_ _ | | | | | | | | ___ _ __ _ __ ___ ___ | |/\| |/ _ \| '__| '_ ` _ \/ __| \ /\ / (_) | | | | | | | \__ \ \/ \/ \___/|_| |_| |_| |_|___/ For Xbox360 Weapons/Utilities FAQ Version 1.02 By Michael Reisig (Mikeaspike) =============================================================================== Table Of Contents =============================================================================== i. Introduction ii. Version History iii. Important Details About This Guide iv. Weapons v. Utilities vi. Credits vii. Disclaimer viii. Contact Information =============================================================================== i. Introduction =============================================================================== Welcome to my Weapons and Utilities FAQ. This is a list of all the weapons and utilites in Worms along with some information like how much damage the weapon does, it's overall usefulness, and a brief description of just what the weapon is. Simply pressing Ctrl + F, and typing what you're looking for is the easiest way to find it. If you have something to add to this FAQ, saw any spelling mistakes, saw this guide on another site or want permission to post this guide on your site, or maybe just want to tell or ask me something, then check out the Contact Information section towards the bottom of this FAQ. Enjoy. =============================================================================== ii. Version History =============================================================================== Version 1.0 (03/20/07) The first draft of the guide is done. If I get any emails concerning changes, I'll check it out and make an update if necessary. Version 1.01 (3/21/07) Just adding some sites that are allowed to host this FAQ. Planning on adding some more information to the descriptions of some weapons and utilites by sometime early next week. Version 1.02 (3/25/07) Added slightly more info for a few weapons. Version 1.03 (4/08/07) Edited the description of the Dragon Ball. More specific damage rate for the Banana Bomb. =============================================================================== iii. Important Details About This Guide =============================================================================== Just a few things to keep in mind while you're reading this: *Damage is based purely on what is recieved from the weapon being used. Factors such as falling which cause additional damage are not included. *Damage is also based off of the maximum damage or a direct/perfect shot, some weapons will have a range of damage since people do not always get a direct hit. *Overall usefulness ratings range from Bad, Decent, Good, Very good, and Great. Very few weapons will go below Good, consider it the average. *The explosion after a worm's death(when they blow themselves up and leave a tombstone) can do up to 30 damage to another worm. *Utilities are just as important as weapons and sometimes can even be used as one, so be sure to check those out. **The descriptions and overall usefulness of these weapons and utilites are basically my opinion. If you happen to disagree with me and think that one weapon or utility is better than another, that's great, email me and tell me specifically why it's better and how it can be used. Constuctive Criticism is welcome. =============================================================================== iv. Weapons =============================================================================== ------------------------------------------------------------------------------- ------------------------------------Bazooka------------------------------------ ------------------------------------------------------------------------------- Damage: 43 pts (Rare direct hit) Affected by Wind: Yes Overall Usefulness: Great Simply put, the best all around weapon in the game. Also one of the most basic, the bazooka is unlike any other weapon. Because the bazooka is affected by wind, it is possible for a worm to fire the bazooka in one direction and have it carried by the wind in the other direction to hit a target. The hardest weapon to master in the game and definitely the most valuable if you are able to actually master it. The bazooka is able to hit almost any point on the map because of the wind, depending on the user's skill with it. A near hit can will usually do at least 30 points of damage and can send the worm flying to do even more. In some cases, you can even hit directly to the side of an enemy worm and send it flying into mines, or into the water. *The bazooka can also be used with the ninja rope, but I personally do not recommend using that, at least not with any practice. ------------------------------------------------------------------------------- --------------------------------Homing Missile--------------------------------- ------------------------------------------------------------------------------- Damage: 40 - 45 pts Affected by Wind: Slightly Overall Usefulness: Very Good One of the weapons that you usually have to wait a few turns before you're allowed to use, the homing missile is one of the best in the game. You can lock onto a target before firing, pretty much guaranteeing a hit. The missile is fired much like the bazooka and seems to have a slight bit of movement from the wind. This only lasts for a few seconds until the homing signal kicks in and your missile is off to your selected target. Usually the missile will make a wide curve so you have to be careful of hitting some objects like the ceiling when using the homing missile. One of the easier weapons to get a hang of. ------------------------------------------------------------------------------- ------------------------------------Grenade------------------------------------ ------------------------------------------------------------------------------- Damage: 40 - 45 pts Affected by Wind: No Overall Usefulness: Very Good You basic grenade, with an adjustable fuse time from 1 to 5 seconds. The grenade has the ability to bounce which makes it's range for attack slightly larger than most people think. It does about the same amount of damage as the bazooka if you're accurate enough, and like the bazooka, it is great for knocking enemies into water or just send them flying anywhere. When combined with the ninja rope, the grenade can be used to get some people that you otherwise might not have been able to; and quickly escape the blast radius using the same ninja rope. ------------------------------------------------------------------------------- ----------------------------------Cluster Bomb--------------------------------- ------------------------------------------------------------------------------- Damage: 8 pts per shard Affected by Wind: No Overall Usefulness: Bad Purely a situational weapon, but any good situation to use it in, there is always a better weapon to use. The cluster bomb has a timed fuse of 1 to 5 seconds, and does no damage when it explodes. When the explosion occurs, six shards are released and each do only 8 points of damage. This wouldn't be so bad if the shards actually hit more often than not. In reality, the cluster bomb is the worst weapon in this version of Worms. Yes, even worse than Prod, which has better uses than the cluster bomb. The only time the cluster bomb is good to use is when there are multiple exploding barrels surrounding a worm or mines surrounding a worm. Sometimes you may be able to throw the cluster bomb under a worm and blow the land out beneath them forcing them into the water. Other than that, I suggest never to use this weapon because more often than not, there is something much better that you could be using. ------------------------------------------------------------------------------- ----------------------------------Banana Bomb---------------------------------- ------------------------------------------------------------------------------- Damage: 75 pts per banana/shard Affected by Wind: No Overall Usefulness: Great Easily the deadliest weapon in the game, the banana bomb is a long time favorite of fans of the Worms series. Basically a more powerful version of the old and useful cluster bomb, it releases banana bomblets after the same 1 to 5 second fuse time. The banana bomb can also bounce, but it's bounce is very sensitive and often causes inexperienced players to miss. The best way to use the banana bomb is to utilize it as an air strike. Set the fuse time so that the bomb explodes high above everything and the raining bomblets will do plenty of damage. This technique was called the "Rain of Death" by older Worms players. Similiarly, if there is a grouping of enemy worms not too far away, just set the fuse to five seconds and throw in towards the middle of the group. The amound of damage is somewhat unpredictable with the banana bomb, but it is almost a definite kill every time. ------------------------------------------------------------------------------- ------------------------------------Dynamite----------------------------------- ------------------------------------------------------------------------------- Damage: 65 pts Affected by Wind: No Overall Usefulness: Great The dynamite has a set fuse time of 5 seconds and a much larger blast radius than the grenade or the mine. Never use dynamite on just one worm, it is a complete waste. If you use dynamite on a group, the worm closest to the dynamite will suffer 65 pts of damage about 95% of the time and the other worms will lose in the 30's to 50's. The dynamite is another weapon that can be used with the almighty ninja rope to get to tough places and get out of those tough places quickly. Dynamite can also be dropped from high places but be sure that you are far enough over the edge so that it doesn't land right next to you. ------------------------------------------------------------------------------- -----------------------------------Air Strike---------------------------------- ------------------------------------------------------------------------------- Damage: 40 - 45 pts Affected by Wind: No Overall Usefulness: Good Another weapon you have to wait turns to use. One important thing, do not waste the air strike! It is a great weapon to save until later in the game when people are hurt or have simply forgotten that you have the air strike. It is a great weapon to have around in case a match actually goes to sudden death and your opponent tries to climb higher to escape the water. Let them, then when they're in clear view for the shot, take them out with an air strike. However, if there is more than one worm and you have used you ninja ropes and jetpacks in a combination with dynamite or mines already, then go ahead and use the air strike. The key to weapons like the air strike is to think if you could accomplish the same thing without wasting such a valuable weapon. Always try to keep the air strike for that perfect opportunity. ------------------------------------------------------------------------------- ------------------------------------Shotgun------------------------------------ ------------------------------------------------------------------------------- Damage: 25 pts each shot, 2 shots per turn Affected by Wind: No Overall Usefulness: Great The shotgun is the only weapon in the game that you get 2 shots with in one turn. Most people fail to see the true potential of the shotgun and instead usually use the bazooka or a grenade which does less damage than the shotgun would have. Especially if two worms are close together and both can be killed in one shot, then use the shotgun to kill the either one and have his tombstone explosion do damage to the other worm. Now you still have one shot to use, and you may have killed two worms already. Another situation is if two enemies are near a ledge, you can shoot both of them off and into the water instead of just one with prod or fire puch. After the first shot, you can move to safety and position yourself wherever you'd like to be for your second shot. You can shoot the land out from under people or use your first shot to make an opening for your second one. You can shoot barrels to get some extra damage or blast near mines and have them flown towards an enemy. Situations like these happen a lot in the world of Worms and people usually waste the opportunity. If you can aim from a good distance with the shotgun, you will be able to outplay a lot of people. Just don't stand too close when you shoot or you will do damage to yourself and not be able to shoot a second time. ------------------------------------------------------------------------------- -------------------------------------Uzi--------------------------------------- ------------------------------------------------------------------------------- Damage: 50 pts (Rare perfect) Affected by Wind: No Overall Usefulness: Bad The uzi is a weapon that you should only use if a worm has low health and is close to an edge. Either kill the worm by your shots or push them into the water to kill them. A shotgun will almost always be the better choice if you're considering using the uzi. When you fire the uzi, it shoots bullets automatically and you sometimes have to keep moving your aim cursor to stay on your target. Simply put, there is always a better weapon. ------------------------------------------------------------------------------- ----------------------------------Fire Punch----------------------------------- ------------------------------------------------------------------------------- Damage: 30 pts Affected by Wind: No Overall Usefulness: Good The fire punch is a vertical jumping puch that knocks the worm up into the air and is very useful for knocking worms into the water or into mines. It has an advantage over the dragon ball which does the same amount of damage because of the fact that the fire puch lifts the target into the air and can knock them into either mines or water. You can use the fire punch during a jump, and can go through the landscape which is good to clear out openings. It should really only be used to knock an enemy worm into either the water or into mines. *Fire punch is supposed to be Dragon Punch from Street Fighter. You will notice that your worm wears Ryu's signature red headband during the attack. ------------------------------------------------------------------------------- ----------------------------------Dragon Ball---------------------------------- ------------------------------------------------------------------------------- Damage: 30 pts Affected by Wind: No Overall Usefulness: Good Considering that the fire puch does the same amount of damage and can lift the worm up over obstacles, it is generally used more than the Dragon Ball. However the Dragon Ball is great for when the Fire Punch might lift the enemy worm too high and actually hit an object or due to it's trajectory knock it too far. Try out the Dragon Ball and Fire Punch to get a feel for the trajectory and distance that they can throw and enemy worm. *Draqon ball is also a reference to Steet Fighter. It is the move Hadouken. Your worm will wear Ryu's signature red headband for this as well, and your worm will actually shout "Hadouken" while attacking. Although the actual move is a reference to Street Fighter, the name Dragon ball comes from the Dragon Ball series. ------------------------------------------------------------------------------- -------------------------------------Prod-------------------------------------- ------------------------------------------------------------------------------- Damage: None Affected by Wind: No Overall Usefulness: Bad Prod is a classic move in worms which simply pushes the target. It's used most to push a worm into water or off of a high cliff, but generally you could just use a bazooka or grenade to do the same thing. Being killed by prod is a humiliating experience... ------------------------------------------------------------------------------- -------------------------------------Sheep------------------------------------- ------------------------------------------------------------------------------- Damage: 65 pts Affected by Wind: No Overall Usefulness: Good The sheep is basically dynamite that walks. Use it the same way you would use dynamite, only you can stand further back in a safer place. Once you release the sheep, it will jump whichever way you had it facing and continue walking that direction. Press the fire button a second time to have it explode. If you don't press the fire button, it will explode after about 20 seconds. The explosion can launch worms very far and blow up nearby barrels quite often. The sheep will turn around if it walks into an obstacle so watch out so that it doesn't come back to hurt you. You can move around while the sheep is moving though, up until the last 5 seconds. The sheep can be fired while in the middle of jumping to get it in the right place. Try to use when worms are gathered together to get the most damage. ------------------------------------------------------------------------------- -------------------------------------Mine-------------------------------------- ------------------------------------------------------------------------------- Damage: 45 pts Affected by Wind: No Overall Usefulness: Good The mine is the only explosive you can lay down without a fuse or set time to explode. Instead, the mine will explode when a worm walks close enough to it or if you just lay it down next to a worm during your turn. The mine will flash and make a sound, and blow up in about 2 seconds. The ninja rope is a great tool to use in combination with the mine. The jet pack is also handy for explosives. ------------------------------------------------------------------------------- ------------------------------------Kamikaze----------------------------------- ------------------------------------------------------------------------------- Damage: 35 Affected by Wind: No Overall Usefulness: Bad The kamikaze is a suicidal move where the attacking worm launches itself, sometimes through terrain, and then explodes after a short flight. Hitting a worm while doing this will cause slightly more damage than the fire punch or dragon ball and knock it out of the way. The only time to use a kamikaze is if you have a worm with extremely low health and it will most likely die in the next turn, then use kamikaze to try and maybe knock a group of worms into the water or at least get a good fall. The kamikaze will hit enemy worms into the air. One other time is if you have more worms than your opponent during sudden death. In this case, you can afford to lose your worm to take out the opponent's in one hit to win the match. =============================================================================== v. Utilities =============================================================================== ------------------------------------------------------------------------------- ----------------------------------Blow Torch----------------------------------- ------------------------------------------------------------------------------- Damage: 30 pts Affected by Wind: No Overall Usefulness: Good The blow torch is used to dig into terrain and usually hide their. If you are in a bad position, you can usually use the blow torch to dig downward or upward into the terrain until you get to a safer position. The blow torch can be used as a weapon and is useful when it comes to pushing a worm into the water. It also does 30 points of damage when used on a worm. ------------------------------------------------------------------------------- ----------------------------------Ninja Rope----------------------------------- ------------------------------------------------------------------------------- Damage: None Affected by Wind: No Overall Usefulness: Great The ninja rope is one of the most valuable utilities and weapons in the game. Don't aim at where you want to go, but above that. Shoot the ninja rope and swing your way over. If there is a ceiling of some sort, you can keep shooting and releasing the ninja rope to get all the way across the map. The best part is that you only use one rope if you don't touch the terrain while doing this. The ninja rope can be used with the bazooka, grenade, cluster bomb, and dynamite, to get closer to your enemy and then simply blow them up. The ninja rope is the best way to travel across the map if you know how to use it right. I suggest practicing with the ninja rope to become skilled with it. It will help you out a lot in matches. ------------------------------------------------------------------------------- ------------------------------------Girder------------------------------------- ------------------------------------------------------------------------------- Damage: None Affected by Wind: No Overall Usefulness: Decent Girders can be used for a number of things. The entire purpose of the girder is to create land, either as protection from other worms, or as a platform for you to travel to. The girder can be placed in any open space and can be rotated to the angle that fits your situation best. People can dig with the blow torch and then cover the opening left over with the girder for protection. This is called the Darkside tactic. If you've ever won the Darkside award, it probably means you played somewhat defensively. ------------------------------------------------------------------------------- ----------------------------------Jet Pack------------------------------------- ------------------------------------------------------------------------------- Damage: None Affected by Wind: No Overall Usefulness: Very Good The jet pack is a great way of transport, allowing you to go any direction and only buring fuel if you go up or to the side. After you burn a certain amount of fuel, a number will appear on the jet pack and once it reaches zero, you're completely out of fuel and you will just fall back to the ground, mostly likely taking some damage. The jet pack, like the ninja rope, is great to use with explosives, especially dynamite. ------------------------------------------------------------------------------- -----------------------------------Teleport------------------------------------ ------------------------------------------------------------------------------- Damage: None Affected by Wind: No Overall Usefulness: Good Does just what the name says. Teleport is good to use when you spawn in really bad position and want to move somewhere where you have a little bit of an advantage over some other players. Just make sure you don't teleport yourself somewhere that you can be easily killed. People usually teleport high up, but sometimes they'll be very easy to knock into the water. ------------------------------------------------------------------------------- ------------------------------------Skip Go------------------------------------ ------------------------------------------------------------------------------- Damage: None Affected by Wind: No Overall Usefulness: Decent If you're not going to do anything for your turn and you don't want to waste any time, then just select skip go and press A. Your turn will end and you don't waste anyone's time by just sitting there. Sometimes you may want to actually waste time and possibly get to sudden death if that is part of your strategy, in which case, don't use skip go. ------------------------------------------------------------------------------- -----------------------------------Surrender----------------------------------- ------------------------------------------------------------------------------- Damage: None Affected by Wind: No Overall Usefulness: Bad This will make your worms surrender and wave a white flag for the rest of the game. You will not be able to move, and your turn will be skipped from now on. Use it if you actually want to surrender... =============================================================================== vi. Credits =============================================================================== Team17 - For creating this game and the entire Worms series in general. GameFAQs and CJayC - For hosting this FAQ. Videogameman - For having an older weapons guide which gave me the idea of overall usefullness and a basic format. TecknoidMonkey - For critizing my Dragon Ball description. I agree with you, and I'd love to hear more from you. Kaas - For giving me some basic information about FAQs. DJ Meowth - Believe it or not, one of your topics, in which I said I would write a review, is what made me write that review and subsequently, this FAQ. Thank you. =============================================================================== vii. Disclaimer =============================================================================== This document is Copyright 2007, Michael "Mikeaspike" Reisig. All rights reserved. The following sites have my permission to host this FAQ: www.gamefaqs.com www.neoseeker.com www.ign.com www.supercheats.com If you would like to aquire permission, then email me(see the section below) ; permission may or may not be granted. Anyone who is caught hosting this guide without my consent is in violation of copyright laws and will be prosectued to the full extent of the law. =============================================================================== viii. Contact Information =============================================================================== If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. All I ask is that you read the FAQ before emailing me about something that is already in here. Credit will be given to anyone deserving of it. My email is mikeaspike@thisisgod.net I suggest copying and pasting that so that you don't spell it wrong. This document is a copyright of Michael "Mikeaspike" Reisig, 2007. All rights reserved.