=================================================== Drake of the 99 Dragons FAQ/Walkthrough Final Version By kirbyparufo =================================================== 1. Introduction 2. Updates 3. Controls 4. Basics 5. Weapons 6. Walkthrough 7. Contact ============================================== 1. Introduction ============================================== In my opinion, Drake of the 99 Dragons isn't 100% unplayable. There are lots of glitches, but they don't completely ruin the game. This is a guide on how to beat the game from beginning to end. ============================================== 2. Updates ============================================== Final Version- Organized the Basics section better. Final Version- FAQ Completed. Also added "weapon dropped" to each enemy's section. Version 2.4- Finished the mission 16 walkthrough and changed a few things. Version 2.3- Finished the mission 14 and 15 walkthroughs and changed a few things. Version 2.2- Finished the mission 13 walkthrough and changed the mission 10 walkthrough. Version 2.1- Made this guide a bit easier to read and fixed some errors. Version 2- Corrected some errors. Version 1.9- Finished the mission 12 walkthrough. Version 1.8- Finished the mission 11 walkthrough. Version 1.7- Finished the mission 10 walkthrough. Version 1.6- Finished the mission 9 walkthrough. Version 1.5- Finished the mission 8 walkthrough. Version 1.4- Finished the mission 7 walkthrough. Version 1.3- Finished the mission 6 walkthrough. Version 1.2- Finished the mission 5 walkthrough. Version 1.1- Finished the mission 4 walkthrough. Version 1- Finished the mission 3 walkthrough. ============================================== 3. Controls ============================================== Here are the Controls for the game. Left Thumbstick - Move Drake - Slow time (press in once & hold) - Freeze time (press in twice) Back button - Previous menu Start button - Pause game Directional pad - Move Drake Right Thumbstick - Move Camera - Center camera (press in once) White Button - Draw in souls Black Button - Detonate soul A Button - Confirm selection on menu - Jump - Double-jump B Button - Cancel selection on menu - Slow time (press once & hold) - Freeze time (press twice) X Button - Release the Undying Dragon Y Button - Access/Scroll weapons Right Trigger - Fire Weapon - Equip selected weapon Left Trigger - Fire Weapon - Equip selected weapon ============================================== 4. Basics ============================================== How to play the game. ---------------------------------------------- 4.1 Screen Layout ---------------------------------------------- At the top-right corner of the screen is the time you have left to complete the mission you are in. You will get additional time in a few missions as you go through them. At the bottom-right corner of the screen you will see Drake's two hands and guns. The numbers next to each gun represent the amount of ammo in them. When a gun runs out of ammo, Drake drops it on the ground and pulls of a new one with full ammo. You have unlimited guns at your disposal once you've obtained that type in the mission. You start each mission with only the Semi-Automatic Pistol. About the guns is where you'll see which weapons you can use after selecting to scroll through them. At the bottom-left corner of the screen is the Soul Power Meter and Drake's health. The green in the meter is power you can use to slow down and stop time. It is also required to detonate souls. It drains steadily when slowing down time or detonating souls. It drains a set amount when you freeze time. Some power will be restored when Drake consumes a soul. Drake's health decreases when he is hurt. The maximum amount of health drake can normally have is 99. If Drake's health reaches 0, he will be sent to the Serene Garden. If Drake consumes enough souls his health will go over 100 and slowly drain back to 99. ---------------------------------------------- 4.2 Souls ---------------------------------------------- Starting at mission four, Drake can see and eat his enemies' souls. There are three types of souls with different effects when consumed. Green Souls- Drake gets these from defeating his enemies. They slowly float up until they disappear. You can make them float to Drake by holding the White Button. You must be holding the White Button when an enemy is defeated or when the soul is generated for this to work. Greens souls give Drake 10 points of health and refills some of the Soul Power Meter. Red Souls (lost souls)- Drake should avoid these. They automatically home in on Drake, but can be avoided. They take away 5 points of health from Drake. These usually only appear when Drake or enemies shoot certain objects. Blue Souls- These are only part of mission objectives. They don't do anything special (aside from healing 10 points of health) and only need to be collected. ---------------------------------------------- 4.3 Random Information ---------------------------------------------- Starting Mission 5, whenever Drake dies he will go to the Serene Garden. From there a ten second countdown will start. The Stone gods will taunt Drake until the timer hits zero, and Drake will than get to try the current mission again. After jumping, Drake can run up walls for a short time. He can also jump while running on a wall and start running on another wall (He can do this up to 3 times). When Drake slows down time, he, his enemies, and environmental objects slow down. When Drake freezes time, everything remains practically still. Drake automatically aims his guns at his nearest enemy (or enemies). This auto-targeting system works well against small amounts of foes, but when there are many enemies around Drake, it can be problematic. The auto-targeting won't target far away enemies. Between every mission is a cutscene that advances the story. I recommend that you watch these, but they can be skipped. After a certain point of the game, Drake can release the Undying Dragon from the tattoo on his chest. This can only be done when Drake's health is above 100. The Undying Dragon does MASSIVE damage to whatever is in front of it, including enemies and objects. After completing a mission, you will be asked if you would like to save. I recommend saving whenever possible. All supernatural abilities Drake possesses are earned by completing missions. To get new weapons, run to the bubbles enemies drop when defeated. You can tell what weapons are in these bubbles just by looking. Sometimes these are already in the mission. In some missions, Drake must collect keycards to open locked doors. Keycards are shown next to Drake's health/soul power. There are three types of keycards- red, green, and blue. If a mission objective requires Drake to collect a certain amount of souls, a counter in the top-left corner of the screen will show how many souls Drake has collected. You can destroy many objects you see. Objects that explode when shot will damage enemies and drake. Because the game lacks a reload button, the only way to reload a gun is to run out of ammo and have Drake pull out a new one. If you are low on ammo and are about to enter a fight, fire off a few shots to reload the guns you are using. You don't want to have to reload in combat, unless you plan on visiting the Serene Garden. Finally, and trust me on this, NEVER detonate souls. It is a waste of health and soul power, and it almost never kills other enemies. ============================================== 5. Weapons ============================================== Here are the weapons Drake will get to use throughout the game. ********************* Semi-Automatic Pistol ********************* Max Ammo: 17 Rarity: Drake always has these Power: Good Firing Rate: Great My Opinion: A good weapon, but I prefer the constant fire of the machine guns or the power of other weapons over this. ******** Revolver ******** Max Ammo: 6 Rarity: Somewhat rare Power: Great Firing Rate: Decent My Opinion: Not a good weapon. The default weapon bests this, so there really isn't any use for this. *********** Machine Gun *********** Max Ammo: 32 Rarity: Common Power: Bad Firing Rate: Automatic (Excellent) My Opinion: A good weapon. Use it unless you have access to the Sub-Machine Gun or the Force Gun. *************** Sub-Machine Gun *************** Max Ammo: 32 Rarity: Rare Power: Decent Firing Rate: Automatic (Excellent) My Opinion: A great weapon, but it's rare. *********************** Double-Barreled Shotgun *********************** Max Ammo: 2 Rarity: Rare Power: Excellent (only at close range) Firing Rate: Good My Opinion: Only use this at close range. At far range, it's accuracy and power are terrible. At close range, this gun will kill even bosses with few shots. ********* Force Gun ********* Max Ammo: 23 Rarity: Somewhat rare Power: Excellent Firing Rate: Good My Opinion: The best weapon in the game. Use is whenever you can. ************************ Bouncing Grenade Launcher ************************ Max Ammo: Infinite Ammo Rarity: Very Rare Power: Excellent (can hurt Drake) Firing Rate: Bad My Opinion: Trust me, this is the worst weapon in the game. Drake will often kill himself by using this. If you still want to use this weapon, note that grenades bounce off walls and take 3 seconds to explode. Drake will take heavy damage if a grenade explosion hits him. ******************** Soul Portal Artifact ******************** My Opinion: Not a weapon, but since it appears in the weapons screen I'm listing it here. Look at Mission 24 to see how to use this. ============================================== 6. Walkthrough ============================================== How to beat the game. I will also list any enemies and hazards you will see in each mission. Here is how to use this guide: Name: Mission name before Drake dies Goal: The goal of the mission Hints: Hints the game gives for completing missions. Walkthrough: The walkthrough for the mission. Note that you are free to switch weapons at any time unless otherwise told by the walkthrough. I will NOT be listed which enemies drop which weapons, as it is usually evident through which attacks they use. Some weapons can even be found within the levels, but with the exception of small missions I won't list their location as I would have to go out of the way in the middle of a walkthrough to list the location, and the weapons almost never make a difference because the Semi-Automatic Pistols will usually do the trick. ---------------------------------------------- 6.1 Mission 1 ---------------------------------------------- Name: Introducing a Killer Goal: Follow the instructions as they appear on screen to complete the tutorial mission. Enemies: None Hazards: None Mission Difficulty: 0/10 NOTE: You will not play this mission if you select new game without tutorial. Walkthrough: Since this is the first mission in the game, there is just about no way you can lose. This mission is just used to teach the basics of the game. You will first see a message: Welcome you to the Kwoon of a 99 Dragons This is an automatic message that doesn't require pressing the A button to close it. You then get another message: Use the controls to move Drake in the Kwoon. (Press "Jump" to start) Continue and you will get this message: Go over to the pair of revolvers and pick them up. There is an arrow pointing to the Revolvers. After you do that you will get another message: You now have a pair of revolvers in your inventory and a pair of pistols in your hands. Cycle the inventory and select a revolver. Press left or right "fire" to equip it in that hand. Try it out! Equip the Revolvers (or not, it doesn't matter), and you will get another message: When you find a gun, you'll have an unlimited number of that type of gun available. So, when a gun runs out of ammo you'll drop that gun and equip a new one. Soon after you will get another message: Stand next to the button on the wall illuminated in green. Shoot the 4 targets that appear along the opposite wall. Stand next to the button on the wall illuminated in green. After you do that, four targets will appear. After they appear you get this message: Shoot out all targets! Shoot them all of the targets until they turn black (the auto-targeting will lock on to them). You will get another message afterwards: Well Done! You have the ability to jump unnaturally high. First jump and than jump again while airborne to increase the height of the jump. Try it out! You will get a message after that one: Collect the 5 glowing orbs above you. Try double jumping in different direction by using the Left-, right-, forward- and backward controls. Double jump to collect the orbs. After you do that, you will get another message: Well done! Stand next to the button on the wall illuminated in green. The interactive training pillars will soon activate. Avoid the infrared beams. Collect 4 banners to succeed this mission. If you get hit 4 times you have to restart... Stand near the button on the wall which will be illuminated in green again. This will activate infrared beams. Avoid the beams by jumping (and not jumping) and collect the four banners that are located in the corners of the room. If you are hit four times by infrared beams, you will have to try again (just the banner collecting, nothing else). After you do this you will get another message: Well done! Prepare to engage a Tang Cyborg training partner! After this message you will complete the mission. ---------------------------------------------- 6.2 Mission 2 ---------------------------------------------- Name: Honing your skills Goal: Defeat the Tang Industries cyborg. Bosses: Tang Cyborg Hazards: None Mission Difficulty: 1/10 ********************* BOSS: Tang Cyborg Strength: High Health: High Speed: Medium Attacks: Punches Strategy: Just stay away from it and it won't hurt you. Difficulty: 2/10 ********************* NOTE: You will not play this mission if you select new game without tutorial. NOTE: The Tang Cyborg in this mission has roughly double the health of normal Tang Cyborgs, along with double the attack power. Walkthrough: This mission is far too easy. Just run around keeping a small distance away from the cyborg and shoot. This mission will be over in no time at all. ---------------------------------------------- 6.3 Mission 3 ---------------------------------------------- Name: Chasing ghosts Goal: Don't lose track of the Ghost Assassin! Hit the checkpoints before the time's up. Hints: Try to keep up with the Ghost Assassin or risk getting lost, losing valuable time. Enemies: Ghost Assassin Robots, Ghost Assassin Hazards: None Mission Difficulty: 2/10 NOTE: This is where you will start if you selected New game (No Tutorial) ********************* ENEMY: Ghost Assassin Robot Strength: High Health: Very Low Speed: Medium Weapon Dropped: Sub-Machine Gun Attacks: Punches, Sub-Machine Gun fire Strategy: Stay a distance away from it to avoid it's punches. Kill it quickly to avoid the powerful and quick shots from it's Sub-Machine Gun. Difficulty: 2/10 ENEMY: Ghost Assassin (1) Strength: None Health: Invincible Speed: High Attacks: None Strategy: It won't attack you and you can't hurt it. Difficulty: 0/10 ********************* Walkthrough: The first real mission of the game. From the start, head through the doors, and once they open start shooting to take down two Ghost Assassin Robots or risk major damage. You will get a time boost when you go through the doors. Head left through more doors while shooting to take down a Ghost Assassin Robot and earn more time. Head forward through more doors and you'll get another time boost. Move along on the ledge until the Ghost Assassin knocks over some bookcases. Some doors ahead will reveal two Ghost Assassin Robots, so shoot them. Jump over to the ledge to your right, careful not to fall. Go through the door and you'll get another time boost. A Ghost Assassin Robot will fall from the ceiling. Shoot it and move on forward. Go through the door for another time boost and head right, than left (not down the stairs), shoot the Ghost Assassin Robot who comes out from behind the door and left and up the stairs. Shoot the Ghost Assassin Robot when you get to the top. Proceed until you reach the door. After you go through it and another that follows immediately after, turn the camera to the left and shoot two Ghost Assassin Robots that come out from behind another door. Head right (not down the stairs) twice (you'll get a time boost) and go through the door while shooting to kill two Ghost Assassin Robots. Look up the left set of stairs and kill the Ghost Assassin Robot there. Go up either set of stairs, through the door, and approach the Ghost Assassin to complete the mission. ---------------------------------------------- 6.4 Mission 4 ---------------------------------------------- Name: Death in person Goal: Claim 30 souls for the Undying Dragon. Hints: Claim the soul of a slain enemy before it fades. You may have to run up walls and/or "double jump" to reach some of the souls. Enemies: Ghost Assassin Robots Hazards: None Mission Difficulty: 1/10 Walkthrough: NOTES: You do not have to follow this walkthrough exactly to finish this mission. There are many souls in this mission. This is only the quickest way I got through the mission. A short while after starting the mission you will get this message: You now have the supernatural ability to run on walls. To run on a wall, jump up on it from a distance. After that message, run into the doors behind you quickly and get out fast (there are two Ghost Assassin Robots there and it isn't easy to fight them both at once). Two Ghost Assassin Robots will soon run out, so kill them as they appear and collect there souls. Go back into the room and collect the five souls inside (some souls require you to double jump or run up walls to get them), making your soul count 7. While collecting souls in the room, a message will appear. You now obey supernatural laws of time, and have the ability to go into slow- and freeze motion When your soul power meter is charged. Charge the meter by collecting souls! Run out of the room and collect the soul in the hallway. Make a left into the white door (the black doors in this stage cannot be entered). Collect the two souls in the hallway and head through the door. Make a left, collect the soul over the pit (try not to fall down there) and continue through the white door closest to the soul you just collected. In the next room, collect the soul in the air and fall down. Climb up the stairs and collect the two souls you see. Go back to where you fell and wall-run back up. Go through the door you saw when you entered the hallway for the first time and enter the area with blue carpeting. Go right and stop near the top of the set of stairs you will see (the ones going downwards). Double jump to the soul and go into a door near the stairs that will take you up. Go forward, Kill a Ghost Assassin Robot to the left, collect the soul it leaves, and enter the door to the left. Collect the four souls in here, bringing you soul count to 20. Enter the left door that is furthest through the hallway. Run down the hallway and enter the door. Kill the Ghost Assassin Robot quickly and collect it's soul and the soul above it. Jump through a window (it will break automatically) and quickly kill the two Ghost Assassin Robots inside and collect their souls, raising your soul count to 24. Go back through the window and through the door you didn't come from. Go down the hallway and approach either of the two doors on the sides of the bottom level of this room. A Ghost Assassin Robot will emerge. Kill it and collect it's soul. Approach the other door and collect the soul from that Ghost Assassin Robot as well. Wall-run up onto the walkway above you and enter the door that leads into the room with the blue carpeting. Make one right and two lefts (not down the stairs) and collect the floating soul. Run up the stairs and run up the wall to another soul. Continue left three times and go through two doors. Stand on the top of the second set of stairs and jump into the small area containing two souls. Collect the souls to end the mission. ---------------------------------------------- 6.5 Mission 5 ---------------------------------------------- Name: Dead, but full of life Goal: Trail the Courier and Artifact. Hit the Checkpoints before the time's up. Hints: Shoot the Courier and track the trace of blood. Try to keep up with the Courier or risk getting lost, losing valuable time. Enemies: Courier, Ghost Assassin Robots Hazards: Buses, Cars, Exploding Crates, Canopies Mission Difficulty: 2/10 ********************* ENEMY: Courier Strength: Very Low Health: Invincible Speed: Very High Attacks: Machine Gun fire Strategy: The Courier will attempt to run away from you. Follow him to get through the mission. The Courier is much faster than Drake, so this will be difficult. Shoot the Courier to make a trail of blood that you can follow. The courier will often wildly shoot around with his Machine Guns, but your risk of actually getting hit is pretty low. Due to glitches in the game, the Courier will often get stuck in objects, doorways, or walls. The mission you are in can be completed even if this happens. Difficulty: 1/10 ENEMY: Civilian Strength: None Health: Very Low Speed: Immobile Attacks: None Strategy: Civilians are perfectly harmless and won't hurt you. You can kill them, however. Difficulty: 0/10 HAZARD: Cars (When moving) Info: Try to avoid getting hit by moving cars. Anything they hit will be heavily damaged. If shot enough, they will explode. When they explode, anything nearby will be heavily damaged. Cars will stop for other stopped cars or cars that are destroyed. HAZARD: Cars (When not moving) Info: If shot enough, cars will explode. When they explode, anything nearby will be heavily damaged. HAZARD: Buses (When moving) Info: Buses pull out of alleys quickly. Anything they hit will be heavily damaged. HAZARD: Exploding Boxes Info: Some boxes in the game will explode when shot. When they explode, anything nearby will be heavily damaged. HAZARD: Canopy Info: You can stand on canopies, but they will collapse in a few seconds. ********************* Walkthrough: From the start, head a little forward and kill the Ghost Assassin Robot behind the red bus. Wait where the Ghost Assassin Robot you just killed was and car will drive in quickly, and two Ghost Assassin Robots will come out from it. Kill them and move forward until you spot an alley to the right. Kill the Ghost Assassin Robot inside and move to the left wall by the food stands and kill the Ghost Assassin Robot nearby. Keep walking along the wall and a bus will pull out of the alley. If you are standing near the wall, you won't get hurt by this. After the bus pulls out, move to the wall on the opposite side of the street. Walk along it and another bus will pull out. After it does, go where it used to be and kill the Ghost Assassin Robot there. Now head towards the Courier who is more likely than not shooting at you. Shoot and chase after him. When you reach the stairs, you will receive a time boost. Go up the stairs, up the stairs to the left, make a right and enter the left door. After you get a time boost, run up the stairs (being careful not to fall off) while shooting the Courier. Enter the first door you reach (it will have a 1 above it) for a time boost. Continue through the room and go through the first door you see. Run forward through the walkway (you can kill the Ghost Assassin Robot on the roof of the door you just exited if you want to) and through the door for another time boost. Keep going forward and make a left and than a right into the door. Shoot the Courier who is waiting for you and run up the stairs and through the door for a time boost. Make your way towards the right side of the balcony and jump on the set of black wires slightly ahead and then onto the canopy nearby. Let it collapse under you. You will fall onto another canopy. After that canopy collapses, you will fall onto another canopy. Stay as close to the wall as possible when you land on it. After that canopy, you will land on the sidewalk (or if you were on the edge of the canopy, the road were Drake will get killed quickly). Run along the sidewalk and make a left down an alley, up some stairs, and through a door. After going through the door, go up the staircase and go through the first door you reach. Go through either of the two doors you will see for a time boost, but stop after you enter the room. Some crates will explode, destroying the floor. You will need to run along a wall, jumping from time to time to the opposite wall and back to the original wall the until you reach solid ground. After you get across the giant hole, run down the stairs and through the door. Run down the alley, make a slight left and a right up another set of stairs to finish the mission. NOTE: If the Courier ever gets stuck in an object or wall, you can still complete this mission following the walkthrough normally. ---------------------------------------------- 6.6 Mission 6 ---------------------------------------------- Name: Firing it up Goal: Trail the Courier and Artifact. Hit the Checkpoints before the time's up. Hints: Beware of the explosive environment! Try to keep up with the Courier or risk getting lost, losing valuable time. Enemies: Courier, Firework Factory Employee (FFE), Ceiling Firework Factory Employee (CFFE) Hazards: Exploding Crates, Fireworks, Electrical Wires Mission Difficulty: 3/10 ********************* ENEMY: Firework Factory Employee Strength: Medium Health: Low Speed: Low Weapon Dropped: Machine Gun Attacks: Machine Gun fire Strategy: The Firework Factory Employee basically just shoots at you. Due to a glitch in the game, they will sometimes keep moving/shooting even after they are killed before they disappear and their souls are made available to collect. Difficulty: 3/10 ENEMY: Ceiling Firework Factory Employee (CFFE) Strength: Medium Health: Low Speed: Immobile Attacks: Machine Gun fire Strategy: The Ceiling Firework Factory Employee pops out of a door from the ceiling and shoots at you. They can only aim horizontally, not vertically. Difficulty: 1/10 HAZARD: Fireworks Info: These are either pre-set off or are activated by Drake (or an enemy) shooting them. If they explode near or on someone or something, whatever is hit will take minor damage. There are fireworks that launch strait up into the air and back down and fireworks that travel strait through the air. HAZARD: Electrical Wires Info: Only activated after Drake or an enemy shoot electricity outlets. Electrical cords inside will come out and swing around wildly, severely damaging anything they contact. ********************* Walkthrough: From the start of the mission, just stand and shoot. Your auto-targeting will take care of two Firework Factory Employees. If you go forward first, you will quickly perish due to exploding crates. After any explosions and killing the two Firework Factory Employees, move forward, collect their souls, and go through the door. Go forward and a bunch of crates (metal and explosive) will burst out into the hallway. Shoot the Courier who is running away. Also kill the Firework Factory Employee in the little room you can't access. Continue through the hallway and kill the Ceiling Firework Factory Employee who pops out above you (don't try to collect the soul he releases) and go through the door. As soon as you go through the door, kill a Firework Factory Employee to your left and collect his soul. Head right onto a metal walkway connecting the two sides of the room and walk across it. Kill the two Firework Factory Employees here and collect their souls. Look into the center of the room. Once one of the wooden platforms starts to go up, jump onto it. When it goes up one floor from where you previously were, jump onto the side of the room with a giant 1 next to a door. Kill the Firework Factory Employee to your left and go through the door (some crates will burst out when you get inside). Once inside, go up the walkway, make a left, make a right, kill the Ceiling Firework Factory Employee and collect his soul, and go through the door. Once you go through the door, kill the Firework Factory Employee to your right, and collect his soul. Kill the Firework Factory Employee on the metal walkway and the one on the floor behind him and collect their souls. Jump onto a wooden platform once it comes up, and ride it down one floor. Jump onto the floor with the door on it and kill the Firework Factory Employee and collect his soul. Run through the door and kill the two Firework Factory Employees on the ground and collect their souls. After doing that, kill the Firework Factory Employee on the metal walkway above and wait for a few seconds. There will be an explosion. When this happens, the mission will be completed. ---------------------------------------------- 6.7 Mission 7 ---------------------------------------------- Name: The wake up call Goal: Trail the Courier and the Artifact. Dispose of anyone that stands in your way and claim their souls for the Undying Dragon. Hints: Beware of the lost souls as they'll hurt you! Bosses: Pok Enemies: Courier, Gunman, Civilian, Jetpack Gunman, Dragon Beast Hazards: Exploding Drink Vases, Red Soul Containers (Red Souls), Glass Mission Difficulty: 6/10 ********************* BOSS: Pok Strength: High Health: High Speed: High Attacks: Dual Machine Gun fire Strategy: Pok, the first boss of the game, should sort of be handled like a Gunman. He drains your health fast with his two Machine guns which he never stops firing. Just keep shooting him and hopefully you will kill him. Difficulty: 8/10 ENEMY: Gunman Strength: High Health: Low Speed: Medium Weapon Dropped: Machine Gun Attacks: Machine Gun fire Strategy: Just like the Firework Factory Employee, but a little faster and shoots more often. Difficulty: 4/10 ENEMY: Jetpack Gunman Strength: High Health: Low Speed: Fast Attacks: Machine Gun fire Strategy: Just like the Gunman, but flies in the air in a jetpack. Difficulty: 5/10 ENEMY: Dragon Beast Strength: Extremely High Health: Low Speed: High Attacks: Pounce Strategy: For an unarmed enemy, these things are very dangerous. Kill them from a distance. Difficulty: 8/10 HAZARD: Exploding Drink Vase Info: Drink Vases, which Civilians drink from that explode when shot, causing massive damage to whatever is nearby. HAZARD: Red Soul Containers Info: Red Soul Containers are red tubes that, when shot, release red souls. See the Basics section for info on Red Souls. After being shot, Red Soul Containers will become covered with metal (when shot while covered with metal, Red Soul Containers won't release Red Souls) for a short while. Hazard: Glass Info: When shot, whether by Drake or an enemy, glass will break. ********************* Walkthrough: Shortly after starting the stage, you will receive a message: You now have the supernatural ability to motivate souls to pull towards you when you slay a foe. Go through the door between the two potted plants. Kill all of the enemies in here (there are simply too many enemies in this small room to list precise locations, but the enemies in here are just Civilians and Gunmen) until the room is quiet (some enemies are on the floor above you). Once the room is quiet, go to the area of the room where there are arrows pointing up a wall. Shoot the glass above the wall with the arrows and run up the wall and through the door. Run up the walkway and then up either of the two walkways after the first walkway, and finally up a third walkway. Stop going up before you reach the floor of glass and kill the two jetpack gunman and draw in their souls. Quickly walk onto and than off of the glass. When shots are fired and some glass is broken, fall into the room and kill all of the Gunmen there and collect their souls. Go to the area of the room with lots of bottles and jump onto the circular metal platform with the arrows pointing to it. Ride it up to a new room. Once it stops, go after the Courier who is standing near a door. Go after him and he will run through the door, closing it behind him. When this happens, three Dragon Beasts and Pok, the first boss of the game, will jump down from platforms above you. Quickly kill the Dragon Beasts and draw in their souls. To defeat Pok, stand away from him (His dual Machine Guns really hurt your health), keep moving and shoot him, all while trying not to shoot the Red Soul Containers (If you do shoot them, DO NOT get hit by a Red Soul. Not only will you get damaged from that, but Pok will also get free shots at you). After you kill him, the mission will end. ---------------------------------------------- 6.8 Mission 8 ---------------------------------------------- Name: Floating death Goal: Make it to the Courier before Tung beats him to death. Hints: Some Casino thugs carry digital keycards. Bosses: Tung Enemies: Tied Up Courier, Casino Thugs, Tough Casino Thugs, Swordladies, Gunlady, Machine Gun Bikers, Shotgun Bikers Hazards: Water, Cars, Exploding Barrels, Oil Spills, Motorcycles Items: Digital Keycards Mission Difficulty: 4/10 ********************* BOSS: Tung Strength: Medium Health: High Speed: Medium Attacks: Punches, Body slams Strategy: Tung is a very easy boss. Because he doesn't use guns, all you must do to kill him is shoot him from a small distance. Difficulty: 2/10 ENEMY: Tied Up Courier Strength: None Health: Invincible Speed: Immobile Attacks: Wiggle Strategy: Can't do anything as he's been tied up by Tung. Difficulty: 0/10 ENEMY: Casino Thug Strength: High Health: Low Speed: Immobile Attacks: Heavy gunfire Strategy: Like the Gunman, except he can't move and is even more powerful. Difficulty: 5/10 ENEMY: Tough Casino Thug Strength: Very High Health: Medium Speed: Immobile Attacks: Heavy gunfire Strategy: Like the Casino Thug, but wears black clothes. Do to a glitch in the game, they rarely shoot, making them mostly harmless. When they do shoot, they are incredibly dangerous and should be avoided or shot from a long distance. Difficulty: 5/10 (Would be a 9, reduced to 5 due to a glitch) ENEMY: Swordlady Strength: Low Health: Medium Speed: Medium Attacks: Sword slash Strategy: Can only attack up close, so should be shot from a small distance. Difficulty: 2/10 ENEMY: Gunlady Strength: High Health: Low Speed: Medium Weapon Dropped: Machine Gun Attacks: Machine Gun Fire Strategy: Pretty much a female version of the Gunman, so treat her as such. Difficulty: 5/10 ENEMY: Machine Gun Biker Strength: High Health: Low Speed: Medium Weapon Dropped: Machine Gun Attacks: Machine Gun fire Strategy: Yet another Gunman-like enemy. Deal with the Machine Gun Biker as you would a Gunman. Difficulty: 5/10 ENEMY: Shotgun Biker Strength: Extremely High Health: Low Speed: Medium Weapon Dropped: Shotgun Attacks: Shotgun fire Strategy: Has a shotgun, which severely damages Drake. Always kill the Shotgun Biker from a distance if at all possible. Difficulty: 7/10 HAZARD: Water Info: Fall into water and Drake will lose 10 points of health before being respawned. HAZARD: Exploding Barrels Info: Like Exploding Crates, except they can take more damage before they explode. HAZARD: Oil Spills Info: They are not dangerous normally. If shot, they burst into flames, and the flames damage anything they touch. HAZARD: Motorcycles Info: Just like cars. When shot enough, they will explode. They don't move. ITEM: Digital Keycards Info: They come in three colors: Red, Blue, and Green. Run into them to pick them up. They are needed to open certain doors. ********************* Walkthrough: You start out in front of a small shed. Go left from there towards the huge building. Kill the Casino Thug on the walkway ahead of you and draw in his soul. Continue to the right and kill the Shotgun Biker and the Machine Gun Biker from a distance and collect their souls. Go to where they were (near the motorcycles). Look up and kill the Casino Thug above you and draw in his soul. Go across the bridge nearby and make a left. Continue forward as far as you can and make a right. Go forward a little and kill the Casino Thug to your left and collect his soul. Continue forward until you can go no farther and make a right. Continue forward and enter the door you will eventually see to your right. After going into that door, go into the door to the right. Continue forward and go through the door to your left. Make a left and than a right and go into the second door in the hallway to your right (You can go into the first door to your right and kill a Tough Casino Thug if you need health. Run out quickly if he starts shooting). Once inside, kill the two Casino thugs, collect their souls, collect the Green Digital Keycard, and exit the room THE WAY YOU CAME IN (Going into the other room practically means instant death due to the crazy number of enemies in there). Two lefts and a right into the door. Go up the two sets of stairs, killing the Swordlady and collecting her soul in the process. Enter the door at the top of the stairs (Green Digital Keycard required). Go right and kill the Swordlady who is running towards you to the left and collect her soul. Go down the hallway and enter the door to the right (the music will change). In this room, draw in every soul. Run up the stairs and kill the Casino Thug and Gunlady to your right. Now kill the two Casino Thugs to your left and continue through the room. Kill all of the Casino Thugs and Tough Casino Thugs you encounter. Collect the Blue Digital Keycard by the doors at the end of the room (They can't be opened). Exit the room. After exiting the room, make a right and than a left and go through the door (Blue Digital Keycard required). Once again, draw in every soul. Kill everyone (a few Casino Thugs and a Swordlady). Look around for the Red Digital Keycard. Once you find it, exit the room. Make a right, run forward until you can go no farther, make a right, and go through the door. Make a right and go down the two sets of stairs. Exit the room through the door farther from the start of the first set of stairs (the one that leads you to the room with grey wallpaper, not red). Go through the door strait ahead of you (Red Digital Keycard required). Go down the stairs and through the door. Go forward and make a right. Go forward and kill the Casino Thug as soon as you can and draw in his soul. As soon as you reach the end of the hall, make a right. Go forward and kill the Casino Thug as soon as you can and draw in his soul. Once you reach the end of the hall, make a left. Go forward until you reach the end of the hall. Make a left and go through the hole in the wall. Kill the Casino Thug to your right and collect his soul. Go forward and to the left. Kill the Casino Thug to your left and collect his soul. Go through the door to encounter Tung and the Tied Up Courier. Lure Tung out of the room and shoot him from a short distance away until he dies. Once Tung dies, the mission will end. ---------------------------------------------- 6.9 Mission 9 ---------------------------------------------- Name: Death on Wheels Goal: Defeat the bikers protecting the House of the Dreaming Cloud. Hints: Shoot the fuel barrels and they'll explode. Enemies: Machine Gun Bikers, Shotgun Bikers, Biker Pairs, Biker Car Hazards: Exploding Barrels, Wrecking Ball, Motorcycles, Trucks, Crates, Cars Mission Difficulty: 4/10 ********************* ENEMY: Biker Pair Strength: Medium Health: Medium Speed: Very High Attacks: Running into you, Machine Gun fire Strategy: This enemy on a motorcycle is actually two Machine Gun Bikers in one (meaning you get 2 souls for killing them). Just think of them as fast gunmen which Drake shouldn't touch (touching them, even from behind, will damage you). Difficulty: 6/10 ENEMY: Biker Car Strength: High Health: High Speed: Very High Attacks: Running into you, Machine Gun fire Strategy: Basically a car with Machine Gun Bikers hanging out windows that shoot at you. Doesn't release a soul when defeated. Kill it from a distance. The Machine Gun shots from the Bikers are very inaccurate. The real danger of fighting it is getting hit by the car itself. Difficulty: 3/10 HAZARD: Wrecking Ball Info: At one point of the mission it will knock down a gate for you. If you get hit by it, Drake will take 40 points of damage. HAZARD: Trucks Info: Another car like object, except it is a lot bigger and can't be destroyed. HAZARD: Crates Info: Crates that don't explode but are simply destroyed when shot. ********************* Walkthrough: Start by going to your right. A truck will pull out and open its back door, revealing two Machine Gun Bikers and a Shotgun Biker. Kill them all and collect their souls. From where the truck is, head left and go to the big gate. Keep the gate open until a Biker Pair comes through. Kill them and collect their souls. Go through the gate and kill the Shotgun Biker on the small building to your right (you will have to jump to do this) and draw in his soul. Kill the two Biker Pairs riding around and collect the four souls they release. Kill the Shotgun Biker shooting at you from a wooden platform and draw in his soul. Continue forward and some crates will fly out (non-explosive crates, don't worry). Destroy them all and go towards the gate. Quickly touch it and RUN in the opposite direction fast. A wrecking ball will smash the gate open. Go through the gate and a Biker car will pull out and ride around in circles. Run left to the left towards a thin platform with explosive crates and two Shotgun Bikers. Kill the Shotgun Bikers and collect their souls. From the platform, shoot the Biker Car until it explodes. Go through the mechanical door ahead from where you entered. Kill the Machine Gun Biker inside and collect his soul. Go though another mechanical door and go forward until the truck pulls away. Four Biker Pairs will come riding down the alley, so kill them all and collect their eight souls. Go left (stay towards the right side of the road) A Biker Pair will burst out from some crates on a wooden platform, so kill them and collect their souls. Go forward until you see a truck with an open back door. Get into the back of the truck quickly. A truck will come down the road fast and break open a previously closed gate. Go through the gate (it is on your right after exiting the truck) and kill the two Shotgun Bikers on the small platform ahead of you and collect their souls. Go right from there and kill another Shotgun Biker and collect his soul. Kill the Biker pair to your right and collect their souls. Go to the right from the platform toward a closed gate to complete the mission. ---------------------------------------------- 6.10 Mission 10 ---------------------------------------------- Name: The last laugh Goal: Defeat Ossu to pursue Serpent-Eye and Pok at the House of the Dreaming Cloud. Hints: The swirling chains will create an impassable shield that'll stop your bullets. Make use of the environment to beat Ossu. Bosses: Ossu Enemies: Machine Gun Bikers, Shotgun Biker s Hazards: Exploding Barrels, Oil Spills, Oil Containers Mission Difficulty: 8/10 ********************* BOSS: Ossu Strength: Low Health: Medium Speed: Medium Attacks: Chain attack, Chain shield Strategy: Ossu will use a weak, close-range chain attack. The only thing difficult about him is that he is usually invincible. To make him vulnerable, simply have him walk under the gas station roof. His chain will get stuck, making him immobile and vulnerable for a short amount of time. You'll probably be able to kill him quickly, unless enemies attract the auto-targeting. Difficulty: 5/10 HAZARD: Oil Containers Info: If you shoot an oil container, an oil spill will be created nearby. ********************* Walkthrough: Ossu is usually invincible (his spinning chain protects him. To beat him, all you have to do is lure Ossu under the gas station roof, wait until his chain gets stuck, and shoot away until he dies. You will have to repeat that process a few more times, though. Once Ossu is dead, the mission is over. Keep in mind that there are many enemies around the area (too many to list), and some are even on top of the gas station roof. Kill any enemies that come close to you and collect their souls, but generally you won't want to approach them unless you are DESPERATE for health. /////////////////// ALTERNATE STRATEGY /////////////////// If you want to get the mission over quickly but at a greater risk of being killed, you can follow this strategy. Simply kill one of the many Shotgun Bikers around the mission, collect a Double-Barreled Shotgun, equip two Double-Barreled Shotguns, and kill Ossu as normal. ---------------------------------------------- 6.11 Mission 11 ---------------------------------------------- Name: Clash of two clans Goal: Locate Serpent-Eye, Pok, and the Artifact. Dispose of anyone that stands in your way and claim their souls for the Undying Dragon. Bosses: Mutated Pok Enemies: Casino Thugs, Serpent-Eye, Revolver Gunmen, Dragon Beasts, Hiding Casino Thugs Hazards: Exploding Drink Vases, Odd Machines, Explosions Mission Difficulty: 7/10 ********************* BOSS: Mutated Pok Strength: High Health: Medium Speed: Immobile Attacks: Electrical field, Electrical strike Strategy: Pok is actually easier than he was last time. He will stand up on a high walkway, and if you approach him you get zapped by electricity and die instantly. Pok will have an infrared beam coming out of him which will move around slowly. If you make contact with it, you will be zapped by electricity for about 25 points of damage. He is usually invincible. To beat him, you must destroy all of the Odd Machines on the walls of both sides of the room. After you do that, stand up on any of the room's platforms and shoot him a few times. Difficulty: 5/10 ENEMY: Serpent-Eye Strength: None Health: Invincible Speed: Medium Attacks: None Strategy: All that Serpent-Eye will do is run away from you. Ignore him. Difficulty: 0/10 ENEMY: Revolver Gunman Strength: High Health: Low Speed: Medium Weapon Dropped: Revolver Attacks: Revolver fire Strategy: A Gunman that uses a Revolver instead of a Machine Gun. Difficulty: 3/10 ENEMY: Hiding Casino Thug Strength: High Health: Low Speed: Immobile Attacks: Heavy gunfire Strategy: A Casino Thug that will sometimes hide behind a table. Difficulty: 6/10 HAZARD: Odd Machines Info: Odd machines are in the room where you fight Pok and must be destroyed to make him vulnerable. To destroy them, shoot them a few times. However, they explode when shot, so shoot them from a distance. HAZARD: Explosions Info: Explosions that happen at a set point in the mission. Don't go near them, obviously. ********************* Walkthrough: Once you start the mission, stand still and a message will appear: You now have the supernatural ability to motivate souls to detonate when you slay a foe. Move forward a kill the two Dragon Beasts that warp into the room and collect their souls. Go into the next room and kill all of the enemies there (there are simply too many enemies in this small room to list precise locations, but the enemies in here are: Hiding Casino Thugs, Revolver Gunman, Serpent Eye, and Casino Thugs). Proceed through the door on the wall by running up the wall and into the door. Run up the staircase, turn around, and run up two more staircases. Fall down into the small area below and IMMEDIATELY jump back from where you fell, because two Dragon Beasts will rip you to shreds if you don't. Kill the two Dragon Beasts and draw in their souls. Proceed towards the circular metal table, but DON'T jump on it. An explosion will take place. Jump up the debris left by it, and prepare to face a mutated version of Pok. To kill him, you must first destroy the 8 odd machines low on walls around the room. But before you do that, kill the 3 dragon beasts in the room and collect their souls. After destroying the Odd Machines and killing the Dragon Beasts, head up to one of the two elevated platforms close to Pok. Shoot him until he dies. After killing Pok, and explosion will occur and the mission will end. ---------------------------------------------- 6.12 Mission 12 ---------------------------------------------- Name: Charging the Artifact Goal: Locate the Artifact and disturb the ritual. Enemies: Serpent-Eye, Tang Cyborgs, Grenade Cyborgs, Factory Workers, Factory Spearmen, Factory Heavy Gunmen, Banshee (1) Hazards: Exploding Crates, Fire, Oil Spills, Cans Items: Digital Keycards Mission Difficulty: 5/10 ********************* ENEMY: Tang Cyborg Strength: Medium Health: Medium Speed: Medium Attacks: Punches Strategy: Just stay away from it and it can't hurt you. Difficulty: 2/10 ENEMY: Grenade Cyborg Strength: Extremely High Health: Medium Speed: Medium Attacks: Fire Grenades Strategy: Grenade Cyborgs are Tang Cyborgs that do nothing but fire grenades. Unlike most enemies, they should be killed up close, where they are least dangerous. Difficulty: 7/10 ENEMY: Factory Worker Strength: Low Health: High Speed: Low Attacks: Slash Strategy: Factory Workers have big blades, but due to a glitch in the game, Drake takes damage WAY after they make contact, so they're easy. Difficulty: 3/10 ENEMY: Factory Spearman Strength: Medium Health: High Speed: Immobile Attacks: Shoot spears Strategy: Factory Spearmen are very inaccurate will their spear-shooting, so they aren't a threat at any distance. Difficulty: 2/10 ENEMY: Factory Gunman Strength: Very High Health: Medium Speed: Immobile Attacks: Heavy gunfire Strategy: Factory Gunmen stay still and fire like crazy. Take them down as fast as your can at a distance. Difficulty: 8/10 ENEMY: Banshee (1) Strength: None Health: None Speed: Immobile Attacks: None Strategy: Banshee appears in this mission, but doesn't do anything. Difficulty: 0/10 HAZARD: Fire Info: Fire that hurts to touch. It sometimes moves. HAZARD: Cans Info: Stacks of cans that collapse if stood on. ********************* Walkthrough: Start the mission by centering the camera. Go forward while staying along the left wall. Turn the camera to the right and shoot at the two Factory Workers to get their attention. Once you see the auto-targeting lock onto them, kill them and draw in their souls. Continue along the left wall until the Factory Gunman starts shooting at you. Kill him as quickly as possible and draw in his soul. Next, kill the Factory Spearman near the albino orca and collect his soul. Jump onto the albino orca and jump in between the gap in the two platforms and onto the platform to the left. Kill the Factory Spearman on this platform and collect his soul and the Green Digital Keycard near him. Fall of the platform you were on and go through the door near the albino orca (Green Digital Keycard required). As soon as you open the door, a Factory Worker will run after you, so kill him and collect his soul. Go through the door and kill another Factory Worker to the right and collect his soul. Run up a wall and jump onto the platform above. Kill the two Factory Workers here and collect their souls. Collect the Red Digital Keycard as well. Fall off of the platform and enter the door you didn't come through (Red Digital Keycard required). Run straight through this room while avoiding the fire (it moves, so be careful). Kill the Factory Gunman here as soon as the auto-targeting targets him and collect his soul. Enter the door you didn't come through and kill the two Factory Workers in here and collect their souls. Run up the wall with the arrows on it and onto the platform above. Jump through the glass and enter the door. Kill the Factory Gunman and the two Factory Workers in here and collect their souls. Destroy the explosive crate blocking the stairs and climb up them. Go through the door and kill the two Factory Workers. Jump onto the wall to the right of the wall with the arrows and go into the small opening and through the door. Kill the Tang Cyborg and Grenade Cyborg to your right, and the Tang Cyborg that charges at you from the left and collect their souls. Jump onto the platform to the right of the door you exited from and jump onto another platform above that one. Kill the Grenade Cyborg here and collect its soul. Collect the Blue Digital Keycard on this platform and go to the door you entered this room in. Approach the wall in front of it (Blue Digital Keycard required), and it will open up, revealing Serpent-Eye, Banshee, and the Artifact, and the mission will end. ---------------------------------------------- 6.13 Mission 13 ---------------------------------------------- Name: Waking the Dead Goal: Locate the body of your Master before the Undertakers leave the building. Dispose of anyone that stands in your way and claim their souls for the Undying Dragon. Enemies: Undertakers, Force Gun Undertakers, Jetpack Ninjas Hazards: Cars, Trucks, Undertaker Trucks Mission Difficulty: 10/10 ********************* ENEMY: Undertaker Strength: Low Health: Low Speed: Medium Attacks: Claw Attack Strategy: Undertakers are easy, as they can only attack up close. Kill them from a distance. Difficulty: 2/10 ENEMY: Force Gun Undertaker Strength: Very High Health: Medium Speed: Medium Weapon Dropped: Force Gun Attacks: Force Gun fire Strategy: Quite possibly the hardest enemies in the game, as they use the Force Gun, which takes of 25 points of Drake's health per hit, AND it fires at an above-average speed. If you can kill them, you can pick up the Force Gun and use it yourself, which you would be crazy not to do. Difficulty: 10/10 ENEMY: Jetpack Ninja Strength: Low Health: Medium Speed: Medium Attacks: Fire missiles Strategy: Jetpack Ninjas are pretty easy. Their missiles aren't too damaging. You can shoot the missiles to make them explode (the explosion from destroying the missiles won't hurt you), but this is hard to do. Difficulty: 5/10 HAZARD: Undertaker Trucks Info: Basically the same as a normal truck; it can't be destroyed. HAZARD: Elevators Info: Elevators that can be entered or stood on which will take you up or down. Sometimes they collapse and fall to the ground. ********************* Walkthrough: NOTE: Drake's appearance will be slightly different this mission. Start by approaching the door. Once it opens, wait for the two Force Gun Undertakers to start firing at you. Retreat back into the room so the doors close. Wait a few seconds and open the door again. WITHOUT exiting the room, Kill the two Force Gun Undertakers before they kill you and draw in their souls. Exit the room and kill the Undertaker to you left and collect his soul. Collect the Force Gun and equip two of them to Drake. Run forward and than go left and up the stairs. Make a left and enter the elevator ahead of you. After about 20 seconds in the elevator, the light will flicker and a door on the roof of the elevator will open. Jump out to the left and get onto solid ground. Kill the Jetpack Ninja and draw in his soul. Jump across the gap and onto more solid ground. Wait for the elevator to come up and jump onto it. Rotate the camera so that you are looking towards the area you just left. After the elevator lowers, walk onto the pipes with the arrows on them. Wait a while and a Jetpack Ninja will appear. Kill him and collect his soul. Jump onto the elevator ahead of and below you. When it stops lowering, jump onto the hook of the collapsed elevator. Rotate the camera towards the opposite direction again and wait for another Jetpack Ninja to appear. Kill him and draw in his soul. Jump off of the hook and onto an elevator in the distance when it appears. Kill another Jetpack Ninja that will appear and draw in his soul. Rotate the camera toward the opposite direction again. Hop into the elevator with the open roof when it appears. Move towards the door in the elevator. When the door opens, go down the hall. Make a right but stop before the hall opening. Run out the opening and QUICKLY run back in. Two Force Gun Undertakers will come out, so kill them and collect their souls. Go back out the opening and go left down the hall and through the door. Go forward until you see arrows on the ground. Run out to the area to the left and quickly come back in. Kill the Force Gun Undertakers that follow you and collect their souls. Exit the area again and make two rights. Go forward until a Force Gun Undertaker starts shooting at you. Retreat the way you came and hide behind the truck. The Force Gun Undertaker will probably stop coming towards you, so go back to him and kill him and collect his soul. Go forward until you reach another truck. Go between it and the wall and stop when you see a taxi. Go past the truck and go back if you hear shots from a Force Gun Undertaker. Wait for him to come to you and kill him and collect his soul. Go past the truck again towards the taxi. Kill the nearby Undertakers and collect their souls. Approach the odd truck near the taxi and it will drive away. Go the way it went through what looks like an exit and the mission will end. ---------------------------------------------- 6.14 Mission 14 ---------------------------------------------- Name: Reanimating the Dead Goal: Locate the body of your Master and wreck the production plant. Hints: Use your slow- and freeze motion abilities to target particularly fast enemies. Missiles can be shot. Bosses: Grenade Lady Enemies: Undertakers, Force Gun Undertakers, Jetpack Ninjas, Robot Undertakers, Big Factory Workers, Big Factory Gunmen Hazards: Factory Machines, Fans, Undertaker Trucks, Red Soul Containers Mission Difficulty: 9/10 ********************* BOSS: Grenade Lady Strength: Very High Health: High Speed: Immobile Attacks: Fire Grenades Strategy: All she can do is fire grenades. Take her out up close. Difficulty: 8/10 ENEMY: Robot Undertaker Strength: Medium Health: High Speed: Medium Attacks: Swinging arm attack, Fire missiles Strategy: Robot Undertakers are easy if you take them out before they attack. Once they get started, they are absolutely vicious. You can shoot their missiles to make them explode (the explosion from destroying the missiles won't hurt you), but this is hard to do. Difficulty: 5/10 ENEMY: Big Factory Worker Strength: High Health: Medium Speed: Medium Weapon Dropped: Machine Gun Attacks: Machine Gun fire Strategy: Treat them as you would normal Gunmen. Difficulty: 5/10 ENEMY: Big Factory Gunman Strength: Very High Health: Medium Speed: Immobile Attacks: Machine Gun fire Strategy: Treat them as you would a Factory Gunman. In other words, with EXTREME caution. Difficulty: 8/10 HAZARD: Factory Machines Info: Machines that assemble Tang Cyborgs. Drake will take minor damage if he comes into contact with one. HAZARD: Fan Info: A giant fan that will propel Drake upwards if he is directly above it. ********************* Walkthrough: Run to the right down the hallway, until you see the Robot Undertaker coming towards you. The back of a parked Undertaker Truck will open as the Robot Undertaker comes towards you, but ignore that for now. Kill the Robot Undertaker and draw in his soul. Approach the Undertaker Truck until an Undertaker comes out. Kill the Undertaker and collect his soul. Approach the back of the Undertaker Truck and QUICKLY kill the Force Gun Undertaker and collect his soul. Afterwards, equip two Force Guns. Go left, run up the stairs, and continue to the right and go through the door with the sign above it. Approach and kill the Big Factory Worker in front of you, and kill another Big Factory Worker behind you (draw in both of their souls). Move the camera until you can see a Robot Undertaker. Approach the Robot Undertaker, kill him, and collect his soul. Continue forward through the door with the green light above it. Inside the giant room are a bunch of doors and Jetpack Ninjas. Run forward and wait at the door until the light above it turns green (dodging missiles in the process) and enter it. Kill the Big Factory Gunman inside, collect his soul, and go through the door nearby. Run forward and wait at the door until the light above it turns green (dodging missiles in the process) and enter it. Run forward, and when you reach the end of the walkway, jump above the second set of fans, float to the third set of fans, and than float to the nearby platform. Kill the Grenade Lady here, and the mission will end. ---------------------------------------------- 6.15 Mission 15 ---------------------------------------------- Name: Friends turn to foe Goal: Defeat the cyborg to reclaim the body of your master. Hints: Missiles can be shot. Bosses: Master Cyborg Enemies: Big Factory Gunmen Hazards: Exploding Barrels, Toxic Fumes Mission Difficulty: 9/10 ********************* BOSS: Master Cyborg Strength: High Health: Very High Speed: Low Attacks: Fire missiles, Slashing attack Strategy: The Master Cyborg will only use the slashing attack if you are nearby. Otherwise, it fires missiles at a quick rate. Keep your distance and you should be fine. Difficulty: 7/10 HAZARD: Toxic Fumes Info: Fumes that will hurt Drake if he makes contact with them. They are emitted by pipes in the center of the are you are in during the mission. ********************* Walkthrough: As soon as the mission starts, some nearby barrels will probably explode and damage Drake (this is almost unavoidable). After that, run forward, around the white line on the ground, and kill any Big Factory Gunmen you see (afterwards, draw in their souls). After all of the Big Factory Gunmen are dead, move the camera until you see the Master Cyborg. Shoot the Master Cyborg until it dies, avoiding missiles in the process (make sure not to approach the Master Cyborg, as it will respond with a slashing attack). After the Master Cyborg is killed, the mission will end. ---------------------------------------------- 6.16 Mission 16 ---------------------------------------------- Name: The Mastermind Goal: Enter Tang Towers through the sewers without activating more than 3 alarms. Hints: Shoot the controlboard for the trains to wreak havoc. Make tactic use of your slow- and freeze motion abilities to avoid the alarms. Run up walls to avoid alarms. Enemies: Security Guards, Guard Dogs, Male Ninjas, Female Ninjas Hazards: Trains, Alarms, Mines, Control Boxes, Control Boards, Fire Mission Difficulty: 6/10 ********************* ENEMY: Security Guard Strength: Medium Health: High Speed: Medium Weapon Dropped: Revolver Attacks: Revolver fire Strategy: Security Guards are very inaccurate with their shooting, so just kill them normally. Difficulty: 2/10 ENEMY: Guard Dog Strength: Medium Health: Low Speed: Medium Attacks: Pounce Strategy: Guard Dogs will be following Security Guards unless they spot Drake. Guard Dogs don't release souls when defeated. Due to a glitch in the game, the hits from Guard Dogs rarely register, making them almost no threat at all. Difficulty: 1/10 ENEMY: Male Ninja Strength: Medium Health: Medium Speed: High Attacks: Sword slashes, Kicks Strategy: Take them out normally. They only appear if you activate an alarm. Difficulty: 3/10 ENEMY: Female Ninja Strength: High Health: Medium Speed: High Attacks: Gunfire Strategy: Take them from a distance. They only appear if you activate an alarm. Difficulty: 6/10 HAZARD: Train Info: If you get hit by the train, Drake will be killed regardless of his current health. When it is destroyed, it releases 6 souls. HAZARD: Alarm Info: Looks like either an infrared beam or a spotlight. Activate three of these and you will have to start the mission over. HAZARD: Mine Info: If Drake steps on a mine, it will explode and Drake will take about 30 points of damage. HAZARD: Control Box Info: A box that controls an infrared beam for one of the alarms. It will explode when destroyed, causing about 30 points of damage to Drake. HAZARD: Control Board Info: A box that will make the train crash if it is destroyed. It explodes when destroyed and causes about 30 points of damage to Drake. HAZARD: Fire Info: Fire that comes out of a broken pipe and damages Drake. ********************* Walkthrough: NOTE: If you activate four alarms, the mission will end and you will have to start over. Stand still when the mission starts. A message will appear when the train passes by: You may unleash the wrath of the Undying Dragon when the Tattoo flashes red. When the train finishes passing by, run onto the tracks (follow the arrows) and into a small area on the left. After the train passes by, run onto the tracks, make a left, and go into a small area on the right and kill the Security Guard there and collect his soul. After the train passes again, go onto the tracks, make a right, and go into another small area on the right and kill the Security Guard there and collect his soul. After the train passes again, get onto the tracks again, make a right, and jump onto the area to the left with the Security Guard. Kill the Security Guard and collect his soul, than go into the door in the area you are currently in. Kill the Security Guard and Guard Dog in here and collect the soul of the Security Guard. Shoot the Control Board (It in the flat thing that gets targeted) so it explodes. Exit the room you are in and hold down the White Button (to draw in souls). Approach the tracks and the train will crash, releasing six souls. Draw the souls in. Go through the hole in the train and in the wall and fall through a hole with arrows pointing towards it. Once you fall through the hole, you will reach the first security system. For the first set of infrared beams, just stay on the ground and avoid them. For the second set, get on one of the two ledges on either side of the sewer water. See how the two infrared beams separate and come back together? Jump in the middle of the two infrared beams when they separate, and jump over the infrared beam you will be facing when it comes back toward Drake. After avoiding the alarm system, run down the tunnel and through the door. NOTE: If you activate this alarm, two Male Ninjas and one Female Ninja will appear from openings in the ceiling when you approach the door. After going through the door, you will reach the second security system. Just run along the ground until you reach the fence. Afterwards, jump up onto the ledge by the door at the point the infrared beam doesn't reach. Jump up again to the area with the door and go through the door. NOTE: If you activate this alarm, two Female Ninjas will appear from openings in the ceiling when you approach the door. After going through the door, you will reach the third security system. The room contains a bunch of mines, a pipe spewing fire, and a moving spotlight. Run along the wall close to the door but away from the pipes. Turn the camera so you can see an opening by the spotlight leading to a tunnel. Avoiding the spotlight and mines, jump to the opening and go through the door inside. NOTE: If you activate this alarm, two Male Ninjas and one Female Ninja will appear from openings in the ceiling when you approach the door. Run over the pipe and go through the door. After going through the door, you will reach the fourth security system. Run forward and turn the camera to the right so you can see all of the infrared beams. Jump over the first infrared beam, run under the three close infrared beams, jump over two close infrared beams, run under two more infrared beams, jump over an infrared beam, run under an infrared beam, jump over an infrared beam, run under an infrared beam, make a right and go through the door. NOTE: If you activate this alarm, two Female Ninjas and one Male Ninja will break through the glass roof in this room. After going through the door, you will reach the fifth security system. Fall down off of the ledge, and turn your camera to the right. Wait for the infrared beam in front of Drake to rise, and run under it. Run up to the mines. Wait for the infrared beam above the mines to rise, and then jump over the mines. Wait for the infrared beam in front of Drake to rise, then run under it. Run up to the mines. Wait for the infrared beam above the mines to rise, and then jump over the mines. Make a left and go through the door. NOTE: If you activate this alarm, two Male Ninjas and one Female Ninja will appear from openings in the ceiling when you approach the door. Go through the short tunnel and kill a Security Guard to the left (sometimes to the right) and collect his soul. Go through the opening to the left of the way you entered this area, entering the next security system. You now can do one of two things: /////////////////// METHOD 1 /////////////////// You can jump up to the ledge above, trying to avoid the spinning infrared beams. This is the quicker but more dangerous method. /////////////////// METHOD 2 /////////////////// You can stay on the ground and enter one of the many openings. Kill any Security Guards you find inside (collect their souls) and destroy any Control Boxes you see. After you destroy all of the Control Boxes, enter the room where the infrared beams were. They will all be gone, and you can jump up the ledge above safely. NOTE: If you activate this alarm, two Male Ninjas and one Female Ninja will break through the glass roof in this room. Enter the door on the ledge above the ledge you are on (you may need to run around to find it). Kill the two Security Guards and the single Guard Dog inside and collect the souls of the Security Guards. Turn your camera left and jump onto one of the walls bordering the mine pit. Run across the wall (jumping if necessary to the opposite wall), landing on a ledge across the mine pit, and the mission will end. ---------------------------------------------- 6.17 Mission 17 ---------------------------------------------- Name: Manufacturing death Goal: Seek Tang at his office. Hint: Use gravity and the force of the fans to your advantage. Bosses: Banshee (2) Enemies: Jetpack Ninjas, Machine Guns, Security Guards, Guard Dogs, Big Cyborgs Hazards: Giant Fans, Big Machines, Electric Currents Mission Difficulty: 7/10 ********************* BOSS: Banshee (2) Strength: Medium Health: High Speed: Medium Attacks: Shoot ninja stars Strategy: Banshee is by far the easiest boss in the game. Due to a glitch in the game, her ninja stars almost never damage you, making her pitifully easy to defeat. Difficulty: 1/10 ENEMY: Machine Gun Strength: Medium Health: Medium Speed: Immobile Attacks: Machine Gun fire Strategy: Always appear in pairs of two. They shoot fast, but are inaccurate. Take them out from a distance. Difficulty: 7/10 ENEMY: Big Cyborg Strength: Medium Health: High Speed: High Attacks: Punches, Charging attack, Fire missiles Strategy: A bigger version of the Cyborg that can also fire missiles. Difficulty: 8/10 HAZARD: Giant Fan Info: A bigger version of the fan. HAZARD: Big Machine Info: Big Machines that explode when shot. If Drake is nearby when they explode, he will take 55 points of damage. HAZARD: Electric Current Info: An electric current that guards a door and appears in sets of four. Drake will be slightly damaged if he touches one. ********************* Walkthrough: Jump onto the elevator directly ahead of Drake. Proceed to jump onto a wall and then jump in a passage above (you can't miss it). Walk slowly to the edge of the passage until you can see a Jetpack Ninja. Kill him from your current location and draw in his soul. Try to jump down onto the wall you can see in the passage (if you land on the floor, Drake will take damage). Go right until you reach another ledge, and kill the Jetpack Ninja in the same way you did the last and draw in his soul. Walk off of the ledge. There is a giant fan below. Get through the opening near the bottom of the room you are in. You will be in a similar room with another Jetpack Ninja. Kill the Jetpack Ninja and draw in his soul (this may be hard to do). Go through another opening, this time near the top of the room. Walk forward and destroy the two Machine Guns in here. Collect the Machine Gun in this room and equip two of them (they are a great help in an upcoming boss fight). Go through the door. Kill the Jetpack Ninja in the HUGE fan area (don't fall in) and draw in his soul. Jump left through the frame and go through the door. Kill the two Jetpack Ninjas in here and draw in their souls. Float to the door in here and go through it. Run up the stairs and across they walkway. Jump through the frame into the next room and kill the two Jetpack Ninjas as soon as possible, drawing in their souls afterwards. Look around until you see a door on a wall guarded by electrical currents. Jump towards the door when the electrical current is in this position: __________________ |Possible Current| | | |Possible Current| | | |-->Jump Here!<--| | | |Possible Current| __________________ After getting through the door, kill the two Jetpack Ninjas in here and draw in their souls. Go through the door and kill the two Guard Dogs, the Security Guard, and the three Jetpack Ninjas and draw in all of their souls. Enter the door, kill the two Big Cyborgs and collect their souls. Enter the next room to be greeted by five Big Cyborgs and Banshee. Run around the big machine in the center of the room shooting at the Big Cyborgs until they all die. You can then proceed to kill Banshee as slowly as you want. Due to a glitch in the game, it is almost impossible for her hits to register. After Banshee dies, the mission ends. ---------------------------------------------- 6.18 Mission 18 ---------------------------------------------- Name: Oneway to the Morgue Goal: Make your way into the Morgue. Enemies: Gunmen, Gunner Undertakers, Force Gun Undertakers, Tang Patrolling Device. Hazards: Cars, Barbed Wire Mission Difficulty: 5/10 ********************* ENEMY: Gunner Undertaker Strength: Medium Health: Low Speed: Immobile Attacks: Gunfire Strategy: While not strong, Gunner Undertakers cannot be defeated from their front because of the bulletproof barriers they shoot behind. Difficulty: 8/10 ENEMY: Tang Patrolling Device Strength: Low Health: Invincible Speed: Immobile Attacks: Gunfire Strategy: The headlight you see throughout Mission 18 belongs to the Tang Patrolling Device. If you step into it, the Tang Patrolling device will shoot at you. Simply stay out of the headlight to avoid damage. Difficulty: 5/10 HAZARD: Barbed Wire Info: Barbed Wire lines the top of some fences and damages Drake on contact. ********************* Walkthrough: NOTE: There are many paths that all lead to the end of the mission. I am writing about the path that I find best. Run down the road (the one you that looks longer, the other road has an invisible wall) avoiding cars until you see the parked Undertaker truck. Kill the two Force Gun Undertakers inside, draw in their souls, and equip two Force Guns. Approach the Barbed Wire near the pink sign. Jump over the Barbed Wire by running up a nearby wall and jumping over it. Run STRAIGHT to the stairs down this alley, or be blasted by Gunner Undertakers. Straight up the stairs. Don't stop running straight until the Gunner Undertakers stop shooting. Kill them and collect their souls. Jump back onto the area you probably fell off of, and climb up the BIG set of stairs. Jump onto the sign with the arrows nearby, and then jump onto the ledge. Approach either of the armored windows and they will open. Jump through a window, kill the two Gunmen inside, and collect their souls. Follow the hallway to an outside area to complete the mission. ---------------------------------------------- 6.19 Mission 19 ---------------------------------------------- Name: Saving the dead Goal: Claim the souls of your fellow clan members of the 99 Dragons for the Undying Dragon, there are 6 of them kept in blue tubes. Locate the elevator that leads to the heart of the morgue. Enemies: Gunner Undertakers, Force Gun Undertakers, Undertakers, Robot Undertakers, Machine Gun Hazards: Hanging Crates, Exploding Crates, Bodies Items: Digital Keycards, Blue Soul Container Mission Difficulty: 11/10 ********************* HAZARD: Hanging Crate Info: An explosive crate hanging on long support beams. Shooting it causes it to fall. If Drake is caught in a hanging crate's explosion, kiss him goodbye nine times out of ten. HAZARD: Body Info: Either behind a small door or being pulled. If you shoot one, it releases a Red Soul. ITEM: Blue Soul Container Info: Like Red Soul containers, except these contain Blue Souls. ********************* Walkthrough: Yes, I gave this mission an 11/10 difficulty rating on purpose. It is by far the hardest mission in the game. Follow these directions EXACTLY, as one mistake in this mission could be your last. The instant the mission starts, run left but a good distance away from the door, and get around the corner. Kill the two Undertakers that are chasing you now and draw in their souls. From here, you will need to run into the main hallway and get past the Gunner Undertaker. Kill him and collect his soul. Be careful not to approach and doors while doing this. Approach the door next to the red light in the main hallway. Get so close to it that it opens. As soon as it opens, run just to either side of the doorway. Kill any enemies that kill out (Usually a Force Gun Undertaker and an Undertaker). Equip two Force Guns if possible. Kill any remaining enemies inside the room (usually a Force Gun Undertaker) and collect his/their soul/souls. If you already hit the Blue Soul Container collect the blue soul now. If not, shoot the container and collect the Blue Soul. Leave the room. Head right to another door. Repeat the process used for the other room and collect your second Blue Soul. Leave the room and head left. Turn right where the Gunner Undertaker was, and follow the hallway to the giant gate. Go through the giant gate and another door. Kill the two Force Gun Undertakers and the two Undertakers and collect their souls (beware of shooting the bodies in this room). After all enemies are dead, enter the door here and make your way down this hallway without activating any infrared beams (if you do, you will need to defeat a machine gun near the top of the hallway). Enter the door. Kill the Robot Undertaker, Force Gun Undertaker, and Undertaker in here and collect their souls. Jump onto the set of four crates and then onto another set. Finally, jump into the small area here. NOTE: At this point, you have two options. You can jump from this area onto and wall and the onto the bar above. From here, you can kill the Gunner Undertaker on the odd structure and jump through a window, skipping much of the mission. If you do this, skip to the second ********** line. If not, read as normal. As a warning, the jump is difficult to make, and doing it incorrectly could cause Drake to die upon landing on the ground. ********** Run through the door in this area. Kill the Robot Undertaker and collect his soul. Quickly run left until you reach a wall. Jump onto the lowest carton, and then run up the wall. Kill the two Gunner Undertakers here and draw in their souls. As you approach the door here and Force Gun Undertaker will come out. Kill him and collect his soul. Continue down the nearby hallway and go through the door. Run to the odd structure with the Gunner Undertaker. Run on the structure until you get behind the Gunner Undertaker, at which point he should be killed and you should draw in his soul. Wait for the odd structure to pass by a window. Jump through the window. ********** Kill the two Force Gun Undertakers in here and collect their souls. Collect the green keycard on a table in a corner in this room. Go through the door here and down a short hallway. Run just past the corner of the hallway and quickly go back. A Force Gun Undertaker and an Undertaker should chase after you. Kill them and collect their souls. Run out of the hallway towards the visible door and kill the Force Gun Undertaker here and collect his soul. Shoot the two Blue Soul Containers here and collect the two new Blue Souls, raising your Blue Soul count to four. Enter the door, which takes you into an elevator. When the elevator lets you out, quickly kill the two Force Gun Undertakers down the hall and collect their souls. An Undertaker should chase after you too. Kill him and collect his soul. Run right down the hallway where you first started the mission. Approach the door closest to where the Gunner Undertaker first was. Get so close to it that it opens. As soon as it opens, run just to either side of the doorway. Kill any enemies that kill out (Usually a Force Gun Undertaker and an Undertaker). Kill any remaining enemies inside the room (usually a Force Gun Undertaker) and collect his/their soul/souls. If you already hit the Blue Soul Container collect the Blue Soul now. If not, shoot the container and collect the Blue Soul. Leave the room. Head left to another door. Repeat the process used for the other room and collect your last Blue Soul. Run right down the hallway through the giant gate. Enter the door at the end of this hallway to (finally) complete the mission. ---------------------------------------------- 6.20 Mission 20 ---------------------------------------------- Name: Homing in on Tang Goal: Disturb the opening of permanent Soul Portal. Don't lose track of the artifact. Hint: The portal will open sooner if it is allowed to absorb souls. The Spirit Marshal Envoy will grow stronger with every soul he consumes. Bosses: Tang Hologram, Spirit Marshal Envoy Enemies: Undertakers, Force Gun Undertakers Hazards: Bodies Mission Difficulty: 7/10 ********************* BOSS: Tang Hologram Strength: Low Health: High Speed: Low Attacks: Shoot energy blasts Strategy: The Tang Hologram can only shoot weak energy blasts at you. Difficulty: 3/10 BOSS: Spirit Marshal Envoy Strength: Medium Health: Very High Speed: Medium Attacks: Claw at you Strategy: The Spirit Marshal Envoy can only claw at you. Keep your distance and never stop shooting him, as it seems he heals over time. Difficulty: 5/10 ********************* Walkthrough: Run straight down to hallway and enter the doorway at the end. You are now in the area where you will fight the Spirit Marshal Envoy. For now, collect the weapons near the door, equip two Force Guns or Shotguns, and kill the Tang Hologram. If you need to heal, jump into one of the Green Souls floating around (they cannot be drawn in). After a while, the Spirit Marshal Envoy will emerge from the portal. Shoot him with your Force Guns or Shotguns until he dies, and the mission will end. ---------------------------------------------- 6.21 Mission 21 ---------------------------------------------- Name: The Spirit Realms Goal: Locate and destroy the Soul Gate Seal to make your way further into the Spirit Realms. Hint: Make use of your acrobatic skills to make your way through the Enemies: Soul Portal Guards, Fireball Demons Items: Soul Gate Mission Difficulty: 6/10 ********************* ENEMY: Soul Portal Guard with Sword Strength: Low Health: Low Speed: High Attacks: Charge into you, Swing sword Strategy: The more dangerous of the two different types of Portal Guards, as this type damages Drake on contact. Difficulty: 7/10 ENEMY: Soul Portal Guard with Spear Strength: Low Health: Low Speed: High Attacks: Charge into you, Swing sword Strategy: The less dangerous of the two different types of Portal Guards, as this type doesn't damage Drake on contact, but only with its spear. Difficulty: 5/10 ENEMY: Fireball Demon Strength: Medium Health: High Speed: Immobile Attacks: Spit fireballs Strategy: A dangerous enemy that spits fireballs that slightly home into Drake. Difficulty: 8/10 ITEM: Soul Gate Info: A big round stone thing that must be destroyed to progress to the next mission. ********************* Walkthrough: NOTE: From this point on in the game, you will have every weapon available to you at any time. As soon as the mission starts, turn the camera towards the arrows so you can see the Soul Portal Guard charging at you. Kill him and draw in his soul. Wait a while and a second Soul Portal Guard will charge at you. Kill him and collect his soul. Equip two Force Guns now. Run forward avoiding fireballs and kill the Soul Portal Guard and draw in his soul. Run forward again and kill the Fireball Demon and collect his soul. Run forward and kill the Soul Portal Guard and collect his soul. Run forward again and kill another Soul Portal Guard and collect his soul. Keep running forward and go through the portal's exit. Jump onto the big area of land ahead, kill the Fireball Demon here, and collect his soul. Run onto and up the nearby rising path. Kill the Fireball Demon here and draw in his soul. Jump onto the small area, then onto the higher, smaller area, and finally onto the ledge above (you may jump of the side of the ledge. If this happens, jump again onto the ledge). Kill the nearby Fireball Demon and draw in his soul. Jump to where the Fireball Demon was. Jump to one of the floating pieces on land. Jump up using the other floating pieces of land here, kill the nearby Fireball Demon, and draw in his soul. Jump to where the Fireball Demon was. Run up the nearby slide-like structure. At the top of the thing, jump to the platform with the arrows rising out of it. Jump to the top of the moving platform nearby when you can. Next, jump to platform above with the bones sticking out of it (make sure that you are high enough to do so). Run up the chimney-like thing sticking out of the house, and jump onto the house's roof. Run up the thing that looks like a chimney with windows. When you reach the corner of it, run back down the house's roof. Kill the Fireball Demon below that just appeared and draw in his soul. Run up the chimney-like thing with windows again. Follow it until you see another path. Jump onto that path. Run along the path and kill the Fireball Demon across from you near the top and draw in his soul. Jump onto the floating land across from you at the top of the walkway. Near the center of the area you are on is the soul gate (it looks like a flat stone). Shoot it (even when it looks gone) until you complete the mission. ---------------------------------------------- 6.22 Mission 22 ---------------------------------------------- Name: Ashes to ashes Goal: Locate and destroy the Soul Gate Seal to make your way further into the Spirit Realms. Hint: Shoot the eyes and they'll close. Destroy cracked bones to pass narrow areas. Enemies: Soul Portal Guards, Fireball Demons, Eyes Hazards: Bones Items: Soul Gate Mission Difficulty: 7/10 ********************* ENEMY: Eye Strength: Low Health: Invincible Speed: Immobile Attacks: Claw at you Strategy: Eyes are pests that can be shot to be disabled for long period of time. Difficulty: 4/10 HAZARD: Bones Info: Bones often block off paths, and need to be shot several times to be broken. ********************* Walkthrough: NOTE: You should have the Sub-Machine Gun equipped during this mission. Its fast and slightly inaccurate gunfire helps with the Bones and Eyes. As soon as the mission starts, turn the camera towards the arrows. Run down the hall a little and killed the Soul Portal Guard that charges at you and draw in his soul. Run down a little more, avoiding the fireballs, kill the two Soul Portal Guards that appear, and draw in their souls. Kill the Fireball Demon and collect his soul. Run forward and out of the soul portal. Jump to the nearby platform. Shoot the nearby Eyes closed so they don't give you trouble. Kill the Fireball here and draw in his soul. Shoot down the row of bones with an arrow pointing to them. Jump to the platform ahead, and then onto a platform to the right. From here, jump onto the spine-like bone structure, and then onto the giant skull. In the distance, you should be able to see a row of bones. Shoot them down. After the bones are gone, shoot the eye on the area the bones were covering (be SURE that it closes). Run forward from the giant skull onto the small area of land. Kill the Fireball Demon that appears behind you and collect his soul. In the distance, another Fireball Demon is flying around on a moving platform. Carefully aim your guns (auto-targeting will NOT help you here), kill him, and draw in his soul. Jump onto the small area of land above and then onto a walkway to the left. Run along the walkway and destroy the row of bones here. Shoot the Eye ahead, kill the Fireball Demon that appears in the distance, and draw in his soul. Shoot another Eye on the walkway, run onto some bones, and jump onto a platform ahead. Turn the camera back to the walkway, kill the Fireball Demon that just appeared there, and draw in his soul. Jump onto another nearby platform, then onto a piece of land, and finally onto a piece of land with Eyes on it. Jump onto the small piece of land above. Regardless of whether or not you get hit by the Eye up here, shoot it. Run along the walkway that you are on, kill the Fireball Demon up ahead, and draw in his soul. Go to were the Fireball Demon was and jump onto a nearby platform (don't try to shoot the bones here as they are unbreakable). Jump onto another nearby platform, kill the Fireball Demon that will appear there, and collect its soul. Shoot the Eye on the next platform closed and jump to it. Do the same for the next platform. After the Eye closes, jump to the next platform, kill the Fireball Demon that will appear there, and collect his soul. Jump to three more platforms and then onto a piece of land. Shoot the Eyes closed and destroy the Soul Gate here to complete the mission (Don't approach it or Fireball Demons will appear). ---------------------------------------------- 6.23 Mission 23 ---------------------------------------------- Name: To believe in ghosts Goal: Locate the Ghost Assassin and slay him. Don't lose track of the Artifact. Hint: When confronting the Ghost you can seek cover from his attacks behind the pillars. You can only damage the Ghost when using the slow- or freeze motion abilities. Bosses: Ghost Assassin Enemies: Soul Portal Guards, Fireball Demons, Eyes Hazards: Bones Items: Soul Releasers Mission Difficulty: 7/10 ********************* BOSS: Ghost Assassin Strength: High Health: Very High Speed: Immobile Attacks: Send Ribbon-like things out to strike you Strategy: Forget what this missions hint says. It's not true. When the Ghost Assassin is going to strike, hide behind a pillar of bones. When he is done, shoot at him. Repeat until he dies. Difficulty: 5/10 ITEM: Soul Releaser Info: Black holes found throughout the mission that constantly release Green Souls. ********************* NOTE: You should have the Sub-Machine Gun equipped during this mission. Its fast and slightly inaccurate gunfire helps with the Bones, Eyes, and the Ghost Assassin. Walkthrough: Quickly kill the Fireball Demon toward the arrows once the mission begins and draw in his soul (DON'T WALK TOWARDS HIM). Walk to where the Fireball Demon was and quickly kill the two Soul Portal Guards that appear and collect their souls. Run forward down the hall, kill the Soul Portal Guards here, and collect their souls. Run forward and out of the Soul Portal. Quickly kill the Fireball Demon above and draw in its soul. Shoot the Eyes near the Bones closed. Break the Bones and jump onto the platform they were covering. Jump onto the platform above the one you are currently on. Run along the walkway here. Kill the Fireball Demon on a platform near the top of the walkway and draw in his soul. Shoot an Eye on the walkway closed. Shoot Bones on the walkway until they break, and shoot the Eye that was behind them closed. Continue up the walkway. Kill the Fireball Demon that appears in the distance and draw in its soul. Shoot another Eye on the walkway closed. Run up and along some bones, shoot some Bones blocking you path, and continue forward. After you get to a platform and a Fireball Demon appears, run back onto the bones you can stand on, kill the Fireball Demon, and draw in its soul. Run back along the bones in the direction you were going and jump to a small platform with one of those green markers on it. Jump onto another similar platform nearby. From there, jump onto the platform with bones and a black hole in the middle (a Soul Releaser). Turn the camera so you can see a platform with an eye on it above. Shoot the Eye closed and jump onto that platform. From here, jump onto the huge platform. Run into the center of the platform (arrows lead up to it) and the Ghost Assassin will appear. To kill the Ghost Assassin, shoot at him. Don't stand too close (stand close enough to a pillar that you can hide behind it). When the Ghost Assassin changes position and bends back a little, quickly hide behind a pillar. Continue shooting until he is going to attack again. If a pillar breaks, you will need to hide behind another one. Once you kill the Ghost Assassin, the mission will end. ---------------------------------------------- 6.24 Mission 24 ---------------------------------------------- Name: Saving a Soul Goal: The soul of your Master has been shattered! You must find and collect all 5 blue pieces of your Master's soul! Hint: Fly by equipping the Artifact. Shoot to gain altitude. Don't fly too low. Enemies: Soul Portal Guards Hazards: Super Red Souls Items: Blue Souls, Soul Releasers Mission Difficulty: 4/10 ********************* HAZARD: Super Red Soul Info: A red soul that takes away 10 health instead of 5. They also don't make Drake flinch on contact, unlike regular Red Souls. ********************* Walkthrough: Equip two force Guns at the start of the mission. Fall down to the Soul Portal Artifact and collect it. Wait, and after a short while a bunch of Soul Portal Guards will appear. Kill them all and draw in their souls. Equip the Soul Portal Artifact to either hand, and "fire" it to fly up a bit. Keep firing it to fly. Now you should go and collect all 5 Blue Souls in the level. I can't really describe their locations, but they aren't hard to find or collect. After you collect all 5, all yourself to fall until you are over the lowest piece of land in the level. Get over the center of it and fall onto it to complete the mission. ---------------------------------------------- 6.25 Mission 25 ---------------------------------------------- Name: Becoming the Dragon Goal: Slay the Spirit Lord Supreme Hint: Destroy the bones that cover the walls to reveal the weak spots of the Spirit Lord Supreme. Bosses: Spirit Lord Supreme Hazards: Red Souls Items: Soul Releaser (2) Mission Difficulty: 10/10 ********************* BOSS: Spirit Lord Supreme Strength: Very High Health: Incredibly High Speed: Immobile Attacks: Claw at you, can be done up to 3 times at once. Strategy: Ohhhhhhhhh boy. You are going to HATE this fight. Fighting the Spirit Lord Supreme is long, time-consuming, and incredibly difficult. To do anything to the Spirit Lord Supreme, you must first destroy the bones on the nearby wall. After that is done, you will hear the music change, signaling that the Spirit Lord Supreme can be damaged. Shoot the Spirit Lord Supreme while dodging its attacks. You don't kill it at once. Only one head at a time goes. However, this means that the Spirit Lord Supreme can't attack as much. After all 3 heads die, you beat the game. Difficulty: 10/10 HAZARD: Soul Releaser (2) Info: A Soul Releaser that release both Red and Green Souls at a much faster rate then normal Soul Portals. ********************* Walkthrough: This is an incredibly challenging level. To defeat the Spirit Lord Supreme, you must first destroy the bones on the wall. There are two ways that this can be done: -Shoot the bones down with a Sub-Machine Gun/Machine Gun (The Machine Gun is recommended over the machine gun. Any other weapon is suicide). -Draw in enough Green Souls from the Soul Portal under the Spirit Lord Supreme to make your health peak out at over 100. At this point, you can unleash the Undying Dragon and destroy all of the bones on the wall in one shot. Much easier said then done. Regardless of which method you choose, after enough bones are gone the music will change, signaling that the Spirit Lord Supreme can be defeated. Shoot him to death with Force Guns, making sure to avoid his attacks. After the Spirit Lord Supreme is killed, you will have completed the game! vvvvvvvvvvvvvvv END WALKTHROUGH ^^^^^^^^^^^^^^^ ============================================== 7. Contact ============================================== You can email me at kirbyparufo@hotmail.com with alternate strategies, major typos, or any general info you may have found. Please do not send hate mail.