GAME: Fallout New Vegas By: Kenneth Stubbs (OmegaMustard) Email: omegamustard1@yahoo.com If you want to use this on your website or such, email me and ask first. This Document is copyrighted by me. The Fallout New Vegas Achievement FAQ is Copyright (C) Oct. 19, 2010 Kenneth Stubbs If you feel like you want to compensate me somehow for doing this guide or any of my other guides. I accept paypal.com donations. All donations will help me with school, so I do appreciate whatever you send. Just type in my email omegamustard1@yahoo.com and send whatever you feel I earned. I appreciate all donations and can use anything I can get. If you don't want to donate, that's fine but if you liked the guide, at least click the recommend tab at the top of the page if viewing this on GameFAQs.com. Thanks. Special Thanks to Bethesda and Obsidian for making such a great game. Thanks to all my readers that have enjoyed my achievement guide(s) and send me compliments as well as tips and fixes. *Does Contain Spoilers, so SPOILER ALERT!* *If you are looking for an achievement inparticular, just search the word* Contents -------- I. Recommended Stats in certain skills. II. The Achievements A. New Kid B. Up and Comer C. The Boss D. Ol' Buddy Ol' Pal E. The Whole Gang's Here F. Crafty G. Mod Machine H. Walker of the Mojave I. Master of the Mojave J. Globe Trotter K. You Run Barter Town L. Blast Mastery M. Love the Bomb N. Lead Dealer O. No Tumbler Fumbler P. Stim-ply Amazing Q. New Vegas Samurai R. Jury Rigger S. Hack the Mojave T. Artful Pocketer U. Outstanding Orator V. Desert Survivalist W. Old-Tyme Brawler X. Know When to Fold Them Y. One Armed Bandit Z. Little Wheel AA.Double Down AB.Caravan Master AC.The Courier Who Broke the Bank AD.Hardcore AE.Ain't That a Kick in the Head AF.They Went That-a-Way AG.Ring-a-Ding-Ding AH.The House Always Wins AI.For the Republic AJ.Render Unto Caesar AK.Wild Card AL.All or Nothing AM.Veni, Vidi, Vici AN.Eureka! AO.No Gods, No Masters AP.Come Fly With Me AQ.Talent Pool AR.Return to Sender AS.Arizona Killer AT.You'll Know It When It Happens AU.G.I. Blues AV.That Lucky Old Sun AW.Volare! AX.The Legend of the Star III.Closing Statements/Contact/etc. I. Recommended Stats - Helpful Notes -------------------- There is already a level glitch in the game. It will probably be patched soon but you need to have a speech skill of 50 to do it. This will also net you the 50 speech wins really quick. This game is sorta different when it comes to skills of speech and bartering. You actually have to have the skill up to a certain level, it doesn't work on percents anymore. You really want to get your speech skill up to 50 anyways because most people you are trying to lure with speech, need it to be at least 50. You want to start working on lockpick and repair as soon as possible. Lockpick so you can get into places. I always reccomend getting it to at least 50 as well. For repair you want it to be at at least 30-35. This way you can repair your weapons and get the repair achievement as well. Science will need to be at 50 so you can hack all the way up to normal terminals. Computers seem to be really rare and in between in this game, so probably the higher it is the better. Don't get too happy with your points, you also need to level up Guns or Energy weapons, whatever you prefer to use. Might be easier to just level up guns one playthrough and then energy weapons on another if going for all achievements. Same with unarmed and melee as well. This game offers a bunch of quests but most are optional or you must complete to do the main story quests. Unlike Fallout 3, you don't get an achievement for every quest in the game. You may want to get your speech, science, and lockpick skills up to 100 if possible. There are quite a few surprises in the game that require these stats at max. Science really needs to be at 100 so you can hack all terminals. Lockpick being at 100 will save you the time of having to look for keys in a few quests. For The House Always Wins, Rendar Unto Caesar, For the Republic and Wild Card you have to choose really which you want to do. So you can make two separate saves for these achievements once you come across them during the game. As soon as you complete Ring a Ding Ding and exit the TOPs casino, two guys will run up to you presenting you with some quests. One will want you to see Caesar and another will ask you to talk to the NCR. Save right here and this will be your jump back save for choosing who to side with. Mainly the NCR will needed to be sided with first because the other 3 sides are pretty open up to a certain point. For the NCR, you are just given a note to go see the Ambassador in the southern camp in New Vegas. He is located in the offices. If you want to save yourself a little bit of time, go ahead and go meet the Boomers in the upper right corner of the map. Go ahead and get them to like you and then go complete Ring A Ding Ding. Now save and this way you don't have to repeat their quests over 4 times while doing the endings. Difficulty doesn't affect achievements except for Hardcore Mode which is 1 achievement in its self. NOTE: There are quite a few glitches and bugs in the game right now so if something glitches, reload a previous save. Be sure to save often. II. The Achievements ------------------- Fallout New Vegas has 50 Achievements worth a total of 1000 A. New Kid - Reach Level 10 10G - There are no achievements for being of a certain karma. You just need to reach level 10. It takes 7,200 XP. B. Up and Comer - Reach level 20 20G - There are no achievements for being of a certain karma. You just need to reach level 10. It takes 29,450 XP. C. The Boss - Reach level 30 30G - There are no achievements for being of a certain karma. You just need to reach level 10. It takes 66,700 XP. - For the current XP glitch, get your speech up to 50. When you get to Freeside, go to Atomic Wranglers bar and talk to the guy at the desk and ask him if he needs any help. He will tell you he needs some escorts. Go around and look for a guy named Old Ben. Convince him to go be an escort and he will run to the bar. Now go back to the bar and talk to him, it will allow you to keep asking him to join, getting you a bit of XP and successful speeches. D. Ol' Buddy Ol' Pal - Recruit any companion 10G - Any will do, you can hire one in Freeside on the street. - There is a glitch with Ed-E robot companion as of right now. He tends to disappear so you may have to reload older saves to keep him around. E. The Whole Gang's Here - Recruit all of the companions 25G - Here are the people that can join you. - Arcade Israel Gannon - Hoover Dam - Craig Boone - Novac - ED-E - Primm - Lillian Marie Bowen (Lily) - Jacobstown - Raul Alfonso Tejada - Black Mountain - Rex - The King's School of Impersonation - You can start this quest for this companion after completing GI Blues quest. - Rose of Sharon Cassidy (Cass) - Traveling Water Merchant - Veronica Renata Santangelo - 188 Trading Post Temporary Companions - Neil - Black Mountain - Sunny Smiles - Goodsprings - Trudi - Goodsprings - Beagle - Primm F. Crafty - Craft 20 items 15G - This can be ammo as well. Find a work bench after picking up a bunch of shell casings and just keep making ammo. Really easy to get. It can be 20 of the same bullet. G. Mod Machine - Install 20 weapon mods 15G - You can install up to 3 weapon mods per weapon and once it is installed, it is permanent. You buy parts from different merchants and you install them yourself on the pip boy menu. H. Walker of the Mojave - Discover 50 locations 10G - see Master of the Mojave I. Master of the Mojave - Discover 125 locations 25G - There are a lot of locations in Fallout New Vegas. Most are close together and small places like some random house in the Wasteland. You will find most places around Freeside/New Vegas. When you hit level 20, you can get the explorer perk that allows all locations to appear on the map. There are way more than 125 places in the game. J. Globe Trotter - Find all the snowglobes 25G - So far I'm not sure how many there are total. Here are the ones that have been found. They don't do stat increases like the bobbleheads on Fallout 3 but can net you 2,000 caps if sold to House the king of New Vegas. He lives in Lucky 38. You can also just display them in your house. - Goodsprings - Goodsprings cemetery, on one of the graves - Hoover Dam - In the Hoover Dam offices, sitting on the welcome desk. - Mormon Fort - In the Old Mormon Fort, in the corner there is a door to the tower. Upstairs on a shelf. - Mt. Charleston - Jacobstown in Jacobstown Lodge, sitting on the reception desk. - Nellis AFB - Nellis AirForce Base, Nellis Boomer Museum. - Test Site - Lucky 38 Casino, Cocktail lounge on the counter - The Strip - Vault 21 (Vegas Strip), locked room in the northeast corner K. You Run Barter Town - Sell 10,000 caps worth of goods 15G - The higher your barter skill, the faster this will come. Just while exploring the wasteland, pick up all guns and sell them. You can get a lot more caps for weapons depending on their condition so if you have a decent repair skill, don't be afraid to combine weapons. They will net you quite a bit of caps. Also make sure people you sell to have a bit of caps. You can check how many caps they have in the upper right corner on the sell menu. L. Blast Mastery - Deal 10,000 damage with energy weapons 15G - You deal more damage depending on your Energy skill level. This is using Laser and Plasma weapons. Doesn't matter if it is a two handed or one handed gun. If you enjoy using energy weapons, this will come naturally during normal play. M. Love the Bomb - Deal 10,000 damage with explosives 15G - This has to do with the Explosives skill. The higher it is, the more efficient you can use explosives. This counts for mines, grenades dynamite and explosive launchers. You can usually find frag grenades all over the place and you find quite a bit of dynamite from the start of the game as well. Just really want to abuse it and throw it at most enemies just to knock this achievement out of the way. N. Lead Dealer - Deal 10,000 damage with guns 15G - This deal with basic guns that use standard bullets. Pistols, rifles, and shotguns all fall into this category if they use actual bullets. Doesn't matter if it is a single handed or two handed gun, all count. The higher your gun skill, the faster you can acquire this but there should be no rush on it. You will probably get it really early on no trouble because the game is mostly based on gun use. O. No Tumbler Fumbler - Pick 25 locks 15G - Try to hold onto your bobby pins and don't force locks. You don't want to risk breaking locks. You need a lockpick skill of 15 for very easy, 30 for easy, 50 for normal, 75 for hard and 100 for very hard. I would reccomend having it at least at 50 and you should have no trouble picking 25 locks early on in the game. If you want to save bobby pins, try a lock two times and if you don't get it, cancel picking and repick, that way your bobby pin resets but the lock also has a different sweet spot. P. Stim-ply Amazing - Heal 10,000 damage with stimpaks 15G - If you take a lot of damage while in the wastes, abuse some stimpaks if you want this early on. Otherwise it should come easily during normal gameplay. You can also hurt yourself and heal or crank the difficulty up so you take more damage. The higher your Medicine skill, the more health you gain from stimpaks. Q. New Vegas Samurai - Deal 10,000 damage with melee 15G - For this you may want to level your melee skill up. It doesn't need to be too high but the higher the better. Use weapons like baseball bats, knives, pool cues and Machetes. Anything you swing you work fine. Just keep cutting or beating up enemies and this will come eventually. R. Jury Rigger - Repair 30 items 15G - This deals with the repair skill and to me is a must to have a good repair skill. This will save you a ton of caps since you can repair your own stuff. All you need is a double of your weapon. Example, you have a varmint rifle, you kill an enemy and pick their's up. You can now go to your pip boy and use their rifle to repair yours and make it stronger. Do this 30 times and you will get this. Higher your repair skill, the higher you repair you item. S. Hack the Mojave - Hack 25 terminals 15G - This deals with the science skill and like the lockpick skill, it has to be so high depending on the level of the terminal. There aren't too many terminals in the game that I have seen so you may want to max out your Science skill to get this one. To hack a terminal, you must access it and then pick the right code command to hack it. If you mess up twice you may want to cancel and start again. You don't want to lock the terminal down since they are rare in the game. T. Artful Pocketer - Pick 50 pockets 15G - This deals with the Sneak skill. You also have to have a pretty high sneak skill to successfully pick pocket people. First you have to crouch and it will say Hidden or Detected at the top middle of the screen. If you are hidden you can pick someone's pocket but you don't want to get caught or your reputation in that area will go down. U. Outstanding Orator - Pass 50 Speech checks 15G - Just from playing through, you want to have a 50 speech skill. Most people you have to be at about 50 to convince them with you speech. You can also use the glitch to go ahead and knock this out as well. - For the current XP glitch, get your speech up to 50. When you get to Freeside, go to Atomic Wranglers bar and talk to the guy at the desk and ask him if he needs any help. He will tell you he needs some escorts. Go around and look for a guy named Old Ben. Convince him to go be an escort and he will run to the bar. Now go back to the bar and talk to him, it will allow you to keep asking him to join, getting you a bit of XP and successful speeches. V. Desert Survivalist - Heal 10,000 damage with food 15G - There is tons of food in the game all over. You may want to keep Rad Away on you as well because just about all food gives you Radiation. Just whenever you get hurt instead of using stimpaks, eat you some food. You can hurt yourself and eat food or you can crank up the difficulty to take more damage. The higher your Survival skill, the more health you gain from food items. W. Old-Tyme Brawler - Deal 10,000 damage with unarmed 15G - For this you may want to level your unarmed skill up. Might be one for a separate playthrough because I don't really fight without a weapon on this game. Just keep attacking enemies head-on with your fists and you should get this. X. Know When to Fold Them - Win 3 games of Caravan 10G - Caravan is a card game you can play with random people in the wasteland. You can purchase new cards from merchants as well. The first time you encounter this is in Goodsprings. Right after the tutorial, talk with the guy hiding out at the Gas Station and he will ask you to play. He will also teach you the rules. You must win 3 games for this. if you cannot remember the rules, copy the link below. http://fallout.wikia.com/wiki/Caravan_%28game%29 Y. One Armed Bandit - Play 10 spins of slots 10G - You will be able to play this when you get to New Vegas. There are also some slot machines in the Atomic Wrangler in Freeside which is right there at New Vegas. Just play 10 games and this is yours. Z. Little Wheel - Play 10 spins of roulette 10G - You will be able to play this when you get to New Vegas. Just play 10 games and this is yours. AA.Double Down - Play 10 hands of Blackjack 10G - You will be able to play this when you get to New Vegas. Just play 10 games and this is yours. AB.Caravan Master - Win 30 games of Caravan 30G - Caravan is a card game you can play with random people in the wasteland. You can purchase new cards from merchants as well. The first time you encounter this is in Goodsprings. Right after the tutorial, talk with the guy hiding out at the Gas Station and he will ask you to play. He will also teach you the rules. You must win 30 games for this. if you cannot remember the rules, copy the link below. http://fallout.wikia.com/wiki/Caravan_%28game%29 AC.The Courier Who Broke the Bank - Get banned from all the casinos on the strip 30G - You get banned by winning too much at a casino. You must get banned from all casinos. There are only 3 casinos on the strip that you can get banned from. One way to do this, buy 100 chips and then go to the Blackjack Table. Save your game and then go all in and. If you win, you double you chips, if you lose, reload and try again. Rinse and repeat until banned. Blackjack seems to work the fastest but each casino will take you a bit to get banned from it. Gomorrah = Banned at 9,000+ chips. The Tops = Banned at 10,000+ chips. Ultra-Luxe = Banned at 15,000+ chips. AD.Hardcore - Beat the game on Hardcore mode 100G - Hardcore has nothing to do with the game's in game difficulty of Easy, Normal and Hard. It is a separate mode that carries on the with the difficulty you select. So I would reccomend playing on Easy with Hardcore on. You will be first asked if you want to play on Hardcore right before leaving the Doc's house at the start of the game. You cannot deactivate it at any time while playing through the game or you won't get the achievement. Hardcore mode makes the game more realistic by making Simpaks heal you over time. Rad Away decreases radiation over time. You must eat food to survive. YOu must sleep in normal cycles. You must drink water here and there or you will dehydrate and you must see a doctor to heal limbs or use a doctor's bag. Also companions can die and food does not restore health. Ammo has weight so you can only carrie what you can. AE.Ain't That a Kick in the Head - Complete 'Ain't That a Kick in the Head' 10G - You will get this as soon as you start the game and create your character and do his beginning stats. AF.They Went That-a-Way - Complete 'They Went That-a-Way' 25G - This will start as soon as start the game. You have to ask around about the people that left you for dead in the desert. You can help the people in Goodsprings first and then you will head to Primm where you must save the deputy who has been captured. Once you save the deputy, he will tell you about the man who shot you and this will lead you to Nipton. You will find the Legion has taken over Nipton and must report this or join their side. You will then be led to Novac where you can talk to Manny Vargas that will want you to clear out the rocket factory of ghouls. This will trigger the Come Fly with Me quest but you can just check his computer to see where Khan went. You will then head to Boulder City and find two guys there. The resistance is there and you will have to either go in and kill the guys or convince them to release their hostages. Whatever happens, once it is complete, you get this achievement and start Ring-a-Ding-Ding. AG.Ring-a-Ding-Ding - Complete 'Ring-a-Ding-Ding' 25G - This will send you to New Vegas. This starts as soon as you complete They Went That-a-Way. When you get to New Vegas, you can go talk to Benny at the TOPS Casino. If your speech is high, you can convince him to drop his body guards and talk to you in the presidential suite. Once in the suite, he will convince you to join him. If you decide to join him or tell him to leave the suite, his body guards will attack you. If you decide to just kill him, you get the Platinum chip back and then can go talk to House. Doesn't matter what you do, if you tell him to leave, Benny will haul ass to a Bunker and you must follow after talking to House. You will complete this achievement once you have talked to Benny in the Suite. AH.The House Always Wins - Complete 'The House Always Wins' 30G - This is a multi-part quest. You must complete parts 1-7. Part I You get this quest as soon as you enter New Vegas strip the first time. You are prompted to go visit House at the Lucky 38 casino. If you completed Ring-a-Ding-Ding first, depending on what you chose in that, depends on what House wants you to do. If you decided to kill Benny and take the chip, HOuse will want the chip to beef up his security bots. If you didn't kill Benny, House wants you to chase him down and recover the chip. House will offer you money and give you your own Suite as your home. Once you recover the chip, you will complete part I of the quest. If you choose to destory the generators inside the bunker, you will fail Part I of this quest even if you beef up his robots. Part II Part II of the quest starts after you talk to House. You must hunt down Benny or go activate the chip at Fortification Hill to activate a hidden Bunker. Really depends on what you do with Benny when you catch him at the TOPS. After recovering the chip. If you give it to Mr. House, this will complete part II. Part III Your first task is to meet the Boomers. You must talk to Mother Pearl and she will tell you to help around the camp. Check Valore Quest for the specifics. After you have their loyalty, return to Mr. House and let him know the news. This will complete part 3. Part IV First thing you have to do is to investiage the Omertas. When you get there, talk to the receptionist and she will then tell you go talk to Cachino. He tells you that he doesn't know anything. Go check out his suite and find his journal in one of the desks. Return to him and he will tell you to go see Clandon. Go see Clandon and you can check out his safe hidden behind one of the wardrobes. You will find a Snuff film and you can blackmail Clandon with this to leave. After he leaves, return to Cachino and tell him. He then wants you to go to a meeting with him. Go to the meeting and kill the two crime bosses there. This will complete the little Omerta quest. Return to House and tell him that you have shut the Omerta's down and this will complete Part 4 of the House quest and start Part 5. Part V House wants you to kill of the Brotherhood of Steel. Go to their Hidden Bunker and attack. You need a lockpick skill of 100 or a brotherhood key. Wipe out most of the brotherhood inside and you'll get to a room with a terminal that allows you to self destruct the place. If you have a Science skill of 100, you can straight blow the place up, if not you must find 3 keycards. 1 is on a scribe you killed in the room. 1 is on the leader of the brotherhood and 1 is on the top Paladin of the bunker. Once you have all 3, activate the terminal for the password. Now activate the self destruct sequence and leave. Once outside, the place will blow up. Return to House and this will complete part 5. Part VI If you are neutral or below by the NCR, you will auto fail part 6 of House always wins but this isn't a problem because it will auto start part 7 and you still get the achievement after completeling part 7. You must save the President from being killed. Don't worry too much about this 1 while doing House's quests. You will get this for sure on your NCR run. Part VII Travel to the El Dorado Substation and power it back on with the chip Mr. House gives you. The place is surrounded by NCR. Get inside and then activate the terminal to turn the power on and then return to Mr. House. This will complete part 7. This now starts the All or Nothing quest. AI.For the Republic - Complete 'For the Republic' 30G - To get this quest started, you must talk to the NCR ambassador at the southern camp in New Vegas. He will first have you complete Things that Go Boom which is get the support of the Boomers. Go talk to the Boomers at Nellis Airforce Base. This will start the Valore quest. Just follow that achievement description. After you are accepted by the Boomers they will give you their support. Return to the Ambassador and he will start you on the King's Gambit quest. King's Gambit The ambassador wants you to go take out the King's. So go to the King's School of Impersonation in Freeside. You have two choices here. You can do some quests for the Kings or you can wipe them out. If you decide to help them, it will start GI Blues or you can just wipe them all out. If you decide to wipe them all out. When you return to the ambassodor, he will say you made a mistake and you will actually fail King's Gambit but you will still be given For The Republic, so it doesn't matter that you failed. For The Republic Part 2 This starts once you complete or fail King's Gambit. If you decide to start either House always Wins quest or Render unto Caesar, this quest will auto fail and you can't complete it. Same with King's Gambit, the quest right before this one. Head to Hoover Dam and speak with Moore. He wants you to go meet with the Kahn's at Red Rock Canyon. You must speak with Papa Kahn who doesn't like the NCR and is all for Caesar. Talk to Regis and he will have to start a quest seeking to change Papa Kahn's mind. Instead of doing all this you can easily wipe them all out and still complete this. You are next told to look into the Omertas. You are sent to talk to the receptionist at the NCR Embassy in New Vegas. This will start the quest, How Little We Know. After you complete How Little We Know. You are now told to go take out Mr. House. Now to complete this quest, you must take out Mr. House. Activate the terminal to the left of House and open the antechamber. This will turn the robots hostel. Kill them off and then access the terminal in the antechamber room to go to the control room. Once inside, open Mr. House's chamber and this will show you his true form. Just attack him and he is dead. Return to Moore and she now wants you to wipe out the Brotherhood of Steel. Go to their Hidden Bunker and attack. You need a lockpick skill of 100 or a brotherhood key. Wipe out most of the brotherhood inside and you'll get to a room with a terminal that allows you to self destruct the place. If you have a Science skill of 100, you can straight blow the place up, if not you must find 3 keycards. 1 is on a scribe you killed in the room. 1 is on the leader of the brotherhood and 1 is on the top Paladin of the bunker. Once you have all 3, activate the terminal for the password. Now activate the self destruct sequence and leave. Once outside, the place will blow up. After you wipe them out, report back to Moore. She will then send you to Ranger Grant. You will now be doing You'll Know It When It Happens. How Little We Know When you get there, talk to the receptionist and she will then tell you go talk to Cachino. He tells you that he doesn't know anything. Go check out his suite and find his journal in one of the desks. Return to him and he will tell you to go see Clandon. Go see Clandon and you can check out his safe hidden behind one of the wardrobes. You will find a Snuff film and you can blackmail Clandon with this to leave. After he leaves, return to Cachino and tell him. He then wants you to go to a meeting with him. Go to the meeting and kill the two crime bosses there. This will complete the little Omerta quest. Reture to Moore. After You'll Know It When It Happens Now make your way back to Moore after saving the president. She will ask if the president was safe. Say yes and then she will ask you if you are ready for the final battle. Say yes if you are ready and this will unlock For The Republic. AJ.Render Unto Caesar - Complete 'Render Unto Caesar' 30G - This quest is started in New Vegas after talking to Benny and leaving the casino. You will be approached by a Legion member telling you to go talk to Caesar. You will have to go to Fortification Hill and take the River up to the Fort. Caesar will tell you to destroy all things inside the Bunker dealing with Mr. House. There are 3 generators inside the bunker that you have to destroy. If you are going for The House Always Wins, just help Mr. House by upgrading his robot army and dont destroy the generators. This way you can do both. The way it works is when you go back to Caesar he will think you did as he asked. Now return to Mr. House and give him the chip, this will complete House Wins part 2. Now just save your game and kill off House as Caesar wants. Activate the terminal to the left of House and open the antechamber. This will turn the robots hostel. Kill them off and then access the terminal in the antechamber room to go to the control room. Once inside, open Mr. House's chamber and this will show you his true form. Kill him and return to Caesar. Caesar now wants you two gain the trust of the other tribes. First you must meet the Boomers and Nellis Airforce Base. You must be accepted by the Boomers before they will join. Complete some quests for them and this shouldn't be a problem. Return to Caesar and he will want you to gain the White Glove's support. Go there and talk to Majorie about joining. She will decline. Now talk to Mortimer and he will tell you of a way to gain their trust. After doing his little quest, talk back to Majorie and she will join. Return to Caesar and he will then tell you to wipe out a squad of Brotherhood of Steel. Go to their Hidden Bunker and attack. Wipe out most of the brotherhood inside and you'll get to a room with a terminal that allows you to self destruct the place. If you have a Science skill of 100, you can straight blow the place up, if not you must find 3 keycards. 1 is on a scribe you killed in the room. 1 is on the leader of the brotherhood and 1 is on the top Paladin of the bunker. Once you have all 3, activate the terminal for the password. Now activate the self destruct sequence and leave. Once outside, the place will blow up. Return to Caesar and he will now tell you he needs surgery. If you have a Medicine skill of 75, you can just give him the operation. If not, you can go to Vault 34 to get the tools for his auto doc to fix him up or you can go to the New Vegas Medical Clinic and get tools to do the operation. If you decide to get the surgical tools, you still need a medicine skill of 75 to save Caesar, if not, you can make the operation look like an accident and move on if you Speech skill is at 50. You can convince the Legion that there was no way around his death. This will open up the Arizona Killer quest. After you finish killing the president, go back to The Fort (make sure you take off the NCR army before you return). Once you report back to Caesar or Lucious, tell him you killed the president. They will say good work and tell you to go meet Legatus Lanius. When you talk to him about attacking Hoover Dam, this will complete Render unto Caesar and start Veni, Vidi, Vici. AK.Wild Card - Complete 'Wild Card' 30G - This is a multi-part quest. This quest is very shifty depending on the actions you take for Ring-a-Ding-Ding. Wild Card: Ace In The Hole For the first part, Ace In the Hole, you find out from Yes Man in Benny's Suite how to take over New Vegas. Wild Card: Change In Management Part Two, Change In Management, you must recover the Chip from Benny at the Fort. The kill or Disable Mr. House. Part Three, You and What Army, you must find Mr. House's hidden Bunker at Fortification Hill. You have to choose to upgrade Mr. House's Robot army. Now to complete this quest, you must take out Mr. House. Activate the terminal to the left of House and open the antechamber. This will turn the robots hostel. Kill them off and then access the terminal in the antechamber room to go to the control room. Once inside, open Mr. House's chamber and this will show you his true form. After killing him off, return to Yes Man and tell him to meet you in Lucky 38's Penthouse. Go there and he will install himself into House's computer. This completes this quest and opens up You'll Know It When It Happens quest. If you are neutral or below by the NCR, you will auto fail You'll Know It When It Happens. Don't worry about You'll Know it when it happens on Yes Man's run through. You will get this for sure on your NCR run. Wild Card: Side Bets Return to Yes Man and let him no you got the Platinum Chip. This will start Wild Card: Side Bets. You can get the support of the Boomers, Kahns, White Gloves and the Omertas. You can just tell Yes Man that you don't need their support if you wish or you can go check each of the tribes out and see what they offer. Once you have chosen, return to Yes Man. If you decide to ignore them, just tell Yes Man you don't need their support. If you decide you want to get the support of each tribe, you will just have to repeat the quests they give you while going for House Always Wins quest. After you do this, you have to wipe out the Brotherhood of Steel. This will complete Side Bets. Wild Card: Finishing Touches Travel to the El Dorado Substation and power it back on with the chip Mr. House gives you. The place is surrounded by NCR. Get inside and then activate the terminal to turn the power on and then return to Yes Man. He will tell you that people are gathering at the Hoover Dam. Tell him you are ready to fight and this will End the Wild Card quest and start No Gods, No Masters quest. AL.All or Nothing - Complete 'All or Nothing' 15G - He now wants you to storm Hoover Dam and take over the control room and use the override chip there. He will send a Securitron with you that doesn't do much. You are mostly on your own here except if you have some companions with you. Fight your way through the Legion and NCR until you get to the middle tower on the Dam. Enter and then go to the office elevator. Go to the middle control room. If your speech is at 75, you can talk your way past the two NCR officers guarding the room. Go inside and activate the mainframe. House will then tell you to go activate a power box. Once you do this, exit the Dam. Once you exit the Dam, you will be told to go wipe out Caesar's Legion. Make your way to the Legion camp. You will have to take out Legatus Lanius who is quite tough. If your speech skill is at 100, you can talk your way past him. Once you kill him, pick off the few Legion there and this will prompt you to now kill General Oliver. He busts through the front gate and you can negotiate with him if your speech is at 100. If not just attack and a swarm of Securitrons will take Oliver and his few guards out. Now just talk to Mr. House who appears and this will end the game Mr. House's way. AM.Veni, Vidi, Vici - Complete 'Veni, Vidi, Vici' 15G - You must charge the Hoover Dam for the Legion. This quest only becomes available while doing Render unto Caesar. You better come prepared because the NCR and Rangers are well armed and will put up a fight. You are fighting your way into the power plant to get to General Oliver. Once you reach him, kill him and his guards and then return to Legatus. This will complete Veni, Vidi, Vici and end the game, Caesar's way. AN.Eureka! - Complete 'Eureka!' 15G - This will start after You'll Know it when It Happens quest. You must fight the Legion while making your way through the Dam. Once outside, make your way to the Hoover Dam checkpoint. Once you get to the checkpoint, make your way through and fight you way along the bridge to the Legion's camp. You will have to take out Legatus Lanius who is quite tough. If your speech skill is at 100, you can talk your way past him. Once you kill him, pick off the few Legion there. Now make your way to the gate and as soon as General Oliver comes through, this unlocks. AO.No Gods, No Masters - Complete 'No Gods, No Masters' 15G - He now wants you to storm Hoover Dam and take over the control room and use the override chip there. He will send a Securitron with you that doesn't do much. You are mostly on your own here except if you have some companions with you. Fight your way through the Legion and NCR until you get to the middle tower on the Dam. Enter and then go to the office elevator. Go to the middle control room. If your speech is at 75, you can talk your way past the two NCR officers guarding the room. Go inside and activate the mainframe. House will then tell you to go activate a power box. Once you do this, exit the Dam. Once you exit the Dam, you will be told to go wipe out Caesar's Legion. Make your way to the Legion camp. You will have to take out Legatus Lanius who is quite tough. If your speech skill is at 100, you can talk your way past him. Once you kill him, pick off the few Legion there and this will prompt you to now kill General Oliver. He busts through the front gate and you can negotiate with him if your speech is at 100. If not just attack and a swarm of Securitrons will take Oliver and his few guards out. Now just talk to Mr. House who appears and this will end the game your way. AP.Come Fly With Me - Complete 'Come Fly With Me' 20G - You get this quest from Manny Vargas in Novac. He wants you to clear out the nearby rocket factory of ghouls so his townspeople can go scrap and sell the stuff inside. When you go to the factory, go inside and the intercom will come on telling you to go upstairs. Once there you will learn there are some religious ghouls that want you to clear out the basement of invisible monsters. So agree to help and go downstairs. You will find the monsters are just mutants using stealth boys. If you have a high enough speech skill, you can talk to the mutants leader and he will want you to clear out a ghoul that has barracaded himself in a room with stealthboys. You can also help the ghoul find his love but this will cause you to fight a few invisible mutants. No matter who you help, it will get rid of the mutants and the ghoul brotherhood will go down and you find they are gonna launch off in a rocket for their "maker". They just need to you to find two pieces to their rocket ship. The thrust controllers will be found at Gibson Garage near Novac. The atomic fuel is kinda in the Wasteland on a dead body. Once you have found both, return to the REPCONN building and hand the part over. You will then be told to go to the launch panel. If your Science skill is at 55, you can mess with the circuit board next to the launch panel. You can improve the rockets flight or you can make the rockets crash into each other. Regardless of what you decide or even if you don't mess with the rockets flight, you will get this after the rockets launch. AQ.Talent Pool - Complete 'Talent Pool' 20G - Started by talking to Tommy Torini in The Tops Casino. Tommy is in the Aces' Theatre at the top of the stairs. He wants you to find him some acts for his club. He will give you 4 buisiness cards to give out. All people will be marked on your map. This quest is pretty much just running back and fourth four times. Here are the people you recruit, everytime you recruit someone, return to Tommy to get your cut. Once you have all 4, talk to Tommy and you will complete this quest. Hadrian - Atomic Wrangler in Freeside The Lonesome Drifter - East of El Dorado Dry Lake Singer - In Novac Comedian - New Vegas Strip AR.Return to Sender - Complete 'Return to Sender' 20G - Started in Camp Forlorn Hope. Talk to Sergeant Reyes in the Command Center. She wants you deliver security codes to each of the Ranger Stations. There are a total of 6 Stations. Once you have went and talked to each base, return to Reyes and she will then tell you about some suspicious transmissions and give you stations to go ask around at. After going to those, return and she will tell you to go see Chief Hanlon at Camp Golf. Go to him and tell him you think he is behind it and he will tell you to meet him in his office. Once in his office, he will tell you that he is behind it and that you can either rat him out or not. If you rat him out, he will kill himself. If you don't, he will tell you you've done the the right thing. Either way you get the achievement after talking to him. AS.Arizona Killer - Complete 'Arizona Killer' 20G - Becomes available while doing the Render unto Caesar quest. You actually must do this while doing Rendar unto Caesar. You will be told to assassinate the president. As soon as you kill him, this achievement unlocks. Best to kill him from a distance though because as soon as you do, the whole NCR and Ranger population attack you. AT.You'll Know It When It Happens - Complete 'You'll Know It When It Happens' 20G - Becomes available after Wild Card: Change in Management or The House always Wins IV or For the Republic part 2. You will get this probably while helping the NCR with their quest for Hoover Dam. You must save the President from being assassinated by the Legion. Quest is started by General Grant at Hoover Dam while doing the NCR's quests. You will be relieved from Moore and sent to Grant. He will ask you if you are ready, go ahead and say yes if you are. He will let you rest up and then in the morning, you have to follow him to the Deck. You can look for clues as well. Hack the computer in the visitor center to find an unauthorized ID. Tell Ranger Grant you are ready when you are ready. Now the president must survive to get this achievement. As soon as you tell Grant you are ready, make you way to the closest Hoover Dam tower and climb the ladder to the roof. Make sure you have a sniper. If you don't you will get one real quick. As soon as the President starts giving his speech a imposter ranger will come up the tower and you must kill him. Search his body for a Sniper Rifle. Now activate the radio in front of you and report a Legion Sniper. Now aim down at the president and kill the guy that runs on stage trying to kill him. Might want to make a save before heading down because I killed the guy that runs on a stage a few times and the rangers started attacking me. Anyway, once you have taken out these guys and the President leaves, this will unlock. Now make your way back to Moore. She will ask if the president was safe. Say yes and then she will ask you if you are ready for the final battle. Say yes if you are ready and this will unlock For The Republic. AU.G.I. Blues - Complete 'G.I. Blues' 20G - This quest is started by talking to The King at The King's School of Impersonation. When you enter building, if your speech skill is at 60 you can speak with the king for free, if not, you have to pay some caps. Anyway, talk to the King and ask if he needs any help. He will send you to talk to Orris at the front gate and want to know why he makes a lot of caps guarding people. Go hire Orris and follow him through town. You will find he has a scam going and then just go back to the King and report him. Next the King wants you to check out an attack on some people at the Old Mormon Fort. Go there and talk to the people that were attacked and then return to the King. Tell him and he will tell you to talk to some squatters about it. Instead go to the ruined store at the corner of town and talk to the girl there. You must have a speech skill of 30 to get in. She will tell you about a bad negotiation and you then return to the King and tell him. While talking to the king, you will be told there is a shoot out in progress and the King tells you to stop it. Head to the train station and talk to the person in charge about the King wanting to negotiate. After that, return to the King and this quest is complete. AV.That Lucky Old Sun - Complete 'That Lucky Old Sun' 20G - This quest is started when you first approach HELIOS One power plant by a female NCR officer. She will tell you go speak with a scientist she says looks like an idiot in glasses. When you go into the power plant and find him, he wants you to route the power to the strip with two terminals on the roof. If you don't have a science skill of 75, you won't be able to route one of them. Talk to the scientist Ignacio Rivas and he will give you a password for the other terminal if you tell him you are here for peace. Make your way to the roof and fight off a few guard dogs and activate the terminals. After activated the two terminals, you must enter the middle building on the roof to activate the generators. Fight your way through a few robots and you'll get to the main generator room. The power is off, so you must restore the power. The generator needs to be repaired. You need a repair skill of 35 and 1 piece of scrap metal, you can easily find a piece on one of the robots you killed coming here. If you don't have a repair skill of 35, you can program the robot upstairs to fix it. Anyways, once the generator is fixed, you can target where you want to route the power. If you arm the AcHIMEDES, it will wipe out all surrounding NCR troops. The best choice is to choice Full Region or Fremont and Westland. Once you have chosen one, activate the control panel outside and it will light up the sky. Now return to Ignacio and he will award you with this quest complete. Note: you can still activate the ARCHIMEDES weapon and be able to use the sky beam weapon Euclids C-Finder. This weapon is bought from Max, a kid in Freeside. He runs around playing with it. AW.Volare! - Complete 'Volare!' 20G - This quest is started by talking to Mother Pearl at Nellis Airforce Base. Nellis Airforce Base is in the upper right corner of the map from New Vegas. You will run into a guy that offers information for 300 caps of how to get to the Airforce base and survive because Nellis' people will shoot mortars at you on your run to the front gate. As soon as you get to the gate, Mother pearl will want to talk to you. She wants you to help around AFB. You will be given some people to talk to and they each have their own quests for you to complete. Jack will start the Young Hearts quest. He wants you to go talk to a red headed girl at the nearby Caravan and tell her to come be with Jack. There will be a bit of traveling back and forth but once she is able to get into Nellis AFB, this quest is complete. Talk to Raquel and she will start the Ant Misbehavin quest. She wants you to clear out the ants in the generator room. You can get a Sonic Emitter from Loyal. This is keep you from really having to go in and kill all the ants manually. Either way, clear out all the ants and then switch the generators back on and return to Raquel to complete this quest. Talk to Loyal and this will start the Sunshine Boogie quest. You must fix the solar panels. If you have a Science skill of 65, you can fix them yourself. If not, you must travel to Repconn Test Site and collect pieces to fix the panels. Its really easier to just have your Science skill at 65. Report back to Mother Pearl and she will tell you to talk to Loyal about raising a Bomber from the bottom of Lake Mead. Talk to Jack to get a rebreather so you can breath underwater. Travel to Lake Mead and raise the Bomber. Equip the rebreather and swim down and attach the ballasts to the underside of the wings. Swim back to shore and activate the charges. They will start beeping when you can blow them. Equip the detonator and blow the charges. Then return to Nellis and talk to Loyal. Afterwards go see Mother Pearl and this will complete the quest. AX.The Legend of the Star - Complete 'The Legend of the Star' 20G - Collect 50 Sasparilla Star Caps and deposit them in the machine in Sasparilla HQ. There are a total of 100 Star caps in the game. This quest is given by Festus which is located inside the Sasparilla HQ. The link below is a list of all 100 caps. http://www.xbox360achievements.org/forum/showthread.php?t=268925 III. Closing Statements ------------------------- This guide is allowed on Xbox360achievements.org, Neoseeker.com, Cheatmasters.com, easyxboxachievements.com, supercheats.com, gamesradar.com cheatplanet.com, gamerevolution.com, vgstrategies.about.com GameFAQs.com, Gamespot.com, cheathappens.com, GamersForaCure.com if you would like to use my Guide on your site, message me and let me know first. I don't mind as long as nothing is changed, that includes format. You are not allowed to use my guide for any profit or personal gain. Information Help from Xbox.com, Fallout.wikia.com Don't send me friend requests on my xbox360 gamercard. They will be declined. My gamertag is only here because I do accept questions through xbox live messages. My Gamercard is OmegaMustard My Website is omegamustardx360.tripod.com My email is omegamustard1@yahoo.com Thanks for using my Guide. Hope This Helps