[=============================================================================] [ ] [ STACKING 100% WALKTHROUGH ] [ Version Final ] [ E-Mail: MarkPorterGaming@gmail.com ] [ ] [=============================================================================] ____________ __________ / \ ________ / \ | | ______ / \ | | | | ____ / \ | | | | | | __ / \ | | | | | | | | / \ | | | | | | | | | | | | | | | | | | | | | | \__/ \____/ \______/ \________/ \__________/ \____________/ [=============================================================================] [ + TABLE OF CONTENTS + ] [=============================================================================] I. INTRODUCTION......................................................(INTRD) II. STORY & CONTROLS..................................................(STRCN) III. WALKTHROUGH.......................................................(WKTHR) 1. Royal Train Station............................................(RLTN1) a. Empty the Lounge..........................................(RLTC1) b. Unique Dolls..............................................(RLTUD) 2. Gilded Steam Ship..............................................(GLSTS) a. Cause Chaos at the Safari.................................(GLSC1) b. Sabotage the Exhibit......................................(GLSC2) c. Stop the Caviar Service...................................(GLSC3) d. Muddle the Maps...........................................(GLSC4) e. Get the Gits a Gi.........................................(GLSC5) f. Hi-Jinks..................................................(GLSHJ) g. Unique Dolls..............................................(GLSUD) 3. Royal Train Station 2.0........................................(RLTN2) a. Hi-Jinks..................................................(RLTHJ) b. Sort the Lines............................................(RLTC2) 4. Zeppelin of Consequence........................................(ZPCNS) a. Get Rid of the Gas........................................(ZPCC1) b. Open the Gate.............................................(ZPCC2) c. Break Out of the Brig.....................................(ZPCC3) d. Stop that Car.............................................(ZPCC4) e. Hi-Jinks..................................................(ZPCHJ) f. Get Mr. Ruffles!..........................................(ZPCC5) g. Unique Dolls..............................................(ZPCUD) 5. Royal Train Station 3.0........................................(RLTN3) a. Wind the Clock!...........................................(RLTC3) 6. Triple Decker Tank Engine......................................(TDTEN) a. Defeat Sickle the Sly.....................................(TDTC1) b. Tickle Tiberius the Terrible..............................(TDTC2) c. Illuminate the Shadow General.............................(TDTC3) d. Scare Simpleton the Strong................................(TDTC4) e. Hi-Jinks..................................................(TDTHJ) f. Unique Dolls..............................................(TDTUD) 7. Final Challenge................................................(FNCHL) 8. DLC: The Lost Hobo King........................................(DLCHK) a. Get in the House..........................................(LHKC1) b. Open Excalican............................................(LHKC2) c. Get Past the Ghouls.......................................(LHKC3) d. H-Jinks...................................................(LHKHJ) e. Unique Dolls..............................................(LHKUD) IV. ACHIEVEMENTS/TROPHIES.............................................(ACHTR) V. FREQUENTLY ASKED QUESTIONS........................................(FRAQU) VI. VERSION HISTORY...................................................(VRHST) VII. CREDITS...........................................................(CRDTS) VIII. COPYRIGHT.........................................................(CPYRT) [=============================================================================] [ + I. INTRODUCTION (INTRD) + ] [=============================================================================] Welcome to my official Stacking 100% Walkthrough. This guide is designed to find every unique doll (and all sets), complete every Hi-Jink, and solve every challenge in every way possible. If you follow this guide, you'll not only beat The Baron, you'll also get 100% and every Achievement/Trophy. As a particular note, the Unique Doll sections are simply lists of the dolls to help you locate any you might be missing. If you need to know how to find any particular doll, search for their full name. They'll be listed in the walkthrough with a [##/##] after their name whenever I tell you where they are and how to stack them. [=============================================================================] [ + II. STORY & CONTROLS (STRCN) + ] [=============================================================================] STORY The main gameplay of Stacking is a puzzle experience based on Russian stacking dolls. You play as Charlie Blackmore, the smallest stacking doll in the world. Stack into sequentially larger dolls to solve challenges and eventually save your family, and the world, from the evil Baron. CONTROLS XBOX360 PLAYSTATION 3 PC USE Left Stick Left Stick WASD Move Around Right Stick Right Stick Mouse Control Camera A X E Use Abilities/Confirm X Square Q Talk To Dolls Y Triangle Left Click Stack Into Larger Dolls B Circle Right Click Unstack Down To Smaller Sizes LB L1 Caps Lock Bring Up Challenge Menu RB R1 Space Display Objective Trail LT/RT L2/R2 Caps Lock Cycle Through Menus Start Start Esc Open Main Menu/Pause Back Select Not Used [=============================================================================] [ + III. WALKTHROUGH (WKTHR) + ] [=============================================================================] I have now done a video walkthrough Let's Play of the entire game. You can find it at www.youtube.com/Jyrakos or by going to the following link: https://www.youtube.com/playlist?list=PL0C9-ZHmIPq3yDAPtPx_qkkITaB3Ux97r {=============================================================================} { * 1. ROYAL TRAIN STATION (RLTN1) * } {=============================================================================} Once you have control of Charlie, head forward toward the hobo in your way. Talk to Levi until he moves out of your way. As you continue onward, a cutscene will start (Coalition of the Unwilling). After the cutscene is over, you're given your first objective, End the Train Strike. Soon after entering the train station proper, you'll be given an introductory lesson to stacking. Stack into the Size 1, 2, and 3 dolls in your way, and you'll be taught about Abilities. Use the Size 3 doll's ability (Make Way!) to move onward. Go speak with the guard near the locked gate to start a short quest (Find and Stack the Key Master) and learn about unstacking. Unstack from your Size 3 and go stack into Key Master Dawson [01/18]. You can't miss him, he has a key on his head that's about 3 times as big as Charlie. The Key master is your first Unique Doll. There'll be many more, and this guide will help you find every one. Go use Dawson's ability (Unlock) to open the gate. Before moving onward, you may enjoy stacking into random dolls around the area to experiment with their abilities. One of my favorites is the Size 1 doll with Stop, Drop, and Roll. Also practice talking to dolls, many say multiple things and they may say something different depending on what doll you are at that time. For example, talking to them as Charlie usually leads to many comments about how tiny you are. As you progress through the game, talking is often useful for giving you clues and hints about what to do next. When you're ready, go through the gate and continue your quest. If you ever forget where you're headed, you can always tap a button to make a trail appear to lead you to your next story objective. At the end of the first hallway, you'll find a Size 3 female doll in a feathered hat. Her ability (Eagle Eye) will make unique dolls glow a bright blue. You'll notice a unique Size 2 doll near her. Stack into her (Luydmila Allendorf [02/18]) to find out about Matching Sets. Let's go ahead and find the rest of her family (Lost German Family Set [1/2]). Go into the main area, and walk straight ahead and down to the bathrooms, where you'll find Hans Allendorf [03/18], the Size 1 doll in the set. Note: leave a doll unstacked for too long, and they'll start heading back toward their original location. Grab the two German siblings and head up the stairs in front of you. You'll see a Size 3 female doll in purple with a white bonnet. Stack into her (Ursula Allendorf [04/18]) to complete the set and trigger a cutscene (The Akzidentale Tourists). Now that they are reunited, you can now find them standing together next to the information kiosk at the top of the stairs if you're looking for them again. Head towards the Royal Lounge to trigger a cutscene and a lesson on Challenges. The first challenge is called Empty the Lounge. I'll go through every solution for each challenge, but you only need to complete one solution each to move on with the story. If you wish to complete the challenges without my help, you can trigger hints in-game. <=============================================================================> < # a. EMPTY THE LOUNGE (RLTC1) # > <=============================================================================> Solution 1: Fan-tastic. Stack into the Size 2 doll carrying a giant wrench (Clerk-of-the-Works Jasper [05/18]). He can found to the right of the lounge next to a rack of tools. Use his ability (Maintain) on the fan to the right of the lounge door. Enter the secret passageway and talk to the Host to clear everyone out of the lounge. Solution 2: Unauthorized Entry. Stack into the Size 3 female doll with blonde hair walking around swaying her hips and carrying a fan (The Widow Chastity [06/18]). Walk up to the guard and use her ability (Seduce) to lure him away from the door. Unstack from Chastity and stack into Guard Perry [07/18]. His ability (Open) will let you into the lounge. Talk to the Host to clear the room again. There are a few other ways to complete this particular solution. Instead of using The Widow Chastity, you could use Ursula Allendorf. Her ability (Scream for Help) will also distract the guard. Once you have distracted the guard, you do not have to use him to open the door. If you prefer, use the Key Master or Jasper from Solution 1. Solution 3: The Fog of War. Back down by the bathrooms where you found Hans, you'll see a Size 3 bald male doll wearaing a white suit. He's easy to spot, because he often leaves a trail of green gas in his wake. Stack into him (Meriwether Malodor [08/18]) and take him up towards the lounge. Use his ability (Flatulate) on the fan to clear the room in an odorous manner. Time to end the strike. Stack into the Train Guild Set [2/2] (all three are now standing right outside the lounge). In order of size, they are Ticketeer Frederick [09/18], Conductor Orville [10/18], and Engineer Ulysses [11/18]. Feel free to play around with their abilities, as two of them will be no longer be stackable after this part of the game. Take the set down to the tracks to trigger a cutscene (The Spice of Life) and end the strike once and for all. After that cutscene, there will be another one in which you are reunited with hobo Levi and he tells you all about your new secret hideout. Whenever you complete challenges or find unique dolls, he will add to the decor. Head back to the train station from the hideout. But before leaving the station, let's go find the rest of the unique dolls. Grab a Size 1 doll and head into the main concourse. On the lower level near several seats, you'll find a Size 2 male doll wandering around wearing a top hat and smoking a pipe (Solicitor Barnabas [12/18]). After grabbing him, head up the left-hand stairs. You'll find Drummer Percy [13/18] drumming on a balcony at the end of the corridor. I feel kind of bad for the coal workers below him. Head back down the stairs and go towards the ticket counter (which is just past the lounge if you didn't notice it earlier). Stack into the Size 3 male doll with orange hair and an eye patch (Strike Leader Chesley [14/18]). Remember his location, since his ability (Organize) will be useful later. Head back into the Royal Lounge (which is open to the public now) and stack into the Size 3 Host (Lounge Host Demoreuille [15/18]) you spoke with earlier. Back out and go up the other set of upper level stairs (opposite of the flight that led to Drummer Percy). Upon entering the lounge, hop into the Size 3 striped male doll on the right (Engineer Cross [16/18]). Behind him is the Size 3 Judge Meantal [17/18]. There's one more unique doll to get in here, but sadly you can't stack into him yet. We'll get him later. We're done in the Royal Train Station for now, so head back towards the train and speak with the conductor to depart for the Gilded Steam Ship. Don't worry, you don't need to wait in line, unusually tiny people get first dibs on train seats. <=============================================================================> < # b. UNIQUE DOLLS (RLTUD) # > <=============================================================================> 1. Meriwether Malodor 2. Hans Allendorf 3. Luydmila Allendorf 4. Ursula Allendorf 5. Guard Perry 6. Clerk-of-the-Works Jasper 7. The Widow Chastity 8. Solicitor Barnabas 9. Ticketeer Frederick 10. Conductor Orville 11. Engineer Ulysses 12. Strike Leader Chesley 13. Lounge Host Demoreuille 14. Drummer Perry 15. Key Master Dawson 16. Judge Meantal 17. Engineer Switch 18. Engineer Cross {=============================================================================} { * 2. GILDED STEAM SHIP (GLSTS) * } {=============================================================================} After the cutscene, you start out on the lowest deck of the steam ship. Your primary objective this time is to Incite A Mutiny. Once you have control, head straight ahead towards the safari. You'll trigger a lesson about Hi-Jinks. Feel free to try them out on your own, I will cover them in detail at the end of each section. Upon reaching the safari, you'll trigger your first challenge on the ship. <=============================================================================> < # a. CAUSE CHAOS AT THE SAFARI (GLSC1) # > <=============================================================================> Solution 1: Misfire! Stack into any Size 2 doll and approach the Size 3 male doll sitting next to the cannon (Field Commander Appleyard [01/27]). You can shoot at the animals, but that won't cause the chaos you need. Turn to the left, and use the Fire Cannon ability to shoot into the pipe. Solution 2: Animauler. Stack into any Size 3 doll, and look for a Size 4 male doll with a boxing glove. There are 2 in front of some cardboard lions. Congratulations, now you can stack up to Size 4 dolls. Proceed to use his ability A Proper Uppercut to decapitate all 3 lions. It's up to you if you want to be a cruel person and punch random other dolls. I know I did. Solution 3: Un-Bear-able. Stack into a Size 2 pelican (you'll find one right outside the safari). Go ahead and use his ability Fly to Nest and you'll fly to a nearby nest in a window. You'll also notice, this is 1/4 of the Hi-Jink, Nesting Instinct. I'll help you find the rest of the nests later in the guide. Jump down from the window into the hunter's room. To your right is a Size 3 Kodiak Bear [02/27]. Take him out of the room and back towards the safari. Use his ability Growl twice in the safari to frighten the patrons and cause some more chaos. Solution 4: Penny Lane. Stack into a Size 3 Make Way doll (usually bald with a vest). You may remember him as being the first Size 3 doll you ever stack into. Look behind you and you'll notice a 4-person bicycle circling the lower deck. There is also a cardboard zebra set piece with two steward dolls in front of it. Wait for the bicycle to come close, and use the Make Way ability at the right time to cause the bicycle to stop. Stack into the Size 4 steward doll at the front of the bicycle. Use his ability Pedal Bike to crash into the set piece. This will shut down the safari for good. When you're done, note that you can stack into all four bicycle-riding stewards one after the other. It's rather amusing to see the bicycle zooming along with only one rider. Now that the Safari challenge is complete, take the time to stack into the Size 3 Safety Inspector Ludd [03/27] who is now standing in front of the safari. Also, if you hop into any Size 2 steward (they wear white jackets and sometimes carry luggage), you can use Standout Stare, which like Eagle Eye lights up unique characters. You can find these stewards all over the ship. When you're ready, head around to the right to find your next challenge in the Argyle Ballroom. <=============================================================================> < # b. SABOTAGE THE EXHIBIT (GLSC2) # > <=============================================================================> Solution 1: Mummy Dearest. Head down the left-hand staircase and stack into the Size 4 male doll holding a lantern in front of the mummy (Exhibit Guard Walter [04/27]). Use his ability Escort Small Doll to pick up each of the three children to the right of the mummy and place them out of the way. Unstack down to Size 2 and stack into the Mummy [05/27] to walk out of the exhibit. Make sure to Moan at some random people on your way out. Solution 2: The Fighting Pharaoh. Go stack into a Size 4 boxing doll (there's one right outside the exhibit). Look for a pharaoh near the middle of the exhibit with boxing gloves of its own. Take that sucker down a notch, and delay the exhibit for the second time. Solution 3: Queen of Argyle. Right outside the exhibit, you'll notice a Size 4 male doll who looks like a magician with a penchant for purple argyle. Stack into Ronaldo [06/27] and have a little fun using Perform Illusion on random dolls. This is also a Hi-Jink (A Mass Effect…no not that one). I recommend doing all 10 of these now, as it saves time later. Once you've completed the Hi-Jink, use the ability on the queen statue in the corner of the exhibit (to the right of the stage). Since Ronaldo has been so helpful, let's take a short break from our sabotage to help him find the rest of his family (Illusion Family Set [1/2]). The Size 1 dog Prestige [07/27] can be found on the 2nd level of the ship. Look for him near the three mice and a giant shark jaw. Head into the hallway that runs through the middle of the 2nd level. You'll find the Size 2 daughter Gwendola [08/27] standing down a little offshoot hallway with starfish on the carpet. The size 3 mother Peatrice [09/27] can be found back on the first level. She's in a private cabin near where you found the Kodiak Bear. Go through the opening opposite the couches and head to the left. No wonder her husband couldn't find her, since she can make herself invisible. Take the family back to Ronaldo and stack them all together to complete the set and trigger a cutscene (Lord of Confusion). Now that they're all together, they'll hang out outside the exhibit (slightly to the right as you exit). Now back to sabotaging the exhibit. Solution 4: Relic Rustler. Once again, you'll be stacking into one of the exhibits. Find the Gilded Sarcophagus [10/27] to the left of the stage. Stack into it and use the ability Shine to attract a Size 4 doll to you and stack into them. Proceed to calmly walk out of the exhibit, stealing a priceless artifact. Solution 5: Curd of the Ancients. You may have noticed a cheesy artifact in the center of the exhibit. Well it's time to pay the piper. Stack into a Size 2 violin carrying female doll and walk around the ship to the left. You'll notice some mice on the way, remember where they are. Right before you reach the hallway on the other side, you'll see the Pied Piper [11/27], wearing a red hat with a purple feather. He's sitting on a chair up high so you'll need to lure him down with the ability Play Violin so you can stack into him. Head back to the mice and use Play Flute to get them to follow you back to the exhibit. Once you get close enough to the cheese sphinix, the mice will take care of the rest. Now that the exhibit challenge is complete, you can stack into the Size 1 doll from right outside (Ferdinand Reginald [12/27]). He's an intellectual snoozefest. Head upstairs to level 2 and look for the Caviar Buffet (it's near where you found the illusionist's daughter) to start your next challenge. <=============================================================================> < # c. STOP THE CAVIAR SERVICE (GLSC3) # > <=============================================================================> Solution 1: Caviar Porridge. Look for the Size 2 Gruel Chef Hornsby [13/27]. He is usually walking back and forth between the porridge buffet and the kitchen. Go into the kitchen and use Pour Gruel Thickener into the rather creepy fish shaped caviar machine. Solution 2: Sea of Gruel. Once again, stack into the Gruel Chef. But this time walk up the little steps of the caviar bar and pour the thickener into the water. This will stop the caviar boats. Solution 3: Eggs Overboard. Stack into any Size 3 or 4 doll and enter the kitchen from the outside door (near where you found Prestige). Once again, the key to stopping the service is the caviar machine. This time, simply push it out of the kitchen and off the side of the ship. Solution 4: Rat Eggs. Go back downstairs and stack into the Pied Piper again. Bring him upstairs to the door from the last solution and lead the nearby mice into the kitchen. Once again, those wonderful mice will take care of everything. Solution 5: Summons to Appear. Stack into the Size 3 Buffet Host Yves [14/27] and use his ability Summon Caviar Chef. Stack into the Size 2 Caviar Chef Vladimir [15/27]. Go back into the kitchen and use his ability Dump Caviar next to the caviar machine. Now that the caviar service is stopped for good, let's head up to level 3 to muddle some maps in the Towel…I mean Map Room. <=============================================================================> < # d. MUDDLE THE MAPS (GLSC4) # > <=============================================================================> Solution 1: A Near Mess. As soon as you reach the third level, you'll see Size 3 Mess Officer Morris [16/27] cleaning the walls with a giant scrub brush. Take him into the map room, and Scrub away the maps. You have to be standing relatively close to the map assistant (he has a phonograph on his head.) Solution 2: Crumbly Maps. There's a familiar looking Size 1 male doll who seems to be seasick outside the map room. He wanders around a bit, but you can usually find him on whatever level you're on. Stack into him to find out he's our old buddy Hans Allendorf [17/27]. Take him into the map room and Toss Cookies all over the maps. Gross, but effective. Solution 3: Slapped Clean. Stack into a Size 2 male doll wearing a yellow hat with red, white, & blue trim. You can find one near the railing right outside to the right. You can use his ability White Glove Slap on the map assistant to mess up the maps again. If you want to, you can alos use this doll's ability on any 10 other dolls (except Size 1 children, you sicko) to complete another Hi-Jink (Slap Happy). Be warned, slap another of the same doll, and he'll slap you right back. Solution 4: Color My World. There are two children outside the map room who are missing their crayons. Take one of them (or any Size 1 child) to the artist on the second floor. He's in the room next to where you found the illusionist's daughter. Talk to him for a makeover (and 1/5 of a new Hi-Jink: Masquerade Ball, which we'll finish later). He will put a crayon on your head. You can use the ability Color to scribble on other dolls (not a Hi-Jink, but a lot of fun). Go back to the map room and Color on the maps to finish this challenge. Now that the maps are all muddled, you can stack into Size 3 Map Assistant Gilbert [18/27]. You're now ready to take on the Captain. Feel free to seek out other Hi-Jinks and unique dolls before doing so. Unstack down to Charlie and go left out of the map room. You'll find a Charlie-sized doorway that will lead you to where the 4 adventurers are trying to reach the Captain. Stack into the Grand Adventurers Set [2/2] (in size order: Doktor Exakt [19/27], Professor Ramses [20/27], The Hunter Darby [21/27], and Madame Habitant [22/27]). To complete the story challenge Get Past the Guards, you'll need to use each adventurer's ability. Each guard is vulnerable to the ability of the adventurer who matches him in size. Use Measure on the first guard, then stack into all 4 dolls and move on to the next guard. Use Mummify on this one (this will trigger 1/5 of the Hi-Jink All Wrapped Up). Proceed to the final guard and use Fire Cork. Once upstairs, use Intimidate to make the Captain an offer he can't refuse and trigger a cutscene (The Grand Mutiny). Yay! The voyage is over, but your work is not. Before disembarking, there's still much unfinished business to attend to. You can now stack into Size 4 Captain Swing [23/27]. There is also a new bonus challenge called Get the Gits a Gig to attempt. Let's go tackle that first. Head to the left from the captain and walk around the ship until you reach the club, triggering a short cutscene. Look for a pair of twins nearby in blue overalls. Stack into each of these Size 2 dolls (Bobby Webb [24/27] and Billy Webb [25/27]). Regardless of which you are currently in, the other will always follow you. Our objective is to get these two dolls into the club in three different ways so they will be hired as the new club band. <=============================================================================> < # e. GET THE GITS A GIG (GLSC5) # > <=============================================================================> Solution 1: Fancy Facade. Stack either Webb doll into any Size 3 doll that is dressed in a distinguished manner (i.e.: wearing a top hat). The host will let you in. Unstack and hop up on stage to pass the first test. Solution 2: Painted Black and White. Take the Webb brothers up to the second level, and get them both makeovers from the artist. Once both brothers have top hats, the host will let you in the club. Get on stage again to pass the second test. Solution 3: Polly Got a Cracker. Look for your old friend Hans who is probably tossing his cookies behind the nearby staircase. Toss your cookies by the nearby pirate to feed his parrot and make him stackable (the pirate, not the parrot). Stack into a Webb brother and then into Pirate Chuck [26/27]. Use his ability YAR! (which just happens to be the password today, lucky you) to get in one more time. Once the Webb brothers are on stage for a third and final time, they'll be hired and you'll be done with challenges on The Gilded Steam Ship. Now let's move on to Hi-Jinks. I know we are still missing one unique doll, but we'll get him in the process. <=============================================================================> < # f. Hi-JinkS (GLSHJ) # > <=============================================================================> * Masquerade Ball (5) - Get dolls made over at the "Artistic Makeover" shop. Take any doll who looks like they may need a little fashion help (those dressed in a distinguished manner bore the artist) to the artist on the second floor and talk to him to get a makeover. (If you've been following the walkthrough, you should only need to do this twice more.) * Nesting Instinct (4) - Use pelicans to fly to all nests. There are 4 nests around the ship. The first is an inner window near the safari (you should already have this one from getting the bear). The second is on the second level, near the kitchen door. This third is on the third level, near the crayon kids. The fourth is actually inside the caviar buffet, above the gruel bar. * Animal Stack (1) - Stack Prestige, any pelican, and the Kodiak Bear together. Start by stacking into Prestige. If you haven't reunited his family set, see section {tba}. Next, stack into any pelican (I recommend the one near the safari). Then fly back into the hunter's room and stack into the Kodiak Bear. * Broadsides! (5) - Use Pirate Chuck to make dolls faint. Stack into Pirate Chuck, who is usually standing outside the club on the first floor. Use his ability YAR! to scare five Size 1 dolls. *A Mass Effect (10) – Perform the Argyle Illusion on dolls. Use the illusionist Ronaldo's ability to put an argyle covering on 10 different dolls. (If you've been following the walkthrough, this should already be complete.) * Anchor of Love (5) - Drop Anchor near female dolls. To complete this Hi-Jink, we need to find our last unique doll. Go back near the artist on the second floor and go into the room across from the artist's room. Stack into Size 3 Dropped Anchor Drew [27/27]. Use his ability Drop Anchor near any 5 female dolls. * Steward Season (10) - Hit stewards with the cork gun. Stack into the Size 3 adventurer (Hunter Darby). You need to use his ability Fire Cork on 10 steward dolls. They're Size 2 and wear white suits. You can find them on all levels all over the ship. The ones near the safari wearing animal masks count as well. * All Wrapped Up (5) - Use Professor Ramses to mummify dolls. Stack into the Size 2 adventurer (Professor Ramses) and use his ability on any Size 1 or Size 2 dolls. * Lil' Stinky (5) - Toot on dolls. Look for a Size 1 male doll with the ability Toot. You can find several near the safari, they usually wear green. Use his ability on 5 different dolls. * Slap Happy (10) – White Glove Slap dolls. Find a Size 2 male doll wearing a yellow hat with red, white, & blue trim. Use White Glove Slap on any 10 dolls of Size 2 or larger. (If you've been following the walkthrough, this should already be complete.) <=============================================================================> < # g. UNIQUE DOLLS (GLSUD) # > <=============================================================================> 1. Kodiak Bear 2. Pied Piper 3. Hans Allendorf 4. Mummy 5. Ronaldo 6. Peatrice 7. Gwendola 8. Prestige 9. Caviar Chef Vladmir 10. Gruel Chef Hornby 11. Buffet Host Yves 12. Mess Officer Morris 13. Ferdinand Reginald 14. Exhibit Guard Walter 15. Gilded Sarcophagus 16. Madame Habitant 17. The Hunter Darby 18. Professor Ramses 19. Doktor Exakt 20. Map Assistant Gilbert 21. Pirate Chuck 22. Captain Swing 23. Safety Inspector Ludd 24. Field Commander Appleyard 25. Bobby Webb 26. Billy Webb 27. Dropped Anchor Drew When you're done playing on the ship, talk to the conductor (he's hanging with the Captain and the adventurers on the first level) to head back to the Royal Train Station. This will trigger a cutscene (The Baron). {=============================================================================} { * 3. ROYAL TRAIN STATION 2.0 (RLTN2) * } {=============================================================================} As soon as you start moving forward, you'll get another note from Levi, who wants to hear about your adventure. He'll show you how he's improving the secret hideout and about a shortcut to the main concourse (it's to the left of the Gilded Steam Ship display). Head inside and use the coal cart to reach the main concourse of the train station. Hi-Jinks are now unlocked in the station. Let's go ahead and do all that we can. <=============================================================================> < # a. Hi-JinkS (RLTHJ) # > <=============================================================================> * Soliciting (10) - Use Solicitor Barnabas to talk to adult women. Remember Solicitor Barnabas? He's on the lower level of the main concourse smoking his pipe. Stack into him and use Talk (not his ability, Smoke) to solicit 10 adult female dolls. The Widow Chastity is the only one who seems interested. * Look Both Ways! (5) - Use Crossing Guard ability on dolls. You can't do this one yet. We'll do this the next time we come back to Royal Train Station. (But just to let you know, you use Engineer Switch's ability on 5 dolls.) * You're IT! (5) - Play Tag with child dolls. Stack into a Size 1 female doll with blonde pigtails (they're wearing white). Use her ability Tag! on any 5 other child dolls. * A Little Relieved! (1) - Use Hans "Go Potty" ability in the men's bathroom. Stack into good old Hans and head downstairs towards the bathrooms. Go into the men's bathroom (it's the one on the right) and use his ability Go Potty. When ya gotta go, ya gotta go. * A Blast on the Past (5) - Flatulate on old dolls. Stack into Meriwether Malodor (he's up on the second level, usually wandering near the ticket windows). Use his ability Flatulate on 5 older dolls (the ones with grey hair). Hint: if you have trouble hitting one of the moving ones, talk to him first to get him to stand still. * The Black Widow (1) - Seduce 3 adult men at once. Stack into Widow Chastity (she's still near the lounge). Use her ability Seduce to have 3 different adult male dolls drooling over you at one time. * Patronize (5) - Use the Lounge Host's Insult Patron ability on dolls. Head back into the Royal Lounge and stack into the Host. Use his ability Insult Patron on 5 other dolls in the lounge. * Bathroom Chatterbox (2) - Talk to dolls in both restrooms. Go into both bathrooms and talk to the dolls you find in each bathroom. You do not need to stack anyone specific for this Hi-Jink. * Rule of Law (5) - Deliver Justice to dolls. You'll be able to do this one as soon as you have solved the next challenge at least once. Use Judge Meantal's ability Deliver Justice to sentence 5 different dolls. * An Uninvited Uppercut (5) - Gives dolls in the lounge a Proper Uppercut. Stack into a Size 4 boxing doll and go into the Royal Lounge. Use his uppercut ability on any 5 dolls in the lounge. Head towards the ticket counter to trigger your next challenge. <=============================================================================> < # b. SORT THE LINES (RLTC2) # > <=============================================================================> Solution 1: Line Assembly Production. Use Charlie to stack into the various Size 1 through 3 dolls standing in front of the ticket windows. Manually move them around until they are in their correct lines. Only Size 1 dolls in the outside lines, Size 3 in the center line, and Size 2 in the two other lines. You'll notice a ticket window light up when the dolls are correctly placed. An empty line qualifies as a correct line, but all dolls have to be in one of the lines (they can't just be left off on the side). Solution 2: Gust of Order. Stack into Meriwether Malodor again. Use his Flatulate on the dolls standing in line, clearing them out. Afterwards, unstack and stack into Strike Leader Chesley (he's standing right near by). Use his ability Organize and the dolls will go into their correct lines on their own. Solution 3: Uppercut Shuffle. Stack into a Size 4 boxing doll and start beating up on the dolls to get them to move to their correct line. Don't you wish you could do this at the grocery store? Now that you've sorted the lines, you can stack into Judge Meantal (although if you're following my guide, you already stacked into him once for Collection sake). Use his ability Deliver Justice on any 5 dolls to complete your second to last Hi-Jink for the Station. While still staying inside the Judge, head back to the trains. You'll see a new train (shaped oddly like a zeppelin) to your right. Talk to the conductor to board. {=============================================================================} { * 4. ZEPPELIN OF CONSEQUENCE (ZPCNS) * } {=============================================================================} After the cutscene, you'll find yourself trapped and challenged to Escape the Kitchen! There are two holding pens off to the side where you'll find several child dolls kept prisoner. Two of these are unique and will be needed to escape. Start with Hans Allendorf [01/24] (how does he keep getting in trouble?). Use his ability Mix Batter to lure one of the bullies away. Quickly unstack and run into the other pen, where you can stack into Spice Girl Jane [02/24] and use her ability Shake Pepper. If you're quick enough, this will draw the other bully away so the ambassador is now free and stackable. Stack into Ambassador Bon Appetite [03/24] and use his ability Rally Troops to escape and trigger a cutscene (A Fixed Summit). Since no one else seems capable of being useful, it's up to you to free all the ambassadors on the zeppelin and Sway the Summit! You're now free to leave the kitchen. Head up the stairs and into the Dining Room. You'll notice several different sizes of stewards here (they're now wearing black jackets and hats with red trim). Their ability Discerning Gaze is the newest in the list of unique character highlighters. There are several unique characters in this room you can go ahead and stack into. An impressively large Size 5 opera singer named Prima Donna Wilhelmina [04/24] has the ability Sing. If you use this ability near 5 tables with glasses on them, you'll shatter them and complete the Hi-Jink Shattered. You'll also find our old friend Meriwether Malodor [05/24] near the door to the Air Exchange Room. In fact, he might have found his soul mate, Size 3 female doll Felicity Fowler [06/24]. Just use her ability Pass Potpourri and you'll understand the attraction. In fact, go ahead and use it on 10 dolls for the Hi-Jink Flower Power. When you're done exploring the event room, head into the Air Exchange Room to find another trapped ambassador. <=============================================================================> < # a. GET RID OF THE GAS (ZPCC1) # > <=============================================================================> Solution 1: A Blast of Sweet Air. If you're not still stacked into Felicity, go back and get her from the Dining Room. Go into the room where the ambassador is trapped, turn around, and let loose with some potpourri. Now THAT is a double rainbow! Don't get too close to the gas or you may pass out. Solution 2: Opera Sucks. Go stack into your other new doll, Wilhelmina. Much like Felicity, walk up to the gas and use her ability to remove the foul wind. Although, where she puts all that gas, no one knows. Solution 3: Override Up High. The room next to the gas room is the Fan Service Room (not that kind of fan service). There's a hole in the door, just right for little Charlie. Once inside, stack into all 3 maintenance stewards and use Maintain on the switch next to the door to get out. Unstack down to the Size 1 steward and stack into the nearby Size 2 balloon steward. Back in the Fan Service Room, use his ability Fly to Station on top of the windy grate. Once on top, unstack and use maintain on the nearby switch. Solution 4: Bun in the Oven. There are several Size 3 women carrying purses (wearing blue). Stack into one and go into the nearby Emergency Room (it's across from the Fan Service Room). Stack into the Hazard Suit [07/24] and use the suit to walk safely through the gas. On the far side, unstack and use the ability Purse Smash to "Smash in case of Emergency". Now that we've gotten rid of the gas, head down the stairs towards the Summit Room. Before you get there you'll come across another challenge. This time it's up to you (oh wait...it's always up to you) to Open the Gate. <=============================================================================> < # b. OPEN THE GATE (ZPCC2) # > <=============================================================================> Solution 1: Gate Wedgie. Stack into a nearby Size 4 male doll (distinguishable by his plaid pants) and use his ability The Northern Kiss to ring the bell next to the ring of Cromwell the Terrible [08/24]. When Cromwell comes down, stack into him and use his ability The Royal Wedgie on the nearby gate. Yes, the gate is a giant pair of tighty whities. Now that you've met Cromwell, stack into him again and use his ability on 10 different adult male dolls. This will net you the Hi-Jink Terrible Melvin (and yes, that is a pair of golden underwear on his head). Solution 2: Shaken Up. Stack into any size maintenance steward and use Maintain on the switch to the right of the gate. This will cause a white hand to pop out. Stack into a nearby Size 3 male doll (wearing a red jacket with black hair). Use his ability A Firm Handshake on the white hand to open the gate. Note: you have to be standing perfectly in front of the hand to trigger it.) Solution 3: Inside Job. Go into the Crew Quarters next to Cromwell's ring and head up the stairs you find there. At the top you'll encounter a Size 1 male doll child holding a teddy bear. Stack into Thad [09/24] and any Size 2 doll nearby. Go back to the gaudily dressed woman you passed (Portia Peacock [10/24]) and stack into her. At the end of the area, use her ability Fan Feathers to call down the nearby peacock (who seems more than a little confused about his species). Stack into the Size 2 Peacock [11/24] and use Fly to Nest to hop up above the area behind the gate. Drop down and stack into the Size 1 maintenance steward inside to open the gate from the inside out. Now that the gate is firmly opened, you can stack into the Size 5 Gate Keeper [12/24] who is standing outside the open gate. Time to move on. Continue onwards towards the summit room. There's nothing you can really do here at the moment, but it's funny to watch them argue. Leave the room and continue onward. Slip through a hole in a door you come across and you'll be captured by one of the Baron's guards and thrown into the Brig. Conveniently another of the ambassadors is here, if you Break out of the Brig, he can escape too. Note: after each escape, you can backtrack to where you got caught initially. The guard is still there and will continue to capture you and throw you in the brig until you have found all 3 solutions. <=============================================================================> < # c. BREAK OUT OF THE BRIG (ZPCC3) # > <=============================================================================> Solution 1: Out of the Frying Pan. Stack into the only Size 1 doll in the room (Recreation Officer Chip [13/24]) then stack into the Size 2 doll (Fire Chief Russell [14/24]). Use Russell's ability Spray Hose on the fireplace and quickly unstack to Charlie and run through the hole to escape. Solution 2: Birdman of Brig. Stack into all the dolls in the room. Use the Size 3 steward to bodily knock down the dominoes. This will cause the nearby Size 1 bird to fly down into the room. Stack into him and Fly to Nest to escape through another conveniently placed hole. Solution 3: Slip Up. Stack into all 3 dolls again and this time push the roller skate forward until it won't go any further. Use Charlie to stack onto the bellows attached to a trumpet. Use the ability to make noise, luring the guard in so he'll fall flat on his face. Now that you're free to roam around, head up the stairs to trigger a cutscene (Wanted Doll). From now on, there will be occasional large guard dolls who will attempt to capture Charlie if he gets too close (one resides in the next roo), so you should be stacked in at least a Size 1 doll at all times. To save the last ambassador, we have to Stop that Car. <=============================================================================> < # d. STOP THAT CAR (ZPCC4) # > <=============================================================================> Solution 1: Photo Finish. Stack into any of the Size 3 dolls around the area that carry cameras and wear brown hats. Use the ability Flash Photo to take a picture of the driving monkey when the car comes near you. Note: Once you solve this challenge once, a cutscene (The Fish Contigency) will be triggered and you'll be forced to continue the story before you can come back and do the other 4 solutions. For this reason, I'll continue and come back to the other solutions after the next part. You'll find yourself in the summit room with the ambassadors and your sister, Abigail. Once again, you have to save the day. Stack into our old friend Bon Appetite and then continue on into each of the four other ambassadors: Ambassador Osman [15/24], Ambassador Log [16/24], Ambassador Chaka [17/24], and Ambassador Wroll [18/24]. After completing the Ambassadors Set [1/2], follow Abigail to the Bellows Room, using the ability Key to the City to unlock doors in your way. When you arrive, it's time to Pump the Bellows. Stack into the largest bellows and proceed to unstack until all the ambassadors are in place. Go downstairs to the smallest bellows and stack onto it. Pump Bellows to save the zeppelin and trigger a cutscene (Ah! The Humanity!). Zeppelin Saved! You'll notice right away there's a new bonus challenge, but we'll complete that later, after we finish stopping the car. Follow your previous path back to the dog track. Note: the guard in this room is still here, so don't let him catch you. Solution 2: Breaking for Bananas. Near where you arrive in the room, you'll notice several giant bananas. To the right of these is a banana vending machine. Thankfully it doesn't cost anything, as Charlie left his quarters at home. Stack onto the machine and pump out some bananas, when you do, the banana vendors will come to collect them. Stack into one of these Size 4 vendors and Toss Banana onto the tracks to distract the monkey. Solution 3: Call to Arms. Head up the stairs and into the announcer's booth. Stack into the Size 2 bugle boy doll and the Size 3 maintenance steward, you'll find there. Maintain the smoking machine behind the announcer. He'll leave his post to assess the situation. Use the distraction to Play Bugle into the megaphone and upset the race. Solution 4: Rabbit Takes Chimp. As Charlie, go up one of the tiny ramps you will find at either end of the racetrack. You'll need to stack into one of the racing dogs as they pass (they go by very quickly). Use the ability Fast Run to catch up to the car and stack into each of the dolls until you can Apply Brakes and end the race. Before we can do Solution 5, we have a set of unique dolls to find. The first of the Silent Film Set [2/2] can be found at the base of the staircase near the original entrance to this area. Stack into Equipment Man Leander [19/24] and set off in search of the rest. Look directly on the other side of the tracks for the Size 2 female doll (Trixie [20/24]) wearing way too much makeup and standing under film lights. Continue past the Baron's guard and you'll see the Size 4 doll of the set. Pass him by and look under the stairs for Size 3 Camera Man Joe [21/24]. Go back for Donald Capulet [22/24] and head in the direction you came from. After passing Trixie's original spot, you should see the director Cecil Dumheal [23/24]. Stack into him to trigger a cutscene (Bard Appeal). You can now find all 5 members of the crew on the stage at the far end of the track (opposite the giant bananas). Solution 5: Action Flag. Stack back into the film crew, and take Cecil up to the top of the track where you played the bugle before. Use the ability Action! on the checkered flag doll to get him to wave the checkered flag and stop the car for the last time. Now that the car is stopped, go back up top once more and stack into Size 3 Flag Bearer Goff [24/24]. Before we leave this area, go down to the stage and stack Camera Man Joe. Use his ability Rolling! on 10 female dolls for the Hi-Jink Girls on Film. If you're having trouble finding 10 female dolls, talk to the zip line steward (he's standing next to a set of stairs that appear to go nowhere), and he'll zip you over to the Dining Room. This is also a Hi-Jink (Zippity Do-Da) so use the zip line twice more to complete this one. You should now be in the Dining Room, so let's hit up some of the Hi-Jinks we still have left. <=============================================================================> < # e. Hi-JinkS (ZPCHJ) # > <=============================================================================> * Terrible Melvin (10) - Give dolls the Royal Wedgie. Use Cromwell to give male adult dolls a wedgie. (If you've been following the walkthrough, this should already be complete.) * Scribble On (5) - Use the "Pen is Mightier" on dolls. I prefer to do this one last, as we have to go back to the Summit Room to leave the Zeppelin. Stack into the Size 3 Ambassador Log and use his ability to write on any 5 dolls. * Flower Power (10) - Use Felicity to Pass Potpourri on dolls. Stack into Felicity Fowler and use her ability on any 10 dolls. (If you've been following the walkthrough, this should already be complete.) * Zippity Do-Da (3) - Ride the zip line. Talk to either zip line steward to ride the zip line. Do this 3 times. (If you've been following the walkthrough, this should already be complete.) * Shattered (5) – Use Wilhelmina to break glass by singing. Wilhelmina's ability Sing will break glasses that you can find on many tables in the Dining Room. (If you've been following the walkthrough, this should already be complete.) * Steward Stack (1) - Stack any four zeppelin stewards together. Stack into any combination of Size 1 to Size 4 steward dolls. The easiest way is to stack the 3 maintenance dolls in the Fan Service Room and the Size 4 steward to the right by the stairs as you re-enter the Dining Room. Note: Recreation Officer Chip in the Brig counts as a steward. * Say Cheese (10) - Use "Flash Photo" on dolls. Stack into any Size 3 camera man (film, not video) and use his ability on any 10 dolls. Other camera men and for some reason Wilhemina do not count for this Hi-Jink. * Girls on Film (10) - Film adult women with Camera Man Joe. Use Camera Man Joe's ability on any 10 adult women. (If you've been following the walkthrough, this should already be complete.) * Floating High (2) - Fly Balloon Stewards to both waiter stations. Stack into a Size 2 balloon steward. There's one outside the Fan Service Room, if you're looking for one. Go to the upper level of the Dining Room and use Fly to Station from two of the launching pads. * Mime Abuse (5) - Hit Mimes with the Northern Kiss or Purse Smash. Stack into either a Size 3 female doll with a purse or a Size 4 male doll with plaid pants. Use their abilities to beat the crap out of mimes (several of which are in the Dining Room). This is possibly the most satisfying Hi-Jink in the game. If you're having trouble finding 5 mimes, zip across to the racetrack or start making your way back to the Summit Room, where you can now complete the Hi-Jink Scribbled On if you haven't already. Back in the Summit Room, you'll see Thad getting picked on by 3 bullies. <=============================================================================> < # f. GET MR. RUFFLES! (ZPCC5) # > <=============================================================================> Solution 1: Needle in a Doll Stack. This is essentially the old pea and shell game. Follow the doll with the bear and talk to him when they're done. If you get it wrong, you can just keep trying again. Solution 2: Peek-a-Bully. Stack into the nearby banana vendor and feed the bullies. When they open up to eat, look inside and see which one has the bear. Talk to this one to get the bear back again. Solution 3: Marked Men. Use either Size 2 Ambassador Osman's The Official Seal or Size 3 Ambassador Log's The Pen is Mightier (or both) to mark the bullies so you can tell which one has the bear and get Mr. Ruffles back for good. Such a heartwarming tale of a boy and his ballroom dancing bear. You should now be done with the Zeppelin of Consequence. It's time to head back to the Royal Train Station by talking to the conductor in the Summit Room. You'll see a cutscene (The Diabolical Four) on your way back to the Station. <=============================================================================> < # g. UNIQUE DOLLS (ZPCUD) # > <=============================================================================> 1. Prima Donna Wilhelmina 2. Meriwether Malodor 3. Felicity Fowler 4. Hazard Suit 5. Ambassador Bon Appetite 6. Ambassador Osman 7. Ambassador Log 8. Ambassador Chaka 9. Ambassador Wroll 10. Hans Allendorf 11. Spice Girl Jane 12. Portia Peacock 13. Cromwell the Terrible 14. Gate Keeper 15. Cecil Dumheal 16. Donald Capulet 17. Camera Man Joe 18. Trixie 19. Equipment Man Leander 20. Flag Bearer Goff 21. Recreation Officer Chip 22. Thad 23. Fire Chief Russell 24. Peacock {=============================================================================} { * 5. ROYAL TRAIN STATION 3.0 (RLTN3) * } {=============================================================================} Once again, Levi will summon you to your hideout to show you what he's done. Not only has he added dolls and a mural, but he's expanded the hideout to an entirely new room. Where IS he getting all the art supplies? Afterwards, you should head back towards the trains to help sort out things for the grown-ups again. You'll notice a gigantic, freakishly colorful new train. However, no trains are leaving until all the clocks can be synchronized. So this time you have to Wind the Clock! Before we start on that, let's get our last unique doll for the Station, the Size 5 Engineer Switch [18/18]. He's the behemoth standing near the clock. You can't miss him. Use his ability Crossing Guard on any 5 dolls to complete the Station's last Hi-Jink, Look Both Ways! <=============================================================================> < # a. WIND THE CLOCK! (RLTC3) # > <=============================================================================> Solution 1: A Clockwork Pelican. Stack into the nearby Size 2 pelican and use Fly to Nest to fly up close to the clock. Unstack to Charlie (don't fall) and hop on the winding device. Wind the Clock to solve this challenge. Solution 2: A Gentleman's Solution. To the right of the doors with gears on them, you'll see a Charlie-sized door. Inside, hop on the Door Override mechanism and open the winding doors. Head back out and grab a Size 3 Handshake doll (there is one just to the left of the gear door). Go back inside and shake hands with the randomly placed manual winder (seriously, who puts these things here?). Solution 3: Wind Under Your Wings. Stack into a Size 2 Balloon steward right outside the gear doors and head past the train that takes you to the Zeppelin. Stack into Engineer Cross (the blue and white striped outfit). Look for the fans above the Charlie-sized door from the previous solution. Use the ability Blow Lid, unstack quickly, and use Fly to Station to float up to another platform with a manual winding device. Unstack (be careful not to fall) and wind the device as Charlie. Now that the clock will stay wound for eternity, you're ready to talk to the creepy clown standing in front of the colorful train. Board the train to travel to the Triple Decker Tank Engine. {=============================================================================} { * 6. TRIPLE DECKER TANK ENGINE (TDTEN) * } {=============================================================================} After the cutscene, you find yourself on quite possibly the scariest train ever...or so the first room would have you believe. The Size 2 dolls wearing clown masks you see right away have the ability Peerless Peek, another ability that scouts out unique dolls. These dolls are EVERYWHERE on the Tank Engine. Proceed out of this room through the small Charlie-sized passage on the right, where you'll find many of the children you've encountered in the past locked up in pens. They don't seem very happy with you right now. Progress onward until a short cutscene shows you a sleeping guard and a dog. If you get too close to the guard, he'll wake up and catch you. Instead, stack onto the dog feeder, and proceed to pedal until a dog biscuit falls out. Stack into Guard Dog Biscuits [01/26] when he comes over for his treat. Use his ability Unlock Pen at the keyhole to free the children and trigger a cutscene (Unfortunate Reunion). Your new objective? Rescue your family and Stop the Train! Before leaving the area, stack into the two unique dolls nearby, who you'll recognize from the Zeppelin: Spice Girl Jane [02/26] and Thad [03/26]. As you progress through this stage, there are guards in many areas who will capture you (much like the end of the zeppelin) if you go around as Charlie. If you get captured, a short cutscene will trigger (these are actually quite amusing), and you'll be thrown back onto the tank engine near where you were caught. You'll have to best the Diabolical Four to rescue each member of your family. First, Defeat Sickle the Sly. <=============================================================================> < # a. DEFEAT SICKLE THE SLY (TDTC1) # > <=============================================================================> Solution 1: Fire and Ice. From Sickle's room, go up one level and you'll see a brief scene explaining the new Combo Abilities. Grab the two unique dolls from the scene. The first is Hans Allendorf [04/26], who has lost his family yet again! The other is Fire Chief Russell [05/26], whom you may remember from the Brig. Take them down to Sickle. Use Spray Hose on him, quickly unstack, and use Blow Cold Air. Solution 2: Sneezing Wild Fire. From Sickle's room, go up one level and stack into the Size 4 Sir Sully Taintwell [06/26]. He's easily recognized by the thermometer in his mouth and the fact that he's sneezing on everyone. Take Sully down to Sickle's room, and use his Infectious Sneeze on one of the dolls in the room (Size 3 or smaller). Stack into that doll and approach Sickle to pass on your germs. Solution 3: Pigeon Bisque. From Sickle's room, go up one level and stack into any Size 1 doll with a soup bowl on his head. Continue up to level 3 and move forward into the room until a pigeon sits in your bowl and poops on your head (times like these make me seriously worried for Tim Schafer's mental health). Head back down to Sickle's room and Serve Soup onto him to make him sick again. Solution 4: Snot Soup. From Sickle's room, go up one level and find any Size 1 doll with a soup bowl on his head, stack into a different Size 1 doll and then stack into Sully and sneeze into the soup bowl. Stack into the doll with the now green toxic soup. Take him down to Sickle and serve the soup to him again. The food service on this train is just plain awful! One down, three to go. Go up one room and stack into a soup doll. Serve Soup to any sick doll that Sully has infected (or Sully himself) for the Hi-Jink Soup for the Sick. Continue onward to the pigeon room where you'll see a guard. Quickly unstack to Charlie, and as soon as he notices you, restack into any doll to trigger 1/4 of the Hi-Jink The Artful Dodger. Go next door into the buffet room, where you'll see a Size 1 piano player doll standing right outside the room. Stack into Gustav [07/26]. He's the first of a new set: Piano Players Set [1/2], and we're going to start assembling them now. The next 3 sizes of the set can all be found in three of the corners of the room. They are Sergei [08/26], Ludwig [09/26], and Wolfgang [10/26]. After you stack Wolfgang, stack into the Size 5 female doll near him and continue downward to level 2. The next room, which I have lovingly nicknamed the Harem Room, contains a women's only lounge. Once through, unstack down to the Size 3 piano player and stack into a Size 4 male doll with a Factory Whistle on his head. Use his ability on the sleeping piano player doll in the comfy chair. Once he's awake, restack quickly into Wolfgang and stack into Franz [11/26]. Go downstairs to level 1, where you'll meet Tiberius the Terrible. Ignore him for now, you can tickle him later. The next room is a Piano Bar (and you thought the piano players were just an amusing gag). Upon entering the room, you'll be tasked with reuniting the piano players. Aren't you glad you gathered 5/6 of them already? Simply stack into Size 6 Piano Lead Frederic [12/26] to trigger a cutscene and open the door to the second half of the Tank Engine. Now, back we go to Tickle Tiberius the Terrible. The doll you need for the first solution can be found within this room. <=============================================================================> < # b. TICKLE TIBERIUS THE TERRIBLE (TDTC2) # > <=============================================================================> Solution 1: Tickle Duster. Get inside any of the Size 3 French maid dolls (get your mind out of the gutter). Take her back to Tiberius and use Feather Dust to knock him off his feet. Solution 2: Feather Face. Stack into the nearby soup doll. Wander to the right of Tiberius and a pigeon will land in your soup (not again!). Unstack and stack into the Size 1 pigeon. Use Fly to Nest to land on Tiberius's head. Solution 3: Hairy A'mor. From Tiberius's room, head back up to the Harem Room. Stack into any female doll to pass through. While passing through, unstack and stack into the Size 3 The Widow Chastity [13/26]. (Why is she in here, anyway? There are no men to seduce!) Go up to level 3 in the buffet room. Look for the Size 3 male doll who appears to have stuck his hand in an electrical socket. Stack into Gilliam the Furry [14/26]. While you have him, go ahead and give 5 adult female dolls a Man Hug for the Hi-Jink The Warm Embrace. When you're done with that, notice the sleeping tailor in the corner. Stack into a Size 4 Whistle doll again, and wake up Size 4 The Tailor Wickens [15/26]. Take the tailor back downstairs to the Harem. Use Measure for Fitting on the two guard ladies at each end. While they're being measured, you can stack into Rosie [16/26] and Gertie [17/26]. Their ability Disable Ladies' Gate will make future travel through this room much more simple. Take the tailor onward to Tiberius and use the Measure for Fitting ability on him too. Once Tiberius is undressed, unstack and have Gilliam give him a big ole Man Hug (this makes him uncomfortable for some reason). Two down, two to go. Before moving onward, stack into a Size 2 doll and go back through the Harem Room. On the balcony, you can stack into a Size 3 Bully (they have pots on their heads). Use the ability Belly Bump on the four children on the balcony and one more to get the Hi-Jink Belly Bumper. Go back to Tiberius's room and continue onward. On your way from Tiberius's room to the Piano Bar, you'll encounter another guard. This is a good time to get your 2nd Artful Dodge. While in the Piano Bar, stack into a Size 2 doll, then stack into a Size 3 female doll with a winding gear on her hat. She'll have the ability Overtime. You can also stack a Size 3 Oil Spill male doll. Then stack a Size 4 whistle doll or Size 4 male doll with a top hat and Pollute ability. Then stack into a Size 5 female doll with the ability Carbon Footprint or a Size 5 male doll wearing a hat with a clock on it and the ability Punch Clock. This will earn you the Evil Stack Hi-Jink. There may be other combinations of dolls you can use, but these are the ones I'm sure of. Now stack into a Size 5 male Punch Clock doll if you haven't already. Use his ability on 5 adult dolls for the Hi-Jink Clocked Out. To prepare to move on, stack into a Size 3 male doll with an oil drum for a hat, and a Size 4 male doll with a candle on his head. Continue onward to the next room where you're tasked to Illuminate the Shadow General. <=============================================================================> < # c. ILLUMINATE THE SHADOW GENERAL (TDTC3) # > <=============================================================================> Solution 1: Flarewell. Use the Flare ability in front of the general, unstack and quickly use Oil Spill to light up his life. Solution 2: Cookin' With Gas. Go up to level 2 into the Gas Room. There's another guard, so go ahead and perform your third Artful Dodge. Look for a unique character holding a wrench. It's Size 2 Clerk-of-the-Works Jasper [18/26]. Use Maintain on the giant contraption at the end of the room to turn on the gas line. Stack into a Size 4 flare doll and stand under the pilot light. Use Flare to turn on the light. Before we tackle the third solution, look right outside the General's room. You'll find another old friend: Meriwether Malodor [19/26]. After stacking him for your collection, go get a French maid doll from the Piano Bar. Use her ability Feather Dust on Meriwether for the Hi-Jink Tickle Gas. It's even more effective than pulling his finger. Solution 3: Money Generator. Stack into a Size 1 child doll with a money box on his head. Look for a small coin operated device on the wall opposite the General. Use the ability Serve Money to lower a button. Go stack into a Size 5 female doll with the ability Carbon Footprint. Slam that doll on the button to brighten up the room considerably. Three down, one to go. Head onwards through the Gas Room. Follow the path to the Kid Workshop. Inside, you'll find a fourth guard, so go ahead and finish up The Artful Dodger Hi-Jink. You'll notice the guards now sport a very fashionable Kick Me sign. Continue down to the second level. Stack into any Size 2 doll and just outside the far door of this room, you'll find the Size 3 Corporate Spy [20/26]. Use his ability Disguise on 5 female dolls for the Hi-Jink Masked Missus. If you haven't already put a mask on a Size 5 doll, do so now and stack into him/her. Take them downstairs to meet and Scare Simpleton the Strong. <=============================================================================> < # d. SCARE SIMPLETON THE STRONG (TDTC4) # > <=============================================================================> Solution 1: Masked Mirage. If you've been following the guide, you already have a Size 5 doll with a mask. Approach Simpleton and he'll simply walk away, thinking you're his relief guard. Solution 2: Sheet Spirit. Go back up to level 2 and stack into a Size 2 laundry doll. Use the ability Fold Sheet on any 5 Size 1 dolls for the Hi-Jink Hallowed Sheets. After this is done, stack into any of the dolls you covered, and go back down to Simpleton. He'll run away looking like he's seen a ghost (sorry, I know it's bad, but I couldn't resist). Solution 3: Clownfoolery. Once more, go back up to level 2. This time stack into a Size 2 hammer doll. Use the ability Hammer Time to annoy the adult doll standing in front of the giant Jack-in-the-Box. He will release the clown (yes, it's as scary as it sounds). Stack into the Size 6 doll Peck the Clown [21/26]. While you are Peck, use his ability Clown Scream on any 5 child dolls for the Hi-Jink Clownaclysm. If you've been following the walkthrough diligently, you have now completed all Hi-Jinks in the game. Congratulations! But it's too soon to celebrate. Take Peck down to visit Simpleton. He's just as scared of the Clown Scream as the children. All four challenges are now complete. It's time to take the fight to the Baron himself. Head towards the Coal Car to be reunited with your family and watch a cutscene. After the scene is over, stack into each of your family members. Albert Blackmore [22/26], Agatha Blackmore [23/26], Abigail Blackmore [24/26], Archibald Blackmore [25/26], and Agnes Blackmore [26/26] to complete the Blackmore Family Set [2/2]. You now have all the unique characters and every character set! Now it's time to Cross the Coal Car. Use Agnes's ability Clean Out on the locked door. Unstack (don't worry, she'll catch up with us later) and go through the door. Here, use Archibald's ability Chimney Climb to ascend the chimney in front of you. Unstack again and move forward. When you get to the fire, use Abigail's ability Snuff Out to clear the way. Unstack (are you starting to sense a pattern?), and head through the hole. Agatha's ability Parasol Spin will get you safely past the rock shower. Unstack from her and head into the coal filled area. Albert's Shovel will clear a path. Head through the Charlie-sized hole for a special reunion and a cutscene (The Last Platform). Ready for the Final Challenge? <=============================================================================> < # e. Hi-JinkS (TDTHJ) # > <=============================================================================> If you've been following this walkthrough you should have all Hi-Jinks on the The Triple Decker Tank Engine complete already, but just in case, here's a complete list. *The Warm Embrace (5) - Hug female dolls with Gilliam. Stack into Gilliam the Furry. If you haven't already been introduced to him, he's the one who looks like he stuck his finger in a socket hanging out in the buffet room (where you found 4 of the 6 piano players). Use his ability Man Hug on 5 adult female dolls. *Hallowed Sheets (5) - Cover dolls with sheets. Stack into any Size 2 laundry doll. Use the ability Fold Sheet on 5 Size 1 dolls. *Clocked Out (5) - Knock down dolls with the punch clock ability. Stack into a Size 5 male Punch Clock doll (there are plenty in the piano bar). Use his ability Punch Clock on 5 adult dolls. *Soup for the Sick (1) - Serve Soup to any infected doll. In the level 2 room above Sickle the Sly, use a soup doll to Serve Soup to any sick doll that Sully has infected (or Sully himself). *Tickle Gas (1) - Dust Meriwether Malodor. Outside the General's room, you'll find Meriwether Malodor. Get a French maid doll from the Piano Bar and use her ability Feather Dust on him. *Clownaclysm (5) - Use the Clown Scream on child dolls. In the level 2 room above Simpleton, stack into a Size 2 hammer doll. Use the ability Hammer Time to annoy the adult doll standing in front of the giant Jack-in-the-Box. He will release the clown. Use Peck the Clown's ability Clown Scream on any 5 child dolls. *Belly Bumper (5) - Belly Bump child dolls. Stack into a Size 3 Bully (they have pots on their heads). Use the ability Belly Bump on 5 child dolls. (If you're looking for a bully, there is one on the balcony outside the women-only lounge. There are also four children with him.) *The Artful Dodger (4) - Escape from the guards without being caught. Unstack from your size 1 doll in the presence of any four different guards and restack quickly before you get caught. *Evil Stack (1) - Stack any three evil industrialists together. The dolls that I know for sure count for this Hi-Jink are: Size 3 female doll with a winding gear on her hat and the ability Overtime or Size 3 Oil Spill male doll (they have oil drums on their heads); Size 4 whistle doll or Size 4 male doll with a top hat and Pollute ability; Size 5 female doll with the ability Carbon Footprint or Size 5 male doll wearing a hat with a clock on it and the ability Punch Clock. You can find all of these in the piano bar or just about anywhere else. *Masked Missus (5) - Disguise female dolls. Just outside the far door of the level 2 room above Simpleton, you'll find the Size 3 Corporate Spy. Use his ability Disguise on 5 female dolls to give them masks. <=============================================================================> < # f. UNIQUE DOLLS (TDTUD) # > <=============================================================================> 1. Guard Dog Biscuits 2. Fire Chief Russell 3. Meriwether Malodor 4. Clerk-of-the-Works Jasper 5. Sir Sully Taintwell 6. The Tailor Wickens 7. Gilliam the Furry 8. Rosie 9. Gertie 10. Peck the Clown 11. Corporate Spy 12. Gustav 13. Sergei 14. Ludwig 15. Wolfgang 16. Franz 17. Piano Lead Frederic 18. Albert Blackmore 19. Agatha Blackmore 20. Abigail Blackmore 21. Archibald Blackmore 22. Agnes Blackmore 23. Hans Allendorf 24. Spice Girl Jane 25. Thad 26. The Widow Chastity {=============================================================================} { * 7. FINAL CHALLENGE (FNCHL) * } {=============================================================================} This part of the final challenge happens in stages. For each stage, you'll need to use a Blackmore family member and another doll to defeat each part. Stoke the Fire Ball. Stack into William Blackmore and use his ability Pump Bellows on the fireplace. Unstack to Size 2 and find an Oil Spill doll. Use his ability on the fireplace. High Cleanout. Stack into Clerk-of-the-Works Jasper (he's standing to the left of the family). Use Maintain on the Clean Out Access Door to the right of the fireplace. Stack up to Agnes Blackmore and use Clean Out on the opening. Climb Hither. Near where you found Jasper, stack into The Widow Chastity and then into Archibald Blackmore. Chimney Climb up the structure. Unstack to Chastity and use Seduce. Love hurts sometimes. Lift for Dead. Stack into Abilgail Blackmore and use her Snuff Out on the three flames. Now stack into Cromwell the Terrible (who is almost straight back from the flames). Give that gate The Royal Wedgie. Unleash the Cracking. Stack into Agatha Blackmore and use her Parasol Spin to plug up the pipe raining coal on your parade. Stack into Hans's mother Ursula (what, we're not using Hans for the thousandth time?). Scream for Help at the factory whistle. Charcoal Rain. Stack into Albert Blackmore and look for a pelican doll to the right of where you screamed. Stack into the bird and Fly to Nest. Unstack and use Shovel on the big rock. (I've been trying not to comment on these cutscenes, but can I just say, Go Mr. Ruffles!) Now it's time for the final showdown. It's you vs the Baron. Just one on one. Well...and the dolls you can (both!) stack into. When the cutscene ends, stack into the four dolls nearby. Use the Flare doll to light the matches on either side of the door. Unstack to Meriwether and fart in the Baron's general direction (apparently his mother was a hamster and his father smelt of elderberries). Watch the badass cutscene and prepare for the RoShamBo Rumble, otherwise known as the most cutthroat game of Rock, Paper, Scissors you will ever play. As soon as you have control, stack into the generic Size 1 and 2 dolls nearby. There are always plenty of these around, but sadly they serve no purpose except getting you to Size 3. Wandering around the circular arena (which I swear was taken directly from a Mario Kart game), you'll see 2 each of 3 different dolls walking around. They'll either have a Rock, a ream of Paper, or a pair of Scissors on their heads. In case you live under a rock (haha), the rules of the game are as follows. Rock smashes scissors. Scissors cut paper. Paper covers rock. (I've never really understood the last one. Maybe rocks need to breathe?) The Baron will pick one of the three and start chasing you. You can always tell what doll he is stacked into because of the glowing red light around him. If he manages to catch you when he is in a doll that beats your Size 3 doll or when you are not stacked into a Size 3 doll, he'll smash, cut, or cover you. Regardless, you'll be bounced right back into action. If you choose a doll that beats his when he is not nearby he'll immediately hop out and run to stack into a doll that beats yours. It's important to know that The Baron will always run faster than you. The trick is to let The Baron get close to you while you stand near a doll that will beat his. As soon as he is close, stack into the superior doll and use their ability to attack him. If you hit him with a superior doll or while he's trying to escape, you'll complete the challenge. Note that the Baron will usually choose a doll that is superior to yours after he has been attacked. Attack him a total of four times to win the game. Kick back and enjoy the ending (which is pretty epic). And enjoy that 100% completion! You'll land back in the Secret Hideout after the credits so don't forget to look around atyour completed murals and collection. Now that you're all done you can run around playing with the dolls or revisit any of the worlds. {=============================================================================} { * 8. DLC: THE LOST HOBO KING (DLCHK) * } {=============================================================================} The first DLC for Stacking came out early April, 2011. Entitled, The Lost Hobo King, you're given a brand new set of challenges, Hi-Jinks, and dolls. Your main objective? Help Levi's uncle Rufus, the rightful heir to the throne of Camelfoot, reclaim his throne. When you load the new DLC, you'll be treated to a cutscene (The Lost Hobo King) to kick everything off. The story picks up shortly after the end of the original adventure. Wasting no time, as soon as you arrive, you are told it is your job (of course) to pass the tests of valor and awaken the three hobo blacksmiths of old. As soon as you have control, head forwards until you find a Size 1 male doll with a fishing pole (there's one who wanders up and down the stairs in front of you). Take him back to the pier where you started and use Go Fish to save a drowning friend. Yep, it's Deep Sea Hans [01/14]. You know we couldn't have a new stage without him, right? For now, don't worry about him, but remember where he is, cause he'll be needed later. While you have the fishing boy, use his ability on any 5 dolls wearing hats or helmets for the Ten Gallon Trawl Hi-Jink. Two dolls to make note of as you come into the main area are the Size 2 female dolls who wear a shawl and the Size 3 male dolls with bears and hobo staves (look for a purple can on a stick). The women have Eerie Examination (another unique doll locator), and the old men have Read Runes (which will decipher the various runes you find on parchments around town). The runes serve as a type of extra hint system, though they're not always clear until after you've solved a solution. For now, stack into a rune reading doll and head left towards a rather odd mechanical house. <=============================================================================> < # a. GET IN THE HOUSE (LHKC1) # > <=============================================================================> You'll notice upon arriving that the house hops up on stilts if you cross the runed parchment in front of it. However, you're going to have to get in that house if you want to wake up the first blacksmith. Solution 1: Accurate Pressure. You should already have a rune reader, so have him take a look at the scroll. 3 of the symbols will change into pictures of dolls. Unstack the three dolls you have, leaving one on each of the spots. This will short circuit the spell and cause the house to stay on the ground. Solution 2: Smoking out the Bandit. You should find a fellow with a straw hat...pipe...thing on his head (Cornelius Caboose [02/14]) standing near the house. Stack into him, and go use his ability Smoke Out on the hole in the wall near him. This will draw out a Size 2 Raccoon [03/14]. Once you stack into the Raccoon, turn around and go back into his cave (1/3 of the Hi-Jink Racconnaissance). Exit and find a cave on the same wall closer to the house (2/3). Follow this other cave all the way through and you'll come out on the far side of the scroll. The third burrow for the Hi-Jink is back out in the center area (you can use his ability Seek Burrow to help find it). Solution 3: Fishy Swallow. For the last solution, stack into a Size 3 hobo with a bag on a stick. Walk over to the large doll nearby with a tuna can on his head. He seems to be suffering from "intestinal distress", so what should you do? Use Bindle Bash to smack him until he feels better (hey, if it works for a broken TV). You'll dislodge a fish (along with several other bizarre and unappetizing items, including an homage to Costume Quest). Stack into the fish (Gumps o' the Sea [04/14]) and head back towards the house. Near the right wall, you may have noticed a pile of feathers. Use Fish Out of Water there and you'll lure down a seagull. Stack into him and fly back up to the nest he came from. Wander forward until you can safely drop down behind enemy lines. You'll find the next blacksmith sleeping in the section of town on the opposite side of the main square. <=============================================================================> < # b. OPEN EXCALICAN (LHKC2) # > <=============================================================================> The sardine can housing this blacksmith is sitting in plain sight. However, it seems to be sealed tight. Time to crack open this can. Solution 1: Gone Fishin'. You'll see four building sized cans in the area, one of which has an opening you can slip into. Use the Size 2 seagull inside to fly up top. Then cross the bridge and fly again up to a higher nest. Use the pump to lower a hook that'll open the sardine can. Solution 2: Lanced a Lot. Stack into a Size 3 dock worker (they have wooden pallets on their head), and pick up a Size 1 doll with their Carry Small Load ability. Place them down on the pallets at the far end of the area. Promptly unstack and then stack into the child before they run off. Hop down into the caged area, and stack into the Suit of Armor [05/14]. Use Joust on the targets to escape the pen, and then to trigger another can opener. After you solve this solution, you can use Suit of Armor's ability on any 10 dolls for the Sir Splitter Hi-Jink. Solution 3: There Can be Only One. Back near the start of the pathway into this area, look for a Size 3 male doll with a bucket on his head. Take Bucky Bedroll [06/14] back to the area and look for a Size 3 male doll with a purple cape. Give him a Bucket Head and stack into Tristam Tugboy [07/14]. Enjoy his wonderful Monty Python reference of an ability (it'll change soon). Walk over to the red gypsy-garbed female doll nearby and talk to her to get a shield and you shall become Sir Tristam Tugboy (cue dramatic music). Go use your new Grip of the Mighty ability on the sardine can to open it for the last time. Your final challenge lies in the last direction you haven't been yet from the main square. Head down into the crypts for a truly spooky (sorta) encounter. <=============================================================================> < # c. GET PAST THE GHOULS (LHKC3) # > <=============================================================================> For all of the following solutions, you'll need to get through two rooms of ghouls. There are pump switches in each room that you'll need to trigger to move onward. The pumps can be triggered by any Size 1 or 2 doll or Charlie alone. They'll be on the left side in the first room and the right in the second. Each objective is to get past the ghouls, trigger both switches, and reach the sardine can at the end. Solution 1: Head Cheese. You'll see a Size 3 male doll standing nearby with cheese on his head. Much like the banana throwers on the zeppelin, Stilton Red-Sticks [08/14] will throw cheese on the ground. Use the incredibly stinky cheese on the ghouls to make them lose their appetite. Solution 2: Meat Head. Back out in the main area, you'll see a meat vendor. Talk to him as any Size 2 or 3 doll (except the dock workers), and he'll toss a steak on your head. I recommend a Size 2 just for ease of the pump switches. Now that you smell like rotting meat, the ghouls won't attack you because they think you're...a friend? Solution 3: Jailed Bait. Now it's time for possibly the most cruel solution yet in Stacking. Yep, it's time to sacrifice small children to the ghouls so they won't eat you. There's a Size 3 female doll nearby with a cage on her head. Use Betty Bufflehead [09/14] to Cage a Size 1 child doll. Now use a dock worker to carry the child. When the ghouls start to surround you, what do you do? That's right, toss the child as a distraction. This may sound cruel, but the child's in a cage so they can't eat him/her. That makes it ok, right? If you go back and pick the child up from the edge of the ghoul crowd, the ghouls will be confused for a second and won't attack you right away. Thus, you can continue onward without having to sacrifice more children. See, you're not completely evil. Solution 4: The Artful Dodger. Much like the Artful Dodger Hi-Jink on the tank engine, the essence of this solution is speed. You'll have to run through the ghoul sections without any special abilities and get to the end without getting caught. I recommend going as just Charlie (since he's the smallest and possibly the fastest) but any doll works. Solution 5: Ghoul-Lash. Go back and get either Deep Sea Hans or Suit of Armor. Use their abilities to destroy any ghouls who get near you. I recommend Hans, as his ability does a lot more damage, and the armor can be hard to control sometimes. Note: You can't do the last solution until you have completed the forging of the crown (since you'll need two of the blacksmiths for it). That means it's time to go make Rufus king! Head up the stairs to the last area in the main courtyard. Go through the Charlie-sized hole in the gate (how did the blacksmiths and the rune reader get in anyway?). Stack into Wally Water-Belly [10/14] and Pliny Pan-Pounder [11/14]. Then hop in the rune reader to decipher the scrolls in front of the door. You'll see the symbols of the three blacksmiths (water, pan, and fire) on specific spots of the scrolls. Much like the mechanical house, you now must have the blacksmiths stand on their specific spots. Go finish off The Lost Hobo Blacksmiths Set [01/02] by stacking into Floyd Fire-Breather [12/14] and put him on the back right spot. Pliny will go on the center spot, and the back left spot is for Wally. In the next room, you'll find the great...forge? Yep, this giant pot is where you'll reforge the crown. Use Fire Breath on the spot at the base of the ramp until the forge is hot enough (you'll see a flash of light). Unstack and run up to the top of the top, where you'll Pan Handle the crown until it's ready (again you'll know by a flash of light). To finish it off, we need to cool it down. Take Wally around to the far side and use Douse to uh...relieve yourself on the crown. Congratulations you have forged the crown! Enjoy the festivites and the cutscene (The Boy Who Wouldn't Be King). Feel free to have fun at the coronation party (complete with party hats and foam #1 hands), but when you're ready, it's time to head back into the crypts. Solution 6: Bake 'n' Break. You'll now find the blacksmiths standing in front of the king statue in the center of town. Grab all of them (though you really only need the two larger ones) and get ready for some mayhem. Remember combo abilities from the main game? It's time to try that again. Use Fire Breath and unstack to immediately Pan Handle, then enjoy the fireworks. Use this technique to get past the ghouls. You should earn the Hi-Jink Pan Fried in the process, but if you don't, simply go out into the main square on use the fire attack on the largest group of dolls you can find (near the king is a great spot with a lot of dolls close by). Note: if you are too slow in triggering the combo attack, Floyd may end up getting ghoulified. If this happens, you won't be able to stack into him. Simply let yourself be bitten and when you come to, he'll be right there ready for action. We've still got two more unique dolls to find, and they're both part of the last set: The Furry Friends [02/02]. Go get the Raccoon from near the house. Go back to the third burrow (the one in the main square) and go inside. You'll find a rabbit inside. Chase him out the upper window and you can stack into Mr. Whiskers [13/14]. You can also use Cornelius to smoke him out if you wish. Take Mr. Whiskers and the Raccoon over to a giant panda near the path on the other side. He keeps repeating bounce, so give him what he wants with Mr. Whiskers's Bunny Bounce. Complete your set to view a cutscene (Best Friends Fur-ever) and find out the identity of the Panda. That's right...it's our creepy friend Gilliam the Panda [14/14] from the tank engine. Now it's time to wrap up the remaining Hi-Jinks. <=============================================================================> < # d. Hi-JinkS (LHKHJ) # > <=============================================================================> *Bashful (10) - Hit dolls with the Bindle Bash ability. Grab any hobo doll with a bundle on a stick. Use their ability to smack 10 dolls. *Ten-Gallon Trawl (5) - Use "Go Fish" ability to yank off doll hats or helmets. Grab a Size 1 doll with a fishing hook. Use their ability to grab hats or helmets from 5 dolls. (If you've been following the walkthrough, this should already be complete.) *Bunny Train (1) - Make 5 dolls bounce with Mr. Whiskers at once. Use Mr. Whiskers's ability in a large group of dolls. I recommend near the king as there is always a crowd there. *Patchy Behavior (5) - Use "Slap Patch" on dolls. Grab a Size 1 female doll with a bottle-cap for a hat (Note: after the crown is forged, many of them will be wearing giant purple top-hats or party hats). Use the Slap Patch ability on any 5 dolls. *Pail Faced (5) - Give ghouls bucket helmets. Take Bucky Bedroll down into the crypts and toss buckets onto the heads of ghouls. This is best done after you've found all solutions down here, since the ghouls will stop attacking you. *Racconnaissance (3) - Enter all burrows with the raccoon. Use the Raccoon's ability to locate the three burrows and enter them. You'll find two near the house and one in the main square. (If you've been following the walkthrough, this should already be complete.) *Sir Splitter (10) - Split dolls by jousting them. Use the Suit of Armor's ability to attack 10 different dolls. (If you've been following the walkthrough, this should already be complete.) *Pan Fried Combo (1) - Hit 7 dolls at the same time with a "Fire Breath" and "Pan Handle" ability. Use Floyd and Pliny's abilities in a combo attack to create a firestorm. The best places to do this are the crypts and around the king. (If you've been following the walkthrough, this should already be complete.) *Smoked Meat (5) - Use the "Smoke Out" ability on any doll with a meat hat. Get the meat vendor to toss meat on the head of several dolls and then use Cornelius's ability on them. *Rear Animal (5) - Use "Unsavory Sniff" on the backside of adult dolls. Use our Panda friend's slightly creepy ability on any 5 adult dolls. <=============================================================================> < # e. UNIQUE DOLLS (LHKUD) # > <=============================================================================> 1. Cornelius Caboose 2. Raccoon 3. Gumps o' the Sea 4. Wally Water-Belly 5. Suit of Armor 6. Bucky Bedroll 7. Tristam Tugboy 8. Pliny Pan-Pounder 9. Stilton Red-Sticks 10. Betty Bufflehead 11. Floyd Fire-Breather 12. Gilliam the Panda 13. Mr. Whiskers 14. Deep Sea Hans [=============================================================================] [ + IV. ACHIEVEMENTS/TROPHIES (ACHTR) + ] [=============================================================================] Though they assign no points, the achievements on Steam are identical to the achievements on Xbox 360. NAME ACHIEVEMENT TROPHY Strike Breaker 10 points Bronze Completed the Train Strike Adventure. Dolly Hobbyist 10 points Bronze Collected all unique dolls in the Royal Train Station. Train Trickster 10 points Bronze Completed all Hi-Jinks in the Royal Train Station. Solution Sleuth 15 points Bronze Found all of the solutions to all of the Royal Train Station challenges. Seasoned Swashbuckler 10 points Bronze Completed the Gilded Steam Ship Adventure. Doll Fancier 10 points Bronze Collected all unique dolls in Gilded Steam Ship. Maritime Merriment 10 points Bronze Completed all Hi-Jinks in Gilded Steam Ship. Ship Solver 15 points Silver Found all solutions to all Gilded Steam Ship challenges. Airship Adventurer 10 points Bronze Completed the Zeppelin of Consequence Adventure. Doll Connoisseur 10 points Bronze Collected all unique dolls in the Zeppelin of Consequence. Dirigible Daredevil 10 points Bronze Completed all Hi-Jinks in the Zeppelin of Consequence. Blimp Buster 15 points Silver Found all solutions to all Zeppelin of Consequence challenges. Well Trained Traveler 10 points Bronze Completed the Triple Decker Tank Engine adventure. Doll Antiquarian 10 points Bronze Collected all unique dolls in the Triple Decker Tank Engine. Triple Train Trickster 10 points Bronze Completed all Hi-Jinks in the Triple Decker Tank Engine. Loco Motivated 15 points Silver Found all solutions to all Triple Decker Tank Engine challenges. Blackmore Stack 20 points Silver Completed the Final Challenge. Super Tramp 10 points Bronze Complete all Hi-Jinks in the Lost Hobo King adventure. Hobo Hustler 10 points Bronze Find all unique dolls in the Lost Hobo King adventure. King Maker 10 points Silver Complete the Lost Hobo King adventure. Master Mendicant 20 points Bronze Find all solutions to all of the Lost Hobo King challenges. [=============================================================================] [ + V. FREQUENTLY ASKED QUESTIONS (FRAQU) + ] [=============================================================================] Q: I missed a unique character/set/Hi-Jink in one of the stages but didn't realize until later. How do I go back to a past world? A: Simply talk to the train conductor or clown who took you there the first time. You can go back and forth an unlimited number of times. (As long as the trains aren't stopped for a story event.) Q: Do the unique dolls in the Final Challenge count for anything? A: No, sadly they don't. They're simply the unique dolls who were on the Tank Engine. And William Blackmore (while stackable here) will never be added to your collection in the Secret Hideout. Q: Do I have to complete the original adventure before I play the Lost Hobo King DLC? A: Nope, the save data for the two adventures are completely separate. However I recommend that you play the original adventure first, if for no other reason than to get to know Levi. Q: Do I have to buy the Lost Hobo King DLC on PC? A: No, the DLC is included free of charge for all players on Steam. [=============================================================================] [ + VI. VERSION HISTORY (VRHST) + ] [=============================================================================] Version Final+ * Added a link to my video walkthrough Let's Play of Stacking on YouTube. Version Final * Added a few key points, so the guide now covers Xbox 360, Playstation 3, and Steam versions. Version 2.0 * Added the Lost Hobo King section. Version 1.1 * Fixed a few typos and some formatting errors. Version 1.0 * Created the guide. [=============================================================================] [ + VII. CREDITS (CRDTS) + ] [=============================================================================] * Thanks to my wife, who has played the game with me start to finish. She not only gave me the idea for this guide, but in fact helped me create it from start to finish. She did everything from spelling/grammar checking to helping me spot any errors to even writing portions of the guide while I tried to make it look pretty. I couldn't have done this without her. * Thanks to Tim Schafer for making such an amazing game. Please keep making more. *begs on hands and knees* [=============================================================================] [ + VIII. COPYRIGHT (CPYRT) + ] [=============================================================================] This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web sites or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copryright. The Stacking 100% Walkthrough Copyright 2011-2012 Mark & Rachael Porter [=============================================================================] [ + END OF DOCUMENT + ] [=============================================================================]