TOM CLANCY'S ,$$$$$$$$$$$$$$ $$$$,$$$$$$$$$$$.$$$$$$$$$$$$$$$$$$$$$$$$ $$$` `$$ $ $ $$$,` `.$$$` $ $ $$ $$$$$$$$$ $$$$$ $$ ,$$$$$. $ $$$$$$$$$$$$$$ $$$$$$ $$ $$`````$$ $$ $$$$$$$ $$. `$$$$$$$ $$ $$ $$$$ $$ $$$$$ $$ `$$$$$' $$$$$$$$ `$$$$$$ $$ $$$. ,$$ $$$$$ $$$`. ,'$$ | $$$$$$$ $$ `$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$' $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$|$$$$$$$$$$$$$$$$$TM $$ `$$ $$$' `$$,` ¯|¯ `,$$ `$$$$ $$ $$ $$$$$ $$ $$$$$$$$$ ,$$$$$ $' | .$ `$$ $$ $$ $$$ $$$$ $$$$$$$$-------|------- $. ` $$ $$ $$$$. $$ $$$$$$$$$ `$$$$$ $'$$ | $$'$ $$$. $$ $$ $$ $$ $$ $$$. ,$$'.$_|_$,'$$ $$$$$. $$ $$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$$''$$$$|$$$$$$$$$$ $$$$$$ | | I S L A N D T H U N D E R ™ ------------------------------------------------------------------------------ Game - Tom Clancy's Ghost Recon: Island Thunder Console - XBox Version - 1.00 Type - FAQ/Walkthrough Author - scurty (Chris Wasnetsky) E-Mail - scurty234 (at) yahoo (dot) com XBox Live Gamertag - scurty First Update - 6/23/04 Latest Update - 7/07/04 ============================================================================== Introduction ============================================================================== This game is considered to be squad-based combat. However, this is not your average Counter Strike type of game. When doing missions you cannot simply just run and shoot, you have to take it one step at a time otherwise you'll find yourself being dead before the mission is over. This is a stealthy combat type of game. If you do decide to play the game as a run and shoot, you'll find yourself in a bit of trouble. Mainly because all you see on your screen is a reticule. What that is, is the approximate area where your bullet will fire. If you are standing up, you are a bit more tense than if you were crouching or laying down. Therefore, the reticule is going to be a bit more spread out if you are standing still than if you were laying down. When you move the reticule gets bigger, just like it would in real life. When you move you are not as accurate because when you walk you are going slightly up and down which affects your aim. The faster you walk the more spread out the reticule will be. What this game, in my mind, was really made for was Xbox LIVE. The game's storyline wasn't as good as the original's storyline but Xbox LIVE makes up for it. Even 10 months after it came out there are still many people playing on it. As you play on LIVE, your stats are automatically recorded and you can see where you rank as a Rifleman, Demo Expert, Support, or a Sniper against other people. And because new maps are being available for download about every 3 weeks, the replay value keeps on going up. This game takes place in 2010, two years after the original, where Fidel Castro is dead and a drug-funded warlord is trying to sabotage the first free election Cuba is holding in decades. You are the Ghosts, an elite team of U.S. Army Green Berets, and are being deployed to stop the warlord and let Cuba have their election in peace. ============================================================================== Table of Contents ============================================================================== To use the search key, simply press control + F to bring up the find box. Type in the section's search key that you want and press enter twice. Section Completed? Search Key ------- ---------- ---------- I. E-mail Policy Yes gr_ep II. Version History Yes gr_vh III. Controls Yes gr_ctrl IV. Campaign Mode Yes gr_cams Recruit Mode Yes gr_camr Veteran Mode Yes gr_camv Elite Mode Yes gr_came V. Downloaded Maps and Xbox LIVE Maps Yes gr_dms Recruit Mode Yes gr_dmr Veteran Mode Yes gr_dmv Elite Mode Yes gr_dme VI. Quick Mission Yes gr_qm VII. Multiplayer Yes gr_mlti VIII. Weapons Yes gr_weap IX. Options Yes gr_opt X. Dossier Yes gr_dos XI. Command Map Yes gr_cm XII. Tips and Hints Yes gr_tip XIII. FAQ Yes gr_faq XIV. Copyright Information Yes gr_ci XV. Credits Yes gr_cred XVI. Author's Note Yes gr_an ============================================================================== E-mail Policy gr_ep ============================================================================== I switched E-mails because I was getting too much spam. After one day, my inbox gets flooded with e-mail that adds up to over 1mb. It's too hard to see who actually sent questions about the game and who sent me spam. Therefore, I ask you to please put anything related to "Ghost Recon" in the title so I can distinguish between it and spam. ============================================================================== Version History gr_vh ============================================================================== Version 1.00 ------------ Updated - 7/07/04 Notes - The guide is finally complete. I finished up the Multiplayer section and added a contribution. I also added fire rates to the Weapons section. I will occasionally update this guide if anything interesting appears in my mail but for the most part, this guide is finished. Version .94 ----------- Updated - 7/05/04 Notes - Second version of this guide. I finished the Elite walkthrough for the main missions and the downloaded maps. The guide also has a new command interface section in it. I spell checked the entire guide also to make it neater. After this version I will complete the multiplayer section and add little sections along the way if I feel they are needed. Version .92 ----------- Updated - 6/23/04 Notes - This is the first version of the guide. I have every section completed except for Campaign Mode, Downloaded Maps, and Multiplayer sections. Recruit and Veteran walkthroughs are completed for the first two of those of those and multiplayer is about halfway completed. Elite walkthrough will be coming in the next update in about a month along with the completion of multiplayer. ============================================================================== Controls gr_ctrl ============================================================================== This is the default control scheme. To change your preferences, go into Options then into Controls to change them. L Button - Command Map Toggle R Button - Fire/Use Weapon Left Thumbstick - Move Up/Back; Strafe Left/Right; Press for Action Right Thumbstick - Look Up/Down/Left/Right; Press for Zoom Toggle D-Pad Up - Stance Up D-Pad Down - Stance Down D-Pad Right - Peek Right D-Pad Left - Peek Left Y Button - Cycle Soldiers X Button - Night Vision A Button - Reload Weapon B Button - Cycle Kit White Button - Talk XBox LIVE (Hold) Black Button - Cycle Rate of Fire Back Button - See Stats for Current Game Start Button - Pause Game and See Objectives Invert Look - Off = Moving right thumbstick up will make you look up On = Moving right thumbstick up will make you look down ============================================================================== Campaign Mode gr_cams ============================================================================== Training is easy enough to do, and I suggest you complete it before you try the missions. You'll learn the basics and will have a better understanding of the game. The reason why there is a section for all the difficulty levels is because enemies are in different places in each of the different levels and the strategies change. This is written assuming no one was injured or killed in every mission you completed. Save often and if you get injured or killed, load the saved mission. ============================================================================== Briefing ============================================================================== There is this section incase you didn't buy the game yet and want to see how the storyline goes. There will be no briefing for the walkthrough so refer to this section. ------------------------------------------------------------------------------ C01 - Watchful Yeoman ------------------------------------------------------------------------------ Briefing -------- Punta Tabacal 06:30 03/20/10 Clear Skies "As you know, gentlemen, we are here to help safeguard the first election Cuba's seen since before Batista took control. Since Castro's death in 2006, the Cuban people have had a succession of increasingly incompetent thugs in charge, and thankfully, that's going to change. The elections are going to occur in early May, and our job is to make sure that they go without a hitch. What that means is that we've been volunteered to make sure the elements who want to bring back the bad old days don't get a chance to win the elections at gunpoint. Your first assignment is a basic contraband seizure. One of our patrol helicopters spotted a light cargo plane dropping a few suspicious looking crates over an abandoned tobacco plantation. The chopper crew was able to drive off the men who were moving the crates once they landed, but they need ground support to do the job properly. Seeing as the troops trying to haul those crates off look a lot like the guerillas who've been bullying voters in a few of the western cities, we're not taking any chances. Your orders are simple. You'll be inserted by helicopter on the plantation grounds. Once you're en route, the patrol chopper will peel off and leave ground troops to you. Take control of the old plantation buildings first, as that's what the guerillas are using for cover. Then, secure those packages by clearing out the troops around them. They'll probably make an effort to retrieve them once the helicopter leaves, so things will be happening in a hurry." ------------------------------------------------------------------------------ C02 - Angel Range ------------------------------------------------------------------------------ Briefing -------- Pinar del Rio 19:30 04/03/10 Rainy Skies "Excellent work on the plantation, gentlemen. We were able to analyze the contents of those packages. As you might have suspected, they were chock full of guns. We don't know who dropped them off but we do know whom they were intended for. The troops you ran across are part of the paramilitary forces that we think are linked to the FDG - one of the parties standing a candidate for the election. Publicly, they're all about 'vote against the puppets of the American imperialists' but disavowing violence. Privately, they seem to be a little more aggressive than that. We've gotten reports that bands of these thugs have been going up and down the countryside, intimidating people into not voting and making things unpleasant for supporters of the opposition parties. The good news is, we've also managed to locate what we think is one of their training bases. It's up in the hills of Pinar del Rio, which means that getting a lot of troops there isn't easy. That's why you're going in. Your mission is to locate and neutralize the training camp. Take out the guard towers that cover the approaches, then seize the camp itself. Be careful. The troops inside may not be fully trained yet, but recon images show that there are a lot of them." ------------------------------------------------------------------------------ C03 - Jaguar Maze ------------------------------------------------------------------------------ Briefing -------- Sierra de los Organos 11:20 04/12/10 Clear Skies "As you probably know, the camp in Pinar del Rio you hit wasn't the only one the FDG was using. We've been hitting other ones as we find them. Unfortunately, they've started to hit back. An MV-22 with a full complement of Marines on board was en route to neutralize a camp up in the Sierra de los Organos when it was shot down. Apparently the FDG's been able to get their hands on a good part of what used to be the Cuban Army's arsenal, since it looks like it was a good old fashioned Russian SAM that took the MV-22 out. The terrain you're going into is steep, rocky and difficult. It's also in the middle of nowhere, so anyone you run into is liable to be an FDG soldier. Your first priority once you hit ground will be the survivors. Find any you can and get them to safety. You're also going to need to find the sources of the SAM that took out the Osprey and eliminate it. Once you do that, we'll be able to send in a chopper and pick you up at the evac zone. However, until the SAM launcher is taken out, we're not going to risk another bird. If you can, pick up the USMC code books from the downed aircraft. We don't want those falling into enemy hands. Good luck, people." ------------------------------------------------------------------------------ C04 - Hidden Spectre ------------------------------------------------------------------------------ Briefing -------- Isla de la Juventud 10:40 04/21/10 Foggy Skies "Buckle up people, people. You're going to Isla de la Juventud, a hundred miles south of the main island. Batista used it for political prisoners, but Castro turned it into a tourist trap. The beaches are nice, but half the island's still swamp, and guess what part you'll be seeing. The FDG's got an airfield right in the middle of one of those swamps, on the western side of the island. They've been using it for weapons transfers - the plane that dropped off those packages you recovered on the plantation flew out there - and to dabble in the drug trade. By shutting it down, we shut down one of their primary supply pipelines. You'll be inserted by boat on this one, so be prepared. Your two main objectives are the airfield itself and the ammunition storage dump nearby. Seize one and then plant the demolition charges to destroy the other. After that, get out as quickly as you can. With the way things are going on the main island, we don't expect the airfield is heavily guarded, but that's no guarantee." ------------------------------------------------------------------------------ C05 - Rapid Python ------------------------------------------------------------------------------ Briefing -------- Matanzas Province 01:00 04/27/10 Cloudy Skies "Looks like morale's starting to drop on the other side. We're still getting reports of FDG squads hitting villages on the western side of the island, but we're seeing more defectors every day. With the elections coming up in less than a month, this is a good sign. The biggest turncoat is a man named Esteban Ordoņez, who until three days ago was a high-ranking official in the Priego presidential campaign. Priego's the FDG's candidate, and he's also the one calling the shots on the military side of things. Obviously, getting someone this close to Priego to switch sides is a tremendous break for us. The bad news is that we got a call from Ordoņez about twenty minutes ago. It seems that his assistant figured out that he was going to turn, and rattled him out. He ran for it with an armload of FDG documents, which he hid as soon as he was out of sight. Unfortunately, they caught up with him a few minutes later. We know this because he was literally on the phone with our people when they found him. We don't think he is dead, but that could change any minute. Your mission is to rescue Ordoņez and get those papers. Find where he hid the parcel, then find him and bring him back alive. Our first flyover of the region showed that they'd moved a BMP in, so you might want to take that out as well. Remember, they're not going to keep Ordoņez alive much longer, so there's real time pressure on this one. Best of luck to you, gentlemen. Now get to work." ------------------------------------------------------------------------------ C06 - Liberty Storm ------------------------------------------------------------------------------ Briefing -------- Cienfuegos 06:45 05/12/10 Clear Skies "Happy election day, people. We've got trouble. The polls don't open for another hour, but FDG sympathizers all over the country are already making a mess out of things wherever they can. We need every available soldier out there safeguarding voting centers, and that means you get to go along on this one, too. You'll be going to one of the worst trouble zones, a costal city called Cienfuegos. The FDG's got a lot of support there, and according to reports they've gunned down people heading for one of the main polling centers. Your job is to go in and safeguard that voting center and make sure people can actually get to it to vote. If they want to vote FDG once they get inside, fine. That's their choice. The point of is to make sure they all get that choice. Safeguarding the polling center is your highest priority. There are FDG forces in the streets all around it, so you'll have to keep an eye out in all directions. There are also reports that civilians have been taking hostage by the FDG. If that's the case, find those hostages and get them out of harm's way. Finally, you'll want to locate and knock out the local FDG command post. Remember, this: safeguarding these elections is why we're here. Everything else is secondary. Let's do this right." ------------------------------------------------------------------------------ C07 - Ocean Forge ------------------------------------------------------------------------------ Briefing -------- Near Dimas 06:45 05/19/10 Cloudy Skies "Saddle up. This is a hot one. It turns out the FDG's drug connection was stronger than we thought. Priego is essentially owned by Colombian interests, and by Colombian interests I mean FRC. They were hoping that he'd assume power and turn Cuba into a depot for cocaine heading north into Florida. In the wake of the election results that's obviously not going to happen, so Priego asked his bosses for help. They sent a few boatloads of their troops to reinforce the FDG soldiers, and that's what we have to deal with right now. The FRC troops are hitting the beach near Dimas, and they're hitting it hard. We'll be able to get more troops there later, but right now you're all we've got. Disable the vehicle column the Colombian troops will be using to get off the beach, then hold the beach itself. The FRC soldiers will have FDG reinforcements coming in, so be prepared to be hit by a second wave. Finally, seize the jetties and any supplies the enemy's placed on them. They've set up a makeshift command outpost, complete with an automatic grenade launcher, on one of the jetties. Make sure you take that out as well." ------------------------------------------------------------------------------ C08 - Righteous Archer ------------------------------------------------------------------------------ Briefing -------- Sierra de los Organos 20:20 06/06/10 Rainy Skies "Priego's run out of allies and he's run out of room. We've rounded up most of the armed FDG supporters in the countryside and routed the FRC reinforcements. The big boys in Colombia have decided to cut their losses, which means that Priego's got nothing left. He's retreated to an old hilltop fortress in the Sierra de los Organos with the last of his supporters. You get the honor and the privilege of digging him out. The fortress is 1920s vintage, but it's situated on top of a steep hill and it's got well-placed external guard posts. Neutralize those guard posts and then take the fortress. Priego's inside, with the best of his elite guards. They won't be easy to dig out, but we want Priego alive. Dead, he becomes a martyr, and that's the last thing the new Cuban government needs. Make sure he doesn't escape. There's a helicopter pad behind the fortress complex, so you'll need to make sure he doesn't make a run for that. If he gets away, this whole mess has the potential to start all over again. You know what you have to do, people. Now let's go do it." ============================================================================== Recruit Level gr_camr ============================================================================== This is the easiest of the three levels that you can play the game through with. Enemies have a surprisingly horrible aim, and when I say horrible I mean horrible. They may go through 20 bullets before one hits you. Use this to your advantage if you are just starting to play this game as you can get a feeling what the enemies will be like in later levels. When you choose recruit level not only are the enemy soldiers easier to kill, but you have unlimited ammo in your primary and secondary guns. You don't have unlimited ammo in rocket launchers, grenade launchers, claymores, demo charges, and grenades. It is a good idea to take it slow and get your accuracy up because in the long run it will help you when there are over 4 enemies shooting at you at the same time. There will be a total of 30 enemies in each level. ------------------------------------------------------------------------------ C01 - Watchful Yeoman ------------------------------------------------------------------------------ Objectives ---------- 1. Seize Plantation 2. Secure Package 1 3. Secure Package 2 X. No Team Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It would be a good idea, just for this level, to use auto-assign to choose your team. Only this time because you do not have any unlocked characters to choose from and the auto-assign spreads out the 4 choices of soldiers fairly well. For the riflemen, you may want one person to have binoculars in the Alpha Team and one to have Binoculars in the Bravo Team. You don't need a silenced pistol for this level and you have unlimited ammo so you don't need extra ammo. For the two support experts, you may want to take Kit 7, mainly because of the sensors. Refer to the Weapons section if you don't know how sensors work. Having a person with sensors on each team will help you. For the Sniper I would suggest taking Kit 4 because of the grenades. You don't have to take my advice on what soldiers to pick throughout the walkthrough, but I'm just getting the beginners acquainted with the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Team Casualties --------------------- This should speak for itself. As long as you don't go running out shooting like crazy and not waiting for the reticule to become smaller when killing enemies, you should be fine. 1. Seize Plantation ------------------- At the beginning of every level I always save incase I mess up early. After you save the game, press the left trigger button to open up the satellite view of the area. You can clearly see the 3 marked spots on the map. If you press the right analog stick in you will see that the map will zoom in. Use the d-pad to move throughout the map. When you see one of the marked areas, you can see what is located there. Move to the northwest one and you will see plantation. That's where we are heading first. To the right of the plantation words you can see two faint images, images of houses. Move your cursor to the north of the north house and press the A button. You have marked out a path for your team to follow. Exit out of the map and follow Bravo. Follow the leader of Bravo (the names change everytime you choose a campaign so there's no way to distinguish between them) and before you go up the hill up ahead, he will start shooting. Open up your map and you will see two red circles on the map. That is where a enemy is that is visible to you. By the time you close your map your teammates will have eliminated the enemies. However if they did not, kill the enemies yourself. I would recommend opening your map before Bravo advances over the hill and move the left analog stick. This allows you to circle around some options on the map. Alpha is on the left side; Bravo is on the right side. Move your stick until "Advance ->" is highlight and press A until "Hold" is selected. Go down to where it says "Assault" for Bravo and change it to "Recon." Bravo will now situate themselves on the hill and you will see a truck coming from the south. When it stops, take out the driver and the passenger. Now proceed over the hill slowly while crouching and take out any enemies you can see in the distance and around the houses. When you can see no more, tell bravo to Advance and Assault and follow them to your destination. When you arrive at your destination (which should be near an uprooted tree) you may see a few more enemies. If you don't, head westward towards the plantation and they will be around the plantation. When you kill all the enemies around here, you will complete the objective. Save. 2. Secure Package 1 ------------------- After you save open up your map and go down to where it says Package 1. To the west of the building is a little pond of water. Make a path for anywhere in it and follow Bravo. Depending on if you killed these two before or not you may see two enemies in the open just walking. Take them out if you didn't before and proceed. When you get to the pond tell Bravo to Hold and Suppress. Now switch to your Support Expert in Alpha who has the sensors by pressing A when his name is highlighted. Close the map and proceed over to the building and place a sensor down. Go back to the pond and open your command map. Usually around this time you will see a soldier on the road to the south of you, pick him off and focus your attention to the warehouse. You will see three red circles inside of the warehouse. Bravo will handle the enemies on the road. Go to the south entrance to the plantation and lay down right to the side of the entrance (not the door). Face the wall and then peek to the right and take out any of the three enemies you see. When they are dead consult your map to see where the other(s) is. Now crouch and slight slide into the opening and take out the remaining enemy(s). Save. 3. Secure Package 2 ------------------- Open up your map after saving and look to the south of the warehouse you are inside of. You will see a field with stripes going horizontally. Make a path anywhere inside of it and follow Bravo. If Bravo didn't take out all the enemies on the hill (there should have been 3), kill them now. Going over the hill, you will see a shack below. There are two enemies in there, you can kill them by shooting through the windows or just waiting until they come out into the open. When they are killed the whole area is open. Proceed to your destination. Open up your map and look directly west of your final objective. You will see where a road proceeds south but you can't place a route into there. Go as much south as you can on the map and place a point there for Bravo to lead to. Follow Bravo around the wall and you will see a shack. Follow Bravo to their destination. Tell Bravo to Hold and Suppress and proceed to the west of the shack and look northwards into the field to the east. Any enemies you see here you should kill now while you have some shelter (the shack). You should see two enemies in the distance plus one to the east of the shack. Take the ones in the distance out first and then go around the shack and take out that enemy. By now Bravo might have seen the last enemies in this area but if not, search to the east or southeast for the remaining soldiers. Once you take out the soldiers in this area, you will complete the mission. Player Unlocked: Will Jacobs ------------------------------------------------------------------------------ C02 - Angel Rage ------------------------------------------------------------------------------ Objectives ---------- 1. Neutralize Guard Tower 1 2. Neutralize Guard Tower 2 3. Seize Control of Camp X. No Friendly Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now since you unlocked Will Jacobs from completing the special objective from last mission, replace him with the Rifleman in Alpha that doesn't have the Binoculars out. Now, you may choose from his variety of guns as you please but I like the OICW with the binoculars for this level. Now choose everybody else like you were going to change their weapon and you'll see that everyone but Will Jacobs has a "point". Go up to the screen where it say Points = 01 and you will see that you can choose from W, S, E, and L. W stands for Weapons, how well your soldier can shoot his weapon. S stands for Stealth, how well your soldier can be seen by the enemy, the higher the better. E stands for Endurance, how many hits your soldier can take in before he dies. L stands for Leadership, how well your soldier can lead his team. You may choose whichever you please but I always choose Stealth and Endurance as my priorities. The same weapons you have from the last mission will be fine in this mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Casualties ---------------- Easy enough, just don't let one of your soldiers die and save often. 1. Neutralize Guard Tower 1 --------------------------- First off, open up your command map and switch to Will Jacobs as he is your best soldier at this time. Now look at the map and look towards the northeast part of it. You will see the first guard tower behind a long rock. Make a path to the left of the rock and follow Bravo. When you come near a patch of trees along your way, you will see a few enemies, usually three. Eliminate them and continue onward. When you get close to the rock, as soon as you see it actually, you will see enemies near the rock and near the camp. Make sure whoever is leading Bravo doesn't get killed because the enemies are spread out. When you feel it is safe, continue to your destination and save. Now open up your command map and plot a point right next to the guard tower. You will go around the rock to the north to get there. There will be two enemies you encounter on the ground as soon as the reach the hill and then you'll be fine until the guard tower. There won't be anyone on the ground so go over to the guard tower and save. Now proceed up the guard tower's steps and when you start reaching the top, crouch down. As you are going up look into the windows and you will see the lone soldier up there. Continue down to Bravo and save. 2. Neutralize Guard Tower 2 --------------------------- Open up your command map and plot a point in the nortwestern section on the map and follow Bravo. A little over halfway to your destination you will see an entrance to the camp and an enemy. Take him out and continue up into the hills. You will see the indicator turn red as there is an enemy nearby, only one. He should be on the upper side most side of the rocks and that's the way you are going. Take him out easily, go to the destination, and save. Now open your command map and go down to Guard Tower 2. Plot as point as far west of it as you can and follow Bravo once again. Your path should be as far west as possible. When you come to the hill going downwards you will see an enemy just standing there. Whoever is leading Bravo will most likely take him out but it doesn't matter. You will not encounter any more enemies along the way. When you see a shack, stay near the turn to the west and let Bravo continue to their destination, now save. Bravo will sit this one out but if you wish you may turn them to hold and suppress incase any enemies come close to them. Now go towards the shack while crouching. Before going into the shack, look across the guard tower and you will see a soldier using a stationary grenade launcher, take him out. Go into the shack and look out the east window. You can just barely make out two enemies, one standing near a stationary machine gun and one just standing there. Take them out and go out of the shack and go up the steps of the guard tower and take out the enemy up there. Before you even get up there your comrades will most likely dispose of the last soldier in the area. Now save. 3. Seize Control of Camp ------------------------ Meet back up with Bravo and open your command map to look at the camp. Zoom in so you can see how the building are arranged. Now plot a path for your team on the outside of the camp to the south and follow Bravo. You will see an enemy behind some stacked logs near the entrance. Take him out and save once Bravo gets in place at their destination. Bravo will also stay back for this part of the mission also. The entrance to the south is to the southwest, you can see it slightly if you zoom in on your map. Make your way towards there. Upon entering, head towards the right and you will see two soldiers eventually. Eliminate them and continue to the helipad. Save the game and switch to your demo expert now. Place a sensor in between the long building and the building next to it and place a sensor in between the two buildings to the west in the camp. This should give you the locations of all the soldiers in the area. Save the game wherever you are and switch back to Will Jacobs. The first building we will want to clear is the southwestern one. There are two enemies in there. I always use a personal strategy when entering buildings where I know enemies are in. Unless you have a grenade, you should always open the door from the side, never when it's right in front of you. Also, make sure your comrades cannot see inside as they most likely die before they can get a shot off. So before entering any doors take that into consideration. Now, stay to the left of the door and open it. Now lie down and peek to the right to take out the first soldier who is behind a desk. After some more shifting you should be able to take out the other guard as well. Now we are going to go into the western building from it's south entrance. Depending on where the enemy is (he moves around unlike the previous two) use that to your advantage on deciding when to enter. When you take him out, save the game. Now we are going into the southeastern house. This house has a balcony on the north side of it. You want to position yourself up there while your other two comrades are below. Open the door from the right and then lie down using the same strategy as before and you will have cleared that building out. Save the game and proceed to the west side of the eastern building. You can enter into the first door because the enemies are in another room. Proceed down the hall and you might see the door open to your left. This is always hard without having grenades because the door opens to the right instead of the preferred left. When you kill them, go outside and save. Now there is one last building left and two enemies are inside. Go to the western entrance and crouch down and enter. This is a fairly big building so you have some room to just open the door in front of you. Look on your map to se where they are located and soon they will be dead and the mission will be complete. Player Unlocked: Henry Ramirez ------------------------------------------------------------------------------ C03 - Jaguar Maze ------------------------------------------------------------------------------ Objectives ---------- 1. Neutralize SAM 2. Rescue Air Crew 3. Reach Extraction Zone X. Retrieve Code Book ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Since you unlocked Henry Ramirez, replace him with the support expert in Alpha. You can choose any gun you like for him, none of them are a bad choice as the first one is a silenced gun. Now replace the remaining Rifleman in Alpha (not Will Jacobs) with a demo expert. Make sure he has a M136, doesn't matter what gun he chooses. Everybody else's weapons are fine for now. Start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Retrieve Code Book --------------------- We are going here first because our main priority are the survivors; the code book is on the way. Save your game and open the command map and you will see in the southwest direction the MV-22, that is where the code book is. Plot a path down near it for Bravo and follow them out. It would also be a good idea to switch to either Henry Ramirez or Will Jacobs. When you get to an opening where you can see a hill, look to the east and you will see two soldiers walking. Dispose of them and continue southward. When you come out of the cave continue south until you can see the downed aircraft. There will be enemies around the aircraft so don't be surprised. Once you kill the two soldiers, approach the aircraft and inside the aircraft you will see a purple book. Just simply walk through the aircraft and continue out of it south bound to pick it up. You will hear yourself say "they must've went east, let's hurry". Save the game. 2. Rescue Air Crew ------------------ Open your command map now. You should be right next to the aircraft so plot a point next to the closest objective, which is directly east of you. You will see the path go towards the south, follow Bravo. As soon as you enter the opening to the east of the aircraft, two enemies will start shooting. Take them out, using the rock for cover, and tell Bravo to advance. When you start to see the marines, there will be an enemy standing up a path to the left, or north, of you. Take him out and proceed to pick up the Marines. When you arrive at your destination, save. Now pick a team member in Bravo and proceed to touch both of the marines to make them follow you. Because you picked them up with Bravo, you won't be bothered when you're using Alpha team members. Now you must make your way southeast towards the extraction zone. Plot a point there and follow Bravo. You will see two enemy soldiers around where the rock is that you are heading towards. They will be easy to kill and proceed onward. When you make the turn around the rock, focus your attention to the northeast as you are moving. There will be one soldier there. That's the last of the soldiers for now, tell Bravo to hold once they get to the extraction zone and save. 1. Neutralize SAM ----------------- They hardest part of this mission is done, getting the air crew to safety. Now Bravo will stay back with the marines incase any wandering soldiers come into the area. Open your command map and see where the last objective lies. You don't have to plot a point because it's directly to the north. Take Will Jacobs and lead your Alpha team northwards as far east as possible. Approximately northeast of where you found the marines will be two enemies standing on a hill. Dispose of them and continue. Where you killed the last two enemies would be a good place to stay as far east as possible simply because you don't want to be seen that easily in the open. When you start to see a turn towards the east and a steep hill going up it, go up the hill and save here. You should be directly south of the SAM. Now switch to your demo expert and go around the rock that is south of the base and keep to the east as much as possible. You will only see one enemy in the tent area above so dispose of him and you should have a clear shot of the SAM. Remember two things when trying to launch a rocket, you cannot lie down and shoot a rocket and you can kill your teammate if they are directly behind you when the fumes start to come out. Keeping this in mind, aim slightly above the SAM and fire as the rocket is affected by gravity and will lower slightly. When it is destroyed, the objective will be complete. 3. Reach Extraction Zone ------------------------ Save the game and just start running south. You took out all the enemies around here so it will be a safe haven for you to go to the extraction zone. Player Unlocked: Klaus Henkel ------------------------------------------------------------------------------ C04 - Hidden Spectre ------------------------------------------------------------------------------ Objectives ---------- 1. Seize Airfield 2. Destroy Ammo Dump 3. Reach Extraction Zone X. Neutralize All Opposition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Since you've unlocked Klaus Henkel, I would recommend replace the demo expert in the Alpha team with him. Now you have your three unlocked characters so far in one team. Bravo will have to wait three more missions to be fully loaded with unlocked soldiers. Have Klaus Henkel carry demo charges with him. Now give all the team members from the previous mission their points in one of the four categories. When you are done preparing, proceed into the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Seize Airfield ----------------- This is our first objective. Save the game and open your command map. Plot a point as far east of the airfield as you can and follow Bravo. As you are going to your destination, you will see huts along the way. There are two enemies near these huts. Continue onwards once you dispose of them. Look to the west after you clear the huts to find an enemy soldier near the water. Continuing onwards you will see a downed helicopter. There will be a soldier to the north of that. Dispose of him and go to the destination along with Bravo. Save your game. Taking this airfield proves to be difficult. Switch to Will Jacobs and his OICW as it is the most powerful gun of the three in Alpha and continue onto the airfield going west. Stay as south as you can, on the airfield side of the wooden fence. When you come to the first oil drum, lie down and peek to the left of it and peek north. You will see a building that has a row of windows and some soldiers eventually coming out. Take them out and more will come from all the buildings on that side. It is hard to explain here in the FAQ so try taking them all out on your own. If you get a moment of peace, that is no firing of opposing weapons, save the game. You will eventually see two jeeps come into the airfield. Dispose of the enemies on the jeeps. After the enemies on the jeeps are gone, Head near the southwestern building and you will see that both of the doors opened, due to the excitement moments earlier. If you see no enemies in the building or as you go around it, this building is clear. Now head to the northwestern building. This seems like a small office building, if there are isn't an enemy in here, he came out during the fight. Save the game. Now head towards the building right next to the office building. If you see no enemies, clear. Now go to the next building, same procedure. Finally go to the last building on the airfield and if there is a soldier there (which there most likely is) he is the last one. Save the game. 2. Destroy Ammo Dump -------------------- You may still notice that you have an indication that there are enemies nearby because of the red indicator. They are below the airfield to the north. Plot a course for Bravo to the road above the Ammo Dump and rejoin them once you see them. There will be enemies down here so be wary of them and take them out. When you reach your destination, you can clearly see the Ammo Dump. Switch to your sniper who has his grenades since his first mission and save the game. Head over to the dump and when you get close enough to the door, throw about 2 grenades inside. Either the enemies will come out for you to shoot or they will die. There are only two soldiers inside and once they are killed, switch back to Klaus Henkel to plant the demo charges. Save. X. Neutralize All Opposition ---------------------------- In order to get another unlocked player, you must destroy all the enemies in this mission. Tell Bravo to go to the Extraction Zone as they will be no help at all. You should have very few enemies left, (2-4) and they are to the south of you. Choose Will Jacobs and proceed south until you meet them at the very south end of the map. Once you kill them, the mission will automatically complete itself. Player Unlocked: Jack Stone ------------------------------------------------------------------------------ C05 - Rapid Python ------------------------------------------------------------------------------ Objectives ---------- 1. Find Intelligence 2. Rescue Ordoņez 3. Reach Extraction Zone X. Destroy BMP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ First of all, replace the sniper in Bravo with Jack Stone and give him kit 8 or 12, whichever gun you prefer. Now give everyone their points on whichever category you want. Have Klaus Henkel bring a kit with M136s equipped and everybody else should be fine. Will Jacobs and Henry Ramirez should still have binoculars and the remaining rifleman should also. It's a big map with a lot of open space. Your support expert should still have his sensors equipped. Proceed onto the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Destroy BMP -------------- We are going to do this objective first simply because it gets annoying. If you wait until the very end, it may go off the map depending on how long you take to complete the mission. So keeping this in mine, open your command map and look directly west of the BMP (which is in the northwestern corner). You can see the dark area where the river is that winds around the whole map. If you look directly southwest of the BMP, you can see the faint looking ledge that is there. Plot a point to the road that is next to it, to the left, and follow Bravo. Immediately leaving your little path you go up, you will see o lone enemy walk around to the north of you around the corner. Kill him and you will see another enemy walking around in the hill area to the east. You can leave Bravo for a second while you kill him; now join up with them again. When Bravo starts firing at enemies when Bravo is on a hill, tell Bravo to Hold and Suppress. They only have Jack Stone as an experienced soldier in their platoon and we don't need comrades dieing so soon. Finish the job yourself by going around the hill to the west and taking them out. There is also an enemy perched on that ledge I was telling you about earlier. When all are killed (you should have killed seven soldiers), save. Now tell Bravo to Advance and Assault and follow them to your destination. When you get there you should be able to see two jeeps to the northwest. Get Jack Stone out and snipe the enemies in them, there will only be three. Now switch to Klaus Henkel and make your way slowly around to the east until you can see the first enemy soldier guarding one side of the bridge. Kill him and get your M136 out and aim slightly above the tank. Fire and you will complete the objective. 2. Rescue Ordoņez ----------------- Ordoņez is directly to the east but you cannot simply just run over and take him. Leave Bravo behind for this one and switch to Henry Ramirez. Now where you killed the enemy before the tank, there will be an enemy directly opposite of him guarding the bridge; southwest of the bridge. Take the turn slowly and kill him. Cross the bridge and you will see enemies to the north and northeast of the tank, behind the little hill. For some reason you cannot kill Ordoņez so use this to your advantage as you try to kill the soldiers around him (there will be seven). Now make Bravo come near Ordoņez to stay with him for now. Save. 1. Find Intelligence -------------------- If you were lagging behind this whole time, taking it easy, you will want to hustle up the pace now because the enemy can find the intelligence any minute now. Make a path for Alpha (Where it says Planning: Both Teams change it to Planning: Alpha) to the southeast near that rock which is east of the river. You will now see a white dot on the top of your indicator at the bottom of your screen. Follow this path until the indicator turns red, you should be about halfway by now and be going up a slight hill. You should see two enemy soldiers to the west of you near the bridge. Now continue to your destination and you will see two other enemies to the east of the rock. Kill them and save. Now look at your command map. South of you is a bridge. To the west of the bridge is an enemy that should be on your map right now. You may see two if you look but don't bother with the farther one for now. Now continue southward and take out the enemy patrolling to the east of the bridge and continue on. Now take out the enemy on the west of the bridge. If you happened to take out every enemy I told you to you will be at 28 kills right now (press and hold back button). The final two are simply southbound of you walking around trying to find the intelligence. Take them out and the mission will automatically complete. If not, go up into that area and to the intelligence and save. 3. Reach Extraction Zone ------------------------ Unless the mission completed itself, make a path for Bravo (be sure to get Ordoņez to go with them) to the extraction zone. Now you go to the extraction zone and simply wait for Bravo. You may see the last enemy(s) along your way. Player Unlocked: Susan Grey ------------------------------------------------------------------------------ C06 - Liberty Storm ------------------------------------------------------------------------------ Objectives ---------- 1. Rescue Civilians 2. Defend Voting Center 3. Take Command Post X. No Friendly Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace your remaining Rifleman in Bravo with Susan Grey. Have Susan take kit 4 or 10. Now equip Klaus Henkel with kit 3 or 8. Susan Grey should have sensors along with the only Support Expert you have and Klaus Henkel with have Claymores. The reason the Claymores are helpful is because in the beginning, soldiers will be rushing inside in large numbers so this may help taking them out. Give everyone their points and hope that you will be able to make it out of this one alive. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Friendly Casualties ------------------------- This objective is very hard to accomplish in the beginning, even on Recruit level. 2. Defend Voting Center ----------------------- Just SAVE at the beginning of the mission and tell Bravo and Alpha to Hold and Suppress. You must do this in a hurry, Have Susan Grey place a sensor on the ground and have Klaus Henkel place a Claymore on the ground of the northern entrance, east coming into the room you are in. Make sure you are facing the entrance when you are placing it as that is the direction the pellets will fly. Now you will start seeing enemies coming towards the polling center. Pay attention to your map at all times. Have your gun out when Klaus Henkel at all times until you start seeing enemies coming your way into the claymore. When they do, set it off to kill them. There is really no way to tell you when and where all the enemies are coming in just hang in there until all enemies are gone from the area and you have no indicator that any are near. Now save the game once more. By the time the waves stop coming you should see a jeep on your map. Keep Bravo in the polling center and head towards the south exit with Alpha. You will also see a soldier walking with the jeep. Take him out first followed by the soldier in the jeep. Now check your map, there are three jeeps and each one is followed by the above procedure. However there will still be enemies nearby. Those "enemies" are the jeeps. If it bothers you that badly, switch to Jack Stone and chuck a grenade at each of them. This will make it go away. Switch to Alpha and lead them out of the polling center to the north. There will be an enemy to the northwest of the gazebo (?), kill him. Save the game now. 3. Take Command Post -------------------- The hardest part of the mission is done now. Now go directly north and go past the pillars. Now go east into the street, to the north are three enemies. Kill them and continue east and go near the stairs of that building. Go up the stairs and there will be one enemy. Kill him and go down the steps. Save. Go back to where the pillars were and continue west until the building. Crouch down and turn slowly until you can see an enemy guarding the southern entrance to the command post. Kill him and head towards the eastern entrance. Kill the two soldiers within and go into the post. Save the game. 1. Rescue Civilians ------------------- Go to where the three people on the street all the way north died, going through the long alleyway east of the command post. Now go down this street to the east all the way until you happen to fall upon a path into a building to the south (you should be all the way northeast now). Follow the path and you will see steps into the building. There is one soldier up here along with a civilian. Kill the soldier. There will be a soldier on the street going south below behind a car. Kill him and secure the civilian. Now look south down that street again and if you can see a faint image of a soldier behind a white car, kill him. Now continue down the street below the balcony. There will be one soldier (or two if you didn't kill the soldier behind the white car) on the street, kill him(them) and proceed. Take the civilian and the end of the street. Save. There is only one soldier left, and he is in the house all the way southwest. Proceed there and he is in the western part upstairs. Kill him and take the civilians back into the polling center. Or if you killed all the soldiers, the mission will self complete. Player Unlocked: Buzz Gordon ------------------------------------------------------------------------------ C07 - Ocean Forge ------------------------------------------------------------------------------ Objectives ---------- 1. Disable Vehicle Column 2. Clear Beach 3. Seize AGS 4. Seize Material ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the support expert with Buzz Gordon and equip him with anything you want. Equip Klaus Henkel with a kit that contains M136s. Now give everyone their points. By now you should know what to equip and what to de-equip on your comrades. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Disable Vehicle Column ------------------------- If you are wondering why there is no optional objective, it's because there are no more character to unlock for campaign mode. The other 6 soldiers you saw when switching to the unlocked ones were soldiers that needed to be unlocked. Check the Dossier section for more information on them. Save the game once you start and open your command map. You are going to leave Bravo here by themselves so tell them to Hold and Suppress because enemies will be coming out of the entrances on the walls. Look at your map and little more than halfway up north all the way to the west you will see a dark image of a rock. That's where you are heading. First off all, go all the way west and then hug the wall while going north. You will see three enemy soldiers in the distance not too long after you head north. You would want to shoot the enemy on the left first as he is closest to the hill. Then work your way over to the last enemy on the right. If you don't get them, continue north over the hill until you can. When you get up and over the hill you will see an enemy in the distance directly west of the hotel. Kill him and then there is another enemy to the south of where he was. He might be roaming around in that area or behind the trees but you'll eventually see him. Kill him and go to the left of that rock I was telling you about earlier. Save. You will now see a three vehicle convoy when you edge north a bit more. Make sure none of your comrades are directly behind you and then fire a rocket slightly above the jeep. This will eliminate it and then a enemy soldier will come out the driver's side. Kill him and you will see another soldier to the right of the jeep. Kill him and focus your attention east now. Hiding near one of the smaller building is another enemy. Kill him and hug the wall while going north while looking at the hotel. There will be a two enemy soldiers you can see patrolling behind the arches. Kill them and proceed north. When you can see the middle jeep in the convoy, fire another rocket at it. Then the third and last one, you can fire another rocket right at the road going north because the boundary on the level will make it explode right in front of the jeep. Save. 2. Clear Beach -------------- After destroying the three vehicles, you will see an awful lot of enemy soldiers flocking to the area. There's no way to tell you exactly where they will be so just kill them all and continue up by the destroyed convoy. Now head east towards the wall and stop in front of the entrance to the beach. Now go down the ramp and go to the nearest rock for cover. Now go to the next nearest rock east and look directly east of you at the beach house. There will be two enemies down there. Kill them and proceed down to the house. On your way to the house there are two enemies to the south of you in the tree area. Kill them and go next to the house. Save. 3. Seize AGS ------------ There will be no one else here so go east and onto the dock to the end to secure it. Now head south along the water as far as you can east and head towards the boat in the distance. As you get closer keep on looking southwest of you and you will eventually see two enemies near a patch of trees to the left of a rock. Continue up to the boat, ignoring the people south of you, and save. Now head to the east and kill the two enemies you see. The one operating the stationary grenade launcher can't turn that far to shoot you with it. Use this to your advantage and kill them both. Now save. 4. Seize Material ----------------- Tell Alpha to Hold and Suppress and switch to any member in Bravo. When you exit out onto the beach, look north of you and there will be an enemy soldier in front of the building up ahead and two in the patch of trees. Kill them all and continue northeast of you to take out the two remaining enemy soldiers. If you didn't kill all the enemies, go west and onto the dock to complete the mission. ------------------------------------------------------------------------------ C08 - Righteous Archer ------------------------------------------------------------------------------ Objectives ---------- 1. Capture Priego ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As you can see, there is only one objective; Capture Priego. Not kill, capture. If you read the briefing you will know why. The weapons that everyone has are fine for this mission, you will want the M136. Give everyone points and continue onto the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Capture Priego ----------------- Save and look all the way southeast. Next to the guard tower in the southeast is the helicopter pad. This is where you are going, to make sure Priego doesn't escape. Now check the northeast guard tower on your map. It is on a hill and there is a stationary grenade launcher. This is bad if he sees you and decides to grenade you. Therefore, take Will Jacobs and leave Bravo for a second. Go around the big rock until you can see the road. Wait a minute (pun) and wait until you can see an enemy directly south of you walking along the road. Eliminate him and continue slowly around the rock going east. Crouch down until you can see a VERY faint outline of the ledge where the command post is located. Now lie down and take out your binoculars. Double zoom in and scan until you see how far an enemy is away from you. It can be from 80-90 meters away from you. Without changing your gun position, take out your OICW or whatever gun Will Jacobs has and shoot where the binoculars said he was. Your main, and only, threat for this entire mission is gone. Now make a path for Bravo inbetween the helicopter pad and the command post. Save and follow them. When you join up with Bravo there won't be anymore enemies up on the ledge so follow them. Follow them past the "roadblock" in the road, through the passage way where no rain comes through because the rain is blowing sideways, and up until the leader in Bravo kills an enemy. Now tell Bravo to Hold and venture down where the enemy got shot. When you start to see the lame excuse for a command post like all the others, and take out your binoculars to see where the two enemies are. Take them out and tell Bravo to Advance. Whiling Bravo is coming, kill the soldier around the helicopter. When Bravo comes, save. Have Bravo retreat to the command post and have Alpha back up a bit from the helicopter and then fire a rocket at the 'copter. Watch the cool effect of it getting blown up and now you can only loose if you die, which is very unlikely; Priego has no way to escape. Now have Bravo Hold and Suppress and take Alpha westward to cause some havoc so Priego will "attempt" to escape. Save the game before heading out and continue along the south part of the long rock and to the west. There will be two enemies from the southwest command post patrolling to the east of their post. Kill them and focus your attention up the steep hill. If you have Klaus Henkel equipped with the MM1 this can be fun. If you have him equipped with it, start bombing the "Main Base" with all the grenades you can, all 24 of them. When you're done (or don't have him equipped with the MM1) proceed up the hill and start killing the enemies near the southwest exit. When you see that Bravo has killed an enemy, you know Priego is down near the helicopter pad. Only he has more to think about that his buddy getting killed. For some reason he doesn't run and just stays in place. You can either have fun with Alpha and clear out all the enemies, or you can just capture Priego on the spot. Either way, the mission will complete and you will complete the game. Now watch the ending. ============================================================================== Veteran Level gr_camv ============================================================================== There are 40 enemies on each level. ------------------------------------------------------------------------------ C01 - Watchful Yeoman ------------------------------------------------------------------------------ Objectives ---------- 1. Seize Plantation 2. Secure Package 1 3. Secure Package 2 X. No Team Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It would be a good idea, just for this level, to use auto-assign to choose your team. Only this time because you do not have any unlocked characters to choose from and the auto-assign spreads out the 4 choices of soldiers fairly well. For the riflemen, you may want one person to have binoculars in the Alpha Team and one to have Binoculars in the Bravo Team. You don't need a silenced pistol for this level and you have unlimited ammo so you don't need extra ammo. For the two support experts, you may want to take Kit 7, mainly because of the sensors. Refer to the Weapons section if you don't know how sensors work. Having a person with sensors on each team will help you. For the Sniper I would suggest taking Kit 4 because of the grenades. You don't have to take my advice on what soldiers to pick throughout the walkthrough, but I'm just getting the beginners acquainted with the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Team Casualties --------------------- If you are new to the game, just don't go rushing everything, this is a stealthy game. As long as you don't rush, everything should be fine and nobody should die. 1. Secure Plantation -------------------- Save the game and open your command map by pressing the left trigger button. You will see a satellite view of the surrounding area with areas marked off. Zoom in by pressing the right analog stick in and you can move around with either the right analog stick or the d-pad. Move around and look where everything is. In the northwest is the plantation, in the middle is package 1, and in the southeast is package 2. You will also see the insertion zone, where you are at right now. If you move the left analog stick, the map will be reduced in size and you will see a variety of options. You can change which comrade you are by high- lighting their name and pressing A. You will also see Assault and Advance for Alpha, who is on the left side, and Bravo, who is on the right side. There are two other options besides Advance, At All Costs and Hold. There are also two other options for Assault, Recon and Suppress. Hold will make the team you are not on hold their position and at all costs will make the team you are not on go to their destination no matter what. Recon means that your comrades will be reluctant to shoot unless they get shot at. Suppress means they will fire if they see an enemy and continue firing a few seconds more to make sure they are dead. Where is says "Planning: Both Teams" you can change that to "Planning: Alpha or Bravo." Now that the basics of the command map are done, you can make a path for Bravo, Alpha, or both teams by moving the d-pad to select where you want your team to go on the map. For now zoom in and move over to the plantation. If you look to the east slightly you will see two faint images of houses. To the north looks like a cave like opening, a dark spot. It isn't a cave but an uprooted tree which will help for cover. Math a path for Bravo there and follow them. As soon as you start going, you will see two figures up in the distance on a hill. Take out the one on the right first and then the other. The reason being, as soon as you shoot, they will try to hide. The one on the right is closer to the rock on the hill and would make it there before the one on the left. Keep this strategy in mind as you go throughout the game. Tell Bravo to hold for now and you will see a third come over the hill eventually, kill him. Now check your map. At about this time a jeep will be coming from the south. There will be two enemies within in and you can take them out as they are driving. Take them out and shoot a grenade at the jeep so the indicator will not be red from the jeep. Tell Bravo to advance until they get to the hill. Save then. Peek over the hill and southwest of you is a giant silo and you should see an enemy near it. Kill him and wait for more soldiers to appear. You may see soldiers to the southwest again near package 1 but don't worry about them now. Seven more enemies should appear around the house by the hill. When they are gone, proceed to Bravo's destination along with them. Save here also. Now peek around the house nearest to the tree and look south. You will see the three enemies I told you about just before. Kill them and look west now and you will see two enemies emerge from the side of the plantation building. When they are killed the objective will be completed. Save the game. 2. Secure Package 1 ------------------- Open up your map now and head down to where package 1 is. To the west you will see a little pond. Make a path to the right of the dark spot in the pond and follow Bravo. You will see two enemies to the southwest of the pond along your way, up on the hill. Kill them and proceed to your destination. When in the pond, tell Bravo to Hold and Suppress. Now switch to your support expert in Alpha. Now go over to the building in which package 1 is located in and place a sensor on the ground to see the enemies inside. You will see four. Now go around to the south side of the building and lie down when you get near the garage entrance. Depending on where the enemies are on the map, use this to your advantage as you peek around the corner to kill two of them. The other two will be behind the boxes. Just crouch down and enter inside and go around the boxes to kill them. Before you even kill the enemies inside, Bravo will spot three enemies onto of the road to the south. When you complete the objective, they should be killed. Save. 3. Secure Package 2 ------------------- Now open your command map and look south of the road. You will see a field. Plot a point for Bravo anywhere in the field and follow them over the hill. When you go up the hill, look to the east and there will be two enemies near the intersection. Kill them and proceed over the hill, looking at the shack to the west of the field and kill the two enemies inside. When the enemies are killed have Bravo continue to their destination. Save the game. Now open your command map and look down where package 2 is located. Directly west of it is a rock hill by a road, plot a point as far west as you can and follow Bravo to it. Tell Bravo to hold and go over to the shack you saw on your way down. Now proceed, while crouching, to the east to see four enemies down in the field. Kill them and you will secure the package. If you killed all 37 enemies, the mission will self complete. If not, proceed to the extraction zone and kill enemies you see and the mission will be over. Player Unlocked : Will Jacobs ------------------------------------------------------------------------------ C02 - Angel Rage ------------------------------------------------------------------------------ Objectives ---------- 1. Neutralize Guard Tower 1 2. Neutralize Guard Tower 2 3. Seize Control of Camp X. No Friendly Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the rifleman in Alpha with the M203 with Will Jacobs who has any kit equipped to him. Keep all the other comrades with their previous equipment. Now choose everybody else like you were going to change their weapon and you'll see that everyone but Will Jacobs has a "point". Go up to the screen where it say Points = 01 and you will see that you can choose from W, S, E, and L. W stands for Weapons, how well your soldier can shoot his weapon. S stands for Stealth, how well your soldier can be seen by the enemy, the higher the better. E stands for Endurance, how many hits your soldier can take in before he dies. L stands for Leadership, how well your soldier can lead his team. You may choose whichever you please but I always choose Stealth and Endurance as my priorities. Now you should be set, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No friendly Casualties ------------------------- This isn't too hard to complete in this mission. There isn't any way Bravo should die unless you send them off on a mission to do on their own, but you'll be the one raiding the camp, not Bravo. 1. Neutralize Guard Tower 1 --------------------------- Save the game and open your command map. You can see both guard towers and the camp marked off. The first guard tower is to the northeast. Southwest of it is a rock which you will be using for cover. Make a path on the southwest side of the rock and as close northeast as you can. Follow Bravo while making sure to switch to Will Jacobs. When you start going down a hill and going across a road, there will be three enemy soldiers in the patch of trees to the northwest. Take them out and continue. When you finally start to see the rock you are heading towards, tell Bravo to hold because there are enemies up ahead. Take them out and there is another enemy to the west of them in a patch of trees. When they are gone, follow Bravo to the destination. Save and look at your map. You should se a red circle to the north of the northern most part of the rock. He is on a stationary machine gun, which isn't good for you if you want to live. Take him out and proceed northwest and you will see another enemy in front of the rock up ahead. Take him out and go around that rock, hugging the wall to the north. Now take out your binoculars and look up into the guard tower when you can see it. Look around until you see yellow numbers saying how far something away is. That is an enemy, kill him. Now search by the tower and there will be another enemy soldier walking around. Kill him and you will complete the objective, save now. 2. Neutralize Guard Tower 2 --------------------------- After you save open your command map. Look all the way northwest. You are going to plot a point for Bravo to follow all the way up there. After you plot the point, follow Bravo. When you start to get to the hill leading up to where your destination is, to the south should be two camp entrances. Near both should be two enemies in total. Take them out and tell Bravo to proceed up the hill. Stay where you are for right now. There shouldn't be any enemies on the hill so Bravo will be fine. Because you killed the two soldiers just before, soldiers will start coming out of the camp. Stick around and be alert when your indicator turns to red, telling you enemies are nearby. When I waited, I saw eight enemies come out but there may be more or less than that. When you feel safe however, proceed up to Bravo and save. Now look on your map and go down to guard tower 2. Look directly west and there is a road there, whether you can see it or not. Directly west of the guard tower, plot a point as far west as you can. You should now have a path that sticks to the west as far as possible. Now follow Bravo. When you start to see a shack, stop where you are and let Bravo go to their destination, you shouldn't have seen any enemies along the way. When Bravo is settled down, start to make your way up to the shack while crouching down. When you go up, there will be an enemy right behind the shack, kill him and focus your attention straight through the bottom of the tower and search for an enemy using an stationary grenade launcher. Kill him through the wooden frame and retreat to the shack. Now look east out of the south window to see an enemy next to a house that the enemies use for cover. Kill him and save. Now go around the shack to west and look east once again. Once strafing a bit you should be able to see an enemy next to a stationary machine gun. Kill him and focus your attention on the tower now. If you chose the OICW with the grenade launcher for Will Jacobs, shoot a grenade at the wooden ceiling inside the top of the tower. There is one soldier up there and he is the last in the area. If not, proceed up the steps with Will Jacobs and while crouching just strafe to the left once you reach the top and catch him by surprise. Save now. 3. Seize Control of Camp ------------------------ Now we have to seize the camp. Open your map and located where the word Camp is. Directly south of the word, outside the fencing, you can see a very faint image of a log going horizontally. Make a path for Bravo somewhere near that and follow them once they catch up with you. When you start to see the logs, you will see an enemy. Take him out and proceed to the logs. Save the game because you might have had to go through that again after what we are going to do now. Open your map and you will see five buildings, the one nearest you doesn't qualify as one. Make a quick search of the outside of the area for now, everybody outside should be dead from before. This is going to be the hardest part of the mission, going inside to kill the enemies. When then coast is clear throughout the whole camp, switch to your demo expert in Alpha and lay a sensor in between the two western buildings and lay the last sensor right about where it says Camp on the map. Now check your map and you should see every soldier in the camp. Save the game. First we are going to head into the northeastern building first, from the eastern entrance. But first, have Bravo go in between all of the buildings and have them Hold and Suppress. Now proceed over to the eastern entrance. Depending on where the two enemies are located, that should tell you what way to open the door. Open the door as if you were facing them directly while crouching. When it's opening, lie down so they can't shoot at you too well. Kill them both and save. If you are wondering, Bravo is outside incase any enemy soldiers come outside when you kill some people inside buildings. Now proceed to the middle building to the east and proceed to open it from the east. Unless the enemy is right near the door, don't bother worrying about shooting right away. Proceed down the hall and you will see an open door. Strafe from right to left and shoot if the enemy is there. If not, start to enter but turn towards the east and use the same strategy. When they are both dead, head over to the southeast building and save. Go up the steps and get as far west on the little porch as possible and make sure the other Alpha soldiers are down below, out of sight of the door. Proceed east to open the door from an angle and back up a bit to lie down. Now check your map to see how to approach the enemies within. If they are to the west, no need to be cautious about opening the door but if they are to the east you may want to be a bit wary when opening the door. When you kill both of them, go to the northwest building, to the northeast entrance, and save. This is a big warehouse so in case there is an enemy right in front of the door, you can open it without worry. Because it is so big, it won't be hard to find a position to lie down in to take out all the enemies. There are three in here but the objects in the building may make you wait until the enemies move around. After the are killed, go to the last building's northern entrance and save. You can stand up when opening this door because there is an enemy right behind a desk and would be easier if you were standing up. When you kill him, you will want to lie back down and peek to the right to see the enemy that is a bit more westward. Kill him and every enemy soldier should be killed. If not, head back to the extraction zone, killing an enemies you might've missed. Player Unlocked: Henry Ramirez ------------------------------------------------------------------------------ C03 - Jaguar Maze ------------------------------------------------------------------------------ Objectives ---------- 1. Neutralize SAM 2. Rescue Air Crew 3. Reach Extraction Zone X. Retrieve Code Book ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the rifleman in Alpha with Klaus Henkel and give him any kit you wish. Replace the remaining "auto-assign" soldier in Alpha with a demo expert equipped with M136s. Now give everyone points that was in the last mission. You should know how to set up your platoon by now. Start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Retrieve Code Book --------------------- Our main priority is the marines, or the air crew, who are in trouble. The code book is on the way and it only makes sense to pick it up. Save the game and open your command map. You will see green circles where the air crew is, only two of them. The SAM is all the way northeast but we are going to deal with that later. Southeast is the extraction zone, this is where we will bring our air crew to. The last point on the map is to the southwest, the code book location, where the helicopter crashed. Make a path for Bravo to that site and follow them. You will eventually reach an opening not too far from where you started and it's a hill with a few trees on it. To the east are two enemies just beyond the little hill. Let Bravo go for now and take them out. Now look east yet again and towards a house in the distance. You will see two enemies on the hill before the house. Take them out and catch up with Bravo. When you emerge from the cave, tell Bravo to hold while you venture a bit nearer towards the helicopter. Stick to the west wall and when you can see the helicopter, you can also see two enemies. They are the only ones near the helicopter for now so kill them and go inside the helicopter and out the other side. You will complete the objective. Tell Bravo to advance to their destination and then save. 2. Rescue Air Crew ------------------ When you walked into the helicopter before you heard yourself saying they must've headed east. Now open your command map and go over to where the marines are located. You may see enemies over there from time to time. Look to the west of the marines and you will see a little path between two rocks. Make a path right for there and follow Bravo. If you look on your map before you head out, where the only turn in your path towards the destination, there will be an enemy. So when you go over the hill you will eventually meet, kill him. You will meet another enemy as you get closer, around the other side of the rock. When Bravo gets to their destination, switch to one of their members and run up to secure both of the marines and bring them back to Alpha. Save the game here and switch back to whoever you had in Alpha. Now open your command map up and make a path for Bravo over o the extraction zone. It's not a free ride over however. You will see the rock southeast of where the marines were. You are going around that to the south. To the east of the rock, in between some little hills, will be two enemies, who are also northwest of the extraction zone. The first enemies you will see going around the rock however will be east of where you make the turn, two of them, on a hill. Kill them all and let Bravo go to the extraction zone. This objective is complete. Save. 1. Neutralize SAM ----------------- Now look on your map up near the SAM site. To the south of it you will see a rock jutting out from the wall to the east. This is where you are heading, just to the south of that rock. However, you will need to hug the east wall while going up towards it. Go near Bravo and hug the east wall while going north. Just about northeast of the where you found the marines, you will see three enemies on the hill. Take them out and continue. When you are about to go to where you destination is, you will see a massive hill. This is how you know you are in the right place. Save right to the south of the rock jutting out and slowly go around it while hugging it and then north once you reach the wall. There is only one enemy up at the camp above so once you take him out, switch over to your demo expert to launch a rocket at the SAM. After you destroy the SAM, save. 3. Reach Extraction Zone ------------------------ You can do one of two things. You can just rush back to the base and hope not to get shot or you can take out the rebel forces in the area. If the latter, go up to the camp where you killed the last enemy and scout the hills to the north. You are bound to find at least one enemy hiding up here, even near the SAM if the rocket didn't kill him. When you feel that the area is fairly clear, head back to the extraction zone the same way you came up, hugging the wall. When you reach there, the mission will complete. Player Unlocked: Klaus Henkel ------------------------------------------------------------------------------ C04 - Hidden Spectre ------------------------------------------------------------------------------ Objectives ---------- 1. Seize Airfield 2. Destroy Ammo Dump 3. Reach Extraction Zone X. Neutralize All Opposition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the demo expert in Alpha with Klaus Henkel who is equipped with Kit 1. Don't equip him with the MM1 because when you're not using him, he won't fire at enemies with the MM1. Now give everyone their points and that should be it. You can changes anyone's kit if you want, just not Klaus Henkel's. This can be an annoying map, especially up at the airfield. Enemies will come in swarms and you won't have much time to adjust to them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Seize Airfield ----------------- Switch to Will Jacobs and save the game. Now take a moment to look at your command map to see your surroundings. In the center of the map is the airfield. Just barely northwest of the airfield is the Ammo Dump and northwest of that is the extraction zone. Our main priority; however, is the airfield. Plot a point for the bridge to the west for Bravo and follow them. You will see an enemy before you get to the bridge, kill him and continue. There will also be an enemy east of the bridge on the other side of the water, kill him. There will be two enemies at the bridge plus on enemy on a small hill northeast of the bridge, take them all out. When you get to the bridge, you will see two enemies on the outside of the fence to the north of the bridge. If you look on the map, it is the black line that curves from going south to going east. Kill them and have Bravo stay back while you head up to the little building ahead of you. Save the game. Head around the east side of the building and focus your attention towards the two enemies you killed by the fence. You will see one more walking towards you, shoot him in the head. Now walk up to the two enemies killed near each other and look east at the giant building. Go around the building to the southwestern entrance to it and save. You will already here enemy fires by now and you comrades reluctant to go with you. You will see the door open, kill the enemy that comes out. No proceed into the building (which should be empty) and proceed to the other exit and look out at all the enemies. Kill them as quickly as you can, you don't want your Alpha platoon to die. When it quiets on the airfield, you will see two jeeps on your map coming from the north around the fence. Switch to one of the Alpha team members closer to them and kill the drivers and shooters. Save here. Now switch back to Will Jacobs and continue down the airfield to the east, killing any other enemy. You would think the airfield is cleared but when you see the building on the northern side of the airfield, you will see three posters on it and to the east of that building is a small building. There is one enemy inside or outside of that. Kill him to complete the objective, save. 2. Destroy Ammo Dump -------------------- Open you command map and plot a point for Bravo where the two jeeps were and meet Bravo over there. When they get there, tell them to Hold and Suppress. Now you are going to make your way to the ammo dump, which is to the northwest. There will be only two enemies inside the place, if you have grenades they work well. Before you get to the dump; however, look at the road to the north. Just about northeast of the base there will be two enemies walking on the road. Take them out and proceed to the dump to take out those two enemies. Now switch to Klaus Henkel and just go inside the dump and lay the demo charge. X. Neutralize All Opposition ---------------------------- If you didn't kill every enemy soldier by now, you probably missed two enemies directly north of the words Airfield on the map. Everybody else should be clear. If not, check down to the southeast by where you started. There might still be enemies by the huts down there that you might've missed. When you kill all the enemies, the mission will be completed. Player Unlocked: Jack Stone ------------------------------------------------------------------------------ C05 - Rapid Python ------------------------------------------------------------------------------ Objectives ---------- 1. Find Intelligence 2. Rescue Ordoņez 3. Reach Extraction Zone X. Destroy BMP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the sniper in Bravo with Jack Stone and give him any kit from kit 5 to kit 12. Now give everyone stealth points because this map is pretty big and wide open. Now have Klaus Henkel get a kit with M136s equipped onto it. We have to destroy an enemy tank to unlock the next player. Now continue onto the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Find Intelligence -------------------- Switch to Will Jacobs and save. Open your command map and look at your surroundings. To the southeast is our intelligence. You have to cross a bridge to get there, which makes you susceptible to enemy fire. To the northeast is Ordoņez, which can change his position at any time because he is accompanied by three enemy soldiers at any given time. The the northwest is the BMP. We won't have to worry about that because his way of escaping is blocked off. Plot a point for Bravo to the Intelligence area and follow them. Immediately after leaving the little path you are on, look north to see a lone enemy. Kill him and proceed over the hills to find two enemies with them. When you start to see a large area in front of you, tell Bravo to Hold and Suppress. There will be three enemies guarding the bridge to the east, only two you can kill right now. To the north are two enemies. Kill those two enemies to the north and then proceed over to the bridge with Bravo. Kill both of the enemies on the west side of the bridge and the enemy on the east side of the bridge when you get closer. There will also be an enemy fairly close to the intelligence. Kill him and save. Because of all the killing, the enemies have called for two jeeps to come and take you out. Keeping this in mind, watch the road behind you as you start to cross the bridge. By the rock to the north of the bridge are four enemies. Take them out and now just watch the road. You may see stray enemies during your time of watching the road, they are probably from the north of the enemies you killed in the hill group. When you kill the enemies in the two jeeps, head down south of Bravo to pick up the intelligence. Save. 2. Rescue Ordoņez ----------------- Open your command map now. Look at where Ordoņez is supposedly supposed to be. You will see a fairly large rock to the east of him. Plot a point for Bravo to the east of the rock, up on a hill, and follow Bravo down. You shouldn't see any enemies on your way, and you don't want to; they would give away your position. Bravo is going to sit back for this one. To the east of the rock will be a little path. Proceed along it and when you start to see an opening you should be able to see four people, one is Ordoņez. You might want to save here because unlike the Recruit level, you can kill him accidentally. Take out the three enemies around him and go down to him to secure him, ignoring all the soldiers to the west. Bring him back to Bravo, switch to a Bravo soldier, and secure him with Bravo so he doesn't follow you around. Make two points for Bravo; one directly south right near the bridge and one at the base. Put them on Advance and Suppress incase any enemies are nearby of them. Now Ordoņez is out of the way although it won't say you rescued him until you bring him back. Save. X. Destroy BMP -------------- Now, you probably saw the BMP and all the enemies before when you were rescuing Ordoņez but I told you not to shoot at them. We didn't want to have Ordoņez in the middle of heavy fire. Now, look on your map north of where you found Ordoņez. You will see al little path head west then curl up. Proceed up that path and take out the first two enemy soldiers on the east side of the bridge. Continue until you can see the two guarding the western side of the bridge (the one guarding the southwest side of it you will have to shoot in the head). Now get off the path and go to the bridge to save. After you save, check your map. You should see Bravo almost to their destination. Look west of you to see the closest rock across the bridge. South of the rock you will see basically a small plateau. Look up there and you will see two enemies. Continue across the bridge until you can see two enemies in the distance. By now Bravo is home and you are almost done. Kill those two enemies and save. There are a few more enemies up the hill. Now switch to Klaus Henkel and proceed up the hill to destroy the tank and the enemies. If all the enemies aren't killed, just proceed back to the extraction zone by heading south. Mission complete. Player Unlocked: Susan Grey ------------------------------------------------------------------------------ C06 - Liberty Storm ------------------------------------------------------------------------------ Objectives ---------- 1. Rescue Civilians 2. Defend Voting Center 3. Take Command Post X. No Friendly Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the support expert with Susan Grey and have her equip a kit with sensors. Now give everyone their points and switch Klaus Henkel's weapon. Choose anything but the MM1 unless you are going to use him during the mission. This is a hard mission at first because everybody storms the place but after that, it's easy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Defend Voting Center ----------------------- Switch to Susan Grey and lay a sensor down. Now save and open your command map. First of all, put both teams on Hold and Suppress. After laying the sensor you should see two enemies north of the polling center. Now, on the north and south side of this room you can see polling booths. Take whoever you have in Alpha and situate himself in between two polling booths and switch to the others in Alpha and put them right next to him, you should be on the south side. Now do the same with Bravo on the north side but you can put one person inbetween booths, have one on the outside to the east, right near an entrance coming in. When you are situated, you will be fine for the flood of attacks coming in. Save again. Check your map every so often, when no enemies are rushing in, you can save your game occasionally. The waves will come in very slow at first but don't get your hopes up. When you start to see an enemy jeep on your map, you are going to get some pretty fast waves of enemies. As long as you are in your positions and don't move from them, you'll be able to defend the voting center. When you have killed about 14 enemies, the waves should stop. Check your map and you will see there are still those two soldiers up north of the polling center and there is a tank and some enemies to the south. Save the game and start to head out, leaving Bravo. Stay inside but move all the way to the other side of the door and check your map, you will see three jeeps on the map. Between the two western tanks you will see two enemies in the little garden area. Kill them and then try to shoot the enemy out of the southwestern jeep. Do the same with the southeastern jeep. Now save the game and head out very slowly to take out all the enemies around the last jeep, the northwestern one. Save the game when they are gone and switch to someone with grenades or a grenade launcher. Now chuck a grenade at each of the jeeps to get them off your indicator. In the hotel to the south of the polling center is an enemy inside. Kill him and save. Now go back into the polling center and proceed to kill the remaining two enemies on your map. Objective complete. Now save as always. 3. Take Command Post -------------------- Now take a look at your command map. You will see the command post to the north of the polling center and a bit west. That's where we are heading now. Leaving Bravo at the polling center, take Alpha out the south exit of the polling center and go west and turn north up that street. Now go west again until you see a little doorway to the north of a building. Bravo may get a few guests while you are gone but it's nothing they can't handle. When you come out of the building, you should be southwest of the command post. Peek around the corner at the post and see if there is an enemy near the entrance. If there isn't, all four enemies are inside the base. Proceed to the entrance staying as north as you can and sidestep all the enemies. Sidestepping is standing up and strafing left and right without turning. That way you are moving and have good aim at them. When they are killed, go into the post to take it. Save the game now. 1. Rescue Civilians ------------------- Go back into the building you just came out of a few moments ago and proceed east along that street except keep going east until the little wall that is by the polling center. Now look directly east at the street across from you. Above that street is a little balcony. Check on your map where that is. To the north of it is a little space. Now look over at that little patch, it's a little market. Go over there and you will see steps. Save before going up the steps. You will see a soldier at the top at the balcony. Kill him and proceed down the steps and save again. The street next to the market you are going to follow all the way north. Ignore the enemy on the balcony to the east for now. Go all the way north and then east until you see three enemies. Kill them and proceed up the stairs in the house where the enemy is. Go to the balcony and kill the enemy, immediately lie down and kill the two enemies on the street below behind a car. Don't let them kill the civilian. When they are killed, save the game and proceed down the steps to that street. Proceed down the street and you will see two more enemies. Kill them both before they kill the civilian and save. There is one more civilian left, all the way southwest in the house. Proceed all the way down there via going south and then all the way west until the house. Now save. The enemy is in the northwestern part of the house, upstairs. So go up the stairs and turn left and crouch when you get near the down. Move slowly to the left and kill the enemy when you see him. Mission complete. Player Unlocked: Buzz Gordon ------------------------------------------------------------------------------ C07 - Ocean Forge ------------------------------------------------------------------------------ Objectives ---------- 1. Disable Vehicle Column 2. Clear Beach 3. Seize AGS 4. Seize Material ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the last rifleman in Bravo with Buzz Gordon. Now you have all the unlocked characters equipped for the mission. Give Buzz Gordon whichever kit you want. Everybody can take any kit except for Klaus Henkel which will need some M136s for this mission. Give everybody their points and continue to the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Disable Vehicle Column ------------------------- As soon as the mission starts, save the game. Now open your command map. To the east of you in the AGS and the South Jetty. North of those two is the north jetty. Finally, all the way northwest is the vehicle column, our main priority for the time being. Tell Bravo to Hold and Suppress because they will stay here for now, perhaps the whole mission. You don't need them. You are going to be keeping to the west wall all the way north. Head out. Before you even reach the west wall you will see three enemy soldiers walking. Get closer to the wall and them before laying down to kill them. I would suggest killing them from left to right so they have less time to hide. Now go north again but before going up the hill, look to the east and at the entrance to the beach. There will be an enemy there, kill him. Now look north again, over the hill. North of where you killed the three enemies you will see another enemy walking around by two buildings in the distance. Now go a bit to the left of him and you will see another enemy. My binoculars said he was around 140 meters away but that will be fine. Kill him and proceed north. Proceed until you see a rock, get on the west side of it and save. Now peek your head out and you will see the vehicle column in the distance. Retreat and get Klaus Henkel's M136 ready and fire at the last jeep in the convoy. Now switch back to Henry Ramirez (or whoever you were using) and kill an enemy you see down by the convoy, maybe one or two that's it. Now if you peek your head towards the hotel to the east you will see at least two enemies. Kill them and go back all the way west and keep going north. As you get closer to the convoy, you will see a load of enemies going to the convoy from behind the rock you see near the convoy. Take them out as they appear and then switch back to Klaus Henkel. Fire a rocket at another vehicle in the convoy and then fire at the last vehicle. Kill the enemies there also. When you kill the enemies, you will complete the objective, save. 2. Clear Beach -------------- Now go out the northern most exit to the beach and go to the closest rock you see. Now go to the next closest and look east. Kill the three enemies you see walking on the beach. Now look southeast of you and you will see four enemies past the beach house in a patch of tress. Kill these enemies and you will complete the objective. Save now. 3. Seize AGS ------------ Go down to the north jetty and secure it when you complete the last objective. Now go onto the beach and stay as far east as you could. Now start to head south towards the boat you see up ahead. When you get closer to it you will see two enemies walking in the distance. Kill the one on the right first and then the left one. Continue south a bit more and you will see two people in the distance. One is operating a stationary grenade launcher and one is kneeling. Wait a bit and you will see one more enemy appear from where you killed the last two. Kill him then kill the enemy using the grenade launcher. Now kill the last one. The objective will complete, save. 4. Seize Material ----------------- After saving, head up to the boat and change Alpha to hold and suppress. You are now going to let Bravo have a turn. Switch to one of the members and make your way to the entrance leading to the beach. When you peek out now, you will see two enemies walking in a patch of trees. Take them out and focus your attention north. You will see a small building. There will be an enemy shooting right in the middle of it, he might be hard to see but he'll eventually move to the west. Get him before he goes up the entrance to the sand dunes to the west. Now head northeast towards Bravo, you will see your last enemies there. Kill them. If you mission doesn't self complete, go down and seize the south jetty to complete the mission. ------------------------------------------------------------------------------ C08 - Righteous Archer ------------------------------------------------------------------------------ Objectives ---------- 1. Capture Priego ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure Henry Ramirez or somebody has Binoculars, this is an important advantage on this level. Because it is so rainy out you will not be able to see very clearly at all. Now give everyone their points and proceed to the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Capture Priego ----------------- This is one of the easiest missions in the game, if not the easiest. Why? Well, there is only one objective and once you destroy the helicopter to the south, you basically win. Yes, it's that easy. The helicopter is not heavily guarded and you will only face one single hard thing during the whole mission. That's killing the second enemy. Now save and open you command map. You will see six things marked off: four guard towers, the helicopter pad, and the main base. Priego wants you to try to go to the main base so he can escape to his helicopter cleanly, but we'll counter that. For now we want to go to the southeast, to the helicopter pad. But before anything switch to the person with the binoculars. You will see a huge rock to the east of you when you start. Go around that to the south until you can see the road to the south. Here you will see an abandoned jeep with sheet metal rusting around it. Take out your binoculars and search to the right of the jeep until you see an enemy. Kill him and now the hardest part is next. Proceed around the rock slowly until you face east. Now look up at where the guard tower is. Take your binoculars out and scan until you see an enemy. He is operating a stationary grenade launcher, not good when you're trying to go that way. Kill him and open your command map. Map a point for Bravo down to the helicopter pad and follow them. You will see the path stay basically to the east. /you will go past a barrel and some other things acting as a roadblock in the road. You will also go up a slight hill. Continue going until Bravo shoots, there are two enemies where they are shooting. If you check your map, it's right where basically you only turn is for the path going to the helicopter pad. Follow Bravo until they get to the enemies. Now tell Bravo to Hold. Now continue onward and to the rock up ahead. Go around it to the west and you will see two enemies in the guard tower. Kill them and go to the helicopter pad to kill one last enemy. That's it, the helicopter pad is cleared out. Tell Bravo to advance to their destination now. When they come, get Klaus Henkel out and blow the helicopter up, a lot more animation is shown here than when you blow other things up in previous missions. Well, now Priego has nowhere to go. Save the game. Now tell Bravo to Hold and Suppress as you go up to the "Main Base" as a decoy. You are going to go up there by going west along the rock to the helicopter pad's north. Up ahead you will see two enemies just standing there in the rain doing nothing. Kill them and peek around the rock up the hill at the entrance. You won't be able to see the entrance because it's up the hill but you will see an enemy using a stationary machine gun. Take him out and proceed up. If you have Will Jacobs with him grenade launcher or anyone in Alpha with a grenade launcher, you can bomb the place for kicks. That would most definitely make Priego start running. Either way, you can go up to the base to start killing people inside, it's not too hard to find cover up here. Eventually Bravo will kill Priego's escort and he will be dumbfounded, not knowing what to do. You can have fun with Alpha and clear out the base and guard towers or you can capture Priego on the spot. Either way, you will complete the objective, the mission, and the game. ============================================================================== Elite Level gr_came ============================================================================== There are a total of 45 enemies in each level. ------------------------------------------------------------------------------ C01 - Watchful Yeoman ------------------------------------------------------------------------------ Objectives ---------- 1. Seize Plantation 2. Secure Package 1 3. Secure Package 2 X. No Team Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It would be a good idea, just for this level, to use auto-assign to choose your team. Only this time because you do not have any unlocked characters to choose from and the auto-assign spreads out the 4 choices of soldiers fairly well. For the riflemen, you may want one person to have binoculars in the Alpha Team and one to have Binoculars in the Bravo Team. You don't need a silenced pistol for this level and you have unlimited ammo so you don't need extra ammo. For the two support experts, you may want to take Kit 7, mainly because of the sensors. Refer to the Weapons section if you don't know how sensors work. Having a person with sensors on each team will help you. For the Sniper I would suggest taking Kit 4 because of the grenades. You don't have to take my advice on what soldiers to pick throughout the walkthrough, but I'm just getting the beginners acquainted with the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Team Casualties --------------------- On Elite mode this can be a minor issue. The enemy soldiers have better aim and are smarter than on Veteran and Recruit modes. You should always have your Alpha and Bravo teams on Suppress. Save often and if someone dies or gets injured, load the saved game. 1. Seize Plantation ------------------- At the start of every mission, you should save the game in case you have trouble right at the start. Save your game and open your command map up. You should know how to work the command map by now, if not check out the command map section of the guide. You will see you are inserted at the northeastern part of the region on the map. To the west of you is where your first objective lies, the plantation. Southwest of you is where package 1 is located, inside of a warehouse. Finally, directly south of you is package 2, out in an open field. Leave Bravo here for now and head west with your Alpha team. You will see two enemies in the distance, on a hill. Lie down and take the one on the left out first because he's the one who shoots at you. When they are both killed, look just to the south of them to see an enemy approaching you coming down a hill. Take him out and proceed west until you see a truck coming from the south. There will be two enemies within the truck, one in the driver's seat and one in the back of the truck. You can shoot both down while the truck is still coming towards you. If you don't kill them then, kill them when the truck stops. Now head northwest until you come to the bottom of the hill. Make a path for Bravo right next to you and wait for them. Head up the hill while crouching and go up enough until you can see over the hill. Look directly in front of you to the west and you will see an enemy by an uprooted tree. Kill him and look to the left of the closest house to you. You will see a head just behind the clothes lines in the distance. Kill him and head to the uprooted tree and in the little ditch. You will see your indicator turn red telling you there is an enemy nearby. Look around the tree to the south at the side of the closest house to you to see an enemy coming towards you. Kill him and save. Now this is where you will see a load of enemies at once. There will be nine enemies you have to kill to seize the plantation but you will see eleven. There will be three enemies coming around the plantation to the west once you start killing the eight enemies you see to the south. You will see an storage building to the south of you with an opening in it. Around that building will be four enemies. There will be four remaining enemies to the south of you and then the three previously mentioned enemies to the west of you. When you take out the nine necessary enemies, you will complete the objective. When all are killed, save your game. 2. Secure Package 1 ------------------- Look to your west, you will see another hill. On the hill is a road, make a path for Bravo onto the road. Follow them once they catch up to you. Now make a path south on the road to the point where it turns right. Make the point a bit north of that, straight across from the pond, and follow Bravo down to there. You will see two enemies walking with each other right near the corner in the road. Kill them both and go to your destination. Tell Bravo to Hold and head down to the pond with Alpha. To the east of the pond is where the first package you have to secure is located. Switch to your support expert in Alpha and place a sensor outside the building to the west and head back to the pond. During this time you will see two enemies appear on the hill to the south. Kill them as they come. Open your command map to see the enemies inside of the building. There will be five, most likely two at the north section, two to the south section, and one in the middle. Because of the fire on the hill, four enemies will exit the building leaving you with one enemy to deal with inside. Two will come out the north exit and two will come out the south exit. You will see the north enemies first, take them out as they round the corner of the building while standing up. The same will happen with the two southern ones. Take them out and now head to the northern entrance to the warehouse. Lie down by the opened door and use the command map to your advantage. Wherever the enemy is, peek for him to take him out. If he is behind some boxes in the building, crouch down and head behind the boxes, set your gun to fire more bullets at one time and round the corner fast. If you go slow, he can see your arms and you will be wounded or killed before you kill him. Once you kill him, you will complete the objective. Save the game now. 3. Secure Package 2 ------------------- Head back up to Bravo now and open your command map. You will see to the south of the road below you will be a field. To the left of the field will be a little shack where two enemies will be inside. There will also be two enemies out on the field. Head south, without Bravo, while crouching and continue until you can see the two enemies in the field. One should be staying pretty much in one area while the other will be moving around a lot. Take out the slower moving one first and then take out the other. Now head down to the little shack. Look in the window while crouching and you will see two enemies, one leaving the shack. Kill him first as he rounds the shack towards you then kill the other enemy in the shack. Make a path for Bravo at the southeastern part of the field you are by and join up with them. You should have a view of a shack by now. Leave Bravo behind and head up to the shack and stay behind it. Now look around to the north of the shack and look northeast of you to see two enemies on a hill. Kill them and look around the south side of the shack now. You will see three enemies in the distance to the east of you, kill them. Now three enemies will start coming up the hill towards you. Lie down and continue looking east. By the patch of trees is where the enemies will pop up. Kill them as they come up to complete the objective and the mission. If you want to kill all the enemies in the level however, fall back to Bravo and head east on the road to find the last remaining enemies and then head back to the shack to kill those three enemies. Player Unlocked: Will Jacobs ------------------------------------------------------------------------------ C02 - Angel Rage ------------------------------------------------------------------------------ Objectives ---------- 1. Neutralize Guard Tower 1 2. Neutralize Guard Tower 2 3. Seize Control of Camp X. No Friendly Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the rifleman in Alpha with the M203 with Will Jacobs who has any kit equipped to him. Keep all the other comrades with their previous equipment. Now choose everybody else like you were going to change their weapon and you'll see that everyone but Will Jacobs has a "point". Go up to the screen where it say Points = 01 and you will see that you can choose from W, S, E, and L. W stands for Weapons, how well your soldier can shoot his weapon. S stands for Stealth, how well your soldier can be seen by the enemy, the higher the better. E stands for Endurance, how many hits your soldier can take in before he dies. L stands for Leadership, how well your soldier can lead his team. You may choose whichever you please but I always choose Stealth and Endurance as my priorities. Now you should be set, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Friendly Casualties ------------------------- As you go throughout the mission save the game when you feel you are safe, and save often because you can get an unexpected surprise if you don't watch your back at all times. 1. Neutralize Guard Tower 1 --------------------------- Switch to Will Jacobs when you start the mission and save. Now open your command map to look at your objectives. You are inserted to the southeast on the map. North of you, to the northeast, is guard tower 1, your first objective to complete. Southwest of the guard tower is the camp you are to seize control of. Lastly, southwest of the camp is the final guard tower, guard tower 2. Look up by the first guard tower and you will see a rock southwest of it. Make a point for Bravo under this rock and follow them now. When you get to a little dirt path on your way to your destination, look north in the trees. There will be three enemies in the trees, they might be a bit hard to pick out. Kill them and continue following Bravo. Now, as you get closer to the rock, look at the rock. There will be two enemy soldiers walking by the rock almost right where you plotted your point. Kill them and look west of them towards the fence surrounding the camp. There will be an enemy down there. Kill him and proceed to your destination. Now proceed along the rock going north without Bravo. Peek around the corner looking east and you will see an enemy using a stationary machine gun. Kill him and look at the rock near you to the north to see yet another enemy. Kill him and head past him to the wall to the north. Follow this wall until you reach a building. Go around the left side of it and look up into the guard tower. There will be an enemy up there. After you kill him, look past the guard tower to see a little shack where an enemy is hiding in. Kill him and finally look south of you for the last enemy. The objective will complete, save your game now. 3. Seize Control of Camp ------------------------ Note: At any time enemies may come out of their buildings they are supposed to be in, it's hard to tell when or why they will come out but I'll try to be as accurate as I can with the strategies of clearing the buildings if they don't come out. Just kill any stray enemies you see walking around the camp. We are going here next because it is closest and we can save the second guard tower for last. Open your command map after you save and look where the camp is. You will see a helicopter pad and what seems like six buildings but there are only five. Look closely to the north of the camp and you will see a road that comes out of the camp and heads to the east. Make a point just above that road and follow Bravo over. Bravo will soon be taking fire from enemies from outside the buildings in the camp so put them on Hold so they don't get killed. Now if you check your command map, look at the northeastern building. At the top right side of the building to the north will be a little hole in the fence. Look through it to kill the two enemies shooting at Bravo. Now exit back out of the camp and head west along the fence to find an enemy guarding the north entrance to the camp. Kill him and save. Now go to the north entrance and look south. You will see a jeep, maybe with some enemies near it. They will be four more enemies outside of the camp buildings in here. If they aren't by the jeep, look around to kill them. Now save. Switch to your support expert and look on your map. Place a sensor between the northeastern building and the eastern building. Now place the last sensor in between the two western building. You should now have a complete view of the camp's enemies. Save the game now. There should be: four enemies in the northwestern building, two enemies in the southwestern building, two enemies in the southeastern building, two enemies in the eastern building, and two enemies in the northeastern building. You will also see three enemies on the outside of the camp walls. Kill them and then proceed back into the very middle of the camp. Head towards the northeastern building now, the northern entrance. Look at your map to see where to open the door to kill the enemies. Always open the door and then lie right down so the enemy has a smaller range to work with. If they are both behind the drapes to the east in the building, shoot at their feet to kill them. Once the building is cleared out, proceed south to the eastern building. Head to the eastern entrance. Open the door while crouching and kill the two enemies you see in the hallway. If they are not in the hallway, proceed down the hallway and past the turns until you come to two rooms. The room on the right is where the enemies are located, with the door opened to shield them against you. If you equipped Will Jacobs with the grenade launcher, shoot a grenade in the to kill both of them. If not, side step to the left to take them out. Exit the building the way you came in and save. Your next building, south of the previous, will wield two enemies within with only one entrance. Get to the western side of the ramp and have your two other comrades in Alpha get behind you, on the ground below the ramp. That way they won't interfere. Now crouch down and open the door from an angle and lie down. Kill any enemies you see, there are only two. If you can't see them you can move around as you see fit. Once they are killed, exit and proceed to the northwestern building to the northeastern entrance. As soon as you open the door, there will be an enemy looking in your direction right in front of you. You have to have quick reflexes to kill him your first time opening the door. Now, look on the western side inside of the building and you will see wooden shelves. Inside of them is another enemy. Look directly south inside of the building to find another enemy in the open. And finally to the east inside the building just around the corner will be the last enemy in here. Head down to the south exit when all the enemies are killed and save before opening the door to the last building. Now crouch down and open the north entrance to this building and shoot the enemy behind the table and then move a bit to look to the left of him to kill the last enemy in here. Now look towards the southern exit of the camp. You will see two enemies approaching into the camp. Kill them and exit out of the camp and look east by the logs you will see. There will be the last enemy by the camp shooting at you. Kill him to complete the objective. Save the game now. 2. Neutralize Guard Tower 2 --------------------------- After all of that there should be seven more enemies left. Now make a path for Bravo directly west of the words guard tower 2 as far as you can. Bravo should be entering through the camp and out before rejoining with you. You should have a clear path for now while going to the destination. Stop on the road once you start to see a little shack by the guard tower. Once Bravo reaches their destination, head up to the shack and look through the guard tower's support beams. You will see an enemy operating a stationary grenade launcher. Kill him and go inside of the shack and look out the window to the east. Now you should just be able to see two enemies to the right of the building. Kill them and now proceed up the guard tower. If you have the grenade launcher, just shoot a grenade up into the tower to kill the enemy up there. If you don't head up the tower and start crouching once you near the top and lie down right before the entrance and peek to the left to kill the enemy. The last enemy will be over near the two enemies where you killed out of the shack window. If you want to kill all the enemies in the level, head east of the camp and you will see a jeep. Kill the two enemies by it and head back to the guard tower to kill the last enemy. Mission, finally, complete. Player Unlocked: Henry Ramirez ------------------------------------------------------------------------------ C03 - Jaguar Maze ------------------------------------------------------------------------------ Objectives ---------- 1. Neutralize SAM 2. Rescue Air Crew 3. Reach Extraction Zone X. Retrieve Code Book ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the rifleman in Alpha with Klaus Henkel and give him any kit you wish. Replace the remaining "auto-assign" soldier in Alpha with a demo expert equipped with M136s. Now give everyone points that was in the last mission. You should know how to set up your platoon by now. Start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Retrieve Code Book --------------------- As soon as you start the mission, save your game and open your command map to look at your objectives. You are inserted into the mission starting all the way northwest. To the east of you across the map is the SAM on a hill. South of you is where you will find the code book from a downed aircraft. East of the codebook are the air crew from the aircraft. Finally, the extraction zone is the last thing you see on the map all the way southeast. For now, make a point for Bravo straight down to the code book and follow them. You will start heading south. When you come into an opening, look east of you up into the trees where three enemies are. Kill them all and follow Bravo through the cave. Once out of the cave tell Bravo to Hold. Now stay as west as you can along this wall and continue south. As soon as you see a spinning blade from the aircraft, you will see three enemies standing in front of it. Taking them out is easy because they are all bunched together. Now all you have to do is walk into the aircraft and up to the purple book inside of it. You will here a comrade mumble about how the survivors must've went east. Save the game now once the objective completes. 2. Rescue Air Crew ------------------ Have Bravo proceed to their destination now and join up with them outside the aircraft. Now open your command map. Make a path directly for the air crew. You will see the path go south around a rock and then go straight for the air crew. Follow Bravo now. At the south end of the huge rock you are going around, there will be two enemies. They are right about where you make your last "turn" to go straight for the air crew. Now let Bravo continue to their destination and have Alpha go around the rock instead. You will see an enemy shooting northwest of you. Kill him and rejoin with Bravo. Bravo will have a clear ride to the air crew. Now switch to a Bravo team member and touch both of the survivors to secure them. Now switch back to Alpha, put Bravo on Hold and Suppress, and head southeast with Alpha. As you round the rock to the southeast, look east to see two enemies. One is just behind a rock and one is to the left of him. Take them both out and look left of them at a nearby tree. There will be another enemy here. Take him out and head up to the two enemies you killed a few moments earlier. Now look north of the last enemy you killed to see three enemies running towards you. Take them out while they are running and have their guard down. Now proceed east to the extraction zone. Make a path for Bravo and the air crew will follow them. Once they reach here, you will complete the objective. Save the game now. 1. Neutralize SAM ----------------- Bravo is going to stay behind on this objective because we don't need them. Now head north while staying to the east wall with Alpha. When you go around the corner sticking out from the wall so you can see directly north, you will see three enemies in an area with trees in it. Take them out and continue north while sticking to the east wall. You will reach another one of those corners sticking out of the wall. Go around it and up the huge hill and stop before going around the next corner. Now switch to your demo expert and go around the hill ignoring the red indicator and continue hugging the wall. Now when it starts to go downhill a bit, look north and you will see a tent. Around this tent will be three enemies. Take them out as you slowly go up the hill. When you can see the SAM, take it out with a rocket as there aren't any more enemies near this tent area. When the objective completes, switch back to Will Jacobs or Henry Ramirez. 3. Reach Extraction Zone ------------------------ Now this is entirely up to you. You can either clear out the whole map of enemies or you can just end it now by running as fast as you can back to the extraction zone. If you choose to clear out the enemies, head back up to the camp. There will be five enemies around the SAM by now, two coming from the west over to it. Kill all five and now look west at a path on a hill. You can look on your map too, the path directly west of the SAM is clearly visible. Take out the enemy on the path and now look north of the path, around the rock, to see three enemies coming towards you. Kill them and now look south, by the last corner you went around jutting out from the wall. Take those two enemies out and save. Now go all the way north and head west, along that big path. Eventually when the path ends and goes out into the open, you will see two enemies. Take them out before they get cover on the hill they are on and continue west. Go up to the two enemies you just killed and look southwest to see two more enemies walking. Take them out before they get cover and now look south. You will see three enemies now. They will be by two rocks so it's easy for them to get cover. Take them out and now look southeast of them. You will see a guard tower in the distance and even though you can't see the enemies, shoot a single bullet up there. Now the two enemies in the tower will start shooting at you from the tower. Kill them by shooting where the light is coming from their guns and now proceed down to the house you see below it. You should have 41 enemy kills by now, only four left. Go south of the house and look at the path leading up to the guard tower. Two enemies will be guarding it. Take them out easily as there is no cover for them and continue south. The last two enemies will be at the base of the hill under the guard tower. Take them out to complete the objective and the mission. Player Unlocked: Klaus Henkel ------------------------------------------------------------------------------ C04 - Hidden Spectre ------------------------------------------------------------------------------ Objectives ---------- 1. Seize Airfield 2. Destroy Ammo Dump 3. Reach Extraction Zone X. Neutralize All Opposition ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the demo expert in Alpha with Klaus Henkel who is equipped with Kit 1. Don't equip him with the MM1 because when you're not using him, he won't fire at enemies with the MM1. Now give everyone their points and that should be it. You can changes anyone's kit if you want, just not Klaus Henkel's. This can be an annoying map, especially up at the airfield. Enemies will come in swarms and you won't have much time to adjust to them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Seize Airfield ----------------- As soon as you start the mission, save your game and open your command map. You will see that you are inserted onto an island, an island surrounded by water obviously. You are to the south. Directly north of you is the airfield you must seize first. The next closest objective to the northwest is the ammo dump you have to place a demo charge in. Finally, all the way northwest is the extraction zone. Look on your map northeast of you and you will see three rocks. Make a point behind the middle rock and follow Bravo. As soon as you go up this small hill, look north of you across the river. You will see two enemies at the base of the river. Kill them and look towards the huts to the northeast. There will only be two enemies by these huts and you should see them around the side of a hut soon enough. Take both of them out and proceed to Bravo's destination, you will start to see the airfield. Go up to the downed helicopter nearby but look north when you get there. There will be two enemies standing in the open. Kill them and now head up to the little building you see to the north of you. You don't want any enemies on the airfield to see you yet so crouch down and go down below the building into the swamp below. You will start to see two enemy vehicles drive off, forget about them for now. Go around the rock which the little building is situated on and look west. Now you will see two enemies walking up on the road. Take them out if you can see them, if not don't risk it. Also west will be two enemies walking up to the airfield. They are too far away, don't worry about them. Now circle around the rock until you are facing south and looking up a hill. Kill the enemy you see and the waves will start. You should see four more enemies by the time you get up the hill and quickly swing around to the right and go behind this building. It's not a good idea to go into the open when fighting these enemies here. Proceed west until you see some enemies in the distance. There should be four. Kill them all and another will appear, kill him also. Save when you get the chance because you never know when you might die. Now look around this building to the south to see two enemies near two cylinders. Kill them and look to the west and you will see two enemies laying down. Kill them and go south in between the two building and pause before you get to the steps of the western building. Slowly, while crouching, round the steps without going up them until you can see west. Two enemies will appear because of the gun fire, kill them. Now look at the vehicles in the distance and you will see one of them is shooting at you. You can't see the enemy real well, but look at where the light is from his gun fire. Kill him and lie down by the steps. Look southwest at the three enemies leaving the southwest building on the airfield. Kill all three enemies and look east at the enemy jeep that went by. Kill the two enemies and now head north along the airfield as it is almost cleared out. You will see two enemies all the way to the southwest of this airfield walking around like nothing was going on. Since they are off their guard, kill them to complete the long objective. It would be a good idea to save now. 2. Destroy Ammo Dump -------------------- While all of this was going on, Bravo will have killed one enemy that had strayed their way. Bravo is fine right now and you can leave them where they are. You should have around 34 kills right now. Head back all the way east on the airfield and exit onto the road to the north. Proceed west along this road and kill the two enemies up here if you didn't before and you will see two more enemies down the road standing up. Kill them and continue west. Look south of those two enemies and you will see an enemy at the base of the airfield, outside of it. Kill him and continue to the ammo dump which should be in view now. There will be two enemies in the ammo dump. If you have a grenade or a grenade launcher, feel free to launch a grenade inside of the building to make it easy. After they are killed, switch to Klaus Henkel to place a demo charge inside of the building. Switch back to whoever you were before and save the game. X. Neutralize All Opposition ---------------------------- The remaining four enemies will be down south. Continue down out of the ammo dump and down south until you see a little building similar to the ammo dump. Kill the enemy around the building and look south past the building. The remaining three enemies will be down here. Kill them all to complete the objective and the mission. Player Unlocked: Jack Stone ------------------------------------------------------------------------------ C05 - Rapid Python ------------------------------------------------------------------------------ Objectives ---------- 1. Find Intelligence 2. Rescue Ordoņez 3. Reach Extraction Zone X. Destroy BMP ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the sniper in Bravo with Jack Stone and give him any kit from kit 5 to kit 12. Now give everyone stealth points because this map is pretty big and wide open. Now have Klaus Henkel get a kit with M136s equipped onto it. We have to destroy an enemy tank to unlock the next player. Now continue onto the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Find Intelligence -------------------- As soon as you start the mission, save the game and then open your command map to look at your objectives. You are inserted into the mission all the way southwest by a river. This is also the same place where the extraction zone is. To the east of you, in the southeast corner, is the intelligence we are going to first. Along the road up north is the BMP which is near where Ordoņez is located. Make a path for Bravo east of you as south as you can go. You should see an open space of white is keep going east. Make a point there and lead Bravo out of the pathway. Before you get to the exit your indicator will turn red. There will be two enemies to your left as you exit the path. They will be walking along a rock, take them out and proceed over the hills with Bravo. When you go over the first hill, look at the bottom to see two enemies walking. Take them out and look north and northeast two see two pairs of enemies with two enemies in each pair. That's four enemies. Continue east until you can see the bridge. On both sides of the bridge, southwest and northwest, there will be a single enemy. They will be hiding behind logs so you may have to kill them with a head shot. Continue east and look over where the intelligence is. You will see two enemies searching for the intelligence, but not doing a great job. Kill them and meet Bravo at their destination. Now go up to the bridge with only Alpha and kill the enemy you see by the bridge. Now go to the logs to the north and look across the river to the northeast. You will see tow enemies standing over there. Once you shoot they will lie down behind trees. Take them out and head across the bridge, looking north. Look at the rock to the north and you will see more logs by it. There will be an enemy behind the logs, but you can only see his head. Shoot a few time to kill him and head east again. You will see one more enemy by the last one. Now look behind you to the west. Two jeeps will be coming for you because of your disturbance. Kill any stray enemies in the road and get out your rocket launcher. Destroy both of the jeeps coming your way. You should have 23 kills by now, or around that. Now head up to the intelligence location and pick up the book on the ground. When you complete the objective, save you game. 2. Rescue Ordoņez ----------------- Now open your command map and look to the north. All the way northeast you will see a rock with a path leading around it. We are going to make a point for Bravo to the east of this rock, in the open space to the right. When the point is made, follow Bravo once they catch up with you. You will not have any enemy encounters along the way so save your game once again when you reach your destination point in case you accidentally kill Ordoņez soon. Now go along the path with only Alpha and you will see five people below you. To know which person is Ordoņez, kill one of the people on the outside, Ordoņez is in the middle. They will all scatter to the thin trees around them for cover. Use this to your advantage as you easily kill them with head shots, just don't kill Ordoņez. When all the enemies are killed, go up to him and secure him. Now, you will hear fire from the west but ignore it for now, don't even shoot. Once you secure him, bring him back to BRavo the way you came. Now secure him with a Bravo team mate so he stays with Bravo. Now open your command map and make two points for Bravo. One directly south just to the right of the bridge and one in the extraction zone. You've already cleared out all the enemies in this path so use it to rescue Ordoņez. Eventually he will get to the extraction zone and the objective will complete. X. Destroy BMP -------------- In order to unlock Susan Grey, we must complete this objective. Go back along the path you were just on as Bravo leaves with Ordoņez. Now, you probably saw the BMP heading west when you were going to get Ordoņez but don't worry, it can't go anywhere once it reaches the end of the map. For now, head west and stay as north as you can and start to head up onto the path you see. Look towards the bridge to see an enemy just standing there, kill him. Now look a bit to the left of him to just barely see another enemy. Kill him and head west off of the path. Now head west under the path but stick close to it. Once you reach the river, look to the right of the bridge to see an enemy's head behind some logs. Take him out with a headshot and head south as far west as you can go, still looking at the bridge. You will see shooting through the guard rail on the bridge. Just simply shoot where the flash from the gun is coming from to kill him. Open your command map now. Bravo should be really close to the extraction zone by now, maybe even there. Now look at the closest rock to the bridge on the left side of it. South of that rock is where two more enemies will be guarding the bridge. Look up at this hill as you move south now. You will see the first enemy clearly but the second one may require him to shoot at you to give away his position. Kill them both and head across the bridge. You will immediately see two enemies up west guarding the BMP. Take them out from the bridge, it's a long ways I know, and head up west via the path to the north around the rock. Peek around the corner once you get near to see two enemies. One will be in front of the tank and one will be to the left of the tank. Take them both out and destroy the tank making sure none of your comrades are directly behind you. When you destroy the BMP, the objective will complete. Save the game now. 3. Reach Extraction Zone ------------------------ Now, you can go the long way back to not encounter any enemies or you can go the short way back to deal with eight more enemies. If you are going the short way, head south along the wall to the west until the hill from before. Go up onto the hill to get a good vintage point to kill the six enemies below you. Three enemies will be fairly close to you below and three will be on the road farther away. Take them all out and now head down to them. The last two enemies will be across the bridge to the east, not the one you were on before. This bridge is a bit north of the previous. Across it will be the last two enemies. Kill them to complete the objective and the mission. Player Unlocked: Susan Grey ------------------------------------------------------------------------------ C06 - Liberty Storm ------------------------------------------------------------------------------ Objectives ---------- 1. Rescue Civilians 2. Defend Voting Center 3. Take Command Post X. No Friendly Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the support expert with Susan Grey and have her equip a kit with sensors. Now give everyone their points and switch Klaus Henkel's weapon. Choose anything but the MM1 unless you are going to use him during the mission. This is a hard mission at first because everybody storms the place but after that, it's easy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Friendly Casualties ------------------------- This will be very easy after you defend the voting center. About half of all the enemies come into the voting center and once you have your comrades set up as stated below, nobody will die. 2. Defend Voting Center ----------------------- This can be the most annoying objective in the entire game. First off, save your game very quickly, this is important. You can mess up within a minute and then you'll have to restart the mission, give everyone their points, and maybe even fail the mission again at the start. Open your command map to look at your objectives now. You are inserted into the middle of the map, inside of the polling center which you are going to defend from a wave of enemies. The only objective marked on the map other than the insertion zone is the command post to the north of you. Zoom in and you will see two little plazas to the north of the polling center and to the south. The most enemies will be coming from the north so you are going to situate Alpha towards the south of the polling center and Bravo to the north. What I mean is you will be looking north will Alpha at the two entrances into the room and Bravo will be looking south at the two entrances. Put both teams on Hold and Suppress. You have a short amount of time before the enemies start to come into the polling center so you have to work fast. To the south of the room will be a large space in between two voting booths. You are going to place all of your Alpha team members in this space. Crouch down with all of them and place them side by side. You should have just enough room. Now place a sensor on the ground with Susan Grey and look towards the north end of the room. You will see four voting booths with just enough room for a person in between three of them. Place Susan Grey on the outside of the two very close to each other then place Jack Stone in the next space to the right. Now place the remaining "auto-select" rifleman in the last space. Your team should look like this: __ _______ __ | bXXbXbX | | X| |X X| | X X | | X X | |X X| |X X| | XXaaaXX | ¯¯ ¯¯¯¯¯¯¯ ¯¯ The X's are the voting booths in the room. "a" is where the three Alpha team members should be located. "b" is where the three Bravo team members should be located. The open spaces in between the _'s are the passages leading into the room. This way, Alpha can look to the two north passages to kill the enemies and Bravo can look to the south passages to kill the enemies. You should always be better at killing enemies so that's why you are taking the passages with the most enemies coming through. The first enemies, three of them, will enter through the south passages. Bravo will take them out. As you can see on your map, you should see at least seven enemies to the north, only five will enter the voting center for now though. Once you kill the first enemy, the others will be a bit hesitant but will eventually start to enter the room. If you have grenades or a grenade launcher, you can use it to your advantage. Once you kill the eight enemies, you will see three enemies approaching the northern entrance to the polling center from the west. After you kill those three enemies, which seem to enter whether or not their comrades die right in front of them or not, you will see an enemy vehicle on the map to the northwest. This is a jeep, not a tank. You will also see three more of these jeeps down south when the time comes. You will now see two more enemies come from the west entering through the north entrance. Kill them as they come in, they are just like the last enemies. Now would be a good time to save as you should have 13 kills by now and the major waves will stop. If you look on your map you will see what seems like a ton of enemies. You should have two enemies to the north, five enemies around the enemy jeep, and one enemy to the east of the jeep. Head up north with Alpha to take the two northern enemies out first. You will see one enemies head but you can't see the other. Take out the first one and wait for the other to pop up. When you kill them, head back to your position from before. While you were killing the two enemies to the north, two enemies from the south will have been entering into the polling center. Help Bravo take them out if they already did not and head towards the south entrance while crouching. If you look west out the door you will only be able to see the jeep's tire from before. Swing around to look more south and kill the enemy in the plaza near you. Swing all the way around the doorway and back, now look at your command map. You will see all three enemy jeeps plus some enemies. Save the game now. Our first jeep to deal with will be the southwestern one. Look on your map and look at the plaza. You will see it forms a little X. At the southwestern part of the X will be an enemy, you can just see his head because he blends in so well. There will also be two people behind the jeep. Kill them all and swing around a bit more to look at the southeastern jeep. There will only be two enemies by this jeep; one to the right of the jeep and one inside of the jeep. You can see both of the enemies clearly so take them out. Next we are going to take out the enemies by the last jeep. You are going to have to sidestep while looking west and lean to the left to take these enemies out easily. One will be standing in the back of the jeep, one will be behind the jeep, and the last enemy will be to the right of the jeep. Take them all out to clear the jeeps. Now there will be four enemies left to complete the objective. Look to the east of the last jeep you cleared on the map to see an enemy hiding behind a pillar. Kill him and three enemies should start to the north. Once you kill these three enemies, you will finally complete the objective. Save the game now. 3. Take Command Post -------------------- You should have around 31 kills by now. Leave Bravo in the polling center and head south and towards the building directly south of the polling center. Take out the single enemy contained within this building and head west along the south road now. You will now see a building with a room visible from the outside. Proceed to the south of the building and enter the building and go up the stairs. Save the game and head left once you get up the stairs and slowly swing around the doorway to see an enemy guarding a civilian. Kill him and head out the exit of the house. Now head north on the road north of that building you were just in and continue all the way to the end. Go right when you enter the building up ahead and lie down when you get close to the corner up ahead. Peek and look to the east to see an entrance to the command post. There will be five enemies in this area. Four should be on the inside and one on the outside to the east. Fire a decoy shot into the entrance to lure the four enemies out to kill them. The last enemy will soon follow. Enter the command post to complete the objective. Save the game now. 1. Rescue Civilians ------------------- This can be hard because if you don't kill the enemies around the remaining two civilians, you can fail this objective as they will shoot them. Head out of the command post and head east along the long alleyway. From this alleyway, look east to see an enemy up on a balcony. Don't take him out yet. Look on the street below him for an enemy. Kill him and the enemy on the balcony won't notice because you are too far away. Kill him up there and head east fast. Round the corner and take out the nearby enemy behind one of the cars to rescue that civilian. Head down the road to encounter three more enemies. Two should be behind a car along with the civilian and the other should be to the right. Take them out the best you can and that civilian will be rescued. You should only have one more enemy left. Head south on this road and go west on the next road. The next road you see will go north along the polling center. Look up this road and up at the balcony to find the last enemy. This will complete the objective and the mission. Player Unlocked: Buzz Gordon ------------------------------------------------------------------------------ C07 - Ocean Forge ------------------------------------------------------------------------------ Objectives ---------- 1. Disable Vehicle Column 2. Clear Beach 3. Seize AGS 4. Seize Material ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Replace the last rifleman in Bravo with Buzz Gordon. Now you have all the unlocked characters equipped for the mission. Give Buzz Gordon whichever kit you want. Everybody can take any kit except for Klaus Henkel which will need some M136s for this mission. Give everybody their points and continue to the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Disable Vehicle Column ------------------------- As soon as you start the mission, save your game and open your command map to look at your objectives. You are inserted in the southwestern part of the map, on the higher side of the beach. East of you is the AGS and the south jetty. All the way northeast is the north jetty. Finally, to the northwest is the vehicle column you are heading for first. Put Bravo on Hold and Suppress and head north with Alpha sticking close to the west wall. When you come to a dip in your path that goes downward, look north to see four enemies appear walking. Try to take all four of them out now by killing them from left to right. When you kill the first enemy, the others will scatter. If you can't find them, head north a bit until you can see them. Now go up to the hill just a little bit in front of you and look east at the entrance to the beach. There will be an enemy there who came up because of the shooting. Kill him and proceed up the hill. Now peek over the hill and you will see tow enemies right away. One will be fairly close to you and the other you can just about see. Kill the closer enemy and the one farther away will not notice. Kill the enemy farther away and head up the hill all the way. Look to the left of the buildings straight ahead of you and you will see an enemy. Kill him and head north and to the left of the rock up ahead. Now look north around the rock to see the vehicle column. Kill the only enemy you can see and now peek around this rock to the east. You will see an enemy behind one of the buildings closest to you. Kill him and head a bit more north and you can see the room in the hotel. If you have binoculars this would be the perfect time to use them to find the enemy behind the counter because you can't see him too well. Do your best and now look to the left of him to see another enemy. Kill them both. Now head north along the west wall until you can see the vehicles up ahead. Switch to Klaus Henkel to take all the vehicles out with three rockets, ignoring the enemies running around in the background. All you really have to do is kill the enemies in the vehicles, not the vehicles themselves. That's why the M136's were recommended to bring but not mandatory. Regardless, once you take out the vehicles the objective will complete. 2. Clear Beach -------------- More and more enemies will start appearing around the vehicle column. Keep heading up to it and taking them all out. There will be a few remaining enemies behind the vehicles, to the east of them, that didn't get killed by the rockets. Kill them and you should now have 22 kills or 23 if Bravo took out an enemy to the south of you. Now would be a good time to save because you didn't save before. Now head east of you and onto the beach. Go down the steps to the left and up to the nearest rock, ignoring the enemies all the way east by the beach. Continue up to the next rock and look to the right of it and into the patch of trees. There will be four enemies in the patch, two will be right next to each other in the middle of the other two enemies. Take them all out and now head around the left of this rock. Look east and onto the beach and kill the four enemies down here. They may take cover behind the building down there. Just go down and kill them by surprise if they do. Save the game when the objective completes. 3. Seize AGS ------------ After you save, head onto the north jetty to secure the jetty and hop onto the beach and head south. You will see an overturned boat eventually and then a rock will start to form in the distance. To the right of this rock you will see two enemies walking. Take both of them out and now look south and you will see the south jetty. To the right you will see two enemies; one operating a stationary grenade launcher and one just crouching. Take both of them out. You will now head fire and that is from another enemy near where you killed the last two enemies. Head south a bit more until you can see him. Take him out and you should be close to the rock now. Two enemies should appear from inside of the rock, there's a path in between two rocks. Kill them both and head up this short path to find the last enemy in this area. Kill him to complete the objective. Save the game and switch to a person in Bravo. 4. Seize Material ----------------- You should have 39 kills by now. Put Alpha on Hold and Suppress and now head out the nearby entrance with Bravo down to the beach. You will immediately see three enemies walking in the trees to the north of the entrance to the beach. Try to kill them all before they scatter. If they do scatter, simply run down to the tree area and kill them when you see them. Now look a bit northeast of the last three enemies to see two more enemies. They will be walking and won't notice the fire from you. The last enemy is to the north in front of the first building you see. He is well blended into the door of the building so simply shoot at the door until you kill him. The objective and the mission will now complete. ------------------------------------------------------------------------------ C08 - Righteous Archer ------------------------------------------------------------------------------ Objectives ---------- 1. Capture Priego ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make sure Henry Ramirez or somebody has Binoculars, this is an important advantage on this level. Because it is so rainy out you will not be able to see very clearly at all. Now give everyone their points and proceed to the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Capture Priego ----------------- When you start the mission, save your game and open your command map to look at your objectives. You are inserted all the way north on a road leading south eventually. You will see six more marked off area on the map. On all the corners of the map will be the guard towers, four of them. In the direct middle of the map is the main base where Priego is hiding. Finally, to the southeast is the helicopter pad he will escape on if he manages to escape. Switch to the person with the binoculars and head south along the nearby rock to the east. Lie down once you see a road south of you. You will see a jeep in the middle of the road and some sheet metal around it. Take out your binoculars and scan to the right of the jeep for two enemies. They will soon appear behind the jeep, take them out. Now comes the hardest part of this simple mission. Crouch down and head around this rock and head east. Take out your binoculars and when you start to see a rock forming to the east, lie down when you can see it stop forming. Scan the top part of it for an enemy. When numbers come up, switch to your gun and kill him. The hardest part of the mission is over. The reason why this mission is so easy is because Priego has only one way of escaping. This is with his helicopter at his pad to the south of the last enemy you killed, all the way southeast. Once you destroy the helicopter, there is no way he can escape. He will simply just stand in the open and wait for you to come and secure him. Now make a path down to the guard tower all the way southeast and you will see Bravo's path will stay to the east. Follow Bravo once they catch up with you. Open your command map when you have a chance. Look southwest of the guard tower by the last enemy you killed and you will see a white rock pointing southeast. If you look southeast of that rock, you will see a circular rock with a path to the right of it where you will be going through. Southeast of this rock will be two enemies that will be easy to kill. When Bravo gets to the enemies, tell them to simply Hold. Now proceed south and up to the rock along the east wall. Look at the guard tower south of you to see two enemies. One will be on the steps and one will be inside of it. Take the one on the steps out first and then the one in the guard tower. Now tell Bravo to Advance to their destination. Now head over to the helipad and you will see a helicopter ready to take off when Priego gets to it. Look on the helipad to see a single enemy guarding it. Kill him and wait for Bravo to come. Now get Alpha away from the helicopter and switch to Klaus Henkel and fire a rocket at the helicopter. The game designers obviously wanted some animation for this blown up helicopter so you will see it be destroyed realistically. Now the only way to fail this mission is if you accidentally kill Priego. Now put Bravo on Hold and Suppress and head west with Alpha. Now all you have to do is head up to the main base and start killing enemies and Priego will attempt to escape. There will be enemies on the way however so head west on the road with Alpha until you see two enemies south of the road. Kill them and now head up to the rock to the north and go to the end of it and save. Look southwest of you to see two more enemies by the guard tower to the southwest. Kill them and now peek around the corner to the north and kill the enemy operating the stationary machine gun. Now head up the hill towards the southwestern entrance in to the base. Start killing any enemy you see, there should be four enemies killed before your indicator turns back to blue. Now look towards the southeast part of the base and up in the little tower will be another enemy operating a stationary machine gun. Take him out and by this time Bravo will have killed the two enemies going along with Priego. Now this is your choice; you can either clear out all the enemies on the whole map or you can switch right back to Bravo and go up to Priego to secure him. Either way, you will complete the objective, the mission, and the game. Now watch the ending. ============================================================================== Downloaded Maps and Xbox LIVE Maps gr_dms ============================================================================== These are the walkthroughs for the mission walkthroughs on downloaded maps and for Co-Op missions for the maps carried over from the original Ghost Recon to Island Thunder on Xbox LIVE. I will be updating these regularly, as long as they keep making available maps available for download. ============================================================================== Briefing ============================================================================== M05, M06, and M08 are briefings taken from the original Ghost Recon. ------------------------------------------------------------------------------ Beach - "Sterling Phoenix" ------------------------------------------------------------------------------ Briefing -------- Samhar Awraja 03:00 05/16/09 Clear Skies "We have a hot insertion for you on this one. We're going to be bringing troops ashore in a coordinated assault within the next 24 hours, but we need someone to go in and clear the LZ. That's where you come in. You will be the tip of the spear for our landing forces. We need to take out the rebels guarding the beach we've selected, and you need to do it quickly. Otherwise, the main body of our forces won't be able to move ashore. You will be inserted behind the main base, and will be expected to sweep the area. Eliminate all resistance that you find. Your first objective will be to take out their headquarters area and stop the rebels there from alerting their main body of troops. Your next stop is going to be the motor pool nearby. Take out any personnel they have manning that station, and keep an eye out for the BMP's as well. Those armored vehicles will pose a serious threat, so make sure you take them out quickly. Finally, you will need to take out the observation post they have set up on the beach to help us ensure total surprise. Strike fast and hard. The safety of our landing - and the lives of those troops - depend on your success." ------------------------------------------------------------------------------ Refinery - "Coiled Viper" ------------------------------------------------------------------------------ Briefing -------- Massawa, Eritrea 19:15 05/23/09 Cloudy Skies "Rebel forces have secured an oil refinery, and they're preparing to move on the refinery as well. Intel says that they'll start pumping as soon as they take the place, and destroy it rather than surrender it. We can't allow that to happen. It is imperative that the refinery does not fall into rebel hands. As soon as you are in the field, take out any forces moving to occupy the refinery itself. That has to be your first priority. Recon has also indicated that the rebels are moving ground troops up toward the refinery complex from across the river. Secure the facility by blowing up the two bridges to the south and to the east. That should allow you a clear run to the train depot. Mop up any remaining forces you find there, and we can get fuel supplies rolling to the front lines again. Good luck with it, gentlemen." ------------------------------------------------------------------------------ Train Depot - "Stalwart Lion" ------------------------------------------------------------------------------ Briefing -------- Southern Denakil 15:30 05/29/09 Clear Skies "I owe you an apology. This assignment was supposed to be a way for you to regroup, but unfortunately the rebels aren't cooperating. Instead, Reconnaissance has picked up a strong force moving toward your position. It's clear their intention is to take the train station you are guarding. It is believed they have anti-tank rockets, so keep a close eye on the two Abrams that got posted there with you. They will be needed to guard the station when you move out to sweep up the rebels and secure the area. I don't have to remind you that this railroad depot is absolutely vital. It is essential that you hold it against this attack, or we'll lose one of our best routes for getting men and supplies up to the front. After you repel the attacks on the station, you will need to move to secure some allied troops in their forward observation post. After that, move through the hills nearby, and sweep out any enemy resistance you find. They should be well armed, and form heave resistance. Hold back this assault, and we will see to it that you get some real R&R this time." ------------------------------------------------------------------------------ Riverbed - "Chameleon Sky" ------------------------------------------------------------------------------ Briefing -------- Tigray Kilil 16:00 06/04/06 Cloudy Skies "Recon has spotted elements of a rebel force setting up an ambush along a dried-up riverbed. Ordinarily, we'd just send in some F-18s to dig them out, but a second pass spotted a SAM launcher dug in with them. That means we need to send people in on foot to take out the area, and you just got volunteered for the job. You will be inserted just north of the enemy base. Sweep and take out the SAM launcher first. Then, keep heading south to take out their headquarters area. Finally, there is a cache of supplies across the riverbed from HQ which we want to keep out of rebel hands. Secure those supplies to keep the enemy from using them against us. The enemy doesn't want to lose those supplies, so expect heavy resistance along the way. Keep an eye out for snipers on the heights, and make sure you don't get pinned down in crossfires. This is rough terrain you're heading into, but you can make that work to your advantage. Good luck." ------------------------------------------------------------------------------ Aurora - "Twilight Hunter" ------------------------------------------------------------------------------ Briefing -------- Denakil Desert 21:00 06/11/09 Clear Skies "Our ground forces have been moving through the fringes of the desert, with scouting elements leading the way at top speed. Unfortunately, the rebels are aware of this, and they're getting ready to do something about it. Recon's spotted them laying an ambush at a dry river crossing about twenty miles ahead of our current position, and you get to go in and spoil their party. We will be dropping you ahead of the advancing element to disrupt the enemy's plan. You'll be inserted well north of the riverbed, near an old fortress that the rebels have set up as a temporary HQ. Move through the area, taking out any resistance you can find along the way. Keep a close eye on the villages south of the fortress proper. They look like a prime sniper cover. Once you clear out their support forces, you can move on the ambush itself. The rebels are going to use the riverbed as cover, and will try to launch the ambush from there. Clear out the ravine, and secure the bridge over it. Our tanks are going to need that to get across. Once that area is clear, wait for that leading element to meet up with you. They will provide you with transportation out of the area." ------------------------------------------------------------------------------ Ghost Town - "Dagger Wrath" ------------------------------------------------------------------------------ Briefing -------- Adi K'eyih 19:05 06/16/09 Clear Skies "We have had good success with some lightning raids to keep the rebels off balance. They've been spreading their forces out in response, and this has allowed the main body of our troops to hit a thinner, weaker line. Your next assignment is a continuation of this strategy. There is a concentration of rebels in a small village at the edge of hill country, and we need that strong point knocked out. The rebels have been reinforced with a couple of tanks, so you'll need to bring along some M136's to take care of that little problem. Once they're gone, you're set up for a simple sweep and clear through the village. Clear out the rebels, and move to your extraction zone. Those tanks will be an extra complication, though, and watch for snipers on the high ground. This spot is clearly important to the rebels or they wouldn't have reinforced it so heavily. Go in there and take it away from them." ------------------------------------------------------------------------------ Roadblock - "Sudden Fortress" ------------------------------------------------------------------------------ Briefing -------- Akale Guzay Awraja 18:00 06/22/09 Clear Skies "We have a forward aid station that is in a bit of a precarious situation. It's set up beside a road that was a major artery for rebel movements in the area before we took it away from them, and they seem to want it back badly. We've set up a roadblock nearby, but the local terrain makes it vulnerable to flanking maneuvers. We'd move the roadblock but we can't or we'll lose control of the aid station. You can see how delicate the situation is. Rebel forces have already tried several head-on attacks against the barricade, and our troops have been able to drive them back. However, recon information shows them lining up for another assault. We're worried that this time they're going to split their forces and try to flank our position. You'll be needed to back up the roadblock, and hold it against this assault. Once the flanking maneuver has been repelled, you'll want to roll up their forces. Move up the hillside and take out any resistance you find. Pay special attention to the abandoned fortress on the plateau - recon photos show them digging in around it. Finally, don't let them deny the locals use of the road. Clear out the sniper nests above the roadblock and any more forces moving down the road. It's a tough assignment, but I know you're up to it. Good Luck." ------------------------------------------------------------------------------ Tank - "Diamond Mercy" ------------------------------------------------------------------------------ Briefing -------- Adi Kwala 11:00 06/25/09 Clear Skies "I have some bad news and some good news for you. A relief convoy has been prepared in order to bring some much needed medical supplies and food to a nearby refugee camp. The bad news is that the convoy has to travel through enemy territory to get there. The good news is that you're going along to protect it. Because we are expecting heavy resistance, the supplies have been placed in APC's. Your orders are to escort the APC's, and clear the route for future convoys. The rebels in the area know you're coming and they're going to be heavily armed, so watch out for rocket fire and keep those vehicles moving. Even better, the terrain you're moving through is broken up with lots of cover for enemy snipers, so you're going to see fire coming from all directions. Keep your eyes open and watch your back or you may get a nasty surprise. The rebels do have a couple of fixed emplacements along the route, so clear those out as you go along. Your final target will be a communications center. Hit that, and we will have time to move reinforcements into the area before they can try to retake it. Keep at least one of those APC's alive. We've got to get at least some supplies through to those civilians, and with luck, your efforts will open the pipeline to get them more." ------------------------------------------------------------------------------ M05 - Embassy ------------------------------------------------------------------------------ Briefing -------- Tbilisi, Georgia 09:00 05/14/08 Clear Skies "Time to get the hell out of Dodge - Intel says Russian troops have reached the city limits. The rest of our people have already been evac'ed - you gentlemen are the absolute tip of the Dachshund's tail. The Navy is running a shuttle between our embassy and the U.S.S. Ronald Regan out in the Black Sea. Two hours from now the last Seahawk will leave the embassy's roof - you'd better be on it. On the way there there's one thing we want you to check out. The Russians brought down one of our Seahawks on the last run - hit it with a man-portable SAM before it reached the embassy. It crashed in a park just north of your position. We haven't received any communication from the crew - no voice, no beacon - probably there are no survivors. But your orders are to check out the wreckage and make sure. Be on the look out for Russian patrols. And watch out for Georgian civilians as well - there are plenty of refugees in the streets and we want to keep collateral damage to a minimum." ------------------------------------------------------------------------------ M06 - Castle ------------------------------------------------------------------------------ Briefing -------- Izborsk, Russia 02:00 06/06/08 Clear Skies "It's official - President Arbatov just appeared, "welcoming" the Republic of Georgia into the new Russian Democratic Union. Of course, no one's recognizing the annexation - the Georgian government-in-exile issued a strong denial from their offices in Geneva, and the U.S., Great Britain, and Germany have all publicly condemned the Russian invasion - but all the talk in the world isn't going to budge those tanks in Tbilisi. The big boys are convinced that Arbatov and his generals are engineering another 'intervention'. Satellites have detected major troop movements on the Baltic coast, near the Latvian border. Latvia, Lithuania, and Estonia were all part of the old Soviet empire and bringing them back under Moscow's control has been part of the Ultranationalist agenda for years. We're sending you in to gather intelligence about the coming attack. The Russians have set up a command post at Izborsk, an old medieval fortress a few miles from the border. Your mission is to infiltrate the post and recover any documents describing the Russian battle plans. Watch out for patrols - there's been a lot of troop movement along the road. There's also a comm station inside the castle - don't let the garrison radio for help, or you'll have a major firefight on your hands. One final twist. There's a mobile SAM site nearby. Reconnoiter, and if it's lightly guarded, take it out with rockets." ------------------------------------------------------------------------------ M08 - Battlefield ------------------------------------------------------------------------------ Briefing -------- Venta, Lithuania 16:00 06/24/08 Rainy Skies "The 1st Armored Division has managed to stop the Russian advance... but just barely. We've got reinforcements coming up from the coast, but they won't be here until tomorrow. Right now, the situation is very fluid - if the Russians resume the attack before we're ready, we're not sure our line will hold. The main concentration of Russian troops in this sector is near a little Lithuanian village named Venta. They've set up mobile artillery in the hills nearby and are using it to shell our position here. Your mission is to go in and take out that artillery. The chopper will drop you at an abandoned farm just west of town. It's unlikely that your arrival will go undetected, so you'll need to establish a defensive perimeter quick or you'll be overrun. Once you're in place HQ will launch an attack down the main road. Hold the farm until you see our tanks, then link up with them and proceed into the village. Clear out the village, then proceed to the artillery batteries in the hills. One antitank rocket apiece should do the job." ============================================================================== Recruit Level gr_dmr ============================================================================== You might also want to unlock every character as I will be using the unlocked ones throughout the guides. There are 30 enemies in each level. ------------------------------------------------------------------------------ Beach - "Sterling Phoenix" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Comm Center 2. Secure Motor Pool 3. Secure OP 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a level with a lot of open space so it will be good to use snipers as much as you can. With that in mind, equip all of Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, because all the snipers are in place, you won't want to use support experts on this level because it is so vast. You will want riflemen and demo experts for fairly close combat. I would suggest using: Lindy Cohen with any kit, Nigel Tunney with kit 1, and Buzz Gordon with any kit. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Comm Center --------------------- Save the game as soon as you start and open your command map. You will see that you are in the northeast quadrant on the map. Directly below you is the Comm Center. To the southeast are the OP and the Extraction Zone. And finally to the northwest is the Motor pool. Our first objective; however, is to secure the nearby Comm Center. There will be nine enemies in this area. Switch to a person in Bravo and head up to the nearby building and head west until you see stairs leading up. Turn off your night vision goggles and crouch down by the door. Open the door and the enemy is to the south of the door, to the right inside. Take him out and proceed downstairs. There will be two enemies in the downstairs room. Take them out and proceed out the door. Look directly southwest of you while looking out the door to see an enemy standing and another appear soon. Kill them both and at about this time Alpha will have killed an enemy at the northwestern building in this area. Open your map and look where you killed the last two enemies together. There will be an enemy at the house to the east of them. Proceed over to kill him and now head to the hill to the east. You will see two enemies approaching. Kill them and you will complete the objective. Save. 2. Secure Motor Pool -------------------- Switch to a member in Alpha and open your command map. Tell Bravo to advance towards the wall jutting out to the northwest. To the west is the Motor Pool. There is a hill inbetween your destination though. Continue west along the north wall until the wall start to go south. At this point you should be on top of the hill. Crouch down and continue along the wall and when it starts sloping down, look to the southwest. You should be able to see a guard tower with three enemies on it. Lie down and take out the one near the steps of it first and then the other two. Now you will see a rock to your south. To the west of it, on the hill, are two enemies. Take them out. By now you will see three more enemies down at the motor pool. Take out the ones nearest to cover first and then the remaining. By now you will have seen the tank. Fall back to Bravo with Alpha and switch to Nigel Tunney. Rocket the tank to complete the objective. Switch to a member in Alpha and save. 3. Secure OP ------------ Now take a look at your map. To the south of the motor pool is a path leading to the beach. Plot a point for Bravo in the middle of it and follow them down the hill. You will see two enemies near the entrance, one mounting a stationary machine gun. Take them out and proceed. When you get to your destination, look to the left of the rock to the rock. You will see two enemies walking. Take them out and save. Now leave Bravo behind for now and head all the way south and head east along the ocean. Being in the ocean will help reduce the enemies' sight of you because of the reflection of the stars. There should only be nine enemies left, head east. You will eventually see a jeep moving very slowly out into the opening. Aim for the driver first to stop the vehicle and then take out the enemy in the back. When you get just about south of the vehicle, look to the northeast of the vehicle to see two enemies approaching to see who shot. They will eventually turn around and this is when you can approach them to take them out. Now save. You should only have five enemies left now. Now go along the beach once again and look for a flame in the distance. That is a little camp that the enemies have set up. Keep going along the beach, getting slightly closer to the flame as you go along, and you will see two faint images of enemies by the flame. One should be crouching and one should be standing. Take the crouching one out first then the standing one. Three more enemies to go. Now head along the beach until you are south of the OP. You will see the last three enemies. Take them out and the mission will automatically complete. ------------------------------------------------------------------------------ Refinery - "Coiled Viper" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Refinery 2. Destroy East Bridge 3. Destroy South Bridge 4. Secure Train Station ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is another sniper map. Lots of open space. You will need a demolition expert for this map so equip Nigel Tunney with Demo Charges and place him in Bravo. Now you are going to equip Alpha with three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now place Guram Osadze in Bravo with kit 11 because of the sensors. And finally place Lindy Cohen in Bravo with any kit you wish. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Secure Train Station ----------------------- I find it easier to go hear first and then go down to the Refinery. Save the game and open your command map. You are starting off in the northwestern part of the map. South of you is the Train Station, where you will be going first. Northeast of you is the Refinery. The last two points on the map southeast of you are the two bridges you are ordered to place demo charges on. For now you are going to head south. Make a point for Bravo west of the train station and follow them. Once you see the train station start to appear in the distance, look to the east of it for an enemy walking. Before you take him out, go further on so you can see three enemies. Take out the enemies in order of closeness to the cylinders by them. When they are taken out let Bravo go to their destination as you proceed over to the station. You will see four enemies on the northeastern side of the station, only two are required to be killed to complete the objective but take the other two as well. Now save. 1. Secure Refinery ------------------ After you save open your command map. You will see the refinery to the northeast of you. Make a point for Bravo just outside the darkened part of the refinery to the west of the little notch in the side. Now follow Bravo. When Bravo begins shooting, tell them to Hold and Suppress while you get a bit closer to see. There will be a jeep with enemies inside plus a few enemies you can see in the refinery. Kill the enemies around the jeep and the one enemy to the east of the jeep. Now proceed a bit farther northeast to see another jeep, only one enemy in it. Take him out and look in the refinery. Five enemies will eventually pop up in there. Kill them and focus your attention to the north of you to see two enemies in the wide open. Take them out and save. Tell Bravo to Advance and Assault and follow them to their destination, an entrance to the refinery. This is not a good place for a sniper so switch to Guram Osadze and leave Alpha behind. There will be two enemies to the south of the word Refinery on the map and one southeast of the word. When your indicator turns red, try to get closer if you have cover and place a sensor. You should see two enemies on the map and you will know where the third is. Take them out and you will complete the objective. Switch back to Alpha and save. 2. Destroy East Bridge ---------------------- Catch up with Bravo and you will see the exit to the south. Proceed up to it with Alpha. Direct your attention southeast and lie down. You should see two enemies right away. Take them out quickly and proceed to go over to the bridge. As soon as you exit you will see the last enemy on the northeastern part of the bridge. Take him out and switch to Nigel Tunney in Bravo. Proceed over to the bridge and lay a demo charge. Go back to Alpha, switch to an Alpha member, and save. 3. Secure South Bridge ---------------------- Open your command map and look south. You will see a little path to the west of the East Bridge. Make a path for Bravo onto the path and follow them. Continue along the path with just Alpha and stop when you see the bridge. You will see two enemies to the north of the bridge. Take them out and now proceed around the rock to the west to find the last enemy. Mission complete. ------------------------------------------------------------------------------ Train Depot - "Stalwart Lion" ------------------------------------------------------------------------------ Objectives ---------- 1. Defend Fuel Tanks 2. Prevent the Loss of Tanks 3. Relieve UN Soldiers 4. Sweep Hills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would suggest taking all snipers in Alpha and whoever you want in Bravo. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You can put whoever and whatever kit in Bravo except for Klaus Henkel with the MM1 because he doesn't fire it. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Defend Fuel Tanks -------------------- As soon as you start the mission, save and open your command map. You are to the northwest, near the fuel tanks you have to defend and the tanks you are to escort about 600 feet. The tanks will be able to assist you in your first objective. Now look to the southwest. The UN soldiers are stationed there and are going to be under fire soon. With this in mind, send Bravo to the UN soldiers by making a path directly south to the path. Let them go now. When Bravo heads out, they will see two enemies right near the northwest part of the train depot building. They will take them and now focus your attention to the northwest of those enemies. Behind the buildings will be two enemies. Take them out and proceed east. You will see three enemies come from the hills. The tanks may help take them out but you can help too. Save the game now. 2. Prevent the Loss of Tanks ---------------------------- Open your command map incase you don't know where you are. Look at the depot station and head to the west of it towards the southwest corner. You will see a dumpster and two barrels, just to know you are in the right spot. By now Bravo should be at their destination, let them go. Now look south and you will see four enemies shooting at the UN soldiers. Kill as many as you can and they will take care of the rest. Peek around the corner to look east and you will see three enemies coming down the hill towards you. Kill them. Now look on your command map. To the east of the last three enemies you killed will be an oval rock. There will be one enemy on each side of that rock. Move south of the depot to see better. Take them both out to complete the objective. Save. 3. Relieve UN Soldiers ---------------------- Now simply switch to Bravo and go up to the UN soldiers. You will automatically complete the objective. Now keep Bravo there and switch back to Alpha. 4. Sweep Hills -------------- Head south towards the four enemies killed around the UN soldiers and now head east up the big hill with Alpha. Head up along the wall to the northwest until you get to the top. Now look to the east to see three enemies walking around. Their position will vary depending on how long you took to complete the previous parts of the mission. Take them out and focus your attention slightly northeast into that opening. Down in the opening should be three enemies. Take them out and proceed northwest up into the path to the most northeastern part of the map. Up here will be the remaining four enemies in the trenches. Mission complete. ------------------------------------------------------------------------------ Riverbed - "Chameleon Sky" ------------------------------------------------------------------------------ Objectives ---------- 1. Destroy SAM 2. Eliminate Staging Base 3. Secure Supplies 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As always we are going to put our three snipers in Alpha because this is a fairly large map and it would be easier to take enemies out from far away. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now we are going to need a demo expert because of the first objective. Equip Nigel Tunney with kit 1. Fill in the remaining Bravo team with whomever you want. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Destroy SAM -------------- When you start the mission save your game. Now open your command map to see where you are. To the south of you are all the objectives. Closest to you is the SAM you will need to take out. To the south of that is the staging base in the middle of the map. And finally to the south of that are the supplies and the extraction zone. This is a big map so look out for enemies that will be on the lookout but you shouldn't have a problem. The difficulty level is only recruit and chances are you will finish unwounded. Make a path for Bravo southwest of where you start, basically to the west of the big rock you see on the map and follow them. When you start going downhill, look east to see two enemies walking towards you. Take them out and continue. When you get to your destination, switch to Nigel Tunney and proceed south up onto the hill by the rock. Look south far below and you will see three enemies. Take them out and continue east along the rock until you can see the SAM. Fire a rocket at it and it will destroy it plus two enemy soldiers. Go back to Alpha, switch to a member in Alpha, and save. 2. Eliminate Staging Base ------------------------- Open your command map. Three soldiers will be running to the SAM to wonder what happened from the east. Go around the rock to the north and peek around the east corner to see them. Take them out and look south. Look for a windmill in the distance. Below it is one enemy and to the left of him is another and to the right of him are two other enemies. Take them all out. Now look southwest of the SAM to see another group of three enemies walking. Take them out and save, you should have 18 kills or more. Now proceed over to the Staging Base with Alpha by going down the hill the SAM is and going straight for it. There will be two enemies inside the poor excuse for a building and to outside, southeast of the base. Take them out and the objective will be complete. Save the game. 3. Secure Supplies ------------------ Have Bravo join up with you at the Staging Base now. Now peek over the hill to the south and look in between the two objectives on the map. You should see three enemies walking. If you are positioned correctly, you should be standing up, just able to see over the hill. That way if you are getting hit, you can lie down without fear of getting hit again. This is a useful strategy. Once they are killed, look at the actual staging base to the southwest and there will be three enemy soldiers nearby. Kill them and there will be two left, they are to the east of you. The last two enemies are to the east of you. Check your map and they will be directly east of where the windmill is located and they will be on the lower ground. When you get near you will see that they are by a jeep on the ground. Easily take them out and the mission will automatically complete. ------------------------------------------------------------------------------ Aurora - "Twilight Hunter" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Fortress 2. Secure West Village 3. Secure East Village 4. Destroy Ambush ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a sniper level so we will want all of Alpha to be snipers again. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You are asked to secure the fortress and the villages. This may bring about some close combat so fill in Bravo with whomever you like. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Fortress ------------------ When you start the mission, save your game. Now open your command map to see your surroundings. You will see the fortress to your west, all the way north. To the south of the fortress is the west village and to the east of that is the east village. The last remaining target on the map is the ambush all the way down south. You start in the northeastern corner. Make a path for Bravo on the outside of the fortress and to the north of the western entrance. Follow Bravo now. You will eventually see an enemy in the distance, southwest of where you started. Take him out and look south to see two enemies near the small building. Now look back at where you killed your first enemy. There will be one more in that area. Kill him and continue. When you see a truck coming towards you, let Bravo go ahead. Take a shot at the driver to stop the vehicle and kill the passenger in the back. If you miss him, follow the truck and take them out there. As you are approaching the fortress, look up in the southeast guard tower, the only one you can see. There will be an enemy up there. Kill him and wait for a second to come up. Kill him also and continue. When you get to your destination, save. Now proceed over to the western entrance from the north side and peek inside. Look towards the southwest guard tower. You will barely be able to see one enemy and the other will be obscured from view. Shoot the one enemy, perhaps killing him, and the other will come into view. Kill him and proceed into the fortress staying as east as you can and proceed north. Now look into the northeastern building from the north and kill the lone enemy located in it. South of that building where the last enemy was located will be another building. To the west of the building is the last enemy to kill to complete the objective. Kill him and there will be another enemy in the distance that isn't required to kill for this objective but kill him anyway. Save the game now. 2. Secure West Village ---------------------- Go up into the southwest guard tower and look at the west village. You will see an enemy, plus the one from before if you didn't kill him, from the tower. Kill him and proceed out of the fortress via the southwest exit. Now look in between all the building to see a jeep with an enemy in the back of it. Take him out and there will be an enemy right near the jeep, take him out also. Now look north of the jeep to see the last enemy. Kill him to complete the objective. 3. Secure East Village ---------------------- Now open your command map. To the east of you is the east village. There is a hill located in between both of the villages however. Proceed east and up the small hill. You will see your first enemy in this area in the wide open. Take him out and proceed down to the village. There will be three enemies around the northwestern building in the area, check your map. Now the last of the enemies in this area will be in a vehicle in the middle of the two major buildings. Take both of the enemies in the vehicle out and you will complete the objective. Save now. 4. Destroy Ambush ----------------- Check your kill total and you should have seven enemies left, 23 kills. Tell Bravo to advance all the way south of where they are, to the west of all the confusing hills near the ambush, and follow them. Almost directly in your path on your way south will be two enemies appearing from the south. Kill them and you will have five enemies left. You will see a bridge in the distance, west of the ambush. To the east of the bridge on the lower level will be three enemies. They don't have a chance on you from this far. After you take them out, the last two remaining enemies will be on the bridge. After you kill all the enemies, the mission will complete. ------------------------------------------------------------------------------ Ghost Town - "Dagger Wrath" ------------------------------------------------------------------------------ Objectives ---------- 1. Destroy Tanks 2. Secure West Village 3. Secure East Village 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a sniper level so we will want all of Alpha to be snipers again. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You are asked to secure the villages. Now equip Nigel Tunney with kit 1. You can fill the rest of Bravo in with whomever you like. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Destroy Tanks ---------------- As soon as you start the mission, save your game. Now open your command map to look at your surroundings. All the way north west is the extraction zone. You start the mission to the west. In the middle of the map is the west village and the last remaining noted part on the map is the east village, to the east. The tanks are not shown even though there are two of them. Switch to Nigel Tunney, put Alpha on Hold and Suppress, and go west of your start to see a path leading behind you. Follow this path south until you see a tank coming from around the turn to the east. Take it out with a rocket before it hides behind the rock. Now take out the enemies that are shooting at you, to the left of the tank. Lie down while shooting and it will help as you are not using snipers right now. Take them out and proceed off the path down to the tank. Head east of the tank and you will see two enemies in the trench on the hill. Take them out and proceed to the house in the middle of the map, on the hill. Look towards the trench on the north side of the house. You will see an enemy in it just barely. After you take him out, look north of you to see two enemies near the west village. Take them out now to save you trouble in a few minutes. Proceed around the house to the south side and you will see the last tank. Take it out and you will complete the objective. Save the game now. 2. Secure West Village ---------------------- Now switch to Alpha and continue east to the oval shaped rock and go around it to the north. You will see three enemies. Take them out and look north of you in the distance. You will see two enemies that are supposed to be snipers for the west village. Take them out and proceed around the rock you are by to the south. You will see an enemy coming down the hill slowly. Take him out and look into the northern trench to take out the other enemy you couldn't see from before. Now go down to the west village. Look back up where you killed the two "snipers" for the west village and you will see another enemy that came down from the north to see what happened. Kill him. Now open your command map. Zoom in to the west village. To the north of the yellow box will be a dark circle. There will be a lone enemy there. To the east of the yellow box, just north of the letter "g" in west village, will be another enemy stationed. Take them both out and you will complete the objective. Save now. 3. Secure East Village ---------------------- You should have 12 enemies left, 18 kills. Head back up with Bravo to take out the remaining enemies. Go down to the northern trench on the hill and lie down looking north. You will see an two enemies running around and then stay put. Take them out and wait for two enemies to come from the north down to the village. Take them out and now switch back to Bravo. Come from the south of the village and you may see one or two enemies pop up from the shacks below the east village. Take them out and you should have seven enemies left. Now proceed up to the path that is northwest of the last village and you will see an enemy in the distance standing up. Take him out and proceed up the path. Now look north towards the extraction zone. You will see two enemies walking together. Take them both out and now go east on the northern path towards the village. When you start to see buildings, there will be an enemy in the wide open to your southeast. Take him out and continue. Now all the enemies will be in this area. In the building by where you shot the last guy will be an enemy. By the building all the way east will be another enemy. Then the last enemy will be by the rock in the area. Take them all out to complete the objective and the mission. ------------------------------------------------------------------------------ Roadblock - "Sudden Fortress" ------------------------------------------------------------------------------ Objectives ---------- 1. Protect UN Troops 2. Stop Counterattack 3. Secure Fortress 4. Secure Road ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fill Alpha full with snipers as always. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, at the beginning of the mission you will have to eliminate two enemy tanks. Because of this you will need to equip Nigel Tunney with kit 1 in Bravo. The remaining Bravo slots can be filled with anyone else. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Protect UN Troops -------------------- This is fairly simple, just don't let one of them die. You will have to eliminate every enemy on the level and then the objective will complete. 2. Stop Counterattack --------------------- The counterattack will be coming from the north. Save as soon as you start the mission and open your command map. You will see you are placed into the mission right with the UN troops to the southeast. The road you have to secure is all the way north and the fortress is somewhat northwest of you. We will first have to stop the counterattack however. Switch to Nigel Tunney and put Alpha on Hold and Suppress. Go in front of the UN troops' barricade and get your rockets out. You will see two tanks coming towards you. You have to take them out before they can start shooting at you with their machine guns. After you take them out, you will see four enemies with the tanks, behind them. By the time you take them out, Alpha will have already taken out three enemies to their northwest. When you stop the tanks, the objective will complete, save now. 3. Secure Fortress ------------------ Switch to a member in Alpha and head up to one of the two paths northwest of the UN troops to make your way to the fortress. Two enemies will be coming from the northern of the two paths so it would be a good idea to head up that path. Kill them and you will see a little shelter for the enemy troops up ahead. There are two enemies in this area, west of this shelter. Take them out and proceed northwest. You will see a trench in the distance, two enemies are inside of it and one is to the east of it. Take all three enemies out with your sniper and continue up to the fortress. Looking at the fortress, there will be two enemies on the left side and two on the right side. There is a little wall around it, you will see what I mean. Take out the four enemies and there will two enemies inside. Chuck a grenade inside to take them out. If they are not killed, go inside yourself to take them out. You should have around 20 enemies killed when you complete this objective. Save now. 4. Secure Road -------------- Now switch to Bravo and bring them up to Alpha's position. Go north of the fortress with Bravo and as west as you can go up until you see a path. Follow the path down and you will see four enemies. Take them out and you will see an enemy in a guard tower to the north. Take him out and you will see a tank eventually. Take it out with a rocket and you should have five enemies left. There will be four more guard towers you can see, only three are occupied however. There is one enemy in the northern guard tower left and two in the southern ones. Once you take out the five enemies, you will complete the objective and the mission. ------------------------------------------------------------------------------ Tank - "Diamond Mercy" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Camp 2. Secure Intersection 3. Secure Comms Center 4. Keep APC's Safe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fill Alpha full with snipers as always. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now you can fill Bravo with any soldiers you want as you don't have to blow anything up with rockets in this mission. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Camp -------------- Once you start the mission, save your game. Now open your command map. You are inserted to the south along with the APC's. To the east of you just over a few rocks is the camp. All the way north of you is Comm Center and to the west of the Comm Center is the Intersection. This is a fairly large map so snipers would do good here. There are only three enemies guarding the camp which is pretty ridiculous. Start to head over to the path to the east and you will see the first enemy lie down and start shooting at you. Kill him and proceed up the path about halfway. Now you will start to hear the enemies start shooting. Chuck a grenade towards their direction and they will get killed completing the mission. If you missed or they did not get killed, head over to the camp to kill the two enemy soldiers. Save the game when you are done. 2. Secure Intersection ---------------------- Now head north a bit until you can see the bridge directly west. You will see two enemies start crossing it, kill them. Now proceed north along the hill that keeps rising north of the camp and you will see another bridge up ahead. To the east of it you will see two enemies, one in the wide open and one behind a rock. Take them both out. Now look east of those two soldiers and to the right of the rock. There will be three enemies here now. Take them out and look up the hill they were on. You may just barely see one or three enemies. Take all of them out if you can, only one or two is okay. By now the APC's have already started moving. Tell Alpha to Hold and Suppress and switch to a member in Bravo and catch up with them. By the time you catch up with them they will be shooting at an enemy soldier to the west. Take him out for the tanks and proceed to the front of them. Now look up at the intersection and you will see some tents. There are four enemies in these tents. Take them out to complete the objective. Save. 3. Secure Comm Center --------------------- By now there will be two enemies southeast of the intersection that the APC's will be shooting at. Help take them out for them plus any of the three soldiers you didn't manage to kill with Alpha. Now proceed north along the wall as east as you can and you will eventually see the comm center in the distance. There will an enemy out in the open in front of it, kill him. Now proceed down to the comm center and enter. You will see an enemy as soon as you enter and there are about four enemies in there. Kill them all to complete the objective. Save now. 4. Keep APC's Safe ------------------ By now you shouldn't have had a problem with enemies destroying the APC's but that could change in the next few minutes. East of the comm center will be two enemies, across the river. Take them out and there will be three enemies left. You can see all of them, even without a sniper, in the distance at the end of the road to the southeast. If you have a member with binoculars in Bravo, now would be a good time to use them. When all the enemies are eliminated, you will complete the objective and mission. ------------------------------------------------------------------------------ M05 - Embassy ------------------------------------------------------------------------------ Objectives ---------- 1. Secure the Bank 2. Investigate Crash Site 3. Reach Extraction Zone X. No Civilian Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The only way you can play this map on Island Thunder is on Xbox LIVE. Because of this you cannot save the game during the mission and you most likely play with spawns so it should be fine. Because this is not a sniper level, you can choose whatever kit you would like, even the MM1. When you are ready, start the game with your friends on LIVE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Civilian Casualties ------------------------- This is fairly simple, you will only see a civilian about three times during the entire mission. I will tell you when one is coming so you can avoid killing him/her. 1. Secure the Bank ------------------ If you have time you can open your command map to see where everything is. You start all the way south. The bank is the nest closest thing to you, to the north. Northeast of the bank will be the embassy and the extraction on top of the embassy. All the north will be the park, or crash site. When you start, head up the street and to the left and there will be three enemies around the corner. Kill them and continue onto this street. You will now see a civilian come up onto the street from the stairs to the east. Don't shoot him and continue down the stairs and along them to the north and east. When you see the bank, stop. Look into the left window above the bank and you will see an enemy. Kill him and look into the right window on the bank. There is another enemy. If you don't want to risk being seen, shoot a grenade up there if you have a grenade launcher. Head towards the entrance to the bank and you will eventually see the three enemies within. Kill them and proceed into the bank. No one else is visible now. You will see a door at the north side of the bank. Open it while crouching and there will be one enemy in this room. Once you kill him the objective will complete. 2. Investigate Crash Site ------------------------- The crash site is a far ways off and we will most likely kill all the enemies before then. Proceed out of the bank via the north exit and head east along that road. When you go around the corner to continue going east, you will see a civilian in the distance. Don't shoot him and continue east and go into the garage. There will be a total of four enemies in the garage, take it easy so you don't die. Proceed to the exit of the garage. Up in the distance you will see five enemy soldiers lined up in a line. You can shoot them from here and they won't go for cover unless you shoot a grenade. Taking them out will be simple and I suggest you do it now to save you the trouble for when we eventually go up there. Of course the shooting you just did will make two enemies come out of the embassy to see what was going on. Head out of the garage and to the east, you will see hedges. use them as cover as you kill the two soldiers coming out of the southern exit of the embassy. Now head into the embassy via the south entrance and kill the enemy coming out of it. Head east and you will see stairs, head up them. Head up the stairs all the way and you will be on top of the embassy. Look just south of the helicopter pad to see an enemy's head facing towards you. Kill him and proceed just north of the helicopter pad to see another enemy. Kill him and the embassy will be clear. Now head down the stairs and go north along the eastern wall of the embassy and go out the north exit. Keep on heading northeast and you will see stairs going up behind a hotel. Keep on following this road until you see the door leading up into the hotel to your left. Enter and go up the stairs. This is probably the hardest part of the mission, killing these three enemies. Crouch down and open the door. Immediately shoot all three of them, don't wait for them to turn around and shoot you. Now proceed down the hallway to the windows. Look west and you will see two enemies patrolling the crash site in the distance, don't worry about them. Instead look for two enemies proceeding slowly down to the hotel. Kill them both and head out of the hotel. Now you will see a museum. Head along side of it to the north and proceed up to the crash site. You will see the last two enemy soldiers up ahead inside the crash site. Take them out to complete the mission. If you did not kill all the enemies, head back to the extraction zone. ------------------------------------------------------------------------------ M06 - Castle ------------------------------------------------------------------------------ Objectives ---------- 1. Get Intel from SE House 2. Get Intel from NW House 3. Reach Extraction Zone X. Destroy SAM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Someone will have to bring M136s with them. Equip the M136s onto your soldier, preferably not with the MM1 though. The SA80 with the M136 is probably the best for this mission. When you are ready, start the game with your friends on Xbox LIVE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Destroy SAM -------------- We are going to go here first so we can get it out of the way. If you have time, open your command map to see your surroundings. Directly north of you is the mobile SAM. The extraction zone is all the way north. A bit north and then east of you is the SE house. Inside the castle on the east side will be the communications area. To the west of that will be the NW house. Head north now to the SAM. You will eventually see a house. Continue to go north until you see two enemies to the northeast of the house. Take them out and proceed north. Stay as west as you can now. You will now start to see the SAM and an enemy to the west of it walking. Take the enemy out and now look to the east of the SAM to see two more enemies. When you kill the three enemies, you can now take the SAM out with no problem. When it is destroyed, the objective will complete. 1. Get Intel from SE House -------------------------- Head back to the house I mentioned before. You will see an enemy on the road to the east walking. Take him out and proceed to the house he was by. There will be no one in this house so proceed east yet again to the house with the fire burning in front of it. There will be three enemies inside. Go inside the house from the northwest entrance while crouching. You will see an enemy as soon as you open it. Once you kill him, one will come into view while crouching down. Kill him and there is one right around the corner. Take him out and proceed out the other door to complete the objective. 2. Get Intel from NW House -------------------------- Exit the house and proceed northeast onto the field and wait for a truck to come. You will see a truck come with nobody on the back of it. Simply shoot it with a rocket to make the passenger and driver get out. Surprisingly they didn't get wounded but you can do that now. Take them both out and proceed northwest into the nearby entrance into the castle. You will immediately see three enemies northwest of you talking by a golf caddy it seems. You can take them out now and look around the corner to see a lone enemy to the east of them out in the open. Take him out and proceed into the castle. Go into the house west of the entrance you cam into the castle with and open the door. In the room to the right will be two enemies plus one you can see in the distance near the other entrance. Take all three out to clear the house. Now check your map and you will see a house to the northwest of the one you were just in, southwest of the Intel location of the NW house. Proceed up to it and there will be three enemies inside of it. Crouch down and open the door from the right side. There will be two enemies straight ahead of you and one a bit to the right of them. It's a bit hard killing them the first time but you'll manage. Now exit out and head over to the Intel location, the house to the north of you. There will only be three enemies in this house as well. As soon as you open the door you will see an enemy straight ahead of you. Then there is an enemy to the left of him just inside of a room but visible to kill. Then the last enemy is to the left of him in the same room as the first enemy. Take them all out and walk out the other entrance to complete the objective. 3. Reach Extraction Zone ------------------------ Unlike other missions in Island Thunder, there are more enemies near the extraction zone. Head towards the northern exit of the castle to see three enemies walking. Take them out and look to your east. You will see a vehicle coming towards you again. You can shoot a rocket at it or wait until it stops. There are three enemies in this one this time however. Take them all out to complete the mission. ------------------------------------------------------------------------------ M08 - Battlefield ------------------------------------------------------------------------------ Objectives ---------- 1. Secure the Village 2. Destroy East Artillery 3. Destroy North Artillery X. Protect Friendly Tank ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although this is basically a sniper map, you can't complete it without completing objectives 2 and 3 which are to destroy some artillery. Therefore, choose a demo expert with the SA80 and M136s equipped and start the mission when you are ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Protect Friendly Tank ------------------------ There will be some enemies in this level that have anti-tank missiles, so just watch out for them and you'll be fine. It's an optional objective also. 1. Secure the Village --------------------- You will be inserted by a farmhouse all the way southwest on your map. In the middle of the map is the north village and the south village. To the east of them is the east artillery and to the north of them is the north artillery. For now however, we have to stay by the farmhouse. Go through the destroyed farmhouse and look north, ignore the shots from the east for now. You will see two enemies plus two other enemies you can't see right now coming at you. Take out the two you can see and wait for the other two to come up over the hill. Now look to the east of the farmhouse to see two more enemies. Take them all out and start heading northeast to the villages. You will see an enemy tank coming straight for you to the east. Take a rocket out and destroy it plus the two enemies going along with it. The friendly tank might destroy it also and if this happens, you will see a big ball of fire. Northeast of you look at the closest building. To the left of it you will see two enemies. Take them out and proceed up to the building. Look north and you will see another enemy tank. Take it out with your own rocket and now look southeast to see an enemy standing in the open. Take him out so you won't have to later and continue up to the building, you will see that it was a church destroyed. Now look towards the south village and you will see two enemies. Take them out and now look south and southwest of you, check your map if you have to. You will see two enemies, three if you didn't kill the enemy from just before. Take them out and proceed to the south village. Now take a look at the north village. You will see three enemies at the left building and two at the right building. Take them all out and now look north of the last tank you destroyed to see another enemy. Take him out and the objective will be complete. 2. Destroy East Artillery ------------------------- Now you are going to journey up a few hills to take out the east artillery. Proceed east along the road until you see the hill going up. Go up it, around a rock and you will see the top of the eastern artillery. You can destroy it with a rocket here and sweep the hills if you'd like. To the south of the artillery will be a lone enemy behind a rock. Take him out and proceed north of the artillery to find two more enemies behind a rock. Take them out and this area will be sweeped. 3. Destroy North Artillery -------------------------- Now go down the hill and proceed north so you can come from the east to take the remaining artillery out. When you get directly east of the artillery, look to your west to see an enemy shooting at you. Take him out and go all the way north. Now head west and you will see an enemy east of the artillery in the distance. Take him out and continue. You will eventually see the artillery, but don't take it out yet if you want to kill all the enemies. Proceed west of it and you will see an enemy behind a rock. Take him out and proceed over to where he was. You will see two enemies below you in the distance. Take them out and that will be the last of the enemies because you will complete the optional objective. Now take the artillery out to complete the mission which is already completed regardless if you destroy it. ============================================================================== Veteran Level gr_dmv ============================================================================== You might also want to unlock every character as I will be using the unlocked ones throughout the guides. There are 40 enemies in each level. ------------------------------------------------------------------------------ Beach - "Sterling Phoenix" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Comm Center 2. Secure Motor Pool 3. Secure OP 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a level with a lot of open space so it will be good to use snipers as much as you can. With that in mind, equip all of Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, because all the snipers are in place, you won't want to use support experts on this level because it is so vast. You will want riflemen and demo experts for fairly close combat. I would suggest using: Lindy Cohen with any kit, Nigel Tunney with kit 1, and Buzz Gordon with any kit. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Comm Center --------------------- When you start the mission, switch to anyone in Bravo and save the game. Now open your command map and look at your objectives. To the west is the motor pool with the enemy tanks over there. Right below you to the south is the comm center, you're first target. South of the comm center are the OP and extraction zone. You are going to leave Alpha behind for this one, so proceed to the building south of you and head to the northwestern corner of it. Proceed up the stairs on the west side of the building and crouch down. Now open the door from the left and you will see an enemy sitting. Kill him and proceed downstairs, straight through your current room, and kill the two enemies down there. Now go down and look out the window facing southwest. You will see an enemy standing by the northwest corner of a building. Kill him and proceed out the door. Look over to where you just killed the last enemy soldier and you will see another, most likely laying down. Kill him. Now look east and you will see two enemies proceeding down the hill to see what's going on. Kill them and now proceed over to the two enemy soldiers you killed before the ones on the hill. Look south and you will see another enemy by a building. Kill him and head southwest. Head around the smaller building to find another enemy. After you kill him, look west to see two enemies coming down the hill. Kill them and finally look west of the largest building to see a little shack. There will be one enemy behind it. Take him out, switch to Alpha, and save. 2. Secure Motor Pool -------------------- When you switch to Alpha, open your command map. Look along the north wall and you will see it jut out near the middle. Make a point for Bravo right where it's tip is and catch up with them. Now, leave Bravo behind for a minute while you do some sniping. Crouch down and head a bit southwest until you start to see enemies and two tanks. When you think you have a good vantage point, start killing the enemies. There should be eight enemies; four in the guard tower and four around the tents. When you take the enemies out, head back to Bravo and get Nigel Tunney out. Go where Alpha was just a second ago and take out the tanks with two rockets. Remember that the tanks can shoot with a machine gun though. You don't want to get killed. When you eliminate that tanks, the objective will complete. Save the game now. 3. Secure OP ------------ Now switch back to Alpha and open your command map. You will see a huge rock in the middle of the map with two paths to get to the lower beach. Look at the western path. Make a point for Bravo to follow just above where it gets narrow and follow them. By the point will be three enemies. Two will be on little posts so it will be easy to pick them out. Then the last one will be walking around. Keep this in mind as you go over and kill all of them. You are now at your destination. Now start to proceed down the path while crouching with Alpha. To the south there will be three enemies walking around. They will be behind some trees however. You will have to move a little west and then lie down to take them out. When they are killed, have Bravo come down to the beach by plotting a point for them as far south as you can. When they get to their destination, join them and then save. Now make a point right around where the extraction zone is and follow them along the shoreline. About halfway there you will see a jeep on the beach driving away from you. Shoot at the passenger in the back and then head towards it, leaving Bravo to go to their destination. You will see the driver plus three other enemies a bit more northeast of him. Take all four of the enemies out and head to where they were, still leaving Bravo. Bravo will start killing the enemies at the tent area where the OP is located very fast. Regardless, get over there as fast as you can and help out. You can keep pressing the back button to see how many enemies are killed. Once you kill 40 enemies, there will be no more enemies in the level and you will complete the mission. ------------------------------------------------------------------------------ Refinery - "Coiled Viper" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Refinery 2. Destroy East Bridge 3. Destroy South Bridge 4. Secure Train Station ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is another sniper map. Lots of open space. You will need a demolition expert for this map so equip Nigel Tunney with Demo Charges and place him in Bravo. Now you are going to equip Alpha with three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now place Guram Osadze in Bravo with kit 11 because of the sensors. And finally place Lindy Cohen in Bravo with any kit you wish. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Refinery ------------------ As soon as you start the mission, save the game and open you command map. To the east of you is the massive refinery we are going to first. South of you is the train station. Finally southeast of you are the two bridges, the east bridge and the south bridge. Now make a point for Bravo just west of the refinery and follow them through the little paths. As soon as you start to see the opening, you will see an enemy jeep driving past you slowly. Take out the driver and the three enemies walking along with it and continue. Down to the east you will see three enemies in the open in front of the refinery. Kill them and look by the jeep you just neutralized. There will be another jeep with three enemies as well. Take them out and look at the hill to the southwest to see an enemy shooting at you. Take him out and head to the refinery now. On your way down, you will see another enemy at the entrance to the refinery you are heading towards. Kill him and go to your destination. You will see two enemies right away when to look in. Kill them both and switch to Guram Osadze now and leave Alpha behind. It would be a good idea to save now also. You will see two more enemies pop out in front of you before your indicator tells you no one is near. Head up a bit more until your indicator turns red again and no one is shooting. Now place a sensor down. You should now see three enemies on your map, they form a small part of a circle sort of. They are curved. Take out the southern one first, then the middle, and then the last one. When you take them out you will secure the refinery. The hardest part of the mission is over and you can save now. 2. Destroy East Bridge ---------------------- Head south of where you are and you will see an exit. Don't go there yet though, you will need snipers for this. Switch back to Alpha and head towards the southern exit out of the refinery. Lie down just enough so that you can see the four enemies by the east bridge to shoot them. Take them all out so you can go there later and now look southwest. You will see four enemies running towards you now. The earlier you take one out, the easier it will be. They will all scatter but you can take them out easily. Now switch to Nigel Tunney and place a demo charge on the east bridge to complete the objective, save. 3. Destroy South Bridge ----------------------- You should have 11 enemies left now, 29 killed. Leave Bravo where they are and switch back to Alpha. To the south you will see a big rock. To the east of the rock are some little paths. Take one and follow it until you can see an opening. You will see four enemies guarding the north side of the bridge. Take them out from right to left, west to east. Now look at the southwest side of the big rock to see another enemy. He is the last in the area so switch back to Nigel Tunney and place a demo charge on the south bridge. Now save. 4. Secure Train Station ----------------------- Switch to anyone in Bravo and look at your command map. To the west is the train station, up the hill. When you get near the path that leads up, your indicator will turn red. There will be an enemy at the top of this path. Take him out and proceed to the top. Now head all the way up and peek around the fence to the northeastern corner of the nearest building. There are three enemies there. Kill them and proceed out north to the little rock. Lie down on the northern side of it and look west to see an enemy in front of the train station and one a bit nearer near the oil drums. Kill them both and you will complete the mission. ------------------------------------------------------------------------------ Train Depot - "Stalwart Lion" ------------------------------------------------------------------------------ Objectives ---------- 1. Defend Fuel Tanks 2. Prevent the Loss of Tanks 3. Relieve UN Soldiers 4. Sweep Hills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would suggest taking all snipers in Alpha and whoever you want in Bravo. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You can put whoever and whatever kit in Bravo except for Klaus Henkel with the MM1 because he doesn't fire it. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Defend Fuel Tanks -------------------- When you start the mission, save your game and open your command map. You will see you are inserted in the northwest section of the map next to the fuel tanks you are to defend. To the south of you with all the green circles are the UN soldiers. The "hills" aren't shown on the map but they are to the east. Now switch to a member in Bravo and head east until you can see south behind the two buildings and leave Alpha. Alpha will kill six enemies on their own but we are going to go and kill three so the objective will be completed easier. If you check your map, you will see south of those two buildings will be an oval rock. The three enemies will be appearing on the western side of the rock and running towards you. Before you even see the enemies, Alpha will start killing two enemies near the train depot. When you see the three enemies, take them out and head back to Alpha. There will be four enemies appearing to the east of the tanks. Help take them out to complete the objective. Save the game now. 2. Prevent the Loss of Tanks ---------------------------- Switch back to Alpha and open your command map. You will see the train tracks head south straight down. Look all the way south and to the right of the train tracks to see a little path. Make a point for Bravo just before that path and let them go. Now you are going to go to the train depot building and go through it. The tanks will start moving soon so you want to get a head start. Before going into the train depot, look on the east side of it to see an enemy. Kill him and proceed into the depot, maybe even going down the stairs under the train. By this time Bravo will start killing some enemies, don't worry about them. Head out of the depot and south to a truck. Run to it for cover and look east on the hill to see two enemies walking. Kill them and proceed a bit more south to a little flatbed car. Run behind it and look east to see another enemy on the hill. Kill him and look southeast at the hill leading to the UN troops. You will see five enemies. Kill them and when the tanks reach their destination, the objective will complete. Save the game now. 3. Relieve UN Troops -------------------- By now Bravo will have cleared all the troops down south but are most likely on Hold. Tell them to Advance to their destination and switch to a Bravo member when they get there. Now go up to the UN troops to simply complete the mission. If an enemy soldier got past you before when you were Alpha, take him out when you get to the troops. Save the game when you complete the objective 4. Sweep Hills -------------- Head over to where the tanks are and look northeast. You will see four enemies walking around an oval rock, look on your command map. Kill them and proceed up to the northwestern side of that rock. Peek to the northeast to see an enemy head sticking out from a trench. Take him out and proceed around the rock looking east. You will see four enemies standing in a straight line. Take them all out and proceed, while crouching, up to where you killed the first enemy up here. When you just about get to that rock, you will here enemy fire from the southeast. Look past where you just killed the four enemies to see three enemies on a path leading eventually to the UN troops. Take them out and I would suggest saving here. Now there will only be three more enemies in the trench left. Crouch down again and stay as close as you can to the western wall. When you see the enemies in the trench, kill them by shooting their heads. You shouldn't get hit because you are looking over a hill and all they see is your head and their accuracy isn't good at all. Once they are killed, you will complete the objective and mission. ------------------------------------------------------------------------------ Riverbed - "Chameleon Sky" ------------------------------------------------------------------------------ Objectives ---------- 1. Destroy SAM 2. Eliminate Staging Base 3. Secure Supplies 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As always we are going to put our three snipers in Alpha because this is a fairly large map and it would be easier to take enemies out from far away. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now we are going to need a demo expert because of the first objective. Equip Nigel Tunney with kit 1. Fill in the remaining Bravo team with whomever you want. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Destroy SAM -------------- When you start the mission, save your game. Now open your command map to look at your surroundings. All of your objectives lie south of you but you will have to do a little swerving here and there to complete them. The closest objective south of you is your first objective to complete, the SAM to be destroyed. South of that is the staging base. which is a pile of rubble. Finally, south of that are the supplies and the extraction zone. Look west of the SAM to see a rock. Make a point to the west of the rock for Bravo and follow them. When you go down to the ground below you, look to your east to see three enemies walking towards you. Kill them and proceed to your destination. You will be next to the rock now. Head south only with Alpha and look down below. You will see four enemies walking. Kill them and go back to Bravo. Switch to Nigel Tunney and crouch slowly around the corner until you can see the SAM. Soon Alpha will be shooting at enemies to the northwest of them. Leave them for now and stand up to shoot the SAM with a rocket. When it is destroyed, you will complete the objective. Enemies will start shooting at you so retreat back to Alpha and save the game. 2. Eliminate Staging Base ------------------------- Head back to the SAM with Alpha and take out the enemies around it and to the east of it. There will be eight enemies in total, some may have been killed by the rocket you shot when you destroyed the SAM. When all are gone, make a path for Bravo to the staging base and follow them. You will see that the path goes around the rock near you and then straight to the base. You will go all the way down into the large snake-like path that winds through the whole map and up a hill. When you get up the hill, the leader of Bravo will kill four enemies in front of the base and three in the back of the base. When they head closer to it, they will see three more enemies to the east of the base. Kill them and the objective will complete. Save the game now. 31 enemies should be killed. 3. Secure Supplies ------------------ Leave Bravo here for a moment and head for the windmill but not up the small hill. Now go directly east of this windmill around the hill and then you will see a tree. Behind this tree is a drop off into the snake-like path. There will be a jeep with two enemies below you. Kill the two enemies and go back to the windmill. This time go up the hill. Head to the edge of this hill looking west into the path below. Look all the way west on the path to see three enemies in a line with each other. Kill all three and now look towards the supplies. You will eventually see three enemies over here poke their heads out. Kill them to complete the objective and the mission. ------------------------------------------------------------------------------ Aurora - "Twilight Hunter" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Fortress 2. Secure West Village 3. Secure East Village 4. Destroy Ambush ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a sniper level so we will want all of Alpha to be snipers again. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You are asked to secure the fortress and the villages. This may bring about some close combat so fill in Bravo with whomever you like. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Fortress ------------------ As soon as you start the mission, save and open your command map to look at your objectives. To the northeast is where you are inserted into the mission. To the northwest is the fortress, where you are going first. To the south of that is the west village and to the east of that is the east village. All the way south is the ambush. Make a point on the map for Bravo to follow just outside the fortress walls to the east. Now follow Bravo. Directly southwest of you, you will see two enemies in the distance. When you kill one of them, the other will run. Try to take him out. Now continue. To the south is a little building with two enemies around it. They are both on the west side of the building. Take them out and continue southwest. Now, look towards the fortress to see a jeep coming towards you. Using your sniper, it shouldn't be too difficult. Take the driver out first and the passenger should stay in the vehicle for a moment, making it easy to kill him. Now look towards the east village. You will see two enemies looking your direction but not shooting. To make it easier in a few minutes, take them out. By now you should see three enemies making their way up into the southeast guard tower in the fortress. Take them out as they are going up and there should not be anymore enemies around for now. Go to your destination and save. You should have 11 kills by now. Now switch to a member in Bravo and tell Alpha to Hold and Suppress. Now make your way into the fortress. Forget about the enemies in the southwestern guard tower for now and make your way around the wall staying as far east as possible. Go to the northeast corner. Now enter the building closest to you from the rear to find a single enemy inside. Take him out and look towards the guard tower now. Lie down and take all three enemies out. Now look south towards the southern entrance to see two enemies also. Take them out to complete the objective. Go back to Alpha and save. 2. Secure West Village ---------------------- Alpha should have taken out three more enemies at the east village by now. Switch to an Alpha member and leave Bravo behind for now as you proceed through the fortress to the south exit. Look south out of the exit towards the village to see two enemies right away. Take them out and head out of the fortress towards the village. You will see one more enemy approaching you. Take him out and you will see a jeep parked in the middle of the village. Inside of it will be a driver and a passenger, both enemies. Take the driver out first then the passenger. To the south of the northeastern building will be the last enemy in the area. Take him out and save the game. 3. Secure East Village ---------------------- Switch back to Bravo to clear out the east village and keep Alpha in the west. Head south and it depends on how many enemies Alpha took out when you were clearing the fortress. There would be six in total if you killed nobody before and came here now. So check your map to see how many red x's you have and you should know how many you have left. There will be a jeep in the middle of the village with a passenger in it. When you clear this area, switch back to Alpha and save the game. 4. Destroy Ambush ----------------- Now open your command map after you save. Zoom in and go down to the ambush location. Up to the north of the ambush, you will see hills on the map. To the west of these hills is a road leading to a bridge which is directly west of the ambush site. Make a point for Bravo to follow to the west of the hills in the little open space to the east of the road. Join up with them since they are in another village. Directly south of the east village will be three enemies to the north of the hills. Bravo will take them out before you even reach Bravo. Now Bravo will start shooting towards the bridge. Take out the two enemies on the north side and continue. To the west of the bridge there will be three enemies, one coming up the hill towards you and two down below. Take them all out and there will be one more enemy near the hills that Bravo will take out. After all of this Bravo will get to their destination. The remaining enemies will be in the hills. Take them out and the objective and the mission will complete. ------------------------------------------------------------------------------ Ghost Town - "Dagger Wrath" ------------------------------------------------------------------------------ Objectives ---------- 1. Destroy Tanks 2. Secure West Village 3. Secure East Village 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a sniper level so we will want all of Alpha to be snipers again. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You are asked to secure the villages. Now equip Nigel Tunney with kit 1. You can fill the rest of Bravo in with whomever you like. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Destroy Tanks ---------------- As soon as you start the mission, save your game. Now open your command map to look at your objectives. All the way west is where you are inserted into the mission. All the way north is where the extraction zone is. To the east is the east village. Finally, in the middle is the west village. You are going to be taking out the tanks first, there are two of them. Switch to Nigel Tunney, switch Alpha to Hold and Suppress, and head west behind you and go on the path heading south. Follow this path south and then east until you start to see a tank approaching. Get out your rockets and take the tank out. Head over to the tank now. You will see three enemies. Take them out and proceed to the rock east of where the tank is and peek around the south side of it towards the hill. You will see two enemies in the western trench on the side of the hill. Take them out. Now look to the left a bit more until you see an enemy in the northern trench. Take him out. Start making your way to the hill but look towards the west village. You will see two enemies, one shooting at you. Take them both out and look up to the house. To the left of it you will see an enemy coming around it. Take him out and head around the house on the southern side. Head up the hill and you will see an enemy on the southeastern side of the house. Take him out and peek around the house to the north. You will see the tank in plain view. Shoot a rocket at it to complete the objective. Now save. 2. Secure West Village ---------------------- You will probably notice that there is still an enemy nearby because of your indicator. Look to the left of the destroyed tank to see an enemy just near the northern trench. Take him out and go behind the building once again. Now switch to Alpha. Head the same way Bravo did at the start except go north and east along the path. Follow this path northeast until you see two enemies. Take them both out and keep in mind that there are two more enemies up here. For now however, take out the four enemies you see to the south of you, below the path in the open space below. Bravo might or might not be taking fire at this time. To be on the safe side, switch Bravo to Hold and Suppress. Now advance up to the rock you see up ahead with Alpha. You will see your indicator turn red which tells you enemies are nearby. Eventually two enemies will pop out from behind the rock, kill them. Now look southwest down into the shacks below. Look for a shack that has no wall facing you. There will be an enemy in there, kill him to complete the objective. Now save. 3. Secure East Village ---------------------- If enemies did come up the hill after Bravo, they should be gone now. Switch to a member in Bravo and head northeast. Look into and around the shacks below the east village and you will see some enemies. Take them out and look north now. Because of your fire, two enemies will come down off of a path to the north running towards the shacks. Take them out and now switch back to Alpha. Look northeast with Alpha to see an enemy patrolling on one of the northern paths you see on the map. Kill him and head north on your own path. There will be two enemies at the end of this path, patrolling near the extraction zone. Take them out and switch back to Bravo. By now Bravo will probably have taken out some more enemies. Head down to the shacks now. Go around the ones below the east village to make sure you killed all the enemies down here. Now start heading up to the village. If you check your map, look at the words east village. To the north of them is a big black rock. To the right of the rock is a white rock. Around this rock will be three enemies. Take them out and continue up. Now look near the building just near that rock. To the left of the building will be another enemy. Take him out and look in the shack to the left of the rock. Kill the enemy and go around the back of the building south of the rock to find the last enemy in the area. All the enemies should be killed now. The objective and mission will complete. ------------------------------------------------------------------------------ Roadblock - "Sudden Fortress" ------------------------------------------------------------------------------ Objectives ---------- 1. Protect UN Troops 2. Stop Counterattack 3. Secure Fortress 4. Secure Road ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fill Alpha full with snipers as always. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, at the beginning of the mission you will have to eliminate two enemy tanks. Because of this you will need to equip Nigel Tunney with kit 1 in Bravo. The remaining Bravo slots can be filled with anyone else. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Protect UN Troops -------------------- This is simple. If you check the map, they are the green circles all the way southeast. Just don't let them get wiped out and you'll be fine. 2. Stop Counterattck -------------------- As soon as you start the mission, save your game and open your command map to look at your objectives. You are inserted all the way southeast, near the UN troops which are to your north. All the way up north is the road you are to secure. The last objective on the map is the fortress, the most western on the map. The counterattack is not shown on the map but it is coming from the west and the north. Now switch to Nigel Tunney, switch Alpha to Hold and Suppress, and head over to the UN troops with Nigel Tunney and Bravo. Get in front of the friendly tank and get you rocket launcher, or M136, out. There will be two tanks coming from the north, along with a few enemy troops. When you see the first tank, going around a little hill, shoot a rocket at it. You can afford to miss because there are three tanks in the whole mission. When that is destroyed, you will start to see another tank coming over the little hill. Once again, you can't afford to miss the tank when shooting a rocket. Destroy it. By now, Alpha will have killed three enemies coming from the west with no problem. Now head up to the tanks and you will hear enemy fire as you are going. Look north of the tanks on the hill that leads up the boundary wall. There will be two troops up here. When you kill the two troops on the hill, destroy the tanks, and kill the three enemies to the west; you will complete the objective. Save the game now. 4. Secure Road -------------- Open your command map and plot a point for Alpha right near the UN troops. Then place them on Hold and Suppress again. Now head up to the tanks with Bravo to secure the road. To the west of the tanks will be two enemies, kill them and proceed. When you get to the tank on the little hill, lie down and look northwest for a guard tower. You will see the little opening it has going across the front. Shoot a single bullet in that area and wait. The bullet will lure an enemy out for you to kill. Now head up to that guard tower. Crouch while staying close to the west wall and when you get up there, look behind the guard tower to see an enemy laying down. Kill him and go into the guard tower. Look north out of the window area, while crouching, and you will see three more guard towers. There will be an enemy in the one closest to you. Take him out and kill the enemies in all the other guard towers. Now head down out of the guard tower and onto the road again, heading for three guard towers staying to the east wall closely. You will eventually see the tank coming towards you. Get a rocket ready and destroy it. Now, if you have another rocket left, you can use it here to have some fun. Follow the eastern wall up and up until you can see seven enemy troops walking together behind the tank they didn't even notice blow up. You can now use your last rocket to get seven easy kills. Now head up by the first guard tower you come across and look east to see another guard tower. There will be an enemy laying down outside of it to the left and one inside. Once you take both of them out, you will complete the objective. Save the game now. 3. Secure Fortress ------------------ Alpha has killed about four enemies by the time Bravo has secured the road. Alpha is going to take care of the rest of the mission now. Switch to a member in Alpha and head up where the three enemies are killed by one another, northwest of the UN troops in the little path. Head up to the little rubble pile with about three walls and look at the fortress. You will see three enemies in front of it in the distance. Kill them and now focus your attention to the west of you. Five enemies are coming for you now. There will be three enemies in a trench to the west and two behind a rock to the left of the trench. Kill the enemies in the trench first and the ones behind the rock will take cover. Go to the rock and take them out in close combat. You should now have around 35 kills. Look up to the fortress now to see three more enemies outside once again shooting at you. With your snipers you have an advantage. Kill them and proceed up to the fortress. Now don't try to enter the fortress. Simply chuck a grenade inside to kill the last two. This will complete the objective and the mission. ------------------------------------------------------------------------------ Tank - "Diamond Mercy" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Camp 2. Secure Intersection 3. Secure Comms Center 4. Keep APC's Safe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fill Alpha full with snipers as always. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now you can fill Bravo with any soldiers you want as you don't have to blow anything up with rockets in this mission. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Camp -------------- As soon as you start the mission, save the game and open your command map to look at your objectives. You start all the way down south with the APC's, or tanks, you have to keep safe. To the east of you, over a hill and rock, is the camp, your first objective. All the way up north are the intersection and comm center. Now place Bravo on Hold and Suppress and lead Alpha to the east pathway to the camp. There will only be three enemies guarding the camp. There will be one enemy laying down at the top of the little path so don't get killed foolishly. Now you can head up the path and through a grenade towards the direction of the camp. If you kill both of them, great. If not head up to the camp to take out the two enemies. When you complete the objective, save the game and head back to Bravo. 2. Secure Intersection ---------------------- Now look to the west at a bridge going across a river. Two enemies will come up from it. Kill them and the APC's will start moving. Make a point for Bravo just south of the intersection and now lead the tanks going north with Alpha. Before you even get to the bridge to the northwest, you will see an abandoned tank, that's where they get the level name from, and to the left of it will be two enemies standing. Take them out with your sniper and continue across the bridge. After crossing the bridge, look northeast and you will see two enemies. One behind a rock and one on a path. Take them out and continue. Head up to the tank and crouch down besides it, looking at the intersection. There will be six enemies, one of them operating a stationary machine gun. Take him out first followed by the remaining five enemies. Now look east of there to see three enemies firing at you. When you take them out, the tanks will start moving again. Head up to the intersection now to take out any enemies you missed before. Once you take them out, you will complete this objective. Save the game now. 3. Secure Comm Center --------------------- Now open your command map. Look southeast of the intersection and zoom in. You will see a little path leading east up there. Head towards that to see four enemies at the top. Kill them and continue up. Now head towards the comm center and lie down when you can see the three enemies while laying down. Kill all three, two on the left side and one on the right side. Now continue down to there. Bravo is out of the mission now. Look east down the road and across the river. You will see an enemy in the distance. Take him out with your sniper and now look into the west window on the house into a room to kill two more enemies. This will now secure the comm(s) center. Save the game now and look east to see another enemy. 4. Keep APC's Safe ------------------ Kill the enemy to the east across the river, right near the other enemy. Now you have to keep the APC's safe. Hopefully you are ahead of the tanks so you can clear out some enemies before they come. This is the only time when the APC's will be in danger. Head east of the house, north of the road, and kill another enemy across the river. Now look south into the river. You will see three enemies shooting at you in the water. This should be easy because they cannot lie down in the water. Kill them and proceed east on the road. Now, instead of having three enemies guarding the end of the road, they have five in veteran mode. Having snipers, you are at a great advantage. Just lie down in some grass or by some shrubs and kill all of them. When you kill them, you will complete the objective and the mission. ------------------------------------------------------------------------------ M05 - Embassy ------------------------------------------------------------------------------ Objectives ---------- 1. Secure the Bank 2. Investigate Crash Site 3. Reach Extraction Zone X. No Civilian Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The only way you can play this map on Island Thunder is on Xbox LIVE. Because of this you cannot save the game during the mission and you most likely play with spawns so it should be fine. Because this is not a sniper level, you can choose whatever kit you would like, even the MM1. When you are ready, start the game with your friends on LIVE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Civilian Casualties ------------------------- This is fairly simple, you will only see a civilian about three times during the entire mission. I will tell you when one is coming so you can avoid killing him/her. 1. Secure the Bank ------------------ When you start the mission, you can open your command map if you have time. You will see that you are inserted all the way south. Just north of you is the bank you are heading to first. Northeast of the bank is the extraction zone and the embassy. Finally, all the way north on the map is the crash site, or park. When you are ready, head up the street and to the left. You will see five enemies right around the corner. Just take them out as they, one by one, starting heading into view. Now head north on the street they were on. You will now see a civilian come up from stairs below you. Don't shoot him and go down the stairs. Go along the wall until you can see both windows on the bank, one to the left and one to the right. Kill both enemies in the windows who are operating stationary machine guns. There will be six more enemies inside of the bank now. Continue strafing to the right while looking at the main entrance to the bank. You will see four enemies, one by one. Take them all out and go to either entrance side of the bank. Lie down and peek around the corner and look upstairs, right above you. There will be an enemy guarding the entrance to the bank, take him out. Now open the door on the bottom floor of the bank and kill the enemy inside the room. Objective complete. 2. Investigate Crash Site ------------------------- Now head out of the bank and east along a street east of the bank. You will see a civilian far down the road, make sure not to kill him if you want to complete the optional objective. Now head towards the garage. If you have an automatic weapon, this should be fun for you. Strafe to the right by just moving the left analog stick to the right and your reticule will be fairly small. Now there will five enemy soldiers advancing towards you. Simply unload on them as you strafe by. Now head through the garage. Head towards the exit of the garage and lie down when you see the road ahead of you. You will see four enemies all near each other. You can shoot everybody with no worry of getting hit because they are so far away. Kill them all and head out of the garage and to the right behind the hedge by the pillar. Now lie down and look north. You will now see four enemies come out from the nearby embassy out the west entrance to the embassy. Kill them and proceed to go inside the embassy from the south entrance. There will be nobody on the ground level of the embassy so head up the nearby steps to go on top of the embassy. There will be one enemy on the helicopter pad, one enemy to the north of the helicopter pad, and one enemy to the south of the helicopter pad. Take them all out to clear the extraction zone and some enemies. Now head out of the north exit of the embassy and go towards the broken bridge to the north. Now go up the stairs next to the bridge and down this street. Head past the bus until you see a little garden to your left and a door. Go into the door and up the steps. Crouch down and have your automatic weapon ready if you have one. Open you door and unload on the five enemies up here. Now head down and out of the hotel and towards the nearby museum. The last few enemies are located up here. Head past the south side of the museum and you will see two enemy soldiers coming towards you because of the firing in the hotel. Kill them and proceed west. Finally, there will be three enemies inside the walls where the helicopter crashed. Kill the three of them and the objective and mission will complete. ------------------------------------------------------------------------------ M06 - Castle ------------------------------------------------------------------------------ Objectives ---------- 1. Get Intel from SE House 2. Get Intel from NW House 3. Reach Extraction Zone X. Destroy SAM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Someone will have to bring M136s with them. Equip the M136s onto your soldier, preferably not with the MM1 though. The SA80 with the M136 is probably the best for this mission. When you are ready, start the game with your friends on Xbox LIVE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Destroy SAM -------------- We are going to go here first so we can get it out of the way. If you have time, open your command map to see your surroundings. Directly north of you is the mobile SAM. The extraction zone is all the way north. A bit north and then east of you is the SE house. Inside the castle on the east side will be the communications area. To the west of that will be the NW house. Head northeast now to the SAM. You will now see a house. You will see four enemies, two close and two in the distance. Take out the one's in the distance first and then the closer ones. Now head towards the SAM on the map. You will now see three enemies near the SAM. One to the left of it and two to the right. Take them all out, the SAM won't shoot at you. Now simply shoot a rocket at the SAM to complete the objective. 2. Get Intel from SE House -------------------------- Now head down the road where you killed the four enemy soldiers first. You will go past a house and then see a fire in the distance, this isn't an enemy. Continue east and two house will slowly form. The house on the right in the targeted house. Crouch down when you reach the western entrance and open the door. You will immediately see an enemy. Kill him and two more enemies will come into view while crouching. Take them out and slowly enter into the next room. There is one more enemy. Take him out and proceed out the other exit and you will complete the objective. 3. Get Intel from NW House -------------------------- Now head towards the southeastern entrance into the castle. You will see an enemy right away at the southwestern corner of the communications area. Kill him and continue in. You will now see five enemies walking around in the wide open in front of a house. Take them all out and turn around and look to the north outside the castle, you will see a jeep coming towards you. Take it out with a rocket if it's far away. There will be three enemies inside of it. Now head over to the house west of the entrance you are at. There will be four enemies in this house. Open the door while crouching and you will see an empty room. Move to the left a bit and look at the nearest doorway to your right to see an enemy standing. Kill him and look west into the house now and an enemy will start walking into the room. Kill him and proceed into the room where you kill the first enemy. Look in between the lamp and the wall to kill the enemy west of you and now the last enemy will come out of a room. Kill him to clear the house. Exit out of it and head to the next closest house. Open this door from the left side and be prepared to fire. There will be an enemy right there when you open the door. Now back away a bit and pan around to view the last three enemies in here. Now finally head over to the Intel location and proceed to the southern entrance. Crouch down as always and open the door. There will be four enemies in here also. Peek around the corner to kill the first enemy. Go back a bit just enough so you can see into the nearest room across from you. An enemy will start to look in there. Kill him. Now pan around the corner slowly and kill the enemy coming towards you. The last enemy you can kill by shooting him elbow which is sticking out. Exit the house to complete the objective. 3. Reach Extraction Zone ------------------------ Exit out of the house and towards the northern exit out of the castle. You will now see five enemies standing near a little shack. You can use a rocket to take them out all at once or you can save your rocket for the incoming truck to the east soon. Either way, after you kill them proceed out of the castle and look east. There will be three enemies in it. Once you kill these three enemies, you will complete the objective and the mission. ------------------------------------------------------------------------------ M08 - Battlefield ------------------------------------------------------------------------------ Objectives ---------- 1. Secure the Village 2. Destroy East Artillery 3. Destroy North Artillery X. Protect Friendly Tank ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although this is basically a sniper map, you can't complete it without completing objectives 2 and 3 which are to destroy some artillery. Therefore, choose a demo expert with the SA80 and M136s equipped and start the mission when you are ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Protect Friendly Tank ------------------------ There will be some enemies in this level that have anti-tank missiles, so just watch out for them and you'll be fine. It's an optional objective also. 1. Secure the Village --------------------- You will be inserted by a farmhouse all the way southwest on your map. In the middle of the map is the north village and the south village. To the east of them is the east artillery and to the north of them is the north artillery. For now however, we have to stay by the farmhouse. Head through the farmhouse and look north. You will see three enemies heading for you in the open and two enemies coming over a hill. Lie down and kill them all. Now head out of the farmhouse and east where there are three enemies. Kill them and continue down that little hill. Head down the hill until you can see an enemy tank to the north. Kill the enemy soldier behind it first and then fire a rocket at the tank. Now look southeast of the tank and you will see an enemy in the open. Kill him and now look northeast of the tank to see a demolished church with three enemies around it. Kill as many as you can from here and head up to it closer to take out all three if you missed any. By now you probably see the tank directly north. Fire a rocket at it and continue to the church. Stay on the west side of the church and peek to the northeast at the building to the left of the words north village on the map. An enemy should be appearing, kill him. Now start to head out into the open and killing as many enemies as you can. There should be three enemies in total at the northwest building, three enemies in the northeastern building, and one enemy in the southeastern building. When they are all taken out, the objective will complete. 2. Destroy East Artillery ------------------------- Look south of the south village now, there will be two enemies there. Kill them and continue southeast. You will see a long rock, go around the south of it and proceed up the hill and stay to the east side. When this rock ends, head east up the hill. You will see an enemy just south of the artillery that is shooting. Kill him and proceed up to him. Another enemy should appear right near him soon. Kill him and go to where they are. You will see one more enemy before you see the artillery. Kill the enemy and shoot a rocket at the artillery to destroy it. Proceed north past the artillery and around the rock and look west to see two more enemies. Kill them and continue west. 3. Destroy North Artillery -------------------------- As you go down the hill, look northwest to see two enemies on the road below approaching because you blew the artillery up. Kill them and continue all the way north, just north enough so you are east of the north artillery. Now look east to see an enemy in the distance guarding the eastern side of the artillery. Kill him easily and look north of him to see another enemy by some rocks. Kill him and proceed up to the first enemy you killed up here. If you want to end the mission right now, you can go ahead and shoot the artillery when you see it. If not, proceed past it to find the last remaining enemies. Two enemies will be behind a rock just west of the artillery. Take them out and now look southwest down into the rainy field below. The last two enemies are walking down here. Kill them both to complete the objective and the mission. ============================================================================== Elite Level gr_dme ============================================================================== You might also want to unlock every character as I will be using the unlocked ones throughout the guides. There will be 45 enemies in each level. ------------------------------------------------------------------------------ Beach - "Sterling Phoenix" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Comm Center 2. Secure Motor Pool 3. Secure OP 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a level with a lot of open space so it will be good to use snipers as much as you can. With that in mind, equip all of Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, because all the snipers are in place, you won't want to use support experts on this level because it is so vast. You will want riflemen and demo experts for fairly close combat. I would suggest using: Lindy Cohen with any kit, Nigel Tunney with kit 1, and Buzz Gordon with any kit. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Comm Center --------------------- As soon as you start the mission, save the game and open your command map to look at your objectives. You are inserted in the northeastern corner of the map. The comm center is the closest objective to you, south of you. The only objective out west is the motor pool. All the way southeast is the extraction zone. The last objective on the map is the OP. Switch to a Bravo team member and head to the nearby building and around it to the right. You will see stairs. Go up them and crouch down and turn off your night vision if you have it on. Open the door from the left and kill the enemy while he is sitting. Now swing around to the right and kill the enemy standing up. Now look west of you below at the building and look on the right side of it. An enemy will appear because of the shooting. Kill him and enter the building where you just killed the two enemies. Go down the steps and into the room. The two enemies in here will have already went outside. There will be one enemy on each side when you go out. I would recommend killing the enemy on the left first because there is an object blocking your view from the enemy on the right. Now look southwest of you at the buildings to see enemies running around. You should see two enemies at first. Kill them and proceed to the building where they were. Now look south of them to find three more enemies along side of a building. Kill them and now look to the east of that building, kill that enemy. Now head east up the hill where you see some huts. Continue past the huts and you will see the last three enemies in this area. Once you kill them, the objective will complete. Save the game now. You should have 14 kills. 2. Secure Motor Pool -------------------- Now switch to a member in Alpha and open your command map. Look west of you at the north wall. You will see it jut out to the south eventually making a "v" shape. Right where it points will be the faint image of a rock. Make a point for Bravo in between those two rocks and lead Bravo there, they should be on the hill still. When you get to the palm tree, kneel down and start making your way west until you can start to see the tents below. Go far enough until you can lie down and see all the enemies and the two tanks below. Save the game and start killing the four enemies in the guard tower first. Kill them from right to left so none are able to go down the steps. Now focus your attention to the rock to your left. Coming around it will be three enemies. Kill them once they come and now look back down at the tanks. Kill all the enemies you can. When you reach 25 total kills, you now know every enemy down here is killed except for the tanks. So now switch to Nigel Tunney and get your M136s out. Make sure none of Bravo is behind you and fire two rockets at the tanks to destroy them. Switch to Alpha again and save the game once the objective completes. 3. Secure OP ------------ Now open your command map and look south of the motor pool. You will see a fairly large path leading down to the beach. Make a point for Bravo in the middle of this path and follow them. You will encounter three enemies before you get there however. Two will be on little stands to shoot from and one enemy will be standing on the ground in between the two on the stands. Kill them all and continue to Bravo's destination. Make a path for Bravo all the way south and into the water and start to follow them. Now, go to the left of the first rock you encounter while going south and lie down. You will see three enemies standing in a group in the open beach. Kill them and now rejoin with Bravo at the ocean. Now make a path for Bravo all the way east over to the extraction zone. You will most likely clear all the remaining enemies out before Bravo gets into the extraction zone. When you are about halfway to Bravo's destination, you will see a jeep driving very slowly. Take out the driver first, which should be easy with a sniper, and then take out the passenger. Now head up to the jeep while Bravo goes to their point and look a bit left of the jeep. You will see a group of enemies walking together, three of them. Kill them all and now head towards the OP to the east staying to the north wall to help Bravo. They will have already killed some of the enemies around the OP. There will be nine enemies in total around this camp. Surprisingly, Bravo should be able to take care of all of it. If they are having trouble though, continue heading to the OP from the west and take the enemies hiding behind the OP by surprise. The objective and mission will now complete. ------------------------------------------------------------------------------ Refinery - "Coiled Viper" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Refinery 2. Destroy East Bridge 3. Destroy South Bridge 4. Secure Train Station ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This, in my opinion, is the hardest mission to complete in the entire game. Why? Well, you have probably just about two minutes to get down to the refinery before you fail to secure it. You also have to kill 12 enemies before you can even get there and then you have to cause havoc to stop them caring about the refinery and start caring about you. It's a real pain and the first 5 minutes of the mission are really fast. We are going to put our snipers in Bravo this time. Equip Bravo with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now for Alpha. Equip Alpha with the following: Nigel Tunney with Kit 1, Klaus Henkel with Kit 1, and Guram Osadze with Kit 11. Alpha should now have a person equipped with sensors, rockets, and demo charges. Give all the soldier their points and start this mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Refinery ------------------ This is a dreaded objective by me. I would recommend reading ahead then going along because you have to do what I say fast or else you will fail the mission. SAVE the game as soon as you start and open your command map to look at your objectives. You are inserted all the way northwest on the map. East of you is the big refinery. Just south of the refinery is the east bridge where you have to plant a demo charge. South of the east bridge is the south bridge. Finally the last objective on the map is the train station. Head east into the little path with Alpha now. Run as fast as you can and stop to let your reticule get small when you see the enemy jeep. Take the driver out and two enemies will run up to it from behind. Kill them and now run straight to the rock and right, southwest on the inside of the rock. Round the corner of the rock and quickly shoot the enemy crouching up the hill. now there will be tow more enemies on the other side of this rock laying down. Take them out and this part is done. There will be four enemies northeast of you now. Take them out as you wait for another enemy jeep to come. When they are taken out, look east at the hill and take the driver and passenger of the jeep out. Go up this hill until you see an enemy trailing the jeep. Kill him and get your rocket launcher out. You should be west and a bit south of the main entrance to the refinery. You will see an enemy standing at the entrance. Shoot a rocket at him and it will most likely take another enemy out with him that was behind him. Quickly switch to Guram Osadze now. Go down to the entrance and lay a sensor down. As he is laying the sensor down, switch back to Nigel Tunney and circle around the entrance fast to see three enemies coming out into the open. Kill them and switch back to Guram Osadze. Run east until your indicator turns red. Now place your last sensor to see where these two enemies are. Go east as far as you can and look south to see two more enemies. The final enemy in here is in the southeastern part of the refinery. Fish him out and kill him. Now save the game as the hardest part of the mission is over. 2. Destroy East Bridge ---------------------- Now switch to Bravo and join up with Alpha inside the refinery. Now open your command map and zoom in on the refinery. Look at the southwestern corner of the refinery and you will see a white building shaped like this: _________ | | |____ _| X '--' Make a point right about where the "X" is for Alpha and hold down A to bring up the yellow light. Make it point south and now Alpha should have a path right up to that house and should be looking south. When they get there, put them on Hold and Suppress. Now take Bravo to the southeastern exit out of the refinery and save once Alpha gets to their destination. As you are clearing out the east bridge, Alpha will keep the enemies to the west of you at bay. You will see two doors opened. Crouch by the side of the left door and lie down when you think you are at the end of the door. Peek around the corner to look at the bridge. You will see five enemies over at the bridge. Two will be to the left of the bridge, two will be to the right of the bridge, and one will be on the bridge. Kill all of them and now help Alpha who is shooting at four enemies to the south. They will all be around a certain rock which should be east enough to find. Kill all the enemies and switch to Klaus Henkel. Go over to the east bridge, walk onto it, and place a demo charge on it to complete the objective. Go back to Bravo and turn Alpha off of Hold and Suppress. Now switch to a Bravo team member and save. 3. Destroy South Bridge ----------------------- Look at your command map now. You will see a huge rock to the south of the refinery, with what seems to be a little path to the right of it. Leave Alpha behind and go to the path and follow it until you can see the south bridge. Now crouch down and you will see four enemies at the bridge. Take them out from left to right and now proceed along this rock slowly. You will see one more enemy who is basically in between the enemies you just killed and the enemies Alpha was killing before when you were securing the east bridge. Now take a look west and you will see a fence with a little opening and a path that winds down. Look along this path and you will see an enemy on it, kill him. Now switch back to Alpha and join up with Bravo the way they came. Switch to Klaus Henkel and place a demo charge on the bridge you just cleared out to complete the objective. Save the game now. 4. Secure Train Station ----------------------- The last six enemies are up at the train station. Switch to Nigel Tunney and now head to the path that leads to the train station. When you get to the top, at the fence, stand up so you are level with the ground and swing to the left and kill the three enemies at the corner of the train station in front of it. Now head towards the southeastern entrance into the station and there will be an enemy right in front of you when you enter. Now go through this station and another enemy will be at the south end inside here. Kill him and the last enemy will be on the side of the station outside. He will be on the west side so head out via the north exit and strafe to the right to kill him at the side of station. The hardest mission is now over. ------------------------------------------------------------------------------ Train Depot - "Stalwart Lion" ------------------------------------------------------------------------------ Objectives ---------- 1. Defend Fuel Tanks 2. Prevent the Loss of Tanks 3. Relieve UN Soldiers 4. Sweep Hills ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would suggest taking all snipers in Alpha and whoever you want in Bravo. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 4, 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You can put whoever and whatever kit in Bravo except for Klaus Henkel with the MM1 because he doesn't fire it. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Defend Fuel Tanks -------------------- As soon as you start the mission, save the game and open your command map to look at your objectives. You are inserted in the northwestern region of the map, near the fuel tanks you are to defend, along with some tanks. The only other noticeable objective on the map is the UN soldiers to the south. The are at a camp which over 10 enemies will try to ambush. The hills are to the east, basically the whole eastern section on the map. Now put both teams on Suppress. 13 enemies are going to attack the fuel tanks. Get to the left side of the southern tank and look south. You will see several train cars on the tracks. The enemies will appear from the south of them and will be running to the west. There will be four and the tanks will help you kill them. Once they are killed, look directly west of where you are now, you will have to go on the north side of the tank. In a few moments another group of four enemy soldier will appear from behind the house to the west of you. They will be running and this time Bravo will help you out. Once one gets killed, the others will stop for a second and then try to get cover. Use this time to kill all of them. Now look to the east and look a bit left of the most northern tree you see. There will be a little rock there that the enemies will come behind from. There will be five enemies and you are too far away for them to attack you. Kill them all and the objective will complete. Save the game now. 2. Prevent the Loss of Tanks ---------------------------- Now open your command map. Take Bravo and Alpha off of Suppress and look directly south of you. You will see train tracks stretch all the way down the map. All the way south by the tracks to the right will be a little path. This is where some enemies will be that want to ambush the UN troops. Make a path for Bravo a bit left of the path and let them go. The tanks will start moving now. Head towards the train depot and look to the left of it to see an enemy. Kill him and proceed into the depot. Go through the depot and out to the nearby abandoned pickup truck. Go to the right side of it and look north up the hill to see three enemies. By this time Bravo will have already started killing some enemies down south. Kill the three enemies up here and head over to the nearby flatbed car. Bravo will be on Hold right now. Put them on Advance in case there are any enemies left and now focus Alpha's attention to the southeast. You will see two rock walls, one to the left and one to the right. That means there's an open space in between, which you should see. Look towards the left rock wall and five enemies will eventually appear, running towards the UN soldiers. The tanks should be fairly close now and by the time you start to kill the enemy soldiers running down the hill, this objective will complete. 3. Relieve UN Soldiers ---------------------- By now the UN soldiers will have started to shoot at the remaining enemies coming down the hill also. There will be five of them and once they are killed, all the enemies around the soldiers will be cleared. Switch to a member in Bravo and head up the little path and simply walk into the camp to complete the objective. The UN soldiers will now start to run back to the tanks so don't shoot them with Alpha. Save the game now. 4. Sweep Hills -------------- Now head up the hill where the last five enemies got killed. You will see a rock eventually, go around it to the right and continue heading north. There will be four enemies walking around up here in a group. They walk all over the place so it's hard to tell you where they will be but if you can't find them up here, head north up to the larger path in this area. There are two paths, the one all the way east is a very small path. The one to the west a bit more is the larger path. If you didn't find the enemies up here, head to the larger path and they should be walking down it. Take them out and head to the larger path if you didn't already do so. Now look to the north past the few trees and out into the open. Four enemies will be out here in the middle of this area. Take them out and now go back and up to the smaller path and head north until you can see a trench in the distance. Three enemies will be inside of the trench and two enemies will be on the outside of it. You can shoot whichever enemy you want first because none of them scatter. Now four enemies will be left. If you look on your command map, there is a rock below the five enemies you just killed. Towards the west of that rock will be the remaining four enemies. You can choose to go below the rock or above it to kill them. Once they are killed, the objective and the mission will complete. ------------------------------------------------------------------------------ Riverbed - "Chameleon Sky" ------------------------------------------------------------------------------ Objectives ---------- 1. Destroy SAM 2. Eliminate Staging Base 3. Secure Supplies 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ As always we are going to put our three snipers in Alpha because this is a fairly large map and it would be easier to take enemies out from far away. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now we are going to need a demo expert because of the first objective. Equip Nigel Tunney with kit 1. Fill in the remaining Bravo team with whomever you want. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Destroy SAM -------------- As soon as you start the mission, save your game and open your command map to look at your surroundings. You are inserted all the way north on the map. The first objective on the map south of you is the SAM you are asked to destroy. A bit south of that is the staging base out in the open. Finally, south of the staging base are both the supplies location and the extraction zone. Look on your map where the SAM is. It is under a big rock. Make a path for Bravo to the left of the big rock and follow them. When you start to go downhill a bit, look to the east of you in the dirt road below. You will see three enemies. Take them out easily and head up to the side of the rock. When you get there, lie down and look south to see five enemies in a line. Kill them easily as you have snipers and let Bravo get to their destination. Put Bravo on Hold and Suppress as three enemies will come from behind you to the northwest. Now go around this hill a bit until you can just see the SAM. Lie down and look all the way east across the map. You will see six enemies, a few crouching and a few standing up. Take them out from left to right so they don't scatter away. Now fall back to Bravo and switch to Nigel Tunney. Now head up to the rock and go around it slowly until you can see the SAM. Destroy it with a rocket and proceed down to the SAM and kill any of the three enemies around it that didn't get killed. Save the game when the objective completes. 2. Eliminate Staging Base ------------------------- Switch back to Alpha and head right where Alpha is. Now lie down and look over at the windmill in the distance. What seems to be right in front of it will be a tree, it's larger than the others around the windmill. Now look to the left of the tree to see an open space and two enemies. One you can just see behind a rock and the other is in the open. Kill the one behind the rock first and then kill the other one. Now focus your attention on the staging base. Make sure everyone in your platoon is laying down and wait for an enemy to start shooting. Look where the light from his gun is and shoot at it to kill him. Now look to the left of him and you will see a corner of the building with an enemy rounding it. Kill him and now look to the right of the staging base. You will see two rocks, one in front of the other. Look to the right of the bigger rock to see three enemies. Kill them quickly before they start to scramble. Now look back at the left corner of the staging base to see yet another enemy coming around it. Kill him and look to the left of him and to the left of the first two enemies you killed in the staging base area. This should be southeast of you. You will see four enemies approaching in the distance. Kill them one by one as they appear. Now make a path for Bravo down to the staging base and follow them. Make sure both teams are now on Advance and Assault. Look at the second paragraph in this objective section. Where the three enemies were to the right of the rock will be one more enemy obscured from view before. Kill him to complete this objective. Save the game. You should have 34 kills by now. 3. Secure Supplies ------------------ Now look on your map after you save the game. You will see a big dirt road form a "s" on the map. Go on the road right below the SAM and follow it east. When you get to the broken bridge, look south and you will eventually see two enemies by a jeep. Kill them both and go back to Bravo. Now head up to the windmill and lie down when you can see enemies by the staging base. All the rest of the enemies on this level will be up at the staging base or down on the road below to the west. Take them all out to complete the objective and the mission. ------------------------------------------------------------------------------ Aurora - "Twilight Hunter" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Fortress 2. Secure West Village 3. Secure East Village 4. Destroy Ambush ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a sniper level so we will want all of Alpha to be snipers again. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You are asked to secure the fortress and the villages. This may bring about some close combat so fill in Bravo with whomever you like. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Secure East Village ---------------------- As soon as you start the mission, save your game and open your command map up to look at your objectives. You are inserted up all the way northeast with your platoon. The most northwestern objective on the map is the fortress you are to secure first. The two objectives in the middle of the map are the east and west village. Finally, all the way down south is the ambush you are to destroy. Bravo is going to stay out of this mission until the very last objective so head south with alpha until you see a building. When you come fairly close to it, look to the right of it to see two enemies standing out in the open. Kill them before they scramble and now head down to the northern entrance to the building. Wait until an enemy comes out walking and kill him. Now chuck a grenade inside and head around the left side of the building and lie down facing west. You will hear the grenade go off, killing the enemy inside. Now wait for an enemy vehicle to come down the road towards you. If you have a powerful sniper (ie M24, M82, M98, 7.62 Sniper, SVD) you will be able to take both enemies out in one shot. Just aim for the head of the driver and the bullet will go through him and kill the passenger in the vehicle. Now go back up north and head southwest along the northern wall. When you start to see the enemy vehicle you just took out, look southwest of you into the village to see two enemies. One is behind an enemy jeep and one is in the open. Kill them both and wait. Look to the right of the enemy behind the jeep and to the right of the building. You will be able to see a very faint image of an enemy laying down. Kill him with your sniper and lie down on the ground now and wait for an enemy jeep to appear in the village. When it stops, look just to the right of it to see an enemy run past it for cover. Kill him and now kill the passenger in the jeep. The driver will get out, kill him also. The last enemy will appear after about 30 seconds, just hang tight until he runs into view. Kill him to complete the objective. Save the game. 1. Secure Fortress ------------------ From your position where you are, move a bit southwest until you can peek around and see the fortress. There will be a guard tower at the southeast part of it. Take the three enemies out from left to right and now head to the northeast part of the fortress outside of the walls. Go to the eastern entrance into the fortress and lie down looking west and peek until you can see all three enemies in the southwestern guard tower. Once again, take them out from left to right so they don't get out of view. Now crouch and head into the fortress, staying as east as you can, and go north. You will see the most northeastern building in the fortress now. Simply chuck a grenade over the wall and under the canvas to either kill the enemy or lure him out. If it doesn't kill the enemy, he went out the southern exit of this building. Kill him when you see him. Now go around this building to the right and lie down near the corner of it. Peek to the right and kill the only enemy you can see. Immediately head back to the east side of the building. There are two more enemies in this fortress now. From where you are now, head south and you will be in between the guard tower and another building. Throw a grenade at the wall as far as you can and it will bounce off of it. It will kill the two enemies behind this building and complete the objective. Save the game now. 2. Secure West Village ---------------------- Now head over to the southern exit they were guarding and lie down. Peek to the right and look south. You will see two enemies. One is in the open and one is at the corner of a building. Take both of them out and head south to the dirt pile. Now strafe to the right slowly and the first enemy you will see is at the corner of the same building. Kill him and now you will see an enemy jeep. Kill the driver by shooting at his head and then kill the passenger. Wait for one more enemy to appear running behind the jeep from one of the other houses and there will be one more enemy left in this area now. He is behind the most northeastern building in this area. Go to either side of it and chuck a grenade at the building south of this one. He will either die or run away from the blast. Kill him either way and the objective will complete. Save the game now. 4. Destroy Ambush ----------------- This is where Bravo comes in. Switch to Bravo and put Alpha on Hold and Suppress. Now head to the east village and up to the enemy vehicle that shows up on your indicator because it is not destroyed. Look west to the west village and you will see four enemies approaching Alpha. Take them all out from here and back away from the vehicle. Chuck a grenade or fire a grenade at the vehicle to destroy it. Now head east as far as you can and head south along this wall. Once you get as far southeast as you can, look down below to the south to see four enemies standing near each other. Take them out before they kill you and now head west staying to the south. You should now have 38 kills. When you start to see a bridge, stop. There will be two enemies on this bridge. It may help to turn night vision off to see them just a bit better. Just shoot where ever you think the enemies are and stop. The remaining five enemies will be below you, on the lower ground. When they get close, pop out and kill all the five enemies. You also may want to try to throw a grenade down there and see if you can kill them all. When all the enemies are killed, you will complete the objective and the mission. ------------------------------------------------------------------------------ Ghost Town - "Dagger Wrath" ------------------------------------------------------------------------------ Objectives ---------- 1. Destroy Tanks 2. Secure West Village 3. Secure East Village 4. Reach Extraction Zone ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a sniper level so we will want all of Alpha to be snipers again. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. You are asked to secure the villages. Now equip Nigel Tunney with kit 1. You can fill the rest of Bravo in with whomever you like. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Destroy Tanks ---------------- As soon as you start the mission, save the game and open your command map to look at your objectives. You are inserted to the west on the map. The extraction zone is all the way north. The west village is in the center of the map, below a hill to the southeast. Finally, the east village is all the way east on the map which is elevated a bit. Switch to Nigel Tunney right away and head west, behind you onto the path, and then south. Take out your rocket launcher, or M136s, while you are running and look east until you see two rocks form. In between these two rocks a tank will appear heading northwest. Take it out with a rocket quickly and switch back to your primary weapon. Now look to the left of the tank and to the left of that rock. You will see five enemies walking behind a rusty car. Try to take them all out for here as they all scramble for cover in the same direction. Take out the enemies on the right first and work your way over. Now switch to Alpha and head northeast of where they are to a group of rocks in front of them. Behind these rocks will be five enemies that will scatter once you kill one of them. Once you eventually kill all of them, head a bit northeast again and look northeast onto a hill in the distance. These are the snipers for the west village. There will be four of them. Take them all out with Alpha's snipers and head back to the insertion zone with Alpha once you kill them. Now switch back to Bravo. Head towards the tank and look around the right side of it towards the hill. You will see a trench below it with two enemies in it. Kill both of them and look on the west side of the house to see two enemies out in the open. Kill them and now look left of them and you will see the side of a trench with an enemy just barely visible. Kill him and head east but look north at the west village. You will see two enemies standing in front of a shack or building, whatever you want to call it. Kill both of them and head up to the house. Go around the house to the right and get your rocket launcher out. Swing around so you are facing north and you will see the tank situated on the hill in front of the house. Destroy it with a rocket and now swing a bit further around to see the last enemy from the previous trench. Kill him and the objective will have already been completed. Save the game now. 2. Secure West Village ---------------------- You have already eliminated more than half of the enemies guarding the village so this will be easy. Head back around the house you came and down the hill. Head to the two enemies you killed down here previously and look at your map. Zoom in to the west village and look above the yellow box. Directly above it will be what looks like a rock on the map but is a little shack. There will be two enemies in here. Now there will also be another shack to the east of the yellow box. There will be one enemy in here. Once you kill both enemies, the objective will complete. Switch to Alphas and save the game. 3. Secure East Village ---------------------- Now head the same way Bravo did at the start but this time head north instead of south. Follow this path up to the four snipers you killed earlier before. Put Bravo on Suppress at this point and continue all the way north on this path and circle around off of it and look south. You will see two enemies that are guarding the extraction zone walking. Kill them and head back on the path and look for an open space in the rock so you can look east. You will see a single enemy standing in the distance. Kill him and head south off of this path. If you left Bravo in an open area, they will have most likely taken down a few enemies. At the bottom of the hill, lie down at peek to the east and take out any enemies you can that are in the open. You should see about four. Now put Alpha on Hold and Suppress and switch to Bravo. Head back around the house and go all the way east to the part of the eastern wall that juts out, check your map. When you get there, crouch down and swing around this rock and look for a building with an antenna on it. Shoot the enemy that is in front of the building and head over to the building. Around this building will be four more enemies. If you have sensors, lay one down in front of the rock to the left of the building to see where everybody is. When all of them are killed, save the game. Now there should only be a very small amount of enemies left. They will be in the shacks below where you are now. Just go down into the shacks below and check your map frequently if you can't spot the enemies. When all of the enemies are killed, you will complete the objective and the mission. ------------------------------------------------------------------------------ Roadblock - "Sudden Fortress" ------------------------------------------------------------------------------ Objectives ---------- 1. Protect UN Troops 2. Stop Counterattack 3. Secure Fortress 4. Secure Road ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fill Alpha full with snipers as always. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now, at the beginning of the mission you will have to eliminate two enemy tanks. Because of this you will need to equip Nigel Tunney with kit 1 in Bravo. The remaining Bravo slots can be filled with anyone else. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Protect UN Troops -------------------- All you have to do is make sure that all of the UN troops don't get killed. Once you stop the counterattack, you should be fine but this won't complete until the end of the mission. 2. Stop Counterattack --------------------- When you start the mission, save the game and open your command map to look at your objectives. You are inserted into this mission all the way southeast along with the UN troops you have to defend. Besides the UN troops, there are only two other objectives on the map. The northern objective is the road you have to secure. Finally, the last objective on the map is the fortress you have to defend. Put Alpha on Hold and Suppress and switch to Nigel Tunney and head down to the UN troops. Get in front of the troops and tanks and look north. Get out your rocket launcher, or M136s, and you will see two tanks coming for you. Take out the tank that is on the lower ground, or to the right, first and wait for the other tank to go up the small hill. When you can see it, destroy it and you will head enemy fire from up north. There will be four more enemies up here so head north to kill them. By this time Alpha will have already started killing enemies to their northwest. Even now you can look right past the tanks and see two enemies on a hill in the distance. Kill them from a distance so you won't have to bother with them and now look to the left of the last tank you killed. Directly west of this tank should be the last two enemies up here. Kill them and head back to Alpha. If Alpha killed the four enemies from the northwest of them, the objective will complete. If they didn't, switch to an Alpha team member and kill the last of the enemies. The objective will now complete, save your game. 3. Secure Fortress ------------------ Now switch back to Bravo and look at your map. West of the UN troops will be two paths around a fairly large rock. Go on the upper path and you will see three enemies starting to head for the entrance to the opening to kill the UN troops. Once you kill theses enemies, switch to Alpha. The next wave of enemies will consist of eight enemies. Go up to where Bravo is and head slowly for the wall ahead. By this time, you will notice your indicator turning red. There will be three enemies behind this wall and once you kill one of them, the others will have a good idea of where you are. If you go up to the nearby rock while crouching and peek to the left of it, you will see an archway for a door. There will be an enemy right here starting to come out. Now stand up and look to the right of the door and to the right of the wall until you see another wall. In between the two wall should be the last two enemies. Kill them and head up to the archway. By this time you will start to see the fortress forming in the distance. Go through the archway and you will see yet another wall. Now lie down near the left side of this wall and peek to the left quickly and back to see where the enemies are. Four enemies should be in the trench to your west and one enemy should be to the west of the trench behind a rock. Kill the enemies you can and the others will eventually pop their heads out. Kill them all and now we'll focus on the fortress. Kneel down to the left of the wall you were just peeking over and look north. You will see the fortress clearly with your sniper. Look to the south of it to see three enemies standing. Take them out from left to right. Now head over by the trench you cleared out a minute ago and look north yet again at the fortress. Look to the right of the enemies you just killed and you will see some enemies coming into view to see what happened. Only start killing them from right to left when you finally see all four. If you start to kill them when you only see two, the others will hide and it will be difficult to lure them out. Now switch to Bravo. Head all the way up to the fortress and up to the southeastern side of the large building. You will see an entrance past some pillars. Look inside for any enemies and kill them. There are a total of three enemies in this building and if you don't see any in this room, they are all in the next room. Kill all three enemies and the objective will complete. Now head out of the fortress and head northeast. 4. Secure Road -------------- When you head northeast you will see a path. Now stay to the left before entering the path and peek to the right and look north along the left path and you will see a little green guard tower in the distance. Inside of it will be an enemy, kill him. Now head north slowly and stay to left at all times and look northeast for another guard tower. Kill the enemy inside and now stay to the right of this path looking northwest of you around the corner. There will be one enemy laying down here and one inside the close guard tower. Kill both of them. Now head towards them and keep on looking a bit northeast to see a third guard tower, kill this enemy. Now get out your rocket launcher and look on the road below. You will see a tank strolling along. Destroy it quickly so it doesn't reach the UN troops and a trail of seven enemies will be behind it. You can save before you start killing them or you can just fire the remaining rocket at them for fun. Once they are all destroyed, get off of the left path and take the right path. You will see your indicator turn red telling you that enemies are nearby. If you have a sensor, place one down to see where the last two enemies are. They will be around this guard tower here. One should be laying down behind it facing east, not knowing you are behind him. The other should be in the actual guard tower and will exit out when you killed the last guy. Simply kill him when he comes into view to complete the objective and the mission. ------------------------------------------------------------------------------ Tank - "Diamond Mercy" ------------------------------------------------------------------------------ Objectives ---------- 1. Secure Camp 2. Secure Intersection 3. Secure Comms Center 4. Keep APC's Safe ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fill Alpha full with snipers as always. Equip Alpha with the three unlocked snipers: Jack Stone with either kit 8 or 12, Astra Galinsky with either kit 8 or 12, and Scott Ibrahim with either kit 4, 8, or 12. Now you can fill Bravo with any soldiers you want as you don't have to blow anything up with rockets in this mission. Now you will want to give your soldiers their points, they come with four. You want to pretty much try to balance out Weapons, Endurance an Stealth the best you can. I never bother with Leadership but that's up to you. When you are ready, start the mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Secure Camp -------------- As soon as you start the mission, save the game and open your command map to look at your objectives. You will see that you are inserted all the way south on the map. The closest objective to you is the camp, to the east of you, on the other side of a rock wall. There are two objectives all the way north. The western one is the intersection you have to secure and the eastern one is the comms center you have to also secure. Switch to a member in Bravo and head northeast towards the path leading to the camp. There will be five enemies you have to eliminate to complete this objective. The first enemy is simply laying down at the top of the path leading to the camp. Simply strafe to the left and kill him once you see him. Now there will be four enemies up at the camps which shouldn't be too difficult to take out. There will be one enemy at the corner of the tents to the left. There will be tow enemies near each other in the middle of the tents. The last enemy is on the right of the tents. When you kill all of these enemies, you will complete the objective. Save the game now. 2. Secure Intersection ---------------------- Quickly switch back to Alpha and look northwest of you at the bridge leading to where the tanks and you are. Three enemies will come up off of this bridge because of the shooting from the camp. Kill them when they come up and open your command map. Make a path for Bravo as north of the intersection as you can, directly north of it. Now lead Bravo and the tanks that are starting to move and head north to the bridge. Now, as you are going to the bridge, look north of the bridge. You will see two enemies not that close to each other. One should be in the open and one should be partially behind a rock. Take them both out and cross the bridge. Now crouch down when you see enemies in the distance. They are north and a bit west, not so much northwest. While crouching kill them both and now look east of the two enemies you killed before you went on the bridge. Look to their east to see three enemies up on a little hill elevated a bit above you. Kill them and head up to the destroyed tank up north. Get on the left side of the tank and look north to see a few tents. You will also see some enemies. Kill the enemies you can see and then head a bit north until you can see the rest. There will be six enemies in this tent area in total. Once you kill them all, this objective will complete. During this objective and you killing the six enemies, you Alpha team member will kill three enemies southeast of the intersection. Save the game now. 3. Secure Comms Center ---------------------- Now head up to the path where the three enemies were near and look north as you go up to it. On the ground above you, to the north, will be an enemy. Kill him and now crouch down and stay to the right wall. If you check your map, you will see around four enemies on it. Chuck a grenade over the wall in hopes of killing some of them. You can throw a few more grenades if you want but eventually they will start coming to the path, kill them when they do. You should've killed six enemies along this path. By now, Bravo will be shooting at the comms center but most likely be pinned down. Look to your north and easily take the three enemies out that are outside the building. Then tell Bravo to Advance. Now start to head down to Bravo who will start shooting again, this time at a window in the building. There should have been five enemies around the comm center. Once they are killed, the objective will complete. Save the game. 4. Keep APC's Safe ------------------ So far you shouldn't have had a problem with anti-tank missiles. The last enemies, specifically all the way east, will have anti-tank missiles however. Bravo should be in their position, leave them. Now start to head northeast with Alpha, staying to the wall to your east. When you start to see the river, keep on going northeast until you see two enemies standing in the open. Take them out quickly and you will notice that your indicator is red. There is an enemy in the river below you. Slowly turn until you can see the enemy to kill him. If you check your map now, you will probably see an enemy to the north of you. He is behind a rock and if he is on the map, you should just be able to see his head. Shoot at it the best you can to try to kill him. If you miss, he will lie down for a few moments then make his way into your view. Take him out and now you should only have five enemies left to kill. Head east across the river and lie down when you can see the last enemies in the distance to the east. Once you take them out, you will complete the objective and the mission. ------------------------------------------------------------------------------ M05 - Embassy ------------------------------------------------------------------------------ Objectives ---------- 1. Secure the Bank 2. Investigate Crash Site 3. Reach Extraction Zone X. No Civilian Casualties ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The only way you can play this map on Island Thunder is on Xbox LIVE. Because of this you cannot save the game during the mission and you most likely play with spawns so it should be fine. Because this is not a sniper level, you can choose whatever kit you would like, even the MM1. When you are ready, start the game with your friends on LIVE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. No Civilian Casualties ------------------------- This is simple, I'll just tell you when the civilians suddenly pop out of nowhere and not to shoot them. 1. Secure the Bank ------------------ If you have time when you start the mission, open your command map to look at your objectives. You are inserted all the down south on the map with all your objectives up north. The closest objective to you is the bank. Northeast of the bank will be the US embassy and the extraction zone, a helicopter pad. Finally all the way north will be the park or the crash site. Now head out onto the street ahead of you and head up it to the corner on the left. Turn around the corner to look west and you will see three enemies who are very easy to kill. Now head north along this street and you will see a refugee or civilian pop out from a stairway on the east side of the street. Go down the stairs and head north and follow this pathway. Once you see a bus in the distance to the east, you should see two enemies strolling past the stairway. If you take one out and the other gets away, he will come back so just wait. Now focus your attention on the bank to the north of you. If you continue down this pathway a bit more, you will see a window on the top right hand corner of the building with an enemy just visible. Kill him and now look for another window on the opposite side of the building. This time you can see he is operating a stationary machine gun. Take him out and continue down the pathway until you can see the entrance to the bank. There will be eight more enemies in this bank to secure it. Strafe along the pathway facing the bank. Just hold the analog stick right while walking and zoom in. You will be moving and your reticule should be fairly small unless you have a sniper. Follow this procedure to see three enemies standing in the bank and one run across the room. You can take him out if you catch him quick enough. Now proceed up to the entrance on the right side after strafing the whole length of the bank entrance and lie down. There will be two enemies on the upstairs level waiting for you to charge into the bank. You will only be able to see one enemy now so when you lie down, peek to the left and look directly above you inside of the bank. You will see the walkway upstairs with an enemy ready to kill you when you enter. Kill him before he notices you and now stay to the right wall when entering and don't go farther than the corner. If you didn't kill the enemy who rushed past the entrance, peek to the right facing west and kill him. Now you can turn around and face east and peek around this corner looking up at the walkway above you. You will see the eighth enemy in the bank up here. Kill him before he kills you and proceed to the door at the back of the bank, just north of you. Crouch down and get ready for two enemies to be in this room. When you open the door, they should be standing up. Kill them before they can injure you and you will complete this objective. 2. Investigate Crash Site ------------------------- Now proceed out the back exit of the bank, the exit in the room you just killed the two enemies, and head around the bank so you face south on the road. Wait for four enemies to appear from the east and start to kill them once you see the fourth enemy. Kill them all and proceed down the street they were just on going eastward to the garage, ignoring the refugee at the end of the street. Proceed into the garage and kill one more enemy. Go to the other end of the garage and peek up north while standing up. Your view should be level with the street up north. You should see five enemies just over 130 meters away from you in the distance plus another refugee run in front of your view. Wait for the refugee to pass and just start killing them. They are too far away to harm you and all that would be visible to them would be your head so it's in your favor greatly. Now head out of the garage and lie down next to the nearby pillar and bush. You will see four enemies come out of the embassy via the west exit and start heading for your position because of the shooting. Stand over the bush and kill them all. Now enter the embassy by way of the south entrance and stay to the right and head east along the building. You will see stairs, go up them while crouching. Now simply move over enough so you can see the helipad and look for an enemy up here. Kill him and look below the helipad to the south and kill the enemy looking down into the courtyard below. Do the same to the last enemy in this area on the north side. Now exit the embassy via the north exit and head for the hotel. The hotel is all the way northeast on your map. Head east on the road you are on and you will see a broken bridge with a car almost falling off of it. Get closer and you will see steps leading north. Go up these steps and you will see a bus and a statue eventually. Go past these and along the building until you reach a corner. You will see a door here, go into this door and stop before opening the next door. Crouch down by the door and open it. You will see two enemies facing away from you. Shoot the enemy in the head who is to the right and almost out of view and then kill the one that is in the open. Slowly go up to the corner they were by to look southwest and see two more enemies by them. Kill them and proceed down the hallway until it splits. Go slowly around the corner to the southeast to find four more enemies. It would be a good idea if you had an automatic weapon to just unload on them until they are dead. Now head out of the hotel. Head directly west on the road ahead alongside of the museum and stop at the corner of the walkway on the side of the museum. There will be five enemies up at this park. Look into the park and to the right of the helicopter to see two enemies near each other. Take them out and the last three enemies will be by each other so just circle around the park to find them as they change positions constantly. When you kill the last five enemies, you will complete the objective and the mission. ------------------------------------------------------------------------------ M06 - Castle ------------------------------------------------------------------------------ Objectives ---------- 1. Get Intel from SE House 2. Get Intel from NW House 3. Reach Extraction Zone X. Destroy SAM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Someone will have to bring M136s with them. Equip the M136s onto your soldier, preferably not with the MM1 though. The SA80 with the M136 is probably the best for this mission. When you are ready, start the game with your friends on Xbox LIVE. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Destroy SAM -------------- When you start the mission, open your command map if you have time to look at your objectives. You are inserted into this mission all the way southwest on the map. Directly north of you is the SAM you are going to destroy first. Somewhat east of you and a bit north is the intel location from the southeast house. Inside the castle is the intel location within the northwest house and the communications. Finally, all the way north is the extraction zone, along a river or ocean. Make your way north now to the SAM. When you get close to the road running horizontally, look to the east to see two enemies slowing approaching you. Kill them easily and head east a bit until you can see three enemies in the distance. Take them out now so you don't have to later and head back to the SAM now. Just moving a bit north from your position you should be able to see the top of the SAM. Simply fire a rocket at it to destroy it. Now move close to the SAM and take out the five enemies guarding it. 1. Get Intel from SE House -------------------------- Remember the first five enemies you killed? Head east on the road they were on and continue to the southeastern house, the house with the burning oil drum in front of it. Crouch down right before the northwest entrance to the house and make sure your gun is set to fire fully automatic. Open the door and there will be an enemy right in front of you in the next room. Kill him and two more enemies will come into view while crouching. Kill them easily as they aren't even looking at you and now circle around the entrance to the next room and kill the enemy standing in the doorway ready to kill you. Exit out the other door to complete the objective. 2. Get Intel from NW House -------------------------- Now exit the house and lie down facing southwest. Eventually you will see a vehicle full of enemies heading northeast along the road that runs northeast. Simply fire a rocket at the vehicle to destroy the vehicle and four enemies will come out of it. Two from the driver and passenger seats and two from the cargo area of the vehicle. Take them out while laying down and now head north to the southeastern entrance into the castle. Crouch down near the entrance to the left and peek to the right inside to see three enemies outside the communications wall. Kill them and swing around to look northwest. You will see three enemies hanging out by another burning oil drum. Take the three out before they scramble to safety and head south to the nearby house. Open the door from the eastern entrance from as far left as you can and crouch. When it opens, kill the two enemies you see in that room. now swing around and look directly west and an enemy will have run into this room. Kill him and now proceed into the room with the first two enemies you killed. You will see a table with two lights on it. Look in between the lights and the wall to kill the last enemy. Now exit this house and head to the next nearest house. There will be four enemies in this house. Once again, open the door from as far left as you can while crouching and kill the first enemy you see. You will hear fire but they can't harm you yet. Swing around very slowly and peek frequently until you can see the next enemy which is in a room in the eastern part of the house. The last two enemies are next to each other. Swing a bit more to the right and keep on peeking until you can see the first. The other enemy will be to the left of him. Now proceed to the last house. There will be four enemies in this house also. Enter from the southwestern entrance while crouching once again and go down the hallway and stop when you see a room. An enemy will run to it because you entered the house. Kill him and swing around this corner very slowly to see two more enemies advancing towards you slowing. Kill them and the last enemy will be in the southeastern part of the house, around a corner. You can just keep on swinging until you see his elbow. Now shoot the elbow until he dies. Exit through the other exit to complete this objective. 3. Reach Extraction Zone ------------------------ Once you exit the house, head towards the northern exit out of the castle. Now you can have a little fun if you want. Stay to the left side of the exit and get your rocket launcher out. Once the reticule has a square in it, strafe to the right and when you see five enemies in one group, fire a rocket at them to kill them all instantly. Reload your rocket launcher and proceed down to the shack where they were. You can choose to complete the mission right now or wait for the last enemies which are coming from the east of you now. Wait for the vehicle to come and fire a rocket at it to stop it. Now kill all the enemies that come out. When you kill all of them, the mission will complete. ------------------------------------------------------------------------------ M08 - Battlefield ------------------------------------------------------------------------------ Objectives ---------- 1. Secure the Village 2. Destroy East Artillery 3. Destroy North Artillery X. Protect Friendly Tank ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Although this is basically a sniper map, you can't complete it without completing objectives 2 and 3 which are to destroy some artillery. Therefore, choose a demo expert with the SA80 and M136s equipped and start the mission when you are ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Protect Friendly Tank ------------------------ There are tow enemy tanks on this level plus a few enemies with rocket launchers. This isn't a mandatory objective to complete because you are on Xbox LIVE but it'd be nice to complete so just hustle throughout the mission and you'll be fine. 1. Secure Village ----------------- As soon as you start the mission, open your command map to look at your objectives if you have time. You are inserted all the way southwest on the map near a destroyed farmhouse. In the middle of the map is the village, the north village and the south village. All the way east on the map is the east artillery. Finally, all the way on the map is the north artillery. Go through the farmhouse now and crouch down and look out the broken window to the north. You will see five enemies appear. There will be three enemies in a group to the left of two enemies in a group. The three enemies will appear first and when you kill them, the other two enemies won't notice. Kill them once both are over the hill. Now exit out of the farmhouse and look east now. You will see three enemies heading up the hill behind the hole in the ground left by a missile evidently. Kill all three enemies and take out your rocket launcher. If you look on your map, there will be a tank in the spot north of you with all the black circles. These are all the holes in the ground. Eliminate the tank so it doesn't destroy your friendly tank and there will be an enemy behind it. Kill the enemy and now you will see the tank blow up, again, because of your friendly tank destroying it and you will see a bright orange glow. Head up to the abandoned church up ahead, the most southwestern building in the village. Now as you get closer, you will see enemies at the church. There will be one enemy at the corner of the church to the left. Now look at the little wall surrounding the church. There will be two enemies on the other side of it, easy to pick off even with a demo expert's gun. Now proceed to the church. On your way up there, look north of you as soon as you are north of the last tank you destroyed. This time you will see a tank that isn't moving at all. Destroy it and now go to the church and stay on the outside wall. There will now be nine enemies you will have to eliminate to get a break for a second. First off, an enemy will be approaching you from the outside of the wall. Kill him when he appears and now look at the north entrance through the little wall to the church to see an enemy entering it. Kill him and duck. There will now be five enemies on the road, and it's very hard to kill them without dieing. Especially when they scramble. Now look north of the last tank you destroyed to see two enemies up near a hole. Kill them and you get your first break, but the villages aren't secured. Now go back up into the church area and look east. In this killing spree you will encounter seven enemies. Three enemies in the south village and four down south. Now, kill the only enemy you can see east of you and now look south of the south village. You will see three or maybe four enemies. Kill as many as you can and head south if you didn't kill all of them. The enemies around the village will be focused on the tank. Take out all four enemies and the last two enemies will be on the east side of the south village walls. When you kill them, the hardest part of the mission will be complete. 2. Destroy East Artillery ------------------------- For now, follow the tank on the road for a bit until you kill four enemies. They will be northeast of the north village so you can venture up in the battlefield to kill them. Two will be fairly close to each other and the last one will be almost as far northeast as you can go on the map. Once you kill them head all the way south where you killed the four enemies south of the south village. If you check your map, just go around the rock east of those enemies to the south. Round the rock corner and look northeast to see an enemy standing in the open. Kill him and head up to him. You will see another enemy a bit more northeast of him. After you take him out, head up to the two enemies again. You will see one more enemy around the corner of the rock where you killed the first enemy up here. After you kill the third enemy up here, look up where the second enemy was killed. One more enemy will pop up. Now kill him and go around this rock to the right and behind the artillery. Fire a rocket at it to complete this objective. 3. Destroy North Artillery -------------------------- Head past the destroyed artillery to the north and up until you can see the road below. You will see two enemies on the road standing in the rainy weather. Kill them and proceed past them and head northeast all the way up where the two enemies were killed up here. You should now be almost directly east of the artillery location. Look west and you will see a little hill going slightly upward. Head towards it and look to the right of the rocks you see and an enemy will appear who is very far up north. Kill him and continue. Go right up to the enemy you killed and you will now see the artillery. You can choose to destroy it right here and now or you can rid the map of all the enemies first. If you are going to kill all the enemies, head up to the tank slowly while looking to the south of it. You will see two enemy heads pop up, kill them quickly before they injure you and now continue past the artillery. You will see a rock to the west of it. Around it will be two enemies, kill them. Now use your yellow indicator to show where the last enemy is. He will be walking alone by himself, kill him to complete the objective and mission. ============================================================================== Quick Mission gr_qm ============================================================================== ------------------------------------------------------------------------------ Map ------------------------------------------------------------------------------ You will be given a choice of the 8 maps that are from the missions plus any other maps that you may have downloaded through Xbox LIVE. ------------------------------------------------------------------------------ Difficulty ------------------------------------------------------------------------------ There are three types of difficulty: Recruit, Veteran, and Elite. This is self explainable so I won't go into details. ------------------------------------------------------------------------------ Game Type ------------------------------------------------------------------------------ Mission ------- By selecting this game type, you will be able to play the mission along with the map you chose. It will be the same mission as in Campaign so consider this practice for the particular mission. You can also use this to your advantage such as if you are stuck on a certain level, you can skip ahead to the later missions and get used to them and by the time you complete the mission, you have a better understanding of the upcoming missions. Firefight --------- By selecting this game type, you have to eliminate all enemies on the map that you chose. This will help you try to focus your mind on trying to kill all the enemies in a level during a campaign to make the mission easier. After all, after you kill all the enemies, your objectives are automatically completed. Recon ----- By selecting this game type, you have to get from one point to another on the selected map. You don't have to eliminate all the enemies, but all of your teammates have to survive otherwise you fail the mission. This will help with stealth combat as you don't want to give your position away and have tons of enemies come to kill you in no time. Defend ------ By selecting this game type, you have a perimeter in which you have to keep enemies out of. This is like Firefight in a way but you cannot allow any enemy to enter your base. This is a good way to train for multiplayer siege for Xbox LIVE. ============================================================================== Multiplayer gr_mlti ============================================================================== This will cover the whole Multiplayer section of the game. ============================================================================== Split Screen Play ============================================================================== ------------------------------------------------------------------------------ Side Selection ------------------------------------------------------------------------------ - You have the option of choosing two players playing a game. The available controllers that are plugged in are shown, unavailable are dimmed. - Pressing up on your controller will designate you as player 1, and you will set the session choices. - Pressing down on your controller will designate you as Player 2. - Pressing left and right on your controller will allow you to select a dossier. - Pressing the A Button will lock your selection in. - After your selection is locked in, pressing up, down, left, or right on the controller will unlock it. ------------------------------------------------------------------------------ Game Type ------------------------------------------------------------------------------ Cooperative ----------- - Cooperative mode allows you to play a level with a friend(s) - The game modes are Mission, Firefight, Defend, and Recon - Difficulty changes the difficulty Tournament ---------- - Tournament mode lets you play solo last man standing with a friend(s) - Number of matches lets you change how many matches you play until the tournament is over. A match ends when the kill limit is achieved. - Map rotation allows you to change whether or not you want the map to change everytime a match ends. Adversarial ----------- - Adversarial mode is basically Tournament mode without the change of maps. ------------------------------------------------------------------------------ Options ------------------------------------------------------------------------------ Kill Limit ---------- - Changes how many times a player can respawn during a multiplayer game. The limits are one, three, five, ten, fifteen, twenty, and infinite. - Time limit is how long the multiplayer game lasts. The times are five minutes, ten minutes, fifteen minutes, twenty minutes, and infinite time. - When you choose infinite for both options, you will have a game that never ends. One of the players must end the game manually. ------------------------------------------------------------------------------ Map ------------------------------------------------------------------------------ - This option changes which map you start to play on. For the Tournament and Adversarial modes you can choose any map plus the ones you downloaded. With the Cooperative mode, you can only choose maps that have missions. ============================================================================== Link Play ============================================================================== ---------------------------------------------------------------------------- Sent in by: Killa Kamillac Just a note on the link play. It does NOT require xbox live. It requires 2 Xbox being directly connected to each other via a System Link cable. The cable only requires at least 2 XBox to work, not Xbox Live. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Sent in by: Cole Jones On Ghost Recon, like all other system link games, you do not have to have Xbox Live to play it. You merely have to have multiple Xboxes connected together with a LAN. below i will try and show a display of how it could be set up. Another way would be to network your xbox with your computer and download the program from www.xbconnect.com. (diagram 2)...sry diagrams are crappy, not gonna spend a lot of time. Diagram 1-multiple xbox networking Xbox1---------------------l l---------------------Xbox2 l l l l l---------Router---------l l l l l Xbox3---------------------l l---------------------Xbox4 Diagram 2-LAN with computer and downloaded XBConnect Xbox-------------------Router---------------------Computer with downloaded XBC l l l l l Possible extra xboxes ---------------------------------------------------------------------------- ============================================================================== Play Live! ============================================================================== This is the most exciting option in Multiplayer mode. If you have Xbox LIVE, this is where you get unlimited replay value, even close to six months after it was released. ------------------------------------------------------------------------------ Quick Match ------------------------------------------------------------------------------ You simply choose which game type you would like to enter and it will enter you in a room automatically. I would not recommend this, personally, because you can find what room you are looking for via the opti-match menu. I would only use this if it was early morning and can't find a room. ------------------------------------------------------------------------------ Opti-Match ------------------------------------------------------------------------------ This is where most players begin when looking for a good room to enter because you can choose what room you want to enter. Match Type ---------- This will change the type of match you can scan for when you click search. The options are Cooperative, Team, Solo, and Any. Any scans for all three game types. Max Players ----------- When you scan the games, this will choose how many people the server has set as the max limit. Not all servers can hold 12 or 16 players so if you liked a server before and they set the player limit the same all the time, you can choose that limit and it won't show rooms above that limit. Min Active Players ------------------ This allows you to choose the minimum number of active players in a game. Choosing a higher amount will let you see games that have more people in them obviously. Optimal Game Size ----------------- When you make a game, you a given a recommended max limit to players to handle them without lag. However, if you go over that limit, then your game will fall under the Filter Off position when people search for rooms. Almost every game goes over because you can go over slightly if you don't want to have explosives on and therefore I always turn this option to off. I never turn it to on simply because no one pays attention to the recommended limit of players. Search ------ Press this button when you are done with your selections and you will see Searching for games to join. When you see a game you might want to join, press stop and you can join it. All the games give the following information to you: Server name, Match type, Game type, players in the room / maximum players allowed in, Status, and Time remaining if in a game currently. The green, orange, or red bar tells you how much lag you will cause if you enter the room. Red is bad, orange is not too good, and green is alright. ------------------------------------------------------------------------------ Create a Match ------------------------------------------------------------------------------ This allows you to create a room of you on your own server or internet connection. It would be a good idea not to use your connection during the time you host a game (ie. download music). Match Type ---------- You choose what type of match your game will be. You have the options of Cooperative, Team, and Solo. Session Type ------------ You have the option of making your room a private room or a public room. Making it private only allows people you invite to enter the room as it will not appear when searching for a game. Max Players ----------- The default amount, or the amount you should hold, will be displayed. The maximum you can have for a team or Cooperative game is 12 whereas for a Solo game you can have up to 16. You will usually be able to hold one to three more people if you don't allow explosives in the game. ------------------------------------------------------------------------------ Hosting a Game ------------------------------------------------------------------------------ There will be six options to select from when you enter a host's room and there will be eight options if you make a room yourself. I will explain what all the options do and give a few tips for you at the end of this. Soldier Setup ------------- This is where you choose your soldier that you want to be on a particular map. You can be any of the four types of soldiers and you can choose between a female and male. You can choose any weapon that is in this game. Make sure to look at the Server Info before selecting a weapon to see what kits you can select. If the host has no explosives on, you cannot choose a weapon with explosives. When you do choose a kit, Xbox LIVE will "save" your selection for futher use. Say on one map you play a small map so you choose a demolitions expert. Then you play on a big map you then choose a sniper. You then revert back to a small map and instead of cycling through the weapons again, your last selection will be selected. If you enter a room that has no explosives as the kit restriction and you have explosives in your kit, you will get a message saying you cannot use that kit. Then your weapons will be set back to their default kit, kit 1. Team Selection -------------- This is only available in Co-op and Team modes. You can only access this option if the host lets you choose your own teams. Sometimes the host likes to have random teams on and sometimes the host likes to place the players in teams themselves. The default colors for the platoons are blue and red but the host can change that. There will be six slots you can choose to put yourself in on both teams. The slots you pick determine where you start off when you start the mission. If the host asks you to go a certain color, it would be wise to do so. Team Leader Vote ---------------- When you choose a team to be on, you get the option to vote for someone to be your platoon leader when you start the game. If you don't pick anybody, the game will randomly pick a person from your team. The platoon leader is the person who controls all aspects of the command map and ROE movements. This is only useful if you like to put your platoon on Hold, Advance at All Costs, Recon, or Suppress everytime you play. If you don't do any of those, it's not that useful to vote for yourself. Server Info ----------- This is where you can view all the server setting that the host has set up. I'll go through the left side from top to bottom first. At the top you will see the hosts name and a box to the right. If this box is checked, the host has locked the server. Nobody can come into the room, even with an invite. Below that is the voice chat setting. 99% of the time this will be selected as "All". That means everybody can talk to each other, but no two teams can talk to each other when they are alive, just the teammates within a team can talk to each other. You will see game type below that. It will tell you what game type the server has: Solo, Co-op, or team. Below that you will see five options with boxes to the left of them. Random zones means that when you start the mission, you will not start in the places where you usually start. If you are playing a solo game with respawns, you will respawn at a different place each time you die. For team games, your whole team will start in a random spot. Threat indicator activates the threat indicator on your HUD. When an enemy is near, it turns red. Random teams means that when the host starts the game, the computer will pick what team to place everybody on randomly. When you get back to the room, everyone will turn white again. AI backup is useful for team games, specifically siege. If you have a fairly large number of people in the room (around nine) and it's an odd number, you may choose to turn this on if you don't want to change a person from a certain team to the other team. When playing seige, most servers like to play one round offense and one round defense. It gets annoying switching one person back and forth so they may choose to turn this on. Basically, it gives you AI to fill up the missing slots. When a person dies, they can change to this AI. Arcade mode allows you to run faster and have better overall accuracy. Most servers don't play games with this mode turned on unless they want to have some fun. Below Arcade mode is IFF mode. There are three options: Names, Reticule, and None. Names means that names will appear over your teammates when you start the game. Reticule means that you have to hover your reticule over your team member to show their name. None means that there is no way to see if your team members are enemies or friends unless you look at your map. Most servers play with Names turned on. Below that is Respawns. There are three choices: None, Team, and Individual. None means once you die you will be out of the game until it ends. Individual means that you have whatever number shown number of respawns. Team means the team has whatever number shown number of respawns. Usually in Last Man Standing and Hamburger Hill the host will have unlimited respawns, but not always. Usually in Siege and SAr you will have only one life. Below that you will see Kit Restrictions. Whatever is listed here, you cannot bring in your kit into the mission, unless it says only a certain thing is allowed. Now onto the right side now. At the top you will see Players = and a fraction after that. That shows how many people are in the room (plus anyone who has an invite out) and the total number of players allowed in the room by the host. If you see 8/12 listed and there's only 7 players in the room, somebody has an invite out. Below that you will see P1, P2, P3, and P4. I'm not sure why there is P3 and P4 as you never use them. But for P1 and P2 you will see what color they are (if you are playing a team game). The default colors are red and blue but you can have any combination of either: red, blue, yellow, or green. The colors indicate where the teams will appear on the map. Red is close to green and yellow while blue is also close to green and yellow. However, blue and red are not close to each other as are green and yellow. You will then see under that the game mode you are playing. This is simple enough. Below the game mode is the map selction. This is useful to tell you what soldier type you want to choose. This also displays a few photos of the map. Below the map is the time limit. This is how much time you have to complete your objective. If you are playing siege and you see 5:00, you only have five minutes to capture the base. This prevents you from lollying around and makes you get right into the action eventually. Usually the host has the time limit to 10:00. Below the time limit is map rotation. If a host is leaving the room for awhile and going on observer, he might set the map rotation on a setting. He can put it on None, Random, or In Order. The host can also change how many times a map is to be played before switching if None is not selected. Usually when the host has the setting on None he changes the map himself. In order makes the maps change in order. If the host has Plantation chosen and he has it on In order, the next map will be military camp, then high sierra, etc. Ranodom is just random. Finally, you will see difficulty as the last option. This only applies when you play Co-op and it refers to how good the enemies are when you play. Recruit is easiest, Veteran is normal, and elite is hardest. Edit Server ----------- In SERVER SETTINGS you will see nine options to choose from. The first option is max players. As I noted above before, you should choose the recommended number of players allowed in your room that Xbox LIVE chooses. If you allow more in, the game could lag. You have the option of 2-12 players in team modes and 2-16 players in solo modes. The next option is threat indicator. If you turn this on, the threat indicator will turn red in the game when you come near an enemy in the game. The next option is time limit. You have the choices of None, 1:00, 3:00, 5:00, 10:00, 15:00, and 20:00. This just chooses how long you have to complete whatever game you are playing. Most hosts choose 10:00. Below time limit is arcade mode. Turn this on to run faster than usual and have better aim and accuracy with your guns. Most hosts turn this feature off unless they want to have a little fun. Below arcade mode is map roation. You have three choices: None, In Order, and Random. If you choose in order or random, you get to choose the selection below which is map repeats. This tells you how many times to play a map until the computer automatically switched to another map. 5 is the maximum you can choose. Below map repeats is kit restrictions. You have the option of None, No Sensors, Originals Only, Pistols Only, Primary Only, Grenades Only, and No Explosives. Many hosts play with no explosives so they can hold a few more people in their room. The second last option is IFF mode. Most of the time hosts choose Names, which means when you play a team game, you will know who is your team mate because of their name over their head. You can choose between: Names, Reticule, None. Finally, the last option is Voice Chat. Like I said before, 99% of the time this is chosen as All. This means anyone can talk when they want. If it is selected as alive only, only people alive during the game can talk. None means no talking during a mission or when you die. In GAME SETTINGS you will have eleven options, only nine will be accessible though. The first option is game. Depending on if you chose Team, Solo, or Co-op, you will see different game types to choose from. All modes have a fairly large amount of games to pick from. Last man standing is the most popular from what I see in Solo and Team although I would prefer Team siege to any other game type. The next option is difficulty. This is only accessible in Co-op mode. This just an option to make the enemies harder or easier to kill. The next option is random zones. When you start a game with this chosen, you will start in a new place everytime you respawn (in Solo mode) and your whole team will switch where it spawns from in team mode. The next option is random teams. When selected, the computer will choose teams for you when the game starts. All the teams are random. AI backup is the next option and this just fills in the remaining slots without players with AI soldiers during the game you play. The next option is Respawn type. There are three options: Team, Individual, and None. Team means how many times a team can respawn before everybody starts dieing permanently. Solo means how many lives you have before you are out of the game permanently. None means that no one person has any respawns unlesss they replace an AI soldier. Respawn number is how many respawns the team or individual has. If you have unlimited selected with no time limit, you will have a never ending game. You will have to back out yourself. Finally, you will see the numbers 1 and 2 highlighted with a certain color. These are the colors that team 1 and team 2 will be. This also affects where they start when they start the mission. Most servbers keep this on red and blue but not all do. In MAP SELECTION you simply just get to choose your map to play on. Certain maps are only avaialable for certain game types. For example, a Co-op mission will not be able to pick Mines, Ruins, Island Village, etc. This is all there is in Edit Sever. Launch Now ---------- This option is only available to servers. This just starts the game whether everyone is ready or not. That is all this option basically does, there's no hidden secret about it or anything. Observer -------- This places you on observer. On the right where all the players are, there will be a white bell next to your name telling you that you are on observer. Being on observer allows you to do two things. First, it allows you to watch the game with any player you wish. Unlike in team games when you die where you can only view your own team members fighting, this allows you to view everyone. It also lets you go do something and leave the room for awhile. This way you don't have to keep on coming back to the room to tell everyone you aren't playing, you can just simply go on observer. Ready ----- When this is selected, you will see a gree ncheckmark next to your name to the right. This means you are ready to play the game. Once everyone is checked up the server usually starts the game. ============================================================================== LIVE! Stats ============================================================================== There are just five options to choose from: Main Menu, Rifleman, Support, Sniper, and Demolitions. The four soldier types allow you to see a limited number of people on the list. You can only see 24 of the top people in the world, the stats of yours friends on your friends list, and the 24 people around where you rank. Many of the top scorers play Co-op missions but not all of them. The stats are refreshed every week. ============================================================================== Tips ============================================================================== Here are some tips I think you should know before going online to play. - If you are a little kid reading this, it would not be a good idea to not be bratty when talking to people on LIVE. I'm not saying all little kids are bratty but some of the mature servers will just kick you out if you get too defensive about yourself. Just a warning. - Don't take the place of the host in the room. What I mean is, don't tell such and such people to go red and the others go blue, telling everyone to hurry up and ready up, telling some people to go observer, etc. The host 98% of the time will be able to handle all of this and doesn't need your help. - When a host goes observer and away from the game, you can earn a bad reputation if you do not ready up. If you just stay unchecked for a long time, people will start to leave because they can do nothing about you. A lot of the time too people will give you bad feedback. If enough bad feedback is accumulated, your account will temporairily be suspended. - When a host asks you specifically not to bring a certain weapon into the game, don't bring that weapon. Many times the server may have the kit restriction on No Sensors or None and ask you not to bring launchables. The reason why he asks you this (for the most part) is because he probably can't hold people when they choose explosives. The host will most likely kick you out of the room if you don't follow his guidelines. - No, it's not funny when you start a team game and kill everyone and then leave. Many times you will get bad feedback for this and that can suspend your account and earn you a bad reputation. - When you join a room and they just started the game, wait a few seconds and see if they back out. Nothing is more annoying than someone joining in a game and the server backing out only to find that you left. If the server doesn't back out after about 15 seconds, you can leave if you want or stay if you know he has a good server. - If a server asks you not to bring launchables into the game, it would not be a good idea to use the stationary grenade launcher or machine gun. This can put a lot of stress on the server if no one is dead and after awhile, the server may not be able to hold it and the room will shut down. - If you get kicked from a room, don't automatically assumje the host hates you. Half the time he is too busy to explain why or you will get kicked out for a specific reason. If he doesn't tell you why, it can be one of two things: the host can be hosting a clan match and that's an automatic kick out of the room if he doesn't explain it to you and the other reason can be that the server cannot hold any more people and doesn't want to explain that to you. You can also get kicked out of a room for not doing what the server asks. - If you don't have a headset for online play, it would be a good idea to get one. Mainly because the host may ask you questions. When you don't respond he may think that you are ignoring him and he may kick you. Not all people check the online options to see if you have a headset or not. Not everybody will kick you but some will, just a warning. If you have any tips you want to contribute, email me. ============================================================================== Weapons gr_weap ============================================================================== These are a list of all the weapons in the game along with who uses them during campaign. SD means silenced or suppressed. ------------------------------------------------------------------------------ Rifleman ------------------------------------------------------------------------------ M16 --- Used By : All "Auto Assign" soldiers Rounds : 300; 30 per clip Fire Rate: 1, 3 Secondary: M203 - 5 rounds; 1 per clip Binoculars - 1 M9 SD - 75 rounds; 15 per clip Extra Ammo - 150 rounds; 30 per clip MP5-SD ------ Used By : Henry Ramirez, Susan Grey Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: Claymore - 2 M9 SD - 75 rounds; 15 per clip Extra Ammo - 150 rounds; 30 per clip Sensor - 2 OICW ---- Used By : Will Jacobs, Lindy Cohen Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: GL - 12; 6 per clip Binoculars - 1 M9 SD - 75; 15 rounds per clip Extra Ammo - 150; 30 per clip 7.62 Carbine ------------ Used By : Will Jacobs Rounds : 300; 20 per clip Fire Rate: 1, 3, full Secondary: Binoculars - 1 M9 SD - 75 rounds; 15 per clip Extra Ammo - 160 rounds; 20 per clip FRAG - 6 AN94 ---- Used By : Buzz Gordon, Lindy Cohen Rounds : 300; 30 per clip Fire Rate: 1, 2, full Secondary: Binoculars - 1 M9 SD - 75 rounds; 15 per clip Extra Ammo - 150 rounds; 30 per clip GP25 - 5 rounds; 1 per clip 5.56 Carbine ------------ Used By : Susan Grey, Buzz Gordon Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: Binoculars - 1 M9 SD - 75 rounds; 15 per clip FRAG - 6 Extra Ammo - 150 rounds; 30 per clip 7.62 Rifle ---------- Used By : Lindy Cohen Rounds : 300; 20 per clip Fire Rate: 1, 3, full Secondary: Binoculars - 1 M9 SD - 75 rounds; 15 per clip FRAG - 6 Extra Ammo - 100; 20 per clip AK74 ---- Used By : Henry Ramirez Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: Binoculars - 1 M9 SD - 75 rounds; 15 per clip FRAG - 6 Extra Ammo - 150 rounds; 30 per clip M4 SOCOM -------- Used By : Henry Ramirez, Buzz Gordon Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: Binoculars - 1 M9 SD - 75 rounds; 15 per clip FRAG - 6 Extra Ammo - 150 rounds; 30 per clip AK47 ---- Used By : Susan Grey Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: FRAG - 6 Sensor - 2 9mm Russian - 72 rounds; 8 per clip Extra Ammo - 150 rounds; 30 per clip vz58 ---- Used By : Will Jacobs Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: FRAG - 6 Sensor - 2 9mm Russian - 72 rounds; 8 per clip Extra Ammo - 150 rounds; 30 per clip ------------------------------------------------------------------------------ Support Expert ------------------------------------------------------------------------------ M249 ---- Used By : All "auto-assign" soldiers Rounds : 600; 200 per clip Fire Rate: full Secondary: Extra Ammo - 400 rounds; 200 per clip FRAG - 6 Binoculars - 1 M9 SD - 75 rounds; 15 per clip MG3 --- Used By : Dieter Munz Rounds : 600; 100 per clip Fire Rate: full Secondary: Extra Ammo - 300 rounds; 100 per clip FRAG - 6 Binoculars - 1 M9 SD - 75 rounds; 15 per clip RPK74 ----- Used By : Guram Osadze Rounds : 300; 75 per clip Fire Rate: 1, full Secondary: Extra Ammo - 150 rounds; 75 per clip FRAG - 6 Binoculars - 1 M9 SD - 75 rounds; 15 per clip PKM --- Used By : Guram Osadze Rounds : 500; 100 per clip Fire Rate: full Secondary: Extra Ammo - 200 rounds; 100 per clip Binoculars - 1 M9 SD - 75 rounds; 15 per clip FRAG - 6 M60 --- Used By : Dieter Munz Rounds : 400; 100 per clip Fire Rate: full Secondary: Extra Ammo - 200 rounds; 100 per clip Binoculars - 1 M9 SD - 75 rounds; 15 per clip FRAG - 6 7.62 DP ------- Used By : All "auto-assign" soldiers Rounds : 470; 47 per clip Fire Rate: full Secondary: Extra Ammo - 235 rounds; 47 per clip FRAG - 6 Sensor - 2 9mm Russian - 72 rounds; 8 per clip RP-46 ----- Used By : Guram Osadze Rounds : 500; 250 per clip Fire Rate: full Secondary: Extra Ammo - 250 rounds; 250 per clip FRAG - 6 Sensor - 2 9mm Russian - 72 rounds; 8 per clip M240G ----- Used By : Dieter Munz Rounds : 300; 50 per clip Fire Rate: full Secondary: Extra Ammo - 150 rounds; 50 per clip FRAG - 6 Binoculars - 1 M9 SD - 75 rounds; 15 per clip ------------------------------------------------------------------------------ Sniper ------------------------------------------------------------------------------ M24 --- Used By : All "auto-assign" soldiers Rounds : 60; 6 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 30 rounds; 6 per clip FRAG - 6 SVD --- Used By : Astra Galinsky Rounds : 100; 10 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 50 rounds; 10 per clip FRAG - 6 L96A1 ----- Used By : Jack Stone Rounds : 100; 10 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 50 rounds; 10 per clip FRAG - 6 M82 --- Used By : Scott Ibrahim Rounds : 100; 10 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 50 rounds; 10 per clip FRAG - 6 7.62 Sniper ----------- Used By : Astra Galinsky Rounds : 100; 20 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 40 rounds; 20 per clip FRAG - 6 Silenced Sniper --------------- Used By : Jack Stone Rounds : 100; 10 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 50 rounds; 10 per clip FRAG - 6 M98 --- Used By : Scott Ibrahim Rounds : 100; 10 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 50 rounds; 10 per clip FRAG - 6 SR-25 ----- Used By : Jack Stone, Scott Ibrahim Rounds : 80; 20 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 60 rounds; 20 per clip FRAG - 6 SR-25 SD -------- Used By : Astra Galinsky Rounds : 80; 20 per clip Fire Rate: 1 Secondary: M9 - 75 rounds; 15 per clip M9 SD - 75 rounds; 15 per clip Extra Ammo - 60 rounds; 20 per clip FRAG - 6 ------------------------------------------------------------------------------ Demolitions Expert ------------------------------------------------------------------------------ M4 -- Used By : All "auto-assign" soldiers Rounds : 300; 30 per clip Fire Rate: 1, full Secondary: Demo Charge - 3 M136 - 3 rounds; 1 per clip FRAG - 6 M9 SD - 75 rounds; 15 per clip MP5 --- Used By : Klaus Henkel Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: Demo Charge - 3 M9 SD - 75 rounds; 15 per clip Claymore - 4 Sensor - 4 SA80 ---- Used By : Nigel Tunney Rounds : 300; 30 per clip Fire Rate: 1, full Secondary: M136 - 4 rounds; 1 per clip FRAG - 6 M9 SD - 75 rounds; 15 per clip Claymore - 2 MP5-SD ------ Used By : Nobody Rounds : 300; 30 per clip Fire Rate: 1, 3, full Secondary: Extra Ammo - 150 rounds; 30 per clip M9 SD - 75 rounds; 15 per clip Claymore - 2 Sensor - 2 Bizon 9mm --------- Used By : Nigel Tunney Rounds : 192; 64 per clip Fire Rate: 1, 3, full Secondary: M136 - 4 rounds; 1 per clip FRAG - 6 M9 SD - 75 rounds; 15 per clip Claymore - 2 A-91 ---- Used By : Klaus Henkel Rounds : 200; 20 per clip Fire Rate: 1, 3, full Secondary: M136 - 4 rounds; 1 per clip FRAG - 6 M9 SD - 75 rounds; 15 per clip Claymore - 2 Z-84 ---- Used By : All "auto-assign" soldiers Rounds : 300; 30 per clip Fire Rate: 1, full Secondary: M136 - 4 rounds; 1 per clip FRAG - 6 9mm SA - 70 rounds; 7 per clip Demo Charge - 3 SA 25 ----- Used By : Nigel Tunney Rounds : 320; 32 per clip Fire Rate: 1, full Secondary: M136 - 4 rounds; 1 per clip FRAG - 6 9mm SA - 70 rounds; 7 per clip Demo Charge - 3 MM1 --- Used By : Klaus Henkel Rounds : 24; 12 per clip Fire Rate: 1 Secondary: M136 - 4 rounds; 1 per clip Demo Charge - 3 M9 SD - 75 rounds; 15 per clip Extra Ammo - 24 rounds; 12 per clip ------------------------------------------------------------------------------ Misc Notes ------------------------------------------------------------------------------ - When you have a gun out you will see some sort of a circle surrounded by 4 yellow dots. When you move, these dots change how far away from the circle they are. The area inbetween the dots is the approximate area the bullet would go if it were shot; if the reticule is far apart, the bullet can go anywhere inbetween the dots. Laying down will make the reticule smaller for all zoom levels while standing up make the reticule larger for all zoom levels. - Claymores will only fire in the direction you are facing when you place them. If you are placing them in front of an entrance; however, be sure to place it as close as you can because they can go off to the side slightly also. - The longer you hold in the fire button when throwing a FRAG, or grenade, the farther it will go. - A sensor detects an enemy's heartbeat within a certain radius area. This is then converted to your command map and you can see exactly where the enemy is. If the enemy is right over the sensor, they might not show up. - Binoculars can zoom in slightly farther than a sniper can. The binoculars have 4 levels of zoom while the snipers only have three. If you press the fire button on the binoculars, you will zoom into the third zoom level without having to go through the other zoom levels. ============================================================================== Options gr_opt ============================================================================== (Video and Game, Sound, and Controls taken from manual for those who rented the game without manual) ------------------------------------------------------------------------------ Video and Game ------------------------------------------------------------------------------ Brightness ---------- This setting can affect how bright or dark the game appears. Pressing the A Button with this setting selected will increase the brightness of the game. Pressing the Y Button with this setting selected will decrease the brightness, making it appear darker. Full HUD -------- Pressing the A Button on this option will cycle it on or off. When it is on, all elements on the action interface will be present at all times while you are playing a mission. When it is off, some elements will fade out, appearing only when you change soldiers or equipment, or when you exit the command interface. Auto-Aim -------- Pressing the A Button will cycle this option on or off. By default, Recruit and Veteran games have auto-aim turned on. This option will override that setting. Combat Points ------------- Pressing the A Button will cycle this option between Manual and Automatic. If you set it to automatic, combat points will automatically be assigned to soldiers on quick missions, and in the campaign. If you set it to Manual, you will need to assign combat points to soldier skills before missions. ------------------------------------------------------------------------------ Sound ------------------------------------------------------------------------------ Most of the sound options below control the volume of different types of sounds in the game. Pressing the A Button on a sound will increase its volume. Pressing the Y Button on a sound will decrease its volume. No individual sound type can be set louder than the Master volume setting. Music ----- This setting controls the volume of all music in the game. Environmental ------------- This setting controls the sound level of ambient sounds, such as wind and birds chirping. It also controls the volume of the music when you are not in the action phase. Combat ------ This setting controls the volume of all combat related sounds, such as gunshots and explosions. Voice ----- This setting controls the volume radio chatter, both from AI teammates, and from other players. Output Device ------------- This setting can be toggled from speakers to headphones by pressing the A Button. It is recommended you leave it on speakers unless you actually have headphones hooked up to your television. Voice Through Speakers ---------------------- This option will only be available if you do not have a peripheral that can be used for voice chat. This will allow any voice chat in multiplayer games to come through the speakers of your television. ------------------------------------------------------------------------------ Controls ------------------------------------------------------------------------------ Control Scheme -------------- This setting shows you the controls for the action portion of the game. Pressing the A Button with it selected will cycle through the four available control schemes. Invert Lock ----------- This setting can be toggled on or off by pressing the A Button. When it is on, pressing up on the look thumbstick will cause you to look down. When it is off, pressing up on the look thumbstick lets you look up. Vibration Function ------------------ This setting can be toggled on or off by pressing the A Button. When it is on, you will feel the controller vibrate from various effects, such as nearby explosions. (Credits and Game Trailers are self explainable) ============================================================================== Dossier gr_dos ============================================================================== Basically this part of the game unlocks things to be played with in Campaign, Quick Mission, and Multiplayer. When you unlock people, you also unlock them in the _current_ campaign that you unlocked them in. Although you have them unlocked for Quick Mission, you will have to unlock them again to use in future Campaigns. 1. Will Jacobs for Quick Mission --------------------------------- Complete Special Objective in C01 Watchful Yeoman in any difficulty during a campaign. 2. Henry Ramirez for Quick Mission ----------------------------------- Complete Special Objective in C02 Angel Rage in any difficulty during a campaign. 3. Klaus Henkel for Quick Mission ---------------------------------- Complete Special Objective in C03 Jaguar Maze in any difficulty during a campaign. 4. Jack Stone for Quick Mission -------------------------------- Complete Special Objective in C04 Hidden Spectre in any difficulty during a campaign. 5. Susan Grey for Quick Mission -------------------------------- Complete Special Objective in C05 Rapid Python in any difficulty during a campaign. 6. Buzz Gordon for Quick Mission --------------------------------- Complete Special Objective in C06 Liberty Storm in any difficulty during s campaign. 7. Astra Galinsky for Quick Mission ------------------------------------ Complete Special Objective in C01 Watchful Yeoman in Recruit during a Quick Mission in Mission Mode. 8. Dieter Munz for Quick Mission --------------------------------- Complete Special Objective in C02 Angel Rage in Veteran during a Quick Mission in Mission Mode. 9. Nigel Tunney for Quick Mission ---------------------------------- Complete Special Objective in C03 Jaguar Maze in Elite during a Quick Mission in Mission Mode. 10. Lindsay Cohen for Quick Mission ----------------------------------- Complete Special Objective in C04 Hidden Spectre in Recruit during a Quick Mission in Mission Mode. 11. Guram Osadze ---------------- Complete Special Objective in C05 Rapid Python in Veteran during a Quick Mission in Mission mode. 12. Scott Ibrahim for Quick Mission ----------------------------------- Complete Special Objective in C06 Liberty Storm in Elite during a Quick Mission in Mission Mode. 13. Chicken Mode Cheat ---------------------- Complete C08 Mt. Stronghold in Firefight Mode in Veteran, using a full team, without losing a soldier. 14. Slo-Mo Cheat ---------------- Complete C05 Bridges in Recon Mode in Elite using only a single soldier. 15. Meganoggin Cheat -------------------- Complete C07 Beach Resort in Defend Mode in Recruit, using a full team, without losing a soldier. ============================================================================== Command Interface ============================================================================== This section explains how to use the command interface, taken from the instruction manual for those who rent the game. ------------------------------------------------------------------------------ Command Map ------------------------------------------------------------------------------ When in Command Map mode, you can order teams around. Moving the D-pad moves the cursor around the map. If you hold down the D-pad, the cursor will continue to scroll across the map until it reaches the edge of the map. You can use this method to mark a waypoint that your soldiers will move to. If your cursor is white, you can place a waypoint. When the cursor turns red, you are over an area in which you cannot place a waypoint. Waypoints are points on the map you wish a team to reach. You can string several waypoints together to set a path for a team. They are placed by pressing the A button. When a waypoint is set, you will see a path appear from the currently selected team to the waypoint. You can tell which team is active by looking at the top of the Command Map. The active team can be changed in Team Orders mode. If you do not like the location of a waypoint, pressing the B button will delete the last place waypoint. If you want to get more precise in where you are placing waypoints, simply click the right thumbstick, like you are zooming in with a weapon. This will zoom in the map. To zoom back out, click the right thumbstick again. You can tell a soldier to face a particular direction when he gets to a waypoint by holding down the A button when placing a waypoint. A fire arc will appear. Use the D-pad to change the facing of the fire arc. When you release the A button, the fire arc will be set. When a team arrives at the waypoint, they will face in that direction. Around the side of the Command Map is information about your platoon. "A" Team members have their information down the left side of the map, while information about "B" Team can be found on the right side. At the top is an icon depicting the current Movement ROE (Rules of Engagement) for the team. Below that you will see the health/stance indicator in the Action Interface. Finally, at the bottom is an icon indicating the current Combat ROE for that fireteam. Information about Combat and Movement ROEs can be found in the Team Orders section below. ------------------------------------------------------------------------------ Team Orders ------------------------------------------------------------------------------ When in Command Map mode, you can enter Team Orders mode by moving the left thumbstick in any direction. Team Orders mode is a radial menu that will allow you to change the current active team, set ROE for each fireteam, and quickly switch to a particular team member. You will also see more information about each soldier. Active Team Indicator --------------------- If this button is highlighted, you can change which team is active by pressing the A button. You can cycle through A Team, B Team, and Both Teams. (This is located at the very top of your command interface.) Team Movement ROE Indicator --------------------------- By highlighting this button, you can change a team's Movement ROE. Simply press the A button to cycle through available Movement ROE. (This is located under the ATI on the left and right side.) Soldier Indicator ----------------- The soldier indicator will tell you the name, class, health, stance, and kit of each soldier. To switch to a particular soldier, highlight that soldier and press the A button. The soldier you are currently playing will be highlighted to help you identify him. (This is located on the left and right side of the command interface. Simply look for the soldiers.) Team Combat ROE Indicator ------------------------- By highlighting this button, you can change a team's Combat ROE. Simply press the A button to cycle through available Combat ROE. (This is located on the left and right side on the bottom of the command interface.) ------------------------------------------------------------------------------ Movement ROE ------------------------------------------------------------------------------ A team's Movement ROE determines how their movement is affected by combat. Hold ---- A team on Hold will not move until taken off Hold. They can still be given orders, but will not move to accomplish those orders unless you take them off Hold. Advance ------- A team on Advance will move normally until they take fire. Once they are in combat, they will revert to Hold. To get them to move again, you will need to take them off of the Hold ROE. At All Costs ------------ A team set to this Movement ROE will continue to advance along its path, whatever the costs. They will not stop moving to engage enemies, but will engage while moving. ------------------------------------------------------------------------------ Combat ROE ------------------------------------------------------------------------------ A team's Combat ROE determines how often and carefully they fire. Recon ----- A team on Recon will not open fire on all enemies that they see. They will return fire if fired upon, or engage enemies directly in their path. When possible, soldiers on Recon will use silenced weapons. Assault ------- A team on Assault will carefully pick their shots. They will only fire if they can see an enemy, and will stop firing as soon as they no longer see a threat. Suppress -------- A team on Suppress will fire at any place they suspect an enemy to be. They will continue to fire at an area for a few seconds even after an enemy disappears. ============================================================================== Tips and Hints gr_tip ============================================================================== I will add more as I update the guide more and more. You may also contribute if you wish to do so. ============================================================================== Offline Play ============================================================================== - When firing the M136, if the target is far away, it would be a good idea to aim slightly above the target. What I mean by slightly is that the square in the reticule is just above the target. When the target is fairly close, you can fire right at it. - Save often during missions as you never know what may be around the corner even if I tell you during the walkthrough. - Never just run and shoot, always take your time. This is a stealthy kind of combat. In real life I don't think you would be running around in the open when you know enemies are close by with guns. - The longer you hold in the fire button when throwing a FRAG, or grenade, the farther it will go. - When planning routes on your command map, you can deselect a route by pressing the B button. - When planning routes on your command map, you can choose what direction you want your troops to face by holding in the A button when you plot a point and using the d-pad to move the yellow beam to what direction you want them to face. - If you know where an enemy is, let's say behind a rock, and he isn't budging, simply fire one shot near the rock to lure him out to kill him. ============================================================================== Online Play ============================================================================== - Side stepping is a good tactic for online play. Basically you know there is an enemy in an alleyway up ahead but he is laying down and if you poke your head, he will shoot you. So, you stand up and get fairly close to the side of the entrance. Now you strafe to the left/right. The reticule will be fairly small, only taking up until the end of the circle at most times. - Demo charges are useless in Multiplayer mode as they cannot be used to detonate or be destroyed by any explosive. - If you are a sniper, the M9 or M9 SD are not bad choices to take along when rushing through alleyways or houses because the sniper takes so long to get it's reticule smaller. - On Xbox LIVE, the set of guns named "Originals" means you can only use guns that were in the previous Ghost Recon. - A sensor detects an enemy's heartbeat within a certain radius area. This is then converted to your command map and you can see exactly where the enemy is. If the enemy is right over the sensor, they might not show up. - The longer you hold in the fire button when throwing a FRAG, or grenade, the farther it will go. - If you are a sniper, the M9 or M9 SD are not bad choices to take along when rushing through alleyways or houses because the sniper takes so long to get it's reticule smaller. - When playing on a server and you experience lag, I wouldn't recommended running around firing an automatic machine gun or shooting an MM1 round after round. That will just make the server worse and eventually knock everyone off. Wait the lag out until there is none. A good way to check for lag is to simply press the white button to talk. If you see your name flash real quick, it's all right. If you don't see anything, you have lag. - When placing a sensor on the ground, make sure it is out of view of the enemy. The enemy can shoot at the sensor or throw/shoot a grenade at the sensor to disable it. If you suspect an enemy will come in an alleyway, place it outside of the alleyway to the side or on the steps in an alleyway. In a big level such as High Sierra or Bridges, sensors will be harder to see on the ground and enemies will most likely run right past them. - It is not a good idea to glitch in any multiplayer game. Glitching is cheating and cheating is not fair to the opposing team/players. Glitching gives you a clear advantage over your enemy. I have encounter only about 10 people glitching in my LIVE experience and you know what happened to them? They got kicked from the server and everyone in the room gave them bad feedback. Once you accumulate enough bad feedback, Xbox LIVE will temporarily disable your account, and you don't want that to happen to you. ============================================================================== Frequently Asked Questions gr_faq ============================================================================== I will update this section as soon as I get e-mails from certain questions being asked over and over. ============================================================================== Copyright Information gr_ci ============================================================================== This document Copyright Š 2004 Chris Wasnetsky Any website may use this FAQ as long as they give proper credit to me and no altered part of the guide. You may not plagiarize this guide. For the latest updates check GameFAQs.com, Neoseeker.com, and IGN.com. This document Copyright Š 2004 Chris Wasnetsky ============================================================================== Credits gr_cred ============================================================================== - CJayC for posting this on GameFAQs. - The Neoseeker team for posting this on Neoseeker. - Stephen Nguyen for posting this on IGN. - Thanks to Killa Kamillac I was able to get information on the Link Play option in Multiplayer mode. - This can be you if you make a correction to the FAQ or contribute. ============================================================================== Author's Note gr_an ============================================================================== Please send all game related email to " scurty234 (at) yahoo (dot) com ". I worked the best I could to make all the information in the FAQ as accurate as possible but if you see something wrong, please e-mail me. I'm not perfect just like everyone else, but I'd like my guide as accurate as possible. If you want to send in an alternate strategy for a certain mission or part of a mission, state in the e-mail what level, what mission, and if it's the whole mission or part of a mission. Not everyone will like my strategy and seeing as this is the only guide up at GameFAQs for the Xbox version, more strategies would be accepted by most readers. Also, please make it legible, no one wants to read through a bunch of poorly formed sentences and no capitalization. -------------------- End of FAQ --------------------