Mass Effect 3 Collectibles Guide By crazyrabbits Version 1.0 Updated 3/7/2013 ~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~ 1] Introduction . . . . . . . . . . . . . . . . . . . . . . . [MEC100] 1.1] General Information and Tips. . . . . . . . . . . . [MEC101] 2] Armor . . . . . . . . . . . . . . . . . . . . . . . . . . [MEC200] 2.1] Arms. . . . . . . . . . . . . . . . . . . . . . . . [MEC201] 2.2] Chestplates . . . . . . . . . . . . . . . . . . . . [MEC202] 2.3] Helmets . . . . . . . . . . . . . . . . . . . . . . [MEC203] 2.4] Legs. . . . . . . . . . . . . . . . . . . . . . . . [MEC204] 2.5] Shoulders . . . . . . . . . . . . . . . . . . . . . [MEC205] 2.6] Armor Sets . . . . . . . . . . . . . . . . . . . . [MEC206] 2.7] Squadmate Alternate Appearances . . . . . . . . . . [MEC207] 3] Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [MEC300] 3.1] Assault Rifles . . . . . . . . . . . . . . . . . . [MEC301] 3.2] Pistols . . . . . . . . . . . . . . . . . . . . . . [MEC302] 3.3] Shotguns . . . . . . . . . . . . . . . . . . . . . [MEC303] 3.4] Sniper Rifles . . . . . . . . . . . . . . . . . . . [MEC304] 3.5] Submachine Guns . . . . . . . . . . . . . . . . . . [MEC305] 3.6] Heavy Weapons . . . . . . . . . . . . . . . . . . . [MEC306] 4] Weapon Mods . . . . . . . . . . . . . . . . . . . . . . . [MEC400] 4.1] Assault Rifle Mods . . . . . . . . . . . . . . . . [MEC401] 4.2] Pistol Mods . . . . . . . . . . . . . . . . . . . . [MEC402] 4.3] Shotgun Mods . . . . . . . . . . . . . . . . . . . [MEC403] 4.4] Sniper Rifle Mods . . . . . . . . . . . . . . . . . [MEC404] 4.5] Submachine Gun Mods . . . . . . . . . . . . . . . . [MEC405] 5] Collectibles . . . . . . . . . . . . . . . . . . . . . . . [MEC500] 5.1] Cabin Items . . . . . . . . . . . . . . . . . . . . [MEC501] 5.2] Intel Upgrades . . . . . . . . . . . . . . . . . . [MEC503] 5.3] Medi-Gel Capacity Upgrades . . . . . . . . . . . . [MEC504] 5.4] Bonus Powers . . . . . . . . . . . . . . . . . . . [MEC505] 5.5] Apartment Items . . . . . . . . . . . . . . . . . . [MEC506] 6] Version History . . . . . . . . . . . . . . . . . . . . . [MEC600] 7] Copyright & Thanks . . . . . . . . . . . . . . . . . . . . [MEC700] ====================================================================== 1) Introduction (MEC100) ====================================================================== With the release of the final piece of Mass Effect 3 downloadable content, "Citadel", the need for a complete guide encompassing all of the collectibles in the single-player campaign is greater than ever. Comprising dozens of armor sets, weapons, items, mods, skills and more, ME3 features a boatload of collectible content for the gamer who loves lots of loot, or just wants to go for 100% completion of the game. Strangely, however, there is no single-document resource for all of these collectibles, and the sites/wikis that do catalogue this information spread it out across dozens of pages and subsections, making it extremely inefficient for players who need a single, unified resource for information. In addition, there is a large amount of misinformation and incomplete data about the various collectibles, both in the game itself and the various FAQ's which have attempted to catalogue all of the items. To date, no single ME3 FAQ on Gamefaqs has fully catalogued the complete set of collectibles in the single-player campaign, which is surprising given how many items are in the game itself. This guide contains all information and descriptions about all of the items, weapons and collectibles you will discover over the course of the game and its respective DLC's, organized in an easy-to-read format that allows for quick searching. Simply hit Ctrl+F on your keyboard, type in the corresponding ID for the section, and you'll instantly jump to it - it's that simple! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.1) General Information and Tips (MEc101) - Collectibles (armor, weapons, mods, items) are present in every mission throughout the base game and its respective DLC's. Some are hidden in out-of-the-way or initially-inaccessible locations, so search thoroughly while progressing through each level. - Most equipment and collectibles can also be purchased at various store terminals throughout the Citadel, or from the Citadel Requisitions terminal in the Shuttle Bay aboard the Normandy (for a 10% markup). - With the exception of the Shadow Broker Base Model (from the Mass Effect 2: Lair of the Shadow Broker DLC) and the Prejek Paddle Fish, no weapons, armor or collectibles are imported from Mass Effect 2, necessitating their discovery and acquisition in this game. - Certain weapons and armor pieces discovered in the early missions of the game (notably, during Priority: Mars and Priority: Palaven) can become inaccessible, as they cannot be purchased from a store terminal after mission completion. ====================================================================== 2) Armor (MEC200) ====================================================================== Shepard can find and wear various pieces of armor, as well as complete armor sets, throughout the game and its respective DLC's. Most armor in the base game is made up of segmented pieces which can be worn in different configurations for different sets of benefits. Armor pieces can generally be found during missions, or (if they were not acquired during the mission) in store terminals aboard the Citadel and Normandy. Armor sets can also be bought in store terminals for a price of 50,000 credits each. All armor can be equipped in the Captain's Cabin aboard the Normandy and the Armor Lockers in the shuttle bay, the Silversun Strip apartment and the Armax Combat Arena. All entries include the name of the armor, its description, where it can be acquired and its designated combat effect. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2.1) Arms (MEC201) Ariake Technologies Description: Shoulder plating with micro servos that coordinate melee strikes. Acquired: During Priority: Mars - in a locker inside the Archives control room after meeting Liara. Alternately, the gauntlets can be purchased from the Batarian State Arms terminal in the Docks Area onboard the Citadel for 5,000 credits. Effect: Increases melee damage by 10%. Armax Arsenal Description: Arm plating with VI aim enhancement that targets enemy vulnerabilities. Acquired: During N7: Cerberus Attack - behind a fallen pillar at the base of a ramp near the control room. Alternately, the gauntlets can be purchased from the Spectre Requisitions terminal in the Presidium Commons onboard the Citadel for 5,000 credits. Effect: Increases headshot damage by 10% and weapon damage by 5%. Hahne-Kedar Description: Arm plates with auxiliary power cells that feed into wearer's weapons. Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel after completing Citadel: Hanar Diplomat for 5,000 credits. Effect: Increases weapon damage by 10%. Kassa Fabrication Description: Arm plating with auxiliary shield emitters. Acquired: During Priority: Rannoch - on a catwalk near a ladder on the first level of the Reaper base. Effect: Increases shields by 10%. N7 Gauntlets Description: A combination of fabric armor and kinetic padding and plates of ablative ceramic for protection. Acquired: At the beginning of the game - given automatically when the player leaves Earth. Effect: Increases health by 10%. Rosenkov Materials Description: Plating with microcomputers feeding into main armor telemetry systems. Acquired: During Tuchanka: Bomb - at the end of the hall on the righthand side after running up the ramp. Alternately, the gauntlets can be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after completing N7: Cerberus Abductions for 5,000 credits. Effect: Increases power recharge speed by 10%. Serrice Council Description: Arm plating with auxiliary power cells that augment combat performance. Acquired: From the Nos Astra Sporting Goods terminal in the Presidium Commons onboard the Citadel after completing Priority: Thessia for 5,000 credits. Effect: Increases power damage by 10%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2.2) Chestplates (MEC202) Ariake Technologies Description: Armor with a biofeedback system regulating wearer's adrenaline surges. Acquired: From the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after completing Priority: The Citadel II for 5,000 credits. Effect: Increases melee damage by 10%. Armax Arsenal Description: Chest armor with storage compartments to hold extra thermal clips. Acquired: During Rannoch: Admiral Koris - beside the first AA gun. Alternately, the armor can be purchased from the Batarian State Arms terminal in the Docks Area onboard the Citadel after the mission for 5,000 credits. Effect: Increases ammo capacity by 10%. Hahne-Kedar Description: Chestplate that feeds excess suit power to wearer's weapons. Acquired: During Tuchanka: Turian Platoon - along the path after dropping from the ledge after the second Harvester fight. Alternately, the armor can be purchased from the Cipritine Armory terminal in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases weapon damage by 10%. Kassa Fabrication Description: Chestplate with micro-capacitors that release energy to speed up shield regeneration. Acquired: During Priority: Mars - after sending Vega off and fighting the Cerberus troops, past a room full of enemies, next to a ladder heading up. Alternately, the chestplate can be purchased from the Spectre Requisitions terminal in the Citadel Embassies onboard the Citadel (mislabeled as 'Rosenkov Materials' in-store) after the mission for 5,000 credits. Effect: Increases shield regeneration speed by 10%. N7 Chestplate Description: Interlocking plates of thick, ablative ceramic. Designed to be light, effective, and easily repaired. Acquired: At the beginning of the game - given automatically when the player leaves Earth. Effect: Increases health by 10%. Rosenkov Materials Description: Sturdy armor that gathers real-time battle telemetry. Acquired: During N7: Fuel Reactor - to the left of the starting area. Alternately, the armor can be purchased from the Nos Astra Sporting Goods terminal in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases power recharge speed by 10%. Serrice Council Description: Chest plating with auxiliary power cells that augment combat performance. Acquired: During Grissom Academy: Emergency Evacuation - after confronting the students holding up the biotic shield (with/without David Archer), head to the right and through one room to the next, where the armor will be on a couch on the left. Alternately, the armor can be purchased from the Aegohr Munitions terminal in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases power damage by 10%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2.3) Helmets (MEC203) Archon Visor Description: The Archon visor uses an efficiency algorithm to balance processing power for biotic amps and omni-tools. A heads-up display and voice command software allows users to micromanage the systems, reducing the cool-down period between energy expenditures. Acquired: During Priority: Geth Dreadnought - near the beginning of the mission, on the path to the Operations Center. Alternately, the helmet can be purchased from Nos Astra Sporting Goods in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases power recharge speed by 10%. Capacitor Helmet Description: A recent design, this Alliance-made helmet stores microcapacitors in its structure to replenish spent kinetic barriers. The transpari-plast armor panel on its top can be removed to access capacitors for field maintenance. Acquired: During N7: Cerberus Abductions - at Building 97 beside a black-and-yellow dumpster. Alternately, the helmet can be purchased from Aegohr Munitions in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases shield regeneration speed by 10%. Death Mask Description: Developed by Tyriel Advanced Communications Corporation (TACC), the latest version of the Death Mask offers exceptional protection and real-time data feedback that helps coordinate the wearer's melee attacks. Acquired: During Priority: Tuchanka - when the Krogan convoy stops due to the damaged section of road, the helmet can be found near one of the vehicles. Alternately, the helmet can be purchased from Cipritine Armory in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases melee damage by 10%. Delumcore Overlay Description: Developed by Delumcore Systems, a VI inside this headgear enhances aim when targeting an enemy's vulnerable points. It also maximizes armor-cell efficiency, feeding excess power to weapon systems. The overlay's VI originally reported the wearer's combat status out loud, but this system was scrapped after testers called it "intrusive," "talky," and "kind of moody." Acquired: During Priority: Cerberus Headquarters - near the third lore console. Alternately, the helmet can be purchased from Kassa Fabrications in the Spectre Requisitions terminal aboard the Normandy after the mission for 5,000 credits. Effect: Increases headshot damage by 5% and weapon damage by 10%. Kestral Helmet Description: The Kestrel armor system's helmet forgoes traditional transparent visors in favor of a reinforced faceplate with an internal heads-up display. The display connects to redundant micro cameras to allow naturalistic vision inside the well-padded interior. Acquired: From the Batarian State Arms terminal in the Docks area onboard the Citadel after completing Priority: The Citadel II. Effect: Increases ammo capacity by 10%. Kuwashii Visor Description: Developed by Ariake Technologies, the wearer exchanges full protective coverage for visibility, unencumbered mobility, and increased accuracy. Acquired: From the Aegohr Munitions terminal in the Presidium Commons onboard the Citadel after completing Priority: Tuchanka for 5,000 credits. Effect: Increases weapon damage by 5% and headshot damage by 10%. Mnemonic Visor Description: Relatively new to the market, the Mnemonic Visor is difficult to find outside Alliance space. This headpiece plugs into the rest of the user's suit, gathering data so it can adapt to the wearer's tactics. It boosts armor performance at critical moments to allow a soldier to perform with greater strength and speed than normally possible. Acquired: During Grissom Academy: Emergency Evacuation - after the fleeing student is gunned down in the large room with Assault Troopers and Centurions, on the righthand side. Alternately, the helmet can be purchased from Aegohr Munitions in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increase power recharge speed by 5% and power damage by 5%. N7 Helmet Description: Dual layer of fabric armor and kinetic padding within a lightweight ablative ceramic shell. Comes standard with a suite of communication, navigation, and battlefield awareness software. Acquired: At the beginning of the game - given automatically when the player leaves Earth. Effect: Increases health by 10%. N7 Breather Helmet Description: Dual layer of fabric armor and kinetic padding within a lightweight ablative ceramic shell. Comes standard with a suite of communication, navigation, and battlefield awareness software. Comes hardsealed to protect wearer from hazardous environmental conditions. Acquired: At the beginning of the game - given automatically when the player leaves Earth. Effect: Increases health by 10%. Recon Hood Description: A hood issued to covert action teams, this model's optic display interfaces with most small arm's auto-targeting software, linking hand and eye for improved accuracy and increased weapon damage. Ballistic-mesh fabric and composite ceramic plating provide necessary armor, and the integral air filter helps in hostile environments. Acquired: During Priority: The Citadel II - after passing the first dead C-Sec officer and bypassing the door, the helmet can be found under a big-screen television in a room with two Guardians and a Combat Engineer. Alternately, the helmet can be purchased from Kanala Exports in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases weapon damage by 10%. Securitel Helmet Description: The Securitel Helmet was originally designed as riot-gear. It is covered in ablative plating, well-padded to lessen damage from shocks, blows and bullet impacts. The helmet's emitters boost shielding in the rest of the armor, while its onboard computers monitor the wearer's heart-rate and central nervous system. Acquired: During Priority: The Citadel II - after Bailey asks if there were any survivors, on the lefthand room in the straight hallway. Alternately, the helmet can be purchased from Kassa Fabrication in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases heath by 5% and shields by 5%. Sentry Interface Description: This visor works with the Sentry system, a software application that optimizes an armor suit's microframe computer. When the Sentry system is running, more power can be devoted to shield management. Acquired: During Priority: Sur'Kesh - on the lower part of the third level of the complex (after Major Kirrahe kills the troopers with the Scorpion, if present), just past a ladder. Alternately, the helmet can be purchased from Cipritine Armory in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases shields by 10%. Umbra Visor Description: A next-generation night-vision device that assists targeting. By detecting the focal point of the wearer's eyes and enhancing the image at that location, the visor helps direct a biotic power or a shot from an omni-tool exactly where the wearer is looking. Acquired: During Priority: Thessia - in the first area, to the right of Lieutenant Kurin. Alternately, the helmet can be purchased from the Nos Astra Sporting Goods terminal in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases power damage by 10%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2.4) Legs (MEC204) Ariake Technologies Description: Leg plating with microservos that coordinate melee attacks. Acquired: During N7: Communication Hub - on the lower level of the satellite near the ladder. Alternately, the greaves can be purchased from the Batarian State Arms terminal in the Docks Area onboard the Citadel after the mission for 5,000 credits. Effect: Increases melee damage by 10%. Armax Arsenal Description: Leg armor with storage compartments to hold extra thermal clips. Acquired: During Priority: Sur'Kesh - on a crate on the lower part of the third level. Effect: Increases ammo capacity by 10%. Hahne-Kedar Description: Leg plating with auxiliary power cells that feed into weapons. Acquired: During Priority: Palaven - in an enclosure on the left side of the Turian base. Alternately, the greaves can be purchased from the Batarian State Arms terminal in the Docks Area onboard the Citadel after the mission for 5,000 credits. Effect: Increases weapon damage by 10%. Kassa Fabrication Description: Leg plating with auxiliary shield emitters. Acquired: During Arrae: Ex-Cerberus Scientists - in the medbay where Jacob is sitting just before heading out to re-enable the AA guns. Alternately, the armor can be purchased from the Elkoss Combine terminal in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases shields by 10%. N7 Chestplate Description: Dual layer of fabric armor and kinetic padding beneath thick plates of ablative ceramic and lined with additional kinetic barrier emitters. Acquired: At the beginning of the game - given automatically when the player leaves Earth. Effect: Increases health by 10%. Rosenkov Materials Description: Plating with microcomputers feeding into main armor telemetry systems. Acquired: From the Spectre Requisitions terminal in the Citadel Embassies onboard the Citadel after completing Priority: The Citadel II for 5,000 credits. Effect: Increases power recharge speed by 10%. Serrice Council Description: Leg plating with auxiliary power cells that augment combat performance. Acquired: During Priority: Cerberus Headquarters - beside the first lore console. Alternately, the helmet can be purchased from Nos Astra Sporting Goods in the Spectre Requisitions terminal aboard the Normandy after the mission for 5,000 credits. Effect: Increases power damage by 10%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2.5) Shoulders (MEC205) Ariake Technologies Description: Shoulder plating with microservos that coordinate melee strikes. Acquired: During Attican Traverse: Krogan Team - after the conversation about Reapers converting Rachni, next to the body of a dead soldier. Alternately, the shoulder guard can be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases melee damage by 10%. Armax Arsenal Description: Shoulder plating with VI aim enhancement that targets enemy vulnerabilities. Acquired: During Priority: Palaven - in an enclosure in the Turian base. Alternately, the shoulder guard can be purchased from the Cipritine Armory terminal in the Presidium Commons onboard the Citadel after the mission for 5,000 credits. Effect: Increases headshot damage by 10% and weapon damage by 5%. Hahne-Kedar Description: Shoulder plates with auxiliary power cells that feed into wearer's weapons. Acquired: From the Elkoss Combine terminal in the Presidium Commons onboard the Citadel after completing Priority: Rannoch for 5,000 credits. Effect: Increases weapon damage by 10%. Kassa Fabrication Description: Leg plating with auxiliary shield emitters. Acquired: From the Cipritine Armory terminal in the Presidium Commons onboard the Citadel for 5,000 credits. Effect: Increases shields by 10%. N7 Chestplate Description: Curved shell of ablative ceramic over kinetic padding. Acquired: At the beginning of the game - given automatically when the player leaves Earth. Effect: Increases health by 10%. Rosenkov Materials Description: Plating with extra computing power feeding into main armor telemetry systems. Acquired: During Priority: Horizon - just after draining the pond and going through the door at the bottom of the ladder. Effect: Increases power recharge speed by 10%. Serrice Council Description: Shoulder plating with auxiliary power cells that augment combat performance. Acquired: During Kallini: Ardat-Yakshi Monastery - in a room just after the first encounter with both Samara and Falere. Alternately, the helmet can be purchased from the Aegohr Munitions or Nos Astra Sporting Goods terminals in the Presidium Commons aboard the Citadel after the mission for 5,000 credits. Effect: Increases power damage by 10%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2.6) Armor Sets (MEC206) Ariake Technologies Armor Description: (see Armor Pieces section) Acquired: (see Armor Pieces section) Effect: Increases melee damage by 40%. Armax Arsenal Armor Description: (see Armor Pieces section) Acquired: (see Armor Pieces section) Effect: Increases headshot damage by 10%, weapon damage by 20% and ammo capacity by 20%. Blood Dragon Armor Description: Originally created for Earth's Urban Combat Championship league, this set of armor has undergone as much or more field testing than those of modern militaries. It uses a unique, proprietary power cell costs as much as a EUCC rookie's contract. The armor's microframe computer adapts to any top-tier omni-tool, kinetic barrier, or biotic amp, giving breathtaking and error-free performance. The chest and shoulder piece bears the logo of the Edmonton Blood Dragons, and the inside of the armor bears the signatures of the entire team. Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel for 50,000 credits. Effect: Increases power recharge speed by 10%, power damage by 30% and shields by 20%. Cerberus Ajax Armor Description: Among Cerberus soldiers, Ajax armor is favored by those brave or unlucky enough to lead charges to break enemy formations. Its role is to keep the wearer standing and shooting as long as possible. It offers some benefit to omni-tool and biotic amp systems, but its main emphasis is boosting and recharging its kinetic barrier and bleeding off weapon heat through coolant circulation in its gloves. Due to the high-risk tactics associated with the armor, the Alliance has captured very few suits in perfect condition. Acquired: Automatically after downloading the Alternate Appearance Pack 1 DLC. Effect: Increases ammo capacity by 25%, weapon damage by 10%, power damage by 10%, shield regeneration speed by 10% and shields by 25%. Cerberus Assault Armor Description: Cerberus assault armor is designed for shock troops, who are expected to turn the tide of battle against creatures or forces that would decimate normal soldiers. The troops demanded three things in its design: shields and armor thick enough to last against a superior foe, and compartments for extra thermal clips. The only drawback of the armor is its weight, which the troops carry as a point of pride. They have a saying: "Out of shape going in, in shape coming out." Acquired: From the Elkoss Combine terminal in the Presidium Commons onboard the Citadel for 50,000 credits. Effect: Increases ammo capacity by 10%, weapon damage by 20%, health by 20% and shields by 10%. Cerberus Nightmare Armor Description: Nightmare armor is worn by Cerberus Phantoms expecting long-range conflicts. Powerful capacitors deliver punishing energy to the Phantom's weapons, and circulating coolant in its gloves allows for more shots before a given thermal clip overheats. The remaining energy focuses on shield strength and regeneration time to help survivability. Acquired: During the Citadel DLC - in the Armax Combat Arena, achieve a high score of 9999 or more and claim at the Armax Store on the main level. NOTE: If this armor is chosen, the Cerberus Shade and Cerberus Spirit armors cannot be obtained for the duration of the playthrough. Effect: Increases ammo capacity by 20%, headshot damage by 20%, weapon damage by 20%, shield regen speed by 10% and shields by 10%. Cerberus Shade Armor Description: Cerberus Shade armor is worn by Phantoms who need to be prepared for a wide variety of threats. Its capacitors give modest boosts to shields and shield regeneration time. Many small improvements increase the performance of biotic amps and omni-tools, heat management and kinetic coils for ranged weapons, and synthetic muscle assistors for melee capability. Acquired: During the Citadel DLC - in the Armax Combat Arena, achieve a high score of 9999 or more and claim at the Armax Store on the main level. NOTE: If this armor is chosen, the Cerberus Nightmare and Cerberus Spirit armors cannot be obtained for the duration of the playthrough. Effect: Increases melee damage by 10%, ammo capacity by 10%, weapon damage by 10%, power damage by 10%, shield regen speed by 10% and shields by 10%. Cerberus Spirit Armor Description: Spirit armor is worn by Cerberus Phantoms fortunate enough to be biotic or for thosewho are skilled enough to use highly technical attacks. The armor has small gains for shield strength and regeneration, but where it truly shines is in its capacity to amplify biotic amps and omni-tools. These attacks hit significantly harder and more often, allowing the Phantom to dismantle heavily-armored targets. Acquired: During the Citadel DLC - in the Armax Combat Arena, achieve a high score of 9999 or more and claim at the Armax store on the main level. NOTE: If this armor is chosen, the Cerberus Nightmare and Cerberus Shade armors cannot be obtained for the duration of the playthrough. Effect: Increases power recharge speed by 30%, power damage by 30%, shield regen speed by 10% and shields by 10%. Collector Armor Description: The Collectors' chitinous armor is flexible and even tougher than ballistic fibers. Its organic construction allows it to be self-healing, and the muscle-like tissue that assists movement ensures it is comfortable to wear despite its weight. This suit was originally adapted out of salvaged Collector technology by Cerberus, and is incredibly difficult to find on the galactic market. Acquired: From the Nos Astra Sporting Goods terminal in the Presidium Commons onboard the Citadel for 50,000 credits. Effect: Increases shield regeneration speed by 20%, health by 20% and shields by 20%. Inferno Armor Description: Built specifically for Cerberus field officers, the Inferno armor has a VI dedicated to recognizing signs of stress and medical trauma. This application helps assess soldiers, but can be useful in any high risk situations. The Inferno's microframe computer also manages biotic amp and omni-tool power, and microservos help the wearer's movements to counteract the armor's weight. Acquired: From the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel for 50,000 credits. Effect: Increases power recharge speed by 30% and power damage by 30%. Hahne-Kedar Armor Description: (see Armor Pieces section) Acquired: (see Armor Pieces section) Effect: Increases weapon damage by 40%. Kassa Fabrication Armor Description: (see Armor Pieces section) Acquired: (see Armor Pieces section) Effect: Increases shields by 30% and shield regeneration speed by 10%. N7 Armor Description: (see Armor Pieces section) Acquired: At the beginning of the game - given automatically when the player leaves Earth. Effect: Increases health by 40% (50% with helmet). N7 Defender Armor Description: The Defender Armor is a variation on the N7 Special Forces’ combat gear, built to protect soldiers in long-running engagements where reinforcements may be sparse. When the wearer fires a weapon, the suit's computers divert energy from the main power cell to the gun's kinetic coils, offering an extra punch. The Defender's storage compartments are designed to hold spare thermal clips, while capacitors throughout the armor provide extra power to shields during critical moments in battle. The armor also comes with an injection system built into the suit and neural-linked bio-monitors that help adjust the wearer's breathing rate and adrenaline levels. Acquired: Automatically after downloading the N7 Warfare Gear pre-order content pack. Effect: Increases weapon damage by 10%, ammo capacity by 20%, health by 10% and shields by 10%. Reckoner-Knight Armor Description: The Reckoner-Knight armor was originally worn by the winners of Earth's Urban Combat Championship 2186, the Rhode Island Knights. A military-grade version of this equipment was presented to longtime Knight fans at the Alliance's Rhode Island base, in thanks for their passionate (and vocal) support during the EUCC championship matches. Beneath this armor's medieval-gothic facade lie a host of biofeedback systems intended to monitor the wearer's health and combat performance. Micro-servos maximize damage done in close-quarters combat, while a beefed-up power cell feeds energy into weapons systems to increase projectile velocity. Befitting gear originally designed for a full-contact sport, a sophisticated shield system also offers the wearer solid protection from incoming attacks. Acquired: Automatically after downloading and completing the demo for Kingdoms of Amalur: Reckoning (EA account required). Effect: Increases weapon damage by 10%, melee damage by 20%, health by 10% and shields by 10%. Rosenkov Materials Armor Description: (see Armor Pieces section) Acquired: (see Armor Pieces section) Effect: Increases power recharge speed by 40%. Serrice Council Armor Description: (see Armor Pieces section) Acquired: (see Armor Pieces section) Effect: Increases power damage by 40%. Terminus Armor Description: The Terminus Armor is environmentally sealed with an independent air supply for use in space and extreme planetary conditions. Its onboard microframe computer runs a suite of battle management software. To prevent detection by passive thermal sensors, body heat is channeled to the base of the feet and dispersed into the ground. Acquired: From the Batarian State Arms terminal in the Docks Area onboard the Citadel for 50,000 credits. Effect: Increases melee damage by 15%, ammo capacity by 15% and shields by 30%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2.7) Squadmate Alternate Appearances (MEC207) At the beginning of any mission after Priority: Mars, the player can pick alternate armors for their squad members, which provide specific benefits in combat. Certain downloadable content packs (Collector's Edition, From Ashes and Alternate Appearance Pack 1) also offer extra armors for squadmates to wear. A listing of each armor set, its color and its respective bonus is noted below. Ashley: Default armor (blue, white and black) - Weapon Damage +25% Default alternate armor (blue and black) - Shields +25% Collector's Edition armor (white and red) - Power Recharge Speed +25% From Ashes armor (blue and black) - Weapon Damage +25% EDI: Default armor (white and grey) - Power Damage +25% Default alternate armor (black) - Power Recharge Speed +25% From Ashes armor (white and black) - Shields +25% Alternate Appearance Pack 1 armor (black, blue and grey) - Power Recharge Speed +25% Garrus: Default armor (black and blue) - Shields +25% Default alternate armor (black and gold) - Weapon Damage +25% From Ashes armor (desert camouflage) - Weapon Damage +25% Alternate Appearance Pack 1 armor (Terminus) - Shields +25% James: Default armor (black) - Shields +25% Default alternate armor (black and grey) - Weapon Damage +25% Collector's Edition armor (urban camouflage) - Shields +25% From Ashes armor (blue and black) - Weapon Damage +25% Javik: Default armor (red and black) - Power Damage +25% Default alternate armor (black and gold) - Power Recharge Speed +25% Kaidan: Default armor (blue and black) - Power Recharge Speed +25% Default alternate armor (black w/ blue highlights) - Power Damage +25% Collector's Edition Armor (blue and black) - Weapon Damage +25% From Ashes armor (black and blue) - Shields +25% Liara: Default armor (white and blue) - Power Damage +25% Default alternate armor (white and black) - Power Recharge Speed +25% Collector's Edition armor (red and black) - Power Damage +25% From Ashes armor (black and grey) - Power Recharge Speed +25% Alternate Appearance Pack 1 armor (black and green) - Power Damage +25% Tali: Default armor (purple and black) - Power Damage +25% Default alternate armor (black and gold) - Power Recharge Speed +25% From Ashes armor (black and grey) - Weapon Damage +25% ====================================================================== 3) Weapons (MEC300) ====================================================================== Weapons can be obtained in all of the missions throughout the base game and its respective DLC's. They can also be purchased at various terminals found throughout the Citadel or obtained through downloading specific downloadable weapon packs. 3.1) Assault Rifles (MEC301) Adas Anti-Synthetic Rifle Description: Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages. Acquired: Automatically after downloading the Firefight Pack DLC. Cerberus Harrier Description: These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stays on target but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus’s elite troopers who train constantly to make every burst count. Acquired: Automatically after downloading the Firefight Pack DLC. Chakram Launcher Description: The fancifully named Chakram Launcher uses an internal fabricator to manufacture lightweight ammunition discs wrapped in holographic tracers. The discs explode on impact, sending shrapnel tearing through the enemy. Markings stamped on the gun's barrel are a shipping code created by its manufacturer, Ama-Lur Equipment. The code warns that the rifle must be assembled carefully, as it contains mixtures extremely volatile under pressure. This is why the Chakram Launcher requires thermal clips: without a way to dissipate the intense heat caused by its fabrication process, the rifle's circuitry would quickly destroy itself in a spectacularly lethal meltdown. Acquired: Automatically after downloading and completing the demo for Kingdoms of Amalur: Reckoning (EA account required), or during the Omega DLC - in the Mines section, on a dead body just after exiting the elevator. Geth Pulse Rifle Description: Geth pulse rifles are comparable to a standard stock assault rifle, but finely balanced with low-recoil and incredibly high accuracy. The pulse rifle fires a rapid stream of light-weight slugs which are wrapped in a phasic envelope to increase their damage. Acquired: During Priority: Geth Dreadnought - on top of a crate just before entering the Operations Center. Alternately, the weapon can also be purchased from the Elkoss Combine terminal in the Presidium Commons onboard the Citadel after the mission for 10,000 credits. M-7 Lancer Description: The M-7 Lancer is a rare collector's item that was introduced shortly after the First Contact War. The Lancer has been refurbished by an unknown master weaponsmith, and it now uses the higher velocity rounds of today's weaponry. It does not need heat sinks, instead utilizing weapon heat-generation from an earlier era. Few of these finely crafted weapons are in existence. Acquired: During the Citadel DLC - found in Citadel Archives: Escape, in an alcove in the vault you enter after first speaking with Glyph. M-8 Avenger Description: The Avenger is a common, versatile, military-grade assault rifle manufactured by the Elkoss Combine. It's accurate when fired in short bursts, and deadly when fired on full auto. The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The rifle has a reputation for being tough, reliable, easy to use, and easy to upgrade. Acquired: During Prologue: Earth - found on the ground near the radio. If it is not picked up, Shepard will automatically acquire the rifle in the next cutscene. M-15 Vindicator Description: A battle rifle that fires in three-round bursts. Favored by assassins and elite mercenaries, and deadly at any range. Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is popular in the Terminus Systems. Acquired: During Priority: Mars - in a weapon locker after exiting the tram. Alternately, the weapon can also be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after the mission for 4,000 credits. M-37 Falcon Description: This Alliance rifle launches 25mm mini-grenades. Lighter and more accurate than most grenade launchers, the Falcon burns through specialized ammunition as well as standard thermal clips. A field fabrication kit generates this ammunition, leaving the clips as the rifle's only limitation. Acquired: During Priority: Cerberus Headquarters - on the ground between the destroyed wall and a door after launching the fighter into the wall. Alternately, the weapon can also be purchased from the Citadel Requisitions terminal in the shuttle bay onboard the Normandy after the mission for 10,000 credits. M-55 Argus Description: The Argus is a high-powered rifle favored by senior C-sec officers. An excellent close-range weapon, its bursts of fire ensure ammunition conservation during lengthy conflicts. Other law-enforcement agencies across the galaxy are adopting the Argus as their standard rifle, as much for its intimidation factor as its suppression power. Acquired: Automatically as a bonus for pre-ordering Mass Effect 3, or in Despoina: Leviathan - in an shack on the abandoned ship. M-76 Revenant Description: The M-76 Revenant unleashes a storm of high-velocity slugs. It has low accuracy but a high thermal clip capacity, and packs considerable firepower. This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford the Revenant. Acquired: During Priority: The Citadel II - in the C-Sec locker room's bathroom, near the water sprinklers. M-96 Mattock Description: Medium-range, semi-automatic rifle. The Mattock is a hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming as it curbs a soldier's tendency to spray inaccurate fire under stress. Acquired: During Grissom Academy: Emergency Evacuation, on a couch near Seanne Bellarmine, or in the security room behind the biotic shield students if the Mass Effect 2: Overlord DLC was completed and David Archer lived. Alternately, the weapon can also be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. M-99 Saber Description: A heavy-duty semi-automatic rifle favored by only the most elite marksman, the M-99 Saber is jokingly referred to as "The Big Iron" for its sheer stopping power. Each M-99 Saber is designed specifically for its owner, making it one of the Alliance's more expensive weapons. Acquired: During Priority: Horizon - in a stasis pod that must be activated by a "Pod - manual override" switch further ahead in the room. N7 Typhoon Description: The Typhoon is a distinctive light machine gun featuring a face shield to protect the shooter from headshots. Its power and recoil are so notorious that it includes a high-tech kinetic reducer to fight muzzle climb. Since the reducer tries to limit all motion by the weapon, marksmen do not engage it while moving and instead reduce the recoil only while they are in cover. Acquired: Automatically after downloading the Groundside Resistance Pack. N7 Valkyrie Description: After the carnage of the Battle of the Citadel, Alliance officers commissioned a new rifle for their ground forces. A variation of the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate, and packing ample firepower, the rifle is a hot black-market item when it surfaces. Acquired: Automatically after downloading the N7 Warfare Gear pre-order content pack, or during the Omega DLC in the room where Shepard and Aria meet Nyreen. Alternately, the weapon can also be purchased from the Harrot's Emporium terminal in Aria's Bunker during the Omega DLC for 7,000 credits. Particle Rifle Description: After the Reapers obliterated the Prothean Empire's warships, the Prothean resistance was forced to develop weapons that did not rely on intact supply lines. The Prothean Particle Rifle is a stripped-down, powerful assault rifle modified to fire without thermal clips or specialized ammunition. Alliance scientists agree that it appears to share some principles with the Collectors' particle beam weapon, although this gun requires a temporary cool-down period if it overheats. An amalgam of two different eras of technology, the particle rifle is still a deadly, efficient weapon. Acquired: Automatically after completing the From Ashes DLC mission Priority: Eden Prime. Phaeston Description: Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon. Acquired: During Tuchanka: Turian Platoon - on the body of a dead turian after fighting the first Harvester, or during the Omega DLC in the room where Shepard and Aria meet Nyreen. Alternately, the weapon can also be purchased from the Cipritine Armory terminal in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. Striker Assault Rifle Description: The Striker is a fully-automatic weapon that functions more as a grenade launcher than a rifle, firing high-impact slugs that detonate on contact. The weapon increases its rate of fire the longer the trigger is held, which is devastating if the weapon can be kept on-target. In an attempt to market the Striker outside of the Krogan DMZ, the gun was designed to be fired by non-krogan, but its recoil tends to off-balance smaller species. Enthusiasts point out that the target on the receiving end of a Striker has far worse things to worry about than it's shooter's balance. Acquired: Automatically after downloading the Groundside Resistance Pack DLC. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3.2) Pistols (MEC302) Acolyte Description: Designed for asari resistance, the Acolyte's barrels fire advanced ammunition similar to that of an impact-triggered resonant warp bomb, which has a devastating effect on shields and biotic barriers. The specialized nature of the warp field means it does not pierce armor as effectively, but the shooter's biotics are expected to make up for this shortcoming. Acquired: Automatically after downloading the Groundside Resistance Pack DLC. Arc Pistol Description: An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that only requires thermal clips, to solve its power problems. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. For a more damaging blast, it can be charged up. Acquired: During Priority: Geth Dreadnought - it is set down by Tali or Admiral Xen near the start of the mission for Shepard to take. Alternately, the weapon can also be purchased from the Elkoss Combine terminal in the Presidium Commons onboard the Citadel after the mission for 10,000 credits. Executioner Pistol Description: Invented by Blood Pack weapons experts, the first Executioner was improvised using spare parts and scrap metal during an Omega territory dispute. The result was a hand-held cannon able to fire high-impact armor-piercing slugs, although only one at a time due to its limited heatsink. Many Blood Pack mercs carry an Executioner as backup in case they get pinned down, but some enthusiasts prefer it as their primary gun, sticking to the one-shot-one-kill approach. Acquired: Automatically after downloading the Groundside Resistance Pack DLC. M-3 Predator Description: A reliable, accurate sidearm. Manufactured by Elanus Risk Control, the Predator is valued as a powerful, deadly, and relatively inexpensive weapon. While it is not generally deployed in the military, it's still very popular in the Terminus Systems. Acquired: Given to Shepard by Anderson automatically in Prologue: Earth. M-5 Phalanx Description: The M-5 Phalanx is the product of the Alliance's Offensive Handgun Project, a close-in weapon to be used with no loss of stopping power in comparison with a soldier's assault rifle. The Phalanx enjoys a ballistics advantage over most heavy pistols. Civilian variants are often purchased by colonists on planets that have particularly dangerous big-game animals. Acquired: During Priority: Tuchanka - near the top of the stairs just before the Maw Hammer section. Alternately, the weapon can also be purchased from Kassa Fabrication in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. M-6 Carnifex Description: A highly accurate and lethal pistol. The Carnifex is a favored sidearm of mercenary leaders and Eclipse mercenary tech specialists. An expensive but powerful weapon, its marketing materials feature a charging krogan with the slogan "Don't you wish Carnifex was at your side?" Acquired: During Arrae: Ex-Cerberus Scientists, in the tunnel just after leaving the scientists for the first time. Alternately, the weapon can also be purchased from Kassa Fabrication in the Presidium Commons onboard the Citadel after the mission for 10,000 credits. M-11 Suppressor Description: The M-11 Suppressor is the product of the Alliance's Offensive Handgun Project that developed an infiltration weapon to be used in close-quarters situations where silence is key. The Suppressor features a built-in integral sound moderator that reduces noise and muzzle flash. Civilian variants on the weapon are considered illegal but can be found in some sectors. Acquired: During the Citadel DLC - given automatically at the beginning of Citadel Wards: Ambush. M-77 Paladin Description: The Paladin is a reliable, durable weapon developed by law enforcement looking for a high-powered but easily concealed sidearm for undercover agents. Surprisingly small for its hitting power, the Paladin is a variant on the Carnifex pistol. While it has a smaller clip than the Carnifex, its shots are unquestionably more powerful. Acquired: From the Spectre Requisitions terminal in the Citadel Embassies onboard the Citadel for 200,000 credits. M-358 Talon Description: The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is sufficiently excessive that it carries six separate ammunition blocks, rotating like a twentieth-century revolver to prevent shaver jam or misfire due to premature melting of the shot. Acquired: During Priority: The Citadel II inside a locked room, which must be opened by a control panel in a nearby room with a malfunctioning door. N7 Eagle Description: When the Alliance's Offensive Handgun Project received funding to update one of its designs, its engineers chose to redesign the already impressive Phalanx pistol. Like its predecessor, the Eagle is a compact, fully automatic pistol that delivers unprecedented accuracy and punch with a rapid firing rate. The Eagle is named after the Desert Eagle, a classic handgun which gained a romantic reputation among gun collectors, thanks to its popularity in 20th- and 21st-century Earth action movies. Acquired: Automatically as part of the Mass Effect 3: N7 Collector's Edition. Scorpion Description: Originally issued to the salarian STG to allow small units to contain much larger enemy forces, the Scorpion pistol now sees service galaxy-wide. It fires low-velocity, squash-head projectiles with a dual use. The high-explosive filler within the projectiles contains an adhesive that secures the projectile to the target on impact. When fired into a surface, it turns into a proximity mine. Acquired: During Priority: Sur'Kesh, in a corner near a power switch. Alternately, the weapon can also be purchased from Aegohr Munitions in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3.3) Shotguns (MEC303) AT-12 Raider Description: Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that loads slowly but fires rapidly, with tremendous force. Short-range even for a shotgun, the Raider has a large pellet spread. Rather than eliminating recoil, its integral compensators instead make it predictable and vertical. Acquired: Automatically as a bonus for pre-ordering Mass Effect 3 via EA's Origin service, or in Namakii: Leviathan - on a corpse near the first group of enemies. Disciple Description: Originally handcrafted for the exclusive use of justicars, the Disciple Shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon. Acquired: During Kallini: Ardat-Yakshi Monastery - in a small room just after speaking with Falere for the first time. Alternately, the weapon can also be purchased from Nos Astra Sporting Goods in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. Geth Plasma Shotgun Description: This three-barreled geth weapon fires miniature but potent cluster rounds of superconducting projectiles and has a longer range than standard shotguns. A two-stage trigger system allows for either quick-fire capacitors or a charge-and-release attack to electrify the projectiles as they exit the weapon. As the rounds hit the target, they fragment and electricity arcs between the pieces, flash-converting the air to conductive plasma. The resulting impact, heat, and electrical charge overloads shields and barriers and causes massive trauma to unarmored targets. Acquired: During Priority: Rannoch - located near the beginning of the mission on a crate on an inaccessible platform where enemies spawn. Alternately, the weapon can also be purchased from the Elkoss Combine terminal in the Presidium Commons onboard the Citadel after the mission for 10,000 credits. Graal Spike Thrower Description: The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and, as a last resort, possesses blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects. Its shots can be charged for more damage. Acquired: During Priority: Tuchanka - beside the safety rail after the Krogan convoy stops at the damaged section of road. Alternately, the weapon can also be purchased from the Cipirtine Armory terminal in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. M-11 Wraith Description: The Wraith is favored among mercenaries, pirates, and slavers in the Terminus systems. Its high-impact damage and sturdy construction make it a popular "quick-draw" shotgun. A variant of the M-22 Eviscerator, demand for the Wraith is higher than ever, even though the weapon is banned in Citadel space. In order to lighten its weight, the Wraith holds fewer shots than the Eviscerator. Acquired: From the Spectre Requisitions terminal in the Citadel Embassies onboard the Citadel for 250,000 credits. M-22 Eviscerator Description: The Lieberschaft 2180 shotgun, or "Eviscerator," is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal edges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities, and its tight grouping ensures lethality at longer ranges than standard shotguns. This design violates several intergalactic weapons treaties, so the M-22 is not distributed to militaries. Acquired: During Grissom Academy: Emergency Evacuation - behind the barricade after passing through the classroom, or in the security room unlocked by David Archer if the Mass Effect 2: Overlord DLC was completed. Alternately, the weapon can also be purchased from the Batarian State Arms terminal in the Docks Area onboard the Citadel after the mission for 7,000 credits. M-23 Katana Description: Manufactured by Ariake Technologies, the Katana is a common mercenary weapon, and is also popular on colonies with Varren infestations. It's deadly at short range, but ineffective at long range. Acquired: Automatically at the beginning of Priority: Mars if the player is a Sentinel, Soldier or Vanguard. Otherwise, the weapon can be found on a dead soldier after leaving the Archives' sterilization room. M-27 Scimitar Description: Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but is rapidly becoming popular with Blood Pack Trooper mercs as well. Acquired: During Priority: Palaven - on the ground near the exit to the comm tower from the turian base camp. Alternately, the weapon can also be purchased from Kassa Fabrication in the Presidium Commons onboard the Citadel after the mission for 4,000 credits. M-300 Claymore Description: The Claymore used to be a hard-hitting but poor-selling shotgun due to kickback problems snapping the arms of anyone but krogan firing the weapon. After a rehaul of its kinetic dampening system, the Claymore is being rolled out again. As a way to lure back customers, the gun's manufacturer has lowered the shotgun's selling price without skimping on its stopping-power. Acquired: During Attican Traverse: Krogan Team - inside the first building. Alternately, the weapon can also be purchased from Cipritine Armory in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. N7 Crusader Description: Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the precision and stopping power of the Crusader. With a design patterned on riot shotguns, this weapon has a moderate rate of fire that rewards careful aiming. Since this accuracy provides little room for error, the Crusader is primarily used by highly trained soldiers. Acquired: Automatically as part of the Mass Effect 3: N7 Collector's Edition. N7 Pirahna Description: The N7 Piranha is an assault shotgun designed for the Reaper war. When the N7 program began training alien resistance forces, the lighter-bodied species wanted a low-recoil weapon with a wide pellet spread for dealing with hordes of husks. The result was the Piranha, which hit a sweet spot in close-range firepower. Its rapid-fire capability tears apart not only husks but most opponents unlucky enough to be in its way. Acquired: Automatically after downloading the Groundside Resistance Pack DLC. Reegar Carbine Description: This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth. Acquired: Automatically after downloading the Firefight Pack DLC. Venom Shotgun Description: The Venom shotgun was developed by the salarian Special Tasks Group to meet the unpredictable needs of those stationed in hostile areas. The double barrel fires ammunition that detonates on impact, while a third barrel below can be charged to fire a round of microgrenades. Given the nature of most STG assignments, the Venom was designed to force an exit strategy and was issued to teams whose primary objective was to extract compromised undercover operatives. The shotgun is now issued to frontline soldiers in the war against the Reapers. Acquired: Automatically after downloading the Groundside Resistance Pack DLC. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3.4) Sniper Rifles (MEC304) Black Widow Description: The Alliance wanted to reduce the reload time of the original Widow rifle, without sacrificing its stopping power. The solution was to increase the number of shots the gun could fire before it needed a fresh thermal clip. Heavy for a sniper rifle, the Black Widow's firepower more than compensates for its encumbrance. Acquired: From the Spectre Requisitions terminal in the Citadel Embassies onboard the Citadel for 250,000 credits. Javelin Description: Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water-jet, the ferrofluid cuts through nearly anything it hits with so much heat that it resembles a beam of light, causing terrible wounds. Acquired: During Rannoch: Admiral Koris - near an escape pod while traveling on the path to the tower. Alternately, the weapon can also be purchased from the Elkoss Combine terminal in the Presidium Commons onboard the Citadel after the mission for 10,000 credits. Kishock Harpoon Gun Description: An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough. Acquired: Automatically after downloading the Groundside Resistance Pack DLC. Krysae Sniper Rifle Description: This turian antimaterial rifle is modified to kill Reaper enemies. The Krysae's scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort. Acquired: Automatically after downloading the Firefight Pack DLC. M-13 Raptor Description: The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their regular infantry, creating a hybrid weapon that was half-assault rifle and half-sniper weapon. Cerberus assigns the Raptor to Nemesis snipers. Acquired: During Priority: Sur'Kesh - laying on a bench just before the last checkpoint. Alternately, the weapon can also be purchased from the Batarian State Arms terminal in the Docks Area onboard the Citadel after the mission for 7,000 credits. M-29 Incisor Description: The Incisor is a sniper rifle designed to overload active defenses. Firing three rounds with each pull of the trigger, the Incisor was initially advertised as having negligible recoil, although under real combat conditions the second and third rounds frequently climb in difficulty. The noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound. Acquired: During Tuchanka: Bomb - to the left of the first ramp. Alternately, the weapon can also be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. M-90 Indra Description: The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip. Acquired: By redeeming a promotional code from Alienware Systems, or automatically after downloading the Firefight Pack DLC. M-92 Mantis Description: The Mantis is a powerful sniper rifle which is able to take out most targets in a single shot. It's incredibly accurate at long range, but rate of fire is slow. Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups. Acquired: Automatically at the beginning of Priority: Mars if the player is an Infiltrator, or otherwise near the body of a dead soldier after dropping off the first ledge. M-97 Viper Description: The Viper is a semi-automatic, rapid-fire sniper rifle manufactured by Rosenkov Materials. Rosenkov developed a patented automated-release system that assists with thermal-clip ejection, shortening the Viper's reload time. This rifle is popular with military snipers, who appreciate a long-range gun that can snap off multiple shots in the blink of an eye. Acquired: During Priority: Palaven - on a crate in the center of the Turian base. Alternately, the weapon can also be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after the mission for 4,000 credits. M-98 Widow Description: Several research firms spent a considerable fortune trying to redesign the Widow sniper rifle. Their goal was to retain the geth weapon's considerable firepower while reducing its recoil, so that the gun could be fired without breaking a nonsynthetic's arm. After much trial and error, one company finally produced a usable model rolled out to the galactic market. Acquired: During Priority: Thessia - beside the Asari sniper who talks to Shepard. N7 Valiant Description: The Valiant is a sniper rifle tested by Alliance soldiers during a series of harsh survival exercises on the planet Kruljaven. This streamlined weapon employs a sophisticated fire-control system that improves accuracy by stabilizing the barrel during targeting. Although this comes at the cost of reduced capacity and rate of fire, most soldiers find the increase in precision and quick reloading time a worthy tradeoff. Acquired: Automatically as part of the Mass Effect 3: N7 Collector's Edition. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3.5) Submachine Guns (MEC305) Blood Pack Punisher Description: The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor. Acquired: Automatically after downloading the Firefight Pack. Geth Plasma SMG Description: This geth weapon works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, the plasma SMG has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire. Acquired: Automatically after downloading the Firefight Pack. M-4 Shuriken Description: As kinetic barriers have grown in popularity, so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken Machine Pistol fires six-round bursts with a high rate of fire. Acquired: Automatically at the beginning of Priority: Mars if the player is an Adept or Engineer, or otherwise near the body of a dead soldier in the security station. M-9 Tempest Description: Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone's personal arsenal. This fully automatic submachine gun is punishing up close, but becomes less accurate at long range. Acquired: During Tuchanka: Turian Platoon, beside the first group of dead soldiers. Alternately, the weapon can also be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. M-12 Locust Description: The Kassa Fabrications Model 12 Locust is a compact submachine gun developed for the Alliance but now favored by gang enforcers and hit men. Featuring a complex recoil-reducing mechanism and high-grade auto-targeting software, the Locust delivers longer range, more accurate fire than others in its class. Acquired: During Priority: Horizon - on a table next to a terminal showing the conversation between Henry Lawson and The Illusive Man. Alternately, the weapon can also be purchased from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel after the mission for 7,000 credits. M-25 Hornet Description: The M-25 Hornet is a long-range submachine gun created by Cerberus. It is standard issue for Cerberus troops, who are trained to handle the recoil from the gun's three-round bursts. Cerberus designed the Hornet to conserve ammunition and provide cover-fire during prolonged conflicts. Acquired: During Priority: The Citadel II - on the body of a C-Sec soldier near the elevator's exit. Alternately, the weapon can also be purchased from the Batarian State Arms terminal in the Docks Area onboard the Citadel after the mission for 7,000 credits. N7 Hurricane Description: While some militaries pass on the Hurricane because of its lower accuracy, the Alliance feels the gun's rapid firing rate offers excellent suppressive fire. A disciplined marksman can use the fully automatic submachine gun to chew through targets with alarming speed. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG. Acquired: Automatically as part of the Mass Effect 3: N7 Collector's Edition. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3.6) Heavy Weapons (MEC306) Unlike its predecessor, heavy weapons in Mass Effect 3 have a different purpose and finite lifespan. Most heavy weapons, unless indicated otherwise, can only be used during specific missions or setpieces, and cannot be permanently added to the player's armory. Interestingly, it is possible to modify the game code to allow access to several heavy weapons that were cut from the main game, but they must be accessed through keybindings. Geth Combat Software Description: During Shepard's experience inside the geth consensus, Legion/Geth VI provides "combat software" capable of removing the Reaper code. The software is represented as a handheld energy weapon, so as to make it more "familiar" and easy to use for Shepard. The ammunition replenishes while the weapon is not in use. Acquired: Automatically during the Rannoch: Geth Fighter Squadrons mission. Geth Spitfire Description: Like the geth plasma shotgun, the Spitfire is not a true energy weapon. Instead, the minigun magnetically flings clusters of superconducting toroids. These donut-shaped projectiles are designed to shatter upon impact, arcing electricity between the fragments and flash-converting them to plasma. The gun's punishing, automatic blasts impact with the heat of a cutting torch. The weapon's stopping power has garnered the attention of both Alliance and Quarian intelligence, who theorize that the Spitfire may have been designed to destroy other geth. Enough Spitfires have been found in the field to suggest that the weapon is out of the prototyping stage, and that a schism among synthetics may have forced them into production. Acquired: During Rannoch: Admiral Koris, Priority: Rannoch and the Citadel DLC. M-451 Firestorm Description: Short-ranged, the Firestorm suppresses the regenerative capabilites of vorcha and krogan. Effective against armor, shields, and biotic barriers. Acquired: During Attican Traverse: Krogan Team. M-560 Hydra Description: Before the introduction of the M-560 Hydra, missile launchers either focused on bringing down a single armored target or simultaneously neutralizing multiple unarmored opponents. With the Hydra, a soldier no longer needs to choose between the two. The Hydra releases a barrage of miniature missiles, each guided by an independent homing system that seeks out exposed enemies. On impact, three shaped charges per missile explode in sequence. The first overloads the target's kinetic barriers before the second destroys its armor, clearing a path for the third warhead to detonate inside the target. Acquired: During Tuchanka: Bomb, Priority: Thessia, the Omega DLC, Depoina: Leviathan and Priority: Earth. M-597 Ladon Description: Marrying a Hydra missile launcher to a target identification system based on Reaper code, the M-597 Ladon is a significant leap forward in smart heavy weapons. Acquired: In the Mass Effect 3: Wii U Special Edition, during Grissom Academy: Emergency Evacuation - in the Orion Hall. M-920 Cain Description: The M-920 Cain is a portable particle accelerator surrounding an array of dust-form element zero chambers. By subjecting its eezo chambers to extreme positive and negative currents fueled by antimatter reactions, the weapon projects mass effect fields that shear away at the target. The fields warp ambient materials with such explosive force that the impact produces a mushroom cloud. This has led Alliance marines to call the Cain a "nuke gun," though its detonations do not in fact produce fallout. The M-920 uses graphite rods as neutron moderators, but they require frequent replacement to sustain power. Fortunately, the omni-tool can refabricate most heavy weapon ammunition into graphite rods. The amount of charge-up time is understandable as the weapon is a juggernaut capable of unstoppable destructive power. Acquired: During Priority: Earth - the Cain must be used to destroy the Hades Cannon. Reaper Blackstar Description: The Reaper weapon nicknamed "Blackstar" is so advanced that Alliance scientists can only offer speculation about how it works. The gun appears to exploit an element zero core and mass effect fields to fire gravitational singularities - micro black holes - that revert to their natural lethality when they impact a solid object. Researchers theorize that the blast tears apart the strong nuclear forces that hold the target's atoms together, resulting in a localized fusion reaction in light atoms and a fission reaction in heavy atoms. If that hypothesis is correct, the weapon alters nuclei, thus changing the chemical composition of the target. It destroys organic tissue, corrodes surviving armor, and leaves a visible trail of light-emitting particles. Although some might argue that the Blackstar's single-launch capability makes it a liability, its capacity for utter destruction is essential when the user requires large-scale, instantaneous damage. Acquired: In Priority: Palaven, Tuchanka: Turian Platoon and Mahavid: Leviathan. Sync Laser Description: The weapon was designed by Admiral Daro'Xen vas Moreh using reverse-engineered geth technology. It is connected with the Normandy SR-2's weapon systems, and allows for laser-painting a target with pin-point accuracy, for a precision bombing run once the target has been locked. EDI mentions, however, that the weapon should only be used when necessary, as the geth will quickly adapt their defenses to jam its signal. Acquired: During Priority: Rannoch - this weapon is given to Shepard automatically at the beginning of the mission. =============================================================================== 4) Weapon Mods (MEC400) =============================================================================== Throughout the game and its respective DLC's, Shepard can pick up weapon modification items that increase various aspects of the different weapon classes in the game. Weapon mods can influence a gun's damage, piercing power, stability and accuracy, among other aspects, and they can be discovered in all missions throughout the game (except Prologue: Earth and Priority: Earth) or bought via the various terminals throughout the Citadel. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4.1) Assault Rifle Mods (MEC401) Assault Rifle Extended Barrel Description: Lengthens barrel, creating greater bullet velocity and impact. Effect: Increases damage by 15%/17.5%/20%/22.5%/25%. Assault Rifle High-Velocity Barrel Description: Superior kinetic coils increase shot penetration. Requires the Omega DLC. Cannot be equipped with Extended Barrel. Effect: Increases piercing thickness by 0.75m/0.90m/1.05m/1.20m/1.35m, piercing damage by 40%/45%/50%/55%/60% and ignores 50%/60%/70%/80%/90% of defenses. Assault Rifle Magazine Upgrade Description: Increases magazine capacity, allowing more shots before reload. Effect: Increases magazine capacity by 40%/50%/60%/70%/80%. Assault Rifle Omni-Blade Description: Attach an omni-blade to the weapon for increased melee damage. Requires the Leviathan DLC. Effect: Increases melee damage by 15%/17.5%/20%/22.5%/25%. Assault Rifle Piercing Mod Description: Capacitor boosts kinetic coil generators, increasing shot penetration. Effect: Increases piercing thickness by 0.50m/0.65m/0.80m/0.95m/1.10m, piercing damage by 40%/45%/50%/55%/60% and ignores 25%/35%/45%/55%/65% of defenses. Assault Rifle Precision Scope Description: Simple 4x optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage. Cannot be equipped with Thermal Scope. Effect: Increases accuracy by 15%/20%/25%/30%/35%. Assault Rifle Stability Damper Description: Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback. Effect: Increases weapon stability by 30%/40%/50%/60%/70%. Assault Rifle Thermal Scope Description: Reveal enemies through walls and smoke with a 4x optical scope and enhance stability and accuracy while zoomed. Increases weapon weight by 50% points. Places a visible thermal scope on the weapon. Cannot be equipped with Precision Scope. Requires the Citadel DLC. Effect: Increases accuracy by 15%/20%/25%/30%/35%. Assault Rifle Ultralight Materials Description: Superior lightweight alloys replace weapon parts, making weapon less obtrusive and easier to handle. Requires the Citadel DLC. Effect: Decreases weight by 8%/10%/12%/14%/15%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4.2) Pistol Mods (MEC402) Pistol Cranial Trauma System Description: Increase headshot lethality by balancing barrel calibration so that ammunition pierces bone and explodes in soft tissue. Requires the Leviathan DLC. Effect: Increases headshot damage by 20%/25%/30%/35%/40%. Pistol Heavy Barrel Description: A pistol barrel that produces and withstands extreme kinetic and thermal energy. Requires the Omega DLC. Increases damage by 20%/25%/30%/35%/40%. Pistol High Caliber Barrel Description: Allows wider projectiles, causing more trauma on impact. Ballistic ally optimized to maintain penetrative power. Effect: Increases damage by 15%/17.5%/20%/22.5%/25%. Pistol Magazine Upgrade Description: Increases magazine capacity, allowing more shots before reload. Effect: Increases magazine capacity by 40%/50%/60%/70%/80%. Pistol Melee Stunner Description: Small attachment to muzzle, causing massive damage to meleed targets. Effect: Increases melee Damage by 15%/17.5%/20%/22.5%/25%. Pistol Piercing Mod Description: Capacitor boosts kinetic coil generators, increasing shot penetration. Effect: Increases piercing thickness by 0.50m/0.65m/0.80m/0.95m/1.10m, piercing damage by 40%/45%/50%/55%/60% and ignores 25%/35%/45%/55%/65% of defenses. Pistol Power Magnifier Description: Generator designed to enhance the effectiveness of tech or biotic attacks. Places a visible generator atop the weapon. Requires the Citadel DLC. Effect: Increases power damage by 10%/15%/20%/25%/30%. Pistol Scope Description: Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage. Effect: Increases accuracy by 15%/20%/25%/30%/35%. Pistol Ultralight Materials Description: Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle. Requires the Leviathan DLC. Effect: Decreases weight by 30%/35%/40%/45%/50%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4.3) Shotgun Mods (MEC403) Shotgun Blade Attachment Description: Tungsten-carbide bayonet with recessed edge for increased melee damage. Effect: Increases melee damage by 15%/17.5%/20%/22.5%/25%. Shotgun High Caliber Barrel Description: Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power. Effect: Increases damage by 15%/17.5%/20%/22.5%/25%. Shotgun Omni-Blade Description: Attach an omni-blade to the weapon for increased melee damage. Requires the Omega DLC. Effect: Increases melee damage by 30%/35%/40%/45%/50%. Shotgun Shredder Mod Description: Capacitor boosts kinetic coil generators, increasing shot penetration. Effect: Increases piercing thickness by 0.25m/0.35m/0.45m/0.55m/0.65m, piercing damage by 40%/45%/50%/55%/60% and ignores 25%/35%/45%/55%/65% of defenses. Shotgun Smart Choke Description: Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy. Effect: Increases accuracy by 30%/35%/40%/45%/50%. Shotgun Spare Thermal Clip Description: Adds sockets to raise thermal clip capacity, increasing number of spare shots. Effect: Increases spare shot capacity by 50%/60%/70%/80%/90%. Shotgun High-Velocity Barrel Description: Superior kinetic coils increase shot penetration. Requires the Omega DLC. Effect: Increases piercing thickness by 0.25m/0.35m/0.45m/0.55m/0.65m, piercing damage by 40%/45%/50%/55%/60%, damage by 15%/17.5%/20%/22.5%/25% and ignores 25%/35%/45%/55%/65% of defenses. Shotgun Ultralight Materials Description: Superior lightweight alloys replace weapon parts, making weapon less obtrusive and easier to handle. Requires the Citadel DLC. Effect: Decreases weight by 8%/10%/12%/14%/15%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4.4) Sniper Rifle Mods (MEC404) Sniper Rifle Concentration Mod Description: Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim. Effect: Increases time dilation by 25%/27.5%/30%/32.5%/35%, damage during dilation by 5%/7.5%/10%/12.5%/15% and time dilation duration by 1.50s/1.75s/2.00s/2.25s/2.50s. Sniper Rifle Enhanced Scope Description: Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke. Cannot be equipped with Thermal Scope. Effect: Increases accuracy by 15%/20%/25%/30%/35%. Sniper Rifle Extended Barrel Description: Lengthens barrel, creating greater bullet velocity and impact. Cannot be equipped with High-Velocity Barrel. Effect: Increases damage by 15%/17.5%/20%/22.5%/25%. Sniper Rifle High-Velocity Barrel Description: Superior kinetic coils increase shot penetration. Increases weapon weight by 50% points. Places a visible barrel extension on the weapon. Cannot be equipped with Extended Barrel. Requires the Citadel DLC. Effect: Increases piercing thickness by 0.75m/0.90m/1.05m/1.20m/1.35m, damage by 15%/17.5%/20%/22.5%/25% and ignores 25%/35%/45%/55%/65% of defenses. Sniper Rifle Piercing Mod Description: Capacitor boosts kinetic coil generators, increasing shot penetration. Effect: Increases piercing thickness by 0.75m/0.90m/1.05m/1.20m/1.35m, piercing damage by 50%/55%/60%/65%/70% and ignores 25%/35%/45%/55%/65% of defenses. Sniper Rifle Spare Thermal Clip Description: Adds sockets to increase thermal clip capacity, increasing number of spare shots. Effect: Increases spare shot capacity by 50%/60%/70%/80%/90%. Sniper Rifle Thermal Scope Description: Reveal enemies through walls and smoke with a 4x optical scope and enhance stability and accuracy while zoomed. Requires the Omega DLC. Cannot be equipped with Enhanced Scope. Effect: Increases accuracy by 15%/20%/25%/30%/35%. Sniper Rifle Ultralight Materials Description: Superior lightweight alloys replace weapon parts, making weapon less obtrusive and easier to handle. Requires the Citadel DLC. Effect: Decreases weight by 8%/10%/12%/14%/15%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4.5) Submachine Gun Mods (MEC405) SMG Heat Sink Description: Increases heat conductivity of thermal clip receiver. Negates heat generated by some shots. Effect: Chance of heat negation by 25%/30%/35%/40%/45%. SMG High Caliber Barrel Description: Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power. Cannot be equipped with High-Velocity Barrel. Increases damage by 15%/17.5%/20%/22.5%/25%. SMG High-Velocity Barrel Description: Superior kinetic coils increase shot penetration. Requires the Leviathan DLC. Cannot be equipped with High Caliber Barrel. Effect: Increases piercing thickness by 0.25m/0.35m/0.45m/0.55m/0.65m, piercing damage by 40%/45%/50%/55%/60% and ignores 50%/60%/70%/80%/90% of defenses. SMG Magazine Upgrade Description: Increases magazine capacity, allowing more shots before reload. Effect: Increases magazine capacity by 40%/50%/60%/70%/80%. SMG Power Magnifier Description: Generator designed to enhance the effectiveness of tech or biotic attacks. Places a visible generator atop the weapon. Requires the Citadel DLC. Effect: Increases power damage by 10%/15%/20%/25%/30%. SMG Recoil System Description: Increase weapon mass for a split second per shot by using expert timing-VI to reduce weapon kick and improve aim. Requires the Leviathan DLC. Cannot be equipped with Ultralight Materials. Effect: Increases weapon stability by 30%/40%/50%/60%/70%. SMG Scope Description: Simple 2x optical scope enchances stability while zoomed. Increases accuracy while moving and taking damage. Effect: Increases accuracy by 15%/20%/25%/30%/35%. SMG Ultralight Materials Description: Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle. Cannot be equipped with SMG Recoil System. Effect: Decreases weight by 50%/60%/70%/80%/90%. ====================================================================== 5) Collectibles (MEC500) ====================================================================== Throughout the game, the player can acquire certain collectibles that influence the state of their Captain's Cabin, their combat abilities, the total number of War Assets and missions aboard the Citadel. These collectibles can be acquired in a variety of ways, including searching for them on the Normandy, importing, scanning planets, buying them in stores and/or meeting certain plot conditions. Three of the items (Photo of Kelly, Prejek Paddle Fish and Shadow Broker Base model) cannot be acquired in normal gameplay, and require a completed Mass Effect 2 savefile with certain conditions met (ask Kelly to feed your fish and rescue her during the Suicide Mission, and complete the Lair of the Shadow Broker DLC). ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5.1) Cabin Items (MEC501) Alliance Cruiser Model Acquired: On the Shuttle Bay onboard the Normandy, near Cortez's workbench on the starboard side. Alliance Dreadnought Model Acquired: After completing Priority: Sur'Kesh, from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Alliance Fighter Model Acquired: After completing Priority: Sur'Kesh, from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Alliance Shuttle Model Acquired: On the CIC deck aboard the Normandy, beside the War Room. Aquarium VI Acquired: From the Elkoss Combine terminal in the Presidium Commons onboard the Citadel for 25,000 credits. Belan Jellyfish Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Citadel Model Acquired: After completing Priority: Palaven, from the Nos Astra Sporting Goods terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Destiny Ascension Model Acquired: On the Crew Deck onboard the Normandy, in the Life Support Room. Freighter Model Acquired: In the Shuttle Bay onboard the Normandy, in a passage accessible behind the weapon bench on the porthand side. Geth Cruiser Model Acquired: In the Shuttle Bay onboard the Normandy, near Cortez's workbench on the starboard side. Geth Fighter Model Acquired: After completing Priority: Geth Dreadnought, from the Elkoss Combine terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Husk Head Acquired: In the Leviathan DLC, during the third trip to Dr. Bryson's laboratory. Ilium Skaid Fish Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel for 1,000 credits. KEI-9 Robotic Dog (Shuttle Bay) Acquired: Automatically as part of the N7 Collector's Edition. Khar'shan Snapping Eel Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel for 10,000 credits. Kodiak Drop Shuttle Acquired: After completing Priority: Palaven, from the Kassa Fabrication terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Koi Fish Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Normandy SR-1 Model Acquired: In the Shuttle Bay onboard the Normandy, to the right of James' workbench. Normandy SR-2 Model Acquired: Automatically at the beginning of the game. Oleg Petrovsky's Chessboard Acquired: Automatically upon completing the Omega DLC. Photo of Kelly Acquired: If a male Shepard romanced Kelly Chambers and saved her during the Suicide Mission in Mass Effect 2, does not romance any other person, convinces her to change her identity before the Cerberus Coup and consummates his relationship with her. Photo of Tali Acquired: If Shepard romances Tali and completes Priority: Rannoch. Prejek Paddle Fish Acquired: If Shepard asked Kelly Chambers to feed his/her fish and she survived the Suicide Mission in Mass Effect 2, and meets her again at the Docks aboard the Citadel. Private Campbell's Favorite Mug Acquired: During the Citadel DLC - in the CIC checkpoint room next to the elevator on the Normandy after fighting the CAT6 troops. Quarian Liveship Model Acquired: After completing Priority: Geth Dreadnought, from the Elkoss Combine terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Quarian Ship Model Acquired: In the Shuttle Bay onboard the Normandy, on a stack of boxes left of James' workbench. Shadow Broker Base Model Acquired: If the Mass Effect 2: Lair of the Shadow Broker DLC was completed, in the lower engineering deck aboard the Normandy, near a workbench. Sovereign Model Acquired: In the lower engineering deck aboard the Normandy, behind the workbench. Space Hamster Acquired: In the lower engineering deck aboard the Normandy, running around in circles. Striped Dartfish Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Thessian Sunfish Acquired: From the Kanala Exports terminal in the Presidium Commons onboard the Citadel for 1,000 credits. Turian Cruiser Model Acquired: In the engineering deck aboard the Normandy, near the portside stairwell. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5.2) Intel Upgrades (MEC503) Advanced Biotic Implants Description: This advanced amp is a sophisticated biofeedback system that interfaces with a set of armor's microcomputers. The amp can be set to help streamline the use of biotic skills and combat powers, or increase their damage instead. Acquired: After scanning Metaponto, located in the Aquila system in the Ismar Frontier. Effect: Increases power damage by 5%, or power recharge speed by 5%. Armor Modkit Description: Feron has persuaded his contacts to ship an armor modkit to the Normandy. Technically illegal in Citadel space, the kit's omni-gel converter and minifacturing fabricator can make a one-time modification to Shepard's armor, improving shield strength or adding thermal clip compartments. Acquired: If the Mass Effect 2: Lair of the Shadow Broker DLC was completed, this intel will be available while visiting Liara's office aboard the Normandy for the first time. Effect: Increases ammo capacity by 5%, or shield strength by 5%. Gallae’s Electronic Signature Description: Matriarch Gallae was an asari of some importance, with connections to Asari High Command and the Council itself. Her electronic signature can be used once before security protocols realize it has been activated by someone else. Gallae's contacts can open elite training facilities for reconditioning soldiers, or on behalf of the asari embassy, grant someone a discount at all Citadel stores. Acquired: During Kallini: Ardat-Yakshi Monastery, in the disheveled room after going down the elevator. Effect: Increases power damage by 5%, or gives a 5% store discount. Improved Geth Resistors Description: These schematics were downloaded from the Geth Consensus. They appear to be designs for improved resistor terminals in geth platforms. The schematics can easily be built into human-sized armor, providing the wearer combat benefits enjoyed by the geth. The resistors can be tweaked either to increase the wearer's damage output, or improve their shields. Acquired: After completing the Rannoch: Geth Fighter Squadrons mission. Effect: Increases shields by 5%, or power damage by 5%. Intact Reaper Weapon Description: The barrel of this Reaper weapon can be dismantled for further study. If the miniaturized energy cells powering the gun's systems are taken apart, it could lead to improvements in the damage a weapon can deal. However, an examination of its heat venting systems could instead provide the means to maximize thermal clip storage. Acquired: After scanning Trategos, in the Pelion system in the Nimbus Cluster. Effect: Increases weapon damage by 5%, or ammo capacity by 5%. Intel from the Battle of Arcturus Description: Telemetry captured from Arcturus Station shows just how quickly Reapers poured in from the relay and tore through Alliance fleets. VIs can analyze hostile fire in the data collected to increase weapon damage. They can also spend processing power looking for ways to improve shielding against Reaper weapons. Acquired: After scanning Arcturus Station, located in the Arcturus system in the Arcturus Stream. Effect: Increases weapon damage by 5%, or shields by 5%. Med Bay Surgery Description: This minor surgery will erase all scarring from your cybernetic implants. If you forego any cosmetic improvements, you will instead get a small boost to your overall health. Acquired: After completing the Citadel: Medical Supplies mission. Effect: Increases health by 5%, or heals Shepard's scars. The "Heal Scars" option is not available if Shepard healed his/her scars in Mass Effect 2. Miniaturized Armor Capacitors Description: This data was discovered and downloaded from inside the Geth Consensus. Thousands of these miniaturized capacitors were installed beside armor power cells, where they can instantly discharge a stored boost of energy. This boost can be tweaked either to speed up shield regeneration, or the rate at which tech, biotic, and combat powers can be used. Acquired: After completing the Rannoch: Geth Fighter Squadrons mission. Effect: Increases shield recharge speed by 5%, or power recharge speed by 5%. Prejek Paddle Fish Description: This fish is a rare and valuable subspecies of the prejek paddlefish, prized for its rich and savory flavor. The breed is endangered, and a member of the Hanar Illuminated Primacy is offering a choice of rewards in exchange for the fish. Acquired: If Shepard asked Kelly Chambers to feed his/her fish and she survived the Suicide Mission in Mass Effect 2, and meets her again at the Docks aboard the Citadel. After completing a game with the Paddle Fish acquired and alive, this intel will be available in a New Game+ after returning to the Normandy. Effect: Increases weapon damage by 10%, or power damage by 10%. Remains of a Reaper Destroyer Description: To avoid the risk of indoctrination, remote drones have been sent to study the salvaged remains of a Reaper destroyer. The drones can dig under the outer hull, scanning circuits for technology that will increase the speed at which tech, biotic, and combat abilities can be fired. Alternatively, the Council has offered a Citadel-wide merchant discount for choosing the safer option and demolishing the remains. Acquired: After scanning Borr, located in the Asgard system in the Exodus Cluster. Effect: Increases power recharge speed by 5%, or gives a 5% store discount. Research Data From Pragia Description: Data on experimental gene therapies was buried in the ruins of the Pragia Research Facility. While most gene therapy takes years to show results, Pragia's scientists discovered a way to shorten the process. Two intact sample vials have been recovered from the facility. The only limiting factor is that no more than one such therapy can be applied per ten month period without causing serious nerve damage to the recipient. Acquired: After scanning Pragia, located in the Dakka system in the Nubian Expanse. Effect: Increases power recharge speed by 5%, or power damage by 5%. Volus Intelligence Archives Description: The salarian Special Tasks Force appears to have approached the Vol Protectorate about codeveloping combat implants that require rare elements found in volus space. The schematics for these implants include plans to retrofit them to non-salarian species, should it be a sufficiently profitable venture. One of these upgrades should be commissioned, although its construction would be time-consuming and must be custom-made. Acquired: After scanning Oma Ker, located in the Nura system in the Aethon Cluster. Effect: Increases power damage by 5%, or health by 5%. Weapon Upgrade Kit Description: This field kit can be used for a one-time upgrade to a variety of weapons to increase ammo capacity or the potential damage dealt. Schematics have been scanned into the Normandy's onboard computers. Acquired: After scanning Verush, located in the Harsa system in Kite's Nest. Effect: Increases ammo capacity by 5%, or weapon damage by 5%. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5.3) Medi-Gel Capacity Upgrades (MEC504) Medi-gel is used to revive squadmates and restore Shepard's health. Throughout the game, the player will have the ability to purchase upgrades that increase the number of medi-gel capsules Shepard can carry at one time. Medi-gel upgrades can be purchased from the Sirta Supplies terminal in Huerta Memorial Hospital aboard the Citadel after completing certain plot missions. Medi-gel capacity upgrades carry over between playthroughs. Medi-Gel Capacity Acquired: After completing Priority: Mars, for 3,000 credits. Medi-Gel Capacity I Acquired: After completing Priority: Palaven, for 6,000 credits. Medi-Gel Capacity II Acquired: After completing Priority: Sur'Kesh, for 10,000 credits. Medi-Gel Capacity III Acquired: After completing Priority: Tuchanka, for 16,000 credits. Medi-Gel Capacity IV Acquired: After completing Priority: The Citadel II, for 25,000 credits. Medi-Gel Capacity V Acquired: If Dr. Chloe Michel is asked to join the Normandy crew, and the mission Citadel: Medical Supplies is completed. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5.4) Bonus Powers (MEC505) Throughout the game, Shepard can unlock various bonus powers for his/her own use in combat by speaking with his/her squadmates at specific points throughout the game, or by completing various missions. All bonus powers can be accessed via the Normandy's Medical Bay (on the Crew Quarters deck), and cost credits for each usage. Armor Piercing Ammo (Garrus) Description: Bring down heavy-armor units. Shoot through light cover to hit enemies. More weapon damage. More damage to armor. Acquired: After completing Priority: Palaven, talk to Garrus at the Main Battery on the Crew Quarters deck. Barrier (Kaidan) Description: Reinforce armor with this biotic field. Detonate the field to lift and dangle nearby targets. Reduce all forms of damage taken. Slows power use by 50%. Acquired: After completing Priority: The Citadel II, asking Kaidan to come aboard the Normandy, and meeting him for lunch in the Presidium Commons onboard the Citadel. Carnage (James) Description: Rip a target to shreds with this vicious blast. Major collateral damage to enemies nearby. Effective against armor. Acquired: After completing Priority: Tuchanka, and asking Vega to come up to the Captain's Cabin for a conversation. Dark Channel (Javik) Description: Plague an opponent with a persistent, damaging biotic field. Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time. Acquired: After completing Priority: Rannoch, talk to Javik about the Memory Shard in his room on the Crew Quarters deck. Decoy (EDI) Description: Distract opponents with this decoy. Acquired: After completing Priority: Horizon, talk to EDI in the Normandy cockpit. Defense Drone (Tali) Description: Deploy this drone to electrocute enemies within its firing range. Acquired: After completing Priority: Rannoch, having Tali survive, and speaking with her on the Engineering Deck. Defense Matrix (EDI) Description: Reinforce armor with protective Foucault currents. Purge the currents to restore shields. Acquired: After completing Priority: Rannoch, talk to EDI in the Normandy cockpit. Dominate Description: Disrupt the synaptic harmonics of an organic brain so it can't differentiate between friend and foe. A single affected target will fight on your side for a short time. Targets grow resistant to the power over time. Acquired: Automatically after completing the Leviathan DLC. Energy Drain (Tali) Description: Hit an enemy with this energy pulse to inflict damage and to steal barrier and shield power. Acquired: After importing an ME2 save, when Tali arrives on the Normandy for the first time, talk to her in the War Room, invite her up to the Captain's Cabin, complete Priority: Rannoch and have her survive the mission. Flare (Aria) Description: Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage. Acquired: Automatically after completing the Omega DLC. Fortification (James) Description: Reinforce armor using protective Foucault currents. Purge the current and send its charge to your gauntlets for increased melee damage. Acquired: After the first conversation/sparring match with James Vega in the Shuttle Bay aboard the Normandy. Inferno Grenade (Ashley) Description: Cluster-bomb a small area with incendiary munitions. Acquired: After completing Priority: The Citadel II, asking Ashley to come aboard the Normandy, and visiting her at Starboard Observation on the Crew Quarters deck. Lash (Aria) Description: Latch this biotic field onto enemies to jerk them towards you, doing massive damage in the process. Acquired: Automatically after completing the Omega DLC. Marksman (Ashley) Description: Boost weapon accuracy and firing rate for a short time. Acquired: After completing Priority: The Citadel II, asking Ashley to come aboard the Normandy, and visiting her at the Citadel Refugee Camp. Proximity Mine (Garrus) Description: Fire this sticky mine into traffic. It will detonate when an enemy steps within range. Acquired: After completing Priority: Thessia, talk to Garrus on the Crew Quarters deck. Reave (Kaidan) Description: Drain target's health and disrupt their resistances, receiving increased damage protection while this power is in effect. Effective against barriers and armor. Acquired: After completing Priority: The Citadel II, asking Kaidan to come aboard the Normandy, and visiting him at Starboard Observation on the Crew Quarters Deck. Slam (Javik) Description: Deal massive damage with a biotic body slam. Acquired: After completing Priority: Eden Prime (From Ashes DLC), and speaking with Javik when he first arrives on the Normandy. Stasis (Liara) Description: Stop an enemy in its tracks with this powerful mass effect field. No effect on armored targets. Enemies eventually break out of Stasis after taking major damage. Acquired: After completing Priority: Thessia, talk to Liara in her office aboard the Normandy. NOTE: This power can only be unlocked immediately after completing the mission, when Liara is sitting on her bed. Warp Ammo (Liara) Description: Blast vulnerable opponents already lifted by biotics for a damage bonus, and weaken the armor of grounded targets. More weapon damage. More damage to barriers and armor. Acquired: After completing Priority: Tuchanka, and speaking with Liara in her office on the Crew Quarters Deck. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5.5) Apartment Items (MEC506) During the Citadel DLC, Shepard can purchase a variety of furniture for his/her personal apartment, which is acquired at the beginning of said DLC. After the main story mission is completed, furniture can be purchased by visiting the Home Spun store on the Silversun Strip and using the store terminal. Amber Accent Wall Acquired: From the Home Spun store terminal for 1000 credits. Artistic Shelving Acquired: From the Home Spun store terminal for 1500 credits. Basic Recliner Acquired: From the Home Spun store terminal for 1000 credits. Cozy Sofa Acquired: From the Home Spun store terminal for 1000 credits. Deluxe Vanity Acquired: From the Home Spun store terminal for 1000 credits. Elegant Ottoman Acquired: From the Home Spun store terminal for 1000 credits. Light Coffee Table Acquired: From the Home Spun store terminal for 1000 credits. Plush Volus Acquired: As a prize for grabbing a purple orb from the Claw Game in the Castle Arcade. Polished Vanity Acquired: From the Home Spun store terminal for 1000 credits. Posh Sofa Acquired: From the Home Spun store terminal for 1500 credits. Simple Bedding Acquired: From the Home Spun store terminal for 1500 credits. Vibrant Kitchen Acquired: From the Home Spun store terminal for 1000 credits. Wholesome Kitchen Acquired: From the Home Spun store terminal for 1000 credits. ====================================================================== 6) Version History (MEC600) ====================================================================== 1.0 - March 15, 2013: Final version of original document completed and proofed. ====================================================================== 7) Copyright & Thanks (MEC700) ====================================================================== (C) Copyright 2013 Alex Gregory This guide is exclusive to GameFAQS.com, and may not be reproduced under any circumstances except for personal use. It cannot be used in any form of printed or electronic media involved in a commercial business. This guide may not be placed on any website or otherwise distributed publicly without my express written permission. Use of this guide on any other website or as part of any public display is strictly prohibited and a violation of copyright. Thanks to the Mass Effect Wiki for clarifying unclear information, and to GameFAQS.com for hosting this guide. If I have missed any information about a collectible or item, please email me (at crazyrabbits at gmail dot com), and I will give you a contributor credit. If you enjoyed this guide, consider making a small donation to my Paypal account (crazyrabbits at gmail dot com). Crafting compelling, interesting guides takes time, and any help is always appreciated. -30-