_______________________________________________________________ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Monster Infusion FAQ | | Version 2.10 | | | | Final Fantasy XIII-2 | | For the PS3 & Xbox 360 | | | | Author: sakurayule | | Email: SakuraYule@hotmail.com | | | | Author: BMSirius | | Email: DarkestSamus@yahoo.com | | | | Author: Taly932 | | Email: TornadoAlley32@aol.com | | | |_______________________________________________________________| Sites Permitted to Host This FAQ o------------------------------------o | GameFAQs (www.gamefaqs.com)| | CheatCC (www.cheatcc.com)| | SuperCheats (www.supercheats.com)| | NeoSeeker (www.neoseeker.com)| | Cheat Planet (www.cheatplanet.com)| | Games Radar (www.gamesradar.com)| o------------------------------------o _ _ / \_________________________________________________________________________/ \ |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Monster Infusion Table of Contents | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | .................................................... | | | | Section 01 - Updates [Update1] | | | | Section 02 - Introduction [IntrSBT] | | | | Section 03 - Monster Infusion FAQ Lowdown [MIFAQLd] | | | | .................................................... | | | | Section 04 - Monster Category Checklist [MLMenuV] | | | | Section 05 - Monster Locations/Drops [MLDETAV] | | | | Section 06 - The Taming Lowdown [MLTameB] | | | | Section 07 - Tameable Monster List [MLTameV] | | | | Section 08 - Special Monsters [SpecMon] | | | | Section 09 - Monster Infusion [HiddenU] | | | | .Infusion Introduction [InfIntr] | | | | .Passive Ability Rank List [PassARL] | | | | .Passive Ability Definitions [PassADe] | | | | .Passive Ability Rules [PassARu] | | | | .Yellow Lock Rules [YLRules] | | | | .Role Abilities [RoleAbl] | | | | .Hidden Role Abilities [HiddnRA] | | | | .Example Build: Chichu [ExBuild] | | | | .Step-by-Step Directions [SSDirec] | | | | .................................................... | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | BMSirius & Taly932's In-Depth Build Sections | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | .................................................... | | | | Section 10 - Introduction to the Project [IntrPro] | | | | Section 11 - Minimalist Approach [MinAppr] | | | | Section 12 - Top-Tier Builds [TTBuild] | | | | .Cactuar [TTBLD01] | | | | .Chichu [TTBLD02] | | | | .Blue Chocobo [TTBLD03] | | | | .Cloudburst [TTBLD04] | | | | .Goblin Chieftain [TTBLD05] | | | | .Pulse Gladiator [TTBLD06] | | | | .Black Chocobo [TTBLD07] | | | | .Chelicerata [TTBLD08] | | | | .Purple Chocobo [TTBLD09] | | | | .Yakshini [TTBLD10] | | | | .Flanitor [TTBLD11] | | | | .Green Chocobo [TTBLD12] | | | | .White Chocobo [TTBLD13] | | | | Section 13 - DLC Builds [DLCBild] | | | | .Omega [DLBLD01] | | | | .Amodar [DLBLD02] | | | | .Typhon [DLBLD03] | | | | .Gilgamesh [DLBLD04] | | | | .COM Lightning [DLBLD05] | | | | .RAV Lightning [DLBLD06] | | | | .Valfodr [DLBLD07] | | | | .Snow [DLBLD08] | | | | .Nabaat [DLBLD09] | | | | .Sazh [DLBLD10] | | | | .Ultros [DLBLD11] | | | | .PuPu [DLBLD12] | | | | Section 14 - Notable Monster Builds [NMBuild] | | | | .Apkallu [NMBLD01] | | | | .Chocobo [NMBLD02] | | | | .Don Tonberry [NMBLD03] | | | | .Golden Chocobo [NMBLD04] | | | | .Metallicactuar [NMBLD05] | | | | .Proto-behemoth [NMBLD06] | | | | .Red Chocobo (Strength) [NMBLD07] | | | | .Red Chocobo (Magic) [NMBLD08] | | | | .Twilight Odin [NMBLD09] | | | | .Buccaboo Ace [NMBLD10] | | | | .Debris [NMBLD11] | | | | .Nekton [NMBLD12] | | | | .Spiceacilian [NMBLD13] | | | | .Swampmonk [NMBLD14] | | | | .Navidon [NMBLD15] | | | | .Silver Chocobo [NMBLD16] | | | | .Tezcatlipoca [NMBLD17] | | | | .Amanojaku [NMBLD18] | | | | .Gahongas [NMBLD19] | | | | .Imp [NMBLD20] | | | | .Miquiztli [NMBLD21] | | | | .Nanochu [NMBLD22] | | | | .Sahagin Prince [NMBLD23] | | | | Section 15 - Notable Passive Abilities [NPAblty] | | | | Section 16 - Create-your-own-Build [CrtBild] | | | | .................................................... | | | | Section 17 - Copyright [CpyRght] | | | | Section 18 - Credits [Creds42] | | | | Section 19 - Final Words [Goodbye] | | | | .................................................... | | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | \_____________________________________________________________________________/ |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Updates - [Update1] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Feb 05th, 2012: First version of the FAQ complete! [v0.01] Feb 07th, 2012: Update! [v0.02] .Update by sakurayule. .Cleaned up quite a few errors. .Cleaned up the layout of the FAQ. .Consolidated Feral Links into the Tameable Monster List section. .Added 80% of Item Drops to the Monster Locations/Drops section. The Remaining 20% will be added in following updates. .Added monsters to the Tameable Monster List section. .Added a numbering system to the Tameable Monster List section. .Fixed Caius' information in the Monster Locations/Drops section. .Fixed Proto fal'Cie Adam' information in the Monster Location/Drops section. Feb 08th, 2012: Update! [v0.03] .Update by sakurayule. .Fixed some errors. .Added weaknesses to the Tameable Monster List section. .Added Notes about monsters that change names upon capture to the Tameable Monster List section. .Added all Drop Rates to the Monster Locations/Drops section. .Added a bunch of monsters to the Tameable Monster List section. .Reformatted the Tameable Monster List section. Feb 09th, 2012: Update! [v0.04] .Update by sakurayule. .Added 80+ monsters to the Tameable Monster List section. .Fixed some errors. .Finished the Monster Infusion section outline. .Finished adding abilities for 47 monsters in the Tameable Monster List section. Feb 10th, 2012: Update! [v0.05] .Update by sakurayule. .Finished the Monster Infusion section. Feb 13th, 2012: Update! [v0.06] .Update by sakurayule. .Cleaned up the Table of Contents. .Finished the Tameable Monster List section. Feb 20th, 2012: Update! [v0.08] .Update by sakurayule. .Added Special Notes to the Tameable Monster List section. .Added Rift Beast Vermin information to Special Notes. .Added the Taming Lowdown section. .Added the Special Monsters section. .Added the Passive Ability Definitions section. Feb 29th, 2012: Update! [v0.09] .Update by sakurayule. .Added 5/6ths of the temporary Build section. .Added builds to the temporary Build section (Credit: BMSirius, laurencium). Apr 23th, 2012: Update! [v1.30] .Update by sakurayule. .Sorry, guys. College has been pretty crazy, and I apologize for the lack of updates. With this specific update, however, comes a special surprise. BMSirius, the master of Infusion in FFXIII-2, is going to take equal footing in this FAQ. He will be writing his own sections to help disseminate his knowledge to the rest of the community. We've got a lot planned in the upcoming weeks, so check back. We'll have a whole new world for you. :) Apr 25th, 2012: Update! [v1.40] .Update by BMSirius. .Various minor Infusion-related errors changed. .DLC monsters added to Monster Locations/Drops and Tameable Monster List sections (Credit: iamins4ne, AndyTwobeats, and achilleszero). .Total overhaul of the Monster Builds section. - To Do: .Finish the Create-your-own-Build section for the remaining Roles. .Create, compile, and submit the Notable Monsters and Gimmick/Fun Monsters sections. Jun 01st, 2012: Update! [v1.50] .Update by BMSirius. .Various minor guide errors changed. .Builds added for COM Lightning, Valfodr, and Snow from the new "Perpetual Battlefield" and "Requiem of the Goddess" DLCs. .Changed all SYN builds, updated Alternatives lists for many builds. .Tweaks to several Infusion Processes. .Create-your-own-Build Ravager and Synergist sections added. - To Do: .Finish the Create-your-own-Build section for the remaining three Roles. .Create, compile, and submit the Notable Monsters and Gimmick/Fun Monsters sections. .Add Infusion Processes for COM Lightning, Valfodr, Snow, and Sazh. .Add Bestiary info from the two new DLCs to the Monster Category Checklist, Monster Locations/ Drops, and Tameable Monster List sections. Jul 31th, 2012: Update! [v2.00] .Update by Taly932. .Corrected miscellaneous spelling and grammar errors. .Corrected miscellaneous formatting errors. .Corrected miscellaneous consistency errors. .Corrected miscellaneous content errors. .Added Crystarium Constellation info to the Monster Locations/Drops section. .Added Drop Rates for DLC monsters to the Monster Locations/Drops section (Credit: achilleszero). .Added Monster Taming Formula to The Taming Lowdown section (Credit: Final Fantasy XIII-2 Ultimania, achilleszero) .Added supplamentary Feral Link details to the Tameable Monsters List section (Credit: Piggyback's Final Fantasy XIII-2 - The Complete Official Guide, Final Fantasy XIII-2 Ultimania, widget624, achilleszero). .Added Crystarium Constellation info to the Tameable Monsters List section. .Added a numbering system to the Top-Tier Builds and DLC Builds sections. .Added Crystarium Constellation info to the Top-Tier Builds and DLC Builds sections. .Added Yakshini's Top-Tier build to the Top-Tier Builds section. .Added Infusion Processes for COM Lightning, Valfodr, and Snow (Credit: iamins4ne). .Added Notable Monsters section. .Added a numbering system to the Notable Monsters section. .Added Crystarium Constellation info to the Notable Monsters section. .Added COM write-ups to Notable Monsters section. .Added RAV write-ups to Notable Monsters section. .Added SEN write-ups to Notable Monsters section. .Added some SYN write-ups to Notable Monsters section. .Added Infusion Processes for all monsters in the Notable Monsters section (Credit: iamins4ne). .Added improved Notable Passive Abilities section (Credit: ukyo_rulz and Taly932). .Added Create-your-own-Build Sentinel section. .Revised Table of Contents. .Revised Passive Ability Definitions section to include all monster-related passive abilities with more detailed definitions. .Revised Tameable Monster Section to include base HP, Strength, and Magic min/max values (Credit: Final Fantasy XIII-2 Ultimania). .Revised Example Build: Chichu section. .Revised Create-your-own-Build section. .Revised Blue Chocobo, Cloudburst, Goblin Chieftain, Black Chocobo, Omega, Amodar, Typhon, RAV Lightning, Valfodr, and Nabaat builds. .Revised Infusion Processes for the monsters listed above (Credit: iamins4ne). .Revised HP +30% descriptions. .Revised Resist Physical +36% and Resist Magic +36% descriptions. .Revised Resilience +40% descriptions. .Updated Credits list to include all contributors. - To Do: .Finish the Notable Monsters section for the remaining two Roles. .Finish the Create-your-own-Build section for the remaining two Roles. .Add more detailed Feral Link information for each monster. Aug 07, 2012: Update! [v2.01] .Update by Taly932. .Corrected miscellaneous format errors. .Corrected miscellaneous content errors. .Added details to the Monster Locations/Drops section for Caius Ballad, Chaos Bahamut, Jet Bahamut, Amber Bahamut, Garnet Bahamut, Proto fal'Cie Adam, Left Manipulator, and Right Manipulator. .Added a numbering system to the Monster Infusion section. - To Do: .Finish the Notable Monsters section for the remaining three Roles. .Finish the Create-your-own-Build section for the remaining two Roles. .Add more detailed Feral Link information for each monster. Oct 24, 2012: Update! [v2.10] .Update by Taly932. .Corrected miscellaneous content errors. .Added SYN write-ups for Amanojaku, Gahongas, Nanochu, and Sahagin Prince to Notable Monsters section. .Added Infusion Processes for Amanojaku, Gahongas, Nanochu, and Sahagin Prince (Credit: iamins4ne). .Revised Sazh build. .Revised Infusion Processes for Sazh, Imp, and Miquiztli (Credit: iamins4ne). - To Do: .Finish the Notable Monsters section for the remaining two Roles. .Finish the Create-your-own-Build section for the remaining two Roles. .Add more detailed Feral Link information for each monster. .Add Material Farming section. .Add Chocobo Racing Infusion section. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Introduction - [IntrSBT] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Hello, and welcome to the Monster Infusion FAQ for Final Fantasy XIII-2! My name is sakurayule, and I have created this FAQ to enhance your gaming experience. Please enjoy it to your heart's content. Any questions, comments, or critiques should be sent to the email addresses provided at the beginning of the FAQ. This guide is copyrighted to me, sakurayule, and my co-authors, BMSirius and Taly932, and is intended for private use only. Alteration of this guide is forbidden. Duplication and hosting of this guide is prohibited without our permission. Consent is granted to the sites listed near the beginning of the FAQ. Fan-based sites will not be given hosting consent without approval. As equal co-authors, BMSirius and Taly932 are granted full copyright privileges, and, as such, may change, modify, or alter the FAQ in any way that they deem appropriate. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Monster Infusion FAQ Lowdown - [MIFAQLd] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| True to its namesake, the purpose of this FAQ is to provide you with every bit of information that there is available about every monster in the game, with an acute focus on the Infusion Process. The main topics that this FAQ covers are: tameable monster locations, detailed monster information (min/max base stats, immunities, resistances, weaknesses, passive abilities, skills, etc.), passive ability ranks and definitions, Red Lock and Yellow Lock rules, Feral Link details, suggested builds, and, of course, Infusion mechanics. In addition, this guide can also be used to complete your Bestiary and acquire the Academic Rank: Monster Professor Fragment from Dr. M in Academia 4XX AF. This FAQ will NOT provide strategies for fighting monsters. It will, however, explore the best means to make the most out of any given tameable monster. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Monster Category Checklist - [MLMenuV] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| In Academia 4XX AF, if you talk to Dr. M in the reception hall of the Academy's headquarters, he will send you on a quest to battle every monster in the game. Once you have fought and defeated every monster, he will give you the Academic Rank: Monster Professor Fragment. If he does not bestow you with a Fragment, you have more monsters to find. Note that you are not required to use a Librascope on every monster; you are only required to fight and kill every monster at least once. This section is a simple depiction of what a completed Bestiary will look like in your menu. Note that DLC monsters are NOT required to fill the Bestiary and get all 160 Fragments in the game. Rift Beast -------- Vermin ------------- 06 Rift Beast -------- Voidborn ----------- 04 Rift Beast -------- Crystalspawn ------- 02 Rift Beast -------- Netherknight ------- 05 (Snow DLC only) Feral Creature ---- Beast -------------- 06 Feral Creature ---- Terraquatic -------- 10 Feral Creature ---- Spook -------------- 11 Feral Creature ---- Demon -------------- 08 Feral Creature ---- Stalker ------------ 06 Feral Creature ---- Armadillon --------- 03 Feral Creature ---- Nudibranch --------- 05 Feral Creature ---- Wyvern ------------- 05 Feral Creature ---- Woodwraith --------- 03 Feral Creature ---- Oretoise ----------- 01 Feral Creature ---- Flan --------------- 13 Feral Creature ---- Behemoth ----------- 05 Feral Creature ---- Goblin ------------- 10 Feral Creature ---- Sahagin ------------ 04 Feral Creature ---- Ochu --------------- 02 Feral Creature ---- Cactuar ------------ 07 Feral Creature ---- Tonberry ----------- 02 Feral Creature ---- Potcat ------------- 04 Feral Creature ---- Chocobo ------------ 07 Feral Creature ---- Wrathwyrm ---------- 01 Militarized Units - Tilter ------------- 04 Militarized Units - Golem -------------- 02 Militarized Units - Razorclaw ---------- 02 (03 with Nabaat DLC) Militarized Units - Zwerg Droid -------- 04 Militarized Units - Vespid ------------- 02 Militarized Units - Leech -------------- 01 Militarized Units - Armadon ------------ 02 Militarized Units - Flan --------------- 02 Militarized Units - Behemoth ----------- 01 (02 with Nabaat DLC) Militarized Units - Annihilator -------- 03 Militarized Units - Giant -------------- 03 Ancient Automata -- Pulsework Soldier -- 03 Ancient Automata -- Combat Engineer ---- 03 Ancient Automata -- Centaurion --------- 02 Ancient Automata -- Bomb --------------- 07 Ancient Automata -- Armament ----------- 01 Soldier ----------- PSICOM Hunter ------ 01 (Nabaat DLC only) Cie'th ------------ Shambling Cie'th --- 09 Cie'th ------------ Winged Cie'th ------ 04 Cie'th ------------ Unusual Cie'th ----- 02 Cie'th ------------ Undying ------------ 05 Special ----------- Protector ---------- 08 Special ----------- fal'Cie ------------ 12 Special ----------- Eidolon ------------ 02 Special ----------- Winged Chaos ------- 03 Special ----------- Fantasy ------------ 06 (DLC only) Special ----------- Champion ----------- 04 (DLC only) Special Note: You must complete all Paradox Endings to obtain all boss entries. In addition, you must fight Proto fal'Cie Adam 4 times by purposely choosing incorrect Live Trigger answers. Each time you fight him, a different entry is added to your Bestiary. You are also capable of losing the Solo Noel vs. Caius battle, so, if you are missing a Protector entry, check to see if you have the 5,000 HP Caius entry. If not, you will need to close Academia 4XX's Time Gate and replay until you reach A Dying World 700 AF again. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Monster Locations/Drops - [MLDETAV] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| This section will list every monster in the game. It includes the name, type, group, and location for each monster. Note that some monsters in the Archyte Steppe can only be found in one weather condition. Sometimes, though, they can be found in multiple weather conditions. This guide will list all possible locations where you can find them. Archylte Steppe Areas: Plains of Eternity ---- Outside Hunter's Camp Sanctorium ------------ Central East Area Stonestump Wastelands - Central Area Grave Ridge ----------- South Area Clearwater Marshes ---- West Area Archylte Steppe Weather Controls: Cloudy = Up + Up Rainy = Up + Down Stormy = Down + Up Sunny = Down + Down +---------------------+ | Rift Beast - Vermin | +---------------------+ ............................................................................... Nekton New Bodhum 003 AF - Tameable Bresha Ruins 005 AF The Void Beyond ??? AF Normal Drop: 010% - Potion Rare Drop--: 005% - Phoenix Down ............................................................................... Clione Oerba 200 AF - Tameable Archylte Steppe ??? AF The Void Beyond ??? AF Normal Drop: 025% - Potent Droplet Rare Drop--: 005% - Power Sliver ............................................................................... Pleuston New Bodhum 700 AF - Tameable Academia 500 AF Normal Drop: 030% - Potent Orb Rare Drop--: 005% - Potent Essence ............................................................................... Meonekton New Bodhum 003 AF - Tameable Bresha Ruins 005 AF The Void Beyond ??? AF Normal Drop: 015% - Potion Rare Drop--: 005% - Phoenix Down ............................................................................... Chelicerata Oerba 200 AF - Tameable Archylte Steppe ??? AF The Void Beyond ??? AF Normal Drop: 020% - Potent Sliver Rare Drop--: 010% - Mana Sliver ............................................................................... Pantopoda New Bodhum 700 AF - Tameable Academia 500 AF Normal Drop: 030% - Potent Booster Rare Drop--: 002% - Phoenix Blood ............................................................................... Note: Despite all being classified as Vermin, Nekton, Clione, and Pleuston share a different Crystarium Constellation than Meonekton, Chelicerata, and Pantopoda. The former group will be regarded with (S), while the latter group will be classified with (L). ............................................................................... +-----------------------+ | Rift Beast - Voidborn | +-----------------------+ ............................................................................... Gogmagog New Bodhum 003 AF - Story Boss Normal Drop: 100% - Phoenix Down Rare Drop--: 005% - Power Wristband ............................................................................... Gogmagog New Bodhum 003 AF - Story Boss Normal Drop: 100% - Phoenix Down Rare Drop--: 005% - Iron Bangle ............................................................................... Gogmagog A Dying World 700 AF - Story Boss Normal Drop: 100% - Potent Orb Rare Drop--: None ............................................................................... Aloeidai Yaschas Massif 010 AF - Story Boss Normal Drop: None Rare Drop--: None ............................................................................... +---------------------------+ | Rift Beast - Crystalspawn | +---------------------------+ ............................................................................... Paco Amethyst Academia 500 AF - Story Boss Normal Drop: 030% - Scarletite Rare Drop--: 001% - Platinum Ingot ............................................................................... Paco Luvulite Academia 500 AF - Story Boss Normal Drop: 030% - Scarletite Rare Drop--: 001% - Platinum Ingot ............................................................................... +---------------------------+ | Rift Beast - Netherknight | +---------------------------+ ............................................................................... Valfodr Lv. 01 Coliseum ??? AF - Snow DLC only Normal Drop: 003% - Leyak Rare Drop--: 003% - Rangda ............................................................................... Valfodr Lv. 15 Coliseum ??? AF - Snow DLC only Normal Drop: 003% - Silver Chocobo Rare Drop--: 003% - Golden Chocobo ............................................................................... Valfodr Lv. 45 Coliseum ??? AF - Tameable - Snow DLC only Normal Drop: 003% - Cactuarama Rare Drop--: 003% - Cactuarina ............................................................................... Valfodr Lv. 70 Coliseum ??? AF - Tameable - Snow DLC only Normal Drop: 003% - Nanochu Rare Drop--: 003% - Chichu ............................................................................... Valfodr Lv. 99 Coliseum ??? AF - Tameable - Snow DLC only Normal Drop: 003% - Gigantuar Rare Drop--: 003% - Twilight Odin ............................................................................... +------------------------+ | Feral Creature - Beast | +------------------------+ ............................................................................... Silver Lobo Archylte Steppe ??? AF - Tameable - Rainy Weather; Plains of Eternity - Sunny Weather; Plains of Eternity - Sunny Weather; Sanctorium Normal Drop: 033% - Potent Sliver Rare Drop--: 005% - Power Sliver ............................................................................... Gorgonopsid New Bodhum 003 AF - Tameable Normal Drop: 033% - Potion Rare Drop--: 005% - Power Wristband ............................................................................... Uridimmu Bresha Ruins 005 AF - Tameable Yaschas Massif 010 AF Yaschas Massif 01X AF Normal Drop: 025% - Remedy Rare Drop--: 005% - Potent Droplet ............................................................................... Managarmr Academia 500 AF - Tameable Normal Drop: 020% - Potent Essence Rare Drop--: 005% - Spined Horn ............................................................................... Ugallu Yaschas Massif 110 AF - Quest Boss Normal Drop: 100% - Vitality Orb Rare Drop--: None ............................................................................... Albino Lobo Bresha Ruins 005 AF - Tameable Normal Drop: 010% - Phoenix Down Rare Drop--: 005% - Vitality Sliver ............................................................................... Note: All Beasts share the same Crystarium Constellation with all Razorclaws. ............................................................................... +------------------------------+ | Feral Creature - Terraquatic | +------------------------------+ ............................................................................... Bloodfang Bass Oerba 300 AF - Tameable Normal Drop: 025% - Power Sliver Rare Drop--: 005% - Millerite ............................................................................... Breshan Bass Oerba 300 AF - Tameable Normal Drop: 025% - Mana Sliver Rare Drop--: 005% - Millerite ............................................................................... Hedge Frog Archylte Steppe ??? AF - Tameable - Rainy Weather; Clearwater Marshes - Sunny Weather; Clearwater Marshes Normal Drop: 015% - Potent Essence Rare Drop--: 002% - Mana Crystal ............................................................................... Mud Frog Archylte Steppe ??? AF - Tameable - Rainy Weather; Clearwater Marshes Normal Drop: 015% - Potent Essence Rare Drop--: 002% - Power Crystal ............................................................................... Ceratosaur Sunleth Waterscape 300 AF - Tameable Normal Drop: 025% - Potent Sliver Rare Drop--: 005% - Moistened Scale ............................................................................... Ceratoraptor Sunleth Waterscape 300 AF - Tameable Normal Drop: 033% - Potent Sliver Rare Drop--: 005% - Moistened Scale ............................................................................... Spiceacilian New Bodhum 003 AF - Tameable Normal Drop: 010% - Potion Rare Drop--: 005% - Potion ............................................................................... Tabasco Toad New Bodhum 003 AF - Tameable Normal Drop: 015% - Potion Rare Drop--: 005% - Phoenix Down ............................................................................... Pitterpatter Yaschas Massif 100 AF - Tameable Normal Drop: 020% - Power Sliver Rare Drop--: 005% - Power Orb ............................................................................... Chunerpeton Yaschas Massif 110 AF - Tameable Normal Drop: 030% - Vitality Sliver Rare Drop--: 005% - Mana Droplet ............................................................................... +------------------------+ | Feral Creature - Spook | +------------------------+ ............................................................................... Gremlin Bresha Ruins 005 AF - Tameable Normal Drop: 033% - Potent Droplet Rare Drop--: None ............................................................................... Garchimacera Bresha Ruins 005 AF - Tameable Normal Drop: 033% - Potent Droplet Rare Drop--: None ............................................................................... Imp Yaschas Massif 110 AF - Tameable Normal Drop: 025% - Mana Sliver Rare Drop--: 005% - Vitality Sliver ............................................................................... Ahriman Yaschas Massif 100 AF - Tameable Normal Drop: 030% - Potent Sliver Rare Drop--: 005% - Vitality Droplet ............................................................................... Bamapama Academia 500 AF - Tameable Normal Drop: 020% - Potent Orb Rare Drop--: 005% - Starblossom Seed ............................................................................... Mimi Academia 500 AF - Tameable Normal Drop: 020% - Potent Orb Rare Drop--: 005% - Starblossom Seed ............................................................................... Fachan Sunleth Waterscape 300 AF - Tameable Sunleth Waterscape 400 AF Normal Drop: 025% - Mana Sliver Rare Drop--: 005% - Scaled Wing ............................................................................... Unsaganashi Sunleth Waterscape 300 AF - Tameable Sunleth Waterscape 400 AF Normal Drop: 025% - Mana Sliver Rare Drop--: 005% - Scaled Wing ............................................................................... Amanojaku Bresha Ruins 005 AF - Tameable Normal Drop: 020% - Potent Sliver Rare Drop--: 005% - Thickened Hide ............................................................................... Notsugo Bresha Ruins 005 AF - Tameable Normal Drop: 020% - Potent Sliver Rare Drop--: 005% - Thickened Hide ............................................................................... Apotamkin A Dying World 700 AF - Tameable Normal Drop: 030% - Potent Orb Rare Drop--: 005% - Enigmatic Fluid ............................................................................... Note: All Spooks share the same Crystarium Constellation with all Zwerg Droids. ............................................................................... +------------------------+ | Feral Creature - Demon | +------------------------+ ............................................................................... Yaksha Vile Peaks 010 AF - Tameable Normal Drop: 020% - Power Engine Rare Drop--: 005% - Rhodochrosite ............................................................................... Yakshini Vile Peaks 010 AF - Tameable Normal Drop: 020% - Power Engine Rare Drop--: 005% - Rhodochrosite ............................................................................... Gandayaks Yaschas Massif 010 AF - Tameable Yaschas Massif 01X AF Normal Drop: 033% - Power Sliver Rare Drop--: 005% - Shattered Bone ............................................................................... Vodianoi Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Sunny Weather; Grave Ridge Normal Drop: 025% - Potent Orb Rare Drop--: 005% - Vitality Orb ............................................................................... Shaguma Vile Peaks 010 AF - Tameable Normal Drop: 030% - Power Engine Rare Drop--: 005% - Power Booster ............................................................................... Gahongas Yaschas Massif 010 AF - Tameable Yaschas Massif 01X AF Normal Drop: 025% - Mana Sliver Rare Drop--: 005% - Shattered Bone ............................................................................... Samovira Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Sunny Weather; Grave Ridge Normal Drop: 025% - Potent Orb Rare Drop--: 005% - Vitality Orb ............................................................................... Haguma Vile Peaks 010 AF - Tameable Normal Drop: 030% - Power Engine Rare Drop--: 005% - Power Booster ............................................................................... +--------------------------+ | Feral Creature - Stalker | +--------------------------+ ............................................................................... Barbed Specter Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Cloudy Weather; Stonestump Wastelands Normal Drop: 025% - Power Sliver Rare Drop--: 005% - Power Orb ............................................................................... Triffid Archylte Steppe ??? AF - Tameable - Sunny Weather; Plains of Eternity Normal Drop: 020% - Potent Sliver Rare Drop--: 005% - Molted Tail ............................................................................... Clematis Yaschas Massif 100 AF - Tameable Normal Drop: 020% - Mana Sliver Rare Drop--: 005% - Rhodochrosite ............................................................................... Dendrobium Bresha Ruins 005 AF - Tameable Normal Drop: 015% - Antidote Rare Drop--: 005% - Pot Shard ............................................................................... Mandrake Yaschas Massif 010 AF - Tameable Yaschas Massif 01X AF Normal Drop: 020% - Remedy Rare Drop--: 005% - Molted Tail ............................................................................... Necrosis Yaschas Massif 01X AF - Tameable Normal Drop: 015% - Molted Tail Rare Drop--: 002% - Chronomist ............................................................................... Note: All Stalkers share the same Crystarium Constellation with all Vespids. ............................................................................... +-----------------------------+ | Feral Creature - Armadillon | +-----------------------------+ ............................................................................... Navidon Archylte Steppe ??? AF - Tameable - Rainy Weather; Clearwater Marshes Normal Drop: 020% - Potent Essence Rare Drop--: 002% - Ribbon ............................................................................... Bunkerbeast Yaschas Massif 100 AF - Tameable Normal Drop: 020% - Vitality Sliver Rare Drop--: 003% - Vitality Orb ............................................................................... Calautidon Sunleth Waterscape 300 AF - Tameable Normal Drop: 030% - Potent Sliver Rare Drop--: 005% - Millerite ............................................................................... Note: All Armadillons share the same Crystarium Constellation with all Armadons. ............................................................................... +-----------------------------+ | Feral Creature - Nudibranch | +-----------------------------+ ............................................................................... Crawler Yaschas Massif 100 AF - Tameable Normal Drop: 025% - Potent Sliver Rare Drop--: 005% - Power Sliver ............................................................................... Caterchipillar Archylte Steppe ??? AF - Tameable - Rainy Weather; Clearwater Marshes Normal Drop: 020% - Phoenix Down Rare Drop--: 005% - Potent Essence ............................................................................... Sarracenia New Bodhum 003 AF - Tameable Normal Drop: 010% - Phoenix Down Rare Drop--: 005% - Phoenix Down ............................................................................... Spiranthes Yaschas Massif 010 AF - Tameable Yaschas Massif 01X AF Normal Drop: 020% - Potent Droplet Rare Drop--: None ............................................................................... Exoray New Bodhum 003 AF - Tameable Normal Drop: 020% - Power Droplet Rare Drop--: 020% - Mana Droplet ............................................................................... Note: All Nudibranches share the same Crystarium Constellation with Frag Leech. ............................................................................... +-------------------------+ | Feral Creature - Wyvern | +-------------------------+ ............................................................................... Svarog Bresha Ruins 005 AF - Tameable Normal Drop: 040% - Potent Droplet Rare Drop--: 003% - Star Pendant ............................................................................... Vouivre Archylte Steppe ??? AF - Tameable - Cloudy Weather; Plains of Eternity - Cloudy Weather; Sanctorium - Rainy Weather; Plains of Eternity - Rainy Weather; Sanctorium - Sunny Weather; Plains of Eternity - Sunny Weather; Sanctorium Normal Drop: 040% - Potent Sliver Rare Drop--: 005% - Molted Tail ............................................................................... Kanna Kamuy Yaschas Massif 110 AF - Tameable - Rare Monster Vortex Normal Drop: 030% - Power Engine Rare Drop--: 001% - Hypnocrown ............................................................................... Deathgaze Yaschas Massif 100 AF - Tameable - Rare Monster Vortex Normal Drop: 015% - Power Sliver Rare Drop--: 005% - Gold Bangle ............................................................................... Illuyankas Sunleth Waterscape 400 AF - Tameable Normal Drop: 015% - Cobaltite Rare Drop--: 005% - Martyr's Emblem ............................................................................... Note: All Wyverns are considered rare, which makes them easier to encounter with the Battlemania Fragment Skill activated. All Wyverns share the same Crystarium Constellation with Garuda. ............................................................................... +-----------------------------+ | Feral Creature - Woodwraith | +-----------------------------+ ............................................................................... Xolotl Academia 500 AF - Tameable Normal Drop: 030% - Mana Orb Rare Drop--: 005% - Moonblossom Seed ............................................................................... Miquiztli Academia 500 AF - Tameable Normal Drop: 030% - Vitality Orb Rare Drop--: 005% - Moonblossom Seed ............................................................................... Tezcatlipoca Academia 500 AF - Tameable Normal Drop: 100% - Moonblossom Seed Rare Drop--: 002% - Unicorn Horn ............................................................................... Note: Xolotl, Miquiztli, and Tezcatlipoca are all found in the northeastern most square of the map. One of two encounters will happen: Tezcatlipoca or Xolotl & Miquiztli. To encounter all three monsters, you will need to close the Time Gate and replay the area. Xolotl can also be summoned by Academia 500 AF's Mimi, but it is a rare occurance, as Mimi's summons are dependent on the number of opponents remaining in battle. ............................................................................... +---------------------------+ | Feral Creature - Oretoise | +---------------------------+ ............................................................................... Long Gui Archylte Steppe ??? AF - Sunny Weather; Sanctorium - Quest Boss Normal Drop: 010% - Ribbon Rare Drop--: 005% - Adamantite ............................................................................... +-----------------------+ | Feral Creature - Flan | +-----------------------+ ............................................................................... Flanbanero Sunleth Waterscape 300 AF - Tameable Archylte Steppe ??? AF - Sunny Weather; Plains of Eternity Normal Drop: 030% - Potent Sliver Rare Drop--: 010% - Vitality Sliver ............................................................................... Seeping Brie Sunleth Waterscape 400 AF - Tameable Normal Drop: 020% - Vitality Sliver Rare Drop--: 005% - Potent Orb ............................................................................... Flangonzola Archylte Steppe ??? AF - Tameable - Sunny Weather; Plains of Eternity Normal Drop: 020% - Vitality Sliver Rare Drop--: 002% - Chronomist ............................................................................... Flandit Sunleth Waterscape 300 AF - Tameable Sunleth Waterscape 400 AF Normal Drop: 030% - Potent Sliver Rare Drop--: 010% - Power Sliver ............................................................................... Garganzola A Dying World 700 AF - Tameable Normal Drop: 030% - Potent Orb Rare Drop--: 010% - Mutant Extract ............................................................................... Miniflan Sunleth Waterscape 300 AF - Tameable Archylte Steppe ??? AF - Sunny Weather; Plains of Eternity Normal Drop: 030% - Potent Droplet Rare Drop--: 005% - Vitality Sliver ............................................................................... Blue Miniflan Sunleth Waterscape 400 AF - Story Boss Normal Drop: 100% - Mana Essence Rare Drop--: None ............................................................................... Yellow Miniflan Sunleth Waterscape 400 AF - Story Boss Normal Drop: 100% - Vitality Essence Rare Drop--: None ............................................................................... Black Miniflan Sunleth Waterscape 400 AF - Story Boss Normal Drop: 100% - Power Essence Rare Drop--: None ............................................................................... Pink Miniflan Sunleth Waterscape 400 AF - Story Boss Normal Drop: 100% - Potent Essence Rare Drop--: None ............................................................................... Mutantomato Sunleth Waterscape 300 AF - Story Boss Normal Drop: 050% - Potent Orb Rare Drop--: 100% - Mutant Extract ............................................................................... Royal Ripeness Sunleth Waterscape 300 AF - Story Boss Normal Drop: 050% - Potent Crystal Rare Drop--: 002% - Martyr's Badge ............................................................................... Royal Ripeness Sunleth Waterscape 300 AF - Story Boss - Paradox Ending Normal Drop: 050% - Vitality Crystal Rare Drop--: 010% - Martyr's Badge ............................................................................... Note: Despite all being classified as Flan, Miniflan has a different Crystarium Constellation than Flanbanero, Seeping Brie, Flangonzola, Flandit, Garganzola, Flanborg, and Flanitor. Miniflan will be regarded with (S), while the rest will be classified with (L). Aside from Miniflan, all Biological Flans share the same constellation with all Mechanical Flans. ............................................................................... +---------------------------+ | Feral Creature - Behemoth | +---------------------------+ ............................................................................... Feral Behemoth Yaschas Massif 010 AF - Tameable Normal Drop: 075% - Potent Sliver Rare Drop--: 005% - Power Chip ............................................................................... Greater Behemoth Augusta Tower 200 AF - Tameable Normal Drop: 020% - Potent Orb Rare Drop--: 005% - Monstrous Fang ............................................................................... Reaver Archylte Steppe ??? AF - Tameable - Sunny Weather; Plains of Eternity - Sunny Weather; Sanctorium Normal Drop: 040% - Potent Sliver Rare Drop--: 005% - Sinister Fang ............................................................................... Zaghnal Oerba 400 AF - Tameable Normal Drop: 020% - Power Essence Rare Drop--: 002% - Martyr's Emblem ............................................................................... Narasimha Yaschas Massif 01X AF - Tameable Normal Drop: 020% - Power Sliver Rare Drop--: 002% - Chronomist ............................................................................... Note: All Biological Behemoths share the same Crystarium Constellation with Proto-behemoth. ............................................................................... +-------------------------+ | Feral Creature - Goblin | +-------------------------+ ............................................................................... Goblin Archylte Steppe ??? AF - Tameable - Cloudy Weather; Plains of Eternity - Cloudy Weather; Sanctorium - Rainy Weather; Plains of Eternity - Rainy Weather; Sanctorium - Sunny Weather; Plains of Eternity - Sunny Weather; Sanctorium Normal Drop: 050% - Remedy Rare Drop--: None ............................................................................... Goblin Chieftain Archylte Steppe ??? AF - Tameable - Cloudy Weather; Plains of Eternity - Cloudy Weather; Sanctorium - Rainy Weather; Plains of Eternity - Rainy Weather; Sanctorium - Sunny Weather; Plains of Eternity - Sunny Weather; Sanctorium Normal Drop: 020% - Potent Droplet Rare Drop--: 005% - Mana Sliver ............................................................................... Munchkin Bresha Ruins 100 AF - Tameable Bresha Ruins 300 AF Normal Drop: 015% - Potent Engine Rare Drop--: 005% - Power Booster ............................................................................... Munchkin Maestro Bresha Ruins 100 AF - Tameable Bresha Ruins 300 AF Normal Drop: 025% - Potent Engine Rare Drop--: 005% - Vitality Booster ............................................................................... Moblin Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Cloudy Weather; Stonestump Wastelands - Rainy Weather; Grave Ridge - Rainy Weather; Stonestump Wastelands - Sunny Weather; Grave Ridge - Sunny Weather; Stonestump Wastelands Normal Drop: 030% - Power Essence Rare Drop--: 003% - Power Crystal ............................................................................... Major Moblin Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Cloudy Weather; Stonestump Wastelands - Rainy Weather; Grave Ridge - Rainy Weather; Stonestump Wastelands - Sunny Weather; Grave Ridge - Sunny Weather; Stonestump Wastelands Normal Drop: 030% - Vitality Essence Rare Drop--: 005% - Royal Armlet ............................................................................... Buccaboo Archylte Steppe ??? AF - Tameable - Sunny Weather; Grave Ridge - Sunny Weather; Stonestump Wastelands Normal Drop: 030% - Potent Orb Rare Drop--: 005% - Power Orb ............................................................................... Buccaboo Ace Archylte Steppe ??? AF - Tameable - Sunny Weather; Grave Ridge - Sunny Weather; Stonestump Wastelands Normal Drop: 030% - Potent Orb Rare Drop--: 005% - Power Orb ............................................................................... Gancanagh Archylte Steppe ??? AF - Tameable - Cloudy Weather; Clearwater Marshes - Rainy Weather; Clearwater Marshes - Sunny Weather; Clearwater Marshes Normal Drop: 030% - Mana Essence Rare Drop--: 005% - Sinister Fang ............................................................................... Gancanagh Ace Archylte Steppe ??? AF - Tameable - Cloudy Weather; Clearwater Marshes - Rainy Weather; Clearwater Marshes - Sunny Weather; Clearwater Marshes Normal Drop: 015% - Sinister Fang Rare Drop--: 005% - Entite Ring ............................................................................... Note: Despite all being classified as Goblins, Goblin, Munchkin, Moblin Buccaboo, and Gancanagh share a different Crystarium Constellation than Goblin Chieftain, Munchkin Maestro, Major Moblin, Buccaboo Ace, and Gancanagh Ace. The former group will be regarded with (S), while the latter group will be classified with (L). ............................................................................... +--------------------------+ | Feral Creature - Sahagin | +--------------------------+ ............................................................................... Oannes Sunleth Waterscape 300 AF - Tameable Normal Drop: 020% - Moistened Scale Rare Drop--: 005% - Power Sliver ............................................................................... Swampmonk Archylte Steppe ??? AF - Tameable - Rainy Weather; Clearwater Marshes Normal Drop: 020% - Potent Essence Rare Drop--: 005% - Abyssal Scale ............................................................................... Apkallu Academia 500 AF - Tameable Normal Drop: 015% - Potent Orb Rare Drop--: 005% - Magistral Crest ............................................................................... Sahagin Prince Sunleth Waterscape 300 AF - Tameable Normal Drop: 020% - Mana Orb Rare Drop--: 002% - Chronomist ............................................................................... +-----------------------+ | Feral Creature - Ochu | +-----------------------+ ............................................................................... Ochu Archylte Steppe ??? AF - Rainy Weather; Clearwater Marshes - Quest Boss Normal Drop: 010% - Grasitha Rare Drop--: 005% - Gandiva ............................................................................... Microchu Archylte Steppe ??? AF - Tameable - Rainy Weather; Clearwater Marshes - Rainy Weather; Stonestump Wastelands Trench - Sunny Weather; Clearwater Marshes - Sunny Weather; Stonestump Wastelands Trench Normal Drop: 030% - Potent Crystal Rare Drop--: 005% - Sunpetal ............................................................................... +--------------------------+ | Feral Creature - Cactuar | +--------------------------+ ............................................................................... Cactuar Archylte Steppe ??? AF - Tameable - Sunny Weather; Plains of Eternity Normal Drop: 030% - Potent Orb Rare Drop--: 003% - Chocobo Tail Feather ............................................................................... Giant Cactuar Archylte Steppe ??? AF - Sunny Weather; Plains of Eternity - Allow a Cactuar to grow. Normal Drop: 030% - Potent Orb Rare Drop--: 003% - Chocobo Tail Feather ............................................................................... Metallicactuar A Dying World 700 AF - Tameable Normal Drop: 020% - Potent Booster Rare Drop--: 005% - Hermes Sandals ............................................................................... Cactuaroni Archylte Steppe ??? AF - Tameable - Cloudy Weather; Plains of Eternity - Rainy Weather; Plains of Eternity Normal Drop: 020% - Potent Essence Rare Drop--: 005% - Chocobo Tail Feather ............................................................................... Flowering Cactuar Archylte Steppe ??? AF - Tameable - Sunny Weather; Plains of Eternity Normal Drop: 030% - Potent Essence Rare Drop--: 003% - Chocobo Tail Feather ............................................................................... Gigantuar Archylte Steppe ??? AF - Tameable - Cactuar Stones - Quest Boss Normal Drop: 100% - Potent Crystal Rare Drop--: None ............................................................................... Metal Gigantuar Archylte Steppe ??? AF - Tameable - Sunny Weather; Stonestump Wastelands Trench - Rare Monster Vortex Normal Drop: 030% - Power Booster Rare Drop--: 005% - Hermes Sandals ............................................................................... +---------------------------+ | Feral Creature - Tonberry | +---------------------------+ ............................................................................... Tonberry Bresha Ruins 300 AF - Tameable - Rare Monster Vortex Normal Drop: 025% - Power Orb Rare Drop--: 002% - Hermes Sandals ............................................................................... Don Tonberry Bresha Ruins 100 AF - Tameable - Rare Monster Vortex Normal Drop: 020% - Scarletite Rare Drop--: 003% - Hermes Sandals ............................................................................... Note: All Tonberries are considered rare, which makes them easier to encounter with the Battlemania Fragment Skill activated. ............................................................................... +-------------------------+ | Feral Creature - Potcat | +-------------------------+ ............................................................................... Cait Sith Bresha Ruins 005 AF - Tameable Normal Drop: 033% - Potent Droplet Rare Drop--: 010% - Pot Shard ............................................................................... Mewmao Archylte Steppe ??? AF - Tameable - Rainy Weather; Clearwater Marshes Normal Drop: 030% - Mana Essence Rare Drop--: 005% - Fractal Pot ............................................................................... Schrodinger Academia 500 AF - Tameable Normal Drop: 020% - Potent Orb Rare Drop--: 005% - Fractal Pot ............................................................................... Forked Cat Oerba 400 AF - Tameable Normal Drop: 020% - Mana Essence Rare Drop--: 005% - Mana Essence ............................................................................... +--------------------------+ | Feral Creature - Chocobo | +--------------------------+ ............................................................................... Chocobo Archylte Steppe ??? AF - Tameable - Cloudy Weather; Plains of Eternity - Rainy Weather; Plains of Eternity - Sunny Weather; Plains of Eternity Normal Drop: 030% - Chocobo Plume Rare Drop--: 001% - Yellow Chick in Afro ............................................................................... White Chocobo Oerba 300 AF - Tameable Normal Drop: 020% - Chocobo Plume Rare Drop--: 001% - Afro & White Chick ............................................................................... Black Chocobo Vile Peaks 010 AF - Tameable Normal Drop: 020% - Chocobo Plume Rare Drop--: 001% - Afro & Black Chick ............................................................................... Blue Chocobo Archylte Steppe ??? AF - Tameable - Cloudy Weather; Clearwater Marshes - Rainy Weather; Clearwater Marshes - Sunny Weather; Clearwater Marshes Normal Drop: 020% - Chocobo Plume Rare Drop--: 001% - Afro & Blue Chick ............................................................................... Red Chocobo Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Cloudy Weather; Stonestump Wastelands - Sunny Weather; Grave Ridge - Sunny Weather; Stonestump Wastelands Normal Drop: 020% - Chocobo Plume Rare Drop--: 001% - Afro & Red Chick ............................................................................... Green Chocobo Yaschas Massif 100 AF - Tameable Yaschas Massif 110 AF Normal Drop: 020% - Chocobo Plume Rare Drop--: 003% - Vitality Orb ............................................................................... Purple Chocobo Bresha Ruins 100 AF - Tameable Bresha Ruins 300 AF - Must be outside in the snow. Normal Drop: 025% - Chocobo Plume Rare Drop--: 001% - Afro & Purple Chick ............................................................................... +----------------------------+ | Feral Creature - Wrathwyrm | +----------------------------+ ............................................................................... Faeryl Archylte Steppe ??? AF - Story Boss Normal Drop: 050% - Potent Orb Rare Drop--: None ............................................................................... +---------------------------+ | Militarized Unit - Tilter | +---------------------------+ ............................................................................... Orion Augusta Tower 200 AF - Tameable Normal Drop: 030% - Potent Chip Rare Drop--: 005% - Analog Circuit ............................................................................... Viking Vile Peaks 200 AF - Tameable Normal Drop: 020% - Power Bolt Rare Drop--: 005% - Millerite ............................................................................... Yeoman Academia 500 AF - Tameable Normal Drop: 020% - Potent Booster Rare Drop--: 005% - Superconductor ............................................................................... Fencer Academia 400 AF - Tameable Normal Drop: 030% - Potent Engine Rare Drop--: 005% - Analog Circuit ............................................................................... Note: Fencer only appears three times in Academia 400 AF. Save before you fight it, and, if you do not get its Crystal, reload and try again. Close the Time Gate and replay the area if you completely miss it. ............................................................................... +--------------------------+ | Militarized Unit - Golem | +--------------------------+ ............................................................................... Dragoon Augusta Tower 200 AF - Tameable Normal Drop: 030% - Potent Chip Rare Drop--: 005% - Analog Circuit ............................................................................... Lancer Vile Peaks 200 AF - Tameable Normal Drop: 020% - Vitality Chip Rare Drop--: 005% - Millerite ............................................................................... +------------------------------+ | Militarized Unit - Razorclaw | +------------------------------+ ............................................................................... Thexteron Augusta Tower 300 AF - Tameable Normal Drop: 025% - Potent Sliver Rare Drop--: 005% - Iron Shell ............................................................................... Luminous Puma Augusta Tower 200 AF - Tameable Normal Drop: 030% - Potent Sliver Rare Drop--: 005% - Iron Shell ............................................................................... Nightblade Puma Coliseum ??? AF - Nabaat DLC only Normal Drop: None Rare Drop--: None ............................................................................... Note: All Razorclaws share the same Crystarium Constellation with all Beasts. ............................................................................... +--------------------------------+ | Militarized Unit - Zwerg Droid | +--------------------------------+ ............................................................................... Zwerg Scandroid Oerba 200 AF - Tameable Normal Drop: 020% - Potent Bolt Rare Drop--: 005% - Mana Chip ............................................................................... Zwerg Metrodroid Augusta Tower 200 AF - Tameable Normal Drop: 020% - Vitality Engine Rare Drop--: 005% - Iron Shell ............................................................................... Koboldroid Yin Academia 400 AF - Tameable Normal Drop: 020% - Potent Chip Rare Drop--: 005% - Iron Shell ............................................................................... Koboldroid Yang Vile Peaks 200 AF - Tameable Normal Drop: 020% - Mana Droplet Rare Drop--: 005% - Mana Sliver ............................................................................... Note: All Zwerg Droids share the same Crystarium Constellation with all Spooks. ............................................................................... +---------------------------+ | Militarized Unit - Vespid | +---------------------------+ ............................................................................... Vespid Vile Peaks 200 AF - Tameable Normal Drop: 025% - Molted Tail Rare Drop--: None ............................................................................... Vespid Soldier Augusta Tower 200 AF - Tameable Normal Drop: 030% - Mana Engine Rare Drop--: 005% - Abominable Wing ............................................................................... Note: All Vespids share the same Crystarium Constellation with all Stalkers. ............................................................................... +--------------------------+ | Militarized Unit - Leech | +--------------------------+ ............................................................................... Frag Leech Oerba 200 AF - Tameable Normal Drop: 030% - Potent Chip Rare Drop--: 005% - Molted Tail ............................................................................... Note: Frag Leech shares the same Crystarium Constellation with all Nudibranches. ............................................................................... +----------------------------+ | Militarized Unit - Armadon | +----------------------------+ ............................................................................... Lucidon Oerba 200 AF - Tameable Normal Drop: 020% - Potent Sliver Rare Drop--: 005% - Shattered Bone ............................................................................... Thermadon Augusta Tower 200 AF - Tameable Normal Drop: None Rare Drop--: None ............................................................................... Note: All Armadons share the same Crystarium Constellation with all Armadillons. ............................................................................... +-------------------------+ | Militarized Unit - Flan | +-------------------------+ ............................................................................... Flanitor Augusta Tower 200 AF - Tameable Augusta Tower 300 AF Normal Drop: 015% - Potent Engine Rare Drop--: 005% - Transparent Ooze ............................................................................... Flanborg Augusta Tower 300 AF - Tameable Normal Drop: 025% - Potent Engine Rare Drop--: 005% - Transparent Ooze ............................................................................... Note: All Mechanical Flans share the same Crystarium Constellation with all Biological Flans. ............................................................................... +-----------------------------+ | Militarized Unit - Behemoth | +-----------------------------+ ............................................................................... Proto-behemoth Academia 500 AF - Tameable Normal Drop: 020% - Sinister Fang Rare Drop--: 005% - Kaiser Knuckles ............................................................................... Azure-behemoth Coliseum ??? AF - Nabaat DLC only Normal Drop: None Rare Drop--: None ............................................................................... Note: Proto-behemoth shares the same Crystarium Constellation with all Biological Behemoths. ............................................................................... +--------------------------------+ | Militarized Unit - Annihilator | +--------------------------------+ ............................................................................... Garuda Vile Peaks 200 AF - Tameable Normal Drop: 015% - Vitality Droplet Rare Drop--: 003% - Grimoire Hat ............................................................................... Kalavinka Bresha Ruins 100 AF - Quest Boss Normal Drop: 100% - Potent Orb Rare Drop--: None ............................................................................... Pink Lily Oerba 300 AF - Tameable Normal Drop: 015% - Potent Chip Rare Drop--: 003% - Potent Engine ............................................................................... Note: Despite being classified as an Annihilator, Garuda shares the same Crystarium Constellation with all Wyverns. ............................................................................... +--------------------------+ | Militarized Unit - Giant | +--------------------------+ ............................................................................... Paradox Alpha Bresha Ruins 005 AF - Story Boss Normal Drop: 100% - Phoenix Down Rare Drop--: 005% - Magician's Mark ............................................................................... Atlas (Strong) Bresha Ruins 005 AF - Story Boss - Paradox Ending Normal Drop: 100% - Potent Generator Rare Drop--: 005% - Gold Bangle ............................................................................... Atlas (Weak) Bresha Ruins 005 AF - Story Boss Normal Drop: 100% - Potent Bolt Rare Drop--: 005% - Silver Bangle ............................................................................... +--------------------------------------+ | Ancient Automata - Pulsework Soldier | +--------------------------------------+ ............................................................................... Pulsework Soldier New Bodhum 003 AF - Tameable Normal Drop: 033% - Potion Rare Drop--: 005% - Iron Bangle ............................................................................... Pulsework Knight Bresha Ruins 005 AF - Tameable Normal Drop: 033% - Potent Bolt Rare Drop--: 005% - Radial Bearing ............................................................................... Pulsework Gladiator Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Cloudy Weather; Stonestump Wastelands Normal Drop: 020% - Vitality Chip Rare Drop--: 005% - Thrust Bearing ............................................................................... +------------------------------------+ | Ancient Automata - Combat Engineer | +------------------------------------+ ............................................................................... Hoplite Bresha Ruins 005 AF - Tameable Normal Drop: 040% - Potent Bolt Rare Drop--: 005% - Radial Bearing ............................................................................... Testudo Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Cloudy Weather; Stonestump Wastelands Normal Drop: 025% - Mana Chip Rare Drop--: 005% - Thrust Bearing ............................................................................... Scutari Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge - Cloudy Weather; Stonestump Wastelands - Sunny Weather; Stonestump Wastelands Normal Drop: 030% - Power Bolt Rare Drop--: 005% - Power Chip ............................................................................... Note: Despite all being classified as Combat Engineers, Testudo has a different Crystarium Constellation than Hoplite and Scutari. Testudo will be regarded with (L), while the latter two will be classified with (S). ............................................................................... +-------------------------------+ | Ancient Automata - Centaurion | +-------------------------------+ ............................................................................... Immortal Archylte Steppe ??? AF - Cloudy Weather; Grave Ridge - Quest Boss Normal Drop: 010% - Indrajit Rare Drop--: 005% - Romulus & Remus ............................................................................... Centaurion Blade Archylte Steppe ??? AF - Summoned by Immortal - Quest Boss Normal Drop: None Rare Drop--: None ............................................................................... +-------------------------+ | Ancient Automata - Bomb | +-------------------------+ ............................................................................... Bomb Vile Peaks 010 AF - Tameable Normal Drop: 030% - Mana Sliver Rare Drop--: 002% - Fire Aegis ............................................................................... Circuitron Bresha Ruins 300 AF - Tameable Normal Drop: 015% - Cobaltite Rare Drop--: 002% - Lightning Aegis ............................................................................... Cryohedron Vile Peaks 010 AF - Tameable Normal Drop: 020% - Mana Sliver Rare Drop--: 002% - Ice Aegis ............................................................................... Cloudburst Archylte Steppe ??? AF - Tameable - Cloudy Weather; Stonestump Wastelands Normal Drop: 030% - Mana Chip Rare Drop--: 005% - Thrust Bearing ............................................................................... Tempest Bresha Ruins 100 AF - Tameable Normal Drop: 025% - Rhodochrosite Rare Drop--: 002% - Wind Aegis ............................................................................... Debris Archylte Steppe ??? AF - Tameable - Cloudy Weather; Grave Ridge Normal Drop: 030% - Mana Chip Rare Drop--: 005% - Thrust Bearing ............................................................................... Grenade Oerba 400 AF - Tameable Normal Drop: 020% - Power Booster Rare Drop--: 005% - Cobaltite ............................................................................... +-----------------------------+ | Ancient Automata - Armament | +-----------------------------+ ............................................................................... Dreadnought Vile Peaks 010 AF - Tameable Normal Drop: 020% - Vitality Booster Rare Drop--: 005% - Power Booster ............................................................................... +-------------------------+ | Soldier - PSICOM Hunter | +-------------------------+ ............................................................................... PSICOM Warden Coliseum ??? AF - Nabaat DLC only Normal Drop: None Rare Drop--: None ............................................................................... +---------------------------+ | Cie'th - Shambling Cie'th | +---------------------------+ ............................................................................... Ghoul Academia 400 AF Normal Drop: 030% - Tear of Remorse Rare Drop--: 005% - Potent Orb ............................................................................... Ghast Archylte Steppe ??? AF - Stormy Weather; Plains of Eternity - Stormy Weather; Sanctorium Normal Drop: 013% - Potion Rare Drop--: 005% - Cie'th Tear ............................................................................... Strigoi A Dying World 700 AF Normal Drop: 020% - Tear of Remorse Rare Drop--: 005% - Segmented Carapace ............................................................................... Taxim Academia 400 AF Normal Drop: 030% - Tear of Remorse Rare Drop--: 005% - Begrimed Claw ............................................................................... Vampire Archylte Steppe ??? AF - Stormy Weather; Grave Ridge - Stormy Weather; Stonestump Wastelands - Stormy Weather; Clearwater Marshes Normal Drop: 020% - Potent Generator Rare Drop--: 002% - Impeder's Opal ............................................................................... Geiseric Academia 400 AF Normal Drop: 020% - Tear of Remorse Rare Drop--: 005% - Gold Bangle ............................................................................... Fomoire Archylte Steppe ??? AF - Stormy Weather; Grave Ridge - Stormy Weather; Stonestump Wastelands - Stormy Weather; Clearwater Marshes Normal Drop: 020% - Power Crystal Rare Drop--: 002% - Defender's Topaz ............................................................................... Wladislaus Archylte Steppe ??? AF - Stormy Weather; Grave Ridge - Stormy Weather; Stonestump Wastelands - Stormy Weather; Clearwater Marshes Normal Drop: 020% - Mana Generator Rare Drop--: 002% - Supporter's Amethyst ............................................................................... Malebranche Archylte Steppe ??? AF - Stormy Weather; Grave Ridge - Stormy Weather; Clearwater Marshes Normal Drop: 020% - Power Generator Rare Drop--: 002% - Berserker's Ruby ............................................................................... +------------------------+ | Cie'th - Winged Cie'th | +------------------------+ ............................................................................... Nelapsi Academia 400 AF Normal Drop: 020% - Tear of Remorse Rare Drop--: 002% - Tear of Woe ............................................................................... Varcolaci Archylte Steppe ??? AF - Stormy Weather; Grave Ridge - Stormy Weather; Stonestump Wastelands - Stormy Weather; Clearwater Marshes Normal Drop: 020% - Vitality Generator Rare Drop--: 002% - Healer's Emerald ............................................................................... Chonchon Oerba 200 AF Oerba 300 AF Oerba 400 AF Normal Drop: 013% - Painkiller Rare Drop--: 005% - Cie'th Tear ............................................................................... Cocytus Academia 400 AF Normal Drop: 020% - Tear of Remorse Rare Drop--: 003% - Tear of Woe ............................................................................... +-------------------------+ | Cie'th - Unusual Cie'th | +-------------------------+ ............................................................................... Ispusteke Archylte Steppe ??? AF - Stormy Weather; Grave Ridge - Stormy Weather; Stonestump Wastelands - Stormy Weather; Clearwater Marshes Normal Drop: 020% - Mana Crystal Rare Drop--: 002% - Blaster Sapphire ............................................................................... Seeker Oerba 200 AF Oerba 300 AF Oerba 400 AF Normal Drop: 013% - Holy Water Rare Drop--: 005% - Cie'th Tear ............................................................................... +-------------------------+ | Cie'th - Undying Cie'th | +-------------------------+ ............................................................................... Yomi Archylte Steppe ??? AF - Stormy Weather; Grave Ridge - Quest Boss Normal Drop: 040% - Tear of Woe Rare Drop--: 005% - Trapezohedron ............................................................................... Zenobia Academia 400 AF Normal Drop: 030% - Tear of Woe Rare Drop--: None ............................................................................... Vaballathus Academia 400 AF Normal Drop: None Rare Drop--: None ............................................................................... Gorgyra Yaschas Massif 01X AF - Quest Boss Normal Drop: 100% - Tear of Woe Rare Drop--: None ............................................................................... Raspatil Oerba 400 AF - Rare Monster Vortex Normal Drop: 030% - Scarletite Rare Drop--: 005% - Royal Armlet ............................................................................... +---------------------+ | Special - Protector | +---------------------+ ............................................................................... Caius Ballad Oerba 200 AF - Story Boss (034,560 HP) Normal Drop: None Rare Drop--: None ............................................................................... Caius Ballad A Dying World 700 AF - Story Boss (005,000 HP) Normal Drop: 100% - Martyr's Emblem Rare Drop--: None ............................................................................... Caius Ballad The Void Beyond ??? AF - Story Boss (012,000 HP) Normal Drop: None Rare Drop--: None ............................................................................... Caius Ballad Academia 500 AF - Story Boss (038,830 HP) Normal Drop: None Rare Drop--: None ............................................................................... Caius Ballad Valhalla ??? AF - Story Boss (052,950 HP) Normal Drop: None Rare Drop--: None ............................................................................... Caius Ballad Oerba 200 AF - Story Boss (424,000 HP) - Paradox Ending Normal Drop: None Rare Drop--: None ............................................................................... Caius Ballad A Dying World 700 AF - Story Boss (030,052 HP) - Paradox Ending Normal Drop: None Rare Drop--: None ............................................................................... Caius Ballad The Void Beyond ??? AF - Story Boss (090,032 HP) - Paradox Ending Normal Drop: None Rare Drop--: None ............................................................................... Note: You must complete all Paradox Endings to obtain all 8 entries. It is also possible to lose the Solo Noel vs. Caius battle. If this happens, you will need to re-earn the 5,000 HP entry. To reacquire the entry, close Academia 4XX AF's Time Gate and replay until you reach A Dying World 700 AF again. ............................................................................... +-------------------+ | Special - Fal'Cie | +-------------------+ ............................................................................... Proto fal'Cie Adam Augusta Tower 200 AF - Story Boss - First Battle Normal Drop: 100% - Phoenix Down Rare Drop--: None ............................................................................... Right Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - First Battle Normal Drop: 050% - Phoenix Down Rare Drop--: None ............................................................................... Left Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - First Battle Normal Drop: 050% - Phoenix Down Rare Drop--: None ............................................................................... Proto fal'Cie Adam Augusta Tower 200 AF - Story Boss - Second Battle Normal Drop: 100% - Gold Nugget Rare Drop--: None ............................................................................... Right Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - Second Battle Normal Drop: 050% - Gold Nugget Rare Drop--: None ............................................................................... Left Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - Second Battle Normal Drop: 050% - Gold Nugget Rare Drop--: None ............................................................................... Proto fal'Cie Adam Augusta Tower 200 AF - Story Boss - Third Battle Normal Drop: 100% - Phoenix Down Rare Drop--: None ............................................................................... Right Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - Third Battle Normal Drop: 050% - Phoenix Down Rare Drop--: None ............................................................................... Left Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - Third Battle Normal Drop: 050% - Phoenix Down Rare Drop--: None ............................................................................... Proto fal'Cie Adam Augusta Tower 200 AF - Story Boss - Paradox Ending Normal Drop: 100% - Vitality Generator Rare Drop--: None ............................................................................... Right Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - Paradox Ending Normal Drop: 050% - Mana Generator Rare Drop--: None ............................................................................... Left Manipulator Augusta Tower 200 AF - Story Boss - Summoned by Proto fal'Cie Adam - Paradox Ending Normal Drop: 050% - Power Generator Rare Drop--: None ............................................................................... Note: To earn all 4 entries, you must choose the incorrect answer to the Live Trigger question every time until you are only left with the right answer, which is to yell at Hope. You must also complete the related Paradox Ending. ............................................................................... +-------------------+ | Special - Eidolon | +-------------------+ ............................................................................... Chaos Bahamut Academia 500 AF - Story Boss Normal Drop: 050% - Phoenix Down Rare Drop--: 010% - Phoenix Blood ............................................................................... Twilight Odin Vile Peaks 200 AF - Tameable - Quest Boss Normal Drop: 100% - Martyr's Badge Rare Drop--: None ............................................................................... +------------------------+ | Special - Winged Chaos | +------------------------+ ............................................................................... Jet Bahamut Academia 500 AF - Story Boss Normal Drop: None Rare Drop--: None ............................................................................... Garnet Bahamut Academia 500 AF - Story Boss Normal Drop: None Rare Drop--: None ............................................................................... Amber Bahamut Academia 500 AF - Story Boss Normal Drop: None Rare Drop--: None ............................................................................... +-------------------+ | Special - Fantasy | +-------------------+ ............................................................................... Typhon Coliseum ??? AF - Tameable - Ultros & Typhon DLC only Normal Drop: 015% - Mana Generator Rare Drop--: 010% - Vitality Generator ............................................................................... Ultros Coliseum ??? AF - Tameable - Ultros & Typhon DLC only Normal Drop: 050% - Succulent Fruit Rare Drop--: 020% - Malodorous Fruit ............................................................................... Omega Coliseum ??? AF - Tameable - Omega DLC only Normal Drop: 033% - Power Generator Rare Drop--: 008% - Kaiser Knuckles ............................................................................... Gilgamesh Coliseum ??? AF - Tameable - Gilgamesh DLC only Normal Drop: 040% - Power Crystal Rare Drop--: 015% - Genji Glove ............................................................................... PuPu Coliseum ??? AF - Tameable - PuPu DLC only Normal Drop: 033% - Mana Generator Rare Drop--: 0.5% - Elixir ............................................................................... UFO Coliseum ??? AF - PuPu DLC only Normal Drop: None Rare Drop--: None ............................................................................... Note: All Fantasy monsters share the same Crystarium Constellation with all Champions. ............................................................................... +--------------------+ | Special - Champion | +--------------------+ ............................................................................... Nabaat Coliseum ??? AF - Tameable - Nabaat DLC only Normal Drop: 025% - Mana Crystal Rare Drop--: 010% - Colonel's Glasses ............................................................................... Lieutenant Amodar Coliseum ??? AF - Tameable - Lightning & Amodar DLC only Normal Drop: 025% - Vitality Crystal Rare Drop--: 010% - Sergeant's Badge ............................................................................... Lightning Coliseum ??? AF - Tameable - Lightning & Amodar DLC only Normal Drop: 025% - Mana Crystal Rare Drop--: 010% - Lightning Cross ............................................................................... Snow Coliseum ??? AF - Tameable - Snow DLC only Normal Drop: 025% - Vitality Crystal Rare Drop--: 003% - Snow's Bandanna ............................................................................... Note: All Champions share the same Crystarium Constellation with all Fantasy monsters. ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | The Taming Lowdown - [MLTameB] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| ............................................................................... The in-game tutorial will explain how to use monsters in your party. This section will focus on detailed information about each tameable monster. ............................................................................... To recruit a monster, you must obtain its Crystal. You can do this by defeating it in battle. There are only 8 exceptions; refer to Section 08 - Special Monsters [SpecMon] for more information. ............................................................................... Generally, you can only capture one of each monster. However, should you have access to the "Perpetual Battlefield" DLC, you can obtain two copies of the following special monsters (Leyak, Rangda, Cactuarama, Cactuarina, Nanochu, and Chichu), so long as you obtain them as Item Drops from Valfodr first. You can only have one Gigantuar and Twilight Odin at a time. You can also capture up to three of the following types of Chocobos (Yellow, Red, Blue, Green, Purple, Black, and White). Golden and Silver Chocobos are also limited to three copies, unless you have the "Perpetual Battlefield" DLC and obtain them as Item Drops from Valfodr before obtaining them through Moogle-related means. If so, then you can have four at a time. The purpose for having multiple types of Chocobos is so that you can specifically build some of them for use in Serendipity ??? AF's Chocobo Races. ............................................................................... Each monster has a specific percentage chance of dropping its Crystal. These percentages will be noted in each monster's details. You can increase the percentage in two ways: The Monster Collector Fragment Skill, and by killing a monster with a Feral Link, as the Synch Rate increases the chances of capturing a monster. The formula for monster taming is as follows: Base Tame Rate x (Killing Blow Magnification + Fragment Skill Magnification) Killing Blow Magnification = Feral Link Synch Rate (300% Cap) or 100% (if no Feral Link is used as the killing blow) Note: Monsters with maximum Synch Rates exceeding 300% (e.g. Twilight Odin's Zantetsuken, Metallicactuar's Hit-and-Run) have them reduced to 300%. If no Feral Link is used to deliver the final blow, the Killing Blow Magnification equals 100%. Fragment Skill Magnification = 100% (if the Monster Collector Fragment Skill is activated) or 0% (if the Monster Collector Fragment Skill is NOT activated) ............................................................................... The following Fragment Skills can help you fill your Bestiary and capture all monsters: Skill 01: Improved Moogle Throw -Obtain after Episode 4. Skill 08: Monster Collector -Obtain all Vile Peaks Fragments. Skill 09: Encounter Master -Obtain all Yaschas Massif Fragments. Skill 10: Battlemania -Obtain all 100% Map Fragments. All Fragment Skills can be acquired from the Mystic in Serendipity ??? AF. ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Tameable Monster List - [MLTameV] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Use widget624's or FF13_2_Drift's Monster Growth Spreadsheets to calculate maximum stat values. Links to those can be found in Section 10 - Introduction to the Project [IntrPro]. Organized by Role: Commando (COM) Ravager (RAV) Sentinel (SEN) Saboteur (SAB) Synergist (SYN) Medic (MED) +------------------+ | In-Game Monsters | +------------------+ ............................................................................... MONSTER 001 Name---------: Apkallu Minimum Base HP------: 1,877 Role---------: Commando Maximum Base HP------: 2,075 Location-----: Academia 500 AF Minimum Base Strength: 99 Max Level----: 45 Maximum Base Strength: 101 Speed--------: 75 Minimum Base Magic---: 60 Tame Rate----: 10% Maximum Base Magic---: 62 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: All Ailments Weak---------: Fire, Lightning Constellation: Sahagin Feral Link-----: Abyssal Breath Description----: Inflicts long-lasting status ailments on target and nearby opponents. Type-----------: Magic Effect---------: 5 Hits, Deprotect, Deshell, Wound Damage Modifier: 1.8 Charge Time----: 1:48 PS3 Combo------: Square Xbox 360 Combo-: X Default Passive: Attack: ATB Charge Default Skill--: Attack Default Skill--: Ruin Default Skill--: Area Sweep Lv. 05 Skill---: Powerchain Lv. 12 Passive-: Strength +16% Lv. 18 Skill---: Slow Chaser Lv. 21 Skill---: Scourge Lv. 27 Passive-: Strength +20% Lv. 35 Passive-: Resist Dispel +10% Lv. 41 Passive-: Strength +25% Lv. 42 Passive-: Resist Dispel +44% Lv. 45 Skill---: Ruinga Special Notes: Apkallu only spawns twice in Academia 500 AF. If you fail to acquire its Crystal in both encounters, you will have to close the Time Gate and replay the area again. ............................................................................... MONSTER 002 Name---------: Behemoth Minimum Base HP------: 760 Role---------: Commando Maximum Base HP------: 840 Location-----: Yaschas Massif 010 AF Minimum Base Strength: 90 Max Level----: 70 Maximum Base Strength: 92 Speed--------: 80 Minimum Base Magic---: 40 Tame Rate----: 10% Maximum Base Magic---: 42 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: All Elements Weak---------: N/A Constellation: Behemoth Feral Link-----: Bellow Description----: Enhances all allies' attributes. Type-----------: Magic Effect---------: Heal, Bravery, Protect, Shell Damage Modifier: N/A Charge Time----: 2:30 PS3 Combo------: X Xbox 360 Combo-: A Default Skill--: Attack Default Skill--: Ruin Default Skill--: Launch Lv. 04 Passive-: Strength +10% Lv. 13 Passive-: Resist Pain +10% Lv. 22 Passive-: Strength +16% Lv. 24 Skill---: Blitz Lv. 29 Passive-: Resist Pain +44% Lv. 30 Skill---: Vigilance Feeder Lv. 33 Passive-: Strength +20% Lv. 43 Skill---: Ravage Lv. 50 Passive-: Strength +25% Lv. 57 Skill---: Faultsiphon Lv. 60 Skill---: Bloodthirsty Lv. 70 Skill---: Blindside Special Notes: Behemoth only appears in the dark areas of the Yaschas Massif. Feral Behemoth's name changes to Behemoth upon capture. ............................................................................... MONSTER 003 Name---------: Cactuar Minimum Base HP------: 963 Role---------: Commando Maximum Base HP------: 1065 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 141 Max Level----: 45 Maximum Base Strength: 145 Speed--------: 65 Minimum Base Magic---: 61 Tame Rate----: 33% Maximum Base Magic---: 63 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: All Ailments Weak---------: Fire Constellation: Cactuar Feral Link-----: 1000 Needles Description----: Inflicts fixed amount of physical damage on target. Type-----------: Physical Effect---------: 1 Hit, Fixed Damage Damage Modifier: N/A Charge Time----: 3:00 PS3 Combo------: X Xbox 360 Combo-: A Default Passive: Critical: Bravery Default Skill--: Attack Default Skill--: Ruin Default Skill--: Launch Lv. 07 Skill---: Bravery Feeder Lv. 10 Passive-: Resist Slow +10% Lv. 13 Skill---: Stagger: Wound Lv. 17 Passive-: Resist Slow +44% Lv. 23 Skill---: Deprotect Chaser Lv. 25 Skill---: Protect Feeder Lv. 30 Passive-: Resist Slow +66% Lv. 38 Skill---: Powerchain Lv. 40 Skill---: Scourge Lv. 43 Skill---: Ruinga Lv. 45 Passive-: Auto-Bravery Special Notes: Found in Sunny Weather; Plains of Eternity. Cactuar is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 004 Name---------: Cactuaroni Minimum Base HP------: 1,111 Role---------: Commando Maximum Base HP------: 1,229 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 163 Max Level----: 45 Maximum Base Strength: 167 Speed--------: 65 Minimum Base Magic---: 71 Tame Rate----: 05% Maximum Base Magic---: 73 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Cactuar Feral Link-----: Piercing Rain Description----: Inflicts fixed amount of physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 1 Hit, Fixed Damage, Debuff Damage Modifier: 2.2 Charge Time----: 3:00 PS3 Combo------: L-up, L-up, L-down, L-down, X, X, L-down, L-up Xbox 360 Combo-: L-up, L-up, L-down, L-down, A, A, L-down, L-up Default Passive: Critical: Haste (RL) Default Skill--: Attack Default Skill--: Ruin Default Skill--: Launch Lv. 07 Skill---: Lifesiphon Lv. 10 Passive-: Resist Slow +10% Lv. 13 Skill---: Stagger: Drain Lv. 17 Passive-: Resist Slow +44% Lv. 23 Skill---: Slow Chaser Lv. 25 Skill---: Haste Feeder Lv. 30 Passive-: Resist Slow +66% Lv. 38 Skill---: Powerchain Lv. 40 Skill---: Scourge Lv. 43 Skill---: Ruinga Lv. 45 Passive-: Auto-Haste Special Notes: Found in Cloudy Weather; Plains of Eternity. Found in Rainy Weather; Plains of Eternity. Cactuaroni is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 005 Name---------: Chichu Minimum Base HP------: 666 Role---------: Commando Maximum Base HP------: 738 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 152 Max Level----: 70 Maximum Base Strength: 156 Speed--------: 85 Minimum Base Magic---: 102 Tame Rate----: N/A Maximum Base Magic---: 106 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Ochu Feral Link-----: Meteorite Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-up, L-up, L-down Xbox 360 Combo-: L-up, L-up, L-down Default Passive: Pack Mentality Default Skill--: Attack Default Skill--: Ruin Lv. 05 Passive-: Feral Speed II Lv. 07 Skill---: Powerchain Lv. 15 Passive-: Attack: ATB Charge Lv. 17 Skill---: Armor Breaker Lv. 20 Skill---: Bravery Feeder Lv. 26 Passive-: Strength +10% Lv. 32 Skill---: Faultsiphon Lv. 39 Skill---: Blindside Lv. 46 Passive-: Strength +16% Lv. 50 Skill---: Faith Feeder Lv. 54 Passive-: Strength +25% Lv. 60 Skill---: Scourge Lv. 67 Skill---: Vigilance Feeder Lv. 70 Passive-: Attack: ATB Charge II Special Notes: Chichu can be found in a bed of red flowers in the Plains of Eternity. You must use the Improved Moogle Throw to throw Mog into the flowers. Chichu also can be farmed in unlimited quantities as a rare drop from Valfodr Lv. 70 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 006 Name---------: Chocobo Minimum Base HP------: 765 Role---------: Commando Maximum Base HP------: 847 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 74 Max Level----: 99 Maximum Base Strength: 76 Speed--------: 80 Minimum Base Magic---: 53 Tame Rate----: 100% Maximum Base Magic---: 55 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Wind Weak---------: Ice Constellation: Chocobo Feral Link-----: Kweh Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 6 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:25 PS3 Combo------: Circle, Circle, Square Xbox 360 Combo-: B, B, X Default Passive: Critical: Power Surge (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Blitz Lv. 05 Skill---: Powerchain Lv. 07 Passive-: Resist Wind +10% Lv. 10 Passive-: Strength +10% Lv. 13 Skill---: Lifesiphon Lv. 19 Skill---: Smite Lv. 22 Skill---: Ravage Lv. 38 Passive-: Resist Wind +33% Lv. 43 Passive-: Strength +16% Lv. 54 Passive-: Resist Wind +45% Lv. 62 Skill---: Adrenaline Lv. 69 Skill---: Stagger: Wound Lv. 76 Passive-: Strength +20% Lv. 80 Skill---: Imperil Chaser Lv. 90 Passive-: Attack: ATB Charge II Lv. 94 Skill---: Blindside Lv. 96 Skill---: Ruinga Lv. 99 Passive-: Critical: Power Surge II (RL) Special Notes: Found in Cloudy Weather; Plains of Eternity Found in Rainy Weather; Plains of Eternity Found in Sunny Weather; Plains of Eternity ............................................................................... MONSTER 007 Name---------: Chunerpeton Minimum Base HP------: 912 Role---------: Commando Maximum Base HP------: 1008 Location-----: Yaschas Massif 110 AF Minimum Base Strength: 58 Max Level----: 45 Maximum Base Strength: 60 Speed--------: 65 Minimum Base Magic---: 71 Tame Rate----: 10% Maximum Base Magic---: 73 Growth-------: Standard Immune-------: N/A Resistant----: Ice Halved-------: N/A Weak---------: Lightning Constellation: Terraquatic Feral Link-----: Refreshing Rain Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Esuna, Veil Damage Modifier: 4.0 Charge Time----: 2:00 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Gilfinder II (RL) Default Skill--: Attack Default Skill--: Ruin Default Skill--: Lifesiphon Lv. 02 Passive-: Siphon Boost Lv. 03 Skill---: Blitz Lv. 04 Skill---: Ravage Lv. 06 Passive-: HP +10% Lv. 10 Passive-: Resist Dispel +10% Lv. 17 Skill---: Slow Chaser Lv. 23 Passive-: HP +16% Lv. 29 Passive-: Resist Dispel +44% Lv. 31 Skill---: Deshell Chaser Lv. 36 Passive-: HP +25% Lv. 42 Passive-: Resist Dispel +66% Lv. 44 Skill---: Stagger: Wound Lv. 45 Passive-: Siphon Boost II ............................................................................... MONSTER 008 Name---------: Crawler Minimum Base HP------: 855 Role---------: Commando Maximum Base HP------: 945 Location-----: Yaschas Massif 100 AF Minimum Base Strength: 49 Max Level----: 45 Maximum Base Strength: 51 Speed--------: 45 Minimum Base Magic---: 85 Tame Rate----: 10% Maximum Base Magic---: 87 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Lightning Constellation: Nudibranch, Leech Feral Link-----: Slurp Description----: Inflicts physical damage and debuffing ailments on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Deprotect Damage Modifier: 2.8 Charge Time----: 2:30 PS3 Combo------: Circle, Circle, X Xbox 360 Combo-: B, B, A Default Skill--: Ruin Default Skill--: Drain Attack Lv. 05 Passive-: Gilfinder II (RL) Lv. 09 Skill---: Bravery Feeder Lv. 15 Passive-: Magic +16% Lv. 20 Skill---: Bloodthirsty Lv. 30 Passive-: Magic +20% Lv. 34 Passive-: Kill: Libra (RL) Lv. 36 Passive-: Item Collector (RL) Lv. 45 Skill---: Stagger: Drain ............................................................................... MONSTER 009 Name---------: Don Tonberry Minimum Base HP------: 1,074 Role---------: Commando Maximum Base HP------: 1,188 Location-----: Bresha Ruina 100 AF Minimum Base Strength: 78 Max Level----: 30 Maximum Base Strength: 80 Speed--------: 75 Minimum Base Magic---: 59 Tame Rate----: 10% Maximum Base Magic---: 61 Growth-------: Standard Immune-------: N/A Resistant----: All Ailments Halved-------: Physical, Magic Weak---------: N/A Constellation: Tonberry Feral Link-----: Hateful Gouge Description----: Inflicts physical damage and debuffing ailments on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Curse, Deprotect, Imperil, Slow Damage Modifier: 2.5 Charge Time----: 3:20 PS3 Combo------: X Xbox 360 Combo-: A Default Passive: Perpetual Poison (RL) Default Skill--: Ruin Default Skill--: Drain Attack Lv. 02 Skill---: Bloodthirsty Lv. 04 Skill---: Stagger: Wound Lv. 06 Skill---: Fog Chaser Lv. 08 Skill---: Poison Chaser Lv. 10 Skill---: Pain Chaser Lv. 12 Skill---: Curse Chaser Lv. 14 Skill---: Imperil Chaser Lv. 16 Skill---: Deshell Chaser Lv. 18 Skill---: Deprotect Chaser Lv. 20 Skill---: Slow Chaser Lv. 26 Passive-: Quick Stagger Lv. 30 Passive-: Bonus CP (RL) Special Notes: Don Tonberry is a rare monster that appears as a Vortex. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 010 Name---------: Dragoon Minimum Base HP------: 1,605 Role---------: Commando Maximum Base HP------: 1,775 Location-----: Augusta Tower 200 AF Minimum Base Strength: 150 Max Level----: 20 Maximum Base Strength: 154 Speed--------: 45 Minimum Base Magic---: 123 Tame Rate----: 10% Maximum Base Magic---: 127 Growth-------: Very Mercurial Immune-------: Poison Resistant----: N/A Halved-------: Ice Weak---------: Fire Constellation: Golem Feral Link-----: Orbital Battery Description----: Inflicts Lightning-based physical damage on target. Type-----------: Physical Effect---------: 3 Hits, Lightning Attack Damage Modifier: 2.19 Charge Time----: 2:00 PS3 Combo------: Triangle Xbox 360 Combo-: Y Default Passive: Attack: ATB Charge II (RL) Default Passive: Resist Ice +33% Default Skill--: Attack Default Skill--: Ruin Lv. 02 Skill---: Blindside Lv. 04 Passive-: Feral Speed II Lv. 10 Skill---: Lifesiphon Lv. 17 Passive-: Resist Ice +45% Lv. 18 Skill---: Adrenaline Lv. 20 Skill---: Armor Breaker ............................................................................... MONSTER 011 Name---------: Dreadnought Minimum Base HP------: 2,299 Role---------: Commando Maximum Base HP------: 2,543 Location-----: Vile Peaks 010 AF Minimum Base Strength: 203 Max Level----: 45 Maximum Base Strength: 209 Speed--------: 40 Minimum Base Magic---: 45 Tame Rate----: 05% Maximum Base Magic---: 47 Growth-------: Very Late Bloomer Immune-------: Poison Resistant----: N/A Halved-------: Physical, Magic Weak---------: N/A Constellation: Armament Feral Link-----: Flame Cyclone Description----: Inflicts Fire-based magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 8 Hits, Fire Attack Damage Modifier: 6.0 Charge Time----: 2:00 PS3 Combo------: Square (rep) [or] Circle (rep) Xbox 360 Combo-: X (rep) [or] B (rep) Default Passive: Strength +16% Default Skill--: Attack Default Skill--: Ruin Default Skill--: Launch Lv. 07 Skill---: Area Sweep Lv. 09 Passive-: Critical: Power Surge Lv. 10 Skill---: Stagger: Wound Lv. 16 Passive-: Strength +20% Lv. 20 Skill---: Armor Breaker Lv. 37 Passive-: Strength +25% Lv. 39 Skill---: Blindside Lv. 42 Skill---: Scourge Lv. 45 Skill---: Ruinga Special Notes: Dreadnought is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. It appears on the northeast path at the top-most spot, where you can jump down to the west path. Do not jump down, though; just run around in circles at the top until you encounter it. ............................................................................... MONSTER 012 Name---------: Flanborg Minimum Base HP------: 790 Role---------: Commando Maximum Base HP------: 874 Location-----: Augusta Tower 300 AF Minimum Base Strength: 68 Max Level----: 40 Maximum Base Strength: 70 Speed--------: 20 Minimum Base Magic---: 99 Tame Rate----: 10% Maximum Base Magic---: 101 Growth-------: Erratic Immune-------: N/A Resistant----: Lightning Halved-------: N/A Weak---------: Fire, Wind Constellation: Flan (L) Feral Link-----: Twin Fists Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: Circle, Square, Circle, Square, Triangle Xbox 360 Combo-: B, X, B, X, Y Default Skill--: Attack Default Skill--: Ruin Default Skill--: Blitz Lv. 04 Skill---: Armor Breaker Lv. 08 Passive-: Resist Imperil +10% Lv. 13 Skill---: Bloodthirsty Lv. 20 Passive-: Resist Imperil +44% Lv. 26 Passive-: Kill: Libra Lv. 30 Skill---: Deprotect Chaser Lv. 37 Skill---: Stagger: Drain Lv. 40 Skill---: Ruinga ............................................................................... MONSTER 013 Name---------: Flangonzola Minimum Base HP------: 577 Role---------: Commando Maximum Base HP------: 639 Location-----: Archlyte Steppe ??? AF Minimum Base Strength: 49 Max Level----: 70 Maximum Base Strength: 51 Speed--------: 35 Minimum Base Magic---: 72 Tame Rate----: 10% Maximum Base Magic---: 74 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Magic, Ice Weak---------: Lightning Constellation: Flan (L) Feral Link-----: Twin Fists Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-left, L-right, L-down Xbox 360 Combo-: L-left, L-right, L-down Default Passive: Jungle Law (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 09 Passive-: Strength +10% Lv. 12 Skill---: Bloodthirsty Lv. 24 Skill---: Blitz Lv. 30 Passive-: Strength +16% Lv. 31 Skill---: Faultsiphon Lv. 34 Passive-: Strength +20% Lv. 44 Passive-: Quick Stagger Lv. 49 Passive-: Strength +25% Lv. 50 Skill---: Haste Feeder Lv. 54 Passive-: Critical: Power Surge Lv. 62 Skill---: Bravery Feeder Lv. 67 Skill---: Blindside Lv. 68 Passive-: Critical: Power Surge II Lv. 69 Skill---: Ruinga Lv. 70 Skill---: Ravage Special Notes: Found in Sunny Weather; Plains of Eternity Flangonzola is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 014 Name---------: Frag Leech Minimum Base HP------: 484 Role---------: Commando Maximum Base HP------: 536 Location-----: Oerba 200 AF Minimum Base Strength: 27 Max Level----: 40 Maximum Base Strength: 29 Speed--------: 45 Minimum Base Magic---: 48 Tame Rate----: 15% Maximum Base Magic---: 50 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: Fire Weak---------: Ice Constellation: Nudibranch, Leech Feral Link-----: Explosive Thrust Description----: Inflicts physical damage on target and absorbs HP. Type-----------: Physical Effect---------: 1 Hit, Attack, Drain Damage Modifier: 2.4 Charge Time----: 2:45 PS3 Combo------: L-right, L-down, L-left, L-left Xbox 360 Combo-: L-right, L-down, L-left, L-left Default Passive: Gilfinder II (RL) Default Skill--: Ruin Default Skill--: Drain Attack Lv. 03 Skill---: Vigilance Feeder, Lv. 04 Skill---: Powerchain Lv. 08 Skill---: Faultsiphon Lv. 12 Skill---: Blindside Lv. 18 Skill---: Lifesiphon Lv. 30 Passive-: Role Resonance ............................................................................... MONSTER 015 Name---------: Gandayaks Minimum Base HP------: 931 Role---------: Commando Maximum Base HP------: 1,029 Location-----: Yaschas Massif 010/01X AF Minimum Base Strength: 53 Max Level----: 20 Maximum Base Strength: 55 Speed--------: 65 Minimum Base Magic---: 36 Tame Rate----: 25% Maximum Base Magic---: 38 Growth-------: Very Mercurial Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Demon Feral Link-----: Heel Kick Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-down, Circle Xbox 360 Combo-: L-down, B Default Passive: Pressure II (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 02 Passive-: Strength +10% Lv. 06 Skill---: Area Sweep Lv. 12 Skill---: Smite Lv. 18 Passive-: Strength +16% Lv. 19 Skill---: Bloodthirsty Lv. 20 Skill---: Armor Breaker ............................................................................... MONSTER 016 Name---------: Garganzola Minimum Base HP------: 912 Role---------: Commando Maximum Base HP------: 1,008 Location-----: A Dying World 700 AF Minimum Base Strength: 78 New Bodhum 700 AF Maximum Base Strength: 80 Max Level----: 70 Minimum Base Magic---: 113 Speed--------: 20 Maximum Base Magic---: 117 Tame Rate----: 02% Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical, All Ailments Weak---------: N/A Constellation: Flan (L) Feral Link-----: Twin Fists Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:00 PS3 Combo------: Square, Circle, Triangle, X Xbox 360 Combo-: X, B, Y, A Default Passive: Resist Deprotect +10% Default Skill--: Attack Default Skill--: Ruin Lv. 05 Passive-: Critical: Shield Lv. 07 Skill---: Blitz Lv. 15 Passive-: Resist Physical +15% Lv. 25 Skill---: Ravage Lv. 30 Passive-: Resist Physical +26% Lv. 35 Passive-: Auto-Protect Lv. 45 Skill---: Powerchain Lv. 55 Passive-: Quick Stagger Lv. 65 Skill---: Blindside Lv. 68 Skill---: Ruinga Lv. 70 Passive-: Critical: Shield II ............................................................................... MONSTER 017 Name---------: Goblin Minimum Base HP------: 574 Role---------: Commando Maximum Base HP------: 636 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 48 Max Level----: 20 Maximum Base Strength: 50 Speed--------: 75 Minimum Base Magic---: 67 Tame Rate----: 30% Maximum Base Magic---: 69 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: Fire Weak---------: N/A Constellation: Goblin (S) Feral Link-----: Goblin Rush Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 13 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: Circle, X Xbox 360 Combo-: B, A Default Passive: Attack: ATB Charge (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Launch Lv. 07 Skill---: Mind Piercer Lv. 10 Skill---: Faultsiphon Lv. 14 Skill---: Blitz Lv. 15 Passive-: Attack: ATB Charge II (RL) Lv. 19 Skill---: Blindside Lv. 20 Skill---: Scourge Special Notes: Found in Cloudy Weather; Plains of Eternity Found in Sunny Weather; Plains of Eternity Found in Rainy Weather; Plains of Eternity ............................................................................... MONSTER 018 Name---------: Golden Chocobo Minimum Base HP------: 3,038 Role---------: Commando Maximum Base HP------: 3,358 Location-----: A Dying World 700 AF Minimum Base Strength: 261 Max Level----: 45 Maximum Base Strength: 267 Speed--------: 80 Minimum Base Magic---: 190 Tame Rate----: N/A Maximum Base Magic---: 194 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Chocobo Feral Link-----: Kweh Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 6 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:25 PS3 Combo------: L-down, L-right, L-right, L-up, L-left, L-left, L-left, L-left Xbox 360 Combo-: L-down, L-right, L-right, L-up, L-left, L-left, L-left, L-left Default Passive: Critical: Tetradefense (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 02 Passive-: Stagger Maintenance Lv. 05 Skill---: Area Sweep Lv. 09 Skill---: Lifesiphon Lv. 14 Skill---: Smite Lv. 29 Skill---: Blindside Lv. 37 Skill---: Stagger: Drain Lv. 40 Skill---: Armor Breaker Lv. 44 Skill---: Ruinga Lv. 45 Skill---: Scourge Special Notes: Golden Chocobo can be found in a hidden Treasure Box in A Dying World 700 AF. Look for the alcove that looks like a hand sticking out of the wall on the map. Follow the wall south to find Golden Chocobo. Golden Chocobo can also be farmed in unlimited quantities as a rare drop from Valfodr Lv. 15 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 019 Name---------: Gorgonopsid Minimum Base HP------: 395 Role---------: Commando Maximum Base HP------: 437 Location-----: New Bodhum 003 AF Minimum Base Strength: 57 Max Level----: 99 Maximum Base Strength: 59 Speed--------: 65 Minimum Base Magic---: 31 Tame Rate----: 15% Maximum Base Magic---: 33 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Fire Constellation: Beast, Razorclaw Feral Link-----: Sonic Fangs Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 3 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: Square, Circle Xbox 360 Combo-: X, B Default Skill--: Attack Default Skill--: Ruin Lv. 02 Skill---: Slow Chaser Lv. 05 Skill---: Powerchain Lv. 09 Passive-: Resist Poison +10% (RL) Lv. 13 Passive-: Magic +10% Lv. 17 Skill---: Poison Chaser Lv. 23 Skill---: Launch Lv. 29 Passive-: Resist Poison +44% (RL) Lv. 33 Passive-: Magic +16% Lv. 38 Skill---: Bloodthirsty Lv. 41 Skill---: Lifesiphon Lv. 49 Skill---: Faultsiphon Lv. 56 Passive-: Resist Poison +66% (RL) Lv. 67 Skill---: Adrenaline Lv. 68 Passive-: Magic +20% Lv. 82 Skill---: Scourge Lv. 97 Skill---: Ruinga ............................................................................... MONSTER 020 Name---------: Hoplite Minimum Base HP------: 444 Role---------: Commando Maximum Base HP------: 492 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 60 Max Level----: 20 Maximum Base Strength: 62 Speed--------: 75 Minimum Base Magic---: 28 Tame Rate----: 15% Maximum Base Magic---: 30 Growth-------: Very Mercurial Immune-------: Poison Resistant----: N/A Halved-------: Physical, Magic Weak---------: Ice Constellation: Combat Engineer (S) Feral Link-----: Second Nailgun Description----: Inflicts physical damage and launches target into the air. Type-----------: Physical Effect---------: 6 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-right, L-down, L-left, L-up Xbox 360 Combo-: L-right, L-down, L-left, L-up Default Passive: Feral Speed II (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 03 Passive-: Resist Physical +05% Lv. 07 Passive-: Resist Physical +15% Lv. 15 Skill---: Armor Breaker Lv. 20 Skill---: Stagger: Wound ............................................................................... MONSTER 021 Name---------: Lucidon Minimum Base HP------: 914 Role---------: Commando Maximum Base HP------: 1,012 Location-----: Oerba 200 AF Minimum Base Strength: 41 Max Level----: 99 Maximum Base Strength: 43 Speed--------: 65 Minimum Base Magic---: 22 Tame Rate----: 07% Maximum Base Magic---: 24 Growth-------: Very Erratic Immune-------: N/A Resistant----: All Ailments Halved-------: Physical, Magic, All Elements Weak---------: N/A Constellation: Armadillon, Armadon Feral Link-----: Shell Spin Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: Square Xbox 360 Combo-: X Default Skill--: Attack Default Skill--: Ruin Lv. 04 Passive-: HP +10% Lv. 05 Skill---: Launch Lv. 16 Passive-: HP +16% Lv. 24 Skill---: Faultsiphon Lv. 30 Passive-: Ally KO: Power Surge (RL) Lv. 47 Skill---: Adrenaline Lv. 69 Passive-: HP +25% Lv. 70 Skill---: Bloodthirsty Lv. 84 Skill---: Shell Feeder Lv. 96 Passive-: HP +30% Lv. 99 Skill---: Lifesiphon Special Notes: Lucidon is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 022 Name---------: Managarmr Minimum Base HP------: 1,501 Role---------: Commando Maximum Base HP------: 1,661 Location-----: Academia 500 AF Minimum Base Strength: 190 Max Level----: 45 Maximum Base Strength: 194 Speed--------: 65 Minimum Base Magic---: 120 Tame Rate----: 10% Maximum Base Magic---: 124 Growth-------: Very Erratic Immune-------: N/A Resistant----: Lightning Halved-------: All Ailments Weak---------: N/A Constellation: Beast, Razorclaw Feral Link-----: Sonic Fangs Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 3 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: X, Triangle, X Xbox 360 Combo-: A, Y, A Default Skill--: Attack Default Skill--: Ruin Lv. 02 Skill---: Blitz Lv. 03 Skill---: Curse Chaser Lv. 05 Skill---: Launch Lv. 08 Skill---: Powerchain Lv. 11 Skill---: Stagger: Wound Lv. 18 Skill---: Imperil Chaser Lv. 22 Passive-: Resist Lightning +10% (RL) Lv. 28 Skill---: Bloodthirsty Lv. 32 Skill---: Ravage Lv. 38 Passive-: Resist Lightning +33% (RL) Lv. 40 Skill---: Adrenaline Lv. 45 Passive-: Resist Lightning +45% (RL) ............................................................................... MONSTER 023 Name---------: Mandrake Minimum Base HP------: 419 Role---------: Commando Maximum Base HP------: 465 Location-----: Yaschas Massif 010/01X AF Minimum Base Strength: 47 Max Level----: 99 Maximum Base Strength: 49 Speed--------: 55 Minimum Base Magic---: 98 Tame Rate----: 15% Maximum Base Magic---: 100 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Stalker, Vespid Feral Link-----: Sniping Thrust Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 2.5 Charge Time----: 2:45 PS3 Combo------: L-down, L-left, X Xbox 360 Combo-: L-down, L-left, A Default Skill--: Attack Default Skill--: Ruin Lv. 04 Passive-: Resist Poison +10% Lv. 10 Passive-: Strength +10% Lv. 18 Skill---: Area Sweep Lv. 19 Passive-: Magic +10% Lv. 26 Skill---: Deprotect Chaser Lv. 30 Passive-: Resist Poison +44% Lv. 34 Passive-: Strength +16% Lv. 43 Skill---: Powerchain Lv. 44 Passive-: Magic +16% Lv. 50 Skill---: Poison Chaser Lv. 57 Passive-: Critical: Veil Lv. 63 Skill---: Scourge Lv. 79 Skill---: Blindside Lv. 82 Skill---: Ruinga Lv. 88 Passive-: Resist Poison +66% Lv. 92 Skill---: Stagger: Drain Lv. 99 Passive-: Auto-Veil ............................................................................... MONSTER 024 Name---------: Meonekton Minimum Base HP------: 408 Role---------: Commando Maximum Base HP------: 452 Location-----: New Bodhum 003 AF Minimum Base Strength: 25 Bresha Ruins 005 AF Maximum Base Strength: 27 The Void Beyond ??? AF Minimum Base Magic---: 23 Max Level----: 20 Maximum Base Magic---: 25 Speed--------: 55 Tame Rate----: 15% Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Vermin (L) Feral Link-----: Black Hole Description----: Inflicts magic damage on target and nearby opponents, knocking them backwards. Type-----------: Magic Effect---------: 5 Hits, Attack, Deprotect Damage Modifier: 4.2 Charge Time----: 2:00 PS3 Combo------: X (rep) Xbox 360 Combo-: A (rep) Default Skill--: Attack Default Skill--: Ruin Lv. 04 Skill---: Smite Lv. 10 Passive-: Strength +10% Lv. 13 Skill---: Bravery Feeder Lv. 18 Skill---: Lifesiphon Lv. 20 Skill---: Armor Breaker Special Notes: Meonekton is a Rift Beast that will no longer spawn after all story-related events are completed. Close the relevant Time Gates to encounter it again. ............................................................................... MONSTER 025 Name---------: Metallicactuar Minimum Base HP------: 963 Role---------: Commando Maximum Base HP------: 1,065 Location-----: A Dying World 700 AF Minimum Base Strength: 141 New Bodhum 700 AF Maximum Base Strength: 145 Max Level----: 45 Minimum Base Magic---: 61 Speed--------: 65 Maximum Base Magic---: 63 Tame Rate----: 05% Growth-------: Standard Immune-------: N/A Resistant----: All Ailments Halved-------: N/A Weak---------: Fire Constellation: Cactuar Feral Link-----: Hit-and-Run Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 1 Hit, Attack, Wound Damage Modifier: 2.2 Charge Time----: 2:30 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Critical: Faith Default Skill--: Attack Default Skill--: Ruin Default Skill--: Launch Lv. 07 Skill---: Bloodthirsty Lv. 10 Passive-: Resist Slow +10% Lv. 13 Skill---: Mind Piercer Lv. 16 Passive-: Resist Slow +44% Lv. 23 Skill---: Deshell Chaser Lv. 25 Skill---: Shell Feeder Lv. 30 Passive-: Resist Slow +66% Lv. 38 Skill---: Powerchain Lv. 40 Skill---: Scourge Lv. 43 Skill---: Ruinga Lv. 45 Passive-: Auto-Faith Special Notes: Metallicactuar is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 026 Name---------: Miniflan Minimum Base HP------: 516 Role---------: Commando Maximum Base HP------: 572 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 44 Max Level----: 99 Maximum Base Strength: 46 Speed--------: 50 Minimum Base Magic---: 64 Tame Rate----: 33% Maximum Base Magic---: 66 Growth-------: Mercurial Immune-------: N/A Resistant----: N/A Halved-------: Physical, Fire Weak---------: Wind Constellation: Flan (S) Feral Link-----: Spit Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-up, L-up, L-right, L-down Xbox 360 Combo-: L-up, L-up, L-right, L-down Default Passive: Pressure II (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 02 Passive-: Strength +10% Lv. 03 Passive-: Magic +10% Lv. 04 Skill---: Blitz Lv. 09 Skill---: Powerchain Lv. 16 Passive-: Strength +16% Lv. 20 Skill---: Ravage Lv. 27 Passive-: Magic +16% Lv. 33 Passive-: Critical: Vigilance Lv. 40 Passive-: Strength +20% Lv. 42 Skill---: Deshell Chaser Lv. 50 Skill---: Blindside Lv. 63 Passive-: Magic +20% Lv. 70 Skill---: Stagger: Drain Lv. 89 Skill---: Scourge Lv. 96 Passive-: Role Resonance Lv. 99 Skill---: Ruinga ............................................................................... MONSTER 027 Name---------: Moblin Minimum Base HP------: 574 Role---------: Commando Maximum Base HP------: 636 Location-----: Archylte Steppes ??? AF Minimum Base Strength: 48 Max Level----: 20 Maximum Base Strength: 50 Speed--------: 75 Minimum Base Magic---: 67 Tame Rate----: 10% Maximum Base Magic---: 69 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: All Elements Constellation: Goblin (S) Feral Link-----: Batter Up Description----: Inflicts physical damage to target and nearby opponents, launching them into the air. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-down, L-down, L-down, L-left Xbox 360 Combo-: L-down, L-down, L-down, L-left Default Passive: Critical: Haste (RL) Default Passive: Gilfinder II Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Launch Lv. 06 Passive-: Resist Magic +05% Lv. 10 Passive-: Resist Magic +15% Lv. 14 Skill---: Blitz Lv. 19 Skill---: Blindside Special Notes: Found in Rainy Weather; Stonestump Wastelands Found in Sunny Weather; Grave Ridge Found in Sunny Weather; Stonestump Wastelands Moblin is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 028 Name---------: Munchkin Minimum Base HP------: 1,296 Role---------: Commando Maximum Base HP------: 1,434 Location-----: Bresha Ruins 100/300 AF Minimum Base Strength: 104 Max Level----: 20 Maximum Base Strength: 108 Speed--------: 75 Minimum Base Magic---: 85 Tame Rate----: 10% Maximum Base Magic---: 87 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Physical Weak---------: N/A Constellation: Goblin (S) Feral Link-----: Goblin Rush Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 13 Hits, Attack Damage Modifier: 2.4 Charge Time----: 2:45 PS3 Combo------: Circle, Circle, X Xbox 360 Combo-: B, B, A Default Skill--: Attack Default Skill--: Ruin Lv. 02 Skill---: Launch Lv. 05 Skill---: Bloodthirsty Lv. 09 Skill---: Lifesiphon Lv. 14 Skill---: Blitz Lv. 19 Skill---: Scourge Lv. 20 Skill---: Haste Feeder ............................................................................... MONSTER 029 Name---------: Narasimha Minimum Base HP------: 1,573 Role---------: Commando Maximum Base HP------: 1,739 Location-----: Yaschaf Massif 010/01X AF Minimum Base Strength: 175 Max Level----: 70 Maximum Base Strength: 179 Speed--------: 80 Minimum Base Magic---: 61 Tame Rate----: 10% Maximum Base Magic---: 63 Growth-------: Mercurial Immune-------: N/A Resistant----: N/A Halved-------: Ice, All Ailments Weak---------: Fire Constellation: Behemoth Feral Link-----: Diving Strike Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-left, L-left, L-up Xbox 360 Combo-: L-left, L-left, L-up Default Passive: Quick Stagger (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 08 Skill---: Area Sweep Lv. 15 Passive-: Jungle Law Lv. 24 Skill---: Launch Lv. 29 Passive-: Auto-Bravery Lv. 35 Skill---: Smite Lv. 39 Skill---: Stagger: Wound Lv. 44 Passive-: Auto-Veil Lv. 46 Skill---: Armor Breaker Lv. 49 Skill---: Blindside Lv. 50 Skill---: Pain Chaser Lv. 67 Skill---: Bravery Feeder Lv. 70 Skill---: Scourge Special Notes: Narasimha is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 030 Name---------: Orion Minimum Base HP------: 1,701 Role---------: Commando Maximum Base HP------: 1,881 Location-----: Augusta Tower 200 AF Minimum Base Strength: 130 Max Level----: 20 Maximum Base Strength: 134 Speed--------: 80 Minimum Base Magic---: 30 Tame Rate----: 05% Maximum Base Magic---: 32 Growth-------: Very Mercurial Immune-------: Poison Resistant----: N/A Halved-------: Lightning Weak---------: Fire Constellation: Tilter Feral Link-----: Dual Bolt Description----: Inflicts Lightning-based damage on target. Type-----------: Physical Effect---------: 2 Hits, Lightning Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-left, L-right, Triangle Xbox 360 Combo-: L-left, L-right, Y Default Passive: Quick Stagger (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 06 Skill---: Deshell Chaser Lv. 09 Skill---: Deprotect Chaser Lv. 13 Skill---: Adrenaline Lv. 16 Skill---: Scourge Lv. 19 Skill---: Curse Chaser Lv. 20 Skill---: Pain Chaser ............................................................................... MONSTER 031 Name---------: Proto-behemoth Minimum Base HP------: 2,299 Role---------: Commando Maximum Base HP------: 2,543 Location-----: Academia 500 AF Minimum Base Strength: 256 Max Level----: 40 Maximum Base Strength: 262 Speed--------: 65 Minimum Base Magic---: 90 Tame Rate----: 10% Maximum Base Magic---: 92 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Behemoth Feral Link-----: Sunder Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-up, L-up, L-right, L-down Xbox 360 Combo-: L-up, L-up, L-right, L-down Default Passive: Critical: Bravery (RL) Default Passive: Critical: Faith (RL) Default Passive: Critical: Vigilance (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 04 Skill---: Launch Lv. 05 Skill---: Blitz Lv. 09 Skill---: Ravage Lv. 12 Skill---: Scourge Lv. 19 Skill---: Smite Lv. 21 Skill---: Blindside Lv. 27 Skill---: Armor Breaker Lv. 34 Skill---: Bloodthirsty Lv. 40 Skill---: Bravery Feeder Special Notes: Proto-behemoth spawns on the northwestern-most square of Academia 500 AF. It is accompanied by two Schrodingers, so be careful. If you fail to capture Proto-behemoth, close the Time Gate and replay the area. Proto-behemoth can also be summoned by Academia 500 AF's Mimi. ............................................................................... MONSTER 032 Name---------: Reaver Minimum Base HP------: 1,149 Role---------: Commando Maximum Base HP------: 1,271 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 128 Max Level----: 70 Maximum Base Strength: 132 Speed--------: 80 Minimum Base Magic---: 45 Tame Rate----: 10% Maximum Base Magic---: 47 Growth-------: Very Mercurial Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Behemoth Feral Link-----: Spinning Slice Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack, Wound Damage Modifier: 1.7 Charge Time----: 2:00 PS3 Combo------: L-right, L-down Xbox 360 Combo-: L-right, L-down Default Passive: Attack: ATB Charge Default Skill--: Attack Default Skill--: Ruin Lv. 02 Skill---: Area Sweep Lv. 08 Skill---: Launch Lv. 14 Passive-: Critical: Bravery Lv. 22 Skill---: Smite Lv. 34 Skill---: Blindside Lv. 46 Passive-: Critical: Protect Lv. 50 Skill---: Bloodthirsty Lv. 55 Passive-: Attack: ATB Charge II Lv. 56 Skill---: Scourge Lv. 60 Skill---: Slow Chaser Special Notes: Found in Sunny Weather; Plains of Eternity Found in Sunny Weather; Sanctorium Reaver is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. It can be found by the Long Gui in the Sanctorium. ............................................................................... MONSTER 033 Name---------: Red Chocobo Minimum Base HP------: 602 Role---------: Commando Maximum Base HP------: 666 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 53 Max Level----: 99 Maximum Base Strength: 55 Speed--------: 80 Minimum Base Magic---: 67 Tame Rate----: 15% Maximum Base Magic---: 69 Growth-------: Very Mercurial Immune-------: N/A Resistant----: Fire Halved-------: N/A Weak---------: Ice Constellation: Chocobo Feral Link-----: Kweh Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 6 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:25 PS3 Combo------: L-left, Circle, L-left, Circle Xbox 360 Combo-: L-left, B, L-left, B Default Passive: Stagger Maintenance (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 04 Skill---: Smite Lv. 07 Passive-: Resist Fire +10% Lv. 11 Skill---: Blitz Lv. 16 Passive-: Resist Fire +33% Lv. 18 Passive-: Critical: Bravery Lv. 21 Skill---: Faultsiphon Lv. 26 Skill---: Ravage Lv. 29 Passive-: Resist Fire +45% Lv. 33 Skill---: Lifesiphon Lv. 50 Skill---: Bloodthirsty Lv. 57 Skill---: Haste Feeder Lv. 64 Skill---: Stagger: Wound Lv. 77 Skill---: Bravery Feeder Lv. 94 Skill---: Scourge Lv. 99 Passive-: Stagger Maintenance II (RL) Special Notes: Found in Cloudy Weather; Grave Ridge Found in Cloudy Weather; Stonestump Wastelands Found in Sunny Weather; Grave Ridge Found in Sunny Weather; Stonestump Wastelands ............................................................................... MONSTER 034 Name---------: Sarracenia Minimum Base HP------: 285 Role---------: Commando Maximum Base HP------: 315 Location-----: New Bodhum 003 AF Minimum Base Strength: 16 Max Level----: 60 Maximum Base Strength: 18 Speed--------: 45 Minimum Base Magic---: 28 Tame Rate----: 20% Maximum Base Magic---: 30 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: Physical Weak---------: Ice Constellation: Nudibranch, Leech Feral Link-----: Slurp Description----: Inflicts physical damage and debuffing ailments on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Deprotect Damage Modifier: 2.8 Charge Time----: 2:30 PS3 Combo------: X Xbox 360 Combo-: A Default Passive: Feral Surge (RL) Default Skill--: Ruin Default Skill--: Drain Attack Lv. 02 Skill---: Protect Feeder Lv. 03 Passive-: Ally KO: Power Surge (RL) Lv. 05 Skill---: Shell Feeder Lv. 06 Skill---: Powerchain Lv. 09 Skill---: Bravery Feeder Lv. 16 Passive-: Pack Mentality (RL) Lv. 22 Skill---: Adrenaline Lv. 47 Passive-: Auto-Shell Lv. 50 Skill---: Bloodthirsty Lv. 54 Passive-: Role Resonance (RL) Lv. 60 Skill---: Scourge ............................................................................... MONSTER 035 Name---------: Scutari Minimum Base HP------: 1,185 Role---------: Commando Maximum Base HP------: 1,311 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 160 Max Level----: 20 Maximum Base Strength: 164 Speed--------: 75 Minimum Base Magic---: 76 Tame Rate----: 10% Maximum Base Magic---: 78 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Wind Weak---------: Lightning Constellation: Combat Engineer (S) Feral Link-----: Missle Hatch Description----: Inflicts Fire-based damage on target. Type-----------: Physical Effect---------: 4 Hits, Fire Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-left, L-right, L-up, L-down, X, X, X, X, L-up Xbox 360 Combo-: L-left, L-right, L-up, L-down, A, A, A, A, L-up Default Passive: Feral Surge (RL) Default Passive: Feral Fatigue (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 04 Skill---: Lifesiphon Lv. 19 Skill---: Armor Breaker Lv. 20 Skill---: Ruinga Special Notes: Found in Cloudy Weather; Grave Ridge Found in Cloudy Weather; Stonestump Wastelands ............................................................................... MONSTER 036 Name---------: Seeping Brie Minimum Base HP------: 912 Role---------: Commando Maximum Base HP------: 1,008 Location-----: Sunleth Waterscape 400 AF Minimum Base Strength: 78 Max Level----: 70 Maximum Base Strength: 80 Speed--------: 35 Minimum Base Magic---: 113 Tame Rate----: 10% Maximum Base Magic---: 117 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Wind Constellation: Flan (L) Feral Link-----: Hundred Fists Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 19 Hits, Attack Damage Modifier: 3.04 Charge Time----: 2:45 PS3 Combo------: Circle (rep), X Xbox 360 Combo-: B (rep), A Default Passive: Resist Physical +05% Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Mind Piercer Lv. 09 Skill---: Imperil Chaser Lv. 17 Passive-: Strength +10% Lv. 21 Skill---: Bloodthirsty Lv. 25 Passive-: Resist Physical +15% Lv. 30 Skill---: Blitz Lv. 34 Skill---: Lifesiphon Lv. 40 Passive-: Resist Physical +26% Lv. 41 Skill---: Ravage Lv. 47 Skill---: Faultsiphon Lv. 50 Passive-: Siphon Boost Lv. 53 Skill---: Smite Lv. 60 Skill---: Scourge Lv. 70 Passive-: Kill: ATB Charge ............................................................................... MONSTER 037 Name---------: Shaguma Minimum Base HP------: 758 Role---------: Commando Maximum Base HP------: 838 Location-----: Vile Peaks 010 AF Minimum Base Strength: 41 Max Level----: 20 Maximum Base Strength: 43 Speed--------: 65 Minimum Base Magic---: 60 Tame Rate----: 05% Maximum Base Magic---: 62 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: Magic Weak---------: Fire, Wind Constellation: Demon Feral Link-----: War Dance Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 6 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: Circle, Circle, X Xbox 360 Combo-: B, B, A Default Passive: Feral Speed II (RL) Default Passive: Feral Surge (RL) Default Passive: Feral Fatigue (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 04 Skill---: Blitz Lv. 10 Skill---: Ravage Lv. 13 Skill---: Bloodthirsty Lv. 17 Skill---: Scourge Lv. 18 Skill---: Mind Piercer Lv. 19 Skill---: Deprotect Chaser Lv. 20 Skill---: Smite Special Notes: Shaguma is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 038 Name---------: Svarog Minimum Base HP------: 760 Role---------: Commando Maximum Base HP------: 840 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 88 Max Level----: 99 Maximum Base Strength: 90 Speed--------: 40 Minimum Base Magic---: 23 Tame Rate----: 10% Maximum Base Magic---: 25 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: Physical, Magic, Fire, All Ailments Weak---------: Ice Constellation: Wyvern Feral Link-----: Fresh Breath Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-right, L-down, L-down Xbox 360 Combo-: L-right, L-down, L-down Default Skill--: Attack Default Skill--: Ruin Lv. 08 Skill---: Blitz Lv. 12 Passive-: Quick Stagger (RL) Lv. 18 Passive-: Resist Fire +10% Lv. 22 Skill---: Ravage Lv. 28 Passive-: Resist Fire +33% Lv. 32 Passive-: Stagger Maintenance (RL) Lv. 37 Passive-: Resist Physical +15% Lv. 47 Skill---: Curse Chaser Lv. 54 Passive-: Resist Fire +45% Lv. 61 Skill---: Fog Chaser Lv. 70 Skill---: Scourge Lv. 76 Passive-: Stagger Maintenance II (RL) Lv. 94 Skill---: Ruinga Special Notes: Svarog is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 039 Name---------: Thermadon Minimum Base HP------: 1,444 Role---------: Commando Maximum Base HP------: 1,598 Location-----: Augusta Tower 200 AF Minimum Base Strength: 217 Max Level----: 40 Maximum Base Strength: 223 Speed--------: 65 Minimum Base Magic---: 35 Tame Rate----: 07% Maximum Base Magic---: 37 Growth-------: Very Mercurial Immune-------: N/A Resistant----: Physical, Magic, All Ailments Halved-------: N/A Weak---------: Fire, Ice, Lightning Constellation: Armadillon, Armadon Feral Link-----: Crippling Surge Description----: Inflicts debuffing ailments on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Deprotect, Deshell, Imperil Damage Modifier: 0.35 Charge Time----: 1:48 PS3 Combo------: L-down, L-left, L-right, L-up Xbox 360 Combo-: L-down, L-left, L-right, L-up Default Passive: Leadenstrike (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Lifesiphon Lv. 04 Passive-: Strength +16% Lv. 11 Skill---: Launch Lv. 16 Passive-: Strength +20% Lv. 20 Skill---: Blindside Lv. 28 Passive-: Strength +25% Lv. 36 Passive-: Auto-Bravery Lv. 40 Skill---: Bravery Feeder Special Notes: Thermadon is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 040 Name---------: Tonberry Minimum Base HP------: 1,074 Role---------: Commando Maximum Base HP------: 1,188 Location-----: Bresha Ruins 300 AF Minimum Base Strength: 78 Max Level----: 30 Maximum Base Strength: 80 Speed--------: 75 Minimum Base Magic---: 59 Tame Rate----: 10% Maximum Base Magic---: 61 Growth-------: Standard Immune-------: N/A Resistant----: All Ailments Halved-------: Physical, Magic Weak---------: N/A Constellation: Tonberry Feral Link-----: Ultimate Grudge Description----: Removes status ailments from self and inflicts debilitating ailments on target and nearby opponents. Type-----------: Magic Effect---------: 2 Hits, Esuna, Curse, Dispel, Fog Damage Modifier: 1.8 Charge Time----: 3:00 PS3 Combo------: L-up, L-up, L-left, L-right Xbox 360 Combo-: L-up, L-up, L-left, L-right Default Passive: Ally KO: Power Surge Default Skill--: Attack Default Skill--: Ruin Lv. 02 Skill---: Bloodthirsty Lv. 04 Skill---: Stagger: Wound Lv. 06 Skill---: Fog Chaser Lv. 08 Skill---: Poison Chaser Lv. 10 Skill---: Pain Chaser Lv. 12 Skill---: Curse Chaser Lv. 14 Skill---: Imperil Chaser Lv. 16 Skill---: Deshell Chaser Lv. 18 Skill---: Deprotect Chaser Lv. 20 Skill---: Slow Chaser Lv. 22 Passive-: Magic +35% Lv. 24 Passive-: Strength +35% Lv. 30 Passive-: Ally KO: Power Surge II Special Notes: Tonberry is a rare monster that appears as a Vortex. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 041 Name---------: Twilight Odin Minimum Base HP------: 818 Role---------: Commando Maximum Base HP------: 906 Location-----: Vile Peaks 200 AF Minimum Base Strength: 89 Max Level----: 99 Maximum Base Strength: 91 Speed--------: 30 Minimum Base Magic---: 13 Tame Rate----: 100% Maximum Base Magic---: 15 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: All Ailments Weak---------: N/A Constellation: Eidolon Feral Link-----: Zantetsuken Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 4:25 PS3 Combo------: L-left, L-right, L-down, Circle Xbox 360 Combo-: L-left, L-right, L-down, B Default Skill--: Attack Default Skill--: Ruin Lv. 07 Skill---: Powerchain Lv. 09 Passive-: Critical: Tetradefense (RL) Lv. 10 Skill---: Poison Chaser Lv. 15 Skill---: Launch Lv. 24 Skill---: Blitz Lv. 38 Skill---: Bloodthirsty Lv. 41 Skill---: Lifesiphon Lv. 49 Skill---: Faultsiphon Lv. 67 Skill---: Adrenaline Lv. 68 Passive-: Resist Elements +20% Lv. 76 Skill---: Scourge Lv. 79 Passive-: Attack: ATB Charge II Lv. 85 Skill---: Stagger: Drain Lv. 90 Skill---: Ruinga Special Notes: You will automatically capture Twilight Odin after you defeat him. Twilight Odin can be farmed in unlimited quantities as a rare drop from Valfodr Lv. 99 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 042 Name---------: Uridimmu Minimum Base HP------: 427 Role---------: Commando Maximum Base HP------: 473 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 43 Max Level----: 40 Maximum Base Strength: 45 Speed--------: 65 Minimum Base Magic---: 42 Tame Rate----: 15% Maximum Base Magic---: 44 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Fire Constellation: Beast, Razorclaw Feral Link-----: Sonic Fangs Description----: Inflicts physical damaage on target. Type-----------: Physical Effect---------: 3 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-left, L-left, L-right Xbox 360 Combo-: L-left, L-left, L-right Default Skill--: Attack Default Skill--: Ruin Default Skill--: Poison Chaser Lv. 05 Passive-: Strength +10% Lv. 06 Skill---: Blitz Lv. 10 Passive-: Strength +16% Lv. 14 Passive-: Resist Poison +10% Lv. 19 Skill---: Ravage Lv. 29 Passive-: Strength +20% Lv. 37 Skill---: Curse Chaser Lv. 39 Passive-: Resist Poison +44% Lv. 40 Skill---: Scourge ............................................................................... MONSTER 043 Name---------: Vespid Soldier Minimum Base HP------: 802 Role---------: Commando Maximum Base HP------: 888 Location-----: Augusta Tower 200 AF Minimum Base Strength: 99 Max Level----: 40 Maximum Base Strength: 101 Speed--------: 55 Minimum Base Magic---: 121 Tame Rate----: 15% Maximum Base Magic---: 125 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: Physical, Magic, Wind Weak---------: N/A Constellation: Stalker, Vespid Feral Link-----: Sniping Thrust Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 2.5 Charge Time----: 2:45 PS3 Combo------: L-right, L-down, L-left, L-left Xbox 360 Combo-: L-right, L-down, L-left, L-left Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Area Sweep Lv. 06 Passive-: Resist Magic +05% Lv. 12 Skill---: Stagger: Wound Lv. 14 Passive-: Resist Magic +15% Lv. 17 Skill---: Protect Feeder Lv. 22 Passive-: Resist Wind +10% Lv. 27 Skill---: Faith Feeder Lv. 30 Skill---: Bravery Feeder Lv. 31 Skill---: Lifesiphon Lv. 32 Passive-: Resist Magic +26% Lv. 36 Passive-: Siphon Boost Lv. 40 Passive-: Resist Wind +33% ............................................................................... MONSTER 044 Name---------: Vodianoi Minimum Base HP------: 1,276 Role---------: Commando Maximum Base HP------: 1,412 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 69 Max Level----: 20 Maximum Base Strength: 71 Speed--------: 65 Minimum Base Magic---: 100 Tame Rate----: 10% Maximum Base Magic---: 104 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Physical, Lightning, Wind Weak---------: Fire Constellation: Demon Feral Link-----: Spinning Step Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: Circle, Square, Circle Xbox 360 Combo-: B, X, B Default Passive: Auto-Bravery (RL) Default Passive: Resist Curse +10% Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Blitz Lv. 05 Passive-: Resist Curse +44% Lv. 06 Skill---: Fog Chaser Lv. 08 Skill---: Slow Chaser Lv. 10 Skill---: Curse Chaser Lv. 17 Skill---: Blindside Lv. 19 Passive-: Strength +20% Lv. 20 Passive-: Resist Deprotect +44% Special Notes: Found in Cloudy Weather; Grave Ridge ............................................................................... MONSTER 045 Name---------: Vouivre Minimum Base HP------: 962 Role---------: Commando Maximum Base HP------: 1,064 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 111 Max Level----: 70 Maximum Base Strength: 115 Speed--------: 40 Minimum Base Magic---: 29 Tame Rate----: 05% Maximum Base Magic---: 31 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: Fire, All Ailments Weak---------: Lightning, Wind Constellation: Wyvern Feral Link-----: Tail Whip Description----: Inflicts physical damage and launches target into the air. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-right, L-down, L-left, L-up Xbox 360 Combo-: L-right, L-down, L-left, L-up Default Skill--: Attack Default Skill--: Ruin Lv. 02 Skill---: Poison Chaser Lv. 05 Passive-: Strength +10% Lv. 08 Skill---: Lifesiphon Lv. 12 Passive-: Strength +16% Lv. 18 Passive-: Resist Deprotect +10% Lv. 22 Skill---: Faultsiphon Lv. 29 Passive-: Strength +20% Lv. 35 Skill---: Bravery Feeder Lv. 37 Passive-: Resist Deprotect +44% Lv. 47 Skill---: Stagger: Wound Lv. 50 Passive-: Resist Dispel +44% Lv. 54 Passive-: Strength +25% Lv. 61 Skill---: Deshell Chaser Lv. 65 Skill---: Scourge Lv. 70 Skill---: Ruinga Special Notes: Found in Rainy Weather; Plains of Eternity Found in Sunny Weather; Sanctorium Found in Sunny Weather; Plains of Eternity Vouivre is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 046 Name---------: Yaksha Minimum Base HP------: 1,276 Role---------: Commando Maximum Base HP------: 1,412 Location-----: Vile Peaks 010 AF Minimum Base Strength: 178 Max Level----: 20 Maximum Base Strength: 182 Speed--------: 65 Minimum Base Magic---: 100 Tame Rate----: 15% Maximum Base Magic---: 104 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Physical Weak---------: Ice, Wind Constellation: Demon Feral Link-----: Spinning Step Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-left, L-left, L-right, L-left, L-right, L-right, L-right Xbox 360 Combo-: L-left, L-left, L-right, L-left, L-right, L-right, L-right Default Passive: Ironstrike (RL) Default Skill--: Attack Default Skill--: Ruin Default Skill--: Blitz Lv. 02 Passive-: HP +10% Lv. 03 Skill---: Ravage Lv. 04 Passive-: HP +16% Lv. 07 Skill---: Smite Lv. 12 Passive-: HP +25% Lv. 14 Skill---: Blindside Lv. 19 Passive-: Strength +20% Lv. 20 Passive-: Auto-Vigilance ............................................................................... MONSTER 047 Name---------: Yeoman Minimum Base HP------: 2,487 Role---------: Commando Maximum Base HP------: 2,749 Location-----: Academia 500 AF Minimum Base Strength: 190 Max Level----: 20 Maximum Base Strength: 194 Speed--------: 80 Minimum Base Magic---: 45 Tame Rate----: 10% Maximum Base Magic---: 47 Growth-------: Standard Immune-------: Poison Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Tilter Feral Link-----: Drill Bolt Description----: Inflicts Lightning-based damage on target. Type-----------: Physical Effect---------: 5 Hits, Lightning Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: Square (rep) Xbox 360 Combo-: X (rep) Default Passive: Auto Haste (RL) Default Passive: First Strike (RL) Default Passive: Attack: ATB Charge II Default Skill--: Attack Default Skill--: Ruin Lv. 10 Skill---: Powerchain Lv. 15 Skill---: Blindside Lv. 18 Skill---: Stagger: Wound Lv. 19 Skill---: Scourge Lv. 20 Skill---: Haste Feeder ............................................................................... MONSTER 048 Name---------: Albino Lobo Minimum Base HP------: 750 Role---------: Ravager Maximum Base HP------: 830 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 69 Max Level----: 70 Maximum Base Strength: 71 Speed--------: 65 Minimum Base Magic---: 67 Tame Rate----: 15% Maximum Base Magic---: 69 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Beast, Razorclaw Feral Link-----: Shred Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 7 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-left, Circle, L-left Xbox 360 Combo-: L-left, B, L-left Default Passive: Critical: Vigilance (RL) Default Skill--: Blizzard Default Skill--: Froststrike Lv. 05 Skill---: Thunder Lv. 10 Passive-: Resist Poison +10% Lv. 15 Skill---: Sparkstrike Lv. 21 Skill---: Aero Lv. 25 Passive-: Resist Ice +33% Lv. 30 Passive-: Resist Poison +44% Lv. 36 Skill---: Fire Lv. 37 Passive-: Resist Ice +45% Lv. 40 Passive-: Resist Imperil +66% Lv. 42 Skill---: Fearsiphon Lv. 48 Skill---: Fira Lv. 50 Skill---: Blizzara Lv. 51 Passive-: Critical: Protect Lv. 52 Skill---: Thundara Lv. 60 Passive-: Critical: Shell Lv. 70 Skill---: Aerora Special Notes: Albino Lobo is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 049 Name---------: Apotamkin Minimum Base HP------: 948 Role---------: Ravager Maximum Base HP------: 1,048 Location-----: A Dying World 700 AF Minimum Base Strength: 85 New Bodhum 700 AF Maximum Base Strength: 87 Max Level----: 20 Minimum Base Magic---: 85 Speed--------: 40 Maximum Base Magic---: 87 Tame Rate----: 02% Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: Magic, All Elements Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-down, L-down, L-up, L-down Xbox 360 Combo-: L-down, L-down, L-up, L-down Default Passive: Gilfinder II (RL) Default Passive: Pack Mentality (RL) Default Skill--: Fire Default Skill--: Blizzard Default Skill--: Thunder Default Skill--: Aero Lv. 03 Skill---: Flamestrike Lv. 05 Skill---: Froststrike Lv. 10 Skill---: Sparkstrike Lv. 13 Skill---: Galestrike Lv. 14 Passive-: Item Collector Lv. 15 Skill---: Fira Lv. 16 Skill---: Blizzara Lv. 17 Skill---: Thundara Lv. 18 Skill---: Aerora ............................................................................... MONSTER 050 Name---------: Bloodfang Bass Minimum Base HP------: 820 Role---------: Ravager Maximum Base HP------: 908 Location-----: Oerba 300 AF Minimum Base Strength: 48 Max Level----: 45 Maximum Base Strength: 50 Speed--------: 65 Minimum Base Magic---: 98 Tame Rate----: 10% Maximum Base Magic---: 100 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Ice Weak---------: Fire, Lightning Constellation: Terraquatic Feral Link-----: Refreshing Rain Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Esuna, Regen, Veil Damage Modifier: 5.0 Charge Time----: 2:30 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Gilfinder II (RL) Default Skill--: Blizzard Lv. 05 Skill---: Froststrike Lv. 06 Passive-: Resist Ice +10% Lv. 10 Passive-: Resist Magic +05% Lv. 23 Passive-: Resist Ice +33% Lv. 25 Skill---: Blizzara Lv. 29 Passive-: Resist Magic +15% Lv. 31 Skill---: Ice Blitz Lv. 36 Passive-: Resist Ice +45% Lv. 42 Passive-: Resist Magic +26% Lv. 44 Skill---: Blizzaga ............................................................................... MONSTER 051 Name---------: Blue Chocobo Minimum Base HP------: 608 Role---------: Ravager Maximum Base HP------: 672 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 49 Max Level----: 99 Maximum Base Strength: 51 Speed--------: 80 Minimum Base Magic---: 53 Tame Rate----: 15% Maximum Base Magic---: 55 Growth-------: Late Bloomer Immune-------: N/A Resistant----: Ice Halved-------: Fire, Lightning, Wind Weak---------: N/A Constellation: Chocobo Feral Link-----: Kweh Kweh Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 4 Hits, Attack Damage Modifier: 2.96 Charge Time----: 3:00 PS3 Combo------: L-up, L-right, L-down, L-left Xbox 360 Combo-: L-up, L-right, L-down, L-left Default Passive: Kill: ATB Charge (RL) Default Skill--: Blizzard Default Skill--: Aero Lv. 03 Skill---: Overwhelm Lv. 04 Passive-: Resist Ice +10% Lv. 09 Skill---: Galestrike Lv. 10 Passive-: Chain Bonus Boost Lv. 16 Skill---: Blizzara Lv. 19 Passive-: Resist Ice +33% Lv. 27 Skill---: Fearsiphon Lv. 34 Skill---: Aerora Lv. 40 Skill---: Blizzaga Lv. 45 Passive-: Critical: Haste Lv. 69 Passive-: Resist Ice +45% Lv. 70 Skill---: Aeroga Lv. 74 Skill---: Aero Blitz Lv. 77 Passive-: Resist Deshell +10% Lv. 83 Passive-: Resist Ice +53% Lv. 86 Passive-: Resist Deshell +44% Special Notes: Found in Cloudy Weather; Clearwater Marshes Found in Rainy Weather; Clearwater Marshes Found in Sunny Weather; Clearwater Marshes ............................................................................... MONSTER 052 Name---------: Bomb Minimum Base HP------: 466 Role---------: Ravager Maximum Base HP------: 516 Location-----: Vile Peaks 010 AF Minimum Base Strength: 19 Max Level----: 20 Maximum Base Strength: 21 Speed--------: 170 Minimum Base Magic---: 95 Tame Rate----: 13% Maximum Base Magic---: 97 Growth-------: Early Peaker Immune-------: N/A Resistant----: Ice Halved-------: Fire, Lightning, Wind Weak---------: N/A Constellation: Bomb Feral Link-----: Elemental Overdrive Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-up Xbox 360 Combo-: L-up Default Passive: Auto Enfire (RL) Default Skill--: Fira Lv. 05 Skill---: Flamestrike Lv. 08 Passive-: Resist Fire +10% Lv. 12 Passive-: Critical: Faith (RL) Lv. 15 Skill---: Firaga Lv. 17 Skill---: Overwhelm Lv. 19 Passive-: Magic +20% Lv. 20 Skill---: Felflame ............................................................................... MONSTER 053 Name---------: Buccaboo Minimum Base HP------: 1,383 Role---------: Ravager Maximum Base HP------: 1,529 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 111 Max Level----: 20 Maximum Base Strength: 115 Speed--------: 75 Minimum Base Magic---: 91 Tame Rate----: 10% Maximum Base Magic---: 93 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Ice, Wind Weak---------: N/A Constellation: Goblin (S) Feral Link-----: Batter Up Description----: Deals physical damage to target and surrounding opponents, launching them into the air. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-down, L-down, L-down, L-left Xbox 360 Combo-: L-down, L-down, L-down, L-left Default Passive: Chain Bonus Boost (RL) Default Skill--: Blizzard Default Skill--: Froststrike Lv. 04 Passive-: Strength +20% Lv. 10 Skill---: Blizzara Lv. 16 Passive-: Magic +20% Lv. 19 Skill---: Galestrike Lv. 20 Passive-: Gilfinder II Special Notes: Found in Sunny Weather; Grave Ridge Found in Sunny Weather; Stonestump Wastelands ............................................................................... MONSTER 054 Name---------: Buccaboo Ace Minimum Base HP------: 1,600 Role---------: Ravager Maximum Base HP------: 1,770 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 107 Max Level----: 40 Maximum Base Strength: 111 Speed--------: 75 Minimum Base Magic---: 201 Tame Rate----: 10% Maximum Base Magic---: 207 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: Ice, Wind Halved-------: Magic Weak---------: N/A Constellation: Goblin (L) Feral Link-----: Spirit Infusion Description----: Enhances all allies' attributes. Type-----------: Magic Effect---------: Heal, Faith, Protect, Shell Damage Modifier: N/A Charge Time----: 2:30 PS3 Combo------: L-up Xbox 360 Combo-: L-up Default Passive: Stagger Maintenance (RL) Default Skill--: Blizzard Lv. 04 Passive-: Strength +20% Lv. 10 Skill---: Blizzara Lv. 16 Passive-: Magic +20% Lv. 19 Skill---: Aero Lv. 20 Passive-: Resist Magic +15% Lv. 33 Passive-: Gilfinder II Lv. 36 Skill---: Ice Blitz Lv. 38 Skill---: Aero Blitz Lv. 39 Passive-: Role Resonance Lv. 40 Passive-: Stagger Maintenance II (RL) Special Notes: Found in Sunny Weather; Grave Ridge Found in Sunny Weather; Stonestump Wastelands ............................................................................... MONSTER 055 Name---------: Ceratoraptor Minimum Base HP------: 465 Role---------: Ravager Maximum Base HP------: 515 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 27 Max Level----: 99 Maximum Base Strength: 29 Speed--------: 65 Minimum Base Magic---: 55 Tame Rate----: 20% Maximum Base Magic---: 57 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Fire, Lightning, Wind Constellation: Terraquatic Feral Link-----: Refreshing Rain Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Esuna, Regen Damage Modifier: 2.0 Charge Time----: 2:00 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Ally KO: Power Surge Default Skill--: Blizzard Default Skill--: Froststrike Lv. 02 Passive-: Chain Bonus Boost Lv. 05 Skill---: Fire Lv. 10 Skill---: Flamestrike Lv. 37 Passive-: Resist Fire +10% Lv. 45 Passive-: Resist Ice +10% Lv. 50 Skill---: Blizzara Lv. 51 Passive-: Resist Ice +33% Lv. 59 Passive-: Resist Fire +33% Lv. 62 Skill---: Fira Lv. 65 Passive-: Ally KO: Power Surge II Lv. 72 Passive-: Kill: ATB Charge Lv. 77 Skill---: Fearsiphon Lv. 90 Passive-: Gilfinder II ............................................................................... MONSTER 056 Name---------: Circuitron Minimum Base HP------: 933 Role---------: Ravager Maximum Base HP------: 1,033 Location-----: Bresha Ruins 300 AF Minimum Base Strength: 40 Max Level----: 20 Maximum Base Strength: 42 Speed--------: 170 Minimum Base Magic---: 189 Tame Rate----: 10% Maximum Base Magic---: 193 Growth-------: Very Erratic Immune-------: N/A Resistant----: Lightning Halved-------: N/A Weak---------: N/A Constellation: Bomb Feral Link-----: Friendly Fire Description----: Enhances all allies' attributes. Type-----------: Magic Effect---------: Faith, Enthunder, Veil, Vigilance Damage Modifier: N/A Charge Time----: 2:30 PS3 Combo------: L-down, L-up Xbox 360 Combo-: L-down, L-up Default Skill--: Thundara Lv. 05 Skill---: Sparkstrike Lv. 08 Passive-: Resist Lightning +10% Lv. 12 Passive-: Critical: Faith (RL) Lv. 15 Skill---: Thundaga Lv. 17 Skill---: Fearsiphon Lv. 18 Passive-: Magic +20% Lv. 19 Skill---: Felspark Lv. 20 Passive-: Auto Enthunder (RL) ............................................................................... MONSTER 057 Name---------: Cloudburst Minimum Base HP------: 995 Role---------: Ravager Maximum Base HP------: 1,101 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 32 Max Level----: 40 Maximum Base Strength: 34 Speed--------: 170 Minimum Base Magic---: 201 Tame Rate----: 10% Maximum Base Magic---: 207 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Bomb Feral Link-----: Friendly Fire Description----: Enhances all allies' attributes. Type-----------: Magic Effect---------: Faith, Enfrost, Veil, Vigilance Damage Modifier: N/A Charge Time----: 2:30 PS3 Combo------: X, X, Triangle, Circle Xbox 360 Combo-: A, A, Y, B Default Passive: Auto Enfrost (RL) Default Skill--: Aero Lv. 05 Skill---: Froststrike Lv. 08 Passive-: Resist Ice +33% Lv. 12 Passive-: Critical: Faith (RL) Lv. 15 Skill---: Aerora Lv. 17 Skill---: Overwhelm Lv. 19 Passive-: Magic +20% Lv. 20 Skill---: Felfrost Lv. 27 Skill---: Blizzaga Lv. 34 Skill---: Aeroga Lv. 38 Passive-: Resist Wind +45% Lv. 40 Skill---: Felgust Special Notes: Found in Cloudy Weather; Grave Ridge Cloudburst can be easily found in the trenches. ............................................................................... MONSTER 058 Name---------: Cryohedron Minimum Base HP------: 466 Role---------: Ravager Maximum Base HP------: 516 Location-----: Vile Peaks 010 AF Minimum Base Strength: 19 Max Level----: 20 Maximum Base Strength: 21 Speed--------: 170 Minimum Base Magic---: 95 Tame Rate----: 13% Maximum Base Magic---: 97 Growth-------: Early Peaker Immune-------: N/A Resistant----: Ice Halved-------: Lightning, Wind Weak---------: Fire Constellation: Bomb Feral Link-----: Elemental Overdrive Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Auto Enfrost (RL) Default Skill--: Blizzara Lv. 05 Skill---: Froststrike Lv. 08 Passive-: Resist Ice +10% Lv. 12 Passive-: Critical: Faith (RL) Lv. 15 Skill---: Blizzaga Lv. 17 Skill---: Fearsiphon Lv. 19 Passive-: Magic +20% Lv. 20 Skill---: Felfrost ............................................................................... MONSTER 059 Name---------: Debris Minimum Base HP------: 995 Role---------: Ravager Maximum Base HP------: 1,101 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 42 Max Level----: 40 Maximum Base Strength: 44 Speed--------: 170 Minimum Base Magic---: 201 Tame Rate----: 10% Maximum Base Magic---: 207 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical, All Elements Weak---------: N/A Constellation: Bomb Feral Link-----: Elemental Overdrive Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-down, L-up, L-down, L-up Xbox 360 Combo-: L-down, L-up, L-down, L-up Default Passive: Auto Enthunder (RL) Default Skill--: Fire Default Skill--: Thunder Lv. 05 Skill---: Aero Lv. 08 Passive-: Resist Lightning +33% Lv. 12 Passive-: Critical: Faith (RL) Lv. 15 Skill---: Blizzard Lv. 17 Skill---: Overwhelm Lv. 19 Passive-: Magic +20% Lv. 20 Skill---: Felspark Lv. 27 Skill---: Fira Lv. 34 Skill---: Thundara Lv. 38 Passive-: Resist Wind +45% Lv. 40 Skill---: Felflame Special Notes: Found in Cloudy Weather; Grave Ridge ............................................................................... MONSTER 060 Name---------: Fencer Minimum Base HP------: 1,531 Role---------: Ravager Maximum Base HP------: 1,693 Location-----: Academia 400 AF Minimum Base Strength: 106 Max Level----: 20 Maximum Base Strength: 110 Speed--------: 80 Minimum Base Magic---: 42 Tame Rate----: 10% Maximum Base Magic---: 44 Growth-------: Late Bloomer Immune-------: Poison Resistant----: N/A Halved-------: Physical Weak---------: Lightning Constellation: Tilter Feral Link-----: Drill Thrust Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L (counterclockwise) Xbox 360 Combo-: L (counterclockwise) Default Passive: Critical: Power Surge (RL) Default Skill--: Galestrike Lv. 04 Skill---: Flamestrike Lv. 08 Passive-: Strength +10% Lv. 10 Skill---: Froststrike Lv. 11 Passive-: Strength +16% Lv. 13 Skill---: Overwhelm Lv. 15 Skill---: Fearsiphon Lv. 16 Passive-: Strength +20% Lv. 18 Passive-: Siphon Boost II Lv. 19 Passive-: Quick Stagger Lv. 20 Passive-: Critical: Power Surge II (RL) Special Notes: There are only three Fencers in Academia 400 AF, and they all guard a barrier. If you defeat all of them without obtaining a Crystal, you will need to close the Time Gate and replay the area to battle them again. ............................................................................... MONSTER 061 Name---------: Flanbanero Minimum Base HP------: 465 Role---------: Ravager Maximum Base HP------: 515 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 36 Max Level----: 70 Maximum Base Strength: 38 Speed--------: 35 Minimum Base Magic---: 89 Tame Rate----: 15% Maximum Base Magic---: 91 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical, Fire Weak---------: Lightning Constellation: Flan (L) Feral Link-----: Hundred Fists Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 19 Hits, Attack Damage Modifier: 2.66 Charge Time----: 2:45 PS3 Combo------: Circle (rep), Triangle Xbox 360 Combo-: B (rep), Y Default Skill--: Fire Lv. 02 Passive-: Resist Deprotect +10% Lv. 03 Skill---: Overwhelm Lv. 08 Skill---: Flamestrike Lv. 10 Skill---: Fearsiphon Lv. 14 Passive-: Magic +10% Lv. 24 Skill---: Fira Lv. 30 Passive-: Magic +16% Lv. 37 Passive-: Resist Deprotect +44% Lv. 45 Skill---: Firaga Lv. 49 Passive-: Magic +20% Lv. 50 Passive-: Resist Physical +15% Lv. 52 Passive-: Magic +25% Lv. 62 Skill---: Aero Lv. 70 Skill---: Aerora ............................................................................... MONSTER 062 Name---------: Garchimacera Minimum Base HP------: 399 Role---------: Ravager Maximum Base HP------: 443 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 26 Max Level----: 45 Maximum Base Strength: 28 Speed--------: 40 Minimum Base Magic---: 39 Tame Rate----: 30% Maximum Base Magic---: 41 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: Fire Weak---------: Ice Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: X Xbox 360 Combo-: A Default Passive: Chain Bonus Boost (RL) Default Passive: Resist Fire +10% (RL) Default Skill--: Fire Lv. 03 Skill---: Flamestrike Lv. 04 Passive-: Magic +10% Lv. 06 Skill---: Fearsiphon Lv. 10 Passive-: Magic +16% Lv. 19 Skill---: Fira Lv. 26 Passive-: Resist Fire +33% (RL) Lv. 32 Passive-: Chain Bonus Boost II (RL) Lv. 41 Passive-: Magic +20% Lv. 43 Skill---: Firaga Lv. 45 Skill---: Overwhelm ............................................................................... MONSTER 063 Name---------: Grand Behemoth Minimum Base HP------: 1,634 Role---------: Ravager Maximum Base HP------: 1,806 Location-----: Augusta Tower 200 AF Minimum Base Strength: 165 Max Level----: 70 Maximum Base Strength: 169 Speed--------: 80 Minimum Base Magic---: 98 Tame Rate----: 03% Maximum Base Magic---: 100 Growth-------: Very Mercurial Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Wind Constellation: Behemoth Feral Link-----: Onrush Description----: Inflicts physical damage on target with the small possibility of inflicting a debuffing status ailment. Type-----------: Physical Effect---------: 1 Hit, Attack, Debuff Damage Modifier: 2.8 Charge Time----: 2:30 PS3 Combo------: Circle, Circle, X Xbox 360 Combo-: B, B, A Default Passive: Critical: Tetradefense (RL) Default Skill--: Fire Default Skill--: Thunder Default Skill--: Flamestrike Default Skill--: Sparkstrike Lv. 02 Skill---: Fearsiphon Lv. 03 Skill---: Heat Blitz Lv. 06 Passive-: Strength +16% Lv. 07 Passive-: Resist Dispel +10% Lv. 14 Skill---: Overwhelm Lv. 19 Skill---: Fira Lv. 21 Skill---: Thundara Lv. 26 Passive-: Strength +20% Lv. 31 Passive-: Resist Dispel +44% Lv. 37 Skill---: Thundaga Lv. 44 Passive-: Magic +25% Lv. 49 Passive-: Resist Dispel +66% Lv. 51 Skill---: Firaga Lv. 59 Passive-: Auto-Tetradefense (RL) Lv. 63 Skill---: Electric Blitz Lv. 70 Passive-: Strength +25% Special Notes: Greater Behemoth's name changes to Grand Behemoth upon capture. Grand Behemoth is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 064 Name---------: Gremlin Minimum Base HP------: 399 Role---------: Ravager Maximum Base HP------: 443 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 26 Max Level----: 45 Maximum Base Strength: 28 Speed--------: 40 Minimum Base Magic---: 39 Tame Rate----: 30% Maximum Base Magic---: 41 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: Ice Weak---------: Fire Constellation: Spook, Zwerg Droid Feral Link-----: Giant Drop Description----: Inflicts physical and magic damage on target and nearby opponents. Type-----------: Physical, Magic Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack Damage Modifier: 0.1, 1.0 Charge Time----: 2:15 PS3 Combo------: X Xbox 360 Combo-: A Default Passive: Attack: ATB Charge (RL) Default Passive: Resist Ice +10% (RL) Default Skill--: Blizzard Lv. 03 Skill---: Froststrike Lv. 04 Passive-: Magic +10% Lv. 06 Skill---: Fearsiphon Lv. 10 Passive-: Magic +16% Lv. 19 Skill---: Blizzara Lv. 26 Passive-: Resist Ice +33% (RL) Lv. 32 Passive-: Attack: ATB Charge II (RL) Lv. 41 Passive-: Magic +20% Lv. 43 Skill---: Blizzaga Lv. 45 Skill---: Overwhelm ............................................................................... MONSTER 065 Name---------: Grenade Minimum Base HP------: 466 Role---------: Ravager Maximum Base HP------: 516 Location-----: Oerba 400 AF Minimum Base Strength: 19 Max Level----: 20 Maximum Base Strength: 21 Speed--------: 170 Minimum Base Magic---: 95 Tame Rate----: 10% Maximum Base Magic---: 97 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: Magic Weak---------: Physical Constellation: Bomb Feral Link-----: Elemental Overdrive Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: X (rep) Xbox 360 Combo-: A (rep) Default Skill--: Blizzard Lv. 05 Skill---: Galestrike Lv. 08 Passive-: HP +10% Lv. 12 Passive-: Critical: Faith Lv. 15 Skill---: Firaga Lv. 17 Skill---: Overwhelm Lv. 18 Passive-: HP +16% Lv. 19 Skill---: Felflame Lv. 20 Passive-: Auto Enaero (RL) ............................................................................... MONSTER 066 Name---------: Koboldroid Yang Minimum Base HP------: 1,000 Role---------: Ravager Maximum Base HP------: 1,106 Location-----: Vile Peaks 200 AF Minimum Base Strength: 67 Max Level----: 70 Maximum Base Strength: 69 Speed--------: 40 Minimum Base Magic---: 98 Tame Rate----: 10% Maximum Base Magic---: 100 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Fire Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Giant Drop Description----: Inflicts physical and magic damage on target and nearby opponents. Type-----------: Physical, Magic Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack Damage Modifier: 0.1, 1.0 Charge Time----: 2:15 PS3 Combo------: X, X, Triangle Xbox 360 Combo-: A, A, Y Default Passive: Chain Bonus Boost (RL) Default Skill--: Fire Default Skill--: Flamestrike Lv. 05 Skill---: Fira Lv. 07 Passive-: Resist Fire +10% Lv. 10 Passive-: Magic +10% Lv. 16 Skill---: Fearsiphon Lv. 17 Passive-: Resist Fire +33% Lv. 20 Passive-: Chain Bonus Boost II (RL) Lv. 30 Passive-: Resist Fire +45% Lv. 41 Passive-: Magic +16% Lv. 49 Passive-: Magic +20% Lv. 58 Skill---: Firaga Lv. 70 Passive-: Resist Fire +53% ............................................................................... MONSTER 067 Name---------: Koboldroid Yin Minimum Base HP------: 963 Role---------: Ravager Maximum Base HP------: 1,065 Location-----: Academia 400 AF Minimum Base Strength: 71 Max Level----: 40 Maximum Base Strength: 73 Speed--------: 40 Minimum Base Magic---: 61 Tame Rate----: 25% Maximum Base Magic---: 63 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-right, L-down, L-left, L-left Xbox 360 Combo-: L-right, L-down, L-left, L-left Default Skill--: Aero Lv. 02 Passive-: Critical: Shield Lv. 03 Skill---: Galestrike Lv. 04 Passive-: Strength +10% (RL) Lv. 08 Skill---: Aerora Lv. 10 Passive-: Strength +16% (RL) Lv. 12 Skill---: Overwhelm Lv. 20 Passive-: Strength +20% (RL) Lv. 30 Passive-: Resist Magic +15% Lv. 35 Skill---: Aeroga Lv. 36 Passive-: Strength +25% (RL) Lv. 38 Passive-: Kill: Libra Lv. 40 Passive-: Critical: Shield II ............................................................................... MONSTER 068 Name---------: Mud Frog Minimum Base HP------: 1,273 Role---------: Ravager Maximum Base HP------: 1,407 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 96 Max Level----: 20 Maximum Base Strength: 98 Speed--------: 65 Minimum Base Magic---: 196 Tame Rate----: 10% Maximum Base Magic---: 200 Growth-------: Standard Immune-------: N/A Resistant----: Ice Halved-------: N/A Weak---------: Lightning Constellation: Terraquatic Feral Link-----: Cleansing Overture Description----: Removes status changes from all opponents and allies. Type-----------: Magic Effect---------: Dispel, Esuna (all opponents and allies) Damage Modifier: N/A Charge Time----: 4:25 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Perpetual Poison (RL) Default Passive: Critical: Tetradefense (RL) Default Passive: Critical: Bravery (RL) Default Passive: Critical: Faith (RL) Default Skill--: Blizzard Lv. 07 Skill---: Blizzara Lv. 18 Skill---: Ice Blitz Lv. 19 Passive-: Critical: Haste (RL) Lv. 20 Skill---: Blizzaga Special Notes: Found in Rainy Weather; Clearwater Marshes ............................................................................... MONSTER 069 Name---------: Munchkin Boss Minimum Base HP------: 1,501 Role---------: Ravager Maximum Base HP------: 1,659 Location-----: Bresha Ruins 100/300 AF Minimum Base Strength: 101 Max Level----: 40 Maximum Base Strength: 105 Speed--------: 75 Minimum Base Magic---: 189 Tame Rate----: 10% Maximum Base Magic---: 193 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical Weak---------: N/A Constellation: Goblin (L) Feral Link-----: Neo Goblin Rush Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 13 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: L-left, L-right, L-up Xbox 360 Combo-: L-left, L-right, L-up Default Skill--: Fire Lv. 04 Passive-: Strength +20% Lv. 10 Skill---: Flamestrike Lv. 16 Passive-: Magic +20% Lv. 19 Skill---: Fira Lv. 20 Passive-: Resist Physical +15% Lv. 33 Passive-: Gilfinder II Lv. 36 Skill---: Firaga Lv. 39 Skill---: Heat Blitz Lv. 40 Passive-: Role Resonance Special Notes: Munchkin Maestro's name changes to Munchkin Boss upon capture. ............................................................................... MONSTER 070 Name---------: Nekton Minimum Base HP------: 333 Role---------: Ravager Maximum Base HP------: 369 Location-----: New Bodhum 003 AF Minimum Base Strength: 21 Bresha Ruins 005 AF Maximum Base Strength: 23 The Void Beyond ??? AF Minimum Base Magic---: 32 Max Level----: 99 Manimum Base Magic---: 34 Speed--------: 60 Tame Rate----: 15% Growth-------: Very Mercurial Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Vermin (S) Feral Link-----: Spider Web Description----: Inflicts magic damage and debuffing ailments on target. Type-----------: Magic Effect---------: 1 Hit, Attack, Deshell, Fog, Pain, Slow Damage Modifier: 2.8 Charge Time----: 2:30 PS3 Combo------: X Xbox 360 Combo-: A Default Skill--: Blizzard Lv. 04 Passive-: Resist Magic +05% Lv. 10 Skill---: Overwhelm Lv. 16 Passive-: Magic +10% Lv. 22 Skill---: Thunder Lv. 29 Passive-: Resist Physical +15% Lv. 33 Passive-: Magic +16% Lv. 36 Skill---: Froststrike Lv. 41 Skill---: Fearsiphon Lv. 46 Passive-: Resist Physical +26% Lv. 49 Passive-: Magic +20% Lv. 54 Skill---: Blizzara Lv. 68 Skill---: Thundara Lv. 79 Passive-: Magic +25% Lv. 81 Passive-: Siphon Boost Lv. 87 Skill---: Blizzaga Lv. 99 Passive-: Role Resonance Special Notes: Nekton is a Rift Beast that will no longer spawn after all story-related events are completed. Close the relevant Time Gates to encounter it again. ............................................................................... MONSTER 071 Name---------: Notsugo Minimum Base HP------: 567 Role---------: Ravager Maximum Base HP------: 627 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 37 Max Level----: 45 Maximum Base Strength: 39 Speed--------: 40 Minimum Base Magic---: 55 Tame Rate----: 10% Maximum Base Magic---: 57 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-down, Circle, Circle, Circle Xbox 360 Combo-: L-down, B, B, B Default Passive: Immovable II (RL) Default Skill--: Fire Lv. 02 Skill---: Flamestrike Lv. 06 Passive-: Resist Pain +10% Lv. 13 Passive-: Auto-Vigilance Lv. 20 Skill---: Fira Lv. 29 Passive-: Resist Pain +44% Lv. 37 Passive-: Resist Pain +66% Lv. 45 Skill---: Firaga Special Notes: Notsugo is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 072 Name---------: Pink Lily Minimum Base HP------: 1,834 Role---------: Ravager Maximum Base HP------: 2,028 Location-----: Oerba 300 AF Minimum Base Strength: 165 Max Level----: 40 Maximum Base Strength: 169 Speed--------: 40 Minimum Base Magic---: 193 Tame Rate----: 10% Maximum Base Magic---: 197 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: All Elements Weak---------: N/A Constellation: Annihilator Feral Link-----: Spinning Jump Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 2 Hits, Attack, Provoke Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Resist Elements +05% (RL) Default Skill--: Fire Default Skill--: Blizzard Default Skill--: Thunder Default Skill--: Aero Lv. 04 Skill---: Overwhelm Lv. 10 Skill---: Blizzara Lv. 14 Skill---: Thundara Lv. 16 Passive-: Resist Elements +20% (RL) Lv. 18 Skill---: Aerora Lv. 20 Skill---: Fira Lv. 30 Passive-: Chain Bonus Boost II Lv. 34 Skill---: Flamestrike Lv. 37 Skill---: Froststrike Lv. 38 Skill---: Sparkstrike Lv. 40 Skill---: Galestrike Special Notes: Pink Lily is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 073 Name---------: Pleuston Minimum Base HP------: 948 Role---------: Ravager Maximum Base HP------: 1,048 Location-----: New Bodhum 700 AF Minimum Base Strength: 60 Academia 500 AF Maximum Base Strength: 62 Max Level----: 45 Minimum Base Magic---: 85 Speed--------: 60 Maximum Base Magic---: 87 Tame Rate----: 10% Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Vermin (S) Feral Link-----: Tornado Description----: Inflicts magic damage on target and surrounding opponents, launching them into the air. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-right, L-up, L-left, L-right Xbox 360 Combo-: L-right, L-up, L-left, L-right Default Passive: Attack: ATB Charge II (RL) Default Skill--: Thunder Lv. 04 Passive-: Resist Magic +05% Lv. 10 Skill---: Overwhelm Lv. 16 Passive-: Magic +10% Lv. 22 Skill---: Aero Lv. 29 Passive-: Resist Physical +15% Lv. 33 Passive-: Magic +16% Lv. 36 Skill---: Sparkstrike Lv. 41 Skill---: Fearsiphon Lv. 43 Passive-: Resist Physical +26% Lv. 44 Passive-: Magic +20% Lv. 45 Skill---: Thundara ............................................................................... MONSTER 074 Name---------: Spiceacilian Minimum Base HP------: 273 Role---------: Ravager Maximum Base HP------: 303 Location-----: New Bodhum 003 AF Minimum Base Strength: 15 Max Level----: 99 Maximum Base Strength: 17 Speed--------: 65 Minimum Base Magic---: 39 Tame Rate----: 20% Maximum Base Magic---: 41 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Lightning Constellation: Terraquatic Feral Link-----: Refreshing Rain Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Regen, Veil Damage Modifier: 1.0 Charge Time----: 1:00 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Skill--: Aero Lv. 03 Skill---: Galestrike Lv. 04 Passive-: Magic +10% Lv. 09 Passive-: Resist Magic +05% Lv. 14 Skill---: Overwhelm Lv. 23 Passive-: Resist Magic +15% Lv. 30 Passive-: Magic +16% Lv. 34 Skill---: Aerora Lv. 44 Passive-: Magic +20% Lv. 49 Passive-: Resist Magic +26% Lv. 53 Skill---: Fearsiphon Lv. 60 Skill---: Aeroga Lv. 68 Passive-: Resist Magic +36% Lv. 78 Passive-: Magic +25% Lv. 99 Passive-: Rapid Recovery ............................................................................... MONSTER 075 Name---------: Swampmonk Minimum Base HP------: 1,877 Role---------: Ravager Maximum Base HP------: 2,075 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 99 Max Level----: 45 Maximum Base Strength: 101 Speed--------: 75 Minimum Base Magic---: 60 Tame Rate----: 10% Maximum Base Magic---: 62 Growth-------: Standard Immune-------: N/A Resistant----: Ice Halved-------: N/A Weak---------: Lightning Constellation: Sahagin Feral Link-----: High Dive Description----: Inflicts Ice-based physical damage on target and Ice-based magic damage on nearby opponents. Type-----------: Pysical, Magic Effect---------: 2 Hits, Ice Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-right, L-down, L-down, X Xbox 360 Combo-: L-right, L-down, L-down, A Default Passive: Critical: Shield Default Skill--: Blizzard Lv. 09 Passive-: Resist Deprotect +10% Lv. 14 Skill---: Blizzara Lv. 21 Passive-: Resist Ice +10% Lv. 28 Passive-: ATB Advantage Lv. 33 Skill---: Froststrike Lv. 36 Skill---: Ice Blitz Lv. 37 Passive-: Resist Deprotect +44% Lv. 39 Passive-: Critical: Shield II Lv. 40 Passive-: Resist Ice +33% Lv. 45 Skill---: Blizzaga Special Notes: Found in Rainy Weather; Clearwater Marshes ............................................................................... MONSTER 076 Name---------: Tabasco Toad Minimum Base HP------: 304 Role---------: Ravager Maximum Base HP------: 336 Location-----: New Bodhum 003 AF Minimum Base Strength: 19 Max Level----: 99 Maximum Base Strength: 21 Speed--------: 65 Minimum Base Magic---: 23 Tame Rate----: 15% Maximum Base Magic---: 25 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Lightning Constellation: Terraquatic Feral Link-----: Cleansing Overture Description----: Removes status changes from all opponents and allies. Type-----------: Magic Effect---------: Dispel, Esuna (all opponents and allies) Damage Modifier: N/A Charge Time----: 4:25 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Skill--: Fire Lv. 03 Skill---: Flamestrike Lv. 04 Passive-: Strength +10% Lv. 09 Passive-: Resist Physical +05% Lv. 14 Skill---: Overwhelm Lv. 23 Passive-: Resist Physical +15% Lv. 30 Passive-: Strength +16% Lv. 34 Skill---: Fira Lv. 44 Passive-: Strength +20% Lv. 49 Passive-: Resist Physical +26% Lv. 53 Skill---: Fearsiphon Lv. 60 Skill---: Heat Blitz Lv. 68 Passive-: Resist Physical +36% Lv. 78 Passive-: Strength +25% Lv. 99 Passive-: Rapid Recovery ............................................................................... MONSTER 077 Name---------: Tempest Minimum Base HP------: 933 Role---------: Ravager Maximum Base HP------: 1,033 Location-----: Bresha Ruins 100 AF Minimum Base Strength: 40 Max Level----: 20 Maximum Base Strength: 42 Speed--------: 170 Minimum Base Magic---: 189 Tame Rate----: 10% Maximum Base Magic---: 193 Growth-------: Standard Immune-------: N/A Resistant----: Wind Halved-------: N/A Weak---------: N/A Constellation: Bomb Feral Link-----: Elemental Overdrive Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: Circle, Circle, X Xbox 360 Combo-: B, B, A Default Passive: Auto Enaero (RL) Default Skill--: Aerora Lv. 05 Skill---: Galestrike Lv. 08 Passive-: Resist Wind +10% Lv. 12 Passive-: Critical: Faith (RL) Lv. 15 Skill---: Aeroga Lv. 17 Skill---: Overwhelm Lv. 19 Passive-: Magic +20% Lv. 20 Skill---: Felgust ............................................................................... MONSTER 078 Name---------: Vespid Minimum Base HP------: 926 Role---------: Ravager Maximum Base HP------: 1,024 Location-----: Vile Peaks 200 AF Minimum Base Strength: 114 Max Level----: 45 Maximum Base Strength: 118 Speed--------: 55 Minimum Base Magic---: 148 Tame Rate----: 15% Maximum Base Magic---: 152 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Stalker, Vespid Feral Link-----: Sniping Thrust Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 3.0 Charge Time----: 2:45 PS3 Combo------: Circle, Square, Square Xbox 360 Combo-: B, X, X Default Skill--: Aero Default Skill--: Galestrike Default Skill--: Overwhelm Lv. 04 Skill---: Fearsiphon Lv. 19 Passive-: Critical: Faith Lv. 27 Skill---: Aerora Lv. 36 Skill---: Fire Lv. 39 Passive-: Critical: Shell Lv. 42 Skill---: Fira Lv. 45 Passive-: Kill: ATB Charge ............................................................................... MONSTER 079 Name---------: Zaghnal Minimum Base HP------: 1,634 Role---------: Ravager Maximum Base HP------: 1,806 Location-----: Oerba 400 AF Minimum Base Strength: 165 Max Level----: 45 Maximum Base Strength: 169 Speed--------: 80 Minimum Base Magic---: 98 Tame Rate----: 10% Maximum Base Magic---: 100 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Ice Weak---------: Fire Constellation: Behemoth Feral Link-----: Onrush Description----: Inflicts physical damage on target with the small possibility of inflicting a debuffing status ailment. Type-----------: Physical Effect---------: 1 Hit, Attack, Debuff Damage Modifier: 2.8 Charge Time----: 2:30 PS3 Combo------: L-down, L-down, L-up, X Xbox 360 Combo-: L-down, L-down, L-up, A Default Skill--: Blizzard Default Skill--: Thunder Default Skill--: Froststrike Lv. 02 Skill---: Overwhelm Lv. 04 Passive-: Resist Deprotect +10% Lv. 09 Skill---: Sparkstrike Lv. 12 Passive-: Resist Deshell +10% Lv. 18 Skill---: Fearsiphon Lv. 24 Passive-: Resist Deprotect +44% Lv. 30 Passive-: Resist Deshell +44% Lv. 37 Skill---: Ice Blitz Lv. 38 Passive-: Resist Deprotect +66% Lv. 40 Passive-: Resist Deshell +66% Lv. 45 Skill---: Electric Blitz ............................................................................... MONSTER 080 Name---------: Zwerg Metro Minimum Base HP------: 867 Role---------: Ravager Maximum Base HP------: 959 Location-----: Augusta Tower 200 AF Minimum Base Strength: 58 Max Level----: 20 Maximum Base Strength: 60 Speed--------: 40 Minimum Base Magic---: 85 Tame Rate----: 20% Maximum Base Magic---: 87 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Ice, Lightning Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: Triangle, Circle, X or Square (rep) Xbox 360 Combo-: Y, B, A or X (rep) Default Passive: Pack Mentality (RL) Default Passive: Stagger Maintenance Default Skill--: Blizzard Default Skill--: Froststrike Lv. 05 Skill---: Overwhelm Lv. 07 Passive-: Resist Imperil +10% Lv. 10 Passive-: Magic +20% Lv. 16 Skill---: Fearsiphon Lv. 17 Passive-: Resist Pain +10% Lv. 19 Skill---: Blizzara Lv. 20 Passive-: Stagger Maintenance II Special Notes: Zwerg Metrodroid changes its name to Zwerg Metro upon capture. ............................................................................... MONSTER 081 Name---------: Zwerg Scandroid Minimum Base HP------: 380 Role---------: Ravager Maximum Base HP------: 420 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 37 Oerba 200 AF Maximum Base Strength: 39 Max Level----: 40 Minimum Base Magic---: 28 Speed--------: 40 Maximum Base Magic---: 30 Tame Rate----: 15% Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-down, Triangle Xbox 360 Combo-: L-down, Y Default Skill--: Sparkstrike Lv. 08 Skill---: Thunder Lv. 18 Passive-: Resist Lightning +10% Lv. 24 Skill---: Overwhelm Lv. 29 Passive-: Resist Lightning +33% Lv. 31 Passive-: Resist Lightning +45% Lv. 34 Skill---: Fearsiphon Lv. 39 Passive-: Kill: Libra (RL) Lv. 40 Skill---: Thundara ............................................................................... MONSTER 082 Name---------: Bunkerbeast Minimum Base HP------: 1,444 Role---------: Sentinel Maximum Base HP------: 1,598 Location-----: Yaschas Massif 100 AF Minimum Base Strength: 65 Max Level----: 70 Maximum Base Strength: 67 Speed--------: N/A Minimum Base Magic---: 35 Tame Rate----: 30% Maximum Base Magic---: 37 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: All Ailments Halved-------: Ice, Lightning Weak---------: N/A Constellation: Armadillon, Armadon Feral Link-----: Shell Spin Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Skill--: Provoke Default Skill--: Vendetta Default Skill--: Steelguard Lv. 03 Passive-: HP +10% Lv. 04 Passive-: Resist Deprotect +10% Lv. 09 Passive-: Resist Deshell +10% Lv. 12 Skill---: Fringeward Lv. 19 Skill---: Challenge Lv. 21 Passive-: HP +16% Lv. 27 Passive-: Resist Deprotect +44% Lv. 31 Passive-: Resist Deshell +44% Lv. 36 Skill---: Element Guard Lv. 40 Passive-: Improved Ward Lv. 47 Skill---: Deathward Lv. 53 Passive-: HP +25% Lv. 61 Passive-: Resist Deprotect +66% Lv. 65 Skill---: Entrench Lv. 70 Passive-: Resist Deshell +66% ............................................................................... MONSTER 083 Name---------: Calautidon Minimum Base HP------: 1,007 Role---------: Sentinel Maximum Base HP------: 1,113 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 37 Max Level----: 99 Maximum Base Strength: 39 Speed--------: N/A Minimum Base Magic---: 19 Tame Rate----: 10% Maximum Base Magic---: 21 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical, Magic, All Elements Weak---------: N/A Constellation: Armadillon, Armadon Feral Link-----: Shell Spin Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: Circle, Circle, Circle, X Xbox 360 Combo-: B, B, B, A Default Passive: Critical: Shell (RL) Default Passive: Gilfinder II (RL) Default Passive: Item Scavenger II Default Skill--: Provoke Default Skill--: Vendetta Lv. 06 Skill---: Steelguard Lv. 14 Skill---: Fringeward Lv. 18 Passive-: Resist Physical +05% Lv. 22 Passive-: Resist Fire +10% Lv. 29 Passive-: Resist Physical +15% Lv. 38 Passive-: Resist Physical +26% Lv. 47 Passive-: Resist Fire +33% Lv. 54 Skill---: Mediguard Lv. 69 Passive-: Resist Fire +45% Lv. 80 Skill---: Challenge Lv. 90 Passive-: Jungle Law (RL) Special Notes: Calautidon is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 084 Name---------: Flandit Minimum Base HP------: 568 Role---------: Sentinel Maximum Base HP------: 628 Location-----: Sunleth Waterscape 300/400 AF Minimum Base Strength: 40 Max Level----: 99 Maximum Base Strength: 42 Speed--------: N/A Minimum Base Magic---: 56 Tame Rate----: 10% Maximum Base Magic---: 58 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical, Lightning Weak---------: Fire, Wind Constellation: Flan (L) Feral Link-----: Hundred Fists Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 19 Hits, Attack Damage Modifier: 2.66 Charge Time----: 3:00 PS3 Combo------: Circle (rep), X (rep) Xbox 360 Combo-: B (rep), A (rep) Default Skill--: Provoke Lv. 05 Skill---: Steelguard Lv. 08 Passive-: Improved Guard Lv. 12 Skill---: Fringeward Lv. 16 Passive-: Resist Deprotect +10% Lv. 22 Passive-: Resist Physical +15% (RL) Lv. 24 Passive-: HP +10% Lv. 29 Passive-: Resist Deprotect +44% Lv. 37 Skill---: Vendetta Lv. 41 Passive-: HP +16% Lv. 47 Passive-: Resist Physical +26% (RL) Lv. 54 Skill---: Element Guard Lv. 68 Passive-: HP +25% Lv. 77 Passive-: Resist Deprotect +66% Lv. 87 Skill---: Mediguard Lv. 93 Skill---: Entrench Lv. 99 Passive-: Improved Guard II ............................................................................... MONSTER 085 Name---------: Goblin Chieftain Minimum Base HP------: 1,039 Role---------: Sentinel Maximum Base HP------: 1,149 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 64 Max Level----: 40 Maximum Base Strength: 66 Speed--------: N/A Minimum Base Magic---: 68 Tame Rate----: 15% Maximum Base Magic---: 70 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: Fire, All Ailments Weak---------: N/A Constellation: Goblin (L) Feral Link-----: Spirit Infusion Description----: Enhances all allies' attributes. Type-----------: Magic Effect---------: Heal, Bravery, Protect, Shell, Veil, Vigilance Damage Modifier: N/A Charge Time----: 2:30 PS3 Combo------: Triangle Xbox 360 Combo-: Y Default Passive: Improved Guard (RL) Default Passive: Defense Maintenance (RL) Default Skill--: Provoke Default Skill--: Steelguard Lv. 02 Skill---: Fringeward Lv. 04 Skill---: Vendetta Lv. 10 Passive-: Resist Fire +10% Lv. 22 Passive-: Kill: Libra Lv. 27 Passive-: Resist Fire +33% Lv. 34 Skill---: Mediguard Lv. 36 Skill---: Element Guard Lv. 40 Passive-: Resist Fire +45% Special Notes: Found in Cloudy Weather; Plains of Eternity Found in Sunny Weather; Plains of Eternity ............................................................................... MONSTER 086 Name---------: Lancer Minimum Base HP------: 2,037 Role---------: Sentinel Maximum Base HP------: 2,253 Location-----: Vile Peaks 200 AF Minimum Base Strength: 157 Max Level----: 20 Maximum Base Strength: 161 Speed--------: N/A Minimum Base Magic---: 124 Tame Rate----: 15% Maximum Base Magic---: 128 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Golem Feral Link-----: Orbital Battery Description----: Inflicts Lightning-based physical damage on target. Type-----------: Physical Effect---------: 3 Hits, Lightning Attack Damage Modifier: 2.19 Charge Time----: 2:15 PS3 Combo------: L-up Xbox 360 Combo-: L-up Default Skill--: Provoke Default Skill--: Mediguard Lv. 07 Skill---: Vendetta Lv. 10 Passive-: Improved Guard Lv. 12 Passive-: Feral Speed II Lv. 16 Skill---: Challenge Lv. 17 Skill---: Element Guard Lv. 19 Skill---: Deathward Lv. 20 Passive-: Improved Ward ............................................................................... MONSTER 087 Name---------: Major Moblin Minimum Base HP------: 1,161 Role---------: Sentinel Maximum Base HP------: 1,285 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 71 Max Level----: 45 Maximum Base Strength: 73 Speed--------: N/A Minimum Base Magic---: 76 Tame Rate----: 10% Maximum Base Magic---: 78 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical, All Elements Weak---------: N/A Constellation: Goblin (L) Feral Link-----: Neo Goblin Rush Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 13 Hits, Attack Damage Modifier: 2.8 Charge Time----: 3:00 PS3 Combo------: L-left, L-left, Circle Xbox 360 Combo-: L-left, L-left, B Default Passive: Feral Speed II (RL) Default Skill--: Provoke Default Skill--: Steelguard Lv. 03 Skill---: Fringeward Lv. 04 Passive-: Resist Physical +05% Lv. 07 Passive-: Resist Physical +15% Lv. 13 Skill---: Vendetta Lv. 20 Passive-: Resist Physical +26% Lv. 26 Skill---: Element Guard Lv. 30 Passive-: Strength +10% Lv. 40 Passive-: Auto-Bravery Special Notes: Found in Sunny Weather; Grave Ridge Found in Sunny Weather; Stonestump Wastelands Major Moblin is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 088 Name---------: Metalligantuar Minimum Base HP------: 1,059 Role---------: Sentinel Maximum Base HP------: 1,171 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 128 Max Level----: 70 Maximum Base Strength: 132 Speed--------: N/A Minimum Base Magic---: 54 Tame Rate----: 03% Maximum Base Magic---: 56 Growth-------: Standard Immune-------: N/A Resistant----: All Ailments Halved-------: N/A Weak---------: N/A Constellation: Cactuar Feral Link-----: Daze Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 9 Hits, Attack, Provoke Damage Modifier: 2.2 Charge Time----: 2:45 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Hindrance Default Skill--: Provoke Lv. 02 Skill---: Steelguard Lv. 06 Skill---: Vendetta Lv. 09 Skill---: Entrench Lv. 14 Skill---: Deathward Lv. 20 Passive-: Kill: ATB Charge Lv. 28 Passive-: Kill: Libra Lv. 33 Skill---: Challenge Lv. 40 Passive-: Strength +25% Lv. 42 Skill---: Element Guard Lv. 49 Passive-: Magic +25% Lv. 69 Passive-: Pressure II (RL) Lv. 70 Passive-: Immovable II (RL) Special Notes: Found in Sunny Weather; Stonestump Wastelands trench Metal Gigantuar's name changes to Metalligantuar upon capture. Metalligantuar is a rare monster that appears as a vortex. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 089 Name---------: Navidon Minimum Base HP------: 2,755 Role---------: Sentinel Maximum Base HP------: 3,045 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 118 Max Level----: 40 Maximum Base Strength: 122 Speed--------: N/A Minimum Base Magic---: 62 Tame Rate----: 10% Maximum Base Magic---: 64 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: Ice Halved-------: Physical, Magic, Fire, Lightning, Wind Weak---------: N/A Constellation: Armadillon, Armadon Feral Link-----: Shell Spin Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-right, L-down, L-left, L-left Xbox 360 Combo-: L-right, L-down, L-left, L-left Default Passive: Improved Counter (RL) Default Skill--: Challenge Default Skill--: Vendetta Default Skill--: Element Guard Lv. 05 Passive-: Feral Surge (RL) Lv. 12 Skill---: Entrench Lv. 26 Passive-: Improved Counter II (RL) Lv. 40 Skill---: Deathward Special Notes: Found in Rainy Weather; Clearwater Marshes ............................................................................... MONSTER 090 Name---------: Pulse Gladiator Minimum Base HP------: 1,782 Role---------: Sentinel Maximum Base HP------: 1,970 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 184 Max Level----: 70 Maximum Base Strength: 188 Speed--------: N/A Minimum Base Magic---: 33 Tame Rate----: 05% Maximum Base Magic---: 35 Growth-------: Late Bloomer Immune-------: Poison Resistant----: Wind, All Ailments Halved-------: Physical, Magic Weak---------: N/A Constellation: Pulsework Soldier Feral Link-----: Turbo Fist Description----: Inflicts physical damage to surrounding opponents. Type-----------: Physical Effect---------: 7 Hits, Attack, Provoke Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Improved Counter Default Skill--: Provoke Default Skill--: Steelguard Default Skill--: Fringeward Lv. 04 Skill---: Vendetta Lv. 08 Skill---: Challenge Lv. 12 Passive-: Resist Imperil +44% Lv. 18 Skill---: Entrench Lv. 23 Passive-: Critical: Tetradefense Lv. 29 Passive-: Improved Counter II Lv. 30 Skill---: Element Guard Lv. 38 Passive-: Resist Imperil +66% Lv. 45 Skill---: Deathward Lv. 50 Passive-: Role Resonance Lv. 57 Passive-: HP +16% Lv. 61 Passive-: HP +25% Lv. 69 Passive-: Bonus CP (RL) Lv. 70 Passive-: HP +30% Special Notes: Found in Cloudy Weather; Grave Ridge Found in Cloudy Weather; Stonestump Wastelands Pulsework Gladiator's name changes to Pulse Gladiator upon capture. ............................................................................... MONSTER 091 Name---------: Pulse Knight Minimum Base HP------: 478 Role---------: Sentinel Maximum Base HP------: 530 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 69 Max Level----: 20 Maximum Base Strength: 71 Speed--------: N/A Minimum Base Magic---: 12 Tame Rate----: 15% Maximum Base Magic---: 14 Growth-------: Very Erratic Immune-------: Poison Resistant----: N/A Halved-------: Physical, Magic Weak---------: N/A Constellation: Pulsework Soldier Feral Link-----: Head Twister Description----: Inflicts Wind-based magic damage on surrounding opponents, lifting them into the air. Type-----------: Magic Effect---------: 1 Hit, Wind Attack, Provoke Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-right Xbox 360 Combo-: L-right Default Passive: Resist Damage +05% (RL) Default Skill--: Provoke Lv. 03 Passive-: HP +10% Lv. 07 Skill---: Steelguard Lv. 10 Skill---: Element Guard Lv. 12 Skill---: Mediguard Lv. 16 Passive-: HP +16% Lv. 18 Skill---: Fringeward Lv. 20 Passive-: HP +25% Special Notes: Pulsework Knight's name changes to Pulse Knight upon capture. ............................................................................... MONSTER 092 Name---------: Pulse Soldier Minimum Base HP------: 556 Role---------: Sentinel Maximum Base HP------: 616 Location-----: New Bodhum 003 AF Minimum Base Strength: 49 Max Level----: 40 Maximum Base Strength: 51 Speed--------: N/A Minimum Base Magic---: 10 Tame Rate----: 15% Maximum Base Magic---: 12 Growth-------: Erratic Immune-------: Poison Resistant----: N/A Halved-------: Physical, Magic Weak---------: N/A Constellation: Pulsework Soldier Feral Link-----: Energy Wave Description----: Inflicts Lightning-based magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack, Provoke Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: X Xbox 360 Combo-: A Default Skill--: Provoke Lv. 03 Passive-: Resist Physical +15% Lv. 07 Skill---: Steelguard Lv. 10 Passive-: HP +10% Lv. 16 Skill---: Vendetta Lv. 18 Passive-: Defense Maintenance (RL) Lv. 20 Passive-: HP +16% Special Notes: Pulsework Soldier's name changes to Pulse Soldier upon capture. ............................................................................... MONSTER 093 Name---------: Silver Chocobo Minimum Base HP------: 2,734 Role---------: Sentinel Maximum Base HP------: 3,022 Location-----: Academia 4XX AF Minimum Base Strength: 213 Max Level----: 45 Maximum Base Strength: 219 Speed--------: N/A Minimum Base Magic---: 261 Tame Rate----: N/A Maximum Base Magic---: 267 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Chocobo Feral Link-----: Kweh Kweh Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 4 Hits, Attack, Provoke Damage Modifier: 3.76 Charge Time----: 3:00 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Ally KO: Power Surge Default Skill--: Provoke Default Skill--: Steelguard Lv. 02 Skill---: Fringeward Lv. 05 Skill---: Vendetta Lv. 09 Passive-: Item Scavenger II (RL) Lv. 14 Skill---: Challenge Lv. 29 Skill---: Mediguard Lv. 37 Skill---: Deathward Lv. 44 Passive-: Ally KO: Power Surge II Special Notes: Silver Chocobo can be found in the heart of the Academy's headquarters. You must use the Improved Moogle Throw ability to throw Mog into the giant blue sphere behind Hope. Silver Chocobo can be farmed in unlimited quantities as a normal drop from Valfodr Lv. 15 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 094 Name---------: Tezcatlipoca Minimum Base HP------: 3,040 Role---------: Sentinel Maximum Base HP------: 3,360 Location-----: Academia 500 AF Minimum Base Strength: 126 Max Level----: 60 Maximum Base Strength: 130 Speed--------: N/A Minimum Base Magic---: 110 Tame Rate----: 3% Maximum Base Magic---: 114 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: Lightning Halved-------: All Ailments Weak---------: N/A Constellation: Woodwraith Feral Link-----: Raging Torrent Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack, Provoke, Curse, Fog, Pain, Debrave, Defaith Damage Modifier: 1.8 Charge Time----: 2:00 PS3 Combo------: X (rep) Xbox 360 Combo-: A (rep) Default Passive: Critical: Tetradefense (RL) Default Skill--: Provoke Lv. 02 Skill---: Steelguard Lv. 07 Skill---: Fringeward Lv. 11 Passive-: Resist Physical +15% Lv. 12 Passive-: Resist Magic +15% Lv. 19 Skill---: Vendetta Lv. 23 Passive-: Resist Physical +26% Lv. 24 Passive-: Resist Magic +26% Lv. 30 Skill---: Element Guard Lv. 37 Skill---: Challenge Lv. 41 Passive-: Resist Physical +36% Lv. 42 Passive-: Resist Magic +36% Lv. 48 Skill---: Entrench Lv. 60 Passive-: Auto-Tetradefense Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the northeastern most square of the map. One of two encounters will happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all three monsters, you will need to close the Time Gate and replay the area. If Tezcatlipoca does not show up, jump off the platform and jump back on again until it appears. Teacatlipoca is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 095 Name---------: Xolotl Minimum Base HP------: 2,608 Role---------: Sentinel Maximum Base HP------: 2,884 Location-----: Academia 500 AF Minimum Base Strength: 126 Max Level----: 40 Maximum Base Strength: 130 Speed--------: N/A Minimum Base Magic---: 110 Tame Rate----: 3% Maximum Base Magic---: 114 Growth-------: Standard Immune-------: N/A Resistant----: Fire Halved-------: N/A Weak---------: N/A Constellation: Woodwraith Feral Link-----: Oscilating Wave Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 3 Hits, Attack, Provoke Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-right, L-right, L-up Xbox 360 Combo-: L-right, L-right, L-up Default Passive: Improved Guard II (RL) Default Skill--: Provoke Lv. 02 Skill---: Steelguard Lv. 07 Skill---: Fringeward Lv. 11 Passive-: Resist Physical +15% Lv. 12 Passive-: Resist Magic +15% Lv. 19 Skill---: Vendetta Lv. 23 Passive-: Resist Physical +26% Lv. 24 Passive-: Resist Magic +26% Lv. 30 Skill---: Element Guard Lv. 34 Skill---: Challenge Lv. 36 Passive-: Resist Physical +36% Lv. 39 Passive-: Resist Magic +36% Lv. 40 Skill---: Entrench Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the northeastern most square of the map. One of two encounters will happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all three monsters, you will need to close the Time Gate and replay the area. If Xolotl & Miquiztli do not show up, jump off the platform and jump back on again until they appear. ............................................................................... MONSTER 096 Name---------: Ahriman Minimum Base HP------: 889 Role---------: Saboteur Maximum Base HP------: 983 Location-----: Yaschas Massif 100 AF Minimum Base Strength: 59 Max Level----: 70 Maximum Base Strength: 61 Speed--------: 40 Minimum Base Magic---: 80 Tame Rate----: 10% Maximum Base Magic---: 82 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Wind Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage to target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.0 Charge Time----: 2:00 PS3 Combo------: L-left, Circle, Circle Xbox 360 Combo-: L-left, B, B Default Passive: Improved Debilitation (RL) Default Skill--: Imperil Lv. 04 Skill---: Curse Lv. 07 Passive-: Magic +10% Lv. 14 Skill---: Wound Lv. 20 Skill---: Dispel Lv. 24 Passive-: Magic +16% Lv. 29 Passive-: Magic +20% Lv. 38 Skill---: Imperilga Lv. 50 Skill---: Woundga Lv. 59 Passive-: Improved Debilitation II (RL) Lv. 63 Passive-: Magic +25% Lv. 64 Skill---: Cursega Lv. 70 Skill---: Dispelga ............................................................................... MONSTER 097 Name---------: Bamapama Minimum Base HP------: 1,778 Role---------: Saboteur Maximum Base HP------: 1,966 Location-----: Academia 500 AF Minimum Base Strength: 118 Max Level----: 45 Maximum Base Strength: 122 Speed--------: 40 Minimum Base Magic---: 160 Tame Rate----: 10% Maximum Base Magic---: 164 Growth-------: Very Erratic Immune-------: N/A Resistant----: Physical Halved-------: N/A Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits Damage Modifier: 2.0 Charge Time----: 2:00 PS3 Combo------: L-down, L-down, L-up Xbox 360 Combo-: L-down, L-down, L-up Default Passive: Resist Physical +26% (RL) Default Skill--: Deprotect II Lv. 05 Skill---: Wound Lv. 08 Skill---: Imperil II Lv. 16 Passive-: Critical: Shell Lv. 22 Passive-: Resist Physical +36% (RL) Lv. 36 Passive-: Improved Debuffing (RL) Lv. 38 Skill---: Dispel II Lv. 42 Skill---: Fog II Lv. 45 Skill---: Deshell II ............................................................................... MONSTER 098 Name---------: Barbed Specter Minimum Base HP------: 790 Role---------: Saboteur Maximum Base HP------: 874 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 89 Max Level----: 45 Maximum Base Strength: 91 Speed--------: 55 Minimum Base Magic---: 185 Tame Rate----: 10% Maximum Base Magic---: 189 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Lightning, Wind Weak---------: Fire, Ice Constellation: Stalker, Vespid Feral Link-----: Biohazard Injection Description----: Inflicts physical damage and Poison on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Poison Damage Modifier: 2.2 Charge Time----: 2:30 PS3 Combo------: X, X, Triangle, Square Xbox 360 Combo-: A, A, Y, X Default Passive: Attack: ATB Charge Default Skill--: Poison II Default Skill--: Wound Lv. 04 Skill---: Imperil II Lv. 10 Skill---: Deprotect II Lv. 17 Passive-: Resilience +10% Lv. 20 Passive-: Attack: ATB Charge II Lv. 28 Skill---: Dispel II Lv. 34 Passive-: Resilience +20% Lv. 39 Skill---: Heavy Dispelga Lv. 40 Skill---: Heavy Poisonga Special Notes: Found in Cloudy Weather; Grave Ridge Found in Cloudy Weather; Stonestump Wastelands ............................................................................... MONSTER 099 Name---------: Black Chocobo Minimum Base HP------: 608 Role---------: Saboteur Maximum Base HP------: 672 Location-----: Vile Peaks 010 AF Minimum Base Strength: 47 Max Level----: 99 Maximum Base Strength: 49 Speed--------: 80 Minimum Base Magic---: 58 Tame Rate----: 15% Maximum Base Magic---: 60 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Chocobo Feral Link-----: Kweh Kweh Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 4 Hits, Attack Damage Modifier: 2.28 Charge Time----: 2:45 PS3 Combo------: X (rep) Xbox 360 Combo-: A (rep) Default Passive: ATB: Advantage (RL) Default Passive: Magic +10% Default Skill--: Deprotect Lv. 06 Skill---: Deshell Lv. 07 Skill---: Imperil Lv. 14 Passive-: Resist Pain +10% Lv. 19 Passive-: Magic +16% Lv. 27 Skill---: Wound Lv. 37 Skill---: Imperil II Lv. 45 Skill---: Endless Nightmare Lv. 50 Passive-: Resist Pain +44% Lv. 56 Passive-: Magic +20% Lv. 62 Skill---: Woundga Lv. 63 Skill---: Heavy Imperilga Lv. 69 Passive-: Resist Pain +66% Lv. 70 Skill---: Deprotectga Lv. 74 Skill---: Pain II Lv. 77 Passive-: Magic +25% Lv. 83 Passive-: Resist Magic +15% Lv. 86 Passive-: Improved Debuffing (RL) Lv. 90 Skill---: Heavy Painga ............................................................................... MONSTER 100 Name---------: Breshan Bass Minimum Base HP------: 729 Role---------: Saboteur Maximum Base HP------: 807 Location-----: Oerba 300 AF Minimum Base Strength: 42 Max Level----: 45 Maximum Base Strength: 44 Speed--------: 65 Minimum Base Magic---: 80 Tame Rate----: 10% Maximum Base Magic---: 82 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Ice Weak---------: Fire, Lightning Constellation: Terraquatic Feral Link-----: Refreshing Rain Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Regen Damage Modifier: 2.0 Charge Time----: 1:15 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Item Scavenger II (RL) Default Skill--: Deprotect Lv. 05 Skill---: Deshell Lv. 08 Skill---: Wound Lv. 12 Passive-: Resist Ice +10% Lv. 13 Skill---: Imperil Lv. 14 Passive-: Resist Physical +05% Lv. 20 Passive-: Resist Ice +33% Lv. 29 Passive-: Resist Magic +15% Lv. 36 Passive-: Resist Ice +45% Lv. 42 Passive-: Resist Physical +26% Lv. 44 Skill---: Woundga ............................................................................... MONSTER 101 Name---------: Ceratosaur Minimum Base HP------: 413 Role---------: Saboteur Maximum Base HP------: 457 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 23 Max Level----: 99 Maximum Base Strength: 25 Speed--------: 65 Minimum Base Magic---: 45 Tame Rate----: 20% Maximum Base Magic---: 47 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Fire, Lightning, Wind Constellation: Terraquatic Feral Link-----: Refreshing Rain Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Esuna Damage Modifier: 2.0 Charge Time----: 1:30 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Pack Mentality (RL) Default Skill--: Deprotect II Lv. 02 Passive-: Resist Deprotect +10% Lv. 05 Skill---: Imperil II Lv. 09 Passive-: Resist Ice +10% Lv. 16 Skill---: Pain II Lv. 20 Passive-: Resist Deprotect +44% Lv. 24 Passive-: Resist Ice +33% Lv. 30 Passive-: Resist Ice +45% Lv. 40 Passive-: Resist Deprotect +66% Lv. 54 Passive-: Resist Ice +53% Lv. 68 Passive-: Kill: ATB Charge Lv. 77 Skill---: Heavy Deprotega Lv. 86 Passive-: Gilfinder II Lv. 93 Skill---: Heavy Imperilga ............................................................................... MONSTER 102 Name---------: Chelicerata Minimum Base HP------: 503 Role---------: Saboteur Maximum Base HP------: 557 Location-----: Oerba 200 AF Minimum Base Strength: 32 Archylte Steppe ??? AF Maximum Base Strength: 34 The Void Beyond ??? AF Minimum Base Magic---: 45 Max Level----: 99 Maximum Base Magic---: 47 Speed--------: 55 Tame Rate----: 20% Growth-------: Very Mercurial Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Vermin (L) Feral Link-----: Deathscythe Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 4 Hits, Attack Damage Modifier: 2.4 Charge Time----: 2:30 PS3 Combo------: L-left Xbox 360 Combo-: L-left Default Passive: Resist Fire +10% Default Skill--: Deshell II Lv. 04 Skill---: Deprotect Lv. 09 Passive-: Resist Curse +10% Lv. 12 Skill---: Imperil Lv. 20 Passive-: Resist Fire +33% Lv. 22 Passive-: Resist Curse +44% Lv. 35 Skill---: Fog Lv. 40 Passive-: Resist Fire +45% Lv. 50 Passive-: Resist Curse +66% Lv. 54 Skill---: Dispel Lv. 70 Skill---: Deprotega Lv. 74 Passive-: Improved Debuffing II (RL) Lv. 86 Skill---: Deshellga Lv. 87 Passive-: First Strike Lv. 99 Skill---: Imperilga Special Notes: Chelicerata is a Rift Beast that will no longer spawn after all story-related events are completed. Close the relevant Time Gates to encounter it again. ............................................................................... MONSTER 103 Name---------: Clematis Minimum Base HP------: 741 Role---------: Saboteur Maximum Base HP------: 819 Location-----: Yaschas Massif 100 AF Minimum Base Strength: 83 Max Level----: 70 Maximum Base Strength: 85 Speed--------: 55 Minimum Base Magic---: 174 Tame Rate----: 10% Maximum Base Magic---: 178 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Stalker, Vespid Feral Link-----: Biohazard Injection Description----: Inflicts physical damage and Poison on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Poison Damage Modifier: 2.2 Charge Time----: 2:30 PS3 Combo------: Circle, Circle, X Xbox 360 Combo-: B, B, A Default Passive: Resist Poison +10% Default Skill--: Imperil II Default Skill--: Wound Lv. 12 Passive-: Resist Poison +44% Lv. 21 Skill---: Poison II Lv. 25 Skill---: Deshell II Lv. 26 Passive-: Resist Poison +66% Lv. 28 Skill---: Fog II Lv. 30 Passive-: ATB Advantage Lv. 35 Skill---: Heavy Cursega Lv. 43 Skill---: Heavy Fogga Lv. 58 Passive-: First Strike Lv. 63 Skill---: Heavy Imperilga Lv. 70 Skill---: Heavy Poisonga ............................................................................... MONSTER 104 Name---------: Deathgaze Minimum Base HP------: 1,316 Role---------: Saboteur Maximum Base HP------: 1,456 Location-----: Yaschas Massif 100 AF Minimum Base Strength: 152 Max Level----: 70 Maximum Base Strength: 156 Speed--------: 40 Minimum Base Magic---: 41 Tame Rate----: 10% Maximum Base Magic---: 43 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Wyvern Feral Link-----: Tail Whip Description----: Inflicts physical damage and launches target into the air. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 1.7 Charge Time----: 1:48 PS3 Combo------: L-up Xbox 360 Combo-: L-up Default Passive: First Strike (RL) Default Skill--: Deprotect Default Skill--: Pain Lv. 02 Passive-: Resist Magic +05% Lv. 04 Skill---: Deshell Lv. 10 Passive-: Resist Magic +15% Lv. 16 Passive-: Resist Deprotect +10% Lv. 19 Skill---: Wound Lv. 29 Passive-: Resist Magic +26% Lv. 32 Passive-: Resist Magic +36% Lv. 37 Passive-: Resist Deprotect +44% Lv. 47 Skill---: Painga Lv. 54 Passive-: Resist Deprotect +66% Lv. 61 Skill---: Deprotega Lv. 70 Skill---: Poisonga Special Notes: Deathgaze is a rare monster that appears as a Vortex. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 105 Name---------: Dendrobium Minimum Base HP------: 417 Role---------: Saboteur Maximum Base HP------: 461 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 46 Max Level----: 99 Maximum Base Strength: 48 Speed--------: 55 Minimum Base Magic---: 105 Tame Rate----: 10% Maximum Base Magic---: 109 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Wind Constellation: Stalker, Vespid Feral Link-----: Biohazard Injection Description----: Inflicts physical damage and Poison on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Poison Damage Modifier: 2.2 Charge Time----: 2:30 PS3 Combo------: X Xbox 360 Combo-: A Default Skill--: Poison Lv. 06 Passive-: Resist Fog +10% Lv. 09 Skill---: Wound Lv. 15 Passive-: Resist Imperil +10% Lv. 24 Skill---: Dispel Lv. 28 Skill---: Imperil Lv. 30 Passive-: Resist Fog +44% Lv. 36 Passive-: Resist Imperil +44% Lv. 39 Skill---: Fog Lv. 54 Passive-: Chain Bonus Boost Lv. 56 Skill---: Pain Lv. 66 Passive-: Resist Fog +66% Lv. 67 Passive-: Resist Imperil +66% Lv. 80 Skill---: Poisonga Lv. 90 Skill---: Painga ............................................................................... MONSTER 106 Name---------: Forked Cat Minimum Base HP------: 918 Role---------: Saboteur Maximum Base HP------: 1,016 Location-----: Oerba 400 AF Minimum Base Strength: 47 Max Level----: 70 Maximum Base Strength: 49 Speed--------: 25 Minimum Base Magic---: 111 Tame Rate----: 10% Maximum Base Magic---: 115 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Physical Weak---------: N/A Constellation: Potcat Feral Link-----: Precious Prayer Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Protect, Shell Damage Modifier: 3.5 Charge Time----: 2:30 PS3 Combo------: X, L-down, L-up Xbox 360 Combo-: A, L-down, L-up Default Passive: Improved Debuffing (RL) Default Skill--: Deshell Lv. 07 Passive-: HP +10% Lv. 09 Skill---: Deprotect Lv. 15 Passive-: Magic +16% Lv. 23 Skill---: Wound Lv. 28 Skill---: Dispel Lv. 30 Passive-: HP +16% Lv. 41 Passive-: Improved Debuffing II (RL) Lv. 44 Passive-: HP +25% Lv. 50 Skill---: Woundga Lv. 54 Passive-: HP +30% Lv. 60 Skill---: Dispelga Lv. 70 Skill---: Deprotega ............................................................................... MONSTER 107 Name---------: Gancanagh Minimum Base HP------: 2,593 Role---------: Saboteur Maximum Base HP------: 2,867 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 208 Max Level----: 20 Maximum Base Strength: 214 Speed--------: 75 Minimum Base Magic---: 171 Tame Rate----: 10% Maximum Base Magic---: 175 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Ice Weak---------: N/A Constellation: Goblin (S) Feral Link-----: Goblin Rush Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 13 Hits, Attack Damage Modifier: 2.4 Charge Time----: 2:30 PS3 Combo------: L-up, L-right, L-down, L-left, Triangle Xbox 360 Combo-: L-up, L-right, L-down, L-left, Y Default Passive: Feral Speed II Default Skill--: Imperil II Default Skill--: Pain II Lvl. 06 Passive: Resist Deprotect +44% Lvl. 12 Skill--: Heavy Deprotega Lvl. 17 Skill--: Heavy Fogga Lvl. 20 Passive: Gilfinder II Special Notes: Found in Cloudy Weather; Clearwater Marshes Found in Rainy Weather; Clearwater Marshes Found in Sunny Weather; Clearwater Marshes ............................................................................... MONSTER 108 Name---------: Garuda Minimum Base HP------: 1,519 Role---------: Saboteur Maximum Base HP------: 1,679 Location-----: Vile Peaks 200 AF Minimum Base Strength: 176 Max Level----: 40 Maximum Base Strength: 180 Speed--------: 40 Minimum Base Magic---: 47 Tame Rate----: 05% Maximum Base Magic---: 49 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: All Ailments Weak---------: N/A Constellation: Wyvern Feral Link-----: Hellstorm Bolt Description----: Inflicts Lightning-based physical damage on target. Type-----------: Physical Effect---------: 1 Hit, Lightning Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: L-down Xbox 360 Combo-: L-down Default Passive: Improved Debuffing (RL) Default Skill--: Deprotect II Default Skill--: Deshell II Lv. 04 Skill---: Curse II Lv. 10 Passive-: Resist Lightning +10% Lv. 16 Skill---: Fog II Lv. 26 Passive-: Resist Lightning +33% Lv. 36 Passive-: Improved Debuffing II (RL) Lv. 38 Skill---: Heavy Deprotega Lv. 40 Skill---: Heavy Deshellga Special Notes: Garuda is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 109 Name---------: Hedge Frog Minimum Base HP------: 1,459 Role---------: Saboteur Maximum Base HP------: 1,613 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 85 Max Level----: 20 Maximum Base Strength: 87 Speed--------: 65 Minimum Base Magic---: 160 Tame Rate----: 10% Maximum Base Magic---: 164 Growth-------: Standard Immune-------: N/A Resistant----: Ice Halved-------: N/A Weak---------: Fire, Lightning, Wind Constellation: Terraquatic Feral Link-----: Cleansing Overture Description----: Removes status changes from all opponents and allies. Type-----------: Magic Effect---------: Dispel, Esuna (all opponents and allies) Damage Modifier: N/A Charge Time----: 4:25 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Pack Mentality (RL) Default Passive: Improved Debuffing (RL) Default Passive: Attack: ATB Charge Default Skill--: Deprotect II Lv. 02 Skill---: Deshell II Lv. 06 Skill---: Curse II Lv. 12 Passive-: Critical: Haste (RL) Lv. 16 Skill---: Heavy Deprotega Lv. 18 Skill---: Heavy Deshellga Lv. 19 Skill---: Heavy Cursega Lv. 20 Passive-: Attack: ATB Charge II Special Notes: Found in Rainy Weather; Clearwater Marshes Found in Sunny Weather; Clearwater Marshes ............................................................................... MONSTER 110 Name---------: Illuyankas Minimum Base HP------: 1,519 Role---------: Saboteur Maximum Base HP------: 1,679 Location-----: Sunleth Waterscape 400 AF Minimum Base Strength: 176 Max Level----: 40 Maximum Base Strength: 180 Speed--------: 40 Minimum Base Magic---: 47 Tame Rate----: 10% Maximum Base Magic---: 49 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: Magic, Fire, Wind Weak---------: N/A Constellation: Wyvern Feral Link-----: Tail Whip Description----: Inflicts physical damage and launches target into the air. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 1.7 Charge Time----: 1:48 PS3 Combo------: X, X, Triangle Xbox 360 Combo-: A, A, Y Default Passive: Improved Debilitation (RL) Default Skill--: Imperil II Default Skill--: Fog II Lv. 12 Passive-: Feral Speed II Lv. 21 Skill---: Heavy Fogga Lv. 26 Skill---: Heavy Painga Lv. 27 Passive-: Kill: ATB Charge Lv. 33 Skill---: Heavy Poisonga Lv. 37 Skill---: Endless Nightmare Lv. 40 Skill---: Woundga Special Notes: Illuyankas is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 111 Name---------: Kanna Kamuy Minimum Base HP------: 1,215 Role---------: Saboteur Maximum Base HP------: 1,343 Location-----: Yaschas Massif 110 AF Minimum Base Strength: 128 Max Level----: 40 Maximum Base Strength: 132 Speed--------: 40 Minimum Base Magic---: 53 Tame Rate----: 10% Maximum Base Magic---: 55 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: Lightning, Wind Weak---------: N/A Constellation: Wyvern Feral Link-----: Fresh Breath Description----: Inflicts physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 2 Hits, Attack Damage Modifier: 1.7 Charge Time----: 1:48 PS3 Combo------: Circle, X, X, Triangle Xbox 360 Combo-: B, A, A, Y Default Passive: Resist Curse +10% Default Skill--: Dispel II Default Skill--: Wound Lv. 12 Passive-: Resist Pain +10% Lv. 21 Skill---: Curse II Lv. 26 Skill---: Deprotect II Lv. 27 Passive-: Resist Curse +44% Lv. 33 Skill---: Heavy Deshellga Lv. 37 Passive-: Resist Pain +44% Lv. 40 Skill---: Heavy Dispelga Special Notes: Kanna Kamuy is a rare monster that appears as a Vortex. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 112 Name---------: Mimi Minimum Base HP------: 1,778 Role---------: Saboteur Maximum Base HP------: 1,966 Location-----: Academia 500 AF Minimum Base Strength: 118 Max Level----: 45 Maximum Base Strength: 122 Speed--------: 40 Minimum Base Magic---: 160 Tame Rate----: 10% Maximum Base Magic---: 164 Growth-------: Very Erratic Immune-------: N/A Resistant----: Magic Halved-------: N/A Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.0 Charge Time----: 2:00 PS3 Combo------: Circle, Circle, X, Circle Xbox 360 Combo-: B, B, A, B Default Passive: Resist Magic +26% (RL) Default Skill--: Deshell Lv. 05 Skill---: Wound Lv. 08 Skill---: Dispel Lv. 16 Passive-: Critical: Protect Lv. 22 Passive-: Resist Magic +36% (RL) Lv. 36 Passive-: Improved Debuffing (RL) Lv. 38 Skill---: Deshellga Lv. 42 Skill---: Dispelga Lv. 45 Skill---: Woundga Special Notes: Mimi can summon Xolotl and Proto-behemoth. ............................................................................... MONSTER 113 Name---------: Necrosis Minimum Base HP------: 419 Role---------: Saboteur Maximum Base HP------: 465 Location-----: Yaschas Massif 01X AF Minimum Base Strength: 47 Max Level----: 99 Maximum Base Strength: 49 Speed--------: 55 Minimum Base Magic---: 98 Tame Rate----: 10% Maximum Base Magic---: 100 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Stalker, Vespid Feral Link-----: Biohazard Injection Description----: Inflicts physical damage and Poison on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Poison Damage Modifier: 2.2 Charge Time----: 2:30 PS3 Combo------: L-right, L-right, L-down Xbox 360 Combo-: L-right, L-right, L-down Default Passive: Improved Debuffing (RL) Default Passive: Resilience +10% Default Skill--: Deprotect II Lv. 09 Skill---: Poison II Lv. 12 Skill---: Deshell II Lv. 15 Passive-: Resist Physical +05% Lv. 24 Skill---: Heavy Deshellga Lv. 28 Skill---: Imperil II Lv. 30 Passive-: Resist Physical +15% Lv. 36 Passive-: HP +10% Lv. 39 Skill---: Deprotega Lv. 46 Passive-: Resilience +20% Lv. 50 Passive-: HP +16% Lv. 52 Skill---: Heavy Imperilga Lv. 66 Passive-: HP +25% Lv. 70 Passive-: Resilience +40% Lv. 72 Passive-: HP +30% Lv. 80 Skill---: Heavy Poisonga Lv. 86 Passive-: Improved Debuffing II (RL) Special Notes: Necrosis is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 114 Name---------: Pantopoda Minimum Base HP------: 1,778 Role---------: Saboteur Maximum Base HP------: 1,966 Location-----: New Bodhum 700 AF Minimum Base Strength: 113 Academia 500 AF Maximum Base Strength: 117 Max Level----: 45 Minimum Base Magic---: 113 Speed--------: 55 Maximum Base Magic---: 117 Tame Rate----: 10% Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Vermin (L) Feral Link-----: Deathscythe Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 4 Hits, Attack Damage Modifier: 2.4 Charge Time----: 2:30 PS3 Combo------: L-left, L-down, L-up, Circle Xbox 360 Combo-: L-left, L-down, L-up, B Default Passive: ATB Advantage (RL) Default Skill--: Deprotect Default Skill--: Wound Lv. 12 Passive-: Resist Dispel +10% Lv. 21 Skill---: Woundga Lv. 26 Skill---: Deshell II Lv. 30 Passive-: Resist Dispel +44% Lv. 34 Skill---: Curse II Lv. 43 Passive-: First Strike (RL) Lv. 44 Skill---: Painga Lv. 45 Skill---: Imperilga ............................................................................... MONSTER 115 Name---------: Pitterpatter Minimum Base HP------: 729 Role---------: Saboteur Maximum Base HP------: 807 Location-----: Yaschas Massif 100 AF Minimum Base Strength: 42 Max Level----: 45 Maximum Base Strength: 44 Speed--------: 65 Minimum Base Magic---: 80 Tame Rate----: 10% Maximum Base Magic---: 82 Growth-------: Standard Immune-------: N/A Resistant----: Ice Halved-------: N/A Weak---------: Fire Constellation: Terraquatic Feral Link-----: Refreshing Rain Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Esuna, Regen, Veil Damage Modifier: 4.0 Charge Time----: 3:00 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Attack: ATB Charge Default Skill--: Deprotect II Lv. 09 Passive-: Resist Curse +10% Lv. 20 Skill---: Dispel II Lv. 32 Passive-: Resist Dispel +10% Lv. 33 Passive-: Resist Fog +10% Lv. 34 Skill---: Deshell II Lv. 37 Passive-: Resist Curse +44% Lv. 40 Passive-: Resist Dispel +44% Lv. 43 Skill---: Heavy Deprotega Lv. 44 Passive-: Resist Fog +44% ............................................................................... MONSTER 116 Name---------: Rangda Minimum Base HP------: 889 Role---------: Saboteur Maximum Base HP------: 983 Location-----: New Bodhum 003 AF Minimum Base Strength: 59 Max Level----: 70 Maximum Base Strength: 61 Speed--------: 40 Minimum Base Magic---: 80 Tame Rate----: n/a Maximum Base Magic---: 82 Growth-------: Late Bloomer Immune-------: N/A Resistant----: Wind Halved-------: Magic, All Ailments Weak---------: Ice Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 2.2 Charge Time----: 2:15 PS3 Combo------: L-down, L-down, L-up, Triangle Xbox 360 Combo-: L-down, L-down, L-up, Y Default Passive: Feral Surge (RL) Default Passive: Feral Fatigue (RL) Default Skill--: Wound Lv. 05 Skill---: Deprotect Lv. 09 Passive-: Resist Fog +10% Lv. 13 Passive-: Resist Magic +05% Lv. 18 Skill---: Deshell Lv. 24 Skill---: Dispel Lv. 31 Passive-: Resist Magic +15% Lv. 38 Passive-: Resist Fog +44% Lv. 43 Skill---: Deprotega Lv. 49 Passive-: Resist Magic +26% Lv. 50 Passive-: Resist Fog +66% Lv. 56 Skill---: Imperilga Lv. 60 Skill---: Endless Nightmare Lv. 70 Skill---: Woundga Special Notes: Rangda can be found within the New Bodhum compound. You must use the Improved Moogle Throw ability to throw Mog off the pier and out to sea. Rangda can also be farmed in unlimited quantities as a rare drop from Valfodr Lv. 01 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 117 Name---------: Samovira Minimum Base HP------: 1,138 Role---------: Saboteur Maximum Base HP------: 1,258 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 37 Max Level----: 45 Maximum Base Strength: 39 Speed--------: 65 Minimum Base Magic---: 142 Tame Rate----: 10% Maximum Base Magic---: 146 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Ice, Wind Weak---------: Fire Constellation: Demon Feral Link-----: Disastrous Dance Description----: Inflicts debuffing ailments on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Imperil, Pain, Slow Damage Modifier: 1.8 Charge Time----: 2:00 PS3 Combo------: L (clockwise), L (counterclockwise), L (clockwise) Xbox 360 Combo-: L (clockwise), L (counterclockwise), L (clockwise) Default Passive: Auto-Haste (RL) Default Passive: Resist Curse +10% Default Skill--: Deprotect II Default Skill--: Deshell II Lv. 03 Skill---: Dispel II Lv. 05 Passive-: Resist Curse +44% Lv. 08 Skill---: Heavy Deshellga Lv. 12 Passive-: Resist Deshell +44% Lv. 17 Passive-: Resist Poison +10% Lv. 24 Skill---: Heavy Deprotega Lv. 32 Passive-: Resist Deprotect +44% Lv. 36 Skill---: Endless Nightmare Lv. 45 Passive-: Kill: ATB Charge ............................................................................... MONSTER 118 Name---------: Schrodinger Minimum Base HP------: 1,163 Role---------: Saboteur Maximum Base HP------: 1,287 Location-----: Academia 500 AF Minimum Base Strength: 60 Max Level----: 70 Maximum Base Strength: 62 Speed--------: 25 Minimum Base Magic---: 142 Tame Rate----: 10% Maximum Base Magic---: 146 Growth-------: Very Mercurial Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Potcat Feral Link-----: Kitty Clock Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:00 PS3 Combo------: X (rep) Xbox 360 Combo-: A (rep) Default Passive: Critical: Haste (RL) Default Skill--: Deprotect Lv. 07 Passive-: Resilience +10% Lv. 09 Skill---: Imperil Lv. 15 Passive-: Magic +16% Lv. 23 Skill---: Wound Lv. 28 Skill---: Curse Lv. 30 Passive-: Resilience +20% Lv. 38 Skill---: Dispel Lv. 41 Passive-: Auto-Haste Lv. 44 Skill---: Pain Lv. 50 Skill---: Woundga Lv. 54 Skill---: Fog Lv. 62 Skill---: Poison Lv. 70 Skill---: Painga Special Notes: Two Schrodingers spawn on the northwestern-most square of Academia 500 AF. It is accompanied by Proto-behemoth, so be careful. If you fail to capture Schrodinger, close the Time Gate and replay the area. ............................................................................... MONSTER 119 Name---------: Silver Lobo Minimum Base HP------: 604 Role---------: Saboteur Maximum Base HP------: 668 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 69 Max Level----: 45 Maximum Base Strength: 71 Speed--------: 65 Minimum Base Magic---: 74 Tame Rate----: 20% Maximum Base Magic---: 76 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Ice Constellation: Beast, Razorclaw Feral Link-----: Shred Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 7 Hits, Attack Damage Modifier: 2.38 Charge Time----: 2:30 PS3 Combo------: Circle, Circle, X Xbox 360 Combo-: B, B, A Default Skill--: Imperil II Lv. 03 Passive-: Improved Debilitation (RL) Lv. 04 Passive-: Strength +10% Lv. 21 Skill---: Curse II Lv. 25 Passive-: Strength +16% Lv. 36 Skill---: Deprotect II Lv. 37 Passive-: Strength +20% Lv. 38 Passive-: Improved Debilitation II (RL) Lv. 40 Skill---: Fog II Lv. 43 Passive-: Strength +25% Lv. 45 Skill---: Heavy Poisonga Special Notes: Found in Sunny Weather; Plains of Eternity Found in Sunny Weather; Sanctorium ............................................................................... MONSTER 120 Name---------: Unsaganashi Minimum Base HP------: 503 Role---------: Saboteur Maximum Base HP------: 557 Location-----: Sunleth Waterscape 300/400 AF Minimum Base Strength: 33 Max Level----: 70 Maximum Base Strength: 35 Speed--------: 40 Minimum Base Magic---: 45 Tame Rate----: 25% Maximum Base Magic---: 47 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: Magic Weak---------: Lightning Constellation: Spook, Zwerg Droid Feral Link-----: Giant Drop Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 2 Hits, Attack Damage Modifier: 2.0 Charge Time----: 2:00 PS3 Combo------: L-down, L-up Xbox 360 Combo-: L-down, L-up Default Passive: Resist Magic +05% Default Skill--: Deprotect Lv. 10 Skill---: Wound Lv. 16 Passive-: Resist Fog +10% (RL) Lv. 24 Passive-: Resist Wind +10% Lv. 30 Skill---: Fog II Lv. 37 Passive-: Resist Wind +33% Lv. 41 Passive-: Resist Fog +44% (RL) Lv. 49 Skill---: Curse Lv. 54 Passive-: Resist Wind +45% Lv. 58 Passive-: Resist Fog +66% (RL) Lv. 67 Skill---: Cursega ............................................................................... MONSTER 121 Name---------: Viking Minimum Base HP------: 1,963 Role---------: Saboteur Maximum Base HP------: 2,171 Location-----: Vile Peaks 200 AF Minimum Base Strength: 150 Max Level----: 20 Maximum Base Strength: 154 Speed--------: 80 Minimum Base Magic---: 35 Tame Rate----: 15% Maximum Base Magic---: 37 Growth-------: Early Peaker Immune-------: Poison Resistant----: N/A Halved-------: Fire Weak---------: Lightning Constellation: Tilter Feral Link-----: Drill Flame Description----: Inflicts Fire-based physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Fire Attack Damage Modifier: 2.4 Charge Time----: 2:30 PS3 Combo------: L-left, L-up, L-right, L-down Xbox 360 Combo-: L-left, L-up, L-right, L-down Default Skill--: Wound Lv. 03 Skill---: Pain II Lv. 04 Skill---: Imperil Lv. 05 Passive-: Resist Fire +10% Lv. 07 Skill---: Dispel II Lv. 10 Passive-: Resist Fire +33% Lv. 15 Skill---: Curse II Lv. 19 Passive-: Resist Fire +45% Lv. 20 Skill---: Fog ............................................................................... MONSTER 122 Name---------: Amanojaku Minimum Base HP------: 503 Role---------: Synergist Maximum Base HP------: 557 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 33 Max Level----: 45 Maximum Base Strength: 35 Speed--------: 105 Minimum Base Magic---: 45 Tame Rate----: 10% Maximum Base Magic---: 47 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Spook, Zwerg Droid Feral Link-----: Giant Drop Description----: Inflicts physical and magic damage on target and nearby opponents. Type-----------: Physical, Magic Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack Damage Modifier: 0.1, 1.0 Charge Time----: 1:30 PS3 Combo------: Triangle Xbox 360 Combo-: Y Default Passive: Weak Spot (RL) Default Skill--: Enfire Lv. 02 Skill---: Enfrost Lv. 06 Passive-: Resist Dispel +10% Lv. 13 Passive-: Auto-Vigilance Lv. 20 Skill---: Enthunder Lv. 29 Passive-: Resist Dispel +44% Lv. 37 Passive-: Resist Dispel +66% Lv. 45 Skill---: Enaero Special Notes: Amanojaku is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 123 Name---------: Clione Minimum Base HP------: 503 Role---------: Synergist Maximum Base HP------: 557 Location-----: Oerba 200 AF Minimum Base Strength: 32 Archylte Steppe ??? AF Maximum Base Strength: 34 The Void Beyond ??? AF Minimum Base Magic---: 45 Max Level----: 70 Maximum Base Magic---: 47 Speed--------: 95 Tame Rate----: 20% Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Vermin (S) Feral Link-----: Tornado Description----: Inflicts magic damage on target and surrounding opponents, launching them into the air. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 1.1 Charge Time----: 1:30 PS3 Combo------: Triangle, Circle, X Xbox 360 Combo-: Y, B, A Default Passive: Resist Fire +10% Default Skill--: Bravery Lv. 04 Skill---: Vigilance Lv. 07 Passive-: Resist Curse +10% Lv. 22 Skill---: Veil Lv. 27 Passive-: Resist Fire +33% Lv. 35 Passive-: Resist Curse +44% Lv. 47 Skill---: Bravega Lv. 48 Passive-: Resist Fire +45% Lv. 50 Passive-: Resist Curse +66% Special Notes: Clione is a Rift Beast that will no longer spawn after all story-related events are completed. Close the relevant Time Gates to encounter it again. ............................................................................... MONSTER 124 Name---------: Fachan Minimum Base HP------: 503 Role---------: Synergist Maximum Base HP------: 557 Location-----: Sunleth Waterscape 300/400 AF Minimum Base Strength: 33 Max Level----: 70 Maximum Base Strength: 35 Speed--------: 105 Minimum Base Magic---: 45 Tame Rate----: 25% Maximum Base Magic---: 47 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Magic Weak---------: Wind Constellation: Spook, Zwerg Droid Feral Link-----: Multicast Description----: Inflicts magid damage on target. Type-----------: Magic Effect---------: 6 Hits, Attack Damage Modifier: 1.8 Charge Time----: 1:30 PS3 Combo------: L-up Xbox 360 Combo-: L-up Default Passive: Resist Physical +05% Default Skill--: Protect Lv. 10 Skill---: Vigilance Lv. 16 Passive-: Resist Fog +10% (RL) Lv. 24 Passive-: Resist Lightning +10% Lv. 30 Skill---: Veil Lv. 37 Passive-: Resist Lightning +33% Lv. 41 Passive-: Resist Fog +44% (RL) Lv. 49 Skill---: Enfrost Lv. 54 Passive-: Resist Lightning +45% Lv. 58 Passive-: Resist Fog +66% (RL) Lv. 67 Skill---: Enaero ............................................................................... MONSTER 125 Name---------: Gahongas Minimum Base HP------: 604 Role---------: Synergist Maximum Base HP------: 668 Location-----: Yaschas Massif 010/01X AF Minimum Base Strength: 19 Max Level----: 99 Maximum Base Strength: 21 Speed--------: 100 Minimum Base Magic---: 76 Tame Rate----: 20% Maximum Base Magic---: 78 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Demon Feral Link-----: Fanatical Dance Description----: Enhances all allies' attributes. Type-----------: Magic Effect---------: Heal, Protect, Shell, Bravery, Faith, Veil, Vigilance Damage Modifier: N/A Charge Time----: 2:30 PS3 Combo------: Square, Circle, Square Xbox 360 Combo-: X, B, X Default Passive: Resist Deprotect +10% Default Skill--: Bravery Lv. 02 Passive-: Resist Deshell +10% Lv. 06 Skill---: Faith Lv. 11 Passive-: Magic +10% Lv. 13 Skill---: Vigilance Lv. 26 Passive-: Resist Deprotect +44% Lv. 32 Passive-: Resist Deshell +44% Lv. 36 Passive-: Magic +16% Lv. 44 Skill---: Shell Lv. 46 Passive-: Magic +20% Lv. 59 Passive-: Resist Deprotect +66% Lv. 66 Passive-: Resist Deshell +66% Lv. 76 Passive-: Resist Magic +36% Lv. 91 Skill---: Veilga ............................................................................... MONSTER 126 Name---------: Gancanagh Ace Minimum Base HP------: 2,334 Role---------: Synergist Maximum Base HP------: 2,580 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 180 Max Level----: 40 Maximum Base Strength: 184 Speed--------: 80 Minimum Base Magic---: 344 Tame Rate----: 10% Maximum Base Magic---: 352 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: Wind Halved-------: Physical, Ice Weak---------: N/A Constellation: Goblin (L) Feral Link-----: Neo Goblin Rush Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 13 Hits, Attack Damage Modifier: 1.5 Charge Time----: 1:30 PS3 Combo------: Triangle, Square, X, Circle, L-up Xbox 360 Combo-: Y, X, A, B, L-up Default Skill--: Faith Default Skill--: Enaero Lv. 04 Passive-: Feral Speed II Lv. 06 Skill---: Enfrost Lv. 12 Skill---: Veil Lv. 20 Passive-: Resist Deshell +66% Lv. 28 Passive-: Resist Deprotect +44% Lv. 34 Skill---: Veilga Lv. 40 Passive-: Item Collector Special Notes: Found in Cloudy Weather; Clearwater Marshes Found in Rainy Weather; Clearwater Marshes Found in Sunny Weather; Clearwater Marshes ............................................................................... MONSTER 127 Name---------: Gigantuar Minimum Base HP------: 889 Role---------: Synergist Maximum Base HP------: 983 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 118 Max Level----: 70 Maximum Base Strength: 122 Speed--------: 115 Minimum Base Magic---: 80 Tame Rate----: 100% Maximum Base Magic---: 82 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Physical, Magic, Fire Constellation: Cactuar Feral Link-----: Hop Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 4 Hits, Attack Damage Modifier: 1.12 Charge Time----: 1:30 PS3 Combo------: Triangle, Square, X, Circle Xbox 360 Combo-: Y, X, A, B Default Passive: Fettered Magic Default Skill--: Bravery Lv. 02 Skill---: Faith Lv. 06 Skill---: Endless Blessings Lv. 09 Skill---: Protect Lv. 14 Skill---: Shell Lv. 20 Passive-: Auto-Vigilance Lv. 28 Passive-: Auto-Protect Lv. 33 Skill---: Protectga Lv. 40 Passive-: Strength +25% Lv. 42 Skill---: Bravega Lv. 49 Passive-: Magic +25% Lv. 59 Skill---: Shellga Lv. 69 Passive-: Pressure II (RL) Lv. 70 Passive-: Immovable II (RL) Special Notes: Gigantuar can be found by examining the Green Cactuar Stones. Gigantuar can be farmed in unlimited quantities as a normal drop from Valfodr Lv. 99 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 128 Name---------: Imp Minimum Base HP------: 883 Role---------: Synergist Maximum Base HP------: 977 Location-----: Yaschas Massif 110 AF Minimum Base Strength: 59 Max Level----: 70 Maximum Base Strength: 61 Speed--------: 105 Minimum Base Magic---: 80 Tame Rate----: 10% Maximum Base Magic---: 82 Growth-------: Erratic Immune-------: N/A Resistant----: N/A Halved-------: Magic, All Elements Weak---------: Physical Constellation: Spook, Zwerg Droid Feral Link-----: Giant Drop Description----: Inflicts physical and magic damage on target and nearby opponents. Type-----------: Physical, Magic Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit, Magic), Attack Damage Modifier: 1.1 Charge Time----: 1:30 PS3 Combo------: Circle, Circle, Triangle Xbox 360 Combo-: B, B, Y Default Passive: Augment Maintenance (RL) Default Skill--: Shell Lv. 03 Skill---: Bravery Lv. 06 Passive-: Resist Magic +05% Lv. 08 Skill---: Faith Lv. 16 Passive-: Resist Magic +15% Lv. 22 Passive-: Resist Magic +26% Lv. 29 Skill---: Shellga Lv. 38 Passive-: Jungle Law Lv. 46 Passive-: Augment Maintenance II (RL) Lv. 50 Skill---: Faithga Lv. 54 Skill---: Bravega Lv. 62 Passive-: Resist Magic +36% ............................................................................... MONSTER 129 Name---------: Leyak Minimum Base HP------: 889 Role---------: Synergist Maximum Base HP------: 983 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 59 Max Level----: 70 Maximum Base Strength: 61 Speed--------: 105 Minimum Base Magic---: 80 Tame Rate----: N/A Maximum Base Magic---: 82 Growth-------: Late Bloomer Immune-------: N/A Resistant----: Wind Halved-------: Magic, All Ailments Weak---------: Ice Constellation: Spook, Zwerg Droid Feral Link-----: Giant Drop Description----: Inflicts physical and magic damage on target and nearby opponents. Type-----------: Physical, Magic Effect---------: 2 Hits (1st Hit-Physical, 2nd Hit-Magic), Attack Damage Modifier: 1.1 Charge Time----: 1:30 PS3 Combo------: L-right, L-up, L-up, L-down Xbox 360 Combo-: L-right, L-up, L-up, L-down Default Passive: Feral Surge (RL) Default Passive: Feral Fatigue (RL) Default Skill--: Protect Lv. 05 Skill---: Vigilance Lv. 09 Passive-: Resist Fog +10% Lv. 13 Passive-: Resist Physical +05% Lv. 17 Skill---: Shell Lv. 24 Skill---: Veil Lv. 31 Passive-: Resist Physical +15% Lv. 38 Passive-: Resist Fog +44% Lv. 43 Skill---: Enfrost Lv. 49 Passive-: Resist Physical +26% Lv. 50 Passive-: Resist Fog +66% Lv. 56 Skill---: Bravega Lv. 60 Skill---: Endless Blessings Lv. 70 Skill---: Vigilaga Special Notes: Leyak can be found near two Miniflans. While riding the giant Woodwraith, you must use the Improved Moogle Throw ability to throw Mog between the Miniflans. Leyak can be farmed in unlimited quantities as a normal drop from Valfodr. Lv. 01 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 130 Name---------: Luminous Puma Minimum Base HP------: 1,027 Role---------: Synergist Maximum Base HP------: 1,137 Location-----: Augusta Tower 200 AF Minimum Base Strength: 118 Max Level----: 40 Maximum Base Strength: 122 Speed--------: 60 Minimum Base Magic---: 118 Tame Rate----: 20% Maximum Base Magic---: 122 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Beast, Razorclaw Feral Link-----: Sonic Fangs Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 3 Hits, Attack Damage Modifier: 1.5 Charge Time----: 1:30 PS3 Combo------: X (rep) Xbox 360 Combo-: A (rep) Default Passive: Pressure II (RL) Default Passive: HP +10% Default Skill--: Protect Default Skill--: Shell Lv. 03 Skill---: Veil Lv. 07 Skill---: Enfrost Lv. 13 Passive-: HP +16% Lv. 18 Skill---: Shellga Lv. 24 Passive-: HP +25% Lv. 30 Skill---: Enthunder Lv. 40 Skill---: Protectga ............................................................................... MONSTER 131 Name---------: Mewmao Minimum Base HP------: 1,837 Role---------: Synergist Maximum Base HP------: 2,031 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 95 Max Level----: 40 Maximum Base Strength: 97 Speed--------: 65 Minimum Base Magic---: 224 Tame Rate----: 10% Maximum Base Magic---: 230 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: Magic Weak---------: N/A Constellation: Potcat Feral Link-----: Precious Prayer Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Bravery, Faith Damage Modifier: 3.5 Charge Time----: 2:30 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Rapid Recovery (RL) Default Skill--: Shell Default Skill--: Veil Lv. 03 Skill---: Enfire Lv. 04 Passive-: Resist Magic +15% Lv. 10 Passive-: HP +25% Lv. 16 Passive-: Resist Magic +26% Lv. 20 Skill---: Enfrost Lv. 23 Passive-: Resist Magic +36% Lv. 26 Passive-: Feral Surge (RL) Lv. 30 Skill---: Enaero Lv. 35 Skill---: Enthunder Special Notes: Found in Rainy Weather; Clearwater Marshes ............................................................................... MONSTER 132 Name---------: Microchu Minimum Base HP------: 1,539 Role---------: Synergist Maximum Base HP------: 1,701 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 352 Max Level----: 45 Maximum Base Strength: 360 Speed--------: 90 Minimum Base Magic---: 237 Tame Rate----: 10% Maximum Base Magic---: 243 Growth-------: Late Bloomer Immune-------: N/A Resistant----: Ice Halved-------: N/A Weak---------: Fire, Lightning, Wind Constellation: Ochu Feral Link-----: Mimicking Screech Description----: Strips enhancements from opponents and confers Bravery on allies. Type-----------: Physical Effect---------: 4 Hits, Dispel, Bravery (only on Serah and Noel) Damage Modifier: 1.8 Charge Time----: 3:25 PS3 Combo------: Circle, Circle, X, Triangle Xbox 360 Combo-: B, B, A, Y Default Skill--: Protect Default Skill--: Vigilance Lv. 05 Passive-: Critical: Vigilance Lv. 09 Skill---: Veil Lv. 15 Passive-: Resist Deprotect +10% Lv. 18 Passive-: Item Scavenger II Lv. 19 Skill---: Protectga Lv. 24 Passive-: Rapid Recovery Lv. 29 Skill---: Vigilaga Lv. 30 Skill---: Faith Lv. 34 Skill---: Bravery Lv. 35 Passive-: Auto-Vigilance Lv. 40 Skill---: Bravega Lv. 45 Skill---: Endless Blessings Special Notes: Found in Rainy Weather; Clearwater Marshes Found in Sunny Weather; Stonestump Wastelands ............................................................................... MONSTER 133 Name---------: Miquiztli Minimum Base HP------: 1,971 Role---------: Synergist Maximum Base HP------: 2,179 Location-----: Academia 500 AF Minimum Base Strength: 120 Max Level----: 40 Maximum Base Strength: 124 Speed--------: 70 Minimum Base Magic---: 188 Tame Rate----: 3% Maximum Base Magic---: 192 Growth-------: Late Bloomer Immune-------: N/A Resistant----: Wind Halved-------: N/A Weak---------: N/A Constellation: Woodwraith Feral Link-----: Terra Fantasy Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal, Esuna Damage Modifier: 6.0 Charge Time----: 3:25 PS3 Combo------: Circle, L-down, L-down, X Xbox 360 Combo-: B, L-down, L-down, A Default Passive: Augment Maintenance II (RL) Default Skill--: Protect Lvl. 02 Skill--: Enaero Lvl. 07 Skill--: Bravery Lvl. 11 Skill--: Enthunder Lvl. 12 Passive: Resist Lightning +10% Lvl. 19 Passive: Resist Wind +10% Lvl. 23 Skill--: Endless Blessings Lvl. 24 Skill--: Veil Lvl. 30 Passive: Resist Lightning +33% Lvl. 37 Passive: Resist Wind +33% Lvl. 40 Skill--: Bravega Special Notes: Xolotl, Miquiztli, and Tezcatlipoca are all found in the northeastern most square of the map. One of two encounters will happen: Tezcatlipoca or Xoloti & Miquiztli. To encounter all three monsters, you will need to close the Time Gate and replay the area. If Xolotl & Miquiztli do not show up, jump off the platform and jump back on again until they appear. ............................................................................... MONSTER 134 Name---------: Nanochu Minimum Base HP------: 533 Role---------: Synergist Maximum Base HP------: 591 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 110 Max Level----: 40 Maximum Base Strength: 114 Speed--------: 90 Minimum Base Magic---: 115 Tame Rate----: N/A Maximum Base Magic---: 119 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Ochu Feral Link-----: Meteorite Description----: Inflicts physical damage on targets. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 1.5 Charge Time----: 1:30 PS3 Combo------: L (clockwise) Xbox 360 Combo-: L (clockwise) Default Passive: Pack Mentality Default Skill--: Bravery Default Skill--: Faith Lv. 05 Passive-: Feral Surge (RL) Lv. 15 Passive-: Augment Maintenance (RL) Lv. 17 Skill---: Vigilance Lv. 23 Skill---: Enfire Lv. 28 Skill---: Enfrost Lv. 31 Skill---: Enthunder Lv. 35 Skill---: Enaero Lv. 38 Passive-: Augment Maintenance II (RL) Lv. 40 Skill---: Bravega Special Notes: Nanochu can be found by a tree on the ledge in the southern portion of the Clearwater Marshes. You must use the Improved Moogle Throw ability to throw Mog by the tree, which is normally inaccessable. Nanochu can be farmed in unlimited quantities as a normal drop from Valfodr Lv. 70 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 135 Name---------: Oannes Minimum Base HP------: 671 Role---------: Synergist Maximum Base HP------: 743 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 32 Max Level----: 45 Maximum Base Strength: 34 Speed--------: 130 Minimum Base Magic---: 30 Tame Rate----: 15% Maximum Base Magic---: 32 Growth-------: Standard Immune-------: N/A Resistant----: Ice Halved-------: Physical, Magic Weak---------: Lightning Constellation: Sahagin Feral Link-----: High Dive Description----: Inflicts Ice-based physical damage on target and Ice-based magic damage on nearby opponents. Type-----------: Physical, Magic Effect---------: 2 Hits, Ice Attack Damage Modifier: 1.1 Charge Time----: 1:30 PS3 Combo------: L-down, L-up Xbox 360 Combo-: L-down, L-up Default Skill--: Faith Lv. 02 Passive-: Defense Maintenance (RL) Lv. 04 Skill---: Shell Lv. 09 Skill---: Veil Lv. 16 Skill---: Enfrost Lv. 20 Skill---: Enthunder Lv. 31 Passive-: First Strike (RL) Lv. 40 Passive-: HP +10% Lv. 42 Passive-: HP +16% Lv. 45 Skill---: Shellga ............................................................................... MONSTER 136 Name---------: Purple Chocobo Minimum Base HP------: 860 Role---------: Synergist Maximum Base HP------: 952 Location-----: Bresha Ruins 100/300 AF Minimum Base Strength: 74 Max Level----: 99 Maximum Base Strength: 76 Speed--------: 90 Minimum Base Magic---: 53 Tame Rate----: 15% Maximum Base Magic---: 55 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical, Magic Weak---------: N/A Constellation: Chocobo Feral Link-----: Kweh Kweh Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 4 Hits, Attack Damage Modifier: 1.1 Charge Time----: 2:30 PS3 Combo------: L-left, L-left, Circle Xbox 360 Combo-: L-left, L-left, B Default Passive: Critical: Protect (RL) Default Skill--: Bravery Default Skill--: Vigilance Lv. 02 Passive-: Augment Maintenance (RL) Lv. 04 Passive-: Resist Dispel +10% Lv. 07 Passive-: Resist Physical +05% Lv. 09 Skill---: Faith Lv. 14 Passive-: Resist Physical +15% Lv. 23 Passive-: Resist Dispel +44% Lv. 33 Skill---: Enaero Lv. 37 Skill---: Endless Blessings Lv. 45 Passive-: Resist Physical +26% Lv. 50 Passive-: Resist Deprotect +10% Lv. 56 Passive-: Resist Dispel +66% Lv. 62 Skill---: Bravega Lv. 63 Passive-: Resist Deprotect +44% Lv. 70 Skill---: Vigilaga Lv. 77 Passive-: Augment Maintenance II (RL) Lv. 83 Passive-: Resist Deprotect +66% Lv. 90 Passive-: Resist Physical +36% Lv. 99 Skill---: Veil ............................................................................... MONSTER 137 Name---------: Sahagin Prince Minimum Base HP------: 750 Role---------: Synergist Maximum Base HP------: 830 Location-----: Sunleth Waterscape 300 AF Minimum Base Strength: 35 Max Level----: 45 Maximum Base Strength: 37 Speed--------: 130 Minimum Base Magic---: 33 Tame Rate----: 10% Maximum Base Magic---: 35 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Sahagin Feral Link-----: Abyssal Breath Description----: Inflicts long-lasting status ailments on target and nearby opponents. Type-----------: Magic Effect---------: 5 Hits, Deprotect, Deshell, Imperil, Wound Damage Modifier: 1.08 Charge Time----: 1:40 PS3 Combo------: X, X, Circle Xbox 360 Combo-: A, A, B Default Passive: Augment Maintenance (RL) Default Passive: Feral Surge (RL) Default Skill--: Faith Lv. 06 Skill---: Shell Lv. 12 Passive-: Resist Poison +10% Lv. 15 Skill---: Vigilance Lv. 28 Passive-: Resist Poison +44% Lv. 32 Skill---: Bravega Lv. 37 Passive-: Critical: Veil Lv. 44 Skill---: Faithga Lv. 45 Passive-: Auto-Haste Special Notes: Sahagin Prince is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 138 Name---------: Testudo Minimum Base HP------: 2,391 Role---------: Synergist Maximum Base HP------: 2,643 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 190 Max Level----: 20 Maximum Base Strength: 194 Speed--------: 55 Minimum Base Magic---: 21 Tame Rate----: 10% Maximum Base Magic---: 23 Growth-------: Standard Immune-------: Poison Resistant----: Wind Halved-------: Fire, Ice Weak---------: N/A Constellation: Combat Engineer (L) Feral Link-----: Explosive Trigger Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 1.5 Charge Time----: 1:30 PS3 Combo------: Square (rep), Circle (rep) Xbox 360 Combo-: X (rep), B (rep) Default Passive: Augment Maintenance (RL) Default Skill--: Bravery Default Skill--: Faith Lv. 04 Passive-: Resist Magic +15% Lv. 09 Passive-: HP +16% Lv. 14 Skill---: Bravega Lv. 18 Skill---: Faithga Lv. 20 Skill---: Endless Blessings Special Notes: Found in Cloudy Weather; Grave Ridge Found in Cloudy Weather; Stonestump Wastelands ............................................................................... MONSTER 139 Name---------: Thexteron Minimum Base HP------: 1,066 Role---------: Synergist Maximum Base HP------: 1,180 Location-----: Augusta Tower 300 AF Minimum Base Strength: 122 Max Level----: 40 Maximum Base Strength: 126 Speed--------: 60 Minimum Base Magic---: 130 Tame Rate----: 10% Maximum Base Magic---: 134 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Lightning Constellation: Beast, Razorclaw Feral Link-----: Shred Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 7 Hits, Attack Damage Modifier: 1.47 Charge Time----: 1:30 PS3 Combo------: L (clockwise), L (counterclockwise) Xbox 360 Combo-: L (clockwise), L (counterclockwise) Default Passive: Feral Surge (RL) Default Passive: Resist Poison +10% Default Skill--: Bravery Lv. 03 Skill---: Vigilance Lv. 08 Skill---: Shell Lv. 09 Passive-: Feral Fatigue (RL) Lv. 12 Passive-: Resist Physical +15% Lv. 20 Skill---: Enfire Lv. 29 Passive-: Resist Physical +26% Lv. 30 Skill---: Enaero Lv. 34 Passive-: Resist Poison +44% Lv. 40 Skill---: Bravega ............................................................................... MONSTER 140 Name---------: Triffid Minimum Base HP------: 419 Role---------: Synergist Maximum Base HP------: 465 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 47 Max Level----: 70 Maximum Base Strength: 49 Speed--------: 95 Minimum Base Magic---: 98 Tame Rate----: 20% Maximum Base Magic---: 100 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Ice Constellation: Stalker, Vespid Feral Link-----: Sniping Thrust Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 1.5 Charge Time----: 1:30 PS3 Combo------: L-left Xbox 360 Combo-: L-left Default Passive: Resist Wind +10% Default Skill--: Protect Default Skill--: Shell Lv. 02 Skill---: Veil Lv. 05 Passive-: Magic +10% Lv. 10 Skill---: Endless Blessings Lv. 16 Passive-: Magic +20% Lv. 26 Skill---: Protectga Lv. 36 Passive-: Resist Wind +45% Lv. 46 Skill---: Shellga Lv. 56 Passive-: Critical: Vigilance Lv. 70 Passive-: Item Collector Special Notes: Found in Sunny Weather; Plains of Eternity ............................................................................... MONSTER 141 Name---------: Yakshini Minimum Base HP------: 1,138 Role---------: Synergist Maximum Base HP------: 1,258 Location-----: Vile Peaks 010 AF Minimum Base Strength: 37 Max Level----: 70 Maximum Base Strength: 39 Speed--------: 100 Minimum Base Magic---: 142 Tame Rate----: 15% Maximum Base Magic---: 146 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Demon Feral Link-----: Fanatical Dance Description----: Enhances all allies' attributes. Type-----------: Magic Effect---------: Heal, Protect, Shell, Bravery, Faith, Veil, Vigilance Damage Modifier: N/A Charge Time----: 2:30 PS3 Combo------: L-right, L-left, L-right Xbox 360 Combo-: L-right, L-left, L-right Default Passive: First Strike (RL) Default Skill--: Bravery Default Skill--: Faith Lv. 03 Passive-: Defense Maintenance Lv. 05 Passive-: HP +10% Lv. 13 Skill---: Bravega Lv. 20 Passive-: HP +16% Lv. 26 Skill---: Faithga Lv. 33 Passive-: HP +25% Lv. 45 Skill---: Vigilance Lv. 60 Skill---: Veil Lv. 63 Skill---: Vigilaga Lv. 70 Skill---: Veilga ............................................................................... MONSTER 142 Name---------: Cactrot Minimum Base HP------: 674 Role---------: Medic Maximum Base HP------: 746 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 102 Max Level----: 45 Maximum Base Strength: 106 Speed--------: 85 Minimum Base Magic---: 77 Tame Rate----: 33% Maximum Base Magic---: 79 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: All Ailments Weak---------: Fire Constellation: Cactuar Feral Link-----: Hypnotic Dance Description----: Inflicts debilitating ailments on target and nearby opponents Type-----------: Magic Effect---------: 3 Hits, Curse, Fog, Imperil, Pain Damage Modifier: 1.8 Charge Time----: 3:00 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Item Scavenger II (RL) Default Passive: Improved Cure (RL) Default Skill--: Cure Lv. 04 Passive-: Magic +10% Lv. 06 Skill---: Raise Lv. 12 Skill---: Cheer Lv. 18 Skill---: Curasa Lv. 22 Passive-: Magic +16% Lv. 28 Skill---: Cura Lv. 32 Passive-: Magic +20% Lv. 39 Passive-: Item Collector Lv. 45 Passive-: Improved Cure II (RL) Special Notes: Found in Sunny Weather; Plains of Eternity Flowering Cactuar's name changes to Cactrot upon capture. Cactrot is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 143 Name---------: Cactuarama Minimum Base HP------: 778 Role---------: Medic Maximum Base HP------: 860 Location-----: A Dying World 700 AF Minimum Base Strength: 118 Max Level----: 45 Maximum Base Strength: 122 Speed--------: 85 Minimum Base Magic---: 89 Tame Rate----: N/A Maximum Base Magic---: 91 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: All Ailments Weak---------: Fire Constellation: Cactuar Feral Link-----: Uplift Description----: Restores HP to all allies and grants Reraise, which allows targets to revive from KO. Type-----------: Magic Effect---------: Heal, Reraise, Vigilance Damage Modifier: 7.77 Charge Time----: 15:10 PS3 Combo------: L-up, L-down, L-up, L-down, L-left, L-right, L-up Xbox 360 Combo-: L-up, L-down, L-up Default Passive: Role Resonance (RL) Default Passive: Ally KO: Power Surge (RL) Default Skill--: Cure Lv. 04 Passive-: Resilience +10% Lv. 06 Skill---: Raise Lv. 12 Skill---: Cheer Lv. 18 Skill---: Esuna Lv. 22 Passive-: Resilience +20% Lv. 28 Skill---: Esunada Lv. 45 Passive-: Ally KO: Power Surge II (RL) Special Notes: Cactuarama can be found in A Dying World 700 AF, in the lower left area, near three rectangular objects. You must use the Improved Mog Throw ability to throw Mog above the nearby alcove housing a Treasure Sphere. Cactuarama can be farmed in unlimited quantities as a normal drop from Valfodr Lv. 45 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 144 Name---------: Cactuarina Minimum Base HP------: 674 Role---------: Medic Maximum Base HP------: 746 Location-----: New Bodhum 003 AF Minimum Base Strength: 102 Max Level----: 45 Maximum Base Strength: 106 Speed--------: 85 Minimum Base Magic---: 77 Tame Rate----: N/A Maximum Base Magic---: 79 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: All Ailments Weak---------: Fire Constellation: Cactuar Feral Link-----: Hypnotic Dance Description----: Inflicts debilitating ailments on target and nearby opponents. Type-----------: Magic Effect---------: 3 Hits, Curse, Fog, Imperil, Pain Damage Modifier: 1.8 Charge Time----: 3:00 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Feral Speed II (RL) Default Passive: Improved Raise (RL) Default Skill--: Cure Lv. 04 Passive-: Resist Physical +05% Lv. 06 Skill---: Raise Lv. 12 Skill---: Cheer Lv. 22 Passive-: Resist Physical +15% Lv. 32 Passive-: Resist Physical +26% Lv. 39 Passive-: Feral Surge (RL) Lv. 45 Passive-: Improved Raise II (RL) Special Notes: Cactuarina can be found in the crater near New Bodhum 003 AF. You must use the Improved Moogle Throw to throw Mog near the base of the Time Gate. Cactuarina can be farmed in unlimited quantities as a rare drop from Valfodr Lv. 45 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... MONSTER 145 Name---------: Cait Sith Minimum Base HP------: 322 Role---------: Medic Maximum Base HP------: 356 Location-----: Bresha Ruins 005 AF Minimum Base Strength: 18 Max Level----: 99 Maximum Base Strength: 20 Speed--------: 65 Minimum Base Magic---: 44 Tame Rate----: 30% Maximum Base Magic---: 46 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Lightning, Wind Constellation: Potcat Feral Link-----: Kitty Clock Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 5 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:00 PS3 Combo------: Triangle, Square Xbox 360 Combo-: Y, X Default Passive: Improved Cure Default Skill--: Cure Lv. 03 Passive-: Resist Magic +05% Lv. 05 Passive-: Resist Curse +10% Lv. 07 Skill---: Esuna Lv. 13 Passive-: Resist Magic +15% Lv. 21 Skill---: Curasa Lv. 27 Passive-: Resist Curse +44% Lv. 34 Skill---: Cheer Lv. 38 Passive-: Resist Fog +10% Lv. 46 Passive-: Resist Magic +26% Lv. 51 Skill---: Raise Lv. 54 Skill---: Esunada Lv. 66 Skill---: Cura Lv. 73 Passive-: Resist Fog +44% Lv. 80 Passive-: Resist Curse +66% Lv. 90 Passive-: Resist Fog +66% Lv. 99 Passive-: Improved Cure II ............................................................................... MONSTER 146 Name---------: Caterchipillar Minimum Base HP------: 1,881 Role---------: Medic Maximum Base HP------: 2,079 Location-----: Archylte Steppe ??? AF Minimum Base Strength: 89 Max Level----: 45 Maximum Base Strength: 91 Speed--------: 70 Minimum Base Magic---: 149 Tame Rate----: 10% Maximum Base Magic---: 153 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Ice Weak---------: Lightning Constellation: Nudibranch, Leech Feral Link-----: Slurp Description----: Inflicts physical damage and debuffing ailments on target. Type-----------: Physical Effect---------: 1 Hit, Attack, Fog, Pain Damage Modifier: 2.8 Charge Time----: 2:30 PS3 Combo------: L-right, L-down, L-left, L-left Xbox 360 Combo-: L-right, L-down, L-left, L-left Default Passive: Improved Raise Default Skill--: Cure Default Skill--: Esuna Lv. 04 Passive-: Resist Elements +05% Lv. 06 Skill---: Raise Lv. 09 Skill---: Cheer Lv. 12 Passive-: Resist Elements +20% Lv. 18 Passive-: Magic +16% Lv. 25 Passive-: Magic +20% Lv. 28 Passive-: Auto-Veil Lv. 33 Passive-: Resist Elements +30% Lv. 45 Skill---: Esunada Special Notes: Found in Rainy Weather; Clearwater Marshes ............................................................................... MONSTER 147 Name---------: Exoray Minimum Base HP------: 379 Role---------: Medic Maximum Base HP------: 419 Location-----: New Bodhum 003 AF Minimum Base Strength: 22 Max Level----: 40 Maximum Base Strength: 24 Speed--------: 70 Minimum Base Magic---: 67 Tame Rate----: 10% Maximum Base Magic---: 69 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Nudibranch, Leech Feral Link-----: Explosive Thrust Description----: Inflicts physical damage on target and absorbs HP. Type-----------: Physical Effect---------: 1 Hit, Attack, Drain Damage Modifier: 2.4 Charge Time----: 2:45 PS3 Combo------: L-up Xbox 360 Combo-: L-up Default Passive: Improved Cure (RL) Default Skill--: Cure Lv. 03 Skill---: Curasa Lv. 08 Skill---: Cura Lv. 12 Skill---: Esuna Lv. 20 Passive-: Critical: Shell Lv. 39 Passive-: Improved Cure II Lv. 40 Passive-: Item Collector (RL) Special Notes: Exoray is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. It can only be found in the previously-inaccessable beach area. ............................................................................... MONSTER 148 Name---------: Flanitor Minimum Base HP------: 638 Role---------: Medic Maximum Base HP------: 706 Location-----: Augusta Tower 200/300 AF Minimum Base Strength: 57 Max Level----: 40 Maximum Base Strength: 59 Speed--------: 70 Minimum Base Magic---: 142 Tame Rate----: 15% Maximum Base Magic---: 146 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Flan (L) Feral Link-----: Hyper Rescue Description----: Restores HP to all allies. Type-----------: Magic Effect---------: Heal Damage Modifier: 3.0 Charge Time----: 1:30 PS3 Combo------: N/A Xbox 360 Combo-: N/A Default Passive: Ally KO: Power Surge (RL) Default Passive: Improved Cure (RL) Default Skill--: Cure Default Skill--: Curasa Lv. 06 Skill---: Esuna Lv. 09 Skill---: Cheer Lv. 12 Passive-: Resist Magic +15% Lv. 18 Passive-: Resist Fog +10% Lv. 23 Skill---: Cura Lv. 25 Passive-: Resist Fog +44% Lv. 28 Passive-: Resist Magic +26% Lv. 33 Passive-: Improved Cure II (RL) Lv. 34 Skill---: Esunada Lv. 40 Skill---: Raise ............................................................................... MONSTER 149 Name---------: Green Chocobo Minimum Base HP------: 532 Role---------: Medic Maximum Base HP------: 588 Location-----: Yaschas Massif 100/110 AF Minimum Base Strength: 38 Max Level----: 99 Maximum Base Strength: 40 Speed--------: 90 Minimum Base Magic---: 59 Tame Rate----: 15% Maximum Base Magic---: 61 Growth-------: Standard Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Chocobo Feral Link-----: Kweh Kweh Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 4 Hits, Attack Damage Modifier: 2.96 Charge Time----: 3:00 PS3 Combo------: Square Xbox 360 Combo-: X Default Passive: Improved Cure (RL) Default Passive: Resist Physical +05% Lv. 04 Skill---: Cheer Lv. 09 Passive-: Critical: Faith (RL) Lv. 13 Passive-: Resist Physical +15% Lv. 16 Skill---: Curasa Lv. 22 Skill---: Raise Lv. 29 Skill---: Cura Lv. 36 Passive-: Resist Physical +26% Lv. 48 Passive-: Resist Physical +36% Lv. 60 Passive-: Improved Cure II (RL) Lv. 99 Passive-: Bonus CP (RL) ............................................................................... MONSTER 150 Name---------: Haguma Minimum Base HP------: 590 Role---------: Medic Maximum Base HP------: 654 Location-----: Vile Peaks 010 AF Minimum Base Strength: 22 Max Level----: 99 Maximum Base Strength: 24 Speed--------: 100 Minimum Base Magic---: 94 Tame Rate----: 5% Maximum Base Magic---: 96 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: Lightning Constellation: Demon Feral Link-----: Hypnotic Star Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack Damage Modifier: 2.2 Charge Time----: 2:00 PS3 Combo------: X, Circle, X, Circle Xbox 360 Combo-: A, B, A, B Default Passive: Feral Speed II (RL) Default Passive: Improved Cure II (RL) Default Skill--: Cure Lv. 06 Passive-: Resist Deprotect +10% Lv. 10 Passive-: Resist Deshell +10% Lv. 13 Skill---: Curasa Lv. 21 Passive-: Magic +10% Lv. 24 Skill---: Cura Lv. 26 Passive-: Resist Deprotect +44% Lv. 32 Passive-: Resist Deshell +44% Lv. 36 Passive-: Magic +16% Lv. 44 Skill---: Esuna Lv. 46 Passive-: Magic +20% Lv. 59 Passive-: Resist Deprotect +66% Lv. 66 Passive-: Resist Deshell +66% Lv. 76 Passive-: Magic +25% Lv. 92 Passive-: Rapid Recovery Lv. 99 Skill---: Esunada Special Notes: Haguma is a rare monster. Activate the Battlemania Fragment Skill to find it more easily. ............................................................................... MONSTER 151 Name---------: Spiranthes Minimum Base HP------: 339 Role---------: Medic Maximum Base HP------: 375 Location-----: Yaschas Massif 010/01X AF Minimum Base Strength: 19 Max Level----: 40 Maximum Base Strength: 21 Speed--------: 70 Minimum Base Magic---: 60 Tame Rate----: 25% Maximum Base Magic---: 62 Growth-------: Very Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Nudibranch, Leech Feral Link-----: Explosive Thrust Description----: Inflicts physical damage on target and absorbs HP. Type-----------: Physical Effect---------: 1 Hit, Attack, Drain Damage Modifier: 2.4 Charge Time----: 2:45 PS3 Combo------: X (rep) Xbox 360 Combo-: A (rep) Default Passive: Item Collector (RL) Default Skill--: Cure Lv. 07 Skill---: Raise Lv. 10 Skill---: Cheer Lv. 15 Passive-: Improved Raise Lv. 20 Skill---: Cura Lv. 26 Skill---: Esuna Lv. 30 Passive-: Improved Raise II Lv. 40 Passive-: Auto-Shell ............................................................................... MONSTER 152 Name---------: White Chocobo Minimum Base HP------: 602 Role---------: Medic Maximum Base HP------: 666 Location-----: Oerba 300 AF Minimum Base Strength: 53 Max Level----: 99 Maximum Base Strength: 55 Speed--------: 90 Minimum Base Magic---: 67 Tame Rate----: 15% Maximum Base Magic---: 69 Growth-------: Very Erratic Immune-------: N/A Resistant----: N/A Halved-------: Physical, Magic Weak---------: N/A Constellation: Chocobo Feral Link-----: Kweh Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 6 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:25 PS3 Combo------: L-left Xbox 360 Combo-: L-left Default Passive: Feral Surge (RL) Default Passive: Feral Fatigue (RL) Default Skill--: Cure Lv. 03 Skill---: Curasa Lv. 06 Passive-: Magic +10% Lv. 07 Passive-: Feral Speed II Lv. 15 Skill---: Esuna Lv. 30 Skill---: Cura Lv. 46 Passive-: Magic +16% Lv. 77 Skill---: Esunada Lv. 90 Passive-: Magic +20% Lv. 99 Skill---: Raise ............................................................................... +--------------+ | DLC Monsters | +--------------+ ............................................................................... DLC MONSTER 001 Name---------: Omega Minimum Base HP------: 3,230 Role---------: Commando Maximum Base HP------: 3,570 Location-----: Coliseum ??? AF (DLC) Minimum Base Strength: 589 Max Level----: 99 Maximum Base Strength: 601 Speed--------: 170 Minimum Base Magic---: 479 Tame Rate----: 07% Maximum Base Magic---: 489 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: Physical Weak---------: Lightning Constellation: Fantasy, Champion Feral Link-----: Wave Cannon Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 5 Hits, Attack Damage Modifier: 3.6 Charge Time----: 3:00 PS3 Combo------: L-right, L-down, L-left, X Xbox 360 Combo-: L-right, L-down, L-left, A Default Passive: Feral Surge (RL) Default Passive: Feral Fatigue (RL) Default Passive: Leadenstrike (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 03 Skill---: Blitz Lv. 07 Skill---: Powerchain Lv. 12 Skill---: Ravage Lv. 16 Skill---: Lifesiphon Lv. 20 Skill---: Blindside Lv. 25 Passive-: Strength +10% Lv. 30 Skill---: Scourge Lv. 45 Skill---: Ruinga Lv. 55 Passive-: Strength +16% Lv. 65 Passive-: Strength +20% Lv. 80 Passive-: Auto-Bravery ............................................................................... DLC MONSTER 002 Name---------: Amodar Minimum Base HP------: 6,650 Role---------: Commando Maximum Base HP------: 7,350 Location-----: Coliseum ??? AF (DLC) Minimum Base Strength: 594 Max Level----: 13 Maximum Base Strength: 606 Speed--------: 60 Minimum Base Magic---: 445 Tame Rate----: 7% Maximum Base Magic---: 455 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: Fire Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Iron Bear Claw Description----: Inflicts physical damage on target. Type-----------: Physical Effect---------: 1 Hit, Attack Damage Modifier: 3.0 Charge Time----: 3:25 PS3 Combo------: Square, Square, L-right/X, Triangle Xbox 360 Combo-: X, X, L-left/A, Y Default Passive: Ally KO: Power Surge (RL) Default Skill--: Attack Default Skill--: Ruin Default Skill--: Launch Lv. 03 Skill---: Powerchain Lv. 04 Passive-: Critical: Shield Lv. 05 Skill---: Blitz Lv. 06 Skill---: Ravage Lv. 07 Skill---: Blindside Lv. 08 Skill---: Scourge Lv. 09 Passive-: Critical: Shield II Lv. 10 Skill---: Adrenaline Lv. 13 Passive-: Ally KO: Power Surge II (RL) Special Notes: Lieutenant Amodar's name changes to Amodar upon capture. ............................................................................... DLC MONSTER 003 Name---------: Typhon Minimum Base HP------: 6,745 Role---------: Commando Maximum Base HP------: 7,455 Location-----: Coliseum ??? AF (DLC) Minimum Base Strength: 396 Max Level----: 13 Maximum Base Strength: 404 Speed--------: 30 Minimum Base Magic---: 603 Tame Rate----: 15% Maximum Base Magic---: 617 Growth-------: Early Peaker Immune-------: N/A Resistant----: All Ailments Halved-------: Physical, Magic, Fire, Wind Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Snort Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 1 Hit, Attack, Daze, Dispel, Wound Damage Modifier: 1.5 Charge Time----: 3:00 PS3 Combo------: L-left, L-left, L-right, Triangle Xbox 360 Combo-: L-left, L-left, L-right, Y Default Passive: Weak Spot (RL) Default Passive: Auto Enaero (RL) Default Skill--: Attack Default Skill--: Ruin Lv. 04 Skill---: Powerchain Lv. 05 Skill---: Lifesiphon Lv. 07 Skill---: Mind Piercer Lv. 09 Passive-: Auto: Enfire (RL) Lv. 10 Skill---: Blindside Lv. 11 Skill---: Scourge Lv. 12 Skill---: Ruinga Lv. 13 Passive-: Magic +25% ............................................................................... DLC MONSTER 004 Name---------: Gilgamesh Minimum Base HP------: 7,505 Role---------: Commando Maximum Base HP------: 8,295 Location-----: Coliseum AF ??? (DLC) Minimum Base Strength: 673 Max Level----: 13 Maximum Base Strength: 687 Speed--------: 125 Minimum Base Magic---: 564 Tame Rate----: 25.15% Maximum Base Magic---: 576 Growth-------: Early Peaker Immune-------: N/A Resistant----: All Ailments Halved-------: Physical, Magic, All Elements Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Divider Description----: Inflicts physical damage. Type-----------: Physical Effect---------: 3 Hits, Attack Damage Modifier: 3.0 Charge Time----: 3:00 PS3 Combo------: Circle, Circle, Circle Xbox 360 Combo-: B, B, B Default Passive: Quick Stagger (RL) Default Passive: Stagger Maintenance II (RL) Default Skill--: Attack Default Skill--: Ruin Default Skill--: Launch Default Skill--: Armor Breaker Lv. 05 Skill---: Blitz Lv. 07 Skill---: Ravage Lv. 08 Skill---: Lifesiphon Lv. 09 Skill---: Mind Piercer Lv. 10 Skill---: Stagger: Wound Lv. 11 Skill---: Blindside Lv. 12 Skill---: Scourge Lv. 13 Skill---: Ruinga ............................................................................... DLC MONSTER 005 Name---------: Lightning Minimum Base HP------: 7,220 Role---------: Commando Maximum Base HP------: 7,980 Location-----: Valhalla ??? AF (DLC) Minimum Base Strength: 643 Max Level----: 13 Maximum Base Strength: 657 Speed--------: 125 Minimum Base Magic---: 584 Tame Rate----: N/A Maximum Base Magic---: 596 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Legion of One Description----: Unleashes a devastating flurry of blows. Damage varies by situation. Type-----------: Physical Effect---------: 12 Hits, Attack, Post-Stagger Damage Boost Damage Modifier: 2.4 (4.8 if target is staggered) Charge Time----: 3:25 PS3 Combo------: L-right, L-down, L-up, L-down, X Xbox 360 Combo-: L-right, L-down, L-up, L-down, A Default Passive: Enhanced Commando (RL) Default Skill--: Attack Default Skill--: Ruin Default Skill--: Blitz Default Skill--: Launch Default Skill--: Smite Default Skill--: Armor Breaker Lv. 02 Skill---: Lifesiphon Lv. 03 Skill---: Faultsiphon Lv. 04 Passive-: Attack: ATB Charge II Lv. 05 Skill---: Mind Piercer Lv. 06 Passive-: Auto-Bravery Lv. 07 Skill---: Adrenaline Lv. 08 Skill---: Blindside Lv. 09 Skill---: Ravage Lv. 10 Skill---: Scourge Lv. 11 Skill---: Ruinga Lv. 12 Passive-: Immovable MAX (RL) Lv. 13 Passive-: Uncapped Damage (RL) ............................................................................... DLC MONSTER 006 Name---------: Lightning Minimum Base HP------: 3,800 Role---------: Ravager Maximum Base HP------: 4,200 Location-----: Coliseum ??? AF (DLC) Minimum Base Strength: 544 Max Level----: 13 Maximum Base Strength: 556 Speed--------: 125 Minimum Base Magic---: 544 Tame Rate----: 7% Maximum Base Magic---: 556 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: Lightning Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Army of One Description----: Unleashes a devastating flurry of blows. Chain bonus effect varies by situation. Type-----------: Physical Effect---------: 11 Hits, Attack, Post-Stagger Chain Building Damage Modifier: 2.2 (varies by situation) Charge Time----: 3:25 PS3 Combo------: L-right, Circle/L-down, X/L-left, Circle Xbox 360 Combo-: L-right, B/L-down, A/L-left, B Default Passive: Attack: ATB Charge II (RL) Default Skill--: Fire Default Skill--: Blizzard Default Skill--: Thunder Default Skill--: Aero Default Skill--: Flamestrike Default Skill--: Froststrike Default Skill--: Sparkstrike Default Skill--: Galestrike Lv. 03 Skill---: Overwhelm Lv. 04 Skill---: Electric Blitz Lv. 05 Skill---: Aero Blitz Lv. 06 Skill---: Ice Blitz Lv. 07 Skill---: Heat Blitz Lv. 08 Skill---: Fearsiphon Lv. 10 Skill---: Thundaga Lv. 13 Passive-: Siphon Boost ............................................................................... DLC MONSTER 007 Name---------: Valfodr Minimum Base HP------: 6,555 Role---------: Ravager Maximum Base HP------: 7,245 Location-----: Coliseum ??? AF (DLC) Minimum Base Strength: 574 Max Level----: 99 Maximum Base Strength: 586 Speed--------: 120 Minimum Base Magic---: 594 Tame Rate----: Variable (100% at Lv. 99) Maximum Base Magic---: 606 Growth-------: Late Bloomer Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Gagnrath Description----: Inflicts heavy physical damage on target and nearby opponents. Type-----------: Physical Effect---------: 4 Hits, Attack, Wound Damage Modifier: 3.25 Charge Time----: 3:00 PS3 Combo------: L-down Xbox 360 Combo-: L-down Default Skill--: Fire Default Skill--: Thunder Lv. 03 Skill---: Flamestrike Lv. 05 Skill---: Sparkstrike Lv. 08 Passive-: Chain Bonus Boost Lv. 10 Skill---: Fira Lv. 14 Skill---: Blizzard Lv. 15 Skill---: Aero Lv. 16 Skill---: Thundara Lv. 18 Skill---: Firaga Lv. 23 Skill---: Thundaga Lv. 30 Skill---: Heat Blitz Lv. 35 Passive-: Weak Spot (RL) Lv. 37 Passive-: Stagger Maintenance II Lv. 40 Skill---: Felflame Lv. 45 Skill---: Fearsiphon Lv. 66 Passive-: Chain Bonus Boost II Lv. 70 Passive-: Resilience +40% Lv. 78 Skill---: Felfrost Lv. 82 Skill---: Felgust Lv. 99 Passive-: Resist Elements +30% ............................................................................... DLC MONSTER 008 Name---------: Snow Minimum Base HP------: 7,600 Role---------: Sentinel Maximum Base HP------: 8,400 Location-----: Coliseum ??? AF (DLC) Minimum Base Strength: 608 Max Level----: 13 Maximum Base Strength: 622 Speed--------: N/A Minimum Base Magic---: 499 Tame Rate----: 30% Maximum Base Magic---: 511 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Sovereign Fist Description----: Unleashes a devestating blow. Damage varies by situation. Type-----------: Physical Effect---------: 2 Hits, Attack, Post-Stagger Damage Boost Damage Modifier: 2.5 (5.0 if target is staggered) Charge Time----: 3:50 PS3 Combo------: Circle, X Xbox 360 Combo-: B, A Default Passive: Enhanced Sentinel (RL) Default Passive: Improved Ward II (RL) Default Skill--: Provoke Default Skill--: Medigaurd Lv. 03 Passive-: Critical: Power Surge II Lv. 04 Skill---: Vendetta Lv. 05 Skill---: Fringeward Lv. 06 Skill---: Deathward Lv. 08 Skill---: Element Guard Lv. 09 Passive-: Improved Guard II Lv. 10 Skill---: Challenge Lv. 11 Skill---: Entrench Lv. 12 Passive-: Improved Counter II Lv. 13 Passive-: Critical: Tetradefense (RL) ............................................................................... DLC MONSTER 009 Name---------: Nabaat Minimum Base HP------: 4,560 Role---------: Saboteur Maximum Base HP------: 5,040 Location-----: Coliseum AF ??? (DLC) Minimum Base Strength: 445 Max Level----: 13 Maximum Base Strength: 455 Speed--------: 50 Minimum Base Magic---: 445 Tame Rate----: 10% Maximum Base Magic---: 455 Growth-------: Early Peaker Immune-------: Wound Resistant----: Pain, Fog Halved-------: Magic Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Sadistic Surge Description----: Inflicts magic damage on target. Type-----------: Magic Effect---------: 12 Hits, Attack, Extra Effects (varies by Paradigm Pack) Damage Modifier: 3.0 (varies by Paradigm Pack) Charge Time----: 3:00 PS3 Combo------: L-left, L-right, L-down, L-left Xbox 360 Combo-: L-left, L-right, L-down, L-left Default Passive: Pressure II (RL) Default Passive: Improved Debilitation (RL) Default Skill--: Poison Default Skill--: Curse II Default Skill--: Pain II Default Skill--: Fog II Lv. 03 Skill---: Imperil Lv. 04 Skill---: Wound Lv. 05 Skill---: Heavy Painga Lv. 06 Skill---: Heavy Fogga Lv. 07 Skill---: Endless Nightmare Lv. 08 Skill---: Imperilga Lv. 09 Skill---: Heavy Cursega Lv. 10 Skill---: Woundga Lv. 11 Skill---: Poisonga Lv. 12 Passive-: Improved Debuffing (RL) Lv. 13 Passive-: Improved Debilitation II (RL) ............................................................................... DLC MONSTER 010 Name---------: Sazh Minimum Base HP------: 1,235 Role---------: Synergist Maximum Base HP------: 1,365 Location-----: Serendipity ??? AF (DLC) Minimum Base Strength: 89 Max Level----: 45 Maximum Base Strength: 91 Speed--------: 100 Minimum Base Magic---: 89 Tame Rate----: N/A Maximum Base Magic---: 91 Growth-------: Well-Grown Immune-------: N/A Resistant----: N/A Halved-------: Fire Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Cold Blood Description----: Unleashes a devestating volley of gunfire. Chain bonus effect varies by situation. Type-----------: Physical Effect---------: 17 Hits, Attack, Post-Stagger Chain Building Damage Modifier: 2.38 (varies by situation) Charge Time----: 3:25 PS3 Combo------: Square (rep) + Circle (rep) Xbox 360 Combo-: X (rep) + B (rep) Default Passive: Augment Maintenance (RL) Default Passive: Item Collector (RL) Default Skill--: Bravery Default Skill--: Faith Lv. 02 Skill---: Vigilance Lv. 03 Skill---: Enfrost Lv. 07 Skill---: Enthunder Lv. 08 Passive-: Feral Speed (RL) Lv. 12 Skill---: Enfire Lv. 14 Skill---: Enaero Lv. 17 Skill---: Protect Lv. 23 Skill---: Shell Lv. 25 Skill---: Veil Lv. 26 Skill---: Bravega Lv. 32 Skill---: Endless Blessings Lv. 38 Passive-: Augment Maintenance II (RL) Lv. 42 Passive-: Critical: Haste (RL) Lv. 43 Skill---: Vigilaga Lv. 45 Passive-: Feral Speed II (RL) ............................................................................... DLC MONSTER 011 Name---------: Ultros Minimum Base HP------: 4,940 Role---------: Synergist Maximum Base HP------: 5,460 Location-----: Coliseum AF ??? (DLC) Minimum Base Strength: 485 Max Level----: 13 Maximum Base Strength: 495 Speed--------: 60 Minimum Base Magic---: 524 Tame Rate----: 100% Maximum Base Magic---: 536 Growth-------: Early Peaker Immune-------: N/A Resistant----: N/A Halved-------: Ice Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Octopus Ink Description----: Inflicts magic damage on target and nearby opponents. Type-----------: Magic Effect---------: 4 Hits, Attack, Curse, Pain, Slow Damage Modifier: 2.6 Charge Time----: 3:00 PS3 Combo------: Circle (rep)/L-right, L-down, L-left Xbox 360 Combo-: B (rep)/L-right, L-down, L-left Default Passive: Feral Surge (RL) Default Passive: Defense Maintenance II (RL) Default Skill--: Protect Lv. 05 Skill---: Shell Lv. 06 Passive-: First Strike Lv. 10 Passive-: Auto-Veil Lv. 11 Skill---: Endless Blessings Lv. 12 Passive-: Random: Nullify Ice (RL) Lv. 13 Passive-: Magic +20% ............................................................................... DLC MONSTER 012 Name---------: PuPu Minimum Base HP------: 2,897 Role---------: Medic Maximum Base HP------: 3,203 Location-----: Coliseum AF ??? (DLC) Minimum Base Strength: 306 Max Level----: 13 Maximum Base Strength: 314 Speed--------: 60-100 (Variable) Minimum Base Magic---: 594 Tame Rate----: 10% Maximum Base Magic---: 606 Growth-------: Early Peeker Immune-------: N/A Resistant----: N/A Halved-------: N/A Weak---------: N/A Constellation: Fantasy, Champion Feral Link-----: Items Please! Description----: Inflicts magic damage and increases the odds of obtaining items after battle. Type-----------: Magic Effect---------: 1 Hit, Attack, Item Drop Rate Up Damage Modifier: 1.5 Charge Time----: 3:00 PS3 Combo------: Square, Circle, X/L (clockwise)/X (rep) Xbox 360 Combo-: X, B, A/L (clockwise)/A (rep) Default Passive: Pack Mentality (RL) Default Passive: Improved Cure (RL) Default Skill--: Cure Lv. 03 Skill---: Esuna Lv. 04 Skill---: Raise Lv. 05 Passive-: Improved Raise Lv. 06 Skill---: Curasa Lv. 07 Skill---: Cheer Lv. 09 Skill---: Cura Lv. 10 Skill---: Esunada Lv. 11 Passive-: Improved Cure II (RL) Lv. 13 Passive-: Improved Raise II ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Special Monsters - [SpecMon] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| ............................................................................... Leyak ---------- Sunleth Waterscape - 300 AF ------- Moogle Throw - MONSTER 129 Rangda --------- New Bodhum --------- 003 AF ------- Moogle Throw - MONSTER 116 Silver Chocobo - Academia ----------- 4XX AF ------- Moogle Throw - MONSTER 093 Golden Chocobo - A Dying World ------ 700 AF ------- Treasure ----- MONSTER 018 Cactuarama ----- A Dying World ------ 700 AF ------- Moogle Throw - MONSTER 143 Cactuarina ----- New Bodhum --------- 003 AF ------- Moogle Throw - MONSTER 144 Nanochu -------- Archylte Steppe ---- ??? AF ------- Moogle Throw - MONSTER 134 Chichu --------- Archylte Steppe ---- ??? AF ------- Moogle Throw - MONSTER 005 Gigantuar ------ Archylte Steppe ---- ??? AF ------- Green Stones - MONSTER 127 Twilight Odin -- Vile Peaks --------- 200 AF ------- Quest Boss --- MONSTER 041 ............................................................................... Leyak----------: Leyak can be found near two Miniflans. While riding the giant Woodwraith, you must use the Improved Moogle Throw ability to throw Mog between the Miniflans. ............................................................................... Rangda---------: Rangda can be found within the New Bodhum compound. You must use the Improved Moogle Throw ability to throw Mog off the pier and out to sea. ............................................................................... Silver Chocobo-: Silver Chocobo can be found in the heart of the Academy's headquarters. You must use the Improved Moogle Throw ability to throw Mog into the giant blue sphere behind Hope. ............................................................................... Golden Chocobo-: Golden Chocobo can be found in a hidden Treasure Box in A Dying World 700 AF. Look for the alcove that looks like a hand sticking out of the wall on the map. Follow the wall south to find Golden Chocobo. ............................................................................... Cactuarama-----: Cactuarama can be found in A Dying World 700 AF, in the lower left area, near three rectangular objects. You must use the Improved Mog Throw ability to throw Mog above the nearby alcove housing a Treasure Sphere. ............................................................................... Cactuarina-----: Cactuarina can be found in the crater near New Bodhum 003 AF. You must use the Improved Moogle Throw to throw Mog near the base of the Time Gate. ............................................................................... Nanochu--------: Nanochu can be found by a tree on the ledge in the southern portion of the Clearwater Marshes. You must use the Improved Moogle Throw ability to throw Mog by the tree, which is normally inaccessable. ............................................................................... Chichu---------: Chichu can be found in a bed of red flowers in the Plains of Eternity. You must use the Improved Moogle Throw to throw Mog into the flowers. ............................................................................... Gigantuar------: Gigantuar can be found by examining the Green Cactuar Stones. ............................................................................... Twilight Odin--: You will automatically capture Twilight Odin after you defeat him. ............................................................................... Special Note---: All monsters in this section can be farmed in unlimited quantities if you have purchased the "Perpetual Battlefield" DLC. Valfodr, an opponent in the DLC, can be fought in five different forms, each of which can drop two of these monsters, one as a normal drop, the other as a rare drop. Valfodr Lv. 01 - Normal Drop: Leyak Rare Drop--: Rangda Valfodr Lv. 15 - Normal Drop: Silver Chocobo Rare Drop--: Golden Chocobo Valfodr Lv. 45 - Normal Drop: Cactuarama Rare Drop--: Cactuarina Valfodr Lv. 70 - Normal Drop: Nanochu Rare Drop--: Chichu Valfodr Lv. 99 - Normal Drop: Gigantuar Rare Drop--: Twilight Odin ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Monster Infusion - [HiddenU] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| o-----------------------------------------o | Infusion Introduction ------- [InfIntr] | | Passive Ability Rank List --- [PassARL] | | Passive Ability Definitions - [PassADe] | | Passive Ability Rules ------- [PassARu] | | Yellow Lock Rules ----------- [YLRules] | | Role Abilities -------------- [RoleAbl] | | Hidden Role Abilities ------- [HiddnRA] | | Chichu Example Build -------- [ExBuild] | | Step-by-Step Directions ----- [SSDirec] | o-----------------------------------------o ............................................................................... Infusion Section Authors----: sakurayule -> sakurayule@hotmail.com BMSirius -> DarkestSamus@yahoo.com laurencium -> laurencium.faq@gmail.com Taly932 -> TornadoAlley32@aol.com ............................................................................... +-----------------------------------+ | Infusion Introduction - [InfIntr] | +-----------------------------------+ Infusion is a selectable choice in the Monster selection of the Main Menu. This option allows you to take one monster and infuse its abilities into another. Although monsters can learn many abilities through Crystarium leveling, most abilities cannot be acquired through this method alone. Instead, they must be inherited through Infusion. The first monster you select in the Infusion Menu is the monster that will receive abilities. The second monster you select will give up its abilities, disappearing after the infusion is complete. This portion of the FAQ will explain how to control the transference of infused abilities. +---------------------------------------+ | Passive Ability Rank List - [PassARL] | +---------------------------------------+ Before you learn how to control passive abilities, you must first understand how they are ranked. Each ability has a Rank, and learning these Ranks is fundamental for understanding how to control the movement of passive abilities from one monster to another. The following list ranks every infusable passive ability in the game. ............................................................................... Rank Passive Ability . Rank Passive Ability (YL) = Yellow Lock ............................................................................... 09 Resist Elements +30% . 18 (YL) Resist Elements +30% 09 Auto-Haste . 18 (YL) Auto-Haste 09 Auto-Tetradefense . 18 (YL) Auto-Tetradefense ............................................................................... 08 HP +30% . 17 (YL) HP +30% 08 Resilience +40% . 17 (YL) Resilience: +40% 08 Auto-Vigilance . 17 (YL) Auto-Vigilance 08 Critical: Haste . 17 (YL) Critical: Haste 08 Critical: Tetradefense . 17 (YL) Critical: Tetradefense 08 Rapid Recovery . 17 (YL) Rapid Recovery ............................................................................... 07 HP +25% . 16 (YL) HP +25% 07 Strength +35% . 16 (YL) Strength +35% 07 Magic +35% . 16 (YL) Magic +35% 07 Resist Physical +36% . 16 (YL) Resist Physical +36% 07 Resist Magic +36% . 16 (YL) Resist Magic +36% 07 Resist Elements +20% . 16 (YL) Resist Elements +20% 07 Resilience +20% . 16 (YL) Resilience +20% 07 Auto-Bravery . 16 (YL) Auto-Bravery 07 Auto-Faith . 16 (YL) Auto-Faith 07 Auto-Protect . 16 (YL) Auto-Protect 07 Auto-Shell . 16 (YL) Auto-Shell 07 Auto-Veil . 16 (YL) Auto-Veil 07 Kill: Libra . 16 (YL) Kill: Libra 07 Quick Stagger . 16 (YL) Quick Stagger 07 Role Resonance . 16 (YL) Role Resonance ............................................................................... 06 Strength +25% . 15 (YL) Strength +25% 06 Magic +25% . 15 (YL) Magic +25% 06 Resist Physical +26% . 15 (YL) Resist Physical +26% 06 Resist Magic +26% . 15 (YL) Resist Magic +26% 06 Resist Fire +53% . 15 (YL) Resist Fire +53% 06 Resist Ice +53% . 15 (YL) Resist Ice +53% 06 Resist Deprotect +66% . 15 (YL) Resist Deprotect +66% 06 Resist Deshell +66% . 15 (YL) Resist Deshell +66% 06 Resist Slow +66% . 15 (YL) Resist Slow +66% 06 Resist Poison +66% . 15 (YL) Resist Poison +66% 06 Resist Imperil +66% . 15 (YL) Resist Imperil +66% 06 Resist Curse +66% . 15 (YL) Resist Curse +66% 06 Resist Pain +66% . 15 (YL) Resist Pain +66% 06 Resist Fog +66% . 15 (YL) Resist Fog +66% 06 Resist Dispel +66% . 15 (YL) Resist Dispel +66% 06 Critical: Vigilance . 15 (YL) Critical: Vigilance 06 Critical: Power Surge II . 15 (YL) Critical: Power Surge II 06 Critical: Shield II . 15 (YL) Critical: Shield II 06 Gilfinder II . 15 (YL) Gilfinder II 06 Item Collector . 15 (YL) Item Collector 06 Siphon Boost II . 15 (YL) Siphon Boost II 06 Chain Bonus Boost II . 15 (YL) Chain Bonus Boost II 06 Stagger Maintenance II . 15 (YL) Stagger Maintenance II 06 Improved Guard II . 15 (YL) Improved Guard II 06 Improved Counter II . 15 (YL) Improved Counter II 06 Improved Cure II . 15 (YL) Improved Cure II 06 Improved Raise II . 15 (YL) Improved Raise II 06 Attack: ATB Charge II . 15 (YL) Attack: ATB Charge II 06 First Strike . 15 (YL) First Strike 06 Feral Speed II . 15 (YL) Feral Speed II 06 Ally KO: Power Surge II . 15 (YL) Ally KO: Power Surge II 06 Hindrance . 15 (YL) Hindrance 06 Fettered Magic . 15 (YL) Fettered Magic ............................................................................... 05 Strength +20% . 14 (YL) Strength +20% 05 Magic +20% . 14 (YL) Magic +20% 05 Resist Fire +45% . 14 (YL) Resist Fire +45% 05 Resist Ice +45% . 14 (YL) Resist Ice +45% 05 Resist Lightning +45% . 14 (YL) Resist Lightning +45% 05 Resist Wind +45% . 14 (YL) Resist Wind +45% 05 Resist Elements +05% . 14 (YL) Resist Elements +05% 05 Resilience +10% . 14 (YL) Resilience +10% 05 Critical: Bravery . 14 (YL) Critical: Bravery 05 Critical: Faith . 14 (YL) Critical: Faith 05 Critical: Protect . 14 (YL) Critical: Protect 05 Critical: Shell . 14 (YL) Critical: Shell 05 Critical: Veil . 14 (YL) Critical: Veil 05 Critical: Power Surge . 14 (YL) Critical: Power Surge 05 Critical: Shield . 14 (YL) Critical: Shield 05 Siphon Boost . 14 (YL) Siphon Boost 05 Chain Bonus Boost . 14 (YL) Chain Bonus Boost 05 Stagger Maintenance . 14 (YL) Stagger Maintenance 05 Improved Guard . 14 (YL) Improved Guard 05 Improved Ward . 14 (YL) Improved Ward 05 Improved Counter . 14 (YL) Improved Counter 05 Defense Maintenance . 14 (YL) Defense Maintenance 05 Improved Cure . 14 (YL) Improved Cure 05 Improved Raise . 14 (YL) Improved Raise 05 Attack: ATB Charge . 14 (YL) Attack: ATB Charge 05 Kill: ATB Charge . 14 (YL) Kill: ATB Charge 05 ATB Advantage . 14 (YL) ATB Advantage 05 Ally KO: Power Surge . 14 (YL) Ally KO: Power Surge 05 Jungle Law . 14 (YL) Jungle Law ............................................................................... 04 HP +16% . 13 (YL) HP +16% 04 Strength +16% . 13 (YL) Strength +16% 04 Magic +16% . 13 (YL) Magic +16% 04 Resist Deprotect +44% . 13 (YL) Resist Deprotect +44% 04 Resist Deshell +44% . 13 (YL) Resist Deshell +44% 04 Resist Slow +44% . 13 (YL) Resist Slow +44% 04 Resist Poison +44% . 13 (YL) Resist Poison +44% 04 Resist Imperil +44% . 13 (YL) Resist Imperil +44% 04 Resist Curse +44% . 13 (YL) Resist Curse +44% 04 Resist Pain +44% . 13 (YL) Resist Pain +44% 04 Resist Fog +44% . 13 (YL) Resist Fog +44% 04 Resist Dispel +44% . 13 (YL) Resist Dispel +44% 04 Item Scavenger II . 13 (YL) Item Scavenger II 04 Pack Mentality . 13 (YL) Pack Mentality ............................................................................... 03 Resist Physical +15% . 12 (YL) Resist Physical +15% 03 Resist Magic +15% . 12 (YL) Resist Magic +15% ............................................................................... 02 Resist Fire +33% . 11 (YL) Resist Fire +33% 02 Resist Ice +33% . 11 (YL) Resist Ice +33% 02 Resist Lightning +33% . 11 (YL) Resist Lightning +33% 02 Resist Wind +33% . 11 (YL) Resist Wind +33% ............................................................................... 01 HP +10% . 10 (YL) HP +10% 01 Strength +10% . 10 (YL) Strength +10% 01 Magic +10% . 10 (YL) Magic +10% 01 Resist Physical +05% . 10 (YL) Resist Physical +05% 01 Resist Magic +05% . 10 (YL) Resist Magic +05% 01 Resist Fire +10% . 10 (YL) Resist Fire +10% 01 Resist Ice +10% . 10 (YL) Resist Ice +10% 01 Resist Lightning +10% . 10 (YL) Resist Lightning +10% 01 Resist Wind +10% . 10 (YL) Resist Wind +10% 01 Resist Deprotect +10% . 10 (YL) Resist Deprotect +10% 01 Resist Deshell +10% . 10 (YL) Resist Deshell +10% 01 Resist Slow +10% . 10 (YL) Resist Slow +10% 01 Resist Poison +10% . 10 (YL) Resist Poison +10% 01 Resist Imperil +10% . 10 (YL) Resist Imperil +10% 01 Resist Curse +10% . 10 (YL) Resist Curse +10% 01 Resist Pain +10% . 10 (YL) Resist Pain +10% 01 Resist Fog +10% . 10 (YL) Resist Fog +10% 01 Resist Dispel +10% . 10 (YL) Resist Dispel +10% ............................................................................... +-----------------------------------------+ | Passive Ability Definitions - [PassADe] | +-----------------------------------------+ The following list defines every monster-related passive ability in the game. ............................................................................... Uncapped Damage (RL)---------: Raises the cap on damage to 999,999. Enhanced Commando (RL)-------: Enhances the Commando Role Bonus by one Bonus Boost. Enhanced Sentinel (RL)-------: Enhances the Sentinel Role Bonus by one Bonus Boost. Feral Surge (RL)-------------: Bestows Bravery, Faith, Protect, Shell, Veil, and Vigilance for 60 seconds when the Feral Link Gauge completely fills. Feral Fatigue (RL)-----------: Inflicts Deprotect, Deshell, Imperil, and Daze for 30 seconds when Feral Link abilities are used. Leadenstrike (RL)------------: Reduces ATB Gauge recharge rate by 70%. Ironstrike (RL)--------------: Reduces ATB Gauge recharge rate by 40%. Weak Spot (RL)---------------: Increases damage of attacks that target an opponent's vulnerability by 15%. Immovable MAX (RL)-----------: Reduces the chance to have actions interrupted by an opponent's attacks by adding 15 to the Keep value. Immovable II (RL)------------: Reduces the chance to have actions interrupted by an opponent's attacks by adding 10 to the Keep value. Pressure II (RL)-------------: Increases the chance to interrupt an opponent's actions when attacking by adding 10 to the Cut value. Improved Ward II (RL)--------: Enhances the effectiveness of Deathward and Fringeward by 16%. Augment Maintenance II (RL)--: Extends the duration of offensive buffs by 80%. Defense Maintenance II (RL)--: Extends the duration of defensive buffs by 80%. Improved Debuffing II (RL)---: Boosts the success rate of debuffing abilities by 40%. Improved Debilitation II (RL): Boosts the success rate of debilitation abilities by 40%. Augment Maintenance (RL)-----: Extends the duration of offensive buffs by 40%. Improved Debuffing (RL)------: Boosts the success rate of debuffing abilities by 20%. Improved Debilitation (RL)---: Boosts the success rate of debilitation abilities by 20%. Random: Nullify Ice (RL)-----: Nullifies Ice damage 05% of the time. Auto Enfire (RL)-------------: Bestows Enfire for 120 seconds at the start of battle if an opponent has a Fire weakness. Auto Enfrost (RL)------------: Bestows Enfrost for 120 seconds at the start of battle if an opponent has an Ice weakness. Auto Enthunder (RL)----------: Bestows Enthunder for 120 seconds at the start of battle if an opponent has a Lightning weakness. Auto Enaero (RL)-------------: Bestows Enaero for 120 seconds at the start of battle if an opponent has a Wind weakness. Resist Elements +30% (9)-----: Increases all elemental resistances by 30%. Auto-Haste (9)---------------: Bestows Haste for 60 seconds at the start of battle. Auto-Tetradefense (9)--------: Bestows Protect, Shell, Veil, and Vigilance for 30 seconds at the start of battle. HP +30% (8)------------------: Increases maximum HP by 30%. Resilience +40% (8)----------: Increases all status ailment resistances by 40%. Auto-Vigilance (8)-----------: Bestows Vigilance for 60 seconds at the start of battle. Critical: Haste (8)----------: Bestows Haste for 120 seconds when HP reaches critical condition. Critical: Tetradefense (8)---: Bestows Protect, Shell, Veil, and Vigilance for 60 seconds the first time HP reaches critical condition. Rapid Recovery (8)-----------: Reduces the duration of status ailments by 25%. HP +25% (7)------------------: Increases maximum HP by 25%. Strength +35% (7)------------: Increases Strength by 35%. Magic +35% (7)---------------: Increases Magic by 35%. Resist Physical +36% (7)-----: Increases physical resistance by 36%. Resist Magic +36% (7)--------: Increases magic resistance by 36%. Resilience +20% (7)----------: Increases all status ailment resistances by 20%. Auto-Bravery (7)-------------: Bestows Bravery for 60 seconds at the start of battle. Auto-Faith (7)---------------: Bestows Faith for 60 seconds at the start of battle. Auto-Protect (7)-------------: Bestows Protect for 60 seconds at the start of battle. Auto-Shell (7)---------------: Bestows Shell for 60 seconds at the start of battle. Auto-Veil (7)----------------: Bestows Veil for 60 seconds at the start of battle. Kill: Libra (7)--------------: Casts Libra on a slain opponent, obtaining 100% of its Bestiary information. Quick Stagger (7)------------: Allows instant staggering of opponents with 90% of their Chain Gauges filled. Role Resonance (7)-----------: Increases inflicted damage by 20% when all Roles in a Paradigm are the same. Strength +25% (6)------------: Increases Strength by 25%. Magic +25% (6)---------------: Increases Magic by 25%. Resist Physical +26% (6)-----: Increases physical resistance by 26%. Resist Magic +26% (6)--------: Increases magic resistance by 26%. Resist Fire +53% (6)---------: Increases Fire resistance by 53%. Resist Ice +53% (6)----------: Increases Ice resistance by 53%. Resist Deprotect +66% (6)----: Increases Deprotect resistance by 66%. Resist Deshell +66% (6)------: Increases Deshell resistance by 66%. Resist Slow +66% (6)---------: Increases Slow resistance by 66%. Resist Poison +66% (6)-------: Increases Poison resistance by 66%. Resist Imperil +66% (6)------: Increases Imperil resistance by 66%. Resist Curse +66% (6)--------: Increases Curse resistance by 66%. Resist Pain +66% (6)---------: Increases Pain resistance by 66%. Resist Fog +66% (6)----------: Increases Fog resistance by 66%. Resist Dispel +66% (6)-------: Increases Dispel resistance by 66%. Critical: Vigilance (6)------: Bestows Vigilance for 120 seconds when HP reaches critical condition. Critical: Power Surge II (6)-: Boosts Strength and Magic by 40% for as long as HP remains in critical condition. Critical: Shield II (6)------: Boosts physical and magic resistance by 30% for as long as HP remains in critical condition. Gilfinder II (6)-------------: Increases the sum of gil earned after a battle by 50%. Item Collector (6)-----------: Increases the odds of obtaining rare items after battle by 120%. Siphon Boost II (6)----------: Multiplies ATB Gauge recovery from -siphon abilities, Attack: ATB Charge, Attack: ATB Charge II, and Kill: ATB Charge by 2. Chain Bonus Boost II (6)-----: Boosts the base Chain Bonus value gained by attacking an opponent by 02% before resistances are taken into account. Stagger Maintenance II (6)---: Extends the duration for which opponents remained staggered by 30%. Improved Guard II (6)--------: Enhances the effectiveness of Mediguard and Steelguard by 16%. Improved Counter II (6)------: Boosts the effectiveness of counterattack abilities by 80%. Improved Cure II (6)---------: Enhances the restorative effects of Cure spells by 20%. Improved Raise II (6)--------: Boosts HP restored to allies by Raise by 100%. Attack: ATB Charge II (6)----: Recharges 20% of an ATB Gauge segment each time an opponent is attacked. First Strike (6)-------------: Fully charges the ATB Gauge prior to battle. Feral Speed II (6)-----------: Increases the Feral Link Gauge charge rate by 40%. Ally KO: Power Surge II (6)--: Boosts Strength and Magic by 130% for each KO'd ally. Hindrance (6)----------------: Reduces physical damage dealt to opponents by 30%. Fettered Magic (6)-----------: Reduces magic damage dealt to opponents by 30%. Strength +20% (5)------------: Increases Strength by 20%. Magic +20% (5)---------------: Increases Magic +20%. Resist Fire +45% (5)---------: Increases Fire resistance by 45%. Resist Ice +45% (5)----------: Increases Ice resistance by 45%. Resist Lightning +45% (5)----: Increases Lightning resistance by 45%. Resist Wind +45% (5)---------: Increases Wind resistance by 45%. Resist Elements +05% (5)-----: Increases all elemental resistances by 05%. Resilience +10% (5)----------: Increases all status ailment resistances by 10%. Critical: Bravery (5)--------: Bestows Bravery for 120 seconds when HP reaches critical condition. Critical: Faith (5)----------: Bestows Faith for 120 seconds when HP reaches critical condition. Critical: Protect (5)--------: Bestows Protect for 120 seconds when HP reaches critical condition. Critical: Shell (5)----------: Bestows Shell for 120 seconds when HP reaches critical condition. Critical: Veil (5)-----------: Bestows Veil for 120 seconds when HP reaches critical condition. Critical: Power Surge (5)----: Boosts Strength and Magic by 20% for as long as HP remains in critical condition. Critical: Shield (5)---------: Boosts physical and magic resistance by 15% for as long as HP remains in critical condition. Siphon Boost (5)-------------: Multiplies ATB Gauge recovery from -siphon abilities, Attack: ATB Charge, Attack: ATB Charge II, and Kill: ATB Charge by 1.5. Chain Bonus Boost (5)--------: Boosts the base Chain Bonus value gained by attacking an opponent by 01% before resistances are taken into account. Stagger Maintenance (5)------: Extends the duration for which opponents remained staggered by 10%. Improved Guard (5)-----------: Enhances the effectiveness of Mediguard and Steelguard by 08%. Improved Ward (5)------------: Enhances the effectiveness of Deathward and Fringeward by 08%. Improved Counter (5)---------: Boosts the effectiveness of counterattack abilities by 40%. Defense Maintenance (5)------: Extends the duration of defensive buffs by 40%. Improved Cure (5)------------: Enhances the restorative effects of Cure spells by 10%. Improved Raise (5)-----------: Boosts HP restored to allies by Raise by 50%. Attack: ATB Charge (5)-------: Recharges 10% of an ATB Gauge segment each time an opponent is attacked. Kill: ATB Charge (5)---------: Restores 50% of an ATB Gauge segment each time an opponent is defeated. ATB Advantage (5)------------: Charges a single ATB Gauge segment prior to battle. Ally KO: Power Surge (5)-----: Boosts Strength and Magic by 110% for each KO'd ally. Jungle Law (5)---------------: Increases inflicted damage by 20% against opponents with less HP than self, or reduces inflicted damage by 20% against opponents with more HP. HP +16% (4)------------------: Increases maximum HP by 16%. Strength +16% (4)------------: Increases Strength by 16%. Magic +16% (4)---------------: Increases Magic +16%. Resist Deprotect +44% (4)----: Increases Deprotect resistance by 44%. Resist Deshell +44% (4)------: Increases Deshell resistance by 44%. Resist Slow +44% (4)---------: Increases Slow resistance by 44%. Resist Poison +44% (4)-------: Increases Poison resistance by 44%. Resist Imperil +44% (4)------: Increases Imperil resistance by 44%. Resist Curse +44% (4)--------: Increases Curse resistance by 44%. Resist Pain +44% (4)---------: Increases Pain resistance by 44%. Resist Fog +44% (4)----------: Increases Fog resistance by 44%. Resist Dispel +44% (4)-------: Increases Dispel resistance by 44%. Item Scavenger II (4)--------: Increases the odds of obtaining items after battle by 50%. Pack Mentality (4)-----------: Increases inflicted damage by 30% when all monsters in the Paradigm Pack share the same Crystarium Constellation. Resist Physical +15% (3)-----: Increases physical resistance by 15%. Resist Magic +15% (3)--------: Increases magic resistance by 15%. Resist Fire +33% (2)---------: Increases Fire resistance by 33%. Resist Ice +33% (2)----------: Increases Ice resistance by 33%. Resist Lightning +33% (2)----: Increases Lightning resistance by 33%. Resist Wind +33% (2)---------: Increases Wind resistance by 33%. HP +10% (1)------------------: Increases maximum HP by 10%. Strength +10% (1)------------: Increases Strength by 10%. Magic +10% (1)---------------: Increases Magic +10%. Resist Physical +05% (1)-----: Increases physical resistance by 05%. Resist Magic +05% (1)--------: Increases magic resistance by 05%. Resist Fire +10% (1)---------: Increases Fire resistance by 10%. Resist Ice +10% (1)----------: Increases Ice resistance by 10%. Resist Lightning +10% (1)----: Increases Lightning resistance by 10%. Resist Wind +10% (1)---------: Increases Wind resistance by 10%. Resist Deprotect +10% (1)----: Increases Deprotect resistance by 10%. Resist Deshell +10% (1)------: Increases Deshell resistance by 10%. Resist Slow +10% (1)---------: Increases Slow resistance by 10%. Resist Poison +10% (1)-------: Increases Poison resistance by 10%. Resist Imperil +10% (1)------: Increases Imperil resistance by 10%. Resist Curse +10% (1)--------: Increases Curse resistance by 10%. Resist Pain +10% (1)---------: Increases Pain resistance by 10%. Resist Fog +10% (1)----------: Increases Fog resistance by 10%. Resist Dispel +10% (1)-------: Increases Dispel resistance by 10%. ............................................................................... +-----------------------------------+ | Passive Ability Rules - [PassARu] | +-----------------------------------+ ............................................................................... Each monster can have a maximum of 10 passive abilities. A higher ranked passive ability takes priority over a lower ranked passive ability. When you are looking at your monster's passive abilities, they will always be organized with the highest ranked passive abilities on top and the lowest ranked passive abilities on bottom. If two or more passive abilities are of the same rank, they are arranged with the newest ability on top and the oldest on the bottom. The highest ranked passive abilities always take priority over the lower ranked passive abilities. If more than 10 passive abilities are present, the lowest passive ability on the list is removed so that only 10 remain. ............................................................................... ............................................................................... All passive abilities of the sacrificial monster will be transferred to the recipient monster unless certain conditions apply. The conditions involve Red Locks, Yellow Locks, or going over the 10 passive ability limit. ............................................................................... ............................................................................... Certain passive abilities are marked with a Red Lock (RL). Red-locked passive abilities can NOT be transferred or removed. ............................................................................... ............................................................................... Certain passive abilities are marked with a Yellow Lock (YL). Yellow-locked passive abilities must be created; they are never on a monster by default. Yellow Locks give your passive abilities a higher rank on the Rank List. This prevents them from being easily removed while you edit other passive abilities by giving them higher priority. ............................................................................... +-------------------------------+ | Yellow Lock Rules - [YLRules] | +-------------------------------+ Yellow Locks come into play when two passive abilities of the same type are infused together. Examples include HP +10% and HP+25% or Strength +10% and Strength +16%. Note that ATB Advantage and First Strike are the only "Same Type" passive abilities that do not share similar naming schemes. Rule Format: Recipient Monster's Ability + Sacrificed Monster's Ability = Outcome o-------------------o | Section A - Rules | o-------------------o ............................................................................... 01) Fundamental Rule: Ability + "Same Type" Ability of Equal or Greater Rank = Yellow-locked Ability of Equal or Greater Rank Example: You wish to yellow-lock HP +10% on a monster, because it has a Rank so low that it is about to be removed by higher ranked passive abilities. You infuse a Lv. 1 Luminous Puma, which also has HP +10%, into your original monster. Your original monster's HP +10% will now have a Yellow Lock. Alternatively, if you have a monster with HP +10% and infuse a monster with HP +25% into it, the original monster acquires a yellow-locked HP +25%. The original monster's HP +10% is overwritten with the higher ranked HP +25%, but, because they are "Same Type" abilities, it also receives a Yellow Lock. ............................................................................... 02) Disregard Rule: Ability + "Same Type" Ability of Lower Rank = Original Ability; No Lock Example: You have a monster with HP +25%. You infuse a monster with HP +10% into the original monster. Although they are "Same Type" abilities, nothing at will happen. The original monster's HP +25% will remain and will not have a Yellow Lock. The second monster's HP +10% is wasted. ............................................................................... 03) Yellow Disregard Rule: Ability + Yellow-locked "Same Type" Ability of Lower Rank = Original Ability; No Lock ............................................................................... 04) Yellow Carryover Rule: Ability + Yellow-locked "Same Type" Ability of Equal or Higher Rank = Yellow-locked Ability of Equal or Higher Rank ............................................................................... 05) Yellow Upgrade Rule: Yellow-locked Ability + "Same Type" Ability of Higher Rank = Yellow-locked Ability of Higher Rank Example: You have a monster with a yellow-locked HP +10%. You infuse a monster with HP +25% into the original monster. The original monster now has a yellow-locked HP +25%. The HP +10% passive ability upgrades to HP +25% without affecting the Yellow Lock. ............................................................................... 06) Yellow Unlock Rule: Yellow-locked Ability + "Same Type" Ability of Equal or Lower Rank = Original Ability; No Lock Example: You have a Monster with a yellow-locked HP +25%. You infuse a monster with HP +10% into the original monster. The original monster now has an unlocked HP +25%. ............................................................................... 07) Yellow Negation Rule: Yellow-locked Ability + Yellow-locked "Same Type" Ability of Equal or Lower Rank = Original Ability; No Lock ............................................................................... 08) Yellow Persistence Rule: Yellow-locked Ability + Yellow-locked "Same Type" Ability of Higher Rank = Yellow-locked Ability of Higher Rank ............................................................................... 09) Yellow Crystarium Unlock Rule: Yellow-locked Ability + Crystarium Upgrade of "Same Type" Ability = Crystarium Upgrade Ability; Yellow Lock Removed/No Lock Example: You have a Monster with a yellow-locked HP +10%. Your next Crystarium Upgrade is HP +25%. You level up HP +10% to HP +25%, and its HP +25% unlocks. If the monster's Crystarium Upgrade is lower than its ability, nothing will change. ............................................................................... 10) Red Upgrade Rule: Red-locked Ability + "Same Type" Ability of Higher Rank OR Red-locked Ability + Yellow-locked "Same Type" Ability of Higher Rank = Red-locked Ability of Higher Rank Note: Red-locked abilities can be upgraded, but never unlocked. Trying to infuse a passive ability of equal or lesser Rank will cause the infused passive ability to disappear. ............................................................................... o------------------------------o | Section B - Simplified Rules | o------------------------------o ............................................................................... 01) Fundamental Rule: Non-YL Ability + Non-YL Ability of Equal or Higher Rank = YL Ability of Equal or Higher Rank ............................................................................... 02) Disregard Rule: Non-YL Ability + Non-YL Ability of Lower Rank = Original Ability; No Lock ............................................................................... 03) Yellow Disregard Rule: Non-YL Ability + YL Ability of Lower Rank = Original Ability; No Lock ............................................................................... 04) Yellow Carryover Rule: Non-YL Ability + YL Ability of Equal or Higher Rank = YL Ability of Equal or Higher Rank ............................................................................... 05) Yellow Upgrade Rule: YL Ability + Non-YL Ability of Higher Rank = YL Ability of Higher Rank ............................................................................... 06) Yellow Unlock Rule: YL Ability + Non-YL Ability of Equal or Lower Rank = Original Ability; No Lock ............................................................................... 07) Yellow Negation Rule: YL Ability + YL Ability of Equal or Lower Rank = Original Ability; No Lock ............................................................................... 08) Yellow Persistence Rule: YL Ability + YL Ability of Higher Rank = YL Ability of Higher Rank ............................................................................... 09) Yellow Crystarium Rule: YL Ability + Crystarium Upgrade of "Same Type" Ability = Crystarium Upgrade Ability; YL Removed/No Lock ............................................................................... 10) Red Upgrade Rule: RL Ability + Non-YL or YL Ability of Higher Rank = RL Ability of Higher Rank ............................................................................... o-----------------------------------o | Section C - Over-Simplified Rules | o-----------------------------------o ............................................................................... Original Ability; No Lock ------------------------- Non-YL Ability + Non-YL Ability of Lower Rank Non-YL Ability + YL Ability of Lower Rank YL Ability + Non-YL Ability of Equal Rank YL Ability + Non-YL Ability of Lower Rank YL Ability + YL Ability of Equal Rank YL Ability + YL Ability of Lower Rank ............................................................................... Yellow-locked Ability of Equal Rank ----------------------------------- Non-YL Ability + YL Ability of Equal Rank Non-YL Ability + YL Ability of Higher Rank Non-YL Ability + Non-YL Ability of Equal Rank ............................................................................... Yellow-locked Ability of Higher Rank ------------------------------------ YL Ability + Non-YL Ability of Higher Rank YL Ability + YL Ability of Higher Rank Non-YL Ability + Non-YL Ability of Higher Rank Non-YL Ability + YL-Ability of Higher Rank ............................................................................... Red-locked Ability of Higher Rank --------------------------------- RL Ability + Non-YL or YL Ability of Higher Rank ............................................................................... +----------------------------+ | Role Abilities - [RoleAbl] | +----------------------------+ Role abilities are Role-specific abilities that can be infused into another monster of the same Role. The following list contains every infusable Role ability in the game. ............................................................................... Commando Ravager Sentinel Saboteur Synergist Medic ------------- ------------ ------------- ---------- ---------- ----------- Ruinga Fire Challenge Deprotect Bravery Cure Adrenaline Blizzard Provoke Deprotega Bravega Cura Blindside Thunder Mediguard Deshell Faith Curasa Faultsiphon Aero Element Guard Deshellga Faithga Esuna Lifesiphon Fira Steelguard Poison Enfire Esunada Powerchain Blizzara Entrench Poisonga Enfrost Raise Scourge Thundara Vendetta Imperil Enthunder Aerora Deathward Imperilga Enaero Firaga Fringeward Dispel Protect Blizzaga Dispelga Protectga Thundaga Curse Shell Aeroga Cursega Shellga Fearsiphon Fog Veil Overwhelm Pain Veilga Painga Vigilance Wound Vigilaga Woundga ............................................................................... If the sacrificial monster has infusable Role abilities, you will be prompted to select which Role abilities you want to transfer over when you infuse it into a recipient monster of the same Role. The number of Role abilities that can be transfered over is equal to the sacrificial monster's current Cystarium Stage. For example, if the sacrificial monster is at Crystarium Stage 3, you will be able to transfer three Role abilities from it to the recipient monster. Note that every time a monster is rewarded a Crystarium Expansion, it advances by one Crystarium Stage. The maximum Crystarium Stage level for any monster is five, although some monsters only have one, even at their strongest. Sometimes, it is better to not infuse a Role ability, as having too many may result in a monster using unneeded abilities before using the ones that you specifically want. In such situations, you can choose not to inherit any Role abilities. Once a monster is infused with a Role ability, it can never be removed, so choose carefully. There is no limit on how many Role abilities a monster can inherit. You can choose to infuse them all, though this, as mentioned, is not always the best option. +-----------------------------------+ | Hidden Role Abilities - [HiddnRA] | +-----------------------------------+ Each Role possesses a specific, hidden Role ability. To learn them, you must infuse 99 levels worth of monsters in the opposite Role of your monster. The 99 levels can be earned in any way you wish (e.g. 20 Lv. 5 monsters, 5 Lv. 20 monsters, 99 Lv. 1 monsters, 1 Lv. 99 monster, etc.) The following list contains every hidden Role ability in the game. ............................................................................... Commando--: Infuse with 99 levels worth of Ravagers----: learns Jeopardize Ravager---: Infuse with 99 levels worth of Commandos---: learns Vigor Sentinel--: Infuse with 99 levels worth of Medics------: learns Reprieve Saboteur--: Infuse with 99 levels worth of Synergists--: learns Jinx Synergist-: Infuse with 99 levels worth of Saboteurs---: learns Boon Medic-----: Infuse with 99 levels worth of Sentinels---: learns Curaja ............................................................................... Jeopardize: Boosts Chain Bonus effect of the staggered target by 1% upon attacking. Vigor-----: Increases the Chain Bonus effect of attacks by 1% when your monster's HP is above 70%. Reprieve--: If HP is above 30%, your monster retains 1 HP after an attack that would otherwise lead to an instant KO. Jinx------: Extends the duration of the target's existing status ailments by five seconds upon inflicting new ones. Boon------: Extends the duration of the target's existing status enhancements by five seconds upon bestowing new ones. Curaja----: Restores HP to the target and nearby allies proportional to the amount of damage each has taken. ............................................................................... Recommended monsters for acquiring each hidden Role ability are listed below. Note that these monsters were chosen based on cost efficiency and availability. The specific levels were chosen in order to avoid learning higher-ranked passive abilities. The lower ranked passive abilities that these monsters transfer can easily be removed by infusing higher ranked passive abilities. Jeopardize: Infuse six level 17 Zwerg Scandroids into your Commando. Vigor-----: Infuse five level 20 Goblins into your Ravager. Reprieve--: Infuse six level 17 Cait Siths into your Sentinel. Jinx------: Infuse six level 17 Fachans into your Saboteur. Boon------: Infuse six level 17 Ceratosaurs into your Synergist. Curaja----: Infuse six level 17 Pulse Knights into your Medic. +-----------------------------------+ | Example Build: Chichu - [ExBuild] | +-----------------------------------+ This section explains how filter monsters and Red Locks can be used to your benefit, using Chichu, a powerful COM, as an example. It also illustrates many of the intricacies involved in the Infusion Process, while providing you with a powerful ally. First, consider what passive abilities you want to infuse into Chichu. Chichu does not have any red-locked abilities, so you are free to choose all ten. The following ten passive abilities and their ranks are used in Chichu's Top-Tier build. Chichu, Lv. 70 01) HP +30% (8) 02) Strength +35% (7) 03) Resist Physical +36% (7) 04) Resist Magic +36% (7) 05) Role Resonance (7) 06) Feral Speed II (6) 07) Siphon Boost II (6) 08) Chain Bonus Boost II (6) 09) Attack: ATB Charge II (6) 10) Pack Mentality (4) Second, note that Chichu naturally learns Attack: ATB Charge II, Feral Speed II, and Pack Mentality, so you can avoid infusing monsters for these abilities. It also learns Strength +25%, a lesser version of Strength +35%. Third, identify the monsters who possess your desired passive abilities: HP +30%--------------: Lv. 54 Forked Cat Strength +35%--------: Lv. 24 Tonberry Resist Physical +36%-: Lv. 48 Green Chocobo Resist Magic +36%----: Lv. 23 Mewmao Role Resonance-------: Lv. 30 Frag Leech Siphon Boost II------: Lv. 18 Fencer Chain Bonus Boost II-: Lv. 30 Pink Lily A quick investigation of these monsters reveals that they do not possess any undesirable, high-ranked passive abilities that may cause trouble, with the exception of Tonberry, which learns Magic +35% (7) at Lv. 22. If infused directly into Chichu, Tonberry's Magic +35% would be higher-ranked than Feral Speed II, Siphon Boost II, Chain Bonus Boost II, Attack: ATB Charge II, and Pack Mentality. If Tonberry was infused first, Magic +35% would force one of the desired passive abilities to disappear. There are multiple ways to bypass this problem. Consider Yellow Locks. While you can yellow-lock every passive ability for Chichu's build, note that Pack Mentality can only be farmed in unlimited quantities from Chichu and Nanochu if you have purchased the "Perpetual Battlefield" DLC. For players without this DLC, sacrificing Nanochu, a one-of-a-kind monster, may not be worth it just to yellow-lock Chichu's Pack Mentality. To get around this, consider using a filter monster. A filter monster is a monster that can be used to get rid of passive abilities that you do not want. Examine the passive abilities of a Lv. 19 Mud Frog: Mud Frog, Lv. 19 01) Perpetual Poison (RL) 02) Critical: Tetradefense (RL) 03) Critical: Bravery (RL) 04) Critical: Faith (RL) 05) Critical: Haste (RL) Mud Frog has five red-locked passive abilities, so it only has five free passive slots. If Magic +35% is infused into Mud Frog first, it will only take five Rank 7 passive abilities to remove it. Take a second look at Chichu's high-ranked passive abilities. You will notice that it has enough passive abilities to completely remove Magic +35%. Instead of infusing directly into Chichu, use Mud Frog. Infuse Tonberry, Green Chocobo, and Mewmao into Mud Frog in that exact order. At this stage, Mud Frog's build should look like: Mud Frog, Lv. 19 01) Perpetual Posion (RL)------->from Mud Frog 02) Critical: Tetradefense (RL)->from Mud Frog 03) Critical: Bravery (RL)------>from Mud Frog 04) Critical: Faith (RL)-------->from Mud Frog 05) Critical: Haste (RL)-------->from Mud Frog 06) Resist Magic +36% (7)------->from Mewmao 07) HP +25% (7)----------------->from Mewmao 08) Resist Physical +36% (7)---->from Green Chocobo 09) Strength +35% (7)----------->from Tonberry 10) Magic +35%% (7)------------->from Tonberry Because Tonberry was infused before the others, its passive abilities are now at the bottom of the list. Infuse Frag Leech, then Forked Cat. You should now have: Mud Frog, Lv. 19 01) Perpetual Posion (RL)------->from Mud Frog 02) Critical: Tetradefense (RL)->from Mud Frog 03) Critical: Bravery (RL)------>from Mud Frog 04) Critical: Faith (RL)-------->from Mud Frog 05) Critical: Haste (RL)-------->from Mud Frog 06) HP +30% (8)----------------->from Forked Cat 07) Role Resonance (7)---------->from Frag Leech 08) Resist Magic +36% (7)------->from Mewmao 09) Resist Physical +36% (7)---->from Green Chocobo 10) Strength +35% (7)----------->from Tonberry Magic +35% disappears because Role Resonance was introduced. HP +30% becomes yellow-locked because Forked Cat's HP +30% is a higher-ranked "Same-Type" passive ability as Mud Frog's HP +25%, which is an example of the Yellow Lock Fundamental Rule. Next, infuse Mud Frog into Chichu, which results in: Chichu, Lv. 70 01) HP +30% (YL)---------------->from Mud Frog 02) Strength +35% (YL)---------->from Mud Frog 03) Role Resonance (7)---------->from Mud Frog 04) Resist Magic +36% (7)------->from Mud Frog 05) Resist Physical +36% (7)---->from Mud Frog 06) Attack: ATB Charge II (6)--->from Chichu 07) Feral Speed II (6)---------->from Chichu 08) Pack Mentality (4)---------->from Chichu Infusing Fencer and Pink Lily into Chichu grants it the final two desired passive abilities, Siphon Boost II and Chain Bonus Boost II. Note that when Fencer is infused, its Strength +20% unlocks Chichu's yellow-locked Strength +35%, due to the Yellow Unlock Rule. In the end, Chichu should look like: Chichu, Lv. 70 01) HP +30% (YL)---------------->from Chichu 02) Strength +35% (7)----------->from Chichu 03) Role Resonance (7)---------->from Chichu 04) Resist Magic +36% (7)------->from Chichu 05) Resist Physical +36% (7)---->from Chichu 06) Chain Bonus Boost II (6)---->from Pink Lily 07) Siphon Boost II (6)--------->from Fencer 08) Attack: ATB Charge II (6)--->from Chichu 09) Feral Speed II (6)---------->from Chichu 10) Pack Mentality (4)---------->from Chichu Congratulations! You have successfully built Chichu, one of the most powerful COMs in the game. Remember, there are multiple ways to build a monster, as most passive abilities can be obtained from multiple sources. Save your game before you start to infuse and play around to see what works best for you. +-------------------------------------+ | Step-by-Step Directions - [SSDirec] | +-------------------------------------+ If you have read everything about Infusion up to this point, you should have a good grasp on Infusion mechanics. Below is a step-by-step guide that you can use as a reference when you build your own monsters. ............................................................................... 01) Raise your monster to its maximum level. ............................................................................... 02) Decide on which passive abilities that you want your monster to know. If your monster has a Red Lock on one or more passive abilities, remember that red-locked passive abilities cannot be removed under any circumstances. ............................................................................... 03) Compile a list of monsters that have the passive abilities you want your monster to learn. Refer to the Passive Ability Rank List, so that you can rank the abilities you want, and Section 15 - Notable Passive Abilities [NPAblty], which recommends monster sources for commonly-infused passive abilities. ............................................................................... 04) Do not forget to save your game before infusing. ............................................................................... 05) Infuse the monsters with the passive abilities you desire into your monster. If your monster has gained all of the desired passive abilities, you have succeeded. If not, move to Step 6. ............................................................................... 06) If one of your desired passive abilities disappeared because a higher ranked passive ability took priority, proceed to Step 7. If more than one desired passive ability disappeared, or if the unwanted passive ability has too high of a Rank, go to Step 8 instead. ............................................................................... 07) Use a filter monster, like Mud Frog, to remove the unnecessary passive ability. For example, infuse the monster with the unneeded passive ability into a Lv. 19 Mud Frog. Afterward, infuse the monsters with higher ranked desired passive abilities into Mud Frog to bump the unwanted passive ability off of its list. Mud Frog should now have five, unlocked, desired passive abilities. Infuse Mud Frog into your monster to transfer all five desired passive abilities. Note that a filter monster will only work if the unwanted passive ability is of a low enough Rank that it can be removed without using Yellow Locks. If it cannot, move to Step 8. ............................................................................... 08) In situations when your monster has more than one ability that needs to be removed, or if an undesired passive ability is too highly ranked to be bumped off, use Yellow Locks to protect your monster's desired passive abilities. By doing so, yellow-locked, desired passive abilities cannot be removed, regardless of Rank, unless they are unlocked. ............................................................................... 09) Once your monster has all of your desired passive abilities, infuse all of the necessary Role abilities into it. Role abilities should be infused after all desired passive abilities are acquired, as to do so earlier might result in a more difficult overall Infusion Process. Refer to the Role Abilities list, so that you can decide which Role abilities you want. ............................................................................... 10) Finally, infuse 99 levels worth of monsters in the opposite Role of your monster to learn its hidden Role ability. Hidden Role abilities should be infused after all desired passive abilities are acquired, as to do so earlier might result in a more difficult overall Infusion Process. ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | BMSirius & Taly932's | | | | In-Depth Build Sections | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Introduction to the Project - [IntrPro] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| +-----------------+ | Purpose/History | +-----------------+ On March 29th, 2012, I, BMSirius, began a special project to gather together the "build gurus" of the GameFAQs Final Fantasy XIII-2 message board to create an exhaustive, in-depth, and widely agreed-upon collection of builds for the most powerful monsters in the game. The project has since expanded to include all sorts of monsters, but the goal remains the same - each build will be scrutinized by the building community to include only the best passive abilities, with testing, research, and personal experience to back up all information. Later, on April 29th, 2012, I invited Taly932, an avid contributor to the project and the editor of Section 12 - Top-Tier Builds [TTBuild] and Section 13 - DLC Builds [DLCBild], to co-author the In-Depth Build Sections with me by having her write Section 14 - Notable Monster Builds [NMBuild]. As was my case with sakurayule, her work has since expanded to cover the entirety of the Monster Infusion FAQ. +-----------------+ | Resources/Links | +-----------------+ Build discussion can be found here: Thread 1 (before the project started) - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/61958252 Thread 2 (the project begins halfway through) - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62127253 Thread 3 - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62435335 Thread 4 - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62509019 Thread 5 - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62569758 Thread 6 - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62700519 Thread 7 - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62834802 Thread 8 - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62979867 Thread 9 - http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/63170940 In addition, this spreadsheet, created by widget624, will help players make min/max Monster Material decisions. http://www.mediafire.com/?7edg366b0it5y3g An alternate spreadsheet, created by FF13_2_Drift, has a different organization and different features. Try them both to see which one you prefer. http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/62632365 +---------------------+ | Content Description | +---------------------+ Each section will have its own explanation as to what kinds of monsters fit into it and what criteria were used. Please carefully read each heading to understand what logic was used to place monsters in a specific section. Aside from those found in Section 14 - Notable Monsters [NMBuild], each monster build will have the following pieces of information: ............................................................................... "The Build" is a list of 10 passive abilities that was the most generally agreed-upon combination of passive abilities by the building community. It will rarely have only 8 or 9 passive abilities and present options for the remaining slots - this is only in severe cases where the remaining options were held in equal regard by various building community members. ............................................................................... "Monster Materials to Use" contains recommended level-up material choices based off of the monster's purpose and the Monster Growth Spreadsheets. ............................................................................... "Crystarium Expansions" (choosing between increasing ATB or learning Bonus Boosts) are decided based on the number of Expansions the individual monster gets and the usefulness of each option. ............................................................................... "Additional Abilities" refers to inheritable Role abilities, such as Ruinga for COMs, Fearsiphon for RAVs, and the hidden Role abilities, such as Jeopardize and Vigor. You can search the Tameable Monster List to find monsters that can teach such abilities, although the hidden Role abilities must be acquired in a special way. ............................................................................... "Purpose of this Monster" is an in-depth analysis of what the monster can and should be used for, including all of the monster's advantages, disadvantages, and special properties. It also occasionally serves to explain the reasons for using certain passive abilities on the monster. ............................................................................... "Alternatives" is a section that serves a dual purpose. The first is to offer other strong options in place of existing passive abilities, based off of play style, desired use of the monster, or any other factors. The second is to address and discourage certain popular passive ability choices that have recently come under scrutiny. Be sure to read the description of each passive ability to find out which one of these stipulations applies to it. ............................................................................... "Infusion Process" shows how to create the monster. The creator of the infusion process will also be credited. We have NO pretense that we are presenting the absolute best or most efficient steps - there are multiple ways to create a monster, and, often times, many different steps can be taken to achieve the same result. We simply present one build by one author to help players create their monster. Note that how to add on Alternatives is not addressed here - you will have to figure that out on your own. ............................................................................... +---------+ | Credits | +---------+ With the exception of the Infusion Processes, which were mostly written by one person, every build here had been scrutinized by a large group of contributors before entering its final form and being added to this list. As a result, no build has any given "author," and everything in the following sections is accredited to the group as a whole. Build Section Authors: BMSirius (Top-Tier, DLC), Taly932 (Notable Monsters) Build Section Editors: Taly932, sakurayule Build Authors: 108Rogar, achilleszero, Arii07, BMSirius, boysplz, caim1185, destrian522, elee4422, GalaxyCrisis, gmpark99, iamins4ne, IndelibleSin, JumiViolet, kokushishin, Ladysoalluring, MightyGeb, MyBigToeHurts, Noah_Ivaldi, robotshadow, RyuInfiniti, suinoq, Taly932, tempest_storm34, TerminusEdge, tiornys, ZealotBoy With contributions from: aeneacat, aimingdevice, Alyassus, AndyTwobeats, Caiuswins, Gavvin, gunzwei, _kimurin_, JordanLind7, Kouja, LilSoulCBH, Mage_of_Wind, pnpdarrel, PrimalSeptimus, raining2009, ShadowDan, Shift Breaker, ukyo_rulz, widget624, Xovian, YoKoMog +---------------------------------+ | Contacting Us for Edits/Changes | +---------------------------------+ If you disagree with any of the choices made here and wish to discuss theorycrafting, or if you have a monster build to present that you want to see in the Monster Infusion FAQ, you can do so here: http://www.gamefaqs.com/boards/619315-final-fantasy-xiii-2/63170940 If that thread has reached 500 posts, the last 10 messages or so should contain a link to the next thread. If you have a small matter of contention, such as a spelling or grammar error, a formatting goof, or a concern regarding a monster's Infusion Process, you can email us directly at DarkestSamus@yahoo.com or TornadoAlley32@aol.com. Do NOT post in the thread or email us if you want to be told how to build a certain monster or subtitute in a different passive ability other than what we present. You can find that information yourself by using the other sections of the Monster Infusion FAQ, or, if you must, you can ask the GameFAQs Final Fantasy XIII-2 message board's building community. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Minimalist Approach - [MinAppr] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Not everyone wants to explore their options. For those that do not, this section is for you. This section only includes monsters who have proven to be instrumental for the fastest times against the most difficult or farmable post-game opponents. If you wish to keep your infusions to a minimum while still having everything you need, you should create the following monsters: Chichu (COM) - For Raspatil, Nabaat, Gilgamesh, and Valfodr. Cactuar (COM) - For Yomi, Typhon & Ultros, and Snow. Cloudburst (RAV) - For Gilgamesh, due to its Feral Link, Friendly Fire. Goblin Chieftain (SEN) - For Gilgamesh, due to its Feral Link, Spirit Infusion. Purple Chocobo (SYN) - For general use, good against all opponents. Yakshini (SYN) - For Valfodr, due to its Feral Link, Fanatical Dance. The builds themselves can be found below, in Section 12 - Top-Tier Builds [TTBuild]. The monsters outlined above are not necessarily ONLY good for their listed battles. The minimalist player should be able to tackle every challenge in the game by creating well-built versions of these monsters. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Top-Tier Builds - [TTBuild] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| o----------------------------------o | Cactuar ---------------- TTBLD01 | | Chichu ----------------- TTBLD02 | | Blue Chocobo ----------- TTBLD03 | | Cloudburst ------------- TTBLD04 | | Goblin Chieftain ------- TTBLD05 | | Pulse Gladiator -------- TTBLD06 | | Black Chocobo ---------- TTBLD07 | | Chelicerata ------------ TTBLD08 | | Purple Chocobo --------- TTBLD09 | | Yakshini --------------- TTBLD10 | | Flanitor --------------- TTBLD11 | | Green Chocobo ---------- TTBLD12 | | White Chocobo ---------- TTBLD13 | o----------------------------------o Top-Tier can be difficult to define. For the purpose of the Monster Infusion FAQ, Top-Tier will be defined in relation to DLC and post-game content. When you are exploring the main game, there are many other factors to consider in a monster - availability, material efficiency, combat performance, etc. - all of which lose significance once you beat the game and progress in strength. In addition, the post-game consists entirely of difficult bosses, Coliseum battles, and Crystal/Generator farming. Random encounters lose their difficulty entirely with a fully-developed party, so that factor will not be addressed. Instead, the focus will be on the boss and Coliseum battles. A monster is considered Top-Tier under one of two circumstances: 1. It serves a specific role that it is the absolute best at, such as dealing with a particular challenging fight (e.g. Cactuar for Yomi, Typhon & Ultros, and Snow). 2. It is the best at what it does, even if what it does is not in demand (e.g. Pulse Gladiator, all SABs and MEDs). Many powerful monsters, including fan favorites, such as Red Chocobo and Twilight Odin, will not found here, because there are other monsters that do their jobs better than them. This is not to say that they are weak in any way, and, if you wish to use them, you should do more than fine. Such monsters can be found in Section 14 - Notable Monster Builds [NMBuild]. All DLC-related monsters can be found in Section 13 - DLC Builds [DLCBild]. When referring to a level, the Monster Infusion FAQ refers to BECOMING that level. For example, "Potent at level 11" means that you use Potent Materials when your monster is currently level 10 and is BECOMING level 11. Thus, for something like "Potent for levels 11-19", you would use Potent for 10->11, 11->12, 12->13, 13->14, 14->15, 15->16, 16->17, 17->18, and 18->19. This would NOT include 19->20, as 19 is the final level recommended. When referencing the various Infusion Processes, keep in mind that each sacrificial monster is to only be raised to the level indicated and is not to be infused with additional passive abilities unless otherwise specified. Note that the Infusion Process provided for each monster is NOT the only way to create it. There are often many paths to the same result, some of which may be even more efficient than the ones listed here. These are simply examples that you can utilize if you do not wish to create an Infusion Process of your own. ............................................................................... [TTBLD01] Monster------: Cactuar Monster Role-: Commando Constellation: Cactuar The Build: 01) Resist Elements +30% (YL) 02) HP +30% (YL) 03) Strength +35% (YL) 04) Resist Physical +36% (YL) 05) Resist Magic +36% (YL) 06) Role Resonance (YL) 07) Siphon Boost II (YL) 08) Chain Bonus Boost II (YL) 09) Attack: ATB Charge II (YL) 10) Gilfinder II (6) Monster Materials to Use: All-Power. Crystarium Expansions---: +2 ATB. Additional Abilities----: Teach Cactuar Adrenaline, Blindside, Faultsiphon, and Lifesiphon. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Purpose of this Monster-: Cactuar functions primarily as Yomi's worst enemy. It has Bravery Feeder and Protect Feeder, instantly stealing those buffs from Yomi during its Impenatrable Aura and increasing its own power. It can also use Deprotect Chaser against a Deprotected opponent, which is just as effective as Armor Breaker. This combination of abilities, as well as its prowess in ground and aerial combat, makes it the best COM to use against Yomi, as well as a good choice for Typhon & Ultros and Snow. Unfortunately, it also learns Stagger: Wound, which overrides Deprotect Chaser against staggered opponents. However, Yomi strategies rarely involve Stagger. It also performs well against Raspatil, and, with Gilfinder II, makes for an efficient gil farmer. Using Gilfinder II necessitates that Serah and Noel equip Durable Collector's Catalogues in order to earn the most gil at the cost of their accessory slots. Having Item Collector on it negates the need for either Serah or Noel to equip a Durable Collector's Catalog for Trapezohedron farming, as it does not stack with the Durable Collector's Catalog's Item Scavenger MAX. All in all, Cactuar is useful in any situation. If you yellow-lock all of its passive abilities except for Item Collector, you can freely adjust its last passive slot with anything you wish (Item Collector, Feral Speed II, etc.). Alternatives: Critical: Haste (8)-----: This passive ability can be used in place of Item Collector if you no longer need to farm gil or items, as it bestows a rare status buff that SYNs cannnot cast when Cactuar reaches critical condition. Auto-Bravery (7)--------: For random battles when you start with Cactuar. It also naturally learns it, making it a normal choice. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Cactuar for general use, consider using Auto-Bravery over Gilfinder II. Item Collector (6)------: If you want the maximum chance of obtaining Yomi's Trapezohedron (or any other rare item from any opponent) without wasting Serah and Noel's accessory slots on Durable Collector's Catalogs, use this. Feral Speed II (6)------: Cactuar's Feral Link, 1000 Needles, only inflicts a paltry 1,000 damage. However, Feral Speed II on an active monster also increases the charge rate of the inactive monsters in your Paradigm Pack. Hypnocrowns equipped on Serah or Noel can either substitute for this passive ability or augment it. Kill: ATB Charge (5)----: For random encounters, this passive ability helps Cactuar relentlessly move from enemy to enemy, since it cannot use area-of-effect attacks well. This serves absolutely no purpose for boss battles. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium Constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other COM damage modifiers. If you want to maximize Cactuar's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Gilfinder II. Infusion Process (by suinoq): Gather these Monsters: 01) Lv. 45 Cactuar 02) Lv. 02 Ceratoraptor 03) Lv. 30 Pink Lily 04) Lv. 04 Caterchipillar 05) Lv. 40 Munchkin Boss 06) Lv. 48 Green Chocobo 07) Lv. 01 Hedge Frog 08) Lv. 15 Yeoman 09) Lv. 33 Caterchipillar 10) Lv. 39 Buccaboo Ace 11) Lv. 23 Mewmao 12) Lv. 54 Forked Cat 13) Lv. 02 Chunerpeton 14) Lv. 18 Fencer 15) Lv. 24 Tonberry Infuse in this order: 01) Lv. 45 Cactuar <-- Lv. 02 Ceratoraptor 02) Lv. 45 Cactuar <-- Lv. 30 Pink Lily 03) Lv. 45 Cactuar <-- Lv. 04 Caterchipillar 04) Lv. 40 Munchkin Boss <-- Lv. 48 Green Chocobo 05) Lv. 45 Cactuar <-- Lv. 40 Munchkin Boss 06) Lv. 45 Cactuar <-- Lv. 01 Hedge Frog 07) Lv. 45 Cactuar <-- Lv. 15 Yeoman (learn Blindside) 08) Lv. 45 Cactuar <-- Lv. 33 Caterchipillar 09) Lv. 39 Buccaboo Ace <-- Lv. 23 Mewmao 10) Lv. 39 Buccaboo Ace <-- Lv. 54 Forked Cat 11) Lv. 45 Cactuar <-- Lv. 39 Buccaboo Ace 12) Lv. 02 Chunerpeton <-- Lv. 18 Fencer 13) Lv. 02 Chunerpeton <-- Lv. 24 Tonberry 14) Lv. 45 Cactuar <-- Lv. 02 Chunerpeton (learn Lifesiphon) Additional Abilities: Adrenaline--------------: Lv. 13 Orion or L. v22 Sarracenia Faultsiphon-------------: Lv. 10 Goblin Infusion Notes: Cactuar's build was inspired by the idea of switching Cactuar's last passive slot at will to adjust for any situation. The default Gilfinder II will help in most cases, particularly Raspatil. Infusing a Lv. 40 Gancanagh Ace or a Lv. 14 Apotamkin will replace it with Item Collector for farming Yomi or other monsters with desirable rare drops (although a single Durable Collector's Catalog negates that need). If necessary, Gilfinder II can be restored with a simple Lv. 01 Moblin infusion. If Cactuar no longer serves a farming purpose for you, Critical: Haste can be used to take advantage of its poor HP, Auto-Bravery or Kill: ATB Charge can expedite random battles, and Pack Mentality can strengthen Cactuar during boss battles and Coliseum challenges. While all monsters have this freedom if you yellow-lock all of their low-rank passive abilities, Cactuar is especially adept at farming bosses and does not have a single Red Lock to get in its way. If you do not care for such versatility, you can likely create a build that uses fewer monsters, so long as Caterchipillar's Auto-Veil is filtered out. ............................................................................... [TTBLD02] Monster------: Chichu Monster Role-: Commando Constellation: Ochu The Build: 01) HP +30% (8) 02) Strength +35% (7) 03) Resist Physical +36% (7) 04) Resist Magic +36% (7) 05) Role Resonance (7) 06) Feral Speed II (6) 07) Siphon Boost II (6) 08) Chain Bonus Boost II (6) 09) Attack: ATB Charge II (6) 10) Pack Mentality (4) Monster Materials to Use: All-Power. Crystarium Expansions---: +3 ATB. Additional Abilities----: Teach Chichu Ruinga, Adrenaline, and Lifesiphon. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Special Notes-----------: Chichu's Alternatives are tailored toward specific circumstances and should generally only be used on a Chichu that has lost Pack Mentality and has room for an additional passive ability. Purpose of this Monster-: Chichu excels under almost any condition, boasting incredible attack speed, the highest Strength amongst Top-Tier COMs, and various, useful innate skills. Armor Breaker is what truly sets it apart from other COMs, but the addition of Bravery Feeder, Faith Feeder, and Vigilance Feeder make it useful in any battle. Chichu is one of two monsters in the game that carries an unlocked Pack Mentality, which you can use to either pass it on to another monster or use an all-Ochu Paradigm Pack to further increase its power. Its biggest disadvantage is that it can't jump, forcing it to use Ruin against aerial and launched, staggered opponents. Alternatives: Auto-Bravery (7) -------: For random battles where you start with Chichu. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Chichu for general use, consider using Auto-Bravery over Feral Speed II or Pack Mentality. Resist Pain +66% (6)----: Solely for Gilgamesh. Pain can be removed by using a Painkiller as well, but Resist Pain +66% might prevent it from occurring in the first place. If you are not using Pack Mentality, this could be put in its place. Gilfinder II (6)--------: If you want to maximize the amount of gil you obtain from Raspatil (or any battle that yields a high amount of gil), consider using this, especially if you do not wish to use Pack Mentality. Item Collector (6)------: If you want the maximum chance of obtaining Yomi's Trapezohedron (or any other rare item from any opponent) without wasting Serah and Noel's accessory slots on Durable Collector's Catalogs, consider using this, especially if you do not wish to use Pack Mentality. Kill: ATB Charge (5)----: For random encounters, this passive ability helps Chichu relentlessly move from enemy to enemy, since it cannot use area-of-effect attacks well. This serves little-to-no purpose against Nabaat or Gilgamesh, which is when Chichu is most needed, although it might prove useful against Valfodr's summoned monsters. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 70 Chichu 02) Lv. 19 Mud Frog 03) Lv. 24 Tonberry 04) Lv. 54 Forked Cat 05) Lv. 23 Mewmao 06) Lv. 48 Green Chocobo 07) Lv. 30 Frag Leech 08) Lv. 18 Fencer 09) Lv. 30 Pink Lily Infuse in this order: 01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry 02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat 03) Lv. 19 Mud Frog <-- Lv. 23 Mewmao 04) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo 05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech 06) Lv. 70 Chichu <-- Lv. 19 Mud Frog 07) Lv. 70 Chichu <-- Lv. 18 Fencer 08) Lv. 70 Chichu <-- Lv. 30 Pink Lily Additional Abilities: Adrenaline--------------: Lv. 13 Orion or Lv. 18 Dragoon Lifesiphon, Ruinga------: Lv. 20 Scutari Jeopardize--------------: Infuse 32 levels worth of RAV monsters ............................................................................... [TTBLD03] Monster------: Blue Chocobo Monster Role-: Ravager Constellation: Chocobo The Build: 01) Kill: ATB Charge (RL) 02) HP +30% (8) 03) Magic +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Quick Stagger (7) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Mana for levels 2-10 and 41-99. Potent for levels 11-40. All-Vitality is viable as well, if you prefer greater durability at the expense of slightly less damage. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach Blue Chocobo the full gamut of RAV spells - this includes Fire, Thunder, Fira, Thundara, Firaga, and Thundaga. Then teach it Vigor by infusing 99 levels worth of COM monsters into it. Purpose of this Monster-: Blue Chocobo receives 6 ATB and a single RAV Bonus Boost, which, coupled with its respectable Magic, lets it become a fine RAV in almost any situation. However, it has its downsides. Its casting speed is, on average, slower than popular RAVs like Cloudburst and Lightning, and its damage will suffer against Magic-resistant opponents. Also, keep in mind that Role Resonance only works in a Tri-Disaster Paradigm, although the 20% boosts to its Strength and Magic are significant under those circumstances. Alternatives: Critical: Haste (8)-----: This is always a practical choice for any monster that does not need additional defenses, but, for Blue Chocobo, it deserves special mention because Blue Chocobo naturally learns it, it is difficult to remove, and it is easily a better choice over Role Resonance if you do not use the Tri-Disaster Paradigm. Stagger Maintenance II--: If Blue Chocobo is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium Constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Blue Chocobo's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Resist Magic +36% or Role Resonance. Infusion Process (by iamins4ne): Gather these monsters: 01) Lv. 99 Blue Chocobo 02) Lv. 40 Munchkin Boss 03) Lv. 39 Buccaboo Ace 04) Lv. 48 Green Chocobo 05) Lv. 23 Mewmao 06) Lv. 54 Forked Cat 07) Lv. 22 Tonberry 08) Lv. 30 Pink Lily 09) Lv. 01 Reaver 10) Lv. 01 Yeoman 11) Lv. 01 Moblin 12) Lv. 19 Fencer Infuse in this order: 01) Lv. 40 Munchkin Boss <-- Lv. 39 Buccaboo Ace 02) Lv. 40 Munchkin Boss <-- Lv. 48 Green Chocobo 03) Lv. 40 Munchkin Boss <-- Lv. 23 Mewmao 04) Lv. 40 Munchkin Boss <-- Lv. 54 Forked Cat 05) Lv. 40 Munchkin Boss <-- Lv. 22 Tonberry 06) Lv. 99 Blue Chocobo <-- Lv. 30 Pink Lily (learn Thunder, Thundara) 07) Lv. 99 Blue Chocobo <-- Lv. 01 Reaver 08) Lv. 99 Blue Chocobo <-- Lv. 01 Yeoman 09) Lv. 99 Blue Chocobo <-- Lv. 40 Munchkin Boss (learn Fira, Firaga) 10) Lv. 99 Blue Chocobo <-- Lv. 01 Moblin 11) Lv. 99 Blue Chocobo <-- Lv. 19 Fencer Additional Abilities: Fire--------------------: Lv. 01 Garchimacera Thundaga----------------: Lv. 15 Circuitron Vigor-------------------: Infuse 96 levels worth of COM monsters ............................................................................... [TTBLD04] Monster------: Cloudburst Monster Role-: Ravager Constellation: Bomb The Build: 01) Critical: Faith (RL) 02) Auto Enfrost (RL) 03) HP +30% (8) 04) Magic +35% (7) 05) Role Resonance (7) 06) Quick Stagger (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Mana. All-Vitality is viable as well, if you prefer greater durability at the expense of slightly less damage. Crystarium Expansion----: +1 ATB. Additional Abilities----: Teach Cloudburst the full gamut of RAV spells - this includes Fire, Blizzard, Thunder, Fira, Blizzara, Thundara, Firaga, Thundaga, and Fearsiphon. Then teach it Vigor by infusing 99 levels worth of COM monsters into it. Purpose of this Monster-: Cloudburst is a very interesting Ravager - it has high Magic and superior casting speed, but its behavior is somewhat erratic. Against some opponents (non-moving ones in particular), it casts spells so fast that its entire 4-spell chain is finished in one second. However, it only has a maximum ATB of 4, and, against moving opponents, its casting speed can become significantly slow. Pay attention to its activity in any given battle and see if it is the right RAV for the situation. Also, keep in mind that Role Resonance only works in a Tri-Disaster Paradigm, although the 20% boosts to Strength and Magic are significant under those circumstances. Alternatives: Auto-Haste (9)----------: Auto-Haste, coupled with Auto-Bravery, can supply other buffs not bestowed by Cloudburst's Friendly Fire. However, like Auto-Bravery, Cloudburst cannot use this passive ability unless it is used first in battle. Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Vigor, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because Cloudburst has two Red Locks, it only has enough room for HP +30%. On the other hand, it is very practical to remove one of Cloudburst's more situational passive abilities, like Role Resonance or Feral Speed II, to make room for Resist Physical +36%. To completely maximize its defenses, remove both Role Resonance and Feral Speed II so Cloudburst has room for HP +30%, Resist Physical+36%, and Resist Magic +36%. Resist Magic +36% (7)---: See above. Auto-Bravery (7)--------: Auto-Bravery, coupled with Auto-Haste, can supply other buffs not bestowed by Cloudburst's Friendly Fire. However, like Auto-Haste, Cloudburst cannot use this passive ability unless it is used first in battle. Stagger Maintenance II--: If Cloudburst is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Infusion Process (by iamins4ne): Gather these monsters: 01) Lv. 40 Cloudburst 02) Lv. 54 Forked Cat 03) Lv. 30 Frag Leech 04) Lv. 19 Fencer 05) Lv. 22 Tonberry 06) Lv. 01 Gancanagh 07) Lv. 30 Pink Lily 08) Lv. 01 Yeoman Infuse in this order: 01) Lv. 40 Cloudburst <-- Lv. 54 Forked Cat 02) Lv. 40 Cloudburst <-- Lv. 30 Frag Leech 03) Lv. 40 Cloudburst <-- Lv. 19 Fencer (learn Fearsiphon) 04) Lv. 40 Cloudburst <-- Lv. 22 Tonberry 05) Lv. 40 Cloudburst <-- Lv. 01 Gancanagh 06) Lv. 40 Cloudburst <-- Lv. 30 Pink Lily (learn Fira, Thundara) 07) Lv. 40 Cloudburst <-- Lv. 01 Yeoman Additional Abilities: Fire, Blizzard, Thunder-: Lv. 15 Debris or Lv. 36 Albino Lobo or Lv. 01 Apotamkin or Lv. 01 Pink Lily Blizzara----------------: Lv. 01 Cryohedron Firaga------------------: Lv. 15 Grenade or Lv. 15 Bomb Thundaga----------------: Lv. 15 Circuitron Vigor-------------------: Infuse 46 levels worth of COM monsters ............................................................................... [TTBLD05] Monster------: Goblin Chieftain Monster Role-: Sentinel Constellation: Goblin (L) The Build: 01) Improved Guard II (RL) 02) Defense Maintenance (RL) 03) Auto-Haste (9) 04) Resist Elements +30% (9) 05) HP +30% (8) 06) Resilience +40% (8) 07) Resist Physical +36% (7) 08) Resist Magic +36% (7) 09) Feral Speed II (6) 10) Improved Ward (5) Monster Materials to Use: All-Vitality. Crystarium Expansion----: +1 Bonus Boost. Additional Abilities----: Teach Goblin Chieftain Challenge and Deathward. Ignore Entrench, as counterattacks are not desired. Then teach it Reprieve by infusing 99 levels worth of MED monsters into it. Purpose of this Monster-: Goblin Chieftain has low HP compared to other SENs, even when raised on All-Vitality. While its Strength is much too low to focus on offense in any way, especially since raising its Strength via materials would mean lowering its HP, Goblin Chieftain stands out for a very special reason. As it soaks up damage, it will charge its Feral Link, Spirit Infusion, which slightly recovers Wound damage for the entire party while adding Bravery, Protect, Shell, Veil, and Vigilance. This negates the need for Serah and Noel to become SYNs and pairs up well with the typical augment-oriented SYN in getting the party completely buffed. Raising a SEN is largely unnecessary in this game, but, if you need one, consider Golbin Chieftain. No other SEN can match the advantages of Goblin Chieftain's Feral Link. Alternatives: Critical: Haste (8)-----: Although it is unlikely, Goblin Chieftain has the lowest HP of the Top-Tier SENs, so this may be activated against the strongest of opponents. Haste is also a rare buff that can be utilized by the entire Paradigm Pack, which may prove useful in extreme situations. Critical: Tetradefense(8: Although it is unlikely, Goblin Chieftain has the lowest HP of the Top-Tier SENs, so this may be activated against the strongest of opponents. Its Feral Link applies the exact same buffs, however, making this passive ability somewhat redundant. Rapid Recovery (8)------: This passive ability reduces the duration of status ailments by 25%. This sounds more useful than it is in practice, however. Usually, a status ailment can either be ignored or it needs to be immediately removed by items or Esuna. Neither of these situations benefit from Rapid Recovery. Only use this passive ability if you feel Goblin Chieftain does not benefit from any of the other suggested passive abilities. Auto-Faith (7)----------: Auto-Faith, coupled with Auto-Haste, can supply other buffs not bestowed by Goblin Chieftain's Spirit Infusion. However, like Auto-Haste, Goblin Chieftain cannot use this passive ability unless it is used first in battle. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as Goblin Chieftain remains in critical condition. Unlike other Critical: Buff passive abilities, you do not need to reach critical condition with Goblin Chieftain on the field - you can switch out a monster in critical condition for Goblin Chieftain and still benefit from the ability. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 40 Goblin Chieftain 02) Lv. 20 Lancer 03) Lv. 20 Lancer 04) Lv. 33 Caterchipillar 05) Lv. 45 Sahagin Prince 06) Lv. 72 Necrosis 07) Lv. 23 Mewmao 08) Lv. 66 Green Chocobo 09) Lv. 99 Flandit Infuse in this order: 01) Lv. 40 Goblin Chieftain <-- Lv. 20 Lancer (learn Challenge) 02) Lv. 40 Goblin Chieftain <-- Lv. 20 Lancer (learn Deathward) 03) Lv. 40 Goblin Chieftain <-- Lv. 33 Caterchipillar 04) Lv. 40 Goblin Chieftain <-- Lv. 45 Sahagin Prince 05) Lv. 40 Goblin Chieftain <-- Lv. 72 Necrosis 06) Lv. 40 Goblin Chieftain <-- Lv. 23 Mewmao 07) Lv. 40 Goblin Chieftain <-- Lv. 66 Green Chocobo (learn Reprieve) 08) Lv. 40 Goblin Chieftain <-- Lv. 99 Flandit Infusion Notes: Ignore Entrench, as counterattacks are not desired. ............................................................................... [TTBLD06] Monster------: Pulse Gladiator Monster Role-: Sentinel Constellation: Pulsework Soldier The Build: 01) Bonus CP (RL) 02) Resist Elements +30% (9) 03) HP +30% (8) 04) Rapid Recovery (8) 05) Critical: Tetradefense (8) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Feral Speed II (6) 09) Improved Guard II (6) 10) Improved Ward (5) Monster Materials to Use: All-Vitality. Crystarium Expansions---: +2 Bonus Boosts. Additional Abilities----: Teach Pulse Gladiator Mediguard. Then teach it Reprieve by infusing 99 levels worth of MED monsters into it. Special Notes-----------: You have the option of only raising Pulse Gladiator to Lv. 68 to avoid learning Bonus CP, but the additional passive slot will not be used for anything more significant, and it learns HP +30% at Lv. 70. Before you consider building it, remember that Pulse Gladiator is the only source of Improved Counter II for Infusion purposes, if you have not purchased the "Perpetual Battlefield" DLC. If you do not have this particular DLC, do not build Pulse Gladiator if you plan to build an offensive SEN in the future. Purpose of this Monster-: Pulse Gladiator is an impressive SEN, even without any passive abilities infused into it. It naturally resists Wind damage and all status ailments by 90% and halves physical and magic damage. Infusing additional passive abilities makes Pulse Gladiator the greatest defensive SEN in the game. Note that it is not likely to ever reach critical condition and it has a poor Feral Link, so Critical: Tetradefense and Feral Speed II could be replaced, although Feral Speed II helps the rest of the monsters in your Paradigm Pack recharge their Feral Links as well. Alternatives: Resilience +40% (8)-----: Due to compounding resistances, Pulse Gladiator only benefits from a mere 4% in ailment resistance. However, some may consider an extra 4% in ailment resistance to be superior to Critical: Tetradefense or Feral Speed II. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as Pulse Gladiator remains in critical condition. Unlike other Critical: Buff passive abilities, you do not need to reach critical condition with Pulse Gladiator on the field - you can switch out a monster in critical condition for Pulse Gladiator and still benefit from the ability. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 70 Pulse Gladiator 02) Lv. 20 Lancer 03) Lv. 20 Lancer 04) Lv. 33 Caterchipillar 05) Lv. 23 Mewmao 06) Lv. 66 Green Chocobo 07) Lv. 24 Microchu 08) Lv. 99 Flandit Infuse in this order: 01) Lv. 70 Pulse Gladiator <-- Lv. 20 Lancer (learn Mediguard) 02) Lv. 70 Pulse Gladiator <-- Lv. 20 Lancer 03) Lv. 70 Pulse Gladiator <-- Lv. 33 Caterchipillar 04) Lv. 70 Pulse Gladiator <-- Lv. 23 Mewmao 05) Lv. 70 Pulse Gladiator <-- Lv. 66 Green Chocobo (learn Reprieve) 06) Lv. 70 Pulse Gladiator <-- Lv. 24 Microchu 07) Lv. 70 Pulse Gladiator <-- Lv. 99 Flandit ............................................................................... [TTBLD07] Monster------: Black Chocobo Monster Role-: Saboteur Constellation: Chocobo The Build: 01) First Strike (RL) 02) Improved Debuffing (RL) 03) HP +30% (8) 04) Magic +35% (7) 05) Resist Physical +36% (7) 06) Resist Magic +36% (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Mana for levels 33, 35, 38, 40, 52-55, and 57-99. Potent for levels 2-32, 34, 36-37, 39, 41-51, and 56. Crystarium Expansions---: +2 ATB, +2 Bonus Boosts. Additional Abilities----: Teach Black Chocobo Jinx by infusing 99 levels worth of SYN monsters into it. Then you can choose to add Poison, Dispel, Curse, Fog, and/or Pain if you wish, or you can keep it focused on its natural Deprotect, Deshell, and Imperil. If you need the generally ineffecient area-of-effect spells for any reason, you can add Deshellga, Poisonga, Imperilga, Dispelga, Cursega, and/or Painga (Fogga can't be learned). Infusing additional abilities will not disrupt SAB A.I., assuming that you wisely choose -Cross or -Wide Paradigms. Special Notes-----------: Black Chocobo's red-locked ATB Advantage can be upgraded to First Strike through infusion. Purpose of this Monster-: Black Chocobo is an all-around terrific SAB if you need a monster to help you inflict status ailments. It has a minimal selection of Strength-based attacks, but it will ignore these in favor of Magic-based ones unless the opponent is heavily resistant to Magic. Aside from Wound, its core moveset has the best damage-enhancing debuffs. Alternatives: Auto-Haste (9)----------: If you are certain that you will begin battles with Black Chocobo, this passive ability can be useful, as Haste cannot be cast by SYNs. Because of Haste's beneficial nature, which can be transfered to the rest of the Paradigm Pack, consider using this passive ability over Feral Speed II. Resist Elements +30% (9): Although Black Chocobo lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Role Resonance (7)------: If you use the Infiltration Paradigm, consider this passive ability, as it provides a 20% boost to Black Chocobo's Strength and Magic. Auto-Faith (7)----------: If you are certain that you will begin battles with Black Chocobo, this passive ability can be useful, as it increases Black Chocobo's Magic damage. Because of Faith's Magic boost, which can be transfered to the rest of the Paradigm Pack, try using this passive ability over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium Constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Black Chocobo's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Black Chocobo 02) Lv. 58 Clematis 03) Lv. 23 Mewmao 04) Lv. 48 Green Chocobo 05) Lv. 22 Tonberry 06) Lv. 54 Forked Cat 07) Lv. 01 Yeoman 08) Lv. 01 Gancanagh 08) Lv. 30 Pink Lily 09) Lv. 18 Fencer Infuse in this order: 01) Lv. 99 Black Chocobo <-- Lv. 58 Clematis 02) Lv. 99 Black Chocobo <-- Lv. 23 Mewmao 03) Lv. 99 Black Chocobo <-- Lv. 48 Green Chocobo 04) Lv. 99 Black Chocobo <-- Lv. 22 Tonberry 05) Lv. 99 Black Chocobo <-- Lv. 54 Forked Cat 06) Lv. 99 Black Chocobo <-- Lv. 01 Yeoman 07) Lv. 99 Black Chocobo <-- Lv. 01 Gancanagh 07) Lv. 99 Black Chocobo <-- Lv. 30 Pink Lily 08) Lv. 99 Black Chocobo <-- Lv. 18 Fencer Additional Abilities: Single-target: Poison, Dispel, Fog-----: Lv. 39 Dendrobium (learns Pain at Lv. 56) Curse-------------------: Lv. 04 Ahriman Pain--------------------: Lv. 01 Deathgaze Jinx--------------------: Infuse 76 levels worth of SYN monsters Single- and Multi-target: Deshellga---------------: Lv. 38 Mimi Dispel, Dispelga--------: Lv. 60 Forked Cat Poison, Poisonga, Fog---: Lv. 80 Dendrobium Pain, Painga------------: Lv. 47 Deathgaze Curse,Cursega,Imperilga-: Lv. 64 Ahriman Jinx--------------------: Infuse 76 levels worth of SYN monsters ............................................................................... [TTBLD08] Monster------: Chelicerata Monster Role-: Saboteur Constellation: Vermin (L) The Build: 01) Improved Debuffing II (RL) 02) HP +30% (8) 03) Magic +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Siphon Boost II (6) 07) Chain Bonus Boost II (6) 08) Attack: ATB Charge II (6) Remaining 2 Slots: Auto-Haste (9)----------: If you are certain that you will begin battles with Chelicerata, this passive ability can be useful, as Haste cannot be cast by SYNs. Because of Haste's beneficial nature, which can be transfered to the rest of the Paradigm Pack, consider using this passive ability. Resist Elements +30% (9): Although Chelicerata lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Role Resonance (7)------: If you use the Infiltration Paradigm, consider this passive ability, as it provides a 20% boost to Chelicerata's Strength and Magic. Auto-Faith (7)----------: If you are certain that you will begin battles with Chelicerata, this passive ability can be useful, as it increases Chelicerata's Magic damage. Because of Faith's Magic boost, which can be transfered to the rest of the Paradigm Pack, try using this passive ability. Monster Materials to Use: Mana for levels 2-20 and 61-99. Potent for levels 21-60. Crystarium Expansions---: +2 ATB, +2 Bonus Boosts. Additional Abilities----: Teach Chelicerata Deshell. Afterward, teach it Jinx by infusing 99 levels worth of SYN monsters into it. Then you can choose to add Poison, Curse, and/or Pain if you wish. If you need the generally inefficient area-of-effect spells for any reason, you can add Poisonga, Dispelga, Cursega, and/or Painga (Fogga can't be learned). Infusing additional abilities will not disrupt SAB A.I., assuming that you wisely choose -Cross or -Wide Paradigms. Special Notes-----------: Do NOT teach Chelicerata Wound and Woundga. It is naturally blessed to not know these abilities, because SABs tend to add one Wound spell at the beginning of each attack chain against Wound-vulerable foes, which hampers its debuffing potential. Purpose of this Monster-: Chelicerata is comparable to Black Chocobo. It has more Magic than Black Chocobo, but it suffers from lower HP and a poorer casting speed. For what it matters, it has slightly higher Strength and a Strength-based Feral Link, Deathscythe, as opposed to Black Chocobo's Magic-based Kweh Kweh. Chelicerata's biggest advantage is that it has Improved Debuffing II rather than Black Chocobo's weaker Improved Debuffing, meaning that, spell-for-spell, it has a higher chance of inflicting status ailments. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Chelicerata 02) Lv. 54 Forked Cat 03) Lv. 23 Mewmao 04) Lv. 48 Green Chocobo 05) Lv. 22 Tonberry 06) Lv. 01 Yeoman 07) Lv. 30 Pink Lily 08) Lv. 18 Fencer Infuse in this order: 01) Lv. 99 Chelicerata <-- Lv. 54 Forked Cat (learn Deshell) 02) Lv. 99 Chelicerata <-- Lv. 23 Mewmao 03) Lv. 99 Chelicerata <-- Lv. 48 Green Chocobo 04) Lv. 99 Chelicerata <-- Lv. 22 Tonberry 05) Lv. 99 Chelicerata <-- Lv. 01 Yeoman 06) Lv. 99 Chelicerata <-- Lv. 30 Pink Lily 07) Lv. 99 Chelicerata <-- Lv. 18 Fencer Remaining 2 Slots: Auto-Haste (9)----------: Lv. 45 Sahagin Prince Resist Elements +30% (9): Lv. 33 Caterchipillar Resilience +40% (8)-----: Lv. 72 Necrosis Role Resonance (7)------: Lv. 30 Frag Leech Auto-Faith (7)----------: Lv. 45 Metallicactuar Additional Abilities: Single-target only: Poison------------------: Lv. 01 Dendrobium (learns Pain at Lv. 56) Curse-------------------: Lv. 04 Ahriman Pain--------------------: Lv. 01 Deathgaze Jinx--------------------: Infuse 76 levels worth of SYN monsters Single and multi-target: Poison(ga), Pain(ga)----: Lv. 90 Dendrobium Curse, Cursega, Dispelga: Lv. 70 Ahriman Jinx--------------------: Infuse 76 levels worth of SYN monsters ............................................................................... [TTBLD09] Monster------: Purple Chocobo Monster Role-: Synergist Constellation: Chocobo The Build: 01) Critical: Protect (RL) 02) Augment Maintenance II (RL) 03) Auto-Haste (9) 04) Auto-Tetradefense (9) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Auto-Bravery (7) 09) Auto-Faith (7) 10) First Strike (6) Monster Materials to Use: Mana for levels 2-10, 20, 30, and 40-98.Potent for levels 11-19, 21-29, and 31-39. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2 Bonus Boosts instead is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Purple Chocobo Faithga, Enfire, Enfrost and Enthunder. Then teach it Boon by infusing 99 levels worth of SAB monsters into it. Special Notes-----------: Only raise it to Lv. 98 to avoid learning Veil, at the cost of 80 HP and 42 Magic. Purpose of this Monster-: Purple Chocobo's high maximum level, natural defenses, and skillset makes it the best augment-oriented SYN in the game. It can either immediately transfer its Auto-Buffs to the rest of the Paradigm Pack at the beginning of battle or stay on the field long enough to enhance Serah and Noel with augments while tanking attacks. Alternatives: HP +30% (8)-------------: Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% for maintaining Adrenaline and Vigor on COMs and RAVs. For maximum defense, consider replacing Auto-Bravery of First Strike for this. Auto-Vigilance (8)------: If you plan to use Purple Chocobo solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and Resist Magic +36% with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by suinoq): Gather these Monsters: 01) Lv. 98 Purple Chocobo 02) Lv. 60 Tezcatlipoca 03) Lv. 45 Sahagin Prince 04) Lv. 22 Tonberry 05) Lv. 36 Thermadon or Lv29 Narasimha 06) Lv. 45 Metallicactuar 07) Lv. 58 Clematis Infuse in this order: Lv. 98 Purple Chocobo <-- Lv. 60 Tezcatlipoca Lv. 98 Purple Chocobo <-- Lv. 45 Sahagin Prince (learn Faithga) Lv. 98 Purple Chocobo <-- Lv. 22 Tonberry Lv. 98 Purple Chocobo <-- Lv. 36 Thermadon or Lv. 29 Narasimha Lv. 98 Purple Chocobo <-- Lv. 45 Metallicactuar Lv. 98 Purple Chocobo <-- Lv. 58 Clematis Additional Abilities: Enfire------------------: Lv. 01 Amanojaku Enthunder, Enfrost------: Lv. 20 Oannes Boon--------------------: Infuse 41 levels worth of SAB monsters ............................................................................... [TTBLD10] Monster------: Yakshini Monster Role-: Synergist Constellation: Demon The Build: 01) First Strike (RL) 02) Auto-Haste (9) 03) Auto-Tetradefense (9) 04) HP +30% (8) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Auto-Bravery (7) 09) Auto-Faith (7) 10) Feral Speed II (6) Monster Materials to Use: Mana for levels 2-10, 12-20, and 22-70. Potent for levels 11 and 21. Crystarium Expansions---: +3 ATB. However, choosing +1 ATB, +2 Bonus Boosts instead is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Yakshini Protectga, Shellga, Enfire, Enfrost, Enthunder, and Enaero. Then teach her Boon by infusing 99 levels worth of SABs into her. Special Notes-----------: A Lv. 59 Yakshini only possesses augmentation spells, at the cost of 1317 HP and 153 Magic. She is also the only source of Defense Maintenance for infusion purposes. Purpose of this Monster-: Unlike Purple Chocobo, Yakshini does not appear to be that great of a SYN at first glance. Her Magic is subpar in comparison to other SYNs, she cannot have a SYN Bonus Boost without sacrificing ATB segments, she cannot serve as an augment-focused SYN without severely crippling her HP and Magic, and she lacks the valuable passive ability, Augment Maintenance II, which would have somewhat compensated for her poor Magic. While she does have some minor merits, such as a fast casting speed, useful red-locked passive ability, and the capability to serve as a competent all-around SYN, Yakshini shines in battle because of her Feral Link, Fanatical Dance. Fanatical Dance bestows Protect, Shell, Bravery, Faith, Veil, and Vigilance, with each buff in Yakshini's Feral Link applying Boon to all buffs before it, which results in a long-lasting application of almost every buff in the game. Alternatives: Resist Elements +30% (9): Although Yakshini lacks an elemental weakness, this defensive passive ability may keep her safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Vigilance (8)------: If you plan to use Yakshini solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and Resist Magic +36% with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 70 Yakshini 02) Lv. 45 Metallicactuar 03) Lv. 29 Narasimha 04) Lv. 60 Tezcatlipoca 05) Lv. 22 Tonberry 06) Lv. 45 Sahagin Prince 07) Lv. 54 Forked Cat 08) Lv. 04 Gancanagh Ace Infuse in this order: 01) Lv. 70 Yakshini <-- Lv. 45 Metallicactuar 02) Lv. 70 Yakshini <-- Lv. 29 Narasimha 03) Lv. 70 Yakshini <-- Lv. 60 Tezcatlipoca 04) Lv. 70 Yakshini <-- Lv. 22 Tonberry 05) Lv. 70 Yakshini <-- Lv. 45 Sahagin Prince 06) Lv. 70 Yakshini <-- Lv. 54 Forked Cat 07) Lv. 70 Yakshini <-- Lv. 04 Gancanagh Ace (learn Enaero) Additional Abilities: Protectga, Shellga------: Lv. 40 Luminous Puma Enfire------------------: Lv. 01 Amanojaku Enfrost, Enthunder------: Lv. 20 Oannes Boon--------------------: Infuse 45 levels worth of SAB monsters ............................................................................... [TTBLD11] Monster------: Flanitor Monster Role-: Medic Constellation: Flan (L) The Build: 01) Improved Cure II (RL) 02) Ally KO: Power Surge II (RL) 03) HP +30% (8) 04) Critical: Haste (8) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Feral Speed II (6) Remaining 2 Slots: Resist Elements +30% (9): Although Flanitor lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Role Resonance (7)------: If you use the Salvation Paradigm, this passive ability gives a 20% increase to Flanitor's Magic, offering a small boost to Cure effectiveness. Should you find yourself needing three MEDs on the field at once, consider Role Resonance. Improved Raise II (6)---: This passive ability doubles the effect of Raise. However, Flanitor will cure the dying before it revives the KO'd, although this is not relevant if you have one KO'd character and the other two are in good health. In that time, you can use a Phoenix Down or Phoenix Blood, which revives an ally, removes Wound damage, and adds beneficial buffs like Protect & Shell or Haste. If you dislike items for any reason, Improved Raise II should prove useful. In addition, there is a chance that Flanitor will respond to a fallen ally with a quick Raise (assuming there is no other damage to heal), and, in that instance, you would benefit from this. Critical: Faith (5)-----: Since Flanitor has naturally low HP, it might reach critical condition more often than White Chocobo or Green Chocobo. This passive ability will bestow Faith as soon as Flanitor enters critical condition, boosting the potency of its Cure spells. In addition, Flanitor can pass Faith on to the rest of the Paradigm Pack. Critical: Bravery (5)---: While Bravery does nothing for Flanitor, this passive ability can be used to pass Bravery on to the rest of the Paradigm Pack after Flanitor reaches critical condition. Monster Materials to Use: Mana for levels 3, 5, 7, 9-10, 12, 14, 16, 18, 20-30, 33, 35, 38, and 40. Potent for levels 2, 4, 6, 8, 11, 13, 15, 17, 19, 31-32, 34, 36-37, and 39. Crystarium Expansion----: +1 ATB. Additional Abilities----: Teach Flanitor Curaja by infusing 99 levels worth of SEN monsters into it. Purpose of this Monster-: Flanitor is a useful MED that is much easier to raise compared to White Chocobo and Green Chocobo. Its greatest asset is its Feral Link, Hyper Rescue, which heals the entire party and quickly recharges. While its HP is much lower than other MEDs, it can be used to your advantage, since Flanitor will require less Cure spells to fully recover and has a higher chance of activating Critical: Buff passive abilities. Its main fault is Flanitor's single Crystarium Expansion, so it cannot chain as many Cure spells together, its ATB Gauge recharge rate is slightly slower, and it does not gain any additional Cure power from MED Bonus Boost. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 40 Flanitor 02) Lv. 22 Tonberry 03) Lv. 54 Forked Cat 04) Lv. 23 Mewmao 05) Lv. 45 Blue Chocobo 06) Lv. 48 Green Chocobo 07) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 40 Flanitor <-- Lv. 22 Tonberry 02) Lv. 40 Flanitor <-- Lv. 54 Forked Cat 03) Lv. 40 Flanitor <-- Lv. 23 Mewmao 04) Lv. 40 Flanitor <-- Lv. 45 Blue Chocobo 05) Lv. 40 Flanitor <-- Lv. 48 Green Chocobo 06) Lv. 40 Flanitor <-- Lv. 01 Gancanagh Remaining 2 Slots: Resist Elements +30% (9): Lv. 33 Caterchipillar Resilience +40% (8)-----: Lv. 72 Necrosis Role Resonance (7)------: Lv. 33 Frag Leech Improved Raise II (6)---: Lv. 30 Spiranthes Critical: Faith (5)-----: Lv. 12 Grenade Critical: Bravery (5)---: Lv. 18 Red Chocobo Additional Abilities: Curaja------------------: Infuse 99 levels worth of SEN monsters ............................................................................... [TTBLD12] Monster------: Green Chocobo Monster Role-: Medic Constellation: Chocobo The Build: 01) Improved Cure II (RL) 02) Critical: Faith (RL) 03) Critical: Haste (8) 04) Critical: Tetradefense (8) 05) HP +30% (8) 06) Magic +35% (7) 07) Feral Speed II (6) 08) Critical: Bravery (5) Remaining 2 Slots: Resist Elements +30% (9): Although Green Chocobo lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Resist Physical +36% (7): Green Chocobo naturally learns this defensive passive ability. Under normal circumstances, it would make sense to leave it on Green Chocobo. You could even pair it with Resist Magic +36% to maximize Green Chocobo's defenses. However, adding either reduces Green Chocobo's chances to reach critical condition. Resist Magic +36% (7)---: See above. Role Resonance (7)------: If you use the Salvation Paradigm, this passive ability gives a 20% increase to Green Chocobo's Magic, offering a small boost to Cure effectiveness. Should you find yourself needing three MEDs on the field at once, consider Role Resonance. Ally KO: Power Surge II-: This passive ability increases Green Chocobo's healing capabilities while an ally is KO'd. However, it stops working the moment that the fallen ally is revived. Improved Raise II (6)---: This passive ability doubles the effect of Raise. However, Green Chocobo will cure the dying before it revives the KO'd, although this is not relevant if you have one KO'd character and the other two are in good health. In that time, you can use a Phoenix Down or Phoenix Blood, which revives an ally, removes Wound damage, and adds beneficial buffs like Protect & Shell or Haste. If you dislike items for any reason, Improved Raise II should prove useful. In addition, there is a chance that Green Chocobo will respond to a fallen ally with a quick Raise (assuming there is no other damage to heal), and, in that instance, you would benefit from this. Critical: Power Surge II: This passive ability boosts Green Chocobo's Cure potency for as long as it remains in critical condition. Assuming that it is healing itself, though, it will only take Green Chocobo one or two spells to recover, reducing its effectiveness. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as Green Chocobo remains in critical condition, potentially saving it from dying. However, unlike other Critical: Buff passive abilities, the defensive bonus disappears the moment Green Chocobo recovers from critical condition, limiting its overall usefulness. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Green Chocobo's spells and do not mind limiting your monster choices, consider using Pack Mentality. Monster Materials to Use: All-Mana. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach Green Chocobo Esuna and Esunada. Then teach it Curaja by infusing 99 levels worth of SEN monsters into it. Special Notes-----------: Only raise Green Chocobo to Lv. 98 to avoid learning Bonus CP, at the cost of 81 HP and 21 Magic. Purpose of this Monster-: Green Chocobo possesses enough defenses to reliably bestow a myriad of status enhancements via Critical: Buff passive abilities without fear of being immediately KO'd afterward. If you can predict your opponent's strongest attacks, you can switch to Green Chocobo just in time to reach critical condition and before it starts healing. If properly executed, Green Chocobo will be imbued with the most helpful buffs, which it can then pass on to the other monsters in your Paradigm Pack after Green Chocobo is finished healing. Green Chocobo also learns Cheer, so if you need to use its Feral Link, Kweh Kweh, for any reason, Cheer will help its Feral Link Gauge recharge faster. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 98 Green Chocobo 02) Lv. 22 Tonberry 03) Lv. 54 Forked Cat 04) Lv. 23 Pulse Gladiator 05) Lv. 45 Blue Chocobo 06) Lv. 01 Gancanagh 07) Lv. 18 Red Chocobo Infuse in this order: 01) Lv. 98 Green Chocobo <-- Lv. 22 Tonberry 02) Lv. 98 Green Chocobo <-- Lv. 54 Forked Cat 03) Lv. 98 Green Chocobo <-- Lv. 23 Pulse Gladiator 04) Lv. 98 Green Chocobo <-- Lv. 45 Blue Chocobo 05) Lv. 98 Green Chocobo <-- Lv. 01 Gancanagh 06) Lv. 98 Green Chocobo <-- Lv. 18 Red Chocobo This will leave Green Chocobo with Resist Physical +36% above Feral Speed II and Critical: Bravery. If you do not wish to include Resist Physical +36% in its build, make sure to yellow-lock the lower ranked passive abilities. Remaining 2 Slots: Resilience +40% (8)-----: Lv. 72 Necrosis Resist Physical +36% (7): Lv. 48 Green Chocobo Resist Magic +36% (7)---: Lv. 23 Mewmao Role Resonance (6)------: Lv. 30 Frag Leech Ally KO: Power Surge II-: Lv. 30 Tonberry Improved Raise II (6)---: Lv. 30 Spiranthes Additional Abilities: Curaja------------------: Infuse 76 levels worth of SEN monsters ............................................................................... [TTBLD13] Monster------: White Chocobo Monster Role-: Medic Constellation: Chocobo The Build: 01) Feral Surge (RL) 02) Feral Fatigue (RL) 03) Resist Elements +30% (9) 04) HP +30% (8) 05) Resilience +40% (8) 06) Critical: Haste (8) 07) Magic +35% (7) 08) Resist Physical +36% (7) 09) Resist Magic +36% (7) 10) Improved Cure II (6) Monster Materials to Use: Mana for levels 21-30, 51-70, and 91-99. Potent for levels 2-20, 31-50, and 71-90. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach White Chocobo Curaja by infusing 99 levels worth of SEN monsters into it. Purpose of this Monster-: White Chocobo naturally halves physical and magic attacks. When infused with defensive passive abilities, White Chocobo can help sustain your party in the toughest of situations. Alternatives: Role Resonance (7)------: If you use the Salvation Paradigm, this passive ability gives a 20% increase to White Chocobo's Magic, offering a small boost to Cure effectiveness. Should you find yourself needing three MEDs on the field at once, consider replacing Resilience +40% for this. Feral Speed II (6)------: White Chocobo's Feral Fatigue makes it a bad idea to use its Feral Link, Kweh, in the middle of battle. However, keep in mind that Feral Speed II also helps to recharge the Feral Link Gauges of the rest of your Paradigm Pack, too. If your other two monsters have powerful Feral Links, you might want to use this passive ability. If you monitor White Chocobo's Feral Link Gauge you might be able to time it so that Feral Surge activates in the midst of an important battle, giving White Chocobo a wide range of useful buffs. Ally KO: Power Surge II-: This passive ability increases White Chocobo's healing capabilities while an ally is KO'd. However, it stops working the moment that the fallen ally is revived. Improved Raise II (6)---: This passive ability doubles the effect of Raise. However, White Chocobo will cure the dying before it revives the KO'd, although this is not relevant if you have one KO'd character and the other two are in good health. In that time, you can use a Phoenix Down or Phoenix Blood, which revives an ally, removes Wound damage, and adds beneficial buffs like Protect & Shell or Haste. If you dislike items for any reason, Improved Raise II should prove useful. In addition, there is a chance that White Chocobo will respond to a fallen ally with a quick Raise (assuming there is no other damage to heal), and, in that instance, you would benefit from this. Critical: Faith (5)-----: The chances of White Chocobo reaching critical condition are slim, but, if it does, Critical: Faith will provide a nice boost to Cure potency. In addition, White Chocobo can pass Faith on to the rest of the Paradigm Pack. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize White Chocobo's spells and do not mind limiting your monster choices, consider using Pack Mentality. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 White Chocobo 02) Lv. 72 Necrosis 03) Lv. 33 Caterchipillar 04) Lv. 45 Blue Chocobo 05) Lv. 22 Tonberry 06) Lv. 48 Green Chocobo 07) Lv. 23 Mewmao 08) Lv. 01 Cait Sith 09) Lv. 39 Exoray Infuse in this order: 01) Lv. 99 White Chocobo <-- Lv. 72 Necrosis 02) Lv. 99 White Chocobo <-- Lv. 33 Caterchipillar 03) Lv. 99 White Chocobo <-- Lv. 45 Blue Chocobo 04) Lv. 99 White Chocobo <-- Lv. 22 Tonberry 05) Lv. 99 White Chocobo <-- Lv. 48 Green Chocobo 06) Lv. 99 White Chocobo <-- Lv. 23 Mewmao 07) Lv. 01 Cait Sith <-- Lv. 39 Exoray 08) Lv. 99 White Chocobo <-- Lv. 01 Cait Sith Additional Abilities: Curaja------------------: Infuse 99 levels worth of SEN monsters ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | DLC Builds - [DLCBild] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| o----------------------------------o | Omega ------------------ DLBLD01 | | Amodar ----------------- DLBLD02 | | Typhon ----------------- DLBLD03 | | Gilgamesh -------------- DLBLD04 | | COM Lightning ---------- DLBLD05 | | RAV Lightning ---------- DLBLD06 | | Valfodr ---------------- DLBLD07 | | Snow ------------------- DLBLD08 | | Nabaat ----------------- DLBLD09 | | Sazh ------------------- DLBLD10 | | Ultros ----------------- DLBLD11 | | PuPu ------------------- DLBLD12 | o----------------------------------o Rather than incorporating them into Tiers, DLC monsters have been given their own section, because they are not an essential part of any post-game strategy. DLC monsters tend to have several unique properties that make them interesting and fun monsters. Download them if you want to fight them, use them if you like them, and enjoy. In this section, you may see an inordinate amount of references to Blitz/Ruinga attacks or random encounters, especially compared to the Top Tier section, which, for the most part, lacked such discussion. This is because the DLC monsters tend to have exclusive versions of these abilities or a combination of special properties that give them a unique edge. For example, Amodar's Blitz does not require him to move and launches opponents; Omega's Ravage draws foes toward it in order to prepare for its Blitz; Typhon has Auto Enfire, Auto Enaero, Weak Spot, and a devastating Ruinga; Gilgamesh has both Armor Breaker and Mind Piercer for his Blitz and Ruinga. These properties are exclusive enough to warrant the discussion of random encounters for these monsters. While this section will still follow the pattern started in Section 12 - Top-Tier Builds [TTBuild] by prioritizing boss-killing builds, random encounter-killing alternatives will also be explored, as they tend to make farming faster and more fun. ............................................................................... [DLBLD01] Monster------: Omega Monster Role-: Commando Constellation: Fantasy, Champion The Build: 01) Feral Surge (RL) 02) Feral Fatigue (RL) 03) Leadenstrike (RL) 04) HP +30% (8) 05) Strength +35% (7) 06) Resist Magic +36% (7) 07) Role Resonance (7) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Power for levels 2-50, 52-60, 62-65, 67-80, 85, 90, and 92-99. Potent for levels 51, 61, 66, 81-84, 86-89, and 91. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach Omega Adrenaline and Faultsiphon. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Purpose of this Monster-: Omega's physical attack speed is just as impressive as Chichu's. Omega's Attack animation consists of three lasers per Attack, with each laser independently activating Siphon Boost II and Attack: ATB Charge II, which completely restores its ATB and results in non-stop attacking. In addition, its Ravage is a useful electric shockwave that stuns and draws opponents in front of it, usually in preparation for its flamethrower-like Blitz attack. Omega's faults are threefold. First, it lacks useful abilities, like Armor Breaker or Bravery Feeder. Second, if its opponent is highly mobile, it must take time to reposition itself between attacks. Finally, it has the red-locked Leadenstrike, so you want to make sure that its ATB starts out full. This can be done by preemptively striking opponents or timing Omega's switch-ins with ATB Refreshes. While First Strike can also be used to circumvent Leadenstrike, it is not necessary, as other means can be used without wasting one of Omega's limited passive slots. Alternatives: Resist Elements +30% (9): Because Omega is weak to Lightning attacks, this passive ability may keep it safe from powerful Lightning attacks, such as Valfodr's Thundaga. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because Omega naturally halves physical damage, HP +30% and Resist Magic +36% are generally superior defensive passive abilities, since Resist Physical +36%'s benefits are reduced. Auto-Bravery (7)--------: Omega's unique Ravage and Blitz attacks make it a fun and effective COM for random battles. Use this passive ability if you only plan to use Omega for this specific purpose. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Omega for general use, consider using Auto-Bravery over Resist Magic +36%. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium Constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Omega's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Resist Magic +36%. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Omega 02) Lv. 24 Tonberry 03) Lv. 02 Chunerpeton 04) Lv. 18 Fencer 05) Lv. 10 Blue Chocobo 06) Lv. 30 Pink Lily 07) Lv. 01 Yeoman 08) Lv. 01 Yeoman 09) Lv. 30 Frag Leech 10) Lv. 23 Mewmao 11) Lv. 54 Forked Cat Infuse in this order: 01) Lv. 99 Omega <-- Lv. 24 Tonberry 02) Lv. 99 Omega <-- Lv. 02 Chunerpeton 03) Lv. 99 Omega <-- Lv. 18 Fencer 04) Lv. 99 Omega <-- Lv. 10 Blue Chocobo 05) Lv. 99 Omega <-- Lv. 30 Pink Lily 06) Lv. 99 Omega <-- Lv. 01 Yeoman 07) Lv. 99 Omega <-- Lv. 01 Yeoman 08) Lv. 99 Omega <-- Lv. 30 Frag Leech (learn Faultsiphon) 09) Lv. 99 Omega <-- Lv. 23 Mewmao 10) Lv. 99 Omega <-- Lv. 54 Forked Cat Additional Abilities: Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia Jeopardize--------------: Infuse 41 levels worth of RAV monsters ............................................................................... [DLBLD02] Monster------: Amodar Monster Role-: Commando Constellation: Fantasy, Champion The Build: 01) Ally KO: Power Surge II (RL) 02) HP +30% (8) 03) Strength +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Power. Crystarium Expansions---: None. Additional Abilities----: Teach Amodar Ruinga, Faultsiphon and Lifesiphon. Then teach him Jeopardize by infusing 99 levels worth of RAV monsters into him. Purpose of this Monster-: Amodar's high HP allows him to serve as an offensive tank. Instead of using a SEN for the Tortoise Paradigm, you can substitute Amodar and use Guarded Assault instead, which allows you to stabilize the opponent's Chain Gauge while reducing damage to your party. Amodar is a slow attacker for ground combat, and his Strength is lower than the Top-Tier COMs. However, he has two unique properties that sets him apart from others. First, he throws a Fire-based grenade for his Blitz attack, which, upon exploding, launches all of his opponents into the air. Second, against launched opponents, flying enemies, and large ground-based foes, Amodar uses his blindingly-fast, multi-hit chaingun, making him one of the best COMs to use for aerial combat. Unfortunately, Amodar lacks useful abilities like Armor Breaker and Bravery Feeder, so he does not excel at any particular role. Alternatives: Resist Elements +30% (9): Although Amodar lacks an elemental weakness, this defensive passive ability may keep him safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Bravery (7) -------: Amodar's Blitz is not the fastest, but his ability to launch un-staggered opponents is unique and practical. Use this passive ability if you only plan to use Amodar for this specific purpose. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Amodar for general use, consider using Auto-Bravery over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium Constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Amodar's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 13 Amodar 02) Lv. 19 Mud Frog 03) Lv. 24 Tonberry 04) Lv. 54 Forked Cat 05) Lv. 01 Yeoman 06) Lv. 01 Yeoman 07) Lv. 23 Mewmao 08) Lv. 48 Green Chocobo 09) Lv. 30 Frag Leech 10) Lv. 30 Pink Lily 11) Lv. 18 Fencer 12) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry 02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat 03) Lv. 19 Mud Frog <-- Lv. 01 Yeoman 04) Lv. 19 Mud Frog <-- Lv. 01 Yeoman 05) Lv. 19 Mud Frog <-- Lv. 23 Mewmao 06) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo 07) Lv. 13 Amodar <-- Lv. 30 Frag Leech (learn Faultsiphon, Lifesiphon) 08) Lv. 13 Amodar <-- Lv. 19 Mud Frog 09) Lv. 13 Amodar <-- Lv. 30 Pink Lily 10) Lv. 13 Amodar <-- Lv. 18 Fencer 11) Lv. 13 Amodar <-- Lv. 01 Gancanagh Additional Abilities: Ruinga------------------: Lv. 20 Scutari Jeopardize--------------: Infuse 32 levels worth of RAV monsters ............................................................................... [DLBLD03] Monster------: Typhon Monster Role-: Commando Constellation: Fantasy, Champion The Build: 01) Weak Spot (RL) 02) Auto Enfire (RL) 03) Auto Enaero (RL) 04) HP +30% (8) 05) Magic +35% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Mana. Crystarium Expansions---: None. Additional Abilities----: Teach Typhon Adrenaline and Faultsiphon. Then, teach him Jeopardize by infusing 99 levels worth of RAV monsters into him. Purpose of this Monster-: As a Magic-based COM, Typhon is comparable to Metallicactuar, as it has slightly higher Magic and Mind Piercer. Unfortunately, he is much slower than other Magic-based COMs. That said, he starts with a free En- buff against opponents weak to Fire or Wind. More importantly, though, if he is enhanced with an En- buff that his opponent is weak against, he will inflict an extra 15% more damage due to Weak Spot. Typhon excels at finishing random encounters, not defeating bosses. Weak Spot, Auto Enfire, and Auto Enaero are much more likely to activate against random encounters, and his Ruinga is one of the strongest in the game. In fact, two Faith-boosted Ruingas can eliminate a group of PuPu. Typhon innately halves physical and magic damage, making him sturdy enough to tank multiple attacks. Alternatives: Resist Elements +30% (9): Although Typhon lacks an elemental weakness, this defensive passive ability may keep him safe from powerful elemental attacks, such as Valfodr's Thundaga. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because Typhon has three Red Locks and naturally halves physical and magic damage, he only needs HP +30%, since Resist Physical +36% and Resist Magic +36%'s benefits are reduced. On the other hand, it is very practical to remove one of Typhon's more situational passive abilities, like Feral Speed II, to make room for Resist Physical +36%. To completely maximize his defenses, remove both Feral Speed II and Chain Bonus Boost II so Typhon has room for HP +30%, Resist Physical +36%, and Resist Magic +36%. Resist Magic +36% (7)---: See above. Auto-Faith (7)----------: For random battles when you start with Typhon. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Typhon for general use, consider using Auto-Faith over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium Constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Typhon's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 13 Typhon 02) Lv. 54 Forked Cat 03) Lv. 30 Frag Leech 04) Lv. 22 Tonberry 05) Lv. 01 Yeoman 06) Lv. 30 Pink Lily 07) Lv. 18 Fencer 08) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 13 Typhon <-- Lv. 54 Forked Cat 02) Lv. 13 Typhon <-- Lv. 30 Frag Leech (learn Faultsiphon) 03) Lv. 13 Typhon <-- Lv. 22 Tonberry 04) Lv. 13 Typhon <-- Lv. 01 Yeoman 05) Lv. 13 Typhon <-- Lv. 30 Pink Lily 06) Lv. 13 Typhon <-- Lv. 18 Fencer 07) Lv. 13 Typhon <-- Lv. 01 Gancanagh Additional Abilities: Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia Jeopardize--------------: Infuse 51 levels worth of RAV monsters ............................................................................... [DLBLD04] Monster------: Gilgamesh Monster Role-: Commando Constellation: Fantasy, Champion The Build: 01) Quick Stagger (RL) 02) Stagger Maintenance II (RL) 03) HP +30% (8) 04) Strength +35% (7) 05) Magic +35% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Potent. All-Power is viable as well. Crystarium Expansions---: None. Additional Abilities----: Teach Gilgamesh Adrenaline, Faultsiphon, and Powerchain. Then teach him Jeopardize by infusing 99 levels worth of RAV monsters into him. Special Notes-----------: Because Stagger: Wound supercedes Armor Breaker and Mind Piercer against staggered opponents, you could only raise Gilgamesh to Lv. 09 to avoid learning Stagger: Wound, at the cost of 1,019 HP, 68 Strength, and 32 Magic. Purpose of this Monster-: Gilgamesh has many unique properties. He innately halves all elemental, physical, and magic damage, making him very defensive. He has Armor Breaker and Mind Piercer, which makes him more effective against opponents that resist or halve physical and magic attacks. During his normal attack chain, his first, third, and fifth hits all use Excalipoor, which only inflicts 1 damage. His last Attack uses Muramasa, attacking for reduced damage but healing Gilgamesh by 10% of the damage dealt. If Armor Breaker or Stagger: Wound are active, however, all of these special properties disappear and deal normal damage for all six Attacks. His aerial physical attack speed is exceptional and suffers from none of the aforementioned quirks, as he stops using his swords and attacks with Death Claw, which deals 10% Wound damage of the damage dealt without Stagger: Wound active. While his Blitz is nothing special, his Ravage becomes Cross Slash, an attack with a slow start-up and an impressive range. As for his Magic attacks, he has a lightning-fast casting speed, with Mind Piercer to boot. Finally, his Feral Link, Divider, inflicts massive damage and has a long animation, freezing an opponent's Chain Gauge so that Serah and Noel can continue to inflict additional damage. Unfortunately, while Gilgamesh has many unique properties, he does not excel at anything more than other COMs due to his lack of raw stats and an inability to force him to consistently use Ruin. However, his Blitz and Ruinga spells are useful for random encounters. Alternatives: Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because Gilgamesh has two Red Locks and naturally halves physical and magic damage, he only needs HP +30%, since Resist Physical +36% and Resist Magic +36%'s benefits are reduced. On the other hand, it is very practical to remove one of Gilgamesh's more situational passive abilities, like Feral Speed II, to make room for Resist Physical +36%. To completely maximize his defenses, remove both Feral Speed II and Chain Bonus Boost II so Gilgamesh has room for HP +30%, Resist Physical +36%, and Resist Magic +36%. Resist Magic +36% (7)---: See above. Auto-Bravery (7) -------: For random battles where you start with Gilgamesh. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Gilgamesh for general use, consider using Auto-Bravery over Feral Speed II. Auto-Faith (7)----------: For random battles when you start with Gilgamesh. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Gilgamesh for general use, consider using Auto-Faith over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium Constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Gilgamesh's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 09/13 Gilgamesh 02) Lv. 30 Frag Leech 03) Lv. 24 Tonberry 04) Lv. 54 Forked Cat 05) Lv. 01 Gancanagh 06) Lv. 30 Pink Lily 07) Lv. 01 Yeoman 08) Lv. 18 Fencer Infuse in this order: 01) Lv. 09/13 Gilgamesh <-- Lv. 30 Frag Leech (learn Faultsiphon, Powerchain) 02) Lv. 09/13 Gilgamesh <-- Lv. 24 Tonberry 03) Lv. 09/13 Gilgamesh <-- Lv. 54 Forked Cat 04) Lv. 09/13 Gilgamesh <-- Lv. 01 Gancanagh 05) Lv. 09/13 Gilgamesh <-- Lv. 30 Pink Lily 06) Lv. 09/13 Gilgamesh <-- Lv. 01 Yeoman 07) Lv. 09/13 Gilgamesh <-- Lv. 18 Fencer Additional Abilities: Adrenaline--------------: Lv. 13 Orion or Lv. 22 Sarracenia Jeopardize--------------: Infuse 51 levels worth of RAV monsters ............................................................................... [DLBLD05] Monster------: Lightning Monster Role-: Commando Constellation: Fantasy, Champion The Build: 01) Uncapped Damage (RL) 02) Immovable MAX (RL) 03) Enhanced Commando (RL) 04) HP +30% (8) 05) Strength +35% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Power. Crystarium Expansions---: None. Additional Abilities----: Teach Lightning Powerchain. Then teach her Jeopardize by infusing 99 levels worth of RAV monsters into her. Purpose of this Monster-: Thanks to her red-locked passive abilities, Lightning is indisputably the best COM in the game, a title befitting Etro's chosen servant. Lightning's Armor Breaker and Mind Piercer abilities let her hit opponents hard in any circumstance, and her high Strength and assortment of passive abilities allow her to capitalize on Uncapped Damage, which ensures that she can exceed the 99,999 limit. The physical attacks Scourge and Smite, used against an opponent with a high Chain Gauge, utilize Uncapped Damage to full effect. Although her ground-based physical attack speed is nothing special, Lightning's aerial physical attack speed is second to none. However, when facing agile, aerial opponents, Lightning may alternate between ground and aerial attacks, hampering her overall DPS. Thanks to her Feral Link, Legion of One, which has a long animation sequence, Lightning can inflict major damage, halt her staggered opponent's Chain Gauge, and, depending on timing, allows Serah and Noel to sneak in additional attacks. On the other hand, if Serah's Ultimate Arrow or Noel's Meteor Javelin is used right before an opponent's post-Stagger Chain Gauge runs out, Lightning may be able to sneak in a second Uncapped Damage Scourge. Unfortunately, Lightning does not learn any Feeder or Chaser abilities, giving other COMs a slight edge, although they cannot break the damage limit. Still, given her availability and advantageous abilities, Lightning can, based on the situation and strategies you utilize, decimate any opponent in the game. Alternatives: Magic +35% (7)----------: Given her naturally high Magic, Lightning can become the most powerful Magic-based COM in the game, with a fast, consistent casting speed. Nevertheless, Lightning cannot use Scourge or Smite when using Magic, severely limiting her ability to use Uncapped Damage to its full potential. Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because Lightning has three Red Locks, she only has room for HP +30%. On the other hand, it is very practical to remove one of Lightning's more situational passive abilities, like Feral Speed II, to make room for Resist Physical +36%. To completely maximize her defenses, remove both Feral Speed II and Chain Bonus Boost II so Lightning has room for HP +30%, Resist Physical +36%, and Resist Magic +36%. Keep in mind that adding both reduces Lightning's offensive passive ability options, limiting her ability to use Uncapped Damage to its full potential. Resist Magic +36% (7)---: See above. Ally KO: Power Surge II-: This passive ability increases Lightning's Strength by 130% when an ally is KO'd, bringing out the potential of her Uncapped Damage. However, this ability stops working the moment Serah or Noel is revived. Still, with well-timed execution, you can defeat some of the strongest opponents in the game as fast as possible by using this. Consider replacing Feral Speed II or Chain Bonus Boost II if you want to add Ally KO: Power Surge II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Lightning's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II or Chain Bonus Boost II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 13 Lightning 02) Lv. 04 Gancanagh Ace 03) Lv. 01 Gancanagh 04) Lv. 02 Chunerpeton 05) Lv. 19 Fencer 06) Lv. 02 Ceratoraptor 07) Lv. 30 Pink Lily 08) Lv. 01 Yeoman 09) Lv. 54 Forked Cat 10) Lv. 24 Tonberry 11) Lv. 30 Frag Leech Infuse in this order: 01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh 02) Lv. 13 Lightning <-- Lv. 04 Gancanagh Ace 03) Lv. 13 Lightning <-- Lv. 02 Chunerpeton 04) Lv. 13 Lightning <-- Lv. 19 Fencer 05) Lv. 13 Lightning <-- Lv. 02 Ceratoraptor 06) Lv. 13 Lightning <-- Lv. 30 Pink Lily 07) Lv. 13 Lightning <-- Lv. 01 Yeoman 08) Lv. 13 Lightning <-- Lv. 54 Forked Cat 09) Lv. 13 Lightning <-- Lv. 24 Tonberry 10) Lv. 13 Lightning <-- Lv. 30 Frag Leech (learn Powerchain) Additional Abilities: Jeopardize--------------: Infuse 48 levels worth of RAV monsters ............................................................................... [DLBLD06] Monster------: Lightning Monster Role-: Ravager Constellation: Fantasy, Champion The Build: 01) Attack: ATB Charge II (RL) 02) HP +30% (YL) 03) Resist Physical +36% (YL) 04) Resist Magic +36% (YL) 05) Role Resonance (YL) 06) Quick Stagger (YL) 07) Feral Speed II (YL) 08) Siphon Boost II (YL) 09) Chain Bonus Boost II (YL) 10) Strength +35% (7) or Magic +35% (7) Monster Materials to Use: All-Potent. All-Power or All-Mana are viable as well, as they can help specialize her in either Strength or Magic. However, doing so comes at the cost of 770 HP and either 99 Strength or Magic. Crystarium Expansions---: None. Additional Abilities----: Teach Lightning the full gamut of RAV spells - this includes Fira, Blizzara, Thundara, Aerora, Firaga, Blizzaga, and Aeroga. Then teach her Vigor by infusing 99 levels worth of COM monsters into her. Purpose of this Monster-: Compared to Blue Chocobo and Cloudburst, Lightning suffers in Strength and Magic, but makes up for it in versatility. She has a fast attack speed, a fast casting speed, access to the full range of elemental -strikes and Blitzes, and the ability to inherit the full range of RAV spells. She can perform any RAV attack against any opponent under any circumstance, making her the most reliable and diverse RAV in the game. Against unreachable opponents, her blade reverts to gun form and fires off -strike abilities at an unbelievable speed. By yellow-locking all but Strength +35% or Magic +35%, Lightning can alternate between the two, maintaining her versatility, while, at the same time, boosting her defenses. Also, keep in mind that Role Resonance only works in a Tri-Disaster Paradigm, although the 20% boosts to Strength and Magic are significant under those circumstances. Alternatives: Stagger Maintenance II--: If Lightning is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Lightning's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 13 Lightning 02) Lv. 04 Gancanagh Ace 03) Lv. 01 Gancanagh 04) Lv. 29 Breshan Bass 05) Lv. 48 Green Chocobo 06) Lv. 23 Mewmao 08) Lv. 22/24 Tonberry 07) Lv. 54 Forked Cat 09) Lv. 26 Don Tonberry 10) Lv. 19 Fencer 11) Lv. 02 Ceratoraptor 12) Lv. 30 Pink Lily 13) Lv. 30 Frag Leech 14) Lv. 30 Frag Leech Infuse in this order: 01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh 02) Lv. 29 Breshan Bass <-- Lv. 48 Green Chocobo 03) Lv. 29 Breshan Bass <-- Lv. 23 Mewmao 04) Lv. 29 Breshan Bass <-- Lv. 24 Tonberry (only for Strength build) 05) Lv. 29 Breshan Bass <-- Lv. 54 Forked Cat 06) Lv. 29 Breshan Bass <-- Lv. 22 Tonberry (only for Magic build) 07) Lv. 13 Lightning <-- Lv. 26 Don Tonberry 08) Lv. 13 Lightning <-- Lv. 19 Fencer 09) Lv. 13 Lightning <-- Lv. 02 Ceratoraptor 10) Lv. 13 Lightning <-- Lv. 30 Pink Lily (learn Aerora, Fira) 11) Lv. 13 Lightning <-- Lv. 30 Frag Leech 12) Lv. 13 Lightning <-- Lv. 30 Frag Leech 13) Lv. 13 Lightning <-- Lv. 04 Gancanagh Ace 14) Lv. 13 Lightning <-- Lv. 29 Breshan Bass Additional Abilities: Blizzara----------------: Lv. 01 Cryohedron or Lv. 07 Mud Frog Thundara----------------: Lv. 01 Circuitron Firaga------------------: Lv. 15 Bomb Blizzaga----------------: Lv. 15 Cryohedron Aeroga------------------: Lv. 15 Tempest Vigor-------------------: Infuse 13 levels worth of COM monsters Infusion Notes: You can skip either Step 04 or Step 06 depending on how you want to specialize Lightning. After Infusion, you can easily switch between Strength +35% and Magic +35% by removing the Yellow Lock with a low-ranked Strength + XX% or Magic +XX% passive ability and infusing another Lv. 22/24 Tonberry. ............................................................................... [DLBLD07] Monster------: Valfodr Monster Role-: Ravager Constellation: Fantasy, Champion The Build: 01) Weak Spot (RL) 02) HP +30% (8) 03) Magic +35% (7) 04) Resist Physical +36% (7) 05) Role Resonance (7) 06) Quick Stagger(7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Mana for levels 2-80, 82, 84, 86, 88, and 91-99. Potent for levels 81, 83, 85, 87, 89, and 90. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach Valfodr the full gamut of RAV spells - this includes Blizzara, Aerora, Blizzaga, and Aeroga. Then teach him Vigor by infusing 99 levels worth of COM monsters into him. Purpose of this Monster-: As expected of the Arbiter of Time, Valfodr is the most powerful RAV, with 6 ATB, 1 RAV Bonus Boost, respectable HP with a Mana-focused build, and the highest Magic in the entire game. Against opponents susceptible to Imperil and elemental attacks, Valfodr's Weak Spot and Fel- abilities give him the ability to inflict damage comparable to COMs. His casting speed surpasses Blue Chocobo's and is more consistent than Cloudburst's. However, like many monsters, Valfodr must oftentimes reposition himself, and its damage will suffer against Magic-resistant opponents. Also, keep in mind that Role Resonance only works in a Tri-Disaster Paradigm, although the 20% boosts to his Strength and Magic are significant under those circumstances. Alternatives: Strength +35% (7)-------: Similar to Lightning's behavior against unreachable opponents, Valfodr will execute a blindingly-fast stream of gunfire when using -strike abilities. However, Valfodr only learns Fire and Thunder-based physical attacks, which are not compatible with his Fel- abilities and cannot be used consistently, severely limiting his damage potential. Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because Valfodr has one Red Lock and naturally halves physical and magic damage, he only needs HP +30%, since Resist Physical +36% and Resist Magic +36%'s benefits are reduced. On the other hand, it is very practical to remove one of Valfodr's more situational passive abilities, like Feral Speed II, to make room for Resist Magic +36% and completely maximize his defenses. Stagger Maintenance II--: If Valfodr is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with damage modifiers. If you want to maximize Valfodr's damage at the small cost of some defenses and do not mind limiting your monster choices, consider using Pack Mentality. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Valfodr 02) Lv. 04 Gancanagh Ace 03) Lv. 01 Gancanagh 04) Lv. 03 Hoplite 05) Lv. 48 Green Chocobo 06) Lv. 30 Pink Lily 07) Lv. 06 Chunerpeton 08) Lv. 26 Don Tonberry 09) Lv. 19 Fencer 10) Lv. 54 Forked Cat 11) Lv. 22 Tonberry 12) Lv. 01 Yeoman 13) Lv. 01 Yeoman 14) Lv. 30 Frag Leech 15) Lv. 30 Frag Leech Infuse in this order: 01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh 02) Lv. 04 Gancanagh Ace <-- Lv. 03 Hoplite 03) Lv. 04 Gancanagh Ace <-- Lv. 48 Green Chocobo 04) Lv. 99 Valfodr <-- Lv. 30 Pink Lily (learn Blizzara, Aerora) 05) Lv. 99 Valfodr <-- Lv. 06 Chunerpeton 06) Lv. 99 Valfodr <-- Lv. 26 Don Tonberry 07) Lv. 99 Valfodr <-- Lv. 19 Fencer 08) Lv. 99 Valfodr <-- Lv. 54 Forked Cat 09) Lv. 99 Valfodr <-- Lv. 22 Tonberry 10) Lv. 99 Valfodr <-- Lv. 01 Yeoman 11) Lv. 99 Valfodr <-- Lv. 01 Yeoman 12) Lv. 99 Valfodr <-- Lv. 30 Frag Leech 13) Lv. 99 Valfodr <-- Lv. 30 Frag Leech (learn Vigor) 14) Lv. 99 Valfodr <-- Lv. 04 Gancanagh Ace Additional Abilities: Blizzaga----------------: Lv. 15 Cryohedron Aeroga------------------: Lv. 15 Tempest ............................................................................... [DLBLD08] Monster------: Snow Monster Role-: Sentinel Constellation: Fantasy, Champion The Build: 01) Enhanced Sentinel (RL) 02) Improved Ward II (RL) 03) HP +30% (8) 04) Strength +35% (7) 05) Resist Physical +36% (7) 06) Resist Magic +36% (7) 07) Role Resonance (7) 08) Feral Speed II (6) 09) Improved Guard II (6) 10) Improved Counter II (6) Monster Materials to Use: All-Power. All-Vitality is also viable, especially if you prefer not to use offensive SENs. Crystarium Expansions---: None. Additional Abilities----: Teach Snow Steelguard. Then teach him Reprieve by infusing 99 levels worth of MEDs into him. Special Notes-----------: Only raise him to Lv. 12 to avoid learning Critical: Tetradefense, at the cost of 298 HP, 11 Strength, and 11 Magic. Should you choose to favor stat growth instead, Critical: Tetradefense can still prove to be useful under certain circumstances. Purpose of this Monster-: While an All-Vitality build provides Snow with the highest HP in the entire game, it is largely unnecessary. By foregoing excess health in exchange for a boost to his naturally high Strength growth, Snow can become the greatest offensive SEN available. In random battles, Snow will use counterattacks enhanced by Improved Counter II. In boss and Coliseum battles, Snow's Guard and Ward abilities, further augmented by Improved Guard II and Improved Ward II, ensure that he is capable of protecting Serah, Noel, and himself. Through proper utilization of the Tortoise Paradigm, Snow can tank a powerful attack and follow up with his Role Resonance-boosted Feral Link, Sovereign Fist, a strong, physical attack that hits Snow's target twice and any surrounding opponents unlucky enough to be in range, making it useful for disrupting coordinated group assaults. Although he lacks the natural resistances that make Pulse Gladiator the best defensive SEN, his HP pool more than compensates for it. Alternatives: Resist Elements +30% (9): Although Snow lacks an elemental weakness, this extra defensive ability may keep him safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Critical: Tetradefense(8: Because Snow naturally learns this passive ability, some might consider it a normal choice to leave it on. However, Snow's high HP makes it unlikely that he will ever reach critical condition. With the right strategy, though, Critical: Tetradefense can be used to grant long-lasting defensive buffs to the whole Paradigm Pack. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Snow's damage at the small cost of some defenses and do not mind limiting your monster choices, consider using Pack Mentality over Feral Speed II, Improved Guard II, or Improved Counter II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 12 Snow 02) Lv. 19 Mud Frog 03) Lv. 24 Tonberry 04) Lv. 01 Fachan 05) Lv. 01 Fachan 06) Lv. 54 Forked Cat 07) Lv. 30 Frag Leech 08) Lv. 23 Mewmao 09) Lv. 48 Green Chocobo 10) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry 02) Lv. 19 Mud Frog <-- Lv. 01 Fachan 03) Lv. 19 Mud Frog <-- Lv. 01 Fachan 04) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat 05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech 06) Lv. 19 Mud Frog <-- Lv. 23 Mewmao 07) Lv. 12 Snow <-- Lv. 48 Green Chocobo 08) Lv. 12 Snow <-- Lv. 19 Mud Frog 09) Lv. 12 Snow <-- Lv. 01 Gancanagh Additional Abilities: Steelguard--------------: Lv. 01 Bunkerbeast or Lv. 01 Major Moblin Reprieve----------------: Infuse 51 levels worth of MED monsters ............................................................................... [DLBLD09] Monster------: Nabaat Monster Role-: Saboteur Constellation: Fantasy, Champion The Build: 01) Improved Debilitation II (RL) 02) Improved Debuffing (RL) 03) Pressure II (RL) 04) HP +30% (8) 05) Strength +35% (7) 06) Magic +35% (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Mana to capitalize on the Wound damage from her stun-locking process, as well as to strengthen her Magic-based Feral Link, Sadistic Surge. All-Potent is viable as well. Crystarium Expansions---: None. Additional Abilities----: Due to her unique role as a stun locker, Nabaat grows weaker and less effective the more spells you try to teach her. Just teach her Jinx by infusing 99 levels worth of SYN monsters into her. Special Notes-----------: Nabaat's Feral Link, Sadistic Surge, deserves particular attention. While it is powerful in and of itself and good at keeping her opponent stun-locked, it bestows additional bonuses to Nabaat depending on the Role composition of your Paradigm Pack. Based on the Roles of your other monsters, Sadistic Surge grants the following effects: 1 SYN--: Bravery 2 SYNs-: Bravery and Faith 1 SEN--: Protect 2 SENs-: Protect and Shell COMs---: Damage Boost RAVs---: Chain Boost MEDs---: Heals Nabaat, Small Damage Boost SABs---: Increased Wound Damage Purpose of this Monster-: At first glance, Nabaat looks like an average SAB. She has the single- and multi-target Strength-based versions of Curse, Pain, and Fog and the single- and multi-target Magic-based versions of Wound, Poison, and Imperil. She innately halves Magic damage, and her slow casting speed seems to reduce her overall effectiveness. Looking closer, though, she has a unique purpose that no other SAB can replicate - by sticking Curse on her opponent and then steadily attacking it, Nabaat can catch a single target in a stun-lock using her Pressure II passive ability. Her opponent will flinch in response to each of her attacks. Her slow casting speed provides a steady attack stream that hits the target directly after it recovers from her last attack, keeping it stun-locked in perfect time. This strategy can be used on stubborn targets susceptible to Curse. Her downside is that Nabaat will attempt to inflict most (if not all) of the debuffs she knows on a given target before moving on to Wound, which has the best Cut (hitstun value) of them all. Note that while the physical SAB abilities have high Cut values as well, she will stop using them after their debuffs have stuck, making it a bad idea to rely on them for every situation. Unfortunately, Nabaat's stun-locking ability does not contribute to any efficient strategies and is only distictive against opponents pre-Stagger. It is also ineffective against many bosses and Coliseum opponents that would be severely crippled if they could be affected. Alternatives: Auto-Haste (9)----------: If you are certain that you will begin battles with Nabaat, this passive ability can be useful, as Haste cannot be cast by SYNs. Because of Haste's beneficial nature, which can be transfered to the rest of the Paradigm Pack, consider using this passive ability. Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because Nabaat has three Red Locks and naturally halves magic damage, she only has room for HP +30%, which provides more defense than Resist Physical +36% alone. Role Resonance (7)------: If you use the Infiltration Paradigm, consider this passive ability, as it provides a 20% boost to Nabaat's Strength and Magic. Auto-Faith (7)----------: If you are certain that you will begin battles with Nabaat, this passive ability can be useful, as it increases Nabaat's Magic damage. Because of Faith's Magic boost, which can be transfered to the rest of the Paradigm Pack, try using this passive ability. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Nabaat's damage and do not mind limiting your monster choices, consider using Pack Mentality over Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 13 Nabaat 02) Lv. 24 Tonberry 03) Lv. 54 Forked Cat 04) Lv. 01 Yeoman 05) Lv. 30 Pink Lily 06) Lv. 18 Fencer 07) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 13 Nabaat <-- Lv. 24 Tonberry 02) Lv. 13 Nabaat <-- Lv. 54 Forked Cat 03) Lv. 13 Nabaat <-- Lv. 01 Yeoman 04) Lv. 13 Nabaat <-- Lv. 30 Pink Lily 05) Lv. 13 Nabaat <-- Lv. 18 Fencer 06) Lv. 13 Nabaat <-- Lv. 01 Gancanagh Additional Abilities: Jinx--------------------: Infuse 98 levels worth of SYN monsters ............................................................................... [DLBLD10] Monster------: Sazh Monster Role-: Synergist Constellation: Fantasy, Champion The Build: 01) Augment Maintenance II (RL) 02) Item Collector (RL) 03) Feral Speed II (RL) 04) Auto-Haste (9) 05) Auto-Tetradefense (9) 06) HP +30% (8) 07) Magic +35% (7) 08) Resist Physical +36% (7) 09) Auto-Bravery (7) 10) Auto-Faith (7) Monster Materials to Use: All-Mana. All-Potent is viable as well. For middle-ground builds, consult this link: http://www.gamefaqs.com/boards/619315-final-fantasy-x iii-2/62104623 Crystarium Expansions---: +2 ATB. Additional Abilities----: Teach Sazh Faithga, Protectga, Shellga, Vigilaga, and Veilga. Then teach him Boon by infusing 99 levels worth of SAB monsters into him. Special Notes-----------: Only raise him to Lv. 41 to avoid learning Critical: Haste. Sazh's red-locked Feral Speed can be upgraded to Feral Speed II through infusion. In addition, a Lv. 16 Sazh only possesses augmentation spells, at the cost of 3281 HP and 459 Magic. Purpose of this Monster-: Because of his natural spell selection, Sazh cannot serve as an augment-focused SYN without severely crippling his HP and Magic. However, by infusing him with all SYN spell variations, Sazh can become a competent all-around SYN, due to his fast casting speed and 6 ATB. He can strengthen the entire party by himself or split his duty with Serah and Noel for slightly faster buffing. While it is impossible to force Sazh into prioritizing particular buffs, you can switch him out for another monster so that the rest of the Paradigm Pack benefits from his Auto: Buffs. Sazh's Feral Link, Cold Blood, works exactly like RAV Lightning's Army of One by driving up an opponent's post-Stagger Chain Gauge. Note that Cold Blood is based off of Sazh's Strength, so the damage it inflicts is negligible. Alternatives: HP +30% (8)-------------: This passive ability, when combined with Resist Physical +36% and Resist Magic +36%, ensures that Sazh will have the best longevity possible. Because of all of his red-locked passive abilities, though, Sazh does not have room for it. If you wish to build the most durable Sazh possible, consider replacing Auto-Bravery for this. First Strike (6)--------: A passive ability that makes sure Sazh has full ATB to begin buffing as soon as a battle begins. However, because he has three red-locked passive abilities, Sazh does not have room for this. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 41 Sazh 02) Lv. 01 Fachan 03) Lv. 60 Tezcatlipoca 04) Lv. 45 Metallicactuar 05) Lv. 29 Narasimha 06) Lv. 22 Tonberry 07) Lv. 54 Forked Cat 08) Lv. 45 Sahagin Prince (learn Faithga) 09) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 41 Sazh <-- Lv. 01 Fachan 02) Lv. 41 Sazh <-- Lv. 60 Tezcatlipoca 03) Lv. 41 Sazh <-- Lv. 45 Metallicactuar 04) Lv. 41 Sazh <-- Lv. 29 Narasimha 05) Lv. 41 Sazh <-- Lv. 22 Tonberry 06) Lv. 41 Sazh <-- Lv. 54 Forked Cat 07) Lv. 41 Sazh <-- Lv. 45 Sahagin Prince (learn Faithga) 08) Lv. 41 Sazh <-- Lv. 01 Gancanagh Additional Abilities: Protectga, Shellga------: Lv. 40 Luminous Puma Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn Vigilaga). Then infuse Mewmao into Sazh. Optionally use a Lv. 20 Mewmao to pass on Protectga from Microchu as well. Veilga------------------: Lv. 34 Gancanagh Ace Boon--------------------: Infuse 45 levels worth of SAB monsters ............................................................................... [DLBLD11] Monster------: Ultros Monster Role-: Synergist Constellation: Fantasy, Champion The Build: 01) Feral Surge (RL) 02) Defense Maintenance II (RL) 03) Auto-Haste (9) 04) Auto-Tetradefense (9) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Auto-Bravery (7) 09) Auto-Faith (7) 10) Feral Speed II (6) Monster Materials to Use: All-Mana. Crystarium Expansions---: None. Additional Abilities----: Teach Ultros Protectga and Shellga. Then teach him Boon by infusing 99 levels worth of SAB monsters into him. After that, you can carefully mold him by choosing select abilities, such as only Bravega and Faithga. His limited moveset can be used to your advantage, since, besides Protect and Shell, you can specialize him in any way that you want. Special Notes-----------: Only raise him to Lv. 11 to avoid learning Random: Nullify Ice, at the cost of 159 HP and 13 Magic. Purpose of this Monster-: Ultros tends to get written off due to his poor spell selection. Players just want to see Bravery and Faith, and the presence of any defense-oriented buffs leads to automatic dismissal. He is also a relatively slow caster and sometimes suffers from repositioning issues, lowering his speed further. He has some good qualities, however. First, his Feral Link, Octopus Ink, causes Magic-based damage and attempts to apply Curse, Pain, and Slow - an uncastable status ailment - on a group of foes. Tied into this is the fact that he has has Feral Surge but not Feral Fatigue. This means that the moment his Feral Link Gauge becomes full, he is bestowed with Bravery, Faith, Vigilance, Veil, Protect, Shell, and Haste. His natural moveset can be seen in a couple of positive ways as well. The first way is to load him with all of the defense-oriented buffs to have a defensive caster, as he is the only monster to have Defense Maintenance II, which increases defensive buff duration. A more likely, and more effective, way to approach Ultros would be to think of him as a blank slate. He only knows two spells, both single-target. You can teach him Protectga and Shellga so that he casts them as soon as possible. After that, you can choose exactly what you want him to cast by teaching him an intentionally limited selection of desired spells. You can guarantee Bravega and Faithga if those are the only other spells you teach him. Alternatively, you can guarantee that he casts the longer-lasting single-target versions if you teach him only those and not the multi-target versions. Ultros is as close as you can get to a blank slate SYN that still has decent stats. Alternatives: HP +30% (8)-------------: Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% for maintaining Adrenaline and Vigor on COMs and RAVs. For maximum defense, consider replacing Auto-Bravery of First Strike for this. Auto-Vigilance (8)------: If you plan to use Ultros solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and Resist Magic +36% with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 11 Ultros 02) Lv. 01 Gancanagh 03) Lv. 01 Gancanagh 04) Lv. 60 Tezcatlipoca 05) Lv. 45 Sahagin Prince 06) Lv. 22 Tonberry 07) Lv. 36 Thermadon or Lv. 29 Narasimha 08) Lv. 45 Metallicactuar Infuse in this order: Lv. 11 Ultros <-- Lv. 01 Gancanagh Lv. 11 Ultros <-- Lv. 01 Gancanagh Lv. 11 Ultros <-- Lv. 60 Tezcatlipoca Lv. 11 Ultros <-- Lv. 45 Sahagin Prince (learn Bravega and Faithga if desired) Lv. 11 Ultros <-- Lv. 22 Tonberry Lv. 11 Ultros <-- Lv. 36 Thermadon or Lv. 29 Narasimha Lv. 11 Ultros <-- Lv. 45 Metallicactuar Additional Abilities: Protectga, Shellga------: Lv. 46 Triffid Boon--------------------: Infuse 97 levels worth of SAB monsters ............................................................................... [DLBLD12] Monster------: PuPu Monster Role-: Medic Constellation: Fantasy, Champion The Build: 01) Improved Cure II (RL) 02) Pack Mentality (RL) 03) Critical: Haste (8) 04) Critical: Tetradefense (8) 05) HP +30% (8) 06) Role Resonance (7) 07) Magic +35% (7) 08) Feral Speed II (6) 09) Critical: Bravery (5) 10) Critical: Faith (5) Monster Materials to Use: All-Mana. Crystarium Expansions---: None. Additional Abilities----: Teach PuPu Curaja by infusing 99 levels worth of SEN monsters into it. Purpose of this Monster-: PuPu's defining feature is its unique Feral Link, Items Please!, which inflicts Magic damage, increases the odds of obtaining items after battle, and has a maximum Synch Rate of 999%. Get the opponent's health low enough, switch to the Salvation Paradigm, and use Items Please! for maximum effectiveness. If you fail to defeat your target, wait while PuPu uses Cheer to fill its Feral Link Gauge. By making a Paradigm Pack consisting of Fantasy or Champion monsters, PuPu can utilize its Pack Mentality and gain an additional 30% boost to its Magic. As a MED, PuPu functions just as well as any of the Top-Tier MEDs. It can be built like Green Chocobo or White Chocobo, depending on your needs and personal play style. Alternatives: Resist Elements +30% (9): Although PuPu lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Resist Physical +36% (7): While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, because PuPu has two Red Locks, it only has room for HP +30%. Keep in mind that adding either Resist Physical +36% or Resist Magic +36% reduces PuPu's chances to reach critical condition. Resist Magic +36% (7)---: See above. Ally KO: Power Surge II-: This passive ability increases PuPu's healing capabilities while an ally is KO'd. However, it stops working the moment that the fallen ally is revived. Improved Raise II (6)---: This passive ability doubles the effect of Raise. However, PuPu will cure the dying before it revives the KO'd, although this is not relevant if you have one KO'd character and the other two are in good health. In that time, you can use a Phoenix Down or Phoenix Blood, which revives an ally, removes Wound damage, and adds beneficial buffs like Protect & Shell or Haste. If you dislike items for any reason, Improved Raise II should prove useful. In addition, there is a chance that PuPu will respond to a fallen ally with a quick Raise (assuming there is no other damage to heal), and, in that instance, you would benefit from this. Critical: Power Surge II: This passive ability boosts PuPu's Cure potency for as long as it remains in critical condition. Assuming that it is healing itself, though, it will only take PuPu one or two spells to recover, reducing its effectiveness. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as PuPu remains in critical condition, potentially saving it from dying. However, unlike other Critical: Buff passive abilities, the defensive bonus disappears the moment PuPu recovers from critical condition, limiting its overall usefulness. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 13 PuPu 02) Lv. 22 Tonberry 03) Lv. 54 Forked Cat 04) Lv. 23 Pulse Gladiator 05) Lv. 45 Blue Chocobo 06) Lv. 30 Frag Leech 07) Lv. 12 Grenade 08) Lv. 12 Grenade 09) Lv. 18 Red Chocobo 10) Lv. 18 Red Chocobo 11) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 13 PuPu <-- Lv. 22 Tonberry 02) Lv. 13 PuPu <-- Lv. 54 Forked Cat 03) Lv. 13 PuPu <-- Lv. 23 Pulse Gladiator 04) Lv. 13 PuPu <-- Lv. 45 Blue Chocobo 05) Lv. 13 PuPu <-- Lv. 30 Frag Leech 06) Lv. 13 PuPu <-- Lv. 12 Grenade 07) Lv. 13 PuPu <-- Lv. 12 Grenade 08) Lv. 13 PuPu <-- Lv. 18 Red Chocobo 09) Lv. 13 PuPu <-- Lv. 18 Red Chocobo 10) Lv. 13 PuPu <-- Lv. 01 Gancanagh Additional Abilities: Curaja---------------------: Infuse 76 levels worth of SEN monsters ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Notable Monster Builds - [NMBuild] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| o----------------------------------o | Apkallu ---------------- NMBLD01 | | Chocobo ---------------- NMBLD02 | | Don Tonberry ----------- NMBLD03 | | Golden Chocobo --------- NMBLD04 | | Metallicactuar --------- NMBLD05 | | Proto-behemoth --------- NMBLD06 | | Red Chocobo (Strength) - NMBLD07 | | Red Chocobo (Magic) ---- NMBLD08 | | Twilight Odin ---------- NMBLD09 | | Buccaboo Ace ----------- NMBLD10 | | Debris ----------------- NMBLD11 | | Nekton ----------------- NMBLD12 | | Spiceacilian ----------- NMBLD13 | | Swampmonk -------------- NMBLD14 | | Navidon ---------------- NMBLD15 | | Silver Chocobo --------- NMBLD16 | | Tezcatlipoca ----------- NMBLD17 | | Amanojaku -------------- NMBLD18 | | Gahongas --------------- NMBLD19 | | Imp -------------------- NMBLD20 | | Miquiztli -------------- NMBLD21 | | Nanochu ---------------- NMBLD22 | | Sahagin Prince --------- NMBLD23 | o----------------------------------o While the monsters in the following section are not considered to be the best in their respective Roles, they all possess a combination of high stats, natural resistances, useful Feral Links, and little quirks that helps them perform well in the post-game and sets them apart from their competition. This section will still follow the pattern set by Section 12 - Top-Tier Builds [TTBuild] and Section 13 - DLC Builds [DLCBild] by prioritizing boss-killing builds. Random encounter-killing alternativies will also be explored. In addition, the advantages and disadvantages of each monster are examined in more detail than in the prior two sections. Note that some monsters have passive abilities that deviate from what is normally suggested in order to highlight a specific function. ............................................................................... [NMBLD01] Monster------: Apkallu Monster Role-: Commando Constellation: Sahagin The Build: 01) Resist Elements +30% (9) 02) HP +30% (8) 03) Strength +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Power. Crystarium Expansions---: +2 ATB. Additional Abilities----: Teach Apkallu Adrenaline, Blindside, Faultsiphon, and Lifesiphon. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Advantages--------------: Apkallu is, bar none, the best user of Area Sweep in the entire game, as well as the best COM for raising an opponent's Chain Gauge. It naturally halves Ice and Wind damage and has enough room to fit all relevant defensive passive abilities. Its unique Area Sweep animation, coupled with its large size and the third highest Strength of all COMs, allows it to easily destroy random opponents. It also finds a niche against PuPu, as two Bravery-enhanced Area Sweeps are capable of wiping out a horde of PuPu. In addition, Apkallu's Attack animation consists of two pecks per Attack, with each peck rivaling the speed of one of Chichu's Attack commands. Due to the nature of its Attack, Apkallu is able to completely restore its ATB through Siphon Boost II and Attack: ATB Charge II, which results in non-stop attacking. Against a properly debuffed target with a high Chain Gauge, the combined total of Apkallu's two hits per Attack lets it to exceed the damage limit. Its Feral Link, Abyssal Breath, can inflict Deprotect and Deshell, potentially saving valuable time against bosses and Coliseum opponents. It also has a Synch Rate of 300%, so Apkallu is suitable for capturing monsters. Disadvantages-----------: Despite its high Strength, Apkallu cannot use it against launched and flying opponents, forcing it to cast Ruin and Ruinga with its abysmal Magic, albeit at a respectable 75 casting speed. It is also weak to Fire and Lightning attacks, making it a poor choice against the likes of Omega, Amodar, Lightning, Typhon PuPu, and Valfodr. Apkallu lacks any beneficial Chaser and Feeder abilities that make other COMs so useful. While it does learn Slow Chaser, Slow is a rare status ailment that can only be inflicted by another monster's Feral Link. Apkallu's own Feral Link is unfortunately Magic-based and inflicts common status ailments that Serah and Noel can also use. Alternatives: Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Bravery (7)--------: For random battles when you start with Apkallu. Given Apkallu's Area Sweep, Auto-Bravery will allow you to breeze through random encounters, as well as PuPu's Coliseum battle. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Apkallu for general use, consider using Auto-Bravery over Resist Elements +30% or Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Apkallu's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Resist Elements +30% or Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 45 Apkallu 02) Lv. 19 Mud Frog 03) Lv. 33 Caterchipillar 04) Lv. 04 Buccaboo 05) Lv. 24 Tonberry 06) Lv. 54 Forked Cat 07) Lv. 30 Frag Leech 08) Lv. 23 Mewmao 09) Lv. 48 Green Chocobo 10) Lv. 15 Yeoman 11) Lv. 30 Pink Lily 12) Lv. 18 Fencer 13) Lv. 18 Dragoon Infuse in this order: 01) Lv. 19 Mud Frog <-- Lv. 33 Caterchipillar 02) Lv. 19 Mud Frog <-- Lv. 04 Buccaboo 03) Lv. 19 Mud Frog <-- Lv. 24 Tonberry 04) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat 05) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech 06) Lv. 19 Mud Frog <-- Lv. 23 Mewmao 07) Lv. 45 Apkallu <-- Lv. 19 Mud Frog 08) Lv. 45 Apkallu <-- Lv. 48 Green Chocobo 09) Lv. 45 Apkallu <-- Lv. 15 Yeoman (learn Blindside) 10) Lv. 45 Apkallu <-- Lv. 30 Pink Lily 11) Lv. 45 Apkallu <-- Lv. 18 Fencer 12) Lv. 45 Apkallu <-- Lv. 18 Dragoon (learn Adrenaline) Additional Abilities: Faultsiphon-------------: Lv. 08 Frag Leech or Lv. 10 Goblin Lifesiphon--------------: Lv. 01 Chunerpeton or Lv. 09 Munchkin or Lv. 13 Chocobo Jeopardize--------------: Infuse 32 levels worth of RAV monsters ............................................................................... [NMBLD02] Monster------: Chocobo Monster Role-: Commando Constellation: Chocobo The Build: 01) Critical: Power Surge II (RL) 02) HP +30% (8) 03) Strength +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Power for levels 2-10, 30, and 41-99. Potent for levels 11-29 and 31-40. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach Chocobo Faultsiphon and Scourge. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Advantages--------------: A powerful, high-leveled COM, Chocobo is guaranteed to join Serah and Noel on their first visit to the Archylte Steppe. It naturally halves Wind damage and has enough room to fit all relevant defensive passive abilities. With high Strength, 6 ATB, and COM Bonus Boost at its disposal, Chocobo can become a valuable ally, as it also boasts Imperil Chaser, which raises Chocobo's Strength even further against opponents inflicted with Imperil, a useful status ailment that affects both bosses and Coliseum opponents alike. Chocobo's Feral Link, Kweh, utilizes its Strength to unleash a barrage of pecks on its target. It also has a maximum Synch Rate of 350%, so Chocobo is suitable for capturing monsters. Disadvantages-----------: Aside from Imperil Chaser, Chocobo does not possess any other beneficial abilities that help to differentiate itself from the Top-Tier COMs. It is also weak to Ice attacks, making it a poor choice against Ultros. Like other Strength-based Chocobos, Chocobo suffers from a slow attack speed against moving opponents, as it must oftentimes reorient itself between Attacks. Alternatives: Resist Elements +30% (9): Because Chocobo is weak to Ice attacks, this passive ability may keep it safe from powerful Ice attacks, such as Ultros' Frost Breath. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Bravery (7)--------: For random battles when you start with Chocobo. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Chocobo for general use, consider using Auto-Bravery over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Chocobo's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Chocobo 02) Lv. 19 Mud Frog 03) Lv. 24 Tonberry 04) Lv. 54 Forked Cat 05) Lv. 30 Frag Leech 06) Lv. 23 Mewmao 07) Lv. 48 Green Chocobo 08) Lv. 30 Pink Lily 09) Lv. 18 Fencer 10) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry 02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat 03) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech 04) Lv. 19 Mud Frog <-- Lv. 23 Mewmao 05) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo 06) Lv. 99 Chocobo <-- Lv. 19 Mud Frog 07) Lv. 99 Chocobo <-- Lv. 30 Pink Lily 08) Lv. 99 Chocobo <-- Lv. 18 Fencer 09) Lv. 99 Chocobo <-- Lv. 01 Gancanagh Additional Abilities: Faultsiphon-------------: Lv. 08 Frag Leech or Lv. 10 Goblin Scourge-----------------: Lv. 16 Orion or Lv. 17 Shaguma or Lv. 19 Munchkin Jeopardize--------------: Infuse 32 levels worth of RAV monsters ............................................................................... [NMBLD03] Monster------: Don Tonberry Monster Role-: Commando Constellation: Tonberry The Build: 01) Perpetual Poison (RL) 02) Critical: Haste (8) 03) Critical: Tetradefense (8) 04) Strength +35% (7) 05) Role Resonance (7) 06) Siphon Boost II (6) 07) Chain Bonus Boost II (6) 08) Attack: ATB Charge II (6) 09) Critical: Power Surge II (6) 10) Critical: Bravery (5) Monster Materials to Use: All-Power. Crystarium Expansion----: +1 ATB. Additional Abilities----: Teach Don Tonberry Adrenaline, Blindside, Faultsiphon, Lifesiphon, Powerchain, Ruinga, and Scourge. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Special Notes-----------: Only level it to Lv. 29 to avoid learning Bonus CP. Since its Strength and Magic are nearly equivalent, Don Tonberry can function as a decent Magic-based COM with a respectable 75 casting speed. However, Don Tonberry cannot use Drain Attack or any of its Chaser abilities when using Ruin or Ruinga, which makes a Magic-based variant more fragile and potentially weaker than a Strength-based one. Advantages--------------: One of two monsters with the red-locked Perpetual Poison passive ability, Don Tonberry possesses a combination of innate defenses, unique abilities, and powerful offenses that give it the survivability and power to make excellent use of Critical: Buff passive abilities. While its HP may be lower than most COMs without HP +30%, Don Tonberry naturally resists all status ailments and halves physical and magic damage, making defensive passive abilities superfluous and contradictory to the build, as they would reduce the time it takes for Don Tonberry to reach critical condition. As soon as said state is attained, Don Tonberry can be blessed with a myriad of buffs that further boosts its high Strength and bestows Protect, Shell, Vigilance, and Veil for added protection. This allows Don Tonberry to serve in a SYN-like fashion, because it can share its buffs with the rest of the Paradigm Pack. Its Chaser abilities enhance its Strength even further against targets inflicted with Deprotect, Deshell, Imperil, and Poison, common status ailments that Serah and Noel can apply and that even affect bosses and Coliseum opponents. Drain Attack uses Don Tonberry's Strength and helps it sustain itself in battle. Quick to attack, Don Tonberry will chase down its opponent, relentlessly following and stabbing its target until it is defeated. Aside from multitasking as a COM and SYN, its Feral Link, Hateful Gouge, lets Don Tonberry serve as a substitute SAB, since it capitalizes on its Strength and inflicts Deprotect, Imperil, Curse, and Slow. It also has a maximum Synch Rate of 300%, so Don Tonberry is suitable for capturing monsters. Disadvantages-----------: Unfortunately, Don Tonberry only receives one Crystarium Expansion, which hinders the amount of damage it can inflict compared to the Top-Tier COMs. While Don Tonberry is versatile, Chichu and Cactuar make for better Strength-based COMs and Red Chocobo (Magic) makes for a better Magic-based COM, and its situational passive abilities and Feral Link do not make up for the lack of a dedicated SYN or SAB. Alternatives: HP +30% (8)-------------: This passive ability provides Don Tonberry with more durability. Using HP +30%, though, makes it harder for Don Tonberry to reach critical condition. If you feel that Don Tonberry's maximum HP is too low, consider exchanging Chain Bonus Boost II for this. Magic +35% (7)----------: If you choose to build a Magic-based Don Tonberry, replace Strength +35% for this. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as Don Tonberry remains in critical condition. Unlike other Critical: Buff passive abilities, you do not need to reach critical condition with Don Tonberry on the field - you can switch out a monster in critical condition for Don Tonberry and still benefit from the same ability. However, Critical: Tetradefense and its natural defenses should provide Don Tonberry with as much longevity as it needs. Critical: Faith (5)-----: If you choose to build a Magic-based Don Tonberry, replace Critical: Bravery for this. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 29 Don Tonberry 02) Lv. 02 Chunerpeton 03) Lv. 09 Dreadnought 04) Lv. 69 Flangonzola 05) Lv. 19 Fencer 06) Lv. 24 Tonberry 07) Lv. 45 Blue Chocobo 08) Lv. 35 Pink Lily 09) Lv. 14 Reaver 10) Lv. 18 Red Chocobo 11) Lv. 19 Yeoman 12) Lv. 30 Frag Leech 13) Lv. 23 Pulse Gladiator Infuse in this order: 01) Lv. 29 Don Tonberry <-- Lv. 02 Chunerpeton (learn Lifesiphon) 02) Lv. 29 Don Tonberry <-- Lv. 09 Dreadnought 03) Lv. 29 Don Tonberry <-- Lv. 69 Flangonzola (learn Ruinga, Faultsiphon, 04) Lv. 29 Don Tonberry <-- Lv. 19 Fencer Blindside) 05) Lv. 29 Don Tonberry <-- Lv. 24 Tonberry 06) Lv. 29 Don Tonberry <-- Lv. 45 Blue Chocobo 07) Lv. 29 Don Tonberry <-- Lv. 35 Pink Lily (learn Jeopardize) 08) Lv. 29 Don Tonberry <-- Lv. 14 Reaver 09) Lv. 29 Don Tonberry <-- Lv. 18 Red Chocobo 10) Lv. 29 Don Tonberry <-- Lv. 19 Yeoman (learn Scourge) 11) Lv. 29 Don Tonberry <-- Lv. 30 Frag Leech (learn Powerchain) 12) Lv. 29 Don Tonberry <-- Lv. 23 Pulse Gladiator Additional Abilities: Adrenaline--------------: Lv. 13 Orion ............................................................................... [NMBLD04] Monster------: Golden Chocobo Monster Role-: Commando Constellation: Chocobo The Build: 01) Critical: Tetradefense (RL) 02) HP +30% (8) 03) Strength +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Power. Crystarium Expansions---: +2 ATB. Additional Abilities----: Teach Golden Chocobo Adrenaline, Faultsiphon, and Powerchain. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Advantages--------------: Most easily acquired via Moogle Hunt in A Dying World 700 AF, Golden Chocobo is more cost efficient to develop than its COM Chocobo brethren. With 5 ATB and respectable HP and Strength, Golden Chocobo is an excellent COM. It possesses the rare Armor Breaker ability, boosting its Strength by 30% against opponents that resist or halve physical damage. Golden Chocobo can use Stagger: Drain against staggered opponents, which helps it maintain its HP, letting Golden Chocobo receive the full benefits from Adrenaline. While Golden Chocobo shares its Feral Link, Kweh, with Chocobo, Red Chocobo, and White Chocobo, its distinctive sequence of input commands allows Golden Chocobo to reach a maximum Synch Rate of 500%, so it is suitable for capturing monsters. Disadvantages-----------: Compared to the other COM Chocobos, Golden Chocobo lacks 6 ATB and COM Bonus Boost, making it statistically inferior. Even though Stagger: Drain has its uses, it overrides Armor Breaker, which is considered superior in most circumstances. Like other Strength-based Chocobos, Golden Chocobo suffers from a slow attack speed against moving opponents, as it must oftentimes reorient itself between Attacks. Alternatives: Resist Elements +30% (9): Although Golden Chocobo lacks an elemental weakness, this extra defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Bravery (7)--------: For random battles when you start with Golden Chocobo. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Golden Chocobo for general use, consider using Auto-Bravery over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Golden Chocobo's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 45 Golden Chocobo 02) Lv. 19 Mud Frog 03) Lv. 24 Tonberry 04) Lv. 54 Forked Cat 05) Lv. 30 Frag Leech 06) Lv. 23 Mewmao 07) Lv. 48 Green Chocobo 08) Lv. 10 Yeoman 09) Lv. 30 Pink Lily 10) Lv. 18 Fencer 11) Lv. 18 Dragoon Infuse in this order: 01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry 02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat 03) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech 04) Lv. 19 Mud Frog <-- Lv. 23 Mewmao 05) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo 06) Lv. 45 Golden Chocobo <-- Lv. 19 Mud Frog 07) Lv. 45 Golden Chocobo <-- Lv. 10 Yeoman (learn Powerchain) 08) Lv. 45 Golden Chocobo <-- Lv. 30 Pink Lily 09) Lv. 45 Golden Chocobo <-- Lv. 18 Fencer 10) Lv. 45 Golden Chocobo <-- Lv. 18 Dragoon (learn Adrenaline) Additional Abilities: Faultsiphon-------------: Lv. 10 Goblin Jeopardize--------------: Infuse 32 levels worth of RAV monsters ............................................................................... [NMBLD05] Monster------: Metallicactuar Monster Role-: Commando Constellation: Cactuar The Build: 01) Resist Elements +30% (9) 02) HP +30% (8) 03) Magic +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Mana. Crystarium Expansions---: +2 ATB. Additional Abilities----: Teach Metallicactuar Adrenaline, Blindside, Faultsiphon, and Lifesiphon. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Special Notes-----------: Metallicactuar is the only source of Auto-Faith for infusion purposes. Advantages--------------: With its high Magic and Mind Piercer, which provides an additional 30% damage boost when its opponent either resists or halves Magic, Metallicactuar is the second best consistent Magic-based COM in the game outside of DLC content. It has an innate resistance to all status ailments and has enough room to fit all relevant defensive passive abilities. Since it has no red-locked passive abilities, Metallicactuar can incorporate Gilfinder II into its repertoire if desired, making it an excellent COM for farming gil from Raspatil. Metallicactuar does not have to move in order to attack, since Ruin and Ruinga spells track their targets, possibly protecting it from dangerous area-of-effect attacks aimed at Serah or Noel. Should Metallicactuar's Strength exceed its Magic through buffs and debuffs, it can use Deshell Chaser and Shell Feeder to raise its defenses and deal more damage. Metallicactuar's Feral Link, Hit-and-Run, has a maximum Synch Rate of 777%, so it is suitable for capturing monsters. Disadvantages-----------: Metallicactuar only receives two Crystarium Expansions, limiting the amount of damage it can inflict. A Magic-based Red Chocobo is superior to Metallicactuar in every situation that Mind Piercer is not active, as it has 6 ATB, COM Bonus Boost, and a faster casting speed. Metallicactuar is also weak to Fire attacks, making it a poor choice against the likes of Omega, Amodar, Typhon, and PuPu. Because it is Magic-based, Metallicactuar cannot use Deshell Chaser, Shell Feeder, Bloodthirsty, and Scourge very often. Hit-and-Run is unfortunately Strength-based, so it should not be used to solely inflict damage. Alternatives: Auto-Faith (7)----------: For random battles when you start with Metallicactuar. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Metallicactuar for general use, consider using Auto-Faith over Feral Speed II. Gilfinder II (6)--------: If you are in dire need of gil, use this passive ability to farm it from Raspatil. It also stacks with any Durable Collector's Catalogs that Serah and Noel have equipped. However, if you are not strapped for gil, choose a more useful passive ability. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Metallicactuar's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 45 Metallicactuar 02) Lv. 01 Flanitor 03) Lv. 22 Tonberry 04) Lv. 01 Gancanagh 05) Lv. 18 Dragoon 06) Lv. 02 Chunerpeton 07) Lv. 18 Fencer 08) Lv. 02 Ceratoraptor 09) Lv. 30 Pink Lily 10) Lv. 15 Yeoman 11) Lv. 01 Yeoman 12) Lv. 33 Caterchipillar 13) Lv. 54 Forked Cat 14) Lv. 30 Frag Leech 15) Lv. 23 Mewmao 16) Lv. 48 Green Chocobo Infuse in this order: 01) Lv. 01 Flanitor <-- Lv. 22 Tonberry 02) Lv. 45 Metallicactuar <-- Lv. 01 Gancanagh 03) Lv. 45 Metallicactuar <-- Lv. 18 Dragoon (learn Adrenaline) 04) Lv. 45 Metallicactuar <-- Lv. 02 Chunerpeton (learn Lifesiphon) 05) Lv. 45 Metallicactuar <-- Lv. 18 Fencer 06) Lv. 45 Metallicactuar <-- Lv. 02 Ceratoraptor 07) Lv. 45 Metallicactuar <-- Lv. 30 Pink Lily 08) Lv. 45 Metallicactuar <-- Lv. 15 Yeoman (learn Blindside) 09) Lv. 45 Metallicactuar <-- Lv. 01 Yeoman 10) Lv. 45 Metallicactuar <-- Lv. 33 Caterchipillar 11) Lv. 45 Metallicactuar <-- Lv. 54 Forked Cat 12) Lv. 45 Metallicactuar <-- Lv. 30 Frag Leech (learn Faultsiphon) 13) Lv. 45 Metallicactuar <-- Lv. 23 Mewmao 14) Lv. 45 Metallicactuar <-- Lv. 48 Green Chocobo 15) Lv. 45 Metallicactuar <-- Lv. 01 Flanitor Additional Abilities: Jeopardize--------------: Infuse 49 levels worth of RAV monsters ............................................................................... [NMBLD06] Monster------: Proto-behemoth Monster Role-: Commando Constellation: Behemoth The Build: 01) Critical: Vigilance (RL) 02) Critical: Bravery (RL) 03) Critical: Faith (RL) 04) Critical: Haste (8) 05) Strength +35% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Power for levels 3, 4, 6, 7, 9, 10, 12, 14, 16, 18, 20-30, 32, 34, 36, 38, and 40. Potent for levels 2, 5, 8, 11, 13, 15, 17, 19, 31, 33, 35, 37, and 39. Crystarium Expansion----: +1 ATB. Additional Abilities----: Teach Proto-behemoth Adrenaline, Faultsiphon, Lifesiphon, Powerchain, and Ruinga. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Advantages--------------: Found in Academia 500 AF, Proto-behemoth can be maximized for Strength immediately upon capture, requiring only Grades 3 and 4 Mechanical Materials, which can be bought from Chocolina. Because of its respectable Strength, low maximum level, and guaranteed encounter, Proto-behemoth makes an excellent low-cost COM for the storyline's final battles. The length of its sword blade lets it hit opponents without the need to get close, and, despite its appearance, it can attack launched opponents without having to resort to Magic. After Chichu, it is the second best Armor Breaker user outside of DLC content, since other COMs with it stop using Armor Breaker in favor of Stagger: Wound or Stagger: Drain once an opponent has been staggered. Its Bravery Feeder allows it to enhance its Strength even further while stealing from, and thus weakening, its opponent. Due to its three red-locked passive abilities, Proto-behemoth carves a unique place for itself, functioning in a SYN-like fashion once it reaches critical condition. Its Feral Link, Sunder, hits Proto-behemoth's target and any opponents unlucky enough to be in its way. It also has a maximum Synch Rate of 300%, so it is suitable for capturing monsters. Disadvantages-----------: Because it only has one Crystarium Expansion and an average Attack speed, Proto-behemoth cannot reach the same damage potential as the Top-Tier COMs. Proto-behemoth does not have any notable weaknesses, but it does not have any innate defenses, either. While ignoring defensive passive abilities helps Proto-behemoth reach critical condition faster, it also puts it at greater risk of being KO'd. Alternatives: Resist Elements +30% (9): Although Proto-behemoth lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. Infusing this would make it more difficult for Proto-behemoth to reach critical condition against opponents that favor elemental attacks, though. If you find yourself frequently thwarted by elemental attacks, try this. HP +30% (8)-------------: This passive ability provides Proto-behemoth with more durability. Using HP +30%, though, makes it harder for Proto-behemoth to reach critical condition. If you feel that Proto-behemoth's maximum HP is too low, consider exchanging Feral Speed II for this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Bravery (7)--------: For random battles when you start with Proto-behemoth. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Proto-behemoth for general use, consider using Auto-Bravery over Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 40 Proto-behemoth 02) Lv. 24 Tonberry 03) Lv. 45 Blue Chocobo 04) Lv. 36 Pink Lily 05) Lv. 01 Gancanagh 06) Lv. 02 Chunerpeton 07) Lv. 18 Dragoon 08) Lv. 18 Fencer 09) Lv. 10 Yeoman 10) Lv. 01 Yeoman 11) Lv. 30 Frag Leech Infuse in this order: 01) Lv. 40 Proto-behemoth <-- Lv. 24 Tonberry 02) Lv. 40 Proto-behemoth <-- Lv. 45 Blue Chocobo 03) Lv. 40 Proto-behemoth <-- Lv. 36 Pink Lily 04) Lv. 40 Proto-behemoth <-- Lv. 01 Gancanagh 05) Lv. 40 Proto-behemoth <-- Lv. 02 Chunerpeton (learn Lifesiphon) 06) Lv. 40 Proto-behemoth <-- Lv. 18 Dragoon (learn Adrenaline) 07) Lv. 40 Proto-behemoth <-- Lv. 18 Fencer (learn Jeopardize) 08) Lv. 40 Proto-behemoth <-- Lv. 10 Yeoman (learn Powerchain) 09) Lv. 40 Proto-behemoth <-- Lv. 01 Yeoman 10) Lv. 40 Proto-behemoth <-- Lv. 30 Frag Leech (learn Faultsiphon) Additional Abilities: Ruinga------------------: Lv. 20 Scutari ............................................................................... [NMBLD07] Monster------: Red Chocobo (Strength) Monster Role-: Commando Constellation: Chocobo The Build: 01) Stagger Maintenance II (RL) 02) HP +30% (8) 03) Strength +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Power for levels 2-20, 55, and 60-99. Potent for levels 21-54 and 56-59. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach Red Chocobo (Strength) Adrenaline, Blindside, Powerchain, and Ruinga. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Advantages--------------: Red Chocobo (Strength) possesses the highest Strength of all COMs and the second highest Strength of all monsters in the entire game. It has 6 ATB, COM Bonus Boost, naturally resists Fire damage, and has enough room to fit all relevant defensive passive abilities. Red Chocobo (Strength) can utilize Bravery Feeder and Haste Feeder against many bosses and Coliseum battles, including Lightning, Amodar, Nabaat, Typhon, Gilgamesh, Snow, and Valfodr, stealing Bravery and Haste in order to augment itself and the Paradigm Pack while simultaneously weakening the opponent. It can also use Bloodthirsty and Stagger: Wound in tandem, which, together, boosts Red Chocobo (Strength)'s Strength in proportion to the opponent's Wound damage, a combination of abilities limited to Red Chocobo, Don Tonberry, Managarmr, and Tonberry. Its Feral Link, Kweh, coupled with its high Strength, makes Red Chocobo (Strength) a force to be reckoned with in any battle. It also has a maximum Synch Rate of 400%, so Red Chocobo (Strength) is suitable for capturing monsters. Disadvantages-----------: Like Golden Chocobo, Red Chocobo (Strength) has a slow attack speed against moving opponents, as it must oftentimes reorient itself between Attacks. It is also weak to Ice attacks, making it a poor choice against Ultros. Unfortunately, Red Chocobo (Strength) lacks Armor Breaker, Mind Piercer, and the Chaser abilities that the Top-Tier COMs enjoy, which means that it is only average in comparison. Alternatives: Resist Elements +30% (9): Because Red Chocobo (Strength) is weak to Ice attacks, this passive ability may keep it safe from powerful Ice attacks, such as Ultros' Frost Breath. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Bravery (7)--------: For random battles when you start with Red Chocobo (Strength). However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Red Chocobo (Strength) for general use, consider using Auto-Bravery over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Red Chocobo (Strength)'s damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Red Chocobo 02) Lv. 19 Mud Frog 03) Lv. 24 Tonberry 04) Lv. 54 Forked Cat 05) Lv. 30 Frag Leech 06) Lv. 23 Mewmao 07) Lv. 48 Green Chocobo 08) Lv. 15 Yeoman 09) Lv. 30 Pink Lily 10) Lv. 18 Fencer 11) Lv. 18 Dragoon Infuse in this order: 01) Lv. 19 Mud Frog <-- Lv. 24 Tonberry 02) Lv. 19 Mud Frog <-- Lv. 54 Forked Cat 03) Lv. 19 Mud Frog <-- Lv. 30 Frag Leech 04) Lv. 19 Mud Frog <-- Lv. 23 Mewmao 05) Lv. 19 Mud Frog <-- Lv. 48 Green Chocobo 06) Lv. 99 Red Chocobo <-- Lv. 19 Mud Frog 07) Lv. 99 Red Chocobo <-- Lv. 15 Yeoman (learn Blindside) 08) Lv. 99 Red Chocobo <-- Lv. 30 Pink Lily 09) Lv. 99 Red Chocobo <-- Lv. 18 Fencer 10) Lv. 99 Red Chocobo <-- Lv. 18 Dragoon (learn Adrenaline) Additional Abilities: Powerchain--------------: Lv. 05 Chocobo or Lv. 10 Yeoman Ruinga------------------: Lv. 20 Scutari Jeopardize--------------: Infuse 32 levels worth of RAV monsters ............................................................................... [NMBLD08] Monster------: Red Chocobo (Magic) Monster Role-: Commando Constellation: Chocobo The Build: 01) Stagger Maintenance II (RL) 02) HP +30% (8) 03) Magic +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Mana for levels 2-10, 12, 13, 15, 16, 18-20, and 61-99. Potent for levels 11, 14, 17, and 21-60. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. Additional Abilities----: Teach Red Chocobo (Magic) Adrenaline, Blindside, Powerchain, and Ruinga. Then teach it Jeopardize by infusing 99 levels worth of RAV monsters into it. Advantages--------------: Red Chocobo (Magic) is fastest consistent Magic-based COM outside of DLC content with a casting speed of 80, beating its non-DLC competitors, Don Tonberry, Metallicactuar, and Miniflan. It has 6 ATB, COM Bonus Boost, naturally resists Fire damage, and has enough room to fit all relevant defensive passive abilities. Compared to Red Chocobo (Strength), Red Chocobo (Magic) does not have to move in order to attack, since Ruin and Ruinga spells track their targets, possibly protecting it from dangerous area-of-effect attacks aimed at Serah or Noel. This also makes it a faster attacker than Red Chocobo (Strength), as Red Chocobo (Strength) must take the time to approach its target and reorient itself if it's target moves away. Red Chocobo (Magic) can cast Ruinga twice in a row, wiping out randomly-encountered groups of opponents and, when boosted by Faith, a group of PuPu. Disadvantages-----------: Because it specializes in Magic, Red Chocobo (Magic) will not be able to use Bloodthirsty and Stagger: Wound, nor can it use Bravery Feeder and Haste Feeder as often as Red Chocobo (Strength), unless its Strength outweighs its Magic due to Chain Gauge percentage, buffs and debuffs. It is also weak to Ice attacks, making it a poor choice against Ultros. While it is generally the better Magic-based COM, Red Chocobo loses to Metallicactuar in damage output when Metallicactuar's Mind Piercer is active. While Red Chocobo (Magic)'s Feral Link, Kweh, has a maximum Synch Rate of 400%, keep in mind that it is a Strength-based attack, so it may not always be suitable for capturing monsters. Alternatives: Resist Elements +30% (9): Because Red Chocobo (Magic) is weak to Ice attacks, this passive ability may keep it safe from powerful Ice attacks, such as Ultros' Frost Breath. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Faith (7)----------: For random battles when you start with Red Chocobo (Magic). However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Red Chocobo (Magic) for general use, consider using Auto-Faith over Feral Speed II. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Red Chocobo (Magic)'s damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Red Chocobo 02) Lv. 22 Tonberry 03) Lv. 54 Forked Cat 04) Lv. 30 Frag Leech 05) Lv. 23 Mewmao 06) Lv. 48 Green Chocobo 07) Lv. 01 Yeoman 08) Lv. 30 Pink Lily 09) Lv. 18 Fencer 10) Lv. 18 Dragoon Infuse in this order: 01) Lv. 99 Red Chocobo <-- Lv. 22 Tonberry 02) Lv. 99 Red Chocobo <-- Lv. 54 Forked Cat 03) Lv. 99 Red Chocobo <-- Lv. 30 Frag Leech (learn Blindside, Powerchain) 04) Lv. 99 Red Chocobo <-- Lv. 23 Mewmao 05) Lv. 99 Red Chocobo <-- Lv. 48 Green Chocobo 06) Lv. 99 Red Chocobo <-- Lv. 01 Yeoman 07) Lv. 99 Red Chocobo <-- Lv. 30 Pink Lily 08) Lv. 99 Red Chocobo <-- Lv. 18 Fencer 09) Lv. 99 Red Chocobo <-- Lv. 18 Dragoon (learn Adrenaline) Additional Abilities: Ruinga------------------: Lv. 20 Scutari Jeopardize--------------: Infuse 51 levels worth of RAV monsters ............................................................................... [NMBLD09] Monster------: Twilight Odin Monster Role-: Commando Constellation: Eidolon The Build: 01) Critical: Tetradefense (RL) 02) HP +30% (8) 03) Strength +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Power for levels 15, 20, 25, 30, 35, 40, 45, 50, and 60-99. Potent for levels 2-14, 16-19, 21-24, 26-29, 31-34, 36-39, 41-44, 46-49, and 51-59. Crystarium Expansions---: +2 ATB, +2 Bonus Boosts. Additional Abilities----: Teach Twilight Odin Blindside. Then teach him Jeopardize by infusing 99 levels worth of RAV monsters into him. Special Notes-----------: Flourish of Steel is considered one Attack, and its damage is divided up within its 4-hit combination. Because of this, many players erroneously believe that Twilight Odin's damage modifiers are somehow glitched. However, if added together, the total amount of damage that Twilight Odin inflicts reflects his true Strength. Advantages--------------: Twilight Odin is unique among all monsters in that, because he is the only monster in the game to start with 4 ATB and has a maximum level of 99, he benefits from both 6 ATB and COM Bonus Boost II. He boasts high HP and the second highest Strength of all COMs. He also naturally halves all status ailments and has enough room to fit all relevant defensive passive abilities. Because he is based off of the original Odin from Final Fantasy XIII, Twilight Odin borrows Odin's attack animations for his Attack and Blitz commands. Depending on his proximity to an opponent, Twilight Odin will begin his string of Attacks with Crushing Blow, a quick, powerful dash attack. He will then follow through with 5 Attacks that mimic Flourish of Steel, a 4-hit combination that, when combined with Siphon Boost II and Attack: ATB Charge II, allows Twilight Odin to completely restore his ATB, which results in non-stop attacking. Due to the size of his weapon, Twilight Odin is also good at destroying groups of enemies with his Blitz. Twilight Odin can boost his Strength even further with Poison Chaser, a common status ailment that is effective in boss battles, Coliseum challenges, and random encounters. He can also recover his HP against staggered opponents with Stagger: Drain to reap the full benefits of Adrenaline. Twilight Odin's Feral Link, Zantetsuken, is a powerful attack that hits multiple targets and has a maximum Synch Rate of 999%, so it is suitable for capturing monsters. Disadvantages-----------: Twilight Odin's biggest shortcoming is his slow attack speed. One Flourish of Steel takes a long time to execute. He is also slow to approach his opponent and slow at reorienting himself if his target moves away. Should you use Twilight Odin against flying or launched opponents, be aware that he cannot use his high Strength on them, resorting to Ruin spells. Given his subpar Magic and overall sluggishness, Twilight Odin pales in comparison to the Top-Tier COMs. Alternatives: Resist Elements +30% (9): Although Twilight Odin lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Bravery (7)--------: For random battles when you start with Twilight Odin. However, it is generally inefficient against bosses, since you should not generally lead with a COM. If you only use Twilight Odin for general use, consider using Auto-Bravery over Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Twilight Odin 02) Lv. 01 Flanitor 03) Lv. 02 Ceratoraptor 04) Lv. 01 Gancanagh 05) Lv. 04 Gancanagh Ace 06) Lv. 02 Chunerpeton 07) Lv. 18 Fencer 08) Lv. 30 Pink Lily 09) Lv. 01 Yeoman 10) Lv. 24 Tonberry 11) Lv. 54 Forked Cat 12) Lv. 30 Frag Leech 13) Lv. 23 Mewmao 14) Lv. 48 Green Chocobo Infuse in this order: 01) Lv. 01 Flanitor <-- Lv. 02 Ceratoraptor 02) Lv. 99 Twilight Odin <-- Lv. 01 Gancanagh 03) Lv. 99 Twilight Odin <-- Lv. 04 Gancanagh Ace 04) Lv. 99 Twilight Odin <-- Lv. 02 Chunerpeton 05) Lv. 99 Twilight Odin <-- Lv. 18 Fencer 06) Lv. 99 Twilight Odin <-- Lv. 01 Flanitor 07) Lv. 99 Twilight Odin <-- Lv. 30 Pink Lily 08) Lv. 99 Twilight Odin <-- Lv. 01 Yeoman 09) Lv. 99 Twilight Odin <-- Lv. 24 Tonberry 10) Lv. 99 Twilight Odin <-- Lv. 54 Forked Cat 11) Lv. 99 Twilight Odin <-- Lv. 30 Frag Leech (learn Blindside) 12) Lv. 99 Twilight Odin <-- Lv. 23 Mewmao 13) Lv. 99 Twilight Odin <-- Lv. 48 Green Chocobo Additional Abilities: Jeopardize--------------: Infuse 51 levels worth of RAV monsters ............................................................................... [NMBLD10] Monster------: Buccaboo Ace Monster Role-: Ravager Constellation: Goblin (L) The Build: 01) Stagger Maintenance II (RL) 02) HP +30% (8) 03) Magic +35% (7) 04) Resist Physical +36% (7) 05) Resist Magic +36% (7) 06) Role Resonance (7) 07) Quick Stagger (7) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Mana. All-Vitality is viable as well, if you prefer greater durability at the expense of less damage. Crystarium Expansion----: +1 ATB. Additional Abilities----: Teach Buccaboo Ace Fearsiphon, Overwhelm, and the full gamut of RAV spells - this includes Fire, Thunder, Fira, Thundara, Aerora, Firaga, Blizzaga, Thundaga, and Aeroga. Then teach it Vigor by infusing 99 levels worth of COM monsters into it. Advantages--------------: Buccaboo Ace is a versatile RAV, possessing a SYN-like Feral Link and a consistent, average casting speed of 75. Its red-locked passive ability, Stagger Maintenance II, compliments Buccaboo Ace's natural RAV qualities and gives it room for all relevant defensive passive abilities, which, combined with its natural resistances to Ice and Wind damage and capacity to halve Magic, makes it a sturdy ally. Buccaboo Ace learns Ice Blitz and Aero Blitz, providing it with ways to attack Ice and Wind-vulnerable opponents and Magic-resistant enemies for more damage and chaining potential than a Blizzaga or Aeroga spell. Its Feral Link, Spirit Infusion, offers minor healing and grants Faith, Protect, and Shell to the entire party, meaning that, depending on the situation, Buccaboo Ace can act as a substitute SYN. When paired with an actual SYN, Buccaboo Ace's Feral Link can expedite its work by conferring defensive buffs, letting the SYN focus on casting offensive buffs. Disadvantages-----------: Because Buccaboo Ace only has average Magic, 4 ATB, and lacks a RAV Bonus Boost, it cannot compete with the Top-Tier and DLC RAVs in terms of damage output and chaining capability. While useful, Buccaboo Ace's version of Spirit Infusion is not as comprehensive as Goblin Chieftain's, so other party members will have to apply Bravery, Vigilance, and Veil. Also, its Feral Link would likely not be of any use to a SYN with Auto-Buff passive abilities. Alternatives: Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Feral Speed II (6)------: Because Buccaboo Ace's Feral Link lets it act as a substitute SYN, it would make sense to want it available for any situation. Feral Speed II also helps to recover the Feral Link Gauges of the rest of your Paradigm Pack, too. However, the duration of Spirit Infusion's buffs far surpass the time it takes for Buccaboo Ace to recharge its Feral Link Gauge, and any form of Hypnocrown equipped on Serah or Noel can substitute for this passive ability or be paired alongside it for even more Feral Link uses. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 40 Buccaboo Ace 02) Lv. 54 Forked Cat 03) Lv. 22 Tonberry 04) Lv. 01 Yeoman 05) Lv. 30 Pink Lily 06) Lv. 23 Mewmao 07) Lv. 48 Green Chocobo 08) Lv. 19 Fencer Infuse in this order: 01) Lv. 40 Buccaboo Ace <-- Lv. 54 Forked Cat 02) Lv. 40 Buccaboo Ace <-- Lv. 22 Tonberry 03) Lv. 40 Buccaboo Ace <-- Lv. 01 Yeoman 04) Lv. 40 Buccaboo Ace <-- Lv. 30 Pink Lily (learn Fira, Aerora) 05) Lv. 40 Buccaboo Ace <-- Lv. 23 Mewmao 06) Lv. 40 Buccaboo Ace <-- Lv. 48 Green Chocobo 07) Lv. 40 Buccaboo Ace <-- Lv. 19 Fencer (learn Fearsiphon) Additional Abilities: Overwhelm---------------: Lv. 01 Vespid or Lv. 03 Blue Chocobo or Lv. 05 Zwerg Metro Fire, Firaga------------: Lv. 36 Munchkin Boss Thunder, Thundara-------: Lv. 20 Pink Lily Blizzaga----------------: Lv. 20 Mud Frog Thundaga----------------: Lv. 15 Circuitron Vigor-------------------: Infuse 76 levels worth of COM monsters ............................................................................... [NMBLD11] Monster------: Debris Monster Role-: Ravager Constellation: Bomb The Build: 01) Critical: Faith (RL) 02) Auto Enthunder (RL) 03) HP +30% (8) 04) Magic +35% (7) 05) Role Resonance (7) 06) Quick Stagger (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Mana. All-Vitality is also viable, if you prefer greater durability at the expense of less damage. Crystarium Expansion----: +1 ATB. Additional Abilities----: Teach Debris the full gamut of RAV spells - this includes Blizzara, Aerora, Firaga, Blizzaga, Thundaga, and Aeroga. Then teach it Vigor by infusing 99 levels worth of COM monsters into it. Advantages--------------: The only member of the Bomb family that can match Cloudburst's raw Magic, Debris, like all Bombs, has a blindingly fast casting speed of 170, surpassing the Top-Tier and DLC RAVs. While Coudburst specializes in Ice and Wind magic, Debris is a master of Fire and Thunder magic, covering the opposite end of the spectrum. If it starts a battle against an opponent with a Thunder weakness, Debris automatically receives an Enthunder buff, giving it an edge, and its Felflame and Felspark abilities enhance its damage even further, especially against opponents afflicted with Imperil. While Cloudburst shares the same benefits using the other two elements, Debris has two major advantages over it. First, Debris lacks any -strike abilities. If you stumble upon an opponent with an Ice weakness, Cloudburst will alternate between Blizzard spells and Froststrikes, which, because of its low Strength and the time it takes to alternate between the two types of attacks, hampers its damage output. On the other hand, Debris will continue to cast spells. Second, Debris naturally halves physical and elemental damage, giving it greater durability. Debris' Feral Link, Elemental Overdrive, is a powerful Magic-based attack that hits all opponents on the field. It also has a maximum Synch Rate of 400%, so Debris is suitable for capturing monsters. Disadvantages-----------: To offset its natural resistances, Debris has low HP and takes normal damage against Magic. It only has 4 ATB and lacks a RAV Bonus Boost, so it cannot compete with the Top-Tier and DLC RAVs in terms of damage output and chaining capability. Unfortunately, while it shares these same disadvantages with Cloudburst, Debris' Elemental Overdrive is generally regarded as less useful than Cloudburst's buff-bestowing Friendly Fire. Alternatives: Resist Physical +36% (7): Given Debris' low HP, it would make sense to enhance its durability with Resist Physical +36% and Resist Magic +36%, since, combined, they are better at maintaining HP than HP +30% alone. But because it has two red-locks and natural resistances that diminish the effects of Resist Physical +36% and Resist Magic +36%, Debris only has room for a single defensive passive ability. It is practical, however, to remove one or two of Debris' more situational passive abilities, such as Role Resonance or Feral Speed II, for Resist Physical +36% and Resist Magic +36% to help Debris maintain its HP for Vigor. Resist Magic +36% (7)---: See above. Stagger Maintenance II--: If Debris is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 40 Debris 02) Lv. 54 Forked Cat 03) Lv. 01 Yeoman 04) Lv. 30 Pink Lily 05) Lv. 19 Fencer 06) Lv. 30 Frag Leech 07) Lv. 22 Tonberry 08) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 40 Debris <-- Lv. 54 Forked Cat 02) Lv. 40 Debris <-- Lv. 01 Yeoman 03) Lv. 40 Debris <-- Lv. 30 Pink Lily (learn Blizzara, Aerora) 04) Lv. 40 Debris <-- Lv. 19 Fencer 05) Lv. 40 Debris <-- Lv. 30 Frag Leech 06) Lv. 40 Debris <-- Lv. 22 Tonberry 07) Lv. 40 Debris <-- Lv. 01 Gancanagh Additional Abilities: Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade Blizzaga----------------: Lv. 20 Mud Frog Thundaga----------------: Lv. 15 Circuitron Aeroga------------------: Lv. 15 Tempest Vigor-------------------: Infuse 46 levels worth of COM monsters ............................................................................... [NMBLD12] Monster------: Nekton Monster Role-: Ravager Constellation: Vermin (S) The Build: 01) HP +30% (8) 02) Magic +35% (7) 03) Resist Physical +36% (7) 04) Resist Magic +36% (7) 05) Role Resonance (7) 06) Quick Stagger (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Mana for levels 2-20, 50, and 60-99. Potent for levels 21-49 and 51-59. All-Vitality is also viable, if you prefer greater durability at the expense of less damage. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2 Bonus Boosts instead is also viable, as, at the expense of double casting -ga spells against large groups, Nekton will have an easier time synchronizing its attacks with Paradigm Shifts against lone, powerful opponents. Additional Abilities----: Teach Nekton the full gamut of RAV spells - this includes Fire, Aero, Fira, Aerora, Firaga, Thundaga, and Aeroga. Then teach it Vigor by infusing 99 levels worth of COM monsters into it. Advantages--------------: With its high Magic, 6 ATB, RAV Bonus Boost, and lack of weaknesses, Nekton is a formidable, exemplary RAV. Nekton does not have any red-locked passive abilities, which means that it can be infused with all of the relevant RAV-focused and defensive passive abilities, giving it great longevity in battle. Nekton's small size also aids in its survival, as some enemies, like bipedal Behemoths, will completely miss it with their sweeping attacks. Its Feral Link, Spider Web, causes Magic-based damage and allows it to possibly inflict Fog, Pain, and Slow, and Deshell on Nekton's target, allowing it to function in a SAB-like capacity. It also has a maximum Synch Rate of 300%, so it is suitable for capturing monsters. Disadvantages-----------: Despite its high Magic, Nekton has a lower than average casting speed of 60. It learns Froststrike, so Nekton will alternate between Blizzard spells and Froststrikes if its opponent has an Ice weakness. While alternating between two types of attacks has the benefit of slightly raising an opponent's Chain Gauge more than casting Blizzards in succession, it also slows Nekton down due to its slow casting speed, hampering its damage potential. Against agile opponents, its Froststrikes might sometimes miss, too. Although Nekton's Feral Link can inflict rare status ailments, the chances of them landing depend on the Feral Link's Synch Rate and its target's Chain Gauge and ailment resilience, rendering Spider Web's effectiveness highly situational. Alternatives: Resist Elements +30% (9): Although Nekton lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Stagger Maintenance II--: If Nekton is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Nekton 02) Lv. 54 Forked Cat 03) Lv. 22 Tonberry 04) Lv. 48 Green Chocobo 05) Lv. 23 Mewmao 06) Lv. 01 Yeoman 07) Lv. 30 Pink Lily 08) Lv. 19 Fencer 09) Lv. 01 Gancanagh Infuse in this order: 01) Lv. 99 Nekton <-- Lv. 54 Forked Cat 02) Lv. 99 Nekton <-- Lv. 22 Tonberry 03) Lv. 99 Nekton <-- Lv. 48 Green Chocobo 04) Lv. 99 Nekton <-- Lv. 23 Mewmao 05) Lv. 99 Nekton <-- Lv. 01 Yeoman 06) Lv. 99 Nekton <-- Lv. 30 Pink Lily (learn Fira, Aerora) 07) Lv. 99 Nekton <-- Lv. 19 Fencer 08) Lv. 99 Nekton <-- Lv. 01 Gancanagh Additional Abilities: Fire, Firaga------------: Lv. 36 Munchkin Boss Aero--------------------: Lv. 01 Apotamkin Thundaga----------------: Lv. 15 Circuitron Aeroga------------------: Lv. 15 Tempest Vigor-------------------: Infuse 76 levels worth of COM monsters ............................................................................... [NMBLD13] Monster------: Spiceacilian Monster Role-: Ravager Constellation: Terraquatic The Build: 01) HP +30% (8) 02) Magic +35% (7) 03) Resist Physical +36% (7) 04) Role Resonance (7) 05) Quick Stagger (7) 06) Feral Speed II (6) 07) Siphon Boost II (6) 08) Improved Cure II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: Mana for levels 2-10, 20, 30, 35, and 40-99. Potent for levels 11-19, 21-29, 31-34, and 36-39. All-Vitality is also viable, if you prefer greater durability at the expense of less damage. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2 Bonus Boosts instead is also viable, as, at the expense of double casting -ga spells against large groups, Spiceacilian will have an easier time synchronizing its attacks with Paradigm Shifts against lone, powerful opponents. Additional Abilities----: Teach Spiceacilian the full gamut of RAV spells - this includes Fire, Blizzard, Thunder, Fira, Blizzara, Thundara, Firaga, Blizzaga, and Thundaga. Then teach it Vigor by infusing 99 levels worth of COM monsters into it. Advantages--------------: Spiceacilian sports many advantages, including 6 ATB, RAV Bonus Boost, and one of the highest Magic stats among RAVs. It's greatest asset, though, is its Feral Link, Refreshing Rain, which heals the entire party and bestows Veil and Regen, which is a buff unavailable to SYNs. Refreshing Rain is the fastest charging Feral Link in the game, clocking in at 60 seconds. Through liberal use of its Feral Link, Spiceacilian has incredible staying power and can easily maintain Vigor. It also allows it to act in a MED-like fashion in the heat of battle. Disadvantages-----------: While Spiceacilian has high Magic, it has a slow 65 casting speed. It learns Galestrike, so Spiceacilian will alternate between Aero spells and Galestrikes if its opponent has a Wind weakness. While alternating between two types of attacks has the benefit of slightly raising an opponent's Chain Gauge more than casting Aeros in succession, it also slows Spiceacilian down due to its slow casting speed, hampering its damage potential. Against agile opponents, its Galestrikes might sometimes miss, too. Alternatives: Resist Elements +30% (9): Because Spiceacilian is weak to Lightning attacks, this passive ability may keep it safe from powerful Lightning attacks, such as Valfodr's Thundaga. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, given its elemental weakness, it is very practical to remove one of Spiceacilian's more situational passive abilities, like Role Resonance or Feral Speed II, to make room for Resist Magic +36% and completely maximize its defenses. Stagger Maintenance II--: If Spiceacilian is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Spiceacilian 02) Lv. 04 Gancanagh Ace 03) Lv. 01 Gancanagh 04) Lv. 01 Yeoman 05) Lv. 01 Yeoman 06) Lv. 03 Hoplite 07) Lv. 48 Green Chocobo 08) Lv. 30 Frag Leech 09) Lv. 30 Frag Leech 10) Lv. 26 Don Tonberry 11) Lv. 02 Chunerpeton 12) Lv. 19 Fencer 13) Lv. 01 Cait Sith 14) Lv. 39 Exoray 15) Lv. 02 Ceratoraptor 16) Lv. 30 Pink Lily 17) Lv. 54 Forked Cat 18) Lv. 22 Tonberry Infuse in this order: 01) Lv. 04 Gancanagh Ace <-- Lv. 01 Gancanagh 02) Lv. 04 Gancanagh Ace <-- Lv. 01 Yeoman 03) Lv. 04 Gancanagh Ace <-- Lv. 01 Yeoman 04) Lv. 99 Spiceacilian <-- Lv. 03 Hoplite 05) Lv. 99 Spiceacilian <-- Lv. 48 Green Chocobo 06) Lv. 99 Spiceacilian <-- Lv. 30 Frag Leech 07) Lv. 99 Spiceacilian <-- Lv. 30 Frag Leech 08) Lv. 99 Spiceacilian <-- Lv. 26 Don Tonberry 09) Lv. 99 Spiceacilian <-- Lv. 02 Chunerpeton 10) Lv. 99 Spiceacilian <-- Lv. 19 Fencer 11) Lv. 99 Spiceacilian <-- Lv. 01 Cait Sith 12) Lv. 99 Spiceacilian <-- Lv. 39 Exoray 13) Lv. 99 Spiceacilian <-- Lv. 02 Ceratoraptor (learn Blizzard) 14) Lv. 99 Spiceacilian <-- Lv. 30 Pink Lily (learn Fira, Thundara) 15) Lv. 99 Spiceacilian <-- Lv. 54 Forked Cat 16) Lv. 99 Spiceacilian <-- Lv. 22 Tonberry (learn Vigor) 17) Lv. 99 Spiceacilian <-- Lv. 04 Gancanagh Ace Additional Abilities: Fire, Thunder-----------: Lv. 01 Apotamkin or Lv. 01 Debris Blizzara----------------: Lv. 01 Cryohedron Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade Blizzaga----------------: Lv. 20 Mud Frog Thundaga----------------: Lv. 15 Circuitron ............................................................................... [NMBLD14] Monster------: Swampmonk Monster Role-: Ravager Constellation: Sahagin The Build: 01) HP +30% (8) 02) Magic +35% (7) 03) Resist Physical +36% (7) 04) Resist Magic +36% (7) 05) Role Resonance (7) 06) Quick Stagger (7) 07) Feral Speed II (6) 08) Siphon Boost II (6) 09) Chain Bonus Boost II (6) 10) Attack: ATB Charge II (6) Monster Materials to Use: All-Mana. All-Vitality is also viable, if you prefer greater durability at the expense of less damage. Crystarium Expansions---: +2 ATB. Additional Abilities----: Teach Swampmonk Overwhelm, Fearsiphon, and the full gamut of RAV spells - this includes Fire, Thunder, Aero, Fira, Thundara, Aerora, Firaga, Thundaga, and Aeroga. Then teach it Vigor by infusing 99 levels worth of COM monsters into it. Advantages--------------: Swampmonk is a monster to be reckoned with, boasting the highest Magic of all non-DLC RAVs and a respectable casting speed of 75. Swampmonk does not have any red-locked passive abilities, which means that it can be infused with all of the relevant RAV-focused and defensive passive abilities, allaying its weakness to Thunder attacks. Against an opponent weak to Ice damage, Swampmonk will alternate between Blizzard spells and Froststrikes. While this would normally be a disadvantage, Swampmonk's Froststrike is composed of two attacks that each affect its opponent's Chain Gauge, which, together, raise it more than a single, Blizzard. Its Feral Link, High Dive, is an Ice-based attack that hits its target and nearby enemies, making it highly effective against opponents vulnerable to Ice damage. Disadvantages-----------: While Swampmonk's Froststrike is more useful than other RAVs', it slows it down, lowering its overall damage potential. It must also approach its target before using Froststrike, meaning that, against agile opponents, it might sometimes miss. Swampmonk only has 5 ATB and lacks a RAV Bonus Boost, so it cannot compete with the Top-Tier and DLC RAVs in terms of damage output and chaining capability. It is also weak to Thunder attacks, making it a poor choice against the likes of Lightning, PuPu, and Valfodr. While Swampmonk's High Dive has a maximum Synch Rate of 400%, keep in mind that it is an Ice-based attack, so it may not always be suitable for capturing monsters. Alternatives: Resist Elements +30% (9): Because Swampmonk is weak to Lightning attacks, this passive ability may keep it safe from powerful Lightning attacks, such as Valfodr's Thundaga. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Stagger Maintenance II--: If Swampmonk is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Swampmonk's damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Feral Speed II. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 45 Swampmonk 02) Lv. 22 Tonberry 03) Lv. 54 Forked Cat 04) Lv. 01 Yeoman 05) Lv. 30 Pink Lily 06) Lv. 19 Fencer 07) Lv. 30 Frag Leech 08) Lv. 23 Mewmao 09) Lv. 48 Green Chocobo 10) Lv. 04 Dragoon Infuse in this order: 01) Lv. 45 Swampmonk <-- Lv. 22 Tonberry 02) Lv. 45 Swampmonk <-- Lv. 54 Forked Cat 03) Lv. 45 Swampmonk <-- Lv. 01 Yeoman 04) Lv. 45 Swampmonk <-- Lv. 30 Pink Lily (learn Fira, Aerora) 05) Lv. 45 Swampmonk <-- Lv. 19 Fencer (learn Fearsiphon) 06) Lv. 45 Swampmonk <-- Lv. 30 Frag Leech 07) Lv. 45 Swampmonk <-- Lv. 23 Mewmao 08) Lv. 45 Swampmonk <-- Lv. 48 Green Chocobo 09) Lv. 45 Swampmonk <-- Lv. 04 Dragoon Additional Abilities: Overwhelm---------------: Lv. 01 Vespid or Lv. 03 Flanbanero or Lv. 05 Zwerg Metro Fire--------------------: Lv. 01 Apotamkin or Lv. 01 Debris or Lv. 01 Garchimacera Thunder-----------------: Lv. 01 Apotamkin or Lv. 01 Debris or Lv. 01 Pink Lily Aero--------------------: Lv. 01 Apotamkin or Lv. 01 Blue Chocobo or Lv. 01 Pink Lily Thundara----------------: Lv. 01 Circuitron or Lv. 14 Pink Lily or Lv. 17 Apotamkin Firaga------------------: Lv. 15 Bomb or Lv. 15 Grenade Thundaga----------------: Lv. 15 Circuitron Aeroga------------------: Lv. 15 Tempest Vigor-------------------: Infuse 42 levels worth of COM monsters ............................................................................... [NMBLD15] Monster------: Navidon Monster Role-: Sentinel Constellation: Armadillon, Armadon The Build: 01) Feral Surge (RL) 02) Improved Counter II (RL) 03) Resist Elements +30% (9) 04) HP +30% (8) 05) Resilience +40% (8) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Feral Speed II (6) 09) Improved Guard II (6) 10) Improved Ward (5) Monster Materials to Use: All-Vitality. Crystarium Expansions---: +2 Bonus Boosts. Additional Abilities----: Teach Navidon Provoke, Mediguard, Steelguard, and Fringeward. Then teach it Reprieve by infusing 99 levels worth of MED monsters into it. Advantages--------------: Found in the Clearwater Marshes of the Archylte Steppe in rainy weather, Navidon is a formidable SEN that only requires Grade 4 Biological Materials to develop. While its maximum HP is even lower than Goblin Chieftain's, Navidon has an innate resistance to Ice attacks and halves the damage received from physical, magic, Fire, Lightning, and Wind attacks, which more than compensates for it. SEN Bonus Boost II ensures that Navidon can reduce normal and Wound damage as much as possible. Its counterattacks are Ice-based attacks, making it highly effective against opponents vulnerable to Ice damage. Disadvantages-----------: Like most SENs that focus on defense, Navidon has low Strength and Magic, preventing it from using its Feral Link, Shell Spin, and its counterattacks effectively. Even though it has a red-locked Improved Counter II to enhance its counterattacks, all Armadillon SENs use Magic-based counterattacks and have poor Magic. To make matters worse, Navidon's counterattacks are Ice-based attacks, so they are useless against opponents with immunity to Ice. Navidon is restricted to 3 ATB, preventing it from using its abilities, such as Steelguard, for as long as Pulse Gladiator, a Top-Tier SEN. While Shell Spin has a maximum Synch Rate of 400%, it is based off of Navidon's low Strength, so it is unsuitable for capturing monsters. Alternatives: Rapid Recovery (8)------: This passive ability reduces the duration of status ailments by 25%. This sounds more useful than it is in practice, however. Usually, a status ailment can either be ignored or it needs to be immediately removed by items or Esuna. Neither of these situations benefit from Rapid Recovery. Only use this passive ability if you feel Navidon does not benefit from any of the other suggested passive abilities. Strength +35% (7)-------: Navidon has impressive Strength to boost the power of its Feral Link, Shell Spin, with an All-Power build. However, using an All-Power build lowers its HP even more, negating the benefits of its natural defenses. Note that Navidon's counterattacks are Magic-based, so do not use this passive ability to try and enhance them. Furthermore, SEN A.I. will never use counterattacks against the more difficult post-game bosses and Coliseum opponents. Role Resonance (7)------: Navidon's Feral Link can be powerful with an All-Power build. This passive ability allows you to defend yourself in the Tortoise Paradigm, block powerful attacks, and then retaliate by unleashing an enhanced Shell Spin. Note that Role Resonance is not suggested for use with counterattacks, as it is impractical to stay in the Tortoise Paradigm long enough to see Entrench or Vendetta. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as Navidon remains in critical condition. Unlike other Critical: Buff passive abilities, you do not need to reach critical condition with Navidon on the field - you can switch out a monster in critical condition for Navidon and still benefit from the ability. Infusion Process (by iamins4ne): Gather these monsters: 01) Lv. 40 Navidon 02) Lv. 33 Caterchipillar 03) Lv. 20 Lancer 04) Lv. 20 Lancer 05) Lv. 99 Flandit 06) Lv. 23 Mewmao 07) Lv. 48 Green Chocobo 08) Lv. 72 Necrosis Infuse in this order: 01) Lv. 40 Navidon <-- Lv. 33 Caterchipillar 02) Lv. 40 Navidon <-- Lv. 20 Lancer (learn Provoke) 03) Lv. 40 Navidon <-- Lv. 20 Lancer (learn Mediguard) 04) Lv. 40 Navidon <-- Lv. 99 Flandit (learn Steelguard, Fringeward) 05) Lv. 40 Navidon <-- Lv. 23 Mewmao 06) Lv. 40 Navidon <-- Lv. 48 Green Chocobo 07) Lv. 40 Navidon <-- Lv. 72 Necrosis Additional Abilities: Reprieve----------------: Infuse 18 levels worth of MED monsters ............................................................................... [NMBLD16] Monster------: Silver Chocobo Monster Role-: Sentinel Constellation: Chocobo The Build: 01) Item Scavenger II (RL) 02) Resist Elements +30% (9) 03) HP +30% (8) 04) Resilience +40% (8) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Role Resonance (7) 09) Improved Guard II (6) 10) Improved Ward (5) Monster Materials to Use: All-Mana. All-Vitality is also viable, especially if you prefer not to use offensive SENs. Crystarium Expansions---: +2 Bonus Boosts. Additional Abilities----: Teach Silver Chocobo Entrench and Element Guard. Then teach it Reprieve by infusing 99 levels worth of MED monsters into it. Special Notes-----------: An All-Potent Silver Chocobo can be used to serve in both battle and Chocobo Racing. However, if you will only use Silver Chocobo in battle, an All-Mana build is better for offense, and an All-Vitality build is better for longevity. Advantages--------------: Not only is Silver Chocobo easy to acquire, it is also extremely versatile, too. Most easily acquired via Improved Moogle Throw in Academia 4XX AF, Silver Chocobo is cost-efficient to develop. Despite lacking natural resistances, its high HP, Strength, and Magic allow it to function well as both an offensive and defensive SEN. With SEN Bonus Boost II and 4 ATB, Silver Chocobo can reduce normal and Wound damage as much as it can and use its abilities, such as Steelguard, for longer than Goblin Chieftain, a Top-Tier SEN. Silver Chocobo's Feral Link, Kweh Kweh, is a powerful Magic-based attack that, when coupled with Role Resonance, allows you to defend yourself in the Tortoise Paradigm, block powerful attacks, and retaliate by unleashing an enhanced Kweh Kweh. It also has a maximum Synch Rate of 300%, so it is suitable for capturing monsters. Disadvantages-----------: Silver Chocobo does not naturally resist physical, magic, or elemental attacks, so it cannot tank as well as SENs like Pulse Gladiator or Navidon. It also lacks innate defenses against status ailments, unlike SENs like Goblin Chieftain or Tezcatlipoca. Although Silver Chocobo has high Strength to utilize powerful counterattacks, SEN A.I. will never use them against the more difficult post-game bosses and Coliseum opponents, reducing its effectiveness. Consistent use of Kweh Kweh is also contingent upon the opponent and personal play style. Alternatives: Critical: Haste (8)-----: Although it has high HP, Silver Chocobo lacks the same beneficial resistances that Pulse Gladiator enjoys, so this may be activated against the strongest of opponents. Haste is also a rare buff that can be utilized by the entire Paradigm Pack, which may prove useful in extreme situations. Critical: Tetradefense(8: Although it has high HP, Silver Chocobo lacks the same beneficial resistances that Pulse Gladiator enjoys, so this may be activated against the strongest of opponents. This passive ability will also help maximize the Paradigm Pack's defenses while you spend time recovering. However, the defensive buffs granted by Critical: Tetradefense can be bestowed by Serah, Noel, or a SYN, and, if you are in a battle where your SEN enters critical condition, you should probably have the defensive buffs in place already. Rapid Recovery (8)------: This passive ability reduces the duration of status ailments by 25%. This sounds more useful than it is in practice, however. Usually, a status ailment can either be ignored or it needs to be immediately removed by items or Esuna. Neither of these situations benefit from Rapid Recovery. Only use this passive ability if you feel Silver Chocobo does not benefit from any of the other suggested passive abilities. Strength +35% (7)-------: Silver Chocobo has impressive strength to boost the power of its counterattacks. However, SEN A.I. will never use counterattacks against the more difficult post-game bosses and Coliseum opponents. If you either want Silver Chocobo to be more offensive, feel that it has adequate defenses already, or want to use counterattacks for random encounters, consider replacing Resist Elements +30% or Resilience +40% for this. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as Silver Chocobo remains in critical condition. Unlike other Critical: Buff passive abilities, you do not need to reach critical condition with Silver Chocobo on the field - you can switch out a monster in critical condition for Silver Chocobo and still benefit from the ability. Item Collector (6)------: When paired with Silver Chocobo's red-locked Item Scavenger II, this passive ability ensures that Silver Chocobo increases the chances of obtaining all sorts of items if it is the active monster when a battle ends. However, because SENs are not fielded as often as other Roles, Item Collector may see little use. Improved Counter II (6)-: This passive ability boosts the effectiveness of counterattack abilities by 80%. Unfortunately, post-game bosses and Coliseum opponents that might benefit from an offensive SEN force SENs to only use defensive abilities, like Steelguard, instead. However, if you either want Silver Chocobo to be more offensive, feel that it has adequate defenses already, or want to use counterattacks for random encounters, consider replacing Resist Elements +30% or Resilience +40% for this. Feral Speed II (6)------: Silver Chocobo has a powerful, Magic-based Feral Link. Feral Speed II on an active monster also increases the charge rate of the inactive monsters in your Paradigm Pack. However, Hypnocrowns equipped on Serah or Noel can either substitute for this passive ability or augment it. If you make liberal use of its Feral Link in the Tortoise Paradigm, consider replacing Resist Elements +30% or Resilience +40% for this. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-30% increase in damage because of how it is combined with other damage modifiers. If you want to maximize Silver Chocobo's Feral Link or counterattack damage and do not mind limiting your monster choices, consider using Pack Mentality in place of Resist Elements +30% or Resilience +40%. Infusion Process (by iamins4ne): Gather these monsters: 01) Lv. 45 Silver Chocobo 02) Lv. 33 Caterchipillar 03) Lv. 20 Lancer 04) Lv. 20 Lancer 05) Lv. 01 Gancanagh 06) Lv. 99 Flandit 07) Lv. 30 Frag Leech 08) Lv. 23 Mewmao 09) Lv. 48 Green Chocobo 10) Lv. 22 Tonberry 11) Lv. 72 Necrosis Infuse in this order: 01) Lv. 45 Silver Chocobo <-- Lv. 33 Caterchipillar 02) Lv. 45 Silver Chocobo <-- Lv. 20 Lancer (learn Element Guard) 03) Lv. 45 Silver Chocobo <-- Lv. 20 Lancer 04) Lv. 45 Silver Chocobo <-- Lv. 01 Gancanagh 05) Lv. 45 Silver Chocobo <-- Lv. 99 Flandit (learn Entrench) 06) Lv. 45 Silver Chocobo <-- Lv. 30 Frag Leech 07) Lv. 45 Silver Chocobo <-- Lv. 23 Mewmao 08) Lv. 45 Silver Chocobo <-- Lv. 48 Green Chocobo 09) Lv. 45 Silver Chocobo <-- Lv. 22 Tonberry 10) Lv. 45 Silver Chocobo <-- Lv. 72 Necrosis Reprieve----------------: Infuse 18 levels worth of MED monsters ............................................................................... [NMBLD17] Monster------: Tezcatlipoca Monster Role-: Sentinel Constellation: Woodwraith The Build: 01) Critical: Tetradefense (RL) 02) Auto-Tetradefense (9) 03) Resist Elements +30% (9) 04) HP +30% (8) 05) Resilience +40% (8) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Feral Speed II (6) 09) Improved Guard II (6) 10) Improved Ward (5) Monster Materials to Use: All-Vitality. Crystarium Expansions---: +1 ATB, +2 Bonus Boosts. Additional Abilities----: Teach Tezcatlipoca Mediguard and Deathward. Then teach it Reprieve by infusing 99 levels worth of MED monsters into it. Special Notes-----------: You have the option of only raising Tezcatlipoca to Lv. 59 to avoid learning Auto-Tetradefense, but the additional passive slot will not be used for anything more significant. It is also the only source of Auto-Tetradefense for infusion purposes. Advantages--------------: Like Proto-behemoth, Tezcatlipoca can be found in Academia 500 AF and only requires Grades 3 and 4 Biological Materials, which can be bought from Chocolina. As such, it can serve as an adequate, low-cost SEN for the storyline's final battles. It has high HP, resists Lightning attacks, halves all status ailments, and naturally learns Resist Physical +36% and Resist Magic +36%. With SEN Bonus Boost II and 4 ATB, Tezcatlipoca can reduce normal and Wound damage as much as it can and use its abilities, such as Steelguard, for longer than Goblin Chieftain, a Top-Tier SEN. It's Feral Link, Raging Torrent, provokes opponents to focus on Tezcatlipoca and can possibly inflict the debilitating status ailments, Curse, Fog, Pain, Debrave, and Defaith, the latter two of which cannot be used by SABs. Disadvantages-----------: Tezcatlipoca has a 3% tame rate, making it very difficult to capture. Its Strength and Magic are abysmally low, so it cannot effectively use counterattacks or its Feral Link for inflicting damage. Although Tezcatlipoca's Feral Link can inflict rare status ailments, the chances of them landing depend on the Feral Link's Synch Rate and its target's Chain Gauge and ailment resilience, rendering Raging Torrent's effectiveness highly situational. While Tezcatlipoca's Raging Torrent has a maximum Synch Rate of 300%, keep in mind that it is a Magic-based attack. Because of its low Magic, Tezcatlipoca is unsuitable for capturing monsters. Alternatives: Critical: Haste (8)-----: Although it has high HP, Tezcatlipoca lacks the same beneficial resistances that Pulse Gladiator enjoys, so this may be activated against the strongest of opponents. Haste is also a rare buff that can be utilized by the entire Paradigm Pack, which may prove useful in extreme situations, and pairs well with Tezcatlipoca's red-locked Critical: Tetradefense. Rapid Recovery (8)------: This passive ability reduces the duration of status ailments by 25%. This sounds more useful than it is in practice, however. Usually, a status ailment can either be ignored or it needs to be immediately removed by items or Esuna. Neither of these situations benefit from Rapid Recovery. Only use this passive ability if you feel Tezcatlipoca does not benefit from any of the other suggested passive abilities. Critical: Shield II (6)-: This passive ability reduces incoming damage by 30% for as long as Tezcatlipoca remains in critical condition. Unlike other Critical: Buff passive abilities, you do not need to reach critical condition with Tezcatlipoca on the field - you can switch out a monster in critical condition for Tezcatlipoca and still benefit from the ability. Infusion Process (by iamins4ne): Gather these monsters: 01) Lv. 60 Tezcatlipoca 02) Lv. 01 Mud Frog 03) Lv. 20 Lancer 04) Lv. 20 Lancer 05) Lv. 99 Flandit 06) Lv. 33 Caterchipillar 07) Lv. 72 Necrosis Infuse in this order: 01) Lv. 01 Mud Frog <-- Lv. 20 Lancer (learn Mediguard) 02) Lv. 01 Mud Frog <-- Lv. 20 Lancer (learn Deathward) 03) Lv. 01 Mud Frog <-- Lv. 72 Necrosis 04) Lv. 01 Mud Frog <-- Lv. 99 Flandit 05) Lv. 01 Mud Frog <-- Lv. 33 Caterchipillar 06) Lv. 60 Tezcatlipoca <-- Lv. 01 Mud Frog Additional Abilities: Reprieve----------------: Infuse 66 levels worth of MED monsters ............................................................................... [NMBLD18] Monster------: Amanojaku Monster Role-: Synergist Constellation: Spook, Zwerg Droid The Build: 01) Weak Spot (RL) 02) Auto-Haste (9) 03) Auto-Tetradefense (9) 04) HP +30% (8) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Auto-Bravery (7) 09) Auto-Faith (7) 10) First Strike (6) Monster Materials to Use: Mana for levels 10 and 21-30. Potent for levels 2-9, 11-20, and 31-45. Crystarium Expansions---: +2 ATB. However, choosing +2 Bonus Boosts is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Amanojaku Boon by infusing 99 levels worth of SAB monsters into it. After that, you can carefully mold it by choosing select abilities, such as only Bravery and Bravega. Amanojaku's limited moveset can be used to your advantage, since you can specialize it in any way you want. Advantages--------------: The only SYN to only learn En- buffs, Amanojaku serves as a true blank slate, offering even more customizability than Ultros. If, for some reason, you only wanted to buff your party with Bravery, it could oblige. By infusing Amanojaku with only certain buffs, it can avoid wasting precious time on unneeded ones. It is particularly potent in battles when you want to Auto-Buff or Critical: Buff your entire party at the beginning so that Amanojaku quickly bestows En- buffs. These unique traits, as well as its fast 105 casting speed, make Amanojaku a valuable asset for short, surgical battles. It also carries the red-locked passive ability, Weak Spot, boosting Serah and Noel's damage if they target an opponent's weakness whenever it is in on the field. Disadvantages-----------: Although it does not have any innate weaknesses, Amanojaku has low HP, even with HP +30%, and lacks natural defenses. It also has low Magic, does not have access to SYN Bonus Boosts without sacrificing ATB, and lacks any form of Augment Maintenance, so the duration of its buff leave much to be desired, which means that Amanojaku should not be used in long, drawn-out battles. While Amanojaku's Feral Link, Giant Drop, has a maximum Synch Rate of 300%, it is unsuitable for capturing monsters due to its poor Strength and Magic. Alternatives: Resist Elements +30% (9): Although Amanojaku lacks an elemental weakness, it has low HP, so this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Vigilance (8)------: If you plan to use Amanojaku solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and Resist Magic +36% with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 45 Amanojaku 02) Lv. 29 Breshan Bass 03) Lv. 60 Tezcatlipoca 04) Lv. 22 Tonberry 05) Lv. 29 Narasimha 06) Lv. 45 Metallicactuar 07) Lv. 28 Swampmonk 08) Lv. 58 Clematis 09) Lv. 29 Narasimha 10) Lv. 54 Forked Cat 11) Lv. 45 Metallicactuar 12) Lv. 45 Sahagin Prince Infuse in this order: 01) Lv. 29 Breshan Bass <-- Lv. 60 Tezcatlipoca 02) Lv. 54 Forked Cat <-- Lv. 22 Tonberry 03) Lv. 45 Amanojaku <-- Lv. 29 Narasimha 04) Lv. 45 Amanojaku <-- Lv. 45 Metallicactuar 05) Lv. 45 Amanojaku <-- Lv. 28 Swampmonk 06) Lv. 45 Amanojaku <-- Lv. 58 Clematis 07) Lv. 45 Amanojaku <-- Lv. 29 Narasimha 08) Lv. 45 Amanojaku <-- Lv. 54 Forked Cat (learn Boon) 09) Lv. 45 Amanojaku <-- Lv. 29 Breshan Bass 10) Lv. 45 Amanojaku <-- Lv. 45 Metallicactuar 11) Lv. 45 Amanojaku <-- Lv. 45 Sahagin Prince ............................................................................... [NMBLD19] Monster------: Gahongas Monster Role-: Synergist Constellation: Demon The Build: 01) Auto-Haste (9) 02) Auto-Tetradefense (9) 03) HP +30% (8) 04) Magic +35% (7) 05) Resist Physical +36% (7) 06) Resist Magic +36% (7) 07) Auto-Bravery (7) 08) Auto-Faith (7) 09) Feral Speed II (6) 10) First Strike (6) Monster Materials to Use: Mana for levels 62-65 and 67-99. Potent for levels 2-61 and 66. Crystarium Expansions---: +3 ATB, +1 Bonus Boost. However, choosing +2 ATB, +2 Bonus Boosts is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Gahongas Bravega, Faithga, Vigilaga, Protectga, Shellga, Enfire, Enfrost, Enthunder, and Enaero. Then teach her boon by infusing 99 levels worth of SAB monsters into her. Advantages--------------: While Gahongas shares the same advantages and Yakshini, including the same 100 casting speed and the capability to serve as a competent, all-around SYN, she has the luxury of an extra Crystarium Expansion, giving her access to SYN Bonus Boost, which increases the duration of the buffs she casts. Gahongas does not have any red-locked passive abilities, which means she can be infused with all three core defensive passive abilities with space left over for some minor flexibility. The most important characteristic Gahongas has in common with Yakshini, though, is her Feral Link, Fanatical Dance. Fanatical Dance bestows Protect, Shell, Bravery, Faith, Veil, and Vigilance, with each buff in Gahongas' Feral Link applying Boon to all buffs before it, which results in a long-lasting application of almost every buff in the game. Disadvantages-----------: Despite having access to at least SYN Bonus Boost, Gahongas has subpar Magic compared to other SYNs and lacks the valuable passive ability, Augment Maintenance II, so the durations of her buffs are not comparable to the likes of Purple Chocobo or Imp. She naturally learns Shell and Veilga, so Gahongas cannot be used strictly as an augment-focused SYN. Given her casting speed, though, the time she spends casting defensive buffs in minimal. Alternatives: Resist Elements +30% (9): Although Gahongas lacks an elemental weakness, she has low HP, so this defensive passive ability may keep her safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Vigilance (8)------: If you plan to use Gahongas solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and First Strike with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 99 Gahongas 02) Lv. 45 Metallicactuar 03) Lv. 29 Narasimha 04) Lv. 54 Forked Cat 05) Lv. 22 Tonberry 06) Lv. 60 Tezcatlipoca 07) Lv. 58 Clematis 08) Lv. 04 Gancanagh Ace 09) Lv. 45 Sahagin Prince Infuse in this order: 01) Lv. 99 Gahongas <-- Lv. 45 Metallicactuar 02) Lv. 99 Gahongas <-- Lv. 29 Narasimha 03) Lv. 99 Gahongas <-- Lv. 54 Forked Cat 04) Lv. 99 Gahongas <-- Lv. 22 Tonberry 05) Lv. 99 Gahongas <-- Lv. 60 Tezcatlipoca 06) Lv. 99 Gahongas <-- Lv. 58 Clematis (learn Boon) 07) Lv. 99 Gahongas <-- Lv. 04 Gancanagh Ace (learn Enaero) 08) Lv. 99 Gahongas <-- Lv. 45 Sahagin Prince (learn Bravega, Faithga) Additional Abilities: Protectga, Shellga------: Lv. 40 Luminous Puma Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn Vigilaga). To pass it on, infuse Mewmao into Gahongas after step 05. Optionally use a Lv. 20 Mewmao to pass on Protectga from Microchu as well. Enfire------------------: Lv. 01 Amanojaku Enfrost, Enthunder------: Lv. 20 Oannes ............................................................................... [NMBLD20] Monster------: Imp Monster Role-: Synergist Constellation: Spook, Zwerg Droid The Build: 01) Augment Maintenance II (RL) 02) Auto-Haste (9) 03) Auto-Tetradefense (9) 04) HP +30% (8) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Resist Magic +36% (7) 08) Auto-Bravery (7) 09) Auto-Faith (7) 10) First Strike (6) Monster Materials to Use: All-Mana. Crystarium Expansions---: +3 ATB. However, choosing +1 ATB, +2 Bonus Boosts instead is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Imp Protectga, Vigilaga, Enfire, Enfrost, Enthunder, and Enaero. Then teach it Boon by infusing 99 levels worth of SAB monsters into it. Advantages--------------: Armed with 6 ATB and a wide array of offensive and defensive buffs, Imp serves as an effective, well-rounded SYN. Imp's incredible 105 casting speed lets it quickly enhance the entire party, and its high Magic, Boon, and red-locked passive ability, Augment Maintenance II, ensures that its buffs have a long duration. Its tiny size grants Imp amazing maneuverability, meaning that it does not have to waste time reorienting itself before casting spells. It naturally halves magical and elemental damage, which, combined with Protect, Shell, HP +30%, Resist Physical +36%, and Resist Magic +36%, renders Imp resilient against all sorts of attacks. While the first hit of Imp's Feral Link, Giant Drop is Strength-based, the second hit is Magic-based and has a maximum Synch Rate of 350%, so it is suitable for capturing monsters. Disadvantages-----------: Because Imp lacks SYN Bonus Boost and has slightly less Magic, its buffs will not last as long as those cast by Purple Chocobo. It naturally learns Shell and Shellga, so Imp cannot be used strictly as an augment-focused SYN. Given its casting speed, though, the time it spends casting defensive buffs is minimal. It also possesses a glaring weakness to physical attacks, which the majority of enemies can use. However, this flaw can be mitigated by Protect and Resist Physical +36%. Alternatives: Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Vigilance (8)------: If you plan to use Imp solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and Resist Magic +36% with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 70 Imp 02) Lv. 45 Sahagin Prince 03) Lv. 60 Tezcatlipoca 04) Lv. 45 Metallicactuar 05) Lv. 22 Tonberry 06) Lv. 29 Narasimha 07) Lv. 54 Forked Cat 08) Lv. 58 Clematis Infuse in this order: 01) Lv. 70 Imp <-- Lv. 45 Sahagin Prince 02) Lv. 70 Imp <-- Lv. 60 Tezcatlipoca 03) Lv. 70 Imp <-- Lv. 45 Metallicactuar 04) Lv. 70 Imp <-- Lv. 22 Tonberry 05) Lv. 70 Imp <-- Lv. 29 Narasimha 06) Lv. 70 Imp <-- Lv. 54 Forked Cat 07) Lv. 70 Imp <-- Lv. 58 Clematis (learn Boon) Additional Abilities: Protectga---------------: Lv. 26 Triffid Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn Vigilaga). To pass it on, infuse Mewmao into Imp after step 06. Optionally use a Lv. 20 Mewmao to pass on Protectga from Microchu as well. Enfire------------------: Lv. 01 Amanojaku Enfrost, Enthunder------: Lv. 20 Oannes Enaero------------------: Lv. 01 Gancanagh Ace ............................................................................... [NMBLD21] Monster------: Miquiztli Monster Role-: Synergist Constellation: Woodwraith The Build: 01) Augment Maintenance II (RL) 02) Auto-Haste (9) 03) Auto-Tetradefense (9) 04) HP +30% (8) 05) Magic +35% (7) 06) Resist Physical +36% (7) 07) Auto-Bravery (7) 08) Auto-Faith (7) 09) Feral Speed II (6) 10) Improved Cure II (6) Monster Materials to Use: All-Mana. Crystarium Expansion----: +1 ATB. However, choosing +1 Bonus Boost instead is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Miquitzli Protectga, Shellga, Faithga, Veilga, Vigilaga, Enfire, and Enfrost. Then teach it Boon by infusing 99 levels worth of SAB monsters into it. Advantages--------------: As its appearance suggests, Miquiztli is a slow, tank-like SYN with a myriad of offensive and defensive buffs at its disposal, making it useful in all sorts of situations. It naturally resist Wind damage, and its red-locked passive ability, Augment Maintenance II, gives a large boost to the duration of all of Miquiztli's offensive buffs, which can be further extended with Endless Blessings. Its Feral Link, Terra Fantasy, is a life-saving technique that, because it possesses the highest modifier of any Feral Link in the game, gives Miquiztli the ability to instantly recover over half of the entire party's HP and removes status ailments, letting it function as both SYN and MED, giving the Paradigm Pack more versatility. Disadvantages-----------: Due to its low maximum level, Miquiztli is limited to only one Crystarium Expansion. Its Magic is much lower than average, and it lacks SYN Bonus Boost, so the length of Miquiztli's buffs isn't that impressive, even with Augment Maintenance II. As it naturally learns Protect and Veil, Miquiztli cannot be used as an augment-focused SYN, meaning that, with its low 70 casting speed, it wastes precious time casting the less important defensive buffs before the more useful offensive ones. In addition, Miquiztli will, depending on the opponent, cast single-target buffs over the multi-target variants, even in a -Wide Paradigm. Its large girth prevents it from quickly getting into position for buff casting, slowing Miquiztli even further. Alternatives: Resist Elements +30% (9): Although Miquiztli lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Vigilance (8)------: If you plan to use Miquiztli solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and Resist Magic +36% with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, it is very practical to remove one of Miquiztli's more situational passive abilities, like Auto-Bravery, to make room for Resist Magic +36% and completely maximize its defenses. First Strike (6)--------: A passive ability that ensures Miquiztli has full ATB to begin buffing as soon as a battle begins. However, since it requires two passive ability slots to enhance its Feral Link, Miquiztli does not have room for this. Also, Miquiztli will likely be on the field longer than usual because of its sluggishness, so First Strike won't save that much time in the long run. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 40 Miquiztli 02) Lv. 03 Hoplite 03) Lv. 60 Tezcatlipoca 04) Lv. 45 Sahagin Prince 05) Lv. 22 Tonberry 06) Lv. 54 Forked Cat 07) Lv. 01 Gancanagh 08) Lv. 34 Gancanagh Ace 09) Lv. 01 Cait Sith 10) Lv. 39 Exoray 11) Lv. 45 Metallicactuar 12) Lv. 29 Narasimha Infuse in this order: 01) Lv. 40 Miquiztli <-- Lv. 03 Hoplite 02) Lv. 40 Miquiztli <-- Lv. 60 Tezcatlipoca 03) Lv. 40 Miquiztli <-- Lv. 45 Sahagin Prince (learn Faithga) 04) Lv. 40 Miquiztli <-- Lv. 22 Tonberry 05) Lv. 40 Miquiztli <-- Lv. 54 Forked Cat 06) Lv. 40 Miquiztli <-- Lv. 01 Gancanagh 07) Lv. 40 Miquiztli <-- Lv. 34 Gancanagh Ace (learn Enfrost, Veilga) 08) Lv. 40 Miquiztli <-- Lv. 01 Cait Sith 09) Lv. 40 Miquiztli <-- Lv. 39 Exoray 10) Lv. 40 Miquiztli <-- Lv. 45 Metallicactuar 11) Lv. 40 Miquiztli <-- Lv. 29 Narasimha Additional Abilities: Protectga, Shellga------: Lv. 40 Luminous Puma Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn Vigilaga). Then infuse Mewmao into Nanochu. Optionally use a Lv. 20 Mewmao to pass on Protectga from Microchu as well. Enfire------------------: Lv. 01 Amanojaku Boon--------------------: Infuse 44 levels worth of SAB monsters ............................................................................... [NMBLD22] Monster------: Nanochu Monster Role-: Synergist Constellation: Ochu The Build: 01) Feral Surge (RL) 02) Augment Maintenance II (RL) 03) Auto-Haste (9) 04) Auto-Tetradefense (9) 05) HP +30% (8) 06) Magic +35% (7) 07) Resist Physical +36% (7) 08) Auto-Bravery (7) 09) Auto-Faith (7) 10) First Strike (6) Monster Materials to Use: All-Mana. Crystarium Expansion----: +1 ATB. However, choosing +1 Bonus Boost instead is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Nanochu Faithga and Vigilaga. Then teach it Boon by infusing 99 levels worth of SAB monsters into it. Special Notes-----------: Nanochu is one of two monsters that can transfer Pack Mentality. Keep in mind that, because Pack Mentality is a damage modifier, it is worthless to Nanochu. If you plan to use Nanochu, remove Pack Mentality and replace it with a more useful passive ability. Advantages--------------: Because it only learns Bravery, Bravega, Faith, Vigilance and the four En- buffs, Nanochu is one of the few strictly augment-oriented SYNs in the game that can perform well in post-game. It possesses the red-locked passive ability, Augment Maintenance II, which, combined with Boon and Nanochu's fast 90 casting speed, allows it to apply long-lasting buffs in a timely manner. Nanochu's small stature is also an asset, as it can quickly face its target without wasting time positioning itself. It's second red-locked passive ability, Feral Surge, is not hindered by the commonly-associated Feral Fatigue, which means that Nanochu can receive a slew of buffs the moment its Feral Link Gauge completely charges without suffering any repercussions after using its Feral Link. Disadvantages-----------: Nanochu is restricted to only one Crystarium Expansion, gaining more ATB for casting two single-target buffs in a row at the expense of a 15% increase in buff duration from SYN Bonus Boost. It does not have SYN Bonus Boost, nor is its Magic particularly impressive, so Nanochu's buffs will not last as long compared to those cast by Top-Tier SYNs, although Augment Maintenance II helps to compensate. While Nanochu's Feral Link, Meteorite, has a maximum Synch Rate of 300%, keep in mind that it is a Strength-based attack. Because of its low Strength, Nanochu is unsuitable for capturing monsters. Alternatives: Resist Elements +30% (9): Even though Nanochu lacks an elemental weakness, this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Vigilance (8)------: If you plan to use Nanochu solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and First Strike with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, it is very practical to remove one of Nanochu's more situational passive abilities, like Auto-Bravery or First Strike, to make room for Resist Magic +36% and completely maximize its defenses. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Plus, Nanochu does not learn any defensive passive abilities, nor should it be infused with any, as it is an augment-oriented SYN. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 40 Nanochu 02) Lv. 28 Swampmonk 03) Lv. 58 Clematis 04) Lv. 01 Fachan 05) Lv. 60 Tezcatlipoca 06) Lv. 45 Metallicactuar 07) Lv. 29 Narasimha 08) Lv. 54 Forked Cat 09) Lv. 22 Tonberry 10) Lv. 45 Sahagin Prince Infuse in this order: 01) Lv. 40 Nanochu <-- Lv. 28 Swampmonk 02) Lv. 40 Nanochu <-- Lv. 58 Clematis 03) Lv. 40 Nanochu <-- Lv. 01 Fachan 04) Lv. 40 Nanochu <-- Lv. 60 Tezcatlipoca 05) Lv. 40 Nanochu <-- Lv. 45 Metallicactuar 06) Lv. 40 Nanochu <-- Lv. 29 Narasimha 07) Lv. 40 Nanochu <-- Lv. 54 Forked Cat (learn Boon) 08) Lv. 40 Nanochu <-- Lv. 22 Tonberry 09) Lv. 40 Nanochu <-- Lv. 45 Sahagin Prince (learn Faithga) Additional Abilities: Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn Vigilaga). Then infuse Mewmao into Nanochu. ............................................................................... [NMBLD23] Monster------: Sahagin Prince Monster Role-: Synergist Constellation: Sahagin The Build: 01) Feral Surge (RL) 02) Augment Maintenance (RL) 03) Auto-Haste (9) 04) Auto-Tetradefense (9) 05) HP +30% (8) 06) Magic +35% (7) 07) Resist Physical +36% (7) 08) Auto-Bravery (7) 09) Auto-Faith (7) 10) Feral Speed II (6) Monster Materials to Use: All-Mana. Crystarium Expansions---: +2 ATB. However, choosing +2 Bonus Boosts instead is also viable if you prefer buff duration over ATB. Additional Abilities----: Teach Sahagin Prince Bravery, Vigilaga, Enfire, Enfrost, Enthunder, and Enaero. Then teach it Boon by infusing 99 levels worth of SAB monsters into it. Advantages--------------: Unlike other SYNs, Sahagin Prince is not known for long-lasting buffs, high Magic, or durability in battle. It does, however, have a lightning-fast 130 casting speed, second only to Gigantuar's. While it has poor Magic, it does have the red-locked passive ability, Augment Maintenance, to somewhat make up for it. It's second red-locked passive ability, Feral Surge, is not hindered by the commonly-associated Feral Fatigue, which means that Sahagin Prince can receive a slew of buffs the moment its Feral Link Gauge completely charges without suffering any repercussions after using its Feral Link. What makes Sahagin Prince of particular note is its Feral Link, Abyssal Breath, which has a high debuff success rate. Sahagin Prince's Abyssal Breath can be used against opponents with high ailment resistances, like Raspatil and Valfodr Lv. 70, as soon as they're staggered, inflicting Wound damage, Deprotect, Deshell, and, unlike Apkallu's Abyssal Breath, Imperil in one move. This allows the party to focus on maximizing the amount of damage inflicted on the opponent without having to waste time sticking debuffs. It also has a maximum Synch Rate of 350%, so it is suitable for capturing monsters. Disadvantages-----------: Sahagin Prince has low Magic, no SYN Bonus Boosts, and the lesser Augment Maintenance, making it a poor SYN in terms of buff duration. It naturally learns Shell, so Sahagin Prince cannot be used strictly as an augment-focused SYN. Given its casting speed, though, the time it spends casting defensive buffs is minimal. While it does not have any particular weakness, Sahagin Prince has low HP, even with HP +30%, and lacks natural defenses. Alternatives: Resist Elements +30% (9): Although Sahagin Prince lacks an elemental weakness, it has low HP, so this defensive passive ability may keep it safe from powerful elemental attacks, such as Typhon's Fireball. If you find yourself frequently thwarted by elemental attacks, try this. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Vigilance (8)------: If you plan to use Sahagin Prince solely for passing on Auto-Buffs to the rest of the Paradigm Pack, you could replace Auto-Tetradefense with Auto-Vigilance, Auto-Protect, and Auto-Shell in order to extend their durations for 30 seconds more. If you decide to do this, consider replacing Resist Physical +36% and First Strike with Auto-Protect and Auto-Shell. Remember, while it is much easier to use these replacements instead of capturing Tezcatlipoca for Auto-Tetradefense, they are not necessarily the most optimal options. Auto-Protect (7)--------: See above. Auto-Shell (7)----------: See above. Resist Magic +36% (7)---: While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. However, it is very practical to remove one of Sahagin Prince's more situational passive abilities, like Auto-Bravery or First Strike, to make room for Resist Magic +36% and completely maximize its defenses. First Strike (6)--------: A passive ability that ensures Sahagin Prince has full ATB to begin buffing as soon as a battle begins. However, since Sahagin Prince is normally used to transfer its Auto-Buffs to the rest of the Paradigm Pack at the start of a battle and for its En- buffs and Feral Link in the middle of battle, it is not as useful as it is on other SYNs. Defense Maintenance (5)-: This passive ability extends the duration of Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga. Since defensive buffs last longer than augments, though, the extended duration may not be necessary for most battles. Infusion Process (by iamins4ne): Gather these Monsters: 01) Lv. 45 Sahagin Prince 02) Lv. 01 Gancanagh 03) Lv. 04 Gancanagh Ace 04) Lv. 01 Fachan 05) Lv. 60 Tezcatlipoca 06) Lv. 54 Forked Cat 07) Lv. 22 Tonberry 08) Lv. 45 Metallicactuar 09) Lv. 29 Narasimha Infuse in this order: 01) Lv. 45 Sahagin Prince <-- Lv. 01 Gancanagh 02) Lv. 45 Sahagin Prince <-- Lv. 04 Gancanagh Ace (learn Enaero) 03) Lv. 45 Sahagin Prince <-- Lv. 01 Fachan 04) Lv. 45 Sahagin Prince <-- Lv. 60 Tezcatlipoca 05) Lv. 45 Sahagin Prince <-- Lv. 54 Forked Cat 06) Lv. 45 Sahagin Prince <-- Lv. 22 Tonberry 07) Lv. 45 Sahagin Prince <-- Lv. 45 Metallicactuar 08) Lv. 45 Sahagin Prince <-- Lv. 29 Narasimha Additional Abilities: Bravery-----------------: Lv. 01 Gahongas or Lv. 01 Purple Chocobo Vigilaga----------------: Infuse Lv. 29 Microchu into Lv. 01 Mewmao (learn Vigilaga). Then infuse Mewmao into Sahagin Prince. Enfire------------------: Lv. 01 Amanojaku Enfrost, Enthunder------: Lv. 20 Oannes Boon--------------------: Infuse 45 levels worth of SAB monsters ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Notable Passive Abilities - [NPAblty] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| The following section contains popular passive abilities that are found in most suggested builds. In addition to a brief description explaining the purpose of each passive ability, it also includes recommended monsters that learn these passive abilities and where they can be found, extra passive abilities that may be passed along through infusion, and recommended Yellow Lock sources. Please refer to this section in conjunction with Section 16 - Create-your-own-Build [CrtBild], as they are invaluable sources for building monsters that are not featured in Section 12 - Top-Tier Builds [TTBuild], Section 13 - DLC Builds [DLCBild], or Section 14 - Notable MOnster Builds [NMBuild]. ............................................................................... Resist Elements +30% (9) Definition-------------: Increases all elemental resistances by 30%. Recommended Source-----: Lv. 33 Caterchipillar Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Magic +20% (5) Recommended YL Source--: Lv. 04 Caterchipillar ............................................................................... Auto-Haste (9) Definition-------------: Bestows Haste for 60 seconds at the start of battle. Recommended Source-----: Lv. 45 Cactuaroni Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 05% Battlemania------------: On Extra Passive Abilities: Resist Slow +66 (6) Recommended Source-----: Lv. 45 Sahagin Prince Location---------------: Sunleth Waterscape 300 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Critical: Veil (5) Resist Poison +44% (4) Recommended Source-----: Lv. 41 Schrodinger Location---------------: Academia 500 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Resilience +20% (7) Recommended YL Sources-: Lv. 45 Cactuaroni Lv. 45 Sahagin Prince Lv. 41 Schrodinger (also locks Resilience +40%) ............................................................................... Auto-Tetradefense (9) Definition-------------: Bestows Protect, Shell, Veil, and Vigilance for 30 seconds at the start of battle. Recommended Source-----: Lv. 60 Tezcatlipoca Location---------------: Academia 500 AF Tame Rate--------------: 03% Battlemania------------: On Extra Passive Abilities: Resist Physical +36% (7) Resist Magic +36% (7) Recommended YL Source--: Lv. 60 Tezcatlipoca (also locks Resist Physical +36% and Resist Magic +36%) ............................................................................... HP +30% (8) Definition-------------: Increases maximum HP by 30%. Recommended Source-----: Lv. 54 Forked Cat Location---------------: Oerba 400 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Magic +16% (4) Recommended Source-----: Lv. 72 Necrosis Location---------------: Yaschas Massif O1X AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Resilience +40% (8) Resist Physical +15% (3) Recommended YL Sources-: Lv. 03 Bunkerbeast Lv. 45 Chunerpeton (also infuses Siphon Boost II) Lv. 01 Luminous Puma Lv. 23 Mewmao (also infuses Resist Magic +36%) Lv. 03 Pulse Knight Lv. 02 Yaksha ............................................................................... Resilience +40% (8) Definition-------------: Increases all status ailment resistances by 40%. Recommended Source-----: Lv. 70 Necrosis Location---------------: Yaschas Massif 01X AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Resilience +40% (8) Resist Physical +15% (3) Recommended YL Sources-: Lv. 17 Barbed Specter Lv. 01 Necrosis Lv. 07 Schrodinger ............................................................................... Auto-Vigilance (8) Definition-------------: Bestows Vigilance for 60 seconds at the start of battle. Recommended Source-----: Lv. 13 Amanojaku Location---------------: Bresha Ruins 005 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Resist Dispel +10% (1) Recommended Source-----: Lv. 35 Microchu Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Rapid Recovery (8) Item Scavenger II (4) Resist Deprotect +10% (1) Recommended Source-----: Lv. 13 Notsugo Location---------------: Bresha Ruins 005 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Resist Pain +10% (1) Recommended Source-----: Lv. 20 Yaksha Location---------------: Vile Peaks 010 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: HP +25% (7) Strength +20% (5) Recommended YL Sources-: Lv. 13 Amanojaku Lv. 35 Microchu (also infuses Item Scavenger II and locks Rapid Recovery) Lv. 13 Notsugo Lv. 20 Yaksha ............................................................................... Critical: Haste (8) Definition-------------: Bestows Haste for 120 seconds when HP reaches critical condition. Recommended Source-----: Lv. 45 Blue Chocobo Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: Chain Bonus Boost (5) Resist Ice +33% (2) Recommended YL Source--: Lv. 45 Blue Chocobo (also locks Chain Bonus Boost II) ............................................................................... Critical: Tetradefense (8) Definition-------------: Bestows Protect, Shell, Veil, and Vigilance for 60 seconds the first time HP reaches critical condition. Recommended Source-----: Lv. 23 Pulse Gladiator Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 05% Battlemania------------: Off Extra Passive Abilities: Resist Imperil +44% (4) Recommended YL Source--: Lv. 23 Pulse Gladiator ............................................................................... Rapid Recovery (8) Definition-------------: Reduces the duration of status ailments by 25%. Recommended Source-----: Lv. 24 Microchu Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Critical: Vigilance (6) Item Scavenger (4) Resist Deprotect +10% (1) Recommended YL Source--: Lv. 24 Microchu ............................................................................... Strength +35% (7) Definition-------------: Increases Strength by 35%. Recommended Source-----: Lv. 24 Tonberry Location---------------: Bresha Ruins 300 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Magic +35% (7) Ally KO: Power Surge (5) Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance) Lv. 18 Fencer (also infuses Siphon Boost II) Lv. 44 Flangonzola (also infuses Quick Stagger) Lv. 02 Gandayaks Lv. 40 Major Moblin (also infuses Auto-Bravery) Lv. 02 Miniflan ............................................................................... Magic +35% (7) Definition-------------: Increases Magic by 35%. Recommended Source-----: Lv. 22 Tonberry Location---------------: Bresha Ruins 300 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Ally KO: Power Surge (5) Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance) Lv. 54 Forked Cat (also infuses HP +30%) Lv. 03 Miniflan (also locks Strength +35%) Lv. 04 Garchimacera Lv. 04 Gremlin Lv. 04 Spiceacilian Lv. 07 White Chocobo (also infuses Feral Speed II) ............................................................................... Resist Physical +36% (7) Definition-------------: Increases physical resistance by 36%. Recommended Source-----: Lv. 48 Green Chocobo Location---------------: Yaschas Massif 100/110 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: None Recommended YL Sources-: Lv. 01 Fachan Lv. 01 Green Chocobo Lv. 03 Hoplite Lv. 40 Major Moblin (also infuses Auto-Bravery) Lv. 70 Necrosis (also infuses Resilience +40%) Lv. 29 Nekton (also locks Resist Magic +36%) Lv. 29 Pleuston (also locks Resist Magic +36%) Lv. 01 Seeping Brie ............................................................................... Resist Magic +36% (7) Definition-------------: Increases magic resistance by 36%. Recommended Source-----: Lv. 23 Mewmao Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: HP +25% (7) Recommended YL Sources-: Lv. 39 Buccaboo Ace (also infuses Role Resonance) Lv. 03 Cait Sith (also locks Improved Cure II) Lv. 02 Deathgaze Lv. 04 Nekton Lv. 04 Pleuston Lv. 01 Unsaganashi ............................................................................... Auto-Bravery (7) Definition-------------: Bestows Bravery for 60 seconds at the start of battle. Recommended Source-----: Lv. 40 Major Moblin Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Resist Physical +26% (6) Strength +10% (1) Recommended Source-----: Lv. 29 Narasimha Location---------------: Yaschas Massif 01X AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Jungle Law (5) Recommended Source-----: Lv. 36 Thermadon Location---------------: Augusta Tower 200 AF Tame Rate--------------: 07% Battlemania------------: On Extra Passive Abilities: Strength +25% (6) Recommended YL Sources-: Lv. 40 Major Moblin (also locks Strength +35% and Resist Physical +36%) Lv. 29 Narasimha Lv. 36 Thermadon (also locks Strength +35%) ............................................................................... Auto-Faith (7) Definition-------------: Bestows Faith for 60 seconds at the start of battle. Recommended Source-----: Lv. 45 Metallicactuar Location---------------: A Dying World 700 AF Tame Rate--------------: 05% Battlemania------------: On Extra Passive Abilities: Resist Slow +66% (6) Recommended YL Source--: Lv. 45 Metallicactuar ............................................................................... Auto-Protect (7) Definition-------------: Bestows Protect for 60 seconds at the start of battle. Recommended Source-----: Lv. 35 Garganzola Location---------------: A Dying World 700 AF Tame Rate--------------: 02% Battlemania------------: Off Extra Passive Abilities: Resist Physical +26% (6) Critical: Shield (5) Resist Deprotect +10% (1) Recommended YL Source--: Lv. 35 Garganzola (also locks Resist Physical +36%) ............................................................................... Auto-Shell (7) Definition-------------: Bestows Shell for 60 seconds at the start of battle. Recommended Source-----: Lv. 47 Sarracenia Location---------------: New Bodhum 003 AF Tame Rate--------------: 20% Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 40 Spiranthes Location---------------: Yaschas Massif 010/01X AF Tame Rate--------------: 25% Battlemania------------: Off Extra Passive Abilities: Improved Raise II (6) Recommended YL Source--: Lv. 47 Sarracenia Lv. 40 Spiranthes (also infuses Improved Raise II) ............................................................................... Quick Stagger (7) Definition-------------: Allows instant staggering of opponents with 90% of their Chain Gauges filled. Recommended Source-----: Lv. 26 Don Tonberry Location---------------: Bresha Ruins 100 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: None Recommended Source-----: Lv. 19 Fencer Location---------------: Academia 400 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Siphon Boost II (6) Strength +20% (5) Recommended Source-----: Lv. 44 Flangonzola Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Strength +20% (5) Recommended YL Sources-: Lv. 26 Don Tonberry Lv. 19 Fencer (also infuses Siphon Boost II and locks Strength +35%) Lv. 44 Flangonzola (also locks Strength +35%) ............................................................................... Role Resonance (7) Definition-------------: Increases inflicted damage by 20% when all Roles in a Paradigm are the same. Recommended Source-----: Lv. 39 Buccaboo Ace Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Gilfinder II (6) Strength +20% (5) Magic +20% (5) Resist Magic +15% (3) Recommended Source-----: Lv. 30 Frag Leech Location---------------: Oerba 200 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 40 Munchkin Boss Location---------------: Bresha Ruins 100/300 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Gilfinder II (6) Strength +20% (5) Magic +20% (5) Resist Physical +15% (3) Recommended YL Sources-: Lv. 39 Buccaboo Ace (also locks Strength +35%, Magic +35%, and Resist Magic +36%) Lv. 30 Frag Leech Lv. 40 Munchkin Boss (also locks Strength +35%, Magic +35%, and Resist Physical +36%) ............................................................................... Critical: Power Surge II (6) Definition-------------: Boosts Strength and Magic by 40% for as long as HP remains in critical condition. Recommended Source-----: Lv. 68 Flangonzola Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Quick Stagger (7) Strength +25% (6) Critical: Power Surge (5) Recommended Source-----: Lv. 03 Snow Location---------------: Coliseum ??? AF Tame Rate--------------: 30% Battlemania------------: Off Extra Passive Abilities: None Recommended YL Source--: Lv. 09 Dreadnought (also locks Strength +35%) Lv. 54 Flangonzola (also infuses Quick Stagger and locks Strength +35%) Lv. 03 Snow ............................................................................... Critical: Shield II (6) Definition-------------: Boosts physical and magic resistance by 30% for as long as HP remains in critical condition. Recommended Source-----: Lv. 09 Amodar Location---------------: Coliseum ??? AF (DLC) Tame Rate--------------: 07% Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 40 Koboldroid Yin Location---------------: Academia 400 AF Tame Rate--------------: 25% Battlemania------------: Off Extra Passive Abilities: Kill: Libra (7) Resist Magic +15% (3) Recommended Source-----: Lv. 39 Swampmonk Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: ATB Advantage (5) Resist Deprotect +44% (4) Resist Ice +10% (1) Recommended YL Sources-: Lv. 04 Amodar Lv. 05 Garganzola Lv. 02 Koboldroid Yin Lv. 01 Swampmonk ............................................................................... Gilfinder II (6) Definition-------------: Increases the sum of gil earned after a battle by 50%. Recommended Source-----: Lv. 20 Buccaboo Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Strength +20% (5) Magic +20% (5) Recommended Source-----: Lv. 33 Buccaboo Ace Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Strength +20% (5) Magic +20% (5) Resist Magic +15% (3) Recommended Source-----: Lv. 01 Moblin Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: None Recommended Source-----: Lv. 33 Munchkin Boss Location---------------: Bresha Ruins 100/300 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Strength +20% (5) Magic +20% (5) Resist Physical +15% (3) Recommended Source-----: Lv. 20 Gancanagh Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Feral Speed II (6) Resist Deprotect +44% (4) Recommended YL Sources-: Lv. 20 Buccaboo (also locks Strength +35% and Magic +35%) Lv. 33 Buccaboo Ace (also locks Strength +35%, Magic +35%, and Resist Magic +35%) Lv. 01 Moblin Lv. 33 Munchkin Boss (also locks Strength +35%, Magic +35%, and Resist Physical +36%) Lv. 20 Gancanagh (also infuses Feral Speed II) ............................................................................... Item Collector (6) Definition-------------: Increases the odds of obtaining rare items after battle by 120%. Recommended Source-----: Lv. 14 Apotamkin Location---------------: A Dying World 700 AF Tame Rate--------------: 02% Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 40 Gancanagh Ace Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Feral Speed II (6) Resist Deshell +66% (6) Resist Deprotect +44% (4) Recommended Source-----: Lv. 39 Cactrot Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 33% Battlemania------------: On Extra Passive Abilities: Magic +20% (5) Recommended YL Sources-: Lv. 14 Apotamkin Lv. 40 Gancanagh Ace (also infuses Feral Speed II) Lv. 39 Cactrot (also locks Magic +35%) ............................................................................... Siphon Boost II (6) Definition-------------: Multiplies ATB Gauge recovery from -siphon abilities, Attack: ATB Charge, Attack: ATB Charge II, and Kill: ATB Charge by 2. Recommended Source-----: Lv. 45 Chunerpeton Location---------------: Yaschas Massif 110 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Resist Dispel +66% (6) HP +10% (1) Recommended Source-----: Lv. 18 Fencer Location---------------: Academia 400 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Strength +20% (5) Recommended YL Source--: Lv. 02 Chunerpeton ............................................................................... Chain Bonus Boost II (6) Definition-------------: Boosts the base Chain Bonus value gained by attacking an opponent by 02% before resistances are taken into account. Recommended Source-----: Lv. 30 Pink Lily Location---------------: Oerba 300 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: None Recommended YL Sources-: Lv. 10 Blue Chocobo Lv. 02 Ceratoraptor (also locks Ally: KO Power Surge II) ............................................................................... Stagger Maintenance II (6) Definition-------------: Extends the duration for which opponents remain staggered by 30%. Recommended Source-----: Lv. 20 Zwerg Metro Location---------------: Augusta Tower 200 AF Tame Rate--------------: 20% Battlemania------------: Off Extra Passive Abilities: Magic +20% (5) Resist Imperil +10% (1) Resist Pain +10% (1) Recommended YL Source--: Lv. 01 Zwerg Metro ............................................................................... Improved Guard II (6) Definition-------------: Enhances the effectiveness of Mediguard and Steelguard by 16%. Recommended Source-----: Lv. 99 Flandit Location---------------: Sunleth Waterscape 300/400 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: HP +25% (7) Resist Deprotect +66% (6) Recommended Source-----: Lv. 09 Snow Location---------------: Coliseum ??? AF (DLC) Tame Rate--------------: 30% Battlemania------------: Off Extra Passive Abilities: Critical: Power Surge II (6) Recommended YL Sources-: Lv. 08 Flandit Lv. 10 Lancer Lv. 09 Snow (also infuses Critical: Power Surge II) ............................................................................... Improved Counter II (6) Definition-------------: Boosts the effectiveness of counterattack abilities by 80%. Recommended Source-----: Lv. 29 Pulse Gladiator Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 05% Battlemania------------: Off Extra Passive Abilities: Critical: Tetradefense (8) Resist Imperil +44% (4) Recommended Source-----: Lv. 12 Snow Location---------------: Coliseum ??? AF (DLC) Tame Rate--------------: 30% Battlemania------------: Off Extra Passive Abilities: Critical: Power Surge II (6) Improved Guard II (6) Recommended YL Sources-: Lv. 01 Pulse Gladiator Lv. 12 Snow (also infuses Critical: Power Surge II and Improved Guard II) ............................................................................... Improved Cure II (6) Definition-------------: Enhances the restorative effects of Cure spells by 20%. Recommended Source-----: Lv. 39 Exoray Location---------------: New Bodhum 003 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Critical: Shell (5) Recommended YL Source--: Lv. 01 Cait Sith ............................................................................... Improved Raise II (6) Definition-------------: Boosts HP restored to allies by Raise by 100%. Recommended Source-----: Lv. 13 PuPu Location---------------: Coliseum ??? AF (DLC) Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 30 Spiranthes Location---------------: Yaschas Massif 010/01X AF Tame Rate--------------: 25% Battlemania------------: Off Extra Passive Abilities: None Recommended YL Sources-: Lv. 01 Caterchipillar Lv. 05 PuPu Lv. 15 Spiranthes ............................................................................... Attack: ATB Charge II (6) Definition-------------: Recharges 20% of an ATB Gauge segment each time an opponent is attacked. Recommended Source-----: Lv. 01 Yeoman Location---------------: Academia 500 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: None Recommended YL Sources-: Lv. 01 Barbed Specter Lv. 01 Hedge Frog Lv. 01 Pitterpatter Lv. 01 Reaver Lv. 01 Yeoman ............................................................................... First Strike (6) Definition-------------: Fully charges the ATB Gauge prior to battle. Recommended Source-----: Lv. 58 Clematis Location---------------: Yaschas Massif 100 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Resist Poison +66% (6) Recommended YL Sources-: Lv. 30 Clematis Lv. 28 Swampmonk (also locks Critical: Shield II) ............................................................................... Feral Speed II (6) Definition-------------: Increases the Feral Link Gauge charge rate by 40%. Recommended Source-----: Lv. 01 Gancanagh Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 01 Gancanagh Ace Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 12 Lancer Location---------------: Vile Peaks 200 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: Improved Guard (5) Recommended YL Sources-: Lv. 01 Gancanagh Lv. 01 Gancanagh Ace Lv. 07 White Chocobo (also locks Magic +35%) Lv. 12 Lancer (also locks Improved Guard II) ............................................................................... Ally KO: Power Surge II (6) Definition-------------: Boosts Strength and Magic by 130% for each KO'd ally. Recommended Source-----: Lv. 30 Tonberry Location---------------: Bresha Ruins 300 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Strength +35% (7) Magic +35% (7) Recommended YL Sources-: Lv. 01 Ceratoraptor Lv. 01 Tonberry ............................................................................... Critical: Bravery (5) Definition-------------: Bestows Bravery for 120 seconds when HP reaches critical condition. Recommended Source-----: Lv. 01 Cactuar Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 33% Battlemania------------: On Extra Passive Abilities: None Recommended Source-----: Lv. 14 Reaver Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Attack: ATB Charge (5) Recommended Source-----: Lv. 18 Red Chocobo Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: Resist Fire +33% (2) Recommended YL Sources-: Lv. 01 Cactuar Lv. 14 Reaver (also locks Attack: ATB Charge II) Lv. 18 Red Chocobo ............................................................................... Critical: Faith (5) Definition-------------: Bestows Faith for 120 seconds when HP reaches critical condition. Recommended Source-----: Lv. 12 Grenade Location---------------: Oerba 400 AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: HP +10% (1) Recommended Source-----: Lv. 01 Metallicactuar Location---------------: A Dying World 700 AF Tame Rate--------------: 05% Battlemania------------: On Extra Passive Abilities: None Recommended Source-----: Lv. 19 Vespid Location---------------: Vile Peaks 200 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: None Recommended YL Sources-: Lv. 12 Grenade (also locks HP +30%) Lv. 01 Metallicactuar Lv. 19 Vespid ............................................................................... Improved Ward (5) Definition-------------: Enhances the effectiveness of Deathward and Fringeward by 08%. Recommended Source-----: Lv. 20 Lancer Location---------------: Vile Peaks 200 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: Feral Speed II (6) Improved Guard (5) Recommended YL Source--: Lv. 20 Lancer (also infuses Feral Speed II and locks Improved Guard II) ............................................................................... Defense Maintenance (5) Definition-------------: Extends the duration of defensive buffs by 40%. Recommended Source-----: Lv. 03 Yakshini Location---------------: Vile Peaks 010 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: None Recommended YL Source--: Lv. 03 Yakshini ............................................................................... Kill: ATB Charge (5) Definition-------------: Restores 50% of an ATB Gauge segment each time an opponent is defeated. Recommended Source-----: Lv. 27 Illuyankas Location---------------: Sunleth Waterscape 400 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: Feral Speed II (6) Recommended Source-----: Lv. 20 Metalligantuar Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 03% Battlemania------------: On Extra Passive Abilities: Hindrance (6) Recommended Source-----: Lv. 40 Vespid Location---------------: Vile Peaks 200 AF Tame Rate--------------: 15% Battlemania------------: Off Extra Passive Abilities: Critical: Faith (5) Critical: Shell (5) Recommended YL Sources-: Lv. 27 Illuyankas (also infuses Feral Speed II) Lv. 20 Metalligantuar Lv. 40 Vespid (also infuses Critical: Faith) ............................................................................... Item Scavenger II (4) Definition-------------: Increases the odds of obtaining items after battle by 50%. Recommended Source-----: Lv. 01 Calautidon Location---------------: Sunleth Waterscape 300 AF Tame Rate--------------: 10% Battlemania------------: On Extra Passive Abilities: None Recommended Source-----: Lv. 18 Microchu Location---------------: Archylte Steppe ??? AF Tame Rate--------------: 10% Battlemania------------: Off Extra Passive Abilities: Critical: Vigilance (6) Resist Deprotect +10% (1) Recommended YL Sources-: Lv. 01 Calautidon Lv. 18 Microchu ............................................................................... Pack Mentality (4) Definition-------------: Increases inflicted damage by 30% when all monsters in the Paradigm Pack share the same Crystarium Constellation. Recommended Source-----: Lv. 01 Chichu Location---------------: Archylte Steppe ??? AF Coliseum ??? AF (DLC) Tame Rate--------------: N/A Battlemania------------: Off Extra Passive Abilities: None Recommended Source-----: Lv. 01 Nanochu Location---------------: Archylte Steppe ??? AF Coliseum ??? AF (DLC) Tame Rate--------------: N/A Battlemania------------: Off Extra Passive Abilities: None Recommended YL Sources-: Lv. 01 Chichu Lv. 01 Nanochu Special Notes----------: Chichu can be found in a bed of red flowers in the Plains of Eternity. You must use the Improved Moogle Throw to throw Mog into the flowers. Chichu can be farmed in unlimited quantities as a rare drop from Valfodr Lv. 70 if you have purchased the "Perpetual Battlefield" DLC. Nanochu can be found by a tree on the ledge in the southern portion of the Clearwater Marshes. You must use the Improved Moogle Throw ability to throw Mog by the tree, which is normally inaccessable. Nanochu can be farmed in unlimited quantities as a normal drop from Valfodr Lv. 70 if you have purchased the "Perpetual Battlefield" DLC. ............................................................................... Note: When fully customizing a monster's passive abilities, it is not enough to merely identify which monster possesses the passive ability you want. You need to also consider the other passive abilities a monster learns. To rid yourself of unwanted passive abilities, you will need to manually remove them. For further details, visit Section 09 - Monster Infusion [HiddenU]. ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Create-your-own-Build - [CrtBild] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| This section provides a "template" that can be applied to nearly all monsters, organized by Role. Regardless of how good, bad, strong, weak, mainstream, or underappreciated a monster may be, you will be able to apply these guidelines to make the most of it. Keep in mind that these rules apply best to monsters who serve a "normal" function. Monsters with special gimmicks sometimes merit consideration of different passive abilities not listed below, such as Don Tonberry and its Critical: Buff passive abilities. As was the case with Section 12 - Top-Tier Builds [TTBuild], Section 13 - DLC Builds [DLCBild], and Section 14 - Notable Monster Builds [NMBuild], the passive abilities discussed below were objectively tiered by the GameFAQs Final Fantasy XIII-2 message board's building community. Passive abilities are divided into three tiers, with each tier having its own definition: Primary Passive Abilities--: Mandatory on all monsters except for under very specific circumstances. Secondary Passive Abilities: Good in almost every situation, chosen based on individual preferences. Tertiary Passive Abilities-: Only good if extra passive ability slots are available or under specific circumstances, chosen based on individual preferences. +-----------+ | Commandos | +-----------+ ............................................................................... Monster Materials to Use: Focus on their primary attacking stat by using All-Power or All-Mana Materials. Use the Monster Growth Spreadsheets to discover when using Potent Materials are just as beneficial as Power or Mana Materials. If your COM has nearly equal Strength and Magic and you plan on utilizing both (a rare and often ill-advised choice), using All-Potent Materials will likely strike the best balance. Crystarium Expansions---: Choose to increase ATB segments for fast-attacking COMs, like both of the Top-Tier COMs. Prioritize Bonus Boosts for slow-attacking COMs, such as Behemoth and Miniflan. COMs that use Blitz attacks work best with 4 or 6 ATB, while COMs that use Area Sweep or Ruinga benefit from 3 or 6 ATB. Additional Abilities--- : There is no reason not to teach your COM every infusable ability, as none of them have detrimental effects on COM A.I. Jeopardize can be taught by infusing 99 levels worth of RAV monsters into your COM. Primary Passive Abilities: Strength +35% (7)-------: Every COM that utilizes Strength for physical attacks should know this passive ability. If the COM in question is proficient at both Strength and Magic, add Magic +35%. However, infusing Magic +35% on a strictly Strength-based COM serves little purpose and wastes a passive ability slot. Magic +35% (7)----------: Every COM that utilizes Magic for magic attacks should know this passive ability. If the COM in question is proficient at both Strength and Magic, add Strength +35%. However, infusing Strength +35% on a strictly Magic-based COM serves little purpose and wastes a passive ability slot. Role Resonance (7)------: Increases your COM's damage modifier by 20% when using the Cerberus Paradigm. This boost is significant, since the Cerberus Paradigm is the best damage-dealing Paradigm available. Siphon Boost II (6)-----: Multiplies the effects of Faultsiphon (recharges an ATB segment by 0.2 if attacking an opponent afflicted with a status ailment), Lifesiphon (recharges one ATB segment if killing an opponent), Attack: ATB Charge, Attack: ATB Charge II, and Kill: ATB Charge by 2. An essential passive ability for any COM that uses Attack: ATB Charge II, even more so because of a COM's two good -siphon abilities. Chain Bonus Boost II (6): This passive ability allows a COM to contribute more to raising an opponent's Chain Gauge in both the pre-Stagger and post-Stagger phases. It can decrease the length of boss battles and allows your COM to greatly raise a post-Staggered opponent's Chain Gauge without dedicating a lot of time to Ravager-heavy Paradigms. Attack: ATB Charge II (6: An essential passive ability that recharges 20% of an ATB Gauge segment each time an opponent is attacked, which helps your COM attack more often. Secondary Passive Abilities: HP +30% (8)-------------: If you only have one slot (or if you have excessive slots) available for defensive passive abilities, choose this, as it offers a 30% increase to your COM's maximum HP, which aids in its survival and keeps its HP over 70% for Adrenaline's damage boost. Resist Physical +36% (7): If you have two slots available for defensive passive abilities, use this in conjunction with HP +30%. While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. If you have three slots available for defensive passive abilities, though, use HP +30%, Resist Physical +36%, and Resist Magic +36%. Keep in mind that if your COM naturally halves or resists physical or magic attacks, the effects of Resist Physical +36% and Resist Magic +36% are reduced accordingly. In the case that your COM only resists physical attacks but not magic ones (or vice-versa), you may wish to include only Resist Magic +36% (or Resist Physical +36%) in an attempt to maintain balance. Resist Magic +36% (7)---: See above. Feral Speed II (6)------: COMs generally have strong, offensive Feral Links that can be used to augment their offensive capabilities. Analyze each COM on an individual basis before infusing this passive ability, as some Feral Links are better than others. Feral Links that inflict high damage, hit multiple times, and have a long duration are important to consider when judging them. A Feral Link's length is especially important, because an opponent's Stagger Gauge pauses during the Feral Link animation, giving Serah and Noel the opportunity to squeeze in additional attacks. Note that the Party Leader will only attack during the Feral Link if he or she was already doing so when the Feral Link was activated. CPU-controlled party members are not restricted, however. Another important point to consider is that, even if the Feral Link of a particular COM is relatively poor, Feral Speed II on a COM on the battlefield increases the recharge rates of the entire Paradigm Pack's Feral Links. Since COMs are normally fielded for extended periods of time, this passive ability could prove useful for your other two monsters. Tertiary Passive Abilities: Resist Elements +30% (9): This passive ability is generally recommended if your COM possesses an elemental weakness. It could also be used as an additional source of defense if your COM has passive ability slots to spare. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Critical: Haste (8)-----: A potentially useful option for COMs with low HP, like Cactuar. Since Haste is a buff cannot be cast by SYNs, this passive ability might prove useful, provided your COM has room available. Auto-Bravery (7)--------: An excellent passive ability for Strength-based COMs that are used at the start of battle for the express purpose of dealing with random encounters as quickly and efficiently as possible. It is NOT recommended for boss battles, as you should not generally lead with a COM. Auto-Faith (7)----------: An excellent passive ability for Magic-based COMs that are used at the start of battle for the express purpose of dealing with random encounters as quickly and efficiently as possible. It is NOT recommended for boss battles, as you should not generally lead with a COM. Gilfinder II (6)--------: This passive ability can be used to farm gil from Raspatil and, to a lesser degree, Yomi. It also stacks with Durable Collector's Catalogs. Item Collector (6)------: This passive ability can be used to farm rare items, such as Yomi's Trapezohedron or Immortal's Romulus & Remus. It does NOT stack with Durable Collector's Catalogs. Ally KO: Power Surge II-: This passive ability provides a large 130% boost to Strength and Magic for each KO'd ally. While it is highly situational, Ally KO: Power Surge II can be of great use to COM Lightning, as it brings out her potential to capitalize on Uncapped Damage. Kill: ATB Charge (5)----: A very conditional passive ability that should only be used for random encounters by COMs that lack area-of-effect attacks, like Chichu and Cactuar. It is NOT advisable for boss battles or on COMs that can use Blitz, Area Sweep, or Ruinga. Item Scavenger II (4)---: This passive ability can be used to farm common items. It does NOT stack with Durable Collector's Catalogs. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. While it can only be infused twice without DLC, the "Perpetual Battlefield" DLC provides this passive ability in unlimited quantities. ............................................................................... +----------+ | Ravagers | +----------+ ............................................................................... Monster Materials to Use: The majority of RAVs use Magic, necessitating an All-Mana build. Use the Monster Growth Spreadsheets to discover when using Potent Materials are just as beneficial as Mana Materials. For RAVs that rely on -strike and Blitz abilities, consider using Power Materials. If they are skilled at switching between spells and -strikes, Potent Materials are better. Due to chaining mechanics, RAVs are likely to alternate between spells and -strikes if an opponent has an elemental weakness, necessitating a balance. Crystarium Expansions---: Choose to increase ATB segments for fast-attacking RAVs, like Blue Chocobo and Lightning. Prioritize Bonus Boosts for slow-attacking RAVs, such as Notsugo and Pink Lily, as they will have an easier time synchronizing their attacks in time with Paradigm Shifts. Additional Abilities----: Magic-based RAVs should learn every infusable spell. Strength-based RAVs can avoid learning spells in order to encourage physical attacks, but, if they naturally learn a spell and incorporates it into their attack chain, it would not hurt to make sure that they cover all four elements. Teaching -ra or -ga spells to such RAVs would encourage them to use such attacks against staggered opponents (-ra spells) or multiple targets (-ra and -ga spells), so be sure to choose based on your needs. Vigor can be taught by infusing 99 levels worth of COM monsters into your RAV. Primary Passive Abilities: Strength +35% (7)-------: Every RAV that will reliably use -strike attacks in succession should know this passive ability. For RAVs that are likely to cast spells as often as they use -strike attacks, consider infusing Magic +35%, too. Magic +35% (7)----------: Every RAV that will reliably cast spells in succession should know this passive ability. For RAVs that are likely to use -strike attacks as often as they cast spells, consider infusing Strength +35%, too. Siphon Boost II (6)-----: Multiplies the effects of Fearsiphon (recharges an ATB segment by 0.1 if attacking a staggered opponent), Attack: ATB Charge, Attack: ATB Charge II, and Kill: ATB Charge by 2. An essential passive ability for any RAV that uses Attack: ATB Charge II, even more so for RAVs that continue to attack post-Stagger. Chain Bonus Boost II (6): As it is a RAV's primary duty to raise an opponent's Chain Gauge, this passive ability allows a RAV to raise it even more with each spell or -strike attack. Attack: ATB Charge II (6: An essential passive ability that recharges 20% of an ATB Gauge segment each time an opponent is attacked, which helps your RAV attack and chain more often. Secondary Passive Abilities: HP +30% (8)-------------: If you only have one slot (or if you have excessive slots) available for defensive passive abilities, choose this, as it offers a 30% increase to your RAV's maximum HP, which aids in its survival and keeps its HP over 70% for Vigor's chain-raising boost. Resist Physical +36% (7): If you have two slots available for defensive passive abilities, use this in conjunction with HP +30%. While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. If you have three slots available for defensive passive abilities, though, use HP +30%, Resist Physical +36%, and Resist Magic +36%. Keep in mind that if your RAV naturally halves or resists physical or magic attacks, the effects of Resist Physical +36% and Resist Magic +36% are reduced accordingly. In the case that your RAV only resists physical attacks but not magic ones (or vice-versa), you may wish to include only Resist Magic +36% (or Resist Physical +36%) in an attempt to maintain balance. Resist Magic +36% (7)---: See above. Role Resonance (7)------: Increases your RAV's damage modifier by 20% when using the Tri-Disaster Paradigm. While a RAV's primary duty is to raise an opponent's Chain Gauge, RAVs are still the second best at inflicting damage, so this passive ability is a solid choice. However, if you do not use the Tri-Disaster Paradigm, skip Role Resonance. Quick Stagger (7)-------: This passive ability allows for instantaneous Staggering if your RAV attacks an opponent with 90% of their Chain Gauge filled. Alone, Quick Stagger saves valuable time and makes it easier to defeat stubborn opponents, like Ispusteke. It is effective to use this with Stagger Maintenance II, although it is not necessary. Feral Speed II (6)------: RAVs have versatile Feral Links. Some inflict damage, while some bestow buffs or debuff opponents. Analyze each RAV on an individual basis before infusing this passive ability, as some Feral Links are better than others. Feral Links that inflict high damage, hit multiple times, and have a long duration are important to consider when judging them. A Feral Link's length is especially important, because an opponent's Stagger Gauge pauses during the Feral Link animation, giving Serah and Noel the opportunity to squeeze in additional attacks. Note that the Party Leader will only attack during the Feral Link if he or she was already doing so when the Feral Link was activated. CPU-controlled party members are not restricted, however. Another important point to consider is that, even if the Feral Link of a particular RAV is relatively poor, Feral Speed II on a COM on the battlefield increases the recharge rates of the entire Paradigm Pack's Feral Links. Since RAVs are normally fielded for extended periods of time, this passive ability could prove useful for your other two monsters. Tertiary Passive Abilities: Resist Elements +30% (9): This passive ability is generally recommended if your RAV possesses an elemental weakness. It could also be used as an additional source of defense if your RAV has passive ability slots to spare. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Stagger Maintenance II--: If your RAV is the one to stagger an opponent, Stagger Maintenance II ensures that it stays staggered for 30% longer. This passive ability is also synergetic with Quick Stagger, as it steers the chances of your RAV being the one to stagger an opponent in your favor. This passive ability must be used with Quick Stagger if you want it to activate with any amount of frequency. However, it is often possible to reach the maximum Stagger duration of 45 seconds without this passive ability at all, and, as a result, Stagger Maintenance II serves more as "duration insurance" instead. This can be especially handy for unrelenting opponents like Gilgamesh and Valfodr. Pack Mentality (4)------: This passive ability provides an additive 30% damage boost when every monster in your Paradigm Pack shares the same Crystarium constellation. When all is said and done, though, Pack Mentality only provides a 10-15% increase in damage because of how it is combined with other damage modifiers. While it can only be infused twice without DLC, the "Perpetual Battlefield" DLC provides this passive ability in unlimited quantities. ............................................................................... +-----------+ | Sentinels | +-----------+ ............................................................................... Monster Materials to Use: An All-Vitality build offers a SEN a larger HP pool to support its role as a damage sponge. A higher maximum HP equates to a smaller percentage of HP lost from being attacked, which help COMs and RAVs maintain Adrenaline and Vigor respectively. Potent or Power Materials can be used for offensive SENs, like those that specialize in counterattacks or have powerful Feral Links. Crystarium Expansions---: Prioritize Bonus Boosts to mitigate the damage your SEN and the rest of the party take. Additional Abilities----: SENs prioritize -guard abilities against post-game bosses and Coliseum opponents. As such, Entrench and Vendetta serve little use outside of offensive builds. Still, infusing them does not interfere with SEN A.I. in post-game. Repreive can be taught by infusing 99 levels worth of MED monsters into your SEN. Primary Passive Abilities: HP +30% (8)-------------: A 30% increase to your SEN's maximum HP enhances its durability and is beneficial under almost every circumstance. However, if you are trying to heal your SEN with a MED, it will take more time to recover if percentage-based Cure spells are used. Resist Physical +36% (7): Since the primary purpose of a SEN is to reduce damage, this passive ability, coupled with Resist Magic +36% is very important, even on SENs that naturally resist physical or magic attacks, as any damage-reducing passive ability helps maintain HP and reduces the time spent in healing Paradigms. Resist Magic +36% (7)---: See above. Improved Guard II (6)---: This passive ability enhances the effectiveness of Mediguard and Steelguard by 16%, which helps SENs reduce damage. Improved Ward (5)-------: This passive ability enhances the effectiveness of Deathward, and, more importantly, Fringeward by 08%. Because Fringeward reduces area-of-effect damage to the party, it is important for SEN functionality. Secondary Passive Abilities: Resist Elements +30% (9): This passive ability provides another layer of protection for your SEN. Even though mosts SENs possess natural elemental resistances, it can still be used to mitigate damage from the likes of Typhon's Fireball and Valfodr's -aga spells. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Still, SENs have plenty of room for it, and it adds an additional layer of coverage so that your SEN can resist both damage and status ailments. Feral Speed II (6)------: This can prove useful if your SEN stays out on the field for an extended period of time to defend your party, since Feral Speed II increases the recharge rates of the entire Paradigm Pack's Feral Links. It is especially important for some offensive SENs, as many rely on their Feral Links for their primary means of attacking. Tertiary Passive Abilities: Auto-Haste (9)----------: For the most part, SENs do not usually start battles. However, some Coliseum opponents, like Gilgamesh and Valfodr necessitate a SEN's presence at almost all times. In such situations, a SEN with Auto-Haste can pass its benefits on to the rest of the Paradigm Pack for as long as its Haste lasts. Critical: Haste (8)-----: While bestowing Haste to the Paradigm Pack by any means seems like a wise idea, the times when a SEN reaches critical condition to make use of Critical: Haste will be rare. In such situations, though, Haste's benefits will likely be appreciated. Critical: Tetradefense(8: While bestowing Protect, Shell, Veil, and Vigilance by any means seems like a wise idea, the times when a SEN reaches critical condition to make use of Critical: Tetradefense will be rare. Even if such a situation does arise, it would generally mean that your SEN is in a battle where you should be applying said buffs through SYNs or Feral Links anyway. Rapid Recovery (8)------: This passive ability reduces the duration of status ailments by 25%. This sounds more useful than it is in practice, however. Usually, a status ailment can either be ignored or it needs to be immediately removed by items or Esuna. Neither of these situations benefit from Rapid Recovery. Only use this passive ability if your SEN cannot benefit from any of the other suggested passive abilities. Strength +35% (7)-------: Boosting a SEN's Strength can prove useful for increasing Feral Link and counterattack damage. Note that some counterattacks, such as those performed by all Armadillon SENs, are Magic-based. If you are not trying to build an offensive SEN, do not use this passive ability to enhance Entrench and Vendetta, as SEN A.I. will never use counterattacks against the more difficult post-game bosses and Coliseum opponents. Magic +35% (7)----------: See above. Role Resonance (7)------: Use this on SENs with powerful Feral Links. This allows you to defend yourself in the Tortoise Paradigm, block powerful attacks, and then retaliate by unleashing an enhanced Feral Link attack. Note that Role Resonance is not suggested for use with counterattacks, as it is impractical to stay in the Tortoise Paradigm long enough to see Entrench or Vendetta. Critical: Shield II (6)-: Unlike Critical: Buff passive abilities, you do not need to reach critical condition with your SEN to reap Critical: Shield II's benefits. Any SEN can benefit from this passive ability's damage reduction, so long as its HP remains in critical condition. Improved Counter II (6)-: This passive ability boosts the effectiveness of counterattack abilities by 80%. Unfortunately, post-game bosses and Coliseum opponents that might benefit from an offensive SEN force SENs to only use defensive abilities, like Steelguard, instead. However, an offensive, counterattack SEN may prove useful for random encounters. ............................................................................... +-----------+ | Saboteurs | +-----------+ ............................................................................... Coming Soon! ............................................................................... +------------+ | Synergists | +------------+ ............................................................................... Monster Materials to Use: Focus on Magic by using All-Mana Materials. Magic increases buff durations by roughly 1 second for every 100 Magic. Use the Monster Growth Spreadsheets to discover when using Potent Materials are just as beneficial as Mana Materials. Crystarium Expansions---: Expansion choices are dependent on the desired purpose of your SYN. If you want your SYN to cast two -ga spells in a row, increase your SYN's ATB to 6 if possible. If you prefer a mixture of -ga spells and single-target spells, 5 ATB is considered optimum. If building a SYN geared toward single-target spells, decide between 6 ATB (for faster spell casting) or 4 ATB, devoting any remaining Crystarium Expansions to Bonus Boosts to enhance buff duration. Additional Abilities----: Additional abilities are dependent on the desired purpose of your SYN. A SYN that knows ever infusable buff is not necessarily the best SYN for every situation. Generally, the most important buffs that a SYN should know are Bravery, Faith, Enfire, Enfrost, Enthunder, and Enaero. Bravega and Faithga can speed up the buffing process at the expense of duration. Vigilance and Vigilaga are also important, although keep in mind that Vigilance is classified as an augmentation, while Vigilaga is classified as a defensive buff. Protect, Shell, and Veil are normally viewed in a poor light for most post-game bosses and Coliseum battles, although Gilgamesh and Valfodr warrant their uses. If you do want your SYN to cast Protect, Shell, and Veil, consider infusing only the -ga variants to reduce time. Boon can be taught by infusing 99 levels worth of SAB monsters into your SYN. Primary Passive Abilities: Auto-Haste (9)----------: SYNs should be the first monsters deployed at the the beginning of post-game boss and Coliseum battles. As such, SYNs benefit from Auto-Buff passive abilities more than any other Role in the game. Auto-Haste is particularly important, since it cannot be cast by SYNs. Auto-Haste's benefit can also be passed along to the rest of the Paradigm Pack for as long as its Haste lasts. Magic +35% (7)----------: Every SYN should know this passive ability, because Magic increases buff duration. Auto-Faith (7)----------: Auto-Faith increases buff duration by multiplying a SYNs Magic by 1.75. Auto-Faith's benefit can also be passed along to the rest of the Paradigm Pack for as long as its Faith lasts. Secondary Passive Abilities: Auto-Tetradefense (9)---: This passive ability combines the advantages of Auto-Protect, Auto-Shell, Auto-Vigilance and Auto-Veil into one, saving your SYN precious passive ability slots for the likes of HP +30%, Resist Physical +36% and Resist Magic +36%. For SYNs with multiple Red Locks, Auto-Tetradefense may be the only way to include the defensive Auto-Buffs, given their limited space. However, it is important to note that Auto-Tetradefense only lasts for 30 seconds, while individual Auto-Buffs last for twice as long. In addition, Auto-Tetradefense can only be obtained from Tezcatlipoca, although it also comes with Resist Physical +36% and Resist Magic +36%, too. HP +30% (8)-------------: If you have only one slot (or if you have excessive slots) available for defensive passive abilities, choose this, as it offers a 30% increase to your SYN's maximum HP, which aids in its survival. Auto-Vigilance (8)------: This passive ability serves offensive and defensive purposes, as it reduces Wound damage and increases the Cut and Keep values of its target, which helps prevent interruptions. Since a SYN's primary purpose is to bestow buffs as quickly as possible, preventing it from being interrupted is crucial. Note that Auto-Tetradefense can offer the same advantages at half the duration. Auto-Vigilance's benefits can also be passed along to the rest of the Paradigm Pack for as long as its Vigilance lasts. Resist Physical +36% (7): If you have two slots available for defensive passive abilities, use this in conjunction with HP +30%. While Resist Physical +36% and Resist Magic +36% are statistically superior to HP +30% and Resist Physical +36% for preserving a higher HP percentage and Adrenaline, post-game bosses and Coliseum opponents telegraph their most powerful Magic-based attacks, giving you plenty of time to prepare an adequate defense. As such, HP +30% and Resist Physical +36% should prove to be more useful in general, especially against Gilgamesh. If you have three slots available for defensive passive abilities, though, use HP +30%, Resist Physical +36%, and Resist Magic +36%. Keep in mind that if your SYN naturally halves or resists physical or magic attacks, the effects of Resist Physical +36% and Resist Magic +36% are reduced accordingly. In the case that your SYN only resists physical attacks but not magic ones (or vice-versa), you may wish to include only Resist Magic +36% (or Resist Physical +36%) in an attempt to maintain balance. These defensive passive abilities can also be used in conjunction with Auto-Tetradefense for maximum protection. Resist Magic +36% (7)---: See above. Auto-Bravery (7)--------: While Bravery offers no particular advantage to SYNs, It is one of the most important buffs in the game. SYNs normally prioritize defensive buffs before offensive ones, so it takes time before Bravery is cast. Auto-Bravery can expedite the process. Its benefits can also be passed along to the rest of the Paradigm Pack for as long as its Bravery lasts. Auto-Protect (7)--------: This passive ability, coupled with Auto-Shell, allows augment-focused SYNs the defensive passive abilities that they would normally be unable to cast themselves. For SYNs that only know the single-target Protect and Shell spells, these passive abilities help hasten their buffing process, as they will not have to spend time casting Protect and Shell on themselves, cutting wasted time by 33%. Note that Auto-Tetradefense can offer the same advantages at half the duration. Auto-Protect and Auto-Shell's benefits can also be passed on to the rest of the Paradigm Pack for as long as Protect and Shell last. Auto-Shell (7)----------: See above. First Strike (6)--------: The faster that SYNs can bestow buffs, the faster the party can benefit from them. First Strike fully charges a SYN's ATB Gauge prior to battle, saving time and giving Serah and Noel the opportunity to focus on other responsibilities at the beginning of a battle. This passive ability is especially important for SYNs who rely solely on Auto-Buffs, as they may have the chance to cast a buff or two on the party before you have the chance to switch them out. However, some SYNs require time to position themselves before casting, negating the advantages of First Strike altogether. Observe your SYN's behavior under different circumstances to see how well First Strike would help it. Feral Speed II (6)------: While SYNs do not spend as much time in combat as COMs or RAVs, Feral Speed II still helps recharge the Feral Link Gauges of the rest of the Paradigm Pack. Consider this passive ability, especially if your SYN has a particularly useful Feral Link. Tertiary Passive Abilities: Resist Elements +30% (9): This passive ability is generally recommended if your SYN possesses an elemental weakness. It could also be used as an additional source of defense if your SYN has passive ability slots to spare. Resilience +40% (8)-----: This bestows a 40% chance to resist all status ailments. However, two of the three most dangerous status ailments, Pain and Fog, are better mitigated by Resist Pain +66% and Resist Fog +66%. The third, Daze, requires Veil support and innate defense against Daze working in conjunction with Resilience +40% to provide reliable Daze resistance. The remaining status ailments are not as dangerous in post-game and can be quickly removed by items or SYN buffs if necessary. As such, Resilience +40%'s value for post-game content is diminished. Auto-Veil (7)-----------: While this passive ability could round out the moveset of any SYN with Auto-Protect, Auto-Shell, and Auto-Vigilance, it is generally considered the least important buff available. Note that Auto-Tetradefense can offer the same advantages at half the duration. Auto-Veil's benefits can also be passed along to the rest of the Paradigm Pack for as long as its Veil lasts. Defense Maintenance (5)-: This passive ability increases the duration of defensive buffs (Protect, Protectga, Shell, Shellga, Veil, Veilga, and Vigilaga) by 40%. While its benefits may seem significant, defensive buffs have naturally respectable durations, so, depending on the situation, it might not be necessary to extend them further. Note that Defense Maintenance only affects defensive buffs that are cast by your SYN - it does not increase the duration of defensive Auto-Buffs. ............................................................................... +--------+ | Medics | +--------+ ............................................................................... Coming Soon! ............................................................................... |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Copyright - [CpyRght] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| This document is Copyright (c) 2012 to sakurayule, BMSirius, and Taly932. This FAQ was written for the express purpose of aiding people at no cost. Any intention of selling this FAQ is strictly prohibited and will be dealt with through legal action. It is to be hosted only at the sites outlined at the beginning of the FAQ. We encourage people to send us feedback, but only emails regarding this FAQ or the game it was written for will be read. All other mail will be deleted upon arrival. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Credits - [Creds42] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| BMSirius, Taly932, and I, sakurayule, would like to express our deepest gratitude to: Square Enix, for creating Final Fantasy XIII-2. Sony, for creating the Playstation 3. Microsoft, for creating the Xbox 360. GameFAQs, for providing a reliable hosting source and an information hub. GameFAQs' Final Fantasy XIII-2 Building Community, for their tireless effort in providing the general community with up-to-date, accurate monster-related information. For a listing of individual members, please see the introduction to BMSirius and Taly932's in-depth build sections. Piggyback's Final Fantasy XIII-2 - The Complete Official Guide, for providing Crystarium Stage and Feral Link information. Final Fantasy XIII-2 Ultimania, for providing in-depth monster-related mechanics. achilleszero, for translating Final Fantasy XIII-2 Ultimania-related information. Arcane_Weapon, for assisting with the Monster Locations/Drops section. FallenNoctis, for assisting with the Monster Infusion FAQ and Item Drops in the Monster Locations/Drops section. FFXIII_2_Drift, for creating Monster Growth Spreadsheets. GalaxyCrisis, for correcting mistakes in the Monster Infusion FAQ. Halectic, for assisting with the Monster Locations/Drops section. iamins4ne, for creating Infusion Processes. laurencium, for assisting with the temporary Build section. orbo99, for assisting with the Tameable Monster List section. Raamo, for assisting with the Example Build: Chichu section. suinoq, for creating Infusion Processes. ukyo_rulz, for assisting with the Notable Passive Abilities section. widget624, for creating Monster Growth Spreadsheets. |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| | | Final Words - [Goodbye] | | |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~| Thank you for taking the time to read our FAQ! If you have a spare moment, please send a quick thank you in our direction. It really makes the time spent creating this well worth it. We appreciate you all and wish you a wonderful gaming time and a joy-filled life. Sincerely, sakurayule, BMSirius, and Taly932 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- End of Document