MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM ... .7MMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM7. MMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ . MMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM. .. M$ MMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMM$ZDMZMMMMMMMMMMMMMMMMMMMMM. M MMMMM .MMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMZZZ$ZZZ7MMMMMMMMMMMMMMMMMMM,. .M. MMMMMM MMMMM MMMMMMMMMMMMMMMMMMMMMMMMM8ZZ= ,$ZMMMMMMMMMMM+MMMM8~MMM . . D7MM MMMMM MMMMMMMMMMMMMMM=.MMMMMMMMZZ. .ZZZM . MZ I8M~. .MM .MM .MM MMMMMM MM MMM .. M .M7 .MZZZ .. ,ZZZZ .MM .M .78 . . M .MM .NM .MMMMMMM MM .~MM8..MMM M.N$ ?ZZZ. .Z$ .ZZZO ..M M .Z~M+,. M MM . MMMMMMMM MM MMMM. .M ~MZZZ $ZZ.. .ZZM. . MO M NMM..: MOMMMMMMM MM .~MMM MOM. MMMMD. ZZZZ. .:$ZZM .,MMMMMMMMMMMMMMMMMMM. MMMMMMMMMM M,M ...M... MMMMMMM7ZZZZZZZZZZZ .ZZMMMMMMMMMMMMMMMMMMMMM7. ..MMMMMM MMMZMM,M8DMMMMMMMMMMZZZZZZZZZZZZ$MZMMMMMMMMMMMMMMMMMMMMM.. MMMMM MMMMMMMMMMMMMMMMMMMMMZZZZ$MMMM8DMNMMMMMMMMMMMMMMMMMMMMM ..MMMMM MMMMMMMMMMMMMMMMMMMMMMMMZMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM,. .~OMM . MMMMMMM MMMMMMMMMMMMMMMMDMZZMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM |----------------------------------------------------------------------------| | Left 4 Dead 2: Tips/Tricks on beating Expert | | This is written for the XBOX 360 and PC | | Version 0.25 | |----------------------------------------------------------------------------| Welcome to the zombie infested world of Left 4 Dead 2! If you have played the previous Left 4 Dead game you’ll know Expert mode isn’t exactly a walk in a park. In this guide I will be walking through tips and tricks on how to survive Expert mode in Left 4 Dead 2. This is not a walkthrough on how to complete the campaigns. *I will include some notes about Realism Expert as well. ------------------------------------------ ++ Table of Contents ++ ------------------------------------------ [LD01]..........Weapons [LD02]..........Usable Items [LD03]..........Common Mistakes [LD04]..........Campaign Tips [LD05]..........Special Infected (SI) [LD05.1]...........Hunter [LD05.2]...........Smoker [LD05.3]...........Boomer [LD05.4]...........Charger [LD05.5]...........Jockey [LD05.6]...........Spitter [LD06]..........Hoards [LD07]..........Tanks & Witches [LD08]..........Credits [LD09]..........Contact Info |------------------------------------| | [LD01] – Weapons | |------------------------------------| Weapons...weapons...with a wide variety of weapons to choose to from which one do you pick? Well the answer is simple my friend. Choose the one you’re most comfortable using. You’re more likely to survive with a gun you can use compared to another gun that may be faster, stronger, etc. Keep in mind each class has their advantages. The main primary classes are Assault, Shotgun and Sniper. Secondary classes are Handguns, Magnum, and Melee weapon. Due to the fact that disposable weapons (Grenade launcher, M60, Chainsaw) can only be used temporarily, I won’t go over them. Below is the pros and cons of each class. ================== PRIMARY Weapons ================== Assault class – Pros: Long magazine clip, decent reload time, long range, fast rate of fire Cons: Generally weaker than other classes, small spread radius Shotgun class – Pros: Powerful at close range, large spread radius, crowd control, cr0wn Witches Cons: Low magazine clip, slower reload time, limited range, slow rate of fire Sniper class – Pros: Powerful, long range, decent reload time, one hit kills (infected), ability to scope Cons: Slow rate of fire, small spread radius, high recoil ================== SECONDARY Weapons ================== Handguns – Pros: Ability to dual wield, fast reload time Cons: Weak Magnum – Pros: Powerful, one hit kills (infected) Cons: Short magazine clip, high recoil Melee weapon - Pros: 1-2 hit kills (SI and infected), fast recover time Cons: Limited range |------------------------------------| | [LD02] – Usable items | |------------------------------------| ================== Healing items ================== Adrenaline shot – These shots give you a temporary boost in speed and health. A good time to use it is when you or a teammate is slowing the pace of the team. Another effective way to use it is by reviving one or more incapped teammates under the effects of adrenaline. Use the shot and you’ll be able to revive a teammate in half the time. Pain pills – Pills restore 50 health points. Unless your health is below 50, it’s best to give it to another teammate that probably needs it more. Be sure to let your teammate know you’re giving it to them, otherwise they may accidentally use it. Do not hand them to an AI survivor if their health is near 50, the AI will automatically use Pills and shots given the chance. The best time to use them is when fighting a Tank. However, if your screen is grayed out, it might be a good time to use it regardless, unless of course someone is carrying a defibrillator. Defibrillator – Defib units are used to revive fallen survivors from the dead. They come in handy when playing Expert, particularly with Realism enabled due to the absence of spawn rooms. So you’ve stumbled upon a defib, do you take it or not? There’s no right answer, it’s up to you whether you think you’ll need it before the reaching the safe room. Personally I’ll grab it if my health is 60 or below and use my First aid. It’s always a good idea to have at least ONE person in your team carry it. If you’re the only human player or playing Realism this is a must. First Aid – First aid kits restore up to 80% of the player’s current health. It is best not to use these until you have been incapped at least 2 times unless you’re about to fight a Tank. If there are extra health items use them first before using your First aid. You can also avoid death by using it when your screen is grayed out, this will reset the number of incaps, allowing you to go down 3 more times. First aid kits are rare to find, therefore it is absolutely important to conserve these. ================== Bombs ================== Boomer bile – Boomer bile aka “Bile jars” are used to distract a hoard for a set period of time. It works similarly to the Pipe bomb with one exception. It only distracts a hoard and will NOT kill them. That’s not to say it doesn’t have its advantages over the Pipe. The bile jar distracts hoards for a longer period of time than Pipes. This allows your to move pass them, revive an incapped teammate, freely shoot zombies, etc. This is essential for events that require alerting a hoard. Sometimes buying more time is more important than killing zombies. Pipe bomb – Pipe bombs work the same way as Bile jars, both are used to distract a hoard away from you. After a short period of time the pipe will explode killing off any zombies surrounding it. If you’re playing with more than one human player it is good to pick up one of each. The Boomer bile has a slight advantage over the Pipe. Molotov – Molotovs seem to be the least popular bomb people pick up. If you’re thinking that too, you’re wrong. Molotovs are just as important as pipes and bile bombs, if not more important. It is always a good idea to carry this in case a Tank decides to crash your party. Tanks can be burned with a Molly and easily killed. For more info on Tanks see section LD07. Gas Can – A Gas can isn’t a bomb, but it basically acts as a Molotov. When there aren’t any Mollys in sight, this will do just fine. Don’t just shoot them because they’re fun to shoot, hold on to them and take it with you. You’d be surprised how helpful it can be. The best time to use it is for Tanks or events that alert a hoard. If someone is already carrying a Molly, using it during an incoming attack is a good idea too. |------------------------------------| | [LD03] – Common Mistakes | |------------------------------------| I've seen too many people make the same mistakes in game over and over again. I will go through the most common I often encounter when playing. These are things you should avoid doing. (#1 SOLO SPEED RUNNING) Yes, I'm talking about the guy who runs off by himself thinking he's going to zoom pass the stage and into the safe room. If you're him, STOP yourself now. First off, you're not Superman, you have a slim chance of surviving on your own. The AI Director purposely targets and single out speed runners. You're not helping out the team by running away from them. This is a co-operative game, if you want to try this, play with bots. Okay so maybe it's not you, if your teammate is speed running by himself/herself, tell them to stop or threaten to kick em out of the game. (#2 ABANDONING TEAMMATES BEHIND) Oh noez my teammates are down! I can't save you in time, I'm going to make a run for it. This is a no no. Leaving your teammates to die is equally as bad as speed running. Your teammates are an asset to surviving. You need them and they need you. More men = more fire power. In general you should not leave a teammate to die, if possible shoot/melee the hoard and attempt to save them. I am aware that sometimes the inevitable happens and there's no way you could reach the survivor. For example, in The Coaster (Dark Carnival) once you drop down the ramp of the roller coaster you can't go back up. If that's the case, you can either leave them or start over again, but it's not your fault if you choose not to. If you decide to keep moving you'll just have to progress through the game without them. Now there are a few exceptions where leaving a teammate to die is acceptable. See section LD04 Campaign Tips. (#3 WASTING HEALTH ITEMS) W00t I found some pills/adrenaline/First aid! I'm going to use one and keep one for myself! Please don't. Be considerate of your teammates. If you have 50 or more health points, give it to another survivor that has less health than you. You should only use it if your health is below 50 OR if there is at least one extra item for you. I like to exchange items with my teammates. For example, if someone heals me with their First aid I'll give them my pills or adrenaline if I have one. Refrain from using items when unnecessary. It is important to share with your teammates as well. Use health items wisely because the supply is scarce. (#4 WASTING BOMBS) Like health items, bombs should be conserved. They should be used to deal with hoards and Tanks. If you find bombs make sure your teammates pick them up. If everyone already has bombs in their inventory you're free to use one and pick the new one up. You should still let your teammates know you're using an item. I have seen people throw bombs, literally one after another. Here's an example, if someone throws a Bile jar and attracts a hoard, DO NOT throw your Molotov into that crowd. Instead shoot them or melee them. Why waste a bomb at such an unnecessary time? |------------------------------------| | [LD04] – Campaign Tips | |------------------------------------| --[Pre-game adjustments]-- Before playing the game, you'll need to make some minor adjustments. In the option screen turn on FULL CAPTIONS. This is VITAL. It will tell you on screen if an incoming attack is headed your way or if an SI is present. This one is optional, but if you feel that the sensitivity is too high or low change it to your liking. If you're fine with default settings keep it that way. --[Familiarize yourself]-- To beat the game you've got to know the game. Be sure to play each campaign at least once or twice on either Easy or Normal. Keep tabs on the locations of spawn rooms, weapons & items, SI spawn locations, etc. To sum it up, know where to go and your objective in each stage. --[Leaders & Followers]-- When playing Expert it is important to have a Leader take the reins and lead the group. A Leader is absolutely necessary as they direct and control the tempo of the game. The lack of leadership will only mean chaos and friendly firing. A Leader can warn teammates of SI, Tanks and Witches if they see them first. If you're the leader take things slowly don't try to speed run through the stage. Otherwise one of your teammates will most likely be attacked without your knowledge. You should also find secure places for your teammates to huddle in case of an incoming attack. The Leader should be comfortable with spotting SI and having regular infected come at them. Throughout the game they will be the most vulnerable since the infected tend to attack the closest survivor within their radius. Therefore, a good defensive player would be the ideal candidate. If you're one of the followers, you need to stay close and stay on defense. If you hear an SI nearby check behind you to see if they're coming from behind. Your Leader has the front covered, so the Followers should watch the back and sides. When leaving a room always close doors behind you to prevent the SI from stalking your group. When they attempt to break open doors you can hear them scratching or punching. This will alert you and your team you're being followed. Finally, do not wander too far from your Leader/Group, a lone survivor is the ideal target for SI. --[Essential items]- Here is my recommended list of items at least one member of your team should carry at all times when possible. Items are not listed in the order of importance: - Molotov - Boomer Bile - Melee weapon - Defibrillator - First Aid That's basically my setup with bots. Molotovs are priority over Bile to combat the Tank. When playing with friends you'll be able to carry more stuff. --[Allowing teammates to die]-- Earlier I mentioned that there are some exceptions to leaving a teammate to die. By that I don't mean literally run away from them. Read below for some examples. (Scenario #1): If a teammate is incapped near the safe room, it's better to let them die. What? I'm horrible for that? No, actually if you allow them to die, they'll come back with 50 health points the next round. This is only recommended if you are certain you can make it to the safe room without them. Be sure to pick up any useful items from their dead body if you can. Don't waste your defib unit, save that for Scenario #3. (Scenario #2): Great all four of us made it to the safe room! But we're all really busted up. The person with the most health should incap each survivor one at a time. Let’s say you’re the person with the most health, have your teammates help you kill off each survivor inside the safe room. DO NOT close the door while someone is incapped unless there is a threat outside. This works the same way as Scenario #1, but when they spawn the next round everything they dropped will carry over. (Scenario #3): Got a defib? Awesome. If you're about to alert a hoard, and a teammate is low on health it's a good idea to kill him/her and defib them. This is a good strategy if none of you are carrying any health items. The newly revived survivor will have 50 health points and their number of incaps will be reset to zero. It's better to defib him/her when it's clear rather than wait for them to be slapped to death. At this point, it will be extremely difficult to defib them with a hoard coming at you nonstop. (Scenario #4): I already mentioned this, but there are certain locations in some stages that will not allow a person to reach a fallen survivor. If this is the case you can either leave them behind or kill yourself and start over. Make sure your teammates are okay with you leaving them if you do choose to continue playing. Keep in mind if you're not near the end of the stage, they will respawn in the nearest safe room. If they're aiming to get an achievement you might want to just start over. *I also want to note in Realism mode survivors DO NOT respawn until the next round. --[Key to victory]-- The recipe for a successful game is playing with common sense + decent shooting skills. If you have bad aim or guilty of friendly firing often, you'll need some practice before stepping foot into Expert mode. Yes accidents happen, but continuous friendly fire will eventually kill your team. For example if you pick up a combat shotty, it incaps in 1-2 shots. Let's say you got trigger happy and accidentally shot someone. Do it 3 more times and they're a goner. Get the picture? Don't fret though! No one goes from Easy to Expert, that's why there's two more levels of difficulty in between. Advanced mode is a good way to transition into Expert. Now that you've got the basic idea of how to play, it's time to learn about the infected and how to deal with them. |------------------------------------| | [LD05] – Special Infected (SI) | |------------------------------------| The Hunter, Smoker and Boomer make a return in L4D2, in addition to that 3 new special infected have been added. Those are the Charger, Jockey and Spitter. It is important to have knowledge of their primary attacks as well as clues that giveaway their presence. Pay attention to the music in game, as each SI has their own unique theme. To view the themes visit http://www.youtube.com/watch?v=cjjRN0gzKX8 Multiple SI can spawn at once, so you may hear their theme back to back. *When playing Realism mode the SI will NOT have a red outline when attacking teammates |------------------------------------| | [LD05.1] – Hunter | |------------------------------------| Hunters are both deadly and silent. The Hunter can stalk you without making any sounds. They also lurk in the shadows and blend in quite well! For this reason, it is important to approach doorways slowly. Never walk against the wall; if they’re on the other side of the room they may be able to scratch you, causing you to lose a good chunk of health. Listen for their distinctive growl, when you hear that, it means they’re in pounce position waiting for a survivor. If you happened to get pounced on, your teammates must immediately kill him or knock him off to prevent any damage. The best way to kill him is to melee shove (LT for 360; Right click for PC) him first, back away and shoot. Don’t stand too closely after you shove him SI recover fairly quickly and can sneak a scratch/punch before they die. Melee only recommended when a teammate has been pounced on. |------------------------------------| | [LD05.2] – Smoker | |------------------------------------| Smokers have exceptionally long range with their tongue. Listen for a cough and be on the lookout for a green mist. They like to appear at stairways, windows, and behind survivors. When they pull someone they scream, so keep your eyes and ears open and be ready to free a fellow survivor if necessary. If you happened to get pulled, immediately try to shoot him. If you’re fast enough you may be able to free yourself. If you get pulled within melee distance, well what are you waiting for? Melee that sucker! You’ll also free yourself this way. Melee recommended anytime. |------------------------------------| | [LD05.3] – Boomer | |------------------------------------| Boomers are extremely slow SI, but do not underestimate them, they can wreak havoc. On Expert they are intelligent and will deliberately walk directly into your path inside buildings. Since they may appear in front of you, never shoot them, even if they vomit on you! This is exactly what the AI Director wants. Instead of shooting simply shove them away. Remember that You may have been vomited on, but that doesn’t mean the other survivors have. Killing him or her can cause the whole team to be temporarily blind. The best way to kill them is to shoot from a distance to avoid spilling the bile on you and your teammates. If you’re too late and you get bombarded with a hoard, see section LD06 for Hoard tips. Melee not recommended. |------------------------------------| | [LD05.4] – Charger | |------------------------------------| Chargers are quick and extremely powerful. Don’t let their slow running fool you, if you’re within range you won’t be able to dodge their charge. Charges have the ability to bowl over the entire team of survivors. Like Hunters they can quickly incapacitate and kill a survivor. To avoid this, grouping up is not recommended until the Charger is dead. Listen for heavy footsteps and yelling, these are signs that tell you he’s nearby. Right before charging they scream, if that happens check to see if the survivors are okay. The best way to kill a charger is to shoot when in sight. As soon as he charges, either jump out of the way or side step. Once he hits a wall you’ll have the opportunity to shoot him. If a survivor gets caught in a charge attack or punched, use a melee weapon and quickly kill him. Shoving will not work on Chargers. Melee only recommended when a teammate is getting ground pounded. |------------------------------------| | [LD05.5] – Jockey | |------------------------------------| Jockeys are the smallest of the SI. They are fairly weak but one of the fastest SI on foot. When pounced on, the survivor becomes helpless and will move in the direction the Jockey takes them, because of this they can quickly incap a survivor. To kill them, listen for their (psychotic) laugh. Keep your distance and fire away. He has more hops than you think! Even though they don’t deal too much damage per second, remember that it doesn’t take long for him to incap someone on Expert. Unlike other SI, they’ve got pea brains so they tend to stick around rather than flee. Now would be a good time to melee. |------------------------------------| | [LD05.6] – Spitter | |------------------------------------| Spitters are slow moving kamikaze freaks! They attack by spitting acid on survivors and scratching. They appear just about anywhere and will sacrifice themselves just to spit at you. Because they attack randomly they can spit at a distance or nearby. The most distinguishable part about the Spitter is the acid clinging to her body. She also leaves a small trail of acid behind her. Look for this so you have an idea of where she is. Since her spit attack is wide enough to potentially incap the entire team, grouping up is not recommended until the Spitter is dead. Fortunately, these pests are easy to kill; it only takes a few bullets to drop her. Melee not recommended, Spitters release acid after death. |------------------------------------| | [LD06] – Hoards | |------------------------------------| So you're faced with an incoming attack, what do you do? Believe it or not hoards are easier to deal with than you think. First let me explain the most common events where an incoming attack will take place. They appear on 5 different occasions in Left 4 Dead 2. + When a survivor has been vomited on a Boomer + When a survivor has been attacked by a Witch + Shooting or stepping on alarmed vehicles + Special events that trigger hoards (i.e. shutting off alarms, Finales, etc) + Random locations. The AI Director will throw them out when a team spends a long time at a certain area (about 1-2 minutes) The first thing to remember is to keep your cool. Although it may seem overwhelming at first, patience is the key. If you have a Pipe bomb, feel free to use it here. If not, read on. Find a safe corner or room and huddle your team together (exercise caution if a Spitter or Charger is present). The person with the melee weapon should be in front crouching, I will refer to them as the "melee player." Assuming you are the "melee player" anyone using a gun needs to stand behind you and fire to avoid friendly fire. You are obviously the most vulnerable, therefore it is important to practice alternating between shoving and attacking. Unlike L4D1, survivors cannot shove the infected relentlessly here. Shoving too much will result in a "cool down" period. When the hoard comes, you need to first time your attack, then shove away any infected that were not immediately killed. You only need to shove once or twice then attack. Follow the pattern attack, shove, attack, shove, etc. If no SI spawn, taking care of a hoard will be a breeze. Just remember timing is everything! Your team will take little to no damage by doing this. It works very well if executed correctly. I suggest practicing this method on Normal and move onto Advanced, then finally Expert. |------------------------------------| | [LD07] – Tanks & Witches | |------------------------------------| ================== Tank ================== With Full Captions on you should see the caption “Tank Growl” when a Tank is nearby. That basically means to the Tank is real close...prepare yourself. The Followers should stay back and allow the Leader to trigger the event. As soon as one person sees the Tank or attacks him he’ll come chasing you. Once that happens everybody RUN! Yes, you read correct, RUN! No, you’re not being a wuss for running, in fact you’re playing strategically. The further you are away from the Tank, the higher your chances are of surviving and killing him. [Method #1] Remember the Molotov I said to carry earlier? Hopefully you didn’t use it yet, because now is the perfect time to light this monster up. Equip the Molotov and distance yourself, when you’re far enough to avoid burning yourself and teammates throw the Molly. Here’s a tip, throw in FRONT of the Tank and not directly at him. I can’t count how many times I’ve seen people throw it at him, only to see the Tank actually move pass the flames. The Tank moves very fast, therefore you need to throw it in FRONT of him and allow him to moon walk into the fire. Throw it when you’ve got a good clear view, using it when you’re unsure is not a good idea and may be a waste of a Molly. If your teammates are struggling, and you’re having a hard time getting a clear shot you may have to just burn your teammates. Once he’s on fire the Tank will slowly burn to death, it takes about 30 seconds before he’ll die. In the meantime, you’ll need to avoid him, stay away from moveable objects such as bumper cars, dumpsters, etc. Shooting the Tank will also cause him to slow down in speed. If a teammate is down don’t try to revive them up unless another teammate is luring the Tank away from them. [Method #2] No Molly in hand? No worries you can still kill him the old fashion way with guns, but it will be more difficult. The same rules apply, stay away from him and keep your distance. Shoot him from far away and run around non-moveable objects in the stage. The Tank can be faked out by moving in a circle while keeping your eyes on him. Don’t get too close to him otherwise he’ll do a 180 and cut you off. If the Tank picks up rubble, find shelter behind large objects such as Trucks. If there are no objects around, stand behind a pole and shoot, when he throws the rubble it will most likely break in half causing no harm to you. In time he will die, but this method is harder to pull off, partly because it isn’t just a waiting game your bullets actually count. Pain pills come in handy because you can quickly restore your health within a couple of seconds. At a time like this using your First aid might not be possible. Pills not only give you temporary life, your speed will also be restored. ================== Witch ================== There are two kinds of Witches in Left 4 Dead 2, the first kind is the normal immobile Witch. The second kind is the wandering Witch. Most Witches can be avoided, and SHOULD be avoided given the chance. Unfortunately sometimes the AI Director is an ass and will deliberately place her in hallways and paths you need to cross. There’s two ways to approach a Witch, but first and foremost, TURN OFF FLASHLIGHTS. [Method #1] The first method is to cr0wn her with a shotty. To cr0wn a Witch you must shoot her in the head (headshot only). If done correctly the Witch will die in one shot. You can cr0wn both the immobile Witch and the Wandering Witch. I only recommend doing this if you’re confident in your cr0wning skills. If you miss on Expert you’re as good as dead. [Method #2] The other way is to have each survivor quickly run pass her, ideally one at a time but no more than 2 survivors should try to sneak by. By this time she’ll be pissed off and you can hear it too. Wait for her to resume sobbing then run pass her just like the first survivors did. The consequence for disturbing a Witch is a one hit kill to a survivor. |------------------------------------| | [LD08] – Credits & Thanks | |------------------------------------| There you have it folks, all the tips I use to complete Expert with both friends and bots. I hope you found this Expert guide useful. I want to give a special thanks to ALP for helping me with the guide. Valve for making such a challenging but awesome game. Left 4 Dead 2 Wikia: http://left4dead.wikia.com/wiki Finally, last but not least thank you for taking the time to read my guide. This is my very first guide so I hope you enjoyed reading it just as much as I enjoyed writing it. If you liked this guide please rate it, if you didn’t rate it anyway! |------------------------------------| | [LD09] – Contact Info | |------------------------------------| I welcome your questions and comments. If you have tips on formatting or want to add info to my guide let me know! You can e-mail me at GameGPro@gmail[dot]com. Please do not e-mail me requesting to play Expert, I will delete your message. Copyright ©2010 by GameGPro No parts of this guide should be redistributed or reposted on any website without permission. Editing and reposting this guide on any website is strictly prohibited.