Title: Enclave Platform: Xbox Developer: Conspiracy Entertainment and Starbreeze Studios Released: 2002 What did I do? When did I do it? 8-12-02 Started FAQ. Set an outline to go by. Finished sections 1,2,3,4,and 5. Worked on section 7 and 9. 8-14-02 Added more to section 6 8-15-02 Revised and added to section 7a. Completed section 6. Revised and added to section 9a. Added to section 11. 8-16-02 Added to section 11 (Keep the questions coming) 8-19-02 Began working on section 8. Added section 13. Table of Contents 1) About Myself 2) Story (From Game Manual) 3) Controls 4) Tips 5) Equipment 6) Price List for Equipment (by character class) 7) Path of Light: “Crossing the Outlands” (From Game Manual) a) Character Classes 8) Guide to Light Campaign *(Incomplete)* 9) Path of Dark “The Rift - and Beyond” (From Game Manual) a) Character Classes 10) Guide to Dark Campaign *(Coming Soon)* 11) Fequently Asked Questions 12) Cheats/Codes *(Coming Soon)* 13) Special Thanks 1) About Myself This is my first time ever to write a guide. I have been using the site for the past 5 years and have never contributed. If it weren’t for this website I would have gone crazy with some of the games that I’ve played in the past. I would like to thank everyone that has made contributions to gameFAQS because I know that information that can be found on this website is very important to gamers and one of the reasons the site remains free for all to use without paying service fee is because of those who do submit guides/FAQS/reviews and such. So please take the time to help out with the site when you get the chance. I decided to make a guide for this game because I think its a simple game to write a guide and I have to start somewhere. There have been postings on the message board requesting a guide and while some say everything you need to know can be found on the board, I beg to differ. In this guide you will be able to get hints and tips on how to make it through each level, how to strengthen and strategically use your character, and where to find all the gold in each stage. I hope you enjoy the guide, remember it is my first so there’s no guarantee that’s it’s going to be good. Please rate it. I hope that it helps you because that is my intention of this guide, to offer help to those who need it. If you need to contact me about anything you can email me at Htes1031@aol.com I check my email several times each day, just make sure to make the subject Enclave so that it is not mistaken for spam and deleted. I will reply to all those who send mail so that they know their email was received. I will give acknoledgement to any information that was provided from a source other than myself. I plan on updating a little bit everyday. The guide will be finished once I’ve complete the game. If anyone wants to add anything or has any comment or suggestion email me. 2) Story (From Game Manual) The End was near. From all directions Vatar’s dark hordes closed in on the nearly defeated army of Celenheim. But atop of one of the ridges a lone figure, clad in a wizard’s robe, definatly faced the demon. He lifted the staff high in the air and slammed it hard into the ground, unleashing the wrath of nature itself. Over a single night, the world erupted. The skies grew black, the soil turned crimson with fire, blood, and chaos. The Rift raced forth, ripping the earth’s crust asunder wherever it went, The demon was believed to be gone forever, and so was the wizard. Light separated from dark, the world had become divided. On one side of Light, the Enclave known as Celenheim, was now protected from all sides by a wide rift, a bottomless abyss. On the other side, dark, twisted forms struggled for survival, their hatred growing as they dwelled in the shadows. To the people of Celenheim they became known as the Outlanders. In the darkness, their power slowly grew, and they knew that one day their time would come. They would cross the Rift and claim what they believed was rightfully theirs. The Rift is growing moree narrow with every moment. The earth is healing. And soon, the outlanders will take to arms, to crush the people of Celenheim once and for all. 3) Controls (The Basic Controller Configuration) Left Thumbstick- Move your character forward and backward. Strafe left and right. Right Thumbstick- Rotate your character’s view clockwise or counterclockwise. (recommened for turning corners) You can also look up or down. Also used to aim. Start- Pause Menu A Button- Switch weapons X Button- Switch item. When your character is equipped with a bow you can use this button to switch arrow types Y Button- Drink Potion Left Trigger- Use item, Interact with environment (when you see the hand icon appear in the secondary item window on your HUD), secondary function of weapon Right Trigger- Attack All buttons not mentioned above have no use 4) Tips Taking corners- When I play, I have one thumb on each thumbstick. Left on left, right on right. When taking corners you may first want to stand next to the wall but have your character a few feet away then turn so that you get a view of the area you are entering. Beware of enemies with bow and arrows as they seem to me to be one of the biggest challenges in the game. Jumping- When jumping up onto an object such as a crate or ledge, jump straight up and then attempt to move yoru character forward. Remember that the longer you press in the right stick the higher your character will jump. Crouching- I have found crouching to come in handy at certain points in the game and I will tell you when I use the crouch feature. You will need to use crouch to enter small areas if you are a tall character such as the knight. It doesn’t hurt to experiment, you can find areas in the game where you charater can attack and snipe with a bow and arrow if you look hard enough. Climbing- Unlike some games like Tomb Raider, the ladders in this game always look the same. You can’t miss them. Walk up to the ladder and continue moving forward. Press up on the left joystick to climb the ladder. Make sure when you get on the ladder that you are centered so that you can get off at the top. To get off a ladded before reaching the top simply jump and your character will leap off. Swimming- Your character isn’t a fish so there is limited time that your character can spend underwater. To exit water located on land (ex. a small pool or well of water) swim to an edge and look for the secondary action ‘Hand’ icon. Press the left trigger and your character will leap up out of the water. Interacting with the environment- When your character can interact with the environment ( ex. opening a door or chest, pulling a lever) the hand icon will appear in the secondary item window on your HUD. Press the left trigger to interact with the object. Checkpoints- Extremely rare in this game which adds to the difficulty (which is my favorite aspect of the game). On certain levels players will be given the opportunity to effectively ‘save’ their progress at these checkpoints. Normally this will be before a boss battle. If the player dies during the battle they will be resurrected and restart from the checkpoint but the level status will be the same as it was when they died, gold that had been picked up will not be their, and enemies killed will not reappear. The downside of the checkpoints is that you have to pay gold to use them. If you finish the level without dying then you get the money back. You only actually lose the gold if you die, and restart at the checkpoint, but if you don’t have the amount of gold that the checkpoint requests then you will not be able to activate it. Collect all the gold you can find in each level. The more gold you possess the better equipment you can buy. The better equipment you can buy, the easier the next level will be, or should I say, the less difficult. Certain character classes are better suited to certain levels than others. If you are having trouble completing a level try switchign class. I haven’t used any of the characters other than the knight so far, but it couldn’t hurt to try others because they all have their own unique set of equipment that other classes don’t. Money can’t be wasted in this game. When equipping yoru character don’t worry about losing it, the amount of gold you have is just a limit to how much your character can equip. You can unequip everything to get all yoru gold back. So don’t enter a level if you have left over gold, find out if their is any extra equipment that you can spend it on. It can only help you. 5) Equipment Melee Weapons (swords,hammers, axes, maces, knives)- To swing these weapons simply press the attack button. To access different kinds of swing press the left thumbstick in a direction at the same time as you press the attack button. If you tap the attack button repeatedly the character you are using will perform a deafult combo but if you combine swings in different directions you can create some of your own custom combos. Experiment!!!! Cross Bows- To aim at a target you must use the green dot. When an enemy is in sight a green circle will appear around it. If you place the green dot on an enemy the dot turns red. When the dot is red press the attack button to shoot and the arrow will hit the target. If you hold the red dot on the character long enough the green circle around your target will slowly turn shades from green to orange to red. When the circle is red you are locked on yoru target and can shoot repeatedly at the target until you loose your lock, this woudl be caused by your character or the target moving, out of aim so keep focused and make sure that dot is within the circle to stay locked on. The secondary function of all crossbows is reload. To switch between available types of arrows press the X button. Long Bows- The long bow is more difficult but is more deadly. The aiming is pretty much the same but when you want to attack their is a different approach. Instead of the arrow taking off as soon as you press the attack button like it did with the crossbow, with the long bow the longer you hold the attack button the further your character draws back the string, causing a much more powerful strike to your target. The arrows to the long bow travel rather slow so if you are aiming at a moving target be sure to ‘lead’ a little bit. The secondary function of both sniper and magic arrows is the ability to zoom in. There are two levels of zoom that can be cycled through. To switch between available types of arrows press the X button. Magical Staffs- Offensive projectile weapons that draw ammunition from yoru characters mana supply. The properties of each magical staff vary. Your character’s mana replenishes slowly on its own, when yoru character is holding a magic staff. The secondary function of each magic staff is a defensive arcane shield that protects the caster from certain forms of attack. In addition ech magic staff has a ‘panis’ style proximity based energy attack that requires at leat half yoru mana bar to be full. These attacks are very powerful and effect any creature close to the caster. To use these special casts press both the attack and secondary action button together. Shields- Certain character classes can use a shield in addition to a melee weapon. Raise the shield by pressing the secondary action button. While activated shields provide defense against incoming frontal attacks, thoguh the speed of the character is limited. Potions- Press the Y button to dirnk a health potion. Your character will temporarily become vulnerable but while drinking but when finished will be equipped with the weapon you had equipped prior to taking the potion. Keys and Quest Items- These itmes do not need ot be selected and will be used automoatically as needed. Use the seconday action button when you see the appropriate icon in the secondary action window. 6) Price List for Equipment (by character class) Key- Kn=Knight Hu=Huntress Dr=Druid Ha=Halfling En=Engineer Wi=Wizard As=Assassin So=Sorceress Go=Goblin Bo=Bombardian Li=Lich All=All characters listed in the key (The only thing you can purchase when using a special unlocked character, which are not listed in this key, are potions.) ------------------------------------------------------------------------------ Class(es) Type Item Gold ------------------------------------------------------------------------------ Kn,Ha,En,Be,Go,Bo Heavy Melee Sword 50 Kn,Ha,En,Be,Go,Bo Heavy Melee Broad Sword 100 Kn,Ha,En,Be,Go,Bo Heavy Melee Long Sword 200 Kn,Ha,En,Be,Go,Bo Heavy Melee Scimitar 300 Kn,Ha,En,Be,Go,Bo Heavy Melee Dwarven Blade 400 Kn,Ha,En,Be,Go,Bo Heavy Melee Rune Blade 500 Kn,Ha,En,Be,Go,Bo Heavy Melee Falcon 650 Kn,Ha,En,Be,Go,Bo Heavy Melee Bastard Sword 750 Kn,Ha,En,Be,Go,Bo Heavy Melee Emrick’s Bane 900 Kn,Ha,En,Be,Go,Bo Heavy Melee Frost Sword 1200 Kn,Ha,En,Be,Go,Bo Heavy Melee Mordessa 1200 Kn,Ha,En,Be,Go,Bo Heavy Melee Fireblade 1500 Kn,Ha,En,Be,Go,Bo Heavy Melee Bearded Axe 50 Kn,Ha,En,Be,Go,Bo Heavy Melee Kama 100 Kn,Ha,En,Be,Go,Bo Heavy Melee Short Axe 200 Kn,Ha,En,Be,Go,Bo Heavy Melee Dwarven Axe 300 Kn,Ha,En,Be,Go,Bo Heavy Melee Brute Axe 400 Kn,Ha,En,Be,Go,Bo Heavy Melee Battle Axe 500 Kn,Ha,En,Be,Go,Bo Heavy Melee War Axe 650 Kn,Ha,En,Be,Go,Bo Heavy Melee Great Axe 750 Kn,Ha,En,Be,Go,Bo Heavy Melee Shatter Axe 900 Kn,Ha,En,Be,Go,Bo Heavy Melee Axe of Slaying 1500 Kn,Ha,En,Be,Go,Bo Heavy Melee Spiked Club 50 Kn,Ha,En,Be,Go,Bo Heavy Melee War Hammer 100 Kn,Ha,En,Be,Go,Bo Heavy Melee Morning Star 200 Kn,Ha,En,Be,Go,Bo Heavy Melee Heavy Club 300 Kn,Ha,En,Be,Go,Bo Heavy Melee Mace 400 Kn,Ha,En,Be,Go,Bo Heavy Melee Maul 500 Kn,Ha,En,Be,Go,Bo Heavy Melee Battle Hammer 650 Kn,Ha,En,Be,Go,Bo Heavy Melee Chaos Hammer 750 Kn,Ha,En,Be,Go,Bo Heavy Melee Heavy morning star 900 Kn,Ha,En,Be,Go,Bo Heavy Melee Hammer of the Sky 1500 Kn,Ha,En,Be,Go,Bo Shield Wood Targa 25 Kn,Ha,En,Be,Go,Bo Shield Buckler 50 Kn,Ha,En,Be,Go,Bo Shield Spiked Shield 100 Kn,Ha,En,Be,Go,Bo Shield Brute Shield 150 Kn,Ha,En,Be,Go,Bo Shield Round Shield 200 Kn,Ha,En,Be,Go,Bo Shield Kite Shield 250 Kn,Ha,En,Be,Go,Bo Shield Blade Shield 300 Kn,Ha,En,Be,Go,Bo Shield Chaos Shield 400 Kn,Ha,En,Be,Go,Bo Shield Thorn Shield 500 Kn,Ha,En,Be,Go,Bo Shield Ancient Scutum 900 Kn,Ha,En,Be,Go,Bo Shield Enchanted Shield 1500 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Light Crossbow 50 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Dwarven Crossbow 150 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Heavy Crossbow 350 Kn,Hu,Ha,En,Be,Go,Bo Crossbow Repeating Crossbow 750 Kn,Hu,Ha,En,Be,Go,Bo Crossbow The Redeemer 900 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 20 Bolts 10 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 40 Bolts 20 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 60 Bolts 30 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 120 Bolts 60 Kn,Hu,Ha,En,Be,Go,Bo Xbow Ammo 240 Bolts 120 All Potion 1 Health Potion 150 All Potion 2 Health Potions 300 All Potion 3 Health Potions 450 All Potion 4 Health Potions 600 All Potion 5 Health Potions 750 All Armour Light Armour 500 All Armour Medium Armour 2500 All Armour Heavy Armour 4000 Hu,As Long Bow Shortbow 25 Hu,As Long Bow Composite Bow 150 Hu,As Long Bow Elven Highbow 300 Hu,As Long Bow Precision Bow 550 Hu,As Long Bow Etheral Bow 1000 Hu,As LoBo Ammo 20 Burst Arrows 5 Hu,As LoBo Ammo 40 Burst Arrows 10 Hu,As LoBo Ammo 60 Burst Arrows 15 Hu,As LoBo Ammo 20 Burst Arrows 30 Hu,As LoBo Ammo 240 Burst Arrows 60 Hu,As LoBo Ammo 10 Fire Arrows 15 Hu,As LoBo Ammo 20 Fire Arrows 30 Hu,As LoBo Ammo 30 Fire Arrows 45 Hu,As LoBo Ammo 60 Fire Arrows 90 Hu,As LoBo Ammo 120 Fire Arrows 140 Hu,As LoBo Ammo 10 Flame Arrows 200 Hu,As LoBo Ammo 20 Flame Arrows 400 Hu,As LoBo Ammo 30 Flame Arrows 600 Hu,As LoBo Ammo 40 Flame Arrows 800 Hu,As LoBo Ammo 50 Flame Arrows 1000 Hu,As LoBo Ammo 5 Grenade Arrows 30 Hu,As LoBo Ammo 10 Grenade Arrows 60 Hu,As LoBo Ammo 15 Grenade Arrows 90 Hu,As LoBo Ammo 20 Grenade Arrows 120 Hu,As LoBo Ammo 25 Grenade Arrows 150 Hu,As LoBo Ammo 5 Bomb Arrows 200 Hu,As LoBo Ammo 10 Bomb Arrows 400 Hu,As LoBo Ammo 15 Bomb Arrows 600 Hu,As LoBo Ammo 20 Bomb Arrows 800 Hu,As LoBo Ammo 25 Bomb Arrows 1000 Hu,As LoBo Ammo 5 Sniper Arrows 10 Hu,As LoBo Ammo 10 Sniper Arrows 20 Hu,As LoBo Ammo 15 Sniper Arrows 30 Hu,As LoBo Ammo 30 Sniper Arrows 60 Hu,As LoBo Ammo 60 Sniper Arrows 120 Hu,As LoBo Ammo 5 Magic Arrows 150 Hu,As LoBo Ammo 10 Magic Arrows 300 Hu,As LoBo Ammo 15 Magic Arrows 600 Hu,As LoBo Ammo 30 Magic Arrows 1200 Hu,As LoBo Ammo 60 Magic Arrows 2400 Hu,Dr,Wi,As,So,Li Light Melee Short Dagger 15 Hu,Dr,Wi,As,So,Li Light Melee Long Dagger 50 Hu,Dr,Wi,As,So,Li Light Melee Curved Dagger 150 Hu,Dr,Wi,As,So,Li Light Melee Ceremonial Dagger 300 Hu,Dr,Wi,As,So,Li Light Melee Poisoned Dagger 600 Dr,Wi,So,Li Magic Staff Astral Staff 300 Dr,Wi,So,Li Magic Staff Midwinter Staff 500 Dr,Wi,So,Li Magic Staff Tears of Corrosion 750 Dr,Wi,So,Li Magic Staff Staff of Storms 1000 Dr,Wi,So,Li Magic Staff Darkness of Despair 1500 Dr,Wi,So,Li Magic Staff Psionic Domination 2000 Dr,Wi,So,Li Magic Staff The Incinerator 3000 Ha,As Xbow Ammo 10 Poison Bolts 100 Ha,As Xbow Ammo 20 Poison Bolts 200 Ha,As Xbow Ammo 30 Poison Bolts 300 Ha,As Xbow Ammo 40 Poison Bolts 400 Ha,As Xbow Ammo 50 Poison Bolts 500 Ha,As Xbow Ammo 10 Magic Bolts 500 Ha,As Xbow Ammo 20 Magic Bolts 1000 Ha,As Xbow Ammo 30 Magic Bolts 1500 Ha,As Xbow Ammo 40 Magic Bolts 2000 Ha,As Xbow Ammo 50 Magic Bolts 2500 En,Bo Explosives 2 Bombs 50 En,Bo Explosives 4 Bombs 100 En,Bo Explosives 6 Bombs 150 En,Bo Explosives 8 Bombs 200 En,Bo Explosives 16 Bombs 400 En,Bo Explosives 2 Heavy Bombs 200 En,Bo Explosives 4 Heavy Bombs 400 En,Bo Explosives 6 Heavy Bombs 600 En,Bo Explosives 8 Heavy Bombs 800 En,Bo Explosives 16 Heavy Bombs 1600 En,Bo Explosives 2 Grease Bombs 50 En,Bo Explosives 4 Grease Bombs 100 En,Bo Explosives 6 Grease Bombs 150 En,Bo Explosives 8 Grease Bombs 200 En,Bo Explosives 16 Grease Bombs 400 En,Bo Explosives 2 He Grease Bombs 200 En,Bo Explosives 4 He Grease Bombs 400 En,Bo Explosives 6 He Grease Bombs 600 En,Bo Exposives 8 He Grease Bombs 800 En,Bo Explosives 16 He Grease Bombs 1600 7) Path of Light: “Crossing the Outlands” (From Game Manual) Celenheim, a small anclave of hope in the midst of a large landmass of darkness and doom, is struggling for survival. A party of men and women are assembled and sent out on a perilous journey in hope of saving Celenheim from the ultimate destruction. The journey will take them across the hostile lands, in search of the peopel of Meckelon, their ancient ancestors they were separated from long ago. Perhaps they will find the aid they are so desperately seeking... 7a) Character Classes Knight- The knights are very strong warriors, revered for their valor in combat. Huntress- The huntresses are agile, and very nimble with the bow. Wizard- The wizards are powerful wielders of elemental magic. Druid- The Druids draw magical power from earth and spirit. Engineer- The engineers are very skilled in the use of bombs and traps. Halfling- The halfings are very fast and dexterious warriors. Earth Golem- A powerful, magic elemental creature. 8) Guide to Light Campaign *(Incomplete)* Light Introduction Iellon Outpost Level 1- Imprisoned Preferred Character - Knight (no other choices) Reward - 50 Gold Story: Iellon Dungeon You have attempted to protect kinsmen in your village against tax collectors. Just being thrown into prison for these rebellious crimes against celenheim, you awaken from unconciousness. Mission: You must find a way out of the cell. Obtain A Weapon Defeat the Enemies Escape the Dungeon After the cut scene, leave your cell and move slightly to the right where you'll see a sword on the ground. Pick it up and ready it (instructions will appear on screen how to do this.) Continue to the right up the stairs, but watch out for a ceiling collapse. The controller will warn you by vibrating, jump back when this happens. Jump over the blocks and move up the stairs where a gate blocks your way. There's a torch on the ground. Get it and head back downstairs. The ceiling will collapse again, as well as a wall on the left hand side. When you reach the bottom where your cell is the wall on the right will collapse. Move toward the sewer grate and the wall near the switch will also collapse revealing gold hidden inside. Flip the sewer gate switch and jump up on the right hand hinge. This will lift you even with the bricks sticking out from the wall. You can now jump up into the area where the gold is (10/50.) Enter the sewers. Go straight past the ladder and you'll come to a 3 way junction. Head either right or left and go up the ladder to find another 10 gold (20/50.) Go back down to the three way junction and head back the way you came until you get to the ladder that's only 1/2 way reachable. Jump up and grab the ladder and climb up. At the top of the ladder there's a shield, grab it and press (X) immediately to swap the torch for the shield. There are 2 snotlings here so kill them and use the gear mechanisms to raise the gates. Head upstairs and a 3rd snotling will run from you. Chase him and kill him. Another ceiling collapse will kill a 4th beastie. There's a pot of gold here (25/50.) If you try to continue up the stairs you'll see your way is blocked. Head back downstairs and you'll find a door with some noisy snotlings behind it. You can't unlock the door, but if you backtrack slightly you'll find a wall has collapsed allowing entry into the wine cellar. Kill all three of the drunk snotlings and you're rewarded with gold (30/50.) A small flight of stairs leads up out of the room and there's a health potion there as well. As you open the door, be ready for a barrel to come tumbling at you. Jump it and head to the landing where a bomb will be thrown at you. Keep moving up the stairs and kill the mad bomber. There's another wall collapse at the top of the stairs just before the door. Don't go through it just yet though. As you face the door, look at the floor down on the left. See that little ledge? You can walk that ledge all the way around to a secret area where you'll find some hidden gold (40/50.) Now go back up to the door and go through. There's a snotling here, kill him. Over on the right you'll see a health potion sitting on a table, grab it. Keep going to the right and you'll come to another snotling. Kill him and he'll drop a gold. Add that to the gold already there and you have (50/50)! Yay! Go back to the entry way and turn right. There's a door on the left that you can't open because you need a key. Go straight and turn right at the fire-place. There's a snotling here and a rusty key. Now go back to the door you couldn't open before and you'll meet the Huntress. Congratulations! Level 1 is complete! Level 2 - Protect the Outpost Preferred Character - Knight (no other choices) Reward - 100 Gold in the level + 25 for defending the castle. Story: Iellon Outpost After fighting your way up to the surface, you face a threat far worse than imprisonment. The outpost is under attack, and you are rallied to fight side by side with your captors against the invaders. Mission: Protect the Outpost Defeat the Outlanders Defeat Bor'Je Oops, hey, you aren't done yet! The castle is still being attacked! Grab the crossbow and bolts. Switch to that and go through the door. Kill the snotlings. One will drop gold (5/100) and another drops a health potion. Watch out for flying rocks and fire arrows. Go around the door to the left for another pot of gold (10/100.) Back where you came in is a cannon, use it to blow open the outer doors. Go through the outer doors and grab the gold on the right (15/100), pause for just a moment because the inner doors are about to explode! An orc will charge through, kill him for more gold (20/100.) As you enter the inner doors you'll see a fuse burning on the floor, it's heading toward a big block with a skull painted on it. This is an explosive device so move to the right and stay away from it. Kill the snotling and the orc and grab the health potion. To the right of the inner doors is another 10 gold (30/100.) Now, facing away from the entry doors there are 2 ways to go. Go right first. There's a goblin here, 15 gold (45/100) and a health potion. Now go back through the other set of doors. On the outside you'll see a second set of doors, don't go through them yet because back behind the boxes is yet even more gold (55/100.) Now go through the doors and you'll see an orc. If you're careful he won't see you. Wait for him to walk away then you can jump up and grab the gold (60/100.) Ready your crossbow and wait for him to come around the corner again the snipe him. Around that corner are two more orcs that you might be able to sneak up on. With the crossbow see if you can get a head shot on one more then the 3rd one will begin chasing you. Kill him as well. Two of the three orcs will drop gold so that brings you to (70/100.) Follow the passage around through the door on the right (the door on the left is nailed shut.) Kill the two snotlings and the orc that are up on the stairs then go back down to the bottom for the gold beneath the stairs (80/100.) Back upstairs there are 2 more snotlings and an orc. Kill the snotling with the crossbow first since he's the most dangerous. The other snotling will drop gold and there's some already here (90/100.) Don't go through the doorway at the top right away because a box is being thrown at you. Before you head out on the balcony the final gold is here to be collected (100/100.) Now go out on the balcony and up some stairs. There's a door at the top and a cut scene, then an orc bombardier will drop down on you. Keep your shield up and pointed at him. When he drops his guard smack him a good one. He'll drop a key which can be used to unlock the doors that closed behind you. Now it's time to head back down. A snotling will break a window and attack you, waste him with the crossbow. There's another one at the top of the stairs and a 3rd near the bottom. Yes, I know, that door is still nailed shut. You don't need to go that way. Follow the passage back the way you came and you'll see a door to the right. Move to the right of the door, grab the health potion and wait a tic. The door will come crashing in thanks to a battering ram and an Orc is right behind it. Kill him then get your crossbow ready. There are only 3 really dangerous things outside, a snotling on the left shooting fire arrows, one on the right shooting bursts of arrows and Bor'Je, the big dude you're supposed to kill to complete the level in the center (under the catapult.) Snipe them all with the crossbow and don't let Bor'Je get to close to complete the level. Celadia Village Level 3 - Escort Marcus Preferred Character - Knight Reward - 150 gold in the level + 150 gold reward for completion. Story: Celadia Village At Queen Atlindel's request, you have been sent to Celadia Village to help Merchant Marcus. Dreg'Atar Raiders have plundered his caravan, stolen his treasury and account book. Mission: Escort Marcus Escprt Marcus through the village, and help him gather his things. The Account Book. A key to the Town Gate. Marcus must survive. Your first items screen! First thing you'll see is that even though you've only earned 175 gold so far, you actually have 300 gold in purchasing power. This is because the sword, shield and crossbow you found all have monetary value. Unlike a role playing game, you can re-sell your items for their full value. You cannot lose money so you might as well get the best stuff you can! Second, the health potions and arrows you picked up didn't carry over. You weren't saving those for a rainy day were you? If you choose to buy arrows or potions on the items screen, you will not end up burning your gold. They will miraculously re-fill themselves at the start of each level. That way if you buy, say, 2 health potions, you will always start each level with 2 health potions until you decide to re-sell them. So first let's get one of the better (100GP) weapons. It will only deduct 50GP from your total because the sword you're using is already worth 50. I like the broadsword, but hey, whatever floats your boat. Next get the spiked shield and 60 cross-bow bolts. I know, I know, "what about the armor?" Trust me. You want decent weapons early on. If the baddies get close enough for your armor to make a difference then it's already too late! Enter the game. Right from the start, behind those boxes on your right, is some gold (5/150.) Move forward and talk to Marcus then immediately run up ahead and kill the Orc while he is still talking. Wait for him to catch up and he'll come unlock his house and ask you to check it out for him. At the top of the stairs is a goblin and orc, kill them. As you face the stairs there's a little balcony area to the right, go out there and grab some gold (15/150.) Now go around the corner and kill the orc by the fireplace then go into the last room and jump up on the table and do a dance. Marcus will come in and be blocking your way, but because you're on the table you can jump over him and run all the way down to his front door which is being charged from the left by a snotling and an orc. Kill them and wait for Marcus. He'll move forward slightly and stop, warning of an ambush. 3 goblins and an orc pop out. Kill them and you'll hear the clanging of a forge. On the roof of the forge is a snotling just itching to push some barrels at you. Use your crossbow to kill him, the orc running the forge and the last snotling who will run out at you. The orc in the forge drops 5 gold (20/150) and when you climb the ladder there you'll find another snotling, health potion and10 gold (30/150.) Exit the forge and turn right. Go down the steps and you'll catch a glimpse of your first Nightcrawler. You'll have to kill it at the end of the level, but for now it's harmless. At the bottom of the stairs is a landing with a goblin. Kill him then follow the water off to the left. 10 more gold here (40/150.) Keep following the water and you'll see a plank that heads up. Go up and it will look pretty familiar. Yup. It's where you came in. Head back to where Marcus cowarded out. He'll move forward to the forge and says something about a key causing two orcs to take offense and charge in from the left. Kill them and Marcus will stop in front of a door and ask you to find another way inside. Go left past the locked door and you'll see another door on the left. Go through it and up the stairs for 10 gold (50/150.) Kill the orc and take the ladder to the roof. As soon as you reach the roof someone will start shooting you from behind. Take them out with the crossbow. Then go across the plank that's to the right of the ladder. You'll find 5 gold (55/150) and a blue gem that's worth 50 gold (105/150)! What, you thought they were going to make you collect 150 gold 5 pieces at a time? Go back across the plank and over the plank on the other side. Kill the snotling and the goblin and go through the door. A trap door opens and you can see an orc at the bottom. Snipe him and jump through the trap door. As you start downstairs an orc attempts to show you the door. Tell him you don't need any help and he'll drop a bag of gold (110/150.) At the bottom is the door where Marcus is waiting, but don't open it yet! Go around to the left first and get the gold (120/150.) Marcus will go get the key, heads outside and attracts the attention of a goblin (kill him) and then he stops under a hanging sign. He asks you to scout ahead, don't do this! It's the level exit and there's still more gold to get. Turn to your left and you'll see some gold and stairs. Jump the railing and get the gold (125/150.) Go up the stairs and grab the health potion, then go back down to the water. Turn right for 10 more gold (135/150) and follow the water around to an iron gate. The gate swings open. Through there is the set of stairs that takes you to the forge (the iron gate only swings one way so we couldn't open it from the other direction.) Go past the forge stairs and go to the second landing. This will lead you to a set of stairs and a wagon at the top. Go past the wagon and you'll see a door on the left. Go through the door and an orc bombardier attacks you. Kill him, if he didn't break the stairs then smack them a good one. Behind the stairs is the final 15 gold for this level (150/150.) Go up the broken stairs for health and go back to meet Marcus. Scout ahead and kill the Nightcrawler. Keep your shield up and facing him. His claws are poisoned so don't take too long! You'll continue to take mini-1 point hits the entire time you're fighting. Deserted Temple Level 4 - Deserted Temple Preferred Character - Huntress Reward - 200 gold in the level + 200 gold reward for completion. Story: A Long Lost Temple The Dreg'Atar Raiders have taken refuge with Marcus' treasure in a deserted temple not far from Celadia Village. You must find a way to enter the temple and obtain the treasure. Mission: The Deserted Temple Find Merchant Marcus' treasure. Marcus must survive. This level is ideal for the Huntress and you have 600 gold to spend at the store. First get the composite bow with 240 burst arrows, 120 fire arrows, 25 grenade arrows and 30 sniper arrows. Short dagger for the rare melee attacks. Using the bow, the left trigger will nock additional arrows (burst and fire arrows only)! The (X) button changes arrow type from burst to fire to grenade to sniper. The right trigger controls the bowstring. Squeeze the trigger to draw the bow and release to fire. When entering a new area your bow should already be drawn so there is no delay when you attack. Go around to the right of the temple and kill the goblin. Shoot out the windows and kill everyone inside. The guys on the far wall are hard to hit and that's why you bought sniper arrows. Equip them (looks like an arrow-head instead of a full arrow) and the left-trigger will zoom. There are two levels of zoom. See if you can hit one in the eye! 380 points of damage and an instant kill! Don't go inside yet, there are goodies hidden behind 2 of the tombstones and the big mausoleum. Inside you find the first puzzle. Tilt the camera up so you can see the floor, the small blocks are a lock that corresponds to the larger blocks. Step on the large blocks in order (left to right) to make small blocks release. When you're done step on the white block to open the door (if you step on it before-hand it will actually do damage to you.) Before you step on the white block you might want to nock 8 burst arrows because when the door opens there will be an orc you can kill right away with a quick trigger finger. Immediately step off the block to make the doors close because another orc and a sorceress are going to run through. Switch to the grenade arrows and open the door. Take them both out with one head shot each. Now when you go through the inner doors take a careful look at the floor. The switches on the floor release a burst of arrows. It's important to know where the safe path is because you'll be running for your life at the end of the level. Inside you'll see another orc on the platform upstairs and a Druid hung up crucifix style on a large cross. Kill the orc and release the Druid. She'll run outside to join Marcus. There's a health potion on the floor to the right of the cross and another one upstairs where you killed the orc. On the other side of the cross are some stairs going down, but before you take them you'll have to eliminate an assassin perched up at the top of the wooden support pillar. It's hard to hit him with burst arrows, but any of the others work pretty well. Get 8 fire arrows ready, burst arrows aren't going to do it. As you head part way down the stairs you'll be charged by a berserker. Wait for him to get close and hit him with all 8 fire arrows. Instant kill. Go downstairs and jump the coffin for gold (5/200.) There's an orc on the other side of some boxes and he hasn't seen you. Stick a sniper arrow in his ear for an instant kill. There's a cubicle shaped key on the floor and more gold on the right (10/200) and 2 chests. Use the left trigger to open the chests and get more gold (15/200.) Back upstairs to the big door and open it with the cubicle key. Nock another 8 fire arrows for the berserker at the bottom of the stairs. There's also a healing pool that has some gold in it and a rusty key. There should also be some gold from the orc you ear-ectomied (30/200.) To the left of the healing fountain, behind the boxes, is some more gold (40/200.) Around the corner to the left is a bridge, don't cross it! Shoot one of the goblins first and make him cross it. The center of the bridge collapses. Kill the other goblin, jump the bridge (tilt the camera up if you're having trouble) and go left. Kill the goblin and assassin and get the gold (45/200.) At the back of this dead end the wall on the right is weak. You should be able to shoot it out without too much trouble. This will let you get the jump on another assassin and goblin. Jump down and open the chest for more gold (55/200.) Forget the big coffin for now. Move around it and to the left and kill an orc. He drops gold and there's another 5 on the floor already (65/200.) There's also a chest that you use the rusty key on. It contains a map that unlocks the first bonus area. The stairs here are the way out and back up to the bridge so now you can go back to the big coffin. Looking at the coffin, there's a pot of gold on the right and left, 2 chests on the right and Marcus' chest on the left. Here's the secret. If you don't attack the skeletons at the back of the room they won't attack you! If you don't move to the back of the room the giant instant kill spikes will NOT pop out of the floor! Simple? Get the gold, open the chests and open the coffin. Get all the good stuff (200/200.) Then after the cut scene run like heck out of the temple. Don't stop to fight, just run for it. In the courtyard there's one orc, kill him and talk to Marcus. The level is complete! Light Chapter 1 9) Path of Dark “The Rift - and Beyond” (From Game Manual) Summoned before the dark, mysterious leader of Ark Moor, a tough trial awaits. Trust is not given easily. It is said that Mordessa intends to bring back the ancient demon Vatar from the very depths of the Underworld, and lay claim to the magic lands of Celenheim she hungers for. Her servants are sent out to retrieve an artifact of forbidden knowledge that has been hidden from mankind, the Tome of Souls. With this, and what its content holds, she’ll have the key to the Underworld itself, and to powers those of mortals... 9a) Character Classes Berserker- The berserker's brute force in combat is nearly unmatched. Assassin- The assassins rely on skillful marksmanship and quickness. Sorceress- The sorceresses are powerful wielders of destructive magic. Lich- The lick is a king of the undead, wielding arcane magic. Bombardier- The bombardiers are the most crazy, deranged fanatics in the world. Goblin- The goblin's sneer viciousness makes up for their lack of size. Stone Gnome- The stone gnome is born out of lava and is small but powerful. 10) Guide to Dark Campaign *(Coming Soon)* 11) Fequently Asked Questions Have questions??? Email me at Htes1031@aol.com with FAQ as the subject Q) In the room that floods... in Sanctuary in the light campaign... it kills me every time and I don't see a solution. -DrennPersonThing A) When you enter the room, there is large machinery in the center with oen valve on each side in the back. To turn on the device you must simply walk up to, and touch, a valve. To drain the water you swim over and touch the other valve. It doesn's matter which valve you touch first/last but if you wish to obtain all the gold in the level you should turn on the device by touching the left valve, start heading to the ride side and get the gem at the uppper right of the room, then swim down and hit the other valve, then immediately start heading up for air as the water drains. If you started with full health then you should be able to activate the device, get the gem, and drain the water with half of your health still remaining. Q) Very early on, in the beginning of the 2nd level of the "Light", you join with the first playable character besides yourself. After killing a few enemies with the just aquired bow and arrow, I am bombarded bya cannon or something for a moment. It appears then that I am stuck. There are two wooden gates blocking my path, one boarded up tightly. Next to the less boarded gate is what appears to be a handle, but when I try to push it it falls to the ground and looks like a big hammer, but I cannot pick it up. Anyways, what is the signifigance if any to the "handle/ hammer" and you do I gat through/ over the gate(s)? -robertkinder A) Once you have killed the enemies in the area outside the buildings you see two gates. The one with the handle is the one you must go through. When you pulled the handle it fell off. IThis usually means that you need to find another way to get inside. Well if you turn around after you pull the handle you will notice a cannon pointing right at the gate. MMMhhmmm how conveniant. Go behind it and press the action button when you see the hand icon appear in the secondary item window. Then aim with your left thumb stick and fire with attack button. The gate is now blown to bits and you can enter the building. Q) I'm having trouble fighting the final demon. So I use the harpoon on the huge eye? -DrennPersonThing A) In the last level when you first start out you need to go thorugh the portal to get to the harpoon then attack the eye until it stops shining the light on the door. Once it does, go through the door and you will be in an enclosed room and cannot exit until you kill all the enemies in there. Then, exit through the door opposite the one you entered. Find and go through another portal and start firing another harpoon at another eye. The eye will stop shining on the heart. Then turn the harpoon around until you are aimed at te heart. Continue to fire at the heart until it explodes and stops shining on the door. Now go through the door. In here you will battle Vatar. He can now be injured. Good luck, its a tough fight! 12) Cheats/Codes *(Coming Soon)* 13) Special Thanks I'd like to thank www.gamefaqs.com for allowing me to post my faq on their site. I'd like to give thanks to DrennPersonThing, robertkinder, and jordanlund for their appreciation of this faq and their encouragement for me to finish it. I have to give a huge thanks to jordanlund because he helps out with the walkthrough part of the faq and with both of us working together I believe that people reading the faq will get the help they need with the game.