin Master Page at least one of each zeppelin part (crystal, rudder, compass). -Talk to Sepp and travel to Aleroth. -Proceed through the city until you reach the ministry, then talk to Augustus. -Enter the ministry and help Zandalor to seal the rifts. There are three total rift locations: two upstairs and all of the downstairs rifts. -Each upstairs rift has two enemies spawn at once: goblins, then walking armours. You must protect Zandalor for 10 seconds. -The downstairs rifts take a massive 60 seconds to close and include attacks from all directions. This one requires serious crowd-control tactics to succeed. End: The rifts are closed, and Zandalor is grateful. (get Shield) Reward: 8500 EXP, 1200 gold, 2 of (4250 EXP, 600 gold, 2 weapons/armours, 1 charm, 1 jewelry) Bonus: Deodatus is unlocked as a trader. ---------------------------------------------------------------- HALL OF ECHOES BOUND: REVELATION (MAIN QUEST #14.4) ---------------------------------------------------------------- Start: Given by Talana after killing Amdusias and claiming the Book of the Dragon. Path: -Enter the bedchambers of the Throne Room in the Battle Tower. -Look on a nightstand for a scroll. End: Picking up the scroll finishes the quest and earns you the spell to reveal the Hall of Echoes. (get Note from Maxos) Reward: 8500 EXP, 1200 gold, 2 of (4250 EXP, 600 gold, 2 weapons/armours, 1 charm, 1 jewelry) ========================================================================== 5.2 - BROKEN VALLEY QUESTS ========================================================================== All Broken Valley quests are failed automatically after obtaining the Battle Tower. This section includes the single quest in Farglow as well. ---------------------------------------------------------------- A HUNTING WE SHALL GO ---------------------------------------------------------------- Start: Read one of the five wanted notices in the Broken Valley barracks. Subquests: -Hjalmar -Hallorn -Yup'ik -Viper -Jagon End: Complete all five subquests. This one automatically completes at the same time the final subquest is turned in. Reward: 1800 EXP, 700 gold, 2 of (800 EXP, 350 gold, 2 potions, 1 charm, 1 weapon/armour) Bonus: Captain Rodney gives you Cuirass of Jurak. ---------------------------------------------------------------- A HUNTING WE SHALL GO: HALLORN ---------------------------------------------------------------- Start: Read Hallorn's bounty information in the Broken Valley barracks. Path: -Find and kill Hallorn in the southern branch of the Derelict Tunnel in Broken Valley and loot his ring. (get Hallorn's Ring) -Return to Captain Rodney. End: Give Captain Rodney the ring. (Hallorn's Ring removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) ---------------------------------------------------------------- A HUNTING WE SHALL GO: HJALMAR ---------------------------------------------------------------- Start: Read Hjalmar's bounty information in the Broken Valley barracks. Path: -Find and kill Hjalmar in a goblin camp southeast of the Chapel shrine in Broken Valley, then loot his mask. (get Hjalmar's Mask) -Return to Captain Rodney. End: Give Captain Rodney the mask. (Hjalmar's Mask removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) ---------------------------------------------------------------- A HUNTING WE SHALL GO: JAGON ---------------------------------------------------------------- Start: Read Jagon's bounty information in the Broken Valley barracks. Path: -Find and kill Jagon in the Temple of Doom, located in the Bandit Camp in Broken Valley, and loot his necklace. (get Jagon's Necklace) -Return to Captain Rodney. End: Give Captain Rodney the necklace. (Jagon's Necklace removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) ---------------------------------------------------------------- A HUNTING WE SHALL GO: VIPER ---------------------------------------------------------------- Start: Read Viper's bounty information in the Broken Valley barracks. Path: -Find and kill Viper in the ruins directly south of the South Valley shrine in Broken Valley, and loot his sword. (get Viper's Sword) -Return to Captain Rodney. End: Give Captain Rodney the sword. (Viper's Sword removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) ---------------------------------------------------------------- A HUNTING WE SHALL GO: YUP'IK ---------------------------------------------------------------- Start: Read Yup'ik's bounty information in the Broken Valley barracks. Path: -Find and kill Yup'ik in the goblin village east of the South Valley shrine in Broken Valley, and loot his staff. (get Yup'ik's Staff) -Return to Captain Rodney. End: Give Captain Rodney the staff. (Yup'ik's Staff removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) ---------------------------------------------------------------- A PRIVATE DELIVERY ---------------------------------------------------------------- Start: Talk to Dana in Jackson's Farm and agree to her request to deliver a letter to Derk. (get Sealed Love Letter) Path: 1: Don't finish "Skeletons in the Closet," or finish it by giving Carl Jackson his diary back (whether you extort him or not). 2: Don't finish "Skeletons in the Closet," or finish it by giving Carl Jackson his diary back (whether you extort him or not). Use the Sealed Love Letter and read it. (get Love Letter with Broken Seal) 3: Finish "Skeletons in the Closet" by either killing Carl Jackson or turning him in to Captain Rodney first. 4: Finish "Skeletons in the Closet" by either killing Carl Jackson or turning him in to Captain Rodney first. Use the Sealed Love Letter and read it. (get Love Letter with Broken Seal) 5: Use the Sealed Love Letter and read it. Then talk to Dana and let her know you read it. (get Love Letter with Broken Seal) 6: Use the Sealed Love Letter and read it. Then talk to Carl Jackson and give him the letter. (get Love Letter with Broken Seal) End 1: Deliver the Sealed Love Letter to Derk. (Sealed Love Letter removed) Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: 25% discount for Derk's shop. End 2: Deliver the Love Letter with Broken Seal to Derk. (Love Letter with Broken Seal removed) Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Penalty: 10% price raise for Derk's shop. End 3: Deliver the Sealed Love Letter to Derk. (Sealed Love Letter removed) Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: 10% discount for Derk's shop. End 4: Deliver the Love Letter with Broken Seal to Derk. (Love Letter with Broken Seal removed) Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Penalty: 20% price raise for Derk's shop. End 5: Dana is furious you read the letter. She leaves Carl and goes to Derk, who she tells about your betrayal. !!!FAILS THE QUEST!!! Penalty: Derk refuses to sell items to you. End 6: Carl confronts Dana, who runs off to Derk. Talk to Carl Jackson again afterwards for a bonus item. !!!FAILS THE QUEST!!! Bonus: Talk to Cark Jackson again, and he gives you Jackson's Amulet. Penalty: 23.8% price raise for Derk's shop. NOTE: Getting Jackson's Amulet for end 6 in this quest means he will not drop it if killed during "Skeletons in the Closet." ---------------------------------------------------------------- A TALE OF TWO TOMES ---------------------------------------------------------------- Start: Talk to the Librarian of Maxos Temple and agree to find the missing book Orbis Arcesso. Path: -Head into the living quarters (south of the Crypt shrine), and into the northwestern bedroom. Example a book on the shelf (Dragon book) and a false wall will open up to your left. -Inside is a key (used to unlock the large wooden chest in the main hub of the living quarters), and a small phial on the nightstand. Pick up both (the phial is part of "Dragon No More"). -Use the key on the large wooden chest in the hub, and get the book inside. (get Orbis Arcesso (1)) End: Return Orbis Arcesso to the Librarian. (Orbis Arcesso (1) removed, get Orbis Arcesso (2)) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 2 misc.) NOTE: Although the Librarian mentions a Dragon Skill Book, he no longer actually rewards one for the quest in this version. This quest is also required to progress the main story despite not being marked in gold. ---------------------------------------------------------------- AN AXE TO FIND ---------------------------------------------------------------- Start: Talk to Tagos on the inner gate of the Bandit Camp in Broken Valley. Agree to help him find his axe. Path: -Go to the destroyed caravan northwest of the South Valley shrine in Broken Valley. (get Tagos' Axe) -Return to Tagos with the axe. 1: Tell him you'll return his axe 2: Tell him you'd like to keep the axe. NOTE! This quest will inevitably FAIL if you've already turned in the quest "Into the Bandit's Den" for Louis! There is no way to finish this quest once that one is complete. End 1: Tagos rewards you for giving him back his axe. (Tagos' Axe removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) End 2: Defeat Tagos in a duel and you keep the axe. Reward: 600 EXP, 300 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: You get to keep Tagos' Axe, forever, and ever, and ever, and ever... NOTE: His axe can be found even before the quest is started, and even if the quest is pre-emptively failed by finishing "Into the Bandit's Den" too early. ---------------------------------------------------------------- BAND OF BRUTES ---------------------------------------------------------------- Start: Talk to either Tim or Elsa, and agree to remove the drunken Seekers from the pub. Path: -Talk to either Merrill or Nigel and mock or reprimand them until a fight starts. -Once the fight starts, run to the exit. They will attack and can kill a low leveled character quicker than it seems. -When Louis arrives, he stops the fight and asks what happened, a choice with results that don't affect the quest: A: Tell him it is not a big deal. This results in the Seekers being sent to the second floor bedroom of the barracks. Talking to Merrill will start the quest "Louis' Stash." B: Tell him they were out of line. This results in the Seekers being sent out in the valley to fight a troll. The troll kills them all quickly. "Louis' Stash" can still be started if you quickly run to Merrill and talk to him before the troll kills him, but it a very small window of opportunity. -Either option results in the pub being repopulated with patrons, many offering shops or other quests. End: Talk to Tim and accept the reward. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: 25% discount for Tim's shop. ---------------------------------------------------------------- BUAD BLOOD ---------------------------------------------------------------- Start: Find the key inside the vegetable pot of the mill in Broken Valley Village. Use it to open the gate on the bottom floor, then enter the hatch and speak to Abanayamar, the alchemist tree. Ask about Miller Upton and the name Buad. Path: -Speak to Miller Upton to reveal his name as Buad. -Speak to Linda, his daughter, about the assassins. -Speak to Romon, then Folo's wife about strange sights at night. -Head to the ruined chapel near the Chapel shrine, and fight the bandit Jesse. -Return to the mill. 1: Side with Buad and Linda against Antumbra. 2: Side with Antumbra against Buad and Linda. End 1: Help Buad kill Antumbra. Reward: 1500 EXP, 400 gold, 1 of (750 EXP, 200 gold, 2 potions, 1 weapon/armour) Bonus: Only chance to get the Antumbra monster log entry. End 2: Help Antumbra kill Buad and Linda. Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Only chance to get the Miller upton and Linda monster log entries. Penalty: Buad is dead and thus unavailable as a trader. NOTE: Whoever you side with, you will miss the monster log entry(ies) specified. ---------------------------------------------------------------- COUPLE TROUBLE ---------------------------------------------------------------- Start: Talk to either Clement or Sybille within the Bandit Camp in Broken Valley. Agree to help them find a way to leave. Path: -Find the rum on a cliff above the camp, past Tagos on the inner gate. (get Rimmer's Rum) -Mindread Christopher for 800 EXP and discover he likes Rimmer's Rum. -Give Christopher the rum via a dialogue option. (Rimmer's Rum removed) -Tell Clement and Sybille they are free to go. NOTE! This quest will inevitably FAIL if you've already turned in the quest "Into the Bandit's Den" for Louis! There is no way to finish this quest once that one is complete. End: Clement and Sybille leave the camp and vanish from the game world. Despite what they say, you don't actually get any weapons for helping them, aside from the random one available as an extra quest reward. Reward: 1500 EXP, 400 gold, 1 of (750 EXP, 200 gold, 2 potions, 1 weapon/armour) NOTE: Giving Christopher the rum will prevent you from obtaining a stat point by mindreading him outside of the camp! Make sure you've gotten it already before getting him drunk. ---------------------------------------------------------------- DAYLIGHT ROBBERY ---------------------------------------------------------------- Start: Talk to Ragnar in the Bandit Camp and this quest will start. Alternatively, approaching of the robbery will also start the quest. Path: -Talk to Ragnar in the Bandit Camp -Head to the robbery site. It is located at the north end of the western mountain pass in Broken Valley Proper, starting northwest of the South Valley shrine. 1: Side with Jenae and the bandits, if "Into the Bandit's Den" has not been completed yet. 2: Side with Jenae and the bandits, if "Into the Bandit's Den" was completed before interrupting the robbery. 3: Side with Filip and the New Order. End 1: Kill Filip and his guards with Jenae. Return to the Bandit Camp and talk to Ragnar for your reward. Reward: 1500 EXP, 400 gold, 1 of (750 EXP, 200 gold, 2 potions, 1 weapon/armour) Bonus: Mindread Jenae for 800 EXP to get 1 stat point. The only chance to do this is right after killing Filip. End 2: This is not so much an end as it is simply a dead end. The quest will not be failed, but Ragnar is nowhere to be found in the besieged camp. This WILL eventually fail automatically once you claim the Battle Tower. You get no reward whatsoever, beyond the potential for a stat point mindread. !!!FAILS THE QUEST!!! Bonus: Mindread Jenae for 800 EXP to get 1 stat point. The only chance to do this is right after killing Filip. End 3: Kill Jenae and the bandits with Filip. !!!FAILS THE QUEST!!! Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Mindread Filip for 800 EXP to get 1 stat point. The only chance to do this is right after killing Jenae. NOTE 1: No matter who you side with, you'll get an opportunity for a 800 EXP mindread for 1 stat point, with no opportunity to ever mindread the other person. Also, you do get a normal Quest Reward screen for End 3, even though it fails the quest. NOTE 2: Make sure to read this quest's entry in section 21. It is an interesting case in regards to monster log entries. ---------------------------------------------------------------- FEAST OR FAMINE ---------------------------------------------------------------- Pre-requisite: Complete "Hearttaker" at least once. Start: Ask Richard if he has any jobs available besides collecting Goblin's Hearts. Make sure to tell him you're interested in helping him acquire food for Aleroth. Path: -Tell Richard you will help get food for Aleroth. -Talk to Mouse and inform him you will be dispatching the guards. -Talk to Lomax in Jackson's Farm. You have choices: A: Bribe Lomax. Whether you choose 50 or 100 gold, it will end up being 100 before he accepts it. B: Fight Lomax and crew. Three level 5 New Order guards attack. Kill them to progress. Lomax drops the "Set of Orders" book, the only place to get the item. It is just another flavor text book, however. C: Mindread Lomax (40 EXP). This gives a dialogue option about "Elisabeth" which allows you to continue with a fight, or paying money. End: Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Penalty: The quest "New Order or Champion Chaos" cannot be activated. NOTE: Agreeing to this quest prevents "New Order or Champion Chaos" from being activated. The latter quest is acquired by refusing to help Richard steal Rivertown's food, and presents an opportunity to gain 1 stat point via a mindread (at the cost of Richard's life). However, this quest gives a chance to get the New Order entry in the monster log, and the "Set of Orders" book. Choose carefully. ---------------------------------------------------------------- FOR A POUND OF FLESH ---------------------------------------------------------------- Pre-requisite: Proceed with "Band of Brutes" until the Seekers are removed from the building. Start: Talk to Locke in Broken Valley and inquire about his request. Once the quest's dialogue is started, you cannot avoid the quest. Path: -Talk to Keane. 1,2: Insist Keane pay his debt (get Keane's Wallet). 3: Tell Keane he does not have to pay. End 1: Return Keane's Wallet to Locke. (Keane's Wallet removed) Reward 1: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: 25% discount for Locke's shop. End 2: Use Keane's Wallet and keep the money. !!!FAILS THE QUEST!!! Bonus: 500 gold from Keane's Wallet. Penalty: Locke refuses to sell items to you. End 3: Agree to forgive Keane's debt. !!!FAILS THE QUEST!!! Bonus: Keane tells the password to Locke's Cart. (this can also be obtained by mindreading the cart) Penalty: 100% price raise for Locke's shop. ---------------------------------------------------------------- HEARTTAKER ---------------------------------------------------------------- Start: Talk to Richard in Broken Valley, listen to his plan, and agree to bring him Goblin's Hearts. Path: 1: Kill Tribal Goblins and Black Goblins throughout Broken Valley. They randomly drop Goblin's Heart quest items. 2: Choose the new dialogue option upon turning in at least one Goblin's Heart, refuse Richard's plan, and he will run off to Jackson's Farm. Go there, and side with Lomax and the Seekers against Richard. 3: Progress with the storyline until finishing "Laiken in his Lair." End 1: Bring Richard at least 1 Goblin's Heart. (all Goblin's Hearts removed) Reward: 50 EXP and 50 gold per Goblin's Heart. Bonus: If Richard was mindread (400 EXP), a dialogue option is available upon turning in hearts. Choosing this will allow you to earn 150 EXP and 150 gold per heart instead. End 2: Automatic upon Richard's death. !!!FAILS THE QUEST!!! End 3: Automatic upon obtaining the Battle Tower. !!!FAILS THE QUEST!!! NOTE: This quest is recurring, and will always renew upon completion. It will inevitably fail when the Battle Tower is obtained. Richard being killed in "New Order or Champion Chaos" gets you End 2, but this is only possible after turning in at least one Goblin's Heart (and thus 'passing' the quest once). It is a unique situation. Basically, once you accept this quest, you are condemned to have a failed quest in your log, one way or another. NOTE 2: TheAllotrope reports that there are 161 possible hearts, and they can be dropped by any goblin type except Trial, Outcast, and Heroic. This includes Bellegar's Goblins, and two of the six he summons at the encounter in the southwest cliffs of Broken Valley. Beholders can also drop hearts. It seems that "bosses" (Hjalmar and Yupik) will not drop hearts, though. Getting all 161 would mean 24,150 extra gold and XP! (assuming Richard is mindread to boost the reward) ---------------------------------------------------------------- HIGH AND DRY ---------------------------------------------------------------- Start: Walk near the wooden guard tower south of Broken Valley Village. Quincy will call to you to rescue him. This quest cannot be avoided once this scene is triggered. Path: -Two Tribal Goblins and one Tribal Goblin Mage will appear nearby. Kill the mage and he will drop a loot bag. Loot the bag. (get Grappling Hook) -Another scene will automatically occur with Quincy. (remove Grappling Hook) -Go to the roof of the Broken Valley Village's barracks and speak with Quincy. End: See the scene with Rodney, Quincy, and Peavey. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: Peavey can be mindread in Prison (133 EXP) to cause a small item box to appear near a shrine in Broken Valley. ---------------------------------------------------------------- IN COLD BLOOD ---------------------------------------------------------------- Start: Speak to Abalam the ghost, near the Crypt shrine in Maxos Temple. Mutually exclusive with: "Lost Soul" Path: -Complete the story quest "Dragon No More," and loot the soul stone from Amdusias. (get Lovis' Soul Stone) 1: Use the soul stone on the Blood Altar, and choose to destroy it. (Lovis' Soul Stone removed) 2: Give the soul stone to Lord Lovis as part of "Lost Soul." (Lovis' Soul Stone removed) End 1: Speak to Abalam and let him know he is free. Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Penalty: Fails the quest "Lost Soul." The Bone Dragon Claws dragon armour piece is unobtainable, as Lovis' Armor Chest remains locked forever. End 2: Automatic, although if you return and speak to Abalam, he will attack. !!!FAILS THE QUEST!!! Bonus: Abalam and cohorts give the Lost Soul monster log entry. NOTE: This quest can only be obtained if "Lost Soul" has not yet been completed, and will immediately fail if "Lost Soul" is completed after being accepted. "Lost Soul" will immediately fail once the soul stone has been destroyed (as part of this quest). ---------------------------------------------------------------- INTO THE BANDIT'S DEN ---------------------------------------------------------------- Start: Talk to Louis in the Broken Valley barracks, ask about the job he's offering, and accept it. Path: -There are two ways to go about this quest, both resulting in the same end: A: Head to the ruined chapel, enter the secret passage, and rescue Martis. He gives the password once you're out of the passage. This results in a cave-in, rendering the "crypt" part of the cavern inaccessible. B: Mindread Martis in his cell (1050 EXP) and bypass the rescue entirely. The secret passage can still be explored. You will meet Martis under the prison, with two bandits rescuing him. Choosing to fight them gives a chance to earn Martis' monster log entry. Letting them go will allow you to utilize Martis as a shop, just like with the rescue. End: Tell Louis the password to the Bandit Camp. Reward: 1500 EXP, 400 gold, 1 of (750 EXP, 200 gold, 2 potions, 1 weapon/armour) Bonus: Go to the Bandit Camp and help the Seekers' fight the bandits for extra EXP and loot (and chances at certain monster log entries). Penalty: The Bandit Camp and all its residents are killed ("The Temple of Doom" and Jagon are unaffected), denying you shops, mindreads, and any unfinished quests. The quests are as follows: -"Couple Trouble" -"An Axe to Grind" -"Daylight Robbery" (you can still witness and participate in the robbery, but there is no way to successfully pass the quest and get the reward. Siding with Jenae will lead to it eventually failing and no rewards, whereas Filip will give a reward, but it will fail immediately) NOTE: Make sure to fully explore the Bandit Camp and complete all related quests BEFORE turning this quest in, otherwise you will miss a great deal of content, including several quests and a couple of stat points! This is easy to screw up, since you can complete and turn in this quest before unlocking the section of Broken Valley containing the camp. ---------------------------------------------------------------- INTO THIN AIR ---------------------------------------------------------------- Start: Enter the Broken Valley Village's chapel after finishing "Lovis' Loot" without having used the crying stone yourself. Geoff will approach and mention Romon's disappearence. Path: -Search the chapel altar to find a set of notes left by Romon. (get Romon's Notes) -Use Romon' Notes from your inventory to learn a password. -Head to the base of Lord Lovis' tower (right next to the Lake shrine), and examine the large door. Say the password. -Enter the Citadel Dungeon and head to the back of the room. End: Find Romon's dead body on the ground. This quest ends when you enter the vicinity, not when the body itself is inspected. (Romon's Notes removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) ---------------------------------------------------------------- LOST FOR WORDS ---------------------------------------------------------------- Start: Talk to George Gremory, found in the ruins north of the South Valley shrine in Broken Valley. Offer to help him decipher the language. Path: -Head to Maxos Temple, and speak to ZixZax the imp. -Ask ZixZax to give you a translation book. (get Draconian to Rivellonian Dictionary) -Return to George Gremory and give him the book. (Draconian to Rivellonian Dictionary removed) -Kill the demon Furfur. End: Talk to George Gremory, who thanks you for the help. Reward: 1500 EXP, 400 gold, 1 of (750 EXP, 200 gold, 2 potions, 1 weapon/armour) Bonus: Furfur drops the Demon's Claw, needed for "The Greater Hunter," if you have not obtained it yet. He also drops the Rivellon Guards Warhammer. ---------------------------------------------------------------- LOST SOUL ---------------------------------------------------------------- Start: Ask Lord Lovis about his task for you while inside Maxos Temple. Mutually exclusive with: "In Cold Blood" Path: -Progress with the main story until Amdusias is killed, then loot the soul stone from the bag he leaves. (get Lovis' Soul Stone) 1: Return to Lord Lovis and give him the stone. (Lovis' Soul Stone removed) 2: Two options: A: Destroy the soul stone atop the Blood Altar. (Lovis' Soul Stone removed) B: Tell Lord Lovis you will not give him the stone. End 1: Lovis finally finds peace and moves on to the afterlife. Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Lovis unlocks his armor chest (to the right of his throne), containing the Bone Dragon Claws dragon armour piece. Abalam and cohorts will attack if you speak to them in Maxos Temple, and will give the Lost Soul monster log entry when killed. End 2: Lovis attacks you with skeletons, enraged that you betrayed his soul. !!!FAILS THE QUEST!!! Penalty: Lovis' Armor Chest remains locked, and thus the Bone Dragon Claws dragon armour piece is unobtainable. NOTE: This quest will immediately fail if Lovis' Soul Stone is destroyed as part of "In Cold Blood." Also, "In Cold Blood" will immediately fail once this quest is completed successfully ---------------------------------------------------------------- LOUIS' STASH ---------------------------------------------------------------- Pre-requisite: Proceed with "Band of Brutes" until the Seekers are removed from the building. Ratting them out to Louis will make this quest much harder to start successfully. Start: Talk to Merrill after removing the Seekers from the Black Boar during "Band of Brutes." He is in the second floor bedroom of the barracks if you did not tell Louis of their drunken exploits, or in the valley proper if you did. In the latter scenario, they are battling a troll, who will very quickly kill Merrill unless you rush in and talk to him quickly. Path: 1: Enter the crypt beside the church and proceed to the final room. 2: Alternatively, report Merrill's deceit to Louis. End 1: Pick up the Power Belt on a table at the end. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) End 2: Louis sends Merrill and crew on the same suicide mission as if you told Louis the full extent of their drunkenness in "Band of Brutes." !!!FAILS THE QUEST!!! Penalty: The crypt beside the church is locked and you cannot enter. NOTE: You can tell Louis about Merrill even after successfully finishing the quest, although it earns you no reward regardless of when Louis is told. The troll the Seeker's are killed by is not a unique monster log entry. Telling Louis about Merrill will permanently lock the dungeon, however, so make sure it is fully cleared out before doing so. ---------------------------------------------------------------- LOVIS' LOOT ---------------------------------------------------------------- Start: Talk to Romon in Broken Valley, ask about the quest he offers, and accept it. Path: -Go to Lovis' Tower in the center of the valley. -Enter the Citadel Armoury (the top floor). -Pick up the glowing stone (needed to exit). (get Lovis' Scrying Stone) 1: Use Lovis' Scrying Stone from your inventory. 2: Return Lovis' Scrying Stone to Romon unused. -Both Ends result in the Citadel Dungeon's door being unlocked. End 1: Deal with Toshan, then give Lovis' Scrying Stone to Romon after having used it. (Lovis' Scrying Stone removed) Reward: 1500 EXP, 400 gold, 1 of (750 EXP, 200 gold, 2 potions, 1 weapon/armour) Bonus: Mindread Toshan (400 EXP) for 1 stat point. Penalty: The quest "Into Thin Air" can never be obtained. End 2: Give Lovis' Scrying Stone to Romon without having used it. (Lovis' Scrying Stone removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Unlocks the quest "Into Thin Air." Penalty: Leads to Romon's death, removing him as a trader. ---------------------------------------------------------------- METHOD OR MADNESS ---------------------------------------------------------------- Start: Talk to Eugene, who is found north of the entrance to the Bandit Camp in Broken Valley (the southeastern part). Agree to help him find a cure. Path: -Talk to Doctor Needleman in Broken Valley Village. Tell him of the situation and he will propose a cure. 1: Choose to save Jackal and kill Clyde. (get Potion to Kill Clyde) 2: Choose to save Clyde and kill Jackal. (get Potion to Kill Jackal) End 1: Return to Eugene and give him the cure. (Potion to Kill Clyde removed) Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: Jackal gives you Jackal's Ring. End 2: Return to Eugene and give him the cure. (Potion to Kill Jackal removed) Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: Eugene gives you Eugene's Axe. ---------------------------------------------------------------- NEW ORDER OR CHAMPION CHAOS ---------------------------------------------------------------- Pre-requisite: Complete "Hearttaker" at least once. Start: Ask Richard if he has any jobs available besides collecting Goblin's Hearts. Make sure to tell him you're NOT interested in helping him acquire food for Aleroth. Path: -Richard runs off to Jackson's Farm to take the food himself. Head there. End 1: Help Richard kill Lomax and crew (level 5, three total). Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Only chance to earn the New Order monster log entry. End 2: Help Lomax and crew kill Richard (level 10). Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Mindread Lomax (400 EXP) in the aftermath of the battle for 1 stat point. This is ONLY during the dialogue box he opens automatically; otherwise, only his normal 40 EXP mindread is available. Also, Lomax must actually survive the battle, and this is not a foregone conclusion. Penalty: The quest "Hearttaker" is failed. NOTE: The quest isn't officially started until you actually complete it. This guide treats it as starting after refusing Richard, as at that point, the game is already assuming the quest is active (Richard is at Jackson's Farm, a scene plays when you get close to him, and you're then forced to take a side.) ---------------------------------------------------------------- SAVING THE BACON ---------------------------------------------------------------- Start: Talk to Folo in Broken Valley and ask about his pigs. Once his dialogue box is open, you cannot avoid the quest. Path: 1: Agree to save Folo's pigs. 2: Ask why the pigs were confiscated, then refuse to rescue them. End 1: Agree to rescue his pigs. Go to Jackson's Farm and examine Kevin the pig. Then talk to Lomax and tell him there are women in the woods, then tell Kevin the pig "Rosebud." Return to Folo. Reward 1: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) End 2: Refuse to rescue his pigs. Talk to Louis and report Folo's request. Reward 2: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc) ---------------------------------------------------------------- SKELETONS IN THE CLOSET ---------------------------------------------------------------- Start: Enter Farmer Jackson's house, get the Cellar Key from the rafters, and get the diary from the table in the cellar. (get Farmer Jackson's Diary) Path: -Talk to Farmer Jackson 1: Insist you will turn him in to Captain Rodney. 2: Extort Carl Jackson with the knowledge of his crime. 3: Tell Carl Jackson you sympathize and will not turn him in. 4: Return to Captain Rodney with the diary. -Ends 1 and 4 penalize you with a lesser reward (a lower discount or harsher price raise) for "A Private Delivery" if it is not yet completed. End 1: Kill Carl Jackson (level 5, no ranged attacks). Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: Carl Jackson drops Jackson's Amulet (unless he gave it as a bonus for giving him Dana's letter in "A Private Delivery"). End 2: Carl Jackson is free, but has paid you to keep quiet. (Farmer Jackson's Diary removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) End 3: Carl Jackson is a free man and gets his diary back. (Farmer Jackson's Diary removed) Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) End 4: Captain Rodney arrests Carl Jackson for the murder. (Farmer Jackson's Diary removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) ---------------------------------------------------------------- STUCK IN A HOLE ---------------------------------------------------------------- Start: Approach a large hole in the ground (with a fallen tree over it) southwest of the South Valley shrine. When you get close, a voice will call out to you. Path: -Rothman will request you help him out. To do so requires you to have a Rope in your inventory. Merchant Lamotte sells one, and many can be found around the world. This does not actually consume the Rope, however (which really does make sense). -A Troll will attack. Kill it. End: Rothman is grateful for the help and runs back to Broken Valley Village. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: Rothman gives you Rothman's Bow. ---------------------------------------------------------------- THE FUGITIVE ---------------------------------------------------------------- Pre-requisite: Proceed with "Band of Brutes" until the Seekers are removed from the building. Start: Mindread David in the 2nd floor banquet hall in the Black Boar in Broken Valley. Path: -Talk to David and let him know you know he's a deserter. 1: Tell him you'll let him go. 2: Extort David for your silence. 3: Insist you will tell Richard. 4: Tell Richard without agreeing to keep the secret or threatening David. End 1: David remains in the tavern. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) End 2: David remains in the tavern. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: David gives you Champion David's Gauntlets. End 3: David flees the tavern and may be found on the path to Orobas Fjords. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) Bonus: David may be mindread on the path to Orobas Fjords in the southwest end of Broken Valley for 1 stat point. You only get one chance to do this, as he flees immediately afterwards. End 4: Richard kills David. Reward: 600 EXP, 150 gold, 1 of (300 EXP, 75 gold, 1 potion, 1 misc.) NOTE: You can tell Richard about David's desertion at any time, including after ends 1 and 2. There is nothing to gain from telling Richard unless going for end 4, however. ---------------------------------------------------------------- THE GREATER HUNTER ---------------------------------------------------------------- Pre-requisite: Proceed with "Band of Brutes" until the Seekers are removed from the building. Start: Talk to Robin Wood on the balcony of the 2nd floor banquet hall in the Black Boar Pub in Broken Valley. Question his boasts, and defend your profession until he gives the quest. It cannot be avoided once the dialogue has started. Path: -You must find and kill a demon in Broken Valley to get its claw. Any of the following demons will drop the claw, so long as it hasn't been dropped yet. (get Demon Claw) A: Bellegar's Demon, found at the second of his ruined shrines you come across. B: Hellgate Demon, found by examining the book at the hellgate west of the Quarry shrine until it appears (fourth wave of enemies). C: Furfur, summoned by the translation book brought to George Gremory as part of "Lost for Words." End: The claw is shown to Robin Wood, who acknowledges the kill. (Demon Claw removed) Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Robin gives you Robin's Gauntlets. ---------------------------------------------------------------- THE HUNT FOR RED ORE ---------------------------------------------------------------- Start: Talk to Dreavan in his compound near the West Valley shrine in Broken Valley. Path: -Have at least 1 Red Ore in your inventory, then tell him you have his ore. Any trader who stocks random Ore has a chance of carrying Red Ore. (see section 11) End: You give ore to Dreavan so he can operate his machine. (1x Red Ore removed). Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus: Dreavan will now function as an Enchanter. ---------------------------------------------------------------- THE TEMPLE OF DOOM ---------------------------------------------------------------- Start: Approach the large temple in the back of the Bandit Camp in Broken Valley. If "Into the Bandit's Den" has not been completed, Leda will open a dialogue with you, after which this quest will start. If she is dead in the raid, Emily will address you instead. Path: -Make sure to mindread Ragnar before entering (if he is still alive) to unlock a key inside. -Enter the Temple of Doom and progress to the end. Note that once inside, you cannot leave without finishing this quest, and that after finishing, you may never enter again. You need to do and get everything in here right now. -Straying off the path in the poison-filled room will cause extreme poison damage. -The golden chest behind the locked gate can be opened with a key found on the massive dragon statue's head in the same room. This key only appears if you mindread Ragnar in the Bandit Camp. -Touching the ground in the river portion will cause even more extreme fire damage. -Approach Jagon in the Dark Cave at the end, and defeat him. (get Jagon's Necklace) -Enter the green portal and meet Laiken, then be returned to the Dark Cave. End: Enter the new portal nearby and leave the Temple forever. Reward: 1500 EXP, 400 gold, 1 of (750 EXP, 200 gold, 2 potions, 1 weapon/armour) Bonus: All of the items you obtained throughout the temple. ---------------------------------------------------------------- VIGOR MORTIS ---------------------------------------------------------------- Start: Enter the Old Cave west of the Chapel shrine in Broken Valley. Talk to Naberius, and ask about building your own "Creature." Path: -Head to the southwest edge of Broken Valley proper, south of Dreavan's compound. -Enter the old mine, and kill the necromantic Creatures. -Loot them until you find the Crystal Skull. (get Crystal Skull) -Return to Naberius. End: Naberis lets you keep the Crystal Skull, and will allow you to use your Creature now. Reward: 1200 EXP, 300 gold, 1 of (600 EXP, 150 gold, 2 potions, 1 misc.) Bonus 1: Naberius now functions as a Necromancer. Bonus 2: Unlocks the ability to summon the necromancer Creature. NOTE: If this quest is still unfinished when the Battle Tower is obtained, it is failed, and your choice of Necromancer for the Battle Tower gives you the Crystal Skull and unlocks the Creature automatically. ========================================================================== 5.3 - SENTINEL ISLAND QUESTS ========================================================================== All Sentinel Island quests are failed automatically after obtaining the Battle Tower, except for "Legend of the Ancient Mariner," which is intended to only be completed AFTER the Battle Tower. ---------------------------------------------------------------- GHOSTBUSTER ---------------------------------------------------------------- Start: Head to the cave in the northwestern part of the island, and talk to Vacca. Ask about wyvern salve, and agree to exterminate the ghosts. Path: -Enter Vacca's cave and kill all enemies inside. -Return to Vacca and tell him you finished. 1: If you have Vacca's Gem in your inventory (found inside the cave), give it back to him when he requests. (Vacca's Gem removed) 2: If you have Vacca's Gem in your inventory (found inside the cave), refuse to give it back. End 1: Vacca gives you a bottle of wyvern salve. Reward: 1800 EXP, 500 gold, 1 of (800 EXP, 250 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) Bonus: Vacca gives the Wyvern Fat item. End 2: Vacca turns hostile and must be killed. He drops the wyvern salve as loot. !!!FAILS THE QUEST!!! Bonus: Vacca's Gem can be kept. Vacca monster log entry can be obtained. He also drops the Wyvern Fat. NOTE: Vacca's Gem is a normal (useless) item, not a quest item. It can be sold for a lot of gold, so unless you want to keep it, sell it to a shop before turning in the quest. Vacca only cares if you have it in your inventory, not if you sold it. If the gem is still inside the cave after the quest is completed, it will vanish. ---------------------------------------------------------------- FROM SOUP TO NUTS ---------------------------------------------------------------- Start: Talk to the Hermit, in the cave near the Beach shrine. Progress through speech options until he mentions soup. Path: -Go to the wyvern spire (northeast of Vacca's cave, and north-northeast of the Beach shrine). -Ascend it and claim the glowing egg from the nest at the top. (get Wyvern Mother Egg) End: Return to the Hermit and give the egg. (Wyvern Mother Egg removed) Reward: 1800 EXP, 500 gold, 1 of (800 EXP, 250 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) Bonus: Hermit gives you Mister Shiny, a key to open the chest on the peninsula west of the Beach shrine. ---------------------------------------------------------------- LEGEND OF THE ANCIENT MARINER ---------------------------------------------------------------- Start: Talk to Turgoyn at the Shipwreck Camp and inquire about what he has discovered. Path: -Finish the story quest "Laiken in his Lair." -Transform into a dragon on Sentinel Island and fly to the shipwreck atop a cliff in the southeast. -Open the chest and find the book. (get Ancient Journal) 1: Return the book to Turgoyn. 2: Use the book and read it yourself. End 1: Turgoyn is thankful to have the book. (Ancient Journal removed) Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) End 2: Reading the book gives +2 skill points. (Ancient Journal removed) !!! FAILS THE QUEST!!! Bonus: +2 skill points. ---------------------------------------------------------------- MAN OVERBOARD ---------------------------------------------------------------- Start: Speak to Hermosa, the captain at the Shipwreck Camp, about a missing sailor. If you do not get this quest from Hermosa before rescuing Elfrith, or Hermosa dies, you will not receive the listed reward! Path: -Find the sailor Elfrith on some ruins in the southeast of the island, surrounded by enemies. Defeat them all. -As thanks for the rescue, Elfrith gives you a spellbook he found. (get Arcane Notebook) 1: Hermosa is still alive (Kenneth was not chosen yet). 2: Hermosa is dead (if Kenneth was chosen as your Skill Trainer). End: Return to Shipwreck Camp and speak with Hermosa, telling her you saved Elfrith. Reward: 1800 EXP, 500 gold, 1 of (800 EXP, 250 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) NOTE: This quest is mandatory to the storyline up until you get the Arcane Notebook. Additionally, saving Elfrith without having gotten the quest from Hermosa will prevent the quest from ever being obtained! ---------------------------------------------------------------- THE MIND OF... ---------------------------------------------------------------- Start: Mindread one of the eight candidates on Sentinel Island. Subquests: -The Mind of Barbatos -The Mind of Allan -The Mind of Hermosa -The Mind of Kenneth -The Mind of Wesson -The Mind of Radcliff -The Mind of Jonelath -The Mind of Igor Mindreading each of the eight candidates will give the quest pertaining to them. These are not "normal" quests, and have no end, and no reward. Each mindread costs 700 EXP, and serves only to give more information on the candidate. This quest is closed when you either enter the Battle Tower (candidates not chosen yet will be decided randomly from among the living ones), or complete "The Prophecy." ---------------------------------------------------------------- SIBLING RIVALRY ---------------------------------------------------------------- Start: Enter the Forlorn Cave, in a cavern beneath the tip of the windy, gray peninsula northwest of the Beach shrine (part of "Candles in the Wind"). Progress through until you meet Adah and Mahalath. Path: 1: Declare to both sisters that you are the strongest. OR... -Tell Adah her Dragon Elves are the strongest. -Get the Fake Red Ore from a wooden chest in a shipwreck south of the Shipwreck Camp (before the large stone wall). (get Fake Red Ore) -Tell Adah you have the fake ore, then take it to Mahalath's room. 2: Tell Mahalath you stole it from some of Laiken's troops (mindreading Mahalath shows this to be the correct answer). 3: Either admit to Mahalath you're trying to sabotage the machine, or that you found the red ore in a cave on the island. OR... -Tell Mahalath her Walking Armours are the strongest. -Get the Wolfsbane Potion from a wooden chest in a shipwreck in the northeast end of the island. (get Wolfsbane Potion) -Give the potion to Mahalath. (Wolfsbane Potion removed) -Take the poisoned Dragon Elf to Adah. 4: Tell Adah that Laiken wanted a fair fight with no cheating (mindreading Adah shows this to be the correct answer). 5: Either admit to Adah the dragon elf is poisoned, or tell her you bribed Mahalath. End 1: Kill both Adah and Mahalath in battle. Their minions may then be killed by exploring the rest of the cave. Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) Bonus: Adah, Mahalath, and the Dragon Elf and Walking Armour monster log entries. End 2: Adah declares victory and sends a squad of Dragon Elves to destroy Mahalath's army. Reward: 1800 EXP, 500 gold, 1 of (800 EXP, 250 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) End 3: Mahalath and her minions turn hostile. Telling Adah what happened will turn her and the dragon elves hostile as well. !!!FAILS THE QUEST!!! Bonus: Adah, Mahalath, and the Dragon Elf and Walking Armour monster log entries. End 4: Mahalath declares victory and sends a squad of Walking Armours to destroy Adah's army. Reward: 1800 EXP, 500 gold, 1 of (800 EXP, 250 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) End 5: Adah and her minions turn hostile. Telling Mahalath what happened will turn her and the armours hostile as well. !!!FAILS THE QUEST!!! Bonus: Adah, Mahalath, and the Dragon Elf and Walking Armour monster log entries. NOTE: To get all possible monster log entries from this quest, you must either declare yourself the strongest (thus passing the quest), or fail to properly cripple the other sister (either way, failing the quest). Successfully helping either sister results in getting none of the entries. Additionally, the quest items (Wolfsbane Potion and Fake Red Ore) vanish from the game entirely after the quest is closed (pass or fail), regardless of whether one was used or not. Even if left in their chest, the chest will no longer give the item after the quest is closed. ---------------------------------------------------------------- THE OLD GHOST AND THE SEA ---------------------------------------------------------------- Start: Head to the peninsula directly west of the Beach shrine, past a large wooden chest. At the end, there is a ghost fishing. Talk to it and ask why it is there to start. Path: -Talk to Catherine by the large whale skeleton southeast of the Sea Side shrine to start "The Writing on the Whale." (get Jonah's Amulet) -Return to Jonah. End: Jonah' ghost finds peace. (Jonah's Amulet removed, get The Whale) Reward: 1200 EXP, 400 gold, 1 of (600 EXP, 200 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) NOTE: To keep Jonah's Amulet, just don't turn in this quest, and let it fail once you finally conquer the Battle Tower. ---------------------------------------------------------------- THE WRITING ON THE WHALE ---------------------------------------------------------------- Start: Talk to Catherine Gremory, found in the giant whale skeleton southeast of the Sea Side shrine, and north of the Shipwreck Camp. Path: -Complete "The Old Ghost and the Sea." (get The Whale) -Return to Catherine. End: Catherine is satisfied at the knowledge Jonah's diary provides on the whale. (The Whale removed) Reward: 1800 EXP, 500 gold, 1 of (800 EXP, 250 gold, 1 potion (2), 1 herb (5), 1 ore (2), 1 gem (1)) ========================================================================== 5.4 - OROBAS FJORDS QUESTS ========================================================================== All Orobas Fjords quests are failed automatically after entering the Hall of Echoes. Only three ("Red Ore Alert," "Reaping the Seeds," and "Stood Up") may be started before obtaining the Battle Tower, and only "Red Ore Alert can actually be completed." "Stood Up" requires finishing "Red Ore Alert." ---------------------------------------------------------------- A GUILD WITHOUT A MASTER ---------------------------------------------------------------- Start: Enter the Mine Tower in Broken Valley (found in the southeastern corner of the area), and proceed to the top floor. Path: -Escort Guildmaster Williams to the exit on the bottom floor. (get Key) 1: Williams survives and exits the tower. 2: Williams dies, OR you leave the tower before he does. End 1: Williams flees successfully. Reward: 6000 EXP, 1000 gold, 1 of (3000 EXP, 500 gold, 2 formulas, 1 charm) End 2: Williams dies. !!!FAILS THE QUEST!!! NOTE: The key that Williams gives you at the top of the tower is used to unlock the mine entrance that leads to Ba'al, as part of the story quest "Lock and Key." Whether you pass or fail this quest has no bearing on completing the game's storyline. ---------------------------------------------------------------- A HUNTING WE SHALL GO AGAIN ---------------------------------------------------------------- Start: Read one of the five wanted notices in the Champion Harbour building, near Sejanus. Subquests: -Barnabus -Ragon -Alutiiq -Moor -Alrik End: Complete all five subquests. This one automatically completes at the same time the final subquest is turned in. Reward: 8500 EXP, 1200 gold, 2 of (4250 EXP, 600 gold, 2 weapons/armours, 1 charm, 1 jewelry) Bonus: Sejanus gives you the Bow of Tiberius. ---------------------------------------------------------------- A HUNTING WE SHALL GO AGAIN: ALRIK ---------------------------------------------------------------- Start: Read Alrik's bounty information in Champion Harbour. Path: -Find and kill Alrik on his cliffside village, found on a ledge on the western cliffs south of Champion Harbour and the Slayer camp. (get Alrik's Leader Necklace) -Return to Sejanus. End: Give Sejanus the necklace. (Alrik's Leader Necklace removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) ---------------------------------------------------------------- A HUNTING WE SHALL GO AGAIN: ALUTIIQ ---------------------------------------------------------------- Start: Read Alutiiq's bounty information in Champion Harbour. Path: -Find and kill Alutiiq in the Depleted Ore Mines. He is found in a room in the northeastern part of the mine (take a left at the hub in the middle on your way in). (get Alutiiq's Mask) -Return to Sejanus. End: Give Sejanus the mask. (Alutiiq's Mask removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) ---------------------------------------------------------------- A HUNTING WE SHALL GO AGAIN: BARNABUS ---------------------------------------------------------------- Start: Read Barnabus' bounty information in Champion Harbour. Path: -Find and kill Barnabus in the Sinister Cavern, found at the end of a mountain valley east of the Grand Knight shrine. This valley is very high up. (get Barnabus' Mace) -Return to Sejanus. End: Give Sejanus the mace. (Barnabus' Mace removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) ---------------------------------------------------------------- A HUNTING WE SHALL GO AGAIN: MOOR ---------------------------------------------------------------- Start: Read Moor's bounty information in Champion Harbour. Path: -Find and kill Moor on his cliffside camp, found on a ledge on the eastern cliffs south of Champion Harbour and the Slayer camp. (get Moor's Ledger) -Return to Sejanus. End: Give Sejanus the ledger. (Moor's Ledger removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) ---------------------------------------------------------------- A HUNTING WE SHALL GO AGAIN: RAGON ---------------------------------------------------------------- Start: Read Ragon's bounty information in Champion Harbour. Path: -Find and kill Ragon in the Bandit Hideout. (get Ragon's Ring) -Return to Sejanus. End: Give Sejanus the ring. (Ragon's Ring removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) ---------------------------------------------------------------- A SHAMAN'S RANSOM ---------------------------------------------------------------- Start: Talk to Aurelius in his office inside Champion Harbour, and ask about the goblin problem. Mutually exclusive with: "Death of a Champion" Path: -Head to the Red Hammer Tribe cave, found among the cliffs near the Red Hammer shrine. 1: Talk to Svadilfari, then choose to attack him. After taking a certain amount of damage, he flees outside and becomes an aerial opponent. Kill him as a dragon. (get Svadilfari's Head) 2: Talk to Svadilfari, accept the quest "Death of a Champion" by listening to his offer, then deliver the fake head. (Fake Svadilfari Head removed) End 1: Return to Aurelius. He is glad to know the goblin menace is quelled. (Svadilfari's Head removed). Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) Penalty: If accepted, "Death of a Champion" FAILED! If not, that quest can never be obtained. End 2: Aurelius takes the fake head and is killed instantly. (Fake Svadilfari Head removed) !!!FAILS THE QUEST!!! Bonus: Allows "Death of a Champion" to be completed successfully. NOTE: This quest and "Death of a Champion" are mutually exclusive to complete, however both can be accepted (or one avoided) if desired. ---------------------------------------------------------------- ALLAN BREW CONFIDENTIAL ---------------------------------------------------------------- Pre-requisite: This quest is only available if Allan was chosen as your Alchemist! Start: Talk to Allan on the Alchemy platform of the Battle Tower, and ask how he might improve the platform. Path: -Collect one of the following herbs: Whisperwood, Black Rose, Earth Root, and Holy Basil, then deliver them to Allan. -Collect one Dragon Nail and deliver it to Allan. (where all these herbs come from is of no consequence) -Pray. End: In what can only be described as a miracle, Allan produces not only a working potion, but a potent one, much more powerful than the level 10 Full Resistance potion. Talk to Sassan to initiate the upgrade. Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) Bonus 1: Alchemy platform upgrade (-1 ingredient cost for all potions). Bonus 2: Allan Brew Formula (potion) added to your inventory. Bonus 3: A Skill Book is given as an extra reward. ---------------------------------------------------------------- AN ALCHEMIST'S APPAREL ---------------------------------------------------------------- Pre-requisite 1: This quest is only available if Barbatos was chosen as your Alchemist! Pre-requisite 2: Complete "Borrowed Book." Start: Talk to Barbatos on the Alchemy platform of the Battle Tower, and ask how he might improve the platform even further. Path: -Head into the ruins of Broken Valley. -Fly to the end of the valley, where the village used to be,, in the northeastern end of the area. -Enter Rayhun's Headquarters via a teleporter at the top of the fortress structure. -Find Rayhun, kill him, and loot the amulet from him. (get Alchemy Amulet) -Return to Barbatos with the amulet. End: Barbatos thanks you for the amulet, and offers to use it to upgrade the platform further. Talk to Sassan to initiate the upgrade. (Alchemy Amulet removed) Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry) Bonus 1: Alchemy platform upgrade (-1 ingredient cost for all potions). Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- APPRENTICE AND ADVERSARY ---------------------------------------------------------------- Pre-requisite: This quest is only available if Kenneth was chosen as your Skill Trainer! Start: Talk to Kenneth on the Skill Trainer platform of the Battle Tower, and ask how he might improve the platform. Path: -Head to the Dragon Slayer camp south of the Champion Harbour building in Orobas Fjords. -Learn of Saul's fate from the Slayers. Get the quest "Thorn in the Side." -Progress with "Thorn in the Side" until you meet Saul. 1: Fail "Thorn in the Side" in one of two ways: A: By rescuing Saul. This requires setting the teleporter to "High Hall," which in turn requires having examined the teleporter at High Hall. Once all that is done, return to Kenneth. B: You can refuse the quest entirely, then pass Montagu by either bribing him, challenging him to a duel and winning, or mindreading him and using the information to blackmail him. 2: Complete "Thorn in the Side" by killing Saul, then return to Kenneth. End 1: Kenneth is pleased to hear Saul escaped to safety. He offers to upgrade the platform. Talk to Sassan to initiate the upgrade. After this is done, you can return to Saul's house in High Hall to kill him and finish Thorn in the Side, too (which is re-opened once Saul is attacked). Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) Bonus 1: Most skills may be trained up to level 13. Bonus 2: A Skill Book is given as an extra reward. Penalty: "Thorn in the Side" is FAILED! End 2: Kenneth is dismayed at the death of Saul, but upgrades the platform anyways. The reward is diminished, though. Talk to Sassan to initiate the upgrade. This end is unnecessary, as you can kill Saul after finishing this quest by talking to him in High Hall. Reward: 3500 EXP, 500 gold, 1 of (1750 EXP, 250 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem) Bonus 1: Most skills may be trained up to level 13. Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- BETWEEN A TROLL AND A HARD PLACE ---------------------------------------------------------------- Start: Talk to Brutus in Champion Harbour. He is found on a raised platform in the eastern part of the building (directly north of the entrance), near Sejanus. Path: -Head to High Hall. To get there, leave Champion Harbour and fly west, then north into a gap in the mountains. -Complete "The Runes of Wrath." The end you get depends on whether either of the Champion escorts you can ask for die. If you elect not to take any with you, they're all safe. 1: No Champions die in "The Runes of Wrath." 2: One or both Champions die in "The Runes of Wrath." End 1: Brutus is glad to know all Champions survived. Reward: 3500 EXP, 500 gold, 1 of (1750 EXP, 250 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem) End 2: Brutus is disappointed to know some of his men died. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) NOTE: This is almost definitely reversed. Keeping everyone alive should get you a BETTER reward, not worse. But alas, this is how it is. ---------------------------------------------------------------- BLACK RING'S RING ---------------------------------------------------------------- Pre-requisite 1: This quest is only available if Igor was chosen as your Necromancer! Pre-requisite 2: Complete "The Book of the Dead." Start: Talk to Igor on the Necromancer platform of the Battle Tower, and ask how he might improve the platform even further. Path: -Enter Stone's Flying Fortress. The entrance portal is found on a cliff east of Dragon Cliff Castle in Orobas Fjords. -Progress through the fortress until you battle General Stone. -Kill General Stone and loot Stone's Ring from his item drops. (get Stone's Ring) -Return to Igor with the ring. End: Give Igor the ring to upgrade the Necromancer platform again. Talk to Sassan to initiate the upgrade. (Stone's Ring removed) Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry) Bonus 1: Necromancer platform upgrade (+10 to Creature's Magic Resistance, +30 total bonus). Bonus 2: A Skill Book is given as an extra reward. NOTE: Stone's Ring will not drop unless Igor is your Necromancer! This is in contrast to the other Black Ring General's items (such as Raze's Cuirass, Myrthos, and the Amulet of Alchemy). ---------------------------------------------------------------- BORROWED BOOK ---------------------------------------------------------------- Pre-requisite: This quest is only available if Barbatos was chosen as your Alchemist! Start: Talk to Barbatos on the Alchemy platform of the Battle Tower, and ask how he might improve the platform. Path: -Head to the Bandit Hideout in Orobas Fjords. The entrance is on a cliff near the cliffside Black Ring camp, with the anti-dragon barrier controls inside. -Go to the back room of the cavern (with Ragon), and turn each of the three gold dragon statues until they cannot be turned. -When all are in place, a book will appear in the back corner, near a skeleton. Pick it up. (get Master's Spell Book) -Return to Barbatos with the book. End: Barbatos uses the book to upgrade the Battle Tower. Talk to Sassan to initiate the upgrade. (Master's Spell Book removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus 1: Alchemy platform upgrade (-1 ingredient cost for all potions). Bonus 2: Barbatos can make Potions of Substantial Strength, Dexterity, or Intelligence on command, for free. Each takes a few seconds to make, and only one is produced at a time. Bonus 3: A Skill Book is given as an extra reward. ---------------------------------------------------------------- BY THE BOOK ---------------------------------------------------------------- Pre-requisite 1: This quest is only available if Kenneth was chosen as your Skill Trainer! Pre-requisite 2: Complete "Apprentice and Adversary." Path: -Enter Kali's Flying Fortress. The entrance is marked as "To Kali's Flying Fortress" on the Orobas Fjords map. Look for an entrance marker at the center bottom of the map. -Progress through the fortress until you battle General Kali. -Kill General Kali and loot The Demon Wars from her item drops. (get The Demon Wars) 1: Return to Kenneth with the book. 2: Use the book yourself to gain 3 skill points. (The Demon Wars removed) End 1: Kenneth uses the book to upgrade the platform. Talk to Sassan to initiate the upgrade. (The Demon Wars removed) Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry) Bonus 1: Most skills may be trained up to level 15. Bonus 2: A Skill Book is given as an extra reward. End 2: Using the book causes the quest to immediately fail. You don't even get a chance to decline to read it after using it; the dialogue box that comes up automatically reads and destroys it. !!!FAILS THE QUEST!!! Penalty 1: You can never obtain the second Skill Trainer platform upgrade. This will cause you to miss out on the achievement for all upgrades, at least for the current save file! Penalty 2: You lose out on a Skill Book (but gain 3 skill points, so in this regard, it's a net gain of 2 skill points). NOTE: If you choose to read the book yourself, you can NEVER get the second upgrade. THIS WILL PREVENT OBTAINING THE ACHIEVEMENT FOR A FULLY UPGRADED TOWER ON THAT SAVE FILE!!! ---------------------------------------------------------------- CLOSE TO THE BONE ---------------------------------------------------------------- Start: Talk to Velanir's Ghost at the entrance to Keara's Fortress Headquarters (in the flying fortress of the same name), and agree to help him get his body back. Path: -Progress through the fortress, naming the statues. -The statue near the entrance is Devastation. -The statue on the south wall in the red room is Havoc. -The statue on the west wall in the red room is Mayhem. -The northwestern statue in the green room is Waste. -The northeastern statue in the green room is Chaos. -Once all are named, "talk" to the gate in the south, and it will open. -Enter, and talk to Keara. End 1: Convince Keara that Velanir's ghost is with you, and have her agree to let him move on. Then kill her in combat. Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry) End 2: Fail to convince Keara that Velanir's ghost is with you. He will bond himself to the skeleton. Then kill both Keara and Velanir's skeleton. Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry) ---------------------------------------------------------------- DEAR JOHN ---------------------------------------------------------------- Pre-requisite: This quest is only available if Hermosa was chosen as your Skill Trainer! Start: Talk to Hermosa on the Skill Trainer platform of the Battle Tower, and ask how he might improve the platform. Path: -Head to Champion Harbour in Orobas Fjords. This is the massive building near the northeastern corner of the main section, guarded by an anti-dragon barrier. -Find Morgan in the western section of the building (near Leon the trader), and give him the amulet. (Hermosa's Necklace removed) -He gives a book for Hermosa. (get Art of War Book) -Return to Hermosa with the book. End: Hermosa is glad you tied up that loose end for her. She offers to upgrade the platform. Talk to Sassan to initiate the upgrade. (Art of War Book removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus 1: Most skills may be trained up to level 13. Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- DEATH OF A CHAMPION ---------------------------------------------------------------- Start: Enter the Red Hammer Tribe cave, southwest of the Red Hammer shrine in Orobas Fjords. Talk to Svadilfari, then listen to and accept his proposal without getting violent. Mutually exclusive with: "A Shaman's Ransom" Path: -Get the fake head. (get Fake Svadilfari Head) 1: Take the fake head to Champion Aurelius in the Champion Harbour, then talk to and give him the head. (Fake Svadilfari Head removed) 2: Return to Svadilfari, and tell him you will not kill Aurelius after all. (Fake Svadilfari Head removed) End 1: Return to Svadilfari, and he reveals he only used you. He then turns hostile, forcing a battle with the Red Hammer Tribe forces. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Penalty: "A Shaman's Ransom" FAILED! If that quest was not accepted, it cannot be recorded in your quest log (pass or fail). End 2: Svadilfari turns hostile immediately upon hearing of your betrayal. !!!FAILS THE QUEST!!! Bonus: Allows "A Shaman's Ransom" to be completed successfully. NOTE: This quest and "A Shaman's Ransom" are mutually exclusive to complete, however both can be accepted (or one avoided) if desired. Once this quest is accepted, however, there is no way to complete "A Shaman's Ransom" without failing this quest. ---------------------------------------------------------------- DELICATE AFFAIRS ---------------------------------------------------------------- Pre-requisite: This quest is only available if Radcliff was chosen as your Enchanter! Start: Talk to Radcliff on the Enchanter platform of the Battle Tower, and ask how he might improve the platform. Path: -Radcliff asks you to fetch a gem from a chest in a shipwreck in the south end of Orobas Fjords. (get Radcliff's Key) -Open the chest and remove the stone. (Radcliff's Key removed, get Goblin Stone) -The flying goblins Khan and Raj demand the stone back. 1: Refuse to give them their stone, and they attack. Kill them both (this part is necessary, as you cannot turn in the stone until they are both dead). Then return to Radcliff with the stone. 2: Sell them the stone for two Malachite Gems. You cannot fight them if you do this. Return to Radcliff afterwards. End 1: Radcliff is pleased to see his gem, and offers both upgrades to the platform. Talk to Sassan to initiate the upgrade. Each must be initiated separately. Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry) Bonus 1: Both Enchanter platform upgrades. Bonus 2: Two Skill Books are given as an extra reward. Bonus 3: Khan and Raj monster log entries. End 2: Radcliff is upset at the loss of his stone, but will still upgrade the platform partially. Talk to Sassan to initiate the upgrade. Reward 1 is given when you sell the Goblin Stone to Raj and Khan. Reward 2 is given when you return to inform Radcliff of your dealing. Reward 1: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Reward 2: 6000 EXP, 1000 gold, 1 of (3000 EXP, 500 gold, 2 formulas, 1 charm) Bonus 1: One Enchanter platform upgrade. Bonus 2: Two Skill Books are given as an extra reward. Bonus 3: Two Malachite Gems. Penalty: Only one upgrade possible for the Enchanter platform. This will cause you to miss out on the achievement for all upgrades, at least for the current save file! NOTE: The aforementioned chest can only be opened if Radcliff was chosen, as this is the only way to ever get the necessary key! Additionally, if you choose to sell his gem to the goblins, you can NEVER get the second upgrade. THIS WILL PREVENT OBTAINING THE ACHIEVEMENT FOR A FULLY UPGRADED TOWER ON THAT SAVE FILE!!! ---------------------------------------------------------------- DIVINE DESCENDANT ---------------------------------------------------------------- Pre-requisite: Complete "The Runes of Wrath." Start: Approach the house near the shrine in High Hall. Path: -Mindread Eamon or Mona (1200 EXP, either one). 1: Confront them as frauds and force them to leave. 2: Confront them as frauds and extort them. 3: Confront them as frauds and summon a ghost to test them (requires at least 1 skill point in Summon Ghost skill) (credit to TheAllotrope!) OR... 4: Offer to pay for the exorcism yourself (talk to Eamon). 5: Tell Gobie you will exorcise the ghost yourself. (get Gobie's House Key) End 1: The con-artists leave and never return. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) End 2: Eamon shares half of his ill-gotten profits with you. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus: Eamon pays you 500 more gold. End 3: The summoned ghost scares off Eamon and Mona is grateful. Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) End 4: You pay for the exorcism yourself. Reward: 3500 EXP, 500 gold, 1 of (1750 EXP, 250 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem) Penalty: You lose 1000 gold. End 5: Enter Gobie's house and talk to the ghost to scare it away. (Gobie's House Key removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) NOTE: End 5 is the ONLY way to unlock Gobie's house. There is nothing of any particular value inside, but it is still a unique location. NOTE 2: Only one point in Summon Ghost is needed for End 3, and equipping jewelry that boosts the skill works the same as investing a permanent point. ---------------------------------------------------------------- DOWN THE HATCH ---------------------------------------------------------------- Start: Talk to Jedediah in Dragon Cliff Castle, just past the initial barrier in the Orobas Fjords. Subquests: -Chalice of the Dragon -A Puff of Drudanae Path: -Enter the tomb, proceed until Talana comments on Orobas' fate, then leave. End: You give the residents of Dragon Cliff Castle the news about Orobas. Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) Bonus 1: 25% discount for Artemas' shop. Bonus 2: Unlocks the Orobas Crypt, housing several items, including a Dragon Skill Book, a chest with a dragon armour piece and another Dragon Skill Book, and Arben's shield (if he was mindread at the beginning of the game). NOTE: TheAllotrope reports that if any Drudanae is collected prior to receiving this quest, the subquest "A Puff of Drudanae" will not appear in your quest log! Be sure to stop by Dragon Cliff Castle before doing too much in High Hall. ---------------------------------------------------------------- DOWN THE HATCH: A PUFF OF DRUDANAE ---------------------------------------------------------------- Start: Part of the quest "Down the Hatch." Path: -Go to High Hall -Either: A: Complete "The Runes of Wrath," then talk to Nicolas, ask about his special inventory, and purchase the Drudanae Herbs from his shop (5000 gold, 3750 after mindread discount). B: Mindread him (1200 EXP), then enter his house, head through the trap door, and find the Drudanae herb plant on the cliff, which randomly dispenses between 2 to 5 of the herb. This can be done before finishing "The Runes of Wrath." End: You have the Drudanae necessary for the ritual. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) NOTE: TheAllotrope reports that this quest's entry in the quest log will not appear if Drudanae is collected prior to obtaining the quest! Be sure to stop by Dragon Cliff Castle before doing too much in High Hall. ---------------------------------------------------------------- DOWN THE HATCH: CHALICE OF THE DRAGON ---------------------------------------------------------------- Start: Part of the quest "Down the Hatch." Path: -Go to the Slayer camp, south of Champion Harbour in the Fjords. -Talk to Tilian and ask about the Chalice of the Dragon. Proceed in one of three ways (all to obtain the key to the chest with the Chalice): A: Mindread Tilian and use it as evidence against him, coercing him into giving you the key. B: Insist you plan to release Orobas, and the camp will turn hostile. Kill Tilian and he drops the key. C: Trade Arben's Sword for the Chalice. (Arben's Sword removed) -With the key, head to the chest containing the Chalice. End: The Chalice of the Dragon is in the chest. (get Chalice of the Dragon, Chalice key removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) NOTE: Trading away Arben's Sword for the Chalice in this quest is the only way to remove the sword from your inventory, as it is marked a quest item and cannot be sold or destroyed. ---------------------------------------------------------------- GRAVE ROBBERS ---------------------------------------------------------------- Start: Talk to Laura, the adventurer, on a high cliff east of the Grand Knight shrine. The cliff is north of the river pass that leads to the Sinister Cave. Alternatively, talk to Arthur Gremory, rescued from the Imps' Lair in the Fjords. Although the two dead adventurers' corpses can be found, and their pieces of the seal looted, these will NOT start the quest (although it makes no difference if they are found before or after starting). Path: -Find the four pieces of the seal, and the corresponding adventurers (if they are still alive). Although presented as subquests, these individual quests do not give individual rewards. Subquests: -Grave Robbers: Part 1: Find the Corpse of Jimmy Dean on a cliff west of Champion Harbour. It is near the teleporter "Camp Overlook." -Grave Robbers: Part 2: Find the Corpse of Jack Bolton in a wyvern nest almost directly below the teleporter "Camp Freedom" (found northeast of Jiervaras). -Grave Robbers: Part 3: This one is Laura. Check the "Start" information for his location. -Grave Robbers: Part 4: This one is Arthur Gremory. Check the "Start" information for his location. End: The tomb turns out to be a fraud, with nothing valuable... Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) ... ... ... ... Bonus: ...except two Malachite Ore veins reside in this cave, one on each side of the central tomb area. This is your REAL prize: a chance at getting some Malachite Gems! You also get access to the tomb itself (otherwise locked). The lever puzzle also leads to a chest containing the Scorpion Sword. And there's a Dragon Skill Book, too. Triple win! ---------------------------------------------------------------- MUCH ADO ABOUT GOBLINS ---------------------------------------------------------------- Start: Enter the Red Hammer Tribe cavern in the Orobas Fjords, near the Red Hammer shrine. Examine a locked door at the intersection in the cave and talk to Groth. Path: -Go to High Hall and talk Gwyn into going to the Red Hammer Tribe to help. -Return to the Red Hammer Tribe cavern and talk to Groth's door. End: Gwyn helps Groth write down the stories. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus: Groth unlocks his door, giving access to a Skill Book and Dragon Skill Book. You can also find a key that unlocks the chest with the Hunter Cuirass. ---------------------------------------------------------------- MURDER FOR MYRTHOS ---------------------------------------------------------------- Pre-requisite 1: This quest is only available if Hermosa was chosen as your Skill Trainer! Pre-requisite 2: Complete "Dear John." Path: -Enter Kali's Flying Fortress. The entrance is marked as "To Kali's Flying Fortress" on the Orobas Flords map. Look for an entrance marker at the center bottom of the map. -Progress through the fortress until you battle General Kali. -Kill General Kali and loot Myrthos from her item drop. (get Myrthos) -Return to Hermosa with the sword. End: Hermosa uses the book to upgrade the platform. Talk to Sassan to initiate the upgrade. (Myrthos removed) Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry) Bonus 1: Most skills may be trained up to level 15. Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- ON THE ROAD AGAIN ---------------------------------------------------------------- Start: Talk to Zeppelin Master Page on the roof of the Champion Harbour building The roof is accessed either by an elevator on the southeast side of the building, or via the air (fly above the lower anti-dragon shield and you should drop to the roof when transforming back to human). Path: -Locate all 9 Zeppelin parts around the Fjords: A: 3 Zeppelin Stabilisator Crystals B: 3 Zeppelin Rudders C: 3 Zeppelin Compasses (check section 13.1 for information on their locations) -Return them all to Zeppelin Master Page. Note: Finding one of each part unlocks travel to Aleroth. Talk to Sepp on the roof of the building once you've given one of each to Zeppelin Master Page to travel to Aleroth. End: The Zeppelins are back to flying condition! Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) ---------------------------------------------------------------- OUT ON A LIMB ---------------------------------------------------------------- Pre-requisite: This quest is only available if Jonelath was chosen as your Necromancer! Start: Talk to Jonelath on the Necromancer platform of the Battle Tower, and ask how he might improve the platform. Path: -Head to the bone Burrow in Orobas Fjords, located on an unassuming cliff in the southeastern corner of the Fjords (south of the goblin village). -Find and kill the Ultimate Creature Boss inside. A body part is the reward, however despite his request being to bring him the part, it is not a quest item. Just killing the enemy and getting the reward screen will "flag" the part as obtained. -Return to Jonelath with the body part. End: Jonelath uses the part to upgrade the platform. Talk to Sassan to initiate the upgrade. Reward 1 is given when you kill the Ultimate Creature Boss. Reward 2 is given upon returning to Jonelath. Reward 1: One of (Well-Preserved Remains of a Head, Torso, Arms, and Legs) Reward 2: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus 1: Necromancer platform upgrade (+10 to Creature's Melee Resistance, +20 total bonus). Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- RAGING RAZE ---------------------------------------------------------------- Pre-requisite 1: This quest is only available if Wesson was chosen as your Enchanter Pre-requisite 2: Complete "Short Supply." Path: -Enter Raze's Flying Fortress. The entrance is found on a cliff southwest of the Slayer camp, and south of Champion Harbor, right next to the edge of the camp's anti-dragon field. -Progress through the fortress until you battle General Raze. -Kill General Raze and loot the armour from his item drops. (get Raze's Cuirass) -Return to Wesson with the armour. End: Wesson uses the armour to upgrade the platform. Talk to Sassan to initiate the upgrade. (Raze's Cuirass removed) Reward: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry) Bonus 1: Enchanter platform upgrade (reduces ingredient cost of your choice of Weapon, Armour, or Jewelry enchantments by 1). Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- RED ORE ALERT ---------------------------------------------------------------- Start: Speak to Crabbe in a cave next to the entrance to Orobas Fjords (also the exit to Broken Valley). This quest may be started before obtaining the Battle Tower. Path: -Enter the Depleted Ore Mine and proceed to the northeastern section. -Kill the goblin beholder Alutiiq. -Return to Crabbe. End: Get the reward for killing Alutiiq and clearing the mine. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) ---------------------------------------------------------------- RISK LIFE FOR LIMB ---------------------------------------------------------------- Pre-requisite 1: This quest is only available if Jonelath was chosen as your Necromancer! Pre-requisite 2: Complete "Out on a Limb." Start: Talk to Jonelath on the Necromancer platform of the Battle Tower, and ask how he might improve the platform even further. Path: -Enter Stone's Flying Fortress. The entrance portal is found on a cliff east of Dragon Cliff Castle in Orobas Fjords. -Progress through the fortress until you battle General Xanlosch. -Kill General Xanlosch and Isabelle, then bring a body part. A body part is the reward, however despite his request being to bring him the part, it is not a quest item. Just killing the enemy and getting the reward screen will "flag" the part as obtained. -Return to Jonelath with the body part. End: Give Jonelath the body part to upgrade the Necromancer platform again. Talk to Sassan to initiate the upgrade. Reward 1 is given when you kill Xanlosch and Isabelle. Reward 2 is given when you return to Jonelath. Reward 1: 1 of (Fresh Remains of Arms, Legs, a Torso, a Head) Reward 2: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry) Bonus 1: Necromancer platform upgrade (+10 to Creature's Melee Resistance, +30 total bonus). Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- SHORT SUPPLY ---------------------------------------------------------------- Pre-requisite: This quest is only available if Wesson was chosen as your Enchanter! Start: Talk to Wesson on the Enchanter platform of the Battle Tower, and ask how he might improve the platform. Path: -Wesson asks you to find his employee, Lister, and recover some goods. -Head to the Depleted Ore Mine in Orobas Fjords, on the north shore of the river as it opens into the ocean. This cave is before the anti-dragon barrier the Black Ring set up. -Lister is dying in front of the cave. Mindread him for a skill point! -Enter the Depleted Ore Mine, and progress to the northeastern corner. Battle Alutiiq, the goblin beholder, and loot a key from his loot bag. -Use the key to open a nearby wooden chest. Take Wesson's goods out. (get Wesson's goods) -Return to Wesson with his goods. End: Wesson is pleased to see his goods, and offers to upgrade the platform. Talk to Sassan to initiate the upgrade. (Wesson's goods removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus 1: Enchanter platform upgrade (reduces ingredient cost of your choice of Weapon, Armour, or Jewelry enchantments by 1). Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- SIGHT FOR SORE EYES ---------------------------------------------------------------- Start: Talk to Simeon, on a ledge southeast of the Grand Knight Shrine. Path: -Bring Simeon two Malachite Gems. End: Simeon uses the gems to cure his blindness, and rewards you. Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) Bonus: Simeon's lecture gives 2 skill points. NOTE: This quest requires two Malachite Gems, which are a limited resource! If you sell, use, or destroy all gems in the game, you can never complete this quest! This will also prevent getting the "Turn a Blind Eye" achievement, which hinges on completion of this quest! ---------------------------------------------------------------- STOOD UP ---------------------------------------------------------------- Pre-requisite: Complete "Red Ore Alert." Start: Crabbe asks you for help getting a zeppelin to him immediately after finishing "Red Ore Alert." Path: -Head to the roof of Champion Harbour and ask Zeppelin Master Page to send a zeppelin to collect Crabbe. -Come back later and find Crabbe atop the roof. End: Crabbe thanks you for getting him back to civilization. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) ---------------------------------------------------------------- THE BOOK OF THE DEAD ---------------------------------------------------------------- Pre-requisite: This quest is only available if Igor was chosen as your Necromancer! Start: Talk to Igor on the Necromancer platform of the Battle Tower, and ask how he might improve the platform. Path: -Head to the Sinister Cave in Orobas Fjords, located at the end of a high mountain pass directly east of the Grand Knight shrine. -Head to the southern teleporter, which is on a very high cliff in the central magma chamber. -Proceed through the passage until the final room, in which you'll find the book glowing on the floor. (get Book of the Dead) -Return to Igor with the book. End: Igor uses the book to upgrade the platform. Talk to Sassan to initiate the upgrade. (Book of the Dead removed) Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus 1: Necromancer platform upgrade (+10 to Creature's Magic Resistance, +20 total bonus). Bonus 2: A Skill Book is given as an extra reward. ---------------------------------------------------------------- THE HORROR OF HIGH HALL ---------------------------------------------------------------- Pre-requisite: Complete "The Runes of Wrath." Start: Speak to Beatrice in the northwestern part of High Hall. Path: -Mindread Beatrice (3600 EXP), and reveal to her you know of Zagan. This will increase the reward from two Malachite Gems to four. -Enter the Well Cave. -Progress through until you reach the final chamber. The elevator puzzle requires finding a broken lever to re-attach. -Defeat Zagan and exit the cave. -Return to Beatrice. End: Beatrice is overjoyed by the news Zagan is dead. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part) Bonus: Two Malachite Gems (four if Beatrice was mindread and confronted with the information). NOTE: There are two Malachite Ore veins in Zagan's large chamber! See the Malachite Gem section for more information on getting them (it is tricky). Additionally, be sure to get the dragon armour piece in the chest found in the tunnel after killing Zagan, as this is your ONLY chance to get it! And definitely remember: MINDREAD BEATRICE BEFORE FINISHING THE QUEST! ---------------------------------------------------------------- THE RUNES OF WRATH ---------------------------------------------------------------- Start: Go to High Hall. Champion Quintus will give this quest as soon as you enter and help fight off some trolls. Path: -Enter the High Hall Mines. Taking the two Champions (Caligula and Nero) is optional, but their survival (or lack thereof) affects the reward from "Between a Troll and a Hard Place." -Proceed through, killing both Troll Runekeepers and collecting their runes. -Deactivate the magic gates with the runes. 1: Find Mundus the food-producing rune in the Primordial Cave. (get Chicken Rune) 2: Attack and kill Mundus and his trolls. 3: Mindread Mundus (2400 EXP), then destroy the Friendship rune. End 1: Mundus uses the Chicken Rune to produce food. (Chicken Rune removed) Reward: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herm (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour) Bonus: Nicolas the trader starts selling items, and High Hall opens up for other quests. End 2: Battle Mundus and his trolls to stop their terror once and for all. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herm (10), 1 ore (5), 1 gem, 1 body part) Bonus 1: Nicolas the trader starts selling items, and High Hall opens up for other quests. Bonus 2: Mundus and Mundus' Troll monster log entries. End 3: Mindread Mundus and use the information to destroy his Friendship Rune, causing the trolls to attack and kill him. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herm (10), 1 ore (5), 1 gem, 1 body part) Bonus: Nicolas the trader starts selling items, and High Hall opens up for other quests. ---------------------------------------------------------------- THORN IN THE SIDE ---------------------------------------------------------------- Start: Talk to Tilian in the Slayer camp south of Champion Harbour. Path: -Talk to Montagu, guarding a door in the back of the Slayer camp, and do one of the following: A: Bribe him with 1000 gold to pass. B: Challenge him to a duel and win (he's level 26). C: Mindread him, then threaten to expose his illegal dealings. -Enter the door and take the teleporter to the prisoner. 1: Insist you're there to kill him, and Saul turns hostile and fights. He is level 26, but unarmed. Return to Tilian afterwards. 2: Rescue Saul by setting the teleporter's destination as "High Hall." This requires having examined the console on the teleporter in High Hall. Kenneth must be your Skill Trainer (with his first quest, "Apprentice and Adversary" open) for this option to be available. End 1: Tilian is glad to know Saul is dead. Reward: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herm (10), 1 ore (5), 1 gem, 1 body part) End 2: The quest fails, and Tilian is upset you let Saul escape. This is not a permanent failure state; see Note 1 for information on why. !!!FAILS THE QUEST!!! NOTE 1: If you rescue Saul and fail this quest, you can go to his house in High Hall and confront him nonetheless. After he is killed, the quest will suddenly be updated to still be open (not failed). You may then report back to Tilian and turn it in. This IS possible after telling Kenneth that Saul made it to safety, to gain a full reward from both quests. NOTE 2: This quest will fail if, during "Down the Hatch" (subquest "Chalice of the Dragon"), you insist you are going to free Orobas. This turns everyone in the camp hostile. ---------------------------------------------------------------- WISDOM IN A BOTTLE ---------------------------------------------------------------- Pre-requisite 1: This quest is only available if Allan was chosen as your Alchemist! Pre-requisite 2: Complete "Allan Brew Confidential." Start: Talk to Allan on the Alchemy platform of the Battle Tower, and ask how he might improve the platform even further. Path: -Head into the ruins of Broken Valley. -Fly to the alcove with Maxos Temple, in the central northern end of the area. -Enter Geshniz's Headquarters via a teleporter in a small fortress to the left of Maxos Temple. -Find Geshniz, kill her, and loot the Potion of Wisdom from her. (get Potion of Wisdom) 1: Return to Allan. 2: Drink the potion yourself for a permanent +5 to Intelligence. (Potion of Wisdom removed) End 1: Allan thanks you for the potion, and offers to use the knowledge to upgrade the platform further. Talk to Sassan to initiate the upgrade. (Potion of Wisdom removed) Reward: 10000 EXP, 1500 gold, 2 of (5000 EXP, 750 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry, 1 gem) Bonus 1: Alchemy platform upgrade (-1 ingredient cost for all potions). Bonus 2: A Skill Book is given as an extra reward. End 2: Talking to Allan and telling him you drank the potion will fail the quest, as he cannot believe you drank it instead. !!!FAILS THE QUEST!!! Penalty 1: You can never obtain the second Alchemy platform upgrade. This will cause you to miss out on the achievement for all upgrades, at least for the current save file! Penalty 2: You lose out on a Skill Book. NOTE: If you choose to drink the potion yourself, you can NEVER get the second upgrade. THIS WILL PREVENT OBTAINING THE ACHIEVEMENT FOR A FULLY UPGRADED TOWER ON THAT SAVE FILE!!! ========================================================================== 5.5 - FLAMES OF VENGEANCE MAIN STORY QUESTS ========================================================================== These are the main story quests of FoV chapter. Completing them progresses the game's storyline. ---------------------------------------------------------------- TO FIND A WIZARD (MAIN QUEST #1) ---------------------------------------------------------------- Start: Automatically upon returning to Aleroth. Subquests: -To boldly go where Rhode has gone before -Clue I -Clue II -Clue III -Clue IV -Clue V Path: -Complete all subquests. -In the Antediluvean Vault, continue destroying Bellegar's minions until he retreats. -Proceed through the tunnels to the southeastern section. There is only one real path, so you can't get lost. -At the bottom, you must choose a side: either free Behrlihn, or join Bellegar. Both lead to the same result in your fight against Damian, but different endings. Choose wisely... End: You have the Eye of the Patriarch and are ready to assault Damian's armada. Reward: 10560 EXP, 2400 gold, 3 Skill Book, 3 of (5280 EXP, 2400 gold, 1 jewelry, 1 gem (5), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (5)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- TO FIND A WIZARD: TO BOLDLY GO WHERE RHODE HAS GONE BEFORE (MAIN QUEST #1.1) ---------------------------------------------------------------- Start: Augustus will give this quest as part of "To find a Wizard." Path: -Complete "Nericon's Wrath." -Enter the Champion Academy in Source Square. The entrance is the large alcove in the center north of Source Square (where the Engineer was fought), glowing blue. -Inside, head to the northeast part of the first floor, and down into the dungeon. A force field will block your return path. -Proceed to the far balcony and pull the lever at the end. Defeat the Zombies that appear and pull the lever at the back of the room, on the bottom level. -Defeat Theofolus, and claim the Helmet of Secrets (HOS) from the chest that appears. The force field is removed. -The HOS allows you to see secret things, like paths, levers, etc. These objects CANNOT be interacted with without the HOS. Without it, they may as well not exist. Path (Blue Moon): -Return to the first floor, and head up the stairs to the second. Go east and find a large bedroom. -Put on the HOS, and look for a lever in the corner directly south of the entrance. Pull it, then head to the center of the room. Take off the HOS. -Jump on the bed with a canopy over it, and then to the platforms that appeared. On the top one, there is the Blue Moon, the first of five orbs. (get Blue Moon) Path (Violet Blast): -Return to the main room, then head along the west path on the second floor. -Before entering the doorway at the south end of this balcony, look out over the first floor. A glowing blue path of light should lead out and up over the foyer. Follow it to the top, and claim the Violet Blast. (get Violet Blast). Path (Fire God): -Return to the balcony and head through the doorway. Turn right into the library. Stand on the pressure plates in the following order: southwest, northwest, southeast (requires HOS), northeast. -If for some reason you want to take the HOS off before stepping on the final pressure plate, the southeastern one will stay pressed even without the HOS, although visually it won't look like it's still active. -This will make the Fire God appear on the desk. Take it. (get Fire God) Path (White Snow): -Head into the room opposite the library in the western wing. Put on the HOS and pull the levers next to each colored torch along the east wall. This changes the colors. -The north torch should be green, the middle one blue, and the south one red. -This places the White Snow on the altar to the west. Claim it. (get White Snow) -For some reason, the HOS is automatically unequipped after setting the torches correctly. Weird. Path (Moss Rat): -Return to the first floor of the academy, then put on the HOS and look to the west. What was previously a walled-in doorway is now open! Head down into the dungeon. -Take the HOS off and head across the planks along the north side of the chasm in the center of the room. When you reach the locked door, turn around. -Put the HOS on, jump on the glowing platform, then onto a piece of rock on the north wall. -Take the HOS off, and jump along the platforms that are only visible without the helmet. Jump to another piece of rock on the north wall after the third platform. -Put the HOS on once more, and jump across the glowing platforms to a ledge on the south wall. -Take the HOS off, and jump up the two visible platforms. Claim the Moss Rat from the cage. (get Moss Rat) Path (Antediluvean Vault): -With all five orbs, head to the bottom of the chasm in the hidden basement, where the Moss Rat orb was. -Place the five orbs on the correct runes (Orbs removed as placed): A: Fire God on the Snake rune. B: Blue Moon on the Shield rune. C: Violet Blast on the Gold rune. D: Moss Rat on the Death rune. E: White Snow on the Mountain rune. -The Antediluvean Vault will unlock once the orbs are placed. Enter when you are ready. End: You discover Rhode's fate. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- TO FIND A WIZARD: CLUE I (MAIN QUEST #1.2) ---------------------------------------------------------------- Start: Complete the quest "Seahorse Salad." Path: -Obtain the Anti Demon's Grip Spell from the Forbidden Archives. This usually involves finishing "Seahorse Salad," but if you kill Ursula, it's possible to obtain it without finishing, which requires using the Vegetable Spell. (get Anti Demon's Grip Spell) -Enter the Circle of Trust Inn in Mardaneus Plaza and proceed to the second floor. -Mindread the guards and tell them someone was making fun of them to cause them to run off. -Enter the door using the spell you procured. (Anti Demon's Grip Spell removed) -Enter the room, find Halliwell, and kill him. A chest will appear in the center of the summoning circle. -Open the chest and take Halliwell's Pendant. (get Halliwell's Pendant) -Upon leaving the inn, you will be teleported to the Plane of Hypnerotomachia to battle Bellegar's minions. End: You have Halliwell's Pendant, an artifact of one of the five wizards. Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- TO FIND A WIZARD: CLUE II (MAIN QUEST #1.3) ---------------------------------------------------------------- Start: Complete the quest "Seahorse Salad." Path: -Complete the quest "The Murders in the Rue Lanilor." -En route, you will find the Zombie Jake Ring. (get Zombie Jake Ring) -Upon leaving Madam Eve's, you will be teleported to the Plane of Hypnerotomachia to battle Bellegar's minions. End: You have the Zombie Jake Ring, an artifact of one of the five wizards. Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- TO FIND A WIZARD: CLUE III (MAIN QUEST #1.4) ---------------------------------------------------------------- Start: Complete the quest "Seahorse Salad." Path: -Complete "Fat Chance." -Gula will unlock the golden chest in the corner of the room. -Remove the contents. End: You have Gula's Book, a book that records information on the wizard wars. Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- TO FIND A WIZARD: CLUE IV (MAIN QUEST #1.5) ---------------------------------------------------------------- Start: Complete the quest "Seahorse Salad." Path: -Complete the quest "Nericon's Wrath." -En route, you will find the Engineer's Sword. (get Engineer's Sword) End: You have the Engineer's Sword, an artifact of one of the five wizards. Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- TO FIND A WIZARD: CLUE V (MAIN QUEST #1.6) ---------------------------------------------------------------- Start: Complete the quest "Seahorse Salad." Path: -Complete the quest "Rune Handles." -Enter the Maxos Dungeon and proceed to the four-way junction with a locked gate. -Head north, east, or south, and push one of the buttons under a rune on the wall. -You have 120 seconds to now proceed in the other two directions and push the buttons under the other two runes. Do so. -Once all three buttons are pressed, you'll now have 300 seconds to defeat several skeletons that spawn. These skeletons have a LOT of defense and HP, so they can take several hits. -When all skeletons are dead, the locked gate to the west will be unlocked. -Enter and examine the pedestal. Choose either the left or right treasure. Both contain the Maxos Bracelet, this key item needed to complete the game. A: The left chest B: The right chest (get Maxos Bracelet) -Upon leaving the shrine, you will be teleported to the Plane of Hypnerotomachia to battle Bellegar's minions. End: You have the Maxos Bracelet, an artifact of one of the five wizards. Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- DEAD RISING (MAIN QUEST #2) ---------------------------------------------------------------- Start: Speak to General Augustus about the undead having taken over a district in Aleroth. Path: -Complete "Nericon's Wrath." -Return to Augustus. End: Augustus is overjoyed to know the undead uprising has been quelled. Reward: 10560 EXP, 2400 gold, 3 Skill Book, 3 of (5280 EXP, 2400 gold, 1 jewelry, 1 gem (5), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (5)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- BARK UP THE RIGHT TREE (MAIN QUEST #3) ---------------------------------------------------------------- Start: Enter the door in Mardaneus Plaza near Casca, and the tree will speak to you. regardless of your answer, this quest will start. Path: -Ask Casca where you might find a language book, and he directs you to the Prancing Seahorse. -Complete the quest "Seahorse Salad," and pick up the Elven Alphabet book from the northwestern corner of the room. (get Elven Alphabet) -Use the book to learn the alphabet. (Elven Alphabet removed) -Return to Nericon and ask him to let you pass. End: Nericon permits you, and only you, to pass. Reward: 10560 EXP, 2400 gold, 3 Skill Book, 3 of (5280 EXP, 2400 gold, 1 jewelry, 1 gem (5), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (5)" reward slot for completing the quest has a chance of being Malachite Gems! ========================================================================== 5.6 - ALEROTH QUESTS ========================================================================== These quests are sidequests accessible ONLY in FoV. Although you visit Aleroth during ED, the only available quest at that time is a story quest ("Come to No Harm"). ---------------------------------------------------------------- A FRAUD A DAY... ---------------------------------------------------------------- Pre-requisite: Speak with Heleon and begin his quest "Herbal Medicine," then mindread Heleon and confront him about his lack of healing powers. Start: Go to the Healer's House and tell Bernard Heleon is a fake. (get Heleon's Cellar Key) Mutually exclusive with: "Herbal Medicine" Path: -Head to the Mardaneus Plaza shrine, and enter Gula's Archaelogical Dig using the key. (Heleon's Cellar Key removed) -Find the five Heleon Potions throughout the cave. Use the Troll Cave key you find on the southern Troll Cave door first: it contains random treasure, and another key. Opening the northern door first prevents you from ever entering the southern one. -Finding the potions is not too difficult, as they cast a blue glow on the surrounding area. No glow, no potion. They are as follows: (1): Found on a ledge to the left right after entering the dig site. (2): On a ledge near the northern Troll Cave locked door. (3): In the corridor directly through the northern Troll Cave door. (4): On a desk near the entrance of what appears to be Heleon's study. (5): In the northwestern corner of Heleon's study. 1: Deliver the 5 Heleon Potions to Bernard. 2: Use or destroy one of the Heleon Potions yourself. 3: Complete the quest "Herbal Medicine." End 1: Bernard thanks you for delivering the potions. (Heleon Potion (5) removed) Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Bernard is upset you used a potion yourself, as he cannot learn the recipe now. !!!FAILS THE QUEST!!! End 3: Bernard is angry you helped Heleon instead of giving the potions to the Healers guild, like you were asked to. !!!FAILS THE QUEST!!! NOTE: This quest is much better to complete than "Herbal Medicine." It gives better and more rewards, including a Skill Book. ---------------------------------------------------------------- A SWINDLER SWINDLED ---------------------------------------------------------------- Start: Speak to Willy on Lanilor Lane. There are four possible locations to meet him, and he stays at the last one. At the first three locations, you have the opportunity to swindle him for 500 gold, for a total of 1500 gold. This has no effect on his quest. The locations are in the following order: A: At the entrance to Lanilor Lane, from the Great Market. B: At the end of Lanilor Lane, near the gate to the alley that leads to the Temple of Nimir. C: Near the center of Lanilor Lane, west of the shrine. D: Outside Willy's House, east of the shrine. Path: -Tell Willy you either refuse to help, or that you will help. It makes no difference which you choose. 1: Enter and side with the assassins. 2: Enter and side with Willy. End 1: Willy is chased off and the assassins occupy the house. They are not hostile. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) Bonus: Brancussi is available as a trader, and sells the Shadow Archer Cuirass. End 2: The assassins turn hostile, and once they are dead, Willy is thankful you saved his house, and he tries to sell it to you. You see this coming a mile away! Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) Bonus: Brancussi drops the Shadow Archer Cuirass. NOTE 1: If you choose to side with the assassins, the Shadow Archer Cuirass you buy off Brancussi will NOT have the +22 to Melee Armour it normally has! This means it will have no basic armour stats on it, only buffs, charm slots, and enchantments. Consider this when deciding. NOTE 2: If you side with the assassins, you can press the hidden button on the desk to trigger the fire trap, instantly killing the unaware assassins. This serves no purpose, will NOT result in Brancussi dropping the Shadow Archer Cuirass. This trap is the only way to unlock the door to the back room if you side with the assassins, and thus the only way to get the unique book back there (for people who care about such things). ---------------------------------------------------------------- A HUNTING WE SHALL GO ONCE MORE ---------------------------------------------------------------- Start: Read one of the three wanted notices in the Circle of Trust Inn. Subquests: -Jango -Carmina -Mysus End: Balbus is happy all the criminals are dead. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus 1: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! Bonus 2: Balbus gives you Caracalla's Warhammer. ---------------------------------------------------------------- A HUNTING WE SHALL GO ONCE MORE: CARMINA ---------------------------------------------------------------- Start: Read Carmina's bounty information in the Circle of Trust Inn. Path: -Find and kill Carmina in Decimus' House in the Crow's Nest. She attacks as soon as you enter. (get Carmina's Necklace) -Return to Balbus. End: Give Balbus the necklace. (Carmina's Necklace removed) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) ---------------------------------------------------------------- A HUNTING WE SHALL GO ONCE MORE: JANGO ---------------------------------------------------------------- Start: Read Jango's bounty information in the Circle of Trust Inn. Path: -Find and kill Jango in the Wild Willows' Manor insane asylum in the Crow's Nest. -To get Jango to appear, head to the southeastern room and get the Supply Room Key from the Doctor's Corpse, then head back to the exit. Jango will ambush you en route. (get Jango's Bracelet) -Return to Balbus. End: Give Balbus the bracelet. (Jango's Bracelet removed) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) ---------------------------------------------------------------- A HUNTING WE SHALL GO ONCE MORE: MYSUS ---------------------------------------------------------------- Start: Read Mysus' bounty information in the Circle of Trust Inn. Path: -Head to Lanilor Lane, and find Nerk, northeast of the shrine. -Mindread Nerk, and tell him you are Dormen. This gets him to unlock the Black Market entrance. -Enter the Black Market, find Mysus, and kill him. Loot his list of contacts. (get Mysus' Book of Contacts) -Return to Balbus. End: Give Balbus the book. (Mysus' Book of Contacts removed) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) Penalty: Mysus is no longer available as a trader. ---------------------------------------------------------------- ALL THE AFTER WORLD'S A STAGE ---------------------------------------------------------------- Start: Enter the Playhouse theatre on Lanilor Lane. Watch the scene of the play, then pick up the Backstage Key on a table near the stage. Enter, and speak to Alfred the ghost. Path: -Tell Alfred you're ready to perform. Note that your character must be female to do this! If you're playing a male, simply have an illusionist change you to female, then back after this quest is finished. 1: Choose all three answers correctly. These are: A: "We ask him to honour us with the conception of his offspring." B: "His many-fanged children will find no mortal they cannot conquer." C: "Undying Astaroth the Mighty Horned One, we hereby command thee to come forth and bless us!" 2: Perform any combination of lines except all correct and all joke lines. 3: Perform the play, and get all three lines completely wrong. These are: A: "His foul breath will empty the cities and leave us queen of no-man's land." B: "We'll build an army, because Astaroth's desire will put the rabbits to shame." C: "One, two, three: Astaroth is free!" 4: Find the button on the wall next to the desk along the northern wall in the Playhouse Cellar. Press it, then collect the Charcoaled Manuscript from the secret room that opens. Read it, and speak its text as the third line. The first two lines do not matter. NOTE: Ending 4 is by far the best choice. Extra EXP, a unique demon to fight, and a reward equaling the best available from the quest. Ending 4 has it all! End 1: Alfred is overjoyed at your wonderful acting talent. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Alfred is happy the play wasn't a complete failure. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) End 3: Alfred and the other ghosts turn hostile at your desecration of the art of theatre. Kill them all. Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) End 4: Astaroth is summoned, the ghosts all turn hostile, and you must kill them all. This is probably the "best" outcome, however, as you gain EXP, loot, and the same reward as completing the play perfectly. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! NOTE: Regardless of how well you perform in the play, the force field in the Backstage is removed, and the quest is passed. Even intentionally screwing up and turning the ghosts hostile won't fail the quest. ---------------------------------------------------------------- AN APPETITE FOR MURDER ---------------------------------------------------------------- Start: Speak to Bernard, on the upper floor of the Healers' House in the Great Market plaza, and inquire about the food thefts. Path: -Head to the Mardaneus Plaza, and speak to Darvesh (who is near the shrine). Ask about the missing healers. -Head into the Sewers in the Crow's Nest once you have access (it's directly across from the entrance), and proceed to the northwestern room. -Defeat Dwayne, loot his drops, and approach the cell. (get Sewer Hatch Key) -Joramson will escape, and will mention that poor Otto, well... he's... -Leave the Sewers via the nearby ladder. (Sewer Hatch Key removed) 1: Threaten to kill Alzbeta. Kill her, then return to Bernard. 2: Arrest Alzbeta. You will turn her in to Bernard automatically. 3: Extort Alzbeta. (all three give Gula's key as a reward) End 1: Albeta is dead and Bernard is disappointed in you. Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Penalty: Alzbeta is dead and thus unavailable as a trader. End 2: Bernard orders Alzbeta thrown in prison and wishes you to investigate Gula as well. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! Penalty: Alzbeta is in prison and thus unavailable as a trader. End 3: Alzbeta gives a discount and is happy to be free. Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Bonus: 25% discount for Alzbeta's shop. ---------------------------------------------------------------- AND IT BURNS, BURNS, BURNS ---------------------------------------------------------------- Start: Approach the burning house in the Crow's Nest, and Claire will call out and request you help her. Agree to and the quest starts. Subquests: -Claire's Wedding Ring -Claire's Baby -Claire's Love Letters Path: -Rescue the three items she asks you to save. 1: All three items are saved. 2: One or more subquests are failed. End 1: Claire is overjoyed that you managed to save all the items. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Claire is sad after having lost things that were important to her. !!!FAILS THE QUEST!!! NOTE: Failing any of the three subquests causes the quest itself to fail. You will still get the rewards for the subquests that were completed successfully, but not the rewards of this quest. Completing this quest (and thus all three subquests) will earn the achievement "First Class Fireman." ---------------------------------------------------------------- AND IT BURNS, BURNS, BURNS: CLAIRE'S BABY ---------------------------------------------------------------- Start: Part of "And it Burns, Burns, Burns." Path: -Head to the second floor and into the back room. 1: The baby is in its cradle. (get Claire's Baby) 2: Exit the house without saving the baby. End 1: The baby is safe and sound thanks to you! (Claire's Baby removed) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) End 2: The baby is consumed by the fire... !!!FAILS THE QUEST!!! ---------------------------------------------------------------- AND IT BURNS, BURNS, BURNS: CLAIRE'S LOVE LETTERS ---------------------------------------------------------------- Start: Part of "And it Burns, Burns, Burns." Ask Claire if anything else needs saving. Path: -The letters sit on a desk in the side room on the first floor. You only have 30 seconds to pick them up, otherwise they burn. 1: You rescue the love letters. (Claire's Love Letters) 2: You wait too long to obtain the letters, and they burn. Alternatively, exit the house without picking up the letters. End 1: Claire is happy to have the love letters. (Claire's Love Letters removed) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) End 2: The love letters are destroyed in the fire. !!!FAILS THE QUEST!!! ---------------------------------------------------------------- AND IT BURNS, BURNS, BURNS: CLAIRE'S WEDDING RING ---------------------------------------------------------------- Start: Part of "And it Burns, Burns, Burns." Ask Claire if anything else needs saving. Path: -Head to the second floor of the house, and find the key to the jewel box behind a fallen bookcase, amongst the books. (get Jewel Box Key) 1: Use the key to unlock the jewel box in the next room with the ring. (Jewel Box Key removed, get Claire's Wedding Ring) 2: Exit the house without saving the ring. End 1: Claire is happy to have her wedding ring. (Claire's Wedding Ring removed) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) End 2: Claire is disappointed to have lost the ring. !!!FAILS THE QUEST!!! ---------------------------------------------------------------- BALDINI'S BOUQUET ---------------------------------------------------------------- Start: Enter the Temple of Nimir, and proceed to the northeastern chamber. Talk to Baldini, and say you'll find the flower for him. Path: -Climb the first two ladders available to you, then pull the lever, lowering the other ladder. Look to the southeast corner of the room, and jump to another platform there, pulling the lever on it, and lowering a second ladder. -Jump back down to ground level, then climb the newly-lowered ladder (it is the eastern ladder), followed by the ladder it leads to (lowered by the second lever you pulled). -Jump from this platform (with a large wall on it), to a platform to the south, with a Champions Corpse on it. -From there, jump east, to a platform with another lever on it, and pull the lever to activate the teleporter on the ground. -Jump back down and enter the teleporter, taking you to a ledge on the eastern side of the room. Climb the nearby ladder. -From this platform, jump to the southeast corner of the room, and climb the ladder on that platform. Once atop this platform, jump down (or climb down) the other side. Be careful, as the platform you are moving to is very narrow! -Once at the bottom of the ladder on the other side of the platform, jump east to a platform above you. Up here is the flower Baldini wants, along with a chest with random loot, and a button on the back. Press the button while here to access the Dragon Wizard Bracers. (get The Flower that doesn't Exist) -Leave the temple and head to Chez Chanelle, on Lanilor Lane. It is in the area west of the shrine, near Kaan, the goblin trader. -Give Chanelle the flower, then leave the building. -Enter another building, then return to Chanelle. This will cause the perfume to be completed. (get Baldini's Bouquet) 1: Return the perfume to Baldini. 2: Sell the perfume (worth 1600 gold), then return to Baldini. THIS ALSO HAPPENS IF YOU SELL THE PERFUME, THEN BUY IT BACK, OR EVEN DEPOSIT IT INTO YOUR BATTLE TOWER COFFER! Basically, if the perfume leaves your inventory for even one second, you are destined to fail the quest. End 1: Baldini is amazed at the perfume, and can finally rest in peace. (Baldini's Bouquet removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) End 2: Baldini is disappointed he could never smell the perfume. !!!FAILS THE QUEST!!! ---------------------------------------------------------------- BARTENDER ---------------------------------------------------------------- Start: Talk to Najaad, a "troll" who resides in a cell in the northwestern section of Wild Willows' Manor insane asylum. Path: -Bring Najaad a alcoholic drink. Beer, Wine, Ale, or Rum will all do. If you don't have any, buy one from Ricky, in the Phoenix Inn. -Give Najaad the drink. -Feel like a cool guy living on the edge for dispensing alcoholic beverages without a liquor license. End: Najaad is happy to have a drink. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) ---------------------------------------------------------------- BEAUTY AND THE BEAST ---------------------------------------------------------------- Start: Enter the eastern section of the Crow's Nest, then save Tom from Taurus' attacks. Path: -You must first gain entry to Luxurius' Mansion. There are two ways: take Tom's finger and use it to claim the "bounty" on him, or find an alternate route in Taurus' house. Follow the path listing that you wish to pursue. -Note that choosing the path through the Sewer in Taurus' House is the only way to access that dungeon. Additionally, that path gives a larger reward, as well. Path (Through the sewers): -Ask Tom about alternate ways to enter Luxurius' Mansion. -Head to Taurus' House on Lanilor Lane. -Go to the side room, and find a hatch on the ground. Enter the Sewers. -Proceed to the northwestern room, with four dragon statues. -Set their colors, from left to right, as Red, Blue, Green, Blue. -Collect the key from the chest that appears in the corridor. (get Private Chamber Key) -Unlock the Private Chambers Entrance door at the south end of the Sewers. -Enter the chambers and confront Luxurius. Kill him and pick up the jail key from his loot bag. (get Jail Key) -Release Anne and send her back to Tom. 1: Return to Hansel's house and speak to Tom. Path (Take Tom's finger): -Tom will let you cut off his finger. (get Tom's Severed Finger) -Head to Luxurius' Mansion and enter. Two options: A: Show Alvaro the finger, or prostletyze. Free entry. B: Mention you're here to kill Luxurius. You must fight the guards. Kill Alvaro and he drops the key to Luxurius' chambers. (get Luxurius' Room Key) -Enter Luxurius' Private Chambers, at the top of the stairs. -Show Luxurius Tom's finger. If you tell him you killed Tom, he will unlock the golden chest in the back of the room for you (containing around 4000 gold!). -Regardless of what you do, Luxurius and his guards will go hostile. Kill them all. Luxurius drops the key to Anne's cell. (get Jail Key). -Release Anne from her cell. (Jail Key removed) 2: Return to the Cosy Dwelling and speak to Tom. End 1: Tom and Anne live happily ever after. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Tom and Anne live happily ever after...sans a finger for Tom. Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Bonus: The contents of the golden chest in the back of Luxurius' room, if you tell him Tom is dead. NOTE: If you mindread Tom when you first see him in the Crow's Nest (15000 EXP), it reveals his cowardice. After the quest is over, tell Anne about Tom's cowardice and she will leave him. This serves no actual purpose, except to obtain the achievement "Parental Approval." ---------------------------------------------------------------- BROTHERS IN ARMS ---------------------------------------------------------------- Start: Speak to one of the two goblins east of Aquila, near the Lanilor Lane shrine, and agree to convince Aquila to let them fight for Aleroth. Path: -Talk to Aquila, near the Lanilor Lane shrine, and ask why he will not accept the goblins as soldiers. -Return to the goblins, and inform them of Aquila's decision. -Talk to Kaan, the goblin trader, and ask if he has any goblin equipment in stock. Purchase the equipment for 11000 gold. (get Goblin War Equipment) -Return to the goblins and give them the equipment. (Goblin War Equipment removed) -Wait for them to walk to Aquila, and talk to him. End: Aquila accepts the goblin brothers as warriors, and orders them to patrol the streets. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- DAMSEL IN DISTRESS ---------------------------------------------------------------- Start: Talk to Servus, at the entrance of the Ministry of Aleroth, and agree to check on his wife for him. Path: -Complete "Bark up the Right Tree" and gain entry to the Crow's Nest. -Enter Servus' House, the first house on the left after entering the area. -Defeat the undead inside the house to rescue his wife. -Return to Servus. End: Servus is both happy and sad his wife is safe. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) ---------------------------------------------------------------- ETERNAL COMMITMENT ---------------------------------------------------------------- Start: Speak to Decimus, laying in a bed on the first floor of the Healers' House in Aleroth's Great Market plaza. Mutually exclusive with: "Sinister Motives" (subquest "A Ring for Astridax") Path: -Gain entry to the Crow's Nest via completion of "Seahorse Salad" and "Bark up the Right Tree." -Enter Decimus' House in the eastern part of the Crow's Nest. -Defeat the bandit Carmina, then obtain the ring from a jewelry box on a desk along the eastern wall. (get Livia's Ring) 1: Take the ring to Decimus. 2: Take the ring to Astridax. End 1: Give the ring to Decimus. (Livia's Ring removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Bonus: Ricky gives a 40% discount. Penalty: "Sinister Motives" cannot be fully completed. End 2: Astridax is happy to have one of the three jewels he wanted. (Livia's Ring removed) !!!FAILS THE QUEST!!! ---------------------------------------------------------------- EVERYBODY'S A CRITIC ---------------------------------------------------------------- Start: Speak to Bourdain, the chef in the kitchen of the Phoenix Inn, found in the Great Market plaza. Subquests: -Bourdain's Cheese -The Food Critic Path: 1: Tell Bourdain Anona is the critic. 2: Tell Bourdain either Snister or Purvis is the critic. -Exit the Phoenix Inn and enter another building. Then return and speak to Bourdain. End 1: Bourdain receives glowing reviews from Anona, and rewards you in kind. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: The wrong critic was chosen, and Bourdain is outraged at the horrible review Anona gives him. !!!FAILS THE QUEST!!! NOTE: Failing this quest fails both subquests, even though technically there is no way to fail "Bourdain's Cheese." The reward for "The Food Critic" is given at the same time as this one, although "The Food Critic" has its reward box come up first. ---------------------------------------------------------------- EVERYBODY'S A CRITIC: BOURDAIN'S CHEESE ---------------------------------------------------------------- Start: Part of "Everybody's a Critic." Path: -Mindread Darvesh in Mardaneus Plaza (near the shrine), then head to Lanilor Lane. -East of the shrine is a cellar door called Back Entrance, and Darvesh's mindread places the key in a potted plant next to it. -Pick up the key, enter the cellar, and claim the Gorgombert from the table in the center of the room. (get Gorgombert) End: Bourdain begins to prepare the meal for the critic. (Gorgombert removed) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) NOTE: The reward for this quest is given when you've both given him the Gorgombert and chosen the critic. Even though this subquest is technically impossible to fail, choosing the wrong critic will cause "Everybody's a Critic" to fail, and this quest along with it. You'll still have earned the reward for this quest, however, since it is given before the main quest fails. ---------------------------------------------------------------- EVERYBODY'S A CRITIC: THE FOOD CRITIC ---------------------------------------------------------------- Start: Part of "Everybody's a Critic." Path: -Talk to people in the dining room of the Phoenix Inn. Mindread them, and then ask them what they are ordering. -Purvis, Snister, and Anona may be questioned. Each mindread costs 15000 EXP. 1: Identify Anona as the critic. 2: Identify Purvis or Snister as the critic. End 1: Bourdain is happy you identified the critic correctly! Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) End 2: Bourdain is angry you chose the wrong person, and wants nothing more to do with you. !!!FAILS THE QUEST!!! NOTE: The reward for this quest is given when you return to Bourdain, after both giving him the Gorgombert and choosing the critic, then leaving for a while. Choosing the wrong critic will cause "Everybody's a Critic" to fail, and this quest along with it. ---------------------------------------------------------------- FAT CHANCE ---------------------------------------------------------------- Start: Enter Gula's house, next to the shrine on Lanilor Lane, and speak to Gula. Path: -Talk to Gula inside his house, and agree to deliver the plate back to its rightful place. (get Golden Plate of King Bragi) -Take it to Gula's Archaeological Dig, and place it on one of the pedestals in the back room. (Golden Plate of King Bragi removed) -Return to Gula. End: Gula is happy to be returned to normal form! Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) ---------------------------------------------------------------- FIRE 'EM UP! ---------------------------------------------------------------- Start: Talk to Hannibal in the Phoenix Inn to make the Enchanter Room Key appear, then pick it up, unlock the door to said room, and find Bedwyr. Talk to him after his introduction, and ask about his enchanting machines. Path: -Head to Lanilor Lane and talk to Kaan, the goblin trader. Request to purchase the energy orb for 5687 gold. (get Goblin Energy Orb) -Return to Bedwyr with the orb. End: Bedwyr is happy to have the orb, and resumes enchanting! Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Bonus: Bedwyr is available as an Enchanter. ---------------------------------------------------------------- FIRST AID ---------------------------------------------------------------- Start: Talk to Peter the healer at the bottom of the elevator, en route to Mardaneus Plaza. Path: -Go to the Healers' House in the Great Market plaza of Aleroth. -Head to the basement door, and speak the password (Honeysuckle). -Claim the healing orb from the table, then return to Peter. (get Healing Orb) End: Peter uses the orb to heal the wounded soldier. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) ---------------------------------------------------------------- HERBAL MEDICINE ---------------------------------------------------------------- Start: Continue down the road past the Prancing Seahorse, and talk to Heleon, who calls out to you. Agree to help him with his request. (get Heleon's Cellar Key) Mutually exclusive with: "A Fraud a Day..." Path: -Head to the Mardaneus Plaza shrine, and enter Gula's Archaeological Dig using the key. (Heleon's Cellar Key removed) -Find the five Heleon Potions throughout the cave. Use the Troll Cave key you find on the southern Troll Cave door first: it contains random treasure, and another key. Opening the northern door first prevents you from ever entering the southern one. -Finding the potions is not too difficult, as they cast a blue glow on the surrounding area. No glow, no potion. They are as follows: (1): Found on a ledge to the left right after entering the dig site. (2): On a ledge near the northern Troll Cave locked door. (3): In the corridor directly through the northern Troll Cave door. (4): On a desk near the entrance of what appears to be Heleon's study. (5): In the northwestern corner of Heleon's study. 1: Deliver all 5 Heleon Potions to Heleon. 2: Use or destroy one of the Heleon Potions yourself. 3: Complete the quest "A Fraud a Day..." End 1: Heleon is grateful to know you found him his potions. (Heleon Potion (5) removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) End 2: Heleon is angry you used his potions! !!!FAILS THE QUEST!!! End 3: Heleon is very angry you turned his potions into Bernard! !!!FAILS THE QUEST!!! NOTE: Completing "A Fraud a Day..." not only gets you better rewards, you also get a Skill Book out of it. ---------------------------------------------------------------- JEWELLRY IN LAW ---------------------------------------------------------------- Start: Speak with Ransid, outside Chez Chanelle, found north of the Lanilor Lane shrine. Agree to his request. Mutually exclusive with: "Sinister Motives" (subquest "Earrings for Astridax") Path: -Complete the quest "All the After World's a Stage." How you complete it does not matter. -Enter the Backstage, and go into the dressing room (beyond where the force field used to be). -Talk to Mara and convince her to give you the earrings. (get Mara's Earrings) 1: Take the earrings to Ransid. 2: Take the earrings to Astridax. End 1: Give the earrings to Ransid. (Mara's Earrings removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Penalty: "Sinister Motives" cannot be fully completed. End 2: Astridax is happy to have one of the three jewels he wanted. (Mara's Earrings removed) !!!FAILS THE QUEST!!! ---------------------------------------------------------------- MIND OVER MATTER ---------------------------------------------------------------- Start: Mindread one of the people listed in the subquest section. Each mindread costs 15000 EXP. Completing this quest costs 120000 EXP total in mindreading debt (assuming Mindread Lv1). Subquests: -Messalina (give Bellegar Coin, get The Saucy Lass from Rivertown) -Bernard (give The Saucy Lass from Rivertown, get High Hall Wine) -Bedwyr (give High Hall Wine, get Enigmatic Limb) -Dr. West (give Enigmatic Limb, get Miniature Zeppelin) -Casca (give Miniature Zeppelin, get Compass) -Virginius (give Compass, get Pearl Necklace) -Flora (give Pearl Necklace, get Raccoon Rune) -Valeri (give Raccoon Rune, get completed quest, finally) Path: -Retrieve the Bellegar Coin from a corpse in an alcove southeast of the Lanilor Lane shrine. -Trade items in the other the subquest section lists people. End: Reward 1: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) Reward 2: 10560 EXP, 2400 gold, 3 Skill Book, 3 of (5280 EXP, 2400 gold, 1 jewelry, 1 gem (5), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (5)" reward slot for completing the quest has a chance of being Malachite Gems! NOTE: Reward 1 is given after each successful item trade. Reward 2 is the reward for completing the entire quest. Additionally, completing this quest earns the achievement "Ego Raccoonis." ---------------------------------------------------------------- NERICON'S WRATH ---------------------------------------------------------------- Start: Given by Nericon after finishing "Bark up the Right Tree" and gaining entry to the Crow's Nest. Path: -Head into the Crow's Nest and find the Forgotten Crypt, a gate on the ground. -Progress through the crypt. Mindread Skulk each time you meet him to acquire a spell that will help later. 3 total mindreads costing 15000 EXP each. -Pull a lever next to each door to keep progressing. -In the poison room, jump on the platforms and pull a lever on the top one to solve that puzzle. -Talk to Abbott in the southern room to get his help. -Head to the southwestern room to see the final trap. A: If you know all three parts of the deactivation spell from mindread Skulk, tell Abbott and he will cast it, removing the trap. B: If you don't know all three parts of the spell, Abbott will sacrifice himself to destroy the trap. -Head out the door and through Source Square (there's a shrine, here). -Head up the stairs and through the corridors into a courtyard where you meet the Engineer. -Pull all four levers throughout the large battlefield while battling the Engineer's traps and minions. The levers glow blue, and you're given a preview of their locations upon entering. If Abbott is still alive (due to using the spell on the trap), he will keep the traps in the area deactivated for you, making the battle MUCH easier. -Once all four levers are pulled, the Engineer is vulnerable to attack. Jump to his platform and kill him. -Open the chest that appears nearby and pick up the Engineer's Sword. This is Clue III for the quest "To find a Wizard." -Return to Nericon. End: Nericon is happy to know the undead plague has been stopped. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- OLD DOG OR NEW TRICKS? ---------------------------------------------------------------- Start: Talk to Messalina in the basement of the Circle of Trust Inn, found in Mardaneus Plaza. Path: -Head to the gate west of the Plaza Shrine, and head down the path. Once in the next part of town, you'll see Aulus and Minius arguing about who will investigate the Temple of Nimir. End: Return to Messalina and inform her of the decision between Aulus and Minius. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) ---------------------------------------------------------------- REMINISCIENCE OF THE PAST ---------------------------------------------------------------- Start: Talk to Ricky, the bartender of the Phoenix Inn, and agree to find the amulet his mother gave him. Mutually exclusive with: "Sinister Motives" (subquest "An Amulet for Astridax") Path: -Unlock the Crow's Nest, and head to Henry and Eleanor's House, near the entrance. -Find the amulet in a lockbox on a nightstand near a bed in the bedroom. (get Eleanor's Necklace) 1: Take the amulet to Ricky. 2: Take the amulet to Astridax. End 1: Ricky is happy to have his mother's amulet back. (Eleanor's Necklace removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Penalty: "Sinister Motives" cannot be fully completed. End 2: Astridax is happy to have one of the three jewels he wanted. (Eleanor's Necklace removed) !!!FAILS THE QUEST!!! ---------------------------------------------------------------- RUNE HANDLES ---------------------------------------------------------------- Start: Activate one of the rune handles throughout Aleroth. Path: -The first rune's handle is found in Lanilor Lane, in a small nook southwest of Luxurius' Mansion. -The second rune's handle is near the entrance of Lanilor Lane, on the hill near the Great Market, before the runes start appearing. -The third rune's handle is near the entrance to the crow's nest, on the wall alongside the Sewer Entrance near Servus' and Alina's House. -The fourth rune's handle is on a wall southeast of the Forgotten Crypt entrance, in the Crow's Nest. Follow the alley entrance near the crypt along to the wall. -The fifth rune's handle is found in the bushes behind the Ministry of Aleroth, near the Great Market shrine. This is close to where you started FoV. -The five rune handles show: Kitten, Totem, Totem, Maxos, Kitten. -Head into Lanilor Lane past the fifth rune, and look to your right. There is a dragon head statue. Give it the password the five runes spell out. End: Once the statue is given the correct password, it creates the door to the temple. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- SEAHORSE SALAD ---------------------------------------------------------------- Start: Enter the Prancing Seahorse on Lanilor Lane, and speak with the painting near the staircase. Alternatively, approach one of the three participants in this quest: a carrot near the fireplace in the Circle of Trust Inn, a tomato in Hansel's house (the Cosy Dwelling), or a pumpkin in Alzbeta's Emporium. Subquests: -Gardner the Carrot -Thomas the Tomato -Ashraf the Pumpkin Path: -Gain entry into the Forbidden Archives in one of the following ways: A: Talk to Gardner, Thomas, and Ashraf, and obtain their passwords. Open each of their doors in the Prancing Seahorse, pull the levers inside, and the door is open. B: Alternatively (especially if you eat one or more of the vegetables), talk to Valeri, and find the three notes that give the password. Ba: Atop the western bookcase in the Ministry of Aleroth. (1) Bb: In the corner of Chanelle's room in Chez Chanelle. (6) Bc: Behind Bernard's bed in the Healer's House. (8) (you don't NEED to find the notes; the password 1-6-8 works at any time) 1: Confront Ursula. She will open a portal and have you follow. Defeat her skeleton forces, then jump down the ledges near the wooden "pier." Keep moving to lower platforms until you see a teleporter and lever. Pull the lever and teleport back up. Kill Ursula, and open the chest in the room before leaving! (get Vegetable Spell) 2: Allow Ursula to leave. She will give you the Ursula's Bow, as well as the Dragon Wizard Earrings, if she was mindread (22500 EXP). 3: Do either 1 or 2 after having eaten all three people (Gardner, Ashraf, and Thomas). End 1: Ursula's plan is foiled and the Archives are open. Use the counterspell to cure Gardner, Thomas, and Ashraf. (Vegetable Spell removed) Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Ursula leaves, and you can access the Forbidden Archives. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 3: Whether or not Ursula is killed, with all three people "eaten," you get no reward for the quest. Reward: (none) NOTE: This quest will not fail regardless of how many of the subquest givers you eat. However, if all three are eaten, you gain no reward for the quest (although it still doesn't fail, despite all three subquests failing). Eating one or two of the vegetables has no negative effect beyond being unable to get the item they give as an extra reward. ---------------------------------------------------------------- SEAHORSE SALAD: GARDNER THE CARROT ---------------------------------------------------------------- Start: Approach the fireplace in the Circle of Trust Inn, and a carrot will address you. Decline to eat him, and he will give this quest. Path: 1: Agree to help, and obtain the password for Gardner's door. 2: Choose to eat poor Gardner instead. End 1: Ursula is thwarted and Gardner is returned to human form. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) Bonus: After Garnder is returned to human form, he will give you the Main Room Chest Key. End 2: Gardner the carrot is eaten. Alas. !!!FAILS THE QUEST!!! Bonus: Eating Gardner gives 2 stat points. NOTE: This quest's reward is given in the Prancing Seahorse, after finding Ursula and resolving the matter. Talking to Gardner is not actually required, if you know the password to the Archives (it's 1-6-8), but not talking to him will prevent you from ever entering Gardner's room. ---------------------------------------------------------------- SEAHORSE SALAD: THOMAS THE TOMATO ---------------------------------------------------------------- Start: Approach the back of Hansel's room in his house (the Cosy Dwelling), and a tomato will address you. Decline to eat him, and he will give this quest. Path: 1: Agree to help, and obtain the password for Thomas' door. 2: Choose to eat poor Thomas instead. End 1: Ursula is thwarted and Thomas is returned to human form. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) Bonus: After Thomas is returned to human form, he will give you a Skill Book! End 2: Thomas the tomato is eaten. Pity, that. !!!FAILS THE QUEST!!! Bonus: Eating Thomas gives 2 stat points. NOTE: This quest's reward is given in the Prancing Seahorse, after finding Ursula and resolving the matter. Talking to Thomas is not actually required, if you know the password to the Archives (it's 1-6-8), but not talking to him will prevent you from ever entering Thomas' room. ---------------------------------------------------------------- SEAHORSE SALAD: ASHRAF THE PUMPKIN ---------------------------------------------------------------- Start: Approach the back of Alzbeta's shop on Lanilor Lane, and a pumpkin will address you. Decline to eat him, and he will give this quest. Path: 1: Agree to help, and obtain the password for Ashraf's door. 2: Choose to eat poor Ashraf instead. End 1: Ursula is thwarted and Ashraf is returned to human form. Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) Bonus: After Ashraf is returned to human form, he will give you the Medicine Chest Key. End 2: Ashraf the pumpkin is eaten. Tragic. !!!FAILS THE QUEST!!! Bonus: Eating Ashraf gives 2 stat points. NOTE: This quest's reward is given in the Prancing Seahorse, after finding Ursula and resolving the matter. Talking to Ashraf is not actually required, if you know the password to the Archives (it's 1-6-8), but not talking to him will prevent you from ever entering Ashraf's room. ---------------------------------------------------------------- SINISTER MOTIVES ---------------------------------------------------------------- Start: Speak to Astridax in Lanilor Lane, found east of the shrine. Whether you agree to or refuse his request, this quest starts. Subquests: -A Ring for Astridax -Earrings for Astridax -An Amulet for Astridax Path: 1: Give all three jewels to Astridax. 2: Don't give Astridax all three jewels End 1: Astridax rewards you for giving him all three jewels. Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Astridax is upset you did not give him all the jewels he requested. !!!FAILS THE QUEST!!! NOTE: Unless you give all three jewels to Astridax, the quest fails. You still receive the reward for any of the subquests you actually completed, but you're denied the reward for the quest as a whole. ---------------------------------------------------------------- SINISTER MOTIVES: A RING FOR ASTRIDAX ---------------------------------------------------------------- Start: Part of the quest "Sinister Motives." Mutually exclusive with: "Eternal Commitment." -Gain entry to the Crow's Nest via completion of "Seahorse Salad" and "Bark up the Right Tree." -Enter Decimus' House in the eastern part of the Crow's Nest. -Defeat the bandit Carmina, then obtain the ring from a jewelry box on a desk along the eastern wall. (get Livia's Ring) 1: Take the ring to Astridax. 2: Take the ring to Decimus. End 1: Astridax binds the spirit of Livia. (Livia's Ring removed) Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Astridax does not get the earrings. !!!FAILS THE QUEST!!! NOTE: There is no interaction if this subquest is failed. Astridax only interacts once all three jewelry items he requested have been dispensed, whether to Astridax himself, or to their rightful owners (or some combination thereof). ---------------------------------------------------------------- SINISTER MOTIVES: AN AMULET FOR ASTRIDAX ---------------------------------------------------------------- Start: Part of the quest "Sinister Motives." Mutually exclusive with: "Reminiscience of the Past." Path: -Unlock the Crow's Nest, and head to Henry and Eleanor's House, near the entrance. -Find the amulet in a lockbox on a nightstand near a bed in the bedroom. (get Eleanor's Necklace) 1: Take the amulet to Astridax. 2: Take the amulet to Ricky. End 1: Astridax binds the spirit of Eleanor. (Eleanor's Necklace removed) Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Astridax does not get the amulet. !!!FAILS THE QUEST!!! NOTE: There is no interaction if this subquest is failed. Astridax only interacts once all three jewelry items he requested have been dispensed, whether to Astridax himself, or to their rightful owners (or some combination thereof). ---------------------------------------------------------------- SINISTER MOTIVES: EARRINGS FOR ASTRIDAX ---------------------------------------------------------------- Start: Part of the quest "Sinister Motives." Mutually exclusive with: "Jewellry in Law." Path: -Complete the quest "All the After World's a Stage." How you complete it does not matter. -Enter the Backstage, and go into the dressing room (beyond where the force field used to be). -Talk to Mara and convince her to give you the earrings. (get Mara's Earrings) 1: Take the earrings to Astridax. 2: Take the earrings to Ransid. End 1: Astridax binds the spirit of Mara. (Mara's Earrings removed) Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: Astridax does not get the earrings. !!!FAILS THE QUEST!!! NOTE: There is no interaction if this subquest is failed. Astridax only interacts once all three jewelry items he requested have been dispensed, whether to Astridax himself, or to their rightful owners (or some combination thereof). ---------------------------------------------------------------- SOMETHING ROTTEN ---------------------------------------------------------------- Pre-requisite: Start the quest "First Aid." Start: Kelton speaks to you in the basement storage of the Healers' House. Accept his request for help. Path: -Head to the Phoenix Inn, and mindread Ricky, the bartender. -Go to the Lanilor Lane shrine, and head northwest to find the key to Haliwell's Room on the small stairs, near the zeppelin wreckage in the center of the area. (get Phoenix Inn Top Floor Key) -Back at the Phoenix Inn, unlock the door on the second floor and enter. (Phoenix Inn Top Floor Key removed) -Examine all the candles near the blood symbol on the floor, and light them all. -Defeat Ezaazh in battle, and return to Kelton. (get Blood of Ezaazh) 1: Give the blood to Kelton to free him from the curse. 2: Use the blood yourself, increasing your power. End: Free from his curse, Kelton thanks you. (Blood of Ezaazh removed) Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! End 2: The blood changes your own stats around, but Kelton is doomed. (Blood of Ezaazh removed) !!!FAILS THE QUEST!!! Bonus: Drinking the blood decreases your Vitality and Intelligence by 5, but increases Strength by 10. ---------------------------------------------------------------- SPECTRE AT THE FEAST ---------------------------------------------------------------- Start: Speak to Caracalla, the ghost near the body being burned in Aleroth's plaza. Path: -Gain access to the Crow's Nest by completing "Seahorse Salad" and "Bark up the Right Tree." -Enter Crowell's House, in the center of the area. -Light the two candles by the eastern door, then press a button on the wall near the entrance, next to a large "X" written on the upper wall in blood. -Pull the lever inside the secret room, then head to the eastern door, now open. -Get the key off the corpse, and pick up the note. (get Dining Room Key, Dead Champion Note) -Enter the dining room. (Dining Room Key removed) -Pick up the note next to the Champions Corpse. (get Fallen Warrior Note) -Light the four candles near the northern wall. -Head into the northeastern room and light the four candles, one in each corner. The enemies attack you during this. -Kill all of the Fleeting Wraiths. Re-light the candles as they go out. End: Caracalla is avenged and his ghost moves on. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- THE BLIGHTED BEAKER ---------------------------------------------------------------- Start: Ask Najaad about his predicament after finishing "Bartender." Path: -Find the cup Najaad talked about. To do this, open the medicine room with the key found in the supply room (near Teddy's cell), then pull a hidden lever, on the wall behind the large keg in the medicine room. -Inside the secret room this opens, the cup is sitting on the shelf. (get Queen Ormhildr's Cup) -Head to Gula's Archaelogical Dig, which is next to Mardaneus Plaza. If you need the key, talk to Heleon on Lanilor Lane and agree to his quest, "Herbal Medicine." He will give it to you. -Inside, place the cup on the pedestal at the back of the large room in the western section of the cavern. -Return to Najaad. End: Najaad is happy to be a goblin again. Reward: 6211 EXP, 1300 gold, 1 Skill Book, 2 of (3105 EXP, 1300 gold, 1 jewelry, 1 ore (15), 1 gem (2), 1 formula, 1 potion (5), 1 body part) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- THE MURDERS IN THE RUE LANILOR ---------------------------------------------------------------- Start: Speak to Eve in Madam Eve's brothel on Lanilor Lane. Subquests: -The Blade beneath the Bed -Nasty Necrolysis -Dust to Dust Path: -Complete all three subquests, then enter the Eerie Undercroft. -Head to the northwestern complex, and kill Rotha. Loot the crystal from its loot bag. (get Crystal) -Collect a second Crystal from the eastern-most part of the area. Jump on the orange platforms that appear and vanish to reach it (or wade through the poison water and only jump on the final platform - it's easier, if you can survive). (get Crystal) -Go to the gate to the southern section of the area, and place each Crystal in one of the pedestals nearby. This will open the gate. -Enter the southern section and battle Jake. Three foes must be defeated before Jake can be killed: A: Head to the northwestern wall and examine a purple box on the wall. This triggers Zombie Derk and Zombie Dana. Kill them both. B: In the southeastern section is Michael's Grave. Examine it, and kill Zombie Michael. C: On the southern wall is a tombstone cluster. Examine the one in the middle, then kill Zombie Folo. -With all the zombies dead, You can finally kill Jake. So stop stalling and do so! -Loot the lockbox that appears on the altar in the center of the room. (get Zombie Jake Ring) -Return to the ladder, and try to leave. You'll be teleported away. -On the Plane of Hypnerotmachia, you'll face off against some of Bellegar's minions alongside Behrlihn. Defeat them all within the time limit. -Once you're returned to Madam Eve's, speak with Eve End: Eve is happy you saved her brothel from an undead murderer. Reward: 7920 EXP, 1600 gold, 2 Skill Books, 2 of (3960 EXP, 1600 gold, 1 jewelry, 1 gem (2), 1 jewelry, 1 formula, 1 potion (5), 1 potion (2), 1 charm) Bonus: The "1 gem (2)" reward slot for completing the quest has a chance of being Malachite Gems! ---------------------------------------------------------------- THE MURDERS IN THE RUE LANILOR: THE BLADE BENEATH THE BED ---------------------------------------------------------------- Start: Mindread Kevin the pig in room 101 (15000 EXP), then pick up the Enigmatic Blade near the bed. Path: -Take the blade to Gofannon, in the Great Market plaza, and ask him to examine it. End: Gofannon concludes the blade is over 100 years old. Interesting... (Enigmatic Blade removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) ---------------------------------------------------------------- THE MURDERS IN THE RUE LANILOR: NASTY NECROLYSIS ---------------------------------------------------------------- Start: Enter room 102, then pick up the Weird Piece of Flesh between the beds. Path: -Take the piece of flesh to Dr. West, in the basement of the Circle of Trust Inn on Mardaneus Plaza. End: Dr. West concludes the flesh is from a "natural undead:" a living being that survives after death naturally. (Weird Piece of Flesh removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) ---------------------------------------------------------------- THE MURDERS IN THE RUE LANILOR: DUST TO DUST ---------------------------------------------------------------- Start: Complete the subquests "The Blade beneath the Bed, and "Nasty Necrolysis," then talk to Sheridan in Madam Eve's and tell her you have evidence of the murderer. Pick up the Pixie Dust on the floor inside the room. Path: -Talk to Eve, and ask who my know what the dust is. -Head to Chez Chanelle, and ask Chanelle about the dust. -She'll give you an antidote for the dust. (Pixie Dust removed, get Anti- Pixie Dust) -Return to Madam Eve's, and use the Anti-Pixie Dust in the room. (Anti-Pixie Dust removed) -Press the button on the wall the dust reveals. End: A mysterious hatch is revealed beneath the bed in room 103... Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) ---------------------------------------------------------------- TRAIL OF DECEIT ---------------------------------------------------------------- Start: Speak to Hansel in Aleroth's plaza and inquire as to the job he has in mind. Path: -Head to Hansel's house (the Cosy Dwelling) on Lanilor Lane. Follow the trail of Bread and Sausages to find it quite easily. -Enter the building and proceed to the second floor. -Pick up Hansel's Diary on the bedside table. 1: Return to Hansel and deliver the diary, no questions asked. 2: Read Hansel's Diary, then extort him. 3: Read Hansel's Diary, then tell Dorus of his sinister plan. End 1: Hansel rewards you with the key to his chest. (Hansel's Diary removed, get Hansel's Key) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) End 2: Hansel agrees to pay you for your silence. (Hansel's Diary removed, get Hansel's Key) Reward: 4873 EXP, 600 gold, 1 of (2435 EXP, 600 gold, 1 herb (25), 1 ore (5), 1 gem) End 3: Dorus attacks and kills Hansel for planning his death. (Hansel's Diary removed) Reward: 5632 EXP, 900 gold, 1 of (2815 EXP, 900 gold, 1 herb (25), 1 ore (5), 1 gem, 1 formula, 1 body part) Bonus: Hansel drops a loot bag with his key inside. (get Hansel's Key) ================================================ ======================================================================== ========================================================================== *6* BONUS SKILL POINTS ========================================================================== ======================================================================== ================================================ There are a lot of bonus skill points to be had from books and mindreading, almost as many (and for many players, probably many more) as are available from leveling up. This section provides a detailed list of all available bonus points, followed by a quick list of all points total. To maximize the skill points gained from your Battle Tower servants' quests, choose Wesson as Enchanter, Barbatos as Alchemist, Jonelath as Necromancer, and Hermosa as Skill Trainer. All award 2 points, one for each quest, as opposed to their counterparts, who only award 1. The exception is Jonelath, who's quests give 3 points total, instead of Igor's 2. All skill points before the Battle Tower are missed after claiming the tower for your own. All skill points after the Battle Tower are missed once you enter the Hall of Echoes. DKS has a total of 99 bonus skill points throughout the entire game. Most will always be obtainable, however some require completing quests in certain ways, foregoing other unique items or rewards, or knowing exactly who to mindread or where to look. Some are at the expense of stat points. Including the bonus skill points from the mindread glitch in FoV (detailed in section 6.3), there are 141 bonus skill points available entirely. (142 if Jagon's Necklace is kept from Broken Valley). ========================================================================== 6.1 - BONUS SKILL POINTS (EGO DRACONIS) ========================================================================== This is a list of all bonus skill points to be found in ED. -------------------------------- Skill Books (1 skill point): -------------------------------- Book 1 (Farglow): Atop the rock in the middle of the training area. Climb onto the large middle rock from the north side (there are rocks jutting out that form a sort of staircase up the rock). The actual jumping can still be a bit difficult, though, but getting high enough to see the book sitting there is easy. Book 2 (Broken Valley Village): In the Black Boar Pub, enter the locked door (this door requires Lockpick level 2 to pick!) on the right side of the top floor, and pick up the Strange Volume book inside. Read it, then pick up Strange Volume II from the counter at the bar. Strange Volume III is near the bookshelf on the second floor (near the banquet table where Mara is). The skill book can then be found in the fireplace. Book 3 (Broken Valley): In the Secret Passage, in the area beyond the locked wooden door (it is unlocked when Martis is rescued, or if you see him being broken out of the jail). Head straight through from the locked door and you'll then see a sharp turn left, and a spider web straight ahead. Head straight, through the web, and activate a pressure plate on the left wall. Go inside the new room, and skill book is in the wooden chest at the back of the room. Book 4 (Citadel Dungeon): This is the area of Lovis' tower accessed via his Scrying Stone. If you did not use the stone before giving it to Romon, enter the church in Broken Valley Village, start "Into Thin Air," and pick up and read Romon's Notes to unlock the chamber next to the Lake Shrine. This book is obtained by activating the two pedestals (glowing purple), which create two platforms near the exit. Climb these and press the button on the wall. This will trigger four items on chains to be lowered from the ceiling. Instead of picking one of the weapons, return to the corner you started in (after using the stone), and you will see a Skill Book hanging there. Pick it up, and all the chains will rise again. THIS SKILL POINT IS GONE FOREVER IF YOU PICK ONE OF THE FOUR ITEMS ON CHAINS IN THE CENTER OF THE ROOM! Book 5 (Naberius' Storage): Mindread Naberius in his old cave west of the Chapel Shrine. Then go and collect four Parchment items from four wooden chests throughout the southeastern section of Broken Valley. Take them to ZixZax the imp (near Maxos Temple) and he will translate them, giving you the password to the odd teleporter near the Chapel Shrine. Return to it and activate it. It will teleport you to a ledge, on which you'll find Naberius' Storage. Enter, take the key from the nearby cage, fight the two level 14 skeletons it spawns (be careful!) open the locked door, and this skill book is waiting on the chair in the back. Book 6 (Sinister Cave): In the main chamber, take the southernmost teleporter, which is at the highest elevation of the three. In the middle of the long corridor, find a key inside a broken coffin. Then, use it to open the large wooden chest at the end of the corridor. It is near the Book of the Dead, and two piles of (lootable) corpses. Book 7 (High Hall Mines): In Mundus' second floor office in the High Hall Mines, on the left end of his desk. To get here, follow the southeastern path until you find a Troll Runekeeper. Kill it, pick up the runes, then disable the barrier on the southwestern path. Take the elevator to the second floor, and turn right after exiting. Book 8 (Red Hammer Tribe): This book is behind Groth the Storyteller's locked door. To access it, the quest "Much Ado About Goblins" must be completed. It sits on a bench near a locked wooden chest. Book 9 (Battle Tower): Complete the first quest for your Necromancer. Jonelath's is "Out on a Limb," and Igor's is "The Book of the Dead." The book is quietly added to your inventory without any notice. Book 10 (Battle Tower): Complete the first quest for your Enchanter. Wesson's is "Short Supply," and Radcliff's is "Delicate Affairs." Radcliff's quest awards two Skill Books: this one, and Book 14. Book 11 (Battle Tower): Complete the first quest for your Alchemist. Allan's is "Allan Brew Confidential," and Barbatos' is "Borrowed Book." The book is quietly added to your inventory without any notice. Book 12 (Battle Tower): Complete the first quest for your Skill Trainer. Hermosa's is "Dear John," and Kenneth's is "Apprentice and Adversary." The book is quietly added to your inventory without any notice. Book 13 (Battle Tower): Complete the second quest for your Necromancer. Jonelath's is "Risk Life for Limb," and Igor's is "Black Ring's Ring." The book is quietly added to your inventory without any notice. Book 14 (Battle Tower): Complete the second quest for Wesson, "Raging Raze," if you chose him as your Enchanter. Radcliff wards this book along with Book 10 after finishing "Delicate Affairs," regardless of how the quest is handled. Book 15 (Battle Tower): Complete the second quest for your Alchemist. Allan's is "Wisdom in a Bottle," and Barbatos' is "An Alchemist's Apparel." The book is quietly added to your inventory without any notice. Book 16 (Battle Tower): Complete the second quest for your Skill Trainer. Kenneth's is "By the Book," and Hermosa's is "Murder for Myrthos." The book is quietly added to your inventory without any notice. Book 17 (Hall of Echoes - Ygerna's Memory): This book is found on the floor in the entrance to Ygerna's Memory, where you enter from. It is literally right behind you after the fight starts. It is not hard to find, but be aware you'll be attacked by all the enemies in the room while you pick it up. This is the room after finishing the Arena and entering the second black orb as the dragon. -------------------------------- Skill point mindreads: -------------------------------- 2pts: ZixZax, outside of Maxos Temple in Broken Valley. Costs 800 EXP, but it's oh so worth it. 1pt: Island, after finishing "The Prophecy" on Sentinel Island. This is an automatic encounter after picking your servants (or entering the Battle Tower during "Breaking an Entry" without choosing them all). This is the only chance for this point! Costs 1400 EXP. 1pt: Sassan, after "Laiken in his Lair." Mindread her when she's standing on the balcony of your personal chambers in the Battle Tower. Costs 1400 EXP. 1pt: Your Skill Trainer in the Battle Tower, after "Laiken in his Lair." This is either Kenneth or Hermosa, whoever was chosen. Costs 1400 EXP. 1pt: Your Alchemist in the Battle Tower, after "Laiken in his Lair." This is either Allan or Barbatos, whoever was chosen. Costs 1400 EXP. 1pt: Your Enchanter in the Battle Tower, after "Laiken in his Lair." This is either Wesson or Radcliff, whoever was chosen. Costs 1400 EXP. 1pt: Your Necromancer in the Battle Tower, after "Laiken in his Lair." This is either Jonelath or Igor, whoever was chosen. Costs 1400 EXP. 1pt: Lister, in front of the mine in Orobas Fjords. Your only chance is when he calls out to you first, as he dies right afterwards. Don't miss this! Costs 2400 EXP. 2pts: Zandalor, in the Ministry of Aleroth. When you first speak to him, tell him you need to prepare first, then talk to him again and mindread him. Costs 2400 EXP. 2pts: Ba'al, in the Broken Valley Mine. Make sure to mindread him when he talks to you before the battle! Costs 3400 EXP. 1pt: Charon, in the Hall of Echoes Arena. Costs 3400 EXP. 1pt: Marius, in the Hall of Echoes Arena. Costs 3400 EXP. 1pt: Sassan, in the Hall of Echoes Arena. Costs 3400 EXP. 1pt: Amdusias, in the Hall of Echoes Arena. Costs 3400 EXP. 1pt: Ba'al, in the Hall of Echoes Arena. Costs 3400 EXP. -------------------------------- Special Skill point sources: -------------------------------- 1pt: During "The Farglow Connection." One point is put into Whirlwind, Poison Arrows, or Fireball, depending on choice of Warrior, Ranger, or Mage path. This point is automatically given to one of the listed skills, however it may be unlearned at a Skill Trainer. 2pts: The Ancient Journal, found on the Sentinel Island shipwreck (in a tree) during the "Legend of the Ancient Mariner." This is in a chest inside the ship, which takes dragon form to reach. Use the book from your quest item list for the points, but beware! This will destroy the book, and condemn the quest to failure! 2pts: Rewarded for completing the Quest "Sight for Sore Eyes." Give two Malachite Gems to Simeon and as an extra bonus on top of the normal quest rewards, he will give you two skill points. Note that this is missable, as there are a limited number of Malachite Gems in the game! If you sell, use, or destroy them all and mine all Malachite Ore Veins, you CANNOT complete the quest. 1pt: Stone's Fortress Greenery. Obtain the herb buds from the large wooden chest in the room before the spring, then drop the Black Rose and Moonshine buds into the spring. The order doesn't matter. This skill point is rewarded for doing so. WARNING! Choosing this will prevent obtaining 5 stat points from the same source. 3pts: The Demon Wars, a quest item book that is dropped by Kali, in the Headquarters of her flying fortress. Kenneth needs this for his second quest, "By the Book," but if Hermosa was chosen as skill trainer, the book and its skill points are yours. Even if Kenneth was chose, you may still use this item, although it will fail the quest and cost you the second upgrade to the Skill Trainer platform (this will set 13 as the skill cap, instead of 15!). -------------------------------- Skill points quick list (44 total): -------------------------------- 1: "The Farglow Connection." Whirlwind, Poison Arrows, or Fireball. (Required) 2: Farglow, book on rock in goblin training area. 3: Broken Valley Village, book at end of the Black Boar pub book hunt. 4: Secret Passage, book in chest beyond secret door, past spider web. 5: Citadel Dungeon, one of the five items on chains to choose from. 6: Outside Maxos Temple, mindread ZixZax. 7: Outside Maxos Temple, mindread ZixZax. 8: Naberius' Storage, on a chair in the back of the room. 9: Sentinel Island, mindread Island after finishing "The Prophecy." 10: Read the Ancient Journal found during "Legend of the Ancient Mariner." 11: Read the Ancient Journal found during "Legend of the Ancient Mariner." 12: Sassan, mindread after acquiring the Battle Tower. 13: Mindread your Skill Trainer in the Battle Tower. 14: Mindread your Alchemist in the Battle Tower. 15: Mindread your Enchanter in the Battle Tower. 16: Mindread your Necromancer in the Battle Tower. 17: Orobas Fjords, mindread Lister. He dies after talking, so only one chance! 18: Finish "Sight for Sore Eyes," and Simeon rewards this point. 19: Finish "Sight for Sore Eyes," and Simeon rewards this point. 20: Sinister Cave, book in the chest near the Book of the Dead. 21: High Hall Mines, a book on the table in Mundus' second floor office. 22: Red Hammer Tribe cave, a book in Groth's room on a bench. 23: Book, awarded for Necromancer's first quest. 24: Book, awarded for Enchanter's first quest. See notes for Radcliff's! 25: Book, awarded for Alchemist's first quest. 26: Book, awarded for Skill Trainer's first quest. 27: Mindread Zandalor in Aleroth's ministry building. 28: Mindread Zandalor in Aleroth's ministry building. 29: Stone's Fortress Greenery, drop Black Rose and Moonshine into the spring. 30: Read the quest item The Demon Wars, dropped by Kali. (see notes!) 31: Read the quest item The Demon Wars, dropped by Kali. (see notes!) 32: Read the quest item The Demon Wars, dropped by Kali. (see notes!) 33: Book, awarded for Necromancer's second quest. 34: Book, awarded for Enchanter's second quest. See notes for Radcliff's! 35: Book, awarded for Alchemist's second quest. 36: Book, awarded for Trainer's second quest. 37: Mindread Ba'al in the Broken Valley Mine. 38: Mindread Ba'al in the Broken Valley Mine. 39: Mindread Charon in the Hall of Echoes Arena. 40: Mindread Marius in the Hall of Echoes Arena. 41: Mindread Sassan in the Hall of Echoes Arena. 42: Mindread Amdusias in the Hall of Echoes Arena. 43: Mindread Ba'al in the Hall of Echoes Arena. 44: Book, found in Ygerna's Memory within the Hall of Echoes. ========================================================================== 6.2 - BONUS SKILL POINTS (FLAMES OF VENGEANCE) ========================================================================== This is a list of all bonus skill points to be found in FoV. Although some skill points come in a pre-determined skill (such as Lockpick or Master Herbalist), they are still counted as bonus skill points since the Unlearn All Skills function as Skill Trainers will unlearn them, freeing up those points for whatever skill you want. -------------------------------- Skill Books (1 skill point): -------------------------------- Book 1: Reward for completing "Everybody's a Critic" successfully, which requires identifying the critic. Mindread Anona (15000 EXP), then confront her about her order. Tell Bourdain, and this skill book is guaranteed. Book 2: Reward for completing "Something Rotten" successfully. This requires using Ezaazh's blood to cure Kelton, instead of using it yourself. Book 3: Reward for completing "A Fraud a Day..." successfully. This requires starting "Herbal Medicine," then talking to Bernard and telling him of Heleon's secret. After finding the 5 Heleon Potions, deliver them to Bernard instead. Using even one yourself, or finishing "Herbal Medicine" will prevent this book from being obtained! Book 4: Reward for completing "Brothers in Arms." While it is straightforward, this quest requires 11000 gold to complete, as you must purchase Goblin War Equipment from Kaan to finish it. Book 5: Reward for completing "All the After World's a Stage." To get this reward, you must either complete the play flawlessly, or find the Charcoaled Manuscript quest item in the secret room of the Playhouse Cellar, read it, then speak the incantation within as the third line of the play. Book 6: Reward for completing "And it Burns, Burns, Burns" successfully. This requires saving all three items: the baby, the letters, and the ring. The letters are destroyed after 30 seconds, so that is the easiest way to end up failing. Book 7: Reward for completing "Beauty and the Beast" without taking Tom's finger. The alternate route requires traveling through the Sewers attached to Taurus' House and infiltrating Luxurius' Private Chambers that way. Book 8: Reward for completing "Nericon's Wrath." This requires defeating the Engineer on Source Square, a quest started by enter the Forgotten Crypt in the Crow's Nest Book 9: Reward for completing "Rune Handles." The password is Kitten, Totem, Totem, Maxos, Kitten. Book 10: Reward for completing all three parts of "A Hunting We Shall Go Once More." Return the items for Jango, Carmina, and Mysus to Balbus. Book 11: Reward for completing "Spectre at the Feast." Begorrah, Caracalla had his revenge! Book 12: Reward for completing "The Blighted Beaker." What measure is a goblin, anyways? Book 13: Reward for completing "An Appetite for Murder." Arrest Alzbeta and turn her in to Bernard instead of attacking and killing her, or extorting her for a discount. Book 14: Reward for completing "To find a Wizard" (subquest To boldly go where Rhode has gone before). Alas, poor Rhode. I knew her, Behrlihn! Book 15: In a wooden chest in the back of Chez Chanelle. To get there, enter Wild Willows' Manor, then obtain the Supply Room Key from the Doctor's Corpse in the southeast room. Open the Supply Room, get the Medicine Room Key, and open that room. Use a hidden lever to open a secret door, which leads to a teleporter. This will take you to Chanelle's back room. Book 16: Reward for completing "Sinister Motives" (subquest Earrings for Astridax). This requires giving Mara's Earrings to Astridax instead of Ransid, and will fail the quest "Jewellry in Law." Book 17: Reward for completing "Sinister Motives" (subquest An Amulet for Astridax). This requires giving Eleanor's Necklace to Astridax instead of Ricky, and will fail the quest "Reminiscience of the Past." Book 18: Reward for completing "Sinister Motives" (subquest A Ring for Astridax). This requires giving Livia's Ring to Astridax instead of Decimus, and will fail the quest "Eternal Commitment." Book 19: Reward for completing "Sinister Motives" having given all three jewels to Astridax: Mara's Earrings, Eleanor's Necklace, and Livia's Ring. Book 20: Reward for completing "Sinister Motives" having given all three jewels to Astridax: Mara's Earrings, Eleanor's Necklace, and Livia's Ring. Book 21: Reward for completing "Seahorse Salad." At least one of the vegetables must have not been eaten, as well. How you deal with Ursula does not matter. Book 22: Reward for completing "Seahorse Salad" by killing Ursula. At least one of the vegetables must have not been eaten, as well. Book 23: Given by Thomas after completing "Seahorse Salad," assuming he was not eaten. Book 24: Reward for completing "The Murders in the Rue Lanilor." This requires finishing the entire (quite long) quest, but as there is no way to fail the quest, this book is guaranteed. Book 25: Reward for completing "The Murders in the Rue Lanilor." This requires finishing the entire (quite long) quest, but as there is no way to fail the quest, this book is guaranteed. Book 26: Reward for completing "Bark up the Right Tree." This requires almost or completely finishing "Seahorse Salad," depending on whether Ursula is released or killed. Book 27: Reward for completing "Bark up the Right Tree." This requires almost or completely finishing "Seahorse Salad," depending on whether Ursula is released or killed. Book 28: Reward for completing "Bark up the Right Tree." This requires almost or completely finishing "Seahorse Salad," depending on whether Ursula is released or killed. Book 29: Reward for completing all parts of "Mind over Matter." This is given after giving the Raccoon Rune to Valeri at the end. Book 30: Reward for completing all parts of "Mind over Matter." This is given after giving the Raccoon Rune to Valeri at the end. Book 31: Reward for completing all parts of "Mind over Matter." This is given after giving the Raccoon Rune to Valeri at the end. Book 32: Reward for completing "Dead Rising." This quest only requires the same objective that "Nericon's Wrath" does: killing the Engineer and stopping the zombie uprising. Book 33: Reward for completing "Dead Rising." This quest only requires the same objective that "Nericon's Wrath" does: killing the Engineer and stopping the zombie uprising. Book 34: Reward for completing "Dead Rising." This quest only requires the same objective that "Nericon's Wrath" does: killing the Engineer and stopping the zombie uprising. Book 35: Reward for completing "To find a Wizard" (subquest Clue I). Clue I is Halliwell's Pendant, found in his room in the Circle of Trust Inn. Book 36: Reward for completing "To find a Wizard" (subquest Clue I). Clue I is Halliwell's Pendant, found in his room in the Circle of Trust Inn. Book 37: Reward for completing "To find a Wizard" (subquest Clue II). Clue II is the Zombie Jake Ring, found after killing Jake during "The Murders in the Rue Lanilor." Book 38: Reward for completing "To find a Wizard" (subquest Clue II). Clue II is the Zombie Jake Ring, found after killing Jake during "The Murders in the Rue Lanilor." Book 39: Reward for completing "To find a Wizard" (subquest Clue III). Clue III is Gula's Book, rewarded by Gula after finishing "Fat Chance." Book 40: Reward for completing "To find a Wizard" (subquest Clue III). Clue III is Gula's Book, rewarded by Gula after finishing "Fat Chance." Book 41: Reward for completing "To find a Wizard" (subquest Clue IV). Clue IV is the Engineer's Sword, found after killing the Engineer during "Nericon's Wrath." Book 42: Reward for completing "To find a Wizard" (subquest Clue IV). Clue IV is the Engineer's Sword, found after killing the Engineer during "Nericon's Wrath." Book 43: Reward for completing "To find a Wizard" (subquest Clue V). Clue V is the Maxos Bracelet, found in a golden chest at the end of the Maxos Shrine, revealed after finishing "Rune Handles." Book 44: Reward for completing "To find a Wizard" (subquest Clue V). Clue V is the Maxos Bracelet, found in a golden chest at the end of the Maxos Shrine, revealed after finishing "Rune Handles." Book 45: Reward for completing the entirety of "To find a Wizard." Book 46: Reward for completing the entirety of "To find a Wizard." Book 47: Reward for completing the entirety of "To find a Wizard." -------------------------------- Skill point mindreads: -------------------------------- 1pt: Mindread Chanelle (22500 EXP) in Chez Chanelle on Lanilor Lane (west of the shrine). This mindread will give +1 to the Master Herbalist skill. It will have no effect if your Master Herbalist skill is already maxed, so be sure to unlearn all skills before reading her mind if it is! 1pt: Mindread Eve (22500 EXP) in Madam Eve's brothel on Lanilor Lane (east of the shrine). This mindread will give +1 to the Charm skill. It will have no effect if your Charm skill is already maxed, so be sure to unlearn all skills before reading her mind if it is! 1pt: Mindread Mysus (22500 EXP) in the Black Market, found on Lanilor Lane. This mindread will give +1 to the Lockpick skill. It will have no effect if your Lockpick skill is already maxed, so be sure to unlearn skills before reading his mind if it is! Additionally, once you kill Mysus (as part of "A Hunting We Shall Go Once More"), this mindread is obviously unavailable. 1pt: Mindread Laeniel (22500 EXP) in Hansel's house (the Cosy Dwelling) on Lanilor Lane (west of the shrine). This mindread will give +1 to the Summon Demon skill. It will have no effect if your Summon Demon skill is already maxed, so be sure to unlearn all skills before reading her mind if it is! 1pt: Mindread Najaad (22500 EXP), a troll in the Wild Willows' Manor insane asylum. He is locked up in the northwestern cell. This mindread will give +1 to the Mana Leech skill. It will have no effect if your Mana Leech skill is already maxed, so be sure to unlearn all skills before reading her mind if it is! 1pt: Mindread Joramson (22500 EXP), a healer, imprisoned by Dwayne in the Sewers of the Crow's Nest. This mindread will give +1 to the Healing skill. It will have no effect if your Healing skill is already maxed, so be sure to unlearn all skills before reading her mind if it is! -------------------------------- Special Skill point sources: -------------------------------- 2pts: In Alzbeta's Emporium, play the Lute and the goblin totem in the corner will glow. Examine it to gain these 2 skill points. Other guides say this requires you to play Harp, Lute, Harp, Lute, however just the Lute worked for me. -------------------------------- Skill points quick list (55 total): -------------------------------- 1: Book, rewarded for "Everybody's a Critic" if Anona is identified. 2: Book, rewarded for "Something Rotten," if Kelton is cured. 3: Book, rewarded for "A Fraud a Day..." if you give all 5 potions to Bernard. 4: Book, rewarded for "Brothers in Arms." Costs 11000 gold to finish. 5: Book, finish "All the After World's a Stage" perfectly, or summon Astaroth. 6: Book, rewarded for saving all three items in "And it Burns, Burns, Burns." 7: Book, rewarded for "Beauty and the Beast" without taking Tom's finger. 8: Book, rewarded for completing "Nericon's Wrath." 9: Book, rewarded for completing "Rune Handles." 10: Book, rewarded for completing "A Hunting We Shall Go Once More." 11: Book, rewarded for completing "Spectre at the Feast." 12: Book, rewarded for completing "The Blighted Beaker." 13: Book, rewarded for "An Appetite for Murder" if you arrest Alzbeta. 14: Book, rewarded for "To boldly go where Rhode has gone before." 15: Book, found in a chest in the back room of Chez Chanelle. 16: Book, rewarded for completing "Sinister Motives - Earrings for Astridax." 17: Book, rewarded for completing "Sinister Motives - An Amulet for Astridax." 18: Book, rewarded for completing "Sinister Motives - A Ring for Astridax." 19: Book, rewarded for completing "Sinister Motives" with all three jewels. 20: Book, rewarded for completing "Sinister Motives" with all three jewels. 21: Book, rewarded for completing "Seahorse Salad" by releasing Ursula. 22: Book, rewarded for completing "Seahorse Salad" by killing Ursula. 23: Book, given by Thomas after "Seahorse Salad" if he was not eaten. 24: Book, rewarded for completing "The Murders in the Rue Lanilor." 25: Book, rewarded for completing "The Murders in the Rue Lanilor." 26: Book, rewarded for completing "Bark up the Right Tree." 27: Book, rewarded for completing "Bark up the Right Tree." 28: Book, rewarded for completing "Bark up the Right Tree." 29: Book, rewarded for completing all parts of "Mind over Matter." 30: Book, rewarded for completing all parts of "Mind over Matter." 31: Book, rewarded for completing all parts of "Mind over Matter." 32: Book, rewarded for completing the story quest "Dead Rising." 33: Book, rewarded for completing the story quest "Dead Rising." 34: Book, rewarded for completing the story quest "Dead Rising." 35: Book, rewarded for "To find a Wizard," subquest Clue I. 36: Book, rewarded for "To find a Wizard," subquest Clue I. 37: Book, rewarded for "To find a Wizard," subquest Clue II. 38: Book, rewarded for "To find a Wizard," subquest Clue II. 39: Book, rewarded for "To find a Wizard," subquest Clue III. 40: Book, rewarded for "To find a Wizard," subquest Clue III. 41: Book, rewarded for "To find a Wizard," subquest Clue IV. 42: Book, rewarded for "To find a Wizard," subquest Clue IV. 43: Book, rewarded for "To find a Wizard," subquest Clue V. 44: Book, rewarded for "To find a Wizard," subquest Clue V. 45: Reward for completing the entirety of "To find a Wizard." 46: Reward for completing the entirety of "To find a Wizard." 47: Reward for completing the entirety of "To find a Wizard." 48: Mindread Chanelle for +1 to Master Herbalist. No effect if it is maxed! 49: Mindread Eve for +1 to Charm. No effect if it is maxed! 50: Mindread Mysus for +1 to Lockpick. No effect if it is maxed! 51: Mindread Laeniel for +1 to Summon Demon. No effect if it is maxed! 52: Mindread Najaad for +1 to Mana Leech. No effect if it is maxed! 53: Mindread Joramson for +1 to Healing. No effect if it is maxed! 54: Play the Lute in Alzbeta's Emporium, then check the goblin totem. 55: Play the Lute in Alzbeta's Emporium, then check the goblin totem. ========================================================================== 6.3 - FLAMES OF VENGEANCE MINDREAD GLITCH SKILL POINTS ========================================================================== CREDIT TO HASSAT HUNTER FOR DISCOVERING THIS! When mindreading the six people in FoV that give skill points via mindreading (#48 to 53 in the above list), if you have equipment that gives a bonus to the skill in question, it is possible to gain extra points. The basic formula for extra points is simple: 1 + N, where N is the number of bonus points your equipment provides. If you mindread Najaad while wearing the Waste Land Leggings (+5 to Mana Leech), the bonus will give you 6 total points (the default 1 point it is supposed to grant, plus the 5 the bonus gives you). However, Gamemako has discovered the glitch goes deeper. If the skill cap for a skill is currently below the absolute cap (15 for Healing, Mana Leech, and Summon Demon, 7 for Lockpick and Charm, 5 for Master Herbalist), even more points are possible, as well as raising that skill's cap by 1. If 2N + 1 skill points would put that skill at or above its current cap (keeping in mind N = the number of bonus points from equipment), the skill's cap is increased by 1, with your current skill level raised to that new cap. So with Mana Leech, if the cap is 13 and you currently have 6 bonus points, then 6(2) + 1 is 13, which is the cap. As such, with only 6 bonus points, you will end up getting 14 points, as well as Mana Leech's skill cap raised to 14. The implications of this for each skill are listed in the skill's section, along with an entry for the total skill points with cap abuse. Note that skill points invested into the skill will NOT be doubled according to this formula, though to maximize the bonus points earned, one should have no points invested into the skill in the first place. Note that if your total level in the skill is at or above the absolute cap for a given skill, you will not get ANY points. That means if, for example, you have 7 or more points in Charm, either from permanent points devoted to it, or from skill boosting jewelry, you receive no skill points at all, even if 6 of the 7 points in Charm are from bonuses. ------------------------ CHARM ------------------------ TOTAL BONUS SKILL POINTS: 6 Mindread: Madam Eve (Madam Eve's brothel on Lanilor Lane) Maximum level: 7 Extra skill points: 6 (7 total) Equipment: -Random jewelry (up to +9) -Dead Man's Ring (+1) As the absolute skill cap is 7, there is no benefit to exploiting the skill cap glitch for Charm. Exploiting the cap only matters if you cannot get enough bonus points to reach the absolute cap. ------------------------ HEALING ------------------------ TOTAL BONUS SKILL POINTS: 13 (11 without cap abuse) Mindread: Joramson (Sewer Tunnels in the Crow's Nest) Maximum level: 15 Extra skill points: 11 (12 total) Extra skill points (cap abuse): 13 (14 total) Equipment: -Random jewelry (up to +9) -Stardust (+2) If the skill cap for Healing is still at 13, having at least 6 bonus points from equipment will increase the cap to 14, as well as giving 14 bonus points. If the cap has already been raised to 15, only the points with the standard N+1 formula can be gained. ------------------------ LOCKPICK ------------------------ TOTAL BONUS SKILL POINTS: 3 (1 without cap abuse) Mindread: Mysus (Black Market on Lanilor Lane) Maximum level: 7 Extra skill points (cap abuse or necklace): 1 (2 total) Extra skill points (cap abuse and necklace): 3 (4 total) Equipment: -Jagon's Necklace (+1) NOTE: Jagon's Necklace is the only item in the game to give a bonus to Lockpick, and requires you to have kept it since Broken Valley. This means failing "A Hunting We Shall Go." Without this, it is impossible to squeeze extra points out of this mindread. Additionally, FoV characters are unable to exploit this skill to the fullest, as they cannot acquire Jagon's Necklace. Although the absolute cap is only 7, the lack of Lockpick boosting equipment allows for some degree of exploitation. As always, the cap needs to stay at 5 to exploit the cap glitch, although the cap can only be raised in FoV, so there's no danger of screwing that up. With cap abuse AND Jagon's Necklace, up to 3 bonus skill points can be earned (for 4 total). Invest 2 skill points into lockpick (so it is 2/5), and then equip Jagon's Necklace. As invested points are NOT doubled, the 2N+1 formula will give 5 total points (2 invested + 1*2 bonus + 1 = 5). This is enough to boost the cap to 6 and give 6/6 in the skill. As 2 points were invested, this is a net gain of 4 points. A character that only has Jagon's Necklace or only has cap abuse potential can only get 1 bonus point (for 2 total). If the cap has been raised to 7 already, the only option is to wear Jagon's Necklace and get the single bonus point. Similarly, without the necklace, one can still squeeze 2 total points out by investing 4 points (so the skill is 4/5), and then gaining the 1 point from mindreading. The formula in this case is N+1, which is 5, and thus the cap will be raised and filled, to 6/6, which is a net bonus of 2 points. A character without Jagon's Necklace who also has already upgraded Lockpick's cap to 7 cannot get any bonus points from Lockpick. ------------------------ MANA LEECH ------------------------ TOTAL BONUS SKILL POINTS: 13 (14 for FoV characters w/ 15 cap) Mindread: Najaad (Wild Willows' Manor in the Crow's Nest) Maximum level: 13 Extra skill points (cap abuse): 13 (14 total) Extra skill points (FoV cap 15): 14 (15 total) Equipment: -Random jewelry (up to +9) -Ulthring's Helmet (+1) -Waste Land Leggings (+5) -Wizard's Companion (+2) Mana Leech's cap is effectively 13 for characters started in ED, as there is no way in-game to upgrade it to the hard-coded absolute cap of 15. The only way to get a cap of 15 is to start a character in FoV and add at least 12 skill points to Mana Leech during character creation. Due to the maximum of +9 from jewelry and +5 from the Waste Land Leggings (+14 total), 15 bonus points can be acquired from this skill for a FoV character with a 15 cap. While this is one point more than ED characters can get from Mana Leech, an FoV character cannot have Jagon's Necklace, and thus cannot get the extra points in Lockpick. Thus, an FoV character is even worse off than an ED characters in total points they can earn. ------------------------ MASTER HERBALIST ------------------------ TOTAL BONUS SKILL POINTS: 4 Mindread: Chanelle (Chez Chanelle on Lanilor Lane) Maximum level: 5 Extra skill points: 4 (5 total) Equipment: -Random jewelry (up to +9) -Scorpion Necklace (+1) As the absolute skill cap is 5, there is no benefit to exploiting the skill cap glitch for Master Herbalist. Exploiting the cap only matters if you cannot get enough bonus points to reach the absolute cap. ------------------------ SUMMON DEMON ------------------------ TOTAL BONUS SKILL POINTS: 13 (9 without cap abuse) Mindread: Laeniel (Cosy Dwelling on Lanilor Lane) Maximum level: 15 (13 for cap abuse glitch) Extra skill points: 9 (10 total) Extra skill points (cap abuse): 13 (14 total) Equipment: -Random jewelry (up to +9) If the skill cap for Summon Demon is still at 13, having at least 6 bonus points from equipment will increase the cap to 14, as well as giving 14 bonus points. If the cap has already been raised to 15, only the points with the standard N+1 formula can be gained. ------------------------ TOTAL BONUS SKILL POINTS FROM GLITCH (W/OUT CAP ABUSE): 44 TOTAL BONUS SKILL POINTS FROM GLITCH (WITH CAP ABUSE): 52 ------------------------ These numbers are the total number of bonus points from this glitch itself. All six mindreads together will give 6 "normal" points, making the total skill point values 50 and 58 for no cap abuse and cap abuse, respectively. These values may be further reduced if Jagon's Necklace is not available, or if Lockpick's cap has been increased to 7 already (especially if both are true). If you need jewelry bonuses, you can purchase Unique rarity jewelry from Mysus in the black market. Each piece will give +3 to a random skill. Be sure to do this before killing him as part of the quest "A Hunting We Shall Go Once More," as his shop will obviously be unavailable afterwards. Additionally, remember that skill bonuses on special equipment seem to vary between versions. Your Dead Man's ring and Scorpion Necklace may give different skill bonuses, so prepare accordingly. Stardust, Ulthring's Helmet, and Waste Land Leggings should boost the listed skill on all versions, however. ================================================ ======================================================================== ========================================================================== *7* BONUS STAT POINTS ========================================================================== ======================================================================== ================================================ Like skill points, stat points may be obtained. These go towards boosting your five main stats: Vitality, Spirit, Strength, Dexterity, and Intelligence. There are much fewer extra ones to be had, however. This is a detailed list of all available stat points, as well as a select few special sources that provide an increase to certain stats directly, instead of as points that are free to distribute as the player likes. Many mindread stat points have a very small window of opportunity, so to be safe, mindread the people the first chance possible. Mindreading is also the primary source of bonus stat points, as there are precious few Stats Books to be found. All stat points before the Battle Tower are missed after claiming the tower for your own. All stat points after the Battle Tower are missed once you enter the Hall of Echoes. There are a total of 57 bonus stat points throughout DKS, 34 free points (able to be put in to whichever stat you want), and 23 pre-determined points (that always go to a certain stat). Most will always be obtainable, however some require completing quests in certain ways, foregoing other unique items or rewards, or knowing exactly who to mindread or where to look. Some are at the expense of skill points. ========================================================================== 7.1 - BONUS STAT POINTS (EGO DRACONIS) ========================================================================== This is a list of all bonus stat points to be found in ED. -------------------------------- Stats Books (1 stat point): -------------------------------- Book 1 (Broken Valley Village): Sitting on a table in the main room of Arben's Tomb, accessed during the story quest "To Lay a Ghost to Rest." Book 2 (Champion Harbour Building): This book sits on a table inside Aurelius' office in the Champion Harbour building in the Orobas Fjords. -------------------------------- Stat point mindreads: -------------------------------- 1pt: Quincy, ONLY when he calls out to you from the guard tower outside of Broken Valley Village! If you wait until he's back in the village, his mindread becomes text-only. Costs 400 EXP. 1pt: Lomax, in Jackson's Farm, after killing Richard. ONLY if you side with him against Richard in "New Order or Champion Chaos." To start that quest, return a Goblin Heart to Richard, then when he brings up the "Feast or Famine" quest, decline it. He will run off, and you can head to Jackson's Farm to start "New Order or Champion Chaos." This point is ONLY available right after killing Richard, when Lomax thanks you. After that, he reverts to his text-only mindread form. Costs 400 EXP. 1pt: Christopher, ONLY when he is guarding the Bandit Camp (outside of the camp). Completing "Into the Bandit's Den" will prevent you from gaining this stat point, since he will be killed by the time you get to the camp. Also, giving him the Rimmer's Rum quest item will prevent obtaining this as well. Costs 100 EXP. 1pt: Tagos, in the Bandit Camp. Completing "Into the Bandit's Den" will prevent you from gaining this stat point, since Tagos will be hostile (and then dead). Costs 800 EXP. 1pt: Jenae OR Filip, whichever you side with during "Daylight Robbery." The one you side against is killed before they may be mindread. This is ONLY available right after the battle. Once back at camp, Jenae will turn into a non-dialogue NPC, whereas Filip will just plain vanish. They are mutually exclusive, and therefore essentially the same point. Costs 800 EXP. 1pt: Toshan. He is a ghost in the Citadel Dungeon of Lovis' tower. Getting there requires use of the Lovis' Scrying Stone BEFORE giving it to Romon in Broken Valley Village, because Toshan is gone if the area is unlocked via the "Into Thin Air" quest. Mindread him while he is talking to you. Costs 400 EXP. 1pt: Champion David. To get this, mindread David to open the quest "The Fugitive," then threaten to turn David in to Richard. Confirm that you will tell Richard, and David will flee. He can then be found on the mountain pass leading to the Orobas Fjords. Mindread him there and the stat point is yours. Note that once you talk to him near the Fjords, all dialogue options cause him to flee and vanish forever, so it is your only chance! 1pt: Sassan. The living version of Sassan, in the summoning circle room, after killing zombie Sassan, BUT BEFORE SUMMONING! This is the only chance for THIS specific point! Waiting until afterwards will change it to the next possible point. Costs 1400 EXP. 1pt: Sassan. This point comes from mindreading Sassan AFTER the summoning ritual, but before following Razakel to Laiken. Costs 1400 EXP. 1pt: Augustus, Champion of Aleroth. He stands in front of the ministry in the besieged city of Aleroth, reached after collecting at least one of each type of Zeppelin part (compass, crystal, and rudder). Mindread him once there. Costs 2400 EXP -------------------------------- Special Stat point sources: -------------------------------- 2pts: Mindread the Librarian in Maxos Temple. You will master an ancient alphabet. Go to the room directly below the Librarian where there is a pedestal with a book atop it. Examine the pedestal and read the book, and it will give these two stat points. The mindread costs 800 EXP. 2pts: Mindread (living) Sassan when she's in the Bandit's Barracks (the corridor RIGHT before the elevator, with the Black Ore Veins). This is the only time this mindread is available! Doing this will unlock a book called Erlking's Writings in the 1st floor library of the Battle Tower. Pick this book up and read it for two stat points. You get a second momentary chance at this mindread when Sassan talks to you once you have the Soul Forge Contract. The mindread costs 700 EXP. 5pts: Stone's Fortress Greenery. Obtain the herb buds from the large wooden chest in the room before the spring, then drop the Holy Basil and Oak Tears buds into the spring. The order doesn't matter. The 5 stat points are rewarded for doing so. WARNING! Choosing this will prevent obtaining a skill point from the same source. +3 to Strength, Dexterity, or Intelligence: Complete "The Farglow Connection," and leave Farglow having chosen either the Warrior, Ranger, or Mage discipline. +1 to all five stats: After defeating Amdusias, Talana will tell you to pick up the Book of the Dragon from the blood altar nearby. Doing this is required to continue the story. Once picked up, you will be forced to read it, and after doing so, will gain a boost of +1 to all five stats (Vitality, Spirit, Strength, Dexterity, and Intelligence). +5 to Intelligence: Use the Potion of Wisdom, won from Geshniz in a flying fortress. Be warned, if you chose Allan as your Alchemist, this will fail his second quest, and prevent getting the second Alchemy platform upgrade! If Barbatos was chosen, you're free to use it. -------------------------------- Stat points quick list (21 free points, 13 pre-determined points, 34 total): -------------------------------- 1: Wooden Guard Tower, mindread Quincy (only chance!). 2: Jackson's Farm, mindread Lomax after killing Richard (only chance!) 3: Village Chapel, book on a table in Lord Arben's tomb. 4: Outside Bandit Camp, mindread Christopher. 5: Bandit Camp, mindread Tagos. 6: Broken Valley, mindread Jenae or Filip RIGHT after "Daylight Robbery." 7: Citadel Dungeon, use Scrying Stone and mindread Toshan (only chance!). 8: Mindread David near Orobas Fjords after threatening to tell Richard. 9: From a book in the Maxos Temple library (mindread the Librarian first). 10: From a book in the Maxos Temple library (mindread the Librarian first). 11: Mindread alive Sassan in Bandit's Barracks, then read Erlking's Writings. 12: Mindread alive Sassan in Bandit's Barracks, then read Erlking's Writings. 13: Mindread alive Sassan BEFORE activating the summoning circle. 14: Mindread Sassan AFTER the summoning ritual, but before following Razakel. 15: Champion Harbour Building, book on a table in Aurelius' room. 16: Mindread General Augustus in front of the ministry in Aleroth. 17: Drop Holy Basil and Oak Tears into Stone's Greenery spring. (see notes) 18: Drop Holy Basil and Oak Tears into Stone's Greenery spring. (see notes) 19: Drop Holy Basil and Oak Tears into Stone's Greenery spring. (see notes) 20: Drop Holy Basil and Oak Tears into Stone's Greenery spring. (see notes) 21: Drop Holy Basil and Oak Tears into Stone's Greenery spring. (see notes) +3 to Strength, Dexterity, or Intelligence: "The Farglow Connection." +1 to all 5 stats: Read "Book of the Dragon" in Maxos Temple (mandatory). +5 to Intelligence: Use the "Potion of Wisdom." ========================================================================== 7.2 - BONUS STAT POINTS (FLAMES OF VENGEANCE) ========================================================================== This is a list of all bonus stat points to be found in FoV. -------------------------------- Stat point mindreads: -------------------------------- 2pts: Mindread General Augustus, upon returning to Aleroth. If you miss him when you first return, he can be found in the Ministry of Aleroth building. Costs 15000 EXP. 1pt: Mindread Caroline, in the treasury room on the second floor of the Ministry of Aleroth, found on the Great Market plaza. This costs 22500 EXP. 1pt: Mindread Jonathan, in the room opposite the treasury on the second floor of the Ministry of Aleroth, located on the Great Market plaza. This costs 22500 EXP. 1pt: Mindread Anne, Tom's lover, in Hansel's house (the Cosy Dwelling) on Lanilor Lane. She is only there after finishing the quest "Beauty and the Beast." Costs 22500 EXP. You MUST have mindread her in Luxurius' room, otherwise she'll still have her mindread from there, and this point will be unobtainable. Note that if you plan to convince her to leave Tom by revealing his cowardice, she will leave the building, and you lose the chance at this mindread! 1pt: Mindread Tom, in Hansel's house (the Cosy Dwelling) on Lanilor Lane. This mindread can only be done after finishing "Beauty and the Beast." He is only there after finishing the quest. Costs 22500 EXP. -------------------------------- Special Stat point sources: -------------------------------- 1pt: In Mardaneus Plaza is a beggar named Darvesh. You are able to donate gold to him, 1 coin at a time. Once you've given him 10 gold, he will grant you a stat point. Well, technically he prays you get one, but the point is the same. 2pts: In the Circle of Trust Inn, near the fireplace, a carrot will address you. This carrot is a man named Gardener, a victim of foul magic. You are able to eat him instead of helping. This will fail "Gardner the Carrot," a subquest of "Seahorse Salad," but gives 2 stat points. 2pts: In Hansel's house (the Cosy Dwelling) on Lanilor Lane is Thomas the Tomato, a victim of the same magic that Garner suffered. Eating him instead of offering to help will give these 2 stat points, but fail his subquest, "Thomas the Tomato." 2pts: In Alzbeta's shop on Lanilor Lane is Ashraf the Pumpkin, victim of the same magic that befell Gardner. Once again, choose to eat him instead of help, and you will earn 2 stat points, but fail his subquest, "Ashraf the Pumpkin." +5 to Dexterity: Mindread Bourdain (22500 EXP) in the kitchen of the Phoenix Inn, located in the Great Market plaza. +5 to Intelligence: Mindread Astridax (22500 EXP) outside a house in Lanilor Lane. +10 to Strength, -5 to Vitality and Intelligence: Drink the Blood of Ezzazh quest item, instead of curing Kelton with it. This will fail the quest "Something Rotten," however, so be careful. Also, keep in mind this doesn't give you extra stat points, it just redistributes them. This option also costs you a Skill Book you could otherwise earn for completing the quest successfully. -------------------------------- Stat points quick list (13 free points, 10 pre-determined points, 23 total): -------------------------------- 1: Mindread General Augustus upon returning to Aleroth. 2: Mindread General Augustus upon returning to Aleroth (or in the Ministry). 3: Mindread Caroline in the Ministry of Aleroth. 4: Mindread Jonathan in the Ministry of Aleroth. 5: Mindread Anne after finishing "Beauty and the Beast," if mindread during. 6: Mindread Tom in the Cosy Dwelling after finishing "Beauty and the Beast." 7: Give Darvesh a total of around 20 gold (1 at a time) in Mardaneus Plaza. 8: Find the Carrot in the Circle of Trust Inn, and eat him instead of helping. 9: Find the Carrot in the Circle of Trust Inn, and eat him instead of helping. 10: Find the Tomato in the Cosy Dwelling, and eat him instead of helping. 11: Find the Tomato in the Cosy Dwelling, and eat him instead of helping. 12: Find the Pumpkin in Alzbeta's Emporium, and eat him instead of helping. 13: Find the Pumpkin in Alzbeta's Emporium, and eat him instead of helping. +5 to Dexterity: Mindread Bourdain in the kitcken of the Phoenix Inn. +5 to Intelligence: Mindread Astridax in Lanilor Lane. +10 to Strength, -5 to Vitality and Intelligence: Drink the Blood of Ezaazh yourself, instead of using it to cure Kelton. ================================================ ======================================================================== ========================================================================== *8* DRAGON SKILL POINTS ========================================================================== ======================================================================== ================================================ Dragon skill points work like normal ones, except are used specifically for dragon skills. This is a list of all bonus dragon skill points. Unlike normal skill points, the ONLY source of dragon points are the ones listed here. None are gained for leveling up, although the dragon does start with 1 point in Fire Sphere. When skills are unlearned at the skill trainer, dragon skills are unlearned too, along with the default point in Fire Sphere. All dragon skill points are found in ED. None are available in FoV. There are a total of 22 dragon skill points available in DKS: one default point, 18 from books, and three from a mindread. -------------------------------- Dragon Skill Books (1 skill point): -------------------------------- Book 1 (Primordial Cave): This is in the Chicken Rune room, in the southeastern corner of the lower floor of the cave. It sits on the table at the back of the room. Book 2 (Battle Tower): This is sitting on the bed of your bedchamber in the Battle Tower on Sentinel Island, after defeating Laiken. Book 3 (Battle Tower): This is sitting on a table on the Skill Trainer platform of the Battle Tower, after killing Laiken. Book 4 (Battle Tower): This is sitting on a table on the Alchemy platform of the Battle Tower, after killing Laiken. Book 5 (Battle Tower): This is sitting on the ground near the central machine of the Enchanter platform of the Battle Tower, after killing Laiken. Book 6 (Battle Tower): This is sitting on the central ring platform of the Necromancer platform of the Battle Tower, after killing Laiken. Book 7 (Sentinel Island): In a wyvern's nest in a tree slightly northwest of the Battle Tower Shrine on Sentinel Island. This can only be reached using the dragon form. Book 8 (Primordial Cave): Past the three hungry statues is a maze filled with fireball-spitting heads. In the northeast part of the (very small) maze is a large wooden chest next to four pressure plates in a 2x2 pattern. The book sits on the floor next to them. Book 9 (Bandit Hideout): This sits on a desk in Ragon's room of the cave, past the force field. To disable it, go to the opposite end of the cave and step on the pressure plates in the correct order. Starting from the treasure chest in the back, number them 1, 2, 3, and 4. Step on 2, 4, 1, and 3. The desk this book sits on is right next to some potted plants and an Iron Ore Vein. Book 10 (Sinister Cave): Sitting on a table at the northwestern end of Barnabus' platform in the center of the main room of the Sinister Cave. This requires turning off both shield generators in the cave to access. Book 11 (High Hall Mines): This book sits next to a chest near a lava pit in the center of the mines (the four-way junction). Book 12 (Well Cave): This book sits on a desk in the southern room of the Well Cave, which has several bodies throughout it. A Priest's Corpse rests on the floor next to the table. Book 13 (Red Hammer Tribe): This book sits right next to the beholder Groth the Storyteller. To access his room, the quest "Much Ado About Goblins" must be completed. Book 14 (Aleroth Ministry): On a table in the treasure room of Aleroth's ministry building, up the stairs to the right. Book 15 (Orobas Crypt): This is sitting near some candles on the ground in the back of the crypt. Book 16 (Orobas Crypt): This is found inside the sultry talking treasure chest in the main room of the crypt. Its three questions must be answered correctly, and you only get ONE chance at it. The correct answers are: 1: Three (skulls) 2: One health potion, two apples, one Droxlerite 3: Four (candles) Book 17 (Lost Tomb): On the floor near the casket in the center ruins inside the Lost Tomb in Orobas Fjords. Book 18 (Inner Passage): This book is in a large wooden chest in the eastern room of the Inner Passage of Stone's flying fortress. His fortress is found in a blue portal south of the legendary tree Jievaras. -------------------------------- Dragon Skill point mindreads: -------------------------------- 3pts: Patriarch, in the Primordial Cave. This is at the end of the cave, well past the hungry statues. It costs a whopping 3600 EXP, but gets THREE dragon skill points! -------------------------------- Special Dragon Skill point sources: -------------------------------- 1pt: Your character starts with one skill point in the Fire Sphere skill. Although this point is already used, it will be unlearned at a Skill Trainer. -------------------------------- Dragon Skill points quick list (22 total): -------------------------------- 1: One point is in the Fire Sphere skill by default. Can be unlearned. 2: On a desk in the Primordial Cave's Chicken Rune room. 3: Found on your bed in the Battle Tower, post-Laiken. 4: On a table of the Skill Trainer platform of the Battle Tower. 5: On a table of the Alchemist platform of the Battle Tower. 6: On the ground in the center of the Enchanter platform of the Battle Tower. 7: On the central ring of the Necromancer platform of the Battle Tower. 8: In a wyvern nest a bit northwest of the Battle Tower Shrine. 9: In the Primordial Cave maze room, on the floor near a chest. 10: On a desk in Ragon's room of the Bandit Hideout. 11: On a table near Barnabus in the Sinister Cave. 12: In the High Hall Mines, a book near the central lava pit. 13: In the Well Cave, sitting on a desk in the southern room. 14: Red Hammer Tribe cave, sitting on the floor next to Groth. 15: In the Aleroth Ministry building, on a table in the treasure room. 16: Orobas Crypt, sitting on the ground near some candles in the back. 17: Orobas Crypt, inside the talking chest if all questions correct. 18: Lost Tomb, on the floor near the casket in the center. 19: In a large wooden chest in the Inner Passage of Stone's flying fortress. 20: Mindread the dragon Patriarch in the Primordial Cave. 21: Mindread the dragon Patriarch in the Primordial Cave. 22: Mindread the dragon Patriarch in the Primordial Cave. ================================================ ======================================================================== ========================================================================== *9* BATTLE TOWER PLATFORM OPERATORS ========================================================================== ======================================================================== ================================================ Various operator choices have different bonuses, quests, and costs. When choosing them, often the EXP, skill points, and (lack of) giving up good items is the deciding factor, as opposed to the specific services offered. Each set of potential candidates (alchemists aside) also have special interaction opportunities, such as the enchanter's smithing competition, the necromancer's attempt to kill each other, and the trainer's duel. Check these out if you wish, but keep in mind the necromancer or trainer who dies will no longer be eligible for choosing as an assistant. ========================================================================== 9.1 - SKILL TRAINERS ========================================================================== The skill trainers are the one profession available to your Battle Tower that is unavailable in Broken Valley. They will allow you to increase your skill caps from the default of level 5 to level 10, 13, and finally 15. Not all skills can be increased, however. On top of that, the trainer can unlearn your skills. The unlearning costs 5000 gold the first time, and doubles each subsequent time. Overuse of this feature may lead to running the entire world out of gold! If you talk to Hermosa, she will propose a duel with her rival. Telling Kenneth causes him to go challenge her. At the camp, he will express concern over her gender. If you tell them to duel anyways, Hermosa will win and the choice will be made for you; calling off the duel will still allow you to choose. -------------------- Summary: -------------------- ---------- Kenneth: ---------- Most Priest and Mage skills are half price to train. Maximum reward for 1st quest requires failing another quest. Give up The Demon Wars quest item (worth 3 skill points!) (If the above doesn't seem bad enough, consider that choosing Kenneth costs you the THREE skill points The Demon Wars) ---------- Hermosa: ---------- Most Warrior and Ranger skills are half price to train. Weapon Expertise skills (such as Unarmed, Single-Handed, Dual Wield, etc.) are half price to train. Give up the Hermosa's Necklace jewelry item (must choose Hermosa to get). Give up The Art of War quest item (no other use, must choose Hermosa to get). Give up the Myrthos sword (very powerful, +1 to Destruction skill). Recommended choice: Hermosa Opinion: Kenneth's quests are horribly stacked against you, reward-wise. His first quest requires failing another quest to achieve the maximum reward for, and his second requires giving up an item worth THREE skill points. Hermosa requires giving up an Amulet and an otherwise-useless quest item for the first quest, and the Myrthos sword for her second. The two items for her first quest cannot be obtained without choosing her, so they are not a loss either way. Myrthos is a bigger loss, but it can be replaced much more easily than the skill points Kenneth will cost you. ==================================== 9.1.1 - KENNETH ==================================== Bonus: Magical skills are half-price to train (750 gold for the first boost and 3500 for the second boost. The final boost (to level 15) will always cost 10000 gold. For the most part, Priest and Mage skills are magical, and Warrior and Ranger skills are physical. No Dragon Slayer skills are ever discounted. (Unlocked immediately upon obtaining the Battle Tower) Quest 1: "Apprentice and Adversary" Task: Rescue Saul from the Slayer camp south of Champion Harbor. To do this, first visit High Hall and examine the teleporter control panel there. Then set the teleporter near Saul's cell to High Hall, and tell Saul it's set. This fails the quest "Thorn in the Side," however, but failing it has no consequences beyond losing out on the rewards. Additionally, once Saul is safe and Kenneth has been told (which finishes this quest), Saul can be attacked and killed inside his house, which re-opens Thorn in the Side and allows for its completion with full rewards. Rewards: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour). Gives a Skill Book. OR... Task: Kill Saul, which completes "Thorn in the Side" successfully, but upsets Kenneth and greatly reduces your reward. This option will still allow for the platform's upgrade, though. But this is unnecessary, as Saul can be rescued and the rewards gotten from Kenneth, followed by killing Saul in his house. This will re-open Thorn in the Side and allow full rewards from that quest, too. Rewards: 3500 EXP, 500 gold, 1 of (1750 EXP, 250 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem). Gives a Skill Book. Upgrade 1: Unlocks the second level of skill training, allowing most skills to be trained to a maximum of level 13. Discounted skills cost 3500 gold, others cost 5000 gold. Quest 2: "By the Book" Task: Give up The Demon Wars quest item, a book worth a large THREE skill points. This book is dropped by Kali, in the Headquarters of her flying fortress, found by taking the southern exit of the Orobas Fjords. Rewards: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry). Gives a Skill Book. Upgrade 2: Unlocks the final level of skill training, allowing many skills to be trained to a maximum of level 15. All skills cost 10000 gold (no discounts at this level). NOTE: Using "The Demon Wars" yourself will fail the quest and prevent you from obtaining the second upgrade to the Skill Trainer platform! ==================================== 9.1.2 - HERMOSA ==================================== Bonus: Physical skills are half-price to train (750 gold for the first boost and 3500 for the second boost. The final boost (to level 15) will always cost 10000 gold. For the most part, Priest and Mage skills are magical, and Warrior and Ranger skills are physical. Weapon Expertise skills (such as Unarmed, Single-Handed, Dual-Wield, etc.) are discounted. (Unlocked immediately upon obtaining the Battle Tower) Quest 1: "Dear John" Task: Deliver Hermosa's Necklace to Morgan in the Champion Harbor building, then give the quest item Art of War Book (which Morgan gives you) to Hermosa at the Battle Tower. Neither of these items can be obtained unless Hermosa is chosen. Rewards: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part). Gives a Skill Book. Upgrade 1: Unlocks the second level of skill training, allowing most skills to be trained to a maximum of level 13. Discounted skills cost 3500 gold, others cost 5000 gold. Quest 2: "Murder for Myrthos" Task: Give up the sword Myrthos, a very powerful weapon that is dropped by Kali, in the Headquarters of her flying fortress. This sword is a shame to give away, but it still beats losing the 3 skill points Kenneth's quest would cost you! Rewards: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry). Gives a Skill Book. Upgrade 2: Unlocks the final level of skill training, allowing many skills to be trained to a maximum of level 15. All skills cost 10000 gold (no discounts at this level). ========================================================================== 9.2 - ALCHEMISTS ========================================================================== Alchemists are the ones who will allow you to make potions, just like Abanayamar did back in Broken Valley. Their functions are largely the same, but each has a special potion ability to use, as well as reducing the number of ingredients used per potion via upgrades to the platform. The two Alchemists will talk about each other, but no contact or competition with the two will occur. -------------------- Summary: -------------------- ---------- Allan ---------- Unique potion formula, "Allan Brew." (see section 18 for more info). Quests give more EXP. Give up the Potion of Wisdom consumable (permanent +5 to Intelligence stat). Potion of Wisdom can be used yourself, but will cost you the second upgrade to the Alchemy Garden. ---------- Barbatos ---------- Free Lv5 stat potions (Strength, Dexterity, Vitality). Give up the Master's Spell Book quest item (no other use). Give up the Alchemy Amulet jewelry item (+1 to Regenerate and Wisdom). Use the Potion of Wisdom (permanent +5 to Intelligence stat) yourself. Recommended choice: Either Opinion: Ultimately, your choice depends on three factors, personality and other aesthetic factors aside: -The Allan Brew formula. Requires Allan. -The Potion of Wisdom. Using it yourself requires either Barbatos, or failing Allan's second quest, and losing the second upgrade (and a skill point) forever. -The Alchemy platform's second upgrade (and a skill point). Mutually exclusive with using the Potion of Wisdom yourself if Allan was chosen. Of these three factors, you may only have two at a time. Choosing Allan and the Potion forfeits the upgrade. Choosing Allan and the upgrade forfeits the Potion. Choosing the Potion and upgrade requires Barbatos (thus no Allan Brew). Barbatos' special ability, to make Substantial Strength, Dexterity, or Intelligence potions for free is eclipsed by these three factors. FoV perk: If a new character is started in FoV, regardless of which alchemist you are given, all ingredient costs of enchantments will be reduced by 2. This CAN reduce the cost of an individual ingredient to 0, but all potions will require at least one herb to make. ==================================== 9.2.1 - ALLAN ==================================== Bonus: Will make the unique "Allan Brew" potion. This is a potion that boosts all armour ratings by 36 for 180 seconds. This makes it over 50% more powerful than the Ultimate Potion of Full Resistance (level 10). The cost for the Allan Brew is 4x Black Rose, Dragon Nail, Earth Root, Holy Basil, and Whisperwood. These costs can be reduced by upgrading the Alchemy platform, and by the Master Herbalist skill. One is given to you for finishing the quest, and the formula is added to your inventory. (Unlocked after finishing his first quest, "Allan Brew Confidential") Quest 1: "Allan Brew Confidential" Task: Obtain one each of Whisperwood, Black Rose, Earth Root, and Holy Basil. Harry, the herb runner in the Throne Room, can obtain them if needed. Give them to Allan, and he will request a Dragon Nail too. Obtain one, give it to him, and the quest will be complete. Rewards: 6000 EXP, 1000 gold, 2 of (3000 EXP, 500 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part, 1 weapon/armour). Gives a Skill Book. Provides the "Allan Brew" potion formula item. Upgrade 1: All potions consume one less of each ingredient to brew. Once the cost of all ingredients of a potion are 1, further reductions (via upgrade or the Master Herbalist skill) will begin eliminating ingredients entirely. All potions will always require at least one of the first ingredient on the list, however. Quest 2: "Wisdom in a Bottle" Task: Give up the Potion of Wisdom, a unique consumable that gives a permanent +5 to Intelligence! It is dropped by Geshniz, found in her Headquarters in the poisoned Broken Valley, near Maxos Temple. Rewards: 10000 EXP, 1500 gold, 2 of (5000 EXP, 750 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry, 1 gem). Gives a Skill Book. Upgrade 2: All potions consume one less (two less total) of each ingredient to brew. Once the cost of all ingredients of a potion are 1, further reductions (via upgrade or the Master Herbalist skill) will begin eliminating ingredients entirely. All potions will always require at least one of the first ingredient on the list, however. NOTE: Using the Potion of Wisdom yourself will fail the quest and prevent you from obtaining the second upgrade to the Skill Trainer platform! ==================================== 9.2.2 - BARBATOS ==================================== Bonus: Will make Substantial (level 5) stat potions (Strength, Dexterity, or Intelligence) for free, via a dialogue option. After choosing one, he walks to the table and will take a few seconds to make the potion. During this time, he cannot be used to make potions normally. (Unlocked after finishing his first quest, "Borrowed Book") Quest 1: "Borrowed Book" Task: Give up the quest item Master's Spell Book, found in the Bandit Hideout where the outlaw Ragon resides. It is found after turning all dragon statues in Ragon's room as far as they will go. Rewards: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part). Gives a Skill Book. Upgrade 1: All potions consume one less of each ingredient to brew. Once the cost of all ingredients of a potion are 1, further reductions (via upgrade or the Master Herbalist skill) will begin eliminating ingredients entirely. All potions will always require at least one of the first ingredient on the list, however. Quest 2: "An Alchemist's Apparel" Task: Give up the Alchemy Amulet (dropped by Rayhun in his Headquarters in Broken Valley). Rewards: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armor, 1 jewelry). Gives a Skill Book. Upgrade 2: All potions consume one less (two less total) of each ingredient to brew. Once the cost of all ingredients of a potion are 1, further reductions (via upgrade or the Master Herbalist skill) will begin eliminating ingredients entirely. All potions will always require at least one of the first ingredient on the list, however. ========================================================================== 9.3 - ENCHANTERS ========================================================================== Enchanters play the same role as Dreavan from Broken Valley: give equipment special effects using ore and gems. The main difference is your Battle Tower's enchanters can reduce the cost of certain enchantments when upgraded! If you talk to Wesson, then Radcliff, then Wesson again, the two will engage in a weaponsmithing contest. You will get Wesson's Sword and Radcliff's Sword, with the latter being much stronger. This has no impact on the decision between the two, except to show off who makes better weapons. -------------------- Summary: -------------------- ---------- Wesson ---------- Quests give more EXP. Give up the Wesson's goods quest item (no other use). Give up the Raze's Cuirass armour item (+1 to Reflect). ---------- Radcliff ---------- Can get 2 Malachite Gems at the cost of the 2nd upgrade. Give up the Goblin Stone quest item (can't get without Radcliff). Two unique monster log entries Recommended choice: Radcliff Opinion: Really, Radcliff is a much better option in DKS. His quest can be completed, for both upgrades and skill points, long before most could hope to kill General Raze. Not to mention, he doesn't require giving up any special items (at least ones that can be obtained without choosing him). Of course, Wesson gives more total EXP, due to having two quests. FoV perk: If a new character is started in FoV, regardless of which enchanter you are given, all ingredient costs of enchantments will be reduced by 2. This is three times the bonus available in ED, where you only get 2 reduction points, distributed one at a time amongst either weapons, armor, or jewelry enchantments. ==================================== 9.3.1 - WESSON ==================================== Bonus: None. Quest 1: "Short Supply" Task: Obtain the quest item Wesson's goods in the Depleted Ore Mine and give it to Wesson. The fugitive beholder Alutiiq drops the key to its chest. This is in a small room in the northeastern section of the mine. Rewards: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part). Gives a Skill Book. Upgrade 1: The player's choice of Weapons, Armour, or Jewelry enchantments will take one less of each ingredient to enchant. This cannot reduce the cost of an ingredient below 1, however. Quest 2: "Raging Raze" Task: Give up Raze's Cuirass (dropped by General Raze in the Headquarters of his flying fortress). Rewards: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry). Gives a Skill Book. Upgrade 2: The player's choice of Weapons, Armour, or Jewelry enchantments will take one less of each ingredient to enchant. This cannot reduce the cost of an ingredient below 1, however. This may stack to reduce one category's costs by 2 ingredients total (keeping in mind the previous rule). ==================================== 9.3.2 - RADCLIFF ==================================== Bonus: None. Quest: "Delicate Affairs" Task: Radcliff gives you the Radcliff's Key quest item. Head to the winding path in the Fjords which lead to the Rivertown Gorge exit (at the southern end). Atop a hill there will be a chest. Open it and collect the Goblin Stone quest item. Two goblins flyers will insist you give it back. Fight and kill them, then return the Goblin Stone to Radcliff. The two goblins MUST be killed before the stone can be given to Radcliff. Rewards: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry). Gives two Skill Books. OR... Task: Once you open the chest, sell the Goblin Stone you just got to some goblins! GREAT IDEA! Rewards 1 are from the goblins, Rewards 2 from Radcliff. THIS WILL PREVENT OBTAINING THE SECOND PLATFORM UPGRADE FOREVER! Rewards 1: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part). Rewards 2: 6000 EXP, 1000 gold, 1 of (3000 EXP, 500 gold, 2 formulas, 1 charm). Gives two Skill Books. Gives two Malachite Gems Upgrade 1: The player's choice of Weapons, Armour, or Jewelry enchantments will take one less of each ingredient to enchant. This cannot reduce the cost of an ingredient below 1, however. Upgrade 2: The player's choice of Weapons, Armour, or Jewelry enchantments will take one less of each ingredient to enchant. This cannot reduce the cost of an ingredient below 1, however. ========================================================================== 9.4 - NECROMANCERS ========================================================================== These are the attendants who will allow you to assemble your undead Creature, summoned by the Crystal Skull. They perform the same functions Naberius did in the Broken Valley saga. If you did not acquire the Crystal Skull in Broken Valley, your necromancer will give it to you upon obtaining the Battle Tower. If you tell Igor to poison Jonelath, then Jonelath will die when you leave the Necromancer's cave. If you inform Jonelath of that plan before leaving, he will kill Igor when you leave the cave. Either way, your Necromancer will be decided for you. -------------------- Summary: -------------------- ---------- Jonelath: ---------- More Melee Armour for Creature. ---------- Igor: ---------- More Magic Armour for Creature. Give up the Book of the Dead quest item (no other use). Give up the Stone's Ring jewelry item (+1 to Summon Mastery and Blind, can't get without Igor). Recommended choice: Either Opinion: This can go either way, really. Neither is "better" than the other, unless you want to actually keep Stone's Ring (buy why?). Otherwise, pick based on Melee vs. Magic armour for your creature. Jonelath's quests also give some free parts for your Creature, which is nice, but hardly necessary. ==================================== 9.4.1 - JONELATH ==================================== Bonus: Gives your Creature an extra bonus of +10 to Melee Armour rating. (Unlocked immediately upon obtaining the Battle Tower) Quest 1: "Out on a Limb" Task: Defeat the "Ultimate Creature Boss" in the Bone Burrow, found in the southeastern corner of the Orobas Fjords. Defeating it flags the quest as complete, so it can be turned in successfully even if the body part the Ultimate Creature Boss yields is sold or destroyed. Rewards 1: One of (Well-Preserved Remains of a Head, Torso, Arms, and Legs). Rewards 2: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part). Gives a Skill Book. Upgrade 1: Increases the Creature's Melee Armour bonus from +10 to +20. Quest 2: "Risk Life for Limb" Task: Fight and defeat Xanlosch and his creature Isabelle in the central compound of Stone's flying fortress. Although he asks you to bring back a body part of Isabelle's, like his first quest, just defeating it flags the quest as completed, so discarding, selling, or turning in the body parts won before turning in the quest does not affect its completion. Rewards 1: 1 of (Fresh Remains of Arms, Legs, a Torso, a Head) Rewards 2: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry). Gives a Skill Book. Upgrade 2: Increases the Creature's Melee Armour bonus from +20 to +30. ==================================== 9.4.2 - IGOR ==================================== Bonus: Gives your Creature an extra bonus of +10 to Magic Armour rating. (Unlocked immediately upon obtaining the Battle Tower) Quest 1: "The Book of the Dead" Task: Give up the quest item Book of the Dead, found in the Sinister Cave where the bounty target Barnabus resides. This is found at the end of the corridor the southern teleporter in the main chamber connects to. The book can be found even if Igor was not chosen, but has no value outside of this quest. Rewards: 4500 EXP, 800 gold, 1 of (2250 EXP, 400 gold, 1 potion (3), 1 herb (10), 1 ore (5), 1 gem, 1 body part). Gives a Skill Book. Upgrade 1: Increases the Creature's Magic Armour bonus from +10 to +20. Quest 2: "Black Ring's Ring" Task: Give up Stone's Ring (dropped by General Stone in the Arena of his flying fortress). This ring only drops if Igor was chosen as Necromancer, so there is no way to keep it and perfect your Battle Tower. Rewards: 8000 EXP, 1200 gold, 2 of (4000 EXP, 600 gold, 2 formulas, 1 charm, 1 weapon/armour, 1 jewelry). Gives a Skill Book. Upgrade 2: Increases the Creature's Magic Armour bonus from +20 to +30. ========================================================================== 9.5 - EGO DRACONIS SERVICES ========================================================================== This is a list of other services (Necromancer, Enchanter, and Alchemist) available in ED. All are located in Broken Valley, before the Battle Tower is acquired. All potion formulas, enchantments, and body parts provided to these services carry over to your platform operators in the Battle Tower. None have any of the perks the platform operators do. -------------------- Alchemist: Abanayamar -------------------- Location: Broken Valley Village, Buad's House (the mill) Access: Immediately. Enter Buad's house, get the key inside the cooking pot filled with lettuce, then go to the basement and talk to the tree. -------------------- Necromancer: Naberius -------------------- Location: The Old Cave, in the northwest corner of the early Broken Valley region. Access: For the ability to give him body parts, immediately. Simply walk to the cave and talk to him, accepting his quest "Vigor Mortis." To actually summon your creature, you must complete his quest, which requires bringing him the crystal skull from the New Miner's Dig. -------------------- Enchanter: Dreavan -------------------- Location: In a compound in the northwestern corner of Broken Valley proper, near the West Valley shrine. Requires completing "To Lay a Ghost to Rest" to access this section of Broken Valley. Access: Complete his quest "The Hunt for Red Ore." He will then function as an enchanter. ========================================================================== 9.6 - FLAMES OF VENGEANCE SERVICES ========================================================================== This is a list of other services (Necromancer, Enchanter, Alchemist, and Skill Trainer) available in FoV. All are located in Aleroth. All formulas and body parts given to these services carry over to your platform operators in the Battle Tower. The perks listed for these services ONLY apply to new characters started in FoV. Characters started in ED cannot access the perks. -------------------- Skill Trainer: Caroline -------------------- Location: Inside the Ministry of Aleroth, on the second floor inside the treasury room. Access: Immediately upon entering the building. -------------------- Skill Trainer: Jonathan -------------------- Location: Inside the Ministry of Aleroth, on the second floor inside the room opposite the treasury. Access: Immediately upon entering the building. -------------------- Necromancer: Dr. West -------------------- Location: In the basement of the Circle of Trust Inn on Mardaneus Plaza. Access: Immediately upon entering the building. -------------------- Alchemist: Chanelle -------------------- Location: In Chez Chanelle on Lanilor Lane. Access: Immediately upon entering the building. Perk: All potion ingredient costs reduced by 2. This can reduce the cost of certain ingredients to 0, but all potions will always require at least 1 herb to make. -------------------- Enchanter: Bedwyr -------------------- Location: In a room on the second floor of the Phoenix Inn, on the Great Market plaza. Access: The key to the room is on a small table in the corner near Hannibal and the stairs. To unlock Bedwyr's enchanting ability, complete the quest he gives you, "Fire 'em up!" Perk: All enchantment material costs reduced by 2. This will not reduce the cost of any given material below 1. ================================================ ======================================================================== ========================================================================== *10* MONSTER LOG ========================================================================== ======================================================================== ================================================ This is a list of all the monster list entries (the fourth section of the logbook) and where they can be found. They are listed in the order used in the game, NOT alphabetical or location order. NOT ALL ENEMIES GIVE AN ENTRY! If you kill an enemy and no entry is added, they don't have one. Additionally, all enemies with "classes" are compiled into one entry. All Tribal Goblins, whether a warrior, ranger, mage, shaman, healer, or chief are all under the "Tribal Goblin" entry. Enemies listed as found during a specific quest indicate that the listed enemy is placed directly in your path, and therefore missing the entry requires active ignorance on the player's part. Enemy EXP is based on how much of their HP you deplete. When fighting alongside allies, the damage they inflict reduces your EXP gain. An enemy entry is only added if you obtain EXP from a kill! The exception is when your Creature or a summon spell kills the enemy; full EXP is gained. A glitch occurs when you save the game mid-battle: All damage done to the enemy is temporarily "forgotten." If you save before dealing the finishing blow, and when reloaded, the enemy dies (such as from fire, poison, bleeding, or an NPC's attacks), you will gain NO EXP for the kill, nor the enemy's entry. To correct this, damage the enemy again before they die. You will still gain the correct amount of EXP, but the game needs the "reminder." Entries marked with exclamations can be missed more easily than others. One mark is only missable if you aren't thorough in exploration. Two and above are VERY missable unless the right steps (and sacrifices) are undertaken at the right time. NOTE: TheAllotrope reports that Dragon Polymorph (and possibly regular Polymorph, too) can potentially deny you a monster's entry in the log book if they are killed while polymorphed! To be safe, never kill an enemy with a new entry while they are under the effect of polymorph. ---------------- (!): An enemy which requires extra exploration besides just wandering around. These entries usually require extra actions such as exploring side dungeons, or activating various aspects of the game world. These are possible to miss or skip if you are not thorough in exploration. (!!): Requires making the right (or wrong) choices during a quest. This can involve siding with a specific party in a quest that requires a choice in who to ally with. These are very missable if you do not make the correct choice, but making that choice has no impact on failing or missing a quest. (!!!): These entries are difficult to get, requiring specific decisions during a quest (or quests), and in the correct order. Read them carefully to know how to handle the decisions. (!!!!): An enemy which is extremely easy to miss entirely. This requires choices that can skip or even fail a quest. These may be extremely unintuitive to find, and will usually require actions which deny you other resources. ---------------- ========================================================================== 10.1 - MONSTER LOG (EGO DRACONIS) ========================================================================== A list of monster log entries found in ED. Some of these (pretty much every entry after Killer Bunny) are also found in FoV. The log carries over from ED to FoV. Skeleton Found all around and on Lovis' Tower in the center of Broken Valley. Tribal Goblin Many are found scattered around first part of Broken Valley. Tribal Goblin Beholder There is one in first part of Broken Valley, but it'll always be there. Black Goblin These are scattered around Broken Valley proper. The Farglow training goblins also seem to count as this. Black Goblin Beholder Found throughout the flying fortresses. Armoured Boar (!) These guard the chest in Robin Wood's storage closet. Open it and the boars will appear behind you. Bandit Many are scattered around southwest region of Broken Valley proper. Black Ring They guard the pass to Maxos Temple, to Orobas Fjords, and the quarry. Stone Troll Found during quest "Stuck in a Hole." Alternatively: Tell Louis that Merrill and the others were out of line in "Band of Brutes," or if you had Louis go easy on them, talk to Merrill for the quest "Louis' Stash," then tell Louis that Merrill betrayed his storage location to you. Then go to the valley north of the Tribal Shrine, and you'll see Merrill and others fighting a troll. Undead Abomination In the Citadel Dungeon of Lovis' Tower. Use Lovis' Scrying Stone before giving it to Romon, or go there during "Into Thin Air." Walking Armour Found during the dragon trials in Maxos Temple (part of the main story). Arben's Tomb Skeleton During the story quest "To Lay a Ghost to Rest." Lesser Skeleton Found in the Secret Passage and Forgotten Outpost in Broken Valley. Goblin Outcast Deep in the Secret Passage in Broken Valley. Summoned Skeletal Skeleton (!) Summoned by various enemy summoners. The (!) mark is purely theoretical, since in practice it is almost impossible to avoid at least one of these appearing. Ambush Bandit (!!!) Side with Filip during "Daylight Robbery." Alternatively: Side with Jenae, then finish the quest "Into the Bandit's Den." Go to the Bandit Camp and assist the Seekers with its destruction. Among the hostile bandits will be Jenae's crew of four bandits. Killing them here will also get this entry (but ONLY those four bandits work). Ambush Nobleman Bodyguard (!!) Found during "Daylight Robbery," if you side with Jenae and the bandits. Heroic Black Goblin (!) Found south of Dreavan's compound after crossing the stone bridge near the West Valley shrine. Hellgate Demon (!) Activate the Hellgate Pedestal (west of the quarry) until it appears. It is the fourth summon from the portal. Dragon Slayer Required battle when you first approach Maxos Temple. Richard (!!!!) Complete "Hearttaker," then refuse Richard's next quest (Feast or Famine). He will run off to Jackson's Farm. Go there, and during "New Order or Champion Chaos," side with Lomax. Lord Seth (!) On a bridge in southwest Broken Valley (northwest of the South Valley Shrine) after Sosostra's second prophecy. Furfur Found during "Lost for Words." Viper One of the bounty quests in Broken Valley (part of "A Hunting We Shall Go"), found in the ruins directly south of the South Valley Shrine. Yup'ik One of the bounty quests in Broken Valley (part of "A Hunting We Shall Go"), found in a goblin village east of the South Valley Shrine. Lesser Creature Found during "Vigor Mortis." Bellegar's Goblin (!) Summoned during the first and final encounters with Bellegar. These encounters occur at the various circular ruins throughout Broken Valley proper. The encounters happen in the same order regardless of the order the shrines are visited. Bellegar's Demon (!) Summoned during the second and final encounters with Bellegar. These encounters occur at the various circular ruins throughout Broken Valley proper. The encounters happen in the same order regardless of the order the shrines are visited. Bellegar's Undead (!) Summoned during the third and final encounters with Bellegar. These encounters occur at the various circular ruins throughout Broken Valley proper. The encounters happen in the same order regardless of the order the shrines are visited. Bellegar's Troll (!) Summoned during the fourth and final encounters with Bellegar. These encounters occur at the various circular ruins throughout Broken Valley proper. The encounters happen in the same order regardless of the order the shrines are visited. Martis (!!!) Mindread Martis in Broken Valley Village's prison, then proceed through the Secret Passage until a scene occurs between him and two other bandits. Tell them you'll kill them, and do so. He seems to vanish during the Seekers' raid on the Bandit Camp after "Into the Bandit's Den." Hallorn One of the bounty quests in Broken Valley (part of "A Hunting We Shall Go"), found in the southern branch of the Derelict Tunnel. Camp Bandit (!) In the Bandit Camp after turning in "Into the Bandit's Den." Alternatively, you can take a weapon on the center table (with four bandits arguing), and kill them when they turn hostile. Bandit Leader Jagon One of the bounty quests in Broken Valley (part of "A Hunting We Shall Go"), found as the boss at the end of "The Temple of Doom" (both the quest and dungeon). Jagon's Undead Abomination Found during "Temple of Doom." Lost Soul (!!!!) This entry is only available if you decide to side with Lovis and complete "Lost Soul," instead of siding with Abalam in "In Cold Blood." Abalam and a few other ghosts will attack you, counting as this entry. Evil Sassan During the story quest "What's in a Name?" Amdusias During the story quest "Dragon No More." Black Ring Champion During the story quest "Dragon No More." Lady Kara In the Camp Eagle's Nest bunker in Orobas Fjords. (mandatory) Lord John In the Camp Eagle's Nest bunker in Orobas Fjords. (mandatory) Island Dragon Elf Scattered around Sentinel Island's overworld. Undead Death Abomination In a cluster south of the Sea Side Shrine (west of the whale skeleton). Island Creature Abomination Found in the southeastern corner of Sentinel Island's overworld. Island Creature Pet Found in the southeastern corner of Sentinel Island's overworld. Island Creature Goblin Found in the southeastern corner of Sentinel Island's overworld. Island Creature Dragon Elf Found in the southeastern corner of Sentinel Island's overworld. Laiken's Troop Bandits During the story quest "Breaking an Entry." Mahalath's Walking Armour (!!) In the Forlorn Cave, claim you are the strongest to fight them all. Alternatively: Side with a sister, then when sabotaging the other, fail to convince the other sister that you're not sabotaging them (easiest to just outright tell them you're sabotaging them). This will result in all entries, but will fail the mission. Adah's Dragon Elf (!!) In the Forlorn Cave, claim you are the strongest to fight them all. Alternatively: Side with a sister, then when sabotaging the other, fail to convince the other sister that you're not sabotaging them (easiest to just outright tell them you're sabotaging them). This will result in all entries, but will fail the mission. Dark Ghost Crawler In Vacca's Cave during "Ghostbuster." Laiken's Guard Undead Abomination During the story quest "The Second Coming." Elevator Cave Bandit During the story quest "Breaking an Entry." Elevator Cave Undead Abomination During the story quest "Breaking an Entry." Elevator Cave Skeleton During the story quest "Breaking an Entry." Alutiiq's Black Goblin Found near Alutiiq in the northeastern area of the Depleted Ore Mine. Alutiiq Found in the northeastern area of the Depleted Ore Mine. Zagan's Demon Found during the quest "The Horror of High Hall." Zagan's Flying Demon Found during the quest "The Horror of High Hall," during the battle with Zagan. Elite Creature Found in the Bone Burrow, on a cliff ledge at the southeast corner of Orobas Fjords. This is part of Jonelath's quest "Out on a Limb," but can still be found if Igor was chosen. Wild Creature Found in the Sinister Cave, in the rooms the teleporters collect with. Ultimate Creature Boss Found in the Bone Burrow, on a cliff ledge at the southeast corner of Orobas Fjords. This is part of Jonelath's quest "Out on a Limb," but can still be found if Igor was chosen. Orobas Fjords Imp Scattered around the Orobas Fjords overworld. Barnabus' Undead Abomination Found in the Sinister Cave, in the rooms teleporters connect to. Barnabus' Flying Undead Found in the Sinister Cave, flying around the main lava-filled chamber. Ragon's Bandit Found inside the Bandit Hideout cave in Orobas Fjords. Svadilfari Found in the Red Hammer Tribe cave, during the quest "A Shaman's Ransom," or after finishing the quest "Death of a Champion." Either one leads to killing him, but the quests themselves are mutually exclusive. Keara's Fire Skeleton Found inside Keara's Headquarters in her flying fortress. Keara's Walking Armour Found inside Keara's Headquarters in her flying fortress. Keara's Black Ring (!) Found inside Keara's Headquarters in her flying fortress. The only enemies in the fortress that give this entry seem to be those in a compound around 2/3 of the way up, even though actual Black Ring soldiers are found nearly everywhere on the outside of the fortress. Keara's Skeleton (!!!) Found inside Keara's Headquarters during the battle against Keara herself. Refuse to tell Keara of Velanir (whether or not you killed his ghost earlier), and the skeleton will be part of the battle with Keara. If you have the quest "Close to the Bone," this will not affect completing it, nor the rewards. Keara's Ghost (!!!!) Found inside Keara's Headquarters when you first enter. Getting this requires refusing to help Velanir, causing him to go hostile. Kill his ghost for this entry. This locks you out of the quest "Close to the Bone." Raze's Walking Armour Summoned during the battle with General Raze, in the Headquarters of his flying fortress. General Raze Found in the final room of Raze's Headquarters in his flying fortress. General Stone Found in the arena of Stone's flying fortress, after destroying all of his arena monsters. Stone's Black Ring Guard Found all around the outside of Stone's flying fortress. Stone's Walking Armour (!) Found inside Stone' flying fortress, within the Headquarters. These are spawned by the invoker machine in the side room before the arena. Make sure to kill one before you turn the machine off. Stone Fortress Armoured Boar Found inside Stone's Fortress Greenery, in Stone's flying fortress. A couple are also found in the outside area. Xanlosch's Skeleton Found outside in Stone's flying fortress, near the central fortress compound where General Xanlosch is found. Bascuul Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Gryphon Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Munin Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Hugin Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Stone Imp Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Stone Skeleton Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Stone Ghost Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Stone Demon Found in the arena of Stone's flying fortress, prior to your final battle against Stone himself. Poisoned Broken Valley Damian Dragon Found in the air around the now-poisoned Broken Valley. Rayhun's Black Ring Guard Found on the ground throughout the now-poisoned Broken Valley, especially on the landmasses near where the village used to stand. Geshniz's Black Ring Guard Found in the small corridor that is Geshniz's Headquarters in Broken Valley. Ba'al Found inside the Broken Valley Mine during the story quest "Hall of Echoes Bound," subquest "Lock and Key." He is the boss that guards the sigil. Ba'al's Demon Found inside the Broken Valley Mine during the story quest "Hall of Echoes Bound," subquest "Lock and Key." Ba'al's Black Ring Guard Found inside the Broken Valley Mine during the story quest "Hall of Echoes Bound," subquest "Lock and Key." Ba'al's Fire Skeleton Summoned by the Demon Summoners inside the Broken Valley Mine during the story quest "Hall of Echoes Bound," subquest "Lock and Key." Poisoned Sentinel Island Flying Demon Fought in the dragon battle after "Laiken in his Lair." Mundus' Troll Found during the quest "The Runes of Wrath." Stone's Battalion Flying Demon Found in the air around Stone's flying fortress. Raze's Battalion Damian Dragon Found in the air around Raze's flying fortress. Keara's Battalion Damian Dragon Found in the air around Keara's flying fortress. Kali's Battalion Damian Dragon Found in the air around Kali's flying fortress. Kali's Battalion Gas Floater Found in the air around Kali's flying fortress. Hall of Echoes Battalion Memory Eater Found in the opening area of the Hall of Echoes. ???????? Found during the final battle in the Hall of Echoes. Cannot be missed. These are Lv32 warriors, rangers, and mages. ???????? Found during the final battle in the Hall of Echoes. Cannot be missed. This is a Lv34 warrior. ???????? Found during the final battle in the Hall of Echoes. Cannot be missed. This is a Lv34 mage. Kali's Black Ring Found all around the grounds of Kali's flying fortress. Kali In the final chamber of Kali's Headquarters, in her flying fortress. Mundus During "The Runes of Wrath," choose to fight Mundus instead of finding him the Chicken Rune, or destroying the Friendship Rune. He will turn hostile, and must be killed. Orobas Fjords Black Goblin Scattered around the Orobas Fjords overworld. Orobas Fjords Battalion Black Ring Scattered around the Orobas Fjords overworld. Orobas Fjords Battalion Flying Demon These are giant demon bugs generated by the Nest Towers in the Fjords. Orobas Fjords Wyvern These are scattered in the air throughout the Fjords. High Hall Troll (!) Appears when first entering the High Hall area. Make sure to assist the Champions in defeating it! Hall of Echoes Memory Eater Found in the Hall of Echoes Arena as you battle ghosts from your past. Village Guard Flying Goblin Several of these guard the large goblin city in the southeastern region of the Orobas Fjords. They launch rapid purple energy bolts at you. Adah (!!!) In the Forlorn Cave, claim you are the strongest to fight them all. Alternatively: Side with a sister, then when sabotaging the other, fail to convince the other sister that you're not sabotaging them (easiest to just outright tell them you're sabotaging them). This will result in all entries, but will fail the mission. Mahalath (!!!) In the Forlorn Cave, claim you are the strongest to fight them all. Alternatively: Side with a sister, then when sabotaging the other, fail to convince the other sister that you're not sabotaging them (easiest to just outright tell them you're sabotaging them). This will result in all entries, but will fail the mission. Razakel (!!) During the story quest "Laiken in his Lair." Note that the only way to get both this entry and Laiken's is if you damage both at least once before killing one. If you save mid-battle, be aware you will have to re-damage the one you don't kill for credit! Laiken (!!) During the story quest "Laiken in his Lair." Note that the only way to get both this entry and Razakel's is if you damage both at least once before killing one. If you save mid-battle, be aware you will have to re-damage the one you don't kill for credit! Gabet During the story quest "Breaking an Entry." Barnabus In the Sinister Cave in Orobas Fjords. Turn off the two shield generators, then fight him atop his raised platform in the main chamber. Vacca (!!!!) Pick up (and keep, don't sell or destroy!) Vacca's Gem during Ghostbuster, and refuse to return it when turning in the quest. This fails the quest! Antumbra (!!) Found during "Buad Blood," only if you side with Miller Upton. Mutually exclusive with Linda's and Miller Upton's entries. Linda (!!) Found during "Buad Blood," only if you side with Antumbra. Mutually exclusive with Antumbra's entry. Miller Upton (!!) Found during "Buad Blood," only if you side with Antumbra. Mutually exclusive with Antumbra's entry. Khan (!!!) Found during "Delicate Affairs," Radcliff's first and only quest. Once the Goblin Stone is acquired, Khan and Raj will approach and demand the stone back, offering 2 Malachite Gems (and other rewards) for it. Refuse, and they attack. Raj (!!!) Found during "Delicate Affairs," Radcliff's first and only quest. Once the Goblin Stone is acquired, Khan and Raj will approach and demand the stone back, offering 2 Malachite Gems (and other rewards) for it. Refuse, and they attack. Sentinel Island Wyvern Found around wyvern nests on Sentinel Island. Dolgan Atop the large anti-dragon field in the goblin city, in the southeastern region of Orobas Fjords. A cutscene draws your attention to it. Alrik Found in a cliffside camp along the western cliffs south of the Champion Harbor. Moor Found in a cliffside camp along the eastern cliffs south of the Champion Harbor. Dragon Terror Patrol Finish the quest "Down the Hatch" by talking to Jedidiah after discovering Orobas' fate, and these buffoons will attack you. Goblin Charlie Found during the story quest "Reaping the Seeds," subquest "The Second Hungry Statue." Isabelle Found in the central fortress area in the outside region of Stone's flying fortress, along with General Xanlosch. General Xanlosch Found in the central fortress area in the outside region of Stone's flying fortress, along with Isabelle. General Wahat (!) Found during the battle with General Xanlosch. Before killing Xanlosch, destroy the anti-dragon barrier generator, located behind Xanlosch. This will prompt him to summon two flying creatures, Wahat and Merihim. Admiral Merihim (!) Found during the battle with General Xanlosch. Before killing Xanlosch, destroy the anti-dragon barrier generator, located behind Xanlosch. This will prompt him to summon two flying creatures, Wahat and Merihim. Ministry Memory Eater Found during the story quest "Hall of Echoes Bound," subquest "Come to No Harm." These appear while closing the rifts on the bottom floor. Ministry Room Crawler Found during the story quest "Hall of Echoes Bound," subquest "Come to No Harm." These appear while closing the rifts on the bottom floor. Ministry Room Skeleton Found during the story quest "Hall of Echoes Bound," subquest "Come to No Harm." These appear while closing the rifts on the bottom floor. Ministry Room Goblin Found during the story quest "Hall of Echoes Bound," subquest "Come to No Harm." These appear while closing the first rift, as well as while closing the rifts on the bottom floor. Ministry Room Walking Armour Found during the story quest "Hall of Echoes Bound," subquest "Come to No Harm." These appear while closing the rifts on the bottom floor. Amon Found inside the Broken Valley Mine during the story quest "Hall of Echoes Bound," subquest "Lock and Key." He drops the key needed to reach Ba'al. Hjalmar One of the bounty quests in Broken Valley, part of "A Hunting We Shall Go." It is found in the large goblin village in the middle of the first part of the valley (the northeast). Large and yellow, difficult to miss. New Order (!!!) Complete "Hearttaker," then accept one of Richard's two quests; "Feast or Famine by agreeing to his plan to get food for Aleroth, or "New Order or Champion Chaos" by refusing it. If the former quest, talk to Lomax at Jackson's Farm and choose to take the food by force (don't bribe or persuade). If the latter quest, go to Jackson's Farm and side with Richard against Lomax. Either way, Lomax and crew become hostile and killing them gives this entry. Toshan (!!!!) Use Lovis' Scrying Stone before giving it to Romon. This denies you the quest "Into Thin Air," but gives you a chance to mindread Toshan for a stat point. Julian (!!) Follow the path from the Depleted Ore Mine to Champion Harbor a short ways and you will see two men arguing. Insist you are the superior soldier to them, and they will attack. This is one of them. Keep in mind you only have one chance to get this entry, and it requires choosing the right dialogue choice at the start of the conversation! Webster (!!) Follow the path from the Depleted Ore Mine to Champion Harbor a short ways and you will see two men arguing. Insist you are the superior soldier to them, and they will attack. This is one of them. Keep in mind you only have one chance to get this entry, and it requires choosing the right dialogue choice at the start of the conversation! Lovis Skeleton (!) Found in the Citadel Armoury of Lovis' Tower after failing "Lost Soul" (by completing "In Cold Blood"), and reporting to Lovis. Alternatively: Found in Naberius' Storage after taking the key. Flying Undead Fought during the dragon sequence after first meeting Talana. Killer Bunny (!!!) Kill 20 Rabbits, and this will spawn nearby. This is a level 22 enemy, and will utterly destroy a character if spawned at the first possible opportunity! Note that after acquiring the Battle Tower, there are not enough Rabbits left in the game to trigger this battle unless some were killed beforehand! Additionally, Rabbits in Farglow seem to not count towards the total killed. Abyss Guardian Grunt Found in the Well Cave during "The Horror of High Hall." Abyss Guardian Ranger Found in one of the Flying Fortresses in Orobas Fjords. Abyss Guardian Captain Found in the Well Cave during "The Horror of High Hall." Abyss Guardian Commander Found in the Well Cave during "The Horror of High Hall." Engineer Captain These are found in the Morals Cave (Bellegar's cave) in the Orobas Fjords. They are found on the path resulting from two Good choices and one Evil. Also found on the path for choosing Good, then Evil. Blistering Fire Skeletal Ranger Found in the Broken Valley Flying Fortress "islands." Check the one near the entrance to Ba'al's mine. Blistering Fire Skeleton Minion Found on the first floor of the Primordial Cave in Orobas Fjords. These are the red skeletons. Ice Metal Skeleton Priest Found within Kali's Flying Fortress and its various chambers. Ice Metal Skeleton Ranger Found within Kali's Flying Fortress and its various chambers. Ice Metal Skeleton Minion Possibly found within Kali's Flying Fortress and its various chambers. If anyone can determine exactly where this one is found, let me know! Ice Metal Skeleton Commander Found within Kali's Flying Fortress and its various chambers. Atrocious Undead Priest (!!) These are found in the Morals Cave (Bellegar's cave) in the Orobas Fjords. They are found on the path resulting from two Evil choices and one Good. Atrocious Undead Ranger Found in the corridor of the Sinister Cave with the Book of the Dead and a locked chest with a Skill Book inside. Skeleton Luxurius Guard Ranger Found on the first floor of the Primordial Cave in Orobas Fjords. These are the normal bone-colored skeletons (not the red ones). Skeleton Luxurius Guard Commander These are found in the Morals Cave (Bellegar's cave) in the Orobas Fjords. They are found on the path resulting from two evil choices. Alternatively, found in one of the Flying Fortresses in Orobas Fjords. ========================================================================== 10.2 - MONSTER LOG (FLAMES OF VENGEANCE) ========================================================================== A list of monster log entries found in FoV. Some of these may also be found during ED. The monster log is retained in the transition, so many of these may already be in the log if played from the start of ED. Also, many of these monsters appear in multiple places throughout FoV. You may very well get them from locations other than the ones I describe. Tribal Goblin On the Plane of Hypnerotomachia, during the second visit in FoV. Tribal Goblin Beholder On the Plane of Hypnerotomachia, during the first visit in FoV. Black Goblin On the Plane of Hypnerotomachia, during the first visit in FoV. Black Goblin Beholder On the Plane of Hypnerotomachia, during the second visit in FoV. Elevator Cave Skeleton Inside the Abandoned Crypt, found in the garden area of the Great Market plaza. Also found in the Abandoned Cave in Mardaneus Plaza. Abyss Guardian Grunt On the Plane of Hypnerotomachia, during the third visit in FoV. Abyss Guardian Ranger On the Plane of Hypnerotomachia, during the first visit in FoV. Abyss Guardian Commander On the Plane of Hypnerotomachia, during the fourth visit in FoV. Fortress Admiral During the Zeppelin defense dragon battle at the end of FoV. Fortress Grub Bomb During the Zeppelin defense dragon battle at the end of FoV. Fortress Commander During the Zeppelin defense dragon battle at the end of FoV. Fortress Captain During the Zeppelin defense dragon battle at the end of FoV. Fortress Hunter During the Zeppelin defense dragon battle at the end of FoV. Fortress Tank During the Zeppelin defense dragon battle at the end of FoV. Engineer Mage In Source Square, during the battle with the Engineer during "Nericon's Wrath." Engineer Ranger In Source Square, during the battle with the Engineer during "Nericon's Wrath." Engineer Soldier In Source Square, during the battle with the Engineer during "Nericon's Wrath." Engineer Captain In Source Square, during the battle with the Engineer during "Nericon's Wrath." Engineer Commander In the Antediluvean Vault. Foul-smelling Walking Dead Minion Found inside Servus' House as part of "Damsel in Distress." Blistering Fire Skeleton Mage In the Antediluvean Vault. Blistering Fire Skeleton Priest Inside the Hellish Dimension during "Seahorse Salad." To get here, you must confront Ursula in the Forbidden Archives, instead of allowing her to leave. Blistering Fire Skeleton Ranger Inside the Temple of Nimir. Blistering Fire Skeleton Minion Inside the Hellish Dimension during "Seahorse Salad." To get here, you must confront Ursula in the Forbidden Archives, instead of allowing her to leave. Blistering Fire Skeleton Captain In the Antediluvean Vault. Blistering Fire Skeleton Commander In the Antediluvean Vault. Ice Metal Skeleton Mage In the Playhouse's cellar, on Lanilor Lane. Enter via the backstage area. This is an optional part of "All the After World's a Stage." Ice Metal Skeleton Priest Found inside the Sewers attached to Taurus' house. One path through "Beauty and the Beast" takes you through there. Ice Metal Skeleton Ranger Found inside the Sewers attached to Taurus' house. One path through "Beauty and the Beast" takes you through there. Ice Metal Skeleton Minion In the Playhouse's cellar, on Lanilor Lane. Enter via the backstage area. This is an optional part of "All the After World's a Stage." Ice Metal Skeleton Captain Found inside the Sewers attached to Taurus' house. One path through "Beauty and the Beast" takes you through there. Ice Metal Skeleton Commander Found inside the Sewers attached to Taurus' house. One path through "Beauty and the Beast" takes you through there. Atrocious Undead Priest Found inside Gula's Archaeological Dig site, next to the Mardaneus Plaza shrine. (somewhat random) Atrocious Undead Ranger Found inside Gula's Archaeological Dig site, next to the Mardaneus Plaza shrine. (somewhat random) Atrocious Undead Minion Found inside Gula's Archaeological Dig site, next to the Mardaneus Plaza shrine. (somewhat random) Atrocious Undead Captain Found inside Gula's Archaeological Dig site, next to the Mardaneus Plaza shrine. (somewhat random) Atrocious Undead Commander Found inside Gula's Archaeological Dig site, next to the Mardaneus Plaza shrine. (somewhat random) Terrifying Ghost Ranger Inside the Temple of Nimir. Terrifying Ghost Minion Inside the Temple of Nimir. Terrifying Ghost Captain Inside the Abandoned Crypt, found in the garden area of the Great Market plaza. Also found in the Abandoned Cave in Mardaneus Plaza. Terrifying Ghost Commander Inside the Temple of Nimir. Mausoleum Undead Mage Inside Taurus' house, found on Lanilor Lane, far northwest of the shrine. Mausoleum Undead Captain Inside Taurus' house, found on Lanilor Lane, far northwest of the shrine. Skeleton Luxurius Guard Ranger Inside the Abandoned Crypt, found in the garden area of the Great Market plaza. Also found in the Abandoned Cave in Mardaneus Plaza. Skeleton Luxurius Guard Soldier Inside the Abandoned Crypt, found in the garden area of the Great Market plaza. Also found in the Abandoned Cave in Mardaneus Plaza. Skeleton Luxurius Guard Captain Inside the Abandoned Crypt, found in the garden area of the Great Market plaza. Also found in the Abandoned Cave in Mardaneus Plaza. Skeleton Luxurius Guard Commander Inside the Temple of Nimir. Possessed Corpse Warrior Inside Laeniel's Room of Hansel's house (the Cosy Dwelling). Unlock it using Laeniel Room Key, dropped by Halliwell in the Circle of Trust Inn. Zombie Jake Guardian Mage Found during "The Murders in the Rue Lanilor." Zombie Jake Guardian Soldier Found during "The Murders in the Rue Lanilor." Zombie Jake Guardian Commander Inside the Abandoned Crypt, found in the garden area of the Great Market plaza. Also found in the Abandoned Cave in Mardaneus Plaza. Sewer Slime Creature Adult Found during "The Murders in the Rue Lanilor." Vault Guardian Priest Found in the hidden basement of the Champion Academy during "To find a Wizard." Taurus In the eastern area of the Crow's Nest, chasing Tom. All dialogue options will result in fighting and killing him. Luxurius Found during the quest "Beauty and the Beast." All paths lead to a battle against Luxurius and his guards. Luxurius' Guards Found during the quest "Beauty and the Beast." All paths lead to a battle against Luxurius and his guards. Alzbeta (!!) During "An Appetite for Murder," threaten to kill Alzbeta once you discover her little secret, instead of arresting or extorting her. Dwayne Found during the quest "An Appetite for Murder." Jango Found in the Wild Willows' Manor insane asylum. Go to the southeastern room, pick up the Supply Room Key off of the Doctor's Corpse, then try to leave the building. You'll be ambushed by Jango. Brancussi (!!) Found during "A Swindler Swindled," if you side with Willy against the assassins. Brancussi's Henchmen (!!) Found during "A Swindler Swindled," if you side with Willy against the assassins. Carmina Found inside Decimus' House in the Crow's Nest. Carmina Bodyguards Found inside Decimus' House in the Crow's Nest. Mysus In the Black Market on Lanilor Lane. Part of the quest "A Hunting We Shall Go Once More," subquest Mysus. Mysus' Bandits In the Black Market on Lanilor Lane. Although not technically part of the quest "A Hunting We Shall Go Once More," subquest Mysus, they attack you as soon as you confront Mysus and attack him. Ghost Crowd (!!!) Found during "All the After World's a Stage," if you find the Charcoaled Manuscript in the secret room of the Playhouse Cellar (press a button next to the desk), read it, then perform the incantation for the third line. This will summon Astaroth and everyone will turn hostile. Alternatively, intentionally screw up the play badly enough for the ghosts to attack. To do this, choose all three "joke" lines in the play. Ghost Director (!!!) Found during "All the After World's a Stage," if you find the Charcoaled Manuscript in the secret room of the Playhouse Cellar (press a button next to the desk), read it, then perform the incantation for the third line. This will summon Astaroth and everyone will turn hostile. Alternatively, intentionally screw up the play badly enough for the ghosts to attack. To do this, choose all three "joke" lines in the play. Zombie Jake Found during "The Murders in the Rue Lanilor." Ezaazh Found during "Something Rotten," inside Halliwell's room in the Phoenix Inn. Ursula (!!!) Inside the Hellish Dimension during "Seahorse Salad." To get here, you must confront Ursula in the Forbidden Archives, instead of allowing her to leave. Astaroth (!!!) Found during "All the After World's a Stage," if you find the Charcoaled Manuscript in the secret room of the Playhouse Cellar (press a button next to the desk), read it, then perform the incantation for the third line. This will summon Astaroth and everyone will turn hostile. Caracalla's Killers Found during the quest "Spectre at the Feast." Mardaneus Plaza Zombie Found behind Nericon, the great tree, in Mardaneus Plaza. Nerus Fought during the first approach to the Crow's Nest shrine. Nerus Minion Fought during the first approach to the Crow's Nest shrine. Zombie Derk Found during "The Murders in the Rue Lanilor." Zombie Dana Found during "The Murders in the Rue Lanilor." Zombie Michael Found during "The Murders in the Rue Lanilor." Zombie Folo Found during "The Murders in the Rue Lanilor." Halliwell In the Circle of Trust Inn's second floor, open the door with the Anti Demon Grip Spell from the Forbidden Archives (complete "Seahorse Salad"). He will approach and fight you once inside. Halliwell's Demon Found during the final battle of FoV. The Engineer Found during the quest "Nericon's Wrath." Zombie Rotha Found during the quest "The Murders in the Rue Lanilor." Maxos Defender Found during the quest "To find a Wizard," subquest Clue V. They are in the Maxos Shrine under Lanilor Lane. All must be killed after pressing the three rune buttons to open the door to the final room. Engineer Spawn (!) Found during the quest "Nericon's Wrath," while fighting the Engineer. These are the walking armours that spawn. Behrlihn (!!!) Found during the final battle of FoV, ONLY if you sided with him during "To find a Wizard." Theofolus Found during the story quest "To find a Wizard" (subquest To boldly go where Rhode has gone before). Theofolus' Minions Found during the story quest "To find a Wizard" (subquest To boldly go where Rhode has gone before). Laeniel Inside Laeniel's Room of Hansel's house (the Cosy Dwelling). Unlock it using Laeniel Room Key, dropped by Halliwell in the Circle of Trust Inn. ================================================ ======================================================================== ========================================================================== *11* TRADERS AND SHOPS ========================================================================== ======================================================================== ================================================ This is a list of shops, where they are, what the stock, and how one may get a discount (or discounts). Angering a shopkeeper (most likely by failing a quest they ask of you) will raise their prices, and in some cases, cause them to refuse to trade with you at all. The price formula works like so: (Final price) = (Base price) * ((Discount 1%)+(Discount 2%)) * (Price raise%) This formula doesn't always work, particularly when dealing with discounts and price raises that aren't 25% or 100%. The formula when both a discount and raise are in play is this: (Final price) = (Base price) * ((Discount%) - (Raise% / 2)) However, some shopkeepers don't follow this, and instead just add the two together (usually 25% - 10% = 15%). Sam, in the Shipwreck Colony, uses this formula instead (on the off chance you'd want to feed him a Rotten Earth Root). Thus, a 25% discount and 10% price raise result in a 20% discount. A 20% price raise instead would make the discount only 15%. Many quests that result in angering a trader and thus causing a price raise require choosing a dialogue option to trigger the effect. Thus the penalty can be bypassed by never selecting that dialogue option. Especially useful if one sides with Keane in "For a Pound of Flesh," or worse, steals Locke's money for themselves. Shops restock items every time you gain a level. Randomly generated stock is replaced each level, so if you see something in a shop (such as a skill boosting piece of jewelry), be sure to buy it ASAP. Rarities of item sold seem to depend both on the trader, and on your character level. For example, Gerald (in Farglow) sells Basic and Uncommon items at level 1, while Derk in Broken Valley sells Uncommon, Rare (and extremely rarely, Magical) at that same level. Pre-set items are ones the trader is guaranteed to start with, and will always remain until purchased, but one purchased, will never restock (unless they are also part of the random items). If their inventory listing is left empty, the pre-set items are the only items they ever stock. Pre-set items are never equipment with a rarity (other than basic). If a shopkeeper has requirements to either trade with, or vanishes at some point, it will be listed. Note that all Broken Valley and Sentinel Island traders may no longer be accessed after acquiring the Battle Tower. All Orobas Fjords and ED Aleroth traders cannot be accessed after entering the Hall of Echoes in the endgame of ED. ========================================================================== 11.1 - TRADERS AND SHOPS (EGO DRACONIS) ========================================================================== A list of traders and shops in ED. -------------------------------- Abram, in the Camp Eagle's Nest bunker in Orobas Fjords -------------------------------- Unlocked: Enter the Camp Eagle's Nest bunker, defeat the Black Ring presence, then spare his life when you get the chance. Discount (25%): Mindread for 1200 EXP, then choose the new dialogue option. Unavailable 1: Choose to kill him instead of sparing him when you first enter. Unavailable 2: After entering the Hall of Echoes. Rarities sold: Magical, Heroic Inventory (29750 gold): Formulas (all) Gems Herbs Jewelry Ore Pre-set items: Yuthul Gor Bangle (x1) -------------------------------- Artemas, in the Dragon Cliff Castle of Orobas Fjords -------------------------------- Discount (25%): Mindread for 1200 EXP. Discount (25%): Complete the quest "Down the Hatch." Unavailable: After entering the Hall of Echoes. Rarities sold: Magical, Heroic Inventory (26350 gold): Armour Charms (major, blessed) Gems Herbs Jewelry Ore Weapons Pre-set items: Dragon Girdle (x1) Scorpion Cuirass (x1) -------------------------------- Beird, in the Camp Eagle's Nest bunker in Orobas Fjords -------------------------------- Unlocked: Enter the Camp Eagle's Nest bunker, defeat the Black Ring presence, then spare his life when you get the chance. Discount (25%): Mindread for 1200 EXP, only if the Champion in the cage has not been released yet! If she has, this discount is unavailable. Unavailable 1: Choose to kill him instead of sparing him when you first enter. Unavailable 2: After entering the Hall of Echoes. Rarities sold: Magical, Heroic Inventory (26040 gold): Armour Weapons Pre-set items: (none) -------------------------------- Carleton, traveling merchant of the Orobas Fjords -------------------------------- NOTE: This trader is met as you round the bend in the path past the Depleted Ore Mine, changing from heading east to north. You only get one chance to shop from him, so make sure you have enough to buy everything you want! Unavailable: After ending the conversation, he leaves and never appears again. Rarities sold: Legendary Inventory (50000 gold): Armour Jewelry Weapons Pre-set items: Malachite Gem (x1) Maxos Mallet (x1) -------------------------------- Carlin, in the Citadel Armory (top room) of Lovis' Tower -------------------------------- Discount (25%): Mindread for 400 EXP. Unavailable 1: Continue the "How do you exist?" dialogue until he vanishes. Unavailable 2: After acquiring the Battle Tower. Rarities sold: Rare, Magical Inventory (6666 gold): Armour Weapons Pre-set items: Carlin's Mace (x1) Defenders of Aleroth Armour (x1) Earrings of Anastas (x1) -------------------------------- Deodatus, in the Ministry of Aleroth -------------------------------- Unlocked: Deodatus begins selling his wares after finishing "Come to No Harm," and then mindreading him for 1400 EXP. Unavailable: After entering the Hall of Echoes. Rarities sold: Legendary Inventory (50102 gold): Armour Charms (major, blessed) Jewelry Weapons Pre-set items: Aleroth Archmage Cuirass (x1) Blade of Hypnerotomachia (x1) Lion's Mane (x1) Necklace of Eleanalessa (x1) Stardust (x1) -------------------------------- Derk, in the smithery of Broken Valley Village -------------------------------- Discount (25%): Mindread for 133 EXP. Discount (25%): Complete "A Private Delivery" without opening the letter. Discount (10%): Complete "A Private Delivery" without opening the letter AFTER threatening to turn Carl Jackson in during "Skeletons in the Closet," or telling Captain Rodney. Price raise (10%): Complete "A Private Delivery" having opened the letter. Price raise (20%): Complete "A Private Delivery" having opened the letter AFTER threatening to turn Carl Jackson in during "Skeletons in the Closet," or telling Captain Rodney. Price raise (23.8%): Fail "A Private Delivery" by giving the opened letter to Carl Jackson. Unavailable 1: Fail "A Private Delivery" by reading the letter and trying to extort Dana. Unavailable 2: After acquiring the Battle Tower. Rarities sold: Uncommon, Rare, Magical, Heroic Inventory (20000 gold): Armour Weapons Pre-set items: Knight Protector (x1) Ranger's Rest (x1) Rivellon Guards Leggings (x1) Shaman Slayer (x1) -------------------------------- Doctor Needleman, in a 2F room in the Black Boar in Broken Valley -------------------------------- Unavailable: After acquiring the Battle Tower. Rarities sold: Rare Inventory (4510 gold): Jewelry Pre-set items: Potion of Limited Healing (x32) Potion of Limited Revitalising (x36) Potion of Limited Dexterity (x10) Potion of Limited Intelligence (x10) Potion of Limited Strength (x10) -------------------------------- Folo, in the pig pen of Broken Valley Village -------------------------------- Unavailable: After acquiring the Battle Tower. Inventory (1000 gold): Food and drinks Herbs Pre-set items: Ham (x10) -------------------------------- Gerald, in Farglow -------------------------------- Discount (25%): Mindread for 3 EXP, then choose the dialogue option it opens. Discount (25%): Mindread Barbara (3 EXP), then offer to sell Gerald the book. Unavailable: After leaving Farglow. Rarities sold: Basic, Uncommon Inventory (5101 gold): Armour Food and drinks Weapons Pre-set items: Heavy Battle Cuirass (x1) Magical Heavy Composite Bow (x1) Magical Heavy Noble Hammer (x1) Magical Heavy Royal Sword (x1) Potion of Limited Healing (x13) Potion of Limited Revitalizing (x11) -------------------------------- Grimm, on the Necromancy platform of the Battle Tower -------------------------------- Unavailable: After entering the Hall of Echoes. Inventory (20000 gold): Severed limbs Pre-set items: (none) NOTE: He does NOT sell "Remains of a Head" type body parts. All other parts (remains of, goblin, dragon elf, or ghoulish) are sold, just not "remains of" heads. -------------------------------- Hermit, near the Beach Shrine on Sentinel Island -------------------------------- Discount (25%): Mindread for 700 EXP. Unavailable: After acquiring the Battle Tower. Rarities sold: Basic Inventory (4850 gold): Armor Food and drinks Gems Herbs Ore Utensils and cookware Weapons Pre-set items: Mister Belty (x1) Mister Necktie (x1) Mister Smashy (x1) -------------------------------- Irwin, in the Champion Harbor building in Orobas Fjords -------------------------------- Discount (25%): Mindread for 1200 EXP. Unavailable: After entering the Hall of Echoes. Rarities sold: Magical, Heroic Inventory (15000 gold): Armour Weapons Pre-set items: Bow of Orobas (x1) -------------------------------- Leon, in the Champion Harbour building in Orobas Fjords -------------------------------- Discount (25%): Mindread for 1200 EXP. Unavailable: After entering the Hall of Echoes. Inventory (30000 gold): Formulas (up to greater) Gems Herbs Ore Potions Pre-set items: (none) -------------------------------- Locke, in the Black Boar, after completing "Band of Brutes" -------------------------------- Unlocked: Complete the quest "Band of Brutes." Discount (25%): Mindread for 133 EXP. Discount (25%): Complete "For a Pound of Flesh" successfully. Price raise (100%): Fail "For a Pound of Flesh" by refusing to extort Keane. Unavailable 1: Fail "For a Pound of Flesh" by stealing the money. Unavailable 2: After acquiring the Battle Tower. Rarities sold: Uncommon, Rare Inventory (30000 gold): Armour Charms (lesser, minor) Jewelry Weapons Pre-set items: Defenders of Aleroth Helmet (x1) Wizard's Companion (x1) -------------------------------- Mara, in the 2F banquet hall of the Black Boar in Broken Valley -------------------------------- Unlocked: Complete the quest "Band of Brutes." Discount (25%): Mindread for 133 EXP. Unavailable: After acquiring the Battle Tower. Rarities sold: Rare Inventory (25000 gold): Armour Gems Herbs Jewelry Ore Potions Weapons Pre-set items: Spirit of the Forest (x1) -------------------------------- Martis, in the Bandit Camp -------------------------------- Unlocked: Release Martis from jail during "Into the Bandit's Den" (but don't finish the quest!), or mindread him, then witness him escaping in the Secret Passage. Discount (25%): Mindread for 33 EXP. Unavailable 1: Mindread Martis in jail, then kill him in the Secret Passage. Unavailable 2: Complete "Into the Bandit's Den." Unavailable 3: After acquiring the Battle Tower. Rarities sold: Magical Inventory (25000 gold): Armour Charms (minor, lesser) Formulas Potions Weapons Pre-set items: (none) NOTE: Martis is a bit glitchy. Once he's in the Bandit Camp, he seems to just randomly vanish at times. This removes him from the game world, and he will never re-appear. I don't know of any way to fix this, or prevent it, other than saving often and keeping multiple saves when dealing with the camp. Additionally, Martis' inventory for a given level is determined when you talk with him (including viewing his rescue, if you mindread him). If you meet him at the camp without having gained a level, you cannot save and reload to change his inventory yet. -------------------------------- Mercator, west of the Plaza Shrine in the City of Aleroth -------------------------------- Discount (25%): Mindread for 1200 EXP. Unavailable: After entering the Hall of Echoes. Inventory (11300 gold): Food (bread, carrots, cheese, lettuce) Herbs Pre-set items: (none) -------------------------------- Merchant Lamotte, near the church in Broken Valley Village -------------------------------- Discount (25%): Mindread for 133 EXP. Unavailable: After acquiring the Battle Tower. Rarities sold: Uncommon, Rare, Magical Inventory (15000 gold): Armour Formulas (limited, minor, lesser) Gems Herbs Ore Weapons Pre-set items: Adventurer's Band (x1) Girdle of Gula (x1) Malachite Gem (x2) Rope (x1) -------------------------------- Miller Upton, in the mill in the center of Broken Valley Village -------------------------------- Discount (25%): Complete "Buad Blood" and side with Upton against Antumbra. Unavailable 1: Side with Antumbra during "Buad Blood." Unavailable 2: After acquiring the Battle Tower. Inventory (2000 gold): Food and drinks Potions Pre-set items: Potion of Limited Healing (x34) Potion of Limited Revitalizing (x28) -------------------------------- Mullet, fishmonger of the harbor in Orobas Fjords -------------------------------- Unavailable: After entering the Hall of Echoes. Inventory (2500 gold): Fish and Fish Dish Pre-set items: (none) NOTE: Mullet only sells two types of fish and the Fish Dish. These items are randomly stocked each level, and function as normal food. -------------------------------- Nicolas, merchant at the High Hall camp in Orobas Fjords -------------------------------- Unlocked: Nicolas begins selling his wares after finishing "The Runes of Wrath." Discount (25%): Mindread for 1200 EXP. Unavailable: After entering the Hall of Echoes. Rarities sold: Magical, Heroic Inventory (25510): Armour Gems Herbs Ore Potions Pre-set items: AdventuRing for Dummies, Part Two (x1) Drudanae Herbs (x1) Hunter Bow (x1) NOTE: The Drudanae Herms are not sold until you ask him about his "special items." -------------------------------- Noryfundus, in a nook in the southeastern corner of Broken Valley -------------------------------- Discount (25%): Mindread for 400 EXP. Unavailable: After acquiring the Battle Tower. Inventory (5000): Potions Pre-set items: Noryfundus' Boots of Grace (x1) (fake, becomes Muddy Boots) Noryfundus' Bow of Wonders (x1) (fake, becomes Crappy Bow) Noryfundus' Earrings of Might (x1) Noryfundus' Ring of Blazing (x1) (fake, becomes Plastic Ring) Noryfundus' Shield of Heaven (x1) (fake, becomes Paper-thin Shield) Noryfundus' Sword of Pain (x1) (fake, becomes Rusty Sword) Potion of Lesser Healing (x25) Potion of Lesser Revitalizing (x25) -------------------------------- Pilcher, near the Plaza Shrine in the City of Aleroth -------------------------------- Discount (25%): Mindread for 1200 EXP. Unavailable: After entering the Hall of Echoes. Rarities sold: Rare, Magical, Heroic, Legendary Inventory (56000 gold): Armour Weapons Pre-set items: (none) -------------------------------- Romon, near the church in Broken Valley Village -------------------------------- Unavailable 1: Finish "Lovis' Loot" without using the Scrying Stone yourself. Unavailable 2: After acquiring the Battle Tower. Inventory (2002 gold): Books Potions Pre-set items: Potion of Limited Healing (x5) Potion of Limited Revitalizing (x5) -------------------------------- Sam, in the middle of the Shipwreck Camp on Sentinel Island -------------------------------- Discount (25%): Mindread for 700 EXP. Discount (10%): Give an Earth Root after mindreading. (This works even if you don't have any Earth Roots!) Price raise (10%): Give a Rotten Earth Root after mindreading. Unavailable: After acquiring the Battle Tower. Rarities sold: Rare, Magical Inventory (24850 gold): Armour Formulas Gems Herbs Jewelry Ore Potions Weapons Pre-set items: Bow of Nericon (x1) Rivertown's Grip (x1) Scorpion Leggings (x1) The Wall (x1) -------------------------------- Sassan, on the balcony of your bedchamber in the Battle Tower -------------------------------- Unavailable: After entering the Hall of Echoes. Inventory (1999 gold): Charms (major, blessed) Formulas (up to greater) Gems Herbs Ore Pre-set items: Darling Ring (x1) Elven Earrings (x1) Rib Ripper (x1) -------------------------------- Tim, the bartender of the Black Boar Pub -------------------------------- Discount (25%): Mindread for 40 EXP. Discount (25%): Complete "Band of Brutes." Unavailable: After acquiring the Battle Tower. Inventory (9212 gold): Food and drinks Potions Pre-set items: Ale (x10) Beer (x10) Bread (x5) Cheese (x5) Chicken Leg (x5) Water (x10) Wine (x10) -------------------------------- Timpuk, in the Red Hammer Tribe cavern in Orobas Fjords -------------------------------- Discount (25%): Mindread for 1200 EXP. Unavailable 1: Tell Svadilfari that you insist on killing him. Unavailable 2: Complete the quest "Death of a Champion." Unavailable 3: After entering the Hall of Echoes. Rarities sold: Magical, Heroic Inventory (12800 gold): Charms (major, blessed) Formulas (up to greater) Jewelry Potions Pre-set items: Svadilfari Ear Ornaments (x1) -------------------------------- Zarniyar, near the Plaza Shrine in the City of Aleroth -------------------------------- Discount (25%): Mindread for 1200 EXP. Unavailable: After entering the Hall of Echoes. Rarities sold: Heroic, Legendary Inventory (49945 gold): Charms (major, blessed) Formulas (all) Jewelry Pre-set items: Potion of Greater Healing (x20) Potion of Greater Revitalizing (x20) ========================================================================== 11.2 - TRADERS AND SHOPS (FLAMES OF VENGEANCE) ========================================================================== A list of traders and shops in FoV. RESTOCKING TRICK! It's possible to force some shops to restock items by simply using the Dragon Stone to teleport to the Battle Tower and back. Shops where this is possible will be noted with the tag "Restocking trick works." -------------------------------- Alzbeta, in her shop, "Alzbeta's Emporium," on Lanilor Lane -------------------------------- (Restocking trick works) Discount (25%): Mindread for 15000 EXP. Discount (25%): Agree to keep her secret during "An Appetite for Murder." Unavailable (1): Kill her during "An Appetite for Murder." Unavailable (2): Arrest her during "An Appetite for Murder." Unavailable (3): After "To find a Wizard," tell Augustus you're ready. Rarities sold (weapons, armor): Heroic, Legendary Rarities sold (jewelry): Rare, Magical Inventory (25200 gold): Armour Charms (major, blessed) Jewelry Potions Weapons Pre-set items: Axe of Ascension (x1) Deep Dweller Helmet (x1) NOTE: When confronted at the end of "An Appetite for Murder," Alzbeta's mindread changes to another 15000 EXP version that causes her diary (a unique book) to appear in the bedroom. This occurs after exiting the sewers using the key Dwayne drops. Outside of this encounter, her mindread is the normal discount one. -------------------------------- Bedwyr, skeleton enchanter in the Phoenix Inn -------------------------------- Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): Charms (major, blessed, divine) Gems Ore Pre-set items: Axe of Titus (x1) Good Day and Goodbye (x1) Waste Land Leggings (x1) -------------------------------- Brancussi, an assassin in Willy's house on Lanilor Lane -------------------------------- Unlocked: Side with the assassins during "A Swindler Swindled." Unavailable 1: Side with Willy during "A Swindler Swindled." Unavailable 2: Activate the fire trap in Willy's house. Unavailable 3: After "To find a Wizard," tell Augustus you're ready. Rarities sold (weapons, armor): Heroic, Legendary, Elder Rarities sold (jewelry): Rare, Magical, Unique Inventory (0 gold): Armour Charms (major, blessed, divine) Jewelry Weapons Pre-set items: Formula of Ultimate Butchery (x1) Formula of Ultimate Poison (x1) Formula of Ultimate Retribution (x1) Shadow Archer Cuirass (x1) NOTE: The version of Shadow Archer Cuirass available in Brancussi's shop has no normal defense stats! The version he drops (if you sided with Willy), has Melee Armour +22. Choose wisely if you intend to make a character who uses the cuirass. -------------------------------- Chanelle, in Chez Chanelle on Lanilor Lane -------------------------------- Discount (25%): Pick up Baldini's Bouquet from Chanelle during "Baldini's Bouquet." Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): Herbs Potions Pre-set items: (none) -------------------------------- Dr. West, in the basement of the Circle of Trust Inn, in Mardaneus Plaza. -------------------------------- Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): (none) Pre-set items: Fresh Dragon Elf Arms (x1) Fresh Dragon Elf Head (x1) Fresh Dragon Elf Legs (x1) Fresh Dragon Elf Torso (x1) Fresh Ghoulish Arms (x1) Fresh Ghoulish Head (x1) Fresh Ghoulish Legs (x1) Fresh Ghoulish Torso (x1) Fresh Goblin Arms (x1) Fresh Goblin Head (x1) Fresh Goblin Legs (x1) Fresh Goblin Torso (x1) Fresh Remains of a Head (x1) Fresh Remains of a Torso (x1) Fresh Remains of Arms (x1) Fresh Remains of Legs (x1) Perfect Dragon Elf Arms (x1) Perfect Dragon Elf Head (x1) Perfect Dragon Elf Legs (x1) Perfect Dragon Elf Torso (x1) Perfect Ghoulish Arms (x1) Perfect Ghoulish Head (x1) Perfect Ghoulish Legs (x1) Perfect Ghoulish Torso (x1) Perfect Goblin Arms (x1) Perfect Goblin Head (x1) Perfect Goblin Legs (x1) Perfect Goblin Torso (x1) Perfect Remains of a Head (x1) Perfect Remains of Torso (x1) Perfect Remains of Arms (x1) Perfect Remains of Legs (x1) -------------------------------- Gina, in the plaza of Aleroth -------------------------------- (Restocking trick works) Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Rarities sold: Heroic, Legendary, Elder, Epic (restocking trick works) Inventory (25200 gold): Weapons Pre-set items: Blade of the Beheader (x1) Deodatus' Mace (x1) Dragon Fang (x1) Invisible Death (x1) Raven's Talon (x1) The Mocking Maul (x1) Tiger's Bite (x1) -------------------------------- Gofannon, in the plaza of Aleroth -------------------------------- (Restocking trick works) Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Rarities sold: Heroic, Legendary, Elder, Epic Inventory (25200 gold): Armor Food Pre-set items: Dragonbane Cuirass (x1) Helmet of Arben (x1) Lord Lovis' Bracers (x1) Pride of Rivertown (x1) Rhode's Leggings (x1) Sacrosanct Seeker Leggings (x1) Siege of Orobas Bracers (x1) -------------------------------- Horace, in the plaza of Aleroth -------------------------------- Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): Gems Ore Pre-set items: Malachite Gem (x3) -------------------------------- Ivy, in the plaza of Aleroth -------------------------------- Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): Herbs Pre-set items: (none) -------------------------------- Jergos, in the plaza of Aleroth -------------------------------- Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): Potions Pre-set items: (none) -------------------------------- Kaan, a goblin trader found in Lanilor Lane. -------------------------------- Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Rarities sold: Heroic, Legendary, Elder Inventory (10000 gold): Armour Charms (major, blessed) Food and drinks Potions Utensils and cookware Weapons Pre-set items: Blood Blade (x1) Broken Valley Helmet (x1) Longbow of the Leopard (x1) -------------------------------- Mysus, inside the Black Market on Lanilor Lane -------------------------------- (Restocking trick works) Unavailable 1: Tell Mysus you're going to kill him for the bounty on his head. Unavailable 2: After "To find a Wizard," tell Augustus you're ready. Rarities sold: Heroic, Legendary, Elder, Unique Inventory (25200 gold): Armour Jewelry Weapons Pre-set items: Claw of Abraxas (x1) -------------------------------- Nerk, near the Black Market on Lanilor Lane -------------------------------- (Restocking trick works) Discount (25%): Mindread for 15000 EXP, then tell him you're Dormen. Unavailable 1: After killing Mysus, tell him you're looking to gut every Black Marketeer, thus turning him hostile. Unavailable 2: After "To find a Wizard," tell Augustus you're ready. Rarities sold: Heroic, Legendary, Elder Inventory (25200 gold): Armour Weapons Pre-set items: (none) -------------------------------- Ricky, bartender of the Phoenix Inn -------------------------------- Discount (40%): Give Eleanor's Necklace to Ricky instead of Astridax. Price raise (40%): Give Eleanor's Necklace to Astidax instead of Ricky. Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): Food and drinks Potions Pre-set items: Eleanor's Amulet (x1) NOTE: Eleanor's Amulet goes on sale after finishing "Reminiscience of the Past" successfully. Additionally, if you give the amulet to Astridax instead, you can avoid the 40% price raise by just never telling Ricky what you did with it. -------------------------------- Sassan, on the balcony of your bedchamber in the Battle Tower -------------------------------- Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Inventory (25200 gold): Charms (major, blessed) Formulas (major, extreme, ultimate) Gems Herbs Ore Potions Pre-set items: (none) NOTE: Although this is the same Sassan, her trader inventory has changed between ED and FoV, so she is essentially a different trader than before. -------------------------------- Tiffany, in the plaza of Aleroth -------------------------------- Discount (25%): Mindread for 15000 EXP. Unavailable: After "To find a Wizard," tell Augustus you're ready. Rarities sold: Rare, Magical, Heroic, Unique Inventory (25200 gold): Jewelry Pre-set items: (none) NOTE: Most of Tiffany's jewelry is poor quality for this point in the game. Rare and Magical comprise almost every item, with almost all of the rest being Heroic. Once in a great while (once every other inventory reset or less), she'll stock a Unique-rarity item or two. ================================================ ======================================================================== ========================================================================== *12* BOOKS ========================================================================== ======================================================================== ================================================ This is a list of books in the game, and where (if anywhere) a particular book is guaranteed to appear. This list only counts books found in the sixth inventory pocket (with gems, herbs, ore, formulas, and so forth). Books in the quest item pocket are listed in section 14. Skill and Stat books are listed in their respective sections (6 and 7). Many books may be found randomly in various chests and containers, as quest rewards (for any quest with a "misc." reward labeled) and even some shops. Those that can be found randomly are marked with a (random) tag under their location. Only one book has never been found at a set location (History of the Damned One, III), and is only available via random loot, quests, or shops. Books with the (random) tag just contain flavor text or backstory to the game world. Other books usually provide some sort of relevance to some quest or person in the game (although the connection is not always clear when you first obtain the item). Some of this can be quite interesting, so it's worthwhile to give all books that aren't (random) a read. ========================================================================== 12.1 - BOOKS (EGO DRACONIS) ========================================================================== These are books found in ED. All of these books will vanish from your inventory upon entry into the FoV chapter. ---------------- A book of chronicles that reads: The Temple of Doom On a table near the tent with a chest in the Bandit Camp in Broken Valley. ---------------- A Dusty Diary On the ground in the back corner of the Citadel Chambers (accessed by using Lovis' Scrying Stone, or during the quest "Into Thin Air"). ---------------- A Guard's Memoirs (Work in Progress) On the bed nearest to the stove in the Broken Valley Village barracks. ---------------- A Paleontologist’s Field Guide On the platform south of Allan's camp on Sentinel Island. It is on the corner of a wall, next to some rope and some tools which cannot be picked up. ---------------- A Short History of Maxos, the Dragon Mage Sitting on the dragon statue west of the Temple Shrine (near ZixZax). (random) ---------------- A Word of Warning On a bench in Geshniz's Headquarters, in the now-poisoned Broken Valley. The bench is on the left side of the short corridor that comprises this "dungeon." ---------------- AdventuRing for Dummies, Part One Found on the ground near the wyvern nest with the Corpse of Jack Bolton, on a lower cliff along the northern cliffs found northeast of Jievaras, the legendary tree. ---------------- AdventuRing for Dummies, Part Two Purchased from Nicolas the trader in High Hall. To open up his trades, the quest "The Runes of Wrath" must be completed. ---------------- AdventuRing for Dummies, Part Three On the floor near the casket in the center ruins inside the Lost Tomb in Orobas Fjords. ---------------- Alchemy Treaty On the nightstand in Beatrice's house at the High Halls in Orobas Fjords. ---------------- All but Illegible Scribble On the floor in the treasure room of the Forgotten Outpost in Broken Valley. ---------------- Allan's Research Sitting on the corner of the red rug at Allan's camp on Sentinel Island. ---------------- Amusing Anomalies On a table on the right side of the second floor torture room of the Battle Tower (above Erlking's floor). ---------------- An ABC of Dragons On the ground next to the large wooden chest at the north end of Allan's camp on Sentinel Island. (random) ---------------- Ancient Healing Crystal Methods, Part One On the left end of the altar in Broken Valley Village's chapel. ---------------- Ancient Healing Crystal Methods, Part Two Sitting on a pew right under Dominic's platform in the chapel. ---------------- Ancient Parchment Sitting on a table south of the Golden Statues and large door inside the Primordial Cave. A Priest's Corpse is next to the table. ---------------- Angry Remark On the floor next to a wooden chest at the back of the middle floor of the Well Cave in High Hall. It is behind a locked door, the key to which is on a table in the southern room of the first floor. ---------------- Anonymous Limerick Next to the corpse with Tagos' Axe in it at the bandit ambush site in the southwest three-way junction of Broken Valley proper. (random) ---------------- Chalice of the Dragon Next to a small chest in the top of the tower in the building south of Artemas in the Dragon Cliff Castle settlement. ---------------- Creature Training Notes On the floor next to a locked wooden chest in the 2x2 room section of the Inner Passage in Stone's flying fortress. ---------------- Crumpled Letter Dropped by Viper, in his camp south of the South Valley Shrine. ---------------- Crumpled Note Found atop the head of the Grand Knight statue near the entrance of the Orobas Fjords. It is near the shrine of the same name, however the book requires dragon form to reach. ---------------- Dana's Book of Conquests Behind boxes in the barn next to the Black Boar in Broken Valley Village. ---------------- Diary of Jonelath, aged eight. On the table in the back of the Necromancer Cave on Sentinel Island. ---------------- Diary of the Great Adventurer Jimmy Dean Next to the Corpse of Jimmy Dean, on a high cliff northwest of Champion Harbor (between the harbor and the path to High Hall). ---------------- Discarded Note On a bench in the Headquarters of Stone's flying fortress, in the long hallway stretching east from the large room with the Arena teleporter. ---------------- Disgruntled Missive Next to a Mine Guard Corpse on the floor of the southwestern path in the High Hall Mines. ---------------- Drudanae, a Manual On the table inside Nicolas' house at the High Halls in Orobas Fjords. ---------------- Dusty Tome On a bench in the middle room of the Derelict Tunnels in Broken Valley, near the shrine where the Talismans go. ---------------- Elvish Tales On a desk in the final room of the Lost Cavern in Broken Valley, past a gate that requires a key. ---------------- Erlking's Writings On the eastern desk in Erlking's library in the Battle Tower, ONLY if you mindread Sassan BEFORE obtaining the Soul Forge Document. Reading this book gives you two stat points, but destroys the book in the process. It has no actual text. ---------------- Fendrel's Diary Found on the bookshelf in the southeastern bedroom of the hub room south of the Crypt Shrine in Maxos Temple. ---------------- Folded Letter Dropped by Kali in the Headquarters of her flying fortress. ---------------- Folo's Book of Poems Sitting on a bench inside Folo's house in Broken Valley Village. ---------------- Forgotten Piece of Paper Found on the floor on a corner of the inside wall of Keara's throne room, in the Headquarters of her flying fortress. ---------------- Francis' Diary Found on the bookshelf in the southwestern bedroom of the hub room south of the Crypt Shrine in Maxos Temple. ---------------- Guard Captain's Log On the table near Captain Rodney in the Broken Valley Village barracks. ---------------- Guide to the Robbery of Noblemen On a bench outside the treasure room in the Derelict Tunnel with the Talisman of the South. ---------------- Guild Master's Log On a table near the fireplace in the Black Boar. ---------------- History of the Damned One, Part I Sitting on a bed in the Old Cave in Broken Valley (Naberius' cave). (random) ---------------- History of the Damned One, Part II On a carved-up tree in the goblin camp north of the Tribal Shrine. (random) ---------------- History of the Damned One, Part III (random) ---------------- History of the Damned One, Part IV On the bench next to Igor in the Necromancer Cave on Sentinel Island. Alternatively: found on a bench next to Erlking in the Battle Tower. (random) ---------------- History of the Damned One, Part V On the table on the first floor of Camp Eagle's Nest in Orobas Fjords. (random) ---------------- History of the Damned One, Part VI Sitting on the ground on the altar in the room of Kali's Headquarters where Kali herself is fought. (random) ---------------- History of the Dragon Knights, Part I Found on a table in the treasure room of the Abandoned Crypt. (random) ---------------- History of the Dragon Knights, Part II On a bench in the easternmost tent of the Bandit Camp in Broken Valley. (random) ---------------- History of the Dragon Knights, Part III On a table inside Hermosa's quarters in the Shipwreck Colony on Sentinel Island. (random) ---------------- History of the Dragon Slayers, Part I On the raised part of the roof of the Broken Valley Village barracks. (random) ---------------- History of the Dragon Slayers, Part II In a tent at Kenneth's camp on Sentinel Island. (random) ---------------- History of the Dragon Slayers, Part III On a table inside a tent in the Dragon Slayer training camp a short ways southwest of the Champion Harbor in Orobas Fjords. (random) ---------------- Imp's Notebook Dropped by Alutiiq the beholder in the Depleted Ore Mine. ---------------- Jagon's Notes On the floor in the treasure room of the Temple of Doom. Before entering, mindread Ragnar in the Bandit Camp. Then find the key on the giant stone dragon head in the Temple of Doom (right before the river and lava area). Then open the locked door with the big chest behind it in the previous room, and this book is on the floor nearby. Finishing "Into the Bandit's Den" without mindreading Ragnar will make this inaccessible. ---------------- Keane's Diary On the floor in a corner of the bedroom of the Broken Valley Village barracks. ---------------- Killing Contest Results On a table in the middle tent of the Bandit Camp in Broken Valley. ---------------- Letter bearing the Champion seal. Sitting on a desk in a small room west of Aurelius' office in the Champion Harbor building in Orobas Fjords. ---------------- Letter from Laiken to an unknown recipient On a table with a corpse in the back of Laiken's Study on Sentinel Island. ---------------- Locke's Ledger In Locke's Cart in Broken Valley Village. Either mindread the cart or refuse to extort Keane during "For a Pound of Flesh" for the password. Note that doing the latter will fail the quest and raise Locke's prices! ---------------- Lost Set of Notes Next to a Priest's Corpse on the floor right inside the entrance of the Bandit Hideout in Orobas Fjords. ---------------- Marching Orders On a table outside of Nicolas' house at the High Halls in Orobas Fjords. ---------------- Michael's Diary Sitting on the corner of a small wooden raft near some rocks in the waters northeast of Sentinel Island (directly east of two small island, which are the northeastern most bits of land on the actual map). ---------------- Mining Guild Note On a rock right outside the cave Crabbe the miner is standing in, at the entrance to the Orobas Fjords. ---------------- Morgan's Diary On a ledge west of Leon the trader in the Champion Harbor building of Orobas Fjords. ---------------- Mundus' Journal In Mundus' second floor office in the High Hall Mines, on the right end of his desk. ---------------- My Big Book of Research by Erlking On the border of the summoning chamber in the Battle Tower near the summon circle. ---------------- My Correspondence Dropped by Moor, in his cliffside camp south of Champion Harbor. ---------------- My Hunting Records by Brave Sir Robin Sitting on the banquet table on the second floor of the Black Boar. ---------------- Note written on New Order Stationary On a nightstand in Louis' room of the Broken Valley Village barracks (up the ladder) near the prison). ---------------- Notes On the desk in Laiken's Study, behind the small chest with Sassan's Ring. ---------------- Official Seeker Log On a bench near Louis in the Broken Valley Village barracks. ---------------- Old Maxos Book Found on a bed in the southeastern bedroom of the hub room south of the Crypt Shrine in Maxos Temple. ---------------- Old Message On a dining table in the first large room of Raze's Headquarters, in his flying fortress. The table is in the northwestern part of the room. ---------------- Piece of written-upon wyvern skin Dropped by Yup'ik, in his camp east of the South Valley Shrine. ---------------- Plant-juice-stained Correspondence On a bench in Rayhun's Headquarters in Broken Valley. The bench is on the right side of the small corridor, right before Rayhun's chamber. ---------------- Ragon's Journal Dropped by Ragon, in the Bandit Hideout of Orobas Fjords. ---------------- Recent Message Dropped by Hallorn, in the Derelict Tunnel of Broken Valley. ---------------- Recipe Book Next to the chest in the Hermit's Cave on Sentinel Island. ---------------- Research Notes On a table on the left side of the second floor torture room of the Battle Tower (above Erlking's floor). ---------------- Research notes written by Stone On a table next to the spring in the Stone's Fortress Greenery area of Stone's flying fortress. ---------------- Rivellonian History in Sonnets, Part I Sitting on a bench at Sosostra the fortune teller's camp on the west end of Broken Valley. (random) ---------------- Rivellonian History in Sonnets, Part II On a table inside Hermosa's quarters in the Shipwreck Colony on Sentinel Island. (random) ---------------- Rivellonian History in Sonnets, Part III On the center bench in Beatrice's house at the High Halls in Orobas Fjords. (random) ---------------- Romon's Supernatural Phenomena, Part One On the right end of the altar in Broken Valley Village's chapel. ---------------- Romon's Supernatural Phenomena, Part Two On a table in the Tomb of Broken Valley Village's chapel (unlocked during "To Lay a Ghost to Rest"). ---------------- Set of Orders Dropped by Lomax the Seeker in Jackson's Farm in Broken Valley. To turn Lomax hostile, take either of Richard's quests ("Feast or Famine," or "New Order or Champion Chaos"), obtainable after turning in at least one Goblin's Heart in "Hearttaker," then either accept (the former quest), or refuse (the latter) his plan to get food for Aleroth. If the former, talk to Lomax and tell him you're taking the food by force. If the latter, go to Jackson's Farm and side with Richard (after viewing the argument between the two). ---------------- Shipment List Laying on the upper ship of a two-part shipwreck in the southeastern waters off of Sentinel Island. Only reachable via dragon form. ---------------- Short Note Sitting on a bench near the teleporter in Camp Pompous, accessed via the teleporter in the Dragon Slayer's training camp south of Champion Harbor. ---------------- Strange Volume On a table in the right room on the third floor of the Black Boar. (requires level 2 Lockpick skill) ---------------- Strange Volume II On the counter of the bar in the Black Boar (need to read Strange Volume first). ---------------- Strange Volume III Near Mara in the banquet hall of the Black Boar (need to read Strange Volume II first). ---------------- Survive the Trolls Survival Guide On the desk in Louis room of the Broken Valley Village barracks (up the ladder) near the prison. ---------------- Tenets of the Order of the Dragon Slayers On a bench in the Dragon Slayer training camp a short ways southwest of the Champion Harbor in Orobas Fjords. (random) ---------------- The Adventures of Robin Wood, Greatest of Rangers Sitting on the wood floor near Aravir the Ranger in Farglow. (random) ---------------- The Alchemist's Monthly On the wooden table south of Barbatos and Turgoyn in the Shipwreck Colony on Sentinel Island. ---------------- The Atrocities of Samuel Puppykiller, Evilest of Mages Laying on the bed in your bedchamber in the Battle Tower. (random) ---------------- The Ballad of Jack Miller On Linda's bed in Miller Upton's house in Broken Valley Village. (random) ---------------- The Black Boar's Daybook Found on the counter of the Black Boar in Broken Valley Village. ---------------- The Legend of Ulfmar the Mariner and Other Stories - Volume 1 In a chest in the belly of a shipwreck suspended in a large tree on the southeastern corner of Sentinel Island. Requires dragon form to reach. This chest also contains the Hunter Helmet and Ancient Journal. ---------------- The Legend of Ulfmar the Mariner and Other Stories - Volume 2 Inside a chest in the Hermit's Cave on Sentinel Island. ---------------- The Legend of Ulfmar the Mariner and Other Stories - Volume 3 Inside a chest in the shipwreck south of the Shipwreck Colony on Sentinel Island. ---------------- The Meaning of Life, the Universe and Everything Next to a large wooden chest atop the southeastern tower of the Dragon Cliff Castle settlement in Orobas Fjords. (random) ---------------- The Passion of the Divine On the ground next to Frederic, slightly southeast of Gerald's shop in Farglow. (random) ---------------- Torn Archeologist's Notebook On the ground next to a campfire near Laura, on a cliff directly southeast of the grand knight statue in the Orobas Fjords (look at the cliff with the shrine from the air and you'll see). ---------------- Torn Note On a table at the south end of Barnabus' platform in the Sinister Cave. ---------------- Update on Crime in the Orobas Fjords Sitting on a table near the bounty board in the Champion Harbor building. ---------------- Yukie for Dummies Dropped by Alrik the imp, at his cliffside camp south of Champion Harbor. ========================================================================== 12.2 - BOOKS (FLAMES OF VENGEANCE) ========================================================================== These books are found in FoV. All randomly found books from ED also appear in FoV, despite them being stripped from your inventory upon entering FoV. ---------------- A History of Healing Orbs On the table next to the Healing Orb in the basement storage room of the Healer's House. ---------------- A Short History of Maxos, the Dragon Mage (random) ---------------- An ABC of Dragons (random) ---------------- Alina's Notes On the desk in the secret room of Servus' and Alina's House in the Crow's Nest. To access the room, press a button on the wall next to the room with the teleporter. ---------------- Alzbeta's Diary On a desk in the back room of Alzbeta's Emporium. That section of the store must be unlocked via the quest "An Appetite for Murder." This will not appear unless you mindread her upon exiting the Sewer Tunnels (costs 15000 EXP). This diary will not appear if you have already received the skill point bonus from the instruments in Alzbeta's shop! ---------------- Anonymous Limerick (random) ---------------- Astridax's Writings On a bench along the side of the building Astridax stands in front of. It is near the women, Rhona and Hedda. ---------------- Bedwyr's Scribbles On the desk in Bedwyr's room in the Phoenix Inn. Talk to Hannibal to make the key to the room appear. ---------------- Blood-stained Letter "A recently-opened letter, addressed to Laeniel." Inside Laeniel's Room of Hansel's house (the Cosy Dwelling). Unlock it using Laeniel Room Key, dropped by Halliwell in the Circle of Trust Inn. It floats in the air near the bed. ---------------- Charm On the bookcases in the eastern junction of the Wild Willows Manor asylum. ---------------- Corpse-stained Manuscript In a plain wooden chest in the southwest corner of the main chamber in the Eerie Outcroft, where Zombie Jake was fought. ---------------- Dirty Scrap of Paper Dropped by Carmina inside Decimus' House in the Crow's Nest. She attacks as soon as you enter the building. ---------------- Encheeseclopedia On a table near shelves of food in the foyer of Gula's house. ---------------- Experimentation Logbook On the desk in the first large room inside Wild Willows Manor - Asylum. ---------------- Heleon's Log On a desk in Heleon's "study" within Gula's Archaeological Dig, in Mardaneus Plaza. The desk is located against the northern wall of the room. ---------------- History of the Cult of Abraxas On the desk in Halliwell's Room, in the Circle of Trust Inn. ---------------- History of the Damned One, Part I (random) ---------------- History of the Damned One, Part II (random) ---------------- History of the Damned One, Part III (random) ---------------- History of the Damned One, Part IV (random) ---------------- History of the Damned One, Part V (random) ---------------- History of the Damned One, Part VI (random) ---------------- History of the Dragon Knights, Part I On the bookcases in the eastern junction of the Wild Willows Manor asylum. (random) ---------------- History of the Dragon Knights, Part II On the bookcases in the eastern junction of the Wild Willows Manor asylum. (random) ---------------- History of the Dragon Knights, Part III (random) ---------------- History of the Dragon Slayers, Part I (random) ---------------- History of the Dragon Slayers, Part II (random) ---------------- History of the Dragon Slayers, Part III On the bookcases in the eastern junction of the Wild Willows Manor asylum. (random) ---------------- History of the Temple of Nimir On the table next to Messalina, in the basement of the Circle of Trust Inn in Mardaneus Plaza. ---------------- How to Pull a Willy (and get away with it) If you side with Willy against the assassins in "A Swindler Swindled," he will unlock the door in the back of his house. If you side with the assassins, activate the fire trap (via a hidden button on the desk), to open this room. This book is on a table in that room. Keep in mind, activating the fire trap kills the assassins, and will remove Brancussi as a trader, as well as screw you out of the Shadow Archer Cuirass if you haven't bought it! ---------------- Letter to Ursula Inside the chest within the Hellish Dimension during "Seahorse Salad." To get here, you must confront Ursula in the Forbidden Archives, instead of allowing her to leave. Then, proceed to kill her there. This will unlock the chest. ---------------- Madam Eve's Charter On the front desk of Madam Eve's brothel, found on Lanilor Lane. ---------------- Newspaper Article Found on the bar of the Phoenix Inn, near Ricky. ---------------- Rivellonian History in Sonnets, Part I On the bookcases in the eastern junction of the Wild Willows Manor asylum. (random) ---------------- Rivellonian History in Sonnets, Part II On the bookcases in the eastern junction of the Wild Willows Manor asylum. (random) ---------------- Rivellonian History in Sonnets, Part III On the bookcases in the eastern junction of the Wild Willows Manor asylum. (random) ---------------- Secret Correspondence On a table in the center of the Black Market, found on Lanilor Lane. ---------------- Tenets of the Order of the Dragon Slayers (random) ---------------- The Adventures of Folo and Kevin On the desk in room 101 of Madam Eve's brothel on Lanilor Lane. ---------------- The Adventures of Robin Wood, Greatest of Rangers (random) ---------------- The Atrocities of Samuel Puppykiller, Evilest of Mages (random) ---------------- The Ballad of Jack Miller (random) ---------------- The Meaning of Life, the Universe and Everything (random) ---------------- The Passion of the Divine (random) ---------------- Therapy Report On the desk of the upper floor of the Healers' House in the Great Market plaza. ---------------- Unsealed Letter On a table in the first floor room of Hansel's house (the Cosy Dwelling) in Lanilor Lane. This is behind a large door. ================================================ ======================================================================== ========================================================================== *13* QUEST ITEMS ========================================================================== ======================================================================== ================================================ A list of quest items and their properties and uses. The following is a list of terms used: Type: The item type, listed under the item name in your inventory. Some quest items have a gold value provided, although you can't actually sell them. It seems a pointless addition, but I'll list them next to the type anyways. If no value is listed, it is 0. Quest: What quest, if any, the item is a part of. -Temporary: This item vanishes once its quest is closed, even if unused. -Permanent: This item stays in the item list forever, unless given away/used. -Give up: This item is given or used during the quest, and thus is lost. -Story: Needed for a story quest, and thus its fate is out of your hands. Purpose: The function the item serves in the game. Found: Where the item is located and obtained. If it has more than one possible location, all locations will be listed as Found (1), Found (2), etc. Use: The item's effect when used from your inventory. Note that all quest items that may be used like this will have an orange name, letting you know they have an effect. -Vanish: This tag is just a warning to read the "Use" description, because one or more uses of the item will destroy it in the process, possibly failing quests. Multiple properties can exist at one time. For example, an item that is marked permanent AND give up means that while the quest requires giving or using it (thus removing it from your inventory), it is possible to complete the quest without using it, or possibly fail the quest (or not finish it, period) to keep the item. A temporary item would vanish from your inventory upon the quest closing, succeed or fail, no matter what you do. If permanent or temporary are not marked on an item, it means I do not know which the item is. This is usually for quests which can only be passed by giving the item away, and only failed by obtaining the Battle Tower, or entering the Hall of Echoes. NOTE: Keys are now sorted into the Consumables pocket of your inventory, along with food, potions, and other such items. For the purpose of this guide, however, they will still be considered Quest Items. ========================================================================== 13.1 - QUEST ITEMS (EGO DRACONIS) ========================================================================== These quest items are found in ED. All except the Crystal Skull and Dragon Stone are removed from your inventory at the start of FoV. This ignores the "permanent" property of any given item. ---------------- Alutiiq's Mask ---------------- Type: Quest Item Quest: "A Hunting We Shall Go Again" (Alutiiq subquest). (give up) Purpose: Give to Sejanus to prove Alutiiq's death. Found: Dropped by Alutiiq the Beholder in the Depleted Ore Mine. Use: None. "A great mask that was worn by the filthy beholder Alutiiq." ---------------- Ancient Journal ---------------- Type: Quest Item Quest: "Legend of the Ancient Mariner." (permanent/give up) Purpose: Contains information Turgoyn wishes to learn. Found: In a chest in the belly of a shipwreck suspended in a large tree on the southeastern corner of Sentinel Island. Requires dragon form to reach. Use: Prompts to read the book. If you do, the book is destroyed, you get two skill points and fail the quest if and when you return to Turgoyn and report your action. (vanish) "A book filled with wondrous magic, ready to be used - but once and only once." NOTE: The two skill points are definitely better than finishing the quest, unless you REALLY value not having a failed quest in the list. ---------------- Arcane Notebook ---------------- Type: Quest Item (100 gold) Quest: "Candles in the Wind." (story) Purpose: Possesses a spell to stop the wind, allowing the candles to be lit. Found: Given by Elfrith as part of "Man Overboard." Use: Reads the book and prompts you to case the spell. Disappears only if the spell actually stops the wind near the grave. (vanish) ---------------- Art of War Book ---------------- Type: Quest Item Quest: "Dear John." (give up) Purpose: Give to Hermosa to finish the quest. Found: Given by Morgan in the Champion Harbor building after giving him Hermosa's Necklace. Use: None. (clicking it gives the "Use" option, but it does nothing). "A book that contains precious information on the art of combat and skill training." NOTE: This is only available if you chose Hermosa as your Skill Trainer. ---------------- Benedict's Diary ---------------- Type: Book (15 gold) Quest: None. (permanent) Purpose: Nothing, just some back story on Maxos and Lovis. Found: On the bookshelf in the southeastern bedroom of the hub room south of the Crypt Shrine in Maxos Temple. Use: Prompts you to read the book. ---------------- Black Rose Bud ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Drop two of the herb buds in the spring in Stone's Fortress Greenery to produce a result. See section 21 for more information. Found: In a large wooden chest in the third room of Stone's Fortress Greenery. Use: None. "The sturdy bud of the Black Rose plant." ---------------- Blue Book ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Set on the pedestals on the middle floor of the Depleted Ore Mine to spawn a treasure chest nearby, containing the Aleroth Archmage Leggings. This one is set on the pedestal with three candles beside it (the one in the middle, looking at it from the front). The chest that spawns has a random formula or two inside, guaranteed. Found: On a pedestal in the the lowest basement of the Depleted Ore Mine (near two Malachite Ore veins). Use: None. "A dusty blue book that doesn't seem to contain much more than a few boring tales about country life." ---------------- Book of the Dead ---------------- Type: Quest Item Quest: "The Book of the Dead." (permanent/give up) Purpose: Give to Igor as an information source. It can be acquired even if Igor was not chosen as Necromancer, but it has no purpose except for his first quest. Found: In a room of the Sinister Cave in Orobas Fjords, only reachable via the southern teleporter in the large lava-filled room of the cave. Use: None. "A book that contains everything that Barnabus knows about the dead and, more importantly, the undead." NOTE: This is available whether Jonelath or Igor was chosen as Necromancer. However, Jonelath has no need of it, so nothing can be done with it if he was chosen. ---------------- Book of The Dragon ---------------- Type: Quest Item Quest: "Hall of Echoes Bound." (story) Purpose: Tells of how to find and enter the Hall of Echoes. Found: On the Blood Altar of Maxos Temple after killing Amdusias. Use: Reads the book. The first time read (which is mandatory upon acquiring the book), it give +1 to your Vitality, Spirit, Strength, Dexterity, and Intelligence stats. "The unique book that may lead the reader to the Hall of Echoes." ---------------- Cellar Key ---------------- Type: Key Quest: None. (permanent/give up) Purpose: Unlocks the cellar in Farmer Jackson's house, wherein his diary is located. This is the only way to access the cellar. Found: On a rafter inside Farmer Jackson's house at his farm in Broken Valley. If the boxes inside are destroyed before this is acquired, use the cauldron hanging from the rafter to reach it. Use: None. ---------------- Chalice Key ---------------- Type: Key Quest: "Down the Hatch" (Chalice of the Dragon subquest). (permanent) Purpose: This unlocks the large wooden chest containing the Chalice of the Dragon, found in the Slayer camp south of Champion Harbor. All three ways to acquire it require talking to Tilian. Found (1): Tell Tilian you will trade Arben's Sword for the Chalice. This will cost you the sword. Found (2): Mindread Tilian, and use the information to convince him to give it to you. Found (3): Tell Tilian you intend to use it to free Orobas, and insist you are serious. Tilian and the other slayers at the camp will go hostile, and Tilian will drop the key when you kill him. Use: None. ---------------- Chalice of the Dragon ---------------- Type: Quest Item Quest: "Down the Hatch" (Chalice of the Dragon subquest). (permanent/give up) Purpose: This is needed to perform the ritual to unseal the crypt where Orobas resides. Found: In a large wooden chest in the Slayer camp south of Champion Harbor. The chest requires a key to open, which Tilian has. Use: Required to perform the invocation to unseal Orobas' crypt. "The chalice from which Orobas drank wine in honor of the Dragon god Ouroboros." ---------------- Chicken Rune ---------------- Type: Quest Item Quest: "The Runes of Wrath." (permanent/give up) Purpose: Give to Mundus to appease him and solve the troll problem. Found: In the Primordial Cave's southeastern room, sitting on the left table (quite obvious, really). Use: None. ---------------- Crystal Skull (1) ---------------- Type: Unique Quest: "Vigor Mortis." (permanent) Purpose: Allows necromancer Creatures to be controlled, thus finishing the quest and allowing you to use the Creature yourself. Found: Dropped by the final Lesser Creature in the New Miner's Dig. Use: None. "A crystal stone in the shape of a skull. There is an eerie darkness within the crystal. It is said that one can summon a creature with this mysterious object." NOTE: The (1) is not part of the item's actual name in-game, it is just used to denote the non-functional version of the Crystal Skull you receive for killing the Lesser Creature as part of "Vigor Mortis." This version cannot actually be used. ---------------- Crystal Skull (2) ---------------- Type: Unique Quest: None. (permanent) Purpose: Summoning your Creature and finishing the quest. Found (1): The Crystal Skull (1) becomes this after "Vigor Mortis" is finished, or the Battle Tower is obtained. Found (2): If Crystal Skull (1) was not obtained by the time the Battle Tower is acquired, your Necromancer will give it to you instead. Use: Summons your necromancer Creature. Can be mapped to a shortcut for easy use. Available as a shortcut/hotkey item. "A crystal stone in the shape of a skull. A strange glow emits from within the crystal, and you can very vaguely hear words uttered in an ancient tongue. It is said that one can summon a creature with this mysterious object." NOTE: The (2) is not part of the item's actual name in-game, is it just used to denote the functional version of the Crystal Skull you receive from Naberius after finishing "Vigor Mortis," or from your Necromancer once you own the Battle Tower. This is the version that can be used to summon the Creature. ---------------- Dark Book ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Set on the pedestals on the middle floor of the Depleted Ore Mine to spawn a treasure chest nearby, containing the Aleroth Archmage Leggings. This one is set on the pedestal with a single candle beside it (the one on the left, looking at it from the front). The chest that spawns has a random formula or two inside, guaranteed. Found: On a pedestal in the lowest basement of the Depleted Ore Mine (near two Malachite Ore veins). Use: None. "An old dark book that holds poor examples of literature." ---------------- Demon Claw ---------------- Type: Quest Item Quest: "The Greater Hunter." (give up) Purpose: Proving your hunting skill to Sir Robin. Found: Dropped by either the Bellegar Demon (found at the second of Bellegar's shrines you stumble into), Hellgate Demon (summoned by the book on the pedestal at the hellgate west of the Quarry shrine), or Furfur, who is summoned by George Gremory at the end of "Lost for Words." Only the first demon killed will drop the claw. Use: None. "The tip of a Demon's claw still covered in acidic blood." ---------------- Draconian to Rivellonian Dictionary ---------------- Type: Quest Item (15 gold) Quest: "Lost for Words." (give up) Purpose: Helps George translate the words on the ruins. Found: Talk to ZixZax near Maxos Shrine after starting the quest. Use: None. ---------------- Dragon Crystal ---------------- Type: Treasure (3 total) Quest: None. (permanent/give up) Purpose: Insert all three into the dragon statues near Maxos Temple to spawn a chest containing a magical rarity item. All three crystals' chests glow blue, so they are easy to find. Found (1): Check an alcove on the northeast side of the Temple shrine. It is right up against the wall of the shrine. Found (2): Found against the cliff in the northeast of the Maxos Temple area. It is behind a tree. Found (3): In an alcove of the cliff wall in the northwest of the Maxos Temple area. Use: None. ---------------- Dragon Scales ---------------- Type: Dragon Scales Quest: "Dragon No More." (story) Purpose: Part of the formula to force Amdusias back to human form. Found: Near the Blood Altar in the throne room west of the Crypt Shrine in Maxos Temple. You have to brave Amdusias' fireballs, so take potions! Use: None. ---------------- Dragon Morph Stone ---------------- Type: Unique Quest: None. (permanent) Purpose: Allows transforming into and out of dragon form in open areas. Found: Given after finishing "Laiken in his Lair." Use: Transforms the player into a dragon, or back to human. Can be mapped to a shortcut for easy use. "A stone held by two beautifully-crafted dragons. You draw power from looking at it. It seems like you can control your morphing power with this stone." ---------------- Dragon Stone ---------------- Type: Unique Quest: None. (permanent) Purpose: Teleports you to the Battle Tower's various facilities. Found: Given after finishing "Laiken in his Lair." Use: Allows instant transport to any platform of the Battle Tower from anywhere. The options are: Necromancer, Alchemist, Skill Trainer, Workshop (Enchanter), Throne Room, and Leave Battle Tower. Leaving the tower via the stone will take you back to wherever you were last, making the stone an effective way to escape from a difficult fight to recover and restock, then return when (and if) you're ready. Can be mapped to a shortcut for easy use. "A very handy stone that enables the owner of a Battle Tower to access any of its platforms instantly." ---------------- Explosives ---------------- Type: Quest Item (2 total) Quest: "Breaking an Entry." (permanent/story) Purpose: Clear out rockslides blocking the path in the Bandit Barracks. Found: Sitting on a table in the secret area in the Bandit Barracks. Press a small bronze button on the wooden structure in the back of the cell Elijah tells you about. Use: Prompts whether or not to use the explosives IF you are near one of the two rockslides. (vanish) "A huge barrel filled with explosives that must be handled with care. It can easily be detonated by lighting the large fuse that protrudes from it. Just make sure you are far away when the flame reaches the actual gunpowder." NOTE: One of these is needed to pass the rockslide blocking the main passage. The other may be kept, as the other rockslide only blocks a couple ore veins and a key. Additionally, standing too close to one when it explodes will cause an instant game over, regardless of your HP or defenses. ---------------- Fake Red Ore ---------------- Type: Ore Quest: "Sibling Rivalry." (temporary/give up) Purpose: Given to Adah to sabotage Mahalath's Walking Armours. Found: In a chest in the shipwreck south of the Shipwreck Colony on Sentinel Island. Use: None. "This is imitation Red Ore. Quite convincing, really, if you're not an expert." ---------------- Fake Svadilfari Head ---------------- Type: Quest Item Quest: "Death of a Champion." (temporary/give up) Purpose: Give to Aurelius in Champion Harbor to kill him. Found: Given by Svadilfari in the Red Hammer Tribe cavern if you agree to his plan. Use: None. "The fake head Svadilfari gave you in order to deceive Aurelius. It actually contains a deadly poison that would instantly kill anyone who holds it too close. By delivering it to the Champion, you can be assured his death will come swiftly." ---------------- Fanny Blossom Bud ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Drop two of the herb buds in the spring in Stone's Fortress Greenery to produce a result. See section 19.3 for more information. Found: In a large wooden chest in the third square room of Stone's Fortress Greenery. Use: None. "The prickly bud of the Fanny Blossom plant." ---------------- Farmer Jackson's Diary ---------------- Type: Quest Item Quest: "Skeletons in the Closet." (permanent/give up) Purpose: Read it to start the quest, then talk to Carl Jackson to finish the quest. Agreeing to keep quiet (whether you extort him or not) will see this item removed from your inventory, as will telling Captain Rodney of Carl's crimes. Only by threatening to turn Carl in, then killing him, can you keep the diary forever. Found: On a table in Carl Jackson's cellar (the Cellar Key is on the rafters of his house). Use: Prompts you to read the book. Doing so starts "Skeletons in the Closet." "This is the diary of Carl Jackson. Mostly very, very boring." ---------------- Gobie's House Key ---------------- Type: Key Quest: "Divine Descendent." (permanent) Purpose: Unlocks Gobie's house, so you can enter and slay the "ghost." Found: Gobie gives it to you if you tell him you'll slay the ghost yourself, instead of letting Eamon and Mona do it. This is the only option that allows for obtaining the key and entering his house. Don't blackmail Eamon and Mona, or pay them for Gobie, or tell him they're a fraud, otherwise it completes the quest in another way. Use: None. ---------------- Goblin Stone ---------------- Type: Quest Item Quest: "Delicate Affairs." (give up) Purpose: Radcliff needs this stone to upgrade the Enchanter platform of the battle tower. This provides both upgrades. Found: In a chest found on a hill near a shipwreck near the Orobas Fjords exit to Kali's Flying Fortress, at the southern end of the Fjords. Use: None. "A hazy purple orb." NOTE: You get the option to sell this to some goblins for 2 Malachite Gems, in addition to some extra EXP and gold. Doing this will prevent Radcliff from rewarding you the Skill Book for his quest, AND prevents the Enchanter platform from getting its second upgrade! Also costs you two monster log entries. ---------------- Goblin's Heart ---------------- Type: Quest Item Quest: "Hearttaker." (temporary/give up) Purpose: Sell to Richard for 50 EXP and gold each (150 each if mindread). Found: Dropped by Tribal Goblins, Tribal Goblin Beholders, and Black Goblins in Broken Valley. Tribal Goblins drop them somewhat commonly, but Black Goblins seem to have a much lower drop rate. Use: None. "The heart of a goblin, so fresh it still beats." NOTE: This item stacks, with up to 10 in a stack. The number of stacks allowed seems to be unlimited, however the total number of hearts is limited to the number of Goblins available to drop them. ---------------- Grappling Hook ---------------- Type: Quest Item Quest: "High and Dry." (give up) Purpose: Help rescue Quincy from the guard tower. Found: Dropped by the Goblin Shaman that spawns after starting the quest. Use: None. "A sturdy grappling hook, ready to be thrown up to Quincy." NOTE: This item is given away as soon as it is picked up. It is impossible to keep it for any length of time. ---------------- Hall of Echoes Sigil ---------------- Type: Quest Item Quest: "Hall of Echoes Bound" (Lock and Key subquest). (story) Purpose: Allows entry to the Hall of Echoes. This functions just like any other "key," including the door it opens saying you have the key to it, although it at least has a unique icon! Found: Dropped by the demon Ba'al, in the Broken Valley Mine. Use: None. "The Sigil that opens the gates to the Hall of Echoes." ---------------- Hjalmar's Mask ---------------- Type: Quest Item Quest: "A Hunting We Shall Go" (Hjalmar subquest). (permanent/give up) Purpose: Give to Captain Rodney as proof of Hjalmar's death. Found: Dropped by Hjalmar. Use: None. "The ceremonial mask work by the devious beholder Hjalmar." ---------------- Holy Basil Bud ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Drop two of the herb buds in the spring in Stone's Fortress Greenery to produce a result. See section 19.3 for more information. Found: In a large wooden chest in the third square room of Stone's Fortress Greenery. Use: None. "The fragrant bud of the Holy Basil plant." ---------------- Invoker Jewel ---------------- Type: Quest Item (5 total) Quest: None. (permanent/give up) Purpose: Deposit 4 of them into the generator at the eastern end of Stone's Headquarters by examining the control panel with at least four in your inventory. This shuts down the machine. If you deposit all 5 instead, it also spawns a small chest with a random rare or higher rarity item. Found (1): Four are sitting on stands near the Walking Armour generator in the eastern room of the Headquarters of Stone's flying fortress. They are small glowing green orbs. These four are already in place, and should only be picked up if you plan to keep them. Found (2): In a large wooden chest at the back of Stone's Fortress Arena. There are four ramps leading up to locked metal doors (where the monsters presumably were being held). The second one from the left contains this chest. Use: None. "This type of jewel is commonly used to power Black Ring invoking machinery, and must always be used with parsimony." ---------------- Keane's Wallet ---------------- Type: Unique Quest: "For a Pound of Flesh." (permanent/give up). Purpose: Give to Locke to finish the quest and get a 25% discount. Found: Talk to Keane in Broken Valley and insist he pay you. Use: Prompts whether or not to open the purse. If you choose to, you get 500 gold and the purse vanishes. (vanish) "The purse of gold you... persuaded Keane to give you." NOTE: Opening the wallet will cause the quest to fail and Locke to stop selling to you, but only if you tell him. Never reporting back about the quest will allow one to keep the money and make use of his services. Even if the dialogue option is chosen, however, you may still trade with Locke by pressing the Trade button (and without a price raise, even!) so long as the dialogue box is still open. ---------------- Key ---------------- Type: Key Let me tell you about keys. They are all named just "Key." They use one of three key graphics: a bronze, silver, or gold key. They unlock locked chests, doors, and so forth. Each key is specific to a certain locked item. Unlike in ED, every lock that has a Key cannot be lockpicked, preventing a buildup of useless keys in your inventory. Keys that are quite obviously keys, but named differently (such as Maxos Temple Key, and Mister Shiny) will have their own entries, but know that these are still just plain old keys. In DKS, however, keys are sorted into the Consumables pocket of the inventory, not Quest Items. However, for the sake of convenience, this guide still considers them such. ---------------- Key to the Well ---------------- Type: Key Quest: "The Horror of High Hall." (give up) Purpose: Unlocks the Well Cave entrance in High Hall. Found: Given by Beatrice upon accepting the quest. Use: None. ---------------- Linda's Gold Purse ---------------- Type: Unique Quest: None. (permanent/give up) Purpose: Give to Linda for 100 EXP. Found (1): After mindreading Linda (40 EXP), look behind the stairs of the platform Dominic is on in the chapel. Found (2): If you return the purse to Linda, and then side with Antumbra during "Buad Blood," Linda will drop this item, allowing you to obtain it again. Use: Prompts whether or not to open the purse. If you choose to, you get 100 gold and the purse vanishes. (vanish) ---------------- Love Letter With Broken Seal ---------------- Type: Quest Item Quest: "A Private Delivery." (permanent/give up) Purpose: Give to Derk, causing him to raise his prices by 10%. Alternatively, tell Dana and try to extort her, failing the quest (and gaining nothing), or give it to Carl, and fail as well. Found: Use the "Sealed Love Letter" item from your inventory. Use: Reads a summary of the letter. "The love letter to Derk, entrusted to you by Dana, now opened and read. Its seal has been visibly removed, and it will be obvious to anyone who sees it that its contents are no longer private." ---------------- Lovis' Scrying Stone ---------------- Type: Quest Item Quest: "Lovis' Loot." (give up) Purpose: Give to Father Romon for study and to finish the quest. Found: Citadel Chambers of Lovis' Tower. Press the button on the back wall in the fire room. This is needed to exit the room once you enter. Use: Teleports you to the Citadel Dungeon. Only works once. "A glowing green orb." NOTE: Using the stone from your inventory renders the quest "Into Thin Air" inaccessible, but gives a chance for a stat point mindread. ---------------- Lovis' Soul Stone ---------------- Type: Quest Item Quest: "Lost Soul," and "In Cold Blood." (permanent/give up) Purpose: Contains Lord Lovis' soul, either to be returned or destroyed. Found: Dropped by Amdusias in Maxos Temple. Use: Flavor text; if on the Blood Altar of Maxos Temple, asks whether to destroy the stone or not. (vanish if destroyed) "This haunting stone contains the trapped soul of Lord Lovis." NOTE: Destroying the soul stone fails "Lost Soul" and lets you complete "In Cold Blood." Completing "Lost Soul" by returning it fails "In Cold Blood." The only way to avoid having a failed quest in your quest log is to simply not accept "In Cold Blood" at all (and complete "Lost Soul" instead). ---------------- Magic Seed ---------------- Type: Quest Item (3 total) Quest: "Reaping the Seeds." (story) Purpose: These are used to sate each of the three hungry dragon statues in the Primordial Cave in Orobas Fjords, so that you may meet the Patriarch. Found: One each is acquired from Yggdrasil, Jievaras, and Irminsul, large trees found in the Orobas Fjords. Complete their quests and they each give you a seed. Use: None. "One of the seeds required to gain entrance to the lair of the Patriarch. This seed was obtained after completing the trial of one of the three legendary trees living in the Orobas Fjords. It appears to be very common, but must without a doubt be a source of great magical energy." ---------------- Magical Rune ---------------- Type: Quest Item (2 total) Quest: "Runes of Wrath." (permanent/give up) Purpose: Set on the Portal Shrines in the High Hall Mines to disable the force fields. Only one is needed to reach Mundus, however. Found: Two are dropped by the Rune Troll on the southeastern path of the High Hall Mines. Use: None. "A mystical blue orb." ---------------- Master's Spell Book ---------------- Type: Quest Item Quest: "Borrowed Book." (permanent/give up) Purpose: Give to Barbatos as an information source. It can be acquired even if Barbatos was not chosen as Alchemist, but it has no purpose except for his first quest. Found: In the Bandit Hideout cave of Orobas Fjords, turn each gold dragon statue until it cannot be turned more. The book will appear in the back of the room. The room this takes place in is beyond the force field. Use: None. "A spellbook that once was the property of a very wise alchemist, now long since deceased." NOTE: This is available whether Barbatos or Allan was chosen as Alchemist. However, Allan has no need of it, so nothing can be done with it if he was chosen. ---------------- Maxos Temple Key ---------------- Type: Key Quest: "Paper Trail." (story) Purpose: Unlocks the Maxos Temple main door. Found: Given by Lord Lovis in the Citadel Armoury of his tower. Use: None. ---------------- Mister Shiny ---------------- Type: Key Quest: None. (permanent/give up) Purpose: Unlocks the chest on the cape west of the Beach Shrine. Found: Given by the Hermit as a reward for "From Soup to Nuts." Use: None. NOTE: Using the key on the chest unlocks it and destroys the key, as all keys do. This is just an ordinary key by another name. ---------------- Moonshine Bud ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Drop two of the herb buds in the spring in Stone's Fortress Greenery to produce a result. See section 19.3 for more information. Found: In a large wooden chest in the third square room of Stone's Fortress Greenery. Use: None. "The intoxicating bud of the Moonshine plant." ---------------- Moor's Ledger ---------------- Type: Quest Item Quest: "A Hunting We Shall Go Again" (Moor subquest). (give up) Purpose: Give to Sejanus to prove Moor's death. Found: Dropped by Moor in his cliffside camp south of Champion Harbor. Use: None. "The ledger that belonged to Moor, the sneaky." ---------------- Note From Maxos ---------------- Type: Quest Item Quest: "Hall of Echoes Bound" (Revelation subquest). (story) Purpose: Reveals the entrance to the Hall of Echoes. Found: Sitting on a small table next to the bed in the Throne Room of the Battle Tower. Use: Prompts to cast the reveal spell. Unless "Hall of Echoes Bound" is complete, and you stand in the right spot, it will have no effect. "An ancient spell written by Maxos that will reveal the entrance to the Hall of Echoes... when you find out where that is." ---------------- Oak Tears Bud ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Drop two of the herb buds in the spring in Stone's Fortress Greenery to produce a result. See section 19.3 for more information. Found: In a large wooden chest in the third square room of Stone's Fortress Greenery. Use: None. "The delicate bud of the Oak Tears plant." ---------------- Orbis Arcesso (1) ---------------- Type: Quest Item Quest: "A Tale of Two Tomes." (story) Purpose: The Librarian of Maxos Temple is looking for it. Found: In a locked chest on the first floor of the bedroom hub south of the Crypt Shrine in Maxos Temple. The key is on a bed behind a false wall in the northwestern bedroom. Use: Reads a summary of the book, revealing it is only part one of two. "A book that contains studies and experiments conducted by Maxos priests whose lives were dedicated to the life of the Dragon Knight - even though only one in a thousand would actually become one." NOTE: The (1) is not part of the item's actual name in-game, it is just used to denote the version of the book you receive from the chest in "A Tale of Two Tomes." ---------------- Orbis Arcesso (2) ---------------- Type: Quest Item Quest: "Dragon No More." (story) Purpose: To revert Amdusias to human form. Found: Given by the Librarian of Maxos Temple after finishing "A Tale of Two Tomes." Use: Reads a summary of the book, and prompts to cast the spell to revert Amdusias to human form. "A book that contains studies and experiments conducted by Maxos priests whose lives were dedicated to the life of the Dragon Knight - even though only one in a thousand would actually become one." NOTE: The (2) is not part of the item's actual name in-game, it is just used to denote the version of the book you receive from the Librarian after finishing "A Tale of Two Tomes." This version, when used, will prompt the user to revert Amdusias to human form. ---------------- Parchment ---------------- Type: Scroll (4 total) (5 gold) Quest: None. (permanent/give up) Purpose: Give all four to ZixZax, near the Maxos Temple, to unlock the mysterious teleporters throughout Broken Valley. Found (1): One is found in a wooden chest in a tiny goblin village west of the Tribal Shrine's village. Found (2): This is found in a wooden chest in the Bellegar Shrine east of Lovis' Tower, atop an isolated cliff accessed by a pass in which several groups of bandits ambush you. This is directly southwest of the Tribal shrine. Found (3): This one is found in a wooden chest on the Bellegar Shrine east of the South Valley shrine, and south of the Quarry. Found (4): This last one is found in, you guessed it, a wooden chest. It is located just east of the Bandit Camp entrance east of the Quarry shrine. Look for a chest behind some of the makeshift wooden walls next to the waterfall. Use: Reads garbled words (different on each Parchment). ---------------- Phial with blood ---------------- Type: Quest Item Quest: "Dragon No More." (story) Purpose: Part of the formula to force Amdusias back to human form. Found: In Amdusias' room, in the northwestern bedroom of the hub room south of the Crypt Shrine in Maxos Temple, sitting on the nightstand behind the false wall. Use: None. "A thin elongated phial, it appears to be very fragile. It contains some of Amdusias' blood: one of the ingredients he needed to transform into a Dragon." ---------------- Piece of Seal ---------------- Type: Quest Item (2 total) Quest: "Grave Robbers" (Part 1 and 2 subquests). (give up) Purpose: Part of the seal needed to open the Lost Tomb's entrance. Found (1): Found on the Corpse of Jimmy Dean, near a teleporter on a high cliff northwest of Champion Harbor (it is between the harbor and the path to High Hall). Found (2): Found on the Corpse of Jack Bolton, near a wyvern nest on a lower cliff almost directly below the "Camp Freedom" teleporter. The corpse is actually IN the nest, not near it, and no other corpses are on that cliff. Use: None. "A piece of what seems to be a fourth part of a seal." ---------------- Potion to Kill Clyde ---------------- Type: Quest Item Quest: "Method or Madness." (temporary/give up) Purpose: Removes Clyde's personality when given to Eugene. Found: Talk to Needleman in the Black Boar, and choose to save Jackal. Use: None. "A potion that will cure Eugene and rid him of Clyde forever." ---------------- Potion to Kill Jackal ---------------- Type: Quest Item Quest: "Method or Madness." (temporary/give up) Purpose: Removes Jackal's personality when given to Eugene. Found: Talk to Needleman in the Black Boar, and choose to save Clyde. Use: None. "A potion that will cure Eugene and rid him of Jackal forever." ---------------- Radcliff's key ---------------- Type: Key Quest: "Delicate Affairs." (permanent) Purpose: This key unlocks a chest in a shipwreck on the cliffs near the Rivertown Gorge exit of the Orobas Fjords. Found: Radcliff gives this to you for his first (and only) quest in the Battle Tower. This key (and by extension, the chest contents) can only be obtained if Radcliff was chosen as Enchanter. Use: None. ---------------- Red Book ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Set on the pedestals on the middle floor of the Depleted Ore Mine to spawn a treasure chest nearby, containing the Aleroth Archmage Leggings. This one is set on the pedestal with five candles beside it (the one on the right, looking at it from the front). The chest that spawns has a random formula or two inside, guaranteed. Found: On a pedestal in the lowest basement of the Depleted Ore Mine (near two Malachite Ore veins). Use: None. "A dirty red book that contains little of interest." ---------------- Reveal Spell ---------------- Type: Quest Item Quest: "Looking for Lovis." (story) Purpose: Use to reveal the elevator's lever in the Citadel Chambers of Lord Lovis' tower. Found: On a corpse in the first room of the Citadel chambers, to the left of the door. Use: Prompts to cast the spell. Destroyed if you do so. (vanish) ---------------- Rimmer's Rum ---------------- Type: Quest Item Quest: "Couple Trouble." (permanent/give up) Purpose: Give to Christopher to persuade him away from guard duty. Note that giving him this item will prevent you from mindreading him outside the camp for 100 EXP, so keep that in mind! Found: On a cliff in the Bandit Camp. Climb up the wooden structure in the center, then cross it and find this hidden in the bushes on the cliff. Use: None. "A full bottle of Rimmer's Rum! On removal of the cork your eyes water and your liver instinctively quivers in fear." ---------------- Romon's Notes ---------------- Type: Quest Item Quest: "Into Thin Air." (temporary) Purpose: Details Romon's studies of the scrying stone, and gives a hint on where Romon went. This gives the password needed to open the Citadel Dungeon room of Lord Lovis' Tower. Found: On the altar within the chapel in Broken Valley Village after completing the quest "Lovis' Loot." Use: Prompts to read the note. If read, it tells Romon went "Into the Vault of Anguish." "A handwritten note by Romon, left behind on the altar of the chapel not long before his mysterious disappearance." ---------------- Sassan's Ring ---------------- Type: Ring Quest: "The Second Coming." (story) Purpose: Resurrects Sassan at her grave. Found: In a small lockbox on the desk in the back of Laiken's Study. Use: None. ---------------- Sealed Love Letter ---------------- Type: Quest Item Quest: "A Private Delivery." (permanent/give up) Purpose: Deliver to Derk to complete "A Private Delivery" and get a 25% discount. Found: Given by Dana at Carl Jackson's farm. Use: Gives a choice of opening and reading the letter, which involves breaking the seal. Doing so gives you the quest item "Love Letter With Broken Seal." (vanish) "The love letter to Derk, entrusted to you by Dana. A seal prevents anyone from having a peek at its content, which must surely be of a private matter. It would be very rude to open it without authorisation..." NOTE: Breaking the seal enrages Derk, causing him to raise his prices by 10%. The price raise is 20% if Farmer Jackson has been arrested or killed in "Skeletons in the Closet." ---------------- Shield ---------------- Type: Quest Item Quest: "Hall of Echoes Bound," (Come to No Harm subquest). (story) Purpose: Protects the bearer once they enter the Hall of Echoes. Found: Rewarded for completing the "Come to No Harm" subquest of the quest "Hall of Echoes Bound." Use: None. "The magic token that Maxos referred to as the Shield. It protects its owner from the destructive forces that course through the Hall of Echoes." ---------------- Small Key ---------------- Type: Key Quest: None. (permanent/give up) Purpose: This unlocks the small lockbox on the shelf inside Farmer Jackson's house. The lockbox cannot be lockpicked. Found: Under some boxes on the floor inside Farmer Jackson's house, on his farm in Broken Valley. Use: None. ---------------- Soul Forge Contract ---------------- Type: Book (15 gold) Quest: "What's in a Name?" (story) Purpose: Gives the name of Laiken's soul-forged demon, Razakel. Found: In a small chest in the secret section of Erlking's library in the Battle Tower. Use: Reads the book. ---------------- Svadilfari's Head ---------------- Type: Quest Item Quest: "A Shaman's Ransom." (give up) Purpose: Proves to Aurelius you killed Svadilfari, the Red Hammer Tribe's oversized king. Found: Enter the Red Hammer Tribe cave and tell Svadilfari you intend to kill him. Do so, and you will earn the head afterwards. Use: None. "The severed head of the goblin leader Svadilfari, chopped off after an epic fight. This should be sufficient proof of his death - more than enough to collect the great reward you were promised. ---------------- Talisman of the East ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Use at the shrine in the middle room of the Derelict Tunnel in Broken Valley in the order of West, East, South. This reveals a small chest with the Talisman of the North inside. Found: A large treasure chest in the treasure room near Hallorn in the south wing of the Derelict Tunnel. Use: Gives a prompt to give up the Talismans when used at the statue in the center of the Derelict Tunnels. Offer them up in the order of West, East, South to reveal a chest containing the Talisman of the North. If used elsewhere, or if offered in the wrong order, it reduces your current HP to a very low amount. (vanish - only if successfully used for the Talisman of the North) ---------------- Talisman of the South ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Use at the shrine in the middle room of the Derelict Tunnel in Broken Valley in the order of West, East, South. This reveals a small chest with the Talisman of the North inside. Found: A small chest on a wall in the goblin encampment in the east wing of the Derelict Tunnel. This is NOT the camp at the dead end! Use: Gives a prompt to give up the Talismans when used at the statue in the center of the Derelict Tunnels. Offer them up in the order of West, East, South to reveal a chest containing the Talisman of the North. If used elsewhere, or if offered in the wrong order, it reduces your current HP to a very low amount. (vanish - only if successfully used for the Talisman of the North) ---------------- Talisman of the West ---------------- Type: Quest Item Quest: None. (permanent/give up) Purpose: Use at the shrine in the middle room of the Derelict Tunnel in Broken Valley in the order of West, East, South. This reveals a small chest with the Talisman of the North inside. Found: A small chest at the end of a dead end in the west wing of the Derelict Tunnel. Use: Gives a prompt to give up the Talismans when used at the statue in the center of the Derelict Tunnels. Offer them up in the order of West, East, South to reveal a chest containing the Talisman of the North. If used elsewhere, or if offered in the wrong order, it reduces your current HP to a very low amount. (vanish - only if successfully used for the Talisman of the North) ---------------- The Adventures of Fabian of Ferol ---------------- Type: Quest Item Quest: None. (temporary/give up) Purpose: Mindread Barbara (3 EXP), then give to Gerald for 50 gold and a 25% discount. It will vanish from your inventory after leaving Farglow if not sold. Found: You start the game with it. Use: None. "An old book you have read countless times, but which you still hold dear because it tells the tale of a legendary hero from your native land. It is a work that never really gained the popularity it deserves." ---------------- The Demon Wars ---------------- Type: Quest Item Quest: "By the Book." (permanent/give up) Purpose: Allows Kenneth to upgrade the skill trainer platform a second time. Found: Dropped by Kali in the Headquarters of her flying fortress. Use: Prompts you to read it. If read, it is destroyed, and you gain 3 skill points. Yes, 3. Three. Four more than negative one. If Hermosa was chosen as the trainer, this book is yours to keep and use as you see fit. (vanish) "The Demon Wars', a book that details countless wars - each more gruesome than the one before." ---------------- The Whale ---------------- Type: Quest Item Quest: "The Writing on the Whale." (give up) Purpose: Provides Catherine information on the giant whale skeleton. Found: Given by Jonah for completing "The Old Ghost and the Sea." Use: None. "The chronicles of Jonah: his hunt for the whale and his untimely demise." ---------------- Wesson's goods ---------------- Type: Quest Item Quest: "Short Supply." (permanent/give up) Found: In a locked chest in the northeast room of the Depleted Ore Mines. The key is dropped by the nearby Alutiiq the beholder. Purpose: Return them to Wesson to complete the quest and upgrade the Enchanter platform. Use: None. "These are raw materials that belong to Wesson, and were being transported by the unfortunate Lister." ---------------- Wolfsbane Potion ---------------- Type: Potion Quest: "Sibling Rivalry." (temporary/give up) Purpose: Given to Mahalath to poison Adah's Dragon Elves. Found: In a chest in the shipwreck north of Allan's camp. Use: None. "A substance highly poisonous and toxic to Dragon Elves." ---------------- Wyvern Fat ---------------- Type: Quest Item Quest: "From Soup to Nuts." (permanent/give up) Purpose: Using it hides you from the wyverns around the nest for a while, allowing you to obtain the Wyvern Mother Egg without difficulty. Using it is optional, however. Found: Reward from Vacca for finishing "Ghostbuster." Alternatively, failing it by insisting on keeping Vacca's Gem will cause Vacca to drop it when killed. Use: None. It is "used" when you approach the wyvern spire east of Vacca's Cave. If you choose 'yes' to the prompt, you will coat yourself in it, and it will vanish. The effect lasts around 5 minutes of real time. (vanish). "A flask filled with wyvern fat. Apply it to your body, and wyverns would most certainly consider you to be one of their own." ---------------- Wyvern Mother Egg ---------------- Type: Quest Item Quest: "From Soup to Nuts." (permanent/give up) Purpose: Given to the Hermit to finish the quest. He wants it for soup. Found: Atop the spire east of Vacca's cave, on the top wyvern nest. Use: None. "This wyvern egg is a lot larger than any other example you've seen before, and it was probably laid by the matriarch of the wyvern clan you stole it from. Its greenish appearance matches its rotten dead goblin smell, but surely someone on this surreal island would love to get his, her, or its hands on it." ---------------- Yup'ik's Staff ---------------- Type: Quest Item Quest: "A Hunting We Shall Go" (Yup'ik subquest). (permanent/give up) Purpose: Give to Captain Rodney as proof of Yup'ik's death. Found: Dropped by Yup'ik, who is located in a goblin camp east of the South Valley shrine in Broken Valley (southwest of the Quarry). Use: None. "The magical staff always carried by the goblin tribe leader Yup'ik. It is a long wooden staff with mystical runes carved into its surface, and has various brightly-coloured pieces of cloth attached to its tip. The staff can be delivered as proof of Yup'ik's death in order to collect a reward." ---------------- Zeppelin Compass ---------------- Type: Quest Item (3 total) Quest: "On the Road Again." (give up) Purpose: One of the nine Zeppelin parts needed to finish the quest. Found (1): In a crashed fragment of a ship atop a cliff on the southern ridge east of Champion Harbor. Found (2): In a wyvern nest on a cliff above Moor's bandit camp, south of the Champion Harbor settlement. Found (3): In a wyvern nest along the cliffs in the southern end of Orobas Fjords, near the Rivertown Gorge exit. Use: None. "One of the broken zeppelin parts needed to repair the docked airships. The compass is necessary for navigation among the cliffs of the Orobas Fjords." ---------------- Zeppelin Rudder ---------------- Type: Quest Item (3 total) Quest: "On the Road Again." (give up) Purpose: One of the nine Zeppelin parts needed to finish the quest. Found (1): In a wyvern nest slightly west of the Imps' Lair in the Fjords. It is on a lower level of the cliff face. Found (2): In a wyvern nest slightly northeast of the Camp Courage teleporter site. Found (3): In a wyvern nest along the cliffs in the southern end of Orobas Fjords, near the Rivertown Gorge exit. Use: None. "One of the broken zeppelin parts needed to repair the docked airships. The rudder allows the navigation and steering of the ship." ---------------- Zeppelin Stabilisator Crystal ---------------- Type: Quest Item (3 total) Quest: "On the Road Again." (give up) Purpose: One of the nine Zeppelin parts needed to finish the quest. Found (1): Sitting in the tree fort in Yggdrasil, south of the Grand Knight Shrine. Found (2): Found in a wyvern nest east of the Camp Sentinel teleporter, on a cliff face on the northern side of the river. Found (3): In a wyvern nest along the cliffs in the southern end of Orobas Fjords, near the Rivertown Gorge exit. Use: None. "One of the broken zeppelin parts needed to repair the docked airships. The hover crystal magically maintains the zeppelin in the air, and the ship would remain firmly grounded without the power it generates." ========================================================================== 13.2 - QUEST ITEMS (FLAMES OF VENGEANCE) ========================================================================== These quest items are found in FoV. ---------------- Abandoned Key ---------------- Type: Key Quest: None. (give up) Purpose: Unlocks the nearby Abandoned Chest, containing decent random loot, but nothing unique or special. Found: On a raised rock platform in a circular room directly southeast of the entrance to the Abandoned Cave (found in Mardaneus Plaza). This circular room is the first one you come across as you journey southeast through the cave. Use: None. ---------------- Anti Demon's Grip Spell ---------------- Type: Quest Item Quest: "To find a wizard" (subquest Clue I). (give up) Purpose: Unlocks the top door in the Circle of Trust Inn, Halliwell's room. Found: In the Forbidden Archives room of the Prancing Seahorse, found on Lanilor Lane. Complete the quest "Seahorse Salad," or progress far enough to give access to the northwestern corner of the Archives. This is laying on the desk. Use: None. "An ancient parchment that says: if a door is barred by Demon's Grip, use this spell to quickly strip the timber of that which blocks. Behold, now it unlocks! Praise me, the great B." ---------------- Anti-Pixie Dust ---------------- Type: Quest Item Quest: "The Murders in the Rue Lanilor." (give up) Purpose: Used to reveal a hidden button in room 103. Found: Given by Chanelle after showing her the Pixie Dust. Use: Scatter the substance around the room IF you are in room 103. (vanish) "A flacon that contains Chanelle's special Pixie Dust removal essence." ---------------- Backstage Key ---------------- Type: Key Quest: "Jewellry in Law." (give up) Purpose: Unlocks the Backstage Door in the Playhouse theatre on Lanilor Lane. Found: It sits on a table beside the stage in the Playhouse theatre, found north of the shrine on Lanilor Lane. Use: None. ---------------- Bellegar Coin ---------------- Type: Quest Item Quest: "Mind Over Matter." (give up) Purpose: Give to Messalina to satisfy her request. Found: Examine a Citizen's Corpse on a small ledge, hidden southeast of the Lanilor Lane shrine. Use: None. "A coin that features a frighteningly accurate profile of Bellegar on one side. The other bears the infinity symbol. Bellegar. Priceless." ---------------- Bellegar's Device ---------------- Type: Quest Item Quest: None. (permanent) Purpose: Grants the power to destroy Damian's armada that threatens Aleroth. Found: Given by Bellegar at the end of "To find a Wizard," if you side with him. Use: None. "A strange glowing object with metal spikes around it that harnesses the wretched power of Bellegar." ---------------- Bernard's Chest Key ---------------- Type: Key Quest: None. (give up) Purpose: Unlocks Bernard's Chest, found in the corner on the second floor of the Healer's House. Found: Look under the desk in Bernard's Room in the Healer's House. It is pretty well-hidden. Use: None. ---------------- Blood of Ezaazh ---------------- Type: Quest Item Quest: "Something Rotten." (give up) Purpose: Give to Kelton to cure his skeletal condition. It can also be consumed, to increase Strength by 10, and reduce Vitality and Intelligence by 5. There is no net gain (unless Vitality or Intelligence is below 5), but it can help a pure Strength-based warrior who has no need for Intelligence. Found: Mindread Ricky, the barkeep of Phoenix Inn, to make the Phoenix Inn Top Room Key appear in Lanilor Lane. Use that to access the locked room on the second floor of the Phoenix Inn. Light the candles, defeat Ezaazh, and this blood is yours. Use: Prompts you to drink it yourself. Doing so will reduce Vitality and Intelligence by 5, but increase Strength by 10. This will fail "Something Rotten," though, costing you a Skill Book in the process. (vanish) "The blood of the demon Ezaazh - which probably tastes as horrible as it smells and brims with some kind of otherworldly energy." ---------------- Blue Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens the door at the end of the lower middle path through the House of Secrets. Found: Found in the third room from the top on the eastern side of the puzzle area in the House of Secrets. Use: None. ---------------- Blue Moon ---------------- Type: Quest Item Quest: "To find a Wizard." (give up) Purpose: One of the five keys to the Antediluvean Vault in the Champion Academy's hidden basement. It is placed on the shield rune. Found: Pull a lever in the bedroom on the second floor of the Champion Academy (while wearing the Helmet of Secrets), then jump on platforms to reach it. Use: None. "A blue orb that whispers ancient songs." ---------------- Cage Key ---------------- Type: Key Quest: None. (give up) Purpose: Found: Dropped by Jango in the Wild Willows Manor insane asylum. He is encountered when returning to the main room of the asylum after acquiring the Supply Room Key. Use: None. ---------------- Caracalla's Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens Caracalla's Chest inside Crowell's House in the Crow's Nest. This chest can be accessed after finishing "Spectre at the Feast" and contains random loot and around 4000 gold! Found: Examine Caracalla's corpse, in the Great Market plaza of Aleroth. Use: None. ---------------- Charcoaled Manuscript ---------------- Type: Book (15 gold) Quest: "All the After World's a Stage." (permanent) Purpose: This is the script that summoned the demon which killed everyone in the Playhouse. Reading it before starting the play in the quest will allow the summon incantation to be spoken in the final line, summoning Astaroth. This turns all the ghosts hostile, as well. Found: In the Playhouse's cellar. Press a button on the wall to the left of the desk along the northern wall, then find it on the floor of the secret room that opens up. Use: Reads the script. ---------------- Claire's Baby ---------------- Type: Quest Item Quest: "And it Burns, Burns, Burns" (subquest Claire's Baby). (give up) Purpose: One of the items Claire wants you to rescue from the fire. Yes, despite being a baby, it is an item. Found: In a cradle in the second floor bedroom of the burning house in the Crow's Nest. Use: None. "A baby troll wearing human baby clothing. You guess this is the baby Claire was talking about." ---------------- Claire's Love Letters ---------------- Type: Quest Item Quest: "And it Burns, Burns, Burns" (subquest Claire's Love Letters). (give up) Purpose: One of the items Claire wants you to rescue from the fire. Found: On the desk in the side room on the first floor of the burning house in the Crow's Nest. These letters are destroyed by the fire after 30 seconds, so you must be quick about getting them! Use: None. "The love letters that mean so much to Claire." ---------------- Claire's Wedding Ring ---------------- Type: Quest Item Quest: "And it Burns, Burns, Burns" (subquest Claire's Wedding Ring). (give up) Purpose: One of the items Claire wants you to rescue from the fire. Found: In a jewel box in the second floor bedroom. The key to the box is on the floor behind the fallen bookcase in the previous room. Use: None. "The golden wedding ring that belongs to Claire." ---------------- Compass ---------------- Type: Quest Item Quest: "Mind over Matter." (give up) Purpose: Virginius, standing guard in the Great Market plaza of Aleroth, wants a compass. Found: Given by Casca in exchange for the Miniature Zeppelin. Use: None. "A compass. The needle points to the north, if you know how to use it." ---------------- Crystal ---------------- Type: Treasure Quest: "The Murders in the Rue Lanilor." (give up) Purpose: Place both Crystals in pedestals near the gate to the southern section of the Eerie Outcroft to open the gate to that section. Found (1): Find and defeat Rotha, inside the Eerie Ourcroft in Madam Eve's. Found (2): In a chest on a ledge in the eastern-most part of the Eerie Outcroft. Jump on the orange platforms that appear and vanish to get there. Use: None. ---------------- Dead Champion Note ---------------- Type: Quest Item Quest: "Spectre at the Feast." (permanent) Purpose: Gives a hint on how to defeat the invisible foes. Found: Next to the Champions Corpse in the eastern room of Crowell's House. Use: Reads the note. Mentions that light is life, dark is death. "A piece of paper with something scribbled on it." ---------------- Dining Room Key ---------------- Type: Key Quest: "Spectre at the Feast." (give up) Purpose: Unlocks the dining room door in Crowell's House. Found: On the Champions Corpse in the eastern room of Crowell's House, found in the Crow's Nest. Use: None. ---------------- Doctor's Note (1) ---------------- Type: Quest Item Quest: None. (permanent) Purpose: Gives a clue as to what's been happening in the Wild Willows Manor insane asylum. Found: In a room south of the first large room in the Wild Willows Manor insane asylum. Open the door and look on the floor. Use: Reads the note. Mentions a crystal skull. "A piece of paper with something scribbled on it." NOTE: The (1) is not part of the item's actual name in-game, it is just used to denote the note that mentions a crystal skull. ---------------- Doctor's Note (2) ---------------- Type: Quest Item Quest: None. (permanent) Purpose: Gives a clue as to where the Medicine Room Key is located. Found: On the Doctor's Corpse in a cell in the southeastern corner of the Wild Willows Manor insane asylum. Use: Reads the note. Mentions the Medicine Room Key is in the supply room. "A piece of paper with something scribbled on it." NOTE: The (2) is not part of the item's actual name in-game, it is just used to denote the note that mentions the Medicine Room Key. ---------------- Elven Alphabet ---------------- Type: Quest Item (15 gold) Quest: "Bark up the Right Tree." (give up) Purpose: Teaches you the Elven alphabet, allowing you to communicate with Nericon, the great tree in Mardaneus Plaza. Found: In the Forbidden Archives room of the Prancing Seahorse. Complete the quest "Seahorse Salad," or progress far enough to give access to the northwestern corner of the Archives. It is on a stack of books to the left of the desk. Use: Prompts to read the book. Reading the book teaches the elven alphabet. (vanish) "A heavy, dusty book written in a language unknown to you. The inscriptions on its cover shimmer softly when you hold it close." ---------------- Enchanter Room Key ---------------- Type: Key Quest: None. (give up) Purpose: Unlocks the Enchanter's room on the top floor of the Phoenix Inn. Found: Talk to Hannibal the ghost inside the Phoenix Inn, and inquire about the other enchanter, Bedwyn. This key will appear on a table in the corner of Hannibal's haunt in the inn. Use: None. ---------------- Engineer's Sword ---------------- Type: Quest Item Quest: "To find a Wizard" (subquest Clue IV). (permanent) Purpose: Gives a hint about one of the orbs in the Champion Academy. "The Fire God resides in the snake's mind." Found: Found in the chest that appears in Source Square after killing the Engineer during "Nericon's Wrath." Use: Reads an inscription on the sword. "An interesting-looking sword that belonged to the Engineer and has an ancient riddle engraved on the blade." ---------------- Enigmatic Blade ---------------- Type: Quest Item Quest: "The Murders of Rue ." (give up) Purpose: Gofannon identifies this blade as an ancient weapon, providing one piece of evidence needed to access room 103. Found: Mindread Kevin the pig (15000 EXP) in room 101 of Madam Eve's brothel, then look on the floor near the bed. Use: None. "An ancient blade with strange markings on it." ---------------- Enigmatic Limb ---------------- Type: Quest Item Quest: "Mind over Matter." (give up) Purpose: Dr. West, in the Circle of Trust Inn, is looking for a limb like this one. Found: Given by Bedwyr in exchange for the High Hall Wine. Use: None. "A threatening, sharp claw-like limb which doesn't resemble anything you've ever seen on a creature: and it's sheer size makes you thankful for that." ---------------- Eye of the Patriarch ---------------- Type: Quest Item Quest: None. (permanent) Purpose: Grants the power to destroy Damian's armada that threatens Aleroth. Found: Given by Behrlihn at the end of "To find a Wizard, if you side with him. Use: None. "A strange glowing object with metal spikes around it that unleashes a fraction of Behrlihn's power when detonated." ---------------- Fallen Warrior Note ---------------- Type: Quest Item Quest: "Spectre at the Feast." (permanent) Purpose: Gives a hint on how to defeat the invisible foes. Found: Next to the Champions Corpse in the dining room of Crowell's House. Use: Reads the note. Mentions that the candles preserve life. "A piece of paper with something scribbled on it." ---------------- Fire God ---------------- Type: Quest Item Quest: "To find a Wizard." (give up) Purpose: One of the five keys to the Antediluvean Vault in the Champion Academy's hidden basement. It is placed on the snake rune. Found: Step on pressure plates in the library in the western end of the second floor of the Champion Academy. The order is: southwest, northwest, southeast (requires the Helmet of Secrets), and northeast. It appears on the desk afterwards. Use: None. "A red orb that emits blistering heat." ---------------- Fireproof Chest's Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens the fireproof chest on the first floor of the burning house. The chest contains some random loot, and a massive 1800-2000 gold. Found: In the bathtub on the second floor of the burning house in the Crow's Nest. It is the same room as Claire's Wedding Ring and Claire's Baby are found in. Use: None. NOTE: You only have ONE chance to get this key and open the chest. After leaving the house, it cannot be re-entered. ---------------- Fortified Chest Key ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the fortified chest, in the corner of a building near the key itself. The chest contains random loot and around 500 gold. Found: On the ground between a water fountain and the wall in the southeast corner behind Henry and Eleanor's house at the entrance to the Crow's Nest. Use: None. ---------------- Goblin Energy Orb ---------------- Type: Quest Item (20000 gold) Quest: "Fire 'em Up!" (give up) Purpose: Reactivates and powers Bedwyr's enchanting machines. Found: Head to Lanilor Lane and ask Kaan the goblin trader about Goblin Energy Orbs. He will offer to sell one for 5687 gold. Agree to purchase it. Use: None. "Goblin energy orbs are valuable artifacts used especially by enchanters. Goblin shamans infuse them with powerful magic, and tribes use them for multiple magic purposes." ---------------- Goblin War Equipment ---------------- Type: Quest Item Quest: "Brothers in Arms." (give up) Purpose: Arms the goblin brothers, Nathirap and Eareb, to prove to Aquila that they are warriors. Found: After telling the goblin brothers Aquila requires them to have weapons, talk to Kaan, the goblin trader on Lanilor Lane. Ask about goblin equipment, and he will sell this to you for a very steep price: 11000 gold. Use: None. "A full weapon and armour set for goblins, made in the Red Hammer Tribe village in the Orobas Fjords. This is probably the last armour set ever produced by their smith." ---------------- Golden Key ---------------- Type: Key Quest: None. (give up) Purpose: Unlocks the golden chest on Lanilor Lane, near Madam Eve's. This chest contains around 1000 gold and some decent, but not great random loot. Found: When you approach the nook between Willy's house and Madam Eve's, a soldier and scholar are fighting. Side with the soldier, to burn the bodies, and next time you come to Lanilor Lane, the bodies will be moved, revealing a key beneath. Use: None. ---------------- Golden Plate of King Bragi ---------------- Type: Quest Item Quest: "Far Chance." (give up) Purpose: Return it to a pedestal in Gula's Archaeological Dig site to return Gula to his original form. Found: Given by Gula when starting the quest it is part of. Use: None. "King Bragi was among the most respected and feared trolls in Rivellon, and ruled almighty over a large portion of the Aleroth and Broken Valley regions. He had the habit of placing the severed head of his slain enemies on his precious golden dinner plate - before feasting on it in front of his tribe members." ---------------- Gorgombert ---------------- Type: Food Quest: "Bourdain's Cheese." (give up) Purpose: Allows Bourdain to complete his signature dish, the Coq Bourré. Found (1): Use the Key to Back Entrance to unlock the Back Entrance in Lanilor Lane. This cheese is sitting on the table. Found (2): After gaining entry to Gula's house (after "An Appetite for Murder"), this is sitting on a table in the foyer. Use: None. "The legendary Gorgombert cheese, famous for its taste and infamous for its smell." ---------------- Green Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens the door at the end of the southern path through the House of Secrets. Found: Found in the third room from the left on the bottom row of the puzzle area in the House of Secrets. Use: None. ---------------- Gula's Book ---------------- Type: Quest Item Quest: "To find a Wizard" (subquest Clue III). (permanent) Purpose: Gives a hint about one of the orbs in the Champion Academy. "The Moss Rat is the opposite of life." Found: Found in the golden chest in the top room of Gula's house. He unlocks it after finishing "Fat Chance." Use: Reads information in the book. "An old book that lists the mysterious findings of Sir Gula, the adventurer." ---------------- Gula's key ---------------- Type: Key Quest: "Fat Chance." (give up) Purpose: This unlocks the door to Gula's house on Lanilor Lane. Found: Either dropped, given, or taken from Alzbeta during "An Appetite for Murder." Regardless of how she is dealt with, the key can and will be yours. Use: None. ---------------- Halliwell's Pendant ---------------- Type: Quest Item Quest: "To find a Wizard" (subquest Clue I). (permanent) Purpose: Gives a hint about one of the orbs in the Champion Academy. "Shine across the shield of truth is what the Blue Moon does." Found: Found in the chest that appears after killing Halliwell. This happens in his room, on the second floor of the Circle of Trust Inn. Entry requires getting the Anti Demon's Grip Spell from the Forbidden Archives (after "Seahorse Salad"). Use: Reads an inscription on the pendant. "A peculiar pendant with something important engraved on its back." ---------------- Hansel's Diary ---------------- Type: Quest Item Quest: "Trail of Deceit." (give up) Purpose: Hansel requested this diary, and charged you with retrieving it. Found: On a bedside table in the second floor of Hansel's house (The Cosy Dwelling) on Lanilor Lane. Use: Reads the diary. "Hansel's precious diary." ---------------- Hansel's Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens Hansel's Chest, inside his house on Lanilor Lane. The chest contains a lot of gold and some decent random loot, but nothing special or unique. Found: Rewarded for finishing "Trail of Deceit." If you read Hansel's diary and expose him to Dorus, he drops this key when killed, otherwise, he gives it to you himself. Use: None. ---------------- Healing Orb ---------------- Type: Quest Item Quest: "First Aid." (give up) Purpose: Allows Peter the healer to revive the dying man he is treating. Found: In the basement storage room of the Healers' House. Peter provides the password after starting the quest. Use: None. "A magical Healing Orb produced by the once glorious Source Fountain." ---------------- Heleon's Cellar Key ---------------- Type: Key Quest: "Herbal Medicine" and "A Fraud a Day..." (give up) Purpose: Unlocks Gula's Archaelogical Dig, next to the Mardaneus Plaza shrine. Found: Given by Heleon upon starting his quest, "Herbal Medicine." Use: None. ---------------- Hidden Note (1) ---------------- Type: Quest Item Quest: "Seahorse Salad." (temporary) Purpose: Tells you the first number in the password is 1. Found: On the western bookcase in the southern half of the Ministry of Aleroth building. Use: Reads the note. "A note that contains a strange, numerical message." NOTE: The (1) is not part of the item's actual name in-game, it is just used to denote the note containing the first digit of the password. ---------------- Hidden Note (2) ---------------- Type: Quest Item Quest: "Seahorse Salad." (temporary) Purpose: Tells you the second number in the password is 6. Found: In the northwestern corner of Chanelle's room, in Chez Chanelle. It is behind a shelf. Use: Reads the note. "A note that contains a strange, numerical message." NOTE: The (2) is not part of the item's actual name in-game, it is just used to denote the note containing the second digit of the password. ---------------- Hidden Note (3) ---------------- Type: Quest Item Quest: "Seahorse Salad." (temporary) Purpose: Tells you the third number in the password is 8. Found: Behind the bed in Bernard's room of the Healer's House. Use: Reads the note. "A note that contains a strange, numerical message." NOTE: The (3) is not part of the item's actual name in-game, it is just used to denote the note containing the third digit of the password. ---------------- High Hall Wine ---------------- Type: Quest Item Quest: "Mind over Matter." (give up) Purpose: Bedwyr, in the Phoenix Inn, is looking for this wine. Found: Given by Bernard in exchange for The Saucy Lass from Rivertown. Use: None. "An amphora of High Hall wine, considered to be a delicacy by connoisseurs and vinegar by most others." ---------------- Iron Chest Key ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the iron chest near the entrance to the Temple of Nimir. The chest contains random loot. Nothing great, but there's a decent chunk of gold in there. Found: Sitting on a table near the entrance to the Temple of Nimir, at the northeast end of Lanilor Lane. Use: None. ---------------- Iron Key (1) ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the iron chest in Taurus' bedroom. The chest only has generic, random treasure inside, however. Found: Enter Taurus' house on Lanilor Lane. Pull the lever in Taurus' room three time to lower an iron cauldron with this key inside. Stand on the nearby stack of laundry and fetch the key. Use: None. NOTE: The (1) is not part of the item's actual name in-game, it is just used to denote the key that opens the iron chest in Taurus' House. ---------------- Iron Key (2) ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the iron chest in the Sewers attached to Taurus' House. The chest is in the southeastern corner, and only contains randm loot and around 800 gold. Found: In the Sewers attached to Taurus' House. It is atop some rubble in the corner northwest of the iron chest (itself in the southeastern corner). Use: None. NOTE: The (2) is not part of the item's actual name in-game, it is just used to denote the key that opens the iron chest in the Sewers attached to Taurus' House. ---------------- Jail Key ---------------- Type: Key Quest: "Beauty and the Beast." (give up) Purpose: Unlocks Anne's jail cell in Luxurius' Private Chambers. Found: Dropped by Luxurius after killing him inside Luxurius' Private Chambers of his mansion. Use: None. ---------------- Jewel Box Key (1) ---------------- Type: Key Quest: None. (give up) Purpose: Opens the jewel box on the desk in Halliwell's Room in the Circle of Trust Inn. The box itself just has random treasure and some gold. Found: In Halliwell's Room of the Circle of Trust Inn. It sits on a shelf near the door. Use: None. NOTE: The (1) is not part of the item's actual name in-game, it is just used to denote the key that opens the jewel box in Halliwell's room of the Circle of Trust Inn. ---------------- Jewel Box Key (2) ---------------- Type: Key Quest: "And it Burns, Burns, Burns" (subquest Claire's Wedding Ring). (give up) Purpose: Opens the jewel box on the second floor bedroom of the house. Found: On the floor behind a fallen bookcase on the second floor of the house, amongst some books. Somewat well-hidden. Use: None. NOTE: The (2) is not part of the item's actual name in-game, it is just used to denote the key that opens the lockbox with Claire's Wedding Ring inside. ---------------- Key to Back Entrance ---------------- Type: Key Quest: "Bourdain's Cheese." (give up) Purpose: Unlocks the Back Entrance to Gula's estate, allowing you access to the cheese coveted by Bourdain. Found: Mindread Darvesh in Mardaneus Plaza to learn that he hides this key in a pot near the cellar door. The mindread costs 15000 EXP. Use: None. ---------------- Laeniel Room Key ---------------- Type: Key Quest: None. (give up) Purpose: Unlocks Laeniel's room in Hansel's house (Cosy Dwelling). Found: After entering Halliwell's Room in the Circle of Trust Inn using the Anti Demon's Grip Spell, Halliwell will attack. He drops this key on death. Use: None. ---------------- Luxurius' Room Key ---------------- Type: Key Quest: "Beauty and the Beast." (give up) Purpose: This unlocks Luxurius' Private Chambers inside his mansion, needed to finish "Beauty and the Beast" on the path where you take Tom's finger. Found: Dropped by Alvaro on death. If you kill Luxurius first, Alvaro will turn hostile afterwards, although the key will be useless. The only way it is of use is if you tell Alvaro you're going to kill Luxurius when you enter his mansion. Then the key is needed to progress. Use: None. ---------------- Main Room Chest Key ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the medicine chest in the main room of the Prancing Seahorse. This chest contains random loot and around 1500-2000 gold. Found: Complete "Seahorse Salad" without having eaten Thomas. Talk to him afterwards and he will give you this key. Use: None. ---------------- Maxos Bracelet ---------------- Type: Quest Item Quest: "To find a Wizard" (subquest Clue V). (permanent) Purpose: Gives a hint about one of the orbs in the Champion Academy. "The dark mountains are covered in White Snow." Found: Found in either golden chest in the western room of the Maxos Shrine after pressing all three rune buttons. The dungeon itself is discovered after finishing "Rune Handles." Use: Reads an inscription on the bracelet. "A stunning bracelet, obtained in a shrine to Maxos, with a message inscribed on the inside." ---------------- Medicine Chest Key ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the medicine chest in Thaddeus' room of the Prancing Seahorse. This chest contains random loot and around 1000 gold. Found: Complete "Seahorse Salad" without having eaten Ashraf. Talk to him afterwards and he will give you this key. Use: None. ---------------- Medicine Room Key ---------------- Type: Key Quest: None. (give up) Purpose: Unlocks the Medicine Room in the southeastern section of the Wild Willows' Manor insane sasylum. Found: Inside the Wild Willows' Manor supply room. Use: None. ---------------- Miniature Zeppelin ---------------- Type: Quest Item Quest: "Mind over Matter." (give up) Purpose: Casca, near the entrance to the Crows' Nest, is looking for this. Found: Given by Dr. West in exchange for the Enigmatic Limb. Use: None. "A fully detailed, hand-painted, miniature zeppelin which would certainly constitute a great gift for young children." ---------------- Moss Rat ---------------- Type: Quest Item Quest: "To find a Wizard." (give up) Purpose: One of the five keys to the Antediluvean Vault in the Champion Academy's hidden basement. It is placed on the death rune. Found: Climb several platforms (with and without the Helmet of Secrets) in the secret basement of the Champion Academy. It is in a cage at the top of the room. Use: None. "A green orb that smells of summer forests." ---------------- Mysus' Book of Contacts ---------------- Type: Quest Item Quest: "A Hunting We Shall Go Once More" (Mysus subquest). (give up) Purpose: Give to Balbus as proof of Mysus' death. Found: Enter the Black Market on Lanilor Lane (mindread Nerk and tell him you are Dormen), then confront Mysus and kill him. He drops this item. Use: None. "A book that details all of Mysus' contacts. There are quite a lot of them in there and, curiously, enough, all of them are male." ---------------- Mysus' Key ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks Mysus' Chest, found in the same Black Market room as Mysus himself. The chest contains random loot and a lot of gold (2000 or more), making it quite worth it. Found: Enter the Black Market on Lanilor Lane, then confront Mysus over the bounty on his head, and kill him. He'll drop this key. Use: None. ---------------- Necromancer's Note ---------------- Type: Quest Item Quest: None. (temporary) Purpose: Gives the password for the deactivated teleporter in the northeastern room of Wild Willows' Manor. Found: On a Necromancer's Corpse in the torture room opposite Najaad's cell, in the northwestern rooms of the Wild Willows Manor nsane asylum. Use: None. "The golden wedding ring that belongs to Claire." ---------------- Pearl Necklace ---------------- Type: Quest Item Quest: "Mind over Matter." (give up) Purpose: Flora, at the bar in the Phoenix Inn, is looking for this necklace. Found: Given by Virginius in exchange for the Compass. Use: None. "A beautiful pearl necklace, which any woman would be ecstatic about wearing around the neck." ---------------- Phoenix Inn Top Room Key ---------------- Type: Key Quest: "Something Rotten." (give up) Purpose: This unlocks Halliwell's room on the second floor of the Phoenix Inn. Found: On the stairs in the center of Lanilor Lane, under the wooden bridge far above. The stairs are the ones near what looks like the wreckage of a zeppelin, northwest of the Lanilor Lane shrine. This requires mindreading Ricky, the bartender of Phoenix Inn. (15000 EXP) Use: None. ---------------- Pixie Dust ---------------- Type: Quest Item Quest: "The Murders in the Rue Lanilor." (give up) Purpose: Take to Chanelle to get the Anti-Pixie Dust. Found: Found in room 103 of Madam Eve's brothel, accessed after finishing the first two subquests of the quest. Use: None. "Some sort of magical powder." ---------------- Purple Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens the door at the end of the northern path through the House of Secrets. Found: Found in the top room on the eastern side of the puzzle area in the House of Secrets. Use: None. ---------------- Queen Ormhildr's Cup ---------------- Type: Quest Item Quest: "The Blighted Beaker." (give up) Purpose: Return it to a pedestal in Gula's Archaeological Dig site to return Najaad to his original form. Found: On a shelf in the secret room attached to the Medicine Room in Wild Willows' Manor insane asylum. Pull a lever hidden behind the large keg in the room to open it. Use: None. "The golden cup of Queen Ormhildr, the reckless troll ruler who sat next to King Bragi for many years. She used this cup as a receptacle for the blood dripping from Bragi's plate as he devoured his victims." ---------------- Raccoon Rune ---------------- Type: Quest Item Quest: "Mind over Matter." (give up) Purpose: Valeri, near the runes on the street leading to Lanilor Lane, wants this. Found: Given by Flora in exchange for the Pearl Necklace. Use: None. "A raccoon rune. Awesome." ---------------- Room 101 Key ---------------- Type: Key Quest: "The Murders of Rue Lanilor." (give up) Purpose: Unlocks room 101 in Madam Eve's brothel on Lanilor Lane. Found: Given to you by Madam Eve when starting the quest. Use: None. ---------------- Room 102 Key ---------------- Type: Key Quest: "The Murders of Rue Lanilor." (give up) Purpose: Unlocks room 102 in Madam Eve's brothel on Lanilor Lane. Found: Given to you by Madam Eve when starting the quest. Use: None. ---------------- Room 103 Key ---------------- Type: Key Quest: "The Murders of Rue Lanilor." (give up) Purpose: Unlocks room 103 in Madam Eve's brothel on Lanilor Lane. Found: Given to you by Sheridan in Madam Eve's brothel after finishing the first two subquests of "The Murders in the Rue Lanilor." Tell her you have evidence of who (or what) the murderer is. Use: None. ---------------- Script ---------------- Type: Book (15 gold) Quest: "All the After World's a Stage." (permanent) Purpose: This script informs you of the three correct lines for the play Alfred has requested your help with. Those lines are: A: "We ask him to honour us with the conception of his offspring." B: "His many-fanged children will find no mortal they cannot conquer." C: "Undying Astaroth the Mighty Horned One, we hereby command thee to come forth and bless us!" Found: In the Playhouse's cellar. Access from a hatch in the Backstage area. It is on a desk in the northern part of the corridor. Use: Reads the script. ---------------- Sewer Hatch Key ---------------- Type: Key Quest: "An Appetite for Murder." (give up) Purpose: This unlocks the sewer hatch in the "kitchen" of the Sewers. Found: Dwayne drops this item when he's killed, right next to where it is used. Use: None. ---------------- Storage Key ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the wooden chest in the basement storage room of the Healers' House, containing the Shadow Archer Bracers. Found: Mindread Decimus (22500 EXP) in the Healers' House, then speak to Bernard, on the second floor, about the storage. Use: None. ---------------- Supply Room Key ---------------- Type: Key Quest: None. (give up) Purpose: Unlocks the supply room door in the Wild Willows Manor insane asylum. Found: On the Doctor's Corpse in a cell in the southeastern corner of the Wild Willows Manor insane asylum. Use: None. ---------------- Teleporter Stone ---------------- Type: Quest Item Quest: None. (give up) Purpose: Activates the teleporter in Servus' and Alina's House, leading to two chests with decent random loot and around 1500-2000 gold, and Servus' Warhammer sitting on the bed. Found: Inside Servus' and Alina's House, press the button on the wall to the left of the door leading to the teleporter. This opens a secret chamber. This item is found on the dead body inside. Use: None. "A mystical blue orb." ---------------- The Flower that doesn't Exist ---------------- Type: Quest Item Quest: "Baldini's Bouquet." (give up) Purpose: Baldini searched for this flower to make a legendary perfume. Found: At the top of the platform and ladder puzzle in the northeastern room of the Temple of Nimir. See the quest path for "Baldini's Bouquet" for information on how to solve the puzzle. Use: None. "A unique plant with an extraordinary scent: a blend between damp cellar, rose, lavender, and vetiver." ---------------- The Saucy Lass from Rivertown ---------------- Type: Quest Item Quest: "Mind over Matter." (give up) Purpose: Bernard, in the Healer's House, is looking for this book. Found: Given by Messalina in exchange for the Bellegar Coin. Use: Reads the book. It is nothing but flavor text (and not quite the "flavor" one might expect, given the title). ---------------- Tom's Severed Finger ---------------- Type: Quest Item Quest: "Beauty and the Beast." (give up) Purpose: Grants easy entry to Luxurius' Mansion on Lanilor Lane. Found: Ask Tom for his finger when you save him from Taurus in the eastern section of the Crow's Nest. Use: None. "Tom's bloody chopped-off finger. Could have used a manicure." ---------------- Troll Cave Key ---------------- Type: Key Quest: "Herbal Medicine" and "A Fraud a Day..." (give up) Purpose: Unlocks the Troll Cave doors in Gula's Archaeological Dig. There are two doors: open the southern one first! It contains some random treasure (but nice stuff), and has a second key to open the northern door. Found (1): In Gula's Archaeological Dig, under some barrels and urns in the corner directly south of the stairs near the entrance. Found (2): In Gula's Archaeological Dig, on the floor near a large wooden chest behind the southern Troll Cave door. Use: None. ---------------- Troll Cell Key ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the cell Najaad the troll is imprisoned within, inside the asylum. Found: On a Necromancer's Corpse in the torture room opposite Najaad's cell, in the northwestern rooms of the Wild Willows Manor insane asylum. Use: None. ---------------- Troublesome Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens the doors of the puzzle in the House of Secrets. To complete the maze successfully, open one of the doors in the first room with a key, then head directly west (straight through to the end). Once you reach the treasure chests, the doors between the rooms can be lockpicked to access all three. Three have a Epic or Unique item inside, the fourth has around 10000 gold. Found: Two are found in a chest at the start of the door puzzle in the House of Secrets. One more is found on each path. Use: None. ---------------- Vegetable Spell ---------------- Type: Quest Item Quest: "Seahorse Salad." (give up) Purpose: Returns the three "vegetables" to normal (Gardner, Thomas, and Ashraf). Found: In room 102 of Madam Eve's brothel, lying on the floor between the two beds. Use: Prompts to read the spell. Reading it closes the quest "Seahorse Salad" and any remaining subquests therein. (vanish) "A wrinkled parchment that looks more like a shopping list than anything else, it nevertheless is titled: 'Vegetable Reversal Spell'." ---------------- Violet Blast ---------------- Type: Quest Item Quest: "To find a Wizard." (give up) Purpose: One of the five keys to the Antediluvean Vault in the Champion Academy's hidden basement. It is placed on the gold rune. Found: Wear the Helmet of Secrets on the western balcony of the second floor of the Champion Academy. There is a glowing blue path of light extending over the foyer. Follow it and this awaits at the top. Use: None. "A violet orb that feels like an electric current." ---------------- Weird Piece of Flesh ---------------- Type: Quest Item Quest: The Murders of Rue Lanilor" (subquest Nasty Necrolysis). (give up) Purpose: Dr. West identifies this as a piece of "living undead" flesh, very rare and not seen in Aleroth in centuries. Found: In room 102 of Madam Eve's brothel, lying on the floor between the two beds. Use: None. "A nauseating-looking piece of rotting flesh." ---------------- White Snow ---------------- Type: Quest Item Quest: "To find a Wizard." (give up) Purpose: One of the five keys to the Antediluvean Vault in the Champion Academy's hidden basement. It is placed on the mountain rune. Found: With the Helmet of Secrets, pull levers next to the colored torches in the southwestern room of the second floor of the Champion Academy until the north one is green, middle blue, and south red. This will appear on the altar to the west. Use: None. "A white orb that contains winter within." ---------------- Wooden Chest Key (1) ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the wooden chest in a nook southeast of the Lanilor Lane shrine. The chest just contains some mundane, random loot. Found: Examine a Citizen's Corpse on a small ledge, hidden southeast of the Lanilor Lane shrine. Use: None. NOTE: The (1) is not part of the item's actual name in-game, it is just used to denote the key that opens the Wooden Chest on Lanilor Lane, near the shrine. The two Wooden Chest Keys are separate items and not interchangeable. ---------------- Wooden Chest Key (2) ---------------- Type: Key Quest: None. (give up) Purpose: This unlocks the wooden chest in Laeniel's room. This chest contains the Dragon Wizard Leggings, and some other random loot. Found: Hanging on a small statue on the desk in Laeniel's room in Hansel's house (the Cosy Dwelling). Halliwell drops the key to open this room. Use: None. NOTE: The (2) is not part of the item's actual name in-game, it is just used to denote the key that opens the Wooden Chest in Laeniel's room, that contains the Dragon Wizard Leggings. The two Wooden Chest Keys are separate items and not interchangeable. ---------------- Yellow Key ---------------- Type: Key Quest: None. (give up) Purpose: Opens the door at the end of the upper middle path through the House of Secrets. Found: Found in the room west of the starting room in the puzzle area in the House of Secrets. Use: None. ---------------- Zombie Jake Ring ---------------- Type: Quest Item Quest: "To find a Wizard" (subquest Clue II). (permanent) Purpose: Gives a hint about one of the orbs in the Champion Academy. "Gold is what the Violet Blast craves most." Found: Found in the lockbox on the altar in the center of the Eerie Outcroft as part of "The Murders in the Rue Lanilor." Use: Reads an inscription on the ring. "A strange ring with a message engraved into it as well as the name Thelyron Hashnitor." ================================================ ======================================================================== ========================================================================== *14* VALUABLE MINDREADS ========================================================================== ======================================================================== ================================================ This section covers all mindreads that have an actual purpose and are not just flavor text. Note that mindreading is essential to utilize whatever function it serves. Passwords cannot be guessed and treasure chests will not exist unless the person is mindread first. Mindreads that cover other functions are discussed in the relevant section. This includes: -Skill, stat, and dragon skill points -Shop discounts -Malachite Gems -Special items -Dragon Armour ========================================================================== 14.1 - VALUABLE MINDREADS (EGO DRACONIS) ========================================================================== These mindreads are found during ED. ------------------------------------------------ Barbara (Farglow) ------------------------------------------------ COST: 3 EXP BENEFIT: Unlocks a dialogue option to sell The Adventures of Fabian of Ferol to Gerald for a discount and 50 gold. This dialogue option is when talking to Gerald. This removes The Adventures of Fabian of Ferol from your inventory, but this item would be lost after leaving Farglow anyways. It nets a 25% discount and 50 gold. ------------------------------------------------ Crabbe, ore specialist and miner (Orobas Fjords) ------------------------------------------------ COST: 1200 EXP BENEFIT: Prevents finding low amounts of Red Ore in veins. This mindread seems to prevent ever finding less than three Red Ore in a Red Ore Vein. Not a particularly useful mindread, as the EXP cost prior to the Battle Tower is somewhat steep, and afterwards the ore runner will make veins effectively obsolete. Still, Red Ore is important for most enchanting that one would need to do prior to the Battle Tower, so it might help. ------------------------------------------------ Derk, the village blacksmith (Broken Valley Village) ------------------------------------------------ COST: 133 EXP BENEFIT: Spawns a key in the barn next to the Black Boar; also, discount. This mindread gives the 25% discount listed in the Trader section, but also spawns the key to Derk's basement in the barn next to the Black Boar pub. In Derk's basement is a locked chest, although nothing too extraordinary. This one is only worth it for the discount. ------------------------------------------------ Doctor Needleman, atop Lord Lovis' tower late in the game (Broken Valley) ------------------------------------------------ COST: 2400 EXP BENEFIT: Gives the password to his storage. Needleman's storage is located next to the Broken Valley portal to Stone's flying fortress. Inside are two Black Rock ore veins, a plain wooden chest with a major or blessed charm, a formula or two, and some random gems, herbs, and ore, and a jewelry box and large wooden chest with common loot inside. ------------------------------------------------ Edmund, gatekeeper of Farglow (Farglow) ------------------------------------------------ COST: 1 EXP BENEFIT: Spawns a key in the Goblin Training Area. The key unlocks the chest in the corner of the village, on the opposite side of the building from Tiresias. This contains a random item, and would not be worth it were it not for the low cost of the mindread. Any item that could be acquired at a Farglow level would be all but worthless in even half an hour of play. ------------------------------------------------ Elfrith, a sailor (Sentinel Island) ------------------------------------------------ COST: 700 EXP BENEFIT: Spawns a small chest that may contain a formula. Elfrith saw a small chest on the large skull southwest of the Shipwreck Colony. This chest contains some random items and 50-60 gold. The random items may include a formula (or two!), making it quite worth the 700 EXP. ------------------------------------------------ Erlking, mute goblin and servant of Laiken (Battle Tower) ------------------------------------------------ COST: 700 EXP BENEFIT: Advance the main storyline. Erlking's mindread is necessary to advance the main storyline of the game. 'Nuff said. After mindreading him, check the bookcase in the corner and choose Gothe's Ballads, the last item on the list. ------------------------------------------------ Geshniz, Black Ring Alchemist General (Geshniz's Headquarters) ------------------------------------------------ COST: 2400 EXP BENEFIT: Spawns a small chest with some loot. Mindreading Geshniz before the fight will spawn a small chest with some gold and a couple of items. Nothing too great, but the 2400 EXP it costs will be recovered in the battle with Geshniz quite easily. The formulas she mentions don't actually exist, and her mindread text is a holdover from ED, wherein her chest contained three formulas. ------------------------------------------------ Island, upon exiting Maxos Temple (Sentinel Island) ------------------------------------------------ COST: 1400 EXP BENEFIT: Gain the EXP needed to gain one level. This is the FIRST meeting with Island, when you first enter the island from Maxos Temple. This will give you the EXP needed to gain a level, whatever amount that may be. This includes paying for any and ALL debt, even this mindread's debt. However, the most important thing of note is that Wisdom will give ADDITIONAL EXP based on the amount given! For example, if you need 10000 EXP to level up (debt included), and a level 5 Wisdom skill (10% bonus), you'll gain the level and an additional 1000 towards the next! Clear out as much of Orobas Fjords (Depleted Ore Mine is a good place for EXP) before going here to maximize the profit. It can help getting started in the Orobas Fjords proper MUCH easier. Mindread everyone possible as well, since you'll gain 10% of the mindread's value in bonus experience. ------------------------------------------------ Jonah, a ghost (Sentinel Island) ------------------------------------------------ COST: 700 EXP BENEFIT: Spawns a small chest that may contain a formula. Jonah tells of a small chest that might've found its way into Vacca's Cave. This chest contains some random items and 50-60 gold. The random items may include a formula (or two!), making it quite worth the 700 EXP. ------------------------------------------------ Laura, treasure hunter in the Fjords (Orobas Fjords) ------------------------------------------------ COST: 2400 EXP BENEFIT: Gives 3200 EXP. This is just a flat EXP boost. You gain a net of 800 EXP free (after the debt is paid), and more if you leveled either Wisdom or Mindread skills. The best thing to do is save this for after Wisdom is maxed, and equip as much Mindread boosting jewelry as possible, to get the maximum effect. ------------------------------------------------ Linda, Miller Upton's daughter (Broken Valley Village) ------------------------------------------------ COST: 40 EXP BENEFIT: 100 EXP, 100 gold, or a unique quest item. Mindreading Linda reveals she left her coin purse in the church. Get it to obtain the Linda's Gold Purse quest item. Returning it to her gets you 100 EXP, keeping it and opening it yourself (use it from your inventory) gets you 100 gold. If you give it back to Linda, then side with Antumbra during "Buad Blood," Linda's Gold Purse will be available to loot from her corpse. ------------------------------------------------ Locke's Cart, in the village (Broken Valley Village) ------------------------------------------------ COST: 120 EXP BENEFIT: Unlocks the cart. The cart contains some items, including ore and gems, some money, and a unique book. Mindreading it earns the password needed. The password may also be obtained from Keane, but only by failing "For a Pound of Flesh" in a way which causes Locke to stop selling to items. ------------------------------------------------ Lomax, in Jackson's Farm (Broken Valley) ------------------------------------------------ COST: 40 EXP BENEFIT: Gives a dialogue option to easily complete "Feast or Famine." This mindread requires Lomax to be sitting down at Jackson's Farm (this is not the stat point mindread). It gives a dialogue option to get Lomax and his guards to leave the farm during "Feast or Famine" without fighting them, or paying them money. ------------------------------------------------ Lord Lovis, in the Citadel Chambers (Broken Valley) ------------------------------------------------ COST: 800 EXP BENEFIT: Unlocks a chest. The chest to the left of his throne (e.g., the one on the right) is unlocked. This chest can contain a body part (for your Creature) of any level, so it can be used to get a Perfect-grade part. It also contains gold, potions, ingredients, charms, and sometimes equipment. ------------------------------------------------ Martis, the imprisoned bandit (Broken Valley Village) ------------------------------------------------ COST: 1050 EXP BENEFIT: One way to finish "Into the Bandit's Den," and a monster log entry. Martis' mindread is expensive for when it occurs, but it has two purposes. One is to get the Bandit Camp password (beetroot), and the other is a chance at getting Martis in your monster log. After mindreading him, go through the Secret Passage until you reach the final room before the barracks ladder. Two bandits will be rescuing Martis. Choose to fight them, and kill Martis to earn his entry. This is the ONLY way to get this entry! ------------------------------------------------ Montagu, the Dragon Slayer prison guard (Dragon Slayer Training Camp) ------------------------------------------------ COST: 1200 EXP BENEFIT: Provides an alternate solution to "Thorn in the Side." Mindreading this guy will allow you a solution to accessing the prison that prevents having to pay 1000 gold as a bribe, or having to duel a Lv26 Dragon Slayer. Not necessary if you plan to do one of those two things instead. ------------------------------------------------ Moor, thieving bandit in the Fjords (Orobas Fjords) ------------------------------------------------ COST: 1200 EXP BENEFIT: Spawns a key on a ledge above Moor's camp. This key will unlock the chest in Moor's cabin on his cliffside camp. The chest contains some random items, including around 100 gold, an ingredients or formulas. It's nothing special, but 1200 EXP isn't very much. A lackluster chest, all in all. ------------------------------------------------ Mundus, earth magic specialist (High Hall Mines) ------------------------------------------------ COST: 2400 EXP BENEFIT: Offers another option to finish "The Runes of Wrath." Mindreading Mundus will allow a third option to finish the quest, separate from either killing him, or giving him the Chicken Rune. Destroying the Friendship Rune will cause the trolls to go berserk and kill Mundus in a cave- in. This gives the smaller reward that killing him gives, but without the EXP, monster list entry, or item drops. ------------------------------------------------ Peavey, in jail in the barracks (Broken Valley Village) ------------------------------------------------ COST: 133 EXP BENEFIT: Spawns a small chest near the Village Shrine. Mindreading Peavey when he's in jail (after finishing "High and Dry) causes a small chest to spawn behind the Village Shrine. This chest has nothing special though, usually containing an uncommon item. A rare item or some gold may occasionally be found. ------------------------------------------------ Ragnar, in the Bandit Camp (Broken Valley) ------------------------------------------------ COST: 400 EXP BENEFIT: Spawns a key to access a large golden chest in the Temple of Doom. Ragnar's mindread causes a key to appear on the giant stone dragon head in the Temple of Doom (the second room, not the one with the poison, or the river and lava one). It can be very hard to see. It opens the gate blocking the large golden chest earlier in the room. The golden chest contains a large quantity of good items, but nothing unique. There is also a copy of Jagon's Notes behind this door (the only copy in the game), making it the only unique benefit of this mindread. ------------------------------------------------ Ragon, ..."eccentric" bandit leader in the Fjords (Bandit Hideout) ------------------------------------------------ COST: 1200 EXP BENEFIT: Spawns a bag with a lot of gold and one, two, or three weapons, armour, jewelry, or charms inside. Very worthwhile for just the gold, but if saved for a higher level, the items can be of elder rarity! ------------------------------------------------ Rayhun, Black Ring General and alchemist (Rayhun's Headquarters) ------------------------------------------------ COST: 2400 EXP BENEFIT: Spawns a small chest in the back of Rayhun's room. The small chest contains three random formulas, gems, ore, or herbs, and some gold. Not great, but decent. ------------------------------------------------ Richard, a Champion of Aleroth (Broken Valley Village) ------------------------------------------------ COST: 400 EXP BENEFIT: "Hearttaker" earns you 150 EXP and gold per heart. "Hearttaker" normally pays 50 EXP and gold per heart, but after mindreading, Richard gives 150 of each (three times the normal amount) per heart. This is VERY worthwhile if you intend to farm hearts, and probably even if you don't, as just three hearts will make this mindread pay for itself in EXP (never mind the gold). ------------------------------------------------ Sejanus, Champion of Aleroth (Champion Harbor) ------------------------------------------------ COST: 1200 EXP BENEFIT: Spawns a sack of gold in the southwest corner of the Champion Harbor. This sack of gold contains not just a lot of gold (around 400!), but three random weapon, armour, jewelry, or charm items! VERY definitely worth the meager 1200 EXP cost. ------------------------------------------------ Sepp, Zepplin assistant (Champion Harbor, roof) ------------------------------------------------ COST: 2400 EXP BENEFIT: Gives 1500 EXP. This is just a flat EXP boost...or it would be, if he gave more than it costs! Even a maxed Wisdom only brings the boost to 1950 EXP. Several levels worth of Mindread AND max Wisdom are required to gain anything at all from this. Equip a heroic or higher Mindread boosting jewelry item to all three slots for +6, and then hope you'll have a net gain. ------------------------------------------------ Storage rooms (Broken Valley) ------------------------------------------------ COST: Listed below BENEFIT: Items and high level formulas. Mindreading various people enables entering and looting their storage rooms. Although the mindread gives the password, it still ONLY works if mindread. Just knowing the password yourself won't work, as you may only enter it if your character knows it. Abanayamar (200 EXP): This is actually Miller Upton's storage, but the alchemist tree is the one you mindread for the password. The storage room is found right next to the fortune teller Sosostra's camp near the New Miner's Dig. Nothing particularly valuable appears down here, though. The locked gate in the back only guards a single Whisperwood herb. There's nothing you can do with the glowing mushrooms. Dreavan (800 EXP): Dreavan's storage is easy to find: it is in his small one-room house, located in the same compound as Dreaven himself. There are a few chests, however nothing extremely special, especially for the EXP cost of the mindread. Naberius (120 EXP): Naberius' storage closet is located behind some large doors on a ledge above and to the west of his usual cave. Reaching it requires obtaining all four pieces of Parchment in the valley and having ZixZax translate them, then taking the mysterious teleporter near the Chapel Shrine. His storage contains a Skill Book and a chest with the Blood Echelon Shield inside. It has a few other things (another chest with generic loot, two Whisperwood herbs, and two Droxlerite veins), but nothing else of note. Sir Robin (400 EXP): Robin's storage is located under a large tree in the area southeast of Dreavan's compound. The tree is suspended by its roots above the ground, with the door on the ground. The chest inside contains the Wild Dwellers Composite Bow, part of the Wild Dwellers set. ------------------------------------------------ The Three Gremory Siblings (Broken Valley, Sentinel Island, Orobas Fjords) ------------------------------------------------ COST: Listed below BENEFIT: Unlocks the Gremory Chest in the southernmost part of Orobas Fjords. This chest is located in one of the "holes" in the mountain north of Rivertown Gorge. It contains a huge cache of treasure: 400-500 gold, a Malachite Gem, and 5 slots of either Epic or Unique rarity equipment, or Divine charms! DO NOT MISS THIS CHEST! MAKE SURE TO MINDREAD ALL THREE GREMORY SIBLINGS! George Gremory (1200 EXP): In the ruins a little to the north of the South Valley Shrine in Broken Valley. He gives the quest "Lost for Words." Catherine Gremory (2100 EXP): On Sentinel Island, southwest of the Sea Side Shrine and near a giant whale skeleton. She gives the quest "The Writing on the whale." Arthur Gremory (3600 EXP): In the Imps' Lair in Orobas Fjords, found on a cliff southeast of the entrance portal to Stone's Flying Fortress. He gives the quest "Grave Robbers" (part 4 specifically). ------------------------------------------------ The eight candidates (Sentinel Island) ------------------------------------------------ COST: 700 EXP each, 5600 EXP total BENEFIT: Additional entries in the quest list of the logbook. This includes Jonelath, Igor, Allan, Barbatos, Hermosa, Kenneth, Wesson, and Radcliff. Mindreading each candidate will open an entry about their thoughts in your quest list in the logbook. These serve no real purpose and give no reward. They close when "The Prophecy" closes. The only point to this is to have them in the quest list. ------------------------------------------------ Tilian, in the Slayer camp (Orobas Fjords) ------------------------------------------------ COST: 1200 EXP BENEFIT: Complete "Chalice of the Dragon" without bloodshed or payment. Tilian will reveal via mindread that he knows the slayers have been abusing the Chalice of the Dragon at parties. This can allow you to convince him to hand it over without killing anyone, or giving up Arben's Sword. ------------------------------------------------ Tim, the barkeep of the Black Boar (Broken Valley Village) ------------------------------------------------ COST: 40 EXP BENEFIT: Spawns a gold purse with around 200 gold; also, discount. Tim will not only give a 25% discount for mindreading him, but also causes a gold purse with 200 gold inside to appear in the bushes outside the chapel in the village. Not much, but certainly worth 40 EXP. 200 gold is more than you'd get from the three or four goblins you'll kill to reclaim the EXP (unless they drop hearts to sell to Richard). ------------------------------------------------ Viper, in his camp south of the South Valley Shrine (Broken Valley) ------------------------------------------------ COST: 400 EXP BENEFIT: A small assortment of gems. Mindread Viper when he talks to you after entering his camp just south of the South Valley Shrine in Broken Valley. This is the only chance to mindread him! When killed, he will drop two Ambers, Moonstones, and Pyrites, five Pearls, and a Ruby. ------------------------------------------------ Willy, on the bridges in Broken Valley proper (Broken Valley) ------------------------------------------------ COST: 400 EXP BENEFIT: Spawns a gold bag full of gold. Mindreading Willy causes a gold bag to appear behind the ritual tree in Yup'ik's goblin camp west of the South Valley Shrine. This gold bag only ever has gold, and often has a LOT; around Lv15, it can give 300+. ========================================================================== 14.2 - VALUABLE MINDREADS (FLAMES OF VENGEANCE) ========================================================================== These mindreads are found during FoV. ------------------------------------------------ Abbott, a monk imprisoned in the Forgotten Crypt ------------------------------------------------ COST: 15000 EXP BENEFIT: Gives a hint about a key. The key in question is in a torch near the entrance of the room Abbott is imprisoned in. This key unlocks the small chest on the desk in the same room, which contains the Shadow Archer Bracelet. This mindread is NOT needed to get the item; it just lets new players know how to find the key. ------------------------------------------------ Aulus, a Champion, found arguing with Minius on Lanilor Lane ------------------------------------------------ COST: 7500 EXP BENEFIT: Opens a dialogue option to get Minius to go in his stead. Aulus insists on entering the Temple of Nimir himself, however if mindread, you can confront him over his wounds. This allows Minius to go instead. ------------------------------------------------ Baldini, a perfume maker, in the Temple of Nimir ------------------------------------------------ COST: 15000 EXP BENEFIT: Shows the player the location of a button behind a chest. Find Baldini in the northeastern room of the Temple of Nimir. Mindreading him reveals a button behind a chest on the top of the ladder and platform puzzle that is part of getting an item for Baldini's quest. Pressing the button creates a platform needed to reach a chest with the Dragon Wizard Bracers. This mindread is NOT necessary to actually get the key, just to illustrate its location. ------------------------------------------------ Dwayne, a "chef" found in the Sewers of the Crow's Nest. ------------------------------------------------ COST: 15000 EXP BENEFIT: A tip about how to access the Order of the Viper Leggings. Mindreading Dwayne tells of secret levers that unlock the northeastern room of the Sewers of the Crow's Nest. This mindread is NOT necessary to actually pull the levers, just to illustrate their location. ------------------------------------------------ Jake, the living undead, in the Eerie Outcroft under Madam Eve's ------------------------------------------------ COST: 15000 EXP BENEFIT: Gives a hint about how to defeat Jake. This mindread gives a crucial hint about how to defeat the living zombie Jake. Although helpful, this mindread is NOT necessary to actually do what is needed to kill Jake, and serves only to inform new players of the strategy. ------------------------------------------------ Minius, a Champion, inside the Temple of Nimir ------------------------------------------------ COST: 15000 EXP BENEFIT: Shows the player a key's location. Mindreading Minius inside the Temple of Nimir (if you convinced Aulus to let him go instead) shows the location of a key, needed to open an iron gate in the northwestern room and access the Shadow Archer Leggings. This mindread is NOT necessary to actually get the key, just to illustrate its location. ------------------------------------------------ Skulk, a troll in the Forgotten Crypt ------------------------------------------------ COST: 15000 EXP (three separate occasions) BENEFIT: Teaches the spell to turn off the final trap. The last trap in the Forgotten Crypt usually requires Abbott to sacrifice himself, but mindreading Skulk on all three occasions, costing a total of 45000 EXP, will give the spell needed to deactivate it yourself. ================================================ ======================================================================== ========================================================================== *15* MALACHITE GEMS ========================================================================== ======================================================================== ================================================ Malachite Gems are unique, rare items, used in most all level 10 enchantment recipes, and all ten Healing Aura recipes. There is a (very) limited amount throughout the game, so they must be treasured! This is a list of all known gems. Note that not all are necessarily easy or possible to get in a single game, as some are randomly generated in Malachite Ore veins, and others require giving up items necessary for quests. Two gems in particular require choosing Radcliff as your enchanter for the Battle Tower, and then selling an item vital to his quest to two Goblins. This nets two Malachite Gems, at the cost of the second upgrade to the Enchanter platform. Additionally, for the quest "Sight for Sore Eyes" (and the achievement Turn a Blind Eye), you must give up two Malachite Gems to Simeon. Both of these are in the ED section of the game. ------------------------------------------------ TOTAL (POSSIBLE) GEMS IN DRAGON KNIGHT SAGA: 134 TOTAL (OPTIMISTIC) GEMS IN DRAGON KNIGHT SAGA: 123 TOTAL (REASONABLE) GEMS IN DRAGON KNIGHT SAGA: 112 ------------------------------------------------ ========================================================================== 15.1 - MALACHITE GEMS (EGO DRACONIS) ========================================================================== A list of all Malachite Gems in ED. First is the loose gems, found in shops, from quests, and so forth. The second part lists ore veins, wherein the gems are found randomly. Ore veins do NOT guarantee at least 1 gem, so be sure to save before looking at and looting it, else you may find it only has ore, or Aquamarines! ------------------------------------------------ TOTAL (POSSIBLE) GEMS FROM MALACHITE VEINS: 32 (4 per vein) TOTAL (OPTIMISTIC) GEMS FROM MALACHITE VEINS: 24 (3 per vein) TOTAL (REASONABLE) GEMS FROM MALACHITE VEINS: 16 (2 per vein) TOTAL GEMS FROM OTHER SOURCES: 13 TOTAL (POSSIBLE) GEMS IN EGO DRACONIS: 45 TOTAL (OPTIMISTIC) GEMS IN EGO DRACONIS: 37 TOTAL (REASONABLE) GEMS IN EGO DRACONIS: 29 ------------------------------------------------ Gem 1: Purchased for 2000 gold from Merchant Lamotte in Broken Valley, or for 1500 gold if mindread for a discount. Gem 2: Purchased for 2000 gold from Merchant Lamotte in Broken Valley, or for 1500 gold if mindread for a discount. Gem 3: Mindread the sleeping trio in the area southeast of Lovis' Tower, then give them what they each ask for: an alcoholic drink (ale, beer, or wine), an apple, and a health potion (any quality). Once all three are awake, they will give you this gem as a reward. Gem 4: Purchased for 2000 gold from Carleton the trader on the pass between the Depleted Ore Mine and Champion Harbor. The trader is a one-time-only encounter, so make sure to buy it then and there! Apparently, the dialogue can sometimes glitch and not let you buy from him, so press the trade button (Y on the Xbox 360 controller) to make sure you get the chance to buy it. Gem 5: In a small chest in the tree fort atop Yggdrasil in the Orobas Fjords. During the story quest "Reaping the Seeds," subquest "The Second Hungry Statue," you will talk to Yggdrasil, the large tree on an island south of the Grand Knight Shrine. It will ask you to kill Charlie, the goblin, found on the island. When talking to Charlie before the fight, mindread him for 3600 EXP. This will spawn the small chest. Gem 6: Given by Beatrice in High Hall as a reward for completing "The Horror of High Hall." Gem 7: Given by Beatrice in High Hall as a reward for completing "The Horror of High Hall." Gem 8: Given by Beatrice in High Hall as a reward for completing "The Horror of High Hall," ONLY IF she is mindread before finishing the quest, and choosing the new dialogue option the mindread opens (about being sent as a sacrifice). Gem 9: Given by Beatrice in High Hall as a reward for completing "The Horror of High Hall," ONLY IF she is mindread before finishing the quest, and choosing the new dialogue option the mindread opens (about being sent as a sacrifice). Gem 10: Mindread all three Gremory siblings: George, in Broken Valley, Catherine, on Sentinel Island, and Arthur, in Orobas Fjords. The Gremory family chest, located in a large tunnel in the high cliffs near the entrance to Kali's Flying Fortress (south end of Orobas Fjords), will then be accessible. This chest contains a Malachite Gem, on top of five other slots of either Epic- or Unique-rarity equipment, or Divine charms. Gem 11: For Radcliff's first (and only) quest, when you obtain the Goblin Stone, agree to sell it to the nearby goblins. Two Malachite Gems will be included as part of your payment. WARNING! Doing this will prevent both obtaining a skill point as part of the quest rewards, AND prevent the second upgrade to the Enchanter platform! Make sure you really want these two gems before agreeing. Additionally, these gems are unavailable if Wesson was chosen as your Enchanter. Gem 12: For Radcliff's first (and only) quest, when you obtain the Goblin Stone, agree to sell it to the nearby goblins. Two Malachite Gems will be included as part of your payment. WARNING! Doing this will prevent both obtaining a skill point as part of the quest rewards, AND prevent the second upgrade to the Enchanter platform! Make sure you really want these two gems before agreeing. Additionally, these gems are unavailable if Wesson was chosen as your Enchanter. Gem 13: This is available as a random optional reward for completing "Hall of Echoes Bound," the final story quest of ED. This quest is closed when you enter the Hall of Echoes, meaning technically it's after the point of no return for ED. There is approximately a 1/17 chance of this appearing as the gem in the optional rewards section of the quest. Save before entering the door if you want to reload until it rewards this gem. ------------------------------------ The following is a list of all Malachite Ore veins. Each vein has a random chance of containing between 0 and 4 Malachite Gems; 2 is an average amount, 3 is quite rare, and 4 is practically impossible to find. These veins are small, often the same color as the surrounding rock, with multicolored gems studded across the surface. They blend in to the surroundings much more effectively than other veins, so if you haven't seen one before, be careful not to accidentally "look" at it, thus ruining your chance to save and reload for gems! Malachite Ore Vein #1: Depleted Ore Mine Go to the elevator in the back, and go down two levels. In the back of the corridor are three pedestals with a Red, Blue, and Dark Book atop them. This vein is on the ground behind the pedestal with the Dark Book. Malachite Ore Vein #2: Depleted Ore Mine Go to the elevator in the back, and go down two levels. In the back of the corridor are three pedestals with a Red, Blue, and Dark Book atop them. This is on the wall north of the pedestals, tucked away in a corner. Malachite Ore Vein #3: Primordial Cave This one is found near the Patriarch, past the three hungry statues, and past the fire-filled maze and subsequent force field. As you approach the Patriarch's large chamber, this vein is found on the wall to the right of the final two large pillars, past the T intersection. Malachite Ore Vein #4: Primordial Cave This one is found near the Patriarch, past the three hungry statues, and past the fire-filled maze and subsequent force field. As you approach the Patriarch's large chamber, this vein is found on the wall to the left of final two large pillars (same ones as vein #3). It is in a small alcove that is difficult to see, so look for a broken wagon in the ground. This vein is to the left of it. Malachite Ore Vein #5: Well Cave This is found in the room where Zagan is fought. However, it requires getting it BEFORE triggering the fight. To reach it, jump along the rocks on the south side of the large chamber where Zagan is. This is done by going around the left side of the large dragon skeleton near the entrance. The jumps can be tricky, but it is possible. Directly south of the large Hellgate, there will be a large flat rock with two veins that stick out like a sore thumb on it. This is one of them. Once you trigger the battle with Zagan, you cannot loot this vein! Be sure not to miss these gems! Be careful not to look at Vein #6 by accident when looting this one! Malachite Ore Vein #6: Well Cave This is found in the room where Zagan is fought. However, it requires getting it BEFORE triggering the fight. To reach it, jump along the rocks on the south side of the large chamber where Zagan is. This is done by going around the left side of the large dragon skeleton near the entrance. The jumps can be tricky, but it is possible. Directly south of the large Hellgate, there will be a large flat rock with two veins that stick out like a sore thumb on it. This is one of them. Once you trigger the battle with Zagan, you cannot loot this vein! Be sure not to miss these gems! Be careful not to look at Vein #5 by accident when looting this one! Malachite Ore Vein #7: Lost Tomb This in inside the Lost Tomb, which requires meeting Arthur Gremory and Laura, then finding two corpses (Jimmy Dean and Jack Bolton) to get their Piece of Seal items. Inside the tomb, there is a casket in some ruins in the center of the room. After the two explorers leave, search behind a vertical wooden beam to the west of the casket to find this vein. Both veins are very visible from the center of the room. Malachite Ore Vein #8: Lost Tomb This in inside the Lost Tomb, which requires meeting Arthur Gremory and Laura, then finding two corpses (Jimmy Dean and Jack Bolton) to get their Piece of Seal items. Inside the tomb, there is a casket in some ruins in the center of the room. After the two explorers leave, search a corner of the room to the east of the southeastern pillar in the central ruins for this vein. Both veins are very visible from the center of the room. ========================================================================== 15.2 - MALACHITE GEMS (FLAMES OF VENGEANCE) ========================================================================== A list of all Malachite Gems in FoV. As with ED, first are the loose gems, found in shops, from quests, and so forth. The second part lists quests that have a chance of giving gems. The gems have roughly a 1/17 chance of appearing as an optional reward. Finally, the ore veins, wherein the gems are found randomly. Ore veins do NOT guarantee at least 1 gem, so be sure to save before looking at and looting it, else you may find it only has ore, or Aquamarines! ------------------------------------------------ TOTAL (POSSIBLE) GEMS FROM MALACHITE VEINS: 12 (4 per vein) TOTAL (OPTIMISTIC) GEMS FROM MALACHITE VEINS: 9 (3 per vein) TOTAL (REASONABLE) GEMS FROM MALACHITE VEINS: 6 (2 per vein) TOTAL GEMS FROM VARIOUS SOURCES: 9 TOTAL GEMS FROM OPTIONAL QUEST REWARDS: 68 TOTAL (POSSIBLE) GEMS IN FLAMES OF VENGEANCE: 89 TOTAL (OPTIMISTIC) GEMS IN FLAMES OF VENGEANCE: 86 TOTAL (REASONABLE) GEMS IN FLAMES OF VENGEANCE: 83 ------------------------------------------------ Gem 1: Purchase from Horace, the gem trader in the Great Market plaza, for 2000 gold (1500 after mindreading). Gem 2: Purchase from Horace, the gem trader in the Great Market plaza, for 2000 gold (1500 after mindreading). Gem 3: Purchase from Horace, the gem trader in the Great Market plaza, for 2000 gold (1500 after mindreading). Gem 4: Mindread Agnes (15000 EXP), in the Great Market plaza, near Tiffany, the jeweler. Confront her with the fact she's a fraud, and extort her for her gems. This will earn you three Opals, 2 Pyrites, and most importantly, a Malachite Gem! Gem 5: Found in a chest in Halliwell's room in the Circle of Trust Inn. After opening the door using the Anti Demon's Grip Spell, fight and kill Halliwell to make this chest appear. This chest also contains the item for Clue I. Gem 6: Found in the lockbox on the altar in the center of the Eerie Outcroft as part of "The Murders in the Rue Lanilor." This chest also contains the item for Clue II. Gem 7: Found in the golden chest in Gula's room after finishing "Fat Chance." This chest also contains the item for Clue III. Gem 8: Found in a chest in the Source Square of Aleroth after killing the Engineer during "Nericon's Wrath." This chest also contains the item for Clue IV. Gem 9: Found in a golden chest in the Maxos Shrine after completing the trial within after "Rune Handles." This chest also contains the item for Clue V. ------------------------------------ The following quests have a chance at randomly selecting Malachite Gems for the gem optional reward slot. The specific quests reward between 2 and 5 gems, depending on the overall reward. Specifically, any quest that gives a Skill Book as one of the main rewards will possibly give Malachite Gems as well. So you should save before turning in these quests so you can reload until the Malachite Gems are chosen as the random gem reward! -------------------------------------- 2 Gem quests (24 quests, 48 gems possible): -------------------------------------- -A Fraud a Day... (Out Heleon as a fraud by giving the 5 Heleon Potions to Bernard) -A Hunting We Shall Go Once More (Always gives optimal reward) -All the After World's a Stage (Perform the play perfectly, or find the hidden script and summon Astaroth) -An Appetite for Murder (Arrest Alzbeta instead of killing her or extorting her) -And it Burns, Burns, Burns (Save all three items: the baby, the ring, the letters) -Beauty and the Beast (Find the alternate route into the mansion instead of taking Tom's finger) -Brothers in Arms (Always gives optimal reward) -Everybody's a Critic (Successfully point out the food critic to Bourdain) -Nericon's Wrath (Always gives optimal reward) -Rune Handles (Always gives optimal reward) -Seahorse Salad (Don't eat all three vegetables, and kill Ursula instead of letting her go) -Sinister Motives (Give all three gems to Astridax, thus completing all three subquests) -Sinister Motives (subquest A Ring for Astridax) (Give Astridax Livia's Ring instead of Decimus) -Sinister Motives (subquest An Amulet for Astridax) (Give Astridax Eleanor's Necklace instead of Ricky) -Sinister Motives (subquest Earrings for Astridax) (Give Astridax Mara's Earrings instead of Ransid) -Something Rotten (Use the Blood of Ezzazh to heal Kelton) -Spectre at the Feast (Always gives optimal reward) -The Blighted Beaker (Always gives optimal reward) -The Murders in the Rue Lanilor (Always gives optimal reward) -To find a Wizard (subquest To boldly go where Rhode has gone before) (Always gives optimal reward) -To find a Wizard (subquest Clue I) (Always gives optimal reward) -To find a Wizard (subquest Clue II) (Always gives optimal reward) -To find a Wizard (subquest Clue III) (Always gives optimal reward) -To find a Wizard (subquest Clue IV) (Always gives optimal reward) -To find a Wizard (subquest Clue V) (Always gives optimal reward) -------------------------------------- 5 gem quests (4 quests, 20 gems possible): -------------------------------------- -Bark up the Right Tree (Always gives optimal reward) -Dead Rising (Always gives optimal reward) -Mind over Matter (Always gives optimal reward) -To find a Wizard (Always gives optimal reward) ------------------------------------ The following is a list of all Malachite Ore veins. Each vein has a random chance of containing between 0 and 4 Malachite Gems; 2 is an average amount, 3 is quite rare, and 4 is practically impossible to find. These veins are small, often the same color as the surrounding rock, with multicolored gems studded across the surface. They blend in to the surroundings much more effectively than other veins, so if you haven't seen one before, be careful not to accidentally "look" at it, thus ruining your chance to save and reload for gems! Malachite Ore Vein #1: Eerie Outcropping (Madam Eve's) This vein is found inside the Eerie Outcropping dungeon, located under Madam Eve's brothel on Lanilor Lane. Complete all three subquests of "The Murders in the Rue Lanilor" to unlock this. The vein is found in the eastern branch of the dungeon, in the northwest corner of that branch. It is in the northeast section of the room with the platforms that appear and vanish. Look behind a fallen pillar. Malachite Ore Vein #2: Eerie Outcropping (Madam Eve's) This vein is found inside the Eerie Outcropping dungeon, located under Madam Eve's brothel on Lanilor Lane. Complete all three subquests of "The Murders in the Rue Lanilor" to unlock this. The vein is found in the eastern branch of the dungeon, in the northwest corner of that branch. It is in the northeast section of the room with the platforms that appear and vanish. Look behind a fallen pillar. Malachite Ore Vein #3: Maxos Shrine Found in the southern corridor of the Maxos Shrine, this lonely Malachite Ore vein is the only one not part of a pair. ================================================ ======================================================================== ========================================================================== *16* SKILLS ========================================================================== ======================================================================== ================================================ This is a list of skills, some of their important stats, and tips on using them to their fullest. Some skill have one default skill point in them at all times that can never be removed, even via Unlearn all Skills. These include Mindread, Encumbrance, the Weapon Expertise skills, and Firebreath (as a dragon). The point you get for choosing a class in Farglow, as well as the dragon's default Fire Sphere point ARE removed via the unlearn function. The variables for skills are named what they are. Some names are abbreviated for space reasons, but once you know what the skill does (easy to look at it on the skill screen and get acquainted with each effect), it is easy to read the abbreviated names and know exactly what they mean. A list: -Units are always seconds (for time) and meters (for distance). -Constants are listed above the stat table. Cooldown is usually a constant; only a few skills reduce cooldown as the level goes up. -Passive skills are always in effect. (e.g., Life Leech, Confusion, Destruction, and Potion Efficiency) -Active skills must be used, and then have a cooldown before they can be used again. (e.g., Fireball, Whirlwind, and Poison Arrows) Continuous skills must be used, and then last for a pre-determined length of time before they deactivate automatically. The cooldown begins when they deactivate, and pressing the button for the skill while active manually deactivates it. (e.g., Summon skills and "Way of the" skills) The Level listed is the level requirement to "unlock" the skill and start putting skill points into the skill. Bonuses from equipment will increase a skill even if you have not reached its minimum level yet. The main value of the level listed is it is the level your character must be to start seeing jewelry that give bonuses to that skill appearing in shops and as loot. A level 5 character won't see skills like Death Blow, Summon Demon, or Explosive Arrows on their items. For randomly-generated special items, namely the Wishing Well bracelets, the skill bonuses they can potentially have are limited to their item level. All three aforementioned bracelets are level 11, and thus can have a bonus to any skill (except Fatality, Lockpick, Encumbrance, and the Weapon Expertise skills) up to level 10. They will never generate level 15 or 20 skills. ========================================================================== 16.1 - PRIEST SKILLS ========================================================================== Priest skills are not so much priestly as they are shamanic. These skills involve summoning creatures and cursing enemies (sometimes literally) to reduce their effectiveness. This is not a "primary" class, available to choose from simply because it is too defense- and support-oriented. ------------------------------------------------------------------------------ SUMMON UNDEAD: The Undead Abomination summoned by this tends to sit in one place and lob energy balls at enemies. The damage is low, however, even at Lv15 (which makes a Lv40 undead). It's a good offensive starter summon, but the Demon is probably a better summon spell for high-level characters, especially following a skill respec. Level 1 Continuous skill Cooldown: 30 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Summon level 1 4 8 11 14 17 19 22 24 27 Duration 180 200 220 240 260 280 300 320 340 360 Mana cost 22 34 50 62 74 86 94 106 114 126 11 12 13 14 15 -------------------------------- 30 32 35 37 40 Summon level 380 400 420 440 460 Duration 138 146 158 166 178 Mana cost ------------------------------------------------------------------------------ SUMMON GHOST: This is like Summon Undead, except with a much longer cooldown, less duration, and the chance to cast Healing on you. It usually sits around, lobbing energy balls that do much, much less than the Undead's version. The Healing spell can make it extremely useful early on, so a couple of points into this skill at the start may pay off. Later on, healing is best done with Life Leech, the Healing spell, or Potion Efficiency and ultimate healing potions. This skill also enables an alternate resolution to the "Divine Descendant" quest that is the most profitable ending. Level 1 Continuous skill Cooldown: 90 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Summon level 1 4 9 11 14 17 19 22 24 27 Duration 60 70 80 90 100 110 120 130 140 150 Mana cost 22 34 54 62 74 86 94 106 114 126 11 12 13 14 15 -------------------------------- 30 32 35 37 40 Summon level 160 170 180 190 200 Duration 138 146 158 166 178 Mana cost ------------------------------------------------------------------------------ FEAR: Fear drives affected enemies away from you. A few enemies, mostly demons, use this spell. This spell is fairly useless for melee fighters, although they may find it effective to disperse surrounding enemies, then Rush Attack to pick them off. Ranged attackers and mages can use it to great effect to force enemies away and protect themselves. However, some enemies are immune, especially "boss" enemies. Level 3 Active skill Cooldown: 60 seconds Stats 1 2 3 4 5 6 7 -------------------------------------------------------- Enemy level 9 16 23 30 37 44 51 Distance 4 5 6 7 8 8 12 Duration 10 12 14 16 18 20 22 Mana cost 23 44 65 86 107 128 149 ------------------------------------------------------------------------------ HIDE IN SHADOWS: Can be useful to pass by enemies that are too strong, however just passing enemies won't get you levels. Attacking or being attacked will dispel the invisibility, but it can be useful to obtain items early that are behind powerful enemies, or to position oneself for a well-placed Whirlwind. Level 3 Continuous skill Cooldown: 90 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Duration 10 15 20 25 30 35 40 45 50 55 Mana / sec. 9 9 9 8 8 8 7 7 7 7 Mana cost 6 8 11 14 15 18 19 22 23 26 11 12 13 14 15 -------------------------------- 60 65 70 75 80 Duration 7 7 7 7 7 Mana / sec. 27 30 31 34 35 Mana cost ------------------------------------------------------------------------------ CHARM: This spell charms enemies into becoming allies temporarily. This may seem like a potent spell, except that EXP earned from defeated enemies is based on the percentage of damage the player inflicts! Charmed enemies decrease EXP earned from slain foes because of the damage they inflict, so think carefully before using this! Level 6 Active skill Stats 1 2 3 4 5 6 7 -------------------------------------------------------- Targets 1 1 2 2 3 3 3 Enemy level 13 19 25 31 37 43 49 Duration 20 25 35 50 60 65 70 Mana cost 42 66 90 114 138 162 186 Cooldown 30 25 20 20 20 25 24 ------------------------------------------------------------------------------ SUMMON MASTERY: This skill increases the offensive power of your summoned creatures. This does NOT apply to your Necromancer creature, so only invest in this skill if you use actual summon spells (Undead, Ghost, or Demon). This will ONLY increase offensive power, not defense, health, or other parameters. Level 6 Passive skill Stats 1 2 3 4 5 -------------------------------------------- Damage boost 10% 15% 20% 25% 30% ------------------------------------------------------------------------------ CURSE: This skill should be familiar to players. It is that skill Goblin Shamans tend to use that reduces your damage. This skill causes a major reduction to enemy Body/Reflex/Will stats, and reduces their overall damage output as well. Not a great spell, but you could do worse (like Charm). The amazing cooldown makes it spammable, should some enemies resist initial casting attempts. Level 10 Active skill Cooldown: 1 second Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Enemy level 13 16 19 21 23 25 27 29 31 33 Distance 10 10 10 10 10 15 15 15 15 15 Damage -20% -23% -26% -29% -32% -35% -38% -41% -44% -47% CB/HR/IW -20 -23 -26 -29 -32 -35 -38 -41 -44 -47 Duration 20 25 30 35 40 45 50 55 60 65 Mana cost 11 14 16 18 19 21 22 24 26 27 11 12 13 14 15 -------------------------------- 35 37 39 41 60 Enemy level 20 20 20 20 20 Distance -50% -53% -56% -59% -70% Damage -50 -53 -56 -59 -70 CB/HR/IW 70 75 80 85 120 Duration 29 30 32 34 35 Mana cost ------------------------------------------------------------------------------ BLIND: This spell blinds enemies and reduces their ability to effectively attack you. Affected enemies tend to act confused, reducing how often they attack, and their accuracy with those attacks. Melee fighters will see the most use, although it seems to have a low success rate, a long cooldown, and just not enough of an impact on battle to make it work the investment. It may potentially be more useful early on, since the first level is available at level 10 and works on enemies up to level 20. Level 10 Active skill Cooldown: 90 seconds Stats 1 2 3 4 5 6 7 8 -------------------------------------------------------------- Enemy level 20 23 26 30 38 41 44 47 Duration 60 80 100 120 140 142 144 146 Mana cost 17 23 29 35 41 47 53 59 ------------------------------------------------------------------------------ LIFE TAP: This drains 10% of your Hitpoints to replenish your Mana. This can be useful for casters or rangers who are constantly depleting their mana reserves, but any character who even lightly dabbles in melee is probably better served with a single point in Mana Leech. If using this in conjunction with Healing, cast Healing AFTER Life Tap, otherwise the healing effect will be cancelled out. Level 15 Active skill Cooldown: 60 seconds Mana Cost: 0 Stats 1 2 3 4 5 -------------------------------------------- MP per HP 2 2.5 3 3.5 4 ------------------------------------------------------------------------------ MASTER HERBALIST: A wonderful skill... when making potions. It's of no use in battle, so its most effective if you can find random jewelry to provide points in this skill, instead of using your actual skill points. Both this skill and upgrades to your Alchemy platform will reduce the total ingredients needed for potions. All potions will always need at least one of the first ingredient on the list, though (for level 10 potions, this is either Earth Root or Fanny Blossom). Getting this skill to level 5 will reduce ALL potion costs to 1 ingredient (of the above two), regardless of how many Alchemy Garden upgrades you have. The only exception is the Allan Brew, which still requires two ingredients (one Black Rose and Whisperwood) with level 5 and both upgrades. Level 15 Passive skill Stats 1 2 3 4 5 -------------------------------------------- Herbs down 15% 30% 45% 60% 80% (NOTE: Some trivia. The two herbs shown being combined in the video for this skill are Rotten Earth Root and Drudanae Herb, the only two "special" herbs in this game that your runner cannot be dispatched to find, and cannot actually be used in any potions!) ------------------------------------------------------------------------------ SUMMON DEMON: This summons a demon, similar to the many fought throughout the game. Unlike the Undead and Ghost, the Demon rushes up to enemies and fights in melee range, making it an effective meat shield to draw the attention of enemies. It is a powerful summon, and a character built around summons should max out both this skill and Summon Mastery. Level 20 Continuous skill Cooldown: 30 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Summon level 20 23 24 25 27 28 29 31 32 33 Duration 180 200 220 240 260 280 300 320 340 360 Mana cost 98 110 114 118 126 130 134 142 146 150 11 12 13 14 15 -------------------------------- 35 36 37 39 40 Summon level 380 400 420 440 460 Duration 158 162 166 174 178 Mana cost ------------------------------------------------------------------------------ WAY OF THE WISE WIZARD: This skill increases your magic defense and indomitable will at the cost of magic damage. At higher levels (i.e., any level when you can actually put points into it) the magic defense bonus is minuscule, but at level 12 and above, this skill actually INCREASES magic damage, up to 20% at level 15. Level 20 Continuous skill Cooldown: 30 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Magic armour 10 13 16 19 22 25 28 31 34 37 Indom. Will 2 4 6 8 10 12 14 16 18 20 Magic damage -50% -45% -40% -35% -30% -25% -20% -15% -10% -5% Duration 90 90 90 90 90 120 120 120 120 120 Mana cost 19 21 22 23 25 26 26 28 29 30 11 12 13 14 15 -------------------------------- 40 43 46 49 52 Magic armour 22 24 26 28 30 Indom. Will 0% 5% 10% 15% 20% Magic damage 240 240 240 240 240 Duration 31 32 33 34 35 Mana cost ------------------------------------------------------------------------------ ========================================================================== 16.2 - MAGE SKILLS ========================================================================== The mage skills are for offensive wizards who wish to release a hail of magical might upon their foes. Attack spells and buffs are found here, and can do a lot of damage, but require constant skill points to keep up to date. A spell even a couple of levels behind your current maximum will fast become useless. The Magic Damage stat on weapons will affect the damage of magical skills, as well. This includes both the base Magic Damage, any Magic Damage buffs, as well as the Increased Magical Damage enchantment. This means that any dedicated mage needs to dual-wield two melee weapons with the highest Increased Magical Damage enchantment possible, to maximize their damage output. This will ensure Magic Missile, Fireball, Magic Blast, and Firewall will be quite destructive. ------------------------------------------------------------------------------ MAGIC MISSILE: This is the basic rapid-fire spell in your arsenal. It is not the most powerful, but its cooldown is so low the damage will build up MUCH faster. If you're a caster, this skill should be your top priority spell. Even a melee character would find it difficult to go wrong with a Lv15 Magic Missile and Lv5 Destruction, that's how powerful it is. Note that above level 11, the cooldown time for this spell is increased to 1.5 seconds. Not very noticeable, though, and level 15 is definitely superior to level 10. Level 1 Active skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Missiles 1 2 2 2 3 3 3 4 4 4 Damage 6 6 14 23 43 62 76 76 90 117 Mana cost 6 8 12 16 19 22 24 27 29 32 Cooldown 1 1 1 1 1 1 1 1 1 1 Total damage 6 12 28 36 129 186 228 304 360 468 11 12 13 14 15 -------------------------------- 4 5 5 5 7 Missiles 143 129 153 170 142 Damage 35 37 40 42 45 Mana cost 1.5 1.5 1.5 1.5 1.5 Cooldown 572 645 765 850 994 Total damage ------------------------------------------------------------------------------ FIREBALL: This is the "default" mage skill, and one of the two available immediately. This spell is much better than it was in ED, especially for anyone using dual-wielded melee weapons with Increased Magical Damage enchantments. It can cause extreme damage to enemy groups, unrivaled by Magic Missile's damage output, and even Firewall's. The Fireball's radius, once it hits 11, is much more absurd than it seems. This is a must for any character dabbling in magic, right behind Magic Missile. Level 1 Active skill Cooldown: 15 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Radius 5 5 5 5 5 8 8 8 8 8 Damage 8 23 47 68 195 278 342 455 540 878 Fire chance 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% Mana cost 14 21 30 38 45 52 57 64 69 76 11 12 13 14 15 -------------------------------- 12 12 12 12 12 Radius 1070 1208 1431 1592 1858 Damage 12% 14% 16% 18% 20% Fire chance 83 88 95 100 107 Mana cost ------------------------------------------------------------------------------ MANA EFFICIENCY: This reduces the mana cost of everything to the listed percentage of the initial Mana cost. This includes ALL skills, Mage-class or otherwise, and even includes summon your Creature. Invest in it if you find yourself often running low on mana, as even a single point can take the edge off of constant skill usage. Level 3 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- MP cost % 90% 80% 70% 60% 50% 45% 40% 35% 30% 25% ------------------------------------------------------------------------------ POLYMORPH: This skill turns the enemies into ladybirds, rendering them harmless. Unlike most status skills, this one has no level requirement, making it quite useful even with one point. More than one is probably not worth it for this reason, although enemy groups makes that somewhat weak. Only one or two of its critical stats goes up or down each level, but the mana cost keeps growing in large amounts. Level 3 Active skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- # of targets 1 1 1 2 2 2 2 2 2 3 Duration 10 15 15 20 20 20 25 30 35 35 # of hits 0 0 1 1 1 2 2 3 3 3 Mana cost 30 42 58 70 78 90 98 110 118 130 Cooldown 18 17 16 15 15 15 14 13 12 11 11 12 13 14 15 -------------------------------- 3 3 3 3 4 # of targets 40 45 45 50 50 Duration 3 3 4 4 4 # of hits 138 150 158 170 178 Mana cost 10 9 8 7 5 Cooldown NOTE: Enemies killed while polymorphed may not add their entry to the monster log! Be careful using this spell with enemies that will give new entries! ------------------------------------------------------------------------------ CONFUSION: This skill will add a chance at stunning an enemy each time a magic attack strikes them. At first glance, this may not seem impressive, but it is much more powerful than it seems. First, each hit of a magic attack will roll to inflict stun, meaning the multiple projectiles of Magic Missile each carry their own chance! Even better, the enchantments Damage Aura, Magic Damage Aura, and Static Charge Aura can also trigger Confusion! Putting a bunch of these enchantments on your armor and jewelry can result in enemies being bombarded with dozens of potential stun-inflicting projectiles every time they so much as touch you. The power of this skills is not to be underestimated. Level 7 Passive skill Stats 1 2 3 4 5 6 7 8 9 -------------------------------------------------------------------- Stun chance 5% 6% 7% 8% 9% 10% 11% 12% 13% Duration 2 3 3 4 5 7 8 8 9 Here is a full list of what this skill affects: -Magic Missile (one chance per projectile) -Fireball -Magic Blast (one chance per hit) -Firewall (initial hit only) -Damage Aura (jewelry enchantment; one chance per projectile) -Magic Damage Aura (armour and jewelry enchantment) -Static Charge Aura (jewelry enchantment) ------------------------------------------------------------------------------ MAGIC BLAST: This used the most powerful single-target spell of Divinity II back in the ED version, but it was dealt a serious blow to damage in DKS, losing over 7000 damage at level 15. Now it's largely inferior to Fireball, and should only be used by dedicated casters who feel Magic Missile is perhaps a little too overpowered. The fact Magic Blast is single-target only really costs it in terms of flexibility compared to Fireball, Magic Missile, and even Firewall. At the very least, each of Magic Blast's hits against an enemy have the potential to trigger Confusion and stun them. Level 6 Active skill Cooldown: 15 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- # of hits 3 3 3 4 4 4 4 5 5 5 Damage 20 28 36 32.5 41.5 45.6 55.4 66.4 78.2 112.68 Mana cost 32 38 50 59 65 74 80 86 92 101 Total damage 60 84 108 130 166 182.4 221.6 332 391 563.4 11 12 13 14 15 -------------------------------------- 5 5 6 6 7 # of hits 128.34 144.9 162.36 191.16 176.55 Damage 107 113 119 128 134 Mana cost 641.7 724.5 974.16 1146.96 1235.85 Total damage ------------------------------------------------------------------------------ MANA LEECH: Ah, Mana Leech. The most effective way to replenish MP for anyone who uses melee combat even a tiny bit. One point in this is all you'll ever need. Seriously, any more than a point in this skill is a waste. It only works for melee combat, so casting spells and using bows won't activate it. It is not unusual for two or three melee hits (a full basic combo with any weapon) to fully restore your mana supply, even with only 1 level in this skill. Level 10 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 -------------------------------------------------------------------------- Success % 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% MP drained 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 11 12 13 14* 15* -------------------------------- 90% 91% 92% 93% 94% Success % 30% 32% 34% 36% 38% MP drained NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13. However, by exploiting the skill point mindread glitch (detailed in section 6.3), ED characters are able to raise the level cap of this skill to 14, for what little it is actually worth. ------------------------------------------------------------------------------ DESTRUCTION: This handy skill boosts the damage output of spells. This can significantly boost the damage of mages that use stuff like Magic Missile, Fireball, and Magic Blast. This does NOT affect magic damage on melee and ranged attacks, as it buffs the damage of certain skills directly. Some enchantments (Damage Aura, Magic Damage Aura, and Static Charge Aura) also have their damage boosted by this. This is an excellent use of skill points for anyone who relies on spells and the listed enchantments. Level 10 Passive skill Stats 1 2 3 4 5 6* 7* 8* -------------------------------------------------------------- Damage boost 10% 12.5% 15% 17.5% 20% 22.5% 25% 27.5% NOTE: Skill levels marked with * are only available in FoV. Any character can access these levels, however, not just characters started in FoV. Here is a full list of what this skill affects: -Magic Missile -Fireball -Magic Blast -Firewall -Explosive Arrows -Damage Aura (jewelry enchantment) -Magic Damage Aura (armour and jewelry enchantment) -Static Charge Aura (jewelry enchantment) ------------------------------------------------------------------------------ FIREWALL: This is an area-of-effect spell centered around your character. This may not sound powerful in its stats, but it can still manage good damage. Unfortunately, Fireball is better in almost every possible way, and does its damage instantly. Only bother with Firewall if you absolutely need more area- of-effect magic damage while Fireball cools down. Firewall will never reach the sheer radius of damage that higher-level Fireballs reach. Level 15 Active skill Cooldown: 30 seconds Duration: 5 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage / sec 58 82 100 122 132 156 175.5 187.5 214.5 241.5 Mana cost 29 34 37 40 41 44 47 49 52 55 11 12 13 14 15 -------------------------------- 255 286.5 318 336 372 Damage / sec 56 59 62 64 67 Mana cost ------------------------------------------------------------------------------ HEALING: This is the only skill which can actively heal you. It is useful at lower levels, but once you get to Lv30+, the usefulness tends to fade as your HP grows but this spell healing remains. Increasing Healing's level boosts its recovery, but also shortens the duration of the effect, so you recover more HP faster. It has an obscenely high mana cost. Level 15 Active skill Cooldown: 10 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- HP per sec 15 18 22 24 29 32 41 42 56 60 Duration 8 8 7 7 6 6 5 5 4 4 Mana cost 101 116 126 136 141 151 161 166 176 186 Total healed 120 144 154 168 174 192 205 210 224 240 11 12 13 14 15 -------------------------------- 83 88 140 144 303 HP per sec 3 3 2 2 1 Duration 191 201 211 216 226 Mana cost 249 264 280 288 303 Total healed ------------------------------------------------------------------------------ WAY OF THE BATTLE MAGE: This is the offensive version of Way of the Wise Wizard. This boosts magic damage output at the cost of magic defense and indomitable will. At max level, this provides insane boosts to magic damage. Note that this skill boosts the magic damage stat of your character and weapons, which in turn increase damage done by spells. As a result, spells may not get the exact listed increase to their damage, and unlike Destruction, this will not boost damage of Explosive Arrows, since its damage is not derived from your character's magic damage stat. Level 20 Continuous skill Cooldown: 30 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Magic damage 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% Magic armour -20 -15 -10 -5 0 3 6 9 12 15 Indom. Will -20 -15 -10 -5 0 3 6 9 12 15 Duration 45 45 45 45 45 60 60 60 60 60 Mana cost 49 53 57 59 63 65 67 71 73 75 11 12 13 14 15 -------------------------------- 80% 85% 90% 95% 100% Magic damage 18 21 24 27 30 Magic armour 18 21 24 27 30 Indom. Will 90 90 90 90 90 Duration 79 81 83 87 89 Mana cost ------------------------------------------------------------------------------ ========================================================================== 16.3 - WARRIOR SKILLS ========================================================================== Warrior skills inflict melee damage with whatever weapons you have equipped. Most skills deal your base melee damage at the first level, meaning even one point in many of these skills is useful to take advantage of their utility, such as Whirlwind's area-of-effect attack, or Rush Attack's ability to cover distance. All skills in this category may be used even without a melee weapon equipped; this will use your fists and the Unarmed Expertise skill. All should have the same range as with a weapon equipped, unlike normal melee attacks. Although the damage scales with your melee damage, either put just one point into the skills, or max them out; anything else is just a waste of points. One important consideration is for dual-wielders: when these melee skills are used, it uses the total melee damage of both of your weapons. Normally, dual-wield attacks use each weapon's damage individually, leading to two lower-damage hits during normal combos. Skills inflict all the damage in a single blow. ------------------------------------------------------------------------------ WHIRLWIND: Essential for breaking the thousands of crates, barrels, urns, and baskets throughout the game. It also hits all nearby enemies for melee damage, and even at level 1, it does your base damage (plus 1.5 extra points of damage) to all enemies it hits. Put one point in here, no matter what melee weapon (if any) you use. Dedicated melee fighters should push this to level 15 and abuse its 1 second cooldown and large damage bonus. Level 1 Active skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Bonus damage 1.5 6 14 20 56.5 83 103.5 138.5 166 211 Knockdown 10% 13% 16% 19% 22% 25% 28% 31% 34% 37% Mana cost: 11 15 20 24 28 32 35 39 42 46 Cooldown 5 5 5 5 4 4 4 3 3 3 11 12 13 14 15 -------------------------------- 333.5 378.5 451 503.5 588.5 Bonus damage 40% 43% 46% 49% 52% Knockdown 50 52 56 59 63 Mana cost 2 2 2 2 1 Cooldown RUSH ATTACK: This is another essential melee skill. This jets you right to the targeted enemy, dealing multiplier-based bonus damage. This is an excellent skill and at least one point should be put into it. Although it has a multiplier effect, its cooldown and minimum range make it less effective to sink points into. Once you're up close to an enemy, you need to move a fair distance away to use this again. The mana cost is dirt cheap, however, and the Fear spell can be used to force enemies away for repeated uses, if desired. Additionally, with proper use of backwards flips, this attack can be used repeatedly, and the constant changing of position and range can disrupt enemy attack patterns to an extent, especially for ranged attackers. Level 1 Active skill Cooldown: 5 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage mult. 1x 1.2x 1.4x 1.6x 1.8x 2x 2.2x 2.4x 2.6x 2.8x Knockdown 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% Mana cost 4 6 8 9 11 13 14 15 16 18 11 12 13 14 15 -------------------------------- 3x 3.2x 3.4x 3.6x 4x Damage mult. 80% 85% 90% 95% 100% Knockdown 20 21 22 23 25 Mana cost ------------------------------------------------------------------------------ JUMP ATTACK: This is less of a useful melee skill. It is passive, not active, affecting the downswing you perform when you attack mid-air. This adds linear damage and chance of knockdown to this swing. Although it can be potent, it requires a separate jump attack each time. Each swing also has a hidden mana cost that is not displayed anywhere but your mana gauge. Don't bother with this skill unless you plan to use it as a primary attack. Level 3 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Bonus damage 9 20 32 45 130 185 252 332 422 667 Knockdown 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 11 12 13 14 15 -------------------------------- 805 954 1120 1298 1494 Bonus damage 60% 65% 70% 75% 80% Knockdown ------------------------------------------------------------------------------ FATALITY: This sounds awesome: an INSTANT KILL! It works on anything, too! Even bosses!!! Oh, except that it requires their HP to be quite low before it will work. This isn't a bad skill, per se, but unless you plan to max it out first and foremost, the skill points in here would be much more effective to spend on other skills that will increase damage at all times. Indirect attackers, such as builds using summons prominently, will see more use out of this than anything that opts for a damage-oriented build, be they warrior, ranger, or mage. It is also one of the only skills that never shows up on random jewelry as bonuses. Level 3 Active skill Cooldown: 5 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Kills below 10% 13% 16% 19% 22% 25% 28% 31% 34% 37% Mana cost 14 15 22 27 30 34 36 40 43 47 11 12 13 14 15 -------------------------------- 40% 43% 46% 49% 52% Kills below 50 54 56 60 63 Mana cost ------------------------------------------------------------------------------ DEFENSIVE POSTURE: This is the melee version of Way of the Wise Wizard. It increases melee defense and conditioned body at the cost of melee and ranged damage. This isn't terrible, especially at higher levels, but it'll never match up to Battle Rage. DO NOT increase it all the way to level 15, however! That is no typo below, level 15 really DOES return the boost to Melee and Ranged damage to 0%! Keep it at level 14 for the 18% boost. Level 6 Continuous skill Cooldown: 30 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Melee armour 3 6 9 12 15 18 21 24 27 30 Condi. Body 3 6 9 12 15 18 21 24 27 30 Melee damage -20% -15% -10% -5% 0% 2% 4% 6% 8% 10% Range damage -20% -15% -10% -5% 0% 2% 4% 6% 8% 10% Duration 30 60 90 120 240 240 240 240 240 240 Mana cost 27 39 51 63 75 87 99 111 123 135 11 12 13 14 15 -------------------------------- 33 36 39 42 45 Melee armour 33 36 39 42 45 Condi. Body 12% 14% 16% 18% 0% Melee damage 12% 14% 16% 18% 0% Range damage 240 240 240 240 240 Duration 147 159 171 183 195 Mana cost ------------------------------------------------------------------------------ BATTLE RAGE: This is the melee version of Way of the Battle Mage. This is a potent skill for anyone who engages in melee combat often, and who uses melee damage weapons (instead of magical damage versions). The damage bonus at max level is pretty powerful, so this should be a consideration for any Warrior build, although Way of the Battle Mage can also increase the Magic portion of damage dealt by melee weapons, and may be more useful. Level 6 Continuous skill Cooldown: 30 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Melee damage 20% 30% 40% 50% 60% 70% 80% 90% 100% 110% Melee armour -42 -39 -36 -33 -30 -27 -24 -21 -18 -15 Duration 60 60 60 60 60 120 120 120 120 120 Mana cost 27 39 51 63 75 87 99 111 123 135 11 12 13 14 15 -------------------------------- 120% 130% 140% 150% 160% Melee damage -12 -9 -6 -3 0 Melee armour 180 180 180 180 180 Duration 147 159 171 183 195 Mana cost ------------------------------------------------------------------------------ LIFE LEECH: This is the HP version of Mana Leech. Each melee strike dealt will have a chance of restoring your HP by a certain percent of damage dealt. Unlike Mana Leech, this is NOT a one hit wonder skill. The more points in this the better for anyone melee-oriented build. This only works for melee damage, so if you don't melee often (or at all), this skill is worthless. Level 10 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Success % 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% HP drained 7% 9% 11% 13% 15% 18% 20% 22% 24% 26% 11 12 13 14* 15* -------------------------------- 30% 32% 34% 36% 38% Success % 28% 30% 32% 34% 36% HP drained NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13. ------------------------------------------------------------------------------ BLEED: This skill adds a chance of melee attacks inflicting the bleed effect on an enemy. This effect will continue to damage them by a percentage of the inflicting attack's damage each second. As a result, level 1 Bleed will cause 10% of the original attack's damage each second for 10 seconds, for a total of 100% of its damage (basically doubling the damage that strike did after the full 10 seconds). At higher levels, this skill can quickly compound the damage dealt by melee attacks, as the same (or greater) damage is inflicted over increasingly small periods of time. Level 10 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Bleed chance 10% 13% 15% 18% 20% 23% 25% 26% 27% 28% Duration 10 9 8 7 6 5 5 5 4 4 Damage / sec 10% 11% 13% 14% 17% 20% 23% 26% 29% 32% 11 12 13 14 15 -------------------------------- 29% 30% 31% 32% 33% Bleed chance 4 4 4 4 4 Duration 35% 38% 41% 44% 47% Damage / sec ------------------------------------------------------------------------------ REGENERATE: This skill adds to your HP regeneration rate. This is a very useful skill, but something of a one hit wonder. The first point gives +0.21% to regen, with later points giving +0.02 to 0.04%. This can be very useful for any amount of skill points, but weigh carefully if you need THAT much regen, as natural regen is of little good in hectic, deadly battles. This skill's bonus is added to the "Regeneration rate" listed under Strength in your stat screen. With 50 Strength, six level 10 Healing Aura enchantments, and this skill maxed, you will have a 2.8% HP regen per second! Level 15 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Regen bonus 0.21% 0.25% 0.28% 0.32% 0.35% 0.39% 0.42% 0.46% 0.49% 0.53% 11 12 13 14 15 -------------------------------- 0.56% 0.6% 0.63% 0.67% 0.7% Regen bonus ------------------------------------------------------------------------------ THOUSAND STRIKES: Delicious mana, I will eat it all! This is the most costly skill in the game, and rather strange for a warrior. It is a rapid-fire combo attack, very potent. Each strike does the damage multiplier's damage, so having this skill at high levels will blow enemies into next week. While each hit counts as a melee hit for the purpose of skills that affect them (like Leech skills), the mana cost is not deducted until the combo finishes, so Mana Leech will NOT repay this skill's cost unless you are able to use it twice consecutively (requiring a little less than double the mana cost in total mana to do, due to the cooldown between uses). Level 15 Active skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage mult. 1x 1.1x 1.2x 1.2x 1.3x 1.3x 1.4x 1.4x 1.5x 1.5x Knockdown 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% Mana cost 118 136 148 160 166 178 190 196 208 220 Cooldown 15 15 15 15 15 15 15 15 15 15 11 12 13 14 15 -------------------------------- 1.6x 1.7x 1.8x 1.9x 2x Damage mult. 60% 65% 70% 75% 80% Knockdown 226 238 250 256 268 Mana cost 20 20 20 20 20 Cooldown ------------------------------------------------------------------------------ DEATH BLOW: This skill increases the chance of inflicting a critical hit. This amount is added to your weapon's critical hit chance. This is a decent skill, as a critical hit deals double damage, so although each point in this skill only gives +1% to +3% to critical rate, that's actually not terrible. Rangers need this skill, though, as critical hits are important for ranged attacks to maximize damage. A high Heightened Reflexes stat will only increase the value of this skill, as critical hits will also do that much more damage. A dual-wield critical setup with Butcher enchantments can probably tear through most anything the game throws at you. Level 20 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Crit. chance 3% 4% 6% 7% 9% 10% 12% 13% 15% 16% 11 12 13 14 15 -------------------------------- 18% 19% 21% 22% 25% Crit. chance ------------------------------------------------------------------------------ REFLECT: Returning damage to the enemy? Sounds great, right? This is not actually reflecting damage, though. It works like the Retribution Aura enchantment, except the chance of activating is always 100%. A percentage of the damage the enemy deals to you will be automatically inflicted on them. The problem? Your HP, and the damage you take, are about an order of magnitude lower than your enemy's HP. This means even at max level, this skill will fail to inflict a lot of damage, and all of the damage requires you to have taken damage in the first place. If you absolutely need it, put a single point here, so that SOME damage is returned each attack. Subsequent points are wasted on this skill, although equipment that raises this skill could be useful. Level 20 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage back 20% 28% 36% 44% 52% 60% 68% 76% 84% 92% 11 12 13 14 15 -------------------------------- 100% 108% 116% 124% 132% Damage back ------------------------------------------------------------------------------ ========================================================================== 16.4 - RANGER SKILLS ========================================================================== Ranger skills are ranged skills (wow, really?) that are used with a bow. All active skills require a bow equipped to use, although some of the passive skills are extremely nice. Explosive Arrows is the be-all and end-all of ranged attacks in the game, though. Splitting Arrows is the only ranged attack that actually uses your ranged damage stat to determine damage. ------------------------------------------------------------------------------ POISON ARROWS: This is the basic ranger skill, and decent at the start, but quickly loses power... until level 9. It sharply gains power, and tops out at a very significant amount of poison damage. Unlike ED, this version of Poison Arrows is actually slightly useful for a ranger, although early on it still performs poorly. Only put points into this if you really have them to spare, as pretty much any character will get more use out of almost any other offensive skill. Level 1 Active skill Cooldown: 5 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage / sec 1 2 4 5 16 23 33 43 90 147 Duration 10 10 9 9 8 8 7 7 6 6 Mana cost 4 6 8 9 11 13 14 15 16 18 Total damage 10 20 36 45 128 184 231 301 540 882 11 12 13 14 15 ------------------------------------- 214.5 241.5 358.5 397.5 619.5 Damage / sec 5 5 4 4 3 Duration 20 21 22 23 25 Mana cost 1072.5 1207.5 1434 1590 1858.5 Total damage ------------------------------------------------------------------------------ RANGER SURPRISE: This fires a non-damaging arrow that causes heavy losses to the enemy's defensive stats, especially ranged armour. The losses are pretty severe, but it can be questioned how useful points in this skill are, and whether they may serve better in an offensive skill. Level 1 Active skill Cooldown: 3 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Melee armour -10 -15 -20 -25 -30 -35 -40 -45 -50 -55 Range armour -20 -25 -30 -35 -45 -45 -50 -55 -60 -65 Magic armour -5 -10 -15 -20 -25 -30 -35 -40 -45 -50 Mana cost 4 6 8 9 11 13 14 15 16 18 11 12 13 14 15 -------------------------------- -60 -65 -70 -75 -80 Melee armour -70 -75 -80 -85 -90 Range armour -55 -60 -65 -70 -75 Magic armour 20 21 22 23 25 Mana cost ------------------------------------------------------------------------------ RANGER STRENGTH: This is the bow's version of the weapon expertise skills. Each point increases the ranged damage of your bow. Unlike the expertise skills, however, this only boosts ranged damage, NOT magical. This helps improve the damage bows put out, but since the best ranged skills ignore your ranged damage, the value of this skill is somewhat questionable. For sheer power later on, put the 15 points you'd spend on this into Explosive Arrows. Only use this if you pick away with a bow's normal attacks, or spam Splitting Arrows. Level 3 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Range damage 5% 9% 13% 17% 21% 25% 29% 33% 37% 41% 11 12 13 14 15 -------------------------------- 45% 49% 53% 57% 61% Range damage ------------------------------------------------------------------------------ STUN ARROWS: These inflict stun on the enemy that takes the arrow. This may seem useful, but it only hits one enemy at a time, and the stun's duration is not the greatest. The cooldown time further reduces the usefulness of this skill. Try it out, but don't expect amazing results. Also, remember that enemies may resist, or be immune to stun altogether. Level 3 Active skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Duration 4 5 6 7 8 9 10 11 12 13 Mana cost 14 18 22 27 30 34 36 40 43 47 Cooldown 20 20 19 19 18 18 17 17 16 16 11 12 13 14 15 -------------------------------- 14 15 16 17 18 Duration 50 54 56 60 63 Mana cost 15 15 15 15 15 Cooldown ------------------------------------------------------------------------------ RANGER STEALTH: This skill reduces the range at which enemies detect your presence while equipped with a bow. This is actually a good skill, especially for a ranger, and a couple points in it let you get much closer before enemies attack. At high levels, this skill can very effective, and maybe too much so. Use it at your own discretion. This skill only works while you have a bow armed (not just equipped, but actually wielded). Level 7 Passive skill Stats 1 2 3 4 5 -------------------------------------------- Range down 14% 17% 20% 23% 26% ------------------------------------------------------------------------------ POTION EFFICIENCY: More from a potion. Great, right? This skill boosts the effect of ALL potions. This means more healing and more stats. This is useful since your HP and MP keep going up, but potion healing stays the same for a given level of potion. Points after Lv5 are less effective. Note that at Lv5, ultimate stat potions will boost the stat by 43 points, and at Lv10, it will be 50 points. Full Resistance will give 34 total armour at Lv5, and 40 at Lv10. Unfortunately this won't increase the Intelligence gained from the Potion of Wisdom you win from Geshniz. Level 6 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Effect boost 10% 20% 30% 40% 50% 55% 60% 65% 70% 75% ------------------------------------------------------------------------------ SPLITTING ARROWS: Multiple arrows! This skill fires multiple of your normal arrows in one volley. Useful against large groups, but the cooldown reduces its usefulness. If damage is your goal later in the game, Explosive Arrows may possibly be stronger, and even hit more enemies more reliably (including hitting through walls), and cause knockdown. However, Splitting Arrows can be used as a "shotgun" of sorts against a single enemy. Get up close and launch the skill, and the enemy will take all of the hits! This can rack up immense damage with the proper boosts to ranged damage, like Ranger Strength, Way of the Ranger, and weapon enchantments. Definitely a good skill for any character using a bow. Level 10 Active skill Cooldown: 5 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Targets 2 3 4 5 6 7 8 9 10 11 Mana cost 29 35 41 45 49 53 57 61 65 69 11 12 13 14 15 -------------------------------- 12 13 14 15 16 Targets 73 77 81 85 89 Mana cost ------------------------------------------------------------------------------ EVADE: Avoiding melee attacks is the purpose of this skill. This is a one hit wonder that can still be useful above Lv1. This gives the listed percent chance of evading a melee attack entirely. This doesn't work on ranged or magic attacks, but just the melee evasion is nice. All characters should put a point here, and more can help stay alive if melee enemies tend to damage you too much. Pumping it to max level will give a 50% evasion chance, which is pretty nice, and works out to about 3.33% evade chance per skill point invested. Level 10 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Evade chance 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% 11 12 13 14 15 -------------------------------- 30% 32% 34% 36% 50% Evade chance ------------------------------------------------------------------------------ EXPLOSIVE ARROWS: This used to be the most overpowered skill in the game, but with the DKS release of this game, it has been neutered. Early levels now do half the damage they used to, and later levels only inflict a third of their previous damage. It still does a lot of damage, just not the insane amount it used to. It ignores all stats of both your character and the bow, aside from critical chance (from the bow and a Butcher enchantment, and the Death Blow skill), and the bonus damage from Heightened Reflexes. Note that Explosive Arrows ARE affected by the Destruction skill, offering a lot more damage on top of what is already dealt. This makes Explosive Arrows more of a Mage skill than a Ranger one, one that costs little Mana, only has a 5 second cooldown, large area-of-effect, chance of knockdown, AND can deal critical hits! However, unlike actual spells like Fireball, it gains no bonus from the Magic Damage of your weapon(s), making it incapable of reliably killing groups of enemies later in the game, even at level 15. Level 15 Active skill Cooldown: 5 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage 130 185 228 277 303 360 422 468 533.6 605.6 Radius 5 6 7 8 9 10 11 12 13 14 Knockdown 10% 12% 14% 16% 18% 20% 22% 24% 26% 28% Mana cost 29 34 37 40 41 44 47 49 52 55 11 12 13 14 15 -------------------------------- 644 721.6 805.6 849.6 941.6 Damage 15 16 17 18 20 Radius 30% 32% 34% 36% 50% Knockdown 56 59 62 64 67 Mana cost Factors of the user that affect Explosive Arrows' damage: -Critical chance of the equipped bow -Butcher enchantment on the equipped bow -Heightened Reflexes stat -Death Blow skill -Destruction skill ------------------------------------------------------------------------------ WAY OF THE RANGER: The ranged version of Battle Mage and Battle Rage. Too bad it couldn't have rhymed too. Standard procedure: ranged damage boost at the cost of armour ratings. Except holy crap, look at that massive percentage boost in damage. Too bad ranged attacks need it so desperately, otherwise this would be as broken as Explosive Arrows used to be (wishful thinking). Oh wait... it IS that broken now, thanks to an extra 10 levels! If you're a Ranger who actually uses bow attacks, put 15 points into this and never look back. Level 20 Continuous skill Cooldown: 30 seconds Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Duration 45 45 45 45 45 90 90 90 90 90 Range damage 114% 138% 166% 180% 211% 292% 313% 356% 378% 402% Range armour 3 6 9 12 15 18 21 24 27 30 H. Reflex 2 4 6 8 10 12 14 16 18 20 Melee damage -70% -65% -60% -55% -50% -45% -40% -35% -30% -25% Melee armour -42 -39 -36 -33 -30 -27 -24 -21 -18 -15 Mana cost 49 53 57 59 63 65 67 71 73 75 11 12 13 14 15 -------------------------------- 120 120 120 120 120 Duration 451% 477% 503% 560% 588% Range damage 33 36 39 42 45 Range armour 22 24 26 28 30 H. Reflex -20% -15% -10% -5% 0% Melee damage -12 -9 -6 -3 0 Melee armour 79 81 83 87 89 Mana cost ------------------------------------------------------------------------------ ========================================================================== 16.5 - DRAGON SLAYER SKILLS ========================================================================== The Dragon Slayer skillset are all sorts of special passive skills that don't relate to any specific class. Your weapon proficiencies are here, as well as general effects like Mindreading and other EXP or inventory effects. ------------------------------------------------------------------------------ MINDREAD: The first point in this skill is given in Farglow, and is permanent. It "unlocks" mindreading. Subsequent points just reduce the EXP cost of mindreading. This is a very useless skill to put actual points into, but a decent one to find jewelry that give a bonus for it. Don't fret too much over the mindread cost of people. Lv15 gives a 100% discount, but that is a horrible waste of skill points. However, Mindread may be worthwhile in FoV, due to the massive cost of mindreads (15000 EXP for most useful ones, 22500 EXP for the really useful ones). It is strongly recommended to use jewelry to increase this skill, and with Epic and Unique jewelry in FoV, 9 points can be added to this skill on demand, requiring an investment of only 5 points to reach that delicious 100% discount. Level 1 Passive skill 1 default skill point always present Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- EXP discount 0% 15% 20% 25% 30% 35% 40% 45% 50% 55% 11 12 13 14 15 -------------------------------- 60% 65% 70% 75% 100% EXP discount ------------------------------------------------------------------------------ WISDOM: This skill boosts the EXP gain from all sources - enemies, quests, and anything else. The value of this skill seems highly debated; some say it is useless as it just makes enemies give less EXP faster, although the less XP is because you gained that level sooner. If nothing else, save most or all of the Orobas Fjords quests until the end of the game, then max Wisdom and turn them all in for a huge EXP boost. Wisdom's bonus EXP is listed separately, so you always know just how much it's giving you. This skill does NOT affect EXP earned in dragon-form, since human skills have no effect while a dragon. Level 3 Passive skill Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Bonus EXP 2% 4% 6% 8% 10% 12% 14% 16% 18% 20% 11 12 13 14 15 -------------------------------- 22% 24% 26% 28% 30% Bonus EXP ------------------------------------------------------------------------------ LOCKPICK: This is a simple five-level skill (seven levels in FoV) that lets you open (most) locked chests and doors. Each locked object has a level, and you need at least that level in Lockpick to open it. Note that some chests that have a key can also be opened via lockpick, but in DKS it seems that the key is usually (if not always) used if it is in your possession, leading to fewer "junk" keys cluttering up the inventory by the end. There is no way of knowing the lockpick level of a chest or door except by trying to open it. If you can't, you need a higher level. Section 19.5 lists the necessary lockpick level of every pickable door and chest. Passive skill Stats 1 2 3 4 5 6* 7* -------------------------------------------------------- Lockpick lvl 1 2 3 4 5 6 7 NOTE: Skill levels marked with * are only available in FoV. Any character can access these levels, however, not just characters started in FoV. ------------------------------------------------------------------------------ ENCUMBRANCE: This affects your inventory size. One point is in this skill by default, and is permanent, setting you at a 100-item inventory. Although most people consider additional points a supreme waste, if you're an item collector, or just a pack rat, this skill is essential. It is most useful before obtaining the Battle Tower, as there is no item storage before that point. Afterwards, even collectors and pack rats can probably ignore this skill after the next respec. Passive skill 1 default skill point always present Stats 1 2 3 4 5 -------------------------------------------- Capacity 100 120 140 160 180 ------------------------------------------------------------------------------ UNARMED EXPERTISE: This affects fighting when you have no melee weapons equipped (or just a shield). Many consider this skill useless compared to using weapons, but a properly raised character, focusing on Strength, and using melee skills can do decent damage with this. It's still not as useful and effective throughout the game as wielding a weapon, but it's not weak to the point of being useless. One point is permanently invested by default. Passive skill 1 default skill point always present Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage bonus 5% 15% 29% 54% 67% 81% 94% 107% 121% 134% 11 12 13 14* 15* -------------------------------- 138% 142% 146% 150% 154% Damage bonus NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13. ------------------------------------------------------------------------------ SINGLE-HANDED WEAPON EXPERTISE: This affects fighting when you have a single one-handed melee weapon equipped, leaving your off-hand melee slot vacant. This has an advantage in swing speed, but its power is extremely low compared to other weapon expertise skills. This is possibly the worst choice to make, aside from Unarmed. One point is permanently invested by default. Passive skill 1 default skill point always present Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage bonus 2% 5% 9% 12% 15% 19% 22% 25% 29% 34% 11 12 13 14* 15* -------------------------------- 34% 35% 36% 36% 37% Damage bonus NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13. ------------------------------------------------------------------------------ DUAL-WIELDING EXPERTISE: This affects fighting when you have a one-handed melee weapon in both melee slots. This is the most potent form of fighting, outpacing damage from everything except Two-Handed. Melee skills, when used with this, use the total damage of both weapons combined for their output, making this skill truly destructive. On top of that, an oversight in the programming means each weapon applies BOTH weapons' enchantments and charms to the damage. This is the most powerful weapon expertise in the game. One point is permanently invested by default. Passive skill 1 default skill point always present Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Main hnd dmg 1% 3% 5% 7% 9% 11% 13% 15% 17% 19% Off hand dmg -70% -60% -50% -40% -30% -20% -10% 0 5% 10% 11 12 13 14* 15* -------------------------------- 21% 23% 25% 30% 35% Main hnd dmg 15% 20% 25% 30% 35% Off hand dmg NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13. ------------------------------------------------------------------------------ SWORD AND SHIELD EXPERTISE: This affects fighting when you have a one-handed weapon and a shield equipped. This is a decent skill that gives a good damage bonus for the cost of some of Single-Handed Weapon's speed, but the bonus to the shield is negligible, and doesn't affect enchantment-based bonuses. Still, shields tend to have excessive amounts of default armor bonuses to compensate. This is your only option for using a shield, but consider Dual-Wield or Two-Handed instead. One point is permanently invested by default. Passive skill 1 default skill point always present Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage bonus 0 7% 14% 21% 28% 35% 42% 49% 56% 63% Shield bonus 5% 8% 11% 14% 17% 20% 23% 26% 29% 32% 11 12 13 14* 15* -------------------------------- 70% 77% 84% 91% 98% Damage bonus 34% 36% 38% 40% 42% Shield bonus NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13. ------------------------------------------------------------------------------ TWO-HANDED WEAPON EXPERTISE: This affects fighting when you have a two-handed weapon equipped. Two-handed weapons have a much wider arc in their swing, allowing multiple enemies to be struch by each swing. Their animation is pretty fast as well, especially considering their size. The damage variance for the weapons are much greater, though, meaning that occasionally swings will hit quite weakly. This is probably the best weapon expertise, right after Dual-Wield, and only hampered by a lack of unique two-handed swords until FoV, where one can buy the Claw of Abraxas, which is an insanely powerful weapon. One point is permanently invested by default. Passive skill 1 default skill point always present Stats 1 2 3 4 5 6 7 8 9 10 --------------------------------------------------------------------------- Damage bonus 1% 4% 7% 10% 13% 16% 19% 22% 25% 28% 11 12 13 14* 15* -------------------------------- 31% 34% 37% 40% 43% Damage bonus NOTE: Skill levels marked with * are only available for new characters started at the FoV chapter and put at least 12 skill points into the skill during character creation. Characters started in ED can only reach level 13. ------------------------------------------------------------------------------ ========================================================================== 16.6 - DRAGON SKILLS ========================================================================== These skills are used in your dragon form, and have their own separate skill points. There are 22 total free dragon skill points in the game, and 34 are needed to max all seven skills (it would be 35, but Firebreath has one permanent point in it). With three skill-boosting pieces of armour, you can have 25 of 34 skill levels. When choosing which skill to shortchange, I would recommend Dragon Polymorph and Summon Friend. Polymorph is the best bet, as more levels just means more enemies affected in a single shot, and longer duration. Make sure at least one point is in Polymorph, however, as it IS quite a useful skill! ------------------------------------------------------------------------------ FIREBREATH: This is the basic breath attack. This skill is not as important to max as Fire Sphere and Dragon Spirit, however. The damage increase is nice, but against most flying enemies Fire Sphere is needed to reliably hit enemies, since three-dimensional erratic movement makes targeting difficult. A point is in this skill by default, and is permanent. Special skill 1 default skill point always present Stats 1 2 3 4 5 -------------------------------------------- Damage / sec 40 47 53 60 67 Mana / sec 60 73 80 87 93 ------------------------------------------------------------------------------ DRAGON BURST: A powerful skill that has less range than it appears. It may be better than some other skills, but don't depend too much on it. There are rarely enough enemies close enough to make this a useful option, and since it locks you into place for a couple of seconds, it is easy to take a lot of damage while using it. It also doesn't work on defensive structures unless very close to them. Active skill Stats 1 2 3 4 5 -------------------------------------------- Damage 240 276 312 348 384 Mana cost 74 83 92 101 110 Cooldown 30 28 26 24 22 ------------------------------------------------------------------------------ FIRE SPHERE: This is your bread and butter as a dragon. Max it immediately. Each shot homes in on the targeted enemy, and will set them on fire, dealing more damage over time than the initial hit. This will likely be your main weapon against enemy flyers, since your short-range Firebreath can have trouble hitting them reliably. You start with a default point in this skill that CAN be removed via Unlearn All Skills. Active skill Fire duration: 8 seconds Stats 1 2 3 4 5 -------------------------------------------- Damage 200 230 260 290 320 Mana cost 29 33 36 40 44 Cooldown 5 5 5 5 4 ------------------------------------------------------------------------------ SUMMON FRIEND: Summons a wyvern ally to attack and divert other enemies in the air. This can be a decent aid, but mostly as a meat shield to draw enemy attacks away from you. Still, dragon battles tend to be more difficult than land ones, so a summon to distract the enemies could be much more useful than one would think, based on the Undead, Ghost, and Demon your human form can conjure. Continuous skill # of Wyverns: 1 Cooldown: 5 seconds Stats 1 2 3 4 5 -------------------------------------------- Summon level 20 23 26 29 32 Duration 60 70 80 90 100 Mana cost 49 55 61 67 73 ------------------------------------------------------------------------------ DRAGON POLYMORPH: This skill is much more useful than it may sound. It works on pretty much any dragon enemy, including the Dragon Commanders and their incredibly annoying full healing spells. This is essentially the only reliable way to kill them. Don't invest too many levels into this, though. Higher levels only make it affect more enemies at once and last longer, but there are rarely more than 2 enemies you're "targeting" at any given time, and even level 1 lasts long enough to kill an afflicted Dragon Commander. Active skill Stats 1 2 3 4 5 -------------------------------------------- Targets 1 2 2 3 3 Duration 20 25 30 35 40 Mana cost 49 55 61 67 73 Cooldown 5 5 5 5 4 NOTE: Enemies killed while polymorphed may not add their entry to the monster log! Be careful using this spell with enemies that will give new entries! ------------------------------------------------------------------------------ DRAGON SHIELD: A decent skill, but even maxed, the damage it absorbs before dissipating is low. Additionally, casting Dragon Spirit will cancel the shield, and using the shield while Spirit is active will automatically negate the shield (the shield will go up for a split second, then vanish). Continuous skill Mana per second: 41 mana Stats 1 2 3 4 5 -------------------------------------------- Duration 10 15 20 25 30 Shield HP 252 282 312 342 372 Mana cost 49 55 61 67 73 Cooldown 60 58 56 54 52 ------------------------------------------------------------------------------ DRAGON SPIRIT: The only way for the dragon to heal its HP, aside from health and rejuvenation potions. Max this immediately after Fire Sphere if possible. You will need the health it restores, as even ultimate healing potions sometimes don't dent your dragon's HP, and Potion Efficiency doesn't work in dragon form. Active skill Duration: 5 seconds Stats 1 2 3 4 5 -------------------------------------------- HP / sec 50 56 62 68 74 Mana cost 49 55 61 67 73 Cooldown 40 39 38 37 36 Total healed 250 280 310 340 370 ------------------------------------------------------------------------------ ================================================ ======================================================================== ========================================================================== *17* TITLE LIST ========================================================================== ======================================================================== ================================================ Items use a title system, based on their buffs and enchantments. This is a list of which buffs and stats add which titles. Note that when items are first generated (as loot or a shop item), they use the first enchantment and buff as the title. After that, whichever enchantment was last added determines the title. Buffs are the special effects in blue text. Enchantments are in beige. When an item is disenchanted, it retains the title of the last enchantment added. Some special items that can be found (listed in section 2 of this guide) have enchantment titles without ever actually having had an enchantment, such as the Mace and Slayerbane. Normally, damage-based buffs (melee/ranged/magic damage and critical hit bonuses) only occur on weapons, and defensive buffs (melee/ranged/magic armour bonuses) only on armour, but charms will add their effect to the buff list. Buff titles seem to be based on some value of the item, with "stronger" items having progressively "stronger" sounding titles. This seems to be more based on the item type, or source of the item, instead of the actual value of the buff. Sometimes, the wrong title is used (such as Spiritual on an item that gives +1 to Conditioned Body, not Indomitable Will). This makes little sense, but happens. I've tested numerous theories for WHY this happens, but nothing makes much sense. So, the buff titles are accurate 80-90% of the time. The name format used by items is: ([Rarity]) [Buff title] [Item name] of (the) [Enchantment title]. ------------------------------------ Weapon, Armour, and Jewelry Prefixes (from buffs) Title name Source skill bonus ------------------------------------ Bear's Hitpoints Bull's Hitpoints Fox's Hitpoints Knight's Hitpoints Paladin's Hitpoints Shark's Hitpoints Soldier's Hitpoints Warrior's Hitpoints Archmage's Mana Dog's Mana Lich's Mana Mage's Mana Mole's Mana Panther's Mana Wolf's Mana Barbarian's Vitality Berserker's Vitality Guard's Vitality Hero's Vitality Knight's Vitality Mercenary's Vitality Paladin's Vitality Watchman's Vitality Cleric's Spirit Farmer's Spirit Hermit's Spirit Priest's Spirit Sage's Spirit Shaman's Spirit Warlock's Spirit Witch's Spirit Golden Strength Iron Strength Platinum Strength Ruthless Strength Silver Strength Steel Strength Armoured Dexterity Assassin's Dexterity Blessed Dexterity First assassin's Dexterity Full-proof Dexterity Master assassin's Dexterity Rogue's Dexterity Sturdy Dexterity Thief's Dexterity Priestly Intelligence Saint's Intelligence Sorcerer's Intelligence Sorcerer lord's Intelligence Tutor's Intelligence Wise man's Intelligence Wizard's Intelligence Baneful Melee Damage Brutal Melee Damage Cruel Melee Damage Deadly Melee Damage (also used for Summon Undead) Feral Melee Damage Merciless Melee Damage Ruthless Melee Damage Savage Melee Damage Sharp Melee Damage Vicious Melee Damage Alder Ranged Damage Ashen Ranged Damage Beechen Ranged Damage Blackwood Ranged Damage Ebony Ranged Damage Elm Ranged Damage Hawthorn Ranged Damage Oaken Ranged Damage Annihilating Magic Damage Crushing Magic Damage Demolishing Magic Damage Devastating Magic Damage Disintegrating Magic Damage Disrupting Magic Damage Eliminating Magic Damage Eradicating Magic Damage Wrecking Magic Damage Cynical Critical Chance Demonic Critical Chance Painful Critical Chance Razor-sharp Critical Chance Relieving Critical Chance Scary Critical Chance Basilisk's Melee Armour Centaur's Melee Armour Dragon's Melee Armour Elephant's Melee Armour Extra fine Melee Armour Extra strong Melee Armour Super strong Melee Armour Very strong Melee Armour Adventurer's Ranged Armour Archer's Ranged Armour Bowman's Ranged Armour Pirate's Ranged Armour Ranger's Ranged Armour Scout's Ranged Armour Apprentice's Magic Armour Conjurer's Magic Armour Diviner's Magic Armour Enchanter's Magic Armour Illusionist's Magic Armour Necromancer's Magic Armour Noviciate's Magic Armour Thaumaturge's Magic Armour Athlete's Conditioned Body Conditioned Conditioned Body Divine's Conditioned Body Greased Conditioned Body Guru's Conditioned Body Infused Conditioned Body Martial Conditioned Body Oily Conditioned Body Spiritual Conditioned Body Wrestler's Conditioned Body Cat's Heightened Reflexes Champion’s Heightened Reflexes Fly's Heightened Reflexes Gladiator's Heightened Reflexes Hunter's Heightened Reflexes Jaguar's Heightened Reflexes Legendary Heightened Reflexes Lynx's Heightened Reflexes Rabbit's Heightened Reflexes Tiger's Heightened Reflexes Charismatic Indomitable Will Convincing Indomitable Will Emperor's Indomitable Will General's Indomitable Will Insightful Indomitable Will Leader's Indomitable Will Light-bringing Indomitable Will Philosopher's Indomitable Will Willful Indomitable Will Gratifying HP Regeneration Helpful HP Regeneration Life-giving HP Regeneration Supportive HP Regeneration Forgotten Mana Regeneration Magician's Mana Regeneration Overlord's Mana Regeneration ------------------------------------ Jewelry Prefixes (from skill bonus buffs) Title name Source skill bonus ------------------------------------ Alchemist's Master Herbalist Ancient Thousand Strikes Awakened Mana Efficiency Blasting Magic Blast Bloody Bleed Bright Blind Burning Fireball Charming Charm Confusing Confusion Crazy Polymorph Cursed Curse Deadly Summon Undead (also used for Melee Damage+) Desperate Life Tap Destructive Destruction Efficient Potion Efficiency Eldest Way of the Wise Wizard Elvish Ranger Strength Enraged Battle Rage Evasive Evade Explosive Explosive Arrows Fearsome Fear Fiendish Summon Demon Fiery Firewall First magician's Way of the Battle Mage Flying Jump Attack Forest Way of the Ranger Ghostly Summon Ghost Guardian's Defensive Posture Hasty Rush Attack Healer's Healing Hidden Hide in Shadows Insightful Mindread Killer's Death Blow Leeching Life Leech Mirror's Reflect Multiplying Splitting Arrows Poisonous Poison Arrows Rejuvenating Regenerate Striking Magic Missile Stealthy Ranger Stealth Stormy Whirlwind Stunning Stun Arrows Summoner's Summon Mastery Surprising Ranger Surprise Thirsty Mana Leech Wisdom's Wisdom ------------------------------------ Weapon Suffixes (from enchantments) Title name Source enchantment ------------------------------------ Butchery Butcher Destruction Increased Magical Damage Doom Increased Damage Firebat Fire Curse Mage Priest Mana Leech Snake Poison Vampire Life Leech ------------------------------------ Armour Suffixes (from enchantments) Title name Source enchantment ------------------------------------ Devote Magic Protection Elf Ranged Protection Guardian Melee Protection Hope Life Line Magic Damnation Magic Damage Aura Spiritual Power Increased Mana Vengeance Retribution Aura ------------------------------------ Jewelry Suffixes (from enchantments) Title name Source enchantment ------------------------------------ Aleroth Healing Aura Avenger Retribution Aura Eternal Burning Spontaneous Combustion Magic Gods Magic Damage Aura Snake Gods Poison Aura Static Charge Static Charge Aura Warrior Gods Damage Aura ================================================ ======================================================================== ========================================================================== *18* RARE, SPECIAL, AND (OFTEN) USELESS ITEMS ========================================================================== ======================================================================== ================================================ This is a list of the parameters of various items in the game that don't fit anywhere else. Many of these are useless or serve the same purpose as other items, but I felt it criminal to not give them a quick rundown, especially in a game with such well-defined and far-reaching systems and frameworks of items. ========================================================================== 18.1 - EGO DRACONIS CONSUMABLES Name Item type Value ========================================================================== These are items in the fourth pocket (consumables) in your inventory, between jewelry and quest items. All of these can be used for an effect, however the value and (sometimes) consequences for using them may be diverse. ---------------- Allan Brew Small Potion 1260 gold ---------------- Allan rewards one of these potions for finishing his first quest, "Allan Brew Confidential." The formula of the same name adds it to your potion list, as well, and more can be made for a cost of 4x Black Rose, Dragon Nail, Earth Root, Holy Basil, and Whisperwood. This potion, when used, increases all armour ratings by 36 for 180 seconds, making it 50% more effective than the Potion of Ultimate Full Resistance. If Barbatos was chosen, this potion can never be obtained, as Allan will never have perfected it. ---------------- Eaten Fish Dish Food 15 gold ---------------- This is just a basic food item, worth 15 gold instead of 9. Despite having apparently been "eaten," it is a normal food item for all intents and purposes. As with all food healing items, it restores 30 Hitpoints. (1): Found at Camp Freedom, northeast of Jievaras, the legendary tree. ---------------- Eaten Turkey Dish Food 15 gold ---------------- This is just a basic food item, worth 15 gold instead of 9. Despite having apparently been "eaten," it is a normal food item for all intents and purposes. As with all food healing items, it restores 30 Hitpoints. (1): Found in Raze's flying fortress, at a table in a walled-in Black Ring camp directly north of the entrance to the fortress. ---------------- Fish Food 25 gold ---------------- This fish item has a gold fish icon. It is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Mullet at his shop outside of the Champion Harbour building. He is the only one who sells these, and thus the only place to find them in the game. ---------------- Fish Food 25 gold ---------------- This fish item has a red fish icon. It is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Mullet at his shop outside of the Champion Harbour building. He is the only one who sells these, and thus the only place to find them in the game. ---------------- Fish Dish Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Mullet at his shop outside of the Champion Harbour building. He is the only one who sells these, and thus the only place to find them in the game. ---------------- Pork Dish Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Folo in Broken Valley Village. He is the only one who sells these, and thus the only place to obtain them. ---------------- Potion of Wisdom Large Potion 0 gold (cannot be sold, stored, destroyed) ---------------- Dropped by Geshniz in her Headquarters in Broken Valley. This potion, if used, gives a permanent +5 bonus to Intelligence. It is required to finish Allan's second quest, so you only get to use it if you chose Barbatos. If Allan was chosen, you can still technically use it yourself, however it will fail his second quest, denying you the EXP and gold, a Skill Book, and the second upgrade to the Alchemy Garden. ---------------- Sausages (1) Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Folo in Broken Valley Village. He is the only one who sells these, and thus the only place to obtain them. (the (1) in the item's name is just to differentiate the items, and does not appear in the game itself) ---------------- Sausages (2) Food 4 gold ---------------- While Sausages are a normal food item in the game under most circumstances, the four inside Folo's house in Broken Valley Village do not function as food. Instead of the usual "Food - Nourishes you" description, these unique (and useless) items give a puzzling "Empty Enchantment Slot" notice, complete with gray text. Normal Sausages items have a value of 13, not 4. And no, you can't enchant them. (1): Four total are found inside Folo's house. Two are on the table, and two more on the shelf near the door. (the (2) in the item's name is just to differentiate the items, and does not appear in the game itself) ---------------- Turkey Dish Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): Found in Keara's fortress. The exact location is difficult to describe, but it is on a table in a camp on the northern side of the landmass. It is on a middle tier of land, and the most distinguishing feature are four "tusks" jutting out of the "shelf" of land it is found on, very near the table with this item on it. ========================================================================== 18.2 - EGO DRACONIS OTHER Name Item type Value ========================================================================== These are items in the sixth and final pocket of your inventory (with quest items before). These largely serve no purpose other than an occasional quest purpose, but mostly take up space or are meant to be sold. The useless ones can be discerned by looking for the entries with significantly less description. ---------------- Allan Brew Formula Formula 3780 gold ---------------- Given by Allan for completing "Allan Brew Confidential." This requires having chosen Allan as your Alchemist on Sentinel Island. This is the only copy of the formula in the game, and if sold or destroyed, it will be lost forever. ---------------- Bottle Bottle 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Cup Cup 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Dish Dish 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Drudanae Herbs Herb 5000 gold ---------------- A controlled substance in the form of an herb. This is needed to complete the subquest "A Puff of Drudanae" for the quest "Down the Hatch." A total of 6 Drudanae Herbs items may be obtained, 5 of which are yours to keep. (1): After finishing "The Runes of Wrath," you can buy one from Nicolas. Ask about his special stock, and buy the herb. (2): Alternatively, mindread Nicolas, find the key under the pillow in his house, and take the secret door next to his bed to a cliff in High Hall. A Drudanae plant sits here. This plant works like any other herb plant, and will give 2 to 5 of the herb, randomly. Mindreading him also gives a 25% discount, so the herb Nicolas stocks will only cost 3750 gold. ---------------- Hammer Hammer 1 gold (same buy and sell value) ---------------- Two of these are found on the table inside Nicolas' House in High Hall (in Orobas Fjords). Like the random utensils and cookware, they seem to have no actual function. ---------------- Knife Knife 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Letter (1) Scroll 5 gold ---------------- This seems like a book, but it's not a normal one. Two can be found on Sentinel Island, but both require dragon form. Found inside an open casket on the hills east of the Battle Tower (near two chests). This one tells of a person named "M" who wanted to be buried in the shadow of the tower. Serves no real purpose. (the (1) in the item's name is just to differentiate the items, and does not appear in the game itself) ---------------- Letter (2) Scroll 5 gold ---------------- This seems like a book, but it's not a normal one. Two can be found on Sentinel Island, but both require dragon form. Found in a tent on the northern point of a mountain range with the top just above the poison gas, and tells that the person writing the note would rather die and have his remains scattered in the ocean than for the necromancer to claim him. Serves no real purpose. (the (2) in the item's name is just to differentiate the items, and does not appear in the game itself) ---------------- Lever Handle Quest Item 0 gold (cannot be sold) ---------------- A handle for a broken lever. Three are found throughout the game, and are needed to replace broken levers. One is mandatory to complete the storyline, as part of the quest "X marks the spot." Another is needed to fix the elevator in the Well Cave in High Hall, to reach Zagan and complete the quest "The Horror of High Hall." The third is used to fix a lever in Ba'al's Mine in Broken Valley, although this one only allows access to some randomly generated treasure, and is not needed to finish the quest. The lever handles themselves are completely interchangeable. (1): Found in a small lockbox in a corner of the fire trap room in the Primordial Cave (past the hungry dragon statues). (2): Another is found in a chest on the middle floor in the Well Cave. The elevator initially only goes down one floor, and at the end of the corridor on that floor is a chest with the lever inside. (3): The third is found in a chest in the Mine, found in Broken Valley. This mine houses Ba'al, the archdemon in possession of the sigil needed for the Hall of Echoes. It rests in a chest in the southwestern corner of the mine. NOTE: The lever handles can be destroyed. If all three are either used or destroyed before the lever in the Primordial Cave is fixed, the game will be rendered unwinnable! ---------------- Mug Mug 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Note Scroll 5 gold ---------------- This seems like a book, but it's not a normal one. This note is found on the floor at the entrance of Keara's Headquarters in her flying fortress. It tells of someone who insists that all of the statues lie, giving a needed hint for solving the statue puzzle. ---------------- Pan Pan 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. (4): Found in a wyvern nest partway up the spire east of Vacca's Cave, also on Sentinel Island. ---------------- Plate Plate 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Rope (version 1) Junk 1 gold (same buy and sell value) ---------------- This is found in several places throughout the game. The icon has a coil of light-colored rope. One of either this or Rope 2 is required to finish the quest "Stuck in a Hole." This quest does NOT consume the rope, however. Merchant Lamotte in Broken Valley sells one of this item. ---------------- Rope (version 2) Junk 1 gold (same buy and sell value) ---------------- This is slightly less common than the first rope. It is a bundle of rope, not a coil. One of either this or Rope 1 is required to finish the quest "Stuck in a Hole." This quest does NOT consume the rope, however. ---------------- Rotten Earth Root Herb 9 gold ---------------- A useless version of the Earth Root herb. There are 9 Rotten Earth Root herb patches on Sentinel Island, in the southeast corner, each holding 2 to 5. In total, this makes for 45 possible Rotten Earth Roots. Mindreading Sam (at the Shipwreck Colony) will allow you to give him a Rotten Earth Root, but this raises his prices by 10%. The herb runner in the Battle Tower cannot be dispatched to find Rotten Earth Root. ---------------- Scribbled Note Scroll 5 gold ---------------- This seems like a book, but it's not a normal one. This scroll is found under a skeleton in one room of the "Eternal Maze" of the Maxos Temple. It is on the floor behind what looks like an altar, with several intact dragon statues around it (some atop two sets of three columns on either side of the altar). The room has a red glow to it, and is one of the two rooms with a secret passage leading to a lever needed to exit the maze. It contains no useful information, just "Eternal Maze" written over and over, like some type of minimalist poetry. ---------------- Scroll (1) Scroll 5 gold ---------------- This scroll is found on Sentinel Island, next to a large wooden chest and a skeleton, found on the southern-middle peninsula-cliff of the main island. Reaching this item requires dragon-form, and this cannot be obtained before claiming the Battle Tower. (the (1) in the item's name is just to differentiate the items, and does not appear in the game itself) ---------------- Scroll (2) Scroll 5 gold ---------------- These scrolls seems like they would be a book, but aren't. Using it opens a dialogue box wherein the scroll tells you what it knows. It is the message to Jimmy and Jack from whoever sent his part of the seal, telling them of the Lost Tomb and the treasures within. It serves no actual purpose, and is just flavor text. (1): Found on the corpse of Jimmy Dean, near a teleporter on a high cliff northwest of Champion Harbor (between the harbor and the path to High Hall). (2): Found on the corpse of Jack Bolton, in a wyvern nest on a lower cliff along the northern cliffs northwest of Jievaras, the legendary tree. (the (2) in the item's name is just to differentiate the items, and does not appear in the game itself) ---------------- Spoon Spoon 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Tankard Tankard 1 gold (same buy and sell value) ---------------- A useless piece of kitchenware, not even worth the inventory space. (1): Very rarely found by breaking crates, barrels, etc. (2): Randomly sold by the Hermit on Sentinel Island. (3): One possible reward for quests with a "misc." reward type. ---------------- Vacca's Gem Gem 5000 gold (same buy and sell value) ---------------- Vacca's prized gem, a large square-shaped green gem. It is located in Vacca's Cave on Sentinel Island. It may only be picked up prior to or during "Ghostbuster," otherwise Vacca picks it up himself. If the quest is turned in with the gem in your possession, Vacca demands it returned. Refusing to will cause him to turn hostile and attack. Killing him earns his monster list entry, and he drops the Wyvern Fat quest item, but the quest fails. Selling the gem and then turning in the quest has no negative consequences. There is no purpose to this gem aside from selling or making Vacca hostile to kill him, and no way of obtaining the gem without failing the quest. This item vanishes upon starting the FoV content of the game. The reason is unknown, so make sure to sell it before entering the Hall of Echoes. "A big shiny gem that belongs to the Dragon Elf Vacca." ========================================================================== 18.3 - FLAMES OF VENGEANCE CONSUMABLES Name Item type Value ========================================================================== These are rare or special items found throughout FoV that are located in the Consumables pocket of your inventory. ---------------- Big Cake Food 9 gold ---------------- This is just a basic food item. All that is special about it is the fact there only seems to be one in the game. As with all food healing items, it restores 30 Hitpoints. (1): Found on a table in the Black Market (on Lanilor Lane), along with several other (common) food items, such as Cheese and Ham. ---------------- Eaten Fish Dish Food 15 gold ---------------- This is just a basic food item, worth 15 gold instead of 9. Despite having apparently been "eaten," it is a normal food item for all intents and purposes. As with all food healing items, it restores 30 Hitpoints. (1): Take the first left in the Champion Academy. Along the south wall. ---------------- Eaten Pork Dish Food 15 gold ---------------- This is just a basic food item, worth 15 gold instead of 9. Despite being "eaten," it is a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): One is found in the Playhouse theatre, also on Lanilor Lane, sitting on a desk in the Backstage. (2): Two sit on the floor of the top floor room of Gula's house. (3): Two sit on the floor of the top floor room of Gula's house. ---------------- Eaten Turkey Dish Food 15 gold ---------------- This is just a basic food item, worth 15 gold instead of 9. Despite being "eaten," it is a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): One is found in Taurus' house, on Lanilor Lane. It is sitting on a desk in the bedroom on the third floor of the house. (2): One is found in the Playhouse theatre, also on Lanilor Lane, sitting on a desk in the Backstage. (3): Another on a table in the Playhouse's backstage area. This one is in the north corner of the area. (4): On the first table in the dining room of Madam Eve's brothel. (5): One sits on the floor of the top floor room of Gula's house. (6): On the large banquet table near the entrance of the Champion Academy. ---------------- Fish Food 25 gold ---------------- This fish item has a gold fish icon. It is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Gina on the Great Market. She is the only one who sells these, and thus the only place to buy them. ---------------- Fish Food 25 gold ---------------- This fish item has a red fish icon. It is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Gina on the Great Market. She is the only one who sells these, and thus the only place to buy them. ---------------- Fish Dish Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Gina on the Great Market. She is the only one who sells these in FoV. (2): On a small table to the left as you enter Champion Academy. ---------------- Heleon Potion Quest Item 0 gold (cannot be sold, stored, destroyed) ---------------- Five of these potions are found inside Gula's Archaeological Dig, found next to the Mardaeus Plaza shrine in Aleroth during. Their function is identical to the Potion of Ultimate Rejuvenation (recovers 322 HP and Mana over 5 seconds), but are needed for two quests: "Herbal Medicine" and "A Fraud a Day..." Finding them is not too difficult, as they cast a blue glow on the surrounding area, making them quite obvious. If there is no blue glow to be seen, then chances are you're missing a different potion. Actually using (or destroying) one of the potions fails both associated quests, so be sure not to use them if you value those quests! (1): Found on a ledge to the left right after entering the dig site. (2): On a ledge near the northern Troll Cave locked door. (3): In the corridor directly through the northern Troll Cave door. (4): On a desk near the entrance of what appears to be Heleon's study. (5): In the northwestern corner of Heleon's study. "A special potion that Heleon brews and the secret of his success." ---------------- Pork Dish Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Gofannon in the Great Market. He is the only one who sells these in FoV. (2): One is on the table in the top floor of Gula's house. (3): On the large banquet table near the entrance of the Champion Academy. (4): On a small table to the left as you enter Champion Academy. (5): Take the first left in the Champion Academy. Along the south wall. ---------------- Sausages (1) Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Gofannon in the Great Market. He is the only one who sells these, and thus the only place to obtain them. (the (1) in the item's name is just to differentiate this from the other two types of Sausage, and does not appear in the game itself) ---------------- Turkey Dish Food 25 gold ---------------- This is a food item, although it cannot be found randomly, unlike most food. Despite having a value of 25 instead of the normal 9, it acts like a normal food item. As with all food healing items, it restores 30 Hitpoints. (1): These are randomly sold by Gofannon in the Great Market. He is the only one who sells these in FoV. (2): On the western (small) table in the dining room of Madam Eve's brothel. (3): On a table in the back of Luxurius' Private Chambers in his mansion on Lanilor Lane. This room is accessed during "Beauty and the Beast." (4): On the table inside the top floor of Gula's house. (5): On the large banquet table near the entrance of the Champion Academy. ========================================================================== 18.4 - FLAMES OF VENGEANCE OTHER Name Item type Value ========================================================================== These are rare or special items found throughout FoV that are located in the Other pocket of your inventory. ---------------- Baldini's Bouquet Treasure 8000 gold ---------------- This is a perfume, obtained as part of the quest "Baldini's Bouquet." It is the end result item that Baldini was seeking to make. You can either keep it for yourself, sell it for 1600 gold, or give it to Baldini to complete the quest. Note that even storing it in your coffer chest, or selling it and buying it back immediately will set the quest conditions to fail, and once the quest is officially failed by talking to Baldini, this item will disappear! "A fantastic perfume created from the rarest flower in Rivellon." ---------------- Broken Crystal Skull Unique 7000 gold ---------------- This is a broken Crystal Skull, used in summoning necromantic creatures. It is found on a Necromancer's Corpse in a torture room opposite Najaad's cell in the northwestern area of Wild Willows' Manor insane asylum. This doesn't appear to have any function. "A cracked Crystal Skull that appears to be dysfunctional." ---------------- Drudanae Herbs Herb 5000 gold ---------------- A controlled substance in the form of an herb. This item has no function in FoV, but there is still one plant. This means there are 11 total herbs throughout the entire game, with 10 able to be retained while still completing "Down the Hatch." (1): A Drudanae Plant can be found in one of the secret rooms in Chez Chanelle. To access it, enter the Wild Willows' Manor insane asylum and proceed through until you have access to the northern section. Find the Necromancer's Note on a corpse, read it, and take the teleporter in the nearby room to the part of Chez Chanelle with the plant. ================================================ ======================================================================== ========================================================================== *19* VARIOUS LISTS ========================================================================== ======================================================================== ================================================ This is just random lists that were added in because they were simple and possibly useful. ========================================================================== 19.1 - ORE VEIN CONTENTS LIST Vein type Ore Gem 1 Gem 2 ========================================================================== Black Rock Vein Black Rock Obsidian Pyrite Droxlerite Ore Vein Droxlerite Opal Spinel Fossil Ore Vein Fossil Sapphire Topaz Gold Ore Vein Gold Ore Quartz Crystal Iron Ore Vein Iron Diamond Amber Malachite Ore Vein Malachite Ore Malachite Gem Aquamarine Red Ore Vein Red Ore Ruby Moonstone Venom Stone Ore Vein Venom Stone Emerald Tiger's Eye Ore veins in DKS seem to work differently than ED. Ore seems to go up to 5 at a time, with gems limited to 0 to 4 of each. 4 gems seems to be even rarer than it was in ED. More work is needed to better study the properties of ore veins. Similar to 4 gems, 0 ore is possible, however extremely rare. 3 gems of a single type used to be a reasonable, if not slightly tedious goal in ED, but in DKS, 2 is the new 3, with 3 being the new 4. And don't bother even hoping for 4 of a single em, although it is possible. No ore vein contains Pearl, which makes sense since it's created by oysters, not geological processes. ========================================================================== 19.2 - RARITY PROPERTIES Name Color Buffs Charm slots Enchantments Skill boosts ========================================================================== Basic White None None None None Uncommon White 1 (low) 1 slot None +1 Rare Blue 1 (low) 1 slot 1 enchantment +1 Magical Light Green 1 (medium) 1 slot 1 enchantment +1 Heroic Dark Green 2 (medium) 2 slots 1 enchantment +2 Legendary Yellow 2 (high) 2 slots 1 enchantment +2 Elder Violet 2 (high) 2 slots 2 enchantments +2 Epic Light Red 3 (high) 3 slots 2 enchantments +3 Unique Dark Red 3 (high) 3 slots 3 enchantments +3 Special Gold n/a n/a n/a n/a Buffs and charm slots work differently in DKS. Rather than each rarity giving an extra buff (or enchant slots once you hit Epic/Unique), with buff values based on level, now the value of buffs is based on the rarity. Uncommon and Rare items will always have low buffs (+1 to +3 usually), and either zero or one charm slot. The difference between Uncommon and Rare is that Rare has 1 enchantment slot, and Uncommon has 0. Although charm slots are usually fixed to the amount listed, sometimes certain enemies or other sources give a rarity below the level it's supposed to be available. If this happens (usually early in Broken Valley, with Magical and Heroic rarity items), the item will have fewer charm slots than usual, if any at all. The Skill boosts column lists the potential bonus value to skills for the listed rarity. If a Magical jewelry item is generated with a skill bonus, it will be a +1. A similar Legendary item would be +2. Only Earrings, Bracelets, and Amulets will be randomly generated with skill bonuses. Rings and belts never will be. The "Special" rarity was introduced in Dragon Knight Saga. "Special" isn't an actual rarity, but is now the state assigned to all special equipment (listed in sections 2 and 3). The term "Special" is only used here to differentiate from the "Unique" rarity. These items do not have an actual rarity, but are clearly marked as a unique item that one should pay attention to. These items also no longer have prefixes and suffixes based on enchantments and buffs. Unique-rarity items are only available from certain sources. The following treasure chests and shops will randomly have them: -Gremory Family Chest (Orobas Fjords). Five item slots, random chance of an Epic or Unique rarity equipment, or a Divine charm. -Tiffany, shop in Aleroth (FoV). Sells only jewelry. -Mysus, shop in the Black Market of Aleroth (FoV). Sells all equipment types. -House of Secrets golden chests. Northern chest is a Unique armor, northern middle chest is a Unique weapon, southern chest is a Unique jewelry. ========================================================================== 19.3 - STONE'S FORTRESS GREENERY COMBINATIONS ========================================================================== In Stone's Fortress Greenery (one of the rooms in his flying fortress), you will find a lathe wooden chest with five herb buds inside: Black Rose, Fanny Blossom, Moonshine, Oak Tears, and Holy Basil. You can drop any two buds into the spring in the final room of the Greenery. You will be rewarded with one normal herb of whichever bud you dropped in first, and another reward based on which two buds were used. Black Rose + Fanny Blossom = Broom (cannot be picked up) Black Rose + Holy Basil = Well-Crafted Heavy Iron Axe Black Rose + Moonshine = +1 skill point Black Rose + Oak Tears = Balanced Heavy Short Bow Fanny Blossom + Holy Basil = Normal Light Iron Cleaver Fanny Blossom + Moonshine = Balanced Light Steel Sword Fanny Blossom + Oak Tears = +1000 experience points Holy Basil + Moonshine = Normal Light Noble Hammer Holy Basil + Oak Tears = +5 stat points Moonshine + Oak Tears = Nothing ========================================================================== 19.4 - LIST OF RABBITS (FOR KILLER BUNNY) ========================================================================== Killing 20 rabbits will cause the Killer Bunny to appear. He is a VERY powerful level 22 enemy, probably overpowering the player if triggered too early. His melee attacks will demolish even higher-leveled characters, but lacks anything with range, so picking away with a bow or magic is possible, but tedious. On death, he drops some gold, and two of any combination of major/blessed charms and legendary/elder-rarity equipment. Rabbit list courtesy of Hassat Hunter. All rabbits are found in ED. There are none in FoV, and thus it is impossible to fight the Killer Bunny in FoV. Farglow (Do not count for Killer Bunny requirement!): -7 found between Zeppelin and town entrance. -1 found on path to Morgana. Broken Valley Village region: -3 near the Zeppelin dock north of the town. -2 found near the entrance to the village, near the tree. -1 found near Locke's cart. -2 found around the village graveyard. -1 on the ledge near the Chapel shrine. -3 found in the east edge of Jackson's Farm. -3 found around the Burned Chapel. Broken Valley proper: -1 near the Tribal shrine goblin camp. -2 found near the mysterious teleporter northeast of Lovis' tower. -6 in the area around the West Valley shrine. -5 found in the woods with the Black Ring troops near West Valley shrine. -4 found in the Bellegar Shrine southeast of the West Valley shrine. -2 around the bridge near the Bandit Camp. -2 found on the island southeast of Lovis' tower with a Bellegar shrine. -8 are found inside the Bandit Camp. -4 are found around the -2 near the Bellegar Shrine southwest of the Quarry. -2 are found near the troll hole south of the South Valley shrine. -2 on the path to the Orobas Fjords, before the Bellegar Shrine. -2 on the path to the Orobas Fjords, after the Bellegar Shrine. Orobas Fjords: -2 hop around near Yggdrasil. -5 are found around Dragon Cliff Castle. -1 resides at Camp Valour. -3 around the entrance to High Hall. -3 are at the entrance to the High Hall Mines. -3 are around the High Hall shrine. ========================================================================== 19.5 - LIST OF LOCKPICK LEVELS FOR CHESTS AND DOORS ========================================================================== This is a list of what Lockpick skill level is needed for each chest and door in the game. Courtesy of Hassat Hunter! Any seemingly duplicate entries indicate multiple chests in the same vicinity. Chests marked (has a key), as one may guess, have a key. They can be lockpicked, or you can use the key to unlock them. If lockpicked, the key will still exist, and if picked up, can never be disposed of. However, they do not take up actual inventory slots, so all they do is clutter up inventory space a little. NOTE: The chest in front of Needleman's Storage (in the Broken Valley section) is ONLY accessible when Bellegar teleports you up there. Once you jump down, it can never be reached again. It contains the Defenders of Aleroth Vampire Mace, a nice item for any warrior or mage, so make sure you have at least Lockpick level 1 when it happens! ---------------------------------------------------------------- FARGLOW ---------------------------------------------------------------- 1: -Chest next to Alberic. ---------------------------------------------------------------- EGO DRACONIS: BROKEN VALLEY ---------------------------------------------------------------- 1: -Abandoned Crypt, in the first "real" room. -Broken Valley, in a Goblin camp near Jackson's farm. -Broken Valley, in a Goblin camp near the Chapel shrine. -Broken Valley Village barracks, around the beds. -Broken Valley Village barracks, around the beds. -Broken Valley Village mill, on the upper floor. -Broken Valley proper, near Casper, east of West Valley shrine. -Broken Valley proper, in front of Needleman's Storage. (see note at top!!!) -Citadel Chambers, to the right of the elevator. -Derk's House, in the main room. -Lost Cavern, in the treasure room. -Maxos Temple, in the mirrored room. -Maxos Temple, in the mirrored room. -Secret Passage, on the path to the caverns. -Secret Passage, secret room after finding Martis (contains a Skill Book). -The Black Boar, in Doctor Needleman's room. -The Black Boar, left door on top floor. 2: -Abandoned Crypt, behind the fake wall. -Broken Valley, next to an orange lever north of Jackson's Farm. -Broken Valley proper, in Yup'ik's Goblin village. -Broken Valley proper, near George Gremory and the South Valley shrine. -Broken Valley proper, near the sleeping trio (southeast of Lovis' tower). -Broken Valley proper, near the Tribal shrine. -Broken Valley proper, next to the northern entrance to the Derelict Tunnels. -Broken Valley Village barracks, near Louis' bed. -Broken Valley Village church, in the front. -Buad's Storage, inside. -Citadel Chambers, to the left of the elevator (left chest). -Derelict Tunnels, near the waterfall exit. -Derelict Tunnels, in path between the Goblin village and the central room. -Dreavan's compound, near the enchanting machine. -Dreavan's Storage, inside. -Citadel Armory, the polymorph button room. -Forgotten Outpost, in the treasure room. -Jackson's Farm, in the cellar. -Maxos Temple, eternal maze, in the secret room closest to the entrance. -Maxos Temple, room right before Sentinel Island. -New Miner's Dig, just outside the entrance door. -Old Cave, the plain wooden chest. -The Black Boar, right door on top floor. (leads to a Skill Book) 3: -Abandoned Crypt, next to the Power Belt in the final room. -Broken Valley Village, on a platform near Abanayamar. -Citadel Armory, inside the fire room. -Citadel Chambers, to the left of the elevator (right chest). -Derelict Tunnels, large wooden chest in Hallorn's room. -Derelict Tunnels, large wooden chest next to the Talisman of the West. -Derk's House, in the secret cellar. -Lost Cavern, chest near the entrance. -Maxos Temple, eternal maze, in the secret room farthest to the entrance. -Naberius' Storage, inside. -Old Cave, the large wooden chest. -Secret Passage, in a dead end in the crypt section. 4: -Broken Valley Village barracks, next to the desk in Louis' room. -Maxos Temple, in the room after the eternal maze. (has a key) ---------------------------------------------------------------- EGO DRACONIS: SENTINEL ISLAND ---------------------------------------------------------------- 1: -Battle Tower, in Elijah's Cell. -Battle Tower, just before the cave-in (end of the first dungeon section). 2: -Battle Tower, in the first room of the dungeon area. -Forlorn Cave, in the Dragon Elves' room. -Sentinel Island, the chest near M's crypt (need dragon form). 3: -Battle Tower, in the first cell on the left. -Forlorn Cave, near the start. -Laiken's Study, in the study. -Sentinel Island, in a camp on cliffs near the Battle Tower. (pre-dragon only) -Sentinel Island, on the cliffs, near a burning Dragon Elf. -Sentinel Island northeast, near Allan. 4: -Battle Tower, in Erlking's Room. -Sentinel Island south, south of M's crypt. -Sentinel Island southwest, on an island. (need dragon form) ---------------------------------------------------------------- EGO DRACONIS: OROBAS FJORDS ---------------------------------------------------------------- 2: -Bandit Hideout, right after the locked gate. -Bandit Hideout, beside a statue above Ragon's bed area. -Bandit Hideout, next to Ragon's bed. -Broken Valley Mine, chest in the Broken Lever area (the right one). -Broken Valley Mine, in the hall with the Droxlerite ore veins. -Camp Eagle's Nest, downstairs. -Camp Freedom, a chest. -Champion Harbour, in the building next to Aurelius. -High Hall, inside Gobie's house. -Orobas Fjords, atop Yggdrasil. -Quarry Tower, on the lower level. -Quarry Tower, on the lower level. -Well Cave, chest near elevator. 3: -Broken Valley, inside Needleman's Storage. -Broken Valley Mine, chest in the Broken Lever area (the left one). -Camp Eagle's Nest, upstairs. -Camp Valour, a chest. -Champion Harbour, chest in the fenced-in area. -Depleted Ore Mine, chest near the pedestals. -High Hall, inside Beatrice's house. -High Hall Mine, chest in Mundus' room. -Quarry Tower, on a middle floor, near the stairs. -Red Hammer Tribe cave, chest in Groth's room. -Well Cave, chest near Kezzz. 4: -Bandit Hideout, in the pressure plate room. -Broken Valley Mine, behind the hidden wall in the Broken Lever chamber. -Depleted Ore Mine, in Alutiiq's chamber. -Dragon Cliff Castle, in a tent. -High Hall, inside Nicolas' house. -High Hall, inside Saul's house. -Imps' Lair, deep inside. -Primordial Cave, in the fire room. -Sinister Cave, in the room with the zombie ambush. -Stone's Inner Passage, in the room that locks itself. 5: -Bone Burrow, a chest inside. -Champion Harbour, next to Aurelius. -Quarry Tower, on the third floor, away from the stairs. -Slayer's Camp, chest on a top level of the wall. ---------------------------------------------------------------- FLAMES OF VENGEANCE ---------------------------------------------------------------- 2: -Ministry, chest near Caroline. 3: -Ministry, wooden chest on first floor. -Strange Mausoleum, near the blue and red dragon statues. 4: -Alzbeta's Emporium, in the back room. -Cromwell's House, in the second room with a corpse. -Crow's Nest, chest in front of Decimus' House. -Lanilor Lane, wooden chest near Astridax. 5: -Chez Chanelle, on the upper floor. -Forgotten Crypt, in the corridor. -Great Market, near the entrance to the Abandoned Catacombs. -Henry's and Eleanor's House, in the bedroom. -Henry's and Eleanor's House, after going through the hidden basement. -House of Mystery, door between Yellow and Blue key rooms. -Maxos Shrine, near the north-most button. -Playhouse, near the stage. -Playhouse Cellar, near the ladder to Lanilor Lane. -Servus' and Alina's House, after the teleporter. -Willy's House, chest in the back room. 6: -Abandoned Catacombs, locked chest near the entrance. -Black Market, a chest in the market. -Cromwell's House, after using the teleporter. -Eerie Undercroft, in the room with Rotha. -House of Mystery, door between Yellow and Purple key rooms. -Luxurius' Mansion, in the kitchen. -Madam Eve's, in room 101 (Derk and Dana's room). -Mardaneus Plaza, just past Nericon. -Playhouse, in the dressing room. -Sewer Tunnels, chest in Dwayne's room. 7: -Abandoned Cave, in the dungeon area deep within the cave. -Circle of Trust Inn, in Halliwell's room. -House of Mystery, door between Green and Blue key rooms. -Gula's Archaeological Dig, in Heleon's room. -Ministry, golden chest on first floor. ========================================================================== 19.6 - KEARA'S FORTRESS HEADQUARTERS - STATUE NAMES ========================================================================== This section now exists because I got sick of having to check the other guide to know which statue is which. An ironic, yet pragmatic existence. Devastation: Statue closest to the entrance. Waste: Northwestern "green" room, western statue. Chaos: Northwestern "green" room, eastern statue. Havoc: Southwestern "red" room, southern statue. Mayhem: Southwestern "red" room, western statue. ========================================================================== 19.7 - EXPERIENCE TABLES ========================================================================== This is a list of each level and the EXP needed to reach it. The formula to calculate the EXP needed for any given level is: E = 100 * (L^3 - L) / 3 Level Total EXP needed EXP needed from last level Lv1 0 EXP +0 Lv2 200 EXP +200 Lv3 800 EXP +600 Lv4 2,000 EXP +1,200 Lv5 4,000 EXP +2,000 Lv6 7,000 EXP +3,000 Lv7 11,200 EXP +4,200 Lv8 16,800 EXP +5,600 Lv9 24,000 EXP +7,200 Lv10 33,000 EXP +9,000 Lv11 44,000 EXP +11,000 Lv12 57,200 EXP +13,200 Lv13 72,800 EXP +15,600 Lv14 91,000 EXP +18,200 Lv15 112,000 EXP +21,000 Lv16 136,000 EXP +24,000 Lv17 163,200 EXP +27,200 Lv18 193,800 EXP +30,600 Lv19 228,000 EXP +34,200 Lv20 266,000 EXP +38,000 Lv21 308,000 EXP +42,000 Lv22 354,200 EXP +46,200 Lv23 404,800 EXP +50,600 Lv24 460,000 EXP +55,200 Lv25 520,000 EXP +60,000 Lv26 585,000 EXP +65,000 Lv27 655,200 EXP +70,200 Lv28 730,800 EXP +75,600 Lv29 812,000 EXP +81,200 Lv30 899,000 EXP +87,000 Lv31 992,000 EXP +93,000 Lv32 1,091,200 EXP +99,200 Lv33 1,196,800 EXP +105,600 Lv34 1,309,000 EXP +112,000 Lv35 1,428,000 EXP +119,000 Lv36 1,554,000 EXP +126,000 Lv37 1,687,200 EXP +133,200 Lv38 1,827,800 EXP +140,600 Lv39 1,976,000 EXP +148,200 Lv40 2,132,000 EXP +156,000 Lv41 2,296,000 EXP +164,000 Lv42 2,468,200 EXP +172,200 Lv43 2,648,800 EXP +180,600 Lv44 2,838,000 EXP +189,200 Lv45 3,036,000 EXP +198,000 Lv46 3,243,000 EXP +207,000 Lv47 3,459,200 EXP +216,200 Lv48 3,684,800 EXP +225,600 Lv49 3,920,000 EXP +235,200 Lv50 4,165,000 EXP +245,000 Lv51 4,420,000 EXP +255,000 Lv52 4,685,200 EXP +265,200 Lv53 4,960,800 EXP +275,600 Lv54 5,247,000 EXP +286,200 Lv55 5,544,000 EXP +297,000 Lv56 5,852,000 EXP +308,000 Lv57 6,171,200 EXP +319,200 Lv58 6,501,800 EXP +330,600 Lv59 6,844,000 EXP +342,200 Lv60 7,198,000 EXP +354,000 ================================================ ======================================================================== ========================================================================== *20* ENCHANTMENTS AND POTIONS ========================================================================== ======================================================================== ================================================ This is a list of all formulas and effects of Enchantments and Potions. Recipes for both can be found as formulas (which are consumed when given to an Enchanter or Alchemist). Enchantments may also be "removed" from an item to add that enchantment to your recipe list. All enchantments can be easily enough obtained later on, from buying junk from stores that have the ones you want. Potion formulas are sold at various shops throughout the game. Note that talking to an Enchanter or Alchemist takes one formula for each recipe you do not yet have, leaving any extras. After talking to them, you are free to sell any remaining recipes, as they are already on the list. Upgrading the Enchanter platform will reduce the cost of either Weapon, Armour, or Jewelry (which is upgraded is the player's choice) enchanting by 1 ingredient of each type, to a minimum of 1. Thus, this cannot reduce the cost of an ingredient to 0. This may be done twice, once for each upgrade, and the same item type may be selected twice. All herbs, ore, and gems used in enchanting and alchemy can be acquired in infinite amounts from your runners, EXCEPT Malachite Gems (Malachite Ore is infinite, though). Malachite Gems are very limited, and most level 10 recipes require one. Use level 9 recipes (usually only a loss of a few points) until you find equipment you're sure you'll use forever. The only exception is the Healing Aura jewelry enchantment; all levels use a Malachite Gem. Beware! The "title" for each level of enchantment or potion is as follows: (Level) (Formulas) (Body Parts) -------------------------------------------- Level 1: Limited Rotten Level 2: Minor Infested Level 3: Lesser Damaged Level 4: Moderate Slightly damaged Level 5: Substantial Preserved Level 6: Greater Well-preserved Level 7: Advanced Clean Level 8: Major Clean-cut Level 9: Extreme Fresh Level 10: Ultimate Perfect ========================================================================== 20.1 - WEAPON ENCHANTMENTS ========================================================================== These enchantments may be applied to any melee weapon or ranged weapon. Note that when dual-wielding, ALL enchantments on ALL equipped weapons are added to EACH weapon. If two swords each have Increased Damage 10, each sword will get two bonuses of +100 to the melee damage, one from the first sword, and one from the second. This is what makes dual-wielding so powerful, and why it eclipses other weapon expertise skills in damage output. Multiple instances of enchantments with a chance of triggering (Life Leech, Mana Leech, Poison, and Fire Curse) can trigger from a single strike if both weapons are enchanted with them. One Malachite Gem is required for the level 10 enchantment of Increased Damage, Increased Magical Damage, and Butcher. Venom Stones are required for every level of the Poison enchantment (one for levels 1 and 2, two for 3 and 4, three for 5 and 6, four for 7 and 8, and five for 9 and 10). ---------------------------------------------------------------- LIFE LEECH: (X) chance of converting (Y) damage done into hitpoints. ---------------------------------------------------------------- 1: 5% / 5% Amber x1, Iron x1 2: 6% / 7% Amber x1, Iron x2 3: 7% / 9% Amber x1, Droxlerite x1, Fossil x1 4: 8% / 11% Amber x2, Droxlerite x2, Fossil x2, Red Ore x1 5: 9% / 13% Amber x2, Gold Ore x1, Red Ore x1 6: 10% / 15% Amber x2, Gold Ore x2, Red Ore x2 7: 11% / 17% Amber x3, Droxlerite x1, Red Ore x2 8: 12% / 19% Amber x3, Droxlerite x2, Red Ore x3 9: 13% / 21% Amber x3, Black Rock x1, Red Ore x3 10: 15% / 25% Amber x4, Black Rock x2, Malachite Ore x1, Red Ore x4 ---------------------------------------------------------------- POISON: (X) chance of poisoning your enemy on a successful hit doing (Y) damage over (Z) second(s). ---------------------------------------------------------------- 1: 11% / 2d / 3s Aquamarine x1, Iron x1 2: 12% / 6d / 3s Aquamarine x1, Iron x2 (levels 1 and 2 also need Venom Stone x1) 3: 13% / 12d / 3s Aquamarine x1, Droxlerite x1, Fossil x1 4: 14% / 18d / 4s Aquamarine x2, Droxlerite x2, Fossil x2, Red Ore x1 (levels 3 and 4 also need Venom Stone x2) 5: 15% / 24d / 4s Aquamarine x2, Gold Ore x1, Red Ore x1 6: 16% / 30d / 4s Aquamarine x2, Gold Ore x2, Red Ore x2 (levels 5 and 6 also need Venom Stone x3) 7: 16% / 36d / 5s Aquamarine x3, Droxlerite x1, Red Ore x2 8: 16% / 42d / 5s Aquamarine x3, Droxlerite x2, Red Ore x3 (levels 7 and 8 also need Venom Stone x4) 9: 16% / 48d / 5s Aquamarine x3, Black Rock x1, Red Ore x3 10: 20% / 54d / 6s Aquamarine x4, Black Rock x2, Malachite Ore x1, Red Ore x4 (levels 9 and 10 also need Venom Stone x5) ---------------------------------------------------------------- FIRE CURSE: (X) chance of igniting your enemy on a successful hit doing (Y) damage over (Z) second(s). ---------------------------------------------------------------- 1: 8% / 4d / 1s Crystal x1, Iron x1 2: 9% / 12d / 1s Crystal x1, Iron x2 3: 10% / 24d / 1s Crystal x1, Droxlerite x1, Fossil x1 4: 11% / 36d / 2s Crystal x2, Droxlerite x2, Fossil x2, Red Ore x1 5: 12% / 48d / 2s Crystal x2, Gold Ore x1, Red Ore x1 6: 14% / 60d / 2s Crystal x2, Gold Ore x2, Red Ore x2 7: 16% / 72d / 3s Crystal x3, Droxlerite x1, Red Ore x2 8: 18% / 84d / 3s Crystal x3, Droxlerite x2, Red Ore x3 9: 20% / 96d / 3s Crystal x3, Black Rock x1, Red Ore x3 10: 30% / 108d / 3s Crystal x4, Black Rock x2, Malachite Ore x1, Red Ore x4 ---------------------------------------------------------------- MANA LEECH: (X) chance of converting (Y) damage done into spirit points. ---------------------------------------------------------------- 1: 10% / 2% Emerald x1, Iron x1 2: 11% / 3% Emerald x1, Iron x2 3: 12% / 4% Emerald x1, Droxlerite x1, Fossil x1 4: 13% / 5% Emerald x2, Droxlerite x2, Fossil x2, Red Ore x1 5: 14% / 6% Emerald x2, Gold Ore x1, Red Ore x1 6: 16% / 7% Emerald x2, Gold Ore x2, Red Ore x2 7: 18% / 8% Emerald x3, Droxlerite x1, Red Ore x2 8: 20% / 9% Emerald x3, Droxlerite x2, Red Ore x3 9: 25% / 10% Emerald x3, Black Rock x1, Red Ore x3 10: 30% / 12% Emerald x4, Black Rock x2, Malachite Ore x1, Red Ore x4 ---------------------------------------------------------------- INCREASED DAMAGE: Increases your normal damage by (X). (Increases Melee or Ranged damage, depending on weapon type) ---------------------------------------------------------------- 1: +2 damage Moonstone x1, Iron x1 2: +4 damage Moonstone x1, Iron x2 3: +8 damage Moonstone x1, Droxlerite x1, Fossil x1 4: +12 damage Moonstone x2, Droxlerite x2, Fossil x2, Red Ore x1 5: +16 damage Moonstone x2, Gold Ore x1, Red Ore x1 6: +20 damage Moonstone x2, Gold Ore x2, Red Ore x2 7: +30 damage Moonstone x3, Droxlerite x1, Red Ore x2 8: +50 damage Moonstone x3, Droxlerite x2, Red Ore x3 9: +75 damage Moonstone x3, Black Rock x1, Red Ore x3 10: +100 damage Moonstone x4, Black Rock x2, Malachite Ore x1, Red Ore x4 (level 10 also requires Malachite Gem x1) ---------------------------------------------------------------- INCREASED MAGICAL DAMAGE: Increases your magical damage by (X). ---------------------------------------------------------------- 1: +2 damage Diamond x1, Iron x1 2: +4 damage Diamond x1, Iron x2 3: +8 damage Diamond x1, Droxlerite x1, Fossil x1 4: +12 damage Diamond x2, Droxlerite x2, Fossil x2, Red Ore x1 5: +16 damage Diamond x2, Gold Ore x1, Red Ore x1 6: +20 damage Diamond x2, Gold Ore x2, Red Ore x2 7: +30 damage Diamond x3, Droxlerite x1, Red Ore x2 8: +50 damage Diamond x3, Droxlerite x2, Red Ore x3 9: +75 damage Diamond x3, Black Rock x1, Red Ore x3 10: +100 damage Diamond x4, Black Rock x2, Malachite Ore x1, Red Ore x4 (level 10 also requires Malachite Gem x1) ---------------------------------------------------------------- BUTCHER: Butcher increases your critical hit chance by (X). ---------------------------------------------------------------- 1: +1% crit rate Obsidian x1, Iron x1 2: +2% crit rate Obsidian x1, Iron x2 3: +3% crit rate Obsidian x1, Droxlerite x1, Fossil x1 4: +4% crit rate Obsidian x2, Droxlerite x2, Fossil x2, Red Ore x1 5: +5% crit rate Obsidian x2, Gold Ore x1, Red Ore x1 6: +6% crit rate Obsidian x2, Gold Ore x2, Red Ore x2 7: +7% crit rate Obsidian x3, Droxlerite x1, Red Ore x2 8: +8% crit rate Obsidian x3, Droxlerite x2, Red Ore x3 9: +9% crit rate Obsidian x3, Black Rock x1, Red Ore x3 10: +11% crit rate Obsidian x4, Black Rock x2, Malachite Ore x1, Red Ore x4 (level 10 also requires Malachite Gem x1) ========================================================================== 20.2 - ARMOUR ENCHANTMENTS ========================================================================== These enchantments may be applied to any shield or armour piece (armour, helmet, gauntlets, and leggings). Multiple instances of enchantments with a chance of triggering (Retribution and Magic Damage Auras) can trigger from a single event if multiple armour items are enchanted with them. One Malachite Gem is required for all level 10 armour enchantments. ---------------------------------------------------------------- INCREASED MANA: Increases your mana by (X). ---------------------------------------------------------------- 1: +10 mana Opal x1, Iron x1 2: +12 mana Opal x1, Iron x2 3: +15 mana Opal x1, Droxlerite x1, Fossil x1 4: +18 mana Opal x2, Droxlerite x2, Fossil x2, Venom Stone x1 5: +20 mana Opal x2, Gold Ore x1, Venom Stone x1 6: +25 mana Opal x2, Gold Ore x2, Venom Stone x2 7: +30 mana Opal x3, Droxlerite x1, Venom Stone x2 8: +40 mana Opal x3, Droxlerite x2, Venom Stone x3 9: +60 mana Opal x3, Black Rock x1, Venom Stone x3 10: +100 mana Opal x4, Black Rock x2, Malachite Ore x1, Venom Stone x4 (level 10 also requires Malachite Gem x1) ---------------------------------------------------------------- LIFE LINE: Increases your hitpoints by (X). ---------------------------------------------------------------- 1: +10 hitpoints Pearl x1, Iron x1 2: +12 hitpoints Pearl x1, Iron x2 3: +15 hitpoints Pearl x1, Droxlerite x1, Fossil x1 4: +18 hitpoints Pearl x2, Droxlerite x2, Fossil x2, Venom Stone x1 5: +20 hitpoints Pearl x2, Gold Ore x1, Venom Stone x1 6: +25 hitpoints Pearl x2, Gold Ore x2, Venom Stone x2 7: +30 hitpoints Pearl x3, Droxlerite x1, Venom Stone x2 8: +35 hitpoints Pearl x3, Droxlerite x2, Venom Stone x3 9: +40 hitpoints Pearl x3, Black Rock x1, Venom Stone x3 10: +100 hitpoints Pearl x4, Black Rock x2, Malachite Ore x1, Venom Stone x4 (level 10 also requires Malachite Gem x1) ---------------------------------------------------------------- MELEE PROTECTION: Increases your melee armour rating with (X). ---------------------------------------------------------------- 1: +2 armour Pyrite x1, Iron x1 2: +3 armour Pyrite x1, Iron x2 3: +4 armour Pyrite x1, Droxlerite x1, Fossil x1 4: +5 armour Pyrite x2, Droxlerite x2, Fossil x2, Venom Stone x1 5: +6 armour Pyrite x2, Gold Ore x1, Venom Stone x1 6: +7 armour Pyrite x2, Gold Ore x2, Venom Stone x2 7: +8 armour Pyrite x3, Droxlerite x1, Venom Stone x2 8: +9 armour Pyrite x3, Droxlerite x2, Venom Stone x3 9: +10 armour Pyrite x3, Black Rock x1, Venom Stone x3 10: +11 armour Pyrite x4, Black Rock x2, Malachite Ore x1, Venom Stone x4 (level 10 also requires Malachite Gem x1) ---------------------------------------------------------------- RANGED PROTECTION: Increases your ranged armour rating with (X). ---------------------------------------------------------------- 1: +2 armour Quartz x1, Iron x1 2: +3 armour Quartz x1, Iron x2 3: +4 armour Quartz x1, Droxlerite x1, Fossil x1 4: +5 armour Quartz x2, Droxlerite x2, Fossil x2, Venom Stone x1 5: +6 armour Quartz x2, Gold Ore x1, Venom Stone x1 6: +7 armour Quartz x2, Gold Ore x2, Venom Stone x2 7: +8 armour Quartz x3, Droxlerite x1, Venom Stone x2 8: +9 armour Quartz x3, Droxlerite x2, Venom Stone x3 9: +10 armour Quartz x3, Black Rock x1, Venom Stone x3 10: +11 armour Quartz x4, Black Rock x2, Malachite Ore x1, Venom Stone x4 (level 10 also requires Malachite Gem x1) ---------------------------------------------------------------- MAGIC PROTECTION: Increases your magic armour rating with (X). ---------------------------------------------------------------- 1: +2 armour Ruby x1, Iron x1 2: +3 armour Ruby x1, Iron x2 3: +4 armour Ruby x1, Droxlerite x1, Fossil x1 4: +5 armour Ruby x2, Droxlerite x2, Fossil x2, Venom Stone x1 5: +6 armour Ruby x2, Gold Ore x1, Venom Stone x1 6: +7 armour Ruby x2, Gold Ore x2, Venom Stone x2 7: +8 armour Ruby x3, Droxlerite x1, Venom Stone x2 8: +9 armour Ruby x3, Droxlerite x2, Venom Stone x3 9: +10 armour Ruby x3, Black Rock x1, Venom Stone x3 10: +11 armour Ruby x4, Black Rock x2, Malachite Ore x1, Venom Stone x4 (level 10 also requires Malachite Gem x1) ---------------------------------------------------------------- MAGIC DAMAGE AURA: Enemies that harm you with magic have a (X) chance of suffering (Y) shock(s) of (Z) magic damage. ---------------------------------------------------------------- 1: 5% / 1 / 2d Topaz x1, Iron x1 2: 6% / 1 / 6d Topaz x1, Iron x2 3: 7% / 1 / 12d Topaz x1, Droxlerite x1, Fossil x1 4: 8% / 2 / 18d Topaz x2, Droxlerite x2, Fossil x2, Venom Stone x1 5: 9% / 2 / 24d Topaz x2, Gold Ore x1, Venom Stone x1 6: 10% / 2 / 30d Topaz x2, Gold Ore x2, Venom Stone x2 7: 11% / 2 / 36d Topaz x3, Droxlerite x1, Venom Stone x2 8: 12% / 2 / 42d Topaz x3, Droxlerite x2, Venom Stone x3 9: 13% / 2 / 48d Topaz x3, Black Rock x1, Venom Stone x3 10: 15% / 3 / 54d Topaz x4, Black Rock x2, Malachite Ore x1, Venom Stone x4 (level 10 also requires Malachite Gem x1) NOTE: Magic Damage Aura's damage can be increased by leveling the Destruction skill. Additionally, the Confusion skill will give it a chance to stun enemies with each hit. ---------------------------------------------------------------- RETRIBUTION AURA: (X) chance of automatic retaliations against those that harm you for (Y) of the damage done to you. ---------------------------------------------------------------- 1: 10% / 20% Spinel x1, Iron x1 2: 12% / 23% Spinel x1, Iron x2 3: 14% / 26% Spinel x1, Droxlerite x1, Fossil x1 4: 16% / 29% Spinel x2, Droxlerite x2, Fossil x2, Venom Stone x1 5: 18% / 32% Spinel x2, Gold Ore x1, Venom Stone x1 6: 20% / 35% Spinel x2, Gold Ore x2, Venom Stone x2 7: 22% / 38% Spinel x3, Droxlerite x1, Venom Stone x2 8: 24% / 41% Spinel x3, Droxlerite x2, Venom Stone x3 9: 25% / 44% Spinel x3, Black Rock x1, Venom Stone x3 10: 30% / 47% Spinel x4, Black Rock x2, Malachite Ore x1, Venom Stone x4 (level 10 also requires Malachite Gem x1) NOTE: Retribution Aura's damage is instantly inflicted on the enemy as soon as you are hit, much like the Reflect skill. ========================================================================== 20.3 - JEWELRY ENCHANTMENTS ========================================================================== These enchantments may be applied to any jewelry item in six total slots (amulet, earrings, bracelet, belt, and two rings). One Malachite Gem is required for the level 10 enchantment of all except Spontaneous Combustion. Also, ALL levels of Healing Aura require Malachite Gems to enchant, so don't bother using it until you can enchant Healing Aura 10, and have excellent pieces of jewelry to use it on. Multiple instances of enchantments with a chance of triggering (all except Healing Aura) can trigger from a single event if multiple jewellry items are enchanted with it. Proximity enchantments (Spontaneous Combustion and Poison Aura) can rack up a lot of damage, while Static Charge and (Magic) Damage Aura can quickly inflict damage and potentially stun if the Destruction and Confusion skills have been leveled. ---------------------------------------------------------------- SPONTANEOUS COMBUSTION: (X) chance of igniting enemies that are close doing (Y) damage over 1 second. ---------------------------------------------------------------- 1: 5% / 2 dmg Diamond x1, Iron x1 2: 6% / 6 dmg Diamond x1, Iron x2 3: 7% / 12 dmg Diamond x1, Droxlerite x1, Fossil x1 4: 8% / 18 dmg Diamond x2, Droxlerite x2, Fossil x2, Red Ore x1 5: 9% / 24 dmg Diamond x2, Gold Ore x1, Red Ore x1 6: 10% / 30 dmg Diamond x2, Gold Ore x2, Red Ore x2 7: 11% / 36 dmg Diamond x3, Droxlerite x1, Red Ore x2 8: 12% / 42 dmg Diamond x3, Droxlerite x2, Red Ore x3 9: 13% / 48 dmg Diamond x3, Black Rock x1, Red Ore x3 10: 15% / 54 dmg Diamond x4, Black Rock x2, Malachite Ore x1, Red Ore x4 ---------------------------------------------------------------- HEALING AURA: Heals you slowly with (X) per second. ---------------------------------------------------------------- 1: +0.025 HP regen Sapphire x1, Gold Ore x2, Malachite Gem x1 2: +0.05 HP regen Sapphire x1, Gold Ore x2, Malachite Gem x1 3: +0.075 HP regen Sapphire x1, Gold Ore x3, Malachite Gem x1 4: +0.1 HP regen Sapphire x2, Gold Ore x3, Malachite Gem x1 5: +0.125 HP regen Sapphire x2, Gold Ore x4, Malachite Gem x1 6: +0.15 HP regen Sapphire x2, Gold Ore x4, Malachite Gem x1 7: +0.175 HP regen Sapphire x3, Gold Ore x5, Malachite Gem x1 8: +0.2 HP regen Sapphire x3, Gold Ore x5, Malachite Gem x1 9: +0.225 HP regen Sapphire x3, Gold Ore x6, Malachite Gem x1 10: +0.3 HP regen Sapphire x4, Gold Ore x7, Malachite Gem x1 NOTE: Healing Aura is added directly to your HP regeneration rate. Six level 10 HAs will give a massive 1.8% of HP per second bonus to regeneration! ---------------------------------------------------------------- RETRIBUTION AURA: (X) chance of automatic retaliations against those that harm you for (Y) of the damage done to you. ---------------------------------------------------------------- 1: 10% / 10% Spinel x1, Gold Ore x2 2: 12% / 12% Spinel x1, Gold Ore x2 3: 14% / 13% Spinel x1, Gold Ore x3 4: 16% / 15% Spinel x2, Gold Ore x3 5: 18% / 16% Spinel x2, Gold Ore x4 6: 20% / 18% Spinel x2, Gold Ore x4 7: 22% / 19% Spinel x3, Gold Ore x5 8: 24% / 21% Spinel x3, Gold Ore x5 9: 25% / 22% Spinel x3, Gold Ore x6 10: 30% / 24% Spinel x4, Gold Ore x7 (level 10 also requires Malachite Gem x1) NOTE: Retribution Aura's damage is instantly inflicted on the enemy as soon as you are hit, much like the Reflect skill. ---------------------------------------------------------------- STATIC CHARGE AURA: Enemies that harm you with weapons or magic have a (X) chance of suffering 1 shock of (Y) magic damage. ---------------------------------------------------------------- 1: 12% / 2 dmg Tiger's Eye x1, Gold Ore x2 2: 14% / 6 dmg Tiger's Eye x1, Gold Ore x2 3: 16% / 12 dmg Tiger's Eye x1, Gold Ore x3 4: 18% / 18 dmg Tiger's Eye x2, Gold Ore x3 5: 20% / 24 dmg Tiger's Eye x2, Gold Ore x4 6: 22% / 30 dmg Tiger's Eye x2, Gold Ore x4 7: 24% / 36 dmg Tiger's Eye x3, Gold Ore x5 8: 26% / 42 dmg Tiger's Eye x3, Gold Ore x5 9: 28% / 48 dmg Tiger's Eye x3, Gold Ore x6 10: 30% / 54 dmg Tiger's Eye x4, Gold Ore x7 (level 10 also requires Malachite Gem x1) NOTE: Static Charge Aura's damage can be increased by leveling the Destruction skill. Additionally, the Confusion skill will give it a chance to stun enemies with each hit. ---------------------------------------------------------------- DAMAGE AURA: Enemies that harm you with weapons have a (X) chance of suffering (Y) shock(s) of (Z) magic damage. ---------------------------------------------------------------- 1: 5% / 2 / 2d Topaz x1, Gold Ore x2 2: 6% / 2 / 3d Topaz x1, Gold Ore x2 3: 7% / 2 / 6d Topaz x1, Gold Ore x3 4: 8% / 2 / 9d Topaz x2, Gold Ore x3 5: 9% / 2 / 12d Topaz x2, Gold Ore x4 6: 10% / 2 / 15d Topaz x2, Gold Ore x4 7: 11% / 3 / 18d Topaz x3, Gold Ore x5 8: 12% / 3 / 21d Topaz x3, Gold Ore x5 9: 13% / 3 / 24d Topaz x3, Gold Ore x6 10: 15% / 3 / 27d Topaz x4, Gold Ore x7 (level 10 also requires Malachite Gem x1) NOTE: Damage Aura's damage can be increased by leveling the Destruction skill. Additionally, the Confusion skill will give it a chance to stun enemies with each hit. ---------------------------------------------------------------- MAGIC DAMAGE AURA: Enemies that harm you with magic have a (X) chance of suffering 1 shock of (Y) magic damage. ---------------------------------------------------------------- 1: 3% / 4 dmg Topaz x1, Gold Ore x2 2: 4% / 12 dmg Topaz x1, Gold Ore x2 3: 5% / 20 dmg Topaz x1, Gold Ore x3 4: 6% / 28 dmg Topaz x2, Gold Ore x3 5: 7% / 36 dmg Topaz x2, Gold Ore x4 6: 8% / 42 dmg Topaz x2, Gold Ore x4 7: 9% / 50 dmg Topaz x3, Gold Ore x5 8: 10% / 58 dmg Topaz x3, Gold Ore x5 9: 11% / 66 dmg Topaz x3, Gold Ore x6 10: 12% / 72 dmg Topaz x4, Gold Ore x7 (level 10 also requires Malachite Gem x1) NOTE: Magic Damage Aura's damage can be increased by leveling the Destruction skill. Additionally, the Confusion skill will give it a chance to stun enemies with each hit. -------------------------------------------------------------------------------- POISON AURA: Enemies that approach have a (X) chance of suffering (Y) poison damage over 3 seconds. -------------------------------------------------------------------------------- 1: 7% / 4 dmg Aquamarine x1, Gold Ore x2, Venom Stone x1 2: 8% / 12 dmg Aquamarine x1, Gold Ore x2, Venom Stone x1 3: 9% / 24 dmg Aquamarine x1, Gold Ore x3, Venom Stone x2 4: 10% / 36 dmg Aquamarine x2, Gold Ore x3, Venom Stone x2 5: 11% / 48 dmg Aquamarine x2, Gold Ore x4, Venom Stone x3 6: 12% / 60 dmg Aquamarine x2, Gold Ore x4, Venom Stone x3 7: 13% / 72 dmg Aquamarine x3, Gold Ore x5, Venom Stone x4 8: 15% / 42 dmg Aquamarine x3, Gold Ore x5, Venom Stone x4 9: 18% / 96 dmg Aquamarine x3, Gold Ore x6, Venom Stone x5 10: 20% / 108 dmg Aquamarine x4, Gold Ore x7, Venom Stone x5 (level 10 also requires Malachite Gem x1) ========================================================================== 20.4 - POTIONS ========================================================================== Potions provide healing and other useful buffs. Each type of potion (healing, revitalising, rejuvenation, strength, dexterity, intelligence, and full resistance) may only have one effect at a time; once a healing potion is used, another cannot be used until the previous one has ended. This means that the only actual value to lower level potions, once better formulas are available, is a different (and lower) ingredient cost. Note that Healing and Rejuvenation CAN be stacked for increased healing. All potions are affected by the Potion Efficiency skill. The effect of the level 10 potion with Potion Efficiency level5 and level 10 are given at the bottom of each list. By upgrading the Alchemy platform and/or putting skill points into the Master Herbalist skill, the ingredient cost of potion forumlas is reduced. These reductions can completely eliminate the need for some ingredients, however each potion always costs at least 1 herb to make. For Revitalising and Rejuvenation potions, this will be 1x Earth Root, while all others will need 1x Fanny Blossom. Mid-level potions that use Black Rose or Dragon Nail will require one of either of those herbs. The Allan Brew is an exception, and will always require at least 1x Black Rose and Whisperwood, assuming level 5 Master Herbalist AND both upgrades to the Alchemy platform. A level 5 Master Herbalist skill is all it takes to reduce all potions to only one ingredient (except for the Allan Brew). This can be accomplished with three jewelry items to boost it: two that give at least +2, and one that gives at least +1. This allows for cheap potions with no investment of skill points! ---------------------------------------------------------------- HEALING: Heals (X) hitpoints over 5 seconds. ---------------------------------------------------------------- 1: 74 HP (14.8/sec) Ginseng x1 2: 98 HP (19.6/sec) Ginseng x2 3: 134 HP (26.8/sec) Black Rose x1, Ginseng x2 4: 170 HP (34/sec) Black Rose x2, Ginseng x3 5: 206 HP (41.2/sec) Black Rose x3, Ginseng x4 6: 242 HP (48.4/sec) Dragon Nail x1, Ginseng x3 7: 278 HP (55.6/sec) Dragon Nail x2, Ginseng x4 8: 314 HP (62.8/sec) Dragon Nail x3, Ginseng x5 9: 350 HP (70/sec) Fanny Blossom x1, Ginseng x4 10: 386 HP (77.2/sec) Fanny Blossom x2, Ginseng x5 Potion Efficiency Lv5: 579 HP (115.8/sec) Potion Efficiency Lv10: 675 HP (135.1/sec) ---------------------------------------------------------------- REVITALISING: Regenerates (X) mana over 5 seconds. ---------------------------------------------------------------- 1: 62 Mana (12.4/sec) Earth Root x1 2: 82 Mana (16.4/sec) Earth Root x2 3: 112 Mana (22.4/sec) Black Rose x1, Earth Root x2 4: 142 Mana (28.4/sec) Black Rose x2, Earth Root x3 5: 172 Mana (34.4/sec) Black Rose x3, Earth Root x4 6: 202 Mana (40.4/sec) Dragon Nail x1, Earth Root x3 7: 232 Mana (46.4/sec) Dragon Nail x2, Earth Root x4 8: 262 Mana (52.4/sec) Dragon Nail x3, Earth Root x5 9: 292 Mana (58.4/sec) Earth Root x4, Fanny Blossom x1 10: 322 Mana (64.4/sec) Earth Root x5, Fanny Blossom x2 Potion Efficiency Lv5: 483 Mana (96.6/sec) Potion Efficiency Lv10: 563 Mana (112.7/sec) ---------------------------------------------------------------- REJUVENATION: Regenerates (X) mana and hitpoints over 5 seconds. ---------------------------------------------------------------- 1: 62 HP/Mana (12.4/sec) Earth Root x1, Ginseng x1 2: 82 HP/Mana (16.4/sec) Earth Root x2, Ginseng x2 3: 112 HP/Mana (22.4/sec) Black Rose x1, Earth Root x2, Ginseng x2 4: 142 HP/Mana (28.4/sec) Black Rose x2, Earth Root x3, Ginseng x3 5: 172 HP/Mana (34.4/sec) Black Rose x3, Earth Root x4, Ginseng x4 6: 202 HP/Mana (40.4/sec) Dragon Nail x1, Earth Root x3, Ginseng x3 7: 232 HP/Mana (46.4/sec) Dragon Nail x2, Earth Root x4, Ginseng x4 8: 262 HP/Mana (52.4/sec) Dragon Nail x3, Earth Root x5, Ginseng x5 9: 292 HP/Mana (58.4/sec) Earth Root x4, Fanny Blossom x1, Ginseng x4 10: 322 HP/Mana (64.4/sec) Earth Root x5, Fanny Blossom x2, Ginseng x5 Potion Efficiency Lv5: 483 HP/Mana (96.6/sec) Potion Efficiency Lv10: 563 HP/Mana (112.7/sec) ---------------------------------------------------------------- STRENGTH: Increases your strength by (X) for 180 seconds. ---------------------------------------------------------------- 1: +3 Strength Farhangite x1 2: +5 Strength Farhangite x2 3: +8 Strength Black Rose x1, Farhangite x2 4: +11 Strength Black Rose x2, Farhangite x3 5: +14 Strength Black Rose x3, Farhangite x4 6: +17 Strength Dragon Nail x1, Farhangite x3 7: +20 Strength Dragon Nail x2, Farhangite x4 8: +23 Strength Dragon Nail x3, Farhangite x5 9: +26 Strength Fanny Blossom x1, Farhangite x4 10: +29 Strength Fanny Blossom x2, Farhangite x5 Potion Efficiency Lv5: +43 Strength Potion Efficiency Lv10: +50 Strength ---------------------------------------------------------------- DEXTERITY: Increases your dexterity by (X) for 180 seconds. ---------------------------------------------------------------- 1: +3 Dexterity Fatfern x1 2: +5 Dexterity Fatfern x2 3: +8 Dexterity Black Rose x1, Fatfern x2 4: +11 Dexterity Black Rose x2, Fatfern x3 5: +14 Dexterity Black Rose x3, Fatfern x4 6: +17 Dexterity Dragon Nail x1, Fatfern x3 7: +20 Dexterity Dragon Nail x2, Fatfern x4 8: +23 Dexterity Dragon Nail x3, Fatfern x5 9: +26 Dexterity Fanny Blossom x1, Fatfern x4 10: +29 Dexterity Fanny Blossom x2, Fatfern x5 Potion Efficiency Lv5: +43 Dexterity Potion Efficiency Lv10: +50 Dexterity ---------------------------------------------------------------- INTELLIGENCE: Increases your intelligence by (X) for 180 seconds. ---------------------------------------------------------------- 1: +3 Intelligence Stardust x1 2: +5 Intelligence Stardust x2 2: +8 Intelligence Black Rose x1, Stardust x2 4: +11 Intelligence Black Rose x2, Stardust x3 5: +14 Intelligence Black Rose x3, Stardust x4 6: +17 Intelligence Dragon Nail x1, Stardust x3 7: +20 Intelligence Dragon Nail x2, Stardust x4 8: +23 Intelligence Dragon Nail x3, Stardust x5 9: +26 Intelligence Fanny Blossom x1, Stardust x4 10: +29 Intelligence Fanny Blossom x2, Stardust x5 Potion Efficiency Lv5: +43 Intelligence Potion Efficiency Lv10: +50 Intelligence ---------------------------------------------------------------- FULL RESISTANCE: Increases all your armour ratings with (X) for 180 seconds. ---------------------------------------------------------------- 1: +4 Armour Rating Whisperwood x1 2: +6 Armour Rating Whisperwood x2 3: +8 Armour Rating Black Rose x1, Whisperwood x2 4: +10 Armour Rating Black Rose x2, Whisperwood x3 5: +12 Armour Rating Black Rose x3, Whisperwood x4 6: +14 Armour Rating Dragon Nail x1, Whisperwood x3 7: +16 Armour Rating Dragon Nail x2, Whisperwood x4 8: +18 Armour Rating Dragon Nail x3, Whisperwood x5 9: +21 Armour Rating Fanny Blossom x1, Whisperwood x4 10: +23 Armour Rating Fanny Blossom x2, Whisperwood x5 Potion Efficiency Lv5: +34 Armour Rating Potion Efficiency Lv10: +40 Armour Rating ---------------------------------------------------------------- ALLAN BREW: The infamous Allan brew. ---------------------------------------------------------------- 1: +36 Armour Rating Black Rose x4, Dragon Nail x4, Earth Root x4, Holy Basil x4, Whisperwood x4 Potion Efficiency Lv5: +54 Armour Rating Potion Efficiency Lv10: +63 Armour Rating NOTE: This potion is only available if Allan is chosen as Alchemist. There is also only one level of this potion, available after finishing "Allan Brew Confidential." It is the only recipe to use Holy Basil. ================================================ ======================================================================== ========================================================================== *21* DECISIONS BETWEEN UNIQUE THINGS ========================================================================== ======================================================================== ================================================ Not the most descriptive title, this section describes all decisions in the game that force the player to choose between unique rewards or boons. These include unique equipment, extra skill or stat points, unique monster log entries, or even entire quests. This only covers decisions between unique or special things, and not quests where one option gets you a special item, skill point, etc., and the other gives nothing special whatsoever. These are sorted by quest, location, person, or item, depending on what the focal point of the decision is. ========================================================================== 21.1 - DIRECTORY OF DECISIONS ========================================================================== Key: FG = Farglow; BV = Broken Valley; SI = Sentinel Island; OF = Orobas Fjords; FoV = Flames of Vengeance; SI-OF = SI and OF both -Item: Baldini's Bouquet (FoV) -Item: Heleon Potion (FoV) -Item: Jonah's Amulet (SI) -Item: Lovis' Scrying Stone (BV) -Item: Lovis' Soul Stone (BV) -Location: Battle Tower (SI-OF) -Location: Morals Cave (Mysterious Cave) (OF) -Location: Stone's Fortress Greenery (OF) -Location: Wishing Well (BV) -Person: Astridax (FoV) -Person: Richard (BV) -Person: Svadilfari (OF) -Person: Velanir (OF) -Quest: A Hunting We Shall Go (BV) -Quest: A Hunting We Shall Go Again (OF) -Quest: A Hunting We Shall Go Once More (FoV) -Quest: A Swindler Swindled (FoV) -Quest: Buad Blood (BV) -Quest: Daylight Robbery (BV) -Quest: Ghostbuster (SI) -Quest: Legend of the Ancient Mariner (SI-OF) -Quest: Method or Madness (BV) -Quest: New Order or Champion Chaos (BV) -Quest: Seahorse Salad (FoV) -Quest: Seahorse Salad: Ashraf the Pumpkin (FoV) -Quest: Seahorse Salad: Gardner the Carrot (FoV) -Quest: Seahorse Salad: Thomas the Tomato (FoV) -Quest: Something Rotten (FoV) -Quest: The Farglow Connection (FG) -Quest: The Fugitive (BV) ========================================================================== 21.2 - LIST OF DECISIONS ========================================================================== This is a list of entries on the various decisions between unique items, effects, etc. in the game. ========================================================================== Item: Baldini's Bouquet (FoV) ========================================================================== This is an item essential to the quest of the same name. It is a normal item, not a quest item, and can be sold for 1600 gold. --------------------------------------------------------------- Choice A: Give the Baldini's Bouquet perfume to Baldini. --------------------------------------------------------------- -"Baldini's Bouquet" quest complete --------------------------------------------------------------- Choice B: Keep the Baldini's Bouquet item to yourself. The quest will never be completed, and will sit in your quest log forever. --------------------------------------------------------------- -Baldini's Bouquet item -"Baldini's Bouquet" quest incomplete ========================================================================== Item: Heleon Potion (FoV) ========================================================================== Five of these are found in Gula's Archaelogical Dig site, next to the Mardaneus Plaza shrine. Although they are part of quests, the effect they have if used as potions is identical to Ultimate Rejuvenation potions. --------------------------------------------------------------- Choice A: Give the potions to Heleon as he requested. This will cost you all five potions. --------------------------------------------------------------- -"Herbal Medicine" complete -"A Fraud a Day..." FAILED! --------------------------------------------------------------- Choice B: Give the potions to Bernard as he requested. This will also cost you all five potions. --------------------------------------------------------------- -"A Fraud a Day..." complete -"Herbal Medicine" FAILED! --------------------------------------------------------------- Choice C: Keep the potions for yourself. Using or destroying even one of the five Heleon Potions will fail both "Herbal Medicine" and "A Fraud a Day..." so keep that in mind if you want to keep them for personal use. --------------------------------------------------------------- -Heleon Potion (5 total) -"Herbal Medicine" incomplete -"A Fraud a Day..." incomplete ========================================================================== Item: Jonah's Amulet (SI) ========================================================================== A rather unremarkable amulet, it is nonetheless unique (especially with two enchantment slots and a skill bonus). The price to keep it permanently is quite high, however. --------------------------------------------------------------- Choice A: To keep Jonah's amulet, start the quest "The Old Ghost and the Sea," then "The Writing on the Whale." Catherine Gremory will give you this amulet via a dialogue option. Instead of taking it back to Jonah (like his quest wants you to), simply keep it and never return it. The quests will fail when the Battle Tower is obtained, and it'll be yours forever. --------------------------------------------------------------- -Jonah's Amulet -"The Old Ghost and the Sea" quest FAILED! -"The Writing on the Whale" quest FAILED! --------------------------------------------------------------- Choice B: Completing the quests requires returning Jonah's Amulet to Jonah, and then giving his diary, The Whale, to Catherine. --------------------------------------------------------------- -"The Old Ghost and the Sea" quest completed -"The Writing on the Whale" quest completed NOTE: Two failed quests is a heavy price to pay for a mediocre amulet, so be sure to think it through. If you plan on playing through to FoV, however, keep in mind that the amulet carries over, whereas the quests in your quest log do not. ========================================================================== Item: Lovis' Scrying Stone (BV) ========================================================================== Using the scrying stone will teleport you into the Citadel Dungeon of Lord Lovis' tower in Broken Valley. The stone is required to finish the quest "Lovis' Loot." Using it does not preclude the quest itself, however, nor does it preclude accessing the Citadel Dungeon (which has a skill book within). --------------------------------------------------------------- Choice A: Use Lovis' Scrying Stone before giving it to Romon in "Lovis' Loot." You will tell him you apparently exhausted its magic, and he'll take it to study, knowing the danger has passed. --------------------------------------------------------------- -1 stat point -Toshan monster log entry --------------------------------------------------------------- Choice B: Don't use Lovis' Scrying Stone before giving it to Romon in "Lovis' Loot." Doing this will cause Romon to activate the stone himself, shortly after you give it to him. --------------------------------------------------------------- -"Into Thin Air" quest -Romon (a trader) dies ========================================================================== Item: Lovis' Soul Stone (BV) ========================================================================== Yet another Lovis item giving us trouble. This one is a bit lopsided in which is better, though. This decision revolves around Lovis' Soul Stone, obtained after killing Amdusias in the Maxos Temple. --------------------------------------------------------------- Choice A: To get these, give Lovis' Soul Stone to him to complete "Lost Soul" (thus failing "In Cold Blood") successfully. This will unlock the chest containing the Bone Dragon Claws. You can then talk to Abalam in Maxos Temple, who will go hostile and give the Lost Soul entry. --------------------------------------------------------------- -"Lost Soul" quest complete -Bone Dragon Claws dragon armour piece -Lost Soul monster log entry -"In Cold Blood" quest FAILED! --------------------------------------------------------------- Choice B: To get this, destroy the soul stone for Abalam, completing "In Cold Blood," and failing "Lost Soul." Returning to Lord Lovis will cause him to send skeletons after you. These give the "Lovis' Skeleton" monster log entry, but are NOT unique (they can be found in Naberius' storage, too). Lord Lovis may also be provoked by returning with his soul stone and refusing to give it to him. --------------------------------------------------------------- -"In Cold Blood" quest complete -"Lost Soul" quest FAILED! ========================================================================== Location: Battle Tower platforms (SI-OF) ========================================================================== There are several either/or choices in the Battle Tower, what with all the quests your platform operators have. This is just to let you know that for any quest that has a unique item that must be given up, you can always choose to just never turn the quest in to keep the item. The quest will fail after entering the Hall of Echoes, allowing you to keep the item. SEE SECTION 9 FOR MORE INFORMATION ON ALL OF THIS. Keeping these items means that the platform in question will not be upgraded to its maximum capacity. This has little effect on Alchemist and Enchanter platforms (upgrades reduce ingredient costs), and Necromancer just loses a little defense. Skill Trainer will suffer from a lowered skill cap (13 instead of 15). Note that items in the quest item section are removed when the FoV portion of the game begins, but all others may be kept forever. Here is a list of all unique items that various Battle Tower quests may require (depending on choice of servant). Some can be obtained regardless of who is chosen (and ones not needed are free to be kept and used yourself). Others are only found if the correct servant is chosen (and these are always necessary to surrender for the quests): -Alchemy Amulet (amulet) -Art of War Book (quest item) -Book of the Dead (quest item) -Goblin's Stone (quest item) -Hermosa's Necklace (amulet) -Master's Spell Book (quest item) -Myrthos (one-handed sword - very powerful) -Potion of Wisdom (potion - use for +5 Intelligence permanently) -Radcliff's Key (key) -Raze's Cuirass (armour) -Stone's Ring (ring) -The Demon Wars (quest item - use for +3 skill points) -Wesson's goods (quest item) ========================================================================== Location: Morals Cave (Mysterious Cave) (OF) ========================================================================== This cavern is found on a cliff ledge west of Champion Harbour in Orobas Fjords. This is home to a rather large web of choices, diverging into, ultimately, four different paths, depending on whether you make "good" or "evil" decisions. As you advance, the severity of the good and evil you can choose to do increases. Each path houses different enemies, a different final reward. There is little point in any choice besides all good or all evil. After completing the cave and leaving via the teleporter in the final room, this cave is locked and may never be entered again. The Dragon Stone is disabled while inside. All choices are final, unless you keep a save from beforehand to load should you change your mind. The progression through the cave is based on the below chart. Evil choices result in the left exit of a room, while good goes to the right. (Evil) (Good) (7) (8) (9) (0) \ / \ / \ / \ / \ / \ / (4) (5) (6) \ / \ / \ / \ / (2) (3) \ / \ / (1) NOTES! -Room 3's "Good" choice costs you a stat point, chosen randomly from Vitality, Spirit, Strength, Dexterity, or Intelligence! This is a permanent loss!!! -Room 6's "Good" choice costs you a point of Vitality and Spirit (two total). This is a permanent loss!!! -Only true good (room 1-3-6-0) and true evil (room 1-2-4-7) provide any actual reward at the end, and the rewards are comparable. The good path costs three stat points, however, and rewards slightly weaker items. -------------------------------------------------------------------------- Enemies: -------------------------------------------------------------------------- -Black Goblin Chief (no unique entry): 1-2, 1-3, 2-5 -Skeleton Warrior (Skeleton Luxurius Guard Commander entry): 2-4 -Walking Armour Warrior (Engineer Captain entry): 3-5, 5-9, 6-9 -Imp Warrior (no unique entry): 3-6 -Demon Chief (an Abyss Demon entry): 4-7 -Undead Warrior (Atrocious Undead Priest entry): 4-8, 5-8 -Dragon Elf Armoured Warrior (no unique entry): 6-0 --------------------------------------------------------------- Room 1 (Start): --------------------------------------------------------------- -Good choice: Drive off the bandit, saving the princess. -Evil choice: Help the bandit extort the princess. Allows access to a gold pouch containing 40-50 gold. --------------------------------------------------------------- Room 2 (Evil x1): --------------------------------------------------------------- Good: Use the key to save the woman. Evil: Use the key to open the chest. The chest contains 80-100 gold and a couple of other items (ingredients and formulas). --------------------------------------------------------------- Room 3 (Good x1): --------------------------------------------------------------- -Good: Donate a stat point to the soldier. This permanently decreases your available stat points by 1! If no free stat points are available, one random stat (Vitality, Spirit, Strength, Dexterity, or Intelligence) is reduced by 1 instead. -Evil: Wish the soldier on his way, with no donation of strength. --------------------------------------------------------------- Room 4 (Evil x2): --------------------------------------------------------------- -Good: Throw the "Life" switch and save the people, earning you several items. The items are: Diamond, Joan's Ring, Garnier's Sword, and 8000 gold -Evil: Throw the "Death" switch and execute the people. --------------------------------------------------------------- Room 5 (Good x1, Evil x1): --------------------------------------------------------------- -Good: Distract the bandit so the victim can die in peace. -Evil: Suggest a means of torture to the bandit. This unlocks the chest in the room, containing several excellent pieces of randomly-generated equipment. --------------------------------------------------------------- Room 6 (Good x2): --------------------------------------------------------------- -Good: Donate 1 Vitality and 1 Spirit to the dying man. This permanently decreases your Vitality and Spirit by 1 point! -Evil: Refuse to help the dying man. --------------------------------------------------------------- Room 7 (All Evil): --------------------------------------------------------------- -Rewards: A large wooden chest, containing the Crystal Dragon Cuirass and a decent chunk of gold, along with two item slots of either ingredients, or formulas. One of: Sword, Bow, or Warhammer of the Damned One. Monster log entries found on the path you followed. --------------------------------------------------------------- Room 8 (Mostly Evil): --------------------------------------------------------------- -Rewards: Any items you found en route. The final room holds an empty wooden chest, as "reward" for your wavering (lack of) morality. --------------------------------------------------------------- Room 9 (Mostly Good): --------------------------------------------------------------- -Rewards: The loss of only one stat point. You "saved" a point of Vitality and Spirit by not helping the old man. The final room holds an empty wooden chest, as "reward" for your wavering morality. This is probably the absolute --------------------------------------------------------------- Room 0 (All Good): --------------------------------------------------------------- -Rewards: A large wooden chest, containing the Plate Dragon Cuirass and a decent chunk of gold, along with two item slots of either powerful random equipment, or charms. One of: Sword, Bow, or Warhammer of the Paladin. Monster log entries found on the path you followed. This also costs you three stat points total (1 Vitality, 1 Spirit, and 1 random point). ========================================================================== Location: Stone's Fortress Greenery (OF) ========================================================================== Apparently a botany laboratory for Stone's fortress, this greenery offers quite an extensive array of special options, only one of which may be chosen. NOTE: See section 19.3 for a full breakdown of the choices. --------------------------------------------------------------- Choices: --------------------------------------------------------------- Combine Black Rose Bud and Moonshine Bud in the spring. -1 skill point, 3 herb bud quest items Combine Holy Basil Bud and Oak Tears Bud in the spring. -5 stat points, 3 herb bud quest items Combine Fanny Blossom Bud and Oak Tears Bud in the spring. -1000 EXP, 3 herb bud quest items Combine Black Rose Bud and Fanny Blossom Bud. -Useless combination. Combine Moonshine Bud and Oak Tears Bud. -Useless combination. Any bud combination except those listed above. -A unique weapon or armor, 3 herb bud quest items ========================================================================== Location: Wishing Well (BV) ========================================================================== This is a simple choice between three bracelets. All are unique, but some are more unique than others. NOTE: The Ample Bracelet has a unique skill bonus: Unarmed Expertise. No other item in the game boosts this skill, so it is easily the most unique item! --------------------------------------------------------------- Choice A: Pay 10 gold and wish for the powerful item. This is a simple bracelet that has a random skill bonus on it, and nothing else. No charm slots, buffs, or enchantments. --------------------------------------------------------------- -Wishing Well Common Bracelet --------------------------------------------------------------- Choice B: Pay 100 gold and wish for the powerful item. This bracelet has one random buff, one random skill bonus, one enchantment slot, and a +1 to the Unarmed Expertise skill. That is a very unique skill bonus, found nowhere else. --------------------------------------------------------------- -Wishing Well Ample Bracelet --------------------------------------------------------------- Choice C: Pay 1000 gold and wish for the powerful item. This bracelet is the same as the Ample bracelet, except it has two enchantment slots and +1 to Wisdom instead of Unarmed Expertise. --------------------------------------------------------------- -Wishing Well Exquisite Bracelet ========================================================================== Person: Astridax (FoV) ========================================================================== Astridax is a necromancer seeking to bind spirits using jewels. He requests you find him three jewels, jewels that it just so happens that other, decidedly less... sinister people also want. They're also the rightful owners, so yeah. The three conflicting quests are "Eternal Commitment," "Reminiscence of the Past," and "Jewellry in Law." The items are Livia's Ring, Eleanor's Necklace, and Mara's Earrings. NOTE: "Sinister Motives" fails unless you give Astridax all three items. Even if you give him two, you'll still fail the overall quest, costing you 2 Skill Books and the chance at the 2 Malachite Gems. Although it's possible to mix and match (and still get a Skill Book or two out of it), it's best to go all or nothing with Astridax. --------------------------------------------------------------- Choice A: For this plethora of rewards and penalties, give all three jewelry items to Astridax. They are: Livia's Ring, Eleanor's Necklace, and Mara's Earrings. --------------------------------------------------------------- -5 Skill Books -Chance at 2 Malachite Gems -"Sinister Motives" quest complete -"Eternal Commitment" quest FAILED! -"Reminiscience of the Past" quest FAILED! -"Jewellry in Law" quest FAILED! -Ricky, a trader, raises his prices by 40% --------------------------------------------------------------- Choice B: If you value kindness, honesty, and not helping necromancers more than 5 skill points and a possible 2 Malachite Gems, give the jewelry items to their rightful owners. They are: Livia's Ring to Decimus, Eleanor's Necklace to Ricky, and Mara's Earrings to Ransid. --------------------------------------------------------------- -"Eternal Commitment" quest complete -"Reminiscience of the Past" quest complete -"Jewellry in Law" quest complete -"Sinister Motives" quest FAILED! -Ricky, a trader, reduces his prices by 40% --------------------------------------------------------------- Choice C: Keep the jewelry items for yourself and don't give them to either the rightful owners, or Astridax. --------------------------------------------------------------- -Eleanor's Necklace -Livia's Ring -Mara's Earrings -"Sinister Motives" quest incomplete -"Eternal Commitment" quest ncomplete -"Reminiscience of the Past" quest incomplete -"Jewellry in Law" quest incomplete --------------------------------------------------------------- Choice D: Give one or two of the jewels to Astridax, and the others to their rightful owners. Whether you give 1 or 2 jewels to Astridax affects whether you get one or two Skill Books, and how many quests are completed or failed. --------------------------------------------------------------- -0 to 2 Skill Books -0 to 2 of the three listed quests complete -0 to 2 of the three listed quests FAILED! -0 to 2 of the three listed jewelry items -"Sinister Motives" quest FAILED! ========================================================================== Person: Richard (BV) ========================================================================== Finish Richard's quest "Hearttaker" by turning in at least one Goblin's Heart. This will open a dialogue option asking Richard if he has any ideas besides collecting goblin hearts. He presents a plan to steal food from Rivertown's supplies in the nearby farm. NOTE: "Feast or Famine" is straightforward, however before making a choice on this, read the section in this list on "New Order or Champion Chaos," as it has a rather complex set of special things to be had. --------------------------------------------------------------- Choice A: Agree to Richard's plan to steal Rivertown's food for the good of Aleroth. He will tell you what to do next. --------------------------------------------------------------- -"Feast or Famine" quest --------------------------------------------------------------- Choice B: Refuse Richard's plan to steal Rivertown's food. Richard will run off, saying he'll do it himself. Head to Jackson's Farm and go to Richard to see a scene. Note that this quest doesn't officially start (and thus appear in the quest log) until it is completed, but it has been chosen and primed when you refuse Richard's plan. --------------------------------------------------------------- -"New Order or Champion Chaos" quest ========================================================================== Person: Svadilfari (OF) ========================================================================== Svadilfari is the goblin leader of the Red Hammer Tribe in the Orobas Fjords, and the center of two quests: "A Shaman's Ransom" and "Death of a Champion." As the end of either results in the death of the quest giver of the other (and there is no option to lie to Svadilfari about Aurelius), if one is completed, the other will inevitably fail. NOTE: It is possible to never accept the quest you decide to fail. For "A Shaman's Random," simply never let Svadilfari make his offer, or refuse it. For "Death of a Champion," don't talk to Aurelius until you have the Fake Svadilfari Head. The failed quest will never be added to your logbook. --------------------------------------------------------------- Choice A: To avoid having "Death of a Champion" in your quest log, refuse Svadilfari's offer to kill Aurelius, then defeat him in ground combat followed by aerial combat. To have "Death of a Champion" in your quest log, failed, accept Svadilfari's offer, then talk to him again and say you've sided with Aurelius instead. Once "Death of a Champion" is accepted, it must be failed before "A Shaman's Ransom" can be completed successfully. --------------------------------------------------------------- -"A Shaman's Ransom" quest complete -"Death of a Champion" quest FAILED! (or unavailable) --------------------------------------------------------------- Choice B: Agree to Svadilfari's plan to poison Aurelius, then carry it out. --------------------------------------------------------------- -"Death of a Champion" quest complete -"A Shaman's Ransom" quest FAILED! (or unavailable) ========================================================================== Person: Velanir (OF) ========================================================================== Velanir is a ghost found inside Keara's Fortress Headquarters. He asks for your help to reunite him with his body, now a skeleton that Keara reanimated. NOTE: The Keara's Skeleton entry is obtainable regardless of which of these choices is made. --------------------------------------------------------------- Choice A: Agree to help Velanir reclaim his body and convince Keara he is truly dead. --------------------------------------------------------------- -"Close to the Bone" quest --------------------------------------------------------------- Choice B: Refuse to help Velanir, and he will turn hostile. Kill him for this entry. --------------------------------------------------------------- -Keara's Ghost monster log entry ========================================================================== Quest: A Hunting We Shall Go (BV) ========================================================================== This bounty hunting quest sees the Slayer killing five high-value targets and delivering a prized item from each to Captain Rodney in the barracks of Broken Valley village. NOTE: Jagon's Necklace gives +1 to the Lockpick skill. Lockpick bonuses NEVER appear on randomly generated equipment, and no other piece of special or unique equipment ever has a Lockpick bonus. Additionally, keeping the necklace will allow the acquisition of extra skill points in FoV due to a particular glitch. See section 6.3 for more information. Additionally, note that choosing to keep any of the bounty items (and thus fail the quest itself) will prevent you from obtaining the achievement "Bounty Hunter," as it requires all ten bounty missions to be complete. The final five are in the Orobas Fjords, after claiming the Battle Tower, so you cannot simply save before turning in the items, turn them in, get the achievement, then load the save. --------------------------------------------------------------- Choice A: The cuirass is a reward for turning in all five bounty items, and probably a little more useful than any of the individual items, aside from Jagon's Necklace. --------------------------------------------------------------- -Cuirass of Jurak -"A Hunting We Shall Go" quest complete --------------------------------------------------------------- Choice B: To keep these five items forever, simply do not turn them in to Captain Rodney in the barracks. You may keep any combination of the items, turning in some while keeping others. The quest itself (along with any incomplete subquests) will fail automatically when the Battle Tower is obtained. --------------------------------------------------------------- -Hallorn's Ring -Viper's Sword -Jagon's Necklace -Yup'ik's Staff -Hjalmar's Mask -"A Hunting We Shall Go" quest FAILED! ========================================================================== Quest: A Hunting We Shall Go Again (OF) ========================================================================== Similar to the quest in Broken Valley, five more bounty targets are identified and can be killed. Turning in all the items to Sejanus in the Champion Harbour building earns a reward. NOTE: Choosing to keep any of the bounty items (and thus fail the quest itself) will prevent you from obtaining the achievement "Bounty Hunter," as it requires all ten bounty missions to be completed. It is possible to save before handling in the item (or items) you wish to keep, then turn them all in, get the achievement, and reload the game. This will earn you the achievement without losing the items permanently. Keep in mind this requires having successfully completed "A Hunting We Shall Go" in Broken Valley prior to obtaining the Battle Tower. --------------------------------------------------------------- Choice A: The bow is a reward for turning in all five bounty items, and probably a little more useful than any of the individual items, aside from Alrik's Leader Necklace (which, at least in the US Xbox 360 release, gives +1 to Life Leech and Evade, making it excellent for warriors). --------------------------------------------------------------- -Bow of Tiberius -"A Hunting We Shall Go Again" quest complete --------------------------------------------------------------- Choice B: To keep these five items forever, simply do not turn them in to Sejanus in Champion Harbour. You may keep any combination of the items, turning in some while keeping others. The quest itself (along with any incomplete subquests) will fail automatically after entering the Hall of Echoes. --------------------------------------------------------------- -Alutiiq's Mask -Ragon's Ring -Moor's Ledger -Alrik's Leader Necklace -Barnabus' Mace -"A Hunting We Shall Go Again" quest FAILED! ========================================================================== Quest: A Hunting We Shall Go Once More (FoV) ========================================================================== A final bounty quest, this time with only three targets. By now, you know the drill. --------------------------------------------------------------- Choice A: Turn in all three bounty items to complete the quest and get the reward, which is Caracalla's Warhammer, a Skill Book, and possibly two Malachite Gems. --------------------------------------------------------------- -Caracalla's Warhammer -1 Skill Book -Chance of 2 Malachite Gems -"A Hunting We Shall Go Once More" quest complete --------------------------------------------------------------- Choice B: To keep these three items forever, simply do not turn them in to Balbus in the Circle of Trust Inn. You may keep any combination of the items, turning in some while keeping others. --------------------------------------------------------------- -Carmina's Necklace -Jango's Bracelet -Mysus' Book of Contacts -"A Hunting We Shall Go Once More" quest incomplete ========================================================================== Quest: A Swindler Swindled (FoV) ========================================================================== Willy has gotten himself into a difficult situation with some bandits. His fate lay in your draconic hands, and the unseen threat of a blazing inferno haunts the air. Which is worse: the bandit, who is open and honest about his ways, or the swindler, who hides and lies about it? NOTE: Both choices result in the Shadow Archer Cuirass: if killed, Brancussi drops it. If sided with, Brancussi sells it. The only way to lose it entirely is to side with Brancussi, then activate the fire trap before buying it. Also, Brancussi and his associates' monster log entries cannot be obtained by activating the fire trap after siding with them against Willy. --------------------------------------------------------------- Choice A: Side with Willy during the quest. Also, seriously, don't take Willy up on his offer to buy his house. Really, you should know better. REALLY. --------------------------------------------------------------- -Brancussi monster log entry -Brancussi's Henchmen monster log entry -How to Pull a Willy (and get away with it) book --------------------------------------------------------------- Choice B: Side with Brancussi during the quest. Getting the mentioned book requires activating the fire trap, which kills Brancussi. It is just flavor text, so don't worry too much unless you're a collector. --------------------------------------------------------------- -Brancussi available as a trader -How to Pull a Willy (and get away with it) book (removes Brancussi's shop) ========================================================================== Quest: An Appetite for Murder (FoV) ========================================================================== The choices in this quest are made after exiting the Sewer Tunnels via the ladder in Dwayne's room, using the key he drops. --------------------------------------------------------------- Choice A: Arrest Alzbeta and turn her in to Bernard. --------------------------------------------------------------- -1 Skill Book -Chance at 2 Malachite Gems --------------------------------------------------------------- Choice B: Choose to extort Alzbeta for your silence in the matter. --------------------------------------------------------------- -25% discount in Alzbeta's shop (50% possible discount w/ mind read) --------------------------------------------------------------- Choice C: Attack and kill Alzbeta for her crime. --------------------------------------------------------------- -Alzbeta monster log entry ========================================================================== Quest: Buad Blood (BV) ========================================================================== An assassination plot against a humble miller. Why would he be targeted? What secrets does he hide? And why does he have a magical tree in his basement? --------------------------------------------------------------- Choice A: Side with Antumbra at the end of the quest. --------------------------------------------------------------- -Miller Upton monster log entry -Linda monster log entry --------------------------------------------------------------- Choice B: Side with Buad at the end of the quest. --------------------------------------------------------------- -Antumbra monster log entry ========================================================================== Quest: Daylight Robbery (BV) ========================================================================== This entry ONLY applies if you have already completed the quest "Into the Bandit's Den" for Louis in Broken Valley Village BEFORE stumbling upon the site of the robbery. If that quest is still incomplete, you can get BOTH of the listed monster log entries (Ambush Bandit and Ambush Nobleman) by siding with Jenae, killing the guards (and getting Ambush Nobleman), then, at a later time, completing "Into the Bandit's Den", going to the Bandit Camp, and killing Jenae and her bandits during the raid (getting Ambush Bandit). --------------------------------------------------------------- Choice A: Side with Jenae and the bandits against Filip. This passes the quest successfully, and any of the four guards will give the Ambush Nobleman entry in the monster log. --------------------------------------------------------------- -Ambush Nobleman monster log entry -"Daylight Robbery" quest complete --------------------------------------------------------------- Choice B: Side with Filip and the guards against Jenae. This will fail the quest, however unlike most quests, you still get the normal quest rewards. All it means is it will appear in red in your quest log. Killing any of the four bandits will give the Ambush Bandit monster log entry. --------------------------------------------------------------- -Ambush Bandit monster log entry -"Daylight Robbery" quest FAILED! ========================================================================== Quest: Ghostbuster (SI) ========================================================================== Who you gonna call? NOTE: Either option earns you the Wyvern Fat quest item. Either Vacca gives it to you as a reward for completing the quest, or he drops it when killed. --------------------------------------------------------------- Choice A: Complete the quest as intended. --------------------------------------------------------------- -"Ghostbuster" quest complete --------------------------------------------------------------- Choice B: Pick up Vacca's Gem inside his cavern. Kill all the ghosts, then talk to him and turn in the quest. Refuse to return his gem, and he goes hostile. Kill him to earn his monster log entry and keep the gem. --------------------------------------------------------------- -Vacca's Gem item -Vacca monster log entry -"Ghostbuster" quest FAILED! ========================================================================== Quest: Legend of the Ancient Mariner (SI-OF) ========================================================================== A ship stuck in a tree, high above the ground. A connoisseur of cannonballs with erotic engravings sets his sights a bit higher, literally and figuratively. Lusting after the journal of a fabled pirate like it was a scantily clad whore in the bad part of town, this magical journal may be more valuable than what he is willing to pay. Even whores have standards, after all. --------------------------------------------------------------- Choice A: Give Turgoyn the Ancient Journal to complete the quest as intended. --------------------------------------------------------------- -"Legend of the Ancient Mariner" quest complete --------------------------------------------------------------- Choice B: Use the Ancient Journal yourself (choosing to read it at the prompt). This gives you 2 bonus skill points, but the quest will fail when you talk to Turgoyn and tell him you read it yourself. --------------------------------------------------------------- -2 skill points -"Legend of the Ancient Mariner" quest FAILED! ========================================================================== Quest: Method or Madness (BV) ========================================================================== The stars are screaming loud. NOTE: Both are unique (and give +1 to Confusion), as skill bonuses are not usually found on either axes OR rings. However, due to how jewelry works in DKS, with rings relegated to only having HP/MP, HP/MP Regen, and Critical Chance bonuses, the ring is probably "more" unique, as it is more likely to be usable even in the endgame, as few other rings have such a useful skill (Confusion works even with Damage Aura enchantments, both normal, Magic, and Static). Not to mention, Ulfmar's Axe, which can be found in Sentinel Island, is superior in every way and also gives +1 to Confusion. --------------------------------------------------------------- Choice A: Choose to kill Jackal and let Clyde live. Given as a bonus reward after completing the quest. --------------------------------------------------------------- -Eugene's Axe --------------------------------------------------------------- Choice B: Choose to kill Clyde and let Jackal live. Given as a bonus reward after completing the quest. --------------------------------------------------------------- -Jackal's Ring ========================================================================== Quest: New Order or Champion Chaos (BV) ========================================================================== A set of dim guards against a lecherous champion of Aleroth. Whoever loses, we all still win. How sad the determination of who lives and who dies will likely come down to one's own ambition in life, and not the merits - or lack thereof - of those who's lives are on the line. But when everyone is starving, is it truly wrong for one starving man to steal food from another? --------------------------------------------------------------- Choice A: Side with Richard against Lomax and the New Order guards. --------------------------------------------------------------- -Set of Orders book -New Order monster log entry --------------------------------------------------------------- Choice B: Side with Lomax and the New Order guards. Kill Richard in combat (level 10) for his monster log entry. Lomax automatically opens a dialogue afterwards. Mindread him during this for 1 stat point (800 EXP). The stat point is ONLY available during that specific dialogue! --------------------------------------------------------------- -1 stat point -Richard monster log entry -Failure of "Hearttaker" quest ========================================================================== Quest: Seahorse Salad (FoV) ========================================================================== This quest is a massive pile-up of various decisions. Make sure to read the entries on each subquest (Gardner the Carrot, Thomas the Tomato, and Ashraf the Pumpkin) for more information on those specific subquests. They have their own either/or decisions to make beyond the basic "2 stat points if eaten" one addressed in this quest's write-up. --------------------------------------------------------------- CHOICE A: Eat up to two (or none) of the vegetable victims. Each one gives two stat points. The quest is not impacted unless you eat all three. Then, choose to attack Ursula when you encounter her in the library. She will open a portal to a "Hellish Dimension." Follow her in, and descend the stone platforms (jump off the wooden "pier"), activate the lever on the bottom one, then kill Ursula. --------------------------------------------------------------- -2 Skill Books -Ursula monster log entry -0, 2, or 4 stat points (FAILS subquests for eaten vegetables) --------------------------------------------------------------- CHOICE B: Eat up to two (or none) of the vegetable victims. Each one gives two stat points. The quest is not impacted unless you eat all three. Then, choose to let Ursula leave peacefully when you encounter her in the library. --------------------------------------------------------------- -1 Skill Book -Ursula's Bow -0, 2, or 4 stat points (FAILS subquests for eaten vegetables) --------------------------------------------------------------- CHOICE C: Eat all three vegetables (Gardner the carrot, Thomas the tomato, and Ashraf the pumpkin). Choose to attack Ursula when you encounter her in the library. She will open a portal to a "Hellish Dimension." Follow her in, and descend the stone platforms (jump off the wooden "pier"), activate the lever on the bottom one, then kill Ursula. --------------------------------------------------------------- -6 stat points -No reward for "Seahorse Salad" -All three "Seahorse Salad" subquests FAILED! -Ursula monster log entry --------------------------------------------------------------- CHOICE D: Eat all three vegetables (Gardner the carrot, Thomas the tomato, and Ashraf the pumpkin). Choose to let Ursula leave peacefully when you encounter her in the library. --------------------------------------------------------------- -6 stat points -No reward for "Seahorse Salad" -All three "Seahorse Salad" subquests FAILED! -Ursula's Bow ========================================================================== Quest: Seahorse Salad (Ashraf the Pumpkin) (FoV) ========================================================================== Read this as part of "Quest: Seahorse Salad"'s entry in this section, and not as a stand-alone choice, as there are consequences of this decision outside what is listed here. --------------------------------------------------------------- Choice A: Choose to eat Ashraf the pumpkin when you first encounter him. Once you've asked how you can help, it's too late. --------------------------------------------------------------- -2 stat points -"Ashraf the Pumpkin" FAILED! --------------------------------------------------------------- Choice B: Decline to eat Ashraf and allow him to survive until the quest is finished. For the key, talk to him once he's been returned to human form. --------------------------------------------------------------- -Medicine Chest Key -"Ashraf the Pumpkin" quest complete ========================================================================== Quest: Seahorse Salad (Gardner the Carrot) (FoV) ========================================================================== Read this as part of "Quest: Seahorse Salad"'s entry in this section, and not as a stand-alone choice, as there are consequences of this decision outside what is listed here. --------------------------------------------------------------- Choice A: Choose to eat Gardner the carrot when you first encounter him. Once you've asked how you can help, it's too late. --------------------------------------------------------------- -2 stat points -"Gardner the Carrot" FAILED! --------------------------------------------------------------- Choice B: Decline to eat Gardner and allow him to survive until the quest is finished. For the key, talk to him once he's been returned to human form. --------------------------------------------------------------- -Main Room Chest Key -"Gardner the Carrot" quest complete ========================================================================== Quest: Seahorse Salad (Thomas the Tomato) (FoV) ========================================================================== Read this as part of "Quest: Seahorse Salad"'s entry in this section, and not as a stand-alone choice, as there are consequences of this decision outside what is listed here. --------------------------------------------------------------- Choice A: Choose to eat Thomas the tomato when you first encounter him. Once you've asked how you can help, it's too late. --------------------------------------------------------------- -2 stat points -"Thomas the Tomato" FAILED! --------------------------------------------------------------- Choice B: Decline to eat Tomato and allow him to survive until the quest is finished. For the skill book, talk to him once he's been returned to human form. --------------------------------------------------------------- -1 Skill Book -"Thomas the Tomato" quest complete ========================================================================== Quest: Something Rotten (FoV) ========================================================================== What is a skeleton, if not a man? A smartass may answer "a woman" while a doctor would say it is part of the man (or woman), but not the whole. By itself, it is useless, but entwined within the workings of a human, it is essential. What, then, is a man without a skeleton? And conversely, what is a skeleton without a man? NOTE: Keep in mind, drinking the blood yourself not only denies you a skill point, but doesn't actually give you a net gain of stat points: 10 points go into Strength, and 10 total come out of Vitality and Intelligence. If your Vitality or Intelligence is below 5, they are set to 0. There are no negative effects of having stats at 0, but unless you start a new game on FoV and intentionally avoid distributing stat points until you drink the blood (or if you don't care about Vitality or Intelligence), there's little use to this strategy. --------------------------------------------------------------- Choice A: Deliver the Blood of Ezaazh to Kelton to cure him. --------------------------------------------------------------- -"Something Rotten" quest complete -Chance at 2 Malachite Gems -1 Skill Book --------------------------------------------------------------- Choice B: Use the Blood of Ezaazh on yourself. --------------------------------------------------------------- -"Something Rotten" quest FAILED -+10 to Strength, -5 to Vitality and Intelligence. ========================================================================== Quest: The Farglow Connection (FG) ========================================================================== Choosing one's own path in life is a difficult thing, and many look to more seasoned veterans as examples to emulate. One chosen, a path is difficult to change, but it is possible. And like all things in life, money makes it so much easier. But before one can change their path, first a path must be chosen, for one cannot change what has yet to exist. NOTE: The skill point acquired via this quest can be unlearned via the Skill Trainer in the Battle Tower. This means that the choice you make will not permanently commit a point to the listed skill. However, the three stat points acquired via this choice are permanently placed into the listed stat. --------------------------------------------------------------- Choice A: Choose the Warrior path in Farglow by speaking to Gawain. Your choice may be changed at will until you leave Farglow. --------------------------------------------------------------- -Gawain's "My First Sword" -+3 to Strength, -+1 to Whirlwind skill --------------------------------------------------------------- Choice B: Choose the Ranger path in Farglow by speaking to Aravir. Your choice may be changed at will until you leave Farglow. --------------------------------------------------------------- -Aravir's "My First Bow" -+3 to Dexterity -+1 to Poison Arrows skill --------------------------------------------------------------- Choice C: Choose the Mage path in Farglow by speaking to Alberic. Your choice may be changed at will until you leave Farglow. --------------------------------------------------------------- -Alberic's "My First Mace" -+3 to Intelligence -+1 to Fireball skill ========================================================================== Quest: The Fugitive (BV) ========================================================================== Desertion of one's duty to king and country is often punishable by death. But not everyone is a warrior, and not everyone is courageous. --------------------------------------------------------------- Choice A: Complete the quest by extorting David. These gauntlets are given in addition to the normal rewards. --------------------------------------------------------------- -Champion David's Gauntlets --------------------------------------------------------------- Choice B: For this stat point, insist you will turn David in to Richard. He will flee the pub. He can then be found on the mountain pass leading to Orobas Fjords, in the southwest corner of Broken Valley proper. Mindread him for 400 EXP and the stat point is yours. He flees and vanishes forever immediately after the dialogue box closes, so this is the only chance for the mindread. --------------------------------------------------------------- -1 stat point ================================================ ======================================================================== ========================================================================== *22* FREQUENTLY ASKED QUESTIONS ========================================================================== ======================================================================== ================================================ Q: My [insert quest item here] vanished from my inventory! Why did that happen? A: Quest items (except for keys) seem to vanish when they lose their purpose. The Wolfsbane Potion and Fake Red Ore vanish when you finish "Sibling Rivalry," no matter what the outcome is. If you don't even have the items yet, they vanish from their chests. If you do, you lose the item you didn't use (or both), even though you DIDN'T USE IT. Q: I finished the Ego Draconis chapter, but it never asked me to start Flames of Vengeance segment of the game! How do I load my character into FoV? A: The transition between ED and FoV is seamless. You actually finished the entire game, but just didn't realize you entered FoV. Q: Stuff is missing from my inventory or coffer after starting Flames of Vengeance! A: The transition to FoV removes some items from the game, for some reason. This is unavoidable. Check section 1.4 for more information. Q: How do I load my character from the Ego Draconis release of the game into this version? A: You cannot do this. Too many changes were made between the Ego Draconis release and this one (DKS) for the save data to be compatible. ================================================ ======================================================================== ========================================================================== *23* CONTACT INFORMATION ========================================================================== ======================================================================== ================================================ My screenname is LancetJades on GameFAQs. You can email me at: lancet at ever more forums dot com (remove the spaces, obviously, and replace the at with the proper sign) Alternatively, if I'm online you can IM me on Discord: lancetj#1039 Feel free to message me if you see me online. I'll reply as soon as I see the message and have the chance to reply. This is a HUGE guide, and as such, PLEASE report any errors to me, no matter how small! With a guide this size, it is almost impossible to check every last detail myself, and subtle typos (especially of information and not spelling) and formatting mistakes slip by easily. I'll make sure to give you credit for helping. I'm a perfectionist, so if you have anything to contribute or correct, please do so. You'll receive full credit (credit goes to the screenname you talk to me from, so if you want another name, you have to specify it). Even if you're just pointing out a spelling or grammatical mistake, please do so, no matter how small. Although I live in the U.S., due to this game using the British spelling of "armour" (and other words, such as revitalising) I will too. When writing guides, I try to list everything verbatim from the game, so this will help avoid the confusion that switching between spellings would cause. If you wish to use this guide on your site, aside from asking my permission, I require you in question to automatically fetch any updates I make from GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other sites carrying my guides have out-of-date versions, I will ask that it be removed. ================================================ ======================================================================== ========================================================================== *24* CREDITS ========================================================================== ======================================================================== ================================================ CREDITS FROM THE EGO DRACONIS GUIDE: Axel ~Answered a question about the Crystal Skull. Dark Shadow ~Discovered that the Wild Dweller DLC set contents is switched on the PC version. Set 1 on 360 has the bow and leggings, while Set 2 has the axe and helmet. It is reversed on the PC version! jeroenmelg ~Helped answer a lot of questions I had while playing, and made some minor corrections. Jigoku ~Provided screenshots of the DLC equipment sets so I could record their stats. Mephasm ~Provided the initial skill/stat/dragon point list I used in construction of my own. Also discovered a stat point for letting Champion David flee from the Black Boar. Nilwarp ~Deciphered how ore vein content generation works! Also contributed some corrections for how various stats work, including Heightened Reflexes, regen from Strength and Intelligence, and Armour vs. Stat resistance points. Raze ~Helped answer a lot of questions I had while playing. And I mean a LOT lot. Also provided some minor corrections to the guide. Really, his contributions are too numerous to list, and too valuable. Too bad he's a Black Ring general. :( seorin ~For his helpful FAQ which helped me sort through the game. Also gave me the format I used for listing all enchantments and potions. It is found here: http://www.gamefaqs.com/xbox360/977060-divinity-ii-ego-draconis/faqs/58701 CREDITS FOR THE REVISED DRAGON KNIGHT SAGA GUIDE: Gamemako ~Found more details about how to further exploit the FoV mindread skill point glitch. Hassat Hunter ~A bunch of minor corrections and other information for my guide. Also provided a list of all rabbits in the game! Also informed me of a stat point I was missing in FoV. And most of all, discovered a skill point glitch with the skill point mindreads in DKS! Joram ~Helped with various things! Larian ~Not only for making the game, but some of their staff help players on their forums, which not only makes them awesome, but has also helped provide vital information for this guide! Especially lynn, Macbeth, Axel, and whoever handles the Larian_QA account! legionangel ~His walkthrough of FoV helped me assemble my quest section for that game. Raze ~As with the ED guide, provided a lot of help on various aspects of the game. Also provided a lot of info and corrections on special equipment! Too bad he's still a Black Ring general. :( TheAllotrope ~Pointed out General Wahat and Admiral Merihim in the Xanlosch battle! Has also figured out a ton of things related to game mechanics, especially when he reverse-engineered the unarmed damage formula and how the game calculates the three resistance stats, and their impact on survivability. A huge boon to knowledge of the game's mechanics! Trippy ~Tested some stuff for me (such as Damage Aura enchant mechanics), and has helped with other things I've probably forgotten! ================================================ ======================================================================== ========================================================================== *25* VERSION HISTORY ========================================================================== ======================================================================== ================================================ 0.40 Completed April 28th, 2011. A basic version, with Ego Draconis information up through the end of Sentinel Island and the conquest of the Battle Tower. Remaining information in the guide covers Orobas Fjords and the endgame of the Ego Draconis chapter, but from the perspective of the original ED release of the game. 0.50 Completed May 2nd, 2011. Added in information on four of the eight Battle Tower servants (Igor, Allan, Kenneth, and Radcliff). Expanded some information into the Orobas Fjords, slightly. 0.55 Completed May 6th, 2011. Completed the updates to the Battle Tower platform section. All info on all servants should now be complete for DKS. Choose with confidence! 0.60 Completed May 10th, 2011. Added more info on various part of the Orobas Fjords, especially regarding shops. 0.65 Completed May 16th, 2011. Filled out some info on Aleroth (in ED), added all shops for the Fjords, and further refined some information (especially skill, stat, and dragon skill point information). Brought all of the Potion and Enchantment tables up to date with DKS's alterations. Also, spellchecked the thing! TONS of errors... 0.70 Completed May 31st, 2011. Even more of the Fjords are covered, including forays into some Flying Fortresses. All Enchantments and Potions are completely up to date with DKS effects. 0.71 Completed June 3rd, 2011. Completed a lot information on flying fortresses. Stat point section for ED should now be complete. 0.72 Completed June 6th, 2011. More information on flying fortresses, closing in on the end of the Ego Draconis chapter. 0.73 Completed June 10th, 2011. Finished documenting everything in the flying fortresses. The Fjords are almost complete. 0.78 Completed June 13th, 2011. Finished almost all of the Ego Draconis chapter and started recording some information for Flames of Vengeance. 0.80 Completed June 27th, 2011. Finished the Ego Draconis section of the guide! This guide is now complete for the Ego Draconis chapter. Flames of Vengeance content is underway. Also, ALL SKILL DATA ARE UPDATED FOR DKS. 1.00 Completed July 7th, 2011 Completed the FoV section. Also touched up some parts of the ED section that I missed in the last update (such as location of last two Aleroth Archmage items, and clearing the old monster list out completely). 1.10 Completed July 15th, 2011. Listed a Malachite Gem available from completing "Hall of Echoes Bound," among other small changes. Added in a bunch of unique equipment I missed my first playthrough (including Mysus' and Bedwyr's inventories). Changed all instances of "unique" equipment to "special," to differentiate between the Unique rarity and other unique items. 1.15 Completed July 19th, 2011. Hassat Hunter's other contributions have been added. Hassat Hunter also discovered a glitch to get extra skill points from mindreads! I also found a glitch that allows infinite restocking of a few shops. Check the FoV shopkeepers section for more information. 1.16 Completed July 27th, 2011. Some minor corrections to some things, and added a note on a very stupid way to fail Baldini's Bouquet." 1.18 Completed August 4th, 2011. Added a list of Lockpick treasure chests and doors, courtesy of Hassat Hunter! Also added a massive skill point glitch trick for PC version only. TheAllotrope pointed it out to me. 1.19 Completed August 21st, 2011. Updated the point glitch TheAllotrope sent me to include more tips that get a higher total of extra skill/stat/dragon skill points. 1.20 Completed September 2nd, 2011. Added another note about the skill point glitch for the PC version. Also finally added skill data for levels 14 and 15 of the Expertise skills, and Life/Mana Leech. 1.21 Completed October 24th, 2011. Added General Wahat and Admiral Merihil monster log entries, courtesy of TheAllotrope. 1.22 Completed May 1st, 2012. Corrected a lot of minor spelling and grammar errors. 1.23 Completed May 23rd, 2012. blah blah blah minor corrections, you know the drill 1.25 Completed June 10th, 2013. Updated some skill information, and removed the FoV Stats Book list, since there are none in FoV. Also fixed a few things. Expect a bigger update sometime later this year when I replay the game (hopefully). And Gamemako found that the mindread skill point glitch in FoV goes even farther, and that even more bonus points can be acquired! I also reformatted a lot of things, increasing spacing and making borders larger to better segregate each section. 1.26 Completed May 14th, 2014. Updated the formatting to better delineate each entry in lists, such as the unique equipment list, and fixed a bunch of grammatical and spelling errors while I was at it. 1.27 Completed June 23rd, 2014. Discovered another Scroll item, located next to a wooden chest on the southern-middle peninsula of Sentinel Island. Also added a couple more entries to the monster log list (near the end) and realized the Eaten Pork Dish entry in the ED section was a relic from my ED guide, and can't actually be found in the ED part of DKS! 1.28 Completed June 25th, 2014. Added a section in 19 that lists the statue names in Keara's fortress headquarters, mainly out of my own frustration. Also renovated the skill descriptions, rewriting many of them from scratch. Tried to put a more positive spin on most of the skills I previously lampooned (such as Fear). 1.29 Completed June 25th, 2014. Renovated the guide a little more, improving spacing in some sections and adding a bit to the potion forumla list (effects of Potion Efficiency on level 10 potions). Also renovated the "choices between things" section, and added flavor text to some of the quest entries that had no opening text. 1.30 Completed June 27th, 2014. Finally added the price for the Claw of Abraxas, and also re-added the entry for Keara's Black Ring, which apparently only gets triggered by a very small number of enemies in one specific part of her fortress. Removed Arena Skeleton, since it doesn't seem to ever actually appear in DKS, and may have been a relic from my ED guide. 1.31 Completed May 14th, 2015. TheAllotrope offered a couple of bits of info on a few quests and suggested some improvements to skill descriptions. 1.32 Completed June 2nd, 2015. Some typo corrections and a few monster log edits, courtesy of TheAllotrope. Also ran a spellcheck and found a bunch more errors. That happens a lot. 1.33 Completed September 21st, 2016. Updated my contact info. ================================================ ======================================================================== ========================================================================== *26* BOILERPLATE ========================================================================== ======================================================================== ================================================ This document Copyright 2011-2016 John Hoffnagle IV. Do not reproduce this document for any purpose besides personal use without asking me first. I'm not stingy; if you ask, you'll most likely get permission to host it. Otherwise, it's a violation of copyright, and I WILL pursue legal action, especially if you sell it for money. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. None of which are me.