- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - /\ - If you find this guide useful then be sure to RECOMMEND it on GameFAQs / \ and give me a subscription on Youtube - www.youtube.com/BerserkerSTARS || Like me on Facebook: www.facebook.com/berserker.kev ------------------------------------------------------------------------------- oooooooooo. .oooooo. `888' `Y8b d8P' `Y8b 888 888 ooo. .oo. .oo. 888 888 888 `888P"Y88bP"Y88b 888 888 888 888 888 888 888 888 d88' 888 888 888 `88b ooo o888bood8P' o888o o888o o888o `Y8bood8P' ____ _ _ __ __ ____ \ _ \ ___ __ __(_)| | | \/ | __ _ _ _ / ___| _ __ _ _ | | | | / _ \\ \ / /| || | | |\/| | / _` || | | | | | | '__|| | | | | |_| || __/ \ V / | || | | | | || (_| || |_| | | |___ | | | |_| | /____/ \___\ \_/ |_||_| |_| |_| \__,_| \__, | \____||__\ \__, | ---------------------------------------------- |___/ -------------- |___/ ----- --------------------------------- - D m C - ----------------------------------- X D e v i l M a y C r y X Authored by: Berserker berserker_kev(at)yahoo.com --- www.berserkersblog.blogspot.com www.youtube.com/BerserkerSTARS --- This document Copyright 2013 Kevin Hall (Berserker) DmC: Devil May Cry Copyright 2013 Capcom Ltd. X D m C X ------------------------ - D e v i l M a y C r y - -------------------------- =-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-= -- Press Ctrl + F and type in the code listed beside each section for -- - quicker navigation through the guide - --- --- Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] - Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS01] - Scoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02] - The Style Meter. . . . . . . . . . . . . . . . . . . . . . . . . [BS03] - Hidden Collectables . . . . . . . . . . . . . . . . . . . . . . [BS04] - Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS05] Section III: Dante Move List and Abilities . . . . . . . . . . . . . [DA00] - Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA01] - Rebellion . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA02] - Arbiter . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA03] - Osiris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA04] - Eryx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA05] - Aquila . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA06] - Ebony & Ivory . . . . . . . . . . . . . . . . . . . . . . . . . [DA07] - Revenant . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA08] - Kablooey . . . . . . . . . . . . . . . . . . . . . . . . . . . . [DA09] - Advanced Techniques . . . . . . . . . . . . . . . . . . . . . . [DA10] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Mission 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN01] - Mission 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN02] - Mission 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN03] - Mission 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN04] - Mission 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN05] - Mission 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN06] - Mission 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN07] - Mission 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN08] - Mission 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN09] - Mission 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN10] - Mission 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN11] - Mission 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN12] - Mission 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN13] - Mission 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN14] - Mission 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN15] - Mission 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN16] - Mission 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN17] - Mission 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN18] - Mission 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN19] - Mission 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN20] Section IV: Collectibles . . . . . . . . . . . . . . . . . . . . . . [CO00] - Lost Soul Locations . . . . . . . . . . . . . . . . . . . . . . [CO01] - Key Locations . . . . . . . . . . . . . . . . . . . . . . . . . [CO02] - Secret Doors Locations . . . . . . . . . . . . . . . . . . . . . [CO03] - Item Locations . . . . . . . . . . . . . . . . . . . . . . . . . [CO04] Section V: Secret Missions . . . . . . . . . . . . . . . . . . . . . [SM00] Section VI: Unlockables . . . . . . . . . . . . . . . . . . . . . . . [UN00] - Tropies/Achievements . . . . . . . . . . . . . . . . . . . . . . [UN01] - Other Extras . . . . . . . . . . . . . . . . . . . . . . . . . . [UN02] Section VII: Enemy Waves . . . . . . . . . . . . . . . . . . . . . . . [EW00] Section VIII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [IN00] =============================================================================== ___ _ |_ _| _ __ | |_ _ __ ___ | | | '_ \ | __|| '__|/ _ \ | | | | | || |_ | | | (_) | |___||_| |_| \__||__\ \___/ I N T R O D U C T I O N =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my DmC: Devil May Cry guide, fellow Devil Hunter! - Berserker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It's been several years since the last installment in the Devil May Cry franchise but now Dante is back! Hey wait, who the hell is this black-haired kid? Yeah, Dante has gone over a bit of a makeover. DmC: Devil May Cry is a reboot of Devil May Cry developed by Ninja Theory and published by Capcom. The new Devil May Cry takes place in Limbo City. A group known as "The Order" seeks to free the citizens of Limbo City from the clutches of the demons that have brainwashed the public. The leader of The Order seeks out Dante through the help of a young psychic named Kat. Kat visits a trailer where Dante is spending his time resting after a long night of getting laid and warns him of a Hunter demon that has been trailing him. Dante is dragged into Limbo and so our story begins with Dante's adventure to find out about his true origins and stylishly kick some demon ass along the way. Within this guide, you will find a full detailed walkthrough that tears through every mission and boss with extreme detail. Please enjoy this guide and email me if you have any questions, comments, or anything else that you want to contact me about. -------------- - DmC: Devil May Cry - Vergil's Downfall guide - --------------- Besides the main game of DmC: Devil May Cry, I also have a small guide for Vergil's Downfall on GameFAQs as well. I feel it's better to separate the two so as not to have such a lengthy guide. My readers know that I can't stand colossal guides... Yeah. http://www.gamefaqs.com/xbox360/703991-dmc-devil-may-cry-vergils- downfall/faqs/66615 ------------------------------------------------------------------------------- [BS00] =============================================================================== ____ /\ | __ ) __ _ ___ \/ ___ ___ | _ \ / _` |/ __|| | / __|/ __| | |_) || (_| |\__ \| || (__ \__ \ |____/ \__,_||___/|_| \___||___/ G E T T I N G S T A R T E D =============================================================================== _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Default Control Setups [BS01] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Playstation 3 Xbox 360 ------------- -------- .------------------------------------. .------------------------------------. | Square | Long-range attack | | X | Long-range attack | | /\ | Close-range attack | | Y | Close-range attack | | O | Special attack | | B | Special attack | | X | Jump | | A | Jump | | R1 | Evade | | RB | Evade | | L1 | Evade | | LB | Evade | | R2 | Demon mode | | RT | Demon mode | | L2 | Angel mode | | LT | Angel mode | | L3 | Change target | | LS | Change target | | R3 | Center camera | | RS | Center camera | | Start | Pause menu | | Start | Pause menu | | Select | Item menu | | Back | Item menu | | Left Analog | Move character | | Left Analog | Move character | | Right Analog | Rotate camera | | Right Analog | Rotate camera | | D-pad up | Change gun weapon | | D-pad up | N/A | | D-pad down | N/A | | D-pad down | N/A | | D-pad right | Change devil weapon | | D-pad right | Change devil weapon | | D-pad left | Change angel weapon | | D-pad left | Change angel weapon | '------------------------------------' '------------------------------------' * Devil Trigger must be acquired later in the game (Mission 09) ** To save on a few emails, L3, LS = push in on the left analog, R3, RS = push in on the right analog and D-pad = Directional pad. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Scoring [BS02] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A player's overall score at the end of a mission is based on five different categories: ==> Style Points ------------------------------------------------------------ X Style Points counts the most out of ALL the categories in a mission. It doesn't take many style points to get an overall SSS-rank, but surpassing that SSS-rank by adding even more style points through constant move mix-ups will increase your overall score by several points. All of the details for the style meter are discussed further below. ==> Time -------------------------------------------------------------------- X Time is the amount of time that it takes for Dante to get through each mission. Everything that Dante does is counted in time during a mission, including fetching hidden items, playing secret mission and watching cutscenes. Make your battles quick, but be stylish with mixing up your moves. Time is not worth as much as Style Points, but it does factor into the overall score. ==> Completion -------------------------------------------------------------- X Completion is given a rank based on how many Keys, Secret Doors and Lost Souls that has Dante has found in a stage. Every key must be collected, every door must be opened and every Lost Soul must be destroyed in order to earn an SSS- rank in completion for that mission. Once all the collectables have been found in a stage, a player will always receive an SSS-rank for completion on that particular stage on any difficulty while playing on that certain save file. ==> Items Used -------------------------------------------------------------- X Items Used is a deduction category. A certain amount of points is deducted from the overall score when an item such as a Vital Star, Devil Trigger Star of Gold Orb is used within a level. Using an item is much less of a deduction than dying however. ==> Deaths ------------------------------------------------------------------ X A player will receive a 10% penalty for each death that occurred in a stage. The score will be lowered by a total of 10% per death, so with three deaths, the overall score will be lowered by 30%. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Style Meter [BS03] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ==> Where does the Style Meter appear? -------------------------------------- X The style meter will appear on the right side of the screen during combat once Dante begins to attack enemies or dodge enemy attacks. ==> What exactly is the Style Meter? ---------------------------------------- X The style meter measures the actions performed by Dante during combat and the amount of variety in attacks or other actions that are performed in each battle. Perform attacks to increase the style meter gauge. The style meter will rise depending on the variety of attacks that are unleashed or dodges that are performed. ==> Why build the Style Meter? ---------------------------------------------- X By increasing the style meter, enemies will begin to drop more orbs once they have been defeated and this will also help to increase your "Style" ranking at the end of each level. By achieving a greater style the style points gained will be multiplied by a certain number depending on the rank reached. ==> What are the different levels of the Style Meter? ----------------------- X .---------------------------------------------------. | STYLE LEVEL | RANK | POINTS MULTIPLIER | |===============================|===================| | Dirty! | --> D-rank | x2 | |-------------------------------|-------------------| | Cruel! | --> C-rank | x3 | |-------------------------------|-------------------| | Brutal! | --> B-rank | x4 | |-------------------------------|-------------------| | Anarchic! | --> A-rank | x5 | |-------------------------------|-------------------| | Savage! | --> S-rank | x6 | |-------------------------------|-------------------| | Sadistic!! | --> SS-rank | x7 | |-------------------------------|-------------------| | Sensational!!! | --> SSS-rank | x8 | '---------------------------------------------------' ==> How do I increase the Style Meter? -------------------------------------- X Increase the style meter by mixing up your attacks. There are some extra type of style bonuses that can be received as listed below. ==> Extra Style Bonus List -------------------------------------------------- X The following is a list of extra style bonuses that can be received. These are style categories other than actual combo style credits. .--------------------------------------------------------------------------. | Perfect Evade | Evade a second before an enemy attack | |--------------------------------------------------------------------------| | Cool Parry | Parry an enemy attack by hitting the enemy when it | | | attacks | |--------------------------------------------------------------------------| | Double Parry | Parry two enemy attacks in a row | |--------------------------------------------------------------------------| | Triple Parry | Parry three enemy attacks in a row | |--------------------------------------------------------------------------| | Multi Parry | Parry more than three enemy attacks in a row | |--------------------------------------------------------------------------| | Environmental Kill | Knock an enemy off a ledge to kill it | |--------------------------------------------------------------------------| | Flawless Kill | Defeat an enemy without getting hit | |--------------------------------------------------------------------------| | Extreme Flawless | Defeat several enemies without getting hit | | Kill Streak | | |--------------------------------------------------------------------------| | Juggle Kill | Defeat an enemy during a ground juggle combination | |--------------------------------------------------------------------------| | Quick Kill | Defeat an enemy very quickly | |--------------------------------------------------------------------------| | Double Kill | Defeat two enemies at the same time | |--------------------------------------------------------------------------| | Triple Kill | Defeat three enemies at the same time | |--------------------------------------------------------------------------| | Multi Kill | Defeat more than three enemies at the same time | |--------------------------------------------------------------------------| | Good Devil Trigger | Kill two enemies during the same devil trigger | | Kill Streak | sequence | |--------------------------------------------------------------------------| | Great Devil Trigger| Kill three enemies during the same devil trigger | | Kill Streak | sequence | |--------------------------------------------------------------------------| | Awesome Devil | Kill five enemies during the same devil trigger | | Trigger Kill Streak| sequence | |--------------------------------------------------------------------------| | Amazing Devil | Kill ???? enemies during the same devil trigger | | Trigger Kill Streak| sequence | |--------------------------------------------------------------------------| | Wrong Team | Have an enemy hit another enemy | '--------------------------------------------------------------------------' ==> What happens if any enemy hits my character during my Stylish attempts? - X Any time that Dante is hit the style meter will instantly fall by two style ranks per hit and you'll need to build it back up by performing attacks, dodges, and taunts. It doesn't fall completely like it used to, but it will fall from an A-rank back to a C-rank just from a single hit. ==> What happens if the style meter disappears? ----------------------------- X Well, the style meter is not completely gone yet even if it has disappeared fully. The style meter decreases rapidly once it disappears, though you can't actually see it. If you can manage to attack or perfect evade fast enough then the style meter will reappear around the style level it was on once it disappeared. ==> Is there any way to tell how many style points I have gained during a --- X mission? The style points are displayed below the current style rank while attacking any group of enemies. This will make a great help for an SSS-rank in style. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hidden Collectables [BS04] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ==> Keys -------------------------------------------------------------------- X Keys come in the colors of Copper, Argent, Gold and Ivory. These collectables are used to unlock secret doors of the corresponding color in a mission. Keys are often hidden throughout a mission, though some are in plain view. ==> Secret Doors ------------------------------------------------------------ X Secret doors come in the same four colors as keys and must be unlocked in a mission by using a key on the door. Once the doors are unlocked, Dante can enter that door and play a secret mission. The secret missions will always be the same per door based on what stage Dante is in. The difficulty of the secret mission depends on the door type as shown below: o Copper = Easy o Argent = Normal o Gold = Hard o Ivory = Very Hard ==> Lost Souls -------------------------------------------------------------- X Lost Souls are red souls that are stuck to a circular black blood puddle that is on a wall. These souls can be hit with a melee weapon in order to set them free after they have been damaged enough. The souls will give Dante red orbs once they have been set free. Lost Souls can be found by listening for their moaning. They have a raspy cry that they will perform and it can be heard when Dante is near them. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Items [BS05] _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________ UPGRADING ITEMS \______________________________________________________________ ------------------------------------------------------------------------------- All of the following items are used to upgrade Dante in some way. The method for collecting each item is explained along with its description. .---------. | Red Orb | ----------------------------------------------------------------- X '---------' The red orb is your basic source of currency in order to buy items. Destroy breakable objects, defeat enemies or complete each mission in order to gain red orbs. The higher the style gauge when an enemy is defeated, the more red orbs your character will receive. .-----------. | White Orb | --------------------------------------------------------------- X '-----------' White orbs are the new way to level up in this Devil May Cry. White orbs allow Dante to level up. The white experience circle will fill as Dante gains white orbs from defeated enemies and an upgrade point will be received once the circle fills all the way each time. The circle will require more white orbs to fill as more upgrade points are awarded. Upgrade points can be used to upgrade Dante's abilities and purchase new moves for weapons at Divinity Statues. White orbs are obtained by defeating enemies and Dante will receive white orbs at the end of each mission based on his overall rank. .--------------. | Health Cross | ------------------------------------------------------------ X '--------------' Health crosses will extend Dante's life gauge. Only six health crosses may be bought from a Divinity Statue - the rest must be collected by completing secret missions. Health cross fragments are given as a reward once certain secret missions are completed for the first time. Four health cross fragments will be pieced together automatically to form a health cross in order to extend the life gauge. .---------------------. | Devil Trigger Cross | ----------------------------------------------------- X '---------------------' Devil Trigger crosses will extend Dante's Devil Trigger gauge. Only three Devil Trigger crosses may be bought from a Divinity Statue - the rest must be collected by completing secret missions. Devil Trigger cross fragments are given as a reward once certain secret missions are completed for the first time. Four health cross fragments will be pieced together automatically to form a Devil Trigger cross in order to extend the life gauge. ___________________ REPLENISHING ITEMS \___________________________________________________________ ------------------------------------------------------------------------------- The following items are used to replenish Dante in some way. Dante will receive a scored deduction at the end of a mission for each of the replenishing items that are used. .-----------. | Green Orb | --------------------------------------------------------------- X '-----------' The green orbs will replenish any lost life to your life gauge or substitute as another red orb pickup if the life gauge is filled. These orbs can be found by destroying certain objects lying in the environment and they can also be obtained from defeating enemies. Much like red orbs from defeated enemies, a high style gauge will lead to bigger green orb pickups from defeated enemies. .------------. | Purple Orb | -------------------------------------------------------------- X '------------' Purple orbs will increase Dante's Devil Trigger gauge. These orbs can be found by destroying certain objects lying in the environment and they can also be obtained from defeating enemies. These may only be found once the Devil Trigger is gained in Mission 9. .----------. | Gold Orb | ---------------------------------------------------------------- X '----------' A Gold Orb will allow Dante to instantly revive once he dies from taking too much damage. The option to use one of these will appear if one is in the current inventory. Using these will invoke a penalty (take a certain amount of points away) in your overall score at the end of a mission. Gold Orbs may be found in the environment or purchased before a mission or from any Divinity Statue for a certain price. .------------------. | Small Vital Star | -------------------------------------------------------- X '------------------' A Vital Star S will replenish a small amount (one quarter) of Dante's overall health. A Vital Star S can be found in some environments or may be purchased before a mission or from a Divinity Statue. .------------------. | Large Vital Star | -------------------------------------------------------- X '------------------' A Vital Star L will replenish a great amount of Dante's life gauge. A Vital Star L can be found in some environments or may be purchased before a mission or from a Divinity Statue. .--------------------------. | Small Devil Trigger Star | ------------------------------------------------ X '--------------------------' A Devil Star S will replenish a small amount of Dante's Devil Trigger gauge. These may only be purchased once the Devil Trigger is gained in Mission 9. A Devil Star S can be found in some environments and may be purchased before a mission or from a Divinity Statue. .--------------------------. | Large Devil Trigger Star | ------------------------------------------------ X '--------------------------' A Devil Star L will greatly replenish Dante's Devil Trigger gauge. These may only be purchased once the Devil Trigger is gained in Mission 9. A Devil Star L can be found in some environments and may be purchased before a mission or from a Divinity Statue. [DA00] =============================================================================== _______ _ /_ __ \ | | | | | | __ _ _ __ | |_ ___ | | | | / _` || '_ \ | __|/ _ \ | |__| || (_| || | | || |_| __/ /______/ \__,_||_| |_| \__|\___| M O V E L I S T & A B I L I T I E S =============================================================================== ___________________ [DA01] ____________________________/ A B I L I T I E S \______________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < .---------------. -- Jump ----------------------------------------------------- | PS3 INPUT: X | | XBOX INPUT: A | '---------------' MAX LEVEL: N/A DESCRIPTION: Dante leaps into the air. Jump is the standard jump that allows Dante to leap to a high platform or leap across a gap. This can also be used to follow enemies into the air after knocking them up with a melee attack. Dante's jump can be used to avoid enemy attacks as well. While melee attacking another enemy, if you notice an enemy to the side that is preparing an attack, quickly jump out of the way of the attack. .------------------. -- Double Jump ------------------------------------------- | PS3 INPUT: X, X | | XBOX INPUT: A, A | '------------------' MAX LEVEL: N/A DESCRIPTION: Summons a demonic platform allowing Dante to jump a second time in the air. Dante's double jump allows him to perform a second smaller jump after his first jump into the air. Dante will hop off a demonic platform that forms below him and ascend a bit higher. Dante can only jump one more time in the air after a normal jump, but he can jump a second time after an enemy step that is listed below. .--------------------------------------------. -- Enemy Step ------------------ | PS3 INPUT: X (in the air, above an enemy) | | XBOX INPUT: A (in the air, above an enemy) | '--------------------------------------------' MAX LEVEL: N/A DESCRIPTION: Jump off enemy while in the air. Doing so resets aerial abilities such as Double Jump and Aerial Evade. Dante puts his feet on an enemy and skips off the enemy then leaps back into the air. This move must be done while Dante is slightly above and near an enemy while Dante is in the air. This move can be performed against grounded enemies and enemies that are in the air. Enemy stepping off a foe will allow Dante to perform a double jump or aerial evade after the enemy step even if Dante performed one or both before the enemy step. NOTE: Enemy stepping is a highly useful skill that can be used to perform more advanced combos that involve a technique called a "jump cancel". Jump canceling is discussed in the Advanced Techniques section. .----------------------. -- Evade --------------------------------------------- | PS3 INPUT: R1 or L1 | | XBOX INPUT: RB or LB | '----------------------' MAX LEVEL: N/A DESCRIPTION: Evade enemy attacks with dashes and rolls. (Can be used on the ground, and in the air) By pressing either of the top shoulder buttons, Dante will perform a quick evade that can be used to avoid enemy attacks. Dante is completely invincible during the middle of the evade. Be sure to take advantage of this to dodge enemy attacks that are about to hit Dante. Evading can be performed on the ground or in the air. An aerial evade can be used to lengthen a jump slightly. .---------------------------------------. -- Demon Evade ---------------------- | PS3 INPUT: Hold R2 then tap R1 or L1 | | XBOX INPUT: Hold RT then tap RB or LB | '---------------------------------------' MAX LEVEL: 2 DESCRIPTION: Fuelled by adrenaline, Dante's damage output is boosted after the precisely timed, last minute demon evade. By holding the demon mode button and pressing the evade button the second right before an enemy attack hits Dante, he will start to glow with a dark aura afterwards and all of his attacks will be boosted while the aura last. This is a great skill to use in place of the normal evade. It's basically a ground evade along with an added damage bonus. .---------------------------------------. -- Angel Evade ---------------------- | PS3 INPUT: Hold L2 then tap R1 or L1 | | XBOX INPUT: Hold LT then tap RB or LB | '---------------------------------------' MAX LEVEL: 2 DESCRIPTION: Dante phases through Limbo, granting additional evade distance and invulnerable time. By holding the angel button and pressing the evade button, Dante will evade in a direction then quickly perform a longer evade away from his enemies. Dante DOES NOT have to evade an attack to get angel evade to work - that's one of the best properties of this attack. Dante can perform an angel evade at any time. This move is good for when an enemy performs an extremely wide attack that Dante cannot dodge with a normal evade, such as a Rage's double claw slice or a Tyrant's punch combo. .-----------------------------------------. -- Angel Boost -------------------- | PS3 INPUT: Hold L2 then tap X (in air) | | XBOX INPUT: Hold LT then tap A (in air) | '-----------------------------------------' MAX LEVEL: N/A DESCRIPTION: Channels Devil Energy to propel Dante forward in an airborne boost. Dante dashes forward while in the air. This skill is often used to gain extra distance after a double jump. It can also be used to escape from an enemy attack or crowd. While a Butcher is preparing to explode after being defeated, quickly angel boost in the opposite direction to avoid his explosion. NOTE: After an angel boost, a player can hold down on the L1/LT button to make Dante slowly glide toward his destination. .-------------------------------------. -- Ophion Angel Lift ------------------ | PS3 INPUT: Hold L2 then tap Square | | XBOX INPUT: Hold LT then tap X | '-------------------------------------' MAX LEVEL: N/A DESCRIPTION: Fire a grappling hook at enemies, or points in Limbo, and lift Dante to them. Angel lift is often used for platforming. Dante can grapple onto blue grapple points and propel himself forward to reach the top of a platform. While holding down the angel button, the grapple point will glow an even brighter blue. Angel lift can also be used in combat to bring Dante close to an enemy. During an air combo or any type of combo where Dante knocks an enemy away from him, follow that attack up with an angel lift to grapple the enemy and pull Dante toward the enemy so he can perform some follow-up attacks. Grappling an enemy is sometimes used in platforming, but not often - it's basically just like grappling a grapple point. .----------------------------------------------------------. -- Payoff -------- | PS3 INPUT: Hold L2 then tap Square (just before impact) | | XBOX INPUT: Hold LT then tap X (just before impact) | '----------------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Follow up a successful angel lift with a timed uppercut that launches enemies into the air. This move is tricky to perform. A player must tap the gun button as the enemy is being pulled toward Dante. The timing for this move is very strict! While still holding the left shoulder button after an angel lift, tap the gun button while the enemy is coming toward Dante. Dante will perform an uppercut that will launch the enemy into the air. .-------------------------------------. -- Ophion Demon Pull ------------------ | PS3 INPUT: Hold R2 then tap Square | | XBOX INPUT: Hold RT then tap X | '-------------------------------------' MAX LEVEL: N/A DESCRIPTION: Fire the Ophion whip to grapple enemies or objects, and pull them towards Dante. Like the angel lift, the demon pull is another grapple skill that is used for platforming. Dante can grapple orange grapple points and then pull on them to rotate an object or tear an object out of the wall. Whole holding the demon button down, the grapple point will glow an even brighter orange. Demon pull is extremely useful during combat as well. This skill can be used to pull away shields from flying Bathos and Pathos and it can be used stun Shielded Knights by pulling at their shields to daze them. Demon pull can be used to snatch a weaker enemy and bring that enemy toward Dante while in the air or on the ground. Dante can grapple an enemy with demon pull and then perform an enemy step afterward then follow up with an attack or another demon pull - that second demon pull can be followed by another enemy step to get even higher into the air. This is where the concept of jump canceling comes into play, as discussed in the advanced techniques section. .----------------------------------------------------------. -- Kicker -------- | PS3 INPUT: Hold R2 then tap Square (just before impact) | | XBOX INPUT: Hold RT then tap X (just before impact) | '----------------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: A timed kick, following a successful Demon Pull. Dante demon pulls an enemy toward him and kicks the enemy away. This move's timing is MUCH more lenient than the angel lift's payoff. A player only has to demon pull an enemy then rapidly press the gun button while still holding the demon button in order to perform this move. This move is useful for kicking enemies off a ledge or just knocking the enemy off balance to keep it from attacking. Dante can actually follow it up with another demon pull. .-------------------------------------------------------------------. -- Leap - | PS3 INPUT: X (during Angel Lift or Demon Pull, just before impact)| |XBOX INPUT: A (during Angel Lift or Demon Pull, just before impact)| '-------------------------------------------------------------------' MAX LEVEL: N/A DESCRIPTION: On arrival, Dante leaps off his Angel Lift or Demon Pull target. During either of Dante's grapple skills, press the jump button once the enemy is near Dante to make Dante hop onto the enemy and then leap off of the enemy. This is much like a follow-up enemy step after an angel lift or demon pull. Dante will actually jump onto the shoulders of the enemy for this move however. .------------------------------------------------------------. -- Devil Trigger | PS3 INPUT: L3+R3 | | XBOX INPUT: Push in on Left Stick + Push in on Right Stick | '------------------------------------------------------------' MAX LEVEL: N/A DESCRIPTION: A manifestation of Dante's true power, Devil Trigger unleashed sends the world into chaos, throwing surrounding enemies helplessly into the air. Devil May Cry wouldn't be the same without a devil trigger and this game is no exception. Dante's devil trigger has changed a bit in this version however. Dante's hair will turn white and his coat will change to a brighter red color then his surroundings will slow down and enemies will fly up into the air. While devil trigger is activated, demon pull an enemy down to Dante or angel lift up toward an enemy then attack the helpless enemy. So long as the enemy stays in the air, it will be unable to fight back. If an enemy hits the ground, it will fight normally, but Dante can knock it back into the air, and the enemy will get stuck in the air once again. While in devil trigger mode, Dante will take off more damage than usual with each of his attacks. When demon weapons such as Arbiter are used during devil trigger, the damage increase is greatly noticed. Devil triggering helps out a bunch for taking heavy damage from bosses once their weakness has been exposed. Devil triggering is also a good way to break up an enemy crowd so Dante can focus on killing the more problematic enemies first. When devil triggered, elemental enemies such as Hell Knights, Frost Knight, Ghost Rages and Blood Rages can all be hit with ANY weapon. Dante will slowly regain his health while using devil trigger. Devil trigger is not only useful for attacking, it's also useful for replenishing health when Dante is damaged badly. The pink devil trigger gauge below Dante's life gauge shows how much devil trigger power he has stored. Dante fills this bar as he attacks enemies and as he collected purple orbs from enemies or objects. Devil trigger stars (both S and L) can be used to replenish Dante's devil trigger gauge. The small white line that covers the first 15% of the devil trigger gauge is how much devil triggered energy is required for Dante to activate devil trigger. Dante will automatically use up 15% of the devil trigger gauge just to activate it, so he MUST have at least 15% of devil trigger energy or devil trigger cannot be activated. Basically, make sure the energy is past the white line in the gauge before trying to activate devil trigger. NOTE: The opening frames of animation for devil trigger (when Dante holds his arms to the side and floats) are invincible. Also, Demonic Shards enemies will not float in the air during devil trigger - they will remain spinning and attack like normal. ___________________ [DA02] ____________________________/ R E B E L L I O N \______________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < As usual in a Devil May Cry, Rebellion is the great all-purpose melee weapon that can handle just about any situation. Rebellion is good for crowds, staggering enemies, knocking enemies into the air, aerial enemies and distant enemies. .-----------------------------. -- Hacker ------------------------------------- | PS3 INPUT: /\, /\, /\, /\ | | XBOX INPUT: Y, Y, Y, Y | '-----------------------------' MAX LEVEL: 2 DESCRIPTION: A quick succession of four slashes Hacker is the basic attack combination of Rebellion that is four slashes long. The first two swings hit directly in front of Dante, the third hit is a slight overhead slice and the final swing is a wide frontal swing that hits around the sides of Dante. Dante staggers forward afterwards to maintain his balance after the final swing. .---------------------------------------. -- Death Coil------------------------ | PS3 INPUT: Y, Y, pause, Y, Y, Y | | XBOX INPUT: /\, /\, pause, /\, /\, /\ | '---------------------------------------' MAX LEVEL: 2 DESCRIPTION: Damages enemies surrounding Dante, and clubs a final target with massive force. Death Coil has the same two starting swings of the Hacker combination. The third swing is a multi-hitting slice that hits all around Dante as he spins with the sword. The fourth swing is a more powerful swing than the first or second hit where Dante will step forward. The final swing is like a homerun baseball bat swing with Rebellion that will send smaller enemies flying backwards if it hits them. .-----------------------------. -- Hightime ----------------------------------- | PS3 INPUT: Tap O or hold O | | XBOX INPUT: Tap B or hold B | '-----------------------------' MAX LEVEL: N/A DESCRIPTION: A powerful upward strike that launches enemies skyward. Hold Circle/B to follow the enemy into the air. Hightime is Dante's launcher move with Rebellion. This upward sword swing will send weaker enemies into the air after the hit. A player can tap the button for the quick uppercut that leaves Dante grounded or a player can press and hold the button to make Dante follow the enemy up into the air. Either way, Dante can juggle the enemy while the enemy is above him or up in the air with him. Dante can interrupt Hacker and Death Coil with a Hightime at any point during the combination - this can help to open the enemy up so that Dante will hit the enemy with the Hightime for sure. .-------------------------------------. -- Aerial Rave ------------------------ | PS3 INPUT: /\, /\, /\, /\ (in air) | | XBOX INPUT: Y, Y, Y, Y (in air) | '-------------------------------------' MAX LEVEL: 2 DESCRIPTION: A multistrike combo that juggles airborne enemies. Aerial Rave is a four hit combination of slices that Dante can perform in the air. This can be performed after a Hightime or after meeting an enemy in the air while it is hovering above Dante. The final hit of Aerial Rave will send the enemy flying away from Dante. .----------------------------------------. -- Roulette ------------------------ | PS3 INPUT: /\, /\, pause, /\ (in air) | | XBOX INPUT: Y, Y, pause, Y | '----------------------------------------' MAX LEVEL: 2 DESCRIPTION: A deadly spin that lifts Dante, and his target, higher into the air. Roulette is anther air attack that starts out with the same three hits of Aerial Rave. When Dante pauses after the second hit, he will fly upward with a spinning sword swing that will hit the enemy twice and knock the enemy ever further into the air while Dante remains in the air below the enemy. This is a great move to follow-up with an angel lift or demon pull so Dante can follow the enemy into the air or pull the enemy back down toward him respectively. .------------------------. -- Helmbreaker ------------------------------------- | PS3 INPUT: O (in air) | | XBOX INPUT: B (in air) | '------------------------' MAX LEVEL: N/A DESCRIPTION: A devastating overhead strike that slams an enemy into the ground. Helmbreaker is an aerial overhead sword strike where Dante will fall to the ground and hit the enemy overhead with his sword. This move can be used by itself or a player can cancel a few hits of Aerial Rave or another weapon attack into the Helmbreaker. This is a great move to end an air combo with while enemies are below Dante. Dante can quickly stop his aerial assault and bring the enemy to the ground with him while he hits enemies below him. NOTE: This is a GREAT move to use with Jump Canceling (discussed in the Advanced basics section). When used after a jump cancel, Dante can perform a Helmbreaker while an enemy falls to the ground and then enemy step off that enemy and perform another Helmbreaker then repeat. .----------------------------------. -- Drive --------------------------------- | PS3 INPUT: Hold then release /\ | | XBOX INPUT: Hold then release Y | '----------------------------------' MAX LEVEL: 2 DESCRIPTION: Release a powerful shockwave of devil energy toward distant foes. Charge the attack for more power. Dante holds his sword behind him then charges his sword with devil energy and then swings it forward to create an energy wave that travels toward his foe. This along with over drive can be quite damaging to a distant enemy and it can knock down a crowd in front of Dante as well. Drive + Overdrive is also an EXCELLENT way to raise style points while fighting a crowd of weaker enemies. A Drive can be charge up until the sword blinks a second time. It will blink once when Dante holds the sword back, so continue to hold the button until it blinks again then let got of the button to unleash the energy wave. .------------------------------. -- Overdrive --------------------------------- | PS3 INPUT: /\ (after Drive) | | XBOX INPUT: Y (after Drive) | '------------------------------' MAX LEVEL: 2 DESCRIPTION: Adds 2 additional shockwaves to the DRIVE attack. Tapping the attack button after performing a Drive will make Dante swing two more times and send out two additional energy shockwaves. As mentioned above, Drive + Overdrive can raise the style meter greatly when up against a group of enemies. This combination can also works well for some bosses when they are far away - such as the Hunter. .----------------------------------. -- Stinger ------------------------------- | PS3 INPUT: Towards, Towards, /\ | | XBOX INPUT: Towards, Towards, Y | '----------------------------------' MAX LEVEL: 2 DESCRIPTION: Cover great distance with a high speed, lunging stab. The infamous stinger from the other Devil May Cry games once again makes a return in the reboot. Dante will lunge forward with a stab toward the targeted enemy. Unlike in past Devil May Crys, a player must tap toward, toward + attack in order to perform a stinger this time. It takes a bit of adjustment, but it's not as hard to tap toward twice on the thumbstick as you might think. It actually comes second nature once you get used to it. Stinger is a great move for knocking an enemy out of a crowd in order to deal with it further away from a group. Hit an enemy with a Stinger to knock it out of a crowd then face the camera away from the crowd to keep the off-screen enemies from attacking while your Dante makes mincemeat out of that single enemy. Stinger can hit multiple enemies that are in front of Dante as well. .--------------------------------------------. -- Trillion Stabs -------------- | PS3 INPUT: Rapidly tap /\ (after Stinger) | | XBOX INPUT: Rapidly tap Y (after Stinger) | '--------------------------------------------' MAX LEVEL: 2 DESCRIPTION: A blinding flurry of lightning fast stabs. Trillion Stabs are extra stabs that a player can add to a Stinger by tapping the attack button after hitting an enemy with a stinger. This is good move to spam an enemy or multiple enemies with. Kind of like "Haha, gotcha bitch! *spamspamspam*" Don't do this move while enemies surround Dante however. It leave him wide open on his sides and from behind while he stabs the enemy in front of him. _______________ [DA03] ______________________________/ A R B I T E R \________________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < When Dante wants power, he pulls out his big axe and all the smaller enemies run. Arbiter has the most powerful attacks out of any of Dante's weapons. Arbiter's attacks can break shields and put the hurt on larger enemies. When Devil Triggered, Dante takes off some f***ing damage with this baby. The main flaws with this weapon is that it knocks down weaker enemies with a single strike, so they can't stand and enjoy a full combination of slices, and the weapon leaves Dante open to attack. Many of Arbiter's attacks have long recovery animations that Dante cannot cancel with an evade. This weapon is not a good weapon to bring out when dealing with large crowds. .---------------------------------. -- Judgement ------------------------------ | PS3 INPUT: Hold R2, /\, /\, /\ | | XBOX INPUT: Hold RT, Y, Y, Y | '---------------------------------' MAX LEVEL: 2 DESCRIPTION: A slow, powerful 3 hit combo. Arbiter's standard combo is a three-hit combo composed of a an upward swing, a side swing and a powerful overhead swing. This whole combo really hurts an enemy badly. This combination will often break a shielded enemy's shield if all attacks hit that enemy while it guards. This attack can break the block of enemies that constantly guards with its weapons as well. This weapon combo can easily knock down smaller enemies with any of its slices, so it's best used against bigger enemies. Even though this attack is a great source of power, the attack is slow and Dante CANNOT evade during the middle of each attack animation. He must evade after each attack. The final hit of this attack holds Dante in place with its recovery animation so be careful about using this in crowds since Dante must stand in place without the ability to evade throughout the entire final attack. Only use the first few attacks when dealing with an aggressive crowd so Dante can evade afterwards if needed. .----------------------------------------. -- Trinity Smash ------------------- | PS3 INPUT: Hold R2, /\, /\, pause, /\ | | XBOX INPUT: Hold RT, Y, Y, pause, Y | '----------------------------------------' MAX LEVEL: 2 DESCRIPTION: Dante focuses his demon energy and unleashes a formidable, triple damage, strike. This combo is composed of the first two hits of Judgement but Dante ends the combo with a special overhead attack where red images of Dante will appear as Dante leans forward to strike the enemy. Dante also makes a small shockwave in the ground that moves forward just a bit in front of the ground where the axe hits. The main difference with this combination is that it sends the enemy or group of enemies flying away from Dante and it, because of the shockwave, the attack covers a bit more range in front of Dante when compared to the standard Judgement ender. It's slightly better for crowds thanks to a better range, but it still only hits enemies in front of Dante for the most part. .------------------------. -- Tremor ------------------------------------------ | PS3 INPUT: Hold R2, O | | XBOX INPUT: Hold R1, B | '------------------------' MAX LEVEL: 2 DESCRIPTION: Smashes the axe into the floor with power enough to crack the earth. Enemies standing on the fault line are launched into the air. Dante performs an overhead strike that smashes the ground and produces a shockwave that travels along the ground in front of him. This move can be performed in the air (Drop) or on the ground. Tremor is the knock-up move with Arbiter. The tremor will hit any enemy in its path and send that enemy flying into the air. This is a great move to hit an entire crowd with when the crowd is directly in front of Dante. Dante can follow this move up with angel lift to join the enemy in the air or demon pull to yank the enemy back down to him. .----------------------------------. -- Aerial Flush -------------------------- | PS3 INPUT: Hold R2, /\ (in air) | | XBOX INPUT: Hold RT, Y (in air) | '----------------------------------' MAX LEVEL: 2 DESCRIPTION: Hurl the axe at targets below Dante. The weight of the axe makes it impossible to aim this attack upwards. Dante hurls his Arbiter axe blade toward a targeted enemy - he keeps the handle. The axe blade will spin toward the ground in front of Dante and knock an enemy down. The axe blade will always be thrown diagonally downward, so this can work well to hit a distant crowd in front of Dante. It's also a good way to end an air combo and send an enemy flying away from Dante. Aerial Flush works great for hitting enemies that you don't want Dante to get close to such as enemies that rage (Tyrants, Butchers, Rages). .---------------------------------. -- Drop ----------------------------------- | PS3 INPUT: Hold R2, O (in air) | | XBOX INPUT: Hold RT, B (in air) | '---------------------------------' MAX LEVEL: 2 DESCRIPTION: Drop from the sky with a thunderous strike that cracks the earth. Enemies standing on the fault line are launched into the air. Drop is nothing more than Tremor in the air. Dante Drops out of air and performs a Tremor! See what I did there? .-------------------------------------------. -- Flush ------------------------ | PS3 INPUT: Hold R2, Towards, Towards, /\ | | XBOX INPUT: Hold RT, Towards, Towards, Y | '-------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Hurl the axe head at distant targets. The weight of the axe makes it impossible to aim this attack upwards. Flush is nothing more than the aerial flush on the ground under a spiffy new name. This move actually leaves Dante more open to enemy attacks since he is on the ground and it takes more effort to perform. The only really good quality about it is that it will hit enemies on the ground directly in front of Dante since the axe blade doesn't move diagonally with the ground version. _____________ [DA04] _______________________________/ O S I R I S \_________________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Osiris is a scythe that can be used to harvest crops or... tons of demons! This scythe is a good weapon for crowd control on a close-range group of enemies and it's also a good weapon to use in the air. Osiris is the only weapon in Dante's arsenal that grows more powerful based on the number of hits that are made to a crowd. .-----------------. -- Feed --------------------------------------------------- | PS3 INPUT: N/A | | XBOX INPUT: N/A | '-----------------' MAX LEVEL: 3 DESCRIPTION: Osiris becomes fully powered with devil energy when striking enemies continuously. Once fully charged, it grants bonus damage with all attacks. Osiris will charge with demon energy based on the amount of damage that Dante takes from his surrounding enemies. The weapon will charge up in level depending on the total damage it has taken, so it will charge much quicker when Dante hits multiple enemies with the blade. Against single enemies, the weapon will not charge as fast. When Osiris is charged, the starting hits of combinations will stagger an enemy and the final hits of combinations will knock down enemies. Osiris will take off more damage for each hit when charged as well. .-------------------------------------. -- Karma ------------------------------ | PS3 INPUT: Hold L2, /\, /\, /\, /\ | | XBOX INPUT: Hold LT, Y, Y, Y, Y | '-------------------------------------' MAX LEVEL: N/A DESCRIPTION: A whirlwind of blades that slashes at enemies surrounding Dante. Osiris' basic combo is Karma, which is composed of four slashes will hit enemies all around Dante with each slice. The second slice and the final slice hit enemies multiple times. The combo will not stagger an enemy until the final hit unless it has been charged before then. Once Feed is used to charge the weapon, all hits of Karma will stagger a weaker enemy and the final hit will knock the enemy to the ground. .------------------------------------------------. -- Cleaver ----------------- | PS3 INPUT: Hold L2, /\, /\, pause, /\, /\, /\ | | XBOX INPUT: Hold LT, Y, Y, pause, Y, Y | '------------------------------------------------' MAX LEVEL: N/A DESCRIPTION: Dante weaves the scythe around his body, cutting at enemies in front, and all around, him. Cleaver starts out with the first two hits of Karma then Dante charges the enemy while spinning the scythe in front of him for the third attack. Dante will perform two multi-hit attacks as the combination ends. The spinning attack in this combination hits only the enemies in front of Dante, so keep this in mind while in a crowd. Like with Karma, the hits of Cleaver will not stagger an enemy until the scythe is charged with attacks for a Feed. The final hit of Cleaver will knock an enemy down once Osiris is charged. .------------------------. -- Prop -------------------------------------------- | PS3 INPUT: Hold L2, O | | XBOX INPUT: Hold LT, B | '------------------------' MAX LEVEL: N/A DESCRIPTION: Spin the scythe like a propeller, juggling enemies on its blade. Dante leans forward and spins the scythe with his right hand. This move will knock an enemy into the air and the spinning scythe will hit is a few times while it is airborne and hold the enemy in place. Dante can follow the enemy into the air by leaping into the air or he can follow this move up with a Shredder as listed below. .-------------------------------------------------. -- Shredder --------------- | PS3 INPUT: Hold L2, tap or hold O (after Prop) | | XBOX INPUT: Hold LT, tap or hold B (after Prop) | '-------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Continue slicing and dicing enemies with this extension to Prop. (Hold O/B to extend the length of the move). Shredder is basically the finishing attack after performing a prop. Shredder is a second spin of the scythe with Dante's left hand. It's best to time the button press for this move for the moment that Dante's Prop ends. Once the Prop animation ends, quickly tap the Special Attack button and hold it to make Dante spin the scythe with his left arm. Both Prop and Shredder are an EXCELLENT way to charge Osiris with Feed against single enemies. .------------------------------------------. -- Hanger ------------------------ | PS3 INPUT: Hold L2, /\, /\, /\ (in air) | | XBOX INPUT: Hold LT, Y, Y, Y (in air) | '------------------------------------------' MAX LEVEL: N/A DESCRIPTION: An aerial combo of wide, sweeping attacks. Capable of juggling multiple airborne enemies. Hanger is a quick three-hit air combo with Osiris where Dante will slash an enemy twice and then knock the enemy away from him. .-----------------------------------------------------. -- Double Up ---------- | PS3 INPUT: Hold L2, /\, /\, pause, /\, /\ (in air) | | XBOX INPUT: Hold LT, Y, Y, pause, Y, Y (in air) | '-----------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Spins the scythe above Dante's head like rotor blades; lifting him, and surrounding enemies, higher into the air. Double Up is much like Rebellion's Roulette overall. This air combo starts out with the first two hits of Hanger then Dante moves upward with two blade spins to knock the enemy even further into the air. Once again, Dante can follow the enemy further into the air with angel lift or pull the enemy back down with demon pull. Double Up can be used to reach higher areas while hitting an enemy or object as well - be sure to keep this in mind. Having it at full level will make Dante go higher upwards. .---------------------------------. -- Rake ----------------------------------- | PS3 INPUT: Hold L2, O (in air) | | XBOX INPUT: Hold LT, B (in air) | '---------------------------------' MAX LEVEL: 2 DESCRIPTION: Hook enemies below Dante and yank them into the air. Rank is a downward slice from the air that will hit an enemy below Dante and bring it into the air. This is one of Osiris' best moves overall, since Dante can pick out a single target from a crowd with Rake then bring it into the air where he can damage the enemy without worrying about getting hit. .--------------------------------------------------. -- Raze ------------------ | PS3 INPUT: Hold L2, then hold /\ and release /\ | | XBOX INPUT: Hold LT, then hold Y and release Y | '--------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Raise Dante and surrounding enemies in a sweeping, sky bound, hurricane. Dante will holds the scythe behind him and charge the scythe with demon energy shortly before he performs a spinning uppercut into the air to launch surrounding enemies up with him. Osiris can charge up to two times to make this attack more powerful. This attack is useful for bringing multiple enemies into the air with Dante, so he can hit them all with Hanger or Double Up. .-------------------------------------------. -- Streak ----------------------- | PS3 INPUT: Hold L2, Towards, Towards, /\ | | XBOX INPUT: Hold LT, Towards, Towards, Y | '-------------------------------------------' MAX LEVEL: 2 DESCRIPTION: A forward lunging attack that ends with a sweeping spin. This move is a dashing attack where Dante will run toward the enemy and hit the enemy with two quick spinning slices. The second slice of this hit will stagger an enemy while the scythe is not charge and it will knock an enemy down once charged. It's really best to have Osiris charged with Feed before performing this move. It's much like a multi-hit Stinger without any need of button tapping when Osiris has charged. _________ [DA05] _________________________________/ E R Y X \___________________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < No, it's not Ifrit or Beowulf or Gilgamesh, this new set of gauntlets is called "Eryx". These red gauntlets resemble Hulk hands but they are far from just looks. Eryx is best used against single enemies but it's Stomp works great for crowds as well. Eryx is the only weapon that can be charged to take off greater damage. Every hit from these gauntlets can either stagger an enemy (normal hit) or knock it down (charged hit) depending on the level of charge. The best part about Eryx is that it can take bigger enemies such as Tyrants and Butchers into the air with its uppercut once the move is charged. .---------------------------------. -- Brawler -------------------------------- | PS3 INPUT: Hold R2, /\, /\, /\ | | XBOX INPUT: Hold RT, Y, Y, Y | '---------------------------------' MAX LEVEL: N/A DESCRIPTION: Unleash 3 brawling punches at a single target. (Hold Triangle/Y to increase the damage of each punch). Dante steps forward and perform a right side punch, left hook and an overhead right punch. When the final attack in this combination is charged, Dante will step forward while charging the overhead punch and will keep stepping until the punch is released. All charged hits will knock the enemy away from Dante - when the second hit is charged, it will knock the opponents upwards more than the other two charged punches. This is the main combo that Dante can use against single enemies with Eryx. .----------------------------------------. -- Slam ---------------------------- | PS3 INPUT: Hold R2, /\, /\, pause, /\ | | XBOX INPUT: Hold RT, Y, Y, pause, Y | '----------------------------------------' MAX LEVEL: 2 DESCRIPTION: Slam a first into the ground, shaking the earth and staggering surrounding enemies. (Hold Triangle/Y to charge the attack for increased damage). Dante performs the first two hits of Brawler then punches the ground creating a small shockwave of demon energy all around him. The shockwave of demon energy will get wider depending on the level of charge that a player puts into the final hits. This is a good move for crowds, but to get the most out of it, a charge is needed. Slam is a good move to use on a crowd that slowly gathers while performing Brawler mainly. .------------------------. -- Uppercut ---------------------------------------- | PS3 INPUT: Hold R2, O | | XBOX INPUT: Hold RT, B | '------------------------' MAX LEVEL: 2 DESCRIPTION: An uppercut infused with demonic power. (Hold O/B to increase damage and cause Dante to follow the enemy into the air). Dante leans downward an performs an uppercut with Eryx. Dante will not follow the target into the air if this move is not charged. When the move is charged with at least one level of demon energy, Dante will follow the enemy into the air. The fully charged version of this move is very powerful and can even knock up bigger enemies such as a Tyrant or a Butcher. Once bigger enemies are airborne with Uppercut, they can be juggled up in the air just like any smaller enemy. .-------------------------. -- Showdown --------------------------------------- | PS3 INPUT: Hold R2, /\ | | XBOX INPUT: Hold RT, Y | '-------------------------' MAX LEVEL: 2 DESCRIPTION: A powerful blow that pounds an enemy into the ground while leaving Dante airborne. (Hold Triangle/Y to charge the attack for increased damage). Dante punches his foe to the ground while up in the air. This move can be charged just like all of Dante's other attacks but the charged hit MUST hit an enemy that is in the air - it cannot hit a grounded enemy even if the charged attack touches that enemy while Dante is above it while in the air. Showdown is best charged while Dante has devil trigger activated since most enemies will float in the air at this point. The uncharged version of this move will make the enemy bounce once it hits the ground and then it will fly back up toward Dante again. This move can be used to spam a smaller enemy with constant Showdowns once it is knocked into the air. Knock up a Stygian Rebellion's High Time and then follow it into the air then perform constant uncharged Showdowns on the enemy to bounce if of the ground while Dante remains airborne. This is a great move to use to weaken a single enemy while in the air. The sequence won't be stylish, but it sure can spam damage quickly! .------------------------. -- Stomp ------------------------------------------- | PS3 INPUT: Hold R2, O | | XBOX INPUT: Hold RT, B | '------------------------' MAX LEVEL: 2 DESCRIPTION: Plummet down with earth shattering speed and power. Surrounding enemies are pushed back. (Hold O/B to charge the attack for greater effect). Dante floats in the air and charges a downward punch then falls to the ground and punches the ground creating a shockwave all around him. Depending on the level of charge, this move can knock down all enemies that surround Dante. If the move is not charged, it will simply stagger all nearby enemies. This is the best move to use against crowds with Eryx since it hits all around Dante and the charged version of this attack can take quite a bit of damage from surrounding enemies with its shockwave when Dante hits the ground. .-------------------------------------------. -- Snake Eye -------------------- | PS3 INPUT: Hold R2, Towards, Towards, /\ | | XBOX INPUT: Hold RT, Towards, Towards, Y | '-------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Step back to evade an enemy attack, then counter with a right hook. (Hold Triangle/Y to increase the damage of the punch). Dante steps backwards and then lunges forward with an overhead punch. The uncharged version of this move will only make smaller enemies roll, but the charged version will make enemies fly back after the overhead punch. This is by far one of the best moves to charge with Eryx since Dante steps back and gains distance from his foe while charging the overhead punch. .-------------------------------------------------. -- Eryx Charge ------------ | PS3 INPUT: Hold /\ or O to charge then release | | XBOX INPUT: Hold Y or B to charge then release | '-------------------------------------------------' MAX LEVEL: 3 DESCRIPTION: All attacks performed with the Eryx can be charged up for increased damage or effect, by holding the attack button down. Dante can perform a charge with all attacks from Eryx once this skill is fully leveled up. All attacks with Eryx can be charged twice while holding down the attack button to gather demon energy. Each charged hit will cause greater damage and make the enemy fly back further per hit. All of Dante's ground attacks with Eryx can be delayed until a player lets go of the attack button. Air attacks will automatically trigger once Dante has gained full charge. _____________ [DA06] _______________________________/ A Q U I L A \_________________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Aquila is a set of two blades that Dante can toss at his enemies. This weapon is your main weapon for crowd control once Dante gains this. Just about all of its attacks hit wide and are capable of hitting multiple enemies. The only downfall with this weapon is that it is not very damaging, but it certainly works well for crowds. .-------------------------------------. -- Killer ----------------------------- | PS3 INPUT: Hold L2, /\, /\, /\, /\ | | XBOX INPUT: Hold LT, Y, Y, Y, Y | '-------------------------------------' MAX LEVEL: 2 DESCRIPTION: A storm of thrown blades that slices, and herds, enemies surrounding Dante. Dante tosses his blades to the right and then the left then he spins and tosses blades all around him and ends the combination by tossing blades to his sides then the blades fly in front of him and come back. This combo is a great source of quick crowd control for Aquila. The first two attacks hit to Dante's sides and the third attack hits all around him. .----------------------------------------. -- Buy In -------------------------- | PS3 INPUT: Hold L2, /\, /\, pause, /\ | | XBOX INPUT: Hold LT, Y, Y, pause, Y | '----------------------------------------' MAX LEVEL: 2 DESCRIPTION: Yank surrounding enemies towards Dante, positioning them for follow up attacks. Dante performs the first two hits of Killer then tosses out blades in directions all around him. The blades stick to an enemy and then bring that enemy toward him. This combination is so great for gathering a crowd around Dante so that he can perform a follow-up attack to the entire crowd. Dante could perform any of Aquila's moves to the crowd or he can pull out Orisis and start to hit the crowd with his scythe. Buy In is a great move to gather enemies for charging Osiris quickly with Karma once Dante drags in enemies. .------------------------------------. -- Round Trip -------------------------- | PS3 INPUT: Hold L2, tap or hold O | | XBOX INPUT: Hold LT, tap or hold B | '------------------------------------' MAX LEVEL: 2 DESCRIPTION: Send forth a spinning blade that traps enemies caught within it. (Hold O/B to charge the attack for a bigger blade, and increased lifetime). Dante tosses out a blade with Aquila that will stick into an enemy and hit it multiple times. This move can be charged up to two times and the blade will increase in size depending on the level of charge. Not only is this good for constantly hitting an enemy, but it will also hold an enemy in place. Round Trip is a good move to use to keep one enemy occupied while Dante attacks another. .--------------------------------------. -- Skirmish -------------------------- | PS3 INPUT: Hold L2, /\, /\ (in air) | | XBOX INPUT: Hold LT, Y, Y (in air) | '--------------------------------------' MAX LEVEL: 2 DESCRIPTION: Effortlessly juggle groups of airborne enemies. Dante tosses out blades in all directions around him while he spins then he tosses blades to his right and left and they move forward then come back to him. Skirmish is really nothing more than the aerial version of the last two hits of Killer. Thankfully, the combination is made up of the two attacks of Killer that hits the widest area however. .-------------------------------------------------. -- Aerial Buy In ---------- | PS3 INPUT: Hold L2, /\, /\, pause, /\ (in air) | | XBOX INPUT: Hold LT, Y, Y, pause, Y (in air) | '-------------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Snatch surrounding enemies, and yank them into the air, towards Dante. Dante performs the first two hits of Skirmish then tosses out blades in all directions around him and pulls enemies toward him as the blades come back to him. Besides airborne enemies, enemies that are on the ground can be hit with Aerial Buy In, so this is a great move to use to bring smaller enemies up into the air with Dante. .------------------------. -- Caliber ----------------------------------------- | PS3 INPUT: Hold L2, O | | XBOX INPUT: Hold LT, B | '------------------------' MAX LEVEL: 2 DESCRIPTION: A swift aerial dash towards a focused target. Dante spins his blades while lunging toward the enemy in the air and then uppercuts with his blades. This move hits a few times while Dante is spinning the blades and it will knock the enemy further into the air when Dante uppercuts the enemy. .-----------------------------------. -- Tornado ------------------------------ | PS3 INPUT: Hold L2, then hold /\ | | XBOX INPUT: Hold LT, then hold Y | '-----------------------------------' MAX LEVEL: 2 DESCRIPTION: Slice through enemies as Dante whips forward in a spinning tornado. Dante spins while holding out blades in each hand and then ends the spin with a strike with both blades. This spin creates a whirlwind around Dante. Continue to hold down the button to make Dante spin longer. Press in any direction to make Dante move in that direction while spinning. Once this move starts to hit an enemy, it will often drag that enemy into the whirlwind that Dante creates while spinning. This move is nearly like a tornado that sucks up everything in its path. This is a great move to perform after Buy In. .-------------------------------------------. -- Big Slick -------------------- | PS3 INPUT: Hold L2, Towards, Towards, /\ | | XBOX INPUT: Hold LT, Towards, Towards, Y | '-------------------------------------------' MAX LEVEL: 2 DESCRIPTION: Focus an aerial target, and lead up towards him. Grounded targets in front of Dante are also dragged up. Dante tosses three blades upwards in front of him while he jumps into the air. Big Slick can be used to knock up a crowd of enemies that are in front of Dante. ___________________________ [DA07] ________________________/ E B O N Y & I V O R Y \__________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < Personally designed by Dante, these pistols are weapon of choice when rapid- fire is a necessity. .--------------------. -- Shoot ----------------------------------------------- | PS3 INPUT: Square | | XBOX INPUT: X | '--------------------' MAX LEVEL: 3 DESCRIPTION: Dante fires his dual wielded pistols with lighting speed, at a single target. Dante fires forward with both handguns once the attack button is pressed while wielding Ebony and Ivory. The guns can be fired rapidly by tapping the attack button while they are equipped. The normal shooting from Dante's handguns are not that damaging. Their shots are mainly used for keeping a combo going on an enemy or to damage a long range enemy. Once an enemy is knocked into the air, onto the ground or Dante follows the enemy into the air, a player can fire shots with Dante's handguns in order to juggle the enemy. The best parts about Ebony & Ivory compared to the rest of Dante's guns is that they have the quickest rate of fire and they are very long range. Each shot is quick, so it will hit the enemy the second after the guns are fired. .---------------------------------------. -- Ricoshot ------------------------- | PS3 INPUT: Hold, then release Square | | XBOX INPUT: Hold, then release X | '---------------------------------------' MAX LEVEL: 2 DESCRIPTION: Infuses a bullet with demonic power. Shots bounce back and forth between targets. Longer charges increase the number of potential bounces. Dante charges both of his handgun's bullets with demon energy then fires two charged shots forward. These shots will hit an enemy and bounce off that enemy then hit another enemy if one is in the area. If only one enemy is in the area, the shots will continue to bounce off that one enemy. The length of the Ricoshot depends on how long Dante charges his handguns. Dante can charge them up to three levels. If you have the vibration of your controller on, there will be a slight rumble for each level of charge. .---------------------------------. -- Rainstorm ------------------------------ | PS3 INPUT: Square + X (in air) | | XBOX INPUT: X + A (in air) | '---------------------------------' MAX LEVEL: 2 DESCRIPTION: Dante spirals out of the sky, showering an area beneath him with bullets as he descends. Dante spins while in the air and falls while spinning and blasting his handguns downwards. One important feature to remember about this move is that a player can HOLD the two buttons while in the air to make the rainstorm firing animation longer. .------------------------. -- Inverse Rainstorm ------------------------------- | PS3 INPUT: Square + X | | XBOX INPUT: X + A | '------------------------' MAX LEVEL: 2 DESCRIPTION: A barrage of bullets spray targets above Dante as he spirals into the air. Dante leaps into the air while firing upwards with his handguns then starts to spin and fire them to his sides. This move will ONLY hit enemies that are airborne. Inverse Rainstorm can be use to juggle an enemy after any of Dante's knockups and it can also be used as an alternate jump. The only downside to using this as an alternate jump is that Dante cannot melee attack to cancel the move. He can double jump or fire a gun to cancel the move however. _________________ [DA08] _____________________________/ R E V E N A N T \_______________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < .--------------------. -- Shoot ----------------------------------------------- | PS3 INPUT: Square | | XBOX INPUT: X | '--------------------' MAX LEVEL: 2 DESCRIPTION: A powerful buckshot with a wide spread. Delivers high damage at close range. Dante fires out a shot from Revenant that will knock down smaller enemies from close range. This move is good for damage from close range and simply getting a smaller enemy off Dante. .---------------------------------------. -- Charge Shot ---------------------- | PS3 INPUT: Hold, then release Square | | XBOX INPUT: Hold, then release X | '---------------------------------------' MAX LEVEL: 2 DESCRIPTION: Powers a shot into a demonic bomb. When released, the bomb sticks to enemies and explodes shortly after. Dante charges the shotgun with demon enemy then fires out an explosive blast that sticks to enemies and detonates a few second later. This shot can be charged for two levels to make it take off more damage. Hold down on the attack button until you feel the controller vibrate twice and charge shot will be at maximum charge. Charge shot is a great way to damage enemies from long range with Revenant and it's a great way to hit enemies that Dante can't get too easily. Say, if a Rage suddenly goes berserk - stay at a distance from it and fire charges shots at it. This weapon is also useful for knocking down a single target - the explosion will ground smaller enemies. .------------------------. -- Fireworks --------------------------------------- | PS3 INPUT: Square + X | | XBOX INPUT: X + A | '------------------------' MAX LEVEL: 2 DESCRIPTION: Flip the shotgun around with style and flare, shooting 3 times at enemies surrounding Dante. Dante flips the shotgun around his body and shoots a total of three times. Even though Dante shoots only three times, these three shots hit from all directions that surround him on ground level. This is a great move for getting a crowd away from Dante when they surround him. It's highly useful against Rage Spawn that like to gang up around Dante. Fireworks is also useful for gaining height to get to higher places. Jump into the air and fire a shot with Revenant then perform fireworks, fire another shot, perform fireworks, fire another shot, and so on until Dante gets to a great height. _________________ [DA09] _____________________________/ K A B L O O E Y \_______________________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < .--------------------. -- Shoot ----------------------------------------------- | PS3 INPUT: Square | | XBOX INPUT: X | '--------------------' MAX LEVEL: 3 DESCRIPTION: Fire demonic darts that embed themselves into enemies. The darts have no effect until detonated. Dante fires an explosive dart that will lodge into the closest enemy. Dante can fire off a maximum of six of these darts into enemies once the skill is fully leveled. The darts will stay on an enemy's body even if Dante switches to other weapons. .------------------------. -- Detonate ---------------------------------------- | PS3 INPUT: Square + X | | XBOX INPUT: X + A | '------------------------' MAX LEVEL: N/A DESCRIPTION: Detonates all darts currently embedded in enemies. Dante has the choice of when to detonate Kablooey darts once they are fired. Once he detonates the darts, all of them will explode simultaneously. Dante must have Kablooey equipped in order to detonate the darts. _______________________________________ [DA10] ___________________/ A D V A N C E D T E C H N I Q U E S \___________________ > > > > > > > > > > > > > > > > > > > v < < < < < < < < < < < < < < < < < < < < The following are all advanced techniques that can be used to cancel animations of some attacks or exploit animations to repeat attacks. Many of these require much training in order to perform them correctly and actually get some of use out of them. What I have for you here are just the basics. This stuff can branch out much more than what I have here. It's best to check Youtube videos if you want the full explanations! .---------------------. -- Buffering ------------------------------------------ | Attack + Pre Attack | '---------------------' Buffering is a term that is often used in fighting games. It is also present in DmC: Devil May Cry however! Buffering is when an attack is when a move is performed and then the attack for the next move is inputted during the current move in order to cancel some of the starting frames of the second attack. Here are some examples: o Drive after Helmbreaker o Tornado after Helmbreaker o Raze after Helmbreaker o Aerial Flush after Inverse Rainstorm o Charge Ebony & Ivory for Ricoshot during Inverse Rainstorm .----------------. -- Evade Canceling ----------------------------------------- | Attack + Evade | '----------------' Evade Canceling is when Dante cancel an attack with an Evade. Every melee weapon will differ in the part of the animation that can be cancelled. With Angelic weapons, Dante can cancel ANY frame of the attack animation with an evade. While using Demonic weapons and Rebellion, Dante must finish the current slash that he is performing before the attack will be cancelled. If you press the evade button while performing the first hit of Judgement with Arbiter, Dante will only evade after the first axe slice. Some of the attack animation is cancelled while evading after using Rebellion and Demon Weapons, but not all of it. .-------------------------. -- Jump Canceling --------------------------------- | Enemy Step + Air Attack | '-------------------------' Dante must have Enemy Step in order to Jump Cancel. Jump Canceling is when Dante hits an enemy with an attack and then enemy steps off that enemy then hits the enemy again. This technique can be performed with a variety of attacks from Dante's overall arsenal. All of the following attacks can be Jump Canceled: o Aerial Rave (Rebellion) o Helmbreaker (Rebellion) o Drop (Arbiter) o Showdown (Eryx) o Hanger (Osiris) o Rake (Osiris) o Calibur (Aquila) o Skirmish (Aquila) Some attacks are much easier than others to Jump Cancel since the overall animation for the attack is longer. Some of the easier attacks to Jump cancel are Rake and Calibur since they have longer attack animations. Dante must jump the second the attack connects in order to enemy step off the enemy. He can stay up in the air and keep performing the following sequence - attack, enemy step, attack, enemy step, etc. With Helmbreaker, this will make it look as if Dante is completely spamming an enemy with constant repeated Helmbreakers. .---------------. -- Gun Canceling -------------------------------------------- | Fire + Attack | '---------------' Gun Canceling is when Dante interrupts an attack by firing. The entire animation of some attacks can be instantly canceled by firing a shot from Ebony & Ivory. Dante can perform the first slice of Rebellion's Hacker then fire off a quick shot of his handguns then perform another quick slice of hacker then fire off another shot with his handguns and then repeat. [WT00] =============================================================================== __ __ _ _ _ _ _ \ \ / /__ _ | \| | __| |_ | |__ _ __ ___ _ _ __ _ | |__ \ \ /\ / // _` || || |/ /| __|| '_ \ | '__|/ _ \ | | | | / _` || '_ \ \ V V /| (_| || || < | |_ | | | || | | (_) || |_| || (_| || | | | \_/\_/ \__,_||_||_|\_\ \__||_| |_||__\ \___/ \__,_| \__, ||_| |_| N E P H I L I M M O D E G U I D E __/ | ============================================================= |___/ =========== NOTE: All secret missions have a box with a search code listed in each one that will take you to the Secret Missions section of this guide and to the exact secret mission listed. Press Ctrl + F and type in the code listed beside each secret mission and then search to find a walkthrough for that secret mission. EXTRA TIPS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -------------------------------------------------------------- TIME SAVING TIPS o If you want to make the best time for each mission, be sure to skip ALL cutscenes by pressing the Select/Back button when they trigger. Cutscenes take up total mission time as they play. o Jumping and angel boosting and air evading can help Dante to move through a stage quicker. Normal running is slower. ----------------------------------------------------------------- GAMEPLAY TIPS o While up in the air with an enemy, demon pull or angel lift toward the enemy after knocking the enemy away to bring the enemy back to Dante or follow the enemy. o Dante's Devil Trigger ability is gained in Mission 9 and it causes him to take EXTREME damage with all of his attacks, and he takes a hell of a lot damage with each Arbiter swing at that time, so be sure to use Devil Triggered Arbiter attacks on bigger enemies and bosses to damage them quickly. o When devil triggered, elemental enemies such as Hell Knights, Frost Knight, Ghost Rages and Blood Rages can all be hit with ANY weapon. o Drive and Overdrive with Rebellion if a great move to perform against far crowds of enemies. The fully charged version of both can knock a Ravager out of its berserk attacks. Eryx's Stomp is another good move to charge and hit crowds of enemies with. Dante will be up in the air, so he is less likely to get damaged. The Stomp will also knock a Ravager out of a berserk attack. o Arbiter's Aerial Flush is a great move to hit enemies with when they rage (Tyrant, Butcher, Rage). o When charged fully, Eryx's Uppercut attack can launch Tyrants and Butchers into the air for air juggles. o While devil triggered, hit floating enemies with charged Eryx's Showdowns to put some MAJOR hurt on them. The best part about the move is that it will bounce the enemy off the ground, so Dante can perform another charged Showdown over and over to spam damage. This is HIGHLY effective against big enemies (Tyrants and Butchers) and the more annoying enemies (Rages and Dreamrunners). o Eryx's attacks can be used to counter moves, but the timing is strict. Dante can perform an uppercut to counter a Tyrants air splash attack for example. o Osiris' Prop is the main attack to reflect projectiles with. Since Dante spins the scythe in place, it has a great change of hitting a projectile without proper timing. o Turn the camera away from enemies when you want to deal with a certain enemy without others getting involved. So long as an enemy is off-screen, it will not attack unless it started to prepare an attack before the camera was turned. o If the areas around Dante do not seal off when enemies spawn, Dante might not have to fight those enemies - he can run from them. Sometimes, he must still fight the enemies but not always. Running from a fight is bad for your style rank however. o Breakable objects can contain both purple orbs and green orbs, so breaking them open is not only useful for obtaining just red orbs. -------------------------------------------------------------------- STYLE TIPS o Style is worth the most in point value when it comes to ranking at the end of the stage, so keep this in mind and try not to pass up on any enemy battles in a stage. o Drive followed by Overdrive can increase the style greatly when performed on a group of enemies. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --- --- __ ___ ___ _ / |/ / / _ \ / | / /|_/ / | | | || | / / / / ------------------------------------------------------ | |_| || | --- /_/ /_/ I S S I O N 1 -- F O U N D \___/ |_| ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 01 | Lost Souls = 06 | [MN01] '-------------------------------------------------' CONCESSION STAND AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: If you have the tutorial turned on, the game will go through a few of Dante's moves. You must tap the button displayed on the screen to make the tutorial message go away. Dante starts out with the majority of his abilities and Rebellion moves locked, like you would expect from a Devil May Cry game. For your convenience, here is a quick list of the techniques that Dante starts with: .----------------------------------------------------------------. | Rebellion Starting Moves | |================================================================| | Hacker | /\, /\, /\, /\ | Y, Y, Y, Y | | Death Coil | /\, /\, pause, /\, /\ | Y, Y, pause, Y, Y | | Hightime | O | B | | Hightime (air) | press and hold O | press and hold B | | Aerial Rave | /\, /\, /\, /\ (in air) | Y, Y, Y, Y (in air) | | Helmbreaker | O (in air) | B (in air) | '----------------------------------------------------------------' .-----------------------------------------------------. | Dante Ability Starting Moves | |=====================================================| | Jump | X | A | | Double Jump | X after jump | A after jump | | Evade | L2 or R2 | LB or RB | | Evade (air) | L2 or R2 (in air) | LB or RB (in air) | '-----------------------------------------------------' - Enemy Wave #1 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | Right from the start, Dante will have to fight a group of '-------------------' three Lesser Stygians. Not to worry though, these enemies are basically mannequin-like demons with a "Hit me!" sign plastered across their chests. To get to the point, Dante can beat the living shit out of these enemies by just slashing in their direction, so go ahead and give it a try. It's important to not do the same attack too many times in a row so that the style meter rises faster. The style meter is the letter grade that pops up on the upper right side of the screen while attacking enemies - the current letter will fill as points are awarded. Dante will get points for each attack performed and he gets points for multi-kills and successfully evading an attack. If he performs a move several times in a row, the point amount will decrease. Cycle between all of Dante's Rebellion moves to get a high style ranking during the fight. Perform ALL of Dante's Rebellion moves listed above while fighting enemies. A good way to work in a Helmbreaker is to perform a Hightime then follow the Stygian into the air and hit it with the first three hits of Aerial Rave then do a Helmbreaker finish. A player can also just perform a Helmbreaker on a Stygian to ground it then launch it with Hightime. Dante is quite fluid when it comes to mixing up all of the moves listed above. The only attack that a player will have to watch for is the Lesser Stygian's club strike. When a Stygian holds its club back and charges a club swing attack, prepare to evade the attack or jump if Dante is next to the Stygian. Avoid getting hit during a fight or your style ranking will fall by two letter grades per hit. NOTE: If Dante is hit during any one of these first few enemy waves, he will yell out "Fuck". If Dante hits any of the first few enemies with a Helmbreaker, he will yell out "Slamdunk". - Enemy Wave #2 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | Alright, you raunchy bastards, bring it! Three more '-------------------' Lesser Stygians will attack Dante after the first wave. A few Hacker and Death Coil combos will make mincemeat out of this crowd though - just watch for those charge attacks to keep your cool level up... I mean, your style gauge going. - Enemy Wave #3 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | Three more Lesser Stygians will attack Dante after the '-------------------' second wave. Pfft, please. A little bit of Hightime mixed with Aerial Rave or Helmbreaker easily lays the smackdown on your foes. Oh, you just got a white orb didn't you? Well then, let me explain them to you. White Orbs are sometimes collected from dying enemies. These orbs slowly fill Dante's upgrade bar. The upgrade bar is the circular bar that appears on the bottom left-hand side of the screen as Dante collects a white orb. As the upgrade bar is filled, it will award Dante with "Upgrade points" that can be used to upgrade our hero at a shop that can be accessed from a Divinity Statue or in between missions. Got that? Good! Oh yeah, and about those red orbs you've been collecting like mad... Red orbs are constantly collected from defeated enemies. These are Dante's main source of currency to buy items and health upgrades from shops. After the battle, the woman that saw Dante in full view during the cutscene will call out to him and lead the way. Follow her, but be sure to take note of the orb containers that I list below. I'll list these in areas where they are available. Break these objects with a weapon to get extra red orbs. Hop over the rocks to follow the woman down the dock ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - Hanging off the "Bar" stand off to the right. | | [ ] Trash Can - Near a light pole by the left railing. | '-----------------------------------------------------------------------------' BRIDGE ŻŻŻŻŻŻ A cutscene will trigger as Dante moves ahead. Following the cutscene, the dock behind Dante will crumble, so run ahead and watch out for the sliding trailers and falling boards. Stay to the left side of the dock and allow the first trailer to slide to the left before running by it. Run directly ahead after the first trailer slides away from Dante's path then leap over the gap up ahead. A trailer will be slowly sliding to the right, so quickly run by it and stay in the middle of the screen - Dante will be between two trailers. Further ahead, a trailer will fall into the dock and create a hole, so quickly jump over the hole while moving forward. All that's left to do is run to the leaning trailer at the end of the dock and jump on it to trigger a cutscene. .---------------. | Ebony & Ivory | ------------------------------------------------- NEW WEAPON! '---------------' Ebony & Ivory can be a decent source of long range damage and they can be good for interrupting enemy attacks. The main reason a player will want to use this set of handguns is mainly for continuing combos. Dante can extend combos by firing a shot or two of his handguns while comboing an enemy on the ground or in the air. Here is the full list of Ebony & Ivory's starting attacks: .--------------------------------------------. | Ebony & Ivory Starting Moves | |============================================| | Shoot | Square | X | | Shoot (air) | Square (in air) | X (in air) | '--------------------------------------------' ------------------------------------------------------------------------------- OUTSIDE THE ARCADE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Bathos x1 | A few seconds after Dante gets his beloved girls back (his '-----------' handguns), he will be attacked by a new enemy that resembles a cherub. This enemy looks good enough to practice Ebony & Ivory on, so take out Dante's handguns and blast that sucker. These little demons like to toss bombs down toward Dante. The bomb will explode a few seconds after being dropped, so jump away from the bomb's glowing radius after it hits the ground to avoid damage. - Enemy Wave #2 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Bathos x6 | Yeah, another wave of two Bathoses will appear followed by two '-----------' more. It's not good to just stand back and shoot them all with Dante's handguns because this method of attack would give less style points, so leap into the air and hit their asses with Aerial Rave. Dante can also reflect the bombs of these enemies - simply hit the bomb with the first slash of Rebellion's Hacker to send that bomb right back at the Bathos. - Enemy Wave #3 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Bathos x2 | Yup, two more Bathos, and this time they brought some of | Lesser Stygian x2 | those ugly-ass mannequin things. The Bathos can actually '-------------------' help Dante during this battle. Allow the Lesser Stygians to move into a bomb's explosive radius and the Lesser Stygian will get damaged by the explosive blast - this will increase Dante's style by a bit (wrong team kill). Killing all the enemies with handgun or melee attacks will increase Dante's style much more however. - Enemy Wave #4 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Bathos x2 | Argh... don't you guys give up? The same enemy group | Lesser Stygian x2 | will attack once again. Liven this party up with a full '-------------------' arsenal of mixed up attacks and get that style meter increased. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Trash Can x2 - Near both of the light poles by the left railing. | | [ ] Critters - Moving on the ground after all enemy waves. | '-----------------------------------------------------------------------------' See those little spider thingies? Those are called "Critters". Blast them with Dante's handguns whenever you find them in order to collect some extra red orbs from them. Move on ahead to trigger a cutscene. DOCK PAST THE ARCADE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Following the cutscene, Dante will start out with his back to a breakable red wall. This wall cannot be broken yet. Dante will have to have the Eryx weapon to break it. He will not get Eryx until later in the game. Sucks, I know, but you'll need to repeat this mission later to get the **LOST SOUL (1/80)** behind it. Be sure to blast the Critters in front of the breakable wall and destroy all breakable objects then continue along the dock ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Trash Can - On the side of the arcade building near the breakable wall. | | [ ] Critters - Further past the breakable wall. | | [ ] Trash Can - Near a light pole by the left railing. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 06 ************************* * Lost Soul * * Location: Mission 01 - Dock Past the Arcade * * * * NOTE: Dante must have Eryx to get this Lost Soul. * * * * After the cutscene where Dante meets Kat for the first time (she tells him * * her name), there will be a breakable wall with a red crystal on it on the * * Gift Shop building behind Dante. Hit the wall with Eryx to break it and a * * Lost Soul will be on the wall behind the breakable wall. * ******************************************************************************* Further ahead, the camera will zoom in to show a Lost Soul. Lost Souls can be found throughout the game and there are a grand total of 80 of them. Freeing a Lost Soul will boost your completion ranking at the end of each chapter. To "free" a Lost Soul, run up and slash it with a melee weapon. Run up to the **LOST SOUL (2/80)** on the building and free his ass by clobbering him with the Rebellion sword. Yeah, "lost" no more! Lost Souls must only be freed once - after they are freed, Dante will maintain credit for saving the Lost Soul and it will not appear again. Be sure to check out the area to the left of the Lost Soul to find a **COPPER KEY**. Keys are used to open doors of the same type in order to play secret missions to gain extra power-ups. There will be a door further ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - Hanging off a light pole over a gap. (Jump then hit | | the container then perform a second jump in the air to get back on the | | dock) | | [ ] Blood Container x3 - Two of these are on a rock formation and one is on | | a light pole at the end of the broken dock. | '-----------------------------------------------------------------------------' Move in between the buildings to the right of the Lost Soul. Step out into the area with the spinning Hurricane ride. The open paths will seal off and... you know, you know - enemies attack and you tear them to shreds since you're reading my guide - yada, yada. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Arcade Cabinet - In between the buildings before getting to the | | Hurricane ride. | | [ ] Soda Machine - In between the building before getting to the Hurricane | | ride. | '-----------------------------------------------------------------------------' HURRICANE RIDE AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x10 | DEATH? I don't think so. Well, maybe for this wave of '--------------------' Lesser Stygians that appear. Six Lesser Stygians will appear at a time, so be sure to watch out for their attacks. If one is ever about to hit Dante, evade no matter what Dante is doing. Death Coil works quite well for this fight since it hits wider than Dante's other Rebellion moves. Single out a Stygian and hit it with Hacker at times as well. Follow the dock to the right of where Dante came from after the battle. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - Hanging off a light pole in the corner of the right | | railing near the Hurricane ride. | '-----------------------------------------------------------------------------' --> Trophy/Achievement: It's only the rain The Lesser Stygians during this fight can be knocked up into the Hurricane Ride to instantly kill them. Although this will give less style points, there is a trophy/achievement to be gained from knocking ten of those mannequin rejects up there. Knock them up with Rebellion's Hightime - DO NOT hold down on the attack button. Dante can get hit by the Hurricane ride as well, so don't jump or follow the Stygians into the air. DOCKS PAST HURRICANE RIDE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is a blue marker off to Dante's left below the raised portion of the dock up ahead. There is an item on a small island off to the left, but Dante needs angel lift in order to grab it. Yeah, you'll have to come back once Dante gets angel lift. Once Dante returns, a player can angel lift across the platforms and then pick up the **SMALL VITAL STAR** on the small island. ************************** BACKTRACK AFTER MISSION 02 ************************* * Small Vital Star * * NOTE: Dante must have angel lift to get this item. * * * * Dante must have the angel lift ability to get this item. After the fight * * with the enemies at the Hurricane Ride, move along the docks that were * * previously blocked off and look for blue glowing grapple points off to the * * left before hopping on top of the higher platform. Use angel lift to * * grapple across all three and Dante will land on a small island with this * * item on it. To get back across, use angel lift once again. * ******************************************************************************* Press and hold the jump button to leap up to the higher platform. Dante will have to double jump to get to the next higher platform. Tap the jump button once again at the peak of the first jump. Be sure to grab the **GOLD ORB** along the way. Gold Orbs allow Dante to revive after all of his health has been taken. Your rank will suffer at the end of a mission for using one of these or any item however. Move down into the area with the carousel. CAROUSEL AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻ Wow, look at that list below. Yeah, there is a bunch of objects to break here, so get to it. There I **SMALL VITAL STAR** in the alcove to the right behind the carousel. Once Dante gets the angel lift ability, he can return to this mission and clobber that **LOST SOUL (3/80)** on the island past all the glowing blue grapple points. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Arcade Cabinet - In between the buildings near the carousel. | | [ ] Critters - Many critters are crawling near the carousel. | | [ ] Blood Container - On the corner of the building with the Lost Soul. | | [ ] Blood Container - Hanging off a stand across from the Divinity Statue. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 02 ************************* * Lost Soul (3/80) * * Location: Mission 01 - Carousel Area * * * * Dante must have the angel lift ability in order to get this. While in the * * area with the carousel, move to the back right side of the area near the * * carousel to find three blue grapple points. Use angel lift to grapple to * * a building with a Lost Soul on it. * ******************************************************************************* Past the carousel is a Divinity statue. Approach the statue and press the O/B button to access the shop. Dante can use red orbs to buy items and he can use skill points to buy extra moves. It's a good idea to save up for the Health Crosses under items and try to get most of them before buying other items. Health Crosses will extend Dante's health gauge. For Dante's upgrades, I'd recommend buying "Drive" under Rebellion - this is a great long range attack. By the time Dante reaches the next Divinity Statue on this stage, you should have another skill point to buy "Overdrive" to go along with it. Both of these attacks raise the style gauge greatly when used against a large group of enemies and they are a very valuable source of long range power for the fight at the end of this mission. OUTSIDE FUNLAND ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x6 | After the cutscene that plays while Dante moves ahead, he | Bathos x4 | will be forced to fight a group of Lesser Stygians and '-------------------' some of those annoying Bathos will appear eventually. Try out the new Drive move with Rebellion if you bought it early. It's not so great without Overdrive, but at least it is an extra attack that can be used to boost style for now. Focus on killing the Bathos first so you can more accurately mix up Dante's ground attacks without getting hit by bombs while fighting the Lesser Stygians. Once the fight is over, the Hunter will cling onto the side of a slender rock in the background and fire his gun down at Dante. This gun of his is fired at the ground and it makes a shockwave go through the ground then a hand reaches up out of the ground and tries to grab Dante. Evade the hand by using the shoulder buttons to roll out of the way. If the hand grabs Dante, slash it with Rebellion to destroy it. Kat will call Dante's attention to the door on the right side of the back portion of the area. This doorway leads to the Doll House portion of Funland. Enter the Doll House area to get away from the Hunter. FUNLAND CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ One of the Hunter's hands from his gun will seal off the entrance to the corridor during a cutscene. Follow the narrow corridor up ahead and make a right. Blast the Critters. A doll will pop out of a left doorway. When a doll opens the door to the right further down the corridor be sure to STOP moving down the corridor as the Hunter reaches through the doorway and tries to grab Dante. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - A few critters are moving around the corner of the hall. | '-----------------------------------------------------------------------------' Once the Hunter's hand moves back through the doorway, continue to follow the corridor ahead. Make a left at the end. The alcove to the right has a breakable trash can in it and it also has a **COPPER DOOR** that leads to a secret mission. If you got the copper key earlier, use that key to unlock the door. Move toward the mirror at the end of the corridor to trigger a cutscene. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Trash Can - By the wall outside the secret door. | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: Air Brawl * * Reward: Health Cross Fragment * * Search Code: [COPPER01] * ***************************************** FUNLAND CORRIDOR (continued) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Break the objects in the surrounding area of the corridor with the hanging dolls. Slash at the very obvious **LOST SOUL (4/80)** that keeps yelling on the wall to the right. There is no reason to go down the corridor to the right if this is your first time playing since Dante needs to hit the breakable wall at the end with Arbiter - **LOST SOUL (5/80)** is in that hidden room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - After the Hunter breaks through the mirror, many critters | | will be in the area behind the mirror. | | [ ] Soft Drink Machine - Off to the right in the area behind the mirror. | | [ ] Critters - Break into the secret room with the Arbiter axe and these | | will be on the floor. | | [ ] Arcade Cabinet x4 - Break into the secret room with the Arbiter axe and | | these will be off to the left. | | [ ] Trash Can x3 - Break into the secret room with the Arbiter axe and | | these will be off to the right. | | [ ] Soft Drink Machine x3 - Break into the secret room with the Arbiter axe | | and these will be off to the right. | | [ ] Blood Container x2 - Two of these are on the wall with the Lost Soul. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 02 ************************* * Lost Soul (5/80) * * Location: Mission 01 - Funland Corridor * * * * NOTE: Dante must have Arbiter in order to break the wall to get this. * * * * After the Hunter breaks through the mirror, move into the area where he was * * then follow the corridor to the right. Break the wall with red markings by * * hitting it with the Arbiter axe. Among the many orb containers is a Lost * * Soul on the wall in the hidden room. * ******************************************************************************* Check out the room at the far left end of the corridor to find another **LOST SOUL (6/80)**. Enter the room and turn around then look up above the entrance to see the Lost Soul. A doll will fry on the electric chair while heading toward the room - it would just rather die before having Dante beat the living hell out of it, I guess...? Once Dante has all the goodies in the corridor, move down the stairs in the center of the area then enter the room with the gears and run toward the exit in the back. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - Critters are in the room with the Lost Soul past the | | electrifying doll. | | [ ] Blood Container - On the wall of the room with the third Lost Soul. | '-----------------------------------------------------------------------------' FUNLAND EXIT CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave --------------------------------------------.--------------------. | Lesser Stygian x10 | A total of ten Lesser Stygians will attack Dante as the '--------------------' gears of the room trap him in the area. The Stygians can be instantly killed by knocking them into any of the surrounding gears in this room - this will limit your chances at a higher style ranking somewhat however. It's best to fight them off with mixtures of Hacker and Death Coil along with Hightime, Aerial Rave and a bit of Helmbreaker thrown in. Stay away from the gears since they can hit Dante and damage him. Once the fight is over, the entire wall with the exit doorway will move away from Dante and rows of gears will block his path. Wait for the first gear to move to one side then quickly run by it on the other side. Dante must double jump over the second set of gears. With the third set, either jump over the two central gears or wait for them to move back to the sides then run in between them. Run through the exit doorway to trigger a cutscene. FUNLAND EXIT ŻŻŻŻŻŻŻŻŻŻŻŻ There is a Divinity Statue across from the exit to Funland as Dante starts in the outside area. Don't worry about the chaos going on around Dante - the floor that he is on will not break. Go over to the Divinity Statue and buy Overdrive if you already have Drive. This combination of Rebellion attacks will be great for the fight ahead! .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Arcade Cabinet - After Dante exits Funland, this will be behind him to | | the right of the exit doorway after the cutscene. | | [ ] Trash Can - This is to the left of the exit doorway to Funland. | '-----------------------------------------------------------------------------' Follow Kat along the dock ahead. Rocks will pop up along the sides as Dante moves forward, but nothing will fall out from underneath him. Double jump over the gaps. All the light poles in the area with the small buildings can be destroyed for extra red orbs - they only give about three red orbs each. It's time consuming to run over and slash them all with Rebellion so blast them from a distance with Dante's handguns. The buildings will fly up into the air as Dante runs past them. The exit to the amusement park is right up ahead so just continue toward that exit and a cutscene will trigger. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Light Pole x13 - A total of thirteen light poles are in the area | | outside the exit to Funland that Kat leads Dante to. | '-----------------------------------------------------------------------------' Aw, hell. Hunter boy wants some more! It's time to finally face the Hunter that has been tracking Dante throughout this mission and put an end to this shit-sucking demon. ------------------------------ - BOSS BATTLE - -------------------------------- H U N T E R - - - - - - - Attacks ------- o Spinning Slice - Hunter leaps backwards and spins then slashes forward. o Side Slash 1 - Hunter holds his blade to his left then slashes to his right. o Side Slash 2 - Hunter holds his blade to his right then slashes to his left. o Lunging Overhead - Hunter holds up his blade arm and then hops toward Dante and plunges the blade into the ground. o Ground Pound - Hunter jumps into the air and doesn't come down for a while. When he finally lands, he creates a shockwave on the ground after hitting it with his hands on the way down. Stay away from him and jump to avoid the shockwave if Dante is near him. o Blade Toss & Dark Gas - Hunter breaths gas throughout the area then tosses his blade at Dante. The blade will fly toward Dante vertically and horizontally. THIS BLADE CAN BE DEFLECTED with a slice from Rebellion with proper timing to instantly stun the Hunter. o Gun Attack - Hunter grabs and hangs from a structure in the backgrounds then fires at the ground to make hands come up and grab at Dante. STARTING OUT... At the start of the fight, the Hunter will be at a distance from Dante - use this chance to charge up a Drive then unleash a Drive and Overdrive on him. This will really rack up the style gauge fast. Do it again very quickly. If you're fast, Dante can do a full Drive and Overdrive on him twice before the Hunter reaches him. These attacks might stun the Hunter. STUNNING THE HUNTER... The Hunter can be stunned by hitting him in the head with any attack. Hitting him with a Drive followed by an Overdrive will stun him the quickest from long range but jumping and hitting his head with Rebellion is best from close range. When the Hunter is stunned, the creature will hold its head downward. Quickly charge up another Drive then unleash a Drive followed by an Overdrive. This combination will nearly make the Hunter fall over. Run up to him after the Drive and Overdrive then quickly jump and hit him in the head with an Aerial Rave. The Aerial Rave should knock him over. While the Hunter is on the ground, hit him with a variety of Rebellion attacks to increase the style gauge. Hit him with Hacker, Death Coil, Hightime, Helmbreaker, Aerial Rave and Drive followed by Overdrive. Mix up all of those attacks to increase Dante's style. THE HUNTER AWAKENS... When the Hunter gets up, he will likely perform one of his distant attacks. You never quite know what he will do, but it will most likely be one of the following: A) JUMP INTO THE BACKGROUND AND FIRE HIS GUN... When he does this, blast him in the head with Dante's handguns. That's about all Dante can do at this point to damage him. The Hunter will fire his gun at the ground and make a hand surface to grab Dante, so be ready to evade to the side to avoid it. Eventually, the Hunter will fall off the structure and be stunned, so run up and hit him while he is stunned. B) BREATH DARK GAS THEN TOSS HIS BLADE... When he does this, Dante will have to evade his blade with a quick jump or a normal evade to the side. It's hard to time at first, but with practice, a player can hit his blade with the first hit of Hacker from Rebellion and reflect the blade back at the Hunter. This will take major damage from the Hunter and it will also make him fall to the ground and set him up for another beating! Reflecting his blade will instantly end this phase of attack. DODGING HIS ATTACKS... Dante can evade any of the Hunter's attacks while attacking from the air or on the ground. It's important to stop everything that Dante is doing and evade the moment the Hunter attacks however - DO NOT depend on a possible stun! Any hit from the Hunter will inflict heavy damage on Dante and cause Dante's style gauge to drop. WHEN HIS LIFE IS AT HALF... The Hunter will constantly hold up his blade and hop forward then stab the ground in front of him. When he does this, prepare to evade to the side. This is a perfect time to stun the Hunter once again with a Drive followed by an Overdrive, but you won't have time to fully charge it. Quickly unleash a non- charged Drive + Overdrive to hit him then prepare to evade. Once he gets stunned hit him with another Drive and Overdrive to damage him then run up and hit him to make him fall over then go to town on hacking at his head with several different attacks. ------------------------- - BOSS BATTLE COMPLETE! - --------------------------- --- --- __ ___ ___ ____ / |/ / / _ \ |___ \ / /|_/ / | | | | __) | / / / / ----------------------------------------------------- | |_| | / __/ - /_/ /_/ I S S I O N 2 -- H O M E T R U T H S \___/ |_____| ------------------------------------------------------------------------------- | Keys = 02 | Secret Doors = 02 | Lost Souls = 09 | [MN02] '-------------------------------------------------' ENTRANCE HALL ŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante starts out in the entrance corridor of the mansion from the cutscene while in Limbo. Enter the Foyer up ahead to trigger a cutscene. FOYER ŻŻŻŻŻ There are several breakable objects in the surroundings rooms of the Foyer. Entering the hall to the left is useless since Dante doesn't have an angelic weapon yet - keep that corridor in mind for after completing this mission since the room at the top has **LOST SOUL (7/80)** inside of it. ************************** BACKTRACK AFTER MISSION 02 ************************* * Lost Soul (7/80) * * Location: Mission 02 - Foyer Hallway * * * * NOTE: Dante must have angel lift in order to get this. * * * * Dante must have the angel lift ability to get this Lost Soul. When Dante * * first enters the Foyer with the stairs, step through the doorway on the * * left side of the first floor then use the blue grapple point off to the * * right to angel lift up to the doorway of the room above. There is a Lost * * Soul on the right wall and two blood containers on the left wall. * ******************************************************************************* There is nothing else in the gap along the corridor either. Move up the stairs in the middle and be sure to check out all the surroundings rooms on the top floor - make a right followed by another right and enter the second floor room on the other side of the walkway to find a **COPPER KEY** inside. The main room that Dante needs to enter is the hallway through the left doorway on the top floor. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - There is a blood container on the wall on each | | side of the bottom floor. | | [ ] Blood Container - There is a blood container hanging from a destroyed | | pillar on the second floor - Dante will have to hop over the gap to | | reach it. | | [ ] Blood Container x2 - Move up the stairs and make a right then enter | | the hall through the doorway to the left to find two blood containers | | at the end of the corridor. | | [ ] Critters - There is a group of critters in the upper room to the left | | of the top of the right set of stairs. | | [ ] Critters x2 - There are critters on the second floor and another group | | in the small room beside the first group of critters. Move up the | | stairs then make a right followed by another right. | | [ ] Blood Container - There is a blood container on the upper wall of the | | room with critters inside. | | [ ] Blood Container x2 - There are two blood containers in the bottom floor | | room with the Lost Soul - requires angel lift to get to. | '-----------------------------------------------------------------------------' DIVINITY STATUE HALL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is a Divinity Statue off to the right. The blue vines on the doorway across from the gap to the left cannot be cut without an angelic weapon. Keep this in mind for after completing this mission to get another **LOST SOUL (8/80)**. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - These three containers are on the right wall of | | the room with the second Lost Soul for this mission. Dante must have | | an angelic weapon to cut through the vines to get the door open. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 02 ************************* * Lost Soul (8/80) * * Location: Mission 02 - Divinity Statue Hall * * * * NOTE: Dante must have an angel weapon (Osiris or Aquila) in order to get * * this Lost Soul. * * * * After moving to the left upper hallway in the Foyer, Dante will pass by a * * Divinity Statue. Further ahead, turn to the right and use Osiris or Aquila * * to cut through the vines on the doorway across the gap. If you use Osiris, * * perform the Cleaver air move to cut through the vines while jumping. A * * Lost Soul will be on the left wall and three blood containers are on the * * right wall. * ******************************************************************************* Enter the room with the painting on the wall across from the doorway at the other end of the hall. A cutscene will trigger while stepping into the room. SPARDA ROOM ŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x4 | Lesser Stygians will teleport into the room after the '-------------------' cutscene. This should be nothing that you can't handle by now. Get far away and use Drive and Overdrive to boost style or hit them around with Hacker and Death Coil. - Enemy Wave #2 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | Once again, this wave is nothing Dante can't handle '-------------------' easily by now. Focus on more air combos this time to build up the style gauge if many ground combos were used during the last fight. - Enemy Wave #3 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x1 | Ah, now what do we have here? This is a Death Knight. '-----------------' These armored enemies always carry a shield. Keep attacking the Death Knight to eventually break his shield. The Death Knight might deflect one of Dante's attacks, so be ready to evade or jump to the side to avoid its attacks. All of its attacks are charge attacks, so they are easy to see coming. Just as a warning, a Death Knight will sometimes only attack once after a charge and sometimes it will add in one extra sword after the first attack. Knock away the Death Knight's shield then attack him just like a Lesser Stygian. Without his shield he is really not much of a threat since he has no way to block at that time. A Death Knight has a bit more health than the standard Lesser Stygian. The symbol below the painting of Sparda will glow after the battle with the Death Knight. Approach the painting to trigger a cutscene. Oh yeah, kick ass! Dante now has the ++ARBITER++ axe weapon. .---------. | Arbiter | ------------------------------------------------------- NEW WEAPON! '---------' Arbiter is a heavily damaging weapon against single enemies. This weapon is quite slow, but it sure can pack a punch when it hits. Arbiter is highly effective against any type of shielded enemy whether that enemy has a metal shield or a devil trigger type of shield. Here is the full list of Arbiter's starting attacks: .--------------------------------------------. | Arbiter Starting Moves | |============================================| | Judgement | /\, /\, /\ | Y, Y, Y | | Tremor | O | B | | Aerial Flush | /\ (in air) | Y (in air) | | Drop | O (in air) | B (in air) | '--------------------------------------------' ------------------------------------------------------------------------------- - Enemy Wave #1 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x1 | And wouldn't you know it... another Death Knight will crawl '-----------------' up out of the ground to challenge Dante. It's time to beat his ass back under that floor with this new extremely heavy Arbiter axe. Hold down on the demon weapon button (R1/RT) then strike the Death Knight's shield with a Judgement combination. Oh yeah, you feel it now don't you, bitch! The Death Knight's shield will break after hitting him with a full Judgement combo. Kill him off with further hits from Arbiter or switch to Rebellion once his shield is broken. Arbiter's Tremor, Drop and Aerial Flush can work just as well against a Death Knight. Tremor and Drop will immediately launch a Hell Knight and Aerial Flush will work on breaking the shield of the Death Knight from a distance as it blocks. - Enemy Wave #2 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | Arbiter doesn't really work as well against smaller '-------------------' enemies such as Lesser Stygians when using its combos such as Judgement - Arbiter will knock small enemies back with each hit. Arbiter's Tremor and Drop can be good for launching Stygians to start up an air combo with Rebellion or jump and hit the Stygian with an Aerial Flush from Arbiter. - Enemy Wave #3 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x2 | Try to break up the crowd of Death Knights by leading one '-----------------' away from the other when hitting them with Judgement since Arbiter isn't all that great for more than one enemy. Tremor and Drop can work well for instantly launching a Death Knight so Dante can focus on the other Death Knight, so keep this in mind as well. Dante will hear two kids playing in a nearby room after wiping the floor with the two Death Knights. They must be in the corridor ahead, so run into the open corridor to investigate. HALL BESIDE SPARDA ROOM ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As Dante runs to the back of the hallway, the wall up ahead will move further into the background. The wall has a **LOST SOUL (9/80)** on it, but Dante can't easily get to it until he has Angel Boost. Drop down to the floor below the gap for now. There is a **LOST SOUL (10/80)** on the surrounding wall in the gap corridor that can be hit. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - This container is on the wall to the left while | | entering the hallway. | | [ ] Blood Container x3 - These three containers are on the ceiling in the | | gap area after the Sparda Room. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 03 ************************* * Lost Soul (9/80) * * Location: Mission 02 - Hall Beside Sparda Room * * * * NOTE: Dante must have angel boost to get to this Lost Soul or do a VERY * * extended double jump and air evade to reach the Lost Soul. * * * * After Dante exits the room with the picture of Sparda, where he gets the * * Arbiter weapon, a Lost Soul will be on the wall directly ahead of him. * * When Dante runs toward it, the wall will shift away from him and it will * * move over a gap. Dante must use angel boost to air dash over to the side * * of the hall with the Lost Soul on the wall. If you make a VERY prolonged * * double jump and then air evade toward the other side of the gap, you just * * might make it to the Lost Soul without the need for angel boost. * ******************************************************************************* There is a red crystal on the floor of the room ahead. Dante must have Eryx in order to break the floor however, so you'll need to come back once Dante gets that weapon in order to collect the **ARGENT KEY** below the floor. Fall into the gap of the room through the left doorway. Run to the opposite end of the room then hop up on top of the debris then leap back up to the floor above. Walk through the doorway to reenter the Foyer. ************************** BACKTRACK AFTER MISSION 06 ************************* * Argent Key * * Location: Mission 02 - Hall Beside Sparda Room * * * * NOTE: Dante must have Eryx in order to get this key. * * * * After Dante falls down into the gap after exiting the room with Sparda's * * painting inside, there will be a portion of the floor with a red glowing * * circle on it. Dante can hit this floor with Eryx's Showdown move to break * * it. An Argent Key will be in the space below the floor. * ******************************************************************************* BACK IN THE FOYER ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | The Lesser Stygians can hit Dante easily while he attacks | Death Knight x1 | the Death Knight with the Arbiter axe, so it's really '-------------------' best to kill off the Lesser Stygian's first by using Rebellion then focus on the Death Knight. After the battle, a cutscene will trigger and some red lines will appear on an upstairs door. Run upstairs and use Arbiter to break open the door with the red markings on it. UPPER FLOOR HALLWAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After breaking the door, step into the hall then turn around and look up on the wall behind the doorway to see a **LOST SOUL (11/80)**. Follow the corridor ahead. The images of the two kids that appeared during the last cutscene will run down the hall to the left as Dante runs toward a doorway covered by blue vines. Dante can't cut away the vines yet since he doesn't have an angelic weapon but be sure to come back here after Dante gets an angelic weapon (Osiris) to cut them down and find another **LOST SOUL (12/80)**. Step into the bedroom through the doorway to the left. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters x3 - Dante can blast a few critters in the room behind the | | blue vines. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 02 ************************* * Lost Soul (12/80) * * Location: Mission 02 - Upper Floor Hallway * * * * NOTE: Dante must have an angelic weapon to reach this Lost Soul * * * * In the hall where Dante follows images of young Dante and young Vergil, he * * will come upon a door sealed with blue vines. Dante must use an angelic * * weapon (Osiris or Aquila) to cut the vines. This Lost Soul is on the door * * of the room behind the vines. * ******************************************************************************* BEDROOM ŻŻŻŻŻŻŻ - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x3 | DIE!? No. Three Death Knights will dig out of the ground. '-----------------' Use Tremor and Drop to launch some of the Death Knights into the air then pick out one and hit that one with Arbiter's Judgement to get rid of his shield. Be ready to evade anytime that one of the Death Knights charges an attack near Dante. DREAM SEQUENCE 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will start out on a piece of wall that is floating in the air. Run ahead then leap over to the next platform and then jump to the next one. A cutscene will play and the tutorial messages for the Ophion Demon Pull will appear on the screen. Demon Pull is activated by using Demon mode, so a player must hold down on the Demon button (R1/RT) and press the fire button (Square/X) to use Demon Pull. Orange grapple points are objects that Dante can Demon Pull. Demon Pull the platform in front of Dante to tear it away from the platform and make a new platform. Hop onto the new platform then hop on over to the platform with stairs. Run up the stairs and find the next platform with an orange grapple point on it. Step on the stairs off to the left then Demon Pull the next platform. Double jump over to the platform then hop over to the bigger platform. Demon pull that next platform up ahead. Hop onto the platform then demon pull the platform ahead to make Dante pull his platform over to the next. Hop onto the narrow platform then move across it and demon pull the next platform out of the wall to the right. Cross the gap ahead by jumping to the platforms and finally leaping over to the bigger platform. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Bathos x3 | A Bathos will appear. Dante can also Demon pull enemies! | Lesser Stygian x3 | Demon pull that little shit toward Dante. Yeah, no more '-------------------' long distance attacks required to mutilate their asses! Kill off the Bathos with a few slashes from a weapon. A Lesser Stygian will teleport onto the platform, so kill him off. Two Bathos and two Lesser Stygians will appear to challenge Dante next. Dante can demon pull any small enemy. Demon pull can be quite useful for bringing an enemy, such as a Lesser Stygian, back toward Dante after knocking it away with an attack. Alright, the tutorial is almost over. Leap over to the next few platforms then move up the stairs ahead. There is a statue head of a serpent up ahead with red glowing lines on it just like the door that we trashed with Arbiter earlier. Hit the serpent head with Arbiter until it shatters. A cutscene will play and the dream sequence will end. BEDROOM ŻŻŻŻŻŻŻ Alright, Dante is back in the real world now - well, the Limbo version of the real world. Yeah. Fall down the hole in the next room through the doorway. HALLWAY BELOW BEDROOM ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Well, well, if you can't see that **COPPER DOOR** then turn your camera to the left and look harder. Dante should have a copper key to open the door with so go ahead and do so. The red crystal on the floor to the side means that the floor can be broken once Dante possesses Eryx - which will be later in the game - so come back to this mission after obtaining Eryx. Exit the room by stepping through the doorway in the back. After exiting the room with the copper door below the bedroom, turn back and look above the doorway that Dante steps through to see a **LOST SOUL (13/80)** on the high wall above the doorway. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Containers x3 - While facing the copper door below the bedroom, | | these three blood containers will be on the left wall/ceiling. | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: Simple Eradiction * * Reward: Health Cross Fragment * * Search Code: [COPPER02] * ***************************************** ************************** BACKTRACK AFTER MISSION 06 ************************* * Small Vital Star * * Location: Mission 02 - Hallway Below Bedroom * * * * NOTE: Dante must have Eryx in order to get this item * * * * In the room below the bedroom, there is a red crystal on the floor. Once * * Dante obtains Eryx, return to this room and hit the floor with an aerial * * Showdown to break the floor and collect the Small Vital Star. * ******************************************************************************* It appears that something doesn't want us to move ahead. I get that feeling as the floor in the corridor ahead crumbles. Too bad though, because Dante can demon pull a section out of the wall to the right of the gap to make a platform across. Hop onto the platform then jump to the next section of floor on the other side of the gap. Demon pull to tear out the platform on the wall to the right then hop on that platform and demon pull the orange grapple point on the far wall ahead to make Dante pull himself and the current platform toward that wall. Turn to the left and demon pull the grapple point on the left wall to tear a platform out of the left wall. Hop onto that platform then leap over toward the door with the red markings on it. Pull out Arbiter then bash that door open. Run into the corridor ahead. A woman will run by. It appears the tax collectors have found Sparda and his mistress, so they better get the hell out of dodge. Ah, she ran into the Foyer, so reenter the Foyer through the doorway off to the right. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - When Dante sees the image of the woman running down the | | hallway, make a left and some critters will be down that hall. | '-----------------------------------------------------------------------------' BROKEN FOYER ŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x3 | Something doesn't want Dante to leave it seems. The | Lesser Stygian x2 | floor of the Foyer breaks apart and a "new enemy" '--------------------' attacks. This isn't really much of a new enemy, but let's pretend it is, so I can explain it. The two Bathoses that appear have shields, so Dante will have to make them drop their shields before he can damage them. Demon pull them to rip the shield from their arm then demon pull the creature again to bring it toward Dante then attack it. Dante can also knock away the shields by hitting the Bathoses in the air, but demon pulling the shields away is much simpler. Two Lesser Stygians will teleport into the area and attack as well. Once the enemies are all finished, another cutscene will play. It seems that woman is still running from government agents or the Mafia or something. Hop onto the platform across from Dante then double jump over to the stairs. Get on the top floor walkway then take out Arbiter and hit the door with red markings on it to destroy it. UPPER FLOOR HALL WITH DIVINITY STATUE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the hall ahead. There is a Divinity Statue off to the left. Continue down the corridor to the right. The doorway up ahead is covered by blue vines that can only be cut away with an angelic weapon and there is a **LOST SOUL (14/80)** in that room. The vines can be cut away VERY shortly. Step into the room down the left corridor before reaching the doorway with blue vines on it. A cutscene will play after entering the next room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - There are in the room with the Lost Soul. | | [ ] Blood Containers x3 - These are on the left wall in the room with the | | Lost Soul. | '-----------------------------------------------------------------------------' ******************** BACKTRACK AFTER GETTING ANGELIC WEAPON ******************* * Lost Soul (14/80) * * Location: Mission 02 - Upper Floor Hall with Divinity Statue * * * * NOTE: Dante must have an angelic weapon to get this Lost Soul * * * * After seeing the cutscene where the woman runs through the door in the * * Broken Foyer, Dante will have to break through a doorway with red lines on * * it with the Arbiter axe. Run down the hall ahead then make a left to see a * * doorway with blue vines that cover it up ahead. Cut through the vines with * * an angel weapon and enter the room then turn and look above the doorway to * * see this Lost Soul. Dante gets Osiris shortly after seeing these vines, so * * they can be cut after backtracking to them. * ******************************************************************************* EVA ROOM ŻŻŻŻŻŻŻŻ - Enemy Wave #1 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | Lesser Stygians will start this fight then a Death Knight | Death Knight x1 | will bust out of the floor once one of the Lesser '-------------------' Stygians is defeated. Dante can demon pull the Death Knight's shield to tug on it and stun him. There is no more cowering behind shields Mr. Death Knight, you're going to feel some sweet Arbiter love very early this time after Dante demon pulls that ass. Since Dante can now instantly stun Death Knights almost instantly, they are about the same as Lesser Stygians now - basically, Dante's bitch. After the fight, approach the painting of the woman to trigger a cutscene. Dante will gain ++OSIRIS++ after the cutscene. .--------. | Osiris | -------------------------------------------------------- NEW WEAPON! '--------' Osiris is an angelic scythe that is lightly damaging but its long reach makes it very effective for handling close range crowds. One interesting feature about this weapon is that it grows more powerful as Dante hits enemies with it, so basically, the more aggressive Dante is, the more damage Osiris will deal. Here is the full list of Osiris' starting attacks: .-----------------------------------------. | Osiris Starting Moves | |=========================================| | Karma | /\, /\, /\, /\ | Y, Y, Y, Y | | Prop | O | B | | Hangar | /\ (in air) | Y (in air) | | Rake | O (in air) | B (in air) | '-----------------------------------------' ------------------------------------------------------------------------------- - Enemy Wave #2 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x12 | Now that Dante has a scythe, he can find some crops in '--------------------' the nearby room to harvest. Some Lesser Stygians spawn in the back of Dante. Oh well, to hell with crops, Lesser Stygians will do! Karma works well for overall crowd control with Osiris - the entire combo hits all around Dante, so enemies can't easily hit him while he performs Karma. Prop launches an enemy into the air and sets them up for an air combo, but it's really a good idea to have Shredder to go along with this move to hit a single enemy even more afterwards. Rake works great for pulling an enemy into the air with Dante. Rake can be used for singling out one enemy and bringing it into the air with Dante or bringing a few enemies into the air with Dante. Hanger is the basic air combo with Osiris. Go ahead and harvest some Stygian souls and I'll wait on you below. Exit the room and step back into the hall when finished. UPPER FLOOR HALL WITH DIVINITY STATUE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The woman appears again and it seems the mob of angry villagers are still after her. Be sure to use Osiris to chop down the vines along the left side of the hall and free the Lost Soul in the room behind the doorway (it's on the wall above the door). It's good to power up Osiris at the Divinity Statue now. Buy the Shredder move to make Prop more useful. It's really up to you with what else you buy. Powering up Dante's Drive and Overdrive with Rebellion would be a wise choice for now. Follow the woman out into the Broken Foyer again. The woman will run through a doorway on the other side of the Foyer. Platforms will extend over to the door that she ran through. Hop across the platforms then demon pull the orange grapple point to tear part of the floor out from under the door. Jump onto the platform then demon pull the next grapple point to pull the platform closer to the door. Break the door with glowing red markings by striking it with the Arbiter axe. Hop up to the doorway that is covered by blue vines and slice them down with Osiris. Down the corridor and to the right is a gap that Dante can cross over to find some hidden objects on the other side. There is a **LOST SOUL (15/80)** and a **COPPER DOOR** in that room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - There are on the floor of the room with the Lost Soul | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: Stylish Victory * * Reward: Health Cross Fragment * * Search Code: [COPPER03] * ***************************************** ************************** BACKTRACK AFTER MISSION 06 ************************* * Lost Soul (15/80) * * Location: Mission 02 - Foyer Hallway * * * * NOTE: Dante must have angel boost to get to this Lost Soul or do a VERY * * extended double jump and air evade to reach the door. * * * * After receiving the Osiris weapon, Dante will have to move back down the * * hallway he just came from and return to the Foyer, which is now broken * * apart. An image of Eva will run through the door on the opposite side of * * the area and Dante will have to fight some enemies. He will have to demon * * pull a few obstacles to get to the other side and break open a door with * * the Arbiter axe. Once inside, use an angelic weapon to cut down the vines * * that block the next hall. Look to the right to see a room past a gap. * * Dante must jump and angel boost over to this room or perform a very * * extended double jump followed by an air evade toward the door. There is a * * Lost Soul on the far wall inside, some critters on the floor and a copper * * door to Dante's right. * * * * Copper Door * * Mission 02 - Foyer Hallway * * * * NOTE: Dante must have angel boost to get to this door or do a VERY extended * * double jump and air evade to reach the door. * * * * After Dante has to demon pull a platform close to a red door and break it * * to follow Eva after gaining the Osiris weapon, he will have to cut through * * some blue vines to enter the next hall. While in the next hall, turn to * * the right to see a doorway across a gap. Dante must angel boost over to * * the door or perform a very extended double jump followed by an air evade * * toward the door. There is a Lost Soul on the wall directly ahead, critters * * on the floor and a copper door to Dante's right. * ******************************************************************************* Follow the corridor to the end and turn to the left. Break open the door with red markings by hitting it with the Arbiter axe. There is a Library off to the right. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - Use the Arbiter axe to break through the door at the end of | | the hall and these will be on the floor on the other side. | '-----------------------------------------------------------------------------' LIBRARY ŻŻŻŻŻŻŻ Step toward the glowing blue rose near the doorway on the left side of the Library to trigger a cutscene. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - There is a blood container in the back of the | | Library, one on the wall to the right and another to the left of the | | entrance doorway when turning around after entering. | '-----------------------------------------------------------------------------' DREAM SEQUENCE 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will start out on a floating portion of a wall just like in the last dream sequence. Move toward the smaller platform ahead to trigger a cutscene. Dante will receive Ophion Angel Lift after the cutscene. This is a grapple that is basically the exact opposite of demon pull - instead of pulling enemies or objects toward Dante, Dante will grapple and pull himself toward enemies or objects. This is used by holding down the angel mode button (L1/LT) and tapping the shoot button (Square/X). Angel lift to grapple the blue grapple point on the floating piece of debris in front of Dante. Dante will land on the platform with the tree up ahead. Angel lift toward the next platform and then run along that narrow platform and toward the next blue grapple point. Dante will pull up to the next platform with the tree. Run to the end of that platform then angel lift to the next four blue grapple points up ahead - angel lift one right after the other until Dante pulls up on the final platform with stairs. The platform with the tree across from the top of the stairs has an enemy on it. Dante can grapple enemies with angel lift just like he can with demon pull. Grapple the enemy with angel lift to get to the platform with the three. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x1 | Not much of a "wave" of enemies here, but Dante will have '-------------------' to fight the Stygian that he grappled after falling. If you can't handle one of these by now, there is no hope for later missions. Find the blue grapple point off to the left then angel lift to it and then to the next three grapple points. After flying away from the fourth grapple point, Dante will have to angel lift to grapple to a Lesser Stygian on the next platform in order to get up to it. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Bathos x2 | Dante can use angel lift to his advantage during this | Lesser Stygian x5 | fight to pull himself close each enemy. Angel lift is '-------------------' best used after Dante knocks away an enemy (to further combo that enemy) or when an enemy hovers above Dante. Dante can easily get into the air with that enemy without having to jump. The last set of grapple points mixes up angel lift and demon pull. Angel lift to the first two grapple points then demon pull the platform piece after hopping off the second blue grapple point and Dante will fall on the platform that he yanks out. All that is left for this dream sequence is to run up the stairs and hit the snake head statue with Arbiter to finish up. LIBRARY ŻŻŻŻŻŻŻ - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x4 | The tutorial for Prop parry will appear before fighting | Lesser Stygian x3 | the enemy wave listed above. Prop is definitely the '--------------------' easiest way to parry projectile attacks. As already mentioned, a Bathos' bombs can be deflected back at it with proper timing, but while using Prop, Dante does not have to time the hit so much since the scythe remains spinning for quite a while. It's good to practice parrying the first Bathos' bombs since he is all that will appear for the first part of this enemy wave. Fight off the Lesser Stygians and Shielded Bathos in order to leave the current Library area. Enter the corridor that was in front of the blue rose earlier. A cutscene will play once Dante leaves the Library. HALLWAY OUTSIDE OF LIBRARY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Slide down the ramp off to the left. There are blue grapple points above the gap ahead so angel lift three times to grapple across to the floor on the other side. Slide down the ramp off to the right. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - After using angel lift to grapple across three chandeliers, | | these will be on the floor ahead. | '-----------------------------------------------------------------------------' FLOATING PLATFORMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will land on a floating platform. Angel lift to the blue grapple point up ahead and Dante will fall to the next piece of stairway. Use demon pull to tug on the next piece of stairway in front of Dante to pull it closer. Get on the next piece of stairway and the wall up ahead will revolve in front of Dante. Demon pull the orange glowing point on the wall to rotate it then angel lift up to the floor in front of the doorway on the platform. Run through the doorway and demon pull the glowing portion of the floor up ahead to pull the current platform over toward the entrance corridor of the mansion. ENTRANCE HALLWAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The entrance corridor will start to crumble as Dante runs down it. This portion is timed, so run quickly! The hallway will shake to the left and right to try to throw Dante off balance and make him fall. Stick to the left for the most part and be prepared to jump over to the right as the floor starts to crumble. Dante will have to jump to a floor piece on the left and then he will be standing across from the portal that leads back to the real world. Hop over to the final platform with the portal to end this mission. --- --- __ ___ ___ _____ / |/ / / _ \ |___ / / /|_/ / | | | | |_ \ / / / / ----------------------------------------------------- | |_| | ___) |- /_/ /_/ I S S I O N 3 -- B L O O D L I N E \___/ |____/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 01 | Lost Souls = 03 | [MN03] '-------------------------------------------------' NOTE: Buy Double Up with Osiris before starting this stage if you want to get a Lost Soul much earlier than normal with the help of yours truly. FOUNTAIN AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x2 | As the mission begins, Shielded Bathos will teleport | Death Knight x2 | into the area and attack. Knock their bombs back at '--------------------' them or demon pull their shields away then demon pull them to Dante and slash the Bathos. Two Death Knights will teleport into the area as the Shielded Bathos are killed off. Demon pull them to stun them and then attack them. A new enemy will cut through a wall and challenge Dante for the second wave. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x1 | Well, it's not a Capcom game without a chainsaw these days. And '------------' here I thought chainsaws were only used in Resident Evil games since RE4... This enemy has a super armor on it whenever it performs berserk attacks (glows and attacks). Dante can only knock it out of one of its attacks with a few heavy attacks. If you have Drive and Overdrive right now, Dante can use both of those attacks AT FULL CHARGE to knock a Ravager out of his running super armor attacks. A Ravager will dash at Dante and autotrack him while dashing forward with his chainsaw outstretched from a distance. From close range, the Ravager will take a few swings at Dante with his wide chainsaw attacks. All of his attacks put him in a berserk status that grants him super armor, so it's very important to evade or jump out of the way when his attack is about to hit Dante. There is very little that Dante can do to knock a Ravager out of one of its attacks besides a full charged Drive and Overdrive. It's best to hit the Ravager with Drive followed by Overdrive while it is at a distance. Performing the combination too much will reduce your style however. A Ravager is much like a Lesser Stygian when it is attacked from close range. It can be staggered with each hit and it can be launched into the air. Arbiter is a bad choice of weapon to use against a Ravager while on the ground since each hit will knock the Ravager back to where Dante can't follow up with anymore hits without using a demon pull. Arbiter's Aerial Flush is a good move to use on Ravagers that are at a distance whether they berserk or not since it's a long distance attack. Defeat the Ravager to end the wave of enemies. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Light Pole x8 - Spread around the fountain. | | [ ] Green Orb Container x2 - Above doorways to the right and left of the | | fountain. | | [ ] Motorcycle - To the left of the fountain, below the door with blue | | vines. | | [ ] Trash Can x3 - Spread around the walls surrounding the fountain. | | [ ] Blood Container - On the wall to the right of the door with blue vines | | covering it. | | [ ] Critters - On the floor on the opposite side of the fountain. | '-----------------------------------------------------------------------------' Scope out of the area for the breakable objects listed above and then move under the archway up ahead. There is a high opening that is covered with blue vines along the left side of the area. This can be cut open if Dante has Osiris' Double Up air attack. Stand below the vines and jump then perform Double Up in the air over and over so that Dante hits the vines while he stays airborne. There is a **LOST SOUL (16/80)** on the far wall inside along with a few breakable objects. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - Dante must use an angel weapon to break open the | | opening with blue vines that cover it and these will be on the wall and | | ceiling inside that room. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 10 ************************* * Lost Soul 16/80 * * Location: Mission 03 - Fountain Area * * * * NOTE: Dante really needs to have Aquila to get the vines off the door but * * he can use Double Up with Osiris to constantly slash at the door while * * jumping near it. * * * * To the left of the fountain is an opening in a high wall that is covered * * with blue vines. Toss a Round Trip flail at the vines to cut them then * * angel lift up to the grapple point below the opening. There is a Lost Soul * * on the far wall inside and three blood containers on the ceiling and wall. * ******************************************************************************* Dante can move along the right or left tunnel under the archway. Down the left tunnel, make sure that you collect the **COPPER KEY** from the top of the stairway behind the wall that Dante must strike with Arbiter. There is also a Divinity Statue at the end of the left corridor. Check along the right tunnel to find a **SMALL VITAL STAR** near the end. Other than the collectibles, move forward toward Kat - she is out on the street up under the archway up ahead. She is spraying a portal on the ground that will allow Dante to exit this area. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Trash Can x2 - Before walking out onto the street, these are along the | | left corridor near the door that can be broken with Arbiter. | | [ ] Motorcycle - Before walking out into the street, this is down the right | | corridor. | | [ ] Blood Container x2 - Before walking out onto the street, use the | | Arbiter axe to break the wall down the left corridor and these two | | blood containers will be shown on the wall in the fixed camera angle | | while running up the stairs toward the copper key. | | [ ] Light Pole - While stepping out toward the street, this is to the | | right. | '-----------------------------------------------------------------------------' Well, wouldn't you know it that Dante would get stuck on the other side of the gap when the street collapses in front of him. I hate when stuff like that happens. Take out your anger on that **LOST SOUL (17/80)** on the wall behind Dante then return to the fountain. The Lost Soul is up on the left wall after turning around. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x8 | The exits will seal off and Lesser Stygians will rise out | Ravager x1 | of the ground. Defeat the Stygians and a Ravager will '-------------------' spawn while there only a few Lesser Stygians left. Get away from him and hit him and the remaining Stygians with a Drive followed by an Overdrive. It's really best to concentrate on killing off the remaining Lesser Stygians before focusing all attacks on the Ravager since they will group around Dante and hit him. Come Closer? Ok, let's go toward that blue grapple point and get closer to this fan of Dante's. Angel lift up to the second floor of the surrounding walkway. Run to the left of the top corridor. - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x1 | The bridge along the second floor will seal off and a Ravager '------------' will attack. Run toward him immediately and trap him in a corner with Arbiter attacks to finish him off quickly. Keep his back to a corner and Dante will be able to pound him with Arbiter without him being able to fly back since he is trapped against a wall. Run across the bridge up ahead. There is a wooden platform that Dante can stand on along the left side of the top walkway. Stand on that platform then look further ahead to see a few blue grapple points that Dante can angel lift to. Angel lift across the three grapple points up ahead and Dante will fall to a platform. A **LOST SOUL (18/80)** is on the wall above a platform along the right side of the area ahead, but Dante must have angel boost in order to get to it - he will be getting angel boost very soon, so remember this Lost Soul location. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - Before grappling to the several grapple points on the top | | floor walkway with angel lift, these critters are on the floor near a | | fence. | '-----------------------------------------------------------------------------' ********************* BACKTRACK AFTER GETTING ANGEL BOOST ********************* * Lost Soul 18/30 * * Location: Mission 03 - Fountain Area * * * * NOTE: Dante must have angel boost in order to get this Lost Soul * * * * While using angel lift to grapple across the top floor grapple points to * * reach the top of the fountain statue, stop in mid-air at the second grapple * * point and then angel boost to the small balcony on Dante's right. This * * Lost Soul is on the wall above that balcony. * ******************************************************************************* While Dante is on the platform past the blue grapple points, demon pull the wall directly ahead to pull a platform out of the wall. Hop onto that platform then jump up to the second platform further ahead. Two platforms are revolving around the top of the fountain. There is a blue rose on top of the fountain. Wait for one of the revolving platforms to move toward Dante and wait for the flat side to revolve upward then quickly double jump to it and then double jump to the top of the fountain to snatch the blue rose. NOTE: If Dante falls, a player can angel lift back up to the platform that Dante demon pulled out of the wall. This is a much quicker way than pulling up to the top walkway once again. Keep this in mind after Dante snatches the blue rose as well. DREAM SEQUENCE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will gain the ++ANGEL BOOST++ ability at the start of this dream sequence. To angel boost, leap into the air and then hold the angel button (L1/LT) then press the jump button again - this will make Dante perform an air dash in the direction he is facing. Alright, now Dante needs to run ahead and show off his skillz to complete this obstacle course. Double jump and angel boost to the platform with the tree. Do another double jump and angel boost to the next platform. Run toward the second platform with another tree then perform a double jump and angel boost to that one as well. I'm sure you know how to get to the next platform, so double jump and angel boost to that one as well. Dash to the end of the very long platform then there will be a piece of the platform that extends off to the right near the end. Stand on the right end of the platform then double jump and angel boost and then continue to hold the angel button down to make Dante float down to the platform below the stairs. How cool is that? Run up the stairs. There is an angel lift grapple point on the floating debris ahead so angel lift to it then quickly angel boost to the next platform. The next obstacle challenge is to the right. Angel lift to the first blue grapple point then angel boost toward the second platform and angel lift to the second blue grapple point. Dante will have to angel boost one more time to make it to the platform with stairs ahead. Move up the stairs. Stand across from the platform with the orange glow beneath it then double jump toward it and demon pull the platform while in the air. Dante will pull the platform below him as he lands. Double jump and angel boost to the stairs. Take out the Arbiter axe and beat the hell out of the demon head with red markings to end this dream sequence. FOUNTAIN AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Pathos x2 | While Dante is still on top of the fountain, look to the | Lesser Stygian x5 | right as there is an **ARGENT DOOR** that he can angel | Death Knight x1 | boost to. Dante most likely doesn't have the key for the '-------------------' door though. Two Pathos will attack Dante while he still stands on top of the fountain. These enemies look like Bathos but they are darker and they fire out arrows. Dante can demon pull these enemies toward him and kill them just as quickly as a Bathos, so they are not much of a threat. Their attacks are quicker - they lock-on to Dante then fire a very quick arrow at him. On higher difficulties, they will fire two arrows, but on Nephilim, they will fire only one. ***************************************** * Argent Door * * Secret Mission: What Goes Around * * Reward: Health Cross Fragment * * Search Code: [ARGENT01] * ***************************************** When Dante jumps below, the rest of enemies in this enemy wave above will spawn into the area and he will need to defeat them. This is nothing you can't handle by now. Just remember to demon pull the Death Knight or attack him with Arbiter to break his shield. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x2 | The second wave is composed of two Ravagers, which are hardly a '------------' bother if Dante has Drive and Overdrive now. Get far away from them and Drive and Overdrive with a full charge to kill them quickly and boost the style gauge quite a bit. It's not really good to spam the moves if you want a high style ranking though. Demon pull the Ravagers toward Dante and give them a taste of close range attack to build style better. Run back toward the street that collapsed earlier then double jump and angel boost over to the first section of street off to the left. Double jump and angel boost over to the side of the street that Kat is on to trigger a cutscene and finish this mission. --- --- __ ___ ___ _ _ / |/ / / _ \ | || | / /|_/ / | | | || || |_ / / / / ---------------------------------------------------- | |_| ||__ _|- /_/ /_/ I S S I O N 4 -- H E A R T L E S S \___/ |_| ------------------------------------------------------------------------------- | Keys = 02 | Secret Doors = 02 | Lost Souls = 08 | [MN04] '-------------------------------------------------' FIRST STREET ŻŻŻŻŻŻŻŻŻŻŻŻ Move on down the street from the start. A cutscene will trigger once Dante makes it to the intersection. There is a CCTV camera up ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Sign Post - On the left side of the street at the start. | | [ ] Light Pole - On the right side of the street at the start. | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x2 | The enemies that Dante starts out fighting may look about | Stygian x5 | the same as the Lesser Stygians that Dante has fought up | Ravager x1 | until this point, but these type of Stygians have a blade '-------------------' on their right arm. These are actual "Stygians" and they are a little tougher than the Lesser Stygians that Dante has fought up until now. They take more hits to kill and they will sometimes block attacks with their right blade arm. Their guard can be broken with a demon weapon such as Arbiter. Fight off the Stygians much like you would with the Lesser Stygians. The main difference with the Stygians is that they will block from time to time and they take more of a beating. Only three Stygians will start out then a few more will teleport into the area along with Lesser Stygians. Once the majority of the weaker enemies are killed off a Ravager will teleport into the area. Death Coil with Rebellion is highly useful during this battle. Osiris can be useful with its multi-hitting combinations as well. Like always, Rebellion's Drive and Overdrive can help out for the crowds and the Ravager's berserk attacks (full charge on Ravagers). After the battle, be sure to find the **LOST SOUL (19/80)** in the corridor area off to the right. Dante needs to find a way to reach the CCTV camera above the archway down the street. Run along the left street at the intersection. Find the ledge on the right wall that can be demon pulled then pull it out of the wall and angel lift up to that ledge. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Motorcycle - Past the light poles and to the right. | | [ ] Blood Container - On the right side of the street, on a pillar, in the | | corridor with pillars. | | [ ] Light Pole - Near the end of the dead end street to the left. | | [ ] Critters - Near the end of the dead end street to the left. | '-----------------------------------------------------------------------------' Hop to the platform across from the one that Dante pulled out then demon pull the platform on the wall directly ahead. Before angel lifting, Dante can double jump toward the wall off to the left and slash the **LOST SOUL (20/80)** on that wall - rotate the camera to the left to see it. Angel lift over to the platform on the building across from Dante. Jump to the next platform to Dante's left. The CCTV camera is above the archway up ahead and Dante must demon pull it to bring the camera down, so face the camera then demon pull to trigger a cutscene where Dante will destroy the camera. Alright hotshot, fall below. Move through the archway that is now open. "No" will appear on the street below Dante and a cutscene will trigger as Dante runs ahead. STREET PAST THE ARCHWAY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Run up the stairs up the stairs to the left and collect the **SMALL VITAL STAR** at the top of the stairs then turn around and double jump toward the wall up above the small tunnel and clobber the **LOST SOUL (21/80)** on the high wall. Dante needs to move down the stairs across from the current set of stairs to continue along his main path. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Motorcycle - Off to the right after passing under the archway. | '-----------------------------------------------------------------------------' Dante will reach an intersection in the alley below the stairs. If he runs down the right alley, the wall with graffiti on the other side will rush toward him and block off that alley. The alley has an **ARGENT KEY** near the end of it. Dante must have Eryx to get down that alley which he will get in a later mission. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Containers x3 - Hanging off the ceiling of the alcove area off to | | the right after using Eryx to knock back the graffiti wall. | | [ ] Motorcycle - On the left side of the alley beside the graffiti wall. | | [ ] Light Pole - On the right side of the alley beside the graffiti wall. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 06 ************************* * Argent Key * * Location: Mission 04 - Alley Past the Archway * * * * NOTE: Dante must have Eryx in order to get this key. * * * * When Dante moves into the alley area off to the right after passing up * * under the archway, the wall with graffiti down the right corridor will move * * toward Dante in order to seal off the side street. Take out Eryx and hit * * the wall to knock it back down the street. This key is in the alcove to * * the right at the end of the street. * ******************************************************************************* Run straight ahead and follow the alley. When Dante turns to the right and moves down the next path, a new enemy will spawn. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | A Demonic Shard must be defeated with some type of gun. '-------------------' At the moment, Dante only has Ebony & Ivory, but his handguns will do for now. When the Demonic Shards form, start to blast them rapidly with Dante's handguns and keep blasting them until they are destroyed. It's important to defeat Demonic Shards as quickly as possible since they are basically kamikaze demons - the shards will spin in place then fly toward Dante once they turn all the way yellow then damage him and disappear. After the battle, follow the stairs to the left. The street up ahead will break apart. Double jump then angel boost to the other side of the street to get to the next area. SMALL FOUNTAIN AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x1 | | Stygian x2 | '--------------------' - Enemy Wave #2 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Kill off the Shielded Pathos quickly in each wave of | Ravager x1 | enemies since they will be the most annoying enemies. '--------------------' The waves shouldn't be anything that Dante can't handle by now. Just like with all the other Ravagers, Drive and Overdrive can help out a bunch from a distance when the Ravager appears. The Ravager will spawn along with two Shielded Pathos, so be sure to kill off the Pathos first then deal with the Ravager. Be sure to check out the surrounding area leaving. There are plenty of hidden collectibles listed below that can be found. There is also a Divinity Statue near the building on the other side of the fountain. When ready, run down the street to the left of the Divinity Statue to trigger a cutscene. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Sign Post - To the right before approaching the fountain. | | [ ] Motorcycle x3 - In front of the fountain and to the right of the | | fountain. | | [ ] Critters - On the street near the fountain. | '-----------------------------------------------------------------------------' Get on top of the fountain after killing off the enemies in the Small Fountain Area then look on the wall to the right to see a **LOST SOUL (22/80)** on a window by the home loans sign. The Lost Soul is to the left of the sign. Double jump then angel boost toward the Lost Soul and hit it while falling. Jump back up to the fountain then find the blue grapple point on the lower building across from the Divinity Statue. Grapple on top of the building then look on the wall of the building to the right to see a **LOST SOUL (23/80)** on it. Double jump over to the Lost Soul and hit it while falling. Once again, get on top of the fountain then grapple back up to the top of the building and then run down the corridor with blood containers directly ahead. Hop to the raised platform out the open doorway to the left at the end of corridor and a **GOLD KEY** will be through the doorway to the right. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x6 - On the ceiling and wall of the corridor on top of | | the building that must be angel lifted to. There is one off to the | | right after moving through the doorway at the end of the corridor also. | '-----------------------------------------------------------------------------' CRUSHING WALLS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the cutscene plays when Dante moves to the next street, he will be standing in between building walls that will try to crush him. This part is timed, so move down the alley ahead then leap over the double jump and angel boost over the gap. A second gap will form as the street breaks away - a ledge will extend toward the open area up ahead, so wait just a bit before jumping then jump and angel boost out of the crushing wall area. STREET PAST CRUSHING WALLS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Frost Knight x1 | Ah, two more CCTV cameras and a new enemy! This is Dante's '-----------------' first battle with an elemental demon, so this fight will be a bit different than others. Dante can only hurt a Frost Knight with an angelic weapon, so he can only damage the Frost Knight with Osiris for now. This is not really a problem though. Luckily, the Frost Knights do not have shields for now, so they are always open to attack. From the start of the battle, the Frost Knight will start out at long range, so it will perform its ice wave attack most likely. When it does this, wait for the ice wave to move toward Dante then perform a Prop with Osiris to reflect the ice wave back at the Frost Knight. The ice wave will freeze the Frost Knight and hold him in place for a few seconds. Run up to the Frost Knight and hit it with Osiris attacks while it is frozen. Prop and Shredder work extremely well against Frost Knights and Hanger can work just as well. - Enemy Wave #2 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x2 | Two Lesser Stygians will join a second Frost Knight in | Frost Knight x1 | the second wave of enemies. It's best to only use Osiris '-------------------' when the enemies are all gathered. Prop and Shredder will once again work well here for reflecting the Frost Knight's ice waves. - Enemy Wave #3 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Two Shielded Pathos will start out the last wave and | Lesser Stygian x4 | then the other enemies will follow once the Pathos are | Ravager x1 | killed off. Drive and Overdrive can work quite well '--------------------' against the Stygians and Ravager along the narrow street that Dante fights them on. Since they spawn at one end, stand closer to the end with the archway and then ready a Drive as they spawn. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x6 - On the walls to the left down the street | | directly ahead and to the right down the right street. | | [ ] Motorcycle x3 - Down the right street, street directly ahead and left | | street. | | [ ] Trashcan x4 - One is immediately to the right when first entering the | | area, one is down the street directly ahead and one is down the dead | | corridor to the left. There is another down the right street. | | [ ] Light Pole x4 - These are all down the right street. | '-----------------------------------------------------------------------------' STREET PAST CRUSHING WALLS (TAKING DOWN FIRST CAMERA) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that the enemies are taken care of, Dante needs to pull down the CCTV cameras that are blocking him in this area. While staring down the street with the three intersections, on the side that Dante entered the area from, take the right path. There is a Divinity Statue off to the left along this street. Find the high platform with the blue grapple point on it off to the right then angel lift up to it. Turn the camera the opposite direction that Dante will be facing at that point and then double jump and angel boost toward the **LOST SOUL (24/80)** on the right wall ahead and hit it. Hop over to the platform on the building beside the current platform. Knock away the vines on the side door with Osiris and unlock the **COPPER DOOR** off the left in the hidden room. Back outside the room, look directly ahead then find the platform near the CCTV camera then double jump and angel boost toward it. Use demon pull to pull that sucker down to trigger a cutscene. Take note of the **ARGENT DOOR** on the distant platform across from Dante - double jump and angel boost toward the platform then angel lift to the blue grapple point below it to reach the platform. Fall back down the street when Dante is done up on top. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - These are both on the wall near the copper door in | | the room that Dante can access by cutting the blue vines. | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: Simple Traversal * * Reward: Health Cross Fragment * * Search Code: [COPPER04] * ***************************************** ***************************************** * Argent Door * * Secret Mission: Flawless Conquest * * Reward: Health Cross Fragment * * Search Code: [ARGENT02] * ***************************************** STREET PAST CRUSHING WALLS (TAKING DOWN SECOND CAMERA) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Run back to the intersection. Kat will call Dante's attention to the left alley. Follow her into that alley to trigger a cutscene. Demon pull the stairs off to Dante's right after the cutscene. Get up on top of the platform that the stairs form then demon pull the surrounding platforms on the buildings across from the stairs. Dante can pull out two platforms. Double jump on top of the closest platform then hop over to the next platform. Demon pull the wall across from Dante to make another platform move out of the wall. Double jump and angel boost over to the first platform and hop up to the area with the glowing red wall. Hit the door with red markings with Arbiter and there will be a **LOST SOUL (25/80)** on the left wall in the hidden room behind that wall. Go back outside then look on the wall across from the building that Dante is on to spot another **LOST SOUL (26/80)** on it. Dante must double jump toward it and hit it while falling, so wait until after dealing with the camera on this rooftop before hitting it. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x4 - On the ceiling in the back of the room that Dante | | must access to get to Lost Soul #25. | | [ ] Critters - On the floor in the same room as the above containers. | '-----------------------------------------------------------------------------' Dante is now on the platform across from the second CCTV camera. Turn to the side facing the street and hop down to the lower platform so that Dante is closer to the camera. Demon pull the camera to trigger a cutscene. Enemies will spawn into the area shortly after the cutscene. - Enemy Wave #1 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Stay on the upper platform and demon pull the Shielded | Lesser Stygian x3 | Pathos to strip them of their shields then demon pull | Death Knight x1 | them toward Dante and kill them with a few Rebellion '--------------------' slashes. Now that they are out of the way, fall below and kill off the rest of the enemies. Demon pull the Death Knight then kill him off while he is staggered. - Enemy Wave #2 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | The second wave can all be handled easily with Drive and | Ravager x1 | Overdrive from Rebellion. This is nothing that Dante '-------------------' hasn't already faced before. The seal on the archway at the end of the street will be broken once all enemies are cleared away. And we're good to go! Step into the street beyond the archway. CRUSHING CORRIDORS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The city is after Dante now! Run and follow the street ahead as the street starts to crumble below Dante. After hopping over the first car, angel lift to the blue grapple point above the car further ahead to gain some quick distance. While Dante is moving along the street after the first grapple point, stay in the middle of the street since the sides of the street will collapse. When Dante turns to move down the right street, jump to the high platform as the floor moves upward then prepare to angel lift to the overhead blue grapple point to get up to the raised area ahead of Dante. Dante will run along a section of a building rooftop. Dash through the opening off to the right upon reaching the end of the path. Move to the other side of the open area then run up the stairs. Dante will fall into a green hallway below the current area. Dante will fall to a floor with paintings along the sidewalls. GALLERY ŻŻŻŻŻŻŻ - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | Demonic Shards will form at the end of the corridor, so '-------------------' take out Dante's handguns and shoot them while Dante moves toward them to quickly destroy them. Run to the end of the corridor then make a right. The walls will start to close in on Dante then the floor will slant downward and he will slide toward the window below. Dante will crash through the window and land in a church below. CHURCH ŻŻŻŻŻŻ - Enemy Wave #1 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Enemies will attack Dante as soon as he lands! Shielded | Stygian x3 | Pathos will be the closest enemies in the group, so '--------------------' demon pull them to remove their shields and then demon pull again and defeat them with a weapon. The Stygians will be waiting to attack from the back of the church area. Keep in mind the green orb containers listed below - they will help out for the many waves of enemies that Dante fights in this room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - On the back left wall and the far right wall | | while fighting the enemies in the church. | '-----------------------------------------------------------------------------' - Enemy Wave #2 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Frost Knight x2 | Once again, the Frost Knights do not have shields, so they '-----------------' are open to attack at any time. Since Dante must fight two of them at a time, it's a good idea to use Prop and Shredder often. While using Prop and Shredder, if a Frost Knight shoots an ice wave toward Dante, the Prop or the Shredder will most likely knock that ice wave back at the knight. - Enemy Wave #3 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Kill off the Pathos first since they are the most | Ravager x2 | annoying and they will likely be the closest enemies. '--------------------' Like usual, it's good to use Drive and Overdrive against the Ravagers from a distance. If not then separate one from the crowd of two then knock him up into the air and finish that Ravager off with a combination of Rebellion's Aerial Rave and Osiris' Hanger. Drive and Overdrive can work the best for getting rid of at least one of the Ravagers however. - Enemy Wave #4 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Tyrant x1 | Oh, a new enemy! This is a Tyrant. A Tyrant is best hit from '-----------' behind. It's a good idea to wait for the Tyrant to attack then jump or evade to the side and hit it from behind while it recovers. A Tyrant will perform a dashing ram from long range and a ground splash from mid-range. If the Tyrant runs at Dante, angel boost over it. From close range, it will move toward Dante and swing at him twice while moving. While facing the backside of a Tyrant, Dante can demon pull his back to knock him down to the ground. While the Tyrant is grounded, hit him in the back with Arbiter to severely damage him. Be sure to back off while the Tyrant recovers. The Tyrant can be stunned from behind by shooting him as well - shots from ANY gun weapon or any charged shot from a weapon will stun him, but the stun is often not as long. Gun weapons are VERY useful for hitting the Tyrant in the back when is berserks. The Tyrant will glow and have a yellow aura around it after receiving a certain amount of damage. When it does this, DO NOT try to attack it from close range. Demon pull is useless at that time. If you attack it from close range, be sure to evade quickly since your hits will not stagger it. It's best to stay away from it while it berserks then get behind it and shoot it from behind. Aerial Rave with Arbiter also works well at hitting a berserking Tyrant from behind while at a distance as well. Gunshots can stun it while it is in berserk status - if so run up and hit it, but be ready to dodge if it starts to get up. Sadly, Dante does not have the best weapon for fighting a bigger enemy such as a Tyrant just yet. Once Dante gets Eryx, you will be able to stop their attacks and knock them into the air. Basically, when fighting one, it will be Dante's bitch. CHURCH - CRACKING FLOORS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As soon as the cutscene finishes after killing off the Tyrant, the whole church room will start to collapse. Dante must make it to the window in the back of the current room. Seems easy enough. Well, that is until the floor starts breaking apart. Run forward and hop along the segments of floor as they break apart. Use double jump and angel boost to get in between the gaps along the floor. The floor will break apart and extend toward Dante. Try to focus on double jumping and angel boosting at the end of each platform. The extending of the platforms can be distracting, but focus on making your jumps long and then angel boost at the end and Dante will be fine. When Dante is at the end of the platforms, quickly angel lift to the blue grapple point off to the right. Angel lift to the next four blue grapple points and a cutscene will play that will end this mission. --- --- __ ___ ___ ____ / |/ / / _ \ | ___| / /|_/ / | | | ||___ \ / / / / ---------------------------------------------------- | |_| | ___) |- /_/ /_/ I S S I O N 5 -- V I R I L I T Y \___/ |____/ ------------------------------------------------------------------------------- | Keys = 02 | Secret Doors = 02 | Lost Souls = 06 | [MN05] '-------------------------------------------------' WAREHOUSE HALLWAYS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Kat and she will lead the way! What more can I say? Alright, here we go. Follow Kat as she moves down the corridor ahead. She will make a right eventually, so follow her down the stairs off to the right. Before reaching the water cylinder at the end of the corridor, Kat will make a left then she will move down the hall then turn right and move down some stairs. Follow her into the big room beyond the stairs and then she will step into a warehouse area. A cutscene will trigger. Walk deeper into the warehouse with Kat after the cutscene. She will discuss where Dante needs to go to once he enters Limbo - he basically needs to make his way back to the mixing room. Of course, the areas won't look the same as the real world. A cutscene will play when Dante reaches the back portion of the open area in between the shelves. WAREHOUSE PLATFORM AREA 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The path that a player takes to the top portion of this platform area doesn't really matter. There are two paths that can be taken, but they both end up at the same place. After hopping up the platforms ahead of Dante, the path of platforms will split. It's really best to take the left path every time since Dante will fight a group of enemies on the big platform along that side of the warehouse area, which will help to increase his style. There is also a Lost Soul that can be retrieved from that side as well. After hopping up the platforms and turning left, demon pull the lower crate out from underneath the crate stack to the left. Hop up on top of the lower crate then get on top of the next crate. Walk forward and demon pull the sludge on the wall ahead. A blue grapple point will be revealed behind the sludge. Angel lift to that grapple point then angel lift to the next platform while swinging as the camera angle turns to show the grapple point. Dante will fall on another crate. Demon pull the crates off to the left and directly ahead then jump on each one and continue to demon pull them toward Dante and work your way up. This is where a player can turn and take the path to the Lost Soul in this area. Demon pull the first two platforms then hop onto the second platform and turn back around and look up to see a high platform with a blue grapple on it. Angel lift to that high platform. Turn to the left while on that next platform then double jump and angel boost to the next platform. Angel lift to the next platform up above and a **LOST SOUL (27/80)** will be on the side of a container. Slash him to get credit for him. To get down, face to the left then do an extended double jump and angel boost to the larger platform below. - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Once Dante makes it to the big platform, a wave of | Stygian x3 | enemies will attack shortly. Only a few Stygians will '--------------------' start out in the wave, but Pathos with shields will join them soon enough. This shouldn't be anything Dante can't handle by now. Start to kill off the Stygians then focus on the Pathos when they appear. Rip their shields away using demon pull then yank them toward Dante and kill them. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - These are crawling around on the big platform during the | | single enemy wave fight. | | [ ] Barrel x2 - On the right side of the big platform during the single | | enemy wave fight. | | [ ] Critters - Should you choose the right path, these will be on that big | | platform. Players can also just fall down to this platform after angel | | lifting from the other side. | | [ ] Barrel x2 - Should you choose the right path, these will be on that big | | platform. Players can also just jump over toward this platform after | | angel lifting from the other side. | '-----------------------------------------------------------------------------' The path that Dante takes to the top is up to you. The shortest way is to demon pull the crate out of the wall to the left then hop up on that platform and angel lift to each of the blue grapple points (four total) and Dante will land on a crate on the right side of the area. The right path requires Dante to demon pull the sludge then double jump and angel boost to the other side. Angel lift up to the bigger platform afterwards. No matter which way Dante takes, he can get to the extra breakable objects mentioned above. If you take the path with all the grapple points then just fall down to the big platform with the breakable objects. Either way, Dante will have to stand on the crate across from the red container with the orange grapple point on it. In order to demon pull the container door, Dante must angel lift toward it. This combination is kind of tricky. Dante must angel lift to the grapple point in front of the container then quickly demon pull the door open and then angel boost inside of the container. The angel boost must be done directly after the demon pull to make it inside the container without falling, so hold down the angel button as Dante opens the container with demon pull then tap the jump button to prepare the angel boost. Walk into the area beyond the container. CONTAINER YARD ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hell Knight x1 | This is Dante's first time to fight a Hell Knight. These '----------------' enemies are elemental much like Frost Knights, only they must be hit with a demon weapon such as Arbiter in order to damage them. Hell Knights can attack like Death Knights (with stabs) and they can also plunge their sword into the ground and burn the ground that surrounds them. Either hold the R2/RT button to quickly enter demon mode to avoid getting burned by the fire or jump into the air and angel boost away from the Hell Knight when he does this. Even if Dante knocks a Hell Knight out of this attack, it will still burn the ground. Only Dante will take damage from a ground burn if he is not in demon mode - the attack won't burn other enemies. A Hell Knight can be demon pulled to instantly stun it from tugging on its shield much like a Death Knight. His shield can also be destroyed with Arbiter. Either demon pull the Hell Knight to stun him or rush straight into him with Arbiter attacks. If Dante has the Trinity Smash, that will work great for damaging the Hell Knight or Dante can use Judgement to light him up. - Enemy Wave #2 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x2 | Two Stygians will attack along with another Hell Knight for | Hell Knight x1 | the second wave. Demon pull the Hell Knight to stun him then '----------------' work on killing off the Stygians. The Hell Knight is really nothing by himself. - Enemy Wave #3 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x3 | This wave starts out with only two Stygians and a | Stygian x2 | Tyrant. It's important to keep the Tyrant in view if | Tyrant x1 | you think he is about to attack in order to prepare to '--------------------' dodge. The camera can help out a great deal during this battle. Simply get far away from the Tyrant and work the Stygians to one side then turn the camera away from the Tyrant (make sure he is not about to attack) then deal with the Stygians. Dante can also demon pull the Tyrant to the ground often while behind him. Three Pathos with shields will teleport into the area after the Stygians are killed. The Tyrant can be easily avoided because of how aggressive he can be with his attacks. Just jump over him and allow the camera angle to hide him while dealing with other enemies. He is not that much of a bother by himself since Dante can focus solely on him. Shoot him in the back from a distance and demon pull him from behind while in close range. Only shoot at his back or hit with Aerial Raves with Arbiter when he berserks. Be sure to find all of the collectibles listed below. Collect them all then step into the corridor directly ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel x4 - Four of these (two on each side) are on the Container Yard. | | [ ] Green Orb Container x2 - 1) the first is on a metal wall to the right. | | 2) the second is on a red container to the right in the very back - to | | get to this one, hop up on top of the boxes across from the container | | then double jump and angel boost toward it then hit it. | | [ ] Critters - There are a few critters in the area during the enemy fight. | | [ ] Blood Container - There is a blood container on the wall near where the | | copper key is. Hop over the crates on the back right side of the | | Container Yard to see it on the wall. | '-----------------------------------------------------------------------------' Get up on top of the stack of crates on the left side of the Container Yard after the big battle with enemies. Look off to the left to see a distant platform with a blue grapple point on it. There is a closer platform to the right, but it has no grapple point. Double jump and then angel boost toward the platform with the blue grapple point then angel lift to grapple to it. The camera will quickly switch to Dante's right and another blue grapple point will be in view. Angel lift to grapple up to this platform and there is a **LOST SOUL (28/80)** on the metal wall beside the platform. To get back to the Container Yard, turn to the right and find the blue grapple point on the distant container then double jump toward it and angel lift to it then prepare to angel boost back to the Container Yard as Dante flies into the air. There is a key that can be seen through a fence in the Container Yard. Find the red container with the green orb container on it on the back right portion of the Container Yard. Hop on top of the set of boxes to the right of that red container then get on the containers behind the crates and fall down to the area behind the containers then grab the **COPPER KEY**. STOCK CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the corridor as it turns to the left. There is a Divinity Statue directly ahead. After moving to the right past the Divinity Statue, there is a copper door on the upper left walkway further ahead. In order to get to it, move toward the stack of boxes off to the right with the word "STUPIDITY" on it then jump to the very top of those boxes. Get on top of the floating box platform then double jump and angel boost over to the **COPPER DOOR** on the left side of the corridor. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - There are a few critters near the Divinity Statue. | | [ ] Blood Container x2 - While on top of the high platform with the copper | | door, these are on a set of boxes to the left. | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: Demonic Conflict * * Reward: Health Cross Fragment * * Search Code: [COPPER05] * ***************************************** - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | Continue to follow the corridor through the open shutter '-------------------' further ahead. Take out Dante's handguns since Demonic Shards will form before reaching the stacked boxes. Blast them until they are defeated then hop up the set of boxes off to the left. Look to the left then jump to the high floor off to the side. - Enemy Wave -----------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Pathos x3 | A few Pathos will spawn out in the open area to the right of '-----------' Dante. Ha, these little asses didn't even bring shields. Demon pull them toward Dante then hit them with Rebellion or Arbiter to make quick work of them. Move onto the crate past the floor then demon pull the orange grapple point up ahead. The crate that Dante is on will be pulled over to the shelf across from him. Be sure to find the **LOST SOUL (29/80)** on the wall to the right after stepping onto the next walkway. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel - At the very end of the stock corridor, while facing the next | | Warehouse Area, there is a barrel off to the left near a stack of | | boxes. | '-----------------------------------------------------------------------------' There are two paths that can be taken to the top of the area from here. Either double jump and angel boost across the crates directly ahead and then angel lift up to the top crates or double jump and angel boost then angel lift toward the upper area to the left. If Dante takes the left path, two Pathoses will appear and attack before the first blue grapple point. Hop across the crates on the other side then demon pull the crate out from the wall ahead. Jump onto the crate then hop up to the walkway up above. Dante's main destination is through the corridor in the middle portion of the lower walkway. Enemy Wave -------------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hell Knight x1 | Dante will have to fight a Hell Knight and Frost Knight | Frost Knight x1 | at the same time before he can enter the tunnel in the back '-----------------' portion of the middle area. This fight can be a bit annoying since both are different elements and both require a different weapon to damage. It's best to try to separate them by having one follow Dante over to a side and then turn the camera to the other. The Hell Knight can be demon pulled to instantly stun him while he has his shield - this can be a nice way to stun the Hell Knight so Dante can attack the Frost Knight. Thankfully, the Frost Knight doesn't have a shield so he is always open to attack. The Frost Knight can freeze the Hell Knight in place with his ice wave attack if the Hell Knight stands in front of him while he does his ice wave. The tunnel will unseal after the battle, so step into the tunnel to continue. Be sure to read the information below to get all the Lost Souls and the key in the surrounding area. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel - Climb up the boxes on the left side of the area where the Hell | | Knight and Frost Knight are fought and get up on the higher walkway to | | find this on the left side of that high floor. | | [ ] Critters - While following the directions to get Lost Soul #32, turn | | around while on the platform that Dante jumps to from the boost rings | | then angel lift to the lone platform behind Dante. These critters are | | on the opposite side along the lower platform. | | [ ] Critters - Follow the directions for getting the Argent Key and these | | will be behind the seal that can be broken with Eryx. | | [ ] Blood Container x5 - Follow the directions for getting the Argent Key | | and these will be on the ceiling of the room behind the seal that can | | be broken with Eryx. | '-----------------------------------------------------------------------------' While facing the exit corridor, run to the far right side of the current level and a **LOST SOUL (30/80)** will be on the wall at the very end of the right side. Run back to the area where you fought the Hell Knight and Frost Knight. While facing the exit corridor, get on top of the stacked boxes along the left walkway then climb up to the floor above the area where the battle took place. Move over to the area above the battle area to see a **LOST SOUL (31/80)** on the metal wall to the left after turning the first corner. **LOST SOUL (32/80)** and the **ARGENT KEY** are described below but they require both Aquila from Mission 10 and Eryx from Mission 6 respectively. Enter the corridor past the area where you fought the Hell Knight and Frost Knight when ready. ************************** BACKTRACK AFTER MISSION 10 ************************* * Lost Soul (32/30) * * Location: Mission 05 - Warehouse Platform Area 2 * * * * NOTE: Dante must have Aquila in order to get this Lost Soul. * * * * While on the top floor above the battle area, find the floating crate with * * blue vines on it. Arm Aquila and toss a spinning blade using Aquila's * * round trip. Toss the blade at the vines to cut them and reveal a blue * * grapple point on the container. Angel lift to that container. Run to the * * end of the next container then angel lift to the blue grapple point on the * * floating container on the opposite side. Tap the jump button to bounce off * * the green glowing boost ring and then bounce off the second glowing boost * * ring. Dante will land on a platform above. Look to the left then double * * jump and angel boost over to the platform near the stack of boxes with a * * Lost Soul on it then slash it. Hop back down to the area with the exit * * corridor, or use this chance to get to the Argent Key. * ************************** BACKTRACK AFTER MISSION 06 ************************* * Argent Key * * Location: Mission 05 - Warehouse Platform Area 2 * * * * NOTE: Dante must have Eryx in order to get this key. * * * * Run to the far right side of the top floor platform and watch for a few * * blue grapple points off to the right. Use the following obstacle * * descriptions to get across them: * * * * o Angel Lift * * o Angel Lift * * o Demon Pull then QUICKLY Angel Boost * * o Angel Lift * * o Angel Lift * * * * Dante will fall into a slanted container then slide down two containers and * * fall out onto a platform below. Break the sealing with the red crystal * * using a punch from Eryx. The Argent Key is inside the hidden room along * * with some objects and enemies to get red orbs from. To get back to the * * exit corridor, it's really best to fall down the left side of the outside * * platform to land on the lower platform below then make your way back to the * * other side. * ******************************************************************************* SMALL CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now Dante is back in the corridor area. Well, or should I say, he is back in "a corridor". Follow the corridor to the left and then enter the room through the opening off to the right. Dante will step into a room with a large fan on the back wall to the right. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel - This is near the end of the Small Corridor before entering the | | Fan Room. | '-----------------------------------------------------------------------------' FAN ROOM ŻŻŻŻŻŻŻŻ - Enemy Wave #1 ------------------------------------------------.-------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x12 | Ah, now this is a good time to take out Osiris. We finally '-------------' have tons of Stygians to harvest with momma's scythe. Come little Stygian and let me reap your soul, you little shit! Use all of Osiris' attacks to your advantage during this battle. Don't use Prop and Shredder while Dante is surrounded since that is one of the flaws of Osiris when in the middle of a crowd - Prop and Shredder only hit to one side. Rebellion's Death Coil combo can work well for this battle as well since its third swing is pretty wide. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x1 | A Ravager will teleport into the room as soon as the Stygian '------------' wave is almost all finished off. He is hardly a match for Rebellion's Drive followed by an Overdrive however! Get far away from him and the leftover Stygians then Drive and Overdrive them all. - Enemy Wave #3 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Frost Knight x1 | Ah yes, the annoying duo once again. Demon pull the Hell | Hell Knight x1 | Knight to stun him then quickly damage the Frost Knight '-----------------' with Osiris while the Hell Knight recovers. This battle is no different from the last battle with this tag team of elementals back in the open area. - Enemy Wave #4 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x3 | The walls will cuss at you at this point. Yeah, well '-------------------' screw you too you damn... hard plaster! A total of three Demonic Shards will form and attack Dante. Take out Dante's handguns and fire at them rapidly to finish off one after the other. You should be able to destroy them all before any of the Demonic Shards hits Dante if the firing button is tapped quickly enough. Exit the room through the corridor on the opposite side - up the stairs. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel x2 - Off to the right in the Fan Room. | '-----------------------------------------------------------------------------' WAREHOUSE CORRIDORS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now Dante is officially back in the corridor area that Kat lead him through at the start of this stage. Dante will have a choice of two paths from the start. The path directly ahead only has an extra barrel and a few other breakable objects that can be destroyed, so it's up to you if you go that way or not - it's more time consuming and leads back in the other direction. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel - Straight ahead and to the right at the end of the corridor | | after entering the Warehouse Corridor area. | | [ ] Blood Container - On the left wall near the barrel mentioned above. | | [ ] Blood Container x3 - Take the path directly ahead in the Warehouse | | Corridor ahead and fight the Death Knight along the way and these will | | be on the ceiling above one of the upcoming doorways. | | [ ] Critters - There are down the first corridor to the right in the | | corridor area - the one that leads to the doorway with blue vines. | | [ ] Barrel - Behind the blue vines that block the first room to the right | | when stepping foot into the corridor area Use an angel weapon to cut | | the vines. | | [ ] Blood Container x4 - Behind the blue vines that block the first room to | | the right when stepping foot into the corridor area Use an angel | | weapon to cut the vines. | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x1 | If Dante takes the path directly ahead, he will have to | Demonic Shards x1 | fight a Death Knight and if he takes the path off to the '-------------------' right, he will have to fight a Demonic Shards enemy. When Dante runs across a pool of liquid, double jump over it to avoid taking damage (it's acid). Take either way then destroy the blue vines with Osiris to get in the room behind them. Collect all the **SMALL VITAL STAR** in that room then follow the next corridor. The corridor closest to the opening with blue vines will seal off, so Dante must take the other corridor to the left while moving away from the opening with blue vines. Hop over the two pools of acid by double jumping over them then step into the next corridor through the doorway ahead. - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x1 | When Dante nears the path split, a Death Knight will spawn '-----------------' and attack him. He will spawn down the hallway, so demon pull his ass toward Dante. Break the wall with red lines on it to the right with Arbiter then be sure to unlock the **ARGENT DOOR** if Dante has an Argent Key - your Dante probably doesn't have one by now. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - On the walls surrounding the doorway that leads to | | the Argent Door after breaking the wall with red markings using the | | Arbiter axe. | | [ ] Barrel x3 - Below the stairs behind the wall that must be broken with | | Arbiter to reach the Argent Door. | '-----------------------------------------------------------------------------' ***************************************** * Argent Door * * Secret Mission: Displaced Skirmish * * Reward: Health Cross Fragment * * Search Code: [ARGENT03] * ***************************************** - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x1 | After moving further down the hall (that keeps growing longer), '------------' a Ravager will hop out of the ground. Don't even give him a chance to perform his berserk attack - start hitting him with Rebellion the moment he appears then knock him into the air and clobber him with Aerial Rave, Hanger and other air attacks to make quick work of him. Find the small doorway on the right side of the wall. There is a Divinity Statue up the stairs past that doorway - it's off to the right. The Mixing Room is at the end of the left corridor in that area. Step into the Mixing Room and a cutscene will trigger. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - These are on the floor along the corridor that leads to the | | Mixing Room. | '-----------------------------------------------------------------------------' MIXING ROOM ŻŻŻŻŻŻŻŻŻŻŻ The containers full of acid along the sides of this room will randomly shoot out pools of acid while Dante fights the enemy waves in this room. If you see one of the faucets start to activate, quickly move away from that acid container to avoid taking damage from the acid. Be sure to take notice of the green orb containers spread around the room if Dante needs any extra health during these waves of enemies. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - There is a green orb container on the wall on | | the right and left side of the room. | | [ ] Barrel x3 - Three barrels are below the green orb container on the left | | side of the room. | | [ ] Blood Container x2 - Two blood containers are on the ceiling near the | | green orb container that is no the right side of the room. | '-----------------------------------------------------------------------------' - Enemy Wave #1 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x2 | Rebellion's Drive and Overdrive will work well for this wave of | Ravager x1 | enemies, but be sure to watch out for the acid pools while '------------' readying the attack. Get at one side of the room then unleash the attacks on the crowd of Stygians and the Ravager. - Enemy Wave #2 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x3 | At the start of this wave, charge a Drive then unleash a | Hell Knight x1 | Drive and Overdrive on the first few Stygians that attack. '----------------' A Hell Knight will spawn shortly after all the Stygians appear. It's a good idea to kill off a few of the Stygians before the Hell Knight if possible. The Hell Knight can complicate the fight when facing him along with the Stygians. You might want to use the Drop or Tremor with Arbiter to knock one of the enemies up into the air to keep it occupied while Dante deals with the other enemy. It really doesn't matter which one, just flip a coin. I choose tails! Enemy Wave #3 ----------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Tyrant x2 | Oh, lord. Two Tyrants at once. Quickly charge a Drive from long '-----------' range then Drive and Overdrive them to damage them then leap out of the way if they are about to attack. It's best to use the camera to your advantage during this battle. Turn the camera on one Tyrant so it won't attack then mutilate the other Tyrant by getting behind it and demon pulling it to the ground then hit with the Arbiter axe - use Trinity Smash if it is safe to do so. Double jump and angel boost over a Tyrant if it's at a long range and you're unsure about the proper timing to jump - I sometimes have this problem in the Mixing Room. This battle can be long since the Tyrants have so much health, but if you hide one with the camera and then fight the other, one of them will be taken down eventually. The acid pits can make this battle a bit annoying, so be sure to keep an eye on the acid container is one is nearby. Once one falls, the other is Dante's bitch! Alright, now that all the fighting, bloodshed and intense sarcasm have been put to an end, it's time to end this stage. Be sure to collect the orbs from the breakable objects around the room if Dante hasn't retrieved them yet then find Kat. Kat is standing in between the acid containers on the other side of the room. Walk toward her to trigger a cutscene that will end this mission. --- --- __ ___ ___ __ / |/ / / _ \ / /_ / /|_/ / | | | || '_ \ / / / / ----------------------------------------------------- | |_| || (_) |- /_/ /_/ I S S I O N 6 -- S E C R E T I N G R E D I E N T \___/ \___/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 01 | Lost Souls = 02 | [MN06] '-------------------------------------------------' TUNNEL DESCENT ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This portion of the mission opens with a descent down the tunnel that Dante and Kat looked down during the opening cutscene. Dante has a total of 2 minutes to make it to the bottom (or all the way forward). He must demon pull the circular door at the very bottom to complete this area. Start off by turning directly around and grabbing the **COPPER KEY** on the platform below Dante - there is a hidden platform behind him at the starting of this mission. There are some critters up ahead, so blast them along the way. Double jump and then angel boost over the gap up ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - A group of critters are walking in front of the first gap | | up ahead. | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x1 | One Lesser Stygian is along the first section of the '-------------------' tunnel as Dante lands. There are very few enemies on this mission, so it's a good idea to stop and fight some of them in order to increase Dante's overall style ranking. If you start to run low on time then stop fighting and continue ahead. Hop on the platform off to the right above the gap ahead then leap over to the next section of the tunnel. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x2 | Two Lesser Stygians are along the next section of the '-------------------' tunnel and they will attack as Dante makes his way across. The only other thing of note in this section of the tunnel is a blood container that hangs off a vertical wall to the left. Run toward the gap ahead then find the blue grapple points and angel lift to the first two then angel boost to the third and angel lift to the next section of the tunnel. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - Hanging off a vertical platform that sticks out of | | the wall to the left while fighting the group of two Lesser Stygians. | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Bathos x2 | Two Bathoses will appear immediately and then two Lesser | Lesser Stygian x2 | Stygians will join them. Defeat or run from them then '-------------------' rush to the other side. Demon pull the first floating block to turn it over then hop on top of it. Double jump and then angel boost over to the next floating platform. Angel lift to the blue grapple point up ahead then angel boost to the next section of the tunnel ahead. While on the new section of the tunnel, directly after landing, turn back around and look to Dante's left while turning to see a **LOST SOUL (33/80)** on the vertical platform near the gap. - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x1 | One Stygian will attack further ahead. There is a blood '------------' container on the vertical platform to the left while running to the other end. Double jump to the next section of the tunnel. Run to the end then angel lift to the blue grapple point up above and then angel boost to the next section of the tunnel. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - Hanging off a vertical platform that sticks out of | | the wall to the left while Dante is fighting a single Stygian. This is | | directly after the platform with the Lost Soul on it. | '-----------------------------------------------------------------------------' - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x2 | Two Stygians are waiting on the next section of the tunnel as '------------' Dante lands. If Dante is running low on time then forget about them and just run past them. Facing the gap on the other side, angel lift to the first and second blue grapple point then angel boost toward the third blue grapple point and angel lift to grapple it then allow Dante to fall on the final section of the tunnel. All that is left to do is to run over to the circular door below the big fan up ahead and demon pull it to trigger a cutscene. PIPE TUNNEL ŻŻŻŻŻŻŻŻŻŻŻ Dante will start out in a pipe tunnel after the cutscene. Follow the tunnel to the end and a cutscene will trigger shortly. SUCCUBUS DEN - ENTRANCE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A **LOST SOUL (34/80)** is on the backside of the first pedestal to the left so make sure to clobber his ass with Rebellion. There are a few blood containers to break open around this pillar area, so look below to see a list of them all. Before entering the narrow corridor ahead, be sure to unlock the **COPPER DOOR** on the lone platform off to the left - double jump and angel lift over to it. Step into the narrow corridor after all the item collecting. A cutscene will trigger shortly. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - On the second pillar to the right when starting out | | in the entrance area. | | [ ] Blood Container - Hanging off the top portion of the fifth pillar to | | the left. This pillar is broken in the middle. | | [ ] Blood Container - Across from the Copper Door mentioned below. | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: Rapid Descent * * Reward: Health Cross Fragment * * Search Code: [COPPER06] * ***************************************** SUCCUBUS DEN ŻŻŻŻŻŻŻŻŻŻŻŻ Boss: Succubus ------------------------------ - BOSS BATTLE - -------------------------------- S U C C U B U S - - - - - - - - - Attacks ------- o Arm Swing - Succubus holds an arm to the side then swings it across the platform in front of her. She has two different types of these swing attacks and she can perform them with any arm. When Dante is close, she will do a quicker swing and won't have to recover. When Dante is far, she will reach out more with her swing and then reveal her weak point for a few seconds as she recovers. o Acid Vomit - Succubus stands in place for a moment and makes a grumbling noise while showing off her head weak point and holding her mouth with her small arms then she spits acid all over the platform in front of her. Angel lift to one of the side platforms when she does this. o Bad Breath - Succubus holds back her smaller arms then blows her breath all over the current platform. o Inner Arm Fist Slam - While hitting one of the Succubus' larger arms, they can sometimes glow yellow as she holds it up then slams it down to the floor. o Outer Arm Fist Slam - Succubus will raise one of her outer arms as it turns yellow then yell out shortly before slamming it to the ground. This fist slam has slightly more delay than the inner arm first slam. o Double Arm Fist Slam - Succubus raises both of her arms into the air on one side then slams them both into the floor. She will move up on top of the platform to do this so it covers more of a larger area than her other slams. STAY AWAY FROM HER... So long as Dante keeps his distance from the Succubus, a player must only watch out for two attacks for the most part. Whenever she pukes up acid and starts to spread it along the current platform, run to one of the sides and then jump and angel lift to another platform. There are a total of three platforms that Dante can swing over to - some of them require more angel lifts to reach than others. While keeping your distance from the Succubus, allow her to take a swing at Dante with one of her arms then jump to avoid it. She will have to recover after a long distance swing and she will also show off her main weak point at that time. Hit her in the red glowing circle spot above her head to take off major damage from her. Smack her in the glowing spot with Arbiter to take the most damage. Mix up attacks with other weapons to keep the style gauge high however. An uncharged Drive and Overdrive can really take her health down fast! When she recovers, back away and repeat this. If Dante can hit her in her head weak spot enough, she will eventually lean forward onto the platform then fall over. She will also leave her head weak spot in full view! This is the perfect time to light her ass up with any attack of Dante's. A fully charged Drive and Overdrive really puts some hurt on her and so do Arbiter attacks. FROM CLOSE RANGE... Dante can hit the Succubus' arms to take a small amount of damage and put a constant hurt on her, but Dante will be wide open to attack while doing this. Her close range swings look the same as her long range swings, but she will not have to recover from a close range swing, so Dante won't be able to easily hit her in her weak spot while up close. Attacking her bigger hands will make her hands eventually glow yellow shortly before she lifts her arms into the air and then smacks the ground with her fists. Be sure to keep this in mind if you stay up close to her. Her only other attack that I haven't mentioned yet is to blow out air from her mouth. Jump to avoid the air blow as she leans forward and covers the platform with her yellow breath - it's very quick. ONCE HER HEALTH GAUGE IS DEPLETED... The Succubus has a total of three life gauges. Dante will have to weaken her a total of three times to finish her off. Each time one life gauge is fully depleted, she will fall over after Dante jump kicks her in the face or uppercuts her (donkey punch!) during a cutscene. At that time, angel lift to one of the side platforms then look toward the tubes up above the Succubus' tail to see a yellow glow on each one. Demon pull one of the tubes. After demon pulling a tube, the Succubus will rage and bitch quite a bunch then move over to the platform that Dante is on and destroy it with her fists. When she prepares this attack, quickly run to a side then angel lift to another platform. The platform she slams her fists into will be destroyed, so Dante will have one less platform to move to in order to dodge her spit attack. This can be bad if you don't remember which platform is destroyed since Dante can no longer angel lift on that one side. Keep this in mind. THE REST OF THE BATTLE... When the Succubus' first tube has been remove, she will start to perform a double first slam at times. Stay away from her or evade to the side to avoid this attack. Be sure to watch for her acid spit and avoid it through angel lifting to another platform. The final phase of the battle, once she has no tubes left is no different from the other fights, except that she will no longer spit out acid since Dante has no more platforms to escape to. Once all of her health is gone, she will fall over on the platform and an orange grapple point will appear on her head. Demon pull her to end the battle. A cutscene will trigger once Dante demon pulls her. Control will be given back to the player while Dante is still on part of the platform that hasn't fallen along with the Succubus shortly after Dante "dumps" his date (waves bye as the Succubus falls into the acid below). Double jump and angel boost (you can also angel lift) back to the walkway in front of the narrow corridor then leave this area. Head back outside. SUCCUBUS DEN - ENTRANCE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A cutscene will trigger as Dante reenters the entrance area. This part is all timed and Dante must angel lift and demon pull shortly after reach grapple point appears in the distance. The Succubus will vomit up acid and spit it on the platform that Dante is on if he doesn't move quickly. Dante will start out on the piece of walkway from the cutscene and the Succubus will be hanging off a platform to the left. A blue grapple point will appear on a distant pillar off to the right. Angel lift to the right pillar. A cutscene will trigger as Dante falls then the Succubus will move toward the middle of the pool of acid then crawl toward him. A pillar in the acid to the right will glow orange, so demon pull that pillar. Another cutscene will trigger as the Succubus moves further down the river of yellow liquid. After the cutscene, an orange grapple point will appear on the Succubus' mouth so demon pull her mouth. Do this quickly because the grapple point will disappear if Dante takes too long and she will vomit and he will be forced to wait (and possibly take damage). After the new cutscene, the Succubus will hang onto a pillar off to the right of Dante. She will really be struggling to hang on at this point. Find the pillar with the blue grapple point on it in the yellow liquid to the left then angel lift toward it. The Succubus will reach out for Dante and miss him then grab onto a rock in front of Dante and hang on for dear life. She is about to go into the fan behind her. Why, I bet if Dante were to run up and attack her hands with one of his melee weapons, she would have to let go then fall down into that fan. Yeah, run toward the rock that she holds onto and hit her hands with Rebellion or one of Dante's other weapons. A cutscene will trigger after her hands are hit a few times. ------------------------- - BOSS BATTLE COMPLETE! - --------------------------- Dante will gain a new weapon after the battle. Players now have the ++ERYX++ weapon. The tutorial information for the weapon will appear shortly after the final ending cutscene for this mission. .------. | Eryx | ---------------------------------------------------------- NEW WEAPON! '------' These are not Hulk hands that have been dipped in magma - Eryx is a powerful set of gauntlets that can be used to deal some heavy damage to single targets. ALL of the attacks of this weapon can be charged for greater damage. Stomp is the main move to use for crowds with Eryx. Uppercut can launch bigger enemies when fully powered and Showdown is an air move that can be used to bounce enemies when at its highest level. Here is the full list of Eryx's starting attacks: .----------------------------------------. | Eryx Starting Moves | |========================================| | Brawler | /\, /\, /\ | Y, Y, Y | | Uppercut | O | B | | Showdown | /\ (in air) | Y (in air) | | Stomp | O (in air) | B (in air) | '----------------------------------------' NOTE: Be sure to buy "Snake Eyes" with Eryx. This is one of Eryx's best ground moves to charge since Dante steps away from the enemy before performing the forward punch. ------------------------------------------------------------------------------- --- --- __ ___ ___ _____ / |/ / / _ \|___ | / /|_/ / | | | | / / / / / / ------------------------------------------------------ | |_| | / / -- /_/ /_/ I S S I O N 7 -- O V E R T U R N \___/ /_/ ------------------------------------------------------------------------------- | Keys = 03 | Secret Doors = 02 | Lost Souls = 08 | [MN07] '-------------------------------------------------' PLATFORMS BELOW BRIDGE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will start out below the bridge from the opening cutscene. Jump up all the floating platforms in front of Dante. After leaping to the top of the bus and then to the bridge above, a black rock wall with a red crystal on it will block the way to the other side of the bridge. This type of wall must be broken with an attack Eryx. Use directional pad right to switch from Arbiter to Eryx then hit the wall with an Eryx attack while holding the demon mode button. The wall will shatter. BRIDGE ŻŻŻŻŻŻ Alright, so Dante is happy with his new Hulk hands! The other side of the bridge is blocked off. There is a rocky portion of the bridge with another red crystal on it. Stand over that spot on the bridge then leap into the air and hold down the O/B button then let go to do a Stomp move with Eryx - this is the only way Dante can break floor crystals. BOOM! Dante will shatter the bridge and land on an upside-down car. There is a blue grapple point on a piece of debris overhead. Use angel lift to grapple to that piece of debris then angel lift to the next piece of debris and then angel lift to grapple and hop on top of the truck. There is one of those red crystals on the truck up ahead, so smack it with Eryx. Dante will knock that ball out of the park... well, that Virility truck. Double jump and angel boost toward the truck that Dante hit and fall on top of it. Angel lift to the top of the bridge above Dante. Pulverize the red crystal on the rock wall with another hit from Eryx. As Dante moves ahead, the side of the bridge off to the right will break apart and demons will spawn to challenge him. - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x2 | Eryx can knock away shields just like Arbiter can, but Eryx '-----------------' can do it much faster. Use this chance to try out Eryx. Eryx's Brawler combo will knock away a shield if a Death Knight blocks the full combination. Like usual, Dante can just demon pull the shield to stun each Death Knight. Only one Death Knight will appear from the start and the other will spawn after the first has been defeated. Use this chance to try out Uppercut and Snake Eyes - both moves need to be charged before performing them to get the best results. Stun a Death Knight by demon pulling its shield then quickly stand in front of it and charge an uppercut. The uppercut HURTS and knocks a Death Knight very far into the air, setting it up for a juggle. After the battle, use Eryx to shatter the next rock wall with the red crystal on it on the other side of the bridge. Move forward and a cutscene will trigger. Alright, it's time to kick some ass again. Who's first? NOTE: If you use Dante's Eryx gauntlets during these fights, he'll use extra dialogue while finishing off the first few enemies. - Enemy Wave #1 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x2 | Our first contenders are a pair of Death Knights. Demon | Hell Knight x1 | pull one of them to stun him then work on beating the hell '-----------------' out of the other one with Eryx. Dante can knock them into the air then punch them off the side of the bridge for an environmental kill. It's not stylish, but it kills quickly! A Hell Knight will spawn once the first Death Knight spawns. He can be treated like a Death Knight basically. Just tug on his weapon then hit him with Eryx after. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x3 | Three Stygians will spawn after the Death Knight and Hell Knight '------------' group are finished. They are hardly a bother at this point. Just smack them around with Rebellion. This is a good time to learn how to bounce with Eryx' Showdown however (if you have level 2 Showdown)! Knock an enemy into the air with Rebellion's High Time then smack that enemy to the ground with Eryx's Showdown. The enemy will bounce off the ground as it hits the ground, so hit it with another Showdown. Dante can keep doing this to spam damage. It's not stylish, but it sure does allow a player to spam one target. This can come in SO much handy later for Ravagers and other small enemies since Dante can take one into the air and bounce him until the creature dies. - Enemy Wave #3 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Tyrant x1 | If you have the tutorial option enabled, a message will pop up '-----------' and mention how Dante can counter an attack with Eryx. I wouldn't advise trying that right now, but it will stop ANY of the Tyrants' attacks. Simply charge a move with Eryx (full charge) and then hit the Tyrant as it performs an attack to stop that move. One unique part about Eryx is that it's Uppercut can knock a Tyrant into the air when fully charge. Get behind the Tyrant then demon pull his back to make him full then charge an Eryx uppercut (full charge). This will knock the Tyrant into the air. Juggle him like any other enemy while he falls. Dante can completely kill the Tyrant in the air by mixing up air attacks, such as Rebellion's Aerial Rave, Osiris' Double Up, angel lift, Aerial Rave, Double Up, etc. Mix up different moves to get a higher style ranking obviously. Hit the black wall up ahead with Eryx after the battle. Move on ahead and a cutscene will trigger. IN FRONT OF CENTRAL PENITENTIARY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante is now in front of the penitentiary. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - After breaking the wall with Eryx, once the Tyrant | | is disposed of, a cutscene will play that will show off the | | penitentiary - these two blood containers are on the framework of the | | bridge to the left (look up a bit). | '-----------------------------------------------------------------------------' Angel lift to the floating piece of debris to the left up ahead. Demon pull the next floating piece of debris to make it slide downward then double jump over to it. Double jump and angel boost to the next floating platform. Demon pull the wall to the right to make a platform slide out then double jump and angel boost over to that platform. Double jump and angel boost to the lower platform in front of Dante. Face the area to the left. This part is tricky. Angel lift to the pole with the blue grapple point then demon pull the orange grapple point on the wall up ahead to make Dante pull out a platform and then QUICKLY angel boost over to that platform. This all has to be done very quickly. NOTE: A cutscene might play that will show Dante land on the platform after the demon pull. I think this only plays on the first time through the game - not really sure on this. Face the wooden platform with the red crystal on it up ahead then hop over to it. This platform has critters on it, so blast them for red orbs. Before hitting the wall with Eryx, be sure to get the **LOST SOUL (35/80)** off to the left - turn to the left and double jump then angel boost over to it. Dante must get that Lost Soul before stepping inside. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - On the platform in front of the wall blocked by the Eryx | | crystal. | '-----------------------------------------------------------------------------' PLATFORMS AROUND THE PENITENTIARY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Angel lift to the grapple point directly ahead. Dante will lift up to a boost ring. He can bounce off these boost rings if a player taps the jump button after hitting one. Hit the jump button to bounce to the next platform up ahead. The wall will slide out and prevent Dante from going straight ahead. Look to the left then angel lift to the next boost ring and bounce off of it to make Dante land on the platform past it. Angel lift to the platform along the side of the building further ahead. If you look to the right while on the platform, there is an opening covered by blue vines on the far wall. Dante cannot cut the blue vines until he gets the Aquila weapon, so he will have to move on for now. The room on the other side has a **COPPER KEY** in it and it also provides access to **LOST SOUL (36/80)**. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Containers x3 - On the walls of the room with the copper key. | '-----------------------------------------------------------------------------' ************************** BACKTRACK AFTER MISSION 10 ************************* * Copper Key * * Location: Mission 07 - Platforms Around the Penitentiary * * * * NOTE: Dante must have Aquila in order to get this Copper Key. * * * * Jump to the longer platform up ahead and look to the right. There is an * * opening on the wall across from Dante that is covered with blue vines. * * Equip Aquila and toss a spinning blade at the wall with the round trip * * attack. A new blue grapple point will appear below the vines, so angel * * lift to it then collect the copper key inside the room. * * * * Lost Soul 36/80 * * Location: Mission 07 - Platforms Around the Penitentiary * * * * NOTE: Dante must have Aquila in order to get this Lost Soul. * * * * After colleting the copper key, look out the left opening in the wall to * * see a blue grapple point. Use angel lift to grapple to the blue grapple * * point then angel lift to grapple the next grapple point and Dante will fall * * over to a hidden platform with a Lost Soul on the right wall. * ******************************************************************************* Continue down the platform and then turn to the left. Hop on top of the black rock platform. Look to the right and demon pull the container below the red container with the red crystal on it. Hop on top of the green container that Dante demon pulled. It's best to turn around and find the piece of debris that sticks out from the side of the fenced area behind Dante and double jump then angel boost over to that area then slash **LOST SOUL (37/80)** on the right wall and open the **GOLD DOOR** in that fenced area before moving on ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Containers x3 - On the left wall in front of the gold door. | | [ ] Critters - On the floor in front of the gold door. | | [ ] Blood Container x2 - Use Eryx to break open the container across from | | the fenced area with the gold door and these two orb containers are | | directly ahead. | '-----------------------------------------------------------------------------' ***************************************** * Gold Door * * Secret Mission: Divergent Slaughter * * Reward: Health Cross Fragment * * Search Code: [GOLD01] * ***************************************** Afterwards, hit the container with Eryx to open it and then move to the other side and collect the **LARGE VITAL STAR** on the container past the red container. There are also a few blood containers to hit. Dante can take a shortcut to where he needs to go by angel lifting to the blue grapple point off to the right. Angel boost directly ahead after falling off the grapple point and Dante will just barely land on the grated floor below. - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x2 | If you want to fight some Shielded Bathos to increase '--------------------' your style then hop over to the platform off to the right and they will spawn. There is no reason to go that way though - it just leads back to the area where Dante previously was. Move across the grated floor and hop to the next large platform. A cutscene will play where Dante will look toward the tower in the distance. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - After fighting the two Shielded Pathos, leap to the | | platform up ahead and this will be on the wall in front of Dante. | '-----------------------------------------------------------------------------' Angel lift to the blue grapple point up ahead then bounce off the boost ring in the air. Dante will fall to a grated floor and see a new demon up ahead. A cutscene will trigger. There is a Divinity Statue off to the right, so load up if needed. There is a blue grapple point on the long platform across from the Divinity Statue. Double jump toward it then angel lift to grapple over to it. There is an **ARGENT KEY** in the room to the right. To get back across, double jump toward the blue grapple point on the other side of the outside platform then angel lift back across. Run into the Holding Room up ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - Three of these are off to the right after entering | | the room with the Argent Key. | | [ ] Critters - These are crawling along the ceiling of the room with the | | Argent Key. Say what? Just blast them anyway... | '-----------------------------------------------------------------------------' HOLDING ROOM ŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x3 | | Hell Knight x1 | '----------------' - Enemy Wave #2 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x3 | | Frost Knight x1 | '-----------------' - Enemy Wave #3 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Frost Knight x1 | None of the enemy waves in this room should be much of a | Hell Knight x1 | problem and I don't want to bore my reader with the same '-----------------' info again on how to deal with elementals! The waves are basically just a mixture of elemental knights mixed in with Stygians along with a finale of a Frost Knight and Hell Knight duo. It's best to only use demon weapons for the first group then switch to angel weapons for the second group, or work the elemental enemies away from the crowd then deal with them separately. The same goes for the two elemental enemies. After the fight, angel lift through the doorway on the other side of the room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - Three blood containers are on the wall in the | | Holding Room while fighting the waves of enemies above. | '-----------------------------------------------------------------------------' PLATFORMS OUTSIDE HOLDING ROOM ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hop over to the grated platform outside the Holding Area. While moving toward the room ahead, a cutscene will trigger. Dante will start out in that next area. SLUM AREA ŻŻŻŻŻŻŻŻŻ - Enemy Wave -------------------------------------------------------.---------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage x2 | Rages are more aggressive than other enemies Dante has fought up '---------' until this point. Whenever a Rage slashes at Dante, always expect a follow-up slash after that - sometimes they don't do it, but always be on the lookout for it. These enemies can get quite annoying with how they constantly move toward Dante and won't give him much of a break. The best weapon to use against them is either Eryx or Rebellion. Eryx is good for singling one out and then hitting him with constant Brawler combos. A charged Stomp from the air can work well for hitting both at the same time. A charged Snake Eyes can work well for hitting them also since Dante retreats a bit to charge. NOTE: If you can parry a Rage's attacks with ANY weapon, that parry will instantly stun the Rage. Rebellion can work just as well as Eryx against a single Rage. It's a good idea to try to get these enemies in the air with High Time because they like to constantly hop backwards while Dante attacks them. Whenever a Rage starts to form a glowing set of needles up above it, it is about to shoot those needles at Dante - quickly shoot that Rage with Dante's handgun to destroy the projectile. Try to work on the Rages one at a time. They are dangerous when grouped. The second Rage will appear shortly. The second Rage will go on-and-off berserk after the first rage is killed. While a Rage is berserking it will perform a roll attack. Jump or evade to avoid the roll. The roll can be parried to instantly stun the Rage, but it's best to just shoot the Rage with a gun weapon from the air or hit it with an Arbiter Aerial Flush while it berserks if your parry timing is not precise. The final Rage in a crowd will always berserk when only one is left. Damage each Rage equally to avoid fighting a berserk Rage for long. They are not too much of problem once you have fought one enough times though. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x7 - There are a total of seven blood containers in the | | room where the two Rages are fought. Three of them are off to the | | right, two are on the wall to the left and two more are back outside | | the room (entrance side). Dante can't get the ones outside first | | because a cutscene triggers when he approaches them - unless they are | | shot ahead of time. | | [ ] Green Orb Container x2 - One is on the immediate right wall after | | entering and one is on the back left wall. | '-----------------------------------------------------------------------------' Hop through the window in the back of the room after finishing off both Rages. A **LOST SOUL (38/80)** is to on the high wall to Dante's left after hopping through the window. Follow the corridor to the end then step out to the elevator platforms. ELEVATOR PLATFORMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is a path split ahead. Take the right path and move around the corner at the end then slice up **LOST SOUL (39/80)** on the wall to the left at the end of the path. Return to the path split and then take the ramp upwards on the left side. Double jump then angel boost to the other side of the ramp after it breaks apart. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - There are some critters on the platform at the split. | | [ ] Blood Container x2 - Two blood containers are on the wall to the left | | of the Lost Soul mentioned above. | '-----------------------------------------------------------------------------' - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Like usual, kill off the Pathos first by demon pulling | Hell Knight x1 | their shields and then demon pulling them toward Dante '--------------------' then hit them with Rebellion Aerial Raves to kill them quickly. The Hell Knight requires Arbiter or Eryx to damage, so beat him down with either one. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - These are off to the left near a pillar in the | | area where the Shielded Pathos and Hell Knight are fought. | '-----------------------------------------------------------------------------' Run to the other side of the current walkway then turn to the right and angel lift to the next higher walkway. Move around the corner then double jump and angel lift to the next walkway. Turn to the right then run to the end of the walkway and angel lift once again. After angel lifting, turn around. Double jump and angel boost to the platform with the blood containers then keep double jump and angel boosting to the next platform to the left and Dante will eventually reach **LOST SOUL (40/80)** on the backside of the boxes near the elevator corridor. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x5 - A total of fives of these can be broken on the way | | to collecting the Lost Soul mentioned above. The fifth blood container | | is on the left wall of the second platform. | '-----------------------------------------------------------------------------' Backtrack all the way to where Dante was after fetching the Lost Soul then hop into the elevator. Perform an Eryx Stomp while inside the elevator to hit the red crystal on the floor inside and make the elevator move to the bottom floor. ELEVATOR CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Move down the corridor ahead then look off to the right while in the room with the floor that has a red crystal on it. Slash the **LOST SOUL (41/80)** on the right wall. Break the red crystal on the floor with an Eryx Stomp to fall below. ROOM BELOW ELEVATOR CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave -------------------------------------------------------.---------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage x2 | Two Rages will spawn into the area with the grated floor. Dante '---------' can knock them up with Rebellion's High Time while their back is to the gap off to the side then hit them with Aerial Rave to knock them off the side of the ledge and kill them instantly. It's not very stylish, but it sure is quick disposal! After the battle, open the **COPPER DOOR** on the wall to the side if Dante has a copper key. If he doesn't have a copper key then angel lift to the doorway off to the side then turn the camera around to see a **COPPER KEY**. Double jump then angel boost over to it then unlock the door. ***************************************** * Copper Door * * Secret Mission: Angelic Warfare * * Reward: Health Cross Fragment * * Search Code: [COPPER07] * ***************************************** DIVINITY STATUE CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ While up in the corridor across from the copper key there is a Divinity Statue down the hall directly ahead. Look on the wall to the right while standing near the Divinity Statue to spot **LOST SOUL (42/80)** on the high wall to the right. Angel lift up to the opening to the left of the Divinity Statue. Dante will land on a bridge outside the area. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - These are on the wall of the doorway across from | | the Divinity Statue. | '-----------------------------------------------------------------------------' BRIDGE ŻŻŻŻŻŻ Follow the bridge until a cutscene triggers. Something will screw up the bridge and derail the train. Now Dante can't get across. Well, damn... Dante will look over to his right and see a man that is in trouble. Angel lift to the subway train cart beside the bridge. Hop over to the next cart with a double jump and angel boost then angel lift to the grapple point up ahead and bounce off the boost ring to make Dante fly toward a subway cart that sticks out of the wall further ahead. Double jump and angel boost over to the platform that the flying demons and the man are both on. OUTSIDE THE CITY METRO ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ------------------------------------------------------.----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harpy x3 | Harpies need to have their wings destroyed before Dante can hit '----------' them well - he can still hit them while they fly, but they will often swoop to the side to dodge his attacks. Blast off their wings by shooting them with Dante handguns then attack Harpies while they are on the ground. They are much like a Stygian once they have been grounded and are not near as much of a threat. Harpies attack by standing still and extending a big sword toward Dante - the attack is very quick so be sure to constantly stay moving when one is in the air if the camera is turned toward it. They can also form a gust of wind around their bodies and then fly toward Dante to damage him. They can hold up their sword and then dash toward Dante in an attempt to stab him. ALL of their moves are very quick! Harpies can be knocked off a ledge and killed with an environmental kill once their wings have been destroyed. Be sure to knock them off quickly however since their wings will reform after a few seconds. Harpies can be a very annoying enemy type when mixed with other enemies. It's best to kill them off first in crowds or make sure that the camera is facing away from the while hitting another enemy. They have a tendency to fly toward the camera view so they can attack. A cutscene will play once Dante finishes off the three Harpies. --- --- __ ___ ___ ___ / |/ / / _ \ ( _ ) / /|_/ / | | | | / _ \ / / / / ----------------------------------------------------- | |_| || (_) |- /_/ /_/ I S S I O N 8 -- E Y E L E S S \___/ \___/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 02 | Lost Souls = 05 | [MN08] '-------------------------------------------------' OUTSIDE THE CITY METRO ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will start out on a subway train that overlooks the walkway that Phineas is on. Double jump and angel boost down to Phineas and the Harpies and the Harpy group will get the hell out of dodge (fly away very quickly). Angel lift up to the doorway where they went to and fall into the room on the other side. The Harpies will fly off past the right doorway that leads to the platforms area. Angel lift up to the doorway and Dante will hop inside. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - There are three blood containers lying on the | | floor in the first room that Dante enters from outside. Two are to the | | left and one is off to the right near the doorway. | '-----------------------------------------------------------------------------' SUBWAY PLATFORMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is an orange grapple point off to Dante's right, so demon pull that section of the wall. Dante will pull out a section of the wall to serve as a platform. Try to jump on top of that wall platform and... the wall will move away from Dante and the floor will bust apart. Ah, you little taunters! Angel lift to the blue grapple point off to Dante's left. Bust open the wall to the side with Eryx. There is another wall in the next room that Dante can knock down with Eryx also - the second wall has a **SMALL VITAL STAR** behind it. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - After Dante breaks through a wall with Eryx, break | | through the second wall up ahead using Eryx and these will be along the | | left wall in the next room. | '-----------------------------------------------------------------------------' Dante really needs Aquila to cut away the vines that cover the opening that can be seen throu8gh the first doorway off to the right before busting open the second wall with Eryx. Dante will have access to a **LOST SOUL 43/80** and a **COPPER DOOR** as well as a few breakable orb containers once he can enter that area. It's best to come back to this mission once Dante has Aquila but a player can double jump and angel boost over to the vines and use constant Double Up's with Osiris to cut the vines and remain in the air until they are cut. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - After passing through the opening in the wall to | | the right on your way to the Copper Door on the other side of the | | platforms area, these are attached to the walls surrounding the opening | | on the opposite side. | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: Taste of Heaven * * Reward: Health Cross Fragment * * Search Code: [COPPER08] * ***************************************** ************************** BACKTRACK AFTER MISSION 10 ************************* * Lost Soul 43/80 * * Location: Mission 08 - Subway Platforms * * * * NOTE: Dante really needs Aquila in order to get to this Lost Soul. * * * * Look on the opposite side of the area to see a doorway covered with blue * * vines. Take out Aquila then use round trip to toss a spinning blade at the * * vines to cut them down. Double jump and angel lift over to the opposite * * side of the area and the Lost Soul is on the wall directly ahead. A player * * can use constant Osiris Double Ups to break the blue vine wall if Aquila * * has not been gained yet. * * * * Copper Door * * Location: Mission 08 - Subway Platforms * * * * NOTE: Dante really needs Aquila in order to get to this Copper Door. * * * * After cutting away the vines mentioned above, double jump and angel lift * * over to the opposite side of the area and the door will be through the hole * * in the wall off to the far right. * ******************************************************************************* Dante needs to stand in front of the doorway further ahead off to the right in the same area across from the blue vines. Demon pull the floating piece of debris outside the doorway to flip it over. It has a boost ring on it along with a blue grapple point once it has been flipped over. Angel lift to it then bounce off the boost ring. Dante will land in a subway tunnel. SUBWAY TUNNEL ŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk toward the main tunnel up ahead and a train will race by. This train looks like no ordinary train however - it's some sort of demon express or something! The train will take damage if Dante touches it so wait for it to move by. There is no other train coming at the moment, so step into the tunnel then slash at **LOST SOUL (44/80)** on the left wall while turning to the left. Follow the train tunnel ahead. Trains will rush down the tunnel eventually. Watch closely which side they are on then quickly get on the other side to avoid damage. The first train will appear shortly after double jumping and angel boosting over the first gap in the tunnel ahead. The side that Dante will be required to get on seems random, so just watch which side the background train appears on then run to the other side. The second train will appear shortly after double jumping and angel boosting across the second gap. Angel lift to the blue grapple point above the gap ahead then angel boost to the opposite side. The Harpies are right up ahead and they will once again fly off. They will head to the left after Dante repeats the same phrase that Phineas said earlier. Oh, come on, can't we at least call them flying fucktards or something more original? Anyway, enter the big area up ahead to continue to follow those "flying bastards". SUBWAY STATION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x4 | | Hell Knight x1 | '-------------------' - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x3 | '------------' - Enemy Wave #3 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x2 | I'm not going to bore you with the same sermon on how to | Frost Knight x1 | defeat each of the enemy waves exclusively since they are '-----------------' all enemies that Dante has faced many times by now. The main difference with this fight is that a train will race by on the ceiling of the center of the area - this can work in Dante's favor but keep in mind that the train can hit him also. Dante can knock enemies up into the train while standing below it by using Rebellion's High time or a quick Prop and Shredder from Osiris. All weapons can be used to knock enemies up all the same. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - While fighting the wave of enemies in the | | Subway Station area after exiting the first tunnel, there is a green | | orb container on the immediate right wall and another on the back left | | wall. | '-----------------------------------------------------------------------------' Once Dante is finished defeating the enemies, the seals on the openings will be destroyed once again and he can move on. Jump into the subway tunnel across from the subway tunnel that Dante exited from to enter the station, then follow the tunnel until an open gate can be seen to the right. Cut away the blue vines that block the opening inside using Osiris then follow the path ahead and snatch the **ARGENT KEY** at the end. Dante needs to go back and enter the same area that the Harpies went to, which is to the left while facing away from the tunnel that he just exited from to get into the current area. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x10 - There are a total of 10 blood containers spread | | around the tunnel where the Argent Key can be collected from. They are | | on the right and left sides and some are on the walls. There is one | | off to the right before cutting the blue vines and there is several | | more in the tunnel ahead. | '-----------------------------------------------------------------------------' TUNNEL NEAR STATION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | '-------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | '-------------------' While moving down the tunnel, Dante will have to fight a Demonic Shards enemy after moving down the first ramp and another Demonic Shards after moving down the second ramp. Keep Ebony & Ivory handy for them. Break the wall with the red crystal at the bottom with a hit from Eryx like usual. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - After exiting the Subway Station, Dante will have | | to defeat some Demon Shards while moving down the ramps. While | | fighting the second Demon Shards, there are two blood containers in the | | back right corner. | '-----------------------------------------------------------------------------' TUNNEL TO HARPIES' DEN ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is a Divinity Statue off to the right as Dante falls into the tunnels. Be sure to investigate all of the surrounding openings for some breakable blood containers. The Harpies are up ahead, so follow them! Right when Dante yells out to the Harpies, he can hop up into the opening on the right side of the tunnel and free **LOST SOUL (45/80)** and hop up into the left opening and break the wall with Arbiter to reach the **ARGENT DOOR** behind that wall. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x8 - Hop up into the alcove to the left after entering | | the tunnel to find four blood containers then hop up into the alcove | | further ahead and to the right to find three more containers. There is | | also another blood container in the left alcove that leads to the door | | with the red Arbiter markings on it - look on the left wall while | | approaching it. | '-----------------------------------------------------------------------------' ***************************************** * Argent Door * * Secret Mission: Moderate Traversal * * Reward: Health Cross Fragment * * Search Code: [ARGENT04] * ***************************************** - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x3 | Follow the Harpies into the big open area directly ahead. '-------------------' A total of three Demonic Shards will form and attack. Take out the handguns and blast the first then spam handgun fire on the two that appear behind the first. You'll need to shoot very rapidly to destroy them all. While standing in front of the nest doorway, there are three blood containers that can be shot on the ceiling from the upper walkway that Dante is currently on. Fire at them with Dante's handguns to hit them - he can't hit them below. Fall into area below when ready. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - Three blood containers hang from the ceiling near | | the end of the tunnel. Dante will have to fight through three Demon | | Shards to get to these. | '-----------------------------------------------------------------------------' HARPIES' DEN ŻŻŻŻŻŻŻŻŻŻŻŻ A cutscene will trigger as Dante falls into the room. The eye that Phineas requests is on the pile of junk that extends from the ceiling. Demon pull the eye to trigger a cutscene. - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harpy x4 | Haha. Flocking bastards? The four Harpies are quite | Shielded Pathos x2 | easy to defeat in this area, but they can still hit '--------------------' Dante easily with their quick attacks. The easiest way to beat them is to shoot their wings and make them fall onto the glass that surrounds the area. They will likely fall through the glass and automatically die via an environmental kill as they fall into the pit below. Flock off, feather faces! Dante cannot stand on a glass section for long or it will break. He can fall into the pit below the platform just like the Harpies. He will take damage then restart on the big circular platform below just like when he falls into any pit. Two Shielded Pathos will spawn into the area as the Harpies get defeated, so grapple their shields with demon pull then grapple them again and hit them with a Rebellion Aerial Rave. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x4 - While in the Harpies' Den, there are four blood | | containers that hang from the ceiling inside. They must all be shot | | with Dante's handguns. The first three can be seen before leaping down | | into the den. The fourth is across from the left opening (while | | standing in the tunnel above the den). The fourth must be shot after | | killing the enemies and air lifting up to that tunnel. | | [ ] Green Orb Containers x2 - While fighting the Harpies and the Shielded | | Pathos in the Harpies' Den, two green orb containers can be seen on the | | side walls. Dante must shoot them in order to break them. | '-----------------------------------------------------------------------------' Once the battle is finished, all Dante has to do is angel lift to the tunnel with the green sign below it to leave. Dante can angel lift to each one of the tunnels with a yellow sign below it to find **LOST SOUL (46/80)** in one tunnel and **LOST SOUL (47/80)** in the other. Dante will fight Demon Shards in both of the tunnels - one in each tunnel with a Lost Soul. When ready, angel lift to the tunnel with the green sign below it. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x4 - While collecting the Lost Souls mentioned above, | | there will be a set of two blood containers on the sidewalls of each | | tunnel. | | [ ] Green Orb Container - While up in the tunnel with Lost Soul #47, there | | is a green orb container on the left side of the wall at the very front | | of the tunnel. | | [ ] Blood Container - While looking away from the entrance of the tunnel | | that has Lost Soul #47 inside, there is a blood container hanging on | | the ceiling above the outside area. I already mentioned this in the | | blood container listing for this room while below, but thought I'd | | mention it again. | '-----------------------------------------------------------------------------' TUNNEL TO HARPIES' DEN ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Run back down this tunnel. There are no enemy surprises in this tunnel on the way back. Make a left at the Divinity Statue at the end then hop up into the next tunnel. TUNNEL NEAR STATION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | Dante will fight one Demonic Shards enemy in this tunnel. '-------------------' It will spawn right after Dante hops up into the tunnel. The rest of the area in the tunnel is clear. SUBWAY STATION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave -------------------------------------------------------.---------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage x2 | Surely you knew that Dante wouldn't get out of this area without '---------' an enemy showdown. Two Rages will spawn in this tunnel as the openings block off. Attack them separately with Eryx. Try to work one off the current camera angle so Dante can spam one with the gauntlets. The second Rage will berserk, so shoot him while he berserks then hit him with Eryx while he is not berserking. Jump back up to the tunnel with the green light after the battle. SUBWAY TUNNEL ŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x2 | Angel lift and angel boost over the gap. Two Stygians will '------------' spawn and attack before Dante reaches the next gap. Either fight them or run past them and double jump then angel boost over the second gap. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x2 | Before reaching the third gap, two Demonic Shards will '-------------------' appear on the other side of the gap. It's important to shoot the first one that appears first in order to make sure they are defeated before they get to Dante. Shoot the Demonic Shards on the left first while Dante has his handguns out then focus fire on the right Demonic Shards enemy to keep them from hitting Dante. Double jump then angel boost over the next gap then hop back into the corridor off to the left at the end of the tunnel. The floor will fall back in place in the subway platform area ahead, so hop back down onto the floor. SUBWAY PLATFORMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x2 | Wouldn't you know it? Some bastard demons will seal off | Tyrant x1 | the exits and attack. Dammit, and here I was thinking we '-----------------' wouldn't be able to test out Eryx some more. Damn me for thinking that way. This fight is not near as hard as it could be if you stand at the current end of the platform area and allow the Tyrant to dash toward Dante - hop over the Tyrant then run to the other end and fight the Death Knights. Since the Tyrant is all the way at the other end, and the camera is not facing him, he won't attack! Dante can freely demon pull the Death Knights' shields to stun them then beat the hell out of them with any weapon of his choice or he can break their shields with his mighty axe or Hulk hands. The Tyrant is nothing by himself. Only turn the camera to fight him once the Death Knights have had their asses handed to them properly. Get behind him and demon pull him to the ground then perform a charged uppercut with Eryx to get him in the air and then combo him while up in the air - Aerial Rave, Double Up, etc. Hop back into the first tunnel after the battle. OUTSIDE THE CITY METRO ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Run through the area then hop back outside and approach Phineas. Dante will give him his eye back - now Phineas can view internet porn again! --- --- __ ___ ___ ___ / |/ / / _ \ / _ \ / /|_/ / | | | || (_) | / / / / ----------------------------------------------------- | |_| | \__, |- /_/ /_/ I S S I O N 9 -- D E V I L I N S I D E \___/ /_/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 01 | Lost Souls = 03 | [MN09] '-------------------------------------------------' BRIDGE ŻŻŻŻŻŻ As Phineas disappears run on ahead. Follow the bridge to the other end. Take out the Arbiter axe and destroy the wall with red markings at the end of the path then enter the new area. TUNNEL AREA ŻŻŻŻŻŻŻŻŻŻŻ Move around the corner of the wall ahead of Dante. There are some extra orb containers and critters to destroy on the other side of the fence off to the right. Follow the next corridor. Surely, you can see **LOST SOUL (48/80)** behind the fence while rounding the next corner. Cut up the vines that block the opening near the fence using an angelic weapon then free his ass! Step out onto the platform that overlooks the gap to the right to trigger a cutscene. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - After breaking the wall with Arbiter, these will | | be on the wall behind the fence to the right. One is up on the left | | high wall. | | [ ] Critters - These are crawling below the blood containers mentioned | | above. | | [ ] Blood Container - There is another blood container to the right by the | | opening in the corridor across from the objects mentioned above. | | [ ] Blood Container - Cut through the vines that will be off to the left | | before walking out to the ledge over the big gap and then walk into the | | fenced area then turn around and this will be above the opening where | | the blue vines were. | '-----------------------------------------------------------------------------' ABOVE THE GAP ŻŻŻŻŻŻŻŻŻŻŻŻŻ Be sure to read about the collectibles to the left side of Dante. Hop on down to the floating wall debris below the platform that Phineas is on. Dante needs to double jump and angel boost over toward it then fall to it while stilling holding the angel mode button to make him glide toward it. Do the same thing to hop to the next piece of wall debris even further below (and to the right a bit). Turn to the left while on the second piece then double jump and angel boost again to next piece of debris. Turn around and there will be another piece of debris near the statue below. Double jump and angel boost down to it then hop over to the wing of the statue. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - After meeting with Phineas, face his front side | | then look to the right to see a platform with blood containers on the | | wall behind it. Jump out toward it then double jump toward it. | '-----------------------------------------------------------------------------' NEAR THE ASSIEL STATUE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ------------------------------------------------------.----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Witch x1 | Assiel? No, it's just another one of those damn demons. This is '----------' a Witch demon and these things can be so very annoying in crowds. They form a shield around them and then attack by summoning rock debris from below Dante or by forming flaming swords above them and then firing the swords at Dante. Dante can reflect the flaming swords with a Prop from Osiris in order to damage the Witch. He will need to move out of the way of the rock debris when she makes it form below. To get the shield off a witch, the shield must be hit with an angel weapon. Run up to the witch and hit the shield with a Prop followed by a Shredder with Osiris. The shield will eventually break. Be forewarned that the Witch can make the shield explode when it starts to turn yellow and shake, so destroy it quickly when that happens! If Dante can destroy the shield quick enough, once she tries to make it explode, he will cancel that attack. Once her shield is broken, Dante has a few seconds to hit her before she forms another shield around her. Quickly run up and attack her. Prop and Shredder can work well for damaging her or a player can use Eryx to pummel her. No matter what Dante does, she will eventually teleport away and form another shield. A cutscene will trigger after the battle. It seems Assiel has a crush on Dante or something like that. Dante needs to get up to that white symbol that was shown during the cutscene. Find the blue grapple point above the wing that Dante stands on then angel lift to it and angel lift to the next grapple point after that. Quickly demon pull after flying away from the second blue grapple point then get ready to angel lift to the next blue grapple point, behind the statue piece that Dante moves out of his path, then angel lift once again to the wing debris. While standing on the wing debris, look to the left then double jump to the next piece of debris. Double jump and angel boost to the next piece of debris further ahead. Look to the left then angel lift to the blue grapple point and then angel boost to the next piece of wing debris while falling. Look to the left once again and angel lift to the next blue grapple point. Dante will hit a boost ring, so prepare to tap the jump button to bounce off of it. A cutscene will trigger as Dante flies toward the white symbol. DREAM SEQUENCE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ah, another dream sequence. Dante will start out on a broken platform with stairs surrounding it. There is a platform with a tree up ahead. Double jump and angel boost over to that platform. There are a few critters on the platform, so blast them. Walk to the other end of the platform then angel lift to the blue grapple point on the piece of debris above Dante and then angel boost to the platform below. Run up to the demon head statue with red markings and break it with Arbiter. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - Crawling on the second platform in the dream sequence. | '-----------------------------------------------------------------------------' Dante will gain ++DEVIL TRIGGER++ after the cutscene. Devil Trigger can be activate by pressing in on both thumbsticks at the same time. Dante's devil trigger gauge is displayed below his health gauge - displayed in purple. He must attack enemies to recharge it or he must collect purple orbs from enemies or breakable objects. While in devil trigger state, Dante's hair will turn white and he will be infused with demon energy, making him take more damage and his health will recover slowly. Normal enemies will be sent up into the air and they will float in place. If Dante knocks a normal enemy up into the air during this period, the enemy will float in the air. - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x3 | Three Ravagers will attack after Dante gains devil trigger. '------------' It's time to give this new power a test, don't you think? Press in on both thumbsticks to activate devil trigger - the gauge will already be at full power. The Ravagers will fly into the air and be stuck while floating. Dante can jump into the air and hit them or demon pull them down to him to hit them. It's important to try to perform an attack that will knock them back into the air so they will get stuck in the air once again. If they remain on the ground, they can attack normally. It's best to use Eryx to attack the Ravagers or Dante can use Rebellion or Osiris. Arbiter knocks them away per hit, so it's not as useful. BESIDE THE ASSIEL STATUE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will start out on some wing debris on the Assiel statue after the dream sequence. There is a blue grapple point overhead, so angel lift to that grapple point then angel boost over to the wall debris in front of the small tower area up ahead. Angel lift to the bottom floor of the small tower. SMALL TOWER ŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ----------------------------------------------------.---------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage x2 | While the two Rages are still in the area, read the information '---------' below about gaining the gold key on the high walkway in this room. So long as Dante has enemy step and demon pull, he can get the key by using a Rage to hop off of. The Rage battle is just like the last battle with two Rages in the prior stage, so use Eryx to hit them while they are separate. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Witch x1 | This will be your first taste of having a Witch along with | Stygian x4 | normal enemies. While a witch is along with a group of enemies, '------------' she will send her shield over to protect the demon that Dante currently attacks if he attacks one of the other enemies other than the Witch. Long story short, it's best to kill off the Witch first. Run up to her and destroy her shield with a Prop and Shredder then defeat her quickly. The Stygians should be no problem by now. After the battle, step out to the walkway surrounding the tower. There is a **GOLD KEY** up on the top floor of the inside of the small tower that Dante is currently in. There are a few ways to get this, but one requires Revenant and its fireworks move, which Dante won't get until Mission 11. 1) Lure a Rage or Stygian up under the walkway with the key then jump into the air and demon pull the enemy up to Dante then enemy step off the enemy then demon pull and repeat. When Dante is high enough from all the enemy stepping and demon pulling, quickly angel lift toward the walkway with the key. 2) If Dante has Double Up with Osiris, stand below the ledge that the key is on then knock an enemy into the air with Hightime then perform a double up then keep doing the move over and over to make Dante go higher. When Dante is high enough, angel boost over to the key. It's best to do this on a Stygian! 3) With Revenant and its fireworks ability, this key is a breeze to get. Stand below the high walkway that the key is on then jump into the air and fire off a shot with Revenant then perform Revenant's fireworks move. Fire off another shot then do fireworks. You'll have to train yourself to do this all quickly, but it's very easy once you get adjusted to it. Keep doing a shot with Revenant followed by Fireworks until Dante is near the key then angel lift toward it. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - There are two green orb containers on the high | | walls of the room where Dante fights the enemy wave in the small tower. | | [ ] Blood Container - There is a blood container on the opposite side of | | the high walkway with the gold key. | '-----------------------------------------------------------------------------' WALKWAYS SURROUNDING SMALL TOWER ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Run to the right then angel lift up to the next walkway. A Divinity Statue is up on this walkway. Once Dante gains Aquila, he can cut the vines across from him then reach the **SMALL DEVIL STAR** on the other side of the vines. Make a right at the Divinity Statue then find the wall debris up ahead. Angel Lift to the blue grapple point above Dante then angel boost over to the wall debris. ************************** BACKTRACK AFTER MISSION 10 ************************* * Small Devil Trigger Star * * Location: Mission 09 - Walkways Surrounding Small Tower * * * * NOTE: Dante must have Aquila to get to this Devil Trigger Star * * * * After Dante exits the bottom floor of the small tower where he fights two * * Rages and a Witch along with Stygians, angel lift up to the walkway to his * * right. There is a Divinity Statue on the walkway. Turn around and there * * is a set of blue vines that Dante must hit with an Aquila round trip. Toss * * the weapon at the blue vines to cut them away. Double jump and angel boost * * toward the opening then angel lift up to it. Grab the Small Devil Trigger * * Star on the other side. * ******************************************************************************* PLATFORMS PAST DIVINITY STATUE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are some critters on the current wall debris platform. Double jump and angel boost over to the wing debris up ahead. Look to the right to see another blue grapple point. Angel lift to that grapple point then angel lift to the next two grapple points after that one. Dante will land on another piece of wing debris. Look to the left to spot another blue grapple point. Angel lift to the grapple point then angel boost over to the building up ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - These are on the second platform while moving away from the | | walkway surrounding the small tower. | | [ ] Blood Container x2 - These are on the wall outside the room that Dante | | angel lifts to while moving across the platforms. To get these, stand | | on the walkway beside the room and there will be a walkway to the right | | - jump outward then double jump toward that walkway. There is one | | blood container on the wall to the left and another around the corner. | '-----------------------------------------------------------------------------' PLATFORM ROOM ŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante is standing right near a Lost Soul now. Perform a jump toward the platform past the right wall then double jump toward that platform. Slash **LOST SOUL 49/80** on the wall around the left corner, then jump back to the building area. Enter the platform area below the rooftop to trigger a fight. - Enemy Wave #1 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harpy x2 | | Death Knight x2 | '-----------------' - Enemy Wave #2 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x2 | | Shielded Bathos x2 | '--------------------' - Enemy Wave #3 ---------------------------------------------------.----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harpy x2 | None of these enemies are anything new. They are mainly just | Witch x1 | assorted a little differently from the way that you have been '----------' fighting them up until this point. The battlefield for this fight is one of the harder areas to fight in. Dante will be fighting in a room with four platforms and a gap in between them all. Kill off the Harpies before the Death Knights in the first wave since the Harpies can be incredibly annoying - the Death Knights spawn as the first Harpy is defeated. Blast off their wings and try to knock them off the side of one of the platforms. The Death Knights and Shielded Bathos should be no problem by now. In the final group, a Witch will attack along with two Harpies. Focus on killing the Witch first with Osiris then finish off the Harpies. After the battle, unlock the **GOLD DOOR** in the corridor ahead if Dante collected the gold key earlier. The gold door is off to the right in the next corridor. Angel lift to the blue grapple point off to the left then angel lift to the next two grapple points. Dante will land on angel wing debris. Look to the left then angel lift one more time to trigger a cutscene that will end this mission. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x5 - There are five blood containers in the room where | | Dante fights the enemy waves that start with the Harpies and Death | | Knights. Three of these are on the wall to the right as Dante enters | | and the other two are on the wall across from Dante. | | [ ] Green Orb Container x2 - Two of these are on the walls of the room with | | the enemy waves that start with Harpies and Death Knights. One is on | | the wall to the right after entering and the other is on the far wall | | across from Dante. | '-----------------------------------------------------------------------------' ************************************************ * Gold Door * * Secret Mission: Subsistence * * Reward: Devil Trigger Cross Fragment * * Search Code: [GOLD02] * ************************************************ --- --- __ ___ _ ___ / |/ / / | / _ \ / /|_/ / | || | | | / / / / -------------------------------------------------------- | || |_| |-- /_/ /_/ I S S I O N 10 -- B A D N E W S |_| \___/ ------------------------------------------------------------------------------- | Keys = 00 | Secret Doors = 00 | Lost Souls = 00 | [MN10] '-------------------------------------------------' THE BRIDGE ŻŻŻŻŻŻŻŻŻŻ The camera shows an upside-down view of Dante for the beginning of this area. Move on ahead until a cutscene triggers. Even though the view is upside-down, the controls still remain the same, so hold up to move forward, etc. BROKEN BRIDGE ŻŻŻŻŻŻŻŻŻŻŻŻŻ After the cutscene where Dante is spotted, the tower laser will fire down at him while he runs along the platforms ahead. This whole portion of reaching the tower is basically an obstacle course. Dante must constantly move forward to avoid losing health in this area. Here is a list of all the obstacles: o Double jump and angel boost to each of the next two platforms below. o Angel lift to each of the two grapple points off to the left then angel boost to the next platform. o Run to the end of the bridge platform then prepare to slide as the laser hits the platform - Dante will slide down the platform automatically. o Dash along the train cart - the camera view is to the side here, so a player will have to hold to the left to move forward. o Angel lift to the blue grapple point at the bottom of the platform then angel lift to the next blue grapple points along the way. The laser will be frying the debris directly behind Dante at this point. o Dante will land on the lower platform and slide down the ramp. Run forward on the flat area at the bottom then angel lift to the next four grapple points to get inside the TV monitors. RAPTOR NEWS NETWORK ENTRY CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wow, what a unique stage we have here! Double jump and angel boost to each of the platforms ahead. None of them are going to disappear underneath Dante or fall out below him. While standing at the end of the fourth platform, angel lift up to the blue grapple point then angel boost to the next platform. Double jump and angel boost to the next two platforms ahead. Dante will have to angel lift to the higher platform. Angel lift twice and then angel boost to the platform in front of the world map up ahead. Angel lift two more times to leap into the news room. NEWS ROOM ŻŻŻŻŻŻŻŻŻ Oh dear, what in the hell do we have here? Dante must fight a giant news anchor's head!? Not just any news anchor though - this is Bob Barbas, the reporter that does god's work! ------------------------------ - BOSS BATTLE - -------------------------------- B O B B A R B A S - - - - - - - - - - Attacks ------- o Green Light Attack - Bob makes two green lasers appear from the aura around him and they open and close near Dante. Jump to avoid these when they close. o Purple Light Attack - Bob makes three or more lasers appear from the aura around him and they rotate clockwise or counterclockwise. Jump to avoid these as they move by Dante. These will increase in size as the battle goes on - some lasers will be larger than others. As the battle progresses, I recommend firing off Ebony & Ivory while jumping to keep Dante in the air longer. o Yellow Light Attack - Bob forms a yellow aura around him and a group of laser walls move toward Dante. There is an open space in each section of the wall that Dante can leap through to get by the lasers without getting hit. o Blue Light Attack - Bob forms a blue aura around him and opens his mouth then shoots out a giant laser beam from his mouth. This laser is often directed toward the red crystal that Dante is current standing on, so angel boost to the side of that crystal to escape this. This attack gets much faster and the mouth laser gets bigger as the battle continues on. Bob usually does this attack when Dante is trying to hit a crystal, so you should know when to expect it. o Explosive Blast - After Bob is stunned and starts to recover, he will make an orange aura form on the surrounding floors around him then set off an explosion below him. He always does this twice. BOB ATTACKS... I'm not going to repeat the same information up above in this section, so just read over Bob's attack list. His attacks are very simple and the color of the aura around him shows what attack he is going to use. The attacks can be dodge by either running or jumping. The most annoying attacks can be the blue light and purple light attacks because they get harder to dodge as the battle goes on. The purple light attack will start to form larger lasers as Bob performs this move later in the battle, and the blue light attack gets HIGHLY dangerous if you don't start to angel boost to the side. The blue laser that Bob shoots out will be MUCH wider as the battle progresses and dodging it at the split second he fires it is very important. Dante must dodge VERY quickly to avoid the blue laser move later, so start to angel boost away from his blue laser instead of running as the battle progresses. ATTACKING BOB... To cancel all of Bob's attacks and stun him, equip Eryx then stand over one of the three red crystals that are spread along the circular floor then hop into the air and perform a Stomp (O/B) to hit the crystal. This will stun Bob instantly the first time. Run up to Bob and hit him with Arbiter to take off the most damage. Start to use Eryx once he begins to form a orange aura around him to make sure that Dante's attack recovery is quicker. Bob will send out an explosive blast all around him a total of two times as he starts to recover, so double jump into the air and fire off Dante's handguns while the explosion goes off. GETTING INSIDE BOB'S HEAD... When Bob is stunned, he will have two blue grapple points on his eyes. Grapple either of them with angel lift then Dante will enter into a live action event where Lesser Stygians will attack him as Bob narrates the events that are taking place. The demon waves will be constant. All Dante must do is survive. It's best to use Osiris' ground combos or Rebellion's Death Coil to attack the Stygians since both attacks work well for groups of enemies. All Dante must do is fight off the Stygians until Bob finishes describing the events. After the narration, Dante will be thrown back into the circular area and the battle will start up like normal once again. OVERALL BATTLE PROGRESSION... As the battle goes on, Dante will have to perform an Eryx Stomp on more than one crystal to stun Bob. Dante will have to stomp more crystals as Bob's health bars are taken down. On the first health bar, he must only Stomp one then two and then all three as Bob's health continues to decline. Once Bob's health is fully down when he only has one health bar left, I would HIGHLY recommend activating devil trigger at that moment and finishing his ass off with Arbiter swings while he is stunned. Dante can MUTILATE Bob with devil triggered Arbiter attacks. Bob is far more dangerous with his attacks while he only has one health bar left and it takes much longer to stun him at that time, so end it quickly with devil trigger attacks when he is stunned and only has one full life bar left. Dante will receive ++AQUILA++ after the boss fight. ------------------------- - BOSS BATTLE COMPLETE! - --------------------------- .--------. | Aquila | -------------------------------------------------------- NEW WEAPON! '--------' Aquila is a set of bladed boomerangs (think Krull daggers) that have a very wide distance when Dante attacks with them. This IS Dante's main weapon for crowd control from now on. Aquila's ground attacks hit all around Dante with each ending attack and they cover a great deal of the sides around Dante during the first two strikes. Round Trip can be used to completely trap a smaller enemy in one place while attacking other enemies. The main flaw with Aquila is that the blades are not that damaging and they can't be empowered like Osiris by hitting enemies. .-------------------------------------------. | Aquila Starting Moves | |===========================================| | Killer | /\, /\, /\, /\ | Y, Y, Y, Y | | Round Trip | O | B | | Skirmish | /\, /\ (in air) | Y (in air) | | Calibur | O (in air) | B (in air) | '-------------------------------------------' NOTE: I highly recommend buying "Buy In", "Aerial Buy In" and "Tornado" for Aquila to deal with crowds of enemies even better from now on. Buy In can be used to bring smaller enemies toward Dante and set them up for Osiris' attacks or Aquila's Tornado. Tornado hits an enemy multiple times as Dante spins and actually traps the enemy in Dante's tornado spin. Aerial Buy In works well for bringing smaller enemies into the air with Dante to set them all up for air combos with Osiris or further air combos with Aquila. ------------------------------------------------------------------------------- --- --- __ ___ _ _ / |/ / / |/ | / /|_/ / | || | / / / / ------------------------------------------------------------ | || |-- /_/ /_/ I S S I O N 11 -- T H E O R D E R |_||_| ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 01 | Lost Souls = 07 | [MN11] '-------------------------------------------------' ALLEY ŻŻŻŻŻ - Enemy Wave #1 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x8 | Dante will be forced into Limbo and then straight into battle '------------' as the opening cutscene for this mission ends. This first battle is basically an Aquila tutorial. Aquila is by far the best weapon to use on the crowd of Stygians for this wave of enemies anyway, so go ahead and try it out. Aquila's Killer ground combo works great for damaging all Stygians in the narrow alley area. Aquila's Buy In works well for pulling all Stygians toward Dante and setting them up for Aquila's Tornado. Osiris is a great weapon to use after Buy In since all Stygians will be close to Dante and he will be able to Boost Osiris in just a few quick hits for more damaging attacks against the enemy crowd. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Motorcycle - In the first alley off to the left while fighting the | | first group of Stygians. | '-----------------------------------------------------------------------------' - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Butcher x1 | Take out Osiris now and get far away from this new enemy. This '------------' robot enemy is known as a "Butcher" and he attacks with his saw arms. From a range, this enemy will hurl saw blades at Dante. From up close, he has arm swings to look out for. The best way to fight a Butcher is to stun it by reflecting one of its saw blades back at it with a weapon (Osiris' Prop). After reflecting the saw blade, it will hit the Butcher's chest and the Butcher will be stunned. Run up to the Butcher and hit it in the orange orb in the middle of its body to damage it. A Butcher is much like a Tyrant in how it will go berserk after taking damage. The berserk status doesn't matter as much for a Butcher however since it can be stunned by reflecting a saw blade even when in berserk status. Like a Tyrant, a Butcher can be knocked into the air with Eryx's Uppercut. While in the air, juggle it with a Rebellion Aerial Rave or Aquila or Osiris' attacks. The best weapon to hit a Butcher with is Arbiter however. Attack his orange orb with constant Arbiter axe swings to take some major damage from the enemy. Before the Butcher dies, its orb will turn red and it will remain berserk - at that time, it is dying and will yell then explode eventually. Whenever it yells, jump and angel boost away from it to avoid damage from the explosion. - Enemy Wave #3 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x4 | Do I even need to go into detail here? Four Stygians should be '------------' a walk in the park for your Dante by now. Osiris, Aquila or Rebellion, I choose one of you! Once all the enemies are defeated, angel lift up to the wooden platform then turn to the left and angel lift to the higher platform beside Dante. Angel lift all the way to the platform on the wall across from Dante. Turn to the left and there is an opening with blue vines on the far wall. Take out Aquila and face the vines then tap the O/B button to perform a Round Trip and toss a spinning blade at the blue vines to cut them. A blue grapple point will be revealed below the opening, so angel lift over to the building. THE ORDER HIDEOUT ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Break the wall with the red crystal off to the left by hitting it with Eryx. A Divinity Statue is in the next room. Hit the red crystal on the floor with Eryx's Stomp like usual to fall to the room below. An opening with blue vines is beside Dante - take out an angel weapon and cut it down. DON'T drop just yet though. Equip Aquila and toss a round trip spinning blade at the blue vines that cover the opening across from the current one. Double jump and angel boost over to that area then collect the **SMALL VITAL STAR**. In the room below, there is a breakable wall with a red crystal on it, but ignore that wall for now and run into the small dead end corridor in the back of the room then cut down **LOST SOUL (50/80)**. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - On the walls behind the blue set of vines that | | must be cut away with Aquila. | | [ ] Critters - On the floor behind the blue set of vines that must be cut | | away with Aquila. | '-----------------------------------------------------------------------------' Use Eryx to break the wall with the red crystal on it. The Feds are killing all Order members in the hideout! Run into the room through the next doorway and break the floor with the red crystal with an Eryx Stomp. Rush into the next room then break yet another red crystal wall with Eryx. A cutscene will take over. Jump into the area below when ready. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - These are on the back wall of the room that Dante | | falls to after knocking away the floor with Eryx. This is after the | | cutscene where The Order member gets shot in front of Dante. | '-----------------------------------------------------------------------------' ENTRANCE TO THE ORDER HEADQUARTERS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x4 | Take out Osiris and fight the group of four Stygians from the | Butcher x1 | other side of the room so that the Butcher tosses blades toward '------------' Dante and the Stygians. Perform a Prop at the blades whenever the Butcher tosses them toward Dante to reflect one back and stun him. The saw blades will damage the Stygians if it hits any of them. While the Butcher is stunned continue to kill off the Stygians. Only stop to perform a Prop when the Butcher tosses blades at Dante. Once the Stygians are finished off then focus all attention on the Butcher and reflect his blades back at him then hit his orange body orb from close range. - Enemy Wave #2 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Witch x1 | The second wave is a mixture of enemies that Dante has fought | Tyrant x1 | often up until this point, but he hasn't fought this mixture '-----------' together yet. Equip Aquila and toss a round trip spinning blade at the Witch's shield - just one will always break it unless she teleports. If she tries to hit Dante with swords then switch to Osiris and Prop them back at her. Allow the Tyrant to dash toward Dante then hop over him with a double jump so that the camera is not facing him then focus all attacks on the Witch. Use Eryx to damage her or work her into a corner then beat her ass with Arbiter. The Tyrant is still fought the same way as before - demon pull him from behind then hack away at his back with Arbiter. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - These are on the surrounding walls while | | fighting the enemy waves listed above. | '-----------------------------------------------------------------------------' ENTRANCE HALLS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Feds will blow open the doors to the corridor ahead after the battle. Follow them down the stairs of the corridor ahead. They will blow open the second big door. Blast the critters up ahead then enter the big room. Look on the left wall while entering the big room with the overhead opening covered by vines and cut the **LOST SOUL (51/80)** out of the wall. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - On the floor while walking into the big room with the blue | | vines covering a top opening while stepping out of the entrance halls. | | [ ] Light Pole - To the right in the room with the blue vines covering the | | top opening. | '-----------------------------------------------------------------------------' MAIN ENTRANCE ŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x4 | Like usual, rip the shields from the Bathos with quick | Stygian x4 | demon pulls in the air then demon pull them and hit them '--------------------' with Rebellion's Aerial Rave. The Bathoses will most likely kill off a few Stygians with their bombs before the Bathoses are killed. And no, the "whore's (not) gonna die" because you're reading my guide and know to toss Aquila up toward the blue vines after the fight then angel lift up to the next room. SURVEILLANCE ROOM ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x2 | '-------------------' - Enemy Wave #2 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x2 | '--------------------' - Enemy Wave #3 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x2 | | Stygian x4 | '--------------------' - Enemy Wave #4 -----------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | Be ready to shoot the Demonic Shards with Dante's | Ravager x2 | handguns as they appear - one will appear on the left '--------------------' and another will spawn on the right so blast them quickly. The other enemies shouldn't be much of a problem since the majority of them are basically just a repeat of the last room's enemies. With the final wave, kill the Pathos with demon pulls followed by Rebellion Aerial Raves in the air then use fully charged Drive and Overdrive attacks to easily kill off the two Ravagers. Move down the stairs past the open doorway after the battle. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Terminal x4 - There are a total of four of these (two on each side) on | | the sidewalls of the Surveillance Room. | | [ ] Light Pole x2 - Two light poles close to the exit doors can be broken | | also. | '-----------------------------------------------------------------------------' THE ORDER HEADQUARTERS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante is at the start of a maze of corridor after stepping through the doorway below the stairs. It's best to take the far right path from the start if you want to get everything in this area. The area directly ahead holds the copper key and there is a copper door down the left path, so we'll get the key first! - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x1 | '------------' After passing through the first doorway, look to the right on the wall behind the doorway and smack the **LOST SOUL (52/80)** upside the head with Rebellion. It's best to run through the next doorway if you want to hit the blood containers on the upper wall in that area. A Ravager will spawn and attack on the way back out of the area. Return to the middle of the outside hall. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Light Pole - This will be off to the left while moving toward the Lost | | Soul mentioned above. | | [ ] Blood Container x2 - These will be on the left wall of the second | | opening while moving toward the Lost Soul mentioned above. | '-----------------------------------------------------------------------------' From the middle of the corridor move into the corridor to the right (this is across from the door that Dante entered the area from). Dante will pass by a large rock that is along the wall and there is a breakable terminal near that rock. A Lost Soul can be heard nearby. Step into the hidden dead end corridor off to the right behind the wall with the black rock on it then clobber the **LOST SOUL (53/80)** with Rebellion. Move deeper down the corridor then make a left. The door off to the left down the stairs will seal off as Dante approaches it. There are some blood containers on the wall to the left near the door. Move down the ramp. There is a breakable light pole ahead near a black rock. There is a corridor behind that block rock. Step into that corridor. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Terminal - This is along the corridor on the way to Lost Soul #53. | | It's off to the right. | | [ ] Terminal - Off to the left in the next room past the hidden alcove. | | [ ] Blood Container x2 - Move down the stairs past the second terminal | | listed above and these are in the alcove to the left. The door in this | | alcove will seal off as Dante approaches it. | | [ ] Light Pole - Off to the right further ahead below the stairs. | '-----------------------------------------------------------------------------' - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x1 | The **COPPER KEY** can be seen through a fenced window. Destroy '------------' the wall off to the right with Eryx then collect the key. A Ravager will attack Dante on the way back - it spawns on the other side of the fenced window after Dante grabs the key! .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - These are on the wall to the right while in the | | room with the copper key. | '-----------------------------------------------------------------------------' Alright, now. Go ALL the way back to the starting hall. Do not proceed any further down the hall that leads to the Divinity Statue. Return back to the starting area and take the left path at the very end of the hall (the path will be to Dante's right when stepping back into the corridor). The main reason why I want my reader to backtrack is so that the Copper Key can be picked up before going to the copper door in this area. The wall up ahead will say "Cannot Hide" and then seal off the doorway. Move down the stairs to the right then break open the wall to the left with Arbiter. There are a few blood containers in the surrounding corridor and a **LOST SOUL (54/80)** is on the wall down the far right corridor so beat him into a pulp with Rebellion then destroy the wall to the right with Arbiter. Equip Eryx and destroy the wall with the red crystal in front of Dante. Move through the left doorway in that next room then look on the upper left wall and beat down the **LOST SOUL (55/80)** with a Rebellion Aerial Rave. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x1 - After hitting the first wall with the Arbiter axe | | while going after Lost Soul #54, this will be on the left wall after | | breaking through that wall. | | [ ] Critters - These are crawling on the floor in the room with Lost Soul | | #55. | '-----------------------------------------------------------------------------' Run into the next room and look to that left. Is that door open? If it is closing run toward it VERY quickly and get under it before it closes. This door will randomly close and there is no way to open it back up once it does. The only way to reopen it is to pause the game and restart from checkpoint - Dante will keep all the Lost Souls and keys he has collected if you have to restart. Enter that area behind the door and the **COPPER DOOR** will be off to the left in the corridor directly ahead. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Two of these are on the wall that is opposite the | | copper door. | '-----------------------------------------------------------------------------' ***************************************** * Copper Door * * Secret Mission: The Power Within * * Reward: Health Cross Fragment * * Search Code: [COPPER09] * ***************************************** Now all that is left to do is to return to the front corridor then get back to the corridor with the Divinity Statue. Since I lead you through so much stuff, I'll guide you back there. Here are the directions to get back to the main route: o Go back through the doorway across from the corridor with the copper door. o Follow the corridor off to the right then step through the doorway at the end. o Make a left then go up the stairs. o Make another left then go up the next set of stairs - Dante is now back in the entrance corridor. o Move into the first corridor off to the left. o Follow the corridor to the back then turn left and go down the stairs. o Turn right and move down the ramp then left once again and move through the open doorway. Now Dante is back in the hall with the Divinity Statue. Go through the doorway to the left of the Divinity Statue. The door will seal off behind Dante, so there is no returning. Grab the **SMALL DEVIL TRIGGER STAR** up the stairs to the left. Enter the Library area further ahead. LIBRARY ŻŻŻŻŻŻŻ If you want the Lost Soul in this area, run into the portion of the Library with the Butcher from the start. Turn around and look above the corridor that Dante just exited from to see the Lost Soul on the upper high wall. Lead a Stygian below the Lost Soul then leap into the air and demon pull him then enemy step off of him. Demon pull then enemy step, demon pull then enemy step until Dante is close enough to the **LOST SOUL (56/80)** then beat it over the head with Rebellion. You can also knock up a Stygian with Hightime while below the Lost Soul then use constant Double Ups on the Stygian with Osiris to get high up to it then angel boost over to it and hit the Lost Soul. - Enemy Wave #1 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x6 | To fight this wave, focus on the Stygians and fight them at long | Butcher x1 | range from the Butcher while using Osiris. Just like the last '------------' fight with these enemies, use Prop to reflect the blades of the Butcher and defeat the Stygians first. Once the Stygians are gone, finish off the Butcher by reflecting his saw blades and beating his ass down with Arbiter or take him into the air with Eryx then clobber him from up high. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Light Pole - Off to the left while entering the Library. | | [ ] Green Orb Container x2 - There are a total of three of these on the | | walls of the Library. Two are in the corridor and one is on the left | | side of the main room. | '-----------------------------------------------------------------------------' - Enemy Wave #2 ------------------------------------------------.-------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Drekavac x1 | I simply love the way Dante talks down to this new enemy from '-------------' the start - "It's on, bitch!" That sounds so much like something your guide author might say to an internet troll. This is Dante's first encounter with a Dreamrunner. This special type of Dreamrunner is called "Drekavac". He is like a mid-boss in a way. Dreamrunners attack by disappearing through a warp hole and then reappearing shortly before they dive toward Dante and slash at him. Once the Drekavac reappears after a teleport, evade him then dash toward him and hit him with Rebellion. Knock him into the air with High Time then hit him with a few Aerial Rave slices. Don't keep on hitting him or he will try to parry Dante's attack then hit him. Do not attempt to hit this enemy without dodging one of his attacks first for the most part. A Drive and Overdrive will mangle this enemy on Nephilim difficulty or lower before it has a chance to teleport. A Dreamrunner cannot avoid a Drive and Overdrive combination on lower difficulties, so that can greatly help out. Dante can charge a Drive then unleash a Drive and Overdrive the moment after the Drekavac appears after a teleport in order to juggle him in the air and cancel its attack. Dante can substitute any Eryx charge attack to hit the Drekavac after it teleports as well. The best move to charge with Eryx is Snake Eye. The Drekavac will escape after a certain amount of its life is taken. Once the battle is finished, step into the next room through the doorway that opens to trigger a cutscene that will end this mission. --- --- __ ___ _ ____ / |/ / / ||___ \ / /|_/ / | | __) | / / / / --------------------------------------------------------- | | / __/ - /_/ /_/ I S S I O N 12 -- U N D E R S E I G E |_||_____| ------------------------------------------------------------------------------- | Keys = 00 | Secret Doors = 00 | Lost Souls = 00 | [MN12] '-------------------------------------------------' LIBRARY ŻŻŻŻŻŻŻ This mission has quite a unique opening portion compared to the rest of the missions thus far. Dante will start out in Limbo but the gameplay will showcase a real world view of Dante, so he will appear in a ghost-like transparent form. Start out by following Kat toward the front door of the Library area. As she spray paints a circle on each of the surrounding pillars in front of the door, Dante needs to demon pull each one. Kat will eventually lead Dante back to the brick wall that she was spray painting from the start of this mission. Demon pull the circular area of the wall once Kat steps away and takes cover. Dante will tear the bricks off the wall and a corridor will be revealed. Follow Kat into the corridor ahead. CORRIDORS ŻŻŻŻŻŻŻŻŻ Kat will spray paint a circle on the cracked wall directly ahead. Once she move away, demon pull the wall to expose another room. Follow Kat up the stairs to the left in the next room. She will open the door at the top of the stairs via the retinal scanner to the left of the door. Follow her into the hall ahead. A cutscene will play. Follow Kat along the next corridor and she will run through the next doorway and up the stairs at the end. Kat will run to the next door up ahead and open it using the control panel to the right of the door. Follow Kat through the corridor ahead and a cutscene will play. When Kat spray paints the shelf beside her, get ready to demon pull the shelf when the orange grapple point appears on it. This will knock out the Fed soldier that tries to attack her. Kat will lead the way through the corridor to the side. She will open the next door with the retinal scanner to the right of the door. Kat will lead Dante to the Main Office area of The Order headquarters after going downstairs - she will use another retinal scanner to open the door at the bottom. Follow her inside. MAIN OFFICE ŻŻŻŻŻŻŻŻŻŻŻ Step to the back of the room. The door behind the desk up ahead is open so run into the next room. There appears to be some type of coffin in the next room. Follow Kat into the Server Room ahead and a cutscene will play eventually. SERVER ROOM ŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Butcher x1 | A Butcher shouldn't be much of problem to Dante by now since '------------' these enemies were spread throughout the last chapter. Just take out Osiris and Prop his blades back at him then hit him from close range with Eryx or Arbiter. A cutscene will trigger after the battle. Dante will have a bit of time before the next few waves of enemies. A Divinity Statue is off to Dante's left and there are several green orb containers that can be found around the room. All breakable objects are listed below. Keep in mind that some of the terminals might hold purple orbs to power up Dante's devil trigger, so they can be useful for more than just red orbs (randomly). .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Terminal x7 - There are altogether seven terminals in the area. | | [ ] Green Orb Container x4 - Four green orb containers are hanging on walls | | in the area. There is one on each side of the server room, one on the | | right pedestal near the servers and one on the rock wall near the | | entrance. | '-----------------------------------------------------------------------------' - Enemy Wave #1 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x2 | Get far away from this wave of enemies then perform Drive and | Stygian x5 | Overdrive with Rebellion - make sure the Drives are fully '------------' charged so they will stop the berserking attacks of the Ravagers. The entire group spawns altogether on one side of the room, so they will already have the perfect setup for a Drive and Overdrive spamming. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ravager x3 | This wave is a bit tricky compared to the other waves in this | Butcher x1 | room - try to kill off the Ravagers with Drives and Overdrives '------------' from a distance, but have Osiris ready to Prop back the blades of the Butcher. The Butcher can harm the Ravagers with his blades, which can help. If it comes down to it, use devil trigger during this fight then kill off either the Butcher or the Ravagers quickly with Eryx or Rebellion. Try to get all the Ravagers (or at least one) on one side of the room so that you can turn the camera to the Butcher and make him stop attacking. - Enemy Wave #3 ----------------------------------------------.---------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage Spawn x8 | Rage Spawn are a new enemy, but they are nothing really. '---------------' They can be defeated in just a few hits with any weapon, including guns. Aquila will make quick work of the wave of Rage Spawn. Just about any type of Aquila combination works well here. Buy In followed by a Tornado is often enough to take out the majority of Rage Spawn. - Enemy Wave #4 ------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x6 | The floor in the middle of the room will tear open and '-------------------' some Demonic Shards will start to form. Dante must shoot the Demonic Shards with his handguns in this first wave of Demonic Shards. Shoot them rapidly as the blood streak appears that signifies their spawning. The three Demonic Shards spawn nearly three at a time, so spam that gun button! A cutscene will trigger and Vergil will hand over a shotgun to Dante. Vergil will toss ++REVENANT++ toward Dante. This weapon works great for killing off Demonic Shards quickly. .----------. | Revenant | ------------------------------------------------------ NEW WEAPON! '----------' Revenant nearly takes the place of Ebony & Ivory when it comes to damage from now on. This gun takes much more damage from enemies so long as Dante is in close range. From mid-range it can take decent damage as well. Revenant works extremely well for destroying the wings of Harpies instantly and it can be used for juggling enemies just like Dante's handguns. Ebony & Ivory are still the best of Dante's guns to juggle with however, but Revenant is his powerhouse gun for the big boys! Here is the full list of Revenant's starting attacks: .--------------------------------------------. | Revenant Starting Moves | |============================================| | Shoot | Square | X | | Shoot (air) | Square (in air) | X (in air) | '--------------------------------------------' ------------------------------------------------------------------------------- - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x5 | Stand very close to the hole in the floor and shoot the '-------------------' Demonic Shards with Revenant as they form and start to spin. Press directional pad up to change between guns from now on. A single shot from Revenant will kill off all Demonic Shards from now on - the splash damage can kill off a whole group of them from close range. Revenant is far more than just a Demonic Shards killer though. There will be another slight break given to Dante before the next waves of enemies start spawning, so slash some green orb containers to get some health back if needed. - Enemy Wave #1 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage Spawn x16 | This wave is no different from the last wave of Rage Spawn '----------------' really, except for the fact that there are more of the little scoundrels - that's nothing a little Buy In followed by Tornado can't fix with Aquila though. - Enemy Wave #2 ------------------------------------------------.-------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harpy x6 | Focus on killing off the Harpies first. Take our Revenant and | Stygian x10 | blast them from close range while in the air with one shot to '-------------' immediately strip them of their wings. Revenant is now your Harpy dewinger too! Switch between attacking the Stygians and the Harpies if needed since the Harpies love to fly above the Stygian waves and make hitting them much more of a hassle than it should be thanks to auto-aim. If the Harpies ever fly above the middle hole in the floor then blast them down to make them fall and kill them instantly. The Stygians can be easily killed with Drive and Overdrive with the way they herd. There will be another slight break before the final wave of enemies, so use the Divinity Statue or slash some of the green orb containers or the remaining breakable terminals if needed. - Enemy Wave -------------------------------------------------------.---------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage x2 | The last wave is nothing that Dante hasn't fought before. Dante '---------' now has a nice new weapon to keep one Rage busy however - equip Aquila and toss a Round Trip blade at one Rage then use Eryx to make quick work of the other Rage. Revenant works well for instantly canceling their projectile attack with a single shot instead of the many handgun shots that Dante used in the past. Aquila's Round Trip also works quite well to stun the final Rage in place to keep it from berserking as much. NOTE: Be sure to buy Revenant's Charge Shot and Fireworks. Both of these attacks can help Dante for the next few missions. Charge Shot is the most useful since it can be fired at any enemy that berserks. --- --- __ ___ _ _____ / |/ / / ||___ / / /|_/ / | | |_ \ / / / / -------------------------------------------------------- | | ___) | - /_/ /_/ I S S I O N 13 -- D E V I L' S D A L L I A N C E |_||____/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 02 | Lost Souls = 07 | [MN13] '-------------------------------------------------' DANCE FLOOR ŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 --------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x2 | | Death Knight x1 | '-----------------' - Enemy Wave #2 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x3 | | Hell Knight x1 | '----------------' - Enemy Wave #3 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x4 | Dante will start out fighting enemies on the Dance Floor as | Witch x1 | Lilith watches from a balcony high above. The starting waves of '------------' enemies shouldn't be anything that Dante can't handle by now. All of the enemies and overall pairing of enemies in each wave have been fought for the most part. With the Stygians and the Witch be sure to use an Aquila's Round Trip to destroy the Witch's shield and use Osiris' Prop to reflect back any swords that she shoots at Dante. Destroying the Witch is still the first priority in the final wave since she will continually send her shield over to the Stygians if she isn't killed quickly. Osiris is an overall good weapon to use for all of the third wave since it works well for all enemy types. DANCE FLOOR ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harpy x2 | Walls that showcase Lilith's face will surround Dante as this | Tyrant x1 | battle begins. Just like with any other smaller enemy and Tyrant '-----------' mix-up, allow the Tyrant to dash toward Dante with a ram then hop over him and face the camera away from him then kill off the Harpies. Blast the Harpies with Dante's Revenant shotgun to take them out of the air quickly then slice them back and forth with whatever weapon of your choosing afterwards. Dealing with a Tyrant alone shouldn't be much of a problem by now. If Dante has the charged shot with Revenant then be sure to fire that shot at the Tyrant's back when it berserks - this will stun it in place no matter how much charging Dante puts into the shotgun. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x4 | This wave is nothing new at all. Take out Rebellion and Drive | Ravager x1 | then Overdrive all of their asses while they are huddled '------------' together to damage all the Stygians and knock the Ravager out of his attacks (remember, full charge Drive!). The Dance Floor will change into a gauntlet area entrance after the battle. NOTE: The dialogue for the two fights will change slightly depending on how Dante does during the battle. If Dante gets hit or takes long, Lilith will taunt him during the battle, but if Dante kills all enemies quickly with minimal damage, he will say an extra phrase to Lilith afterwards. DANCE FLOOR GAUNTLET ENTRANCE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is a Divinity Statue up ahead and off to the left. Dante should turn around and slash the **LOST SOUL (57/80)** after hopping up to the platform behind him - the Lost Soul is above the entrance door. Dante needs to make his way to the right platform. Turn around at the start then hop up on the left set of stairs. Stand on the left end of that upper platform to see a blue grapple point off to the left. Use angel lift to grapple over to the boost ring near it then jump off the boost ring to land on the small platform up ahead. Grapple over to the long platform to the right and there is a **GOLD KEY** on that platform. Perform an extended double jump and angel boost twice to get back to the middle area. The **IVORY DOOR** on the left side of the area cannot be opened yet. There is only one Ivory Key in this game and Dante will not have access to it until Mission 17. Dante must hop over to the stair platform and then double jump and angel lift toward the platform with the door in order to get to it. Before moving up the ramp in the middle area, be sure to check the wall up under the ramp then clobber the **LOST SOUL (58/80)** on the wall below it. Go through the doorway at the top of the ramp when ready. A "Play" button will appear on the floor, so stand above it then leap into the air and perform an Eryx Stomp to activate it. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - On the wall to the right of Lost Soul #57. | | [ ] Critters - On the floor in front of the double doors with the Lost Soul | | above them. These are green! | | [ ] Arcade Cabinet x2 - While Dante is near the Ivory Door listed above, | | these will be off to the right of the door. | | [ ] Critters - These are crawling on the small platform that Dante lands on | | when trying to get the gold key. | | [ ] Blood Container - While Dante is on the platform with the gold key, | | this is on a small wall to the left. | | [ ] Arcade Cabinet x2 - While Dante is on the platform with the gold key, | | these are off to the right. | | [ ] Green Orb Container x2 - On the side of the right and left pillars of | | the arch after moving up the ramp. | '-----------------------------------------------------------------------------' ***************************************** * Ivory Door * * Secret Mission: Shenanigans * * Reward: Devil Trigger Cross * * Search Code: [IVORY01] * ***************************************** TILE AREA ŻŻŻŻŻŻŻŻŻ Dante must step along Demonic (red) and Angelic (blue) floors along the paths ahead. Hold the Demon button when moving over red floors and hold the Angel button when moving over blue floors to avoid taking damage. Dante's health will slowly drain while running over a floor and not holding a button or while holding the wrong button. Take the right path and Dante will be able to get the Lost Soul on that side. Be sure to hold the angel button or devil button depending on the tiles that Dante stands on. Hop across the platforms then jump and angel boost to the higher platform with the pillar. The **LOST SOUL (59/80)** is on the back of the white pillar. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - On top of the platform with the pillar that has Lost Soul | | #59 on it. | '-----------------------------------------------------------------------------' No matter which path Dante takes, be sure to hold down the corresponding button depending on the tiles on the floor. Run to the end of the large walkway up ahead and a cutscene will trigger. Walls will surround Dante and a few enemies will attack. CHALLENGE 1 ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x4 | This enemy wave is nothing that Dante hasn't handled before, but '------------' the tiles of the floor will change at times. Colored floor tiles will move toward Dante from the back end of the arena floor, so be sure to hold the corresponding button or simply jump over the moving tiles. Hit the play button with an Eryx Stomp after defeating the enemies. OBSTACLE COURSE 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante must double jump and angel boost his way over some colored platforms for this next challenge. Hop to each of the first two platforms ahead then angel boost over the wide gap while standing on the third platform. It's really best to double jump to the platform on the left for the next part then angel boost over to the next platform on the left from there since the other side requires larger jumps. Jump up the rest of the platforms then angel lift to the high walkway. Another cutscene will trigger. CHALLENGE 2 ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x2 | Dante has thirty seconds to defeat all of the enemies in | Stygian x2 | this wave. Quickly demon pull the Bathoses' shields '--------------------' away from them then kill them with an Aerial Rave with Rebellion then focus all attention on the Stygians. No matter how Dante fights the enemies here, it's fairly easy to beat them all within the time limit. Run ahead then hit the play button with an Eryx Stomp after the battle has ended. I highly recommend taking the left path once the stairs appear up ahead in order to get an extra item! OBSTACLE COURSE 2 - LEFT PATH (recommended) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Move up the stairs to the left then follow the tiles. Double jump and angel boost to the next set of tiles then hop over to the first colored platform. Angel boost to the next platform then find the play button on the lowest platform to the right and hit it with an Eryx Stomp. A few more platforms will rise up out of the pit in front of Dante. Double jump then angel boost over to the lower platform then work your way up to the further platform. Look to the left and angel lift up to the platform with the floating item then collect the **SMALL VITAL STAR**. Hop down to the tiles below (with an angel boost) from the top of the walkway with the item. If Dante took another way then he will fight two Stygians (right path) or one Stygian (left path) along the way, but players will avoid those battles by fetching the items and continuing. Run down the stairs to the doorway then move through the doorway to trigger a cutscene. CHALLENGE 3 ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x2 | This fight can get a little annoying because of the colored | Ravager x1 | tiles that will move out of the wall. Run up to the '-----------------' Ravager as it spawns then knock it into the air and try your best to kill it off quickly and there won't be much of a problem. The Death Knights basically require a demon weapon to hit if Dante chooses to destroy the shields first, which can cause him to get hit by angel tiles if you don't watch it. Instead of breaking the Death Knight's shields, demon pull them to stun them and open them up to any weapon. Hit the play button after the wave of enemies have been defeated to start the next challenge. BLUE CORRIDOR AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Blue walls will form around the dance floor that Dante is on. There is a Lost Soul in the back of the current room, but it's kind of hard to see with all the focus on blue in the room. Turn around and find the **LOST SOUL (60/80)** on the wall to the right of the closed doorway then clobber his ass. Follow the hall up ahead as it extends while Dante moves along it and a cutscene will trigger in the next room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - While moving down the corridor with blue walls after | | Challenge 3, these will be crawling on the floor. | '-----------------------------------------------------------------------------' CHALLENGE 4 ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave -------------------------------------------------.---------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage Spawn x8 | If Dante has Fireworks with Revenant that move can help him '---------------' out during this fight since the Rage Spawn start out surrounding him. Fireworks hits ALL around Dante, so it works well when crowded. Other than Fireworks, Aquila works well for this battle. After the battle, while Lilith speaks to Dante, hit the play button to make two lit-up paths appear. OBSTACLE COURSE 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It's best to take the left path at the start. About halfway across the left path, as it extends to the right, angel lift to the high platform to the right. Angel lift to the boost ring at the other end of the platform then bounce to the next platform and hit the play button with an Eryx Stomp. Another path will form and this will lead to a **LOST SOUL (61/80)**, which is on the far wall up ahead. Hit the next play button with an Eryx Stomp and follow the new path to the next walkway. - Enemy Wave ------------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hell Knight x1 | A Hell Knight and two Stygians will attack on this next | Stygian x2 | walkway. This is nothing that Dante hasn't had tosses his '----------------' way by now. I have to stress that Eryx's Stomp works excellent for this battle however. Charge the move in the air then hit the ground with the gauntlets to take major damage from the enemies and possibly knock them off the sides of the walkway. Hit the play button with an Eryx Stomp after the battle. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - In the corner of the walls while Dante fights the | | Hell Knight and Stygians mentioned above. | '-----------------------------------------------------------------------------' Follow the new path to the platform ahead. Find the vertical platform off to the right then angel lift over to it. Dante will hit the boost ring on the platform, so bounce off of it then bounce off the next boost ring that Dante hits. A cutscene will play. CHALLENGE 5 ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ---------------------------------------------------.-------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Drekavac x1 | It's our friend Drekavac once again and if you're still playing '-------------' on Nephilim difficulty, a Drive followed by an Overdrive will tear him up while he stands still. Other than that, wait for him to teleport then hit him with Drive + Overdrive, a charged Eryx attack or evade his telport attack then attack him with some other weapon. Once again, the little coward will flee after enough damage has been taken and live to fight another day. Hit the play button with an Eryx Stomp then move up the stairs behind the door that opens. OBSTACLE COURSE 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is a Divinity Statue off to the left. While facing that Divinity Statue, there is an **ARGENT DOOR** on the lower platform below Dante. There is a Lost Soul and Small Devil Trigger Start high above the Divinity Statue. To get to them, face the Divinity Statue then turn all the way around to see a platform on the side of the floor opposite the Divinity Statue. Double jump and angel boost toward the platform then angel lift to grapple the blue grapple point on it and make Dante pull himself up to it. Turn around then angel lift to the higher platform behind Dante. Run to the end of the next platform and double jump then angel boost and grapple the next higher platform. ***************************************** * Argent Door * * Secret Mission: Hasty Acquisition * * Reward: Health Cross Fragment * * Search Code: [ARGENT05] * ***************************************** The platform has a **SMALL DEVIL TRIGGER STAR** on it along with a **LOST SOUL (62/80)** on the wall directly ahead. Run back to the end opposite the wall with the Lost Soul then jump back down to the platform with the Divinity Statue when finished. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Arcade Cabinet - Beside the Divinity Statue at the start of Obstacle | | Course 5. | '-----------------------------------------------------------------------------' Angel boost over to the platform with walls to the right of the Divinity Statue then angel boost over to the next. Angel boost over to the large walkway up ahead from the second platform. Hit the **LOST SOUL (63/80)** on the far wall up ahead then hit the nearby play button with an Eryx Stomp. Both of the paths that lead upwards contain a breakable orb container and Dante can collect them both. Read the information below on doing so. Run to the end of either corridor and step into the next room to make a cutscene trigger. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container - On the right wall of the second platform past the | | Divinity Statue platform. | | [ ] Critters - Several of these are on the third platform past the Divinity | | Statue platform. | | [ ] Green Orb Container - After hitting the final play button in the | | obstacle course, two yellow ramps will form. Take the yellow ramp to | | the left and this will be on the left wall of the corridor at the top. | | [ ] Blood Container x2 - After hitting the final play button in the | | obstacle course, two yellow ramps will form. Take the yellow ramp to | | the right and these will be on the sidewalls of the corridor at the | | top. | | | | NOTE: After Dante runs to the middle of either corridor, the door behind | | him will seal. Both sets of containers can be broken before this occurs | | though, so all of the orb pickups can be retrieved. | '-----------------------------------------------------------------------------' CHALLENGE 6 ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 ----------------------------------------------.---------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ghost Rage x1 | A Ghost Rage is a Rage that must be defeated with an angelic '---------------' weapon, so Dante can only use Osiris or Aquila to beat its ass. Trap the Ghost Rage in place with an Aquila Round Trip then slash it with either Aquila or Osiris. Osiris will take more damage and kill it quicker obviously, but Aquila's Tornado is quite fun to use against it. - Enemy Wave #2 ----------------------------------------------.---------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Blood Rage x1 | A Blood Rage is another elemental rage that can only be '---------------' damaged with demonic weapons, so Dante can only use Eryx or Arbiter to wipe the floor with it. Eryx's Snake Eye (when charged) works extremely well for defeating a lone Blood Rage. It's best to use Eryx to defeat this Rage since Arbiter's attacks are slow and allow the Rage to hop back to avoid its slow attacks at times. - Enemy Wave #3 ----------------------------------------------.---------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ghost Rage x1 | The final wave for this challenge is a mixture of two | Blood Rage x1 | elemental Rages. This battle is not too much of a problem so '---------------' long as Dante keeps one Rage trapped or off-screen. Trap the Ghost Rage with an Aquila Round Trip then pound away at the Blood Rage with Eryx. The Ghost Rage will go berserk, but he isn't that much of a problem since Dante can trap him in place with Aquila's Round Trip. Once the Ghost Rage is defeated, a cutscene will play that will end this mission. --- --- __ ___ _ _ _ / |/ / / || || | / /|_/ / | || || |_ / / / / ------------------------------------------------------- | ||__ _| - /_/ /_/ I S S I O N 14 -- L A S T D A N C E |_| |_| ------------------------------------------------------------------------------- | Keys = 00 | Secret Doors = 00 | Lost Souls = 00 | [MN14] '-------------------------------------------------' Mission 14 is simply a boss fight. It's a fight against Mundus' Spawn and Lilith. Once the boss is defeated, the mission is over. ------------------------------ - BOSS BATTLE - -------------------------------- M U N D U S' S P A W N - - - - - - - - - - - - - Attacks ------- o Ground Pound - Mundus Spawn holds up it's left arm (big arm) and pounds the ground. This will create one yellow shockwave from the start of the fight. Toward the end of the fight, Mundus Spawn will hit the ground a few times and make a total of four shockwaves. Dante must jump over them all to avoid them. For the final two shockwaves in the set of four, do one double jump to leap over both. o Right Arm Swing - Mundus Spawn swings its right arm (small arm) forward to attack. Sometimes the Mundus Spawn will swing twice with its right arm. o Left Arm Swing - Mundus Spawn performs a swing with its big arm while turning. Sometimes it will add this attack to the end of its ground pound. o Disco Ball Toss - Mundus Spawn creates a disco ball in its hands and tosses it at Dante. Jump to the side when he throws it just to make sure Dante moves is fast enough to avoid it though (Dante can sometimes run from this, but while running, it might hit him). STARTING THE BATTLE... Mundus Spawn is quite limited in its attacks from the start of the battle. Dante can literally own this creature from the start of the battle for the most part without it even budging much. To attack Mundus Spawn, find the glowing blue eye that is on the appendage that sticks out of the left side of it's chest (Dante's right). The appendage can be grappled to by using an angel lift. Grapple up to it and hit the blue eye with Rebellion's Aerial Rave or any other weapon air attack. Be sure to keep your finger near the evade button to evade to the side and avoid getting hit by Mundus Spawn's punches. Mundus Spawn can be hit anywhere in its body, but it will take less damage and leave Dante more open to attack. Being on the ground near Mundus Spawn is one of the worst places to be. IT'S EYE IS NOW OPEN... After a few hits to the eye on Mundus Spawn's left side, it will open its eye on its forehead. When it does this, the eye on its forehead can be grappled with an angel lift. Angel lift up to its forehead eye then attack it with Rebellion's Aerial Rave. Once again, any air attack can be used to attack the eye, but Aerial Rave seems to work the best. Drive and Overdrive with Rebellion from a distance work well for hitting its eye also. Just like while hitting the side eye, keep your finger on the evade button to quickly evade to the side to avoid Mundus Spawn's close range punches. YOUR TURN BARBIE... Once Mundus Spawn's health gauge has been taken down (the bottom health gauge), it will fall over and Lilith's legs will be exposed on the chest of the creature, so demon pull Lilith out of the stomach of Mundus Spawn. Lilith is the main source of health for this boss. Her health gauge is above Mundus Spawn's life gauge. Attack Lilith to damage the boss and ultimately end the boss battle. Arbiter takes the most damage by far. Hit Lilith with Judgement and Trinity Smash to put some major hurt on her. Mundus Spawn will recover and go back to its attacks after a while, so its important to take as much damage as you can from Lilith while she is outside of the body. Devil trigger and hit her with Arbiter to put some serious hurt on her - its best to save devil trigger attacks for the third stun to make sure that the boss is killed off before Lilith can get sucked back into its stomach however. NOTE: After Mundus Spawn recovers from having Lilith fall out once, its left chest eye must be demon pulled in order to expose it - it will remain orange until demon pulled. On difficulties higher than Nephilim, this will be standard - Dante must always demon pull the eye appendage from the start before hitting it. The eye must be demon pulled every few seconds to keep it open. THE SPAWN OF MUNDUS ATTACKS... Mundus Spawn will sometimes hit the ground with its big arm to make a yellow shockwave. When it does this, jump over the shockwave. As Lilith's health is taken down, Mundus Spawn will start to hit the ground a total of four times. To dodge the shockwaves, jump over the first two shockwaves one at a time then perform a double jump to leap over the third and the fourth together - it's not hard once you get the hang of it. Mundus Spawn will sometimes form a disco ball in its right hand (small hand) then toss it at Dante. Jump to the side to avoid the disco ball. It will often perform the disco ball attack after it teleports. The boss will teleport kind of randomly - it obviously teleports to escape since it will keep teleporting until far away from Dante. It will often perform a long range attack after teleporting. Mundus Spawns' close range attacks are all quick and have little warning. It will hold back each arm and then swing with that arm. It will swing with its right arm (small arm) while Dante stands in front of it and it will swing its left arm (big arm) while Dante stands to the right side of it or behind it - the big arm swing is more of a turning swing. Dante can evade through these swings to avoid taking damage when close, which is what you will need to do while attacking it from close range. ------------------------- - BOSS BATTLE COMPLETE! - --------------------------- --- --- __ ___ _ ____ / |/ / / || ___| / /|_/ / | ||___ \ / / / / -------------------------------------------------------- | | ___) | - /_/ /_/ I S S I O N 15 -- T H E T R A D E |_||____/ ------------------------------------------------------------------------------- | Keys = 02 | Secret Doors = 00 | Lost Souls = 00 | [MN15] '-------------------------------------------------' NEAR THE PLATFORMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will start out on a piece of concrete that forms a ramp. Vergil and Kat's black car is up ahead of him and is about to plow into a metal container. Time is slowed down at the moment due to Dante's devil trigger, so he can move much quicker than the rest of the action that surrounds him. Rush up the ramp ahead of Dante then angel lift up to the back of the black car. Double jump over to the container to the right of the black car then face the metal container that the car is about to collide with. Demon pull the orange grapple point on the side of the container closest to Dante. Time will resume once again during a cutscene and Dante will be faced with a new situation afterwards. Vergil and Kat are not about to collide with a set of metal containers. Double jump and then angel lift to the black car that Vergil and Kat are inside once again. Double jump and angel lift over to the set of containers in front of the car. Equip Eryx and hit the set of containers with a total of three Stomps and this will knock the containers down far enough to where the car will miss them. Time will resume as another cutscene triggers. Time will slow down once again after the car passes over Dante's head. Dante will still be standing on the set of containers. Now, is a great time to hop down to the area to left of Dante (when facing the next blue grapple point ahead) in order to retrieve the copper key in the container yard below him. Find the yard with containers on the left side of the area then quickly hop down there. Jump over the containers on the right side of the container yard to find the **COPPER KEY**. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel - There is a barrel beside a truck that is off to the right when | | Dante hops down into the container yard. | | [ ] Barrel - After Dante jumps further back into the container yard, closer | | to where the copper key is, this barrel will be off to the right. | | [ ] Critters - These crawl around the area near the copper key in the | | container yard. | | | | NOTE: If you want all of these pickups, without dying, it's best to hop | | down to the container yard and destroy the first barrel while Vergil and | | Kat move toward the three containers then quickly make your way back up to | | the containers via the truck. Once the containers have been pushed down | | with Eryx, get the rest of the breakable objects and items in the container | | yard. Dante will have to quickly angel lift to the grapple points to | | follow Vergil and Kat. The containers that he has to grapple to will be | | falling shortly after he lands on them, so quickly jump, angel boost and | | grapple off of them shortly after landing on them. | '-----------------------------------------------------------------------------' While still standing on the set of containers, angel lift to the blue grapple point on the crane handle while facing the direction that the black car went. Prepare to angel lift to the next crane handle then angel boost and angel lift to the third crane handle. Angel lift to the stack of containers up ahead. Depending on if Dante went after the copper key or not, the stack of containers might barely be standing. If they are starting to fall then waste no time in double jumping ahead then angel boosting and angel lifting to the blue grapple point on the crane up ahead. Make one more angel lift to the another crane and a cutscene will take over. NEAR THE SHIP ŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x2 | Vergil and Kat's car is about to be hit by a ship's propeller | Ravager x1 | blade up ahead as time stops. A gap will start to form up ahead '------------' of Dante as the ground caves in behind the black car and a few enemies spawn and attack Dante. It's to your advantage to fight the enemies to boost your overall style rank for this mission. This mission only has a total of two enemy waves to fight and this is one of them! Don't spend too long fighting the enemies, but don't pass up on fighting them. It's really best to kill off the Ravager with an environmental kill by knocking it into the gap up ahead. Try to mix up attacks on the Stygians in order to get some good style points for defeating them. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel x2 - While fighting the enemy waves above, there are two barrels | | off to the right that can be broken. | '-----------------------------------------------------------------------------' Dante doesn't have long to fight the enemies, so if the black car up ahead starts to get too close to the propeller blade then hurry up and double jump then angel lift to the side that Vergil and Kat are on. Run up to the propeller blade then demon pull the orange grapple point on the blade. Time will resume during a cutscene once again. HIGHWAY ŻŻŻŻŻŻŻ Dante will start out on top of a truck after the cutscene. As the ground falls out from underneath the truck, look up on the building to the left of Dante then angel lift to grapple to the pole on the side of that building. Angel lift to the next pole with the blue grapple point then angel boost ahead and angel lift to the pole on the left building. Angel boost one more time as the building to the left of Dante continues to fall over then angel lift the blue grapple point on the pole further ahead on that same building. A cutscene will take over shortly. IN FRONT OF THE TRAIN BRIDGE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When time freezes again as Vergil and Kat's car is about to collide with the pillar of a train bridge up ahead, there will be MANY things that Dante can collect in the surrounding areas. Turn to the right and double jump then angel boost over to the walkway with the blue vines covering an opening and cut away the blue vines with an angel weapon to get access to the **SMALL VITAL STAR** behind the vines. Angel boost back over to the platform that Dante was on afterwards. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - These are on the wall to the right of the opening | | with blue vines to the right of Dante when he starts out in this area. | '-----------------------------------------------------------------------------' Demon pull the orange grapple point on the bus ahead to swing it around then angel boost over to it. There is a copper key on the left side of the area that Dante can get to by angel boosting over to the street on the left side of the area. Jump to the top of the stacked containers directly ahead, after jumping, then double jump and angel boost up to the metal platform beside them to find the **COPPER KEY**. No matter which path Dante takes to the bridge, Dante will fight some enemies along the way. There are many breakable objects on the sides of the area while Dante heads toward the bridge as well. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - On the wall under the platform that is near a | | stack of containers on the left side of the area. | | [ ] Blood Container - On a container in the area where the three Stygians | | fight Dante on the left side of the area. | | [ ] Barrel x2 - Near the metal container with the blood container on it in | | the area where the three Stygians fight Dante on the left side of the | | area. | | [ ] Green Orb Container - On the right wall in the area where the three | | Stygians fight Dante on the left side of the area. | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x3 | When Dante is on the left side of the street, three '-------------------' Lesser Stygians will spawn and attack him. This is the second and final battle of this entire mission, so use a variety of attacks to defeat them in order to increase Dante's overall style rank. There is another group of three Stygians that will appear on the street platform along the right side of the area BUT Dante can only activate one of these enemy groups, so the other will NOT appear if one is already activated. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container - On the right wall in the area where the three | | Stygians fight Dante on the right side of the area. | '-----------------------------------------------------------------------------' Either way, make your way to the side of the street with the bridge. Dante will have to double jump and angel boost over to the bridge differently depending on the path he takes. The bridge pillar that the car is about to collide with has a red crystal on it, so equip Eryx and hit the bridge pillar with an Eryx attack to trigger a cutscene that will end this mission. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Barrel x2 - Near the pillar and behind the pillar that Vergil and Kat | | are about to crash into - the same pillar Dante can hit with Eryx. | '-----------------------------------------------------------------------------' --- --- __ ___ _ __ / |/ / / | / /_ / /|_/ / | || '_ \ / / / / -------------------------------------------------------- | || (_) | - /_/ /_/ I S S I O N 16 -- T H E P L A N |_| \___/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 02 | Lost Souls = 09 | [MN16] '-------------------------------------------------' CRUMBLING PLATFORMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will start out on the street, but it will start to crumble right as the mission begins, so run up the street at it curves upwards and starts to break apart then double jump and angel boost to the piece of street off to the left up ahead. After landing on the street platform, run forward and to the left then double jump and angel boost to the next street platform. Find the blue grapple point on the street platform up ahead and off to the right then angel lift to it and bounce off the boost ring that is on it. Dante will bounce to a piece of building with another boost ring on it - bounce off the second boost ring and Dante will land on another section of street that is crumbling. Run directly ahead on the street with the building off to the left on it. The street will split apart up ahead, so be ready for this and immediately double jump and angel boost to the piece of street across the newly formed gap. The camera angle will almost make it appear as if Dante is not moving forward, but he will be. Follow the street directly ahead then jump to the high street platform with the sitting area off to the left on it. Find the blue grapple point on the side of the left building up ahead and off to the left then angel lift to it and bounce off the boost ring. Bounce off the next two boost rings as Dante continues to fly forward. Dante will land on a street piece that is nearly all the way split apart. Jump to the next street piece then angel lift to the blue grapple point on the piece of floating concrete up ahead. Be prepared to angel lift to the higher street piece after the first angel lift. Dante will pull up and a cutscene will trigger that will introduce a new enemy type. IN FRONT OF THE TOWER ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ----------------------------------------------.------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Elite Stygian x5 | Even though Elite Stygians are a new enemy type, they are | Witch x1 | not really that much of a problem. They are basically '------------------' just a higher level of Stygian that can perform a fire wave attack from long range. The fire wave attack can be reflected with Osiris' Prop very easily. Elite Stygians have more health than the standard Stygian. The worst part about this battle is that a Witch will spawn after one of the Elite Stygians is killed off. Just like with any other battle, arm Aquila then toss a Round Trip blade at the witch to break her shield then attack her. Reflect her swords with Osiris' Prop as usual. - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x3 | After the wave of Elite Stygians and the Witch is defeated, | Death Knight x1 | a cutscene will trigger. The main entrance to the tower '-----------------' will be unsealed for a total of thirty seconds - a timer will appear on the upper left hand corner of the screen. Three Stygians and a Death Knight will spawn below the stairs and attack Dante. It's really best to run to the top of the stairs and dash toward the main door to get inside the building before it seals again. Players can hit the enemies a bit to boost style, but DO NOT get too involved in the fight since Dante only have a mere thirty seconds to get inside - the rocks literally start resealing the exit before the thirty seconds are up, so part of the path will already start to block off if Dante waits. TOWER LOBBY ŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ------------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Dreamrunner x1 | Dante will have to face off against a "new" enemy in the '----------------' Tower Lobby area. The reason for the quotes there is that this enemy is basically just your standard Dreamrunner enemy. Dante has already fought a Drekavac Dreamrunner, but the enemy here is the standard Dreamrunner. The Dreamrunner fights exactly the same as the Drekavac in past missions. He will teleport and try to hit Dante and he will block almost every attack thrown at him unless he is hit while he recovers. The best way to deal with him on Nephilim difficulty is to hit him with a Drive and Overdrive constantly - this will tear him up just like Drekavac. Dante can time the Drive to hit the Dreamrunner as it pops out of the warp hole following a teleport. Dante can hit the creature with a charged Eryx attack as it tries to attack him or evade to the side to dodge the Dreamrunner's attack then knock it into the air and combo it. DO NOT continually hit the Dreamrunner from close range or it will eventually try to counter. Keep combos on it small to avoid having it counter. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - (1) On the left pillar of the archway on the | | left side of the Lobby. (2) On the side of the right pillar of the | | archway along the right side of the Lobby. | '-----------------------------------------------------------------------------' After the battle with the Dreamrunner, the doorway up ahead will open. Be sure to recharge Dante's health with the green orb containers found around the lobby area if needed before moving on. Run through the doorway up ahead as Dante reflects on what Kat said when she was going over their plans. The cool part about this stage is that Kat will continually go over the details for each area as Dante reaches them - very nice way to explain boring plan operations. ELEVATOR AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻ A cutscene will show Dante's techno-geek brother shutting down the cameras to the tower. There is a Divinity Statue off to the right in the corridor ahead. Move up the stairs and knock down the breakable wall to the right with an Arbiter attack. Run to the very bottom of the stairs to find **LOST SOUL (64/80)** on the high wall to the right. There is also a **SMALL VITAL STAR** in the corridor across from the Lost Soul. Go back up the stairs and get inside the elevator. It will take Dante to Floor 87. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Both of these are high up on the walls while | | moving down the stairs to the Lost Soul mentioned above. The first one | | is above the top of the stairs. | '-----------------------------------------------------------------------------' FLOOR 87 - ELEVATOR AREA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante must head on over to the East Wing in Limbo while his brother takes the West Wing in the real world. An arrow will point the way to your next destination to the right, so follow it. The doors of the corridor up ahead should open for Dante. FLOOR 87 - CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave ----------------------------------------------.------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Elite Stygian x2 | Follow the corridor to the end and a few enemies will | Ravager x1 | spawn near the end of the corridor. This is merely a mix '------------------' of Elite Stygians and a Ravager - basically nothing a little Drive and Overdrive can't handle. A door will open off to the left as Dante moves ahead after the battle. There are some extra blood containers further down the corridor. Dante's main destination lies through the doorway off to the left however. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - After stepping through the doorway of the East | | Wing these are on the wall to the right. | | [ ] Critters - On the floor in the middle of the East Wing. | | [ ] Blood Container x2 - On the right wall in the middle of the east wing | | (past the critters). | | [ ] Blood Container x2 - Keep moving past the exit door that opens at the | | end of the East Wing and these two blood containers will be on the | | right in front of the closed door at the end of the corridor. | '-----------------------------------------------------------------------------' FLOOR 87 - SKYBRIDGE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A cutscene will trigger as Dante walks toward the lasers that block the skybridge corridor ahead. It seems that Dante's hacker brother has turned off the lasers for Dante, so continue to the other end of the skybridge corridor after the cutscene. The door at the end will open for Dante so step into the Finance Wing up ahead. FLOOR 87 - FINANCE WING (LOWER LEVEL) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Pathos x2 | A Dreamrunner will spawn to challenge Dante as soon as | Dreamrunner x1 | he steps foot into the Finance Wing. Two Pathoses with '--------------------' shields will spawn shortly afterwards, so wait for them then demon pull their shields away and kill them off quickly, so they won't interfere with the Dreamrunner battle. Drive and Overdrive the Dreamrunner to death to make quick work of him. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | Equip Revenant after the battle to be ready for the next '-------------------' enemy that will appear in the office in the back of the first floor. Enter the office on the back left portion of the current floor and be prepared to blast the Demonic Shards enemy that spawns inside. There is nothing inside except for a few critters to shoot for red orbs. Go back outside then look upward and find the blue grapple point that is in the middle of the balcony of the next floor. Angel lift up to the next floor. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - On the floor of the office in the back of the first floor of | | the Finance Wing. Move through the doorway in the back after fighting | | the enemy wave. | '-----------------------------------------------------------------------------' FLOOR 88 - FINANCE WING (UPPER LEVEL) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There is nothing over to the left, so go right. Break the red crystal wall off to the right with Eryx to find some critters inside that office. Dante's main destination is inside the elevator to the left, but don't enter that elevator just yet since there are still a few extras in the side room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - On the upper floor of the Finance Wing, destroy the wall to | | the office across from the elevator and these will be on the floor | | inside that office. | '-----------------------------------------------------------------------------' - Enemy Wave -------------------------------------------------------.---------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Rage x2 | Two Rages will spawn in the room up ahead. These shouldn't be much '---------' of a problem by now. Devil trigger and kill them if they start to become a hassle, as Rages can sometimes tend to be. Trap one with an Aquila Round Trip and that should make the battle easier with Dante being able to focus on only one. Find the corridor with the gap in front of it off to the side. Blocks move up from the floor and fly up toward the ceiling. Wait for a break in the boxes then jump to the other side. Enter the room off to the right at the end of the corridor and there are some critters inside that can be killed off for red orbs. Return to the elevator across from the office room that Dante broke open with Eryx then step inside the elevator. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - Critters move along the floor of the room past the floating | | boxes. | '-----------------------------------------------------------------------------' FLOOR 105 - INFESTED FLOOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here we are. Floor 105! Wait, wasn't that supposed to be Floor 106. Fuck... Anyway, turn to the right and follow that corridor. The hallway with the blue vines near the end will seal off. Look to the right to see a gap that is blocked by flying boxes that move up into the ceiling. Wait for a break in the boxes then leap to the other side of the gap to find a **GOLD KEY** on the other side. A **LOST SOUL (65/80) and another **LOST SOUL (66/80)** are in the open room to the right after getting the key. Be careful while stepping back toward the elevator since some floor tiles will break open to form gaps in the big room. NOTE: Be sure to get the Gold Key and the two Lost Souls before stepping down the corridor to the left after exiting the elevator since a glass wall will fall in the back of Dante to seal him off from the this area when he moves down the left corridor. Run past the elevator and move down the left corridor this time. A glass wall will fall behind Dante and seal him in this room. Try to enter the corridor to the left and it will seal off. Enemies will spawn behind Dante and attack. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - (1) Once Dante exits the elevator of Floor | | 105, turn left and this will be on the first column near the windows | | off to the right. (2) Above a door off to the left in the same room as | | the other green orb container. | '-----------------------------------------------------------------------------' - Enemy Wave #1 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x6 | This is nothing that Dante hasn't faced before. If the Stygians '------------' can all be grouped then Dante can Drive and Overdrive the whole group for some major style points. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x4 | Eventually a Witch will spawn and attack Dante while he fights | Witch x1 | the Stygians. It's a good idea to use Osiris to hit all enemies '------------' once the Witch appears since it can both damage her shield and reflect her swords easily. The hallway beside Dante will unseal after the enemies are all defeated, so follow that corridor into the next room. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x2 | Two Demonic Shards will spawn and attack on the way down '-------------------' the hall so have Revenant ready to blast them. Continue into the area with the glass office off to the right. More enemies will attack Dante before he can reach the next floor. - Enemy Wave -------------------------------------------------.---------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ghost Rage x2 | Dante does not even have to fight off these Ghost Rages since '---------------' no portion of the room seals off. He could just go ahead and hop up to the roof of the office to the right then angel lift to the next floor - they will follow him to the next floor however. If you choose to fight the Ghost Rages then be sure to trap one in place with an Aquila Round Trip blade then hit the other with Osiris or Aquila. FLOOR 106 - CORPORATE OFFICES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some critters can be blasted along the walkway to the right. Step through the open doorway off to the right up ahead. The corridor will try to crush Dante as he moves down the hallway to the left, so quickly jump and angel boost ahead to make it into the next room before the walls close together. If the Ghost Rages are behind Dante, they will not follow him into the next room. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - After angel lifting to the top floor, following the battle | | with two Ghost Rages, these will be on the floor to the right. | '-----------------------------------------------------------------------------' There is a single breakable soda machine near the windows of this room off to the left. Follow the hall to the right and some enemies will attack as the corridor ahead seals off. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Soda Machine - Off to the left in the corridor with the pitfalls in it. | '-----------------------------------------------------------------------------' - Enemy Wave ----------------------------------------------.------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Elite Stygian x3 | This wave of enemies should be hardly a bother to Dante by '------------------' now. Take out Osiris or any favored weapon and make mincemeat out of the Elite Stygians to remove the seal up ahead. Move into the next room then look off to the right to see a corridor with two gaps and a single small walkway in the middle. Leap over to that walkway with an angel boost then follow the corridor to the left. Move all the way up the stairs to the right and pulverize the **LOST SOUL (67/80)** on the wall at the very top. Run all the way down the stairs by taking the other side and there will be a **GOLD DOOR** at the very bottom (Floor 104). Return to the top. There is nothing special in the room on the other side, so angel boost back over to the entrance side (right side). .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - While moving up the stairs toward the Lost Soul, | | there will be blood containers on the wall in front of Dante before | | making his turn to the left to face the Lost Soul. | '-----------------------------------------------------------------------------' ***************************************** * Gold Door * * Secret Mission: Extreme Traversal * * Reward: Health Cross Fragment * * Search Code: [GOLD03] * ***************************************** The office to the left can be entered to find two breakable blood containers on the right wall. Follow the corridor back outside. There is a blue grapple point on a steel beam up above. Dante needs to angel lift to it then angel lift to a second boost ring, bounce off that boost ring toward the next blue grapple point and then angel lift to the door on the walkway along the left side up ahead. It's best to fall below if all the Lost Souls in this stage have not been found yet however. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Two blood containers are on the right wall in the | | room off to the left near the corridor with the gaps. | '-----------------------------------------------------------------------------' - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x10 | Dante will fight a wave of ten Lesser Stygians on the '--------------------' bottom floor. These can help to boost style points even if players have all the Lost Souls up until this point, so it can benefit a player to fall anyway. Fight off the Lesser Stygians then approach the closed elevator door to the right of the elevator door that is open. The door to the elevator will open. Hop inside the slightly off-track elevator and slash the **LOST SOUL (68/80)** on the left wall and the **LOST SOUL (69/80)** on the right wall of that elevator then hop back outside. There is also a **SMALL DEVIL TRIGGER STAR** on the long table to the side. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Water Fountain - Near the long table on Floor 105 during the Lesser | | Stygian fight. | | [ ] Soda Machine - Near the two elevators during the Lesser Stygian fight. | '-----------------------------------------------------------------------------' Down the corridor to the left, the left hallway will seal off if Dante tries to move down it. Equip an angel weapon then cut down the vines that block the entrance to the office off to the right then slash down the **LOST SOUL (70/80)** on the left wall of that room. Step back out into the hall. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - Cut away the blue vines on Floor 105 to get to the | | Lost Soul in the office and these will be on the wall surrounding that | | Lost Soul. | | [ ] Critters - These are on the floor in the office with the Lost Soul. | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x2 | Enter the next office off to the right further down the '-------------------' hall and have Revenant equipped. Two Demonic Shards will spawn in the room so blast them then shoot the critters on the floor. Angel lift back up to the top floor. Turn around to face the blue grapple point on the overhead steel beam again then angel lift to that one, angel lift to the next then bounce off the boost ring and finally, angel lift to the final blue grapple point above the steel beam in front of the next door. The door to the Skybridge will open for Dante. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - These are on the floor of the office next door to the one | | with the Lost Soul. Dante will fight two Demonic Shards if he enters | | the office. | '-----------------------------------------------------------------------------' SKYBRIDGE ŻŻŻŻŻŻŻŻŻ A cutscene will trigger. It seems that Vergil sort of screws up here and Dante will be forced to cross through some red lasers that turn on and off. I'll make a list of each laser set to help guide you through this without getting hit. NOTE: If a player can get past ALL sets of lasers without getting hit, the "Now my coat's all charred" trophy/achievement. o Laser Set 1 - The first set of lasers will turn on and off from the top. Right when the top set turns off, double jump and then angel boost to the other side. o Laser Set 2 - The second set of lasers is a little bit faster, so jump as the top set is about to end then double jump and angel boost through them. o Laser Set 3 - The final set of lasers turn off and on only in the middle. This set covers the ceiling and floor at all times. Move toward the lasers then quickly tap the jump button and hold forward and angel boost as Dante starts to fall - DO NOT double jump and only TAP the jump button to avoid getting hit. - Enemy Wave ------------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Dreamrunner x1 | Dante must fight a Dreamrunner along with two Stygians in | Stygian x2 | the middle of the Skybridge area while attempting to get to '----------------' the next set of lasers. Drive and Overdrive with Rebellion works great for this battle on Nephilim difficulty. The next group of lasers all turn off and on rather quickly, but they are all easier to get past compared to the third laser set in the last group. o Laser Set 4 - The fourth laser set turns off rather quickly at the top portion, so jump as the top lasers are about to turn off then double jump and angel boost ahead. o Laser Set 5 - The final set of lasers is the longest set. Just like the last set, wait for the top portion of lasers to start to turn off then double jump and angel boost over the top portion. The doors on the other side will open for Dante so run into the next corridor. CORRIDOR TO THE MAIN ELEVATOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante's main destination is down the right corridor, but step down the left corridor and look on the left wall then clobber the **LOST SOUL (71/80)** on the right wall. There are a few breakable objects on the left side of the hall up ahead as well. There are no surprises on the way to the elevator down the right side of the hall. There is a Divinity Statue off to the left before reaching the elevator. Vergil will be waiting at the elevator off to the left when Dante arrives. Walk toward him to trigger a cutscene. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Move down the corridor to the left after entering | | the East Wing from the Skybridge and these will be on the wall at the | | end. | | [ ] Blood Container x2 - Before getting on the elevator with Vergil, swing | | the camera to the back of Dante when Vergil speaks to see two blood | | containers on the back right wall (after turning around). | '-----------------------------------------------------------------------------' FLOOR 154 CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vergil will hand over ++KABLOOEY++ to Dante while in the elevator. It's amazing how Vergil always winds up with some of the coolest gun weapons! .----------. | Kablooey | ------------------------------------------------------ NEW WEAPON! '----------' Kablooey fires off explosive darts that stick into enemies. Dante can fire off a certain amount of darts based on the current upgraded capacity of the weapon. From the starting level (level 1), Dante can fire up to four darts at his enemies. Once the dart is stuck in an enemy, it will remain there until detonated. Dante must have Kablooey equipped in order to detonate the darts. The blast radius of each dart makes it possible to damage a whole crowd with a dart is inside of one enemy. .--------------------------------------------. | Kablooey Starting Moves | |============================================| | Shoot | Square | X | | Shoot (air) | Square (in air) | X (in air) | | Detonate | Square + X | X + A | '--------------------------------------------' ------------------------------------------------------------------------------- Dante must take the West Wing this time, so turn to the left after exiting the elevator and go west, young man! - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Death Knight x1 | '-----------------' - Enemy Wave -----------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Pathos x2 | '-----------' - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Pathos x1 | Dante will run into the waves of enemies mentioned above as he | Stygian x2 | moves toward the Skybridge entrance at the end of the hall. Be '------------' sure to try out Kablooey on the enemies. It can hit a Death Knight even when it has its shield, but the Death Knight must not guard. Kablooey works quite well against the annoying Pathos enemies. It's blast radius can hit multiple Pathoses when detonated from one. When Dante reaches the end of the corridor and the doors off to the left open, DO NOT enter the Skybridge corridor just yet. Run directly ahead then clobber the **LOST SOUL (72/80)** on the wall to the left of the door at the end of the corridor. Return back to the Skybridge entrance then step inside. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x3 - When Dante reaches the double doors that lead to | | the Skybridge, pass by the door and continue along the corridor and | | these will be on the back of the surrounding pillars to the sides. | '-----------------------------------------------------------------------------' FLOOR 154 SKYBRIDGE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Skybridge will break apart as Dante runs across it. Angel lift to the next section of the corridor to cross the first gap. Run ahead then double jump and angel boost to the other side of the Skybridge then dash through the door. FLOOR 154 ELEVATOR CORRIDOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante must go through five stories of pure hell when he steps into the elevator in the next area. Be sure to use an angel weapon to cut away the vines of the office room across from the open elevator to gain access to the breakable objects inside. Don't enter the elevator just yet. Run over to the far side of the area to find a **COPPER DOOR** on the left wall. Go back and step into the elevator to ride it up to the next floor. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Soda Machine - Near the elevator that Dante must get in after passing | | through the Skybridge. | | [ ] Blood Container - Before stepping into the elevator, use an angel | | weapon to cut the blue vines that block the office door down the | | corridor from the elevator and this will be on the back wall. | | [ ] Critters - On the floor in the office behind the blue vines. | '-----------------------------------------------------------------------------' ************************************************ * Copper Door * * Secret Mission: Bait and Switch * * Reward: Devil Trigger Cross Fragment * * Search Code: [COPPER10] * ************************************************ FLOOR 159 ŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Harpy x3 | The first set of enemies will be three Harpies and then a Tyrant | Tyrant x1 | will spawn once one of the Harpies is defeated. I recommend '-----------' sticking with Revenant to strip the Harpies of their wings for this fight instead of using Kablooey. Kablooey takes a few shots to strip the wings while Revenant only takes one from close range. When the Tyrant spawns, trick him into dashing at Dante then hop over him so the camera faces away from him and continue to fight the Harpies. Kablooey can help out for damaging the Tyrant when it berserks. Shoot the Tyrant from the back when it is enraged - detonate a total of four darts on it to knock it out of its berserk status. Close range shots with Revenant can do the job just as quickly however. - Enemy Wave #2 ------------------------------------------------.-------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Drekavac x1 | Ah, you! We actually get the name of this asshole this time. '-------------' Like I have told you all along, his name is "Drekavac", but he fights like a standard Dreamrunner. Anyway, break out Rebellion and Drive then Overdrive his ass back to where he came from. Once again, on Nephilim difficulty and below, a Dreamrunner enemy has a hard time avoiding a Drive and Overdrive combination. Ah yeah, this time we get to finish this bastard and get some red orbs from him. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Containers - Two green orb containers are on the surrounding | | walls during the fight on Floor 159. One is to the right and one is | | behind Dante after he starts. The one behind Dante is very high and | | requires a player to demon pull an enemy into the air and enemy step | | off the enemy or fire off a shot with Revenant while jumping then | | perform fireworks then fire off another shot then fireworks and then | | angel boost over to it. | '-----------------------------------------------------------------------------' FLOOR 159 SKYBRIDGE PLATFORMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After the fight with the Drekavac, do not waste any time in double jumping and angel boosting to the platform ahead of Dante. This next part is timed and if Dante doesn't move quickly, he will fall. While on the first platform, double jump and angel boost to the second platform. A rounded part of a building will move by Dante up ahead. Look up above to see a piece of building debris with a blue grapple point on as it moves to the left while Dante approaches the end of the platform. Quickly angel lift up to that grapple point then angel lift to the next walkway portion of the skybridge up ahead. Run directly ahead then angel lift to the next overhead grapple point to trigger a cutscene that will end this mission. --- --- __ ___ _ _____ / |/ / / ||___ | / /|_/ / | | / / / / / / --------------------------------------------------------- | | / / -- /_/ /_/ I S S I O N 17 -- F U R N A C E O F S O U L S |_| /_/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 01 | Lost Souls = 05 | [MN17] '-------------------------------------------------' PLATFORM AREA 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: If a player can get through this ENTIRE mission without getting burned by the flames that shoot up from around the platforms, that player will receive the "Every hero has a weakness" trophy/achievement. It's really best to do this on Heaven or Hell difficulty to know exactly when Dante is hit by a flame (he will die instantly). When Dante is hit by a flame, restart from checkpoint and try again. Fire will constantly erupt from the bottom floor in this area. If Dante is caught in the blaze while jumping, the fire will quickly drain his health while he moves though it. There is a platform and a split in the platform that leads to the area up ahead, Take the right path along the platforms while jumping on them. Angel lift to the blue grapple point on the overhead rock then angel boost to the platform ahead. Run up the narrow platform then double jump and angel boost to the next one. Enemies will spawn and attack Dante. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - Take the right path along the platforms and this will | | be on the side of a rock pillar to the left. | | [ ] Blood Container - If Dante takes the left path of platforms from the | | start, this will be on the side of the pillar on the platform that he | | will jump to after hopping off the smaller platform that he has to | | demon pull. | '-----------------------------------------------------------------------------' - Enemy Wave -----------------------------------------------.-----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hell Knight x1 | Both of these enemies can be knocked off the side of the | Frost Knight x1 | platform for an environmental kill very easily. Perform '-----------------' attacks with Arbiter on the Hell Knight and Prop and Shredder the Frost Knight to knock both of them off easily. Fight off the enemies and remember this platform - Dante needs to come back to this platform after getting the item up ahead. Before going after Lost Soul #73, hop to the further platform along the right side and then look behind the tree off to the right on that platform then grab the **SMALL VITAL STAR** behind it. Don't angel lift across the two grapple points to the left - return to the platform where Dante fought the Hell Knight and Frost Knight a few seconds ago. Look to the right while back on the platform. There is a rock wall off in the distance with an orange grapple point on it. Double jump and angel boost toward the orange grapple point then demon pull the wall downward. While Dante is falling after the demon pull, quickly angel lift up to the small island area behind the wall. There is a **LOST SOUL (73/80)** on the back wall of this isolated island. To get off the island, Dante must double jump and angel boost to the platform off to the left - past the pillars - and then leap over to the left set of platforms. This is the perfect route for getting to Lost Soul #74. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Hanging from the stone slab on top of the two | | pillars near Lost Soul #73. | | [ ] Critters - Crawling on the isolated island near Lost Soul #73. | '-----------------------------------------------------------------------------' Hop along the left set of platforms. Dante will eventually reach a platform where he will have to angel lift to the next platform up ahead. That next platform has a rock wall to the left on it. Walk past the rock wall and look behind it from the far side of it. There is a narrow path that leads behind that rock wall. There is a **LOST SOUL (74/80)** on the back of that rock wall, above the hidden path. LARGE PLATFORM WITH WALL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ No matter which way Dante takes, double jump and angel boost or angel lift your way over to the platform with the large wall in the back of it. Enemies will spawn and attack when Dante lands. - Enemy Wave #1 -------------------------------------------.------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Elite Stygian x6 | This is your first time meeting Elite Stygians along with | Butcher x1 | a Butcher, but it's really no different than the Stygian '------------------' and Butcher fight from the last few missions. Turn the camera to the Butcher and lure the Stygians away from him then kill them off with whatever attack of your choosing, or allow the Butcher to toss out his blades then reflect them back at him while the Elite Stygians are in the area. This will cause him to hit some of the Stygians and damage them. - Enemy Wave #2 -------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Witch x1 | One thing is for sure with this wave - get rid of the Witch | Butcher x1 | first! Turn the camera to the Butcher as much as possible to '------------' keep him from attacking then use Aquila or Osiris to damage the witch. Aquila's Round Trip really works the best for breaking her shield, but Osiris' Prop and Shredder can work just as well. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Green Orb Container x2 - When Dante leaps over to the large platform, | | from whichever path he takes from the start, and fights the enemy waves | | listed above, these two green orb containers are attached to the back | | wall on that platform. | | [ ] Blood Container x2 - These two orb containers hang from a tree branch | | that extends out from the back wall of the large platform. | '-----------------------------------------------------------------------------' Run to the back of the area after the battle and face the big wall. Move to the far right side of the wall and there is a narrow path that leads to a **LOST SOUL (75/80)**. The rock wall is so orange that its hard to see the Lost Soul from a distance - you're more likely to notice the dark spot around it before the actual Lost Soul. Return to the other side of the wall then walk in between the archway. There are some platforms ahead. PLATFORM AREA 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hop over to the first platform then to the second. Demon pull the platform off to the right with the orange grapple point on it in order to pull it in front of the current platform. Hop onto the platform that Dante just pulled and look up to find another orange grapple point on an overhead rock. Demon pull the rock to reveal a blue grapple point. Angel lift to the overhead rock then angel boost in between the archway ahead to reach the next island. While on that narrow island, there is a tree off to the right and a raised section of the platform up ahead. Hop up to the raised section of the platform then walk to the right to see an overhead blue grapple point. Angel lift to that grapple point then angel boost to the platform with the tree across from Dante. Angel lift up toward the high ledge then use an angel weapon to cut away the vines that cover the opening on that ledge. There is an **IVORY KEY** on the narrow path behind the vines. This is the only ivory key in the game! This will unlock the secret door in Mission 13 that couldn't be unlocked earlier. Run to the other side of the current long platform when finished then jump to the next long platform. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - On the right side of the wall below the high ledge | | with the opening covered by blue vines. | | [ ] Critters - These are on the floor below the high ledge with the opening | | covered by blue vines. | | [ ] Blood Container x2 - These are hanging off the rock ceiling in the | | hidden area with the ivory key. | '-----------------------------------------------------------------------------' - Enemy Wave ------------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Hell Knight x1 | Just like with the Frost Knight and Hell Knight earlier, | Ravager x1 | it's really a good idea to knock these enemies off the side '----------------' of the platform. The Hell Knight is the main problem with this wave of enemies since he must be fought with only two weapons. The Ravager can be demon pulled into the air to deal with him easily (when he isn't berserking of course). .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Along the right wall on the platform where the | | Hell Knight and Ravager attack. | '-----------------------------------------------------------------------------' Following the battle with the enemies, look to the left and look up then find the blue grapple points. Angel lift to the first overhead rock, demon pull the next rock, angel lift the rock that Dante just got through demon pulling, demon pull the next rock and finally angel lift to the second rock that Dante just demon pulled. Be sure not to rush while angel lifting after a demon pull - allow Dante to fall a little before angel lifting or he might fall. PLATFORM AREA 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will land on a platform with a Divinity Statue off to the left. Guess what? There are more grapple points ahead! Angel lift to the next overhead rock then angel lift to the next and finally angel lift to the platform up ahead. Stygians will be waiting on the platform for Dante. - Enemy Wave ----------------------------------------------------.------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Stygian x2 | Do you really need help with these idiots? Didn't think so. '------------' After the battle find the **LOST SOUL (76/80)** on top of the wall to the right. You'll likely hear him yelling after fighting the enemies. Find the orange grapple point on the rock wall across from the side that Dante grappled from. Demon pull the grapple point and Dante will tear a platform out of the rock wall. Jump over to the platform with a double jump followed by an angel boost. Find the next platform below the current one then double jump and angel boost down to the next platform. There is a **GOLD DOOR** on the next platform, so double jump and angel boost again to get to it. When returning, Dante will have to angel lift to each of the platforms he jumped off of. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Hanging off tree branches near the wall on the | | platform where two Stygians attack Dante. | '-----------------------------------------------------------------------------' ************************************************ * Gold Door * * Secret Mission: A Day in Hell * * Reward: Devil Trigger Cross Fragment * * Search Code: [GOLD04] * ************************************************ While on the platform with Lost Soul #76, walk to the left end then hop over to the narrow platform with the archway on it. Walk in between the archway then hop over to the next two platforms ahead. There is a blue grapple point on the floating rock up ahead. Angel lift to that rock then prepare to leap off the boost ring on it. Dante will land on a platform up ahead. Find the next rock with a blue grapple point off to the left then angel lift to it and bounce off the boost ring on it. After landing on the platform with the critters mentioned below, look to the left then double jump and angel boost over to the platform with the purple item then grab the **LARGE DEVIL TRIGGER STAR** and hop back across. Angel lift up to the higher platform with the two pillars. There are two slender rocks up ahead that will lean when Dante jumps over to them - these rocks will not fall, so don't worry about rushing across them. Carefully move across them while avoiding the flames by not stepping too close to the sides. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - On the platform that Dante lands on after bouncing off the | | second green boost ring. | | [ ] Blood Container x2 - On the wall to the side while on the platform with | | the Small Devil Trigger Star. | | [ ] Blood Container - On the wall to the left after grappling up to one of | | the platforms on the way to the slender rock bridges. | '-----------------------------------------------------------------------------' Equip Aquila then perform a Round Trip blade toss at the overhead vines to cut them. Angel Lift up to the higher platform then step through the archway. Hop over to the circular platform up ahead. Demon pull the pillar up ahead and Dante will tear out the pillar and surrounding rocks. Make an extended double jump and angel boost over to the big platform arena floor. Dante will just barely make it, but a cutscene will activate while he is still in the air toward the end of the jump. PLATFORM ARENA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - Enemy Wave #1 --------------------------------------------------.-----------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Witch x1 | Wow, what a way to start things out! As usual, the Witch needs | Tyrant x1 | to be killed off first. The problem is that both of the enemies '-----------' stand side by side from the start. Allow the Tyrant to dash toward Dante with a ram then hop over him and deal with the Witch while the camera faces away from the Tyrant. The Witch will teleport quite often, so you'll have to keep dodging the Tyrant and moving the camera in an attempt to make him cease his attacking. - Enemy Wave #2 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Dreamrunner x1 | Kill the Tyrant in this wave first. Try to ignore the | Tyrant x1 | Dreamrunner and focus solely on the Tyrant. Watch the '----------------' Dreamrunner carefully while attacking the Tyrant - if he makes a sudden move or teleport then prepare to evade. You might want to actually use devil trigger for the start of this battle then pound on the Tyrant with Arbiter to simply get rid of him quickly. - Enemy Wave #3 ---------------------------------------------.----------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Dreamrunner x1 | This combination is not as bad as the last combo of enemies, | Witch x1 | well, randomly. Sometimes the Dreamrunner will be more '----------------' aggressive than other times. Try to work him off camera while attacking the Witch. With the way the Witch teleports, the Dreamrunner will appear on camera and attack frequently, so be ready to evade him. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Check around the stone slabs held up by pillars | | while fighting the enemy waves to find two of these hanging from them. | | [ ] Green Orb Container x2 - Check around the stone slabs held up by | | pillars while fighting the enemy waves to find two of these hanging | | from them. | '-----------------------------------------------------------------------------' PATH TO THE DEMON'S DEN ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find the row of overhead rocks with blue grapple points above the opposite side of the Platform Arena - Dante will have to stand in between an archway to get to them. Angel lift to each of the four grapple points ahead. The final grapple point is on a platform. Be sure to angel lift slowly and do not get in a hurry since Dante must fly toward each grapple point just a bit before the grapple point will light up. Look around the right side of the big rock to the right and beat on the **LOST SOUL (77/80)** with the Rebellion sword to teach him not to hide from Dante. There are a total of four more blue grapple points ahead. Angel lift to each of the first three grapple points then angel lift to the fourth and bounce off the boost ring to land on the platform with the archway up ahead. Angel lift to the grapple point on the overhead rock up ahead to trigger a cutscene that will end this chapter. --- --- __ ___ _ ___ / |/ / / | ( _ ) / /|_/ / | | / _ \ / / / / -------------------------------------------------------- | || (_) | - /_/ /_/ I S S I O N 18 -- D E M O N' S D E N |_| \___/ ------------------------------------------------------------------------------- | Keys = 01 | Secret Doors = 01 | Lost Souls = 03 | [MN18] '-------------------------------------------------' MIDDLE AREA ŻŻŻŻŻŻŻŻŻŻŻ Dante will be standing in the middle of the tunnel from the cutscene at the start of this mission. From the beginning of the tunnel area, while facing Vergil, there is a **SMALL VITAL STAR** in the back of the starting tunnel. Vergil is a little bit ahead of Dante. Follow Vergil into the area ahead. The door up ahead will seal off during a cutscene. Dante much start up each of the four generators in this middle room in order to get the device in front of the door working so Vergil can open it. Each of the generators has a symbol on it. Once Dante activates all of the generators, he must align them with the corresponding symbol on the device up under the floor. Choose from one of the side tunnels to go into. All of the tunnels listed below are in the order as if Dante is facing Vergil. Vergil is in front of the control panel to the left of the big door up ahead. It doesn't matter what order Dante starts the generators in, so long as he starts them all. It's best to wait and align them after all four have been turned on. If needed, keep in mind that there is a Divinity Statue to the left of the lower left tunnel. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - Facing Vergil and the big door, turn around and | | reenter the entrance tunnel to the middle area to find two blood | | containers on the left wall. | '-----------------------------------------------------------------------------' LOWER LEFT TUNNEL (SUN SYMBOL ACTIVATION) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the tunnel to the end. There are a few breakable objects and a few critters in the tunnel. When Dante reaches the ledge that overlooks a gap and a platform below, turn the camera to the right to see a high platform with a **LOST SOUL (78/80)** on the wall above it - double jump and angel lift over to that platform from the current ledge then clobber that sucker. Hop down to the lower platform when finished. The lower platform can be reached with a double jump and angel boost from the platform with the Lost Soul on it. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - On the left side of the tunnel wall when stepping | | inside the Lower Left Tunnel. | | [ ] Critters - In the middle of the Lower Left Tunnel. | | [ ] Blood Container - When near the end of the Lower Left Tunnel, this is | | on the ceiling. | '-----------------------------------------------------------------------------' Blast the critters while on the lower platform then angel boost over to the platform in front of the lower tunnel. Walk forward and Dante will enter a chamber with the device that can restore power to the generator outside. As you can see, this device will power up the sun symbol generator - it has a sun symbol below the circular device. Hop on over to the circular platform the device is on then demon pull the device to start it - be sure to stand away from the circular device so it doesn't hit Dante. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Critters - On the first lower platform that Dante hops to. | | [ ] Blood Container - On the wall to the right just before entering the | | room with the generator. | '-----------------------------------------------------------------------------' - Enemy Wave -------------------------------------------------.---------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Ghost Rage x1 | Dante will be forced to fight a Ghost Rage and a Blood Rage | Blood Rage x1 | as the tunnel seals off and the device activates. This '---------------' battle is hardly a bother though. Equip Aquila then toss a Round Trip blade at the Ghost Rage to keep it occupied. Lure the Blood Rage over to one of the sides of the platform overlooking the gap then hit it with Arbiter's Judgement combo to knock it off the side for an environmental kill. The Ghost Rage can easily be killed off with Osiris after the Blood Rage is defeated. Return to the middle area by going back the way Dante came from. Upon reaching the platform area, Dante will need to angel boost to the higher tunnel ledge. There are no surprises while running back out. It won't always be this way in the other tunnels though! UPPER RIGHT TUNNEL (STAR SYMBOL) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Run into the Upper Right Tunnel then stop once Dante reaches the gap up ahead. Look to the left while the camera is facing down into the gap to see a hidden lower tunnel. Jump then fall and angel boost inside of that tunnel. This hidden tunnel goes the same way as the tunnel above and allows Dante to pick up some extra items along the way. Follow the tunnel upwards and break the objects that can be seen along the walls. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - On the wall off to the left before reaching the gap. | | [ ] Blood Container x4 - On the ceilings and walls while moving down the | | hidden tunnel above the gap. | | [ ] Critters - On the ground before reaching the ramp. | | [ ] Critters - On the ground in front of the top hole in the floor. | | [ ] Blood Container - On the wall behind the top hole in the floor. | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x2 | There is an **ARGENT KEY** off to the left at the top of '-------------------' the ramp in the tunnel. Two Demonic Shards will spawn above the hole off to the right of the key, so blast them with Revenant as they appear then grab the key. Fall into the hole by the key and Dante will land back in the starting tunnel. Dante will be right next to the chamber with the device to start up the generator for this tunnel. Run towards the device then start up the generator. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - On the ceiling portion to the left before stepping | | into the generator area. | | [ ] Blood Container - Hanging off the nose of the statue head on the right | | wall in the generator room. Ewww! | '-----------------------------------------------------------------------------' - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Lesser Stygian x6 | Dante will have to fight a group of Lesser Stygians and a | Butcher x1 | Butcher for this enemy wave. These enemies should hardly '-------------------' be a bother if you've been reading my guide up until this point. It's actually best just to focus on reflecting the Butcher's blades with Osiris' Prop since the Stygians aren't very aggressive. The Butcher will likely kill off most of the Stygians. Dante can just fight the Stygians off and watch the Butcher then Prop when needed to reflect his blades. The camera can also be turned to make the Butcher stop attacking so Dante can focus on the Stygians - either way, it's all stuff a player should know by now. The only bad part about this battle is that the room is small and its sometimes hard to get at a distance from the Butcher to make him toss blades. Beat him down with Arbiter while he is stunned once he is the only enemy left. Leave the area when the fight is over. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x2 | Equip Revenant on the way back since Dante will fight two '-------------------' Demonic Shards. Double jump and angel boost over the gap in the middle of the tunnel. The Demonic Shards will spawn as Dante reaches the tunnel entrance, so be ready to blast them at that time. UPPER LEFT TUNNEL (MOON SYMBOL ACTIVATION) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante will find a downward path with a big gap all around it at the end of this tunnel. Move down the ramp to the right once Dante reaches the gap area. There is a **LOST SOUL (79/80)** on the wall above a platform that is below the end portion of the downward ramp - look below the ramp then double jump and angel boost over to it and beat it down with Rebellion. Dante can double jump and angel boost over to the lower ledge below the next cave tunnel to leave the ramp. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - These are on the ceiling at the start of the Upper | | Left Tunnel. | | [ ] Blood Container - On the ceiling near the end of the first tunnel. | | [ ] Green Orb Container - On the side of the wall to the right of the upper | | tunnel exit. | | [ ] Critters - Along the ramp to the right at the end of the first tunnel. | '-----------------------------------------------------------------------------' There is an **ARGENT DOOR** across from the bottom portion of the ramp that Dante just hopped away from. Open it now or on the way back. Either way, dash down the next tunnel. Dante must move around to the back of the device in the next room in order to see the orange grapple point that he can demon pull to start the generator for this tunnel. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container - On the ceiling above the Argent Door. | | [ ] Critters - On the floor in front of the Argent Door. | '-----------------------------------------------------------------------------' ************************************************ * Argent Door * * Secret Mission: Colossal Triumph * * Reward: Devil Trigger Cross Fragment * * Search Code: [ARGENT06] * ************************************************ - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x3 | Yup, yup, more enemies spawn after Dante triggers the | Stygian x2 | device. You guys are getting too obvious! Kill off the | Dreamrunner x1 | Shielded Bathos with demon pulls followed by Rebellion's '--------------------' Aerial Raves before worrying about the rest of the enemies in the group. As for the Stygians and Dreamrunner, Drive and Overdrive them both to kill them quickly. Leave the current chamber and go back the way Dante came from. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x3 | After hopping over to the ledge across from the walkway '-------------------' with the Argent Door, have Revenant equipped since two Demonic Shards will spawn and attack Dante. One more Demonic Shards enemy will spawn at the entrance to the top tunnel. LOWER RIGHT TUNNEL (WIND SYMBOL) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hop across the platforms in the middle of the tunnel. The chamber with the device for activating this generator is down the tunnel to the left after hopping over the platforms. When stepping into the chamber, look up on the left wall to see the final **LOST SOUL (80/80)**. Hop up to the lower platform beside it then hop up to the higher platform that is on the wall beside the little guy and clobber that sucker - if you've been following this guide, all Lost Souls should now be obtained. If you don't have them all then you need to backtrack to some missions and get them. Demon pull the device to start the outside generator. .------------------------------------------------------------ ORB CONTAINERS -. | [ ] Blood Container x2 - On the ceiling before getting to the gap with | | platforms. | | [ ] Blood Container - On the ceiling after hopping over the three | | platforms. | | [ ] Blood Container - On the wall along the left side of the room with the | | generator. It's above a platform to the left of the Lost Soul. | '-----------------------------------------------------------------------------' - Enemy Wave --------------------------------------------.--------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Shielded Bathos x2 | Like clockwork, another enemy wave will appear as the | Stygian x2 | tunnel seals off after the device is started up. You | Witch x1 | guys really need another approach to surprising - you '--------------------' little fuck childs! Anyway, start to kill off the Stygians to get the Bathoses to appear - they spawn after one Stygian is killed. The Bathoses are too weak for the Witch to offer a shield to before Dante beats them to a pulp so go ahead and kill them off once they appear. Chase after the Witch and use Aquila's Round Trip or Osiris' Prop and Shredder to destroy her shield then beat her down with whatever weapon of your choosing. The Stygians should be hardly a bother by now. Leave the area and go back into the tunnel area. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x1 | Be sure to equip Revenant on the way back. Run toward '-------------------' the Demonic Shards enemy as it spawns from long range down the tunnel then blast it when Dante is close to it. Equip Ebony & Ivory for the next set of Demonic Shards. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x3 | This set of Demonic Shards will appear on each of the '-------------------' three platforms that are above the gap in the middle of the tunnel. These can be quite annoying since one appears at a distance - because of this, arm the handguns then blast them quickly as they appear. Be sure to blast them very fast and Dante will not get hit at this part. You really have to blast the hell out of them in order to not get hit though. - Enemy Wave ---------------------------------------------.-------------------. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Demonic Shards x2 | Two more Demonic Shards will attack as Dante tries to run '-------------------' toward the exit after hopping over the center platforms. Equip Revenant and blast them. Return to the middle area after Dante is done. MIDDLE AREA ŻŻŻŻŻŻŻŻŻŻŻ All that is left is to line up the circular floor conduits with each generator - match the symbols on the floor with the generator symbol. Dante needs to equip Eryx and perform a Stomp (jump + O/B) in order to hit the red floor conduit. Once the puzzle is solved a cutscene that ends this mission will play. One solution for lining up all four conduits with their generator is listed in the diagram below. .-----------------------------------------------------------------------------. | While facing Vergil as he stands near the control panel by the door, the | | setup of servers looks like this: | | | | O | | Moon Sun | | Wind O O Star | | | | O | |-----------------------------------------------------------------------------| | | | Use Eryx's Stomp to move the servers as shown. Dante needs to hit the | | circular areas in between the statue conduits. | | | | A) O <- (1 time) B) O C) O <- (2 times) | | | | O O O O <- (2 times) O O | | | | O O O | | | | | | | | D) O E) O F) O | | | | O O O O O O | | ^ (3 times) | | O <- (2 times) O O <- (1 time) | | | | | | | | G) O <- (2 times) | | | | O O | | | | O | '-----------------------------------------------------------------------------' Text Directions: A) Top 1 time. B) Right 2 times. C) Top 2 times. D) Bottom 2 times. E) Left 3 times. F) Bottom 1 time. G) Top 2 times. And we're good to go! --- --- __ ___ _ ___ / |/ / / | / _ \ / /|_/ / | || (_) | / / / / -------------------------------------------------------- | | \__, | - /_/ /_/ I S S I O N 19 -- F A C E O F T H E D E M O N |_| /_/ ------------------------------------------------------------------------------- | Keys = 00 | Secret Doors = 00 | Lost Souls = 00 | [MN19] '-------------------------------------------------' CRUMBLING ROOFTOP ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Control of Dante will be given to the player as Dante slides down the slanted rooftop that Mundus hit during the cutscene. When Dante slides near the bottom prepare to angel lift to the blue grapple point on the debris up ahead. Perform two more angel lifts to latch onto the next two grapple points then bounce off the boost ring to land on the rooftop across from Dante. A cutscene will trigger. ROOFTOP NEAR VERGIL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shortly after Dante activates devil trigger, control will be given back to the player. Run up to Mundus' right arm and angel lift to the blue grapple point on his arm directly ahead. Prepare to angel lift to two more grapple points then bounce off the boost ring on the third blue grapple point. Bounce off the next boost ring on the left side of Mundus. Dante will leap up in front of Mundus' face. Mundus has an orange grapple point on his left eye while he looks at Dante, so quickly demon pull his left eye. A cutscene will take over. BUILDING NEAR MUNDUS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dante and Vergil will start out side by side on the lower floor of the building that they crashed into during the last cutscene. Demon pull the car that covers the doorway up ahead to tear it out of the wall. Follow Vergil into the next room and continue to follow him as he takes a left down the corridor. Vergil will kick open the door with the boards on it when Dante approaches him. A cutscene will trigger as Dante joins up with Vergil in the next hall. Run directly ahead after the cutscene triggers and demon pull the bus. Move down the ramp and continue to follow Vergil. Vergil will kick open the boarded door at the bottom of the ramp. Dash into the room off to the right then equip Eryx and bust open the black rock with the crystal on the right wall. Equip Arbiter in the next room and then hit the wall off to the right. A cutscene will trigger in the next room. Following the cutscene, run forward and angel lift to the two overhead blue grapple points along the upper beams. Bounce off the boost ring on the second grapple point and Dante will fly over to a building rooftop. The boss fight with Mundus will now take place. ROOFTOPS NEAR MUNDUS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------ - BOSS BATTLE - -------------------------------- M U N D U S - - - - - - - Starting Attacks ---------------- o Left Arm Pound - A red circle appears around Dante as Mundus lifts his left arm into the air shortly before slamming his fist into the rooftop. Evade to the side to avoid this. o Multi-hit Pound - A red circle appears around Dante as Mundus holds up his right arm then slams his fist into the rooftop three times in a row. Evade right as he starts to slam his fist down each time to avoid this attack. o Right Arm Pound - Mundus holds up his right arm and then slams it into the left side of the current rooftop. A red shockwave will move across the building. Stay away from the left side and jump to avoid the shockwave. The main way to tell this attack apart from the multi-hit pound is that no red circle will appear around Dante while Mundus holds his hand into the air. o Double Fist Pound - Mundus holds up both arms and then slams then into the rooftop. This attack will create a shockwave along the rooftop that Dante must jump to avoid. Stand in the middle of the rooftop to avoid Mundus' hands and arms. o Fireball Shot - Mundus holds up his left hand and a fireball appears in his hand shortly before he fires it at Dante - it auto-tracks him. Wait for Mundus to shoot the fireball then quickly evade to the side to avoid this. o Lava Breath - Mundus holds his head back then an orange glow appears in his mouth as he opens it. He will start from the left side of the rooftop then spit up lava on the rooftop that Dante is on. Dante must move to another building to avoid this. Run off to the right or left side of the current rooftop and angel lift then prepare to bounce off a boost ring to get to another rooftop. Dante has only two rooftops to move to, so if he moves to the right rooftop, he must angel lift back to the left rooftop if Mundus performs this attack a second time. Final Phase Attacks ------------------- o Multi-Fireball Attack - Mundus lift his head back and a blue glow comes from his mouth as fireballs spawn around him. He will send the fireballs toward the rooftop that Dante is on. The fireballs do not auto-target Dante like the single fireball does, so move to the side or evade to dodge them. Mundus will only perform this move once both of his arms have been damaged - he will ONLY perform this move during that time. MUNDUS ATTACKS... All of Mundus' attacks are described above in full detail, so I'm not going to rehash them here. An evade will dodge the majority of Mundus' attacks. If a red circle ever appears around Dante then prepare to evade Mundus' incoming fist pound. He has two moves where he will create shockwaves along the rooftop after a fist pound. When he raises his right arm up and no red circle appears, stay away from the left side of the rooftop then prepare to jump to avoid the shockwave. When he raises both arms up, stand in the middle of the rooftop then jump as he pounds the rooftop to avoid the red shockwave. MOVING FROM ROOFTOP TO ROOFTOP... Dante has a total of two rooftops to angel lift over to during this fight. Prepare to angel lift to the right rooftop the first time that Mundus breaths lava all over the current rooftop. If Mundus performs the move again when Dante is on the second rooftop, Dante must angel lift back to the left - to the first rooftop. Always be prepared to do this at a moment's notice. ATTACKING MUNDUS... Mundus' two health bars represent his left and right arms. Weaken him by hitting him in either of his hands. Mundus leaves his hands wide open to attack after each of his fists pound attacks. While he recovers, run up to his fist and hit the hand with Arbiter to take off some heavy damage. Dante can angel lift to his hands from far away if needed. Once one of his arm's health has been taken down fully, he will move his head close to the current rooftop that Dante is on. Demon pull one of his eyes at that point. ARMLESS MUNDUS... Once both of Mundus' arms have been destroyed, he will only perform one attack. He will lift his head back and a blue glow will come from his mouth then fireballs will appear near his face. He will shoot the fireballs toward the current rooftop that Dante is on. These fireballs do not auto-track Dante, so they are easy to dodge - just run or evade to the side to avoid them. Like a dumbass, Mundus will move toward the rooftop and open his mouth to Dante every now and then between attacks. At that time, take advantage of his stupidity and run up to his mouth (or angel lift to it) and hit him with Arbiter. The demon god might as well have a "HIT ME AND GET IT OVER WITH" sign over his mouth when he moves toward the rooftop. So very weak Moondus, Mundus, Demon Bitch or whatever the hell your name is... ------------------------- - BOSS BATTLE COMPLETE! - --------------------------- WARNING: The boss name for the next mission is a M A J O R SPOILER! So be sure to not scroll down if you haven't started the mission yet. = = = SPOILERS AHEAD - SPOILERS AHEAD - SPOILERS AHEAD - SPOILERS AHEAD = = = --- --- __ ___ ____ ___ / |/ / |___ \ / _ \ / /|_/ / __) || | | | / / / / ----------------------------------------------------- / __/ | |_| | - /_/ /_/ I S S I O N 20 -- T H E E N D |_____| \___/ ------------------------------------------------------------------------------- | Keys = 00 | Secret Doors = 00 | Lost Souls = 00 | [MN20] '-------------------------------------------------' RUINS OF LIMBO CITY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Like Mission 19, Mission 20 is another boss fight. This fight takes place on a ledge that stands high above the tower where Mundus was fought. ------------------------------ - BOSS BATTLE - -------------------------------- V E R G I L - - - - - - - Starting Attacks ---------------- o Summoned Swords - A single sword appears at Vergil's side and floats in the air shortly before it shoots forward. This can be destroyed with a single blast from Revenant at close range. o Helmbreaker - Vergil teleports into the air and charges a sword attack then falls with an overhead attack from Yamato. Evade to the side to avoid this. o Rapid Slash - Vergil teleports and stands while holding his sword handle then quickly dashes forward and slashes with Yamato. This move will leave sword waves behind Vergil that can hit Dante. Jump or evade to the side to avoid this. o Aerial Flush - Vergil teleports into the air then unsheathes Yamato and sends a spinning blade downward. Jump or evade to the side to avoid this. Mid-Battle/End of Battle Attacks -------------------------------- o Blistering Swords - A total of four swords appear around Vergil (two on each side) then float in the air shortly before they shoot forward. These can be destroyed with Revenant from close range. o Killer Bee - Vergil teleports into the air and charges a kick then falls downward at an angle toward the ground. Jump or evade to the side to avoid this. It's best to move AWAY from Vergil with the jump or evade. o Rapid Flush - Vergil teleports to the ground then unsheathes Yamato several times while sending spinning blades forward. Jump and evade on the ground then jump again to avoid all of this attack. Dante can also perform several angel evades in a row to get away from this attack. o Judgment Cut - Vergil teleports to the ground and charge his sword with demon energy. He will teleport near Dante and pause then unsheathe his sword then create a vertical blue vortex of blade slices. Wait for Vergil to teleport toward Dante then wait a split second and then evade away from him. Dante can also angel evade the moment Vergil teleports to get away from this. You can also try just running away from Vergil when he does this, but the vortex might still hit. VERGIL ATTACKS... Well, not really. Vergil mainly just stands and deflects your attacks from the start of the battle. Equip Revenant and constantly blast his Summoned Swords as they appear around him. Stay close to Vergil to make sure that the spread from Revenant destroys his Summoned Swords. Wait for Vergil to make a move for one of his attacks and then evade it. He will often teleport into the air and perform a Helmbreaker or teleport away and do a Rapid Slash. Evade to the side to dodge each of the attacks then run toward him and hit him with Rebellion. Take him into the air with Hightime then perform an Aerial Rave after dodging his Helmbreaker. After a Rapid Slash, perform Stinger toward him and hit him with Trillion Stabs afterwards. Vergil can be demon pulled after he finishes a Rapid Slash - watch for an orange glow to appear around Vergil to signify when he can be demon pulled. Vergil will also perform his Aerial Flush where he will teleports into the air and fires down a spinning sword at Dante. When he sends out the spinning sword, evade to the side and demon pull him toward Dante then hit him. Vergil can be demon pulled while Dante is in the air. Watch for an orange glow to appear around Vergil to signify when he is open to a demon pull. VERGIL STARTS NEW ATTACKS... Vergil will be knocked back in a series of cutscenes throughout the battle. He will start to perform much more violent attacks as the battle progresses. He will start to perform Blistering Swords after the first cutscene. Always stay close to him when he starts Blistering Swords and blast the swords from close range with Revenant - it will often take two shots to destroy all four swords. VERGIL STARTS EVEN MORE ATTACKS... Toward the end of the battle, Vergil will be performing his Killer Bee, Judgement Cut and Rapid Flush. The Killer Bee is his charged kick from the air. To avoid this, evade AWAY from him (toward the screen) when he does this - Dante can hit him while he recovers on the ground. You can also jump away from his Killer Bee. With Judgement Cut, Vergil will teleport away from Dante and charge the attack - he can be hit at that time but he has super armor, so he can't be staggered. He will teleport toward Dante and slash then create a vortex of energy in front of him. Evade the second he slashes or run away from him (toward the screen) when he teleports. Judgement Cut has a large hit box, so be sure to stay away from the vortex. Judgement Cut will be the last new move Vergil will start to perform. Vergil's most dangerous move is his Rapid Flush. He does this move from the ground after a teleport. He will unsheathe Yamato and fire out a spinning sword toward Dante with each slice. To avoid this, angel evade to the side. You can also evade to the side then jump to the side. On higher difficulties, Vergil will shoot out many more spinning swords, so this move becomes MUCH more deadly then. DEFLECTING VERGIL'S ATTACKS... If you can get the proper timing for Vergil's attacks, many of his attacks can be deflected and Dante can hit him afterwards. Vergil's Aerial Flush and Rapid Flush swords can be reflected back at him. The best move to deflect or reflect Vergil's attacks with is Osiris' Prop. Deflecting is very risky however. It's really best just to avoid Vergil's attacks and hit him afterwards if you want an easier battle. VERGIL CREATES A DOPPELGANGER... When Vergil is very low in life, he will start his devil trigger. Vergil creates a shadow doppelganger of himself for his devil trigger. The doppelganger will protect Vergil by deflecting Dante's attacks. Vergil can still be hit normally when he is left open to attack, but it's risky to attack him while he is devil triggered. The doppelganger can be hit to give Dante purple orbs that Dante will charge Dante's devil trigger gauge - Dante will need to be able to devil trigger the next time that Vergil is stunned. The entire devil trigger for Vergil is all timed, so it will always last for up to about a minute before wearing off. Vergil's doppelganger makes it very dangerous for Dante to attack Vergil or his doppelganger. The doppelganger will perform moves along with Vergil. Sometimes it will mimic him and sometimes it will perform a different move at the same time Vergil performs another move. His doppelganger will sometimes perform delayed attacks as well. To sum it all up, Vergil's doppelganger is very unpredictable and fighting him while he has it active is risky. DEFEATING VERGIL... After Vergil has devil triggered once, get him down low in life once again. He will fall to his knees and summon his doppelganger once again. When he summons the doppelganger this second time, Dante needs to devil trigger. When Dante devil triggers, Vergil's doppelganger will float in the air and leave Vergil open. Strike Vergil at that time to end the fight. ------------------------- - BOSS BATTLE COMPLETE! - --------------------------- Once the battle is complete, the ending cutscenes for DmC Devil May Cry will play. By beating the game, you will get an extra outfit and unlock a higher difficulty. - > Looks like we have a winner! < - ----------------------------- - J A C K P O T - ------------------------------- [CO00] =============================================================================== ____ _ _ _ _ _ _ / ___| ___ | || | ___ ___ | |_ (_)| |__ | | ___ ___ | | / _ \ | || | / _ \ / __|| __|| || '_ \ | | / _ \/ __| | |___| (_) || || || __/| (__ | |_ | || |_) || || __/\__ \ \____|\___/ |_||_| \___| \___| \__||_||_.__/ |_| \___||___/ K E Y S, S E C R E T D O O R S, L O S T S O U L S A N D H I D D E N I T E M S =============================================================================== ___________________ [CO01] LOST SOUL LOCATIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- _ |_| Lost Soul (1/80) Location: Mission 01 - Dock Past the Arcade NOTE: Dante must have Eryx to get this Lost Soul. After the cutscene where Dante meets Kat for the first time (she tells him her name), there will be a breakable wall with a red crystal on it on the Gift Shop building behind Dante. Hit the wall with Eryx to break it and a Lost Soul will be on the wall behind the breakable wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (2/80) Location: Mission 01 - Past the Arcade After the cutscene where Dante meets Kat for the first time (she tells him her name), move on down the dock after the cutscene and this Lost Soul will be on the wall directly ahead. A cutscene will play to show the Lost Soul. ------------------------------------------------------------------------------- _ |_| Lost Soul (3/80) Location: Mission 01 - Carousel Area Dante must have the angel lift ability in order to get this. While in the area with the carousel, move to the back right side of the area near the carousel to find three blue grapple points. Use angel lift to grapple to a building with a Lost Soul on it. ------------------------------------------------------------------------------- _ |_| Lost Soul (4/80) Location: Mission 01 - Funland Corridor After the Hunter breaks through the mirror, move into the new area and look on the immediate right wall after stepping inside (turn around) and this Lost Soul will be on the upper part of that wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (5/80) Location: Mission 01 - Funland Corridor NOTE: Dante must have Arbiter in order to break the wall to get this. After the Hunter breaks through the mirror, move into the area where he was then follow the corridor to the right. Break the wall with red markings by hitting it with the Arbiter axe. Among the many orb containers is a Lost Soul on the wall in the hidden room. ------------------------------------------------------------------------------- _ |_| Lost Soul (6/80) Location: Mission 01 - Funland Corridor After the Hunter breaks through the mirror, move into the area where he was then follow the corridor to the left. The large doll up ahead will electrify as Dante walks by it. Step through the doorway to the left then move into the next room. Turn around and look above the doorway to find this Lost Soul. ------------------------------------------------------------------------------- _ |_| Lost Soul (7/80) Location: Mission 02 - Foyer Hallway NOTE: Dante must have angel lift in order to get this. Dante must have the angel lift ability to get this Lost Soul. When Dante first enters the Foyer with the stairs, step through the doorway on the left side of the first floor then use the blue grapple point off to the right to angel lift up to the doorway of the room above. There is a Lost Soul on the right wall and two blood containers on the left wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (8/80) Location: Mission 02 - Divinity Statue Hall NOTE: Dante must have an angel weapon (Osiris or Aquila) in order to get this Lost Soul. After moving to the left upper hallway in the Foyer, Dante will pass by a Divinity Statue. Further ahead, turn to the right and use Osiris or Aquila to cut through the vines on the doorway across the gap. If you use Osiris, perform the Cleaver air move to cut through the vines while jumping. A Lost Soul will be on the left wall and three blood containers are on the right wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (9/80) Location: Mission 02 - Hall Beside Sparda Room NOTE: Dante must have angel boost to get to this Lost Soul or do a VERY extended double jump and air evade to reach the Lost Soul. After Dante exits the room with the picture of Sparda, where he gets the Arbiter weapon, a Lost Soul will be on the wall directly ahead of him. When Dante runs toward it, the wall will shift away from him and it will move over a gap. Dante must use angel boost to air dash over to the side of the hall with the Lost Soul on the wall. If you make a VERY prolonged double jump and then air evade toward the other side of the gap, you just might make it to the Lost Soul without the need for angel boost. ------------------------------------------------------------------------------- _ |_| Lost Soul (10/80) Location: Mission 02 - Hall Beside Sparda Room Once Dante exits the room with the Sparda painting, he will be forced to fall below as the wall ahead moves across a gap in front of him. After falling into the gap, turn around and this Lost Soul will be on the nearby wall at the start of that gap. ------------------------------------------------------------------------------- _ |_| Lost Soul (11/80) Location: Mission 02 - Upper Floor Hallway After Dante fights the enemies in the Foyer when he enters the Foyer for the second time after getting Arbiter, he will have to break a door with red lines on it on the right side of the upper floor of the hall with the Arbiter axe. After breaking the door, step into the hall then turn around and look up on the wall behind the doorway to see this Lost Soul. Dante will follow images of young Dante and young Vergil into this hall. ------------------------------------------------------------------------------- _ |_| Lost Soul (12/80) Location: Mission 02 - Upper Floor Hallway NOTE: Dante must have an angelic weapon to reach this Lost Soul. In the hall where Dante follows images of young Dante and young Vergil, he will come upon a door sealed with blue vines. Dante must use an angelic weapon (Osiris or Aquila) to cut the vines. This Lost Soul is on the door of the room behind the vines. ------------------------------------------------------------------------------- _ |_| Lost Soul (13/80) Location: Mission 1 - Hallway Below Bedroom This is obtainable after exiting the bedroom where Dante receives demon pull. Dante will fall into a hole in the room past the bedroom. After exiting the room with the copper door below the bedroom, turn back and look above the doorway that Dante steps through to see a **LOST SOUL (13/80)** on the high wall above the doorway. ------------------------------------------------------------------------------- _ |_| Lost Soul (14/80) Location: Mission 02 - Hallway Below Bedroom After exiting the room with the copper door below the bedroom, turn back and look above the doorway that Dante steps through to see this Lost Soul on the high wall above the doorway. The floor up ahead of Dante will break apart in this hallway when Dante enters. Dante gets Osiris shortly after seeing these vines, so they can be cut after backtracking to them. ------------------------------------------------------------------------------- _ |_| Lost Soul (15/80) Location: Mission 02 - Foyer Hallway NOTE: Dante must have angel boost to get to this Lost Soul or do a VERY extended double jump and air evade to reach the door. After receiving the Osiris weapon, Dante will have to move back down the hallway he just came from and return to the Foyer, which is now broken apart. An image of Eva will run through the door on the opposite side of the area and Dante will have to fight some enemies. He will have to demon pull a few obstacles to get to the other side and break open a door with the Arbiter axe. Once inside, use an angelic weapon to cut down the vines that block the next hall. Look to the right to see a room past a gap. Dante must jump and angel boost over to this room or perform a very extended double jump followed by an air evade toward the door. There is a Lost Soul on the far wall inside, some critters on the floor and a copper door to Dante's right. ------------------------------------------------------------------------------- _ |_| Lost Soul 16/80 Location: Mission 03 - Fountain Area NOTE: Dante really needs to have Aquila to get the vines off the door but he can use Double Up with Osiris to constantly slash at the door while jumping near it. To the left of the fountain is an opening in a high wall that is covered with blue vines. Toss a Round Trip blade at the vines to cut them then angel lift up to the grapple point below the opening. There is a Lost Soul on the far wall inside and three blood containers on the ceiling and wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (17/80) Location: Mission 03 - Fountain Area After stepping out onto the street and watching the cutscene where the street breaks when Dante tries to cross it, turn around and look at the high wall to the left of the archway Dante just came through to see this Lost Soul. ------------------------------------------------------------------------------- _ |_| Lost Soul 18/30 Location: Mission 03 - Fountain Area NOTE: Dante must have angel boost in order to get this Lost Soul While using angel lift to grapple across the top floor grapple points to reach the top of the fountain statue, stop in mid-air at the second grapple point and then angel boost to the small balcony on Dante's right. This Lost Soul is on the wall above that balcony. ------------------------------------------------------------------------------- _ |_| Lost Soul (19/80) Location: Mission 04 - First Street After starting out on the street, move ahead and the archway up ahead will seal off and Stygians will attack. This Lost Soul is on the wall up under the corridor with pillars to the right. ------------------------------------------------------------------------------- _ |_| Lost Soul (20/80) Location: Mission 04 - First Street When Dante demon pulls the first platform out of the side of the building then angel lifts up to it, jump to the next platform and there is a pillar across from Dante that needs to be demon pulled. This Lost Soul is on the wall to the left of Dante while looking across at that platform with the orange grapple point. Double jump into the air to the left and hit the Lost Soul. A player can easily see this while standing on the platform across from it. ------------------------------------------------------------------------------- _ |_| Lost Soul (21/80) Location: Mission 04 - Street Past the Archway After the cutscene plays where the street in front of Dante breaks apart shortly after he passes under the archway, run up the stairs to the left then turn around while at the top and look up to see this Lost Soul on the high wall above the stairs. ------------------------------------------------------------------------------- _ |_| Lost Soul (22/80) Location: Small Fountain Area Get on top of the fountain after killing off the enemies in the Small Fountain Area then look on the wall to the right to see a Lost Soul on a window by the home loans sign. The Lost Soul is to the left of the sign. Double jump then angel boost toward the Lost Soul and hit it while falling. ------------------------------------------------------------------------------- _ |_| Lost Soul (23/80) Location: Small Fountain Area Get on top of the fountain after killing off the enemies in the Small Fountain Area then find the blue grapple point on the lower building across from the Divinity Statue. Grapple on top of the building then look on the wall of the building to the right to see a Lost Soul on it. Double jump over to the Lost Soul and hit it while falling. ------------------------------------------------------------------------------- _ |_| Lost Soul (24/80) Location: Mission 04 - Street Past Crushing Walls Once Dante evades the crushing walls in Mission 4, angel lift up to the platform down the street to the right after fighting the enemy waves. Turn the camera to face the way Dante is looking after getting on top of the platform to see this Lost Soul on the right wall directly ahead. Double jump toward it, angel boost then hit the Lost Soul while falling. ------------------------------------------------------------------------------- _ |_| Lost Soul (25/80) Location: Mission 04 - Street Past Crushing Walls After using demon pull to pull out the three platforms above the stairs that Kat directs Dante toward during a cutscene, hop across them and get up on the building with the doorway that must be destroyed with Arbiter. Hit the wall with red markings with Arbiter and this Lost Soul will be on the left wall in the room ahead. ------------------------------------------------------------------------------- _ |_| Lost Soul (26/80) Location: Mission 04 - Street Past Crushing Walls After using demon pull to pull out the three platforms above the stairs that Kat directs Dante toward during a cutscene, hop across them and get up on the building with the doorway that must be destroyed with Arbiter. Turn around and look on the wall of the building across from the current platform to see this Lost Soul. Double jump toward it then hit it while falling. This is the platform Dante has to get up on to demon pull the second camera in this area. ------------------------------------------------------------------------------- _ |_| Lost Soul (27/80) Location: Mission 05 - Warehouse Platform Area 1 From the start, hop up to the platform with the two splits then take the left path. Demon pull the platform to make a bridge to the next platform. Demon pull the hard sludge on the wall ahead and then angel lift to the blue grapple behind it then angel lift once again. There are three platforms up ahead that can be demon pulled. Demon pull the first two platforms then hop onto the second platform and turn back around and look up to see a high platform with a blue grapple on it. Angel lift to that high platform. Turn to the left while on that next platform then double jump and angel boost to the next platform. Angel lift to the next platform up above and a Lost Soul will be on the side of a container. Slash him to get credit for him. To get down, face to the left then do an extended double jump and angel boost to the larger platform below. ------------------------------------------------------------------------------- _ |_| Lost Soul (28/80) Location: Mission 05 - Container Yard Get up on top of the stack of crates on the left side of the Container Yard after the big battle with enemies - this happens after maneuvering through the floating platforms at the start of the stage. Look off to the left to see a distant platform with a blue grapple point on it. There is a closer platform to the right, but it has no grapple point. Double jump and then angel boost toward the platform with the blue grapple point then angel lift to grapple to it. The camera will quickly switch to Dante's right and another blue grapple point will be in view. Angel lift to grapple up to this platform and there is a Lost Soul on the metal wall beside the platform. To get back to the Container Yard, turn to the right and find the blue grapple point on the distant container then double jump toward it and angel lift to it then prepare to angel boost back to the Container Yard as Dante flies into the air. ------------------------------------------------------------------------------- _ |_| Lost Soul (29/80) Location: Mission 05 - Warehouse Platform Area 2 After exiting the Stock Corridor that follows the first Warehouse Platform Area, Dante will be facing the next Warehouse Platform Area and be forced to fight three Pathoses. Defeat the Pathos then demon pull the platform up ahead and Dante will pull the current platform over to the next area. Move forward onto the walkway then look off to the right to spot this Lost Soul on the right wall. ------------------------------------------------------------------------------- _ |_| Lost Soul (30/80) Location: Mission 05 - Warehouse Platform Area 2 After fighting the Hell Knight and the Frost Knight at the top of the second warehouse platform area, while facing the exit corridor, run to the far right side of the current level and this Lost Soul will be on the wall at the very end of the right side. ------------------------------------------------------------------------------- _ |_| Lost Soul (31/80) Location: Mission 05 - Warehouse Platform Area 2 After fighting the Hell Knight and the Frost Knight at the top of the second warehouse platform area, while facing the exit corridor, get on top of the stacked boxes along the left walkway then climb up to the floor above the area where the battle took place. Move over to the area above the battle area to see this Lost Soul on the metal wall to the left after turning the first corner. ------------------------------------------------------------------------------- _ |_| Lost Soul (32/30) Location: Mission 05 - Warehouse Platform Area 2 NOTE: Dante must have Aquila in order to get this Lost Soul. After fighting the Hell Knight and the Frost Knight at the top of the second warehouse platform area, move up to the second floor above the current floor by hopping up the crates on the left side of the area. Find the floating crate with blue vines on it. Arm Aquila and toss a flail using Aquila's round trip. Toss the blade at the vines to cut them and reveal a blue grapple point on the container. Angel lift to that container. Run to the end of the next container then angel lift to the blue grapple point on the floating container on the opposite side. Tap the jump button to bounce off the green glowing boost ring and then bounce off the second glowing boost ring. Dante will land on a platform above. Look to the left then double jump and angel boost over to the platform near the stack of boxes with a Lost Soul on it then slash it. Hop back down to the area with the exit corridor, or use this chance to get the Argent Key. Find the Argent Key listing for this mission. ------------------------------------------------------------------------------- _ |_| Lost Soul (33/80) Location: Mission 06 - Tunnel Descent After fighting a group of Bathos and Lesser Stygians (two of each), Dante will have to demon pull a platform up ahead then double jump to it and angel boost to another and perform an angel lift afterwards. When he lands on the next portion of the tunnel, this will be on the vertical platform to his left. The Lost Soul is on the back of the platform. ------------------------------------------------------------------------------- _ |_| Lost Soul (34/80) Location: Mission 06 - Succubus Den - Entrance When Dante starts out in the Succubus Den entrance area, following the tunnel descent, this Lost Soul will be on the first pillar to Dante's left. It is on the backside of the pillar, facing away from the den entrance. ------------------------------------------------------------------------------- _ |_| Lost Soul 35/80 Location: Mission 07 - In Front of Central Penitentiary Once Dante gets off the bridge and while he in front of the Penitentiary, he will have to demon pull a few platforms, angel lift and angel boost his way across to a wall blocked by a breakable wall with an Eryx crystal on it. DON'T break the wall just yet. Look over to the left and find the wooden platform near the wall. There is a Lost Soul on the wall near that platform. Double jump and angel boost over to that platform and slash the Lost Soul then do the same maneuvers to get back across. ------------------------------------------------------------------------------- _ |_| Lost Soul 36/80 Location: Mission 07 - Platforms Around the Penitentiary NOTE: Dante must have Aquila in order to get this Lost Soul. After angel lifting to the second grapple point in the platform area, and bouncing off the second boost ring, Dante will land on a small platform. Jump to the longer platform up ahead and look to the right. There is an opening on the wall across from Dante that is covered with blue vines. Equip Aquila and toss a spinning blade at the wall with the round trip attack. A new blue grapple point will appear below the vines, so angel lift to it then collect the copper key inside the room if you haven't by now. After collecting the copper key, look out the left opening in the wall to see a blue grapple point. Use angel lift to grapple to the blue grapple point then angel lift to grapple the next grapple point and Dante will fall over to a hidden platform with a Lost Soul on the right wall. ------------------------------------------------------------------------------- _ |_| Lost Soul 37/80 Location: Mission 07 - Platforms Around the Penitentiary After pulling out the green container below the container with an Eryx crystal on a breakable wall below the green container, turn to the left and look on the fenced platform behind Dante to see a piece of broken platform extending off the right side, while turning back around. Double jump then angel boost over to the platform to reach it. A gold door is in the room to the left and a Lost Soul is on the right wall. ------------------------------------------------------------------------------- _ |_| Lost Soul 38/80 Location: Mission 07 - Slum Area After fighting the two Rages, Dante must hop through a window on the opposite side of the room. Look to Dante's left, after hopping through the window, and this Lost Soul is on a container above a fence. ------------------------------------------------------------------------------- _ |_| Lost Soul 39/80 Location: Mission 07 - Elevator Platforms After Dante sees the high elevator in a cutscene after exiting the room with the Rages, the walkway will split up ahead - turn right and move around the corner to find this Lost Soul on the left wall after turning the corner. Two blood containers are to the left of this Lost Soul. ------------------------------------------------------------------------------- _ |_| Lost Soul 40/80 Location: Mission 07 - Elevator Platforms After angel lifting a second time to reach a higher platform on the platforms surrounding the elevator, Dante will be at the very top. If he moves ahead, a stack of boxes will block his way to the other side of the platform. Turn around after angel lifting the second time then double jump and angel boost over to the platform with the blood containers across from Dante. Turn to the left then double jump and angel boost once again to get the next platform. Turn to the left then double jump and angel boost once again to reach yet another platform. This Lost Soul will be on the back of the boxes near the elevator corridor. It will be around the corner to the left. ------------------------------------------------------------------------------- _ |_| Lost Soul 41/80 Location: Mission 07 - Elevator Corridor After hitting the elevator floor with Eryx to make the elevator move down to the bottom floor, hop through the doorway then enter the corridor ahead. This Lost Soul will be on the right wall in the room at the end. There is an Eryx crystal on the breakable floor in this room. ------------------------------------------------------------------------------- _ |_| Lost Soul 42/80 Location: Mission 07 - Divinity Statue Corridor After Dante fights two Rages and pulls himself up to a corridor using angel lift, move through the doorway along the corridor to reach a Divinity Statue then turn the camera to the right to see a Lost Soul on the wall to the right. ------------------------------------------------------------------------------- _ |_| Lost Soul 43/80 Location: Mission 08 - Subway Platforms NOTE: Dante really needs Aquila in order to get to this Lost Soul. After breaking through the first breakable wall with a red crystal on it, look to the left to see a doorway covered with blue vines. Take out Aquila then use round trip to toss a spinning blade at the vines to cut them down. Double jump and angel lift over to the opposite side of the area and the Lost Soul is on the wall directly ahead. A player can use constant Osiris Double Ups to break the blue vine wall if Aquila has not been gained yet. ------------------------------------------------------------------------------- _ |_| Lost Soul 44/80 Location: Mission 08 - Subway Tunnel When Dante walks toward the Subway Tunnel to follow the Harpies, a subway train will race by him in the tunnel ahead. After stepping into the tunnel, move down the left side and this Lost Soul is on the left wall. ------------------------------------------------------------------------------- _ |_| Lost Soul 45/80 Location: Mission 08 - Tunnel to Harpies' Den After fighting two Demon Shards, Dante will follow the Harpies into a tunnel. This Lost Soul is in the alcove to the right while moving down the tunnel. The soul is on the right wall in that alcove. ------------------------------------------------------------------------------- _ |_| Lost Soul 46/80 Location: Mission 08 - Harpies' Den Facing away from the entrance where Dante entered the Harpies' Den from, angel lift up to the right tunnel after fighting the enemies and this Lost Soul will be on the left wall toward the end of that tunnel. One Demonic Shards enemy is fought at the end of the tunnel. ------------------------------------------------------------------------------- _ |_| Lost Soul 47/80 Location: Mission 08 - Harpies' Den Facing away from the entrance where Dante entered the Harpies' Den from, angel lift up to the left tunnel after fighting the enemies and this Lost Soul will be on the right wall toward the end of that tunnel. A Demonic Shards enemy is fought at the end of the tunnel. ------------------------------------------------------------------------------- _ |_| Lost Soul 48/80 Location: Mission 09 - Tunnel Area Before walking out to the ledge that overlooks the gap at the end of the tunnel, look to the left to see a fenced area and an opening sealed by blue vines. Use Osiris to cut away the vines and this Lost Soul will be on the right wall across from the fence. This is before meeting with Phineas the second time. ------------------------------------------------------------------------------- _ |_| Lost Soul 49/80 Location: Mission 09 - Platform Room After Dante leaps across several platform while heading away from the small tower where he fought the Rages, he will angel lift and angel boost to a room with four platforms. Stand on the walkway beside the room and there will be a walkway to the right - jump outward then double jump toward that walkway. There is a Lost Soul around the side of the wall to the left while on that platform. Dante fights Harpies and Death Knights at the start of the wave in the platform room on Nephilim difficulty - just so you know what room I mean. ------------------------------------------------------------------------------- _ |_| Lost Soul 50/80 Location: Mission 11 - The Order Hideout After breaking through the floor with Eryx in the top room of the building, Dante will have to use an angel weapon to cut away the vines that block the opening in the wall below. Fall to the bottom floor then turn around and look to the left to see an opening that leads to an alcove. This Lost Soul is on the back wall of that alcove. ------------------------------------------------------------------------------- _ |_| Lost Soul 51/80 Location: Mission 11 - Main Entrance After defeating the Butcher enemy and other waves of enemies in the Order Hideout, Dante will go through a few more halls then he will step into a room with blue vines that cover an opening on the wall in front of him. Enemies will attack in this room. There is a Lost Soul on the wall to the left while stepping into this room. ------------------------------------------------------------------------------- _ |_| Lost Soul 52/80 Location: Mission 11 - The Order Headquarters From the start of the maze of corridors that Dante enters from the Surveillance Room, head down the corridor to the right then make another right and follow the corridor to the end. The doorway up ahead will seal off. Turn back around and there is a Lost Soul on the left wall near the opening by the light pole breakable object. A Ravager will attack on the way back. ------------------------------------------------------------------------------- _ |_| Lost Soul 53/80 Location: Mission 11 - The Order Headquarters From the start of the maze of corridors that Dante enters from the Surveillance Room, move through the open doorway on the wall in front of Dante and follow it until Dante passes by a breakable terminal off to the right. There is a large black rock behind the terminal and there is a hidden alcove behind that rock. Move into that hidden alcove and a Lost Soul will be on the right wall inside. ------------------------------------------------------------------------------- _ |_| Lost Soul 54/80 Location: Mission 11 - The Order Headquarters From the start of the maze of corridors that Dante enters from the Surveillance Room, head down the corridor to the left. Make a right and then hit the wall that has the red glow on it with an Arbiter attack to destroy it. Move into the hidden alcove and this Lost Soul will be on the far wall to the right. ------------------------------------------------------------------------------- _ |_| Lost Soul 55/80 Location: Mission 11 - The Order Headquarters From the start of the maze of corridors that Dante enters from the Surveillance Room, head down the corridor to the left. Make a right and follow that corridor directly ahead then use Eryx to break the wall with the crystal on it at the end and to the right. Move into the next room and turn left then look up on the high left wall in that room to see this Lost Soul. There are critters crawling on the floor in the room. ------------------------------------------------------------------------------- _ |_| Lost Soul 56/80 Location: Mission 11 - Library This Lost Soul is up on the ceiling above the opening that leads to the big room in the Library from the main corridor. Enter the Library Room then turn around and look up to see it. There are two ways to get this, but one requires Revenant and its fireworks move, which Dante won't get until Mission 11. 1) Lure an enemy up under the Lost Soul then jump into the air and enemy step off the enemy then double jump up to it. This might not get Dante high enough though. An alternate method is to jump into the air then and demon pull a Stygian up to Dante then enemy step off the enemy then demon pull and repeat. Right when Dante is high enough from all the enemy stepping and demon pulling, quickly angel lift toward the Lost Soul and hit it with Rebellion's Aerial Rave. 2) If Dante has Double Up with Osiris, stand below the ledge that the key is on then knock an enemy into the air with Hightime then perform a Double Up then keep doing the move over and over to make Dante go higher. When Dante is high enough, angel boost over to the key. It's best to do this on a Stygian! 3) With Revenant and its fireworks ability, this Lost Soul is much easier to get to. Dante does not even need any enemies to get the key with Revenant. Stand below the Lost Soul then jump into the air and fire off a shot with Revenant then perform Revenant's fireworks move. Fire off another shot then do fireworks. Keep doing a shot with Revenant followed by Fireworks until Dante is near the Lost Soul then hit it with Rebellion's Aerial Rave. ------------------------------------------------------------------------------- _ |_| Lost Soul 57/80 Location: Mission 13 - Dance Floor Gauntlet Entrance When Dante is finished with the beginning waves of enemies, Lilith will change the dance floor into a gauntlet entrance. Turn around at the start then hop up onto the stairs behind Dante and this Lost Soul will be above the set of double doors in the back of the area. ------------------------------------------------------------------------------- _ |_| Lost Soul 58/80 Location: Mission 13 - Dance Floor Gauntlet Entrance When Dante is finished with the beginning waves of enemies, Lilith will change the dance floor into a gauntlet entrance. This Lost Soul is on the wall up under the ramp that leads to the archway up above. A Divinity Statue is below the ramp. ------------------------------------------------------------------------------- _ |_| Lost Soul 59/80 Location: Mission 13 - Tile Area After Dante hits the first play button, take the right path and be sure to hold the angel button or devil button depending on the tiles that Dante stands on. Hop across the platforms then jump and angel boost to the higher platform with the pillar. This Lost Soul is on the back of the white pillar. ------------------------------------------------------------------------------- _ |_| Lost Soul 60/80 Location: Mission 13 - Blue Corridor Area Right after hitting the play button where Dante fights two Death Knights and a Ravager for Challenge 3, turn the camera around once Dante is surrounded by blue walls and look on the back wall. There is a Lost Soul on the wall to the right of the door behind Dante. ------------------------------------------------------------------------------- _ |_| Lost Soul 61/80 Location: Mission 13 - Obstacle Course 4 When a choice of paths is given after hitting the play button following the Challenge 4 fight with the Rage Spawns, choose to take the left path. A little over halfway down the path, look off to the right to see a floating blue platform. Angel lift to the blue grapple point on the platform. Angel lift to the blue grapple point on the other side then jump on the boost ring to land on a platform with a play button. Hit the play button with Eryx's Stomp to make a path that will lead to a platform with a wall that has a Lost Soul on it. The Lost Soul will be across from Dante on the platform. ------------------------------------------------------------------------------- _ |_| Lost Soul 62/80 Location: Mission 13 - Obstacle Course 5 This Lost Soul is on a platform above the Divinity Statue at the start of Obstacle Course 5. This is all after Dante fights the Drekavac Dreamrunner in Challenge 5. Face the Divinity Statue then turn all the way around to see a platform on the side of the floor opposite the Divinity Statue. Double jump and angel boost toward the platform then angel lift to grapple the blue grapple point on it and make Dante pull himself up to it. Turn around then angel lift to the higher platform behind Dante. Run to the end of the next platform and double jump then angel boost and grapple the next higher platform. The platform has a Small Devil Trigger Star on it along with a Lost Soul on the wall directly ahead. Run back to the end opposite the wall with the Lost Soul then jump back down to the platform with the Divinity Statue when finished. ------------------------------------------------------------------------------- _ |_| Lost Soul 63/80 Location: Mission 13 - Obstacle Course 5 Once Dante makes it to the third platform after moving away from the Divinity Statue platform in the Obstacle Course 5 area, this Lost Soul will be on the wall up ahead. This is the area that Dante gets to after fighting the Drekavac Dreamrunner in the fifth challenge. There is a play button on the platform. ------------------------------------------------------------------------------- _ |_| Lost Soul 64/80 Location: Mission 16 - Elevator Area Before getting on the elevator following the fight with the Dreamrunner, use Arbiter to break the wall with red lines on it to the right of the elevator. Take the stairs down to the bottom floor and this Lost Soul will be on the right wall at the bottom. There is a Small Vital Star in the corridor across from the Lost Soul as well. ------------------------------------------------------------------------------- _ |_| Lost Soul 65/80 Location: Mission 16 - Floor 105 - Infested Floor NOTE: Be sure to get this before stepping down the corridor to the left after exiting the elevator since a glass wall will fall in the back of Dante to seal him off from the this area when he moves down the left corridor. On the upper floor of the Finance Wing, move past the open elevator then fight and kill the Rages that attack in the next area. Find the gap that boxes block as they fly upward. Wait for a break in the boxes then leap to the other side of the gap to find this gold key on the other side. Lost Soul #65 and Lost Soul #66 are in the open room to the right after getting the key. ------------------------------------------------------------------------------- _ |_| Lost Soul 66/80 Location: Mission 16 - Floor 105 - Infested Floor NOTE: Be sure to get this before stepping down the corridor to the left after exiting the elevator since a glass wall will fall in the back of Dante to seal him off from the this area when he moves down the left corridor. On the upper floor of the Finance Wing, move past the open elevator then fight and kill the Rages that attack in the next area. Find the gap that boxes block as they fly upward. Wait for a break in the boxes then leap to the other side of the gap to find this gold key on the other side. Lost Soul #65 and Lost Soul #66 are in the open room to the right after getting the key. ------------------------------------------------------------------------------- _ |_| Lost Soul 67/80 Location: Mission 16 - Floor 106 - Corporate Offices After the corridor is sealed off and three Elite Stygians attack, defeat them and continue ahead. Start to move down the corridor to the right then look off to the right to see a walkway in the middle of two gaps. Jump and angel boost to the middle walkway. Move into the stairway area then go all the way up to the top floor to see this Lost Soul on a door. ------------------------------------------------------------------------------- _ |_| Lost Soul 68/80 Location: Mission 16 - Floor 105 While Dante is on Floor 106, he will have to angel lift to three blue grapples to reach the Skybridge that leads to the next area. Purposely fall to the floor below then fight the wave of ten Lesser Stygians. Look for the closed elevator door next to the open elevator door - it's to the right of it. Move toward the elevator door and it will open. The elevator is slightly off track. Jump inside the elevator and two Lost Souls will be on the two sidewalls of that elevator. ------------------------------------------------------------------------------- _ |_| Lost Soul 69/80 Location: Mission 16 - Floor 105 While Dante is on Floor 106, he will have to angel lift to three blue grapples to reach the Skybridge that leads to the next area. Purposely fall to the floor below then fight the wave of ten Lesser Stygians. Look for the closed elevator door next to the open elevator door - it's to the right of it. Move toward the elevator door and it will open. The elevator is slightly off track. Jump inside the elevator and two Lost Souls will be on the two sidewalls of that elevator. ------------------------------------------------------------------------------- _ |_| Lost Soul 70/80 Location: Mission 16 - Floor 105 While Dante is on Floor 106, he will have to angel lift to three blue grapples to reach the Skybridge that leads to the next area. Purposely fall to the floor below then fight the wave of ten Lesser Stygians. Cut the vines of the office door in the back corridor with an angel weapon then step inside and this Lost Soul will be on the left wall. ------------------------------------------------------------------------------- _ |_| Lost Soul 71/80 Location: Mission 16 - Corridor to the Main Elevator After Dante exits the Skybridge with the lasers, make a left in the corridor of the East Wing corridor and this Lost Soul will be on the right wall after passing the first pillar. ------------------------------------------------------------------------------- _ |_| Lost Soul 72/80 Location: Mission 16 - Floor 154 Corridor Once Dante reaches the end of the Floor 154 Corridor, the Skybridge doors will open off to the right, but continue past them. This Lost Soul is on the back left wall at the end of the corridor further ahead. ------------------------------------------------------------------------------- _ |_| Lost Soul 73/80 Location: Mission 17 - Platform Area 1 From the start of the Furnace of Souls area, hop onto the first platform up ahead then take the right path while hopping along the rest of the platforms. Dante will have to angel lift then angel boost to a platform along that route. After double jumping and angel boosting to the larger platform ahead, a Hell Knight and Frost Knight will attack. Fight off the enemies and look to the left after the battle. There is a rock wall off in the distance with an orange grapple point on it. Double jump and angel boost toward the orange grapple point then demon pull the wall downward. While Dante is falling after the demon pull, quickly angel lift up to the small island area behind the wall. This Lost Soul is up on the back wall of this isolated island. To get off the island, Dante must double jump and angel boost to the platform off to the left - past the pillars - and then leap over to the left set of platforms. This is the perfect route for getting to Lost Soul #74. ------------------------------------------------------------------------------- _ |_| Lost Soul 74/80 Location: Mission 17 - Platform Area 1 From the start of the Furnace of Souls, this Lost Soul is behind a rock wall along the left path of platforms up ahead. Jump to the first platform in front of Dante. Dante can take the right path to get Lost Soul #73 and then get Lost Soul #74 afterwards, since he must hop over to the left path of platforms to get off the isolated island. Hop along the left set of platforms. Dante will eventually reach a platform where he will have to angel lift to the next platform up ahead. That next platform has a rock wall to the left on it. Walk past the rock wall and look behind it from the far side of it. There is a narrow path that leads behind that rock wall. This Lost Soul is on the back of that rock wall, above the hidden path. ------------------------------------------------------------------------------- _ |_| Lost Soul 75/80 Location: Mission 17 - Platform Area 2 After fighting off the waves of enemies that include two Butchers on the large platform that Dante hops to from taking either the right or left set of platforms from the beginning, move toward the rock wall in the back of the platform then follow the small path to the right. There is a Lost Soul on the back wall of that path. The spot on the wall around the Lost Soul is more visible than the actual spirit. ------------------------------------------------------------------------------- _ |_| Lost Soul 76/80 Location: Mission 17 - Platform Area 3 Once Dante reaches the Divinity Statue, he must angel lift to three grapple points on the other side to reach the next platform. Two Stygians will attack Dante on the platform. There is a Lost Soul high up on the wall to the right on that platform. ------------------------------------------------------------------------------- _ |_| Lost Soul 77/80 Location: Mission 17 - Path to the Demon's Den After angel lifting away from the Platform Arena where Dante fights many waves of enemies including two Dreamrunners, he will land on a platform with a rock wall to the right. Step around the backside of the rock wall to find a Lost Soul on the back of it. ------------------------------------------------------------------------------- _ |_| Lost Soul 78/80 Location: Mission 18 - Lower Left Tunnel When Dante moves down the first portion of the Lower Left Tunnel Area, before hopping to the platform below, look to the right and there is a Lost Soul up on the wall above a platform on that wall. Double jump then angel boost toward it then hack it down. ------------------------------------------------------------------------------- _ |_| Lost Soul 79/80 Location: Mission 18 - Upper Left Tunnel While on the bottom ramp after the first tunnel in the Upper Left Tunnel area, this Lost Soul will be on the wall above a platform across from the tunnel entrance that leads to the generator. To see this from the top ledge, move to the end of the first ramp then tilt the camera downward while looking off the ledge near the right wall. To get to this, Dante needs to be on the top ramp then double jump and angel boost toward it. Dante can reach it from the bottom ramp, but it has to be a VERY extended double jump and angel boost to make it - jump from the lower platform below the tunnel entrance if so. ------------------------------------------------------------------------------- _ |_| Lost Soul 80/80 Location: Mission 18 - Lower Right Tunnel This Lost Soul is in the room with the generator in the Lower Right Tunnel area. It's above a platform off to the left when first entering the room with the generator. Jump up to the lower platform on the left wall then hop up to the platform with the Lost Soul and clobber it with Eryx or cut it with Rebellion. ------------------------------------------------------------------------------- _____________ [CO02] KEY LOCATIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 01 - Past the Arcade After the cutscene where Dante meets Kat for the first time (she tells him her name), move down the dock after the cutscene and look off to the left of the building that the Lost Soul is on to see a path with broken dock pieces. Hop along the dock pieces and this key is on top of the last platform at the end. There are also a few blood containers around this area as well. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 02 - Foyer While in the Foyer of the mansion in mission 2, move up the stairs directly ahead then make a right followed by another right. This key is in the small room down the second floor corridor. This room has critters inside and along with a blood container on the wall. ------------------------------------------------------------------------------- _ |_| Argent Key Location: Mission 02 - Hall Beside Sparda Room NOTE: Dante must have Eryx in order to get this key. After Dante falls down into the gap after exiting the room with Sparda's painting inside, there will be a portion of the floor with a red glowing circle on it. Dante can hit this floor with Eryx's Showdown move to break it. An Argent Key will be in the space below the floor. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 03 - Fountain Area After finishing the battle with the enemies near the fountain, step toward the street behind the fountain and move into the left corridor then use Arbiter to break the wall off to the right of the Divinity Statue. A fixed view of the area will be shown and a copper key is at the top of the stairs. ------------------------------------------------------------------------------- _ |_| Argent Key Location: Mission 04 - Alley Past the Archway NOTE: Dante must have Eryx in order to get this key. When Dante moves into the alley area off to the right after passing up under the archway, the wall with graffiti down the right corridor will move toward Dante in order to seal off the side street. Take out Eryx and hit the wall to knock it back down the street. This key is in the alcove to the right at the end of the street. ------------------------------------------------------------------------------- _ |_| Gold Key Location: Mission 04 - Small Fountain Area Get on top of the fountain after killing off the enemies in the Small Fountain Area then find the blue grapple point on the lower building across from the Divinity Statue. Grapple on top of the building and then run down the corridor with blood containers directly ahead. Hop to the raised platform out the open doorway to the left at the end of corridor and this key will be through the doorway to the right. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 05 - Container Yard This key can be seen through a fence in the Container Yard. While in the Container Yard where the big enemy battle takes place after maneuvering through the platforms at the start, find the red container with the green orb container on it on the back right portion of the Container Yard. Hop on top of the set of boxes to the right of that red container then get on the containers behind the crates and fall down to the area behind the containers then grab the copper key. ------------------------------------------------------------------------------- _ |_| Argent Key Location: Mission 05 - Warehouse Platform Area 2 NOTE: Dante must have Eryx in order to get this key. After fighting the Hell Knight and the Frost Knight at the top of the second warehouse platform area, while facing the exit corridor, get on top of the stacked boxes along the left walkway then climb up to the floor above the area where the battle took place. Run to the far right side of the top floor and watch for a few blue grapple points off to the right. Use the following obstacle descriptions to get across them: o Angel Lift o Angel Lift o Demon Pull then QUICKLY Angel Boost o Angel Lift o Angel Lift Dante will fall into a slanted container then slide down two containers and fall out onto a platform below. Break the sealing with the red crystal using a punch from Eryx. The Argent Key is inside the hidden room along with some objects and enemies to get red orbs from. To get back to the exit corridor, it's really best to fall down the left side of the outside platform to land on the lower platform below then make your way back to the other side. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 06 - Tunnel Descent As Mission 6 begins, turn around and look off the gap behind Dante to see this key on a lower platform next to the tunnel that Dante stands on. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 07 - Platforms Around the Penitentiary NOTE: Dante must have Aquila in order to get this Copper Key. After angel lifting to the second grapple point in the platform area, and bouncing off the second boost ring, Dante will land on a small platform. Jump to the longer platform up ahead and look to the right. There is an opening on the wall across from Dante that is covered with blue vines. Equip Aquila and toss a spinning blade at the wall with the round trip attack. A new blue grapple point will appear below the vines, so angel lift to it then collect the key inside the room. ------------------------------------------------------------------------------- _ |_| Argent Key Location: Mission 07 - Platforms Around the Penitentiary After Dante sees a Rage Spawn (puppy demon) in a cutscene, he will move by a Divinity Statue afterwards. There is a blue grapple point on the long platform across from the Divinity Statue. Double jump toward it then angel lift to grapple over to it. The Argent Key is in the room to the right. To get back across, double jump toward the blue grapple point on the other side of the outside platform then angel lift back across. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 07 - Room Below Elevator Corridor After fighting the two Rages, angel lift to the blue grapple point below the door in the back of the room. Turn the camera all the way around after Dante pulls up and this key can be seen on a platform behind Dante. Double jump then angel lift over to this platform. ------------------------------------------------------------------------------- _ |_| Argent Key Location: Mission 08 - Subway Tunnel (Opposite End) A key can be seen behind a fence off to the right while fighting the enemies in the Subway Station area. Once the battle is over, jump into the subway tunnel across from the subway tunnel that Dante exited from to enter the station, then follow the tunnel until an open gate can be seen to the right. Cut away the blue vines that block the opening inside using Osiris then follow the path ahead and snatch the key. ------------------------------------------------------------------------------- _ |_| Gold Key Location: Mission 09 - Small Tower This gold key is up on the top floor of the inside of the small tower that Dante will angel lift to shortly after the dream sequence where he receives devil trigger. There are a few ways to get this, but one requires Revenant and its fireworks move, which Dante won't get until Mission 11. 1) Lure a Rage or Stygian up under the walkway with the key then jump into the air and demon pull the enemy up to Dante then enemy step off the enemy then demon pull and repeat. When Dante is high enough from all the enemy stepping and demon pulling, quickly angel lift toward the walkway with the key. 2) If Dante has Double Up with Osiris, stand below the ledge that the key is on then knock an enemy into the air with Hightime then perform a Double Up then keep doing the move over and over to make Dante go higher. When Dante is high enough, angel boost over to the key. It's best to do this on a Stygian! 3) With Revenant and its fireworks ability, this key is a breeze to get. Stand below the high walkway that the key is on then jump into the air and fire off a shot with Revenant then perform Revenant's fireworks move. Fire off another shot then do fireworks. You'll have to train yourself to do this all quickly, but it's very easy once you get adjusted to it. Keep doing a shot with Revenant followed by Fireworks until Dante is near the key then angel lift toward it. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 11 - The Order Headquarters From the start of the maze of corridors that Dante enters from the Surveillance Room, move through the open doorway on the wall in front of Dante and follow it until all the way to the end. Once Dante moves down some stairs, make a right then there is a breakable light pole near a black rock up ahead. Move into the hidden corridor behind the black rock. Go up the stairs and break the wall with the red crystal with a punch from Eryx. The copper key will be off to the left in the next room. A Ravager will attack on the way back. ------------------------------------------------------------------------------- _ |_| Gold Key Location: Mission 13 - Dance Floor Gauntlet Entrance When Dante is finished with the beginning waves of enemies, Lilith will change the dance floor into a gauntlet entrance. Turn around at the start then hop up on the left set of stairs. Stand on the left end of that upper platform to see a blue grapple point off to the left. Use angel lift to grapple over to the boost ring near it then jump off the boost ring to land on the small platform up ahead. Grapple over to the long platform to the right and the gold key will be beside Dante. Players will have to perform an extended double jump and angel boost twice to get back to the middle area. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 15 - Near the Platforms After saving Vergil and Kat from having their car crash into the stack of three containers that requires Dante to push them down three times with Eryx, find the yard with containers on the left side of the area then quickly hop down there. Jump over the containers on the right side of the container yard to find this key. ------------------------------------------------------------------------------- _ |_| Copper Key Location: Mission 15 - In Front of the Train Bridge When Dante first starts in the area where Vergil and Kat's car is about to plow into the pillar below the train bridge, demon pull the bus up ahead then leap on top of it. Face to the left then hop over to the street on the left side of the area. Jump to the top of the stacked containers directly ahead then double jump and angel boost up to the metal platform beside them to find this copper key. ------------------------------------------------------------------------------- _ |_| Gold Key Location: Mission 16 - Floor 105 - Infested Floor NOTE: Be sure to get this before stepping down the corridor to the left after exiting the elevator since a glass wall will fall in the back of Dante to seal him off from the this area when he moves down the left corridor. On the upper floor of the Finance Wing, move past the open elevator then fight and kill the Rages that attack in the next area. Find the gap that boxes block as they fly upward. Wait for a break in the boxes then leap to the other side of the gap to find this gold key on the other side. Lost Soul #65 and Lost Soul #66 are in the open room to the right after getting the key. ------------------------------------------------------------------------------- _ |_| Ivory Key Location: Mission 17 - Platform Area 2 When Dante moves away from the large platform where he fights two waves of enemies, including two Butchers, he will have to hop along platforms. He will have to Demon Pull a platform in front of him and demon pull a hanging rock out of the way to expose a blue grapple point that he will use to angel lift to the island ahead. While on that narrow island at the end, there is a tree off to the right and a raised section of the platform up ahead. Hop up to the raised section of the platform then walk to the right to see an overhead blue grapple point. Angel lift to that grapple point then angel boost to the platform with the tree across from Dante. Angel lift up toward the high ledge then use an angel weapon to cut away the vines that cover the opening on that ledge. This key is on the narrow path behind the vines. ------------------------------------------------------------------------------- _ |_| Argent Key Location: Mission 18 - Upper Right Tunnel When Dante reaches the gap in the middle of the tunnel that leads to the Upper Right Tunnel generator, look down into the gap to see a hidden tunnel in the wall on the left. Jump and fall down to this tunnel. At the top of the tunnel, Dante will have to kill two Demonic Shards so get Revenant ready to blast them as they appear. This key is at the top of the ramp in that tunnel. Grab it before falling down the hole. ------------------------------------------------------------------------------- _____________________ [CO03] SECRET DOOR LOCATIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 01 - Funland Corridor Key Required: Copper After the Hunter breaks through a door off to the right with his hand, continue ahead then find the corridor off to the right with a breakable trash can in it. This door is at the end of that corridor. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 02 - Hallway Below Bedroom This copper door is below the hole in the floor past the bedroom where Dante goes through the dream sequence to learn the demon pull technique. This door will be off to the left after he falls. ------------------------------------------------------------------------------- _ |_| Copper Door Mission 02 - Foyer Hallway NOTE: Dante must have angel boost to get to this door or do a VERY extended double jump and air evade to reach the door. After Dante has to demon pull a platform close to a red door and break it to follow Eva after gaining the Osiris weapon, he will have to cut through some blue vines to enter the next hall. While in the next hall, turn to the right to see a doorway across a gap. Dante must angel boost over to the door or perform a very extended double jump followed by an air evade toward the door. There is a Lost Soul on the wall directly ahead, critters on the floor and a copper door to Dante's right. ------------------------------------------------------------------------------- _ |_| Argent Door Location: Mission 03 - Fountain Area While up on top of the fountain, after receiving the angel boost, look to Dante's right to see a floating platform next to an argent door. Angel boost over to the platform then hop toward the door. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 04 - Street Past Crushing Walls Once Dante evades the crushing walls in Mission 4, angel lift up to the platform down the street to the right after fighting the enemy waves then hop over to the right platform and use Osiris to cut through the blue vines that block the doorway off to the side. The copper door is off to the left. ------------------------------------------------------------------------------- _ |_| Argent Door Location: Mission 04 - Street Past Crushing Walls After using Demon Pull to pull down the first camera in the area, look toward the platform past the camera to see a blue grapple point. While still on the platform where Dante pulled down the camera, double jump then angel boost toward the platform then angel lift to grapple the blue grapple point below it and pull Dante toward it. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 05 - Stock Corridor After passing by the Divinity Statue in the Stock Corridor after the Container Yard, move toward the stack of boxes off to the right with the word "STUPIDITY" on it then jump to the very top of those boxes. Get on top of the floating box platform then double jump and angel boost over to the copper door on the left side of the corridor. ------------------------------------------------------------------------------- _ |_| Argent Door Location: Mission 05 - Warehouse Corridors After Dante hops over two pools of acid in the corridor area, he will have to move down a hall to the left. The words "KILL DANTE" will appear on the floor as it extends. Dante will have to fight a Death Knight shortly afterwards. Look down the left corridor at that point and hit the wall with red markings with the Arbiter axe to break it. Run down the stairs and the Argent Door is to the right. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 06 - Succubus Den - Entrance In the area with many pillars after the tunnel descent, as Dante stands in front of the narrow corridor that leads to the Succubus Den, look off to the left to see a platform - this door is off to the right on that platform. Double jump and angel boost over to the platform. ------------------------------------------------------------------------------- _ |_| Gold Door Location: Mission 07 - Platforms Around the Penitentiary After pulling out the green container below the container with an Eryx crystal on a breakable wall below the green container, turn to the left and look on the fenced platform behind Dante to see a piece of broken platform extending off the right side, while turning back around. Double jump then angel boost over to the platform to reach it. A gold door is in the room to the left. There is also a Lost Soul on the right wall in the same room. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 07 - Room Below Elevator Corridor This door is on the wall to the left, while facing the blue grapple point that leads to the exit area in the room where the two rages are fought. This room is fallen to after breaking a breakable floor with Eryx shortly after taking the elevator down. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 08 - Subway Platforms NOTE: Dante really needs Aquila in order to get to this Copper Door. After breaking through the first breakable wall with a red crystal on it, look to the left to see a doorway covered with blue vines. Take out Aquila then use round trip to toss a spinning blade at the vines to cut them down. Double jump and angel lift over to the opposite side of the area and the door will be through the hole in the wall off to the far right. A player can use constant Osiris Double Ups to break the blue vine wall if Aquila has not been gained yet. ------------------------------------------------------------------------------- _ |_| Argent Door Location: Mission 08 - Tunnel to Harpies' Den After fighting two Demon Shards, Dante will follow the Harpies into a tunnel. Hop up to the second left alcove in the tunnel then use Arbiter to break the door with red markings on it. The Argent Door is behind that breakable wall. ------------------------------------------------------------------------------- _ |_| Gold Door Location: Mission 09 - Platform Room The gold door is in the room with four platforms where Dante fights the final enemy wave for Mission 9. This room is reached after Dante hops across the platforms while heading away from the small tower. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 11 - The Order Headquarters From the start of the maze of corridors that Dante enters from the Surveillance Room, head down the corridor to the left. Make a right and follow that corridor directly ahead then use Eryx to break the wall with the crystal on it at the end and to the right. Move into the next room and then move through the doorway into the next room. This secret door will be to the left. NOTE: The door might be closed, might be attempting to close or it might remain open. This seems to be random. If the door closes, it will stay locked. Pause the game and restart at the last checkpoint if the door is closed. If the door is starting to close, quickly run under it and it will open back up. ------------------------------------------------------------------------------- _ |_| Ivory Door Location: Mission 13 - Dance Floor Gauntlet Entrance When Dante is finished with the beginning waves of enemies, Lilith will change the dance floor into a gauntlet entrance. Turn around at the start then hop up on the right set of stairs. Look to the right to see a stair platform. Hop to the platform (double jump + angel boost) then angel lift to the long platform near it. This door is off to the left on the long platform. ------------------------------------------------------------------------------- _ |_| Argent Door Location: Mission 13 - Obstacle Course 5 After fighting the Drekavac Dreamrunner in the fifth challenge, Dante will have to walk up a long staircase. Afterwards, he will be in the fifth obstacle course area. Walk toward the Divinity Statue at the start then look to the left to see a lower platform with this door on the wall to the left. Hop down to it then open it if Dante has an Argent Key. ------------------------------------------------------------------------------- _ |_| Copper Door Location: Mission 16 - Floor 154 Elevator Corridor When Dante reaches the end of the crumbling Floor 154 Skybridge, DON'T enter the elevator just yet. Run down the right corridor then look off to the left to see this copper door. ------------------------------------------------------------------------------- _ |_| Gold Door Location: Mission 16 - Floor 106 - Corporate Offices After the corridor is sealed off and three Elite Stygians attack, defeat them and continue ahead. Start to move down the corridor to the right then look off to the right to see a walkway in the middle of two gaps. Jump and angel boost to the middle walkway. Move into the stairway area then go all the way down to the bottom floor to find the gold door. ------------------------------------------------------------------------------- _ |_| Gold Door Location: Mission 17 - Platform Area 3 Once Dante reaches the Divinity Statue, he must angel lift to three grapple points on the other side to reach the next platform. Two Stygians will attack Dante on the platform. Find the orange grapple point on the rock wall across from the side that Dante grappled from. Demon pull the grapple point and Dante will tear a platform out of the rock wall. Jump over to the platform with a double jump followed by an angel boost. Find the next platform below the current one then double jump and angel boost down to the next platform. There is a gold door on the next platform, so double jump and angel boost again to get to it. When returning, Dante will have to angel lift to each of the platforms he jumped off of. ------------------------------------------------------------------------------- _ |_| Argent Door Location: Mission 18 - Upper Left Tunnel After reaching the end of the first tunnel in the Upper Left Tunnel area, this is across from the bottom portion of the ramp that Dante must move down in the open area. It's hard to miss this. Just double jump and angel boost toward it. ------------------------------------------------------------------------------- ______________ [CO04] ITEM LOCATIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 01 - Docks Past Hurricane Ride NOTE: Dante must have angel lift to get this item. Dante must have the angel lift ability to get this item. After the fight with the enemies at the Hurricane Ride, move along the docks that were previously blocked off and look for blue glowing grapple points off to the left before hopping on top of the higher platform. Use angel lift to grapple across all three and Dante will land on a small island with this item on it. To get back across, use angel lift once again. ------------------------------------------------------------------------------- _ |_| Gold Orb Location: Mission 01 - Docks Past Hurricane Ride Well, you'd have to intentionally not want this item to make it past it without picking it up, but anyway, this "hidden item" is up above the portion of the dock that Dante reaches after double jumping to the higher raised area following the battle with the Lesser Stygians that attack near the Hurricane ride. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 01 - Carousel Area When Dante reaches the area with the carousel, move past the carousel and approach the alcove behind it and to the right. There is a Small Vital Star floating in that alcove. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 02 - Hallway Below Bedroom NOTE: Dante must have Eryx in order to get this item In the room below the bedroom, there is a red crystal on the floor. Once Dante obtains Eryx, return to this room and hit the floor with an aerial Showdown to break the floor and collect the Small Vital Star. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 03 - Fountain Area After finishing the battle with the enemies near the fountain, step toward the street behind the fountain then enter the corridor to the right and this item will be floating at the end of that corridor. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 04 - Street Past the Archway After the cutscene plays where the street in front of Dante breaks apart shortly after he passes under the archway, run up the stairs to the left and this will be at the top of that stairway. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 05 - Warehouse Corridors After entering the corridor area and coming to the first split in the corridors, move all the way down the right corridor and use Osiris to cut through the blue vines that block the opening at the far end and this will be floating above the floor in the room behind the vines. ------------------------------------------------------------------------------- _ |_| Large Vital Star Location: Mission 07 - Platforms Around the Penitentiary After pulling out the green container below the container with an Eryx crystal on a breakable wall below the green container, hop onto that container then hit the red crystal with Eryx. The Large Vital Star is on the container that is on the other side of the red container. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 8 - Subway Platforms Bust open the second wall in the Subway Platforms area by using Eryx to find this on the floor behind the wall. This is shortly after Dante demon pulls a platform out of the wall and then it moves forward. He will be forced to angel lift up to a high walkway off to the left. ------------------------------------------------------------------------------- _ |_| Small Devil Star Location: Mission 09 - Walkways Surrounding Small Tower NOTE: Dante must have Aquila to get to this Devil Trigger Star After Dante exits the bottom floor of the small tower where he fights two Rages and a Witch along with Stygians, angel lift up to the walkway to his right. There is a Divinity Statue on the walkway. Turn around and there is a set of blue vines that Dante must hit with an Aquila round trip. Toss the weapon at the blue vines to cut them away. Double jump and angel boost toward the opening then angel lift up to it. Grab the Small Devil Trigger Star on the other side. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 11 - The Order Hideout After breaking the floor with Eryx, cut through the blue vines on the wall beside Dante then use Aquila to toss a round trip spinning at the next set of vines across from Dante. Double jump and angel boost over to the opening and collect the Small Vital Star inside. ------------------------------------------------------------------------------- _ |_| Small Devil Trigger Star Location: Mission 11 - The Order Headquarters Once Dante reaches the area with the Divinity Statue, move through the doorway to the left of the statue. This Devil Trigger Star is up the stairs to the left in that next corridor. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 13 - Obstacle Course 2 After finishing the second challenge where Dante must defeat enemies in thirty seconds, take the left path when Dante has a choice of paths. Move up the stairs and hop onto the platform ahead. Look for the orange platform to the right and get on top of it then look down to see a platform with the play button on it. Hit the play button with an Eryx Stomp to make four platforms appear in the distance. Hop along the platforms ahead then angel lift to the floating platform and retrieve the Devil Star. To get down, double jump and angel boost to the tiles below Dante. ------------------------------------------------------------------------------- _ |_| Small Devil Trigger Star Location: Mission 13 - Obstacle Course 5 This Small Devil Trigger Star is on a platform above the Divinity Statue at the start of Obstacle Course 5. This is all after Dante fights the Drekavac Dreamrunner in Challenge 5. Face the Divinity Statue then turn all the way around to see a platform on the side of the floor opposite the Divinity Statue. Double jump and angel boost toward the platform then angel lift to grapple the blue grapple point on it and make Dante pull himself up to it. Turn around then angel lift to the higher platform behind Dante. Run to the end of the next platform and double jump then angel boost and grapple the next higher platform. The platform has a Small Devil Trigger Star on it along with a Lost Soul on the wall directly ahead. Run back to the end opposite the wall with the Lost Soul then jump back down to the platform with the Divinity Statue when finished. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 15 - In Front of the Train Bridge When Dante first starts in the area where Vergil and Kat's car is about to plow into the pillar below the train bridge, hop over to the platform on the right and find the opening covered with blue vines. Slice them away with Osiris or Aquila and this item will be in the space behind them. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 16 - Elevator Area Before getting on the elevator following the fight with the Dreamrunner, use Arbiter to break the wall with red lines on it to the right of the elevator. Take the stairs down to the bottom floor and there will be a Lost Soul on the right wall at the bottom. There is a Small Vital Star in the corridor across from the Lost Soul. ------------------------------------------------------------------------------- _ |_| Small Devil Trigger Star Location: Mission 16 - Floor 105 While Dante is on Floor 106, he will have to angel lift to three blue grapples to reach the Skybridge that leads to the next area. Purposely fall to the floor below then fight the wave of ten Lesser Stygians. This item will be on the long table off to the side while fighting them. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 17 - Platform Area 1 While hopping across the first set of platforms, take the right set of platforms and there will be a platform toward the very end with a tree off to the right on it. This item is behind that tree. ------------------------------------------------------------------------------- _ |_| Large Devil Trigger Star Location: Mission 17 - Platform Area 3 Shortly after getting to the platform with the Divinity Statue and fighting two Stygians on a platform ahead, Dante will have to angel boost to vertical platforms then bounce off the green boost ring on them. After bouncing off the second boost ring, look off to the left while Dante is on the platform with the wall and a small platform with a Large Devil Trigger Star on it can be seen. Double jump and angel boost over to that platform and grab it. ------------------------------------------------------------------------------- _ |_| Small Vital Star Location: Mission 18 - Middle Area From the beginning of the mission, while facing Vergil, there is a small vital star in the back of the starting tunnel. ------------------------------------------------------------------------------- [SM00] =============================================================================== ____ _ __ __ _ _ / ___| ___ ___ _ __ ___ | |_ | \/ |(_) ___ ___ (_) ___ _ __ ___ \___ \ / _ \ / __|| '__|/ _ \| __| | |\/| || |/ __|/ __|| | / _ \ | '_ \ / __| ___) || __/| (__ | | | __/| |_ | | | || |\__ \\__ \| || (_) || | | |\__ \ |____/ \___| \___||_| \___| \__| |_| |_||_||___/|___/|_| \___/ |_| |_||___/ S E C R E T M I S S I O N W A L K T H R O U G H =============================================================================== NOTE: All secret missions have a listing with a search code listed in each one that will take you to the Secret Mission in the walkthrough to show you more of an exact location of that mission. Press Ctrl + F and type in the code listed beside each secret mission and then search to find that secret mission listing in the walkthrough section. .--------------------------------, | Secret Mission #01 - Air Brawl | ------------------------------------------ X '--------------------------------' Kill all enemies within the time limit. Enemies only take damage in the air. Time Limit: 1 minute and 20 seconds Door Type: Copper Enemies: Stygian x5 Abilities Needed: None Reward: Health Cross Fragment Location: Funland Corridor - Mission 1 Search Code: [COPPER01] The Stygians in this mission take no damage when they are hit on the ground. They will only take damage once Dante hits them in the air. Use a launcher attack to knock a Stygian upwards then follow the Stygian into the air and attack it. There are several moves that Dante can use that count as an air attack for this mission. Here is a full list of attacks with each melee weapon that can help: -- Abilities -- Osiris o Demon Pull (while up in the air) o Shredder (launcher) o Angel Life (to continue air combos) o Hanger o Rake -- Rebellion o Double Up o Raze (launcher) o High Time (launcher) o Aerial Rave -- Aquila o Roulette o Skirmish -- Arbiter o Aerial Buy In o Caliber o Tremor (launcher) o Tornado o Aerial Flush o Big Slick (launcher) o Drop -- Eryx o Uppercut (launcher) o Showdown The best combination that I have found is to knock a Stygian up with a Rebellion High Time then juggle it with the first few slashes of an aerial rave and then bounce the Stygian with Eryx's Showdown to kill it. Constant Showdowns will knock the Stygian to the ground and make it bounce back up and Dante can keep bouncing it with this damaging attack. Aquila's Tornado works well for damaging a whole group at a time and Arbiter's Tremor is good for launching a whole group at once. .-----------------------------------------. | Secret Mission #02 - Simple Eradication | --------------------------------- X '-----------------------------------------' Kill all enemies within the time limit. Time Limit: 1 minute Door Type: Copper Enemies: Stygian x6 Abilities Needed: None Reward: Health Cross Fragment Location: Hallway Below Bedroom - Mission 2 Search Code: [COPPER02] Defeat all six Stygians before time runs out. The Stygians can be lead to a railing on any side of the area and knocked off the side by hitting them with a Rebellion High Time - follow them into the air then hit them with a full Aerial Rave to knock them off the ledge. Rebellion works just fine for damaging the Stygians or a player can use Arbiter's or Eryx's stronger attacks to damage the Stygians even quicker. .--------------------------------------. | Secret Mission #03 - Stylish Victory | ------------------------------------ X '--------------------------------------' Gain an S-rank within the time limit. Time Limit: 2 minutes Door Type: Copper Enemies: Stygians Abilities Needed: N/A Reward: Health Cross Fragment Location: Upper Floor with Divinity Statue - Mission 2 Search Code: [COPPER03] Use any combination of hits to raise your style to an S-rank. This mission is extremely simple since all a player has to do is simply keep hitting enemies with any combination of attacks until a Sensational (S-rank) style is reached. The most important part is to not get hit while attacking the Stygians. Use several DIFFERENT moves to make the style meter go up quicker. Attacks with the Arbiter seem to give the highest score. If Dante has Aquila by now then use its Tornado move to make the style meter go up very quickly. A player will only fight three Stygians at once and more will appear as the first three are defeated. The Stygians will keep appearing until the timer runs out. .---------------------------------------. | Secret Mission #04 - What Goes Around | ----------------------------------- X '---------------------------------------' Kill all enemies within the time limit. Enemies only take damage from other enemy's attacks. Time Limit: 1 minute and 10 seconds Door Type: Argent Enemies: Stygian x2, Bathos x2 Abilities Needed: Demon Pull Reward: Health Cross Fragment Location: Fountain Area - Mission 3 Search Code: [ARGENT01] Dante must kill enemies by making them hit each other in this secret mission. This mission can be summed up in one sentence: Lure or demon pull enemies toward the Bathoses' bombs. Start off by demon pulling the Stygians toward the Bathos' bombs to damage them and kill them eventually. Once the Bathoses are left, pull them toward their own bombs. Allow the final Pathos to toss a bomb then pull the creature toward its own bomb. .---------------------------------------. | Secret Mission #05 - Simple Traversal | ----------------------------------- X '---------------------------------------' Reach the goal within the time limit. Time Limit: 1 minute Door Type: Copper Enemies: N/A Abilities Needed: None Reward: Health Cross Fragment Location: Street Past Crushing Walls - Mission 4 Search Code: [COPPER04] Secret Mission 2 is an obstacle course where Dante must reach the goal within the time limit. The obstacles from beginning to end are as follows: o Run up stairs o Hop over the small gap o Jump up to the raised platform o Angel Lift to the three grapple points to cross gap o Angel Lift to the higher platform and run onto the bridge o Double jump to the next two platforms o Angel Lift to the four grapple points o Run into the checkered flag .----------------------------------------. | Secret Mission #06 - Flawless Conquest | ---------------------------------- X '----------------------------------------' Kill all enemies without taking damage. Time Limit: N/A Door Type: Agent Enemies: Ravager x1, Bathos x2, Frost Knight x2 Abilities Needed: Angel Weapons Reward: Health Cross Fragment Location: Street Past Crushing Walls - Mission 4 Search Code: [ARGENT02] The Ravager is by far the worst enemy in the group of enemies that Dante will fight in this secret mission. He must defeat all enemies without getting hit. The Ravager has a tendency to charge toward Dante with its chainsaw. Immediately run toward the Ravager at the start then kill him quickly. The best way to single him out is with Arbiter ground attack or by knocking him into the air with Rebellion's High Time then juggling him with a few hits of Aerial Rave and then bounce him to the ground and back into the air with constant Eryx Showdowns until he dies. The Frost Knights are not that much of a problem since neither of them has shields. Any attacks from Osiris or Aquila will stagger them as they are hit, so they can be killed off quickly. DO NOT try to hit a Frost Knight while it prepares its freezing attack since it has super armor at that time and will most likely hit Dante. Make sure to jump if a Pathos tosses a bomb below Dante. Either kill the Frost Knights or the Bathoses after killing the Ravager - this all depends on you. Demon Pull the Pathos out of the air and hit them with a weapon to kill them in a few hits. The most important part to remember about this battle is to face the camera AWAY from the enemies that Dante is not attacking to keep them from attacking him most likely. A Bathos will almost always toss a random bomb every now and then, so always be ready to jump out of your attacks at a second's notice! .---------------------------------------. | Secret Mission #07 - Demonic Conflict | ----------------------------------- X '---------------------------------------' Kill all enemies within the time limit. Enemies only take damage from demon weapons. Time Limit: 1 minute and 20 seconds Door Type: Copper Enemies: Hell Knight x3, Bathos x2 Abilities Needed: Demon Weapon (Arbiter or Eryx) Reward: Health Cross Fragment Location: Stock Corridor - Mission 5 Search Code: [COPPER05] All enemies, including the Bathoses, only take damage from demon weapons for this challenge, so Dante must attack them with Arbiter or Eryx. Either demon weapon will work just fine. Dante can also use demon pull, which helps out a bunch during this battle. Start out by demon pulling the Bathos' shields away from them before they can start tossing bombs then pull each Bathos down and hit it with a demon weapon. It really shouldn't take anymore than a few hits to kill them with either Arbiter or Eryx. Demon Pull the Hell Knights' shields to stun them then hit them with a demon weapon while they are stunned. It's a good idea to try to demon pull at least two of them before attacking since the ones that are not stunned will try to attack while Dante attacks. Arbiter's tremor attack will instantly knock a Hell Knight into the air regardless if it has a shield or not. As usual, demon weapons will break a shield after hitting each Hell Knight enough times with it, but it's really best to demon pull to stun them and damage them quicker afterwards. .-----------------------------------------. | Secret Mission #08 - Displaced Skirmish | --------------------------------- X '-----------------------------------------' Kill all enemies within the time limit. Enemies only take damage from within the active zones. Time Limit: 1 minute and 50 seconds Door Type: Argent Enemies: Stygian x5, Ravager x2 Abilities Needed: N/A Reward: Health Cross Fragment Location: Warehouse Corridor - Mission 5 Search Code: [ARGENT03] This mission can get annoying with the constant rushing charges of the Ravagers. Dante can only damage the seven enemies by hitting them while they are in the middle of the green circular areas. The circular areas will appear then shrink slowly. More circular areas will appear throughout the battle. Try to always seek out the biggest active zone to fight in. If one is nearly shrunken and there are no more left around the area, stay in an unactive area and waits for a zone to appear. Try not to move around much. Demon pull and Eryx really shine during this secret mission. Use demon pull to yank the Stygians into the active zones then quickly hit them with Eryx or Arbiter. The problem with fighting the enemies in this stage comes when the Ravagers constantly rush at Dante with their super armor chainsaw attacks. The best move to start doing when a Ravager runs toward the active zone is to hop into the air and perform constant stomps with Eryx. Charge the move fully each time and this attack will knock a Ravager out of its super armor attacks. The stomp move will also damage any surroundings enemies and take off a good deal of damage. .------------------------------------. | Secret Mission #09 - Rapid Descent | -------------------------------------- X '------------------------------------' Reach all of the goals within the time limit. Time Limit: 1 minute and 20 seconds Door Type: Copper Enemies: N/A Abilities Needed: Angel Boost Reward: Health Cross Fragment Location: Succubus Den - Entrance - Mission 6 Search Code: [COPPER06] There are a total of twenty checkered goal markers that must be collected in this secret mission. A player has a total time of 1 minute and 20 seconds to collect all the marker, which is just enough time to get the majority with only a few seconds remaining, so this mission can be a bit tough. If you fall at any time, pause the game and choose to "restart secret mission" since there is extremely little time for failure. Here is a list of directions to get all the markers quickly: o Collect the first three nearby markers on the surrounding platforms. (3/20) o Hop down to the larger platform and collect the marker on the box and the one on the big concrete piece. (5/20) o Double jump toward the platform that is below and to the right of the big platform then collect that marker. (6/20) o Face right and double jump then angel boost over to the large platform with the marker. Collect the one marker there then hop up the platforms in the back and claim the other marker. (8/20) o Find the marker below the platform, facing back toward the way Dante jumped from, it is to the right. Perform a prolonged double jump then angel boost toward the smaller platform below then collect that marker. (9/20) o Turn to the left and hop over to the next small platform then collect that marker. (10/20) o Turn to the left again then hop over to the next platform with the marker and collect that one then move forward and hop on top of the platform ahead then collect the next marker. Look up and use angel lift to grapple up to the higher platform in front of Dante then collect that marker. (13/20) o Turn back around and then perform a prolonged double jump followed by an angel boost and land on one of the platforms near the closet marker below. Collect the middle marker by hopping over to it. (14/20) o Hop over to all the rest of the markers and claim the rest along the way to the very bottom. The final marker is on the lower piece of concrete on the bottom platform. (20/20) .------------------------------------------. | Secret Mission #10 - Divergent Slaughter | -------------------------------- X '------------------------------------------' Kill all enemies. Do not use the same attack twice. Time Limit: N/A Door Type: Gold Enemies: Stygian x2, Elite Stygian x2 Abilities Needed: N/A Reward: Health Cross Fragment Location: Platforms Around the Penitentiary - Mission 7 Search Code: [GOLD01] Dante must kill all four enemies without hitting them with the same attack twice. Dante starts out on a platform without railing, so the quickest way to succeed here is to knock all enemies off with a unique attack! The following lists are some attacks that will knock the enemies off the ground and send them flying in a direction. -- Rebellion -- Eryx o High Time + Aerial Rave o Slam o Death Coil o Stomp o Overdrive o Eryx Charged Triangle/Y attack o Stinger/Trillion Stabs -- Arbiter -- Kablooey o Judgement (first attack) o Shoot + Detonate o Flush o Aerial Flush -- Osiris -- Abilities o Prop + Shredder o Demon Pull + Kicker o Rake or Raze + Hangar Aquila's Tornado works great for damaging the entire group of enemies as well. All of the enemies are not too powerful, so it's possible to finish them all off with unique attacks without knocking them off the sides. .--------------------------------------. | Secret Mission #11 - Angelic Warfare | ------------------------------------ X '--------------------------------------' Kill all enemies within the time limit. Enemies only take damage from angel weapons. Time Limit: 1 minute and 20 seconds Door Type: Copper Enemies: Stygian x10 Abilities Needed: Angel Weapons (Osiris or Aquila) Reward: Health Cross Fragment Location: Room Below Elevator Corridor - Mission 7 Search Code: [COPPER07] The enemy setup in this challenge makes this mission way too easy with either weapon. Since Osiris and Aquila are both great weapons for crowds, either weapon will work great. Be sure to only use attacks that will hit a wide range around Dante and this secret mission will be over quickly. The standard combo for each weapon works perfectly. Aquila's Buy In followed by Tornado works extremely well for damaging all on- screen enemies. Aquila's Big Slick and Osiris' Raze work well for sending an entire crowd into the air all at once. Osiris' Rake works well while in the air to pull enemies into the air with Dante. .----------------------------------------. | Secret Mission #12 - A Taste of Heaven | ---------------------------------- X '----------------------------------------' Kill all enemies within the time limit. Enemies and Dante die in one hit. Time Limit: 1 minute and 20 seconds Door Type: Copper Enemies: Death Knight x8, Shielded Pathos x3 Abilities Needed: N/A Reward: Health Cross Fragment Location: Subway Platforms - Mission 8 Search Code: [COPPER08] Dante will die in one hit and so will all eleven enemies in the stage for this mission. It would be so easy to just simply shoot each enemy with Dante's handguns, but they are all shielded! Since they all carry shields, perform Arbiter Drops and Tremors on the Death Knights to instantly kill them and then demon pull away the flying Pathos' shields then hit them with Rebellion while in the air. It's really best to go ahead and kill off many of the Death Knights first since there is such a big crowd of them. Dante is more at risk of getting hit by a Death Knight from the start of the battle rather than a Pathos since there are so many Death Knights in the area! .-----------------------------------------. | Secret Mission #13 - Moderate Traversal | --------------------------------- X '-----------------------------------------' Reach the goal within the time limit. Time Limit: 1 minute and 30 seconds Door Type: Argent Enemies: N/A Abilities Needed: Angel Lift, Demon Pull, Angel Boost Reward: Health Cross Fragment Location: Tunnel to Harpies' Den - Mission 8 Search Code: [ARGENT04] The obstacles from beginning to end are as follows: o Run up the starting platform then use angel lift to grapple to the two grapple points up ahead. Angel boost directly ahead and fall on the platform below. o Demon pull the block out of the next platform then move up the ramp and hop onto the next platform then run to the end. o Angel lift to grapple to the first grapple point then angle boost and use angel lift to grapple to the second grapple point. Angel boost one more time then angel lift again to grapple to the small platform up ahead. o Look to the left then use angel lift to grapple to the first two grapple points. Demon pull the platform with the red grapple point then quickly angel boost on top of it. Move to the end of the next platform (by the tree). o Angel lift to grapple to the next grapple points then angel boost (a bit to the left) and use demon pull to grapple and tug on the next platform. The next platform will move under Dante IF it is demon pulled fast enough AND Dante is not moving too far to the right. o Angel boost over to the next platform. o Angel lift to grapple the next grapple point then prepare to demon pull and then quickly angel lift to grapple to the second grapple point. After grappling off the second grapple point, quickly demon pull the third grapple point then angel lift to it. Dante will fall to the final platform. Do this entire part kind of slow if you have trouble. Allow Dante to fall a bit before each angel lift grapple. o Run toward the goal. .----------------------------------. | Secret Mission #14 - Subsistence | ---------------------------------------- X '----------------------------------' Survive until the timer expires. Each enemy killed restores some of Dante's health. Time Limit: 3 minutes Door Type: Gold Enemies: Many! Abilities Needed: N/A Reward: Devil Trigger Cross Fragment Location: Platform Room - Mission 9 Search Code: [GOLD02] Dante must fight off several waves of enemies and remain alive for a total of three minutes during this challenge - allowing the timer to run out is the main goal for this mission. This secret mission takes place in the Harpy nest from Mission 8, but the glass floor cannot crack open this time, so Dante can move along the glass floors freely. Dante's health will constantly drain during this fight. Dante will gain green orbs along with the usual pickup of orbs after defeating each enemy, so fighting enemies is important during this secret mission. To keep down frustration, make sure that Dante's health is all the way extended and he has the majority of all attacks that are powered up for this secret mission. o Wave 1 - Lesser Stygians (spawns from the start) These enemies will start out spawning four at a time. They should be hardly a bother, but do not allow them to group up too much around Dante. Aquila is by far the best weapon to use for them. Osiris and Rebellion can both work well also however. If you use Rebellion, be sure to use Death Coil and stick with air combos after a High Time. Throughout all the enemy waves listed below, the Lesser Stygian is the main enemy that Dante will want to focus on attacking for easy green orbs. o Wave 2 - Death Knights (spawns after first minute) The Death Knights are really the most annoying part of this secret mission since they all carry shields and Dante must stun them with a demon pull or knock their shields away with a demon weapon. Stick with demon pulling them to stun them for the most part, since Dante will be dealing with a crowd while facing them. Try to work them up into the air with Rebellion or jump into the air and demon pull them up into the air with Dante. Arbiter Drops and Tremors can work well for the grouped Death Knights and Lesser Stygians as well since it will instantly hit a Death Knight. o Wave 3 - Ravagers (spawns after two minutes) Ravagers are not that much of a problem by themselves, but when mixed with Death Knights, it's hard to simply Drive and Overdrive them to death. By the time the Ravagers appear, make short use of ground combos if you do any. Stick with use Aquila for air combos so Dante can hit all enemies in range, but be sure to watch out for berserking Ravagers. It's a good idea to stick with mainly air combos once the Ravagers appear as well. Demon pull them into the air and hit them with Rebellion or another weapon then demon pull them back to Dante afterwards and hit them again. Try to maintain air time when the Ravagers appear to keep from dealing with the crowd on the ground. Arbiter Drops and Tremors might work well during this way, but watch out for berserk Ravagers - neither attack will stop them. o Wave 4 - Dreamrunner (spawns during the last 40 seconds) Only one Dreamerunner will spawn. It's really best to simply not attack the Dreamrunner and simply focus on dodging his attacks when he teleports for the most part. Other enemies die MUCH faster than a Dreamrunner, so it's really a waste to attack him - Dante is very unlikely to get green orbs from him since he has the highest health total of all the enemies in this secret mission. Try to stay in the air, but be sure to evade to the side if the Dreamrunner teleports and then attacks Dante in the air. If Dante has built his devil trigger by now, be sure to use it to kill off some of the enemies or at least stall them so the timer ends. .---------------------------------------. | Secret Mission #15 - The Power Within | ----------------------------------- X '---------------------------------------' Kill all enemies before Dante's devil trigger expires. Each enemy killed restores some of Dante's devil trigger. Time Limit: N/A Door Type: Copper Enemies: Stygian x9 Abilities Needed: Devil Trigger Reward: Health Cross Fragment Location: The Order Headquarters - Mission 11 Search Code: [COPPER09] Dante starts this mission with devil trigger active. The devil trigger gauge is basically the timer for this secret mission - when it fully runs out, the mission is considered a failure. Dante can replenish the devil trigger gauge by defeating enemies to collect purple orbs however. From the start of the mission, the nine Stygians will be floating in the air, so demon pull each one down then hit it with Rebellion to kill it off. Eryx can work just as well also. Osiris takes too long and Arbiter knocks each Stygian away from Dante so don't use them for this challenge. .----------------------------------. | Secret Mission #16 - Shenanigans | ---------------------------------------- X '----------------------------------' Kill all enemies. Time Limit: N/A Door Type: Gold Enemies: Ghost Rage x1, Blood Rage x1, Witch x1 Abilities Needed: N/A Reward: Devil Trigger Cross Location: Dance Floor Gauntlet Entrance - Mission 13 Search Code: [IVORY01] This is like a combination that a player will fight in Dante Must Die mode in the later chapters. All enemies must be defeated to complete this mission. Start off by killing the witch first she is the most annoying enemy by far with her shield that can set up around herself and other enemies. Use the Round Trip flail with Aquila to damage the shield of the witch and use another Round Trip flail to toss at the Ghost Rage to keep him occupied. Dash toward the Witch and hit her with a Rebellion High Time to take her into the air then juggle her with constant Eryx Showdowns until she teleports then repeat. Her shield can also be broken by reflecting her sword projectiles with Osiris' Prop + Shredder easily - this will stun her and damage her. Once the Witch is defeated, toss a Round Trip flail at the Ghost Rage and then hit the Blood Rage with Arbiter or Eryx attacks until it is defeated. The Ghost Rage can be trapped with a Round Trip flail and then damaged constantly with Tornado. Whenever the Rage's go into berserk mode, dodge their roll by jumping into the air. .----------------------------------------. | Secret Mission #17 - Hasty Acquisition | ---------------------------------- X '----------------------------------------' Gain the target number of red orbs within the time limit. Time Limit: 35 seconds Door Type: Argent Enemies: N/A Abilities Needed: N/A Reward: Health Cross Fragment Location: Obstacle Course 6 - Mission 13 Search Code: [ARGENT05] Dante has 35 seconds to gain a total of 90 red orbs in the surrounding area. Dante can only get orbs from destroying breakable objects. It's best to focus on destroying groups of breakable objects instead of just single objects unless Dante is very near a single object. Use Revenant's basic fire to blast groups of breakable objects very quickly. Jump after every shot with Revenant to cancel the recovery animation for each shot fired and get to another group of objects faster. Jump into the air and angel boost when Dante is leaving a street to get to another street. From the start, it's best to break the closest sets of breakable objects down the right street then ignore the rest. Angel boost into the straight directly ahead then break many of the objects there and then angel boost back to the center. Break the objects under the side rooftop area then break the objects down the entrance street with the gate (to the left when Dante first starts this mission). Players can break the objects in this mission several ways, but remember to always focus on grouped objects and only use Revenant's basic shot to break objects for the most part. .----------------------------------------. | Secret Mission #18 - Extreme Traversal | ---------------------------------- X '----------------------------------------' Reach the goal within the time limit. Time Limit: 1 minute and 40 seconds Door Type: Gold Enemies: N/A Abilities Needed: Angel Lift, Demon Pull, Angel Boost Reward: Health Cross Fragment Location: Floor 106 - Corporate Offices - Mission 16 Search Code: [GOLD03] Judging by its name, you already know this is the most difficult platforming secret mission, right? Yeah, it is, but you can get used to it. It's not all that extreme once you learn the course. And thankfully, your favorite Chris Redfield player from the Resident Evil gaming community is here to help! Here is a list of all obstacles: o Double jump to the small platform then double jump to the platform with stairs and move to the top. o Use angel lift to grapple to the first three grapple points ahead then press the jump button to bounce off the glowing circles (three total) and Dante will land on a platform below o Use demon pull to grapple the red grapple point and pull out a platform from the higher platform then hop on top of and jump to the higher platform. o Equip Arbiter and break through the red glowing wall with claw marks on it. o Run across the bridge then double jump to the next platform then leap up to the higher platform. o Angel lift to grapple to the grapple point up ahead then bounce off the glowing circles (four total) and then quickly demon pull to grapple the platform after the fourth circle to make Dante yank it under him so Dante will land on it. o Double jump then angel boost to the next platform then equip Eryx and break the red glowing wall. o Angel Lift to grapple to the next grapple point then prepare to press the jump button to bounce off the four upcoming glowing circles. After the fourth circle, quickly angel lift to grapple the next grapple point then angel boost again and then angel lift to grapple the next grapple point then angel boost yet another time to fall on the stairs of the next platform. Wow! o Equip Aquila while falling then immediately toss a Round Trop flail at the blue vine wall up ahead to make it start falling apart before Dante reaches it. o Equip Eryx and break through the red glowing wall behind the doorway that was covered with blue vines. o Angel lift to grapple to the first grapple point then use demon pull to grapple and yank on the next grapple point then quickly use angel lift to grapple and swing to the next grapple point. Use angel lift once again to grapple to the next grapple point then press the jump button to bounce off the next three glowing circles. Quickly demon pull the next grapple point then angel lift to grapple to the next grapple point then angel lift yet again to make Dante swing toward another glowing circle. Press the jump button to bounce off the five glowing circle and Dante will land on the platform with the checked flag goal marker. o For God's sake, RUN TO THE GOAL MARKER so you don't have to do all of that painful platforming again... man... .--------------------------------------. | Secret Mission #19 - Bait and Switch | ------------------------------------ X '--------------------------------------' Kill all enemies within the time limit. Enemies only take damage while the demon evade damage bonus is active. Time Limit: 1 minute and 30 seconds Door Type: Copper Enemies: Stygian x3 Abilities Needed: Demon Evade Reward: Devil Trigger Cross Fragment Location: Floor 154 Elevator Corridor - Mission 16 Search Code: [COPPER10] In order to take damage from enemies in this secret mission, Dante must have the Demon Evade that can be bought from the upgrades menu. It's really best to have Demon Evade, Level 2 so Dante will take off more damage after evasion. Stand near a Stygian and allow it to hold its blade arm back. Hold the R1/RT button while waiting then quickly press one of the evade buttons right before the Stygian's attack hits Dante (as the Stygian's yell ends). If performed correctly, Dante will dodge in slow motion and he will have a dark aura around him. Once the demon evade is performed, attack the three Stygians while they are grouped to kill them very quickly. Rebellion works perfectly for killing the Stygians quickly or Dante can bring out the Arbiter or Eryx to kill them extremely fast. .------------------------------------. | Secret Mission #20 - A Day in Hell | -------------------------------------- X '------------------------------------' Kill all enemies. Dante dies with one hit. Time Limit: N/A Door Type: Gold Enemies: Stygian x6, Ravager x1 Abilities Needed: N/A Reward: Devil Trigger Cross Fragment Location: Platform Area 3 - Mission 17 Search Code: [GOLD04] Dante will die with one hit, so get hit during this battle. The Ravager is the main problem with this battle, so single him out from the crowd of Stygians and pull him into the air with a Rebellion High Time or Demon Pull then hit him with constant Eryx Showdowns to bounce him to the ground and constantly hit him with Showdowns while falling until he dies. Aquila's combo followed by Tornado will kill the Stygians easily. Only use Aquila to deal with the Stygians or try Osiris. Really, a player could kill all enemies with Aquila so long as the Ravager is staggered to where he can't perform any of his attacks. .---------------------------------------. | Secret Mission #21 - Colossal Triumph | ----------------------------------- X '---------------------------------------' Kill the Tyrant within the time limit. Time Limit: 45 seconds Door Type: Argent Enemies: Tyrant x1 Abilities Needed: N/A Reward: Devil Trigger Cross Fragment Location: Upper Left Tunnel (Moon Symbol Activation) - Mission 18 Search Code: [ARGENT06] There are many ways a player can go about killing the Tyrant quickly. His main weak point is his back, so he needs to be hit from behind. Allow him to perform one of his attacks then jump over him or to the side then hit him from behind. Do not try to hit him with a melee weapon while he burns (rages) or he will likely hit Dante back. If you choose to hit him while he burns, only hit him about one or two times from behind then dodge out of the way of his reversal attack. The following methods work really well: o Get in the back of the Tyrant then demon pull him to the ground and hit him with Arbiter or Eryx attacks. o Take out Kablooey when behind the Tyrant and shoot him with at least three Kablooey darts then detonate them to stun him. This is good to use when he rages since it's best to stay away from him at that time. o Stand and charge an Eryx uppercut then unleash that charge uppercut to counter and knock down the Tyrant (he is immune to this when raging) when he perform any attack. [UL00] =============================================================================== _ _ _ _ _ _ | | | | _ __ | | ___ ___ | | __ __ _ | |__ | | ___ ___ | | | || '_ \ | | / _ \ / __|| |/ // _` || '_ \ | | / _ \/ __| | |_| || | | || || (_) || (__ | <| (_| || |_) || || __/\__ \ \___/ |_| |_||_| \___/ \___||_|\_\\__,_||_.__/ |_| \___||___/ T R O P I E S/A C H I E V E M E N T S A N D O T H E R E X T R A S =============================================================================== ____________________ [UL01] TROPIES/ACHIEVEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- _ |_| A man with guts and honor Trophy Type: Bronze Gamerpoints: 10 Requirement: Reach the end of the descent on Mission 6 having killed all of the enemies Extra Info: This can be easily done on Heaven or Hell mode, which is completed after beating Son of Sparda mode - blast enemies with the handguns to kill them instantly. ------------------------------------------------------------------------------- _ |_| Absolutely crazy about it Trophy Type: Bronze Gamerpoints: 20 Requirement: Spend 50,000 Red Orbs ------------------------------------------------------------------------------- _ |_| And welcome to Hell! Trophy Type: Gold Gamerpoints: 100 Requirement: Complete all missions on the Hell and Hell difficulty ------------------------------------------------------------------------------- _ |_| And you are set free Trophy Type: Bronze Gamerpoints: 10 Requirement: Free half of the Lost Souls Extra Info: All Lost Soul locations are listed in the Collectibles section of this guide. ------------------------------------------------------------------------------- _ |_| Bring it on! Trophy Type: Bronze Gamerpoints: 20 Requirement: Slay 1,000 Demons Extra Info: Defeat a total of 1000 demons in any mode. ------------------------------------------------------------------------------- _ |_| Cleaning up his Dad's mess Trophy Type: Bronze Gamerpoints: 20 Requirement: Defeat Mundus Extra Info: Finish off Mundus at the end of Mission 19. ------------------------------------------------------------------------------- _ |_| Come on Puppy. Let's go! Trophy Type: Bronze Gamerpoints: 20 Requirement: Defeat your pursuer Extra Info: Finish off the Hunter boss at the end of Mission 01. ------------------------------------------------------------------------------- _ |_| Devils never cry Trophy Type: Gold Gamerpoints: 100 Requirement: Complete all missions on the Dante Must Die difficulty ------------------------------------------------------------------------------- _ |_| Dude, the show's over! Trophy Type: Bronze Gamerpoints: 10 Requirement: Find all of the Keys Extra Info: There are altogether 21 keys and they are all listed in the Collectibles section of this guide. ------------------------------------------------------------------------------- _ |_| Every hero has a weakness Trophy Type: Bronze Gamerpoints: 10 Requirement: Complete Furnace of Souls without taking damage from the furnace Extra Info: Navigate Mission 17 without getting burned by the flames that move up out of the surrounding pit. It's best to do this on Heaven or Hell mode to make sure that you know when Dante is hit - he will die when touched by the flame. If he dies, restart checkpoint. It's hard to tell if Dante is slightly burned at times on other Difficulties. ------------------------------------------------------------------------------- _ |_| Fill your dark soul with light Trophy Type: Silver Gamerpoints: 20 Requirement: Free all of the Lost Souls Extra Info: All Lost Soul locations are listed in the Collectibles section of this guide. ------------------------------------------------------------------------------- _ |_| Flock off, feather-face! Trophy Type: Bronze Gamerpoints: 20 Requirement: Survive the encounter with the Tyrant Extra Info: The first encounter with a Tyrant is on Mission 04. Defeat the Tyrant at the end of that mission to get this. ------------------------------------------------------------------------------- _ |_| For Tony Redgrave Trophy Type: Bronze Gamerpoints: 10 Requirement: Kill 50 enemies using nothing but firearms Extra Info: Defeat 50 enemies using only Ebony & Ivory, Revenant or Kablooey. ------------------------------------------------------------------------------- _ |_| He's a demon too Trophy Type: Bronze Gamerpoints: 10 Requirement: Help Phineas retrieve his eye Extra Info: Complete Mission 08 to get this. ------------------------------------------------------------------------------- _ |_| Impressive Trophy Type: Bronze Gamerpoints: 10 Requirement: Slay 100 Demons Extra Info: Kill a total of 100 demons in any mode. ------------------------------------------------------------------------------- _ |_| In the name of my father Trophy Type: Bronze Gamerpoints: 10 Requirement: Kill 100 enemies using nothing but Demon weapons Extra Info: Defeat 100 enemies using only Arbiter or Eryx. ------------------------------------------------------------------------------- _ |_| It's got to stay in the family Trophy Type: Bronze Gamerpoints: 10 Requirement: Acquire Arbiter Extra Info: Arbiter is receive in Mission 2. ------------------------------------------------------------------------------- _ |_| It's only the rain Trophy Type: Bronze Gamerpoints: 10 Requirement: Kill 10 enemies by pushing them into the Hurricane ride on Mission 1 Extra Info: The Hurrican ride is the tilt-a-whirl ride in the amusement park of Mission 1 that Dante makes it to shortly after the first Lost Soul that is in plain view. Knock up the enemies in that area into the ride with a High Time from Rebellion to kill them with the ride. Knock a total of 10 enemies up into the ride to receive this accomplishment. ------------------------------------------------------------------------------- _ |_| It's showtime. Come on! Trophy Type: Bronze Gamerpoints: 20 Requirement: Earn 1,500 Style Bonuses ------------------------------------------------------------------------------- _ |_| It's time to finish this! Trophy Type: Bronze Gamerpoints: 10 Requirement: Help Vergil open the Vault Extra Info: This is received after completing Mission 18. ------------------------------------------------------------------------------- _ |_| Jackpot! Trophy Type: Gold Gamerpoints: 80 Requirement: Complete all missions on the Nephilim difficulty with a SSS rank Extra Info: Finish all mission on Nephilim difficulty with an overall rank of SSS. If players get an SS in one category of a mission but the overall mission score still comes out to SSS then that is good enough. ------------------------------------------------------------------------------- _ |_| Keeps getting better and better Trophy Type: Silver Gamerpoints: 40 Requirement: Gain a 100% completion rank on all missions (difficulty doesn't matter) Extra Info: Final all Lost Souls, Keys and unlock all Secret Doors in each mission. All of these are listed in the Collectibles section of this guide. ------------------------------------------------------------------------------- _ |_| Let's rock, baby! Trophy Type: Bronze Gamerpoints: 10 Requirement: Upgrade Dante's health to maximum Extra Info: Buy all Health Crosses from Divinity Statues and collect all Health Cross Fragments after beating each secret mission that has one as a reward. ------------------------------------------------------------------------------- _ |_| Let's welcome chaos! Trophy Type: Bronze Gamerpoints: 10 Requirement: Open all of the Secret Doors Extra Info: There are altogether 21 secret doors and they are all listed in the Collectibles section of this guide. ------------------------------------------------------------------------------- _ |_| Looks like it's your lucky day Trophy Type: Bronze Gamerpoints: 10 Requirement: Complete a level without taking any damage Extra Info: It's best to finish Mission 15 to get this. Dante doesn't even have to fight any of the two waves of enemies that he runs into on that mission. ------------------------------------------------------------------------------- _ |_| Looks like we have a winner Trophy Type: Silver Gamerpoints: 30 Requirement: Slay 5,000 Demons Extra Info: This one takes a while. It's best to play in Heaven or Hell mode and blast the enemies with Dante's handguns to rack up on kills. Playing Bloody Palace is another good way to get kills quickly since there are so many enemies in that mode. ------------------------------------------------------------------------------- _ |_| More than just a few sparks Trophy Type: Bronze Gamerpoints: 10 Requirement: Acquire Revenant Extra Info: Revenant is received from Vergil toward the end of Mission 12. ------------------------------------------------------------------------------- _ |_| No talking! Trophy Type: Bronze Gamerpoints: 20 Requirement: Acquire Aquila Extra Info: Aquila is received after the boss fight at the end of Mission 10. ------------------------------------------------------------------------------- _ |_| Now my coat's all charred Trophy Type: Bronze Gamerpoints: 10 Requirement: Navigate the Sky Bridge on Mission 16 without hitting the lasers Extra Info: The Skybridge with lasers is halfway through Mission 16. See the walkthrough section for tips on how to get through the lasers without getting hit. ------------------------------------------------------------------------------- _ |_| One hell of a party! Trophy Type: Silver Gamerpoints: 50 Requirement: Complete all of the Secret Missions Extra Info: Find all keys, unlock all doors and finish all secret missions. ------------------------------------------------------------------------------- _ |_| Only kind of gift worth giving Trophy Type: Bronze Gamerpoints: 10 Requirement: Acquire the Angel Boost ability Extra Info: The Angel Boost ability is received after the dream sequence in Mission 03. ------------------------------------------------------------------------------- _ |_| Platinum Trophy Trophy Type: Platinum Gamerpoints: N/A (only on PS3) Requirement: Collect all DmC Devil May Cry Trophies ------------------------------------------------------------------------------- _ |_| Power... Give me more power! Trophy Type: Silver Gamerpoints: 20 Requirement: Purchase all of Dante's combat upgrades Extra Info: Buy all of Dante's combat upgrades from a Divinity Statue. Upgrade can be bought with upgrade points gained from white orbs that are earned for killing off enemies. ------------------------------------------------------------------------------- _ |_| Sensational! Trophy Type: Bronze Gamerpoints: 10 Requirement: Gain a SSS Style Rank during combat Extra Info: Achieve an SSS style rank during any fight. ------------------------------------------------------------------------------- _ |_| Stylish! Trophy Type: Bronze Gamerpoints: 10 Requirement: Complete a mission with a SSS rank Extra Info: Mission 10 is the easiest mission to get an SSS-rank on. Go all out on the boss in that mission to get this easily. ------------------------------------------------------------------------------- _ |_| The end? Don't bet on it Trophy Type: Silver Gamerpoints: 40 Requirement: Complete the final mission on Human, Devil Hunter or Nephilim difficulty Extra Info: Finish Mission 20. ------------------------------------------------------------------------------- _ |_| Thing drives me crazy Trophy Type: Bronze Gamerpoints: 10 Requirement: Acquire Osiris Extra Info: Osiris is received in the middle of Mission 02. ------------------------------------------------------------------------------- _ |_| This baby sure can pack a punch Trophy Type: Bronze Gamerpoints: 20 Requirement: Acquire Eryx Extra Info: Eryx is received after the boss fight in Mission 06. ------------------------------------------------------------------------------- _ |_| This is my kind of rain Trophy Type: Bronze Gamerpoints: 10 Requirement: Spend 10,000 Red Orbs ------------------------------------------------------------------------------- _ |_| This is what I live for! Trophy Type: Bronze Gamerpoints: 10 Requirement: Complete all missions on the Heaven or Hell difficulty Extra Info: Heaven or Hell mode is unlocked after completing Son of Sparda mode. ------------------------------------------------------------------------------- _ |_| This party's just getting crazy! Trophy Type: Bronze Gamerpoints: 20 Requirement: Complete 10 Secret Missions ------------------------------------------------------------------------------- _ |_| Time to go to work guys! Trophy Type: Bronze Gamerpoints: 10 Requirement: Purchase your first upgrade ------------------------------------------------------------------------------- _ |_| Too easy! Trophy Type: Silver Gamerpoints: 40 Requirement: Complete all missions on the Son of Sparda difficulty Extra Info: Son of Sparda mode is unlocked after beating Human, Devil Hunter or Nephilim difficulty ------------------------------------------------------------------------------- _ |_| Whatever, Lady Trophy Type: Bronze Gamerpoints: 20 Requirement: Defeat Mundus' spawn Extra Info: Mundus' Spawn is the boss of Mission 14. ------------------------------------------------------------------------------- _ |_| Where does the time go? Trophy Type: Bronze Gamerpoints: 10 Requirement: Complete a level with 2 minutes or less on the clock Extra Info: It's best to complete Mission 15 as quickly as possible to get this. Run by all the enemies and focus on getting through the mission quickly. ------------------------------------------------------------------------------- _ |_| You are not a Human, are you? Trophy Type: Bronze Gamerpoints: 10 Requirement: Acquire the Devil Trigger ability Extra Info: Devil Trigger is received in the dream sequence of Mission 09. ------------------------------------------------------------------------------- _ |_| You can't handle it Trophy Type: Bronze Gamerpoints: 10 Requirement: Upgrade Dante's Devil Trigger to maximum Extra Info: Buy all Devil Trigger Crosses from Divinity Statues and collect all Devil Trigger Cross Fragments after beating each secret mission that has one as a reward. ------------------------------------------------------------------------------- _ |_| You'll never have her fire Trophy Type: Bronze Gamerpoints: 10 Requirement: Kill 100 enemies using nothing but Angel weapons Extra Info: Defeat 100 enemies using only Osiris or Aquila. ------------------------------------------------------------------------------- _ |_| You're not going to shoot me Trophy Type: Bronze Gamerpoints: 10 Requirement: Acquire Kablooey Extra Info: Vergil gives Dante Kablooey halfway through Mission 16. ------------------------------------------------------------------------------- ____________ [UL02] OTHER EXTRAS ŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------ DIFFICULTIES _ |_| Son of Sparda difficulty Requirement: Complete the game on Human, Devil Hunter or Nephilim difficulty ------------------------------------------------------------------------------- _ |_| Dante Must Die! difficulty Requirement: Complete the game on Son of Sparda ------------------------------------------------------------------------------- _ |_| Heaven or Hell difficulty Requirement: Complete the game on Son of Sparda ------------------------------------------------------------------------------- _ |_| Hell and Hell difficulty Requirement: Complete the game on Heaven or Hell ----------------------------------------------------------- DANTE OUTFITS/SKINS _ |_| Son of Sparda Requirement: Complete the game on Son of Sparda difficulty ------------------------------------------------------------------------------- _ |_| Standard (White Hair Dante) Requirement: Complete the game on Human, Devil Hunter or Nephilim difficulty ------------------------------------------------------------------------- PERKS _ |_| Super Dante Requirement: Complete Dante Must Die difficulty ------------------------------------------------------------------ RARE ARTWORK _ |_| Rare Art #1 Requirement: Devil Trigger 666 times Extra Info: To get this easily, beat Dante Must Die mode and turn on the Super Dante perk then devil trigger over and over again in any area. All of those devil triggers will count toward this. ------------------------------------------------------------------------------- _ |_| Rare Art #2 Requirement: Play for 50 hours ------------------------------------------------------------------------------- _ |_| Rare Art #3 Requirement: Total Damage of 5,000,000 points Extra Info: Tip for getting this easily by phenomblaze: All you need do is have completed the Heaven or Hell difficulty (or be working on it) and go to Mission 14: Last Dance where you fight Lilith and Mundus' Spawn. This is the shortest mission and fight on HoH and also nets you the most reward. What I did was shoot with E&I which immediately drops him, pull out Lilith, and do a fully charged uppercut. Believe it or not, this simple combo will net you better than 400,000 damage points per playthrough! This fight takes all of maybe 10 seconds WITH skipping the cutscenes. Now, I haven't tried other combos (i.e. any other gun plus devil trigger) because this put me over the top. But I did try it again with the same result. Save this for last and/or grind it with the 666 DT mark and you will have it in no time! ------------------------------------------------------------------------------- _ |_| Rare Art #4 Requirement: Complete any 60 missions with SSS rank ------------------------------------------------------------------------------- [EW00] =============================================================================== _____ __ __ | ____| _ __ ___ _ __ ___ _ _ \ \ / /__ _ __ __ ___ ___ | _| | '_ \ / _ \| '_ ` _ \ | | | | \ \ /\ / // _` |\ \ / // _ \/ __| | |___ | | | || __/| | | | | || |_| | \ V V /| (_| | \ V /| __/\__ \ |_____||_| |_| \___||_| |_| |_| \__, | \_/\_/ \__,_| \_/ \___||___/ |___/ E N E M Y W A V E S P E R D I F F I C U L T Y =============================================================================== The following is a list of enemy waves per mission. Each difficulty has a separate listing. Basic includes Human, Devil Hunter and Nephilim. Son of Sparda and Heaven or Hell and Hell and Hell all have the same enemy setups. The official strategy guide was used to list out some of these enemy waves and I found a few errors in its listing, so if you find anything incorrect then email me about it. This stage listing of enemy waves has ALL the enemy waves in the game listed or at least mentioned (even Demonic Shards), unlike the official guide. _______________________________________________________________________________ - - - - - - - - - - - - - - - MISSION 01 - FOUND - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 01 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x3 Son of Sparda - Stygian x2, Death Knight x1 Dante Must Die - Stygian x2, Ravager x1 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x3 Son of Sparda - Stygian x2, Death Knight x1 Dante Must Die - Stygian x2, Ravager x1 ------------------------------------------------------------------------ WAVE 3 Basic - Lesser Stygian x3 Son of Sparda - Elite Stygian x2 Dante Must Die - Elite Stygian x3 ------------------------------------------------------------------------------- MISSION 01 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Bathos x1 Son of Sparda - Bathos x1 Dante Must Die - Bathos x1 ------------------------------------------------------------------------ WAVE 2 Basic - Bathos x6 Son of Sparda - Shielded Bathos x3, Death Knight x2 Dante Must Die - Harpy x2, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Bathos x2, Lesser Stygian x2 Son of Sparda - Shielded Bathos x2, Elite Stygian x2 Dante Must Die - Harpy x3, Death Knight x2 ------------------------------------------------------------------------ WAVE 4 Basic - Bathos x2, Lesser Stygian x2 Son of Sparda - N/A Dante Must Die - N/A ------------------------------------------------------------------------------- MISSION 01 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x10 Son of Sparda - Lesser Stygian x5, Elite Stygian x3 Dante Must Die - Lesser Stygian x8, Death Knight x2 ------------------------------------------------------------------------------- MISSION 01 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x6, Bathos x4 Son of Sparda - Shielded Pathos x3, Frost Knight x3 Dante Must Die - Stygian x2, Ravager x1 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Shielded Pathos x2, Ravager x3 Dante Must Die - Rage x2 ------------------------------------------------------------------------------- MISSION 01 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x10 Son of Sparda - Lesser Stygian x12, Death Knight x1 Dante Must Die - Lesser Stygian x14, Death Knight x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 02 - HOME TRUTHS - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 02 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x4 Son of Sparda - Stygian x3, Death Knight x2 Dante Must Die - Stygian x3, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x3 Son of Sparda - Death Knight x2, Butcher x1 Dante Must Die - Dreamrunner x1 ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight x1 Son of Sparda - Blood Rage x2 Dante Must Die - Blood Rage x2 ------------------------------------------------------------------------------- MISSION 02 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Death Knight x1 Son of Sparda - N/A Dante Must Die - N/A ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x3 Son of Sparda - N/A Dante Must Die - ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight x2 Son of Sparda - N/A Dante Must Die - N/A ------------------------------------------------------------------------------- MISSION 02 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x3, Death Knight x1 Son of Sparda - Stygian x4, Ravager x2 Dante Must Die - Stygian x3, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Elite Stygian x3 Dante Must Die - Frost Knight x2 ------------------------------------------------------------------------------- MISSION 02 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Death Knight x3 Son of Sparda - Death Knight x4 Dante Must Die - Death Knight x4 ------------------------------------------------------------------------------- MISSION 02 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Bathos x3, Lesser Stygian x3 Son of Sparda - Bathos x2, Shielded Bathos, Stygian x3 Dante Must Die - Shielded Bathos x2, Harpy x1, Elite Stygian x3 ------------------------------------------------------------------------------- MISSION 02 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Bathos x3, Lesser Stygian x2 Son of Sparda - Shielded Bathos x3, Death Knight x2 Dante Must Die - Harpy x2, Death Knight x2 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Stygian x3 Dante Must Die - N/A ------------------------------------------------------------------------------- MISSION 02 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x3, Death Knight x1 Son of Sparda - Ravager x2, Frost Knight x1 Dante Must Die - Lesser Stygian x4, Ravager x1 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x12 Son of Sparda - Dreamrunner x1 Dante Must Die - Lesser Stygian x4, Butcher ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - Ghost Rage x2 Dante Must Die - Ghost Rage x2 ------------------------------------------------------------------------------- MISSION 02 - FIGHT 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x1 Son of Sparda - Lesser Stygian x1 Dante Must Die - Lesser Stygian x1 ------------------------------------------------------------------------------- MISSION 02 - FIGHT 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Bathos x2, Lesser Stygian x5 Son of Sparda - Shielded Bathos x2, Lesser Stygian x4, Bathos x2 Dante Must Die - Stygian x2, Harpy x1 ------------------------------------------------------------------------------- MISSION 02 - FIGHT 10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Bathos x4, Lesser Stygian x3 Son of Sparda - Ravager x3, Death Knight x2 Dante Must Die - Lesser Stygian x2, Ravager x1 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Ravager x2, Death Knight x4 Dante Must Die - Lesser Stygian x2, Witch x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 03 - BLOODLINE - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 03 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Bathos x2, Death Knight x2 Son of Sparda - Shielded Bathos x2, Stygian x2 Dante Must Die - Pathos x2, Tyrant x1 ------------------------------------------------------------------------ WAVE 2 Basic - Ravager x1 Son of Sparda - Shielded Pathos x2 Dante Must Die - Dreamrunner x1 ------------------------------------------------------------------------------- MISSION 03 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x8 Son of Sparda - Death Knight x6, Ravager x2 Dante Must Die - Rage Spawn x5 ------------------------------------------------------------------------ WAVE 2 Basic - Ravager x1 Son of Sparda - Butcher x1 Dante Must Die - Butcher x1, Rage Spawn x4 ------------------------------------------------------------------------------- MISSION 03 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Ravager x1 Son of Sparda - Ravager x2 Dante Must Die - Ravager x2 ------------------------------------------------------------------------------- MISSION 03 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Pathos x2, Lesser Stygian x5, Death Knight x1 Son of Sparda - Shielded Pathos x2, Stygian x3 Dante Must Die - Shielded Bathos x2, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 2 Basic - Ravager x2 Son of Sparda - Rage x2 Dante Must Die - Rage x1, Witch x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 04 - UNDERWATCH - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 04 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x2, Stygian x5 Son of Sparda - Lesser Stygian x3 Dante Must Die - Stygian x3 ------------------------------------------------------------------------ WAVE 2 Basic - Ravager x1 Son of Sparda - Elite Stygian x2, Witch x1 Dante Must Die - Sytgian x2, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - N/A Dante Must Die - Shielded Pathos x2, Ravager x2 ------------------------------------------------------------------------------- MISSION 04 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 04 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Pathos x1, Stygian x2 Son of Sparda - Shielded Pathos x1, Ravager x2 Dante Must Die - Shielded Pathos x1, Death Knight x2 ------------------------------------------------------------------------ WAVE 2 Basic - Shielded Pathos x2, Ravager x1 Son of Sparda - Harpy x2, Frost Knight x2 Dante Must Die - Harpy x1, Hell Knight x1 ------------------------------------------------------------------------------- MISSION 04 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Frost Knight x1 Son of Sparda - Frost Knight x1 Dante Must Die - Frost Knight x1 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x2, Frost Knight x1 Son of Sparda - Shielded Pathos x2, Tyrant x1 Dante Must Die - Stygian x4, Ravager x2 ------------------------------------------------------------------------ WAVE 3 Basic - Shielded Pathos x2, Lesser Stygian x4, Ravager x1 Son of Sparda - N/A Dante Must Die - Shielded Bathos x3, Death Knight x3 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - N/A Dante Must Die - Butcher x1 ------------------------------------------------------------------------------- MISSION 04 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Pathos x2, Lesser Stygian x3, Death Knight x1 Son of Sparda - Harpy x1, Lesser Stygian x3 Dante Must Die - Shielded Pathos x2, Elite Stygian x3, Death Knight x1 ------------------------------------------------------------------------ WAVE 2 Basic - Lesser Stygian x3, Ravager x1 Son of Sparda - Rage x1, Blood Rage x1 Dante Must Die - Harpy x2, Witch x1 ------------------------------------------------------------------------------- MISSION 04 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 04 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Pathos x2, Stygian x3 Son of Sparda - Shielded Pathos x2, Elite Stygian x3 Dante Must Die - Shielded Pathos x2, Elite Stygian x2 ------------------------------------------------------------------------ WAVE 2 Basic - Frost Knight x2 Son of Sparda - Shielded Bathos x2, Frost Knight x3 Dante Must Die - Frost Knight x2, Tyrant x1 ------------------------------------------------------------------------ WAVE 3 Basic - Shielded Pathos x2, Ravager x2 Son of Sparda - Tyrant x2 Dante Must Die - Shielded Pathos x3, Stygian x4, Butcher x1 ------------------------------------------------------------------------ WAVE 4 Basic - Tyrant x1 Son of Sparda - N/A Dante Must Die - N/A ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 05 - VIRILITY - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 05 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Pathos x2, Stygian x3 Son of Sparda - Shielded Pathos x2, Stygian x4 Dante Must Die - Shielded Pathos x2, Stygian x2, Elite Stygian x1 ------------------------------------------------------------------------------- MISSION 05 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Hell Knight x1 Son of Sparda - Hell Knight x1 Dante Must Die - Hell Knight x1 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x2, Hell Knight x1 Son of Sparda - Stygian x2, Frost Knight x1, Hell Knight x1 Dante Must Die - Stygian x2, Frost Knight x1, Hell Knight x1 ------------------------------------------------------------------------ WAVE 3 Basic - Shielded Pathos x3, Stygian x2, Tyrant x1 Son of Sparda - Witch x1, Tyrant x1 Dante Must Die - Ravager x2, Tyrant x1 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - N/A Dante Must Die - Bathos x2, Dreamrunner x1 ------------------------------------------------------------------------------- MISSION 05 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 05 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Pathos x3 Son of Sparda - Pathos x3 Dante Must Die - Shielded Pathos x3 ------------------------------------------------------------------------------- NOTE: While moving ahead and to the left after fighting these three Pathos, Dante will have to fight another group of three Pathos on each difficulty - on Dante Must Die mode, the second group of three has shields also. MISSION 05 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Hell Knight x1, Frost Knight x1 Son of Sparda - Stygian x2, Ravager x2 Dante Must Die - Rage x2 ------------------------------------------------------------------------------- MISSION 05 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x12 Son of Sparda - Stygian x12 Dante Must Die - Elite Stygian x3, Hell Knight x3 ------------------------------------------------------------------------ WAVE 2 Basic - Ravager x1 Son of Sparda - Death Knight x1, Dreamrunner x1 Dante Must Die - Lesser Stygian x3, Witch x1 ------------------------------------------------------------------------ WAVE 3 Basic - Frost Knight x1, Hell Knight x1 Son of Sparda - Demonic Shards x3 Dante Must Die - Demonic Shards x3 ------------------------------------------------------------------------ WAVE 4 Basic - Demonic Shards x3 Son of Sparda - N/A Dante Must Die - N/A ------------------------------------------------------------------------------- MISSION 05 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Death Knight x1/Demonic Shards x1 Son of Sparda - Frost Knight x1/Demonic Shards x1 Dante Must Die - Hell Knight x1/Demonic Shards x1 ------------------------------------------------------------------------------- NOTE: Fights 7-9 are enemies met in the tunnels of the facility. Fight 7 is actually two different fights. MISSION 05 - FIGHT 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Death Knight x1 Son of Sparda - Death Knight x1 Dante Must Die - Ravager x1 ------------------------------------------------------------------------------- MISSION 05 - FIGHT 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Ravager x1 Son of Sparda - Death Knight x1 Dante Must Die - Frost Knight x1 ------------------------------------------------------------------------------- MISSION 05 - FIGHT 10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x2, Ravager x1 Son of Sparda - Stygian x3, Hell Knight x2 Dante Must Die - Shielded Bathos x2, Ravager x1 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x3, Hell Knight x1 Son of Sparda - Harpy x2, Stygian x3 Dante Must Die - Lesser Stygian x12 ------------------------------------------------------------------------ WAVE 3 Basic - Tyrant x2 Son of Sparda - Tyrant x2 Dante Must Die - Tyrant x2 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - MISSION 06 - SECRET INGREDIENT - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 06 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x1 Son of Sparda - Lesser Stygian x1 Dante Must Die - Stygian x1 ------------------------------------------------------------------------------- MISSION 06 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x2 Son of Sparda - Stygian x2 Dante Must Die - Stygian x2 ------------------------------------------------------------------------------- MISSION 06 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Bathos x2, Lesser Stygian x2 Son of Sparda - Bathos x2, Elite Stygian x1 Dante Must Die - Bathos x2, Lesser Stygian x3 ------------------------------------------------------------------------------- MISSION 06 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Stygian x1 Son of Sparda - Elite Stygian x1, Lesser Stygian x1 Dante Must Die - Stygian x2 ------------------------------------------------------------------------------- MISSION 06 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Stygian x2 Son of Sparda - Lesser Stygian x1 Dante Must Die - Lesser Stygian x3 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 07 - OVERTURN - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 07 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Death Knight x2 Son of Sparda - Hell Knight x3 Dante Must Die - Death Knight x2, Frost Knight ------------------------------------------------------------------------------- MISSION 07 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Death Knight x2, Hell Knight x1 Son of Sparda - Death Knight x3 Dante Must Die - Death Knight x2, Hell Knight x1 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x3 Son of Sparda - Hell Knight x3 Dante Must Die - Hell Knight x3 ------------------------------------------------------------------------ WAVE 3 Basic - Tyrant x1 Son of Sparda - Butcher Dante Must Die - Elite Stygian x2, Frost Knight x1 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - N/A Dante Must Die - Frost Knight x1, Dreamrunner x1 ------------------------------------------------------------------------------- MISSION 07 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Bathos x2 Son of Sparda - Shielded Pathos x2 Dante Must Die - Shielded Bathos x2 ------------------------------------------------------------------------------- MISSION 07 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x3, Hell Knight x1 Son of Sparda - Stygian x2, Witch x1, Butcher x1 Dante Must Die - Frost Knight x1, Hell Knight x1 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x3, Frost Knight x1 Son of Sparda - N/A Dante Must Die - Stygian x4, Butcher x1 ------------------------------------------------------------------------ WAVE 3 Basic - Frost Knight x1, Hell Knight x1 Son of Sparda - N/A Dante Must Die - N/A ------------------------------------------------------------------------------- MISSION 07 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Rage x2 Son of Sparda - Rage x2, Death Knight x2 Dante Must Die - Rage x1 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - N/A Dante Must Die - Witch x1, Rage x2 ------------------------------------------------------------------------------- MISSION 07 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Pathos x2, Hell Knight x1 Son of Sparda - Ravager x1, Harpy x2 Dante Must Die - Rage x1, Harpy x2 ------------------------------------------------------------------------------- MISSION 07 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Rage x2 Son of Sparda - Ghost Rage x1, Blood Rage x1 Dante Must Die - Rage x2, Witch x1 ------------------------------------------------------------------------------- MISSION 07 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Harpy x3 Son of Sparda - Harpy x1, Dreamrunner x1 Dante Must Die - Harpy x3, Stygian x2 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - N/A Dante Must Die - Harpy x1, Dreamrunner x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 08 - EYELESS - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 08 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Lesser Stygian x4, Hell Knight x1 Son of Sparda - Elite Stygian x3, Death Knight x2 Dante Must Die - Stygian x4 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x3 Son of Sparda - Frost Knight x2, Ravager x1 Dante Must Die - Elite Stygian x3, Ravager x2 ------------------------------------------------------------------------ WAVE 3 Basic - Death Knight x2, Frost Knight x1 Son of Sparda - Hell Knight x2, Ravager x1 Dante Must Die - Dreamrunner x2 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x3 Son of Sparda - Demonic Shards x3 Dante Must Die - Demonic Shards x3 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Harpy x4, Shielded Pathos x2 Son of Sparda - Harpy x6, Shielded Pathos x2 Dante Must Die - Harpy x6, Shielded Bathos x1, Shielded Pathos x2 ------------------------------------------------------------------------------- NOTE: Dante will fight a total of three Demonic Shards in the upper tunnels with the Lost Souls in the Harpies' Nest area. One fight will have two Demonic Shards and the other will only have one. MISSION 08 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Rage x2 Son of Sparda - Hell Knight x1, Witch x1 Dante Must Die - Witch x1, Butcher x1 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Stygian x2 Son of Sparda - Death Knight x2 Dante Must Die - Elite Stygian x2 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x2 Son of Sparda - Demonic Shards x2 Dante Must Die - Demonic Shards x2 ------------------------------------------------------------------------------- MISSION 08 - FIGHT 10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Death Knight x2, Tyrant x1 Son of Sparda - Ravager x2, Tyrant x1 Dante Must Die - Tyrant x1, Dreamrunner x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 09 - DEVIL INSIDE - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 09 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Witch x1 Son of Sparda - Witch, Stygian x2 Dante Must Die - Witch, Stygian x2 ------------------------------------------------------------------------------- MISSION 09 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Ravager x3 Son of Sparda - Ravager x2, Death Knight x2 Dante Must Die - Butcher x1 ------------------------------------------------------------------------------- MISSION 09 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Rage x2 Son of Sparda - Ravager x2, Elite Stygian x2 Dante Must Die - Rage x1, Blood Rage x1 ------------------------------------------------------------------------ WAVE 2 Basic - Witch x1, Stygian x4 Son of Sparda - Witch x1, Elite Stygian x4 Dante Must Die - Witch x1, Elite Stygian x4 ------------------------------------------------------------------------------- MISSION 09 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Harpy x2, Death Knight x2 Son of Sparda - Pathos x2, Dreamrunner x1 Dante Must Die - Harpy x2, Death Knight x2 ------------------------------------------------------------------------ WAVE 2 Basic - Death Knight x2, Shielded Bathos x2 Son of Sparda - Stygian x3, Harpy x1, Witch x1 Dante Must Die - Harpy x2, Witch x1 ------------------------------------------------------------------------ WAVE 3 Basic - Harpy x2, Witch x1 Son of Sparda - N/A Dante Must Die - Rage x1, Ghost Rage x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 10 - BAD NEWS - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ (BOB BARBAS BOSS FIGHT) _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 11 - THE ORDER - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 11 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x8 Son of Sparda - Stygian x4, Elite Stygian x4 Dante Must Die - Stygian x4, Elite Stygian x4 ------------------------------------------------------------------------ WAVE 2 Basic - Butcher x1 Son of Sparda - Butcher x1 Dante Must Die - Butcher x1 ------------------------------------------------------------------------ WAVE 3 Basic - Stygian x4 Son of Sparda - Ravager x2 Dante Must Die - Death Knight x2, Hell Knight x1 ------------------------------------------------------------------------------- MISSION 11 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x4, Butcher x1 Son of Sparda - Elite Stygian x3, Butcher x1 Dante Must Die - Elite Stygian x3, Butcher x1 ------------------------------------------------------------------------ WAVE 2 Basic - Witch x1, Tyrant x1 Son of Sparda - Tyrant x1, Dreamrunner x1 Dante Must Die - Tyrant x1, Dreamrunner x1 ------------------------------------------------------------------------------- MISSION 11 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Bathos x4, Stygian x4 Son of Sparda - Shielded Bathos x2, Harpy x1, Stygian x4 Dante Must Die - Shielded Bathos x1, Lesser Stygian x4, Harpy x2 ------------------------------------------------------------------------------- MISSION 11 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Demonic Shards x2 Son of Sparda - Demonic Shards x2 Dante Must Die - Demonic Shards x2 ------------------------------------------------------------------------ WAVE 2 Basic - Shielded Bathos x2 Son of Sparda - Shielded Bathos x2, Elite Stygian x4 Dante Must Die - Shielded Bathos x3, Elite Stygian x3 ------------------------------------------------------------------------ WAVE 3 Basic - Shielded Bathos x2, Stygian x4 Son of Sparda - Stygian x4, Harpy x2 Dante Must Die - Stygian x4, Harpy x3 ------------------------------------------------------------------------ WAVE 4 Basic - Shielded Pathos x2, Ravager x2 Son of Sparda - Shielded Pathos x2, Ravager x2 Dante Must Die - Shielded Pathos x2, Ravager x2 ------------------------------------------------------------------------------- MISSION 11 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Ravager x1 Son of Sparda - Ravager x1 Dante Must Die - Ravager x1 ------------------------------------------------------------------------------- NOTE: Both fights with single Ravagers are only encountered when going for the Lost Soul and the hidden key in the maze area, so you'll have to return to those two area to make both of them spawn. MISSION 11 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Ravager x1 Son of Sparda - Ravager x1 Dante Must Die - Ravager x1 ------------------------------------------------------------------------------- MISSION 11 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x6, Butcher x1 Son of Sparda - Rage x2, Butcher x1 Dante Must Die - Blood Rage x2, Butcher x1 ------------------------------------------------------------------------ WAVE 2 Basic - Drekavac x1 Son of Sparda - N/A Dante Must Die - N/A ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 12 - UNDER SEIGE - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 12 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Butcher x1 Son of Sparda - Butcher x1 Dante Must Die - Butcher x1 ------------------------------------------------------------------------------- MISSION 12 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Ravager x2, Stygian x5 Son of Sparda - Elite Stygian x2, Death Knight x1 Dante Must Die - Lesser Stygian x6 ------------------------------------------------------------------------ WAVE 2 Basic - Ravager x3, Butcher x1 Son of Sparda - Elite Stygian x3, Death Knight x2 Dante Must Die - Shielded Bathos x2, Death Knight x2, Hell Knight x3 ------------------------------------------------------------------------ WAVE 3 Basic - Rage Spawn x8 Son of Sparda - Dreamrunner x1 Dante Must Die - N/A ------------------------------------------------------------------------ WAVE 4 Basic - Demonic Shards x5 Son of Sparda - Demonic Shards x5 Dante Must Die - Demonic Shards x5 ------------------------------------------------------------------------------- MISSION 12 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x6 Son of Sparda - Demonic Shards x6 Dante Must Die - Demonic Shards x6 ------------------------------------------------------------------------------- MISSION 12 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Rage Spawn x16 Son of Sparda - Lesser Stygian x8 Dante Must Die - Lesser Stygian x6, Frost Knight x2 ------------------------------------------------------------------------ WAVE 2 Basic - Harpy x6, Stygian x10 Son of Sparda - Lesser Stygian x6, Tyrant x2 Dante Must Die - Witch x1 ------------------------------------------------------------------------------- MISSION 12 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Rage x2 Son of Sparda - Tyrant x2, Witch x1 Dante Must Die - Rage Spawn x6 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Demonic Shards x3 Dante Must Die - Ghost Rage x1, Blood Rage x1 ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - Witch x1, Butcher x1 Dante Must Die - N/A ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - Blood Rage x2 Dante Must Die - N/A ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - MISSION 13 - DEVIL'S DELIANCE - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 13 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x2, Death Knight x1 Son of Sparda - Stygian x2, Frost Knight x1 Dante Must Die - Stygian x2, Ravager x1 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x3, Hell Knight x1 Son of Sparda - Stygian x3, Hell Knight x1 Dante Must Die - Elite Stygian x2, Dreamrunner x1 ------------------------------------------------------------------------ WAVE 3 Basic - Stygian x4, Witch x1 Son of Sparda - Ravager x2, Tyrant x1 Dante Must Die - Rage Spawn x5, Ghost Rage x1 ------------------------------------------------------------------------------- MISSION 13 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Harpy x2, Tyrant x1 Son of Sparda - Death Knight x3, Witch x1 Dante Must Die - Harpy x4, Witch x1 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x4, Ravager x1 Son of Sparda - Harpy x3, Tyrant x2 Dante Must Die - Blood Rage x1 ------------------------------------------------------------------------------- MISSION 13 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Stygian x4 Son of Sparda - Rage Spawn x4, Elite Stygian x4 Dante Must Die - Rage Spawn x4, Elite Stygian x4 ------------------------------------------------------------------------------- MISSION 13 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Bathos x2, Stygian x2 Son of Sparda - Stygian x3 Dante Must Die - Butcher x1 ------------------------------------------------------------------------------- NOTE: When Dante has a choice of paths for the next obstacle course, he goes left, he will fight a Stygian (Basic), Elite Stygian (SOS and DMD) and if he goes right, he will fight two Stygians (Basic), A Stygian and an Elite Stygian (SOS and DMD). The second Stygian in the second wave will sometimes not appear on each difficulty. MISSION 13 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Death Knight x2, Ravager x1 Son of Sparda - Death Knight x3, Dreamrunner x1 Dante Must Die - Stygian x3, Tyrant x1 ------------------------------------------------------------------------------- MISSION 13 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Rage Spawn x8 Son of Sparda - Rage Spawn x8, Rage x2 Dante Must Die - Rage Spawn x8, Ghost Rage x1, Blood Rage x1 ------------------------------------------------------------------------------- MISSION 13 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Frost Knight x1, Stygian x1 Son of Sparda - Frost Knight x1, Elite Stygian x1 Dante Must Die - Frost Knight x1, Death Knight x1 ------------------------------------------------------------------------------- Basic - Hell Knight x1, Stygian x2 Son of Sparda - Hell Knight x1, Elite Stygian x2 Dante Must Die - Hell Knight x1, Death Knight x2 ------------------------------------------------------------------------------- NOTE: The fights above are not waves but they are extremely close together. If you take the left path and the shortcut (angel lift to higher platform) after fighting the Rage Spawns, Dante will only fight the group with the Hell Knight in it. If you want to fight all enemies then take the either path and do not angel lift when the light bridge appear after the Rage Spawn fight. MISSION 13 - FIGHT 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Drekavac Son of Sparda - Drekavac Dante Must Die - Drekavac ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Ravager x1 Dante Must Die - N/A ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - Ravager x3 Dante Must Die - N/A ------------------------------------------------------------------------------- MISSION 13 - FIGHT 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Ghost Rage x1 Son of Sparda - Ghost Rage x2 Dante Must Die - Rage Spawn x6, Ghost Rage x1 ------------------------------------------------------------------------ WAVE 2 Basic - Blood Rage x1 Son of Sparda - Blood Rage x2 Dante Must Die - Witch x1, Blood Rage x1 ------------------------------------------------------------------------ WAVE 3 Basic - Ghost Rage x1, Blood Rage x1 Son of Sparda - Ghost Rage x1, Blood Rage x1 Dante Must Die - N/A ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 14 - LAST DANCE - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ (MUNDUS' SPAWN BOSS FIGHT) _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 15 - THE TRADE - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 15 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Stygian x2, Ravager x1 Son of Sparda - Elite Stygian x1, Ravager x1 Dante Must Die - Death Knight x1, Ravager x1 ------------------------------------------------------------------------------- MISSION 15 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x3 Son of Sparda - Lesser Stygian x3 Dante Must Die - Lesser Stygian x3 ------------------------------------------------------------------------------- NOTE: This group of enemies can appear either on the left side or the right side of the final area. No matter which group Dante activates, they will always be the same and he can only fight ONE of the groups - the other group will not spawn once one group appears. _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 16 - THE PLAN - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 16 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Elite Stygian x5, Witch x1 Son of Sparda - Elite Stygian x2, Frost Knight x3, Witch x1 Dante Must Die - Elite Stygian x4, Frost Knight x1, Witch x1 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Stygian x3, Death Knight x1 Son of Sparda - Stygian x2, Frost Knight x1 Dante Must Die - Stygian x3, Hell Knight x1 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Dreamrunner x1 Son of Sparda - Dreamrunner x2, Witch x1 Dante Must Die - Dreamrunner x2, Witch x1 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Elite Stygian x2, Ravager x1 Son of Sparda - Elite Stygian x2, Ravager x1 Dante Must Die - Elite Stygian x2, Ravager x1 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Shielded Pathos x2, Dreamrunner x1 Son of Sparda - Elite Stygian x4, Hell Knight x3 Dante Must Die - Elite Stygian x5, Frost Knight x2 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Stygian x4, Dreamrunner x2 Dante Must Die - Hell Knight x2, Butcher x1 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Rage x2 Son of Sparda - Frost Knight x2, Blood Rage x1 Dante Must Die - Ghost Rage x1, Blood Rage x1 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Stygian x6 Son of Sparda - Ravager x2, Dreamrunner x1 Dante Must Die - Lesser Stygian x6, Dreamrunner x1 ------------------------------------------------------------------------ WAVE 2 Basic - Stygian x4, Witch x1 Son of Sparda - Lesser Stygian x8 Dante Must Die - N/A ------------------------------------------------------------------------------- MISSION 16 - FIGHT 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x2 Son of Sparda - Demonic Shards x2 Dante Must Die - Demonic Shards x2 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Ghost Rage x2 Son of Sparda - Ghost Rage x2 Dante Must Die - Ghost Rage x2 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 11 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Elite Stygian x3 Son of Sparda - Elite Stygian x2, Stygian x2 Dante Must Die - Elite Stygian x3 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 12 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x10 Son of Sparda - Lesser Stygian x10 Dante Must Die - Elite Stygian x10 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 13 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x2 Son of Sparda - Demonic Shards x2 Dante Must Die - Demonic Shards x2 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 14 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Dreamrunner x1, Stygian x2 Son of Sparda - Dreamrunner x1, Elite Stygian x2 Dante Must Die - Dreamrunner x1, Hell Knight x2 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 15 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Death Knight x1 Son of Sparda - Shielded Pathos x2 Dante Must Die - Harpy x2 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 16 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Pathos x2 Son of Sparda - Shielded Pathos x3 Dante Must Die - Harpy x3 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 17 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Pathos x1, Stygian x2 Son of Sparda - Shielded Pathos x2, Elite Stygian x2 Dante Must Die - Harpy x3, Frost Knight x2 ------------------------------------------------------------------------------- MISSION 16 - FIGHT 18 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Harpy x3, Tyrant x1 Son of Sparda - Harpy x3, Tyrant x2 Dante Must Die - Harpy x3, Tyrant x2 ------------------------------------------------------------------------ WAVE 2 Basic - Drekavac Son of Sparda - Ghost Rage x1, Blood Rage x1 Dante Must Die - Ghost Rage x1, Blood Rage x1 ------------------------------------------------------------------------ WAVE 2 Basic - N/A Son of Sparda - Hell Knight x3, Witch x1 Dante Must Die - Hell Knight x5, Witch x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - MISSION 17 - FURNACE OF SOULS - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 17 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Hell Knight x1, Frost Knight x1 Son of Sparda - Hell Knight x1, Frost Knight x1 Dante Must Die - Hell Knight x1, Frost Knight x1 ------------------------------------------------------------------------------- MISSION 17 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Elite Stygian x6, Butcher x1 Son of Sparda - Rage Spawn x6, Rage x1 Dante Must Die - Stygian x5, Ghost Rage x1 ------------------------------------------------------------------------ WAVE 2 Basic - Witch x1, Butcher x1 Son of Sparda - Ghost Rage x1, Blood Rage x1 Dante Must Die - Witch x1, Butcher x1 ------------------------------------------------------------------------ WAVE 3 Basic - N/A Son of Sparda - Butcher x2 Dante Must Die - Stygian x6, Blood Rage x1 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - N/A Dante Must Die - Witch x1, Dreamrunner x1 ------------------------------------------------------------------------------- MISSION 17 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Hell Knight x1, Ravager x1 Son of Sparda - Hell Knight x1, Ravager x1 Dante Must Die - Hell Knight x2, Ravager x1 ------------------------------------------------------------------------------- MISSION 17 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Stygian x2 Son of Sparda - Hell Knight x2 Dante Must Die - Ravager x2 ------------------------------------------------------------------------------- MISSION 17 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ WAVE 1 Basic - Witch x1, Tyrant x1 Son of Sparda - Tyrant x3 Dante Must Die - Blood Rage x1, Ghost Rage x1 ------------------------------------------------------------------------ WAVE 2 Basic - Dreamrunner x1, Tyrant x1 Son of Sparda - Stygian x8 Dante Must Die - Stygian x5, Frost Knight x1 ------------------------------------------------------------------------ WAVE 3 Basic - Dreamrunner x1, Witch x1 Son of Sparda - Dreamrunner x1, Witch x1 Dante Must Die - Tyrant x1, Witch x1 ------------------------------------------------------------------------ WAVE 4 Basic - N/A Son of Sparda - N/A Dante Must Die - Stygian x5, Hell Knight x1 ------------------------------------------------------------------------ WAVE 5 Basic - N/A Son of Sparda - N/A Dante Must Die - Dreamrunner x1, Tyrant x1 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - - MISSION 18 - DEMON'S DEN - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ MISSION 18 - FIGHT 1 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Ghost Rage x1, Blood Rage x1 Son of Sparda - Rage Spawn x4, Ghost Rage x1, Blood Rage x1 Dante Must Die - Rage Spawn x6, Ghost Rage x1, Blood Rage x1 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 2 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x2 Son of Sparda - Demonic Shards x2 Dante Must Die - Demonic Shards x2 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 3 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Lesser Stygian x6, Butcher x1 Son of Sparda - Stygian x4, Harpy x2, Butcher x1 Dante Must Die - Elite Stygian x3, Ravager x1, Butcher x1 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 4 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x2 Son of Sparda - Demonic Shards x2 Dante Must Die - Demonic Shards x2 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Bathos x3, Stygian x2, Dreamrunner x1 Son of Sparda - Shielded Pathos x3, Hell Night x1, Dreamrunner x1 Dante Must Die - Dreamrunner x2 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 6 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x3 Son of Sparda - Demonic Shards x3 Dante Must Die - Demonic Shards x3 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Shielded Bathos x2, Stygian x2, Witch x1 Son of Sparda - Shielded Bathos x2, Stygian x4, Witch x1 Dante Must Die - Elite Stygian x3, Harpy x2, Witch x1 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 8 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x1 Son of Sparda - Demonic Shards x1 Dante Must Die - Demonic Shards x1 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 9 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x3 Son of Sparda - Demonic Shards x3 Dante Must Die - Demonic Shards x3 ------------------------------------------------------------------------------- MISSION 18 - FIGHT 10 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------------- Basic - Demonic Shards x2 Son of Sparda - Demonic Shards x2 Dante Must Die - Demonic Shards x2 ------------------------------------------------------------------------------- _______________________________________________________________________________ - - - - - - - - - - - - MISSION 19 - FACE OF THE DEMON - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ (MUNDUS BOSS FIGHT) _______________________________________________________________________________ - - - - - - - - - - - - - - MISSION 20 - THE END - - - - - - - - - - - - - - - ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ (FINAL BOSS FIGHT) [EE00] =============================================================================== _____ _ | ____| ___ | |_ | _| / __|| __| | |___| (__ | |_ _ |_____|\___| \__|(_) E V E R Y T H I N G E L S E =============================================================================== ******************************************************************************* VERSION HISTORY [VH00] ******************************************************************************* -- March 19, 2013 Entire guide is finished. This has taken over a month to complete everything. More sections might come later. I want to have an enemy section and possibly a Bloody Palace section later. I'm off to work on Gears of War: Judgment now! -- March 25, 2013 Finished up the entire Enemy Wave section - now all enemy waves in all 20 Mission for each difficulty are listed. Many extra notes for Devil Trigger were made and a few corrections were added here and there. There are also many more tips listed and more style rankings listed in the style ranking section. The secret mission section now has search codes that correspond with the search codes in the walkthrough, so you can instantly access each secret mission walkthrough and then get back to the main walkthrough very quickly. ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. Don't add me to your Yahoo Messenger though; I use Yahoo Messenger only for close friends. You can contact me through Xbox or PSN. I'm online nearly all the time. Don't send a friend request though. Xbox LIVE Gamertag: Berserker Kev PSN: Berserker_Kev I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated. It is very true that I write these guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) If you have a youtube account, you could also give me a subscription on youtube. I promise to keep you entertained with plenty of Chris Redfield action! www.youtube.com/BerserkerSTARS ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* My name is Kevin Hall. I'm 33 years old (starting March 8th 2013!) and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. "Want intense detail? Go Berserk(er)!" I try my best to put as much detail as I can in all my guides. I have had remarks that I get ridiculously detailed or come across as long-winded, but that's just the way I write. When I write, I type out what I would want if I was looking for an online strategy guide or FAQ/Walkthrough - I would want a guide that gave all the details for a game. I would want an encyclopedia... or a wiki in my guide! My known aliases are Berserker or Berserker Kev. Many people call me "Kev" and I've also gained the nickname "Kevo" from the RE Mercs community. ------------------------------------------------------------------------------- --> My Youtube page: Videos with RE5 Mercs Chris Redfield gameplay and videos for plenty of other games that I have worked on can be found on my youtube page. www.youtube.com/BerserkerSTARS ------------------------------------------------------------------------------- --> Berserker: Tear Through the Game (My Gaming Blog) My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com ------------------------------------------------------------------------------- --> IGN FAQ Writer of the Month interviews: July 2005 - http://faqs.ign.com/articles/637/637797p1.html December 2008 - http://faqs.ign.com/articles/941/941068p1.html ------------------------------------------------------------------------------- --> My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ******************************************************************************* COPYRIGHT ******************************************************************************* This document Copyright 2013 Kevin Hall (Berserker) DmC: Devil May Cry Copyright 2013 Capcom Ltd. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ******************************************************************************* SPECIAL THANKS ******************************************************************************* - My parents. - All of the friends that I've gained from the RE5 Mercs community. Truly too many to list! - God for helping me get through the past several months of stress problems. - http://network-science.de/ascii/ for the ASCII art. - All the readers that took time to read this guide and email me. Thank you all! - phenomblaze for the Rare Art #3 tip! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ., ,. \ '. - - http://berserkersblog.blogspot.com - - .' / '. '. - - http://www.youtube.com/user/BerserkerSTARS - - .' .' '. '. ___ __ __ __ __ __ __ __ .' .' '.| / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ |.' .., /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// ,.. ( \ '. / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ .' / ) '. \ '.. \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ ..' / .' '. \/\ '. .' /\/ .' '. \/\/' '\/\/ .' '.....' T E A R T H R O U G H T H E G A M E! '.....' /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/