Game: Tales of Vesperia for the Xbox 360 FAQ: Artes Guide written by Yeblos (Brad Wayne) Contact: yeblos (at) yahoo (dot) com Table of Contents ----------------------- 1.) The Basics 1.1) Normal Artes 1.2) Altered Artes 1.3) Burst Artes and Mystic Artes 1.4) Fatal Strikes 1.5) Frequently Asked Questions 2.) Characters 2.1) Yuri 2.2) Estelle 2.3) Repede 2.4) Karol 2.5) Rita 2.6) Raven 2.7) Judith 3.) Quick Lists 3.1) How Artes Improve and Other Secrets 3.2) Altered Artes Weapons 4.) Legal 5.) Credits Version history: 1.3 (10/7/08) - Corrected the learning requirements for one of Judy's artes, and some smaller things. Moved the version history down here. 1.2 (10/2/08) - Revised section 1, did some minor corrections and additions. 1.0 (9/26/08) - First version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- 1.) The Basics ----------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Once you learn an arte, it can be set in the Artes menu. You can make 4 primary artes assignments that use the Left Stick + Artes button, and you can also scroll down past those to find 4 more shortcuts that can be triggered by flicking the Right Stick. Unlike the primary assignments, the RS shortcuts can be set to an arte from any character in your party by using the Left/Right Triggers. You could use them to have access to 8 artes for the character you're controlling, or you could use them to order another character to use an arte that could help extend a combo, or use a support spell that you don't want the AI to cast on its own. Artes are learned mainly by leveling; once you reach the required level, it will randomly be learned when you take any action in battle, and it will immediately be added to your artes list in the menu. Each character also has certain artes that can only be learned through sub-events. Altered, Burst and Mystic Artes work very differently though, and I've given them their own sections. =============================================================================== 1.1) Normal Artes =============================================================================== Most artes in the game fall into these categories. Base Artes: Mostly lower level artes. By default, base artes are the only kind that can be canceled into another form of artes, creating the basic combo of regular attacks -> base arte -> arcane arte. Arcane Artes: While most arcane artes are learned by leveling, some are combinations of earlier artes and require you to use those artes 50 times each. For most characters, arcane artes can never be canceled outside of Over Limit mode. Magical Artes: Spells are further divided into Novice, Intermediate and Advanced spells, but there aren't many technical differences. A more important distinction is how they're targeted. Single target spells are self-explanatory, and are targeted with the D-Pad. Area spells can be targeted directly at an enemy, or targeted manually with the Left Stick. Linear spells are basically aimed when casting starts, which causes them to be less accurate against moving enemies. =============================================================================== 1.2) Altered Artes =============================================================================== New to Tales of Vesperia are skill-Altered Artes. Each character has access to a specific set of skills that can change certain artes; some altered artes serve as a direct upgrade to the original, others add an elemental strike, and still others just completely change the effect. Altered artes don't have level requirements and vary greatly in terms of effect and TP cost. When you first use an altered arte, you'll see the zoom effect that normally happens when you learn an arte, but it isn't fully learned yet; you'll still need the skills equipped to use it. Once you use an altered arte enough times, it will be mastered and added to your menu, able to be set separately from the original arte and used without the old skills equipped. To fully learn altered artes, you need to use them 100 times for physical altered artes, or 50 times for altered spells. =============================================================================== 1.3) Burst Artes and Mystic Artes =============================================================================== These artes cannot be set in the menu, and require you to be in Over Limit mode to activate them. Burst Artes: These are first learned when you get to Heliord. While in any level of Over Limit, execute anything higher than a base arte or novice spell and hold the *Artes* button to activate a burst arte. Burst artes can be performed multiple times in an Over Limit and they become more powerful with higher level Over Limits. It's also possible to perform elemental burst artes with the right skill combinations, but it's never possible to master those like with altered artes. Mystic Artes: These require the character to have the "Special" skill equipped. While in a level 3/4 Over Limit, execute anything higher than a base arte or novice spell and hold the *Attack* button to activate a Mystic arte, which will end the Over Limit. Most characters learn their Special skill from weapons, but some learn it from sub-events. =============================================================================== 1.4) Fatal Strikes =============================================================================== Fatal Strikes are another new feature in Tales of Vesperia, introduced in the first dungeon on the second continent. Fatal Strikes instantly kill regular enemies, and provide bonuses such as improved drop rates, more EXP, more LP, and status boosts. How to perform a Fatal Strike: First, hit the RB to bring up the targeting window. Beneath the enemy's name, you'll see 3 gauges next to blue, green and red arrow symbols. Every offensive arte in the game has one of those symbols next to it, and will drain that gauge when used against the enemy. Regular attacks also drain the gauge slightly - up attacks for the blue gauge, forward attacks for green, and down attacks for red. After the gauge is completely drained, using another arte of that type will cause the arrow symbol to appear on the enemy, and you can hit the Right Trigger to do a Fatal Strike. If you're having trouble executing them, keep a couple things in mind. When a gauge is getting low, there will be a flash of light with the same color as as the low symbol - that is NOT the Fatal Strike opening. The gauge has to be completely drained, and the actual arrow symbol will appear. If you're seeing the arrow symbol but still can't do a Fatal Strike, you're probably hitting the Right Trigger too early. Wait for the symbol to completely form its outline; the game is far more forgiving with late Fatal Strikes than early ones. Fatal Strike Chains: Basically, to do a FS chain, DON'T hit the RT when you see a FS opening. After the arrow symbol fades there will be a dark aura around the enemy - if you keep hitting that enemy and do another arte/spell to make a symbol appear again, then that's a FS Chain. The more FS symbols you skip while the aura persists, the higher your FS Chain. You don't actually need to keep the enemy in a combo (so knockdowns are ok), but if the enemy manages to guard an attack or hit you, the dark aura will fade and the FS Chain will reset. The primary benefit of using FS chains is that they increase the bonus when you finally execute a Fatal Strike, for even higher drop rates, more LP, etc. There's also a nice grade bonus for FS Chains. Enemy Weaknesses: Different types of enemies are more susceptible to certain FS types, and using the enemy's weakness can make a dramatic difference in how soon the FS symbol appears. Birds & Bugs: Weak to Red (downward) Fatal Strikes. Plants & Aquatics: Weak to Blue (upward) Fatal Strikes. Beasts & Magical Enemies: Weak to Green (forward) Fatal Strikes. Humans: Equally weak to everything. Inorganic and Scaled enemies: Resistant to everything, but higher FS bonuses. =============================================================================== 1.5) Frequently Asked Questions =============================================================================== Q: How do I target Estelle's First Aid? A: With the D-pad. The D-pad is also useful for area spells, since it lets you quickly move the target across the battlefield. Q: How do I avoid triggering Over Limits if it uses the D-pad? A: Hold the Artes button to delay any spell while you select your target. Q: What's a good way to grind artes usage totals? A: Equip as many characters as possible with Taunt and Taunt 2, give OL Boost and Minimum Damage to yourself, set everyone to defend and fight a battle against some weak enemies. Your allies will just taunt constantly, and you can use level 1 Over Limits to spam artes. When you can access Nam Cobanda Isle, Limit Bottles are very affordable and can also help speed things up. Q: Why do some of Rita's spells miss so badly? A: Because linear spells are aimed when Rita *starts* casting, unlike single- target and area spells. Some linear spells have limited tracking ability, but if the enemy moves much they'll still miss. Q: Why do all my attacks suddenly do just 1 point of damage?! A: You have a weapon with the Minimum Damage skill equipped, or the skill equipped by itself. Q: How do I stop my combo from being broken when the enemy is knocked down? A: There are a variety of artes that can force them to stand back up, but one of the best tricks is to just use Yuri's free run attack. Q: Where do I get X synthesis item for the Altered Artes weapons? A: I already thought I was going a little overboard with that section, try looking for a monster guide. Q: Are any artes missable? A: Raven's Vanji Lost spell is the only one, as fas as I know. Q: Where do I get the joke weapons for the joke artes? A: From professor Sicily, it's one of the later stages of his side-quest. Q: Why can't I get certain sub-events to trigger? A: Sub-events often require a full party, so just try again a little later. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- 2.) Characters ----------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== 2.1) Yuri =============================================================================== Arte Name | Type | Requirements ---------------------+--------+------------------------------------- Azure Edge | Base | None Cerberus Strike | Base | Level 7 Fang Strike | Base | Level 9 Wolf Strike | Base | Level 11 Destruction Field | Base | Level 14 Azure Wolf Strike | Arcane | Level 15 | -- | Azure Edge & Wolf Strike used 50+ times Crushing Eagle | Arcane | Level 18 Dragon Swarm | Arcane | Level 22 Shining Fang | Base | Level 26 Severing Fang | Arcane | Level 32 Ghoft Wolf | Base | Level 34 Shining Dragon Swarm | Arcane | Level 36 | -- | Shining Fang & Dragon Swarm used 50+ times Raging Blast | Arcane | Level 38 Brutal Fang | Arcane | Level 41 Wailing Havoc | Arcane | Level 44 Lone Wolf Charge | Arcane | Level 48 Wailing Blast | Arcane | Level 52 | -- | Destruct. Field & Wailing Havoc used 50+ times Rending Wolf Charge | Arcane | Level 56 | -- | Brutal Fang & Lone Wolf Charge used 50+ times Shining Eagle | Arcane | Sub-Event Tiger Blade | Base | Sub-Event Final Gale | Arcane | Sub-Event Altered Artes | Original Arte - Skill(s) needed to activate ---------------------+---------------------------------------------- Azure Storm | Azure Edge - Chain Azure Blast | Azure Edge - Crucible Cerberus Blast | Cerberus Strike - Alembic Shining Fang Drop | Shining Fang - Athenor Guardian Field | Crushing Eagle - Bastion Pyre Havoc | Wailing Havoc - Hell Fire Lone Wolf Storm | Lone Wolf Charge - Gale Frigid Blast | Final Gale - Great Deluge *Dhaos Blast | Destruction Field, with the Dhaos Cape accessory equpped *Dhaos Blast: This is not a true altered arte and cannot be mastered. The Dhaos Cape is gained by completing the optional dungeon and then winning the 200 man melee. Burst/Mystic Artes | Skill(s) needed to activate ---------------------+---------------------------------------------- Divine Wolf | None Divine Wolf - Blaze | Chain, Hell Fire Divine Wolf - Crush | Crucible, Athenor Divine Wolf - Storm | Alembic, Gale Divine Wolf - Flood | Dispersion, Great Deluge Savage Wolf Fury | Special Mystic Arte: Yuri gets two weapons with the Special skill, Dein Nomos and Second Star, both of which are obtained automatically in the story. Sub-Events ---------- Shining Eagle: Part of the Dark Enforcer costume side-quest. When you first arrive at Capua Torim, sleep at the inn for an event. Next, after you get the boat, complete the event for learning Tiger Blade. The last step is to speak to an excited couple at the southern end of Nordopolica, and then sleep at the inn there to finally learn this. If you missed the event from sleeping at the Capua Torim inn, the couple will never show up. However, it's still possible to learn Shining Eagle by winning the 100 man melee with Yuri after gaining the Hunting Blades' invitation. Tiger Blade: Part of the Dark Enforcer costume side-quest. After you get the boat, go to the Royal Quarter in Zaphias and speak to a man named Shel. Speak to him again on the street to the west. After speaking to him the second time, go down to the Public Quarter and speak to a woman on a bench to learn Tiger Blade. I don't believe this part of the side-quest has a prerequisite or a deadline. Final Gale: Near the end of the game, just return to Aurnion and speak with Flynn. ---- Yuri: Base Artes -------------------------------------------------------- Azure Edge Learned: Starting arte 2 hits - FS: Green - Element: Wind - TP: 5 Info: Becomes faster after 100, 200 and 400 uses. Cerberus Strike Learned: Level 7 3 hits - FS: Green - TP: 6 Fang Strike Learned: Level 9 2 hits - FS: Blue - TP: 7 Wolf Strike Learned: Level 11 2 hits - FS: Red - TP: 9 Info: Downs the enemy. Destruction Field Learned: Level 14 1 hit - FS: Red - Element: Fire - TP: 12 Info: Swords bounce the enemy into the air less than axes until 200 uses. Shining Fang Learned: Level 26 5-6 hits - FS: Blue - TP: 15 Info: Axes will do one less hit than swords until 200 uses. Ghost Wolf Learned: Level 34 2 hits - FS: Green - TP: 14 Info: Difficult to cancel at first, but cancels normally after 100 uses. Tiger Blade Learned: Sub-Event, explained above. 3 hits - FS: Red - TP: 12 Info: After 200 uses, the 2nd hit can be canceled into aerial artes. ---- Yuri: Arcane Artes ------------------------------------------------------ Azure Wolf Strike Learned: Level 15, with Azure Edge & Wolf Strike used 50+ times. 4 hits - FS: Red - TP: 18 Info: 4th hit downs the enemy. After 300 uses, the 3rd hit can be canceled. Crushing Eagle Learned: Level 18 1 hit - FS: Green - Element: Earth - TP: 15 Info: Forces downed enemies to stand. When used against airborne enemies, it actually becomes a knockdown attack. Dragon Swarm Learned: Level 22 7 hits - FS: Green - TP: 16 Info: After 200 uses, the 1st/3rd/5th hits can be canceled by guarding. It's possible to combo a neutral regular attack off the guard cancel, but the timing's very difficult. Severing Fang Learned: Level 32 3 hits - FS: Red - TP: 18 Info: Downs the enemy. Usable in mid-air after 100 uses. Shining Dragon Swarm Learned: Level 36, Shining Fang & Dragon Swarm used 50+ times. 8 hits - FS: Blue - TP: 25 Raging Blast Learned: Level 38 3 hits - FS: Red - TP: 20 Info: Downs the enemy. I can only assume the in-game description of a first level is a bad translation; it wouldn't be the only one. Maybe it was supposed to explain how it only does the blast that downs the enemy if the first hit makes contact. Brutal Fang Learned: Level 41 7 hits (minimum) - FS: Green - TP: 23 Info: As the usage total increases, you can add more hits by mashing the Attack button. The max is supposed to be 107 hits after 1000 uses. Wailing Havoc Learned: Level 44 3 hits - FS: Green - TP: 22 Info: Usable in mid-air after 100 uses. Lone Wolf Charge Learned: Level 48 3 hits - FS: Red - TP: 20 Wailing Blast Learned: Level 52, Destruction Field & Wailing Havoc used 50+ times. 4 hits - FS: Green - TP: 28 Rending Wolf Charge Learned: Level 56, Brutal Fang & Lone Wolf Charge used 50+ times. 11 hits - FS: Red - TP: 30 Info: Downs the enemy. Shining Eagle Learned: Sub-Event, explained above. 3-4 hits - FS: Blue - TP: 16 Info: After 300 uses, with the Dark Enforcer title equipped, you can add a 4th hit by holding the Attack button at the start. The 4 hit version downs the enemy. Final Gale Learned: Sub-Event, explained above. 4 hits - FS: Green - Element: Wind - TP: 30 ---- Yuri: Altered Artes ----------------------------------------------------- Azure Storm Original Arte: Azure Edge / Skill: Chain 2 hits - FS: Green - Element: Wind - TP: 7 Info: Becomes faster after 100, 200 and 400 uses. Azure Blast Original Arte: Azure Edge / Skill: Crucible 1 hit - FS: Red - TP: 7 Info: Downs the enemy. With axes or after 200 uses with swords, hitting an already downed enemy will cause it to bounce in the air slightly. Cerberus Blast Original Arte: Cerberus Strike / Skill: Alembic 4 hits - FS: Green - TP: 11 Shining Fang Drop Original Arte: Shining Fang / Skill: Athenor 7-8 hits - FS: Red - TP: 14 Info: Axes will do one less hit than swords until 200 uses. Guardian Field Original Arte: Crushing Eagle / Skill: Bastion 4 hits - FS: Blue - Element: Light - TP: 26 Info: Heals Yuri and nearby allies for ~10%. Pyre Havoc Original Arte: Wailing Havoc / Skill: Hell Fire 3 hits - FS: Red - Element: Fire - TP: 24 Info: Usable in mid-air after 100 uses. Lone Wolf Storm Original Arte: Lone Wolf Charge / Skill: Gale 3 hits - FS: Green - Element: Wind - TP: 25 Info: Downs the enemy. Frigid Blast Original Arte: Final Gale / Skill: Great Deluge 4 hits - FS: Green - Elements: Wind/Water - TP: 35 =============================================================================== 2.2) Estelle =============================================================================== Note on controlling Estelle: If you (or a second player) want to control her, you can target her healing spells with the D-pad. It may help to hold the artes button to delay the spell so you don't accidentally use an Over Limit. Arte Name | Type | Requirements ----------------+----------+---------------------------------------- First Aid | Spell(N) | None Sharpness | Spell(N) | Level 7 Pow Hammer | Base | Level 9 Star Stroke | Base | Level 11 Barrier | Spell(N) | Level 12 Recover | Spell(N) | Level 14 Pierce Cluster | Base | Level 15 Resist | Spell(N) | Level 17 Photon | Spell(N) | Level 19 Delight Roll | Arcane | Level 22 Nurse | Spell(I) | Level 24 Cavalry | Base | Level 26 Resurrection | Spell(I) | Level 29 Dispel | Spell(I) | Level 33 Dividing Edge | Base | Level 35 Angel Ring | Spell(I) | Level 36 Healing Circle | Spell(I) | Level 38 Marche Waltz | Base | Level 39 Ray Sting | Arcane | Level 51 Revitalize | Spell(A) | Level 54 Holy Lance | Spell(A) | Level 57 Astion | Spell(N) | Sub-Event Force Field | Spell(A) | Sub-Event Altered Artes | Original Arte - Skill(s) needed to activate ----------------+--------------------------------------------------- Air Divide | Dividing Edge - Alembic Variable Hex | Barrier - Dispersion Resist Field | Resist - Dispersion Grand Chariot | Photon - Chain Revive | Resurrection - Hell Fire, Athenor, Gale, Great Deluge Regenerate | Resurrection - Dispersion, Alembic Nightingale | Nurse - Crucible Holy Rain | Holy Lance - Great Deluge Burst/Mystic Artes | Skill(s) needed to activate --------------------+----------------------------------------------- Extreme Stars | None Star Sign - Flame | Chain, Hell Fire Star Sign - Geo | Crucible, Athenor Star Sign - Gale | Alembic, Gale Star Sign - Aqua | Dispersion, Flood Sacred Penance | Special Mystic Arte: Estelle's weapon with the Special skill is the Rod, which is found in a chest behind the Giganto monster in Zaude. Sub-Events ---------- Astion: Late in the game, go to the elder's house in Myorzo and examine the stone slab behind the large table for two separate events (the other one being for Judith's Sundering Moon). Afterwards, speak to a Krityan who will either be in Aspio or Deidon Hold. Force Field: Part of a side-quest chain in Halure. Late in the game, after a few events from speaking to Halure's elder or kids near the tree, approaching the tree will trigger an event where you learn this. ---- Estelle: Base Artes ----------------------------------------------------- Pow Hammer Learned: Level 9 1 hit - FS: Red - Element: Light - TP: 4 Info: Chance of causing stun icreases with usage, up to 100% at 9999 uses. Star Stroke Learned: Level 11 1 hit - FS: Green - TP: 5 Info: Becomes faster after 100, 200 and 400 uses. Pierce Cluster Learned: Level 15 3 hits - FS: Blue - TP: 7 Cavalry Learned: Level 26 Grants a shield effect for ~10 seconds - TP: 18 Dividing Edge Learned: Level 35 1 hit - FS: Green - TP: 12 Info: Usable in mid-air after 100 uses. After 200 uses, it can be executed faster (without the backstep) by only tapping the Artes button, or with the old backstep by holding the Artes button. Marche Waltz Learned: Level 39 2 hits - FS: Red - TP: 16 Info: Downs the enemy. ---- Estelle: Arcane Artes --------------------------------------------------- Delight Roll Learned: Level 22 1-2 hits - FS: Blue - TP: 22 Info: Forces downed enemies to stand. After 200 uses, you can hold the Attack button to add a 2nd hit; if you start holding Attack early both hits can down the enemy, while if you start holding it late it retains the forced stand effect. Ray Sting Learned: Level 51 4 hits - FS: Blue - Element: Light - TP: 10 Info: Downs the enemy. ---- Estelle: Altered Artes -------------------------------------------------- Air Divide Original Arte: Dividing Edge / Skill: Alembic 2 hits - FS: Blue - TP: 15 Info: Usable in mid-air after 100 uses. After 200 uses, it can be executed faster (without the backstep) by only tapping the Artes button, or with the old backstep by holding the Artes button. ---- Estelle: Novice Spells -------------------------------------------------- First Aid Learned: Starting spell Heal 25% HP to one target - TP: 6 Sharpness Learned: Level 7 P.ATK boost to 1 ally for one minute - TP: 12 Barrier Learned: Level 12 P.DEF boost to 1 ally for one minute - TP: 15 Recover Learned: Level 14 Cure all physical ailments for 1 ally - TP: 14 Resist Learned: Level 17 M.DEF boost to 1 ally for one minute - TP: 20 Photon Learned: Level 19 1 hit / Single - FS: Green - Element: Light - TP: 26 Astion Learned: Sub-Event, explained above. M.ATK boost to 1 ally for one minute - TP: 16 ---- Estelle: Intermediate Spells -------------------------------------------- Nurse Learned: Level 24 Heals 28% HP to all allies - TP: 42 Resurrection Learned: Level 29 Revive one ally with 30% HP - TP: 40 Dispel Learned: Level 33 Cure all status ailments for allies in a small area - TP: 38 Angel Ring Learned: Level 36 4 hits / Large area - FS: Green - Element: Light - TP: 32 Info: Gathers enemies to center of the targeted area. Healing Circle Learned: Level 38 Heals 60% HP to allies in a small area - TP: 35 ---- Estelle: Advanced Spells ------------------------------------------------ Revitalize Learned: Level 54 Heal 80% HP to allies in a large area - TP: 80 Holy Lance Learned: Level 57 6 hits / Small area - FS: Red - Element: Light - TP: 48 Info: Downs the enemy. Force Field Learned: Sub-Event, explained above. Grants 10 seconds of invincibility to allies in a small area - TP: 56 ---- Estelle: Altered Spells ------------------------------------------------- Variable Hex Original Spell: Barrier / Skill: Dispersion P.DEF boost to allies in a small area - TP: 25 Resist Field Original Spell: Resist / Skill: Dispersion M.DEF boost to allies in a medium area - TP: 28 Grand Chariot Original Spell: Photon / Skill: Chain 7 hits / Single - FS: Blue - Element: Light - TP: 32 Revive Original Spell: Resurrection / Skills: Hell Fire, Athenor, Gale, Great Deluge Auto-revive status to one ally - TP: 64 Regenerate Original Spell: Resurrection / Skills: Dispersion, Alembic Raises dead (64% HP) & heals living allies (34% HP) in a medium area - TP: 70 Nightingale Original Spell: Nurse / Skill: Crucible Heals 48% HP to all allies - TP: 55 Holy Rain Original Spell: Holy Lance / Skill: Great Deluge Randomly strikes entire battlefield - FS: Red - Element: Light - TP: 65 =============================================================================== 2.3) Repede =============================================================================== Arte Name | Type | Requirements -----------------------+--------+----------------------------------- Sonic Dog | Base | None Crescent Fang | Base | Level 7 Punishing Fang | Base | Level 12 Thievery | Base | Level 16 Falling Leaf | Base | Level 18 Sonic Return | Arcane | Level 21 Shadow Fang | Base | Level 24 Light Spear | Arcane | Level 26 Demon Dog | Base | Level 29 Shadow Fang Punishment | Arcane | Level 32 | -- | Shadow Fang & Punishing Fang used 50+ times Gale Dog | Base | Level 34 Demon Spear | Arcane | Level 36 | -- | Demon Dog & Light Spear used 50+ times Shining Dog | Base | Level 38 Hell Hound | Arcane | Level 41 Phantom Fang | Arcane | Level 44 Cyclone Shot | Arcane | Level 47 Hell Hound Return | Arcane | Level 51 | -- | Sonic Return & Hell Hound used 50+ times Ghost Wolf | Arcane | Level 58 Shining Fang | Arcane | Sub-Event Altered Artes | Original Arte - Skill(s) needed to activate -----------------------+-------------------------------------------- Lightning Dog | Sonic Dog - Hell Fire, Gale Sonic Fang | Sonic Return - Chain, Crucible Demon Dog Rush | Demon Dog - Alembic Victory Light Spear | Light Spear - Athenor Phantom Glacier | Phantom Fang - Great Deluge, Gale Burst/Mystic Artes | Skill(s) needed to activate -----------------------+-------------------------------------------- Divine Dog | None Divine Dog - Blaze | Chain, Hell Fire Divine Dog - Tremble | Crucible, Athenor Divine Dog - Savage | Alembic, Gale Divine Dog - Whirlpool | Dispersion, Flood Slash!! | Special (Sub-Event) Sub-Events ---------- Mystic Arte: Late in the game, go to Heliord and speak with someone near the center blastia, then follow through with the event to learn the Special skill. The first time you use Repede's mystic arte, it will be called "????" - watch the skit afterwards for it to gains its name. Shining Fang: Near the end of the game, go to Aurnion and speak with Flynn for an event involving Repede. Afterwards, go the the King of Adventure (the traveling inn) north of Halure and sleep there for the event. ---- Repede: Base Artes ------------------------------------------------------ Sonic Dog Learned: Starting arte 3 hits - FS: Green - TP: 6 Crescent Fang Learned: Level 7 1 hit - FS: Blue - TP: 8 Info: Forces downed enemies to stand. After 200 uses, it can be canceled in mid-air. Punishing Fang Learned: Level 12 2-4 hits - FS: Red - TP: 9 Info: After 200 uses, it becomes 4 hits and effects a much larger area. Thievery Learned: Level 16 Attempt to steal from the enemy - TP: 7 Falling Leaf Learned: Level 18 Quickly dash behind the enemy - TP: 5 Shadow Fang Learned: Level 24 4 hits - FS: Blue - TP: 11 Info: After 200 uses, it forces downed enemies to stand. Demon Dog Learned: Level 29 1-2 hits (ranged/close) - FS: Green - TP: 12 Info: Forces downed enemies to stand. Gets faster at 100, 200 and 400 uses. Gale Dog Learned: Level 34 Grants 5 seconds of invincibility - TP: 14 Shining Dog Learned: Level 38 6-7 hits - FS: Blue - TP: 15 Info: Downs the enemy. After 80 uses, it starts in half the time. After 150 uses, it gains an extra hit at the start. ---- Repede: Arcane Artes ---------------------------------------------------- Sonic Return Learned: Level 21 3 hits - FS: Green - TP: 13 Info: After 200 uses, you can hold down on the left stick to stop Repede from jumping away, or hold up to make him jump farther away. Light Spear Learned: Level 26 2 hits - FS: Blue - TP: 14 Shadow Fang Punishment Learned: Level 32, Shadow Fang & Punishing Fang used 50+ times. 8 Hits - FS: Red - TP: 18 Info: Downs the enemy. Demon Spear Learned: Level 36, Demon Dog & Light Spear used 50+ times. 3 hits - FS: Blue - Element: Light - TP: 17 Info: Downs the enemy. Hell Hound Learned: Level 41 5 hits - FS: Red - Element: Fire - TP: 20 Info: Downs the enemy. Usable in mid-air after 100 uses. Phantom Fang Learned: Level 44 1 hit - FS: Blue - Element: Earth - TP: 18 Cyclone Shot Learned: Level 47 6 hits - FS: Red - TP: 22 Info: Downs the enemy. Usable in mid-air after 100 uses. Hell Hound Return Learned: Level 51, Sonic Return & Hell Hound used 50+ times. 6 hits - FS: Red - Element: Fire - TP: 23 Info: Downs the enemy. Ghost Wolf Learned: Level 58 1-4 hits - FS: Green - TP: 25 Info: Hit the Artes button repeatedly to do more hits. The 4th hit downs the enemy. Shining Fang Learned: Sub-Event, explained above. 5-10 hits - FS: Blue - TP: 28 Info: Usable in mid-air after 100 uses. Gains more hits with more usage, up to 10 hits after 400 uses. ---- Repede: Altered Artes --------------------------------------------------- Lightning Dog Original Arte: Sonic Dog / Skills: Hell Fire, Gale 3 hits - FS: Green - Elements: Fire/Wind - TP: 8 Demon Dog Rush Original Arte: Demon Dog / Skill: Alembic 3 hits - FS: Green - TP: 14 Sonic Fang Original Arte: Sonic Return / Skills: Chain, Crucible 3 hits (base) - FS: Green - TP: 15 Info: As it gains more usage, you can add hits by mashing the Attack button. Maxes at 51 hits with 400 uses. Victory Light Spear Original Arte: Light Spear / Skill: Athenor 3 hits - FS: Red - Element: Light - TP: 18 Info: Downs the enemy. Phantom Glacier Original Arte: Phantom Fang / Skills: Great Deluge, Gale 2 hits - FS: Green - Elements: Wind/Water - TP: 20 =============================================================================== 2.4) Karol =============================================================================== Arte Name | Type | Requirements -----------------------+--------+----------------------------------- Dragon Upper | Base | None Destroying Rock | Base | Level 12 Nice Aid Smash | Base | Level 14 Destructo Pain Shot | Base | Level 18 Lightning Wave | Base | Level 20 Nice Recovery Smash | Base | Level 21 Hammer Flow Upper | Arcane | Level 22 Punishing Smash | Base | Level 24 Punishing Aid Smash | Arcane | Level 26 | -- | Punishing Smash & N. Aid Smash used 50+ times Destructo Spider Web | Base | Level 28 Reaper Knock | Arcane | Level 30 Havoc Break | Base | Level 32 Punishing Beast Flash | Arcane | Level 35 Coil Beat | Base | Level 36 Roaring Revolution | Base | Level 38 Gaia Bug | Base | Level 40 Roaring Dragon Blow | Arcane | Level 42 | -- | Roaring Revo. & Dragon Upper used 50+ times Destructo Booing | Base | Level 44 Devil Rage Rise | Arcane | Level 49 Ult. Divine Destruction| Arcane | Level 55 Bug Breath | Base | Sub-Event Rending Drop | Arcane | Sub-Event Altered Artes | Original Arte - Skill(s) needed to activate -----------------------+-------------------------------------------- Destruction Street | Destroying Rock - Alembic Nice Healing Smash | Nice Aid Smash - Great Deluge *Nice Curing Smash | Nice Healing Smash - Great Deluge, Crucible Twin Punishing Smash | Punishing Smash - Chain Havoc Thunder | Havoc Break - Hell Fire, Gale Death Quake Spark | Ultimate Divine Destruction - Athenor *Yes, this is an altered arte learned from an altered arte. Nice Healing Smash needs to be mastered (100 uses) before it can activate Nice Curing Smash. Burst/Mystic Artes | Skill(s) needed to activate ------------------------+------------------------------------------- Ultra Punishing Swing | None Ultra Punishing Heat | Chain, Hell Fire Ultra Punishing Crush | Crucible, Athenor Ultra Punishing Typhoon | Alembic, Gale Ultra Punishing Soul | Dispersion, Great Deluge Overlord Reign Impact | Special (Sub-Event) Sub-Events ---------- Mystic Arte: After you reach the mid-point of the game, sleep at Dahngrest's inn. There's a 33% chance that you will get a scene involving Karol; keep sleeping there until you see 4-5 such scenes and learn the Special skill. Bug Breath: Learned in Keiv Moc. When you come to the first intersection on the first log, go southwest and follow the path for the event. If you miss this event, you should still be able to learn it by completing the 100 man melee with Karol after obtaining the Hunting Blades' invitation. Rending Drop: Near the end of the game, just visit Capua Torim to see the event where you'll learn this. ---- Karol: Base Artes ------------------------------------------------------- Dragon Upper Learned: Starting arte 1 hit / Charged: 2 hits - FS: Blue - TP: 6 Info: After 200 uses, it can be canceled in mid-air. Destroying Rock Learned: Level 12 2 hits / Charged: 4 hits - FS: Red - Element: Earth - TP: 10 Nice Aid Smash Learned: Level 14 Heal 18% HP for nearby allies (Charged: Larger area) - TP: 12 Info: Area gets slightly larger at 100 and 400 uses. Destructo Pain Shot Learned: Level 18 1 hit - FS: Green - TP: 12 Info: Slightly lowers the enemy's P.DEF for 5 second. (Charged: 10 seconds) Lightning Wave Learned: Level 20 1 hit - FS: Red - Element: Fire/Wind - TP: 14 Info: Downs the enemy. Nice Recovery Smash Learned: Level 21 1 hit - FS: Red - TP: 18 Info: Recovery area gets larger at 100 and 400 uses (Charged: Larger area). Punishing Smash Learned: Level 24 1 hit / Charged: 2 hits - FS: Green - TP: 18 Destructo Spider Web Learned: Level 28 1 hit - FS: Green - TP: 22 Info: Significantly slows the enemy for 5 seconds. (Charged: 10 seconds) Havoc Break Learned: Level 32 1 hit - FS: Red - TP: 15 Info: Usable in mid-air after 100 uses. Coil Beat Learned: Level 36 Increases attack power 25% for 10 seconds - TP: 8 Roaring Revolution Learned: Level 38 3 hits / Charged: 5 hits - FS: Green - TP: 18 Gaia Bug Learned: Level 40 Various attacks - TP: 15 Info: Karol can throw 3 different things at the enemy... 1. A small creature that knocks the enemy back, and disappears upon landing. 2. A fish that can still hit after landing by flopping around, but doesn't cause knockback. (Charged: Downs the enemy.) 3. Karolow X, only after it's obtained from professor Sicily. Walks towards the targeted enemy and downs it with an explosion. Destructo Booing Learned: Level 44 1 hits - FS: Green - TP: 22 Info: Lowers the enemy's P.ATK for 20 seconds. (Charged: A greater reduction for 30 seconds) Bug Breath Learned: Sub-Event, explained above. 1 hit / Charged: 3 hits - FS: Green - TP: 17 Info: After gaining Karolow X from the professor Sicily side-quest chain, there's a 20% chance that the charged version of Bug Breath will pull out the robot instead of the spray can, and attack with a laser beam. ---- Karol: Arcane Artes ----------------------------------------------------- Hammer Flow Upper Learned: Level 22 2 hits - FS: Blue - TP: 18 Info: Downs the enemy. Punishing Aid Smash Learned: Level 26, Punishing Smash & Nice Aid Smash used 50+ times. 2 hits - FS: Red - TP: 24 Info: Heals 18% HP for nearby allies (Charged: larger area). Healing area gets slightly larger at 100 and 400 uses. Reaper Knock Learned: Level 30 1 hit / Charged: 3 hits - FS: Blue - TP: 28 Info: Downs the enemy. At close range, it does 3 hits / 7 hits charged. Punishing Beast Flash Learned: Level 35 2 hits - FS: Green - Element: Fire - TP: 22 Info: Downs the enemy. Roaring Dragon Blow Learned: Level 42, Roaring Revolution & Dragon Upper used 50+ times. 4 hits / Charged: 5 hits - FS: Blue - TP: 28 Info: Downs the enemy when charged. Devil Rage Rise Learned: Level 49 1 hit - FS: Blue - TP: 30 Info: Downs the enemy. Ultimate Divine Destruction Learned: Level 55 1 hit - FS: Red - TP: 34 Info: Downs the enemy. Rending Drop Learned: Sub-Event, explained above. 2 hits - FS: Red - Element: Earth - TP: 32 Info: Downs the enemy. Usable in mid-air after 100 uses. ---- Karol: Altered Artes ---------------------------------------------------- Destruction Street Original Arte: Destroying Rock / Skill: Alembic 3 hits / Charged: 5 hits - FS: Red - Element: Earth - TP: 16 Info: Downs the enemy. Nice Healing Smash Original Arte: Nice Aid Smash / Skill: Great Deluge Heal 36% HP for nearby allies (Charged: Larger area) - TP: 22 Info: Area gets slightly larger at 100 and 400 uses. Nice Curing Smash Original Arte: Nice Healing Smash / Skills: Great Deluge, Crucible Heal 50% HP for nearby allies (Charged: Larger area) - TP: 30 Info: Area gets slightly larger at 100 and 400 uses. Twin Punishing Smash Original Arte: Punishing Smash / Skill: Chain 2 hits / Charged: 3 hits - FS: Green - TP: 20 Havoc Thunder Original Arte: Havoc Break / Skills: Hell Fire, Gale 2 hits - FS: Red - Elements: Fire/Wind - TP: 33 Info: Usable in mid-air after 100 uses. Death Quake Spark Original Arte: Ultimate Divine Destruction / Skill: Athenor 1 hit - FS: Blue - Element: Earth - TP: 38 Info: Downs the enemy when charged. =============================================================================== 2.5) Rita =============================================================================== Arte Name | Type | Requirements -----------------+----------+--------------------------------------- Math - Rudolf | Base | None Fire Ball | Spell(N) | None Stone Blast | Spell(N) | None Champagne | Spell(N) | Level 14 Math - Phi | Base | Level 16 Splash | Spell(I) | Level 16 Spread Zero | Spell(N) | Level 18 Math - Laplace | Arcane | Level 22 Stalagmite | Spell(I) | Level 24 Math - Descartes | Base | Level 26 Tractor Beam | Spell(I) | Level 28 Math - Wallis | Arcane | Level 30 Spiral Flare | Spell(I) | Level 32 Blade Roll | Spell(A) | Level 36 Math - Ideal | Arcane | Level 38 Violent Pain | Spell(A) | Level 41 Ground Dasher | Spell(A) | Level 46 Tidal Wave | Spell(A) | Level 52 Crimson Flare | Spell(A) | Level 58 Negative Gate | Spell(I) | Sub-Event Meteor Storm | Spell(A) | Sub-Event Altered Spells | Original Spell - Skill(s) needed to activate -----------------+-------------------------------------------------- Eruption | Fire Ball - Crucible Ivy Rush | Stone Blast - Great Deluge Demon's Lance | Spread Zero - Alembic Aqua Laser | Splash - Dispersion Freeze Lancer | Splash - Gale, Chain Riot Horn | Stalagmite - Athenor Gold Cat | Tractor Beam - Hell Fire, Athenor Flame Dragon | Spiral Flare - Alembic, Crucible Bloody Howling | Violent Pain - Dispersion, Crucible Thunder Blade | Blade Roll - Hell Fire, Gale Burst/Mystic Artes | Skill(s) needed to activate --------------------+----------------------------------------------- Mystic Drive | None Raging Drive | Chain, Hell Fire Ruinous Drive | Crucible, Athenor Fleeting Drive | Alembic, Gale Diffusional Drive | Dispersion, Great Deluge Ancient Catastrophe | Special Mystic Arte: Rita's weapon with the Special skill, the Psychedelica, can be found in a chest at the Blade Drifts of Zopheir. You can also synth one with: Ilyccian Ice x2, Mystic Cloth x2, Aer Agaric x2. Sub-Events ---------- Negative Gate: In the second half of the game, go to Aspio and examine one of the shelves in the library. Afterwards, sleep at the inn at Capua Torim. If you missed the first part, then near the end of the game you can speak to a mage inside the Capua Torim inn, and then rest there to learn it. Meteor Storm: Late in the game, head to the center of Aspio for an event. Sleep at inns a few times, and return there to learn Meteor Storm. If you miss those, you can do the same events later on near the tree in Halure. ---- Rita: Base Artes -------------------------------------------------------- Rudolf Learned: Starting arte 2 hits - FS: Blue - TP: 10 Phi Learned: Level 16 2 hits - FS: Blue - TP: 12 Info: After 200 uses, forces downed enemies to stand. Descartes Learned: Level 26 2 hits - FS: Green - TP: 16 Info: Downs the enemy. ---- Rita: Arcane Artes ------------------------------------------------------ Laplace Learned: Level 22 1 hit - FS: Red - TP: 20 Info: Usable in mid-air after 100 uses. Sometimes downs the enemy, and I don't know why. Wallis Learned: Level 30 3-15 hits - FS: Green - TP: 14 Info: Adds 1 more hit after 80, 200, 500, 1000 uses, and every 1000 uses after that up to a maximum of 15 hits at 9000 uses. Ideal Learned: Level 38 2 hits - FS: Red - TP: 20 Info: Downs the enemy. Usable in mid-air after 100 uses. ---- Rita: Novice Spells ----------------------------------------------------- Fire Ball Learned: Starting spell 1-10 hits / Linear - FS: Green - Element: Fire - TP: 8 Info: Adds additional fire balls after 50/200/500 uses, and every 500 uses after that up to a maximum of 10 fire balls at 3500 uses. Stone Blast Learned: Starting spell 5 hits / Single - FS: Blue - Element: Earth - TP: 10 Champagne Learned: Level 14 4 hits / Single - FS: Blue - Element: Water - TP: 14 Info: Gains a slightly larger effect area every 100 uses, maxing at approximately twice its original size with 1000 uses. Spread Zero Learned: Level 18 1 hit / Single - FS: Red - Element: Dark - TP: 12 ---- Rita: Intermediate Spells ----------------------------------------------- Splash Learned: Level 16 7 hits / Small-Medium area - FS: Red - Element: Water - TP: 22 Info: Forces downed enemies to stand. Gains a slightly larger effect area every 100 uses, maxing at approximately twice its original size with 1000 uses. Stalagmite Learned: Level 24 3 hits / Small area - FS: Blue - Element: Earth - TP: 34 Info: Downs the enemies. Tractor Beam Learned: Level 28 7 hits / Medium area - FS: Red - Element: None - TP: 42 Info: Downs the enemies. Spiral Flare Learned: Level 32 1 hit / Linear - FS: Green - Element: Fire - TP: 38 Info: Downs the enemies. The aim slowly improves, able to adjust up to ~45 degrees after 300 uses. Negative Gate Learned: Sub-Event, explained above. 8 hits / Small area - FS: Red - Element: Dark - TP: 46 ---- Rita: Advanced Spells --------------------------------------------------- Blade Roll Learned: Level 36 8 hits / Large area - FS: Green - Element: None - TP: 54 Info: Downs the enemies. Rita can move while the blade spins. The initial extension of the blade does the first 5 hits, then the blade does 2.5 rotations. Violent Pain Learned: Level 41 9 hits / Medium area - FS: Red - Element: Dark - TP: 50 Info: Downs the enemies. Ground Dasher Learned: Level 46 8 hits / Medium area - FS: Blue - Element: Earth - TP: 64 Info: Downs the enemies. Tidal Wave Learned: Level 52 8 hits / All enemies - FS: Green - Element: Water - TP: 72 Crimson Flare Learned: Level 58 15 hits / Large area - FS: Blue - Element: Fire - TP: 62 Info: Downs the enemies. Meteor Storm Learned: Sub-Event, explained above. 12 hits / Large area - FS: Red - Element: None - TP: 76 Info: Randomly strikes in the general vicinity of the target. ---- Rita: Altered Spells ---------------------------------------------------- Eruption Original Arte: Fire Ball / Skill: Crucible 5 hits / Medium area - FS: Blue - Element: Fire - TP: 18 Ivy Rush Original Arte: Stone Blast / Skill: Great Deluge 6 hits / Single - FS: Blue - Element: Earth - TP: 16 Info: Downs the enemy. Demon's Lance Original Arte: Spread Zero / Skill: Alembic 2 hits / Single - FS: Red - Element: Dark - TP: 20 Aqua Laser Original Arte: Splash / Skill: Dispersion 2 hits / Medium area - FS: Blue - Element: Water - TP: 32 Info: Downs the enemies. Freeze Lancer Original Arte: Splash / Skills: Gale, Chain 10 hits / Linear - FS: Green - Element: Wind/Water - TP: 28 Riot Horn Original Arte: Stalagmite / Skill: Athenor 5 hits / Medium area - FS: Green - Element: Earth - TP: 36 Info: Forces downed enemies to stand. Gold Cat Original Arte: Tractor Beam / Skills: Hell Fire, Athenor 11-101 hits / Small area - FS: Red - Element: Fire/Earth - TP: 46 Info: Starting at 100,000 gald, every additional 10,000 gald in your possession will add 1 hit, up to 1 million gald (101 hits). No gald is actually wasted when casting the spell. Flame Dragon Original Arte: Spiral Flare / Skills: Alembic, Crucible 10 hits / Medium area - FS: Green - Element: Fire - TP: 30 Info: Downs the enemies. Bloody Howling Original Arte: Violent Pain / Skills: Dispersion, Crucible 10 hits / Large area - FS: Green - Element: Dark - TP: 58 Thunder Blade Original Arte: Blade Roll / Skills: Hell Fire, Gale 2 hits / Large area - FS: Blue - Element: Fire/Wind - TP: 68 Info: Downs the enemies. =============================================================================== 2.6) Raven =============================================================================== Arte Name | Type | Requirements ------------------------+----------+--------------------------------- Rain | Base | None Bouquet | Base | None Serpent | Base | None Wind Blade | Spell(N) | None Glimmer of Heaven | Base | Level 25 Just Like Dancing | Arcane | Level 25 Cyan Instant | Arcane | Level 26 Around | Base | Level 30 Love Shot | Base | Level 31 Dark Chase | Base | Level 33 Heaven's Tear | Arcane | Level 34 Violet Snake | Base | Level 36 Falling | Arcane | Level 39 Azure Heavens | Arcane | Level 42 Falling Stars | Arcane | Level 47 Crime | Arcane | Level 52 Havoc Gale | Spell(A) | Level 56 The Wind's Howl | Arcane | Level 58 Arrivederci | Spell(I) | Sub-Event Vanji Lost | Spell(A) | Sub-Event <- MISSABLE Altered Artes | Original Arte - Skill(s) needed to activate ------------------------+-------------------------------------------- Rainsong | Rain - Crucible Rain Down | Glimmer of Heaven - Gale Around and Around | Around - Chain Rain of Heaven's Tears | Heaven's Tear - Gale, Chain Cloud of Heaven's Tears | Heaven's Tear - Alembic, Crucible Falling Further | Falling - Crucible, Athenor The Growing World | Falling Stars - Dispersion Inverno | Arrivederci - Great Deluge Tempest | Havoc Gale - Hell Fire, Crucible Stop Flow | Vanji Lost - Hell Fire, Athenor, Gale, Great Deluge Burst/Mystic Artes | Skill(s) needed to activate --------------------+------------------------------------------------ Fury Blast | None Chaotic Fury | Chain, Hell Fire Garnet Chaos | Crucible, Athenor Kamikaze Fury | Alembic, Gale Storm of Chaos | Dispersion, Great Deluge Blast Heart | Special Mystic Arte: Raven's base weapon with the Special skill, the Elven Bow, is obtained automatically. It can also be synthed with: Green Star Gem x1, Sacred Tree x4 Sub-Events ---------- Arrivederci: After you get the boat, go to Halure and speak to a man (Sicily) near the inn. Vanji Lost: There are three separate events needed for this, and at least the first part is missable. 1) After SM 12 but before Myorzo, or after SM 16 but before completing Zaude, go to the Union Headquarters in Dahngrest for an event, then to the Fortune's Market Headquarters in Torim for an event with Kaufman. 2) After SM 18, go to the Public Quarter in Zaphias and speak with Leblanc to gain a costume title for Raven. 3) At any point after SM 21, set Raven as the on-screen character with the costume equipped, and go to Aurnion. Speak to Drake near the monument at the center of town to finally learn Vanji Lost. ---- Raven: Base Artes ------------------------------------------------------- Rain Learned: Starting arte 1-2 hits - FS: Green - TP: 8 Info: After 200 uses, hold the Artes button to add a second shot. Bouquet Learned: Starting arte 1 hit - FS: Red - TP: 12 Info: Has a chance of confusing the enemy for a few seconds. After 200 uses, the duration increases. Serpent Learned: Starting arte 1 hits - FS: Blue - Element: Earth - TP: 11 Info: Lays a trap that lasts for 10 seconds. If an enemy touches it, it explodes and downs all nearby enemies. After 200 uses, the explosion becomes much larger. Glimmer of Heaven Learned: Level 25 1 hit - FS: Red - TP: 15 Info: The delay before the arrow hits is shortened with more usage. After 200 uses, it falls after ~1.5 seconds or can be delayed up to ~5 seconds by holding the Artes button. Around Learned: Level 30 1-2 hits - FS: Green - TP: 13 Info: After 200 uses, a second hit can be added by hold the Artes button. Love Shot Learned: Level 31 Heals 1-3 allies for 15-45% - TP: 18 Info: Starts with 1 arrow that heals 30%, after 100 uses it has 2 arrows that heal 18% each, and after 200 uses it maxes at 3 arrows healing 15% each. Multiple arrows can target one person if they need the extra healing. Dark Chase Learned: Level 33 1-4 hits - FS: Green - TP: 16 Info: Gains 1 additional arrow at 100, 200 and 300 uses. Usable in mid-air after 100 uses. Violet Snake / Violet Weasel Learned: Level 36 1 hit - FS: Red - TP: 12 Info: Becomes Violet Weasel at close range with the Change Style 2 skill equipped. Violet Snake downs the enemy, Violet Weasel doesn't. ---- Raven: Arcane Artes ----------------------------------------------------- Just Like Dancing Learned: Level 25 5 hits - FS: Green - TP: 24 Info: After 200 uses, forces downed enemies to stand. Cyan Instant Learned: Level 26 8 hits in all directions - FS: Red - TP: 18 Info: Downs the enemies. Becomes faster after 200 uses. Heaven's Tear Learned: Level 34 2 hits - FS: Blue - TP: 18 Info: Downs the enemy. Falling / Flying Learned: Level 39 2 hits / 2 hits - FS: Red - TP: 28 Info: Becomes Flying when used at close range with the Change Style 2 skill equipped. Both down the enemy, and are usable in mid-air after 100 uses. Azure Heavens Learned: Level 42 10+ hits - FS: Red - TP: 23 Info: More arrows rain on the enemy with more usage, but it's too random to test much myself. Falling Stars Learned: Level 47 10 hits - FS: Green - TP: 21 Info: Downs the enemy after the arrow has traveled far enough. Crime / Punishment Learned: Level 52 3 hits / 2 hits - FS: Green - TP: 26 Info: Becomes Punishment when used at close range with the Change Style 2 skill equipped. The Wind's Howl / The Wind's Rage Learned: Level 58 4 hits / 1 hit - FS: Green - Element: Wind - TP: 23 Info: Becomes The Wind's Rage at close range with the Change Style 2 skill equpped. ---- Raven: Altered Artes ---------------------------------------------------- Rainsong Original Arte: Rain / Skill: Crucible 1 hit - FS: Green - TP: 8 Rain Down Original Arte: Glimmer of Heaven / Skill: Gale 1 hit - FS: Red - TP: 18 Info: The arrow takes ~10 seconds to fall. Around and Around Original Arte: Around / Skill: Chain 3 hits - FS: Green - TP: 15 Rain of Heaven's Tears Original Arte: Heaven's Tear / Skills: Gale, Chain 4-10 hits - FS: Blue - TP: 20 Info: Mash the Attack button to add more hits. Cloud of Heaven's Tears Original Arte: Heaven's Tear / Skills: Alembic, Crucible 2 hits - FS: Red - TP: 20 Info: Downs the enemy. Falling Further Original Arte: Falling / Skills: Crucible, Athenor 2 hits - FS: Red - TP: 30 Info: Downs the enemy. The Growing World Original Arte: Falling Stars / Skill: Dispersion 6 hits total - FS: Green - TP: 18 Info: One hit from the first arrow, then it splits into 5 more. ---- Raven: Spells ----------------------------------------------------------- Wind Blade (Novice) Learned: Starting spell 1 hit / Single - FS: Green - Element: Wind - TP: 10 Havoc Gale (Advanced) Learned: Level 56 6 hits / Large area - FS: Blue - Element: Wind - TP: 40 Info: Downs the enemies. Arrivederci (Intermediate) Learned: Level 3 hits / Single - FS: Blue - Element: Wind - TP: 22 Info: Downs the enemy. Vanji Lost (Advanced) Learned: Level Confuses all enemies for 5 seconds (no damage) - Element: Wind - TP: 60 ---- Raven: Altered Spells --------------------------------------------------- Inverno Original Spell: Arrivederci / Skill: Great Deluge 3 hits / Medium area - FS: Blue - Element: Wind/Water - TP: 34 Tempest Original Spell: Havoc Gale / Skills: Hell Fire, Crucible 12 hits / Very large area - FS: Blue - Element: Fire/Wind - TP: 52 Info: Downs the enemies. Stop Flow Original Spell: Vanji Lost / Skills: Hell Fire, Athenor, Gale, Great Deluge Stops time for 5 seconds (like an Hourglass) - TP: 100 =============================================================================== 2.7) Judith =============================================================================== Arte Name | Type | Requirements -----------------------+--------+----------------------------------- Crescent Moon | Base | None Luna Fang | Base | None Moonlight Havoc | Base | None New Moon Blade | Base | None Crescent Strike | Base | Level 26 Luna Gale | Arcane | Level 26 Luna Ascendant | Arcane | Level 28 | -- | New Moon Blade & Crescent Moon used 40+ times Luna Rise | Base | Level 29 Luna Rondo | Arcane | Level 32 Dawn Moon | Base | Level 35 Rising Moonlight Havoc | Arcane | Level 38 | -- | Moonlight Havoc & Moon. Talon used 50+ times Moonlight Blast | Base | Level 42 Moonbeam | Arcane | Level 44 Luna Storm | Base | Level 47 Luna Crush | Arcane | Level 51 Piercing Moon | Base | Level 54 Thunder Moon Rising | Arcane | Level 57 | -- | Luna Rise & Thunder Moon used 50+ times Luna Havoc | Arcane | Level 60 Moon Glare | Arcane | Level 64 Moonlight Talon | Base | Sub-Event Sundering Moon | Arcane | Sub-Event Altered Artes | Original Arte - Skill(s) needed to activate -----------------------+-------------------------------------------- Luna Talon | Luna Fang - Athenor Moonlight Drop | Moonlight Talon - Chain Raging Luna Storm | Luna Storm (Base) - Gale Rising Luna Rondo | Luna Rondo - Dispersion Thunder Moon | Luna Crush - Hell Fire, Gale *Luna Storm | Luna Havoc - Hell Fire, Alembic *Yes, Judith has an altered arte with the exact same name as a base arte. The Japanese names aren't similar at all. Oops. Burst/Mystic Artes | Skill(s) needed to activate -----------------------+-------------------------------------------- Ashen Moonlight | None Conflagration Blast | Chain, Hell Fire Crushing Grave | Crucible, Athenor Quasi Seal | Alembic, Gale Midnight Flood | Dispersion, Great Deluge Radiant Moonlight | Special Mystic Arte: Judith's weapon with the Special Skill, the Hades spear, can be found in the Blade Drifts of Zopheir. It can also be synthed with: Dark Star Gem x1, Sharp Blade x2. Sub-Events ---------- Moonlight Talon: When you first get to Mantaic, sleep at the inn for the event where you learn this. Later on the event won't trigger, but you can still learn Moonlight Talon by completing the 100 man melee with the Hunting Blades' invitation. Sundering Moon: Late in the game, go to the elder's house in Myorzo and examine the stone slab behind the large table for two separate events (the other one being for Estelle's Astion). Near the end of the game, head to the half-way save point in Mt. Temza for another event where you learn this. ---- Judith: Base Artes ------------------------------------------------------ Crescent Moon Learned: Starting arte 2 hits (1 in air) - FS: Blue - TP: 6 Info: After 200 uses, hold the Artes button to kick the enemy higher, and also make Judith jump higher while in the air. Usable in mid-air after 200 uses. Luna Fang Learned: Starting arte 1 hit - FS: Red - TP: 8 Info: Forces downed enemies to stand. Usable in mid-air by default. Moonlight Havoc Learned: Starting arte 2-3 hits - FS: Red - TP: 7 Info: After 200 uses, becomes usable in mid-air and gains a 3rd hit at extremely close range. Downs the enemy when used in mid-air. New Moon Blade Learned: Starting arte 1-2 hits - FS: Green - TP: 11 Info: After 200 uses, hold Attack to add a second hit that knocks the enemy into the air. Never usable in mid-air. Crescent Strike Learned: Level 26 2 hits - FS: Green - TP: 12 Info: After 100 uses, it forces downed enemies to stand. Never usable in mid-air. Luna Rise Learned: Level 29 5 hits (4 in air) - FS: Red - TP: 17 Info: Downs the enemy. After 200 uses, use it in mid-air and hold Attack to kick the enemy upwards instead of down. Usable in mid-air after 200 uses. Dawn Moon Learned: Level 35 2 hits - FS: Blue - TP: 10 Info: Judith touches the ground during this arte, reseting her aerial jump count. After 200 uses, forces downed enemies to stand. Usable in mid-air by default. Moonlight Blast Learned: Level 42 1 hit (1-3 hits in air) - FS: Green - TP: 14 Info: Downs the enemy. After 200 uses, hold the Artes button in air to add a second hit, or hold the Artes button + Down to add a 3rd hit that kicks the enemy to the ground. After 300 uses, with the Deck Brush and Glamorous Maid costume equipped, using this on the ground does the joke arte Brush Spear. You can also hold Attack + Artes + Guard to do the Mind of Brush extension. Luna Storm Learned: Level 47 5 hits - FS: Blue - Element: Wind - TP: 16 Info: Last hit forces enemies to stand. Never usable in midair. Piercing Moon Learned: Level 54 4 hits - FS: Blue - TP: 15 Info: After 200 uses, it can be canceled at any point (with an arte or jump, depending on the skills you have equipped). Usable in mid-air after 180 uses. Moonlight Talon Learned: Sub-Event, explained above. 1 hit - FS: Blue - TP: 9 Info: Forces downed enemies to stand. Usable in mid-air by 200 uses. ---- Judith: Arcane Artes ---------------------------------------------------- Luna Gale Learned: Level 26 4 hits - FS: Blue - TP: 22 Info: Last hit downs the enemy. After 200 uses, the first hit forces downed enemies to stand. Never usable in midair. Luna Ascendant Learned: Level 28, New Moon Blade used 30+ times & Crescent Moon 40+ times 3 hits - FS: Blue - TP: 20 Info: Downs the enemy. Never usable in midair. Luna Rondo Learned: Level 32 2 hits - FS: Green - TP: 23 Info: Downs the enemy. Usable on the ground after 100 uses. Rising Moonlight Havoc Learned: Level 38, Moonlight Havoc & Moonlight Talon used 50+ times. 4-5 hits - FS: Red - TP: 22 Info: First hit forces downed enemies to stand, last hit downs the enemy. After 200 uses, the last hit sends a shock wave for one more hit which also downs any enemy it touches. Also, the in-game description falsely labels this as an altered arte; check the icon, it's an arcane arte. Moonbeam Learned: Level 44 2 hits - FS: Red - TP: 24 Info: Downs the enemy. Usable in mid-air after 120 uses. Luna Crush Learned: Level 51 1 hit - FS: Red - TP: 28 Info: Downs the enemy. Usable in mid-air after 120 uses. Thunder Moon Rising Learned: Level 57, Luna Rise & Thunder Moon used 50+ times. 4-7 hits - FS: Green - Elements: Fire/Wind - TP: 23 Info: Downs the enemy. While Judith is spinning up, mash Attack to add a 5th hit. After 150 uses, mashing attack can also add a 6th hit. After 280 uses, another hit is added at the start which forces downed enemies to stand. Luna Havoc Learned: Level 60 2 hits - FS: Green - TP: 30 Info: After 400 uses for Luna Havoc & 200 uses for Sundering Moon, Luna Havoc can use the same joke extension as Sundering Moon. Moon Glare Learned: Level 64 3-8 hits - FS: Blue - TP: 36 Info: Hold Attack + Artes before the first hit to extend the move. Sundering Moon Learned: Sub-Event, explained above. 1 hit - FS: Red - TP: 29 Info: Downs the enemy. With the Deck Brush equipped and Judith wearing the Glamorous Maid costume, hold Attack + Artes + Guard to trigger a joke extension. Judith will keep running forward and sweeping as long as the three buttons are held. ---- Judith: Altered Artes --------------------------------------------------- Luna Talon Original Arte: Luna Fang / Skill: Athenor 2 hits - FS: Blue - TP: 11 Info: After 200 uses, it can be canceled at any point while descending. Usable in mid-air by default. Moonlight Drop Original Arte: Moonlight Talon / Skill: Chain 3 hits - FS: Red - TP: 12 Info: Usable in mid-air after 150 uses. When used in air, the last hit downs the enemy. After 200 uses, it can be canceled after the 2nd hit. Raging Luna Storm Original Arte: Luna Storm / Skill: Gale 9 hits - FS: Green - Element: Wind - TP: 19 Info: Downs the enemy. After 200 uses, hold the Artes button to send the storm at a higher angle than normal, or hold Artes + Down to send it straight forward. Never usable in mid-air. Rising Luna Rondo Original Arte: Luna Rondo / Skill: Dispersion 3 hits - FS: Blue - TP: 26 Info: Downs the enemy. Usable on the ground after 100 uses. After 200 uses, hold the Artes button to make the 3rd hit knock the enemy downwards. Thunder Moon Original Arte: Luna Crush / Skills: Hell Fire, Gale 1-6 hits - FS: Red - Elements: Fire/Wind - TP: 21 Info: Downs the enemy. Usable in mid-air after 120 uses. After 200 uses, it adds more hits depending on how high you are in the air. Luna Storm Original Arte: Luna Havoc / Skills: Hell Fire, Alembic 5-7 hits - FS: Green - Elements: Fire/Wind - TP: 34 Info: Downs the enemy. Adds 2 more hits after 200 uses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------- 3.) Quick Lists ---------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== 3.1) How Artes Improve and Other Secrets =============================================================================== Waaaaay too many artes have hidden features. Some are available right away, but many more aren't possible until you have a certain number of uses with that arte. Considering this is a big part of the reason I made this guide, I thought it would be appropriate to include a summary of all these things. Yuri ========== Base Artes ---------- Azure Edge: Becomes faster after 100, 200 and 400 uses. Destruction Field: Swords bounce the enemy into the air less than axes until 200 uses. Shining Fang: Axes will do one less hit than swords until 200 uses. Ghost Wolf: Difficult to cancel at first, but cancels normally after 100 uses. Tiger Blade: After 200 uses, the 2nd hit can be canceled into aerial artes. Arcane Artes ------------ Azure Wolf Strike: After 300 uses, you can cancel it before the knockdown. Dragon Swarm: After 200 uses, the 1st/3rd/5th hits can be canceled by guarding. Severing Fang: Usable in mid-air after 100 uses. Brutal Fang: Add more hits by mashing the Attack button. The max is supposed to be 107 hits at 1000 uses. That's one hundred and seven. Wailing Havoc: Usable in mid-air after 100 uses. Shining Eagle: After 300 uses, with the Dark Enforcer title equipped, hold Attack at the start to add a 4th hit and down the enemy. Altered Artes ------------- Azure Storm: Becomes faster after 100, 200 and 400 uses. Azure Blast: With axes or with swords after 200 uses, hitting an already downed enemy will cause it to bounce into the air slightly. Shining Fang Drop: Axes will do one less hit than swords until 200 uses. Pyre Havoc: Usable in mid-air after 100 uses. Estelle ============= Base Artes ---------- Pow Hammer: Chance to cause stun increases with usage, up to 100% at 9999 uses. Star Stroke: Becomes faster after 100, 200 and 400 uses. Dividing Edge: Usable in mid-air after 100 uses. After 200 uses, it can be executed faster on the ground by only tapping the Artes button, or slower (with the old backstep) by holding the Artes button. Arcane Artes ------------ Delight Roll: After 200 uses, you can hold the Attack button to add a 2nd hit. Altered Artes ------------- Air Divide: Same as Dividing Edge. Joke Burst Arte --------------- Only possible with the Cat Teaser weapon equipped. Activate any level Over Limit, then use an arcane arte and hold Attack + Artes. The move will go as long as you keep the buttons held; move the left stick up and down to hit the enemy. Repede ============ Base Artes ---------- Crescent Fang: After 200 uses, it can be canceled in mid-air. Punishing Fang: After 200 uses, it does 4 hits and effects a much larger area. Shadow Fang: After 200 uses, it forces downed enemies to stand. Demon Dog: Gets faster at 100, 200 and 400 uses. Shining Dog: After 80 uses, it starts in half the time. After 150 uses, it gains an extra hit at the start. Arcane Artes ------------ Sonic Return: After 200 uses, you can hold down on the left stick to stop Repede from jumping away, or hold up to make him jump farther away. Hell Hound: Usable in mid-air after 100 uses. Cyclone Shot: Usable in mid-air after 100 uses. Ghost Wolf: Hit the artes button repeatedly to do more hits. Shining Fang: Usable in mid-air after 100 uses. Gains more hits with more usage, maxing at 10 hits with 400 uses. Altered Artes ------------- Sonic Fang: As it gains more usage, you can add hits by mashing the Attack button. Maxes at 51 hits with 400 uses. Karol =========== Base Artes ---------- Dragon Upper: After 200 uses, it can be canceled in mid-air. Nice Aid Smash: Area gets slightly larger at 100 and 400 uses. Nice Recovery Smash: Recovery area gets larger at 100 and 400 uses. Havoc Break: Usable in mid-air after 100 uses. Gaia Bug: Gains a third possible attack after obtaining Karolow X from the professor Sicily side-quest. Bug Breath: After gaining Karolow X, doing a charged Bug Breath has a 20% chance of attacking with a laser beam instead of the spray. Arcane Artes ------------ Punishing Aid Smash: Healing area gets slightly larger at 100 and 400 uses. Rending Drop: Usable in mid-air after 100 uses. Altered Artes ------------- Nice Healing Smash: Area gets slightly larger at 100 and 400 uses. Nice Curing Smash: Area gets slightly larger at 100 and 400 uses. Havoc Thunder: Usable in mid-air after 100 uses. Rita ========== Base Artes ---------- Phi: After 200 uses, forces downed enemies to stand. Arcane Artes ------------ Laplace: Usable in mid-air after 100 uses. Wallis: Adds 1 more hit after 80, 200, 500, 1000 uses, and every 1000 uses after that up to 9000. Ideal: Usable in mid-air after 100 uses. Novice Spells ------------- Fire Ball: Adds additional fire balls after 50/200/500 uses, and every 500 uses after that up to a maximum of 10 fire balls at 3500 uses. Champagne: Gains a slightly larger effect area every 100 uses, maxing at approximately twice its original size with 1000 uses. Intermediate Spells ------------------- Splash: Gains a slightly larger effect area every 100 uses, maxing at approximately twice its original size with 1000 uses. Spiral Flare: The aim slowly improves, able to adjust up to ~45 degrees after 300 uses. Advanced Spells --------------- Blade Roll: Rita can move while the blade spins. Altered Spells -------------- Gold Cat: Starting at 100,000 gald, every additional 10,000 gald in your possession will add 1 hit. Effect maxes at 1 million gald. Raven =========== Base Artes ---------- Rain: After 200 uses, hold the Artes button to add a second shot. Bouquet: Charm duration increases after 200 uses. Serpent: After 200 uses, the explosion becomes much larger. Glimmer of Heaven: After 200 uses, the arrow falls much faster and can be delayed by holding the Artes button. Around: After 200 uses, a second hit can be added by hold the Artes button. Love Shot: Starts with 1 arrow healing 30%. With 100 uses, it's 2 arrows healing 18% each. With 200 uses, it's 3 arrows healing 15% each. Dark Chase: Gains 1 extra arrow at 100/200/300 uses. Usable in mid-air after 100 uses. Violet Snake: Becomes Violet Weasel at close range with the Change Style 2 skill equipped. Arcane Artes ------------ Just Like Dancing: After 200 uses, forces downed enemies to stand. Cyan Instant: Becomes faster after 200 uses. Falling: Becomes Flying at close range with the Change Style 2 skill. Both are usable in mid-air after 100 uses. Azure Heavens: More arrows rain on the enemy with more usage. Crime: Becomes Punishment at close range with the Change Style 2 skill equipped. The Wind's Howl: Becomes The Wind's Rage at close range with the Change Style 2 skill equpped. Altered Artes ------------- Rain of Heaven's Tear: Mash the Attack button to add more hits. Judith ============ Special Note: All of Judith's artes that are usable in mid-air with the Aerial Artes skills can be used *without* the skills after 120-200 uses. Artes that can't be used in mid-air with the skills are simply never usable in the air. Base Artes ---------- Crescent Moon: After 200 uses, hold the Artes button to kick the enemy higher, and also make Judith jump higher while in the air. Moonlight Havoc: After 200 uses, it gains a 3rd hit at extremely close range. New Moon Blade: After 200 uses, hold Attack to add a second hit that knocks the enemy into the air. Crescent Strike: After 100 uses, it forces downed enemies to stand. Luna Rise: After 200 uses, use it in mid-air and hold Attack to kick the enemy upwards instead of down. Dawn Moon: After 200 uses, it forces downed enemies to stand. Moonlight Blast: After 200 uses, hold the Artes button in air to add a second hit, or hold the Artes button + Down to add a 3rd hit that kicks the enemy to the ground. Piercing Moon: After 200 uses, it can be canceled at any point. Arcane Artes ------------ Luna Gale: After 200 uses, the first hit forces downed enemies to stand. Luna Rondo: Usable on the ground after 100 uses. Rising Moonlight Havoc: After 200 uses, it sends a shockwave for one more hit. Thunder Moon Rising: While Judith is spinning up, mash Attack to add a 5th hit. After 150 uses, mashing attack can also add a 6th hit. After 280 uses, another hit is added at the start which forces downed enemies to stand. Moon Glare: Hold Attack + Artes before the first hit to extend the move. Altered Artes ------------- Luna Talon: After 200 uses, it can be canceled at any point while descending. Moonlight Drop: After 200 uses, it can be canceled after the 2nd hit. Raging Luna Storm: After 200 uses, hold the Artes button to send the storm at a higher angle than normal, or hold Artes + Down to send it straight forward. Rising Luna Rondo: Usable on the ground after 100 uses. After 200 uses, hold the Artes button to make the 3rd hit knock the enemy downwards. Thunder Moon: After 200 uses, it adds more hits depending on how high you are in the air. Luna Storm: Adds 2 more hits after 200 uses. Burst/Mystic Artes ------------------ Burst Artes: Normally when you use Judith's burst arte in air, she attacks enemies on the ground in front of her. To make her drop down onto enemies directly below her, hold Down on the left stick at the start of her burst arte. Mystic Arte: When you execute Judith's Mystic Arte on the ground, you can do a slight variation on it by holding Attack + Guard. It doesn't do extra hits or extra damage, it just changes the animation a bit. Joke Artes ---------- All of these require the Glamorous Maid costume and the Deck Brush to be equipped. Moonlight Blast: After 300 uses, performing this on the ground does the joke arte Brush Spear. Hold Attack + Artes + Guard to perform the Mind of Brush extension. Keep the buttons held to keep sweeping. Sundering Moon: Hold Attack + Artes + Guard to perform a nameless joke extension where Judith runs forward and sweeps the ground. Keep the buttons held to keep running. Luna Havoc: After 400 uses for this and 200 uses for Sundering Moon, Luna Havoc can perform the same extension as Sundering Moon. =============================================================================== 3.2) Altered Artes Weapons =============================================================================== Yuri ---------------------------------------------------------------- Weapon: Aries Weapon: Flamberge Skills: Alembic, Gale Skills: Chain, Hell Fire Synth: Geo Stone x1 Synth: Flare Stone x1 Demon Bone x1 Sharp Blade x2 Sacred Tree x3 Iron Grip x2 Weapon: Vorpal Sword Weapon: Gaia Cleaver Skills: Dispersion, Great Deluge Skills: Crucible, Athenor Synth: Frost Stone x1 Obtain: Find in Egothor Forest Wolf Fang x1 Buy at Myorzo Devil's Sickle x1 Large Claws x1 Weapon: Dein Nomos Weapon: False Dein Nomos Skill: Bastion Skill: Bastion Obtain: Automatic Obtain: Sub-Event False Dein Nomos: Late in the game, go to the western bar in Dahngrest and speak to the bartender on the right to gain a key. Afterwards, go to the basement of Ghasfarost. Estelle ---------------------------------------------------------------- Weapon: Ice Coffin Weapon: Stinger +1 Skills: Great Deluge, Dispersion Skills: Chain, Hell Fire Synth: Frost Stone x1 Synth: Stinger x1 Iron Tip x1 Flare Stone x2 Silver Ore x2 Sharp Beak x2 Weapon: Zephyrus Weapon: Ruby Wand Skills: Alembic, Gale Skills: Crucible, Athenor Synth: Air Stone x1 Found: Manor of the Wicked Wolf Fang x2 Mane x2 Bird Feather (Small) x2 To synth a basic Stinger: Knight Holy Water x1, Iron Tip x1, Sharp Beak x2, Cactus Needles x2 Repede ---------------------------------------------------------------- Weapon: Stone Slasher +2a Weapon: Stone Slasher +2b Skill: Crucible Skill: Athenor Synth: Stone Slasher +1 x1 Synth: Stone Slasher +1 x1 Geo Stone x2 Geo Stone x2 Holy Horn x1 Holy Horn x1 Weapon: Takemikazuchi: Flare +1a Weapon: Takemikazuchi: Flare +1b Skill: Chain Skill: Hell Fire Synth: Takemikazuchi: Flare x1 Synth: Takemikazuchi: Flare x1 Flare Stone x1 Flare Stone x1 Scaly Dragon Skin x2 Scaly Dragon Skin x2 Weapon: Takemikazuchi: Blast +1a Weapon: Takemikazuchi: Blast +1b Skill: Alembic Skill: Gale Synth: Takemikazuchi: Blast x1 Synth: Takemikazuchi: Blast x1 Paralyze Powder x3 Cactus Needles x3 Weapon: Mizuchi Skills: Dispersion, Great Deluge Synth: Frost Stone x1 Sharp Beak x2 Broken Dagger x2 Stone Slashers can be bought at Myorzo. To synth a Stone Slasher +1, you need: Stone Slasher x1, Scaly Dragon Skin x2, Cockatrice Claw x3 Takemikazuchis can be bought at Nordopolica. To synth a Takemikazuchi: Flare, you need: Takemikazuchi x1, Flare Stone x1, Bird Feather (Medium) x2 To synth a Takemikazuchi: Blast, you need: Takemikazuchi x1, Paralyze Powder x2 Karol ---------------------------------------------------------------- Weapon: Riot Weapon: Crimson Axe Skills: Alembic, Gale Skills: Chain, Hell Fire Synth: Geo Stone x1 Synth: Flare Stone x2 Desier Iron Sand x2 Tortoise Tail x2 Sharp Blade x2 Sharp Beak x2 Sacred Tree x2 Weapon: Mjolnir Weapon: Gaia Cleaver Skills: Dispersion, Great Deluge Skills: Crucible, Athenor Synth: Blastium Ore x2 Obtain: Find in Egothor Forest Naevimetal x2 Buy at Myorzo Lizardman's Weapon x2 Rita ---------------------------------------------------------------- Weapon: Perfect Green +1a Weapon: Perfect Green +1b Skill: Alembic Skill: Gale Synth: Perfect Green x1 Synth: Perfect Green x1 Air Stone x2 Air Stone x2 Ilyccia Weed x2 Filifolia Leaf x2 Weapon: Ever Blue +1a Weapon: Ever Blue +1b Skill: Dispersion Skill: Great Deluge Synth: Ever Blue x1 Synth: Ever Blue x1 Toad Oil x3 Rabbit Ear x3 Tortoise Tail x2 Strong Vine x2 Weapon: Grim Cardian +1a Weapon: Grim Cardian +1b Skill: Crucible Skill: Athenor Synth: Grim Cardian x1 Synth: Grim Cardian x1 Hypionian Tree Bark x2 Hypionian Coral x2 Tortoise Shell x4 Shell x4 Weapon: Glowing Ribbon +1a Weapon: Glowing Ribbon +1b Skill: Chain Skill: Hell Fire Synth: Glowing Ribbon x1 Synth: Glowing Ribbon x1 Flare Stone x1 Flare Stone x1 Bat Wing x2 Bird Feather (Medium) x2 Perfect Greens can be bought at Nordopolica. To synth a basic Ever Blue, you need: Weccea Ore x2, Iron Grip x2, Iron Tip x2, Yurzo Crystal x2 Grim Cardians can be bought (after the desert) at Nordopolica or Dahngrest. To synth a basic Glowing Ribbon, you need: Flare Stone x1, Bat Wing x2, Bird Feather (Medium) x2 Raven ---------------------------------------------------------------- Weapon: Gale Spreader Weapon: Burn Spreader Skills: Alembic, Gale Skills: Chain, Hell Fire Synth: Rapid Shot x1 Synth: Rapid Shot x1 Air Stone x1 Flare Stone x1 Spider Web x2 Spider Web x2 Weapon: Breaker Bow Weapon: Splash Bow Skills: Crucible, Athenor Skills: Dispersion, Great Deluge Found: Inside Zaphias Castle Dropped by: Boss of SM 17 To synth a Rapid Shot, you need: Flare Stone x1, Bird Feather (Medium) x2, Desier Iron Sand x2 Judith ---------------------------------------------------------------- Weapon: Beast Slayer Weapon: Green Dragon Crescent Blade Skill: Athenor Skill: Crucible Synth: Naginata x1 Synth: Naginata x1 Geo Stone x1 Geo Stone x1 Iron Tip x2 Sharp Blade x2 Weapon: Ahriman Weapon: Shiva Skills: Chain, Hell Fire Skills: Dispersion, Great Deluge Synth: Executioner x1 Synth: Executioner x1 Flare Stone x1 Frost Stone x1 Roper Tentacle x2 Roper Tentacle x2 Weapon: Serpent Staff Weapon: Shakujo Skill: Gale Skill: Alembic Synth: Tribal Guard x1 Synth: Tribal Guard x1 Air Stone x2 Air Stone x2 Sacred Tree x2 Wolf Fang x2 To synth a Naginata, you need: Holy Horn x1, Iron Grip x2 To synth an Executioner, you need: Cactus Needles x2, Cockatrice Claw x2, Roper Tentacle x2 Tribal Guards can be bought at Myorzo. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------------------- 4.) Legal ------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is Copyright 2008 by Brad Wayne. It is intended for personal use, and should not altered in any way. This guide is primarily written for: - www.gamefaqs.com It is also allowed to be used by these sites and their partners: - www.neoseeker.com - www.1UP.com - www.supercheats.com If you wish to host this guide on your site, please ask for permission first. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---------------------------- 5.) Credits ------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First off, I'd like to thank all the people who worked on the Japanese @wiki: http://www26.atwiki.jp/vesperia/ The majority of the obscure info in this guide is from the people who contributed to that, so... domo arigatou gozaimasu. *bows* On that note, thanks to the makers of Rikaichan, the handy pop-up dictionary extension for Firefox. Thanks to Kouli, for his awesome sub-event guide and for posting a variety of additional info that I never would have been able to translate. Thanks to zephyrical, whose early compilations of obscure info got me looking for more, and also for pointing out that I missed Repede's mid-air Shining Fang. Additional thanks to: - KADFC, whose FAQ had the locations of certain weapons I mentioned. - TheOriginalFanatic and Tamad for the info that Bug Breath isn't automatic. - Zorak000 for the Bug Breath/Karolow X laser beam attack. - The rest of the GameFAQs board. I'm sure there are people I forgot who helped in some small way, and more that helped indirectly. And finally, thanks to GameFAQs, SBAllen, and the eternal Ceejus. *saLUEtes* --- -yeb