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NN _____________________ | | | FAQ/WALKTHROUGH | |_____________________| By Sokkus =============================================================================== =============================================================================== Guide stats: ------------ Time taken to write : 20+ hours Word Count to date : 15,000+ Last Updated: 13/6/2013 ------------------------------------------------------------------------------- =============================================================================== =============================================================================== _____ _ _ (_____) _ | | _ (_) _ ____ | |_ ____ ___ _ | |_ _ ____| |_ _ ___ ____ | | | _ \| _) / ___) _ \ / || | | | |/ ___) _)| |/ _ \| _ \ _| |_| | | | |__| | | |_| ( (_| | |_| ( (___| |__| | |_| | | | | (_____)_| |_|\___)_| \___/ \____|\____|\____)\___)_|\___/|_| |_| ------------------------------------------------------------------------------- =============================================================================== Welcome to my guide for Far Cry 3: Blood Dragon! I hope this guide will be able to assist all of you 1980's action afficionados out there! If you see any errors, have a tip or an alternate strategy for a section of the guide please head to the contact section and flick me an email to let me know! If you like what you see here, be sure to check out more of my guides, reviews and podcasts at www.consoledomination.com and consider donating to my Paypal if you are feeling a little generous! Note: In its current state, the guide is pretty much complete and it currently contains: > Full walkthrough from beginning to end. > Side-Quest Guide complete. > Hints & tips section. > Complete enemy and & strategy guide. > Complete VHS tapes locations guide. > Complete Television Set locations guide. > Complete Animal locations guide. > Complete Dr Carlyle's research locations Guide. > Complete level progression and side-quest progression unlock guide. > Complete achievement/trophy unlocks guide. _________________________ Join me on Facebook \ _________________________/ I have started a facebook group for readers to keep track of the latest updates to my guides, you can find it here: https://www.facebook.com/pages/Sokkus/356910437737253 _________________________ Donate to my Noble Cause!\ _________________________/ After a few generous emails and suggestions from readers and because donations seems to be a growing trend among other contemporary guide writers, I have decided to put in the option to allow you to donate some money to me for helping you out if you wish to do so. Although I make these guides for free in my spare time, I probably don’t need to point out to gamers that purchasing games is an extremely expensive hobby (games in Australia cost on average $90 - $120) and writing guides for them can be a very long, incredibly difficult and thankless task at the best of times, but one that is very challenging and occasionally rewarding. Considering you could be paying upwards of $20+ for guides in a game shop,these free and easily available guides make a cost-effective substitute. Whilst most are happy to use and move on without a word I would move that a simple donation is a great, easy way to say thanks if you feel that my guide has saved you some time, money and frustration in some small way. By no means feel obligated to donate just for viewing my guide, but if you are feeling a little generous I certainly won’t object! Any amount is appreciated whether it be 10 cents or $10. Thankyou for all that read this far, if you are interested in donating, my Paypal address is listed below, if not, skip down to the table of contents below and get stuck into the lofty world of Columbia in Bioshock Infinite! Paypal ID: sokkus[at]hotmail[dot]com =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- _______ _ _ ___ (_______) | | | | / __) _ ____| | _ | | ____ ___ | |__ | | / _ | || \| |/ _ ) / _ \| __) | |____( ( | | |_) ) ( (/ / | |_| | | \______)_||_|____/|_|\____) \___/|_| ______ / _____) _ _ | / ___ ____ | |_ ____ ____ | |_ ___ | | / _ \| _ \| _)/ _ ) _ \| _) /___) | \____| |_| | | | | |_( (/ /| | | | |__|___ | \______)___/|_| |_|\___)____)_| |_|\___|___/ ------------------------------------------------------------------------------- =============================================================================== ------------------------------------------------------------------------------- Note: To fast travel to a section of the guide, copy the text code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash! ------------------------------------------------------------------------------- _______________________________________________ / FarCry 3: Blood Dragon Campaign Walkthrough \__________________ \_______________________________________________/ | | | | 1. Enemy Types ........................................ [ENMYS] | | | | | 2. Campaign Hints & Tips .............................. [HNTTP] | | | | | 3. Campaign Walkthrough ............................... [WLKTH] | | | 3.1 Prologue ..................................... [ACT01] | 3.2 They're Heee-ere ............................. [ACT02] | 3.2A Save a Nerd .................................. [ACT2A] | 3.3 Punch It! .................................... [ACT03] | 3.4 What is this Shit? ........................... [ACT04] | 3.5 I Don't Deal With Psychos, I Put 'Em Away .... [ACT05] | 3.6 Summon the Plague ............................ [ACT06] | 3.7 I Must Break You ............................. [ACT07] | | | | | 4. Unlocks ............................................ [UNLKS] | | | 4.1 Level Progression Unlocks .................... [UNLCL] | 4.2 Weapon Part Unlocks .......................... [UNLCW] | | | | [________________________________________________________________] _______________________________________________ / FarCry 3: Blood Dragon Side-Missions Guide \__________________ \_______________________________________________/ | | | | 5. Side-Missions ...................................... [SDQTS] | | | | | 5.1 Hostage Rescue ................................ [SDQHR] | | | A. Save a Nerd .............................. [SDQH1] | B. Save a Nerd - Part Deux .................. [SDQH2] | C. Desperately Saving Susan ................. [SDQH3] | D. Insane in the Braincage .................. [SDQH4] | E. Ruining Everything ....................... [SDQH5] | F. Baiting the Hostage ...................... [SDQH6] | G. Everyone's on a Boat ..................... [SDQH7] | H. Life's A Beach ........................... [SDQH8] | | | | | 5.2 Predator's Path ............................... [SDQPP] | | | A. Hunt the Sniper .......................... [SDQP1] | B. Tiger Fist ............................... [SDQP2] | C. Insurance Scammer ........................ [SDQP3] | D. Birds with Attitude ...................... [SDQP4] | E. Turtle Killer ............................ [SDQP5] | F. He's Not Heavy. He's Big Boned. .......... [SDQP6] | G. Unique Horn Dragon ....................... [SDQP7] | H. Mind the Teeth ........................... [SDQP8] | | | | [________________________________________________________________] _______________________________________________ / FarCry 3: Blood Dragon Collectibles Guide \__________________ \_______________________________________________/ | | | | 5. Collectible Locations Guide ........................ [CLTBL] | | | 5.1 Television Sets ............................... [CLTTV] | 5.2 Dr Carlyle's Notes ............................ [CLTDC] | 5.3 VHS Tapes ..................................... [CLTVT] | 5.4 Animals ....................................... [CLTAN] | | | | [________________________________________________________________] _______________________________________________ / FarCry 3: Blood Dragon Achievements & Trophies\__________________ \_______________________________________________/ | | | | 6. Achievement/Trophy Guide ........................... [ACHMT] | | | 6.1 Story Achievements/Trophies ................... [ACMT1] | 6.2 Combat Specfic Achievements/Trophies .......... [ACMT2] | 6.3 Side-Quest Achievements/Trophies .............. [ACMT3] | 6.4 Collectible Achievements/Trophies ............. [ACMT4] | 6.5 Character Progression Achievements/Trophies ... [ACMT5] | | | | [________________________________________________________________] ___________________________ / Miscellaneous \_______________________________________ \___________________________/ | | | | 7. Contact ............................................ [CNTCT] | | | 8. Special Thanks ..................................... [THNKS] | | | 9. About Me ........................................... [INTRD] | | | 9.1 Donations | | 9.2 Console Domination | | | | 10. Version History .................................... [VERHI] | | | | [________________________________________________________________] ------------------------------------------------------------------------------- >> Note: To fast travel to a section of the guide, copy the text code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash! ------------------------------------------------------------------------------- =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------[ENMYS] _______ _ ______ _ _ (_______) (_) / _____) (_) | | _____ ____ ____ ____ _ ____ ___ | / ___ _ _ _ _ | | ____ | ___) | _ \ / _ ) \| |/ _ )/___) | | (___) | | | |/ || |/ _ ) | |_____| | | ( (/ /| | | | ( (/ /|___ | | \____/| |_| | ( (_| ( (/ / |_______)_| |_|\____)_|_|_|_|\____|___/ \_____/ \____|_|\____|\____) _______________________________ | Enemies & Enemy Tactics Guide | |_______________________________| ------------------------------------------------------------------------------- =============================================================================== Before we get stuck into the campaign, I figured that i would give you a quick primer on the various types of enemies you will encounter along the way through Farcry 3. I refer to them by the names below, so be sure to read up to avoid confusion! There are several types of enemies that you will encounter in Farcry 3 and by looking through Jason's camera, you will be able to tag them so that you can track their movements. The different tags symbolise different enemy types, which is important as each enemy variety behaves in slightly different ways. Heres the basic rundown of the different enemies you are likely to encounter during your time on the island: ------------------ Regular: ------------------ Camera tagging symbol: V shaped arrow Regulars are pretty much your standard fodder enemy. You will see these more than any other type of enemy. They are usually armed with SMG or Assault Rifles and will run to cover when you are detected. They also toss the occasional grenade. In general regulars do not have much armor and as such only take a few bullets to kill (comparatively speaking - they still take more than the Far Cry 3 main game!), with head shots downing them instantly. ------------------ Molotex/Charger: ------------------ Camera tagging symbol: Lightning bolt These guys tend to be annoying. And a little crazy. As with the regulars, the molotex have very little armor so do not take too many bullets to take out. The problem is that as soon as you alert any enemies, if there is one in the area they will usually disregard cover and run directly at you to attack and in many instances, there are more than one. As with the regulars a single head shot will finish them off. Weapon-wise, molotex are usually armed with molotox (Blood Dragon's equivalent of molotov cocktails) or shotguns. They are not shy about throwing the molotoxes, even in close and are not afraid to continue getting up close and personal to attack you, even whilst being on fire. In most combat situations, taking out the molotex/chargers as soon as humanly possible is definitely advisable. ------------------ Sniper/RPG: ------------------ Camera tagging symbol: Crosshair Snipers are usually armed with a sniper rifle, and often a secondary weapons usch as an SMG to attack you if you get too close, the RPG guys are the same. These guys usually hang out in guard towers or on the rooves and balconies of buildings. The laser from the sniper's rifle will be visible to you, so you should always be able to tell where the sniper is looking. Unfortunately, the RPG guys do not have a laser attachment. Once they are alert that you are about, they will fire at you from a distance with a great degree of accuracy, the sniper shots are instantaneous, but the RPG rockets, whilst damaging can be seen coming and move fairly slowly which gives you a chance to change position if necessary. As with the regulars and the chargers, snipers and RPG soldiers do not have all that much armor and a single head shot will have them taken out of action straight away. ------------------ Heavy: ------------------ Camera tagging symbol: Shield The heavies are the juggernaughts of Farcry 3: Blood Dragon. They are heavily armored and can absorb a lot of bullets before going down. Their helmets mean that multiple headshots are required to eliminate them (although if you can sneak up on them and shoot them in the back of the head where they are unarmored, you can still one shot them). Heavies carry a large machine gun or a flamethrower and due to their durability they have no qualms in leisurely strolling over to your location and unleashing their weapon of choice on you. Their one weakness? Explosions. Try to save your contingent of mines and C4 to try and take these guys out as quickly as possible. Once you reach level 11 you will unlock the heavy takedown, allowing you to sneak up and perform a takedown attack on them like any other enemey, ------------------ Predator Animals: ------------------ Camera tagging symbol: Fangs Whilst roaming around the island, you will undoubtedly come across predator animals in the wilderness. These include: Wild boars, Cassowaries, leopards, crocodiles and sharks. Some of the animals such as cassowaries travel in small packs and these are usually somewhat weaker than the solitary hunters such as sharks and tigers. Until you start to get a few better weapons it is best to sprint away from them as they can kill you very quickly. If you do bail on them, they will usually lose interest in you fairly quickly. Note that you will have to kil at least one of every animal for the achievement /trophy ' ------------------ Blood Dragons: ------------------ Camera tagging symbol: Fangs Blood Dragons are a unique addition to Farcry 3: Blood Dragon and whilst they could be considered predator animals as well, I think it is probably best that they have their own entry into the enemies list. Blood Dragons are large, heavily armored dinosaur-looking creatures. They can fire laser beams from their eyes and take A LOT of ammo to kill. Fortunately they have a weak spot - the glowing purple section in the centre of their chests. Hitting this with weapons will greatly increase the amount of damage that you can deal to them. The Blood Dragons are also unique in that you can manipulate them to help take out enemy outposts. By looting fellow cyber-commandos, you will pick up cyber hearts. These act as a lure for the Blood Dragons. Try throwing these near enemies whilst a Blood Dragon is around and enjoy the show! Thankfully, most forced encounters against Blood Dragons in the game can be circumvented by sneaking. Note the neon trimmings on the Blood Dragons - Green indicates that they are passive, yellow means they are alerted and are investigating something and red means they are attacking. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------[HNTTP] _ _ _ _ _______ _ | | | (_) _ | | (_______|_) | |__ | |_ ____ | |_ ___ ____ ____ _ | | _ _ ____ ___ | __)| | | _ \| _) /___) / _ | _ \ / || | | | | | _ \ /___) | | | | | | | | |__|___ | ( ( | | | | ( (_| | | |_____| | | | |___ | |_| |_|_|_| |_|\___|___/ \_||_|_| |_|\____| \______)_| ||_/(___/ |_| ------------------------------------------------------------------------------- =============================================================================== Before beginning the campaign, here are a few tips and tricks that may help first-time Far Cry fans adjust to the game and get through a few sticky situations with ease. > Always use your camera to tag enemies before starting a mission or assaulting a garrison. Being able to track your opposition is a major advantage. > Learn to use your dice! Throwing dice to distract guards can save you a LOT of time, effort and grief. Especially when you are trying to be stealthy! > When an enemy spots you, you will see a white semicircular indicator on screen, if this fills all the way up, the enemy has spotted you and will attack along with any nearby hostiles. If you see it show up, quickly duck back behind cover or into the grass to let it disappear. > Completing side-missions and grabbing collectibles will unlock additional attachments for your weapons that range from extending clip length to adding three more barrels to your shotgun.As these can be quite handy, its advisable to complete a few of these as you work your way through the main campaign so that you can increase the effectiveness of your arsenal early. > wild predators such as panthers and tigers can kill you very quickly and usually have a large amount of health. If you are not trying to hunt them, your best bet is to run away. After a few moments they usually lose interest. > Liberating garrisons will give you a new fast-travel point, so if you are not the kind of person who likes trudging everywhere, it is probably best to liberate a few of these to help you move around the game world a little quicker. > Learn to use the map! The map has the co-ordinates listed at the top of the screen and I will be referring to these quite frequently to point out locations. Using the map to create custom waypoints at the co-ordinates I specify is also a great way to track down the games many collectibles and find entrances to caves described in the guide. ------------------------------------------------------------------------------- Got a hint or tip? Send me an email and let me know, if I like it I will include it in the guide and credit you for your contribution. ------------------------------------------------------------------------------- Now that you have some idea as to the enemies that you are going to be facing and have some general hints and tips under your belt, its time to get stuck into the walkthrough! =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------[WLKTH] _ _ _ _ _ _ _ | || || | | | | _ | | | | | || || | ____| | | _| |_ | | _ ____ ___ _ _ ____| | _ | ||_|| |/ _ | | | / ) _)| || \ / ___) _ \| | | |/ _ | || \ | |___| ( ( | | | |< (| |__| | | | | | |_| | |_| ( ( | | | | | \______|\_||_|_|_| \_)\___)_| |_|_| \___/ \____|\_|| |_| |_| (_____| ------------------------------------------------------------------------------- =============================================================================== Welcome to my walkthrough for Ubisoft's latest entry in the Far Cry series - Far Cry 3: Blood Dragon. This guide will help you play through this 1980's themed game from start to finish, helping you to complete all of those campaign missions. Note that I have written the walkthrough from a majority stealth perspective this is because whilst you can approach just about every situation the game throws at you with guns blazing, it is not easy and on the harder difficulties you will not survive. So keep that in mind as you go through and don't let me limit you to stealth only! Additionally, due to the open nature of the game there are multiple ways to approach each situation. I have provided a walkthrough for the solutions I found to work best for each mission. If you find a better way to approach a specific mission or area, send me an email and let me know! To fast travel to a chapter, go to the table of contents above and copy the code next to the section of interest. Press CTRL +F and paste the code in there to jump down to where you want to go in a flash. Below the main guide you'll find walkthroughs for all of the game's optional content including the Hostage Rescue, Path of the Predator and garrison liberations. You will also find a complete locations guide for all of the games hidden television sets, VHS Tapes and folders containing Dr Carlyle's notes. This guide took a lot of time and effort to get to completion, so I hope you enjoy! Lets get on with it. =============================================================================== =============================================================================== Prologue [ACT01] =============================================================================== --------------------- Part 1: Tutorial --------------------- We begin the game in control of a Gatling gun mounted on a helicopter. The helicopter will make a lap of the walled base below, allowing you to shoot at the bad guys on the towers defending it. This is a short, easy section and all that is really required is to shoot the explosives and enemies on the towers as you pass. When you reach the far end of the base, shoot down the helicopter hovering over the helipad for a story scene. You now have to do a brief tutorial segment. Follow the on-screen button prompts. When you are able to leave the beach, climb the slope and hop across the marked gap. Crawl through the small opening with the purple highlights to encounter your first enemies. Follow the on-screen tutorial to take down the enemy in front. Use the tag ability to mark the enemy in front of you on your HUD 9and the three in the distance behind him if you wish) and then use the D20 to lure the closest guard away from his post. Sneak up on him and take him out. Approach the group of three enemies in the distance. If you hug the left hand wall as you approach you will remain hidden by the plants here and upon exiting will be behind a short piece of debris. When ready, do as the last tutorial said – perform a chain takedown! When you are done head over and climb the nearby wall to the top. After the rest of the tutorials, crouch and enter the door. As you approach the enemy on the far side of the room, the game will prompt you to perform a shuriken takedown. Do it! --------------------- Part 2: Compound --------------------- Upon entering the compound, we want to disable the alarms as soon as possible to avoid bringing in re-enforcements. As such, crouch and follow the left hand wall. Work your way behind the crates here, trying not to linger in the open between pieces of cover to avoid detection and keep going until you reach a truck. Stay behind this for a moment and wait for the patrolling vehicle making laps of the compound to drive past. Head over to the marked box on the left hand wall just ahead and interact with it to disable the alarm. Now we have to kill all of the enemies in the area. Enter the door with the blue light inside just to the right of the alarm and climb the ladder to the top. Takedown the sniper here from behind and use the zip-line to get over to the roof of the large central building. From here, look down the large opening in the roof and kill the regular here. Use the roof and hole as cover to eliminate the other 5-6 regulars in the area below as they come to investigate. Continue to the far end of the rooftop from where we landed and kill the sniper on the raised walkway on the opposite side of the road. Kill the elite regular and any others on the ground below where the sniper was. Afterwards head down to ground level and mop up any remaining enemies. When everything is dead, head over to the door marked with the objective marker. --------------------- Part 3: Bunker --------------------- Enter the base and follow the ramp to the bottom. As you enter the first room you will see a regular commando through the door on the far side. Crouch and make your way to the other doorway and perform a chained takedown to eliminate as many guards in the hallway as possible (if done well, you can chain kill 4 and use a shuriken to takedown the 5th). At the end of the hallway a heavy gunner will walk into the door. Throw grenades at him as you back away and shoot at his head. Get into cover ASAP. Keep damaging him until he falls. Continue down the left hand hallway and climb up to the catwalk indicated by the objective marker. Follow it to the left and around the corner until you reach the main room. Before dropping down, tag all the enemies that you can see. There will be a molotox and a regular on the upper walkway on the left, two regulars on the ground directly below you, a third regular standing stationary at the alarm on the ground floor to the left and another patrolling. Note that there are more enemies further in the room, but this is all we need to disable the alarm. Wait where you are for a moment and allow the patrolling guard to walk out of the room in front of you and then when he continues towards the guard at the alarm, jump down and land on the pair of enemies below to kill them and then run up behind the patroller to take him down, shuriken the guard at the alarm and run over to disable it. Now we just need to clear the rest of the room. There will be a single elite regular, 4 regulars, a charger and the remnants of our previously tagged enemies to eliminate. Note that if the alarm goes off you will have to kill 2 heavy gunners/flame throwers as well as a couple of additional regular units. When the room is clear head to the far side of the room, on the desks either side of the exit you’ll find some ammo, body armour and health if you need it. Continue through the next door once Spider unlocks it. Follow the walkway to the right and up the first flight of stairs. See the missile in front? Note the brown hatch that will be on it right in front of you, we need to use that a little later. Continue along the walkway towards the objective marker and walk into the small office here with the computer consoles. A scene will play. Afterwards you will now have to defend the computer console from a group of enemies that enter the silo. They will approach from your position from walkways to the left and right as well as from the centre of the room. Keep your eye on the mini-map and be sure to eliminate the enemies that get close as quickly as possible. I counted a total of 10 regulars and a heavy gunner who will appear towards the end of the sequence. Take them all out and another scene will play. After the scene, sprint to the hatch I made mention of earlier (it is marked with the objective marker) and interact with it for a scene. If you are too slow you will have to finght a pair of heavy gunners, so don’t delay! Once you have hit the hatch a scene will play. =============================================================================== =============================================================================== They're Heee-ere [ACT02] =============================================================================== When you regain control, you will be in a cave. If you look to the left you will see a pair of dead scientists across the gap. Cross the rocky bridge in front and make your way to the scientists to find your first collectible – one of Dr Carlyle’s Notes. Make your way through the cave to the objective marker indicating the exit. Crouch and walk through here for a short scene. Now that we have met the Blood Dragons, you should note that they will not see you, but they can hear you. Note the neon trimmings on the Blood Dragons – Green indicates that they are passive, yellow means they are alerted and are investigating something and red means they are attacking. Fortunately, they will also be marked on your mini-map as large double triangles. At this time, we have no weapons so you need to crouch and work your way across the open field here whilst avoiding the pair of dragons. As you approach the far end of the area, pilfer the three cyborg corpses here for their hearts. Throw one past the dragon blocking your way to have it run after it. Continue down the hill avoiding the dragons until you reach the designated vantage point with the objective marker. Toss a cyber-heart through the energy shield as requested and watch the Blood dragons destroy the guards inside with their laser eyes! Once the fight is over, enter the bunker inside the energy shield. Grab the C4 and bow from here and go around the back of the building. Equip the cyber eye and tag the enemies in the base below. There are a couple of options to freeing this garrison: 1. Head up the hill behind it and to the left to find the shield generator. Blow this up using the C4000 to disable the mega shields. This will allow Blood Dragons into the base, which will help in killing its defenders. 2. From the generator marked – on the hill behind and to the left of the base ride the zipline into the area. Work your way over to the console nearby and disable it. This will also bring down the mega shield and allow Blood Dragons in. 3. Run into the base and kill everything yourself. Once all of the enemies are dead (and you have cleared out the blood dragon if you used it – tossing a cyber-heart out the gate should do the trick). A scene will play to indicate liberation of the garrison. Afterwards, make your way over to the objective marker and interact with the control panel for another scene. Note that upon liberation of garrisons in the game, you will unlock new side-missions that appear at consoles inside the walls. Completing these will allow you to unlock additional weapon attachments, earn extra CP and money. =============================================================================== =============================================================================== Side-mission - Hostage Rescue 01: Save a Nerd [ACT2A] =============================================================================== To proceed with the game, we need to complete one of the optional missions at this point. The mission of choice can be accessd via the 'adventure cabinet' console inside the garrison we just liberated. Run up to the console and interact with it to begin the mission. This side-mission is a hostage rescue scenario. To complete it, we need to make our way to the objective marker and kill all of the enemies without being detected in order to save the scientist. Start Location : Console in the garrison at X4521.7, Y468.5 Target Location: X547.6, Y454.5 Enemies: 5X Regulars Work your way over to the objective marker and try to approach it from the hill to the south west. This will give you a nice view over the area and a perfect vantage point to tag all the enemies guarding the scientist. Either stealth your way in and kill them all or start picking them off with your kobracon being sure to prioritise the enemies close to the scientist. Once they are all dead, enter the area of interest and go up and chat with the scientist to complete the mission. Reward/s > $200 > 4000 CP > Suppressor attachment for A.J.M. 9 Now that we are done with the side-mission we can continue with the main game. For those interested, walkthroughs for the rest of the side missions can be found following the below shortcuts: > Side Missions ....................... [SDQTS] > Hostage-Rescue ...................... [SDQHR] > Predator's Path ..................... [SDQPP] > Liberating Garrisons ................ [SDQLG] Fast travel back to the liberated garrison as requested. Head up to the gun shop machine in front and interact with it. Follow the on-screen prompts to buy the suppressor attachment. This will complete the mission. =============================================================================== =============================================================================== Punch It! [ACT03] =============================================================================== To begin this mission, you need to make your way over to the objective marker to the south west of the liberated garrison. As you move over there, you should consider liberating the two garrisons (at X476.7, Y470.3 AND X502.6, Y417.5) along the way in order to gain some additional experience and increase your fast travel capability. --------------------- Part 1: The Dam --------------------- When you reach the marker at the top of the Dam, a conversation will take place and the objective marker will shift to the west and to the bottom of the dam. Work your way down to the cave that is marked with the marker and interact with the crate in here to restock your C4000. Exit the cave and turn right to see the dam. From here you can tag a bunch of enemies. There are a pair of snipers about halfway up the dam and 6-8 regulars at the lower level (although you won’t be able to pick them all up from here. Wait for the sniper on the left to put up his rifle and start patrolling to the right and then follow the grassy path up the hill towards the dam. We’ll want to take out the alarm to cut off re-enforcements before we go crazy with our weapons. The first alarm is on the outside of the building at ground level at the far left side of the dam. Once you reach the structure on the right, peek over the ledge next to the stairs to see two enemies below. Drop down and land on them to take them both out simultaneously. Continue forward to the main section of the dam wall in front of you. Follow the wall to the right and when no enemies are looking, head around the corner to the right to find the first structural weakness. Interact with this to plant a piece of C4000. Continue along the base of the dam, avoiding the enemies as they patrol, or using the D20 to lure them to your position so you can take them down. As you approach the far end of the dam’s base, you will find a couple of robo-dogs running about. These things can detect you quite easily, so use your d20 to lure them away from your position. When you are near the far end, you should be able to spot the alarm on the outside of the building furthest to the right (with your back to the dam itself) overlooking the water. Wait until the dogs have been lured away and the enemies between the dam and the alarm are looking away and make your way over to the alarm and switch it off. Now feel free to take out all the enemies in the area. Plant the C4000 at the structural weakness next to the spiral staircase and from here enter the nearby door to the right built into the dam wall. Climb the first set of stairs, turn and enter the second set of stairs. As you approach the top you will see a heavy flamer here. Take him out using your explosives or via a few shots to the chest and shooting him in the tank on his back when he is temporarily stunned. Continue up the stairs where the flamer comes from to exit onto the mid-level of the dam. Turn to the left and work your way along the platform here using cover to shield your advance. There is a pair of snipers and another 2-3 regulars that you will encounter here. Once clear, climb either of the two ladders leading up in the centre of this platform. When you reach the top, approach the wall indicated and plant the final piece of C4000. Once that has been done, follow the platform to the left. Kill the molotox and the regular that appear. When you reach the end, use the pipes against the dam wall to make your way over to the ledge across the gap with the satellite dish. Run up the hill until a short scene plays. Hit the button prompt when it appears. Three regulars will emerge from a door at the end of the previous platform we were on. Kill them all and ride the zip-line back. Enter the door they came from and kill the heavy flamer as he climbs down the large set of stairs inside. Once he is dead, climb to the top. Kill the two regulars here before climbing the next large set of stairs. At the top of the stairs, you will find a weapon vending machine and in the wall mount next to it a Terror 4000 – a Gatling gun! Use the vending machine if you wish, then grab the Terror 4000 and exit the nearby door. Climb the stairs and you will find yourself back on top of the dam. Throw a cyber-heart nearby to attack a Blood Dragon to help you out and use the Terror 4000 or any other weapon to thin out enemy numbers as you work your way to the far end of the dam to your left. Watch out for helicopters that appear to shoot at you (the Terror 4000 will make short work of them). When you reach the objective marker, turn left and make your way down to the lower platform and enter the door here killing anyone that gets in the way as you go. A short scene will play. --------------------- Part 2: The Engineer --------------------- Once the next door is open, descend the stairs and use the vending machine here if you wish. Continue down the next few sets of stairs to the right. When the Engineer stops, he’ll want you to clear out the larger room on the left. The alarm is against the far wall on the upper level and we’ll want to take that out first to prevent re-enforcements from killing the engineer. To do this, don’t enter the room to the left just yet, instead run to the end of the hallway and take the stairs up to the next level. Note that there is a guard that patrols from the top of the stairs, halfway around the top of the room via the walkway here. As such, be careful when climbing the second set of stairs that he is not there waiting for you at the time. When you exit the stairwell to the upper platform, kill the first patrolling guard here and turn right, follow the path to the first corner and then look up above the walkway to see a set of catwalks above. Jump up here. Use this to get to the far end of the room, wait for enemies to patrol/look away and drop down in front of the alarm and deactivate it. Now clear out the rest of the room as you see fit. Once the room is empty of bad guys, the scientist will open the next door.Loot the ammo/explosives/ammo from the crates in front and again as you approach the next door you will be informed that you need to clear out the room. We’ll enter via the walkway on the second floor. Kill the guy standing to the left with a takedown and use the cyber eye to tag enemies below. Work your way around the walkway to the right and wait for the flamer in the distance to look away before killing the regular at the console here. Keep on the walkway and follow it to the right until you are above the alarm indicated on the mini-map (you can also hide in the little side room here if the heavy flamer patrols by whilst you are here). When it is clear to do so, drop down to the main room where the alarm is on the raised section of floor and to the left of the computer consoles there.Now just clear the room as you deem fit – there are 2 chargers, a heavy flamer and 2 regulars to deal with. Once they are all dead, head back up to the upper walkway and through the door that the engineer opens. At the top of the stairs he will open another door for you so exit there and continue across the bridge, past the large power core and into the room behind it. Here you can refill your ammo. We’ll now need to dive into the water and activate three switches below the surface. Be warned that there are sharks down here so be prepared to sprint swim away from them if they get too close and they should lose interest. Once all three switches have been used, return to the surface and climb out. Head over to the Engineer. We now have to defend the engineer as he works from enemies that will approach from around the left and the right of the power core ahead. As the sequence progresses, the core will slowly sink. To start with quickly run out to the left and right and plant mines on the ground, next pull out your Terror 4000 as gunboats will start circling around the platform here and the terror can take them out quick. Keep an eye on your mini-map and kill the enemies as they approach. I counted 6 regulars, 2 gun boats and a heavy gunner. Once the core is in position, wipe out any remaining enemies. Once everything is dead, approach the reactor and interact with it to complete the mission. =============================================================================== =============================================================================== What is this Shit? [ACT04] =============================================================================== To begin this mission, you need to make your way over to the objective marker to the south east of the first garrison that we liberated. As you move over there, you should consider liberating the garrison just to its north (at X570.6, Y449.4) to gain some additional experience and increase your fast travel capability. --------------------- Part 1: The Lab --------------------- As you arrive at the objective, you will be given the objective to infiltrate the labs below. You will see the large green shield in front of a bunker entrance. That is where we will need to go in. Clear out all the enemies down here and proceed down the ramp, through the green shield and into the lab via the console next to the door on the right. As you enter the lab, use the weapon vending machine here if you wish before continuing into the tunnel at the back of the room. Use a takedown on the guy blocking your path and work your way up to the crates in the centre of the bridge when the two enemies ahead are not looking. Instead of killing them, drop down onto the two guards on the catwalk below you to the right to kill them both and enter the open door ahead of them. Hug the wall as you approach the corner. There is a heavy gunner in the doorway here and he will attack if he sees you. On the wall just to his right is the alarm. Toss the D2o over the heavy’s head to lure him back into the large room behind him and whilst he is distracted, disable the alarm. Now just kill all the enemies in the room here. There are 5-6 regulars and a heavy. Now hang out in this room and wait for the enemies from the next area to enter one at a time down the stairs on the left side of the area. Kill them all as they approach. When no more enemies are forthcoming, follow the objective marker to the back of the room and destroy the pink object here. This is your first brain cage [1/4]. Continue up the stairs at the back of the room where the second group of enemies entered from. At the top, you will see the second brain cage [2/4] on a desk here. Destroy this and continue through to the far end of the room to end up on the walkway we came in from earlier. Drop down to the lower walkway again and this time, head for other door which is now open. As you enter this area, look down the first entrance to the right. Watch out though as sometimes there is a heavy gunner facing your way. Go a short distance forward and find the side passage leading left. Edge around the corner here (if the heavy isn’t patrolling, he’s standing stationary here!). On the wall next to him is the alarm for the next area. As such, toss the D20 over his shoulder so that he goes into the small lab room behind to investigate and you can sneak in and disable the alarm. Now kill everything off however you like! There are 2-3 Heavy gunners and 10-12 regulars. If you start fighting in the first room here, most enemies will enter from a second room at the far end of the area from where you entered. You will find the third brain cage [3/4] on a desk in the small lab room here. go down the stairs at the back of the room and destroy the final brain cage sitting on the counter down here [4/4]. Now that you have destroyed all of the brain cages, follow the pathway to the objective marker at the bottom of the room with the two catwalks we used earlier. Interact with the console nearby. This will open the door in the floor. When you are able to do so, jump down below. --------------------- Part 2: The Nests --------------------- Once you are down below, use the weapon vending machine here if you wish, grab a flamethrower from the crates nearby and then hit the switch indicated by the objective marker to open the door. Kill the pair of chargers, 2 robo-dogs, 2 snipers and heavy gunner at the end of the long hallway here as they approach. Proceed through the open door at the far end. Here you will find a clutch of blood dragon eggs. Pull out your flamethrower and use it to destroy all the eggs. Once they are on fire, the doors at either end of the room will open and Blood Dragons are now able to wander in there are two of them in this area. Enter the door opposite the entry way to find a small tunnel that is relatively safe from the dragons. You will note that there are four entrances. In the room at the end of each of these is a blood dragon nest filled with eggs. We need to exit this tunnel, toast the eggs and then retreat back inside whilst avoiding the blood dragons! To lure the dragons to another location, use your flamethrower or molotoxes to light a fire somewhere and they will come running, allowing you to slip in behind them and finish off frying the nests. Once all three nests have been destroyed, sprint back to the room we dropped down to and hit the switch on the elevator. It will not go up straight away; instead it will sit still and do nothing whilst a Blood Dragon comes running into the room with you. Stay crouched so that you make no noise and toss a cyber-heart to distract it a couple of times (or go and kill it if you really want to!). Either way you will need to wait for about a minute until the small wall at the back of the lift lowers, giving you access to a vehicle mounted turret gun. Hop onto the turret and the lift will begin to rise. As the lift goes up there will be a number of enemy soldiers on platforms and in alcoves that will shoot at you. Use the turret to kill them as much as possible until you reach the top. At this point, you will switch to the driver’s seat. Simply drive through the base until a scene plays to complete the mission. =============================================================================== =============================================================================== I Don't Deal With Psychos, I Put 'Em Away [ACT05] =============================================================================== To begin this mission, you need to make your way over to the objective marker to the west of where the previous mission ended. As you move over there, you should consider liberating a few garrisons as you go (at X604.2, Y386.3 AND X600.2, Y310.7 AND X523.1, Y368.8) to gain some additional experience, perhaps undertake a side-mission or two for some additional weapon attachments and increase your fast travel capability. --------------------- Part 1: Infiltration --------------------- As you approach the objective marker to begin the mission, you will come across a base with 2 snipers, 3 regulars and a robo-dog. Kill them all and go to the upper area of the outpost. Grab the hang glider here and fly it to the destination that appears across the water in front of you. Fly through the open gate here and fly all the way down the canal here until you reach the far end. Note that if your hang gliding skills aren’t all that, you’ll need to fight your way up the river to the building at the very end. Hop out of the river and kill the two regulars here. Go to the undercover area and turn right. A further 5-6 regular commandos and a robo-dog or two will make their way down the stairs here and a heavy flamethrower will follow them. Stay at the bottom and kill them as they descend. When no more enemies are coming, climb the stairs, do a 180 degree turn and work your way to the far end of the platform here. Climb the ladder to the sniper platform at the end and kill the sniper, then look down to the right to see the objective marker at a building on a raised platform being guarded by a heavy gunner. Take him out from the sniper tower before dropping down to the ground below. Work your way over to the objective marker and use the crates here to climb up. Enter the door here. Interact with the red panel on the wall to open the door to the underground lab. Exit the small outpost and turn to the left. See the bunker over in the distance there? That’s where we need to go. As you approach, 3 robo-dogs and a heavy flamer will emerge from the bunker. So kill them all before proceeding down the ramp and heading inside. Interact with the button here and jump down the elevator shaft when the door opens. At the bottom, find the entrance we can climb up to and use the weapon vending machine here if you wish to do so. Work your way through the corridors following the objective marker until you reach a larger room. Kill the pair of regulars and the heavy flamer here and continue through the door at the back of the room. --------------------- Part 2: Science Lab --------------------- Again, follow the corridors until you enter a lengthy hallway with a ramp leading down. Kill the pair of regulars and the flamer at the bottom of the ramp. Note the glowing yellow tanks in this room. They contain zombie-like enemies who will attack you if you break any of the cases. As such, take care not to disturb them! Exit the door into the hallway at the end and turn left. In here, you can use the weapon machine here if you wish. Enter the door at the end of the hallway when you want to continue. Immediately turn right and kill the guy looking at the test tube with a take down. Crouch and continue along the wall to kill the next guy ahead in the same way. Move forward a little further, keeping an eye out for a short set of stairs on the left. Climb up here, takedown the guard patrolling here and disable the alarm. Now take out the rest of the enemies in the room. At the back of the room, you will find a set of stairs leading to the top of the room. At the top, approach the objective marker. As you do, a timer will appear at the top of the screen. We’re going to have to hang out here and defend ourselves against an oncoming horde of enemies. The majority will be regulars and chargers, but you are liable to see a heavy flamer or two as well. Either fend them off as they come or stay out of sight (I sat in the small dead end room to the right of the objective door and no-one showed up to attack me at all) until the timer runs out. When the timer is up, the door with the objective marker will open so run over hand head on through. Follow the hallway to the end and kill the lone regular in here. Head down the stairs at the back of the room. Make your way through the various corridors towards the objective marker. When you reach the next large lab room, use the d20 to lure the enemies down on the bottom over to the left side of the room and quickly sneak over to the small tunnel halfway across the room on the right and disable the alarm. Now take out the enemies here. Unlike the other rooms where we have disabled alarms previously, there are plenty of additional enemies in this room. Once you have cleared the lower level, another 2-3 regulars, a heavy flamer and a molotox enemy will appear. Afterwards, once you head upstairs, you will have to fight through 10-12 regulars and a heavy flamer to reach the exit door. Enter the door and kill the molotox enemies at the end. Continue down the stairs and kill one final heavy flamer in the area there. --------------------- Part 3: Blood Dragon --------------------- When you are ready, continue through the door here and head down the ramp. Use the weapon vending machine here to restock on all of your explosives, fill up your Terror 4000 and get ammo for and upgrades for all your other weapons. You are going to need them shortly. When you are ready to continue through the door here. Walk up into the blue energy beam in front for a short scene. We now find ourselves in a confrontation with two Blood Dragons. To begin with let me inform you that this is by far the most difficult fight in the entire game. There is very little you can do to make it easier. You will need to throw cyber-hearts to draw the Blood dragons off to a specific area and hit them with your grenades, C4000 and other weapons (the Terror 4000 is quite good). When they refocus on you, run away, using the tunnels on either side of the room for cover and throw another cyber-heart. Then keep running until you have some distance between you and them and crouch and hide behind an object, they should revert back to their green, unaggressive state. Repeat. Note that you will be able to refill your explosives and ammo from lockers in the tunnels on either side of the arena. You are probably going to need to as well! Once you have killed one of them, a whole bunch of regulars will show up. Surprisingly this makes things a little easier. Toss the cyber-hearts in their direction and your armed opposition will attack the Blood Dragon instead of you. Now just keep the blood dragon interested in them and once they have killed the dragon off (you may need to help them a little or it will take a very long time), move in to finish the enemy soldiers off. Run over to the door where the objective indicator appears. Approach and it will open, releasing 3 robo-dogs and a heavy flamer. Back away and kill them all off before entering and climbing the stairs inside. Ascend until you teleport out to complete the misison. =============================================================================== =============================================================================== Summon the Plague [ACT06] =============================================================================== To begin this mission, you need to make your way over to the objective marker at a temple gate on the northern shore of the main river. Note that this mission is the point of no return, so once you initiate this, you will be unable to do any free roaming or complete any side-missions until after you have completed the game. As such, it is best to get that out of your system now! Note that getting weapon attachments and equipping them will make this mission so much easier and it can prove quite difficult if you are not properly prepared. For guides on the side-missions, check out the guides after the shortcuts listed below: > Side Missions ....................... [SDQTS] > Hostage-Rescue ...................... [SDQHR] > Predator's Path ..................... [SDQPP] > Liberating Garrisons ................ [SDQLG] When you are ready to continue, head towards the gate and proceed inside when it opens. We are now in another location and we have to undertake a series of trials – read combat challenges – in order to complete the mission. In each room we enter, we need to pick up a weapon and use it to fight off swarms of the undead. Round 1: A.J.M. 9 _________________ Grab the weapon from the centre of the room. Wait for the enemies to spawn and then run around the outside of the room to gather them all together.Use the pistol to pop their heads as they approach. During the fight, more enemies will spawn from the different corners of the room periodically and whilst the vast majority will be equipped with swords, be prepared for the occasional enemy with a pistol, shotgun or molotox as well. Continue to kite them around the outskirts of the room and killing them until the objective is complete. Proceed through the door that opens, climb the stairs at the end of the hallway and grab the shotgun. It’s time for round 2. Round 2: Galleria 1991 ______________________ This is very similar to the first round. The difference is that the playing area is somewhat smaller and the prevalence of molotox and shotgun equipped undead is much higher. There is a square central zone and a pair of smaller rectangular area on either side of it. There are three sets of stairs leading to each side area from the centre. As such we can still do the large circles kiting the enemies from one room, through the centre to the far room and back again killing them as you go. Keep on doing this until you have cleared them all out. Proceed to the objective marker when it appears and continue through the door that opens, follow the passage all the way to the end and enter the next area. Run over and grab the Kobracon to start the next round. Round 3: Kobracon _________________ This one is a little different from the previous two. The Kobracon present here will have the explosive round attachment even if you have not purchased the upgrade as yet. Enemies will spawn on the far side of the bridge in front of you and run at your position. Use the explosive rounds to your advantage to try and hit multiple enemies at once. There will be three waves of enemies, slowly growing in size. You should be able to kill the entirety of the first two waves before they arrive at your position, but the third is a little too big. As such, repeat the process that we have been using for the previous two rooms, kite the bad guys in a group around the outside of the arena and killing them as you go. Once all of the enemies have been killed, the door at the far end of the bridge will blow up, allowing you access to the next weapon and by extension, the next round of combat. Round 4: Terror 4000 ____________________ As you grab this, the door ahead will open and a swarm of enemies will pour down the ramp. Rev up the gatling gun (note you have unlimited ammo here) and back away from them, back across the bridge slowly whilst mowing down the enemies as they approach. As with the previous round there will be three waves of increasing numbers, but the unlimited ammo in the Terror 4000 should be more than a match for these guys. Once the enemies top coming, return to where you picked up the Terror 4000 and climb the ramp to the door at the top. Climb the stairs inside and approach the weapon on the altar. Interact with this for an awesome scene to complete the mission. =============================================================================== =============================================================================== I Must Break You [ACT07] =============================================================================== Note that you have a new weapon on this mission – the darkstar and with this new weapon you are pretty much invincible. It can destroy even the toughest enemy within a couple of seconds. Keep in mind though that although it is very powerful, you can still take damage, so ensure that you take cover as you progress. --------------------- Part 1: Base Assault --------------------- From the beginning of the mission, continue forward until you reach the gate. Pull out your new weapon – the Darkstar and use it on the red omega symbol to destroy it. Go through the hole that appears. 8-10 enemies will be waiting for you just inside. Use the darkstar on them and you will notice that it pretty much instantly vaporises anything it touches. As such, wipe out the enemies, prioritising the damage dealers first (the turret on the vehicle and the snipers on the upper platforms). Continue onward and as you approach the next gate another 6-8 foot soldiers will appear and the hangar to the right will open and unleash a Blood Dragon. Kill them before continuing through the open door to the right of the blocked gate. Upon exiting the far side, you will see a pair of heavy gunners and 8-10 regulars directly in front of you approaching your position. In addition a vehicle with a turret will pull up on the street to the right and there will be a sniper up in the bunker on the hill to the right. Again, use your darkstar to kill them all without any difficulty. When they stop coming, follow the dirt path up the hill to the left of the first building here. As you approach the next another group of heavies and regulars will emerge from it and attack. Kill them off, using the first building as cover if necessary. Now make your way towards the objective marker over to the right and eliminate the enemies that are guarding the next blocked gate. Continue through the open door to the right of this again. When you exit, destroy the helicopter to the right and move to the ledge looking below. Kill the pair of rocket soldiers on the opposite side of the dock. At this point a couple more helicopters will show up and a Blood Dragon will enter the area near the bottom of the dirt ramp to the right. Retreat back through the door we entered from and look for a ladder inside. Climb this to the top. Kill the helicopters from the snipers perch and then use the zip-line to cross to the raised platform on the far side of the area. Enter between the columns here and turn to the left. Kill the enemies that approach. As you exit the cave here, turn to the right and at this point you will have to fight off a large number of enemies of just about every description. There are heavy gunners/flamers, molotoxes, regulars and some chargers. Kill them all and work your way towards the objective marker in the distance, killing any baddies that attack you as you proceed. As you approach the door marked by the marker, kill the large group of enemies inside before entering yourself. Follow the first passage to the left and follow the set path down the ramps, through the corridors and up to the door marked with the objective marker killing all the enemies you encounter along the way. When you reach the marked door, interact with it to open it. Continue inside and approach the object ahead. Interact with it to begin the next phase of the mission. --------------------- Part 2: Mega Dragon --------------------- This next segment of the mission, you are on rails. You have control of a super powerful Terror 4000 Gatling gun with unlimited ammo though, so feel free to destroy everything you see along the way. There is not much to this section really – try killing everything. Blowing up the explosive canisters near enemies helps. Try to take down the helicopters as they approach and kill anything else that attacks you. When you reach the end, you will arrive at a gap in the road where you can go no further. Kill the Blood Dragon on the platform opposite and keep your eye on the sky above and to the left of its platform. Here you will see blue tipped missiles launching. You will need to shoot all of these whilst killing enemies that attack you in the foreground (especially those damned helicopters). Prioritise the missiles though as they are your main target. Once you have destroyed them all, a story scene will play to indicate that you have completed the mission and the game. Congratulations! =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------[UNLKS] _ _ _ _ ______ _ _ | | | | | | | | / _____) (_) | | | | | |____ | | ___ ____| | _ ___ | / ___ _ _ _ _ | | ____ | | | | _ \| |/ _ \ / ___) | / )/___) | | (___) | | | |/ || |/ _ ) | |___| | | | | | |_| ( (___| |< (|___ | | \____/| |_| | ( (_| ( (/ / \______|_| |_|_|\___/ \____)_| \_|___/ \_____/ \____|_|\____|\____) _____________________________________________________ | Level Progression & Weapon Attachment Unlocks Guide | |_____________________________________________________| ------------------------------------------------------------------------------- =============================================================================== As you work your way through the campaign and optional content contained within Farcry 3: Blood Dragon, you will unlock a number of additional abilities and powerful attachments to your weapons to help murder those cyber-bad guys ever so slightly quicker. Below you will find a complete list of all the unlockable level progress abilities and weapon attachments. > 29 Level-based upgrades and abilities. These are unlocked each time that Rex acquires sufficient CP from killing enemies, completing objectives and finishing optional missions. They range from additional armor, increased health and new and improved takedown techniques. Levelling up to level 30 and unlocking all of the abilities on offer will earn you the achievement/ trophy 'Hail to the King!'. > 25 Weapon attachments. These are unlocked for the 4 main weapons - the Fazertron, Galleria 1991, AJM9 and Kobrakon. They can be unlocked by performing a variety of tasks and meeting certain criteria. All unlock requirements are listed in the guide below. By unlocking and purchasing all 25 attachments, you will unlock the achievement/trophy 'Tooled Up'. Here are some shorcuts to allow you to quickly jump down to the collectible/s that you are interested in locating: > Level Progression Unlocks ..................... [UNLCL] > Weapon Part Unlocks ........................... [UNLCW] =============================================================================== =============================================================================== Level Progression Unlocks [UNLCL] =============================================================================== There are a grand total of 29 level-based upgrades and abilities in Farcry 3 Blood Dragon. These are unlocked each time that Rex acquires sufficient CP from killing enemies, completing objectives and finishing optional missions. They range from additional armor, increased health and new and improved takedown techniques. Levelling up to level 30 and unlocking all of the abilities on offer will earn you the achievement/trophy 'Hail to the King!'. Here is a list displaying each level from 2-30 and the progress awards upon reaching each level as you go: Level 02: Health Bar + ______________________ > As the title suggests, this upgrade grants you an additional health slot. Level 03: Quick Swap ____________________ > This upgrade allows Rex to change weapons and bring up iron sights faster. Level 04: Health Bar + ______________________ > As the title suggests, this upgrade grants you a second additional health slot. Level 05: Sniper Archery ________________________ > This upgrade increases stability with the bow whilst aiming, making it easier to hit your targets. Level 06: Health Bar + ______________________ > As the title suggests, this upgrade grants you a third additional health slot. Level 07: Improved Basic Repair __________________ > This is a useful ability that will allow Rex to regenerate health even if you are out of NANO-MEDS. He will still be able to perform a basic repair function to refill up to 3 health slots. Level 08: Health Bar + ______________________ > As the title suggests, this upgrade grants you a fourth additional health slot. Level 09: Running Reload ________________________ > This upgrade allows Rex to reload a weapon while sprinting. Level 10: Health Bar + ______________________ > As the title suggests, this upgrade grants you a fifth additional health slot. Level 11: Highwayman ____________________ > This upgrade grants you an addition to a takedown move. With this ability, Rex will be able to steal an enemy's loot automatically during a takedown so that you will not need to pilfer their corpse once it hits the ground. Level 12: Health Bar + ______________________ > As the title suggests, this upgrade grants you a sixth additional health slot. Level 13: Piston Booster ________________________ > This upgrade allows Rex to move faster when crouched. Level 14: Health Bar + ______________________ > As the title suggests, this upgrade grants you a seventh additional health slot. Level 15: Heavy Beatdown ________________________ > This upgrade grants you an additional takedown move. In this takedown, Rex will be able to take down Heavies in the same way that he would take down a Regular enemy. Level 16: Health Bar + ______________________ > As the title suggests, this upgrade grants you an eighth additional health slot. Level 17: Expert Basic Repair _____________________________ > This is a useful ability that will allow Rex to regenerate health even if you are out of NANO-MEDS. He will still be able to perform a basic repair function to refill up to 4 health slots. Level 18: Health Bar + ______________________ > As the title suggests, this upgrade grants you a ninth additional health slot. Level 19: Sight Loader ______________________ > This upgrade allows Rex to perform a quick reload whilst using a pistol or sniper rifle whilst iron sigths are active. Level 20: Health Bar + ______________________ > As the title suggests, this upgrade grants you a tenth additional health slot. Level 21: Grenade Takedown __________________________ > This upgrade grants you an additional takedown move. In this takedown, Rex will be able to activate an enemy's grenade during a takedown and then quickly kick him away to either cause a distraction or kill nearby enemies. Level 22: Health Bar + ______________________ > As the title suggests, this upgrade grants you an eleventh additional health slot. Level 23: Bio-Regen ___________________ > This is a passive upgrade that remains active. It functions by increasing Rex's regenerative abilities. After taking damage, health bars that are partially depleted will regenerate 75% faster. Level 24: Health Bar + ______________________ > As the title suggests, this upgrade grants you a twelfth additional health slot. This is your final health slot and you will have the maximum amount of health possible. Huzzah! Level 25: Blast Pants _____________________ > This is a passive upgrade that remains active. It functions by reducing damage taken from explosion damage by 50%. Level 26: Internal Gyros ________________________ > This is a useful upgrade that has a couple of perks. First, you will recieve reduced damage from animal attacks and will also have a smaller chance of being knocked down during combat by enemies. Level 27: Gunslinger Takedown _____________________________ > This upgrade grants you an additional takedown move. In this takedown, Rex will be able to steal an enemy's pistol during a takedown and use it to quickly kill a nearby enemy via an on-screen button prompt. Level 28: Combat Archery ________________________ > This is a passive upgrade that remains active. It functions by allowing Rex to draw and loose arrows 50% faster when using the bow. Level 29: Nano-weave Protection _______________________________ > This is a passive upgrade that remains active. It functions by increasing the effectiveness of Rex's body armor by 50%. Level 30: Asbestos Armor ________________________ > This is a passive upgrade that remains active. It functions by reducing damage taken from fire damage by 50%. =============================================================================== =============================================================================== Weapon Part Unlocks [UNLCW] =============================================================================== There is a grand total of 25 Weapon attachments to be unlocked in the game. These are unlocked for the 4 main weapons - the Fazertron, Galleria 1991, AJM9 and Kobrakon. They can be unlocked by performing a variety of tasks and meeting certain criteria. Once unlocked, the weapon upgrades can be purchased from the vending machines located at liberated garrisons and at specific points during campaign missions. By unlocking and purchasing all 25 attachments, you will unlock the achievement /trophy 'Tooled Up'. All unlock requirements are listed in the guide below: =============================================================================== AJM 9 =============================+================================================= | Weapon Part | Purchase | How to Unlock | |--------------+------------+-----------------------------------------------| | Suppressor | $400 | > Complete the Hostage side-mission "Save a | | | | Nerd". Walkthrough here: [SDQH1]. | | | | | |--------------+------------+-----------------------------------------------| | Laser Sight | $400 | > Complete the Predator's Path side-mission | | | | "Birds with Attitude". Walkthrough here: | | | | [SDQP4]. | | | | | |--------------+------------+-----------------------------------------------| | Larger Mag | $1500 | > Complete the Hostage side-mission "Insane | | | | in the Braincage". Walkthrough here: [SDQH4]| | | | | |--------------+------------+-----------------------------------------------| | Max Mags | $2000 | > Find and pick up 12 VHS Tapes. A collectible| | | | locations guide can be found here: [CLTVT]. | | | | | |______________|____________|_______________________________________________| =============================================================================== Fazertron =============================+================================================= | Weapon Part | Purchase | How to Unlock | |--------------+------------+-----------------------------------------------| | Light Barrel | $750 | > Complete the Predator's Path side-mission | | | | "Tiger Fist". Walkthrough here:[SDQP2]. | | | | | |--------------+------------+-----------------------------------------------| | Grip | $1000 | > Complete the Predator's Path side-mission | | | | "Unique Horn Dragon". Walkthrough here: | | | | [SDQP7]. | | | | | |--------------+------------+-----------------------------------------------| | Extended Mag | $1100 | > Complete the Hostage side-mission | | | | "Everyone's on a Boat". Walkthrough here: | | | | [SDQH7]. | | | | | |--------------+------------+-----------------------------------------------| | Larger Mag | $1200 | > Complete the Predator's Path side-mission | | | | "Hunt the Sniper". Walkthrough here:[SDQP1].| | | | | |--------------+------------+-----------------------------------------------| | Full Auto | $2000 | > Complete the Hostage side-mission | | | | "Ruining Everything". Walkthrough here: | | | | [SDQH5]. | | | | | |--------------+------------+-----------------------------------------------| | Mag Pouch | $2000 | > Complete the Predator's Path side-mission | | | | "Mind the Teeth". Walkthrough here:[SDQP8]. | | | | | |--------------+------------+-----------------------------------------------| | Laser Rounds | $3500 | > Find and kill 9 of the 12 different animals | | | | on the island. An animal guide can be found | | | | here: [CLTAN]. | | | | | |______________|____________|_______________________________________________| =============================================================================== Galleria 1991 =============================+================================================= | Weapon Part | Purchase | How to Unlock | |--------------+------------+-----------------------------------------------| | Extended Mag | $750 | > Find and pick up 3 of Dr Carlyle's Notes. A | | | | collectible locations guide can be found | | | | here: [CLTDC]. | | | | | |--------------+------------+-----------------------------------------------| | Double Barrel| $1000 | > Find and pick up 9 of the hidden TV sets. A | | | | collectible locations guide can be found | | | | here: [CLTTV]. | | | | | |--------------+------------+-----------------------------------------------| | Semi-Auto | $1500 | > Complete the Hostage side-mission | | Upgrade | | "Desperately Saving Susan". Walkthrough | | | | here: [SDQH3]. | | | | | | | | | |--------------+------------+-----------------------------------------------| | Real Huge Mag| $1750 | > Find and pick up 10 of Dr Carlyle's Notes. A| | | | collectible locations guide can be found | | | | here: [CLTDC]. | | | | | |--------------+------------+-----------------------------------------------| | Bandolier | $2000 | > Complete the Hostage side-mission | | | | "Save a Nerd - Part Deux". Walkthrough here:| | | | [SDQH2]. | | | | | |--------------+------------+-----------------------------------------------| | Quad Barrel | $2500 | > Find and pick up 18 of the hidden TV sets. A| | | | collectible locations guide can be found | | | | here: [CLTTV]. | | | | | |--------------+------------+-----------------------------------------------| | Incendiary | $3750 | > Find and kill All 12 different animal types | | Rounds | | on the island. An animal guide can be found | | | | here: [CLTAN]. | | | | | |______________|____________|_______________________________________________| =============================================================================== Kobracon =============================+================================================= | Weapon Part | Purchase | How to Unlock | |--------------+------------+-----------------------------------------------| | High Powered | $1000 | > Complete the Predator's Path side-mission | | Scope | | "Turtle Killer". Walkthrough here:[SDQP5]. | | | | | |--------------+------------+-----------------------------------------------| | Extended Mag | $1000 | > Complete the Hostage side-mission | | Upgrade | | "Life's a Beach". Walkthrough here: [SDQH8].| | | | | |--------------+------------+-----------------------------------------------| | Fog Scope | $1250 | > Complete the Predator's Path side-mission | | | | "He's Not Heavy, He's Big Boned". A | | | | walkthrough can be found here:[SDQP6]. | | | | | |--------------+------------+-----------------------------------------------| |Aim Stabilizer| $1500 | > Complete the Hostage side-mission | | | | "Baiting the Hostage". Walkthrough here: | | | | [SDQH6]. | | | | | |--------------+------------+-----------------------------------------------| | Big Ol' Box | $2200 | > Find and pick up 3 VHS Tapes. A collectible | | of Ammo | | locations guide can be found here: [CLTVT]. | | | | | |--------------+------------+-----------------------------------------------| | Semi-Auto | $2750 | > Complete the Predator's Path side-mission | | Upgrade | | "He's Not Heavy, He's Big Boned". A | | | | walkthrough can be found here:[SDQP3]. | | | | | |--------------+------------+-----------------------------------------------| | Explosive | $3250 | > Find and kill 6 of the 12 different animals | | Rounds | | on the island. An animal guide can be found | | | | here: [CLTAN]. | | | | | |______________|____________|_______________________________________________| =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------[SDQTS] _ _ _ _____ | | (_) | | / ___ \ _ \ \ _ _ | | ____ ___| | | |_ _ ____ ___| |_ \ \| |/ || |/ _ |___) | |_| | | |/ _ )/___) _) _____) ) ( (_| ( (/ / \ \____| |_| ( (/ /|___ | |__ (______/|_|\____|\____) \_____)\____|\____|___/ \___) _ _ _ _ _ _ _ | || || | | | | _ | | | | | || || | ____| | | _| |_ | | _ ____ ___ _ _ ____| | _ ___ | ||_|| |/ _ | | | / ) _)| || \ / ___) _ \| | | |/ _ | || \ /___) | |___| ( ( | | | |< (| |__| | | | | | |_| | |_| ( ( | | | | |___ | \______|\_||_|_|_| \_)\___)_| |_|_| \___/ \____|\_|| |_| |_(___/ (_____| _____________________________________ | Side-quest & Optional Content Guide | |_____________________________________| ------------------------------------------------------------------------------- =============================================================================== In addition to the main campaign missions, there are several types of additional side-missions to keep you occupied whilst taking a break from the main plot or during exploration once the credits have rolled. We need to liberate all 13 garrisons, track down and rescue all 8 of the hostage scientists in Omega Force hands and complete all 8 of the predator challenge side-missions. ...Thats a lot of content, so we had better get started! =============================================================================== =============================================================================== =============================================================================== Hostage Rescue [SDQHR] =============================================================================== There are 8 Hostage Rescue quests on offer in FarCry 3: Blood Dragon. You can locate these by looking at your map. They will appear as a skull and crossbones icon on the map. To begin the quest, make your way over to the console at the garrison indicated and interact with it. Each of these quests plays out in essentially the same way. The game requires you to track down and find a scientist and rescue them by killing all of the Omega forces guarding him. Note that if you are detected, the enemies will start to attack the hostage, so if this happens, you need to get in and kill them quickly to prevent it from happening. Each quest plays out in a similar fashion. After you have picked up the quest, you are given an objective marker that points you towards the mission area. At this point, you just need to pull out your camera, tag the enemies and then make your way into the base to kill them all. him. This will earn you a cash reward. Here is a list of all the starting locations for each of the Hostage Rescue missions, the enemy forces you are likely to encounter and a useful location from which you should be able to tag the enemies: > Save a Nerd .............................. [SDQH1] > Save a Nerd - Part Deux .................. [SDQH2] > Desperately Saving Susan ................. [SDQH3] > Insane in the Braincage .................. [SDQH4] > Ruining Everything ....................... [SDQH5] > Baiting the Hostage ...................... [SDQH6] > Everyone's on a Boat ..................... [SDQH7] > Life's A Beach ........................... [SDQH8] =============================================================================== =============================================================================== Hostage Rescue 01: Save a Nerd [SDQH1] =============================================================================== Note: This mission is actually done as part of the main campaign. Start Location : Console in the garrison at X4521.7, Y468.5 Target Location: X547.6, Y454.5 Enemies: 5X Regulars Work your way over to the objective marker and try to approach it from the hill to the south west. This will give you a nice view over the area and a perfect vantage point to tag all the enemies guarding the scientist. Either stealth your way in and kill them all or start picking them off with your kobracon being sure to prioritise the enemies close to the scientist. Once they are all dead, enter the area of interest and go up and chat with the scientist to complete the mission. Reward/s > $200 > 4000 CP > Suppressor attachment for A.J.M. 9 =============================================================================== =============================================================================== Hostage Rescue 02: Save a Nerd - Part Deux [SDQH2] =============================================================================== Start Location : Console in the garrison at X437.2, Y503.1 Target Location: X431.9, Y460.3 Enemies: 1 X Heavy, 4X Regulars You can approach the target destination from the south. there is a nice hill nearby overlooking the base with few trees to obstruct the view. You can tag the enemies from here. Reward/s > $250 > 5000 CP > Bandolier attachment for Galleria 1991 =============================================================================== =============================================================================== Hostage Rescue 03: Desperately Saving Susan [SDQH3] =============================================================================== Start Location : Console in the garrison at X476.4, Y470.9 Target Location: X477.2, Y487.3 Enemies: 5 X Regulars You can approach the target destination from the south. There is a nice hill above the small ruin area with the hostage in it and few trees to obstruct the view. You can tag the visible enemies - 4 regulars from here. After killing them, drop down and finish off the final regular guarding the hostage. Reward/s > $250 > 5000 CP > Semi-Auto attachment for Galleria 1991 =============================================================================== =============================================================================== Hostage Rescue 04: Insane in the Braincage [SDQH4] =============================================================================== Start Location : Console in the garrison at X575.7, Y451.0 Target Location: Enemies: 1 X Heavy, 4X Regulars If you approach from the west, there is a nice rocky outcrop overlooking the enemy position, allowing you to easily tag all of the bad guys here. Reward/s > $250 > 5000 CP > Larger Mag attachment for A.J.M 9 =============================================================================== =============================================================================== Hostage Rescue 05: Ruining Everything [SDQH5] =============================================================================== Start Location : Console in the garrison at X499.7, Y418.9 Target Location: X479.8, Y363.0 Enemies: 1 X Heavy, 5X Regulars Stay on the beach and mark everyone from there. This hostage mission is located inside a cave. On the outside you will only be able to see the heavy and 3 regulars. You can tag them from across the river or if you come down from the mountain to the north there is a nice vantage point above the cave entrance. Inside the cave are another two regulars and the hostage. Reward/s > $250 > 5000 CP > Full Auto attachment for Fazertron =============================================================================== =============================================================================== Hostage Rescue 06: Baiting the Hostage [SDQH6] =============================================================================== Start Location : Console in the garrison at X419.1, Y363.3 Target Location: X442.5, Y384.2 Enemies: 2 X Heavy, 7X Regulars Approach the position either from the road to the south or from the east. Stay in the grass or rocky cover and you should be able to pick and mark out all of the targets. Reward/s > $250 > 5000 CP > Aim Stabiliser attachment for Kobracon =============================================================================== =============================================================================== Hostage Rescue 07: Everyone's on a Boat [SDQH7] =============================================================================== Start Location : Console in the garrison at X518.3, Y364.9 Target Location: X527.1, Y337.3 Enemies: 1 X Heavy, 2X Snipers, 5X Regulars Stay on the beach and mark everyone from there. Reward/s > $200 > 4000 CP > Extended Mag attachment for Fazertron =============================================================================== =============================================================================== Hostage Rescue 08: Life's A Beach [SDQH8] =============================================================================== Start Location : Console in the garrison at X603.8, Y387.6 Target Location: X550.4, Y392.4 Enemies: 1 X Heavy, 2X Snipers, 4X Regulars Approach from the hill to the north or the beach to the east. Reward/s: > $250 > 5000 CP > Extended Mag attachment for Kobracon =============================================================================== =============================================================================== =============================================================================== Predator's Path [SDQPP] =============================================================================== There are 8 Path of the Hunter quests scattered across the game world of FarCry 3: Blood Dragon. You can locate these by looking at your map. They will appear as a crosshair with an exclamation mark on top of it. To begin the quest make your way over to the marker and interact with the console indicated. In addition to earning a dollar amount for each quest you complete, you will also earn some additional CP and unlock some nice weapon attachments to increase the effectiveness of your arsenal. Each of these quests plays out in essentially the same way. The game requires you to track down and kill the specified target using the weapon provided. After you have picked up the quest, you are given an objective marker that shows you where to go to pick up the weapon. Once you have picked up the weapon, look at your map and head for the mission area indicated. At this point, you just need to find the target and kill it. Easy! Here is a list of all the starting locations for each of the quests, the weapon required and rewards for completion: > Hunt the Sniper .......................... [SDQP1] > Tiger Fist ............................... [SDQP2] > Insurance Scammer ........................ [SDQP3] > Birds with Attitude ...................... [SDQP4] > Turtle Killer ............................ [SDQP5] > He's Not Heavy. He's Big Boned. .......... [SDQP6] > Unique Horn Dragon ....................... [SDQP7] > Mind the Teeth ........................... [SDQP8] =============================================================================== =============================================================================== Predator's Path 01: Hunt the Sniper [SDQP1] =============================================================================== Start Location : Console in the garrison at X482.0, Y524.7 Weapon Cache: 472.7, Y512.8 we have to find and kill the elite sniper with the fazertron! Climb the hill behind the fazertron cache towards the objective area on the minimap. As you see the building in front you should be able to make out a laser coming from the roof of it somewhere in the distance. That's our destination. inside the small compound here are 6-7 regular snipers and the elite sniper (he's the one with yellow armor). Kill them all to complete the task. Reward/s: > $250 > 5000CP > Even Larger Mag attachment for Fazertron =============================================================================== =============================================================================== Predator's Path 02: Tiger Fist [SDQP2] =============================================================================== Start Location : Console in the garrison at X542.8, Y503.2 Weapon Cache: X553.6, Y496.3 We have to defeat the rare tiger with the bow! Continue up the road and enter the mission objective area on the minimap. Here we want to keep an eye out for a blue tiger. To kill the tiger easily, find a rock or other high area where you are able to jump up to but where it will be unable to reach you and lure him into the area surrounding it. Shoot him from safety until he goes down. Reward/s: > $250 > 5000CP > Light Barrel attachment for Fazertron =============================================================================== =============================================================================== Predator's Path 03: Insurance Scammer [SDQP3] =============================================================================== Start Location : Console in the garrison at X605.0, Y493.1 Weapon Cache: X 595.0, Y449.9 We have to kill the targeted Omega soldier with the A.J.M. 9! Continue to the north, following the road and you will come across a traffic accident between several jeeps. There are 5-6 Regulars, a heavy and the elite soldier wandering around the area. We need to kill the soldier dressed in yellow to complete the objective. Reward/s: > $250 > 5000CP > Semi-Auto attachment for Kobracon =============================================================================== =============================================================================== Predator's Path 04: Birds with Attitude [SDQP4] =============================================================================== Start Location : Console in the garrison at X527.5, Y465.6 Weapon Cache: X513.2, Y456.8 We have to defeat the rare cassowary with the kobracon! Continue up the road and enter the mission objective area on the minimap. Here we want to keep an eye out for a glowing blue cassowary. When you spot it, back up a little and take it down from a distance using the scope to kill it well before it comes close to attacking you. Once it is dead, you will complete the mission. Reward/s: > $200 > 4000CP > Laser Sight attachment for A.J.M. 9 =============================================================================== =============================================================================== Predator's Path 05: Turtle Killer [SDQP5] =============================================================================== Start Location : Console in the garrison at X518.3, Y366.2 Weapon Cache: X518.8, Y360.4 Exit the garrison and drop down the open hatch to the tunnel below the base marked by the objective marker. here we need to kill 4 turtles using melee weapons. From the start, crouch and go through the hole to the right. You will see an electrified pool of water to the right here. Obviously you don't want to be jumping in there! Instead use the pipes and planks to make your way over to the far end of the room to the platform with the turtle on it. Hit it with your knife to kill it [1/4]. return to the starting area and this time enter the tunnel to the left. In the first room, ignore the tunnel on the far side of the room, instead going through the hole in the wall on the left. immediately retreat as an explosive barrel will roll down the hill inside the small room and blow up. When it is clear, enter the side room and kill the turtle there [2/4]. Go back out the hole and enter the tunnel at the opposite side of the room from the entry. As soon as you enter the next room, again retreat back into the tunnel. Once the flames stop, enter the room and kill the turtle [3/4] on the platform to the left. Drop into the water in this room and enter the broken pipe. Swim into the room at the end and kill the crocodile that attacks you as you enter. Afterwards, swim up to the far platform and kill the final turtle [4/4] here to complete the mission. Reward/s: > $200 > 4000CP > High-Powered Scope attachment for Kobracon =============================================================================== =============================================================================== Predator's Path 06: He's Not Heavy. He's Big Boned. [SDQP6] =============================================================================== Start Location : Console in the garrison at X465.6, Y334.6 Weapon Cache: X502.2, Y360.2 We have to defeat the Heavy Gunner with the Galleria 1991! Continue up the hill a short distance from the weapons cache and you'll come across a small bunker. Outside there is a heavy and 3-4 regular soldiers. Inside the building is the special heavy that we need to kill for the objective (he's the yellow heavy!). Use grenades to clear out the heavy outside and the regulars and then kite the special heavy around the truck outside or the bunker itself whilst popping him with the shotgun to kill him to complete the mission. Reward/s: > $200 > 4000CP > FOG Scope attachment for Kobracon =============================================================================== =============================================================================== Predator's Path 07: Unique Horn Dragon [SDQP7] =============================================================================== Start Location : Console in the garrison at X465.6, Y334.6 Weapon Cache: X464.2, Y361.9 This quest might be the trickiest of all of the hunting quests and has us track down and kill a unique Blood dragon. When you arrive at the weapons cache, you will notice that there are no weapons here. Instead, there is health, body armor and ammo. Thats right we can use whatever we want to kill the special animal. Continue along the path here all the way to the top of the hill to find the unique Blood Dragon on a ruin. Approach and start attacking it. This guy is essentially the same as any other blood dragon that you have fought before. To take it down, we want to use the ruin to block its eye lasers and ensure that it stays out of biting range. There is a good position on the right hand side of the ruin at the lower level with a small doorway that you can lure him to. Stay behind the door, pop out to shoot him then go back behind the door frame. if done right he will just stand there and will not move. This means you won't need to worry about avoiding anything but the eye lasers. Shoot him in the pink spot on his chest and use all of your C4 and grenades to get his health down a little quicker. Once you kill him, the mission will be complete. Reward/s: > $350 > 6000CP > Improved Grip attachment for Fazertron =============================================================================== =============================================================================== Predator's Path 08: Mind the Teeth [SDQP8] =============================================================================== Start Location : Console in the garrison at X600.6, Y314.0 Weapon Cache: X604.5, Y348.2 We have to defeat the rare shark using nothing but explosives! Once you are on the beached ship with the ammo cache, refill your explosives and look around for a blue shark swimming about nearby. When you spot it, try to lure it to you by cooking some grenades and toss it at the shark. This should draw it to you. Plant some c4 on the deck of the ammo cache ship and when the shark comes, blow it to kill it off. If it doesn't come, use C4 and grenades to try and kill it from a distance. Once it is dead, you will complete the mission. Reward/s: > $200 > 4000CP > Mag Pouch attachment for Fazertron =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------[CLTBL] ______ _ _ _ _ _ / _____) | | | _ (_) | | | | / ___ | | | ____ ____| |_ _| | _ | | ____ ___ | | / _ \| | |/ _ ) ___) _)| | || \| |/ _ )/___) | \____| |_| | | ( (/ ( (___| |__| | |_) ) ( (/ /|___ | \______)___/|_|_|\____)____)\___)_|____/|_|\____|___/ ________________________________ | Campaign Collectible Locations | |________________________________| ------------------------------------------------------------------------------- =============================================================================== There is a huge number of Collectibles littered throughout the world of Farcry 3: Blood Dragon and they come in a number of forms. This collectible locations guide will give you a complete list of all of the different collectibles in the game sorted by type. In addition to co-ordinates, I have also included a brief description for the location of each collectible to assist you in finding them. The different collectibles include: > 32 Television Sets. These collectibles appear as glowing television sets with a static screen showing a symbol of omega on it. Collecting these will give you $100 and 500 cp for each that you pick up. New shotgun upgrades will be unlocked upon picking up 9 and 18 TV sets. You will earn the achievement/trophy 'Drug of the Nation' upon finding them all. > 10 Dr Carlyle's Notes. These appear as manilla folders usually found on the ground next to dead scientists in caves. For each of this type of collectible that you acquire, you will earn $150.Additional shotgun upgrades will become availbale for purchase upon acquiring 3 and 10 of these. Upon collecting all 10, you will also unlock the achievement/trophy 'What are you reading for?'. > 12 VHS Tapes. These appear as glowing video tapse that can usually be found inside bases or small, shielded buildings throughout the map. For each VHS tape you grab, you will earn 1000Cp. Upon colleciton 3 tapes, a new Kobracon upgrade will become available and another pistol upgrade will be unlocked for collecting all 12. Finding all of the VHS tapes will also earn the achievement/trophy 'The Greatest Format of All Time'. > 12 Animals. There are 12 different species of animal in the game. Finding and killing one of each will earn you a small amount of CP. Killing one of 6 different species will unlock a kobracon upgrade, 9 species will earn a Fazertron upgrade and 12 different species will grant you access to a new shotgun upgrade. Killing all 12 types of animals will unlock the achievement/trophy 'Murder nature'. Here are some shorcuts to allow you to quickly jump down to the collectible/s that you are interested in locating: > Television Sets ............................... [CLTTV] > Dr Carlyle's Notes ............................ [CLTDC] > VHS Tapes ..................................... [CLTVT] > Animals ....................................... [CLTAN] =============================================================================== =============================================================================== Television Sets [CLTTV] =============================================================================== There are a total of 32 Television Sets hidden throughout the world. These collectibles appear as glowing television sets with a static screen showing a symbol of omega on it. Collecting these will give you $100 and 500 cp for each that you pick up. Additonally, you will earn the following unlocks: > 09/32: Shotgun - Double barrel attachment. > 18/32: Shotgun - Quad barrel attachment. > 32/32: Achievement/trophy 'Drug of the Nation'. Note all locations are listed first by the co-ordinates and then with a brief description as to their exact location. 01. X437.6, Y510.7 - at the garrison at X437.1, Y506.1 go to the helipad at __________________ the northern end of the base. From the top of the helipad, find the stairs leading down. At the base of the first set of stairs follow the catwalk until you are in a small under cover area. Look tot he right for the TV. 02. X457.5, Y493.1 - On the lower ledge of a ruin on top of a hill to the __________________ southeast of the garrison at X437.1, Y506.1. 03. X436.7, Y482.8 - At the main room at the back of a cave (entrance at __________________ X433.7, Y481.2). 04. X446.1, Y469.9 - In the centre of an open ruin on a hill at the specified __________________ co-ordinates. 05. X465.8, Y447.7 - Inside the large ruin on top of the mountain at the __________________ co-ordinates given. 06. X498.5, Y436.1 - Sitting on a rock in the centre of a pond at the base of a hill just across the river to the north of the garrison at X502.6, Y417.5. 07. X506.8, Y460.4 - In the large ruin directly to the west of the garrison at __________________ X521.7, Y466.5. 08. X488.7, Y466.9 - On the ground at an open ruin just to the east of the __________________ garrison at X477.1, Y469.3. 09. X494.0, Y477.6 - On the ground beneath a tent in an open field just to the __________________ north east of the garrison at X477.1, Y469.3. 10. X500.9, Y495.0 - In a ruin just off the main road at the co-ordinates __________________ given. 11. X549.0, Y504.6 - In a ruin on a hilltop to the northeast of the garrison at __________________ X540.9, Y499.6. 12. X580.2, Y492.4 - At the bottom of the pit in the large ruin directly to the __________________ west of the garrison at X606.2, Y497.6. 13. X552.3, Y467.3 - At a ruin on the northern bank of the river directly to __________________ the east of the garrison at X521.7, Y466.5. 14. X535.2, Y453.7 - On the ground outside of a building on the western side of __________________ the end of the river to the south east of the garrison at X521.7, Y466.5. 15. X536.7, Y428.4 - In the open section of a ruin at the edge of a cliff on __________________ the top of a mountain to the east of the garrison at X502.6, Y417.5. 16. X603.6, Y446.2 - In a ruin on a hill directly to the east of the garrison __________________ located at X570.6, Y449.4. 17. X587.5, Y416.6 - In a hilltop ruin located near the coast to the south east __________________ of the garrison at X570.6, Y449.4. 18. X563.9, Y418.8 - Inside the covered area at the top of the stairs of the __________________ large set of ruins built into the side of the mountain at the co-ordinates specified. 19. X566.7, Y397.0 - Inside the ruins on the southern shore of the island at __________________ the given co-ordinates. 20. X590.6, Y381.9 - From the garrison at X604.2, Y386.3 go directly west to __________________ find a ruin sticking out od the water. get on this, climb to the top of it and drop down into the hole in the centre. Dive down into the water and in the very bottom room of the ruin, you will find the TV. 21. X537.1, Y403.9 - In the centre of an open ruin on a hill at the specified __________________ co-ordinates. 22. X524.4, Y391.5 - Like the previous TV, this one is located in the centre of __________________ an open ruin on a hill, beneath a large statue at the specified co-ordinates. 23. X487.3, Y401.8 - On a ruined staircase about halfway up the hill at the __________________ location given by the co-ordinates. 24. X474.4, Y417.9 - Inside a ruin near a hilltop directly to the west of the __________________ garrison at X502.6, Y417.5. 25. X423.7, Y394.6 - Ontop of a sunken ruin beneath the water at the location __________________ indicated by the co-ordinates. How it is still functioning underwater is a bit of a mystery... 26. X465.0, Y384.8 - On a small raised area in amongst some ruins and tents at __________________ the listed co-ordinates. 27. X446.9, Y363.2 - In a small set of ruins built into a mountain around __________________ half-way to the top at the co-ordinates listed. 28. X452.4, Y359.1 - at the top of a hilltop ruin at the location given by the __________________ co-ordinates. 29. X476.4, Y359.3 - Inside a tunnel ruin build into a mountain (entrance at __________________ X479.3, Y362.6). follow the passage to the lerge room at the back and you will find the TV here. 30. X491.7, Y359.3 - Enter the ruin built into the mountainside at X490.9, __________________ Y360.5. Inside, climb up to the platform above and look to the left to find it on a fallen pillar. 31. X496.5, Y337.9 - Ontop of a sunken ruin beneath the water at the location __________________ indicated by the co-ordinates. 32. X531.0, Y339.9 - Ontop of a sunken ruin beneath the water at the location __________________ indicated by the co-ordinates. =============================================================================== =============================================================================== Dr Carlyle's Notes [CLTDC] =============================================================================== There is a grand total of 10 folders conatining Dr Carlyle's Notes. These appear as manilla folders usually found on the ground next to dead scientists in caves. For each of this type of collectible that you acquire, you will earn $150. Additonally, you will earn the following unlocks: > 03/10: Shotgun - Extended Mag attachment. > 10/10: Shotgun - Really Huge Mag attachment. > 10/10: Achievement/trophy 'What are you reading for?'. Note all locations are listed first by the co-ordinates and then with a brief description as to their exact location. 01. X436.3, Y484.8 - From the main room at the back of a cave (entrance at __________________ X433.7, Y481.2), look down the short side tunnel to the left to find this on the ground next to some dead scientists. 02. X507.0, Y499.5 - At the end of a cave on the beach (entrance at X507.0, __________________ Y499.5). 03. X544.7, Y473.9 - On a small grassy ledge off the main path near the top of __________________ the mountain at the co-ordinates specified. 04. X522.2, Y437.8 - In a cave system next to the dead scientists on the upper __________________ platform to the right of the waterfall at the back of the area (entrance at X523.4, Y438.1). 05. X495.2, Y448.0 - In a hole at the end of a short side passage inside a cave __________________ system (entrances at X491.2, Y446.2 OR X498.0, Y448.0). 06. X457.8, Y404.3 - About halfway up the hill at the location specified by __________________ the co-ordinates you will find a small hole (entrance at X456.2, Y403.4). Drop down into the ruin here to find the notes next to the body. (There is an alternate entrance at X461.5, Y404.2). 07. X532.8, Y392.1 - At the back of a short cave (entrance at X535.7, Y391.6). __________________ 08. X558.2, Y404.8 - In the central region of the cave at the location __________________ specified by the co-ordinates (entrance at X559.6, Y402.0 AND X553.5, Y404.9). 09. X586.5, Y418.1 - In a cave below a hilltop ruin (entrances at X587.8, __________________ Y420.3 OR X588.1, Y416.2) located near the coast to the south east of the garrison at X570.6, Y449.4. 10. X449.5, Y334.4 - At the back of a short cave (entrances at X452.9, Y334.7 __________________ AND X449.7, Y331.6) just to the west of the garrison at X464.8, Y333.3. =============================================================================== =============================================================================== VHS Tapes [CLTVT] =============================================================================== There are 12 VHS Tapes scattered across the island. These appear as glowing video tapse that can usually be found inside bases or small, shielded buildings throughout the map. For each VHS tape you grab, you will earn 1000Cp. Additonally, you will earn the following unlocks: > 03/12: Kobracon - Big 'Ol Box of Ammo attachment. > 12/12: Pistol - Max Mags attachment. > 12/12: Achievement/trophy 'The Greatest Format of All Time'. Note all locations are listed first by the co-ordinates and then with a brief description as to their exact location. 01. X555.0, Y509.7 - Sitting on a crate just outside a shielded bunker on a __________________ hilltop to the northeast of the garrison at X540.9, Y499.6 02. X478.5, Y524.1 - Inside a small building on the docks just to the south __________________ west of the garrison at X480.8, Y529.2. 03. X434.5, Y505.2 - Once you have cleared it, fast travel to the garrison at __________________ X437.1, Y506.1. Exit the building and you will find this on a small crate next to the door. 04. X452.6, Y466.0 - Sitting on a crate inside a small, shielded bunker about __________________ halfway up a mountain at the specified co-ordinates. 05. X510.1, Y432.4 - Sitting on a crate inside a small, shielded bunker about __________________ halfway up a mountain at the specified co-ordinates. 06. X527.3, Y437.6 - On a crate outside of a building on the eastern side of __________________ the lake to the south of the garrison at X521.7, Y466.5. 07. X609.1, Y437.9 - On a crate sitting outside of the main building on the __________________ coast to the east of the garrison at X570.6, Y449.4. 08. X581.1, Y402.3 - Sitting on a crate just to the left of the door inside a __________________ small, shielded bunker about halfway up a mountain at the co-ordinates listed. 09. X520.5, Y362.8 - Once you have cleared it, fast travel to the garrison at __________________ X523.1, Y368.8. It will be on a crate in the room that you fast travel to. 10. X509.6, Y362.0 - Sitting on a crate inside a small, shielded bunker about __________________ halfway up a mountain at the specified co-ordinates. 11. X465.8, Y334.9 - Once you have cleared it, fast travel to the garrison at __________________ X464.8, Y333.3. Exit the building and you will find this inside another building in the the raised eastern section of the base on a barrel. 12. X419.9, Y407.8 - On a crate outside of a small, shielded building on the __________________ western coast of the central island at the locaiton specified by the co-ordinates. =============================================================================== =============================================================================== Animals [CLTAN] =============================================================================== There are 12 different species of animals inhabiting the game world and finding and killing one of each will earn you a small amount of CP, weapon attachments and an achievement/trophy. Additonally, you will earn the following unlocks: > 06/12: Kobracon - Explosive Rounds attachment. > 09/12: Fazertron- Laser rounds attachment. > 12/12: Shotgun - Inferno Rounds attachment. > 12/12: Achievement/trophy 'Murder Nature'. Here are some general locations as to where you may find each type of animal: 01. Robo Crocs 02. Mutant Buffalo 03. Devil Goat 04. Mutated Cassowary 05. Mutated Turtles 06. Robo Dog 07. Blood Dragon 08. Cyber-Shark 09. Cyber-Panther 10. Neon snakes 11. Boar 12. Black & White Tiger =============================================================================== =============================================================================== =============================================================================== -----------------------------------------------------------------------[ACHMTR] _ _ /\ | | (_) _ / \ ____| | _ _ ____ _ _ ____ ____ ____ ____ | |_ ___ / /\ \ / ___) || \| |/ _ ) | | / _ ) \ / _ ) _ \| _) /___) | |__| ( (___| | | | ( (/ / \ V ( (/ /| | | ( (/ /| | | | |__|___ | |______|\____)_| |_|_|\____) \_/ \____)_|_|_|\____)_| |_|\___|___/ _ _______ _ _ | | (_______) | | (_) ____ ____ _ | | _ ____ ___ ____ | | _ _ ____ ___ / _ | _ \ / || | | | / ___) _ \| _ \| || \| |/ _ )/___) ( ( | | | | ( (_| | | |_____| | | |_| | | | | | | | ( (/ /|___ | \_||_|_| |_|\____| \______)_| \___/| ||_/|_| |_|_|\____|___/ |_| ____________________________________ | Achievements/Trophies Unlock Guide | |____________________________________| ------------------------------------------------------------------------------- =============================================================================== Farcry 3: Blood Dragon has 20 achievements and 21 trophies. These are awarded for experiencing the single player campaign, completing all of the side- missions on offer, hunting down and killing all enemy types, kill enemies in various ways, nabbing all of the collectibles and undergoing some additional miscellaneous tasks. Below you'll find a categorised list of the achievements/ trophies in the game and how you can unlock each one. > Story Achievements/Trophies ................... [ACMT1] > Combat Specfic Achievements/Trophies .......... [ACMT2] > Side-Quest Achievements/Trophies .............. [ACMT3] > Collectible Achievements/Trophies ............. [ACMT4] > Character Progression Achievements/Trophies ... [ACMT5] =============================================================================== =============================================================================== Story Achievements/Trophies [ACMT1] =============================================================================== The following 5 achievements/trophies will all come with story progression, so as long as you finish the game these should be pretty much un-missable. Here's a list of said achievements/trophies: > Welcome to the Party, Pal > One Small Step > Blood Dragon Down > Derp > End Game =============================================================================== =============================================================================== Combat Specfic Achievements/Trophies [ACMT2] =============================================================================== There are 5 achievements/trophies tied into the games combat system and using the weapons, earning headshots and killing various numbers of specific enemy types. Here's a list of said achievements/trophies and how to accomplish each: ============================== Dragon Slayer ============================== Description: Kill 25 Dragons. How to: Simply kill 25 blood dragons. You will find them wandering over the majority of the island and they should be quite easy to spot from a distance thanks to their neon trim! ============================== Just the Tip ============================== Description: Kill a Dragon with the Bow. How to: To do this, you need to bring a Blood Dragon down to very low health and then kill him with the bow. It is possible to do this in Garrison Liberation sections, however I found it easiest to complete during the Predator mission "Unique Horn Dragon" as he is by himself and is also at a ruin that you can use as cover whilst you take him down solo. Be sure to take some explosives! ============================== Running Man ============================== Description: After saving Darling, enter Combat Mode with a Dragon and Return to Stealth. How to: After completing the first garrison liberation (part of the second campaign mission) go and get the attention of a Blood Dragon. Once it is hostile towards you, simply sprint away and hide somewhere so that it loses line of sight. This should give you the achievement/trophy. ============================== Set Them Free ============================== Description: Destroy 5 Braincages. How to: Around halfway through the game's campaign, you will encounter hostile Blood Dragons with a mechanical device on their head. This is the brain cage. Shoot five of these off of Blood Dragons to complete the requirements to unlock the achievement/trophy. ============================== The Only True Stopper ============================== Description: Headshot Every Type of Enemy. How to: You need to kill every enemy type in the game by performing a head shot on them. This can be done by directing a concerted effort to simply killing every new enemy type you encounter with a head shot. The enemy units that you are required to kill include: > Regular (Red Uniform) with Machine Gun > Elite Regular (Yellow Uniform) with Machine Gun > Elite Regular (Yellow Uniform) with Shotgun > Sniper (Red Uniform) > Elite Sniper (Yellow Uniform) > Charger/Molotox > Heavy with Terror 4000 > Heavy with Flamethrower > Zombie with Knife > Zombie with Shotgun > Zombie with Molotox =============================================================================== =============================================================================== Side-Quest Achievements/Trophies [ACMT3] =============================================================================== There are 4 achievements/trophies tied into the side-missions available in Farcry 3: Blood Dragon, likely as an excuse to to force those achievement/ trophy hunters out there into experiencing everything the game has to offer. Each of the achievements/trophies is fairly self-explanatory and can be obtained by following the relevant sections in the above guide. Here are a list of the achievements/trophies that fall into this category and what needs to be done to unlock each of them: ============================== Kill Them All ============================== Description: Finish all the Predator's Path Quests. How to: There are 8 Path of the Hunter quests scattered across the game world of FarCry 3: Blood Dragon. You can locate these by looking at your map. They will appear as a crosshair with an exclamation mark on top of it. To begin the quest make your way over to the marker and interact with the console indicated. In addition to earning a dollar amount for each quest you complete, you will also earn some additional CP and unlock some nice weapon attachments to increase the effectiveness of your arsenal. Walkthroughs for all of the Predator Path missions can be found here: [SDQPP]. ============================== Nice Like Jesus ============================== Description: Finish all the Hostages Situations. How to: There are 8 Hostage Rescue quests on offer in FarCry 3: Blood Dragon. You can locate these by looking at your map. They will appear as a skull and crossbones icon on the map. To begin the quest, make your way over to the console at the garrison indicated and interact with it. Walkthroughs for all of the Predator Path missions can be found here: [SDQHR]. ============================== Way to Go, Garri-Son ============================== Description: Finish all the Garrisons. How to: There are 13 garrisons held by Omega forces around the island. Entering each base and eliminating the enemies within will liberate the garrison. This will in turn unlock additional Hostage and Predator Path side-missions to undertake and unlock fast-travel points to traverse the map much easier. Freeing all 13 garrisons will complete the achievement/trophy. =============================================================================== =============================================================================== Collectible Achievements/Trophies [ACMT4] =============================================================================== These four achievements/trophies are tied into finding and collecting each and every one of the Farcry 3: Blood Dragon collectibles. We'll need to gather all of the VHS Tapes, find all of the TV sets, pick up all of Dr Carlyle's Notes and hunt down and kill one of every animal type in the game to unlock them all. These are the achievements/trophies we are looking at right here: ============================== Murder Nature ============================== Description: Kill all the Animal Types. How to: Find and acquire all 12 Animal types on the island. There are 12 different species of animal in the game. Finding and killing one of each will earn you a small amount of CP. A complete locations guide can be found here: [CLTAN]. ============================== The Drug of the Nation ============================== Description: Find all TV SETS to Decrypt the Hidden Message. How to: Find and acquire all 32 Television Sets. These collectibles appear as glowing television sets with a static screen showing a symbol of omega on it. Collecting these will give you $100 and 500 cp for each that you pick up. A complete locations guide can be found here: [CLTTV]. =============================== The Greatest Format of all Time =============================== Description: Find all VHS Tapes. How to: Find and acquire all 12 VHS Tapes. These appear as glowing video tapes that can usually be found inside bases or small, shielded buildings throughout the map. For each VHS tape you grab, you will earn 1000Cp. A complete locations guide can be found here: [CLTVT]. ============================== What are You Reading For? ============================== Description: Find all of Dr. Carlyle's Notes. How to: Find and acquire all 10 of Dr Carlyle's Notes. These appear as manilla folders usually found on the ground next to dead scientists in caves. For each of this type of collectible that you acquire, you will earn $150. A complete locations guide can be found here: [CLTDC]. =============================================================================== =============================================================================== Character Progression Achievements/Trophies [ACMT5] =============================================================================== These two achievements/trophies are all centred around levelling Rex up as a character. They include things such as maxing out his level to earn all the upgrades and unlocking and purchasing all of the weapon upgrades. Here is the list of relevant achievements/trophies for this section: ============================== Tooled Up ============================== Description: Own all Weapons Attachments. How to: You need to acquire and then purchase all 25 of the weapon upgrades in Farcry 3: Blood Dragon. These are rewarded from a number of different criteria including: killing animals, collecting collectibles and finishing off side-missions. A complete weapon attachment unlock guide can be found here: [UNLCW] ============================== Hail to the King ============================== Description: Reach Maximum Level and Become the Ultimate Badass. How to: To do this, you need to accumulate enough CP for Rex to progress all the way to level 30. Some good, easy ways to earn some CP include the following: > Completing Campaign Missions > Completing Predator/Hostage Side-Missions > Liberating Garrisons > Finding and picking up collectibles > Killing enemies (takedowns are worth more than shooting!) =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------------- ______ _ _ _ | ___ \(_) | | | | | _ | |_ ___ ____ ____| | | ____ ____ ____ ___ _ _ ___ | || || | |/___)/ ___) _ ) | |/ _ | _ \ / _ ) _ \| | | |/___) | || || | |___ ( (__( (/ /| | ( ( | | | | ( (/ / |_| | |_| |___ | |_||_||_|_(___/ \____)____)_|_|\_||_|_| |_|\____)___/ \____(___/ ------------------------------------------------------------------------------- =============================================================================== =============================================================================== Contact Me [CNTCT] =============================================================================== If you feel the need to contact me, there are a couple of ways you can go about doing this. You can reach me at: Email ______________ sokkus[at]hotmail[dot]com. Please include "Blood Dragon" in the subject line. Facebook ______________ Alternatively, you can check out my facebook page and ask a question and I'll try to get back to you as soon as I can: https://www.facebook.com/pages/Sokkus/356910437737253 =============================================================================== About Me [INTRD] =============================================================================== I’m 28, Australian and live with my lovely wife. I have been thrice named as the world sexiest hugging machine. I work full time and study at University full time as well. I write game guides as a hobby in what little spare time I have and have thoroughly enjoyed writing each and every one. Please head over to the website I write for - www.consoledomination.com to check out some of my guides, previews and reviews. 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Paypal ID; sokkus[at]hotmail[dot]com =============================================================================== Console Domination =============================================================================== Console Domination is an Australian videogaming website founded and staffed by true-blue Aussie gamers united in the love of gaming. The site is all about games, games and more games with a specific focus on current generation consoles. Console Domination previews upcoming titles, reviews the latest releases and produce a fortnightly podcast to keep you entertained. We also stay up to date with the latest trailers and provide daily updates on industry news to keep you in the know. We are not paid professionals, just ordinary gamers dropping our hard earned cash on the latest titles to provide honest, unadulterated content that tells it as it is. Check out the site here: http://www.consoledomination.com/ Check out our Youtube Channel here: http://www.youtube.com/user/ConsoleDomination?feature=mhee =============================================================================== =============================================================================== SPECIAL THANKS [THNKS] =============================================================================== I would like to thank the following people/entities: - GameFAQs for always being there when I needed help and for accepting my FAQ. - The Farcry 3 crew who worked on Blood Dragon to sate my apetite for 1980's action movies! - My fiancee Kumiko, who has been incredibly patient and understanding. - And everybody who has taken the time to read my FAQs so far. =============================================================================== =============================================================================== VERSION HISTORY [VERHI] =============================================================================== Date Submitted: 13/6/13 Version 1.10 ____________ The guide currently contains: > Full walkthrough from beginning to end. > Side-Quest Guide complete. > Hints & tips section. > Complete enemy and & strategy guide. > Complete VHS tapes locations guide. > Complete Television Set locations guide. > Complete Animal locations guide. > Complete Dr Carlyle's locations Guide. + Complete level progression and side-quest progression unlock guide. + Complete achievement/trophy unlocks guide. =============================================================================== Date Submitted: 5/5/13 Version 1.00 ____________ The guide currently contains: > Full walkthrough from beginning to end. > Side-Quest Guide complete. > Hints & tips section. > Complete enemy and & strategy guide. > Complete VHS tapes locations guide. > Complete Television Set locations guide. > Complete Animal locations guide. > Complete Dr Carlyle's locations Guide. > Complete level progression and side-quest progression unlock guide. =============================================================================== =============================================================================== =============================================================================== ------------------------------------------------------------------------[LGL01] _ _ | | | | | | ____ ____ ____| | | | / _ ) _ |/ _ | | | |____( (/ ( ( | ( ( | | | |_______)____)_|| |\_||_|_| (_____| ------------------------------------------------------------------------------- =============================================================================== =============================================================================== This guide has been written by Paul Williams aka Sokkus. 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