======================================================================== FALLOUT: NEW VEGAS ITEM CRAFTING GUIDE ======================================================================== Author: John H. Hoffnagle IV (Lancet Jades) Author's Homepage: http://www.evermoreforums.com/forums/index.php Version: 3.23 (completed September 13th, 2016) Sites with permission to post this document: GameFAQs.com (will always host the most up-to-date version of this guide) Neoseeker.com Gamesradar.com Gamershell.com Supercheats.com Gamingreality.com ======================================================================== ABOUT ======================================================================== This guide for Fallout: New Vegas covers all item crafting features. It details each type of item creation (Reloading Bench, Workbench, Campfire), each recipe, the skill requirement to make, and each ingredient therein. It also covers finding new recipes, and the many ways one may go about the task. The effects given for most recipes dealing with recovery are the baseline stats, with Medicine (for things like Stimpaks), or Survival (for all other food) at 5, the bare minimum the stat can be. A higher Medicine and Survival will increase the HP recovery, FOD/H2O/SLP reduction, and stat boosts, as well as increase negative stats, too. 50 gives double the effect, and 100 gives triple. Rads, however, are unaffected, but will decrease based on your Rad Resistance. Although this guide does not go out of its way to give spoilers, be aware that some spoilers may be present. Those that are will mostly be minor, and usually names of locations, quests, or people. Crafting recipes and schematics given by people may be missable if the person that provides them dies before you get the recipe. Patches and updates to the game may affect the ingredients, or quantity thereof in recipes. DLC may add new recipes as well. Notes on changes from previous versions are listed under a recipe. Most changes are just the number of ingredients, occasionally a removed ingredient, or changes in the number of an item produced. ======================================================================== TABLE OF CONTENTS ======================================================================== 1: Reloading Bench 1.1 - Default Guns ammo recipes 1.2 - Ammo Breakdown recipes 1.3 - "Hand Loader" perk recipes 1.4 - Honest Hearts DLC ammo recipes 1.5 - Lonesome Road DLC ammo recipes 1.6 - "Junk Rounds" perk recipes (Dead Money DLC) 1.7 - Gun Runner's Arsenal DLC + "Hand Loader" perk ammo recipes 2: Workbench 2.1 - Default Energy Weapons ammo recipes 2.2 - Default crafting recipes 2.3 - Schematics recipes 2.4 - "Vigilant Recycler" perk recipes 2.5 - "Nuka Chemist" perk recipes 2.6 - Dead Money DLC crafting recipes 2.7 - Honest Hearts DLC crafting recipes 2.8 - Old World Blues DLC crafting recipes 2.9 - Lonesome Road DLC crafting recipes 2.10- "Voracious Reader" perk recipes (Lonesome Road DLC) 2.11- Gun Runner's Arsenal DLC + "Vigilant Recycler" perk ammo recipes 2.12- "Mad Bomber" perk recipes (Gun Runner's Arsenal DLC) 3: Campfire 3.1 - Default cooking recipes 3.2 - Other cooking recipes 3.3 - Other sources 3.4 - Dead Money DLC cooking recipes 3.5 - Honest Hearts DLC cooking recipes 3.6 - Old World Blues DLC cooking recipes 3.7 - Lonesome Road DLC cooking recpies 4: List of recipes (and locations) 5: Ingredients list 6: FAQ 7: Contact info 8: Credits 9: Version history 10: Boilerplate ======================================================================== *1* RELOADING BENCH ======================================================================== The reloading bench is used to work with ammunition for conventional guns, which use the Guns skill. You can make ammo, break down old ammo, or convert Scrap Metal into extra Lead. When Guns are fired, there is a small chance of recovering the casing of the ammo used. The Hand Loader perk increases this chance, and unlocks new recipes. Powder and Primers can be bought from various merchants, including the Gun Runners. If a recipe name has a number in parentheses next to it, it produces the listed amount of the item. Item (3) would make 3 of the Item at a time, with the listed ingredients only being used once per batch of 3. This is not true for Breakdown recipes, see the note at the top of that section for more information. ===================================== 1.1 - DEFAULT GUNS AMMO RECIPES ===================================== These recipes are available from the start of the game, and produce ammo for use with Guns-class weapons. ------------------------------------ .308 Round (25 Repair) --Case, .308 (1) --Lead (17) --Powder, Rifle (5) --Primer, Large Rifle (1) ------------------------------------ .357 Magnum Round (25 Repair) --Case, .367 Magnum (1) --Lead (16) --Powder, Pistol (8) --Primer, Small Pistol (1) ------------------------------------ .44 Magnum Round (50 Repair) --Case, .44 Magnum (1) --Lead (30) --Powder, Pistol (10) --Primer, Large Pistol (1) ------------------------------------ .45-70 Gov't Round (65 Repair) --Case, .45-70 Gov't (1) --Lead (30) --Powder, Rifle (4) --Primer, Large Rifle (1) ------------------------------------ .50 MG Round (75 Repair) --Case, .50 MG (1) --Lead (70) --Powder, Rifle (22) --Primer, .50 MG (1) ------------------------------------ 10mm Round (25 Repair) --Case, 10mm (1) --Lead (17) --Powder, Pistol (9) --Primer, Large Pistol (1) ------------------------------------ 12 Ga. Buckshot (10 Repair) --Hull, 12 Gauge (1) --Lead (40) --Powder, Pistol (30) --Primer, Shotshell (1) ------------------------------------ 12 Ga. Buckshot, Magnum (25 Repair) --Hull, 12 Gauge (1) --Lead (40) --Powder, Pistol (40) --Primer, Shotshell (1) ++Special effect: Gun CND x 1.15; DAM x 1.15 ------------------------------------ 12 Ga. Coin Shot (25 Repair) --Hull, 12 Gauge (1) --Legion Denarius (8) --Powder, Pistol (30) --Primer, Shotshell (1) ------------------------------------ 12 Ga. Slug (25 Repair) --Hull, 12 Gauge (1) --Lead (45) --Powder, Pistol (30) --Primer, Shotshell (1) ++Special effect: Gun Spread x 0.35 ------------------------------------ 12.7mm Round (60 Repair) --Case, 12.7mm (1) --Lead (31) --Powder, Pistol (12) --Primer, Large Pistol (1) NOTE: This recipe as made available in Patch 1.02, and is thus not present in an unpatched game. ------------------------------------ 20 Ga. Buckshot (10 Repair) --Hull, 20 Gauge (1) --Lead (30) --Powder, Pistol (20) --Primer, Shotshell (1) ------------------------------------ 20 Ga. Buckshot, Magnum (25 Repair) --Hull, 12 Gauge (1) --Lead (30) --Powder, Pistol (28) --Primer, Shotshell (1) ++Special effect: Gun CND x 1.15; DAM x 1.15 ------------------------------------ 20 Ga. Slug (25 Repair) --Hull, 20 Gauge (1) --Lead (33) --Powder, Pistol (20) --Primer, Shotshell (1) ++Special effect: Gun Spread x 0.35 ------------------------------------ 5.56mm Round (25 Repair) --Case, 5.56mm (1) --Lead (12) --Powder, Rifle (4) --Primer, Small Rifle (1) ------------------------------------ 5mm Round (25 Repair) --Case, 5mm (1) --Lead (13) --Powder, Rifle (5) --Primer, Small Rifle (1) ------------------------------------ 9mm Round (25 Repair) --Case, 9mm (1) --Lead (13) --Powder, Pistol (6) --Primer, Small Pistol (1) ------------------------------------ Breakdown Scrap Metal to Lead (200) (10 Repair) --Scrap Metal (1) NOTE: This makes 200 Lead items. ===================================== 1.2 - AMMO BREAKDOWN RECIPES ===================================== These recipes convert the listed item into the specified amount of components. All are available from the beginning of the game. Reclaiming ingredients from existing ammo only gives a portion of the total Lead and Powder needed to make the ammo, however it always gives the Case and Primer needed. Unlike normal recipes, it is unknown what the number in parentheses next to the recipe name means for Breakdown recipes. A single 9mm Round will break down into the listed components, despite it having (3) next to the name. If anyone knows what it means, let me know. Only the specific ammo listed can be broken down, so while a .308 Round can be broken down, .308 AP cannot be. ------------------------------------ Breakdown .22 LR (3) (10 Repair) --Lead (2) --Powder, Pistol (3) ------------------------------------ Breakdown .308 (25 Repair) --Case, .308 (1) --Lead (15) --Powder, Rifle (4) --Primer, Large Rifle (1) ------------------------------------ Breakdown .357 Magnum (25 Repair) --Case, .357 Magnum (1) --Lead (14) --Powder, Pistol (6) --Primer, Small Pistol (1) ------------------------------------ Breakdown .44 Magnum (50 Repair) --Case, .44 Magnum (1) --Lead (27) --Powder, Pistol (8) --Primer, Large Pistol (1) ------------------------------------ Breakdown .45-70 Gov't (65 Repair) --Case, .45-70 Gov't (1) --Lead (27) --Powder, Rifle (3) --Primer, Large Rifle (1) ------------------------------------ Breakdown .50 MG (20) (75 Repair) --Case, .50 MG (1) --Lead (64) --Powder, Rifle (20) --Primer, .50 MG (1) ------------------------------------ Breakdown 10mm (25 Repair) --Case, 10mm (1) --Lead (15) --Powder, Pistol (7) --Primer, Large Pistol (1) ------------------------------------ Breakdown 12 Ga. (26) (10 Repair) --Hull, 12 Gauge (1) --Lead (37) --Powder, Pistol (26) --Primer, Shotshell (1) ------------------------------------ Breakdown 12.7mm (60 Repair) --Case, 12.7mm (1) --Lead (28) --Powder, Pistol (10) --Primer, Large Pistol (1) NOTE: This recipe as made available in Patch 1.02, and is thus not present in an unpatched game. ------------------------------------ Breakdown 20 Ga. (18) (10 Repair) --Hull, 20 Gauge (1) --Lead (26) --Powder, Pistol (18) --Primer, Shotshell (1) ------------------------------------ Breakdown 5.56mm (3) (25 Repair) --Case, 5.56mm (1) --Lead (10) --Powder, Rifle (3) --Primer, Small Rifle (1) ------------------------------------ Breakdown 5mm (4) (25 Repair) --Case, 5mm (1) --Lead (11) --Powder, Rifle (4) --Primer, Small Rifle (1) ------------------------------------ Breakdown 9mm (5) (25 Repair) --Case, 9mm (1) --Lead (11) --Powder, Pistol (5) --Primer, Small Pistol (1) ===================================== 1.3 - "HAND LOADER" PERK RECIPES ===================================== These recipes are obtained by taking the Hand Loader perk, available at level 6 and requiring a Repair skill of 70. On top of these recipes, Hand Loader increases the chance of keeping the spent cases and hulls of ammo you fire, making it easier to craft new ammunition (hand load or not). Note that the .44 Magnum, SWC Hand Load recipe can be acquired by either taking the Hand Loader perk, OR by passing a Guns check of 50 and a Survival check of 65 in North Vegas Square with Jules. He will then give you schematics to make the ammo. NOTE: The unpatched game requires BOTH the schematics and Hand Loader perk to make the item! ------------------------------------ .308, JSP Hand Load (50 Repair) --Case, .308 (1) --Lead (19) --Powder, Rifle (6) --Primer, Large Rifle (1) ++Special effect: DAM x 1.50 ------------------------------------ .357 Magnum, JFP Hand Load (50 Repair) --Case, .357 Magnum (1) --Lead (20) --Powder, Pistol (10) --Primer, Small Pistol (1) ++Special effect: DAM x 1.25; Target DT - 3.00; Gun Spread x 0.80 ------------------------------------ .44 Magnum, SWC Hand Load (75 Repair) --Case, .44 Magnum (1) --Lead (32) --Powder, Pistol (12) --Primer, Large Pistol (1) ++Special effect: DAM x 1.20; Target DT - 6.00 ==Found: The schematics are found in North Vegas Square. Talk to Jules, and proceed to pass a Guns skill check of 50, then a Survival check of 65. He will give you the schematics. NOTE: On the unpatched game, .44 Magnum, SWC Hand Load ammo requires having both the Hand Loader perk AND the schematics to unlock the recipe! ------------------------------------ .45-70 Gov't, SWC Hand Load (90 Repair) --Case, .45-70 Gov't (1) --Lead (40) --Powder, Rifle (5) --Primer, Large Rifle (1) ++Special effect: DAM x 1.20; Target DT - 6.00; Gun CND x 3.00 ------------------------------------ .50 MG Match Hand Load (100 Repair) --Case, .50 MG (1) --Lead (75) --Powder, Rifle (25) --Primer, .50 MG (1) ++Special effect: DAM x 1.15; Gun Spread x 0.65 ------------------------------------ 10mm, JHP Hand Load (50 Repair) --Case, 10mm (1) --Lead (21) --Powder, Pistol (12) --Primer, Large Pistol (1) ++Special effect: DAM x 1.65; Target DT x 2.00 ===================================== 1.4 - HONEST HEARTS DLC AMMO RECIPES ===================================== This recipe is added to the Reloading Bench recipe list when Honest Hearts is installed. This appears instantly upon loading a file with Honest Hearts installed, even before the notification of the radio signal and activation of the DLC quest line appears. Note that the .45 Super Hand Load and .45 Auto +P Round recipes also require the Hand Loader perk from the base game to be taken. This perk requires level 6 and 70 Repair skill. The .45 Auto +P Round may also be purchased from various shops; however, the .45 Super Hand Load round is exclusive to the Reloading Bench. ------------------------------------ .45 Auto Round (25 Repair) --Case, .45 Auto (1) --Lead (16) --Powder, Pistol (8) --Primer, Large Pistol (1) ------------------------------------ .45 Auto +P Round (45 Repair) --Case, .45 Auto (1) --Lead (17) --Powder, Pistol (10) --Primer, Large Pistol (1) NOTE: THIS RECIPE REQUIRES THE "HAND LOADER" PERK! ------------------------------------ .45 Super Hand Load (45 Repair) --Case, .45 Auto (1) --Lead (19) --Powder, Pistol (12) --Primer, Large Pistol (1) NOTE: THIS RECIPE REQUIRES THE "HAND LOADER" PERK! ------------------------------------ Breakdown .45 Auto (25 Repair) --Case, .45 Auto (1) --Lead (16) --Powder, Pistol (8) --Primer, Large Pistol (1) NOTE: This is a breakdown recipe, and produces the listed items in the listed quantities, at the cost of one (1) .45 Auto round. ===================================== 1.5 - LONESOME ROAD DLC AMMO RECIPES ===================================== These recipes are added to the reloading bench recipe list when Lonesome Road is installed. These appear instantly upon loading a file with Lonesome Road installed, even before the notification of the radio signal and activation of the DLC quest line appears. ------------------------------------ Breakdown Rocket (50 Repair) --Cherry Bomb (1) --Conductor (1) --Primer, .50 MG (1) NOTE: This is a breakdown recipe, and produces the listed items in the listed quantities, at the cost of one (1) Rocket. ------------------------------------ High-Explosive Rocket Ammo (65 Science) --Cherry Bomb (2) --Conductor (1) --Primer, .50 MG (2) ------------------------------------ Incendiary Rocket Ammo (65 Science) --Conductor (1) --Flamer Fuel (2) --Primer, .50 MG (2) ------------------------------------ Nails (5) (50 Guns) --Scrap Metal (1) ------------------------------------ Rocket Ammo (50 Science) --Cherry Bomb (1) --Conductor (1) --Primer, .50 MG (1) ===================================== 1.6 - "JUNK ROUNDS" PERK RECIPES (Dead Money DLC) ===================================== These recipes require the Junk Rounds perk, provided in the Dead Money DLC episode. This perk requires 6 LCK and 45 Repair. It has no level requirement, and may be taken as early as level 2. All of these recipes produce a single normal round of the specified ammo type. It does NOT produce "junk" style rounds, despite what it sounds like. This perk is of questionable value, as it requires many tin cans per round crafted, and a single Scrap Metal, which equates to 200 Lead. Normal ammo recpies use between 10 and 50 Lead per round, making these recipes much more wasteful than they first appear. ------------------------------------ .308 Round (Junk) (45 Repair) --Case, .308 (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ .357 Magnum Round (Junk) (45 Repair) --Case, .357 Magnum (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ .44 Magnum Round (Junk) (45 Repair) --Case, .44 Magnum (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ .45-70 Gov't Round (Junk) (45 Repair) --Case, 45-70 Gov't (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ .50 MG Round (Junk) (45 Repair) --Case, .50 MG (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ 10mm Round (Junk) (45 Repair) --Case, 10mm (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ 12 Ga. Buckshot (Junk) (45 Repair) --Hull, 12 Gauge (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ 20 Ga. Buckshot (Junk) (45 Repair) --Case, 20 Gauge (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ 5.56mm Round (Junk) (45 Repair) --Case, 5.56mm (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ 5mm Round (Junk) (45 Repair) --Case, 5mm (1) --Scrap Metal (1) --Tin Can (5) ------------------------------------ 9mm Round (Junk) (45 Repair) --Case, 9mm (1) --Scrap Metal (1) --Tin Can (5) ===================================== 1.7 - GUN RUNNER'S ARSENAL DLC + "HAND LOADER" PERK AMMO RECIPES ===================================== These recipes are added to the reloading bench recipe list when the Gun Runner's Arsenal DLC is installed. However, all of these ALSO require the Hand Loader perk, available at level 6 in the baee game. This perk requires 70 Repair skill. ------------------------------------ 12 Ga., 4/0 Buck Mag. Hand Load (GRA) (50 Repair) --Hull, 12 Gauge (1) --Lead (45) --Powder, Pistol (43) --Primer, Shotshell (1) ++Special effect: Gun CND x1.15; DAM x1.30; Target DT -2.00 ------------------------------------ 12.7mm, JHP Hand Load (GRA) (75 Repair) --Case, 12.7mm (1) --Lead (34) --Powder, Pistol (15) --Primer, Large Pistol (1) ++Special effect: DAM x1.65; Target DT x2.00 ------------------------------------ 20 Ga., 3/0 Buck Mag. Hand Load (GRA) (50 Repair) --Hull, 20 Gauge (1) --Lead (32) --Powder, Pistol (30) --Primer, Shotshell (1) ++Special effect: Gun CND x1.15; DAM x1.30; Target DT -2.00 ------------------------------------ 5.56mm, Match Hand Load (GRA) (50 Repair) --Case, 5.56mm (1) --Lead (14) --Powder, Rifle (5) --Primer, Small Rifle (1) ++Special effect: DAM x1.15; Gun Spread x0.65 ------------------------------------ 5mm, JSP Hand Load (GRA) (50 Repair) --Case, 5mm (1) --Lead (15) --Powder, Rifle (6) --Primer, Small Rifle (1) ++Special effect: Gun CND x1.50; DAM x1.30; Target DT -10.00 ------------------------------------ 9mm, JHP Hand Load (GRA) (50 Repair) --Case, 9mm (1) --Lead (15) --Powder, Pistol (7) --Primer, Small Pistol (1) ++Special effect: DAM x1.65; Target DT x2.00 ======================================================================== *2* WORKBENCH ======================================================================== The Workbench serves two purposes: one is working with Energy Weapons ammo, and the other is general item crafting. Energy Weapons recipes use the Science skill, while others use a variety of skills (mainly Explosives, but also Science and Repair). Stimpaks, Super Stimpaks, Healing Powder (made at campfires), and Doctor's Bags have a base amount of healing, modified by the Medicine skill. As Medicine goes up, the healing per second increases. A list of the healing modifiers for various Medicine skill levels: 0: 100% (theoretical) 5: 110% 25: 150% 50: 200% 75: 250% 100: 300% Note that any amount below a whole number is rounded down. Healing Powder recovers 1 HP a second until 50 Survival, where it is bumped up to 2. Even at 49, it will still be 1 per second, and likewise, even at 99, it will be 2, not 3 (which it reaches at 100 Medicine). The PER decrease also goes up, with 100 Medicine causing Healing Powder to give PER -3. ===================================== 2.1 - DEFAULT ENERGY WEAPONS AMMO RECIPES ===================================== These are recipes for converting one type of power cell to another, overcharging (or max charging) power cells, and recycling spent cells. ECP = Electron Charge Pack MFC = Microfusion Cell SEC = (Small) Energy Cell ------------------------------------ Conversion, ECP to MFC (45 Science) --Electron Charge Pack (3) NOTE: This makes one Microfusion Cell item. ------------------------------------ Conversion, ECP to SEC (25 Science) --Electron Charge Pack (2) NOTE: This makes one Energy Cell item. ------------------------------------ Conversion, MFC to ECP (3) (40 Science) --Microfusion Cell (1) NOTE: This makes one Electron Charge Pack item. ------------------------------------ Conversion, MFC to SEC (3) (20 Science) --Microfusion Cell (2) NOTE: This makes one Energy Cell item. ------------------------------------ Conversion, SEC to ECP (2) (50 Science) --Energy Cell (1) NOTE: This makes one Electron Charge Pack item. ------------------------------------ Conversion, SEC to MFC (2) (30 Science) --Energy Cell (3) NOTE: This makes one Microfusion Cell item. ------------------------------------ Electron Charge Pack, Max Charge (2) (85 Science) --Electron Charge Pack (5) ++Special effect: Gun CND x 2.50; DAM x1.50; Target DT -10.00 Old effect: DAM x 1.75; Gun CND x 2.50 ------------------------------------ Electron Charge Pack, Over Charge (2) (55 Science) --Electron Charge Pack (3) ++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00 Old effect: Gun CND x 1.50; DAM x 1.25 ------------------------------------ Energy Cell, Max Charge (2) (70 Science) --Energy Cell (5) ++Special effect: DAM x1.50; Gun CND x 2.50; Target DT -10.00 Old effect: DAM x 1.75; Gun CND x 2.50 ------------------------------------ Energy Cell, Over Charge (2) (30 Science) --Energy Cell (3) ++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00 Old effect: Gun CND x 1.50; DAM x 1.25 ------------------------------------ Flamer Fuel, Homemade (20) (50 Science) --Box of Detergent (1) --Maize (2) --Sugar Bombs (1) ++Special effect: Gun CND x 3.00 ------------------------------------ Microfusion Cell, Max Charge (2) (75 Science) --Microfusion Cell (5) ++Special effect: Gun CND x 2.50; DAM x1.50; Target DT -10.00 Old effect: DAM x 1.75; Gun CND x 2.50 ------------------------------------ Microfusion Cell, Over Charge (2) (45 Science) --Microfusion Cell (3) ++Special effect: Gun CND x 1.50; DAM x 1.25; Target DT -5.00 Old effect: Gun CND x 1.50; DAM x 1.25 ------------------------------------ Recycling, Electron Charge Pack (40 Science) --Drained Electron Charge Pack (4) NOTE: This makes one Electron Charge Pack item. ------------------------------------ Recycling, Energy Cell (10 Science) --Drained Small Energy Cell (4) NOTE: This makes one Energy Cell item. ------------------------------------ Recycling, Flamer Fuel (15 Science) --Drained Flamer Fuel Tank (4) NOTE: This makes one Flamer Fuel item. ------------------------------------ Recycling, Microfusion Cell (25 Science) --Drained Microfusion Cell (4) NOTE: This makes one Microfusion Cell item. ===================================== 2.2 - DEFAULT CRAFTING RECIPES ===================================== These are recipes for making items unrelated to Energy Weapons ammo. These cover a variety of functions, including the utilitarian Stimpak and the wonderful Weapon Repair Kit. Stimpak, Super Stimpak, and Doctor's Bag use the Medicine skill to determine efficacy (see section 3 for more details). ------------------------------------ Bottlecap Mine (75 Explosives) --Bottle Cap (10) --Cherry Bomb (5) --Lunchbox (1) --Sensor Module (1) ------------------------------------ Doctor's Bag (40 Medicine) --Forceps (1) --Medical Brace (1) --Scalpel (1) --Surgical Tubing (1) ++Effects: Restore Limb Condition ------------------------------------ Stimpak (70 Science) --Broc Flower (1) --Empty Syringe (1) --Xander Root (1) ++Effect (0): HP +5(6s) ++Effect (50): HP +10(6s) ++Effect (100): HP +15(6s) ------------------------------------ Super Stimpak (90 Science) --Leather Belt (1) --Mutfruit (1) --Nuka-Cola (1) --Stimpak (1) ++Effect (0): Super Stimpak Debuff; HP +20(3s) ++Effect (50): Super Stimpak Debuff; HP +40(3s) ++Effect (100): Super Stimpak Debuff; HP +60(3s) ------------------------------------ Time Bomb (50 Explosives) --Duct Tape (1) --Dynamite (5) --Egg Timer (1) --Scrap Electronics (1) Original recipe: --Duct Tape (1) --Dynamite (5) --Egg Timer (1) --Scrap Electronics (2) ------------------------------------ Weapon Repair Kit (50 Repair) --Duct Tape (1) --Scrap Electronics (1) --Scrap Metal (2) --Wonderglue (1) --Wrench (1) ++Effect: Repairs current weapon. Original recipe: --Duct Tape (1) --Scrap Electronics (1) --Scrap Metal (3) --Wonderglue (2) --Wrench (2) ===================================== 2.3 - SCHEMATICS RECIPES ===================================== These recipes require the listed schematics to be found before they can be crafted. ------------------------------------ Dog Tag Fist (30 Repair) --NCR Dogtag (20) ==Found: Enter the Camp Guardian Caves (entrances around Guardian Peak, including next to the tent in Camp Guardian). Find Private Halford, treat his wounds (requires a Doctor's Bag, or a 50 Medicine skill check), and either help him clear out the Lakelurks, or send him on his way. After doing either one, he will give you a note, which includes the schematics for this weapon. ------------------------------------ Powder Charge (10 Explosives) --Duct Tape (1) --Dynamite (2) --Sensor Module (1) --Tin Can (1) ==Found: In the NCR Correctional Facility, in Cell Block B. It is in the (Easy) locked room on the north side. Either pick the lock or pickpocket Carter (a Powder Ganger in the cell block) for the key. It is on the top bunk in the back right corner of the room. It is marked as a Steal item. ===================================== 2.4 - "VIGILANT RECYCLER" PERK RECIPES ===================================== These recipes require taking the Vigilant Recycler perk, available at level 6 with a Science of 70. This perk not only lets you reclaim a lot more drained power cells from Energy Weapons, but also gives access to these improved drained cell recycling recipes, which are 25% more efficient. The old recycling recipes will still be available after taking this perk. ------------------------------------ Efficient Recycling, Electron Charge Pack (65 Science) --Drained Electron Charge Pack (3) NOTE: This makes one Electron Charge Pack item. ------------------------------------ Efficient Recycling, Energy Cell (35 Science) --Drained Small Energy Cell (3) NOTE: This makes one Energy Cell item. ------------------------------------ Efficient Recycling, Flamer Fuel (40 Science) --Drained Flamer Fuel Tank (3) NOTE: This makes one Flamer Fuel item. ------------------------------------ Efficient Recycling, Microfusion Cell (50 Science) --Drained Microfusion Cell (3) NOTE: This makes one Microfusion Cell item. ===================================== 2.5 - "NUKA CHEMIST" PERK RECIPES ===================================== These recipes require taking the Nuka Chemist perk, available at level 22 with a Science of 90. This perk offers no benefits besides unlocking the ability to craft these three items. All of these items may be found in the game world without the perk, but are in limited quantity. The Survival skill boosts the effectiveness of Nuka-Cola Quartz and Victory (see section 3 for more information). ------------------------------------ Ice Cold Nuka-Cola (2) (90 Science) --Nuka-Cola (3) ++Effect: SLP -60; H2O +10; Rads +3; HP +4(20s) ------------------------------------ Nuka-Cola Quartz (90 Science) --Nuka-Cola (3) ++Effect (0): Low-Light Vision; DT +2; HP +3(20s); SLP -15; H2O +10; Rads +10 ++Effect (50): Low-Light Vision; DT +4; HP +6(20s); SLP -30; H2O +20; Rads +10 ++Effect (100): Low-Light Vision; DT +6; HP +9(20s); SLP -45; H2O +30; Rads +10 ------------------------------------ Nuka-Cola Victory (90 Science) --Nuka-Cola (3) ++Effect (0): HP +3(20s); AP +10; SLP -15; H2O +10; PER -1; Rads +10 ++Effect (50): HP +6(20s); AP +20; SLP -30; H2O +20; PER -2; Rads +10 ++Effect (100): HP +9(20s); AP +30; SLP -45; H2O +30; PER -3; Rads +10 ===================================== 2.6 - DEAD MONEY DLC CRAFTING RECIPES ===================================== This recipe is added to the workbench recipe list when Dead Money is installed. This appears instantly upon loading a file with Dead Money installed, even before the notification of the radio signal and activation of the DLC quest line appears. Recipes that are instead obtained during the episode will have their location listed. ------------------------------------ Cosmic Knife (Clean) (25 Repair) --Abraxo Cleaner (2) --Cosmic Knife NOTE: This makes one Cosmic Knife Clean item. ------------------------------------ Cosmic Knife (Super Heated) (35 Repair) --Cosmic Knife --Forceps --Hot Plate --Pilot Light ==Found: Hack an Easy terminal in the maintenance room of the Sierra Madre Executives Suite. It is found relatively early into the room maze on that floor. NOTE: This makes one Cosmic Knife Super-Heated item. ------------------------------------ Cosmic Knife Spear (50 Repair) --Abraxo Cleaner (3) --Cosmic Knife (Clean) (3) --Duct Tape --Knife Spear NOTE: This makes one Knife Spear Clean item. ------------------------------------ Gas Bomb (40 Explosives) --Duct Tape --Pilot Light --Scrap Electronics --Sensor Module ------------------------------------ Knife Spear (25 Repair) --Cosmic Knife (3) --Duct Tape --Throwing Knife Spear ------------------------------------ Sierra Madre Slugs (50) (no skill req.) --Fission Battery --Scrap Metal (2) ==Found: Learned from Christine by following various dialogue options while she is a companion. Must be acquired BEFORE finishing the quest "Mixed Signals," otherwise Christine will be no longer be available as a companion. ===================================== 2.7 - HONEST HEARTS DLC CRAFTING RECIPES ===================================== This recipe is added to the workbench recipe list when Honest Hearts is installed. This appears instantly upon loading a file with Honest Hearts installed, even before the notification of the radio signal and activation of the DLC quest line appears. ------------------------------------ Compass (no skill req.) --Broken Compass (1) NOTE: This recipe is only present when in Zion National Park, and is only used during the quest "Roadside Attraction." It is used to repair the broken compass into a functional one, should it be taken as an item instead of fixed on the spot. ------------------------------------ Cookery-to-Metal (25 Repair) --Metal Cooking Pan (1) --Metal Cooking Pot (1) --Pot (1) NOTE: This makes 1 Scrap Metal item. ------------------------------------ Coyote Hide Belt (2) (15 Repair) --Coyote Hide (1) NOTE: This makes 2 Leather Belt items. ------------------------------------ Datura Hide (25 Survival) --Sacred Datura Root (4) --Wonderglue (1) ++Effects: DT +1 ------------------------------------ Dog Hide Belt (5 Repair) -Dog Hide (1) NOTE: This makes 1 Leather Belt item. ------------------------------------ Fire Gecko Hide Belt (6) (45 Repair) --Fire Gecko Hide (1) NOTE: This makes 6 Leather Belt items. ------------------------------------ Gecko Hide Belt (3) (25 Repair) --Gecko Hide (1) NOTE: This makes 3 Leather Belt items. ------------------------------------ Golden Gecko Hide Belt (5) (35 Repair) --Golden Gecko Hide (1) NOTE: This makes 5 Leather Belt items. ------------------------------------ Green Gecko Hide Belt (7) (50 Repair) --Green Gecko Hide (1) NOTE: This makes 7 Leather Belt items. ------------------------------------ Meals-to-Metal (25 Repair) --Butter Knife (1) --Fork (1) --Metal Spoon (1) --Tin Plate (1) NOTE: This makes 1 Scrap Metal item. ===================================== 2.8 - OLD WORLD BLUES DLC CRAFTING RECIPES ===================================== These recipes can be found during the course of the Old World Blues DLC. None are mandatory, and must be found via exploration, rather than obtained during the storyline. NOTE: All skill book recipes use the recipe holodisk itself as one of the ingredients. Making the books will consume the holodisk, thus only allowing you to make one of each skill book. Additionally, making each skill book requires 25 in the skill who's book you're making. E.g., the Unarmed skill book requires a 25 Unarmed skill to make. ------------------------------------ K9000 FIDO Cyberdog Gun Upgrade (75 Guns) --K9000 Cyberdog Gun (1) ==Found: Sitting on the table next to the terminal in the kennels of the X-8 Research Facility. This will require getting the key from the X-13 Research Facility, which itself requires the Sonic Emitter EMP Pulse Wave upgrade from the X-8. NOTE 1: This makes one FIDO item. NOTE 2: These are only two K9000 Cyberdog Guns in the game. One is used by the Y-17 Master Trauma Harness in the X-12 Research Center. The other can only be obtained by passing a 50 Guns speech check during the initial conversation with the Think Tank, at the start of the DLC. ------------------------------------ Skill Book: Barter (25 Barter) --Blank Book (25) --Recipes - Barter Skill Book (1) --Wonderglue (2) ++Effect: Barter skill +3 permanently (+4 with "Comprehension" perk) ==Found: Underneath the shelves right next to the entrance inside the Signal Hills Transmitter building. NOTE: This makes one Takes of a Junktown Jerky Vendor item. ------------------------------------ Skill Book: Energy Weapons (25 Energy Weapons) --Blank Book (25) --Recipes - Energy Weapons Skill Book (1) --Wonderglue (2) ++Effect: Energy Weapons skill +3 permanently (+4 with "Comprehension" perk) ==Found: In a large device on the catwalks of the Z-38 Lightwave Dynamics Research building. The device has a large green monitor. It is wedged into what looks like the middle of the device, in the direction the monitor is facing. It is easier to find than this decription probably makes it sound. NOTE: This makes one Nikola Tesla and You item. ------------------------------------ Skill Book: Explosives (25 Explosives) --Blank Book (25) --Recipes - Explosives Skill Book (1) --Wonderglue (2) ++Effect: Explosives skill +3 permanently (+4 with "Comprehension" perk) ==Found: On the ledge of the large console in the X-7a "Left Field" Artillery Launch building. Easy to spot. NOTE: This makes one Duck and Cover! item. ------------------------------------ Skill Book: Guns (25 Guns) --Blank Book (25) --Recipes - Guns Skill Book (1) --Wonderglue (2) ++Effect: Guns skill +3 permanently (+4 with "Comprehension" perk) ==Found: In a footlocker inside a crater in the northwest of X-7b "Boom Town" Target Zone. For this crater and footlocker to be present, a test shell must have been fired from the test console at the X-7a "Left Field" Artillery Launch site. The test console is atop a platform outside, near the entrance to the building. NOTE: This makes one Guns and Bullets item. ------------------------------------ Skill Book: Lockpick (25 Lockpick) --Blank Book (25) --Recipes - Lockpick Skill Book (1) --Wonderglue (2) ++Effect: Lockpick skill +3 permanently (+4 with "Comprehension" perk) ==Found: Inside an air vent in the X-13 Research Facility. The air vent is in the Reception Observation Area in the Stealth Testing section of the facility. Head to the end of the catwalk (with a monitor, tookbox, and footlocker at the end). The air vent is on the wall to the left of the monitor. You have to jump off of the platform and open it while in the air. NOTE: This makes one Tumblers Today item. ------------------------------------ Skill Book: Medicine (25 Medicine) --Blank Book (25) --Recipes - Medicine Skill Book (1) --Wonderglue (2) ++Effect: Medicine skill +3 permanently (+4 with "Comprehension" perk) ==Found: In Higgs Village, house #103. It is on a wooden shelf on the desk in the bedroom upstairs. Easy to see. NOTE: This makes one D.C. Journal of Internal Medicine item. ------------------------------------ Skill Book: Melee Weapons (25 Melee Weapons) --Blank Book (25) --Recipes - Melee Weapons Skill Book (1) --Wonderglue (2) ++Effect: Melee Weapons skill +3 permanently (+4 with "Comprehension" perk) ==Found: On the roof of the Y-0 Research Center, next to a duffle bag and skeleton. Use the truck to climb up to the roof. NOTE: This makes one Grognak the Barbarian item. ------------------------------------ Skill Book: Repair (25 Repair) --Blank Book (25) --Recipes - Repair Skill Book (1) --Wonderglue (2) ++Effect: Repair skill +3 permanently (+4 with "Comprehension" perk) ==Found: In Higgs Village, house #00. In the science equipment along the wall at the end of the upstairs hallway. Look near the ground into a gap in the equipment. Looking from the doorway nearby should allow you to see it. One of the hardest skill book holodisks to see. NOTE: This makes one Dean's Electronics item. ------------------------------------ Skill Book: Science (25 Science) --Blank Book (25) --Recipes - Science Skill Book (1) --Wonderglue (2) ++Effect: Science skill +3 permanently (+4 with "Comprehension" perk) ==Found: In Higgs Village, house #102. It is on top of a black box in a room upstairs. NOTE: This makes one Big Book of Science item. ------------------------------------ Skill Book: Survival (25 Survival) --Blank Book (25) --Recipes - Survival Skill Book (1) --Wonderglue (2) ++Effect: Survival skill +3 permanently (+4 with "Comprehension" perk) ==Found: In the tent to the right immediately after entering the front gate of Little Yangtze. It is under a bed in the east side of camp. NOTE: This makes one Wasteland Survival Guide item. ------------------------------------ Skill Book: Unarmed (25 Unarmed) --Blank Book (25) --Recipes - Unarmed Skill Book (1) --Wonderglue (2) ++Effect: Unarmed skill +3 permanently (+4 with "Comprehension" perk) ==Found: On the floor inside the Easy locked door in the Big MT West Tunnel. The door is right near the entrance to the tunnel. NOTE: This makes one Pugilism Illustrated item. ===================================== 2.9 - LONESOME ROAD DLC CRAFTING RECIPES ===================================== These recipes are added to the workbench recipe list when Lonesome Road is installed. They appear instantly upon loading a file with Lonesome Road installed, even before the notification of the radio signal and activation of the DLC quest line appears. ------------------------------------ Auto-Inject Stimpak (75 Science) --Sensor Module (1) --Stimpak (1) ++Effect (0): Automatic Use At 50% Health; HP +5(6s) ++Effect (50): Automatic Use At 50% Health; HP +10(6s) ++Effect (100): Automatic Use At 50% Health; HP +15(6s) ------------------------------------ Auto-Inject Super Stimpak (100 Science) --Sensor Module (1) --Super Stimpak (1) ++Effect (0): Automatic Use At 25% Health; HP +20(3s) ++Effect (50): Automatic Use At 25% Health; HP +40(3s) ++Effect (100): Automatic Use At 25% Health; HP +60(3s) ------------------------------------ Conversion, Fission Battery to SEC (25) (45 Science) --Drained Small Energy Cell (5) --Fission Battery (1) NOTE: This makes 25 Energy Cell items. ------------------------------------ Conversion, Missile to Rocket (2) (30 Science) --Missile (1) NOTE: This makes 2 Rocket items. ------------------------------------ Fist of Rawr (75 Unarmed) --Rawr's Talon (1) ==Found: Kill Rawr the Deathclaw in his cave east of Ulysses' Temple in the Divide. He will drop Rawr's Talon, and when it is picked up, this recipe is unlocked. This version of the recipe is only available if Wild Wasteland IS NOT active. If it is, Fist of the North Rawr is available instead. The only difference between the two weapons is the name, as they both have identical stats otherwise. ------------------------------------ Fist of the North Rawr (75 Unarmed) --Rawr's Talon (1) ==Found: Kill Rawr the Deathclaw in his cave east of Ulysses' Temple in the Divide. He will drop Rawr's Talon, and when it is picked up, this recipe is unlocked. This version of the recipe is only available if Wild Wasteland IS active. Otherwise, Fist of Rawr is available instead. The only difference between the two weapons is the name, as they both have identical stats otherwise. ------------------------------------ Satchel Charge (25 Explosives) --Lead (25) --Powder, Pistol (25) --Scrap Electronics (1) --Sensor Module (1) ===================================== 2.10 - "VORACIOUS READER" PERK RECIPES (Lonesome Road DLC) ===================================== These recipes require the Voracious Reader perk, provided in the Lonesome Road DLC episode. This perk requires 7 INT and a minimum level of 22. All of these recipes require at least one of the skill magazine you wish to craft to be in your inventory at the time (e.g., to craft Locksmith's Reader magazines, you must have at least one copy of Locksmith's Reader in your inventory). The magazines in your inventory are not consumed during crafting, nor are they even shown in the crafting menu. The recipes do not even appear in the Workbench crafting list unless you possess a magazine of the type in question. Despite not actually increasing a skill, the True Police Stories magazine IS able to be crafted with this perk, making this much more useful to characters with all skills at 100. ------------------------------------ Boxing Times Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Conversion, Blank Magazine to Book (15 Repair) --Blank Magazine (2) NOTE: This makes 1 Pre-War Book item. ------------------------------------ Fixin' Things Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Future Weapons Today Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Lad's Life Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ ¡La Fantoma! Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Locksmith's Reader Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Meeting People Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) --------------------------------------------- Milsurp Review Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Patriot's Cookbook Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Programmer's Digest Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Salesman Weekly Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Taeles of Chivalrie Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ Today's Physician Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ------------------------------------ True Police Stories Skill Magazine (25 Repair) --Blank Magazine (2) --Wonderglue (1) ===================================== 2.11 - GUN RUNNER'S ARSENAL DLC + "VIGILANT RECYCLER" PERK AMMO RECIPES ===================================== These recipes are added to the reloading bench recipe list when the Gun Runner's Arsenal DLC is installed. However, all of these ALSO require the Hand Loader perk, available at level 6 in the base game. This perk requires 70 Repair skill. All of these recipes are basically improved versions of the Over Charge cell recipes in the base game. They provide the same basic:improved ammo ratio, inflict slightly more damage, and have a lower condition loss rate than Over Charge ammo, while still ignoring 5 DT. They require a slightly higher Science skill than Over Charge recipes to craft, though. ------------------------------------ Electron Charge Pack, Optimized (GRA) (2) (65 Science) --Electron Charge Pack (3) ++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00 ------------------------------------ Energy Cell, Optimized (GRA) (2) (40 Science) --Energy Cell (3) ++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00 ------------------------------------ Flamer Fuel, Optimized (GRA) (2) (25 Science) --Flamer Fuel (3) ++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00 ------------------------------------ Microfusion Cell, Optimized (GRA) (2) (55 Science) --Microfusion Cell (3) ++Special effect: Gun CND x 1.10; DAM x1.30; Target DT -5.00 ===================================== 2.12 - "MAD BOMBER" PERK RECIPES (Gun Runner's Arsenal DLC) ===================================== These recipes are added to the reloading bench recipe list when the Gun Runner's Arsenal DLC is installed. However, all of these ALSO require the Hand Loader perk, available at level 6 in the baee game. This perk requires 70 Repair skill. ------------------------------------ Bottlecap Mine, Efficient (GRA) (85 Explosives) --Bottle Cap (8) --Cherry Bomb (3) --Lunchbox (1) --Sensor Module (1) NOTE: This makes one Bottlecap Mine item. ------------------------------------ Fat Mine (GRA) (80 Explosives) --Mini Nuke (1) --Scrap Electronics (1) --Scrap Metal (1) --Sensor Module (1) ------------------------------------ MFC Cluster (GRA) (70 Explosives) --Duct Tape (1) --Microfusion Cell (18) --Scrap Electronics (2) ------------------------------------ MFC Grenade (GRA) (50 Explosives) --Microfusion Cell (3) ------------------------------------ Nuka-Grenade (GRA) (60 Explosives) --Abraxo Cleaner (1) --Nuka-Cola Quartz (1) --Tin Can (1) --Turpentine (1) ------------------------------------ Powder Charge, Efficient (GRA) (20 Explosives) --Duct Tape (1) --Dynamite (1) --Sensor Module (1) --Tin Can (1) NOTE 1: This recipe also requires finding the Schematics - Powder Charge in the NCR Correctional Facility's Cell Block B. NOTE 2: This makes one Powder Charge item. ------------------------------------ Time Bomb, High Yield (GRA) (70 Explosives) --Duct Tape (1) --Dynamite (6) --Egg Timer (1) --Scrap Electronics (1) ------------------------------------ Tin Grenade (GRA) (25 Explosives) --Duct Tape (1) --Powder, Pistol (50) --Tin Can (1) ======================================================================== *3* CAMPFIRE ======================================================================== Campfires are used for cooking and tanning recipes, as well as the occasional chem. Most of these convert mediocre animal meat and other raw ingredients into foods that not only reduce your Hunger by a lot more than raw food (for Hardcore mode), but also give other benefits, and give much greater HP recovery. Tanning hides is pretty much purely for extra profit, as the tanned hides are worth much more than plain hides. When (Xs) is listed under effects, the effect lasts for X seconds, with the effect applied each second. (Xm) is X minutes, with the effect applied each second. And obviously, 1 minute = 60 seconds. Each food has a base amount of healing, modified by the Survival skill. All numerical stats will go up, including negative ones like H2O increase from Atomic Cocktail, and STR decrease from various raw foods. The healing increases are listed as such (this applies to both Survival and Medicine-based items): 0: 100% (theoretical) 5: 110% 25: 150% 50: 200% 75: 250% 100: 300% The healing amounts at 0, 50, and 100 Survival are all listed, for easy reference. If there are not multiple effects listed, the effect is the same regardless of Survival. Note that Healing Powder and Blood Shield are classified as medicinal and thus uses the Medicine skill, not Survival. The Rads stat is an exception: It will stay the same regardless of Survival or Medicine skill, however it IS modified by your Rad Resist stat. ===================================== 3.1 - DEFAULT COOKING RECIPES ===================================== These are all available from the beginning of the game, at any campfire. ------------------------------------ Antivenom (2) (40 Survival) --Nightstalker Blood (1) --Radscorpion Poison Gland (2) ++Effect: Cures animal poison Original recipe: --Nightstalker Blood (1) --Radscorpion Poison Gland (4) ------------------------------------ Atomic Cocktail (4) (25 Science) --Mentats (1) --Nuka-Cola Victory (1) --Vodka (1) ++Effect (0): SLP -100; H2O +30; Ener. Resis +25; Fire Resis +25; Rads +10 ++Effect (50): SLP -200; H2O +60; Ener. Resis +50; Fire Resis +50; Rads +10 ++Effect (100): SLP -300; H2O +90; Ener. Resis +75; Fire Resis +75; Rads +10 Original recipe: --Mentats (1) --Nuka-Cola Victory (2) --Vodka (2) --Wine (1) ------------------------------------ Bighorner Steak (50 Survival) --Bighorner Meat (1) ++Effect (0): FOD -75; STR +1; Rads +2; HP +2(10s) ++Effect (50): FOD -150; STR +2; Rads +2; HP +4(10s) ++Effect (100): FOD -225; STR +3; Rads +2; HP +6(10s) ------------------------------------ Bleak Venom (3) (50 Survival) --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (1) ++Effect: HP -15(10s) Original recipe: --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) ------------------------------------ Bloatfly Slider (20 Survival) --Bloatfly Meat (1) --Prickly Pear Fruit (2) ++Effect (0): H2O -30; FOD -75; Rads +1; HP +3(15s) ++Effect (50): H2O -60; FOD -150; Rads +1; HP +6(15s) ++Effect (100): H2O -90; FOD -225; Rads +1; HP +9(15s) ------------------------------------ Brahmin Steak (35 Survival) --Brahmin Meat (1) ++Effect (0): FOD -50; STR +1; Rads +2; HP +2(15s) ++Effect (50): FOD -100; STR +2; Rads +2; HP +4(15s) ++Effect (100): FOD -150; STR +3; Rads +2; HP +6(15s) Original recipe (made 2): --Brahmin Meat (2) --Wine (1) ------------------------------------ Cactus Water (30 Survival) --Empty Soda Bottle (1) --Prickly Pear Fruit (2) ++Effect (0): H2O -50; HP +2(5s) ++Effect (50): H2O -100; HP +4(5s) ++Effect (100): H2O -150; HP +6(5s) NOTE: This makes Purified Water. There is no "Cactus Water" item. Original recipe: --Empty Soda Bottle (1) --Prickly Pear Fruit (3) ------------------------------------ Caravan Lunch (30 Survival) --Cram (1) --InstaMash (1) --Lunchbox (1) --Pork N' Beans (1) ++Effect (0): FOD -200; H2O -15; HP +3(15s) ++Effect (50): FOD -400; H2O -30; HP +6(15s) ++Effect (100): FOD -600; H2O -45; HP +9(15s) Original recipe: --Cram (1) --InstaMash (1) --Lunchbox (1) --Pork N' Beans (1) --RadAway (1) ++Effect included Rads -4(10s) ------------------------------------ Coyote Steak (50 Survival) --Coyote Meat (1) ++Effect (0): FOD -35; Rads +1(3s); HP +2(12s) ++Effect (50): FOD -70; Rads +1(3s); HP +4(12s) ++Effect (100): FOD -105; Rads +1(3s); HP +6(12s) ------------------------------------ Desert Salad (55 Survival) --Barrel Cactus Fruit (1) --Brahmin Steak (1) --Pinyon Nuts (1) ++Effect (0): FOD -80; H2O -40; HP +7(15s) ++Effect (50): FOD -160; H2O -80; HP +14(15s) ++Effect (100): FOD -240; H2O -120; HP +21(15s) Original recipe: --Barrel Cactus Fruit (2) --Brahmin Steak (1) --Pinyon Nuts (2) ------------------------------------ Dog Steak (40 Survival) --Dog Meat (1) ++Effect (0): FOD -35; Rads +3; HP +2(10s) ++Effect (50): FOD -70; Rads +3; HP +4(10s) ++Effect (100): FOD -105; Rads +3; HP +6(10s) ------------------------------------ Fire Ant Fricassée (75 Survival) --Cram (1) --Fire Ant Meat (1) --Flour (1) ++Effect (0): FOD -80; HP +1(1m) ++Effect (50): FOD -160; HP +2(1m) ++Effect (100): FOD -240; HP +3(1m) Original recipe: --Cazador Egg (1) --Cram (1) --Fire Ant Meat (2) --Flour (1) ------------------------------------ Gecko Kebab (2) (60 Survival) --Banana Yucca Fruit (1) --Gecko Meat (1) --Jalapeno Pepper (1) ++Effect (0): H2O -50; FOD -88; Rads +1; HP +1(40s) ++Effect (50): H2O -100; FOD -160; Rads +1; HP +2(40s) ++Effect (100): H2O -150; FOD -240; Rads +1; HP +3(40s) Original recipe: --Banana Yucca Fruit (1) --Buffalo Gourd Seed (1) --Gecko Meat (1) --Jalapeno Pepper (1) ------------------------------------ Gecko Steak (25 Survival) --Gecko Meat (1) ++Effect (0): FOD -75; Rads +1; HP +2(15s) ++Effect (50): FOD -150; Rads +1; HP +4(15s) ++Effect (100): FOD -225; Rads +1; HP +6(15s) ------------------------------------ Grilled Mantis Leg (30 Survival) --Honey Mesquite Pod (1) --Mantis Foreleg (1) --Wine (1) ++Effect (0): FOD -75; Rads +1; HP +1(30s) ++Effect (50): FOD -150; Rads +1; HP +2(30s) ++Effect (100): FOD -225; Rads +1; HP +3(30s) NOTE: This makes one Grilled Mantis item. Original recipe: --Honey Mesquite Pod (2) --Mantis Foreleg (1) --Wine (1) ------------------------------------ Healing Powder (no skill req.) --Broc Flower (1) --Xander Root (1) ++Effect (0 Medicine): PER -1; HP +1(18s) ++Effect (50 Medicine): PER -2; HP +2(18s) ++Effect (100 Medicine): PER -3; HP +3(18s) ------------------------------------ Hydra (75 Survival) --Cave Fungus (1) --Night Stalker Blood (2) --Radscorpion Poison Gland (1) ++Effect: Restores Limb Condition Original recipe (made 2): --Cave Fungus (5) --Night Stalker Blood (3) --Radscorpion Poison Gland (2) ------------------------------------ Mass Purified Water (4) (50 Survival) --Dirty Water (5) --Glass Pitcher (2)* --Surgical Tubing (1)* ++Effect (0): H2O -50; HP +2(5s) ++Effect (50): H2O -100; HP +4(5s) ++Effect (100): H2O -150; HP +6(5s) NOTE: This makes 4 Purified Water items. * The Glass Pitchers and Surgical Tubing used in this recipe are not consumed, thus two pitchers and one tubing can make an unlimited amount of this recipe. Original recipe (made 30): --Dirty Water (30) --Glass Pitcher (3) --Pressure Cooker (1) --RadAway (1) --Surgical Tubing (3) ------------------------------------ Mole Rat Stew (65 Survival) --Beer (1) --Maize (1) --Mole Rat Meat (1) --Pinto Bean Pod (1) ++Effect (0): FOD -30; STR +1; HP +2(30s) ++Effect (50): FOD -60; STR +2; HP +4(30s) ++Effect (100): FOD -90; STR +3; HP +6(30s) Original recipe: --Beer (1) --Honey Mesquite Pod (2) --Maize (1) --Mole Rat Meat (1) --Pinto Bean Pod (1) ------------------------------------ Mother Darkness (3) (75 Survival) --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) ++Effect: AGL -3(1m); PER -3(1m); HP -8(10s) ------------------------------------ Mushroom Cloud (35 Survival) --Gum Drops (1) --Nightstalker Egg (1) --Sugar Bombs (1) ++Effect (0): AP +3; HP +3(20s) ++Effect (50): AP +6; HP +6(20s) ++Effect (100): AP +9; HP +9(20s) NOTE: There are a limited number of Gum Drops items in the game, thus this recipe can only be made a few dozen times. Original recipe: --Gum Drops (1) --Pile of Nightstakler Eggs (2) --Sugar Bombs (1) ------------------------------------ Party Time Mentats (50 Science) --Honey Mesquite Pod (1) --Mentats (1) --Whiskey (1) ++Effect: CHR +5; PER +2; INT +2 ------------------------------------ Rocket (50 Science) --Box of Detergent (1) --Jet (1) --Nuka-Cola (1) ++Effect: AP +30 ------------------------------------ Silver Sting (3) (30 Survival) --Bark Scorpion Poison Gland (3) --Radscorpion Poison Gland (1) --White Horsenettle (1) ++Effect: STR -2(1m); HP -8(10s) Original recipe: --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) ------------------------------------ Slasher (50 Science) --Banana Yucca Fruit (2) --Psycho (1) --Stimpak (2) ++Effect: Damage +25%; Dam. Res. +25 ------------------------------------ Tanned Fire Gecko Hide (50 Survival) --Fire Gecko Hide (1) --Turpentine (2) --White Horsenettle (1) Original recipe: --Fire Gecko Hide (1) --Turpentine (2) --White Horsenettle (7) ------------------------------------ Tanned Gecko Hide (25 Survival) --Gecko Hide (1) --Turpentine (1) --White Horsenettle (1) NOTE: The only purpose this serves is for selling. Base value is 50 caps. Original recipe: --Gecko Hide (1) --Turpentine (1) --White Horsenettle (5) ------------------------------------ Tanned Golden Gecko Hide (65 Survival) --Golden Gecko Hide (1) --Turpentine (2) --White Horsenettle (1) Original recipe: --Golden Gecko Hide (1) --RadAway (1) --Turpentine (2) --White Horsenettle (10) ------------------------------------ Trail Mix (25 Survival) --Fresh Apple (1) --Fresh Pear (1) --Pinyon Nuts (1) --Sugar Bombs (1) ++Effect (0): FOD -150; Rads +3; AP +5; HP +5(15s) ++Effect (50): FOD -300; Rads +3; AP +10; HP +10(15s) ++Effect (100): FOD -450; Rads +3; AP +15; HP +15(15s) Original recipe: --Fresh Apple (1) --Fresh Pear (1) --Pinyon Nuts (5) --Sugar Bombs (1) --------------------------------------------- Tremble (3) (90 Survival) --Cazador Poison Gland (1) --Radscorpion Poison Gland (2) --White Horsenettle (1) ++Effect: Guns -50(20s); Explos. -50(20s); Melee Weap. -50(20s); Ener. Weap. -50(20s); HP -2(20s) Original recipe: --Bark Scorpion Poison Gland (3) --Cazador Poison Gland (1) --White Horsenettle (5) ===================================== 3.2 - OTHER COOKING RECIPES ===================================== These recipes must be acquired from outside sources. ------------------------------------ Brahmin Wellington (80 Survival) --Ant Egg (2) --Blamco Mac & Cheese (1) --Brahmin Meat (1) ++Effect (0): FOD -100; HP +5(10s) ++Effect (50): FOD -200; HP +10(10s) ++Effect (100): FOD -300; HP +15(10s) ==Found: Found in the kitchen of the Ultra-Luxe casino and hotel in fabulous New Vegas. This is on the end of the counter near the main entrance to the kitchen (where the intercom is). It is the room Philippe is in, and is a required location during the quest "Beyond the Beef." The corridor that leads to it is considered a trespass location, and you must either pass a Repair check of 35, Speech of 55, or endure the hostility of the White Glove Society to get there. Original recipe: --Ant Egg (2) --Blamco Mac & Cheese (1) --Brahmin Meat (1) --Flour (1) ------------------------------------ Cass' Moonshine (2) (75 Survival) --Fission Battery (1) --Maize (1) --Mutfruit (2) --Yeast (1) ++Effect: H2O +25; CHR +2; INT -2; STR +2 ==Found: Talk to Cass after recruiting her as a companion (complete "You Can Depend On Me" until asked to buy out Cass' contract, then ask her to join you). Choose the following options: "Is whiskey your drink of choice?" "Whiskey Rose?" "Where do you usually go to drink?" "Wait, you can make Moonshine?" (this will unlock the recipe) NOTE 1: When unlocked, Cass also offers a dialogue option to make the item herself, at any time (if she's a companion). The only advantage this offers is making the item when away from campfires, or if you do not meet the Survival skill requirement. Additionally, Moonshine's effects are static, and unaffected by the Survival skill (unlike other alcoholic drinks). NOTE 2: There are a limited number of Yeasts in the game, thus this recipe can only be made a few dozen times. NOTE 3: This makes one Moonshine item. ------------------------------------ Cook-Cook's Fiend Stew (75 Survival) --Beer (2) --Brahmin Meat (1) --Fresh Potato (1) --Jalapeno Pepper (1) ++Effect (0): FOD -80; STR +1; HP +2(1m) ++Effect (50): FOD -160; STR +2; HP +4(1m) ++Effect (100): FOD -240; STR +3; HP +6(1m) ==Found: On a shelf in a Fiend campsite inside a ruined building directly north of the South Vegas Ruins West Entrance. This is also where Cook-Cook resides, a bounty target in the mission "Three-Card Bounty" for Major Dhatri in Camp McCarran. Original recipe (made 2): --Beer (2) --Brahmin Meat (2) --Fresh Carrot (1) --Fresh Potato (2) --Jalapeno Pepper (2) ------------------------------------ Rose's Wasteland Omelet (65 Survival) --Blamco Mac & Cheese (1) --Crunchy Mutfruit (1) --Deathclaw Egg (1) --Lakelurk Meat (1) ++Effect (0): FOD -150; HP +4(1m) ++Effect (50): FOD -300; HP +8(1m) ++Effect (100): FOD -450; HP +12(1m) ==Found: Talk to Jas Wilkins in the Mess Hall in Sloan. She'll mention her Wasteland Omelet recipe, which she'll give you if you bring her a Deathclaw Egg. These are acquired by killing Deathclaws and getting lucky. They can be found on any Deathclaw, not just ones in the nearby quarry. Once she has the Deathclaw Egg, she'll hand over the recipe and a free sample. NOTE: This makes one Wasteland Omelet item. Original recipe: --Blamco Mac & Cheese (2) --Crunchy Mutfruit (1) --Deathclaw Egg (1) --Lakelurk Meat (2) --Tin Can (1) ------------------------------------ Turbo (50 Science) --Broc Flower (1) --Cazador Poison Gland (1) --Jet (1) --Turpentine (1) ++Effect: Turbo +1 ==Found: Take the "Aba Daba Honeymoon" quest from Diane in the Red Rock Drug Lab (north of Red Rock Canyon). This quest requires a positive Great Khans reputation to obtain, so doing other quests for them may be necessary. Complete the first part of the quest (rescuing Anders from the cross west of Cottonwood Cove), then return to Diane and ask for the recipe as a reward. Original recipe: --Broc Flower (2) --Cazador Poison Gland (1) --Jet (1) --Turpentine (3) ===================================== 3.3 - OTHER SOURCES ===================================== These are food items that require ingredients, but you don't get the recipe for. Another NPC prepares them and gives you the results. ------------------------------------ Cass' Moonshine (2) --Fission Battery (1) --Maize (1) --Mutfruit (2) --Yeast (1) ++Effect: H2O +25; CHR +2; INT -2; STR +2 ==Found: Talk to Cass after recruiting her as a companion (complete "You Can Depend On Me" until asked to buy out Cass' contract, then ask her to join you). Choose the following options: "Is whiskey your drink of choice?" "Whiskey Rose?" "Where do you usually go to drink?" "Wait, you can make Moonshine?" The last dialogue option will unlock the normal recipe, as well as a new option to have Cass make it herself. This can be done anywhere with Cass as a companion, and will work regardless of your Survival skill. NOTE 1: Unlike other alcoholic drinks, Moonshine's effects are static, and not affected by Survival. NOTE 2: There are a limited number of Yeasts in the game, thus this recipe can only be made a few dozen times. NOTE 3: This makes one Moonshine item. ------------------------------------ Ruby's Casserole --Radscorpion Poison Gland (1) ++Effect (5): FOD -110; Rads +3; HP +1(30s) ++Effect (50): FOD -200; Rads +3; HP +2(30s) ++Effect (100): FOD -300; Rads +3; HP +3(30s) ==Found: Talk to Ruby Nash in Primm. She will make one Ruby's Casserole for each Radscorpion Poison Gland you provide. NOTE: She will make these in quantities of 1, 3, 4, or 5 at a time. There is only one dialogue option, and that gives her all of your poison glands, or five (if you have more than that). There is no option if you have two glands, oddly enough, so in that case you'd need to drop one, turn in the other, then pick the one you dropped back up. With over five glands, she will take 5 at a time. ===================================== 3.4 - DEAD MONEY DLC COOKING RECIPES ===================================== These recipes are available via the Dead Money DLC episode. Most are added automatically upon loading a save after downloading the Dead Money DLC. Ones that are not automatically acquired have their location listed. Note that you cannot return to the DLC area after completing it, so make sure to pick them up while there! Otherwise, the recipes are lost forever. ------------------------------------ Ghost Sight (25 Survival) --Jar of Cloud Residue (1) ++Effect: Ghost Sight Vision NOTE: This is a green version of the Cateye's blue low-light vision effect. ------------------------------------ Cloud Kiss (Lethal) (75 Survival) --Abraxo Cleaner (2) --Jar of Cloud Residue (3) --Turpentine (1) ++Effect: HP -13(13s) ------------------------------------ Cloud Kiss (Potent) (50 Survival) --Abraxo Cleaner (1) --Jar of Cloud Residue (2) --Turpentine (1) ++Effect: HP -10(12s) ------------------------------------ Cloud Kiss (Weak) (25 Survival) --Abraxo Cleaner (1) --Jar of Cloud Residue (1) ++Effect: HP -5(10s) ------------------------------------ Sierra Madre Martini (no skill req.) --Jar of Cloud Residue (1) --Junk Food (2) --Tin Can (1) ++Effect: HP +75; END +4; STR +2 ==Found: Learned from Dean Domino by following various dialogue options while he is a companion. Must be acquired BEFORE finishing the quest "Strike Up the Band," otherwise Dean will be no longer be available as a companion. ===================================== 3.5 - HONEST HEARTS DLC COOKING RECIPES ===================================== These recipes are available via the Honest Hearts DLC episode. Most are added automatically upon loading a save after downloading the Honest Hearts DLC. Ones that are not automatically acquired have their location listed. ------------------------------------ Black Coffee (15 Survival) --Coffee Mug (1) --Coffee Pot (1)* --Coyote Tobacco Chew (1) --Honey Mesquite Pod (1) ++Effect (0): HP +5; INT +2; AGL -1; H2O +5; FOD -2; SLP -20 ++Effect (50): HP +10; INT +4; AGL -2; H2O +10; FOD -4; SLP -40 ++Effect (100): HP +15; INT +6; AGL -3; H2O +15; FOD -6; SLP -60 * The Coffee Pot used in this recipe is not consumed, thus one Coffee Pot can make an unlimited amount of this recipe. ------------------------------------ Blood Shield (35 Survival) --Barrel Cactus Fruit (1) --Cave Fungus (1) --Spore Plant Pods (1) ++Effect (0 Medicine): Pois. Resist +50; HP +4(6s) ++Effect (50 Medicine): Pois. Resist +100; HP +8(6s) ++Effect (100 Medicine): Pois. Resist +150; HP +12(6s) ------------------------------------ Dark Datura (45 Survival) --Sacred Datura Root (2) --Turpentine (1) ++Effect: INT -2; HP -5(12s) ------------------------------------ Datura Antivenom (25 Survival) --Broc Flower (1) --Sacred Datura Root (2) --Spore Plant Pods (1) --Xander Root (1) ++Effect: Cure Poison ------------------------------------ Daturana (65 Survival) --Flour (1) --Purified Water (1) --Sacred Datura Root (1) ++Effect (0): Restore Limb Condition; Unarmed Dam. +1; SLP -10; HP +15; AGL -2 ++Effect (50): Restore Limb Condition; Unarmed Dam. +2; SLP -20; HP +35; AGL -4 ++Effect (100): Restore Limb Condition; Unarmed Dam. +3; SLP -30; HP +45; AGL -6 ------------------------------------ Gecko-Backed Leather Armor (80 Survival) --Leather Armor (1) --Tanned Fire Gecko Hide (1) --Tanned Golden Gecko Hide (1) --Tanned Green Gecko Hide (1) ++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15 ------------------------------------ Gecko-Backed Leather Armor, Reinforced (90 Survival) --Leather Armor, Reinforced (1) --Tanned Fire Gecko Hide (1) --Tanned Golden Gecko Hide (1) --Tanned Green Gecko Hide (1) ++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15 ------------------------------------ Gecko-Backed Metal Armor (80 Survival) --Metal Armor (1) --Tanned Fire Gecko Hide (1) --Tanned Golden Gecko Hide (1) --Tanned Green Gecko Hide (1) ++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15 ------------------------------------ Gecko-Backed Metal Armor, Reinforced (90 Survival) --Metal Armor, Reinforced (1) --Tanned Fire Gecko Hide (1) --Tanned Golden Gecko Hide (1) --Tanned Green Gecko Hide (1) ++Effect: Rad. Res. +15; Pois. Res. +15; Fire Res. +15 ------------------------------------ Healing Poultice (20 Survival) --Broc Flower (1) --Cave Fungus (1) --Nevada Agave Fruit (1) --Xander Root (1) ++Effect (0 Medicine): Restore Limb Condition; AGL -1; HP +5(18s) ++Effect (50 Medicine): Restore Limb Condition; AGL -2; HP +10(18s) ++Effect (100 Medicine): Restore Limb Condition; AGL -3; HP +15(18s) ------------------------------------ Homebrewed Nuka-Cola (30 Survival) --Barrel Cactus Fruit (1) --Bottle Cap (1) --Empty Soda Bottle (1) --Nevada Agave Fruit (1) ++Effect: SLP -15; H2O +10; Rads +3; HP +2(25s) NOTE: This makes one Nuka-Cola item. ------------------------------------ Homebrewed Sunset Sarsaparilla (30 Survival) --Bottle Cap (1) --Empty Sunset Sarsaparilla Bottle (1) --Nevada Agave Fruit (1) --Xander Root (1) ++Effect: H2O +5; HP +2(25s) NOTE: This makes one Sunset Sarsaparilla item. ------------------------------------ Large Wasteland Tequila (40 Survival) --Large Whiskey Bottle (1) --Nevada Agave Fruit (2) --Purified Water (2) ++Effect (0): Pois. Res. +10; H2O +25; DT +2; CHR +1; INT -3; STR +3 ++Effect (50): Pois. Res. +20; H2O +50; DT +4; CHR +2; INT -6; STR +6 ++Effect (100): Pois. Res. +30; H2O +75; DT +6; CHR +3; INT -9; STR +9 ------------------------------------ Medical Supply Kit (no skill req.) --Contaminated Medical Supply Kit (1) NOTE: This recipe is only present when in Zion National Park, and only during the quest "Tourist Trap." It is used to convert the contaminated supplies into usable ones if the contaminated kit is taken, as opposed to repaired on the spot. ------------------------------------ Tanned Green Gecko Hide (70 Survival) --Green Gecko Hide (1) --Turpentine (3) --White Horsenettle (2) ------------------------------------ Wasteland Tequila (35 Survival) --Empty Whiskey Bottle (1) --Nevada Agave Fruit (1) --Purified Water (1) ++Effect (0): Pois. Res. +5; H2O +15; CHR +1; INT -2; STR +2 ++Effect (50): Pois. Res. +10; H2O +30; CHR +2; INT -4; STR +4 ++Effect (100): Pois. Res. +15; H2O +45; CHR +3; INT -6; STR +6 ------------------------------------ Weapon Binding Ritual (25 Melee Weapons) --Healing Powder (1) --Knife (1) --Leather Belt (1) --Wonderglue (1) ++Effect: Heal PER and Limb Damage; Restore Limb Condition; Melee Dam. +10; Unarmed Dam. +10; HP -2(2s) ===================================== 3.6 - OLD WORLD BLUES DLC COOKING RECIPES ===================================== These recipes are available via the Old World Blues DLC episode. Most are added automatically upon loading a save after downloading the Old World Blues DLC. Ones that are not automatically acquired have their location listed. ------------------------------------ Battle Brew (45 Survival) --Mutant Cave Fungus (1) --Salient Green (1) --Vodka (1) ++Effect: Red Mist; INT -1; H2O +35; STR +1; Dam. Res. +35; HP +10(5s) ------------------------------------ Black Blood Sausage (50 Survival) --Blood Sausage (1) --Mutant Cave Fungus (1) --Wine (1) --Xander Root (1) ++Effect: HP +35(20s) ------------------------------------ Cloned Banana Yucca (25 Survival) --Salient Green (1) ++Effect (0): FOD -10; H2O -15; HP +1(7s) ++Effect (50): FOD -20; H2O -30; HP +2(7s) ++Effect (100): FOD -30; H2O -45; HP +3(7s) NOTE: This makes one Banana Yucca Fruit item. ------------------------------------ Cloned Barrel Cactus Fruit (25 Survival) --Salient Green (1) ++Effect (0): FOD -5; H2O -15; END -1; HP +1(5s) ++Effect (50): FOD -10; H2O -30; END -2; HP +2(5s) ++Effect (100): FOD -15; H2O -45; END -3; HP +3(5s) NOTE: This makes one Barrel Cactus Fruit item. ------------------------------------ Cloned Broc Flower (25 Survival) --Salient Green (1) ++Effect (0): FOD -5; HP +1(4s) ++Effect (50): FOD -10; HP +2(4s) ++Effect (100): FOD -15; HP +3(4s) NOTE: This makes one Broc Flower item. ------------------------------------ Cloned Honey Mesquite (25 Survival) --Salient Green (1) ++Effect (0): FOD -10; H2O -10; HP +1(4s) ++Effect (50): FOD -20; H2O -20; HP +2(4s) ++Effect (100): FOD -30; H2O -30; HP +3(4s) NOTE: This makes one Honey Mesquite Pod item. ------------------------------------ Cloned Jalapeno Pepper (25 Survival) --Salient Green (1) ++Effect (0): H2O +5; FOD -10; HP +1(5s) ++Effect (50): H2O +10; FOD -20; HP +2(5s) ++Effect (100): H2O +15; FOD -30; HP +3(5s) NOTE: This makes one Jalapeno Pepper item. ------------------------------------ Cloned Maize (25 Survival) --Salient Green (1) ++Effect (0): FOD -40; H2O -10; HP +1(9s) ++Effect (50): FOD -80; H2O -20; HP +2(9s) ++Effect (100): FOD -120; H2O -30; HP +3(9s) NOTE: This makes one Maize item. ------------------------------------ Cloned Nevada Agave (25 Survival) --Salient Green (1) ++Effect (0): FOD -15; H2O -10; HP +1(8s) ++Effect (50): FOD -30; H2O -20; HP +2(8s) ++Effect (100): FOD -45; H2O -30; HP +3(8s) NOTE: This makes one Nevada Agave Fruit item. ------------------------------------ Cloned Pinto Bean Pod (25 Survival) --Salient Green (1) ++Effect (0): FOD -5; HP +1(3s) ++Effect (50): FOD -10; HP +2(3s) ++Effect (100): FOD -15; HP +3(3s) NOTE: This makes one Pinto Bean Pod item. ------------------------------------ Cloned Prickly Pear Fruit (25 Survival) --Salient Green (1) ++Effect (0): FOD -10; H2O -15; HP +1(10s) ++Effect (50): FOD -20; H2O -30; HP +2(10s) ++Effect (100): FOD -30; H2O -45; HP +3(10s) NOTE: This makes one Prickly Pear Fruit item. ------------------------------------ Cloned White Horsenettle (25 Survival) --Salient Green (1) ++Effect (0): END -1; HP +1(5s); AGL -1; FOD -5 ++Effect (50): END -2; HP +2(5s); AGL -2; FOD -10 ++Effect (100): END -3; HP +3(5s); AGL -3; FOD -15 NOTE: This makes one White Horsenettle item. ------------------------------------ Cloned Xander Root (25 Survival) --Salient Green (1) ++Effect (0): FOD -5; HP +1(4s) ++Effect (50): FOD -10; HP +2(4s) ++Effect (100): FOD -15; HP +3(4s) NOTE: This makes one Xander Root item. ------------------------------------ Nightstalker Squeezin's (50 Survival) --Flour (1) --Mutant Cave Fungus (1) --Nightstalker Blood (1) ++Effect: HP +2(5s); Rads +3 ------------------------------------ Thick Red Paste (50 Survival) --Flour (1) --Mutant Cave Fungus (1) --Thin Red Paste (1) ++Effect: HP +19(30s) ===================================== 3.7 LONESOME ROAD DLC COOKING RECIPES ===================================== These recipes are available via the Lonesome Road DLC episode. Most are added automatically upon loading a save after downloading the Lonesome Road DLC. Ones that are not automatically acquired have their location listed. ------------------------------------ Bitter Drink (15 Survival) --Broc Flower (1) --Empty Sunset Sarsaparilla Bottle (1) --Xander Root (1) ++Effect HP +6(18s) ==Found: In the footlocker at the end of Lonesome Road if Ulysses is dead, or given by him via dialogue options in he's still alive. ------------------------------------ Fiery Purgative (25 Survival) --Jalapeno Pepper (1) --Vodka (1) --White Horsenettle (1) ++Effect: Cure Animal Poison; END -1; Rads -5(10s) ------------------------------------ Rushing Water (50 Survival) --Jet (1) --Purified Water (1) ++Effect: +50% Attack Speed; H2O -50; HP +2(5s) ------------------------------------ Snakebite Tourniquet (30 Survival) --Buffalo Gourd Seed (1) --Surgical Tubing (1) ++Effect: Cure Animal Poison Automatic Use; Pois. Res. +85 ======================================================================== *4* LIST OF RECIPES (AND LOCATIONS) ======================================================================== This section serves as a quick list of the locations and requirements of all recipes that are not available from the beginning of the game. Schematics are for Workbench crafting, and Recipes for campfire crafting. ------------------------------------ SCHEMATICS AND RECIPES ------------------------------------ .44 Magnum, SWC Hand Load: The schematics are found in North Vegas Square. Talk to Jules, and proceed to pass a Guns skill check of 50, then a Survival check of 65. He will give you the schematics. This also requires having the Hand Loader perk to unlock, so it will not be available until both conditions are met. Brahmin Wellington: Found in the kitchen of the Ultra-Luxe casino and hotel in fabulous New Vegas. This is on the end of the counter near the main entrance to the kitchen (where the intercom is). It is the room Philippe is in, and is a required location during the quest "Beyond the Beef." The corridor that leads to the kitchen is considered a trespass location, and you must either pass a Repair check of 35, Speech of 55, or endure the hostility of the White Glove Society to get there. Cass' Moonshine (2): Talk to Cass after recruiting her as a companion (complete "You Can Depend On Me" until asked to buy out Cass' contract, then ask her to join you). Choose the following options: "Is whiskey your drink of choice?" "Whiskey Rose?" "Where do you usually go to drink?" "Wait, you can make Moonshine?" (this will unlock the recipe) Cook-Cook's Fiend Stew: Found on a shelf in a Fiend campsite inside a ruined building directly north of the South Vegas Ruins West Entrance. This is also where Cook-Cook resides, a bounty target in the mission "Three-Card Bounty" for Major Dhatri in Camp McCarran. Dog Tag Fist: Enter the Camp Guardian Caves (entrances around Guardian Peak, including next to the tent in Camp Guardian). Find Private Halford, treat his wounds (requires a Doctor's Bag, or a 50 Medicine skill check), and either help him clear out the Lakelurks, or send him on his way. After doing either one, he will give you a note, which includes the schematics for this weapon. Powder Charge: Found in the NCR Correctional Facility, in Cell Block B. It is in the (Easy) locked room on the north side. Either pick the lock or pickpocket Carter (a Powder Ganger in the cell block) for the key. It is on the top bunk in the back right corner of the room. It is marked as a Steal item. Rose's Wasteland Omelet: Talk to Jas Wilkins in the Mess Hall in Sloan. She'll mention her Wasteland Omelet recipe, which she'll give you if you bring her a Deathclaw Egg. These are acquired by killing Deathclaws and getting lucky. They can be found on any Deathclaw, not just ones in the nearby quarry. Once she has the Deathclaw Egg, she'll hand over the recipe and a free sample. Turbo: Take the "Aba Daba Honeymoon" quest from Diane in the Red Rock Drug Lab (north of Red Rock Canyon). This quest requires a positive Great Khans reputation to obtain, so doing other quests for them may be necessary. Complete the first part of the quest (rescuing Anders from the cross west of Cottonwood Cove), then return to Diane and ask for the recipe as a reward. ------------------------------------ OTHER ITEM PRODUCTION SOURCES ------------------------------------ Cass' Moonshine (2): After unlocking the Cass' Moonshine, she offers a dialogue option to make the item herself, at any time (if she's a companion). The only advantage this offers is making the item when away from campfires, or if you do not meet the Survival skill requirement. Ruby's Casserole: Talk to Ruby Nash in Primm. She will make one Ruby's Casserole for each Radscorpion Poison Gland you provide. ------------------------------------ "HAND LOADER" PERK: Requires level 6 and Repair 70 ------------------------------------ Gives the following recipes at the Reloading Bench: .308, JSP Hand Load .357 Magnum, JFP Hand Load .44 Magnum, SWC Hand Load (requires the matching Schematics as well) .45-70 Gov't, SWC Hand Load .50 MG Match Hand Load 10mm, JHP Hand Load ------------------------------------ "VIGILANT RECYCLER" PERK: Requires level 6 and Science 70 ------------------------------------ Gives the following recipes at the Workbench: Efficient Recycling, Electron Charge Pack Efficient Recycling, Energy Cell Efficient Recycling, Flamer Fuel Efficient Recycling, Microfusion Cell ------------------------------------ "NUKA CHEMIST" PERK: Requires level 22 and Science 90 ------------------------------------ Gives the following recipes at the Workbench: Ice Cold Nuka-Cola (2) Nuka-Cola Quartz Nuka-Cola Victory ------------------------------------ "DEAD MONEY" DLC EPISODE ------------------------------------ Gives the following recipes at the Workbench: Cosmic Knife (Clean) Cosmic Knife Spear Gas Bomb Knife Spear Gives the following recipes at the Campfire: Ghost Sight Cloud Kiss (Weak) Cloud Kiss (Potent) Cloud Kiss (Lethal) The following Workbench recipes can obtained during Dead Money: Cosmic Knife (Super Heated) Sierra Madre Slugs (50) The following Campfire recipes can be obtained during Dead Money: Sierra Madre Martini ------------------------------------ "HONEST HEARTS" DLC EPISODE ------------------------------------ Gives the following recipes at the Reloading Bench: Breakdown, .45 Auto .45 Auto Round .45 Auto +P Round (also requires "Hand Loader" perk!) .45 Super Hand Load (also requires "Hand Loader" perk!) Gives the following recipes at the Workbench: Compass (only in Zion National Park) Cookery-to-Metal Coyote Hide Belt (2) Datura Hide Dog Hide Belt Fire Gecko Hide Belt (6) Gecko Hide Belt (3) Golden Gecko Hide Belt (5) Green Gecko Hide Belt (7) Meals-to-Metal Gives the following recipes at the Campfire: Black Coffee Blood Shield Dark Datura Datura Antivenom Daturana Gecko-Backed Leather Armor Gecko-Backed Leather Armor, Reinforced Gecko-Backed Metal Armor Gecko-Backed Metal Armor, Reinforced Healing Poultice Homebrewed Nuka-Cola Homebrewed Sunset Sarsaparilla Large Wasteland Tequila Medical Supply Kit (only during quest "Tourist Trap") Tanned Green Gecko Hide Wasteland Tequila Weapon Binding Ritual ------------------------------------ "OLD WORLD BLUES" DLC EPISODE ------------------------------------ Gives the following recipes at the Campfire: Battle Brew Black Blood Sausage Cloned Banana Yucca Cloned Barrel Cactus Fruit Cloned Broc Flower Cloned Honey Mesquite Cloned Jalapeno Pepper Cloned Maize Cloned Nevada Agave Cloned Pinto Bean Pod Cloned Prickly Pear Fruit Cloned White Horsenettle Cloned Xander Root Nightstalker Squeezin's Thick Red Paste The following Workbench recipes can obtained during Old World Blues: K9000 FIDO Cyberdog Gun Upgrade Skill Book: Barter Skill Book: Energy Weapons Skill Book: Explosives Skill Book: Guns Skill Book: Lockpick Skill Book: Medicine Skill Book: Melee Weapons Skill Book: Repair Skill Book: Science Skill Book: Sneak Skill Book: Speech Skill Book: Survival Skill Book: Unarmed ------------------------------------ "LONESOME ROAD" DLC EPISODE ------------------------------------ Gives the following recipes at the Reloading Bench: Breakdown Rocket High-Explosive Rocket Ammo Incendiary Rocket Ammo Nails (5) Rocket Ammo Gives the following recipes at the Workbench: Auto-Inject Stimpak Auto-Inject Super Stimpak Conversion, Fission Battery to SEC Conversion, Missile to Rocket Satchel Charge Gives the following recipes at the Campfire: Fiery Purgative Rushing Water Snakebite Tourniquet The following Workbench recipes can obtained during Lonesome Road: Fist of Rawr Fist of the North Rawr The following Campfire recipe can obtained during Lonesome Road: Bitter Drink ------------------------------------ "JUNK ROUNDS" PERK: Requires 6 LCK and Repair 45 (Dead Money) ------------------------------------ Gives the following recipes at the Reloading Bench: .308 Round (Junk) .357 Magnum Round (Junk) .44 Magnum Round (Junk) .45-70 Gov't Round (Junk) .50 MG Round (Junk) 10mm Round (Junk) 12 Ga. Buckshot (Junk) 20 Ga. Buckshot (Junk) 5.56mm Round (Junk) 5mm Round (Junk) 9mm Round (Junk) ------------------------------------ "VORACIOUS READER" PERK: Requires 7 INT and level 22 (Lonesome Road) ------------------------------------ Gives the following recipes at the Workbench. Note that all recipes require one of the skill magazine to be in your inventory when crafting, however the magazine is not consumed: Boxing Times Skill Magazine Conversion, Blank Magazine to Book Fixin' Things Skill Magazine Future Weapons Today Skill Magazine Lad's Life Skill Magazine ¡La Fantoma! Skill Magazine Locksmith's Reader Skill Magazine Meeting People Skill Magazine Milsurp Review Skill Magazine Patriot's Cookbook Skill Magazine Programmer's Digest Skill Magazine Salesman Weekly Skill Magazine Taeles of Chivalrie Skill Magazine Today's Physician Skill Magazine True Police Stories Skill Magazine ------------------------------------ GUN RUNNER'S ARSENAL "HAND LOADER" RECIPES ------------------------------------ GRA + Hand Loader gives the following recipes at the Reloading Bench: 12 Ga., 4/0 Buck Mag. Hand Load (GRA) 12.7mm, JHP Hand Load (GRA) 20 Ga., 3/0 Buck Mag. Hand Load (GRA) 5.56mm, Match Hand Load (GRA) 5mm, JSP Hand Load (GRA) 9mm, JHP Hand Load (GRA) ------------------------------------ GUN RUNNER'S ARSENAL "VIGILANT RECYCLER" RECIPES ------------------------------------ GRA + Vigilant Recycler gives the following recipes at the Workbench: Electron Charge Pack, Optimized (GRA) Energy Cell, Optimized (GRA) Flamer Fuel, Optimized (GRA) Microfusion Cell, Optimized (GRA) ------------------------------------ "MAD BOMBER" PERK: Requires 45 Repair / Explosives and level 6 (GRA) ------------------------------------ Gives the following recipes at the Workbench: Bottlecap Mine, Efficient (GRA) Fat Mine (GRA) MFC Cluster (GRA) MFC Grenade (GRA) Nuka-Grenade (GRA) Time Bomb, High Yield (GRA) Tin Grenade (GRA) Gives the following recipes at the Workbench, with the matching schematics: Powder Charge, Efficient (GRA) (reqs. Schematics - Powder Charge) ======================================================================== *5* INGREDIENTS LIST ======================================================================== This is a quick list of items used in recipes and crafting. Items marked with a pound sign (#) are deprecated. Old recipes used these items, but later patches and DLC have removed it from all recipes that contained it. Items tagged with DLC initials are from that DLC. (DM) = Dead Money (HH) = Honest Hearts (OWB) = Old World Blues (LR) = Lonesome Road ------------------ "WEAPON" ITEMS ------------------ Cosmic Knife (DM) Cosmic Knife (Clean) (DM) Dynamite Knife Knife Spear (DM) Throwing Knife Spear (DM) ------------------ "ARMOR" ITEMS ------------------ Leather Armor Leather Armor, Reinforced Metal Armor Metal Armor, Reinforced ------------------ "AID" ITEMS ------------------ Banana Yucca Fruit Barrel Cactus Fruit Beer Bighorner Meat Bloatfly Meat Blood Sausage (OWB) Brahmin Meat Broc Flower Buffalo Gourd Seed Cave Fungus Coyote Meat Coyote Tobacco Chew Cram Dirty Water Dog Meat Fire Ant Meat Fresh Apple Fresh Carrot (#) Fresh Pear Gecko Meat Gum Drops Healing Powder Honey Mesquite Pod InstaMash Jalapeno Pepper Jet Maize Mentats Mutant Cave Fungus (OWB) Mutfruit Nevada Agave Fruit Nuka-Cola Nuka-Cola Quartz Nuka-Cola Victory Pinto Bean Pod Pinyon Nuts Pork N' Beans Prickly Pear Fruit Psycho Purified Water RadAway (#) Sacred Datura Root (HH) Salient Green (OWB) Spore Plant Pods (OWB) Stimpak Sugar Bombs Super Stimpak Thin Red Paste (OWB) Vodka Whiskey White Horsenettle Wine Xander Root ------------------ "MISC." ITEMS (not ammo parts) ------------------ Abraxo Cleaner Bark Scorpion Poison Gland Blank Book Blank Magazine Bottle Cap Box of Detergent Butter Knife Cazador Poison Gland Cherry Bomb Coffee Mug Coffee Pot Conductor Coyote Hide Dog Hide Duct Tape Egg Timer Empty Soda Bottle Empty Sunset Sarsaparilla Bottle Empty Syringe Empty Whiskey Bottle Fire Gecko Hide Fission Battery Flour Forceps Fork Gecko Hide Glass Pitcher Golden Gecko Hide Green Gecko Hide (HH) Jar of Cloud Residue (DM) Large Whiskey Bottle Leather Belt Lunchbox Mantis Foreleg Medical Brace Metal Cooking Pan Metal Cooking Pot Metal Spoon Nightstalker Blood Nightstalker Egg Pile of Nightstalker Eggs (#) Pilot Light Pot Powder, Pistol Pressure Cooker (#) Radscorpion Poison Gland Scalpel Scrap Electronics Scrap Metal Sensor Module Surgical Tubing Tanned Fire Gecko Hide Tanned Golden Gecko Hide Tanned Green Gecko Hide Tin Can Tin Plate Turpentine Wonderglue Wrench ------------------ "AMMO" ITEMS ------------------ Electron Charge Pack Flamer Fuel Microfusion Cell Mini Nuke Missile Energy Cell ------------------ "MISC." ITEMS (ammo parts, needed for Reloading Bench ammo crafting) ------------------ Case, .308 Case, .357 Magnum Case, .44 Magnum Case, .45 Auto (HH) Case, .45-70 Gov't Case, .50 MG Case, 10mm Case, 12.7mm Case, 5.56mm Case, 5mm Case, 9mm Drained Electron Charge Pack Drained Flamer Fuel Tank Drained Microfusion Cell Drained Small Energy Cell Hull, 12 Gauge Hull, 20 Gauge Lead Legion Denarius Powder, Pistol Powder, Rifle Primer, .50 MG Primer, Large Pistol Primer, Large Rifle Primer, Shotshell Primer, Small Pistol Primer, Small Rifle ------------------ "MISC" ITEMS (quest items) ------------------ Broken Compass (HH) Contaminated Medical Supply Kit (HH) Rawr's Talon (LR) Recipes - Barter Skill Book (OWB) Recipes - Energy Weapons Skill Book (OWB) Recipes - Explosives Skill Book (OWB) Recipes - Guns Skill Book (OWB) Recipes - Lockpick Skill Book (OWB) Recipes - Medicine Skill Book (OWB) Recipes - Melee Weapons Skill Book (OWB) Recipes - Repair Skill Book (OWB) Recipes - Science Skill Book (OWB) Recipes - Sneak Skill Book (OWB) Recipes - Speech Skill Book (OWB) Recipes - Survival Skill Book (OWB) Recipes - Unarmed Skill Book (OWB) ------------------ "AID" ITEMS (skill magazines, needed for Voracious Reader recipes) ------------------ Boxing Times Fixin' Things Future Weapons Today Lad's Life ¡La Fantoma! Locksmith's Reader Meeting People Milsurp Review Patriot's Cookbook Programmer's Digest Salesman Weekly Taeles of Chivalrie Today's Physician True Police Stories ======================================================================== *6* FAQ ======================================================================== Q: I can't start the Aba Daba Honeymoon quest! A: This quest requires a positive Great Khan reputation to start. Without that, it cannot be done, and so Turbo is unobtainable. Try teaching Jack some chem recipes to get rep. Q: I took Hand Loader, or got the schematics for the .44 SWC ammo from Jules, but can't make it! A: That recipe requires BOTH Hand Loader and the schematics to make. Q: Rock-it Launcher? Where is it? A: The Rock-it Launcher was apparently cut from the game entirely. The schematic for it does nothing but add a useless note to your Notes list. Q: Where's the Shishkebab? Is it even in the game? A: The Shishkebab cannot be crafted, but it is still present. It can be bought at various merchants, such as the Great Khan Armory (requires positive Khan rep), from the Quartermaster in Hoover Dam (requires positive NCR rep + Speech check), or from Blake at the Crimson Caravan. These may require being above level 16. It is also carried (very) rarely by some enemies, including Legion Assassins. White Legs tribals also carry it occasionally in Honest Hearts. ======================================================================== *7* CONTACT INFORMATION ======================================================================== My screenname is LancetJades on GameFAQs. You can email me at: lancet at ever more forums dot com (remove the spaces, obviously, and replace the at with the proper sign) Alternatively, if I'm online you can IM me on Discord: lancetj#1039 Feel free to message me if you see me online. I'll reply as soon as I see the message and have the chance to reply. I'm a perfectionist, so if you have anything to contribute or correct, please do so. You'll receive full credit (credit goes to the screenname you talk to me from, so if you want another name, you have to specify it). Even if you're just pointing out a spelling or grammatical mistake, please do so, no matter how small. Keep in mind though that I live in the U.S., and as such, I use American English spellings such as "color" and "criticize," as opposed to "colour" and "criticise." If you wish to use this guide on your site, aside from asking my permission, I require you in question to automatically fetch any updates I make from GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other sites carrying my guides have out-of-date versions, I will ask that it be removed. ======================================================================== *8* CREDITS ======================================================================== 13eoh13 ~Gave me detailed instructions on finding the Rock-It Launcher schematic. brettslice ~Helped me with some of the new recipes in the Dead Money DLC! Thanks! DerekTheRed ~Info on the Rose's Wasteland Omelet recipe. Jason McArthur ~Info on the Brahmin Wellington, and Cass' Moonshine recipes. Justin Fuller ~Told me where to get the recipe for the Dogtag Fist weapon. Kain892 ~Info on the Junk Rounds DLC perk recipes! Thanks a lot! landofthedead ~Told me about an extra Hand Loader recipe from an outside source (.44 SWC). Moraya Morningstar ~Informed me of the Turbo recipe. sanddragon ~Directed me to Cook-Cook's Fiend Stew recipe. Shadowmaster_M ~Helped me with most of the new recipes in the Dead Money DLC! Thanks! xeno2244 ~Let me know about where to find Dog Tag Fist, as well as told me where the Rock-It Launcher schematic is found. ======================================================================== *9* VERSION HISTORY ======================================================================== 0.75 Completed November 5th, 2010. First release, missing nearly all found recipes. 0.80 Completed November 8th, 2010. Added info on Cook-Cook's Fiend Stew, and am preparing to write up the Rock-It Launcher and Powder Charge. 0.85 Completed November 12th, 2010. Added locations for all found recipes and schematics thus listed. Added info on effects of recipes with 5 and 50 Survival (100 will come later). 0.90 Completed November 15th, 2010. Refined the ingredients section and added much more information on many recipes. Added Nuka Chemist perk recipes. 0.91 Completed November 16th, 2010. Revised some things about Survival and Medicine stats in section 3. 0.92 Completed November 18th, 2010. Added info on the Wasteland Omelet at last, and finally have a detailed location write-up for the Rock-It Launcher schematics (for what little that's worth). 0.95 Completed November 30th, 2010. Added Cass' Moonshine and Dog Tag Fist. Fixed up some entries' stats (mainly Rads). 0.97 Completed December 2nd, 2010. Added Brahmin Wellington, at long last. Also added Turbo. These are Fast Times we live in, man. 1.00 Completed December 12th, 2010. Added the .44 SWC rounds, and added the value of Tanned Golden Gecko Hide. All known recipes and information are now present in the guide, so it is complete! This will likely next be updated after the patch hits the 360, since it apparently alters many recipes. 1.50 Completed December 16th, 2010. Added information on the changes Patch 1.2 brings to the table. 2.00 Completed December 31st, 2010. Added information on new recipes added in the Dead Money DLC (Xbox 360 only). 2.01 Completed May 9th, 2011. Added the Shishkebab to the FAQ section. 2.02 Completed June 5th, 2011. Changed some contact information, and added a notice about future DLC content. 2.10 Completed June 9th, 2011. Updated for most Honest Hearts DLC content. 3.00 Completed October 3rd, 2011. Updated for all DLC content (Old World Blues, Lonesome Road, Gun Runner's Arsenal). Note that schematics and other recipes found during the DLC, as opposed to ones added to the lists immediately, will not be listed until I've finally played the DLCs. 3.10 Completed October 18th, 2011. Updated for some HH content that was missing, and added in notes to indicate which newer recipes use Medicine instead of Survival to determine healing effects (pretty much just Healing Poultice and Blood Shield). Also listed the Medical Supply Kit recipe from Honest Hearts. 3.11 Completed December 9th, 2011. Added Lonesome Road found recipes, which are pretty much just Fist of Rawr and Bitter Drink. 3.15 Completed December 19th, 2011. Added Old World Blues found recipes, including the K9000 Cyberdog Gun FIDO upgrade, and the 13 skill book recipes. 3.17 Completed July 11th, 2012. Fixed a couple minor errors and added a notice in the whitelist that the most recent version is always on GameFAQs.com. Also changed some stuff in the contact information section. 3.18 Completed March 17th, 2013. Fixed the entry for the Cosmic Knife Spear. It needs two Clean Cosmic Knives, not just plain Cosmic Knives. 3.19 Completed March 1th, 2013. Added Powder, Pistol to the list of ammo recipe items, just for completion's sake. It's used in non-ammo recipes too, however. 3.20 Completed March 20th, 2013. Improved the location descriptions of some of the Dead Money recipes. 3.21 Completed June 3rd, 2013. Fixed a bunch of mislabeled things throughout the guide, mostly relics from my copy/pasting of sections. 3.22 Completed January 21st, 2014. Added a bunch of info on the actual name of items, when the name displayed on the recipe is different. Most of these are rather pedantic, though, like Cosmic Knife (Clean) vs. Cosmic Knife Clean. I also improved the spacing for most things. 3.23 Completed September 13th, 2016. Changed the contact info section and did some very minor aesthetic alterations. ======================================================================== *10* BOILERPLATE ======================================================================== This document Copyright 2010-2016 John H. Hoffnagle IV. Do not reproduce this document for any purpose besides personal use without asking me first. I'm not stingy; if you ask, you'll most likely get permission to host it. Otherwise, it's a violation of copyright, and I WILL pursue legal action, especially if you sell it for money. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. None of which are me.