^ _____________________________________________________ ^ ^/ \^ .'ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ'. ^/ \^ // \\ | Liked the Walkthrough? Why don't you help me out and | // \\ / Ż| |Ż \ | recommend it to other users? That's the best way to | / Ż| |Ż \ Ż| | | |Ż | say: "Thanks for the Walkthrough". Thanks... | Ż| | | |Ż | | | | '._______________________________________________________.' | | | | |_|Ż|_| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |_|Ż|_| Special dedication goes to Matt aka Kraiz (Levrar on the boards). I intended to co-write this guide of his with him so we could see it finished, but his life got too hectic to continue writing, so this guide goes to you mate. ~ Cheers bro :) _______________________________________________________________________________ vinheim presents... T h e E l d e r S c r o l l s V ___________________________________________ S K Y R I M ______ Ż//\\Ż \\// \/ /`> <`\ // . \\ /` |--.` `\ / ; <..,`. ; \ / . \/.`.`. \ / .\ .`.' /. \ / ` .` `, _ ` \ / `_`.`. .`.`_` \ \ \/ / \ . \/ . / \ |\`\\//`/`| / \ .` ` \ |` `. / \ `. || .` / \ | // | / \ | \\ `-` \| // // \\.` \/ < ASCII art created by Kraiz 2011 > ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The Elder Scrolls V: Skyrim FAQ/ Walkthrough ------------------ Version 0.6 Last updated: 13/02/13 ------------------------ Author by: vinheim Email: vinheim@gmail.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- - Homepage: http://facebook.com/vinh3im - -- Personal CRP: http://www.gamefaqs.com/users/vinheim -- ----- This document Copyright 2013 Alexander Paul Kleinheider ----- -- The Elder Scroll V: Skyrim Copyright 2011 Bethesda Softworks -- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------- Table of Contents ------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= To navigate much easier through this guide, I added the search system, which works just by following these simple steps: - Highlight the "Section Code" of the section which you wish to go and copy it (CTRL+C). - Press CTRL+F to bring up the search sub-menu. - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you wanted to be. Just like magic! My Section Codes were made as precise as possible, and I also prefer this method instead of having you scroll 30 min through this huge guide looking for the section you want to go. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~~~~ 1] Introduction..................................................[sx100] 1.1] Contact Rules . . . . . . . . . . . . . . . . .[sx101] 1.2] Donations . . . . . . . . . . . . . . . . . . .[sx102] 2] Game Basics...................................................[sx200] 2.1] Story . . . . . . . . . . . . . . . . . . . . .[sx201] 2.2] Controls . . . . . . . . . . . . . . . . . . . .[sx202] 2.3] Character Races . . . . . . . . . . . . . . . .[sx203] 2.4] Health, Magicka, Stamina . . . . . . . . . . . .[sx204] 2.5] Skills / Perks . . . . . . . . . . . . . . . . .[sx205] 2.6] Shouts . . . . . . . . . . . . . . . . . . . . .[sx206] 2.7] Lockpicking . . . . . . . . . . . . . . . . . .[sx207] 2.8] Sneaking . . . . . . . . . . . . . . . . . . . .[sx208] 2.9] Crime & Punishment . . . . . . . . . . . . . . .[sx209] 2.10] Enchanting . . . . . . . . . . . . . . . . . . .[sx210] 2.11] Alchemy . . . . . . . . . . . . . . . . . . . .[sx211] 2.12] Vampirism . . . . . . . . . . . . . . . . . . .[sx212] 2.13] Lycanthropy . . . . . . . . . . . . . . . . . .[sx213] 3] Main Quest (Dovahkiin)........................................[sx300] 3.1] Unbound . . . . . . . . . . . . . . . . . . . . .[sx301] 3.2] Before the Storm . . . . . . . . . . . . . . . .[sx302] 3.3] Bleak Falls Barrow . . . . . . . . . . . . . . .[sx303] 3.4] Dragon Rising . . . . . . . . . . . . . . . . . .[sx304] 3.5] The Way of the Voice . . . . . . . . . . . . . .[sx305] 3.6] The Horn of Jurgen Windcaller . . . . . . . . . .[sx306] 3.7] A Blade in the Dark . . . . . . . . . . . . . . .[sx307] 3.8] Diplomatic Immunity . . . . . . . . . . . . . . .[sx308] 3.9] A Cornered Rat . . . . . . . . . . . . . . . . .[sx309] 3.10] Alduin's Wall . . . . . . . . . . . . . . . . . .[sx310] 3.11] The Throat of the World . . . . . . . . . . . . .[sx311] 3.12] Elder Knowledge . . . . . . . . . . . . . . . . .[sx312] 3.13] Alduin's Bane . . . . . . . . . . . . . . . . . .[sx313] 3.14] The Fallen . . . . . . . . . . . . . . . . . . .[sx314] 3.15] Paarthurnax . . . . . . . . . . . . . . . . . . .[sx315] 3.16] Season Unending . . . . . . . . . . . . . . . . .[sx316] 3.17] The World-Eater's Eyrie . . . . . . . . . . . . .[sx317] 3.18] Sovngarde . . . . . . . . . . . . . . . . . . . .[sx318] 3.19] Dragonslayer . . . . . . . . . . . . . . . . . .[sx319] 4] Civil War Quests..............................................[sx400] .-- S T O R M C L O A C K S Q U E S T S --. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3.1] Joining the Stormcloaks . . . . . . . . . . . . .[sx301] 3.2] The Jagged Crown . . . . . . . . . . . . . . . .[sx302] 3.3] Message to Whiterun . . . . . . . . . . . . . . .[sx303] 3.4] Battle for Whiterun . . . . . . . . . . . . . . .[sx304] 3.5] Liberation of Skyrim . . . . . . . . . . . . . .[sx305] .-- I M P E R I A L S Q U E S T S --. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5] The Companions Quests.........................................[sx500] 5.1] Take up Arms . . . . . . . . . . . . . . . . . .[sx501] 5.2] Proving Honour . . . . . . . . . . . . . . . . .[sx502] 5.3] The Silver Hand . . . . . . . . . . . . . . . . .[sx503] 5.4] Blood's Honour . . . . . . . . . . . . . . . . .[sx504] 5.5] Purity of Revenge . . . . . . . . . . . . . . . .[sx505] 5.6] Glory of the Dead . . . . . . . . . . . . . . . .[sx506] 6] The College Quests............................................[sx600] 6.1] First Lessons . . . . . . . . . . . . . . . . . .[sx601] 6.2] Under Saarthal . . . . . . . . . . . . . . . . .[sx602] 6.3] Hitting the Books . . . . . . . . . . . . . . . .[sx603] 6.4] Good Intentions . . . . . . . . . . . . . . . . .[sx604] 6.5] Revealing the Unseen . . . . . . . . . . . . . .[sx605] 6.6] Containment . . . . . . . . . . . . . . . . . . .[sx606] 6.7] The Staff of Magnus . . . . . . . . . . . . . . .[sx607] 6.8] The Eye of Magnus . . . . . . . . . . . . . . . .[sx608] 7] The Dark Brotherhood Quests...................................[sx700] 7.1] Innocence Lost . . . . . . . . . . . . . . . . .[sx701] 7.2] With Friends Like These . . . . . . . . . . . . .[sx702] 7.3] Sanctuary . . . . . . . . . . . . . . . . . . . .[sx703] 7.4] Mourning Never Comes . . . . . . . . . . . . . .[sx704] 7.5] Whispers In the Dark . . . . . . . . . . . . . .[sx705] 7.6] The Silence Has Been Broken . . . . . . . . . . .[sx706] 7.7] Bound Until Death . . . . . . . . . . . . . . . .[sx707] 7.8] Breaching Security . . . . . . . . . . . . . . .[sx708] 7.9] The Cure For Madness . . . . . . . . . . . . . .[sx709] 7.10] Recipe For Disaster . . . . . . . . . . . . . . .[sx710] 7.11] To Kill an Empire . . . . . . . . . . . . . . . .[sx711] 7.12] Death Incarnate . . . . . . . . . . . . . . . . .[sx712] 7.13] Hail Sithis! . . . . . . . . . . . . . . . . . .[sx713] 7.14] Where you Hang Your Enemy's Head . . . . . . . .[sx714] 7.15] Destroy the Dark Brotherhood . . . . . . . . . .[sx715] 8] The Thieves Guild Quests......................................[sx800] COMING SOON 9] Daedric Quests................................................[sx900] 10] Sidequests...................................................[s1000] 11] Followers....................................................[s1100] 12] Skill Trainers...............................................[s1200] 13] Dragon Shouts................................................[s1300] 14] Skillbook locations..........................................[s1400] 15] Standing Stones locations....................................[s1500] 16] Deseases.....................................................[s1600] 17] Trophies.....................................................[s1700] 18] Latest Update................................................[s1800] 19] Closing......................................................[s1900] 19.1] Credits . . . . . . . . . . . . . . . . . . . . .[s1901] 19.2] Last Words. . . . . . . . . . . . . . . . . . . .[s1902] =============================================================================== ================================== END OF ToC ================================= =============================================================================== ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | INTRODUCTION | /\/\ \\ \\ \/\/ | [sx100] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hello everyone and welcome to this Skyrim FAQ/Walkthrough. This was originally a FAQ made by Kraiz, but his life got somewhat hectic and couldn't complete the walkthrough. I too had some family issues a while back and I had to stop writing for the game. I was writing with the amazing Bkstunt_31. You can even check his FAQ for more details :P. So yeah, I've got a second chance to do this, and I'll complete it, for both Kraiz and for myself. So much of the guide was done by Kraiz, so pop him an e- mail for the thanks :). More info in the credits section. There're some things I want to address, so please read the following paragraphs: - I'm writing this for free and because I like this game (just like I mentioned above). If you are looking for tons of eloquent ways for me to say "go N, nab the items and go N to the next area", you are going to be so disappointed. This guide is way, WAY too big to begin with, and lofty language does not help. - All games are different, just so you know. What do I mean with that?? Well, all chests that are locked have a different lock level, so if I get an Expert lock, you might get an Adept lock or the other way around. The items that are inside also change from game to game. Also the enemies. The enemies that appear are different. As you progress through the game and gain levels, the enemies gain levels as well and get stronger. There are many things that change, but you'll find out eventually. - The spoilers are great issues in making guides. I am a player of the game, just like you are. The first time I played through this game was completely by myself. I didn't read any spoilers, therefore nothing was spoiled for me. All the story's ups and downs that were supposed to surprise me had such effect. And I really think it's not fair spoiling such story elements to you. Even if I want to spoil it to you, I'll bite my fingers so you can get the most spoiler-free walkthrough here. With all this said, let's start with the guide! Enjoy this guide and remember that it is a spoiler-free, so you don't have to worry about important info of the game being spoiled. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 1.1] Contact Rules ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx101 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Any critics, suggestions, spelling mistakes, contributions are welcome, so please send them at the following e-mail: --> vinheim@gmail.com <-- I always reply to all the mails I get, since feedback is the best reward of all. o Important ----------- The only sites allowed to host my FAQ's from here on out are the following: - www.gamefaqs.com - www.supercheats.com - www.neoseeker.com This is because many sites either steal my guides or they don't update them, making it really hard on me because many readers from other sites often ask me question from an incomplete guide, so this is a better way to keep track of my FAQ's and my readers. Please, if you're not on the list above, don't even bother asking about hosting them because the answer will be NO. Thanks. ----------- I also have MSN and AIM, but please, if you add me, do NOT start bombing me with IM. If I have the time, I'll chat to you, since I'm always busy writing FAQ's and making some research for my job and school, but please keep it polite, 'k? Anyway, here they are: MSN: xander_may_cry@hotmail.com AIM: vinh3im Ask politely and I'll add you. I don't have YIM, so start mailing me to make one just so you can chat with me. Also, I created a Facebook page for you to check it out here: o http://www.facebook.com/vinh3im This was made because several people like to add me on Facebook and since I'm not accepting people I don't know, and I removed the people that added me (sorry for that), I created this page, so enjoy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 1.2] Donations ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx102 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This is a little experiment of mine and I just wanna see how it goes. Well, if you found this guide to be at least somewhat useful, think about donating some money. I mean, I'm a student who pays his own school, and it's gastronomy and it consumes all the money I get at home. I'm not asking for 10-20 bucks. Whatever your heart wants to give is fine, be it 1 buck, 50 cents. Whatever the amount you can donate, I'd truly, TRULY appreciate it and your help would be greatly appreciated. Well, you can only donate through PayPal at the moment, which the account is: vinheim@gmail.com ----------------- Instead of buying the official guides which cost around 20 dls., better donate half or a quarter or whatever amount to yours truly. To those who support me, thanks. - Alexander Paul Kleinheider aka vinheim ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | GAME BASICS | /\/\ \\ \\ \/\/ | [sx200] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A little or rather large section that gives you a very quick explanation of the basics of the game. Since there's a lot to cover in this amazing game, I'll help you guys out as much as I can, so lets get started :). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.1] Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx201 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.2] Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx202 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= __________ _________________ \______ \/ _____/\_____ \ | ___/\_____ \ _(__ < | | / \ / \ |____| /_______ //______ / o------------+----\/--------\/------------------------------------------------o |- L1 button | = Uses what's equipped on left hand. | | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | = Equips that item/weapon when on favorite quick-menu. | |============+================================================================| |- L2 button | = Sprint. | |============+================================================================| |- L3 button | = Toggle Sneak Mode. | |============+================================================================| |- R1 button | = Uses what's equipped on the right hand. | | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | = Equips that item/weapon when on favorite quick-menu. | |============+================================================================| |- R2 button | = Shout/Power. | |============+================================================================| |- R3 button | = Switch between first-person and third-person views. | |============+================================================================| |- D-pad | = Favorites. | |============+================================================================| |- L analog | = Moves player forward/back and strafes. | |============+================================================================| |- R analog | = Aims Crosshair/Rotates camera. | |============+================================================================| |- Start | = Opens up your Journal. | |============+================================================================| |- Select | = Wait. | |============+================================================================| |- X button | = Activate. | |============+================================================================| |- [] button | = Ready weapon. | | +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | = Sheathe weapon. | |============+================================================================| |- /\ button | = Jump. | |============+================================================================| |- O button | = Character's Menu. | o------------'----------------------------------------------------------------o ________ _______________ \_____ \ / _____/\ _ \ _(__ <_> ) | \ |/ __ \| | \ \____|__ /__| \___ / \____/|___| /__(____ /___| / ____________________\/_____/_____/_____________\/________\/_____\/_____________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breath underwater. They can call upon the Histskin to regenerate health very quickly. o Racial Starting Stats: · Lockpicking +10 · Alteration +5 · Light Armor +5 · Pickpocket +5 · Restoration +5 · Sneak +5 o Racial Abilities: · Histskin: Invoke the power of the Hist to recover health ten times faster for 60 seconds. · Resist Disease: Your Argonian blood is 50% resistant to disease. · Waterbreathing: Your Argonian lungs can breath underwater. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________ __ \______ \_______ _____/ |_ ____ ____ | | _/\_ __ \_/ __ \ __\/ _ \ / \ | | \ | | \/\ ___/| | ( <_> ) | \ |______ / |__| \___ >__| \____/|___| / ________________________\/______________\/_________________\/__________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In addition to their quick and perceptive grasp of spellcraft, even the humblest of High Rock's Bretons can boast a resistance to magic. Bretons can call upon the Dragonskin power to absorb spells. o Racial Starting Stats: · Conjuration +10 · Alchemy +5 · Alteration +5 · Illusion +5 · Restoration +5 · Speech +5 o Racial Abilities: · Dragonskin: Absorb 50% of magicka from hostile spells for 60 seconds. · Magic Resistance: Breton blood grants a 25% resistance to magic. o Extra Starting Spell: · Conjure Familiar: Summons a Familiar for 60 seconds wherever the caster is pointing. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ __ ___________.__ _____ \______ \ _____ _______| | __ \_ _____/| |_/ ____\ | | \\__ \\_ __ \ |/ / | __)_ | |\ __\ | ` \/ __ \| | \/ < | \| |_| | /_______ (____ /__| |__|_ \ /_______ /|____/__| ____________________\/_____\/___________\/_________\/__________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills. They are naturally resistant to fire and can call upon their Ancestor's Wrath to surround themselves in fire. o Racial Starting Stats: · Destruction +10 · Alchemy +5 · Alteration +5 · Illusion +5 · Light Armor +5 · Sneak +5 o Racial Abilities: · Resist Fire: Your Dunmer blood gives you 50% resistance to fire. · Ancestor's Wrath: For 60 seconds, opponents that get too close take 8 points per second of fire damage. o Extra Starting Spell: · Sparks: Lightning strike that does 8 points of shock damage to Health and Magicka per second. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ ___ .__ .__ ___________.__ _____ / | \|__| ____ | |__ \_ _____/| |_/ ____\ / ~ \ |/ ___\| | \ | __)_ | |\ __\ \ Y / / /_/ > Y \ | \| |_| | \___|_ /|__\___ /|___| / /_______ /|____/__| ____________________\/___/_____/______\/__________\/___________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly. o Racial Starting Stats: · Illusion +10 · Alteration +5 · Conjuration +5 · Destruction +5 · Enchanting +5 · Restoration +5 o Racial Abilities: · Highborn: Regenerate Magicka faster for 60 seconds · Highborn: High Elves are born with 50 extra magicka. o Extra Starting Spell: · Fury: Creatures and people up to level 6 will attack anything nearby for 30 seconds. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ .___ .__ .__ | | _____ ______ ___________|__|____ | | | |/ \\____ \_/ __ \_ __ \ \__ \ | | | | Y Y \ |_> > ___/| | \/ |/ __ \| |__ |___|__|_| / __/ \___ >__| |__(____ /____/ _________________________\/|__|________\/______________\/______________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Natives of Cyrodiil, they have proved to be shrewd diplomats and traders. They are skilled with combat and magic. Anywhere gold coins might be found, Imperials always seem to find a few more. They can call upon the Voice of the Emperor to calm an enemy. o Racial Starting Stats: · Restoration +10 · Block +5 · Destruction +5 · Enchanting +5 · Heavy Armor +5 · One-Handed +5 o Racial Abilities: · Voice of the Emperor: Calms nearby people for 60 seconds. · Imperial Luck: Anywhere gold coins might be found, Imperials always seem to find a few more. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____ __.__ __.__.__ __ | |/ _| |__ _____ |__|__|__|/ |_ | < | | \\__ \ | | | \ __\ | | \| Y \/ __ \_ | | | || | |____|__ \___| (____ /\__| |__|__||__| _____________________________\/____\/_____\/\______|___________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural stealthiness. All Khajit can see in the dark at will and have unarmed claw attacks. o Racial Starting Stats: · Sneak +10 · Alchemy +5 · Archery +5 · Lockpicking +5 · One-Handed +5 · Pickpocket +5 o Racial Abilities: · Claws: Khajiit claws do 15 points of damage. · Night Eye: Improved night vision for 60 seconds. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______ .___ \ \ ___________ __| _/ / | \ / _ \_ __ \/ __ | / | ( <_> ) | \/ /_/ | \____|__ /\____/|__| \____ | ________________________________\/__________________\/_________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors. They can use a Battlecry to make opponents flee. o Racial Starting Stats: · Two-Handed +10 · Block +5 · Light Armor +5 · One-Handed +5 · Smithing +5 · Speech +5 o Racial Abilities: · Battle Cry: Target flees for 30 seconds. · Resist Frost: Your Nord blood gives you 50% resistance to Frost. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ \_____ \_______ ____ / | \_ __ \_/ ___\ / | \ | \/\ \___ \_______ /__| \___ > ___________________________________\/____________\/____________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The people of the Wrothgarian and Dragontail Mountains, Orcish smiths are prized for their craftsmanship. Orc troops in Heavy Armor are among the finest in the Empire, and are fearsome when using their Berserker Rage. o Racial Starting Stats: · Heavy Armor +10 · Block +5 · Enchanting +5 · One-Handed +5 · Smithing +5 · Two-handed +5 o Racial Abilities: · Beserker Rage: You take half damage and do double damage for 60 seconds. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________ .___ .___ \______ \ ____ __| _/ ____ __ _______ _______ __| _/ | _// __ \ / __ | / ___\| | \__ \\_ __ \/ __ | | | \ ___// /_/ |/ /_/ > | // __ \| | \/ /_/ | |____|_ /\___ >____ |\___ /|____/(____ /__| \____ | __________________\/_____\/_____\/_____/____________\/___________\/____________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The most naturally talented warriors in Tamriel, the Redguards of Hammerfell have a hardy constitution and a natural resistance to poison. They can call upon an Adrenaline Rush in combat. o Racial Starting Stats: · One-handed +10 · Alteration +5 · Archery +5 · Block +5 · Destruction +5 · Smithing +5 o Racial Abilities: · Adrenaline Rush: Stamina regenerates 10x faster for 60 seconds. · Resist Poison: Your Redguard blood gives you 50% resistance to poison. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ __ .___ ___________.__ _____ / \ / \____ ____ __| _/ \_ _____/| |_/ ____\ \ \/\/ / _ \ / _ \ / __ | | __)_ | |\ __\ \ ( <_> | <_> ) /_/ | | \| |_| | \__/\ / \____/ \____/\____ | /_______ /|____/__| __________________\/____________________\/__________\/_________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The clanfolk of the Western Valenwood forests, also known as "Bosmer". Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel. They have natural resistances to both poisons and diseases. They can Command Animals to fight for them. o Racial Starting Stats: · Archery +10 · Alchemy +5 · Light Armor +5 · Lockpicking +5 · Pickpocket +5 · Sneak +5 o Racial Abilities: · Resist Disease and Poison: Your Bosmer blood gives you 50% resistance to poison and disease. · Command Animal: Make an animal an ally for 60 seconds. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.4] Health, Magicka, Stamina ~~~~~~~~~~~~~~~~~~~~~~~~~ sx204 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Health, Magicka, and Stamina are the three most important aspects of your character. These basics statistics are increased every time you level up, with you choosing which one to select each time. Placing points in Health will increase the amount of punishment your character can take without requiring health potions, restoration spells, or being killed. Magicka is the level of magic your character can use at any time, the more points you spend in Magicka the more you can use spells without having to use potions or wait for your Magicka to recharge. Finally, Stamina is a very important and often neglected attribute which control how many times you can use powerful attacks. Using two-handed weapons or charging attacks will dragin your Stamina, use it wisely or you may fight you are beating yourself up in combat. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.5] Skills / Perks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx205 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are a 18 skills in the game and, unlike Oblivion where you had to pick your 3 most used skills and level THEM up to level up, in this game, whichever skill you level up raises your experience so you can level up. So what does leveling up basically do?? Well, first of all, it gives you 10 points so you can allocate them on either your HP, MP or Stamina (explained above), so you must pick carefully where to put your points. That's not it, but you get a skill point to invest it in any skill you like. You only get 1 per level, so think carefully ;). Anywho, here's a complete list of all skills and the perks you get with 'em, so yeah, read along :). _____ .__ .__ / _ \ | | ____ | |__ ____ _____ ___.__. / /_\ \| | _/ ___\| | \_/ __ \ / < | | / | \ |_\ \___| Y \ ___/| Y Y \___ | \____|__ /____/\___ >___| /\___ >__|_| / ____| ______________________\/__________\/_____\/_____\/______\/\/___________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ An alchemist can create magical potions and deadly poisons. [ 9 ] -------------------. | | [ 5 ] .------------------- [ 8 ] | | | | | | [ 4 ] -------------------' [ 7 ] | | | | [ 3 ] -------------- [ 2 ] -------------- [ 6 ] | | [ 1 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Alchemist [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: Potions and Poisons you make are 20/40/60/80/100% || || :|: stronger. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Physician || || Lv. Required :|: 20 || || What it does :|: Potions you mix that restore health, magicka or stamina || || :|: are 25% more powerful. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Poisoner || || Lv. Required :|: 30 || || What it does :|: Poisons you mix are 25% more effective. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Concentrated Poison || || Lv. Required :|: 60 || || What it does :|: Potions applied to weapons last for twice as many hits. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Green Thumb || || Lv. Required :|: 70 || || What it does :|: Two ingredients are gathered from plants. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Benefactor || || Lv. Required :|: 30 || || What it does :|: Potions you mix with beneficial effects have an || || :|: additional 25% greater magnitude. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Experimenter [0/3] || || Lv. Required :|: 50/70/90 || || What it does :|: Eating an ingredient reveals first two/three/all effects.|| ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Snake Blood || || Lv. Required :|: 80 || || What it does :|: 50% resistance to all poisons. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Purity || || Lv. Required :|: 100 || || What it does :|: All negative effects are removed from created potions, || || :|: and all positive effects are removed from from created || || :|: poisons. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____ .__ __ __ .__ / _ \ | |_/ |_ ________________ _/ |_|__| ____ ____ / /_\ \| |\ __\/ __ \_ __ \__ \\ __\ |/ _ \ / \ / | \ |_| | \ ___/| | \// __ \| | | ( <_> ) | \ \____|__ /____/__| \___ >__| (____ /__| |__|\____/|___| / ________________\/_______________\/___________\/____________________\/_________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The School of Alteration involves the manipulation of the physical world and its natural properties. This skill makes it easier to cast spells like Waterbreathing, magical protection, and Paralysis. [ 9 ] [ 10 ] | | | | '------- [ 8 ] -------' | | [ 7 ] -------------- [ 6 ] | | [ 4 ] -------------- [ 3 ] -------------- [ 5 ] | | [ 2 ] | | | | | '------------------- [ 1 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Novice Alteration || || Lv. Required :|: 0 || || What it does :|: Cast novice level alteration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Alteration Dual Casting || || Lv. Required :|: 20 || || What it does :|: Dual casting an alteration spell overcharges the effects || || :|: into an even more powerful version. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Apprentice Alteration || || Lv. Required :|: 25 || || What it does :|: Cast apprentice level alteration spells for half magicka.|| ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Mage Armor [0/3] || || Lv. Required :|: 30/50/70 || || What it does :|: Protection spells (like Stoneflesh) are 2/2.5/3 times as || || :|: strong if not wearing armor. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Magic Resistance [0/3] || || Lv. Required :|: 30/50/70 || || What it does :|: Blocks 10/20/30% of a spell's effects. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Adept Alteration || || Lv. Required :|: 50 || || What it does :|: Cast adept level alteration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Stability || || Lv. Required :|: 70 || || What it does :|: Alteration spells have longer duration. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Expert Alteration || || Lv. Required :|: 75 || || What it does :|: Cast expert level alteration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Atronach || || Lv. Required :|: 100 || || What it does :|: Absorbs 30% of the magicka of any spells that hit you. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Mater Alteration || || Lv. Required :|: 100 || || What it does :|: Cast master level alteration spells for half magicka. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____ .__ / _ \_______ ____ | |__ ___________ ___.__. / /_\ \_ __ \_/ ___\| | \_/ __ \_ __ < | | / | \ | \/\ \___| Y \ ___/| | \/\___ | \____|__ /__| \___ >___| /\___ >__| / ____| _____________________\/____________\/_____\/_____\/_______\/___________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ An Archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot. .------------------- [ 9 ] -------------------. | | | | [ 7 ] [ 8 ] | | | | [ 4 ] [ 5 ] [ 6 ] | | | | | | [ 2 ] -------------------' [ 3 ] | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Overdraw [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: Bows do 20/40/60/80/100% more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Eagle Eye || || Lv. Required :|: 30 || || What it does :|: Pressing block while aiming will zoom in your view. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Critical Shot [0/3] || || Lv. Required :|: 30/60/90 || || What it does :|: 10/15/20% chance of a critical hit that does extra || || :|: damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Power Shot || || Lv. Required :|: 50 || || What it does :|: Arrows stagger all but the largest opponents 50% of the || || :|: time. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Steady Hand || || Lv. Required :|: 50/60 || || What it does :|: Zooming in with a bow slows time by 25/50%. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Hunter's Discipline || || Lv. Required :|: 50 || || What it does :|: Recover twice as many arrows from dead bodies. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Quick Shot || || Lv. Required :|: 70 || || What it does :|: Can draw a bow 30% faster. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Ranger || || Lv. Required :|: 60 || || What it does :|: Able to move faster with drawn bow. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Bullseye || || Lv. Required :|: 100 || || What it does :|: 15% chance of paralyzing the target for a few seconds. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________.__ __ \______ \ | ____ ____ | | __ | | _/ | / _ \_/ ___\| |/ / | | \ |_( <_> ) \___| < |______ /____/\____/ \___ >__|_ \ _____________________________\/_________________\/_____\/______________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The art of blocking an enemy's blows with a shield or weapon. Blocking reduces the damage and staggering from physical attacks. .------------------- [ 9 ] -------------------. | | | | [ 7 ] [ 8 ] | | | | [ 5 ] [ 6 ] | | | | [ 3 ] [ 4 ] | | | | | [ 2 ] | | | | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Shield Wall [0/5] || || Lv. Required :|: 20/40/60/80/100 || || What it does :|: Blocking is 20/40/60/80/100% more effective. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Quick Reflexes || || Lv. Required :|: 30 || || What it does :|: Time slows down if you are blocking during an enemy's || || :|: power attack. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Deflect Arrows || || Lv. Required :|: 30 || || What it does :|: Arrows that hit the shield do no damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Power Bash || || Lv. Required :|: 30 || || What it does :|: Able to do a power bash. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Elemental Protection || || Lv. Required :|: 50 || || What it does :|: Blocking with a shield reduces incoming fire, frost and || || :|: shock damage by 50%. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Deadly Bash || || Lv. Required :|: 50 || || What it does :|: Bashing foes five times more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Block Runner || || Lv. Required :|: 70 || || What it does :|: Able to move faster with a shield raised. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Disarming Bash || || Lv. Required :|: 70 || || What it does :|: Chance to disarm when power bashing. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Shield Charge || || Lv. Required :|: 100 || || What it does :|: Sprinting with a shield raised knocks down most targets. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________ __ __ .__ \_ ___ \ ____ ____ |__|__ ______________ _/ |_|__| ____ ____ / \ \/ / _ \ / \ | | | \_ __ \__ \\ __\ |/ _ \ / \ \ \___( <_> ) | \ | | | /| | \// __ \| | | ( <_> ) | \ \______ /\____/|___| /\__| |____/ |__| (____ /__| |__|\____/|___| / __________\/____________\/\______|_________________\/____________________\/____ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The School of Conjuration governs raising the dead and summoning creations from Oblivon. This skill makes it easier to cast these spells as well as Soul Trap and bindings. .------------- [ 14 ] [ 15 ] | | | | | | | | [ 13 ] | | | | | | | | | | [ 11 ] | [ 12 ] | | | | | | | | [ 9 ] | [ 10 ] | | | | | | | | | | [ 7 ] | [ 8 ] | | | | | | | | [ 5 ] '--------. [ 6 ] | | | | | | | | | [ 2 ] [ 3 ] | | [ 4 ] | | | | | | | | | | '------------------'--- [ 1 ] ----'------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Novice Conjuration || || Lv. Required :|: 0 || || What it does :|: Cast novice level conjuration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Summoner [0/2] || || Lv. Required :|: 30/70 || || What it does :|: Can Summon Atronachs or raise undead twice/three times || || :|: as far away. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Conjuration Dual Casting || || Lv. Required :|: 20 || || What it does :|: Dual casting a conjuration spell overcharges the spell, || || :|: allowing it to last longer. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Apprentice Conjuration || || Lv. Required :|: 25 || || What it does :|: Cast apprentice level conjuration spells for half || || :|: magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Atromancy || || Lv. Required :|: 40 || || What it does :|: Double duration for conjured Atronauchs. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Mystic Binding || || Lv. Required :|: 20 || || What it does :|: Bound weapons do more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Necromancy || || Lv. Required :|: 40 || || What it does :|: Greater duration for reanimated undead. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Adept Conjuration || || Lv. Required :|: 50 || || What it does :|: Cast adept level conjuration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Elemental Potency || || Lv. Required :|: 80 || || What it does :|: Conjured Atronachs are 50% more powerful. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Soul Stealer || || Lv. Required :|: 30 || || What it does :|: Bound weapons cast Soul Trap on targets. || ||---------------+-----------------------------------------------------------|| || Number :|: 11 || || Name :|: Dark Souls || || Lv. Required :|: 70 || || What it does :|: Reanimated undead have 100 more health. || ||---------------+-----------------------------------------------------------|| || Number :|: 12 || || Name :|: Expert Conjuration || || Lv. Required :|: 75 || || What it does :|: Cast expert level conjuration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 13 || || Name :|: Oblivion Binding || || Lv. Required :|: 50 || || What it does :|: Bound weapons will banish summoned creatures and turn || || :|: raised ones. || ||---------------+-----------------------------------------------------------|| || Number :|: 14 || || Name :|: Twin Souls || || Lv. Required :|: 100 || || What it does :|: You can have two Atronachs or reanimated zombies. || ||---------------+-----------------------------------------------------------|| || Number :|: 15 || || Name :|: Master Conjuration || || Lv. Required :|: 100 || || What it does :|: Cast master level conjuration spells for half magicka. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ __ __ .__ \______ \ ____ _______/ |________ __ __ _____/ |_|__| ____ ____ | | \_/ __ \ / ___/\ __\_ __ \ | \_/ ___\ __\ |/ _ \ / \ | ` \ ___/ \___ \ | | | | \/ | /\ \___| | | ( <_> ) | \ /_______ /\___ >____ > |__| |__| |____/ \___ >__| |__|\____/|___| / __________\/_____\/_____\/__________________________\/____________________\/___ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The School of Destruction involves the harnessing the energies of fire, frost and shock. This skill makes it easier to cast spells like Fireball, Ice Spike, and Lightning Bolt. [ 14 ] | | [ 12 ] [ 13 ] | | | | | [ 10 ] | [ 11 ] | | | | | | | | [ 8 ] | | [ 9 ] | | | | | | | | | | | | | [ 7 ] +--------------' | | | | | | | | | [ 4 ] | [ 5 ] [ 6 ] | | | | | | '------------. | .------------' | [ 2 ] ------------------- [ 1 ] ------------------- [ 3 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Novice Destruction || || Lv. Required :|: 0 || || What it does :|: Cast novice level Destruction spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Augmented Flames [0/2] || || Lv. Required :|: 30/60 || || What it does :|: Fire spells do 25/50% more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Destruction Dual Casting || || Lv. Required :|: 20 || || What it does :|: Dual casting Destruction spell overcharges the effects || || :|: into an even more powerful version. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Augmented Frost [0/2] || || Lv. Required :|: 30/60 || || What it does :|: Frost spells do 25/50% more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Apprentice Destruction || || Lv. Required :|: 25 || || What it does :|: Cast apprentice Destruction spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Impact || || Lv. Required :|: 40 || || What it does :|: Most Destruction spells will stagger an opponent when || || :|: dual cast. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Augmented Shock [0/2] || || Lv. Required :|: 30/60 || || What it does :|: Shock spells do 25/50% more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Intense Flames || || Lv. Required :|: 50 || || What it does :|: Fire damage causes target to flee if their health is low.|| ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Adept Destruction || || Lv. Required :|: 50 || || What it does :|: Cast adept level Destruction spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Disintegrate || || Lv. Required :|: 70 || || What it does :|: Shock damage disintegrates their target if their health || || :|: is low. || ||---------------+-----------------------------------------------------------|| || Number :|: 11 || || Name :|: Rune Master || || Lv. Required :|: 40 || || What it does :|: Can place runes five times farther away. || ||---------------+-----------------------------------------------------------|| || Number :|: 12 || || Name :|: Deep Freeze || || Lv. Required :|: 60 || || What it does :|: Frost damage paralyzes targets if their health is low. || ||---------------+-----------------------------------------------------------|| || Number :|: 13 || || Name :|: Expert Destruction || || Lv. Required :|: 75 || || What it does :|: Cast expert Destruction spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 14 || || Name :|: Master Destruction || || Lv. Required :|: 100 || || What it does :|: Cast master level Destruction spells for half magicka. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ .__ __ .__ \_ _____/ ____ ____ | |__ _____ _____/ |_|__| ____ ____ | __)_ / \_/ ___\| | \\__ \ / \ __\ |/ \ / ___\ | \ | \ \___| Y \/ __ \| | \ | | | | \/ /_/ > /_______ /___| /\___ >___| (____ /___| /__| |__|___| /\___ / _____________\/_____\/_____\/_____\/_____\/_____\/_____________\//_____/_______ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor. .------------------- [ 9 ] | | | | [ 7 ] [ 8 ] | | | | [ 4 ] [ 5 ] [ 6 ] | | | | | | [ 2 ] | [ 3 ] | | | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Enchanter [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: New enchantments are 20/40/60/80/100% stronger. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Fire Enchanter || || Lv. Required :|: 30 || || What it does :|: Fire enchantments on weapons and armor are 25% stronger. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Soul Squeezer || || Lv. Required :|: 20 || || What it does :|: Soul gems provide extra magika for recharging. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Frost Enchanter || || Lv. Required :|: 40 || || What it does :|: Frost enchantments on weapons and armor are 25% stronger.|| ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Insightful Enchanter || || Lv. Required :|: 50 || || What it does :|: Skill enchantments on armor are 25% stronger. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Soul Siphon || || Lv. Required :|: 40 || || What it does :|: Death blows to creatures, but not people, trap 5% of the || || :|: victim's soul, recharging the weapon. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Storm Enchanter || || Lv. Required :|: 50 || || What it does :|: Shock enchantments on weapons and armor are 25% stronger.|| ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Corpus Enchanter || || Lv. Required :|: 70 || || What it does :|: Health, magicka, and stamina enchantments on armor are || || :|: 25% stronger. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Extra Effect || || Lv. Required :|: 100 || || What it does :|: Can put two enchantments on the same item. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ ___ _____ / | \ ____ _____ ___ _____.__. / _ \_______ _____ ___________ / ~ \_/ __ \\__ \\ \/ < | | / /_\ \_ __ \/ \ / _ \_ __ \ \ Y /\ ___/ / __ \\ / \___ | / | \ | \/ Y Y ( <_> ) | \/ \___|_ / \___ >____ /\_/ / ____| \____|__ /__| |__|_| /\____/|__| ________\/_______\/_____\/______\/______________\/____________\/_______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Those trained to use Heavy Armor make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors. [ 8 ] | | [ 6 ] [ 7 ] | | | | [ 4 ] [ 5 ] | | | | [ 2 ] [ 3 ] | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Juggernaut [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: Increases armor rating for heavy armor by 20/40/60/80 || || :|: 100%. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Fists of Steel || || Lv. Required :|: 30 || || What it does :|: Unarmed attacks with heavy armor gauntlets do their || || :|: armor rating in extra damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Well Fitted || || Lv. Required :|: 30 || || What it does :|: 25% armor bonus if wearing all heavy armor: head, chest, || || :|: hands, feet. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Cushioned || || Lv. Required :|: 50 || || What it does :|: Half damage from falling if wearing all heavy armor: || || :|: head, chest, hands, feet. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Tower of Strength || || Lv. Required :|: 50 || || What it does :|: 50% less stagger when wearing only heavy armor. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Conditioning || || Lv. Required :|: 70 || || What it does :|: Heavy armor weighs nothing and doesn't slow you down || || :|: when worn. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Matching Set || || Lv. Required :|: 70 || || What it does :|: Additional 25% armor bonus if wearing a matched set of || || :|: heavy armor. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Reflect Blows || || Lv. Required :|: 100 || || What it does :|: 10% chance to reflect melee damage back to the enemy || || :|: while wearing all heavy armor: head, chest, hands, feet. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ .___.__ .__ .__ | | | | | __ __ _____|__| ____ ____ | | | | | | | \/ ___/ |/ _ \ / \ | | |_| |_| | /\___ \| ( <_> ) | \ |___|____/____/____//____ >__|\____/|___| / __________________________________________\/_______________\/__________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The School of Illusion involves manipulating the mind of the enemy. This skill makes it easier to cast spells like Fear, Calm and Invisibility. .------------------- [ 13 ] | | [ 11 ] .------------------- [ 12 ] | | | | | | | [ 10 ] | | | | | | | [ 8 ] | [ 9 ] | | | | | | | [ 7 ] | | | | | | | [ 5 ] -----. | [ 6 ] | | | | | | | [ 3 ] [ 4 ] | | | '-------------| | | | [ 2 ] -------------- [ 1 ]--------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Novice Illusion || || Lv. Required :|: 0 || || What it does :|: Cast novice level illusion spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Illusion Dual Casting || || Lv. Required :|: 20 || || What it does :|: Dual casting an illusion spell overcharges the effects || || :|: into an even more powerful version. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Hypnotic Gaze || || Lv. Required :|: 30 || || What it does :|: Calm spells now work on higher level opponents. || || :|: Cumulative with Kindred Mage and Animage. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Animage || || Lv. Required :|: 20 || || What it does :|: Illusion spells now work on higher level animals. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Apprentice Illusion || || Lv. Required :|: 25 || || What it does :|: Cast apprentice Illusion spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Kindred Mage || || Lv. Required :|: 40 || || What it does :|: All illusion spells work on higher level people. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Aspect of Terror || || Lv. Required :|: 50 || || What it does :|: Fear spells work on higher level opponents. Cumulative || || :|: with Kindred Mage and Animage. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Adept Illusion || || Lv. Required :|: 50 || || What it does :|: Cast adept illusion spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Quiet Casting || || Lv. Required :|: 50 || || What it does :|: All spells you cast from any school of magic are silent || || :|: to others. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Rage || || Lv. Required :|: 70 || || What it does :|: Frenzy spells on higher level opponents. Cumulative with || || :|: Kindred Mage and Animage. || ||---------------+-----------------------------------------------------------|| || Number :|: 11 || || Name :|: Expert Illusion || || Lv. Required :|: 75 || || What it does :|: Cast expert Illusion spells for magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 12 || || Name :|: Master of the Mind || || Lv. Required :|: 90 || || What it does :|: Illusion spells work on undead, daedra and automatons. || ||---------------+-----------------------------------------------------------|| || Number :|: 13 || || Name :|: Master Illusion || || Lv. Required :|: 100 || || What it does :|: Cast Master level illusion spells for half magicka. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ .____ .__ .__ __ _____ | | |__| ____ | |___/ |_ / _ \_______ _____ ___________ | | | |/ ___\| | \ __\ / /_\ \_ __ \/ \ / _ \_ __ \ | |___| / /_/ > Y \ | / | \ | \/ Y Y ( <_> ) | \/ |_______ \__\___ /|___| /__| \____|__ /__| |__|_| /\____/|__| ____________\/_/_____/______\/_______________\/____________\/__________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Those trained to use Light Armor make more effective use of Hide, Leather, Elven, and Glass armors. [ 5 ]-----------------------------------------[ 6 ] | | | | [ 3 ] [ 4 ] | | '------------------------.------------------------' | [ 2 ] | | [ 1 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Agile Defender || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: Increase light armor rating by: 20/40/60/80/100%. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Custom Fit || || Lv. Required :|: 30 || || What it does :|: 25% armor bonus if wearing all light armor: head, chest, || || :|: hand, feet. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Unhindered || || Lv. Required :|: 50 || || What it does :|: Light armor weighs nothing and doesn't slow you down || || :|: when worn. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Matching Set || || Lv. Required :|: 70 || || What it does :|: Additional 25% armor bonus if wearing a matched set of || || :|: light armor. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Wind Walker || || Lv. Required :|: 60 || || What it does :|: Stamina regenerates 50% faster in all Light Armor: head, || || :|: chest, hand, feet. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Deft Movement || || Lv. Required :|: 100 || || What it does :|: 10% chance of avoiding all damage from melee attack while|| || :|: wearing all light armor: head, chest, hands, feet. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ .____ __ .__ __ .__ | | ____ ____ | | ________ |__| ____ | | _|__| ____ ____ | | / _ \_/ ___\| |/ /\____ \| |/ ___\| |/ / |/ \ / ___\ | |__( <_> ) \___| < | |_> > \ \___| <| | | \/ /_/ > |_______ \____/ \___ >__|_ \| __/|__|\___ >__|_ \__|___| /\___ / ____________\/__________\/_____\/|__|___________\/_____\/_______\//_____/______ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The art of Lockpicking is used to open locked doors and containers faster and with fewer broken lockpicks. [ 11 ] -------------------. | | [ 10 ] -------------- [ 9 ] -------------- [ 8 ] | | [ 7 ] -------------- [ 6 ] -------------- [ 5 ] | | [ 4 ] -------------- [ 3 ] -------------- [ 2 ] | | [ 1 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Novice Locks || || Lv. Required :|: 0 || || What it does :|: Novice locks are much easier to pick. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Apprentice Locks || || Lv. Required :|: 25 || || What it does :|: Apprentice locks are much easier to pick. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Quick Hands || || Lv. Required :|: 40 || || What it does :|: Able to pick locks without being noticed. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Wax Key || || Lv. Required :|: 50 || || What it does :|: Automatically gives you a copy of the picked lock's key || || :|: if it has one. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Adept Locks || || Lv. Required :|: 50 || || What it does :|: Adept locks are much easier to pick. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Golden Touch || || Lv. Required :|: 60 || || What it does :|: Find more gold in chests. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Treasure Hunter || || Lv. Required :|: 70 || || What it does :|: 50% greater chance of finding special treasure. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Expert Locks || || Lv. Required :|: 75 || || What it does :|: Expert locks are much easier to pick. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Locksmith || || Lv. Required :|: 80 || || What it does :|: Pick starts to the lock opening position. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Unbreakable || || Lv. Required :|: 100 || || What it does :|: Lockpicks never break. || ||---------------+-----------------------------------------------------------|| || Number :|: 11 || || Name :|: Master Locks || || Lv. Required :|: 100 || || What it does :|: Master locks are much easier to pick. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ .__ .___ .___ \_____ \ ____ ____ | |__ _____ ____ __| _/____ __| _/ / | \ / \_/ __ \ ______ | | \\__ \ / \ / __ |/ __ \ / __ | / | \ | \ ___/ /_____/ | Y \/ __ \| | \/ /_/ \ ___// /_/ | \_______ /___| /\___ > |___| (____ /___| /\____ |\___ >____ | _________\/_____\/_____\/_______________\/_____\/_____\/______\/____\/_____\/__ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The are of combat using one-handed weapons, such as daggers, swords, maces and war axes. Those trained in this skill deliver deadlier blows. .------------------------ [ 10 ] | | | | [ 7 ] [ 8 ] [ 9 ] | | | | | | '--------- [ 5 ] ---------' [ 6 ] | | | | | .----------------------' | | | | [ 3 ] | | [ 4 ] | | | | | | | | | | | '--------- [ 1 ] -'-------'------------------------ [ 2 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Armsman [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: One-handed weapons do 20/40/60/80/100% more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Dual Flurry [0/2] || || Lv. Required :|: 30/50 || || What it does :|: Dual wielding attacks are 20/35% faster. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Hack & Slash [0/3] || || Lv. Required :|: 30/60/90 || || What it does :|: Attacks with war axes cause extra/more/even more || || :|: bleeding damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Bone Breaker [0/3] || || Lv. Required :|: 30/60/90 || || What it does :|: Attacks with maces ignore 25/50/75% of armor. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Fighting Stance || || Lv. Required :|: 20 || || What it does :|: Power attacks with one-handed weapons cost 25% less || || :|: stamina. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Bladesman [0/3] || || Lv. Required :|: 30/60/90 || || What it does :|: Attacks with swords have a 10/15/20% chance of doing || || :|: critical damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Savage Strike || || Lv. Required :|: 50 || || What it does :|: Standing power attacks do 25% bonus damage with a chance || || :|: to decapitate your enemies. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Critical Charge || || Lv. Required :|: 50 || || What it does :|: Can do a one-handed power attack while sprinting that || || :|: does double critical damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Dual Savagery || || Lv. Required :|: 70 || || What it does :|: Dual wielding power attacks do 50% bonus damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Paralyzing Strike || || Lv. Required :|: 100 || || What it does :|: Backwards power attacks have a 25% chance to paralyze || || :|: the target. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________.__ __ __ __ \______ \__| ____ | | ________ ____ ____ | | __ _____/ |_ | ___/ |/ ___\| |/ /\____ \ / _ \_/ ___\| |/ // __ \ __\ | | | \ \___| < | |_> > <_> ) \___| <\ ___/| | |____| |__|\___ >__|_ \| __/ \____/ \___ >__|_ \\___ >__| ________________________\/_____\/|__|_______________\/_____\/____\/____________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The stealthy art of picking an unsuspecting target's pockets. A skilled pickpocket is less likely to be caught and is more likely to find valuables. [ 8 ] | | [ 6 ] [ 7 ] | | '------------. | | | [ 3 ] '------ [ 4 ] [ 5 ] | | | | | | '------------------- [ 2 ] -------------------' | | [ 1 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Light Fingers [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: Pickpocking bonus of 20/40/60/80/100%. Item weight and || || :|: value reduce pickpocketing odds. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Night Thief || || Lv. Required :|: 30 || || What it does :|: +25% chance to pickpocket if target is asleep. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Poisoned || || Lv. Required :|: 40 || || What it does :|: Silently harm enemies by placing poisons in their pocket.|| ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Cut Purse || || Lv. Required :|: 40 || || What it does :|: Pickpocketing gold is 50% easier. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Extra Pockets || || Lv. Required :|: 50 || || What it does :|: Carrying capacity is increased by 100. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Key Master || || Lv. Required :|: 60 || || What it does :|: Pickpocketing keys almost always work. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Misdirection || || Lv. Required :|: 70 || || What it does :|: Can pickpocket equipped weapons. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Perfect Touch || || Lv. Required :|: 100 || || What it does :|: Can pickpocket equipped items. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________ __ __ .__ \______ \ ____ _______/ |_ ________________ _/ |_|__| ____ ____ | _// __ \ / ___/\ __\/ _ \_ __ \__ \\ __\ |/ _ \ / \ | | \ ___/ \___ \ | | ( <_> ) | \// __ \| | | ( <_> ) | \ |____|_ /\___ >____ > |__| \____/|__| (____ /__| |__|\____/|___| / __________\/_____\/_____\/_________________________\/____________________\/____ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The School of Restoration involves control over life forces. This skill makes it easier to cast spells like Healing, Turn Undead, and magical Wards. [ 12 ] | | [ 11 ] | | [ 8 ] [ 9 ] [ 10 ] | | | | | | [ 5 ] [ 6 ] [ 7 ] | | .--------------' '----. |--------------' | [ 3 ] | [ 4 ] | | | | '---------'------------. | | [ 2 ] ------------------- [ 1 ] ------------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Novice Restoration || || Lv. Required :|: 0 || || What it does :|: Cast novice level Restoration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Respite || || Lv. Required :|: 40 || || What it does :|: Healing spells also restore Stamina. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Ward Absorb || || Lv. Required :|: 60 || || What it does :|: Wards recharge your magicka when hit with spells. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Restoration Dual Casting || || Lv. Required :|: 20 || || What it does :|: Dual casting a Restoration spell overcharges the effects || || :|: into an een more powerful version. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Regeneration || || Lv. Required :|: 20 || || What it does :|: Healing spells cure 50% more. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Apprentice Restoration || || Lv. Required :|: 25 || || What it does :|: Cast apprentice Restoration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Recovery [0/2] || || Lv. Required :|: 30/60 || || What it does :|: Magika regenerates 25/50% faster. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Necromage || || Lv. Required :|: 70 || || What it does :|: All spells are more effective against undead. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Adept Restoration || || Lv. Required :|: 50 || || What it does :|: Cast adept level Restoration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Avoid Death || || Lv. Required :|: 90 || || What it does :|: Once a day, heals 250 points automatically if you fall || || :|: below 10% health. || ||---------------+-----------------------------------------------------------|| || Number :|: 11 || || Name :|: Expert Restoration || || Lv. Required :|: 75 || || What it does :|: Cast expert level Restoration spells for half magicka. || ||---------------+-----------------------------------------------------------|| || Number :|: 12 || || Name :|: Master Restoration || || Lv. Required :|: 100 || || What it does :|: Cast master level Restoration spells for half magicka. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________ .__ __ .__ .__ / _____/ _____ |__|/ |_| |__ |__| ____ ____ \_____ \ / \| \ __\ | \| |/ \ / ___\ / \ Y Y \ || | | Y \ | | \/ /_/ > /_______ /__|_| /__||__| |___| /__|___| /\___ / _____________________\/______\/______________\/________\//_____/_______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The art of creating and improving weapons and armor from raw materials. .------------------- [ 10 ] -------------------. | | | | [ 8 ] [ 9 ] | | | | [ 6 ] [ 7 ] | | | | [ 3 ] [ 4 ] [ 5 ] | | | | | | '------------------- [ 1 ] -------------- [ 2 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Steel Smithing || || Lv. Required :|: 0 || || What it does :|: Can create steel armor and weapons at forges, and || || :|: improve them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Dwarven Smithing || || Lv. Required :|: 30 || || What it does :|: Can create dwarven armor and weapons at forges, and || || :|: improve them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Elven Smithing || || Lv. Required :|: 30 || || What it does :|: Can create elven armor and weapons at forges, and improve|| || :|: them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Arcane Blacksmith || || Lv. Required :|: 60 || || What it does :|: You can improve magical weapons and armor. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Orcish Smithing || || Lv. Required :|: 50 || || What it does :|: Can create orcish armor and weapons at forges, and || || :|: improve them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Advanced Armors || || Lv. Required :|: 50 || || What it does :|: Can create scaled and plate armor at forges, and improve || || :|: them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Ebony Smithing || || Lv. Required :|: 80 || || What it does :|: Can create ebony armor and weapons at forges, and || || :|: improve them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Glass Smithing || || Lv. Required :|: 70 || || What it does :|: Can create glass armor and weapons at forges, and || || :|: improve them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Daedric Smithing || || Lv. Required :|: 90 || || What it does :|: Can create Daedric armor and weapons at forges, and || || :|: improve them twice as much. || ||---------------+-----------------------------------------------------------|| || Number :|: 10 || || Name :|: Dragon Armor || || Lv. Required :|: 100 || || What it does :|: Can create dragon armor at forges, and improve them || || :|: twice as much. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________ __ .__ / _____/ ____ ____ _____ | | _|__| ____ ____ \_____ \ / \_/ __ \\__ \ | |/ / |/ \ / ___\ / \ | \ ___/ / __ \| <| | | \/ /_/ > /_______ /___| /\___ >____ /__|_ \__|___| /\___ / ___________________\/_____\/_____\/_____\/_____\/_______\//_____/______________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Sneaking is the art of moving unseen and unheard. Highly skilled sneaks can even hide in plain sight. [ 8 ] --------------------------------------- [ 9 ] | | [ 6 ] [ 7 ] | | | | [ 4 ] [ 5 ] | | | | [ 2 ] [ 3 ] | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Stealth [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: You are 20/25/30/35/40% harder to detect when sneaking. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Muffled Movement || || Lv. Required :|: 30 || || What it does :|: Noise from armor is reduced 50%. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Backstab || || Lv. Required :|: 30 || || What it does :|: Sneak attacks with one-handed weapons now do six times || || :|: damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Light Foot || || Lv. Required :|: 40 || || What it does :|: You won't trigger pressure plates. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Deadly Aim || || Lv. Required :|: 40 || || What it does :|: Sneak attacks with bows now do three times damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Silent Roll || || Lv. Required :|: 50 || || What it does :|: Sprinting while sneaking executes a silent roll. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Assassin's Blade || || Lv. Required :|: 50 || || What it does :|: Sneak attacks with daggers now do a total of fifteen || || :|: times normal damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Silence || || Lv. Required :|: 70 || || What it does :|: Walking and running does not affect detection. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Shadow Warrior || || Lv. Required :|: 100 || || What it does :|: Crouching stops combat for a moment and forces distant || || :|: opponents to search for a target. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________ .__ / _____/_____ ____ ____ ____ | |__ \_____ \\____ \_/ __ \_/ __ \_/ ___\| | \ / \ |_> > ___/\ ___/\ \___| Y \ /_______ / __/ \___ >\___ >\___ >___| / ________________________\/|__|________\/_____\/_____\/_____\/__________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This skill of persuasion can be used to get better prices from merchants, and persuade others to do as you ask. .------------------- [ 9 ] | | [ 8 ] | | [ 6 ] [ 7 ] | | | | [ 4 ] [ 5 ] | | | | [ 2 ] [ 3 ] | | | | '------------------- [ 1 ] -------------------' _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Haggling [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: Buying and selling prices are 10/15/20/25/30% better. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Allure || || Lv. Required :|: 30 || || What it does :|: 10% better prices with the opposite sex. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Bribery || || Lv. Required :|: 30 || || What it does :|: Can bribe guards to ignore crimes. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Merchant || || Lv. Required :|: 50 || || What it does :|: Can sell any type of item to any kind of merchant. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Persuasion || || Lv. Required :|: 50 || || What it does :|: Persuasion attempts are 30% easier. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Investor || || Lv. Required :|: 70 || || What it does :|: Can invest 500 gold with a shopkeeper to increase his || || :|: available gold permanently. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Intimidation || || Lv. Required :|: 70 || || What it does :|: Intimidation is twice as successful. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Fence || || Lv. Required :|: 90 || || What it does :|: Can barter stolen goods with any merchant you have || || :|: invested in. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: Master Trader || || Lv. Required :|: 100 || || What it does :|: Every merchant in the world gains 1000 gold for || || :|: bartering. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ .__ .___ .___ \__ ___/_ _ ______ | |__ _____ ____ __| _/____ __| _/ | | \ \/ \/ / _ \ ______ | | \\__ \ / \ / __ |/ __ \ / __ | | | \ ( <_> ) /_____/ | Y \/ __ \| | \/ /_/ \ ___// /_/ | |____| \/\_/ \____/ |___| (____ /___| /\____ |\___ >____ | ________________________________________\/_____\/_____\/______\/____\/_____\/__ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows. [ 9 ] | | .------------------- [ 8 ] -------------------. | | | | [ 6 ] [ 7 ] | | | | '------------------- [ 5 ] -------------------' | | | | [ 3 ] |------------------- [ 4 ] | | | | '------------------- [ 1 ] -------------- [ 2 ] _______________________________________________________________________ .;^ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ`:. || Number :|: 1 || || Name :|: Barbarian [0/5] || || Lv. Required :|: 0/20/40/60/80 || || What it does :|: Two-handed weapons do 20/40/60/80/100% more damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 2 || || Name :|: Skull Crusher [0/3] || || Lv. Required :|: 30/60/90 || || What it does :|: Attacks with war hammers ignore 25/50/75% of armor. || ||---------------+-----------------------------------------------------------|| || Number :|: 3 || || Name :|: Limb Splitter [0/3] || || Lv. Required :|: 30/60/90 || || What it does :|: Attacks with battle axes cause extra/more/even more || || :|: bleeding damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 4 || || Name :|: Deep Wounds [0/3] || || Lv. Required :|: 30/60/90 || || What it does :|: Attacks with great swords have a 10/15/20% chance of || || :|: doing critical damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 5 || || Name :|: Champion's Stance || || Lv. Required :|: 20 || || What it does :|: Power attacks with two-handed weapons cost 25% less || || :|: stamina. || ||---------------+-----------------------------------------------------------|| || Number :|: 6 || || Name :|: Devastating Blow || || Lv. Required :|: 50 || || What it does :|: Standing power attacks do 25% bonus damage with a chance || || :|: to decapitate your enemies. || ||---------------+-----------------------------------------------------------|| || Number :|: 7 || || Name :|: Great Critical Charge || || Lv. Required :|: 50 || || What it does :|: Can do a two-handed power attack while sprinting that || || :|: does double critical damage. || ||---------------+-----------------------------------------------------------|| || Number :|: 8 || || Name :|: Sweep || || Lv. Required :|: 70 || || What it does :|: Sideways power attacks with two-handed weapons hit all || || :|: targets in front of you. || ||---------------+-----------------------------------------------------------|| || Number :|: 9 || || Name :|: War Master || || Lv. Required :|: 100 || || What it does :|: Backwards power attacks has a 25% chance to paralyze || || :|: the target. || '~.______________|__________________________________________________________,~' ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.6] Shouts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx206 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The new addition to the game, the Shouts. Being yourself Dohvakiin, you have the power of the Dragons. The Dragons use their power through their Voice, so you basically shout in the Dovah (dragon) language. Each shout consists of 3 words of power. You can use the shouts with only one word, but with each word you find and add to it, the stronger it gets. There are 18 shouts in total, which most of them will be learnt from Dragon Walls inside dungeons. Later in the game, there's certain character that shows you the way to each Dragon Wall. To learn a new Shout, first of all you need to find the words. Once you find a first word, you'll see it's grayed out. Press "B" (or [] on the PS3) in the Shout menu to learn it, then equip it and use it :). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.7] Lockpicking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx207 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.8] Sneaking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx208 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.9] Crime & Punishment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx209 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= It is without doubt that many of you will engage in activities that are unlawful on your journey in Skyrim. Thefts from theft to mass murder all come with their own adjusted set of punishments, in the form of bounties on your head to fines and death. Each Hold keeps their own record of crimes, for example, you can be wanted in one hold for anything but in another you can freely roam the streets without worrying about confrontation for your crimes. Remember that not all violent acts result in a crime, if you are attacked you are perfectly in your right to defend yourself against the aggressor. Also, if you agree to a duel with another citizen or warrior of Skyrim you will not be charged. It is only a crime if you are caught. ____________________________________________________________ |============================================================| | Crime | Punishment | |-----------------------------------|------------------------| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Trespassing | 5 gold | | Pickpocketing | 25 gold | | Theft (red items) | Half the item's value | | Theft (horse) | 50 gold | | Assault | 40 gold | | Feeding (Vampirism) | 40 gold | | Cannibalism | 40 gold | | Escaping Jail | 100 gold | | Murder | 1,000 gold | | Lycanthropy | 1,000 gold | | Vampirism (Stage 4) | Death | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.10] Enchanting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx210 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Enchanting is one of the most important things you must do to upgrade weapons to suit the needs of your character. Enchanting involves a few simple steps that should be utilized by everyone. Disenchanting ŻŻŻŻŻŻŻŻŻŻŻŻŻ Before you can learn to enchant new items you must disenchant the items you may already have. To do this fine an Arcane Enchanter and select disenchant. Now select an item with an enchantment you wish to use on another item. Proceed to disenchant your enchanted item to learn an enchantment. It is suggested you do not disenchant high valued items as they will be destroyed. Lower valued items give the same benefit. For example, a dagger worth 100 gold with a soul trap enchantment will give you the same effect as an axe worth 800 hold with the same enchntment. Soul Gems ŻŻŻŻŻŻŻŻŻ In order to enchant a new item you must have a filled Soul Gem. These gems can be found in your adventures or purchased from traders. Use a Soul Trap spell to fill the Soul Gems. Soul Gems must be filled before they can be used. When you are filling a Soul Gem keep in mind that you usually cannot do this against human-like creates (Altmer, Breton, etc). There are some exceptions, a Black Soul Gem being a good example. Some enemies do not have souls and therefore Soul Trap will have no affect on them. These enemies include Daedra, Draugr, Skeletons, and conjured enemies. Enchanting ŻŻŻŻŻŻŻŻŻŻ Now that you are ready to enchant, you must know that the type of Soul goes a long ways in how your item will be enchanted. The higher the Soul the more charges your item will receive as well as how powerful the item can be. Re-Charging ŻŻŻŻŻŻŻŻŻŻŻ Enchanted weapons have charges, when these items are used they use a charge. To maintain the full potential of your weapon select your weapon from the menu and recharge it with a Soul Gem when the charge is low or empty. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.11] Alchemy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx211 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is rather short, because there's really not much for Alchemy. You have to find an Alchemy Station and from there, start combining ingredients to create potions and poisons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.12] Vampirism ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx212 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Vampirism is a feared disease that comes in stages, allowing these stages to develop for three days results in a transformation into a Vampire. You receive messages with each day warning you of your imminent transformation, giving you enough time to drink a Cure Disease potion or visit a Shrine to rid yourself of the wretched disease. To maintain a lower level of Vampirism you must feed, doing so can be difficult and requires sneaking around and night to find a sleeping victim. When you have your victim and are sneaking select the "pickpocket" option then select "Feed". Doing this will revert your Vampirism back to Stage 1. To cure Vampirism speak to a mage named Falion in Morthal. He requires a filled Black Soul Gem to complete the ritual required to cure you. You can buy a Black Soul Gem from it then use the Soul Trap spell or a Soul Trap enchanted weapon to trap a soul into the Black Soul Gem. ____________________________________________________________ |============================================================| | Becoming a Vampire - Advantages | |------------------------------------------------------------| | Immune to Disease | Complete immune to disease. | | Immune to Posion | Complete immune to poison. | | Champion of the Night | Illusion spells 25% stronger. | | Nightstalker's Footsteps | 25% better at Sneaking | | Restist Frost | Stage 1 - 25% | | | Stage 2 - 50% | | | Stage 3 - 75% | | | Stage 4 - 100% | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________________________ |============================================================| | Becoming a Vampire - Disadvantages | |------------------------------------------------------------| | Hatred stages 1-3 | Remarks on your paleness. | | Hatred stage 4 | People attack on site. | | Weakness to Sunlight | No Health, Magicka, or Stamina| | | regeneration between 5am-7pm. | | Stage 1 | -15 H/M/S, 25% Weak to Fire | | Stage 2 | -30 H/M/S, 50% Weak to Fire | | Stage 3 | -45 H/M/S, 75% Weak to Fire | | Stage 4 | -50 H/M/S, 100% Weak to Fire | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________________________ |============================================================| | Vampire Abilities | |------------------------------------------------------------| | Stage 1: | | | | Vampire's Sight: For one minute, you can see better in dark| | environments. This Power can be used as | | often as you like and has no cost. | | | | Vampiric Drain: A special Destruction spell, drains 2 | | Health per second from your target. | | | | Vampire's Servant: Once per day, you can reanimate a dead | | creature to fight for you for 60 secs. | | Only works on creatures level 6 or less.| | | |------------------------------------------------------------| | Stage 2: | | | | Vampire's Seduction: Creatures and people up to level 8 | | won't fight or flee for 30 secs. | | | | Vampiric Drain: Increases to 3 Health drained per second. | | | | Vampire's Servant: Now affects creatures level 13 or less. | | | |------------------------------------------------------------| | Stage 3: | | | | Vampiric Drain: Increases to 4 Health drained per second. | | | | Vampire's Servant: Now affects creatures level 21 or less. | | | |------------------------------------------------------------| | Stage 4: | | | | Embrace of Shadows: Once per day, you can invoke this | | power to gain Vampire's Sight and | | invisibility for 3 minutes. | | | | Vampiric Drain: Increases to 5 Health drained per second. | | | | Vampire's Servant: Now affects creatures level 30 or less. | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=- 2.13] Lycanthropy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ sx213 -=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | Main Quest | /\/\ \\ \\ \/\/ | [MQ.TB] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Unbound [MQ.01] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): | |_________________________________________________________________________| | | | LOCATION(S): Helgen | |_________________________________________________________________________| | | | ENEMIES: Bear, Frostbite Spider, Imperial Soldier, Stormcloak Soldier | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Make your way to the Keep | | Enter the Keep with Hadvar or Ralof | | Escape Helgen | | Find some equipment | | Loot Guynjar's body | | (Optional) Search the barrel for potions | | (Optional) Attempt to pick the lock to the cage | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You begin riding a wagon with three other prisoners. Ralof will begin to speak to you as you rife down the road in the wagon. The conversation with Ralof and anoter prisoner continues as you ride down the road to Helgen. When you reach the end of the line you will be asked your name. Now you must create you character. New to Skyrim - at this point you select your race and features. All other attributes are decided as you play the game. Now that you have your defined character and name, you learn that you will be executed along with the other prisoners. Once the first prisoner is beheaded it will be your turn to die. Before the soldier has time to swing his axe and kill you the camp is attacked. Make your way to the Keep ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Ralof to the Keep and follow him up the stairs. The dragon will smash through the wall as you are climbing the steps. Jump throw the hole created by the dragon to the area below then down once more to the ground. At this point you can do nothing other than run as your hands are bound. Enter the Keep with Hadvar or Ralof ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is your first choice of the game, at this point it will not strongly affect later choices are parts of the story. Choose to escape with either the Imperial or the Stormcloak. Escape Helgen ŻŻŻŻŻŻŻŻŻŻŻŻŻ Hadvar: Enter the Keep with Hadvar, after he removes your bindings search the nearby chest and get [IMPERIAL LIGHT ARMOUR], [IRON SWORD], IMPERIAL LIGHT BOOTS], [HELGEN KEEP KEY]. Follow Hadvar down the hall and equip your weapons and armour. In the next room kill the Stormcloak's and loot their bodies for more items. Unlock the gat with the key you got from the chest. Ralof: Follow Ralof to the Keep and loot Gunjar's body to get [IRON WAR AXE], [STORMCLOAK CUIRASS], [FUR BOOTS]. When the Imperials arrive equip your new items and kill them when they enter the room. Loot their bodies for more items, especially the [HELGEN KEEP KEY] from the Captain. Unlock the gate and continue. 0nce you are down the steps the ceiling will collapse, move through the opening to your left to the storage area. Kill both enemies in this room and search the room for items. Once you are satisfied you've grabbed everything you need continue down the stairs to the dungeon. In the dungeon you will encounter enemies with bows. Look for the oil on the ground, if you have a fire spell you can use it on the ground here for desirable effects. Follow your companion to the bridge, follow the water to a cave where you will encounter several Frostbite Spiders. Once they have been killed continue over a natural path into an area with the bear. You can choose to sneak past or kill the bear. The bear is not very strong so I would suggest killing it. After the bear has been killed continue down the tunnel and exit the cave. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Before the Storm [MQ.02] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Unbound | |_________________________________________________________________________| | | | LOCATION(S): Helgen, Riverwood, Whiterun, Dragonsreach | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Alvor in Riverwood | | Talk to Gerdur in Riverwood | | Talk to the Jarl of Whiterun | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The character you chose to follow in the previous quest will be outside with you. After a brief conversation with him you can continue with the quest. Talk to Alvor in Riverwood ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In Riverwood go to the blacksmith to find Alvor. After listening to Alvor he will offer you a gift, when you are prompted to select a gift you may choose to select all of them. Then he will tell you that Riverwood needs your help and Balgruuf, the Jarl of Whiterun must know of the dragon. Talk to Gerdur in Riverwood ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Near the blacksmith you will find Gerdur. Speak with her and you will be given a key to her house. She then will tell you to report to Jaarl Balgruuf as he must know that there is a dragon. Talk to the Jarl of Whiterun ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you reach Whiterun a guard will stop you, tell him that Riverwood calls for the Jarl's aid to continue in Whiterun. The Jarl is in Dragonsreach, climb to stairs and enter Dragonsreach. Straight ahead on the throne is the Jarl, before you can meet him you are stopped by Irileth. Tell her that you must see the Jarl, speak to him and tell him of the dragon in Helgen. After a conversation with the Jarl you will be awared with armour. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Bleak Falls Barrow [MQ.03] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Before the Storm | |_________________________________________________________________________| | | | LOCATION(S): Bleak Falls Barrow, Bleak Falls Sanctum, Bleak Falls | | Temple, Riverwood, Whiterun, Dragonsreach | |_________________________________________________________________________| | | | ENEMIES: Arvel the Swift, Bandit, Draugr, Frostbite Spider, Frost Troll | | Skeever | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Farengar | | Retrieve the Dragonstone | | Deliver the Dragonstone to Farengar | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Farengar ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Still in Dragonsreach, speak to Farengar, the mage to the right of the Jarl. Farengar will mention that he has a job for you, ask him and he will explain that he is looking for a Dragonstone. He tells you that one can be found somewhere in Bleak Falls Barrow. Retrieve the Dragonstone ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The shortest route to Bleak Falls Barrow is to fast travel to Riverwood and continue on foot. Take the path north of Riverwood to Bleak Falls Temple, you will run into several Bandits on the way. Inside Bleak Falls Temple you will encounter two more bandits at a fire. Kill the bandits then go down the stairs. Another bandit will be down here, kill him and continue to the next area. Here you will be blocked by a portcullis, to the left are three pillars which must be used to enable the lever for the portcullis. The solution to the puzzle from left to right is Snake - Snake - Whale. Use the lever to continue. Go down the spiral stairs and kill the Skeever you encounter. The next area is gome to a Giant Frostbite Spider. Kill the spider and cut down the Dark Elf. Once you cut him down he will run away. Fortunately he isn't very strong, kill him as he flees and loot his corpse for [GOLDEN CLAW], [ARVEL'S JOURNAL]. Continue through the halls where you run into Dragr, once you have killed them you can proceed. Watch out for traps. Keep moving, you will encounter plenty of Draugr in the next areas. When you see oil on the ground it is a good idea to stay clear and use a fire spell on it to destroy the enemies. When you make your way to the waterfollow you will see another gate, use the chain next to it to activeate it and continue. You will encounter one more Draugr after the path and continue to Bleak Falls Sanctum. Defeat the Draugr in the next areas and continue until you encounter a closed door with a keyhole. This door has three circles that move when you activate them. The solution to the puzzle is on the Golden Claw you retrieved from Arvel earlier. The solution from outer to inner is Bear - Moth - Owl. Activate the keyhole to open the door. Behind the door is a grotto make your way to the chest and grab the items inside. Next to the chest is a Word Wall, examine the etching on the wall to gain [WORD OF POWER: UNRELENTING FORCE]. A draugr will awake and attack you. Kill it and loot the corpse for [DRAGONSTONE] and follow the path to the stairs and back to Skyrim. Deliver the Dragonstone to Farengar ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go back to Dragonsreach and speak to Farengar. After giving him the Dragonstone you can approach the Jarl for your reward. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Dragon Rising [MQ.04] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Bleak Falls Barrow | |_________________________________________________________________________| | | | LOCATION(S): Western Watch Tower, Whiterun, Dragonsreach | |_________________________________________________________________________| | | | ENEMIES: Mirmulnir | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Jarl Balgruuf | | Meet Irileth near the Western Watchtower | | Kill the Dragon | | Investigate the Dragon | | Report back to Jarl Balgruuf | | (Optional) Use your new Shout | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Jarl Balgruuf ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once finished with Farengar you will be approached by Irileth. Find Jarl Balgruuf and speak with him. The Jarl offers you a permit to purchase the Breezehome and some armour. Before you continue with the quest you may wish to purchase or locate supplies, potions will be of great help. Meet Irileth near the Western Watchtower ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Near the towers you meet with Irileth and several soldiers, Irileth believes the dragon may still be nearby. Approach the Watchtower where you will see a dragon. Kill the Dragon ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Your strategy for killing the dragon depends on your character and playstyle. Attack the dragon with the others and take cover when it turns to you. Use potions if you health gets low and continue to fight the dragon until you kill it. Investigate the Dragon ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With the dragon dead, walk up to it and search it for some bones and scales. Once you have absorbed the dragon soul head back to Dragonsreach. Report back to Jarl Balgruuf ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you are speaking to the Jarl tell him you are Dragonborn and how you absorbed the dragon's soul when you killed it. He tells you that you have been summoned by the Greybeard! _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Way of the Voice [MQ.05] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Dragon Rising | |_________________________________________________________________________| | | | LOCATION(S): High Hrothgar, Ivarstead, Whiterun, Dragonsreach | |_________________________________________________________________________| | | | ENEMIES: Bandit, Frost Troll | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak to the Greybeards | | Demonstrate your "Unrelenting Force" Shout | | Speak to Arngeir | | Learn the Word of Power from Einarth | | Demonstrate your "Unrelenting Force" Shout | | Learn the Word of Power from Borri | | Demonstrate your "Whirlwind Sprint" Shout | | Speak to Arngeir for further training | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak to the Greybeard ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Jarl Balgruuf will tell you that the Greybeards live in isolation on the Throat of the World. After you learn more about the Greybeard and how to reach them the Jarl will give you the [AXE OF WHITERUN] and will assign Lydia as your Houecarl. Travel to Ivarstead, which sits at the bottom of the mountain. Follow the road through the town to the mountain. Climb the 7,000 steps on the path. You will encounter wolves on your trek. Continue on until you reach a Frost Troll, this may be a very difficult enemy depending on how much you have progresses your character. The entrance to High Hrothgar is a relieving sight after climbing the long and winding path, enter the Greybeards fortress and speak with Arngeir. Demonstrate your "Unrelenting Force" Shout ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Select the Shout from the menu and use it on Arngeir. Speak with him afterwards and listen to the reasoning for you being summoned. Tell him that you are ready to learn. Learn the Word of Power from Einart ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that you have learned how a Shout works watch Einarth will Shout at the floor. Step over the etching in the floor to learn a new word. Arngeir wishes you to learn the meaning of the Shout. Einarth will give you his knowledge. Demonstrate your "Unrelenting Force" Shout ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The monks will conjur three targets for you to use your new Shout on, as they conjur them press the Powers button to use your select Shout, which should still be "Unrelenting Force". Once you have successfully Shouted three times you will be instructed to follow Master Borri to the Courtyard. Learn the Word of Power from Borri ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Master Borri to the Courtyard and stand over the area that he has Shouted at just as before. Now approach Master Borri and he will give you his knowledge of Wuld. Demonstrate your "Whirlwind Spirit" Shout ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Select your newly obtained Shout and use it towards the gate when Master Borri opens it. If you have done it right, you will be on the other side of the gate. If not, try again until you are successful. Speak to Arngeir for further training ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Horn of Jurgen Windcaller [MQ.06] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: The Way of the Voice | |_________________________________________________________________________| | | | LOCATION(S): High Hrothgar, Riverwood, Ustengrav | |_________________________________________________________________________| | | | ENEMIES: Bandit, Bandit Thrall, Conjurer, Draugr, Fire Mage, Frostbite | | Spider, Necromancer, Skeleton | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Retrieve the horn | | Meet with whoever took the horn | | Return the horn to Arngeir | | Learn the Word of Power from Wulfgar | | Receive the Greybeards' greeting | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Retrieve the horn ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just outside of Ustengrav entrance you will encounter a camp inhabited by Bandits and a Necromancer. Once you've taken care of them loot their camp and continue into Ustengrav. Go down the steps until you reach a room filled with several mages. Engage them and search the area for valuables afterwards. To the Northeast is a passage where you can follow the path down more stairs. Kill the Draugr then continue down the path. To the West are stairs, take them to a crypt and grab any items you find then activate the chain to open another passage through a tunnel. At the end of this path is a chest with more goodies, once you have grabbed everything return to the top of the stairs and continue to a large area. Here you will encounter a Draugr, kill it then continue across the bridge above and open the iron door to Ustengrav Depths. Follow the tunnel to the large grotto and continue to the bridge and down the steps. At the bottom of this area is a Word Wall. Eliminate the enemies and explore what the Grotto has to offer. When you are finished approach the three stones across from three gates. The solution to this puzzles lies on your newest Shout ability. Select "Whirlwind Sprint" and positon yourself adjacent to the stone furthest from the gates. Walk straight towards the gates and once you pass the last stone use your Shout, use it quickly one more time and you should be on the other side of three closed gates. If you were not able to pass all of them you can activate the chain next to each one to return and try it again. Continue straight ahead, watch out for any floor traps. You will reach a room full of Frostbite Spiders. Kill them and cut down the webs from the doorway then open the door. Activate the chain to continue to the resting place of Jurgen Windcaller, as you walk down the path four statues will shoot up from the water beside you. Walk up to the tomb and take the [MYSTERIOUS NOTE] in place of the horn. Read it to learn that you are requested to meet whoever took it at the Sleeping Giant Inn in Riverwood. Meet with whoever took the horn ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once in Riverwood go to the Sleeping Giant Inn and approach Delphine. Ask her to rent the room in the attic as requested from the note. She will tell you there is no such room but will rent you a room to the left of the counter. Enter the room, soon following you will be Delphine herself. Return the horn to Arngeir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Unless your interested in climbing the 7,000 steps once more, maybe to count them? You are best off the fast-travel back to High Hrothgar. Walk through until you find Arngeir and talk to him. He already knows that you have the horn. Learn the Word of Power from Wulfgar ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the monks to the main area of the monastary. When Wulfgar Shouts "Dah" step on it to learn the word. You know have all the words to "Unrelenting Force", hold the Power button down longer with an active Shout for more powerful results, keep in mind this also affects the recharge rate for your Shouts. Receive the Greybeards' greeting ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | A Blade in the Dark [MQ.07] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: The Horn of Jurgen Windcaller | |_________________________________________________________________________| | | | LOCATION(S): Kynesgrove, Riverwood | |_________________________________________________________________________| | | | ENEMIES: Sahloknir | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Delphine | | Locate the Dragon Burial Site | | Kill Sahloknir | | Talk to Delphine | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Delphine ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Delphine to her room and through the storage cabinet. Continue down the stairs into the cellar. There are many items in the room that you can take, remember to take anything you need that isn't coloured in a red font. You learn that Delphine is a member of the Blades, she will also tell you that she has discovered that the dragons are coming back to life. She has found a location where the next dragon will rise and needs your help to stop it. Locate the Dragon Burial Site ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once you are in Kynesgrove wait for Delphine, if she is already there then follow her. When a citizen is shouting about a dragon Delphine will run, follow her. When you encounter Alduin Delphine will crouch and slow down, do the same and listen to the conversation between Alduin and Sahloknir. Alduin will mock you then depart, if you do not wish to wait for him to speak you can simply attack Sahloknir. The easiest way to defeat Sahloknir is to attack him as he is still regaining strength, while he is still skeletal. Talk to Delphine ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With another dragon defeated speak to Delphine and ask her any questions you may have. She will give you her key which opens the storage cabinet to her secret room back at the Sleeping Giant Inn in Riverwood. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Diplomatic Immunity [MQ.08] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: A Blade in the Dark | |_________________________________________________________________________| | | | LOCATION(S): Riverwood, Solitude | |_________________________________________________________________________| | | | ENEMIES: Elenwen, Frost Troll, Gissur, Rulindil, Thalmor Guard, Thalmor | | Soldier, Thalmor Wizard | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Meet Delphine in Riverwood | | Meet Malborn in Solitude | | Give Malborn the equipment | | Meet Delphine at the stables | | Create a distraction and get away from the party | | (Optional) Retrieve your gear | | Search for information about the dragons returning | | Escape the Thalmor Embassy | | Talk to Delphine | | Recover your equipment | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Meet Delphine in Riverwood ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find Delphine in the secret cellar in the Sleeping Giant Inn in Riverwood. She will tell you of her plan for you to spy in the Thalmor Embassy. She cannot do this herself as she is known to the Thalmor. Delphine has a contact named Malborn in the Embassy who can help you gain access to parts of the Embassy. Meet him at the Winking Skeever in Solitude. Meet Malborn in Solitude / Give Malborn the equipment ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Winking Skeever is to the left near the main gates of Solitude. Inside you will find Malborn, Delphine's Altmer contact. Tell him who sent you and he will tell you to give him items that you need inside the Embassy. Give Malborn your best gear along with some potions to replenish yourself while in combat. Meet Delphine at the stables ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At Katla's Farm you will find Delphine near the stables. Speak to her and you will be given party clothes to wear to the Embassy, as well as an invitation to get in. She will take the rest of your gear, it will be returned to you later on. Create a distraction and get away from the party ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Strip down and put on your party clothes before trying to enter the Thalmor Embassy. Once inside you will be greeted by Elenwen. When your conversation with Elenwen is interrupted speak with Malborn, he tells you that he will be waiting near the door behind the bar for a distraction. There is a Redguard named Brelas sitting near the bar, get a drink from Malborn and give it to Brelas. He will be thankful and mentions he will do you a favour, ask him to cause a scene. When he does this go behind the bar and through the door with Malborn. (Optional) Retrieve your gear ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It is recommended you do this, go through the kitchen with Malborn, he will tell you that your gear is stored in a chest. Search for information about the dragons returning ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Exit through the door next to the chest to the Thalmor Chambers. You will encounter Thalmor Soldiers, you can choose to sneak by them or engage them. If you decide to kill the Soldiers loot their bodies for armour, weapons, and other valuables before continuing. Make you way outside where you will encounter several more Thalmor enemies, do as you wish with them and enter the Solar. If you are a High Elf and are wearing the Thalmor robes, you can speak with the guard and have him leave his post. Inside the Solar you will hear a conversation between Rulindil and his spy, Gissur. Go to the bedrooms upstairs and grab any valuables you find then continue to the office to the Northwest. Take the documents and the key then head to the Embassy Dungeon. Kill the guard down here and look for a chest containing the last document, now you can investigate the moaning prisoner. Release the prisoner, two Soldiers will enter the Dungeon along with Malborn. Fight the Soldiers and take the [TRAP DOOR KEY]. Escape the Thalmor Embassy ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Use the key on the trapdoor into the Reeking Cave. The first thing you will see in the Cave is a Frost Troll, if you use ranged attacks you can attack and kill it from the ledge above; otherwise drop down and engage the troll. Once the Frost Troll has been defeated find the exit and all of your companions will flee. Tale to Delphine / Recover your equipment ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go back to the Sleeping Giant Inn and into the secret cellar. Tell Delphine of your findings then grab your equipment from the chest. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | A Cornered Rat [MQ.09] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Diplomatic Immunity | |_________________________________________________________________________| | | | LOCATION(S): Riften, The Ratway, Riverwood | |_________________________________________________________________________| | | | ENEMIES: Drahff, Gissur, Hefid the Deaf, Hewnon, Black Skeever, Knjakr, | | Riften Guard, Salvianus, Vekel the Man | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Brynjolf | | Search the Ratway for Esbern's hideout | | Find Esbern in the Ratway Warrens | | Talk to Esbern | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Brynjolf ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Delphine tells you to meet another on of her contacts, this one is a member of the Thieves Guild named Brynjolf. Travel to Riften, when you approach the gates the guard will approach. He wants you to pay a visitor's tax, you have three options: Persuade - Realize this for what it is. Gold - Realize this for what it is but pay up. Intimidate - Threaten that you kill thieves. All three options will grant you access to Riften, although the last option would give you a bounty and jailtime in the process. Brynjolf's location depends on the time, he will either be in the Bee and Barb at night or in the Plaza during the day. When talking to Brynjolf for the first time he will take a task for you. You can either accept his task, unlocking a Thieves Guild Quest, or use the Persuade option. Thieves Guild: A Chance Arrangement ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Brynjolf needs you to take a silver ring from a stall in the marketplace owned by Madesi. Then you need to place the ring in Brand-Shei's pocket without him noticing. Wait until morning and Brynjolf will wait for you next to his stand, tell him you are ready. When we starts selling his elixir sneak over to Madesi's stall and unlock the stall. If you do not wish to lockpick you can pickpocket Madesi, who is listening to Brynjolf, for the key to the stall. Once you've successfully gained entry to the stall you need to either pick the lock on the chest or use the key once again. Take the ring as well as the other items for yourself. Sneak over to the Dark Elf sitting on the boxes and pickpocket him, use your inventory to place the ring in his pocket. Make sure you are not detected. When successful Brand-Shei will be arrested. Now speak to Brynjolf and he tells you to meet him at the Ragged Flagon tavern located in the Ratway. Search the Ratway for Esbern's hideout ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Open the gate near the water to enter the sewers. In the first area you will run into Drahff and Hewnon. You can either use Persuasion to talk them out of attacking you our simply kill them. Continue through the tunnels, watch for the many traps hidden near doors and activated by floorplates. When you reach the Ragged Tavern approach Vekel the Man, he will be speaking to Brynjolf. Speak to Vekel the Man and ask them if they've seen an old guy hiding out. They might need a little reminding, you have three options. Persuade Gold Brawl Again, it is best to choose persuade or gold for your answer. You will be told that Esbern is in the Ratway Warrens and never leaves, in fact, he pays them well so nobody knows this information. Find Esbern in the Ratway Warren's ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The fastest way to reach Esbern is to continue on the upper level of the next room. Open the gatre and go through the Ratway Vaults. If you search through the doors you may encounter some crazy NPC's, including Hefid the Deaf and Knjakr the Mad Chef. Look for a barricaded door where you will hear a shouting voice telling you to go away. Use the phrase that Delphine told you to reason with the old man. Esbern will now begin the lengthy process of unlocking the door. Once you are inside you should look around and take anything of value, as well as read any books. Talk to Esbern ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Tell Esbern you are Dragonborn and he will agree to leave the Ratway with you. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Alduin's Wall [MQ.10] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: A Cornered Rat | |_________________________________________________________________________| | | | LOCATION(S): Karthspire, Riften, Riverwood, Sky Haven Temple | |_________________________________________________________________________| | | | ENEMIES: Forsworn, Thalmor Soldier, Thalmor Wizard | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Escort Esbern to Riverwood | | Talk to Esbern | | Gain entrance to Sky Haven Temple | | Learn the secret of Alduin's Wall | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Escort Esbern to Riverwood ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ask Esbern if he knows the way out of here and he will begin running, follow him to the sewer. Thalmor will begin to attack, kill them and continue to the Ratway Warrens. Continue through the open gate to the room and through a sewer tunnel. Head to the stairs in the dining area and go south. Cross the middle path then West to the Ragged Flagon. Now continue West then turn to the right and activate the lever on the inside wall to lower the bridge. Continue down the hall to Riften. Talk to Esbern ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to the Sleeping Giant Inn in Riverwood and tell Delphine that you found Esbern. They will have a brief conversation then she will lead you to the cellar. Esbern will talk for some time about what he knows about Sky Haven Temple and dragons, you can also take the [ANNALS OF THE DRAGONGUARD] book the leaves on the table. Gain entrance to Sky Haven Temple ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ How you venture to Sky Haven is up to you, keep in mind that you will face many enemies on your way and having the extra company of Delphine and Esbern may be helpful. Once inside Karthspire you will encounter a Forsworn camp, kill any enemies here and continue. Your path will end just ahead, and you will be faced with three columns, each with three interchangable symbols. The solution to this puzzle is to active each column until they all show the Dragonborn symbol, this symbol is the one with two dragon heads facing eachother with a downwards pointing arrow. Cross the bridge to the next area but watch out! If you have a follower now is a good time to tell them to "Wait" or they may get you killed. Examine the tiles on the floor, walk only on the "Dragonborn" symbols. Follow the required path of tiles to the carving and pull the lever to deactivate the tiles. Now you can return to your follower and instruct them to follow you again. Continue over the two bridges into Sky Haven Temple entrance. Walk towards the stone head and stand in the center of the circle carved in the floor. Activate the blood seal when prompted to unlock the door. Learn the secret of Alduin's Wall ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Delphine suggests you should be the first to set foot in the temple, go ahead and explor the room to the left and search the chest for [DRAGONBANE] and other items. Proceed to the wall and wait for Esbern to decipher it. Delphine will tell you to continue on your own. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Throat of the World [MQ.11] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Alduin's Wall | |_________________________________________________________________________| | | | LOCATION(S): High Hrothgar, Throat of the World | |_________________________________________________________________________| | | | ENEMIES: Ice Wraith | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Arngeir | | Learn the "Clear Skies" Shout | | Use the "Clear Skies" Shout to open the path | | Talk to Paarthurnax | | Use your "Fire Breath" Shout on Paarthurnax | | Talk to Paarthurnax | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: DO NOT BRING A FOLLOWER WITH YOU PAST HIGH HROTHGAR, THERE IS A QUEST BREAKING BUG IF YOU DO SO!!! Talk to Arngeir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Again, unless you intend to count all 7,000 steps to High Hrothgar, fast travel to save yourself some time. Speak to Arngeir to learn the Shout you seek is "Dragonrend". It is a Shout which is unknown to the Greybeard. Arngeir says that only the leader of the Greybeards can answer your questions. Learn the "Clear Skies" Shout ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Arngeir to the ceremonial fire pit in the Courtyard. Step over the words he Shouts as before to learn them. Then you will be given the knowledge of the Words. Use the "Clear Skies" Shout to open the path ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Select your new Shout and face the fog ahead, use your Shout the clear the fog and reveal the path up the Throat of the World. Continue up the winding path, make sure not to walk into the fog, instead use your Shout to clear it as you approach it. On the way to Paarthurnax you will encounter three Ice Wraiths. Talk to Paarthurnax ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you reach the top a dragon will appear, DO NOT ATTACK THE DRAGON! This is Paarthurnax, leader of the Greybeards. Paarturnax will greet you, tell him that you are looking to learn to "Dragonrend" Shout and you were sent here by the Greybeards. Learn the Word of Power from Paarthurnax ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The rock sculpture glows with a Word of Power, absorb the new Shout and then Paarthurnax's knowledge. Use your "Fire Breath" Shout on Paarthurnax ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Just as you did before with the Greybeards, select your new Shout and use it on Paarthurnax. Talk to Paarthurnax ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Tell Paarthurnax you wish to learn the "Dragonrend" Shout, you will discover that he does not know the Shout, as dragons are not able to comprehend it. There are plenty of dialogue options with Paarthurnax, excercise all of them to learn as much as you can. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Elder Knowledge [MQ.12] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: The Throat of the World | |_________________________________________________________________________| | | | LOCATION(S): High Hrothgar, Throat of the World | |_________________________________________________________________________| | | | ENEMIES: Dwarven Centurion, Dwarven Sphere, Dwarven Spider, Falmer, | | Frostbite Spider, Horker, Ice Wolf, J'darr | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Learn the location of the Elder Scroll | | (Optional) Talk to Esbern OR (Optional) Talk to Arngeir | | Recover the Elder Scroll | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Recover the Elder Scroll ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the tunnel straight through the ruins, just after walking over a bloody wooden structure you will hear J'darr speaking to somebody. Keep walking down the snowy corridor to a table holding several items, you may encounter a Dwarven Spider here. Continue and walk up the ramp, when you turn South go through the small passage and collect the gold on the ground. Then open the chest next to the gold and grab the items inside. Not far from here you will encounter J'darr sitting over his dead brothers body. He becomes hostile when he finds you, kill him and grab the potions in this area and continue. When you reach a platform two Dwarven Spheres will appear, you may choose to light the oil on the platform to gain the advantage in this battle. After destroying the two Dwarven Spheres continue North, light the oil and defeat the spider then open the door to the West. Turn to the right and kill another spider, just beyond you will find a locked chest in the rubble. Unlock it and get the [GOLD RING] and [RING OF REMEMEDY]. Now turn around and continue down the corridor. When you reach an intersection turn left to find some potions then continue down your original path. Several steps beyond you will see a locked door to your right, behind this door is a Dwarven Sphere, a scroll, and soul gems. At the end of the hall turn right and kill the spider, now turn around and head East. Now turn right and walk along the upper level, watch out for the pipes which can knock you back down to the lower level. Continue to the end of the hall and through the door to the Alftand Animonculory. Straight ahead you will see a cell with a bloody floor, go through the cell and through the small passage where you will find a body, next to it is a locked chest containing a [DWARVEN BATTLEAXE] and other goodies. Return to the room for your encounter with a Dwarven Sphere and spider. Walk up the stairs and light the oil on the ground, when you do this a spider will attack, after killing it continue East and up the ramp. Be very careful not to step on the plates on the floor as this will activate a rotating blade that can kill you. At the top of the ramp you will be ambushed by another Dwarven Spider. Follow the walkway in the next area to the bottom and through the locked door on the right. Straight ahead is a locked cell, inside are several enchanted items and another chest with more valuable items. On this floor next to the skeleton you will also see a copy of [THE LOCKED ROOM]. Turn around and drop down one level, continue down the walkway and defeat the two Falmer. Not far ahead you will encounter another pair of Falmer. Kill them and go through the door at the bottom. After defeating more Falmer continue where you will see yet another group of Falmer at the bottom of some stairs, this time standing on oil. Light the oil to kill the Falmer and continue down the steps. Go through the next door and down the steps to the Southeast, kill the Falmer and walk through the torture room. Continue down the path to the ground level then through the next door to the North. Just down the steps you will see the door to Alftland Cathedral. Watch your step as you walk through this hall, kill the Falmer and go through the door to a large open area. Kill the two Falmer and search the two tents on the left for valuables. Go up the stairs across from the huts and activate the lever to gain access to the platform. On the platform is a powerful enemy, a Dwarven Centurion, if you are usualy ranged attacks it is rather easy to do that while dodging it's sluggish attacks. Once the Centurion is dead loot it's corpse for some valuable items including [KEY TO ALFTAND LIFT] and [GRAND SOUL GEM]. Walk up the stairs and listening to the two theives, they will attack, kill them and loot their corpses as they are both carrying an enchanted item. Turn back to the Dwarven Mechanism and activate it, step back at the floor parts and stairs are revealed. Follow the stairs to Blackreach. Opening the door reveals a massive area, if you are quick enough to can activate the lever to the left to kill a Dwarven Sphere before it has a chance to react. Go to Sinerion's Field Laboratory ahead and grab the valuable items from it. Head east towards the stairs and collect the [CRIMSON NIRNROOT]. There are a ton of things in Blackreach, consult the appropriate section of this guide for further locations. Now go West, past the lake and waterfall and over the bridge. Turn South and approach the tower like structure. If you lost remember to consult your compass and quest indicator. Activate the lever to the Tower of Mzark. Take an immediate left and grab the [GRAND SOUL GEM] then continue through the door. Turn either left or right and walk up to the ramp until you reach five control columns. The first thing you must do is activate the Lexicon Receptacle, which is the rightmost pedestal. /ŻŻŻ\ /ŻŻŻ\ | | /ŻŻŻ\ /ŻŻŻ\ | || || | /ŻŻŻ\ | || || || || | | || || || || | | || || || || | |_____||_____||_____||_____||_____| 1 2 3 4 5 From left to right activate 4 until pedestal 2 glows, this usually takes three hits. Activate 2 twice, or until 1 glows. Now activate 1. Approach the open lens crystal and take the Elder Scroll. Turn around and use the lever to activate the elevator to Skyrim. Now use the lever next to the gate. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Alduin's Bane [MQ.13] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Elder Knowledge | |_________________________________________________________________________| | | | LOCATION(S): Throat of the World | |_________________________________________________________________________| | | | ENEMIES: Alduin | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Read the Elder Scroll at the Time-Wound | | Learn the Dragonrend Shout from the Nord heroes | | Defeat Alduin | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Read the Elder Scroll at the Time-Wound ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that you have possession of the Elder Scroll travel to the Throat of the World, Paarthurnax is waiting for you. Move to the Time-Wound indicated by your quest arrow and select the Elder Scroll from your inventory. Your vision will fade and reappear, watch as Gormlaith, Galthor, and Felldir battle Alduin. You will learn the "Dragonrend" Shout here. Defeat Alduin ŻŻŻŻŻŻŻŻŻŻŻŻŻ Immediately after returning from the vision select your new Shout and use it on Alduin. When he is forced to land use your attacks to weaken him, everytime Alduin begins to fly use the Shout to keep him on the ground as much as possible. Alduin cannot be harmed unless you use "Dragonrend" on him! Once Alduin's health has been fully depleted the battle will end. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Fallen [MQ.14] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Alduin's Bane | |_________________________________________________________________________| | | | LOCATION(S): Dragonsreach | |_________________________________________________________________________| | | | ENEMIES: Odahviing | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Paarthurnax OR Arngeir OR Esbern | | Tal to the Jarl of Whiterun | | Learn Shout to call Odahviing | | Prepare trap for Odahviing | | Call Odahviing to Dragonsreach | | Defeat and trap Odahviing | | Interrogate Odahviing | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Paarthurnax OR Arngeir OR Esbern ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to the Jarl of Whiterun ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to Dragonsreach and speak with the Jarl, his response is not helpful, he is not willing to risk his city during a civil war. Either persuade him or follow up with other dialogue options. If you were not successful or are not far enough into the civil war quests you must dig deeper to talk the Jarl into going through with your plan. -- You must begin [Main Quest: Season Unending], return when it is finished. -- Learn Shout to call Odahviing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Prepare trap for Odahviing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that you have the Shout you need to call Odahviing, travel to Dragonsreach and speak to the Jarl. Tell him you're ready then go to the Dragonsreach porch. When you are ready to summon Odahviing use your Shout. Defeat and trap Odahviing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Remember that you are not here to kill Odahviing, any prolong battling will just be a waste of time of potions. Once Odahviing arrives use Dragonrend to keep him on the porch then move back will attacking to lure him towards the trap. Once he gets far enough he will be trapped. Interrogate Odahviing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The humiliated dragon will be quick to tell you he no longer views Alduin as his leader and tells you where to find him. He also says that the only way to enter Skuldafn is by flying. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Paarthurnax [CW.15] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Alduin's Bane | |_________________________________________________________________________| | | | LOCATION(S): Riverwood, Sky Haven Temple, Throat of the World | |_________________________________________________________________________| | | | ENEMIES: Paarthurnax | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Kill Paarthurnax | | Talk to Delphine or Esbern | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: THIS QUEST IS OPTIONAL. CHOOSE TO SIDE WITH THE BLADES AND KILL PAARTHURNAX OR WITH THE GREYBEARDS AND IGNORE THIS QUEST! Kill Paarthurnax ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to the Throat of the World and approach Paarthurnax, kill him. Talk to Delphine or Esbern ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find Delphine or Esbern and tell them that you have killed Paarthurnax. They are happy to hear the news. You are no longer welcome in High Hrothgar. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Season Unending [CW.16] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: The Fallen (Partial) | |_________________________________________________________________________| | | | LOCATION(S): High Hrothgar, Solitude, Whiterun, Windhelm | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Get Greybeards' help in negotiating a truce | | Talk to Arngeir | | Talk to General Tullius | | Talk to Ulfric Stormcloak | | Talk to Arngeir | | Take your seat | | Negotiate a truce | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Get Greybeards' help in negotiating a truce ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Arngeir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak to Arngeir in High Hrothgar, tell him that you need the Greybeards' help to stop the Civil War. Arngeir mentions that any truce would only be temporary, yet still agrees to get involve in the political matter as it is the path Paarthurnax has lead you down. Talk to General Tullius / Talk to Ulfric Stormcloak ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak to the General and Ulfric. Tell them you have a message from the Greybeards regarding a peace council at High Hrothgar. You can try persuade them, if that doesn't work investigate the other dialogue options and they will agree to the meeting. Talk to Arngeir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head back to High Hrothgar and speak to Arngeir. Take your seat ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Negotiate a truce ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The World-Eater's Eyrie [CW.17] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: The Fallen | |_________________________________________________________________________| | | | LOCATION(S): Skuladfn, Dragonsreach | |_________________________________________________________________________| | | | ENEMIES: Dragon, Draugr, Frostbite Spider, Nahkriin the Dragon Priest | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Set Odahviing free | | Talk to Odahviing | | Reach Alduin's portal to Sovngarde | | Enter Sovngarde | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Set Odahviing free ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Turn to the exit and take a left up the stairs to the guard, tell him to set the Dragon free. Talk to Odahviing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you are ready to venture to Skuldafn talk to Odahviing and he will take you there, make sure you have plenty of supplies and as much inventory space as possible. Reach Aludin's portal to Sovngarde ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Odahviing will take you as far as he can, he tells you he will be waiting for you ... or Alduin. Walk up the stairs through a stone arch, here is your first test. A Dragon will attack, during your battle you may draw the attention of several Draugr, if the challenge is too difficult you can back down the stairs to heal yourself. After your first battle heal yourself and continue down the path, when you reach an open area another Dragon will attack. The South Tower is home to several Draugr and very little loot, it isn't worth the trouble for a small amount of gold. From the courtyard turn to the East and continue up the stairs. Inside the ruined tower to the left is a chest, continue North where you will either choose to sneak through the Draugr or engage them. There are many enemies here, the best option is to kite one or two enemies and kill them instead of taking on several at once. Make your way through the ruins and up the stairs, when the enemies here have been killed you may choose to turn South and walk along the upper levels. The Southern end contains a tri of Draugr Scourge and a chest with some valuables in it. Now you may turn your focus to the North Tower, much unlike the South Tower this one is worth raiding. Enter the tower and kill the low levelled Draugr to the right. This attack should alert the other Draugr who will descend the ramp to attack you. Once the Draugr have been killed go up the wood ramp and open the chest. Return down the wood ramp and exit the tower. Walk Northbound and enter through the large iron doors to the Skuldafn Temple. When you enter take the path to the right and get the [SCROLL OF GUARDIAN CIRCLE] from the chest. Now continue forward and kill the three Draugr ahead. Go up the stairs where you encounter a Draugr Wright who will awaken four more Draugr from the walls, kill all Draugr in this area and approach the level. The solution to the puzzle lies on the Eastern and Western sides of this area. Have the pillar on the Western side is facing a Whale, turn the pillar so the Whales are facing one another, do the same for the Eastern side but with the Snakes. Turn the middle pillar until the Snake is facing the lever, now activate the lever and continue through the open passage on the right. Open the chest and grab the items then return to the middle pillar and turn it so the Snake is facing the lever, once you have done so activate the lever and continue through the left opening. Kill the Draugr in the next area and relieve the place of its valuables, continue West and kill the three Frostbite Spiders waiting for you. Continue through the pass and you will meet another three spiders, once they've been killed make your way through and iron door and kill the two Draugr in the next room. Walk around the bottom floor until you reach the Snake carving to the East, turn around and take the items from the chest. Now return to the iron door and turn the pillar so the Snake faces the iron door you came from. Walk up the wood stairs and to the center platform, look to the South and you will see a Hawk above a room with a pillar - turn the pillar so the Hawk faces outwards (North) then go to the North and change to pillar so the Whale faces South. Now return to the lever and activate it to release the wood bridge. Continue through the tunnel into the next room, kill the Draugr on the ground level then go up the stairs and make a right. Kill the Draugr bowman here then take the bridge to the West and take care of the other Draugr. As you continue you will see spiral stairs, watch out for the pressure plate in the doorway, search the shelf across from the doorway for valuables then walk up the steps. At the top are three Draugr, you can kill two of them through the window or open the door and ignite the oil on the ground. When they have been killed activate the lever in the small room to raise the portcullis. Move North through the tunnels, as you turn the corner and see oil on the ground watch out for two pressure plates - one in front of the chest and the other in the middle of the floor. Either ignite the oil before you can be killed by it or be very careful as you move forward. Continue to the next open area where you encounter a Draugr Wight Lord guarding a puzzle door, kill the Draugr and search his body for the claw. Inspect the claw for the puzzle solution to open the door, which is Wolf - Moth - Dragon from outter to inner. Approach the Word Wall to the North for [WORD OF POWER - STORM CALL]. Continue North and check out the room to the right, grab the potions and gold then go through the wood double doors to Skuldafn. You find yourself on the roof, kill the Draugr and walk around the rooftop to the left until you reach the stairs. Enter Sovngarde ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You encounter Dragon Priest Nahkriin, kill him and search his ash pile remains for [DRAGON PRIEST STAFF], [NAHKRIIN], and some gold. Activate the Dragon Seal at the top of the stairs and enter through the portal that appears. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Sovngarde [CW.18] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: The World-Eater's Eyrie | |_________________________________________________________________________| | | | LOCATION(S): Sovngarde | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Find out how to defeat Alduin | | Gain admittance to the Hall of Valor | | Talk to the heroes of Sovngarde | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find out how to defeat Alduin ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Descend the stairs and wander the path through the mists that Aludin has created, you may encounter a lost Stormcloak soldier and some familiar faces on your way. Gain admittance to the Hall of Valor ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As you approach the bridge to the Hall you are stopped by Tsun. He asks what brings you to Sovngarde, you have several options depending on how much of the game you have completed, any of which will get you in. Tsun will let you in after he tests you. He will wield his large axe and begin to attack, use Shouts and other attacks to bring his health down, after you have taken his health down to about half he will stop attacking and grant you access. Talk to the heroes of Sovngrade ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Open the large door and enter the Hall of Valor, you are greeted by Ysgramor who tells you the three warriors are ready for you. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Dragonslayer [CW.19] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Main Quest: Sovngarde | |_________________________________________________________________________| | | | LOCATION(S): Sovngarde | |_________________________________________________________________________| | | | ENEMIES: Alduin | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Help the heroes of Sovngarde dispel Alduin's mist | | Defeat Alduin | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Help the heroes of Sovngarde dispel Alduin's mist ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Immediately after speaking with the heroes begins the charge against Alduin, exit the Hall and cross the bridge. When you reach the marker select your Clear Skies Shout and use it to blow away the mist. Alduin will bring the mist back twice, after you and the heroes Shout for the third time Alduin himself will appear. Defeat Alduin ŻŻŻŻŻŻŻŻŻŻŻŻŻ It is very important to use your Dragonrend Shout during this battle, when Alduin first appears he will swoop down towards you, providing a perfect opportunity to ground him before he gets the first strike. When Alduin is forced to land attack him with the others, do not try take him out on your own, instead use quick blows and back away. When Alduin tries to escape use the Dragonrend shout on him again. Once you have defeated Alduin speak to Tsun to leave Sovngarde. ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | SIDE QUESTS | /\/\ \\ \\ \/\/ | [SQ.TB] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ COMING SOON ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | THE COMPANIONS | /\/\ \\ \\ \/\/ | [CD.TB] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Take up Arms [CD.01] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): | |_________________________________________________________________________| | | | LOCATION(S): Pelagia Farm, Whiterun | |_________________________________________________________________________| | | | ENEMIES: Giant | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak to Kodlak Whitemane | | Train with Vilkas | | Give Vilkas' sword to Eorlund | | Bring Aela her shield | | Follow Farkas to your quarters | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak to Kodlak Whitemane ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Search for the Jorrvaskr in Whiterun and fine Kodlak in the South end of the living quarters. Speak with him and ask to join the Companions. There will be protest from Vilkas, the main sitting next to Kodlak, but Kodlak will give you a chance. Train with Vilkas ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Make your way to the Courtyard behind Jorrvaskr and take a couple swings at Vilkas when instructed. Vilkas will block your attacks then tell you to stop, it would be wise to stop when you are told. Vilkas mentions that you show promise. He has a job for you, take his sword to Eorlund up in Skyforge. Give Vilkas' sword to Eorlund ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ascend the steps next to Jorrvaskr to Skyforge and approack Eorlund Gray-Mane. Tell Eorlund that you are to give him Vilkas' sword. After speaking with Eorlund he has another task, deliver a shield to Aela. Bring Aela her shield ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go back to Jorrvaskr and search for Aela, tell her that you have returned with her shield and give it to her. Once you have spoken with her she will tell you to speak to Farkas. Follow Farkas to your quarters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once you are done speaking to Aela Farkas will show up, follow him to the living quarters. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Proving Honour [CD.02] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Companions: Take up Arms, Companion Radiant Quest | |_________________________________________________________________________| | | | LOCATION(S): Dustman's Cairn, Whiterun | |_________________________________________________________________________| | | | ENEMIES: Draugr, Frostbite Spider, Giant Frostbite Spider, Silver Hand | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Skjor | | Speak to Farkas | | Retrieve the fragment | | Return to Jorrvaskr | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Skjor ŻŻŻŻŻŻŻŻŻŻŻŻŻ After completing one of the many Companions radiant quests you will be told that Skjir is looking for you. Talk to him to learn that he has a job for you. He will assign Farkas as your shield-brother, if you have a follower with you they will be dismissed. Speak to Farkas ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you're ready to start find Farkas and tell him, you can either travel with him or meet him there. Retrieve the fragment ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Inside Dustman's Cairn walk straight ahead to the table, there is a skill book on the table and a locked check next to it. Once you get the items continue to the East to the crypt where you will be confronted with several Draugr, once they've been killed follow the crypt through a wooden door. Once you've reached a large open area go straight ahead and gather the potions on the table, now activate the lever. You will be trapped in the small room while Silver Hand enter the area. Farkas will transform, killing the Silver Hand and setting you free. Speak with Farkas then continue on. Go through the tunnels and through two doors where you will encounter several more Silver Hand, under the stairs is a locked chest containing gold and some potions. Go up the stairs and through to opening to the East. Inside is a locked chest containing [HALLOWED DWARVEN WAR AXE] and other valuable items. Take these items then walk to the next area to the South then down the stairs, relieve the table near the stairs of its valuables then continue through the door where you will meet a single Silver Hand. Not far ahead you will encounter a trio of Silver Hand in an open area, kill them and continue South. Watch out for the trap on the stairs. Kill the Silver Hand below and enter Dustman's Crpyt. Walk straight ahead and through the door, continue on the narrow bridge and engage the group of Silver Hand and Draugr below. Once you have killed them all continue through the passage and down the stairs. Search the area for valuables then turn to the doorway to the North and continue. The to left is a chest containing [DUSTMAN'S CAIRN KEY], [COMMON SOUL GEM], and some gold. Use the key on the iron double doors in the room and continue. To the right will be a door leading through a small passage, take this route and you will run into a Giant Frostbite Spider and some Draugr. Kill the enemies and take the ramp on the right over the two bridges. Keep going until you read an iron door, to this Northwest of this area is an unlocked chest containing [DWARVEN SHIELD], [ELVEN GREATSWORD], [SPELL TOME: ICE SPIKE], and some gold. Next to this chest is a table holding your quest objective. Behind this table is a World Wall, approach it to learn [WORD OF POWER - INFERNO, FIRE BREATH]. Return to Jorrvaskr ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once you have taken the quest item several waves of Draugr will attack, once they've all be killed a passage to the South will open. Take it to Dustman's Carin then activate the lever to open another door. Take a right and go up the stairs to Skyrim. Travel to Whiterun and return to Jorrvaskr, Vilkas will meet you outside. Follow him to the Courtyard, you are now a member of the Companions. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Silver Hand [CD.03] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Companions: Proving Honour, Companion Radiant Quest | |_________________________________________________________________________| | | | LOCATION(S): Gollows Rock, Whiterun | |_________________________________________________________________________| | | | ENEMIES: Krev the Skinner, Silver Hand | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Skjor | | Meet with Skjor at night | | Enter the Underforge | | Participate in the blood ritual | | Talk to Aela | | Kill the werewolf hunters | | Talk to Aela | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Skjor / Meet with Skjor at night ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Skjor tells you to meet him at the Underforge at night, walk to the side of the building and wait until he arrives, usually after midnight. Enter the Underforge with Skjor and meet with Aela. You are told of the ceremony that will take place. Participate in the blood ritual ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Do as instructed to participate, when you do so you will be a werewolf. You can either wreak havoc or wait for a few hours and the effects will wear off. Talk to Aela ŻŻŻŻŻŻŻŻŻŻŻŻ You awaken next to Aela. Your celebration to becoming a part of the Companions is to slaughter the werewolf hunters, the Silver Hand. Kill the werewolf hunters ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The easiest way to defeat the Silver Hand is to transform into a werewolf through the Powers menu. Do so and kill the Silver Hand. Once you have killed all the Silver Hand along with Krev the Skinner you should no longer be a werewolf. Talk to Aela ŻŻŻŻŻŻŻŻŻŻŻŻ After a conversation with Aela you may wish to retrace your steps and collect and loot you couldn't get before as a werewolf. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Blood's Honour [CD.04] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Companions: The Silver Hand, Two Quests from Aela | |_________________________________________________________________________| | | | LOCATION(S): Glenmoril Coven, Whiterun | |_________________________________________________________________________| | | | ENEMIES: Frostbite Spider, Glenmoril Witch, Silver Hand | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Collect a Glenmoril Witch's head | | (Optional) Wipe out the Glenmoril Witches | | Return to Kodlak | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once you have filled the requirements to begin this quest head to Jorrvaskr and speak to Kodlak. He will ask you if you know how the Companions became werewolves, listen to his story to gain your new quest. Collect a Glenmoril Witch's head ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Make the long journey to Glenmoril Cove, when you arrive walk down and to the right to an opening. Here you will see a Glenmoril Witch accompanied by Frostbite Spiders. Once you've killed the witch loot its corpse for the head. If you choose to stay and defeat the rest of the Glenmoril Witches continue reading, otherwise skip below. Take the rightmost walkway to the next witch who will be with a single spider and across a small body of water. A shout should get her attention. When you kill her there is no need to take her head. Instead, head over to the chest and grab [AMULET OF MARA], [SPELL TOME: MUFFLE], and some gold. Backtrack down the path, to the left will be another passage with another witch. Kill her and read [A TRAGEDY IN BLACK] on the Archane Enchanter. Go to the lower level where you met the first witch and go through the tunnel nearest the exit, right below you one you just came from. Kill the witch and take the potion and gold in the chest. The final witch can be found across from the passage you first entered, kill the witch to complete the optional quest. Return to Kodlak ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to Whiterun and make your way back to Jorrvaskr, just outside you will see several bodies of Silver Hand. Enter and you will be confronted by Vilkas of where you've been. Tell him you were doing Kodlak's bidding and he will give you the news. If you have a follower they will return to their home. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Purity of Revenge [CD.05] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Companions: Blood's Honour | |_________________________________________________________________________| | | | LOCATION(S): Driftshade Refuge, Whiterun | |_________________________________________________________________________| | | | ENEMIES: Silver Hand | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Retrieve the fragments of Wuuthrad | | (Optional) Wipe out the Silver Hand | | Return to Jorrvaskr | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Retrieve the fragments of Wuuthrad ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As you approach Driftshade Refuge you will be engaged by two Silver Hand guarding the entrace, kill them and enter. Descend the stairs where you will meet more Silver Hand. Once they've been killed turn to the West and continue. You will encounter a lone enemy in a storage room before continuing. Continue and you will arrive on the second level of another storage room, kill the Silver Hand then go down the stairs. To the left of the stairs you will see a locked chest containing gold and some valuables. Make your way North down the hall, to the left will be a locked door. Behind it a sleeping quarters, kill the sleeping enemy then search the chest for gold. Continue down the hall into the next room where you will fight two more Silver Hand, search the chest next to the gate ahead then use the lever to open the gate. Walk down the steps and through the door to Driftwood Cellar. To the left is a chest containing several lockpicks and some gold, take these items and continue down the hall. Watch for a trap next to the cell as you make your way to the door. The next room holds several more Silver Hand, once they have been killed turn your attention to the snowy passage to the left. Keep right through the passage until you reach another room guarded by two Silver Hand. Kill them and search the Northern corner for gold and potions then go down the next hall back to Driftshade Refuge. Killing the final Silver Hand here should result in the completion of the optional quest, take the quest item on the table and make sure to search the room for valuables and skill books. When you are finished exit through the door to the South to Skyrim. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Glory of the Dead [CD.06] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Companions: Purity of Revenge | |_________________________________________________________________________| | | | LOCATION(S): Driftshade Refuge, Underforge, Ysgramor's Tomb | |_________________________________________________________________________| | | | ENEMIES: Companion Ghost, Frostbite Spider, Kodlak's Wolf Spirit | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Attend Kodlak's funeral | | Retrieve Kodlak's fragments | | Give the final fragment to Eorlund | | Meet the Circle | | Go to Ysgramor's Tomb with the Circle | | Return Wuuthrad to Ysgramor | | Get to the burial chamber | | Speak to Kodlak | | Put witch head into fire | | Defeat the wolf spirit | | Speak to Kodlak | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Attend Kodlak's funeral ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you return to Jorrvaskr you'll notice the funeral for Kodlak has already begun. Walk to Skyforge to take part in the funeral along with the rest of the Companions. As the funeral comes to an end Eorlund will ask you for the fragments you collected from Driftshade, give him the fragments. He then tells you Kodlak kept the rest of the fragments in his quarters and asks you to retrieve them. Retrieve Kodlak's fragment ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter Jorrvaskr and make your way to Kodlak's living quarters. Search the end table for the fragments, before you leave look on the shelf on the other side of the bed for [STONE OF BARENZIAH]. Give the final fragment to Eorlund ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Meet the Circle ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Eorlund tells you the Circle is in the Underforge waiting for you, when you arrive listen in on the conversation. Soon enough Eorlund will enter and hand you Wiithrad. Go to Ysgramor's Tomb with the Circle ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ysgramor's Tomb is to the Northwest of Winterhold, when you arrive the Circle will be waiting for you inside. Vilkas tells you that he will not be venturing inside as his mind is clouded of what happened at Driftshade. Return Wuufthrad to Ysgramor ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Approach the statue and place Wuufthrad in its hands to open a passage. Get to the burial chamber ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Make your way through the tunnels where you will fight Companion Ghosts, kill them just as you would any other enemy. Once defeating the ghosts head South into the crypts, here you will fight another group of Companion Ghosts, many of which wielding bows. Search for a chest in the area then continue towards Farkas, who tells you he cannot venture any further. Hack down the cobwebs where you will meet Frostbite Spiders, kill them and continue to the Giant Frostbite Spider. Once you have killed the Giant Spider open the chest for valuables. Active the chain to raise the portcullis, gaining you entry into another battle with ghosts. Once you have successfully battled this group continue to a lower level to the East, when the area opens you must defeat three more Companion Ghosts. Continue through the iron door and straight to a pedestal, active the handle to open the gate on the North side of the room. In the chamber you will encounter another group of ghosts, re-kill them and climb up the stairs through the open doors to Ysgramor's burial chamber. Speak to Kodlak ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Approach Kodlak and tell him curing him is still possble, he will instruct you to use the witches head. Put witch head into fire ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Defeat the wolf spirit ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kodlak's wolf spirit will appear, kill it just as you did with the Companion Ghosts. Speak to Kodlak ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With the beast spirit destroyed return to Kodlak and tell him of what you've done. He will thank tou and name you Harbringer. Walk up the wood path and search the chest for [SHIELD OF YSGRAMOR] and several other items. Activate the chain to your right to lift the gate and walk through the tunnel, activate another chain to bring yourself back to the statue. You can take back Wuuthrad and exit the tomb. ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | THE COLLEGE | /\/\ \\ \\ \/\/ | [CW.TB] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | First Lessons [CW.01] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold, Winterhold | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Visit the College of Winterhold | | Cast a spell | | Report to Mirabelle Ervine | | Tour the College of Winterhold | | Listen to Tolfdir | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Visit the College of Winterhold ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Make the long journey north to Winterhold and search for a narrow stone bridge to the West of the town. You will be greated by Farelda, who is guarding the entrace to the College. She will stop you, you must either do as she asks or try to persuade her into letting you in. Cast a spell ŻŻŻŻŻŻŻŻŻŻŻŻ You can either ask her if she would let a Dragonborn in (using a Shout) or use a spell to prove to her that you have what it takes to enter. Report to Mirabelle Ervine ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Continue across the long bridge and to the courtyard where you will meet Mirabelle. You will be given mages clothing and given a tour of the college. Tour the College of Winterhold ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Mirabelle as she explains the areas of the College, at the end of the tour she will tell you that Tolfdir will be your teacher. Listen to Tolfdir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find Tolfdir in The Hall of Elements and listen to his teachings. He will turn to you to use in a lesson, if you do not have a Ward Spell he will give you one. Select it and use it when he tells you to do so. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Under Saarthal [CW.02] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): College of Winterhold: First Lessons | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold, Saarthal | |_________________________________________________________________________| | | | ENEMIES: Draugr, Jyrik Gaulderson | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Meet Tolfdir outside Saarthal | | Follow Tolfdir | | Find Arniel Gane | | Search for magical artifacts (/4) | | Use the Saarthal Amulet to escape the trap | | Follow Tolfdir | | Tell Tolfdir about the vision | | Follow Tolfdir | | Find the danger within Saarthal | | Talk to the Arch-Mage | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Meet Tolfdir outside Saarthal ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you're ready meet Tolfdir and the other students at Saarthal. Let Tolfdir know when you have arrived to begin your exploration of the ancient burial site. Follow Tolfdir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Although there are no enemies in this area Tolfdir asks that you stay close, descend the steps alongside Tolfdir and the other students. Find the Arniel Gane ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Walk through the passage into a large area to find Arniel Gane. Search for magical artifacts (/4) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are three items located in this area, they are very easy to find. Once you've grabbed them approach the Saarthal Amulet and grab it. Once you've grabbed it you will trigger a trap that keeps you locked in the room. Use the Spaarthal Amulet to escape the trap ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Tolfdir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Wear the Saarthal Amulet and use a spell against the wall as Tolfdir suggests. A passage will be revealed as the trap unlocks, follow Tolfdir through the tunnel into another crypt. In front of you will appear a Psijic named Nerien. Listen to his revelations. Tell Tolfdir about the vision ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Tolfdir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Turn to Tolfdir and tell him of the vision and the message you were given. At this point a Draugr will appear, kill it and follow Tolfdir through the new passage. Activate the lever to raise the portcullis and enter a large chamber. You will be attacked by Draugr, once they have been killed Tolfdir will inspect the area. Find the danger within Saarthal ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Continue North and activate the lever to access the next area where you will battle several Draugr. Go up the stairs and move through the tunnel, watch out for traps as you make your way to the crypt. You will encounter six pillars in the hall. Abose each pillar is a carving of the solution, change the pillar so the outward facing symbol matches the carving above. The soluton on North wall from left to right is Whale - Snake Hawk. The solution on the South wall from left to right is Hawk - Hawk - Whale. Activate the lever to raise the gate. Kill the Draugr in the next area where you encounter your next puzzle. There are four pillars here, starting on the West wall from left to right is Hawk - Whale. The East wall from left to right should be Snake - Whale. Tolfdir will meet you in the next area where you observe the Eye of Magnus. As you glare at the orb Jyrik Gaulurson will awaken. Spend the first several seconds of your battle with Jyrik behind cover as he cannot be immediately harmed. Not long after you realize Jyrik is invincible Tolfdir will will attack the Eye of Magnus, leaving Jyrik vulnerable to attack. Begin attacking Jyrik, you will notice an elemental shield surrounding him, when his shield matches the type of magic you are using he cannot be harmed (ex: fire on fire, frost on frost, etc). Talk to the Arch-Mage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once Jyrik and his Draugr have been defeated Tolfdir will send you back to the College, he chooses to wait behind with the orb. Look for an iron door behind the orb and open it to reveal a grotto and a Word Wall. Take the [GAULDER AMULET: FRAGMENT] before leaving to activate a side quest. Return to the College and speak to Savos Aren. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Hitting the Books [CW.03] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): College of Winterhold: Under Saarthal | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold, Fellglow Keep | |_________________________________________________________________________| | | | ENEMIES: Atronach, The Caller, Conjurer, Fire Mage, Frost Atronach, | | Frostbite Spider, Ice Mage, Necromancer, Skeleton, Storm | | Atronach, Storm Mage, Vampire | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak with Urag gro-Shub | | Find the stolen books (/3) | | (Optional) Free Orthorn | | Return the books | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak with Urag gro-Shub ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Locate Urag gro-Shub in the Hall of Arcanaeum and speak with him about the orb you found in Saarthal. He mentions there are missing texts, these were stolen by a student named Orthorn. Find the stolen books (/3) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To the East of Whiterun you will find Fellglow Keep. Once inside kill the first mage and the two spiders accompaning him. Watch out for the trap as you continue through the passages to a cellblock. You can either continue on your own or open the door and release the caged vampires who will will charge into the next area and kill the enemies for you. They will not turn on you if you don't attack them, instead they will run away. As you enter the next prison area you'll notice Orthorn in one of the cells, activate the middle lever in the center of the room to release him. You may choose to kill him, tell him you do not need him, or have him follow him. It is suggested you have him follow if you do not have a follower already as he will be a great help in your battles. Continue through the dungeon and kill the mages who are using their spells on the target dummies. Once you've won your fight keep going and engage the necromancers then go through the door to the Keep. Fight the group of mages with Orthorn and take the skill book from the podium when you are finished. Climb the stairs to a hall and exit to the library to the East. Before continuing search the rooms for valuable books and items. You will encounter the Caller here, speak to her and she offers you trade Orthorn for the books. You can trade the rogue student or fight, the Caller is not a very powerful enemy, especially if you have Orthorn with you. If you choose to fight, you can let Orthorn's Atronach do most of the work while you retrieve the books. With the Caller dead loot her body for a key and other valuables. Use the key to unlock the door to the Northwest and loot another area of its valuables. Return the books ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to the College and give the books to Urag go-Shub, he will give you some books that will help you. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Good Intentions [CW.04] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): College of Winterhold: Hitting the Books | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold, The Midden | |_________________________________________________________________________| | | | ENEMIES: Draugr, Flame Atronach | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak with Tolfdir | | Listen to Tolfdir | | Follow Ancano | | Find the Augur of Dunlain | | Report to Savos Aren | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak with Tolfdir / Listen to Tolfdir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Tell Tolfdir that Urag told you to speak to him of a book. He will tell you he is familiar with the book. During your conversation Ancano will interrupt. Follow Ancano ŻŻŻŻŻŻŻŻŻŻŻŻŻ Ancano tells you that someone from the Psijic Order has arrived at the College to meet you. Follow him to the Arch-Mage's quarter where you will meet Quaranir. He has little time to speak, listen to what he has to say. Find the Augur of Dunlain ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ask Tolfdir about the Augur of Dunlain and he will tell you that it has been a long time since he has spoken with him. There are two entrances to the Midden, choose either one and begin your journey to find the Augur. Battle through the Draugr and Atronach until you reach a bridge where you will begin to hear the Augur. Try open the door, against the suggestion of the Augur, he will let you in for your persistance. The Augur will reveal that Ancano has already seen him regarding the Staff of Magnus; however he did not learn of the location as he was searching for it to increase his own power. Report to Savos Aren ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Tell Savos Aren of your meeting with the Augur. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Revealing the Unseen [CW.05] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): College of Winterhold: Good Intentions | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold, Mzulft | |_________________________________________________________________________| | | | ENEMIES: Chaurus, Dwarven Sphere, Dwarven Spider, Falmer, Gloomlurker | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak with Mirabelle Ervine | | Find the ruins of Mzulft | | Search for Synod researchers | | Reach the Oculory | | Find the Focusing Crystal | | Return the Crystal to Paratus | | Follow Paratus | | Place the Crystal into the Oculory | | Focus the Oculory | | Talk to Paratus | | Report to Savos Aren | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak with Mirabelle Ervine ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ask Mirabelle about the staff, she says the Imperials from the Synod were interested it and visited the College asking about it. Find the ruins of Mzulft ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The ruins can be found to the Southeast of Windhelm. Search for Synod researchers ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Upon entering the ruins you will encounter an Imperial named Gavros. He was to return to Cyrodiil but was ambushed before he could exit the ruins. He will say something about the crystal before he dies. Search his body for a reserach log and Mzulft key. Reach the Oculory ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Continue through the wide corridors through the ruins, you will encounter Dwarven Spiders frequenty as you search the ruins. When you reach a large door you will be attacked by more spiders, when you kill them go through the door into the tunnels. Here you will encounter a Chaurus along with more dead Synod researchers, kill the enemy and search the bodies for more items. As you continue through the tunnel be careful of a trip wire that will release boulders from the right side. Continue up the next ramp where you will meet Dwarven Spheres. From here move forward where you encounter more spiders and into the Mzulft Boilery. In the Boilery you will engage several Falmer, once they have been killed continue to another room with cages. Turn to the East and go through the passage into another area with Chaurus and Falmer enemies. You will reach a Falmer camp where you may choose to engage them or sneak past, when you are clear of the area continue through to the next area. The next large area is filled with Falmer, kill them and search the area for chests and valuables then continue to the West and to the Mzulft Aedrome. The locked door contains a chest with some valuables, either try your luck breaking in or continue on. The large area you enter is home to several Falmer, including a boss Falmer carrying an important item. Kill the Falmer and search them for [FOCUSING CRYSTAL PRY] then continue to the East, here you will see Falmer corpses and a chest, search the chest for the key to the Observatory. Find the Focusing Crystal / Return the Crystal to Paratus ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Use the key on the door to the West where you will meet Paratus. Tell him that you have found the Crystal. Follow Paratus ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Place the Crystal into the Oculory ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Activate the Oculory ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Once you have placed the Crystal and activated it you can walk up the ramp to the control area, search the table above for several items including [SPELL TOME: FLAMES] and [SPELL TOME: FROSTBITE]. Read these two spells if you do not already have them. Take note of how the beams of light reflect on the ceiling as well as the blue mirrors are positioned. The solution to solving this puzzle is using the spells you have learned here, select one for each hand. Use the spells on the lenses as well as using the pedestals above to rotate the position of the mirrors, after trial and error you should have alligned the beams of light with the mirrors to solve the puzzle. Talk to Paratus ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A map is projected on the wall below the control pedestals. Watch the projection with Paratus who will protest that there is interferance will something from the College, the Eye of Magnus. Report to Savos Aren ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Containment [CW.06] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): College of Winterhold: Revealing the Unseen | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold, Winterhold | |_________________________________________________________________________| | | | ENEMIES: Magic Anomaly | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Find the Arch-Mage | | Protect the town of Winterhold | | Defeat the creatures infesting Winterhold (/10) | | Report to Mirabelle Ervine | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find the Arch-Mage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mirabelle tells you to find the Arch-Mage as she believes he was knocked away by the explosion. Make your way to the courtyard to find Savos. Protect the town of Winterhold ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go down the bridge to the town, you may stop and speak to Farelda to ask her to help you protect the town. Defeat the creatures infesting Winterhold (/10) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ten Magic Anomalies will be floating around the town attacking citizens and guards. Attack and kill all ten Anomalies to save the townspeople, search the remains for valuable soul gems. Report to Mirabelle Ervine ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Staff of Magnus [CW.07] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): College of Winterhold: Containment | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold, Labyrinthian | |_________________________________________________________________________| | | | ENEMIES: Dragon Priest Morokei, Draugr, Estormo, Frost Troll, Skeletal | | Dragon, Skeleton, Troll, Wisp, Wispmother, Wizard Thrall | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Enter Labyrinthian | | Find the Staff of Magnus | | Return to Tolfdir | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter Labyrinthian ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Outside of your destination will be the spirit of Savos Aren and several other, you cannot communicate with them so walk by or listen in then enter. Walk straight ahead where you will encounter the spirits once more, open the double doors and activate the lever. There are many enemies in this large area, including a Skeletal Dragon. A good strategy for this area if you are using ranged attacks is to open the lever and attack the enemies, retreating before the portcullis closes behind you. If you choose to battle the enemies head on and you have a follower, there is another lever on the other side that will open the portcullis. After your long battle with the Skeletons and Skeletal Dragon continue to the East and through a tunnel to where you meet the spirits once again. Continue with the rest of the spirits through to door to Labyrinthian Chasm. Find the Staff of Magnus ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow the tunnel to the left for valuables then turn around through the opposite tunnel. Draugr will attack as you approach a door to your right. Kill the enemies and search the pedestal for [SPELL TOME: FLAMES]. You should already have it from your previous travels, equip it and use it on the ice covered door. Draugr will attack once more as you travel the narrow path, search for an area with an Arcane Enchanter and an Alchemy Lab, here lies some valuables and an opportunity to create potions or enchant weapons. Continue and fight more Draugr you meet on the stairs and continue through the door to Labyrinthian Thoroughfare. The easiest path is to pick the Novice level gate and turn to the left to collet valuable items, then turn around and follow the path ahead to the next area. You will hear a voice echo that you are not Savos Aren but were sent in his place. Continue to fight Skeletons and a possible Troll until you encounter the Wispmother. You can choose to run away or attack, once you have taken care of the Wispmother cross the bridge to the Northeast where you will use the Frostbite spell to open the door. Continue North and open the gate where you meet the spirits once more, just less of them. You won't be able to take the same route the have, instead you can choose to take one of two paths. Either stand on the trapdoor near the waterfall and open it, kill the enemies here then exit through an iron door. Or you can go through the passage to the East and go through the wood door, which takes you to the room with the same enemies and requires you exit through an iron door. Continue through the tunnels and kill the Draugr who appear, take the Soul Gems from the pedestals then continue ip the stairs where you will fight more Draugr. Move West through the torture area and through double doors, kill the Draugr then observe the word wall to gain [WORD OF POWER - SLOW TIME]. Open the doors and enter the next large area where you will find find a being shielded by a ward. Kill the two mages providing the ward for Morokei to begin your battle. Once unshielded Morokei will become hostile, attack and use the cover of the area to shield yourself from his attacks. Once you killed him be sure to loot his remains for [STAFF OF MAGNUS] and [MOROKEI], the second of which is a very valuable mask with Magicka regenerating properties. Return to Tolfdir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before you exit you may want to look around for an area with a chest containing some valuable items. When you are ready to leave follow the quest marker past Savos' spirit and up the stairs - activate the lever to raise the portcullis. As you exit a Thalmor named Estormo will attack, kill him and continue to exit the Labyrinthian. Return to the College. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Eye of Magnus [CW.08] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): College of Winterhold: The Staff of Magnus | |_________________________________________________________________________| | | | LOCATION(S): College of Winterhold | |_________________________________________________________________________| | | | ENEMIES: Ancano | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Use the Staff of Magnus to enter the College of Winterhold | | Reach the Hall of the Elements | | Defeat Ancano | | Talk to Tolfdir | | Speak with Quaranir | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Use the Staff of Magnus to enter the College of Winterhold ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reach the Hall of the Elements ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Defeat Ancano ŻŻŻŻŻŻŻŻŻŻŻŻŻ Tolfdir will try attack but his attempt fails as Ancano is invincible with the Orb. Use the Staff of Magnus on the Eye and Anacano will back away and turn hostile. For the first few seconds of the battle Ancano is still invincible, use the Staff on the Eye of Magnus when it fully opens to absorb its power and attack Ancano. Using a combination of the Staff and a spell will quickly down Ancano. If you notice Ancano's health holds still use your Staff on the Eye when it is open again. If your Staff runs out of charge be sure to charge it with a Soul Gem to help defeat Ancano. Talk to Tolfdir / Speak with Quaranir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When Ancano has been killed you can talk to Tolfdir. Tolfdir won't know what to do with the Eye, fortunately Quaranir will appear. Speak to Quaranir, he tells you the Psijic Order has always believed in you. He will appoint you as leader of the College of Winterhold. Return to Tolfdir and speak to him, as Arch-Mage. ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | DARK BROTHERHOOD | /\/\ \\ \\ \/\/ | [DB.TB] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Innocence Lost [DB.01] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): | |_________________________________________________________________________| | | | LOCATION(S): Riften, Windhelm | |_________________________________________________________________________| | | | ENEMIES: Grelod the Kind | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Aventus Aretino | | Kill Grelod the Kind | | Tell Aventus Grelod the Kind is dead | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Aventus Aretino ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are several ways to begin this quest: Ask for rumours on your travels in Skyrim, eventually the name Aventus Aretino will be mentioned. Visit the HonorHall Orphanage in Riften and speak with any of the children to reveal the location of the missing boy. In Windhelm, speak to a guard and he will mention about a ritual in a building. However you chose to find this quest, search for the Aretino Residence in Windhelm and pick to lock to the house. Inside you will find a boy who has performed the Black Sacrament. Kill Grelod the Kind ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to or back to the Orphanage in Riften and find Grelod the Kind. It is best to kill her while she is sleeping and without being detected. If you are caught killing her your bounty in Riften will raise to about 1,000 gold. Tell Aventus Aretino that Grelod is dead ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | With Friends Like These... [DB.02] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Innocence Lost | |_________________________________________________________________________| | | | LOCATION(S): Abandoned Shack, Dark Brotherhood Sanctuary | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Kill one of the captives | | Enter the Dark Brotherhood Sanctuary | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill one of the captives ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After completing the previous quest go to sleep, you will wake up in a strange place. A woman named Astrid is there when you wake up, she tells you that you owe the Dark Brotherhood a kill. Astrid tells you to kill one of the captives, choose any one you wish, there is no right or wrong choice. Alternatively, if you wish to destroy the Dark Brotherhood you can kill Astrid. She proves to be a powerful enemy so make sure you drop her health as much as possible before she turns on you. Take the items from her body and untie the captives if you wish. Now begin [Dark Brotherhood: Destroy the Dark Brotherhood] quest. Enter the Dark Brotherhood Sanctuary ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Search for the Sanctuary and approach the Black Door, the passphrase is "Silence, my brother." _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Sanctuary [DB.03] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: With Friends Like These... | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak with Nazir | | Receive the first set of contracts from Nazir | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak with Nazir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find Nazir and speak to him about side contracts. Receive the first set of contracts from Nazir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Nazir has many side contracts for you during the coarse od the Dark Brotherhood, refer to the appropriate section of this guide (Dark Brotherhood: Side Contracts) for further information. You must complete at least one side contract to unlock the next Dark Brotherhood quest. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Mourning Never Comes [DB.04] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: One or more contracts | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, Markarth, Raldbthar, Windhelm | |_________________________________________________________________________| | | | ENEMIES: Alain Dufont, Bandit, Nilsine Shatter-Shield | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak with Astrid | | Talk to Muiri | | Kill Alain Dufont | | (Optional) Kill Nilsine Shatter-Shield | | Talk to Muiri | | Report back to Astrid | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill Alain Dufont ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Outside Raldbthar will be three guarding Bandits, kill or sneak past them and enter the ruins. Inside is a sleep Bandit to the left, you can sneak past or kill him while he's sleeping. Now you have three options, you can sprint through the fire straight ahead and take minimal damage to continue. There is a locked gate just past the fire that will grant you access to your target. Lighting the oil he is standing on is a great choice, but you may still choose to take him head on. Your next choice is to evade the fire and turn left down the hall, you will notice a group of Bandits that you can either sneak past or kill. Turn to the Southwest and you will see a locked gate. If you can pick the lock do so and go up the ramp and activate the levers for the bows. This would be a spectacular kill. If you are unable to pick the lock turn to the right and down the ramp and you will see your target alongside two Bandit companions next to a fire. They are sitting on oil, light them up to kill at least one of them and take on the rest yourself. With your target killed, you may choose to loot the Bandit lair (the treasure isn't really that great) or continue with the quest. (Optional) Kill Nilsine Shatter-Shield ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Nilsine is a much more straight forward kill, if you travel to Windhelm at night you will find her in the Temple of Talos. Enter the Temple and sneak, Nilsine will sitting on the bench - giving you a perfect opportunity to snetak up and kill her. If she isn't in the Temple she is very often alone somewhere in Windhelm. Talk to Muiri ŻŻŻŻŻŻŻŻŻŻŻŻŻ Report back to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Whispers in the Dark [DB.05] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Mourning Never Comes | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Hide in the Night Mother's coffin | | Talk to Cicero | | Talk to Astrid | | Receive a side contract from Nazir | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hide in the Night Mother's coffin ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After listening to Astrid's paranoid thoughs make your way to the coffin and pick the lock to enter. Listen to Cicero as he speaks to the Night Mother, but she only speaks to you. Talk to Cicero ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As you exit the coffin Cicero demands you explain yourself, tell him that the Night Mother speaks to you then tell him what she asked you to say. Talk to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Astrid will enter the room now, fearing that you have been harmed. Receive a side contract from Nazir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Astrid needs some time to think, now is a good time to get more contracts from Nazir. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Silence Has Been Broken [DB.06] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Whispers in the Dark | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, Riften, Volunruud | |_________________________________________________________________________| | | | ENEMIES: Draugr, Skeleton | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak with Amaund Motierre | | Talk to Rexus | | Deliver the letter and amulet to Astrid | | Show the amulet to Delvin Mallory | | Report back to Astrid | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak with Amaund Motierre ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to Volunruud, as you enter a skeleton to your left will stand from its chair and attack. Kill it then go down the stairs, turn left and you'll find some Draugr. Through the wooden door is Amaund. Talk to Rexus ŻŻŻŻŻŻŻŻŻŻŻŻŻ Deliver the letter and amulet to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to the Sanctuary and speak to Astrid, show her the items that Amaund given to you. She will ask you to find a friend of the Dark Brotherhood named Delvin Mallory that can have the amulet appraised. Show the amulet to Delvin Mallory ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Make your way to Riften and seek Devlin, you can find him in the Ragged Flagon in the Ratway, the entrance can be found through a gate near the water. Show him the amulet and he will tell you all about it. After more dialogue he will give you a letter of credit. Report back to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Bound Until Death [DB.07] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: The Silence Has Been Broken | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, Solitude | |_________________________________________________________________________| | | | ENEMIES: Vittoria Vici | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Kill Vittoria Vici | | Report back to Astrid | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill Vittoria Vici ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Astrid mentions that the killing should be done during Vittoria's speech, doing so will give you a bonus of 1,000 gold. Travel to Solitude and make your way to the courtyard where the wedding is taking place, to kill Vittoria you have several options. Close Quarters: A very simple kill, walk up to the bride as she is giving her speech and stab or bludgeon her to her death. Killer Statue: If you asked Babette for advice she would have mentioned an old statue over the balcony where Vittoria will give her speech. Take the side door and make your way to the statue. During Vittoria's speech, push the statue and it will crush the bride. Bow Killer: Gabriella has setup some supplies for you on a small parapet across from the balcony. Take the side door in the courtyard and wait for Vittoria to begin her speech. Take the bow and arrows provided by Gabriella and kill Vittoria. Report back to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With Vittoria dead you bounty will jump to 1,040 gold and the Guards will begin to pursue. Open your map if you are unfamiliar with Solitude. The easiest path is to sprint straight for the exit, jumping off the ledge when you reach down towards the Winking Skeever. When you are free from Solitude's walls continue down the path, evading guards. If you have a horse now is a great time to use it, if you do not you can steal one from the stables or continue running until the Guards stop chasing. Make your way to the Sanctuary where Astrid has already heard the news of the brides death. She will give you a Power - [SUMMON SPECTRAL ASSASSIN], and extra gold if you killed Vittoria during her speech. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Breaching Security [DB.08] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Bound Until Death | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, Dragon Ridge, Riften, Windhelm | |_________________________________________________________________________| | | | ENEMIES: Gaius Maro | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Speak with Gabriella | | (Optional) Steal Gaius Maro's travel schedule | | Kill Gaius Maro | | Plant the incriminating Letter on Gaius Maro's body | | Report back to Gabriella | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak with Gabriella ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Astrid tells you to speak with Gabrielle, she tells you that your next target is Gauis Maro, a Penitus Oculatus Agent. Gaius is Commander Maro's son, and has been given a job of checking the security of the major cities of Skyrim. You must kill Gaius and plant an incriminating letter on his body. (Optional) Steal Gaius Maro's travel schedule ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Stealing Gaius' schedule will be a great help in tracking him down and killing him. Below is the schedule, I found the best time for a stealth kill was Turdas evening when he is sleeping in his private room. _______________________________________________________________________ |=======================================================================| | Day of Week | Location | |------------------|----------------------------------------------------| | Morndas | Solitude, The Emperor's Tower | | Morndas Evening | Solitude, Castle Dour (food and sleep) | | Tirdas | Windhelm, The Palace of the Kings | | Tirdas Evening | Windhelm, Barracks (food and sleep) | | Middas | Riften, Mistveil Keep | | Turdas | Whiterun, Dragonsreach | | Turdas Evening | Whiterun, The Bannered Mare (food and sleep) | | Fredas | Markarth, Understone Keep | | Fredas Evening | Markarth, Guard Tower (food and sleep) | | Loredas/Sundas | Riften, The Bee and Barb | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill Gaius Maro ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Your two options to kill Gaius Maro is to kill him in Dragons Ridge or on the roads or in a major city. The latter option is best as you will get a bonus item at the end of the quest. As mentioned above, your best bet is The Banner Mare on Turdas Evening; however, you may follow Gaius (who will appear on your map) and decide for yourself when to kill him. Plant the incriminating Letter on Gaius Maro's body ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With Gaius dead you must plant the Letter on his corpse, do this just as you would take an item, instead dropping the Letter on his body. Report back to Gabriella ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The Cure For Madness [DB.09] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Breaching Security | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, Dawnstar Sanctuary | |_________________________________________________________________________| | | | ENEMIES: Cicero, Sanctuary Guardian, Udefrykte | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Astrid | | Search Cicero's Room | | Talk to Astrid | | Behold Shadowmere | | Locate Arnbjorn | | Talk to Arnbjron | | Enter the Dawnstar Sanctuary | | Kill Cicero, or leave the Sanctuary | | Report back to Astrid | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter the main area of the Sanctuary where you will find the Brotherhood together with Veezara in the middle. Speak to Astrid and she tells you that Cicero has gone mad, Veezara tried to stop him but was wounded and Arnbjorn chased Cicero into the forest. Search Cicero's Room ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Make your way to Cicero's Room and take the last chaper of his journal from the barrel. Talk to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to the grotto and talk to Astrid, she tells you to go to the Dawnstar Sanctuary. Behold Shadowmere ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Locate Arnbjorn ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Arnbjorn ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Outside the Dawnstar Sanctuary you will find Arnbjorn, who seems to have been severely wounded. He tells you that he got Cicero just as good. Cicero is inside the Sanctuary, you can follow the blood. Enter the Dawnstar Sanctuary ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Black Door will ask "What is life's greated illusion?", answer with "Innocence, my Brother." Kill Cicero ŻŻŻŻŻŻŻŻŻŻŻ Go down the stairs, to your left on the table is a Jester outfit, it has no armour rating but is valuable and gives bonuses to sneak and other attributes. Through the door ahead a Sanctuary Guardian will attack from the left, kill it then continue to the next area. The bridge has spears shooting from the right. A Sanctuary Guardian armed with a bow will attack from the other side of the bridge. You can either dodge the spears for use the "Whirlwind Sprint" Shout to cross the bridge (if you have it). Continue down the spiraled stairs into the next room, as the Guardian appear back away and strike the oil soaked floor with flame. Wait for the fire to disappear and finish off the Guardians if they have not been killed already. Down the hall you will be attacked by another Sanctuary Guardian, who will appear from the wall to your left. Follow the blood on the floor through the ice tunnel, when you encounter a goat watch out for the two bear traps next to it. There will be a split in the tunnel, take the path on the right without the blood to be taken to the upper level of the next area. Your encounter with Udefrykte in this next area won't be as tough as the Guardians you've already fought. Dispatch the beast, search the chest, then continue through to tunnel and through wooden double doors. Activate the pull chain and go down the stairs to the crypt. Two Sanctuary Guardians will charge, kill them and continue down the corridor and you'll hear Cicero's voice once again. Two more Guardians will attack you, kill them and continue. To your left will be an opening with a locked chest, inside the chest is a decent amount of gold and other items. Continue around the corner and to the right one more enemy will be waiting for you. Kill Cicero, or leave the Sanctuary ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dispatch the final Sanctuary Guardian then activate the chain to lift the gate, continue down the hall and to the right is the torture room with Cicero. He will ask you to spare his life and lie to Astrid. Doing so will give you an additional quest at the end. Choose to kill Cicero or leave him alone, no matter your choice make sure to take the items from the chest to the left. Report back to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Recipe For Disaster [DB.10] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: The Cure For Madness | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, Markarth, Nightgate Inn | |_________________________________________________________________________| | | | ENEMIES: Anton Virane, Balagog gro-Nolob | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Report to Festus Krex | | Question Anton Virane | | Kill Anton Virane | | Kill Balagog gro-Nolob | | (Optional) Drag Balagog's body to a hiding place | | Report back to Festus Krex | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Report to Festus Krex ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Festus Krex will give you a cookbook signed by the Gourmet, the cookbook is signed for Anton Virane. Question Anton Virane ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to Markarth and enter the Understone Keep, make your way to the kitchen where you will find Anton and two helpers/ Speak to Anton and ask him who and where the Gourmet is. He will not give you the information right away, intimidate him and he will be quick to tell you that the Gourmet is an Orc named Balagog gro-Nolob and he is staying at the Nightgate Inn. Anton will ask that you let him go, either lie to him or tell him that you are going to kill him. Kill Anton Virane ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You may wish to wait until Anton is alone or sleeping to kill him without alarming the Guards in the Keep. Or, close the doors to the kitchen and position yourself so a single Shout can take out Anton and his two helpers. Kill Balagog gro-Nolob ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Killing the Orc is a much easier affair than Anton, travel to the Nightgate Inn. You may choose to speak to the Inn Keeper, ask about business to open dialogue about an Orc who claims to be a writer. Go down the stairs behind the counter to the cellar, you will find the Orc in his room to the left. Talk to him then kill him, he won't fight back. (Optional) Drag Balagog's body to a hiding place ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you want a nice bonus item at the end of the quest you must complete this objective. Drag the Orcs lifeless body (by holding the activate button) to the hay stacks across from his room. Report back to Festus Krex ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | To Kill an Empire [DB.11] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Recipe for Disaster | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, Solitude | |_________________________________________________________________________| | | | ENEMIES: Commander Maro, Emperor Titus Mede II, Penitus Oculatus Agent | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Report to Astrid | | Report to Commander Maro | | Report to Gianna | | Report to Gianna while wearing a chef's hat | | Make the Potage le Magnifique | | Follow Gianna to the dining room | | Kill the Emporer | | Escape the Tower! | | Return to the Sanctuary | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Report to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Report to Commander Maro ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to Solitude and approach Commander Maro outside the tower entrance. Speak to him and present the Writ of Passage you took from the Gourmet. Report to Gianna ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Report to Gianna while wearing a chef's hat ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To the left is a shelf with several chef's hat, take one and wear it. Make the Potage le Magnifique ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Gianna will ask you for the ingredients, you can either choose them or remain silent, Gianna reacts to the silent treatment as a test and will choose her own ingredients. Eventually she will ask if the soup is done, tell her there is one more ingredient - Jarrin Root. Follow Gianna to the dining room ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill the Emperor ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Emperor will choose to take the first taste of the dish, you can wait for him to start eating and die or violently kill him. If you choose to let the soup kill him, position yourself on the South end of the table. Escape the Tower! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With the Emperor dead take the South exit to the battlements. Continue straight ahead where you are stopped by Commander Maro. Return to the Sanctuary ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Kill the Penitus oculatus then descent the spiral stairs to the ground. Exit to the harbour and flee the area. You will not be able to fast travel to the Sanctuary as it has been removed from your map. You may choose to fast-travel to a close location or make the journey on foot or horseback. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Death Incarnate [DB.12] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: To Kill an Empire | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary | |_________________________________________________________________________| | | | ENEMIES: Arcturus, Penitus Oculatus Agent | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Enter the Sanctuary | | Search for survivors | | Kill Nazir's attacker! | | Speak with Nazir | | Escape the Sanctuary | | Embrace the Night Motheer | | Talk to Astrid | | Kill Astrid | | (Optional) Retrieve the Blade of Woe | | Return to the Night Mother | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter the Sanctuary ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As you approach the Sanctuary you will see Penitus Oculatus Agent's waiting outside. Kill them and enter through the Black Door. Search for survivors ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go down the stairs and you will hear two Agents talking, ignite the oil they are standing on the kill them. You will see the werewolf form of Arnbjorn be killed as you enter the fiery grotto. Continue to the dining hall. Kill Nazir's attacker! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Speak with Nazir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Escape the Sanctuary ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Follow Nazir, as you encounter a dead end the Night Mother will speak to you. Embrace the Night Mother ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Enter the Night Mothers coffin. Talk to Astrid ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Go through the grotto and turn to the right where you will find Astrid. Talk to her and kill her as she wishes. Kill Astrid ŻŻŻŻŻŻŻŻŻŻŻ (Optional) Retrieve the Blade of Woe ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to the Night Mother ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Hail Sithis! [DB.13] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Death Incarnate | |_________________________________________________________________________| | | | LOCATION(S): Dark Brotherhood Sanctuary, East Empire Company Warehouse, | | Katariah, Volunruud, Whiterun | |_________________________________________________________________________| | | | ENEMIES: Captain Avidius, Cammander Maro, Emperor Titus Mede II, | | Lieutenant Salvarus, Penitus Oculatus Agent, Sailor | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Talk to Nazir | | Talk to Amaund Motierre | | (Optional) Kill Commander Maro | | Board the Katariah | | Kill the Emperor! | | Report to Amaund Motierre | | Retrieve the payment | | (Optional) Kill Amaund Motierre | | Report to Nazir | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talk to Nazir ŻŻŻŻŻŻŻŻŻŻŻŻŻ When Nazir thinks the Dark Brotherhood has reached its end tell him that the Night Mother has spoken to you again, the Emperor must be assassinated. Talk to Amaund Motierre ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to Whiterun and find the Bannered Mare, Amaund will be in his room. Tell him you are from the Dark Brotherhood, he is surprised to hear the news as he heard of what happened. Amaund will tell you the Emperor is abaord a ship, the Katariah. Ask him about Commander Maro to learn that he is at the docks and unlocking the optional objective. (Optional) Kill Commander Maro ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you no longer have a bounty in Solitude the easiest way is to travel to the East Empire Company and approach Commander Maro. If a guard is nearby speak to the Commander and he will attack, the guard will attack and kill Commander Maro for you. Board the Katariah ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Swim to the ship and use the anchor to board the ship. Kill the Emperor! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You have the option to sneak through the ship or simply kill anyone in your way, the rest of this section assumes you are sneaking. From the stack of crates you start behind a sailor will walk away. Follow and kill the Sailor, to the rooms to your right and left will be Sailors that you can kill or leave. Make your way down the hall to the dining area and kill the Sailots and Agents here. Go up the stairs and dispatch the enemies sitting at the table. Continue South and go through the door on the righ to Captain Avidius' Room and kill him. Take the key from his body and seach his chest for valuable weapons and armour. Turn around and make your way North, to the right is a door with an Agent making weapons and armour, kill him and loot the room of anything you like. Continue through the door to the North and kill the Agents here, through a door straight ahead is Lieutenant Salvarus - kill him and take the [GREATER SOUL GEM] from the shelf. Now go up the stairs and through the door to the Emperor's Quarters. Inside you will find the Emperor as well as two well equipped Thugs. Kill the Thugs then the Emperor. Loot the room of its valuables, be sure to include the room behind the door to the East. Report to Amaund Motierre ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to the Bannered Mare in Whiterun and tell Amaund that you were successful in killing the Emperor. He is thankful and tells you where the gold is hidden. (Optional) Kill Amaund Motierre ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you wish to fulfill the Emperor's wishes you can kill Amaund. Doing it through dialogue will raise your bounty, a sneak attack on the man would be the perfect crime. Retrieve the payment ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Report to Nazir ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Return to the Dawnstar Sanctuary and tell Nazir that the contract is complete. He will ask how much you were paid to kill the Emperor, you may choose to lie but it doesn't matter as he doesn't take any of the money. _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Where You Hang Your Enemy's Head... [DB.14] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: Hail Sithis! | |_________________________________________________________________________| | | | LOCATION(S): Dawnstar Sanctuary, Riften | |_________________________________________________________________________| | | | ENEMIES: | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Employ Delvin Mallory's services | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Employ Delvin Mallory's services ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You are not required to spend the money to fix the Dawnstar Sanctuary, if you choose to do so go back to The Ragged Flagon in Riften and consult Delvin. The toal cost of all improvements is 19,000 gold. ___________________________________________________________________________ |===========================================================================| | Improvement / Cost (g) | Description | |----------------------------|----------------------------------------------| | New Banners (1,000) | New banners for the Sanctuary | | Poisioner's Nook (5,000) | Adds an Alchemy Lab including ingregients | | Torture Chamber (5,000) | Four prisoners who reveal their treasure | | Secret Entrance (5,000) | Entrance/Exit at the Dawnstar Fast-Travel | | Master Bedroom (3,000) | A bed to sleep in as well as a special item | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Destroy the Dark Brotherhood [DB.15] | _________| |_________ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | PREREQUISITE(S): Dark Brotherhood: With Friends Like These... | |_________________________________________________________________________| | | | LOCATION(S): Abandoned Shack, Dark Brotherhood Sanctuary, Dragon Bridge | |_________________________________________________________________________| | | | ENEMIES: Arnbjorn, Astrid, Festrux Krex, Gabriella, Lis, Nazir, Veezera | | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | OUTLINE: | | Report Astrid's death to a guard | | Speak with Commander Maro | | Kill everyone in the Sanctuary! | | Report back to Commander Maro | |_________________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ NOTE: THIS QUEST WILL MAKE IT IMPOSSIBLE TO COMPLETE THE REMAINING DARK BROTHERHOOD QUESTS. ONLY DO THIS QUEST IF YOU DO NOT WISH TO FOLLOW THE DARK BROTHERHOOD QUESTLINE!!! Report Astrid's death to a guard ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Find any guard in Skyrim and tell them that you have killed the leader of the Dark Brotherhood. They tell you to report this to Commander Maro. Speak with Commander Maro ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Travel to the Dark Brotherhood Sanctuary, the answer to the Black Door, as you learned from Maro, is "silence, my brother." Now inside the Sanctuary, go down the steps and you will be attacked by the members of the Dark Brotherhood. Start with Arnbjorn, once you kill him continue to the grotto and kill Veezera the Argonian. Next is a room with an Alchemy Lab, kill Gabriella and the Spider here. Nazir is in the dining area, once you've killed him continue to the chapel area (or possible in the same area as Gabrielle) and kill Festus, who will use magic against you. Report back to Commander Maro ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With the Family dead, loot the Sanctuary then travel back to Dragon Bridge. Tell Commander Maro that you have destroyed the Dark Brotherhood and receive your reward. ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | FREQUENTLY ASKED QUESTIONS | /\/\ \\ \\ \/\/ | [GF.AQ] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Q: I need help or can't complete part of the game, what should I do? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: The best option here is to visit the message boards at GameFaqs.com. On the boards there are plenty of people who know all about the game who can help you. Emailing me is not the best solution, as a reply may take several days depending on if I am busy or away. Q: I asked for help on the forums and you didn't reply, what gives? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: Simple, I don't visit the forums very often. Also, I go by another username on the forums. (Mwuhahahahahaha) Q: I was browsing another website and found your walkthrough, it may have been altered or hosted without permission, what should I do? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: Please email me with the details, thank you. Q: I have spotted an error, you suck! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: Although not a question, I would appreciate it if you email me with the details of my mistake. Thank you. Q: I have a tip, strategy, or hint. How can I let you know? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: Simple! Email me and I will include your contribution if I find it to be helpful. I will also give you full credit in the appropriate section of this document. Q: Why didn't you give me credit for my submission? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: Keep in mind that when I submit updates for this guide they do not automatically appear on the website. It may take hours or days depending on the time of the day or if it is a weekend. If I have already submitted a new update with your tip or strategy in it I will not credit you. Sorry, I wish it was automatic. Q: I sent you an email, why didn't you reply? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A: I literally get hundreds of emails per day when I release a new guide, especially for such a popular game. I can assure that that I have read your message but may not reply as I simply do not have the time. I do thank you for writing! ___________________________________________________________________________ //\/\/Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż\/\/\\ // /\/\ | VERSION HISTORY, CREDITS, & COPYRIGHT | /\/\ \\ \\ \/\/ | [NS.FS] | \/\/ // \\/\/\_|_____________________________________________________________|_/\/\// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ VERSION HISTORY ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 10/11/11 - Created formatting and skeletal version of the guide. 11/11/11 - Began working on Main Quest and some tables. 12/11/11 - Did Main Quest up to The Fallen. 13/11/11 - Completed Companions, began work on The College. 14/11/11 - Took the day off FAQing. 15/11/11 - Finished College and Main Quest, submitted. 21/11/11 - Finished the Dark Brotherhood and Stormcloaks, Stormcloaks will not be submitted for a few days though. CREDITS ŻŻŻŻŻŻŻ Kraiz - Author DeathChurch87 - Fixing spelling and grammatical errors. Dave S. & Mike Z. - Pointing out an error in the College questline. COPYRIGHT ŻŻŻŻŻŻŻŻŻ This walkthrough was written for the intended purpose of aiding people in The Elder Scrolls: Skyrim. Selling this guide is strictly prohibited and will be dealt with. This document has been written for use on GameFAQs, Supercheats, Cheatmaster, and Neoseeker. This guide is not to be hosting on websites other than specified. Linking to this document is allowed. -- The interesting thing about looking at my previous contributions to GameFaqs and other gaming websites is how I've grown up as a person and a writer. When I first wrote my Fable 2 walktrough a few years back I was proud of myself for accomplishing such an enormous feat. Today I look at it and I wonder how it ever managed to obtain over three million views on Gamefaqs alone, countless more on the other websites it is legally hosted on. Two years ago I made the decision that I would not be reformating or updating my old walkthroughs in anyway. I want to archive my previous work to see how I could improve upon myself. My goal is, one day, to look back on my old work and compare it to my new work. I want to say, "Hey, I've really come a long way at this". The first step in growing as a contributor is to take my largest project to date, and probably the largest project I will ever consider. Elder Scrolls games are huge in nature, and Skyrim has shown itself to be the most complicated and largest game in the series so far. As of this paragraph I have sunk a weeks worth of work into this document alone. From the formatting to the little amount of content that is currently submitted. However, the intregrity of what I'm doing is ensured by the fact that I am not working to any deadline what-so-ever. I don't care if it takes me a year to finish this thing, I am going to do it right. There will be no cut corners as in my previous guides, no missed sections, and no "coming soon" pages that never seem to come. Thank you for joining me on this journey, I hope you appreciate the work that has gone into this document and respect the copyrights for this walkthrough.