------------------------------------------------------------------------------- Risen - Xbox 360 Walkthrough (English) ------------------------------------------------------------------------------- This FAQ/Walkthrough may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2009 Rob Morris Contact: memoryseeker@hotmail.com ------------------------------------------------------------------------------- Version History ------------------------------------------------------------------------------- 0.1 - Walkthrough added from beginning of game, Don's Camp and the trip to Harbour City. General and Combat hints and tips added. Skill listing added. 0.23 - Harbour Town walkthrough added, Don's Camp and Monastery completed for Bandit faction playthrough. Monastery begun for Mage and Warrior paths, until completion of 'Basic Training'. Apologies for length of time between updates, but shortly after beginning writing this guide I got a job, so have less time to play, and other priorities to focus on. It will be completed though. ------------------------------------------------------------------------------- Index ------------------------------------------------------------------------------- To be added ------------------------------------------------------------------------------- General ------------------------------------------------------------------------------- Risen is a 3rd person perspective RPG with real-time combat. It has been unfavourably compared to TES: Oblivion, and isn't really a 'casual' friendly game. The initial character is weak, and combat can take some getting used to, it's not as 'pick up and play' as Oblivion is. However, it is a fun game once you give it a chance, let down by only two things, both of which seem to be native to the Xbox 360 version: 1) Lighting. When it's dark, it's very, very dark, and there is no brightness/gamma setting. When indoors or underground, torches or the light spell work perfectly fine, but outdoors in the dark, they don't illuminate very much at all. And there are no nightvision spells or objects. My tip, don't adventure outdoors during the night. Find a bed (easy to do) and sleep until morning, then adventure. 2) Graphics. They're nowhere near as good as the PC version, though to be honest, I only really notice the graphics during conversations. General gameplay seems to be fine, but up close, the character models really are awful. Skin texture is non-existent, looking very plastic, with facial hair looking like it's drawn on with a marker pen. The female characters have a very blocky look to their heads, and in general are not at all attractive, and the player character looks like he has no eyes, just empty sockets. ------------------------------------------------------------------------------- General Hints and Tips ------------------------------------------------------------------------------- - Save often. Combat is difficult to get the hang of at first, so you'll die quite often. Also be especially careful in ruins. Many of them are trapped, and traps are instant kills. The game is also susceptible to crashing. - When you have a weapon drawn, you can't pick anything up until you put it away - Don't be afraid to run away from some enemies. Many can be too tough to begin with, and you can always come back later. - You can also lure enemies into areas with other NPCs, and they'll join in the fights (and are generally quite tough),just make sure you get the final blow in or you may lose out on the exp reward. - NPC's have a sight cone of about 180 degrees in front of them. If out of that, they won't see you do something (useful for sneaking and stealing) - Pick up everything you can. Herbs are plentiful, and all have a use, even if just to sell. - Don't sell or eat the stat boosting herbs for attributes you'll want to raise later. They're the ingredients for +5 stat potions. Feel free to eat/sell ones for stats you don't intend to want potions for later. - To save time and money for later quests, try to always keep the following items in your inventory once you have them (Until you use them in quest): Pearl Necklace, 5 Boar Skins, 5 Wolf Skins, Cold Bog Body Heart, Small Emerald, All beer, All Rum, 10 Apples, 1 Bone, 6 Wings. - Eating Apples and Eggs can raise your strength. Every 10 or so of each, you'll tend to gain +1 Strength. -Don't sell the Weed you pick up to anyone apart from a man called Rhombart - If you are intending to take Alchemy, keep all Wine you collect, and don't sell or use it. Healing and Mana potions have it as an ingredient. - If an NPC is rude to you and will no longer talk (Usually because you've annoyed them somehow, either by refusing to give them something or knocking them out) then use a Tell Joke scroll/spell on them, and they should like you again. Severe insult against them, like stealing something very important or getting them thrown out of town, and they will never like you, even after the spell, so don't waste it. - Wisdom can only be increased through reading bookstands and stone plates you find out in the world - Buy the map from Nelson in Harbour Town - If you don't know where to go for a quest, use the left direction pad to open up the quest log, highlight a quest and use the RT twice to choose Quest Map. The map will have markers that show areas of relavance to the quest ------------------------------------------------------------------------------- Combat Tips ------------------------------------------------------------------------------- - Holding down the right trigger will keep you focused on an enemy, but you will lose the target lock if they dodge quickly to the side. Turn to regain it - Wolves dodge to the side - Stingrats, Sea Vultures and Scorpions dodge backwards - Rotworms and Moths usually dodge backwards, but sometimes (rarely) dodge to the side - Ashbeasts and Undead Beasts dodge backwards and to the sides - War Crickets can block blows, but don't dodge - Humanoid enemies (Humans, Saurians, Undead, Gnomes, Ogres) do everything, block blows and dodge to the sides and backwards - Try to fight enemies in an environment that restricts their movements. Push backward dodgers up against an obstacle, push side dodgers into narrow areas - If you only have a weapon equipped, you cannot block beasts. You need a shield equipped to be able to block them (You can block beasts with 'arms', moths and crickets, with only a weapon equipped) - The combat tutorial at the beginning of the game lies. When it tells you to use the Y button to parry, ignore it or you'll get hurt. You cannot parry until you have learned a weapon skill to rank 2 - To fire a ranged attack, use the right trigger (This also applies to crystal spells). With a bow, holding the right trigger will charge up the shot for more damage - To get a crosshair/zoom in when using a crossbow, click the Left analog button. You will only be able to move slowly when zoomed in though - At higher skill levels you will be able to use two hander swords and axes with one hand. This is not the case with staff fighting - There is no dual wielding. - Bows/Crossbows can be used to activate distant switches and winches. They won't activate distant levers though. - Gnomes and Saurian Priests seem to be the only enemies with a ranged attack (Aside from Order Warriors and Mages, obviously) - Only under certain circumstances will a human enemy kill you. Most of the time they'll just knock you down and either arrest you, or steal stuff from you - Likewise, except for certain circumstances, most combats with other humans are non-lethal. If you want to kill them after knocking them down, keep them targetted and attack again. You'll do a finishing blow while they're down (It's not advisable to do this if the enemy is named though, as they tend to be quest NPCs) - Practice timing of your attacks, don't just button mash. If you press for the next attack as one lands, the next blow will be a lot faster. Button mashing makes for slow, ponderous swings that the enemy will often interrupt - The third/final blow of a chain combo is the most damaging - Don't try for too many attacks at once. Until you have higher combat skills that add to the chain combo, you can only chain together 3. After this you pause and most enemies will take this opportunity to attack you, and will interrupt the start of your next chain. Strike 3 hits at most then move back to being defensive (Blocking or ready to dodge), and wait for an opportunity to take another 3 strikes. ------------------------------------------------------------------------------- Skills ------------------------------------------------------------------------------- Combat Skills: Can only parry with a weapon with Rank 2 in a skill. Cost 10 Learning Points per rank Sword Fighting - 10 Ranks. Used with swords and club weapons. Increasing rank adds to variety of blows, quicker attacks, more chain combos, and at rank 6 can wield Bastard Swords in one hand, at rank 9 can wield two handed swords in one hand. Axe Fighting - 10 Ranks. Used with axes. Increasing brings similar benefits to swordfighting. At rank 6 can wield two handed axes in one hand Staff Fighting - 10 Ranks. Benefits similar to sword and axe fighting. All staff weapons are two handers, and no skill ever allows 1 hand use. Archery - 10 Ranks. Higher rank decrease reloading and draw (charging) time Crossbow - 10 Ranks. Higher ranks decrease reloading time Crafting Skills: Cost 5 Learning Points per rank Alchemy - 3 Ranks. Higher ranks allow for better potion making. Rank 3 is required for the +5 stat boosting potions. Require recipes to make potions Smithing - 3 Ranks. Allows crafting of swords and magic amulets rings. Higher ranks allow better items (Swords at 1, Bastard Swords at 2, Two Handed Swords at 3). Require Smith or Goldsmith tools Prospecting - 1 Rank. Allows mineral deposits to be mined with a pickaxe Gut Animals - 1 Rank. Allow additional loot items from beasts. Need tools for certain specific parts/animals. Thievery Skills: Cost 5 Learning Points per Rank Pickpocketing - 3 Ranks. Higher ranks allow for more risky targets Lockpicking - 3 Ranks. Higher ranks allow for more difficult locks to be picked Sneaking - 1 Rank. Allows the player to sneak, reducing detection. Click the left analog button to enter sneak mode. You cannot sneak with a drawn bow/xbow, but you can with a drawn melee weapon Acrobatics - 1 Rank. Allows the player to roll upon landing from a fall, reducing the damage taken Rune Magic: Cost 5 Learning Points per Rank Create Scrolls - 1 Rank. Allows the player to write their own magic scrolls, with the correct rune and ingredients Seal - 4 Ranks. Allows the player to use a rune from scroll creation to directly cast the spell themselves, without needing to use a scroll. This does not use up the rune. There is a minimum requirement of Wisdom to learn each Rank, 50 for 1, 100 for 2, 150 for 3, 200 for 4. Crystal Magic: Cost 10 Learning Points per Rank Fireball - 10 Ranks. Has an area of effect Magic Bullet - 10 Ranks. Fast recovery so can cast more often Ice Bolt - 10 Ranks. Has a chance of freezing the enemy in place With all crystal magic, higher ranks increase damage of the spell, and also the speed the projectile travels at. Skill Notes and Tips: I'd seriously advise everyone take Gut Animals and Prospecting. Both skills are great money-makers, but also useful otherwise. Gut Animals produces some scroll ingredients, and Prospecting is really needed for the Smithing skill I'd also say that Alchemy 3 is a must have for everyone, as it allows creation of decent healing and mana potions, as well as the permanent stat boosting potions Smithing isn't of huge use. You can only make swords with it, and although they are decent at lower level, you will soon find better weapons. And even though there are a couple of legendary sword pieces you can find, that need Smithing to re-assemble, the swords themselves aren't the best ones in the game. Swordmaking is also quite frustrating, as there are no unused smithing areas in the game, an NPC is usually using them, and they take longer at each item than you, which means you are often sat around waiting for the smith to finish using an item. Smithing is of better use for making magic rings and amulets, but again, you can usually find better items out in the world. Pickpocketing can be a useful money-maker, and in more than a few cases actually helps with some quests where you need to get items from people. It's just a shortcut though, and you can get the items without needing to steal them. Likewise with Lockpicking. Though without it you may be frustrated by chests and doors you can't open (And you only tend to find the Open Lock spells late in the game), there is nothing essential to completing the game inside anything that's locked, or if there is, the key to open them is available somewhere. When it comes to magic, your Faction choice determines which you can learn. If you choose the Bandit path, the only magic you can learn is Create Scrolls (Everyone can use scrolls at any time, without any skill needed). Warriors of the Order can learn Create Scrolls, and Crystal Magic. Only Mages get access to all magic, being able to Create Scrolls, Crystal Magic and the Seal skill. For combat purposes, it's best to pick one type of combat and specialise in it, rather than spread points around. Pick Sword or Axe, not both, and much the same with Crystal Magic. Pick whichever spell you like the best and stick with it. Spreading points around in everything will not be good for you in the long-run. With an unpatched version of the game, there is an exploit with Prospecting. If you save before mining a deposit, then mine it and not get a gem drop, just reload and mine it again. The game gives you a gem-drop for every 3 minings you do, and it keeps count even through reloads, so by reloading you can guarantee a gem drop at every deposit. It's also wise to save before performing Lockpicking or Pickpocketing. Reloading allows you to learn the lockpicking sequence, then reload with no loss of picks, and when pickpocketing, you don't actually get a description of the items, just the icon pictures of each. So unless you memorise each item's icon, you can reload until you get what you want. When pickpocketing, don't try for items that are higlighted with a gold border around the icon. These are equipped, and will nearly always result in you being caught. Pickpocketing 3 can only ever be taught to players on the Bandit path. Warriors and Mages cannot learn that rank. ------------------------------------------------------------------------------- Walkthrough ------------------------------------------------------------------------------- At this writing, I have run through the game fully on the Bandit path, and part of the way as Mage (To where the quests return to being common to all paths). There are common quests to Mage and Order in the Monastery, but I may be missing some Order only quests. I hope to rectify this in later versions. This walkthrough was written while playing the English language Xbox360 version of Risen. Though most of the information is usable for the PC version, where I reference controls, I won't be able to give the equivalent controls for the PC. I am also aware that some NPC names will be different in non-english language versions of the game. (For example, I know for certain Master Aric, the master in charge of basic training in the monastery is not called Aric in the german language game). Unfortunately, there is little I can do about this at present. I will be making certain assumptions with the walkthrough. I will be assuming that you will be collecting every item you see or pass by, killing any enemy you happen to see, and opening every chest you see (That you can, lockpicking permitting). I will also be leaving the matter of when and where to save the game to you (Aside from certain points in the game where it is very advisable to save). I will also only be mentioning getting trained in specific skills I think everyone should have (Gut Animals, Prospecting, Alchemy). You are under no obligation to learn these skills if you do not want to. I leave the choice of other skill training entirely to you ------------------------------------------------------------------------------- Prologue ------------------------------------------------------------------------------- After the intro movie, you begin awakening on a rainy beach, clad only in rags. There are items and bodies scattered along the beach. Pick up everything you can. Once you interact with the body identified as Sara, she will wake up and start a conversation. If you haven't already picked up and equipped a weapon, she'll tell you to find one before she agrees to follow you. You can leave her to look around the area, or get her to follow you inland. Either way it makes no difference (She doesn't fight). Before fighting anything, I'd suggest following the beach to the right, where you should find a body with a hunting knife on it. This is better than the clubs and sturdy sticks you have to use as weapons otherwise. More damage and a faster swing. Draw your weapon with the left bumper and attack with the A button. Practice your combos a bit. if you time each press to when the attack is about to hit, you should swing faster. This is an essential skill to master. Once you're happy with your weapon practice, search around the area and pick up everything. The only enemies you'll find are pretty easy to kill, young Spinerat and hungry Sea Vultures and Wolves. If you've mastered the quick swings, they'll go down to a single 3 combo. If not, just follow the combat tips mentioned earlier. Go into your inventory and use any Mussels you've found sometimes you get a pearl out of them. Sara will talk to you a couple more times. To the leftmost side of the area is a cave. Sara won't come inside with you. Inside are some Gnomes. It can be a bit dark, but not pitch black. The gnomes shouldn't cause too much trouble, but they are tougher than the animals outside. Loot the bodies and grab the weapons they dropped and open all the chests. Best not to head further into the cave right now, we want to get Sara to safety first. Head back outside and once you think the area is clear of all items and plants, carry on up the path. Again, collect everything you find. On the left hand wall you will see a cave, this leads to the other cave, so don't enter it yet. Keep on up the path and you will see a house up ahead. Head towards it and another conversation with Sara. She will now stop following you. If you're hurt, head round the outside of the house to the left. You'll find a water barrel. Use it and each drink will heal you a little bit. Heal yourself fully. Now we're going to go back and clear out that gnome cave. Head back to the original entrance where you killed the gnomes and follow the passage. If you find it too dark, use a torch, but you will drop the torch if you draw your weapon. You will come to a second room with two more gnomes, and three chests. Kill these like the others and loot the chests and weapons. Continue along the passage but keep an eye out. There is drop ahead into another room. The fall won't hurt you, but it's wise to get used to watching the way ahead. Later on the falls can be much bigger, and hurt or even kill you. Good habits now will pay off later. If you don't fall down the drop, look around down and you should see some smaller ledges allowing you to drop down more cautiously. Again, this is just good practice for later. There are some gold coins scattered on the floor, along with a skeleton to loot. Also note the Iron deposit on the wall. This is no good now, but useful later once you've learned Prospecting. Continue along the passageway, and you'll come out at the other cave entrance along the path, not far from the house. Return there now. Use the water barrel to heal again, if you've been hurt, then check inside the house. If you go in from the back, you find the bedroom. Take any item you find especially look carefully on the left side of the bed to find a key. Go to the next room to find a chest. With the key, you can open it. Inside you find some items, and a frying pan. Now you can cook the meat you've collected. Go outside and talk to Sara. She'll ask you to cook her some meat. (If you haven't opened the chest yet, or found the key, you get some different dialogue) Head to the nearby fire (There is some more raw meat to the side of the house near the fire), and use it. You get a cooking list. Choose the raw meat and cook 1 piece, don't cook the rest (You'll need it raw for later). Feel free to cook any fish or chicken you've picked up though. Now give the fried meat to Sara. ------------------------------------------------------------------------------- Chapter One ------------------------------------------------------------------------------- Once you've given the meat to Sara, your next quest is to head inland. But first check out the areas around the house to the south for some herbs, a chest but avoid fighting the wolf (Not because it's dangerous, but because now we want to maximise gains, and it's better to kill animals when you can skin/gut them. I'd then suggest using the bed in the house to sleep until the next morning. Next morning, head out the path to the north, that zig zags up a hill. You'll have to kill some more animals along the way, but these are unavoidable. Pick up every item and herb you find along the way. Eventually you'll see a small ruin ahead of you, with some moths fluttering about near it. Hug the right hand wall up the small slope, and you'll find a gravestone. Pick up the items there, and equip the shield. Finally, you can properly block all enemies with the B button. Head back the way you came and skirt around the ruins to the left. We don't want to go in or fight the moths just yet, but kill the Stingrat to the left if it attacks. Carry on up the hill, and you'll come to another abandoned house. To the left of it is another water barrel if you've been hurt. Then head inside the house. After a small scene, you're tasked with finding a better weapon. You can do this in the house. Look around the first room and you'll find a cupboard. Search it to find a key. Also search the smaller room for a few gold on the floor as well as a healing potion. Then head upstairs, grab the items on the bench, then open the chest. Bingo, a better weapon, and your first map. Check it with the down direction arrow. Not exactly great is it. But it'll do for now Equip your new sword and head back outside. Talk to Jan and tell him about Sara ** If you are absolutely desperate to become a Warrior of the Order right now, and don't want to wait for later, ask Jan to show you to Harbour Town. Follow him, then run down the path, past the farm, and across the walkway over the lake. You can stop to pick herbs, but try not to get close to any animals so you don't get attacked. Following the path, take the left fork that's signposted 'Volcano Keep'. Pass the man (Stan) on the path, and follow it up, again avoiding the moths in the area. Cross the farm field to the left and a man called Severin will beat the snot out of you. Let him. You'll be knocked out and when you wake up will be in the Monastery. You have no choice to become a mage because you were brought here by a guard, and you can't leave. Your only choice now is to join the Order, and skip ahead to the Chapter 1: Monastery section** Otherwise, ask Jan to take you to his camp, then follow him. He shows you some ruins guarded by the Order first, then to the edge of the swamp. Go the way he tells you to, into the swamp. You might be attacked by Stingrats here, don't worry if you are, just kill them and follow the walkway. You'll find a hunter called Doug by a fire (and a nearby water barrel, so heal if you need to). Talk to Doug, and agree to help him hunt the nearby worm. Follow him and help him fight. With two of you, it shouldn't be too difficult, just wait for it to focus attacks on Doug, then 3 combo it and back away. Rinse and repeat till it's dead. Talk to Doug again, then use all conversation options. He'll give you some meat to take to camp. Go back to the walkway where you met Doug, then follow it along further into the swamp. ------------------------------------------------------------------------------- Ch 1: The Don's Camp ------------------------------------------------------------------------------- Right, now we're going to get some serious questing done, for exp and cash. Don't worry about helping the bandits if you're wanting to join the Order or Mages later on. These quests won't tie you to the bandit faction. First things first, you want to talk to the man named Sam. He's cutting wood to the right. You can talk to Ricardo or Domingo if you like, but the pair of them are pretty rude. Talk to Sam about woodcutting, and when the conversation ends, head round the building and talk to Brogar. He's also pretty rude, and tells you to get him some meat. Head across the ditch and up the slope to find the smith and a cauldron. Find Rachel and talk to her. Exhaust all options. If she ends the conversation with you, talk to her again. Eventually you'll have a lot of quests from her, as well as handing over the meat she needs (You should have enough by this point unless you've ignored what I said earlier and have been cooking what you found). Now talk to Oscar the Smith and exhaust all options with him. You should end up with a quest to find five sword pieces. Sell him all the spare weapons you've picked up. You should now have around 200 gold. Time to earn some serious money. Go down the ramp and find the fighter called Craig (He has red hair and moves about a bit). Exhaust all conversation options to discover he has a piece of the sword. Don't buy it off him though. Talk to him about the arena, and agree to fight in it, then choose to make a bet. Say you'll fight Ricardo. Now, save, unequip your weapon (That's right) and go talk to Ricardo and challenge him to a fight, then follow him to the arena. Fight him according to the tips I've given. You'll be fighting with fists though (Remember to 'draw' them with the left bumper) The reason for this is that fists are extremely fast, and you should be able to interrupt any attack he makes against you. Just be aware of his dodging, and dodge yourself if need be (with the x button and leftstick back or sideways). If you don't want to fight with fists, then please feel free to fight with a weapon. I've just generally found I can end the fights faster and with less damage when I use fists. If he beats you, reload and try the fight again until you beat him. Once he's knocked down, use Left bumper to put your fists away and pick up the weapon he dropped, then loot him. You are now the proud owner of a crossbow. Talk to Ricardo again if you want to gloat, then go back to Craig to collect your winnings. (Use the water barrel to heal)Wow, 10 gold richer. Now, bet you'll beat Lorenzo. Save and talk to Lorenzo. He's even ruder than anyone else. Don't exhaust conversation options with him, just challenge him direct to a fight. Follow him to the arena, and fight him, again with fists. He's a little tougher than Ricardo. As before, once he's knocked out, pick up the weapon he dropped and loot him. Again, talk if you want to gloat, then go collect your winnings from Craig. Bet against Domingo. Now, before you can fight Domingo, you need to look around the camp and try to find a beer to pick up. Don't pick them up from inside buildings, these are 'owned' items and picking them up will be flagged as stealing. Best bet is to go back to where Rachel is, then further towards the temple. Turn left before the guard and there should be a beer on some crates. Head back, talking to Beppo and agreeing to get his crates delivered, then head back to the camp entrance and talk to Domingo. He won't fight you until you give him a beer. Once you do, head to the arena, and fight him as the others. He's the toughest yet, especially as he has a shield and will block, but keep up the pressure with swift combos and you should win. Pick up his shield, weapon and loot him. Now you have an upgraded shield to equip. Head back to Craig and collect your winnings, then mention that Craig himself would be a good fight. Bet against him, then follow him to the arena. Knock him out the same as all the others, then pick up weapon and loot him. Your first piece of the golden sword, and a shortbow. Talk to Craig and he'll refuse to hand over your winnings, claiming the goods you stole cover them. Nothing you can do about this, but it's not a problem. Now, exhaust all conversation with Craig, then bet against Brogar. It's time to take the Big Fish down a peg. Save, then talk to Brogar. Give him his meat, then challenge him to an arena fight. You eventually have to persuade him by stating you've beaten all his best fighters already. He'll agree to the fight. Follow him to the arena. Brogar is tough, but by now you should be used to the arena fights, and should be able to defeat him. As always, grab his dropped weapon and shield, then loot him. Your second pice of the sword. Talk to him once he wakes up, and mention 'While you were out cold' and ask for proper work. Exhaust all options apart from 'Get your own meat'. Choose that and he sics all his fighters on you, they'll attack when you go near them (They won't kill you, but multiple enemies are a lot tougher to fight than one on one in the arena). Re-equip your weapon, and head up the slope to the side of the arena. You'll find a worker named Branon there. Talk to him and agree to his request. Now head back to the camp (healing at the barrel if you need to, you probably do, Brogar is a nasty fight). Talk to Ricardo again if you haven't had his quest to kill the disgusting bugs, then go collect your winnings from Craig. Now sell your spare weapons and shields to Oscar. You should now have over 500 gold. On your way back down the ramp, check the buildings by the fire. The one with bathtub doesn't seem to be owned by anyone. You can safely loot the chest for a +1 Crossbow ring and some other items. This bed is also available for use if it starts to get dark while you're adventuring around here. Now head out to talk to Sam again. Exhaust all conversation options, and get him to train you in hunting. Learn the Gut Animals skill, then exit. Go back along the walkway to find Doug (If he's not at the fire and barrel, he'll be where you killed the worm), and trade with him. Buy the Jaw Chisel and Wing Shears from him. Head back to the camp, and to the fire where Lorenzo and Craig hang out. Walk round the right-hand building to find Hawkins. Talk to him and tell him you'll get his workers back to work. Now continue around the building to find another fire with some people around it. Unequip your weapon and talk to Clay, who is lying down by the fire. Threaten him into going to work, and he'll try to fight you. Beat him down just like the others in the arena. It may be a bit more difficult as there are no walls to back him into, but you should have no bother he's not as tough as Domingo or Brogar. Once he's beaten, talk again and he'll head off to work. Re-equip your weapon. Look around the area, but don't talk to Dwight yet. First of all pick up everything, which should net your a shovel and pickaxe at the very least. The chest is safe to loot, as is the nearby beer. Now look at the ground. You should see a patch of dirt that's different to the rest. This signifies buried treasure. Look at it and use the A button. Nothing will highlight, but keep pressing until an animation starts. You'll dig up a chest. Loot it. Now, head back to where Hawkins is, and look across the swamp. You should see some fluttering moths. Time to go kill them. This may be your first multi enemy fight, and they tend to be very difficult, so save beforehand. Just try to keep all your enemies in front of you. If you get them clustered together, you can hit more than one during a combo, but don't worry if you don't get the optimum positioning. If you find the fight too hard, back up a little and the people in the camp will help you, but unless you land the killing blow, you don't get exp for the kill (It still counts as a kill for the quest though). Once all are dead check the island for items. There are two chests, some tools, and a buried treasure. Kill the little nautilus creaturs here. They're harmless, but they drop a shell you can either sell or use for scroll ingredients. Be careful of the nearby Bog Body. Lure it to the island to fight if you're confident, or avoid if your hits are low after fighting the bugs. Bog Bodies tend to block a lot, but as always, swift 3 hit combos should take it down. After looting, you should have your third sword piece, a useless amulet (Which isn't so useless) and a ring of Axe Fighting +1. Now, check your inventory. You need to have at least 3 beers (Which you should have by now). Head across to the next island you can see that has a fire burning on it. Some more tools to loot, a chest and a buried treasure. (If you're low on hit points, remember to head back to the camp to heal with the water barrel, then come back.) Be careful here as there is a pack of stingrats nearby, as well as a rotworm. Fight these as and when you want to, retreating to camp to heal if needed. Now look around for another island with a fire and a man on it. Time to meet the local drunk, Luis. Talk with Luis, eventually you have to bribe him with beer. Ask about sword pieces and he reveals he has one. Offer to buy it, and he'll haggle you up to two beers. Pay him, now you have 4 pieces of the sword. If you don't have enough beer, there should be another one on some barrels down the path behind Beppo. Now, explore the swamp killing anything you come across. Do not enter the cave yet. Along the southeast edge of the swamp you should find another worker round a fire, Enrico. He's a bit strange, but with the help of the useless amulet, you can persuade him to return to work. Now clear the rest of the swamp, once done head back to camp. Go to where you fought Clay, then up the nearby slope, then follow the path to the right. You should meet Phil on his way down. You can talk to him here, or later on (He'll be at the fire where Clay was). Further up, you'll find a farm with some paddy fields (You might get too close to a pack of wolves and have to fight them. Clay will help if you lure them close to him). Talk to the farmhand Odel and buy all the weed he has. Then clear the fields of all enemies. Be very careful when dealing with the Bog Bodies, they're very tough and will likely come at you in multiples. Luring them back towards Clay is a very good idea. Once the fields are cleared, and you have all the weed you've seen, go and talk with Rhombart. Agree to his errand of beer delivery, and also get the quest to collect brugleweed, then cash in any you have on you. Finally, I would advise learning Alchemy 1 from him, unless you really don't want to learn Alchemy. But I would advise it as a skill for everybody. It's reasonably cheap (15 LP) and extremely useful. Now head back down to the main camp. Talk to Phil if you haven't already, to receive a reward, then deliver the beer to Rachel, and tell her everything you know. Then go to Ricardo and tell him about the bugs being dead, and exhaust all other conversation aside from training. Head back to Branon up behind the arena and talk to him. He'll head back to work. Now for the most dangerous fighting you've done so far. Remember the cave in the swamp? That's our next destination. But first take the time to get some training at the camp, if you want to. Craig teaches Strength and Sword Fighting Phil trains Sneak, Pickpocket and Open Lock, Sam trains Dexterity, Bow and Sneak, Domingo trains Strength and Axe Fighting, and Ricardo trains Crossbow. Better Weapon skills and stats (Str for melee fighters, Dex for archers) can be useful in the next difficult fights, but are not necessary. With better stats you can even upgrade your weapons at the traders (Oscar and Doug), but again it's not necessary, just makes things a bit easier. Once you're set, head for the swamp cave. Save and head inside (When I say save I'm not just saying only save when I say. You should be regularly saving anyway, these are just points at which it's very advisable to make sure you have a recent save point). There are a *lot* of moths inside, and if you aren't careful they can swarm you. You want to carefully use your missile weapon to pull them in smaller groups through the cave entrance, and fight them in the narrow entryway. Then heal up, and try pulling the next group. it can be difficult and frustrating work, but keep at it. If you're finding it too hard, don't be afraid to run away, and try to draw them towards either the camp or Luis' island, so you get help. Once all the moths are dead, you can explore the cave. I'd advise using some light source for this, preferably a torch. Be careful of the drop, and *do not* go down it, there's no way back up and you'll have to fight through lots of wolves...you're not really experiences enough for that yet. Note the many ore deposits in here for later. You should find Dorgan's body in here. Loot him of his goods, and you'll get the final piece of the sword, as well as a suspicious list. Don't go down the passageway. There's a ghoul down there and it's s bit too tough for you right now. Time to go back to camp. Back at camp go and talk to Rachel, and show her the list, then do the same with Sam. Finally, head to Brogar and tell him about Clay and Dorgan. You can tell him what you like about what you found on the body, I generally go with saying I didn't search it. Brogar should now ask you to go collect Protection money for him. Talk to him and exhaust all options (Leaving 'get your own meat' again) Now go talk to Sam and Rachel again, and they'll advise going along with the job and collecting the money. Now we go talk to Oscar. Here we have a few options. Hand him the sword pieces and he'll reforge the blade. He'll then show it to you, then ask for it back. If you refuse to return it, you get the gold blade (A 30 damage sword that needs 30 strength to wield) but Oscar will never deal with you again, even if you cast 'Tell Joke' on him. Return it to him and Oscar will continue to trade with you. He will even train you in Strength and Smithing. The thing is, you *need* the sword to be able to get in to see the Don. You can now either buy it from Oscar for 200 gold, or (if you have learned Pickpocket 2), you can steal it from him. Now take the protection money from him (It's probably best to do this before reforging the sword if you intend not returning it to Oscar). Taking the money doesn't seem to affect Oscar's attitude to you, even if the dialogue suggests it will. Now go to Beppo and ask for protection money. Seems Beppo doesn't pay, but he's not surprised at the scheme. You get some exp for telling him about it. Head up to the swamp farm and get the money from Odel and Rhombart (If you've not killed the bog bodies, Rhombart won't pay until you have). Then head down to where Phil is at the fireside, and talk to Dwight. Get him to pay his money, then tell him to get back to work. When he asks 'Says who?' , say you're telling him, and he'll get back to work. Now go to Hawkins and collect his money, then inform him about all his worker being back to work. If you really want, buy the workers clothing from him, but it's a bit of a rip-off, and really only necessary if you're sick of looking at your character in castaway rags (You can buy some other armour in a short while for only 200 gold in Harbour town. It isn't as good as the Workers clothes, and doesn't look as nice either). Next, do a circuit of the people out in the swamp, Luis, Enrico, Branon and Doug collecting their protection money. That should now be everyone. Return to talk to Brogar, and inform him you're keeping the money. He'll threaten you, but since you've beaten him already, he's all talk and no action, and will fold. Next, go talk to Rachel again, tell her everything, back to Brogar, threaten to tell the Don and he folds, then back to Rachel to finish it off. Finally, if you mention to Rachel you need a place to sleep, she gives you Brogar's hut. Go and evict him, then take everything from the hut, as it's now yours. Finally, back to Rachel, tell her about the sword, and she'll give you permission to go into the temple and talk to the Don. Head to the temple, talking to Beppo on the way to gain the reward for getting the crates delivered again, then go inside. Go near the Don and he'll start a conversation. When he gets to the part about why he should employ you, act a bit cocky, saying that the Don should be begging you for help. He'll laugh and offer you some work to head into Harbour town to get a report from his men there. Don't worry if you're wanting to join the Order or Mages, even though you're working for the Don, you haven't joined his gang yet. If you intend using swords you don't have to hand the golden sword to the Don yet. Keep hold of it until you get a better weapon. If you're not going to use swords, hand it over for a nice cash reward. Next, have a look around the temple, reading the bookstands. Don't jump up the ramp next to the Waterpipe. It leads further into the temple and there are a couple of ghouls down there. Talk to Cormac, and I'd advise learning Alchemy 3 from him if you can, and if you have the cash, maybe buy some recipes from him for the weaker potions (and make some using the alchemy table if you have enough ingredients. I'd not make any healing ones though, not yet. You want to keep hold of those plants for now) Finally, if you're intending to join the Don's men, go and talk to Fincher. He'll give a quest to go attack the nearby ruins held by the Order. Choose to lead it yourself. Go outside and talk to all the named fighters (except Brogar), and they'll follow you. Now head to the Ruin that Jan showed you way back when he first showed you to the camp, and you'll have a huge fight with the Order forces there. Once it's cleared, talk to one of your fighters to send them home then go back to talk to Fincher. Say Hawkins will collect the crates, then go tell him to do it (I couldn't find any way of completing the quest if I said I'd collect the crates personally. You can't carry anything). From now on, you can freely kill most animals you see. The exceptions are Boars (Though I'd advise killing at least 3-4 for some skins) and Stingrats. Try to leave these animals around if you can. You'll be picking up the tools to gut/skin them in Harbour Town. Next, head back down to the house where Jan is, then down the hillside towards where you left Sara, back at the beginning of the game. Stop at the ruins on the way, kill off the Grave Moths and go inside. Let yourself fall into the trapdoor in the first room, kill the last Grave Moth, loot the chest and use the lever on the wall to open the gate so you can leave the ruins. Head back to the house where Sara is, tell her help is on the way, go round the back and kill the wolf you left there before, and finally head back to Jan's house. Ask him to show you the way to Harbour City, and follow him. He'll show you to the Novice's Farm. Head down to the farm and introduce yourselves. ------------------------------------------------------------------------------- Ch 1: The Novice's Farm ------------------------------------------------------------------------------- Talk to the farm leader, Tristran, and offer to help out. Now go talk to Thomas He needs help collecting grain, so do it for him. You need 10 grains, and they are all in his small field, so it's not difficult. Next, talk to Tellur, but he's a hard worker and needs no help. Finally, find Henson and agree to kill the nearby wolves for him. Head behind the farm to find a cave. Enter and kill hungry wolves until you've completed the quest. Search the cave for a chest, but don't leave through the other larger exit. Head back the way you came, to find Henson waiting for you. Seems a Warrior of the Order has turned up, and will arrest you if he sees you. Follow Henson's advice and hug to the left returning to the barn, then head inside and sleep (You are safe to loot the chest and items in here). When you awake, the Warrior has gone, and you can talk to Henson about the dead wolves. Now talk to Tristran again, then go ask Tellur to guide you to Harbour City. Keep following Tellur, asking him to continue when he stops, making notes of where he says certain paths lead, until he says he can no longer continue. Head down the narrow path he left you at, between the cliffs, and follow the right hand wall. There are a couple of fights, but they should be no problem to you at this point. Finally you will reach a gate. To the right of it are a few scattered coins and items, take them, then go and talk to the guard, Leto. After some talk, he'll agree to let you into the town for a bribe of 100 gold, though he's willing to take it in trade goods. Once inside, you won't be able to leave again though (But that's alright, we'll find a way). Pay the man and enter... ------------------------------------------------------------------------------- Ch 1: Harbour City ------------------------------------------------------------------------------- Welcome to the area of the game where you truly decide which faction you're going to join. Many quests in the city have two resolutions, labelled (For the Order) and (For the Don). Completing four of these quests for one side ties you into that faction for the rest of the game. So be prepared to pick soon whether you want to join the Don's Bandits, or the Order. With the Order, you'll get a further choice later on as to whether you join as a Warrior, or as a Mage. You *must* complete a certain quest in the city to be given the Mage choice (But it isn't at all hard). Trying to remain neutral isn't really possible.You have to pick a side to properly leave the town (You can jump the wall, but you get stuck with no story progression until you go back to town and pick a side, or go to the monastery and get press-ganged into being a Warrior). I wouldn't recommend playing both sides against the middle. Pick a faction and stick with it, doing all the quests on their side. Doing all quests for a faction gives them control of the town later on. Take a look around once you're in the city. Pay attention to the guards, a few rooms round here are prohibited, and they'll tell you to get out. It's not worth tangling with them. You can freely take the milk and open the chest by the cows. Heading further down, you'll meet Arno, a down on his luck farmer who has been forced to resort to begging. It's up to you if you're charitable, but I usually give him some gold, then receive a quest to collect some healing from Master Belschwur. The next person you will find is Delgado, the first of the Don's men you meet. Talk to him, and accept his quest (Don't worry, accepting a quest won't tie you to a faction, only choosing a conversation line that says (For the ...) will do that. Once you've spoken to Delgado, carry on into town. You'll be hailed by a Warrior of the Order, Sebastien. Talk with him, agree to his quest, don't be afraid to tell him what Delgado's plans are. Agree to help him again. Seems he wants you to do the same quest as Delgado. Head down the steps straight ahead, and turn right to see a man, Fuller, probably working a whetstone. You can safely open the nearby chest. Talk to Fuller, and goad him into a fight. Beat him the same way you beat the Bandit Fighters in the arena, he's not very tough. Now heal up if you need (You'll have to do it yourself, there is no nearby barrel, best to use fried meat or chicken). Now go and talk to Costa. Threaten him about the money, and he'll call for Fuller, but Fuller won't answer, having been beaten. Keep threatening and Costa will attack. Beat him as usual. He's nowhere near as tough as anyone you've fought so far. Loot his unconscious body to get a purse. Now make your choice. Take the purse to Delgado to pick the Don's men, to Sebastien to choose the Order. If you pick Delgado, he'll now offer to teach pickpocketing as well as giving you a further 'shakedown' quest. Choose Sebastien, and he'll give you a further quest to run Delgado out of town (You finish this by going to talk to Delgado) Now, head back to Costa. Talk to him, and he'll forgive you due to the prospect of you spending money at his store. If you see anything you want, buy it. Costa sells a suit of armour 'Officers Clothes' for 200 gold. It's not necessary though unless you're really sick of wearing castaway rags. Now head behind the stairs of Costa's shop, behind Fuller, and there's a chest you can safely open for a boar skin (You're going to need 5 soon) Carry on along the street for now until you get bothered by a chatty fishmonger Talk to him, and agree to find someone to buy the stall from him. Now head right up some stairs, and follow the street. There will be a man called Finn sitting on a bench. Head up the stairs next to him to a room. Here is a chest (with a wolfskin) a second boarskin, and a bed that's safe to sleep in (If you need to) Now head back down and towards the cauldron in the street. Somewhere near the cauldron you should find Master Belschwur. Talk to him, and he'll give you a quest to deliver healing potions. **This is the quest you need to complete if you want to become a Mage** He'll give you a list of people to take the potions to, read if you want, but I'll be guiding you to them. Talk to Flavio, who will be either at his nearby store, or hanging around the cauldron. He should offer a quest to exchange 5 wolf and 5 boarskins for meat at the Butchers. Accept. Also, trade with him and buy the Sting Breaker and Jaw Tongs (allowing you to fully loot stingrats and boars). You can now talk to Pavel about skins if you like, but he's not hugely helpful. Now head up the nearby stairs, past Hugh and into the building. Here you will find Cole. Talk to him, and give him a potion. He'll give you a wolfskin. The chest in here can be safely opened once Cole has left, but you need Open Locks to be able to do it. Head back outside, to the cauldron, then down the nearby stairs. The building on the left is Josh's tavern. Talk to Josh and give him a healing potion. (If you helped Delgado, you can try and collect protection money. You'll get a choice of 100 gold or free beer and tip-offs, up to you which you choose). Talk to Dirk for a quest, then buy the artifact from him. Now head back to the cauldron, then return towards the fishmonger. Stop to talk to Finn on the way and give him a healing potion. Now head left, back to Costa, and talk to Elias across the street. Give him a healing potion. Then return to Arno and his sick wife, and give him a potion. Agree to find shelter for them. Return to Costa, and purchase a room for Arno and Martha (costs 30 gold). Return to Arno, tell him, then talk to his wife for a cooking recipe. Now, all the way back to Belschwur, to receive rewards for the potions and finding Martha a bed. **With Belschwur's recommendation, you will be able to choose to become a Mage when you go to the Monastery later** The next time you get near a Warrior of the Order, they will tell you the Commandant wants to see you. Now, back to the reluctant Fishmonger, down the stairs, and into the building on the left. Talk to Nelson, the map-maker, and ask him to draw a map of the island for you (It won't be ready until you have a proper way of leaving the town). Head outside again, and talk to Cid, who will give you a quest. Now head down the stairs and turn right. Go along the street to find Rodriguez and talk to him, ask him about his plans. He'll tell you to find out about the recent burglaries. After exhausting all conversation, head past him to the small building on the right. Inside you find Baxter. Question him about the robbery to get the names of three suspects. Also, if you killed at least 3 boars on the way to the town, you should now have enough skins to trade for meat. Now, head back to Nelson the map-makers. Question him about the robbery. 3 more names, 2 of which match Baxter's statement. Now head over the street to tell Cid about Rodriguez's plans. Then find Kayleigh (She should be somewhere close) Notice she mentions a ring. That's the stolen ring from Nelson. if you have the pickpocket skill (level one is enough), you can steal it from her. If not, you can ask her what she wants in exchange. She asks for a string of pearls. By this she means a Pearl Necklace. If following this walkthrough and my tips to loot everything you see, you should already have one. Make the trade, then go back to Nelson and give him the ring. He gives it back to you as a reward. It's a +1 Acrobatics ring. Very useful if you don't want to learn the actual skill later. Now, go all the way back to Flavio's, handing the meat over to Belschwur on the way. Get the reward from Flavio for the delivery, then ask about the robbery. You should now have 1 name in common with all 3 robberies. The spy is currently sleeping in the room over Costa's store, so let's go pay him a visit. Under pressure, he'll crack and admit his crimes. Now you choose which way to go with the quest, For the Don, or For the Order. Siding with the Don means the spy has to disappear. You can kill him if you want, but letting him go has no further consequences. Now go and talk to either Cid or Rodriguez, then go talk to the other one to finish this quest. **If you sided with the Don, Cid will now train you in Open Locks and Sneak. He also offers a further quest, shakedown the butcher. Head to the butchers, which is the building Rodriguez is guarding, and talk to Dargal. After threats, he'll attack you. Once beaten, he still refuses to pay, and you get the ominous message about the quest cancelled. Don't worry. Go back to Cid, and he has an alternate plan. However, to complete the next bit you need to learn Open Locks, and Sneak is pretty important too, unles you are very, very fast. Once you have these skills, go back to the butchers and hug the wall by the bottom of the stairs, then sneak (by clicking the left analogue button). Sneak (or run) upstairs, turn back on yourself, and the chest is in the lefthand corner. Pick it and loot, then return to Cid to complete this quest** Now, head past Rodriguez and into the fancy looking house ahead of you. This is the local brothel. Talk to Sonja behind the desk (don't pay for information) and find out about the trouble she's been having. Now head to the left and into a room with 2 bathtubs. Talk to Gwen in here, and say you'll help her out. Head back into the main room, and talk to the troublemaker, Erikson. Threaten him and he'll attack. Once beaten and looted, threaten him again and he'll leave. You've also acquired an interesting key from him. Now talk to Gwen again, then Sonja. **If you want some extra experience and a tell joke scroll, give Sonja 50 gold for a 'recommendation', then talk to Olga. You'll get 100 exp and the scroll. And no, you don't get to see any cinematic or cutscene, or even any naughty noises. The screen just goes black, then you're in a conversation with Olga. It's interesting to note that this is one of the reasons Risen got banned in Australia...you get rewarded for sleeping with a prostitute** Head back past Rodriguez, but instead of going up the stairs to where Cid is, turn right and follow the quay. Keep going until you see Lukor on your left. Talk to him, follow where he goes and talk again. A new quest, plus some names of people to get the items from. If you're intending to side with the Don, make sure you haggle Lukor up to 400 gold. Go back to where you first met Lukor and talk to Carascos at the warehouse door for the other side of the quest. Now find Duram, who will be nearby. He won't give you the armour plates you need, and doesn't have them on him. You have three choices, pay him 200 gold, attack him and loot the key from him (but make sure you do this in an area no-one else is, or you'll face multiple opponents and very likely get KO'd. You won't be arrested, but someone will steal from you), or pickpocket the key from him (Rank 1 is enough). Carry on round the quay past the ship, talking to Sergio along the way to receive another quest. At the end of the quay you'll reach a gaol, where Captain Romanov is being held. In order to talk to him you can either pickpocket the key from the guard (Rank 1 is enough), take a chance on beating him up, or get him a 'companion' from Madame Sonja's (Go to the brothel, pay 50 gold, come back to the cell, talking to Anika on the way, she's usually on a bench near Carascos) **Another of the reasons Australia banned Risen... more rewards for using prostitutes** Once inside, talk to Romanov. Exhaust everything. He'll give you a quest and a key. Leave and head back to where Lukor is now sitting. Now head up the nearby ramp to where an ogre and possibly a Warrior are. Go up the stairs to the left building. In here is Duram's chest. Open it with his key to get the first armour pieces. Go back down the stairs. Now, run quickly into the door opposite the ogre, the one the guard might be in front of. You'll be chased. Run up the stairs to the right, then out the ramp to the roof. The ogre and guard will stop chasing you now. Follow the walkway into the warehouse, and loot Romanov's chest. To get down, look below for another walkway, and drop off Be careful with further looting, unless you've been sneaking, Carascos could spot you. Exit the warehouse. Now either return the casket (you can't open it) to Romanov (For the Don) or to Sergio (For the Order). Now, let's go talk to the Commandant. Head back towards the brothel, and take steps to the right, and follow them all the way up to the guardhouse. After being challenged at the gate, you'll be let in. Before talking to Carlos, go inside the building and loot it throroughly (Make sure no-one can see you when you take stuff). There's a ring and a bookstand in Carlos' room. Now go and talk to him. Answer how you like. Now leave, and take the archway on the right on the slope down. Stop and talk to the woman sweeping, Tilda. You can get a quest from her to find her sons. You've spoken to one already, Beppo, at the Don's camp. Now, go and try to enter the fancy house with the guard, Hernandez. He'll stop you. On talking accept his job, then turn around and go talk to Toni, who is sitting on a nearby bench. Agree to his job. Now go back and tell Hernandez all about it. Hernandez will give you permission to enter the house. (If you're siding with the Don and would prefer to do this like a proper thief, don't tell Hernandez anything, and wait until night. Go round the left side back towards the brothel and you can climb on the brothel roof. From there you can jump up into one of the windows, and sneak about the fancy house. You will be attacked if spotted inside though. It's much easier to tell Hernandez and have free run of the house). Once inside, you can safely loot the place (as long as no-one can see you, remember an NPC's field of vision is 180 degrees in front of them). Upstairs you'll find Olf, the imprisoned treasure seeker. Talk to him, and agree to help him get free. Do not pay for information on his golden bowl. Olf is also the Prospecting trainer, so learn the skill from him if you wish (I'd advise it, it's a good money maker). Now head back down to the ground floor, and go into the room with the throne. On one wall is a green mosaic style picture of a tree. Move around in front of it trying to activate it. You'll eventually get an animation of pressing a secret switch, and a door opens in this room. Go into the secret room for the amulet and a bookstand. Now either (For the Order - Hand the amulet to Hernandez, talk to Toni, then talk to Hernandez again) or (For the Don - Hand the Amulet to Toni). You should now have completed 4 quests for a faction. Next time you pass a guard (For the Don) or a Warrior (For the Order), you'll get a summons to speak to their leader (Carlos or Scordo). Don't worry about that for now. Talk to Marcello. Agree to his task. Now look for the nearby weapon shop. To the left is the forge, speak to the smith working there, Walter. He needs a break, so then go into the shop and speak to Alvaro, the shopkeeper. He'll give you a quest to hire servants. There are two of them, one is to the right of the shop, near the town gate, the other is to the left of the shop, up on the battlements. Once you've hired them both, go back and speak to Alvaro, then to Walter again. Head to the right of the fancy house. Here is the Alchemist's shop. Go inside and talk to the shopkeep, Leonardo. He'll give you a quest to collect healing plants. If you've followed my advice and have picked up every herb you've seen, and haven't been eating them, you should have enough to finish the quest right away. Now go outside and talk to Weasel, sitting on a bench opposite the shop. Find out what he wants, then agree to help (Or go tell Marcello, who will just tell you to go along with Weasel's plan). You now have to follow Garth. Stay back from him, but keep him in sight. Eventually, as you near the butchers, you'll be solicited by Lily, a prostitute. All the time she's speaking, Garth is walking away, so it's best to skip her speech and quickly tell her you're not interested (Use the B button to skip speech). Keep following Garth all the way. Eventually, he meets with his contact near the Gutters Tavern. Go talk to him, and a fight will break out. You'll have to fight Garth (Who is easy) and Cutter, the town guard (Who is a bit tougher). By now you should be used to fighting human opponents, so shouldn't have too much trouble. Try to take Garth down first. Make sure to try and find the shield Cutter drops. It's a nice upgrade. Talk to the pair to get the package, then quickly go into Josh's tavern and tell Dirk to go to the meeting place. Now, on the way back to Weasel/Marcello, stop at the bottom of the stairs leading down to the harbour, and go into the busy building to the left. This is Patty's Tavern. There are a few people we want to talk to in here. First, at the table to the left as soon as you enter is Ingvar. You can either fight him for his armour pieces (He walks out of the tavern, follow him for the fight), or pick his pocket for it (Only Rank 1 needed). Now, go through the same with Vasili. Again, you can either fight or pickpocket to get his plates. Next, talk to Nico. To talk to him again you need to give him some rum. If you don't have any, you can buy some from Patty behind the bar. Nico is willing to buy the fishmongers, but wants you to provide the gold he needs to do so by buying a ring off him. Agree (It's a +3 Str ring. Bit of a rip-off, but it shouldn't break your bank). Next talk to Dytar, the last triplet. To get his bowl you either buy it for 150 gold, or you can pickpocket it (Rank 2 skill required). Then tell him to go to the meeting place. Finally talk to Patty. You should end up with a quest to get her out of town, as well as information about the key you got from Erikson. Head back up towards Costa's. On the left side of the street is a locked door, but the key fits it. Search the house and chest, then go back to speak with Patty again. After this, if you're still on good terms with Romanov, you can go tell him about what you found. Hand the armour plates over to Lukor (For the Don) or Carascos (For the Order), then head back towards Weasel/Marcello. On the way back you'll pass the lighthouse. Go down the steps behind it to the lower floor. Behind a pillar by the barrels is a key. Take it. Now go outside and up to the next floor of the lighthouse (Be careful of the hole in the middle of the room). Loot the chest with the key, then look carefully around the room, you will find a Telekinesis scroll. Now look up into the rafters of the room, there is a golden bowl. Use the telekinesis scroll to grab it. Now you have all three bowls. Go back to hand the drug package to Weasel (For the Don) or Marcello (For the Order) **If you sided with the Don and gave the drugs to Weasel, he gives you some advice on getting more protection money. He asks you to gather information on Alvaro and Konrad. Alvaro will pay up if you steal Marcello's staff from his cellar. Walter will give you this information. Tilda tells you Konrad has a favourite cow. Return to Weasel, tell him this information, then act on it. Sneak into Alvaro's cellar and steal the staff, then go to your original entry to the town, and kill the named cow (You may have to fight the farmer). Sell the staff back to Alvaro, and after speaking to Weasel again, sneak into Konrad's room and leave the cow head in his bed (Nice nod to The Godfather there)** Time to finish up. If you've sided with the Order, go report back to Carlos, tell him everything. He'll tell you to find the Don's top man in town. Then go back to Carascos and hand over the bowls to him. Then head to the brothel. If you sided with the Don, just head straight to the brothel. If you want to do the next part legitimately, you need to buy information from Sonja. If not, just head into the bathroom and find the picture that's exactly like the one with the secret button in the Don's house. This one also has a secret button that opens a door. Head down here to meet Scordo, the Don's top lieutenant in town. Talk to Scordo, trade if you like. If you sided with the Don hand the golden bowls to him. He'll also give you a quest to deliver a package to the Don, and give you a key to the exit passage. If you sided with the Order, you'll have to pickpocket (rank 2) or beat him up to get the key. Once you have the key, check out all the passages and open all doors. One leads to a storeroom, another to the secret room in the Don's house, the last to outside the town. Now head back into town. Go back to Hernandez and get him to free Olf, then talk to Olf when he comes outside. (If you sided with the Order, go back to report to Carlos again). Now go talk to Patty and tell her about the secret passage, then head to to the bottom of the lighthouse where the triplets have gathered, and tell them about it as well. Follow them to Scordo's storeroom, then tell Olf and Patty that the passage is clear. If you sided with the Don's men, read on. If you sided with the Order, skip the next section and begin reading at Ch1: Monastery (Order) ------------------------------------------------------------------------------- Ch 1: The Monastery (Bandit) ------------------------------------------------------------------------------- Follow Patty and the triplets outside to the beach. They'll sit down at a fire, but have nothing more to say to you for now. Search the area. **If you want an achievement, keep walking out to the tidal shelf on the shore. A HUGE worm will attack you each time you do this, but won't kill you, just deposit you back on the beach. Do this 10 times to earn the 'Fervent Swimmer' achievement** Follow the path northwards inland, but avoid the gate into town. Eventually, you reach the crossroads Tellur showed you earlier. Go back to the Novice's farm, and from there return to the Don's Camp. Head in to report back to the Don and hand over the package. Congratulations, you'll be promoted to Hunter. You can now buy some nice Hunter's Armour from the Don, but it'll cost you 1000 gold. Next, the Don will appoint you his negotiator to the Inquisitor, and tell you to head to the Monastery to talk with him. So head out. If you like, talk to the people in the camp to show off your new status (And tell Beppo his mother misses him), before heading back to the crossroads north of where you came out of town. Now head north, past a guard (Stan), and follow the road until you see a farm. (If you want to check out the ruin near the guard, once you've entered the lower room, turn back to the entrance. On the left side of the entrance is a ring set in the wall. Activate this ring and you'll pull a secret switch that disables the spike trap. Now use a ranged weapon to shoot the switch above the portcullis, and kill the war cricket in there. You can now loot a ring and a chest) Head across and talk to the leader of the farm there, Severin. He'll give you a quest to kill some gnomes to the north. Go back to the road and follow it, the gnomes are on the next level up the hill, to your left. Kill them and return to Severin. He may try to give you another quest to check on Rudolph. You probably led the Don's men to Rudolph's camp and killed him, so don't worry about this one. Check behind the barn for a dig spot. Carry on up the road to the top. A novice named Bryn is having trouble here. He's hearing noisy monsters, so agree to sort them out for him. Head back down a level, and kill the gnomes that are around a campfire, then report back to Bryn. Finally, head to the Monastery doors and get let in by the guard. Inside, after talking with Master Pallus, head to the main courtyard. Talk to people if you like, beforeheading down the passage just to the right of the smith with a guard Yoki at the end. Bribe him to get access to the cemetary (2 rolls of brugle does the trick, or you could try gold). Once in the cemetary, check the far left corner for a dig spot, then head into the crypt and thoroughly loot it. You'll end up with a book 'Wisdom in Combat' Head back out to the training yard Head down the passage behind Master Vitus, and turn right round the corner of the building to the pig sty. Once no-one is looking, feel free to beat up Dalman for his wine cellar key. Then head back round the building and up the steps to where Vince is. After he lets you through, enter the building to your left and read the two bookstands, then go and talk to Master Illumar. He agrees to teach you Create Scroll once you get writing materials. If you want the learn the skill, talk to Erlan, and he suggests talking to Caspar. Caspar is back down in the lower area. Turn right as you reach the bottom of the stairs, then left past some chambers. Caspar will sell you parchment, but wants a bone and 6 wings for a quill. If you don't have those items on you follow his advice on finding some in the monastery. Once you have the quill, check out the nearby wine cellar and clear it out, then head back to Master Illumar and learn the Create Scroll skill. He gives you a rune to write Light scrolls. You can buy other ones from him, or Master Cyrus. The rest you have to find while adventuring. Cross over to the other building to talk to Master Cyrus. You can steal the storeroom keys from the bookstand if you're careful, then head down stairs and loot it. Trade with Master Cyrus if you want, but he doesn't have much of use to a bandit. Leave the building, turn right and you'll be hailed by Master Ignatius. During the conversation, you should get permission to leave again. For now, ignore the impressive looking building and turn left, heading down some steps and past more chambers, entering a small library straight ahead. Talk to the named Warrior in here and give him the book, then go to the end of the room and activate the ring on the right wall of the archway to open it. Follow the passage down to the library proper. The following steps will take you through the library to loot it as much as you can, for now. (Remember to loot each area before moving on). Ignore the door on your left in the passage and go straight ahead. Head to the left, then right to open a door. Enter this room and drop through the hole (or use the levitate ball, levitation is quite fun). Go through the door in the lower room, and use the Open Lock ball to open the door. Use the crystal ball again, and head back to the beginning of the main library, and use your readied spell to open the impossible locked door. Go through the door opposite the levitation room, and use the telekinesis ball to press the switch above the door. Then use a Nautilus scroll to go through the small gap on the opposite side of the room. Use the Nautilus ball in here to go back through the gap, then return to the previously impossibly locked room, and go through the gap there. Go from this room to the next, where Master Abrax is, use the lever, and exit back to the Monastery. Now return to where Master Ignatius is, and go into the impressive building. After talking with Inquisitor Mendoza, follow him to end up in front of a magical gateway. Mendoza will task you with recovering some crystal discs, and give you your first teleport stone. You will now move on to Chapter 2. ** If you're wanting another achievement, the Monastery is a good place to get the 'Idiot' one. Simply find one of the open ledges with the huge drop below, save, and jump off to your death. Reload, and repeat 10 times** ------------------------------------------------------------------------------- Ch 1: The Monastery (Order) ------------------------------------------------------------------------------- Go back to the secret tunnel and head outside to the beach. Patty and the triplets are here, but have nothing new to say to you right now. Search the area. **If you want an achievement, keep walking out to the tidal shelf on the shore. A HUGE worm will attack you each time you do this, but won't kill you, just deposit you back on the beach. Do this 10 times to earn the 'Fervent Swimmer' achievement** Follow the path northwards inland. Eventually, you reach the crossroads Tellur showed you earlier. Now head north, past Stan, and follow the road until you see a farm. (If you want to check out the ruin near the guard, once you've entered the lower room, turn back to the entrance. On the left side of the entrance is a ring set in the wall. Activate this ring and you'll pull a secret switch that disables the spike trap. Now use a ranged weapon to shoot the switch above the portcullis, and kill the war cricket in there. You can now loot a ring and a chest) Head across and talk to the leader of the farm there, Severin. He'll give you a quest to kill some gnomes to the north. Go back to the road and follow it, the gnomes are on the next level up the hill, to your left. Kill them and return to Severin. He may try to give you another quest to check on Rudolph. We'll get back to this one later. Check behind the barn for a dig spot Carry on up the road to the top. A novice named Bryn is having trouble here. He's hearing noisy monsters, so agree to sort them out for him. Head back down a level, and kill the gnomes that are around a campfire, then report back to Bryn. Finally, head to the Monastery doors and get let in by the guard. Master Pallus will automatically assume you're a pressganged criminal, so surprise him with your volunteer status. He's even more surprised by the letter of recommendation you brought with you, And will give you the choice of which path you'd like to take, Warrior of the Order (referred to from this point on as Warrior) or the path of the Mage. If you choose Warrior, head through the left door (His right) and talk to XX there. He's a bit of a joker, but will hand you some new armour, and then offer to lead you to your room. Follow him. If you choose Mage, go into the room to your right (Master Pallus' left) and talk to Taylor. He'll equip you with new armour, and offer to lead you to your room. Follow him. You enter a courtyard full of recruits training with staff combat. You'll be stopped my Master Aric, who tells you to get a staff and return to him for basic training. After he's spoken, find your guide and follow them to your room. Your first meeting with the Inquisitor. It seems your roomie has been murdered, and as you've only just arrived, it couldn't have been you, so the Inquisitor assigns you to be the detective, as it's not worth his time. Talk to your guide once more, he can tell you where to get a staff, then enter your room. You can freely loot in here, but of real interest is the murder weapon on Hemlar's body the package of Brugleweed at the side of the bookcase, and Hemlar's purse at the head of the right-hand bed. These are all clues to the murder. Collect them Now, before doing anything else we're going to complete basic training. Head back to the training courtyard, and find the smith Karlson, up some steps. Talk to him and he'll give you a novice's staff. **You don't actually have to equip the staff, or even use it in the upcoming training, just have it in your inventory** Now go back to talk to Master Aric. He tells you to train with Tucker, William and Kato. Kato is close by, so talk to him. Hmm, not a nice man. Instead, head back past the smith to find Tucker sweeping the floor. Talk to him. He trains strength gain, but despite what he says, you don't have to train the stat with him to advance basic training. You only have to beat him in a fight. Challenge him and you fight in the nearby arena. Beat him. (He should be no trouble to you by now, and as I said, you don't have to use a staff to fight). Once he's beaten talk to him again, then head to the training yard and find William. You've now found the second of Tilda's sons. William teaches Staff Fighting, but once again you don't actually have to train the skill in order to complete 'training' with him. Just fight him in the arena. After beating William (and talking to him again), talk to Kato. He'll attack you immediately. Beat him, talk again, and then you have another fight with him in the arena. Once defeated, William will inform you that Aric is a good friend of Kato's, so you may have problems. This is indeed the case, as Aric will challenge you to a fight. So just beat him. Once this is done, talk to him again and you'll have passed basic training. He tells you to talk to Master Vitus. To be continued...